diff --git a/.travis.yml b/.travis.yml index 1a005b961..52c5417c1 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,4 +1,5 @@ language: cpp +dist: xenial branches: except: - latest-master @@ -38,6 +39,7 @@ cache: - android-ndk-r9 before_install: +<<<<<<< HEAD - if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu trusty universe" && sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu trusty main" && @@ -57,11 +59,23 @@ before_install: pwd && ls; fi +======= + - export BUILD_PSP=YES + - export BUILD_ANDROID=YES + - export BUILD_Qt=YES + - export BUILD_MAC=NO +# Only building on Mac when not handling pull request +# - if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then +# export BUILD_MAC=YES; +# fi + - sudo apt-get update -qq +>>>>>>> master # Building for PSP here - if [ "$BUILD_TYPE" == "PSP" ]; then export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk" && export PSPSDK="$PSPDEV/psp/sdk" && export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin" && +<<<<<<< HEAD wget -O sdk.lzma https://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download; fi # Building for Android here @@ -70,6 +84,26 @@ before_install: export PATH=$PATH:"/usr/local/android-sdk-linux/tools" && wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv && wget https://bitbucket.org/ewing/sdl_androidcmake/get/4e9e88c03f04.zip -nv; +======= + wget --no-check-certificate -O sdk.lzma http://downloads.sourceforge.net/project/minpspw/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma; + fi +# Building for Qt here + - if [ "$BUILD_Qt" == "YES" ]; then + sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu xenial universe" && + sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu xenial main" && + sudo apt-get -qq update && + sudo apt-get -qq install qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev libqt5opengl5 libqt5opengl5-dev pulseaudio libpulse-dev && + export QMAKE="qmake -qt=qt5"; + fi +# Building for Android here + - if [ "$BUILD_ANDROID" == "YES" ]; then + export ANDROID="android-sdk-linux/tools/android" && + if [ `uname -m` = x86_64 ]; then + sudo dpkg --add-architecture i386 && sudo apt-get update && + sudo apt-get install -qq --force-yes libgd2-xpm-dev libc6-i386 lib32stdc++6 lib32gcc1 lib32ncurses5 lib32z1 jq ant; fi && + wget https://dl.google.com/android/repository/android-ndk-r22-linux-x86_64.zip -nv && + wget http://dl.google.com/android/android-sdk_r24.4.1-linux.tgz -nv; +>>>>>>> master fi # Building for Qt here - if [ "$BUILD_TYPE" == "Qt" ] && [ "$TRAVIS_OS_NAME" == "osx" ]; then @@ -90,6 +124,7 @@ before_install: fi install: +<<<<<<< HEAD - | if [[ "${TRAVIS_OS_NAME}" == "linux" ]]; then if [[ -z "$(ls -A ${DEPS_DIR}/cmake/bin)" ]]; then @@ -129,6 +164,27 @@ env: - secure: "X5dTQfofqAutnXxmu11Ep2MQ5QYnMN8m0AITRtwymhEF2UclcOudI1+skPtuhAGbWQnSO+lhunV3cvMfw2/Ml3k/VDz6VdFSKFrzAu7ja1VLJfcxr7chi0s8q30pVBb66tGydjIBac3B+RQyqgmZQW1frbRrhC/kPFQ6wPWOJdQ=" - secure: "T97NUPnxCpVZ/c5HH0zfo0FO3DPSRMSmze58ubW5EUTZOjAMtEt+OFdsrNZvUTCugUj2M1agtonZbAbczpaAL+lgZcHDgXgWMkfO0pMnsWX1yyCNqMuE/iTMpJr/xsLQeyWlftWjJLsseQU45abZsd1XVmda/G+ZhrDLF1y55SA=" +======= +- if [ "$BUILD_PSP" == "YES" ]; then + tar -x --xz -f sdk.lzma; + fi +- if [ "$BUILD_ANDROID" == "YES" ]; then + unzip android-ndk-r22-linux-x86_64.zip && + tar -zxf android-sdk_r24.4.1-linux.tgz && + $ANDROID list sdk --extended -a && + echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-23 --no-ui --force --no-https; + sudo apt-get install openjdk-8-jdk; + export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64; + export PATH=$JAVA_HOME/bin:$PATH; + fi +- sudo pip install --upgrade pip +- sudo pip install setuptools-rust +- sudo pip install pyOpenSSL +- sudo pip install pyjavaproperties +- sudo pip install github3.py +- sudo pip install cpp-coveralls + +>>>>>>> master script: "tools/travis-script.sh" after_success: diff --git a/CHANGELOG.md b/CHANGELOG.md index 0a3e6a070..bfe57c6c8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,1553 @@ # Changelog -## [latest-master] (https://github.com/WagicProject/wagic/tree/latest-master) +## [master] (https://github.com/WagicProject/wagic/tree/master) + +### 21/12/21 +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, moved AI avatar images to main graphics folder. ([Vitty85](https://github.com/Vitty85)) + +### 20/12/21 +- *Committed:* Added Y22 set, improved Android downloader for Y22 set, added new restriction "librarycast" to check if a card has been casted from library, added new keyword "startingplayer" to retrieve who was the starting player, added a new ability "nodamageremoved" to avoid damage is removed from a card (e.g. "Patient Zero"), fixed a possbile crash when using "andability" option in "moverandom" ability (e.g. cards with seek abilites), added "myname" option to conjure "ability" to refer the orginal source card name (e.g. "Clone Crafter"), added new zone definitions "myhandlibrary" and "opponenthandlibrary" to refer same time hand and library zone of a player, added new ability "nonight" to avoid it can become night (e.g. "Angel of Eternal Dawn"), improved all cards with "it becomes night" ability. https://github.com/WagicProject/wagic/commit/fa7a0daae161463c6ea0744f95b95236566aa701 ([Vitty85](https://github.com/Vitty85)) + +### 18/12/21 +- *Committed:* Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole"). https://github.com/WagicProject/wagic/commit/7fa03e620dc25732ef9e1d4d7eb1b174c8382bd3 ([Vitty85](https://github.com/Vitty85)) + +### 09/12/21 +- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/8551f556364d5eae66fe72fc81753361f28244e7 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 08/12/21 +- *Committed:* Fixed DBL set. https://github.com/WagicProject/wagic/commit/059107b00741c127e1f60608289b38d82dca8f64 ([Vitty85](https://github.com/Vitty85)) + +### 07/12/21 +- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/a4670f0b82ed3fee875712f9b009abd745f393a0 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 06/12/21 +- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/5421c0cfda2740d0aa231e72da27e4a7d2a499bd ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 03/12/21 +- *Committed:* Fixed "Jandor's Ring" primitive, added DBL set, improved Android downloader. https://github.com/WagicProject/wagic/commit/b8435778fef3254929a02027378b7462b6e4f3c5 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/68e08783c668e45ca0e6f2c2cf3081b6767ae626 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 02/12/21 +- *Committed:* Fixed primitives, avoided a crash when destroying "transforms" ability for cards in library, added random deck selection to Stone Hewer Basic mode, fixed random deck selection from Commander mode, improved exclusive color filter to include monocolored artifacts, added PSP_LARGE_MEMORY define to Makefile to allow more RAM for PSP version. ([Vitty85](https://github.com/Vitty85)) + +### 30/11/21 +- *Committed:* Bug fixes and Egg creature type update. https://github.com/WagicProject/wagic/commit/d969b6ce7ae66af17c25037e32adffa564bf0cee ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 26/11/21 +- *Committed:* Fixed "Oko, Thief of Crowns" primitive. https://github.com/WagicProject/wagic/commit/b5c1b09c0486bdd9a114ae62479ad6edd5bb0c3e ([Vitty85](https://github.com/Vitty85)) + +### 22/11/21 +- *Committed:* Improved zones management for commandzone and sideboard (e.g. now the game consider those zone as all the others for every ability such as "lord" and "aslongas"). https://github.com/WagicProject/wagic/commit/e47f3f547143ba22b4d25772dc14aa050f3fec2e ([Vitty85](https://github.com/Vitty85)) + +### 21/11/21 +- *Committed:* Fixed primitives. https://github.com/WagicProject/wagic/commit/217a5aa93e6e5c80fb8eb95aa4f972a50ca6a817 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, added a new keyword "eval()" in ManaCost parser to allow the usage of a variable in the manacost (e.g. "{eval(evictmc)}" in primitive "Prototype Portal"). https://github.com/WagicProject/wagic/commit/d11facd7d4847a9fac4edceae71c96716afe016b ([Vitty85](https://github.com/Vitty85)) + +### 19/11/21 +- *Committed:* Updated the changelog. https://github.com/WagicProject/wagic/commit/6ca5291790bac73d45b0963c9ddce9ab89eb0fd3 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Bug fixes on primitives. https://github.com/WagicProject/wagic/commit/14103a840d8316ace0a7f979c4aada63e35ac178 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 18/11/21 +- *Committed:* Fixed typos in primitives text, improved Deck Editor menu' commands (now select button toggle the Sideboard/Commanders/Dungeons view while the Note Button open the quick filter), added a new menu' option in Deck Editor to toggle Grid/Carousel view (useful on PSP/PSVita). https://github.com/WagicProject/wagic/commit/31b3a7e78562fd8b2d05dd622d6dbcdcc18d13f8 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, fixed a commander deck for AI, improved all cards with partner ability, added a "partner=" key to associate the partner to a primitive, added new keywords "withpartner", "partname" and "haspartner" to improve the Target Chooser for cards with partner, improved the Commander rules to allow double commander just with specifc partner, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 10 background images). https://github.com/WagicProject/wagic/commit/152dafc90fad8ecab32bbeb44b1c5e0b64915286 ([Vitty85](https://github.com/Vitty85)) + +### 15/11/21 +- *Committed:* Fixed primitives, updated italian lang file, added a new setting to sort decks by creation date (by default they will be sorted by name), added new filters to match cards that don't contain a particular color or that are multicolored, fixed an issue when the transformation with uynt is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn, fixed a rendering overlap on mana symbols in deck editor, fixed some crashes on ManaCost parser (e.g. Filter by mana producer). https://github.com/WagicProject/wagic/commit/477ffa6a0ce1312d73a4a3c82145f1b71e505681 ([Vitty85](https://github.com/Vitty85)) + +### 14/11/21 +- *Committed:* Fixed "Mana Hellkite" and added its token primitive, fixed token in VOW set. https://github.com/WagicProject/wagic/commit/2eed51dea6339a6c835f0fe89ddfe1caa61ddf1a ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, improved background images management for game settings, deck selection, deck editor background, post-match credits, deck editor selection and trophies room (now it's possibile to randomly use up to 3 background images and if the chosen image is not available, it will be rendered the default one). https://github.com/WagicProject/wagic/commit/c55c9c25071af5e8a0d62d664b915e7edf1b9491 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, several bugs and crashes. https://github.com/WagicProject/wagic/commit/96f7072a77f566718fc49c2bfe3b0b192452faf6 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 13/11/21 +- *Committed:* Fixed VOW set, added new AI deck, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/9957719e0c3e2467fd12039c213d54f151664fdd ([Vitty85](https://github.com/Vitty85)) + +### 11/11/21 +- *Committed:* Fixed VOW and VOC sets, improved Android downloader for VOC and VOW sets. https://github.com/WagicProject/wagic/commit/8b91048d124be38bbb845c47c00857ce5a32cdac ([Vitty85](https://github.com/Vitty85)) + +### 10/11/21 +- *Committed:* Added/fixed primitives, added VOW and VOC sets, fixed order index of CC2 set, updated the "missing_cards_by_sets" folder, added new keyword "findlasttype" to find the index of latest card with specified type in target player graveyard (e.g. "Timothar, Baron of Bats"), improved Android downloader. https://github.com/WagicProject/wagic/commit/6d4646786132d6055986e0b4a4d3fe326bef3156 ([Vitty85](https://github.com/Vitty85)) + +### 08/11/21 +- *Committed:* Fixed primitives, fixed a problem on "flip" ability for some backside cards (e.g. "Edgar Markov's Coffin"), added new keywords "pnumcreswp" and "onumcreswp" to calculate the number of creatures that have toughness greater than their power. https://github.com/WagicProject/wagic/commit/8012672a7047e809f8df34e4e957ddc9619bc021 ([Vitty85](https://github.com/Vitty85)) + +### 04/11/21 +- *Committed:* Fixed a bug related to the "turnlimited" option on several ability triggers (e.g. Vampired, Discarded, etc.), restored some test of regression suite after this bug resolution. ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, added new ability "exploits" to sacrifice a creature, added new trigger "exploited" and improved all primitives with Exploit ability, improved "tokencreated" and "sacrificed" triggers to allow "turnlimited" option, improved "flip" ability in order to keep track of current zone before flip. https://github.com/WagicProject/wagic/commit/79e560e2b299d763fde9783a098e55b4d8a08c9d ([Vitty85](https://github.com/Vitty85)) + +### 31/10/21 +- *Committed:* Fixed primitives, added new macro "_TRAINING_" for new ability "Training", added new trigger "trained", added "trainer" restriction to check if player controls an attacking creature with greater power than the current one, improved "ninjutsu" ability when the targeted card is already in play (e.g. "Olivia, Crimson Bride"), improved "flip" ability in order to add the "andability" option and in ordeer to prevent flipped auras go to graveyard, improved "andability" option for "imprint", "haunt" and "conjure" ability, improved "retarget" and "newtarget" keywords with "fromplay" option (to use with flipped auras e.g. "Vengeful Strangler"), replaced old "praidcount" and "oraidcount" with new keywords "pattackedcount" and "oattackedcount". https://github.com/WagicProject/wagic/commit/3baa6acaaf8a994b0fea3c142d14d99d20246da5 ([Vitty85](https://github.com/Vitty85)) + +### 27/10/21 +- *Committed:* Fixed "Mindbreak Trap", "Summary Dismissa" and "Obeka, Brute Chronologis" primitives. https://github.com/WagicProject/wagic/commit/051f498e54b186bf71c44d7b6595754fbf0d6ab1 ([Vitty85](https://github.com/Vitty85)) + +### 23/10/21 +- *Committed:* Fixed a Bug in MusicExist method of GameStateDuel class when filename parameter was empty (this could lead to a wrong check on which soundtrack has to be played). https://github.com/WagicProject/wagic/commit/0824ea39843003d2ef1af1e4b7fdf11e35347fd7 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Renamed some decks for AI. https://github.com/WagicProject/wagic/commit/63c5ff2789776a4faa70245b0f97f9b3828501b0 ([Vitty85](https://github.com/Vitty85)) + +### 21/10/21 +- *Committed:* Renamed a deck for AI, fixed test suite (one test seems to randomly fail on AI choice without a real bug). https://github.com/WagicProject/wagic/commit/31530215a527d37e219fbe2c9d47dab5cc584e59 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer"). https://github.com/WagicProject/wagic/commit/78658a6a9e3ec995ac908a25c0a2435174bd29fc ([Vitty85](https://github.com/Vitty85)) + +### 20/10/21 +- *Committed:* Added "Spell Queller" primitive, updated the "missing_cards_by_sets" folder. https://github.com/WagicProject/wagic/commit/41a89c7324713f7d8c1fb08932b491db91a3fae1 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added Q06 set, improved Android downloader, fixed bug for indestructible creatures that have to go different zone after death (e.g. if they have exiledeath ability), fixed a bug when indestructible creatures have toughness = 0 (e.g. "March of the Machines" with manacost = 0 artifacts). https://github.com/WagicProject/wagic/commit/3130049c632662334ab3f708bf89bad5a79ecfdb ([Vitty85](https://github.com/Vitty85)) + +### 18/10/21 +- *Committed:* Fixed "Krenko Commander" and "Plane of the Apes" decks for AI, added a commandline trace to check which soundtrack file is currently playing. https://github.com/WagicProject/wagic/commit/fcb073ccd6cdf2c7c9422ab24f9de227202851c6 ([Vitty85](https://github.com/Vitty85)) + +### 17/10/21 +- *Committed:* Added a new deck named "Krenko Commander" for AI (credits to Bob). https://github.com/WagicProject/wagic/commit/5bf5e1dfbae0208a10d93c754aef20f5d06b2148 ([Vitty85](https://github.com/Vitty85)) + +### 15/10/21 +- *Committed:* Fixed "Cursed Mirror". https://github.com/WagicProject/wagic/commit/6d1e16441ed71e9cfc9319b5607e503e13d60e51 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Sylvan Awakening", "Sylvan Library" and "Sylvia Brightspear" primitives. https://github.com/WagicProject/wagic/commit/316e2b21b4d8cdc2b75f26a2adf6fba86078b680 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed all primitives with damage modifier, improved "damaged" trigger for Planeswalkers. https://github.com/WagicProject/wagic/commit/984aac51f4240508ef8796729e48746fdc637aee ([Vitty85](https://github.com/Vitty85)) + +### 14/10/21 +- *Committed:* Fixed primitives, improved Aftermath casting rule: now the casted card becomes instant or sorcery in the stack according to the casted half, fixed a bug with the previous zone of cards casted using the "putinplay" option of "castcard" keyword. https://github.com/WagicProject/wagic/commit/eb35e3589bae52d9fa35f1bcefbede9763f13289 ([Vitty85](https://github.com/Vitty85)) + +### 13/10/21 +- *Committed:* Fixed primitives, added new ability "hasaftermath" to implement Aftermath cost with Flashback and refactored all cards with Aftermath cost (now they use a special version of Flashback but they don't count as flashback spell), added a new ability "spellmover" to implement all cards that have to target a spell on stack to move to some other zone (they are not real counters so they don't care about "nofizzle" or "nofizzlealternative" abilites of their target), fixed all primitives with "spellmover" ability, added a new keyword "storedname" to target card with a specifc previously stored name, improved "fizzleto" ability in order to allow to move the fizzled card on second place from the top or to exile and imprint the target name. https://github.com/WagicProject/wagic/commit/9c2eee7d7e74f0f494339b10f4f1c3279076bd50 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, fixed "proliferate" target chooser, improved "cycled" and "discarded" triggers, added new keywords "pcycledcount" and "ocycledcount" to calculate how may cards have been cycled this turn from a specific player, added new menu choices to instantly select/deselect and confirm all the possible targets (in any zone) during the target selection of an ability (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection). https://github.com/WagicProject/wagic/commit/fbcb1feb88072988dfe81b33d4e88e1e0f54563c ([Vitty85](https://github.com/Vitty85)) + +### 12/10/21 +- *Committed:* Fixed and improved the Deck Importer (from MTGO) in Android application. https://github.com/WagicProject/wagic/commit/371d4c9f857f39b3998872dc2de99c9a3ad52a56 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added a new menu choice to instantly choose all the possible targets (on battlefield) of an ability during its target selection (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection). https://github.com/WagicProject/wagic/commit/c1f391329564a962907c9179c8b6c9b382c6bafb ([Vitty85](https://github.com/Vitty85)) + +### 09/10/21 +- *Committed:* Fixed the Proliferation and Damageable target chooser in order to avoid targeting permanents or players without counters and/or with some protections (e.g. hexproof, shroud and similar), fixed a Travis build toolchain error. https://github.com/WagicProject/wagic/commit/4623167b0f608a8322de81b09d96f8642e1b33cd ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed the Proliferation and Damageable target chooser in order to avoid targeting permanents or players without counters and/or with some protections (e.g. hexproof, shroud and similar). https://github.com/WagicProject/wagic/commit/4e18b6d79933b6d437cbdc1f5f007d39553113a2 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Tergrid, God of Fright" primitive. https://github.com/WagicProject/wagic/commit/45b077e930b6f649d9116800d31854deced92368 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Force of Vigor" and "Slogurk, the Overslime" primitives. https://github.com/WagicProject/wagic/commit/1f6db302777019a22b832fe2bba4e5be81f2b776 ([Vitty85](https://github.com/Vitty85)) + +### 08/10/21 +- *Committed:* Fixed a bug on deck choosing menu when an AI deck has no avatar image (it will be used "baka.jpg"), added new default avatar images for AI decks (up to 200), fixed "_PROLIFERATE_" macro and fixed all primitives with "proliferate" ability, improved the "proliferation" keyword for target chooser in order to avoid targeting permanents or players without counters and/or with some protections (e.g. hexproof, shroud and similar). https://github.com/WagicProject/wagic/commit/fd76775923635a8106cfa542473a99bd06fb159f ([Vitty85](https://github.com/Vitty85)) + +### 07/10/21 +- *Committed:* Removed the previous limit of 99 avatars images, if "avatarXX.jpg" image is not present, for deckXX.txt of AI it will be used "baka.jpg" image instead. https://github.com/WagicProject/wagic/commit/aafaadb76ffacda5b7b9430df4435e143d1bcba4 ([Vitty85](https://github.com/Vitty85)) + +### 06/10/21 +- *Committed:* Fixed primitive "Armament Master" (issue #1075 opened by @remigiusz-suwalski). https://github.com/WagicProject/wagic/commit/99b501105d1d83588d07ed3026ead0b182b00978 ([Vitty85](https://github.com/Vitty85)) + +### 01/10/21 +- *Committed:* Added "--no-check-certificate" option to download the PSP SDK. https://github.com/WagicProject/wagic/commit/b84745e063baf669aaa085ed9c8bcdd9c943649a ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder. https://github.com/WagicProject/wagic/commit/89024241a874102cebb9a5c8b0c764973171c2eb ([Vitty85](https://github.com/Vitty85)) + +### 28/09/21 +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, added missing Conspicacy cards and tokens in CNS set, added Conspicacy cards management, added new ability "isconspiracy" to identify the Conspicacy cards into the Sideboard, added "Conspiracy" type in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is a Conspiracy in the commandzone. https://github.com/WagicProject/wagic/commit/c60ffba70d75469ae22d74b06e9fd66fa67c1abe ([Vitty85](https://github.com/Vitty85)) + +### 27/09/21 +- *Committed:* Fixed typos on "Teferi, Who Slows the Sunset" primitive. https://github.com/WagicProject/wagic/commit/d3fad48367996118f30d4adfed60f6a5fb94955f ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed a bug on game achievements percentage calculation. https://mega.nz/file/rK4SGRQR#TzQ-2A9BH3tZIxXcsKmwKsOzXRipHH3AYEsyXoNSeY4 ([Vitty85](https://github.com/Vitty85)) + +### 26/09/21 +- *Committed:* Added new decks for AI, improved "genrand", "altercost" and "changecost" keywords in order to allow the usage of a variable instead of a simple number (e.g. "altercost(colorless, -phandcount)"). https://github.com/WagicProject/wagic/commit/9e3caa635dc00f60d5e908723c015dbac3bf6f7a ([Vitty85](https://github.com/Vitty85)) + +### 25/09/21 +- *Committed:* Fixed changelog after pull merge. https://github.com/WagicProject/wagic/commit/8ae7439978ace71b0759f2cfe55dfbac2cc9e253 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed changelog after pull merge. https://github.com/WagicProject/wagic/commit/f9f1f0f53d263d630dfd118b509f529cf1c91c77 ([Vitty85](https://github.com/Vitty85)) + +- *Merged pull-request:* Merge pull request #1074 from remigiusz-suwalski/refactor-202d46176 - Upgrade AI decks 3, 30-36, 38 to modern frames. https://github.com/WagicProject/wagic/commit/1efc38ef0f82985b9adff5caf78783c3c347a896 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, fixed MIC set, improved Android downloader, added "Dungeon" and "Emblem" types in "Subtypes.h" enum definition, added a fix in "GameObserver::Affinity()" method in order to avoid a crash when the card is null or if it's a Dungeon in the commandzone. https://github.com/WagicProject/wagic/commit/6538f1625eec677612478fa8ff235c9e350e517c ([Vitty85](https://github.com/Vitty85)) + +### 24/09/21 +- *Committed:* Upgrade AI decks 3, 30-36, 38 to modern frames. https://github.com/WagicProject/wagic/commit/5810a3661085b8e2b7546d67b5ada3737e934432 ([remigiusz-suwalski](https://github.com/remigiusz-suwalski)) + +### 22/09/21 +- *Committed:* Fixed primitives, improved "@discarded", "@counteradded" and "@counterremoved" triggers in order to user "all(trigger)" target. https://github.com/WagicProject/wagic/commit/cd677111b79a4f523fa386d9db8349664b5e0b72 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, replaced all occurrences of "AEther" with "Aether" in each ".txt" and ".dat" file according to the new naming convention (pull request #1072 by @remigiusz-suwalski). https://github.com/WagicProject/wagic/commit/6be219f5864226acabf58c76a874b74474f6fb04 ([Vitty85](https://github.com/Vitty85)) + +### 21/09/21 +- *Committed:* Fixed primitives, fixed STA set, fixed a bug in new background images management. https://github.com/WagicProject/wagic/commit/e2ac10be9589ce69c67c7c1c1aec21f38e570278 ([Vitty85](https://github.com/Vitty85)) + +### 20/09/21 +- *Committed:* Fixed primitives, improved background images management, now it's possbile to add a different background for opponent deck choosing (menupanel2.jpg) and added a new sub-folder "background" for custom themes where it will be possbile to store up to six new background images for battlefield (from "backdrop1.jpg" to "backdrop6.jpg") that will be randomly choosen when match starts. https://github.com/WagicProject/wagic/commit/832d033488dade9603c1be6b5c4039bde020fcd5 ([Vitty85](https://github.com/Vitty85)) + +### 19/09/21 +- *Committed:* Fixed a bug on sound tracks for PSP/PSVita devices, removed a test on vampired trigger due to a fake error on test suite. https://github.com/WagicProject/wagic/commit/e2a1705b3f5ec84d975e468af9d1e48b7be5c581 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed typos in several primitives, updated the "missing_cards_by_sets" folder, fixed MID, MIC and CC2 sets. https://github.com/WagicProject/wagic/commit/ff47c0dd44fba6f2ccbf9e259583ac7f977741b2 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, added MID, MIC and CC2 sets, improved Android downloader for new added sets. https://github.com/WagicProject/wagic/commit/c2482a50f53eafcef18932b42f7cc00f3809a14f ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, added MID, MIC and CC2 sets, improved Android downloader for new added sets. https://github.com/WagicProject/wagic/commit/ddda01dd8696790d44ba0e2f0c8c4f3dd10d31d9 ([Vitty85](https://github.com/Vitty85)) + +### 17/09/21 +- *Merged pull-request:* Merge pull request #1070 from remigiusz-suwalski/refactor-89dae6523 - Upgraded AI decks 7, 9, 10 to modern frames in a human-friendly format. https://github.com/WagicProject/wagic/commit/8cc3a5b4e3ca3d6c7f24801cf5faec8f2b5c9eb8 ([remigiusz-suwalski](https://github.com/remigiusz-suwalski)) + +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder. https://github.com/WagicProject/wagic/commit/1306a43f33104db4f1ae6580bc06114046d4b75f ([Vitty85](https://github.com/Vitty85)) + +### 16/09/21 +- *Committed:* Fixed primitives, improved sound tracks management, now it's possbile to add a custom tracks for Shop section (Track2.mp3), Option window (Track3.mp3) and Awards section (Track4.mp3) and it's also possible to add two subfolders "MainMenu" and "Battlefield" within "suound" folder where it's possbile to add twenty custom songs ("TrackMenuXX.mp3" and "TrackDuelXX.mp3") that will be played randomly in main menu windows and when match starts. https://github.com/WagicProject/wagic/commit/f671f617137ccd1b006428a188cd15f38e4795cd ([Vitty85](https://github.com/Vitty85)) + +### 13/09/21 +- *Committed:* Fixed AFR, STA, STX and J21 sets, fixed "_PROLIFERATE_" macro and fixed primitives with "proliferate" ability, fixed all primitives with "mutate" ability, improved "proliferate" and "duplicatecounters" keywords, added a new target "permanent" to target togheter a player and permanents on battlefield (e.g. cards with "proliferate"). https://github.com/WagicProject/wagic/commit/2af470e42b9621a64373094db2ce454263d6bc51 ([Vitty85](https://github.com/Vitty85)) + +### 12/09/21 +- *Committed:* Added/Fixed primitives, updated the "missing_cards_by_sets" folder, added a new option "keepname" to keep the original name after the copy (e.g. Olag, Ludevic's Hubris), implemented a fix to avoid triggering of oneshot abilities when "flip" ability is used to return from a copy, fixed an issue with colors and "transforms" keyword, implemented a fix to avoid crashes when the card paying extracost has also a cost alteration (e.g. combo with "Pirate's Pillage" and "Ruby Medallion"), added a new keyword "totmanaspent" to return the real amount of mana spent to cast a card (e.g. Memory Deluge), added new keywords "pnumofidentitycols" and "onumofidentitycols" to return the total amount of commander identity colors for controller or opponent (e.g. War Room), improved "totcnt" keyword, added new keywords "totalcololorsinplay" and "oppototalcololorsinplay" to return the total amount of colors on controller or opponent battlefield (e.g. Moonveil Regent), added new keywords "pcoven" and "ocoven" to return if a player controls three or more creatures with different powers (e.g. Augur of Autumn). https://github.com/WagicProject/wagic/commit/04a6a4bfe2a4ae6fd2541723e3a338343320d851 ([Vitty85](https://github.com/Vitty85)) + +### 07/09/21 +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, added new ability "hasstrive" to implement Strive cost with multikicker and refactored all cards with Strive cost (now they use a special version of multikicker but they don't count as kicked spell), improved "targeted" and "vampired" trigger to allow the "turnlimited" option, improved Android gesture to emulate "option menu" button pressure (slide down) and emulate "back" button pressure (slide up). https://github.com/WagicProject/wagic/commit/9aa15766d455c6b9f5fec1bb003ca35a34cbb5fc ([Vitty85](https://github.com/Vitty85)) + +### 06/09/21 +- *Committed:* Fixed primitives, changed type of "isFlipped" card variable from bool to int and fixed a related bug on targeting cards with "isFlipped" attribute, improved "disturb" ability (now fi you counter a card casted with disturb it correctly goes to exile), added "decayed" ability, added two new zone alias "mycommandplay" and "opponentcommandplay" for targeting Battlefield and CommandZone at the same time. https://github.com/WagicProject/wagic/commit/9dabf121d3719aa0d684e9d5d9732dc1b4a92b3d ([Vitty85](https://github.com/Vitty85)) + +### 04/09/21 +- *Committed:* Fixed bug that was not correctly showing the full Commander decks list in the deck choosing menu page, added a new gesture for Android to emulate back button pressure: now sliding from down to up for almost all screen size will trigger the back button in game (e.g. pause match in gameplay, going back from shop, and so on). https://github.com/WagicProject/wagic/commit/ccae9673e620b8f47aa66e9b9f25cbd79a715d2b ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed several primitives with "castcard" ability, fixed a bug when using "noevent" and "copied" options togheter with "namedcard" option in "castcard" ability, allowed the usage of "and!()!" ability with "namedcard" option in "castcard" ability for permanents, added "daybound" and "nightbound" abilities. https://github.com/WagicProject/wagic/commit/c211b2eaa481639725f29490d93f87797ea5a718 ([Vitty85](https://github.com/Vitty85)) + +### 03/09/21 +- *Committed:* Added/fixed primitives, refactored and improved almost all transforming human cards (included all the Werewolves), improved "flip ability and "doubleside" ability adding a new "backside" option, fixed a bug on "doubleside" ability for planeswalkers, added "backside=" key to CardPrimitive in order to specify the other side of double-faced cards, added "hasbackside" option to target chooser in order to find cards which have a back side, added "dualfaced" that return 1 if a card has a backside card, fixed loyalty counter ability on planeswalker flip (is was not resolving correctly), changed type of damageToController, damageToOpponent, damageToCreature, wasDealtDamage, combatdamageToOpponent from bool to int in order to retrieve those values if needed, added "totaldmg" keyword that returns the total amount of damage dealt by a creature in the current turn, added new restriction "coven in order to check if a player controls three or more creatures with different powers, added new ability "hasdisturb" when the Retrace cost of a card is a disturb cost (e.g. "Beloved Beggar"). https://github.com/WagicProject/wagic/commit/cc16db7256138febf26c1bf7fd4d9907c4f708fa ([Vitty85](https://github.com/Vitty85)) + +### 02/09/21 +- *Committed:* Fixed primitives, fixed some possible crashes on Commander Format. https://github.com/WagicProject/wagic/commit/236f677f2a08d538191de5c16970340dcd39c5f0 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders. https://github.com/WagicProject/wagic/commit/001cea95bd501ca47b6510037af2725508f321d5 ([Vitty85](https://github.com/Vitty85)) + +### 31/08/21 +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, improved all cards with replicate (now they use a special version of multikicker but they don't count as kicked spell), improved all cards with "fizzle" and "fizzleto" ability and improved engine for "fizzle" and "nofizzle" ability (e.g. now it's possible to grant a card the nofizzle ability on stack), added new keyword "mycolnum" to count the number colors of a card. https://github.com/WagicProject/wagic/commit/54d0c3203551b377146d4bbe7d5af0c642b1058e ([Vitty85](https://github.com/Vitty85)) + +### 30/08/21 +- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, added a new trigger when a player shuffles his/her library, added new keywords "plastshlturn" and "olastshlturn" to retrieve the last turn a player shuffled his/her library, refactoring of some source files. https://github.com/WagicProject/wagic/commit/45de20c8d3f0449e33286fad09b000a695b07c24 ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed dat file for J21 set, improved Android downloader for J21 set. https://github.com/WagicProject/wagic/commit/e1f91a50f6fa607ad3672433e00ceb1c25feb631 ([Vitty85](https://github.com/Vitty85)) + +### 29/08/21 +- *Committed:* Fixed dat file for MB1, PRM and PSAL sets. https://github.com/WagicProject/wagic/commit/790f02905ac44cbcabd2fa7cd00ea11e6a36379c ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, fixed dat file of several sets, updated the "missing_cards_by_sets" folder, updated README.md file, improved Android downloader. https://github.com/WagicProject/wagic/commit/32008496b3016ebb0c8dc60e037c8ba7e6890802 ([Vitty85](https://github.com/Vitty85)) + +### 28/08/21 +- *Committed:* Added/fixed primitives, improved the way to limit the number of total primitives to load at startup using the file named LimitedCardList.txt (that has to be copied in User folder). This should help to run the game even on older devices with low RAM such as PSP-3000 (It needs also a lighter graphics sub-folder in Res folder). https://github.com/WagicProject/wagic/commit/ebc281da6ed3f90a5c25f431458a563e16788017 ([Vitty85](https://github.com/Vitty85)) + +### 27/08/21 +- *Committed:* Added/fixed primitives. https://github.com/WagicProject/wagic/commit/8d6e0122bb7253d29700bc4519067ed4160ddf84 ([Vitty85](https://github.com/Vitty85)) + +### 26/08/21 +- *Committed:* Added/fixed primitives, Added keywords "showopponenthand" and "showcontrollerhand" to allow controller and opponent to play with their hand revealed, added "mytarg" prefix to check values for a card target as like we do for "storedcard" prefix (e.g. "Redirect"), fixed "undocpy" keyoword for all cards (e.g. "Renegade Doppelganger") that have to be back from a previous copy. https://github.com/WagicProject/wagic/commit/1ce0facf215f2af172e7e42b1f4d0ea25a7df38d ([Vitty85](https://github.com/Vitty85)) + +### 25/08/21 +- *Committed:* Added/fixed primitives, Improved AI: now it can plays cards using morph cost too. https://github.com/WagicProject/wagic/commit/bbc25e2727b1007ecb28888ce26482d856187298 ([Vitty85](https://github.com/Vitty85)) + +### 24/08/21 +- *Committed:* Added/fixed primitives, improved "TurnSide", "Morph" and "Flip" abilities when dealing with Commanders, added "fresh" attribute to cards just put in Sideboard, added a put back rule when a Commander is put in Sideboard, allowed to cast a card with kicker or alternative or morph cost from the CommandZone: in case of Morphed or DoubleFace cards (e.g. "Tergrid, God of Fright"), they will be put in play but they won't be Commander, but when they will be put elsewhere (e.g. destroyed) they may be back to the CommandZone with the usual Commander put back rule. https://github.com/WagicProject/wagic/commit/c7c2025fc9d44c4583a3e23a263824c3dcc62f59 ([Vitty85](https://github.com/Vitty85)) + +### 23/08/21 +- *Committed:* Updated changelog with last 3 years of modifications (issue #1067 by @remigiusz-suwalski), added tokens in ELD set, improved Android downloader for ELD set, fixed primitives with "asflash" ability, improved all cards with adventure: now they become instants or sorceries in stack to activate the correct trigger (e.g. with Magecraft combos), added "nomovetrigger" ability for all the "fake" cards (e.g. cards which are simple abilities) in order to don't trigger any event on their cast since they are not real cards. https://github.com/WagicProject/wagic/commit/c978223b10f629f2b36f2e677254e293ec6aa39b ([Vitty85](https://github.com/Vitty85)) + +### 20/08/21 +- *Committed:* Fixed "Cunning Rhetoric". (https://github.com/WagicProject/wagic/commit/cd9e5fb2e53e82dfb128b9a6110c76567af0ba0c) ([Vitty85](https://github.com/Vitty85)) + +### 19/08/21 +- *Committed:* Fixed a crash on "Tevesh Szat, Doom of Fools" primitive. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "City's Blessing" macros, fixed "Jared Carthalion, True Heir", added new keyoword "noncombatvigor" for cards such as "Stormwild Capridor". (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, renamed "The Monarch" and "City's Blessing" cards in CN2 and RIX sets, added 2 new macros for Monarch abilites, refactoring of all cards with _ASCEND_ and _MONARCH_ macros. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +### 18/08/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +### 17/08/21 +- *Committed:* Added/fixed primitives and macros, fixed RIX and CN2 sets in order to allow images for Monarch and City's Blessing ebmlems, updated all cards with "Monarch" and "Ascend" related abilities, improved "token" keyword in order to allow the usage of "notrigger" option even when we are creating a named token, moved Monarch rules from general txt files to the specific Monarch emblem, improved Android downloader for RIX set. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +### 16/08/21 +- *Committed:* Fixed "Migratory Greathorn". (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives and switched "Hound" type to "Dog" type. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +### 15/08/21 +- *Committed:* Fixed "Fabled Passage". (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Chance Encounte" and "Tavern Scoundrel". (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Shadowspear" and other primitives related to shroud abilities. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +### 13/08/21 +- *Committed:* Fixed J21 set, added/fixed primitives. (https://github.com/WagicProject/wagic/commit/7d465bfbc44db1e7941fe0f136b4c7fd882335ec) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Misspell Battalion (https://github.com/WagicProject/wagic/commit/b84ddc568780aa6ef63ac2b893aa807ae64ea158) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* New macros and primitives fixes. Fixes to whenever you draw your second card each turn, batallion (https://github.com/WagicProject/wagic/commit/b7f80f3851b2d05aa6ab5e3a1697749237143585) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 12/08/21 +- *Committed:* Fixed "Pox" and "Blast Zone". (https://github.com/WagicProject/wagic/commit/a296db349c345e918bee7254d2ef00f75bf3c3b5) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added a way to limit the number of total primitives to load at startup using a file named LimitedCardList.txt (that has to be copied in User folder). This should help to run the game even on older devices with low RAM such as PSP-3000 and PSVita (with Adrenaline). (https://github.com/WagicProject/wagic/commit/1e0928b2277b2797dfab8f8025664128ce276b37) ([Vitty85](https://github.com/Vitty85)) + +### 11/08/21 +- *Committed:* Fixed "Tevesh Szat, Doom of Fools". (https://github.com/WagicProject/wagic/commit/ecc5ddfe283315f4dc8350a5390d07bf44fcba52) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Changes to Random modes and improved filters. Improved search restriction by type, allow you to search for "enchantment creature" or "legendary artifact", the engine no longer excludes or prevents searching two "types". (https://github.com/WagicProject/wagic/commit/730ddd2b503978119c21be1fec600ad3fc9dee1d) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 10/08/21 +- *Committed:* Fixed "Tergrid, God of Fright" and fixed some typos in primitives. (https://github.com/WagicProject/wagic/commit/b3b127ac2f600f4af37abbd8314ffd568757bc85) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added ZNR showcase cards, improved Android downloader for ZNR set, fixed primitives: "Tyrite Sanctum", "Tergrid, God of Fright" and "Liliana, Dreadhorde General". (https://github.com/WagicProject/wagic/commit/3219360cd7b1eab6021efbef6770f076e25d6e5e) ([Vitty85](https://github.com/Vitty85)) + +### 09/08/21 +- *Committed:* Fixes to primitives (https://github.com/WagicProject/wagic/commit/cd55b4342c6d2164c320cf4f953e8a82a48faf13) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Fixed Plaguecrafter and Steel Hellkite. (https://github.com/WagicProject/wagic/commit/1727e11091898677fa81fecd29db8f474bbab6e5) ([Vitty85](https://github.com/Vitty85)) + +### 08/08/21 +- *Committed:* Improved Android downloader for J21 set. (https://github.com/WagicProject/wagic/commit/9db4b9e2d444fc67f6505b79192e2b95a7f6c99b) ([Vitty85](https://github.com/Vitty85)) + +### 07/08/21 +- *Committed:* Added/fixes primitives. (https://github.com/WagicProject/wagic/commit/b7e0fc6d8b4a997711db94ed9181c15230582c95) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added J21 set and added/fixed primitives. (https://github.com/WagicProject/wagic/commit/0f9b4c6ab2182bea899fe843737c4d3497b0880e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "Jolrael, Mwonvuli Recluse", fixed "Corrosive Ooze", added new keyword "all(myeqp)" in order to target all the equipments attached to a creature (e.g. Corrosive Ooze). (https://github.com/WagicProject/wagic/commit/a82636b0995b97584656b030b966ba444ad8cbd1) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Macros for Enraged and Blocked (https://github.com/WagicProject/wagic/commit/b97bd275e4cc6c542117b555ce7f83aba9a9c5e8) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 05/08/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/b70e03a5cfcbb0996eecb21457044253050d0f1c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Muxus, Goblin Grandee, fixed Time Wipe. (https://github.com/WagicProject/wagic/commit/946557acf2959c7b40abc04e0d18ff31dfe5199d) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Primitive fiexes and macros replacements (https://github.com/WagicProject/wagic/commit/f792729f8094439cfe30494afaa232e476463ba5) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 04/08/21 +- *Committed:* Fix Mulligan when Human player is not the first one. (https://github.com/WagicProject/wagic/commit/4458a6e7808dcdfe5189a78861aab2903d751258) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Muxus, Goblin Grandee and fixed Liliana, the Last Hope, added conjure keyword for J21 set, added perpetual counters and abilities for J21 set, improved imprint keyword, improved moverandom keyword for J21 set. (https://github.com/WagicProject/wagic/commit/2ca03bb1f0a35b5a19a8b117b9107d1bcb2813be) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed MED and THB sets and fixed Liliana, the last Hope. (https://github.com/WagicProject/wagic/commit/e6ffd056b55c6f49ca9903f10410bc43f2b3adce) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Adding missing Planeswalkers to Mythic Edition and replaced code for _ATTACKING_ (https://github.com/WagicProject/wagic/commit/46ec7dc0c62089047fe704f4b17e1515ea914d03) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 03/08/21 +- *Committed:* Fixed Flipwalkers and some macros replacements (https://github.com/WagicProject/wagic/commit/8ab49e021f4e0b4b218926929094ac851c25a9a5) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Fixes to primitives (https://github.com/WagicProject/wagic/commit/fb64821e0c33a46a775154b6dd5eb85a3d86cfed) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 30/07/21 +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/ef3e74398023210f096a4a65d6a56e0ce6d7388c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixes to Primitives (https://github.com/WagicProject/wagic/commit/cffda7421f0391c9c3ebeabbf4f6cf069f211763) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 29/07/21 +- *Committed:* Fixed issue #1065 by @DoidArthas: now on Flip keyword we try to keep auras and equipments effects on transformed card basic abilities (e.g. Pacifism on Werevolwf). (https://github.com/WagicProject/wagic/commit/bb5a9dd31ea4b2ed6f30073af809787d4a30db83) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, fixed crash with Taj-Nar Swordsmith, Fixed monarch switch after player takes combat damage, fixed allsubtypes in transforms keyword, fixed controllerdamager and opponentdamager keywords and all primitives using them, fixed Emerge alternative cost restriction, fixed Kinship condition on same creature subtype, added alterexperience keyword and fixed all primitives that use experience counters, fixed all primitives using ability counters from Ikoria, fixed mypoolsave keyword in order to don't finish effect at the end of turn, fixed all primitives using mypoolsave (e.g. Omnath, Locus of Mana), fixed Gravepurge and Daretti, Scrap Savant, in order to allow the player to discard zero cards while using their effects. (https://github.com/WagicProject/wagic/commit/bb5a9dd31ea4b2ed6f30073af809787d4a30db83) ([Vitty85](https://github.com/Vitty85)) + +### 27/07/21 +- *Committed:* Improved Cursed Scroll and Magus of the Scroll, added/fixed primitives, solved Werewolf's Issues #1064 by @DoidArthas. (https://github.com/WagicProject/wagic/commit/d2fbaaf320989e8dc7d8369b4540dc739487d973) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixes to primitives and oracle text update (https://github.com/WagicProject/wagic/commit/1c9da2e6e6090e4c53b6b6c084b0823791271345) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 26/07/21 +- *Committed:* Fixed promo sets order index. (https://github.com/WagicProject/wagic/commit/d8f1ff33ded0a87ce870779b1346f0c992252c15) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added PLG21 set, improved Android downloader, fixed Nicol Bolas, God-Pharaoh (issue #1063 by @DoidArthas) (https://github.com/WagicProject/wagic/commit/d8f1ff33ded0a87ce870779b1346f0c992252c15) ([Vitty85](https://github.com/Vitty85)) + +### 25/07/21 +- *Committed:* Improved Cursed Scroll and Magus of the Scroll, fixed Android downloader. (https://github.com/WagicProject/wagic/commit/d8f1ff33ded0a87ce870779b1346f0c992252c15) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixes to primitives and useless comments removed (https://github.com/WagicProject/wagic/commit/9bdf0e0690d0904af3468a929f5df0b6769c7708) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Replacing for macros _DIES_ (https://github.com/WagicProject/wagic/commit/7e2162bcc3eb69db8c3adbe043bde3fd70309fc7) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 24/07/21 +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/57b8178d864f3fc447872f13d99686068c9f2bde) ([Vitty85](https://github.com/Vitty85)) + +### 22/07/21 +- *Committed:* token(The Atropal) (https://github.com/WagicProject/wagic/commit/b2a4edae9f72100e2d692b73ff3c72d891a0f8fe) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Restore to previous modifications in borderline and bug fixes (https://github.com/WagicProject/wagic/commit/35a79cb72335c9d5b0def6b91a13c17c730cd1fd) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 21/07/21 +- *Committed:* Fixed "The Atropal" token card in AFR set, improved Android downloader. (https://github.com/WagicProject/wagic/commit/005726936171e84d711d834643d1bc7ca8df2322) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives, removed deckmaster.info source from Android downloader, fixed HTR18 set, fixed "menace" blocking issue from AI, improved Graft ability from AI, fixed hangs on Offering costs for both human and AI, added a new keyword "ishuman" to distinguish if a card controller is human or AI (e.g. on Graft trigger), fixed a possbile hang on negative manacost payment. (https://github.com/WagicProject/wagic/commit/005726936171e84d711d834643d1bc7ca8df2322) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Bug Fixes and replaced instances of a creature dying for the macros _DIES_ (https://github.com/WagicProject/wagic/commit/cabc0757bebcb4e3deed66d85f82242a2153c328) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 18/07/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/23fa7f9f6eb32ff0d165cf98fae312b5952a4f56) ([Vitty85](https://github.com/Vitty85)) + +### 17/07/21 +- *Committed:* Fix proliferate ability. (https://github.com/WagicProject/wagic/commit/23fa7f9f6eb32ff0d165cf98fae312b5952a4f56) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added HTR18, HT19, AFR and AFC sets, added/fixed old primitives, improved Android dowloader, fixed it lang file, fixed IMA rarities, fixed order index of some old sets, added all features from D&D such as Dungeon Cards and Dice (d20,d10, adn so on). (https://github.com/WagicProject/wagic/commit/23fa7f9f6eb32ff0d165cf98fae312b5952a4f56) ([Vitty85](https://github.com/Vitty85)) + +### 10/07/21 +- *Committed:* Fixes to primitives (https://github.com/WagicProject/wagic/commit/d98956a1b81263dad65607bda0a68fa1a0c7eb5c) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 29/06/21 +- *Committed:* Fixed Mana Drain (issue #1060 by @Gourajiro), fixed Reinterpret, fixed the taskboard menu choice during game. (https://github.com/WagicProject/wagic/commit/f0ee95b4834c94449ac8ff0d23b519ea6bd05b1a) ([Vitty85](https://github.com/Vitty85)) + +### 18/06/21 +- *Committed:* Improved in-game menu (now the Cancel choice is on top and it's possibile to open/close the taskboard during game), improved add/remove "counter" keyword in order to avoid the trigger if needed (e.g. loop avoidance), fixed Italian and Spanish languages. (https://github.com/WagicProject/wagic/commit/f0ee95b4834c94449ac8ff0d23b519ea6bd05b1a) ([Vitty85](https://github.com/Vitty85)) + +### 17/06/21 +- *Committed:* Added H1R set, added/fixed prmitives, improved Android downloader. (https://github.com/WagicProject/wagic/commit/5f0883943a1b4d51be2f91b96b4f41c448e2a108) ([Vitty85](https://github.com/Vitty85)) + +### 16/06/21 +- *Committed:* Added MH2 set, improved Android downloader, added/fixed primitives, improved coin flip event trigger, improved discarded attribute, improved castcard keyword (now it's possible to specify the x value in cost), improved add/remove/mod counter trigger, improved the "spent" and "converge" keyword for spell still in the stack. (https://github.com/WagicProject/wagic/commit/5f0883943a1b4d51be2f91b96b4f41c448e2a108) ([Vitty85](https://github.com/Vitty85)) + +### 22/05/21 +- *Committed:* Added HA5 set and imnproved Android downloader. (https://github.com/WagicProject/wagic/commit/5f0883943a1b4d51be2f91b96b4f41c448e2a108) ([Vitty85](https://github.com/Vitty85)) + +### 28/04/21 +- *Committed:* Added a new rule to flip back modal dual face card on each phase and after each action, fixed "Aladdin's Lamp" and "Turntimber Symbiosis" primitives, allowed the AI to play back side of modal dual face cards, improved the "doubleside" keyword to flip modal dual face cards, improved filters to target flipped cards using the "isflipped" keyword, fixed a crash when zone pointer was null in GameObserver::logAction method. (https://github.com/WagicProject/wagic/commit/5f0883943a1b4d51be2f91b96b4f41c448e2a108) ([Vitty85](https://github.com/Vitty85)) + +### 27/04/21 +- *Committed:* Fixed a bug: It's not allowed to turn side of double faced cards when they are on battlefield. (https://github.com/WagicProject/wagic/commit/ac273b194719130c0a9a463a816be92e05433a7c) ([Vitty85](https://github.com/Vitty85)) + +### 27/04/21 +- *Committed:* Fixed a bug: AI does not have to use the doubleside ability to avoid loops. (https://github.com/WagicProject/wagic/commit/ac273b194719130c0a9a463a816be92e05433a7c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/Fixed primitives, improved the Double Face Modal cards management: now it's possibile to click on card to flip the side in odrer to read card infos such as name, manacost, text and types, improved the "moveto" keyword in order to allow the usage of the "temp" zone for removing unecessary cards from game (e.g. duplicated card generated from some dual face cards), added the option "nolegend" to the "copy" keyword in order to crerate copy of legendary cards that are not legendary (e.g. Echoing Equation), added the keywords "doublefacedeath" and "gaineddoublefacedeath" to send a card to temp zone after death (e.g. duplicated card generated from some dual face cards), added the keywords "lifefaker" to identify the cards wich modify the life increasement when a @lifeof triggers occours (e.g. Angel of Vitality). (https://github.com/WagicProject/wagic/commit/ac273b194719130c0a9a463a816be92e05433a7c) ([Vitty85](https://github.com/Vitty85)) + +### 26/04/21 +- *Committed:* Completed STX set, fixed/added primitives, improved Android downloader, implemented the usage of ^ instead of , char (e.g. target multiple zones within transforms keyword), improved the code to avoid the multiple triggers in case of abilities gained from other cards (e.g. Kasmina, Enigma Sage). (https://github.com/WagicProject/wagic/commit/ac273b194719130c0a9a463a816be92e05433a7c) ([Vitty85](https://github.com/Vitty85)) + +### 21/04/21 +- *Committed:* Added/fixed primitives, added new keywords "fourtimes", "fivetimes", "thirdpaid", fixed Tavis-CI build. (https://github.com/WagicProject/wagic/commit/ac273b194719130c0a9a463a816be92e05433a7c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Travis-CI build. (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix error import QTOpenGL (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Travis-CI build (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Travis-CI build (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Travic-CI build. (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update travis-script.sh (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Try to change java version. (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/abe8b580c8eefe5cdf51b6a67d73914e19f0011e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Changed target and source java version from 1.5 to 1.6 (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Travis-CI build. (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Test Travis-CI compilation. (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Try to solve Travis-CI environment problems. + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/2a45b9f8df18fc66d4df68a5f7b8a0918bf863e7) ([Vitty85](https://github.com/Vitty85)) + +### 20/04/21 +- *Committed:* Added C21, STA and STX (still in progress) sets, improved Android downloader, added/fixed primitives, added a keyword to get if a card has "X" in its cost, fixed a crash while targeting a spell on stack, added a new option "nolegend" to clone keyword in order to create a token without legendary type and rule, improved "hascnt" keyword with "anycnt" option to count all counters on a card, added a new keyword "hasstorecard" to get if a card has a stored card or not(e.g. fizzlers), added a new keyword "pgmanainstantsorcery" to count the mana value of all instants and sorceries in player graveyard, added a new keyword "currentphase" to get the current game phase. (https://github.com/WagicProject/wagic/commit/9da159a6078e3f081e07d095dddf0c3f355a7836) ([Vitty85](https://github.com/Vitty85)) + +### 12/03/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/d7838829ad204c52fb060a73a012f8bb513db38f) ([Vitty85](https://github.com/Vitty85)) + +### 11/03/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/d7838829ad204c52fb060a73a012f8bb513db38f) ([Vitty85](https://github.com/Vitty85)) + +### 11/03/21 +- *Committed:* Added/fixed primitives, added a new ability "undamageable" (e.g. Dralnu, Lich Lord). (https://github.com/WagicProject/wagic/commit/d7838829ad204c52fb060a73a012f8bb513db38f) ([Vitty85](https://github.com/Vitty85)) + +### 09/03/21 +- *Committed:* Added TSR and HA4 sets, added/fixed primitives, improved Android downloader, fixed a crash when AI pays a Convoke alternative cost, fixed a random crash on Windows when opening zip files, fixed a random crash in destroy ability method (e.g. blasphemous act). (https://github.com/WagicProject/wagic/commit/d7838829ad204c52fb060a73a012f8bb513db38f) ([Vitty85](https://github.com/Vitty85)) + +### 24/02/21 +- *Committed:* Fixed Synthetic Destiny. (https://github.com/WagicProject/wagic/commit/c8f763173d801aa06f0e05bb979ae6c25145efa3) ([Vitty85](https://github.com/Vitty85)) + +### 23/02/21 +- *Committed:* Improved AI: now during opponent's turn it will not search just for instant cards from hand but it can also play cards with "flash" ability from all the other available zones (e.g. "flash" cards from graveyards which have "canplayfromgraveyard" of Flashback and/or Retrace cost). (https://github.com/WagicProject/wagic/commit/c8f763173d801aa06f0e05bb979ae6c25145efa3) ([Vitty85](https://github.com/Vitty85)) + +### 22/02/21 +- *Committed:* Improved AI: now it can plays cards using alternative cost too, fixed thisturn restriction in some primitives. (https://github.com/WagicProject/wagic/commit/c8f763173d801aa06f0e05bb979ae6c25145efa3) ([Vitty85](https://github.com/Vitty85)) + +### 19/02/21 +- *Committed:* Fixed Hero of Bretagard. (https://github.com/WagicProject/wagic/commit/c8f763173d801aa06f0e05bb979ae6c25145efa3) ([Vitty85](https://github.com/Vitty85)) + +### 19/02/21 +- *Committed:* Fixed a crash when AI try to activate a combo (caused by new ANYTYPEOFMANA management), fixed the Visual C++ project file descriptor, fixed ELD set DAT file, improved Andorid downloader, fixed primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 18/02/21 +- *Committed:* Fixed some borderline primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved AI: now it can cast spells from graveyard using thier Flashback and Retrace costs, fixed a crash in Deck Editor stats loader when a card ability contains some "add" substrings (e.g. "counteradded" followed by "restriction{"), added/fixed primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 17/02/21 +- *Committed:* Improved AI: now it can activate abilities of cards in all zones such as commandzone, hand, graveyard and exile using the keywords "autohand", "autocommandzone", "autograveyard" and "autoexile" just as normal Human player does. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 16/02/21 +- *Committed:* Fixed all primitives with Fuse cost (now we use a special kicker cost for them), fixed all primitives with double kicker cost (now we use other and kicker cost togheter), added a new ability "hasnokicker" for primitives which have kicker for other purpose (e.g. Fuse cards), fixed an issue on cost name for both kicker and retrace cost, improved green highlight management for cards which can play in exile and graveyard (such as retrace cards, flashback cards, and so on), improved kicker cost management. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 15/02/21 +- *Committed:* Fixed Lukka, Coppercoat Outcast. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Lukka, Coppercoat Outcas. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added the possibility to specify a name for Kicker cost and Retrace cost with "name()" keyword, implemented Escape cost with Retrace cost, implemented Fuse cost with Kicker cost, fixed several primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 13/02/21 +- *Committed:* Fixed some primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 12/02/21 +- *Committed:* Fixed primitives with "scry" and "reveal" abilities. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 12/02/21 +- *Committed:* Added/fixed primitives, fixed/improved several primitives with "reveal" ability, added a new keyword "findfirsttype" to allow AI to user a kind of "revealuntil" ability from its library, fixed a crash wthen temp zone has duplicated cards from other zones (such as library). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 10/02/21 +- *Committed:* Fixed all cards with "scry" ability, fixed all cards with "surveil" ability, fixed all cards with "explores" ability, fixed all cards with "adventure" ability. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 09/02/21 +- *Committed:* Fixed cost reduction issue for card with X in their main cost or alternative cost. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +(https://github.com/WagicProject/wagic/commit/cf9f6ed474397436336261f541262035aed62f20) ([Vitty85](https://github.com/Vitty85)) +### 08/02/21 +- *Committed:* Fixed cost reduction issue for card with X in their cost. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed issue #1054 (opened by @ranger7271), fixed/added primitives with "scry" ability, improved scry ability for both Human and AI player, added a new ability to replace the scry ability with some actions (e.g. Eligeth, Crossroads Augur). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 06/02/21 +- *Committed:* Fixed some primitives with "Suspend" ability. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 05/02/21 +- *Committed:* Fixed primitives with "preventalldamage from" ability. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed deck selection in Deck Editor Menu (now it shows both Classical Decks and Commander Decks using a CMD suffix) and fixed deck selection in Demo Mode (now it filters decks according to game mode as it happens in normal game mode). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 04/02/21 +- *Committed:* Fixed some borderline primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed "anyzone" keyword: now it includes commandzone, reveal and sideboard too. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 02/02/21 +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 01/02/21 +- *Committed:* Fixed some borderline primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 31/01/21 +- *Committed:* Fixed C18 set, fixed primitives from KHM set, improved Android downloader. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added KHM and KHC sets, improved Android downloader, fixed/added primitives, improved "hascnt" keyword, added "myhandexilegrave" and "opponenthandexilegrave" zone targeters. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 28/01/21 +- *Committed:* Fixed Garruk's Harbinger and Gishath, Sun's Avatar (issue #1052 by @ranger7271). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Flamerush Rider, added battleready option to "clone with" keyword. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 27/01/21 +- *Committed:* Fixed primitives, fixed a random crash in ActionStack.cpp, added a way to search wallpaers in theme folder before to search them in the default folder, improved the keyword to retrieve the highest power and toughness of creatures in play, now it's possibile to use "pwr:" and "ths:" instead of "power:" and "toughness:", so it's possibile to use this keyword in variable{} construct too. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 26/01/21 +- *Committed:* Fixed Etchings of the Chosen (issue #1051 by @ranger7271), added primitives with choose card name, added two keywords "chooseaname" and "chooseanameopp" to choose a card name ("chosenname" and "lastchoosenname") between your cards or opponent cards, added a keyword "[attached]" to target equipment attached to a permanent. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 25/01/21 +- *Committed:* Added a new keyword "excessdamage" to retrieve theamount of exceeded damage to creature or planeswalker, fixed an issue on planeswalker damage count, added a new keyword "genrand" to generate a random number between 0 and a specific number (e.g. "genrand3"), improved Flip ability in order to allow the flip back from copy for a generic card name (e.g. "flip(myorigname) undocpy)" (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 24/01/21 +- *Committed:* Fixed Treasure token, added boast trigger event, added new keyword "hascnt" to retrieve the amount of specific counter type on a card (e.g. hascntloyalty). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed issues #1049 and #1050 opened by @ranger7271, improved imprint keywords, improved boast ability, added a new "hasability" keyword to check if a card has an ability or not. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 22/01/21 +- *Committed:* Improved foretell mechanics, added a trigger for foretold cards, added a new keyword "snowdiffmana" to compare snow mana pool and mana cost of a target card, improved phaseaction "checkexile" condition. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, added "notshare!" keyword (e.g. to search cards with different names), improved decks selection according to chosen game mode (e.g. Game will show commander decks only in commander mode and it will hide them in other modes). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 21/01/21 +- *Committed:* Added/fixed primitives, implemented a new keyword to count the greatest number creatures that share same subtype (creatures with changeling counts as +1 for all creature types) (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 20/01/21 +- *Committed:* Fixed primitives, fixed multiple snow mana cost payments, added keywords to count snow mana pool (total and single colors). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives, fixed multiple snow mana cost payments, added keywords to count snow mana pool (total and single colors). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 18/01/21 +- *Committed:* Added boast ability, refactored WParsedInt class (this class has been removed from AllAbilities.h file and it has been included into two dedicated .h and .cpp files), refactored all makefiles (Windows, Linux, PSP and Android) in order to to include the new .h and .cpp files added for WParsedInt class. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 16/01/21 +- *Committed:* Added/fixed primitives, improved "@draw" trigger, added a "@scryed" trigger for scry ability, added a new keyword "placefromthetop" to put a card in a specifc position of owners library from the top. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 15/01/21 +- *Committed:* Added/fixed primitives, improved "anytypeofmana" ability for both player and AI and implemented "anytypeofmanaability" keyword to allow the user and the AI to spend mana of any color to activate abilities. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed/refactored primitives after the parser has been improved in order to allow the usage of "^" instead of "," char in a lot of abilities (e.g. to use the token, flip, rampage, phasealter, becomes keywords inside transforms or to target a card with a "," char in its name). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 14/01/21 +- *Committed:* Fixed WAR, C18, PAL00, UST set, added/fixed primitives, improved Android downloader, implemented Foretell ability, improved castcard keyword, improved "can play" restriction, improved primitives parsed in order to allow the nesting of transforms, ability$! reveal, scry, pay, grant keywords. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 11/01/21 +- *Committed:* Added/Fixed primitives, improved PAYZERO rule for commandzone. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 10/01/21 +- *Committed:* Fixed MB1 set, added/fixed primitives, improved Android downloader, improved keywords to remove and add counters. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 09/01/21 +- *Committed:* Added a new game option to allow the user to decide how to sort sets in filter and award section (by sector, by name or by release date). (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added ATH and DDN sets, refactored all sets to add a new tag for better sorting in set filter and award section, improved Android downloader. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 07/01/21 +- *Committed:* Fixed/added primitives, added keyword to alter devotion count, added keyword to target cards with flashback cost, added "duplicatecounters(single)" keyword to add a counter of a specific kind already present on a permanent or a player. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 06/01/21 +- *Committed:* Fixed Duplicant primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved the Imprint keyword ability and fixed Duplicant primitive. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 05/01/21 +- *Committed:* Improved "can play land" restriction used for double-face modal cards from Zendikar Rising set. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 03/01/21 +- *Committed:* Fix for IP Address resolution on Wondows for 2 Players mode. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed code trying to make the 2 Players mode work better. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 01/01/21 +- *Committed:* Added missing graphics for game modes unlock, fixed italian lang, fixed awards dat file, fixed a bug on Game Award section, refactoring for AllAbilities.h file. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved and added new "starting life" related keywords, fixed all primitives related to "starting life" keywords. (https://github.com/WagicProject/wagic/commit/d3379c9c0852e0fbf3f23021d11ea2340df2ec1e) ([Vitty85](https://github.com/Vitty85)) + +### 31/12/20 +- *Committed:* Fixed trophy image rendering for hi-res quality, fixed all primitives with XX cost, added some missing primitives from ol sets. (https://github.com/WagicProject/wagic/commit/e3aff3c23a5b70cf95dd364fba153797855f35d3) ([Vitty85](https://github.com/Vitty85)) + +### 30/12/20 +- *Committed:* fixed bug causing AI never play a card there are one or more cards in graveyard or other zones, fixed and improved removemana ability, fixed/added primitives. (https://github.com/WagicProject/wagic/commit/1444ed6b7c4c4f9fafc9836028a4ae5164d5a780) ([Vitty85](https://github.com/Vitty85)) + +### 27/12/20 +- *Committed:* Avoided a memory allocation error of SDL EnginePlayer on Android version when loading more than 32 audio samples at same time. (https://github.com/WagicProject/wagic/commit/1f9817319745434134b97a96728821482a53782b) ([Vitty85](https://github.com/Vitty85)) + +### 26/12/20 +- *Committed:* Fixed Italian and Spanish lang, fized Commander award condition. (https://github.com/WagicProject/wagic/commit/b7c6725b443c589faabd90e2c27b5de15bf87466) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Increased Android SDK and NDK version for Android 10, updated Italian and Spanish lang files, patch boost dependencies for TIME_UTC definition, fixed import for usleep. (https://github.com/WagicProject/wagic/commit/f9e0746e1c0ad4610188bdea0e56232444fddbda) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Updated spanish lang, Improved Commander rules and award, fized/added all primitives with divide damage between one or more targets. (https://github.com/WagicProject/wagic/commit/b2c55e307c217139cb93ad4fa1d9d7e26b9e91a1) ([Vitty85](https://github.com/Vitty85)) + +### 25/12/20 +- *Committed:* Fixed Edgar Markov, issue #1047 (https://github.com/WagicProject/wagic/commit/99033e3fb22fc027682697222248e8cfce3acb2c) ([Vitty85](https://github.com/Vitty85)) + +### 25/12/20 +- *Committed:* Fixed primitives with imprint ability. (https://github.com/WagicProject/wagic/commit/053f202f32f8f7348f89002593bd0b42c60f65c7) ([Vitty85](https://github.com/Vitty85)) + +### 24/12/20 +- *Committed:* Fixed Duplicant primitive. (https://github.com/WagicProject/wagic/commit/991625dea460dfb494602119497306b1b03d2f15) ([Vitty85](https://github.com/Vitty85)) + +### 23/12/20 +- *Committed:* Added feature to allow some cards to copy and flip back at the end of turn, added feature to use type: keyword with chosentype and chosencolor combo, fixed crashes on "can play land" restriction, fixed land primitives with pay life or tap condition to avoid crashes. (https://github.com/WagicProject/wagic/commit/0ca310da545f8986b8703879495f0d76886f3e24) ([Vitty85](https://github.com/Vitty85)) + +### 22/12/20 +- *Committed:* Fixed/added primitives from older sets. (https://github.com/WagicProject/wagic/commit/d40d6f319e6845d39f46a970ed932a5ea496711e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed all primitives with Domain ability, fixed issue #1044 opened by DroidArthas. (https://github.com/WagicProject/wagic/commit/3a8d70ff272a27fb7ff118e6f1f049b09fd1886f) ([Vitty85](https://github.com/Vitty85)) + +### 21/12/20 +- *Committed:* Fixed and improved the Deck Importer (from MTGO) in Android application, fixed frozen and freeze untap bug, fixed/added primitives. (https://github.com/WagicProject/wagic/commit/1aed1c1517ab09cee689f43f8c6898927cf3f67a) ([Vitty85](https://github.com/Vitty85)) + +### 20/12/20 +- *Committed:* Improved explores ability, added new trigger to handle the explores event from a card, added/fixed primitives from older sets, fixed RIX dat file. (https://github.com/WagicProject/wagic/commit/a801069a3ab45d030e9a8fdce5486218a3acfcf3) ([Vitty85](https://github.com/Vitty85)) + +### 18/12/20 +- *Committed:* Improved target chooser to allow a multiple selection for player, creature and planeswalkers, now it's possible to use target(player,creature,planeswalkers) as well as target(player,creature,planeswalkers) and so on. Added abilities for giving exiledeath and handdeath to instant and sorceries (the previous were not working fine), Added ability to identify the cards with Cycling ability as a target, Updated all primitives with cycling ability, fixed all primitives with choose any target ability, Added/fixed primitives from RIX set. (https://github.com/WagicProject/wagic/commit/e67078355a489d729c32501aa104f290625fab48) ([Vitty85](https://github.com/Vitty85)) + +### 16/12/20 +- *Committed:* Added new keyword to count creature of the same type with both unique and common names, added/fixed primitives form M19 set. (https://github.com/WagicProject/wagic/commit/0d2e4af2a306810f6369281680de3a8a8c0f0462) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added abilities for cards which have to return battlefield or hand instead of graveyard (e.g. just like exiledeath ability), improved fresh attribute management also for card moved in hand, library, commandzone and for instants and sorcery spells, added/fixed primitives. (https://github.com/WagicProject/wagic/commit/3e7ef8c77c04eec3e950a6c0c1ca7ed8960f620d) ([Vitty85](https://github.com/Vitty85)) + +### 15/12/20 +- *Committed:* Improved Die Roll event and trigger, added Flip Coin trigger management, added/fixed almost all primitives with "roll a die ability", fixed some tab chars in source files. (https://github.com/WagicProject/wagic/commit/b09763d89e8514dfa81806a49fb84e265300c1e0) ([Vitty85](https://github.com/Vitty85)) + +### 14/12/20 +- *Committed:* Added commander mode achievement and improved its graphic resources, added fixed primitives, fixes RNA set file, added new keyword and events to code the ability of six-side die roll. (https://github.com/WagicProject/wagic/commit/bf3d35463f88428028de6e1f45115a2ed3539946) ([Vitty85](https://github.com/Vitty85)) + +### 11/12/20 +- *Committed:* Implemented new keyword for creatures which have to be blocked from 3 or more other creatures, added/fixed primitives. (https://github.com/WagicProject/wagic/commit/a753bb0c1b426808d43844f429e17fafe4ea008c) ([Vitty85](https://github.com/Vitty85)) + +### 10/12/20 +- *Committed:* Added/fixed some primitives. (https://github.com/WagicProject/wagic/commit/d2ea81bdbcef9d1b45382d635182bdecfcf2427d) ([Vitty85](https://github.com/Vitty85)) + +### 09/12/20 +- *Committed:* Fixed compilation issue on AllAbilities.h (https://github.com/WagicProject/wagic/commit/d4b663220fe404c61294c6c50087728b93e7cc38) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix compilation issue. (https://github.com/WagicProject/wagic/commit/f4353fb0e9dc9fcb869141c916004995473ff817) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives. (https://github.com/WagicProject/wagic/commit/3ec955bf2ce009149b42890ab225d98e13b45a9e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added/fixed primitives and implemented new keywords to count the single color symbols in player's manapool. (https://github.com/WagicProject/wagic/commit/68d21ddd23adece286eef0a0a7b30ba80cd7e725) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added CC1 set, added/fixed primitives related to commander abilities, fixed cost increase for Commanders who have been cast multiple times. (https://github.com/WagicProject/wagic/commit/16e6df95032fc230a027395193e46ea909d2583d) ([Vitty85](https://github.com/Vitty85)) + +### 08/12/20 +- *Committed:* Improved Commander format card selection rule, added new keyword "autocommandzone=" to trigger abilities from Command Zone (e.g. Commander Ninjutsu), added/fixed some primitives, added a new GUI Button to show Player's Sideboard. (https://github.com/WagicProject/wagic/commit/7c696ac2132942ed37017) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Commander Format selection of identity color, added/fixed primitives related to commanders abilities. (https://github.com/WagicProject/wagic/commit/d18232df1043f2c01d86dfe4564246c3ff5bd36f) ([Vitty85](https://github.com/Vitty85)) + +### 07/12/20 +- *Committed:* Added/fixed some primitives, improved Deck Editor to allow user to choose commanders from collection and add them to their decks. Implemented command color identity rule and single card instance limitation for Commander Format game mode. (https://github.com/WagicProject/wagic/commit/d6a1a8eda8a85692b872aa70f84cf39926e04dfa) ([Vitty85](https://github.com/Vitty85)) + +### 06/12/20 +- *Committed:* Implemented Commander mode and rules, added Command Zone to game, added/fixed primitives, increased the major release version. (https://github.com/WagicProject/wagic/commit/ced2c850766e20dae8b3c746fbedf52f9208e06b) ([Vitty85](https://github.com/Vitty85)) + +### 01/12/20 +- *Committed:* Fixed/added some primitives. (https://github.com/WagicProject/wagic/commit/6ef9ecc147633ef1da352ebaadaf3ad304111f08) ([Vitty85](https://github.com/Vitty85)) + +### 30/11/20 +- *Committed:* Added CMR set, added Monarch game mode, added/fix several primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/c704dfbfb2da2f5ed2c592b63fc09712bf86a847) ([Vitty85](https://github.com/Vitty85)) + +### 19/11/20 +- *Committed:* Fixed and added some primitives. (https://github.com/WagicProject/wagic/commit/d751ed3540bf35ae9a7657f7d95dfb638e41555c) ([Vitty85](https://github.com/Vitty85)) + +### 18/11/20 +- *Committed:* Added KLR set, fixed some primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/1202ea609eb3a39ad9d197f6075a4838b938f8de) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed a crash occurring on token clone (e.g. Doubling Season) as described in the issue #1040. (https://github.com/WagicProject/wagic/commit/252e66736a9b8b9d3021a275df637ca361708023) ([Vitty85](https://github.com/Vitty85)) + +### 27/10/20 +- *Committed:* Changed implementation strategy for altercosat in anyzone for some cards due to some problem. (https://github.com/WagicProject/wagic/commit/42f2c34a464e73340516bb58c8d9fe59ecc6efd2) ([Vitty85](https://github.com/Vitty85)) + +### 21/10/20 +- *Committed:* Fixed Cursed Scroll primitive. (https://github.com/WagicProject/wagic/commit/c78e90a5b5e80b10922ee1714e3aa11662638bf2) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added Cursed Scroll primitive. (https://github.com/WagicProject/wagic/commit/a52cd305b7cb68b797924dc2ab4a9d865fb363e4) ([Vitty85](https://github.com/Vitty85)) + +### 20/10/20 +- *Committed:* Added EasyPBPRX program to the release to sign PRX up to 8Mb size. (https://github.com/WagicProject/wagic/commit/6a00c0ad1d4d5a468fa5780eb2fc28770ce72ecd) ([Vitty85](https://github.com/Vitty85)) + +### 19/10/20 +- *Committed:* Added PLIST set and missing primitives, improved Android downloader and fixed all primitives with Adapt ability. (https://github.com/WagicProject/wagic/commit/e6c1f652dbe1fe59cec2afdcd7ed1d6b7d2577f0) ([Vitty85](https://github.com/Vitty85)) + +### 18/10/20 +- *Committed:* Fixed The Great Henge primitive. (https://github.com/WagicProject/wagic/commit/48bdc6c9516dce5c6148b1079d183da191b38466) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed all primitives with Escape cost, fixed token creation (the movedto triggers were not activating correctly due to a bug). (https://github.com/WagicProject/wagic/commit/939dc20855e15a683fdddd4130fb9434c55bdecc) ([Vitty85](https://github.com/Vitty85)) + +### 16/10/20 +- *Committed:* Removed FTP transfer due to many failures detected. (https://github.com/WagicProject/wagic/commit/8c39eac856d90d314efc08549ea7cf4e285aad5a) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Modified the timeout for FTP transfer. (https://github.com/WagicProject/wagic/commit/272199dced2af53606b0b45733721609f1a0951b) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Set timeout for FTP transfer. (https://github.com/WagicProject/wagic/commit/cab90b8fe22740d340059f478b027caa3eb992e4) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Modal Double Faced Lands of Zendikar Rising set. (https://github.com/WagicProject/wagic/commit/d5a8b80f5aebb28e25df3f55449aa109afb5f1b7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added a python script to upload Travis-CI build files on external FTP server. (https://github.com/WagicProject/wagic/commit/4f3a179be47dbf6dea4da884712a44979a22128b) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Modal Double Faced Lands of Zendikar Rising set. (https://github.com/WagicProject/wagic/commit/519c90dd9d84f9c19736ade8251480db3b5f70ff) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed travis.yml file for Travis-CI build. (https://github.com/WagicProject/wagic/commit/3d46b41efce4d9d036bda06f0b7b9fb2a8186452) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Updated the python script to upload the Travis-CI build results to a specific GitHub release. (https://github.com/WagicProject/wagic/commit/fbf1f9e1e0ca1bf78086257f083bfc55c6ecfb73) ([Vitty85](https://github.com/Vitty85)) + +### 15/10/20 +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/d0cd6e8b2134d8053200a9ed0379a01d8e7b8304) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/90c51fbb2dc210118137de4f8ccd30d9f3a0c2a1) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/edf7714f0ca51b8cbe2f5708065a024759e68b04) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml, Updated GitHub variables (https://github.com/WagicProject/wagic/commit/77241ee496bc89158c496742f8464a678bc6fbbd) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml (https://github.com/WagicProject/wagic/commit/ad0e8383e4fbb15a5048b2b6c2633584cc4b75c7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml, test secure variables (https://github.com/WagicProject/wagic/commit/795debeb0d29c1b53c8d23ea86d5834e1dfa50ac) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml, Test with new token and github user (https://github.com/WagicProject/wagic/commit/b7a7efd9db99a5795141eb8bc427b08fd24fb8c4) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update .travis.yml, test variables (https://github.com/WagicProject/wagic/commit/d005aefdc7f12dbf97ce236363f3b1f197664259) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Archfiend's Vessel and Orah, Skyclave Hierophant primitives. (https://github.com/WagicProject/wagic/commit/30647615f2e4c44c07ee79b2cd10e11d75912b09) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Relic Viel sacrifice ability. (https://github.com/WagicProject/wagic/commit/3ee3aaf7d801f3d57c244358860265bbfd7ad19c) ([Vitty85](https://github.com/Vitty85)) + +### 14/10/20 +- *Committed:* Fixed Enhanced Surveillance primitive. (https://github.com/WagicProject/wagic/commit/a2403e4eee23869af9b8040f4f9d3a7e6d991fd2) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Update README.md (https://github.com/WagicProject/wagic/commit/3e618c062afd907ae850a82250fa3c4048a00b36) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Switched badge from travis-ci.org to travis-ci.com (https://github.com/WagicProject/wagic/commit/b1bc13cb0d5abe6bf0bca57efc35a86f00bc6dfc) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Fix mana cost of Relic Vial. (https://github.com/WagicProject/wagic/commit/fe60f5fe81e230c30bbb98ed1c7d4c77b212c19d) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed all the Modal Double Faced card from Zendikar Rising set, now we don't use the alternative cost anymore but the autohand keyword instead which required another enhancement for Flip forcetype keywords, fixed a bug on Changezone trigger. (https://github.com/WagicProject/wagic/commit/7bf463c7eab1ec77cc9c360c28b453a2fc2b0433) ([Vitty85](https://github.com/Vitty85)) + +### 13/10/20 +- *Committed:* Improved Life gain trigger (now it's possible to specify a "from" clause and it's possible to add the "limitOnceATurn" restriction) and fixed all the primitives with gives life on life gain event without producing any loop and reviewed all the primitives with the "@lifeof" trigger. (https://github.com/WagicProject/wagic/commit/e1df4e5072a341af32db9b3bbc64770a86cbcefb) ([Vitty85](https://github.com/Vitty85)) + +### 12/10/20 +- *Committed:* Fix primitive from Zendikar Rising set. (https://github.com/WagicProject/wagic/commit/1b860218e0a845b1c5e2194430e4e926fa18c7be) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed a crash on counterremoved trigger, fixed/add some primitives that have ability to double the damage to any target. (https://github.com/WagicProject/wagic/commit/75347a2f3771f673d466e4ce90b5779af6512347) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added missing cards from GRN sets, improved mutation trigger, improved Surveil ability, implemented trigger and offset on surveil ability to allow combo with other cards (see issue #1037 opened by luisguerin). (https://github.com/WagicProject/wagic/commit/29985718a75b97886cee45c7758f48a431717643) ([Vitty85](https://github.com/Vitty85)) + +### 11/10/20 +- *Committed:* Fixed primitives list contained in issue #1037 opened by luisguerin. (https://github.com/WagicProject/wagic/commit/8cf2b7ab69ac544596f76ffd72ddb01352a26a69) ([Vitty85](https://github.com/Vitty85)) + +### 10/10/20 +- *Committed:* Improved kicker cards comparison criteria (now it's possible to search for a multi kicked card in stack), added a new castcard mode with multikicker option, added all Zendikar Risings primitives to borderline collection, changed in all primitives the restriction "kicker" with a new sintax "if paid(kicker) then" in order to fit with the new kicker logic comparison criteria and castcard option. (https://github.com/WagicProject/wagic/commit/a99eaac35dd487cd4897fbd91e6a3774818c51c6) ([Vitty85](https://github.com/Vitty85)) + +### 09/10/20 +- *Committed:* Fixed primitives and planeswalkers, fixed a bug on counter comparison criteria when cards are changing zone (eg. @movedto(creature[counter{1/1}]|mygraveyard) from(mybattlefiled) now it's working fine). (https://github.com/WagicProject/wagic/commit/c4eb93119284b2d04c372c79ec44c77952cf2011) ([Vitty85](https://github.com/Vitty85)) + +### 08/10/20 +- *Committed:* Improved the Modal Double Faced cards for Zendikar set, added primitives that deals x damage divided on any target, added/fixed planeswalkers and improved kicker cost event handling. (https://github.com/WagicProject/wagic/commit/a6a053e10e3b0c007e86da9dfc852f5c170f8ba2) ([Vitty85](https://github.com/Vitty85)) + +### 06/10/20 +- *Committed:* Improved Android downloader, fixed snow mana cost, merged opponentlifetotal and oplifetotal keywords (https://github.com/WagicProject/wagic/commit/ad26450151274301dbb7a31d90fed124e0f5e302) ([Vitty85](https://github.com/Vitty85)) + +### 05/10/20 +- *Committed:* Fixed typos in some primitive's restrictions. (https://github.com/WagicProject/wagic/commit/e4f5d7784a1f69ed5b55c1bbd86dbf7c80f7927d) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed and added cards with kicker, multi-kicker, replicate and strive costs. (https://github.com/WagicProject/wagic/commit/023816aa654b28aaa3227f85e3c320bbc9a311df) ([Vitty85](https://github.com/Vitty85)) + +### 03/10/20 +- *Committed:* Improved Kicker cards, now it's possible to target a specific card with kicker cost and handle any event connected to a kicker casting cost. (https://github.com/WagicProject/wagic/commit/bf6439db00710ab8c1960a9d05c05b7b44c293ea) ([Vitty85](https://github.com/Vitty85)) + +### 01/10/20 +- *Committed:* Fixed party counter routine and removed tabbed chars from cpp file. (https://github.com/WagicProject/wagic/commit/1b320d532581fa9ae45c732685a3f234abe7fb82) ([Vitty85](https://github.com/Vitty85)) + +### 30/09/20 +- *Committed:* Improved the Modal Double Faced cards for Zendikar Rising (es. nofizzle when choosing land face, flip for instant and sorcery, new restriction for playing land face during turn). (https://github.com/WagicProject/wagic/commit/6d872ed176f43ca914f7209f0695bea7619e7732) ([Vitty85](https://github.com/Vitty85)) + +### 29/09/20 +- *Committed:* Fixed primitives and tokens, implemented count for party of creatures in Zendikar cards. (https://github.com/WagicProject/wagic/commit/00ce669edbd0700d678ef73a92444eb9bd58f5e9) ([Vitty85](https://github.com/Vitty85)) + +### 27/09/20 +- *Committed:* Added ZNR, ZNE, ZNC sets, fixed some primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/61dc3013f451a82f09b8604149d89c0f58b7bc66) ([Vitty85](https://github.com/Vitty85)) + +### 21/09/20 +- *Committed:* Fixed primitives, fixed alias 1117 and fixed the bug on lastCardDrawn from library. (https://github.com/WagicProject/wagic/commit/c4ba879382336ef361cf3177971e15296c081092) ([Vitty85](https://github.com/Vitty85)) + +### 20/09/20 +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/495e5f142966f5415a4df6910ae8d616eeb3b6ed) ([Vitty85](https://github.com/Vitty85)) + +### 19/09/20 +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/827f5a71bc02a65bdba16d2fa4b05614e8780bc6) ([Vitty85](https://github.com/Vitty85)) + +### 16/09/20 +- *Committed:* Merged with last master commit, fixed primitives and languages. (https://github.com/WagicProject/wagic/commit/573c72f72d5e6e2bd8e2f29ae62eba1b1cc668f0) ([Vitty85](https://github.com/Vitty85)) + +### 10/09/20 +- *Committed:* Changes to some game modes I created and fixes to primitives, Some minor changes to some game modes, by the way, can we make it easier to unlock the random modes? (https://github.com/WagicProject/wagic/commit/612be9737d37f1b0df9aa3c2b6f45271580b5092) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 07/09/20 +- *Committed:* Fixed primitives and planeswalkers. (https://github.com/WagicProject/wagic/commit/4bc339e82beb641df4ab4e7fa83d0c9232f9c374) ([Vitty85](https://github.com/Vitty85)) + +### 31/08/20 +- *Committed:* Fixed and added macros for primitives. (https://github.com/WagicProject/wagic/commit/668fc41862c8040a0d99bcb0975ddcda61cd20a2) ([Vitty85](https://github.com/Vitty85)) + +### 28/08/20 +- *Committed:* Merge branch 'master' of https://github.com/WagicProject/wagic (https://github.com/WagicProject/wagic/commit/457b8c3bf2a5bd85c3f4fbfc66ed9a532a4845a9) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Bug fixes on primitives, borderline and planeswalkers (https://github.com/WagicProject/wagic/commit/135f2a1e458b80a882fdc797b82839d31fc6927c) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 26/08/20 +- *Committed:* Fixed some primitives and merged with last GIT commit. (https://github.com/WagicProject/wagic/commit/2d9cab915a89858601f18780aef3cdf8484d2d96) ([Vitty85](https://github.com/Vitty85)) + +### 25/08/20 +- *Committed:* Merge branch 'master' of https://github.com/WagicProject/wagic (https://github.com/WagicProject/wagic/commit/22d8d16b7136758894de47e1bb4d878ed9e03eec) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 15/08/20 +- *Committed:* Added AKR and ANB sets, Fixed Aftermath primitives and DAT files for AKH and HOU sets, Added extended art cards to 2XM set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/453906e35030deed18d7cebc64338a72bfb709ea) ([Vitty85](https://github.com/Vitty85)) + +### 11/08/20 +- *Committed:* Fixes to borderline cards mostly and to rules.cpp (https://github.com/WagicProject/wagic/commit/5e16e0d1bafa71c3aebcc2682785eeb258a3babb) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 10/08/20 +- *Committed:* Fixed and added some card prmitives. (https://github.com/WagicProject/wagic/commit/1c099182255da9b609c8d4797695ba8c8083d3c6) ([Vitty85](https://github.com/Vitty85)) + +### 09/08/20 +- *Committed:* Fixed tokens and planeswalkers primitives. (https://github.com/WagicProject/wagic/commit/251e1634f72a07ad5583653bbb05cf9e8fc87812) ([Vitty85](https://github.com/Vitty85)) + +### 08/08/20 +- *Committed:* Added 2XM set, fixed card and planeswalkers primitives, fixed a crash on token creation, fixed prowess and mentor abilities, added new restrictions, improved Android downloader. (https://github.com/WagicProject/wagic/commit/727d4579a0121cc47216a9e0c3186e838e2663c2) ([Vitty85](https://github.com/Vitty85)) + +### 10/07/20 +- *Committed:* Added new features and triggers to game about tokens and counters, fixed and added new primitives. (https://github.com/WagicProject/wagic/commit/52e3177ef2a94864f868f35903c63c18b7d36cdf) ([Vitty85](https://github.com/Vitty85)) + +### 04/07/20 +- *Committed:* Added JMP, SSR and M21 sets, fixed C14 set, added new primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/fc40971dc7d255d9899bf920f540d259c781db43) ([Vitty85](https://github.com/Vitty85)) + +### 24/06/20 +- *Committed:* Fixed crash on Dread Presence and added new primitives. (https://github.com/WagicProject/wagic/commit/ccc26f400d4a221b64f4137bcd7da889f0be0578) ([Vitty85](https://github.com/Vitty85)) + +### 22/06/20 +- *Committed:* Added new primitives and added a new menu choice to toggle all creature to attacking mode during attack phase. (https://github.com/WagicProject/wagic/commit/210a250dce8c44304b9c9efb831d8e3f9066e84d) ([Vitty85](https://github.com/Vitty85)) + +### 15/06/20 +- *Committed:* Fix X cost for Alternative payment, added new primitives. (https://github.com/WagicProject/wagic/commit/a2594f1fb7d52960159f0295e8a405f128ae0541) ([Vitty85](https://github.com/Vitty85)) + +### 14/06/20 +- *Committed:* Fixed Legend rule for mutating cards, avoided spell targeting for mutated down cards, added new primitives. (https://github.com/WagicProject/wagic/commit/587155353caeb261fb215bd4748d2ef85d848696) ([Vitty85](https://github.com/Vitty85)) + +### 12/06/20 +- *Committed:* Fixed Sliding Menu for Android App, added new primitives and fix mutating cards. (https://github.com/WagicProject/wagic/commit/2b398b425de2605838d869c688173d0f696ae374) ([Vitty85](https://github.com/Vitty85)) + +### 11/06/20 +- *Committed:* Fix !share!types! keyword (https://github.com/WagicProject/wagic/commit/67c710268764556f764ea4485f8c263ade0cd97e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix !share!types! keyword (https://github.com/WagicProject/wagic/commit/6212af0f484a7f6eea464158ecf487d722a2940f) ([Vitty85](https://github.com/Vitty85)) + +### 10/06/20 +- *Committed:* Fix !share!types! problem for creatures with no subtypes (https://github.com/WagicProject/wagic/commit/5688b289818e267ea83e455d86d3333b4f791985) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix build error to_string (https://github.com/WagicProject/wagic/commit/c162eff8cffef49e3d9c5623829efc3126cb8bf0) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed some primitives and fixed a problem with share!types! keyword. (https://github.com/WagicProject/wagic/commit/60e6d314e066e3856cf7f1a538d4c3b921edf613) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix VERSION_GAME macro for 3 params. Error on build. (https://github.com/WagicProject/wagic/commit/7cf722114ba59f50d3f7f3ddb388a8a0732d1fae) ([Vitty85](https://github.com/Vitty85)) + +### 10/06/20 +- *Committed:* Fix date in Dat files, Added IKO and HA3 sets, updated the manifest and build files, Added SD card support for Android, Fix the Android app crash when resuming from background, Improved Android downloader, added finger sliding popup menu for Android devices without sidebar menu, fixed several crashes during game, added the mutating card ability, fixed the adventure card ability, added new borderline primitives. (https://github.com/WagicProject/wagic/commit/8645cb9e1ea26042bafac87e2b8cae3fe77f0f2d) ([Vitty85](https://github.com/Vitty85)) + +### 09/05/20 +- *Committed:* Merged and sorted all primitives in their respective files. (https://github.com/WagicProject/wagic/commit/275eb9e06e70f3e6665eae4f5506013db176040e) ([Vitty85](https://github.com/Vitty85)) + +### 08/05/20 +- *Committed:* Added more C20 primitives. (https://github.com/WagicProject/wagic/commit/60b4bb31f5995bd4a1ba6d0e6d58ac463fe141f5) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed C20 set file and improved Android downloader. (https://github.com/WagicProject/wagic/commit/a5eb2eba376c99936b869e5a9cd323c8c372460e) ([Vitty85](https://github.com/Vitty85)) + +### 19/04/20 +- *Committed:* Added borderless images support on Android card images downloader. (https://github.com/WagicProject/wagic/commit/a00cf2a1d11b95d7ecb48dcea7fa83b60c9c33fb) ([Vitty85](https://github.com/Vitty85)) + +### 16/04/20 +- *Committed:* Fixed card types and subtypes visualization, added C20 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/b863188c3cadfed0c2ea3d2421a27c2c61001dcf) ([Vitty85](https://github.com/Vitty85)) + +### 30/03/20 +- *Committed:* Fix primitives with Escalation keyword. (https://github.com/WagicProject/wagic/commit/21778de9fbd2f01ce2b0ac87180d30264b836f65) ([Vitty85](https://github.com/Vitty85)) + +### 29/03/20 +- *Committed:* Fix on primitives with Explores and Escalation keywords. (https://github.com/WagicProject/wagic/commit/c81eecf6d29dc03652ca4db6c3e45e0a76c34f7d) ([Vitty85](https://github.com/Vitty85)) + +### 28/03/20 +- *Committed:* Fix primitives with Explores and Escalation keywords. (https://github.com/WagicProject/wagic/commit/402323a990b70d1fc26f148887b6a46ba1f62bb6) ([Vitty85](https://github.com/Vitty85)) + +### 23/03/20 +- *Committed:* Fixed some primitives. (https://github.com/WagicProject/wagic/commit/75b335e59c5201542b3ae789327a6cf861cf7e5e) ([Vitty85](https://github.com/Vitty85)) + +### 17/03/20 +- *Committed:* Added HA2 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/9f69336c94e4f2ed1410916388847894a6804a0b) ([Vitty85](https://github.com/Vitty85)) + +### 12/03/20 +- *Committed:* Added THB and UND sets, improved Android image downloader. (https://github.com/WagicProject/wagic/commit/331e54a73290e88aad45017e98b40145a933047c) ([Vitty85](https://github.com/Vitty85)) + +### 11/12/19 +- *Committed:* Added MB1 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/3d25630dd62bf6db7d4db31de96dfc3763bc1ef3) ([Vitty85](https://github.com/Vitty85)) + +### 09/12/19 +- *Committed:* Removed MB1 set. (https://github.com/WagicProject/wagic/commit/5b652ba6886b77498810d4d1d31a3aacbec65aaf) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed MB1 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/c60df6c99d6d1fddeed3f5a964a53d57a96e3485) ([Vitty85](https://github.com/Vitty85)) + +### 08/12/19 +- *Committed:* Added MB1 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/8bef671a707d1a90bd3cc588b3164dc271c73dfa) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Reverted .travis.yml (https://github.com/WagicProject/wagic/commit/9df8e90ab6b5e0c91cee8caa2c0eb92efde64aa4) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Test Travis secure vars. (https://github.com/WagicProject/wagic/commit/45d7cecaf31adc70fe43e1a58044050d352f9488) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Test travis secure vars. (https://github.com/WagicProject/wagic/commit/730c8479f988d82ff7d2e10d1df07ee189d86d35) ([Vitty85](https://github.com/Vitty85)) + +### 06/12/19 +- *Committed:* Fixed Android Downloader. (https://github.com/WagicProject/wagic/commit/1dca08a33ba1a2a0cd75e94387e62b84e675965f) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added CN2, ME1 and SLD set, fixed primitives, fixed test and improved Android Downloader. (https://github.com/WagicProject/wagic/commit/233cec7a9f56db0e3cb568db82f86bafd18ebcc0) ([Vitty85](https://github.com/Vitty85)) + +### 22/11/19 +- *Committed:* Added HA1 set, fixed primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/08f69dc832dd1244b4b6ecca9bd9654f7ccae094) ([Vitty85](https://github.com/Vitty85)) + +### 15/11/19 +- *Committed:* Fixed GN2 set/primitives and improved Android downloader. (https://github.com/WagicProject/wagic/commit/464a6ff1b893a2bfff5f2f72d28a1d625f80e392) ([Vitty85](https://github.com/Vitty85)) + +### 09/11/19 +- *Committed:* Removed duplicated card in Guild Kit sets and improved Android downloader. (https://github.com/WagicProject/wagic/commit/c66476035927b929158571451f9e36687d238802) ([Vitty85](https://github.com/Vitty85)) + +### 08/11/19 +- *Committed:* Added GK1_AZORIU, GK1_BOROS, GK1_DIMIR, GK1_GOLGAR, GK1_IZZET, GK1_SELESN, GK2_GRUUL, GK2_ORZHOV, GK2_RADKOS, GK2_SIMIC, GN2, PAL00, PAL01, PAL02, PAL03, PAL04, PAL05, PAL06, PAL99, PARL sets, improved Android downloader, added new primitives and updated the release version to 0.22.2 (https://github.com/WagicProject/wagic/commit/f180b8cc565d14d698c37b63b8d198995bcb3909) ([Vitty85](https://github.com/Vitty85)) + +### 04/11/19 +- *Committed:* Fixed MH1 set and primitives. (https://github.com/WagicProject/wagic/commit/044bbb3d4b6da125e809590288f7b66370db3c6b) ([Vitty85](https://github.com/Vitty85)) + +### 03/11/19 +- *Committed:* Added DPA, PDP10, PDP11, PDP12, PDP13, PDP14, PMPS, PMPS06, PMPS07, PMPS07, PMPS08, PMPS09, PMPS10, PMPS11 sets and improved Android downloader. (https://github.com/WagicProject/wagic/commit/c4884e4715c83b0c43cf43ef76be41835debbe51) ([Vitty85](https://github.com/Vitty85)) + +### 01/11/19 +- *Committed:* Fixed Flaxen Intruder primitives of ELD set. (https://github.com/WagicProject/wagic/commit/253be9e9bd2cd5b33c8ad189d4ac1f1a7ff6df2c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added PS11, PSAL sets and improved Android downloader. (https://github.com/WagicProject/wagic/commit/db517858fad07c4b042ac1cefa3dc67ad580b8e1) ([Vitty85](https://github.com/Vitty85)) + +### 25/10/19 +- *Committed:* Fixed primitives. (https://github.com/WagicProject/wagic/commit/923a8e8fd9ab4c302d5140c80ed7ead760b203a2) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed ELD set. (https://github.com/WagicProject/wagic/commit/8d395620a11cfea6c228e78b12405b40e9ff19f7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added ANA, H17, HTR, HTR17, MPS, PGRU, PHPR, PI13, PI14, PIDW and improved Android downloader. (https://github.com/WagicProject/wagic/commit/a54759160834273fbdb9141ee50d4aaa5e4cba5b) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added new option to show/hide card borders. (https://github.com/WagicProject/wagic/commit/601a4432dc9c404c76ce470dcf676cd0a9a5f369) ([Vitty85](https://github.com/Vitty85)) + +### 24/10/19 +- *Committed:* Removed outer border from rendered cards. (https://github.com/WagicProject/wagic/commit/ca7c8f5cf9eca17 + +### 22/10/19 +- *Committed:* Added PZ2 set and improved Android Downloader. (https://github.com/WagicProject/wagic/commit/f44ad4341369d821cb57b13b77d430e6e51a609a) ([Vitty85](https://github.com/Vitty85)) + +### 13/10/19 +- *Committed:* Fixed ELD Adventure primitives. (https://github.com/WagicProject/wagic/commit/1ec448daef51aa86bfab2313d59e3df79827dbc8) ([Vitty85](https://github.com/Vitty85)) + +### 12/10/19 +- *Committed:* Fix GRN and RIX primitives. (https://github.com/WagicProject/wagic/commit/adee84d60f4ea4e8da8b93e162df359cf4e8cc35) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed a GRN primitive. (https://github.com/WagicProject/wagic/commit/a46786eb2854c9f4611a8e05d4bb72fbd340bb55) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed ELD primitive. (https://github.com/WagicProject/wagic/commit/5c7b4b76188827bb204a43c44df75375089baf7e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives of GRN and ELD sets. (https://github.com/WagicProject/wagic/commit/bdcb10a54fb3ca73feb3089d96f2b1523d8c9cec) ([Vitty85](https://github.com/Vitty85)) + +### 10/10/19 +- *Committed:* Fixed Midnight Reaper primitive in GRN set. (https://github.com/WagicProject/wagic/commit/6083ad76d6491f2219bf034fc3b628865ed6e592) ([Vitty85](https://github.com/Vitty85)) + +### 08/10/19 +- *Committed:* Fixed Crash on Dread Presence deletion, Fixed primitives for ELD set. (https://github.com/WagicProject/wagic/commit/b66674492b982ff0813c00a06862abede7ad03f0) ([Vitty85](https://github.com/Vitty85)) + +### 07/10/19 +- *Committed:* Fixed M20 primitives. (https://github.com/WagicProject/wagic/commit/0f0e627cf51fdffed0f47379583e1f89c87f3bb8) ([Vitty85](https://github.com/Vitty85)) + +### 06/10/19 +- *Committed:* Fixed primitives of ELD, GRN and M20 sets. (https://github.com/WagicProject/wagic/commit/83e7bfffd06c688e52cf70bd2189f8e8147e2132) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed primitives for ELD and XLN sets. (https://github.com/WagicProject/wagic/commit/28b1c0e86f82a83972a9a30f3303a37fcbbbba07) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed M20 primitives. (https://github.com/WagicProject/wagic/commit/d0e4aa635b9958501b6e00b599fa2489b41e9462) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed some primitives for M20 and ELD sets. (https://github.com/WagicProject/wagic/commit/a82a2e35718bcb1a3d24a4d49923e8c412f1c7c1) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added new primitives for ELD set. (https://github.com/WagicProject/wagic/commit/68161b2aaae1c4654defe74544230f2cd158c7a5) ([Vitty85](https://github.com/Vitty85)) + +### 05/10/19 +- *Committed:* Added PZ1 set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/4e7463c77eacf23f94b99ad82976f64182a1b082) ([Vitty85](https://github.com/Vitty85)) + +### 04/10/19 +- *Committed:* Added new primitives for PRM and ELD sets, removed some duplicated primitives. (https://github.com/WagicProject/wagic/commit/8ab7212aa20ea22fea82c94e19adfea4c05fdc38) ([Vitty85](https://github.com/Vitty85)) + +### 01/10/19 +- *Committed:* Added ELD set and improved Android downloader. (https://github.com/WagicProject/wagic/commit/16d989e8cac2b345df49d3dc422f78d3d5288921) ([Vitty85](https://github.com/Vitty85)) + +### 27/09/19 +- *Committed:* Added PRM and TD0 set and Improved Android Downloader.(https://github.com/WagicProject/wagic/commit/0c8e51693a19880414619f90465d9ac25a842c2d) ([Vitty85](https://github.com/Vitty85)) + +### 25/09/19 +- *Committed:* Fixed image name search bug on Android Downloader. (https://github.com/WagicProject/wagic/commit/9f4e7fb7b22e1e52073b0811f5ccf825bcb239ff) ([Vitty85](https://github.com/Vitty85)) + +### 22/09/19 +- *Committed:* Added TPR set and improved Android Downloader. (https://github.com/WagicProject/wagic/commit/9dd5807caec9031a289b3537366867f850a2e272) ([Vitty85](https://github.com/Vitty85)) + +### 21/09/19 +- *Committed:* Added VMA set and Improved Android Downloader. (https://github.com/WagicProject/wagic/commit/7441ae2e8b3087ef0374f7022038aba4629d741d) ([Vitty85](https://github.com/Vitty85)) + +### 20/09/19 +- *Committed:* Fix Yawgmoth, Thran Physician (https://github.com/WagicProject/wagic/commit/c8869f4048221d62464a2eeb6731229fd7c7e7d1) ([Vitty85](https://github.com/Vitty85)) + +### 19/09/19 +- *Committed:* Fix Android Downloader. (https://github.com/WagicProject/wagic/commit/21440c977d5551005e8a36618d8579e182c0cff7) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added GS1 set and Improved Android Downloader. (https://github.com/WagicProject/wagic/commit/06ccc923eaf262543d6b0c014a01fa00cf3423be) ([Vitty85](https://github.com/Vitty85)) + +### 17/09/19 +- *Committed:* Added GNT set and Improved Android Downloader (https://github.com/WagicProject/wagic/commit/c82fc3b5ceddb86f89168ac69e1a7377f576b9e1) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix Android Downloader, Added zombie to 10E set, fixed Liliana the Last Hope. (https://github.com/WagicProject/wagic/commit/7a19ae8f403f48dbd929bac42b57daa7aa8c158b) ([Vitty85](https://github.com/Vitty85)) + +### 16/09/19 +- *Committed:* Fixed Loxodon Lifechanter (https://github.com/WagicProject/wagic/commit/43be15e83263cbbd0cdf5464a555a7882578b4d4) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Liliana of the Veil, Bloodthirsty Aerialist and Twinblade Paladin. Improved Android Downloader (https://github.com/WagicProject/wagic/commit/4ce2a5c36e301cb91f4e3e98f4fcd58220a5104d) ([Vitty85](https://github.com/Vitty85)) + +### 14/09/19 +- *Committed:* Added MD1/V16/W16 sets and updated Android Downloader. (https://github.com/WagicProject/wagic/commit/82e53a8c39b084ba3d5cb76d0df8604adb8624e8) ([Vitty85](https://github.com/Vitty85)) + +### 13/09/19 +- *Committed:* Fix Resources zip filename on Android downloader. (https://github.com/WagicProject/wagic/commit/dcc7e23b84cb9516ae8973872a22884c1cb79213) ([Vitty85](https://github.com/Vitty85)) + +- *Merge-pull-request:* Merge pull request #1027 from Vitty85/master (https://github.com/WagicProject/wagic/commit/54e4d881a743a011206e81fe026dc72e5a977a31) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added TD2 set, increased Wagic version to 0.22.1, fixed some bugs in Android Java wrapper. (https://github.com/WagicProject/wagic/commit/54e4d881a743a011206e81fe026dc72e5a977a31) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added TD2 set, increased Wagic version to 0.22.1, fixed some bugs in Android Java wrapper. (https://github.com/WagicProject/wagic/commit/83f8d1c5d7e252a2416ef682f825e989fdfc2494) ([Vitty85](https://github.com/Vitty85)) + +### 12/09/19 +- *Merge-pull-request:* Merge pull request #1026 from Vitty85/master (https://github.com/WagicProject/wagic/commit/cf738e76d31bca7d6abfde712fea8cba86f85013) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Removed almost all duplicated primitives fixed life gain loop adding new keyword "except", added PCA/W17/DDR sets and merged the PSP graphic Folder with PC/Android one (https://github.com/WagicProject/wagic/commit/cf738e76d31bca7d6abfde712fea8cba86f85013) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Added DDR set and improved Android Downloader. (https://github.com/WagicProject/wagic/commit/744e380df9da2e6fcb88bfe1b91e42f6e4d7f51a) ([Vitty85](https://github.com/Vitty85)) + +### 11/09/19 +- *Committed:* Added W17 set (https://github.com/WagicProject/wagic/commit/88e09bbd0540dee757bc529394475190f8094b53) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* fix missing bracket (https://github.com/WagicProject/wagic/commit/7d865781520451aacfac580c084f86ac1d5c1abb) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added several ifdef PSP for different resolution image to merge the graphics folders. (https://github.com/WagicProject/wagic/commit/6fd6f9061c76a61619a73d82fb1eb158696a3fcc) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* merged the graphics dir with PSP one, modified code with ifdef PSP in order to load different resolution images for different devices. (https://github.com/WagicProject/wagic/commit/ba918b27eefdd11dad2254b25105c129438bcce1) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Correctly renamed PSP menu background image for deck selection (https://github.com/WagicProject/wagic/commit/0b90a471d6832a295b7ff960c9f5d7268baf05db) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Should fix broken QT build (https://github.com/WagicProject/wagic/commit/8970fa673be75622bb47236f1b8b299217c80602) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Removed mac specific build files (https://github.com/WagicProject/wagic/commit/4e4752856b0767b38a3cd402138e624b2921da55) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Added a build specific for mac (https://github.com/WagicProject/wagic/commit/bc79115985b9ef7ca8b795f55338386a12d7d512) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Removes -qt=qt5 for osx (https://github.com/WagicProject/wagic/commit/29b89ba562dd035461c29befb7662bbba3951c80) ([Xawotihs](https://github.com/Xawotihs)) + +### 10/09/19 +- *Committed:* Added testcases for new keyword except used by Angel of Vitality. (https://github.com/WagicProject/wagic/commit/24fd17ecf85e34003f1842c090366a77ff6582eb) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality). (https://github.com/WagicProject/wagic/commit/06ec97676e3d1602772d0feba6993dddbc4c2ef8) ([Vitty85](https://github.com/Vitty85)) + +### 09/09/19 +- *Committed:* Added Vitty85 to credits. (https://github.com/WagicProject/wagic/commit/6ecd762d183d4b2aed49ab1e171767e8bf8edf51) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed Angel of Vitality primitive (still a bit buggy but not looping) (https://github.com/WagicProject/wagic/commit/0fa1f04e7133b7842055b2f7b2193f9b9c420446) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added PCA set to Resources (https://github.com/WagicProject/wagic/commit/225be4d9aada25d0296a26bd91d26a238cb91d77) ([Vitty85](https://github.com/Vitty85)) + +### 08/09/19 +- *Committed:* Fix Glacial Revelation primitives in MH1.txt (https://github.com/WagicProject/wagic/commit/07119b88f6937597b3bd4d2d62c0263213c8d930) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Removed almost all duplicated primitives (https://github.com/WagicProject/wagic/commit/0132f7aa5effea34ba073c40cbbef09c4c47d70f) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Sorting the qmake path (https://github.com/WagicProject/wagic/commit/7d51b985a6b78098d5f712feb3d3e282fac7d7f4) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* we build res if we build psp, removed the ref to the mac script (https://github.com/WagicProject/wagic/commit/91bfa11a4ffbc67041e90b58038fa1ea745b9635) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Let's build the res zip only if needed (https://github.com/WagicProject/wagic/commit/46834a6ee9be099a6009db792b7feb425d556ff9) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* installing ant on osx as well (https://github.com/WagicProject/wagic/commit/95af76a3b20a7a54031a5996d6ff5ff50dd4e784) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Fied typo for osx (https://github.com/WagicProject/wagic/commit/4df34c82c26adb6b0b898bd58ec8ecb1a02a6f71) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Merge branch 'master' into matrix (https://github.com/WagicProject/wagic/commit/50d49e47e73094db885574257097fb042fee5ad5) ([Xawotihs](https://github.com/Xawotihs)) + +- *Merge-pull-request:* Merge pull request #1025 from Vitty85/master (https://github.com/WagicProject/wagic/commit/87ce6df145b1d09af8e3a979d15236e9d920ed00) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Fix for PSP/Android and added new sets M20/MH1/SS2/C19 and fixed UST/V17 sets (https://github.com/WagicProject/wagic/commit/87ce6df145b1d09af8e3a979d15236e9d920ed00) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Removed duplicated Tireless Tracker (https://github.com/WagicProject/wagic/commit/f5a20110c4f8e0c9f60da6ef977400dbe33c5227) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Recompilef libs wtih JDK 1.7 (https://github.com/WagicProject/wagic/commit/264183a42ae284a874d919511c73702f2828d174) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Set travis toolchain android target to 23 (https://github.com/WagicProject/wagic/commit/af0de566fe94c6d0cd0eabfb031ad9b832e81455) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Target android back to 29 (https://github.com/WagicProject/wagic/commit/480adfe83a9a4bc8687cb35f752878155defbc78) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Removed java.util.stream dependency because not supported in Travis CI Android compiler. (https://github.com/WagicProject/wagic/commit/ce5b07b5b1f48457e44b442e5df770824e43d2e2) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Removed dependencies from java.nio package and decreased target android version from 29 to 13 (https://github.com/WagicProject/wagic/commit/09098893e61ad5a9656e94266e484899f56ddc8d) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix Prismatic Vista card (https://github.com/WagicProject/wagic/commit/414d99525d1d82efe5be8457f0238150b3fb968f) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Should fix a typo (https://github.com/WagicProject/wagic/commit/b29c37eb25666e38574b24874cdfffdfd44ad843) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* First try on matrix without cmake (https://github.com/WagicProject/wagic/commit/c7d09d838920240cc14d06b571897d32b5e32b32) ([Xawotihs](https://github.com/Xawotihs)) + +### 07/09/19 +- *Committed:* Restored 29 target platform for Android (https://github.com/WagicProject/wagic/commit/4f42ddadb53e2fdc3a1e2a750eb778b388a5eb8c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Revert TIME_UTC_ to TIME_UTC because Travis CI compile errors. (https://github.com/WagicProject/wagic/commit/901a7ca98434d6fa2b1beb78943ae349ab3d1cba) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* restored gnustl_static flag for android compile since travis toolchain doesn't support c++_static flag (https://github.com/WagicProject/wagic/commit/d3feccff75b52a1f319883491b5ccb43508adc5e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Restored Android version to 16, Removed modification to boost, fixed primitives MH1 and M20, Fixed Snow mana issue. (https://github.com/WagicProject/wagic/commit/ccd17d32d05a93e7a6b1acacea689c2460685067) ([Vitty85](https://github.com/Vitty85)) + +### 06/09/19 +- *Committed:* fix spaces (https://github.com/WagicProject/wagic/commit/5c67d11aa656d3d330f0fd3a7a5f1af10641b7bd) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Merge branch 'master' into master (https://github.com/WagicProject/wagic/commit/7a529bac6d2c4f8f2d4b7beb68d2cad7c1b41958) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* replaced tabs with 4 spaces. (https://github.com/WagicProject/wagic/commit/2c62cfd487d1f9d43dc46bb7f49f1a18253e2e32) ([Vitty85](https://github.com/Vitty85)) + +### 05/09/19 +- *Committed:* Deactivating mac/ios build as currently broken (https://github.com/WagicProject/wagic/commit/a27216c31731257df94f01b0850f35d4a3a27e01) ([Xawotihs](https://github.com/Xawotihs)) + +### 04/09/19 +- *Committed:* Removed death_grasp.txt and ai/goblin_artillery.txt from the testsuite (see issue#1023) (https://github.com/WagicProject/wagic/commit/8315acbe8625458e5c5a73461ea4509d37e537a3) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Using trusty dist as it seems the only one supported for Android. (https://github.com/WagicProject/wagic/commit/7a2f23db4529cb09eec3941ecb1677fe810be7ba) ([Xawotihs](https://github.com/Xawotihs)) + +### 03/09/19 +- *Committed:* Updating JDK to 7 (https://github.com/WagicProject/wagic/commit/711f52e5ce15073b681f0a55999acc4939c3187d) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Installing ant for android build (https://github.com/WagicProject/wagic/commit/0cf8c1a97035a75a88e46dd58e712baa7dcb34dd) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Trying to fix python dependencies (https://github.com/WagicProject/wagic/commit/2750b34b4fe0bdaf8953779c6295078ec59ae4bc) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* - Should remove an error with the PSP compiler (https://github.com/WagicProject/wagic/commit/b023dd89b6a472aa7a132c6c19069ad7c7eb100b) ([Xawotihs](https://github.com/Xawotihs)) + +- *Committed:* Fix 2 cards mana cost in MH1 set. (https://github.com/WagicProject/wagic/commit/91f50009e19b9d9934616ef283880adde8afab4e) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on token image saving in Android Downloader (https://github.com/WagicProject/wagic/commit/9504027fdc7ac63e17413c35701aa73d4a621f70) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix timeout on image database download. (https://github.com/WagicProject/wagic/commit/5c7528dbcffdd1566f009c88bab9356f4abe5c9a) ([Vitty85](https://github.com/Vitty85)) + +### 02/09/19 +- *Committed:* Added retries on image and database file download for Android Downloader program. (https://github.com/WagicProject/wagic/commit/e856538259869a9662b283a0b188a84cef1c4a28) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on some token images. (https://github.com/WagicProject/wagic/commit/1749330e8a64dfc052e6a010dd709c7cf09cc013) ([Vitty85](https://github.com/Vitty85)) + +### 01/09/19 +- *Committed:* Fix on 439538t token image (https://github.com/WagicProject/wagic/commit/893e64e4f7f8d6f8ac6d0a7f589cb626f31867ac) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix for some duplicated token on Android Image Downloader. (https://github.com/WagicProject/wagic/commit/169467158a2fa481b1f4e8fcc34f08e4bf634235) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Set socket timeout on Android Downloader and fixed some minor exceptions. (https://github.com/WagicProject/wagic/commit/ab0a5496b0b813a82c08a93682419d97a0287d8b) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix names of Tokens in Android Image downloader. (https://github.com/WagicProject/wagic/commit/0c4deea3edec1d235de1dbf2570f7426535c111c) ([Vitty85](https://github.com/Vitty85)) + +### 31/08/19 +- *Committed:* Fix some token names on Android Downloader (https://github.com/WagicProject/wagic/commit/dd785a872e46cafabe997089263de98e309d11df) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Removed one comment on old IFDEF PSP (https://github.com/WagicProject/wagic/commit/c8603204ac928fe1077768dd5611e0cd3e506f32) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed a bug on set name when using the fast download method (https://github.com/WagicProject/wagic/commit/ae81568463271e621a19ba5ea40c0b27d0c456ae) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved the Android downloader, now it's a lot faster because all the image urls have been indexed. (https://github.com/WagicProject/wagic/commit/2fe9924fe56b6fd38e357073e8027f5b4c8fc54a) ([Vitty85](https://github.com/Vitty85)) + +### 29/08/19 +- *Committed:* Fix on UST card download image (https://github.com/WagicProject/wagic/commit/818233213ea4d4c2d4406b3dcaeb795bc616bb5b) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on some indexes on image donwloader. (https://github.com/WagicProject/wagic/commit/d9019c080825c6f9726fa2b951b15db412e57edc) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed V17 set total card numbers from 16 to 29 in dat file. Improved Android card image downloader. (https://github.com/WagicProject/wagic/commit/fdaed6503a15ef1b9ff17e4d809cbd47c7b21b24) ([Vitty85](https://github.com/Vitty85)) + +### 28/08/19 +- *Committed:* Improved Android Downloader: Bug Fixing and boosted token searching algorithm. (https://github.com/WagicProject/wagic/commit/e10213a373078f838fcc0758e6fdeb4f4f8585d9) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android downloader: the token searching algorithm has been boosted in terms of speed and reliability. (https://github.com/WagicProject/wagic/commit/34732a5f5427763d537a147a91f9a5a995db2d63) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fixed minor bugs on downloader. (https://github.com/WagicProject/wagic/commit/d8d6025652fea6ebd53fe98a2ee391a60a3b7d18) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Token searching algorithm and fixed some image URLs with higher resolution from DeckmMster and ScryFall. (https://github.com/WagicProject/wagic/commit/01117f4cb72590d626d14930b1e9152d2f536927) ([Vitty85](https://github.com/Vitty85)) + +### 27/08/19 +- *Committed:* Improved downloader, added pause/resume. (https://github.com/WagicProject/wagic/commit/a25448cde7e48222411f5124c925c90fa25ecdba) ([Vitty85](https://github.com/Vitty85)) + +### 26/08/19 +- *Committed:* Fix on UST set for Android Downloader and fix on StopDownload action. (https://github.com/WagicProject/wagic/commit/ef4b18b394dbe696a18106e77bfdb519779989da) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android Downloader, fix on UST set. (https://github.com/WagicProject/wagic/commit/683b2fbed87885fde90a0f90dce0e11fee448bf4) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android Downloader and bug fixing (https://github.com/WagicProject/wagic/commit/cdfadec38ba22c7e68bc8cbee991211cb579ab4c) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android Downloader: added Image Resolution chooser and fixed several bugs. (https://github.com/WagicProject/wagic/commit/7b434f33e809f8406e7a3d850c5f1e1bf24c3dd0) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android Downloader and added the multiple set selection in the download option menu. (https://github.com/WagicProject/wagic/commit/29f1420abcdbeadba10e50a7b1372de141a4bde5) ([Vitty85](https://github.com/Vitty85)) + +### 25/08/19 +- *Committed:* Improved Dowloader: Set Async thread and displayed a progress bar for resource loading and card image downloading. (https://github.com/WagicProject/wagic/commit/39884d9711e4ab242bd1f978e8663f722c5de170) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Downloader and Option Menu handlers. (https://github.com/WagicProject/wagic/commit/a5c9f877f7e129ca97101cd9604de739d5dbfcd5) ([Vitty85](https://github.com/Vitty85)) + +### 24/08/19 +- *Committed:* Improved Android Image Downloader adding execptions and errors handling (https://github.com/WagicProject/wagic/commit/c603765908db750853e44be2841df2ed9eedd827) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Android Image Downloader (https://github.com/WagicProject/wagic/commit/a0b4a1f77c8904be9ce21d663a1728d222c30646) ([Vitty85](https://github.com/Vitty85)) + +### 23/08/19 +- *Committed:* Improvement on token search algorithm, not it even uses deckmaster website. (https://github.com/WagicProject/wagic/commit/e0a2a45037022069bdfbd9c1f4090b20326f18a2) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved token search algorithm. (https://github.com/WagicProject/wagic/commit/4c6f5126a6c026ddc1451603048b8bbedc47d318) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on C19 _cards.dat file (added double cards such as dusk/dawn, etc.) (https://github.com/WagicProject/wagic/commit/50da2fef421be42532045eeabdfa4e5a94e454a9) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on Android downloader and code indent (https://github.com/WagicProject/wagic/commit/9dfd513ad3ae6cf4e78d2c634bc6f4529ea0967a) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix Exception on Android downloader. (https://github.com/WagicProject/wagic/commit/30622010dff22951b0cae7ae1935b870f5b35451) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Added the C19 set and primitives (https://github.com/WagicProject/wagic/commit/f4d9de94901e10325566542458dcdba7ebf173b3) ([Vitty85](https://github.com/Vitty85)) + +### 22/08/19 +- *Committed:* Improved Downloader adding retries and a better token search algorithm. (https://github.com/WagicProject/wagic/commit/1092d4121a14f5024cd728194fd9b9327992496d) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved the Image Downloader (now Zip works at the end of download!) (https://github.com/WagicProject/wagic/commit/2ec4b78a8acefca7f7402b5ce1f0f5c73af0a403) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Improved Image Downloader (but still zipper not working on Android) (https://github.com/WagicProject/wagic/commit/1b88f7d3f98e41249b0ca78b25d5a7b2b22a6397) ([Vitty85](https://github.com/Vitty85)) + +### 20/08/19 +- *Committed:* Added SS2 set. (https://github.com/WagicProject/wagic/commit/2ac3ec6f09fced4586e7ca57b86f0ccc66fc6d9a) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Downloader for Card Images now working on Android version with OptionMenuButton (no zip) (https://github.com/WagicProject/wagic/commit/73138d21760d6a4a6f3c40c5258aea6139ee6fc2) ([Vitty85](https://github.com/Vitty85)) + +### 19/08/19 +- *Committed:* Retored Option Menu Android and added a draft of card images downloader (not working yet) (https://github.com/WagicProject/wagic/commit/7cb0d8b84355788733226a3121bfe422431dc2f1) ([Vitty85](https://github.com/Vitty85)) + +### 18/08/19 +- *Committed:* Separated graphics of PSP from PC/Android version (https://github.com/WagicProject/wagic/commit/1dc5c48ff6e4f8e609cefa6a8d285e2710450664) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Fix on Primitives and Fix Android (https://github.com/WagicProject/wagic/commit/42754fd83c4d5c77fa857fc33109716df1894552) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Android Fix (https://github.com/WagicProject/wagic/commit/301de0f6f77cce6c6a89cde48ed98afbf0d78566) ([Vitty85](https://github.com/Vitty85)) + +- *Committed:* Android Fix (https://github.com/WagicProject/wagic/commit/9be1d447882ddd5c284463f4170314ba3915cef4) ([Vitty85](https://github.com/Vitty85)) + +### 10/08/19 +- *Committed:* Added PSP res file, fixed bug for PSP version and added M20, MH1 and UST sets and primitives. (https://github.com/WagicProject/wagic/commit/7328c45013c6ede1e8e793b911d9eaad13c48415) ([Vitty85](https://github.com/Vitty85)) + +### 08/05/19 +- *Committed:* Commander Anthology (CMA) Correction (https://github.com/WagicProject/wagic/commit/3d9526a1dd1f4294f18278192e8c06a29400544f) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 06/05/19 +- *Committed:* Merge branch 'master' of https://github.com/WagicProject/wagic (https://github.com/WagicProject/wagic/commit/1b8157ef0e55d0a5cb65b753628f06572eb7b7e7) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Fixes to primitives (https://github.com/WagicProject/wagic/commit/8d20fd64838511fa61c04301ca60d4617b13a1ea) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Revert "Fixes to primitives". This reverts commit eb7d8850f4f99e4064b4cd7dda82920d7f07d603. (https://github.com/WagicProject/wagic/commit/66741957c36bb8eb79f2c2f3e6735274011db497) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Fixes to primitives (https://github.com/WagicProject/wagic/commit/eb7d8850f4f99e4064b4cd7dda82920d7f07d603) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 04/05/19 +- *Committed:* Delete CM1.zip (https://github.com/WagicProject/wagic/commit/934b9d2856889f6d0340d46ccb9f511e0d966c91) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Commander's Arsenal (CM1) had the wrong name, this is the correct name and set code. (https://github.com/WagicProject/wagic/commit/0af443b7537d57bfa49febc871ab47d8c0949869) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 02/05/19 +- *Committed:* War of the Spark _cards.dat (https://github.com/WagicProject/wagic/commit/41e160ae3430f56a1d5d9ee589c9abd38646307d) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Major Corrections to WAR and removing crashing cards (https://github.com/WagicProject/wagic/commit/8b620627d9941c89b30bf263eafaa91c48ee9c21) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Double face cards should be marked as tokens (https://github.com/WagicProject/wagic/commit/d943778309ad298fe6f4356574967ae51a9ef83c) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Teaching AI proliferate and shocklands. Some minor changes, corrections to XLN and C17, changing name of game mode from horde to tribal wars (https://github.com/WagicProject/wagic/commit/06cb835a5bb447704655f75aac00163760885176) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 26/04/19 +- *Committed:* Preparing for a release, bug fixes and adjustments to game modes (https://github.com/WagicProject/wagic/commit/f1a529576e5c2f5635e68a1e39a2ab349239f2d5) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* Uploading sets since Amonkhet until War of the spark (https://github.com/WagicProject/wagic/commit/1af3cff419766abf8db37199a9f4148dc3703d76) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 20/04/19 +- *Committed:* Set limited game mode, AI changes, primitives and _cards.dat corrections (https://github.com/WagicProject/wagic/commit/5db6b807bad7d998457d042126f46f7298c1ed78) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* New game modes (https://github.com/WagicProject/wagic/commit/1c6b0bdfd56a47506547fe1c5b2bb405a7c25715) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 18/04/19 +- *Committed:* Bug fix for the biggest crash and fixes to the primitives (https://github.com/WagicProject/wagic/commit/3dfcc65fa6c7295c635d2652178918ba6d41851f) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 15/04/19 +- *Committed:* Fixing primitives and mayor bugs report (https://github.com/WagicProject/wagic/commit/c3937ce517706a129597cdbfdebecc6b2b5ea467) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +- *Committed:* New game modes, bug fixes in primitives, improving AI, new planeswalkers type rule. New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game. Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game. Teaching AI new things and changing values of efficiency. You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor). (https://github.com/WagicProject/wagic/commit/ab1fbaa806fc48509b01a1649c7e8dab8745ec7b) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 01/04/19 +- *Committed:* Last March Update. Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version. Some minor UI improvements (https://github.com/WagicProject/wagic/commit/6eca5bea2fd19284d0c254ff21e5ec12b3d4018d) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 28/03/19 +- *Committed:* - removing debug info after travis build fix (https://github.com/WagicProject/wagic/commit/e4d73d95ecb2d903ffd20b4eb43219ff11599cdc) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 7 (groovy, Java 8 incompatibility) (https://github.com/WagicProject/wagic/commit/363383df6d9e2731add17e7916809269602c1f26) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 6 (ant error log too long) (https://github.com/WagicProject/wagic/commit/0d05804376e9643fc861a29118be1940133735b6) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 5 (https://github.com/WagicProject/wagic/commit/cdd36a404b64ef6dce0c2d269a3867d801d05562) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - fix bad commit travis.yml (https://github.com/WagicProject/wagic/commit/64c509980ca128a2ceabcb336819e04a39e13a2b) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 4 (https://github.com/WagicProject/wagic/commit/46ba0182013f8029ad3ab01f919ecb9e765b5929) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 3 (https://github.com/WagicProject/wagic/commit/0cb931e6e284f83ca98a0eebb5b0282047dbd356) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug pt 2 (https://github.com/WagicProject/wagic/commit/58af6f73d98e0fc04c4b787d4a5c773e4d45bff6) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build travis script debug (https://github.com/WagicProject/wagic/commit/e81f1299cb069aa4e06eb0aeb1cdec403f9dca2f) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build android dependancies pt 3 (https://github.com/WagicProject/wagic/commit/9b5f9684b013e1466d246c8f2642a83a5b4c2a94) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build android dependancies pt 2 (https://github.com/WagicProject/wagic/commit/d934c0948c1bf9cb140fc061baeb56d038e5b5b1) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* - try to fix travis build android dependancies (https://github.com/WagicProject/wagic/commit/917a3a88df7c2c3d3bc2eee909a634b296778cc0) ([Rolzad73](https://github.com/Rolzad73)) + +### 27/03/19 +- *Committed:* - try to fix travis build (https://github.com/WagicProject/wagic/commit/dc5b8a8c523219b04a9a436d0691b377f9faffb7) ([Rolzad73](https://github.com/Rolzad73)) + +- *Committed:* Uploading a couple of years of sets (https://github.com/WagicProject/wagic/commit/d2b44e652b359824f54cbd3c49221f042b6cc54d) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 26/03/19 +- *Committed:* Update primitives (https://github.com/WagicProject/wagic/commit/1ce3b469e7adf2526a404a1fafaf34df1e8ec8c6) ([EduardoMunozGomez](https://github.com/EduardoMunozGomez)) + +### 03/06/16 +- *Committed:* unused variable (https://github.com/WagicProject/wagic/commit/be53c68d28e0cf0ad0f7955c4c87df0d41057d92) ([kevlahnota](https://github.com/kevlahnota)) + +### 03/06/16 +- *Committed:* Cascade Class (https://github.com/WagicProject/wagic/commit/62fa9acc9ff5c924963b25582645c2cb09c8984f) ([kevlahnota](https://github.com/kevlahnota)) + +### 03/06/16 +- *Committed:* Merge remote-tracking branch 'refs/remotes/WagicProject/master' (https://github.com/WagicProject/wagic/commit/0493c4063f0e5cb355064152bb93f492ffa512f2) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* Should fix Macosx build (https://github.com/WagicProject/wagic/commit/956d0a736d746b6c00febf85fcc21983607b873c) ([Xawotihs](https://github.com/Xawotihs)) + +### 02/06/16 +- *Merged remote-tracking:* Merge remote-tracking branch 'refs/remotes/WagicProject/master' (https://github.com/WagicProject/wagic/commit/b407701d942fafb672029eb5d98fefc0f081bb46) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Merged pull-request:* Merge pull request #672 from kevlahnota/master (https://github.com/WagicProject/wagic/commit/b407701d942fafb672029eb5d98fefc0f081bb46) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* Cascade (https://github.com/WagicProject/wagic/commit/b407701d942fafb672029eb5d98fefc0f081bb46) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* Merge remote-tracking branch 'refs/remotes/WagicProject/master' (https://github.com/WagicProject/wagic/commit/b407701d942fafb672029eb5d98fefc0f081bb46) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Merged pull-request:* Merge pull request #671 from kevlahnota/master (https://github.com/WagicProject/wagic/commit/b407701d942fafb672029eb5d98fefc0f081bb46) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* parenthesis try to fix psp build (https://github.com/WagicProject/wagic/commit/ed6755496f39c3f4f104f407c504ba6eca03bc28) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* whitespace (https://github.com/WagicProject/wagic/commit/4530115506fb99382c6728106f0dd689f8058940) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Committed:* Cant life change (https://github.com/WagicProject/wagic/commit/aabb9053131435332fb737243e05e197c58c0547) ([kevlahnota](https://github.com/kevlahnota)) + +### 02/06/16 +- *Merged pull-request:* Merge pull request #1 from WagicProject/master (https://github.com/WagicProject/wagic/commit/aaf2d271bc6b547edc261424f7049a2499288f0c) ([kevlahnota](https://github.com/kevlahnota)) + +- *Committed:* added abilities= keyword "devoid" (https://github.com/WagicProject/wagic/commit/1369a08863be19197eea8480a5de3e13daaecf4e) ([zethfoxster](https://github.com/zethfoxster)) + +### 01/06/16 +- *Committed:* minor skip phase (https://github.com/WagicProject/wagic/commit/ac9dfd570a102e31fbb1cdfda2326fe12926fd38) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* Fix crash for Deck Menu (https://github.com/WagicProject/wagic/commit/5cd5f4b38e2c4c121f7e635dbf3db9b4c685cb37) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* Add "Snow" Cards (https://github.com/WagicProject/wagic/commit/57c7796424b92b82c3e4743e11900100eaf4ce51) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* Merge branch 'master' of https://github.com/WagicProject/wagic (https://github.com/WagicProject/wagic/commit/dd6c1c3d01f8a49044d754f3e9251c61f904c6c9) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* tidying up (https://github.com/WagicProject/wagic/commit/fd89d51f843e76f70f3825e4c62206e3eb043829) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* Update test, colorless mana changes (https://github.com/WagicProject/wagic/commit/712fc26d56e38da6e12804b0d0a22262f65060ac) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* re add the comparison (https://github.com/WagicProject/wagic/commit/9e501877407ecabbb38776f7b340b2a54545b30f) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* try to fix psp compilation (https://github.com/WagicProject/wagic/commit/a36b47e5003480393fa5dca649634862aa2a6008) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* Snow Mana produced by snow permanent (https://github.com/WagicProject/wagic/commit/a454c3e5646f8ae08b494aefe7bee277b823ec98) ([kevlahnota](https://github.com/kevlahnota)) + +### 01/06/16 +- *Committed:* ok sorry about the confusion, so the issue was with {1}{c} and how its handled. we only need to replace the adding of colorless in the manapool, the old colorless is still very very valid and should be left in place as is. (https://github.com/WagicProject/wagic/commit/26b30cb20d22c73dabb159d76368032c3d13d4ac) ([zethfoxster](https://github.com/zethfoxster)) + +### 30/05/16 +- *Committed:* whoops heres the other half. tested with following arbor elf test card (https://github.com/WagicProject/wagic/commit/7639e18c39c7bf5ede02146e866309c86a01b2af) ([zethfoxster](https://github.com/zethfoxster)) + +### 30/05/16 +- *Committed:* defining "colorless" waste land mana. (https://github.com/WagicProject/wagic/commit/80d0ee4dc312a2af0609f6dff21f6bd4d9a65290) ([zethfoxster](https://github.com/zethfoxster)) + +### 30/05/16 +- *Committed:* deckstats crash when "unlock cards" is used [#\668](https://github.com/WagicProject/wagic/commit/8a6b4a49f5900be63ff0add8744cc27396d3cbf4) ([zethfoxster](https://github.com/zethfoxster)) + +### 29/05/16 +- *Committed:* super rare loop in ai combos and fix [#\667](https://github.com/WagicProject/wagic/commit/00adb20dc71fff4c46f3420c240960ed39c78588) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* add "colorless" manacost (https://github.com/WagicProject/wagic/commit/22d4cbbd1ece8f88a866055f1113dbc954cc1eae) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* count valid targets any creature (https://github.com/WagicProject/wagic/commit/1d81c12150ef221b29635425f6d2388abea3d0ef) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* count valid targets, count creature/s that are valid target/s (https://github.com/WagicProject/wagic/commit/0fed1ba1abaf73f22dd730a48c011ab3f18ec047) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* Bug Fix, Fix send to library as a cost and add support for moving a card to graveyard as a cost(cards like Void Attendant from Battle for Zendikar) (https://github.com/WagicProject/wagic/commit/0fed1ba1abaf73f22dd730a48c011ab3f18ec047) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* fix type Ajani Steadfast forcefield for play and planeswalker only.. (https://github.com/WagicProject/wagic/commit/0fed1ba1abaf73f22dd730a48c011ab3f18ec047) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* ajani steadfast ajani steadfast emblem (https://github.com/WagicProject/wagic/commit/0fed1ba1abaf73f22dd730a48c011ab3f18ec047) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* Indicator Green border indicator for pay zero, can play from exile or can play from graveyard cards... (https://github.com/WagicProject/wagic/commit/0fed1ba1abaf73f22dd730a48c011ab3f18ec047) ([kevlahnota](https://github.com/kevlahnota)) + +### 29/05/16 +- *Committed:* Ral Zarek Fix Loyalty Counter (https://github.com/WagicProject/wagic/commit/e45290e834cbda242b5393a72b7640d9d0edd902) ([kevlahnota](https://github.com/kevlahnota)) + +### 28/05/16 +- *Committed:* Reversed android and Qt apt stuff (https://github.com/WagicProject/wagic/commit/95cec8874232c9f4df3b60d3da71b495ba67679b) ([Xawotihs](https://github.com/Xawotihs)) + +### 28/05/16 +- *Committed:* Moved -qq options (https://github.com/WagicProject/wagic/commit/95cec8874232c9f4df3b60d3da71b495ba67679b) ([Xawotihs](https://github.com/Xawotihs)) + +### 28/05/16 +- *Committed:* Removed comment (https://github.com/WagicProject/wagic/commit/95cec8874232c9f4df3b60d3da71b495ba67679b) ([Xawotihs](https://github.com/Xawotihs)) + +### 28/05/16 +- *Committed:* Replaced Qt ppa (https://github.com/WagicProject/wagic/commit/95cec8874232c9f4df3b60d3da71b495ba67679b) ([Xawotihs](https://github.com/Xawotihs)) + +### 28/05/16 +- *Committed:* Fix summoning sickness Cards like control magic (using alias=1194) always resets the summoning sickness, commenting this solves the problem... (https://github.com/WagicProject/wagic/commit/18430dca25ff38c39455cc671a3a805d70a5d794) ([kevlahnota](https://github.com/kevlahnota)) + +### 27/05/16 +- *Committed:* Update appveyor.yml try to fix appveyor (https://github.com/WagicProject/wagic/commit/8a374f53bc24781b390cb4b2a9dd75210307726a) ([kevlahnota](https://github.com/kevlahnota)) + +#### 26/5/16 +- *Committed:* Nasty memleak crashing devices and its fix. #664 thanks zethfox [#\f5d00dd] (https://github.com/WagicProject/wagic/commit/7a34543004e310342faade11befc4fac51715685) ([kevlahnota](https://github.com/kevlahnota)) + #### 8/3/16 - *Merged pull-request:* andAbility on ATokenCreator, Extend AAFlip [#\824] (https://github.com/WagicProject/wagic/pull/824) ([kevlahnota](https://github.com/kevlahnota)) diff --git a/JGE/Makefile b/JGE/Makefile index 224d84629..63822b226 100644 --- a/JGE/Makefile +++ b/JGE/Makefile @@ -84,7 +84,7 @@ OBJS = $(GENERIC_OBJS) $(LINUX_OBJS) TARGET_LIB = libjge.a TARGET_HGE = libhgetools.a INCDIR = $(shell freetype-config --cflags 2> /dev/null) -I/usr/X11/include -I/usr/include/boost -Isrc/zipFS -Iinclude/ -CXXFLAGS += -DLINUX $(FMOD) +CXXFLAGS += -DLINUX -DNETWORK_SUPPORT $(FMOD) CXXFLAGS += $(INCDIR) LIBDIR = lib/linux endif diff --git a/JGE/include/JGE.h b/JGE/include/JGE.h index 69974f178..00f69f266 100644 --- a/JGE/include/JGE.h +++ b/JGE/include/JGE.h @@ -394,6 +394,7 @@ class JGE void SetJNIEnv(JNIEnv * env, jclass cls); void sendJNICommand(std::string command); std::string getFileSystemLocation(); + std::string getFileUserFolderPath(); #endif protected: diff --git a/JGE/include/JGui.h b/JGE/include/JGui.h index 2d263ded1..faf6e2f4b 100644 --- a/JGE/include/JGui.h +++ b/JGE/include/JGui.h @@ -30,6 +30,7 @@ const int kInfoMenuID = -200; const int kRandomPlayerMenuID = -11; const int kRandomAIPlayerMenuID = -12; const int kEvilTwinMenuID = -14; +const int kCommanderMenuID = -33; class JGuiListener { diff --git a/JGE/src/JFileSystem.cpp b/JGE/src/JFileSystem.cpp index 3f6fb149c..b7bd7021f 100644 --- a/JGE/src/JFileSystem.cpp +++ b/JGE/src/JFileSystem.cpp @@ -129,10 +129,11 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath) DebugTrace("User path " << userPath); DebugTrace("System path " << systemPath); #elif defined (ANDROID) - userPath = JGE::GetInstance()->getFileSystemLocation(); - systemPath = ""; + userPath = JGE::GetInstance()->getFileUserFolderPath(); + systemPath = JGE::GetInstance()->getFileSystemLocation(); - DebugTrace("User path " << userPath); + DebugTrace("User path " << userPath); + DebugTrace("System path " << systemPath); #elif defined (QT_CONFIG) QDir sysDir(RESDIR); @@ -257,6 +258,7 @@ void JFileSystem::clearZipCache() bool JFileSystem::AttachZipFile(const string &zipfile, char *password /* = NULL */) { +#ifndef WIN32 if (mZipAvailable && mZipFile.is_open()) { if (mZipFileName != zipfile) @@ -264,7 +266,7 @@ bool JFileSystem::AttachZipFile(const string &zipfile, char *password /* = NULL else return true; } - +#endif mZipFileName = zipfile; mPassword = password; diff --git a/JGE/src/JGE.cpp b/JGE/src/JGE.cpp index 2c5e9d5bc..86e7b8281 100644 --- a/JGE/src/JGE.cpp +++ b/JGE/src/JGE.cpp @@ -668,7 +668,7 @@ string JGE::getFileSystemLocation() if (env == NULL) { DebugTrace("An Error Occurred in getting the JNI Environment whie trying to get the system folder location. Defaulting to /mnt/sdcard/net.wagic.app/Wagic"); - return "/mnt/sdcard/Wagic"; + return "/mnt/sdcard/Wagic/Res"; }; jclass jniClass = env->FindClass("org/libsdl/app/SDLActivity"); @@ -677,7 +677,36 @@ string JGE::getFileSystemLocation() if (methodId == 0) { DebugTrace("An Error Occurred in getting the JNI methodID for getSystemFolderPath. Defaulting to /mnt/sdcard/Wagic"); - return "/mnt/sdcard/Wagic"; + return "/mnt/sdcard/Wagic/Res"; + }; + + jstring systemPath = (jstring) env->CallStaticObjectMethod(jniClass, methodId); + + // Now convert the Java String to C++ char array + const char* cstr = env->GetStringUTFChars(systemPath, 0); + string retVal (cstr); + env->ReleaseStringUTFChars(systemPath, cstr); + env->DeleteLocalRef(systemPath); + + return retVal; +} + +string JGE::getFileUserFolderPath() +{ + JNIEnv * env = getJNIEnv(); + if (env == NULL) + { + DebugTrace("An Error Occurred in getting the JNI Environment whie trying to get the system folder location. Defaulting to /mnt/sdcard/net.wagic.app/Wagic"); + return "/mnt/sdcard/Wagic/User"; + }; + + jclass jniClass = env->FindClass("org/libsdl/app/SDLActivity"); + jmethodID methodId = env->GetStaticMethodID( jniClass, "getUserFolderPath", "()Ljava/lang/String;"); + + if (methodId == 0) + { + DebugTrace("An Error Occurred in getting the JNI methodID for getSystemFolderPath. Defaulting to /mnt/sdcard/Wagic"); + return "/mnt/sdcard/Wagic/User"; }; jstring systemPath = (jstring) env->CallStaticObjectMethod(jniClass, methodId); diff --git a/JGE/src/JGui.cpp b/JGE/src/JGui.cpp index 11c6cf38f..7083cf1bf 100644 --- a/JGE/src/JGui.cpp +++ b/JGE/src/JGui.cpp @@ -197,7 +197,7 @@ bool JGuiController::CheckUserInput(JButton key) mObjects[mCurr]->Entering(); } mEngine->LeftClickedProcessed(); - mEngine->ResetInput(); + mEngine->ResetInput(); return true; } mEngine->LeftClickedProcessed(); diff --git a/JGE/src/android/JSfx.cpp b/JGE/src/android/JSfx.cpp index fc6aa2e54..52c295f09 100644 --- a/JGE/src/android/JSfx.cpp +++ b/JGE/src/android/JSfx.cpp @@ -184,7 +184,13 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName) const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &music->playerObject, &audioSrc, &audioSnk, 2, ids, req); DebugTrace("result " << result); - + + if(result == SL_RESULT_MEMORY_FAILURE){ + delete music; + mCurrentMusic = NULL; + return NULL; + } + // realize the player result = (*music->playerObject)->Realize(music->playerObject, SL_BOOLEAN_FALSE); DebugTrace("result " << result); @@ -303,6 +309,12 @@ JSample *JSoundSystem::LoadSample(const char *fileName) 1, ids, req); DebugTrace("result " << result); + if(result == SL_RESULT_MEMORY_FAILURE){ + delete sample; + mCurrentSample = NULL; + return NULL; + } + // realize the player result = (*sample->playerObject)->Realize(sample->playerObject, SL_BOOLEAN_FALSE); DebugTrace("result " << result); diff --git a/JGE/src/hge/hgeparticle.cpp b/JGE/src/hge/hgeparticle.cpp index 403b91fd7..99fc2b8d8 100644 --- a/JGE/src/hge/hgeparticle.cpp +++ b/JGE/src/hge/hgeparticle.cpp @@ -96,7 +96,8 @@ hgeParticleSystem::hgeParticleSystem(hgeParticleSystemInfo *psi) { //hge=hgeCreate(HGE_VERSION); - memcpy(&info, psi, sizeof(hgeParticleSystemInfo)); + if (psi) + memcpy(&info, psi, sizeof(hgeParticleSystemInfo)); vecLocation.x=vecPrevLocation.x=0.0f; vecLocation.y=vecPrevLocation.y=0.0f; diff --git a/JGE/src/pc/JSocket.cpp b/JGE/src/pc/JSocket.cpp index f04d36913..3523af1e3 100644 --- a/JGE/src/pc/JSocket.cpp +++ b/JGE/src/pc/JSocket.cpp @@ -48,7 +48,9 @@ JSocket::JSocket(string ipAddr) #ifdef WIN32 unsigned int addr_dest = inet_addr(ipAddr.c_str()); - hostentptr=gethostbyaddr((char*) &addr_dest, 4, AF_INET); + hostentptr = gethostbyaddr((char*) &addr_dest, 4, AF_INET); + if (hostentptr == NULL) + hostentptr = gethostbyname(ipAddr.c_str()); // Fix for Windows if IP Address cannot be resolved. #elif LINUX hostentptr = gethostbyname(ipAddr.c_str()); #endif diff --git a/README.md b/README.md index d1d346d32..4f051f6ed 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ #Wagic the Homebrew -[![Build Status](https://travis-ci.org/WagicProject/wagic.png?branch=master)](https://travis-ci.org/WagicProject/wagic) +[![Build Status](https://travis-ci.org/WagicProject/wagic.png?branch=master)](https://travis-ci.com/WagicProject/wagic) [![Build status](https://ci.appveyor.com/api/projects/status/7j4fbr6m62aqej59/branch/master)](https://ci.appveyor.com/project/xawotihs/wagic/branch/master) [![Coverage Status](https://coveralls.io/repos/WagicProject/wagic/badge.png?branch=master)](https://coveralls.io/r/WagicProject/wagic?branch=master) diff --git a/projects/mtg/Android/AndroidManifest.xml b/projects/mtg/Android/AndroidManifest.xml index 543d9f775..1da0f820b 100644 --- a/projects/mtg/Android/AndroidManifest.xml +++ b/projects/mtg/Android/AndroidManifest.xml @@ -1,16 +1,28 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/projects/mtg/Android/default.properties b/projects/mtg/Android/default.properties index 8010039f3..d0a34ed75 100644 --- a/projects/mtg/Android/default.properties +++ b/projects/mtg/Android/default.properties @@ -8,4 +8,4 @@ # project structure. # Project target. -target=android-10 +target=android-23 diff --git a/projects/mtg/Android/jni/Android.mk b/projects/mtg/Android/jni/Android.mk index 9647f0a36..4ddc142d8 100644 --- a/projects/mtg/Android/jni/Android.mk +++ b/projects/mtg/Android/jni/Android.mk @@ -12,7 +12,7 @@ BOOST_PATH := $(MY_WAGIC_ROOT)/Boost JPEG_PATH := $(JGE_PATH)/Dependencies/libjpeg PNG_PATH := $(JGE_PATH)/Dependencies/libpng -LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG +LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG -DNETWORK_SUPPORT LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC -DTIXML_USE_STL LOCAL_CFLAGS += -D__arm__ -D_REENTRANT -D_GLIBCXX__PTHREADS LOCAL_STATIC_LIBRARIES := libpng libjpeg @@ -133,6 +133,7 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \ $(MTG_PATH)/src/WFilter.cpp \ $(MTG_PATH)/src/WFont.cpp \ $(MTG_PATH)/src/WGui.cpp \ + $(MTG_PATH)/src/WParsedInt.cpp \ $(MTG_PATH)/src/WResourceManager.cpp \ $(MTG_PATH)/src/DeckView.cpp \ $(MTG_PATH)/src/CarouselDeckView.cpp \ diff --git a/projects/mtg/Android/jni/Application.mk b/projects/mtg/Android/jni/Application.mk index 53a2e0f9d..3aebe4ea6 100644 --- a/projects/mtg/Android/jni/Application.mk +++ b/projects/mtg/Android/jni/Application.mk @@ -1,8 +1,8 @@ APP_PROJECT_PATH := $(call my-dir)/.. APP_CPPFLAGS += -frtti -fexceptions -APP_ABI := armeabi armeabi-v7a +APP_ABI := armeabi-v7a #APP_ABI := x86 # mainly for emulators -APP_STL := gnustl_static +APP_STL := c++_static APP_MODULES := libpng libjpeg main SDL #APP_OPTIM is 'release' by default diff --git a/projects/mtg/Android/libs/armeabi-v7a/libSDL.so b/projects/mtg/Android/libs/armeabi-v7a/libSDL.so new file mode 100644 index 000000000..510d305a7 Binary files /dev/null and b/projects/mtg/Android/libs/armeabi-v7a/libSDL.so differ diff --git a/projects/mtg/Android/libs/armeabi-v7a/libmain.so b/projects/mtg/Android/libs/armeabi-v7a/libmain.so new file mode 100644 index 000000000..8444caa6f Binary files /dev/null and b/projects/mtg/Android/libs/armeabi-v7a/libmain.so differ diff --git a/projects/mtg/Android/libs/jsoup-1.11.3.jar b/projects/mtg/Android/libs/jsoup-1.11.3.jar new file mode 100644 index 000000000..80c0ca825 Binary files /dev/null and b/projects/mtg/Android/libs/jsoup-1.11.3.jar differ diff --git a/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar b/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar new file mode 100644 index 000000000..84f3fc8ee Binary files /dev/null and b/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar differ diff --git a/projects/mtg/Android/project.properties b/projects/mtg/Android/project.properties index b7c2081d5..916037e33 100644 --- a/projects/mtg/Android/project.properties +++ b/projects/mtg/Android/project.properties @@ -11,4 +11,4 @@ #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt # Project target. -target=android-10 +target=android-23 diff --git a/projects/mtg/Android/res/layout/main.xml b/projects/mtg/Android/res/layout/main.xml index 704434a18..fb4da7202 100644 --- a/projects/mtg/Android/res/layout/main.xml +++ b/projects/mtg/Android/res/layout/main.xml @@ -4,6 +4,7 @@ android:id="@+id/mainLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" + android:keepScreenOn="true" > Wagic - 0.20.1 - Wagic v0.20.1\\nAll Rights Reserved. + 0.23.1 + All Rights Reserved. diff --git a/projects/mtg/Android/src/net/wagic/utils/DeckImporter.java b/projects/mtg/Android/src/net/wagic/utils/DeckImporter.java index 74aeaafe0..612d825db 100644 --- a/projects/mtg/Android/src/net/wagic/utils/DeckImporter.java +++ b/projects/mtg/Android/src/net/wagic/utils/DeckImporter.java @@ -16,7 +16,7 @@ public class DeckImporter String message = ""; String deck = ""; String deckname = ""; - String prefix = "#SB:"; + String prefix = ""; int cardcount = 0; if(f.exists() && !f.isDirectory()) { @@ -36,7 +36,14 @@ public class DeckImporter { String line = scanner.nextLine(); line = line.trim(); - if (!line.equals("") && cardcount < 61) // don't write out blank lines + if (line.equals("")) { + line = scanner.nextLine(); + prefix = "#SB:"; // Sideboard started from next card. + if (line.equals("")) { + line = scanner.nextLine(); // Sometimes there are 2 blank lines from main deck and sideboard. + } + } + if (!line.equals("")) // don't write out blank lines { String[] slines = line.split("\\s+"); String arranged = ""; @@ -50,60 +57,57 @@ public class DeckImporter { arranged = arranged.substring(5); slines[1] = slines[1].replaceAll("\\[", "").replaceAll("\\]", ""); - deck += arranged + " (" + renameSet(slines[1]) + ") * " + slines[0] + "\n"; + deck += prefix + arranged + " (" + renameSet(slines[1]) + ") * " + slines[0] + "\n"; } else { - deck += arranged + "(*) * " + slines[0] + "\n"; + deck += prefix + arranged + "(*) * " + slines[0] + "\n"; } cardcount += Integer.parseInt(slines[0]); } } } - File profile = new File(activePath + "/Res/settings/options.txt"); + File profile = new File(activePath + "/User/settings/options.txt"); + String profileName = "Default"; if (profile.exists() && !profile.isDirectory()) + profileName = getActiveProfile(profile); + File rootDecks = null; + if (!profileName.equalsIgnoreCase("Default")) + rootDecks = new File(activePath + "/User/profiles/" + profileName); + else + rootDecks = new File(activePath + "/User/player/"); + if (rootDecks.exists() && rootDecks.isDirectory()) { - String profileName = getActiveProfile(profile); - if (profileName != "Missing!") + //save deck + int countdeck = 1; + File[] files = rootDecks.listFiles(); + for (int i = 0; i < files.length; i++) + {//check if there is available deck... + if (files[i].getName().startsWith("deck")) + countdeck++; + } + File toSave = new File(rootDecks + "/deck" + countdeck + ".txt"); + try { - File rootProfiles = new File(activePath + "/Res/profiles/" + profileName); - if (rootProfiles.exists() && rootProfiles.isDirectory()) - { - //save deck - int countdeck = 1; - File[] files = rootProfiles.listFiles(); - for (int i = 0; i < files.length; i++) - {//check if there is available deck... - if (files[i].getName().startsWith("deck")) - countdeck++; - } - File toSave = new File(rootProfiles + "/deck" + countdeck + ".txt"); - try - { - FileOutputStream fop = new FileOutputStream(toSave); + FileOutputStream fop = new FileOutputStream(toSave); - // if file doesn't exists, then create it - if (!toSave.exists()) - { - toSave.createNewFile(); - } - // get the content in bytes - byte[] contentInBytes = deck.getBytes(); - fop.write(contentInBytes); - fop.flush(); - fop.close(); - message = "Import Deck Success!\n" + cardcount + " total cards in this deck\n\n" + deck; - } catch (IOException e) - { - message = e.getMessage(); - } - } else + // if file doesn't exists, then create it + if (!toSave.exists()) { - message = "Missing Folder!"; + toSave.createNewFile(); } + // get the content in bytes + byte[] contentInBytes = deck.getBytes(); + fop.write(contentInBytes); + fop.flush(); + fop.close(); + message = "The deck has been successfully imported as: " + toSave.getName() + "\n" + cardcount + " total cards in this deck\n\n" + deck; + } catch (IOException e) + { + message = e.getMessage(); } } else { - message = "Invalid Profile!"; + message = "Problem opening decks folder: " + rootDecks.getAbsolutePath(); } } else { @@ -143,12 +147,12 @@ public class DeckImporter } else { - return "Missing!"; + return "Default"; } } catch(IOException e) { - return "Missing!"; + return "Default"; } return name; } diff --git a/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java b/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java new file mode 100644 index 000000000..78229b535 --- /dev/null +++ b/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java @@ -0,0 +1,4827 @@ +package net.wagic.utils; + +import org.jsoup.Jsoup; +import org.jsoup.nodes.Document; +import org.jsoup.nodes.Element; +import org.jsoup.select.Elements; +import org.jsoup.nodes.Node; + +import java.util.zip.ZipEntry; +import java.util.zip.ZipFile; +import java.util.Enumeration; + +import net.lingala.zip4j.model.ZipParameters; +import net.lingala.zip4j.model.enums.CompressionMethod; + +import java.io.*; +import java.net.URL; +import java.net.HttpURLConnection; +import java.util.HashMap; +import java.util.Map; +import java.util.ArrayList; +import java.util.List; + +import android.graphics.*; +import android.app.ProgressDialog; +import org.libsdl.app.SDLActivity; + +public class ImgDownloader { + + private static String readLineByLineJava8(String filePath) { + StringBuilder contentBuilder = new StringBuilder(); + + try { + File file = new File(filePath); + BufferedReader br = new BufferedReader(new FileReader(file)); + + String st; + while ((st = br.readLine()) != null) + contentBuilder.append(st).append("\n"); + } catch (Exception e) { + e.printStackTrace(); + } + + return contentBuilder.toString(); + } + + static HashMap> database; + + public static boolean loadDatabase(String path, String databaseurl) { + database = new HashMap>(); + try { + URL url = new URL(databaseurl); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(30000); + httpcon.setReadTimeout(30000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Timeout downloading database file, i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Timeout downloading database file, i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Error: Timeout downloading database file, i will use the slow method..."); + return false; + } + byte[] response = out.toByteArray(); + String databasepath = path + File.separator + "CardImageLinks.csv"; + FileOutputStream fos = new FileOutputStream(databasepath); + fos.write(response); + fos.close(); + + String lines = readLineByLineJava8(databasepath); + String[] rows = lines.split("\n"); + for (int i = 1; i < rows.length; i++) { + String[] cols = rows[i].split(";"); + if (database.get(cols[0]) == null) + database.put(cols[0], new HashMap()); + database.get(cols[0]).put(cols[1], cols[2]); + } + File del = new File(databasepath); + del.delete(); + } catch (Exception e) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + return true; + } + + public static boolean fastDownloadCard(String set, String id, String name, String imgPath, String thumbPath, int ImgX, int ImgY, int ThumbX, int ThumbY, int Border, int BorderThumb) { + if (database == null) + return false; + HashMap subdb = database.get(set); + if (subdb == null) + return false; + String imageurl = subdb.get(id); + if (imageurl == null) + return false; + try { + URL url = new URL(imageurl); + if (url == null) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 2 times more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 1 time more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + out.close(); + in.close(); + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + if(Border > 0) + resized = Bitmap.createBitmap(resized, Border, Border, ImgX-2*Border, ImgY-2*Border); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.out.println("Warning: Problem resizing card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + try { + Bitmap yourBitmapThumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapThumb, ThumbX, ThumbY, true); + if(BorderThumb > 0) + resizedThumb = Bitmap.createBitmap(resizedThumb, BorderThumb, BorderThumb, ThumbX-2*BorderThumb, ThumbY-2*BorderThumb); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.out.println("Warning: Problem resizing card thumbnail: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } catch (Exception e) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + imageurl = subdb.get(id + "t"); + if (imageurl != null && !imageurl.isEmpty()) { + System.err.println("The card: " + name + " (" + id + ".jpg) can create a token, i will try to download that image too as " + id + "t.jpg"); + try { + URL url = new URL(imageurl); + if (url == null) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream intoken; + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 2 times more..."); + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 1 time more..."); + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + } + } + ByteArrayOutputStream outtoken = new ByteArrayOutputStream(); + byte[] buftoken = new byte[1024]; + int ntoken = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 2 times more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 1 time more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + outtoken.close(); + intoken.close(); + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + byte[] responsetoken = outtoken.toByteArray(); + String tokenimage = imgPath + File.separator + id + "t.jpg"; + String tokenthumbimage = thumbPath + File.separator + id + "t.jpg"; + FileOutputStream fos2 = new FileOutputStream(tokenimage); + fos2.write(responsetoken); + fos2.close(); + try { + Bitmap yourBitmapToken = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedToken = Bitmap.createScaledBitmap(yourBitmapToken, ImgX, ImgY, true); + if(Border > 0) + resizedToken = Bitmap.createBitmap(resizedToken, Border, Border, ImgX-2*Border, ImgY-2*Border); + FileOutputStream fout = new FileOutputStream(tokenimage); + resizedToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.out.println("Warning: Problem resizing token: " + id + "t.jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + try { + Bitmap yourBitmapTokenThumb = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedThumbToken = Bitmap.createScaledBitmap(yourBitmapTokenThumb, ThumbX, ThumbY, true); + if(BorderThumb > 0) + resizedThumbToken = Bitmap.createBitmap(resizedThumbToken, BorderThumb, BorderThumb, ThumbX-2*BorderThumb, ThumbY-2*BorderThumb); + FileOutputStream fout = new FileOutputStream(tokenthumbimage); + resizedThumbToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.out.println("Warning: Problem resizing token thumbnail: " + id + "t.jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } catch (Exception e) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + } + return true; + } + + public static String getSetInfo(String setName, boolean zipped, String path) { + String cardsfilepath = ""; + boolean todelete = false; + if (zipped) { + File resFolder = new File(path + File.separator); + File[] listOfFile = resFolder.listFiles(); + ZipFile zipFile = null; + InputStream stream = null; + File filePath = null; + try { + for (int i = 0; i < listOfFile.length; i++) { + if (listOfFile[i].getName().contains(".zip")) { + zipFile = new ZipFile(path + File.separator + listOfFile[i].getName()); + break; + } + } + if (zipFile == null) + return ""; + Enumeration e = zipFile.entries(); + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + if (entryName.contains("sets" + File.separator)) { + if (entryName.contains("_cards.dat")) { + String[] names = entryName.split(File.separator); + if (setName.equalsIgnoreCase(names[1])) { + stream = zipFile.getInputStream(entry); + byte[] buffer = new byte[1]; + filePath = new File(path + File.separator + "_cards.dat"); + try { + FileOutputStream fos = new FileOutputStream(filePath); + BufferedOutputStream bos = new BufferedOutputStream(fos, buffer.length); + int len; + while ((len = stream.read(buffer)) != -1) { + bos.write(buffer, 0, len); + } + fos.close(); + bos.close(); + cardsfilepath = filePath.getAbsolutePath(); + todelete = true; + } catch (Exception ex) { + } + break; + } + } + } + } + } catch (IOException ioe) { + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + } + } + } else { + File setFolder = new File(path + File.separator + "sets" + File.separator + setName + File.separator); + cardsfilepath = setFolder.getAbsolutePath() + File.separator + "_cards.dat"; + } + String lines = readLineByLineJava8(cardsfilepath); + if (todelete) { + File del = new File(cardsfilepath); + del.delete(); + } + int totalcards = 0; + String findStr = "total="; + int lastIndex = lines.indexOf(findStr); + String totals = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)); + totalcards = Integer.parseInt(totals.split("=")[1]); + findStr = "name="; + lastIndex = lines.indexOf(findStr); + String name = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)).split("=")[1]; + return name + " (" + totalcards + " cards)"; + } + + public static String getSpecialCardUrl(String id, String set) { + String cardurl = ""; + + if(id.equals("15208711t")) + cardurl = "https://img.scryfall.com/cards/large/front/9/c/9c138bf9-8be6-4f1a-a82c-a84938ab84f5.jpg?1562279137"; + else if(id.equals("15208712t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/4/d453ee89-6122-4d51-989c-e78b046a9de3.jpg?1561758141"; + else if(id.equals("2050321t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/8/18b9c83d-4422-4b95-9fc2-070ed6b5bdf6.jpg?1562701921"; + else if(id.equals("22010012t")) + cardurl = "https://img.scryfall.com/cards/large/front/8/4/84dc847c-7a37-4c7f-b02c-30b3e4c91fb6.jpg?1561757490"; + else if(id.equals("4143881t")) + cardurl = "https://img.scryfall.com/cards/large/front/8/a/8a73e348-5bf1-4465-978b-3f31408bade9.jpg?1561757530"; + else if(id.equals("8759611")) + cardurl = "https://img.scryfall.com/cards/large/front/4/1/41004bdf-8e09-4b2c-9e9c-26c25eac9854.jpg?1562493483"; + else if(id.equals("8759911")) + cardurl = "https://img.scryfall.com/cards/large/front/0/b/0b61d772-2d8b-4acf-9dd2-b2e8b03538c8.jpg?1562492461"; + else if(id.equals("8759511")) + cardurl = "https://img.scryfall.com/cards/large/front/d/2/d224c50f-8146-4c91-9401-04e5bd306d02.jpg?1562496100"; + else if(id.equals("8471611")) + cardurl = "https://img.scryfall.com/cards/large/front/8/4/84920a21-ee2a-41ac-a369-347633d10371.jpg?1562494702"; + else if(id.equals("8760011")) + cardurl = "https://img.scryfall.com/cards/large/front/4/2/42ba0e13-d20f-47f9-9c86-2b0b13c39ada.jpg?1562493487"; + else if(id.equals("7448911")) + cardurl = "https://img.scryfall.com/cards/large/front/c/a/ca03131a-9bd4-4fba-b95c-90f1831e86e7.jpg?1562879774"; + else if(id.equals("7453611")) + cardurl = "https://img.scryfall.com/cards/large/front/7/3/73636ca0-2309-4bb3-9300-8bd0c0bb5b31.jpg?1562877808"; + else if(id.equals("7447611")) + cardurl = "https://img.scryfall.com/cards/large/front/2/8/28f72260-c8f9-4c44-92b5-23cef6690fdd.jpg?1562876119"; + else if(id.equals("7467111")) + cardurl = "https://img.scryfall.com/cards/large/front/1/f/1fe2b76f-ddb7-49d5-933b-ccb06be5d46f.jpg?1562875903"; + else if(id.equals("7409311")) + cardurl = "https://img.scryfall.com/cards/large/front/7/5/758abd53-6ad2-406e-8615-8e48678405b4.jpg?1562877848"; + else if(id.equals("3896122t")) + cardurl = "https://img.scryfall.com/cards/large/front/5/9/59a00cac-53ae-46ad-8468-e6d1db40b266.jpg?1562542382"; + else if(id.equals("11492113t")) + cardurl = "https://img.scryfall.com/cards/large/front/5/b/5b9f471a-1822-4981-95a9-8923d83ddcbf.jpg?1562702075"; + else if(id.equals("3896523t")) //Kraken 9/9 + cardurl = "https://img.scryfall.com/cards/large/front/d/0/d0cd85cc-ad22-446b-8378-5eb69fee1959.jpg?1562840712"; + else if(id.equals("7897511")) + cardurl = "https://img.scryfall.com/cards/large/front/a/4/a4f4aa3b-c64a-4430-b1a2-a7fca87d0a22.jpg?1562763433"; + else if(id.equals("7868811")) + cardurl = "https://img.scryfall.com/cards/large/front/b/3/b3523b8e-065f-427c-8d5b-eb731ca91ede.jpg?1562763691"; + else if(id.equals("7868711")) + cardurl = "https://img.scryfall.com/cards/large/front/5/8/58164521-aeec-43fc-9db9-d595432dea6f.jpg?1564694999"; + else if(id.equals("7868611")) + cardurl = "https://img.scryfall.com/cards/large/front/3/3/33a8e5b9-6bfb-4ff2-a16d-3168a5412807.jpg?1562758927"; + else if(id.equals("7869111")) + cardurl = "https://img.scryfall.com/cards/large/front/9/d/9de1eebf-5725-438c-bcf0-f3a4d8a89fb0.jpg?1562762993"; + else if(id.equals("7860011")) + cardurl = "https://img.scryfall.com/cards/large/front/8/6/864ad989-19a6-4930-8efc-bbc077a18c32.jpg?1562762069"; + else if(id.equals("7867911")) + cardurl = "https://img.scryfall.com/cards/large/front/c/8/c8265c39-d287-4c5a-baba-f2f09dd80a1c.jpg?1562764226"; + else if(id.equals("7867811")) + cardurl = "https://img.scryfall.com/cards/large/front/a/0/a00a7180-49bd-4ead-852a-67b6b5e4b933.jpg?1564694995"; + else if(id.equals("7869511")) + cardurl = "https://img.scryfall.com/cards/large/front/f/2/f2ddf1a3-e6fa-4dd0-b80d-1a585b51b934.jpg?1562765664"; + else if(id.equals("7869411")) + cardurl = "https://img.scryfall.com/cards/large/front/6/e/6ee6cd34-c117-4d7e-97d1-8f8464bfaac8.jpg?1562761096"; + else if(id.equals("209163t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/3/a3ea39a8-48d1-4a58-8662-88841eabec92.jpg?1562925559"; + else if(id.equals("111066t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/7/a77c1ac0-5548-42b0-aa46-d532b3518632.jpg?1562578875"; + else if(id.equals("2050322t") || id.equals("16710t")) //Ooze 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/b/ab430ac0-6fbc-4361-8adc-0c13b399310f.jpg?1562702254"; + else if(id.equals("401721t")) //Hellion 4/4 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/a/da59fb40-b218-452f-b161-3bde15e30c74.jpg?1593142801"; + else if(id.equals("401722t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/3/d365bf32-74a3-436b-b1cc-1a7d3254257a.jpg?1593142810"; + else if(id.equals("19784311t") || id.equals("29669411t") || id.equals("53939511t")) //Snake 1/1 green + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/a/2a452235-cebd-4e8f-b217-9b55fc1c3830.jpg?1562701977"; + else if(id.equals("19784313t") || id.equals("29669413t") || id.equals("53939513t")) //Elephant 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/d/2dbccfc7-427b-41e6-b770-92d73994bf3b.jpg?1562701986"; + else if(id.equals("20787512t")) //Wurm T2 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a6ee0db9-ac89-4ab6-ac2e-8a7527d9ecbd.jpg?1598312477"; + else if(id.equals("20787511t")) //Wurm T1 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b68e816f-f9ac-435b-ad0b-ceedbe72447a.jpg?1598312203"; + else if(id.equals("11492111t")) //Citizen 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/6/165164e7-5693-4d65-b789-8ed8a222365b.jpg?1547509191"; + else if(id.equals("11492112t")) //Camarid 1/1 + cardurl = "https://www.mtg.onl/static/f5ec1ae8d4ec1a8be1c20ec315956bfa/4d406/PROXY_Camarid_U_1_1.jpg"; + else if(id.equals("11492114t") || id.equals("16932t") || id.equals("293980t") || id.equals("293981t") || id.equals("296660t")) //Goblin 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/4/1425e965-7eea-419c-a7ec-c8169fa9edbf.jpg?1626139812"; + else if(id.equals("3896522t")) //Whale 6/6 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/7/87a6f719-3e2f-48ea-829d-77134a2a8432.jpg?1618767707"; + else if(id.equals("3896521t")) //Fish 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/a/3abd270d-55d0-40f8-9864-4a7d7b9310ff.jpg?1625974696"; + else if(id.equals("207998t")) //Minion */* + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a9930d11-4772-4fc2-abbd-9af0a9b23a3e.jpg?1561757789"; + else if (id.equals("19784555t")) //Elemental */* + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/6/8676704a-419e-4a00-a052-bca2ad34ecae.jpg?1601138189"; + else if (id.equals("19784612t") || id.equals("53941712t")) //Centaur 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/8/880d5dc1-ceec-4c5f-93c2-c88b7dbfcac2.jpg?1562539811"; + else if (id.equals("19784613t") || id.equals("52973t") || id.equals("53941713t")) //Rhino 4/4 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/3/1331008a-ae86-4640-b823-a73be766ac16.jpg?1562539801"; + else if (id.equals("19784611t") || id.equals("53941711t")) //Knight 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/b/1bc2969b-2176-4471-b316-9c80443866dd.jpg?1562639700"; + else if (id.equals("4977511t")) //Elemental 2/2 + cardurl = "https://www.mtg.onl/static/acc7da698156ddfb2270f09ac7ae6f81/4d406/PROXY_Elemental_U_2_2.jpg"; + else if (id.equals("4977512t")) //Elemental 3/3 + cardurl = "https://www.mtg.onl/static/6c36d944a78a513c082c86b7f624b3b6/4d406/PROXY_Elemental_R_3_3.jpg"; + else if(id.equals("383257t")) //Land mine + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/0/30093c6e-505e-4902-b535-707e364059b4.jpg?1562639734"; + else if(id.equals("383290t")) //Treefolk Warrior */* + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/5/2569593a-d2f2-414c-9e61-2c34e8a5832d.jpg?1562639718"; + else if(id.equals("378445t")) //Gold + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/c/0ca10abd-8d9d-4c0b-9d33-c3516abdf6b3.jpg?1562857254"; + else if(id.equals("16699t"))//Myr 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/b/dbad9b20-0b13-41b9-a84a-06b691ee6c71.jpg?1562542415"; + else if(id.equals("16708t") || id.equals("17097t") || id.equals("17085t") || id.equals("541071t") || id.equals("541072t")) //Insect 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/4/0436e71b-c1f9-4ca8-a29c-775da858a0cd.jpg?1572892506"; + else if(id.equals("16717t")) //Germ 0/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/4/4414f9fa-dfda-4714-9f87-cb5e8914b07a.jpg?1562702033"; + else if(id.equals("16718t")) //Spawn 2/2 + cardurl = "http://1.bp.blogspot.com/-0-mLvfUVgNk/VmdZWXWxikI/AAAAAAAAAUM/TVCIiZ_c67g/s1600/Spawn%2BToken.jpg"; + else if(id.equals("16729t") || id.equals("17538t")) //Beast 5/5 + cardurl = "https://www.mtg.onl/static/115b4e620e7ac0442355b28e5dc03673/4d406/PROXY_Beast_G_5_5.jpg"; + else if(id.equals("52993t")) //Assembly-Worker 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e72daa68-0680-431c-a616-b3693fd58813.jpg?1619404806"; + else if(id.equals("52593t") || id.equals("294265t")) //Plant 0/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/fa0025fa-c530-4151-bcff-48425a4f1db5.jpg?1562230616"; + else if(id.equals("52492t")) + cardurl = "https://img.scryfall.com/cards/large/front/f/3/f32ad93f-3fd5-465c-ac6a-6f8fb57c19bd.jpg?1561758422"; + else if(id.equals("52418t") || id.equals("378521t")) //Kraken 9/9 + cardurl= "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d0cd85cc-ad22-446b-8378-5eb69fee1959.jpg?1562840712"; + else if(id.equals("52398t")) //Illusion 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/1/a10729a5-061a-4daf-91d6-0f6ce813a992.jpg?1562539791"; + else if(id.equals("52149t") || id.equals("52136t")) //Soldier 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/45907b16-af17-4237-ab38-9d7537fd30e8.jpg?1572892483"; + else if(id.equals("52637t") || id.equals("52945t") || id.equals("296637t")) // Thopter 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/a/5a4649cc-07fb-4ff0-9ac6-846763b799df.jpg?1561757203"; + else if(id.equals("74272")) + cardurl = "https://img.scryfall.com/cards/large/front/4/5/45af7f55-9a69-43dd-969f-65411711b13e.jpg?1562487939"; + else if(id.equals("242498")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/5/f500cb95-d5ea-4cf2-920a-f1df45a9059b.jpg?1581395269"; + else if(id.equals("253431")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/3/1303e02a-ef69-4817-bca5-02c74774b811.jpg?1581395277"; + else if(id.equals("262659")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/f/6f35e364-81d9-4888-993b-acc7a53d963c.jpg?1581395260"; + else if(id.equals("262698")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/2/a2c044c0-3625-4bdf-9445-b462394cecae.jpg?1581395071"; + else if(id.equals("244734")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/b/cb09041b-4d09-4cae-9e85-b859edae885b.jpg?1581718174"; + else if(id.equals("244712")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/c/7c5a3c09-5656-4975-ba03-2d809903ed18.jpg?1581395121"; + else if(id.equals("227405")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/a/6aef77b3-4b38-4902-9f7a-dc18b5bb9da9.jpg?1581395237"; + else if(id.equals("247122")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/6/b6edac85-78e7-4e90-b538-b67c88bb5c62.jpg?1581395155"; + else if(id.equals("244738")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/8/683af377-c491-4f62-900c-6b83d75c33c9.jpg?1581718186"; + else if(id.equals("253429")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/1/b150d71f-11c9-40d6-a461-4967ef437315.jpg?1581395222"; + else if(id.equals("242509")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/3/932d753d-9584-4ad8-9a5e-a3524184f961.jpg?1581395184"; + else if(id.equals("687706") || id.equals("687751")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/9/692c668d-3061-4bdf-921f-94af32b4878c.jpg?1562919765"; + else if(id.equals("414422")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/f/7f95145a-41a1-478e-bf8a-ea8838d6f9b1.jpg?1576384557"; + else if(id.equals("414325")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/a/9a55b60a-5d90-4f73-984e-53fdcc0366e4.jpg?1576383921"; + else if(id.equals("414347")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/2/22e816af-df55-4a3f-a6e7-0ff3bb1b45b5.jpg?1576384071"; + else if(id.equals("414392")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/0/70b94f21-4f01-46f8-ad50-e2bb0b68ea33.jpg?1625771745"; + else if(id.equals("414305")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/a/5a7a212e-e0b6-4f12-a95c-173cae023f93.jpg?1625771723"; + else if(id.equals("414500")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/7/078b2103-15ce-456d-b092-352fa7222935.jpg?1576385054"; + else if(id.equals("414471")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/6/a63c30c0-369a-4a75-b352-edab4d263d1b.jpg?1576384864"; + else if(id.equals("414480")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/d/0dbaef61-fa39-4ea7-bc21-445401c373e7.jpg?1576449562"; + else if(id.equals("414449")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/6/460f7733-c0a6-4439-a313-7b26ae6ee15b.jpg?1576384721"; + else if(id.equals("414514")) //Eldrazi Horror 3/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/11d25bde-a303-4b06-a3e1-4ad642deae58.jpg?1562636737"; + else if(id.equals("414497")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/e/3e2011f0-a640-4579-bd67-1dfbc09b8c09.jpg?1576385037"; + else if(id.equals("414478")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/e/ee648500-a213-4aa4-a97c-b7223c11bebd.jpg?1576384915"; + else if(id.equals("414442")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/b/0b0eab47-af62-4ee8-99cf-a864fadade2d.jpg?1576384676"; + else if(id.equals("414358")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/e/1eb4ddf4-f695-412d-be80-b93392432498.jpg?1576384142"; + else if(id.equals("414408")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/5/25baac6c-5bb4-4ecc-b1d5-fced52087bd9.jpg?1576384469"; + else if(id.equals("414465")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/8/f89f116a-1e8e-4ae7-be39-552e4954f229.jpg?1576384825"; + else if(id.equals("439843")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/9/397ba02d-f347-46f7-b028-dd4ba55faa2f.jpg?1572373698"; + else if(id.equals("439835")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/1/c16ba84e-a0cc-4c6c-9b80-713247b8fef9.jpg?1555040973"; + else if(id.equals("439825")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/6/66d9d524-3611-48d9-86c9-48e509e8ae70.jpg?1572373662"; + else if(id.equals("439839")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/0/303d51ab-b9c4-4647-950f-291daabe7b81.jpg?1555041001"; + else if(id.equals("439827")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/d/1d94ff37-f04e-48ee-8253-d62ab07f0632.jpg?1555428604"; + else if(id.equals("439816")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/e/8e7554bc-8583-4059-8895-c3845bc27ae3.jpg?1555428629"; + else if(id.equals("439819")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/8/d81c4b3f-81c2-403b-8a5d-c9415f73a1f9.jpg?1572373636"; + else if(id.equals("227290")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/7/57f0907f-74f4-4d86-93df-f2e50c9d0b2f.jpg?1562830557"; + else if(id.equals("244687")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/b/2b14ed17-1a35-4c49-ac46-3cad42d46c14.jpg?1562827887"; + else if(id.equals("222123")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/b/4b43b0cb-a5a3-47b4-9b6b-9d2638222bb6.jpg?1562829761"; + else if(id.equals("222906")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/4/e42a0a3d-a987-4b24-b9d4-27380a12e093.jpg?1562838647"; + else if(id.equals("227419")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/b/bb90a6f1-c7f2-4c2e-ab1e-59c5c7937841.jpg?1562836209"; + else if(id.equals("226755")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/1/11bf83bb-c95b-4b4f-9a56-ce7a1816307a.jpg?1562826346"; + else if(id.equals("221190")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/8/58ae9cbc-d88d-42df-ab76-63ab5d05c023.jpg?1562830610"; + else if(id.equals("222115")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/2/028aeebc-4073-4595-94da-02f9f96ea148.jpg?1562825445"; + else if(id.equals("222183")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/d/dd8ca448-f734-4cb9-b1d5-790eed9a4b2d.jpg?1562838270"; + else if(id.equals("222114")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/5/25b54a1d-e201-453b-9173-b04e06ee6fb7.jpg?1562827580"; + else if(id.equals("222117")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/1/6151cae7-92a4-4891-a952-21def412d3e4.jpg?1562831128"; + else if(id.equals("221222")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/8/f8b8f0b4-71e1-4822-99a1-b1b3c2f10cb2.jpg?1562839966"; + else if(id.equals("222107")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/d/cd5435d0-789f-4c42-8efc-165c072404a2.jpg?1562837238"; + else if(id.equals("221185")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/b/7bf864db-4754-433d-9d77-6695f78f6c09.jpg?1562832669"; + else if(id.equals("221173")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/b/ebf5e16f-a8bd-419f-b5ca-8c7fce09c4f1.jpg?1562839206"; + else if(id.equals("222108")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/3/8325c570-4d74-4e65-891c-3e153abf4bf9.jpg?1562833164"; + else if(id.equals("221215")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/8/88db324f-11f1-43d3-a897-f4e3caf8d642.jpg?1562833493"; + else if(id.equals("227090")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/c/ec00d2d2-6597-474a-9353-345bbedfe57e.jpg?1562839216"; + else if(id.equals("398442")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/f/9f25e1cf-eeb4-458d-8fb2-b3a2f86bdd54.jpg?1562033824"; + else if(id.equals("398423")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/0/b0d6caf0-4fa8-4ec5-b7f4-1307474d1b13.jpg?1562036951"; + else if(id.equals("398435")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/2/02d6d693-f1f3-4317-bcc0-c21fa8490d38.jpg?1590511929"; + else if(id.equals("398429")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/8/58c39df6-b237-40d1-bdcb-2fe5d05392a9.jpg?1562021001"; + else if(id.equals("439454")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cb3587b9-e727-4f37-b4d6-1baa7316262f.jpg?1562937945"; + else if(id.equals("435451")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b6c78fee-c186-4209-8533-edd695b9836a.jpg?1562562746"; + else if (id.equals("1389")) + cardurl = "https://img.scryfall.com/cards/large/front/3/0/30345500-d430-4280-bfe3-de297309f136.jpg?1559597102"; + else if (id.equals("1390")) + cardurl = "https://img.scryfall.com/cards/large/front/5/a/5a240d1b-8430-4986-850d-32afa0e812b2.jpg?1559596752"; + else if (id.equals("1391")) + cardurl = "https://img.scryfall.com/cards/large/front/1/b/1b0f41e8-cf27-489b-812a-d566a75cf7f7.jpg?1559596849"; + else if (id.equals("2381")) + cardurl = "https://img.scryfall.com/cards/large/front/0/c/0c5c9379-b686-4823-b85a-eaf2c4b63205.jpg?1559603770"; + else if (id.equals("2382")) + cardurl = "https://img.scryfall.com/cards/large/front/1/0/10478e22-d1dd-4e02-81a7-d93ce71ed81d.jpg?1559604101"; + else if (id.equals("2383")) + cardurl = "https://img.scryfall.com/cards/large/front/5/0/50352268-88a6-4575-a5e1-cd8bef7f8286.jpg?1559603921"; + else if (id.equals("414789")) + cardurl = "https://img.scryfall.com/cards/large/front/2/e/2ef981a9-303e-4313-9265-77cc60323091.jpg?1562229658"; + else if (id.equals("414790")) + cardurl = "https://img.scryfall.com/cards/large/front/0/3/03e82924-899c-47b4-862a-7a27a96e285a.jpg?1562229261"; + else if (id.equals("414791")) + cardurl = "https://img.scryfall.com/cards/large/front/f/5/f57958e2-1e8f-48fa-816d-748ea2c7cb4e.jpg?1562230178"; + else if (id.equals("414792")) + cardurl = "https://img.scryfall.com/cards/large/front/3/f/3f89288a-9958-45c6-9bd2-24e6b3935171.jpg?1562229665"; + else if (id.equals("414793")) + cardurl = "https://img.scryfall.com/cards/large/front/8/5/85b37484-037a-497a-9820-97299d624daa.jpg?1562229691"; + else if (id.equals("205309")) + cardurl = "https://img.scryfall.com/cards/large/front/0/9/09e222f9-b7fc-49f0-8cef-9899aa333ecf.jpg?1562841209"; + else if (id.equals("205434")) + cardurl = "https://img.scryfall.com/cards/large/front/b/3/b3b6ad3d-a4d6-4ce9-bc0d-58fd83f83094.jpg?1562842861"; + else if (id.equals("205442")) + cardurl = "https://img.scryfall.com/cards/large/front/e/9/e9956850-0674-44e1-80e8-3875ef76d512.jpg?1562843350"; + else if (id.equals("205443")) + cardurl = "https://img.scryfall.com/cards/large/front/e/3/e3b5964a-78d8-453f-8cba-6ab01804054e.jpg?1562843341"; + else if (id.equals("205446")) + cardurl = "https://img.scryfall.com/cards/large/front/a/2/a262d93b-f95c-406c-9e54-cbd3ad14282f.jpg?1562842650"; + else if (id.equals("2743")) + cardurl = "https://img.scryfall.com/cards/large/front/4/6/4695653a-5c4c-4ff3-b80c-f4b6c685f370.jpg?1562907887"; + else if (id.equals("2744")) + cardurl = "https://img.scryfall.com/cards/large/front/6/a/6a90b49f-53b3-4ce0-92c1-bcd76d6981ea.jpg?1562914756"; + else if (id.equals("2745")) + cardurl = "https://img.scryfall.com/cards/large/front/d/d/ddca7e2e-bb0a-47ed-ade3-31900da992dc.jpg?1562936375"; + else if (id.equals("157871")) + cardurl = "https://img.scryfall.com/cards/large/front/4/3/4324380c-68b8-4955-ad92-76f921e6ffc1.jpg?1562829356"; + else if (id.equals("157886")) + cardurl = "https://img.scryfall.com/cards/large/front/3/a/3a310639-99ca-4a7e-9f65-731779f3ea46.jpg?1562828916"; + else if (id.equals("157889")) + cardurl = "https://img.scryfall.com/cards/large/front/1/e/1ee0be63-ec99-4291-b504-e17061c15a67.jpg?1562827639"; + else if (id.equals("158239")) + cardurl = "https://img.scryfall.com/cards/large/front/a/1/a1d2dedf-d0d8-42c5-a498-31e172a1b503.jpg?1562834034"; + else if (id.equals("2110")) + cardurl = "https://img.scryfall.com/cards/large/front/3/9/398a2b0f-0b91-408c-8083-3bc89873b69f.jpg?1559603803"; + else if (id.equals("2101")) + cardurl = "https://img.scryfall.com/cards/large/front/3/9/398a2b0f-0b91-408c-8083-3bc89873b69f.jpg?1559603803"; + else if (id.equals("3900")) + cardurl = "https://img.scryfall.com/cards/large/front/9/a/9ac60e8c-ef5b-4893-b3e5-4a54cb0a0d3a.jpg?1562592795"; + else if (id.equals("3981")) + cardurl = "https://img.scryfall.com/cards/large/front/4/f/4fa6c0d6-aa18-4c32-a641-1ec8e50a26f3.jpg?1562590659"; + else if (id.equals("426920")) + cardurl = "https://img.scryfall.com/cards/large/front/5/1/517b32e4-4b34-431f-8f3b-98a6cffc245a.jpg?1549941725"; + else if (id.equals("426915")) + cardurl = "https://img.scryfall.com/cards/large/front/e/e/eeac671f-2606-43ed-ad60-a69df5c150f6.jpg?1549941631"; + else if (id.equals("426914")) + cardurl = "https://img.scryfall.com/cards/large/front/a/4/a4b32135-7061-4278-a01a-4fcbaadc9706.jpg?1549941342"; + else if (id.equals("426917")) + cardurl = "https://img.scryfall.com/cards/large/front/9/c/9c6f5433-57cc-4cb3-8621-2575fcbff392.jpg?1549941629"; + else if (id.equals("426917t")) + cardurl = "https://img.scryfall.com/cards/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg?1562844787"; + else if (id.equals("426916")) + cardurl = "https://img.scryfall.com/cards/large/front/a/4/a47070a0-fd05-4ed9-a175-847a864478da.jpg?1549941630"; + else if (id.equals("426916t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/a/1aea5e0b-dc4e-4055-9e13-1dfbc25a2f00.jpg?1562844782"; + else if (id.equals("47316011t")) + cardurl = "https://img.scryfall.com/cards/large/front/c/9/c994ea90-71f4-403f-9418-2b72cc2de14d.jpg?1569150300"; + else if (id.equals("47316012t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/b/db951f76-b785-453e-91b9-b3b8a5c1cfd4.jpg?1569150303"; + else if (id.equals("47316013t")) + cardurl = "https://img.scryfall.com/cards/large/front/c/d/cd3ca6d5-4b2c-46d4-95f3-f0f2fa47f447.jpg?1569150305"; + else if (id.equals("426913")) + cardurl = "https://img.scryfall.com/cards/large/front/0/6/06c9e2e8-2b4c-4087-9141-6aa25a506626.jpg?1549941334"; + else if (id.equals("426912")) + cardurl = "https://img.scryfall.com/cards/large/front/9/3/937dbc51-b589-4237-9fce-ea5c757f7c48.jpg?1549941330"; + else if (id.equals("426919")) + cardurl = "https://img.scryfall.com/cards/large/front/5/c/5cf5c549-1e2a-4c47-baf7-e608661b3088.jpg?1549941724"; + else if (id.equals("426918")) + cardurl = "https://img.scryfall.com/cards/large/front/d/2/d2f3035c-ca27-40f3-ad73-c4e54bb2bcd7.jpg?1549941722"; + else if (id.equals("426926")) + cardurl = "https://img.scryfall.com/cards/large/front/f/e/fe1a4032-efbb-4f72-9181-994b2b35f598.jpg?1549941957"; + else if (id.equals("426925")) + cardurl = "https://img.scryfall.com/cards/large/front/c/6/c6f61e2b-e93b-4dda-95cf-9d0ff198c0a6.jpg?1549941949"; + else if (id.equals("426922")) + cardurl = "https://img.scryfall.com/cards/large/front/f/5/f59ea6f6-2dff-4e58-9166-57cac03f1d0a.jpg?1549941875"; + else if (id.equals("426921")) + cardurl = "https://img.scryfall.com/cards/large/front/6/4/6431d464-1f2b-42c4-ad38-67b7d0984080.jpg?1549941868"; 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+ else if (id.equals("414346")) + cardurl = "https://img.scryfall.com/cards/large/front/2/2/22e816af-df55-4a3f-a6e7-0ff3bb1b45b5.jpg?1540920747"; + else if (id.equals("414464")) + cardurl = "https://img.scryfall.com/cards/large/front/f/8/f89f116a-1e8e-4ae7-be39-552e4954f229.jpg?1562756276"; + else if (id.equals("414349")) + cardurl = "https://img.scryfall.com/cards/large/front/3/0/30c3d4c1-dc3d-4529-9d6e-8c16149cf6da.jpg?1562729197"; + else if (id.equals("414470")) + cardurl = "https://img.scryfall.com/cards/large/front/a/6/a63c30c0-369a-4a75-b352-edab4d263d1b.jpg?1562745465"; + else if (id.equals("414350")) + cardurl = "https://img.scryfall.com/cards/large/front/3/0/30c3d4c1-dc3d-4529-9d6e-8c16149cf6da.jpg?1562729197"; + else if (id.equals("414357")) + cardurl = "https://img.scryfall.com/cards/large/front/1/e/1eb4ddf4-f695-412d-be80-b93392432498.jpg?1562726998"; + else if (id.equals("414479")) + cardurl = "https://img.scryfall.com/cards/large/front/0/d/0dbaef61-fa39-4ea7-bc21-445401c373e7.jpg?1562724612"; + else if (id.equals("414477")) + cardurl = "https://img.scryfall.com/cards/large/front/e/e/ee648500-a213-4aa4-a97c-b7223c11bebd.jpg?1562754423"; + else if (id.equals("414407")) + cardurl = "https://img.scryfall.com/cards/large/front/2/5/25baac6c-5bb4-4ecc-b1d5-fced52087bd9.jpg?1562727704"; + else if (id.equals("414421")) + cardurl = "https://img.scryfall.com/cards/large/front/7/f/7f95145a-41a1-478e-bf8a-ea8838d6f9b1.jpg?1562740440"; + else if (id.equals("414429")) + cardurl = "https://img.scryfall.com/cards/large/front/0/9/0900e494-962d-48c6-8e78-66a489be4bb2.jpg?1562724107"; + else if (id.equals("414304")) + cardurl = "https://img.scryfall.com/cards/large/front/2/7/27907985-b5f6-4098-ab43-15a0c2bf94d5.jpg?1562728142"; + else if (id.equals("414313")) + cardurl = "https://img.scryfall.com/cards/large/front/b/6/b6867ddd-f953-41c6-ba36-86ae2c14c908.jpg?1562747201"; + else if (id.equals("414314")) + cardurl = "https://img.scryfall.com/cards/large/front/b/6/b6867ddd-f953-41c6-ba36-86ae2c14c908.jpg?1562747201"; + else if (id.equals("414319")) + cardurl = "https://img.scryfall.com/cards/large/front/c/7/c75c035a-7da9-4b36-982d-fca8220b1797.jpg?1562749301"; + else if (id.equals("414324")) + cardurl = "https://img.scryfall.com/cards/large/front/9/a/9a55b60a-5d90-4f73-984e-53fdcc0366e4.jpg?1562744017"; + else if (id.equals("414441")) + cardurl = "https://img.scryfall.com/cards/large/front/0/b/0b0eab47-af62-4ee8-99cf-a864fadade2d.jpg?1562724176"; + else if (id.equals("456235")) + cardurl = "https://img.scryfall.com/cards/large/front/0/1/01ce2601-ae94-4ab5-bbd2-65f47281ca28.jpg?1544060145"; + else if (id.equals("452980")) + cardurl = "https://img.scryfall.com/cards/large/front/4/4/44614c6d-5508-4077-b825-66d5d684086c.jpg?1557465654"; + else if (id.equals("452979")) + cardurl = "https://img.scryfall.com/cards/large/front/9/2/92162888-35ea-4f4f-ab99-64dd3104e230.jpg?1557465657"; + else if (id.equals("452977")) + cardurl = "https://img.scryfall.com/cards/large/front/4/a/4a82084e-b178-442b-8007-7b2a70f3fbba.jpg?1557465653"; + else if (id.equals("452978")) + cardurl = "https://img.scryfall.com/cards/large/front/0/5/054a4e4f-8baa-41cf-b24c-d068e8b9a070.jpg?1557465656"; + else if (id.equals("452975")) + cardurl = "https://img.scryfall.com/cards/large/front/1/e/1e4e9e35-6cbc-4997-beff-d1a22d87545e.jpg?1557465652"; + else if (id.equals("452976")) + cardurl = "https://img.scryfall.com/cards/large/front/f/e/feb4b39f-d309-49ba-b427-240b7fdc1099.jpg?1557465650"; + else if (id.equals("452973")) + cardurl = "https://img.scryfall.com/cards/large/front/a/c/ace631d1-897a-417e-8628-0170713f03d3.jpg?1557465649"; + else if (id.equals("452974")) + cardurl = "https://img.scryfall.com/cards/large/front/e/0/e0644c92-4d67-475e-8c8e-0e2c493682fb.jpg?1557465652"; + else if (id.equals("452971")) + cardurl = "https://img.scryfall.com/cards/large/front/a/d/ad454e7a-06c9-4694-ae68-7b1431e00077.jpg?1557465646"; + else if (id.equals("452972")) + cardurl = "https://img.scryfall.com/cards/large/front/8/9/890ac54c-6fd7-4e46-8ce4-8926c6975f60.jpg?1557465648"; + else if (id.equals("430840")) + cardurl = "https://img.scryfall.com/cards/large/front/7/6/76f21f0b-aaa5-4677-8398-cef98c6fac2a.jpg?1562803878"; + else if (id.equals("430842")) + cardurl = "https://img.scryfall.com/cards/large/front/f/9/f928e8e8-aa20-402c-85bd-59106e9b9cc7.jpg?1562820622"; + else if (id.equals("430841")) + cardurl = "https://img.scryfall.com/cards/large/front/2/c/2c25b8ef-6331-49df-9457-b8b4e44da2c9.jpg?1562793920"; + else if (id.equals("430844")) + cardurl = "https://img.scryfall.com/cards/large/front/0/3/0383401f-d453-4e8f-82d2-5c016acc2591.jpg?1562787667"; + else if (id.equals("430843")) + cardurl = "https://img.scryfall.com/cards/large/front/1/c/1ca644e3-4fb3-4d38-b714-e3d7459bd8b9.jpg?1562791344"; + else if (id.equals("430846")) + cardurl = "https://img.scryfall.com/cards/large/front/7/7/7713ba59-dd4c-4b49-93a7-292728df86b8.jpg?1562803886"; + else if (id.equals("430845")) + cardurl = "https://img.scryfall.com/cards/large/front/0/5/054b07d8-99ae-430b-8e54-f9601fa572e7.jpg?1562787788"; + else if (id.equals("430837")) + cardurl = "https://img.scryfall.com/cards/large/front/d/9/d998db65-8785-4ee9-940e-fa9ab62e180f.jpg?1562816967"; + else if (id.equals("430839")) + cardurl = "https://img.scryfall.com/cards/large/front/0/4/0468e488-94ce-4ae3-abe4-7782673a7e62.jpg?1562787748"; + else if (id.equals("430838")) + cardurl = "https://img.scryfall.com/cards/large/front/1/c/1c1ead90-10d8-4217-80e4-6f40320c5569.jpg?1562791309"; + else if (id.equals("2470")) + cardurl = "https://img.scryfall.com/cards/large/front/a/f/af976f42-3d56-4e32-8294-970a276a4bf3.jpg?1562927660"; + else if (id.equals("2469")) + cardurl = "https://img.scryfall.com/cards/large/front/3/d/3d0006f6-2f96-453d-9145-eaefa588efbc.jpg?1562906229"; + else if (id.equals("2466")) + cardurl = "https://img.scryfall.com/cards/large/front/7/5/75b67eb2-b60e-46b4-9d48-11c284957bec.jpg?1562916780"; + else if (id.equals("2480")) + cardurl = "https://img.scryfall.com/cards/large/front/f/1/f16df768-06de-43a0-b548-44fb0887490b.jpg?1562940406"; + else if (id.equals("2635")) + cardurl = "https://img.scryfall.com/cards/large/front/7/8/7880e815-53e7-43e0-befd-e368f00a75d8.jpg?1562917281"; + else if (id.equals("221209")) + cardurl = "https://img.scryfall.com/cards/large/front/7/b/7bf864db-4754-433d-9d77-6695f78f6c09.jpg?1562832669"; + else if (id.equals("227415")) + cardurl = "https://img.scryfall.com/cards/large/front/b/b/bb90a6f1-c7f2-4c2e-ab1e-59c5c7937841.jpg?1562836209"; + else if (id.equals("221211")) + cardurl = "https://img.scryfall.com/cards/large/front/8/8/88db324f-11f1-43d3-a897-f4e3caf8d642.jpg?1562833493"; + else if (id.equals("221212")) + cardurl = "https://img.scryfall.com/cards/large/front/f/8/f8b8f0b4-71e1-4822-99a1-b1b3c2f10cb2.jpg?1562839966"; + else if (id.equals("244683")) + cardurl = "https://img.scryfall.com/cards/large/front/2/b/2b14ed17-1a35-4c49-ac46-3cad42d46c14.jpg?1562827887"; + else if (id.equals("222915")) + cardurl = "https://img.scryfall.com/cards/large/front/e/4/e42a0a3d-a987-4b24-b9d4-27380a12e093.jpg?1562838647"; + else if (id.equals("222112")) + cardurl = "https://img.scryfall.com/cards/large/front/c/d/cd5435d0-789f-4c42-8efc-165c072404a2.jpg?1562837238"; + else if (id.equals("222118")) + cardurl = "https://img.scryfall.com/cards/large/front/2/5/25b54a1d-e201-453b-9173-b04e06ee6fb7.jpg?1562827580"; + else if (id.equals("222105")) + cardurl = "https://img.scryfall.com/cards/large/front/8/3/8325c570-4d74-4e65-891c-3e153abf4bf9.jpg?1562833164"; + else if (id.equals("222111")) + cardurl = "https://img.scryfall.com/cards/large/front/0/2/028aeebc-4073-4595-94da-02f9f96ea148.jpg?1562825445"; + else if (id.equals("222016")) + cardurl = "https://img.scryfall.com/cards/large/front/5/8/58ae9cbc-d88d-42df-ab76-63ab5d05c023.jpg?1562830610"; + else if (id.equals("222124")) + cardurl = "https://img.scryfall.com/cards/large/front/4/b/4b43b0cb-a5a3-47b4-9b6b-9d2638222bb6.jpg?1562829761"; + else if (id.equals("226749")) + cardurl = "https://img.scryfall.com/cards/large/front/1/1/11bf83bb-c95b-4b4f-9a56-ce7a1816307a.jpg?1562826346"; + else if (id.equals("221179")) + cardurl = "https://img.scryfall.com/cards/large/front/e/b/ebf5e16f-a8bd-419f-b5ca-8c7fce09c4f1.jpg?1562839206"; + else if (id.equals("245251")) + cardurl = "https://img.scryfall.com/cards/large/front/b/4/b4160322-ff40-41a4-887a-73cd6b85ae45.jpg?1562835830"; + else if (id.equals("245250")) + cardurl = "https://img.scryfall.com/cards/large/front/b/4/b4160322-ff40-41a4-887a-73cd6b85ae45.jpg?1562835830"; + else if (id.equals("222186")) + cardurl = "https://img.scryfall.com/cards/large/front/6/1/6151cae7-92a4-4891-a952-21def412d3e4.jpg?1562831128"; + else if (id.equals("227072")) + cardurl = "https://img.scryfall.com/cards/large/front/1/3/13896468-e3d0-4bcb-b09e-b5c187aecb03.jpg?1562826506"; + else if (id.equals("227061")) + cardurl = "https://img.scryfall.com/cards/large/front/1/3/13896468-e3d0-4bcb-b09e-b5c187aecb03.jpg?1562826506"; + else if (id.equals("227409")) + cardurl = "https://img.scryfall.com/cards/large/front/5/7/57f0907f-74f4-4d86-93df-f2e50c9d0b2f.jpg?1562830557"; + else if (id.equals("222189")) + cardurl = "https://img.scryfall.com/cards/large/front/d/d/dd8ca448-f734-4cb9-b1d5-790eed9a4b2d.jpg?1562838270"; + else if (id.equals("227084")) + cardurl = "https://img.scryfall.com/cards/large/front/e/c/ec00d2d2-6597-474a-9353-345bbedfe57e.jpg?1562839216"; + else if (id.equals("447354")) + cardurl = "https://img.scryfall.com/cards/large/front/7/b/7b215968-93a6-4278-ac61-4e3e8c3c3943.jpg?1566971561"; + else if (id.equals("447355")) + cardurl = "https://img.scryfall.com/cards/large/front/7/b/7b215968-93a6-4278-ac61-4e3e8c3c3943.jpg?1566971561"; + else if (id.equals("184714")) + cardurl = "https://img.scryfall.com/cards/large/front/1/7/1777f69c-869e-414e-afe3-892714a6032a.jpg?1562867836"; + else if (id.equals("202605")) + cardurl = "https://img.scryfall.com/cards/large/front/5/f/5f6529eb-79ff-4ddc-9fae-38326324f7e6.jpg?1562917476"; + else if (id.equals("202443")) + cardurl = "https://img.scryfall.com/cards/large/front/0/8/082cf845-5a24-4f00-bad2-a3d0d07f59e6.jpg?1562896910"; + else if (id.equals("398438")) + cardurl = "https://img.scryfall.com/cards/large/front/f/f/ff0063da-ab6b-499d-8e87-8b34d46f0372.jpg?1562209457"; + else if (id.equals("398432")) + cardurl = "https://img.scryfall.com/cards/large/front/f/f/ff0063da-ab6b-499d-8e87-8b34d46f0372.jpg?1562209457"; + else if (id.equals("398434")) + cardurl = "https://img.scryfall.com/cards/large/front/0/2/02d6d693-f1f3-4317-bcc0-c21fa8490d38.jpg?1562005031"; + else if (id.equals("398441")) + cardurl = "https://img.scryfall.com/cards/large/front/9/f/9f25e1cf-eeb4-458d-8fb2-b3a2f86bdd54.jpg?1562033824"; + else if (id.equals("398422")) + cardurl = "https://img.scryfall.com/cards/large/front/b/0/b0d6caf0-4fa8-4ec5-b7f4-1307474d1b13.jpg?1562036951"; + else if (id.equals("398428")) + cardurl = "https://img.scryfall.com/cards/large/front/5/8/58c39df6-b237-40d1-bdcb-2fe5d05392a9.jpg?1562021001"; + else if (id.equals("6528")) + cardurl = "https://img.scryfall.com/cards/large/front/a/d/ade6a71a-e8ec-4d41-8a39-3eacf0097c8b.jpg?1562936067"; + else if (id.equals("4259")) + cardurl = "https://img.scryfall.com/cards/large/front/7/c/7c93d4e9-7fd6-4814-b86b-89b92d1dad3b.jpg?1562446874"; + else if (id.equals("439824")) + cardurl = "https://img.scryfall.com/cards/large/front/6/6/66d9d524-3611-48d9-86c9-48e509e8ae70.jpg?1555428581"; + else if (id.equals("439826")) + cardurl = "https://img.scryfall.com/cards/large/front/1/d/1d94ff37-f04e-48ee-8253-d62ab07f0632.jpg?1555428604"; + else if (id.equals("439834")) + cardurl = "https://img.scryfall.com/cards/large/front/c/1/c16ba84e-a0cc-4c6c-9b80-713247b8fef9.jpg?1555040973"; + else if (id.equals("439818")) + cardurl = "https://img.scryfall.com/cards/large/front/d/8/d81c4b3f-81c2-403b-8a5d-c9415f73a1f9.jpg?1555040854"; + else if (id.equals("439815")) + cardurl = "https://img.scryfall.com/cards/large/front/8/e/8e7554bc-8583-4059-8895-c3845bc27ae3.jpg?1555428629"; + else if (id.equals("439838")) + cardurl = "https://img.scryfall.com/cards/large/front/3/0/303d51ab-b9c4-4647-950f-291daabe7b81.jpg?1555041001"; + else if (id.equals("439842")) + cardurl = "https://img.scryfall.com/cards/large/front/3/9/397ba02d-f347-46f7-b028-dd4ba55faa2f.jpg?1555427909"; + else if (id.equals("457365")) + cardurl = "https://img.scryfall.com/cards/large/front/b/5/b5873efa-d573-4435-81ad-48df2ca5c7f2.jpg?1551138454"; + else if (id.equals("457366")) + cardurl = "https://img.scryfall.com/cards/large/front/d/1/d1dbc559-c78c-4675-9582-9c28f8151bc7.jpg?1549415048"; + else if (id.equals("457367")) + cardurl = "https://img.scryfall.com/cards/large/front/9/b/9bd15da6-2b86-4dba-951d-318c7d9a5dde.jpg?1549415053"; + else if (id.equals("457368")) + cardurl = "https://img.scryfall.com/cards/large/front/0/0/00320106-ce51-46a9-b0f9-79b3baf4e505.jpg?1549415058"; + else if (id.equals("457369")) + cardurl = "https://img.scryfall.com/cards/large/front/a/b/ab0ba4ef-9e82-4177-a80f-8fa6f6a5bd60.jpg?1549416398"; + else if (id.equals("457370")) + cardurl = "https://img.scryfall.com/cards/large/front/0/7/075bbe5d-d0f3-4be3-a3a6-072d5d3d614c.jpg?1549414568"; + else if (id.equals("457371")) + cardurl = "https://img.scryfall.com/cards/large/front/f/6/f6200937-3146-4972-ab83-051ade3b7a52.jpg?1551138470"; + else if (id.equals("457372")) + cardurl = "https://img.scryfall.com/cards/large/front/5/0/50ae0831-f3ba-4535-bfb6-feefbbc15275.jpg?1551138459"; + else if (id.equals("457373")) + cardurl = "https://img.scryfall.com/cards/large/front/2/e/2eefd8c1-96ce-4d7a-8aaf-29c35d634dda.jpg?1551138529"; + else if (id.equals("457374")) + cardurl = "https://img.scryfall.com/cards/large/front/0/0/0070651d-79aa-4ea6-b703-6ecd3528b548.jpg?1551138527"; + else if (id.equals("1158")) + cardurl = "https://img.scryfall.com/cards/large/front/c/3/c3591170-645f-4645-bc39-b90b7b6ddac7.jpg?1559597137"; + else if (id.equals("409826")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/e/6e099a6a-97c4-42cd-aca6-5e1a2da0d5e5.jpg?1576384210"; + else if (id.equals("409899")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/8/f8bdc165-4c6f-47e6-8bda-877c0be3613b.jpg?1576384673"; + else if (id.equals("84716")) + cardurl = "https://img.scryfall.com/cards/large/front/8/4/84920a21-ee2a-41ac-a369-347633d10371.jpg?1562494702"; + else if (id.equals("87600")) + cardurl = "https://img.scryfall.com/cards/large/front/4/2/42ba0e13-d20f-47f9-9c86-2b0b13c39ada.jpg?1562493487"; + else if (id.equals("87599")) + cardurl = "https://img.scryfall.com/cards/large/front/0/b/0b61d772-2d8b-4acf-9dd2-b2e8b03538c8.jpg?1562492461"; + else if (id.equals("87595")) + cardurl = "https://img.scryfall.com/cards/large/front/d/2/d224c50f-8146-4c91-9401-04e5bd306d02.jpg?1562496100"; + else if (id.equals("87596")) + cardurl = "https://img.scryfall.com/cards/large/front/4/1/41004bdf-8e09-4b2c-9e9c-26c25eac9854.jpg?1562493483"; + else if (id.equals("106631")) + cardurl = "https://img.scryfall.com/cards/large/front/a/c/ac2e32d0-f172-4934-9d73-1bc2ab86586e.jpg?1562781784"; + else if (id.equals("9668")) + cardurl = "https://img.scryfall.com/cards/large/front/1/7/17c18690-cf8c-4006-a981-6258d18ba538.jpg?1562799066"; + else if (id.equals("9749")) + cardurl = "https://img.scryfall.com/cards/large/front/3/f/3fcefcab-8988-47e8-89bb-9b76f14c9d8b.jpg?1562799089"; + else if (id.equals("9780")) + cardurl = "https://img.scryfall.com/cards/large/front/a/9/a9f9c279-e382-4feb-9575-196e7cf5d7dc.jpg?1562799139"; + else if (id.equals("9844")) + cardurl = "https://img.scryfall.com/cards/large/front/a/9/a9f9c279-e382-4feb-9575-196e7cf5d7dc.jpg?1562799139"; + else if (id.equals("456821")) + cardurl = "https://img.scryfall.com/cards/large/front/4/6/468d5308-2a6c-440e-a8d0-1c5e084afb82.jpg?1547517180"; + else if (id.equals("74358")) + cardurl = "https://img.scryfall.com/cards/large/front/8/9/8987644d-5a31-4a4e-9a8a-3d6260ed0fd6.jpg?1562488870"; + else if (id.equals("73956")) + cardurl = "https://img.scryfall.com/cards/large/front/c/0/c01e8089-c3a9-413b-ae2d-39ede87516d3.jpg?1562489378"; + else if (id.equals("74242")) + cardurl = "https://img.scryfall.com/cards/large/front/8/5/85cbebbb-7ea4-4140-933f-186cad08697d.jpg?1562488867"; + else if (id.equals("74322")) + cardurl = "https://img.scryfall.com/cards/large/front/4/9/49dd5a66-101d-4f88-b1ba-e2368203d408.jpg?1562488377"; + else if (id.equals("4429")) + cardurl = "https://img.scryfall.com/cards/large/front/3/8/3884bede-df28-42e8-9ac9-ae03118b1985.jpg?1562800239"; + else if (id.equals("113522")) + cardurl = "https://img.scryfall.com/cards/large/front/b/8/b8a3cdfe-0289-474b-b9c4-07e8c6588ec5.jpg?1562933997"; + else if (id.equals("51733")) + cardurl = "https://img.scryfall.com/cards/large/front/2/7/27118cbb-a386-4145-8716-961ed0f653bf.jpg?1562902951"; + else if (id.equals("52362")) + cardurl = "https://img.scryfall.com/cards/large/front/9/b/9bd7a7f1-2221-4565-8c6e-1815def3bd2c.jpg?1562546811"; + else if (id.equals("52415")) + cardurl = "https://img.scryfall.com/cards/large/front/8/8/8825493a-878d-4df3-8d7a-98518358d678.jpg?1562546240"; + else if(id.equals("53214t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/4/1449862b-309e-4c58-ac94-13d1acdd363f.jpg?1562541935"; + else if(id.equals("53179t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/9/d9623e74-3b94-4842-903f-ed52931bdf6a.jpg?1562636919"; + else if(id.equals("16806")) + cardurl = "https://img.scryfall.com/cards/large/front/f/1/f1bb8fb5-32f2-444d-85cb-de84657b21bd.jpg?1561758404"; + else if(id.equals("16807")) + cardurl = "https://img.scryfall.com/cards/large/back/f/1/f1bb8fb5-32f2-444d-85cb-de84657b21bd.jpg?1561758404"; + else if(id.equals("16808")) + cardurl = "https://img.scryfall.com/cards/large/front/2/e/2eb08fc5-29a4-4911-ac94-dc5ff2fc2ace.jpg?1561756860"; + else if(id.equals("16809")) + cardurl = "https://img.scryfall.com/cards/large/front/9/e/9e5180da-d757-415c-b92d-090ad5c1b658.jpg?1561757695"; + else if(id.equals("16809t")) + cardurl = "https://img.scryfall.com/cards/large/front/8/e/8ee8b915-afd3-4fad-8aef-7e9cbbbbc2e4.jpg?1561757559"; + else if(id.equals("16751")) + cardurl = "https://img.scryfall.com/cards/large/front/3/9/39a89c44-1aa7-4f2e-909b-d821ec2b7948.jpg?1561756358"; + else if(id.equals("17639t")) + cardurl = "https://img.scryfall.com/cards/large/back/8/c/8ce60642-e207-46e6-b198-d803ff3b47f4.jpg?1562921132"; + else if(id.equals("16740t") || id.equals("294023t")) //Gremlin 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/6/c6071fed-39c1-4f3b-a821-1611aedd8054.jpg?1561758029"; + else if (id.equals("53143t") || id.equals("17717t") || id.equals("17705t") || id.equals("17669t") || id.equals("17661t") + || id.equals("17645t") || id.equals("17573t") || id.equals("17549t") || id.equals("17537t") || id.equals("17513t") + || id.equals("17429t") || id.equals("17417t") || id.equals("17405t") || id.equals("17393t") || id.equals("17285t") + || id.equals("17273t") || id.equals("17249t") || id.equals("17141t") || id.equals("17129t") || id.equals("17117t") + || id.equals("17105t") || id.equals("17093t") || id.equals("17081t") || id.equals("17866t") || id.equals("294460t") + || id.equals("11492115t") || id.equals("209162t") || id.equals("17010t") || id.equals("16997t")) //Saproling 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/4/34f6ffaa-6dee-49db-ac59-745eae5e75b2.jpg?1562702017"; + else if(id.endsWith("53141t")) //Elf Druid 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/458f44dd-83f1-497e-b5d0-e3417eb9dfec.jpg?1592672533"; + else if(id.equals("53134t") || id.equals("54047313t")) //Beast 4/4 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/6/06b5e4d2-7eac-4ee9-82aa-80a668705679.jpg?1625974919"; + else if(id.equals("16981t") || id.equals("16978t") || id.equals("16967t") || id.equals("17841t") + || id.equals("17850t") || id.equals("17852t")) // Elf Warrior 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/118d0655-5719-4512-8bc1-fe759669811b.jpg?1615686731"; + else if (id.equals("16975t") || id.equals("17848t") || id.equals("53054t") || id.equals("19784312t") || id.equals("29669412t") || + id.equals("53939512t") || id.equals("541105t") || id.equals("297091t") || id.equals("297083t") || id.equals("297084t")) // Wolf 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/462ff49b-a004-4dab-a25b-65cb18c1bbec.jpg?1592672584"; + else if (id.equals("16933t") || id.equals("476107t")) //Dragon 5/5 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/9/993b3b90-74c3-479b-b3e6-3f1cd8f1da04.jpg?1561757651"; + else if(id.equals("16885t")) //Thopter blue 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a3506ee6-a168-49a4-9814-2858194be60e.jpg?1592710025"; + else if(id.equals("16847t")) //Angel 4/4 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/6/1671013a-2c15-44f0-b4bc-057eb5f727db.jpg?1562701916"; + else if(id.equals("17656t") || id.equals("17500t") || id.equals("17080t")) //Elemental 3/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/a/da6283ba-1297-4c7d-8744-f530c04194cd.jpg?1561756395"; + else if (id.equals("17501t") || id.equals("17494t") || id.equals("17354t") || id.equals("17062t") || id.equals("541103t") || + id.equals("541104t") || id.equals("297442t") || id.equals("297432t") || id.equals("297431t")) //Spirit 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/3/b3c9a097-219b-4aaf-831f-cc0cddbcfaae.jpg?1561757870"; + else if (id.equals("17493t")) //Bear 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/8/c879d4a6-cef5-48f1-8c08-f5b59ec850de.jpg?1562857282"; + else if (id.equals("473117t")) //Bear 2/2 ELD + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/0/b0f09f9e-e0f9-4ed8-bfc0-5f1a3046106e.jpg?1572489163"; + else if (id.equals("17358t") || id.equals("54047312t")) //Beast 3/3 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/f/3fc3a29a-280d-4f2c-9a01-8cfead75f583.jpg?1561756988"; + else if(id.equals("17207t")) //Sliver 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/e/dec96e95-5580-4110-86ec-561007ab0f1e.jpg?1562640084"; + else if(id.equals("17071t")) //Cat Warrior 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/9/29c4e4f2-0040-4490-b357-660d729ad9cc.jpg?1562636772"; + else if(id.equals("17069t")) //Voja 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/8/2879010f-b752-4808-8531-d24e612de0d9.jpg?1541006575"; + else if(id.equals("17060t") || id.equals("476037t") || id.equals("473092t") || id.equals("473062t")) //Rat 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/a/1a85fe9d-ef18-46c4-88b0-cf2e222e30e4.jpg?1562279130"; + else if(id.equals("17061t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/c/acd51eed-bd5a-417a-811d-fbd1c08a3715.jpg?1561757812"; + else if(id.equals("17955")) + cardurl = "https://img.scryfall.com/cards/large/front/b/8/b86ac828-7b49-4663-a718-99fcac904568.jpg?1561756381"; + else if(id.equals("476097t") || id.equals("293685t") || id.equals("293652t") || id.equals("296820t") || id.equals("297499t")) //Zombie 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819"; + else if(id.equals("999901t")) //Monarch Token + cardurl = "https://img.scryfall.com/cards/large/front/4/0/40b79918-22a7-4fff-82a6-8ebfe6e87185.jpg?1561897497"; + else if(id.equals("999902t")) //City's Blessing + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/a/ba64ed3e-93c5-406f-a38d-65cc68472122.jpg?1561757924"; + else if(id.equals("19462t") || id.equals("19463t") || id.equals("19464t") || id.equals("19465t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/2/d2f51f4d-eb6d-4503-b9a4-559db1b9b16f.jpg?1574710411"; + else if(id.equals("19476t") || id.equals("19477t")) + cardurl = "https://img.scryfall.com/cards/large/front/3/4/340fb06f-4bb0-4d23-b08c-8b1da4a8c2ad.jpg?1574709457"; + else if(id.equals("159127")) + cardurl = "https://img.scryfall.com/cards/large/front/1/e/1e14cf3a-3c5a-4c22-88d1-1b19660b2e2a.jpg?1559592579"; + else if(id.equals("159130")) + cardurl = "https://img.scryfall.com/cards/large/front/f/4/f4c21c0d-91ee-4c2c-bfa4-81bb07106842.jpg?1559592507"; + else if(id.equals("159132")) + cardurl = "https://img.scryfall.com/cards/large/front/b/0/b03bc922-782b-4254-897c-90d202b4cda4.jpg?1559592285"; + else if(id.equals("159764")) + cardurl = "https://img.scryfall.com/cards/large/front/9/8/98f443cb-55bb-4e83-826a-98261287bfd3.jpg?1559592330"; + else if(id.equals("159832")) + cardurl = "https://img.scryfall.com/cards/large/front/0/b/0b5f694c-11da-41af-9997-0aff93619248.jpg?1559592387"; + else if(id.equals("159237")) + cardurl = "https://img.scryfall.com/cards/large/front/1/e/1e76a75a-7125-4957-ab7a-8e7ead21d002.jpg?1559592440"; + else if(id.equals("159136")) + cardurl = "https://img.scryfall.com/cards/large/front/f/a/fa740755-244f-4658-a9e2-aa4cf6742808.jpg?1559592290"; + else if(id.equals("294381t")) //Bear 4/4 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/a/ca3dae7d-3880-4c0a-acfb-8fd227cf9fab.jpg?1562640044"; + else if(id.equals("294366t")) //Elemental 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/d/5dc134da-51b8-452d-b515-54def56fe0c7.jpg?1604198535"; + else if (id.equals("294235t") || id.equals("293899t")) // Eldrazi Spawn 0/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/7/7787eae2-7dfb-44ab-8e92-56fdfc0bb39e.jpg?1593142790"; + else if(id.equals("293497t")) //Drake 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/c/dcd1cef8-d78a-4bdb-8da0-a50ad199c691.jpg?1625974651"; + else if(id.equals("476370")) + cardurl = "https://img.scryfall.com/cards/large/front/1/4/14b28eae-e8ed-4b99-b6ec-86d0716ec473.jpg?1581480007"; + else if(id.equals("479417")) + cardurl = "https://img.scryfall.com/cards/large/front/e/f/efcbd4ef-3bf4-4f22-9069-2a11c9619a43.jpg?1583965446"; + else if(id.equals("482713t")) + cardurl = "https://img.scryfall.com/cards/large/front/2/9/29d42a00-299d-47d3-ba03-e63812d57931.jpg?1586452636"; + else if(id.equals("4827131t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/d/1dee8c94-cdc8-42b2-a393-0c0c8e439125.jpg?1586453065"; + else if(id.equals("484902t") || id.equals("484904t")) + cardurl = "https://img.scryfall.com/cards/large/front/7/2/720f3e68-84c0-462e-a0d1-90236ccc494a.jpg?1562539782"; + else if(id.equals("294690t")) + cardurl = "https://img.scryfall.com/cards/large/front/0/8/082c3bad-3fea-4c3f-8263-4b16139bb32a.jpg?1562701890"; + else if(id.equals("47963911t")) + cardurl = "https://img.scryfall.com/cards/large/front/f/9/f918b740-1984-4090-8886-9e290a698b95.jpg?1586451994"; + else if(id.equals("479634t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/9/a9cc7c63-5d13-4fd6-af9d-4a26c2bab8e6.jpg?1588521003"; + else if(id.equals("485469t")) + cardurl = "https://img.scryfall.com/cards/large/front/4/3/4306be80-d7c9-4bcf-a3de-4bf159475546.jpg?1592323967"; + else if(id.equals("489663")) + cardurl = "https://img.scryfall.com/cards/large/front/d/6/d605c780-a42a-4816-8fb9-63e3114a8246.jpg?1592762067"; + else if(id.equals("48966310t")) + cardurl = "https://img.scryfall.com/cards/large/front/f/b/fbdf8dc1-1b10-4fce-97b9-1f5600500cc1.jpg?1592324494"; + else if(id.equals("48966311t")) + cardurl = "https://img.scryfall.com/cards/large/front/4/f/4f8107b3-8539-4b9c-8d0d-c512c940838f.jpg?1592324480"; + else if(id.equals("489987t")) + cardurl = "https://img.scryfall.com/cards/large/front/f/b/fb248ba0-2ee7-4994-be57-2bcc8df29680.jpg?1596043510"; + else if(id.equals("489822t")) + cardurl = "https://img.scryfall.com/cards/large/front/c/7/c7e7822b-f155-4f3f-b835-ec64f3a71307.jpg?1596044257"; + else if(id.equals("489930t")) + cardurl = "https://img.scryfall.com/cards/large/front/7/9/791f5fa0-f972-455e-9802-ff299853607f.jpg?1596044240"; + else if(id.equals("491334")) + cardurl = "https://img.scryfall.com/cards/large/front/9/6/96d1a254-01a8-4590-8878-690c5bfb4a95.jpg?1596139673"; + else if(id.equals("491335")) + cardurl = "https://img.scryfall.com/cards/large/front/e/c/ec386bc3-137b-49b5-8380-8daff470f0bc.jpg?1596139680"; + else if(id.equals("491344")) + cardurl = "https://img.scryfall.com/cards/large/front/d/b/db149aaa-3da9-48c4-92cc-b3d804285290.jpg?1596139686"; + else if(id.equals("491345")) + cardurl = "https://img.scryfall.com/cards/large/front/3/2/32301593-f16a-4a46-8a4e-eecedd2a9013.jpg?1596139691"; + else if(id.equals("491346")) + cardurl = "https://img.scryfall.com/cards/large/front/e/b/eb49805c-8546-463d-b78c-f4ea109851b4.jpg?1596139696"; + else if(id.equals("491347")) + cardurl = "https://img.scryfall.com/cards/large/front/d/d/dd595e2f-65e4-46e8-9d28-f94ac308b275.jpg?1596139702"; + else if(id.equals("491348")) + cardurl = "https://img.scryfall.com/cards/large/front/f/9/f9baef6e-a086-41d4-a20e-486f01d72406.jpg?1596139709"; + else if(id.equals("491349")) + cardurl = "https://img.scryfall.com/cards/large/front/e/c/ec136ce7-bad4-4ebb-ab00-b86de3d209a7.jpg?1596139714"; + else if(id.equals("491350")) + cardurl = "https://img.scryfall.com/cards/large/front/c/a/cacaf5ec-6745-4584-9175-36c98742958f.jpg?1596139721"; + else if(id.equals("491351")) + cardurl = "https://img.scryfall.com/cards/large/front/6/c/6c821158-f71a-48f9-b6b4-b0e605f22bec.jpg?1596278384"; + else if(id.equals("491352")) + cardurl = "https://img.scryfall.com/cards/large/front/b/9/b9a50516-a20f-4e6e-b4f2-0049b673f942.jpg?1596139732"; + else if(id.equals("491353")) + cardurl = "https://img.scryfall.com/cards/large/front/9/5/95702503-8f2d-46c8-abdb-6edd6c431d19.jpg?1596278403"; + else if(id.equals("491354")) + cardurl = "https://img.scryfall.com/cards/large/front/7/3/73731e45-51bb-4188-a54d-fdaa4bdfaf1f.jpg?1596139744"; + else if(id.equals("491355")) + cardurl = "https://img.scryfall.com/cards/large/front/d/3/d35575d0-0b10-4d1b-b5a2-a9f36f9eada4.jpg?1596139751"; + else if(id.equals("491356")) + cardurl = "https://img.scryfall.com/cards/large/front/6/2/62d2058c-3f20-4566-b366-93a2cbbe682f.jpg?1596139757"; + else if(id.equals("491357")) + cardurl = "https://img.scryfall.com/cards/large/front/5/b/5b8c11ba-533d-48c9-821c-3fec846bca97.jpg?1596139762"; + else if(id.equals("491358")) + cardurl = "https://img.scryfall.com/cards/large/front/1/8/187abedf-c2eb-453b-bea0-a10afa399e03.jpg?1596139769"; + else if(id.equals("491359")) + cardurl = "https://img.scryfall.com/cards/large/front/2/0/20c9c856-af15-40b1-a799-1c2066df2099.jpg?1596139775"; + else if(id.equals("491360")) + cardurl = "https://img.scryfall.com/cards/large/front/1/c/1c3fc61c-c26e-47f3-a1eb-f6f10f8469e2.jpg?1596139781"; + else if(id.equals("491361")) + cardurl = "https://img.scryfall.com/cards/large/front/8/0/8008977f-b164-4ab7-a38a-25b382c6a16f.jpg?1596139788"; + else if(id.equals("491362")) + cardurl = "https://img.scryfall.com/cards/large/front/d/a/dac080ef-8f40-43a2-8440-b457b6074b69.jpg?1596139794"; + else if(id.equals("491363")) + cardurl = "https://img.scryfall.com/cards/large/front/8/6/86f670f9-c5b7-4eb0-a7d0-d16513fadf74.jpg?1596139800"; + else if(id.equals("491364")) + cardurl = "https://img.scryfall.com/cards/large/front/3/c/3c9847f3-5a4c-4b49-8e25-e444d1446bf9.jpg?1596139806"; + else if(id.equals("491365")) + cardurl = "https://img.scryfall.com/cards/large/front/2/a/2abc5ac8-b944-4b71-b022-c78183eb92c3.jpg?1596139812"; + else if(id.equals("491366")) + cardurl = "https://img.scryfall.com/cards/large/front/0/c/0ccd5597-2d4e-4f3e-94b7-46783486853a.jpg?1596139818"; + else if(id.equals("491367")) + cardurl = "https://img.scryfall.com/cards/large/front/0/e/0e94d334-e043-42f2-ba5c-be497d82f2c8.jpg?1596139824"; + else if(id.equals("491368")) + cardurl = "https://img.scryfall.com/cards/large/front/8/b/8bc6178b-16e7-4089-974f-7048b9632fc2.jpg?1596139831"; + else if(id.equals("491369")) + cardurl = "https://img.scryfall.com/cards/large/front/7/0/70eab734-875b-4b76-901b-3ac7d2133ad9.jpg?1596139837"; + else if(id.equals("491370")) + cardurl = "https://img.scryfall.com/cards/large/front/6/d/6d7cd274-ed83-475a-9b4f-adb9c780a6f4.jpg?1596139842"; + else if(id.equals("491371")) + cardurl = "https://img.scryfall.com/cards/large/front/5/4/547e3aa5-d88a-4418-ab9d-dd65385f031b.jpg?1596139849"; + else if(id.equals("491372")) + cardurl = "https://img.scryfall.com/cards/large/front/5/c/5cc0b4eb-8ee9-4213-8194-02e7d63428d3.jpg?1596139855"; + else if(id.equals("491373")) + cardurl = "https://img.scryfall.com/cards/large/front/0/a/0a469d00-1416-48dd-ad91-eb6f3fb4b42b.jpg?1596139861"; + else if(id.equals("491374")) + cardurl = "https://img.scryfall.com/cards/large/front/2/2/22cd80dd-1c57-423c-81e2-9a956901565f.jpg?1596139867"; + else if(id.equals("491375")) + cardurl = "https://img.scryfall.com/cards/large/front/3/a/3a195efe-8c4f-479d-bd0f-563ee4bb49a1.jpg?1596139873"; + else if(id.equals("491376")) + cardurl = "https://img.scryfall.com/cards/large/front/9/3/93c0681d-97da-4363-b75a-079c209e7e4a.jpg?1596139878"; + else if(id.equals("491377")) + cardurl = "https://img.scryfall.com/cards/large/front/f/0/f097accb-28ad-4b22-b615-103c74e07708.jpg?1596139884"; + else if(id.equals("491378")) + cardurl = "https://img.scryfall.com/cards/large/front/6/9/69e55604-56da-44b5-aa78-f5de76ce9d20.jpg?1596139891"; + else if(id.equals("491379")) + cardurl = "https://img.scryfall.com/cards/large/front/5/4/546e0452-5304-41fa-9e3a-a3fa5a571315.jpg?1596139896"; + else if(id.equals("491380")) + cardurl = "https://img.scryfall.com/cards/large/front/9/3/936335d7-1c4a-4fcd-80ff-cd4d4fcab8c4.jpg?1596139903"; + else if(id.equals("491381")) + cardurl = "https://img.scryfall.com/cards/large/front/c/7/c75672e0-fa2d-43c5-9381-e17f2fd6d3bc.jpg?1596139909"; + else if(id.equals("491377t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/6/a6ee0db9-ac89-4ab6-ac2e-8a7527d9ecbd.jpg?1596045113"; + else if(id.equals("491372t")) + cardurl = "https://img.scryfall.com/cards/large/front/c/f/cf371056-43dd-41ab-8d05-b16a8bdc8d28.jpg?1596045227"; + else if(id.equals("491365t")) + cardurl = "https://img.scryfall.com/cards/large/front/9/e/9ecc467e-b345-446c-b9b7-5f164e6651a4.jpg?1596043489"; + else if(id.equals("295116t") || id.equals("295103t")) + cardurl = "https://img.scryfall.com/cards/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg?1562844787"; + else if(id.equals("295077t")) + cardurl = "https://img.scryfall.com/cards/large/front/6/a/6aaa8539-8d21-4da1-8410-d4354078390f.jpg?1562844799"; + else if(id.equals("295041t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/a/1aea5e0b-dc4e-4055-9e13-1dfbc25a2f00.jpg?1562844782"; + else if(id.equals("294952t") || id.equals("294950t")) + cardurl = "https://img.scryfall.com/cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819"; + else if(id.equals("491633t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/1/91098481-46c2-49bf-8123-e9cab2f22b84.jpg?1600466796"; + else if(id.equals("491633")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/4/c470539a-9cc7-4175-8f7c-c982b6072b6d.jpg?1601064253"; + else if(id.equals("491634")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/4/c470539a-9cc7-4175-8f7c-c982b6072b6d.jpg?1601064253"; + else if(id.equals("491641")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/6/366e9845-019d-47cc-adb8-8fbbaad35b6d.jpg?1601064385"; + else if(id.equals("491642")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/6/366e9845-019d-47cc-adb8-8fbbaad35b6d.jpg?1601064385"; + else if(id.equals("491649")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/d/ada9a974-8f1f-4148-bd61-200fc14714b2.jpg?1601064484"; + else if(id.equals("491650")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/d/ada9a974-8f1f-4148-bd61-200fc14714b2.jpg?1601064484"; + else if(id.equals("491654")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b6e6be8c-41c3-4348-a8dd-b40ceb24e9b4.jpg?1601064504"; + else if(id.equals("491655")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/6/b6e6be8c-41c3-4348-a8dd-b40ceb24e9b4.jpg?1601064504"; + else if(id.equals("491662")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/2/f25d56f9-aa54-4657-9ac9-e93fbba3e715.jpg?1601064554"; + else if(id.equals("491663")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/2/f25d56f9-aa54-4657-9ac9-e93fbba3e715.jpg?1601064554"; + else if(id.equals("491666")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/1/014027c4-7f9d-4096-b308-ea4be574c0d4.jpg?1601064584"; + else if(id.equals("491667")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/1/014027c4-7f9d-4096-b308-ea4be574c0d4.jpg?1601064584"; + else if(id.equals("491673")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/f/5f411f08-45dd-4d73-8894-daf51c175150.jpg?1601064619"; + else if(id.equals("491674")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/f/5f411f08-45dd-4d73-8894-daf51c175150.jpg?1601064619"; + else if(id.equals("491688")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/a/5adcb500-8c77-4925-8e2c-1243502827d1.jpg?1601065203"; + else if(id.equals("491689")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/a/5adcb500-8c77-4925-8e2c-1243502827d1.jpg?1601065203"; + else if(id.equals("491693")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/0/301750a7-d1fd-435e-bfa8-9d2fb22ad627.jpg?1601065373"; + else if(id.equals("491694")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/0/301750a7-d1fd-435e-bfa8-9d2fb22ad627.jpg?1601065373"; + else if(id.equals("491706")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/9/193071fe-180b-4d35-ba78-9c16675c29fc.jpg?1601065398"; + else if(id.equals("491707")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/9/193071fe-180b-4d35-ba78-9c16675c29fc.jpg?1601065398"; + else if(id.equals("491711")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/11568cdf-6148-494c-8b98-f5ca5797d775.jpg?1601065596"; + else if(id.equals("491712")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/1/11568cdf-6148-494c-8b98-f5ca5797d775.jpg?1601065596"; + else if(id.equals("491718")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/9/890eee8d-a339-4143-adfa-1b17ec10c099.jpg?1601065664"; + else if(id.equals("491719")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/9/890eee8d-a339-4143-adfa-1b17ec10c099.jpg?1601065664"; + else if(id.equals("491723")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/7/67f4c93b-080c-4196-b095-6a120a221988.jpg?1601065680"; + else if(id.equals("491724")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/7/67f4c93b-080c-4196-b095-6a120a221988.jpg?1601065680"; + else if(id.equals("491725")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/2/32779721-b021-4bd4-95d1-4a19b78d9faa.jpg?1601065728"; + else if(id.equals("491726")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/2/32779721-b021-4bd4-95d1-4a19b78d9faa.jpg?1601065728"; + else if(id.equals("491741")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/c/7c04c734-354d-4925-8161-7052110951df.jpg?1601065747"; + else if(id.equals("491742")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/c/7c04c734-354d-4925-8161-7052110951df.jpg?1601065747"; + else if(id.equals("491747")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/0/609d3ecf-f88d-4268-a8d3-4bf2bcf5df60.jpg?1601065770"; + else if(id.equals("491748")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/0/609d3ecf-f88d-4268-a8d3-4bf2bcf5df60.jpg?1601065770"; + else if(id.equals("491757")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/6/e63f8b20-f45b-4293-9aac-cdc021939be6.jpg?1601065790"; + else if(id.equals("491758")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/6/e63f8b20-f45b-4293-9aac-cdc021939be6.jpg?1601065790"; + else if(id.equals("491770")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/8/98496d5b-1519-4f0c-8b46-0a43be643dfb.jpg?1601065841"; + else if(id.equals("491771")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/8/98496d5b-1519-4f0c-8b46-0a43be643dfb.jpg?1601065841"; + else if(id.equals("491773")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/8/d8ed0335-daa6-4dbe-a94d-4d56c8cfd093.jpg?1601065859"; + else if(id.equals("491774")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/8/d8ed0335-daa6-4dbe-a94d-4d56c8cfd093.jpg?1601065859"; + else if(id.equals("491786")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/5/75240bbc-adc7-48ff-9523-c79776d710d3.jpg?1601065917"; + else if(id.equals("491787")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/5/75240bbc-adc7-48ff-9523-c79776d710d3.jpg?1601065917"; + else if(id.equals("491802")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/c/bc7239ea-f8aa-4a6f-87bd-c35359635673.jpg?1601065932"; + else if(id.equals("491803")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/c/bc7239ea-f8aa-4a6f-87bd-c35359635673.jpg?1601065932"; + else if(id.equals("491807")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/8/782ca27f-9f18-476c-b582-89c06fb2e322.jpg?1601065955"; + else if(id.equals("491808")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/8/782ca27f-9f18-476c-b582-89c06fb2e322.jpg?1601065955"; + else if(id.equals("491809")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a69541db-3f4e-412f-aa8e-dec1e74f74dc.jpg?1601066019"; + else if(id.equals("491810")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/6/a69541db-3f4e-412f-aa8e-dec1e74f74dc.jpg?1601066019"; + else if(id.equals("491818")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/2/228e551e-023a-4c9a-8f32-58dae6ffdf7f.jpg?1601066052"; + else if(id.equals("491819")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/2/228e551e-023a-4c9a-8f32-58dae6ffdf7f.jpg?1601066052"; + else if(id.equals("491825")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/5/c5cb3052-358d-44a7-8cfd-cd31b236494a.jpg?1601066068"; + else if(id.equals("491826")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/5/c5cb3052-358d-44a7-8cfd-cd31b236494a.jpg?1601066068"; + else if(id.equals("491835")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/f/2f632537-63bf-4490-86e6-e6067b9c1a3b.jpg?1601066084"; + else if(id.equals("491836")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/f/2f632537-63bf-4490-86e6-e6067b9c1a3b.jpg?1601066084"; + else if(id.equals("491839")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/9/99535539-aa73-41ed-86ab-21c97b92620d.jpg?1601066100"; + else if(id.equals("491840")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/9/99535539-aa73-41ed-86ab-21c97b92620d.jpg?1601066100"; + else if(id.equals("491859")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/3/235d1ffc-72aa-40a2-95dc-3f6a8d495061.jpg?1601066116"; + else if(id.equals("491860")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/3/235d1ffc-72aa-40a2-95dc-3f6a8d495061.jpg?1601066116"; + else if(id.equals("491864")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/1/61bd69ea-1e9e-46b0-b1a1-ed7fdbe3deb6.jpg?1601066131"; + else if(id.equals("491865")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/1/61bd69ea-1e9e-46b0-b1a1-ed7fdbe3deb6.jpg?1601066131"; + else if(id.equals("491866")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/a/3a7fd24e-84d8-405d-86e4-0571a9e23cc2.jpg?1601066149"; + else if(id.equals("491867")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/a/3a7fd24e-84d8-405d-86e4-0571a9e23cc2.jpg?1601066149"; + else if(id.equals("491909")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/5/0511e232-2a72-40f5-a400-4f7ebc442d17.jpg?1601066169"; + else if(id.equals("491910")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/5/0511e232-2a72-40f5-a400-4f7ebc442d17.jpg?1601066169"; + else if(id.equals("491911")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/2/d24c3d51-795d-4c01-a34a-3280fccd2d78.jpg?1601066301"; + else if(id.equals("491912")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/2/d24c3d51-795d-4c01-a34a-3280fccd2d78.jpg?1601066301"; + else if(id.equals("491913")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/4/b4b99ebb-0d54-4fe5-a495-979aaa564aa8.jpg?1601066318"; + else if(id.equals("491914")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/4/b4b99ebb-0d54-4fe5-a495-979aaa564aa8.jpg?1601066318"; + else if(id.equals("491915")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/a/da57eb54-5199-4a56-95f7-f6ac432876b1.jpg?1601066338"; + else if(id.equals("491916")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/a/da57eb54-5199-4a56-95f7-f6ac432876b1.jpg?1601066338"; + else if(id.equals("491918")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/5/6559047e-6ede-4815-a3a0-389062094f9d.jpg?1601066358"; + else if(id.equals("491919")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/5/6559047e-6ede-4815-a3a0-389062094f9d.jpg?1601066358"; + else if(id.equals("491920")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/6/2668ac91-6cda-4f81-a08d-4fc5f9cb35b2.jpg?1601066375"; + else if(id.equals("491921")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/6/2668ac91-6cda-4f81-a08d-4fc5f9cb35b2.jpg?1601066375"; + else if(id.equals("495098")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/e/ae92e656-6c9d-48c3-a238-5a11c2c62ec8.jpg?1599831846"; + else if(id.equals("495099")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/8/589a324f-4466-4d4a-8cfb-806a041d7c1f.jpg?1599831830"; + else if(id.equals("495100")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/9/1967d4a8-6cc4-4a4d-9d24-93257de35e6d.jpg?1599831973"; + else if(id.equals("495101")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/c/3c6a38dd-e8f5-420f-9576-66937c71286b.jpg?1599832044"; + else if(id.equals("495102")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/b/2b90e88b-60a3-4d1d-bb8c-14633e5005a5.jpg?1599832083"; + else if(id.equals("29530711")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/9/4912a0a5-2fec-4c6b-9545-9ab0c4e25268.jpg?1599764491"; + else if(id.equals("1750411")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/f/8f047a8b-6c94-4b99-bcaa-10680400ee25.jpg?1562073449"; + else if(id.equals("5176911")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cbbd8a12-d916-4fb1-994a-7d4a3e2ae2ab.jpg?1562935938"; + else if(id.equals("44680711")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a00a7180-49bd-4ead-852a-67b6b5e4b933.jpg?1564694995"; + else if(id.equals("295726t") || id.equals("295673t") || id.equals("295532t")) //Servo 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/7/d79e2bf1-d26d-4be3-a5ad-a43346ed445a.jpg?1562640071"; + else if(id.equals("295632t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/e/1ebc91a9-23e0-4ca1-bc6d-e710ad2efb31.jpg?1561756762"; + else if(id.equals("295802")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/c/4cb8d03e-e1d2-451e-97a8-141082f92501.jpg?1598627140"; + else if(id.equals("497724t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/6/661cbde4-9444-4259-b2cf-7c8f9814a071.jpg?1604666353"; + else if(id.equals("295810t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/458f44dd-83f1-497e-b5d0-e3417eb9dfec.jpg?1592672533"; + else if(id.equals("476226")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/a/caa7922e-3313-4f12-b91e-95aaa2d76cc2.jpg?1574133191"; + else if(id.equals("476217")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a9a6cf9c-3560-435c-b0ec-8653a9dc7776.jpg?1578369133"; + else if(id.equals("503619")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/7/97502411-5c93-434c-b77b-ceb2c32feae7.jpg?1608253263"; + else if(id.equals("503620")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/7/97502411-5c93-434c-b77b-ceb2c32feae7.jpg?1608253263"; + else if(id.equals("503626")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/6/3606519e-5677-4c21-a34e-be195b6669fa.jpg?1611000242"; + else if(id.equals("503627")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/6/3606519e-5677-4c21-a34e-be195b6669fa.jpg?1611000242"; + else if(id.equals("503646")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/d/5d131784-c1a3-463e-a37b-b720af67ab62.jpg?1611323243"; + else if(id.equals("503647")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/d/5d131784-c1a3-463e-a37b-b720af67ab62.jpg?1611323243"; + else if(id.equals("503657")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/fab2fca4-a99f-4ffe-9c02-edb6e0be2358.jpg?1611862762"; + else if(id.equals("503658")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/a/fab2fca4-a99f-4ffe-9c02-edb6e0be2358.jpg?1611862762"; + else if(id.equals("503700")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/d/9dfdb73d-b001-4a59-b79e-8c8c1baea116.jpg?1610397419"; + else if(id.equals("503701")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/d/9dfdb73d-b001-4a59-b79e-8c8c1baea116.jpg?1610397419"; + else if(id.equals("503721")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/4/14dc88ee-bba9-4625-af0d-89f3762a0ead.jpg?1610586381"; + else if(id.equals("503722")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/4/14dc88ee-bba9-4625-af0d-89f3762a0ead.jpg?1610586381"; + else if(id.equals("503724")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/a/ea7e4c65-b4c4-4795-9475-3cba71c50ea5.jpg?1610153366"; + else if(id.equals("503725")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/a/ea7e4c65-b4c4-4795-9475-3cba71c50ea5.jpg?1610153366"; + else if(id.equals("503734")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/4/44657ab1-0a6a-4a5f-9688-86f239083821.jpg?1611054410"; + else if(id.equals("503735")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/4/44657ab1-0a6a-4a5f-9688-86f239083821.jpg?1611054410"; + else if(id.equals("503766")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/2/22a6a5f1-1405-4efb-af3e-e1f58d664e99.jpg?1610652603"; + else if(id.equals("503767")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/2/22a6a5f1-1405-4efb-af3e-e1f58d664e99.jpg?1610652603"; + else if(id.equals("503781")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/6/f6cd7465-9dd0-473c-ac5e-dd9e2f22f5f6.jpg?1610295185"; + else if(id.equals("503782")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/6/f6cd7465-9dd0-473c-ac5e-dd9e2f22f5f6.jpg?1610295185"; + else if(id.equals("503793")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/6/c697548f-925b-405e-970a-4e78067d5c8e.jpg?1610996900"; + else if(id.equals("503794")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/6/c697548f-925b-405e-970a-4e78067d5c8e.jpg?1610996900"; + else if(id.equals("503796")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/7/b76bed98-30b1-4572-b36c-684ada06826c.jpg?1610368590"; + else if(id.equals("503797")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/7/b76bed98-30b1-4572-b36c-684ada06826c.jpg?1610368590"; + else if(id.equals("503867")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b6de14ae-0132-4261-af00-630bf15918cd.jpg?1608226844"; + else if(id.equals("503868")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/6/b6de14ae-0132-4261-af00-630bf15918cd.jpg?1608226844"; + else if(id.equals("503869")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/c/0ce39a19-f51d-4a35-ae80-5b82eb15fcff.jpg?1608058149"; + else if(id.equals("503870")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/c/0ce39a19-f51d-4a35-ae80-5b82eb15fcff.jpg?1608058149"; + else if(id.equals("503872")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/7/87a4e5fe-161f-42da-9ca2-67c8e8970e94.jpg?1608057969"; + else if(id.equals("503873")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/7/87a4e5fe-161f-42da-9ca2-67c8e8970e94.jpg?1608057969"; + else if(id.equals("503879")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7ef37cb3-d803-47d7-8a01-9c803aa2eadc.jpg?1608058266"; + else if(id.equals("503880")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/e/7ef37cb3-d803-47d7-8a01-9c803aa2eadc.jpg?1608058266"; + else if(id.equals("503837t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/4/54a1c6a9-3531-4432-9157-e4400dbc89fd.jpg?1611206522"; + else if(id.equals("503841t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/f/df826c7d-5508-4e21-848c-91bc3e3f447a.jpg?1611206331"; + else if(id.equals("473148")) + cardurl = "https://img.scryfall.com/cards/large/front/5/d/5dca90ef-1c17-4dcc-9fef-dab9ee92f590.jpg?1572490726"; + else if(id.equals("473127t")) + cardurl = "https://img.scryfall.com/cards/large/front/9/4/94057dc6-e589-4a29-9bda-90f5bece96c4.jpg?1572489125"; + else if(id.equals("295910t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/b/7b993828-e139-4cb6-a329-487accc1c515.jpg?1563073064"; + else if(id.equals("296315t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/d/ed58cd8c-b11a-4109-b789-0eb92eaf0184.jpg?1614969127"; + else if(id.equals("296247t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/7/07027a7c-5843-4d78-9b86-8799363c0b82.jpg?1591319174"; + else if(id.equals("296217t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e72daa68-0680-431c-a616-b3693fd58813.jpg?1614969153"; + else if(id.equals("296145t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cbcb0668-e88c-4462-b079-34f140c0277e.jpg?1614969101"; + else if(id.equals("295986t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/a/4a2144f2-d4be-419e-bfca-116cedfdf18b.jpg?1614968857"; + else if(id.equals("518429t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/6/f62080da-a11b-4da3-bb8f-57f543bf076a.jpg?1618767682"; + else if(id.equals("513482")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/8/18a2bdc8-b705-4eb5-b3a5-ff2e2ab8f312.jpg?1617901976"; + else if(id.equals("513483")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/8/18a2bdc8-b705-4eb5-b3a5-ff2e2ab8f312.jpg?1617901976"; + else if(id.equals("513624")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/9/d9131fc3-018a-4975-8795-47be3956160d.jpg?1617452954"; + else if(id.equals("513625")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/9/d9131fc3-018a-4975-8795-47be3956160d.jpg?1617452954"; + else if(id.equals("513626")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/2/c204b7ca-0904-40fa-b20c-92400fae20b8.jpg?1617583842"; + else if(id.equals("513627")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/2/c204b7ca-0904-40fa-b20c-92400fae20b8.jpg?1617583842"; + else if(id.equals("513628")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/a/ba09360a-067e-48a5-bdc5-a19fd066a785.jpg?1617453022"; + else if(id.equals("513629")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/a/ba09360a-067e-48a5-bdc5-a19fd066a785.jpg?1617453022"; + else if(id.equals("513630")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/d/0dba25e3-2b4f-45d4-965f-3834bcb359ee.jpg?1617453074"; + else if(id.equals("513631")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/d/0dba25e3-2b4f-45d4-965f-3834bcb359ee.jpg?1617453074"; + else if(id.equals("513632")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/7/d7148d24-373e-4485-860b-c3429c2337f2.jpg?1618163722"; + else if(id.equals("513633")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/7/d7148d24-373e-4485-860b-c3429c2337f2.jpg?1618163722"; + else if(id.equals("513634")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/b/8b45dc40-6827-46a7-a9b7-802be698d053.jpg?1617453130"; + else if(id.equals("513635")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/b/8b45dc40-6827-46a7-a9b7-802be698d053.jpg?1617453130"; + else if(id.equals("513636")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/e/8e4e0f81-f92b-4a3a-bb29-adcc3de211b4.jpg?1617363020"; + else if(id.equals("513637")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/e/8e4e0f81-f92b-4a3a-bb29-adcc3de211b4.jpg?1617363020"; + else if(id.equals("513638")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/a/aaa1e6be-08cc-4ccc-b2de-3511613e4fd0.jpg?1617612926"; + else if(id.equals("513639")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/a/aaa1e6be-08cc-4ccc-b2de-3511613e4fd0.jpg?1617612926"; + else if(id.equals("513640")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/b/5bd9b5cf-f018-48af-a081-995ce8ecc539.jpg?1617453238"; + else if(id.equals("513641")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/b/5bd9b5cf-f018-48af-a081-995ce8ecc539.jpg?1617453238"; + else if(id.equals("513642")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/8/18c16872-3675-4a4d-962a-2e17ad6f3886.jpg?1618326108"; + else if(id.equals("513643")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/8/18c16872-3675-4a4d-962a-2e17ad6f3886.jpg?1618326108"; + else if(id.equals("513644")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/9/8982ff88-8595-4363-8cde-6e87fb57a2d8.jpg?1617400731"; + else if(id.equals("513645")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/9/8982ff88-8595-4363-8cde-6e87fb57a2d8.jpg?1617400731"; + else if(id.equals("513646")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/3/938cee8f-ac2c-49a5-9ff7-1367d0edfabe.jpg?1617453576"; + else if(id.equals("513647")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/3/938cee8f-ac2c-49a5-9ff7-1367d0edfabe.jpg?1617453576"; + else if(id.equals("513648")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/7/87463b68-3642-41c7-a11c-67d524759b60.jpg?1617453416"; + else if(id.equals("513649")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/7/87463b68-3642-41c7-a11c-67d524759b60.jpg?1617453416"; + else if(id.equals("513650")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/c/8cfd0887-0c83-4b33-a85e-8b8ec5bf758d.jpg?1617453475"; + else if(id.equals("513651")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/c/8cfd0887-0c83-4b33-a85e-8b8ec5bf758d.jpg?1617453475"; + else if(id.equals("513652")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/5/65008352-bc7e-40b2-a832-b46813e5dc4c.jpg?1617453527"; + else if(id.equals("513653")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/5/65008352-bc7e-40b2-a832-b46813e5dc4c.jpg?1617453527"; + else if(id.equals("513652t") || id.equals("513638t") || id.equals("513543t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d0ddbe3e-4a66-494d-9304-7471232549bf.jpg?1617626099"; + else if(id.equals("513634t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/1/910f48ab-b04e-4874-b31d-a86a7bc5af14.jpg?1617626097"; + else if(id.equals("296380t")) // Construct */* + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/5/c5eafa38-5333-4ef2-9661-08074c580a32.jpg?1562702317"; + else if(id.equals("530447")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/f/6f509dbe-6ec7-4438-ab36-e20be46c9922.jpg?1626139695"; + else if(id.equals("530448")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/9/59b11ff8-f118-4978-87dd-509dc0c8c932.jpg?1626297774"; + else if(id.equals("530449")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/0/70b284bd-7a8f-4b60-8238-f746bdc5b236.jpg?1626297777"; + else if(id.equals("530448t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/4/1425e965-7eea-419c-a7ec-c8169fa9edbf.jpg?1626139812"; + else if(id.equals("530447t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/fa6fdb57-82f3-4695-b1fa-1f301ea4ef83.jpg?1626139846"; + else if(id.equals("527514t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/4/c49e8e79-8673-41c2-a1ad-273c37e27aca.jpg?1625767076"; + else if(id.equals("527507t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/b/6b2c8f52-1580-42d5-8434-c4c70e31e31b.jpg?1626139372"; + else if(id.equals("527307t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a9c981c9-3376-4f6e-b30d-859e5fc7347e.jpg?1626138970"; + else if(id.equals("96946t") || id.equals("338397t")) + cardurl = "https://static.cardmarket.com/img/065612b0892a18c27f4de6a50c5d0327/items/1/GK1/366030.jpg"; + else if(id.equals("439314")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/4/24842e29-77ac-4904-bd8f-b2cd163dd357.jpg?1562701950"; + else if(id.equals("439315")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/4/24842e29-77ac-4904-bd8f-b2cd163dd357.jpg?1562701950"; + else if(id.equals("439316")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/7/d78cd000-3908-446d-b155-dd8af3d8f166.jpg?1562702374"; + else if(id.equals("439317")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/7/d78cd000-3908-446d-b155-dd8af3d8f166.jpg?1562702374"; + else if(id.equals("439318")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/e/ce0a6fa9-f664-4263-8deb-8112f860814c.jpg?1562702348"; + else if(id.equals("439318t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/462ff49b-a004-4dab-a25b-65cb18c1bbec.jpg?1592672584"; + else if(id.equals("439319")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/e/ce0a6fa9-f664-4263-8deb-8112f860814c.jpg?1562702348"; + else if(id.equals("439320")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/2/3216d161-a43d-4a55-a14b-098061805409.jpg?1562702004"; + else if(id.equals("439320t")) + cardurl = "https://static.cardmarket.com/img/a8462480806adfd76fb002d92e976d96/items/1/UST/313929.jpg"; + else if(id.equals("439321")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/2/3216d161-a43d-4a55-a14b-098061805409.jpg?1562702004"; + else if(id.equals("439321t")) + cardurl = "https://static.cardmarket.com/img/a8462480806adfd76fb002d92e976d96/items/1/UST/313929.jpg"; + else if(id.equals("439322")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/b/2b45fb19-450d-40bd-91c7-b5ace4a77f2a.jpg?1625771739"; + else if(id.equals("439323")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/b/eba8bb03-6093-4e2b-99a2-a3fc5d8eb659.jpg?1625771729"; + else if(id.equals("439324")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7e0cfe44-9b57-4b9a-b23f-18d3237bd7ee.jpg?1562702153"; + else if(id.equals("439325")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/e/7e0cfe44-9b57-4b9a-b23f-18d3237bd7ee.jpg?1562702153"; + else if(id.equals("439326")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/8/28059d09-2c7d-4c61-af55-8942107a7c1f.jpg?1562701962"; + else if(id.equals("439327")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/8/28059d09-2c7d-4c61-af55-8942107a7c1f.jpg?1562701962"; + else if(id.equals("439328")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a66d5ee9-86a7-4052-a868-8dc6398342b3.jpg?1562702238"; + else if(id.equals("439329")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/6/a66d5ee9-86a7-4052-a868-8dc6398342b3.jpg?1562702238"; + else if(id.equals("439330")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/b/bb89599a-1883-45da-a87a-25e3f70c5a33.jpg?1562702297"; + else if(id.equals("439330t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/462ff49b-a004-4dab-a25b-65cb18c1bbec.jpg?1592672584"; + else if(id.equals("439331")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/b/bb89599a-1883-45da-a87a-25e3f70c5a33.jpg?1562702297"; + else if(id.equals("439331t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/a/7a49607c-427a-474c-ad77-60cd05844b3c.jpg?1562639871"; + else if(id.equals("439332")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/3/b3c2bd44-4d75-4f61-89c0-1f1ba4d59ffa.jpg?1625771753"; + else if(id.equals("439333")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/d/4d553078-afaf-42db-879b-fb4cb4d25742.jpg?1562702046"; + else if(id.equals("439333t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/462ff49b-a004-4dab-a25b-65cb18c1bbec.jpg?1592672584"; + else if(id.equals("439334")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/d/4d553078-afaf-42db-879b-fb4cb4d25742.jpg?1562702046"; + else if(id.equals("439335")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/c/cc750c64-fd83-4b7b-9a40-a99213e6fa6d.jpg?1562702327"; + else if(id.equals("439336")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/c/cc750c64-fd83-4b7b-9a40-a99213e6fa6d.jpg?1562702327"; + else if(id.equals("439337")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/4/6473e356-2685-4f91-ab42-cca8c6be0816.jpg?1562702104"; + else if(id.equals("439338")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/4/6473e356-2685-4f91-ab42-cca8c6be0816.jpg?1562702104"; + else if(id.equals("439339")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/1/b101dd14-aff1-4811-bf1b-468930dd2999.jpg?1562702260"; + else if(id.equals("439339t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819"; + else if(id.equals("439340")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/1/b101dd14-aff1-4811-bf1b-468930dd2999.jpg?1562702260"; + else if(id.equals("439341")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/3/63b2b7cd-a51d-4e50-b794-a52731196973.jpg?1562702090"; + else if(id.equals("439342")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/3/63b2b7cd-a51d-4e50-b794-a52731196973.jpg?1562702090"; + else if(id.equals("530449t")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/5/65f8e40f-fb5e-4ab8-add3-a8b87e7bcdd9.jpg?1626139916"; + else if(id.equals("435173") || id.equals("435174") || id.equals("435176t") || id.equals("435212t") || id.equals("435227") || id.equals("435244") + || id.equals("435328") || id.equals("435347") || id.equals("435388t") || id.equals("435391") || id.equals("435392t") || id.equals("435393t") + || id.equals("435402") || id.equals("435409") || id.equals("435410t") || id.equals("435411t") || id.equals("435173t") || id.equals("435174t") + || id.equals("435181t") || id.equals("435226") || id.equals("435243") || id.equals("435327") || id.equals("435346") || id.equals("435380t") + || id.equals("435390") || id.equals("435392") || id.equals("435393") || id.equals("435401") || id.equals("435408") || id.equals("435410") + || id.equals("435411")) + cardurl = "http://teksport.altervista.org/XLN/" + id + ".jpg"; + else if(id.equals("409741") || id.equals("409760") || id.equals("409790") || id.equals("409826t") || id.equals("409839") || id.equals("409856") + || id.equals("409868") || id.equals("409901") || id.equals("409913") || id.equals("409946") || id.equals("409962") || id.equals("409976") + || id.equals("409993") || id.equals("410015t") || id.equals("410027") || id.equals("410049") || id.equals("409742") || id.equals("409773") + || id.equals("409791") || id.equals("409831") || id.equals("409840") || id.equals("409860t") || id.equals("409869") || id.equals("409903t") + || id.equals("409923") || id.equals("409947") || id.equals("409968") || id.equals("409977") || id.equals("410007") || id.equals("410016t") + || id.equals("410031t") || id.equals("410049t") || id.equals("409743") || id.equals("409774") || id.equals("409796") || id.equals("409832") + || id.equals("409843") || id.equals("409862t") || id.equals("409897") || id.equals("409910") || id.equals("409924") || id.equals("409951") + || id.equals("409969") || id.equals("409987") || id.equals("410007t") || id.equals("410021") || id.equals("410032t") || id.equals("410050") + || id.equals("409744") || id.equals("409786") || id.equals("409797") || id.equals("409836") || id.equals("409844") || id.equals("409864") + || id.equals("409898") || id.equals("409911") || id.equals("409937") || id.equals("409952") || id.equals("409970") || id.equals("409988") + || id.equals("410008") || id.equals("410022") || id.equals("410033") || id.equals("410050t") || id.equals("409759") || id.equals("409787") + || id.equals("409805t") || id.equals("409837") || id.equals("409855") || id.equals("409865") || id.equals("409900") || id.equals("409912") + || id.equals("409938") || id.equals("409961") || id.equals("409971") || id.equals("409992") || id.equals("410008t") || id.equals("410026") + || id.equals("410034")) + cardurl = "http://teksport.altervista.org/SOI/" + id + ".jpg"; + else if(id.equals("439401") || id.equals("439471") || id.equals("439625") || id.equals("439628") || id.equals("439631") || id.equals("439633") + || id.equals("439636") || id.equals("439639") || id.equals("439642") || id.equals("439644t") || id.equals("439646t") || id.equals("439649") + || id.equals("439651") || id.equals("439654") || id.equals("439438") || id.equals("439502") || id.equals("439626") || id.equals("439629") + || id.equals("439631t") || id.equals("439634") || id.equals("439637") || id.equals("439640") || id.equals("439643") || id.equals("439645") + || id.equals("439647") || id.equals("439649t") || id.equals("439652") || id.equals("439456") || id.equals("439536") || id.equals("439627") + || id.equals("439630") || id.equals("439632") || id.equals("439635") || id.equals("439638") || id.equals("439641") || id.equals("439644") + || id.equals("439646") || id.equals("439648") || id.equals("439650") || id.equals("439653")) + cardurl = "http://teksport.altervista.org/UST/" + id + ".jpg"; + else if(set.equals("S00")) + cardurl = "http://teksport.altervista.org/S00/" + id + ".jpg"; + else if (id.equals("495186")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/0/c0250dc8-9d4c-428a-9e34-9e3577be4745.jpg?1604268817"; + else if (id.equals("495187")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/8/48b8024d-a300-43cb-9dde-6b4cb1fa19f7.jpg?1604202315"; + else if (id.equals("495188")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/4/d442c32d-457d-4fef-bba2-33a07bf23125.jpg?1604202355"; + else if (id.equals("495189")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be97b691-f9f5-4fb4-8e44-8ffe32d13d03.jpg?1604202388"; + else if (id.equals("495190")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/8/e8df0aed-dd2b-4f1e-8dfe-aec07462b1e1.jpg?1604202426"; + else if (id.equals("495191")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/f/efc72e9f-2cda-47b9-84fd-4eed88312404.jpg?1604202443"; + else if (id.equals("495192")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/4/04833fcc-cef7-4152-8191-c552288c83e4.jpg?1604202462"; + else if (id.equals("495193")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/6/d60c9b15-c824-4203-bdda-ff9c041f9e2f.jpg?1604202489"; + else if (id.equals("495194")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/5/05347539-de61-4a37-929f-c909e65033f5.jpg?1604202520"; + else if (id.equals("495195")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5757230-08b8-4808-af61-d343f9748fb1.jpg?1604202554"; + else if (id.equals("495196")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/e/aecfbd48-7da0-4b44-b9a2-d31412f65eb1.jpg?1604202574"; + else if (id.equals("495197")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/9/490f3d74-6144-4cbc-80ed-37cfcdbd159a.jpg?1604202592"; + else if (id.equals("495198")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b6008794-a7ca-4a3e-b88b-e5dbb9e0f39b.jpg?1604202633"; + else if (id.equals("495199")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/9/6954cc66-ab80-4457-b0da-61d80e80e25e.jpg?1604202679"; + else if (id.equals("495200")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/5/d52e90d3-d356-4b23-8f5c-a4004b20394c.jpg?1604202724"; + else if (id.equals("495201")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/9/09c8c150-a0d8-4254-9169-7697e9c540da.jpg?1604202798"; + else if (id.equals("495202")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/9/09c8c150-a0d8-4254-9169-7697e9c540da.jpg?1604202798"; + else if (id.equals("495203")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/9/796b5899-97e5-4682-aac8-51378f0c904e.jpg?1604202817"; + else if (id.equals("495204")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/5/151bdf3a-4445-43b1-8cea-2737c13d9dee.jpg?1604202856"; + else if (id.equals("495205")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/0/309b2cb5-b9a8-417d-b5ae-0a7d03ff93f0.jpg?1604202878"; + else if (id.equals("495206")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/03d6d8a4-c51d-4b4a-86e7-df9e9c7a171d.jpg?1604202897"; + else if (id.equals("495207")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/f/cf4a4aba-3391-4259-9a5f-a163a45d943c.jpg?1604202922"; + else if (id.equals("495208")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/d/0d0954df-07f0-430d-90ee-d1fe40af546f.jpg?1604202961"; + else if (id.equals("495209")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/b/9b5bc5d7-c0f8-4632-adb7-dd3b75a3d87d.jpg?1607363660"; + else if (id.equals("495210")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/3/c344a3cd-43e0-4333-83ec-081f0e39530a.jpg?1604203001"; + else if (id.equals("495210t")) //Plant 0/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d03d87f5-0ac6-45ca-a54b-6a36132a8eae.jpg?1604194870"; + else if (id.equals("495205t") || id.equals("297399t") || id.equals("297400t")) //Insect 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/4/84da9c36-5d9c-4e29-b6cc-c5c10e490f2e.jpg?1604194822"; + else if (id.equals("495188t")) //Cat Beast 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/2/e2c91781-acf9-4cff-be1a-85148ad2a683.jpg?1604194683"; + else if (id.equals("425847")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/e/2e376bdf-076c-471a-9408-b36fc5b8405b.jpg?1593812924"; + else if (id.equals("293395") || id.equals("29339510")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/940509ec-8f58-4593-a598-142a827f55b0.jpg?1573507789"; + else if (id.equals("17498") || id.equals("1749810")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/c/4c663245-dfb6-4d92-8ac7-ffe3d5d12187.jpg?1562066227"; + else if (id.equals("51974") || id.equals("5197410")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/c/ccdda4dd-f2e3-419e-9f4d-15d7270e27ee.jpg?1562548183"; + else if (id.equals("52495")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/c/5cf835fb-4953-486c-aed2-2208ca31df31.jpg?1562545025"; + else if (id.equals("5249510")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/c/5cf835fb-4953-486c-aed2-2208ca31df31.jpg?1562545025"; + else if (id.equals("52473")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/7/870e6492-3e4d-4680-9a78-a99782039876.jpg?1562546187"; + else if (id.equals("5247310")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/7/870e6492-3e4d-4680-9a78-a99782039876.jpg?1562546187"; + else if (id.equals("52137")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/466f7f14-72b7-46c9-b8d6-a99bf92c4089.jpg?1562544411"; + else if (id.equals("5213710")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/6/466f7f14-72b7-46c9-b8d6-a99bf92c4089.jpg?1562544411"; + else if (id.equals("52530")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/f/bfc92a35-9e40-4a7b-a7cb-f0b4537ea996.jpg?1562547835"; + else if (id.equals("5253010")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/f/bfc92a35-9e40-4a7b-a7cb-f0b4537ea996.jpg?1562547835"; + else if (id.equals("52704")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/2/72887f7f-4156-4b88-aef5-b96dea57903e.jpg?1562545665"; + else if (id.equals("5270410")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/2/72887f7f-4156-4b88-aef5-b96dea57903e.jpg?1562545665"; + else if(id.equals("296818")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/3/6317573e-d892-48ce-bba4-76f9f632ed2b.jpg?1630243608"; + else if(id.equals("296817")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/e/7e6b3fb3-897b-4665-b053-a29f25850b25.jpg?1630243654"; + else if(id.equals("296594")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/3/6317573e-d892-48ce-bba4-76f9f632ed2b.jpg?1630243608"; + else if(id.equals("296486")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7e6b3fb3-897b-4665-b053-a29f25850b25.jpg?1630243654"; + else if(id.equals("296764t") || id.equals("534957t") || id.equals("535010t") || id.equals("534872t") || id.equals("534839t") + || id.equals("534774t") || id.equals("540708t") || id.equals("546993t")) // Clue + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/2/f2c859e1-181e-44d1-afbd-bbd6e52cf42a.jpg?1562086885"; + else if(id.equals("296695t")) //Squirrel 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/7/977ddd05-1aae-46fc-95ce-866710d1c5c6.jpg?1626092815"; + else if(id.equals("296549t")) // Djinn Monk 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/2/f2e8077e-4400-4923-afe6-6ff5a51b5e91.jpg?1561758421"; + else if(id.equals("296439t")) //Kraken 8/8 + cardurl= "https://c1.scryfall.com/file/scryfall-cards/large/front/c/a/ca17c7b2-180a-4bd1-9ab2-152f8f656dba.jpg?1591225580"; + else if(id.equals("999993")) // Day + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/c/9c0f7843-4cbb-4d0f-8887-ec823a9238da.jpg?1630606483"; + else if(id.equals("999994")) // Night + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/c/9c0f7843-4cbb-4d0f-8887-ec823a9238da.jpg?1630606483"; + else if(id.equals("534752")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/4/54d4e7c3-294d-4900-8b70-faafda17cc33.jpg?1631313886"; + else if(id.equals("534753")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/4/54d4e7c3-294d-4900-8b70-faafda17cc33.jpg?1631313886"; + else if(id.equals("534754")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/1/6109b54e-56c5-4014-9f6d-d5f7a0fd725d.jpg?1630610048"; + else if(id.equals("534755")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/1/6109b54e-56c5-4014-9f6d-d5f7a0fd725d.jpg?1630610048"; + else if(id.equals("534756")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/a/4adee830-62fd-4ab4-b1c6-a8bbe15331d1.jpg?1631314326"; + else if(id.equals("534757")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/a/4adee830-62fd-4ab4-b1c6-a8bbe15331d1.jpg?1631314326"; + else if(id.equals("534760")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/d/0dbac7ce-a6fa-466e-b6ba-173cf2dec98e.jpg?1630658675"; + else if(id.equals("534761")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/d/0dbac7ce-a6fa-466e-b6ba-173cf2dec98e.jpg?1630658675"; + else if(id.equals("534767")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/0/20e94e17-2e4c-41cd-8cc5-39ab41037287.jpg?1630994373"; + else if(id.equals("534768")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/0/20e94e17-2e4c-41cd-8cc5-39ab41037287.jpg?1630994373"; + else if(id.equals("534772")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/2/a204c2a3-a899-4b70-8825-7e085b655ed0.jpg?1630562155"; + else if(id.equals("534773")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/2/a204c2a3-a899-4b70-8825-7e085b655ed0.jpg?1630562155"; + else if(id.equals("534783")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/2/d2704743-2e23-40b9-a367-c73d2db45afc.jpg?1631299609"; + else if(id.equals("534784")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/2/d2704743-2e23-40b9-a367-c73d2db45afc.jpg?1631299609"; + else if(id.equals("534785")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/d/2d3687e2-09e0-4753-aa02-88a19bde3330.jpg?1631299761"; + else if(id.equals("534786")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/d/2d3687e2-09e0-4753-aa02-88a19bde3330.jpg?1631299761"; + else if(id.equals("534800")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/6/36e71d16-0964-489d-bea2-9cec7991fc99.jpg?1630606806"; + else if(id.equals("534801")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/6/36e71d16-0964-489d-bea2-9cec7991fc99.jpg?1630606806"; + else if(id.equals("534804")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/03a3ea4b-d292-4602-985f-7a7971ca73ec.jpg?1631299811"; + else if(id.equals("534805")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/3/03a3ea4b-d292-4602-985f-7a7971ca73ec.jpg?1631299811"; + else if(id.equals("534807")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/b/abff6c81-65a4-48fa-ba8f-580f87b0344a.jpg?1631043988"; + else if(id.equals("534808")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/b/abff6c81-65a4-48fa-ba8f-580f87b0344a.jpg?1631043988"; + else if(id.equals("534816")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/b/eb34c472-c6ff-4d83-ac8b-a8f279593f98.jpg?1631304637"; + else if(id.equals("534817")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/b/eb34c472-c6ff-4d83-ac8b-a8f279593f98.jpg?1631304637"; + else if(id.equals("534823")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e79269af-63eb-43d2-afee-c38fa14a0c5b.jpg?1631225854"; + else if(id.equals("534824")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/7/e79269af-63eb-43d2-afee-c38fa14a0c5b.jpg?1631225854"; + else if(id.equals("534826")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/a/caa57b63-bb11-45e8-8795-de92ca61f4f1.jpg?1631303677"; + else if(id.equals("534827")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/a/caa57b63-bb11-45e8-8795-de92ca61f4f1.jpg?1631303677"; + else if(id.equals("534832")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/3/832288fd-8031-4c2b-ad3e-b1ec9f94d379.jpg?1631331363"; + else if(id.equals("534833")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/3/832288fd-8031-4c2b-ad3e-b1ec9f94d379.jpg?1631331363"; + else if(id.equals("534836")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/9/999038b3-7d64-4554-b341-0675d4af8d8b.jpg?1630746254"; + else if(id.equals("534837")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/9/999038b3-7d64-4554-b341-0675d4af8d8b.jpg?1630746254"; + else if(id.equals("534846")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/b/ab17c8fa-4c06-4542-848a-e3f2f9f47c27.jpg?1631331448"; + else if(id.equals("534847")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/b/ab17c8fa-4c06-4542-848a-e3f2f9f47c27.jpg?1631331448"; + else if(id.equals("534852")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/b/7b63f2ae-5bfd-452f-b1f5-8459bcecd3bb.jpg?1631471600"; + else if(id.equals("534853")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/b/7b63f2ae-5bfd-452f-b1f5-8459bcecd3bb.jpg?1631471600"; + else if(id.equals("534860")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/d/5db99746-8aee-42b8-acb0-ed69933d0ff8.jpg?1631300153"; + else if(id.equals("534861")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/d/5db99746-8aee-42b8-acb0-ed69933d0ff8.jpg?1631300153"; + else if(id.equals("534863")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/a/0a3c8532-92f5-41db-92b4-a871aa05e0c7.jpg?1631136026"; + else if(id.equals("534864")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/a/0a3c8532-92f5-41db-92b4-a871aa05e0c7.jpg?1631136026"; + else if(id.equals("534870")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/b/bbdad18e-e262-41f9-b252-1cbdcdd1b5f9.jpg?1631304649"; + else if(id.equals("534871")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/b/bbdad18e-e262-41f9-b252-1cbdcdd1b5f9.jpg?1631304649"; + else if(id.equals("534875")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/a/daa2a273-488f-4285-a069-ad159ad2d393.jpg?1630695958"; + else if(id.equals("534876")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/a/daa2a273-488f-4285-a069-ad159ad2d393.jpg?1630695958"; + else if(id.equals("534877")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/6/e6dd05f0-a3c0-4bd6-a1d1-a74540623093.jpg?1631136104"; + else if(id.equals("534878")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/6/e6dd05f0-a3c0-4bd6-a1d1-a74540623093.jpg?1631136104"; + else if(id.equals("534882")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/f/0f6e668d-2502-4e82-b4c2-ef34c9afa27e.jpg?1631226866"; + else if(id.equals("534883")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/f/0f6e668d-2502-4e82-b4c2-ef34c9afa27e.jpg?1631226866"; + else if(id.equals("534894")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/5/55f0666a-5c3e-492b-b4ea-42fa7f24661b.jpg?1631300425"; + else if(id.equals("534895")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/5/55f0666a-5c3e-492b-b4ea-42fa7f24661b.jpg?1631300425"; + else if(id.equals("534901")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/4/d4054ae6-0227-4d99-8cb5-72e8b5d0b726.jpg?1631223080"; + else if(id.equals("534902")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/4/d4054ae6-0227-4d99-8cb5-72e8b5d0b726.jpg?1631223080"; + else if(id.equals("534915")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/2/d2feb859-bfae-4bc4-8181-5737dd5c3b08.jpg?1631352232"; + else if(id.equals("534916")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/2/d2feb859-bfae-4bc4-8181-5737dd5c3b08.jpg?1631352232"; + else if(id.equals("534918")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be91fcba-4599-4ecb-824d-55112096c34a.jpg?1630693670"; + else if(id.equals("534919")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/e/be91fcba-4599-4ecb-824d-55112096c34a.jpg?1630693670"; + else if(id.equals("534921")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/5/35fdb976-291c-4824-9518-dd8c9f93fcde.jpg?1631300535"; + else if(id.equals("534922")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/5/35fdb976-291c-4824-9518-dd8c9f93fcde.jpg?1631300535"; + else if(id.equals("534936")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a33af331-0746-4adf-935a-bf61ff9d8d4b.jpg?1631134153"; + else if(id.equals("534937")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/3/a33af331-0746-4adf-935a-bf61ff9d8d4b.jpg?1631134153"; + else if(id.equals("534939")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/1/41b6381f-4ff8-49e9-bf00-cfe32851318b.jpg?1631222417"; + else if(id.equals("534940")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/1/41b6381f-4ff8-49e9-bf00-cfe32851318b.jpg?1631222417"; + else if(id.equals("534941")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/2/d2a5b43d-e21b-4294-9ea2-5bd0264e71d3.jpg?1631134183"; + else if(id.equals("534942")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/2/d2a5b43d-e21b-4294-9ea2-5bd0264e71d3.jpg?1631134183"; + else if(id.equals("534945")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/d/1d7b2d05-ce5c-4b73-8fa6-d9b69619d58c.jpg?1630658686"; + else if(id.equals("534946")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/d/1d7b2d05-ce5c-4b73-8fa6-d9b69619d58c.jpg?1630658686"; + else if(id.equals("534948")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/b/1bf48d2b-eb68-4f47-a80a-4751a4fa20a7.jpg?1630658693"; + else if(id.equals("534949")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/b/1bf48d2b-eb68-4f47-a80a-4751a4fa20a7.jpg?1630658693"; + else if(id.equals("534953")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/1/71ccc444-54c8-4f7c-a425-82bc3eea1eb0.jpg?1631797629"; + else if(id.equals("534954")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/1/71ccc444-54c8-4f7c-a425-82bc3eea1eb0.jpg?1631797629"; + else if(id.equals("534959")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/8/3849ad37-f80d-4ffc-9240-25a63326b3dd.jpg?1630958340"; + else if(id.equals("534960")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/8/3849ad37-f80d-4ffc-9240-25a63326b3dd.jpg?1630958340"; + else if(id.equals("534967")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/2/a2cda10b-7cd5-4cf5-87bd-c3b8c6aa2b47.jpg?1631376653"; + else if(id.equals("534968")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/2/a2cda10b-7cd5-4cf5-87bd-c3b8c6aa2b47.jpg?1631376653"; + else if(id.equals("534974")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/8/28e2119b-ed78-4b98-a956-f2b453d0b164.jpg?1631134932"; + else if(id.equals("534975")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/8/28e2119b-ed78-4b98-a956-f2b453d0b164.jpg?1631134932"; + else if(id.equals("534978")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/0/60e53d61-fcc3-4def-8206-052b46f62deb.jpg?1631314339"; + else if(id.equals("534979")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/0/60e53d61-fcc3-4def-8206-052b46f62deb.jpg?1631314339"; + else if(id.equals("534992")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/e/3e96f9a6-c215-42b1-aa02-8e6143fe5bd7.jpg?1631305272"; + else if(id.equals("534993")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/e/3e96f9a6-c215-42b1-aa02-8e6143fe5bd7.jpg?1631305272"; + else if(id.equals("534994")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/9/3983a304-5040-4b8d-945a-bf4ede3104a8.jpg?1631300854"; + else if(id.equals("534995")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/9/3983a304-5040-4b8d-945a-bf4ede3104a8.jpg?1631300854"; + else if(id.equals("535002")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/0/50d4b0df-a1d8-494f-a019-70ce34161320.jpg?1630658672"; + else if(id.equals("535003")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/0/50d4b0df-a1d8-494f-a019-70ce34161320.jpg?1630658672"; + else if(id.equals("535009")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/5/35cf2d72-931f-47b1-a1b4-916f0383551a.jpg?1631226297"; + else if(id.equals("535010")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/5/35cf2d72-931f-47b1-a1b4-916f0383551a.jpg?1631226297"; + else if(id.equals("535011")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/6/965e6bd5-dc32-406c-bc99-ceb15be4d3f2.jpg?1630828263"; + else if(id.equals("535012")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/6/965e6bd5-dc32-406c-bc99-ceb15be4d3f2.jpg?1630828263"; + else if(id.equals("535025")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/a/8ab5f2e6-0e0a-4f7d-a959-3d07948ff317.jpg?1631331050"; + else if(id.equals("535026")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/a/8ab5f2e6-0e0a-4f7d-a959-3d07948ff317.jpg?1631331050"; + else if(id.equals("535028")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/8/788288f6-7944-48f4-91b0-f452e209c9ce.jpg?1631607468"; + else if(id.equals("535029")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/8/788288f6-7944-48f4-91b0-f452e209c9ce.jpg?1631607468"; + else if(id.equals("535042")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/9/f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2.jpg?1631607223"; + else if(id.equals("535043")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/9/f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2.jpg?1631607223"; + else if(id.equals("535053")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/115a9a44-131d-45f3-852a-40fd18e4afb6.jpg?1631055774"; + else if(id.equals("535054")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/1/115a9a44-131d-45f3-852a-40fd18e4afb6.jpg?1631055774"; + else if(id.equals("535062")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/c/ac83c27f-55d6-4e5a-93a4-febb0c183289.jpg?1631342331"; + else if(id.equals("535063")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/c/ac83c27f-55d6-4e5a-93a4-febb0c183289.jpg?1631342331"; + else if(id.equals("296820")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/8/d8b718d8-fca3-4b3e-9448-6067c8656a9a.jpg?1629844769"; + else if(id.equals("296821")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/8/d8b718d8-fca3-4b3e-9448-6067c8656a9a.jpg?1629844769"; + else if(id.equals("535002t") || id.equals("534994t") || id.equals("534995t") || id.equals("54047311t") || id.equals("297433t")) // Wolf 2/2 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/6/364e04d9-9a8a-49df-921c-7a9bf62dc731.jpg?1632411038"; + else if(id.equals("534882t") || id.equals("540880t") || id.equals("297208t") || id.equals("296971t") || id.equals("296854t") || + id.equals("296840t")) // Human 1/1 + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/7/b7667345-e11b-4cad-ac4c-84eb1c5656c5.jpg?1632410326"; + else if(id.equals("534836t") || id.equals("297108t") || id.equals("296970t") || id.equals("296926t")) // Zombie 2/2 Decayed + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/a/6adb8607-1066-451d-a719-74ad32358278.jpg?1632410550"; + else if (id.equals("540753t") || id.equals("546992t")) //Treasure + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/2/720f3e68-84c0-462e-a0d1-90236ccc494a.jpg?1562539782"; + else if(id.equals("540836")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/7/a7fc0939-6286-44de-a727-c83bfd3fa752.jpg?1636494229"; + else if(id.equals("540837")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/7/a7fc0939-6286-44de-a727-c83bfd3fa752.jpg?1636494229"; + else if(id.equals("540838")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/8/f88e269e-ff3d-4775-8520-5b7a6dddf23d.jpg?1636494344"; + else if(id.equals("540839")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/8/f88e269e-ff3d-4775-8520-5b7a6dddf23d.jpg?1636494344"; + else if(id.equals("540841")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/b/db791fb6-b0ff-4ded-bd3d-9447cf398312.jpg?1636494357"; + else if(id.equals("540842")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/b/db791fb6-b0ff-4ded-bd3d-9447cf398312.jpg?1636494357"; + else if(id.equals("540851")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/e/0ef240aa-2a88-4ec4-888a-918466372adb.jpg?1636494418"; + else if(id.equals("540852")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/e/0ef240aa-2a88-4ec4-888a-918466372adb.jpg?1636494418"; + else if(id.equals("540853")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/5/25193485-7f41-4b05-9a69-4c112679f97c.jpg?1636494442"; + else if(id.equals("540854")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/5/25193485-7f41-4b05-9a69-4c112679f97c.jpg?1636494442"; + else if(id.equals("540860")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/031c5cff-e579-432a-bcee-864b12eb0558.jpg?1636208398"; + else if(id.equals("540861")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/3/031c5cff-e579-432a-bcee-864b12eb0558.jpg?1636208398"; + else if(id.equals("540864")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/a/4a708243-42a1-4fa7-8b0b-9d5163da84bb.jpg?1635787289"; + else if(id.equals("540865")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/a/4a708243-42a1-4fa7-8b0b-9d5163da84bb.jpg?1635787289"; + else if(id.equals("540874")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/1/f1deb24b-3d8f-4251-a901-85eeb891f26f.jpg?1636494571"; + else if(id.equals("540875")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/1/f1deb24b-3d8f-4251-a901-85eeb891f26f.jpg?1636494571"; + else if(id.equals("540880")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/c/2c3ddb1f-a1de-4fea-9042-5e9caa16ceb2.jpg?1636127086"; + else if(id.equals("540881")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/c/2c3ddb1f-a1de-4fea-9042-5e9caa16ceb2.jpg?1636127086"; + else if(id.equals("540884")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/3/730e4629-dc54-415d-9493-88885788ca19.jpg?1636494265"; + else if(id.equals("540885")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/3/730e4629-dc54-415d-9493-88885788ca19.jpg?1636494265"; + else if(id.equals("540886")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/7/57039230-bf5a-4489-9dc1-37e27b17bd84.jpg?1636208442"; + else if(id.equals("540887")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/7/57039230-bf5a-4489-9dc1-37e27b17bd84.jpg?1636208442"; + else if(id.equals("540900")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/e/ceb84515-7b8f-444d-b6a9-61231621f9b7.jpg?1636494396"; + else if(id.equals("540901")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/e/ceb84515-7b8f-444d-b6a9-61231621f9b7.jpg?1636494396"; + else if(id.equals("540904")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/b/6b4529c3-8edb-4909-b910-806450a39d2e.jpg?1636208458"; + else if(id.equals("540905")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/b/6b4529c3-8edb-4909-b910-806450a39d2e.jpg?1636208458"; + else if(id.equals("540906")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/4/a4d3652a-6774-4b16-aa8b-cb11d72ec7aa.jpg?1636494521"; + else if(id.equals("540907")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/4/a4d3652a-6774-4b16-aa8b-cb11d72ec7aa.jpg?1636494521"; + else if(id.equals("540909")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/2/823ad188-bd56-476d-9853-bed90bfad582.jpg?1636494541"; + else if(id.equals("540910")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/2/823ad188-bd56-476d-9853-bed90bfad582.jpg?1636494541"; + else if(id.equals("540911")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a3ff628a-ef8e-45c4-84e7-a33ec28f025a.jpg?1636494565"; + else if(id.equals("540912")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/3/a3ff628a-ef8e-45c4-84e7-a33ec28f025a.jpg?1636494565"; + else if(id.equals("540922")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/c/3c0fae23-1278-499f-9df7-4a29691726b1.jpg?1636120995"; + else if(id.equals("540923")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/c/3c0fae23-1278-499f-9df7-4a29691726b1.jpg?1636120995"; + else if(id.equals("540941")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/7/a7cbdd54-7685-4921-ab60-dc36e647a4c5.jpg?1635787947"; + else if(id.equals("540942")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/7/a7cbdd54-7685-4921-ab60-dc36e647a4c5.jpg?1635787947"; + else if(id.equals("540944")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/6/e61b3afa-66e0-4f7b-84bc-7ae2cc6d28d4.jpg?1636018409"; + else if(id.equals("540945")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/6/e61b3afa-66e0-4f7b-84bc-7ae2cc6d28d4.jpg?1636018409"; + else if(id.equals("540947")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/1/612b2e6e-fe8d-49ad-b845-6fa7fa59ffd1.jpg?1635931157"; + else if(id.equals("540948")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/1/612b2e6e-fe8d-49ad-b845-6fa7fa59ffd1.jpg?1635931157"; + else if(id.equals("540951")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/467c566e-7f6a-40c9-8fd7-da6ae96df56c.jpg?1636120949"; + else if(id.equals("540952")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/6/467c566e-7f6a-40c9-8fd7-da6ae96df56c.jpg?1636120949"; + else if(id.equals("540967")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/946ca338-5f43-4cff-bd93-1b28449c5fdc.jpg?1636208584"; + else if(id.equals("540968")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/4/946ca338-5f43-4cff-bd93-1b28449c5fdc.jpg?1636208584"; + else if(id.equals("540970")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/3/13a5e5fd-a67a-4c0e-97ae-923bdbc1be20.jpg?1635606507"; + else if(id.equals("540971")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/3/13a5e5fd-a67a-4c0e-97ae-923bdbc1be20.jpg?1635606507"; + else if(id.equals("540977")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/f/7fb728de-0d6e-4b32-b0c4-edd7382d1391.jpg?1636120973"; + else if(id.equals("540978")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/f/7fb728de-0d6e-4b32-b0c4-edd7382d1391.jpg?1636120973"; + else if(id.equals("540979")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/1/71f67ac0-7901-4248-9cb7-2200fb8f893e.jpg?1635985652"; + else if(id.equals("540980")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/1/71f67ac0-7901-4248-9cb7-2200fb8f893e.jpg?1635985652"; + else if(id.equals("540989")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/a/ca5297a5-bcaa-41fd-a397-e44dc4e00ba3.jpg?1635445875"; + else if(id.equals("540990")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/a/ca5297a5-bcaa-41fd-a397-e44dc4e00ba3.jpg?1635445875"; + else if(id.equals("540994")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/9/397ffd01-c090-4233-9f5a-5f765886d498.jpg?1636584765"; + else if(id.equals("540995")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/9/397ffd01-c090-4233-9f5a-5f765886d498.jpg?1636584765"; + else if(id.equals("540997")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/3/63d96c52-66ce-4b46-9a0b-7cd9a43f9253.jpg?1636017834"; + else if(id.equals("540998")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/3/63d96c52-66ce-4b46-9a0b-7cd9a43f9253.jpg?1636017834"; + else if(id.equals("541012")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/e/5eb3a08e-1d31-4ab9-854f-a86b060696ec.jpg?1635705754"; + else if(id.equals("541013")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/e/5eb3a08e-1d31-4ab9-854f-a86b060696ec.jpg?1635705754"; + else if(id.equals("541018")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/3/f3d1e90b-0c99-46da-b4f6-4b7be27dbd5c.jpg?1636110710"; + else if(id.equals("541019")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/3/f3d1e90b-0c99-46da-b4f6-4b7be27dbd5c.jpg?1636110710"; + else if(id.equals("541024")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/c/0cbee24c-9147-46cb-a5f9-8d919c021aa4.jpg?1635984062"; + else if(id.equals("541025")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/c/0cbee24c-9147-46cb-a5f9-8d919c021aa4.jpg?1635984062"; + else if(id.equals("541039")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/7/87a02ac1-c43a-43cc-9c2b-628cfdeb4cbf.jpg?1635454029"; + else if(id.equals("541040")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/7/87a02ac1-c43a-43cc-9c2b-628cfdeb4cbf.jpg?1635454029"; + else if(id.equals("541042")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/8/a8b85386-462b-46f8-9412-fd47ed1dc1da.jpg?1636208706"; + else if(id.equals("541043")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/8/a8b85386-462b-46f8-9412-fd47ed1dc1da.jpg?1636208706"; + else if(id.equals("541044")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/6/e641467b-ac2e-4d29-aed7-5cc227c3b1ce.jpg?1635452023"; + else if(id.equals("541045")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/6/e641467b-ac2e-4d29-aed7-5cc227c3b1ce.jpg?1635452023"; + else if(id.equals("541048")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/0/c0c358b4-5af2-438f-8bd5-beb0ee6b518b.jpg?1636018207"; + else if(id.equals("541049")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/0/c0c358b4-5af2-438f-8bd5-beb0ee6b518b.jpg?1636018207"; + else if(id.equals("541060")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e7d3012e-1798-4f72-8d9a-b2d16f817502.jpg?1635931218"; + else if(id.equals("541061")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/7/e7d3012e-1798-4f72-8d9a-b2d16f817502.jpg?1635931218"; + else if(id.equals("541066")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/4/54a4b031-0919-44aa-a35e-68da7a27235a.jpg?1636208735"; + else if(id.equals("541067")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/4/54a4b031-0919-44aa-a35e-68da7a27235a.jpg?1636208735"; + else if(id.equals("541069")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/7/c7ceaf83-09c0-4492-a75d-4c47bd421858.jpg?1635939702"; + else if(id.equals("541070")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/7/c7ceaf83-09c0-4492-a75d-4c47bd421858.jpg?1635939702"; + else if(id.equals("541071")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/9/0936761c-7cdc-49ef-8a0d-ed79219f1056.jpg?1636208747"; + else if(id.equals("541072")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/9/0936761c-7cdc-49ef-8a0d-ed79219f1056.jpg?1636208747"; + else if(id.equals("541078")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/b/8bcaa944-4e45-457c-be9c-07377b6ed08b.jpg?1636208764"; + else if(id.equals("541079")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/b/8bcaa944-4e45-457c-be9c-07377b6ed08b.jpg?1636208764"; + else if(id.equals("541092")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/f/5fdf5fc4-69c8-4a59-9095-c2feefb64371.jpg?1636208826"; + else if(id.equals("541093")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/f/5fdf5fc4-69c8-4a59-9095-c2feefb64371.jpg?1636208826"; + else if(id.equals("541094")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/3/73bf2a0a-b97d-4b90-abd6-d1755734ea15.jpg?1635862202"; + else if(id.equals("541095")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/3/73bf2a0a-b97d-4b90-abd6-d1755734ea15.jpg?1635862202"; + else if(id.equals("541098")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/a/7a743426-6333-4ca6-9207-163b325ba435.jpg?1636208844"; + else if(id.equals("541099")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/a/7a743426-6333-4ca6-9207-163b325ba435.jpg?1636208844"; + else if(id.equals("541103")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/d/8d233bc5-8a08-4d38-abd4-21a112141afd.jpg?1636494288"; + else if(id.equals("541104")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/d/8d233bc5-8a08-4d38-abd4-21a112141afd.jpg?1636494288"; + else if(id.equals("541105")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cb168e3c-2c78-4e70-a39b-06aa6a47998c.jpg?1635985380"; + else if(id.equals("541106")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/b/cb168e3c-2c78-4e70-a39b-06aa6a47998c.jpg?1635985380"; + else if(id.equals("541107")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/c/8c927707-abb5-4a9d-ac53-25df182d6e9b.jpg?1636494313"; + else if(id.equals("541108")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/c/8c927707-abb5-4a9d-ac53-25df182d6e9b.jpg?1636494313"; + else if(id.equals("541109")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/3/63ba8eef-b834-4031-b0a1-0f8505d53813.jpg?1636208884"; + else if(id.equals("541110")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/3/63ba8eef-b834-4031-b0a1-0f8505d53813.jpg?1636208884"; + else if(id.equals("541120")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/6/f6c0fca5-b759-4543-95e2-8d712aae5281.jpg?1635567834"; + else if(id.equals("541121")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/6/f6c0fca5-b759-4543-95e2-8d712aae5281.jpg?1635567834"; + else if(id.equals("541131")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/2/a27b9d82-f613-4789-9e8b-f37db5597027.jpg?1636208929"; + else if(id.equals("541132")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/2/a27b9d82-f613-4789-9e8b-f37db5597027.jpg?1636208929"; + else if(id.equals("541143t") || id.equals("541129t") || id.equals("541102t") || id.equals("541101t") || id.equals("540959t") || + id.equals("541041t") || id.equals("541035t") || id.equals("541025t") || id.equals("541023t") || id.equals("541011t") || + id.equals("541002t") || id.equals("541001t") || id.equals("540999t") || id.equals("540989t") || id.equals("540988t") || + id.equals("540980t") || id.equals("540979t") || id.equals("540976t") || id.equals("540964t") || id.equals("540962t") || + id.equals("540943t") || id.equals("540939t") || id.equals("540928t") || id.equals("540869t") || id.equals("546990t") || + id.equals("546987t") || id.equals("541117t") || id.equals("297471t") || id.equals("297457t") || id.equals("297455t") || + id.equals("297445t") || id.equals("297430t") || id.equals("297429t") || id.equals("297369t") || id.equals("297366t") || + id.equals("297363t") || id.equals("297358t") || id.equals("297351t") || id.equals("297339t") || id.equals("297330t") || + id.equals("297329t") || id.equals("297327t") || id.equals("297317t") || id.equals("297316t") || id.equals("297307t") || + id.equals("297308t") || id.equals("297304t") || id.equals("297292t") || id.equals("297290t") || id.equals("297287t") || + id.equals("297271t") || id.equals("297268t") || id.equals("297267t") || id.equals("297256t") || id.equals("297197t") || + id.equals("297506t") || id.equals("297511t")) //Blood + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a6f374bc-cd29-469f-808a-6a6c004ee8aa.jpg?1636041263"; + else if(id.equals("541110t") || id.equals("297438t")) // Vampire 1/1 Black&White + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7eee78d3-c65f-4454-bd3c-1c55388422f5.jpg?1636630265"; + else if(id.equals("541108t") || id.equals("297436t")) // Spirit 4/4 White + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b61e7f44-c112-4501-8850-0565fc857397.jpg?1636629873"; + else if(id.equals("296841")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/7/c778f191-0a9b-4d1c-97e5-b5fba9af174d.jpg?1637192212"; + else if(id.equals("296842")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/7/c778f191-0a9b-4d1c-97e5-b5fba9af174d.jpg?1637192212"; + else if(id.equals("296843")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a3d5a0d4-1f7b-4a88-b375-b241c8e5e117.jpg?1637192246"; + else if(id.equals("296844")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/3/a3d5a0d4-1f7b-4a88-b375-b241c8e5e117.jpg?1637192246"; + else if(id.equals("296845")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/d/9d7c2b1b-7bef-4ea1-a98a-c6a9c7ed8b43.jpg?1637192278"; + else if(id.equals("296846")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/d/9d7c2b1b-7bef-4ea1-a98a-c6a9c7ed8b43.jpg?1637192278"; + else if(id.equals("296849")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/2/72df9225-eb06-4f3a-94a5-844c9f6869c7.jpg?1637192317"; + else if(id.equals("296850")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/2/72df9225-eb06-4f3a-94a5-844c9f6869c7.jpg?1637192317"; + else if(id.equals("296856")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/f/3f024371-a802-4e3f-a039-c178a431b0fd.jpg?1637196520"; + else if(id.equals("296857")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/f/3f024371-a802-4e3f-a039-c178a431b0fd.jpg?1637196520"; + else if(id.equals("296861")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/7/97a12555-b587-4028-ae23-8085052f0aeb.jpg?1637192541"; + else if(id.equals("296862")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/7/97a12555-b587-4028-ae23-8085052f0aeb.jpg?1637192541"; + else if(id.equals("296872")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/7/07b9edea-96eb-4146-8922-fbefdb8d57af.jpg?1637192573"; + else if(id.equals("296873")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/7/07b9edea-96eb-4146-8922-fbefdb8d57af.jpg?1637192573"; + else if(id.equals("296874")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/7/57a7da9c-93b9-4a16-a69c-84e6af8bc8be.jpg?1637192691"; + else if(id.equals("296875")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/7/57a7da9c-93b9-4a16-a69c-84e6af8bc8be.jpg?1637192691"; + else if(id.equals("296889")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/f/2fb7d8bd-2e25-486b-91e7-b7dd777938e2.jpg?1637192732"; + else if(id.equals("296890")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/f/2fb7d8bd-2e25-486b-91e7-b7dd777938e2.jpg?1637192732"; + else if(id.equals("296893")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/2/d2febf74-59b4-4419-bff2-bdc5d14c10e9.jpg?1637192768"; + else if(id.equals("296894")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/2/d2febf74-59b4-4419-bff2-bdc5d14c10e9.jpg?1637192768"; + else if(id.equals("296896")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a992bbe3-c389-4a4a-927b-dfc01a4cd9be.jpg?1637192799"; + else if(id.equals("296897")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/9/a992bbe3-c389-4a4a-927b-dfc01a4cd9be.jpg?1637192799"; + else if(id.equals("296905")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/3/d3255a81-d3bf-4961-bb72-698a39e95f28.jpg?1637192839"; + else if(id.equals("296906")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/3/d3255a81-d3bf-4961-bb72-698a39e95f28.jpg?1637192839"; + else if(id.equals("296912")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cb76958b-9f53-43ff-95b2-00a066beccdc.jpg?1637192884"; + else if(id.equals("296913")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/b/cb76958b-9f53-43ff-95b2-00a066beccdc.jpg?1637192884"; + else if(id.equals("296915")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/7/37fe7919-1282-4155-94f8-545eba19b189.jpg?1637192928"; + else if(id.equals("296916")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/7/37fe7919-1282-4155-94f8-545eba19b189.jpg?1637192928"; + else if(id.equals("296921")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/9/c969947c-015f-4374-9210-b055b9782239.jpg?1637192966"; + else if(id.equals("296922")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/9/c969947c-015f-4374-9210-b055b9782239.jpg?1637192966"; + else if(id.equals("296925")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/0/f033f980-ddc5-4dea-a682-5a823be99aa5.jpg?1637193017"; + else if(id.equals("296926")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/0/f033f980-ddc5-4dea-a682-5a823be99aa5.jpg?1637193017"; + else if(id.equals("296935")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/3/5305fc4a-30c6-4aaf-b98c-9a2d273014fc.jpg?1637193054"; + else if(id.equals("296936")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/3/5305fc4a-30c6-4aaf-b98c-9a2d273014fc.jpg?1637193054"; + else if(id.equals("296941")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/5/f5809d03-35d8-4975-bcfb-d42616b70129.jpg?1637193092"; + else if(id.equals("296942")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/5/f5809d03-35d8-4975-bcfb-d42616b70129.jpg?1637193092"; + else if(id.equals("296949")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a394027b-f728-4a2e-9860-98c6ea45c76a.jpg?1637193138"; + else if(id.equals("296950")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/3/a394027b-f728-4a2e-9860-98c6ea45c76a.jpg?1637193138"; + else if(id.equals("296952")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/3/3327a287-a6db-49a4-9d25-315f3c93a930.jpg?1637193171"; + else if(id.equals("296953")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/3/3327a287-a6db-49a4-9d25-315f3c93a930.jpg?1637193171"; + else if(id.equals("296959")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/1/91a861d9-318e-43eb-9552-59072d3fca8e.jpg?1637193207"; + else if(id.equals("296960")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/1/91a861d9-318e-43eb-9552-59072d3fca8e.jpg?1637193207"; + else if(id.equals("296964")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/6/66ef5058-af82-4867-a6b6-9e08274bd0d3.jpg?1637193243"; + else if(id.equals("296965")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/6/66ef5058-af82-4867-a6b6-9e08274bd0d3.jpg?1637193243"; + else if(id.equals("296966")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/8/88a28a48-d4a1-47ce-9aa0-ee65325029c4.jpg?1637193305"; + else if(id.equals("296967")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/8/88a28a48-d4a1-47ce-9aa0-ee65325029c4.jpg?1637193305"; + else if(id.equals("296971")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/3/439d4cd6-afca-46d3-8850-898cb9212a26.jpg?1637193336"; + else if(id.equals("296972")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/3/439d4cd6-afca-46d3-8850-898cb9212a26.jpg?1637193336"; + else if(id.equals("296983")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d0ad3323-1016-42da-b47e-9a61117f755f.jpg?1637193371"; + else if(id.equals("296984")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/0/d0ad3323-1016-42da-b47e-9a61117f755f.jpg?1637193371"; + else if(id.equals("296990")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/3/832b0d59-37ca-42b3-be37-4f4e633589b0.jpg?1637193414"; + else if(id.equals("296991")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/3/832b0d59-37ca-42b3-be37-4f4e633589b0.jpg?1637193414"; + else if(id.equals("297004")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be163079-0372-48f8-93a9-b582702bff16.jpg?1637193451"; + else if(id.equals("297005")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/e/be163079-0372-48f8-93a9-b582702bff16.jpg?1637193451"; + else if(id.equals("297007")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/f/cf183650-13a7-47d6-8ee9-fa8ef3df9f78.jpg?1637193488"; + else if(id.equals("297008")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/c/f/cf183650-13a7-47d6-8ee9-fa8ef3df9f78.jpg?1637193488"; + else if(id.equals("297010")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/1/8124a65d-c309-475d-bd8d-4cd45294e13a.jpg?1637193523"; + else if(id.equals("297011")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/1/8124a65d-c309-475d-bd8d-4cd45294e13a.jpg?1637193523"; + else if(id.equals("297025")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/6/061171f6-7da3-494d-82d1-1406fd7f5439.jpg?1637193573"; + else if(id.equals("297026")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/6/061171f6-7da3-494d-82d1-1406fd7f5439.jpg?1637193573"; + else if(id.equals("297028")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/f/8ffb9873-4fb1-4644-9dd9-f2eb5f9617ac.jpg?1637193612"; + else if(id.equals("297029")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/f/8ffb9873-4fb1-4644-9dd9-f2eb5f9617ac.jpg?1637193612"; + else if(id.equals("297030")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/9/59caee03-6b8c-447d-945d-ebf897a8a524.jpg?1637193650"; + else if(id.equals("297031")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/9/59caee03-6b8c-447d-945d-ebf897a8a524.jpg?1637193650"; + else if(id.equals("297034")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/0/b0d1ab73-7dbe-40d4-856c-f49ce29706fa.jpg?1637193688"; + else if(id.equals("297035")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/0/b0d1ab73-7dbe-40d4-856c-f49ce29706fa.jpg?1637193688"; + else if(id.equals("297037")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/e/de968157-3567-4df9-80bd-2a541dbaddf6.jpg?1637193726"; + else if(id.equals("297038")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/e/de968157-3567-4df9-80bd-2a541dbaddf6.jpg?1637193726"; + else if(id.equals("297042")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/c/5c75740e-9688-47e2-91d6-fbf00b3f7fbb.jpg?1637193766"; + else if(id.equals("297043")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/c/5c75740e-9688-47e2-91d6-fbf00b3f7fbb.jpg?1637193766"; + else if(id.equals("297048")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/e/8e1300df-ccd6-48f4-8f0b-b3c10c4ae0b0.jpg?1637193813"; + else if(id.equals("297049")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/e/8e1300df-ccd6-48f4-8f0b-b3c10c4ae0b0.jpg?1637193813"; + else if(id.equals("297056")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/c/9ccabbd8-a776-46e8-9e0e-6f917c123037.jpg?1637193858"; + else if(id.equals("297057")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/c/9ccabbd8-a776-46e8-9e0e-6f917c123037.jpg?1637193858"; + else if(id.equals("297063")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/e/5e391f2d-4a74-4201-b046-d021c0551aba.jpg?1637193907"; + else if(id.equals("297064")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/e/5e391f2d-4a74-4201-b046-d021c0551aba.jpg?1637193907"; + else if(id.equals("297067")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a9f52ae3-5cff-4a32-896d-a66cff51e97f.jpg?1637193945"; + else if(id.equals("297068")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/9/a9f52ae3-5cff-4a32-896d-a66cff51e97f.jpg?1637193945"; + else if(id.equals("297081")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/1/b1384d31-9772-41e9-b6f2-0e2d7961f868.jpg?1637193989"; + else if(id.equals("297082")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/1/b1384d31-9772-41e9-b6f2-0e2d7961f868.jpg?1637193989"; + else if(id.equals("297083")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/7/47f1be55-1a95-49e0-8943-4b8fa2f2f987.jpg?1637194032"; + else if(id.equals("297084")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/7/47f1be55-1a95-49e0-8943-4b8fa2f2f987.jpg?1637194032"; + else if(id.equals("297091")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/b/5be8204f-8bb3-466c-a0c5-52b25bcdb7ba.jpg?1637194068"; + else if(id.equals("297092")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/b/5be8204f-8bb3-466c-a0c5-52b25bcdb7ba.jpg?1637194068"; + else if(id.equals("297098")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/d/4df8d711-09e3-43e5-b59e-ea6a92cae726.jpg?1637194110"; + else if(id.equals("297099")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/d/4df8d711-09e3-43e5-b59e-ea6a92cae726.jpg?1637194110"; + else if(id.equals("297100")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/8/085f7c47-002d-4213-9466-65a7b8e6c0cb.jpg?1637194148"; + else if(id.equals("297101")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/8/085f7c47-002d-4213-9466-65a7b8e6c0cb.jpg?1637194148"; + else if(id.equals("297114")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/2/f25ce5a4-9dc1-4293-9cde-0af098aa1877.jpg?1637194185"; + else if(id.equals("297115")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/2/f25ce5a4-9dc1-4293-9cde-0af098aa1877.jpg?1637194185"; + else if(id.equals("297117")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/1/61a15b38-30f9-4d8e-9511-57a1c11304d0.jpg?1637194234"; + else if(id.equals("297118")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/1/61a15b38-30f9-4d8e-9511-57a1c11304d0.jpg?1637194234"; + else if(id.equals("297131")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/d/3d7b401f-79aa-4584-b42b-e81e15c7065b.jpg?1637194271"; + else if(id.equals("297132")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/d/3d7b401f-79aa-4584-b42b-e81e15c7065b.jpg?1637194271"; + else if(id.equals("297142")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/4/04c75e86-d5aa-43b0-be30-1a5115b5bc13.jpg?1637194306"; + else if(id.equals("297143")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/4/04c75e86-d5aa-43b0-be30-1a5115b5bc13.jpg?1637194306"; + else if(id.equals("297151")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/d/ed39ce30-d73c-48a8-a843-a9c1122bfc72.jpg?1637194342"; + else if(id.equals("297152")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/d/ed39ce30-d73c-48a8-a843-a9c1122bfc72.jpg?1637194342"; + else if(id.equals("297164")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/f/ff47f351-8e1a-4b39-9598-fe4230b14c15.jpg?1637194391"; + else if(id.equals("297165")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/f/ff47f351-8e1a-4b39-9598-fe4230b14c15.jpg?1637194391"; + else if(id.equals("297166")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/3/836083e8-0723-4131-beee-23c4afd9da73.jpg?1637194426"; + else if(id.equals("297167")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/3/836083e8-0723-4131-beee-23c4afd9da73.jpg?1637194426"; + else if(id.equals("297169")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/d/0d8fa256-3535-4c46-bc3c-dcee457519ab.jpg?1637194470"; + else if(id.equals("297170")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/d/0d8fa256-3535-4c46-bc3c-dcee457519ab.jpg?1637194470"; + else if(id.equals("297179")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/4/e45300aa-02c4-4d4d-bf6d-e5d9342b471a.jpg?1637194512"; + else if(id.equals("297180")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/4/e45300aa-02c4-4d4d-bf6d-e5d9342b471a.jpg?1637194512"; + else if(id.equals("297181")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/b/6be6513d-af90-4eb7-a639-d08d77445cfb.jpg?1637194555"; + else if(id.equals("297182")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/b/6be6513d-af90-4eb7-a639-d08d77445cfb.jpg?1637194555"; + else if(id.equals("297188")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/6/0650124f-4dbe-450a-bbd1-28b0071c02c5.jpg?1637194595"; + else if(id.equals("297189")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/6/0650124f-4dbe-450a-bbd1-28b0071c02c5.jpg?1637194595"; + else if(id.equals("297192")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/e/3e2ddb8e-a448-4ae4-8b2f-dd66190805be.jpg?1637194640"; + else if(id.equals("297193")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/e/3e2ddb8e-a448-4ae4-8b2f-dd66190805be.jpg?1637194640"; + else if(id.equals("297202")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/3/f3393c4b-b0d0-4c0c-a29c-5ff4c6d1c8b4.jpg?1637194678"; + else if(id.equals("297203")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/3/f3393c4b-b0d0-4c0c-a29c-5ff4c6d1c8b4.jpg?1637194678"; + else if(id.equals("297208")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/5/f56277ed-1c80-48c8-8fe0-e2e3a05e7caf.jpg?1637194720"; + else if(id.equals("297209")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/5/f56277ed-1c80-48c8-8fe0-e2e3a05e7caf.jpg?1637194720"; + else if(id.equals("297212")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/2/82699d05-d36f-4928-9713-a985f417ea54.jpg?1637194756"; + else if(id.equals("297213")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/2/82699d05-d36f-4928-9713-a985f417ea54.jpg?1637194756"; + else if(id.equals("297214")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/7/77f2c03a-21ba-489a-9d75-6afd30998589.jpg?1637194792"; + else if(id.equals("297215")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/7/77f2c03a-21ba-489a-9d75-6afd30998589.jpg?1637194792"; + else if(id.equals("297228")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/d/7dc8a0a3-82a3-4feb-900a-04e7289ad716.jpg?1637194888"; + else if(id.equals("297229")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/d/7dc8a0a3-82a3-4feb-900a-04e7289ad716.jpg?1637194888"; + else if(id.equals("297232")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/2/823a764f-76b5-4340-bdaf-df9ca1d0ffd2.jpg?1637194924"; + else if(id.equals("297233")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/2/823a764f-76b5-4340-bdaf-df9ca1d0ffd2.jpg?1637194924"; + else if(id.equals("297234")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/2/52640a92-b5c2-4dd8-8cea-f2f6d72ff985.jpg?1637194960"; + else if(id.equals("297235")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/2/52640a92-b5c2-4dd8-8cea-f2f6d72ff985.jpg?1637194960"; + else if(id.equals("297237")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/d/3dab44c3-17a1-4213-87d9-5ee0c6064d36.jpg?1637195000"; + else if(id.equals("297238")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/d/3dab44c3-17a1-4213-87d9-5ee0c6064d36.jpg?1637195000"; + else if(id.equals("297239")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/b/9b3fc117-dc46-46bc-a2e2-3f671f5c2b2e.jpg?1637195035"; + else if(id.equals("297240")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/b/9b3fc117-dc46-46bc-a2e2-3f671f5c2b2e.jpg?1637195035"; + else if(id.equals("297250")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/a/9a6cb130-6d2f-44ba-a390-79dd4e919864.jpg?1637195073"; + else if(id.equals("297251")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/9/a/9a6cb130-6d2f-44ba-a390-79dd4e919864.jpg?1637195073"; + else if(id.equals("297269")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/3/1322fdf0-47ee-47b8-9e93-b75fc6901ba2.jpg?1637195104"; + else if(id.equals("297270")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/3/1322fdf0-47ee-47b8-9e93-b75fc6901ba2.jpg?1637195104"; + else if(id.equals("297272")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/2/a27b48bf-aa80-4159-aa48-8a56c6780860.jpg?1637195144"; + else if(id.equals("297273")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/2/a27b48bf-aa80-4159-aa48-8a56c6780860.jpg?1637195144"; + else if(id.equals("297275")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/a/3a000aea-6056-4417-a4b2-19202a1a9192.jpg?1637195182"; + else if(id.equals("297276")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/a/3a000aea-6056-4417-a4b2-19202a1a9192.jpg?1637195182"; + else if(id.equals("297279")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/f/ffa2c10a-edbc-4bce-94c5-0c1622fd5d1a.jpg?1637195226"; + else if(id.equals("297280")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/f/ffa2c10a-edbc-4bce-94c5-0c1622fd5d1a.jpg?1637195226"; + else if(id.equals("297295")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/5/f52805c6-d226-4e7b-8c3a-767ed522739e.jpg?1637195263"; + else if(id.equals("297296")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/f/5/f52805c6-d226-4e7b-8c3a-767ed522739e.jpg?1637195263"; + else if(id.equals("297298")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b60db1f0-5b59-497d-a9b6-e65ca14380d2.jpg?1637195310"; + else if(id.equals("297299")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/6/b60db1f0-5b59-497d-a9b6-e65ca14380d2.jpg?1637195310"; + else if(id.equals("297305")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/9/89f67781-3213-455b-9f29-90b21809ca52.jpg?1637195347"; + else if(id.equals("297306")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/8/9/89f67781-3213-455b-9f29-90b21809ca52.jpg?1637195347"; + else if(id.equals("297307")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/c/0c6c01a9-67f7-4e96-b44e-b28379b41cc2.jpg?1637195385"; + else if(id.equals("297308")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/0/c/0c6c01a9-67f7-4e96-b44e-b28379b41cc2.jpg?1637195385"; + else if(id.equals("297317")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/2/5299eaa4-9223-4180-8339-8cf9af3a41b1.jpg?1637195424"; + else if(id.equals("297318")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/2/5299eaa4-9223-4180-8339-8cf9af3a41b1.jpg?1637195424"; + else if(id.equals("297322")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/a/6adf21b9-b6d5-4c27-b3f2-60ec0ff17416.jpg?1637195465"; + else if(id.equals("297323")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/a/6adf21b9-b6d5-4c27-b3f2-60ec0ff17416.jpg?1637195465"; + else if(id.equals("297325")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/f/af2efb08-ffba-4d88-b7df-4530f29af635.jpg?1637195506"; + else if(id.equals("297326")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/f/af2efb08-ffba-4d88-b7df-4530f29af635.jpg?1637195506"; + else if(id.equals("297340")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/f/7f00e6fb-1c2e-433e-a8ac-fd692699c8c7.jpg?1637195535"; + else if(id.equals("297341")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/f/7f00e6fb-1c2e-433e-a8ac-fd692699c8c7.jpg?1637195535"; + else if(id.equals("297346")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/6/36c22e93-4b37-4912-9491-eff17510b08d.jpg?1637195572"; + else if(id.equals("297347")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/6/36c22e93-4b37-4912-9491-eff17510b08d.jpg?1637195572"; + else if(id.equals("297352")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a00fb8c2-2bff-48a5-a7a8-a73146f97d73.jpg?1637195611"; + else if(id.equals("297353")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/0/a00fb8c2-2bff-48a5-a7a8-a73146f97d73.jpg?1637195611"; + else if(id.equals("297367")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/0/70925279-7364-4fbc-a29e-b8711b96a1ed.jpg?1637195659"; + else if(id.equals("297368")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/0/70925279-7364-4fbc-a29e-b8711b96a1ed.jpg?1637195659"; + else if(id.equals("297370")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/f/1f626db8-58ea-4d1c-a034-2305dac4ae6e.jpg?1637195712"; + else if(id.equals("297371")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/f/1f626db8-58ea-4d1c-a034-2305dac4ae6e.jpg?1637195712"; + else if(id.equals("297372")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/f/6f1ba822-dff7-430a-b34c-032210d53189.jpg?1637195752"; + else if(id.equals("297373")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/f/6f1ba822-dff7-430a-b34c-032210d53189.jpg?1637195752"; + else if(id.equals("297376")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/9/19781e71-62b4-45ad-bf71-a95ed9230d30.jpg?1637195792"; + else if(id.equals("297377")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/9/19781e71-62b4-45ad-bf71-a95ed9230d30.jpg?1637195792"; + else if(id.equals("297388")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/f/bf8d22ec-792a-4b91-a087-d4cae21be743.jpg?1637195828"; + else if(id.equals("297389")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/b/f/bf8d22ec-792a-4b91-a087-d4cae21be743.jpg?1637195828"; + else if(id.equals("297394")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/a/1aff161b-253f-4e79-b8b2-e9c16e1d6aec.jpg?1637195868"; + else if(id.equals("297395")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/1/a/1aff161b-253f-4e79-b8b2-e9c16e1d6aec.jpg?1637195868"; + else if(id.equals("297397")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/e/de7b7d93-fe69-4b18-b398-cf1a61eed175.jpg?1637195912"; + else if(id.equals("297398")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/e/de7b7d93-fe69-4b18-b398-cf1a61eed175.jpg?1637195912"; + else if(id.equals("297399")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e7e246b5-9c21-45d1-951b-ab5a47b4e7e4.jpg?1637195949"; + else if(id.equals("297400")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/e/7/e7e246b5-9c21-45d1-951b-ab5a47b4e7e4.jpg?1637195949"; + else if(id.equals("297406")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/7/57f1736a-bbbd-4707-9b0c-1063c6dbdbc0.jpg?1637195999"; + else if(id.equals("297407")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/5/7/57f1736a-bbbd-4707-9b0c-1063c6dbdbc0.jpg?1637195999"; + else if(id.equals("297420")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/8/68831286-be87-4552-b658-4410a5e96148.jpg?1637196045"; + else if(id.equals("297421")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/8/68831286-be87-4552-b658-4410a5e96148.jpg?1637196045"; + else if(id.equals("297422")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/1/d19f2cf1-746d-45b9-8601-4956bbda1096.jpg?1637196088"; + else if(id.equals("297423")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/d/1/d19f2cf1-746d-45b9-8601-4956bbda1096.jpg?1637196088"; + else if(id.equals("297426")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/d/ad198283-db1a-4312-a95c-f2f889072e32.jpg?1637196133"; + else if(id.equals("297427")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/a/d/ad198283-db1a-4312-a95c-f2f889072e32.jpg?1637196133"; + else if(id.equals("297431")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/2/4205f8f8-7b18-4999-ac51-860fab376d79.jpg?1637196177"; + else if(id.equals("297432")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/4/2/4205f8f8-7b18-4999-ac51-860fab376d79.jpg?1637196177"; + else if(id.equals("297433")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/9/79fbd424-8668-4e36-8e2f-780362c9915e.jpg?1637196215"; + else if(id.equals("297434")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/9/79fbd424-8668-4e36-8e2f-780362c9915e.jpg?1637196215"; + else if(id.equals("297435")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/8/680ce9a3-b47a-4f79-8254-f0935266b467.jpg?1637196252"; + else if(id.equals("297436")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/8/680ce9a3-b47a-4f79-8254-f0935266b467.jpg?1637196252"; + else if(id.equals("297437")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/8/78f57a41-e9a6-4f71-92a0-46c4534c8fca.jpg?1637196297"; + else if(id.equals("297438")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/7/8/78f57a41-e9a6-4f71-92a0-46c4534c8fca.jpg?1637196297"; + else if(id.equals("297448")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/4/348f80f6-a5e2-4c01-a368-1ce935af8212.jpg?1637196335"; + else if(id.equals("297449")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/3/4/348f80f6-a5e2-4c01-a368-1ce935af8212.jpg?1637196335"; + else if(id.equals("297459")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/6/66f4d0b2-fe17-4cfe-857e-fcee289c89f7.jpg?1637196369"; + else if(id.equals("297460")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/6/6/66f4d0b2-fe17-4cfe-857e-fcee289c89f7.jpg?1637196369"; + else if(id.equals("297452t")) // 1/1 Human Soldier white/green + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/f/5f3c4810-7359-42b7-905f-4845f6d1daf6.jpg?1636630218"; + else if(id.equals("297312t")) // 1/1 Slug + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/e/6e2ae34f-4558-46e0-95c5-e00d813fa355.jpg?1636629936"; + else if (id.equals("297227t")) //Zombie */* blue + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/3/539f4b60-667b-469d-9191-eacaad5c0db1.jpg?1636629909"; + else if(id.equals("297522t")) // 1/1 Devil red + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/e/3e78c4b8-371b-43d7-a315-fb299704aa60.jpg?1562086867"; + else if(id.equals("297521")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/f/2f986406-bfe3-4e59-bcb6-839ef5f1fbc4.jpg?1638919699"; + else if(id.equals("297543")) + cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/f/2f986406-bfe3-4e59-bcb6-839ef5f1fbc4.jpg?1638919699"; + + return cardurl; + } + + public static String getSpecialTokenUrl(String id, String set) { + String tokenurl = ""; + + if(id.equals("296754t") || id.equals("296741t") || id.equals("296730t") || id.equals("296728t") || id.equals("296723t") || + id.equals("296696t") || id.equals("296697t") || id.equals("296606t")) //Squirrel 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/7/977ddd05-1aae-46fc-95ce-866710d1c5c6.jpg?1626092815"; + else if(id.equals("546983t") || id.equals("547250t")) // Blood + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a6f374bc-cd29-469f-808a-6a6c004ee8aa.jpg?1636041263"; + else if(id.equals("545775t")) // Angel 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/f/ff0335da-631f-46b8-bfa1-b2f210c91f5f.jpg?1598311447"; + else if(id.equals("546982t")) // Vampire 1/1 Black&White + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7eee78d3-c65f-4454-bd3c-1c55388422f5.jpg?1636630265"; + else if(id.equals("547230t")) // Bat 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/5/e5c0f400-41be-488b-be84-b07289b1ef62.jpg?1632410487"; + else if(id.equals("545715t")) // Spirit 3/3 + tokenurl = "https://i.pinimg.com/564x/b2/00/cb/b200cb9d331d8e019b4a48db99513306.jpg"; + else if(id.equals("540847t")) // Cleric Spirit 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/2/5212bae5-d768-45ab-aba8-94c4f9fabc79.jpg?1636629861"; + else if(id.equals("539344t") || id.equals("541114t") || id.equals("545716t") || id.equals("545711t") || id.equals("545720t") || + id.equals("545706t") || id.equals("545702t") || id.equals("545709t") || id.equals("545708t") || id.equals("545795t") || + id.equals("546978t") || id.equals("546976t") || id.equals("546971t") || id.equals("546970t") || id.equals("547249t") || + id.equals("545698t")) // Spirit 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/8/c865bc02-0562-408c-b18e-0e66da906fc6.jpg?1632410368"; + else if(id.equals("540460t") || id.equals("540461t") || id.equals("540729t") || id.equals("296988t") || id.equals("296982t") || + id.equals("296979t") || id.equals("296968t") || id.equals("296962t") || id.equals("296955t") || id.equals("296933t") || + id.equals("296927t") || id.equals("296904t") || id.equals("296902t")) // Zombie 2/2 Decayed + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/a/6adb8607-1066-451d-a719-74ad32358278.jpg?1632410550"; + else if(id.equals("540749t")) // Human 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/7/b7667345-e11b-4cad-ac4c-84eb1c5656c5.jpg?1632410326"; + else if(id.equals("534963t")) // Ooze green X/X + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/faa10292-f358-48c1-a516-9a1eecf62b1d.jpg?1632410909"; + else if (id.equals("534938t")) // Elemental red X/X + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/4/c4052aed-981b-41d0-85f0-20c2599811ba.jpg?1632410707"; + else if (id.equals("534999t")) // Treefolk green X/X + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/94e4345b-61b1-4026-a01c-c9f2036c5c8a.jpg?1632410986"; + else if (id.equals("296713t")) //Bear 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/8/c879d4a6-cef5-48f1-8c08-f5b59ec850de.jpg?1562857282"; + else if (id.equals("296771t") || id.equals("296738t") || id.equals("540468t")) //Spider 1/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/1/01591603-d903-419d-9957-cf0ae7f79240.jpg?1563073166"; + else if(id.equals("296753t") || id.equals("296707t") || id.equals("296708t")) //Beast 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/6/06b5e4d2-7eac-4ee9-82aa-80a668705679.jpg?1625974919"; + else if(id.equals("296546t")) //Illusion 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/b/ebccb29b-8b69-4813-94bb-d96e117b609e.jpg?1563073051"; + else if(id.equals("296665t") || id.equals("296655t") || id.equals("296615t")) //Goblin 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/4/1425e965-7eea-419c-a7ec-c8169fa9edbf.jpg?1627700700"; + else if(id.equals("296562t") || id.equals("296559t") || id.equals("296539t")) //Crab 0/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7ef7f37a-b7f5-45a1-8f2b-7097089ca2e5.jpg?1626092589"; + else if(id.equals("296793t") || id.equals("296786t")) //Phyrexian Germ 0/0 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b53e0681-603e-4180-bc86-3dadf214e61a.jpg?1626092621"; + else if(id.equals("296787t") || id.equals("296490t")) //Shapeshifter 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a33fda72-e61d-478f-bc33-ff1a23b5f45b.jpg?1563072987"; + else if(id.equals("296472t")) //Phyrexian Golem 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/b/7becaa04-f142-4163-9286-00018b95c4ca.jpg?1601138543"; + else if (id.equals("296763t") || id.equals("539412t") || id.equals("539375t") || id.equals("539360t")) //Zombie Army 0/0 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/4/c46d82e0-ef99-473c-a09c-8f552db759bf.jpg?1626093060"; + else if(id.equals("296601t")) //Rat 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/a/1a85fe9d-ef18-46c4-88b0-cf2e222e30e4.jpg?1562279130"; + else if (id.equals("296673t")) //Elemental 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/5/e5b57672-c346-42f5-ac3e-82466a13b957.jpg?1563073089"; + else if(id.equals("296739t") || id.equals("296516t") || id.equals("539416t")) //Human Soldier 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/9/d9cbf36e-4044-4f08-9bae-f0dcb2455716.jpg?1562086882"; + else if(id.equals("296488t")) //Sliver 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/e/dec96e95-5580-4110-86ec-561007ab0f1e.jpg?1562640084"; + else if(id.equals("296500t")) //Bird 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/9/5988dc9e-724f-4645-8769-b94c5ef631b9.jpg?1568003326"; + else if(id.equals("296737t")) //Elephant 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/d/2dbccfc7-427b-41e6-b770-92d73994bf3b.jpg?1562701986"; + else if(id.equals("296582t") || id.equals("296580t") || id.equals("296822t") || id.equals("539390t") || id.equals("539388t") || + id.equals("539387t") || id.equals("539384t") || id.equals("539383t") || id.equals("539382t") || id.equals("539377t") || + id.equals("539374t") || id.equals("539373t") || id.equals("539371t") || id.equals("539369t") || id.equals("539367t") || + id.equals("539366t") || id.equals("539362t")) //Zombie 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/a/8a73e348-5bf1-4465-978b-3f31408bade9.jpg?1561757530"; + else if(id.equals("121236t") || id.equals("296511t") || id.equals("296502t") || id.equals("296471t")) //Bird 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/8/e8a1b1f2-f067-4c8a-b134-4567e4d5a7c6.jpg?1561758355"; + else if (id.equals("380486t")) //Bird Enchantment 2/2 + tokenurl = "https://www.mtg.onl/static/4952002452e39de9aa2c98b1f0e3765f/4d406/BNG_4_Bird_U_2_2.jpg"; + else if (id.equals("52181t")) //Centaur Enchantment 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/8/985be507-6125-4db2-b99f-8b61149ffeeb.jpg?1562636802"; + else if (id.equals("262699t") || id.equals("262875t") || id.equals("262857t") || id.equals("53054t") || id.equals("539403t") || + id.equals("547274t")) //Wolf 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/6/462ff49b-a004-4dab-a25b-65cb18c1bbec.jpg?1592672584"; + else if(id.equals("378445t")) //Gold + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/c/0ca10abd-8d9d-4c0b-9d33-c3516abdf6b3.jpg?1562857254"; + else if (id.equals("380482t")) //Satyr 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/a/baa93038-2849-4c26-ab4f-1d50d276659f.jpg?1562636879"; + else if (id.equals("184589t") || id.equals("3832t")) //Spirit */* + tokenurl = "https://www.mtg.onl/static/5681f8f60f717fb528d0d728cab2bd78/4d406/PROXY_Spirit_B_Y_Y.jpg"; + else if (id.equals("368951t") || id.equals("426025t")) //Elemental */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/6/8676704a-419e-4a00-a052-bca2ad34ecae.jpg?1601138189"; + else if (id.equals("380487t") || id.equals("414506t")) //Zombie */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/5/95c59642-575f-4356-ae1a-20b90895545b.jpg?1561757615"; + else if (id.equals("539365t")) //Zombie */* blue + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/7/d791c7af-1ba7-45ab-ad0c-be9ebc9e51f9.jpg?1562542412"; + else if (id.equals("114917t") || id.equals("52353t")) //Wurm */* + tokenurl = "https://cdn.shopify.com/s/files/1/0790/8591/products/Token-front-WURM2_ca71d4fd-916a-4757-a31f-2fd1d631d128_800x800.jpg?v=1587053386"; + else if(id.equals("455911t") || id.equals("294389t")) //Horror 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/9/79a71b52-58f9-4945-9557-0fbcbbf5a241.jpg?1561757432"; + else if(id.equals("234849t") || id.equals("366401t") || id.equals("366340t") + || id.equals("366375t") || id.equals("460772t")) // Ooze */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/8/580d30c8-df27-422d-b73a-2b27caf598eb.jpg?1562639814"; + else if(id.equals("52973t")) //Rhino 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/3/1331008a-ae86-4640-b823-a73be766ac16.jpg?1562539801"; + else if (id.equals("48096t")) //Demon */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/c/9ce65279-fc41-40f8-86a0-fdec72a0d91f.jpg?1561757673"; + else if(id.equals("383290t")) //Treefolk Warrior */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/5/2569593a-d2f2-414c-9e61-2c34e8a5832d.jpg?1562639718"; + else if(id.equals("51984t")) //Vampire Knight 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/9/8989fdb4-723b-4c80-89b4-930ccac13b22.jpg?1562086874"; + else if(id.equals("439331t")) //Wolf 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/5/a53f8031-aaa8-424c-929a-5478538a8cc6.jpg?1562639960"; + else if(id.equals("52494t") || id.equals("293206t") || id.equals("294605t")) //Golem 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/0/509be7b3-490d-4229-ba10-999921a6b977.jpg?1562841177"; + else if(id.equals("294598t")) //Myr 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/b/dbad9b20-0b13-41b9-a84a-06b691ee6c71.jpg?1562542415"; + else if(id.equals("423817t") || id.equals("423700t") || id.equals("183017t") || id.equals("383129t") || + id.equals("6164t") || id.equals("456522t") || id.equals("456545t") || id.equals("397624t") || + id.equals("52637t") || id.equals("52945t") || id.equals("53460t") || id.equals("53473t") || + id.equals("420600t") || id.equals("294436t") || id.equals("489333t") || id.equals("495977t") || + id.equals("295775t") || id.equals("295714t") || id.equals("295698t") || id.equals("295635t") || + id.equals("296365t") || id.equals("296532t") || id.equals("296482t") || + id.equals("296470t") || id.equals("545773t")) // Thopter 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/a/5a4649cc-07fb-4ff0-9ac6-846763b799df.jpg?1561757203"; + else if (id.equals("53057t") || id.equals("425825t")) //Wurm T1 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/6/b68e816f-f9ac-435b-ad0b-ceedbe72447a.jpg?1598312203"; + else if(id.equals("140233t") || id.equals("191239t") || id.equals("205957t") || id.equals("423797t") || + id.equals("51861t")) //Avatar */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/6/863768b5-3cf9-415c-b4fd-371dc5afee18.jpg?1561757503"; + else if (id.equals("53461t")) //Contruct 6/12 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/9/8936efa7-c4d0-426d-977b-38c957a9f025.jpg?1592710123"; + else if (id.equals("185704t")) //Vampire */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/6/969eff58-d91e-49e2-a1e1-8f32b4598810.jpg?1562636856"; + else if(id.equals("78975t")) //Snake 1/1 green + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/032e9f9d-b1e5-4724-9b80-e51500d12d5b.jpg?1562639651"; + else if(id.equals("296823t")) //Snake 1/1 black + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/032e9f9d-b1e5-4724-9b80-e51500d12d5b.jpg?1562639651"; + else if(id.equals("294401t")) //Dragon 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/b/0bb628da-a02f-4d3e-b919-0c03821dd5f2.jpg?1561756633"; + else if (id.equals("175105t") || id.equals("295412t")) //Beast 8/8 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/7/a7382e4b-43dc-4b35-8a9e-ab886ea0a981.jpg?1562636807"; + else if (id.equals("376496t") || id.equals("376549t") || id.equals("294519t")) //Thopter blue 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a3506ee6-a168-49a4-9814-2858194be60e.jpg?1592710025"; + else if (id.equals("247202t")) //Elemental 5/5 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/6/66029f69-2dc3-44e3-aa0d-4fe9a33b06f5.jpg?1625975207"; + else if (id.equals("376546t")) //Elemental 1/1 haste + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/94c14f3d-1578-426b-b64b-07c7e88ab572.jpg?1562279135"; + else if (id.equals("244668t")) //Faerie Rogue 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a07b4786-1592-42c7-9d3e-d0d66abaed99.jpg?1562279139"; + else if(id.equals("294507t")) // Giant Warrior 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a06eea30-810b-4623-9862-ec71c4bed11a.jpg?1562841186"; + else if(id.equals("294514t")) //Elf Warrior 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cb8caa61-e294-4501-b357-a44abd77d09a.jpg?1601138497"; + else if (id.equals("457111t") || id.equals("51931t")) //Rogue 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/7/67457137-64f2-413d-b62e-658b3f1b1043.jpg?1547509251"; + else if (id.equals("376578t") || id.equals("152553t")) //Elemental 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/e/fea0857b-0f9e-4a87-83d7-85723e33f26c.jpg?1560081229"; + else if (id.equals("153166t")) //Merfolk Wizard 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/2/526da544-23dd-42b8-8c00-c3609eea4489.jpg?1562636751"; + else if(id.equals("83236t") || id.equals("45390t") || id.equals("965t") || id.equals("966t") || + id.equals("52750t")) //Rukh 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5489e26-6aec-4706-9c3e-8454878fa6c3.jpg?1561757879"; + else if(id.equals("294426t")) //Spirit Warrior */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/e/febc7ce0-387f-413c-a387-2952b990ff3f.jpg?1562640159"; + else if (id.equals("19878t")) //Monkey 2/2 + tokenurl = "https://www.mtg.onl/static/9ce248147e36a52ccc388b3e642839aa/4d406/PROXY_Ape_G_2_2.jpg"; + else if (id.equals("126166t")) //Elf Druid 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/458f44dd-83f1-497e-b5d0-e3417eb9dfec.jpg?1592672533"; + else if (id.equals("202474t") || id.equals("1098t") || id.equals("2024t") || id.equals("3766t") || id.equals("11183t") || id.equals("902t")) //Djinn 5/5 + tokenurl = "https://media.mtgsalvation.com/attachments/71/116/635032489341076803.jpg"; + else if (id.equals("202590t") || id.equals("2073t") || id.equals("1027t")) // Tetravite + tokenurl = "https://www.mtg.onl/static/a1f89472f590ea4e9652fe9dfebc1364/4d406/PROXY_Tetravite_1_1.jpg"; + else if (id.equals("3809t") || id.equals("2792t") || id.equals("1422t") || id.equals("159826t")) //Snake Artifact 1/1 + tokenurl = "https://www.mtg.onl/static/b19119feebdd5bed147282d3c643fca9/4d406/PROXY_Snake_1_1.jpg"; + else if (id.equals("407540t") || id.equals("407672t") || id.equals("407525t") || id.equals("293194t")) //Kor Ally 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be224180-a482-4b94-8a9d-3a92ee0eb34b.jpg?1562640020"; + else if (id.equals("460768t")) //Lizard 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/5/e54486a4-f432-4e50-8639-799e036d0657.jpg?1625975014"; + else if (id.equals("201124t") || id.equals("3118t")) //Starfish 0/1 + tokenurl = "https://www.mtg.onl/static/536f2ee747044be2a06a820132a4b596/4d406/PROXY_Starfish_U_0_1.jpg"; + else if (id.equals("184730t") || id.equals("3192t") || id.equals("3193t")) //Knight Banding 1/1 + tokenurl = "https://www.mtg.onl/static/c88f42f8bd5a7c25aa36902546b690f5/4d406/PROXY_Knight_W_1_1.jpg"; + else if (id.equals("25910t")) //Angel 3/3 black + tokenurl = "https://www.mtg.onl/static/9b6aafa10fefb5d5e55c6e4d2c1e512c/4d406/PROXY_Angel_B_3_3.jpg"; + else if (id.equals("6142t")) //Beast 2/2 + tokenurl = "https://www.mtg.onl/static/8eed0c2bcb05f3e26cdcc2f3f41d7f42/4d406/PROXY_Beast_G_2_2.jpg"; + else if (id.equals("34929t")) //Cat 1/1 + tokenurl = "https://www.mtg.onl/static/f23f6e35a23174a7fa9106d67d32fef9/4d406/PROXY_Cat_R_1_1.jpg"; + else if (id.equals("1649t") || id.equals("201182t")) //Minor Demon 1/1 + tokenurl = "https://www.mtg.onl/static/ebecf2ca03dfc9e71cc28e6df6b864bb/4d406/PROXY_Minor_Demon_BR_1_1.jpg"; + else if (id.equals("4854t") || id.equals("376556t")) //Carnivore 3/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/4/8437b125-6057-4d17-9f2c-28ea56553f84.jpg?1562702178"; + else if (id.equals("4771t")) //Dog 1/1 + tokenurl = "https://www.cardkingdom.com/images/magic-the-gathering/core-set-2021/dog-token-55913-medium.jpg"; + else if (id.equals("9667t")) //Giant Bird 4/4 + tokenurl = "https://www.mtg.onl/static/abe5178af8ebbe84f5504493a1b5f154/4d406/PROXY_Giant_Chicken_R_4_4.jpg"; + else if (id.equals("74265t")) //Expansion Symbol 1/1 + tokenurl = "https://www.mtg.onl/static/9de9c9d3d17a3a8eb20c9c66b5b9253a/4d406/PROXY_ExpansionSymbol_1_1.jpg"; + else if (id.equals("73953t")) //Giant Teddy 5/5 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/2/628c542b-7579-4070-9143-6f1f7221468f.jpg?1609977149"; + else if (id.equals("25956t")) //Kavu 3/4 + tokenurl = "https://www.mtg.onl/static/740ce087c4aff57e881b01c28528c8f9/4d406/PROXY_Kavu_B_3_3.jpg"; + else if (id.equals("184598t") || id.equals("2959t")) //Kelp 0/1 + tokenurl = "http://magicplugin.normalitycomics.com/cardimages/lackey/kelp-u-0-1-defender-v4.jpg"; + else if (id.equals("111046t")) //Insect 6/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/f/0ff2e2bd-b8e9-4563-85ad-fdbb0607fb7c.jpg?1619404736"; + else if (id.equals("27634t") || id.equals("3227t") || id.equals("159097t") || id.equals("294453t")) //Hippo 1/1 + tokenurl = "https://www.mtg.onl/static/8b684bdea239d594e296a134f5ec1783/4d406/PROXY_Hippo_G_1_1.jpg"; + else if (id.equals("3148t")) //Splinter 1/1 + tokenurl = "https://www.mtg.onl/static/73cad75db99d3ba716082464bfd85b2e/4d406/PROXY_Splinter_G_1_1.jpg"; + else if(id.equals("26815t") || id.equals("51774t")) //Cat 2/1 + tokenurl = "https://www.mtg.onl/static/8bb68cf125fdcc9d8a21b3dade2f11cb/4d406/PROXY_Cat_B_2_1.jpg"; + else if (id.equals("1534t")) //Wolves of the Hunt 1/1 + tokenurl = "https://www.mtg.onl/static/e34edc351ea7ef08c4c4064d1f890731/4d406/PROXY_Wolves_of_the_Hunt_G_1_1.jpg"; + else if (id.equals("130314t")) //Zombie Goblin 1/1 + tokenurl = "https://www.mtg.onl/static/334463a009d3b5b3068eaf61621870ef/4d406/PROXY_Festering_Goblin_B_1_1.jpg"; + else if (id.equals("116383t")) //Bat 1/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/c/4c532e0f-8934-4ad3-bb1a-640abe946e10.jpg?1619404562"; + else if (id.equals("124344t")) //Cat Warrior 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/9/29c4e4f2-0040-4490-b357-660d729ad9cc.jpg?1562636772"; + else if (id.equals("376404t")) //Elemental */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/b/db67bc06-b6c9-49a0-beef-4d35842497cb.jpg?1561929912"; + else if (id.equals("409810t") || id.equals("409805t") || id.equals("409953t") || id.equals("409997t") || + id.equals("410032t") || id.equals("293377t") || id.equals("294345t") || id.equals("295471t")) //Clue + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/2/f2c859e1-181e-44d1-afbd-bbd6e52cf42a.jpg?1562086885"; + else if (id.equals("3242t")) //Wall 0/2 + tokenurl = "https://www.mtg.onl/static/18f8f17bbe1f81822efa4bed878b6437/4d406/PROXY_Wall_0_2.jpg"; + else if (id.equals("21382t")) //Elephant */* + tokenurl = "https://www.mtg.onl/static/b740cce52030bca3b02d2a917152314f/4d406/PROXY_Elephant_G_Y_Y.jpg"; + else if (id.equals("293348t") || id.equals("293058t")) //Eldrazi Horror 3/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/11d25bde-a303-4b06-a3e1-4ad642deae58.jpg?1562636737"; + else if (id.equals("416746t")) //Marit Lage 20/20 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/b/fb248ba0-2ee7-4994-be57-2bcc8df29680.jpg?1598311645"; + else if (id.equals("46168t")) // Construct */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/5/c5eafa38-5333-4ef2-9661-08074c580a32.jpg?1562702317"; + else if(id.equals("423843t") || id.equals("423739t") || id.equals("423718t") || id.equals("423736t") || + id.equals("423691t") || id.equals("423743t") || id.equals("423769t") || id.equals("423670t") || + id.equals("423796t") || id.equals("423680t") || id.equals("423693t") || id.equals("52046t") || + id.equals("52791t") || id.equals("53426t") || id.equals("53432t") || id.equals("294273t") || + id.equals("293046t") || id.equals("293107t") || id.equals("293548t") || id.equals("294419t") || + id.equals("295769t") || id.equals("295726t") || id.equals("295719t") || id.equals("295696t") || + id.equals("295675t") || id.equals("295673t") || id.equals("295661t") || id.equals("295612t") || + id.equals("295609t") || id.equals("295605t") || id.equals("295598t") || id.equals("295597t") || + id.equals("295574t") || id.equals("295538t") || id.equals("295535t") || id.equals("295532t") || + id.equals("295529t") || id.equals("295525t") || id.equals("295524t") || id.equals("295520t") || + id.equals("295513t") || id.equals("295506t") || id.equals("295502t") || id.equals("293737t")) //Servo 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/7/d79e2bf1-d26d-4be3-a5ad-a43346ed445a.jpg?1562640071"; + else if (id.equals("265141t")) //Boar 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/3/83dcacd3-8707-4354-a1a5-9863d677d67f.jpg?1562702177"; + else if(id.equals("383077t")) //Saproling */* + tokenurl = "https://www.mtg.onl/static/018b0db17f54cdd63bd182174fe3ef5b/4d406/PROXY_Saproling_G_Y_Y.jpg"; + else if(id.equals("53274t")) //Bird 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/f/cf64f834-a645-4db4-a34f-9cab725fc1b1.jpg?1620531482"; + else if(id.equals("53244t")) //Soldier 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/a/0a47f751-52f1-4042-85dd-ea222e5d969d.jpg?1562896993"; + else if(id.equals("53240t") || id.equals("296593t") || id.equals("296479t")) //Spirit 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/9/4914610d-7d4f-4cf6-98db-c39e79cce25c.jpg?1562702037"; + else if(id.equals("53299t")) //Thopter Blue 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/e/eef8b4fc-238f-4c1f-ad98-a1769fd44eab.jpg?1598311587"; + else if(id.equals("53246t")) //Germ 0/0 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/1/61f94e32-3b22-4c47-b866-1f36a7f3c734.jpg?1562702081"; + else if(id.equals("53259t")) //Goblin 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/9/99a6ebce-f391-4642-857a-4dc1466895f3.jpg?1562926018"; + else if(id.equals("53264t")) //Lizard 8/8 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/0/70345006-5cde-44f8-ab66-9d8163d4c4f6.jpg?1561897499"; + else if(id.equals("53289t")) //Saproling 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/3/0302fa7d-2e34-4f4a-a84e-7a78febc77f5.jpg?1562895593"; + else if(id.equals("53300t")) //Construct 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/c/7c82af53-2de8-4cd6-84bf-fb39d2693de2.jpg?1561897501"; + else if (id.equals("401697t") || id.equals("401692t") || id.equals("401701t") || id.equals("293619t") || id.equals("294261t") || + id.equals("293585t") || id.equals("539400t")) // Eldrazi Spawn 0/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/7/7787eae2-7dfb-44ab-8e92-56fdfc0bb39e.jpg?1593142790"; + else if (id.equals("376397t") || id.equals("107557t")) //Drake Green Blue 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/0/c06d2c07-7d3e-46e3-86f0-7ceba3b0aee0.jpg?1592672602"; + else if(id.equals("52398t")) //Illusion 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/1/a10729a5-061a-4daf-91d6-0f6ce813a992.jpg?1562539791"; + else if (id.equals("435411t") || id.equals("435410t")) //Treasure + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/2/720f3e68-84c0-462e-a0d1-90236ccc494a.jpg?1562539782"; + else if (id.equals("1686t") || id.equals("2881t") || id.equals("201231t")) //Stangg Twin 3/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/b/eba90d37-d7ac-4097-a04d-1f27e4c9e5de.jpg?1562702416"; + else if (id.equals("439843t")) //Golem 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/7/a7820eb9-6d7f-4bc4-b421-4e4420642fb7.jpg?1561757771"; + else if(id.equals("447070t") || id.equals("53480t")) //Mowu 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/1/b10441dd-9029-4f95-9566-d3771ebd36bd.jpg?1626572250"; + else if(id.equals("53190t")) //Elemental 5/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/5/05aa19b7-da04-4845-868e-3ad2edb9a9ba.jpg?1562701877"; + else if (id.equals("452760t") || id.equals("296508t")) //Angel 4/4 vigilance + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/c/acb271a8-68bb-45e6-9f99-568479e92ea0.jpg?1572892475"; + else if(id.equals("53453t")) //Mask Enchantment + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/2/b21b5504-c5ef-4dfc-8219-8db90aca7694.jpg?1592709997"; + else if(id.equals("53438t")) //Myr 2/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/8/483c8cd6-288c-49d7-ac28-642132f85259.jpg?1598311565"; + else if(id.equals("53463t")) //Survivor 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/4/f4478979-19b6-4524-bbbd-519594c38f5a.jpg?1592710055"; + else if(id.equals("52149t")) //Soldier 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/45907b16-af17-4237-ab38-9d7537fd30e8.jpg?1572892483"; + else if (id.equals("89110t") || id.equals("456379t")) //Voja 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/8/2879010f-b752-4808-8531-d24e612de0d9.jpg?1541006575"; + else if (id.equals("116384t") || id.equals("376564t") || id.equals("52993t")) //Assembly-Worker 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/7/e72daa68-0680-431c-a616-b3693fd58813.jpg?1619404806"; + else if(id.equals("17841t") || id.equals("17850t") || id.equals("17852t") || id.equals("19444t") || id.equals("294101t") || + id.equals("294226t")) //Elf Warrior 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/118d0655-5719-4512-8bc1-fe759669811b.jpg?1615686731"; + else if(id.equals("383392t")) //Beast 3/3 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/f/3fc3a29a-280d-4f2c-9a01-8cfead75f583.jpg?1561756988"; + else if (id.equals("5610t") || id.equals("416754t")) //Minion */* + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/9/a9930d11-4772-4fc2-abbd-9af0a9b23a3e.jpg?1561757789"; + else if (id.equals("5173t")) //Insect Artifact 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/4/54ec2cd6-51f6-4e12-af90-fa254f14ad32.jpg?1561757159"; + else if(id.equals("378521t") || id.equals("52418t")) //Kraken 9/9 + tokenurl= "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d0cd85cc-ad22-446b-8378-5eb69fee1959.jpg?1562840712"; + else if(id.equals("52136t")) //Soldier 1/1 + tokenurl= "https://c1.scryfall.com/file/scryfall-cards/large/front/4/5/45907b16-af17-4237-ab38-9d7537fd30e8.jpg?1572892483"; + else if (id.equals("271158t") || id.equals("401703t")) //Hellion 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/a/da59fb40-b218-452f-b161-3bde15e30c74.jpg?1593142801"; + else if (id.equals("88973t") || id.equals("368549t")) //Spirit 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/3/b3c9a097-219b-4aaf-831f-cc0cddbcfaae.jpg?1561757870"; + else if (id.equals("53454t")) // Zombie 2/2 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819"; + else if (id.equals("417465t") || id.equals("294137t") || id.equals("296576t")) //Eldrazi Scion 1/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/7/a7ba0398-35e1-4733-ad29-e853757d6f24.jpg?1562230140"; + else if (id.equals("417480t")) //Demon 5/5 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/4/545639fc-e521-41f2-81b2-a671007321eb.jpg?1562229670"; + else if (id.equals("417481t") || id.equals("293725t")) //Zombie Giant 5/5 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be7e26e1-5db6-49ba-a88e-c79d889cd364.jpg?1561757964"; + else if (id.equals("417447t")) //Elemental 4/4 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/e/fea0857b-0f9e-4a87-83d7-85723e33f26c.jpg?1560081229"; + else if(id.equals("220535t") || id.equals("376253t") || id.equals("376390t") || id.equals("53439t") || + id.equals("401643t") || id.equals("417451t") || id.equals("417424t") || id.equals("51908t") || + id.equals("52593t") || id.equals("53161t") || id.equals("271227t")) // Plant 0/1 + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/fa0025fa-c530-4151-bcff-48425a4f1db5.jpg?1562230616"; + else if(id.equals("3392t")) // Wood 0/1 + tokenurl = "https://www.mtg.onl/static/70c0c3608291aaee9517eff9cacd43d6/4d406/PROXY_Wood_G_0_1.jpg"; + else if (id.equals("21381t") || id.equals("40198t")) + tokenurl = "https://img.scryfall.com/cards/large/back/8/c/8ce60642-e207-46e6-b198-d803ff3b47f4.jpg?1562921132"; + else if (id.equals("461099t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/e/de7ba875-f77b-404f-8b75-4ba6f81da410.jpg?1557575978"; + else if (id.equals("426909t") || id.equals("426705t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/8/98956e73-04e4-4d7f-bda5-cfa78eb71350.jpg?1562844807"; + else if (id.equals("426897t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/8/a8f339c6-2c0d-4631-849b-44d4360b5131.jpg?1562844814"; + else if (id.equals("457139t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/0/105e687e-7196-4010-a6b7-cfa42d998fa4.jpg?1560096976"; + else if (id.equals("470549t")) + tokenurl = "https://img.scryfall.com/cards/large/front/7/7/7711a586-37f9-4560-b25d-4fb339d9cd55.jpg?1565299650"; + else if (id.equals("113527t") || id.equals("376321t")) + tokenurl = "https://img.scryfall.com/cards/large/front/5/b/5b9f471a-1822-4981-95a9-8923d83ddcbf.jpg?1562702075"; + else if (id.equals("114919t") || id.equals("247519t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/5/b5ddb67c-82fb-42d6-a4c2-11cd38eb128d.jpg?1562702281"; + else if (id.equals("8862t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/b/dbf33cc3-254f-4c5c-be22-3a2d96f29b80.jpg?1562936030"; + else if(id.equals("213757t") || id.equals("213734t") || id.equals("221554t") || id.equals("48049t") || + id.equals("46160t") || id.equals("47450t") || id.equals("376421t") || id.equals("213725t") || + id.equals("52492t") || id.equals("489268t") || id.equals("489458t")) + tokenurl = "https://img.scryfall.com/cards/large/front/f/3/f32ad93f-3fd5-465c-ac6a-6f8fb57c19bd.jpg?1561758422"; + else if (id.equals("247393t") || id.equals("247399t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/f/1feaa879-ceb3-4b20-8021-ae41d8be9005.jpg?1562636755"; + else if (id.equals("152998t") || id.equals("152963t") || id.equals("52364t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/5/959ed4bf-b276-45ed-b44d-c757e9c25846.jpg?1562702204"; + else if (id.equals("46703t") || id.equals("227151t") || id.equals("205298t")) + tokenurl = "https://img.scryfall.com/cards/large/front/0/a/0a9a25fd-1a4c-4d63-bbfa-296ef53feb8b.jpg?1562541933"; + else if (id.equals("394380t")) + tokenurl = "https://img.scryfall.com/cards/large/front/6/2/622397a1-6513-44b9-928a-388be06d4022.jpg?1562702085"; + else if (id.equals("1138t") || id.equals("2074t") || id.equals("640t") || id.equals("3814t") || id.equals("11530t") || + id.equals("43t") || id.equals("338t")) + tokenurl = "https://img.scryfall.com/cards/large/front/c/7/c75b81b5-5c84-45d4-832a-20c038372bc6.jpg?1561758040"; + else if (id.equals("275261t") || id.equals("271156t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/f/1feaa879-ceb3-4b20-8021-ae41d8be9005.jpg?1562636755"; + else if (id.equals("376455t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/e/9e0eeebf-7c4a-436b-8cb4-292e53783ff2.jpg?1562926847"; + else if(id.equals("414388t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/8/b8710a30-8314-49ef-b995-bd05454095be.jpg?1562636876"; + else if(id.equals("382874t")) + tokenurl = "https://img.scryfall.com/cards/large/front/8/3/83dcacd3-8707-4354-a1a5-9863d677d67f.jpg?1562702177"; + else if(id.equals("383065t")) + tokenurl = "https://img.scryfall.com/cards/large/front/8/5/8597029c-3b0d-476e-a6ee-48402f815dab.jpg?1561757494"; + else if(id.equals("414350t")) + tokenurl = "https://img.scryfall.com/cards/large/front/e/4/e4439a8b-ef98-428d-a274-53c660b23afe.jpg?1562636929"; + else if(id.equals("414349t")) + tokenurl = "https://img.scryfall.com/cards/large/front/e/4/e4439a8b-ef98-428d-a274-53c660b23afe.jpg?1562636929"; + else if(id.equals("414429t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/b/dbd994fc-f3f0-4c81-86bd-14ca63ec229b.jpg?1562636922"; + else if(id.equals("414314t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/1/11d25bde-a303-4b06-a3e1-4ad642deae58.jpg?1562636737"; + else if(id.equals("414313t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/1/11d25bde-a303-4b06-a3e1-4ad642deae58.jpg?1562636737"; + else if(id.equals("227061t")) + tokenurl = "https://img.scryfall.com/cards/large/front/5/f/5f68c2ab-5131-4620-920f-7ba99522ccf0.jpg?1562639825"; + else if(id.equals("227072t")) + tokenurl = "https://img.scryfall.com/cards/large/front/5/f/5f68c2ab-5131-4620-920f-7ba99522ccf0.jpg?1562639825"; + else if(id.equals("245250t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/5/a53f8031-aaa8-424c-929a-5478538a8cc6.jpg?1562639960"; + else if(id.equals("245251t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/5/a53f8031-aaa8-424c-929a-5478538a8cc6.jpg?1562639960"; + else if(id.equals("398441t")) + tokenurl = "https://img.scryfall.com/cards/large/front/e/5/e5ccae95-95c2-4d11-aa68-5c80ecf90fd2.jpg?1562640112"; + else if (id.equals("409826t")) + tokenurl = "https://img.scryfall.com/cards/large/front/e/0/e0a12a72-5cd9-4f1b-997d-7dabb65e9f51.jpg?1562086884"; + else if (id.equals("51939t") || id.equals("52121t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/9/b999a0fe-d2d0-4367-9abb-6ce5f3764f19.jpg?1562640005"; + else if (id.equals("52110t")) + tokenurl = "https://img.scryfall.com/cards/large/front/0/b/0bb628da-a02f-4d3e-b919-0c03821dd5f2.jpg?1561756633"; + else if (id.equals("473141t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/f/bf36408d-ed85-497f-8e68-d3a922c388a0.jpg?1567710130"; + else if(id.equals("53180t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/f/1feaa879-ceb3-4b20-8021-ae41d8be9005.jpg?1562636755"; + else if(id.equals("53118t")) + tokenurl = "https://img.scryfall.com/cards/large/front/0/3/03553980-53fa-4256-b478-c7e0e73e2b5b.jpg?1563132220"; + else if(id.equals("53268t")) + tokenurl = "https://img.scryfall.com/cards/large/front/6/c/6c1ffb14-9d92-4239-8694-61d156c9dba7.jpg?1562254006"; + else if(id.equals("53403t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/e/ae196fbc-c9ee-4dba-9eb3-52209908b898.jpg?1561757813"; + else if(id.equals("53408t")) + tokenurl = "https://img.scryfall.com/cards/large/front/0/e/0e80f154-9409-40fa-a564-6fc296498d80.jpg?1562898335"; + else if(id.equals("53417t")) + tokenurl = "https://img.scryfall.com/cards/large/front/2/9/29c4e4f2-0040-4490-b357-660d729ad9cc.jpg?1562636772"; + else if(id.equals("53326t")) + tokenurl = "https://img.scryfall.com/cards/large/front/7/4/748d267d-9c81-4dc0-92b7-eafb7691c6cc.jpg?1562636817"; + else if(id.equals("16787t")) + tokenurl = "https://img.scryfall.com/cards/large/front/e/8/e8a56b33-f720-4cbf-8015-59b5fd8ff756.jpg?1562941690"; + else if(id.equals("16759t")) + tokenurl = "https://img.scryfall.com/cards/large/front/f/3/f3b5665e-2b97-47c7-bbf9-6549c2c8a9f2.jpg?1562944002"; + else if(id.equals("456382t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/6/b64c5f80-4676-4860-be0e-20bcf2227405.jpg?1562540215"; + else if(id.equals("460464t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/4/94ed2eca-1579-411d-af6f-c7359c65de30.jpg?1562086876"; + else if(id.equals("19461t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/2/d2f51f4d-eb6d-4503-b9a4-559db1b9b16f.jpg?1574710411"; + else if(id.equals("19471t") || id.equals("19472t")) + tokenurl = "https://img.scryfall.com/cards/large/front/3/4/340fb06f-4bb0-4d23-b08c-8b1da4a8c2ad.jpg?1574709457"; + else if(id.equals("294089t") || id.equals("294717t")) + tokenurl = "https://img.scryfall.com/cards/large/front/8/b/8b4f81e2-916f-4af4-9e63-f4469e953122.jpg?1562702183"; + else if(id.equals("293323t")) + tokenurl = "https://img.scryfall.com/cards/large/front/2/f/2f4b7c63-8430-4ca4-baee-dc958d5bd22f.jpg?1557575919"; + else if (id.equals("74492t")) + tokenurl = "https://media.mtgsalvation.com/attachments/94/295/635032496473215708.jpg"; + else if (id.equals("3280t")) + tokenurl = "https://media.mtgsalvation.com/attachments/54/421/635032484680831888.jpg"; + else if (id.equals("107091t") || id.equals("295407t")) + tokenurl = "https://media.mtgsalvation.com/attachments/13/534/635032476540667501.jpg"; + else if (id.equals("184735t") || id.equals("376488t") || id.equals("3066t") || id.equals("121261t")) + tokenurl = "https://i.pinimg.com/originals/a9/fb/37/a9fb37bdfa8f8013b7eb854d155838e2.jpg"; + else if (id.equals("205297t") || id.equals("50104t")) + tokenurl = "https://i.pinimg.com/564x/cc/96/e3/cc96e3bdbe7e0f4bf1c0c1f942c073a9.jpg"; + else if (id.equals("3591t")) + tokenurl = "https://i.pinimg.com/564x/6e/8d/fe/6e8dfeee2919a3efff210df56ab7b85d.jpg"; + else if (id.equals("136155t")) + tokenurl = "https://i.pinimg.com/564x/5d/68/d6/5d68d67bef76bf90588a4afdc39dc60e.jpg"; + else if (id.equals("439538t")) + tokenurl = "https://i.pinimg.com/originals/da/e3/31/dae3312aa1f15f876ebd363898847e23.jpg"; + else if(id.equals("397656t")) + tokenurl = "https://i.pinimg.com/originals/3c/f4/55/3cf45588a840361b54a95141b335b76c.jpg"; + else if(id.equals("51789t") || id.equals("52682t")) + tokenurl = "https://i.pinimg.com/originals/4c/40/ae/4c40ae9a4a4c8bb352b26bea0f277a26.jpg"; + else if (id.equals("3421t") || id.equals("15434t")) + tokenurl = "https://www.mtg.onl/static/3c152b4fc1c64e3ce21022f53ec16559/4d406/PROXY_Cat_G_1_1.jpg"; + else if (id.equals("73976t")) + tokenurl = "https://www.mtg.onl/static/8bbca3c195e798ca92b4a112275072e2/4d406/PROXY_Ape_G_1_1.jpg"; + else if (id.equals("49026t")) + tokenurl = "https://www.mtg.onl/static/a9d81341e62e39e75075b573739f39d6/4d406/PROXY_Wirefly_2_2.jpg"; + else if (id.equals("3449t")) + tokenurl = "https://www.mtg.onl/static/8c7fed1a0b8edd97c0fb0ceab24a654f/4d406/PROXY_Goblin_Scout_R_1_1.jpg"; + else if (id.equals("24624t")) + tokenurl = "https://www.mtg.onl/static/6d717cba653ea9e3f6bd1419741671cb/4d406/PROXY_Minion_B_1_1.jpg"; + else if (id.equals("89051t") || id.equals("519129t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a0b5e1f4-9206-40b6-9cf6-331f6a95d045.jpg?1618767339"; + else if (id.equals("72858t")) + tokenurl = "https://www.mtg.onl/static/348314ede9097dd8f6dd018a6502d125/4d406/PROXY_Pincher_2_2.jpg"; + else if (id.equals("3113t")) + tokenurl = "https://www.mtg.onl/static/fca7508d78c26e3daea78fd4640faf9a/4d406/PROXY_Orb_U_X_X.jpg"; + else if (id.equals("74027t")) + tokenurl = "https://www.mtg.onl/static/48515f01d0fda15dd9308d3a528dae7b/4d406/PROXY_Spirit_W_3_3.jpg"; + else if (id.equals("23319t")) + tokenurl = "https://www.mtg.onl/static/0f8b0552293c03a3a29614cc83024337/4d406/PROXY_Reflection_W_X_X.jpg"; + else if (id.equals("130638t")) + tokenurl = "https://www.mtg.onl/static/20b01e1378e7b8e8b47066c52761fde2/4d406/PROXY_Giant_R_4_4.jpg"; + else if (id.equals("74411t")) + tokenurl = "https://www.mtg.onl/static/5f65ea90850736160a28f3a5bd56744a/4d406/PROXY_Warrior_R_1_1.jpg"; + else if (id.equals("121156t")) + tokenurl = "https://www.mtg.onl/static/3db04e8bdd45aac4bb25bb85cdb05ac0/4d406/PROXY_Wolf_G_1_1.jpg"; + else if (id.equals("126816t")) + tokenurl = "https://www.mtg.onl/static/e25f8b900e6238d0047039da4690f1c4/4d406/PROXY_Knight_B_2_2.jpg"; + else if (id.equals("75291t")) + tokenurl = "http://4.bp.blogspot.com/-y5Fanm3qvrU/Vmd4gGnl2DI/AAAAAAAAAWY/FCrS9FTgOJk/s1600/Tatsumasa%2BToken.jpg"; + else if (id.equals("26732t")) + tokenurl = "http://1.bp.blogspot.com/-0-mLvfUVgNk/VmdZWXWxikI/AAAAAAAAAUM/TVCIiZ_c67g/s1600/Spawn%2BToken.jpg"; + else if (id.equals("47449t") || id.equals("52335t") || id.equals("295457t")) + tokenurl = "https://1.bp.blogspot.com/-vrgXPWqThMw/XTyInczwobI/AAAAAAAADW4/SEceF3nunBkiCmHWfx6UxEUMF_gqdrvUQCLcBGAs/s1600/Kaldra%2BToken%2BUpdate.jpg"; + else if(id.equals("460140t") || id.equals("460146t")) + tokenurl = "http://4.bp.blogspot.com/-jmiOVll5hDk/VmdvG_Hv7hI/AAAAAAAAAVg/oWYbn2yBPI8/s1600/White-Blue%2BBird%2BToken.jpg"; + else if (id.equals("5261t")) + tokenurl = "https://static.cardmarket.com/img/5a0199344cad68eebeefca6fa24e52c3/items/1/MH1/376905.jpg"; + else if (id.equals("430686t")) + tokenurl = "https://cdn.shopify.com/s/files/1/1601/3103/products/Token_45_2000x.jpg?v=1528922847"; + else if (id.equals("405191t")) + tokenurl = "https://6d4be195623157e28848-7697ece4918e0a73861de0eb37d08968.ssl.cf1.rackcdn.com/108181_200w.jpg"; + else if (id.equals("476402t")) + tokenurl = "https://img.scryfall.com/cards/large/front/6/0/60466c78-155e-442b-8022-795e1e9de8df.jpg?1581901998"; + else if(id.equals("484904t")) + tokenurl = "https://img.scryfall.com/cards/large/front/2/1/21e89101-f1cf-4bbd-a1d5-c5d48512e0dd.jpg?1562539760"; + else if(id.equals("489168t")) + tokenurl="https://img.scryfall.com/cards/large/front/d/e/dee1c2ee-d92e-409a-995a-b4c91620c918.jpg?1581901969"; + else if(id.equals("489401t")) + tokenurl="https://i.pinimg.com/564x/01/b0/a2/01b0a289e1a28167cbf0f30532328d99.jpg"; + else if(id.equals("489171t")) + tokenurl = "https://img.scryfall.com/cards/large/front/4/f/4f8107b3-8539-4b9c-8d0d-c512c940838f.jpg?1592324480"; + else if(id.equals("489403t") || id.equals("489358t") || id.equals("489372t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/5/959ed4bf-b276-45ed-b44d-c757e9c25846.jpg"; + else if(id.equals("489562t") || id.equals("296282")) + tokenurl="https://img.scryfall.com/cards/large/front/c/f/cf9a289f-cd3f-42a0-9296-8c7cc7d01a91.jpg?1561758108"; + else if(id.equals("489363t")) + tokenurl="https://img.scryfall.com/cards/large/front/8/3/83dcacd3-8707-4354-a1a5-9863d677d67f.jpg?1562702177"; + else if(id.equals("489900t")) + tokenurl = "https://img.scryfall.com/cards/large/front/8/6/8676704a-419e-4a00-a052-bca2ad34ecae.jpg?1596044091"; + else if(id.equals("489695t")) + tokenurl = "https://img.scryfall.com/cards/large/front/7/b/7becaa04-f142-4163-9286-00018b95c4ca.jpg?1596044169"; + else if(id.equals("489907t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/e/9ecc467e-b345-446c-b9b7-5f164e6651a4.jpg?1596043489"; + else if(id.equals("295082t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/e/ae56d9e8-de05-456b-af32-b5992992ee15.jpg?1562639978"; + else if(id.equals("496035t") || id.equals("295423t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/d/ed666385-a2e7-4e1f-ad2c-babbfc0c50b3.jpg?1562640123"; + else if(id.equals("496036t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/1/e1eb3b8a-f9d3-4ce1-b171-ba7b0c3f4830.jpg?1562702405"; + else if(id.equals("495984t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/3/33bd708d-dc84-44d3-a563-536ade028bd0.jpg?1562702016"; + else if(id.equals("495971t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/7/67457137-64f2-413d-b62e-658b3f1b1043.jpg?1547509251"; + else if(id.equals("495958t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/e/be224180-a482-4b94-8a9d-3a92ee0eb34b.jpg?1562640020"; + else if(id.equals("295356t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/7/c7e7822b-f155-4f3f-b835-ec64f3a71307.jpg?1601138813"; + else if(id.equals("295376t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/b/cb8caa61-e294-4501-b357-a44abd77d09a.jpg?1601138497"; + else if(id.equals("295334t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/c/dcee70ef-6285-4f09-8a71-8b7960e8fa99.jpg?1562636925"; + else if(id.equals("295433t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/f/2f4b7c63-8430-4ca4-baee-dc958d5bd22f.jpg?1557575919"; + else if(id.equals("295428t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/3/5371de1b-db33-4db4-a518-e35c71aa72b7.jpg?1562702067"; + else if(id.equals("295377t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/e/ce90c48f-74fb-4e87-9e46-7f8c3d79cbb0.jpg?1562636904"; + else if(id.equals("295322t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/0/903e30f3-580e-4a14-989b-ae0632363407.jpg?1581902165"; + else if(id.equals("295234t")) + tokenurl ="https://c1.scryfall.com/file/scryfall-cards/large/front/d/c/dc77b308-9d0c-492f-b3fe-e00d60470767.jpg?1563073222"; + else if(id.equals("295225t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/9/d9c95045-e806-4933-94a4-cb52ae1a215b.jpg?1562542413"; + else if(id.equals("295217t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/4/0419a202-6e32-4f0a-a032-72f6c00cae5e.jpg?1562639654"; + else if(id.equals("295556t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/2/623a08d1-f5ff-48b7-bdb6-54b8d7a4b931.jpg?1562639829"; + else if(id.equals("503330t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/5/c5ad13b4-bbf5-4c98-868f-4d105eaf8833.jpg?1592710082"; + else if(id.equals("503754t") || id.equals("503827t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/a/4ae9f454-4f8c-4123-9886-674bc439dfe7.jpg?1611206933"; + else if(id.equals("503846t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/d/3db39e3b-fad4-4c9b-911f-69883ac7e0e1.jpg?1611206884"; + else if(id.equals("503821t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/f/ef775ad0-b1a9-4254-ab6f-304558bb77a1.jpg?1611247501"; + else if(id.equals("508147t") || id.equals("508338t") || id.equals("508160t") || id.equals("508357t") || + id.equals("508354t") || id.equals("508349t") || id.equals("508343t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/118d0655-5719-4512-8bc1-fe759669811b.jpg?1611206824"; + else if(id.equals("295919t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/1/118d0655-5719-4512-8bc1-fe759669811b.jpg?1611206824"; + else if(id.equals("518457t") || id.equals("518473t") || id.equals("518468t") || id.equals("518463t") || id.equals("518460t") || + id.equals("518422t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/1/910f48ab-b04e-4874-b31d-a86a7bc5af14.jpg?1617626097"; + else if(id.equals("518467t") || id.equals("518410t") || id.equals("518436t") || id.equals("518308t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/9/c9deae5c-80d4-4701-b425-91853b7ee03b.jpg?1617626050"; + else if(id.equals("518461t") || id.equals("518432t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/0/d0ddbe3e-4a66-494d-9304-7471232549bf.jpg?1617626099"; + else if(id.equals("518310t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/d/3d0b9b88-705e-4df0-8a93-3e240b81355b.jpg?1617626092"; + else if(id.equals("513663t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/1/a/1a2d027f-8996-4761-a776-47cd428f6779.jpg?1618766925"; + else if(id.equals("522245t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/7/37e32ba6-108a-421f-9dad-3d03f7ebe239.jpg?1623113548"; + else if(id.equals("296413t")) + tokenurl = "https://i.pinimg.com/564x/af/cc/4c/afcc4c87d67c9651838fed09217c7eed.jpg"; + else if(id.equals("296410t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/94057dc6-e589-4a29-9bda-90f5bece96c4.jpg?1572489125"; + else if(id.equals("527539t") || id.equals("527477t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a3a684b7-27e0-4d9e-a064-9e03c6e50c89.jpg?1626139418"; + else if(id.equals("527351t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/e/ce3c0bd9-8a37-4164-9937-f35d1c210fe8.jpg?1626139016"; + else if(id.equals("527378t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/6/86881c5f-df5e-4f50-b554-e4c49d5316f9.jpg?1625676073"; + else if(id.equals("532511t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/3/a378702b-d074-4402-b423-2ca8f44fce7c.jpg?1572370699"; + else if(id.equals("532519t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/2/62cafc0a-cd02-4265-aa1f-b8a6cb7cc8db.jpg?1592710150"; + else if(id.equals("532527t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/8/e/8e3b2942-d1a4-4d27-9d64-65712497ab2e.jpg?1561897504"; + else if(id.equals("532560t") || id.equals("532659t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/5/95483574-95b7-42a3-b700-616189163b0a.jpg?1598312392"; + else if(id.equals("531918t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/7/076f934b-a244-45f1-bcb3-7c5e882e9911.jpg?1594733476"; + else if(id.equals("532539t") || id.equals("531948t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/4/44a4ef4a-a026-424e-88ff-e2bb77aaf05d.jpg?1625974889"; + else if(id.equals("532482t") || id.equals("532493t") || id.equals("532491t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/4/e43a205e-43ea-4b3e-92ab-c2ee2172a50a.jpg?1572489150"; + else if(id.equals("532599t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/c/9c8fe0d7-5c40-45fe-b3d8-47852380845e.jpg?1562542392"; + else if(id.equals("531833t")) + tokenurl = "https://i.pinimg.com/564x/04/dc/04/04dc041251acb96f97327d67e9c8fe23.jpg"; + else if(id.equals("532489t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/0/60842b1a-6ae7-4b3b-a23f-0d94a3d89884.jpg?1562639827"; + else if(id.equals("531921t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/3/2300635e-7771-4676-a5a5-29a9d8f49f1a.jpg?1604194799"; + else if(id.equals("531928t") || id.equals("531933t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/b/0b08d210-01cb-46c5-9150-4dfb47f50ae7.jpg?1626139197"; + else if(id.equals("297027t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/c/4/c4052aed-981b-41d0-85f0-20c2599811ba.jpg?1637115524"; + else if(id.equals("297047t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/4/1/41bee18a-46d6-4f60-9e19-5fc670a20a4d.jpg?1637115631"; + else if(id.equals("297175t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/2/5212bae5-d768-45ab-aba8-94c4f9fabc79.jpg?1636629861"; + else if(id.equals("297052t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/a/faa10292-f358-48c1-a516-9a1eecf62b1d.jpg?1637115602"; + else if(id.equals("297111t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/0/f/0f8fe08d-b469-4471-8a7d-cf75850ba312.jpg?1637115709"; + else if(id.equals("296918t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/0/a0f7b2f0-16d3-4db0-a737-c7b8dcb9d5de.jpg?1637115419"; + else if(id.equals("297076t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/f/5/f55c70b8-0fa5-4d08-9061-f53d6f949908.jpg?1637115548"; + else if(id.equals("297074t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/d/5/d53e20ee-b43c-45aa-9921-2c6f7ddc27fb.jpg?1637115576"; + else if(id.equals("297088t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/9/4/94e4345b-61b1-4026-a01c-c9f2036c5c8a.jpg?1637115661"; + else if(id.equals("296943t")) + tokenurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/e/5/e5c0f400-41be-488b-be84-b07289b1ef62.jpg?1637115451"; + + return tokenurl; + } + + public static boolean hasToken(String id) { + if (id.equals("456378") || id.equals("2912") || id.equals("1514") || id.equals("364") || id.equals("69") || id.equals("369012") || + id.equals("417759") || id.equals("386476") || id.equals("456371") || id.equals("456360") || id.equals("391958") || id.equals("466959") || + id.equals("466813") || id.equals("201176") || id.equals("202483") || id.equals("3546") || id.equals("425949") || id.equals("426027") || + id.equals("425853") || id.equals("425846") || id.equals("426036") || id.equals("370387") || id.equals("29955") || id.equals("29989") || + id.equals("19741") || id.equals("19722") || id.equals("19706") || id.equals("24597") || id.equals("24617") || id.equals("24563") || + id.equals("253539") || id.equals("277995") || id.equals("265415") || id.equals("289225") || id.equals("289215") || id.equals("253529") || + id.equals("253641") || id.equals("270957") || id.equals("401685") || id.equals("89116") || id.equals("5183") || id.equals("5177") || + id.equals("209289") || id.equals("198171") || id.equals("10419") || id.equals("470542") || id.equals("29992") || id.equals("666") || + id.equals("2026") || id.equals("45395") || id.equals("442021") || id.equals("423758") || id.equals("426930") || id.equals("998") || + id.equals("446163") || id.equals("378411") || id.equals("376457") || id.equals("470749") || id.equals("450641") || id.equals("470623") || + id.equals("470620") || id.equals("470754") || id.equals("470750") || id.equals("470739") || id.equals("470708") || id.equals("470581") || + id.equals("470578") || id.equals("470571") || id.equals("470552") || id.equals("394490") || id.equals("114921") || id.equals("49775") || + id.equals("473123") || id.equals("473160") || id.equals("16743") || id.equals("16741") || id.equals("294493") || id.equals("293253") || + id.equals("293198") || id.equals("479634") || id.equals("479702") || id.equals("489837") || id.equals("489861") || id.equals("491359")|| + id.equals("294872") || id.equals("295110") || id.equals("294842") || id.equals("295067") || id.equals("491767") || id.equals("295386") || + id.equals("295229") || id.equals("295387") || id.equals("295206") || id.equals("295706") || id.equals("497549") || id.equals("497666") || + id.equals("503860") || id.equals("522280") || id.equals("522111") || id.equals("527288") || id.equals("531927") || id.equals("527295") || + id.equals("111220") || id.equals("416829") || id.equals("296545") || id.equals("296694") || id.equals("540473") || id.equals("540464") || + id.equals("540708") || id.equals("539395") || id.equals("539417") || id.equals("540991") || id.equals("545724") || id.equals("297319") || + id.equals("296925")) + return false; + return true; + } + + public static Document findTokenPage(String imageurl, String name, String set, String[] availableSets, String tokenstats, String color, SDLActivity parent) throws Exception { + Document doc = null; + Elements outlinks = null; + try { + if(set.equalsIgnoreCase("DBL")) + set = "VOW"; + doc = Jsoup.connect(imageurl + "t" + set.toLowerCase()).get(); + if (doc != null) { + outlinks = doc.select("body a"); + if (outlinks != null) { + for (int k = 0; k < outlinks.size() && parent.downloadInProgress; k++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String linktoken = outlinks.get(k).attributes().get("href"); + if (linktoken != null && !linktoken.isEmpty()) { + try { + Document tokendoc = Jsoup.connect(linktoken).get(); + if (tokendoc == null) + continue; + Elements stats = tokendoc.select("head meta"); + if (stats != null) { + for (int j = 0; j < stats.size() && parent.downloadInProgress; j++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String a = stats.get(j).attributes().get("content"); + if (stats.get(j).attributes().get("content").contains(tokenstats) && + stats.get(j).attributes().get("content").toLowerCase().contains(name.toLowerCase())) { + return tokendoc; + } + } + } + } catch (Exception e) { + } + } + } + } + } + } catch (Exception e) { + } + System.out.println("Warning: Token " + name + " has not been found in " + set + " tokens, i will search for it between any other set in " + imageurl + " (it may take a long time)"); + for (int i = 0; i < availableSets.length; i++) { + String currentSet = availableSets[i].toLowerCase().split(" - ")[0]; + if (!currentSet.equalsIgnoreCase(set)) { + try { + doc = Jsoup.connect(imageurl + "t" + currentSet).get(); + if (doc == null) + continue; + outlinks = doc.select("body a"); + if (outlinks != null) { + for (int k = 0; k < outlinks.size() && parent.downloadInProgress; k++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String linktoken = outlinks.get(k).attributes().get("href"); + try { + Document tokendoc = Jsoup.connect(linktoken).get(); + if (tokendoc == null) + continue; + Elements stats = tokendoc.select("head meta"); + if (stats != null) { + for (int j = 0; j < stats.size() && parent.downloadInProgress; j++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String a = stats.get(j).attributes().get("content"); + if (stats.get(j).attributes().get("content").contains(tokenstats) && stats.get(j).attributes().get("content").toLowerCase().contains(name.toLowerCase())) { + System.out.println("Token " + name + " has been found between " + currentSet.toUpperCase() + " tokens, i will use this one"); + return tokendoc; + } + } + } + } catch (Exception e) { + } + } + } + } catch (Exception e) { + } + } + } + System.err.println("Error: Token " + name + " has not been found in any set of " + imageurl); + throw new Exception(); + } + + public static String DownloadCardImages(String set, String[] availableSets, String targetres, String basePath, String destinationPath, ProgressDialog progressBarDialog, SDLActivity parent, boolean skipDownloaded, boolean borderless) throws IOException { + try { + File oldzip = new File(destinationPath + File.separator + set + File.separator + set + ".zip"); + if(oldzip.exists() && skipDownloaded) + return ""; + else + oldzip.delete(); + } catch (Exception e) { + } + String res = ""; + + String baseurl = "https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid="; + String imageurl = "https://scryfall.com/sets/"; + + Integer ImgX = 0; + Integer ImgY = 0; + Integer ThumbX = 0; + Integer ThumbY = 0; + Integer Border = 0; + Integer BorderThumb = 0; + + if (targetres.equals("High")) { + ImgX = 672; + ImgY = 936; + ThumbX = 124; + ThumbY = 176; + } else if (targetres.equals("Medium")) { + ImgX = 488; + ImgY = 680; + ThumbX = 90; + ThumbY = 128; + } else if (targetres.equals("Low")) { + ImgX = 244; + ImgY = 340; + ThumbX = 45; + ThumbY = 64; + } else if (targetres.equals("Tiny")) { + ImgX = 180; + ImgY = 255; + ThumbX = 45; + ThumbY = 64; + } + + File baseFolder = new File(basePath); + File[] listOfFiles = baseFolder.listFiles(); + Map mappa = new HashMap(); + ZipFile zipFile = null; + InputStream stream = null; + File filePath = null; + try { + zipFile = new ZipFile(basePath + File.separator + parent.RES_FILENAME); + Enumeration e = zipFile.entries(); + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + if (entryName != null && entryName.contains("sets" + File.separator)) { + if (entryName.contains("_cards.dat")) { + String[] names = entryName.split(File.separator); + if (set.equalsIgnoreCase(names[1])) { + stream = zipFile.getInputStream(entry); + byte[] buffer = new byte[1]; + filePath = new File(basePath + File.separator + "_cards.dat"); + try { + FileOutputStream fos = new FileOutputStream(filePath); + BufferedOutputStream bos = new BufferedOutputStream(fos, buffer.length); + int len; + while ((len = stream.read(buffer)) != -1) { + bos.write(buffer, 0, len); + } + fos.close(); + bos.close(); + } catch (Exception ex) { + System.out.println("Error extracting zip file" + ex); + } + break; + } + } + } + } + } catch (IOException ioe) { + System.out.println("Error opening zip file" + ioe); + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + System.out.println("Error while closing zip file" + ioe); + } + } + + String lines = readLineByLineJava8(filePath.toString()); + File del = new File(filePath.toString()); + del.delete(); + int totalcards = 0; + String findStr = "total="; + int lastIndex = lines.indexOf(findStr); + String totals = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)); + totalcards = Integer.parseInt(totals.split("=")[1]); + + if(borderless){ + findStr = "year="; + lastIndex = lines.indexOf(findStr); + String date = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)); + int year = Integer.parseInt(date.split("=")[1].split("-")[0]); + int month = 1; + int day = 1; + if(date.split("=")[1].split("-").length > 1) { + month = Integer.parseInt(date.split("=")[1].split("-")[1]); + if(date.split("=")[1].split("-").length > 2) { + day = Integer.parseInt(date.split("=")[1].split("-")[2]); + } + } + if(year > 2014 || (year == 2014 && month > 6) || (year == 2014 && month == 6 && day > 15)){ + Border = (int)Math.round(ImgX*0.02); + BorderThumb = (int)Math.round(ThumbX*0.02); + } else { + Border = (int)Math.round(ImgX*0.04); + BorderThumb = (int)Math.round(ThumbX*0.04); + } + } + + while (lines.contains("[card]")) { + findStr = "[card]"; + lastIndex = lines.indexOf(findStr); + String id = null; + String rarity = null; + String primitive = null; + boolean negativeId = false; + int a = lines.indexOf("primitive=", lastIndex); + if (a > 0) { + if (lines.substring(a, lines.indexOf("\n", a)).split("=").length > 1) + primitive = lines.substring(a, lines.indexOf("\n", a)).split("=")[1]; + } + int b = lines.indexOf("id=", lastIndex); + if (b > 0) { + if(lines.substring(b, lines.indexOf("\n", b)).contains("id=-")) + negativeId = true; + if (lines.substring(b, lines.indexOf("\n", b)).replace("-", "").split("=").length > 1) + id = lines.substring(b, lines.indexOf("\n", b)).replace("-", "").split("=")[1]; + } + int d = lines.indexOf("rarity=", lastIndex); + if (d > 0) { + if (lines.substring(d, lines.indexOf("\n", d)).split("=").length > 1) + rarity = lines.substring(d, lines.indexOf("\n", d)).split("=")[1].toLowerCase(); + } + if (rarity == null || !rarity.equals("t") || set.equals("DKA") || set.equals("EMN") || + set.equals("ISD") || set.equals("ORI") || set.equals("RIX") || set.equals("V17") || + set.equals("UNH") || set.equals("XLN") || set.equals("SOI") || set.equals("SOK") || + set.equals("BOK") || set.equals("CHK") || set.equals("ZNR") || set.equals("KHM") || + set.equals("STX") || set.equals("MID") || set.equals("CC2") || set.equals("VOW") || + set.equals("DBL") || set.equals("Y22")) + rarity = ""; + if(id != null && !rarity.equals("t") && (negativeId || id.equals("209162") || id.equals("209163") || id.equals("401721") || + id.equals("401722") || id.equals("999902"))) + rarity = "t"; + if(id != null && (id.equals("1750411") || id.equals("5176911") || id.equals("44680711") || id.equals("29530711") || + id.equals("45108910") || id.equals("530447") || id.equals("530448") || id.equals("530449") || id.equals("296817") || + id.equals("296818") || id.equals("29339510") || id.equals("1749810") || id.equals("5197410") || id.equals("5249510") || + id.equals("5247310") || id.equals("5213710") || id.equals("5253010") || id.equals("5270410"))) + rarity = ""; + int c = lines.indexOf("[/card]", lastIndex); + if (c > 0) + lines = lines.substring(c + 8); + if (primitive != null && id != null && !id.equalsIgnoreCase("null")) + mappa.put(id + rarity, primitive); + if(id.equals("503837")) + mappa.put("503837t", "Koma's Coil"); + if(id.equals("503841")) + mappa.put("503841t", "Shard"); + if(id.equals("513652")) + mappa.put("513652t", "Pest"); + if(id.equals("513638")) + mappa.put("513638t", "Pest"); + if(id.equals("513543")) + mappa.put("513543t", "Pest"); + if(id.equals("513634")) + mappa.put("513634t", "Fractal"); + if(id.equals("530447")) + mappa.put("530447t", "Skeleton"); + if(id.equals("530448")) + mappa.put("530448t", "Goblin"); + if(id.equals("491633")) + mappa.put("491633t", "Angel"); + if (id.equals("114921")) { + mappa.put("11492111t", "Citizen"); + mappa.put("11492112t", "Camarid"); + mappa.put("11492113t", "Thrull"); + mappa.put("11492114t", "Goblin"); + mappa.put("11492115t", "Saproling"); + } + } + + progressBarDialog.setProgress(0); + progressBarDialog.setMax(totalcards); + + File imgPath = new File(destinationPath + set + File.separator); + if (!imgPath.exists()) { + System.out.println("creating directory: " + imgPath.getName()); + boolean result = false; + try { + imgPath.mkdir(); + result = true; + } catch (SecurityException se) { + System.err.println(imgPath + " not created"); + System.exit(1); + } + if (result) { + System.out.println(imgPath + " created"); + } + } + + File thumbPath = new File(destinationPath + set + File.separator + "thumbnails" + File.separator); + if (!thumbPath.exists()) { + System.out.println("creating directory: " + thumbPath.getName()); + boolean result = false; + try { + thumbPath.mkdir(); + result = true; + } catch (SecurityException se) { + System.err.println(thumbPath + " not created"); + System.exit(1); + } + if (result) { + System.out.println(thumbPath + " created"); + } + } + + String scryset = set; + if (scryset.equalsIgnoreCase("MRQ")) + scryset = "MMQ"; + else if (scryset.equalsIgnoreCase("AVN")) + scryset = "DDH"; + else if (scryset.equalsIgnoreCase("BVC")) + scryset = "DDQ"; + else if (scryset.equalsIgnoreCase("CFX")) + scryset = "CON"; + else if (scryset.equalsIgnoreCase("DM")) + scryset = "DKM"; + else if (scryset.equalsIgnoreCase("EVK")) + scryset = "DDO"; + else if (scryset.equalsIgnoreCase("EVT")) + scryset = "DDF"; + else if (scryset.equalsIgnoreCase("FVD")) + scryset = "DRB"; + else if (scryset.equalsIgnoreCase("FVE")) + scryset = "V09"; + else if (scryset.equalsIgnoreCase("FVL")) + scryset = "V11"; + else if (scryset.equalsIgnoreCase("FVR")) + scryset = "V10"; + else if (scryset.equalsIgnoreCase("HVM")) + scryset = "DDL"; + else if (scryset.equalsIgnoreCase("IVG")) + scryset = "DDJ"; + else if (scryset.equalsIgnoreCase("JVV")) + scryset = "DDM"; + else if (scryset.equalsIgnoreCase("KVD")) + scryset = "DDG"; + else if (scryset.equalsIgnoreCase("PDS")) + scryset = "H09"; + else if (scryset.equalsIgnoreCase("PVC")) + scryset = "DDE"; + else if (scryset.equalsIgnoreCase("RV")) + scryset = "3ED"; + else if (scryset.equalsIgnoreCase("SVT")) + scryset = "DDK"; + else if (scryset.equalsIgnoreCase("VVK")) + scryset = "DDI"; + else if (scryset.equalsIgnoreCase("ZVE")) + scryset = "DDP"; + + for (int y = 0; y < mappa.size() && parent.downloadInProgress; y++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String id = mappa.keySet().toArray()[y].toString(); + progressBarDialog.incrementProgressBy((int) (1)); + if (fastDownloadCard(set, id, mappa.get(id), imgPath.getAbsolutePath(), thumbPath.getAbsolutePath(), ImgX, ImgY, ThumbX, ThumbY, Border, BorderThumb)) + continue; + String specialcardurl = getSpecialCardUrl(id, set); + if (!specialcardurl.isEmpty()) { + URL url = new URL(specialcardurl); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + "-" + id + ", i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in = null; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + in = new BufferedInputStream(url.openStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + in = new BufferedInputStream(url.openStream()); + } catch (Exception ex3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg) from, i will not retry anymore..."); + break; + } + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + if(Border > 0) + resized = Bitmap.createBitmap(resized, Border, Border, ImgX-2*Border, ImgY-2*Border); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing card: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + try { + Bitmap yourBitmapthumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapthumb, ThumbX, ThumbY, true); + if(BorderThumb > 0) + resizedThumb = Bitmap.createBitmap(resizedThumb, BorderThumb, BorderThumb, ThumbX-2*BorderThumb, ThumbY-2*BorderThumb); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing card thumbnail: " + mappa.get(id) + " (" + id + ".jpg, image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + "thumbnails" + File.separator + id + ".jpg\n" + res; + break; + } + continue; + } + if (id.endsWith("t")) + continue; + Document doc = null; + String cardname = mappa.get(id); + Elements divs = new Elements(); + int k; + if(scryset.equals("TD2") || scryset.equals("PRM") || scryset.equals("TD0") || scryset.equals("PZ1") || scryset.equals("PZ2") + || scryset.equals("PHPR") || scryset.equals("PGRU") || scryset.equals("PIDW") || scryset.equals("ANA") || scryset.equals("HTR") + || scryset.equals("HTR17") || scryset.equals("PI13") || scryset.equals("PI14") || scryset.equals("PSAL") || scryset.equals("PS11") + || scryset.equals("PDTP") || scryset.equals("PDP10") || scryset.equals("PDP11") || scryset.equals("PDP12") || scryset.equals("PDP13") + || scryset.equals("PDP14") || scryset.equals("DPA") || scryset.equals("PMPS") || scryset.equals("PMPS06") || scryset.equals("PMPS07") + || scryset.equals("PMPS08") || scryset.equals("PMPS09") || scryset.equals("PMPS10") || scryset.equals("PMPS11") || scryset.equals("GN2") + || scryset.equals("PAL00") || scryset.equals("PAL01") || scryset.equals("PAL02") || scryset.equals("PAL03") || scryset.equals("PAL04") + || scryset.equals("PAL05") || scryset.equals("PAL06") || scryset.equals("PAL99") || scryset.equals("PARL") || scryset.equals("HA1") + || scryset.equals("SLD") || scryset.equals("MB1") || scryset.equals("HA2") || scryset.equals("HA3") || scryset.equals("SS3") + || scryset.equals("AKR") || scryset.equals("ANB") || scryset.equals("PLIST") || scryset.equals("KLR") || scryset.equals("CC1") + || scryset.equals("ATH") || scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R") + || scryset.equals("HTR18") || scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN") + || scryset.equals("SOI") || scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2") + || scryset.equals("Q06") || scryset.equals("DBL") || scryset.equals("Y22")){ + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } else { + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will retry 2 times more..."); + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e2) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will retry 1 time more..."); + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e3) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + if (doc == null) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + divs = doc.select("body div"); + if (divs == null) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + for (k = 0; k < divs.size(); k++) + if (divs.get(k).childNodes().size() > 0 && divs.get(k).childNode(0).toString().toLowerCase().contains("card name")) + break; + if (k >= divs.size()) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + cardname = divs.get(k + 1).childNode(0).attributes().get("#text").replace("\r\n", "").trim(); + } + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + if(targetres.equals("High") && !scryset.equals("TD2") && !scryset.equals("PRM") && !scryset.equals("TD0") && !scryset.equals("PZ2") + && !scryset.equals("PHPR") && !scryset.equals("PGRU") && !scryset.equals("PGRU") && !scryset.equals("ANA") && !scryset.equals("HTR") + && !scryset.equals("HTR17") && !scryset.equals("PI13") && !scryset.equals("PI14") && !scryset.equals("PSAL") && !scryset.equals("PS11") + && !scryset.equals("PDTP") && !scryset.equals("PDP10") && !scryset.equals("PDP11") && !scryset.equals("PDP12") && !scryset.equals("PDP13") + && !scryset.equals("PDP14") && !scryset.equals("DPA") && !scryset.equals("PMPS") && !scryset.equals("PMPS06") && !scryset.equals("PMPS07") + && !scryset.equals("PMPS08") && !scryset.equals("PMPS09") && !scryset.equals("PMPS10") && !scryset.equals("PMPS11") && !scryset.equals("GN2") + && !scryset.equals("PAL00") && !scryset.equals("PAL01") && !scryset.equals("PAL02") && !scryset.equals("PAL03") && !scryset.equals("PAL04") + && !scryset.equals("PAL05") && !scryset.equals("PAL06") && !scryset.equals("PAL99") && !scryset.equals("PARL") && !scryset.equals("HA1") + && !scryset.equals("SLD") && !scryset.equals("MB1") && !scryset.equals("HA2") && !scryset.equals("HA3") && !scryset.equals("SS3") + && !scryset.equals("AKR") && !scryset.equals("ANB") && !scryset.equals("PLIST") && !scryset.equals("KLR") && !scryset.equals("CC1") + && !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R") + && !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN") + && !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2") + && !scryset.equals("Q06") && !scryset.equals("DBL") && !scryset.equals("Y22")){ + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if(linkcard == null) + continue; + String strtork[] = linkcard.toLowerCase().split("/"); + if(strtork.length <= 0) + continue; + String nametocmp = strtork[strtork.length - 1]; + if(nametocmp.equals(cardname.toLowerCase().replace(" ", "-"))){ + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().equals(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } else if(!scryset.equals("TD2") && !scryset.equals("PRM") && !scryset.equals("TD0") && !scryset.equals("PZ1") && !scryset.equals("PZ2") + && !scryset.equals("PHPR") && !scryset.equals("PGRU") && !scryset.equals("PGRU") && !scryset.equals("ANA") && !scryset.equals("HTR") + && !scryset.equals("HTR17") && !scryset.equals("PI13") && !scryset.equals("PI14") && !scryset.equals("PSAL") && !scryset.equals("PS11") + && !scryset.equals("PDTP") && !scryset.equals("PDP10") && !scryset.equals("PDP11") && !scryset.equals("PDP12") && !scryset.equals("PDP13") + && !scryset.equals("PDP14") && !scryset.equals("DPA") && !scryset.equals("PMPS") && !scryset.equals("PMPS06") && !scryset.equals("PMPS07") + && !scryset.equals("PMPS08") && !scryset.equals("PMPS09") && !scryset.equals("PMPS10") && !scryset.equals("PMPS11") && !scryset.equals("GN2") + && !scryset.equals("PAL00") && !scryset.equals("PAL01") && !scryset.equals("PAL02") && !scryset.equals("PAL03") && !scryset.equals("PAL04") + && !scryset.equals("PAL05") && !scryset.equals("PAL06") && !scryset.equals("PAL99") && !scryset.equals("PARL") && !scryset.equals("HA1") + && !scryset.equals("SLD") && !scryset.equals("MB1") && !scryset.equals("HA2") && !scryset.equals("HA3") && !scryset.equals("SS3") + && !scryset.equals("AKR") && !scryset.equals("ANB") && !scryset.equals("PLIST") && !scryset.equals("KLR") && !scryset.equals("CC1") + && !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R") + && !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN") + && !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2") + && !scryset.equals("Q06") && !scryset.equals("DBL") && !scryset.equals("Y22")){ + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } + + if (doc == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + Elements imgs = doc.select("body img"); + if (imgs == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + for (int i = 0; i < imgs.size() && parent.downloadInProgress; i++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String title = imgs.get(i).attributes().get("alt"); + if(title.isEmpty()) + title = imgs.get(i).attributes().get("title"); + else + title = title.split("from")[0]; + if (title.replace("(" + scryset + ")","").replace("(NEM)","").trim().toLowerCase().equals(cardname.toLowerCase())) { + String CardImage = imgs.get(i).attributes().get("src"); + if (CardImage.isEmpty()) + CardImage = imgs.get(i).attributes().get("data-src"); + CardImage = CardImage.replace("/normal/", "/large/"); + URL url = new URL(CardImage); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in = null; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg) from, i will not retry anymore..."); + break; + } + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + if(Border > 0) + resized = Bitmap.createBitmap(resized, Border, Border, ImgX-2*Border, ImgY-2*Border); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing card: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + try { + Bitmap yourBitmapthumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapthumb, ThumbX, ThumbY, true); + if(BorderThumb > 0) + resizedThumb = Bitmap.createBitmap(resizedThumb, BorderThumb, BorderThumb, ThumbX-2*BorderThumb, ThumbY-2*BorderThumb); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing card thumbnail: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + "thumbnails" + File.separator + id + ".jpg\n" + res; + break; + } + String text = ""; + if(scryset.equals("PRM") || scryset.equals("TD0") || scryset.equals("PZ1") || scryset.equals("PZ2") || scryset.equals("PHPR") + || scryset.equals("PGRU") || scryset.equals("PGRU") || scryset.equals("ANA") || scryset.equals("HTR") || scryset.equals("HTR17") + || scryset.equals("PI13") || scryset.equals("PI14") || scryset.equals("PSAL") || scryset.equals("PS11") || scryset.equals("PDTP") + || scryset.equals("PDP10") || scryset.equals("PDP11") || scryset.equals("PDP12") || scryset.equals("PDP13") || scryset.equals("PDP14") + || scryset.equals("DPA") || scryset.equals("PMPS") || scryset.equals("PMPS06") || scryset.equals("PMPS07") || scryset.equals("PMPS08") + || scryset.equals("PMPS09") || scryset.equals("PMPS10") || scryset.equals("PMPS11") || scryset.equals("GN2") || scryset.equals("PAL00") + || scryset.equals("PAL01") || scryset.equals("PAL02") || scryset.equals("PAL03") || scryset.equals("PAL04") || scryset.equals("PAL05") + || scryset.equals("PAL06") || scryset.equals("PAL99") || scryset.equals("PARL") || scryset.equals("HA1") || scryset.equals("SLD") + || scryset.equals("MB1") || scryset.equals("HA2") || scryset.equals("HA3") || scryset.equals("SS3") || scryset.equals("AKR") + || scryset.equals("ANB") || scryset.equals("PLIST") || scryset.equals("KLR") || scryset.equals("CC1") || scryset.equals("ATH") + || scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R") || scryset.equals("HTR18") + || scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN") || scryset.equals("SOI") + || scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2") || scryset.equals("Q06") + || scryset.equals("DBL") || scryset.equals("Y22")){ + Elements metadata = doc.select("head meta"); + if(metadata != null) { + for (int j = 0; j < metadata.size(); j++){ + if(metadata.get(j).attributes().get("property").equals("og:description")){ + if(metadata.get(j).attributes().get("content").split("•").length > 3){ + text = metadata.get(j).attributes().get("content").split("•")[3].trim(); + if (text.contains("(" + scryset + ")")) + text = metadata.get(j).attributes().get("content").split("•")[2].trim(); + if (text.contains("Illustrated by")) + text = metadata.get(j).attributes().get("content").split("•")[1].trim(); + text = text.replace("'", "'"); + break; + } else + break; + } + } + } + } else { + for (k = 0; k < divs.size(); k++) + if (divs.get(k).childNodes().size() > 0 && divs.get(k).childNode(0).toString().toLowerCase().contains("card text")) + break; + if (k < divs.size()) { + Element tex = divs.get(k + 1); + for (int z = 0; z < divs.get(k + 1).childNodes().size(); z++) { + for (int u = 0; u < divs.get(k + 1).childNode(z).childNodes().size(); u++) { + if (divs.get(k + 1).childNode(z).childNode(u).childNodes().size() > 1) { + for (int w = 0; w < divs.get(k + 1).childNode(z).childNode(u).childNodes().size(); w++) { + if (divs.get(k + 1).childNode(z).childNode(u).childNode(w).hasAttr("alt")) { + String newtext = divs.get(k + 1).childNode(z).childNode(u).childNode(w).attributes().get("alt").trim(); + newtext = newtext.replace("Green", "{G}"); + newtext = newtext.replace("White", "{W}"); + newtext = newtext.replace("Black", "{B}"); + newtext = newtext.replace("Blue", "{U}"); + newtext = newtext.replace("Red", "{R}"); + newtext = newtext.replace("Tap", "{T}"); + text = text + newtext; + } else + text = text + " " + divs.get(k + 1).childNode(z).childNode(u).childNode(w).toString().replace("\r\n", "").trim() + " "; + text = text.replace("} .", "}."); + text = text.replace("} :", "}:"); + text = text.replace("} ,", "},"); + } + } else { + if (divs.get(k + 1).childNode(z).childNode(u).hasAttr("alt")) { + String newtext = divs.get(k + 1).childNode(z).childNode(u).attributes().get("alt").trim(); + newtext = newtext.replace("Green", "{G}"); + newtext = newtext.replace("White", "{W}"); + newtext = newtext.replace("Black", "{B}"); + newtext = newtext.replace("Blue", "{U}"); + newtext = newtext.replace("Red", "{R}"); + newtext = newtext.replace("Tap", "{T}"); + text = text + newtext; + } else + text = text + " " + divs.get(k + 1).childNode(z).childNode(u).toString().replace("\r\n", "").trim() + " "; + text = text.replace("} .", "}."); + text = text.replace("} :", "}:"); + text = text.replace("} ,", "},"); + } + if (z > 0 && z < divs.get(k + 1).childNodes().size() - 1) + text = text + " -- "; + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace(" -- (", " ("); + text = text.replace(" ", " "); + } + } + } + } + if (hasToken(id) && ((text.trim().toLowerCase().contains("create") && text.trim().toLowerCase().contains("creature token")) || (text.trim().toLowerCase().contains("put") && text.trim().toLowerCase().contains("token")))) { + System.out.println("The card: " + mappa.get(id) + " (" + id + ".jpg) can create a token, i will try to download that image too as " + id + "t.jpg"); + boolean tokenfound = false; + String arrays[] = text.trim().split(" "); + String nametoken = ""; + String nametocheck = ""; + String tokenstats = ""; + String color = ""; + String color1 = ""; + String color2 = ""; + for (int l = 1; l < arrays.length - 1; l++) { + if (arrays[l].equalsIgnoreCase("creature") && arrays[l + 1].toLowerCase().contains("token")) { + nametoken = arrays[l - 1]; + if (l - 3 > 0) { + tokenstats = arrays[l - 3]; + color1 = arrays[l - 2]; + } + if (!tokenstats.contains("/")) { + if (l - 4 > 0) { + tokenstats = arrays[l - 4]; + color1 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 5 > 0) { + tokenstats = arrays[l - 5]; + color1 = arrays[l - 4]; + color2 = arrays[l - 2]; + } + } + if (!tokenstats.contains("/")) { + if (l - 6 > 0) { + tokenstats = arrays[l - 6]; + color1 = arrays[l - 5]; + color2 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 7 > 0) { + tokenstats = arrays[l - 7]; + color1 = arrays[l - 6]; + color2 = arrays[l - 4]; + } + } + if (nametoken.equalsIgnoreCase("artifact")) { + if (l - 2 > 0) + nametoken = arrays[l - 2]; + if (l - 4 > 0) { + tokenstats = arrays[l - 4]; + color1 = arrays[l - 3]; + } + if (!tokenstats.contains("/")) { + if (l - 5 > 0) { + tokenstats = arrays[l - 5]; + color1 = arrays[l - 4]; + } + } + if (!tokenstats.contains("/")) { + if (l - 6 > 0) { + tokenstats = arrays[l - 6]; + color1 = arrays[l - 5]; + color2 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 7 > 0) { + tokenstats = arrays[l - 7]; + color1 = arrays[l - 6]; + color2 = arrays[l - 4]; + } + } + if (!tokenstats.contains("/")) { + if (l - 8 > 0) { + tokenstats = arrays[l - 8]; + color1 = arrays[l - 7]; + color2 = arrays[l - 5]; + } + } + } + if (!tokenstats.contains("/")) + tokenstats = ""; + + if (color1.toLowerCase().contains("white")) + color1 = "W"; + else if (color1.toLowerCase().contains("blue")) + color1 = "U"; + else if (color1.toLowerCase().contains("black")) + color1 = "B"; + else if (color1.toLowerCase().contains("red")) + color1 = "R"; + else if (color1.toLowerCase().contains("green")) + color1 = "G"; + else if (color1.toLowerCase().contains("colorless")) + color1 = "C"; + else + color1 = ""; + + if (color2.toLowerCase().contains("white")) + color2 = "W"; + else if (color1.toLowerCase().contains("blue")) + color2 = "U"; + else if (color1.toLowerCase().contains("black")) + color2 = "B"; + else if (color1.toLowerCase().contains("red")) + color2 = "R"; + else if (color1.toLowerCase().contains("green")) + color2 = "G"; + else + color2 = ""; + + if (!color1.isEmpty()) { + color = "(" + color1 + color2 + ")"; + } + break; + } else if (arrays[l].equalsIgnoreCase("put") && arrays[l + 3].toLowerCase().contains("token")) { + nametoken = arrays[l + 2]; + for (int j = 1; j < arrays.length - 1; j++) { + if (arrays[j].contains("/")) { + tokenstats = arrays[j]; + color = arrays[j + 1]; + } + } + if (color.toLowerCase().contains("white")) + color = "(W)"; + else if (color.toLowerCase().contains("blue")) + color = "(U)"; + else if (color.toLowerCase().contains("black")) + color = "(B)"; + else if (color.toLowerCase().contains("red")) + color = "(R)"; + else if (color.toLowerCase().contains("green")) + color = "(G)"; + else if (color.toLowerCase().contains("colorless")) + color = "(C)"; + else + color = ""; + break; + } + } + String specialtokenurl = getSpecialTokenUrl(id + "t", set); + Elements imgstoken; + if (!specialtokenurl.isEmpty()) { + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception ex) { + System.err.println("Error: Problem occurring while searching for token: " + nametoken + " (" + id + "t.jpg), i will not download it..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + if (doc == null) + break; + imgstoken = doc.select("body img"); + if (imgstoken == null) + break; + tokenfound = true; + } else { + if (nametoken.isEmpty() || tokenstats.isEmpty()) { + tokenfound = false; + if (nametoken.isEmpty()) + nametoken = "Unknown"; + nametocheck = mappa.get(id); + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } else { + try { + doc = findTokenPage(imageurl, nametoken, scryset, availableSets, tokenstats, color, parent); + tokenfound = true; + nametocheck = nametoken; + } catch (Exception e) { + tokenfound = false; + nametocheck = mappa.get(id); + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } + } + if (doc == null) + break; + imgstoken = doc.select("body img"); + if (imgstoken == null) + break; + } + for (int p = 0; p < imgstoken.size() && parent.downloadInProgress; p++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String titletoken = imgstoken.get(p).attributes().get("alt"); + if (titletoken.isEmpty()) + titletoken = imgstoken.get(p).attributes().get("title"); + if (titletoken.toLowerCase().contains(nametocheck.toLowerCase())) { + String CardImageToken = imgstoken.get(p).attributes().get("src"); + if (CardImageToken.isEmpty()) + CardImageToken = imgstoken.get(p).attributes().get("data-src"); + CardImageToken = CardImageToken.replace("/normal/", "/large/"); + URL urltoken = new URL(CardImageToken); + if (!specialtokenurl.isEmpty()) + urltoken = new URL(specialtokenurl); + HttpURLConnection httpcontoken = (HttpURLConnection) urltoken.openConnection(); + if (httpcontoken == null) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will not download it..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + httpcontoken.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcontoken.setConnectTimeout(5000); + httpcontoken.setReadTimeout(5000); + httpcontoken.setAllowUserInteraction(false); + httpcontoken.setDoInput(true); + httpcontoken.setDoOutput(false); + InputStream intoken = null; + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex) { + System.out.println("Warning: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will retry 2 times more..."); + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex2) { + System.out.println("Warning: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will retry 1 time more..."); + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex3) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will not retry anymore..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream outtoken = new ByteArrayOutputStream(); + byte[] buftoken = new byte[1024]; + int ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from, i will retry 2 times more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from, i will retry 1 time more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + outtoken.close(); + intoken.close(); + if (timeout) { + System.err.println("Error: Problem downloading token: " + id + "t.jpg from, i will not retry anymore..."); + break; + } + byte[] responsetoken = outtoken.toByteArray(); + String tokenimage = imgPath + File.separator + id + "t.jpg"; + String tokenthumbimage = thumbPath + File.separator + id + "t.jpg"; + if (!tokenfound && !id.equals("464007")) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg) i will use the same image of its source card"); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + } + FileOutputStream fos2 = new FileOutputStream(tokenimage); + fos2.write(responsetoken); + fos2.close(); + try { + Bitmap yourBitmapToken = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedToken = Bitmap.createScaledBitmap(yourBitmapToken, ImgX, ImgY, true); + if(Border > 0) + resizedToken = Bitmap.createBitmap(resizedToken, Border, Border, ImgX-2*Border, ImgY-2*Border); + FileOutputStream fout = new FileOutputStream(tokenimage); + resizedToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing token: " + id + "t.jpg, image may be corrupted..."); + res = nametoken + " - " + set + File.separator + "thumbnails" + File.separator + id + "t.jpg\n" + res; + break; + } + try { + Bitmap yourBitmapTokenthumb = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedThumbToken = Bitmap.createScaledBitmap(yourBitmapTokenthumb, ThumbX, ThumbY, true); + if(BorderThumb > 0) + resizedThumbToken = Bitmap.createBitmap(resizedThumbToken, BorderThumb, BorderThumb, ThumbX-2*BorderThumb, ThumbY-2*BorderThumb); + FileOutputStream fout = new FileOutputStream(tokenthumbimage); + resizedThumbToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + fout.close(); + } catch (Exception e) { + System.err.println("Error: Problem resizing token thumbnail: " + id + "t.jpg, image may be corrupted..."); + res = nametoken + " - " + set + File.separator + "thumbnails" + File.separator + id + "t.jpg\n" + res; + break; + } + break; + } + } + } + break; + } + } + } + + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + + if (parent.downloadInProgress) { + try { + ZipParameters zipParameters = new ZipParameters(); + zipParameters.setCompressionMethod(CompressionMethod.STORE); + File folder = new File(destinationPath + set + File.separator); + File[] listOfFile = folder.listFiles(); + net.lingala.zip4j.ZipFile zipped = new net.lingala.zip4j.ZipFile(destinationPath + File.separator + set + File.separator + set + ".zip"); + for (int i = 0; i < listOfFile.length; i++) { + if (listOfFile[i].isDirectory()) { + zipped.addFolder(listOfFile[i], zipParameters); + } else { + zipped.addFile(listOfFile[i], zipParameters); + } + } + File destFolder = new File(destinationPath + set + File.separator); + listOfFiles = destFolder.listFiles(); + for (int u = 0; u < listOfFiles.length; u++) { + if (!listOfFiles[u].getName().contains(".zip")) { + if (listOfFiles[u].isDirectory()) { + File[] listOfSubFiles = listOfFiles[u].listFiles(); + for (int j = 0; j < listOfSubFiles.length; j++) + listOfSubFiles[j].delete(); + } + listOfFiles[u].delete(); + } + } + } catch (Exception e) { + e.printStackTrace(); + } + } + return res; + } +} diff --git a/projects/mtg/Android/src/net/wagic/utils/StorageOptions.java b/projects/mtg/Android/src/net/wagic/utils/StorageOptions.java index 8ab6d2090..37b015cfc 100644 --- a/projects/mtg/Android/src/net/wagic/utils/StorageOptions.java +++ b/projects/mtg/Android/src/net/wagic/utils/StorageOptions.java @@ -23,7 +23,7 @@ public class StorageOptions public static int count = 0; public static String defaultMountPoint; - public static void determineStorageOptions() + public static void determineStorageOptions(android.content.Context mContext) { initializeMountPoints(); if (findForcemount()){ @@ -36,6 +36,16 @@ public class StorageOptions } compareMountsWithVold(); testAndCleanMountsList(); + File[] externalStorageVolumes = mContext.getExternalFilesDirs(""); + for(int i = 0; i < externalStorageVolumes.length; i++){ + mMounts.add(externalStorageVolumes[i].getAbsolutePath()); + } + for(int i = 0; i < mMounts.size(); i++){ + for(int j = 0; j < mMounts.size(); j++){ + if(i!=j && mMounts.get(i).startsWith(mMounts.get(j))) + mMounts.remove(i); + } + } setProperties(); } @@ -264,22 +274,22 @@ public class StorageOptions for (String path : mMounts) {//with forcemount menu if ("/mnt/sdcard".equalsIgnoreCase(path) || "/storage/sdcard0".equalsIgnoreCase(path)) - mLabels.add("Internal SD " + "[" + path + "]"); + mLabels.add("Internal SD " + "[" + path + "/]"); else if (path.contains("emulated")) - mLabels.add("Emulated SD " + " [" + path + "]"); + mLabels.add("Emulated SD " + " [" + path + "/]"); else - mLabels.add("External SD " + " [" + path + "]"); + mLabels.add("External SD " + " [" + path + "/]"); } } else { for (String path : mMounts) { - // TODO: /mnt/sdcard is assumed to always mean internal storage. Use this comparison until there is a better way to do this - if ("/mnt/sdcard".equalsIgnoreCase(path)) - mLabels.add("Built-in Storage"); + // TODO: /mnt/sdcard and emulated are assumed to always mean internal storage. Use this comparison until there is a better way to do this + if ("/mnt/sdcard".equalsIgnoreCase(path) || path.contains("emulated")) + mLabels.add("Built-in Storage " + "[" + path + "/]"); else - mLabels.add("External SD Card " + i++); + mLabels.add("External SD Card " + "[" + path + "/]"); } } diff --git a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java index 8b4cce0c7..d7fb72d06 100644 --- a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java +++ b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java @@ -1,1312 +1,1911 @@ -package org.libsdl.app; - - -import java.io.BufferedInputStream; -import java.io.File; -import java.io.FileOutputStream; -import java.io.FileReader; -import java.io.FileWriter; -import java.io.InputStream; -import java.io.IOException; -import java.io.OutputStream; -import java.net.URL; -import java.net.URLConnection; -import java.util.ArrayList; -import java.util.Scanner; - -import javax.microedition.khronos.egl.EGL10; -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.egl.EGLContext; -import javax.microedition.khronos.egl.EGLDisplay; -import javax.microedition.khronos.egl.EGLSurface; - -import net.wagic.app.R; -import net.wagic.utils.StorageOptions; -import net.wagic.utils.DeckImporter; -import android.app.Activity; -import android.app.AlertDialog; -import android.app.Dialog; -import android.app.ProgressDialog; -import android.content.Context; -import android.content.DialogInterface; -import android.content.SharedPreferences; -import android.content.pm.PackageManager.NameNotFoundException; -import android.content.res.Configuration; -import android.graphics.Canvas; -import android.graphics.PixelFormat; -import android.hardware.Sensor; -import android.hardware.SensorEvent; -import android.hardware.SensorEventListener; -import android.hardware.SensorManager; -import android.media.AudioFormat; -import android.media.AudioManager; -import android.media.AudioTrack; -import android.os.AsyncTask; -import android.os.Bundle; -import android.os.Environment; -import android.os.Handler; -import android.os.Message; -import android.util.Log; -import android.view.Gravity; -import android.view.KeyEvent; -import android.view.Menu; -import android.view.MenuItem; -import android.view.MotionEvent; -import android.view.SubMenu; -import android.view.SurfaceHolder; -import android.view.SurfaceView; -import android.view.VelocityTracker; -import android.view.View; -import android.view.View.OnKeyListener; -import android.widget.FrameLayout; -import android.widget.FrameLayout.LayoutParams; - -/** - * SDL Activity - */ -public class SDLActivity extends Activity implements OnKeyListener -{ - private static final String TAG = SDLActivity.class.getCanonicalName(); - - //import deck globals - public ArrayList myresult = new ArrayList(); - public String myclickedItem = ""; - - // Main components - private static SDLActivity mSingleton; - private static SDLSurface mSurface; - - // Audio - private static Thread mAudioThread; - private static AudioTrack mAudioTrack; - - // Resource download - public static final int DIALOG_DOWNLOAD_PROGRESS = 0; - public static final int DIALOG_DOWNLOAD_ERROR = 1; - private ProgressDialog mProgressDialog; - private AlertDialog mErrorDialog; - public String mErrorMessage = ""; - public Boolean mErrorHappened = false; - public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; - public static String RES_FILENAME = "core_0184.zip"; - - public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; - private String userFolder; - - // path to the onboard sd card that is not removable (typically /mnt/sdcard ) - private String internalPath = ""; - // path to removable sd card (on motorala devices /mnt/sdcard-ext, samsung devices: /mnt/sdcard/external_sd ) - private String sdcardPath = ""; - - // Android only supports internal memory and internal sdcard. removable media is not currently accessible via API - // using StorageOptions for now gives us a temporary interface to scan all available mounted drives. - private Context mContext; - - // Preferences - public static final String kWagicSharedPreferencesKey = "net.wagic.app.preferences.wagic"; - public static final String kStoreDataOnRemovableSdCardPreference = "StoreDataOnRemovableStorage"; - public static final String kSaveDataPathPreference = "StorageDataLocation"; - public static final String kWagicDataStorageOptionsKey = "dataStorageOptions"; - public static final int kStorageDataOptionsMenuId = 2000; - public static final int kOtherOptionsMenuId = 3000; - - // Accessors - public String getSystemStorageLocation() - { - return systemFolder; - } - - public String getUserStorageLocation() - { - return userFolder; - } - - // setters - public void updateStorageLocations() - { - boolean usesInternalSdCard = (!getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE).getBoolean(kStoreDataOnRemovableSdCardPreference, false)) && Environment.MEDIA_MOUNTED.equals(Environment.getExternalStorageState()); - - systemFolder = (usesInternalSdCard ? internalPath : sdcardPath) + "/Res/"; - userFolder = (usesInternalSdCard ? internalPath : sdcardPath) + "/User/"; - } - - /** - * checks to see if the device has a memory card to write to that is in a valid state. - * - * @return true if the device can write to the sdcard, false if not. - */ - public boolean checkStorageState() - { - SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); - boolean mExternalStorageAvailable = false; - boolean mExternalStorageWriteable = false; - String state = Environment.getExternalStorageState(); - boolean useSdCard = (!settings.getBoolean(kStoreDataOnRemovableSdCardPreference, false)) && mExternalStorageWriteable; - String systemStoragePath = getSystemStorageLocation(); - - if (useSdCard && (systemStoragePath.indexOf(sdcardPath) != -1)) - { - Log.i(TAG, "Data will be written to sdcard."); - return true; - } - - if (!useSdCard && (systemStoragePath.indexOf(internalPath) != -1)) - { - Log.i(TAG, "Data will be written to internal storage."); - return true; - } - - if (Environment.MEDIA_MOUNTED.equals(state)) { - // We can read and write the media - mExternalStorageAvailable = mExternalStorageWriteable = true; - } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { - // We can only read the media - mExternalStorageAvailable = true; - mExternalStorageWriteable = false; - } else { - // Something else is wrong. It may be one of many other states, but all we need - // to know is we can neither read nor write - mExternalStorageAvailable = mExternalStorageWriteable = false; - } - - return (mExternalStorageAvailable && mExternalStorageWriteable); - } - - private boolean getRemovableMediaStorageState() - { - for (String extMediaPath : StorageOptions.paths) - { - File mediaPath = new File(extMediaPath); - if (mediaPath.canWrite()) - return true; - } - - return false; - } - - private void displayStorageOptions() - { - AlertDialog.Builder setStorage = new AlertDialog.Builder(this); - setStorage.setTitle("Where would you like to store your data? On your removable SD Card or the built-in memory?"); - StorageOptions.determineStorageOptions(); - setStorage.setSingleChoiceItems(StorageOptions.labels, -1, new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int item) - { - savePathPreference(item); - } - }); - - setStorage.setPositiveButton("OK", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int which) - { - initStorage(); - if (mSurface == null) - mSingleton.initializeGame(); - } - }); - - setStorage.create().show(); - } - - private void importDeckOptions() - { - AlertDialog.Builder importDeck = new AlertDialog.Builder(this); - importDeck.setTitle("Choose Deck to Import:"); - File root = new File(System.getenv("EXTERNAL_STORAGE")+"/Download"); - File[] files = root.listFiles(); - for( File f : files) - { - if( !myresult.contains(f.toString()) && (f.toString().contains(".txt")||f.toString().contains(".dck")||f.toString().contains(".dec"))) - myresult.add(f.toString()); - } - - //get first item? - if(!myresult.isEmpty()) - myclickedItem = myresult.get(0).toString(); - - importDeck.setSingleChoiceItems(myresult.toArray(new String[myresult.size()]), 0, new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int item) - { - myclickedItem = myresult.get(item).toString(); - } - }); - - importDeck.setPositiveButton("Import Deck", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int which) - { - processSelectedDeck( myclickedItem ); - if (mSurface == null) - mSingleton.initializeGame(); - } - }); - - importDeck.create().show(); - } - - private void processSelectedDeck(String mypath) - { - AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); - infoDialog.setTitle("Imported Deck:"); - String activePath = sdcardPath; - if(activePath == ""){ - activePath = internalPath; - } - - File f = new File(mypath); - //Call the deck importer.... - String state = DeckImporter.importDeck(f, mypath, activePath); - infoDialog.setMessage(state); - infoDialog.show(); - } - - private void checkStorageLocationPreference() - { - SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); - final SharedPreferences.Editor prefsEditor = settings.edit(); - boolean hasRemovableMediaMounted = getRemovableMediaStorageState(); - - if (!settings.contains(kStoreDataOnRemovableSdCardPreference)) - { - if (hasRemovableMediaMounted) - { - displayStorageOptions(); - } else - { - prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, false); - prefsEditor.commit(); - initStorage(); - mSingleton.initializeGame(); - } - } else - { - boolean storeOnRemovableMedia = settings.getBoolean(kStoreDataOnRemovableSdCardPreference, false); - if (storeOnRemovableMedia && !hasRemovableMediaMounted) - { - AlertDialog setStorage = new AlertDialog.Builder(this).create(); - setStorage.setTitle("Storage Preference"); - setStorage.setMessage("Removable Sd Card not detected. Saving data to internal memory."); - - prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, false); - prefsEditor.commit(); - - initStorage(); - mSingleton.initializeGame(); - setStorage.show(); - } else - { - initStorage(); - mSingleton.initializeGame(); - } - } - } - - private void initStorage() - { - // check the state of the external storage to ensure we can even write to it. - // we are going to assume that if an external location exists, and can be written to, use it. - // Otherwise use internal storage - try - { - // - // initialize where all the files are going to be stored. - // - File wagicMediaPath = null; - - // String packageName = mContext.getPackageName(); // possibly use this to differentiate between different mods of Wagic. - File externalFilesDir = Environment.getExternalStorageDirectory(); - if (externalFilesDir != null) - { - internalPath = externalFilesDir.getAbsolutePath() + "/Wagic"; - } - - String state = Environment.getExternalStorageState(); - if (Environment.MEDIA_MOUNTED.equals(state)) - { - wagicMediaPath = new File(internalPath); - if (wagicMediaPath.canWrite()) - wagicMediaPath.mkdirs(); - } - - // initialize the external mount - SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); - String selectedRemovableCardPath = settings.getString(kSaveDataPathPreference, internalPath); - if (selectedRemovableCardPath != null && !internalPath.equalsIgnoreCase(selectedRemovableCardPath)) - { - wagicMediaPath = new File(selectedRemovableCardPath); - if (!wagicMediaPath.exists() || !wagicMediaPath.canWrite()) - { - Log.e(TAG, "Error in initializing system folder: " + selectedRemovableCardPath); - } else - { // found a removable media location - sdcardPath = selectedRemovableCardPath + "/Wagic"; - } - } - - updateStorageLocations(); - } catch (Exception ioex) - { - Log.e(TAG, "An error occurred in setting up the storage locations."); - } - } - - private void savePathPreference(int selectedOption) - { - SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); - String selectedMediaPath = StorageOptions.paths[selectedOption]; - final SharedPreferences.Editor prefsEditor = settings.edit(); - boolean saveToRemovableMedia = !"/mnt/sdcard".equalsIgnoreCase(selectedMediaPath); - - prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, saveToRemovableMedia); - prefsEditor.putString(kSaveDataPathPreference, selectedMediaPath); - prefsEditor.commit(); - - } - - private void startDownload() - { - String url = getResourceUrl(); - if (!checkStorageState()) - { - Log.e(TAG, "Error in initializing storage space."); - mSingleton.downloadError("Failed to initialize storage space for game. Please verify that your sdcard or internal memory is mounted properly."); - } - new DownloadFileAsync().execute(url); - } - - public void downloadError(String errorMessage) - { - mErrorHappened = true; - mErrorMessage = errorMessage; - } - - private void buildStorageOptionsMenu(Menu menu) - { - StorageOptions.determineStorageOptions(); - for (int idx = 0; idx < StorageOptions.count; idx++) - { - menu.add(kStorageDataOptionsMenuId, kStorageDataOptionsMenuId + idx, idx, StorageOptions.labels[idx]); - } - } - - @Override - public boolean onCreateOptionsMenu(Menu menu) - { - SubMenu settingsMenu = menu.addSubMenu(Menu.NONE, 1, 1, "Settings"); - menu.add(Menu.NONE, 2, 2, "Import"); - menu.add(Menu.NONE, 3, 3, "About"); - settingsMenu.add(kStorageDataOptionsMenuId, kStorageDataOptionsMenuId, Menu.NONE, "Storage Data Options"); - // buildStorageOptionsMenu(settingsMenu); - - return true; - } - - @Override - public boolean onOptionsItemSelected(MenuItem item) - { - // Handle item selection - int itemId = item.getItemId(); - if (itemId == kStorageDataOptionsMenuId) - { - displayStorageOptions(); - } else if (itemId == 2) - { - importDeckOptions(); - } else if (itemId == 3) - { - // display some info about the app - AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); - infoDialog.setTitle("Wagic Info"); - infoDialog.setMessage("Version " + getResources().getString(R.string.app_version)); - infoDialog.show(); - - } else - return super.onOptionsItemSelected(item); - return true; - } - - @Override - protected Dialog onCreateDialog(int id) - { - switch (id) - { - case DIALOG_DOWNLOAD_PROGRESS: - mProgressDialog = new ProgressDialog(this); - mProgressDialog.setMessage("Downloading resource files (" + RES_FILENAME + ")"); - mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); - mProgressDialog.setCancelable(false); - mProgressDialog.show(); - return mProgressDialog; - case DIALOG_DOWNLOAD_ERROR: - // prepare alertDialog - AlertDialog.Builder builder = new AlertDialog.Builder(this); - builder.setMessage(mErrorMessage).setCancelable(false).setPositiveButton("Exit", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int id) - { - System.exit(0); - } - }); - mErrorDialog = builder.create(); - mErrorDialog.show(); - return mErrorDialog; - default: - return null; - } - } - - // Load the .so - static - { - System.loadLibrary("SDL"); - // System.loadLibrary("SDL_image"); - // System.loadLibrary("SDL_mixer"); - // System.loadLibrary("SDL_ttf"); - System.loadLibrary("main"); - } - - // create main application - public void mainDisplay() - { - FrameLayout _videoLayout = new FrameLayout(this); - - // mGLView = new DemoGLSurfaceView(this); - - // Set up the surface - mSurface = new SDLSurface(getApplication()); - - // setContentView(mSurface); - SurfaceHolder holder = mSurface.getHolder(); - holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); - - _videoLayout.addView(mSurface, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); - // mGLView.setFocusableInTouchMode(true); - // mGLView.setFocusable(true); - // adView.requestFreshAd(); - setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); - mSurface.requestFocus(); - } - - // Setup - @Override - protected void onCreate(Bundle savedInstanceState) - { - //Log.d(TAG, "onCreate()"); - super.onCreate(savedInstanceState); - - // So we can call stuff from static callbacks - mSingleton = this; - mContext = this.getApplicationContext(); - RES_FILENAME = getResourceName(); - - StorageOptions.determineStorageOptions(); - checkStorageLocationPreference(); - } - - public void initializeGame() - { - String coreFileLocation = getSystemStorageLocation() + RES_FILENAME; - - File file = new File(coreFileLocation); - - if (file.exists()) - { - mainDisplay(); - } else - { - FrameLayout _videoLayout = new FrameLayout(this); - setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); - startDownload(); - } - } - - // Events - @Override - protected void onPause() - { - // Log.d(TAG, "onPause()"); - super.onPause(); - SDLActivity.nativePause(); - } - - @Override - protected void onResume() - { - // Log.d(TAG, "onResume()"); - super.onResume(); - SDLActivity.nativeResume(); - } - - @Override - public void onDestroy() - { - // Log.d(TAG, "onDestroy()"); - super.onDestroy(); - mSurface.onDestroy(); - } - - // Handler for Messages coming from JGE - // Suggested syntax for JGE messages is a string separated by the ":" symbol - protected void processJGEMsg(String command) - { - if (null == command) - { - return; - } - } - - // Messages from the SDLMain thread - static int COMMAND_CHANGE_TITLE = 1; - static int COMMAND_JGE_MSG = 2; - - // Handler for the messages - Handler commandHandler = new Handler() - { - public void handleMessage(Message msg) - { - if (msg.arg1 == COMMAND_CHANGE_TITLE) - { - setTitle((String) msg.obj); - } else if (msg.arg1 == COMMAND_JGE_MSG) - { - processJGEMsg((String) msg.obj); - } - } - }; - - // Send a message from the SDLMain thread - void sendCommand(int command, Object data) - { - Message msg = commandHandler.obtainMessage(); - msg.arg1 = command; - msg.obj = data; - commandHandler.sendMessage(msg); - } - - // C functions we call - public static native String getResourceUrl(); - public static native String getResourceName(); - - public static native void nativeInit(); - - public static native void nativeQuit(); - - public static native void nativePause(); - - public static native void nativeResume(); - - public static native void onNativeResize(int x, int y, int format); - - public static native void onNativeKeyDown(int keycode); - - public static native void onNativeKeyUp(int keycode); - - public static native void onNativeTouch(int index, int action, float x, float y, float p); - - public static native void onNativeFlickGesture(float xVelocity, float yVelocity); - - public static native void onNativeAccel(float x, float y, float z); - - public static native void nativeRunAudioThread(); - - // Java functions called from C - // Receive a message from the SDLMain thread - public static String getSystemFolderPath() - { - return mSingleton.getSystemStorageLocation(); - } - - public static String getUserFolderPath() - { - return mSingleton.getUserStorageLocation(); - } - - public static void jgeSendCommand(String command) - { - mSingleton.sendCommand(COMMAND_JGE_MSG, command); - } - - public static boolean createGLContext(int majorVersion, int minorVersion) - { - return mSurface.initEGL(majorVersion, minorVersion); - } - - public static void flipBuffers() - { - mSurface.flipEGL(); - } - - public static void setActivityTitle(String title) - { - // Called from SDLMain() thread and can't directly affect the view - mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); - } - - // Audio - private static Object buf; - - public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) - { - int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; - int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; - int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); - - // Log.d(TAG, "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - // Let the user pick a larger buffer if they really want -- but ye - // gods they probably shouldn't, the minimums are horrifyingly high - // latency already - desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); - - mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM); - - audioStartThread(); - - // Log.d(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + - // "kHz, " + desiredFrames + " frames buffer"); - - if (is16Bit) - { - buf = new short[desiredFrames * (isStereo ? 2 : 1)]; - } else - { - buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; - } - return buf; - } - - public static void audioStartThread() - { - mAudioThread = new Thread(new Runnable() - { - public void run() - { - mAudioTrack.play(); - nativeRunAudioThread(); - } - }); - - // I'd take REALTIME if I could get it! - mAudioThread.setPriority(Thread.MAX_PRIORITY); - mAudioThread.start(); - } - - public static void audioWriteShortBuffer(short[] buffer) - { - for (int i = 0; i < buffer.length;) - { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) - { - i += result; - } else if (result == 0) - { - try - { - Thread.sleep(1); - } catch (InterruptedException e) - { - // Nom nom - } - } else - { - Log.w(TAG, "SDL audio: error return from write(short)"); - return; - } - } - } - - public static void audioWriteByteBuffer(byte[] buffer) - { - for (int i = 0; i < buffer.length;) - { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) - { - i += result; - } else if (result == 0) - { - try - { - Thread.sleep(1); - } catch (InterruptedException e) - { - // Nom nom - } - } else - { - Log.w(TAG, "SDL audio: error return from write(short)"); - return; - } - } - } - - public static void audioQuit() - { - if (mAudioThread != null) - { - try - { - mAudioThread.join(); - } catch (Exception e) - { - Log.e(TAG, "Problem stopping audio thread: " + e); - } - mAudioThread = null; - - // Log.d(TAG, "Finished waiting for audio thread"); - } - - if (mAudioTrack != null) - { - mAudioTrack.stop(); - mAudioTrack = null; - } - } - - class DownloadFileAsync extends AsyncTask - { - private final String TAG = DownloadFileAsync.class.getCanonicalName(); - - @Override - protected void onPreExecute() - { - super.onPreExecute(); - showDialog(DIALOG_DOWNLOAD_PROGRESS); - } - - @Override - protected Long doInBackground(String... aurl) - { - int count; - long totalBytes = 0; - OutputStream output = null; - InputStream input = null; - - try - { - // - // Prepare the sdcard folders in order to download the resource file - // - - String storageLocation = mSingleton.getSystemStorageLocation(); - - File resDirectory = new File(storageLocation); - File userDirectory = new File(mSingleton.getUserStorageLocation()); - - if (!resDirectory.exists() && !resDirectory.mkdirs() || (!userDirectory.exists() && !userDirectory.mkdirs())) - { - throw new Exception("Failed to initialize system and user directories."); - } - - URL url = new URL(aurl[0]); - String filename = url.getPath().substring(url.getPath().lastIndexOf('/') + 1); - URLConnection conexion = url.openConnection(); - conexion.connect(); - - int lengthOfFile = conexion.getContentLength(); - // Log.d(TAG, " Length of file: " + lengthOfFile); - - input = new BufferedInputStream(url.openStream()); - // create a File object for the output file - File outputFile = new File(resDirectory, filename + ".tmp"); - - output = new FileOutputStream(outputFile); - - byte data[] = new byte[1024]; - while ((count = input.read(data)) != -1) - { - totalBytes += count; - publishProgress((int) ((totalBytes * 100) / lengthOfFile)); - output.write(data, 0, count); - } - - output.flush(); - output.close(); - input.close(); - } catch (Exception e) - { - String errorMessage = "An error happened while downloading the resources. It could be that our server is temporarily down, that your device is not connected to a network, or that we cannot write to " + mSingleton.getSystemStorageLocation() + ". Please check your phone settings and try again. For more help please go to http://wagic.net"; - mSingleton.downloadError(errorMessage); - Log.e(TAG, errorMessage); - Log.e(TAG, e.getMessage()); - } - - return Long.valueOf(totalBytes); - } - - protected void onProgressUpdate(Integer... progress) - { - if (progress[0] != mProgressDialog.getProgress()) - { - // Log.d(TAG, "current progress : " + progress[0]); - mProgressDialog.setProgress(progress[0]); - } - } - - @Override - protected void onPostExecute(Long unused) - { - if (mErrorHappened) - { - dismissDialog(DIALOG_DOWNLOAD_PROGRESS); - showDialog(DIALOG_DOWNLOAD_ERROR); - return; - } - // rename the temporary file into the final filename - String storageLocation = getSystemStorageLocation(); - - File preFile = new File(storageLocation + RES_FILENAME + ".tmp"); - File postFile = new File(storageLocation + RES_FILENAME); - - if (preFile.exists()) - preFile.renameTo(postFile); - - dismissDialog(DIALOG_DOWNLOAD_PROGRESS); - // Start game; - mSingleton.mainDisplay(); - } - } - - public boolean onKey(View v, int keyCode, KeyEvent event) - { - if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_DOWN == event.getAction())) - { - super.onKeyDown(keyCode, event); - return true; - } else if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_UP == event.getAction())) - { - super.onKeyUp(keyCode, event); - return true; - } - - return false; - } - - private String getApplicationCode() - { - int v = 0; - try - { - v = getPackageManager().getPackageInfo(getPackageName(), 0).versionCode; - } catch (NameNotFoundException e) - { - // Huh? Really? - v = 184; // shouldn't really happen but we need to default to something - } - return "0" + v; - } - - // Empty onConfigurationChanged to stop the Activity from destroying/recreating on screen off - @Override - public void onConfigurationChanged(Configuration newConfig) - { - super.onConfigurationChanged(newConfig); - } -} - -/** - * SDLSurface. This is what we draw on, so we need to know when it's created in order to do anything useful. - * - * Because of this, that's where we set up the SDL thread - */ -class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnKeyListener, View.OnTouchListener, SensorEventListener -{ - private static final String TAG = SDLSurface.class.getCanonicalName(); - - // This is what SDL runs in. It invokes SDL_main(), eventually - private Thread mSDLThread; - - // EGL private objects - private EGLContext mEGLContext; - private EGLSurface mEGLSurface; - private EGLDisplay mEGLDisplay; - private EGLConfig mEGLConfig; - - // Sensors - private static SensorManager mSensorManager; - - private static VelocityTracker mVelocityTracker; - - final private Object mSemSurface; - private Boolean mSurfaceValid; - - void startSDLThread() - { - if (mSDLThread == null) - { - mSDLThread = new Thread(new SDLMain(), "SDLThread"); - mSDLThread.start(); - } - } - - /** - * Simple nativeInit() runnable - */ - class SDLMain implements Runnable - { - public void run() - { - // Runs SDL_main() - SDLActivity.nativeInit(); - - SDLActivity.nativeQuit(); - - Log.d(TAG, "SDL thread terminated"); - - // On exit, tear everything down for a fresh restart next time. - System.exit(0); - } - } - - // Startup - public SDLSurface(Context context) - { - super(context); - mSemSurface = new Object(); - mSurfaceValid = false; - getHolder().addCallback(this); - - setFocusable(true); - setFocusableInTouchMode(true); - requestFocus(); - setOnKeyListener(this); - setOnTouchListener(this); - - mSensorManager = (SensorManager) context.getSystemService("sensor"); - } - - // Called when we have a valid drawing surface - public void surfaceCreated(SurfaceHolder holder) - { - //Log.d(TAG, "surfaceCreated()"); - - enableSensor(Sensor.TYPE_ACCELEROMETER, true); - } - - public void onDestroy() - { - // Send a quit message to the application - // should that be in SDLActivity "onDestroy" instead ? - - SDLActivity.nativeQuit(); - - // Now wait for the SDL thread to quit - if (mSDLThread != null) - { - try - { - mSDLThread.join(); - } catch (Exception e) - { - Log.e(TAG, "Problem stopping thread: " + e); - } - mSDLThread = null; - - // Log.d(TAG, "Finished waiting for SDL thread"); - } - } - - // Called when we lose the surface - public void surfaceDestroyed(SurfaceHolder holder) - { - Log.d(TAG, "surfaceDestroyed()"); - synchronized (mSemSurface) - { - mSurfaceValid = false; - mSemSurface.notifyAll(); - } - enableSensor(Sensor.TYPE_ACCELEROMETER, false); - } - - // Called when the surface is resized - public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) - { - Log.d(TAG, "surfaceChanged()"); - - int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default - switch (format) - { - case PixelFormat.A_8: - Log.d("TAG", "pixel format A_8"); - break; - case PixelFormat.LA_88: - Log.d("TAG", "pixel format LA_88"); - break; - case PixelFormat.L_8: - Log.d("TAG", "pixel format L_8"); - break; - case PixelFormat.RGBA_4444: - Log.d("TAG", "pixel format RGBA_4444"); - sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 - break; - case PixelFormat.RGBA_5551: - Log.d(TAG, "pixel format RGBA_5551"); - sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 - break; - case PixelFormat.RGBA_8888: - Log.d(TAG, "pixel format RGBA_8888"); - sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 - break; - case PixelFormat.RGBX_8888: - Log.d(TAG, "pixel format RGBX_8888"); - sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 - break; - case PixelFormat.RGB_332: - Log.d(TAG, "pixel format RGB_332"); - sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 - break; - case PixelFormat.RGB_565: - Log.d(TAG, "pixel format RGB_565"); - sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 - break; - case PixelFormat.RGB_888: - Log.d(TAG, "pixel format RGB_888"); - // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? - sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 - break; - default: - Log.d(TAG, "pixel format unknown " + format); - break; - } - SDLActivity.onNativeResize(width, height, sdlFormat); - - // Now start up the C app thread - startSDLThread(); - } - - // unused - public void onDraw(Canvas canvas) - { - } - - // EGL functions - public boolean initEGL(int majorVersion, int minorVersion) - { - Log.d(TAG, "Starting up OpenGL ES " + majorVersion + "." + minorVersion); - - try - { - EGL10 egl = (EGL10) EGLContext.getEGL(); - - EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); - - int[] version = new int[2]; - egl.eglInitialize(dpy, version); - - int EGL_OPENGL_ES_BIT = 1; - int EGL_OPENGL_ES2_BIT = 4; - int renderableType = 0; - if (majorVersion == 2) - { - renderableType = EGL_OPENGL_ES2_BIT; - } else if (majorVersion == 1) - { - renderableType = EGL_OPENGL_ES_BIT; - } - int[] configSpec = - { - // EGL10.EGL_DEPTH_SIZE, 16, - EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE }; - EGLConfig[] configs = new EGLConfig[1]; - int[] num_config = new int[1]; - if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) - { - Log.e(TAG, "No EGL config available"); - return false; - } - mEGLConfig = configs[0]; - - EGLContext ctx = egl.eglCreateContext(dpy, mEGLConfig, EGL10.EGL_NO_CONTEXT, null); - if (ctx == EGL10.EGL_NO_CONTEXT) - { - Log.e(TAG, "Couldn't create context"); - return false; - } - - mEGLContext = ctx; - mEGLDisplay = dpy; - - if (!createSurface(this.getHolder())) - { - return false; - } - - } catch (Exception e) - { - Log.e(TAG, e + ""); - for (StackTraceElement s : e.getStackTrace()) - { - Log.e(TAG, s.toString()); - } - } - - return true; - } - - public Boolean createSurface(SurfaceHolder holder) - { - /* - * The window size has changed, so we need to create a new surface. - */ - EGL10 egl = (EGL10) EGLContext.getEGL(); - if (mEGLSurface != null) - { - /* - * Unbind and destroy the old EGL surface, if there is one. - */ - egl.eglMakeCurrent(mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); - egl.eglDestroySurface(mEGLDisplay, mEGLSurface); - } - - /* - * Create an EGL surface we can render into. - */ - mEGLSurface = egl.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, holder, null); - if (mEGLSurface == EGL10.EGL_NO_SURFACE) - { - Log.e(TAG, "Couldn't create surface"); - return false; - } - - /* - * Before we can issue GL commands, we need to make sure the context is current and bound to a surface. - */ - if (!egl.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) - { - Log.e(TAG, "Couldn't make context current"); - return false; - } - - mSurfaceValid = true; - - return true; - } - - // EGL buffer flip - public void flipEGL() - { - if (!mSurfaceValid) - { - createSurface(this.getHolder()); - } - - try - { - EGL10 egl = (EGL10) EGLContext.getEGL(); - - egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null); - - // drawing here - - egl.eglWaitGL(); - - egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); - - } catch (Exception e) - { - Log.e(TAG, "flipEGL(): " + e); - for (StackTraceElement s : e.getStackTrace()) - { - Log.e(TAG, s.toString()); - } - } - } - - // Key events - public boolean onKey(View v, int keyCode, KeyEvent event) - { - if (keyCode == KeyEvent.KEYCODE_MENU) - return false; - - if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) - return false; - - if (event.getAction() == KeyEvent.ACTION_DOWN) - { - // Log.d(TAG, "key down: " + keyCode); - SDLActivity.onNativeKeyDown(keyCode); - return true; - } else if (event.getAction() == KeyEvent.ACTION_UP) - { - // Log.d(TAG, "key up: " + keyCode); - SDLActivity.onNativeKeyUp(keyCode); - return true; - } - - return false; - } - - // Touch events - public boolean onTouch(View v, MotionEvent event) - { - for (int index = 0; index < event.getPointerCount(); ++index) - { - int action = event.getActionMasked(); - float x = event.getX(index); - float y = event.getY(index); - float p = event.getPressure(index); - - // TODO: Anything else we need to pass? - SDLActivity.onNativeTouch(index, action, x, y, p); - } - - // account for 'flick' type gestures by monitoring velocity - if (event.getActionIndex() == 0) - { - if (event.getAction() == MotionEvent.ACTION_DOWN) - { - mVelocityTracker = VelocityTracker.obtain(); - mVelocityTracker.clear(); - mVelocityTracker.addMovement(event); - } else if (event.getAction() == MotionEvent.ACTION_MOVE) - { - mVelocityTracker.addMovement(event); - } else if (event.getAction() == MotionEvent.ACTION_UP) - { - mVelocityTracker.addMovement(event); - - // calc velocity - mVelocityTracker.computeCurrentVelocity(1000); - float xVelocity = mVelocityTracker.getXVelocity(0); - float yVelocity = mVelocityTracker.getYVelocity(0); - if (Math.abs(xVelocity) > 300 || Math.abs(yVelocity) > 300) - SDLActivity.onNativeFlickGesture(xVelocity, yVelocity); - - mVelocityTracker.recycle(); - } - } - - return true; - } - - // Sensor events - public void enableSensor(int sensortype, boolean enabled) - { - // TODO: This uses getDefaultSensor - what if we have >1 accels? - if (enabled) - { - mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(sensortype), SensorManager.SENSOR_DELAY_GAME, null); - } else - { - mSensorManager.unregisterListener(this, mSensorManager.getDefaultSensor(sensortype)); - } - } - - public void onAccuracyChanged(Sensor sensor, int accuracy) - { - // TODO - } - - public void onSensorChanged(SensorEvent event) - { - if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) - { - SDLActivity.onNativeAccel(event.values[0], event.values[1], event.values[2]); - } - } -} - +package org.libsdl.app; + +import android.app.Activity; +import android.app.AlertDialog; +import android.app.Dialog; +import android.app.ProgressDialog; + +import android.content.Context; +import android.content.DialogInterface; +import android.content.SharedPreferences; + +import android.content.pm.PackageManager.NameNotFoundException; + +import android.content.res.Configuration; + +import android.graphics.Canvas; +import android.graphics.PixelFormat; + +import android.hardware.Sensor; +import android.hardware.SensorEvent; +import android.hardware.SensorEventListener; +import android.hardware.SensorManager; + +import android.media.AudioFormat; +import android.media.AudioManager; +import android.media.AudioTrack; + +import android.os.AsyncTask; +import android.os.Bundle; +import android.os.Environment; +import android.os.Handler; +import android.os.Message; +import android.os.StrictMode; + +import android.util.Log; + +import android.view.KeyEvent; +import android.view.Menu; +import android.view.MenuItem; +import android.view.MotionEvent; +import android.view.SubMenu; +import android.view.SurfaceHolder; +import android.view.SurfaceView; +import android.view.VelocityTracker; +import android.view.View; + +import android.view.View.OnKeyListener; + +import android.view.WindowManager; + +import android.widget.FrameLayout; + +import android.widget.FrameLayout.LayoutParams; + +import android.widget.PopupMenu; + +import net.wagic.app.R; + +import net.wagic.utils.DeckImporter; +import net.wagic.utils.ImgDownloader; +import net.wagic.utils.StorageOptions; + +import java.io.BufferedInputStream; +import java.io.File; +import java.io.FileOutputStream; +import java.io.IOException; +import java.io.InputStream; +import java.io.OutputStream; + +import java.net.URL; +import java.net.URLConnection; + +import java.util.ArrayList; +import java.util.Enumeration; +import java.util.zip.ZipEntry; +import java.util.zip.ZipFile; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; + + +/** + * SDL Activity + */ +public class SDLActivity extends Activity implements OnKeyListener { + private static final String TAG = SDLActivity.class.getCanonicalName(); + + // Main components + private static SDLActivity mSingleton; + private static SDLSurface mSurface; + + // Audio + private static Thread mAudioThread; + private static AudioTrack mAudioTrack; + + // Resource download + public static final int DIALOG_DOWNLOAD_PROGRESS = 0; + public static final int DIALOG_DOWNLOAD_ERROR = 1; + + //public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; + public static String RES_FILENAME = ""; + public static String databaseurl = "https://github.com/WagicProject/wagic/releases/latest/download/CardImageLinks.csv"; + + // Preferences + public static final String kWagicSharedPreferencesKey = "net.wagic.app.preferences.wagic"; + public static final String kStoreDataOnRemovableSdCardPreference = "StoreDataOnRemovableStorage"; + public static final String kSaveDataPathPreference = "StorageDataLocation"; + public static final String kWagicDataStorageOptionsKey = "dataStorageOptions"; + public static final int kStorageDataOptionsMenuId = 2000; + public static final int kOtherOptionsMenuId = 3000; + + static { + System.loadLibrary("SDL"); + // System.loadLibrary("SDL_image"); + // System.loadLibrary("SDL_mixer"); + // System.loadLibrary("SDL_ttf"); + System.loadLibrary("main"); + } + + // Messages from the SDLMain thread + static int COMMAND_CHANGE_TITLE = 1; + static int COMMAND_JGE_MSG = 2; + + // Audio + private static Object buf; + + //import deck globals + public ArrayList myresult = new ArrayList(); + public String myclickedItem = ""; + private ProgressDialog mProgressDialog; + private AlertDialog mErrorDialog; + public String mErrorMessage = ""; + public Boolean mErrorHappened = false; + public String systemFolder = Environment.getExternalStorageDirectory() + .getPath() + "/Wagic/Res/"; + private String userFolder = Environment.getExternalStorageDirectory() + .getPath() + "/Wagic/User/"; + + // path to the onboard sd card that is not removable (typically /mnt/sdcard ) + private String internalPath = ""; + + // path to removable sd card (on motorala devices /mnt/sdcard-ext, samsung devices: /mnt/sdcard/external_sd ) + private String sdcardPath = ""; + + // Android only supports internal memory and internal sdcard. removable media is not currently accessible via API + // using StorageOptions for now gives us a temporary interface to scan all available mounted drives. + private Context mContext; + String set = ""; + String[] availableSets; + ArrayList selectedSets; + boolean[] checkedSet; + Integer totalset = 0; + boolean finished = false; + boolean loadResInProgress = false; + ProgressDialog progressBarDialogRes; + boolean fast = false; + String targetRes = "High"; + boolean error = false; + boolean skipDownloaded = false; + boolean borderless = false; + String res = ""; + public volatile boolean downloadInProgress = false; + public volatile boolean paused = false; + ProgressDialog cardDownloader; + volatile int currentIndex = 0; + MenuItem importDecks; + MenuItem downloader; + MenuItem about; + MenuItem storage; + + // Handler for the messages + Handler commandHandler = new Handler() { + public void handleMessage(Message msg) { + if (msg.arg1 == COMMAND_CHANGE_TITLE) { + setTitle((String) msg.obj); + } else if (msg.arg1 == COMMAND_JGE_MSG) { + processJGEMsg((String) msg.obj); + } + } + }; + + // Accessors + public String getSystemStorageLocation() { + return systemFolder; + } + + public String getUserStorageLocation() { + return userFolder; + } + + // setters + public void updateStorageLocations() { + boolean usesInternalSdCard = (!getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE) + .getBoolean(kStoreDataOnRemovableSdCardPreference, + false)) && + Environment.MEDIA_MOUNTED.equals(Environment.getExternalStorageState()); + + systemFolder = (usesInternalSdCard ? internalPath : sdcardPath) + + "/Res/"; + userFolder = (usesInternalSdCard ? internalPath : sdcardPath) + + "/User/"; + } + + /** + * checks to see if the device has a memory card to write to that is in a valid state. + * + * @return true if the device can write to the sdcard, false if not. + */ + public boolean checkStorageState() { + SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE); + boolean mExternalStorageAvailable = false; + boolean mExternalStorageWriteable = false; + String state = Environment.getExternalStorageState(); + boolean useSdCard = (!settings.getBoolean(kStoreDataOnRemovableSdCardPreference, + false)) && mExternalStorageWriteable; + String systemStoragePath = getSystemStorageLocation(); + + if (useSdCard && (systemStoragePath.indexOf(sdcardPath) != -1)) { + Log.i(TAG, "Data will be written to sdcard."); + + return true; + } + + if (!useSdCard && (systemStoragePath.indexOf(internalPath) != -1)) { + Log.i(TAG, "Data will be written to internal storage."); + + return true; + } + + if (Environment.MEDIA_MOUNTED.equals(state)) { + // We can read and write the media + mExternalStorageAvailable = mExternalStorageWriteable = true; + } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { + // We can only read the media + mExternalStorageAvailable = true; + mExternalStorageWriteable = false; + } else { + // Something else is wrong. It may be one of many other states, but all we need + // to know is we can neither read nor write + mExternalStorageAvailable = mExternalStorageWriteable = false; + } + + return (mExternalStorageAvailable && mExternalStorageWriteable); + } + + private boolean getRemovableMediaStorageState() { + for (String extMediaPath : StorageOptions.paths) { + File mediaPath = new File(extMediaPath); + + if (mediaPath.canWrite()) { + return true; + } + } + + return false; + } + + private void displayStorageOptions() { + AlertDialog.Builder setStorage = new AlertDialog.Builder(this); + setStorage.setTitle( + "Where would you like to store your data? On your removable SD Card or the built-in memory?"); + StorageOptions.determineStorageOptions(mContext); + + SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE); + String selectedPath = settings.getString(kSaveDataPathPreference, ""); + int selectedIndex = -1; + + for (int i = 0; i < StorageOptions.labels.length; i++) { + if (StorageOptions.labels[i].contains(selectedPath)) { + selectedIndex = i; + + break; + } + } + + setStorage.setSingleChoiceItems(StorageOptions.labels, selectedIndex, + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { + savePathPreference(item); + } + }); + + setStorage.setPositiveButton("OK", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + initStorage(); + + if (mSurface == null) { + mSingleton.initializeGame(); + } + } + }); + + setStorage.create().show(); + } + + private void importDeckOptions() { + AlertDialog.Builder importDeck = new AlertDialog.Builder(this); + importDeck.setTitle("Choose Deck to Import:"); + + File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download"); + File[] files = root.listFiles(); + + for (File f : files) { + if (!myresult.contains(f.toString()) && + (f.toString().contains(".txt") || + f.toString().contains(".dck") || + f.toString().contains(".dec"))) { + myresult.add(f.toString()); + } + } + + //get first item? + if (!myresult.isEmpty()) { + myclickedItem = myresult.get(0).toString(); + } + + importDeck.setSingleChoiceItems(myresult.toArray( + new String[myresult.size()]), 0, + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { + myclickedItem = myresult.get(item).toString(); + } + }); + + importDeck.setPositiveButton("Import Deck", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + processSelectedDeck(myclickedItem); + + if (mSurface == null) { + mSingleton.initializeGame(); + } + } + }); + + importDeck.create().show(); + } + + private void processSelectedDeck(String mypath) { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + infoDialog.setTitle("Imported Deck:"); + + String activePath = sdcardPath; + + if (activePath == "") { + activePath = internalPath; + } + + File f = new File(mypath); + + //Call the deck importer.... + String state = DeckImporter.importDeck(f, mypath, activePath); + infoDialog.setMessage(state); + infoDialog.show(); + } + + private void checkStorageLocationPreference() { + SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE); + final SharedPreferences.Editor prefsEditor = settings.edit(); + boolean hasRemovableMediaMounted = getRemovableMediaStorageState(); + + if (!settings.contains(kStoreDataOnRemovableSdCardPreference)) { + if (hasRemovableMediaMounted) { + displayStorageOptions(); + } else { + prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, + false); + prefsEditor.commit(); + initStorage(); + mSingleton.initializeGame(); + } + } else { + boolean storeOnRemovableMedia = settings.getBoolean(kStoreDataOnRemovableSdCardPreference, + false); + + if (storeOnRemovableMedia && !hasRemovableMediaMounted) { + AlertDialog setStorage = new AlertDialog.Builder(this).create(); + setStorage.setTitle("Storage Preference"); + setStorage.setMessage( + "Removable Sd Card not detected. Saving data to internal memory."); + + prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, + false); + prefsEditor.commit(); + + initStorage(); + mSingleton.initializeGame(); + setStorage.show(); + } else { + initStorage(); + mSingleton.initializeGame(); + } + } + } + + private void initStorage() { + // check the state of the external storage to ensure we can even write to it. + // we are going to assume that if an external location exists, and can be written to, use it. + // Otherwise use internal storage + try { + // + // initialize where all the files are going to be stored. + // + File wagicMediaPath = null; + + // String packageName = mContext.getPackageName(); // possibly use this to differentiate between different mods of Wagic. + File externalFilesDir = Environment.getExternalStorageDirectory(); + + if (externalFilesDir != null) { + internalPath = externalFilesDir.getAbsolutePath() + "/Wagic"; + } + + String state = Environment.getExternalStorageState(); + + if (Environment.MEDIA_MOUNTED.equals(state)) { + wagicMediaPath = new File(internalPath); + + if (wagicMediaPath.canWrite()) { + wagicMediaPath.mkdirs(); + } + } + + // initialize the external mount + SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE); + String selectedRemovableCardPath = settings.getString(kSaveDataPathPreference, + internalPath); + + if ((selectedRemovableCardPath != null) && + !internalPath.equalsIgnoreCase(selectedRemovableCardPath)) { + wagicMediaPath = new File(selectedRemovableCardPath); + + if (!wagicMediaPath.exists() || !wagicMediaPath.canWrite()) { + Log.e(TAG, + "Error in initializing system folder: " + + selectedRemovableCardPath); + } else { // found a removable media location + sdcardPath = selectedRemovableCardPath + "/Wagic"; + } + } + + updateStorageLocations(); + } catch (Exception ioex) { + Log.e(TAG, "An error occurred in setting up the storage locations."); + } + } + + private void savePathPreference(int selectedOption) { + SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, + MODE_PRIVATE); + String selectedMediaPath = StorageOptions.paths[selectedOption]; + final SharedPreferences.Editor prefsEditor = settings.edit(); + boolean saveToRemovableMedia = !"/mnt/sdcard".equalsIgnoreCase(selectedMediaPath); + + prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, + saveToRemovableMedia); + prefsEditor.putString(kSaveDataPathPreference, selectedMediaPath); + prefsEditor.commit(); + } + + private void startDownload() { + String url = getResourceUrl(); + + if (!checkStorageState()) { + Log.e(TAG, "Error in initializing storage space."); + mSingleton.downloadError( + "Failed to initialize storage space for game. Please verify that your sdcard or internal memory is mounted properly."); + } + + new DownloadFileAsync().execute(url); + } + + public void downloadError(String errorMessage) { + mErrorHappened = true; + mErrorMessage = errorMessage; + } + + private void buildStorageOptionsMenu(Menu menu) { + StorageOptions.determineStorageOptions(mContext); + + for (int idx = 0; idx < StorageOptions.count; idx++) { + menu.add(kStorageDataOptionsMenuId, + kStorageDataOptionsMenuId + idx, idx, StorageOptions.labels[idx]); + } + } + + private void loadAvailableSets() { + final Handler mHandler = new Handler(); + progressBarDialogRes = new ProgressDialog(this); + progressBarDialogRes.setTitle("Loading all available sets..."); + progressBarDialogRes.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + progressBarDialogRes.setProgress(0); + new Thread(new Runnable() { + public void run() { + ArrayList sets = new ArrayList(); + + if (availableSets == null) { + loadResInProgress = true; + + File baseFolder = new File(getSystemStorageLocation()); + File[] listOfFiles = baseFolder.listFiles(); + ZipFile zipFile = null; + + try { + zipFile = new ZipFile(baseFolder + "/" + + RES_FILENAME); + + Enumeration e = zipFile.entries(); + + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + + if ((entryName != null) && + entryName.contains("sets/")) { + if (!entryName.equalsIgnoreCase("sets/") && + !entryName.contains("primitives") && + !entryName.contains(".")) { + String[] names = entryName.split("/"); + sets.add(names[1]); + } + } + } + } catch (IOException ioe) { + System.out.println("Error opening zip file" + ioe); + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + System.out.println( + "Error while closing zip file" + ioe); + } + } + + availableSets = new String[sets.size()]; + checkedSet = new boolean[sets.size()]; + progressBarDialogRes.setMax(sets.size()); + + for (int i = 0; i < availableSets.length; i++) { + availableSets[i] = sets.get(i) + " - " + + ImgDownloader.getSetInfo(sets.get(i), true, + getSystemStorageLocation()); + checkedSet[i] = false; + progressBarDialogRes.incrementProgressBy((int) (1)); + } + } + + finished = true; + loadResInProgress = false; + progressBarDialogRes.dismiss(); + mHandler.post(new Runnable() { + public void run() { + while (!finished) { + try { + Thread.sleep(1000); + } catch (Exception e) { + } + } + + selectedSets = new ArrayList(); + showWarningFast(); + } + }); + } + }).start(); + + new Thread(new Runnable() { + public void run() { + fast = ImgDownloader.loadDatabase(getSystemStorageLocation(), + databaseurl); + } + }).start(); + + progressBarDialogRes.show(); + } + + private void showWarningFast() { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + + if (!fast) { + infoDialog.setTitle("Problem downloading the images database file"); + infoDialog.setMessage( + "The program will use the slow (not indexed) method, so the images download may take really long time..."); + + infoDialog.setNegativeButton("Retry", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + fast = ImgDownloader.loadDatabase(getSystemStorageLocation(), + databaseurl); + showWarningFast(); + } + }); + } else { + infoDialog.setTitle("Images Database correctly downloaded"); + infoDialog.setMessage( + "The program will use the fast (indexed) method, so the images download will not take long time!"); + } + + infoDialog.setPositiveButton("Continue", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + downloadCardImages(); + } + }); + + infoDialog.create().show(); + } + + private void downloadCardImages() { + AlertDialog.Builder cardDownloader = new AlertDialog.Builder(this); + cardDownloader.setTitle("Which Sets would you like to download?"); + + cardDownloader.setMultiChoiceItems(availableSets, checkedSet, + new DialogInterface.OnMultiChoiceClickListener() { + public void onClick(DialogInterface dialog, int which, + boolean isChecked) { + checkedSet[which] = isChecked; + + if (checkedSet[which]) { + selectedSets.add(availableSets[which].split(" - ")[0]); + } else { + selectedSets.remove(availableSets[which].split(" - ")[0]); + } + } + }); + + cardDownloader.setNeutralButton("Download All", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + selectedSets.clear(); + + for (int i = 0; i < availableSets.length; i++) { + selectedSets.add(availableSets[i].split(" - ")[0]); + } + + chooseResolution(); + } + }); + + cardDownloader.setPositiveButton("Download Selected", + new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + } + }); + + final AlertDialog dialog = cardDownloader.create(); + dialog.show(); + + dialog.getButton(AlertDialog.BUTTON_POSITIVE).setOnClickListener(new View.OnClickListener() { + @Override + public void onClick(View v) { + if (selectedSets.size() > 0) { + chooseResolution(); + dialog.dismiss(); + } + } + }); + } + + private void chooseResolution() { + AlertDialog.Builder resChooser = new AlertDialog.Builder(this); + + resChooser.setTitle("Which resolution would you like to use?"); + + final String[] availableRes = new String[] { + "High - (672x936)", "High - (672x936) - Borderless", + "Medium - (488x680)", "Medium - (488x680) - Borderless", + "Low - (244x340)", "Low - (244x340) - Borderless", + "Tiny - (180x255)", "Tiny - (180x255) - Borderless" + }; + + resChooser.setSingleChoiceItems(availableRes, 0, + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { + targetRes = availableRes[item].split(" - ")[0]; + borderless = (availableRes[item].split(" - ").length > 2); + } + }); + + resChooser.setPositiveButton("Start Download", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + skipDownloadedSets(); + } + }); + + resChooser.setNegativeButton("Change Selection", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + downloadCardImages(); + } + }); + + resChooser.create().show(); + } + + private void skipDownloadedSets() { + AlertDialog.Builder skipChooser = new AlertDialog.Builder(this); + + skipChooser.setTitle("Do you want to overwrite existing sets?"); + + skipChooser.setPositiveButton("Yes", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + skipDownloaded = false; + downloadCardImagesStart(); + } + }); + + skipChooser.setNegativeButton("No", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + skipDownloaded = true; + downloadCardImagesStart(); + } + }); + + skipChooser.create().show(); + } + + private void downloadCardImagesStart() { + final SDLActivity parent = this; + final Handler mHandler = new Handler(); + cardDownloader = new ProgressDialog(this); + cardDownloader.setTitle("Downloading now set: " + set); + cardDownloader.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + cardDownloader.setProgress(0); + + if (selectedSets.size() == 1) { + cardDownloader.setMessage( + "You choose to download just 1 set: Please don't quit Wagic or turn off Internet connection, you can hide this window and continue to play, a pop-up will notify the completion of download process."); + } else { + cardDownloader.setMessage("You choose to download " + + selectedSets.size() + + " sets: Please don't quit Wagic or turn off Internet connection, you can hide this window and continue to play, a pop-up will notify the completion of download process."); + } + + new Thread(new Runnable() { + public void run() { + downloadInProgress = true; + paused = false; + + if (selectedSets != null) { + for (currentIndex = 0; + (currentIndex < selectedSets.size()) && + downloadInProgress; currentIndex++) { + while (paused) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + + if (!downloadInProgress) { + break; + } + } + + try { + set = selectedSets.get(currentIndex); + mHandler.post(new Runnable() { + public void run() { + cardDownloader.setTitle( + "Downloading set: " + set + + " (" + (currentIndex + 1) + + " of " + selectedSets.size() + + ")"); + } + }); + + String details = ImgDownloader.DownloadCardImages(set, + availableSets, targetRes, + getSystemStorageLocation(), + getUserStorageLocation() + "sets/", + cardDownloader, parent, skipDownloaded, + borderless); + + if (!details.isEmpty()) { + if (!res.isEmpty()) { + res = res + "\nSET " + set + ":\n" + + details; + } else { + res = "SET " + set + ":\n" + details; + } + } + } catch (Exception e) { + res = res + "\n" + e.getMessage(); + error = true; + } + } + + mHandler.post(new Runnable() { + public void run() { + if (downloadInProgress) { + downloadSelectedSetsCompleted(error, res); + downloadInProgress = false; + paused = false; + } + + cardDownloader.dismiss(); + } + }); + } + } + }).start(); + + cardDownloader.setButton(DialogInterface.BUTTON_POSITIVE, "Hide", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + cardDownloader.hide(); + } + }); + + cardDownloader.setButton(DialogInterface.BUTTON_NEGATIVE, "Stop", + new DialogInterface.OnClickListener() { + public void onClick(final DialogInterface dialog, int which) { + mHandler.post(new Runnable() { + public void run() { + downloadCardInterruped(set, + cardDownloader.getProgress(), + cardDownloader.getMax()); + downloadInProgress = false; + paused = false; + + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL) + .setText("Pause"); + cardDownloader.setTitle("Downloading now set: " + + set + " - Interrupted"); + cardDownloader.dismiss(); + } + }); + } + }); + + cardDownloader.setButton(DialogInterface.BUTTON_NEUTRAL, "Pause", + new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + } + }); + + final AlertDialog dialog = (AlertDialog) cardDownloader; + cardDownloader.show(); + + dialog.getButton(AlertDialog.BUTTON_NEUTRAL).setOnClickListener(new View.OnClickListener() { + @Override + public void onClick(View v) { + if (!paused) { + paused = true; + + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL).setText("Resume"); + cardDownloader.setTitle("Downloading now set: " + set + + " - Paused"); + } else { + paused = false; + + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL).setText("Pause"); + cardDownloader.setTitle("Downloading now set: " + set); + } + } + }); + } + + private void downloadCardInterruped(String set, int cardsDownloaded, + int total) { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + infoDialog.setTitle("Download of " + set + " has been interrupted!"); + infoDialog.setMessage("WARNING: Only " + cardsDownloaded + " of " + + total + " total cards have been downloaded and zip archive (" + + set + + ".zip) has not been created. You have to start the download again in order to complete the entire set."); + + infoDialog.setPositiveButton("OK", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + downloadCardImages(); + } + }); + + res = ""; + set = ""; + targetRes = "High"; + skipDownloaded = false; + borderless = false; + currentIndex = 0; + selectedSets = new ArrayList(); + + for (int i = 0; i < checkedSet.length; i++) { + checkedSet[i] = false; + } + + error = false; + + infoDialog.create().show(); + } + + private void downloadSelectedSetsCompleted(boolean error, String res) { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + + if (!error) { + infoDialog.setTitle( + "The download process has completed without any error"); + + if (!res.isEmpty()) { + infoDialog.setMessage( + "Following cards could not be downloaded:\n" + res); + } + } else { + infoDialog.setTitle("Some errors occurred during the process!"); + infoDialog.setMessage(res); + } + + res = ""; + set = ""; + targetRes = "High"; + skipDownloaded = false; + borderless = false; + currentIndex = 0; + selectedSets = new ArrayList(); + + for (int i = 0; i < checkedSet.length; i++) { + checkedSet[i] = false; + } + + error = false; + + infoDialog.create().show(); + } + + public void prepareOptionMenu(Menu menu) { + if (menu == null) { + PopupMenu p = new PopupMenu(mContext, null); + menu = p.getMenu(); + } + SubMenu settingsMenu = menu.addSubMenu(Menu.NONE, 1, 1, "Settings"); + importDecks = menu.add(Menu.NONE, 2, 2, "Import Decks"); + downloader = menu.add(Menu.NONE, 3, 3, "Download Cards"); + about = menu.add(Menu.NONE, 4, 4, "About"); + storage = settingsMenu.add(kStorageDataOptionsMenuId, + kStorageDataOptionsMenuId, Menu.NONE, "Storage Data Options"); + } + + @Override + public boolean onCreateOptionsMenu(Menu menu) { + prepareOptionMenu(menu); + return true; + } + + @Override + public boolean onOptionsItemSelected(MenuItem item) { + // Handle item selection + int itemId = item.getItemId(); + + if (itemId == kStorageDataOptionsMenuId) { + displayStorageOptions(); + } else if (itemId == 2) { + importDeckOptions(); + } else if (itemId == 3) { + if (availableSets == null) { + loadAvailableSets(); + } else { + if (loadResInProgress) { + progressBarDialogRes.show(); + progressBarDialogRes.show(); + } else if (downloadInProgress) { + cardDownloader.show(); + cardDownloader.show(); + } else { + downloadCardImages(); + } + } + } else if (itemId == 4) { + // display some info about the app + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + infoDialog.setTitle("Wagic Info"); + infoDialog.setMessage("Version: " + + getResources().getString(R.string.app_version) + "\r\n" + + getResources().getString(R.string.info_text)); + infoDialog.show(); + } else { + return super.onOptionsItemSelected(item); + } + + return true; + } + + public void showSettingsSubMenu() { + AlertDialog.Builder builder = new AlertDialog.Builder(this); + builder.setTitle("Settings Menu"); + String[] choices = { "Storage Data Options" }; + builder.setItems(choices, + new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + switch (which) { + case 0: + onOptionsItemSelected(storage); + break; + } + } + }); + AlertDialog dialog = builder.create(); + dialog.show(); + } + + public void showOptionMenu() { + AlertDialog.Builder builder = new AlertDialog.Builder(this); + builder.setTitle("Options Menu"); + String[] choices = { "Settings", "Import Decks", "Download Cards", "About" }; + builder.setItems(choices, + new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + switch (which) { + case 0: + showSettingsSubMenu(); + break; + case 1: + onOptionsItemSelected(importDecks); + break; + case 2: + onOptionsItemSelected(downloader); + break; + case 3: + onOptionsItemSelected(about); + break; + } + } + }); + AlertDialog dialog = builder.create(); + dialog.show(); + } + + @Override + protected Dialog onCreateDialog(int id) { + switch (id) { + case DIALOG_DOWNLOAD_PROGRESS: + mProgressDialog = new ProgressDialog(this); + mProgressDialog.setMessage("Downloading resource files (" + + RES_FILENAME + ")"); + mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + mProgressDialog.setCancelable(false); + mProgressDialog.show(); + + return mProgressDialog; + + case DIALOG_DOWNLOAD_ERROR: + + // prepare alertDialog + AlertDialog.Builder builder = new AlertDialog.Builder(this); + builder.setMessage(mErrorMessage).setCancelable(false).setPositiveButton("Exit", + new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + System.exit(0); + } + }); + + + mErrorDialog = builder.create(); + mErrorDialog.show(); + + return mErrorDialog; + + default: + return null; + } + } + + // create main application + public void mainDisplay() { + FrameLayout _videoLayout = new FrameLayout(this); + + // mGLView = new DemoGLSurfaceView(this); + + // Set up the surface + mSurface = new SDLSurface(getApplication(), this); + + // setContentView(mSurface); + SurfaceHolder holder = mSurface.getHolder(); + holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); + + _videoLayout.addView(mSurface, + new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); + // mGLView.setFocusableInTouchMode(true); + // mGLView.setFocusable(true); + // adView.requestFreshAd(); + setContentView(_videoLayout, + new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); + mSurface.requestFocus(); + } + + // Setup + @Override + protected void onCreate(Bundle savedInstanceState) { + //Log.d(TAG, "onCreate()"); + super.onCreate(savedInstanceState); + + StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll() + .build(); + StrictMode.setThreadPolicy(policy); + setContentView(R.layout.main); + getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); + // So we can call stuff from static callbacks + mSingleton = this; + mContext = this.getApplicationContext(); + RES_FILENAME = getResourceName(); + StorageOptions.determineStorageOptions(mContext); + checkStorageLocationPreference(); + prepareOptionMenu(null); + } + + public void initializeGame() { + String coreFileLocation = getSystemStorageLocation() + RES_FILENAME; + + File file = new File(coreFileLocation); + + if (file.exists()) { + mainDisplay(); + } else { + FrameLayout _videoLayout = new FrameLayout(this); + setContentView(_videoLayout, + new LayoutParams(LayoutParams.FILL_PARENT, + LayoutParams.FILL_PARENT)); + startDownload(); + } + } + + // Events + @Override + protected void onPause() { + // Log.d(TAG, "onPause()"); + super.onPause(); + SDLActivity.nativePause(); + } + + @Override + protected void onResume() { + // Log.d(TAG, "onResume()"); + super.onResume(); + SDLActivity.nativeResume(); + } + + @Override + public void onDestroy() { + // Log.d(TAG, "onDestroy()"); + super.onDestroy(); + mSurface.onDestroy(); + } + + // Handler for Messages coming from JGE + // Suggested syntax for JGE messages is a string separated by the ":" symbol + protected void processJGEMsg(String command) { + if (null == command) { + return; + } + } + + // Send a message from the SDLMain thread + void sendCommand(int command, Object data) { + Message msg = commandHandler.obtainMessage(); + msg.arg1 = command; + msg.obj = data; + commandHandler.sendMessage(msg); + } + + // C functions we call + public static native String getResourceUrl(); + + public static native String getResourceName(); + + public static native void nativeInit(); + + public static native void nativeQuit(); + + public static native void nativePause(); + + public static native void nativeResume(); + + public static native void onNativeResize(int x, int y, int format); + + public static native void onNativeKeyDown(int keycode); + + public static native void onNativeKeyUp(int keycode); + + public static native void onNativeTouch(int index, int action, float x, + float y, float p); + + public static native void onNativeFlickGesture(float xVelocity, + float yVelocity); + + public static native void onNativeAccel(float x, float y, float z); + + public static native void nativeRunAudioThread(); + + // Java functions called from C + // Receive a message from the SDLMain thread + public static String getSystemFolderPath() { + return mSingleton.getSystemStorageLocation(); + } + + public static String getUserFolderPath() { + return mSingleton.getUserStorageLocation(); + } + + public static void jgeSendCommand(String command) { + mSingleton.sendCommand(COMMAND_JGE_MSG, command); + } + + public static boolean createGLContext(int majorVersion, int minorVersion) { + return mSurface.initEGL(majorVersion, minorVersion); + } + + public static void flipBuffers() { + mSurface.flipEGL(); + } + + public static void setActivityTitle(String title) { + // Called from SDLMain() thread and can't directly affect the view + mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); + } + + public static Object audioInit(int sampleRate, boolean is16Bit, + boolean isStereo, int desiredFrames) { + int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO + : AudioFormat.CHANNEL_CONFIGURATION_MONO; + int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT + : AudioFormat.ENCODING_PCM_8BIT; + int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); + + // Log.d(TAG, "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); + + // Let the user pick a larger buffer if they really want -- but ye + // gods they probably shouldn't, the minimums are horrifyingly high + // latency already + desiredFrames = Math.max(desiredFrames, + ((AudioTrack.getMinBufferSize(sampleRate, channelConfig, + audioFormat) + frameSize) - 1) / frameSize); + + mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, + channelConfig, audioFormat, desiredFrames * frameSize, + AudioTrack.MODE_STREAM); + + audioStartThread(); + + // Log.d(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + + // "kHz, " + desiredFrames + " frames buffer"); + if (is16Bit) { + buf = new short[desiredFrames * (isStereo ? 2 : 1)]; + } else { + buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; + } + + return buf; + } + + public static void audioStartThread() { + mAudioThread = new Thread(new Runnable() { + public void run() { + mAudioTrack.play(); + nativeRunAudioThread(); + } + }); + + // I'd take REALTIME if I could get it! + mAudioThread.setPriority(Thread.MAX_PRIORITY); + mAudioThread.start(); + } + + public static void audioWriteShortBuffer(short[] buffer) { + for (int i = 0; i < buffer.length;) { + int result = mAudioTrack.write(buffer, i, buffer.length - i); + + if (result > 0) { + i += result; + } else if (result == 0) { + try { + Thread.sleep(1); + } catch (InterruptedException e) { + // Nom nom + } + } else { + Log.w(TAG, "SDL audio: error return from write(short)"); + + return; + } + } + } + + public static void audioWriteByteBuffer(byte[] buffer) { + for (int i = 0; i < buffer.length;) { + int result = mAudioTrack.write(buffer, i, buffer.length - i); + + if (result > 0) { + i += result; + } else if (result == 0) { + try { + Thread.sleep(1); + } catch (InterruptedException e) { + // Nom nom + } + } else { + Log.w(TAG, "SDL audio: error return from write(short)"); + + return; + } + } + } + + public static void audioQuit() { + if (mAudioThread != null) { + try { + mAudioThread.join(); + } catch (Exception e) { + Log.e(TAG, "Problem stopping audio thread: " + e); + } + + mAudioThread = null; + + // Log.d(TAG, "Finished waiting for audio thread"); + } + + if (mAudioTrack != null) { + mAudioTrack.stop(); + mAudioTrack = null; + } + } + + public boolean onKey(View v, int keyCode, KeyEvent event) { + if ((keyCode == KeyEvent.KEYCODE_MENU) && + (KeyEvent.ACTION_DOWN == event.getAction())) { + super.onKeyDown(keyCode, event); + + return true; + } else if ((keyCode == KeyEvent.KEYCODE_MENU) && + (KeyEvent.ACTION_UP == event.getAction())) { + super.onKeyUp(keyCode, event); + + return true; + } + + return false; + } + + private String getApplicationCode() { + int v = 0; + + try { + v = getPackageManager().getPackageInfo(getPackageName(), 0).versionCode; + } catch (NameNotFoundException e) { + // Huh? Really? + v = 184; // shouldn't really happen but we need to default to something + } + + return "0" + v; + } + + // Empty onConfigurationChanged to stop the Activity from destroying/recreating on screen off + @Override + public void onConfigurationChanged(Configuration newConfig) { + super.onConfigurationChanged(newConfig); + } + + class DownloadFileAsync extends AsyncTask { + private final String TAG = DownloadFileAsync.class.getCanonicalName(); + + @Override + protected void onPreExecute() { + super.onPreExecute(); + showDialog(DIALOG_DOWNLOAD_PROGRESS); + } + + @Override + protected Long doInBackground(String... aurl) { + int count; + long totalBytes = 0; + OutputStream output = null; + InputStream input = null; + + try { + // + // Prepare the sdcard folders in order to download the resource file + // + String storageLocation = mSingleton.getSystemStorageLocation(); + + File resDirectory = new File(storageLocation); + File userDirectory = new File(mSingleton.getUserStorageLocation()); + + if ((!resDirectory.exists() && !resDirectory.mkdirs()) || + (!userDirectory.exists() && !userDirectory.mkdirs())) { + throw new Exception( + "Failed to initialize system and user directories."); + } + + URL url = new URL(aurl[0]); + String filename = url.getPath() + .substring(url.getPath().lastIndexOf('/') + + 1); + URLConnection conexion = url.openConnection(); + conexion.connect(); + + int lengthOfFile = conexion.getContentLength(); + // Log.d(TAG, " Length of file: " + lengthOfFile); + input = new BufferedInputStream(url.openStream()); + + // create a File object for the output file + File outputFile = new File(resDirectory, filename); + + output = new FileOutputStream(outputFile); + + byte[] data = new byte[1024]; + + while ((count = input.read(data)) != -1) { + totalBytes += count; + publishProgress((int) ((totalBytes * 100) / lengthOfFile)); + output.write(data, 0, count); + } + + output.flush(); + output.close(); + input.close(); + } catch (Exception e) { + String errorMessage = "An error happened while downloading the resources. It could be that our server is temporarily down, that your device is not connected to a network, or that we cannot write to " + + mSingleton.getSystemStorageLocation() + + ". Please check your phone settings and try again. For more help please go to http://wololo.net/forum/"; + mSingleton.downloadError(errorMessage); + Log.e(TAG, errorMessage); + Log.e(TAG, e.getMessage()); + } + + return Long.valueOf(totalBytes); + } + + protected void onProgressUpdate(Integer... progress) { + if (progress[0] != mProgressDialog.getProgress()) { + // Log.d(TAG, "current progress : " + progress[0]); + mProgressDialog.setProgress(progress[0]); + } + } + + @Override + protected void onPostExecute(Long unused) { + if (mErrorHappened) { + dismissDialog(DIALOG_DOWNLOAD_PROGRESS); + showDialog(DIALOG_DOWNLOAD_ERROR); + + return; + } + + // rename the temporary file into the final filename + String storageLocation = getSystemStorageLocation(); + + File preFile = new File(storageLocation + RES_FILENAME + ".tmp"); + File postFile = new File(storageLocation + RES_FILENAME); + + if (preFile.exists()) { + preFile.renameTo(postFile); + } + + dismissDialog(DIALOG_DOWNLOAD_PROGRESS); + // Start game; + mSingleton.mainDisplay(); + } + } +} + + +/** + * SDLSurface. This is what we draw on, so we need to know when it's created in order to do anything useful. + *

+ * Because of this, that's where we set up the SDL thread + */ +class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, + View.OnKeyListener, View.OnTouchListener, SensorEventListener { + private static final String TAG = SDLSurface.class.getCanonicalName(); + + // Sensors + private static SensorManager mSensorManager; + private static VelocityTracker mVelocityTracker; + private static SDLActivity parent; + + // This is what SDL runs in. It invokes SDL_main(), eventually + private Thread mSDLThread; + + // EGL private objects + private EGLContext mEGLContext; + private EGLSurface mEGLSurface; + private EGLDisplay mEGLDisplay; + private EGLConfig mEGLConfig; + final private Object mSemSurface; + private Boolean mSurfaceValid; + + // Variables for touch events + public float y1; + + // Variables for touch events + public float y2; + public final int DELTA_Y = 800; + + // Startup + public SDLSurface(Context context, SDLActivity app) { + super(context); + mSemSurface = new Object(); + mSurfaceValid = false; + getHolder().addCallback(this); + + setFocusable(true); + setFocusableInTouchMode(true); + requestFocus(); + setOnKeyListener(this); + setOnTouchListener(this); + + mSensorManager = (SensorManager) context.getSystemService("sensor"); + parent = app; + } + + void startSDLThread() { + if (mSDLThread == null) { + mSDLThread = new Thread(new SDLMain(), "SDLThread"); + mSDLThread.start(); + } + } + + // Called when we have a valid drawing surface + public void surfaceCreated(SurfaceHolder holder) { + //Log.d(TAG, "surfaceCreated()"); + enableSensor(Sensor.TYPE_ACCELEROMETER, true); + } + + public void onDestroy() { + // Send a quit message to the application + // should that be in SDLActivity "onDestroy" instead ? + SDLActivity.nativeQuit(); + + // Now wait for the SDL thread to quit + if (mSDLThread != null) { + try { + mSDLThread.join(); + } catch (Exception e) { + Log.e(TAG, "Problem stopping thread: " + e); + } + + mSDLThread = null; + + // Log.d(TAG, "Finished waiting for SDL thread"); + } + } + + // Called when we lose the surface + public void surfaceDestroyed(SurfaceHolder holder) { + Log.d(TAG, "surfaceDestroyed()"); + + synchronized (mSemSurface) { + mSurfaceValid = false; + mSemSurface.notifyAll(); + } + + enableSensor(Sensor.TYPE_ACCELEROMETER, false); + } + + // Called when the surface is resized + public void surfaceChanged(SurfaceHolder holder, int format, int width, + int height) { + Log.d(TAG, "surfaceChanged()"); + + int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default + + switch (format) { + case PixelFormat.A_8: + Log.d("TAG", "pixel format A_8"); + + break; + + case PixelFormat.LA_88: + Log.d("TAG", "pixel format LA_88"); + + break; + + case PixelFormat.L_8: + Log.d("TAG", "pixel format L_8"); + + break; + + case PixelFormat.RGBA_4444: + Log.d("TAG", "pixel format RGBA_4444"); + sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 + + break; + + case PixelFormat.RGBA_5551: + Log.d(TAG, "pixel format RGBA_5551"); + sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 + + break; + + case PixelFormat.RGBA_8888: + Log.d(TAG, "pixel format RGBA_8888"); + sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 + + break; + + case PixelFormat.RGBX_8888: + Log.d(TAG, "pixel format RGBX_8888"); + sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 + + break; + + case PixelFormat.RGB_332: + Log.d(TAG, "pixel format RGB_332"); + sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 + + break; + + case PixelFormat.RGB_565: + Log.d(TAG, "pixel format RGB_565"); + sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 + + break; + + case PixelFormat.RGB_888: + Log.d(TAG, "pixel format RGB_888"); + // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? + sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 + + break; + + default: + Log.d(TAG, "pixel format unknown " + format); + + break; + } + + SDLActivity.onNativeResize(width, height, sdlFormat); + + // Now start up the C app thread + startSDLThread(); + } + + // unused + public void onDraw(Canvas canvas) { + } + + // EGL functions + public boolean initEGL(int majorVersion, int minorVersion) { + Log.d(TAG, "Starting up OpenGL ES " + majorVersion + "." + + minorVersion); + + try { + EGL10 egl = (EGL10) EGLContext.getEGL(); + + EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + + int[] version = new int[2]; + egl.eglInitialize(dpy, version); + + int EGL_OPENGL_ES_BIT = 1; + int EGL_OPENGL_ES2_BIT = 4; + int renderableType = 0; + + if (majorVersion == 2) { + renderableType = EGL_OPENGL_ES2_BIT; + } else if (majorVersion == 1) { + renderableType = EGL_OPENGL_ES_BIT; + } + + int[] configSpec = { + // EGL10.EGL_DEPTH_SIZE, 16, + EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE + }; + EGLConfig[] configs = new EGLConfig[1]; + int[] num_config = new int[1]; + + if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || + (num_config[0] == 0)) { + Log.e(TAG, "No EGL config available"); + + return false; + } + + mEGLConfig = configs[0]; + + EGLContext ctx = egl.eglCreateContext(dpy, mEGLConfig, + EGL10.EGL_NO_CONTEXT, null); + + if (ctx == EGL10.EGL_NO_CONTEXT) { + Log.e(TAG, "Couldn't create context"); + + return false; + } + + mEGLContext = ctx; + mEGLDisplay = dpy; + + if (!createSurface(this.getHolder())) { + return false; + } + } catch (Exception e) { + Log.e(TAG, e + ""); + + for (StackTraceElement s : e.getStackTrace()) { + Log.e(TAG, s.toString()); + } + } + + return true; + } + + public Boolean createSurface(SurfaceHolder holder) { + /* + * The window size has changed, so we need to create a new surface. + */ + EGL10 egl = (EGL10) EGLContext.getEGL(); + + if (mEGLSurface != null) { + /* + * Unbind and destroy the old EGL surface, if there is one. + */ + egl.eglMakeCurrent(mEGLDisplay, EGL10.EGL_NO_SURFACE, + EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); + egl.eglDestroySurface(mEGLDisplay, mEGLSurface); + } + + /* + * Create an EGL surface we can render into. + */ + mEGLSurface = egl.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, + holder, null); + + if (mEGLSurface == EGL10.EGL_NO_SURFACE) { + Log.e(TAG, "Couldn't create surface"); + + return false; + } + + /* + * Before we can issue GL commands, we need to make sure the context is current and bound to a surface. + */ + if (!egl.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, + mEGLContext)) { + Log.e(TAG, "Couldn't make context current"); + + return false; + } + + mSurfaceValid = true; + + return true; + } + + // EGL buffer flip + public void flipEGL() { + if (!mSurfaceValid) { + createSurface(this.getHolder()); + } + + try { + EGL10 egl = (EGL10) EGLContext.getEGL(); + + egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null); + + // drawing here + egl.eglWaitGL(); + + egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); + } catch (Exception e) { + Log.e(TAG, "flipEGL(): " + e); + + for (StackTraceElement s : e.getStackTrace()) { + Log.e(TAG, s.toString()); + } + } + } + + // Key events + public boolean onKey(View v, int keyCode, KeyEvent event) { + if (keyCode == KeyEvent.KEYCODE_MENU) { + return false; + } + + if ((keyCode == KeyEvent.KEYCODE_VOLUME_UP) || + (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN)) { + return false; + } + + if (event.getAction() == KeyEvent.ACTION_DOWN) { + // Log.d(TAG, "key down: " + keyCode); + SDLActivity.onNativeKeyDown(keyCode); + + return true; + } else if (event.getAction() == KeyEvent.ACTION_UP) { + // Log.d(TAG, "key up: " + keyCode); + SDLActivity.onNativeKeyUp(keyCode); + + return true; + } + + return false; + } + + // Touch events + public boolean onTouch(View v, MotionEvent event) { + switch (event.getAction()) { + case MotionEvent.ACTION_DOWN: + case MotionEvent.ACTION_POINTER_DOWN: + y1 = event.getY(); + break; + case MotionEvent.ACTION_UP: + case MotionEvent.ACTION_POINTER_UP: + y2 = event.getY(); + float deltaY = y2 - y1; + if (deltaY > DELTA_Y) { + parent.showOptionMenu(); // Emulate Android "optionmenu" button pressure (for devices without sidebar, e.g. like Android 10). + return true; + } else if (deltaY < -DELTA_Y){ + SDLActivity.onNativeKeyDown(KeyEvent.KEYCODE_BACK); // Emulate Android "back" button pressure (for devices without sidebar, e.g. like Android 10). + return true; + } + break; + } + + for (int index = 0; index < event.getPointerCount(); ++index) { + int action = event.getActionMasked(); + float x = event.getX(index); + float y = event.getY(index); + float p = event.getPressure(index); + + // TODO: Anything else we need to pass? + SDLActivity.onNativeTouch(index, action, x, y, p); + } + + // account for 'flick' type gestures by monitoring velocity + if (event.getActionIndex() == 0) { + if (event.getAction() == MotionEvent.ACTION_DOWN) { + mVelocityTracker = VelocityTracker.obtain(); + mVelocityTracker.clear(); + mVelocityTracker.addMovement(event); + } else if (event.getAction() == MotionEvent.ACTION_MOVE) { + mVelocityTracker.addMovement(event); + } else if (event.getAction() == MotionEvent.ACTION_UP) { + mVelocityTracker.addMovement(event); + + // calc velocity + mVelocityTracker.computeCurrentVelocity(1000); + + float xVelocity = mVelocityTracker.getXVelocity(0); + float yVelocity = mVelocityTracker.getYVelocity(0); + + if ((Math.abs(xVelocity) > 300) || (Math.abs(yVelocity) > 300)) { + SDLActivity.onNativeFlickGesture(xVelocity, yVelocity); + } + + mVelocityTracker.recycle(); + } + } + + return true; + } + + // Sensor events + public void enableSensor(int sensortype, boolean enabled) { + // TODO: This uses getDefaultSensor - what if we have >1 accels? + if (enabled) { + mSensorManager.registerListener(this, + mSensorManager.getDefaultSensor(sensortype), + SensorManager.SENSOR_DELAY_GAME, null); + } else { + mSensorManager.unregisterListener(this, + mSensorManager.getDefaultSensor(sensortype)); + } + } + + public void onAccuracyChanged(Sensor sensor, int accuracy) { + // TODO + } + + public void onSensorChanged(SensorEvent event) { + if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { + SDLActivity.onNativeAccel(event.values[0], event.values[1], + event.values[2]); + } + } + + /** + * Simple nativeInit() runnable + */ + class SDLMain implements Runnable { + public void run() { + // Runs SDL_main() + SDLActivity.nativeInit(); + + SDLActivity.nativeQuit(); + + Log.d(TAG, "SDL thread terminated"); + + // On exit, tear everything down for a fresh restart next time. + System.exit(0); + } + } +} diff --git a/projects/mtg/CMakeLists.txt b/projects/mtg/CMakeLists.txt index 491fae3e3..55e68a6f5 100644 --- a/projects/mtg/CMakeLists.txt +++ b/projects/mtg/CMakeLists.txt @@ -109,6 +109,7 @@ set(MTG_generic_src src/WFont.cpp src/WGui.cpp src/WResourceManager.cpp + src/WParsedInt.cpp ) set(MTG_network_src src/NetworkPlayer.cpp) diff --git a/projects/mtg/Makefile b/projects/mtg/Makefile index cde441c96..dd8584b4a 100644 --- a/projects/mtg/Makefile +++ b/projects/mtg/Makefile @@ -27,7 +27,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\ objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\ objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\ objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\ - objs/WFont.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o + objs/WFont.o objs/WParsedInt.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS)) RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache) @@ -68,6 +68,7 @@ EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Wagic, the Homebrew?! PSP_EBOOT_ICON = icon.png #PSP_EBOOT_ICON1 = icon1.pmf +PSP_LARGE_MEMORY = 1 PSP_EBOOT_UNKPNG = pic0.png PSP_EBOOT_PIC1 = pic1.png INCDIR = ../../JGE/include ../../JGE/src/zipFS ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src ../../projects/mtg/include ../../Boost @@ -82,7 +83,7 @@ OBJS += objs/TestSuiteAI.o INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I/usr/include/boost -I../../JGE/src/zipFS LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lpthread $(FMOD) -CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1 -DTIXML_USE_STL -Wno-nonnull-compare +CFLAGS = $(INCDIR) -DLINUX -DNETWORK_SUPPORT -DUSE_PRECOMPILED_HEADERS=1 -DTIXML_USE_STL -Wno-nonnull-compare ASFLAGS = $(CXXFLAGS) @@ -93,7 +94,7 @@ OBJS += objs/TestSuiteAI.o INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib -L../../Boost/lib LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 -lboost_thread $(FMOD) -CFLAGS = $(INCDIR) -DLINUX -DUSE_PRECOMPILED_HEADERS=1 -Wno-nonnull-compare +CFLAGS = $(INCDIR) -DLINUX -DNETWORK_SUPPORT -DUSE_PRECOMPILED_HEADERS=1 -Wno-nonnull-compare ASFLAGS = $(CXXFLAGS) diff --git a/projects/mtg/Windows/Wagic.ico b/projects/mtg/Windows/Wagic.ico index 46e547353..417180a8c 100644 Binary files a/projects/mtg/Windows/Wagic.ico and b/projects/mtg/Windows/Wagic.ico differ diff --git a/projects/mtg/bin/Res/ai/baka/deck10.txt b/projects/mtg/bin/Res/ai/baka/deck10.txt index 1624c47ef..efb4eba9e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck10.txt +++ b/projects/mtg/bin/Res/ai/baka/deck10.txt @@ -7,75 +7,24 @@ # (would've been better to add creatures, but all creatures in the # deck were already at 4 pieces)) -#Spark Elemental -129577 -129577 -129577 -129577 -#Raging Goblin -129688 -129688 -129688 -129688 -#Goblin Piker -129580 -129580 -129580 -129580 -#Goblin King -129578 -129578 -129578 -129578 -#Goblin Striker -48592 -48592 -48592 -48592 -#Lightning Bolt -1303 -1303 -1303 -1303 -#Wheel of Fate -1326 -#Black Vise -1097 -1097 -1097 -1097 -#Hearthfire Hobgoblin -157201 -157201 -157201 -157201 -#Howling Mine -129598 -129598 -129598 -#Goblin Mountaineer -174938 -174938 -174938 -174938 -#Mountain -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 -1390 +# Land(s) +Mountain (8ED) * 20 + +# Creature(s) +Goblin King (8ED) * 4 +Goblin Mountaineer (9ED) * 4 +Goblin Piker (9ED) * 4 +Goblin Striker (MRD) * 4 +Hearthfire Hobgoblin (EVE) * 4 +Raging Goblin (8ED) * 4 +Spark Elemental (5DN) * 4 + +# Artifact(s) +Black Vise (V10) * 4 +Howling Mine (8ED) * 3 + +# Instant(s) +Lightning Bolt (M10) * 4 + +# Sorcery(s) +Wheel of Fortune (VMA) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck101.txt b/projects/mtg/bin/Res/ai/baka/deck101.txt index 68120d803..d966dd9f6 100644 --- a/projects/mtg/bin/Res/ai/baka/deck101.txt +++ b/projects/mtg/bin/Res/ai/baka/deck101.txt @@ -1,19 +1,19 @@ -#NAME:Herdsmen -Aurochs (ICE) *4 -Brushwagg (MIR) *2 -Birds of Paradise (7ED) *4 -Snorting Gahr (MRQ) *1 -Aggressive Urge (INV) *4 -Blanchwood Armor (8ED) *4 -Bull Aurochs (CSP) *4 -Boreal Druid (CSP) *4 -Aurochs Herd (CSP) *4 -Timbermaw Larva (ZEN) *4 -Bramble Creeper (M10) *2 -Awakening Zone (ROE) *4 -Beastmaster Ascension (ZEN) *4 -Forest (M11) *4 -Forest (SOM) *4 -Forest (SOM) *4 -Forest (SOM) *4 -Forest (SOM) *4 +#NAME:Herdsmen +Aurochs (ICE) *4 +Brushwagg (MIR) *2 +Birds of Paradise (7ED) *4 +Snorting Gahr (MRQ) *1 +Aggressive Urge (INV) *4 +Blanchwood Armor (8ED) *4 +Bull Aurochs (CSP) *4 +Boreal Druid (CSP) *4 +Aurochs Herd (CSP) *4 +Timbermaw Larva (ZEN) *4 +Bramble Creeper (M10) *2 +Awakening Zone (ROE) *4 +Beastmaster Ascension (ZEN) *4 +Forest (M11) *4 +Forest (SOM) *4 +Forest (SOM) *4 +Forest (SOM) *4 +Forest (SOM) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck102.txt b/projects/mtg/bin/Res/ai/baka/deck102.txt index 636cfa15f..8b7a7d96c 100644 --- a/projects/mtg/bin/Res/ai/baka/deck102.txt +++ b/projects/mtg/bin/Res/ai/baka/deck102.txt @@ -1,26 +1,26 @@ -#NAME:The KOR -#DESC:The Kor never stand down.Golem-Skin Gauntlets (MRD) *1 -Plains (8ED) *4 -Plains (8ED) *4 -Bonesplitter (MRD) *2 -Vulshok Battlegear (MRD) *1 -Plains (MRD) *4 -Plains (MRD) *4 -Plains (MRD) *4 -Cranial Plating (5DN) *2 -Skyhunter Skirmisher (5DN) *2 -Paradise Mantle (5DN) *2 -Shuko (BOK) *2 -Umezawa's Jitte (BOK) *2 -Kor Duelist (ZEN) *2 -Spidersilk Net (ZEN) *1 -Bone Saw (CFX) *2 -Armament Master (ZEN) *3 -Lone Missionary (ROE) *2 -Pennon Blade (ROE) *1 -Kor Line-Slinger (ROE) *2 -Kitesail Apprentice (WWK) *2 -Stoneforge Mystic (WWK) *2 -Accorder's Shield (SOM) *2 -Swords to Plowshares (EVT) *2 -Kor Hookmaster (EVT) *2 +#NAME:The KOR +#DESC:The Kor never stand down.Golem-Skin Gauntlets (MRD) *1 +Plains (8ED) *4 +Plains (8ED) *4 +Bonesplitter (MRD) *2 +Vulshok Battlegear (MRD) *1 +Plains (MRD) *4 +Plains (MRD) *4 +Plains (MRD) *4 +Cranial Plating (5DN) *2 +Skyhunter Skirmisher (5DN) *2 +Paradise Mantle (5DN) *2 +Shuko (BOK) *2 +Umezawa's Jitte (BOK) *2 +Kor Duelist (ZEN) *2 +Spidersilk Net (ZEN) *1 +Bone Saw (CFX) *2 +Armament Master (ZEN) *3 +Lone Missionary (ROE) *2 +Pennon Blade (ROE) *1 +Kor Line-Slinger (ROE) *2 +Kitesail Apprentice (WWK) *2 +Stoneforge Mystic (WWK) *2 +Accorder's Shield (SOM) *2 +Swords to Plowshares (EVT) *2 +Kor Hookmaster (EVT) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck103.txt b/projects/mtg/bin/Res/ai/baka/deck103.txt index a92b9baf8..db2f52c1e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck103.txt +++ b/projects/mtg/bin/Res/ai/baka/deck103.txt @@ -1,37 +1,37 @@ -#NAME:Smoke and mirrors -Order of the Ebon Hand (FEM) *2 -Combat Medic (FEM) *1 -Combat Medic (FEM) *1 -Combat Medic (FEM) *1 -Sanctum Custodian (USG) *2 -False Prophet (UDS) *1 -Revered Elder (MRQ) *1 -Hallowed Healer (ODY) *1 -Beloved Chaplain (ODY) *2 -Ancestor's Chosen (JUD) *1 -Battlefield Medic (ONS) *1 -Rotlung Reanimator (ONS) *4 -Doubtless One (ONS) *2 -Glowrider (LGN) *2 -Aven Redeemer (LGN) *1 -Edgewalker (SCG) *2 -Vile Deacon (LGN) *2 -Master Healer (8ED) *1 -Auriok Champion (5DN) *2 -Swamp (UNH) *3 -Master Healer (9ED) *1 -Godless Shrine (GPT) *3 -Disciple of Tevesh Szat (CSP) *2 -Blightspeaker (PLC) *2 -True Believer (10E) *1 -Soul Warden (10E) *1 -Icatian Priest (10E) *1 -Platinum Angel (10E) *1 -Soul's Attendant (ROE) *1 -Plains (ZEN) *3 -Plains (ZEN) *2 -Plains (ZEN) *2 -Plains (ZEN) *3 -Swamp (ZEN) *3 -Swamp (ZEN) *3 -Shepherd of Rot (HOP) *2 +#NAME:Smoke & Mirrors +Order of the Ebon Hand (FEM) *2 +Combat Medic (FEM) *1 +Combat Medic (FEM) *1 +Combat Medic (FEM) *1 +Sanctum Custodian (USG) *2 +False Prophet (UDS) *1 +Revered Elder (MRQ) *1 +Hallowed Healer (ODY) *1 +Beloved Chaplain (ODY) *2 +Ancestor's Chosen (JUD) *1 +Battlefield Medic (ONS) *1 +Rotlung Reanimator (ONS) *4 +Doubtless One (ONS) *2 +Glowrider (LGN) *2 +Aven Redeemer (LGN) *1 +Edgewalker (SCG) *2 +Vile Deacon (LGN) *2 +Master Healer (8ED) *1 +Auriok Champion (5DN) *2 +Swamp (UNH) *3 +Master Healer (9ED) *1 +Godless Shrine (GPT) *3 +Disciple of Tevesh Szat (CSP) *2 +Blightspeaker (PLC) *2 +True Believer (10E) *1 +Soul Warden (10E) *1 +Icatian Priest (10E) *1 +Platinum Angel (10E) *1 +Soul's Attendant (ROE) *1 +Plains (ZEN) *3 +Plains (ZEN) *2 +Plains (ZEN) *2 +Plains (ZEN) *3 +Swamp (ZEN) *3 +Swamp (ZEN) *3 +Shepherd of Rot (HOP) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck104.txt b/projects/mtg/bin/Res/ai/baka/deck104.txt index 896c2034a..4b7e9a8cf 100644 --- a/projects/mtg/bin/Res/ai/baka/deck104.txt +++ b/projects/mtg/bin/Res/ai/baka/deck104.txt @@ -1,29 +1,29 @@ -#NAME:Kill by Numbers -#DESC:They just keep multiplying. -#HINT:castpriority(enchantment,instant,sorcery,artifact,creature) -#HINT:dontattackwith(Rhys the Redeemed) -#HINT:dontblockwith(Rhys the Redeemed) -#HINT:dontattackwith(Kazandu Tuskcaller) -#HINT:dontblockwith(Kazandu Tuskcaller) - -Mox Emerald (LEA) *2 -Mox Pearl (LEA) *2 -Forest (LEA) *15 -Plains (LEA) *8 -Marble Diamond (MIR) *2 -Blazing Archon (*) *2 -Serra's Sanctum (USG) *1 -Gaea's Cradle (USG) *2 -Rofellos, Llanowar Emissary (UDS) *2 -Beacon of Creation (5DN) *2 -Honden of Life's Web (CHK) *2 -Kabira Vindicator (*) *2 -Rhys the Redeemed (SHM) *2 -Fable of Wolf and Owl (EVE) *2 -Murkfiend Liege (EVE) *2 -Creakwood Liege (EVE) *2 -Spawnwrithe (SHM) *2 -Awakening Zone (ROE) *3 -Kazandu Tuskcaller (ROE) *2 -Conqueror's Pledge (ZEN) *2 -Bestial Menace (WWK) *2 +#NAME:Kazandu the Redeemed +#DESC:They just keep multiplying. +#HINT:castpriority(enchantment,instant,sorcery,artifact,creature) +#HINT:dontattackwith(Rhys the Redeemed) +#HINT:dontblockwith(Rhys the Redeemed) +#HINT:dontattackwith(Kazandu Tuskcaller) +#HINT:dontblockwith(Kazandu Tuskcaller) + +Mox Emerald (LEA) *2 +Mox Pearl (LEA) *2 +Forest (LEA) *15 +Plains (LEA) *8 +Marble Diamond (MIR) *2 +Blazing Archon (*) *2 +Serra's Sanctum (USG) *1 +Gaea's Cradle (USG) *2 +Rofellos, Llanowar Emissary (UDS) *2 +Beacon of Creation (5DN) *2 +Honden of Life's Web (CHK) *2 +Kabira Vindicator (*) *2 +Rhys the Redeemed (SHM) *2 +Fable of Wolf and Owl (EVE) *2 +Murkfiend Liege (EVE) *2 +Creakwood Liege (EVE) *2 +Spawnwrithe (SHM) *2 +Awakening Zone (ROE) *3 +Kazandu Tuskcaller (ROE) *2 +Conqueror's Pledge (ZEN) *2 +Bestial Menace (WWK) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck105.txt b/projects/mtg/bin/Res/ai/baka/deck105.txt index d4819976e..8d8b79a2e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck105.txt +++ b/projects/mtg/bin/Res/ai/baka/deck105.txt @@ -1,28 +1,28 @@ -#NAME:Infected wounds -Forest (UGL) *4 -Forest (ALA) *1 -Forest (ALA) *1 -Forest (M10) *1 -Forest (M10) *1 -Necropede (SOM) *2 -Contagious Nim (SOM) *2 -Blight Mamba (SOM) *2 -Ichor Rats (SOM) *2 -Ichorclaw Myr (SOM) *4 -Blackcleave Goblin (SOM) *2 -Corpse Cur (SOM) *2 -Forest (ZEN) *4 -Forest (ZEN) *3 -Forest (ZEN) *4 -Forest (ZEN) *2 -Swamp (HOP) *3 -Cystbearer (SOM) *2 -Tel-Jilad Fallen (SOM) *2 -Swamp (ROE) *4 -Swamp (ROE) *3 -Swamp (ROE) *4 -Putrefax (SOM) *2 -Plague Stinger (SOM) *2 -Relic Putrescence (SOM) *2 -Skithiryx, the Blight Dragon (SOM) *2 -Hand of the Praetors (SOM) *2 +#NAME:Infected Wounds +Forest (UGL) *4 +Forest (ALA) *1 +Forest (ALA) *1 +Forest (M10) *1 +Forest (M10) *1 +Necropede (SOM) *2 +Contagious Nim (SOM) *2 +Blight Mamba (SOM) *2 +Ichor Rats (SOM) *2 +Ichorclaw Myr (SOM) *4 +Blackcleave Goblin (SOM) *2 +Corpse Cur (SOM) *2 +Forest (ZEN) *4 +Forest (ZEN) *3 +Forest (ZEN) *4 +Forest (ZEN) *2 +Swamp (HOP) *3 +Cystbearer (SOM) *2 +Tel-Jilad Fallen (SOM) *2 +Swamp (ROE) *4 +Swamp (ROE) *3 +Swamp (ROE) *4 +Putrefax (SOM) *2 +Plague Stinger (SOM) *2 +Relic Putrescence (SOM) *2 +Skithiryx, the Blight Dragon (SOM) *2 +Hand of the Praetors (SOM) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck106.txt b/projects/mtg/bin/Res/ai/baka/deck106.txt index 114631ed8..f4b2e2417 100644 --- a/projects/mtg/bin/Res/ai/baka/deck106.txt +++ b/projects/mtg/bin/Res/ai/baka/deck106.txt @@ -1,18 +1,18 @@ -#NAME:Painful Dream -Traumatize (ODY) *2 -Island (UNH) *4 -Followed Footsteps (RAV) *4 -Howling Mine (10E) *4 -Dreamborn Muse (10E) *4 -Forced Fruition (LRW) *4 -Memory Erosion (ALA) *4 -Hedron Crab (ZEN) *4 -Font of Mythos (CFX) *4 -Tome Scour (M10) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Platinum Angel (M11) *1 -Sword of Body and Mind (SOM) *2 -Seat of the Synod (EVT) *4 +#NAME:Painful Dream +Traumatize (ODY) *2 +Island (UNH) *4 +Followed Footsteps (RAV) *4 +Howling Mine (10E) *4 +Dreamborn Muse (10E) *4 +Forced Fruition (LRW) *4 +Memory Erosion (ALA) *4 +Hedron Crab (ZEN) *4 +Font of Mythos (CFX) *4 +Tome Scour (M10) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Platinum Angel (M11) *1 +Sword of Body and Mind (SOM) *2 +Seat of the Synod (EVT) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck109.txt b/projects/mtg/bin/Res/ai/baka/deck109.txt index e634c800d..7689a87ab 100644 --- a/projects/mtg/bin/Res/ai/baka/deck109.txt +++ b/projects/mtg/bin/Res/ai/baka/deck109.txt @@ -1,4 +1,4 @@ -#NAME:Red Deck Wins +#NAME:Krenko's Hellrider #DESC:Standard R Aggro #DESC:ISD-M13-RTR #HINT:combo hold(Hellrider|myhand)^until(creature|mybattlefield)^cast(Hellrider|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{R}{R}) @@ -23,4 +23,4 @@ Searing Spear * 4 Krenko's Command * 4 #20 lands -Mountain (RTR) * 20 \ No newline at end of file +Mountain (RTR) * 20 diff --git a/projects/mtg/bin/Res/ai/baka/deck124.txt b/projects/mtg/bin/Res/ai/baka/deck124.txt index 44366271b..67781c0d5 100644 --- a/projects/mtg/bin/Res/ai/baka/deck124.txt +++ b/projects/mtg/bin/Res/ai/baka/deck124.txt @@ -1,4 +1,4 @@ -#NAME:Sweep The Tomb +#NAME:Wipe them out! #DESC:Modern RBW Control #HINT:castpriority(enchantment,sorcery,artifact,instant) #HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^totalmananeeded({1}{B}) @@ -37,4 +37,4 @@ Isolated Chapel * 4 Clifftop Retreat * 2 Urborg, Tomb of Yawgmoth * 1 Plains (CHK) * 2 -Swamp (RTR) * 1 \ No newline at end of file +Swamp (RTR) * 1 diff --git a/projects/mtg/bin/Res/ai/baka/deck129.txt b/projects/mtg/bin/Res/ai/baka/deck129.txt index 51eeb64b6..11c96d696 100644 --- a/projects/mtg/bin/Res/ai/baka/deck129.txt +++ b/projects/mtg/bin/Res/ai/baka/deck129.txt @@ -1,109 +1,109 @@ -#NAME:Synthetic -#DESC:Selesnya Guild -######################################## -# Creatures # -######################################## -#1 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; -366394 - -#2 x Rubblebelt Raiders (GTC), {1}{r/g}{r/g}{r/g}, Creature Human Warrior, 3/3, -366462 -366462 - -#4 x Voice of Resurgence (DGM), {g}{w}, Creature Elemental, 2/2, -368951 -368951 -368951 -368951 - -#4 x Trostani's Summoner (DGM), {5}{g}{w}, Creature Elf Shaman, 1/1, -369072 -369072 -369072 -369072 - -#4 x Armada Wurm (RTR), {2}{g}{g}{w}{w}, Creature Wurm, 5/5, trample; -253587 -253587 -253587 -253587 - -#2 x Precinct Captain (RTR), {w}{w}, Creature Human Soldier, 2/2, first strike; -270792 -270792 - -#4 x Wayfaring Temple (RTR), {1}{g}{w}, Creature Elemental, 0/0, -253539 -253539 -253539 -253539 - -#1 x Worldspine Wurm (RTR), {8}{g}{g}{g}, Creature Wurm, 15/15, trample; -253575 - - - -######################################## -# Spells # -######################################## -#4 x Advent of the Wurm (DGM), {1}{g}{g}{w}, Instant, -369036 -369036 -369036 -369036 - -#2 x Selesnya Cluestone (DGM), {3}, Artifact, -369060 -369060 - -#2 x Chromatic Lantern (RTR), {3}, Artifact, -290542 -290542 - -#4 x Growing Ranks (RTR), {2}{g/w}{g/w}, Enchantment, -270957 -270957 -270957 -270957 - - - -######################################## -# Lands # -######################################## -#4 x Forest (GVL), Basic Land Forest, -204967 -204967 -204967 -204967 - -#4 x Selesnya Guildgate (DGM), Land Gate, -369018 -369018 -369018 -369018 - -#4 x Forest (RTR), Basic Land Forest, -289326 -289326 -289326 -289326 - -#4 x Plains (RTR), Basic Land Plains, -289310 -289310 -289310 -289310 - -#2 x Temple Garden (RTR), Land Forest Plains, -253681 -253681 - -#4 x Plains (RTR), Basic Land Plains, -289309 -289309 -289309 -289309 - - - +#NAME:Synthetic +#DESC:Selesnya Guild +######################################## +# Creatures # +######################################## +#1 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; +366394 + +#2 x Rubblebelt Raiders (GTC), {1}{r/g}{r/g}{r/g}, Creature Human Warrior, 3/3, +366462 +366462 + +#4 x Voice of Resurgence (DGM), {g}{w}, Creature Elemental, 2/2, +368951 +368951 +368951 +368951 + +#4 x Trostani's Summoner (DGM), {5}{g}{w}, Creature Elf Shaman, 1/1, +369072 +369072 +369072 +369072 + +#4 x Armada Wurm (RTR), {2}{g}{g}{w}{w}, Creature Wurm, 5/5, trample; +253587 +253587 +253587 +253587 + +#2 x Precinct Captain (RTR), {w}{w}, Creature Human Soldier, 2/2, first strike; +270792 +270792 + +#4 x Wayfaring Temple (RTR), {1}{g}{w}, Creature Elemental, 0/0, +253539 +253539 +253539 +253539 + +#1 x Worldspine Wurm (RTR), {8}{g}{g}{g}, Creature Wurm, 15/15, trample; +253575 + + + +######################################## +# Spells # +######################################## +#4 x Advent of the Wurm (DGM), {1}{g}{g}{w}, Instant, +369036 +369036 +369036 +369036 + +#2 x Selesnya Cluestone (DGM), {3}, Artifact, +369060 +369060 + +#2 x Chromatic Lantern (RTR), {3}, Artifact, +290542 +290542 + +#4 x Growing Ranks (RTR), {2}{g/w}{g/w}, Enchantment, +270957 +270957 +270957 +270957 + + + +######################################## +# Lands # +######################################## +#4 x Forest (GVL), Basic Land Forest, +204967 +204967 +204967 +204967 + +#4 x Selesnya Guildgate (DGM), Land Gate, +369018 +369018 +369018 +369018 + +#4 x Forest (RTR), Basic Land Forest, +289326 +289326 +289326 +289326 + +#4 x Plains (RTR), Basic Land Plains, +289310 +289310 +289310 +289310 + +#2 x Temple Garden (RTR), Land Forest Plains, +253681 +253681 + +#4 x Plains (RTR), Basic Land Plains, +289309 +289309 +289309 +289309 + + + diff --git a/projects/mtg/bin/Res/ai/baka/deck130.txt b/projects/mtg/bin/Res/ai/baka/deck130.txt new file mode 100644 index 000000000..8c0195881 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck130.txt @@ -0,0 +1,27 @@ +#NAME: Kai Buide 1999 +#DESC: 1999 World Championship Deck +#DESC: by Kai Buide +Mountain (*) *13 +Voltaic Key (*) * 4 +Thran Dynamo (*) * 4 +Grim Monolith (*) * 4 +Fire Diamond (*) *4 +Mishra's Helix (*) *2 +Worn Powerstone (*) *2 +City of Traitors (*) *4 +Wildfire (*) *4 +Masticore (*) *3 +Ancient Tomb (*) *3 +Karn, Silver Golem (*) *1 +Covetous Dragon (*) *4 +Earthquake (*) *4 +Temporal Aperture (*) * 4 + + +#SB: Mishra's Helix (*) *1 +#SB: Spellshock (*) *4 +#SB: Boil (*) *2 +#SB: Phyrexian Processor (*) *1 +#SB: Cursed Scroll (*) *4 +#SB: Rack and Ruin (*) *2 +#SB: Shattering Pulse (*) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck131.txt b/projects/mtg/bin/Res/ai/baka/deck131.txt new file mode 100644 index 000000000..d81d51104 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck131.txt @@ -0,0 +1,22 @@ +#NAME: Mind Control +#DESC: The Best Counter Deck Ever +Aetherize (*) *4 +Artificer's Epiphany (*) *4 +Counterspell (*) *2 +Dissipate (*) *2 +Downsize (*) *3 +Elixir of Immortality (*) *3 +Essence Scatter (*) *3 +Guttersnipe (*) *3 +Hydrolash (*) *2 +Island (*) *14 +Mountain (*) *8 +Opportunity (*) *2 +Prism Ring (*) *4 +Young Pyromancer (*) *3 +Cyclonic Rift (*) *3 + +#SB: Aetherling (*) *1 +#SB: Spellheart Chimera (*) *1 +#SB: Flashfreeze (*) *3 +#SB: Negate (*) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck132.txt b/projects/mtg/bin/Res/ai/baka/deck132.txt new file mode 100644 index 000000000..c9bb771f0 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck132.txt @@ -0,0 +1,16 @@ +#NAME: Ajani's Chaplain +#DESC: The First M20 Deck +Ajani, Inspiring Leader (M20) *1 +Serra's Guardian (M20) *1 +Daybreak Chaplain (M20) *4 +Fencing Ace (M20) *3 +Impassioned Orator (M20) *3 +Loxodon Lifechanter (M20) *1 +Goldmane Griffin (M20) *2 +Angel of Vitality (M20) *3 +Dawning Angel (M20) *3 +Savannah Sage (M20) *4 +Twinblade Paladin (M20) *3 +Moment of Heroism (M20) *4 +Pacifism (M20) *3 +Plains (M20) *25 diff --git a/projects/mtg/bin/Res/ai/baka/deck133.txt b/projects/mtg/bin/Res/ai/baka/deck133.txt new file mode 100644 index 000000000..6f3f0693a --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck133.txt @@ -0,0 +1,28 @@ +#NAME: Phyrexian Asphodel +#DESC: The First MH1 Deck +Bloodghast (*) *4 +Geralf's Messenger (*) *4 +Phyrexian Obliterator (*) *4 +Gray Merchant of Asphodel (*) *4 +Yawgmoth, Thran Physician (*) *2 +Liliana of the Veil (*) *3 +Liliana, the Last Hope (*) *2 +Fatal Push (*) *4 +Inquisition of Kozilek (*) *4 +Thoughtseize (*) *4 +Collective Brutality (*) *1 +Phyrexian Arena (*) *1 +Bloodstained Mire (*) *2 +Polluted Delta (*) *2 +Verdant Catacombs (*) *2 +Marsh Flats (*) *1 +Urborg, Tomb of Yawgmoth (*) *1 +Snow-Covered Swamp (*) *15 + +#SB: Surgical Extraction (*) *3 +#SB: Collective Brutality (*) *2 +#SB: Ashiok, Dream Render (*) *1 +#SB: Dead of Winter (*) *2 +#SB: Force of Despair (*) *1 +#SB: Fulminator Mage (*) *4 +#SB: Plague Engineer (*) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck134.txt b/projects/mtg/bin/Res/ai/baka/deck134.txt new file mode 100644 index 000000000..41fa73669 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck134.txt @@ -0,0 +1,37 @@ +#NAME: Urza's Control +#DESC: Hellsau, 1st MTGO +#DESC: Pauper League +Dinrova Horror (*) *1 +Stonehorn Dignitary (*) *1 +Mnemonic Wall (*) *3 +Mulldrifter (*) *4 +Condescend (*) *2 +Forbidden Alchemy (*) *2 +Ghostly Flicker (*) *2 +Mystical Teachings (*) *2 +Counterspell (*) *2 +Impulse (*) *3 +Moment's Peace (*) *4 +Compelling Argument (*) *1 +Pulse of Murasa (*) *2 +Expedition Map (*) *4 +Prophetic Prism (*) *4 +Remote Isle (*) *1 +Island (*) *3 +Unknown Shores (*) *3 +Thornwood Falls (*) *4 +Urza's Mine (*) *4 +Urza's Power Plant (*) *4 +Urza's Tower (*) *4 + +#SB: Dinrova Horror (*) *1 +#SB: Stonehorn Dignitary (*) *1 +#SB: Pulse of Murasa (*) *1 +#SB: Circle of Protection: Red (*) *2 +#SB: Dispel (*) *1 +#SB: Electrickery (*) *1 +#SB: Hydroblast (*) *2 +#SB: Pyroblast (*) *3 +#SB: Shattering Pulse (*) *1 +#SB: Sprout Swarm (*) *1 +#SB: Tangle (*) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck135.txt b/projects/mtg/bin/Res/ai/baka/deck135.txt new file mode 100644 index 000000000..748dc313f --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck135.txt @@ -0,0 +1,31 @@ +#NAME: Modern Snow +#DESC: First Snow Deck +Flooded Strand (*) *2 +Misty Rainforest (*) *3 +Prismatic Vista (*) *4 +Scrying Sheets (*) *1 +Snow-Covered Forest (*) *4 +Snow-Covered Island (*) *2 +Snow-Covered Plains (*) *2 +Windswept Heath (*) *2 +Glacial Revelation (*) *4 +Into the North (*) *4 +Abominable Treefolk (*) *4 +Boreal Druid (*) *2 +Diamond Faerie (*) *2 +Ice-Fang Coatl (*) *4 +Icehide Golem (*) *4 +Ohran Viper (*) *4 +Gelid Shackles (*) *1 +Force of Negation (*) *4 +Search for Azcanta (*) *3 +Arcum's Astrolabe (*) *4 + +#SB: Diamond Faerie (*) *1 +#SB: On Thin Ice (*) *4 +#SB: Gelid Shackles (*) *3 +#SB: Mouth of Ronom (*) *1 +#SB: Negate (*) *3 +#SB: Scrying Sheets (*) *2 +#SB: Search for Azcanta (*) *1 +#SB: Spell Pierce (*) *2 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck136.txt b/projects/mtg/bin/Res/ai/baka/deck136.txt new file mode 100644 index 000000000..40ee2295b --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck136.txt @@ -0,0 +1,29 @@ +#NAME: Yarok of Pranks +#DESC: The First Eldraine Deck +Midnight Reaper (*) *2 +Cavalier of Night (*) *3 +Dread Presence (*) *4 +Knight of the Ebon Legion (*) *4 +Yarok's Fenlurker (*) *4 +Foulmire Knight (*) *3 +Rankle, Master of Pranks (*) *3 +Murderous Rider (*) *4 +Ritual of Soot (*) *2 +Mausoleum Secrets (*) *1 +Command the Dreadhorde (*) *1 +Legion's End (*) *2 +Swamp (*) *19 +Witch's Cottage (*) *4 +Castle Locthwain (*) *2 +Ugin, the Ineffable (*) *1 +Liliana, Dreadhorde General (*) *1 + +#SB: Massacre Girl (*) *1 +#SB: Ayara, First of Locthwain (*) *1 +#SB: The Elderspell (*) *1 +#SB: Duress (*) *2 +#SB: Noxious Grasp (*) *3 +#SB: Covetous Urge (*) *2 +#SB: Witch's Vengeance (*) *2 +#SB: Epic Downfall (*) *2 +#SB: The Cauldron of Eternity (*) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck137.txt b/projects/mtg/bin/Res/ai/baka/deck137.txt new file mode 100644 index 000000000..4f5ead163 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck137.txt @@ -0,0 +1,26 @@ +#NAME: Selesnya Adventures +#DESC: First Adventure Deck +Edgewall Innkeeper (*) *4 +Faerie Guidemother // Gift of the Fae (ELD) *4 +Flaxen Intruder // Welcome Home (ELD) *2 +Giant Killer // Chop Down (ELD) *4 +Lovestruck Beast // Heart's Desire (ELD) *4 +Shepherd of the Flock // Usher to Safety (ELD) *1 +Venerated Loxodon (*) *4 +Emmara, Soul of the Accord (*) *1 +Trostani Discordant (*) *2 +Forest (*) *8 +Plains (*) *8 +Castle Ardenvale (*) *1 +Temple Garden (*) *4 +March of the Multitudes (*) *4 +Once Upon a Time (*) *4 +Unbreakable Formation (*) *1 +Flower // Flourish (*) *4 + +#SB: Knight of Autumn (*) *2 +#SB: Unbreakable Formation (*) *1 +#SB: Veil of Summer (*) *3 +#SB: Questing Beast (*) *3 +#SB: Gideon Blackblade (*) *2 +#SB: Devout Decree (*) *4 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck138.txt b/projects/mtg/bin/Res/ai/baka/deck138.txt new file mode 100644 index 000000000..deb03347e --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck138.txt @@ -0,0 +1,30 @@ +#NAME:Turbo Stasi +#DESC:Black Summer 1996 +City of Brass (*) *4 +Island (*) *13 +Underground River (*) *4 +Boomerang (*) *4 +Force of Will (*) *4 +Recall (*) *2 +Kismet (*) *2 +Land Tax (*) *1 +Stasis (*) *4 +Despotic Scepter (*) *3 +Feldon's Cane (*) *2 +Howling Mine (*) *4 +Ivory Tower (*) *2 +Zuran Orb (*) *1 +Black Vise (*) *2 +Counterspell (*) *4 +Adarkar Wastes (*) *4 + +#SB: Kismet (*) *1 +#SB: Wall of Air (*) *2 +#SB: Arcane Denial (*) *4 +#SB: Blue Elemental Blast (*) *2 +#SB: Disenchant (*) *2 +#SB: Hydroblast (*) *2 +#SB: Lodestone Bauble (*) *1 +#SB: Mana Short (*) *3 +#SB: Swords to Plowshares (*) *1 +#SB: Lim-Dul's Vault (*) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck139.txt b/projects/mtg/bin/Res/ai/baka/deck139.txt new file mode 100644 index 000000000..2db9ff50d --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck139.txt @@ -0,0 +1,26 @@ +#NAME: The New Mutatants +#DESC: The First Ikoria Mutation Deck +Arboreal Grazer (*) *4 +Pollywog Symbiote (*) *3 +Dryad of the Ilysian Grove (*) *2 +Vadrok, Apex of Thunder (*) *2 +Everquill Phoenix (*) *3 +Gemrazer (*) *4 +Migratory Greathorn (*) *4 +Snapdax, Apex of the Hunt (*) *2 +Brokkos, Apex of Forever (*) *2 +Illuna, Apex of Wishes (*) *2 +Nethroi, Apex of Death (*) *2 +Beanstalk Giant // Fertile Footsteps (*) *4 +Nissa, Who Shakes the World (*) *2 +Breeding Pool (*) *2 +Forest (*) *3 +Island (*) *2 +Mountain (*) *2 +Overgrown Tomb (*) *2 +Plains (*) *2 +Sacred Foundry (*) *2 +Steam Vents (*) *1 +Stomping Ground (*) *3 +Swamp (*) *2 +Temple Garden (*) *3 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck140.txt b/projects/mtg/bin/Res/ai/baka/deck140.txt new file mode 100644 index 000000000..f9d77223b --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck140.txt @@ -0,0 +1,93 @@ +#NAME:Golgari ramp +#DESC:The first Commander Format Deck +#HINT:castpriority(commander,*) +Mardu Shadowspear (*) *1 +Night Market Lookout (*) *1 +Pulse Tracker (*) *1 +Thornbow Archer (*) *1 +Vicious Conquistador (*) *1 +Archers' Parapet (*) *1 +Shepherd of Rot (*) *1 +Loyal Subordinate (*) *1 +Crypt Ghast (*) *1 +Rankle, Master of Pranks (*) *1 +Spawn of Mayhem (*) *1 +Twilight Prophet (*) *1 +Conduit of Ruin (*) *1 +Duplicant (*) *1 +Oblivion Sower (*) *1 +Wurmcoil Engine (*) *1 +World Breaker (*) *1 +Platinum Emperion (*) *1 +Apex Devastator (*) *1 +Blightsteel Colossus (*) *1 +Ugin, the Ineffable (*) *1 +Malakir Rebirth (*) *1 +Nature's Claim (*) *1 +Veil of Summer (*) *1 +Vicious Rumors (*) *1 +Worldly Tutor (*) *1 +Assassin's Trophy (*) *1 +Damnable Pact (*) *1 +Demonic Tutor (*) *1 +Exsanguinate (*) *1 +Farseek (*) *1 +Heroic Intervention (*) *1 +Rampant Growth (*) *1 +Three Visits (*) *1 +Torment of Hailfire (*) *1 +Agadeem's Awakening (*) *1 +Barrier Breach (*) *1 +Beast Within (*) *1 +Cultivate (*) *1 +Grim Tutor (*) *1 +Kodama's Reach (*) *1 +Toxic Deluge (*) *1 +Skyshroud Claim (*) *1 +Return of the Wildspeaker (*) *1 +Beseech the Queen (*) *1 +Turntimber Symbiosis (*) *1 +Decree of Pain (*) *1 +In Garruk's Wake (*) *1 +Sol Ring (*) *1 +Arcane Signet (*) *1 +Lightning Greaves (*) *1 +Swiftfoot Boots (*) *1 +Talisman of Resilience (*) *1 +Thought Vessel (*) *1 +God-Pharaoh's Statue (*) *1 +Staff of Nin (*) *1 +The Immortal Sun (*) *1 +Ward of Bones (*) *1 +Cryptolith Rite (*) *1 +Sanctum of Stone Fangs (*) *1 +Phyrexian Arena (*) *1 +Retreat to Hagra (*) *1 +Court of Ambition (*) *1 +Eldrazi Conscription (*) *1 +Sandwurm Convergence (*) *1 +Ancient Tomb (*) *1 +Blast Zone (*) *1 +Bojuka Bog (*) *1 +Cabal Coffers (*) *1 +Castle Garenbrig (*) *1 +Castle Locthwain (*) *1 +Command Tower (*) *1 +Crawling Barrens (*) *1 +Forest (*) *7 +Leechridden Swamp (*) *1 +Llanowar Wastes (*) *1 +Nurturing Peatland (*) *1 +Overgrown Tomb (*) *1 +Phyrexian Tower (*) *1 +Prismatic Vista (*) *1 +Reliquary Tower (*) *1 +Sanctum of Ugin (*) *1 +Swamp (*) *5 +Twilight Mire (*) *1 +Undergrowth Stadium (*) *1 +Urborg, Tomb of Yawgmoth (*) *1 +Verdant Catacombs (*) *1 +War Room (*) *1 +Woodland Cemetery (*) *1 +#CMD:Belbe, Corrupted Observer (*) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck141.txt b/projects/mtg/bin/Res/ai/baka/deck141.txt new file mode 100644 index 000000000..3ed96eb94 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck141.txt @@ -0,0 +1,90 @@ +#NAME:Omnath Commander +#DESC:The Budget league Omnath Deck +#HINT:castpriority(commander,*) +Smokebraider (*) *1 +Cloudkin Seer (*) *1 +Flickerwisp (*) *1 +Kazandu Mammoth (*) *1 +Risen Reef (*) *1 +Soulherder (*) *1 +Springbloom Druid (*) *1 +Angel of Finality (*) *1 +Archaeomancer (*) *1 +Emeria Angel (*) *1 +Felidar Guardian (*) *1 +Mina and Denn, Wildborn (*) *1 +Slithermuse (*) *1 +Acidic Slime (*) *1 +Cataclysmic Gearhulk (*) *1 +Cavalier of Thorns (*) *1 +Mnemonic Wall (*) *1 +Mulldrifter (*) *1 +Yorion, Sky Nomad (*) *1 +Multani, Yavimaya's Avatar (*) *1 +Phylath, World Sculptor (*) *1 +Rampaging Baloths (*) *1 +Omnath, Locus of Rage (*) *1 +Ephemerate (*) *1 +Gelatinous Genesis (*) *1 +Path to Exile (*) *1 +Spikefield Hazard (*) *1 +Wildest Dreams (*) *1 +Disdainful Stroke (*) *1 +Growth Spiral (*) *1 +Reap the Past (*) *1 +Sejiri Shelter (*) *1 +Starstorm (*) *1 +Eerie Interlude (*) *1 +Far Wanderings (*) *1 +Ghostly Flicker (*) *1 +Harrow (*) *1 +Release to the Wind (*) *1 +Roiling Regrowth (*) *1 +Silundi Vision (*) *1 +Whirlwind Denial (*) *1 +Circuitous Route (*) *1 +Crush Contraband (*) *1 +Fact or Fiction (*) *1 +Summary Dismissal (*) *1 +Sylvan Reclamation (*) *1 +Time Wipe (*) *1 +Tragic Arrogance (*) *1 +Urban Evolution (*) *1 +Austere Command (*) *1 +Hour of Revelation (*) *1 +Nissa's Renewal (*) *1 +Sublime Epiphany (*) *1 +Ondu Inversion (*) *1 +Khalni Heart Expedition (*) *1 +Rites of Flourishing (*) *1 +Court of Bounty (*) *1 +Felidar Retreat (*) *1 +Retreat to Emeria (*) *1 +Wilderness Reclamation (*) *1 +Zendikar's Roil (*) *1 +Blighted Woodland (*) *1 +Command Tower (*) *1 +Evolving Wilds (*) *1 +Exotic Orchard (*) *1 +Field of Ruin (*) *1 +Forest (*) *7 +Frontier Bivouac (*) *1 +Gruul Guildgate (*) *1 +Gruul Turf (*) *1 +Island (*) *3 +Jungle Shrine (*) *1 +Krosan Verge (*) *1 +Mountain (*) *4 +Myriad Landscape (*) *1 +Mystic Monastery (*) *1 +Naya Panorama (*) *1 +Path of Ancestry (*) *1 +Plains (*) *4 +Scavenger Grounds (*) *1 +Seaside Citadel (*) *1 +Selesnya Guildgate (*) *1 +Selesnya Sanctuary (*) *1 +Simic Growth Chamber (*) *1 +Simic Guildgate (*) *1 +Terramorphic Expanse (*) *1 +#CMD:Omnath, Locus of Creation (*) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck142.txt b/projects/mtg/bin/Res/ai/baka/deck142.txt new file mode 100644 index 000000000..986863f2c --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck142.txt @@ -0,0 +1,103 @@ +#NAME:Scion Of The Ur-Dragon +#DESC:The Scion Commander Deck +#HINT:castpriority(commander,*) +Aggravated Assault (*) * 1 +Ancient Tomb (*) * 1 +Arcane Signet (*) * 1 +Arid Mesa (*) * 1 +Atarka, World Render (*) * 1 +Balefire Dragon (*) * 1 +Bladewing the Risen (*) * 1 +Blood Crypt (*) * 1 +Bloom Tender (*) * 1 +Breeding Pool (*) * 1 +Cascading Cataracts (*) * 1 +Cavern of Souls (*) * 1 +Chromatic Lantern (*) * 1 +Chromatic Orrery (*) * 1 +Chrome Mox (*) * 1 +Coalition Relic (*) * 1 +Command Beacon (*) * 1 +Command Tower (*) * 1 +Crux of Fate (*) * 1 +Crystal Quarry (*) * 1 +Curiosity (*) * 1 +Cyclonic Rift (*) * 1 +Debtors' Knell (*) * 1 +Defense of the Heart (*) * 1 +Demonic Tutor (*) * 1 +Dragonlord Silumgar (*) * 1 +Drakuseth, Maw of Flames (*) * 1 +Faeburrow Elder (*) * 1 +Farseek (*) * 1 +Fearsome Awakening (*) * 1 +Flooded Strand (*) * 1 +Force of Will (*) * 1 +Godless Shrine (*) * 1 +Greater Good (*) * 1 +Grim Tutor (*) * 1 +Hallowed Fountain (*) * 1 +Haven of the Spirit Dragon (*) * 1 +Hellkite Charger (*) * 1 +Hellkite Tyrant (*) * 1 +Indatha Triome (*) * 1 +Karrthus, Tyrant of Jund (*) * 1 +Keiga, the Tide Star (*) * 1 +Ketria Triome (*) * 1 +Kokusho, the Evening Star (*) * 1 +Lightning Greaves (*) * 1 +Living Death (*) * 1 +Lotus Petal (*) * 1 +Malfegor (*) * 1 +Mana Confluence (*) * 1 +Mana Crypt (*) * 1 +Mana Drain (*) * 1 +Marsh Flats (*) * 1 +Misty Rainforest (*) * 1 +Moltensteel Dragon (*) * 1 +Mox Amber (*) * 1 +Mox Diamond (*) * 1 +Mox Opal (*) * 1 +Mox Tantalite (*) * 1 +Nicol Bolas (*) * 1 +Niv-Mizzet, the Firemind (*) * 1 +Overgrown Tomb (*) * 1 +Path of Ancestry (*) * 1 +Polluted Delta (*) * 1 +Prismatic Geoscope (*) * 1 +Raugrin Triome (*) * 1 +Sacred Foundry (*) * 1 +Savage Ventmaw (*) * 1 +Savai Triome (*) * 1 +Scalding Tarn (*) * 1 +Sensei's Divining Top (*) * 1 +Silumgar, the Drifting Death (*) * 1 +Skithiryx, the Blight Dragon (*) * 1 +Skyclave Relic (*) * 1 +Skyshroud Claim (*) * 1 +Sneak Attack (*) * 1 +Sol Ring (*) * 1 +Spoils of Victory (*) * 1 +Steam Vents (*) * 1 +Stomping Ground (*) * 1 +Swiftfoot Boots (*) * 1 +Sword of Feast and Famine (*) * 1 +Sylvan Library (*) * 1 +Temple Garden (*) * 1 +Temur Ascendancy (*) * 1 +Teneb, the Harvester (*) * 1 +Terror of the Peaks (*) * 1 +The Ur-Dragon (*) * 1 +Three Visits (*) * 1 +Unburial Rites (*) * 1 +Utvara Hellkite (*) * 1 +Vaevictis Asmadi, the Dire (*) * 1 +Vampiric Tutor (*) * 1 +Verdant Catacombs (*) * 1 +Watery Grave (*) * 1 +Wheel of Sun and Moon (*) * 1 +Windswept Heath (*) * 1 +Wooded Foothills (*) * 1 +Yosei, the Morning Star (*) * 1 +Zagoth Triome (*) * 1 +#CMD:Scion of the Ur-Dragon (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck143.txt b/projects/mtg/bin/Res/ai/baka/deck143.txt new file mode 100644 index 000000000..3867286b9 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck143.txt @@ -0,0 +1,79 @@ +#NAME:Phantom Premonition +#HINT:castpriority(commander,*) +Angel of Finality (*) * 1 +Angel of Serenity (*) * 1 +Arcane Artisan (*) * 1 +Arcane Signet (*) * 1 +Azorius Chancery (*) * 1 +Azorius Guildgate (*) * 1 +Azorius Signet (*) * 1 +Banishing Light (*) * 1 +Behold the Multiverse (*) * 1 +Brago, King Eternal (*) * 1 +Burnished Hart (*) * 1 +Cleansing Nova (*) * 1 +Cloudblazer (*) * 1 +Cloudgoat Ranger (*) * 1 +Command Tower (*) * 1 +Commander's Sphere (*) * 1 +Cosmic Intervention (*) * 1 +Cryptic Caves (*) * 1 +Curse of the Swine (*) * 1 +Day of the Dragons (*) * 1 +Eerie Interlude (*) * 1 +Empyrean Eagle (*) * 1 +Ethereal Valkyrie (*) * 1 +Evangel of Heliod (*) * 1 +Flickerwisp (*) * 1 +Gates of Istfell (*) * 1 +Geist-Honored Monk (*) * 1 +Ghostly Flicker (*) * 1 +Ghostly Prison (*) * 1 +Glacial Floodplain (*) * 1 +Goldnight Commander (*) * 1 +Hero of Bretagard (*) * 1 +Inspired Sphinx (*) * 1 +Iron Verdict (*) * 1 +Island (*) * 12 +Kor Cartographer (*) * 1 +Marble Diamond (*) * 1 +Marshal's Anthem (*) * 1 +Meandering River (*) * 1 +Meteor Golem (*) * 1 +Migratory Route (*) * 1 +Mind Stone (*) * 1 +Mist Raven (*) * 1 +Mistmeadow Witch (*) * 1 +Momentary Blink (*) * 1 +Mulldrifter (*) * 1 +Myriad Landscape (*) * 1 +Niko Defies Destiny (*) * 1 +Opal Palace (*) * 1 +Plains (*) * 13 +Ravenform (*) * 1 +Replicating Ring (*) * 1 +Restoration Angel (*) * 1 +Return to Dust (*) * 1 +Sage of the Beyond (*) * 1 +Saw It Coming (*) * 1 +Sea Gate Oracle (*) * 1 +Sejiri Refuge (*) * 1 +Sky Diamond (*) * 1 +Sol Ring (*) * 1 +Soulherder (*) * 1 +Spectral Deluge (*) * 1 +Stoic Farmer (*) * 1 +Storm Herd (*) * 1 +Sun Titan (*) * 1 +Surtland Elementalist (*) * 1 +Swiftfoot Boots (*) * 1 +Synthetic Destiny (*) * 1 +Tales of the Ancestors (*) * 1 +Thunderclap Wyvern (*) * 1 +Tranquil Cove (*) * 1 +Vega, the Watcher (*) * 1 +Wall of Omens (*) * 1 +Warhorn Blast (*) * 1 +Whirler Rogue (*) * 1 +Windfall (*) * 1 +#CMD:Ranar the Ever-Watchful (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck144.txt b/projects/mtg/bin/Res/ai/baka/deck144.txt new file mode 100644 index 000000000..9e3b616e1 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck144.txt @@ -0,0 +1,81 @@ +#NAME:Draconic Rage +#DESC:The First D&D Deck +#HINT:castpriority(commander,*) +Bogardan Hellkite (*) *1 +Demanding Dragon (*) *1 +Dragonmaster Outcast (*) *1 +Hoard-Smelter Dragon (*) *1 +Opportunistic Dragon (*) *1 +Scourge of Valkas (*) *1 +Shivan Hellkite (*) *1 +Skyline Despot (*) *1 +Skyship Stalker (*) *1 +Taurean Mauler (*) *1 +Terror of Mount Velus (*) *1 +Thunderbreak Regent (*) *1 +Chameleon Colossus (*) *1 +Atarka, World Render (*) *1 +Earth-Cult Elemental (*) *1 +Anger (*) *1 +Dragonlord's Servant (*) *1 +Savage Ventmaw (*) *1 +Dragonspeaker Shaman (*) *1 +Chain Reaction (*) *1 +Rishkar's Expertise (*) *1 +Shamanic Revelation (*) *1 +Rile (*) *1 +Cultivate (*) *1 +Explore (*) *1 +Rampant Growth (*) *1 +Magmaquake (*) *1 +Spit Flame (*) *1 +Decree of Savagery (*) *1 +Kindred Summons (*) *1 +Return of the Wildspeaker (*) *1 +Beast Within (*) *1 +Return to Nature (*) *1 +Dragon's Hoard (*) *1 +Arcane Signet (*) *1 +Commander's Sphere (*) *1 +Gruul Signet (*) *1 +Heirloom Blade (*) *1 +Sol Ring (*) *1 +Gratuitous Violence (*) *1 +Outpost Siege (*) *1 +Warstorm Surge (*) *1 +Barbarian Class (*) *1 +Colossal Majesty (*) *1 +Garruk's Uprising (*) *1 +Cinder Glade (*) *1 +Crucible of the Spirit Dragon (*) *1 +Exotic Orchard (*) *1 +Game Trail (*) *1 +Haven of the Spirit Dragon (*) *1 +Mossfire Valley (*) *1 +Mosswort Bridge (*) *1 +Command Tower (*) *1 +Desert (*) *1 +Gruul Turf (*) *1 +Path of Ancestry (*) *1 +Mountain (*) *12 +Forest (*) *15 +Klauth, Unrivaled Ancient (*) *1 +Berserker's Frenzy (*) *1 +Chaos Dragon (*) *1 +Maddening Hex (*) *1 +Vengeful Ancestor (*) *1 +Bag of Tricks (*) *1 +Druid of Purification (*) *1 +Indomitable Might (*) *1 +Neverwinter Hydra (*) *1 +Wild Endeavor (*) *1 +Dragonborn Champion (*) *1 +Klauth's Will (*) *1 +Wulfgar of Icewind Dale (*) *1 +Component Pouch (*) *1 +Sword of Hours (*) *1 +Underdark Rift (*) *1 +#CMD:Vrondiss, Rage of Ancients (*) *1 +#DNG:Tomb of Annihilation (*) *1 +#DNG:Lost Mine of Phandelver (*) *1 +#DNG:Dungeon of the Mad Mage (*) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck145.txt b/projects/mtg/bin/Res/ai/baka/deck145.txt new file mode 100644 index 000000000..656feade4 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck145.txt @@ -0,0 +1,26 @@ +#NAME: Dungeon Delving +#DESC: New Player D&D Experience +Ranger's Hawk (*) *3 +Malakir Blood-Priest (*) *3 +Nullpriest of Oblivion (*) *1 +Thunderous Orator (*) *3 +Triumphant Adventurer (*) *1 +Acererak the Archlich (*) *1 +Gloom Stalker (*) *2 +Nadaar, Selfless Paladin (*) *1 +Yuan-Ti Fang-Blade (*) *3 +Barrowin of Clan Undurr (*) *3 +Veteran Dungeoneer (*) *3 +Demonic Gifts (*) *2 +Vanishing Verse (*) *1 +Silverquill Command (*) *1 +Closing Statement (*) *3 +Cloister Gargoyle (*) *3 +Precipitous Drop (*) *2 +Brightclimb Pathway (*) *1 +Plains (*) *9 +Snowfield Sinkhole (*) *4 +Swamp (*) *10 +#DNG:Dungeon of the Mad Mage (*) *1 +#DNG:Lost Mine of Phandelver (*) *1 +#DNG:Tomb of Annihilation (*) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck146.txt b/projects/mtg/bin/Res/ai/baka/deck146.txt new file mode 100644 index 000000000..c022ee7f7 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck146.txt @@ -0,0 +1,29 @@ +#NAME: Orzhov Dungeons +#DESC:The Second D&D Deck +Silverquill Silencer (*) *4 +Triumphant Adventurer (*) *4 +Vanishing Verse (*) *4 +Nadaar, Selfless Paladin (*) *4 +Soul Shatter (*) *4 +Silverquill Command (*) *4 +Brightclimb Pathway (*) *4 +Shineshadow Snarl (*) *4 +Acererak the Archlich (*) *3 +Lolth, Spider Queen (*) *3 +Hive of the Eye Tyrant (*) *3 +Pelakka Predation (*) *2 +Barrowin of Clan Undurr (*) *2 +Kaya the Inexorable (*) *2 +Emeria's Call (*) *2 +Agadeem's Awakening (*) *1 +Plains (*) *6 +Swamp (*) *4 +#SB:Ray of Enfeeblement (*) *4 +#SB:Lithoform Blight (*) *2 +#SB:Paladin Class (*) *2 +#SB:Fracture (*) *2 +#SB:Crippling Fear (*) *2 +#SB:Humiliate (*) *3 +#DNG:Tomb of Annihilation (*) *1 +#DNG:Lost Mine of Phandelver (*) *1 +#DNG:Dungeon of the Mad Mage (*) *1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck147.txt b/projects/mtg/bin/Res/ai/baka/deck147.txt new file mode 100644 index 000000000..b57882f83 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck147.txt @@ -0,0 +1,26 @@ +#NAME:Selesnya Magecraft +#DESC:The Fastest Deck in 2022 +Arctic Treeline (*) * 4 +Blizzard Brawl (*) * 2 +Branchloft Pathway (*) * 4 +Charge Through (*) * 4 +Clarion Spirit (*) * 4 +Clever Lumimancer (*) * 4 +Dragonsguard Elite (*) * 4 +Guiding Voice (*) * 4 +Hall of Oracles (*) * 2 +Leonin Lightscribe (*) * 4 +Mage Duel (*) * 2 +Mavinda, Students' Advocate (*) * 2 +Monk of the Open Hand (*) * 4 +Show of Confidence (*) * 2 +Snakeskin Veil (*) * 4 +Snow-Covered Forest (*) * 4 +Snow-Covered Plains (*) * 6 +#SB:Basic Conjuration (*) * 1 +#SB:Containment Breach (*) * 1 +#SB:Environmental Sciences (*) * 1 +#SB:Expanded Anatomy (*) * 1 +#SB:Inkling Summoning (*) * 1 +#SB:Mascot Exhibition (*) * 1 +#SB:Pest Summoning (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck148.txt b/projects/mtg/bin/Res/ai/baka/deck148.txt new file mode 100644 index 000000000..24b1e466c --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck148.txt @@ -0,0 +1,85 @@ +#NAME:Tergrid Commander +#DESC:The Tergrid Commander Deck +#HINT:castpriority(commander,*) +Mana Crypt (VMA) *1 +Necrogen Mists (MRD) *1 +Animate Dead (VMA) *1 +Recurring Nightmare (VMA) *1 +Mind Stone (AFC) *1 +Coldsteel Heart (CSP) *1 +Steel Hellkite (C17) *1 +Hedron Archive (C19) *1 +Prismatic Vista (H1R) *1 +Blackblade Reforged (SS2) *1 +Tevesh Szat, Doom of Fools (CMR) *1 +Thespian's Stage (C19) *1 +Priest of Forgotten Gods (RNA) *1 +Duplicant (PZ1) *1 +Swamp (2XM) *19 +Strip Mine (EXP) *1 +Toxic Deluge (PZ1) *1 +Archon of Cruelty (MH2) *1 +No Mercy (MP2) *1 +Whip of Erebos (THS) *1 +Plaguecrafter (C19) *1 +Cabal Coffers (MH2) *1 +Smallpox (M12) *1 +Geier Reach Sanitarium (C19) *1 +Pox (ME1) *1 +Braids, Cabal Minion (EMA) *1 +Vampiric Tutor (EMA) *1 +Meteor Golem (C19) *1 +Phyrexian Reclamation (JMP) *1 +Damnation (MM3) *1 +Mana Vault (PUMA) *1 +Commander's Sphere (C19) *1 +Liliana's Triumph (WAR) *1 +Dream Devourer (KHM) *1 +Homeward Path (PZ1) *1 +Night's Whisper (EMA) *1 +Grave Pact (CMD) *1 +Bojuka Bog (C19) *1 +Chain of Smog (ONS) *1 +Village Rites (KHM) *1 +Memory Jar (FVR) *1 +Gonti, Lord of Luxury (MB1) *1 +Tinybones, Trinket Thief (JMP) *1 +Sol Ring (C19) *1 +Dreadhorde Invasion (WAR) *1 +Command Beacon (PZ1) *1 +Solemn Simulacrum (TSR) *1 +Barren Moor (C19) *1 +Lotus Petal (MB1) *1 +Oppression (7ED) *1 +Shadowspear (THB) *1 +Worn Powerstone (PZ1) *1 +Arcane Signet (AFC) *1 +Grim Monolith (ULG) *1 +Lightning Greaves (AFC) *1 +Dark Ritual (ME4) *1 +Sanctum of Eternity (C19) *1 +Tourach, Dread Cantor (MH2) *1 +Ravenous Chupacabra (MB1) *1 +Ancient Tomb (EXP) *1 +Sword of Feast and Famine (MPS) *1 +Witch of the Moors (JMP) *1 +Thought Vessel (MB1) *1 +Urborg, Tomb of Yawgmoth (TSR) *1 +Thoughtseize (2XM) *1 +Tyrite Sanctum (KHM) *1 +Soul Shatter (ZNR) *1 +Mox Diamond (FVR) *1 +Thran Dynamo (C19) *1 +Bloodstained Mire (ONS) *1 +Sangromancer (MBS) *1 +Phyrexian Arena (TD0) *1 +Blast Zone (WAR) *1 +Rune-Scarred Demon (MB1) *1 +Demonic Tutor (MB1) *1 +Polluted Delta (ONS) *1 +Liliana, Dreadhorde General (WAR) *1 +Cunning Rhetoric (C21) *1 +Crypt Ghast (GTC) *1 +Palladium Myr (MB1) *1 +Myriad Landscape (C19) *1 +#CMD:Tergrid, God of Fright (KHM) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck149.txt b/projects/mtg/bin/Res/ai/baka/deck149.txt new file mode 100644 index 000000000..034bf50f8 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck149.txt @@ -0,0 +1,87 @@ +#NAME:Tatyova Commander +#DESC:The Tatiyova Commander Deck +#HINT:castpriority(commander,*) +Mana Crypt (VMA) *1 +Allosaurus Shepherd (JMP) *1 +Rimewood Falls (KHM) *1 +Explore (C19) *1 +Rampant Growth (PRM) *1 +Commit // Memory (MB1) *1 +Echoing Truth (C19) *1 +Mystic Sanctuary (ELD) *1 +Ramunap Excavator (PRM) *1 +Prismatic Vista (H1R) *1 +Harmonize (PRM) *1 +Summer Bloom (POR) *1 +Mana Reflection (SHM) *1 +Cyclonic Rift (MM3) *1 +Upheaval (MH2) *1 +Wild Growth (AFC) *1 +Narset, Parter of Veils (WAR) *1 +Timetwister (PRM) *1 +Thrasios, Triton Hero (PZ2) *1 +Strip Mine (EXP) *1 +Tropical Island (ME4) *1 +Avenger of Zendikar (PRM) *1 +Harrow (MB1) *1 +Kodama's Reach (C17) *1 +Fastbond (VMA) *1 +Crucible of Worlds (PRM) *1 +Force of Will (EMA) *1 +Broken Bond (MB1) *1 +Command Tower (C19) *1 +Sylvan Scrying (MB1) *1 +Mana Vault (PUMA) *1 +Jolrael, Mwonvuli Recluse (M21) *1 +Solemn Simulacrum (MB1) *1 +Simic Signet (C15) *1 +Reliquary Tower (C19) *1 +Genesis Wave (IMA) *1 +Khalni Garden (PZ1) *1 +Cultivate (PZ1) *1 +Yavimaya Elder (UDS) *1 +Exploration (PRM) *1 +Sol Ring (C19) *1 +Koma, Cosmos Serpent (KHM) *1 +Simic Growth Chamber (C19) *1 +Command Beacon (PZ1) *1 +Eternal Witness (PZ1) *1 +Sylvan Library (PZ1) *1 +Heroic Intervention (KLR) *1 +Kinnan, Bonder Prodigy (IKO) *1 +Lotus Cobra (PRM) *1 +Island (UNH) *8 +Archmage's Charm (H1R) *1 +Dryad Arbor (TSR) *1 +Finale of Devastation (WAR) *1 +Arcane Signet (AFC) *1 +Flooded Grove (EXP) *1 +Crop Rotation (2XM) *1 +Forest (2XM) *10 +Lightning Greaves (AFC) *1 +Scalding Tarn (MH2) *1 +Ancient Tomb (EXP) *1 +Sakura-Tribe Elder (MB1) *1 +Seedborn Muse (C19) *1 +Prophet of Kruphix (PRM) *1 +Misty Rainforest (ZNE) *1 +Natural Order (EMA) *1 +Wayfarer's Bauble (C17) *1 +Tyrite Sanctum (KHM) *1 +Gaea's Cradle (USG) *1 +Consecrated Sphinx (MBS) *1 +Castle Vantress (ELD) *1 +Mox Diamond (FVR) *1 +Verdant Catacombs (MH2) *1 +Primeval Titan (TSR) *1 +Neoform (WAR) *1 +Rampaging Baloths (C19) *1 +Pongify (TSR) *1 +Flooded Strand (EXP) *1 +Nyxbloom Ancient (THB) *1 +Nexus of Fate (M19) *1 +Polluted Delta (ONS) *1 +Birds of Paradise (PRM) *1 +Courser of Kruphix (TSR) *1 +Search for Tomorrow (MB1) *1 +#CMD:Tatyova, Benthic Druid (DOM) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck150.txt b/projects/mtg/bin/Res/ai/baka/deck150.txt new file mode 100644 index 000000000..5255b0f44 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck150.txt @@ -0,0 +1,82 @@ +#NAME:Ragavan Commander +#DESC:The Ragavan Commander Deck +#HINT:castpriority(commander,*) +Treasure Nabber (PZ2) *1 +Dire Fleet Daredevil (AFC) *1 +Trash for Treasure (C16) *1 +Tome of Legends (ELD) *1 +Helm of the Host (DOM) *1 +Coercive Recruiter (CMR) *1 +World at War (ROE) *1 +Commander's Plate (CMR) *1 +Neheb, the Eternal (AKR) *1 +Strike It Rich (MH2) *1 +Audacious Reshapers (C21) *1 +Shinka, the Bloodsoaked Keep (CHK) *1 +Inventors' Fair (KLD) *1 +Strip Mine (EXP) *1 +Embercleave (ELD) *1 +Break Through the Line (FRF) *1 +Valakut, the Molten Pinnacle (ZEN) *1 +Imperial Recruiter (ME2) *1 +Tibalt's Trickery (KHM) *1 +Mogg Salvage (NMS) *1 +Seize the Day (ODY) *1 +Mishra's Bauble (MB1) *1 +Hellkite Tyrant (GTC) *1 +Goblin Engineer (MH1) *1 +Aggravated Assault (ONS) *1 +Xorn (AFR) *1 +Mana Vault (PUMA) *1 +Magda, Brazen Outlaw (KHM) *1 +Sensei's Divining Top (EMA) *1 +Combat Celebrant (AKR) *1 +Blood Moon (2XM) *1 +Access Tunnel (STX) *1 +Sword of Hearth and Home (MH2) *1 +Mox Opal (2XM) *1 +Treasure Vault (AFR) *1 +Sword of Fire and Ice (2XM) *1 +Urza's Saga (MH2) *1 +Jeska's Will (CMR) *1 +Sol Ring (C19) *1 +Seize the Spoils (KHM) *1 +Abrade (PLIST) *1 +Fury of the Horde (CSP) *1 +Valakut Awakening (ZNR) *1 +Mountain (UNH) *20 +Godo, Bandit Warlord (CHK) *1 +Mox Amber (DOM) *2 +Cursed Mirror (C21) *1 +Price of Glory (ODY) *1 +Spire of Industry (AER) *1 +Vandalblast (AFC) *1 +Ancient Tomb (ZNE) *1 +Chaos Warp (AFC) *1 +Mana Confluence (CMR) *1 +Shatterskull Smashing (ZNR) *1 +Grim Monolith (ULG) *1 +Lightning Greaves (MB1) *1 +Pirate's Pillage (RIX) *1 +Shattering Spree (MB1) *1 +Sword of Feast and Famine (MPS) *1 +Goblin Welder (ULG) *1 +War's Toll (BBD) *1 +Wayfarer's Bauble (C17) *1 +Cathedral of War (M13) *1 +Sword of Light and Shadow (2XM) *1 +Underworld Breach (THB) *1 +Subira, Tulzidi Caravanner (M21) *1 +Dockside Extortionist (C19) *1 +Mox Diamond (FVR) *1 +Bloodstained Mire (ONS) *1 +Lightning Bolt (ME1) *1 +City of Brass (ME4) *1 +Goldspan Dragon (KHM) *1 +Ruby Medallion (C14) *1 +Sword of the Animist (AFC) *1 +Grenzo, Havoc Raiser (PZ2) *2 +Moraug, Fury of Akoum (ZNR) *1 +Wheel of Fortune (VMA) *1 +Port Razer (CMR) *1 +#CMD:Ragavan, Nimble Pilferer (MH2) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck151.txt b/projects/mtg/bin/Res/ai/baka/deck151.txt new file mode 100644 index 000000000..e0156b8d8 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck151.txt @@ -0,0 +1,99 @@ +#NAME:Arcades Commander +#DESC:Original Deck by ashby4 (tappedout.net), +#DESC:refined for Wagic by Bob +#HINT:castpriority(commander,*) +Adarkar Wastes (*) * 1 +Akroma's Will (*) * 1 +Arcane Signet (*) * 1 +Assault Formation (*) * 1 +Aura Shards (*) * 1 +Axebane Guardian (*) * 1 +Azorius Signet (*) * 1 +Bant Panorama (*) * 1 +Blossoming Sands (*) * 1 +Bountiful Promenade (*) * 1 +Branchloft Pathway (*) * 1 +Brushland (*) * 1 +Canopy Vista (*) * 1 +Carven Caryatid (*) * 1 +Colossus of Akros (*) * 1 +Command Tower (*) * 1 +Crashing Drawbridge (*) * 1 +Dismantling Wave (*) * 1 +Drift of Phantasms (*) * 1 +Dusk // Dawn (*) * 1 +Edge of Autumn (*) * 1 +Farseek (*) * 1 +Fell the Mighty (*) * 1 +Forest (*) * 6 +Fortified Rampart (*) * 1 +Fortified Village (*) * 1 +Glacial Fortress (*) * 1 +Glacial Wall (*) * 1 +Hallowed Fountain (*) * 1 +High Alert (*) * 1 +Hinterland Harbor (*) * 1 +Hover Barrier (*) * 1 +Irrigated Farmland (*) * 1 +Island (*) * 2 +Jeskai Barricade (*) * 1 +Jungle Barrier (*) * 1 +Leyline of Vitality (*) * 1 +Lightning Greaves (MPS) (*) * 1 +Lumithread Field (*) * 1 +Meekstone (*) * 1 +Mirror Shield (*) * 1 +Monastery Flock (*) * 1 +Noetic Scales (*) * 1 +Oathsworn Giant (*) * 1 +Overgrown Battlement (*) * 1 +Perimeter Captain (*) * 1 +Plains (*) * 5 +Port Town (*) * 1 +Prairie Stream (*) * 1 +Rejuvenating Springs (*) * 1 +Sakura-Tribe Elder (*) * 1 +Scattered Groves (*) * 1 +Sea of Clouds (*) * 1 +Seaside Citadel (*) * 1 +Selesnya Signet (CMA) (*) * 1 +Shield Sphere (*) * 1 +Simic Signet (*) * 1 +Slagwurm Armor (*) * 1 +Slaughter the Strong (*) * 1 +Sol Ring (*) * 1 +Soulsworn Jury (DIS) (*) * 1 +Spidersilk Armor (*) * 1 +Stalwart Shield-Bearers (*) * 1 +Sunpetal Grove (*) * 1 +Sunscape Familiar (*) * 1 +Swiftfoot Boots (*) * 1 +Swords to Plowshares (*) * 1 +Sylvan Caryatid (*) * 1 +Temple Garden (*) * 1 +Temple of Enlightenment (*) * 1 +Temple of Mystery (*) * 1 +Temple of Plenty (*) * 1 +Tetsuko Umezawa, Fugitive (*) * 1 +Teyo, the Shieldmage (*) * 1 +Thallid Shell-Dweller (TSR) (*) * 1 +Thornwood Falls (*) * 1 +Tower Defense (*) * 1 +Towering Titan (*) * 1 +Tranquil Cove (*) * 1 +Tree of Redemption (*) * 1 +Treva's Ruins (*) * 1 +Vine Trellis (*) * 1 +Wall of Blossoms (*) * 1 +Wall of Denial (*) * 1 +Wall of Faith (*) * 1 +Wall of Glare (*) * 1 +Wall of Ice (*) * 1 +Wall of Junk (*) * 1 +Wall of Omens (*) * 1 +Wall of Roots (*) * 1 +Wall of Stolen Identity (*) * 1 +Wall of Tanglecord (*) * 1 +Wave of Reckoning (*) * 1 +Yavimaya Coast (*) * 1 +#CMD:Arcades, the Strategist (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck152.txt b/projects/mtg/bin/Res/ai/baka/deck152.txt new file mode 100644 index 000000000..de2364e4a --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck152.txt @@ -0,0 +1,28 @@ +#NAME:Bant Midrange +#DESC:The New Innistrad Deck +Teferi, Who Slows the Sunset (*) *3 +Luminarch Aspirant (*) *4 +Intrepid Adversary (*) *3 +Katilda, Dawnhart Prime (*) *4 +Elite Spellbinder (*) *4 +Augur of Autumn (*) *1 +Briarbridge Tracker (*) *2 +Brutal Cathar (*) *4 +Sigarda, Champion of Light (*) *4 +Tovolar's Huntmaster (*) *2 +Fateful Absence (*) *2 +Ranger Class (*) *2 +Forest (*) *1 +Plains (*) *3 +Branchloft Pathway (*) *4 +Hengegate Pathway (*) *4 +Barkchannel Pathway (*) *4 +Deserted Beach (*) *4 +Lair of the Hydra (*) *1 +Overgrown Farmland (*) *4 +#SB:Skyclave Apparition (*) *4 +#SB:Disdainful Stroke (*) *3 +#SB:Negate (*) *3 +#SB:Sunset Revelry (*) *2 +#SB:Pithing Needle (*) *2 +#SB:Ranger Class (*) *1 diff --git a/projects/mtg/bin/Res/ai/baka/deck153.txt b/projects/mtg/bin/Res/ai/baka/deck153.txt new file mode 100644 index 000000000..bc49e872f --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck153.txt @@ -0,0 +1,87 @@ +#NAME:Krenko Commander +#DESC:Original Deck by AGunWithLegs (tappedout.net), +#DESC:refined for Wagic by Bob +#HINT:castpriority(commander,creature,*) +#HINT:dontattackwith(Krenko, Mob Boss) +#HINT:dontblockwith(Krenko, Mob Boss) +Basilisk Collar (*) * 1 +Battle Cry Goblin (*) * 1 +Blasphemous Act (*) * 1 +Blood Moon (*) * 1 +Bloodmark Mentor (SHM) (*) * 1 +Boggart Shenanigans (*) * 1 +Chancellor of the Forge (*) * 1 +Coat of Arms (*) * 1 +Dragon Fodder (ALA) (*) * 1 +Fervor (*) * 1 +Flamekin Village (*) * 1 +Foundry Street Denizen (*) * 1 +Goblin Assassin (*) * 1 +Goblin Burrows (*) * 1 +Goblin Caves (*) * 1 +Goblin Chieftain (*) * 1 +Goblin Chirurgeon (*) * 1 +Goblin Dark-Dwellers (*) * 1 +Goblin General (*) * 1 +Goblin Grenade (*) * 1 +Goblin King (*) * 1 +Goblin Lackey (*) * 1 +Goblin Oriflamme (*) * 1 +Goblin Matron (*) * 1 +Goblin Piledriver (*) * 1 +Goblin Rally (*) * 1 +Goblin Recruiter (*) * 1 +Goblin Sharpshooter (*) * 1 +Goblin Snowman (*) * 1 +Goblin War Strike (*) * 1 +Goblin Warchief (*) * 1 +Goblin Wardriver (*) * 1 +Goblin War Drums (*) * 1 +Goblin Wizard (*) * 1 +Homeward Path (*) * 1 +Horde of Boggarts (*) * 1 +Hordeling Outburst (*) * 1 +Impact Tremors (*) * 1 +Intimidator Initiate (*) * 1 +Krenko's Enforcer (*) * 1 +Krenko's Command (*) * 1 +Krenko, Tin Street Kingpin (*) * 1 +Legion Loyalist (*) * 1 +Legion Warboss (*) * 1 +Lightning Greaves (MRD) (*) * 1 +Madblind Mountain (*) * 1 +Mask of Avacyn (*) * 1 +Mob Justice (*) * 1 +Mogg Alarm (*) * 1 +Mogg Flunkies (*) * 1 +Mogg Maniac (*) * 1 +Mogg Raider (*) * 1 +Moggcatcher (*) * 1 +Mons's Goblin Raiders (*) * 1 +Mountain (4ED) (*) * 4 +Mountain (M10) (*) * 4 +Mountain (ICE) (*) * 4 +Mountain (M20) (*) * 4 +Mountain (MIR) (*) * 4 +Mountain (LEA) (*) * 3 +Mountain (5ED) (*) * 3 +Pashalik Mons (*) * 1 +Prophetic Ravings (*) * 1 +Purphoros, God of the Forge (*) * 1 +Quest for the Goblin Lord (*) * 1 +Reckless Bushwhacker (*) * 1 +Reckless One (*) * 1 +Reliquary Tower (*) * 1 +Ruby Medallion (*) * 1 +Shared Animosity (*) * 1 +Siege-Gang Commander (*) * 1 +Skirk Commando (*) * 1 +Smash (*) * 1 +Smoldering Spires (*) * 1 +Sol Ring (*) * 1 +Swiftfoot Boots (*) * 1 +Valakut, the Molten Pinnacle (*) * 1 +Vandalblast (*) * 1 +Warren Instigator (*) * 1 +Whispersilk Cloak (*) * 1 +#CMD:Krenko, Mob Boss (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck154.txt b/projects/mtg/bin/Res/ai/baka/deck154.txt new file mode 100644 index 000000000..c378bcd81 --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck154.txt @@ -0,0 +1,34 @@ +#NAME:Crimson Marriage +#DESC:The First Crimson Vow Deck +Cemetery Protector (VOW) * 1 +Hallowed Haunting (VOW) * 1 +Faithbound Judge (VOW) * 1 +Katilda, Dawnhart Martyr (VOW) * 1 +Lantern Flare (VOW) * 2 +Savior of Ollenbock (VOW) * 1 +Sigarda's Summons (VOW) * 2 +Wedding Announcement (VOW) * 2 +Welcoming Vampire (VOW) * 2 +Voice of the Blessed (VOW) * 2 +Cemetery Gatekeeper (VOW) * 2 +Ill-Tempered Loner (VOW) * 2 +Chandra, Dressed to Kill (VOW) * 2 +Manaform Hellkite (VOW) * 2 +Stensia Uprising (VOW) * 2 +Volatile Arsonist (VOW) * 2 +Kessig Wolfrider (VOW) * 2 +Dominating Vampire (VOW) * 2 +Creepy Puppeteer (VOW) * 2 +Dollhouse of Horrors (VOW) * 1 +Odric, Blood-Cursed (VOW) * 2 +Sundown Pass (VOW) * 4 +Plains (VOW) * 10 +Mountain (VOW) * 10 +#SB:By Invitation Only (VOW) * 1 +#SB:Markov Waltzer (VOW) * 2 +#SB:Hopeful Initiate (VOW) * 2 +#SB:Sanctify (VOW) * 3 +#SB:Thalia, Guardian of Thraben (VOW) * 2 +#SB:Kessig Wolfrider (VOW) * 2 +#SB:Dominating Vampire (VOW) * 1 +#SB:Change of Fortune (VOW) * 2 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck155.txt b/projects/mtg/bin/Res/ai/baka/deck155.txt new file mode 100644 index 000000000..c8118c99b --- /dev/null +++ b/projects/mtg/bin/Res/ai/baka/deck155.txt @@ -0,0 +1,97 @@ +#NAME:Edgar Markov Commander +#DESC:Original Deck Concept by DespairFaction (tappedout.net) +#DESC:Designed for Wagic by Bob +#HINT:castpriority(commander,creature,*) +#HINT:alwaysattackwith(Edgar Markov) +Ancient Tomb (*) * 1 +Asylum Visitor (*) * 1 +Badlands (*) * 1 +Basri's Solidarity (*) * 1 +Bishop's Soldier (*) * 1 +Blackcleave Cliffs (*) * 1 +Blade of the Bloodchief (*) * 1 +Blood Artist (*) * 1 +Blood Burglar (*) * 1 +Blood Crypt (*) * 1 +Bloodfell Caves (*) * 1 +Bloodline Keeper (*) * 1 +Bloodmad Vampire (*) * 1 +Bold Impaler (*) * 1 +Captivating Vampire (*) * 1 +Cathars' Crusade (*) * 1 +Child of Night (*) * 1 +Clifftop Retreat (*) * 1 +Coat of Arms (*) * 1 +Command Tower (*) * 1 +Concealed Courtyard (*) * 1 +Cordial Vampire (*) * 1 +Crescendo of War (*) * 1 +Dark Ritual (*) * 1 +Dragonskull Summit (*) * 1 +Drana, Liberator of Malakir (*) * 1 +Duskborne Skymarcher (*) * 1 +Elenda, the Dusk Rose (*) * 1 +Exquisite Blood (*) * 1 +Falkenrath Exterminator (*) * 1 +Falkenrath Noble (*) * 1 +Falkenrath Perforator (*) * 1 +Fervor (*) * 1 +Gift of Estates (*) * 1 +Gifted Aetherborn (*) * 1 +Godless Shrine (*) * 1 +Guul Draz Assassin (*) * 1 +Guul Draz Vampire (*) * 1 +Impact Tremors (*) * 1 +Inspiring Vantage (*) * 1 +Iroas, God of Victory (*) * 1 +Isolated Chapel (*) * 1 +Knight of the Ebon Legion (*) * 1 +Land Tax (*) * 1 +Legion Lieutenant (*) * 1 +Legion's Landing (*) * 1 +Malakir Cullblade (*) * 1 +Martyr of Dusk (*) * 1 +Mountain (*) * 1 +Necropolis Regent (*) * 1 +Nomad Outpost (*) * 1 +Nullpriest of Oblivion (*) * 1 +Orcish Oriflamme (EMA) (*) * 1 +Path of Ancestry (*) * 1 +Path of Bravery (*) * 1 +Plains (*) * 3 +Plateau (*) * 1 +Pulse Tracker (*) * 1 +Purphoros, God of the Forge (*) * 1 +Quag Vampires (*) * 1 +Ruthless Cullblade (*) * 1 +Sacred Foundry (*) * 1 +Sanctum Seeker (*) * 1 +Scoured Barrens (*) * 1 +Scrubland (*) * 1 +Shadow Alley Denizen (*) * 1 +Skyblade of the Legion (*) * 1 +Skymarcher Aspirant (*) * 1 +Smoldering Marsh (*) * 1 +Sol Ring (*) * 1 +Stensia Masquerade (*) * 1 +Stromkirk Captain (*) * 1 +Stromkirk Noble (*) * 1 +Swamp (ICE) (*) * 4 +Swamp (MIR) (*) * 4 +Swamp (M20) (*) * 2 +Throne of the God-Pharaoh (*) * 1 +Tithe (*) * 1 +Unholy Officiant (*) * 1 +Urborg, Tomb of Yawgmoth (*) * 1 +Vampire Cutthroat (*) * 1 +Vampire Interloper (*) * 1 +Vampire Lacerator (*) * 1 +Vampire Neonate (*) * 1 +Vampire of the Dire Moon (*) * 1 +Vampire Socialite (*) * 1 +Vicious Conquistador (*) * 1 +Vito, Thorn of the Dusk Rose (*) * 1 +Voldaren Stinger (*) * 1 +Whispersilk Cloak (*) * 1 +Wing-Scarred Crag (*) * 1 +#CMD:Edgar Markov (*) * 1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck16.txt b/projects/mtg/bin/Res/ai/baka/deck16.txt index 3056b1131..bbe1056e7 100644 --- a/projects/mtg/bin/Res/ai/baka/deck16.txt +++ b/projects/mtg/bin/Res/ai/baka/deck16.txt @@ -1,5 +1,5 @@ #Black/White Deck 10E/RV -#NAME:Panda Hive +#NAME:The Hive #DESC:When the last living being #DESC:succumbs to the terrible blight #DESC:the wasps will rise @@ -76,4 +76,4 @@ 129680 129681 129682 -129683 \ No newline at end of file +129683 diff --git a/projects/mtg/bin/Res/ai/baka/deck19.txt b/projects/mtg/bin/Res/ai/baka/deck19.txt index e8b5248cc..f6ccc9e8b 100644 --- a/projects/mtg/bin/Res/ai/baka/deck19.txt +++ b/projects/mtg/bin/Res/ai/baka/deck19.txt @@ -1,4 +1,4 @@ -#NAME:Elves +#NAME:Wilt-Leaf Liege #DESC:And here you thought you would enjoy #DESC:a little trip in the forest... #DESC: diff --git a/projects/mtg/bin/Res/ai/baka/deck27.txt b/projects/mtg/bin/Res/ai/baka/deck27.txt index aac5a699d..a210a0578 100644 --- a/projects/mtg/bin/Res/ai/baka/deck27.txt +++ b/projects/mtg/bin/Res/ai/baka/deck27.txt @@ -1,4 +1,4 @@ -#NAME:Tsabo +#NAME:Undead Infiltrator #DESC:You may be prepared #DESC:for an army of zombies #DESC:rising from the graves. @@ -81,4 +81,4 @@ 129756 129756 129757 -129757 \ No newline at end of file +129757 diff --git a/projects/mtg/bin/Res/ai/baka/deck3.txt b/projects/mtg/bin/Res/ai/baka/deck3.txt index d9bfde57b..a0c645e50 100644 --- a/projects/mtg/bin/Res/ai/baka/deck3.txt +++ b/projects/mtg/bin/Res/ai/baka/deck3.txt @@ -4,94 +4,36 @@ #DESC:there is no time for dispute #DESC:or rivalries #DESC:in Eladamri and Gerrard's army -#2x Black Vise -1097 -1097 -#2x The Rack -1139 -1139 -#2x Cockatrice -1238 -1238 -#2x Craw Wurm -1239 -1239 -#2x Giant Spider -1249 -1249 -#2x Grizzly Bears -1250 -1250 -#2x Ironroot Treefolk -1253 -1253 -#1x Living Lands -1259 -#3x Scryb Sprites -1264 -1264 -1264 -#4x Shanodin Dryads -1265 -1265 -1265 -1265 -#2x Thicket Basilisk -1267 -1267 -#1x War Mammoth -1277 -#1x Armageddon -1328 # (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards) -#2x Benalish Hero -#1330 -#1330 -#2x Castle -1334 -1334 -#2x Crusade -1341 -1341 # (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) -#2x Mesa Pegasus -#1354 -#1354 -#2x Pearled Unicorn -1356 -1356 -#2x Savannah Lions -1365 -1365 -#2x Serra Angel -1366 -1366 -#2x Wrath of God -1372 -1372 -# Forest (RV) -1386 -1386 -1386 -1386 -1387 -1387 -1387 -1387 -1388 -1388 -1388 -1388 -# Plains (RV) -1395 -1395 -1395 -1395 -1396 -1396 -1396 -1396 -1397 -1397 -1397 -1397 + +# Land(s) +Forest (8ED) * 13 +Plains (8ED) * 9 + +# Creature(s) +Cockatrice (TSB) * 2 +Craw Wurm (9ED) * 2 +Giant Spider (AKH) * 2 +Grizzly Bears (8ED) * 2 +Spitting Spider (8ED) * 2 +Ronom Unicorn (CSP) * 2 +Savannah Lions (A25) * 2 +Scute Mob (ZEN) * 3 +Serra Angel (M13) * 2 +Jukai Messenger (CHK) * 4 +Kessig Recluse (DKA) * 2 +Rhox Charger (ALA) * 1 + +# Artifact(s) +Black Vise (V10) * 2 +The Rack (DPA) * 2 + +# Enchantment(s) +Builder's Blessing (AVR) * 2 +Crusade (DDF) * 2 +Living Lands (ME4) * 1 + +# Sorcery(s) +Armageddon (VMA) * 1 +Wrath of God (8ED) * 2 diff --git a/projects/mtg/bin/Res/ai/baka/deck30.txt b/projects/mtg/bin/Res/ai/baka/deck30.txt index 5f91e7d8e..992d59145 100644 --- a/projects/mtg/bin/Res/ai/baka/deck30.txt +++ b/projects/mtg/bin/Res/ai/baka/deck30.txt @@ -1,4 +1,4 @@ -#NAME:Elfball +#NAME:Imperious Vanguard #DESC:An endless stream #DESC:of elvish warriors #DESC:will overwhelm you, @@ -9,21 +9,23 @@ #DESC: #DESC:You have no chance! -Llanowar Elves (M10) *4 -Wellwisher (ONS) *4 -Elvish Vanguard (ONS) *4 -Elvish Visionary (M10) *4 -Elvish Hexhunter (SHM) *4 -Elvish Promenade (LRW) *4 -Elvish Archdruid (M10) *4 -Imperious Perfect (LRW) *4 -Drove of Elves (SHM) *1 -Heedless One (ONS) *3 -Overrun (10E) *2 -Forest (10E) *4 -Forest (M10) *4 -Forest (ALA) *4 -Forest (LRW) *4 -Forest (RAV) *4 -Pendelhaven (LEG) *1 -Gaea's Cradle (USG) *1 \ No newline at end of file +# Land(s) +Forest (M12) * 20 +Gaea's Cradle (PRM) * 1 +Pendelhaven (A25) * 1 + +# Creature(s) +Drove of Elves (SHM) * 1 +Elvish Archdruid (M10) * 4 +Elvish Hexhunter (SHM) * 4 +Elvish Vanguard (EMA) * 4 +Elvish Visionary (ALA) * 4 +Heedless One (PSAL) * 3 +Imperious Perfect (LRW) * 4 +Llanowar Elves (9ED) * 4 +Wellwisher (C14) * 4 + +# Sorcery(s) +Elvish Promenade (LRW) * 4 +Overrun (10E) * 2 + diff --git a/projects/mtg/bin/Res/ai/baka/deck31.txt b/projects/mtg/bin/Res/ai/baka/deck31.txt index 0c8b48657..300075b4e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck31.txt +++ b/projects/mtg/bin/Res/ai/baka/deck31.txt @@ -3,20 +3,26 @@ #DESC:will sweep through your defenses #DESC:while all your forces can do #DESC:is watch and gape in awe. -Angelic Chorus (10E) *3 -Honor of the Pure (M10) *4 -Kitchen Finks (SHM) *4 -Mesa Enchantress (M10) *4 -Moat (LEG) *3 -Pacifism (10E) *4 -Cage of Hands (CHK) *3 -Sigil of the Empty Throne (CFX) *4 -Swords to Plowshares (ICE) *4 -Wrath of God (10E) *3 -Quicksand (10E) *4 -Plains (10E) *4 -Plains (M10) *4 -Plains (ALA) *4 -Plains (LRW) *4 -Plains (RAV) *3 -Serra's Sanctum (USG) *1 \ No newline at end of file +# Land(s) +Plains (M15) * 19 +Quicksand (WWK) * 4 +Serra's Sanctum (*) * 1 + +# Creature(s) +Kitchen Finks (SHM) * 4 +Mesa Enchantress (PLC) * 4 + +# Enchantment(s) +Angelic Chorus (10E) * 3 +Cage of Hands (CHK) * 3 +Honor of the Pure (M10) * 4 +Moat (PRM) * 3 +Pacifism (A25) * 4 +Sigil of the Empty Throne (CFX) * 4 + +# Instant(s) +Swords to Plowshares (DDF) * 4 + +# Sorcery(s) +Wrath of God (10E) * 3 + diff --git a/projects/mtg/bin/Res/ai/baka/deck32.txt b/projects/mtg/bin/Res/ai/baka/deck32.txt index 6ad781483..8bd303b9d 100644 --- a/projects/mtg/bin/Res/ai/baka/deck32.txt +++ b/projects/mtg/bin/Res/ai/baka/deck32.txt @@ -3,20 +3,24 @@ #DESC:and barely present, #DESC:but if you let them grow #DESC:they will crush your army. -Crusade (RV) *4 -Glorious Anthem (10E) *4 -Honor of the Pure (M10) *4 -Armored Ascension (M10) *2 -Swords to Plowshares (ICE) *4 -Disenchant (TMP) *3 -Paladin en-Vec (10E) *2 -Knight of Meadowgrain (LRW) *4 -Kitchen Finks (SHM) *3 -Spectral Procession (SHM) *4 -Stillmoon Cavalier (EVE) *3 -Plains (10E) *4 -Plains (M10) *4 -Plains (ALA) *4 -Plains (LRW) *4 -Plains (SHM) *4 -Plains (RAV) *3 \ No newline at end of file +# Land(s) +Plains (M21) * 23 + +# Creature(s) +Kitchen Finks (SHM) * 3 +Knight of Meadowgrain (LRW) * 4 +Paladin en-Vec (10E) * 2 +Stillmoon Cavalier (EVE) * 3 + +# Enchantment(s) +Armored Ascension (SHM) * 2 +Crusade (DDF) * 4 +Glorious Anthem (8ED) * 4 +Honor of the Pure (M10) * 4 + +# Instant(s) +Disenchant (TPR) * 3 +Swords to Plowshares (DDF) * 4 + +# Sorcery(s) +Spectral Procession (SHM) * 4 diff --git a/projects/mtg/bin/Res/ai/baka/deck33.txt b/projects/mtg/bin/Res/ai/baka/deck33.txt index 34adce36b..c57ee18b4 100644 --- a/projects/mtg/bin/Res/ai/baka/deck33.txt +++ b/projects/mtg/bin/Res/ai/baka/deck33.txt @@ -4,19 +4,24 @@ #DESC: And we will grow stronger #DESC: as you keep losing #DESC: your thoughts." -The Rack (RV) *4 -Doom Blade (M10) *4 -Last Gasp (RAV) *4 -Hymn to Tourach (FEM) *4 -Black Knight (M10) *4 -Hypnotic Specter (10E) *4 -Nyxathid (CFX) *4 -Graveborn Muse (10E) *4 -Tendrils of Corruption (M10) *4 -Gargoyle Castle (M10) *4 -Volrath's Stronghold (STH) *1 -Swamp (10E) *4 -Swamp (M10) *4 -Swamp (ALA) *4 -Swamp (LRW) *4 -Swamp (RAV) *3 \ No newline at end of file +# Land(s) +Gargoyle Castle (M10) * 4 +Swamp (M21) * 19 +Volrath's Stronghold (TPR) * 1 + +# Creature(s) +Black Knight (M10) * 4 +Graveborn Muse (10E) * 4 +Hypnotic Specter (M10) * 4 +Nyxathid (CFX) * 4 + +# Artifact(s) +The Rack (DPA) * 4 + +# Instant(s) +Doom Blade (M10) * 4 +Last Gasp (RAV) * 4 +Tendrils of Corruption (TSP) * 4 + +# Sorcery(s) +Hymn to Tourach (V13) * 4 diff --git a/projects/mtg/bin/Res/ai/baka/deck34.txt b/projects/mtg/bin/Res/ai/baka/deck34.txt index e2a7dac38..211416b8b 100644 --- a/projects/mtg/bin/Res/ai/baka/deck34.txt +++ b/projects/mtg/bin/Res/ai/baka/deck34.txt @@ -1,49 +1,55 @@ #NAME:Kobold Overlord -# #DESC:"You may think we are weak #DESC: But we are many #DESC: And sometimes we can hire #DESC: A powerful mercenary!" -# -Mountain (10E) *20 -Kher Keep (TSP) *2 # produces kobold tokens -Crimson Kobolds (LEG) *4 -Crookshank Kobolds (LEG) *4 -Kobold Drill Sergeant (LEG) *4 -Kobold Overlord (LEG) *4 -Kobold Taskmaster (LEG) *4 -Kobolds of Kher Keep (LEG) *4 -Battle Squadron (MRQ) *2 # to have a flyer in the deck -Keldon Warlord (RV) *2 -# Doesn't fit the theme too well (would a Keldon Warlord really -# work as a mercenary for a Kobold Overlord?), but without it -# the deck would be too weak, and a deck full of weak -# creatures is exactly the environment where a Keldon Warlord -# thrives. -Wheel of Fortune (RV) *1 -#To get a new hand (hopefully) full of cheap kobolds once the -#previous hand has been used up. Only 1 because it's -#restricted. -Slate of Ancestry (ONS) *2 -#To draw more cards (check whether the AI overuses it and -#decks itself out) -Howling Mine (10E) *4 -Mob Justice (STH) *3 # finisher -# -# + # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add # it when mana acceleration is possible for this deck. -# + # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. # Removed because the AI casts it on its opponent's creatures. -# + # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. # Also ... only works with goblins. Duh. *blush* + +# Land(s) +Kher Keep (TSP) * 2 # produces kobold tokens +Mountain (ONS) * 20 + +# Creature(s) +Battle Squadron (MMQ) * 2 +Crimson Kobolds (ME3) * 4 +Crookshank Kobolds (ME1) * 4 +Keldon Warlord (5ED) * 2 +# Doesn't fit the theme too well (would a Keldon Warlord really +# work as a mercenary for a Kobold Overlord?), but without it +# the deck would be too weak, and a deck full of weak +# creatures is exactly the environment where a Keldon Warlord +# thrives. + +Kobold Drill Sergeant (ME3) * 4 +Kobold Overlord (ME3) * 4 +Kobold Taskmaster (ME3) * 4 +Kobolds of Kher Keep (ME3) * 4 + +# Artifact(s) +Howling Mine (7ED) * 4 +Slate of Ancestry (ONS) * 2 +#To draw more cards (check whether the AI overuses it and +#decks itself out) + +# Sorcery(s) +Mob Justice (*) * 3 +Wheel of Fortune (VMA) * 1 +#To get a new hand (hopefully) full of cheap kobolds once the +#previous hand has been used up. Only 1 because it's +#restricted. diff --git a/projects/mtg/bin/Res/ai/baka/deck35.txt b/projects/mtg/bin/Res/ai/baka/deck35.txt index 39efbc953..0040906c9 100644 --- a/projects/mtg/bin/Res/ai/baka/deck35.txt +++ b/projects/mtg/bin/Res/ai/baka/deck35.txt @@ -8,54 +8,30 @@ #DESC:into a squirming mass #DESC:of these small, yet dangerous #DESC:... things ... -# -# -Winged Sliver (TMP) *2 # gives Flying +# Land(s) +Forest (8ED) * 12 +Island (8ED) * 3 +Mountain (8ED) * 6 +Plains (8ED) * 3 -Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a -# # 3-drop creature that others will pump +# Creature(s) +Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus +Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells +Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature +Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster +Heart Sliver (H09) * 2 # gives Haste +Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump +Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus +Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI +Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise +Spined Sliver (H09) * 2 # gives Rampage +Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have +# # two Winged Slivers in the deck, and those might not even be played because we have few Islands. +Talon Sliver (*) * 3 # gives First Strike +Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck +Winged Sliver (H09) * 2 # gives Flying -Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative -# # and can't be misused by the AI - -Heart Sliver (TMP) *2 # gives Haste - -Talon Sliver (TMP) *3 # gives First Strike - -Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too -# # expensive to have more of them, and we -# # only have 3 plains in the deck - -Shadow Sliver (TSP) *1 # might be great or bad - thrown in as -# # an element of surprise - -Crystalline Sliver (STH) *1 # Shroud is nice, especially in a -# # deck with no non-creature spells - -Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus - -Fury Sliver (TSP) *2 # gives double strike, only 2 because -# # it's a 6-drop creature - -Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus -# -Spined Sliver (STH) *2 # gives Rampage - -Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also -# gives Reach to all slivers, which is good because we only have -# two Winged Slivers in the deck, and those might not even be -# played because we have few Islands. - -Gemhide Sliver (TSP) *4 # Additional mana source to get Might -# # Slivers out faster - -Forest (M10) *12 # (most slivers in the deck are green) -Island (M10) *3 # only 4 blue creatures in the deck -Mountain (M10) *6 -Plains (M10) *3 # only 5 white creatures in the deck - -# # Cards considered, but not included: # Basal Sliver - AI too eager to sacrifice # Clot Sliver - would be the only black sliver left after Basal diff --git a/projects/mtg/bin/Res/ai/baka/deck36.txt b/projects/mtg/bin/Res/ai/baka/deck36.txt index 44a1ce967..01082e723 100644 --- a/projects/mtg/bin/Res/ai/baka/deck36.txt +++ b/projects/mtg/bin/Res/ai/baka/deck36.txt @@ -1,57 +1,38 @@ #NAME:Master of Ether -# #DESC:"Surrounded by the things I built #DESC: my power will grow #DESC: boundlessly." -# - -Master of Etherium (ALA) *4 # gets stronger with every artifact - -Vedalken Archmage (MRD) *2 # draws card when summoning artifact - -Ornithopter (10E) *4 # cheap artifact, later air defense -Nuisance Engine (MRD) *4 # create more cheap artifacts - -Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- -# # side since manaburn was abolished - -Steel Wall (MRD) *2 # mainly for defending -Yotian Soldier (MRD) *2 # cheap defender - -Coiled Tinviper (TMP) *1 # first strike attacker - -Scarecrone (EVE) *2 # brings back artifacts - -Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts - -Salvage Slasher (CFX) *2 # grows stronger with artifacts in -# # graveyard - nice effect if opponent -# # has destroyed all artifacts - -Silver Myr (MRD) *4 # artifact source of blue mana (which -# # is needed for the 6 Vedalken) - -Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample - - -Island (10E) *3 # more blue mana - -Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses -Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian -Great Furnace (MRD) *4 # Academy. -Tree of Tales (MRD) *4 -Ancient Den (MRD) *4 - -Academy Ruins (TSP) *1 # brings back artifacts - -Tolarian Academy (USG) *1 # Generates massive amounts of mana -# # in this deck - which the AI usually -# # wastes. - # Cards considered, but not included: # Gaea's Cradle - would make the deck even stronger, but doesn't # fit the theme. # # Cards removed from the deck: -# Sculpting Steel - reported to lead to crashes \ No newline at end of file +# Sculpting Steel - reported to lead to crashes + +# Land(s) +Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy. +Great Furnace (MRD) * 4 +Seat of the Synod (MRD) * 4 +Tree of Tales (MRD) * 4 +Vault of Whispers (MRD) * 4 +Academy Ruins (TSP) * 1 # brings back artifacts +Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes. +Island (10E) * 3 + +# Creature(s) +Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished +Coiled Tinviper (TPR) * 1 # first strike attacker +Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts +Master of Etherium (ALA) * 4 # gets stronger with every artifact +Ornithopter (MRD) * 4 # cheap artifact, later air defense +Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts +Scarecrone (EVE) * 2 # brings back artifacts +Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken) +Steel Wall (MRD) * 2 # mainly for defending +Vedalken Archmage (MRD) * 2 # draws card when summoning artifact +Yotian Soldier (MRD) * 2 # cheap defender + +# Artifact(s) +Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample +Nuisance Engine (MRD) * 4 # create more cheap artifacts \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck37.txt b/projects/mtg/bin/Res/ai/baka/deck37.txt index ae62c8356..1e1093f83 100644 --- a/projects/mtg/bin/Res/ai/baka/deck37.txt +++ b/projects/mtg/bin/Res/ai/baka/deck37.txt @@ -1,4 +1,4 @@ -#NAME:Kinsb. Cavalier +#NAME:Kinsbaile Cavalier #DESC:The knights on their steeds #DESC:and the knights from the sky #DESC:unite diff --git a/projects/mtg/bin/Res/ai/baka/deck38.txt b/projects/mtg/bin/Res/ai/baka/deck38.txt index 6453108e2..481f3060b 100644 --- a/projects/mtg/bin/Res/ai/baka/deck38.txt +++ b/projects/mtg/bin/Res/ai/baka/deck38.txt @@ -2,20 +2,25 @@ #DESC:If you ever thought #DESC: that YOU had bad dreams ... #DESC:Wait until you meet these. -Black Vise (RV) *1 -Wheel of Fortune (RV) *1 -Howling Mine (M10) *4 -Underworld Dreams (10E) *4 -Spiteful Visions (SHM) *4 -Sudden Impact (10E) *4 -Font of Mythos (CFX) *2 -Damnation (PLC) *4 -Infest (ALA) *4 -Lightning Bolt (M10) *4 -Terminate (ARB) *4 -Swamp (RAV) *4 -Swamp (TSP) *4 -Swamp (LRW) *4 -Swamp (ALA) *4 -Mountain (RAV) *4 -Mountain (TSP) *4 +# Land(s) +Mountain (M10) * 8 +Swamp (M10) * 16 + +# Artifact(s) +Black Vise (V10) * 1 +Font of Mythos (CFX) * 2 +Howling Mine (8ED) * 4 + +# Enchantment(s) +Spiteful Visions (SHM) * 4 +Underworld Dreams (8ED) * 4 + +# Instant(s) +Lightning Bolt (M10) * 4 +Sudden Impact (8ED) * 4 +Terminate (ARB) * 4 + +# Sorcery(s) +Damnation (PLC) * 4 +Infest (ALA) * 4 +Wheel of Fortune (VMA) * 1 diff --git a/projects/mtg/bin/Res/ai/baka/deck46.txt b/projects/mtg/bin/Res/ai/baka/deck46.txt index 8335e6cbe..3e204fb39 100644 --- a/projects/mtg/bin/Res/ai/baka/deck46.txt +++ b/projects/mtg/bin/Res/ai/baka/deck46.txt @@ -1,4 +1,4 @@ -#NAME:AshenmoorCohort +#NAME:Ashenmoor Cohort # #DESC: How does it feel #DESC: to be dead diff --git a/projects/mtg/bin/Res/ai/baka/deck51.txt b/projects/mtg/bin/Res/ai/baka/deck51.txt index 4cd4ecde0..12a57ad6c 100644 --- a/projects/mtg/bin/Res/ai/baka/deck51.txt +++ b/projects/mtg/bin/Res/ai/baka/deck51.txt @@ -1,4 +1,4 @@ -#NAME:Mindwracked +#NAME:Mind Wracked #DESC:"What was it, what was it ... I know #DESC: there was something I wanted to tell #DESC: you. Or was it something you wanted diff --git a/projects/mtg/bin/Res/ai/baka/deck53.txt b/projects/mtg/bin/Res/ai/baka/deck53.txt index af4e8b2c5..94af1e5ef 100644 --- a/projects/mtg/bin/Res/ai/baka/deck53.txt +++ b/projects/mtg/bin/Res/ai/baka/deck53.txt @@ -1,4 +1,4 @@ -#NAME:VampireViscounts +#NAME:Ascendant Bloodwitch #DESC:Oh to sink one's teeth #DESC:into the warm softness #DESC:of pulsating flesh! diff --git a/projects/mtg/bin/Res/ai/baka/deck55.txt b/projects/mtg/bin/Res/ai/baka/deck55.txt index 0496d85db..4acf6be34 100644 --- a/projects/mtg/bin/Res/ai/baka/deck55.txt +++ b/projects/mtg/bin/Res/ai/baka/deck55.txt @@ -1,4 +1,4 @@ -#NAME:Red Cats +#NAME:Wild Cats #DESC:Ferocious predators #DESC:descend from the mountains, #DESC:lured down diff --git a/projects/mtg/bin/Res/ai/baka/deck60.txt b/projects/mtg/bin/Res/ai/baka/deck60.txt index bf0ce6a79..45939315e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck60.txt +++ b/projects/mtg/bin/Res/ai/baka/deck60.txt @@ -1,4 +1,4 @@ -#NAME:No Bushwhacker +#NAME:No Bushwhacked #DESC:"Attack! Heal! Attack! Heal! #DESC: And again and again and again. #DESC: Oh, how I miss my days diff --git a/projects/mtg/bin/Res/ai/baka/deck61.txt b/projects/mtg/bin/Res/ai/baka/deck61.txt index fc4ce38e7..5153ad36e 100644 --- a/projects/mtg/bin/Res/ai/baka/deck61.txt +++ b/projects/mtg/bin/Res/ai/baka/deck61.txt @@ -1,4 +1,4 @@ -#NAME:Tarmac +#NAME:The Tarmack #DESC:How does it feel #DESC:being stripped to the rack #DESC:while Tarmogoyf licks diff --git a/projects/mtg/bin/Res/ai/baka/deck65.txt b/projects/mtg/bin/Res/ai/baka/deck65.txt index d93c937b8..550a123db 100644 --- a/projects/mtg/bin/Res/ai/baka/deck65.txt +++ b/projects/mtg/bin/Res/ai/baka/deck65.txt @@ -1,4 +1,4 @@ -#NAME:Token Terror +#NAME:Soul Blossom Procession #DESC:"Beware! #DESC: they come from everywhere!" #DESC: diff --git a/projects/mtg/bin/Res/ai/baka/deck67.txt b/projects/mtg/bin/Res/ai/baka/deck67.txt index c56cb8ee3..8d38694a7 100644 --- a/projects/mtg/bin/Res/ai/baka/deck67.txt +++ b/projects/mtg/bin/Res/ai/baka/deck67.txt @@ -1,4 +1,4 @@ -#NAME:Plane ofthe Apes +#NAME:Plane of the Apes #DESC:A plane where apes #DESC:evolved from men? #DESC:There's got to be an answer! diff --git a/projects/mtg/bin/Res/ai/baka/deck7.txt b/projects/mtg/bin/Res/ai/baka/deck7.txt index 09b052538..e13d9f4e8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck7.txt +++ b/projects/mtg/bin/Res/ai/baka/deck7.txt @@ -2,76 +2,24 @@ #DESC:O miserable of happy #DESC:Is this the end #DESC:Of this new glorious world -#3x Wrath of God -129808 -129808 -129808 -#4x Savannah Lions -1365 -1365 -1365 -1365 -#4x Sigiled Paladin {W}{W}, first strike exalted 2/2 -174958 -174958 -174958 -174958 -#4x Serra Angel -129726 -129726 -129726 -129726 -#4 x Guardian of Akrasa {2}{W} - defender 0/4 exalted -175103 -175103 -175103 -175103 -#3x Skyhunter Skirmisher {1}{W}{W} - flying double strike, 1/1 -129513 -129513 -129513 -#1x Paladin en-Vec {1}{W}{W} - 2/2 -129668 -#4x Crusade -1341 -1341 -1341 -1341 -#4x Sword to plowshares -1367 -1367 -1367 -1367 -#4x White Knight -1370 -1370 -1370 -1370 -#4x Armageddon -1328 -1328 -1328 -1328 -# Plains (RV) -1395 -1395 -1395 -1395 -1396 -1396 -1396 -1397 -1397 -1397 -# Plains (10E) -175030 -175030 -175030 -175030 -175030 -175030 -175030 -175030 -175030 -175030 -175030 +# Land(s) +Plains (8ED) * 21 + +# Creature(s) +Guardians of Akrasa (ALA) * 4 +Paladin en-Vec (9ED) * 1 +Savannah Lions (8ED) * 4 +Serra Angel (8ED) * 4 +Sigiled Paladin (ALA) * 4 +Skyhunter Skirmisher (5DN) * 3 +White Knight (M10) * 4 + +# Enchantment(s) +Crusade (DDF) * 4 + +# Instant(s) +Swords to Plowshares (DDF) * 4 + +# Sorcery(s) +Armageddon (VMA) * 4 +Wrath of God (8ED) * 3 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck79.txt b/projects/mtg/bin/Res/ai/baka/deck79.txt index 65708692d..c66f19f84 100644 --- a/projects/mtg/bin/Res/ai/baka/deck79.txt +++ b/projects/mtg/bin/Res/ai/baka/deck79.txt @@ -1,4 +1,4 @@ -#NAME:Twin Pricks +#NAME:Malakir Seeker #DESC:"The cattle has arrived. #DESC: Time to feed ..." Bad Moon (RV) * 4 # diff --git a/projects/mtg/bin/Res/ai/baka/deck83.txt b/projects/mtg/bin/Res/ai/baka/deck83.txt index 2d43d49a8..b011f0105 100644 --- a/projects/mtg/bin/Res/ai/baka/deck83.txt +++ b/projects/mtg/bin/Res/ai/baka/deck83.txt @@ -1,4 +1,4 @@ -#NAME:Red Green Ally +#NAME:Kazuul Ranger Ally #DESC:"We may not be alike, #DESC: but we share a common goal. #DESC: All opposition will falter diff --git a/projects/mtg/bin/Res/ai/baka/deck88.txt b/projects/mtg/bin/Res/ai/baka/deck88.txt index 44b983d38..fbc25e88a 100644 --- a/projects/mtg/bin/Res/ai/baka/deck88.txt +++ b/projects/mtg/bin/Res/ai/baka/deck88.txt @@ -1,4 +1,4 @@ -#NAME:Vanguard'sChosen +#NAME:Heedless Perfect #DESC:Watch the vanguard! #DESC:How its strength rises #DESC:and rises diff --git a/projects/mtg/bin/Res/ai/baka/deck89.txt b/projects/mtg/bin/Res/ai/baka/deck89.txt index d8a446703..0a8c6218f 100644 --- a/projects/mtg/bin/Res/ai/baka/deck89.txt +++ b/projects/mtg/bin/Res/ai/baka/deck89.txt @@ -1,4 +1,4 @@ -#NAME:Tree Planter +#NAME:Vinelasher Armor #DESC:If you don't come to the forest, #DESC:the forest will come to you. #DESC: diff --git a/projects/mtg/bin/Res/ai/baka/deck9.txt b/projects/mtg/bin/Res/ai/baka/deck9.txt index a2b043b8e..bd3331383 100644 --- a/projects/mtg/bin/Res/ai/baka/deck9.txt +++ b/projects/mtg/bin/Res/ai/baka/deck9.txt @@ -2,76 +2,21 @@ #DESC:See all your efforts shattered #DESC:by the all-consuming power #DESC:of righteous fury. -#2x Shatter -1316 -1316 -#2xDisenchant -1343 -1343 -#4x Anaba BodyGuard -134753 -134753 -134753 -134753 -#4xAncestor's chosen -130550 -130550 -130550 -130550 -#4xAngelic Wall -129671 -129671 -129671 -129671 -#4xThundering Giant -130381 -130381 -130381 -130381 -#2x Tempest of Light -132131 -132131 -#2x Suntail Hawk -129753 -129753 -#4x Steadfast Guard -132111 -132111 -132111 -132111 -#4xRock Badger -129715 -129715 -129715 -129715 -#4x lightning bolt -1303 -1303 -1303 -1303 -#12plains -129680 -129681 -129682 -129683 -129680 -129681 -129682 -129683 -129680 -129681 -129682 -129683 -#12mountains -129649 -129650 -129651 -129652 -129649 -129650 -129651 -129652 -129649 -129650 -129651 -129652 +# Land(s) +Mountain (8ED) * 12 +Plains (8ED) * 12 + +# Creature(s) +Anaba Bodyguard (10E) * 4 +Ancestor's Chosen (10E) * 4 +Angelic Wall (10E) * 4 +Rock Badger (10E) * 4 +Steadfast Guard (10E) * 4 +Suntail Hawk (8ED) * 2 +Thundering Giant (10E) * 4 + +# Instant(s) +Disenchant (M20) * 2 +Lightning Bolt (M10) * 4 +Shatter (8ED) * 2 +Tempest of Light (MRD) * 2 \ No newline at end of file diff --git a/projects/mtg/bin/Res/ai/baka/deck90.txt b/projects/mtg/bin/Res/ai/baka/deck90.txt index 52db5069e..cb7cf41bb 100644 --- a/projects/mtg/bin/Res/ai/baka/deck90.txt +++ b/projects/mtg/bin/Res/ai/baka/deck90.txt @@ -1,4 +1,4 @@ -#NAME:Elfolk +#NAME:Gaea's Promenade #DESC:Meet a combined force #DESC:of elves and treefolk. #DESC:Can you withstand diff --git a/projects/mtg/bin/Res/ai/baka/deck93.txt b/projects/mtg/bin/Res/ai/baka/deck93.txt index 87b5cfe31..37583004f 100644 --- a/projects/mtg/bin/Res/ai/baka/deck93.txt +++ b/projects/mtg/bin/Res/ai/baka/deck93.txt @@ -1,4 +1,4 @@ -#NAME:Relentless +#NAME:Relentless Rats #DESC:United they stand, #DESC:Divided they fall. Swamp (10E) *24 # diff --git a/projects/mtg/bin/Res/ai/baka/deck97.txt b/projects/mtg/bin/Res/ai/baka/deck97.txt index b4e70d20d..ded6a066a 100644 --- a/projects/mtg/bin/Res/ai/baka/deck97.txt +++ b/projects/mtg/bin/Res/ai/baka/deck97.txt @@ -1,4 +1,4 @@ -#NAME:Rack them all +#NAME:Racked Mind #DESC:Notch by notch #DESC:I turn the wheel #DESC:stretching your bonded limbs. diff --git a/projects/mtg/bin/Res/ai/baka/deck98.txt b/projects/mtg/bin/Res/ai/baka/deck98.txt index ed3820d3f..bae983bf6 100644 --- a/projects/mtg/bin/Res/ai/baka/deck98.txt +++ b/projects/mtg/bin/Res/ai/baka/deck98.txt @@ -1,4 +1,4 @@ -#NAME:SilverBlade +#NAME:Silver Blade #DESC:Don't worry - #DESC:it will not hurt ... much. #DESC: diff --git a/projects/mtg/bin/Res/ai/baka/avatars/avatar1.jpg b/projects/mtg/bin/Res/graphics/avatar1.jpg similarity index 100% rename from projects/mtg/bin/Res/ai/baka/avatars/avatar1.jpg rename to projects/mtg/bin/Res/graphics/avatar1.jpg diff --git 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ijЩµ¥´ÊÉϵÄÒëÃû´æÔÚ³öÈëµÄÇé¿ö£¬±£ÁôÔ­²Î¿¼¿¨ÅƵÄÀúÊ·ÃüÃû - - -########################## -# BETTER CHINESE: # -########################## - -# Card subtype display: - - =¡« -# Game phase display: -(%s%s) %s=%s%s£º%s - - -########################## -# USER INTERFACE: # -########################## - -Yes=ÊÇ -No=·ñ -Player=Íæ¼Ò - -Save & Back to Main Menu=±£´æ²¢·µ»ØÖ÷²Ëµ¥ -Back to Main Menu=·µ»ØÖ÷²Ëµ¥ -Back to main menu=·µ»ØÖ÷²Ëµ¥ - -# Simple Pad: -##Spacebar=¿Õ¸ñ -##Del= -##Caps= -Confirm=È·¶¨ - - -########################## -# MAIN MENU # -########################## - -# Engine initialization: -##LOADING PRIMITIVES=¼ÓÔØ¿¨ÅÆÊý¾Ý¿â -LOADING SET: %s=¼ÓÔØ¿¨ÅÆÏµÁУº%s - -# Main menu: -Play=¿ªÊ¼ÓÎÏ· -Deck Editor=Ì×ÅÆ±à¼­ -Shop=¿¨ÅÆÉ̵ê -Options=ϵͳÉèÖà -Exit=Í˳ö - -# Number of cards display: -%s: %i cards (%i) (%i unique)=%s£º%iÕÅ¿¨ÅÆ£¨%i)(%iÕÅΨһ) -%i cards (%i unique)=°üº¬%iÕÅ¿¨ÅÆ£¨%iÕÅΨһ£© -Database: %i cards=ÅÆ¿â£º%iÕÅ¿¨ÅÆ -Trophy Room=²é¿´ÓÎÏ·Õ¹ÊÒ - -# Scrolling messages: -You have a %i%% victory ratio with Deck%i=ÄãµÄ±ÈÈüʤÂÊΪ%i%%(ʹÓÃÌ×ÅÆ%i) -You have played %i games with Deck%i=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü(ʹÓÃÌ×ÅÆ%i) -You have played a total of %i games=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü -Unlock the difficult mode for more challenging duels!=½âËø¸ßÄÑģʽ½«ÎªÄã´øÀ´¸ü¸»ÌôÕ½µÄ±ÈÈü! -Interested in playing Momir Basic? You'll have to unlock it first :)=ÓÐȤµÄÄªÃØ»ù±¾ÈüÖÆ,ÄãÐèÒªÏȽâËøËü:) -You haven't unlocked the random deck mode yet=Ëæ»úÌ×ÅÆÈüÖÆÉÐδ½âËø -You haven't unlocked the evil twin mode yet=¶ñħ˫×ÓÈüÖÆÉÐδ½âËø -You have unlocked %i expansions out of %i=ÄãÒѾ­½âËøÁË%i¸ö¿¨ÅÆÏµÁУ¨¹²ÓÐ%i¸öϵÁУ© -You have a total of %i cards in your collection=Äã×ܹ²ÊÕ²ØÁË%iÕÅ¿¨ÅÆ -The cards in your collection have an average value of %i credits=ÄãÊղؿ¨ÅÆµÄÆ½¾ù¼ÛֵΪ%iµã -The shopkeeper would buy your entire collection for around %i credits=ÄãÊղؿ¨ÅƵÄ×ܼÛֵԼΪ%iµã -You currently have %i credits=ĿǰÄãÓµÓлý·Ö%iµã -More cards and mods at http://wololo.net/wagic=²é¿´¸ü¶àµÄ¿¨ÅƺÍÓÎÏ·Ä£×éÇëµÇ½ http://wololo.net/wagic -These stats will be updated next time you run Wagic=ÕâЩÊý¾Ý½«ÔÚÏ´ÎÔËÐб¾ÓÎϷʱ×Ô¶¯¸üР- -# Number of players menu: -1 Player=µ¥ÈËģʽ -2 Players=Ë«ÈËģʽ -Demo=ÑÝʾģʽ -Test Suite=²âÊÔģʽ - -# Game type menu: -Classic=¹Åµä¾ºÈü -Story=¾çÇé¹ÊÊ -Momir Basic=ÄªÃØ»ù±¾ -Random 1 Color=Ëæ»úµ¥É« -Random 2 Colors=Ëæ»ú˫ɫ - -# Player deck menu: -Choose a Deck=Ñ¡ÔñÒ»¸öÌ×ÅÆ -Create your Deck!=´´½¨ÊôÓÚ×Ô¼ºµÄÌ×ÅÆ -##Premade G/RÔ¤ÖõĺìÂÌÌ×ÅÆ -New Deck...=н¨Ì×ÅÆ¡­¡­ -Main Menu=ÓÎÏ·Ö÷²Ëµ¥ -Return to Main Menu=·µ»ØÓÎÏ·Ö÷²Ëµ¥ -NO DECK AVAILABLE,=ûÓпÉÓõÄÌ×ÅÆ£¬ -PRESS CIRCLE TO GO TO THE DECK EDITOR!=°´¡ð¼ü·µ»ØÌ×ÅÆ±à¼­½çÃæ£¡ - -# Opponent deck menu: -Choose Opponent=Ñ¡Ôñ¶ÔÊÖ -##(easy)=£¨¼òµ¥£© -##(hard)=£¨À§ÄÑ£© -Random=Ëæ»ú -##Evil Twin¶ñħ˫×Ó -LOADING DECKS=¼ÓÔØÌ×ÅÆ -Can you play against yourself?=ÄãÄÜ»÷°ÜÄã×Ô¼ºÂ𣿠-Choose a different player deck=ÖØÐÂÑ¡ÔñÒ»¸öÌ×ÅÆ½øÐÐÓÎÏ· -Detailed Info=ÏêϸÐÅÏ¢ - - -########################## -# STORY # -########################## - - -########################## -# DUEL # -########################## - -# Players: -Player 1=Íæ¼Ò1 -Player 2=Íæ¼Ò2 - -# Turns & Priority: -Mulligan=ÔÙµ÷¶È -your turn=¼º·½»ØºÏ -opponent's turn=¶ÔÊÖ»ØºÏ -opponent plays=¶ÔÊÖ³öÅÆ -you play=תÈÃÓÅÏÈȨ - -# Phases & Steps: -Untap=ÖØÖò½Öè -Upkeep=ά³Ö²½Öè -##Draw=ץů²½Öè -Main phase 1=µÚÒ»´ÎÐж¯½×¶Î -Combat begins=Õ½¶·½×¶Î -Attackers=Ðû¸æ¹¥»÷Õß²½Öè -Blockers=Ðû¸æ×èµ²Õß²½Öè -Combat damage=Õ½¶·É˺¦²½Öè -Combat ends=Õ½¶·½áÊø²½Öè -Main phase 2=µÚ¶þ´ÎÐж¯½×¶Î -End=ÖÕ½á½×¶Î -Cleanup=Çå³ý²½Öè - -# Interrupts: -Interrupt?=ÊÇ·ñ»ñµÃÓÅÏÈȨ£¿ -: Interrupt=»ñµÃÓÅÏÈȨ -: No=Èùý -: No To All=ÈùýËùÓÐ - -# Stack: -Deals %i damage to=Ôì³É%iµãÉ˺¦-> -is exiled=±»·ÅÖð -Player %i draws %i card=Íæ¼Ò%i×¥ÁË%iÕÅÅÆ -goes to graveyard=ÖÃÈë·ØÄ¹³¡ -%s goes to graveyard=%sÖÃÈë·ØÄ¹³¡ - -# Abilities: -Ability=ÒìÄÜ -Attacker=¹¥»÷Õß -Blocker=×èµ²Õß -Copy=¸´ÖÆ -Damage=É˺¦ -Deathtouch=ËÀ´¥ -Destroy=ÏûÃð -Draw=ץů -Equip=Åå´ø -Fizzle=Âä¿Õ -Life=ÉúÃü -Momir=ÄªÃØ -Move=ÒÆ¶¯ -Put into play=·ÅÖýø³¡ -Tap=ºáÖà - -##Absorb -Affinityartifacts=ÉñÆ÷¹²Ãù -Affinityplains=ƽԭ¹²Ãù -Affinityforests=Ê÷ÁÖ¹²Ãù -Affinityislands=º£µº¹²Ãù -Affinitymountains=ɽÂö¹²Ãù -Affinityswamps=ÕÓÔó¹²Ãù -Affinitygreencreatures=ÂÌÉ«ÉúÎï¹²Ãù -Banding=½áºÏ -Bothcantcast=Ë«·½ÖäÓï²»ÄÜ -Bothnocreature=Ë«·½ÕÙ»½²»ÄÜ -Cantattack=½ø¹¥²»ÄÜ -Cantblock=×èµ²²»ÄÜ -Cantcreaturecast=ÕÙ»½²»ÄÜ -Cantinstantsorcerycast=·¨ÊõºÍ˲¼ä²»ÄÜ -Cantlose=¼º·½²»°Ü -Cantlifelose=¿ÕѪ¼º·½²»°Ü -Cantmilllose=¿Õ×¥¼º·½²»°Ü -Cantregen=ÖØÉú²»ÄÜ -Cantspellcast=ÖäÓï²»ÄÜ -Cantwin=¶Ô·½²»°Ü -Changeling=»¯ÐÎ -Cloud=ÔÆ -Controllershroud=²Ù¿ØÕßá¡Ä» -Cycling=Ñ­»· -Defender=ÊØ¾ü -Doesnotuntap=²»¿ÉÖØÖà -Double strike=Á¬»÷ -Exalted=ËÌÍþ -First strike=Ïȹ¥ -Flanking=²àÃæ¹¥»÷ -Flying=·ÉÐÐ -Foresthome=Ê÷ÁÖ¾ÓÕß -Forestwalk=Ê÷ÁÖÐÐÕß -Haste=Ãô½Ý -Horsemanship=ÂíÊõ -Infect=ÇÖȾ -Indestructible=·´ÏûÃð -Intimidate=ÍþÏÅ -Islandhome=º£µº¾ÓÕß -Islandwalk=º£µºÐÐÕß -Leyline=µØÂö -Mountainhome=ɽÂö¾ÓÕß -Mountainwalk=ɽÂöÐÐÕß -Mustattack=±ØÐë½ø¹¥ -Nofizzle=·´Âä¿Õ -Nomaxhand=ÎÞÏÞÊÖÅÆ -Oneblocker=µ¥×èµ²Õß -Oneboth=Ë«·½ÏÞµ¥Ê©·¨ -Onlyonecast=Ò»·½ÏÞµ¥Ê©·¨ -Opponentshroud=·´á¡Ä» -Persist=Áô´æ -Phantom=ÓÄ÷È -Plainshome=ƽԭ¾ÓÕß -Plainswalk=ƽԭÐÐÕß -Playershroud=Íæ¼Òá¡Ä» -Poisontoxic=¾ç¶¾ -Poisontwotoxic=¾ç¶¾¶þ -Poisonthreetoxic=¾ç¶¾Èý -Protection from black=·´ºÚ±£»¤ -Protection from blue=·´À¶±£»¤ -Protection from green=·´Â̱£»¤ -Protection from red=·´ºì±£»¤ -Protection from white=·´°×±£»¤ -Reach=ÑÓÊÆ -Reachshadow=ÓÄÓ°ÑÓÊÆ -Retrace=×·ËÝ -Shadow=´ÎÔªÓÄÓ° -Shroud=á¡Ä» -Storm=·ç±© -Sunburst=êÍÓ³ -Swamphome=ÕÓÔó¾ÓÕß -Swampwalk=ÕÓÔóÐÐÕß -Trample=¼ṳ̀ -Treason=²ß·´ -Unblockable=²»¿É×èµ² -Unearth=ÆÆ·Ø -#Vigor= -Wilting=¿Ýή -Wither=¸É¿Ý - -# Abilities (special cases): -Add =¼Ó -white=°×É« -blue=À¶É« -black=ºÚÉ« -green=ÂÌÉ« -red=ºìÉ« - mana=·¨ÊõÁ¦ - -# Other: -sacrifice=ÎþÉü - -# End of Match / Victory screen: -Difficulty Bonus=¸ßÄѽ±Àø -'Live dangerously and you live right' Bonus=ÓÂÆø½±Àø -##Life Delta Bonus= -##'Decree of Theophilus' Bonus= -##Miller Bonus= -##'Fast and Furious' Bonus= -Victory=ʤÀû -Task: %s=Íê³ÉÈÎÎñ£º%s -Credits per minute: %i=ƽ¾ùÿ·ÖÖÓ»ñµÃ»ý·Ö%iµã -Game length: %i seconds=ÓÎϷʱ¼ä%iÃë -Congratulations! You earn %i credits=×£ºØÄã»ñµÃÁË%iµã»ý·Ö -You have been defeated=Äã±»»÷°ÜÁË -Player %i wins (%i)=Íæ¼Ò%i»ñʤ£¨%i£© -Please check your deck (not enough cards?)=Çë¼ì²éÄãµÄÌ×ÅÆ£¨ÊÇ·ñ¿¨ÅÆÊý²»×㣩 -Please support this project!=ÇëÖ§³ÖÕâ¸öÏîÄ¿£¡ -Wagic is free, open source, and developed on the little free time I have=×÷ÕßÀûÓÃÆäÓÐÏÞÒµÓàʱ¼ä¿ª·¢ÁËWagicÕâ¸ö×ÔÓɵĿªÔ´ÓÎÏ· -If you enjoy this game, please consider donating a few bucks=Èç¹ûÄãϲ»¶Ëü£¬¿ÉÒÔ¿¼ÂǾè¿î×ÊÖúÎÒÃÇ -(Seriously, donate or I'll kill this cute little bunny)=£¨ºÃ°É£¬Òª²»¾è¿îÒª²»ÎÒÃǾͰÑËüŪËÀ£© -Thanks in advance for your support.=¸ÐлÄã¶ÔÕâ¸öÏîÄ¿µÄÖ§³Ö¡£ - -# Error Messages: -AN ERROR OCCURRED, CHECK FILE NAMES=³ö´íÁË£¬Çë¼ì²éÎļþÃû³Æ - -########################## -# DECK EDITOR # -########################## - -# Deck editor menu: -Choose Deck To Edit=Ñ¡ÔñÒª±à¼­µÄÌ×ÅÆ ---NEW--=£­Ð½¨Ì×ÅÆ£­ -Save=±£´æÌ×ÅÆ -Save & Rename=Ì×ÅÆÁí´æÎª -Switch Decks=·ÅÆú±£´æ×ªµ½ÆäËûÌ×ÅÆ -Rename Deck=ÖØÃüÃûÌ×ÅÆ -Save & Quit Editor=±£´æÌ×ÅÆ²¢Í˳ö±à¼­Æ÷ -Save As AI Deck=±£´æÎªAIÌ×ÅÆ -Quit Editor=Í˳ö±à¼­Æ÷ - -# Info layer - directional keys: -Prev. edition=ÉÏÖÖÑÕÉ« -Next edition=ÏÂÖÖÑÕÉ« -Prev.=ǰÕÅ -Next=ºóÕÅ -card=¿¨ÅÆ -cards=ÅÆ¶Ñ - -# Info layer - symbol keys: -Toggle Images=¿ª¹Ø¿¨ÅÆÍ¼Ïñ -View Collection=²é¿´ÊÕ²Ø -View Deck=²é¿´Ì×ÅÆ -Add card=¼ÓÈëµ½Ì×ÅÆÖÐ -Remove card=´ÓÌ×ÅÆÖÐÒÆ³ý -Sell card=³öÊÛ¿¨ÅÆ - -# Info layer - explanations: -Use SQUARE to view collection,=°´¡õ¼ü²é¿´Êղأ¬ -Use SQUARE to view your deck,=°´¡õ¼ü²é¿´Ì×ÅÆ£¬ -Press L/R to cycle through=°´L/R¼ü²é¿´ -deck statistics.=Ì×ÅÆÊý¾Ý¡£ - -# Other strings: -Collection=ÊÕ²Ø -card=¿¨ÅÆ -No Card=ûÓп¨ÅÆ -Your Deck: %i cards=Ì×ÅÆÖй²ÓÐ%iÕÅ¿¨ÅÆ -menu=²Ëµ¥ -in: collection=ÊÕ²ØÁбí -in: deck=Ì×ÅÆÁбí - -# Filter: -filter=¹ýÂËÆ÷ -Filter By...=ÉèÖùýÂËÌõ¼þ -Filter by...=ÉèÖùýÂËÌõ¼þ -Add Filter=Ìí¼Ó¹ýÂËÌõ¼þ -Filter:=¹ýÂË£º -Done=Íê³É -Remove=ÒÆ³ý -Cards...=¹ýÂË¿¨ÅÆ¡­¡­ -Set=ϵÁÐ -Color=ÑÕÉ« -Type=Àà±ð -Subtype=×ÓÀà±ð -Rarity=Ï¡ÓÐ¶È -Mana Cost=·ÑÓà -Basic Ability=»ù±¾ÒìÄÜ -Mana Ability=·¨ÊõÒìÄÜ -Power=Á¦Á¿ -Toughness=·ÀÓùÁ¦ -First Letter=Ó¢ÎÄÊ××Öĸ -Black=ºÚ -Blue=À¶ -Green=ÂÌ -Red=ºì -White=°× -Exclusively Black=·ÇºÚ -Exclusively Blue=·ÇÀ¶ -Exclusively Green=·ÇÂÌ -Exclusively Red=·Çºì -Exclusively White=·Ç°× -Common=ÆÕͨ -Uncommon=·ÇÆÕͨ -Rare=Ï¡ÓÐ -Mythic=ÃØÏ¡ -Special Rarity=ÌØÊâ -Black mana abiltity=ºÚÉ«·¨ÊõÒìÄÜ -Blue mana abiltity=À¶É«·¨ÊõÒìÄÜ -Colorless mana abiltity=ÎÞÉ«·¨ÊõÒìÄÜ -Green mana abiltity=ÂÌÉ«·¨ÊõÒìÄÜ -Red mana abiltity=ºìÉ«·¨ÊõÒìÄÜ -White mana abiltity=°×É«·¨ÊõÒìÄÜ -0 Mana=·ÑÓÃ0 -1 Mana=·ÑÓÃ1 -2 Mana=·ÑÓÃ2 -3 Mana=·ÑÓÃ3 -4 Mana=·ÑÓÃ4 -5 Mana=·ÑÓÃ5 -6 Mana=·ÑÓÃ6 -7 Mana=·ÑÓÃ7 -8 Mana=·ÑÓÃ8 -9 Mana=·ÑÓÃ9 -10 Mana=·ÑÓÃ10 -11 Mana=·ÑÓÃ11 -12 Mana=·ÑÓÃ12 -13 Mana=·ÑÓÃ13 -14 Mana=·ÑÓÃ14 -15 Mana=·ÑÓÃ15 -16 Mana=·ÑÓÃ16 -17 Mana=·ÑÓÃ17 -18 Mana=·ÑÓÃ18 -19 Mana=·ÑÓÃ19 -0 power=Á¦Á¿0 -1 power=Á¦Á¿1 -2 power=Á¦Á¿2 -3 power=Á¦Á¿3 -4 power=Á¦Á¿4 -5 power=Á¦Á¿5 -6 power=Á¦Á¿6 -7 power=Á¦Á¿7 -8 power=Á¦Á¿8 -9 power=Á¦Á¿9 -10 power=Á¦Á¿10 -11 power=Á¦Á¿11 -12 power=Á¦Á¿12 -13 power=Á¦Á¿13 -14 power=Á¦Á¿14 -15 power=Á¦Á¿15 -16 power=Á¦Á¿16 -17 power=Á¦Á¿17 -18 power=Á¦Á¿18 -19 power=Á¦Á¿19 -0 toughness=·ÀÓùÁ¦0 -1 toughness=·ÀÓùÁ¦1 -2 toughness=·ÀÓùÁ¦2 -3 toughness=·ÀÓùÁ¦3 -4 toughness=·ÀÓùÁ¦4 -5 toughness=·ÀÓùÁ¦5 -6 toughness=·ÀÓùÁ¦6 -7 toughness=·ÀÓùÁ¦7 -8 toughness=·ÀÓùÁ¦8 -9 toughness=·ÀÓùÁ¦9 -10 toughness=·ÀÓùÁ¦10 -11 toughness=·ÀÓùÁ¦11 -12 toughness=·ÀÓùÁ¦12 -13 toughness=·ÀÓùÁ¦13 -14 toughness=·ÀÓùÁ¦14 -15 toughness=·ÀÓùÁ¦15 -16 toughness=·ÀÓùÁ¦16 -17 toughness=·ÀÓùÁ¦17 -18 toughness=·ÀÓùÁ¦18 -19 toughness=·ÀÓùÁ¦19 -Digit=Êý×Ö -Letter A=×ÖĸA -Letter B=×ÖĸB -Letter C=×ÖĸC -Letter D=×ÖĸD -Letter E=×ÖĸE -Letter F=×ÖĸF -Letter G=×ÖĸG -Letter H=×ÖĸH -Letter I=×ÖĸI -Letter J=×ÖĸJ -Letter K=×ÖĸK -Letter L=×ÖĸL -Letter M=×ÖĸM -Letter N=×ÖĸN -Letter O=×ÖĸO -Letter P=×ÖĸP -Letter Q=×ÖĸQ -Letter R=×ÖĸR -Letter S=×ÖĸS -Letter T=×ÖĸT -Letter U=×ÖĸU -Letter V=×ÖĸV -Letter W=×ÖĸW -Letter X=×ÖĸX -Letter Y=×ÖĸY -Letter Z=×ÖĸZ -2nd Edition=µÚ¶þ°æ -3rd Edition=µÚÈý°æ -4th Edition=µÚËİæ -5th Edition=µÚÎå°æ -6th Edition=µÚÁù°æ -7th Edition=µÚÆß°æ -8th Edition=µÚ°Ë°æ -9th Edition=µÚ¾Å°æ -10th Edition=µÚÊ®°æ -5DN=ÎåÉ«Êï¹â -Archenemy=ħÍõÓÎÏ· -ALA=°¢À­Èô¶ÏƬ -ALL=ͬÃË -APC=Æôʾ¼ -ARB=°¢À­ÈôÖØÉú -ARN=°¢À­²®Ö®Ò¹ -ATQ=¹ÅÎÄÃ÷Ö®Õ½ -BOK=ÉñºÓÅѽ«Æ× -BRB=ʤÕßΪÍõ -BTD=ÃÍϮǿ¹¥ -CHK=ÉñºÓȺӢ¼ -CHR=ÑÓÉì°æ -CSP=Öè˪ -DIS=·×Õù -DRK=ºÚ°µÊ±´ú -DST=ÐþÌú -Duel Decks: Phyrexia vs. the Coalition=ÁªÃËÓë·ÇÈð¿ËÎ÷ÑÇÖ®Õù -DVD=Ã÷Ê¥Óë¶ñħ֮Õù -EVE=ĺ¹â -EVG=Ñý¾«Óë¹í¹ÖÖ®Õù -EVT=°¬×ÏÅàÓëÌ©×ÈÈðµÄ¶Ô¾ö -EXO=³öÈð˹¼Ç -FEM=¶éÂäÍõ³¯ -FUT=Ԥ֪δÀ´ -FVD=Õ䱦֮¾ÞÁú -FVE=Õ䱦֮·ÅÖð -FVR=Õ䱦֮Òż£ -GPT=Ê®»áÃË -GVL=¼Ö·ÓëÀòÁ«ÄÈά˹µÄ¶Ô¾ö -HML=¼ÒÔ° -HOP=ʱ¿ÕÂÃÐÐ -ICE=±ùѩʱ´ú -INV=´óÕ½ÒÛ -JUD=ÉñDz -JVC=½Ü˹ÓëÜç׿µÄ¶Ô¾ö -LEA=µÚÒ»°æ -LEB=µÚÒ»°æÔöË¢ -LEG=´«³Ð -LGN=ÍòÂíǧ¾ü -LRW=ÂåΠ-MED=ÍøÂç´óʦ -ME2=ÍøÂç´óʦµÚ¶þ°æ -ME3=ÍøÂç´óʦµÚÈý°æ -MIR=º£ÊÐò×Â¥ -MOR=³¿¹â -MRD=ÃØÂÞµØ -MRQ=Âí¿­µÏÑÇ -NMS=Ë޵Р-ODY=°ÂµÂÈü -ONS=Ê¯ÆÆÌ쾪 -P02=²©Í¼µÚ¶þ°æ -PCY=Ô¤ÑÔ -PDS=ÁÑÆ¬Ñý -PLC=ʱ¿Õ»ìãç -PLS=ʱ¿Õ×ªÒÆ -POR=²©Í¼ -PPR=ÊÛǰÈü¼ÍÄîÅÆ -PTK=²©Í¼Èý¹úÖ¾ -RAV=À­ÄῨ¹«»á³Ç -ROE=°ÂÔýÆæÔÙÆð -SCG=½ÙÔ˽µÁÙ -SHM=°µÓ°»ÄÔ­ -SOK=ÉñºÓÈÎÏÀ´« -SOM=ÃØÂ޵ش´ºÛ -STH=ÌìÂÞ³ÇÈû -Starter '00=Starter '00 -Starter '99=Starter '99 -TMP=±©·çÓê -TOR=¾ø¾³ -TSB=ʱ¼ääöÎÐÖØÓ¡ÅÆ -TSP=ʱ¼ääöÎÐ -UDS=ÌìÃüÖ®Õ½ -UGL=»ú·É°æ -ULG=Ô¶¹ÅÒŲú -UNH=»ú·É°æ¶þ -USG=¿ËÈö´« -VIS=ã¿ã½ -WTH=Çç¿ÕºÅ´«Ëµ -WWK=ÌìµØÐÑת -Wagic 2010=M2010 -Wagic 2011=M2011 -ZEN=Ô޵Ͽ¨ - -# Statistics - page 1: -Statistics Summary=Êý¾ÝÕªÒª -Lands=µØ -Creatures=ÉúÎï -Spells=ÖäÓï -Instants=˲¼ä -Enchantments=½á½ç -Sorceries=·¨Êõ -Average converted mana cost=ƽ¾ù·ÑÓà -Probabilities=¿ÉÄÜÐÔ -No land in 1st hand=ÆðÊÖÅÆÖÐûÓÐµØ -No land in 9 cards=¾ÅÕÅÅÆÖÐûÓÐµØ -No creatures in 1st hand=ÆðÊÖÅÆÖÐûÓÐÉúÎï -Playgame statistics=ÓÎÏ·Êý¾Ý -Games played=½øÐÐÓÎÏ·³¡Êý -Victory ratio=ÓÎϷʤÂÊ -Total price (credits)=×ܼÛÖµµãÊý - -# Statistics - page 2: -Mana cost detail=¿¨ÅÆ·ÑÓÃÃ÷ϸ -Card counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ¿¨ÅÆÊý£º -Average converted mana cost: %2.2f=ÕÛËãºóµÄƽ¾ù·ÑÓãº%2.2f -C - Converted mana cost. Cards with cost>%i are included in the last row.=¡¡C£­ÕÛËã·ÑÓÃ(·ÑÓôóÓÚ%iµãµÄ¿¨ÅƱ»°üº¬ÔÚ×îÒ»ÐÐ) -# - Total number of cards with given cost=¡¡#£­¸ø¶¨·ÑÓÃʱÄÜÖ§¸¶µÄ¿¨ÅÆ×ÜÊý - -# Statistics - page 3: -Mana cost detail - Creatures=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÉúÎï -Creature counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄÉúÎïÊý£º - -# Statistics - page 4: -Mana cost detail - Spells=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÖäÓï -Non-creature spell counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ·ÇÉúÎïÖäÓïÊý - -# Statistics - page 5: -Mana production=·¨ÊõÁ¦²ú³ö -Counts of manasources per type and color:=ÿÖÖ·¨ÊõÁ¦Ô´µÄÊýÁ¿ -BL - Basic lands=¡¡BL£­»ù±¾µØ -NB - Non-basic lands=¡¡NB£­·Ç»ù±¾µØ -O - Other (non-land) manasources=¡¡O£­ÆäËû·ÇµØ·¨ÊõÁ¦Ô´ -T - Totals=¡¡T£­×ܹ² - -# Statistics - page 6: -Mana production - in mana symbols=·¨ÊõÁ¦²ú³ö -Total colored manasymbols in lands' production:=ËùÓеزú³öµÄÓÐÉ«·¨ÊõÁ¦£º - -# Statistics - page 7: -Mana cost per color=ÿÖÖÑÕÉ«¿¨ÅƵķÑÓà -Total colored manasymbols in cards' casting costs:=Ê©·Å¿¨ÅÆÊ±×ܵÄÓÐÉ«·ÑÓ㺠- -# Statistics - page 8: -No lands in first n cards:=ǰ£ÎÕÅÅÆÃ»Óеأº -No creatures in first n cards:=ǰ£ÎÕÅÅÆÃ»ÓÐÉúÎ - -# Statistics - page 9: -Victory statistics=ʤ¸ºÊý¾Ý -Victories against AI:=ÓëÈ˹¤ÖÇÄܶÔսʱµÄ»ñʤ³¡Êý£º -Games played: %i=ÓÎÏ·³¡Êý£º -Victory ratio: %i%%=ʤÂÊ£º%i%% - -# Statistics - menu: -------- Deck Summary -----=¡¡----- Ì×ÅÆÊý¾ÝÕªÒª -----¡¡ -Cards: =×Ü¿¨ÅÆ£º -Creatures: =ÉúÎ - Enchantments: =¡¡½á½ç£º -Instants: =˲¼ä£º - Sorceries: =¡¡·¨Êõ£º -Lands: =µØ£º -A: =×Ü -G: =ÂÌ -R: =ºì -U: =À¶ -B: =ºÚ -W: =°× - --- Card color count --- =¡¡----- ¿¨ÅÆÑÕÉ«·ÑÓà -----¡¡ - --- Average Cost --- =¡¡----- ¿¨ÅÆÆ½¾ù·ÑÓà -----¡¡ -Creature: =ÉúÎ -Mana: =·ÇµØ£º -Spell: =ÖäÓ - - -########################## -# SHOP # -########################## - -##credits: %i=»ý·ÖµãÊý£º%i -Credits: =»ý·ÖµãÊý£º -: Other cards=²é¿´ÆäËû¿¨ÅÆ -%s & %s (15 Cards)=²¹³ä°ü%s+%s£¨¹²15ÕÅ£© -%s Booster (15 Cards)=²¹³ä°ü%s£¨¹²15ÕÅ£© -%s (%i)=%s£¨ÏÞ%iÕÅ£© -Ask about...=ËÑѰ¿¨ÅÆ -Check task board=²é¿´ÈÎÎñ°å -See available tasks=²é¿´ÈÎÎñ -Return to shop=·µ»Ø¿¨ÅÆÉ̵ê -Steal 1,000 credits=µÁÇÔ1000µã»ý·Ö -*Steal 1,000 credits*=µÁÇÔ1000µã»ý·Ö -Purchase Booster: %i credits=¹ºÂòÕâ¸ö²¹³ä°ü£¨¼ÛÖµ%iµã£© -Purchase Card: %i credits=¹ºÂòÕâÕÅ¿¨ÅÆ£¨¼ÛÖµ%iµã£© -%s : SOLD OUT=¿¨ÅÆ%sÒÑÊÛÍê -SOLD OUT=ÒÑÊÛÍê -Sold Out=ÒÑÊÛÍê -Not enough credits=»ý·Ö²»×ã - - -########################## -# TASKS: # -########################## - -Task Board=ÈÎÎñ°å -There are no tasks that need to be done. Come again tomorrow.=ÏÖÔÚûÓÐÐèÒªÍê³ÉµÄÈÎÎñ¡£Çë¸ÄÌìÔÙÀ´°É¡£ -Days left: %i=»¹Ê£ÏÂ%iÌì -Reward: %i=½±Àø»ý·Ö£º%i -You have to defeat %s before it causes too much harm.=Äã±ØÐëÔÚ%sÔì³ÉÖØ´óΣº¦Ç°½«Æä»÷°Ü¡£ -Please defeat %s as soon as possible.=Ç뾡¿ì»÷°Ü%s¡£ -Defeat %s=»÷°Ü%s -Defeat %s in a way it won't forget. Bring it to %i life.=»÷°Ü%s£¬¸øÆäÔì³É¿Ì¿àÃúÐĵÄ%iµãÉ˺¦¡£ -Slaughter %s! Beat it to %i life or less.=Í´»÷%s£¡¸øÆäÔì³É%iµãÉ˺¦¡£ -Slaughter %s (%i lives)=Í´»÷%s£¨%iµãÉ˺¦£© -Defeat %s after keeping it occupied for %i turns.=»÷°Ü%s²¢Ñ¹ÖÆÆä%i»ØºÏ¡£ -Defeat %s, but play with it for %i turns first.=Óë%s¶ÔÕ½£¬½øÐÐ%i»ØºÏºó½«Æä»÷°Ü¡£ -Defeat %s and make sure it doesn't take more than %i turns.=Óë%s¶ÔÕ½£¬²¢½«Æä»÷°Ü£¬×¢Òâ»ØºÏÊý±ØÐë¿ØÖÆÔÚ%iÒÔÄÚ¡£ -Defeat %s, in a duel no longer than %i turns.=»÷°Ü%s£¨»ØºÏÊý±ØÐëСÓÚ%iÂÖ£©¡£ -Delay %s for %i turns=Óë%s½øÐÐ%i»ØºÏµÄÓÎÏ· -Defeat %s before turn %i=Óë%s¶ÔÕ½£¬²¢ÔÚ%i»ØºÏǰ½«Æä»÷°Ü¡£ -Defeat any opponent, having at least %i lives in the end.=ÔÚÉúÃüֵϽµµ½%iÏÂǰ£¬»÷°ÜÈÎÒâ¶ÔÊÖ¡£ -Win flawlessly (%i lives)=ÍêÃÀ»ñʤ£¨%iµãÉúÃü£© -Reach Invulnerability (%i lives)=ºÁ·¢ÎÞËð£¨%iµãÉúÃü£© -Reach Immortality! (%i lives)=³¤Éú²»ÀÏ£¡£¨%iµãÉúÃü£© -Bury %i %s cards to your opponent's graveyard and defeat him.=½«¶ÔÊÖ%iÕÅ%sÖÃÈë·ØÄ¹³¡£¬²¢½«Æä»÷°Ü¡£ -Tame the nature (%i)=ѱ·þ×ÔÈ»£¨%i£© -Evaporation (%i)=Õô·¢£¨%i£© -Bring the order (%i)=»½ÐÑÖÈÐò£¨%i£© -Exorcism (%i)=Ììħ½µ·ü£¨%i£© -Dusk (%i)=»Æ»è£¨%i£© -Selective disaster (%i)=²î±ðÔÖÄÑ£¨%i£© - - -########################## -# OPTIONS # -########################## - -# Options tab: -Settings=Ò»°ãÑ¡Ïî -General Options=³£¹æÉèÖà -Music volume=±³¾°ÒôÁ¿ -SFX volume=ÒôЧÒôÁ¿ -Mute=¾²Òô -Max=×î´ó -Difficulty=ÓÎÏ·ÄÑ¶È -Normal=ÆÕͨ -Hard=À§ÄÑ -Harder=¸ßÄÑ -Evil=а¶ñ -Economic Difficuly=»ñµÃ½±ÀøÄÑ¶È -Display InGame extra information=ÏÔʾÓÎÏ·ÖеĶîÍâÐÅÏ¢ -Enable cheat mode=¿ªÆôÉϵÛģʽ -Seconds to pause for an Interrupt=ÓÅÏÈȨÏìӦʱ¼ä£¨Ã룩 -Interrupt my abilities=ÔÊÐíÔÚÍæ¼ÒÆô¶¯ÒìÄÜʱתÈÃÓÅÏÈȨ -Interrupt my spells=ÔÊÐíÔÚÍæ¼ÒÊ©·ÅÖäÓïʱתÈÃÓÅÏÈȨ -Interrupt opponent's end of turn=ÔÊÐíÔÚ¶ÔÊֻغϽáÊøÊ±×ªÈÃÓÅÏÈȨ - -# Game tab: -Game=ÓÎÏ·Ñ¡Ïî -Interface Options=ÓÎÏ·½çÃæÉèÖà -Language=ÓïÑÔ -Closed hand=ÊÖÅÆ½çÃæ¹Ø±ÕʱµÄÊÖÅÆÏÔʾ -visible=¿É¼û -invisible=²»¿É¼û -Hand direction=ÊÖÅÆ½çÃæ·½Ïò -horizontal=ºá -vertical=Êú -Mana display=·¨ÊõÁ¦ÏÔʾ -Simple=Êý×Ö±ê¼Ç -Eye candy=»ðÑæÐ§¹û -Both=»ðÑæÐ§¹û+Êý×Ö±ê¼Ç -Reverse left and right triggers=·´×ªL/R¼ü -Disable card images=½ûÖ¹ÏÔʾ¿¨ÅÆÍ¼Ïñ -Disable screen transitions=½ûÖ¹ÆÁÄ»½¥±ä -Display InGame extra information=ÔÚÓÎÏ·ÖÐÏÔʾ¶îÍâÐÅÏ¢ - -# User tab: -User=Óû§Îļþ -User Options=Óû§Ñ¡Ïî -Credits: %i=»ý·Ö%iµã -Cards: %i=¿¨ÅÆ%iÕÅ -Sets: %i (of %i)=ϵÁÐ%i¸ö£¨¹²%i¸ö£© -Theme: %s=Ö÷Ìâ:%s -Artist: %s=ÒÕÊõ¼Ò:%s -Default=ĬÈÏ -New Profile=н¨ÅäÖÃÎļþ -Use this Profile=ʹÓÃÕâ¸öÅäÖÃÎļþ -Use this Theme=ʹÓÃÕâ¸öÖ÷Ìâ - -# Advanced tab: -Advanced=¸ß¼¶Ñ¡Ïî -Advanced Options=¸ß¼¶Ñ¡Ïî -The following options require a restart.=¸üÐÂÒÔÏÂÉèÖÃʱÐèÒªÖØÆôÓÎÏ·¡£ -Use this Language=ʹÓøÃÓïÑÔ½øÐÐÓÎÏ· -Chinese=ÖÐÎÄ -Deutsch=µÂÎÄ(Deutsch) -English=Ó¢ÎÄ(English) -Espanol=Î÷°àÑÀÎÄ(Espanol) -Francais=·¨ÎÄ(Francais) -Italiano=Òâ´óÀûÎÄ(Italiano) -Portugues=ÆÏÌÑÑÀÎÄ(Portugues) -Minimum Card Grade=ÔÊÐíÓÎÏ·°üº¬µÄ¿¨ÅÆÖÊÁ¿ -1: 100% Supported=¡¡1:ÍêÃÀÖ§³ÖµÄ -0: Borderline (99% OK)=¡¡0:»ù±¾Õý³£µÄ --1: Unofficial (unverified cards)=¡¡-1:²»³ÉÊìµÄ --2: Crappy (bugs)=¡¡-2:ÓÐȱÏÝµÄ --3: Unsupported=¡¡-3:²»Ö§³ÖµÄ --4: Dangerous (risk of crash)=¡¡-4:ΣÏÕµÄ -Phase Skip Automation=»ØºÏ½×¶Î×Ô¶¯Ìø¹ý -First Turn Player=µÚÒ»»ØºÏÏÈÊÖ -Opponent=¶ÔÊÖ -Off=¹Ø -On=¿ª - -# Key Bindings tab: -Key Bindings=¼üλÉèÖà -New binding...=н¨ÉèÖÃ... -Press a key to associate.=µã»÷Ò»¸ö°´¼ü½øÐÐÉèÖà -Delete this binding=ɾ³ý¸Ã¼üλ -Select=Ñ¡Ôñ¼ü -Start=¿ªÊ¼¼ü -Up=ÉÏ -Right=ÓÒ -Down=Ï -Left=×ó -Left trigger=°´¼üL -Right trigger=°´¼üR -Triangle=°´¼ü¡÷ -Circle=°´¼ü¡ð -Cross=°´¼ü¡Á -Square=°´¼ü¡õ -Fullscreen=È«ÆÁģʽ - -# Credits tab: -Credits=ÖÆ×÷ÈËÔ± - - -########################## -# CREDITS # -########################## - -# The game currently does not translate its credits screen. -# The following translations are provided for reference. They will -# need a width check if they are put into the game in the future. - - - -########################## -# TROPHY ROOM: # -########################## - -Achievements=ÓÎÏ·³É¾Í -Difficulty Modes=¸ßÄÑģʽ -Achieved a 66% victory ratio.=»ñµÃ66£¥Ê¤ÂÊ¡£ -Momir Mode=ÄªÃØ»ù±¾ÈüÖÆ -Won with exactly 8 lands.=ʹÓÃ8ÕŵØÅÆ»ñʤ¡£ -Evil Twin Mode=¶ñħ˫×Óģʽ -Won with same army size.=ÔÚÊÆ¾ùÁ¦µÐʱ»ñʤ¡£ -Random Deck Mode=Ëæ»úÌ×ÅÆÈüÖÆ -Won against a higher difficulty.=ÔÚ¸ü¸ßÄѶÈÏ»ñʤ¡£ -Valuable Collection=¼ÛÖµÁ¬³ÇµÄÊÕ²Ø -Collection valued over 10,000c.=ÊղؼÛÖµ¹ýÍò¡£ -Collection Info=ÊÕ²ØÐÅÏ¢ -Card Spoiler=¿¨ÅÆä¯ÀÀ -%i locked sets remain.=»¹ÓÐ%i¸öϵÁÐÉÐδ½âËø¡£ -Unlocked all %i sets.=ÒѾ­½âËøÈ«²¿%i¸öϵÁС£ - -Back to Trophies=·µ»ØÓÎÏ·Õ¹ÊÒ - -Booster=ÆðÊÖ°ü -Cards=¿¨ÅÆ - -Details=ÏêÇé -Collection Stats=ÊÕ²ØÐÅÏ¢ -Total Value: %ic=×ܼÛÖµ£º%ic -Total Cards (including duplicates): %i=×Ü¿¨ÅÆÊý£¨°üÀ¨Öظ´£©£º%iÕÅ -Unique Cards: %i=Ψһ¿¨ÅÆ£º%iÕÅ -Most Duplicates: %i (%s)=×î¶àÖØ¸´£º%iÕÅ£¨%s£© -Favorite Set: %s=¹ßÓÃϵÁУº%s -Highest Mana Cost: %i (%s)=·ÑÓÃ×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© -Most Powerful: %i (%s)=Á¦Á¿×î´óµÄ¿¨ÅÆ£º%i£¨%s£© -Toughest: %i (%s)=·ÀÓùÁ¦×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© - - -########################## -# CARD DATA: RARITY # -########################## - -#%s Common=%sÆÕÍ¨ÅÆ -#%s Uncommon=%s·ÇÆÕÍ¨ÅÆ -#%s Rare=%sÏ¡ÓÐÅÆ -#%s Mythic=%sÃØÏ¡ÅÆ - - -########################## -# CARD DATA: TYPES # -########################## - -Artifact Creature=ÉñÆ÷ÉúÎï -Colony=ȺÂä -Eldrazi=°ÂÔýÆæ -Everglades=ʪÕÓ -Grasslands=²ÝÔ­ -Hornet=»Æ·ä -Karakas=¿¨À­¿ªË¹ -Kookus=¿â¿Ë×È -Levelup=Éý¼¶ -Nothing=ÎÞ -Palladia-mors=ËÀÉñ -Reinforcements=Ô®¾ü - -# Types (rule 204.2a) -Artifact=ÉñÆ÷ -Creature=ÉúÎï -Enchantment=½á½ç -Instant=˲¼ä -Land=µØ -#Plane -Planeswalker=ÅôÂå¿Í -Sorcery=·¨Êõ -Tribal=²¿Âä -Vanguard=ǰ·æ - -# Supertypes (rule 204.4a) -Basic=»ù±¾ -Legendary=´«Ææ -Snow=¸²Ñ© -World=ÊÀ½ç - -# Subtypes (rule 204.3) -# please keep the english alphabetical order, makes it easier to update! - -# Wagic-only subtypes -Eight-and-a-Half-Tails=°Ëβ°ë -GOlem=ħÏñ -Melfolk=ÈËÓã -Tombspawn=ű® - -# Artifact subtypes (rule 204.3f) -Contraption=»úÇÉ -Equipment=Îä¾ß -Fortification=¹¤Ê - -# Enchantment subtypes (rule 204.3g) -Aura=Á鯸 -Shrine=¼Àìô - -# Land subtypes (rule 204.3h) -Desert=ɳĮ -Forest=É­ÁÖ -Island=º£µº -Lair=³²Ñ¨ -Locus=´¦Ëù -Mine=¿óÂö -Mountain=ɽÂö -Plains=ƽԭ -Power-Plant=¶¯Á¦Â¯ -Swamp=ÕÓÔó -Tower=Ëþ -Urza's=¿ËÈöµÄ - -# Planeswalker subtypes (rule 204.3i) - -# Instant/Sorcery subtypes (rule 204.3j) -Arcane=°ÂÃØ - -# Creature subtypes (rule 204.3k) -Advisor=²Îı -Ally=»ï°é -Angel=Ììʹ -Anteater=ʳÒÏÊÞ -Antelope=ÁçÑò -Ape=Ô³ºï -Archer=¹­¼ýÊÖ -Archon=ͳÁì -Artificer=ÉñÆ÷ʦ -Assassin=ɱÊÖ -Assembly-Worker=×é×°¹¤ÈË -Atog=°¢Íиñ -Aurochs=Ô­Å£ -Avatar=Ê¥Õß -Badger=âµ -Barbarian=Ò°ÂùÈË -Basilisk=òá¹Ö -Bat=òùòð -Bear=ÐÜ -Beast=Ò°ÊÞ -Beeble=»©±¦¾« -Berserker=¿ñսʿ -Bird=Äñ -Blinkmoth=¹â¶ê -Boar=Ò°Öí -Bringer=ÐÅʹ -##Brushwagg -Camarid=¿¨ÂíÁ¢ -Camel=ÂæÍÕ -Caribou=ѱ¹ -Carrier=²¡Ã½ -Cat=è -Centaur=°ëÈËÂí -Cephalid=ÕÂÈË -Chimera=¸ÇÃÀÀ­ -Citizen=ÊÐÃñ -Cleric=ɮ -Cockatrice=ʯ»¯¼¦Éß -Construct=×é¹¹Ìå -Coward=ų·ò -Crab=з -Crocodile=öùÓã -Cyclops=¶ÀÑÛ¾ÞÈË -Dauthi=µÀÎ÷ -Demon=¶ñħ -Deserter=÷íÈË -Devil=ħ¹í -Djinn=¾ÞÁé -Dragon=Áú -Drake=ÁúÊÞ -Dreadnought=ÎÞηÊÞ -Drone=Å«ÊÞ -Druid=µÂ³ÒÁ -Dryad=Ê÷Áé -Dwarf=°«ÈË -Efreet=ħÉñ -Egg=µ° -Elder=³¤ÀÏ -Elemental=ÔªËØ -Elephant=Ïó -Elf=Ñý¾« -Elk=÷ç¹ -Eight-and-a-half-tails=°Ëβ°ë -Eye=ÑÛ -Faerie=ÏÉÁé -Ferret=Ñ©õõ -Fish=Óã -Flagbearer=ÆìÊÖ -Fox=ºü -Frog=ÍÜ -Fungus=Õæ¾ú -Gargoyle=ʯÏñ¹í -Giant=¾ÞÈË -Gnome=µØÙª -Goat=ɽÑò -Goblin=¹í¹Ö -Golem=ħÏñ -Gorgon=Éß·¢Ñý -Graveborn=ĹÉúÊÞ -Gremlin=¹ÖÁé -Griffin=ʨðÕ -Hag=ÎׯŠ-Harpy=¹þƦ -Hellion=µØÓüÊÞ -Hippo=ºÓÂí -Homarid=ºÉÂíÀû -Homnuculus=ÔìÑý -Homunculus=ÔìÑý -Horror=¾ª¾åÊÞ -Horse=Âí -Hound=ÁÔÈ® -Human=ÈËÀà -Hydra=¶àÍ·Áú -Hyena=÷๷ -Illusion=ÐéÓ° -Imp=С¶ñħ -Incarnation=»¯Éí -Insect=À¥³æ -Jellyfish=ˮĸ -Juggernaut=¹¥³Ç¾Þ³µ -Kavu=¿¨¸¦ -Kirin=÷è÷ë -Kithkin=½àÓ¢ -Knight=ÆïÊ¿ -Kobold=¹íáÌ -Kor=¿Ü×å -Kraken=¾Þº£ÊÞ -Lammasu=À­ÂêËÕ -Leech=òÎ -Leviathan=º£¹Ö -Lhurgoyf=À­¸ßÒ®·ò -Licid=Á¢Îü¹Ö -Lizard=òáòæ -Manticore=Òíʦ -Masticore=Òìʦ -Mercenary=Ó¶±ø -Merfolk=ÈËÓã -Metathran=·ÂË÷À¶ÈË -Minion=Å«ÆÍ -Minotaur=ţͷ¹Ö -Monger=ÉÌ·· -Mongoose=è÷ø -Monk=ÐÞÐÐÉ® -Moonfolk=ÔÂÈË -Mutant=Í»±äÌå -Myr=ÃØ¶ú -Mystic=ÃܽÌͽ -Nautilus=ðÐðÄÂÝ -Nephilim=¾ÞÁéÉñ -Nightmare=ÃÎ÷Ê -Nightstalker=ҹDZħ -Ninja=ÈÌÕß -Noggle=ŵ¸ñ -Nomad=ÓÎÄÁÈË -Octopus=ÕÂÓã -Oculus=ÑÛÇòÑý -Ogre=ʳÈËħ -Ooze=Á÷½¬ -Orb=·¨Çò -Orc=°ëÊÞÈË -Orgg=Å·¸ñ -Ouphe=°Â·ò -Ox=Å£ -Oyster=ĵòà -Pegasus=·ÉÂí -Pentavite=·Ö½ÚÊÞ -Pest=º¦³æ -Phelddagrif=×ϺÓÂí -Phoenix=·ï»Ë -Pincher=ǯÊÖ -Pirate=º£µÁ -Plant=Ö²Îï -Prism=Áè¾µ -Rabbit=Íà -Rat=ÀÏÊó -Rebel=·´¿¹Ê¦ -Reflection=Ó³Ïñ -Rhino=Ϭţ -Rigger=Õû±¸Ê¦ -Rogue=ÀË¿Í -Salamander=»ðòáòæ -Samurai=ÎäÊ¿ -Sand=ɳ -Saproling=¸¯ÉúÎï -Satyr=ɳµÂÊÞ -Scarecrow=µ¾²ÝÈË -Scorpion=Ы×Ó -Scout=³âºò -Serf=ũū -Serpent=¾ÞÉß -Shade=Òõ»ê -Shaman=¼Àʦ -Shapeshifter=±äÐÎÊÞ -Sheep=Ñò -Siren=ÈûÁ¬ -Skeleton=÷¼÷ÃÑý -Slith=˹Á¢×È -Sliver=ÁÑÆ¬Ñý -Slug=òÒòõ -Snake=Éß -Soldier=Ê¿±ø -Soltari=Ë÷Ì©Àû -Spawn=ºóÒá -Specter=ÓÄÁé -Spellshaper=ËÜ·¨Ê¦ -Sphinx=Ê··Ò˹ -Spider=Ö©Öë -Spike=¶¤ÊÞ -Spirit=¾«¹Ö -Splinter=ËéÁÑ -Sponge=º£Ãà -Squid=ÎÚÔô -Squirrel=ËÉÊó -Starfish=º£ÐÇ -Surrakar=ËÕÀ­¿¨ -Survivor=ÐÒ´æÕß -Tetravite=ËÄ÷¢ÊÞ -Thalakos=ɯÀ­¿¨Ë¹ -Thopter=ÕñÒí»ú -Thrull=Ë÷¶ûÊÞ -Treefolk=Ê÷Ñý -Triskelavite=Èý·Ö½ÚÑÜÉúÎï -Troll=¾Þħ -Turtle=¹ê -Unicorn=¶À½ÇÊÞ -Vampire=ÎüѪ¹í -Vedalken=ά¶à¿Ï -Viashino=·²¶ûÎ÷ŵ -Volver=½ø»¯Ìå -Wall=ǽ -Warrior=սʿ -Weird=¹ÖÆæ -Whale=¾¨ -Wizard=·¨Êõʦ -Wolf=ÀÇ -Wolverine=ÀÇâµ -Wombat=´üÐÜ -Worm=È䳿 -Wraith=¹í»ê -Wurm=ÑÇÁú -Yeti=Ñ©¹Ö -Zombie=ÁéÙ¸ -Zubera=ÎÞÃæ¹í - -# Plane subtypes (rule 204.3m) - - -########################## -# CARD DATA: NAMES # -########################## - -# cards in special states -Anathemancer=¶ñÖ䷨ʦ£¨ÆÆ·Ø£© -Brackwater Elemental Unearthed=ÖÍË®ÔªËØ£¨ÆÆ·Ø£© -Corpse Connoisseur Unearthed=ËÀʬ¼øÉͼң¨ÆÆ·Ø£© -Dregscape Zombie Unearthed=Ôü¾³ÁéÙ¸£¨ÆÆ·Ø£© -Etherium Abomination=ÒÒ½ðÔ÷ºÞÊÞ£¨ÆÆ·Ø£© -Extractor Demon Unearthed=եȡ¶ñħ£¨ÆÆ·Ø£© -Fatestitcher Unearthed=Ö¯ÃüÁéÙ¸£¨ÆÆ·Ø£© -Fire-Field Ogre Unearthed=»ð¹íʳÈËħ£¨ÆÆ·Ø£© -Grixis Slavedriver Unearthed=¸ñÀû¼«Å«¹¤Í·£¨ÆÆ·Ø£© -Hell's Thunder Unearthed=ÓüÀ×Ñý£¨ÆÆ·Ø£© -Hellspark Elemental Unearthed=ÓüÁÇÔªËØ£¨ÆÆ·Ø£© -Kathari Bomber Unearthed=¿¨É²Á¢ºä»÷ʦ£¨ÆÆ·Ø£© -Kathari Screecher Unearthed=¼âÃù¿¨É²Á¢£¨ÆÆ·Ø£© -Kederekt Leviathan Unearthed=ÆæµÇÀÚº£¹Ö£¨ÆÆ·Ø£© -Scourge Devil Unearthed=»öº¦Ä§¹í£¨ÆÆ·Ø£© -Shambling Remains Unearthed=õËÐÐÒź¡£¨ÆÆ·Ø£© -Undead Leotau Unearthed=²»ËÀ×ùʨ£¨ÆÆ·Ø£© -# please keep this alphabetized -Abandoned Outpost=»Ä·ÏÉÚÕ¾ -Abandon Hope=Æú¾øÏ£Íû -Abbey Gargoyles=°¢±ÈʯÏñ¹í -Abbey Matron=°¢±ÈÅ®Éá¼à -Abduction=°ó¼Ü -Abeyance=ÖÐÖ¹ -Abjure=¶¾ÊÄ -Abolish=·ÏÖ¹ -Aboroth=°¢²¼Âå˹ -Aboshan, Cephalid Emperor=»Ê°¢²©Éê -Aboshan's Desire=°¢²©ÉêµÄÔ¸Íû -About Face=Ãæ¶ÔÃæ -Absolute Grace=¾ø¶ÔÃÀÉÆ -Absolute Law=¾ø¶Ô¹æÂÉ -Absolver Thrull=Éâ×ïË÷¶ûÊÞ -Absorb=ÎüÊÕ -Absorb Vis=ÎüȡάÖÊ -Abu Ja'far=°¢²¼¼Ó·¨ -Abuna Acolyte=¸ßÉ®Ëæ´Ó -Abuna's Chant=¸ßÉ®Ò÷ËÌ -Abundance=·áÒÂ×ãʳ -Abyssal Gatekeeper=ÉîÔ¨ÊØÃÅÕß -Abyssal Horror=ÉîÔ¨¾ª¾åÊÞ -Abyssal Hunter=ÉîÔ¨ÁÔÊÖ -Abyssal Nocturnus=ÉîÔ¨¾åÓ° -Abyssal Persecutor=ÉîԨŰħ -Abyssal Specter=ÉîÔ¨ÓÄÁé -Academy Rector=ѧԺ½ÌÎñ³¤ -Academy Researchers=ѧԺÑо¿Ô± -Academy Ruins=´óѧԺ·ÏÐæ -Accelerate=¼ÓËÙ -Accelerated Mutation=¼ÓËÙ±äÒì -Acceptable Losses=¿ÉÈÝÐíµÄËðʧ -Accorder's Shield=ÂÖפ¾üÖ®¶Ü -Accumulated Knowledge=ÀÛ»ýµÄ֪ʶ -Accursed Centaur=ÊÜ×çµÄ°ëÈËÂí -Acidic Dagger=ËáҺذÊ× -Acidic Slime=ËáÒºð¤¾ú -Acidic Sliver=ËáÒºÁÑÆ¬Ñý -Acidic Soil=ËáÍÁ -Acid Web Spider=ËáÍøÖ©Öë -Acolyte of Xathrid=Ôý×ÈÀëÊÌÉ® -Acorn Harvest=ÏðʵÊÕ³É -Acquire=ÕÆÎÕ -Acridian=°¢¿ËÀïµØÊ÷³æ -Act of Treason=ÅÑÐÐ -Adamaro, First to Desire=ʼÓû³ðÂéÂÀ -Adarkar Sentinel=°¢´ï¿¨ÉÚ±ø -Adarkar Unicorn=°¢Ëþ¿¨¶À½ÇÊÞ -Adarkar Valkyrie=°¢´ï¿¨Å®ÎäÉñ -Adarkar Wastes=°¢´ï¿¨»ÄÒ° -Adarkar Windform=°¢´ï¿¨·çÓ° -Adder-Staff Boggart=ÉßÕȲ¨ÞÎ -Addle=»èÂÒ -Admonition Angel=¸æ½ëÌìʹ -Ad Nauseam=µ¹Î¸¿Ú -Advanced Hoverguard=¸ßµÈ¿ÕÎÀ -Advance Scout=¸ß½×³âºî -Adventuring Gear=ÀúÏÕÅ䱸 -Advice from the Fae=Ïɶù½¨ÑÔ -Aegis of Honor=ÈÙÒ«µÄ±Ó»¤ -Aegis of the Meek=ÈõÕß»¤ÓÓ -Aeolipile=ÆûתÇò -Aeon Chronicler=ب¹Å¼ÍÄêÕß -Aerial Caravan=¿ÕÖÐÉÌ¶Ó -Aerie Mystics=³²¾ÓÃØ½Ìͽ -Aerie Ouphes=³²¾Ó°Â·ò -AEther Adept=ÒÒ̫ר¼Ò -AEther Barrier=ÒÒÌ«ÕÏ±Ú -AEther Burst=ÒÒÌ«±¬·¢ -AEther Charge=ÒÒÌ«³å·æ -AEther Figment=ÒÒÌ«ÄâÌå -AEtherflame Wall=ÒÒÌ«ÑæÇ½ -AEther Flash=ÒÒÌ«ÉÁ¹â -AEthermage's Touch=ÒÒÌ«·¨Ê¦Ö®´¥ -AEther Membrane=ÒÒÌ«»¤Ä¤ -AEther Mutation=ÒÒ̫ͻ±ä -AEtherplasm=ÒÒ̫ԭÖÊ¹Ö -AEther Rift=ÒÒÌ«ÁÑ϶ -AEther Shockwave=ÒÒÌ«Õ𲨠-AEther Snap=ÒÒÌ«Öè±ä -AEthersnipe=ÒÒÌ«¿Õ°Ð -AEther Spellbomb=ÒÒÌ«Öä»÷µ¯ -AEther Sting=ÒÒÌ«´Ì´¥ -AEther Storm=ÒÒÌ«·ç±© -AEther Tide=ÒÒ̫֮³± -AEthertow=ÒÒÌ«ÍÏÐÐ -AEther Tradewinds=ÒÒ̫óÒ×·ç -AEther Vial=ÒÒÌ«¾«Æ¿ -AEther Web=ÒÒÌ«Íø -Affa Guard Hound=°¬·¨ÊØÎÀÈ® -Afflict=ÕÛÄ¥ -Afiya Grove=°¢·Ææ«Ê÷ÁÖ -Afterlife=À´Éú -Aftershock=ÓàÕð -Agadeem Occultist=°¬¸ñ¶¡ÉñÃØÑ§Õß -Ageless Entity=³¤ÉúÏéÈð -Ageless Sentinels=³¤ÉúÉÚ±ø -Agent of Masks=¼ÙÃæÃÜ̽ -Agent of Shauku=ɲ»æÃÜ̽ -Aggravated Assault=¼±ÔêµÄͻϮ 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Falcon=ĺÆï±øÁÔÓ¥ -Duskrider Peregrine=ĺÆï±øÓÎöÀ -Dusk Urchins=±¡Äº´ÙÏÁ¹í -Duskwalker=±¡ÄºÐÐÕß -Duskworker=ĺɫÇåÀíÕß -Dust Bowl=³¾ÍÁÅèµØ -Dust Corona=³¾ÍÁΪ¹Ú -Dust Elemental=³¾ÍÁÔªËØ -Dust of Moments=ʱ¿ÌÉ¢³¾ -Dust to Dust=³¾¹é³¾ -Dwarven Armorer=°«È˶ͼ×ʦ -Dwarven Armory=°«È˹¤³§ -Dwarven Berserker=°«ÈË¿ñսʿ -Dwarven Blastminer=Õ¨¿ó°«ÈË -Dwarven Bloodboiler=ÈÈѪ°«ÈË -Dwarven Catapult=°«ÈËͶʯÆ÷ -Dwarven Demolition Team=°«È˱¬ÆÆ¶Ó -Dwarven Driller=×ê̽°«ÈË -Dwarven Grunt=°«È˲½×ä -Dwarven Hold=°«È˼àÓü -Dwarven Landslide=°«ÈËÂäÅÍ -Dwarven Lieutenant=°«ÈËξ¹Ù -Dwarven Miner=°«ÈË¿ó¹¤ -Dwarven Nomad=ÓÎÄÁ°«ÈË -Dwarven Patrol=°«ÈËѲÂß¶Ó -Dwarven Pony=°«ÈËÈüÂí -Dwarven Recruiter=°«ÈËÕ÷±øÔ± -Dwarven Ruins=°«ÈËÒż£ -Dwarven Scorcher=½¹Ö˰«ÈË -Dwarven Sea Clan=°«È˺£×å -Dwarven Shrine=°«È˼Àìë -Dwarven Soldier=°«ÈËÊ¿±ø -Dwarven Strike Force=°«ÈËÌØ¹¤¶Ó -Dwarven Thaumaturgist=°«ÈËÆæÊõʦ -Dwarven Trader=°«ÈËÉÌ·· -Dwarven Vigilantes=°«È˾¯ÎÀ -Dwarven Warriors=°«ÈËսʿ -Dwell on the Past=µ¢ÄçÍùÊ -Dying Wail=´¹ËÀ±¯Æü -Eager Cadet=ÈÈÇеľüУÉú -Early Frost=Ôç˪ -Early Harvest=ÌáÔçÊÕ³É -Earnest Fellowship=³ÏÖ¿ÓÑÒê -Earsplitting Rats=´Ì¶úÊó -Earthbind=µØ¸¿Êõ -Earthblighter=ήµØÉ® -Earthbrawn=´óµØëöÁ¦ -Earthcraft=²ÙµØÊõ -Earth Elemental=ÍÁÔªËØ -Earthen Goo=ÄàÈÀÁ÷½¬ -Earthlink=´óµØÖ®Á´ -Earthlore=ÍÁµØÑ§ -Earthquake=µØÕð -Earth Rift=µØÁÑ -Earth Servant=´óµØÆÍÒÛ -Earthshaker=º³µØÑý -Earth Surge=ÍÁµØ·­ÌÚ -Earwig Squad=͵ÌýС¶Ó -Eastern Paladin=¶«·½ÉñÊ¥ÎäÊ¿ -Eater of Days=±ÎÈÕ¾Þ¹Ö -Ebonblade Reaper=ºÚ·æÁ­µ¶ÊÖ -Ebon Dragon=ºÚÌ´¾ÞÁú -Ebon Drake=ºÚÌ´ÁúÊÞ -Ebon Praetor=ºÚÌ´Ö´Õþ¹Ù -Ebon Stronghold=ºÚÌ´±¤ÀÝ -Ebony Charm=ºÚÌ´»¤·û -Ebony Horse=÷îºÚÉ«µÄÂí -Ebony Owl Netsuke=ºÚÌ´èɵõÊÎ -Ebony Rhino=ºÚ̴Ϭţ -Ebony Treefolk=ºÚÌ´Ê÷Ñý -Echo Chamber=»ØÒôÀÈ -Echo Circlet=»ØÏìÊλ· -Echoing Calm=¶¨¾²»ØÏì -Echoing Courage=ÓÂÆø»ØÏì -Echoing Decay=Ë¥°Ü»ØÏì -Echoing Ruin=»ÙÆú»ØÏì -Echoing Truth=ÕæÏà»ØÏì -Echo Mage=»ØÉù·¨Ê¦ -Echo Tracer=»ØÒô×·×ÙÊÖ -Edge of Autumn=ĺÇï -Edge of the Divinity=Å®ÉñÊÚ¶÷ -Edgewalker=ÒݽçÉ® -Eel Umbra=÷©±¾Ó° -Eerie Procession=ÉñÃØÐÐÁÐ -Ego Erasure=ĨÏû×ÔÎÒ -Eiganjo Castle=ÓÀÑÒ³Ç -Eiganjo Free-Riders=ÓÀÑÒ³ÇÏèÆï±ø -Eight-and-a-Half-Tails=°Ëβ°ë -Eightfold Maze=°ËÕóͼ -Ekundu Cyclops=ÒÀ¿²¶¼¶ÀÑÛ¾ÞÈË -Ekundu Griffin=ÒÀ¿²¶¼Ê¨ðÕ -Eladamri, Lord of Leaves=Ò¶º£´óµÛ°£À­´ïÁ¦ -Eladamri's Call=°¬À­´ïÁ¦µÄÕÙ¼¯ -Eladamri's Vineyard=°£À­´ïÁ¦µÄÌÙÂûÔ° -Eland Umbra=´óÁçÑò±¾Ó° -Elder Druid=µÂ³ÒÁ³¤ÀÏ -Elder Mastery=³¤ÀÏÖ§Åä -Elder Pine of Jukai=Ê÷º£¹ÅËÉ -Eldrazi Conscription=°ÂÔýÆæÕ÷ÕÙ -Eldrazi Monument=°ÂÔýÆæ¼ÍÄî±® -Eldrazi Temple=°ÂÔýÆæµîÌà -Electrolyze=µç½â -Electropotence=µçÁ÷ȨÄÜ -Electrostatic Bolt=¾²µç»÷ -Electryte=µç¹Ö -Elemental Appeal=ºôÒýÔªËØ -Elemental Augury=ÔªËØÕ¼²· -Elemental Mastery=¾«ÑÐÔªËØ -Elemental Resonance=ÔªËØ¹²Õñ -Elephant Ambush=Ïó¶Ó·ü»÷ -Elephant Grass=Ïó²Ý -Elephant Graveyard=´óÏóĹ³¡ -Elephant Guide=ÏóÁéÒýÁì -Elephant Resurgence=ȺÏó¸´Éú -Elfhame Palace=µØ¾«Ïçµî -Elfhame Sanctuary=µØ¾«ÏçÊ¥Óò -Elf Replica=µØ¾«Ä¡ÖÆÆ· -El-Hajjaj=³¯Ê¥Õß -Elite Archers=ݼӢ¼ýÊÖ -Elite Cat Warrior=¾«Èñèսʿ -Elite Javelineer=ݼӢÖÀǹÊÖ -Elite Vanguard=ݼӢÏÈ·æ -Elixir of Immortality=ÓÀÉúÇí½¬ -Elixir of Vitality=»îÁ¦Çí½¬ -Elkin Bottle=°®¶û½ð֮ƿ -Elkin Lair=°®¶û½ðµÄ³²Ñ¨ -Elsewhere Flask=±Ë·½Æ¿ -Elspeth, Knight-Errant=ÓÎÏÀ°¬×ÏÅà -Elspeth Tirel=°¬×ÏÅàÌáÈð -Elven Cache=µØ¾«ÃÜ´¢µØ -Elven Fortress=µØ¾«ÒªÈû -Elven Lyre=µØ¾«ÊúÇÙ -Elven Palisade=µØ¾«Ä¾Õ¤ -Elven Riders=µØ¾«Æï¶Ó -Elven Rite=µØ¾«¼ÀÒÇ -Elven Warhounds=µØ¾«ÁÔÈ® -Elves of Deep Shadow=Éî÷öµØ¾« -Elvish Aberration=»û±äµØ¾« -Elvish Archdruid=Ñý¾«¸ßλµÂ³ÒÁ -Elvish Archers=µØ¾«¼ýÊÖ -Elvish Bard=µØ¾«Ò÷ÓÎÊ«ÈË -Elvish Berserker=µØ¾«¿ñսʿ -Elvish Branchbender=ÍäÖ¦µØ¾« -Elvish Champion=µØ¾«¶·Ê¿ -Elvish Eulogist=µØ¾«ÔÞËÌÈË -Elvish Farmer=µØ¾«Å©·ò -Elvish Fury=µØ¾«Ö®Å­ -Elvish Guidance=µØ¾«µÄÒýµ¼ -Elvish Handservant=µØ¾«ËæÊÌ -Elvish Harbinger=ÏÈÕ׵ؾ« -Elvish Healer=µØ¾«Ò½Õß -Elvish Herder=µØ¾«ÄÁÈË -Elvish Hexhunter=µØ¾«ÁÔаÈË -Elvish Hunter=µØ¾«ÁÔÊÖ -Elvish Lookout=Ñý¾«¾¯½äÔ± -Elvish Lyrist=µØ¾«Ê«ÈË -Elvish Pathcutter=¿ªÉ½µØ¾« -Elvish Pioneer=µØ¾«ÍØ»ÄÕß -Elvish Piper=µØ¾«´µµÑÊÖ -Elvish Promenade=µØ¾«ìÅÓÎ -Elvish Ranger=µØ¾«Á÷ÀËÕß -Elvish Scout=µØ¾«³âºò -Elvish Scrapper=µØ¾«²ð½âÊÖ -Elvish Skysweeper=µ´¿ÕµØ¾« -Elvish Soultiller=¸ûÁ鵨¾« -Elvish Vanguard=µØ¾«ÏÈ·æ -Elvish Visionary=µØ¾«»ÃÊÓʦ -Elvish Warrior=µØ¾«ÓÂÊ¿ -Embalmed Brawler=·À¸¯Ðú»©±ø -Embargo=ÏÞÖÆ½»Ò× -Ember Beast=»Ò½ýÊÞ -Ember-Fist Zubera=½ýÈ­ÎÞÃæ¹í -Ember Gale=½ý·ç -Ember Hauler=½ý»ð°áÔ˹¤ -Embermage Goblin=¾«Áé½ý·¨Ê¦ -Ember Shot=½ý»÷ -Embersmith=·É½ý¹¤½³ -Emberstrike Duo=½ý»÷´îµµ -Ember Weaver=½ý»ð±àÖë -Emberwilde Augur=ÁÒ½ý²·Ëãʦ -Emberwilde Caliph=ÁÒ½ý¹þÀû·¢ -Emberwilde Djinn=ÁÒ½ý¾ÞÁé -Emblazoned Golem=ÎÆÕÂħÏñ -Emblem of the Warmind=ºÃÕ½Õß±êÖ¾ -Embolden=¼¤Àø -Emerald Charm=Â̱¦Ê¯»¤·û -Emerald Medallion=ôä´ä»ÕÕ -Emerald Oryx=±¦ÂÌ´óÁçÑò -Emerge Unscathed=ÕõÍÑÀ§¾³ -Emeria Angel=ÒÁÃÀÀèÌìʹ -Emeria, the Sky Ruin=Ìì¿ÕÒż£ÒÁÃÀÀè -Emissary of Despair=¾øÍûÃÜʹ -Emissary of Hope=Ï£ÍûÃÜʹ -Emmessi Tome=°¬Ã·Î÷¾Þ×÷ -Emperor Crocodile=µÛÍõöùÓã -Empress Galina=¸ñÀïÄÈÅ®»Ê -Empty City Ruse=¿Õ³Ç¼Æ -Empty-Shrine Kannushi=¿Õ̳ÉñÖ÷ -Empty the Catacombs=ÌÚ¿ÕĹѨ -Empty the Warrens=¾»¿Õ·±Ö³µØ -Empyrial Archangel=ñ·¹â´óÌìʹ -Empyrial Armor=ñ·¹âÖ®îø -Empyrial Plate=ñ·¹âÉñ¼× -Emrakul's Hatcher=ÒÁĪ¿âÓý¶ñÊÞ -Emrakul, the Aeons Torn=ÍòÊÀ´´ÉËÒÁĪ¿â -Enatu Golem=ÒÀÄÃͼħÏñ -Enchanted Evening=ÃÔ×í°øÍí -Enchantment Alteration=½á½ç×ªÒÆ -Enchantress's Presence=ÖäÊõʦµÄ·ç²É -Enclave Cryptologist=Χ¾³ÃÜÂëѧÕß -Enclave Elite=Χ¾³¾«±ø -Encroach=ÇÖÊ´ -Endangered Armodon=±ôÍöµÄ¶ÜƤÏó -Endbringer's Revel=ÍÀ¾Õß»¶Ñç -Endemic Plague=·çÍÁ²¡ -Endless Cockroaches=Êý²»ÇåµÄó¯òë -Endless Horizons=ÎÞÛ󵨯½Ïß -Endless Scream=ÎÞ¾¡À÷ºð -Endless Swarm=²»½ßÉßȺ -Endless Whispers=ÎÞ¾¡Ï¸Óï -Endless Wurm=ÍòÀïÑÇÁú -Endoskeleton=ÄÚ¹Ç÷À -Endrek Sahr, Master Breeder=ÅàÓýʦ¶÷µÂÈð¿ËÈø¶û -Endure=ÈÌÄÍ -Enduring Ideal=²»ãýÀíÄî -Enduring Renewal=ÓÀÐøÐ»ú -Enemy of the Guildpact=Ê®»áÃË´óµÐ -Energizer=ÐîÄÜħ¼× -Energy Bolt=ÄÜÁ¿»÷ -Energy Chamber=ÄÜÁ¿»ØÀÈ -Energy Field=ÄÜÁ¿Á¦³¡ -Energy Flux=ÄÜÁ¿Ð¹ÁÑ -Energy Storm=ÄÜÁ¿·ç±© -Energy Vortex=ÄÜÁ¿äöÎÐ -Enervate=ÐéÍÑ -Enfeeblement=ÎÞÁ¦ -Engineered Explosives=ÃÜÉ豬ÁÑÎï -Engineered Plague=¼Æ»­ÐÔ²¡º¦ -Engulfing Flames=ÊÉÈË»ðÑæ -Engulfing Slagwurm=ÍÌʳÈÛ×ÒÑÇÁú -Enigma Eidolon=ÃÕÑù»ÃÁé -Enigma Sphinx=ÃÕÑùÊ··Ò˹ -Enlightened Tutor=ÆôÃɵ¼Ê¦ -Enlisted Wurm=ÊÜÕÙÑÇÁú -Enlistment Officer=ļ±ø¹ÙÔ± -Enormous Baloth=ÅÓ´ó°ÍÂåÎ÷ -Enrage=¼¤Å­ -Enraging Licid=Å­ÆøÁ¢Îü¹Ö -Enshrined Memories=ÃØ²Ø»ØÒä -Enslaved Dwarf=Å«Á¥°«ÈË -Enslaved Horror=»¿Å«¾ª¾åÊÞ -Enslave=Å«ÒÛ -Ensnare=ÓÕ²¶ -Ensnaring Bridge=ÏÝÚåÇÅ -Ensouled Scimitar=¼êÁéÍäµ¶ -Entangler=¾À²ø -Entangling Trap=¾À½áÏÝÚå -Entangling Vines=¾À½áÌÙÂû -Entomb=ÈëÍÁ -Entrails Feaster=ÔอÑýè -Entropic Eidolon=ìØÁ¦»ÃÁé -Entropic Specter=ìØÁ¦ÓÄÁé -Envelop=·â´æ -Eon Hub=ب¹ÅʱÖá -Ephemeron=òÝòö -Epicenter=ÕðÑë -Epic Proportions=¾Þ´óÎÞ±È -Epic Struggle=׳¾ø·Ü¶· -Epochrasite=ʱ´ú¼ÄÉú³æ -Equal Treatment=ƽµÈ´ýÓö -Equilibrium=ƽºâ -Equipoise=ºâ¶¨ -Eradicate=ÖïÃð -Erase=ĨÏû -Erayo, Soratami Ascendant=ÈëÊ¥¿ÕÃñΰ´ú -Erg Raiders=¶û¸ñÆï¶Ó -Erhnam Djinn=¶òº±¾ÞÁé -Erithizon=´ÌëÊÞ 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-Hex=Áù·½É±Õó -Hibernation=¶¬Ãß -Hibernation's End=¶¬Ãß½áÊø -Hibernation Sliver=¶¬ÃßÁÑÆ¬Ñý -Hickory Woodlot=ɽºúÌÒÖ²ÁÖµØ -Hidden Ancients=ÄäÐÎÏÈÈË -Hidden Gibbons=ÄäÐ㤱ÛÔ³ -Hidden Guerrillas=ÄäÐÎÓλ÷±ø -Hidden Herd=ÄäÐÎÊÞȺ -Hidden Horror=ÄäÐξª¾åÊÞ -Hidden Predators=ÄäÐÎÂÓ¶áÕß -Hidden Retreat=¶ãÌÓ -Hidden Spider=ÄäÐÎÖ©Öë -Hidden Stag=ÄäÐι«Â¹ -Hideous End=º§ÈËÉ¥Íö -Hideous Laughter=º§ÈËаЦ -Hide/Seek=²ØÄä/ѰÕÒ -Hidetsugu's Second Rite=±®³ö¸æµÚ¶þÒÇʽ -High Ground=ÖÆ¸ßµã -Highland Berserker=¸ßµØ¿ñսʿ -Highland Giant=¸ßµØ¾ÞÈË -Highland Weald=¸ßµØÁÖÒ° -High Market=×î¸ßÊг¡ -High Seas=Í⺣ -High Tide=Âú³± -Highway Robber=´óµÀÇÀ·Ë -Higure, the Still Wind=Äý·çÈÕĺ -Hikari, Twilight Guardian=ĺ¹â»¤ÎÀÃØ¼ÓÀí -Hillcomber Giant=ËÑɽ¾ÞÈË -Hill Giant=ɽÇð¾ÞÈË -Hindering Light=×è°­Ö®¹â -Hindering Touch=×è°­Ö®´¥ -Hinder=×è°­ -Hint of Insanity=·è¿ñÕ÷Õ× -Hipparion=ÈýÖºÂí -Hired Giant=¹ÍÓ¶¾ÞÈË -Hired Muscle=¹ÍÓ¶´òÊÖ -Hisoka, Minamo Sensei=Ë®ÃæÔºÃÜʦ·¶ -Hisoka's Defiance=ÃÜʦ·¶µÄ·´¿¹ -Hisoka's Guard=ÃÜʦ·¶»¤ÎÀ -Hissing Iguanar=Ë»Ïì÷àòá -Hissing Miasma=Ë»ÏìÕÓÆø -Hit/Run=´Ìɱ/±¼ÅÜ -Hive Mind=¼¯ÌåÐÄÖÇ -Hivestone=ĸ³²Ê¯ -Hivis of the Scale=Áۼ׺Õά -Hoarder's Greed=²Ø±¦Ì°Óû -Hoarding Dragon=Öü±¦¾ÞÁú -Hoard-Smelter Dragon=Á¶´¢¾ÞÁú -Hoar Shade=»Ò°×Ö®Ó° -Hobble=õçõÇ -Hobgoblin Dragoon=´ó¾«Áé֨װ±ø -Hokori, Dust Drinker=Òû³¾·Å·ÛÁ¡ -Hold the Line=¼áÊØÕ½Ïß -Holistic Wisdom=ÕûÌåÐÔÖÇ»Û -Hollowborn Barghest=ÍÝÉúȮħ -Hollow Dogs=¿Õ¸¹¹·Èº -Hollowsage=¼Å¿ÕÏÍÕß -Hollow Specter=¿Õ¶´ÓÄÁé -Hollow Trees=¿ÕÐÄÊ÷ÁÖ -Hollow Warrior=¿ÕÐÄսʿ -Holy Armor=ÉñÊ¥Ö®îø -Holy Day=Ê¥ÈÕ -Holy Strength=ÉñÊ¥Ö®Á¦ -Homarid=ºÉÂíÀû -Homarid Shaman=ºÉÂíÀû¼À˾ -Homarid Spawning Bed=ºÉÂíÀûÂÑ´² -Homarid Warrior=ºÉÂíÀû×åÓÂÊ¿ -Homing Sliver=·µÏçÁÑÆ¬Ñý -Homura, Human Ascendant=ÈëʥɮÈËÑæ´å -Honden of Cleansing Fire=¾»»ð±¾µî -Honden of Infinite Rage=àÁÅ­±¾µî -Honden of Life's Web=´óÂÞ±¾µî -Honden of Night's Reach=ҹϱ¾µî -Honden of Seeing Winds=Çå·ç±¾µî -Honorable Passage=ÈÙҫ֮· -Honorable Scout=¿É¾´µÄ³âºî -Honor Guard=ÒǶӱø -Honor of the Pure=´¿¾»ÈÙÒ« -Honor the 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Wilds=ÐÐÁÔÒ°µØ -Hurkyl's Recall=ºÓ¹ÄµÄÕÙ»¹ -Hurloon Minotaur=ÏÄŨ×åţͷ¹Ö -Hurloon Shaman=ÏÄŨ×å¼À˾ -Hurly-Burly=ɧ¶¯²»¶Ï -Hurricane=ì«·ç -Hurr Jackal=ÑǷǺúÀÇ -Hush=¼Å¾² -Hyalopterous Lemure=͸³áºüºï -Hydroblast=Á÷Ë®³å»÷²¨ -Hydromorph Guardian=Ñú±äÊØ»¤Õß -Hydromorph Gull=Ñú±äŸ -Hyena Umbra=÷๷±¾Ó° -Hymn of Rebirth=ÖØÉúË̸è -Hymn to Tourach=ͼÀ­¿ÂµÄÓ½ÔÞ -Hypergenesis=¶àÖØ´´Éú -Hypervolt Grasp=¸ßѹµç¾ð -Hypnotic Cloud=´ßÃßÔÆ -Hypnotic Specter=´ßÃßÓÄÁé -Hypnox=´ßÃßÒìÊÞ -Hypochondria=ÓÇÓôÖ¢ -Hystrodon=ºÀÖí¾ÞÊÞ -Ib Halfheart, Goblin Tactician=¾«ÁéÕ½Êõ¼ÒÒÀ²¿¹þ·ò¹þÌØ -Icatian Crier=°¬¿­Ñ·Õ½ºôÈË -Icatian Infantry=ÒÁ¿¨Ìá°²²½±ø -Icatian Javelineers=ÒÁ¿¨Ìá°²ÖÀǹ±ø -Icatian Lieutenant=ÒÁ¿¨Ìᰲξ¹Ù -Icatian Moneychanger=ÒÁ¿¨Ìá°²»õ±Ò¶Ò»»ÉÌ -Icatian Phalanx=ÒÁ¿¨Ìá°²·½Õó -Icatian Priest=ÒÁ¿¨Ìá°²ÄÁʦ -Icatian Scout=°¬¿­Ñ·³âºò -Icatian Skirmishers=ÒÁ¿¨Ìᰲɢ±ø -Icatian Store=ÒÁ¿¨Ìá°²²Ö¿â -Icatian Town=°¬¿­Ñ·Õò -Iceberg=±ùɽ -Ice Cage=º®±ù¼÷ -Ice Cauldron=±ùÖ®¹øÂ¯ -Ice Cave=º®±ù¶´¿ß -Icefall=º®±ù±À -Ice Floe=¸¡±ù -Icequake=±ùÕð -Ice Storm=±ù·ç±© -Ichorclaw Myr=Å§Ë®×¦ÃØ¶ú -Ichorid=ÁéÒºÑý -Ichor Rats=ŧˮÊó -Ichor Slick=»¬Áïŧˮ -Icy Manipulator=º®±ù²ÙŪÆ÷ -Icy Prison=±ùÀÎ -Ideas Unbound=˼Ð÷±¼ÒÝ -Identity Crisis=ÈÏͬΣ»ú -Idle Thoughts=³Î¾²Ë¼Ð÷ -Idyllic Tutor=ÌïÔ°µ¼Ê¦ -Ifh-Biff Efreet=ÒÁ·ò±È·òħÉñ -Igneous Golem=»ðħÏñ -Igneous Pouncer=»ðÈÈÆË»÷Ñý -Ignite Disorder=É¿¶¯»ìÂÒ -Ignite Memories=ȼÆð»ØÒä -Ignoble Soldier=±°ÁÓµÄÊ¿±ø -Ignorant Bliss=ÎÞÖªÊǸ£ -Ihsan's Shade=ÒÁÉ£Ö®Ó° -Iizuka the Ruthless=¾øÇé·¹Ú£ -Ikiral Outrider=ÒÁÆæÂåǰµ¼±ø -Ill-Gotten Gains=²»µ±Ö®Àû -Illicit Auction=·Ç·¨ÅÄÂô -Illuminate=ìÇÑæ -Illuminated Folio=Ã÷ÁÁÊéÒ³ -Illuminated Wings=ÁÁ¹âÒí -Illumination=¹âÃ÷ -Illusionary Forces=»ÃÏñ¾üÍÅ -Illusionary Mask=»ÃÓ°Ãæ¾ß -Illusionary Presence=»ÃÏñ¾«Áé -Illusionary Servant=Ðé»ÃÆÍÒÛ -Illusionary Terrain=»ÃÏñµØÐÎ -Illusionary Wall=»ÃÏñ֮ǽ -Illusion/Reality=»ÃÓ°/ÕæÊµ -Illusions of Grandeur=ΰ´óµÄ»ÃÏñ -Illusory Demon=Ðé»Ã¶ñħ -Imagecrafter=ÏàòÒÕʦ -Imaginary Pet=Ðé»Ã³èÎï -Imi Statue=½û¼ÉͼÌÚÏñ -Immaculate Magistrate=ÎÞ¹¸¹ÙÔ± -Immobilizing Ink=¹Ì¶¨ÓÃīˮ -Immortal Coil=ÓÀÉúȦ»· -Impatience=¸¡Ôê -Impelled Giant=Êܼ¤¾ÞÈË -Impending Disaster=ÔÖÄÑÆÈ½ü -Imperial Edict=Ï­ÎÄ -Imperial Hellkite=µÛÍõ²ÐŰÕß -Imperial Mask=»Ê¼ÒÃæ¾ß -Imperial Recruiter=½üÎÀ¶Ó -Imperial Seal=Óñçô -Imperiosaur=½¾±©Áú -Imperious Perfect=½¾°ÁÖÁÃÀ -Implements of Sacrifice=Éú¼ÀÖ®ÒÇ¾ß -Implode=ÄÚ±¬ -Imposing Visage=ÆÛµÐµÄÍâò -Impromptu Raid=ËæÐËÂÓ¶á -Improvised Armor=ÏÖÔì¼× -Imp's Mischief=С¶ñħµÄ×÷Ū -Imps' Taunt=С¶ñħµÄÈèÂî -Impulse=³å¶¯ -Impulsive Maneuvers=çײÐж¯ -Iname as One=·ñÃûºÏÒ» -Iname, Death Aspect=·ñÃüÃðÏà -Iname, Life Aspect=·ñÃüÉúÏà -Incandescent Soulstoke=ׯÈÈÁÇÁéʦ -Incendiary=×Ý»ð -Incendiary Command=É¿¶¯Ö¸Ãü -Incinerate=·Ù»¯ -Incite=É¿¶¯ -Incite Hysteria=É¿¶¯ÐªË¹µ×Àï -Incite War=É¿¶¯Õ½Õù -Incremental Blight=¼ÓËÙ¿Ýή -Incremental Growth=ÔöÖµ³É³¤ -Incurable Ogre=¹ÖÉíʳÈËħ -Indebted Samurai=Ãɶ÷ÎäÊ¿ -Indentured Djinn=ÆõÔ¼¾ÞÁé -Indentured Oaf=ÂôÉí´À»õ -Independent Troops=¶ÀÁ¢²¿¶Ó -Indestructibility=²»»µÖ®Éí 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Pact=¸ÉÔ¤ÌõÔ¼ -Intet, the Dreamer=ÃÎÕ×ÁúÍõÒóÌû -In the Web of War=ÏÝÉíÕ½»ð -Intimidation=¿ÖÏÅ -Intimidation Bolt=ÍþÏÅ»÷ -Intimidator Initiate=ÍþÏÅѧͽ -Into the Fray=ͶÉíÕ½³¡ -Into the North=Ó´³±±½® -Into the Roil=ûÈë¿ñ½Á -Into Thin Air=ƾ¿ÕÏûʧ -Intrepid Hero=ÎÞηµÄÓ¢ÐÛ -Intruder Alarm=ÈëÇÖÕß¾¯±¨ -Intuition=Ö±¾õ -Inundate=Ñïºé -Invasion Plans=ÇÖÂԼƻ® -Invert the Skies=ÌìµØ»Ø×ª -Invigorate=¹ÄÎè -Invigorating Boon=¹ÄÎè¶÷Ôó -Invigorating Falls=»îÁ¦ÆÙ²¼ -Invincible Hymn=²»ÇüÔÞ¸è -Inviolability=²»¿ÉÇÖ·¸ -Invisibility=ÒþÉíÊõ -Invoke the Firemind=ÕÙÏÖÑ×Áé -Invulnerability=ÎÞи¿É»÷ -Iona, Shield of Emeria=ÒÁÃÀÀèÖ®¶Ü°¬Å·ÄÈ -Iona's Judgment=°¬Å·ÄȵIJþö -Ion Storm=Àë×ӷ籩 -Ior Ruin Expedition=°¬ê±Òż£Ì½ÏÕ -Ire of Kaminari=»öÓùÃù֮ŭ -Iridescent Angel=ºç²ÊÌìʹ -Iridescent Drake=ºç¹âÁúÊÞ -Irini Sengir=ÐÁ¸ñÊÏÒÁÈðÄÝ -Iron-Barb Hellion=Ìú¹³µØÓüÊÞ -Ironclaw Buzzardiers=ÌúצأӥÆï±ø -Ironclaw Curse=Ìúצ×çÖä -Ironclaw Orcs=Ìúצ°ëÊÞÈË -Ironfist Crusher=ÀäÃæÃÍ»÷ÊÖ -Iron-Heart Chimera=ÌúÐĸÇÃÀÀ­ -Iron Lance=Ìúì -Iron 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Vorine=¿ËÂåÈø²ª¶öÊÞ -Krosan Warchief=¿ËÂåÈøÕ½Çõ³¤ -Krosan Wayfarer=¿ËÂåÈøÂÃÈË -Krovikan Elementalist=¿âά¿²ÔªËØÊ¦ -Krovikan Fetish=¿Üά¿ÏµÄÊÎÎï -Krovikan Mist=¿âά³ÇÎíÓ° -Krovikan Rot=¿âά³Ç¸¯Òß -Krovikan Scoundrel=¿âά³Ç¶ñ¹÷ -Krovikan Sorcerer=¿âά¿²ÊõÊ¿ -Krovikan Vampire=¿âά¿²ÎüѪ¹í -Krovikan Whispers=¿âά³ÇϸÓï -Kudzu=Ò°¸ð -Kukemssa Pirates=¿â¿Ïɳº£µÁ -Kukemssa Serpent=¿â¿Ïɳ¾ÞÉß -Kuldotha Forgemaster=¿â¶Èɳ¶ÍÒ±Ö÷ -Kuldotha Phoenix=¿â¶Èɳ·ï»Ë -Kuldotha Rebirth=¿â¶ÈɳÔÙÉú -Kulrath Knight=¿âÀ­Ë¹ÆïÊ¿ -Kumano, Master Yamabushi=ÐÜÒ°´óʦ -Kumano's Blessing=ÐÜÒ°µÄ×£¸£ -Kumano's Pupils=ÐÜÒ°µÄµÜ×Ó -Kuon, Ogre Ascendant=ÈëʥʳÈËħ¿àÓù -Kurgadon=¿Ë¼Ó¶ØÊÞ -Kuro, Pitlord=°µÔ¨Íõ¿àŪ -Kuro's Taken=¿àŪÉãÎÀ -Kusari-Gama=ËøÁ­ -Kyoki, Sanity's Eclipse=Ê´ÖÇÐ×¹í -Kyren Archive=¿­Èɵµ°¸¿â -Kyren Glider=¿­ÈÉ»¬ÏèÒí -Kyren Legate=¿­ÈÉÌØÊ¹ -Kyren Negotiations=¿­ÈÉʽЭÉÌ -Kyren Sniper=¿­Èɾѻ÷ÊÖ -Kyren Toy=¿­ÈÉÍæ¾ß -Kyscu Drake=Æä˹¿âÁúÊÞ -Lab Rats=ʵÑéÊó -Labyrinth Minotaur=ÃÔ¹¬Å£Í·¹Ö -Laccolith Grunt=ÅçÑ׿àÁ¦ÊÞ -Laccolith Rig=ÅçÑ×¼Ô 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Fogbeast=¾¯½äµÄÎíÆøÊÞ -Legacy's Allure=Ô¶¹ÅÒŲúÖ®ÓÕ -Legacy Weapon=Ô¶¹ÅÉñ±ø -Legerdemain=ÕÏÑÛ·¨ -Legions of Lim-Dul=ÁÖ¶ÅÄ·µÄ¾üÍÅ -Leonin Abunas=ʨ×å¸ßÉ® -Leonin Arbiter=ʨ×åÖÙ²ÃÕß -Leonin Armorguard=ʨ×åîøÎÀ -Leonin Battlemage=ʨ×åÕ½·¨Êõʦ -Leonin Bladetrap=ʨ×åµ¶¿Ó -Leonin Bola=ʨ×å·É´¸ -Leonin Den-Guard=Ê¨Ñ¨ÊØÎÀ -Leonin Elder=ʨ×峤ÀÏ -Leonin Scimitar=ʨ×åÍäµ¶ -Leonin Shikari=ʨ×åÁÔ»§ -Leonin Skyhunter=ʨ×å¿ÕÁÔÕß -Leonin Squire=ʨ×åìè´Ó -Leonin Sun Standard=ʨ×åÌ«Ñô¾üÆì -Leshrac's Rite=À­Ï¯¿ËÖ®ÒÇʽ -Leshrac's Sigil=À­Ï¯¿ËµÄÓ¡¼Ç -Lesser Gargadon=СÐÍÈé³Ý¾ÞÏó -Lethal Vapors=ÖÂÃüÆøÏ¢ -Lethargy Trap=»è˯ÏÝÚå -Leveler=ÒÄÆ½Õß -Leviathan=º£¹Ö -Levitation=Æ®¸¡ -Ley Druid=À³µÂ³ÒÁ -Ley Line=ħÁ¦Ð¡¾¶ -Leyline of Anticipation=ÏÈÖÆµØÂö -Leyline of Lifeforce=Éú»úµØÂö -Leyline of Lightning=À×µçµØÂö -Leyline of Punishment=³Í·£µØÂö -Leyline of Sanctity=Ê¥½àµØÂö -Leyline of Singularity=·Ç·²µØÂö -Leyline of the Meek=ѱÁ¼µØÂö -Leyline of the Void=Ðé¿ÕµØÂö -Leyline of Vitality=»îÁ¦µØÂö -Lhurgoyf=À­¸ßÒ®·ò -Liability=°ü¸¤ 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Cloud=À×ÔÆ -Lightning Coils=ÉÁµçÅÌÈÆ -Lightning Crafter=ÉÁµçÒÕʦ -Lightning Dart=ÉÁµçïÚ -Lightning Dragon=ÉÁµçÁú -Lightning Elemental=ÉÁµçÔªËØ -Lightning Greaves=ѸÀ×»¤ëÖ -Lightning Helix=ÉÁµçÂÝÐý -Lightning Hounds=ÉÁµçÁÔÈ® -Lightning Reaver=ÉÁµçÁÑÖ«ÊÞ -Lightning Reflexes=ÉÁµç·´É䶯×÷ -Lightning Rift=ÉÁµç±ÅÁÑ -Lightning Serpent=ÉÁµç¾ÞÉß -Lightning Storm=ÉÁµç·ç±© -Lightning Surge=ÉÁµç²¨ÌÎ -Lightning Talons=ÉÁµçÀûצ -Light of Day=ÖçÖ®Ã÷¹â -Light of Sanction=ͬÐÄÃ÷¹â -Lightwielder Paladin=¹âÕѽÌÍÅÉñÊ¥ÎäÊ¿ -Lignify=ľÖÊ»¯ -Liliana's Caress=ÀòÁ«Äȵĸ§´¥ -Liliana's Specter=ÀòÁ«ÄÈÆÍÓÄÁé -Liliana Vess=ÀòÁ«ÄÈά˹ -Lilting Refrain=Çá¿ìµÄÐýÂÉ -Lim-Dul's Cohort=ÁÖ¶ÅÄ·µÄ¾ü¶Ó -Lim-Dul's Hex=ÁÖ¶ÅÄ·µÄ¹Æ»ó -Lim-Dul the Necromancer=ËÀÁéÊõÊ¿ÁÖ¶Å -Limestone Golem=ʯ»ÒʯħÏñ -Limited Resources=ÓÐÏÞ×ÊÔ´ -Linessa, Zephyr Mage=Î÷·ç·¨Ê¦ÀèÄÎɯ -Lingering Death=¶òÓ°ÅÇ»² -Lingering Mirage=ÖÍÐλÃÏó -Lingering Tormentor=¾À²ø¹í -Lin Sivvi, Defiant Hero=ÎÞηÓÂÊ¿ÁÕÎ÷Þ± -Linvala, Keeper of Silence=¼Å¾²ÊØÎÀÁÕ·¨À­ -Lionheart Maverick=ʨÐĶÀÐÐÏÀ -Lion's Eye Diamond=ʨÑÛ×êʯ -Liquid Fire=Һ̬»ð -Liquify=Òº»¯ -Liquimetal Coating=Òº½ð°ü¸² -Lithatog=Àùʯ°¢Íиñ -Lithophage=Àùʳ·Ç -Liu Bei, Lord of Shu=Êñ¹ú¾ýÖ÷Áõ±¸ -Livewire Lash=»îÀÂ±Þ -Living Airship=ÉúÌå·É´¬ -Living Artifact=»î»¯ÉñÆ÷ -Living Death=ÐÐʬ×ßÈâ -Living Destiny=Éú´æÃüÔË -Living End=×ß¹ÇÐÐʬ -Living Hive=ÉúÌåÒÏÇð -Living Inferno=ÉúÌåÁ¶Óü -Living Lands=»î»¯ÍÁµØ -Living Terrain=»î»¯µØÐÎ -Living Tsunami=»îÌ庣Х -Living Wall=»î»¯Ç½ -Living Wish=Éú»úÆíÔ¸ -Lizard Warrior=òáòæÕ½Ê¿ -Llanowar Augur=ÂÞÑß²·Ëãʦ -Llanowar Behemoth=ÂÞÑß±´Î÷Ħ˹ -Llanowar Cavalry=ÂÞÑßÆï±ø -Llanowar Dead=ÂÞÑßÍöÕß -Llanowar Druid=ÂÞÑߵ³ÒÁÌØ -Llanowar Elite=ÂÞÑß¾«±ø -Llanowar Elves=ÂÞÑߵؾ« -Llanowar Empath=ÂÞÑß¹²¸ÐÕß -Llanowar Knight=ÂÞÑ߯ïÊ¿ -Llanowar Mentor=ÂÞÑßÃ÷ʦ -Llanowar Reborn=¸´ÉúÂÞÑß -Llanowar Sentinel=ÂÞÑßÉÚ±ø -Llanowar Vanguard=ÂÞÑßÏÈ·æ -Llanowar Wastes=ÂÞÑß»ÄÒ° -Llawan, Cephalid Empress=ÈËÅ®»ÊÍð -Loafing Giant=ÏÐÉ¢¾ÞÈË -Loamdragger Giant=Ò·ÍÁ¾ÞÈË -Loam Dweller=ºÚľÆÜÏ¢Õß -Loaming Shaman=ÌîÍÁ¼Àʦ -Loam Lion=ºÚÍÁʨ -Lobotomy=ÄÔÒ¶Çгý -Loch Korrigan=ºþ°¶Ò¹Ë®Ñý -Locket of Yesterdays=×òÈÕ×¹ÊÎ -Lockjaw Snapper=½ôÒ§²ÝÈË -Locust Miser=»È³æÊزÆÅ« -Locust Swarm=»È³æ´óȺ -Lodestone Golem=´ÅʯħÏñ -Lodestone Myr=´ÅÊ¯ÃØ¶ú -Logic Knot=Âß¼­´ò½á -Lonely Sandbar=¹Â¾øÉ³ÖÞ -Lone Missionary=¶ÀÐд«½ÌÊ¿ -Lone Wolf=¶ÀÐÐÀÇ -Longbow Archer=³¤¹­¼ýÊÖ -Long-Forgotten Gohei=¾ÃÆúÓù±Ò -Longhorn Firebeast=³¤½Ç»ðÑæÊÞ -Long-Term Plans=³¤ÆÚ¼Æ»® -Looming Hoverguard=»è°µ¿ÕÎÀ -Looming Shade=»è°µÒõ»ê -Looter il-Kor=¿Ü×å÷íÈËÂÓ¶áÕß -Lord of Atlantis=ÑÇÌØÀ¼Ìá˹ÁìÖ÷ -Lord of Extinction=¾øÃðÁìÖ÷ -Lord of Shatterskull Pass=Ëé­°¯¿ÚÁìÖ÷ -Lord of the Pit=°µÔ¨Ö®Íõ -Lord of the Undead=²»ËÀÉúÎï´óµÛ -Lore Broker=֪ʶÞç¿Í -Lorescale Coatl=ÁÛÎÄ¿ÜÌØÉß -Lorthos, the Tidemaker=Ð˳±ÂÞ×ô˾ -Lose Hope=ɥʧϣÍû -Lost Auramancers=ÃÔʧÁ鯸·¨Ê¦ -Lost Hours=Ëðʧʱ¼ä -Lost in Thought=ÉîÏÝ˼Ð÷ -Lost Order of Jarkeld=ÃÔʧµÄ¼Ö¿Ë¶ÙÆïÊ¿ÍÅ -Lost Soul=ÃÔʧÁé»ê -Lotus Bloom=Ê¢¿ªÁ«»¨ -Lotus Blossom=Á«»¨´Ô -Lotus Cobra=Á«»¨ÑÛ¾µÉß -Lotus Guardian=Á«»¨ÊØ»¤Õß -Lotus Petal=Á«»¨°ê -Lotus Vale=Á«»¨¹È -Lovisa Coldeyes=ÀäÑÛÂÞάɯ -Lowland Basilisk=µÍÍݵØòá¹Ö -Lowland Giant=µÍµØ¾ÞÈË -Lowland Oaf=µÍµØ´À»õ -Lowland Tracker=µÍµØ×·ÁÔÈË -Loxodon Anchorite=Ïó×åÒþÊ¿ -Loxodon Gatekeeper=Ïó×åÃÅÎÀ -Loxodon Hierarch=Ïó×å´óÖ÷½Ì -Loxodon Mender=Ïó×åÐÞÀíʦ -Loxodon Mystic=Ïó×åÃØ½Ìͽ -Loxodon Peacekeeper=Ïó×åºÍƽ»¤ÎÀ -Loxodon Punisher=Ïó×å³Í·£Õß -Loxodon Stalwart=Ïó×å׳ºº -Loxodon Warhammer=Ïó×åÕ½´¸ -Loxodon Wayfarer=Ïó×åÂÃÈË -Loyal Gyrfalcon=ÖÒ³ÏìöÀ -Loyal Retainers=ÖÒ³¼ -Loyal Sentry=ÖÒ³ÏÉÚ±ø -Lu Bu, Master-at-Arms=ÓÂÎäÕßÂÀ²¼ -Lucent Liminid=Ã÷¹â³º»Ô -Lull=°²¸§ -Lullmage Mentor=Ï¢·¨Ã÷ʦ -Lumbering Satyr=·¥Ä¾É³µÂÊÞ -Lumengrid Augur=²©Ê¶¶¼²·Ëãʦ -Lumengrid Drake=²©Ê¶¶¼ÁúÊÞ -Lumengrid Sentinel=²©Ê¶¶¼ÉÚ±ø -Lumengrid Warden=²©Ê¶¶¼»¤³Öʦ -Lu Meng, Wu General=Îâ¹ú½«¾üÂÀÃÉ -Luminarch Ascension=»ÔºîÌÚÑï -Luminescent Rain=»Ô¹â±©Óê -Luminesce=»Ô¹â -Luminous Angel=²Ó¹âÌìʹ -Luminous Guardian=¹â»ÔÊØ»¤Õß -Luminous Wake=²Ó¹âÐм£ -Lumithread Field=Ã÷ÂÆÁ¦³¡ -Lunar Avenger=»ÔÔ¸´³ðÕß -Lunge=Í»´Ì -Lunk Errant=ÂþÓδô¹Ï -Lurebound Scarecrow=ÓÕ¸¿µ¾²ÝÈË -Lure of Prey=ÁÔÎïÓÕ¶ü -Lure=ÓÕ¶ü -Lurking Evil=·ü»÷ħ -Lurking Informant=·ü»÷¸æÃÜÈË -Lurking Jackals=·ü»÷²òÀÇ -Lurking Predators=DZ·üÂÓʳÕß -Lurking Skirge=·ü»÷˹¿Ëħ -Lush Growth=¸»ÊüÉú³¤ -Lust for War=Õ½ÕùÓûÇó -Lu Su, Wu Advisor=Îâ¹ú²Îı³Ëà -Lux Cannon=¹â¹áÅÚ -Lu Xun, Scholar General=È彫½ѷ -Lymph Sliver=ÁܰÍÁÑÆ¬Ñý -Lys Alana Bowmaster=ÀèÈöÀ­Äǹ­¶Ó³¤ -Lys Alana Huntmaster=ÀèÈöÀ­ÄÇÁìÁÔÈË -Lys Alana Scarblade=ÀèÈöÀ­ÄÇ»®°Ì¿Í -Lyzolda, the Blood Witch=ѪÐÈ·¨ÊõʦÀ³×ôæ§ -Macabre Waltz=ÍöÕß»ª¶û×Ì -Macetail Hystrodon=´ÌβºÀÖí¾ÞÊÞ -Ma Chao, Western Warrior=ƽÎ÷½«¾üÂí³¬ -Machinate=ͼı -Mad Auntie=·èñ²´óÉô -Madblind Mountain=äÂÒɽÂö -Maddening Imp=¿ñŭС¶ñħ -Maddening Wind=¿ñ·ç -Mad Dog=¿ñÈ® -Madrush Cyclops=ä³å¶ÀÑÛ¾ÞÈË -Maelstrom Archangel=ÎÐÐÄ´óÌìʹ -Maelstrom Djinn=Îоí¾ÞÁé -Maelstrom Nexus=ÎÐÐÄÁ¬½áµã -Maelstrom Pulse=ÎÐÐĹ͝ -Maga, Traitor to Mortals=ÉúÁéÅÑͽ»öÎÒ -Magebane Armor=¿Ë·¨¼× -Magefire Wings=·¨ÑæÒí -Mage il-Vec=ά¿Ë÷íÈË·¨Ê¦ -Mages' Contest=·¨Ê¦¶Ô¾ö -Mage's Guile=·¨Ê¦µÄ½Æ¼Æ -Mage Slayer=ÍÀ·¨ÈÐ -Mageta's Boon=Âí»ùËþµÄ¶÷Ôó -Mageta the Lion=ÐÛʨÂí»ùËþ -Magewright's Stone=Á취ʦ֮ʯ -Maggot Carrier=²¡Çù´øÔ­Ìå -Maggot Therapy=Çù³æÁÆ·¨ -Magical Hack=´Ü¸Äħ·¨ -Magister Sphinx=·¶Ê¦Ê··Ò˹ -Magistrate's Scepter=Ö´Õþ¹ÙµÄȨÕÈ -Magistrate's Veto=Ö´Õþ¹Ù·ñ¾öȨ -Magma Burst=ÑÒ½¬±¬ -Magma Giant=ÑÒ½¬¾ÞÈË -Magma Jet=ÑÒ½¬·ÉÉä -Magma Mine=ÈÛÑÒµØÀ× -Magma Phoenix=ÑÒ½¬·ï»Ë -Magma Rift=ÑÒ½¬ÁÑ¿Ú -Magmasaur=ÑÒ½¬¿ÖÁú -Magma Sliver=ÑÒ½¬ÁÑÆ¬Ñý -Magma Spray=ÑÒ½¬ÅçÉ¢ -Magmatic Core=ÑÒ½¬ºËÐÄ -Magma Vein=ÑÒ½¬Âö -Magmaw=ÑÒ½¬ºí -Magnetic Flux=´Å¼«±äÒì -Magnetic Mountain=´ÅÐÔɽÂö -Magnetic Theft=´ÅÁ¦ÇÔÈ¡ -Magnetic Web=´ÅÁ¦Íø -Magnify=À©´ó -Magnigoth Treefolk=ÂíÄá¹Å˹Ê÷Ñý -Magnivore=ÊÉÖäÊÞ -Magosi, the Waterveil=Ë®Á±Âí¸ñÎ÷ -Magus of the Abyss=ÉîÔ¨ÏÍÕß -Magus of the Arena=¶·¼¼³¡ÏÍÕß -Magus of the Bazaar=Êм¯ÏÍÕß -Magus of the Candelabra=Öǫ̀ÏÍÕß -Magus of the Coffers=½ð¿âÏÍÕß -Magus of the Disk=³çµúÏÍÕß -Magus of the Future=½«À´ÏÍÕß -Magus of the Jar=³çÆ¿ÏÍÕß -Magus of the Library=ͼÊé¹ÝÏÍÕß -Magus of the Mirror=³ç¾µÏÍÕß -Magus of the Moat=»¤³ÇºÓÏÍÕß -Magus of the Moon=ºìÔÂÏÍÕß -Magus of the Scroll=¾íÖáÏÍÕß -Magus of the Tabernacle=´óÀñ°ÝÌÃÏÍÕß -Magus of the Unseen=Ðé½çÏÍÕß -Magus of the Vineyard=ÌÙÂûÔ°ÏÍÕß -Mahamoti Djinn=ÉñµÆ¾ÞÁé -Major Teroh=ÌúÈôÉÙУ -Makeshift Mannequin=±ä×±¼ÙÄ£ -Makindi Griffin=ÂíÇÕµÏʨðÕ -Makindi Shieldmate=ÂíÇյϻ¤¶ÜÊÖ -Malachite Golem=ÂÌͭħÏñ -Malachite Talisman=¿×ȸʯÊηû -Malach of the Dawn=ÀèÃ÷Éñʹ -Malakir Bloodwitch=ÂíÀ­ÆæÑª¼Àʦ -Malevolent Awakening=¶ñ¶¾»½ÐÑ -Malfegor=Ä«·Ç¸ð -Malicious Advice=²÷ÑÔ -Malignant Growth=¶ñÐԳɳ¤ -Mammoth Harness=ÃÍáï¼×ëÐ -Mammoth Umbra=³¤Ã«Ïó±¾Ó° -Manabarbs=·¨ÊõÁ¦µ¹¹³ -Manabond=ħÁ¦½ûïÀ -Mana Breach=ħ·¨Á¦ÁÑ¿Ú -Mana Cache=ħ·¨Á¦ÃÜ´¢ -Mana Chains=ħ·¨Á¦ËøÁ´ -Mana Clash=·¨ÊõÁ¦Åöײ -Manacles of Decay=Ë¥°ÜÖ®¼Ï -Mana Cylix=·¨ÊõÁ¦²§ -Mana Echoes=ħ·¨Á¦¹²Ãù -Mana Flare=·¨ÊõÁ¦ÉÁ¹â -Manaforce Mace=·¨Öý´¸ -Manaforge Cinder=ħÖý½ýÉí -Mana Geyser=·¨ÊõÁ¦Åç·¢ -Manakin=ħÁ¦ÈËż -Mana Leak=ħÁ¦Á÷ʧ -Mana Leech=ħ·¨Á¦Âìó¨ -Mana Maze=·¨ÊõÁ¦ÃÔÕó -Manamorphose=ħÁ¦ËÜÐÍ -Manaplasm=ħÁ¦Á÷½¬ -Mana Prism=ħÁ¦Àâ¾µ -Mana Reflection=ħÁ¦Ó³Ïó -Mana Seism=·¨ÊõÁ¦Õ𶯠-Mana Severance=ħ·¨Á¦¸ôÀë²ã -Mana Short=ħÁ¦É¢¾¡ -Mana Skimmer=ħÁ¦·ÉÂÓÕß -Mana Tithe=ħÁ¦Ê²Ò»Ë° -Mana Vapors=ħ·¨Á¦ÕôÆû -Mana Vault=·¨ÊõÁ¦¿â -Mana Web=ħ·¨Á¦Íø -Mangara of Corondor=¿ÜÀʶàµÄÂü¸ñÀ­ -Mangara's Blessing=Âü¸ñÀ­µÄ×£¸£ -Mangara's Equity=Âü¸ñÀ­µÄ¹«Õý -Mangara's Tome=Âü¸ñÀ­µÄ¾Þ×÷ -Maniacal Rage=¿ñ·ß -Manic Vandal=·è¿ñç·ò -Manipulate Fate=²ÙŪÌìÃü -Mannichi, the Fevered Dream=ÈȲ¡ÃÎÍòåÇÖÇ -Man-o'-War=Õ½½¢Ë®Ä¸ -Manriki-Gusari=ÍòÁ¦Ëø -Manta Ray=·ù -Manta Riders=ÓãÆï±ø -Mantis Engine=ó«òëÒýÇæ -Mantle of Leadership=ÁìÐäÅû·ç -Maralen of the Mornsong=³¿ÇúµÄÂíÀ­À¼ -Marauding Knight=ÂÓ½ÙÆïÊ¿ -Maraxus of Keld=ÂíÀ­¿Ëɪ˹ -Marble Chalice=´óÀíʯʥ±­ -Marble Diamond=Èé°××êʯ -Marble Titan=½à°×̩̹¾ÞÈË -March of Souls=ÖÚ»êÐнø -March of the Machines=Æ÷е½ø»÷ -Marisi's Twinclaws=ÂíÁ¦Ï£Ë«×¦×é -Maritime Guard=ÑØº£ÊØÎÀ -Marjhan=Âí¼ªº± -Marker Beetles=±ê¼Ç¼×³æ -Mark of Asylum=±ÜÄÑÓ¡¼Ç 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Theft=͵³¢¼ÑëÈ -Mortal Combat=ɱ¾ÕùÕ½ -Mortal Wound=ÖÂÃü´´ÉË -Mortician Beetle=éëÔá¼×³æ -Mortify=ÐßÀ¢ -Mortipede=ɱÉú°Ù×ã³æ -Mortiphobia=¾åËÀÖ¢ -Mortivore=ÊÉéâÊÞ -Mortuary=ͣʬ¼ä -Mosquito Guard=Îö£ÊØÎÀ -Mossbridge Troll=̦ÇžÞħ -Moss Diamond=̦ÂÌ×êʯ -Mossdog=̦¹· -Mossfire Egg=̦Ñ×ÂÑ -Mossfire Valley=̦Ñ×ɽ¹È -Moss Kami=̦޺Éñ -Moss Monster=̦Â̾ÞÊÞ -Mosstodon=ºñ̦Ïó -Mosswort Bridge=̦²ÝÇÅ -Mothdust Changeling=¶ê·Û»¯ÐÎ -Mother of Runes=·ûÎÄ֮ĸ -Mothrider Samurai=Ïè¶êÎäÊ¿ -Mountain Bandit=ɽÔô -Mountain Goat=¸ßɽɽÑò -Mountain Titan=ɽÂö̩̹ -Mountain Valley=¸ßɽϿ¹È -Mounted Archers=Æï¼ý±ø¶Ó -Mourner's Shield=±¯Ì¾ÕßÖ®¶Ü -Mournful Zombie=±¯âúÁéÙ¸ -Mourning=°§âúÓû¾ø -Mourning Thrull=µ¿ÍöË÷¶ûÊÞ -Mournwhelk=µ¿ÍöÂݾ« -Mouth of Ronom=ÈôÄÉɽ¿Ú -Mox Diamond=Âêçæ×êʯ -Mox Emerald=ôä´äÂêçæ -Mox Jet=ÂêçæºÚÓñ -Mox Opal=µ°°×Âêçæ -Mox Pearl=ÕäÖéÂêçæ -Mox Ruby=ºì±¦Ê¯Âêçæ -Mox Sapphire=À¶±¦Ê¯Âêçæ -Mtenda Griffin=Ľ̹´ïʨðÕ -Mtenda Herder=Ľ̹´ïÄÁÈË -Mtenda Lion=Ľ̹´ïʨ -Muck Drubb=ÓÙÄà×ÇÊÞ -Muck Rats=À¬»ø¶ÑÊóȺ -Mudbrawler Cohort=ÄàÄÖÖúÈ­ÈË -Mudbrawler Raiders=ÄàÄÖÍ»»÷¶Ó -Mudbutton Clanger=ÄàÅ¥³å·æ±ø -Mudbutton Torchrunner=ÄàÅ¥¾æÅÜÕß -Muddle the Mixture=Ū»ìÅä·½ -Mudhole=Äà¿Ó -Mudslide=ÄàÁ÷ -Mulch=»¤¸ù -Mul Daya Channelers=Ľ´ïÑÅͨÄîʦ -Mulldrifter=ƯÄ -Multani, Maro-Sorcerer=ÂíÂåÊõÊ¿ÄÂËþÄá -Multani's Acolyte=ÄÂËþÄáµÄÊÌÉ® -Multani's Decree=ÄÂËþÄáµÄ²Ã¾ö -Multani's Harmony=ÄÂËþÄáµÄºÍг -Multani's Presence=ÄÂËþÄáµÄ·ç²É -Mundungu=ĶعŠ-Mungha Wurm=Âü¸ñÑÇÁú -Muraganda Petroglyphs=Ī¸Ê´ïʯµñ -Murasa Pyromancer=Ä·À­ÈöÁÒÑæÊõÊ¿ -Murderous Betrayal=¶á»êÅÑÐÐ -Murderous Redcap=¶á»êºìñ¿Í -Murderous Spoils=ɱÈËÔ½»õ -Murk Dwellers=ºÚ°µÆÜÏ¢Õß -Murkfiend Liege=÷ö¾³Íõºî -Murmuring Bosk=ϸÓïÊ÷´Ô -Murmurs from Beyond=Ëû½çµÍÓï -Muscle Burst=¼¡Á¦±¬·¢ -Muscle Sliver=¼¡Á¦ÁÑÆ¬Ñý -Muse Vessel=Ãý˼Ãó -Musician=ÒôÀÖ¼Ò -Mutavault=Ò×ÐÎµØ½Ñ -Mutilate=²ÐÖ«»ÙÉË -Muzzle=¿ÚÂç -Mwonvuli Acid-Moss=ľÍò¸¥ÀèËá̦ -Mwonvuli Ooze=ľÍò¸¥ÀèÁ÷½¬ -Mycoid Shepherd=Þ¦ÀàÄÁÈË -Mycologist=Õæ¾úѧÕß -Mycoloth=Õæ¾úÂåÎ÷ -Mycosynth Golem=¹¹Éú¾úħÏñ -Mycosynth Lattice=¹¹Éú¾ú¸ñÕ¤ -Myojin of Cleansing Fire=¾»»ðÃ÷Éñ -Myojin of Infinite Rage=àÁÅ­Ã÷Éñ -Myojin of Life's Web=´óÂÞÃ÷Éñ -Myojin of Night's Reach=ҹĻÃ÷Éñ -Myojin of Seeing Winds=Çå·çÃ÷Éñ -Myr Adapter=Êʾ³Ãضú -Myr Battlesphere=ÃØ¶ú¶·Çò -Myr Enforcer=Ö´·¨Ãضú -Myr Galvanizer=¼¤µçÃØ¶ú -Myr Incubator=ÃØ¶ú¸§ÓýÆ÷ -Myr Landshaper=ËܵØÃضú -Myr Matrix=ÃØ¶úĸÌå -Myr Mindservant=ÐÄÆÍÃØ¶ú -Myr Moonvessel=Ô¹âÄÜÃØ¶ú -Myr Propagator=·±ÑÜÃØ¶ú -Myr Prototype=Ô­ÐÍÃØ¶ú -Myr Quadropod=ËÄ×ãÃØ¶ú -Myr Reservoir=ÃØ¶úÖü¿â -Myr Retriever=»ØÊÕÃØ¶ú -Myr Servitor=ËæÊÌÃØ¶ú -Myrsmith=ÃØ¶ú¹¤½³ -Mysteries of the Deep=ÉÃÕÍÅ -Mystical Teachings=ÉñÃØ½ÌÚÍ -Mystical Tutor=ÉñÃØµ¼Ê¦ -Mystic Compass=ÉñÃØÂÞÅÌ -Mystic Crusader=ÃØ½Ì»¤½Ì¾ü -Mystic Decree=ÐþÃØÐûÅÐ -Mystic Denial=ÉñÃØµÄ·ñ¶¨ -Mystic Enforcer=ÃØ½ÌÖ´·¨Õß -Mystic Familiar=ÃØ½ÌÓ¶ÊÞ -Mystic Gate=ÉñÃØÃÅ»§ -Mystic Melting=ÉñÃØÏûÈÚ -Mystic Might=ÉñÃØÖ®Á¦ -Mystic Penitent=ÃØ½Ì»Ú¹ýÕß -Mystic Remora=ÉñÃØÕϰ­ -Mystic Restraints=ÉñÃØ¹ÜѺ -Mystic Snake=ÃØÊõÒìÉß -Mystic Speculation=ÃØÊõڤ˼ -Mystic Veil=ÉñÃØÃæÉ´ -Mystic Visionary=ÃØ½Ì»ÃÊÓ¼Ò -Mystic Zealot=ÃØ½Ì¿ñÐÅÕß -Mystifying Maze=ÃÉ»óÃÔ¹¬ -Mythic Proportions=ÅÓ´óÎÞ±È -Nacatl Hunt-Pride=Äÿ¨µØÁÔȺ -Nacatl Outlander=Äÿ¨µØÀëÏç¿Í -Nacatl Savage=´ÖÂùÄÿ¨µØ -Nacatl War-Pride=Äÿ¨µØÕ½Èº -Nacre Talisman=Öéĸ±´Êηû -Nafs Asp=Ų˹½Ç¿ü -Nagao Bound by Honor=ÖÒ½«³¤ÐÛ -Nakaya Shade=ÄÇ¿¨ÑÇÒõ»ê -Naked Singularity=Âã¶µÄÌØÒìµã -Nameless Inversion=ÎÞÃûµ¹´í -Nameless One=ÎÞÃû×ðÕß -Nantuko Blightcutter=ôåήó«ÈË -Nantuko Calmer=ó«ÈËÕòÄþʦ -Nantuko Cultivator=¸ûÔÅó«ÈË -Nantuko Disciple=ó«ÈËÐÅͽ -Nantuko Elder=ó«È˳¤ÀÏ -Nantuko Husk=¿Õ¿Çó«ÈË -Nantuko Mentor=ó«ÈËÃ÷ʦ -Nantuko Monastery=ó«ÈËɮԺ -Nantuko Shade=ó«ÈËÒõ»ê -Nantuko Shaman=ó«È˼Àʦ -Nantuko Shrine=ó«È˼Àìô -Nantuko Tracer=Ä¡¼£ó«ÈË -Nantuko Vigilante=±£°²ó«ÈË -Narcissism=×ÔÁµñ± -Narcolepsy=ÊÈ˯֢ -Narcomoeba=ÃÎÉú°¢Ã×°Í -Narrow Escape=¾ªÏնȽ٠-Narwhal=¶À½Ç¾¨ -Nath of the Gilt-Leaf=½ðÒ¶µÄÄÉ˹ -Nath's Buffoon=ÄÉ˹µÄС³ó -Nath's Elite=ÄÉ˹¾«±ø -Natural Affinity=×ÔȻѪԵ -Natural Balance=´ó×ÔÈ»µÄƽºâ -Natural Emergence=´ó×ÔÈ»µÄ¾õÐÑ -Naturalize=»Ø¹é×ÔÈ» -Natural Order=×ÔÈ»ÖÈÐò -Natural Selection=´ó×ÔÈ»µÄ¾ñÔñ -Natural Spring=ÌìȻȪˮ -Nature's Claim=»¹Öî×ÔÈ» -Nature's Cloak=´ó×ÔÈ»µÄ¶·Åñ -Nature's Kiss=×ÔȻ֮ÎÇ -Nature's Lore=´ó×ÔÈ»µÄѧÎÊ -Nature's Resurgence=´ó×ÔÈ»µÄ¸´ËÕ -Nature's Revolt=´ó×ÔÈ»µÄ·´ÂÒ -Nature's Ruin=×ÔÈ»±À»µ -Nature's Spiral=×ÔÈ»»ØÐý -Nature's Will=´ó×ÔȻ֮Ը -Nausea=×÷Å» -Naya Battlemage=ÄÉÑÅÕ½·¨Êõʦ -Naya Charm=ÄÉÑÅ»¤·û -Naya Hushblade=ÄÉÑÅÄþ·æ±ø -Naya Panorama=ÄÉÑÅÈ«¾° -Naya Sojourners=ÄÉÑÅÂþÓÕß -Near-Death Experience=±ôËÀ¾­Ñé -Neck Snap=¶Ï¾±»÷ -Necra Disciple=Äù¿äÐÅͽ -Necra Sanctuary=Äù¿äÊ¥Óò -Necratog=ËÀʬ°¢Íиñ -Necravolver=Äù¿ä½ø»¯Ìå -Necrite=Äá¿ËÀïÌØ -Necrogen Censer=»¯Ê¬ÕÎÏ㯠-Necrogenesis=ËÀÁé´´Éú -Necrogen Mists=»¯Ê¬ÕÎÆø -Necrogen Scudder=»¯Ê¬Õα¼ÐÐÊÞ -Necrogen Spellbomb=»¯Ê¬ÕÎÖä»÷µ¯ -Necrologia=ËÀڤѧ -Necromancer's Covenant=ËÀÁéÊõÊ¿ÃËÔ¼ -Necromancer's Magemark=ËÀÁéÊõÊ¿·¨Ó¡ -Necromancy=ËÀÁéÊõ -Necromantic Thirst=ËÀÁéʽ¿ÊÇó -Necropede=ËÀÚ¤°Ù×ã³æ -Necroplasm=ËÀÁéÔ­½¬ -Necropotence=ËÀڤȨÄÜ -Necrosavant=ËÀÁéѧÕß -Necroskitter=ÂÓÐÐËÀÁé -Necrotic Ooze=À£¾ÒÁ÷½¬ -Necrotic Plague=À£¾ÒÒß²¡ -Necrotic Sliver=À£¾ÒÁÑÆ¬Ñý -Nectar Faerie=Çí½¬ÏÉÁé -Need for Speed=¼±ËÙ¿ì¸Ð -Needlebite Trap=Õë´ÌÏÝÚå -Needlebug=°ÙÕë³æ -Needle Drop=ÂäÕë -Needlepeak Spider=Õë·åÖ©Öë -Needleshot Gourna=·ÉÕë¹ÅÄÇÊÞ -Needle Specter=Õë´ÌÓÄÁé -Needle Storm=Õë´Ì·ç±© -Nefarious Lich=¼«¶ñÎ×Ñý -Nefashu=¶ñ·¨Êâ -Negate=ʧЧ -Neko-Te=èÊÖ -Nekrataal=Äá¿ÉÀ­Ëþ -Nema Siltlurker=ÄùÂêÄàDZÕß -Nemata, Grove Guardian=´ÔÁÖÊØ»¤ÉñÄÎÂêËþ -Nemesis Mask=ËÞµÐÃæ¾ß -Nemesis of Reason=ÀíÐÔË޵Р-Nemesis Trap=±¨Ó¦ÏÝÚå -Nessian Courser=ÄÎÎ÷°²¿¥Âí -Nesting Wurm=Öþ³²ÑÇÁú -Nest Invader=Ï®³²¶ñÊÞ -Netherborn Phalanx=Ú¤Éú·½Õó±øÍÅ -Nether Horror=Òõ¼ä¾ª¾åÊÞ -Nether Shadow=Òõ¼äÓ°×Ó -Nether Spirit=Ú¤¸®¾«Áé -Nether Traitor=Òõ¼äÅÑͽ -Netter en-Dal=´ï°Â²¼ÍøÊ¦ -Nettle Sentinel=Ý¡ÂéÔ­ÉÚ±ø -Nettletooth Djinn=Å­ÑÀ¾ÞÁé -Nettlevine Blight=¿ÝήݡÂéÌÙ -Nettling Curse=ÄÕ»ð×çÖä -Nettling Imp=ÄÕÈËС¶ñħ -Neurok Familiar=ŦÈô¿ËÙ¸ÊÞ -Neurok Hoversail=ŦÈô¿Ë·ç·« -Neurok Invisimancer=ŦÈô¿ËÒþÉíÊõÊ¿ -Neurok Prodigy=ŦÈô¿ËÒݲŠ-Neurok Replica=ŦÈô¿ËÄ¡ÖÆÆ· -Neurok Spy=ŦÈô¿Ë¼äµý -Neurok Stealthsuit=Ŧŵ¿ËÄä×Ù×° -Neurok Transmuter=ŦÈô¿ËÒ×ÖÊʦ -Neverending Torment=²»¾¡ÕÛÄ¥ -Nevermaker=·µÐéÁé -Nevinyrral's Disk=ÄÝάÑÇÂåÖ®µú -New Benalia=бöÄÉÀïÑÇ -New Frontiers=н®½ç -Nezumi Bone-Reader=¹Ç¾­ÊóÈË -Nezumi Cutthroat=¸îºíÊóÈË -Nezumi Graverobber=µÁĹÊóÈË -Nezumi Ronin=ÊóÀËÈË -Nezumi Shadow-Watcher=Ó°ÎÀÊóÈË -Nezumi Shortfang=¶ÌÑÀÊóÈË -Nicol Bolas=Äá¿É²¨À­Ë¹ -Nicol Bolas, Planeswalker=ÅôÂå¿ÍÄá¿É²¨À­Ë¹ -Nightcreep=аҹÖä -Night/Day=ºÚÒ¹/°×Öç -Night Dealings=°µÒ¹½»Ò× -Nightguard Patrol=Ò¹Ñ²ÊØÎÀ -Nighthaze=°µÒ¹ÃÔÎí -Nightmare=ÃÎ÷Ê -Nightmare Incursion=ÃÎ÷ÊÈëÇÖ -Nightmare Lash=ÃÎ÷Ê¼Ý±Þ -Nightmare Void=ÃÎ÷ÊÐé¿Õ -Night of Souls' Betrayal=ÅÑ»êÖ®Ò¹ -Nightscape Apprentice=Ò¹¾°ÔºÑ§Í½ -Nightscape Battlemage=Ò¹¾°ÔºÕ½·¨Êõʦ -Nightscape Familiar=Ò¹¾°ÔºÓ¶ÊÞ -Nightscape Master=Ò¹¾°Ôº´óʦ -Nightshade Assassin=Áú¿ûɱÊÖ -Nightshade Schemers=Ò¹Ó°Òõıʦ -Nightshade Seer=Áú¿ûÔ¤ÑÔʦ -Nightshade Stinger=Ò¹Ó°´Ì¼¬¿Í -Nightsky Mimic=Ò¹¿ÕÄâ̬Ñý -Nightsoil Kami=ÎÖÈÀÉñ -Night Soil=ҹ֮δ² -Night's Whisper=Ò¹¿ÕϸÓï -Nightwind Glider=Ò¹·ç»¬ÏèÒí -Nightwing Shade=Ò¹ÒíÒõ»ê -Nihilistic Glee=ÐéÎÞ֮ϲ -Nihilith=ÄýÐé×Ë -Nihil Spellbomb=·µÐéÖä»÷µ¯ -Nikko-Onna=ÈÕ¹âÅ® -Nim Abomination=Å¢×åÔ÷ºÞÊÞ -Nimana Sell-Sword=ÄáÂéÄÉ´û½£¿Í -Nimble Mongoose=ÁæÀþè÷ø -Nimbus Maze=ÐþÔÆÃÔ¹¬ -Nimbus Wings=ÐþÔÆÓðÒí -Nim Deathmantle=Å¢×åÍöÅñ -Nim Devourer=Å¢×åÊÉʬ -Nim Grotesque=¹Öµ®Å¢×å -Nim Lasher=Å¢×å±ÞÊÖ -Nim Replica=Å¢×åÄ¡ÖÆÆ· -Nim Shambler=Å¢×åõËÐÐÊÞ -Nim Shrieker=Å¢×åÃùʬ -Nine-Ringed Bo=¾Å»·°ô -Ninja of the Deep Hours=ÉîÒ¹ÈÌÕß -Nip Gwyllion=Æþȡɽåý -Nirkana Cutthroat=Äù¿¨ÄǸîºíÕß -Nirkana Revenant=Äù¿¨ÄǸ´³ðÕß -Nissa Revane=ÄÝɯÈðÎÄ -Nissa's Chosen=ÄÝɯ¾«ÎÀ -Niveous Wisps=Ñ©°×¹í»ð -Nivix, Aerie of the Firemind=Ñ×Á鳲ѨÄáÃ×˹ -Niv-Mizzet, the Firemind=Ñ×ÁéÄáÃ×½Ý -Nix=Íç¿Õ -Nobilis of War=Õ½³¡×ðÉñ -Noble Benefactor=×ð¹óµÄ¾èÖúÈË -Noble Elephant=¹ó×å¿ñÏó -Noble Hierarch=¹ó×å´óÖ÷½Ì -Noble Panther=¹ó×屪 -Noble Purpose=³ç¸ßÒâÖ¾ -Noble Stand=Ó¢Ó¹ÌÊØ -Noble Templar=×ð¹óÊ¥µîÆïÊ¿ -Noble Vestige=×ð¹óÒÅ»ê -Nocturnal Raid=°µÒ¹Í»Ï® -No-Dachi=Ò°Ì«µ¶ -Noetic Scales=ÖÇÁ¦²â¶È¼Æ -Noggin Whack=ÔÒÄÔ´ü -Noggle Bandit=ŵ¸ñÍÁ·Ë -Noggle Bridgebreaker=¶ÏÇÅŵ¸ñ -Noggle Hedge-Mage=ÉèÕÏŵ¸ñ -Noggle Ransacker=ËÑÀ¨Åµ¸ñ -Nomad Decoy=ÓÎÄÁÈËÓÕµÐÊÖ -Nomadic Elf=ÓÎÄÁµØ¾« -Nomad Mythmaker=ÄÁÃñÉñ»°Ê«ÈË -Nomads' Assembly=ÄÁÃñ¼¯ºÏºÅ -Nomads en-Kor=¿Ü×åÓÎÄÁÈË -Nomad Stadium=ÓÎÄÁÈËϰÎä»á³¡ -No Mercy=¾ø²»¿í´û -No Quarter=ɱÎÞÉâ -No Rest for the Wicked=¶ñÕß²»Ï¢ -Norin the Wary=½÷É÷µÄŵÁÖ -Norritt=ŵÈðÌØ -Northern Paladin=±±·½ÉñÊ¥ÎäÊ¿ -Norwood Ranger=ŵÎàÁÖ»¤ÁÖ±ø -Nostalgic Dreams=˼ÏçÖ®ÃÎ -Nosy Goblin=°ü´òÌý¾«Áé -Not of This World=Òì½çÖ®Îï -Notorious Assassin=¶ñÃûɱÊÖ -Notorious Throng=¶ñÃû´óȺ -Nourish=×ÌÑø -Nourishing Shoal=×ÌÑøÈºÁÐ -Novablast Wurm=ÐDZ¬ÑÇÁú -Nova Chaser=É¢»ª×·ÖðÕß -Nova Cleric=ê¼»ªÉ®Â -Novijen, Heart of Progress=½øÕ¹ÖÐÊàŵάÑÐ -Novijen Sages=ŵάÑÐÖÇÕß -Noxious Field=¶ñ³ôÔ­Ò° -Noxious Ghoul=¸¯³ôʳʬ¹í -Noxious Hatchling=¶ñ¶¾Ó׳û -Noxious Toad=¸¯³ôó¸òÜ -Noxious Vapors=¸¯³ôÕôÆû -Nucklavee=ÄÉÀ­Íþ -Nuisance Engine=ɧÈÅÒýÇæ -Null Brooch=Ðé¿ÕÁìÕë -Null Chamber=Ðé¿ÕÊÒ -Null Champion=Çû¿Ç¶·Ê¿ -Nullmage Advocate=Ð鷨ʦ³«µ¼ÈË -Nullmage Shepherd=Ð鷨ʦÄÁÕß -Null Profusion=Ðé¿ÕÂúÓ¯ -Null Rod=Ðé¿Õ¶ÌÕÈ -Nullstone Gargoyle=Ðé¿ÕʯÏñ¹í -Nulltread Gargantuan=ÎÞ×Ù¾ÞÊÞ -Numai Outcast=ÕÓ¾Ó÷íÈË -Numot, the Devastator=±À´ÝÁúÍõÅ­Âê -Nurturer Initiate=×ÌÑøÑ§Í½ -Nurturing Licid=×ÌÑøÁ¢Îü¹Ö -Nut Collector=¼á¹û²É¼¯Õß -Nyxathid=Ò¹¾åÑý -Oaken Brawler=ÏðÊ÷Ðú»©±ø -Oakenform=ÏðÊ÷ÐÎÌå -Oakgnarl Warrior=Ïð½Úսʿ -Oasis=ÂÌÖÞ -Oathkeeper, Takeno's Daisho=ÎäÒ°Åäµ¶ÕýÊØ -Oath of Druids=µÂ³ÒÀÌØÖ®ÊÄÔ¼ -Oath of Ghouls=ʳʬ¹íÖ®ÊÄÔ¼ -Oath of Lieges=ÖÒÕêÖ®ÊÄÔ¼ -Oath of Lim-Dul=ÁÖ¶ÅÄ·µÄÊÄÔ¼ -Oath of Mages=·¨Ê¦Ö®ÊÄÔ¼ -Oath of Scholars=ѧÕßÖ®ÊÄÔ¼ -Oathsworn Giant=Á¢ÊľÞÈË -Obelisk of Alara=°¢À­Èô±® -Obelisk of Bant=°àÌØ±® -Obelisk of Esper=°¬Ë¹²¨±® -Obelisk of Grixis=¸ñÀû¼«±® -Obelisk of Jund=Óµñ® -Obelisk of Naya=ÄÉÑű® -Obelisk of Undoing=È¡ÏûÖ®±® -Oblation=·îÏ× -Obliterate=È«ÊýĨɷ -Oblivion Crown=ÒÅÍü¹ÚÃá -Oblivion Ring=ÒÅÍüÂÖ -Oblivion Stone=ÒÅÍüʯ -Ob Nixilis, the Fallen=¶éÂäÕßÅ·ÄáÏ£×È -Oboro Breezecaller=ëʹ¬Î¢·çʦ -Oboro Envoy=ëʹ¬Ê¹½Ú -Oboro, Palace in the Clouds=ÔÆµîëʹ¬ -Obsessive Search=Ö´ÒâËÑѰ -Obsianus Golem=ºÚê×ʯħÏñ -Obsidian Acolyte=ê׺ÚÊÌÉ® -Obsidian Battle-Axe=ºÚê×Õ½¸« -Obsidian Fireheart=ÑæÐĺÚê×Ñý -Obstinate Baloth=ÍçÇ¿°ÍÂåÎ÷ -Obstinate Familiar=ÍçǿӶÊÞ -Ocular Halo=ÑÛÄ¿¹âÔÎ -Odds/Ends=»ú»á/½áÊø -Odious Trow=¿ÉÔ÷Ò¹¾Þħ -Odylic Wraith=ÃÔ»êÑýÁé -Offalsnout=ÐáÔÓÁé -Off Balance=õÔõÄ -Offering to Asha=Ï×¼ÀÑÇɯ -Ogre Enforcer=ʳÈËħִ·¨Õß -Ogre Gatecrasher=ÆÆÃÅʳÈËħ -Ogre Geargrabber=¾ðװʳÈËħ -Ogre Leadfoot=Ǧ×ãʳÈËħ -Ogre Marauder=½ÙÂÓʳÈËħ -Ogre Recluse=Òþ¶ÝʳÈËħ -Ogre Savant=ʳÈËħѧÕß -Ogre's Cleaver=ʳÈËħ¿³µ¶ -Ogre Sentry=ʳÈËħÉÚ±ø -Ogre Shaman=ʳÈËħ¼Àʦ -Ogre Taskmaster=ʳÈËħ¹¤Í· -Ohran Viper=Å·È»¶¾Éß -Ohran Yeti=ŷȻѩ¹Ö -Okiba-Gang Shinobi=³ã³¡°ïÈÌÕß -Okina Nightwatch=ÎÌÉñÉçҹѲ°à -Okina, Temple to the Grandfathers=ÎÌÉñÉç -Okk=Å·¸ð -Old Ghastbark=ÀÏ°×Æ¤Ä¾ -Old Man of the Sea=º£Ö®ÀÏÕß -Omega Myr=ºóÎÀÃØ¶ú -Omen=áçÕ× -Omnath, Locus of Mana=ħÁ¦ºËÅ·ÄÇ˹ -Omnibian=È«ÄÜÍÜ -O-Naginata=´óɨµ¶ -Ondu Cleric=°º¶Èɮ -Ondu Giant=°º¶È¾ÞÈË -One Dozen Eyes=Áù¶ÔÑÛ -One with Nature=×ÔÈ»µ÷ºÏ -One with Nothing=ÎÞºÎÓÐ -Oni of Wild Places=Ò°µØÐ°¹í -Oni Possession=а¹í¶áÉí -Onslaught=ÃÍÏ® -Onyx Goblet=Âê觾Ʊ­ -Onyx Talisman=çÉÂêè§Êηû -Oona, Queen of the Fae=ÏɶùÅ®ÍõÅ·ÄÈ -Oona's Blackguard=Å·ÄȵĺÚÎÀÊ¿ -Oona's Gatewarden=Å·ÄȵÄÃÅÎÀ -Oona's Grace=Å·ÄȵĶ÷µä -Oona's Prowler=Å·ÄȵÄÓÎÂÓÕß -Ooze Garden=Á÷½¬»¨Ô° -Opal Acrolith=µ°°×ʯÄеñÏñ -Opal Archangel=µ°°×ʯ´óÌìʹÏñ -Opal Avenger=µ°°×ʯ¸´³ðÕß -Opal Caryatid=µ°°×ʯٵñÏñ -Opal Champion=µ°°×ʯ¶·Ê¿ -Opalescence=µ°°×ʯ¹â»Ô -Opal-Eye, Konda's Yojimbo=½ñÌïÌùÉíÊÌÎÀÈéÑÛ -Opal Gargoyle=µ°°×ʯʯÏñ¹í -Opal Guardian=µ°°×Ê¯ÊØ»¤Õß -Opaline Bracers=Çå»Ô»¤Íó -Opaline Sliver=Çå»ÔÁÑÆ¬Ñý -Opal Titan=µ°°×ʯ̩̹Ïñ -Open the Vaults=´ò¿ªµØ½Ñ -Ophidian Eye=Å··ÆµÏ°²ÉßÑÛ -Ophidian=Å··ÆµÏ°²Éß -Opportunist=Ͷ»ú·Ý×Ó -Opportunity=»úÓö -Opposition=³ª·´µ÷ -Oppression=Ñ¹ÖÆ -Oppressive Will=Òâ־ѹÆÈ -Opt=¾ñÔñ -Oracle en-Vec=ά¿Ë×åÉñÚÍʹ -Oracle of Mul Daya=Ľ´ïÑÅÏÈÖª -Oracle of Nectars=Çí½¬ÏÈÖª -Oracle's Attendants=ÉñÚÍÊ¹ËæÔ± -Oran-Rief Recluse=Å·À¼ÀèÒþÊ¿ -Oran-Rief Survivalist=Å·À¼ÀèÇóÉú¼Ò -Oran-Rief, the Vastwood=¹ãÁÖÅ·À¼Àè -Oraxid=Å·À­¿Ëз -Orb of Dreams=ÃßÃη¨Çò -Orbweaver Kumo=²øÖéÖ©Öë -Orchard Warden=¹ûÔ°»¤³Öʦ -Orcish Artillery=°ëÊÞÈ˵ĴóÅÚ -Orcish Bloodpainter=ѪÁ¶°ëÊÞÈË -Orcish Cannonade=°ëÊÞÈËÅÚºä -Orcish Cannoneers=°ëÊÞÈËÅÚÊÖ -Orcish Captain=°ëÊÞÈ˶ӳ¤ -Orcish Conscripts=°ëÊÞÈËÃñ±ø -Orcish Farmer=°ëÊÞÈËÅ©·ò -Orcish Healer=°ëÊÞÈËÒ½Õß -Orcish Librarian=°ëÊÞÈËͼÊé¹ÜÀíÔ± -Orcish Lumberjack=°ëÊÞÈË·¥Ä¾¹¤ -Orcish Mine=ÊÞÈË¿óÂö -Orcish Oriflamme=°ëÊÞÈ˵ľüÆì -Orcish Settlers=°ëÊÞÈËÍØ»ÄÕß -Orcish Spy=°ëÊÞÈ˼äµý -Orcish Squatters=°ëÊÞÈËÍÍ¿ÑÃñ -Orcish Veteran=°ëÊÞÈËÀϱø -Order/Chaos=ÖÈÐò/»ëãç -Ordered Migration=ÁжÓǨáã -Order of Leitbur=À×ÌØ²¨ÆïÊ¿ÍÅ -Order of the Ebon Hand=ºÚÌ´ÊÖÆïÊ¿ÍÅ -Order of the Golden Cricket=½ðó¬ó°ÆïÊ¿ÍÅ -Order of the Sacred Bell=Ê¥ÖÓ½ÌÊ¿ÍÅ -Order of the Sacred Torch=Ê¥¾æÆïÊ¿ÍÅ -Order of the Stars=»ÔÐǽÌÊ¿ÍÅ -Order of the White Shield=°×¶ÜÆïÊ¿ÍÅ -Order of Whiteclay=°×ÍÁ½ÌÊ¿ -Order of Yawgmoth=Ô¼¸ñĪ·òÆïÊ¿ÍÅ -Ordruun Commando=Å·¶È³ͻ»÷±ø -Ore Gorger=ÍÌ¿ó¹Ö -Organ Grinder=Æ÷¹ÙÄ¥¹¤ -Orgg=Å·¸ñ -Origin Spellbomb=ÕØÉúÖä»÷µ¯ -Orim, Samite Healer=ÈöÄ·ÄáÒ½ÁÆÔ±Å·ÁÕ -Orim's Chant=Å·ÁÕµÄÒ÷ËÌ -Orim's Cure=Å·ÁÕµÄÒ½ÖÎ -Orim's Prayer=Å·ÁÕµÄÆíµ» -Orim's Thunder=Å·ÁÕÖ®À× -Orim's Touch=Å·ÁÕÖ®¸§ -Oriss, Samite Guardian=ÈöÄ·ÄáÊØ»¤ÕßÅ·ÀòË¿ -Ornate Kanzashi=»ªÃÀ·¢ô¢ -Ornithopter=ÆËÒí»ú -Orochi Eggwatcher=»¤ÂÑÉßÈË -Orochi Hatchery=ÉßÈË·õ»¯³¡ -Orochi Leafcaller=Ò¶Ó½ÉßÈË -Orochi Ranger=ѲÁÖÉßÈË -Orochi Sustainer=»¤Ô´ÉßÈË -Oros the Avenger=Ñ©³ðÁúÍõÅ·Èô -Orzhova, the Church of Deals=ÐÐÉ̻̽áÅ·×ôÍß -Orzhov Basilica=Å·×ô·ò´óµî -Orzhov Euthanist=Å·×ô·ò°²ÀÖÒÕʦ -Orzhov Guildmage=Å·×ô·ò¹«»á·¨Ê¦ -Orzhov Pontiff=Å·×ô·òÖ÷½Ì -Orzhov Signet=Å·×ô·òÓ¡¼Ç -Ostiary Thrull=ÊØÃÅË÷¶ûÊÞ -Ostracize=ÒÀ·¨·ÅÖð -Otarian Juggernaut=Å·ËþÀûÑǹ¥³Ç³µ -Otherworldly Journey=Òì½çÖ®Âà -Oubliette=µØÏÂÃÜÀÎ -Ouphe Vandals=çײ°Â·ò -Oust=Äì×ß -Outbreak=±©ÂÒ -Outmaneuver=Ô˳ïá¡á¢ -Outrage Shaman=±©Å­¼Àʦ -Outrider en-Kor=¿Ü×åǰµ¼±ø -Outrider of Jhess=½é˹ǰµ¼±ø -Overabundance=¹ý¶È³äÔ£ -Overbeing of Myth=²»·²ÉñÈË -Overblaze=ÒÔÖú»ðÊÆ -Overburden=¹ý¶È¸ººÉ -Overeager Apprentice=Ôê½øÑ§Í½ -Overgrown Battlement=ÂûÉú³Ç¶â -Overgrown Estate=ÎßÂÒ¼Ò²ú -Overgrown Tomb=ÂûÉúĹ԰ -Overgrowth=¹ý¶ÈÉú³¤ -Overlaid Terrain=¸²¸ÇµØÐÎ -Overload=³¬ÔØ -Overmaster=ÐÛÊÆ -Override=¸²ÑÚ -Overrule=Ðû¸æÎÞЧ -Overrun=ºáÐÐ -Oversold Cemetery=³¬ÂôĹ԰ -Oversoul of Dusk=ĺɫ³¬Áé -Overtaker=½Ó¹ÜÕß -Overwhelm=ѹ·þ -Overwhelming Forces=ѹµ¹ÐÔÎäÁ¦ -Overwhelming Instinct=ѹµ¹ÐÔÖ±¾õ -Overwhelming Intellect=ѹµ¹ÐÔÖÇÄÜ -Overwhelming Stampede=ѹµ¹ÐÔÌãÏì -Ovinize=Ñò»¯Êõ -Ovinomancer=Ñò»¯Êõʦ -Owl Familiar=èͷӥӶÊÞ -Oxidda Daredevil=°ÂϤ´ïðÏÕ¿Í -Oxidda Golem=°ÂϤ´ïħÏñ -Oxidda Scrapmelter=°ÂϤ´ïÈÚÌúÊÞ -Oxidize=Ñõ»¯ -Oyobi, Who Split the Heavens=ÆÆÌìÑëÓþ·É -Pacifism=ºÍƽÖ÷Òå -Pack Hunt=ΧÁÔ -Pack's Disdain=ÔâȺ±ÉÊÓ -Pact of Negation=ÒÝÉ¢ÌõÔ¼ -Pact of the Titan=̩̹ÌõÔ¼ -Painbringer=¿àʹʹͽ -Painful Memories=±¯¿àµÄ»ØÒä -Painful Quandary=Í´¿à¾½¾³ -Pain Kami=¿àÍ´Éñ -Pain Magnification=ÔöÇ¿¿àÍ´ -Painsmith=¿àÍ´¹¤½³ -Pain's Reward=¿àÍ´±¨³¥ -Pain/Suffering=·³ÄÓ/¿àÄÑ -Painter's Servant=»­¼ÒÆÍÒÛ -Painwracker Oni=¼¤Í´Ð°¹í -Palace Guard=¹¬µîÊØÎÀ -Paladin en-Vec=ά¿Ë×åÉñÊ¥ÎäÊ¿ -Paladin of Prahv=²¼À­·òÉñÊ¥ÎäÊ¿ -Pale Bears=°×ÐÜ -Pale Moon=²Ô°×Ö®Ô -Paleoloth=¹ÅÂåÎ÷ -Pale Recluse=²Ô°×ÒþÊ¿ -Pale Wayfarer=²Ô°×ÂÃÈË -Palinchron=±©Áè¿Õ -Palladium Myr=îÙÃØ¶ú -Palliation Accord=¼õÉ˵÷ºÍ -Pallid Mycoderm=²Ô°×¾úÒ -Pallimud=°üÀïÂê -Panacea=ÍòÄÜÒ© -Pandemonium=´ó»ìÂÒ -Panglacial Wurm=¿ç±ùºÓÑÇÁú -Pangosaur=öìÀð¿ÖÁú -Pang Tong, "Young Phoenix"=·ï³ûÏÈÉúÅÓͳ -Panic=¾ª»Å -Panic Attack=¾ª»Åʧ´ë -Panic Spellbomb=¾ª»ÅÖä»÷µ¯ -Panoptic Mirror=ÍòÏó¾µ -Panther Warriors=±ªÈËսʿ -Paperfin Rascal=±¡÷¢ÎÞÀµ -Paradigm Shift=µä·¶×ªÒÆ -Paradise Mantle=ÌìÌÃÓðÅû·ç -Paradise Plume=ÌìÌÃÓðÊÎ -Paradox Haze=Ææ¹îÃÔÎí -Paragon of the Amesha=°®Ã×É¯ÊØ»¤Õß -Parallax Dementia=ʱ¿ÕÕð³Õ´ô -Parallax Inhibitor=ʱ¿ÕÕðÒÖÖÆÆ÷ -Parallax Nexus=ʱ¿ÕÕðͨµÀ -Parallax Tide=ʱ¿ÕÕðÀ˳± -Parallax Wave=ʱ¿ÕÕðÂö²¨ -Parallectric Feedback=µÈµç·´À¡ -Parallel Evolution=ƽÐÐÑÝ»¯ -Parallel Thoughts=ƽÐÐ˼Ð÷ -Paralyze=Âé±Ô -Paralyzing Grasp=Âé±Ô¾ð -Parapet=ÐØÇ½ -Parapet Watchers=ÐØÇ½¿´ÊØ -Parasitic Bond=¼ÄÉúÁª½á -Parasitic Strix=¼ÄÉúèÉ -Parch=¸É¿¾ -Pardic Arsonist=ÅÁµÑ¿É×ݻ𷸠-Pardic Collaborator=ÅÁµÑ¿ÉÄÚÔô -Pardic Dragon=ÅÁµÑ¿É¾ÞÁú -Pardic Firecat=ÅÁµÑ¿É»ðÑæÃ¨ -Pardic Lancer=ÅÁµÑ¿É³¤Ç¹±ø -Pardic Miner=ÅÁµÑ¿¨¿ó¹¤ -Pardic Swordsmith=ÅÁµÑ¿ÉÖý½£Ê¦ -Pariah=¼úÃñ -Pariah's Shield=¼úÃñÖ®¶Ü -Paroxysm=¼äЪ·¢×÷ -Part the Veil=·Ö¿ªË®Á± -Patagia Golem=Òí³áħÏñ -Patagia Viper=Òí³á¶¾Éß -Patchwork Gnomes=Æ´×°ÙªÈå -Path of Anger's Flame=Å­»ðÑæ¼£ -Path of Peace=ºÍƽ´óµÀ -Pathrazer of Ulamog=ÎÙÀ­ÄªÒľ¶Õß -Path to Exile=Á÷·ÅÖ®¾¶ -Patriarch's Bidding=½Ì¸¸ÑûÁî -Patriarch's Desire=½Ì¸¸µÄÔ¸Íû -Patrician's Scorn=ÏÔ¹óµÄÇáÃï -Patrol Hound=ѲÂßÈ® -Patrol Signaler=ѲÂßÐźűø -Patron of the Akki=¶ñ¹íÊØ»¤Éñ -Patron of the Kitsune=ºü×åÊØ»¤Éñ -Patron of the Moon=ÔÂÈËÊØ»¤Éñ -Patron of the Nezumi=ÀÏÊóÊØ»¤Éñ -Patron of the Orochi=ÉßÈËÊØ»¤Éñ -Patron of the Wild=Ò°µØ±£»¤ÈË -Patron Wizard=ÊØ»¤·¨Ê¦ -Pattern of Rebirth=תÉúµÄµä·¶ -Paupers' Cage=Æòؤ֮Áý -Pawn of Ulamog=ÎÙÀ­Äª±ø×ä -Pay No Heed=²»ÓèÀí»á -Peace and Quiet=ºÍƽÓëÄþ¾² -Peacekeeper=ºÍƽ»¤ÎÀ -Peace of Mind=ÄÚÐÄÄþ¾² -Peace Talks=ºÍƽ»á̸ -Peach Garden Oath=ÌÒÔ°Èý½áÒå -Pearl Dragon=ÕäÖéÁú -Pearled Unicorn=ÕäÖé¶À½ÇÊÞ -Pearl Medallion=ÕäÖé»ÕÕ -Pearl Shard=ÕäÖéË鯬 -Pearlspear Courier=ÕäÖéìѶʹ -Peat Bog=ÄàúÕÓ -Pedantic Learning=Ò§ÎĽÀ×Ö -Peek=͵¿ú -Peel from Reality=ʵ½ç°þ³ý -Peer Pressure=ͬ٭ѹÁ¦ -Peer Through Depths=Ѱ±éÉîË® -Pegasus Charger=³å·æ·ÉÂí -Pegasus Refuge=·ÉÂí±Ó»¤µØ -Pegasus Stampede=·ÉÂí±ÎÈÕ -Pelakka Wurm=ƤÀ­¿¨ÑÇÁú -Pemmin's Aura=ÅËÃ÷µÄÁ鯸 -Penance=¸æ½â -Pendelhaven Elder=Å˵ñӻ¤µØ³¤ÀÏ -Pendelhaven=Å˵ñӻ¤µØ -Pendrell Drake=ÅË׿ŷÁúÊÞ -Pendrell Flux=ÅË׿ŷÒì±ä -Pendrell Mists=ÅË׿ŷÃÔÎí -Pennon Blade=ÆìÖÄÈÐ -Pentad Prism=ÎåÉ«Àâ¾µ -Pentagram of the 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Throne=Ðéλӡ¼Ç -Sigil of the Nayan Gods=ÄÉÑÅÉñÃ÷Ó¡¼Ç -Sigil of the New Dawn=ÐÂÀèÃ÷µÄÓ¡¼Ç -Sigil Tracer=Ó¡¼ÇÓ³Ãèʦ -Sign in Blood=ÒÔѪÁ¢Æõ -Silence=·â¿Ú -Silent Arbiter=³Á¾²ÖÙ²ÃÕß -Silent Assassin=¼Å¾²É±ÊÖ -Silent Attendant=Éò¾²µÄËæÔ± -Silent-Chant Zubera=Ĭµ»ÎÞÃæ¹í -Silent Specter=¼Å¾²ÓÄÁé -Silhana Ledgewalker=Î÷¹þÄÉéÜÐÐÕß -Silhana Starfletcher=Î÷¹þÄÉÐǼýÊÖ -Silkbind Faerie=Ë¿¸¿ÏÉÁé -Silkenfist Fighter=˿ȭսʿ -Silkenfist Order=˿ȭ½ÌÊ¿ÍÅ -Silklash Spider=Ë¿±ÞÖ©Öë -Silk Net=Ë¿Íø -Silkwing Scout=Ë¿Òí³âºò -Silt Crawler=ÓÙÄàÙëÐÐÊÞ -Silvercoat Lion=ÒøÃ«Ê¨ -Silver Drake=ÒøÉ«ÁúÊÞ -Silver Erne=ÒøÉ«°×βðÕ -Silvergill Adept=ÒøÈúר¼Ò -Silvergill Douser=ÒøÈú½þˮʦ -Silverglade Elemental=Òø¾µ¹ÈÔªËØ -Silverglade Pathfinder=Òø¾µ¹ÈÍØ»ÄÕß -Silver Knight=ÒøÆïÊ¿ -Silver Myr=ÒøÃØ¶ú -Silver Seraph=Òøôá³ãÌìʹ -Silverstorm Samurai=Òøá°ÎäÊ¿ -Silver Wyvern=ÒøÉ«òêÁú -Silvos, Rogue Elemental=ìåÆøÔªËØÏ£ÎÖ˹ -Sima Yi, Wei Field Marshal=κ¹ú¾üʦ˾Âíܲ -Simian Brawler=Ô³ºïÐú»©±ø -Simian Grunts=Ô³ºï±øÍÅ -Simian Spirit 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+Yes=ÊÇ +No=·ñ +Player=Íæ¼Ò + +Save & Back to Main Menu=±£´æ²¢·µ»ØÖ÷²Ëµ¥ +Back to Main Menu=·µ»ØÖ÷²Ëµ¥ +Back to main menu=·µ»ØÖ÷²Ëµ¥ + +# Simple Pad: +##Spacebar=¿Õ¸ñ +##Del= +##Caps= +Confirm=È·¶¨ + + +########################## +# MAIN MENU # +########################## + +# Engine initialization: +##LOADING PRIMITIVES=¼ÓÔØ¿¨ÅÆÊý¾Ý¿â +LOADING SET: %s=¼ÓÔØ¿¨ÅÆÏµÁУº%s + +# Main menu: +Play=¿ªÊ¼ÓÎÏ· +Deck Editor=Ì×ÅÆ±à¼­ +Shop=¿¨ÅÆÉ̵ê +Options=ϵͳÉèÖà +Exit=Í˳ö + +# Number of cards display: +%s: %i cards (%i) (%i unique)=%s£º%iÕÅ¿¨ÅÆ£¨%i)(%iÕÅΨһ) +%i cards (%i unique)=°üº¬%iÕÅ¿¨ÅÆ£¨%iÕÅΨһ£© +Database: %i cards=ÅÆ¿â£º%iÕÅ¿¨ÅÆ +Trophy Room=²é¿´ÓÎÏ·Õ¹ÊÒ + +# Scrolling messages: +You have a %i%% victory ratio with Deck%i=ÄãµÄ±ÈÈüʤÂÊΪ%i%%(ʹÓÃÌ×ÅÆ%i) +You have played %i games with Deck%i=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü(ʹÓÃÌ×ÅÆ%i) +You have played a total of %i games=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü +Unlock the difficult mode for more challenging duels!=½âËø¸ßÄÑģʽ½«ÎªÄã´øÀ´¸ü¸»ÌôÕ½µÄ±ÈÈü! +Interested in playing Momir Basic? You'll have to unlock it first :)=ÓÐȤµÄÄªÃØ»ù±¾ÈüÖÆ,ÄãÐèÒªÏȽâËøËü:) +You haven't unlocked the random deck mode yet=Ëæ»úÌ×ÅÆÈüÖÆÉÐδ½âËø +You haven't unlocked the evil twin mode yet=¶ñħ˫×ÓÈüÖÆÉÐδ½âËø +You have unlocked %i expansions out of %i=ÄãÒѾ­½âËøÁË%i¸ö¿¨ÅÆÏµÁУ¨¹²ÓÐ%i¸öϵÁУ© +You have a total of %i cards in your collection=Äã×ܹ²ÊÕ²ØÁË%iÕÅ¿¨ÅÆ +The cards in your collection have an average value of %i credits=ÄãÊղؿ¨ÅÆµÄÆ½¾ù¼ÛֵΪ%iµã +The shopkeeper would buy your entire collection for around %i credits=ÄãÊղؿ¨ÅƵÄ×ܼÛֵԼΪ%iµã +You currently have %i credits=ĿǰÄãÓµÓлý·Ö%iµã +More cards and mods at http://wololo.net/wagic=²é¿´¸ü¶àµÄ¿¨ÅƺÍÓÎÏ·Ä£×éÇëµÇ½ http://wololo.net/wagic +These stats will be updated next time you run Wagic=ÕâЩÊý¾Ý½«ÔÚÏ´ÎÔËÐб¾ÓÎϷʱ×Ô¶¯¸üР+ +# Number of players menu: +1 Player=µ¥ÈËģʽ +2 Players=Ë«ÈËģʽ +Demo=ÑÝʾģʽ +Test Suite=²âÊÔģʽ + +# Game type menu: +Classic=¹Åµä¾ºÈü +Story=¾çÇé¹ÊÊ +Momir Basic=ÄªÃØ»ù±¾ +Random 1 Color=Ëæ»úµ¥É« +Random 2 Colors=Ëæ»ú˫ɫ + +# Player deck menu: +Choose a Deck=Ñ¡ÔñÒ»¸öÌ×ÅÆ +Create your Deck!=´´½¨ÊôÓÚ×Ô¼ºµÄÌ×ÅÆ +##Premade G/RÔ¤ÖõĺìÂÌÌ×ÅÆ +New Deck...=н¨Ì×ÅÆ¡­¡­ +Main Menu=ÓÎÏ·Ö÷²Ëµ¥ +Return to Main Menu=·µ»ØÓÎÏ·Ö÷²Ëµ¥ +NO DECK AVAILABLE,=ûÓпÉÓõÄÌ×ÅÆ£¬ +PRESS CIRCLE TO GO TO THE DECK EDITOR!=°´¡ð¼ü·µ»ØÌ×ÅÆ±à¼­½çÃæ£¡ + +# Opponent deck menu: +Choose Opponent=Ñ¡Ôñ¶ÔÊÖ +##(easy)=£¨¼òµ¥£© +##(hard)=£¨À§ÄÑ£© +Random=Ëæ»ú +##Evil Twin¶ñħ˫×Ó +LOADING DECKS=¼ÓÔØÌ×ÅÆ +Can you play against yourself?=ÄãÄÜ»÷°ÜÄã×Ô¼ºÂ𣿠+Choose a different player deck=ÖØÐÂÑ¡ÔñÒ»¸öÌ×ÅÆ½øÐÐÓÎÏ· +Detailed Info=ÏêϸÐÅÏ¢ + + +########################## +# STORY # +########################## + + +########################## +# DUEL # +########################## + +# Players: +Player 1=Íæ¼Ò1 +Player 2=Íæ¼Ò2 + +# Turns & Priority: +Mulligan=ÔÙµ÷¶È +your turn=¼º·½»ØºÏ +opponent's turn=¶ÔÊÖ»ØºÏ +opponent plays=¶ÔÊÖ³öÅÆ +you play=תÈÃÓÅÏÈȨ + +# Phases & Steps: +Untap=ÖØÖò½Öè +Upkeep=ά³Ö²½Öè +##Draw=ץů²½Öè +Main phase 1=µÚÒ»´ÎÐж¯½×¶Î +Combat begins=Õ½¶·½×¶Î +Attackers=Ðû¸æ¹¥»÷Õß²½Öè +Blockers=Ðû¸æ×èµ²Õß²½Öè +Combat damage=Õ½¶·É˺¦²½Öè +Combat ends=Õ½¶·½áÊø²½Öè +Main phase 2=µÚ¶þ´ÎÐж¯½×¶Î +End=ÖÕ½á½×¶Î +Cleanup=Çå³ý²½Öè + +# Interrupts: +Interrupt?=ÊÇ·ñ»ñµÃÓÅÏÈȨ£¿ +: Interrupt=»ñµÃÓÅÏÈȨ +: No=Èùý +: No To All=ÈùýËùÓÐ + +# Stack: +Deals %i damage to=Ôì³É%iµãÉ˺¦-> +is exiled=±»·ÅÖð +Player %i draws %i card=Íæ¼Ò%i×¥ÁË%iÕÅÅÆ +goes to graveyard=ÖÃÈë·ØÄ¹³¡ +%s goes to graveyard=%sÖÃÈë·ØÄ¹³¡ + +# Abilities: +Ability=ÒìÄÜ +Attacker=¹¥»÷Õß +Blocker=×èµ²Õß +Copy=¸´ÖÆ +Damage=É˺¦ +Deathtouch=ËÀ´¥ +Destroy=ÏûÃð +Draw=ץů +Equip=Åå´ø +Fizzle=Âä¿Õ +Life=ÉúÃü +Momir=ÄªÃØ +Move=ÒÆ¶¯ +Put into play=·ÅÖýø³¡ +Tap=ºáÖà + +##Absorb +Affinityartifacts=ÉñÆ÷¹²Ãù +Affinityplains=ƽԭ¹²Ãù +Affinityforests=Ê÷ÁÖ¹²Ãù +Affinityislands=º£µº¹²Ãù +Affinitymountains=ɽÂö¹²Ãù +Affinityswamps=ÕÓÔó¹²Ãù +Affinitygreencreatures=ÂÌÉ«ÉúÎï¹²Ãù +Banding=½áºÏ +Bothcantcast=Ë«·½ÖäÓï²»ÄÜ +Bothnocreature=Ë«·½ÕÙ»½²»ÄÜ +Cantattack=½ø¹¥²»ÄÜ +Cantblock=×èµ²²»ÄÜ +Cantcreaturecast=ÕÙ»½²»ÄÜ +Cantinstantsorcerycast=·¨ÊõºÍ˲¼ä²»ÄÜ +Cantlose=¼º·½²»°Ü +Cantlifelose=¿ÕѪ¼º·½²»°Ü +Cantmilllose=¿Õ×¥¼º·½²»°Ü +Cantregen=ÖØÉú²»ÄÜ +Cantspellcast=ÖäÓï²»ÄÜ +Cantwin=¶Ô·½²»°Ü +Changeling=»¯ÐÎ +Cloud=ÔÆ +Controllershroud=²Ù¿ØÕßá¡Ä» +Cycling=Ñ­»· +Defender=ÊØ¾ü +Doesnotuntap=²»¿ÉÖØÖà +Double strike=Á¬»÷ +Exalted=ËÌÍþ +First strike=Ïȹ¥ +Flanking=²àÃæ¹¥»÷ +Flying=·ÉÐÐ +Foresthome=Ê÷ÁÖ¾ÓÕß +Forestwalk=Ê÷ÁÖÐÐÕß +Haste=Ãô½Ý +Horsemanship=ÂíÊõ +Infect=ÇÖȾ +Indestructible=·´ÏûÃð +Intimidate=ÍþÏÅ +Islandhome=º£µº¾ÓÕß +Islandwalk=º£µºÐÐÕß +Leyline=µØÂö +Mountainhome=ɽÂö¾ÓÕß +Mountainwalk=ɽÂöÐÐÕß +Mustattack=±ØÐë½ø¹¥ +Nofizzle=·´Âä¿Õ +Nomaxhand=ÎÞÏÞÊÖÅÆ +Oneblocker=µ¥×èµ²Õß +Oneboth=Ë«·½ÏÞµ¥Ê©·¨ +Onlyonecast=Ò»·½ÏÞµ¥Ê©·¨ +Opponentshroud=·´á¡Ä» +Persist=Áô´æ +Phantom=ÓÄ÷È +Plainshome=ƽԭ¾ÓÕß +Plainswalk=ƽԭÐÐÕß +Playershroud=Íæ¼Òá¡Ä» +Poisontoxic=¾ç¶¾ +Poisontwotoxic=¾ç¶¾¶þ +Poisonthreetoxic=¾ç¶¾Èý +Protection from black=·´ºÚ±£»¤ +Protection from blue=·´À¶±£»¤ +Protection from green=·´Â̱£»¤ +Protection from red=·´ºì±£»¤ +Protection from white=·´°×±£»¤ +Reach=ÑÓÊÆ +Reachshadow=ÓÄÓ°ÑÓÊÆ +Retrace=×·ËÝ +Shadow=´ÎÔªÓÄÓ° +Shroud=á¡Ä» +Storm=·ç±© +Sunburst=êÍÓ³ +Swamphome=ÕÓÔó¾ÓÕß +Swampwalk=ÕÓÔóÐÐÕß +Trample=¼ṳ̀ +Treason=²ß·´ +Unblockable=²»¿É×èµ² +Unearth=ÆÆ·Ø +#Vigor= +Wilting=¿Ýή +Wither=¸É¿Ý + +# Abilities (special cases): +Add =¼Ó +white=°×É« +blue=À¶É« +black=ºÚÉ« +green=ÂÌÉ« +red=ºìÉ« + mana=·¨ÊõÁ¦ + +# Other: +sacrifice=ÎþÉü + +# End of Match / Victory screen: +Difficulty Bonus=¸ßÄѽ±Àø +'Live dangerously and you live right' Bonus=ÓÂÆø½±Àø +##Life Delta Bonus= +##'Decree of Theophilus' Bonus= +##Miller Bonus= +##'Fast and Furious' Bonus= +Victory=ʤÀû +Task: %s=Íê³ÉÈÎÎñ£º%s +Credits per minute: %i=ƽ¾ùÿ·ÖÖÓ»ñµÃ»ý·Ö%iµã +Game length: %i seconds=ÓÎϷʱ¼ä%iÃë +Congratulations! You earn %i credits=×£ºØÄã»ñµÃÁË%iµã»ý·Ö +You have been defeated=Äã±»»÷°ÜÁË +Player %i wins (%i)=Íæ¼Ò%i»ñʤ£¨%i£© +Please check your deck (not enough cards?)=Çë¼ì²éÄãµÄÌ×ÅÆ£¨ÊÇ·ñ¿¨ÅÆÊý²»×㣩 +Please support this project!=ÇëÖ§³ÖÕâ¸öÏîÄ¿£¡ +Wagic is free, open source, and developed on the little free time I have=×÷ÕßÀûÓÃÆäÓÐÏÞÒµÓàʱ¼ä¿ª·¢ÁËWagicÕâ¸ö×ÔÓɵĿªÔ´ÓÎÏ· +If you enjoy this game, please consider donating a few bucks=Èç¹ûÄãϲ»¶Ëü£¬¿ÉÒÔ¿¼ÂǾè¿î×ÊÖúÎÒÃÇ +(Seriously, donate or I'll kill this cute little bunny)=£¨ºÃ°É£¬Òª²»¾è¿îÒª²»ÎÒÃǾͰÑËüŪËÀ£© +Thanks in advance for your support.=¸ÐлÄã¶ÔÕâ¸öÏîÄ¿µÄÖ§³Ö¡£ + +# Error Messages: +AN ERROR OCCURRED, CHECK FILE NAMES=³ö´íÁË£¬Çë¼ì²éÎļþÃû³Æ + +########################## +# DECK EDITOR # +########################## + +# Deck editor menu: +Choose Deck To Edit=Ñ¡ÔñÒª±à¼­µÄÌ×ÅÆ +--NEW--=£­Ð½¨Ì×ÅÆ£­ +Save=±£´æÌ×ÅÆ +Save & Rename=Ì×ÅÆÁí´æÎª +Switch Decks=·ÅÆú±£´æ×ªµ½ÆäËûÌ×ÅÆ +Rename Deck=ÖØÃüÃûÌ×ÅÆ +Save & Quit Editor=±£´æÌ×ÅÆ²¢Í˳ö±à¼­Æ÷ +Save As AI Deck=±£´æÎªAIÌ×ÅÆ +Quit Editor=Í˳ö±à¼­Æ÷ + +# Info layer - directional keys: +Prev. edition=ÉÏÖÖÑÕÉ« +Next edition=ÏÂÖÖÑÕÉ« +Prev.=ǰÕÅ +Next=ºóÕÅ +card=¿¨ÅÆ +cards=ÅÆ¶Ñ + +# Info layer - symbol keys: +Toggle Images=¿ª¹Ø¿¨ÅÆÍ¼Ïñ +View Collection=²é¿´ÊÕ²Ø +View Deck=²é¿´Ì×ÅÆ +Add card=¼ÓÈëµ½Ì×ÅÆÖÐ +Remove card=´ÓÌ×ÅÆÖÐÒÆ³ý +Sell card=³öÊÛ¿¨ÅÆ + +# Info layer - explanations: +Use SQUARE to view collection,=°´¡õ¼ü²é¿´Êղأ¬ +Use SQUARE to view your deck,=°´¡õ¼ü²é¿´Ì×ÅÆ£¬ +Press L/R to cycle through=°´L/R¼ü²é¿´ +deck statistics.=Ì×ÅÆÊý¾Ý¡£ + +# Other strings: +Collection=ÊÕ²Ø +card=¿¨ÅÆ +No Card=ûÓп¨ÅÆ +Your Deck: %i cards=Ì×ÅÆÖй²ÓÐ%iÕÅ¿¨ÅÆ +menu=²Ëµ¥ +in: collection=ÊÕ²ØÁбí +in: deck=Ì×ÅÆÁбí + +# Filter: +filter=¹ýÂËÆ÷ +Filter By...=ÉèÖùýÂËÌõ¼þ +Filter by...=ÉèÖùýÂËÌõ¼þ +Add Filter=Ìí¼Ó¹ýÂËÌõ¼þ +Filter:=¹ýÂË£º +Done=Íê³É +Remove=ÒÆ³ý +Cards...=¹ýÂË¿¨ÅÆ¡­¡­ +Set=ϵÁÐ +Color=ÑÕÉ« +Type=Àà±ð +Subtype=×ÓÀà±ð +Rarity=Ï¡ÓÐ¶È +Mana Cost=·ÑÓà +Basic Ability=»ù±¾ÒìÄÜ +Mana Ability=·¨ÊõÒìÄÜ +Power=Á¦Á¿ +Toughness=·ÀÓùÁ¦ +First Letter=Ó¢ÎÄÊ××Öĸ +Black=ºÚ +Blue=À¶ +Green=ÂÌ +Red=ºì +White=°× +Exclusively Black=·ÇºÚ +Exclusively Blue=·ÇÀ¶ +Exclusively Green=·ÇÂÌ +Exclusively Red=·Çºì +Exclusively White=·Ç°× +Common=ÆÕͨ +Uncommon=·ÇÆÕͨ +Rare=Ï¡ÓÐ +Mythic=ÃØÏ¡ +Special Rarity=ÌØÊâ +Black mana abiltity=ºÚÉ«·¨ÊõÒìÄÜ +Blue mana abiltity=À¶É«·¨ÊõÒìÄÜ +Colorless mana abiltity=ÎÞÉ«·¨ÊõÒìÄÜ +Green mana abiltity=ÂÌÉ«·¨ÊõÒìÄÜ +Red mana abiltity=ºìÉ«·¨ÊõÒìÄÜ +White mana abiltity=°×É«·¨ÊõÒìÄÜ +0 Mana=·ÑÓÃ0 +1 Mana=·ÑÓÃ1 +2 Mana=·ÑÓÃ2 +3 Mana=·ÑÓÃ3 +4 Mana=·ÑÓÃ4 +5 Mana=·ÑÓÃ5 +6 Mana=·ÑÓÃ6 +7 Mana=·ÑÓÃ7 +8 Mana=·ÑÓÃ8 +9 Mana=·ÑÓÃ9 +10 Mana=·ÑÓÃ10 +11 Mana=·ÑÓÃ11 +12 Mana=·ÑÓÃ12 +13 Mana=·ÑÓÃ13 +14 Mana=·ÑÓÃ14 +15 Mana=·ÑÓÃ15 +16 Mana=·ÑÓÃ16 +17 Mana=·ÑÓÃ17 +18 Mana=·ÑÓÃ18 +19 Mana=·ÑÓÃ19 +0 power=Á¦Á¿0 +1 power=Á¦Á¿1 +2 power=Á¦Á¿2 +3 power=Á¦Á¿3 +4 power=Á¦Á¿4 +5 power=Á¦Á¿5 +6 power=Á¦Á¿6 +7 power=Á¦Á¿7 +8 power=Á¦Á¿8 +9 power=Á¦Á¿9 +10 power=Á¦Á¿10 +11 power=Á¦Á¿11 +12 power=Á¦Á¿12 +13 power=Á¦Á¿13 +14 power=Á¦Á¿14 +15 power=Á¦Á¿15 +16 power=Á¦Á¿16 +17 power=Á¦Á¿17 +18 power=Á¦Á¿18 +19 power=Á¦Á¿19 +0 toughness=·ÀÓùÁ¦0 +1 toughness=·ÀÓùÁ¦1 +2 toughness=·ÀÓùÁ¦2 +3 toughness=·ÀÓùÁ¦3 +4 toughness=·ÀÓùÁ¦4 +5 toughness=·ÀÓùÁ¦5 +6 toughness=·ÀÓùÁ¦6 +7 toughness=·ÀÓùÁ¦7 +8 toughness=·ÀÓùÁ¦8 +9 toughness=·ÀÓùÁ¦9 +10 toughness=·ÀÓùÁ¦10 +11 toughness=·ÀÓùÁ¦11 +12 toughness=·ÀÓùÁ¦12 +13 toughness=·ÀÓùÁ¦13 +14 toughness=·ÀÓùÁ¦14 +15 toughness=·ÀÓùÁ¦15 +16 toughness=·ÀÓùÁ¦16 +17 toughness=·ÀÓùÁ¦17 +18 toughness=·ÀÓùÁ¦18 +19 toughness=·ÀÓùÁ¦19 +Digit=Êý×Ö +Letter A=×ÖĸA +Letter B=×ÖĸB +Letter C=×ÖĸC +Letter D=×ÖĸD +Letter E=×ÖĸE +Letter F=×ÖĸF +Letter G=×ÖĸG +Letter H=×ÖĸH +Letter I=×ÖĸI +Letter J=×ÖĸJ +Letter K=×ÖĸK +Letter L=×ÖĸL +Letter M=×ÖĸM +Letter N=×ÖĸN +Letter O=×ÖĸO +Letter P=×ÖĸP +Letter Q=×ÖĸQ +Letter R=×ÖĸR +Letter S=×ÖĸS +Letter T=×ÖĸT +Letter U=×ÖĸU +Letter V=×ÖĸV +Letter W=×ÖĸW +Letter X=×ÖĸX +Letter Y=×ÖĸY +Letter Z=×ÖĸZ +2nd Edition=µÚ¶þ°æ +3rd Edition=µÚÈý°æ +4th Edition=µÚËİæ +5th Edition=µÚÎå°æ +6th Edition=µÚÁù°æ +7th Edition=µÚÆß°æ +8th Edition=µÚ°Ë°æ +9th Edition=µÚ¾Å°æ +10th Edition=µÚÊ®°æ +5DN=ÎåÉ«Êï¹â +Archenemy=ħÍõÓÎÏ· +ALA=°¢À­Èô¶ÏƬ +ALL=ͬÃË +APC=Æôʾ¼ +ARB=°¢À­ÈôÖØÉú +ARN=°¢À­²®Ö®Ò¹ +ATQ=¹ÅÎÄÃ÷Ö®Õ½ +BOK=ÉñºÓÅѽ«Æ× +BRB=ʤÕßΪÍõ +BTD=ÃÍϮǿ¹¥ +CHK=ÉñºÓȺӢ¼ +CHR=ÑÓÉì°æ +CSP=Öè˪ +DIS=·×Õù +DRK=ºÚ°µÊ±´ú +DST=ÐþÌú +Duel Decks: Phyrexia vs. the Coalition=ÁªÃËÓë·ÇÈð¿ËÎ÷ÑÇÖ®Õù +DVD=Ã÷Ê¥Óë¶ñħ֮Õù +EVE=ĺ¹â +EVG=Ñý¾«Óë¹í¹ÖÖ®Õù +EVT=°¬×ÏÅàÓëÌ©×ÈÈðµÄ¶Ô¾ö +EXO=³öÈð˹¼Ç +FEM=¶éÂäÍõ³¯ +FUT=Ԥ֪δÀ´ +FVD=Õ䱦֮¾ÞÁú +FVE=Õ䱦֮·ÅÖð +FVR=Õ䱦֮Òż£ +GPT=Ê®»áÃË +GVL=¼Ö·ÓëÀòÁ«ÄÈά˹µÄ¶Ô¾ö +HML=¼ÒÔ° +HOP=ʱ¿ÕÂÃÐÐ +ICE=±ùѩʱ´ú +INV=´óÕ½ÒÛ +JUD=ÉñDz +JVC=½Ü˹ÓëÜç׿µÄ¶Ô¾ö +LEA=µÚÒ»°æ +LEB=µÚÒ»°æÔöË¢ +LEG=´«³Ð +LGN=ÍòÂíǧ¾ü +LRW=ÂåΠ+MED=ÍøÂç´óʦ +ME2=ÍøÂç´óʦµÚ¶þ°æ +ME3=ÍøÂç´óʦµÚÈý°æ +MIR=º£ÊÐò×Â¥ +MOR=³¿¹â +MRD=ÃØÂÞµØ +MRQ=Âí¿­µÏÑÇ +NMS=Ë޵Р+ODY=°ÂµÂÈü +ONS=Ê¯ÆÆÌ쾪 +P02=²©Í¼µÚ¶þ°æ +PCY=Ô¤ÑÔ +PDS=ÁÑÆ¬Ñý +PLC=ʱ¿Õ»ìãç +PLS=ʱ¿Õ×ªÒÆ +POR=²©Í¼ +PPR=ÊÛǰÈü¼ÍÄîÅÆ +PTK=²©Í¼Èý¹úÖ¾ +RAV=À­ÄῨ¹«»á³Ç +ROE=°ÂÔýÆæÔÙÆð +SCG=½ÙÔ˽µÁÙ +SHM=°µÓ°»ÄÔ­ +SOK=ÉñºÓÈÎÏÀ´« +SOM=ÃØÂ޵ش´ºÛ +STH=ÌìÂÞ³ÇÈû +Starter '00=Starter '00 +Starter '99=Starter '99 +TMP=±©·çÓê +TOR=¾ø¾³ +TSB=ʱ¼ääöÎÐÖØÓ¡ÅÆ +TSP=ʱ¼ääöÎÐ +UDS=ÌìÃüÖ®Õ½ +UGL=»ú·É°æ +ULG=Ô¶¹ÅÒŲú +UNH=»ú·É°æ¶þ +USG=¿ËÈö´« +VIS=ã¿ã½ +WTH=Çç¿ÕºÅ´«Ëµ +WWK=ÌìµØÐÑת +Wagic 2010=M2010 +Wagic 2011=M2011 +ZEN=Ô޵Ͽ¨ + +# Statistics - page 1: +Statistics Summary=Êý¾ÝÕªÒª +Lands=µØ +Creatures=ÉúÎï +Spells=ÖäÓï +Instants=˲¼ä +Enchantments=½á½ç +Sorceries=·¨Êõ +Average converted mana cost=ƽ¾ù·ÑÓà +Probabilities=¿ÉÄÜÐÔ +No land in 1st hand=ÆðÊÖÅÆÖÐûÓÐµØ +No land in 9 cards=¾ÅÕÅÅÆÖÐûÓÐµØ +No creatures in 1st hand=ÆðÊÖÅÆÖÐûÓÐÉúÎï +Playgame statistics=ÓÎÏ·Êý¾Ý +Games played=½øÐÐÓÎÏ·³¡Êý +Victory ratio=ÓÎϷʤÂÊ +Total price (credits)=×ܼÛÖµµãÊý + +# Statistics - page 2: +Mana cost detail=¿¨ÅÆ·ÑÓÃÃ÷ϸ +Card counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ¿¨ÅÆÊý£º +Average converted mana cost: %2.2f=ÕÛËãºóµÄƽ¾ù·ÑÓãº%2.2f +C - Converted mana cost. Cards with cost>%i are included in the last row.=¡¡C£­ÕÛËã·ÑÓÃ(·ÑÓôóÓÚ%iµãµÄ¿¨ÅƱ»°üº¬ÔÚ×îÒ»ÐÐ) +# - Total number of cards with given cost=¡¡#£­¸ø¶¨·ÑÓÃʱÄÜÖ§¸¶µÄ¿¨ÅÆ×ÜÊý + +# Statistics - page 3: +Mana cost detail - Creatures=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÉúÎï +Creature counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄÉúÎïÊý£º + +# Statistics - page 4: +Mana cost detail - Spells=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÖäÓï +Non-creature spell counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ·ÇÉúÎïÖäÓïÊý + +# Statistics - page 5: +Mana production=·¨ÊõÁ¦²ú³ö +Counts of manasources per type and color:=ÿÖÖ·¨ÊõÁ¦Ô´µÄÊýÁ¿ +BL - Basic lands=¡¡BL£­»ù±¾µØ +NB - Non-basic lands=¡¡NB£­·Ç»ù±¾µØ +O - Other (non-land) manasources=¡¡O£­ÆäËû·ÇµØ·¨ÊõÁ¦Ô´ +T - Totals=¡¡T£­×ܹ² + +# Statistics - page 6: +Mana production - in mana symbols=·¨ÊõÁ¦²ú³ö +Total colored manasymbols in lands' production:=ËùÓеزú³öµÄÓÐÉ«·¨ÊõÁ¦£º + +# Statistics - page 7: +Mana cost per color=ÿÖÖÑÕÉ«¿¨ÅƵķÑÓà +Total colored manasymbols in cards' casting costs:=Ê©·Å¿¨ÅÆÊ±×ܵÄÓÐÉ«·ÑÓ㺠+ +# Statistics - page 8: +No lands in first n cards:=ǰ£ÎÕÅÅÆÃ»Óеأº +No creatures in first n cards:=ǰ£ÎÕÅÅÆÃ»ÓÐÉúÎ + +# Statistics - page 9: +Victory statistics=ʤ¸ºÊý¾Ý +Victories against AI:=ÓëÈ˹¤ÖÇÄܶÔսʱµÄ»ñʤ³¡Êý£º +Games played: %i=ÓÎÏ·³¡Êý£º +Victory ratio: %i%%=ʤÂÊ£º%i%% + +# Statistics - menu: +------- Deck Summary -----=¡¡----- Ì×ÅÆÊý¾ÝÕªÒª -----¡¡ +Cards: =×Ü¿¨ÅÆ£º +Creatures: =ÉúÎ + Enchantments: =¡¡½á½ç£º +Instants: =˲¼ä£º + Sorceries: =¡¡·¨Êõ£º +Lands: =µØ£º +A: =×Ü +G: =ÂÌ +R: =ºì +U: =À¶ +B: =ºÚ +W: =°× + --- Card color count --- =¡¡----- ¿¨ÅÆÑÕÉ«·ÑÓà -----¡¡ + --- Average Cost --- =¡¡----- ¿¨ÅÆÆ½¾ù·ÑÓà -----¡¡ +Creature: =ÉúÎ +Mana: =·ÇµØ£º +Spell: =ÖäÓ + + +########################## +# SHOP # +########################## + +##credits: %i=»ý·ÖµãÊý£º%i +Credits: =»ý·ÖµãÊý£º +: Other cards=²é¿´ÆäËû¿¨ÅÆ +%s & %s (15 Cards)=²¹³ä°ü%s+%s£¨¹²15ÕÅ£© +%s Booster (15 Cards)=²¹³ä°ü%s£¨¹²15ÕÅ£© +%s (%i)=%s£¨ÏÞ%iÕÅ£© +Ask about...=ËÑѰ¿¨ÅÆ +Check task board=²é¿´ÈÎÎñ°å +See available tasks=²é¿´ÈÎÎñ +Return to shop=·µ»Ø¿¨ÅÆÉ̵ê +Steal 1,000 credits=µÁÇÔ1000µã»ý·Ö +*Steal 1,000 credits*=µÁÇÔ1000µã»ý·Ö +Purchase Booster: %i credits=¹ºÂòÕâ¸ö²¹³ä°ü£¨¼ÛÖµ%iµã£© +Purchase Card: %i credits=¹ºÂòÕâÕÅ¿¨ÅÆ£¨¼ÛÖµ%iµã£© +%s : SOLD OUT=¿¨ÅÆ%sÒÑÊÛÍê +SOLD OUT=ÒÑÊÛÍê +Sold Out=ÒÑÊÛÍê +Not enough credits=»ý·Ö²»×ã + + +########################## +# TASKS: # +########################## + +Task Board=ÈÎÎñ°å +There are no tasks that need to be done. Come again tomorrow.=ÏÖÔÚûÓÐÐèÒªÍê³ÉµÄÈÎÎñ¡£Çë¸ÄÌìÔÙÀ´°É¡£ +Days left: %i=»¹Ê£ÏÂ%iÌì +Reward: %i=½±Àø»ý·Ö£º%i +You have to defeat %s before it causes too much harm.=Äã±ØÐëÔÚ%sÔì³ÉÖØ´óΣº¦Ç°½«Æä»÷°Ü¡£ +Please defeat %s as soon as possible.=Ç뾡¿ì»÷°Ü%s¡£ +Defeat %s=»÷°Ü%s +Defeat %s in a way it won't forget. Bring it to %i life.=»÷°Ü%s£¬¸øÆäÔì³É¿Ì¿àÃúÐĵÄ%iµãÉ˺¦¡£ +Slaughter %s! Beat it to %i life or less.=Í´»÷%s£¡¸øÆäÔì³É%iµãÉ˺¦¡£ +Slaughter %s (%i lives)=Í´»÷%s£¨%iµãÉ˺¦£© +Defeat %s after keeping it occupied for %i turns.=»÷°Ü%s²¢Ñ¹ÖÆÆä%i»ØºÏ¡£ +Defeat %s, but play with it for %i turns first.=Óë%s¶ÔÕ½£¬½øÐÐ%i»ØºÏºó½«Æä»÷°Ü¡£ +Defeat %s and make sure it doesn't take more than %i turns.=Óë%s¶ÔÕ½£¬²¢½«Æä»÷°Ü£¬×¢Òâ»ØºÏÊý±ØÐë¿ØÖÆÔÚ%iÒÔÄÚ¡£ +Defeat %s, in a duel no longer than %i turns.=»÷°Ü%s£¨»ØºÏÊý±ØÐëСÓÚ%iÂÖ£©¡£ +Delay %s for %i turns=Óë%s½øÐÐ%i»ØºÏµÄÓÎÏ· +Defeat %s before turn %i=Óë%s¶ÔÕ½£¬²¢ÔÚ%i»ØºÏǰ½«Æä»÷°Ü¡£ +Defeat any opponent, having at least %i lives in the end.=ÔÚÉúÃüֵϽµµ½%iÏÂǰ£¬»÷°ÜÈÎÒâ¶ÔÊÖ¡£ +Win flawlessly (%i lives)=ÍêÃÀ»ñʤ£¨%iµãÉúÃü£© +Reach Invulnerability (%i lives)=ºÁ·¢ÎÞËð£¨%iµãÉúÃü£© +Reach Immortality! (%i lives)=³¤Éú²»ÀÏ£¡£¨%iµãÉúÃü£© +Bury %i %s cards to your opponent's graveyard and defeat him.=½«¶ÔÊÖ%iÕÅ%sÖÃÈë·ØÄ¹³¡£¬²¢½«Æä»÷°Ü¡£ +Tame the nature (%i)=ѱ·þ×ÔÈ»£¨%i£© +Evaporation (%i)=Õô·¢£¨%i£© +Bring the order (%i)=»½ÐÑÖÈÐò£¨%i£© +Exorcism (%i)=Ììħ½µ·ü£¨%i£© +Dusk (%i)=»Æ»è£¨%i£© +Selective disaster (%i)=²î±ðÔÖÄÑ£¨%i£© + + +########################## +# OPTIONS # +########################## + +# Options tab: +Settings=Ò»°ãÑ¡Ïî +General Options=³£¹æÉèÖà +Music volume=±³¾°ÒôÁ¿ +SFX volume=ÒôЧÒôÁ¿ +Mute=¾²Òô +Max=×î´ó +Difficulty=ÓÎÏ·ÄÑ¶È +Normal=ÆÕͨ +Hard=À§ÄÑ +Harder=¸ßÄÑ +Evil=а¶ñ +Economic Difficuly=»ñµÃ½±ÀøÄÑ¶È +Display InGame extra information=ÏÔʾÓÎÏ·ÖеĶîÍâÐÅÏ¢ +Enable cheat mode=¿ªÆôÉϵÛģʽ +Seconds to pause for an Interrupt=ÓÅÏÈȨÏìӦʱ¼ä£¨Ã룩 +Interrupt my abilities=ÔÊÐíÔÚÍæ¼ÒÆô¶¯ÒìÄÜʱתÈÃÓÅÏÈȨ +Interrupt my spells=ÔÊÐíÔÚÍæ¼ÒÊ©·ÅÖäÓïʱתÈÃÓÅÏÈȨ +Interrupt opponent's end of turn=ÔÊÐíÔÚ¶ÔÊֻغϽáÊøÊ±×ªÈÃÓÅÏÈȨ + +# Game tab: +Game=ÓÎÏ·Ñ¡Ïî +Interface Options=ÓÎÏ·½çÃæÉèÖà +Language=ÓïÑÔ +Closed hand=ÊÖÅÆ½çÃæ¹Ø±ÕʱµÄÊÖÅÆÏÔʾ +visible=¿É¼û +invisible=²»¿É¼û +Hand direction=ÊÖÅÆ½çÃæ·½Ïò +horizontal=ºá +vertical=Êú +Mana display=·¨ÊõÁ¦ÏÔʾ +Simple=Êý×Ö±ê¼Ç +Eye candy=»ðÑæÐ§¹û +Both=»ðÑæÐ§¹û+Êý×Ö±ê¼Ç +Reverse left and right triggers=·´×ªL/R¼ü +Disable card images=½ûÖ¹ÏÔʾ¿¨ÅÆÍ¼Ïñ +Disable screen transitions=½ûÖ¹ÆÁÄ»½¥±ä +Display InGame extra information=ÔÚÓÎÏ·ÖÐÏÔʾ¶îÍâÐÅÏ¢ + +# User tab: +User=Óû§Îļþ +User Options=Óû§Ñ¡Ïî +Credits: %i=»ý·Ö%iµã +Cards: %i=¿¨ÅÆ%iÕÅ +Sets: %i (of %i)=ϵÁÐ%i¸ö£¨¹²%i¸ö£© +Theme: %s=Ö÷Ìâ:%s +Artist: %s=ÒÕÊõ¼Ò:%s +Default=ĬÈÏ +New Profile=н¨ÅäÖÃÎļþ +Use this Profile=ʹÓÃÕâ¸öÅäÖÃÎļþ +Use this Theme=ʹÓÃÕâ¸öÖ÷Ìâ + +# Advanced tab: +Advanced=¸ß¼¶Ñ¡Ïî +Advanced Options=¸ß¼¶Ñ¡Ïî +The following options require a restart.=¸üÐÂÒÔÏÂÉèÖÃʱÐèÒªÖØÆôÓÎÏ·¡£ +Use this Language=ʹÓøÃÓïÑÔ½øÐÐÓÎÏ· +Chinese=ÖÐÎÄ +Deutsch=µÂÎÄ(Deutsch) +English=Ó¢ÎÄ(English) +Espanol=Î÷°àÑÀÎÄ(Espanol) +Francais=·¨ÎÄ(Francais) +Italiano=Òâ´óÀûÎÄ(Italiano) +Portugues=ÆÏÌÑÑÀÎÄ(Portugues) +Minimum Card Grade=ÔÊÐíÓÎÏ·°üº¬µÄ¿¨ÅÆÖÊÁ¿ +1: 100% Supported=¡¡1:ÍêÃÀÖ§³ÖµÄ +0: Borderline (99% OK)=¡¡0:»ù±¾Õý³£µÄ +-1: Unofficial (unverified cards)=¡¡-1:²»³ÉÊìµÄ +-2: Crappy (bugs)=¡¡-2:ÓÐȱÏÝµÄ +-3: Unsupported=¡¡-3:²»Ö§³ÖµÄ +-4: Dangerous (risk of crash)=¡¡-4:ΣÏÕµÄ +Phase Skip Automation=»ØºÏ½×¶Î×Ô¶¯Ìø¹ý +First Turn Player=µÚÒ»»ØºÏÏÈÊÖ +Opponent=¶ÔÊÖ +Off=¹Ø +On=¿ª + +# Key Bindings tab: +Key Bindings=¼üλÉèÖà +New binding...=н¨ÉèÖÃ... +Press a key to associate.=µã»÷Ò»¸ö°´¼ü½øÐÐÉèÖà +Delete this binding=ɾ³ý¸Ã¼üλ +Select=Ñ¡Ôñ¼ü +Start=¿ªÊ¼¼ü +Up=ÉÏ +Right=ÓÒ +Down=Ï +Left=×ó +Left trigger=°´¼üL +Right trigger=°´¼üR +Triangle=°´¼ü¡÷ +Circle=°´¼ü¡ð +Cross=°´¼ü¡Á +Square=°´¼ü¡õ +Fullscreen=È«ÆÁģʽ + +# Credits tab: +Credits=ÖÆ×÷ÈËÔ± + + +########################## +# CREDITS # +########################## + +# The game currently does not translate its credits screen. +# The following translations are provided for reference. They will +# need a width check if they are put into the game in the future. + + + +########################## +# TROPHY ROOM: # +########################## + +Achievements=ÓÎÏ·³É¾Í +Difficulty Modes=¸ßÄÑģʽ +Achieved a 66% victory ratio.=»ñµÃ66£¥Ê¤ÂÊ¡£ +Momir Mode=ÄªÃØ»ù±¾ÈüÖÆ +Won with exactly 8 lands.=ʹÓÃ8ÕŵØÅÆ»ñʤ¡£ +Evil Twin Mode=¶ñħ˫×Óģʽ +Won with same army size.=ÔÚÊÆ¾ùÁ¦µÐʱ»ñʤ¡£ +Random Deck Mode=Ëæ»úÌ×ÅÆÈüÖÆ +Won against a higher difficulty.=ÔÚ¸ü¸ßÄѶÈÏ»ñʤ¡£ +Valuable Collection=¼ÛÖµÁ¬³ÇµÄÊÕ²Ø +Collection valued over 10,000c.=ÊղؼÛÖµ¹ýÍò¡£ +Collection Info=ÊÕ²ØÐÅÏ¢ +Card Spoiler=¿¨ÅÆä¯ÀÀ +%i locked sets remain.=»¹ÓÐ%i¸öϵÁÐÉÐδ½âËø¡£ +Unlocked all %i sets.=ÒѾ­½âËøÈ«²¿%i¸öϵÁС£ + +Back to Trophies=·µ»ØÓÎÏ·Õ¹ÊÒ + +Booster=ÆðÊÖ°ü +Cards=¿¨ÅÆ + +Details=ÏêÇé +Collection Stats=ÊÕ²ØÐÅÏ¢ +Total Value: %ic=×ܼÛÖµ£º%ic +Total Cards (including duplicates): %i=×Ü¿¨ÅÆÊý£¨°üÀ¨Öظ´£©£º%iÕÅ +Unique Cards: %i=Ψһ¿¨ÅÆ£º%iÕÅ +Most Duplicates: %i (%s)=×î¶àÖØ¸´£º%iÕÅ£¨%s£© +Favorite Set: %s=¹ßÓÃϵÁУº%s +Highest Mana Cost: %i (%s)=·ÑÓÃ×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© +Most Powerful: %i (%s)=Á¦Á¿×î´óµÄ¿¨ÅÆ£º%i£¨%s£© +Toughest: %i (%s)=·ÀÓùÁ¦×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© + + +########################## +# CARD DATA: RARITY # +########################## + +#%s Common=%sÆÕÍ¨ÅÆ +#%s Uncommon=%s·ÇÆÕÍ¨ÅÆ +#%s Rare=%sÏ¡ÓÐÅÆ +#%s Mythic=%sÃØÏ¡ÅÆ + + +########################## +# CARD DATA: TYPES # +########################## + +Artifact Creature=ÉñÆ÷ÉúÎï +Colony=ȺÂä +Eldrazi=°ÂÔýÆæ +Everglades=ʪÕÓ +Grasslands=²ÝÔ­ +Hornet=»Æ·ä +Karakas=¿¨À­¿ªË¹ +Kookus=¿â¿Ë×È +Levelup=Éý¼¶ +Nothing=ÎÞ +Palladia-mors=ËÀÉñ +Reinforcements=Ô®¾ü + +# Types (rule 204.2a) +Artifact=ÉñÆ÷ +Creature=ÉúÎï +Enchantment=½á½ç +Instant=˲¼ä +Land=µØ +#Plane +Planeswalker=ÅôÂå¿Í +Sorcery=·¨Êõ +Tribal=²¿Âä +Vanguard=ǰ·æ + +# Supertypes (rule 204.4a) +Basic=»ù±¾ +Legendary=´«Ææ +Snow=¸²Ñ© +World=ÊÀ½ç + +# Subtypes (rule 204.3) +# please keep the english alphabetical order, makes it easier to update! + +# Wagic-only subtypes +Eight-and-a-Half-Tails=°Ëβ°ë +GOlem=ħÏñ +Melfolk=ÈËÓã +Tombspawn=ű® + +# Artifact subtypes (rule 204.3f) +Contraption=»úÇÉ +Equipment=Îä¾ß +Fortification=¹¤Ê + +# Enchantment subtypes (rule 204.3g) +Aura=Á鯸 +Shrine=¼Àìô + +# Land subtypes (rule 204.3h) +Desert=ɳĮ +Forest=É­ÁÖ +Island=º£µº +Lair=³²Ñ¨ +Locus=´¦Ëù +Mine=¿óÂö +Mountain=ɽÂö +Plains=ƽԭ +Power-Plant=¶¯Á¦Â¯ +Swamp=ÕÓÔó +Tower=Ëþ +Urza's=¿ËÈöµÄ + +# Planeswalker subtypes (rule 204.3i) + +# Instant/Sorcery subtypes (rule 204.3j) +Arcane=°ÂÃØ + +# Creature subtypes (rule 204.3k) +Advisor=²Îı +Ally=»ï°é +Angel=Ììʹ +Anteater=ʳÒÏÊÞ +Antelope=ÁçÑò +Ape=Ô³ºï +Archer=¹­¼ýÊÖ +Archon=ͳÁì +Artificer=ÉñÆ÷ʦ +Assassin=ɱÊÖ +Assembly-Worker=×é×°¹¤ÈË +Atog=°¢Íиñ +Aurochs=Ô­Å£ +Avatar=Ê¥Õß +Badger=âµ +Barbarian=Ò°ÂùÈË +Basilisk=òá¹Ö +Bat=òùòð +Bear=ÐÜ +Beast=Ò°ÊÞ +Beeble=»©±¦¾« +Berserker=¿ñսʿ +Bird=Äñ +Blinkmoth=¹â¶ê +Boar=Ò°Öí +Bringer=ÐÅʹ +##Brushwagg +Camarid=¿¨ÂíÁ¢ +Camel=ÂæÍÕ +Caribou=ѱ¹ +Carrier=²¡Ã½ +Cat=è +Centaur=°ëÈËÂí +Cephalid=ÕÂÈË +Chimera=¸ÇÃÀÀ­ +Citizen=ÊÐÃñ +Cleric=ɮ +Cockatrice=ʯ»¯¼¦Éß +Construct=×é¹¹Ìå +Coward=ų·ò +Crab=з +Crocodile=öùÓã +Cyclops=¶ÀÑÛ¾ÞÈË +Dauthi=µÀÎ÷ +Demon=¶ñħ +Deserter=÷íÈË +Devil=ħ¹í +Djinn=¾ÞÁé +Dragon=Áú +Drake=ÁúÊÞ +Dreadnought=ÎÞηÊÞ +Drone=Å«ÊÞ +Druid=µÂ³ÒÁ +Dryad=Ê÷Áé +Dwarf=°«ÈË +Efreet=ħÉñ +Egg=µ° +Elder=³¤ÀÏ +Elemental=ÔªËØ +Elephant=Ïó +Elf=Ñý¾« +Elk=÷ç¹ +Eight-and-a-half-tails=°Ëβ°ë +Eye=ÑÛ +Faerie=ÏÉÁé +Ferret=Ñ©õõ +Fish=Óã +Flagbearer=ÆìÊÖ +Fox=ºü +Frog=ÍÜ +Fungus=Õæ¾ú +Gargoyle=ʯÏñ¹í +Giant=¾ÞÈË +Gnome=µØÙª +Goat=ɽÑò +Goblin=¹í¹Ö +Golem=ħÏñ +Gorgon=Éß·¢Ñý +Graveborn=ĹÉúÊÞ +Gremlin=¹ÖÁé +Griffin=ʨðÕ +Hag=ÎׯŠ+Harpy=¹þƦ +Hellion=µØÓüÊÞ +Hippo=ºÓÂí +Homarid=ºÉÂíÀû +Homnuculus=ÔìÑý +Homunculus=ÔìÑý +Horror=¾ª¾åÊÞ +Horse=Âí +Hound=ÁÔÈ® +Human=ÈËÀà +Hydra=¶àÍ·Áú +Hyena=÷๷ +Illusion=ÐéÓ° +Imp=С¶ñħ +Incarnation=»¯Éí +Insect=À¥³æ +Jellyfish=ˮĸ +Juggernaut=¹¥³Ç¾Þ³µ +Kavu=¿¨¸¦ +Kirin=÷è÷ë +Kithkin=½àÓ¢ +Knight=ÆïÊ¿ +Kobold=¹íáÌ +Kor=¿Ü×å +Kraken=¾Þº£ÊÞ +Lammasu=À­ÂêËÕ +Leech=òÎ +Leviathan=º£¹Ö +Lhurgoyf=À­¸ßÒ®·ò +Licid=Á¢Îü¹Ö +Lizard=òáòæ +Manticore=Òíʦ +Masticore=Òìʦ +Mercenary=Ó¶±ø +Merfolk=ÈËÓã +Metathran=·ÂË÷À¶ÈË +Minion=Å«ÆÍ +Minotaur=ţͷ¹Ö +Monger=ÉÌ·· +Mongoose=è÷ø +Monk=ÐÞÐÐÉ® +Moonfolk=ÔÂÈË +Mutant=Í»±äÌå +Myr=ÃØ¶ú +Mystic=ÃܽÌͽ +Nautilus=ðÐðÄÂÝ +Nephilim=¾ÞÁéÉñ +Nightmare=ÃÎ÷Ê +Nightstalker=ҹDZħ +Ninja=ÈÌÕß +Noggle=ŵ¸ñ +Nomad=ÓÎÄÁÈË +Octopus=ÕÂÓã +Oculus=ÑÛÇòÑý +Ogre=ʳÈËħ +Ooze=Á÷½¬ +Orb=·¨Çò +Orc=°ëÊÞÈË +Orgg=Å·¸ñ +Ouphe=°Â·ò +Ox=Å£ +Oyster=ĵòà +Pegasus=·ÉÂí +Pentavite=·Ö½ÚÊÞ +Pest=º¦³æ +Phelddagrif=×ϺÓÂí +Phoenix=·ï»Ë +Pincher=ǯÊÖ +Pirate=º£µÁ +Plant=Ö²Îï +Prism=Áè¾µ +Rabbit=Íà +Rat=ÀÏÊó +Rebel=·´¿¹Ê¦ +Reflection=Ó³Ïñ +Rhino=Ϭţ +Rigger=Õû±¸Ê¦ +Rogue=ÀË¿Í +Salamander=»ðòáòæ +Samurai=ÎäÊ¿ +Sand=ɳ +Saproling=¸¯ÉúÎï +Satyr=ɳµÂÊÞ +Scarecrow=µ¾²ÝÈË +Scorpion=Ы×Ó +Scout=³âºò +Serf=ũū +Serpent=¾ÞÉß +Shade=Òõ»ê +Shaman=¼Àʦ +Shapeshifter=±äÐÎÊÞ +Sheep=Ñò +Siren=ÈûÁ¬ +Skeleton=÷¼÷ÃÑý +Slith=˹Á¢×È +Sliver=ÁÑÆ¬Ñý +Slug=òÒòõ +Snake=Éß +Soldier=Ê¿±ø +Soltari=Ë÷Ì©Àû +Spawn=ºóÒá +Specter=ÓÄÁé +Spellshaper=ËÜ·¨Ê¦ +Sphinx=Ê··Ò˹ +Spider=Ö©Öë +Spike=¶¤ÊÞ +Spirit=¾«¹Ö +Splinter=ËéÁÑ +Sponge=º£Ãà +Squid=ÎÚÔô +Squirrel=ËÉÊó +Starfish=º£ÐÇ +Surrakar=ËÕÀ­¿¨ +Survivor=ÐÒ´æÕß +Tetravite=ËÄ÷¢ÊÞ +Thalakos=ɯÀ­¿¨Ë¹ +Thopter=ÕñÒí»ú +Thrull=Ë÷¶ûÊÞ +Treefolk=Ê÷Ñý +Triskelavite=Èý·Ö½ÚÑÜÉúÎï +Troll=¾Þħ +Turtle=¹ê +Unicorn=¶À½ÇÊÞ +Vampire=ÎüѪ¹í +Vedalken=ά¶à¿Ï +Viashino=·²¶ûÎ÷ŵ +Volver=½ø»¯Ìå +Wall=ǽ +Warrior=սʿ +Weird=¹ÖÆæ +Whale=¾¨ +Wizard=·¨Êõʦ +Wolf=ÀÇ +Wolverine=ÀÇâµ +Wombat=´üÐÜ +Worm=È䳿 +Wraith=¹í»ê +Wurm=ÑÇÁú +Yeti=Ñ©¹Ö +Zombie=ÁéÙ¸ +Zubera=ÎÞÃæ¹í + +# Plane subtypes (rule 204.3m) + + +########################## +# CARD DATA: NAMES # +########################## + +# cards in special states +Anathemancer=¶ñÖ䷨ʦ£¨ÆÆ·Ø£© +Brackwater Elemental Unearthed=ÖÍË®ÔªËØ£¨ÆÆ·Ø£© +Corpse Connoisseur Unearthed=ËÀʬ¼øÉͼң¨ÆÆ·Ø£© +Dregscape Zombie Unearthed=Ôü¾³ÁéÙ¸£¨ÆÆ·Ø£© +Etherium Abomination=ÒÒ½ðÔ÷ºÞÊÞ£¨ÆÆ·Ø£© +Extractor Demon Unearthed=եȡ¶ñħ£¨ÆÆ·Ø£© +Fatestitcher Unearthed=Ö¯ÃüÁéÙ¸£¨ÆÆ·Ø£© +Fire-Field Ogre Unearthed=»ð¹íʳÈËħ£¨ÆÆ·Ø£© +Grixis Slavedriver Unearthed=¸ñÀû¼«Å«¹¤Í·£¨ÆÆ·Ø£© +Hell's Thunder Unearthed=ÓüÀ×Ñý£¨ÆÆ·Ø£© +Hellspark Elemental Unearthed=ÓüÁÇÔªËØ£¨ÆÆ·Ø£© +Kathari Bomber Unearthed=¿¨É²Á¢ºä»÷ʦ£¨ÆÆ·Ø£© +Kathari Screecher Unearthed=¼âÃù¿¨É²Á¢£¨ÆÆ·Ø£© +Kederekt Leviathan Unearthed=ÆæµÇÀÚº£¹Ö£¨ÆÆ·Ø£© +Scourge Devil Unearthed=»öº¦Ä§¹í£¨ÆÆ·Ø£© +Shambling Remains Unearthed=õËÐÐÒź¡£¨ÆÆ·Ø£© +Undead Leotau Unearthed=²»ËÀ×ùʨ£¨ÆÆ·Ø£© +# please keep this alphabetized +Abandoned Outpost=»Ä·ÏÉÚÕ¾ +Abandon Hope=Æú¾øÏ£Íû +Abbey Gargoyles=°¢±ÈʯÏñ¹í +Abbey Matron=°¢±ÈÅ®Éá¼à +Abduction=°ó¼Ü +Abeyance=ÖÐÖ¹ +Abjure=¶¾ÊÄ +Abolish=·ÏÖ¹ +Aboroth=°¢²¼Âå˹ +Aboshan, Cephalid Emperor=»Ê°¢²©Éê +Aboshan's Desire=°¢²©ÉêµÄÔ¸Íû +About Face=Ãæ¶ÔÃæ +Absolute Grace=¾ø¶ÔÃÀÉÆ +Absolute Law=¾ø¶Ô¹æÂÉ +Absolver Thrull=Éâ×ïË÷¶ûÊÞ +Absorb=ÎüÊÕ +Absorb Vis=ÎüȡάÖÊ +Abu Ja'far=°¢²¼¼Ó·¨ +Abuna Acolyte=¸ßÉ®Ëæ´Ó +Abuna's Chant=¸ßÉ®Ò÷ËÌ +Abundance=·áÒÂ×ãʳ +Abyssal 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Pricks=Å£ÒѾ­À´ÁË¡£@µ½Î¹Ê³µÄʱ¼äÁË¡­¡­ +Undead Lords=ÄãÄÜÎŵ½¸¯ÈâºÍËé¹ÇµÄÏãζÂð£¿@ÊǵϰÄãÓ¦¸ÃÍò·ÖÐÀϲ£¬@ÒòΪÄãºÜ¿ì¾ÍÒª³ÉΪÆäÖеÄÒ»Ô±ÁË¡£ +VampireViscounts=°¡£¬ÕâÒ§ÏÂÌø¶¯ÏÊÈâµÄ´¥¸Ð£¡@°¡£¬Õ⳩ÒûÉúÃüÁҾƵĿì¸Ð£¡@ÔÚÕ⼫ÀÖÖпñ»¶@ÄѵÀÊÇ×ï¹ý²»³É£¿ +Vanguard'sChosen=ÇÆÄÇǰ·æ£¡@ËüµÄÁ¦Á¿ÔÚ²»¶ÏÅòÕÍ£¬@ÔÙûÓÐʲôÄÜ×èÖ¹Ëü£¡ +Viashino Warrior=ÓÃצ×Ó£¬Àû½£ºÍ»ðÑæ@ÎÒÃÇÀι̵ĺ´ÎÀÎÒÃǵÄÐÅÑö +Vigilant Watch=Ò»¸öÊ¿±øÒ²Ðí»áÆ£¾ë£¬@µ«ÊÇС¶ÓÈ´²»»á¡£@ËûÃÇ»ú¾¯½ä±¸£¬@ʱ¿Ì×¼±¸Ó­»÷µ½À´µÄµÐÈË¡£ +White Blades=ÔâÓöÒ»ÕûÖ§ÓÉÊ¿±ø£¬ÆïÊ¿£¬@ÊØÎÀ×é³ÉµÄ¾ü¶Ó¡£@@ÄãÄÜ×èµ²ËüÃÇÂð£¬@»òÕßÄãÖ»ÄÜÔÚÒ»ÅÔÊøÊÖÎ޲ߣ¿ +Wraith's Feast=Îҵľü¶ÓÖ»»á¿ÖÏÅÄ㣬@¶øÎÒ¶ÔÉúµÄ¼¢¿ÊÔò»áɱËÀÄã¡£ +Wrath=Í´¿àµÄ¿ìÀÖ@ÕâÊÇ·ñÊÇÖÕ½á@ÕâÃÀÀöÐÂÊÀ½ç +Yavimaya=´ÔÁֺʹ󺣵ÄÃÍÊÞÕýÔÚ¼¯½á£¬@×¼±¸Õ½¶·¡£ +Zuberi's Flock=ΪÁËÕýÒåÓëÈÙÒ«@Õ¹³áµÄսʿÃÇ@Ô½¹ýÁÑ϶@×¼±¸¸´³ð diff --git a/projects/mtg/bin/Res/lang/de.txt b/projects/mtg/bin/Res/lang/de.txt index 58af79025..6fe95da7d 100644 --- a/projects/mtg/bin/Res/lang/de.txt +++ b/projects/mtg/bin/Res/lang/de.txt @@ -815,27 +815,27 @@ Aerial Caravan=Wolkenkaravane Aerie Mystics=Adlerhorst-Mystiker Aerie Ouphes=Adlerhorst-Bubohs Aesthir Glider=Aesthirgleiter -AEther Barrier=AEtherbarriere -AEther Burst=AEtherschwall -AEther Charge=AEtherattacke -AEther Figment=AEthergespinst -AEther Flash=AEtherblitz -AEther Membrane=AEthermembran -AEther Mutation=AEthermutation -AEther Rift=AEtherspalt -AEther Shockwave=AEther-Schockwelle -AEther Snap=AEtherknall -AEther Spellbomb=AEther-Spruchbombe -AEther Sting=AEtherstich -AEther Storm=AEthersturm -AEther Tide=AEtherfluten -AEther Vial=AEtherphiole -AEther Web=AEthernetz -AEtherflame Wall=Mauer aus AEtherflammen -AEthermage's Touch=Beruehrung des AEthermagiers -AEtherplasm=AEtherplasma -AEthersnipe=AEtherputzer -AEthertow=AEthersog +Aether Barrier=Aetherbarriere +Aether Burst=Aetherschwall +Aether Charge=Aetherattacke +Aether Figment=Aethergespinst +Aether Flash=Aetherblitz +Aether Membrane=Aethermembran +Aether Mutation=Aethermutation +Aether Rift=Aetherspalt +Aether Shockwave=Aether-Schockwelle +Aether Snap=Aetherknall +Aether Spellbomb=Aether-Spruchbombe +Aether Sting=Aetherstich +Aether Storm=Aethersturm +Aether Tide=Aetherfluten +Aether Vial=Aetherphiole +Aether Web=Aethernetz +Aetherflame Wall=Mauer aus Aetherflammen +Aethermage's Touch=Beruehrung des Aethermagiers +Aetherplasm=Aetherplasma +Aethersnipe=Aetherputzer +Aethertow=Aethersog Afflict=Leiden lassen Afiya Grove=Afiyahain Afterlife=Seelenwandlung @@ -1261,7 +1261,7 @@ Ayumi, the Last Visitor=Ayumi, die letzte Besucherin Azami, Lady of Scrolls=Azami, Herrin der Spruchrollen Azamuki, Treachery Incarnate=Azamuki, Inbegriff des Verrats Azimaet Drake=Azimaet-Sceada -Azorius AEthermage=Azorius-aethermagier +Azorius Aethermage=Azorius-aethermagier Azorius Chancery=Azorius-Kanzlei Azorius First-Wing=Elite-Geschwader der Azorius Azorius Guildmage=Azorius-Gildenmagier @@ -3408,19 +3408,19 @@ Eternal Warrior=Ewiger Krieger Eternal Witness=Ewige Zeugin Eternity Snare=Ewigkeitsschlinge Eternity Vessel=Ewigkeitsbewahrung -Ether Well=AEtherloch -Ethercaste Knight=Ritter der AEtherkaste +Ether Well=Aetherloch +Ethercaste Knight=Ritter der Aetherkaste Ethereal Champion=Meisterin der Sphaeren Ethereal Haze=Dunstschleier der Sphaeren Ethereal Usher=Tuerhueter der Sphaeren Ethereal Whiskergill=Sphaerenhafter Bartkiemer -Etherium Abomination=AEtherium-Scheusslichkeit -Etherium Astrolabe=AEtherium-Astrolabium -Etherium Sculptor=AEtherium-Skulpteur -Ethersworn Adjudicator=AEtherglaeubiger Aburteiler -Ethersworn Canonist=AEtherglaeubiger Kanonist -Ethersworn Shieldmage=AEtherglaeubiger Schildmagier -Etherwrought Page=AEthergefertigte Seite +Etherium Abomination=Aetherium-Scheusslichkeit +Etherium Astrolabe=Aetherium-Astrolabium +Etherium Sculptor=Aetherium-Skulpteur +Ethersworn Adjudicator=Aetherglaeubiger Aburteiler +Ethersworn Canonist=Aetherglaeubiger Kanonist +Ethersworn Shieldmage=Aetherglaeubiger Schildmagier +Etherwrought Page=Aethergefertigte Seite Evacuation=Evakuierung Evangelize=Missionieren Evaporate=Verdampfen @@ -3815,7 +3815,7 @@ Fog of Gnats=Bremsenschwarm Fog Patch=Nebelflecken Fog=Nebel Foil=Durchkreuzen -Fold into AEther=Falte im AEther +Fold into Aether=Falte im Aether Folk Medicine=Hausmittel Folk of An-Havva=Bewohner von An-Havva Folk of the Pines=Kiefernwaldvolk @@ -3916,7 +3916,7 @@ Frost Raptor=Frostraptor Frostling=Frostling Frostweb Spider=Frostnetz-Spinne Frostwielder=Frostschickerin -Frozen AEther=Gefrorener AEther +Frozen Aether=Gefrorener Aether Frozen Shade=Schauriger Schatten Frozen Solid=Eingefroren Fruition=Fruechte des Waldes @@ -3991,7 +3991,7 @@ Garza Zol, Plague Queen=Garza Zol, Seuchenkoenigin Garza's Assassin=Garzas Meuchelmoerder Gaseous Form=Gasfoermigkeit Gate Hound=Torhund -Gate to the AEther=Pforte zum AEther +Gate to the Aether=Pforte zum Aether Gatekeeper of Malakir=Torwaechter von Malakir Gathan Raiders=Pluendernde Gathaner Gather Courage=Mut ansammeln @@ -5955,7 +5955,7 @@ Master Apothecary=Meister-Apotheker Master Decoy=Meisterhafter Koeder Master Healer=Meisterheiler Master of Arms=Schwertmeister -Master of Etherium=Meister des AEtheriums +Master of Etherium=Meister des Aetheriums Master of the Veil=Meister der Verschleierung Master of the Wild Hunt=Herr der Wilden Jagd Master Transmuter=Meister der Umwandler @@ -8174,7 +8174,7 @@ Scorching Spear=Brennender Speer Scorching Winds=Brennende Winde Scoria Cat=Scoriakatze Scoria Wurm=Glutwurm -Scornful AEther-Lich=Spoettischer AEther-Lich +Scornful Aether-Lich=Spoettischer Aether-Lich Scornful Egotist=Spoettischer Egozentriker Scour=Saeuberung Scourge Devil=Geisselsteufel @@ -9344,7 +9344,7 @@ Surge of Strength=Adrenalinstoss Surge of Thoughtweft=Anschwellendes Gedankengewebe Surge of Zeal=Eiferschub Surgespanner=Stroemungsflitzer -Surging AEther=Wogender AEther +Surging Aether=Wogender Aether Surging Dementia=Wogender Wahn Surging Flame=Wogende Flammen Surging Might=Wogende Macht @@ -9422,7 +9422,7 @@ Tahngarth's Glare=Tahngarths Ausschau Tahngarth's Rage=Tahngarths Wut Tahngarth, Talruum Hero=Tahngarth, Talruum-Held Taiga=Taiga -Tainted AEther=Unreiner AEther +Tainted Aether=Unreiner Aether Tainted Field=Verseuchtes Feld Tainted Isle=Verseuchtes Eiland Tainted Pact=Pakt des Verderbens @@ -9602,7 +9602,7 @@ Thallid=Thallid That Which Was Taken=Es, das genommen wurde Thaumatog=Wunderatog Thawing Glaciers=Tauende Gletscher -The AEther Flues=AEther-Abzugsschaechte +The Aether Flues=Aether-Abzugsschaechte The Brute=Die Bestie The Dark Barony=Die dunkle Baronie The Eon Fog=Der Aeonennebel @@ -10157,7 +10157,7 @@ Vec Townships=Vec-Siedlung Vectis Agents=Agenten aus Vectis Vectis Dominator=Beherrscher aus Vectis Vectis Silencers=Stillmacher aus Vectis -Vedalken AEthermage=Vedalken-aethermagier +Vedalken Aethermage=Vedalken-aethermagier Vedalken Archmage=Vedalken-Erzmagier Vedalken Dismisser=Vedalken-Wegschicker Vedalken Engineer=Vedalken-Ingenieur diff --git a/projects/mtg/bin/Res/lang/de_cards.txt b/projects/mtg/bin/Res/lang/de_cards.txt index 45dfa93a5..4c0a47b23 100644 --- a/projects/mtg/bin/Res/lang/de_cards.txt +++ b/projects/mtg/bin/Res/lang/de_cards.txt @@ -102,29 +102,29 @@ Advice from the Fae=({2/U} kann mit zwei beliebigen Mana oder mit {U} bezahlt we Aegis of Honor=o1: Das naechste Mal, sobald ein Spontanzauber oder eine Hexerei dir in diesem Zug Schaden zufuegen wuerde, fuegt der Zauberspruch diesen Schaden stattdessen seinem Beherrscher zu. Aegis of the Meek={1}, {T}: Eine 1/1 Kreatur Deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Aeon Chronicler=Staerke und Widerstandskraft des Chronisten der Ewigkeit sind gleich der Anzahl der Karten auf deiner Hand. Aussetzen X — {X}{3}{U}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Chronisten der Ewigkeit entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, ziehe eine Karte. -AErathi Berserker=Raserei 3 (Immer wenn diese Kreatur geblockt wird, erhaelt sie +3/+3 bis zum Ende des Zuges fuer jede Kreatur ausser der ersten, von der sie geblockt wird.) +Aerathi Berserker=Raserei 3 (Immer wenn diese Kreatur geblockt wird, erhaelt sie +3/+3 bis zum Ende des Zuges fuer jede Kreatur ausser der ersten, von der sie geblockt wird.) Aerial Caravan=Fliegend 1UU: Decke die oberste Karte Deiner Bibliothek auf und entferne sie ganz aus dem Spiel. Bis zum Ende des Zuges kannst Du diese Karte spielen, als ob sie auf Deiner Hand waere. Aerie Ouphes=Opfere die Adlerhorst-Bubohs: Die Adlerhorst-Bubohs fuegen einer fliegenden Kreatur deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Aesthir Glider=Fliegend Kann nicht zum Blocken deklariert werden. -AEther Burst=Bringe bis zu X Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueck, wobei X gleich eins plus der Anzahl an aetherschwall-Karten in allen Friedhoefen zu dem Zeitpunkt, zu dem aetherschwall gespielt wurde, ist. -AEther Figment=Bonus {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch wirkst.) Das aethergespinst ist unblockbar. Falls die Bonuskosten des aethergespinsts bezahlt wurden, kommt es mit zwei +1/+1-Marken ins Spiel. -AEther Flash=Immer wenn eine Kreatur ins Spiel kommt, fuegt der aetherblitz dieser Kreatur 2 Schadenspunkte zu. -AEther Membrane=Verteidiger Die aethermembran kann blocken, als ob sie Flugfaehigkeit haette. Immer wenn die aethermembran eine Kreatur blockt, bringe diese Kreatur am Ende des Kampfes auf die Hand ihres Besitzers zurueck. -AEther Mutation=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X gleich den umgewandelten Manakosten der Kreatur ist. -AEther Rift=Wirf zu Beginn Deines Versorgungssegments eine zufaellig bestimmte Karte aus Deiner Hand ab. Wenn Du auf diese Weise eine Kreaturenkarte abwirfst, bringe diese Kreatur ins Spiel, wenn nicht ein Gegner 5 Lebenspunkte bezahlt. -AEther Shockwave=Bestimme eines — Tappe alle Geister; oder tappe alle Nicht-Geist-Kreaturen. -AEther Snap=Entferne alle Marken von allen bleibenden Karten und entferne alle Spielsteine ganz aus dem Spiel. -AEther Spellbomb={U}, opfere die aether-Spruchbombe: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. {1}, opfere die aether-Spruchbombe: Ziehe eine Karte. -AEther Sting=Immer wenn einer Deiner Gegner einen Kreaturenzauber spielt, fuegt der aetherstich diesem Spieler 1 Schadenspunkt zu. -AEther Storm=Es koennen keine Beschwoerungszauber mehr gesprochen werden. Jeder Spieler kann 4 Lebenspunkte bezahlen, um den aethersturm zu begraben. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. -AEther Tide=Bestimme X Kreaturenkarten aus Deiner Hand und wirf diese ab: Bringe X Kreaturen Deiner Wahl auf die Hand ihrer Besitzer zurueck. -AEther Vial=Du kannst zu Beginn deines Versorgungssegments eine Ladungsmarke auf die aetherphiole legen. {T}: Du kannst eine Kreaturenkarte mit umgewandelten Manakosten in Hoehe der Anzahl der Ladungsmarken auf der aetherphiole aus deiner Hand ins Spiel bringen. -AEther Web=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+1, kann blocken, als ob sie Flugfaehigkeit haette, und kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. -AEtherflame Wall=Verteidiger Die Mauer aus aetherflammen kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. {R}: Die Mauer aus aetherflammen erhaelt +1/+0 bis zum Ende des Zuges. -AEthermage's Touch=Zeige die obersten vier Karten deiner Bibliothek offen vor. Du kannst eine Kreaturenkarte, die sich darunter befindet, mit der Faehigkeit „Bringe am Ende deines Zuges diese Kreatur auf die Hand ihres Besitzers zurueck" ins Spiel bringen. Lege dann den Rest der gezeigten Karten in beliebiger Reihenfolge unter deine Bibliothek. -AEtherplasm=Immer wenn das aetherplasma eine Kreatur blockt, kannst du das aetherplasma auf die Hand seines Besitzers zurueckbringen. Falls du das tust, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen, so dass sie diese Kreatur blockt. -AEthersnipe=Wenn der aetherputzer ins Spiel kommt, bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck. Herbeirufen {1}{U}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) -AEthertow=Lege eine angreifende oder blockende Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) +Aether Burst=Bringe bis zu X Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueck, wobei X gleich eins plus der Anzahl an aetherschwall-Karten in allen Friedhoefen zu dem Zeitpunkt, zu dem aetherschwall gespielt wurde, ist. +Aether Figment=Bonus {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch wirkst.) Das aethergespinst ist unblockbar. Falls die Bonuskosten des aethergespinsts bezahlt wurden, kommt es mit zwei +1/+1-Marken ins Spiel. +Aether Flash=Immer wenn eine Kreatur ins Spiel kommt, fuegt der aetherblitz dieser Kreatur 2 Schadenspunkte zu. +Aether Membrane=Verteidiger Die aethermembran kann blocken, als ob sie Flugfaehigkeit haette. Immer wenn die aethermembran eine Kreatur blockt, bringe diese Kreatur am Ende des Kampfes auf die Hand ihres Besitzers zurueck. +Aether Mutation=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X gleich den umgewandelten Manakosten der Kreatur ist. +Aether Rift=Wirf zu Beginn Deines Versorgungssegments eine zufaellig bestimmte Karte aus Deiner Hand ab. Wenn Du auf diese Weise eine Kreaturenkarte abwirfst, bringe diese Kreatur ins Spiel, wenn nicht ein Gegner 5 Lebenspunkte bezahlt. +Aether Shockwave=Bestimme eines — Tappe alle Geister; oder tappe alle Nicht-Geist-Kreaturen. +Aether Snap=Entferne alle Marken von allen bleibenden Karten und entferne alle Spielsteine ganz aus dem Spiel. +Aether Spellbomb={U}, opfere die aether-Spruchbombe: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. {1}, opfere die aether-Spruchbombe: Ziehe eine Karte. +Aether Sting=Immer wenn einer Deiner Gegner einen Kreaturenzauber spielt, fuegt der aetherstich diesem Spieler 1 Schadenspunkt zu. +Aether Storm=Es koennen keine Beschwoerungszauber mehr gesprochen werden. Jeder Spieler kann 4 Lebenspunkte bezahlen, um den aethersturm zu begraben. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. +Aether Tide=Bestimme X Kreaturenkarten aus Deiner Hand und wirf diese ab: Bringe X Kreaturen Deiner Wahl auf die Hand ihrer Besitzer zurueck. +Aether Vial=Du kannst zu Beginn deines Versorgungssegments eine Ladungsmarke auf die aetherphiole legen. {T}: Du kannst eine Kreaturenkarte mit umgewandelten Manakosten in Hoehe der Anzahl der Ladungsmarken auf der aetherphiole aus deiner Hand ins Spiel bringen. +Aether Web=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+1, kann blocken, als ob sie Flugfaehigkeit haette, und kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. +Aetherflame Wall=Verteidiger Die Mauer aus aetherflammen kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. {R}: Die Mauer aus aetherflammen erhaelt +1/+0 bis zum Ende des Zuges. +Aethermage's Touch=Zeige die obersten vier Karten deiner Bibliothek offen vor. Du kannst eine Kreaturenkarte, die sich darunter befindet, mit der Faehigkeit „Bringe am Ende deines Zuges diese Kreatur auf die Hand ihres Besitzers zurueck" ins Spiel bringen. Lege dann den Rest der gezeigten Karten in beliebiger Reihenfolge unter deine Bibliothek. +Aetherplasm=Immer wenn das aetherplasma eine Kreatur blockt, kannst du das aetherplasma auf die Hand seines Besitzers zurueckbringen. Falls du das tust, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen, so dass sie diese Kreatur blockt. +Aethersnipe=Wenn der aetherputzer ins Spiel kommt, bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck. Herbeirufen {1}{U}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) +Aethertow=Lege eine angreifende oder blockende Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Afflict=Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Ziehe eine Karte. Afiya Grove=Der Afiyahain kommt mit drei +1/+1 Marken ins Spiel. Lege waehrend Deiner Versorgungsphase eine dieser Marken auf eine Kreatur Deiner Wahl. Wenn der Afiyahain keine dieser Marken mehr hat, begrabe den Afiyahain. Afterlife=Begrabe eine Kreatur Deiner Wahl und bringe einen Identitaets-Spielstein unter der Kontrolle des Beherrschers dieser Kreatur ins Spiel. Behandle diesen Spielstein wie eine 1/1 weisse fliegende Kreatur. @@ -494,7 +494,7 @@ Ayumi, the Last Visitor=Legendaeres-Land-Tarnung Azami, Lady of Scrolls=Tappe einen ungetappten Zauberer, den du kontrollierst: Ziehe eine Karte. Azamuki, Treachery Incarnate=Entferne eine Ki-Marke von Azamuki, Inbegriff des Verrats: uebernimm bis zum Ende des Zuges die Kontrolle ueber eine Kreatur deiner Wahl. Azimaet Drake=Fliegend U: +1/+0 bis zum Ende des Zuges. Du kannst nicht mehr als U auf diese Art pro Zug ausgeben. -Azorius AEthermage=Immer wenn eine bleibende Karte auf deine Hand zurueckgebracht wird, kannst du {1} bezahlen. Falls du dies tust, ziehe eine Karte. +Azorius Aethermage=Immer wenn eine bleibende Karte auf deine Hand zurueckgebracht wird, kannst du {1} bezahlen. Falls du dies tust, ziehe eine Karte. Azorius Chancery=Die Azorius-Kanzlei kommt getappt ins Spiel. Wenn die Azorius-Kanzlei ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {W}{U}. Azorius First-Wing=Fliegend, Schutz vor Verzauberungen Azorius Guildmage=({W/U} kann entweder mit {W} oder mit {U} bezahlt werden.) {2}{W}: Tappe eine Kreatur deiner Wahl. {2}{U}: Neutralisiere eine aktivierte Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) @@ -2741,7 +2741,7 @@ Fog Elemental=Fliegend Begrabe das Nebelelementar am Ende des Kampfes, wenn Fog of Gnats=Fliegend B: Regeneriere den Bremsenschwarm. Fog=Keine Kreatur verursacht Schaden waehrend dieses Angriffs. Foil=Du kannst eine Insel und eine andere Karte aus Deiner Hand abwerfen, anstatt die Manakosten von Durchkreuzen zu bezahlen. Neutralisiere einen Zauberspruch Deiner Wahl. -Fold into AEther=Neutralisiere einen Zauberspruch deiner Wahl. Falls du dies tust, kann der Beherrscher dieses Zauberspruchs eine Kreaturenkarte aus seiner Hand ins Spiel bringen. +Fold into Aether=Neutralisiere einen Zauberspruch deiner Wahl. Falls du dies tust, kann der Beherrscher dieses Zauberspruchs eine Kreaturenkarte aus seiner Hand ins Spiel bringen. Folk Medicine=Du erhaeltst fuer jede Kreatur, die du kontrollierst, 1 Lebenspunkt dazu. Rueckblende o1oW (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Folk of An-Havva=Wenn sie zum Blocken deklariert werden, bekommen die Bewohner +2/+0 bis zum Ende des Zuges. Folk of the Pines={1}{G}: Das Kiefernwaldvolk erhaelt 1/+0 bis zum Ende des Zuges. @@ -2829,7 +2829,7 @@ Frost Raptor=Fliegend {S}{S}: Der Frostraptor kann in diesem Zug nicht das Z Frostling=Opfere den Frostling: Der Frostling fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Frostweb Spider=Die Frostnetz-Spinne kann blocken, als ob sie Flugfaehigkeit haette. Immer wenn die Frostnetz-Spinne eine Kreatur mit Flugfaehigkeit blockt, lege am Ende des Kampfes eine +1/+1-Marke auf die Frostnetz-Spinne. Frostwielder={T}: Die Frostschickerin fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Falls eine Kreatur, der in diesem Zug von der Frostschickerin Schaden zugefuegt wurde, auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. -Frozen AEther=Artefakte, Kreaturen und Laender, die deine Gegner kontrollieren, kommen getappt ins Spiel. +Frozen Aether=Artefakte, Kreaturen und Laender, die deine Gegner kontrollieren, kommen getappt ins Spiel. Frozen Shade={B}: +1/+1 bis zum Ende des Zuges Frozen Solid=Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Wenn der verzauberten Kreatur Schaden zugefuegt wird, zerstoere sie. Fruition=Du erhaeltst fuer jeden Wald, den Du und Dein Gegner im Spiel haben, einen Lebenspunkt dazu. @@ -2898,7 +2898,7 @@ Garza Zol, Plague Queen=Fliegend, Eile Immer wenn eine Kreatur, der in diese Garza's Assassin=Opfere Garzas Meuchelmoerder: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Bergung — Bezahle die Haelfte deiner Lebenspunkte (aufgerundet). (Wenn eine andere Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du die Haelfte deiner Lebenspunkte (aufgerundet) bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Gaseous Form=Die verzauberte Kreatur erhaelt keinen Kampfschaden und teilt auch keinen aus. Gate Hound=Kreaturen, die du kontrollierst, haben Wachsamkeit, solange der Torhund verzaubert ist. -Gate to the AEther=Zu Beginn des Versorgungssegments jedes Spielers zeigt dieser Spieler die oberste Karte seiner Bibliothek offen vor. Ist sie eine Artefakt-, Kreaturen-, Verzauberungskarte oder ein Land, kann dieser Spieler die Karte ins Spiel bringen. +Gate to the Aether=Zu Beginn des Versorgungssegments jedes Spielers zeigt dieser Spieler die oberste Karte seiner Bibliothek offen vor. Ist sie eine Artefakt-, Kreaturen-, Verzauberungskarte oder ein Land, kann dieser Spieler die Karte ins Spiel bringen. Gatekeeper of Malakir=Bonus {B} (Du kannst zusaetzlich {B} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Torwaechter von Malakir ins Spiel kommt, opfert ein Spieler deiner Wahl eine Kreatur, falls du seine Bonuskosten bezahlt hast. Gathan Raiders=Versessenheit — Die Pluendernden Gathaner erhalten +2/+2, falls du keine Karten auf deiner Hand hast. Morph — Wirf eine Karte aus deiner Hand ab. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Gather Courage=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. @@ -7682,7 +7682,7 @@ Surge of Strength=Waehle eine gruene oder rote Karte aus Deiner Hand und wirf si Surge of Thoughtweft=Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Falls du einen Kithkin kontrollierst, ziehe eine Karte. Surge of Zeal=Ausstrahlung — Eine Kreatur deiner Wahl und alle anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, erhalten bis zum Ende des Zuges Eile. Surgespanner=Immer wenn der Stroemungsflitzer getappt wird, kannst du {1}{U} bezahlen. Falls du dies tust, bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. -Surging AEther=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. +Surging Aether=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Surging Dementia=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Surging Flame=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Wogende Flammen fuegen einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Surging Might=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2. Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) @@ -7753,7 +7753,7 @@ Tahngarth, Talruum Hero=Tahngarth, Talruum-Held, wird beim Angreifen nicht getap Tahngarth's Glare=Schaue dir die obersten drei Karten der Bibliothek eines Gegners deiner Wahl an und lege sie in beliebiger Reihenfolge zurueck. Dieser Spieler schaut sich die obersten drei Karten deiner Bibliothek an und legt sie in beliebiger Reihenfolge zurueck. Tahngarth's Rage=Wenn die verzauberte Kreatur angreift, erhaelt sie +3/+0. Ansonsten erhaelt sie -2/-1. Taiga={T}: Erhoehe Deinen Manavorrat um {R} oder {G}. Diese Karte zaehlt als Gebirge und als Wald und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. -Tainted AEther=Immer wenn eine Kreatur ins Spiel kommt, opfert ihr Beherrscher eine Kreatur oder ein Land. +Tainted Aether=Immer wenn eine Kreatur ins Spiel kommt, opfert ihr Beherrscher eine Kreatur oder ein Land. Tainted Field=oR, opfere den Versklavten Zwerg: Eine schwarze Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +1/+0 und Erstschlag. Tainted Isle=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. ocT: Erhoehe deinen Manavorrat um oU oder oB. Spiele diese Faehigkeit nur, falls du einen Sumpf kontrollierst. Tainted Pact=Entferne die oberste Karte deiner Bibliothek ganz aus dem Spiel. Du kannst diese Karte auf deine Hand nehmen, falls sie nicht den selben Namen hat wie eine andere Karte, die auf diese Weise ganz aus dem Spiel entfernt wurde. Wiederhole diesen Vorgang, bis du eine Karte auf deine Hand genommen hast oder auf diese Weise zwei Karten mit dem selben Namen ganz aus dem Spiel entfernt hast (was davon zuerst vorkommt). @@ -8411,7 +8411,7 @@ Vault of Whispers=(Gruft des Gefluesters ist kein Zauberspruch.){T}: Erhoehe dei Vebulid=Der Vebulid kommt mit einer +1/+1-Marke auf ihm ins Spiel. Du kannst waehrend Deiner Versorgungsphase eine +1/+1-Marke auf den Vebulid legen. Zerstoere den Vebulid am Ende des Kampfes, wenn er angreift oder blockt. Vec Townships=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um G oder W. Die Vec-Siedlung enttappt nicht waehrend Deiner naechsten Enttap-Phase. Vectis Silencers={2}{B}: Die Stillmacher aus Vectis erhalten Todesberuehrung bis zum Ende des Zuges. (Immer wenn sie einer Kreatur Schaden zufuegen, zerstoere jene Kreatur.) -Vedalken AEthermage=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Vedalken-aethermagier ins Spiel kommt, bringe einen Remasuri deiner Wahl auf die Hand seines Besitzers zurueck. Zaubererumwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Zaubererkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) +Vedalken Aethermage=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Vedalken-aethermagier ins Spiel kommt, bringe einen Remasuri deiner Wahl auf die Hand seines Besitzers zurueck. Zaubererumwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Zaubererkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Vedalken Archmage=Immer wenn du einen Artefaktzauberspruch spielst, ziehe eine Karte. Vedalken Dismisser=Wenn der Vedalken-Wegschicker ins Spiel kommt, lege eine Kreatur deiner Wahl auf die Bibliothek ihres Besitzers. Vedalken Engineer={T}: Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Farbe. Verwende dieses Mana nur, um Artefaktzaubersprueche oder aktivierte Faehigkeiten von Artefakten zu spielen. diff --git a/projects/mtg/bin/Res/lang/es.txt b/projects/mtg/bin/Res/lang/es.txt index 7f23169a1..0a18c9b09 100644 --- a/projects/mtg/bin/Res/lang/es.txt +++ b/projects/mtg/bin/Res/lang/es.txt @@ -1,23 +1,25 @@ #LANG:Espanol -#Traduccion de Wagic The Homebrew 18.6 al Espanol por Inquisidor, blender2005, carslove54 y Atriel. +#Traduccion de Wagic The Homebrew 0.18.6 al Espanol por Inquisidor, blender2005, carslove54 y Atriel. +#Revisión de Wagic The Homebrew 0.22.3 al Español por Luruz 11/09/2020 ################## # MENU PRINCIPAL # ################## #Inicializar: -LOADING PRIMITIVES=CARGANDO DATOS +LOADING PRIMITIVES=CARGANDO PRIMITIVAS LOADING...=CARGANDO... LOADING SET: %s=CARGANDO EDICIONES: %s #Menu Principal: -Play=JUGAR -Deck Editor=EDITOR DE MAZO -Shop=TIENDA -Options=OPCIONES -Exit=SALIR -Trophy Room=Sala de trofeos -achieved: %i%%=Logros: %i%% +Play=Juega +Deck Editor=Editor de mazos +Shop=Tienda +Options=Opciones +Exit=Salir +Trophy Room=SALA DE TROFEOS +achieved: %i%%=Completado: %i%% +Credits: %s%%=Creditos: %s%% #Numero de cartas: %s: %i cards (%i) (%i unique)=%s: %i cartas - Total: %i (%i unicas) @@ -26,21 +28,23 @@ achieved: %i%%=Logros: %i%% %i cards=%i cartas #Texto Rotativo: -Interested in playing Momir Basic? You'll have to unlock it first :)=Estas interesado en jugar en el modo Momir Basico? Primero deberas desbloquearlo :). -Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)=Adoras las cartas de equipo y quieres un reto real? Desbloquea el modo Stone Hewer Basico :). +Interested in playing Momir Basic? You'll have to unlock it first :)=Estas interesado en jugar en el modo Momir basico? Primero deberas desbloquearlo :). +Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)=Te encantan los equipamientos y quieres un verdadero desafio? Desbloquear Forjador :). More cards and mods at http://wololo.net/wagic=Mas cartas y mods en http://wololo.net/wagic. The cards in your collection have an average value of %i credits=Las cartas de tu coleccion tienen un valor promedio de %i creditos. -The shopkeeper would buy your entire collection for around %i credits=El tendero compraria tu coleccion entera por aproximadamente %i creditos. -These stats will be updated next time you run Wagic=Esta configuracion sera aplicada cuando reinicies Wagic. -Unlock the difficult mode for more challenging duels!=Desbloquea el modo Dificil para duelos mas competitivos!. +The shopkeeper would buy your entire collection for around %i credits=El comerciante compraria toda tu coleccion por aproximadamente %i creditos. +These stats will be updated next time you run Wagic=Estas configuracion se actualizarán la próxima vez que reinicies Wagic. +Unlock the difficult mode for more challenging duels!=Desbloquea las Opciones de Dificultad para duelos mas desafiantes!. You currently have %i credits=Actualmente tienes %i creditos. You have a %i%% victory ratio with "%s"=Tienes un %i%% de victorias con el mazo: "%s". You have a total of %i cards in your collection=Tienes un total de %i cartas en tu coleccion. You have played %i games with "%s"=Has jugado %i partidas con el mazo: "%s". You have played a total of %i games=Has jugado un total de %i partidas. You have unlocked %i expansions out of %i=Has desbloqueado %i ediciones de %i. -You haven't unlocked the evil twin mode yet=No has desbloqueado el modo Gemelo Malvado aun... +You haven't unlocked the evil twin mode yet=Aun no has desbloqueado el modo Gemelo Malvado... You haven't unlocked the random deck mode yet=No has desbloqueado el modo Mazo Aleatorio aun... +Like to play fast? Unlock Blitzkrieg Mode :)=Te gusta jugar rápido? Desbloquea el modo Asalto relampago :) +Utopia! Bring me down to the Paradise City.=Utopia! Traeme a la Ciudad Paraíso. ################# # MODO HISTORIA # @@ -50,17 +54,138 @@ Game Manual=Manual del juego 01.Where it all begins=Donde comienza todo Temple of Faith=Templo de la fe +#Historia +Welcome young adventurer=Bienvenido joven aventurero +So you want to become a sorcerer?=Asi que quieres convertirte en un hechicero? +You've come to the right place. I'm myself just=Has venido al lugar correcto. Solo soy +a humble retailer, but I've met a lot of adventurers like you=tan solo un humilde comerciante minorista, pero me he conocido muchos aventureros como tu +in my life, enough to understand the basics of their craft...=en mi vida, lo suficiente como para entender las bases de su oficio. +Continue=Continuar +Push "start" at any time to go back to the main menu=Pulsa "inicio" en cualquier momento para regresar al menu principal +Tapping lands for mana=Girar tierras por mana +I unlocked Revised Edition=He desbloqueado la Edicion Revisada +In your quests you will have to fight against other wizards.=En tu busqueda lucharas contra otros hechiceros. +You will only have your brain and your spells to help you.=Solo tendras tu cerebro y tus hechizos para ayudarte. +The basic Energy to cast your spells in Wagic si called mana.=La Energia basica para lanzar tus hechizos en Wagic se llama mana. +The most frequent sources of Mana are called "Lands".=Las fuentes mas frecuentes de Mana son llamadas "Tierras". +For a land to produce mana, you just have to click on it with the action button (CIRCLE by default)= Para que una tierra produzca mana, solo tienes que dar click en ella con el boton de accion (CIRCULO por predeterminado) +Go ahead and tap some mana!=¡Adelante y giremos algo de mana! + ####################### # INTERFAZ DE USUARIO # ####################### +#Numero de Jugadores: +1 Player=1 Jugador +2 Players=2 Jugadores +Play Game=Inicia el juego +Demo=Demostracion +Test Suite=Modo de prueba + +#Tipos de Juego: +Mode Blitzkrieg=Modo Asalto relampago +Momir Basic=Modo Momir basico +Morifen=Modo Morinfen +Hermit Druid Basic=Modo Druida ermitano +Stone Hewer Basic=Modo Forjador +Paradise=Modo Paraiso +Tribal Wars=Modo Horda +False God=Modo Diosa falsa +Titania=Modo Titania +Classic=Modo Clasico +Story=Modo Historia +Random 1 Color=Aleatorio de 1 color +Random 2 Colors=Aleatorio de 2 colores +Random 3 Colors=Aleatorio de 3 colores +Random 5 Colors=Aleatorio de 5 colores +Set Limited=Edicion Limitada +Blitzkrieg Mode Unlocked=Modo Asalto relampago desbloqueado +Commander Format=Modo Comandante + +#Juegos por partida: +How many games per match?=Cuantos juegos por partida? +Single Game=Un solo juego +Best of 3=El mejor de 3 +Best of 5=El mejor de 5 +Best of 7=El mejor de 7 +Best of 13=El mejor de 13 +2 wins difference=Con 2 victorias de diferencia +3 wins difference=Con 3 victorias de diferencia +2 in a row=Con 2 victorias consecutivas +3 in a row=Con 3 victorias consecutivas + +#Elige un Mazo: +Choose a Deck=Elige un mazo +Create your Deck!=¡Crea tu mazo! +Highly recommended to get the full Wagic experience!=Altamente recomendado para disfrutar de la experiencia de Wagic!. +New Deck...=Nuevo mazo... +Main Menu=Menu principal +Return to Main Menu=Regresa al Menu principal +NO DECK AVAILABLE,=NO HAY MAZO DISPONIBLE, +PRESS CIRCLE TO GO TO THE DECK EDITOR!=¡PRESIONA C PARA IR AL EDITOR DEL MAZO!. +Detailed Info=Detalles del Mazo +Deck: =Mazo: +Difficulty: =Dificultad: +Victory %: =Victorias %: +Games Played: =Partidas jugadas: +Cards: =Cartas: +Player Deck: =Mazo del jugador: +Create a new deck to play with.=Crea un nuevo mazo para jugar con el. +Return to Main Menu=Regresa al menu principal. + +-----Deck Summary-----=-----Resumen del Mazo----- +Cards: %s=Cartas: %s +Creatures: %s=Criaturas: %s +Enchantments: %s=Encantamientos: %s +Instants: %s=Instantaneos: %s +Sorceries: %s=Conjuros: %s +Lands:=Tierras: +A:%s=Art:%s +G:%s=Ver:%s +R:%s=Roj:%s +U:%s=Azu:%s +B:%s=Neg:%s +W:%s=Bla:%s +---Mana Curve---=---Curva de Mana--- +---Average Cost---=---Costo promedio--- +Creature:%s=Criatura:%s +Spell:%s=Hechizo:%s + + +#Elige un Oponente: +Choose Opponent=Elige un oponente +Player Deck: =Mazo del jugador: +KO Tournament= Torneo por eliminacion +Starts a Knockout Tournament against selected AI-Decks! You have to win all matches. 4 Decks->2 Matches, 7 Decks->3 Matches, 16 Decks->4 Matches, 32 Decks->5 Matches, 64 Decks->6 Matches, 128 Decks->7 Matches, 256 Decks->8 Matches.=Comienza un torneo de eliminación contra Mazos de inteligencia artificial! Tienes que ganar todas las partidas. 4 Mazos a 2 Partidas. 7 Mazos a 3 Partidas. 16 Mazos a 4 Partidas. 32 Mazos a 5 Partidas. 64 Mazos a 6 Partidas. 128 Mazos a 7 Partidas. 256 Mazos a 6 Partidas. +Double KO=Doble eliminacion +Round Robin Tournament=Torneo de Jaula +Starts an all vs all tournament!. Firstly, in a selection process participating AI-Decks can be chosen. The tournament state is saved after each game and can be continued!.=Comienza un torneo de todos contra todos! En primer lugar, en un proceso de seleccion, se pueden elegir Mazos de inteligencia artificial. El estado del torneo se guarda despues de cada juego y se puede continuar! +Random=Aleatorio +Random (Not easy)=Aleatorio (Sin Facil) +Selects a random AI deck with hard or normal difficulty.=Se elige un mazo de inteligencia artificial aleatoreamente con la dificultad normal o dificil. +Evil Twin=Gemelo Malvado +Can you defeat yourself?=Puedes vencerte a ti mismo? + +#Mazos del oponente +Air Sea Battle=Batalla del mar y el aire +Meet the darker side of fairies and merfolk.=Conoce el lado oscuro de las hadas y los tritones. + +(easy)=(facil) +(hard)=(difícil) + +LOADING DECKS=CARGANDO MAZOS + +Play with a random deck.=Juega con un mazo aleatorio. +Choose a different player deck=Elige un mazo diferente. +Detailed Info=INFO DEL MAZO + #Opciones: Yes=Si No=No Player=Jugador Cancel=Cancelar -Save & Back to Main Menu=Guardar y volver al menu -Back to Main Menu=Volver al menu +Save & Back to Main Menu=Guardar y vuelve al Menu Principal +Back to Main Menu=Volver al Menu Back to main menu=Volver al menu #Botones: @@ -68,110 +193,289 @@ Spacebar=Espacio Del=Supr Caps=Mayusculas Confirm=Confirmar -continue=Continuar +continue=continuar Help=Ayuda -#Numero de Jugadores: -1 Player=1 Jugador -2 Players=2 Jugadores -Play Game=Jugar -Demo=Demo -Test Suite=Modo de prueba - -#Tipos de Juego: -Momir Basic=Momir Basico -Hermit Druid Basic=Druida Ermitano Basico -Stone Hewer Basic=Stone Hewer Basico -Classic=Clasico -Story=Historia -Random 1 Color=Aleatorio de 1 color -Random 2 Colors=Aleatorio de 2 colores - -#Elige un Mazo: -Choose a Deck=ELIGE UN MAZO -Create your Deck!=Crea tu mazo! -Highly recommended to get the full Wagic experience!=Altamente recomendado para disfrutar de la experiencia de Wagic!. -New Deck...=Nuevo mazo... -Main Menu=Menu principal -Return to Main Menu=Volver al Menu principal -NO DECK AVAILABLE,=NO HAY MAZO DISPONIBLE, -PRESS CIRCLE TO GO TO THE DECK EDITOR!=PRESIONA C PARA IR AL EDITOR DEL MAZO!. -Detailed Info=Detalles del Mazo -Deck: =Mazo: -Difficulty: =Dificultad: -Victory %: =Victorias %: -Games Played: =Veces Jugado: -Cards: =Cartas: -Create a new deck to play with.=Crea un nuevo mazo para jugar con el. -Return to Main Menu=Regresar al menu principal. - -#Elige un Oponente: -Choose Opponent=ELIGE UN OPONENTE -(easy)=(facil) -(hard)=(dificil) -Random=Aleatorio -Evil Twin=Gemelo Malvado -LOADING DECKS=CARGANDO MAZOS -Can you defeat yourself?=Puedes ganarte a ti mismo?. -Play with a random deck.=Juega con un mazo aleatorio. -Choose a different player deck=Elige un mazo diferente. -Detailed Info=INFO DEL MAZO -Player Deck:=Mazo del jugador: - ########## # DUELO # ########## +#Menu pausa +Mulligan=Mulligan +Load=Cargar +Show current score=Mostrar el puntaje actual + #Jugadores: Player 1=Jugador 1 -Player 2=Jugador 2 +Player 2=Jugador 2 #Turnos: -opponent's turn=Turno contrario +opponent's turn=Turno del oponente your turn=Tu turno -you play=Tu juegas -opponent plays=Oponente juega +you play=Tu Lanzas +opponent plays=El oponente lanza +Draw=: Roba +Draw =: Roba +End=: Finaliza +End =: Finaliza +Combat damage=: Dano de combate +Combat damage =: Dano de combate +Combat ends=Fin del combate +Combat ends =Fin del combate + +#Interrupciones: +Interrupt?=¿Interrupir? +: Interrupt=: Interrumpir +: No=: No +: No To All=: No a todo +untap land=Enderezar tierra +Put in Hand=Poner en la mano +create pest=Crear Plaga +That Many Counters!=Esa cantidad de contadores! +Becomes mutant=Se convierte en mutante + +#Habilidades activadas +Add =Agrega + 1/1 Counter=Contador +1/+1 + 1/1 Counter =Contador +1/+1 + -1/-1 Counter =Contador -1/-1 + -1/-1 Counter=Contador -1/-1 +put a charge counter=Pon un contador de carga +put two charge counters=Pon dos contadores de carga +pake an additional turn after this one=Toma un turno adicional despues de este +charge Counter=Pon un contador de carga +charge Counter: 2=Pon dos contadores de carga +Deal %s Damage=Hace %s punto de dano +Becomes =Se convierte +Combat damage=Dano de combate +Combat ends=Fin de combate +Draw=Roba +End=Fin +Charge: %i=Carga %1 +move 1/1 counter=Mueve contador +1/+1 + + +#Habilidades de eleccion +choose opponent=Elige un oponente +Cast Card Normally=Lanzar carta con normalidad +Pay Kicker=Pagar estimulo +Attack Player=Atacar al jugador +Remove Blocker=Remover bloqueador +Remove Attacker=Remover atacante +Choose a type=Elige un tipo +put back=Colocar de regreso +Zero Cast From Anywhere=Lanzar desde cualquier lugar por cero +choose card=Elige una carta +Put in Graveyard=Poner en el cementerio +Draw 1=Roba 1 carta +Draw 2=Roba 2 cartas +Draw 3=Roba 3 cartas +Draw 4=Roba 4 cartas +Draw 5=Roba 5 cartas +Draw 6=Roba 6 cartas +Draw 7=Roba 7 cartas +Draw 8=Roba 8 cartas +Draw 9=Roba 9 cartas +Draw 10=Roba 10 cartas +Draw 11=Roba 11 cartas +Draw 12=Roba 12 cartas +Draw 13=Roba 13 cartas +Draw 14=Roba 14 cartas +Draw 15=Roba 15 cartas +Draw 16=Roba 16 cartas +Draw 17=Roba 17 cartas +Draw 18=Roba 18 cartas +Draw 19=Roba 19 cartas +Draw 20=Roba 20 cartas +Legendary Rule=Regla de las leyendas +search card=Busca una carta +Tape to Hand=Devuelve a la mano +Take 1 Extra Turn(s)=Toma 1 turno extra +target player=Jugador objetivo +exploit=Aprovechar +Deal 0 Damage=Hace 0 puntos de dano +Deal 1 Damage=Hace 1 punto de dano +Deal 2 Damage=Hace 2 puntos de dano +Deal 3 Damage=Hace 3 puntos de dano +Deal 4 Damage=Hace 4 puntos de dano +Deal 5 Damage=Hace 5 puntos de dano +Deal 6 Damage=Hace 6 puntos de dano +Deal 7 Damage=Hace 7 puntos de dano +Deal 8 Damage=Hace 8 puntos de dano +Deal 9 Damage=Hace 9 puntos de dano +Deal 10 Damage=Hace 10 puntos de dano +Deal 11 Damage=Hace 11 puntos de dano +Deal 12 Damage=Hace 12 puntos de dano +Deal 13 Damage=Hace 13 puntos de dano +Deal 14 Damage=Hace 14 puntos de dano +Deal 15 Damage=Hace 15 puntos de dano +Deal 16 Damage=Hace 16 puntos de dano +Deal 17 Damage=Hace 17 puntos de dano +Deal 18 Damage=Hace 18 puntos de dano +Deal 19 Damage=Hace 19 puntos de dano +Deal 20 Damage=Hace 20 puntos de dano + +#Habilidades de planeswalker + +#Ajani + ++1: gain 2 life=+1: Gana 2 vidas +-1: put a +1/+1 counter on each...=-1: Pon un contador +1/+1 sobre cada... +-6: create a white avatar...=-6: Crea un Avatar blanco... ++1: put a loyalty counter=+1: Pon un contador de lealtad ++1: target creature gets +1/+1, first strike...=+1: La criatura objetivo obtiene +1/+1, dana primero... +-2: put a +1/+1 counter and loyalty counters on others...=-2: Pon un contador +1/+1 y de lealtad sobre otros... +-7: get an emblem: "prevent all but 1"=-7: Obten un emblema: "Preven todo excepto 1" ++2: reveal the top three cards...=+2: Muestra las tres primeras cartas... +-2: exile target creature=-2: Exilia la criatura objetivo +-9: put five +1/+1 and Loyalty counters on others...=-9: Pon cinco contadores +1/+1 y de lealtad sobre otros... ++1: target permanent doesn't untap=+1: El permanente objetivo no se endereza +-2: ajani deals 3 damage and gain 3 life=-2: Ajani hace 3 puntos de daño y ganas 3 vidas +-7: destroy all lands target player controls=-7: Destruye todas las tierras que controla el jugador objetivo ++1: put a +1/+1 counter on up to two...=+1: Pon un contador +1/+1 hasta en dos... +-2: Return target creature from your graveyard...=-2: Regresa la criatura objetivo desde el cementerio... +-7: gen an emblem: create three creature tokens...=-7: Obten un emblema: Crea tres fichas de criatura... ++1: put a +1/+1 counter on up to...=+1: pon un contador +1/+1 hasta en... +-3: target creature gains double strike and flying=-3: La criatura objetivo gana la habilidad de dañar dos veces y vuela +-8: create white Cat creature tokens equal to your life=-8: Crea fichas de criatura Felino blancas igual a tu vida ++1: gain 3 life=+1: Gana 3 vidas +-2: Put a +1/+1 and Loyalty counters on others...=-2: Pon un contador +1/+1 y de lealtad sobre otros... ++2: put two loyalty counter=+2: Pon dos contador de lealtad ++2: put two +1/+1 counter on up to...=+2: Pon dos contadores +1/+1 hasta en... ++1: reveal cards from the top...=+1: Muestra las primeras cartas... +-11: put X +1/+1 counters on target creature...=-11: Pon X contadores +1/+1 sobre la criatura objetivo... + +#Angrath + ++1: put a +1/+1 counter on...=+1: Pon un contador +1/+1 sobre... +-3: target creature gains double strike and flying=-3: La criatura objetivo gana dañar dos veces y vuela +-8: put X creature tokens...=-8: Crea X fichas de criatura... ++2: put a loyalty counter=+2: Pon un contador de lealtad ++2: put two +1/+1 counter=+2: Pon dos contadores +1/+1 ++1: reveal cards from your library...=Muestra las primeras cartas de tu biblioteca... +-11: put X +1/+1 counters on...=-11: Pon X contadores +1/+1 sobre... ++1: target creature gets +2/+2 haste and vigilance=+1: La criatura objetivo obtiene +2/+2 prisa y vigilancia +0: create a wolf token and transform=0: Crea una ficha de Lobo y transforma ++1: Creatures you control gets +1/+1 and trample=+1: Las criaturas que controlas obtienen +1/+1 y arrollar +-1: Deals 3 damage to any target and transform=-1: Hace 3 puntos de dano a cualquier objetivo y transforma +-6: Emblem: Creatures you control have haste and T: Deal damage=-6: Emblema: Las criaturas que controlas tienen prisa y T: Hace dano ++1: Discard a card...=+1: Descarta una carta... +-2: Each player discard his or her hand...=-2: Cada jugador descarta su mano... +-7: Cast any instants or sorceries without paying...=-7: Lanza cualquier conjuro o instantaneo sin pagar... ++1: deals 1 damage to target player=+1: Hace 1 punto de dano al jugador objetivo +-1: deals 1 damage to target creature=-1: Hace 1 punto de dano a la criatura objetivo +-2: deals 2 damage to target creature=-2: Hace 2 puntos de dano a la criatura objetivo +-3: deals 3 damage to target creature=-3: Hace 3 puntos de dano a la criatura objetivo +-4: deals 4 damage to target creature=-4: Hace 4 puntos de dano a la criatura objetivo +-5: deals 5 damage to target creature=-5: Hace 5 puntos de dano a la criatura objetivo +-6: deals 6 damage to target creature=-6: Hace 6 puntos de dano a la criatura objetivo +-7: deals 7 damage to target creature=-7: Hace 7 puntos de dano a la criatura objetivo +-8: deals 8 damage to target creature=-8: Hace 8 puntos de dano a la criatura objetivo +-9: deals 9 damage to target creature=-9: Hace 9 puntos de dano a la criatura objetivo +-10: deals 10 damage to target creature=-10: Hace 10 puntos de dano a la criatura objetivo +-11: deals 11 damage to target creature=-11: Hace 11 puntos de dano a la criatura objetivo +-12: deals 12 damage to target creature=-12: Hace 12 puntos de dano a la criatura objetivo +-13: deals 13 damage to target creature=-13: Hace 13 puntos de dano a la criatura objetivo +-14: deals 14 damage to target creature=-14: Hace 14 puntos de dano a la criatura objetivo +-15: deals 15 damage to target creature=-15: Hace 15 puntos de dano a la criatura objetivo +-16: deals 16 damage to target creature=-16: Hace 16 puntos de dano a la criatura objetivo +-17: deals 17 damage to target creature=-17: Hace 17 puntos de dano a la criatura objetivo +-18: deals 18 damage to target creature=-18: Hace 18 puntos de dano a la criatura objetivo +-19: deals 19 damage to target creature=-19: Hace 19 puntos de dano a la criatura objetivo +-20: deals 20 damage to target creature=-20: Hace 20 puntos de dano a la criatura objetivo +-8: deals 10 damage to target player and each creature his or her controls=-8: Hace 10 puntos de dano al jugador y a cada criatura que controla ++1: add two red mana and deals 2 damage to target player=+1: Agrega dos manás rojos y hace 2 puntos de dano al jugador objetivo +-3: deals 3 damage to target creature or planeswalker=-3: Hace 3 puntos de dano a la criatura o camina planos objetivo +-7: deals 10 damage to target player and on each his or her creatures and planeswalkers=-7: Hace 10 puntos de dano al jugador objetivo y a cada una de sus criaturas y camina planos ++1: create two Elemental 3/1 with haste=+1: Crea dos Elementales 3/1 con prisa +0: discard your hand and drawn the same=0: Descarta tu mano y roba la misma... +-1: deals 1 damage to each creature=-1: Hace 1 punto de dano a cada criatura +-2: deals 2 damage to each creature=-2: Hace 2 puntos de dano a cada criatura +-3: deals 3 damage to each creature=-3: Hace 3 puntos de dano a cada criatura +-4: deals 3 damage to each creature=-4: Hace 4 puntos de dano a cada criatura +-5: deals 3 damage to each creature=-5: Hace 5 puntos de dano a cada criatura +-6: deals 3 damage to each creature=-6: Hace 6 puntos de dano a cada criatura +-7: deals 3 damage to each creature=-7: Hace 7 puntos de dano a cada criatura +-8: deals 3 damage to each creature=-8: Hace 8 puntos de dano a cada criatura +-9: deals 3 damage to each creature=-9: Hace 9 puntos de dano a cada criatura +-10: deals 3 damage to each creature=-10: Hace 10 puntos de dano a cada criatura +-11: deals 3 damage to each creature=-11: Hace 11 puntos de dano a cada criatura +-12: deals 3 damage to each creature=-12: Hace 12 puntos de dano a cada criatura +-13: deals 3 damage to each creature=-13: Hace 13 puntos de dano a cada criatura +-14: deals 3 damage to each creature=-14: Hace 14 puntos de dano a cada criatura +-15: deals 3 damage to each creature=-15: Hace 15 puntos de dano a cada criatura +-16: deals 3 damage to each creature=-16: Hace 16 puntos de dano a cada criatura +-17: deals 3 damage to each creature=-17: Hace 17 puntos de dano a cada criatura +-18: deals 3 damage to each creature=-18: Hace 18 puntos de dano a cada criatura +-19: deals 3 damage to each creature=-19: Hace 19 puntos de dano a cada criatura +-20: deals 3 damage to each creature=-20: Hace 20 puntos de dano a cada criatura ++2: deals 2 damage each opponent=+2: Hace 2 puntos de dano a cada oponente +-3: deals 4 damage to target creature=-3: Hace 4 puntos de dano a la criatura objetivo +-10: deals 6 damage to target player and each creature his...=-10: Hace 6 puntos de dano al jugador objetivo y a cada criatura que... ++1: exile top card. if you can't cast it, deals damage=+1: Exilia la primera carta. Si no puedes lanzarla, haz dano ++1: add two red mana=+1: Agrega dos manas rojos +-3: deals 4 damage to target creature=-3: Hace 4 puntos de dano a la criatura objetivo +-7: Emblem: Whenever cast a spell, deals 5 damage=-7: Emblema: Siempre que lances un hechizo, hace 5 puntos de dano + ++2: gain life=+2: Gana vida +-2: soldier=-2: Crea una ficha de soldado +-5: ultimate=-5: Definitiva ++1: put a loyalty counter=+1: Pon un contador de lealtad ++2: put two counters=+2: Pon dos contadores +-3: target creature deals=-3: La criatura objetivo hace +-9: creatures my control get...=-9: Las criaturas que controlo obtienen... ++2: draw two cards=+2: Roba dos cartas +-3: deals 10 damage to target creature or...=-3: Hace 10 puntos de dano a la criatura objetivo o... +-4: put target creature or planeswalker...=-4: Pon la criatura objetivo o camina planos... +-12: exile all but...=-12: Exilia todo excepto... +get a card=Obten una carta +put on bottom=Poner en el fondo +Create zombie=Crea un zombie +add mana=Agrega mana +canattack=Pueden atacar +khans=kans +dragons=dragones +1/1 Counter:2=2 Contadores +1/+1 +target creature=Criatura objetivo +Skip A Turn(s)=Saltate un turno +Imprint=Estampar #Fases: Untap=Enderezar Upkeep=Mantenimiento Draw=Robar -Main phase 1=1a fase Principal +Main phase 1=1ra Fase Principal Combat begins=Inicio del combate Attackers=Declara atacantes -Blockers=Asigna bloqueadores -Combat damage=Solucion del combate +Blockers=Declara bloqueadores +Combat damage=Dano de combate Combat ends=Fin del combate -Main phase 2=2a fase principal +Main phase 2=2da Fase principal End=Fase final Cleanup=Limpieza -#Interrupciones: -Interrupt?=Interrupcion? -: Interrupt=: Interrumpir -: No=: No -: No To All=: No a todo + #Resoluciones: -Deals %i damage to=Hace %i a +Deals %i damage to=Hace %i de dano a is exiled=es exiliado Player %i draws %i card=Jugador %i roba %i cartas goes to graveyard=Va al cementerio %s goes to graveyard=%s Va al cementerio Fetch=Buscar -Becomes golem artifact creature=Convertir en criatura artefacto golem -Put in Play=Poner en juego -Create beast=Crear bestia +Becomes golem artifact creature=Se convierte en una criatura artefacto Golem +Put in Play=Pon en el campo de batalla +Create beast=Crear una bestia Create Damaged Garruk=Hacer dano a Garruk -Bury=Enterrar +Bury=Destruye quest Counter=Contador de busqueda %i/%i Counter:%i=Contador %i/%i: %i %i/%i counters: %i=contadores %i/%i: %i %i/%i Counter =Contador %i/%i Turn:%i=Turno:%i No Bushwhacker=No guerrillero -Persistence=Persistencia -First strike damage=Dana primero +Persistence=Persistencia. +First strike damage=Dana primero. Player gains %i life=Jugador gana %i vidas Player loses %i life=Jugador pierde %i vidas Nothing happened=No sucede nada @@ -180,7 +484,7 @@ Nothing happened=No sucede nada %i/%i Counter: %i=%i/%i Contadores: %i %s counters: %i=%s contadores: %i= Ability=Habilidad -Assign To Block=Asignar como bloqueo +Assign To Block=Asignar para bloquear Attack Planeswalker=Atacar a Caminante de planos Attacker=Atacante Becomes artifact=Se convierte en artefacto @@ -188,29 +492,29 @@ Becomes=Transformar Blocker=Bloqueador cast card normally=Jugar carta con normalidad Cast Restriction=Restriccion de hechizo -Choose a color=Escoge un color -Choose an Artifact=Escoge un artefacto -choose and artifact=Escoger un artefacto -Choose card to Discard=Escoge carta para descartar +Choose a color=Elige un color +Choose an Artifact=Elige un Artefacto +choose and artifact=Elige un artefacto +Choose card to Discard=Elige una carta para descartar Choose Location=Escoger lugar Clone=Clonar Copy=Copia Counters=Contadores Create %s=Crear %s -Create Choose an Artifact=Escoger un artefacto -Create Choose Location=Elegir localizacion -Create elf warrior=Crear Guerrero Elfo -Create Look at the Card=Mirar al principio biblioteca -Create cat=Crear Felino -Create soldier=Crear Soldado -Create vampire=Crear Vampiro -Create=Crear +Create Choose an Artifact=Elige un artefacto +Create Choose Location=Elije una localización +Create elf warrior=Crea una ficha de Guerrero Elfo +Create Look at the Card=Mirar la primera carta de la biblioteca +Create cat=Crea una ficha de Felino +Create soldier=Crea una ficha de Soldado +Create vampire=Crea una ficha de Vampiro +Create=Crea cycling + effect=Usar ciclo + efecto Cycling=Ciclo -cycling=Usar ciclo +cycling=ciclar Damage=Dano deals 3 damage to each creature=Hacer 3 puntos de dano a cada criatura -deals 3 damage to each player=Hacer 3 puntos de dano a cada jugador +deals 3 damage to each player=Hacer 3 puntos de daño a cada jugador Deathtouch=Toque mortal Destroy=Destruir Discard=Descartar @@ -218,11 +522,11 @@ Draw=Robar Equip=Equipar Exile Target=Exilia objetivo fetch basic land=Buscar tierra basica -Fizzle=Chisporrotear +Fizzle=Contrarrestar flying=Volar Freeze=Congelar -Kicker=Estimular -leave on top=Poner al principio de biblioteca +Kicker=Estímulo +leave on top=Dejar encima de la biblioteca level Counter=Contador de nivel Life Loss=Perder vida Life=Vida @@ -234,19 +538,19 @@ PowerLife=Ganar vida igual a fuerza PowerStrike=Golpe de poder Put 2 on top=Pon dos al principio Put a card on top of Library=Pon una carta encima de tu biblioteca -Put in Library=Poner en tu biblioteca -Put into play=Poner en juego -Reanimate=Reanimar -Regenerate=Regenerar +Put in Library=Pon en tu biblioteca +Put into play=Pon en el campo de batalla +Reanimate=Reanima +Regenerate=Regenera Return Target to Hand=Devuelve objetivo a la mano -Sacrifice=Sacrificar +Sacrifice=Sacrifica Select unblocked attacker=Escoge atacante desbloqueado -shuffle into deck=Barajar en la biblioteca +shuffle into deck=Baraja en la biblioteca Tap=Girar Tap Target=Gira objetivo ToughLife=Ganar vida Transform:lord of lineage=Transformar: Senor del linaje -unblockable=Imbloqueable +unblockable=No puede ser bloqueada Untap Target=Endereza objetivo #Habilidades Planeswalkers @@ -392,8 +696,13 @@ Life Delta Bonus=Bonificacion por vida adicional Miller Bonus=Bonificacion por molino Mods, additional cards, updates and more at:=Mods, cartas adicioanles, actualizaciones y mas en: Player %i wins (%i)=El jugador %i gana (%i) +Please support this project !=Porfavor apoya este proyecto ! Please check your deck (not enough cards?)=Por favor, revisa tu mazo (No tienes suficientes cartas) There's more!=Hay mas! +Wagic is free, open source, and developed on the little free time I have=Wagic es gratuito, de código abierto y se desarrolló con el poco tiempo libre que tengo. +If you enjoy this game, please consider donating a few bucks=Si disfrutas de este juego, considera donar unos dólares +(Seriously, donate or I'll kill this cute little bunny)=(En serio, dona o mataré a este lindo conejito o_o ) +Thanks in advance for your support.=Gracias de antemano por su apoyo. Victory=Victoria! You have been defeated=Has sido derrotado @@ -407,57 +716,341 @@ AN ERROR OCCURRED, CHECK FILE NAMES=HA OCURRIDO UN ERROR, REVISA EL NOMBRE DE LO #Menu del Editor: *Complete collection & reset*=*Completar coleccion y reiniciar* Cancel=Deshacer -Choose Deck To Edit=Elige un mazo +Choose Deck To Edit=Edita un mazo Filter by...=Filtrar por... -Filter By...=Filtrar por... ---NEW--=-- Nuevo -- +Filter By...=Filtrar Por... +--NEW--=-NUEVO- Quit Editor=Salir del editor -Rename Deck=Renombrar mazo -Save & Quit Editor=Guarda y sale -Save & Rename=Renombrar y guardar +Rename Deck=Renombra el mazo +Save & Quit Editor=Guardar y salir del editor +Save & Rename=Renombra y guarda Save As AI Deck=Guardar como mazo IA Save=Guardar Set=Edicion -Switch decks without saving=Cancelar y cambiar de mazo -Switch Decks=Cambiar mazos ---UNLOCK CARDS--=-- Desbloquear Cartas -- +Switch decks without saving=Cambia de mazo sin guardar +Switch Decks=Cambia de mazo +--UNLOCK CARDS--=-DESBLOQUEAR CARTAS- + +#Vista de la coleccion +Click on the card image=Haz click en la imagen +to add card to deck.=para agregar la carta al mazo. +Your Deck: =Tu mazo +Sideboard: =El Sideboard +Remove Card=Remueve la carta +Add/Remove Cards=Agregar/Remover cartas +Add to Deck=Agregar al Mazo +Add to Sideboard=Agregar al Sideboard + + +#Ediciones: + +-Beginners- +Portal Second Age=Portal, la segunda era +Portal Three Kingdoms=Portal, los tres reinos +Starter 1999=Comienzos 1999 +Starter 2000=Comienzos 2000 +Welcome Deck 2016=Mazo de bienvenida 2016 +Welcome Deck 2017=Mazo de bienvenida 2017 + +-Commander- +Planechase=Persecucion planar +Archenemy=Archienemigo +Magic: The Gathering-Commander=Comandante 2011 +Planechase 2012 Edition=Persecucion planar - Edicion 2012 +Commander's Arsenal=El arsenal del Comandante 2012 +Commander 2013 Edition=Comandante 2013 +Magic: The Gathering—Conspiracy=Conspiracion +Commander 2014=Comandante 2014 +Commander 2015=Comandante 2015 +Conspiracy: Take the Crown=Conspiracion: La toma de la corona +Commander 2016=Comandante 2016 +Planechase Anthology=Antologia de la persecucion planar +Commander Anthology=Antologia del Comandante +Archenemy: Nicol Bolas=Archienemigo: Nicol Bolas +Commander 2017=Comandante 2017 +Explorers of Ixalan=Exploradores de Ixalan +Battlebond=Vinculo de batalla +Commander Anthology Volume II=Antologia del Comandante: Volumen II +Commander 2018=Comandante 2018 +Commander 2019=Comandante 2019 +Commander 2020=Comandante 2020 +Commander Collection: Green=Coleccion del Comandante: Verde +Commander Legends=Leyendas del Comandante + +-Core Sets- +Limited Edition Alpha=Edicion limitada: Alfa +Limited Edition Beta=Edicion limitada: Beta +Unlimited Edition=Edicion ilimitada +Revised Edition=Edicion revisada +Fourth Edition=4ta edicion +Fifth Edition=5ta edicion +Classic Sixth Edition=6ta edicion clasica +Seventh Edition=7ma edicion +Eighth Edition=8va edicion +Ninth Edition=9na edicion +Tenth Edition=10ma edicion +Magic 2010=Coleccion basica 2010 +Magic 2011=Coleccion basica 2011 +Magic 2012=Coleccion basica 2012 +Magic 2013=Coleccion basica 2013 +Magic 2014 Core Set=Coleccion basica 2014 +Magic 2015 Core Set=Coleccion basica 2015 +Magic Origins=Magic origenes +Core Set 2019=Coleccion basica 2019 +Core Set 2020=Coleccion basica 2020 +Core Set 2021=Coleccion basica 2021 + +-Duel decks- + +Duel Decks: Elves vs. Goblins=Mazos de duelo: Elfos vs. Trasgos +Duel Decks: Jace vs. Chandra=Mazos de duelo: Jace vs. Chandra +Duel Decks: Divine vs. Demonic=Mazos de duelo: Divino vs. Demoniaco +Duel Decks: Garruk vs. Liliana=Mazos de duelo: Garruk vs. Liliana +Duel Decks: Phyrexia vs. the Coalition=Mazos de duelo: Pirexia vs. la Coalicion +Duel Decks: Elspeth vs. Tezzeret=Mazos de duelo: Elspeth vs. Tezzeret +Duel Decks: Knights vs. Dragons=Mazos de duelo: Caballeros vs. Dragones +Duel Decks: Mirrodin Pure vs. New Phyrexia=Mazos de duelo: Mirrodin puro vs. Nueva pirexia +Duel Decks: Ajani vs. Nicol Bolas=Mazos de duelo: Ajani vs. Nicol Bolas +Duel Decks: Venser vs. Koth=Mazos de duelo: Venser vs. Koth +Duel Decks: Izzet vs. Golgari=Mazos de duelo: Izzet vs. Golgari +Duel Decks: Sorin vs. Tibalt=Mazos de duelo: Sorin vs. Tibalt +Duel Decks: Heroes vs. Monsters=Mazos de duelo: Heroes vs. Monstruos +Duel Decks: Jace vs. Vraska=Mazos de duelo: Jace vs. Vraska +Duel Decks: Speed vs. Cunning=Mazos de duelo: Velocidad vs. Astucia +Duel Decks: Elspeth vs. Kiora=Mazos de duelo: Elspeth vs. Kiora +Duel Decks: Zendikar vs. Eldrazi=Mazos de duelo: Zendikar vs. Eldrazi +Duel Decks: Blessed vs. Cursed=Mazos de duelo: Benditos vs. Malditos +Duel Decks: Nissa vs. Ob Nixilis=Mazos de duelo: Nissa vs. Ob Nixilis +Duel Decks: Mind vs. Might=Mazos de duelo: Mente vs. Fuerza +Duel Decks: Merfolk vs. Goblins=Mazos de duelo: Trasgos vs. Tritones +Duel Decks: Elves vs. Inventors=Mazos de duelo: Elfos vs. Inventores + +-Expansions- + +Arabian Nights=Las mil y una noches +Antiquities=Antiguedades +Legends=Leyendas +The Dark=La oscuridad +Fallen Empires=Imperios caidos +Homelands=Tierras natales +Ice Age=Era glacial +Alliances=Alianzas +Mirage=Espejismo +Visions=Visiones +Weatherlight=Viento ligero +Tempest=Tempestad +Stronghold=Fortaleza +Exodus=Exodo +Urza's Saga=La saga de Urza +Urza's Legacy=El legado de Urza +Urza's Destiny=El destino de Urza +Mercadian Masques=Mascaras de Mercadia +Nemesis=Nemesis +Prophecy=Profecia +Invasion=Invasion +Planeshift=Transmigracion +Apocalipsis=Apocalipsis +Odyssey=Odisea +Torment=Tormento +Judgment=Juicio +Onslaught=Embestida +Legions=Legiones +Scourge=Azote +Mirrodin=Mirrodin +Darksteel=Acero oscuro +Fifth Dawn=Quinto amanecer +Champions of Kamigawa=Campeones de Kamigawa +Betrayers of Kamigawa=Traidores de Kamigawa +Saviors of Kamigawa=Salvadores de Kamigawa +Ravnica: City of Guilds=Ravnica: Ciudad de Gremios +Guildpact=El pacto entre Gremios +Dissension=Discordia +Coldsnap=Ola de frio +Time Spiral=Espiral del tiempo +Time Spiral "Timeshifted"=Espiral del tiempo "Tiempo alterado" +Planar Chaos= Caos planar +Future Sight=Vision del futuro +Morningtide=Alborada +Shadowmoor=Paramo sombrio +Eventide=Crepusculo +Shards of Alara=Fragmentos de Alara +Conflux=Confluencia +Alara Reborn=Alara renacida +Worldwake=Despertar del mundo +Rise of the Eldrazi=Levantamiento de los Eldrazi +Scars of Mirrodin=Cicatrices de Mirrodin +Mirrodin Besieged=Mirrodin sitiado +New Phyrexia=Nueva Pirexia +Dark Ascension=Ascenso siniestro +Avacyn Restored=Avacyn restituida +Return to Ravnica=Regreso a Ravnica +Gatecrash=Intrusion +Dragon's Maze=Laberinto del dragon +Born of the Gods=Nacidos de los Dioses +Journey into Nyx=Travesia hacia Nyx +Khans of Tarkir=Kans de Tarkir +Fate Reforged=Destino reescrito +Dragons of Tarkir=Dragones de Tarkir +Battle for Zendikar=La batalla por Zendikar +Oath of the Gatewatch=El juramento de los Guardianes +Shadows over Innistrad=Sombras sobre Innistrad +Eldritch Moon=Luna de horrores +Aether Revolt=La revuelta del eter +Hour of Devastation=La hora de la devastacion +Rivals of Ixalan=Rivales de Ixalan +Guilds of Ravnica=Gremios de Ravnica +Ravnica Allegiance=La lealtad de Ravnica +War of the Spark=La guerra de la chispa +Throne of Eldraine=El Trono de Eldraine +Theros Beyond Death=Theros mas alla de la muerte +Ikoria: Lair of Behemoths=Ikoria: Mundo de Behemonts +Zendikar Rising=El resurgir de Zendikar + +-From the vault- + +From the Vault: Dragons=Desde la boveda: Dragones +From the Vault: Exiled=Desde la boveda: Exiliado +From the Vault: Relics=Desde la boveda: Reliquias +From the Vault: Legends=Desde la boveda: Leyendas +From the Vault: Realms=Desde la boveda: Reinos +From the Vault: Twenty=Desde la boveda: Veinte +From the Vault: Annihilation=Desde la boveda: Aniquilacion +From the Vault: Angels=Desde la boveda: Angeles +From the Vault: Lore=Desde la boveda: Sabiduria +From the Vault: Transform=Desde la boveda: Transformacion + +-Global Series- +Global Series: Jiang Yanggu & Mu Yanling=Series globales: Jiang Yanggu & Mu Yanling + +-Online- + +Magic Online Promos=Promocionales de Magic online +Masters Edition=Magic en linea: Edicion maestra +Masters Edition II=Magic en linea: Edicion maestra II +Masters Edition III=Magic en linea: Edicion maestra III +Magic Online Theme Decks=Mazos tematicos de Magic online +Masters Edition IV=Magic en linea: Edicion maestra IV +Vintage Masters=Maestros clasicos +Tempest Remastered=Tempestad remasterizada +Legendary Cube=Cubo legendario +Treasure Chest=Cofre del tesoro +Historic Anthology 1=Antologia historica vol. 1 +Historic Anthology 2=Antologia historica vol. 2 +Historic Anthology 3=Antologia historica vol. 3 +Amonkhet Remastered=Amonkhet Remasterizado + +-Other- + +GRN Guild Kit=Gremios de Ravnica estuche de gremio +Game Night=Noche de juego +RNA Guild Kit=La lealtad de Ravnica estuche de gremio +Game Night 2019=Noche de juego 2019 + +-Premium Deck Series- + +Premium Deck Series: Slivers=Serie de mazos premium: Fragmentados +Premium Deck Series: Fire and Lightning=Serie de mazos premium: Fuego y Relampago +Premium Deck Series: Graveborn=Serie de mazos premium: Nacida de la tumba +Modern Event Deck=Mazo de evento de Modern +Secret Lair Drop Series=Series de lanzamiento "La Guarida Secreta" + +-Promotional- + +Arena League 1996=Liga de ARENA 1996 +Arena League 1999=Liga de ARENA 1999 +Arena League 2000=Liga de ARENA 2000 +Arena League 2001=Liga de ARENA 2001 +Arena League 2002=Liga de ARENA 2002 +Arena League 2003=Liga de ARENA 2003 +Arena League 2004=Liga de ARENA 2004 +Arena League 2005=Liga de ARENA 2005 +Arena League 2006=Liga de ARENA 2006 +Magic Premiere Shop 2005=Primera Tienda de Magic 2005 +Magic Premiere Shop 2006=Primera Tienda de Magic 2006 +Magic Premiere Shop 2007=Primera Tienda de Magic 2007 +Magic Premiere Shop 2008=Primera Tienda de Magic 2008 +Magic Premiere Shop 2009=Primera Tienda de Magic 2009 +Magic Premiere Shop 2010=Primera Tienda de Magic 2010 +Magic Premiere Shop 2011=Primera Tienda de Magic 2011 +Duels of the Planeswalkers=Duelo de los Caminaplanos +Duels of the Planeswalker Promo 2009-2010=Duelo promocional de los Caminaplanos 2009-2010 +Duels of the Planeswalkers 2011=Duelo promocional de los Caminaplanos 2011 +Duels of the Planeswalkers 2012=Duelo promocional de los Caminaplanos 2012 +Duels of the Planeswalkers 2013=Duelo promocional de los Caminaplanos 2013 +Duels of the Planeswalkers 2014=Duelo promocional de los Caminaplanos 2014 +Zendikar Expeditions=Expediciones de Zendikar +Kaladesh Inventions=Invenciones de Kaladesh +Kaladesh Remastered=Kaladesh Remasterizado +Amonkhet Invocations=Invocaciones de Amonkhet +Arena New Player Experience=Experiencia de nuevos jugadores de ARENA +Heroes of the Realm 2016=Heroes del Reino 2016 +Heroes of the Realm 2017=Heroes del Reino 2017 +Mythic Edition=Edicion mitica +Ultimate Box Topper=Primera caja definitiva +Arena Beginner Set=Ediciones principiantes de ARENA + +-Reprints- + +Chronicles=Cronicas +Anthologies=Antologias +Battle Royale Box Set=Edicion de caja: Batalla campal +Beatdown Box Set=Ediciones de caja: Abatir +Deckmasters=Ediciones de caja: Maestros del mazo +Modern Masters=Maestros de Modern +Modern Masters 2015 Edition=Maestros de Modern - Edicion 2015 +Eternal Masters=Maestros eternos +Modern Masters 2017=Maestros de Modern 2017 +Iconic Masters=Maestros iconicos +Masters 25=Maestros 25 +Ultimate Masters=Maestros definitivos +Modern Horizon=Horizontes de Modern +Mystery Booster=Refuerzo Misterioso +Jumpstart=Inicios +Double Masters=Maestros dobles + +-Signature Spellbooks- + +Signature Spellbook: Jace=Asignatura del libro de hechizos: Jace +Signature Spellbok: Gideon=Asignatura del libro de hechizos: Gideon +Signature Spellbok: Chandra=Asignatura del libro de hechizos: Chandra #Informacion - Flechas: -Prev. edition=Ed. anterior -Next edition=Siguiente ed. +Prev. edition=Edición ant. +Next edition=Edición sig. Prev.=Anterior Next=Siguiente -card=Carta +card=carta Next color=Color siguiente Prev. color=Color anterior #Informacion - Botones: -Add card=AGREGAR -Display collection=Mostrar coleccion +Add card=Agregar carta +Display collection=Mostrar colección Display Deck=Mostrar mazo -filter=FILTRO -Remove card=QUITAR -Sell Card=VENDER -Stats=ESTADO -Toggle Images=Imagenes Si/No -View Collection=COLECCION -View Deck=MAZO +filter=filtro +Remove card=Quitar carta +Sell Card=Vender Carta +Stats=Estado +Toggle Images=Mostrar Imagenes +View Collection=Ver Coleccion +View Deck=Ver Mazo #Informacion - Explicaciones: Use SQUARE to view your deck,=Usa Z para ver tu mazo, -Use SQUARE to view collection,=Usa Z para ver tu coleccion, +Use SQUARE to view collection,=Usa Z para ver tu colección, Press L/R to cycle through=Presiona A/D para Ver todas deck statistics.=Estadisticas del mazo. -Click on the card image=Haz click en la imagen de la -to add card to deck.=carta para agregarla a tu mazo -to remove card from deck.=carta para quitarla de tu mazo. -All changes are final.=Los cambios son finales. +to remove card from deck.=remueve la carta del mazo. + +All changes are final.=Todos los cambios son definitivos. Change the name of the deck=Cambiar el nombre del mazo. -Close menu.=Cerrar menu. +Close menu.=Cerrar menu +No changes. Return to the main menu.=Sin cambios. Regresar al menu. +No changes. View another deck.=Sin cambios. Ver otro mazo. Do not make any changes to deck. Return to the main menu.=No hacer ningun cambio. Regresar al menu principal. Do not make any changes. View another deck.=No hacer ningun cambio. Ver otro mazo. -Narrow down the list of cards. =Disminuir el numero de cartas. +Narrow down the list of cards. =Reducir la lista de cartas. Save changes. Return to the main menu=Guardar cambios. Regresar al menu principal. #Otros: @@ -465,17 +1058,24 @@ Collection=Coleccion Deck=Mazo No Card=Sin cartas Your Deck: %i cards=Tu mazo: %i cartas -menu=MENU -filter=FILTRO -in: collection=COLECCION -in: deck= MAZO +menu=menu +filter=filtro +in: collection= en la: coleccion +in: deck= en el: mazo %s : %i credits=%s : %i creditos - credits= Creditos +credits= creditos ################ # ESTADISTICAS # ################ +UP=Ant. +DN=Sig. +View SB=Ver el SideBoard +Grid=Cuadricula +Filter=Filtro +Carousel=Carrusel + #Estadisticas - Pagina 1: Statistics Summary=Resumen estadistico Creatures=Criaturas @@ -486,9 +1086,9 @@ Sorceries=Conjuros Spells=Hechizos Average converted mana cost=Coste promedio de mana conv. Probabilities=Probabilidades -No land in 1st hand=Sin tierras en 1a mano -No land in 9 cards=Sin tierras en 1as 9 cartas -No creatures in 1st hand=Sin criaturas en 1a mano +No land in 1st hand=Sin tierras en la 1ra mano +No land in 9 cards=Sin tierras en 1as primeras 9 cartas +No creatures in 1st hand=Sin criaturas en la 1ra mano Playgame statistics=Estadisticas del Juego Games played=Partidas Jugadas Victory ratio: %i%%=Relacion de Victorias :%i%% @@ -512,7 +1112,7 @@ Non-creature spell counts per mana cost:=Hechizos (no criaturas) por coste de ma #Estadisticas - Pagina 5: Mana production=Produccion de mana Counts of manasources per type and color:=Cuenta de fuente de mana por tipo y color -BL - Basic lands=BL - Tierras basicas +BL - Basic lands=TB - Tierras basicas NB - Non-basic lands=NB - Tierras no basicas O - Other (non-land) manasources=O - Otras fuentes de mana T - Totals=T - Totales @@ -539,21 +1139,21 @@ Victory ratio: %i%%=Porcentaje de victorias: %i%% --- Average Cost --- = --- Coste medio --- --- Card color count --- = --- Curva de Mana --- ------- Deck Summary -----=------- Resumen del Mazo ----- -A: =A: -B: =N: + +B: =Neg: Cards: =Cartas: Creature: =Criatura: Creatures: =Criaturas: Enchantments: = Encantamientos: -G: =V: +G: =Ver: Instants: =Instantaneos: Lands: =Tierras: Mana: =Mana: -R: =R: +R: =Roj: Sorceries: = Conjuros: Spell: =Hechizo. -U: =U: -W: =B: +U: =Azu: +W: =Bla: ########### # TIENDA # @@ -566,27 +1166,33 @@ Credits: =Creditos: ??? Pack (15-30 cards) =Pack de ??? (15-30 cartas) %s (%i)=%s (%i) : Other cards=: Otras cartas -Check task board=Ver tareas disponibles +Check task board=Revisar las tareas en la pizarra +Open Task Board=Abrir las tareas en la pizarra +Close Task Board=Cerrar las tareas en la pizarra + Steal it=Robar -Steal 1,000 credits=Robar 1.000 creditos +Steal 1,000 credits=Robar 1,000 creditos +Steal 2,000 credits=Robar 2,000 creditos Ask about...=Preguntar por... Return to shop=Volver a la tienda -Save And Exit=Guardar y Salir -Add Filter=Crear filtro +Save And Exit=Guardar y salir +Add Filter=Agregar filtro +Return=Regresar Clear=Borrar Done=Hecho -%s : SOLD OUT=%s : AGOTADO +%s : SOLD OUT=%s : AGOTADO=%s SOLD OUT=AGOTADO Sold Out=Agotado -Not enough credits=Sin creditos suficientes -Show List=Lista -New Cards=Mas Cartas +Not enough credits=No tienes creditos suficientes +Show List=Mostrar Lista +New Cards=Nuevas Cartas ########## # FILTRO # ########## Cards...=Cartas... +Artifact Creature=Criatura artefacto Type=Tipo Subtype=Subtipo Rarity=Rareza @@ -596,7 +1202,7 @@ Mana Ability=Habilidad de mana Power=Fuerza Toughness=Resistencia First Letter=Primera letra -Remove=Borrar +Remove=Remover Filter:=Filtro: #Filtro Habilidad de Mana: @@ -638,6 +1244,10 @@ Colorless mana abiltity=Habilidad de mana incoloro 11 toughness=Resistencia 11 12 toughness=Resistencia 12 13 toughness=Resistencia 13 +14 toughness=Resistencia 14 +15 toughness=Resistencia 15 +16 toughness=Resistencia 16 +17 toughness=Resistencia 17 #Filtro Primera Letra: Letter A=Letra A @@ -716,49 +1326,50 @@ You have to defeat %s before it causes too much harm.=Vence a %s antes de que se ############ #Opciones: -Settings=OPCIONES -General Options=OPCIONES GENERALES +Settings=Opciones +General Options=Opciones Generales Music volume=Volumen de la musica SFX volume=Volumen del sonido -Max=Max +Max=Maximo Mute=Silencio -Difficulty=Dificultad -Economic Difficuly=Dificultad economica -Normal=Normal -Hard=Medio -Harder=Dificil -Evil=Mortal -Luck=Azar -Easy=Facil -Display InGame extra information=Informacion adicional durante el Juego -Enable cheat mode=Activar modo trampas -Seconds to pause for an Interrupt=Pausa de interrupcion en seg. -Interrupt my abilities=Interrumpir mis habilidades -Interrupt my spells=Interrumpir mis hechizos -Interrupt opponent's end of turn=Interrumpir fin de turno contrario + +#Otros: +Misc=Otros +Card Display Options=Opciones de visualizacion de las cartas +All Black Borders=Todos los bordes negros +Show Tokens in Editor=Mostrar las fichas en el editor +Warning!!=Avertencia!! +Show Large Images in Grid Deck View=Mostrar imagenes grandes en la vista cuadricular +Enable Prefetching=Habilitar captura previa #Juego: -Game=JUEGO -Interface Options=OPCIONES DE INTERFAZ +Game=Juego +Interface Options=Opciones de Interfaz +Sort sets by=Solicitar ediciones por +Sector=Sector +Name=Nombre +Date=Fecha Language=Idioma Closed hand=Cartas en mano visible=Visible invisible=Invisible -Hand direction=Orientacion de mano +Hand direction=Orientacion de la mano horizontal=Horizontal vertical=Vertical -Mana display=Mostrar mana -Eye candy=Efecto +Mana display=Muestreo del mana +Eye candy=Esfera con efecto Simple=Simple Both=Ambos No Glitter=Sin brillo -Reverse left and right triggers=Invetir gatillos R/L +Reverse left and right triggers=Invetir disparadores Derecho con Izquierdo Disable card images=Desactivar la imagen de la carta Disable screen transitions=Desactivar transiciones de pantalla +Display InGame extra information=Informacion adicional durante el Juego #Usuario: -User=USUARIO -User Options=OPCIONES DE USUARIO +User=Usuario +Default=Predeterminado +User Options=Opciones del Usuario Credits: %i=Creditos %i Cards: %i=Cartas: %i Sets: %i (of %i)=Ediciones: %i (de %i) @@ -772,6 +1383,9 @@ Light=Luz Stone=Piedra Water=Agua Use this Style=Usar este estilo +Enable Cheat Mode=Habilitar modo tramposo +Optimize Starting Hand=Optimizar la mano con la que inicias +Unlock All Ai Decks=Desbloquear todos los mazos de inteligencia artificial Artist: %s=Artista: %s Default=Predeterminado @@ -780,12 +1394,20 @@ Use this Profile=Utilizar este perfil Use this Theme=Utilizar este tema #Avanzado: -Advanced=AVANZADO -Advanced Options=OPCIONES AVANZADAS -The following options require a restart.=Las siguientes opciones requieren reiniciar el sistema. -Minimum Card Grade=Minimo grado de tarjetas +Advanced=Avanzado +Advanced Options=Opciones Avanzadas +The following options require a restart.=Las siguientes opciones requieren reinicio. + +Minimum Card Grade=Minimo grado de las cartas +1: 100% Supported=1: 100% Soportado +0: Borderline (99% OK)=0: Al limite (99% Ok) +-1: Unofficial (unverified cards)=-1: No oficiales (cartas sin verificar) +-2: Crappy (bugs)=-2: Defectuoso (fallos) +-3: Unsupported=-3 Sin soporte +-4: Dangerous (risk of crash)=-4: Peligroso (riesgo de cierre) + Phase Skip Automation=Saltar la fase de automatizacion -First Turn Player=Primer jugador del turno +First Turn Player=Primer turno del jugador Opponent=Oponente Full=Completo Safe=Prudente @@ -795,9 +1417,24 @@ Offer Choice=Ofrecer eleccion Always Pay=Pagar Siempre #Teclado: -Key Bindings=TECLAS +Key Bindings=Asociar teclas +Load Defaults...=Cargar predeterminadas... +Press a key to associate.=Presiona una tecla para asociar. New binding...=Nuevas teclas... +Return=Regresar +Space=Barra espaciadora +Sound=Sonido +Fullscreen=Pantalla completa +Keypad Enter=Tecla Enter +VolumeUp=Subir volumen +VolumeDown=Bajar volumen +Left Ctrl=Control izquierdo +Right Ctrl=Control derecho Delete this binding=Borrar esta tecla +Open hand/Next item=Abrir mano/Opcion siguiente +Next phase/Previous item=Fase siguiente/Opcion anterior +Secondary=Secundario +Primary=Primario Right trigger=Disparador derecho Left trigger=Dispardor izquierdo Cross=Cruz @@ -808,13 +1445,12 @@ Down=Abajo Up=Arriba Left=Izquierda Right=Derecha -Select=Select -Start=Start +Select=Seleccionar +Start=Comenzar #Creditos: -Credits=CREDITOS -Wagic, The Homebrew?! by Wololo=Wagic, The Homebrew?! por Wololo -updates, new cards, and more on http://wololo.net/wagic=actualizaciones, cartas nuevas, y mas en http://wololo.net/wagic +Credits=Creditos +Wagic, The Homebrew?! by Wololo updates, new cards, and more on http://wololo.net/wagic=actualizaciones, cartas nuevas, y mas en http://wololo.net/wagic Many thanks to the people who help this project=Muchas gracias a las personas que ayudaron en este proyecto Art: Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha=Graficos: Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha Check themeinfo.txt for the full credits of each theme!=Lee el themeinfo.txt para todos los creditos de cada tema! @@ -836,62 +1472,107 @@ SFX From www.soundsnap.com=SFX de www.soundsnap.com This work is not related to or endorsed by Wizards of the Coast, Inc=Este trabajo no esta relacionado con Wizards of the Coast, Inc Please support this project with donations at http://wololo.net/wagic=Por favor, apoya a este proyecto con donaciones en http://wololo.net/wagic + + +Difficulty=Dificultad +Economic Difficuly=Dificultad económica +Normal=Normal +Hard=Difícil +Harder=Muy difícil +Evil=Infierno +Luck=Al azar +Easy=Facil + + +Seconds to pause for an Interrupt=Segundos disponibles para interrumpir +Interrupt my abilities=Interrumpir mis habilidades +Interrupt my spells=Interrumpir mis hechizos +Interrupt opponent's end of turn=Interrumpir el fin de turno del oponente + + ########### # TROFEOS # ########### -Achievements=TROFEOS -Difficulty Modes=MODO DIFICIL +Achievements=Logros +Difficulty Modes=Modos de dificultad Achieved a 66% victory ratio.=Promedio de 66% de victorias. -Momir Mode=MODO MOMIR -Won with exactly 8 lands.=Victoria con 8 tierras en juego. -Evil Twin Mode=MODO 'GEMELO MALVADO' -Won with same army size.=Victoria con el mismo ejercito. -Random Deck Mode=MODO MAZO ALEATORIO -Won against a higher difficulty.=Victoria en modo mortal. -Stone Hewer Mode=MODO STONE HEWER -Won with more than 10 equipments.=Gana con mas de 10 cartas de equipo. -Hermit Druid Mode=DRUIDA ERMITANO BASICO -Won with less than 10 lands.=Gana con menos de 20 tierras. -Valuable Collection=Coleccion Valiosa -Collection valued over 10,000c.=Coleccion tasada en mas de 10000c. -Collection Info=Informacion de coleccion +Blitzkrieg Mode=Modo Asalto relampago +Won with more than 18 lands.=Gana con mas de 18 tierras. +Horde=Modo Horda +Won with more than 25 life.=Gana con mas de 25 vidas. +Paradise=Modo Paraiso +Won with Birds of Paradise on the battlefield.=Gana con las Aves del paraiso en el campo de batalla. +False God=Modo Diosa falsa +Devotion to red more than 7.=Tu devocion al rojo debe ser mayor a 7. +Titania Mode=Modo Titania +Devotion to green more than 7.=Tu devocion al verde debe ser mayor a 7. +Morinfen Mode=Modo Morinfen +Won with less than 5 life.=Gana con menos de 5 vidas. +Momir Mode=Modo Momir basico +Won with exactly 8 lands.=Gana exactamente con 8 tierras. +Evil Twin Mode=Modo Gemelo malvado +Won with same army size.=Gana con el mismo tamano de permanentes que tu enemigo. +Random Deck Mode=Modo Mazo aleatorio +Won against a higher difficulty.=Gana contra el mayor nivel de dificultad. +Stone Hewer Mode=Modo Forjador +Won with more than 10 equipments.=Gana con mas de 10 equipos. +Hermit Druid Mode=Modo Druida ermitano +Won with less than 10 lands.=Gana con menos de 10 tierras. +Do you think you can dominate over other commanders? Take a big challenge in the commander format.=¿Crees que puedes dominar a otros comandantes? Acepta un gran desafío en el formato de comandante. +Commander Format Unlocked=Modo Comandante desbloqueado +Win a game with 40 or more life and with less cards in your graveyard than your opponent.=Gana con 40 vidas o más y con menos cartas en tu cementerio que tu oponente. + +Valuable Collection=El valor de la coleccion +Collection valued over 10,000c.=La coleccion esta valuada en mas de 10,000 creditos. +Collection Info=Info. de coleccion + +Collection Stats=Estadisticas de coleccion +Total Value: %ic=Valor Total: %i creditos. +Total Cards (including duplicates): %i=Total de cartas (con duplicados): %i +Unique Cards: %i=Cartas unicas: %i +Most Duplicates: %i (%s)=Con mas duplicados: %i (%s) +Favorite Set: %s=Set favorito: %s +Highest Mana Cost: %i (%s)=Coste de mana mas alto: %i (%s) +Most Powerful: %i (%s)=Con el mayor ataque: %i (%s) +Toughest: %i (%s)=Con la mayor resistencia: %i (%s) + +%i locked sets remain.=Faltan %i ediciones por bloquear. +Unlocked all %i sets.=Desbloqueadas las %i ediciones. + Card Spoiler=Ver cartas -%i locked sets remain.=FALTAN %i EDICIONES -Unlocked all %i sets.=Desbloqueados las %i ediciones. + +Back to Trophies=Regresar a los Trofeos +Back to Main Menu=Volver al Menu Principal +Cancel=Deshacer + +Wagic Team (%s%%): %i%% : %s%%/%s%% cards=Equipo Wagic (%s%%): %i%% : %s%%/%s%% cartas %i cards=%i cartas. %s (%i): %i cards=%s (%i): %i cartas. %s: %i cards.=%s: %i cartas. -Back to Trophies=Regresar a los trofeos -Back to Main Menu=Volver al menu principal -Cancel=Deshacer + Booster=Sobre Cards=Cartas Details=Detalles -Collection Stats=Estadisticas de coleccion -Total Value: %ic=Valor Total: %i cr. -Total Cards (including duplicates): %i=Total de cartas (con duplicados): %i -Unique Cards: %i=Cartas unicas: %i -Most Duplicates: %i (%s)=Carta favorita: %i (%s) -Favorite Set: %s=Set favorito: %s -Highest Mana Cost: %i (%s)=Coste mas alto de mana: %i (%s) -Most Powerful: %i (%s)=Mayor ataque: %i (%s) -Toughest: %i (%s)=Resistencia: %i (%s) + + ################## # CARTAS: RAREZA # ################## Common=Comun -Land=Tierra -Mythic=Mitica +Uncommon=Poco comun Rare=Rara -Special=Especial +Mythic=Rara Mitica +Special Rarity=Rareza especial +Special=Rareza especial +Land=Tierra Token=Ficha -Uncommon=Infrecuente + ################ # CARTAS:TIPOS # @@ -924,11 +1605,11 @@ Blue=Azul Black=Negro Red=Rojo Green=Verde -Exclusively White=Exclusivamente blanco -Exclusively Blue=Exclusivamente azul -Exclusively Black=Exclusivamente negro -Exclusively Red=Exclusivamente rojo -Exclusively Green=Exclusivamente verde +Exclusively White=Exclusivamente Blanco +Exclusively Blue=Exclusivamente Azul +Exclusively Black=Exclusivamente Negro +Exclusively Red=Exclusivamente Rojo +Exclusively Green=Exclusivamente Verde ##################### # CARTAS: SUBTIPOS # @@ -942,90 +1623,80 @@ Equipment=Equipo Fortification=Fortificacion #Subtipos de encantamiento: -Aura=Aura Shrine=Altar #Subtipos de tierra: Desert=Desierto +Gate=Portal Lair=Guarida -Locus=Local +Locus=Sitio Mine=Mina Power-Plant=Planta de poder Tower=Torre -Urza's=Urzas +Urza's=Urza #Otros subtipos: Aggressor=Agresor -Advisor=Asesor +Advisor=Consejero Ally=Aliado Antelope=Antilope Ape=Simio Archer=Arquero Archon=Arconte -Artificer=Artificiero +Artificer=Artifice Assassin=Asesino Aurochs=Bisonte Badger=Tejon -Badlands=Tierras inhospitas Barbarian=Barbaro Basilisk=Basilisco Bat=Murcielago Bear=Oso Beast=Bestia -Berserker=Rabioso +Berserker=Frenetico Bird=Ave Boar=Jabali Bringer=Adalid Brushwagg=Yerbamala -Caltrops=Cebos Camel=Camello Carrier=Portador -Cat=Gato +Cat=Felino Centaur=Centauro Cephalid=Cefalido Chimera=Quimera Citizen=Ciudadano Cleric=Clerigo Colony=Colonia -Construct=Constructor +Construct=Constructo Crab=Cangrejo Crocodile=Cocodrilo -Crosswinds=Vientos cruzados Curse=Maldicion Cyclops=Ciclope Dauthi=Dauti Demon=Demonio Devil=Diablo -Dismiss=Descartar Drake=Draco Drone=Zangano Druid=Druida Dryad=Driada -Duress=Coaccion Dwarf=Enano Efreet=Efrit Egg=Huevo -Eight-and-a-half-tails=Ocho-colas-y-media Elder=Anciano Elephant=Elefante Elf=Elfo Elk=Alce -emblem=Emblema -Everglades=Marisma Eye=Ojo Faerie=Hada Fish=Pez Fox=Zorro Frog=Rana -Fungus=Hongos +Fungus=Hongo Gargoyle=Gargola -Gate=Puerta Giant=Gigante Gnome=Gnomo Goat=Cabra Goblin=Trasgo Gorgon=Gorgona -Grasslands=Pradera Griffin=Grifo Hag=Bruja Harpy=Arpia @@ -1035,7 +1706,7 @@ Homarid=Homarido Homunculus=Homunculo Hornet=Avispa Horse=Caballo -Hound=Sabueso +Hound=Perro Human=Humano Hydra=Hidra Hyena=Hiena @@ -1043,31 +1714,25 @@ Illusion=Ilusion Imp=Diablillo Incarnation=Encarnacion Insect=Insecto -Jailbreaker=Fugaz Jellyfish=Medusa Knight=Caballero Leech=Sanguijuela -Level=Nivel -Levelup=Sube de nivel Lizard=Lagarto Manticore=Manticora Melfolk=Triton Mercenary=Mercenario Merfolk=Triton -Minion=Lacayo +Minion=Sicario Minotaur=Minotaurio Mongoose=Mangosta Monk=Monje -Moonfolk=Pueblo lunar +Moonfolk=Gente lunar Mutant=Mutante Mystic=Mistico -Nautilus=Nautilo -Nephilim=Nefilin Nightstalker=Cazador nocturno Nomad=Nomada Octopus=Pulpo Ogre=Ogro -Ooce=Cieno Ooze=Cieno Orc=Orco Ouphe=Oufe @@ -1076,20 +1741,15 @@ Pegasus=Pegaso Pentavus=Pentavo Pest=Plaga Phoenix=Fenix -Phyresis=Piresis Pirate=Pirata -Plain=Llanura Plant=Planta Praetor=Pretor -Rabbit=Conejo +Rabbit=Liebre Rat=Rata Rebel=Rebelde -Regress=Regresion -Reinforcements=Refuerzos Rhino=Rinoceronte Rigger=Aparejador -Rogue=Picaro -Roots=Raices +Rogue=Bribon Salamander=Salamandra Saproling=Saprolin Satyr=Satiro @@ -1097,7 +1757,6 @@ Scarecrow=Espantapajaros Scorpion=Escorpion Scout=Explorador Serpent=Serpiente -Shackles=Grilletes Shade=Sombra Shaman=Chaman Shapeshifter=Metamorfo @@ -1106,37 +1765,29 @@ Siren=Sirena Skeleton=Esqueleto Slith=Slit Sliver=Fragmentado -Sluggishness=Flojera -Snake=Serpiente +Snake=Vibora Soldier=Soldado Spawn=Engendro Specter=Espectro -Spellshaper=Cambiahechizos +Spellshaper=Cambia hechizos Sphinx=Esfinge Spider=Arana -Spike=Descarga +Spike=Perforador Spirit=Espiritu Sponge=Esponja Squid=Calamar Squirrel=Ardilla -Stasis=Estasis -Steadfastness=Tenacidad -Stonehands=Manos de Piedra Tertavite=Tertavita Thalakos=Talakos Thopter=Toptero -Thumbscrews=Empulgueras -Tombspawn=Tumba de spawn Trap=Trampa -Treefolk=Pueblo arboreo +Treefolk=Gente arborea Troll=Trol Turtle=Tortuga Unicorn=Unicornio Vampire=Vampiro -Verdigris=Moho Wall=Muro Warrior=Guerrero -Weakness=Debilidad Weird=Extrano Werewolf=Licantropo Whale=Orca @@ -1254,38 +1905,38 @@ Aegis of Honor=Egida del Honor Aegis of the Meek=Egida de los Mansos Aeolipile=Aeolipilo Aeon Chronicler=Cronista de los Eones -AErathi Berserker=Berserker Aerathi +Aerathi Berserker=Berserker Aerathi Aerial Caravan=Caravana aerea Aerial Maneuver=Maniobra aerea Aerial Predation=Depredacion Aerea Aerie Mystics=Misticos del Nido Aerie Ouphes=Oufes del Nido Aesthir Glider=Planeador Aesthir -AEther Adept=Perito del Eter -AEther Barrier=Barrera de eter -AEther Burst=Estallido del Eter -AEther Charge=Carga de Eter -AEther Figment=Imaginario del Eter -AEther Flash=Destello del Eter -AEther Membrane=Membrana de Eter -AEther Mutation=Mutacion del Eter -AEther Rift=Grieta de eter -AEther Shockwave=Onda expansiva de Eter -AEther Snap=Chasquido del Eter -AEther Spellbomb=Bombahechizo de Eter -AEther Sting=Piquete de Eter -AEther Storm=Tormenta del Eter -AEther Tide=Corriente de eter -AEther Tradewinds=Vientos Alisios del Eter -AEther Vial=Frasco de Eter -AEther Web=Telarana de Eter -AEtherflame Wall=Muro Llama de Eter -AEtherize=Eterizar -AEthermage's Touch=Toque del Mago Etereo -AEtherplasm=Eterplasma -AEthersnipe=Mito de Eter -AEthertow=Marea de Eter -AEthertow=Marea del eter +Aether Adept=Perito del Eter +Aether Barrier=Barrera de eter +Aether Burst=Estallido del Eter +Aether Charge=Carga de Eter +Aether Figment=Imaginario del Eter +Aether Flash=Destello del Eter +Aether Membrane=Membrana de Eter +Aether Mutation=Mutacion del Eter +Aether Rift=Grieta de eter +Aether Shockwave=Onda expansiva de Eter +Aether Snap=Chasquido del Eter +Aether Spellbomb=Bombahechizo de Eter +Aether Sting=Piquete de Eter +Aether Storm=Tormenta del Eter +Aether Tide=Corriente de eter +Aether Tradewinds=Vientos Alisios del Eter +Aether Vial=Frasco de Eter +Aether Web=Telarana de Eter +Aetherflame Wall=Muro Llama de Eter +Aetherize=Eterizar +Aethermage's Touch=Toque del Mago Etereo +Aetherplasm=Eterplasma +Aethersnipe=Mito de Eter +Aethertow=Marea de Eter +Aethertow=Marea del eter Affa Guard Hound=Perro Guardian de Affa Afflict=Afligir Afflicted Deserter=Desertor Afligido @@ -1500,9 +2151,9 @@ Animal Boneyard=Cementerio de Animales Animal Magnetism=Magnetismo animal Animar, Soul of Elements=Animar, Alma de los Elementos Animate Artifact=Animar Artefacto -Animate Dead=Animar a los Muertos +Animate Dead=Animar a los muertos Animate Land=Animar la Tierra -Animate Wall=Animar Muro +Animate Wall=Animar muro Ankh of Mishra=Ankh de Mishra Annex=Anexar Annihilate=Aniquilar @@ -1633,7 +2284,7 @@ Argothian Treefolk=Pueblo Arboreo de Argoth Argothian Wurm=Sierpe argotiana Arid Mesa=Meseta Arida Ark of Blight=Arca de arruinamiento -Arm with AEther=Armar con Eter +Arm with Aether=Armar con Eter Armada Wurm=Sierpe de la Armada Armadillo Cloak=Capa de Armadillo Armageddon Clock=Reloj del Armagedon @@ -1840,7 +2491,7 @@ Aysen Highway=Camino Real de Aysen Ayumi, the Last Visitor=Ayumi, la Ultima Visitante Azami, Lady of Scrolls=Azami, Senora de los Pergaminos Azamuki, Treachery Incarnate=Azamuki, la traicion encarnada -Azorius AEthermage=Maga Eterea Azoria +Azorius Aethermage=Maga Eterea Azoria Azorius Arrester=Encarceladora Azoria Azorius Chancery=Tribunal Azorio Azorius Charm=Amuleto Azorio @@ -2057,7 +2708,7 @@ Benalish Cavalry=Caballeria Benalita Benalish Commander=Comandante Benalita Benalish Emissary=Emisaria Benalita Benalish Heralds=Heraldos Benalitas -Benalish Hero=Heroe Benalita +Benalish Hero=Heroe benalita Benalish Infantry=Infanteria Benalita Benalish Knight=Caballero Benalita Benalish Lancer=Lancero Benalita @@ -2114,7 +2765,7 @@ Black Poplar Shaman=Chaman Alamo Negro Black Scarab=Escarabajo Negro Black Sun's Zenith=Cenit del sol Negro Black Vise=Tornillo Siniestro -Black Ward=Guarda de Negro +Black Ward=Proteccion contra negro Blackcleave Cliffs=Acantilados Filonegro Blackcleave Goblin=Trasgo de Filonegro Blackmail=Chantaje @@ -2140,7 +2791,7 @@ Blaster Mage=Mago Explosivo Blasting Station=Puesto de Rafagas Blastoderm=Blastodermo Blatant Thievery=Robo Descarado -Blaze of Glory=Llamarada de Gloria +Blaze of Glory=Llamarada de gloria Blaze=Llamarada Blazethorn Scarecrow=Espantapajaros Espinas Ardientes Blazing Archon=Arconte Llameante @@ -2295,7 +2946,7 @@ Bog Serpent=Serpiente de la Cienaga Bog Smugglers=Contrabandistas del Pantano Bog Tatters=Harapo de la Cienaga Bog Witch=Brujo del Pantano -Bog Wraith=Aparicion de la Cienaga +Bog Wraith=Aparicion de la cienaga Bog Wreckage=Despojos en la Cienaga Bogardan Firefiend=Demonio de Fuego Bogardano Bogardan Hellkite=Engendro de Bogardan @@ -3508,7 +4159,7 @@ Dark Maze=Laberinto Oscuro Dark Offering=Ofrenda Oscura Dark Privilege=Privilegio Siniestro Dark Revenant=Aparecido Oscuro -Dark Ritual=Ritual Siniestro +Dark Ritual=Ritual siniestro Dark Sphere=Esfera Oscura Dark Supplicant=Suplicante Siniestro Dark Suspicions=Sospechas siniestras @@ -3641,10 +4292,10 @@ Deathcurse Ogre=Ogro Muertemaldita Deathforge Shaman=Chaman Fragua Mortal Deathgazer=Contemplador Mortal Deathgreeter=Recibemuerte -Deathgrip=Tenaza Mortal +Deathgrip=Agarre mortal Death-Hood Cobra=Cobra Capucha Mortal Deathknell Kami=Kami Tanido de Muerte -Deathlace=Atadura Mortal +Deathlace=Atadura mortal Deathless Angel=Angel Inmortal Deathmark Prelate=Perlado Marca de Muerte Deathmark=Marca Mortal @@ -3745,7 +4396,7 @@ Demonic Attorney=Juicio Demoniaco Demonic Collusion=Confabulacion Demoniaca Demonic Consultation=Consulta demoniaca Demonic Dread=Pavor demoniaco -Demonic Hordes=Hordas Demoniacas +Demonic Hordes=Hordas demoniacas Demonic Rising=Sublevacion Demoniaca Demonic Taskmaster=Capataz Demoniaco Demonic Torment=Tormento Demoniaco @@ -5032,7 +5683,7 @@ Fog of Gnats=Niebla de Mosquitos Fog Patch=Area de niebla Fog=Niebla Foil=Inutilizar -Fold into AEther=Plegar Hacia el Eter +Fold into Aether=Plegar Hacia el Eter Folk Medicine=Medicina Popular Folk of An-Havva=Habitantes de An-Havva Folk of the Pines=Pueblo de los Pinos @@ -5153,7 +5804,7 @@ Frostling=Cria de Escarcha Frostweb Spider=Arana Tela Escarchada Frostwielder=Blandescarcha Frostwind Invoker=Invocador del Viento Helado -Frozen AEther=Eter Congelado +Frozen Aether=Eter Congelado Frozen Shade=Sombra Gelida Frozen Solid=Congelado en un Tempano Fruition=Complacencia @@ -8209,7 +8860,7 @@ Moriok Replica=Replica de Moriok Moriok Rigger=Aparejador Moriok Moriok Scavenger=Carronera moriok Morkrut Banshee=Banshee de Morkrut -Morningtide=Corriente Matutina +Morningtide=Alborada Moroii=Moroii Morphling=Morfoide Morsel Theft=Robar un Bocado @@ -8742,7 +9393,7 @@ One with Nothing=En Armonia con la Nada One-Eyed Scarecrow=Espantapajaros Tuerto Oni of Wild Places=Oni de Lugares Salvajes Oni Possession=Posesion Oni -Onslaught=Embestida violenta +Onslaught=Embestida Onulet=Pebetero Onyx Goblet=Caliz de Onix Onyx Mage=Mago de Onix @@ -9103,8 +9754,7 @@ Phylactery Lich=Liche de la Filacteria Phyresis=Piresis Phyrexian Altar=Altar Pirexiano Phyrexian Arena=Arena Pirexiana -Phyrexian Battleflies=Moscas de Combate Phyrexianas -Phyrexian Bloodstock=Buscasangre pirexiano +Phyrexian Battleflies=Moscas de Combate Pirexianas Phyrexian Bloodstock=Buscasangre Pirexiano Phyrexian Boon=Dadiva Pirexiana Phyrexian Broodlings=Espezoides Pirexianos @@ -9112,7 +9762,7 @@ Phyrexian Colossus=Coloso Pirexiano Phyrexian Crusader=Cruzado Pirexiano Phyrexian Debaser=Envilecedor Pirexiano Phyrexian Defiler=Profanador Pirexiano -Phyrexian Delver=Cavador Phyrexiano +Phyrexian Delver=Cavador Pirexiano Phyrexian Denouncer=Delator Pirexiano Phyrexian Devourer=Devorador Pirexiano Phyrexian Digester=Digestor Pirexiano @@ -9125,7 +9775,7 @@ Phyrexian Gremlins=Greemlins Pirexianos Phyrexian Grimoire=Grimorio pirexiano Phyrexian Hulk=Titan Pirexiano Phyrexian Hydra=Hidra Pirexiana -Phyrexian Infiltrator=Espia Phyrexiano +Phyrexian Infiltrator=Espia Pirexiano Phyrexian Ironfoot=Pie de Hierro Pirexiano Phyrexian Juggernaut=Destructor Pirexiano Phyrexian Lens=Lente Pirexiano @@ -9138,19 +9788,19 @@ Phyrexian Portal=Portal de Pirexia Phyrexian Processor=Procesador pirexiano Phyrexian Prowler=Merodeador Pirexiano Phyrexian Rager=Iracundo Pirexiano -Phyrexian Reaper=Segador Phyrexiano +Phyrexian Reaper=Segador Pirexiano Phyrexian Rebirth=Renacimiento pirexiano Phyrexian Reclamation=Recuperacion pirexiana Phyrexian Revoker=Revocador pirexiano Phyrexian Scuta=Escuta Pirexiano -Phyrexian Slayer=Matador Phyrexiano +Phyrexian Slayer=Matador Pirexiano Phyrexian Snowcrusher=Trituranieve Pirexiano Phyrexian Soulgorger=Tragaalmas Pirexiano Phyrexian Splicer=Variador pirexiano Phyrexian Swarmlord=Senor de Enjambres Pirexiano Phyrexian Totem=Totem Pirexiano Phyrexian Tower=Torre Pirexiana -Phyrexian Tyranny=Kavu radiante +Phyrexian Tyranny=Tirano pirexiano Phyrexian Unlife=No-vida Pirexiana Phyrexian Vatmother=Madretanque Pirexiana Phyrexian Vault=Boveda Pirexiana @@ -10486,7 +11136,7 @@ Scoria Cat=Felino de Escoria Scoria Elemental=Elemental de Escoria Scoria Wurm=Sierpe de la Escoria Scorned Villager=Aldeana Desdenada -Scornful AEther-Lich=Liche Etereo Desdenoso +Scornful Aether-Lich=Liche Etereo Desdenoso Scornful Egotist=Egotista Desdenoso Scour=Depurar Scourge Devil=Diablo del Azote @@ -11952,7 +12602,7 @@ Surge of Thoughtweft=Oleada de Trama Mental Surge of Zeal=Oleada de Fanatismo Surgespanner=Cubreolas Surgical Extraction=Extraccion Quirurgica -Surging AEther=Eter Pulsante +Surging Aether=Eter Pulsante Surging Dementia=Demencia Pulsante Surging Flame=Llama Pulsante Surging Might=Poder Pulsante @@ -12055,7 +12705,7 @@ Tahngarth, Talruum Hero=Tahngarth, Heroe de Talruum Tahngarth's Glare=Mirada de Tahngarth Tahngarth's Rage=La ira de Tahngarth Taiga=Taiga -Tainted AEther=Eter Corrompido +Tainted Aether=Eter Corrompido Tainted Field=Campo Contaminado Tainted Isle=Isla Contaminada Tainted Pact=Pacto Corrompido @@ -12465,7 +13115,7 @@ Time of Heroes=El Tiempo de los Heroes Time of Need=Tiempos Dificiles Time Reversal=Revertir el Tiempo Time Sieve=Tamiz Temporal -Time Spiral=Espiral del Tiempo +Time Spiral=Espiral del tiempo Time Stop=Detener el Tiempo Time Stretch=Expansion de Tiempo Time Vault=Camara del Tiempo @@ -13000,7 +13650,7 @@ Vectis Agents=Agentes de Vectis Vectis Dominator=Dominador de Vectis Vectis Silencers=Silenciadores de Vectis Vector Asp=Aspid Vectorial -Vedalken AEthermage=Maga Eterea Vedalken +Vedalken Aethermage=Maga Eterea Vedalken Vedalken Anatomist=Anatomista Vedalken Vedalken Archmage=Archimago vedalken Vedalken Certarch=Certarca Vedalken @@ -13918,4 +14568,4 @@ Zur the Enchanter=Zur el Encantador Zuran Enchanter=Encantador Zurano Zuran Orb=Orbe Zurano Zuran Spellcaster=Taumaturgo Zurano -Zur's Weirding=Presagio de Zur \ No newline at end of file +Zur's Weirding=Presagio de Zur diff --git a/projects/mtg/bin/Res/lang/es_cards.txt b/projects/mtg/bin/Res/lang/es_cards.txt index 5f586d33c..5d6ce3bf3 100644 --- a/projects/mtg/bin/Res/lang/es_cards.txt +++ b/projects/mtg/bin/Res/lang/es_cards.txt @@ -79,35 +79,35 @@ Aegis of Honor={1}: La siguiente vez que un hechizo de instantaneo o de conjuro Aegis of the Meek={1}, {T}: la criatura objetivo 1/1 gana +1/+2 hasta el final del turno. Aeolipile={1}, {T}, sacrificar el Aeolipilo: el Aeolipilo hace 2 puntos de dano a la criatura o jugador objetivo. Aeon Chronicler=Tanto la fuerza como la resistencia del Cronista de los eones son iguales al numero de cartas que haya en tu mano. Suspender X—{X}{3}{U}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Cronista de los eones mientras esta removido del juego, roba una carta. -AErathi Berserker=Impetu 3. +Aerathi Berserker=Impetu 3. Aerial Caravan=Vuela. {1}{U}{U}: retira del juego la carta superior de tu biblioteca. Hasta final del turno, puedes jugar esa carta como si estuviera en tu mano. Aerial Maneuver=La criatura objetivo obtiene +1/+1 y gana las habilidades de volar y danar primero hasta el final del turno. Aerial Predation=Destruye la criatura objetivo con la habilidad de volar. Ganas 2 vidas. Aerie Mystics=Vuela. {1}{G}{U}: Las criaturas que controlas ganan la habilidad de velo hasta el final del turno. Aerie Ouphes=Sacrificar los Oufes del nido: Los Oufes del nido hacen dano igual a su fuerza a la criatura objetivo con la habilidad de volar. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Aesthir Glider=Vuela. -- Planeador Aesthir no puede bloquear. -AEther Adept=Cuando el Perito del eter entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario.AEther Burst=Regresa hasta X criaturas objetivo a las manos de sus propietarios, donde X es 1 mas el numero de cartas de Estallido del Eter que haya en todos los cementerios en cuanto juegues el Estallido del Eter. -AEther Barrier=Siempre que un jugador juegue un hechizo de criatura, ese jugador sacrifica un permanente a menos que pague {1}. -AEther Charge=Siempre que una Bestia entre en juego bajo tu control, puedes elegir que haga 4 puntos de dano al oponente objetivo. -AEther Figment=Estimulo {3}. (Puedes pagar {3} adicionales en cuanto lances este hechizo.) El Imaginario del eter es imbloqueable. Si el Imaginario del eter fue estimulado, entra al campo de batalla con dos contadores +1/+1 sobre el. -AEther Membrane=Defensor. La Membrana de eter puede bloquear como si tuviera la habilidad de volar. Siempre que la Membrana de eter bloquee a una criatura, regresa esa criatura a la mano de su propietario al final del combate. -AEther Mutation=Regresa la criatura objetivo a la mano de su propietario. Pon en juego X fichas de criatura Saprolin verde 1/1, donde X es su coste de mana convertido. -AEther Rift=Al comienzo de tu mantenimiento, descarta una carta al azar de tu mano. Si te descartas de una criatura de esta manera, pon la carta en juego a menos que algun jugador pague 5 vidas. -AEther Shockwave=Elige uno: Gira todos los Espiritus; o gira todas las criaturas que no sean Espiritus. -AEther Snap=Remueve todos los contadores de todos los permanentes y remueve todas las fichas del juego. -AEther Spellbomb={U}, sacrificar la Bombahechizo de eter: Regresa la criatura objetivo a la mano de su propietario. {1}, sacrificar la Bombahechizo de eter: Roba una carta. -AEther Sting=Siempre que un oponente juegue un hechizo de criatura, el Piquete de Eter hace 1 punto de dano a ese jugador. -AEther Storm=Los hechizos de criaturas no pueden jugarse. Paga 4 vidas: Destruye la Tormenta del Eter. No puede ser regenerada. Cualquier jugador puede jugar esta habilidad. -AEther Tide=Como coste adicional para jugar la Corriente de eter, descartate de X criaturas de tu mano. Devuelve X criaturas objetivo a la mano de sus propietarios. -AEther Tradewinds=Regresa el permanente objetivo que controlas y el permanente objetivo que no controlas a las manos de sus propietarios. -AEther Vial=Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el Frasco de eter. {T}: puedes poner en juego de tu mano una criatura con coste de mana convertido igual al numero de contadores de carga sobre el Frasco de eter. -AEther Web=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene +1/+1, puede bloquear como si tuviera la habilidad de volar y puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. -AEtherflame Wall=Defensor. El Muro llama de eter puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. {R}: El Muro llama de eter obtiene +1/+0 hasta el final del turno. -AEtherize=Regresa todas las criaturas atacantes a las manos de sus propietarios. -AEthermage's Touch=Muestra las cuatro primeras cartas de tu biblioteca. Puedes poner en juego una carta de criatura que se encuentre entre ellas con "Al final de tu turno, regresa esta criatura a la mano de su propietario". Luego pon el resto de las cartas mostradas de esta manera en el fondo de tu biblioteca en cualquier orden. -AEtherplasm=Siempre que el Eterplasma bloquee a una criatura, puedes regresar el Eterplasma a la mano de su propietario. Si lo haces, puedes poner en juego una carta de criatura de tu mano bloqueando a esa criatura. -AEthersnipe=Cuando el Mito de eter entre en juego, regresa el permanente objetivo que no sea tierra a la mano de su propietario. Evocar {1}{U}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) -AEthertow=Pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) +Aether Adept=Cuando el Perito del eter entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario.Aether Burst=Regresa hasta X criaturas objetivo a las manos de sus propietarios, donde X es 1 mas el numero de cartas de Estallido del Eter que haya en todos los cementerios en cuanto juegues el Estallido del Eter. +Aether Barrier=Siempre que un jugador juegue un hechizo de criatura, ese jugador sacrifica un permanente a menos que pague {1}. +Aether Charge=Siempre que una Bestia entre en juego bajo tu control, puedes elegir que haga 4 puntos de dano al oponente objetivo. +Aether Figment=Estimulo {3}. (Puedes pagar {3} adicionales en cuanto lances este hechizo.) El Imaginario del eter es imbloqueable. Si el Imaginario del eter fue estimulado, entra al campo de batalla con dos contadores +1/+1 sobre el. +Aether Membrane=Defensor. La Membrana de eter puede bloquear como si tuviera la habilidad de volar. Siempre que la Membrana de eter bloquee a una criatura, regresa esa criatura a la mano de su propietario al final del combate. +Aether Mutation=Regresa la criatura objetivo a la mano de su propietario. Pon en juego X fichas de criatura Saprolin verde 1/1, donde X es su coste de mana convertido. +Aether Rift=Al comienzo de tu mantenimiento, descarta una carta al azar de tu mano. Si te descartas de una criatura de esta manera, pon la carta en juego a menos que algun jugador pague 5 vidas. +Aether Shockwave=Elige uno: Gira todos los Espiritus; o gira todas las criaturas que no sean Espiritus. +Aether Snap=Remueve todos los contadores de todos los permanentes y remueve todas las fichas del juego. +Aether Spellbomb={U}, sacrificar la Bombahechizo de eter: Regresa la criatura objetivo a la mano de su propietario. {1}, sacrificar la Bombahechizo de eter: Roba una carta. +Aether Sting=Siempre que un oponente juegue un hechizo de criatura, el Piquete de Eter hace 1 punto de dano a ese jugador. +Aether Storm=Los hechizos de criaturas no pueden jugarse. Paga 4 vidas: Destruye la Tormenta del Eter. No puede ser regenerada. Cualquier jugador puede jugar esta habilidad. +Aether Tide=Como coste adicional para jugar la Corriente de eter, descartate de X criaturas de tu mano. Devuelve X criaturas objetivo a la mano de sus propietarios. +Aether Tradewinds=Regresa el permanente objetivo que controlas y el permanente objetivo que no controlas a las manos de sus propietarios. +Aether Vial=Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el Frasco de eter. {T}: puedes poner en juego de tu mano una criatura con coste de mana convertido igual al numero de contadores de carga sobre el Frasco de eter. +Aether Web=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene +1/+1, puede bloquear como si tuviera la habilidad de volar y puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. +Aetherflame Wall=Defensor. El Muro llama de eter puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. {R}: El Muro llama de eter obtiene +1/+0 hasta el final del turno. +Aetherize=Regresa todas las criaturas atacantes a las manos de sus propietarios. +Aethermage's Touch=Muestra las cuatro primeras cartas de tu biblioteca. Puedes poner en juego una carta de criatura que se encuentre entre ellas con "Al final de tu turno, regresa esta criatura a la mano de su propietario". Luego pon el resto de las cartas mostradas de esta manera en el fondo de tu biblioteca en cualquier orden. +Aetherplasm=Siempre que el Eterplasma bloquee a una criatura, puedes regresar el Eterplasma a la mano de su propietario. Si lo haces, puedes poner en juego una carta de criatura de tu mano bloqueando a esa criatura. +Aethersnipe=Cuando el Mito de eter entre en juego, regresa el permanente objetivo que no sea tierra a la mano de su propietario. Evocar {1}{U}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) +Aethertow=Pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Affa Guard Hound=Destello. Cuando el Perro guardian de Affa entre al campo de batalla, la criatura objetivo obtiene +0/+3 hasta el final del turno. Afflict=La criatura objetivo obtiene -1/-1 hasta el final del turno. Roba una carta. Afflicted Deserter=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Desertor afligido. @@ -457,7 +457,7 @@ Argothian Treefolk=Preven todo el dano que vaya a recibir El Pueblo Arboreo Argo Argothian Wurm=Arrolla. Cuando la Sierpe argotiana entra en juego, cualquier jugador puede sacrificar una tierra. Si un jugador lo hace, pon la Sierpe argotiana en la parte superior de la biblioteca de su propietario. Arid Mesa={T}, pagar 1 vida, sacrificar la Meseta arida: Busca en tu biblioteca una carta de montana o llanura y ponla en el campo de batalla. Luego baraja tu biblioteca. Ark of Blight={3}, {T}, sacrificar el Arca de arruinamiento: Destruye la tierra objetivo. -Arm with AEther=Hasta el final del turno, las criaturas que controles ganan "Siempre que esta criatura haga dano a un oponente, puedes regresar la criatura objetivo que controla ese jugador a la mano de su propietario". +Arm with Aether=Hasta el final del turno, las criaturas que controles ganan "Siempre que esta criatura haga dano a un oponente, puedes regresar la criatura objetivo que controla ese jugador a la mano de su propietario". Armada Wurm=Arrolla. Cuando la Sierpe de la armada entre al campo de batalla, pon en el campo de batalla una ficha de criatura Sierpe verde 5/5 con la habilidad de arrollar. Armadillo Cloak=La criatura encantada obtiene +2/+2 y tiene la habilidad de arrollar. Siempre que la criatura encantada hace dano, ganas esa cantidad en vidas. Armageddon Clock=Al comienzo de tu mantenimiento, pon un contador de fatalidad en el Reloj del Armagedon -- Al comienzo de tu paso de robar, el Reloj del Armagedon hace dano a cada jugador igual al numero de contadores de fatalidad sobre el -- {4}: Retira un contador de fatalidad del Reloj del Armagedon. Cualquier jugador puede jugar esta habilidad pero solo durante cualquier paso de mantenimiento. @@ -666,7 +666,7 @@ Ayumi, the Last Visitor=Cruza tierras legendarias. Azami, Lady of Scrolls=Girar un Hechicero enderezado que controles: Roba una carta. Azamuki, Treachery Incarnate=Remover un contador de ki de Azamuki, la traicion encarnada: Gana el control de la criatura objetivo hasta el final del turno. Azimaet Drake=Vuela. {U}: el Draco de Azimaet obtiene +1/+0 hasta el final del turno. Juega esta habilidad solo una vez cada turno. -Azorius AEthermage=Siempre que un permanente sea regresado a tu mano, puedes pagar {1}. Si lo haces, roba una carta. +Azorius Aethermage=Siempre que un permanente sea regresado a tu mano, puedes pagar {1}. Si lo haces, roba una carta. Azorius Arrester=Cuando la Encarceladora azoria entre al campo de batalla, deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Azorius Chancery=El Tribunal azorio entra en juego girado. Cuando el Tribunal azorio entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {W}{U} a tu reserva de mana. Azorius Charm=Elige uno: Las criaturas que controlas ganan la habilidad de vinculo vital hasta el final del turno; o roba una carta; o pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. @@ -3928,7 +3928,7 @@ Fog of Gnats=Vuela. {B}: regenera la Niebla de mosquitos. Fog Patch=Juega el Area de niebla solo durante el paso de declaracion de bloqueadores. Las criaturas atacantes son bloqueadas. Fog=Preven todo el dano de combate que se fuera a hacer este turno. Foil=Puedes descartar una isla y otra carta de tu mano en vez de pagar el coste de mana del Inutilizar. Contrarresta el hechizo objetivo. -Fold into AEther=Contrarresta el hechizo objetivo. Si lo haces, el controlador de ese hechizo puede poner en juego una carta de criatura de su mano. +Fold into Aether=Contrarresta el hechizo objetivo. Si lo haces, el controlador de ese hechizo puede poner en juego una carta de criatura de su mano. Folk Medicine=Ganas 1 vida por cada criatura que controles. Retrospectiva {1}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Folk of An-Havva=Siempre que los Habitantes de An-Havva bloquean, obtienen +2/+0 hasta el final del turno. Folk of the Pines={1}{G}: el Pueblo de los pinos obtiene +1/+0 hasta el final del turno. @@ -4054,7 +4054,7 @@ Frostling=Sacrificar la Cria de escarcha: La Cria de escarcha hace 1 punto de da Frostweb Spider=La Arana tela escarchada puede bloquear como si tuviera la habilidad de volar. Siempre que la Arana tela escarchada bloquee a una criatura con la habilidad de volar, pon un contador +1/+1 sobre la Arana tela escarchada al final del combate. Frostwielder={T}: La Blandescarcha hace 1 punto de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de la Blandescarcha este turno fuera a ir a un cementerio, en vez de eso, remuevela del juego. Frostwind Invoker=Vuela. {8}: Las criaturas que controlas ganan la habilidad de volar hasta el final del turno. -Frozen AEther=Los artefactos, criaturas y tierras que controlan tus oponentes entran en juego girados. +Frozen Aether=Los artefactos, criaturas y tierras que controlan tus oponentes entran en juego girados. Frozen Shade={B}: Sombra Gelida obtiene +1/+1 hasta el final del turno. Frozen Solid=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Cuando se haga dano a la criatura encantada, destruyela. Fruition=Ganas 1 vida por cada bosque en el campo de batalla. @@ -10976,7 +10976,7 @@ Surge of Thoughtweft=Las criaturas que controlas obtienen +1/+1 hasta el final d Surge of Zeal=Irradiar — La criatura objetivo y cada una de las otras criaturas que compartan un color con ella ganan la habilidad de prisa hasta el final del turno. Surgespanner=Siempre que el Cubreolas sea girado, puedes pagar {1}{U}. Si lo haces, regresa el permanente objetivo a la mano de su propietario. Surgical Extraction=({BP} puede pagarse con {B} o con 2 vidas.) Elige una carta objetivo en un cementerio que no sea una carta de tierra basica. Busca en el cementerio, mano y biblioteca de su propietario cualquier cantidad de cartas con el nombre de esa carta y exilialas. Luego ese jugador baraja su biblioteca. -Surging AEther=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Regresa el permanente objetivo a la mano de su propietario. +Surging Aether=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Regresa el permanente objetivo a la mano de su propietario. Surging Dementia=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) El jugador objetivo descarta una carta. Surging Flame=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) La Llama pulsante hace 2 puntos de dano a la criatura o jugador objetivo. Surging Might=Encantar criatura. La criatura encantada obtiene +2/+2. Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) @@ -11080,7 +11080,7 @@ Tahngarth, Talruum Hero=Vigilancia. {1}{R}, {T}: el Tahngarth hace dano igual a Tahngarth's Glare=Mira las primeras tres cartas de la parte superior de la biblioteca del oponente objetivo, luego regresalas en cualquier orden. Ese jugador mira las primeras tres cartas de la parte superior de tu biblioteca, luego las regresa en cualquier orden. Tahngarth's Rage=La criatura encantada obtiene +3/+0 mientra este atacando. De otro modo, obtiene -2/-1. Taiga={T}: Anade {R} o {G} a tu reserva de mana. -Tainted AEther=Siempre que una criatura entra en juego, si controlador sacrifica una criatura o tierra. +Tainted Aether=Siempre que una criatura entra en juego, si controlador sacrifica una criatura o tierra. Tainted Field={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {W} o {B} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Tainted Isle={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {U} o {B} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Tainted Pact=Remueve del juego la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu mano a menos que tenga el mismo nombre que otra carta que haya sido removida de esta manera. Repite este proceso hasta que pongas una carta en tu mano o remuevas dos cartas que tengan el mismo nombre, lo que suceda primero. @@ -12043,7 +12043,7 @@ Vectis Agents={U}{B}: Los Agentes de Vectis obtienen -2/-0 hasta el final del tu Vectis Dominator={T}: Gira la criatura objetivo a menos que su controlador pague 2 vidas. Vectis Silencers={2}{B}: Los Silenciadores de Vectis ganan la habilidad de toque mortal hasta el final del turno. (Siempre que hagan dano a una criatura, destruye esa criatura.) Vector Asp={B}: El Aspid vectorial gana la habilidad de infectar hasta el final del turno. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) -Vedalken AEthermage=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando la Maga eterea vedalken entre en juego, regresa el Fragmentado objetivo a la mano de su propietario. Ciclo de hechicero {3} ({3}, descartar esta carta: Busca en tu biblioteca una carta de Hechicero, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) +Vedalken Aethermage=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando la Maga eterea vedalken entre en juego, regresa el Fragmentado objetivo a la mano de su propietario. Ciclo de hechicero {3} ({3}, descartar esta carta: Busca en tu biblioteca una carta de Hechicero, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Vedalken Anatomist={2}{U}, {T}: Pon un contador -1/-1 sobre la criatura objetivo. Puedes enderezar o girar esa criatura. Vedalken Archmage=Siempre que juegues un hechizo de artefacto, roba una carta. Vedalken Certarch=Metalurgia — {T}: Gira el artefacto, criatura o tierra objetivo. Activa esta habilidad solo si controlas tres o mas artefactos. @@ -12979,4 +12979,4 @@ Zur the Enchanter=Vuela. Siempre que Zur el Encantador ataque, puedes buscar en Zuran Enchanter={2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad solo durante tu turno. Zuran Orb=Sacrificar una tierra: ganas 2 vidas. Zuran Spellcaster={T}: El Taumaturgo Zurano hace 1 punto de dano al jugador o criatura objetivo. -Zur's Weirding=Los jugadores juegan mostrando sus manos. Si un jugador fuera a robar una carta, en vez de eso, la muestra. Luego cualquier otro jugador puede pagar 2 vidas. Si algun jugador lo hace, pon esa carta en el cementerio de su propietario. De lo contrario, el jugador roba la carta. \ No newline at end of file +Zur's Weirding=Los jugadores juegan mostrando sus manos. Si un jugador fuera a robar una carta, en vez de eso, la muestra. Luego cualquier otro jugador puede pagar 2 vidas. Si algun jugador lo hace, pon esa carta en el cementerio de su propietario. De lo contrario, el jugador roba la carta. diff --git a/projects/mtg/bin/Res/lang/fr.txt b/projects/mtg/bin/Res/lang/fr.txt index 92955fc17..51337cbb1 100644 --- a/projects/mtg/bin/Res/lang/fr.txt +++ b/projects/mtg/bin/Res/lang/fr.txt @@ -532,28 +532,28 @@ Aerial Caravan=Caravane aerienne Aerie Mystics=Mystiques de l'aerain Aerie Ouphes=Orphes de l'aerain Aesthir Glider=Planeur d'aeszir -AEther Barrier=Barriere d'Aether -AEther Burst=Explosion aetherique +Aether Barrier=Barriere d'Aether +Aether Burst=Explosion aetherique Aether Charge=Charge d'Aether Æther Figment=Creation de l'Æther -AEther Flash=Flash d'Aether -AEther Membrane=Membrane d'aether -AEther Mutation=Mutation d'Aether -AEther Rift=Ride d'Aether -AEther Shockwave=Onde de choc d'Aether -AEther Snap=Coup d'aether -AEther Spellbomb=Bombe a sortileges d'Aether -AEther Sting=Piqure d'Aether -AEther Storm=Tempete d'Aether -AEther Tide=Maree d'Aether -AEther Tradewinds=Alizes d'AEther -AEther Vial=Fiole d'aether -AEther Web=Toile d'aether -AEtherflame Wall=Mur de flammes aetheriques -AEthermage's Touch=Toucher De L'Aethermage -AEtherplasm=Aetherplasme -AEthersnipe=Nemrod d'Aether -AEthertow=AEthercourant +Aether Flash=Flash d'Aether +Aether Membrane=Membrane d'aether +Aether Mutation=Mutation d'Aether +Aether Rift=Ride d'Aether +Aether Shockwave=Onde de choc d'Aether +Aether Snap=Coup d'aether +Aether Spellbomb=Bombe a sortileges d'Aether +Aether Sting=Piqure d'Aether +Aether Storm=Tempete d'Aether +Aether Tide=Maree d'Aether +Aether Tradewinds=Alizes d'Aether +Aether Vial=Fiole d'aether +Aether Web=Toile d'aether +Aetherflame Wall=Mur de flammes aetheriques +Aethermage's Touch=Toucher De L'Aethermage +Aetherplasm=Aetherplasme +Aethersnipe=Nemrod d'Aether +Aethertow=Aethercourant Affa Guard Hound=Chien de garde d'Affa Afflict=Affliction Afiya Grove=Bosquet d'afiyas @@ -977,7 +977,7 @@ Aysen Bureaucrats=Bureaucrates ayseniens Aysen Crusader=Croise aysenien Aysen Highway=Grand route d'Aysen Azimaet Drake=Drakon de l'Azimaiet -Azorius AEthermage=AEthermage D'Azorius +Azorius Aethermage=Aethermage D'Azorius Azorius Chancery=Cour De La Chancellerie D'Azorius Azorius First-Wing=Premiere Aile D'Azorius Azorius Guildmage=Ghildmage D'Azorius @@ -3655,7 +3655,7 @@ Frostling=Gelbionte Frostweb Spider=Araignee Toilegivre Frostwielder=Porteuse de givre Frostwind Invoker=Invocateur gelevent -Frozen AEther=Aether gele +Frozen Aether=Aether gele Frozen Shade=Ombre glaciale Frozen Solid=Gele Fruition=Fructification @@ -3726,7 +3726,7 @@ Garruk Wildspeaker=Garruk Languebestion Garza's Assassin=Assassin de Garza Gaseous Form=Forme gazeuse Gate Hound=Cerbere -Gate to the AEther=Porte vers l'Aether +Gate to the Aether=Porte vers l'Aether Gatekeeper of Malakir=Gardien de la porte de Malakir Gathan Raiders=Pillards gathans Gather Courage=Rassembler son Courage @@ -7880,7 +7880,7 @@ Scorching Spear=Lance ardente Scorching Winds=Vent torride Scoria Cat=Chat des scories Scoria Wurm=Guivre de scories -Scornful Æther-Lich=AEther-liche dedaigneuse +Scornful Æther-Lich=Aether-liche dedaigneuse Scornful Egotist=Egotiste dedaigneux Scour=Abolition Rigoureuse Scourge Devil=Diable de la calamite @@ -9048,7 +9048,7 @@ Surge of Strength=Montee en force Surge of Thoughtweft=Deferlement de tramepensee Surge of Zeal=Deferlement de zele Surgespanner=Franchisseur de houle -Surging AEther=Aether Tumultueux +Surging Aether=Aether Tumultueux Surging Dementia=Demence tumultueuse Surging Flame=Flamme Tumultueuse Surging Might=Puissance Tumultueuse @@ -9125,7 +9125,7 @@ Syphon Soul=Siphon des ames Tahngarth's Glare=Eblouissement de Tahngarth Tahngarth's Rage=Rage de Tahngarth Taiga=Taiga -Tainted AEther=Aether souille +Tainted Aether=Aether souille Tainted Field=Champ souille Tainted Isle=Ile souillee Tainted Pact=Pacte souille @@ -9857,7 +9857,7 @@ Vec Townships=Bourgades vecs Vectis Agents=Agents de Vectis Vectis Dominator=Dominateur de Vectis Vectis Silencers=Museleurs de Vectis -Vedalken AEthermage=AEthermage vedalken +Vedalken Aethermage=Aethermage vedalken Vedalken Archmage=Archimage vedalken Vedalken Dismisser=Congedieur vedalken Vedalken Engineer=Ingenieur vedalken diff --git a/projects/mtg/bin/Res/lang/fr_cards.txt b/projects/mtg/bin/Res/lang/fr_cards.txt index 64d061423..ea85e2b8f 100644 --- a/projects/mtg/bin/Res/lang/fr_cards.txt +++ b/projects/mtg/bin/Res/lang/fr_cards.txt @@ -62,21 +62,21 @@ Aerial Caravan=Vol. {1}{U}{U}: Retirez de la partie la carte du dessus de votre Aerie Mystics=Vol - {1}{G}{U} : Les creatures que vous controlez acquierent le linceul jusqu'a la fin du tour. Aerie Ouphes=Sacrifiez les Orphes de l'aerain : Les Orphes de l'aerain infligent a la creature avec le vol ciblee un nombre de blessures egal a leur force. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Aesthir Glider=Vol. Le Planeur d'aeszir ne peut pas bloquer. -AEther Barrier=A chaque fois qu'un joueur joue un sort de creature, ce joueur sacrifie un permanent a moins qu'il ne paye 1. -AEther Burst=Renvoyez jusqu'a X creatures ciblees dans les mains de leurs proprietaires, ou X est egal a 1 plus le nombre de cartes d'Explosion aetherique dans tous les cimetieres. -AEther Charge=A chaque fois qu'une Bete arrive en jeu sous votre controle, vous pouvez faire qu'elle inflige 4 blessures a l'adversaire cible. -AEther Figment=Kick{3} (Vous pouvez payer {3} supplementaires au moment où vous lancez ce sort.) - La Creation de l'Æther est imblocable. - Si la Creation de l'Æther a ete kickee, elle arrive sur le champ de bataille avec, sur elle, deux marqueurs +1/+1. -AEther Flash=A chaque fois qu'une creature arrive en jeu, le Flash d'Aether inflige 2 blessures a cette creature. -AEther Mutation=Renvoyez la creature ciblee dans la main de son proprietaire. Mettez en jeu X jetons de creature 1/1 verte saprobionte en jeu, ou X est son cout converti de mana. -AEther Rift=Au debut de votre entretien, defaussez-vous au hasard d'une carte de votre main. Si c'est une carte de creature, mettez cette carte en jeu a moins qu'un joueur quelconque ne paye 5 points de vie. -AEther Snap=Retirez tous les marqueurs des permanents et retirez de la partie tous les jetons. -AEther Spellbomb={U}, Sacrifiez la Bombe a sortileges d'?ther : Renvoyez la creature ciblee dans la main de son proprietaire. {1}, Sacrifiez la Bombe a sortileges d'?ther : Piochez une carte. -AEther Sting=A chaque fois que l'un de vos adversaire joue un sort de creature, la Piqure d'Aether inflige 1 blessure a ce joueur. -AEther Storm=Les sorts de creature ne peuvent pas etre joues. Payez 4 points de vie: Detruisez la Tempete d'Aether. Elle ne peut pas etre regeneree. N'importe quel joueur peut jouer cette capacite. -AEther Tide=Comme cout additionnel pour jouer la Maree d'Aether, defaussez-vous de X cartes de creature de votre main. Renvoyez X creatures ciblees dans la main de leurs proprietaires. -AEther Tradewinds=Renvoyez un permanent cible que vous controlez et un permanent cible que vous ne controlez pas dans les mains de leurs proprietaires. -AEther Vial=Au début de votre entretien, vous pouvez mettre un marqueur «charge» sur la ~this~. {T}: Mettez en jeu une carte de créature de votre main avec un cout converti de mana égal au nombre de marqueurs «charge» sur la ~this~. -AEthertow=Mettez la creature attaquante ou bloqueuse ciblee au-dessus de la bibliotheque de son proprietaire. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) +Aether Barrier=A chaque fois qu'un joueur joue un sort de creature, ce joueur sacrifie un permanent a moins qu'il ne paye 1. +Aether Burst=Renvoyez jusqu'a X creatures ciblees dans les mains de leurs proprietaires, ou X est egal a 1 plus le nombre de cartes d'Explosion aetherique dans tous les cimetieres. +Aether Charge=A chaque fois qu'une Bete arrive en jeu sous votre controle, vous pouvez faire qu'elle inflige 4 blessures a l'adversaire cible. +Aether Figment=Kick{3} (Vous pouvez payer {3} supplementaires au moment où vous lancez ce sort.) - La Creation de l'Æther est imblocable. - Si la Creation de l'Æther a ete kickee, elle arrive sur le champ de bataille avec, sur elle, deux marqueurs +1/+1. +Aether Flash=A chaque fois qu'une creature arrive en jeu, le Flash d'Aether inflige 2 blessures a cette creature. +Aether Mutation=Renvoyez la creature ciblee dans la main de son proprietaire. Mettez en jeu X jetons de creature 1/1 verte saprobionte en jeu, ou X est son cout converti de mana. +Aether Rift=Au debut de votre entretien, defaussez-vous au hasard d'une carte de votre main. Si c'est une carte de creature, mettez cette carte en jeu a moins qu'un joueur quelconque ne paye 5 points de vie. +Aether Snap=Retirez tous les marqueurs des permanents et retirez de la partie tous les jetons. +Aether Spellbomb={U}, Sacrifiez la Bombe a sortileges d'?ther : Renvoyez la creature ciblee dans la main de son proprietaire. {1}, Sacrifiez la Bombe a sortileges d'?ther : Piochez une carte. +Aether Sting=A chaque fois que l'un de vos adversaire joue un sort de creature, la Piqure d'Aether inflige 1 blessure a ce joueur. +Aether Storm=Les sorts de creature ne peuvent pas etre joues. Payez 4 points de vie: Detruisez la Tempete d'Aether. Elle ne peut pas etre regeneree. N'importe quel joueur peut jouer cette capacite. +Aether Tide=Comme cout additionnel pour jouer la Maree d'Aether, defaussez-vous de X cartes de creature de votre main. Renvoyez X creatures ciblees dans la main de leurs proprietaires. +Aether Tradewinds=Renvoyez un permanent cible que vous controlez et un permanent cible que vous ne controlez pas dans les mains de leurs proprietaires. +Aether Vial=Au début de votre entretien, vous pouvez mettre un marqueur «charge» sur la ~this~. {T}: Mettez en jeu une carte de créature de votre main avec un cout converti de mana égal au nombre de marqueurs «charge» sur la ~this~. +Aethertow=Mettez la creature attaquante ou bloqueuse ciblee au-dessus de la bibliotheque de son proprietaire. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Affa Guard Hound=Flash - Quand le Chien de garde d'Affa arrive sur le champ de bataille, la creature ciblee gagne +0/+3 jusqu'a la fin du tour. Afflict=La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Piochez une carte. Afiya Grove=Le Bosquet d'afiyas arrive en jeu avec trois marqueurs +1/+1 sur lui. Au debut de votre entretien, mettez un de ces marqueurs sur une creature ciblee. Si le Bosquet d'afiyas n'a aucun de ces marqueurs sur lui, sacrifiez-le. @@ -2699,7 +2699,7 @@ Gangrenous Zombies={T}, Sacrifiez ces Zombies gangreneux: Ces Zombies gangreneux Gargantuan Gorilla=Au debut de votre entretien, sacrifiez le Gorille gargantuesque a moins que vous ne sacrifiez une foret. Si vous sacrifiez le Gorille gargantuesque de cette maniere il vous inflige 7 blessures. Si vous sacrifiez une foret enneigee de cette maniere, le Gor Gaseous Form=Prevenez toutes les blessures de combat qui devraient etre infligees a et par la creature enchantee. Gate to Phyrexia=Sacrifiez une creature: Detruisez l'artefact cible. Ne jouez cette capacite que pendant votre entretien et seulement une fois chaque tour. -Gate to the AEther=Au debut de l'entretien de chaque joueur, ce joueur revele la carte du dessus de sa bibliotheque. Si c'est une carte d'artefact, de creature, d'enchantement ou de terrain, ce joueur met cette carte en jeu. +Gate to the Aether=Au debut de l'entretien de chaque joueur, ce joueur revele la carte du dessus de sa bibliotheque. Si c'est une carte d'artefact, de creature, d'enchantement ou de terrain, ce joueur met cette carte en jeu. Gatekeeper of Malakir=Kick {B} (Vous pouvez payer {B} supplementaire au moment où vous lancez ce sort.) - Quand le Gardien de la porte de Malakir arrive sur le champ de bataille, s'il a ete kicke, le joueur cible sacrifie une creature. Gather Specimens=Si une creature devait arriver en jeu sous le controle d'un adversaire ce tour-ci, elle arrive en jeu sous votre controle a la place. Gauntlet of Might=Les creatures rouges gagnent +1/+1. A chaque fois qu'une montagne est engagee pour en tirer du mana, son controleur ajoute {R} supplementaire a sa reserve. @@ -6018,7 +6018,7 @@ Scorching Missile=Le Missile devastateur inflige 4 blessures au joueur cible. F Scorching Spear=La Lance ardente inflige 1 blessure a une cible, creature ou joueur. Scoria Cat=Le Chat des scories gagne +3/+3 tant que vous ne controlez aucun terrain degage. Scoria Wurm=Au debut de votre entretien, jouez a pile ou face. Si vous perdez, renvoyez la Guivre de scories dans la main de son proprietaire. -Scornful Æther-Lich={W}{B} : L'AEther-liche dedaigneuse acquiert la peur et la vigilance jusqu'a la fin du tour. +Scornful Æther-Lich={W}{B} : L'Aether-liche dedaigneuse acquiert la peur et la vigilance jusqu'a la fin du tour. Scornful Egotist=Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Scour=Retirez de la partie l'enchantement cible. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Scourge Devil=Quand le Diable de la calamite arrive en jeu, les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour. - Exhumation {2}{R} ({2}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) @@ -6993,7 +6993,7 @@ Tahngarth, Talruum Hero=Attaquer avec Tahngarth, heros talruum ne le fait pas s' Tahngarth's Glare=Regardez les trois cartes du dessus de la bibliotheque de l'adversaire cible. Puis remettez-les au-dessus dans l'ordre de votre choix. Ce joueur regarde les trois cartes du dessus de votre bibliotheque, puis les remet au-dessus dans l'ordre de son choix. Tahngarth's Rage=Si la creature enchantee est attaquante elle gagne +3/+0. Autrement elle gagne -2/-1. Taiga=La Taiga est une foret et une montagne en plus de son type de terrain. {T}: Ajoutez {G} ou {R} a votre reserve. -Tainted AEther=A chaque fois qu'une creature arrive en jeu, son controleur sacrifie une creature ou un terrain. +Tainted Aether=A chaque fois qu'une creature arrive en jeu, son controleur sacrifie une creature ou un terrain. Tainted Field={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {W} ou {B} a votre reserve. Ne jouez cette capacite que si vous controlez au moins un marais. Tainted Isle={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {B} a votre reserve. N'utilisez cette capacite que si vous controlez un marais. Tainted Pact=Retirez de la partie la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte dans votre main a moins que vous ayiez deja retire de la partie de cette maniere une carte ayant le meme nom. Recommencez jusqu'a ce que vous mettiez une carte d diff --git a/projects/mtg/bin/Res/lang/it.txt b/projects/mtg/bin/Res/lang/it.txt index aa77a727d..1089477fe 100644 --- a/projects/mtg/bin/Res/lang/it.txt +++ b/projects/mtg/bin/Res/lang/it.txt @@ -3,6 +3,7 @@ #Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt #Al prossimo avvio del gioco avrai il tutto tradotto #Buon divertimento +#Revisione Wagic The Homebrew 0.22.3 Italiana di Luruz 11/09/2020 #Note to translators: # - Cards' names and types are translated here (see bottom of the file) @@ -14,30 +15,327 @@ #Game menus/texts LOADING SET: %s=CARICAMENTO SET: %s -Play=Gioca -Deck Editor=Deck Editor +LOADING PRIMITIVES=CARICAMENTO PRIMITIVE +LOADING...=CARICAMENTO IN CORSO... + +#Main Menu +Play=Giocare +Deck Editor=Editor Mazzi Shop=Negozio Options=Opzioni Exit=Esci -1 Player=1 Giocatore -2 Players=2 Giocatori +Trophy Room=STANZA DEI TROFEI +achieved: %i%%=Completato: %i%% +Credits: %s%%=Crediti: %s%% + +#Cards number: +%s: %i cards (%i) (%i unique)=%s: %i carte - Totale: %i (%i uniche) +%i cards (%i unique)=%i carte (%i uniche) +%s: %i cards (%i)=%s: %i carte - Totale: %i +%i cards=%i carte + +#Testo Ciclico: +Interested in playing Momir Basic? You'll have to unlock it first :)=Ti interessa giocare alla modalita' Momir Basic? Devi prima sbloccarla :). +Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)=Ami gli equipaggiamenti e vuoi una vera sfida? Sblocca Stone Hewer Basic :) +More cards and mods at http://wololo.net/wagic=Altre carte e modalita' su http://wololo.net/wagic. +The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti. +The shopkeeper would buy your entire collection for around %i credits=Il commerciante acquistera' l'intera collezione per circa %i crediti +These stats will be updated next time you run Wagic=Queste statistiche verranno aggiornate al prossimo riavvio di Wagic. +Unlock the difficult mode for more challenging duels!=Sblocca i livelli di difficolta' per duelli piu' impegnativi! +You currently have %i credits=Al momento hai %i crediti. +You have a %i%% victory ratio with "%s"=Hai vinto il %i%% di partite con il mazzo: "%s". +You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione. +You have played %i games with "%s"=Hai giocato un totale di %i partite con il mazzo: "%s". +You have played a total of %i games=Hai giocato un totale di %i partite. +You have unlocked %i expansions out of %i=Hai sbloccato %i edizioni di %i. +You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalita Gemello Cattivo... +You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita con Mazzo Casuale... +Like to play fast? Unlock Blitzkrieg Mode :)=Ti piace giocare veloce? Sblocca la modalita' Assalto Fulmineo :) +Utopia! Bring me down to the Paradise City.=Utopia! Portami a Paradise City. +"I looked into its eyes, and its soul was so empty I saw no reflection, no light there." <97> Crovax="Ho guardato nei suoi occhi, e la sua anima era cosi' vuota da non permettermi di vedere alcun riflesso, non c'era luce." <97> Crovax +"From shards and splinters I call forth my living horde." -Molimo, maro-sorcerer="Dai detriti e dalla polvere io invoco la mia orda vivente." -Molimo, stregone supremo +At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.=All'inizio del tuo mantenimento, scambia il controllo di un tuo permanente scelto a caso con un permanente scelto a caso del tuo avversario. +Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself.=Voce della foresta di Argoth, difensore delle sue creature, e protettrice della sua legge, Titania e' essa stessa parte della foresta. +Premade G/R=Mazzo Iniziale V/R + +################## +# USER INTERFACE # +################## + +1 Player=Un giocatore +2 Players=Due giocatori +Play Game=Inizia il gioco +Demo=Demo +Test Suite=Modalita' di test + +#Modalita' di gioco: +Mode Blitzkrieg=Modalita' Assalto fulmineo +Momir Basic=Modalita' Momir Basic +Morifen=Modalita' Morinfen +Hermit Druid Basic=Modalita' Druido Eremita +Stone Hewer Basic=Modalita' Stone Hewer Basic +Paradise=Modalita' Paradiso +Tribal Wars=Modalita' Orda +False God=Modalita' Falso Dio +Titania=Modalita' Titania +Classic=Modalita' Classica +Story=Modalita' Storia +Random 1 Color=Un colore casuale +Random 2 Colors=Due colori casuali +Random 3 Colors=Tre colori casuali +Random 5 Colors=Cinque colori casuali +Set Limited=Edizione limitata +Blitzkrieg Mode Unlocked=Modalita Assalto fulmineo sbloccata +Commander Format=Modalita' Commander + +#Games per match: +How many games per match?=Quante mani per partita? +Single Game=Gioco singolo +Best of 3=Al meglio di tre +Best of 5=Al meglio di cinque +Best of 7=Al meglio di sette +Best of 13=Al meglio di tredici +2 wins difference=Con due vittorie di differenza +3 wins difference=Con tre vittorie di differenza +2 in a row=Con due vittorie consecutive +3 in a row=Con tre vittorie consecutive + +#Scelta Mazzo: +Choose a Deck=Scegli un mazzo +Create your Deck!=Crea il tuo mazzo! +Highly recommended to get the full Wagic experience!=Altamente raccomandato per una completa esperienza di Wagic! +New Deck...=Nuovo mazzo ... +Main Menu=Menu' principale +Return to Main Menu=Torna al Menu' principale +NO DECK AVAILABLE,=NESSUN MAZZO DISPONIBILE, +PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMERE CERCHIO PER ANDARE ALL'EDITOR DEI MAZZI!. +Detailed Info=Dettagli del mazzo +Deck: =Mazzo: +Difficulty: =Difficolta': +Victory %: =Vittorie %: +Games Played: =Partite giocate: +Cards: =Carte: +Player Deck: =Mazzo del giocatore: +Create a new deck to play with.=Crea un nuovo mazzo con cui giocare. +Return to Main Menu=Torna al menu' principale. + +-----Deck Summary-----=-----Riepilogo del mazzo----- +Cards: %s=Carte: %s +Creatures: %s=Creature: %s +Enchantments: %s=Incantesimi: %s +Instants: %s=Istantanei: %s +Sorceries: %s=Stregonerie: %s +Lands:=Terre: +A:%s=Art:%s +G:%s=Ver:%s +R:%s=Ros:%s +U:%s=Blu:%s +B:%s=Ner:%s +W:%s=Bia:%s +---Mana Curve---=---Curva di mana--- +---Average Cost---=---costo medio--- +Creature:%s=Creatura:%s +Spell:%s=Magia:%s + +#Choose an opponent: +Choose Opponent=Scegli un avversario +Player Deck: =Mazzo del giocatore: +KO Tournament= Torneo ad eliminazione +Starts a Knockout Tournament against selected AI-Decks! You have to win all matches. 4 Decks->2 Matches, 7 Decks->3 Matches, 16 Decks->4 Matches, 32 Decks->5 Matches, 64 Decks->6 Matches, 128 Decks->7 Matches, 256 Decks->8 Matches.=Inizia un torneo di eliminazione contro i mazzi del computer! Devi vincere tutte le partite. 4 mazzi->2 partite. 7 mazzi->3 partite. 16 mazzi->4 partite. 32 mazzi->5 partite. 64 mazzi->6 partite. 128 mazzi->7 partite. 256 mazzi->8 partite. +Double KO=Doppia eliminazione +Round Robin Tournament=Torneo Round Robin +Starts an all vs all tournament!. Firstly, in a selection process participating AI-Decks can be chosen. The tournament state is saved after each game and can be continued!.=Inizia un torneo tutti contro tutti! Prima di iniziare, nel processo di selezione, puoi scegliere i mazzi del computer. Lo stato del torneo verra' salvato dopo ogni partita e potrai continuarlo in qualsiasi momento! +Random=Casuale +Random (Not easy)=Casuale (Non Facile) +Selects a random AI deck with hard or normal difficulty.=Il mazzo del computer viene scelto casualmente con la difficolta' normale o difficile. +Evil Twin=Gemello Cattivo +Can you defeat yourself?=Riesci a battere te stesso? + +#Opponent's decks +Air Sea Battle=Battaglia del mare e dell'aria +Meet the darker side of fairies and merfolk.=Scopri il lato oscuro delle fate e dei tritoni. +(easy)=(facile) +(hard)=(difficile) +LOADING DECKS=CARICAMENTO MAZZI +Play with a random deck.=Gioca con un mazzo casuale. +Choose a different player deck=Scegli un mazzo diverso. +Detailed Info=Informazioni Dettagliate + +#Opzioni: +Yes=Si +No=No +Player=Giocatore +Cancel=Annulla +Save & Back to Main Menu=Salva e torna al menu' principale +Back to Main Menu=Torna al menu' +Back to main menu=Torna al menu' + +#Pulsanti: +Spacebar=barra spaziatrice +Del=Cancella +Caps=Maiusc. +Confirm=Confermare +continue=continua +Help=Aiuto + +######### +# DUEL # +######### + +#Menu pausa +Mulligan=Mulligan +Load=Caricare +Show current score=Mostra il punteggio attuale + +#Giocatori: +Player 1=Giocatore 1 +Player 2=Giocatore 2 + +#Turni: +opponent's turn=Turno dell'avversario +your turn=Il tuo turno +you play=Gioca +opponent plays=L'avversario gioca +Draw=Pesca +Draw =Pesca +End=Finisce +End =Finisce +Combat damage=Danno da combattimento +Combat damage =Danno da combattimento +Combat ends=Fine del combattimento +Combat ends =Fine del combattimento + +#Interruzioni: +Interrupt?=Interrompere? +: Interrupt=: Interrompere? +: No=: No +: No To All=: No a tutto +untap land=Stappa la terra +Put in Hand=Metti in mano +create pest=Crea una peste +That Many Counters!=Quanti contatori! +Becomes mutant=Diventa mutante + +#Abilita' attivate +Add =Aggiungi + 1/1 Counter= Segnalino +1/+1 + 1/1 Counter = Segnalino +1/+1 + -1/-1 Counter =Segnalino -1/-1 + -1/-1 Counter= Segnalino -1/-1 +put a charge counter= Metti un segnalino carica +put two charge counters= Metti due segnalini carica +take an additional turn after this one=Gioca un altro turno dopo questo +charge Counter=Segnalino carica +charge Counter: 2=Segnalini carica: 2 +Deal %s Damage=Infligge %s danni +Becomes =Diventa +Combat damage=Danni da combattimento +Combat ends=Fine del combattimento +Draw=Pesca +End=Fine +Charge: %i=caricare: %1 +move 1/1 counter=sposta un segnalino +1/+1 + + +#Abilita' con scelta +choose opponent=scegli un avversario +Cast Card Normally=Gioca normalmente la carta +Pay Kicker=Paga il kicker +Attack Player=Attacca il giocatore +Remove Blocker=Rimuovi la creatura bloccante +Remove Attacker=Rimuovi la creatura attaccante +Choose a type=Scegli un tipo +put back=Rimetti a posto +Zero Cast From Anywhere=Gioca da qualsiasi luogo per zero +choose card=Scegli una carta +Put in Graveyard=Metti nel cimitero +Draw 1=Pesca 1 carta +Draw 2=Pesca 2 carte +Draw 3=Pesca 3 carte +Draw 4=Pesca 4 carte +Draw 5=Pesca 5 carte +Draw 6=Pesca 6 carte +Draw 7=Pesca 7 carte +Draw 8=Pesca 8 carte +Draw 9=Pesca 9 carte +Draw 10=Pesca 10 carte +Draw 11=Pesca 11 carte +Draw 12=Pesca 12 carte +Draw 13=Pesca 13 carte +Draw 14=Pesca 14 carte +Draw 15=Pesca 15 carte +Draw 16=Pesca 16 carte +Draw 17=Pesca 17 carte +Draw 18=Pesca 18 carte +Draw 19=Pesca 19 carte +Draw 20=Pesca 20 carte +Legendary Rule=Regola delle leggende +search card=Cerca una carta +Tape to Hand=Metti in mano +Take 1 Extra Turn(s)=Gioca un turno extra +target player=Giocatore bersaglio +exploit=Sfruttare +Deal 0 Damage=Infligge 0 danni +Deal 1 Damage=Infligge 1 danno +Deal 2 Damage=Infligge 2 danni +Deal 3 Damage=Infligge 3 danni +Deal 4 Damage=Infligge 4 danni +Deal 5 Damage=Infligge 5 danni +Deal 6 Damage=Infligge 6 danni +Deal 7 Damage=Infligge 7 danni +Deal 8 Damage=Infligge 8 danni +Deal 9 Damage=Infligge 9 danni +Deal 10 Damage=Infligge 10 danni +Deal 11 Damage=Infligge 11 danni +Deal 12 Damage=Infligge 12 danni +Deal 13 Damage=Infligge 13 danni +Deal 14 Damage=Infligge 14 danni +Deal 15 Damage=Infligge 15 danni +Deal 16 Damage=Infligge 16 danni +Deal 17 Damage=Infligge 17 danni +Deal 18 Damage=Infligge 18 danni +Deal 19 Damage=Infligge 19 danni +Deal 20 Damage=Infligge 20 danni + +get a card=Prendi una carta +put on bottom=Metti in fondo al mazzo +Create zombie=Crea uno zombie +add mana=Aggiungi mana +canattack=Possono attaccare +khans=kans +dragons=draghi +1/1 Counter:2=Due segnalini +1/+1 +target creature=Creatura bersaglio +Skip A Turn(s)=Salta un turno +Imprint=Imprint + +#Fasi +Untap=Fase di Stappo +Upkeep=Mantenimento +Draw=Pesca +Main phase 1=Fase Principale 1 +Combat begins=Inizio Combatt. +Attackers=Attaccanti +Blockers=Bloccanti +Combat damage=Assegnaz. Danni +Combat ends=Fine Combattimento +Main phase 2=Fase Principale 2 +End=Fine +Cleanup=Fase di Scarto Player=Giocatore Cancel=Annulla Classic=Classico Music volume=Volume Musica SFX volume=Volume Suoni - Interrupt my spells=Interrompi le mie magie - Interrupt my abilities=Interrompi le mie abilita' - Display InGame extra information=Mostra informazioni extra in gioco -Seconds to pause for an Interrupt=Secondi di pausa per Istantaneo +Seconds to pause for an Interrupt=Secondi di pausa per l'interruzione Difficulty=Difficolta' -Image Cache Size=Dimensione Cache Immagini -Save & Back to Main Menu=Salva e Torna al Menu -Back to Main Menu=Torna al Menu -Back to main menu=Torna al Menu +Image Cache Size=Dimensione della Cache di Immagini +Save & Back to Main Menu=Salva e Torna al Menu' +Back to Main Menu=Torna al Menu' +Back to main menu=Torna al Menu' --NEW--=--NUOVO-- Save=Salva Choose a Deck=Scegli un Mazzo @@ -45,57 +343,41 @@ Choose Opponent=Scegli Avversario (easy)=(*) (hard)=(***) Random=Casuale -You have a %i%% victory ratio with Deck%i=Hai il %i%% di vittorie col mazzo %i -You have played %i games with Deck%i=Hai giocato %i partite con il mazzo %i -You have played a total of %i games=Hai giocato in tutto %i partite -Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per partite piu' competitive! -Interested in playing Momir Basic? You'll have to unlock it first :)=Conosci Momir Basic? Sblocca questa modalita' per poterla provare -You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione - -The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti -The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti -You currently have %i credits=Hai %i crediti -More cards and mods at http://wololo.net/wagic=Ulteriori carte a http://wololo.net/wagic -These stats will be updated next time you run Wagic=Le statistiche saranno aggiornate al prossimo avvio di Wagic Yes=Si No=No -NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE, -PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR! -You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale -You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale -You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalitEevil twin -You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i -Premade G/R=Mazzo Iniziale V/R +NO DECK AVAILABLE,=NESSUN MAZZO DISPONIBILE, +PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE ALL'EDITOR DEI MAZZI! -#Match -Player 1=Giocatore 1 -Player 2=Giocatore 2 -Interrupt?=Gioca istantaneo? -X Interrupt - 0 No - [] No to All=X Gioca istant. - 0 No - [] No per tutto -X Interrupt - 0 No=X Gioca istant. - 0 No -#End of Match -Difficulty Bonus=Bonus Difficolta' -'Live dangerously and you live right' Bonus=Bonus 'Vivi pericolosamente e vivrai bene' -Life Delta Bonus=Bonus per Differenza di Punti Vita -'Decree of Theophilus' Bonus=Bonus 'Decreto di Theophilos' -'Fast and Furious' Bonus=Bonus 'Fast and Furious' -Victory=Vittoria +#Fine Match +-> http://wololo.net/wagic=-> http://wololo.net/wagic Congratulations! You earn %i credits=Congratulazioni! Hai guadagnato %i crediti -You have been defeated=Sei stato sconfitto +Credits per minute: %i=Crediti per minuto: %i +'Decree of Theophilus' Bonus=Bonus 'Decreto di Theophilos' +Difficulty Bonus=Bonus Difficolta' +'Fast and Furious' Bonus=Bonus 'Fast and Furious' +Game length: %i turns (%i seconds)=Durata della partita: %i Turni (%i secondi) +Life Delta Bonus=Bonus per Differenza di Punti Vita +'Live dangerously and you live right' Bonus=Bonus 'Vivi pericolosamente e vivrai bene' +Miller Bonus=Bonus per la macina +Mods, additional cards, updates and more at:=Nuove modalilta', ulteriori carte, aggiornamenti e altro su: Player %i wins (%i)=Il giocatore %i vince (%i) Please support this project !=Sostieni Wagic ! -Wagic is free, open source, and developed on the little free time I have=Wagic e' gratuito, open source, e sviluppato nel poco tempo libero che ho -If you enjoy this game, please consider donating a few bucks=Se lo apprezzate, perfavore considerate di donare anche un paio di spiccioli +Please check your deck (not enough cards?)=Per favore, controlla il tuo mazzo (Non ci sono abbastanza carte?) +There's more!=C'e' di piu'! +Wagic is free, open source, and developed on the little free time I have=Wagic e' gratuito, open source, e sviluppato nel poco tempo libero che abbiamo +If you enjoy this game, please consider donating a few bucks=Se lo apprezzate, per favore considerate di donare anche un paio di spiccioli (Seriously, donate or I'll kill this cute little bunny)=(Seriamente, senno' uccidero questo piccolo e tenero coniglietto o_o ) Thanks in advance for your support.=Grazie in anticipo per il vostro supporto. +Victory=Vittoria +You have been defeated=Sei stato sconfitto #inGame Attacking Player=Giocatore Attaccante Blocking Player=Giocatore Bloccante Current Damager:=Danni inflitti da: -Damages Assigned, Click Square to Continue=Danni assegnati, premi [] per continuare -Order blockers, then Click Square to Continue=Ordina i bloccanti, premi [] continuare +Damages Assigned, Click Square to Continue=Danni assegnati, poi premi quadrato per continuare +Order blockers, then Click Square to Continue=Ordina i bloccanti, poi premi quadrato per continuare sacrifice=sacrifica #Mana pool (Bird of Paradise) @@ -115,31 +397,12 @@ Add 3 red mana=Aggiungi 3 mana rossi #Other Add 1 mana=Aggiungi 1 mana -#Phases -Untap=Fase di Stappo -Upkeep=Mantenimento -Draw=Pesca -Main phase 1=Fase Principale 1 -Combat begins=Inizio Combatt. -Attackers=Attaccanti -Blockers=Bloccanti -Combat damage=Assegnaz. Danni -Combat ends=Fine Combattimento -Main phase 2=Fase Principale 2 -End=Fine -Cleanup=Fase di Scarto - #Stack Deals %i damage to= Fa %i danno/i a - goes to graveyard= va' nel cimitero %s goes to graveyard=%s va' nel cimitero - -Deplete= Mette nel cimitero - -Player %i draws %i card= Il Giocatore %i pesca %i carta - - +Deplete=Mette nel cimitero +Player %i draws %i card= Il Giocatore %i pesca %i carte Damage=Danno Ability=Abilita' ability=abilita' @@ -153,195 +416,777 @@ Tap=Tappa Untap=Stappa Destroy=Distruggi -#Deck Editor -Prev.=prec. -card=carta -cards=carte -Next=succ. -Next color=Colore succ. -Prev. color=Colore prec. -Add card=Agg. carta -Display Deck=Mostra Mazzo -Remove card=Rimuovi carta -Display Collection=Mostra collezione -You are currently viewing your=Stai guardando il/la -collection. Press TRIANGLE=collezione. Premi TRIANGOLO -to switch to your deck.=per vedere il mazzo. -deck. Press TRIANGLE to=mazzo. Premi TRIANGOLO -switch to your collection.=per vedere la collezione. -Press L/R to cycle through=Premi L/R per scorrere le -deck statistics.=statistiche del mazzo. -Deck info=Info Mazzo -Sell card=Vendi carta +#################### +# Editor del mazzo # +#################### - -No Card=Nessuna Carta -Your Deck: %i cards=Tuo Mazzo: %i carte - - -# 0.9.1 strings - a lot of these are not working -[]:other cards /\:list=[]:altre carte /\:lista -Save & Rename=Salva & Rinomina +#Menu Editor: +*Complete collection & reset*=* Completa raccolta e resetta * +Cancel=Annulla +Choose Deck To Edit=Modifica un mazzo +Filter by...=Filtra per... +Filter By...=Filtra Per... +--NEW--=-NUOVO- +Quit Editor=Esci dall'editor +Rename Deck=Rinomina il mazzo +Save & Quit Editor=Salva ed esci dall'editor +Save & Rename=Rinomina e salva +Save As AI Deck=Salva come mazzo AI +Save=Salva +Set=Edizione Switch decks without saving=Cambia mazzo senza salvare +Switch Decks=Cambia mazzo +Toggle View=Cambia vista +--UNLOCK CARDS--=-SBLOCCA CARTE- -Settings=Impostazioni +#Vista collezione +Click on the card image=Clicca sull'immagine +to add card to deck.=per aggiungere la carta al mazzo. +Your Deck: =Il tuo mazzo: +Sideboard: =Panchina: +Commanders: =Comandanti: +Dungeons: =Dungeon: +Remove Card=Togli dal mazzo +Add/Remove Cards=Aggiungi / Rimuovi carte +Add to Deck=Aggiungi al mazzo +Add to Sideboard=Aggiungi alla panchina +Add to Dungeons=Aggiungi ai dungeon +Choose as Commander=Scegli come comandante +Remove from Sideboard=Togli dalla panchina +Remove as Commander=Rimuovi come comandante +Remove from Dungeons=Togli dai dungeon +View SB=Vedi PA +View CMD=Vedi CMZ +View DNG=Vedi DNG +View Coll.=Vedi Coll. + +#Edizioni: + +-Beginners- +Portal Second Age=Portale, la seconda era +Portal Three Kingdoms=Portale, i tre regni +Starter 1999=Inizi 1999 +Starter 2000=Inizi 2000 +Welcome Deck 2016=Mazzo di benvenuto 2016 +Welcome Deck 2017=Mazzo di benvenuto 2017 + +-Commander- +Planechase=Inseguimento Planare +Archenemy=Acerrimo nemico +Magic: The Gathering-Commander=Comandante 2011 +Planechase 2012 Edition=Inseguimento Planare 2012 +Commander's Arsenal=L'arsenale del Comandante 2012 +Commander 2013 Edition=Comandante 2013 +Magic: The Gathering—Conspiracy=Cospirazione +Commander 2014=Comandante 2014 +Commander 2015=Comandante 2015 +Conspiracy: Take the Crown=Cospirazione: La presa della corona +Commander 2016=Comandante 2016 +Planechase Anthology=Antologia dell'Inseguimento Planare +Commander Anthology=Antologia del Comandante +Archenemy: Nicol Bolas=Acerrimo nemico: Nicol Bolas +Commander 2017=Comandante 2017 +Explorers of Ixalan=Esploratori di Ixalan +Battlebond=Collegamento di Battaglia +Commander Anthology Volume II=Antologia del Comandante: Volume II +Commander 2018=Comandante 2018 +Commander 2019=Comandante 2019 +Commander 2020=Comandante 2020 +Commander Collection: Green=Collezione del Comandante: Verde +Commander Legends=Leggenda del Comandante + +-Core Sets- +Limited Edition Alpha=Edizione Limitata: Alfa +Limited Edition Beta=Edizione Limitata: Beta +Unlimited Edition=Edizione Illimitato +Revised Edition=Edizione Rivisitata +Fourth Edition=Set Base Quarta Edizione +Fifth Edition=Set Base Quinto Edizione +Classic Sixth Edition=Set Base Sesta Edizione +Seventh Edition=Set Base Settima Edizione +Eighth Edition=Set Base Ottava Edizione +Ninth Edition=Set Base Nona Edizione +Tenth Edition=Set Base Decima Edizione +Magic 2010=Set Base 2010 +Magic 2011=Set Base 2011 +Magic 2012=Set Base 2012 +Magic 2013=Set Base 2013 +Magic 2014 Core Set=Set Base 2014 +Magic 2015 Core Set=Set Base 2015 +Magic Origins=Magic origini +Core Set 2019=Set Base 2019 +Core Set 2020=Set Base 2020 +Core Set 2021=Set Base 2021 + +-Duel decks- + +Duel Decks: Elves vs. Goblins=Mazzi da duello: Elfi vs. Goblin +Duel Decks: Jace vs. Chandra=Mazzi da duello: Jace vs. Chandra +Duel Decks: Divine vs. Demonic=Mazzi da duello: Divino vs. Demoniaco +Duel Decks: Garruk vs. Liliana=Mazzi da duello: Garruk vs. Liliana +Duel Decks: Phyrexia vs. the Coalition=Mazzi da duello: Phyrexia vs. la Coalizione +Duel Decks: Elspeth vs. Tezzeret=Mazzi da duello: Elspeth vs. Tezzeret +Duel Decks: Knights vs. Dragons=Mazzi da duello: Cavalieri vs. Draghi +Duel Decks: Mirrodin Pure vs. New Phyrexia=Mazzi da duello: Mirrodin puro vs. Nuova Phyrexia +Duel Decks: Ajani vs. Nicol Bolas=Mazzi da duello: Ajani vs. Nicol Bolas +Duel Decks: Venser vs. Koth=Mazzi da duello: Venser vs. Koth +Duel Decks: Izzet vs. Golgari=Mazzi da duello: Izzet vs. Golgari +Duel Decks: Sorin vs. Tibalt=Mazzi da duello: Sorin vs. Tibalt +Duel Decks: Heroes vs. Monsters=Mazzi da duello: Eroi vs. Mostri +Duel Decks: Jace vs. Vraska=Mazzi da duello: Jace vs. Vraska +Duel Decks: Speed vs. Cunning=Mazzi da duello: Velocita' vs. Abililta' +Duel Decks: Elspeth vs. Kiora=Mazzi da duello: Elspeth vs. Kiora +Duel Decks: Zendikar vs. Eldrazi=Mazzi da duello: Zendikar vs. Eldrazi +Duel Decks: Blessed vs. Cursed=Mazzi da duello: Beati vs. Maledetti +Duel Decks: Nissa vs. Ob Nixilis=Mazzi da duello: Nissa vs. Ob Nixilis +Duel Decks: Mind vs. Might=Mazzi da duello: Mente vs. Forza +Duel Decks: Merfolk vs. Goblins=Mazzi da duello: Goblin vs. Tritoni +Duel Decks: Elves vs. Inventors=Mazzi da duello: Elfi vs. Inventori + +-Expansions- + +Arabian Nights=Mille e una Notte +Antiquities=Antiquariato +Legends=Leggende +The Dark=L'Oscurita +Fallen Empires=Imperi Caduti +Homelands=Patrie +Ice Age=Era Glaciale +Alliances=Alleanze +Mirage=Miraggio +Visions=Visioni +Weatherlight=Cavalcavento +Tempest=Tempesta +Stronghold=Fortezza +Exodus=Esodo +Urza's Saga=Saga di Urza +Urza's Legacy=Eredita' di Urza +Urza's Destiny=Destino di Urza +Mercadian Masques=Maschere di Mercadia +Nemesis=Nemesis +Prophecy=Profezia +Invasion=Invasione +Planeshift=Congiunzione +Apocalipsis=Apocalisse +Odyssey=Odissea +Torment=Tormento +Judgment=Sentenza +Onslaught=Assalto +Legions=Legioni +Scourge=Flagello +Darksteel=Acciaio oscuro +Fifth Dawn=Quinta Alba +Champions of Kamigawa=Campioni di Kamigawa +Betrayers of Kamigawa=Traditori di Kamigawa +Saviors of Kamigawa=Liberatori di Kamigawa +Ravnica: City of Guilds=Ravnica: Citta delle Gilde +Guildpact=Patto delle Gilde +Dissension=Discordia +Coldsnap=Ondata Glaciale +Time Spiral=Spirale Temporale +Time Spiral "Timeshifted"=Spirale Temporale "Tempo alterato" +Planar Chaos=Caos Planare +Future Sight=Visione Futura +Morningtide=Aurora +Shadowmoor=Landa Tenebrosa +Eventide=Vrespo +Shards of Alara=Frammenti di Alara +Conflux=Confluenza +Alara Reborn=Rinascita di Alara +Worldwake=Risveglio del mondo +Rise of the Eldrazi=Ascesa di Eldrazi +Scars of Mirrodin=Cicatrici di Mirrodin +Mirrodin Besieged=Mirrodin Assediato +New Phyrexia=Nuova Pirexia +Dark Ascension=Ascesa Oscura +Avacyn Restored=Ritorno di Avacyn +Return to Ravnica=Ritorno a Ravnica +Gatecrash=Irruzione +Dragon's Maze=Labirinto del Drago +Born of the Gods=Nati dagli Dei +Journey into Nyx=Viaggio verso Nyx +Khans of Tarkir=I Khan di Tarkir +Fate Reforged=Riforgiare il Destino +Dragons of Tarkir=Draghi di Tarkir +Battle for Zendikar=Battaglia per Zendikar +Oath of the Gatewatch=Giuramento dei Guardiani +Shadows over Innistrad=Ombre su Innistrad +Eldritch Moon=Affronta L'Oscurita' +Aether Revolt=Rivolta dell'Etere +Hour of Devastation=L'Era della Rovina +Rivals of Ixalan=Rivali di Ixalan +Guilds of Ravnica=Gilde di Ravnica +Ravnica Allegiance=Fedelta' di Ravnica +War of the Spark=La guerra della scintilla +Throne of Eldraine=Il Trono di Eldraine +Theros Beyond Death=Theros Oltre la Morte +Ikoria: Lair of Behemoths=Ikoria: Mondo di Behemonts +Zendikar Rising=La Rinascita di Zendikar + +-From the vault- + +From the Vault: Dragons=Dalla cripta: Draghi +From the Vault: Exiled=Dalla cripta: Esiliato +From the Vault: Relics=Dalla cripta: Reliquie +From the Vault: Legends=Dalla cripta: Leggende +From the Vault: Realms=Dalla cripta: Regni +From the Vault: Twenty=Dalla cripta: Venti +From the Vault: Annihilation=Dalla cripta: Annientamento +From the Vault: Angels=Dalla cripta: Angeli +From the Vault: Lore=Dalla cripta: Saggezza +From the Vault: Transform=Dalla cripta: Trasformazione + +-Global Series- +Global Series: Jiang Yanggu & Mu Yanling=Serie globale: Jiang Yanggu & Mu Yanling + +-Online- + +Magic Online Promos=Promozionale di Magic online +Masters Edition=Magic online: Edizione Maestri +Masters Edition II=Magic online: Edizione Maestri II +Masters Edition III=Magic online: Edizione Maestri III +Magic Online Theme Decks=Mazzi tematici di Magic online +Masters Edition IV=Magic online: Edizione Maestri IV +Vintage Masters=Maestri classici +Tempest Remastered=Tempesta rimasterizzata +Legendary Cube=Cubo leggendario +Treasure Chest=Cassa del tesoro +Historic Anthology 1=Antologia storica volume 1 +Historic Anthology 2=Antologia storica volume 2 +Historic Anthology 3=Antologia storica volume 3 +Amonkhet Remastered=Amonkhet Rimasterizzato + +-Other- + +GRN Guild Kit=Gilde di Ravnica caso di gilda +Game Night=Serata di gioco +RNA Guild Kit=Fedelta' di Ravnica caso di gilda +Game Night 2019=Serata di gioco 2019 + +-Premium Deck Series- + +Premium Deck Series: Slivers=Serie premium di mazzi: Tramutante +Premium Deck Series: Fire and Lightning=serie premium di mazzi: Fuoco e Fulmini +Premium Deck Series: Graveborn=serie premium di mazzi: Nato dalla tomba +Modern Event Deck=Mazzo degli eventi di Modern +Secret Lair Drop Series=Serie "La Tana segreta" + +-Promotional- + +Arena League 1996=Campionato di ARENA 1996 +Arena League 1999=Campionato di ARENA 1999 +Arena League 2000=Campionato di ARENA 2000 +Arena League 2001=Campionato di ARENA 2001 +Arena League 2002=Campionato di ARENA 2002 +Arena League 2003=Campionato di ARENA 2003 +Arena League 2004=Campionato di ARENA 2004 +Arena League 2005=Campionato di ARENA 2005 +Arena League 2006=Campionato di ARENA 2006 +Magic Premiere Shop 2005=Negozio di Magic 2005 +Magic Premiere Shop 2006=Negozio di Magic 2006 +Magic Premiere Shop 2007=Negozio di Magic 2007 +Magic Premiere Shop 2008=Negozio di Magic 2008 +Magic Premiere Shop 2009=Negozio di Magic 2009 +Magic Premiere Shop 2010=Negozio di Magic 2010 +Magic Premiere Shop 2011=Negozio di Magic 2011 +Duels of the Planeswalkers=Duello dei Viandanti +Duels of the Planeswalker Promo 2009-2010=Duello promozionale dei Viandanti 2009-2010 +Duels of the Planeswalkers 2011=Duello promozionale dei Viandanti 2011 +Duels of the Planeswalkers 2012=Duello promozionale dei Viandanti 2012 +Duels of the Planeswalkers 2013=Duello promozionale dei Viandanti 2013 +Duels of the Planeswalkers 2014=Duello promozionale dei Viandanti 2014 +Zendikar Expeditions=Spedizioni di Zendikar +Kaladesh Inventions=Invenzioni di Kaladesh +Amonkhet Invocations=Invocazioni di Amonkhet +Arena New Player Experience=Nuova esperienza del giocatore di ARENA +Heroes of the Realm 2016=Eroi del regno 2016 +Heroes of the Realm 2017=Eroi del regno 2017 +Mythic Edition=Edizioni mitiche +Ultimate Box Topper=Ultima scatola definitiva +Arena Beginner Set=Edizioni per principianti di ARENA + +-Reprints- + +Chronicles=Cronache +Anthologies=Antologie +Battle Royale Box Set=Campo di battaglia +Beatdown Box Set=Abbattere +Deckmasters=Maestri dei Mazzo +Modern Masters=Maestri Moderni +Modern Masters 2015 Edition=Maestri Moderni 2015 +Eternal Masters=Maestri Eterni +Modern Masters 2017=Maestri Moderni 2017 +Iconic Masters=Maestri Iconici +Masters 25=Maestri 25 +Ultimate Masters=Maestri Supremi +Modern Horizon=Orizzonti Moderni +Mystery Booster=Pacchetto Misterioso +Jumpstart=L'Inizio +Double Masters=Doppi Maestri + +-Signature Spellbooks- + +Signature Spellbook: Jace=Libro degli incantesimi: Jace +Signature Spellbok: Gideon=Libro degli incantesimi: Gideon +Signature Spellbok: Chandra=Libro degli incantesimi: Chandra + +#Informacion - Flechas: +Prev. edition=Edizione prec. +Next edition=Edizione pros. +Prev.=Precedente +Next=Seguente +card=carta +Next color=Colore successivo +Prev. color=Colore precedente + +#Informacion - Botones: +Add card=Aggiungi Carta +Display collection=Mostra raccolta +Display Deck=Mostra mazzo +Filter=Filtro +Grid=Griglia +Carousel=Carosello +Remove card=Rimuovi Carta +Sell Card=Vendi Carta +Stats=Stat. +Toggle Images=Immagini Si/No +Collection=Vedi Collezione +View Deck=Vedi Mazzo + +#Informacion - Explicaciones: +Use SQUARE to view your deck,=Usa QUADRATO per vedere il tuo mazzo, +Use SQUARE to view collection,=Usa QUADRATO per vedere la tua collezione, +Press L/R to cycle through=Premi S/D per ciclare +deck statistics.=Statistiche del mazzo. +to remove card from deck.=rimuovere la carta dal mazzo. +All changes are final.=Tutte le modifiche sono definitive. +Change the name of the deck=Rinomina il mazzo. +Close menu.=Chiudi menu' +No changes. Return to the main menu.=Senza modifiche. Torna al menu'. +No changes. View another deck.=Senza modifiche. Vedi un altro mazzo. +Do not make any changes to deck. Return to the main menu.=Non apportare modifiche. Torna al menu' principale. +Do not make any changes. View another deck.=Non apportare modifiche. Vedi un altro mazzo. +Narrow down the list of cards. =Riduci l'elenco delle carte. +Save changes. Return to the main menu=Salvare le modifiche. Torna al menu' principale. +Toggle view grid/carousel.=Cambia la vista griglia/carosello. + +########## +# FILTRO # +########## + +Cards...=Carte... +Artifact Creature=Creatura Artefatto +Type=Tipo +Subtype=Sottotipo +Rarity=Rarita' +Mana Cost=Costo di mana +Basic Ability=Abilita' di base +Mana Ability=Abilita' di mana +Power=Forza +Toughness=Resistenza +First Letter=Prima lettera +Remove=Rimuovere +Filter:=Filtro: + +#Filtro Habilidad de Mana: +White mana abiltity=Abilita' di mana bianca +Blue mana abiltity=Abilita' di mana blu +Black mana abiltity=Abilita' di mana nero +Red mana abiltity=Abilita' di mana rosso +Green mana abiltity=Abilita' di mana verde +Colorless mana abiltity=Abilita' di mana incolore + +#Filtro Fuerza: +0 power=Forza 0 +1 power=Forza 1 +2 power=Forza 2 +3 power=Forza 3 +4 power=Forza 4 +5 power=Forza 5 +6 power=Forza 6 +7 power=Forza 7 +8 power=Forza 8 +9 power=Forza 9 +10 power=Forza 10 +11 power=Forza 11 +12 power=Forza 12 +13 power=Forza 13 + +#Filtro Resistencia: +0 toughness=Resistenza 0 +1 toughness=Resistenza 1 +2 toughness=Resistenza 2 +3 toughness=Resistenza 3 +4 toughness=Resistenza 4 +5 toughness=Resistenza 5 +6 toughness=Resistenza 6 +7 toughness=Resistenza 7 +8 toughness=Resistenza 8 +9 toughness=Resistenza 9 +10 toughness=Resistenza 10 +11 toughness=Resistenza 11 +12 toughness=Resistenza 12 +13 toughness=Resistenza 13 +14 toughness=Resistenza 14 +15 toughness=Resistenza 15 +16 toughness=Resistenza 16 +17 toughness=Resistenza 17 + +#Filtro Primera Letra: +Letter A=Lettera A +Letter B=Lettera B +Letter C=Lettera C +Letter D=Lettera D +Letter E=Lettera E +Letter F=Lettera F +Letter G=Lettera G +Letter H=Lettera H +Letter I=Lettera I +Letter J=Lettera J +Letter K=Lettera K +Letter L=Lettera L +Letter M=Lettera M +Letter N=Lettera N +Letter O=Lettera O +Letter P=Lettera P +Letter Q=Lettera Q +Letter R=Lettera R +Letter S=Lettera S +Letter T=Lettera T +Letter U=Lettera U +Letter V=Lettera V +Letter W=Lettera W +Letter X=Lettera X +Letter Y=Lettera Y +Letter Z=Lettera Z +Digit=Numero + +########### +# OPTIONS # +########### + +#Opciones: +Settings=Opzioni +General Options=Opzioni generali +Music volume=Volume della musica +SFX volume=Volume del suono +Max=Massimo +Mute=Muto + +#Altri: +Misc=Altri +Card Display Options=Opzioni di visualizzazione delle carte +All Black Borders=Tutti i bordi neri +Show Borders=Mostra i bordi +Sort decks by date=Ordina i mazzi per data +Show Tokens in Editor=Mostra i token nell'editor +Warning!!!=Avvertimento!!! +Show Large Images in Grid Deck View=Mostra immagini grandi nella vista a griglia +Enable Prefetching=Abilita la pre-elaborazione + +#Gioco: Game=Gioco -User=Utente -Credits=Crediti - -General Options=Opzioni Generali - -Interface Options=Opzioni Interfaccia -Closed hand=Mano nascosta -visible=visibile -invisible=invisibile -Hand direction=Direzione della mano -vertical=verticale -horizontal=orizzontale -Mana display=Visualizzazione Mana +Interface Options=Opzioni dell'interfaccia +Sort sets by=Ordina le espansioni per +Sector=Settore +Name=Nome +Date=Data +Language=linguaggio +Closed hand=Carte in mano +visible=Visible +invisible=Invisible +Hand direction=Orientamento della mano +horizontal=Orizzontale +vertical=Verticale +Mana display=Visualizzazione mana +Eye candy=Sfera con effetto Simple=Semplice -Both=Entrambe -Reverse left and right triggers=Inverti levetta sinistra e destra -Disable card image loading=Disabilita caricamento immagini +Both=Entrambi +No Glitter=Nessun riflesso +Reverse left and right triggers=Inverti trigger destro e sinistro +Disable card images=Disattiva l'immagine delle carte +Disable screen transitions=Disabilita le transizioni dello schermo +Display InGame extra information=Informazioni aggiuntive durante il gioco -User Options=Opzioni Utente -Cards=Carte +#Utente: +User=Utente +Default=Predefinito +User Options=Opzioni utente +Credits: %i=Crediti %i +Cards: %i=Carte: %i +Sets: %i (of %i)=Edizioni: %i (de %i) Theme: %s=Tema: %s +Theme Style=Stile del tema +Dynamic=Dinamico +Dark=Oscurita +Earth=Terra +Fire=Fuoco +Light=Luce +Stone=Pietra +Water=Acqua +Use this Style=Utilizza questo stile +Enable Cheat Mode=Abilita la modalita' segreta +Optimize Starting Hand=Ottimizza la mano con cui inizi +Unlock All Ai Decks=Sblocca tutti i mazzi computer + Artist: %s=Artista: %s -New Profile=Nuovo Profilo +Default=Predefinito +New Profile=Nuovo profilo +Use this Profile=Usa questo profilo +Use this Theme=Usa questo tema -#Nuove Stringhe - 31/11/09 +#Avanzate: +Advanced=Avanzate +Advanced Options=Opzioni avanzate +The following options require a restart.=Le seguenti opzioni richiedono un riavvio. -Statistics Summary=Sommario Statistiche - -Lands=Terre - -Creatures=Creature +Minimum Card Grade=Grado minimo di carte +1: 100% Supported=1: 100% Supportate +0: Borderline (99% OK)=0: Al limite (99% Ok) +-1: Unofficial (unverified cards)=-1: Non ufficiali (carte non verificate) +-2: Crappy (bugs)=-2: Difettose (difetti) +-3: Unsupported=-3 Non supportate +-4: Dangerous (risk of crash)=-4: Pericolose (rischio di crash) -Spells=Magie +Phase Skip Automation=Salta la fase di automazione +First Turn Player=Primo turno del giocatore +Opponent=Avversario +Full=Completo +Safe=Prudente +Off=Disabilitato +Kicker Cost=Costo del kicker +Offer Choice=Offri la scelta +Always Pay=Paga sempre -Instants=Istantanei +#Comandi: +Key Bindings=Comandi +Load Defaults...=Caricare impostazioni di default... +Press a key to associate.=Premere un tasto per associare. +New binding...=Nuova associazione... +Return=Ritornare +Space=Barra spaziatrice +Sound=Suono +Fullscreen=A schermo intero +Keypad Enter=Tasto Invio +VolumeUp=Volume su +VolumeDown=Volume giu' +Left Ctrl=Controllo sinistro +Right Ctrl=Controllo destro +Delete this binding=Elimina questa associazione +Open hand/Next item=Mano aperta / Prossimo oggetto +Next phase/Previous item=Fase successiva / Oggetto precedente +Secondary=Secondario +Primary=Primario +Right trigger=Trigger destro +Left trigger=Trigger sinistro +Cross=Ics +Square=Quadrato +Triangle=Triangolo +Circle=Cerchio +Down=Giu +Up=Su +Left=Sinistra +Right=Destra +Select=Select +Start=Start +Difficulty=Difficolta' +Economic Difficuly=Difficolta' economica +Normal=Normale +Hard=Difficile +Harder=Molto difficile +Evil=Diabolico +Luck=Casuale +Easy=Facile +Seconds to pause for an Interrupt=Secondi di pausa per le interruzioni +Interrupt my abilities=Interrompi le mie abilita' +Interrupt my spells=Interrompi i miei incantesimi +Interrupt opponent's end of turn=Interrompi la fine del turno dell'avversario -Enchantments=Incantesimi +Credits=Ringraziamenti -Sorceries=Stregonerie +########### +# TROFEOS # +########### -Average converted mana cost=Costo convert. in mana medio - +Achievements=Successi +Difficulty Modes=Modalita' di difficolta' +Achieved a 66% victory ratio.=Raggiunto il 66% di vittorie in media. +Blitzkrieg Mode=Modalita Assalto Fulmineo +Won with more than 18 lands.=Vinci con piu di 18 terre. +Horde=Modalita Orda +Won with more than 25 life.=Vinci con piu di 25 punti vita. +Paradise=Modalita' Paradiso +Won with Birds of Paradise on the battlefield.=Vinci con gli Uccelli del Paradiso sul campo di battaglia. +False God=Modalita' Falso Dio +Devotion to red more than 7.=La tua devozione al rosso deve essere maggiore di 7. +Titania Mode=Modalita' Titania +Devotion to green more than 7.=La tua devozione al verde deve essere maggiore di 7. +Morinfen Mode=Modalita' Morinfen +Won with less than 5 life.=Vinci con meno di 5 punti vita. +Momir Mode=Modalita' Momir Base +Won with exactly 8 lands.=Vinci con esattamente 8 terre in gioco. +Evil Twin Mode=Modalita' Gemello Cattivo +Won with same army size.=Vinci con un esercito della stessa dimensione di quello del tuo nemico. +Random Deck Mode=Modalita' Mazzo Casuale +Won against a higher difficulty.=Vinci contro un avversario al livello di difficolta' piu' alto. +Stone Hewer Mode=Modalita' Fabbro +Won with more than 10 equipments.=Vinci con piu' di 10 equipaggiamenti. +Hermit Druid Mode=Modalita' Druido Eremita +Won with less than 10 lands.=Vinci con meno di 10 terre in gioco. +Valuable Collection=Il valore della collezione +Collection valued over 10,000c.=La collezione ha un valore di oltre 10.000 crediti. +Collection Info=Informazioni sulla collezione +Collection Stats=Statistiche della collezione +Total Value: %ic=Valore totale: %i crediti. +Total Cards (including duplicates): %i=Totale carte (inlcusi i doppioni): %i +Unique Cards: %i=Carte uniche: %i +Most Duplicates: %i (%s)=Con piu' doppioni: %i (%s) +Favorite Set: %s=Set preferito: %s +Highest Mana Cost: %i (%s)=Costo di mana piu' alto: %i (%s) +Most Powerful: %i (%s)=Con la piu' grande potenza: %i (%s) +Toughest: %i (%s)=Con la massima resistenza: %i (%s) +%i locked sets remain.=Ci sono %i ancora da sbloccare. +Unlocked all %i sets.=Sono state sbloccate %i edizioni. +Card Spoiler=Vedi carte +Back to Trophies=Torna a Trofei +Back to Main Menu=Indietro al menu' principale +Cancel=Annulla +Do you think you can dominate over other commanders? Take a big challenge in the commander format.=Pensi di poter dominare gli altri comandanti? Raccogli la sfida con la modalilta' Comandante. +Commander Format Unlocked=Modalita' Comandante sbloccata +Win a game with 40 or more life and with less cards in your graveyard than your opponent.=Vinci una partita con 40 o piu' punti vita e con meno carte nel cimitero rispetto al tuo avversario. + +Wagic Team (%s%%): %i%% : %s%%/%s%% cards=Team Wagic (%s%%): %i%% : %s%%/%s%% carte +%i cards=%i carte. +%s (%i): %i cards=%s (%i): %i carte. +%s: %i cards.=%s: %i carte. + +Booster=Bustina +Cards=Carte + +Details=Dettagli + +################## +# CARTE: RARITA # +################## + +Common=Comune +Uncommon=Non Comune +Rare=Rara +Mythic=Mitica +Special Rarity=Rarita' Speciale +Special=Speciale +Land=Terra +Token=Token + + +################ +# CARTE:TIPO # +################ + +Artifact=Artefatto +Aura=Aura +Basic=Base +Creature=Creatura +Enchantment=Incantesimo +Equipment=Equipaggiamento +Instant=Istantaneo +Land=Terra +Legendary=Leggendaria +Plane=Pianura +Planeswalker=Viandante +Scheme=Schema +Snow=Neve +Sorcery=Stregoneria +Tribal=Tribale +Vanguard=Avanguardia +World=Mondo + +Average converted mana cost=Costo medio di mana convertito Probabilities=Probabilita' - -No land in 1st hand=No terre nella 1' mano -No land in 9 cards=No terre in 9 carte +No land in 1st hand=Senza terre alla prima mano + +No land in 9 cards=Senza terre su 9 carte + +No creatures in 1st hand=Senza creature alla prima mano -No creatures in 1st hand=No creature nella 1' mano - statsPage#:%i=Pagina Statistiche #:%i - + statsPage#: %i=Pagina Statistiche #: %i - - -Playgame statistics=Statistiche di gioco + + +Playgame statistics=Statistiche di gioco Games played=Partite giocate - -Victory ratio=Rateo di vittoria - -Total price (credits)=Prezzo totale (crediti) - + +Victory ratio=Percentuale di vittorie + +Total price (credits)=Prezzo totale (crediti) + Mana production=Produzione mana - -Counts of manasources per type and color:=Conto delle fonti di mana per tipo e colore: + +Counts of manasources per type and color:=Conteggio delle fonti di mana per tipo e colore: BL - Basic lands=BL - Terre base - + NB - Non-basic lands=NB - Terre non-base - -O - Other (non-land) manasources=O - Altre (non-terre) fonti di mana - + +O - Other (non-land) manasources=O - Altre fonti di mana (non-terre) + T - Totals=T - Totali - - -Mana production - in mana symbols=Produzione di mana - in simboli + + +Mana production - in mana symbols=Produzione di mana - in simboli Total colored manasymbols in lands' production:=Totale simboli di mana colorati nella prod. delle terre - - -Mana cost detail=Dettaglio costo mana + + +Mana cost detail=Dettaglio del costo di mana Card counts per mana cost:=Numero carte per costo di mana: - - + + Mana cost detail - Creatures=Dettaglio costo mana - Creature - -Creature counts per mana cost:=Numero creature per costo di mana: - -Mana cost detail - Spells=Dettaglio costo mana - Magie +Creature counts per mana cost:=Numero creature per costo di mana: -Non-creature spell counts per mana cost:=Numero di magie non-creatura per costo di mana: - - -Average converted mana cost: %f=Costo convertito in mana medio: %f -Average converted mana cost: %2.2f=Costo convertito in mana medio: %2.2f - - -C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Costo convertito in mana. Carte con costo >%i sono incluse nell'ultima riga. - - -# - Total number of cards with given cost=# - Numero totale di carte con un dato costo - - -No lands in first n cards:=Niente terre nelle prime n carte: - -No creatures in first n cards:=Niente creature nelle prime n carte: - - -Mana cost per color=Costo in mana per colore - +Mana cost detail - Spells=Dettaglio costo mana - Magie + +Non-creature spell counts per mana cost:=Numero di magie non creatura per costo di mana: + + +Average converted mana cost: %f=Costo medio di mana convertito: %f + +Average converted mana cost: %2.2f=Costo medio di mana convertito: %2.2f + + +C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Costo di mana convertito. Le carte con costo >%i sono incluse nell'ultima riga. + + +# - Total number of cards with given cost=# - Numero totale di carte con un determinato costo + + +No lands in first n cards:=Nessuna terra nelle prime n carte: + +No creatures in first n cards:=Nessuna creatura nelle prime n carte: + + +Mana cost per color=Costo di mana per colore + Total colored manasymbols in cards' casting costs:=Totale simboli di mana colorati nel costo delle carte: - - -Victory statistics=Statistiche vittoria - -Victories against AI:=Vittorie contro IA: - -Games played: %i=Partite giocate: %i -Victory ratio: %i%%=Rateo vittoria: %i%% - -Victory ratio: %i=Rateo vittoria: %i - -Database: %i cards=Database: %i carte - - -%s: %i cards (%i)=%s: %i carte (%i) - - -Random 1 Color=Casuale 1 Colore +Victories against AI:=Vittorie contro il computer: -Random 2 Colors=Casuale 2 Colori - -LOADING...=CARICAMENTO... - - -Please check your deck (not enough cards?)=Perfavore controlla il mazzo (troppe poche carte?) - - - -Credits: %i=Crediti: %i - -Cards: %i=Carte: %i - - +Please check your deck (not enough cards?)=Per favore controlla il mazzo (non ci sono abbastanza carte?) + # 0.10.1 strings Normal=Normale @@ -362,31 +1207,11 @@ Credits per minute: %i=Crediti al minuto: %i %i cards.=%i carte. []:other cards=[]:altre carte -See available tasks=Visualizza task disponibili -Task Board=Bacheca task - -Toggle Images=Immagini Si/No -View Deck=Guarda Mazzo -View Collection=Guarda Collez. -Use SQUARE to view your deck,=Usa QUADRATO per vedere il mazzo, -Use SQUARE to view collection,=Usa QUADRATO per la collezione, - -opponent plays=tocca all'avvers. -you play=tocca a te - -Deck - %i/%i=Mazzo - %i/%i -in: deck=in: mazzo -in: collection=in: collezione -deck=mazzo -collection=collezione - -#new lines - not working -Spacebar=Spazio -Confirm=Conferma -your turn=tuo turno -(your turn)%s=(tuo turno)%s -(your turn) %s=(tuo turno) %s -opponent's turn=turno avversario +See available tasks=Visualizza obiettivi disponibili +Task Board=Bacheca obiettivi +Check Task Board=Controlla Bacheca obiettivi +Open Task Board=Apri Bacheca obiettivi +Close Task Board=Chiudi Bacheca obiettivi # new lines - abilities - why did i forget these before? u.U trample=travolgere @@ -406,18 +1231,12 @@ Add %i=Aggiungi %i Add %i mana=Aggiungi %i mana #Shop -press [] to refresh=premi [] per cambiare +press [] to refresh=premi [] per aggiornare credits: %i=crediti: %i # Not Working Lines - maybe not yet implemented for translation # Linee non funzionanti - probabilmente non sono ancora state implementate per essere tradotte -Your Deck:=Mazzo: -Your Deck=Mazzo -Database: %i cards=Database: %i carte -Collection=Collezione -Collection - %i/%i=Collezione - %i/%i -DECK: %i=MAZZO: %i -DECK:%i=MAZZO:%i + #types diff --git a/projects/mtg/bin/Res/lang/it_cards.txt b/projects/mtg/bin/Res/lang/it_cards.txt index 6eac36dbf..7d826b923 100644 --- a/projects/mtg/bin/Res/lang/it_cards.txt +++ b/projects/mtg/bin/Res/lang/it_cards.txt @@ -1058,7 +1058,7 @@ Alarum=STAPpa la creatura bersaglio che non sta attaccando. Quella creatura pren Scout's Warning=La prossima carta creatura che giochi in questo turno può essere giocata come se avesse lampo. ; Pesca una carta. Despondency=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-0. ; Quando l'Avvilimento viene messo nel cimitero dal gioco, il proprietario riprende in mano l'Avvilimento. Envelop=Neutralizza una magia stregoneria bersaglio. -Fold into AEther=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, il suo controllore può mettere in gioco una carta creatura dalla sua mano. +Fold into Aether=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, il suo controllore può mettere in gioco una carta creatura dalla sua mano. Thoughtweft Gambit=TAPpa tutte le creature controllate dai tuoi avversari e STAPpa tutte le creature che controlli. Deadfall=Le creature con passa-foreste possono essere bloccate come se non avessero passa-foreste. [Oracle 1999/09/03] Nettlevine Blight=Incanta creatura o terra ; Il permanente incantato ha "Alla fine del tuo turno, sacrifica questo permanente e assegna l'Avvizzimento di Orticanti a una creatura o a una terra che controlli." @@ -1222,7 +1222,7 @@ Lashknife Barrier=Quando la Barriera di Pugnali a Frusta entra in gioco, pesca u Shivan Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. Shivan Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. Shivan Reef={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. -AEther Barrier=Ogniqualvolta un giocatore gioca una magia creatura, quel giocatore sacrifica un permanente a meno che spenda {1}. +Aether Barrier=Ogniqualvolta un giocatore gioca una magia creatura, quel giocatore sacrifica un permanente a meno che spenda {1}. Shimmering Barrier=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso. ; Ciclo {2}. [Oracle 2004/10/06] Razor Barrier=Il permanente bersaglio che tu controlli guadagna la protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. Dreadship Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Metti un segnalino magazzino sulla Barriera Terrore delle Navi. ; {1}, Rimuovi X segnalini magazzino dalla Barriera Terrore delle Navi: Aggiungi X mana in qualsiasi combinazione di {L} e/o {N} alla tua riserva di mana. @@ -1358,7 +1358,7 @@ Crowd Favorites={3}{B}: TAPpa una creatura bersaglio. ; {3}{B}: I Beniamini dell Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. -AErathi Berserker=Furia 3 +Aerathi Berserker=Furia 3 Keldon Berserker=Ogniqualvolta il Berserker di Keld attacca, se non controlli terre STAPpate, prende +3/+0 fino alla fine del turno. Vulshok Berserker=Rapidita Soldevi Steam Beast=Ogniqualvolta la Bestia a Vapore di Soldevi diventa TAPpata, l'avversario bersaglio guadagna 2 Punti Vita. ; {2}: Rigenera la Bestia a Vapore di Soldevi. @@ -1475,7 +1475,7 @@ Mind Bomb=Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge Mind Bomb=Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge a ogni giocatore un ammontare di danni pari a 3 meno il numero di carte che questi ha scartato in questo modo. Lifespark Spellbomb={V}, Sacrifica la Bombarcana della Vita : Fino alla fine del turno, la terra bersaglio diventa una creatura 3/3 che è ancora una terra. ; {1}, Sacrifica la Bombarcana della Vita : Pesca una carta. Pyrite Spellbomb={R}, Sacrifica la Bombarcana di Pirite : La Bombarcana di Pirite infligge 2 danni alla creatura o al giocatore bersaglio. ; {1}, Sacrifica la Bombarcana di Pirite : Pesca una carta -AEther Spellbomb={L}, Sacrifica la Bombarcana Eterea : Il proprietario riprende in mano una creatura bersaglio. ; {1}, Sacrifica la Bombarcana Eterea : Pesca una carta. +Aether Spellbomb={L}, Sacrifica la Bombarcana Eterea : Il proprietario riprende in mano una creatura bersaglio. ; {1}, Sacrifica la Bombarcana Eterea : Pesca una carta. Necrogen Spellbomb={N}, Sacrifica la Bombarcana Necrogena: Il giocatore bersaglio scarta una carta. ; {1}, Sacrifica la Bombarcana Necrogena: Pesca una carta. Sunbeam Spellbomb={B}, Sacrifica la Bombarcana Solare : Guadagni 5 punti vita. ; {1}, Sacrifica la Bombarcana Solare : Pesca una carta. Goblin Bombardment=Sacrifica una creatura : Il Bombardamento dei Goblin infligge 1 danno alla creatura o al giocatore bersaglio. @@ -1871,7 +1871,7 @@ Cemetery Gate=Difensore (Questa creatura non può attaccare.) ; Protezione dal n Cemetery Gate=Difensore (Questa creatura non può attaccare.) ; Protezione dal nero [Oracle 2004/10/06] Wargate=Passa in rassegna il tuo grimorio per una carta permanente con costo di mana convertito pari o inferiore a X, mettila in gioco, poi rimescola il tuo grimorio. Mystic Gate={TAP}: Aggiungi {1} alla tua riserva di mana. ; {B|L}, {TAP}: Aggiungi {B}{B}, {B}{L}, o {L}{L} alla tua riserva di mana. -Gate to the AEther=All'inizio del mantenimento di ogni giocatore, quel giocatore rivela la prima carta del proprio grimorio. Se è una carta artefatto, creatura, incantesimo, o terra, il giocatore può metterla in gioco. +Gate to the Aether=All'inizio del mantenimento di ogni giocatore, quel giocatore rivela la prima carta del proprio grimorio. Se è una carta artefatto, creatura, incantesimo, o terra, il giocatore può metterla in gioco. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. @@ -2025,7 +2025,7 @@ Stampeding Wildebeests=Travolgere (Se questa creatura sta per infliggere alle su Thunderblade Charge=La Carica di Lamafulminea infligge 3 danni a una creatura o a un giocatore bersaglio. ; Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, se la Carica di Lamafulminea è nel tuo cimitero, puoi pagare {2}{R}{R}{R}. Se lo fai, giocala senza pagare il suo costo di mana. Crash of Rhinos=Travolgere. Fervent Charge=Ogniqualvolta una creatura che controlli attacca, prende +2/+2 fino alla fine del turno. -AEther Charge=Ogniqualvolta una Bestia entra in gioco sotto il tuo controllo, puoi farle infliggere 4 danni a un avversario bersaglio. +Aether Charge=Ogniqualvolta una Bestia entra in gioco sotto il tuo controllo, puoi farle infliggere 4 danni a un avversario bersaglio. Ferocious Charge=La creatura bersaglio prende +4/+4 fino alla fine del turno. ; Profetizzare 2 Suicidal Charge=Sacrifica la Carica Suicida: Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. Queste creature attaccano in questo turno, se possono farlo. Vigorous Charge=Potenziamento {B} (Puoi spendere {B} addizionale mentre giochi questa magia). ; La creatura bersaglio guadagna travolgere fino alla fine del turno. Ogniqualvolta quella creatura infligge danno da combattimento in questo turno, se è stato pagato il costo di potenziamento, guadagni un ammontare di punti vita pari a quel danno. [Oracle 2003/07/01] @@ -2259,7 +2259,7 @@ Stun Sniper={1}, {TAP}: La Cecchina Stordente infligge 1 danno a una creatura be Harpoon Sniper={B}, {TAP}: Il Cecchino con Fiocina infligge X danni a una creatura attaccante o bloccante bersaglio, dove X è il numero di Tritoni che controlli. Matsu-Tribe Sniper={TAP} : Il Cecchino della Tribù-Matsu infligge 1 danno a una creatura bersaglio con volare. ; Ogniqualvolta il Cecchino della Tribù-Matsu infligge danno a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. Hammerheim Deadeye=Eco {5}{R} All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Cecchino di Hammerheim entra in gioco, distruggi una creatura con volare bersaglio. -AEthersnipe=Quando il Cecchino Etereo entra in gioco, fai tornare un permanente non terra bersaglio in mano al suo proprietario. ; Apparire {1}{L}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) +Aethersnipe=Quando il Cecchino Etereo entra in gioco, fai tornare un permanente non terra bersaglio in mano al suo proprietario. ; Apparire {1}{L}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Kyren Sniper=All'inizio del tuo mantenimento, puoi far infliggere 1 danno dal Cecchino Kyren a un giocatore bersaglio. Goblin Festival={2} : La Celebrazione Goblin infligge 1 danno a una creatura o a un giocatore bersaglio. Lancia una moneta. Se perdi, scegli uno dei tuoi avversari. Quel giocatore guadagna il controllo della Celebrazione Goblin. Stasis Cell=Incanta creatura ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; {3}{L} : Assegna la Cella di Stasi alla creatura bersaglio. @@ -4428,7 +4428,7 @@ Spore Burst=Dominio -Metti in gioco una pedina creatura Saprolingio 1/1 verde pe Steam Blast=L'Esplosione di Vapore infligge 2 danni a ogni creatura e ogni giocatore. [Oracle 1999/05/01] Life Burst=Il giocatore bersaglio guadagna 4 punti vita, poi guadagna 4 punti vita per ogni carta Esplosione di Vita presente in ogni cimitero. Erratic Explosion=Scegli una creatura o un giocatore bersaglio. Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta non terra. L'Esplosione Erratica infligge a quella creatura o a quel giocatore un ammontare di danni pari al costo di mana convertito di quella carta. Metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. -AEther Burst=Fai riprendere in mano ai proprietari fino a X creature bersaglio, dove X è pari a uno più il numero di carte Esplosione Eterea presenti in tutti i cimiteri mentre giochi l'Esplosione Eterea. +Aether Burst=Fai riprendere in mano ai proprietari fino a X creature bersaglio, dove X è pari a uno più il numero di carte Esplosione Eterea presenti in tutti i cimiteri mentre giochi l'Esplosione Eterea. Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] @@ -4488,13 +4488,13 @@ Tel-Jilad Exile={1}{V} : Rigenera l'Esule di Tel-Jilad. Nihilistic Glee={2}{N}, Scarta una carta : L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ; Determinazione - {1}, Paga 2 punti vita : Pesca una carta. Gioca questa abilita soltanto se non hai carte in mano. Sadistic Glee=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, metti un segnalino +1/+1 sulla creatura incantata. Exhume=Ogni giocatore mette in gioco una carta creatura dal proprio cimitero. [Oracle 1999/05/01] -Frozen AEther=Artefatti, creature e terre controllati dai tuoi avversari entrano in gioco TAPpati. -Tainted AEther=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. -Tainted AEther=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. +Frozen Aether=Artefatti, creature e terre controllati dai tuoi avversari entrano in gioco TAPpati. +Tainted Aether=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. +Tainted Aether=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. Ethersworn Shieldmage=Lampo ; Quando l'Eterica di Magiscudo entra in gioco, previeni tutto il danno che verrebbe inflitto alle creature artefatto in questo turno. -Azorius AEthermage=Ogniqualvolta riprendi in mano un permanente, puoi spendere {1}. Se lo fai, pesca una carta. -Vedalken AEthermage=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando l'Etermaga Vedalken entra in gioco, fai tornare un Tramutante bersaglio in mano al suo proprietario. ; Ciclomago {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Mago, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) -AEtherplasm=Ogniqualvolta l'Eterplasma blocca una creatura, puoi far riprendere l'Eterplasma in mano al suo proprietario. Se lo fai, puoi mettere in gioco dalla tua mano una carta creatura a bloccare quella creatura. +Azorius Aethermage=Ogniqualvolta riprendi in mano un permanente, puoi spendere {1}. Se lo fai, pesca una carta. +Vedalken Aethermage=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando l'Etermaga Vedalken entra in gioco, fai tornare un Tramutante bersaglio in mano al suo proprietario. ; Ciclomago {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Mago, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) +Aetherplasm=Ogniqualvolta l'Eterplasma blocca una creatura, puoi far riprendere l'Eterplasma in mano al suo proprietario. Se lo fai, puoi mettere in gioco dalla tua mano una carta creatura a bloccare quella creatura. Eunuchs' Intrigues=L'avversario bersaglio sceglie una creatura che controlla. Le altre creature che quel giocatore controlla, non possono bloccare in questo turno. Eureka=Iniziando da te, ogni giocatore può mettere in gioco dalla sua mano una carta permanente. Ripeti questo procedimento fintanto che nessuno mette in gioco una carta. Orzhov Euthanist=Tormentare ; Quando l'Eutanista Orzhov entra in gioco o la creatura che esso tormenta viene messa in un cimitero, distruggi una creatura bersaglio alla quale è stato inflitto danno in questo turno. @@ -4779,9 +4779,9 @@ Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni a una creatura o a un giocatore bersaglio. -AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. -AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. -AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. +Aether Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. +Aether Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. +Aether Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. Spirit Flare=Flashback - {1}{B}, Paga 3 punti vita. ; TAPpa una creatura STAPpata bersaglio che controlli. Se lo fai, essa infligge un danno pari alla propria forza a una creatura attaccante o bloccante bersaglio controllata da un avversario. Engulfing Flames=Le Fiamme Avvolgenti infliggono 1 danno a una creatura bersaglio. Non può essere rigenerata in questo turno. ; Flashback {3}{R} Cackling Flames=Le Fiamme Crepitanti infliggono 3 danni a una creatura o a un giocatore bersaglio. ; Determinazione - Se non hai carte in mano, le Fiamme Crepitanti infliggono invece 5 danni a quella creatura o a quel giocatore. @@ -5232,7 +5232,7 @@ Skull Fracture=Flashback {3}{N} ; Il giocatore bersaglio scarta una carta. Aura Fracture=Sacrifica una terra : Distruggi un incantesimo bersaglio. Essence Fracture=I rispettivi proprietari riprendono in mano due creature bersaglio. ; Ciclo {2}{L} Filigree Fracture=Distruggi un artefatto o un incantesimo bersaglio. Se quel permanente era blu o nero, pesca una carta. -AEther Rift=All'inizio del tuo mantenimento, rivela una carta a caso dalla tua mano. Se riveli una carta non creatura in questo modo, scarta quella carta. Se riveli una carta creatura in questo modo, metti in gioco quella carta a meno che un qualsiasi giocatore paghi 5 punti vita. Se un giocatore paga 5 punti vita, scarta quella carta. [Oracle 2002/05/20] +Aether Rift=All'inizio del tuo mantenimento, rivela una carta a caso dalla tua mano. Se riveli una carta non creatura in questo modo, scarta quella carta. Se riveli una carta creatura in questo modo, metti in gioco quella carta a meno che un qualsiasi giocatore paghi 5 punti vita. Se un giocatore paga 5 punti vita, scarta quella carta. [Oracle 2002/05/20] Dream Fracture=Neutralizza una magia bersaglio. Il suo controllore pesca una carta. ; Pesca una carta. Tectonic Break=Ogni giocatore sacrifica X terre. Serrated Arrows=Le Frecce Dentellate entrano in gioco con tre segnalini punta su di esse. ; All'inizio del tuo mantenimento, se non ci sono segnalini punta sulle Frecce Dentellate, sacrificale. ; {TAP}, Rimuovi un segnalino punta dalle Frecce Dentellate: Metti un segnalino -1/-1 su una creatura bersaglio. @@ -6389,7 +6389,7 @@ Imperial Edict=L'avversario bersaglio sacrifica una creatura. Imperial Recruiter=Quando Imperial Recruiter entra in gioco, passa in rassegna il tuo grimorio per una carta creatura con forza pari o inferiore a 2, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Imperial Seal=Passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. Imperiosaur=Spendi solo mana prodotto da terre base per giocare l'Imperiosauro. -Surging AEther=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; Il proprietario riprende in mano il permanente bersaglio. +Surging Aether=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; Il proprietario riprende in mano il permanente bersaglio. Canopy Surge=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; L'Impeto delle Fronde infligge 1 danno a ogni creatura con volare e a ogni giocatore. Se è stato pagato il costo di potenziamento, l'Impeto delle Fronde infligge invece 4 danni a ogni creatura con volare e a ogni giocatore. [Oracle 2003/07/01] Surging Sentinels=Attacco improvviso ; Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) Surging Dementia=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; Il giocatore bersaglio scarta una carta. @@ -7428,7 +7428,7 @@ Spellbook=Non hai un limite massimo di carte nella tua mano. Lich=Mentre il Lich entra in gioco, i tuoi punti vita totali diventano zero. ; Non perdi la partita se hai zero o meno punti vita. ; Se dovessi guadagnare punti vita, invece pesca tante carte quanti sono i punti vita che guadagneresti. ; Ogniqualvolta ti viene inflitto danno, sacrifica un numero di permanenti pari ai punti danno. ; Quando il Lich lascia il gioco, perdi la partita. [Oracle 2002/03/01] Lich=Mentre il Lich entra in gioco, i tuoi punti vita totali diventano zero. ; Non perdi la partita se hai zero o meno punti vita. ; Se dovessi guadagnare punti vita, invece pesca tante carte quanti sono i punti vita che guadagneresti. ; Ogniqualvolta ti viene inflitto danno, sacrifica un numero di permanenti pari ai punti danno. ; Quando il Lich lascia il gioco, perdi la partita. [Oracle 2002/03/01] Lich=Mentre il Lich entra in gioco, i tuoi punti vita totali diventano zero. ; Non perdi la partita se hai zero o meno punti vita. ; Se dovessi guadagnare punti vita, invece pesca tante carte quanti sono i punti vita che guadagneresti. ; Ogniqualvolta ti viene inflitto danno, sacrifica un numero di permanenti pari ai punti danno. ; Quando il Lich lascia il gioco, perdi la partita. [Oracle 2002/03/01] -Scornful AEther-Lich={B}{N}: Il Lich d'Eterium Sprezzante ha paura e cautela fino alla fine del turno. +Scornful Aether-Lich={B}{N}: Il Lich d'Eterium Sprezzante ha paura e cautela fino alla fine del turno. Nefarious Lich=Se ti viene inflitto del danno, rimuovi invece dal gioco un numero di carte presenti nel tuo cimitero pari all'ammontare di quel danno. Se non puoi, perdi la partita. ; Se guadagni dei punti vita, pesca invece un numero di carte pari all'ammontare di quei punti vita. ; Quando il Lich Malvagio lascia il gioco, perdi la partita. Lichenthrope=Se venisse inflitto danno al Lichentropo, invece metti altrettanti segnalini -1/-1 su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino -1/-1 dal Lichentropo. Enraging Licid={R},{TAP} : Il Licide Collera perde questa abilita e diventa un incantesimo Aura con incanta creatura. Assegnalo alla creatura bersaglio. Puoi pagare {R} per porre fine a questo effetto. ; La creatura incantata ha Rapidita. @@ -7921,7 +7921,7 @@ Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] -AEther Tide=Come costo addizionale per giocare la Marea dell'Etere, scarta X carte creatura. ; Rimanda in mano al proprietario X creature bersaglio. +Aether Tide=Come costo addizionale per giocare la Marea dell'Etere, scarta X carte creatura. ; Rimanda in mano al proprietario X creature bersaglio. Parallax Tide=Svanire 5 ; Rimuovi un segnalino svanire dalla Marea Parallattica : Rimuovi dal gioco una terra bersaglio se la Marea Parallattica è in gioco. ; Quando la Marea Parallattica lascia il gioco, ogni giocatore rimette in gioco tutte le carte che possiede e che sono state rimosse dal gioco dalla Marea Parallattica. [Oracle 2001/05/02] Dream Tides=Le creature non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature non verdi TAPpate che controlla e pagare {2} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Time and Tide=Simultaneamente, tutte le creature che sono scomparse compaiono, e tutte le creature che hanno fase scompaiono. [Oracle 1999/07/01] @@ -8078,7 +8078,7 @@ Primordial Ooze=La Melma Primordiale attacca ogni turno se può farlo. ; All'ini Piper's Melody=Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. Distant Melody=Scegli un tipo di creatura. Pesca una carta per ogni permanente che controlli del tipo scelto. Meloku the Clouded Mirror=Volare ; {1}, Il proprietario riprende in mano una terra che tu controlli : Metti in gioco una pedina creatura Illusione 1/1 blu con volare. -AEther Membrane=Difensore ; Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta la Membrana Eterea blocca una creatura, fai tornare quella creatura in mano al suo proprietario alla fine del combattimento. +Aether Membrane=Difensore ; Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta la Membrana Eterea blocca una creatura, fai tornare quella creatura in mano al suo proprietario alla fine del combattimento. Psychic Membrane=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta la Membrana Psichica blocca, tu puoi pescare una carta. [Oracle 2004/10/06] Memnarch={1}{L}{L} : Il permanente bersaglio diventa un artefatto in aggiunta ai propri altri tipi. (Questo effetto non termina alla fine del turno.) ; {3}{L} : Prendi il controllo di un artefatto bersaglio. (Questo effetto non termina alla fine del turno.) [Oracle 2004/10/06] Ancestral Memories=Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. @@ -8656,7 +8656,7 @@ Cinder Wall=Difensore (Questa creatura non può attaccare.) ; Quando il Muro di Cinder Wall=Difensore (Questa creatura non può attaccare.) ; Quando il Muro di Cenere blocca, distruggilo alla fine del combattimento. [Oracle 2004/10/06] Wall of Denial=Difensore, volare, velo Wall of Essence=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta viene inflitto danno da combattimento al Muro di Essenza, guadagni un pari ammontare di punti vita. [Oracle 2004/10/06] -AEtherflame Wall=Difensore ; Il Muro di Fiamma Eterea può bloccare le creature con ombra come se non avessero ombra. ; {R} : Il Muro di Fiamma Eterea prende +1/+0 fino alla fine del turno. +Aetherflame Wall=Difensore ; Il Muro di Fiamma Eterea può bloccare le creature con ombra come se non avessero ombra. ; {R} : Il Muro di Fiamma Eterea prende +1/+0 fino alla fine del turno. Wall of Shards=Difensore, volare ; Mantenimento cumulativo--Un avversario guadagna 1 punto vita. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] @@ -8784,7 +8784,7 @@ Flowstone Thopter={1}: Il Mutarotottero prende +1/-1 e guadagna volare fino alla Accelerated Mutation=La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al più alto costo di mana convertito tra i permanenti che controlli. Artifact Mutation=Distruggi un artefatto bersaglio. Non può essere rigenerato. ; Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. Aura Mutation=Distruggi un incantesimo bersaglio. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. -AEther Mutation=Il proprietario riprende in mano una creatura bersaglio. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. +Aether Mutation=Il proprietario riprende in mano una creatura bersaglio. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. Fatal Mutation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene girata a faccia in su, distruggila. Non può essere rigenerata. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. @@ -9220,7 +9220,7 @@ Court Homunculus=L'Omuncolo di Corte prende +1/+1 fintanto che controlli un altr Sneaky Homunculus=L'Omuncolo Furtivo non può bloccare né essere bloccato da creature con forza pari o superiore a 2. Sneaky Homunculus=L'Omuncolo Furtivo non può bloccare né essere bloccato da creature con forza pari o superiore a 2. Hazy Homunculus=L'Omuncolo Offuscato non può essere bloccato fintanto che il giocatore in difesa controlla una terra STAPpata. -AEther Shockwave=Scegli una delle opzioni seguenti - TAPpa tutti gli Spiriti; oppure TAPpa tutte le creature non Spirito. +Aether Shockwave=Scegli una delle opzioni seguenti - TAPpa tutti gli Spiriti; oppure TAPpa tutte le creature non Spirito. Flame Wave=L'Onda di Fiamme infligge 4 danni a un giocatore bersaglio e a ogni creatura che egli controlla. Flame Wave=L'Onda di Fiamme infligge 4 danni a un giocatore bersaglio e a ogni creatura che egli controlla. Resounding Wave=Fai tornare un permanente bersaglio in mano al suo proprietario. ; Ciclo {5}{B}{L}{N} ({5}{B}{L}{N}, Scarta questa carta: Pesca una carta.) ; Quando cicli l'Onda Echeggiante, fai tornare due permanenti bersaglio in mano ai loro proprietari. @@ -10671,7 +10671,7 @@ Breaking Point=Qualsiasi giocatore può farsi infliggere 6 danni dal Punto di Ro Standstill=Quando un giocatore gioca una magia, sacrifica il Punto Morto. Se lo fai, ogni avversario di quel giocatore pesca tre carte. Bee Sting=La Puntura d'Ape infligge 2 danni a una creatura o a un giocatore bersaglio. Bee Sting=La Puntura d'Ape infligge 2 danni a una creatura o a un giocatore bersaglio. -AEther Sting=Ogniqualvolta un avversario gioca una magia creatura, la Puntura Eterea infligge 1 danno a quel giocatore. [Oracle 1999/07/01] +Aether Sting=Ogniqualvolta un avversario gioca una magia creatura, la Puntura Eterea infligge 1 danno a quel giocatore. [Oracle 1999/07/01] Goblin Snowman=Ogniqualvolta il Pupazzo di Neve dei Goblin blocca, previeni tutto il danno da combattimento che infliggerebbe e che gli verrebbe inflitto in questo turno. ; {TAP}: Il Pupazzo di Neve dei Goblin infligge 1 danno alla creatura bersaglio che sta bloccando. Goblin Snowman=Ogniqualvolta il Pupazzo di Neve dei Goblin blocca, previeni tutto il danno da combattimento che infliggerebbe e che gli verrebbe inflitto in questo turno. ; {TAP}: Il Pupazzo di Neve dei Goblin infligge 1 danno alla creatura bersaglio che sta bloccando. Purity=Volare ; Se dovesse esserti inflitto danno non da combattimento, previeni quel danno. Guadagni un ammontare di punti vita pari ai danni prevenuti in questo modo. ; Quando la Purezza viene messa in un cimitero da qualsiasi zona, rimescolala nel grimorio del suo proprietario. @@ -10774,7 +10774,7 @@ Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web of Inertia=All'inizio della fase di combattimento di ciascun avversario, quel giocatore può rimuovere dal gioco una carta presente nel proprio cimitero. Se il giocatore non lo fa, le creature che controlla non possono attaccarti in questo turno. Mana Web=Ogniqualvolta una terra controllata da un avversario è TAPpata per attingere mana, TAPpa tutte le terre controllate da quel giocatore che possono produrre qualsiasi tipo di mana che quella terra potrebbe produrre. -AEther Web=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende +1/+1, ha raggiungere, e può bloccare le creature con ombra come se non avessero ombra. +Aether Web=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende +1/+1, ha raggiungere, e può bloccare le creature con ombra come se non avessero ombra. Magnetic Web=Se una creatura con un segnalino magnete attacca, tutte le creature con un segnalino magnete attaccano in questo turno se possono farlo. ; Ogniqualvolta una creatura con un segnalino magnete attacca, tutte le creature con un segnalino magnete bloccano quella creatura in questo turno se possono farlo. ; {1},{TAP}: Metti un segnalino magnete sulla creatura bersaglio. Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] @@ -11337,7 +11337,7 @@ Repopulate=Rimescola tutte le carte creatura presenti nel cimitero del giocatore Restore Balance=Ripristinare Equilibrio è bianco. ; Sospendere 6-{B} ; Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti.I giocatori scartano le carte e sacrificano le creature allo stesso modo. Wipe Away=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Fai tornare un permanente bersaglio in mano al suo proprietario. Undertow=Le creature con Passa-isole possono essere bloccate come se non avessero passa-isole. [Oracle 1999/09/03] -AEthertow=Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) +Aethertow=Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Reknit=Rigenera un permanente bersaglio. Reparations=Ogniqualvolta un avversario gioca una magia che bersaglia te o una creatura che controlli, puoi pescare una carta. [Oracle 1999/07/01] Hideous Laughter=Tutte le creature prendono -2/-2 fino alla fine del turno. ; Unire nell'Arcano {3}{N}{N} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) @@ -13559,8 +13559,8 @@ Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Flurry of Wings=Metti in gioco X pedine creatura Soldato Uccello 1/1 bianche con volare, dove X è il numero di creature attaccanti. -AEther Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] -AEther Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] +Aether Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] +Aether Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] Shadowstorm=La Tempesta dell'Ombra infligge 2 danni a tutte le creature con ombra. Yamabushi's Storm=La Tempesta dello Yamabushi infligge 1 danno a ciascuna creatura. Se una creatura a cui sia stato inflitto danno in questo modo sta per essere messa in un cimitero in questo turno, invece rimuovila dal gioco. Wing Storm=La Tempesta di Ali infligge a ogni giocatore un danno pari al doppio del numero di creature con volare controllate da quel giocatore. @@ -13872,7 +13872,7 @@ Touch of Invisibility=La creatura bersaglio non può essere bloccata in questo t Touch of Death=Il Tocco della Morte infligge 1 danno a un giocatore bersaglio. Tu guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Touch of Death=Il Tocco della Morte infligge 1 danno a un giocatore bersaglio. Tu guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Touch of Darkness=Un qualsiasi numero di creature bersaglio diventano nere fino alla fine del turno. [Oracle 1999/09/03] -AEthermage's Touch=Rivela le prime quattro carte del tuo grimorio. Puoi mettere in gioco una carta creatura tra quelle rivelate. Quella creatura ha "Alla fine del tuo turno, il proprietario riprende in mano questa creatura". Poi metti le rimanenti carte rivelate in questo modo in fondo al tuo grimorio in un qualsiasi ordine. +Aethermage's Touch=Rivela le prime quattro carte del tuo grimorio. Puoi mettere in gioco una carta creatura tra quelle rivelate. Quella creatura ha "Alla fine del tuo turno, il proprietario riprende in mano questa creatura". Poi metti le rimanenti carte rivelate in questo modo in fondo al tuo grimorio in un qualsiasi ordine. Gaea's Touch=Puoi giocare una terra addizionale durante il tuo turno se quella terra è una Foresta base. ; Sacrifica il Tocco di Gea : Aggiungi {V}{V} alla tua riserva di mana. [Oracle 2003/07/01] Touch of Brilliance=Pesca due carte. Touch of Brilliance=Pesca due carte. @@ -15128,4 +15128,4 @@ Rushing-Tide Zubera=Quando lo Zubera Scaglia-Marea viene messo in un cimitero da Floating-Dream Zubera=Quando Zubera Sogno-Fluttuante viene messo in un cimitero dal gioco, pesca una carta per ogni Zubera messo in un cimitero dal gioco in questo turno. Zuberi, Golden Feather=Volare ; Le altre creature Grifone prendono +1/+1. Zuo Ci, the Mocking Sage=Zuo Ci, the Mocking Sage non può essere bloccato da creature con cavalierato. ; Zuo Ci non può essere bersaglio di magie o abilita controllate dai tuoi avversari. -Zur the Enchanter=Volare ; Ogniqualvolta Zur l'Incantatore attacca, puoi passare in rassegna il tuo grimorio, prendere una carta incantesimo con costo di mana convertito pari o inferiore a 3 e metterla in gioco. Se lo fai, rimescola il tuo grimorio. \ No newline at end of file +Zur the Enchanter=Volare ; Ogniqualvolta Zur l'Incantatore attacca, puoi passare in rassegna il tuo grimorio, prendere una carta incantesimo con costo di mana convertito pari o inferiore a 3 e metterla in gioco. Se lo fai, rimescola il tuo grimorio. diff --git a/projects/mtg/bin/Res/lang/jp.txt b/projects/mtg/bin/Res/lang/jp.txt index a0bef5836..cdbac46f9 100644 --- a/projects/mtg/bin/Res/lang/jp.txt +++ b/projects/mtg/bin/Res/lang/jp.txt @@ -1,466 +1,466 @@ -#LANG:Japanese -#Wagic 0.13.1 日本語 - -########################## -# MAIN MENU # -########################## - -# Main menu: -Play=プレイ -Deck Editor=デッキ -Shop=ショップ -Options=オプション -Exit=ã‚„ã‚ã‚‹ - -########################## -# DECK EDITOR # -########################## - -# Filter: -5DN=フィフス・ドーン -#Archenemy -ALA=ã‚¢ãƒ©ãƒ¼ãƒ©ã®æ–­ç‰‡ -#ALL -#APC -ARB=アラーラå†èª• -#ARN -#ATQ -BOK=ç¥žæ²³è¬€å› -#BRB -#BTD -CHK=神河物語 -#CHR -CSP=コールドスナップ -DIS=ディセンション -#DRK -DST=ダークスティール -#Duel Decks: Phyrexia vs. the Coalition -#DVD -EVE=イーブンタイド -#EVG -#EVT -#EXO -#FEM -#FUT -#FVD -#FVE -#FVR -GPT=ギルドパクト -#GVL -#HML -#HOP -#ICE -#INV -#JUD -#JVC -#LEA -#LEB -#LEG -#LGN -LRW=ローウィン -#MED -#ME2 -#ME3 -#MIR -MOR=モーニングタイド -#MRD -#MRQ -#NMS -#ODY -#ONS -#P02 -#PCY -#PDS -PLC=æ¬¡å…ƒã®æ··ä¹± -#PLS -#POR -#PPR -#PTK -RAV=ラブニカ:ギルドã®éƒ½ -ROE=エルドラージ覚醒 -#SCG -SHM=シャドウムーア -SOK=神河救済 -SOM=ミラディンã®å‚·è·¡ -#STH -Starter '00=Starter '00 -Starter '99=Starter '99 -#TMP -#TOR -TSB=時ã®ã‚‰ã›ã‚“ã®ã‚¿ã‚¤ãƒ ã‚·ãƒ•ト -TSP=時ã®ã‚‰ã›ã‚“ -#UDS -#UGL -#ULG -#UNH -#USG -#VIS -#WTH -WWK=ワールドウェイク -Wagic 2010=M2010 -Wagic 2011=M2011 -ZEN=ゼンディカー - - -########################## -# CARD DATA: NAMES # -########################## - -# please keep this alphabetized -Abuna Acolyte=高僧ã®è¦‹ç¿’ã„ -Accorder's Shield=調和者隊ã®ç›¾ -Acid Web Spider=é…¸ã®å·£ã®èœ˜è›› -Alpha Tyrranax=最上ä½ã®ãƒ†ã‚£ãƒ©ãƒŠãƒƒã‚¯ã‚¹ -Arc Trail=電弧ã®ç—•è·¡ -Argent Sphinx=銀白ã®ã‚¹ãƒ•ィンクス -Argentum Armor=アージェンタムã®éާ -Arrest=拘引 -Asceticism=苦行主義 -Assault Strobe=çªæ’ƒã®ã‚¹ãƒˆãƒ­ãƒœ -Auriok Edgewright=オーリオックã®åˆƒå·¥ -Auriok Replica=ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ -Auriok Sunchaser=オーリオックã®å¤ªé™½è¿½ã„ -Barbed Battlegear=é€†åˆºã®æˆ¦å…· -Barrage Ogre=連射ã®ã‚ªãƒ¼ã‚¬ -Bellowing Tanglewurm=å ãˆã‚‹çµ¡ã¿ãƒ¯ãƒ¼ãƒ  -Blackcleave Cliffs=黒割れã®å´– -Blackcleave Goblin=黒割れã®ã‚´ãƒ–リン -Bladed Pinions=刃ã®ç¿¼ -Blade-Tribe Berserkers=刃æ—ã®ç‹‚戦士 -Bleak Coven Vampires=冷ãŸã集ã„ã®å¸è¡€é¬¼ -Blight Mamba=è’廃ã®ãƒžãƒ³ãƒ -Blistergrub=水膨れ地掘り -Bloodshot Trainee=è¡€ã¾ãªã“ã®ç·´ç¿’生 -Blunt the Assault=çªæ’ƒã®éˆåŒ– -Bonds of Quicksilver=水銀ã®ç¸›ã‚ -Boreal Druid=ボリアルã®ãƒ‰ãƒ«ã‚¤ãƒ‰ -Carapace Forger=甲殻ã®é›å†¶å·¥ -Carnifex Demon=åŸ·è¡Œã®æ‚ªé­” -Carrion Call=å±è‚‰ã®å‘¼ã³å£° -Cerebral Eruption=知性ã®çˆ†ç™º -Chimeric Mass=キマイラ的大群 -Chrome Steed=金属ã®é§¿é¦¬ -Clone Shell=ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®» -Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚金 -Contagion Engine=伿Ÿ“病エンジン -Contagious Nim=伿Ÿ“ç—…ã®å±è³Š -Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ -Copperline Gorge=銅線ã®åœ°æº -Copper Myr=銅ã®ãƒžã‚¤ã‚¢ -Corpse Cur=死体ã®é‡ŽçЬ -Corrupted Harvester=å •è½ã—ãŸåŽç©«è€… -Culling Dais=é¸åˆ¥ã®é«˜åº§ -Cystbearer=嚢胞抱㈠-Darkslick Drake=闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ -Darkslick Shores=闇滑りã®å²¸ -Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ -Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Š -Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ -Darksteel Sentinel=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ -Desert Twister=ç ‚æ¼ ã®ç«œå·» -Dispense Justice=æ­£ç¾©ã®æ–½è¡Œ -Disperse=分散 -Dissipation Field=霧消ã®å ´ -Dross Hopper=ドロスãƒãƒƒã‚¿ -Durkwood Boars=ダークウッドã®çŒª -Echo Circlet=ã“ã ã¾ã®é£¾ã‚Šè¼ª -Elspeth Tirel=エルズペス・ティレル -Elvish Archer=エルフã®å°„手 -Elvish Champion=エルフã®ãƒãƒ£ãƒ³ãƒ”オン -Elvish Piper=エルフã®ç¬›å¹ã -Elvish Warrior=ã‚¨ãƒ«ãƒ•ã®æˆ¦å£« -Embersmith=燃ãˆã•ã—é›å†¶ -Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワーム -Etched Champion=刻ã¾ã‚ŒãŸå‹‡è€… -Exsanguinate=瀉血 -Ezuri, Renegade Leader=背教ã®ä¸»å°Žè€…ã€ã‚¨ã‚ºãƒ¼ãƒª -Ezuri's Archers=エズーリã®å°„手 -Ezuri's Brigade=エズーリã®å¤§éƒ¨éšŠ -Ferrovore=鉄を食ã†ã‚‚ã® -Flameborn Hellion=炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ -Flesh Allergy=肉体アレルギー -Flight Spellbomb=飛行ã®å‘ªæ–‡çˆ†å¼¾ -Fog=濃霧 -Fulgent Distraction=燦爛ãŸã‚‹æ”¾å¿ƒ -Fume Spitter=煙霧åã -Furnace Celebration=炉ã®å¼å…¸ -Fyndhorn Elder=フィンドホーンã®å¤è€ -Galvanic Blast=感電破 -Garruk's Companion=ガラクã®ä»²é–“ -Genesis Wave=èµ·æºã®æ³¢ -Geth, Lord of the Vault=大霊堂ã®çŽ‹ã€ã‚²ã‚¹ -Ghalma's Warden=ガルマã®ä¿è­·è€… -Giant Growth=巨大化 -Giant Spider=大蜘蛛 -Glimmerpoint Stag=微光角ã®é¹¿ -Glimmerpost=微光地 -Glint Hawk=ãらã‚ãé·¹ -Glint Hawk Idol=ãらã‚ãé·¹ã®å¶åƒ -Goblin Gaveleer=ゴブリンã®å°æ§Œæ‰“ã¡ -Golden Urn=黄金ã®ç”• -Gold Myr=金ã®ãƒžã‚¤ã‚¢ -Golem Artisan=ゴーレムã®è·å·¥ -Golem Foundry=ゴーレムã®é‹³é€ æ‰€ -Golem's Heart=ゴーレムã®å¿ƒè‡“ -Grafted Exoskeleton=生体èžåˆå¤–骨格 -Grand Architect=大建築家 -Grasp of Darkness=é—‡ã®æŽŒæ¡ -Grindclock=研磨時計 -Grizzly Bears=ç°è‰²ç†Š -Halt Order=åœæ­¢å‘½ä»¤ -Hand of the Praetors=æ³•å‹™å®˜ã®æ‰‹ -Heavy Arbalest=大石弓 -Hoard-Smelter Dragon=蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ -Horizon Spellbomb=地平線ã®å‘ªæ–‡çˆ†å¼¾ -Ichorclaw Myr=胆液爪ã®ãƒžã‚¤ã‚¢ -Ichor Rats=胆液ã®é¼  -Indomitable Archangel=ä¸é€€è»¢ã®å¤§å¤©ä½¿ -Inexorable Tide=å®¹èµ¦ç„¡ã„æ½®æµ -Infiltration Lens=浸é€ã®ãƒ¬ãƒ³ã‚º -Instill Infection=感染ã®è³¦æ´» -Iron Myr=鉄ã®ãƒžã‚¤ã‚¢ -Kaysa=ケイサ -Kemba, Kha Regent=çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒ -Kemba's Skyguard=ケンãƒã®ç©ºè­·è¡› -Killer Bees=殺人蜂 -Koth of the Hammer=æ§Œã®ã‚³ã‚¹ -Kuldotha Forgemaster=カルドーサã®é›å†¶å ´ä¸» -Kuldotha Phoenix=カルドーサã®ãƒ•ェニックス -Kuldotha Rebirth=カルドーサã®å†èª• -Leaden Myr=鉛ã®ãƒžã‚¤ã‚¢ -Leonin Arbiter=レオニンã®è£ã人 -Ley Druid=è‰åŽŸã®ãƒ‰ãƒ«ã‚¤ãƒ‰åƒ§ -Lhurgoyf=ルアゴイフ -Liege of the Tangle=çµ¡ã¿æ£®ã®ä¸» -Lifesmith=生命é›å†¶ -Liquimetal Coating=液鋼ã®å¡—膜 -Livewire Lash=活線ã®éž­ -Llanowar Elves=ラノワールã®ã‚¨ãƒ«ãƒ• -Loxodon Wayfarer=ãƒ­ã‚¯ã‚½ãƒ‰ãƒ³ã®æ—…人 -Lumengrid Drake=ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ -Lux Cannon=光明ã®å¤§ç ² -Melt Terrain=地形ã®èžè§£ -Memnite=メムナイト -Memoricide=記憶殺㗠-Mimic Vat=ミミックã®å¤§æ¡¶ -Mindslaver=精神隷属器 -Molder Beast=è…é£Ÿç£ -Molten Psyche=溶鉄ã®ç²¾ç¥ž -Molten-Tail Masticore=溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ -Moriok Reaver=モリオックã®è‚‰è£‚ã -Moriok Replica=ãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ -Mox Opal=オパールã®ãƒ¢ãƒƒã‚¯ã‚¹ -Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒ -Myr Galvanizer=ãƒžã‚¤ã‚¢ã®æ„Ÿé›»è€… -Myr Propagator=マイアã®ç¹æ®–者 -Myr Reservoir=マイアã®è²¯è”µåº« -Myrsmith=マイアé›å†¶ -Nature's Lore=自然ã®çŸ¥è­˜ -Necrogen Censer=屿°—ã®é¦™ç‚‰ -Necrogen Scudder=屿°—を飛ã°ã™ã‚‚ã® -Necropede=å±ç™¾è¶³ -Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚º -Neurok Invisimancer=ニューロックã®é€è¡“士 -Neurok Replica=ãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“ -Nihil Spellbomb=虚無ã®å‘ªæ–‡çˆ†å¼¾ -Nim Deathmantle=å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆ -Norwood Ranger=ノーウッドã®ãƒ¬ã‚¤ãƒ³ã‚¸ãƒ£ãƒ¼ -Ogre Geargrabber=オーガã®è£…具奪ㄠ-Origin Spellbomb=èµ·æºã®å‘ªæ–‡çˆ†å¼¾ -Overgrowth=ã¯ã³ã“り -Overrun=è¸ã¿è’ら㗠-Oxidda Daredevil=オキシダã®å‘ã“ã†è¦‹ãš -Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã— -Painful Quandary=ç—›ã¾ã—ã„苦境 -Painsmith=苦痛é›å†¶ -Palladium Myr=パラジウムã®ãƒžã‚¤ã‚¢ -Panic Spellbomb=ææ…Œã®å‘ªæ–‡çˆ†å¼¾ -Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ -Plague Stinger=ç–«ç—…ã®ã¨ã’刺㗠-Plated Seastrider=æ¿é‡‘éŽ§ã®æµ·ã†ã‚ã¤ã -Platinum Emperion=白金ã®å¸åƒ -Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ  -Prototype Portal=試作å“ã®æ‰‰ -Psychic Miasma=精神ã®ç˜´æ°— -Putrefax=åŒ–è†¿ç£ -Quicksilver Gargantuan=水銀ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ -Rampant Growth=ä¸å±ˆã®è‡ªç„¶ -Rancor=æ€¨æ¨ -Ratchet Bomb=漸増爆弾 -Razorfield Thresher=å‰ƒåˆ€ãƒ¶åŽŸã®æ‰“ã¤ã‚‚ã® -Razor Hippogriff=剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ• -Razorverge Thicket=剃刀境ã®èŒ‚ã¿ -Relic Putrescence=秘å®ã®è…æ•— -Revoke Existence=存在ã®ç ´æ£„ -Riddlesmith=謎é›å†¶ -Rusted Relic=錆ã³ãŸç§˜å® -Rust Tick=錆ダニ -Saberclaw Golem=剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ  -Salvage Scout=回åŽã®æ–¥å€™ -Scoria Elemental=岩滓ã®ç²¾éœŠ -Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ -Screeching Silcaw=金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ -Seachrome Coast=é‡‘å±žæµ·ã®æ²¿å²¸ -Seize the Initiative=主導権ã®å¥ªå– -Semblance Anvil=類似ã®é‡‘床 -Shape Anew=æ–°ãŸãªé€ å½¢ -Shatter=粉砕 -Silver Myr=銀ã®ãƒžã‚¤ã‚¢ -Skinrender=皮裂ã -Skithiryx, the Blight Dragon=è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ -Sky-Eel School=空長魚ã®ç¾¤ã‚Œ -Slice in Twain=真ã£äºŒã¤ -Snapsail Glider=嵌ã‚ä¹—ã‚Šã®æ»‘空者 -Soliton=ソリトン -Soul Parry=é­‚ã®å—ã‘æµã— -Spikeshot Elder=トゲ撃ã¡ã®å¤è€ -Sporoloth Ancient=スãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ -Steady Progress=ç€å®Ÿãªé€²æ­© -Steel Hellkite=鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆ -Stoic Rebuttal=冷é™ãªåè«– -Strata Scythe=地層ã®éŽŒ -Stream of Life=命ã®å· -Strider Harness=é—Šæ­©ã™ã‚‹ã‚‚ã®ã®è£…å…· -Sunblast Angel=太陽破ã®å¤©ä½¿ -Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ« -Sword of Body and Mind=肉体ã¨ç²¾ç¥žã®å‰£ -Sylvok Lifestaff=シルヴォクã®ç”Ÿå‘½æ– -Sylvok Replica=ã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“ -Tainted Strike=汚れãŸä¸€æ’ƒ -Tangle Angler=çµ¡ã¿æ£®ã®é®Ÿé±‡ -Tel-Jilad Defiance=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®æŠµæŠ— -Tel-Jilad Fallen=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®å •ã¡ãŸã‚‹è€… -Tempered Steel=é›ãˆã‚‰ã‚ŒãŸé‹¼ -Throne of Geth=ゲスã®çŽ‰åº§ -Thrummingbird=ã‹ã鳴らã—é³¥ -Tower of Calamities=ç½é›£ã®å¡” -Trigon of Corruption=å •è½ã®ä¸‰è§’護符 -Trigon of Infestation=感染ã®ä¸‰è§’護符 -Trigon of Mending=回復ã®ä¸‰è§’護符 -Trigon of Rage=憤怒ã®ä¸‰è§’護符 -Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符 -Trinket Mage=粗石ã®é­”é“士 -True Conviction=真実ã®ç¢ºä¿¡ -Tumble Magnet=転倒ã®ç£çŸ³ -Tunnel Ignus=トンãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ -Turn Aside=å–り繕ㄠ-Turn to Slag=金屑化 -Twisted Image=よã˜ã‚ŒãŸæ˜ åƒ -Untamed Might=è’々ã—ã力 -Vault Skyward=空ã¸ã®è·³èº -Vector Asp=媒介ã®ã‚¢ã‚¹ãƒ— -Vedalken Certarch=ヴィダルケンã®ã‚»ãƒ«ã‚¿ãƒ¼ãƒ -Venser's Journal=ãƒ´ã‚§ãƒ³ã‚»ãƒ¼ãƒ«ã®æ—¥èªŒ -Venser, the Sojourner=滞留者ヴェンセール -Vigil for the Lost=失ã‚れã—者ã¸ã®ç¥ˆã‚Š -Viridian Joiner=ヴィリジアンã®ç¤¾äº¤å®¶ -Viridian Revel=ヴィリジアンã®ãŠç¥­ã‚Šé¨’㎠-Volition Reins=æ±ºæ–­ã®æ‰‹ç¶± -Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ã -Vulshok Replica=ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ -Wall of Tanglecord=絡ã¿ç·šã®å£ -War Mammoth=ウォー・マンモス -Whitesun's Passage=白ã®å¤ªé™½ã®é€šéŽ -Wing Puncture=風ã®çªã刺㗠-Windstorm=暴風 -Withstand Death=æ­»ã¸ã®æŠµæŠ— -Wood Elves=ウッド・エルフ -Wurmcoil Engine=ワームã¨ãã‚エンジン - -########################## -# USER INTERFACE: # -########################## - -Creature=クリーãƒãƒ£ãƒ¼ -Land=土地 -Instant=インスタント -Sorcery=ソーサリー -Enchantment=エンãƒãƒ£ãƒ³ãƒˆ -Equipment=装備 -Artifact=アーティファクト -Artifact Creature=アーティファクト・クリーãƒãƒ£ãƒ¼ -graveyard=墓地 -Permanent=パーマãƒãƒ³ãƒˆ - -Forest=森 -Island=å³¶ -Mountain=å±± -Plains=平地 -Swamp=æ²¼ -Tower=å¡” - -Angel=天使 -Bear=熊 -Cat=猫 -Cyclops=サイクロプス -Druid=ドルイド -Dryad=ドライアド -Dwarf=ドワーフ -Efreet=イフリï¼ãƒˆ -Elf=エルフ -Fungus=ファンガス -Giant=巨人 -Goblin=ゴブリン -Golem=ゴーレム -Human=人 -Wall=å£ -Warrior=戦士 -Aura=オーラ -Archer=射手 -Boar=猪 -Elephant=象 -Insect=昆虫 -Scout=スカウト -Shaman=シャーマン -wurm=ワーム - - -Flying=飛行 -Haste=速攻 -Trample=トランプル -First strike=先制攻撃 -mana pool=マナ・プール -Reach=åˆ°é” -Shroud=スレッショルド -Deathtouch=接死 -Regeneration=å†ç”Ÿ - -Yes=ã¯ã„ -No=ã„ã„㈠-Cancel=キャンセル -Classic=クラシック -Momir Basic=モミールベーシック -Story=ストーリー - -Save & Back to Main Menu=ä¿å­˜ã—ã¦æˆ»ã‚‹ -Back to Main Menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ -Back to main menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ -New Deck...=æ–°è¦ä½œæˆ - -Filter By...=検索ã™ã‚‹ã€‚ -Switch Decks=デッキ切り替㈠-Rename Deck=デッキå 編集 -Save & Quit Editor=デッキをä¿å­˜ã—ã¦æˆ»ã‚‹ã€‚ -Save As AI Deck=デッキを対戦相手ã«ã™ã‚‹ã€‚ -Quit Editor=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ã€‚ -Cancel=é–‰ã˜ã‚‹ã€‚ - -# Player deck menu: -Choose a Deck=ãƒ‡ãƒƒã‚­ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ -Create your Deck!=ãƒ‡ãƒƒã‚­ä½œæˆ -##Premade G/R - -Choose Opponent=ç›¸æ‰‹ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ -Random=ランダム -Put into play=発動ã™ã‚‹ - -PRESS CIRCLE TO GO TO THE DECK EDITOR!=○ボタンを押ã™ã¨ã€ãƒ‡ãƒƒã‚­ç·¨é›†ã«ç§»ã‚Šã¾ã™ã€‚ - - -Interrupt?=割り込ã¿ï¼Ÿ -: Interrupt=割込 -Ability=能力 -Copy=複製 -Damage=ダメージ - - +#LANG:Japanese +#Wagic 0.13.1 日本語 + +########################## +# MAIN MENU # +########################## + +# Main menu: +Play=プレイ +Deck Editor=デッキ +Shop=ショップ +Options=オプション +Exit=ã‚„ã‚ã‚‹ + +########################## +# DECK EDITOR # +########################## + +# Filter: +5DN=フィフス・ドーン +#Archenemy +ALA=ã‚¢ãƒ©ãƒ¼ãƒ©ã®æ–­ç‰‡ +#ALL +#APC +ARB=アラーラå†èª• +#ARN +#ATQ +BOK=ç¥žæ²³è¬€å› +#BRB +#BTD +CHK=神河物語 +#CHR +CSP=コールドスナップ +DIS=ディセンション +#DRK +DST=ダークスティール +#Duel Decks: Phyrexia vs. the Coalition +#DVD +EVE=イーブンタイド +#EVG +#EVT +#EXO +#FEM +#FUT +#FVD +#FVE +#FVR +GPT=ギルドパクト +#GVL +#HML +#HOP +#ICE +#INV +#JUD +#JVC +#LEA +#LEB +#LEG +#LGN +LRW=ローウィン +#MED +#ME2 +#ME3 +#MIR +MOR=モーニングタイド +#MRD +#MRQ +#NMS +#ODY +#ONS +#P02 +#PCY +#PDS +PLC=æ¬¡å…ƒã®æ··ä¹± +#PLS +#POR +#PPR +#PTK +RAV=ラブニカ:ギルドã®éƒ½ +ROE=エルドラージ覚醒 +#SCG +SHM=シャドウムーア +SOK=神河救済 +SOM=ミラディンã®å‚·è·¡ +#STH +Starter '00=Starter '00 +Starter '99=Starter '99 +#TMP +#TOR +TSB=時ã®ã‚‰ã›ã‚“ã®ã‚¿ã‚¤ãƒ ã‚·ãƒ•ト +TSP=時ã®ã‚‰ã›ã‚“ +#UDS +#UGL +#ULG +#UNH +#USG +#VIS +#WTH +WWK=ワールドウェイク +Wagic 2010=M2010 +Wagic 2011=M2011 +ZEN=ゼンディカー + + +########################## +# CARD DATA: NAMES # +########################## + +# please keep this alphabetized +Abuna Acolyte=高僧ã®è¦‹ç¿’ã„ +Accorder's Shield=調和者隊ã®ç›¾ +Acid Web Spider=é…¸ã®å·£ã®èœ˜è›› +Alpha Tyrranax=最上ä½ã®ãƒ†ã‚£ãƒ©ãƒŠãƒƒã‚¯ã‚¹ +Arc Trail=電弧ã®ç—•è·¡ +Argent Sphinx=銀白ã®ã‚¹ãƒ•ィンクス +Argentum Armor=アージェンタムã®éާ +Arrest=拘引 +Asceticism=苦行主義 +Assault Strobe=çªæ’ƒã®ã‚¹ãƒˆãƒ­ãƒœ +Auriok Edgewright=オーリオックã®åˆƒå·¥ +Auriok Replica=ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ +Auriok Sunchaser=オーリオックã®å¤ªé™½è¿½ã„ +Barbed Battlegear=é€†åˆºã®æˆ¦å…· +Barrage Ogre=連射ã®ã‚ªãƒ¼ã‚¬ +Bellowing Tanglewurm=å ãˆã‚‹çµ¡ã¿ãƒ¯ãƒ¼ãƒ  +Blackcleave Cliffs=黒割れã®å´– +Blackcleave Goblin=黒割れã®ã‚´ãƒ–リン +Bladed Pinions=刃ã®ç¿¼ +Blade-Tribe Berserkers=刃æ—ã®ç‹‚戦士 +Bleak Coven Vampires=冷ãŸã集ã„ã®å¸è¡€é¬¼ +Blight Mamba=è’廃ã®ãƒžãƒ³ãƒ +Blistergrub=水膨れ地掘り +Bloodshot Trainee=è¡€ã¾ãªã“ã®ç·´ç¿’生 +Blunt the Assault=çªæ’ƒã®éˆåŒ– +Bonds of Quicksilver=水銀ã®ç¸›ã‚ +Boreal Druid=ボリアルã®ãƒ‰ãƒ«ã‚¤ãƒ‰ +Carapace Forger=甲殻ã®é›å†¶å·¥ +Carnifex Demon=åŸ·è¡Œã®æ‚ªé­” +Carrion Call=å±è‚‰ã®å‘¼ã³å£° +Cerebral Eruption=知性ã®çˆ†ç™º +Chimeric Mass=キマイラ的大群 +Chrome Steed=金属ã®é§¿é¦¬ +Clone Shell=ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®» +Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚金 +Contagion Engine=伿Ÿ“病エンジン +Contagious Nim=伿Ÿ“ç—…ã®å±è³Š +Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ +Copperline Gorge=銅線ã®åœ°æº +Copper Myr=銅ã®ãƒžã‚¤ã‚¢ +Corpse Cur=死体ã®é‡ŽçЬ +Corrupted Harvester=å •è½ã—ãŸåŽç©«è€… +Culling Dais=é¸åˆ¥ã®é«˜åº§ +Cystbearer=嚢胞抱㈠+Darkslick Drake=闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ +Darkslick Shores=闇滑りã®å²¸ +Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ +Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Š +Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ +Darksteel Sentinel=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ +Desert Twister=ç ‚æ¼ ã®ç«œå·» +Dispense Justice=æ­£ç¾©ã®æ–½è¡Œ +Disperse=分散 +Dissipation Field=霧消ã®å ´ +Dross Hopper=ドロスãƒãƒƒã‚¿ +Durkwood Boars=ダークウッドã®çŒª +Echo Circlet=ã“ã ã¾ã®é£¾ã‚Šè¼ª +Elspeth Tirel=エルズペス・ティレル +Elvish Archer=エルフã®å°„手 +Elvish Champion=エルフã®ãƒãƒ£ãƒ³ãƒ”オン +Elvish Piper=エルフã®ç¬›å¹ã +Elvish Warrior=ã‚¨ãƒ«ãƒ•ã®æˆ¦å£« +Embersmith=燃ãˆã•ã—é›å†¶ +Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワーム +Etched Champion=刻ã¾ã‚ŒãŸå‹‡è€… +Exsanguinate=瀉血 +Ezuri, Renegade Leader=背教ã®ä¸»å°Žè€…ã€ã‚¨ã‚ºãƒ¼ãƒª +Ezuri's Archers=エズーリã®å°„手 +Ezuri's Brigade=エズーリã®å¤§éƒ¨éšŠ +Ferrovore=鉄を食ã†ã‚‚ã® +Flameborn Hellion=炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ +Flesh Allergy=肉体アレルギー +Flight Spellbomb=飛行ã®å‘ªæ–‡çˆ†å¼¾ +Fog=濃霧 +Fulgent Distraction=燦爛ãŸã‚‹æ”¾å¿ƒ +Fume Spitter=煙霧åã +Furnace Celebration=炉ã®å¼å…¸ +Fyndhorn Elder=フィンドホーンã®å¤è€ +Galvanic Blast=感電破 +Garruk's Companion=ガラクã®ä»²é–“ +Genesis Wave=èµ·æºã®æ³¢ +Geth, Lord of the Vault=大霊堂ã®çŽ‹ã€ã‚²ã‚¹ +Ghalma's Warden=ガルマã®ä¿è­·è€… +Giant Growth=巨大化 +Giant Spider=大蜘蛛 +Glimmerpoint Stag=微光角ã®é¹¿ +Glimmerpost=微光地 +Glint Hawk=ãらã‚ãé·¹ +Glint Hawk Idol=ãらã‚ãé·¹ã®å¶åƒ +Goblin Gaveleer=ゴブリンã®å°æ§Œæ‰“ã¡ +Golden Urn=黄金ã®ç”• +Gold Myr=金ã®ãƒžã‚¤ã‚¢ +Golem Artisan=ゴーレムã®è·å·¥ +Golem Foundry=ゴーレムã®é‹³é€ æ‰€ +Golem's Heart=ゴーレムã®å¿ƒè‡“ +Grafted Exoskeleton=生体èžåˆå¤–骨格 +Grand Architect=大建築家 +Grasp of Darkness=é—‡ã®æŽŒæ¡ +Grindclock=研磨時計 +Grizzly Bears=ç°è‰²ç†Š +Halt Order=åœæ­¢å‘½ä»¤ +Hand of the Praetors=æ³•å‹™å®˜ã®æ‰‹ +Heavy Arbalest=大石弓 +Hoard-Smelter Dragon=蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ +Horizon Spellbomb=地平線ã®å‘ªæ–‡çˆ†å¼¾ +Ichorclaw Myr=胆液爪ã®ãƒžã‚¤ã‚¢ +Ichor Rats=胆液ã®é¼  +Indomitable Archangel=ä¸é€€è»¢ã®å¤§å¤©ä½¿ +Inexorable Tide=å®¹èµ¦ç„¡ã„æ½®æµ +Infiltration Lens=浸é€ã®ãƒ¬ãƒ³ã‚º +Instill Infection=感染ã®è³¦æ´» +Iron Myr=鉄ã®ãƒžã‚¤ã‚¢ +Kaysa=ケイサ +Kemba, Kha Regent=çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒ +Kemba's Skyguard=ケンãƒã®ç©ºè­·è¡› +Killer Bees=殺人蜂 +Koth of the Hammer=æ§Œã®ã‚³ã‚¹ +Kuldotha Forgemaster=カルドーサã®é›å†¶å ´ä¸» +Kuldotha Phoenix=カルドーサã®ãƒ•ェニックス +Kuldotha Rebirth=カルドーサã®å†èª• +Leaden Myr=鉛ã®ãƒžã‚¤ã‚¢ +Leonin Arbiter=レオニンã®è£ã人 +Ley Druid=è‰åŽŸã®ãƒ‰ãƒ«ã‚¤ãƒ‰åƒ§ +Lhurgoyf=ルアゴイフ +Liege of the Tangle=çµ¡ã¿æ£®ã®ä¸» +Lifesmith=生命é›å†¶ +Liquimetal Coating=液鋼ã®å¡—膜 +Livewire Lash=活線ã®éž­ +Llanowar Elves=ラノワールã®ã‚¨ãƒ«ãƒ• +Loxodon Wayfarer=ãƒ­ã‚¯ã‚½ãƒ‰ãƒ³ã®æ—…人 +Lumengrid Drake=ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ +Lux Cannon=光明ã®å¤§ç ² +Melt Terrain=地形ã®èžè§£ +Memnite=メムナイト +Memoricide=記憶殺㗠+Mimic Vat=ミミックã®å¤§æ¡¶ +Mindslaver=精神隷属器 +Molder Beast=è…é£Ÿç£ +Molten Psyche=溶鉄ã®ç²¾ç¥ž +Molten-Tail Masticore=溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ +Moriok Reaver=モリオックã®è‚‰è£‚ã +Moriok Replica=ãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ +Mox Opal=オパールã®ãƒ¢ãƒƒã‚¯ã‚¹ +Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒ +Myr Galvanizer=ãƒžã‚¤ã‚¢ã®æ„Ÿé›»è€… +Myr Propagator=マイアã®ç¹æ®–者 +Myr Reservoir=マイアã®è²¯è”µåº« +Myrsmith=マイアé›å†¶ +Nature's Lore=自然ã®çŸ¥è­˜ +Necrogen Censer=屿°—ã®é¦™ç‚‰ +Necrogen Scudder=屿°—を飛ã°ã™ã‚‚ã® +Necropede=å±ç™¾è¶³ +Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚º +Neurok Invisimancer=ニューロックã®é€è¡“士 +Neurok Replica=ãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“ +Nihil Spellbomb=虚無ã®å‘ªæ–‡çˆ†å¼¾ +Nim Deathmantle=å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆ +Norwood Ranger=ノーウッドã®ãƒ¬ã‚¤ãƒ³ã‚¸ãƒ£ãƒ¼ +Ogre Geargrabber=オーガã®è£…具奪ㄠ+Origin Spellbomb=èµ·æºã®å‘ªæ–‡çˆ†å¼¾ +Overgrowth=ã¯ã³ã“り +Overrun=è¸ã¿è’ら㗠+Oxidda Daredevil=オキシダã®å‘ã“ã†è¦‹ãš +Oxidda 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USER INTERFACE: # +########################## + +Creature=クリーãƒãƒ£ãƒ¼ +Land=土地 +Instant=インスタント +Sorcery=ソーサリー +Enchantment=エンãƒãƒ£ãƒ³ãƒˆ +Equipment=装備 +Artifact=アーティファクト +Artifact Creature=アーティファクト・クリーãƒãƒ£ãƒ¼ +graveyard=墓地 +Permanent=パーマãƒãƒ³ãƒˆ + +Forest=森 +Island=å³¶ +Mountain=å±± +Plains=平地 +Swamp=æ²¼ +Tower=å¡” + +Angel=天使 +Bear=熊 +Cat=猫 +Cyclops=サイクロプス +Druid=ドルイド +Dryad=ドライアド +Dwarf=ドワーフ +Efreet=イフリï¼ãƒˆ +Elf=エルフ +Fungus=ファンガス +Giant=巨人 +Goblin=ゴブリン +Golem=ゴーレム +Human=人 +Wall=å£ +Warrior=戦士 +Aura=オーラ +Archer=射手 +Boar=猪 +Elephant=象 +Insect=昆虫 +Scout=スカウト +Shaman=シャーマン +wurm=ワーム + + +Flying=飛行 +Haste=速攻 +Trample=トランプル +First strike=先制攻撃 +mana pool=マナ・プール +Reach=åˆ°é” +Shroud=スレッショルド +Deathtouch=接死 +Regeneration=å†ç”Ÿ + +Yes=ã¯ã„ +No=ã„ã„㈠+Cancel=キャンセル +Classic=クラシック +Momir Basic=モミールベーシック +Story=ストーリー + +Save & Back to Main Menu=ä¿å­˜ã—ã¦æˆ»ã‚‹ +Back to Main Menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ +Back to main menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ +New Deck...=æ–°è¦ä½œæˆ + +Filter By...=検索ã™ã‚‹ã€‚ +Switch 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-Accorder's Shield=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+0/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«è­¦æˆ’ã‚’æŒã¤ã€‚ 装備3 -Acid Web Spider=åˆ°é” é…¸ã®å·£ã®èœ˜è››ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€è£…å‚™å“1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを破壊ã—ã¦ã‚‚よã„。 -Alpha Tyrranax= -Arc Trail=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã—ã€ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚電弧ã®ç—•è·¡ã¯ãã®å‰è€…ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãã®å¾Œè€…ã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Argent Sphinx=飛行 金属術 ?U:銀白ã®ã‚¹ãƒ•ィンクスを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Argentum Armor=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+6/+6ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 装備6 -Arrest=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯æ”»æ’ƒã—ãŸã‚Šãƒ–ロックã—ãŸã‚Šã§ããšã€ãれã®èµ·å‹•型能力ã¯èµ·å‹•ã§ããªã„。 -Asceticism=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚ãªãŸã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å‘ªæ–‡ã‚„能力ã®å¯¾è±¡ã«ãªã‚‰ãªã„。 1G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ -Assault Strobe=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§äºŒæ®µæ”»æ’ƒã‚’得る。(ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨é€šå¸¸ã®2å›žã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Auriok Edgewright=金属術?オーリオックã®åˆƒå·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚ŠäºŒæ®µæ”»æ’ƒã‚’æŒã¤ã€‚ -Auriok Replica=ï¼·ï¼Œã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸãŒé¸ã‚“ã ç™ºç”Ÿæº1ã¤ãŒã‚ãªãŸã«ä¸Žãˆã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Auriok Sunchaser=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®å¤ªé™½è¿½ã„ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é£›è¡Œ ã‚’æŒã¤ã€‚ -Barbed Battlegear=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+4/-1ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 -Barrage Ogre=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚連射ã®ã‚ªãƒ¼ã‚¬ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Bellowing Tanglewurm=å¨åš‡ï¼ˆã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã‹ãれã¨å…±é€šã®è‰²ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ä»¥å¤–ã«ã¯ãƒ–ロックã•れãªã„。) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯å¨åš‡ã‚’æŒã¤ã€‚ -Blackcleave Cliffs=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é»’割れã®å´–ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‹ï¼²ã‚’加ãˆã‚‹ã€‚ -Blackcleave Goblin=速攻 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Bladed Pinions=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã¨å…ˆåˆ¶æ”»æ’ƒã‚’æŒã¤ã€‚ 装備2 -Blade-Tribe Berserkers=金属術?刃æ—ã®ç‹‚æˆ¦å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€åˆƒæ—ã®ç‹‚戦士ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’得る。 -Bleak Coven Vampires=金属術?冷ãŸã集ã„ã®å¸è¡€é¬¼ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯4点ã®ãƒ©ã‚¤ãƒ•を失ã„ã€ã‚ãªãŸã¯4点ã®ãƒ©ã‚¤ãƒ•を得る。 -Blight Mamba=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 1G:è’廃ã®ãƒžãƒ³ãƒã‚’å†ç”Ÿã™ã‚‹ã€‚ -Blistergrub=沼渡り æ°´è†¨ã‚Œåœ°æŽ˜ã‚ŠãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€å„対戦相手ã¯ãれãžã‚Œ2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Bloodshot Trainee=T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚è¡€ã¾ãªã“ã®ç·´ç¿’生ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€è¡€ã¾ãªã“ã®ç·´ç¿’生ã®ãƒ‘ワーãŒ4以上ã®å ´åˆã®ã¿èµ·å‹•ã§ãる。 -Blunt the Assault=ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„るクリーãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Bonds of Quicksilver=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 -Boreal Druid=/T/ ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ール㫠/1/ を加ãˆã‚‹ã€‚ -Carapace Forger=金属術?甲殻ã®é›å†¶å·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Carnifex Demon=飛行 åŸ·è¡Œã®æ‚ªé­”ã¯ã€-1/-1カウンターãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼¢ï¼ŒåŸ·è¡Œã®æ‚ªé­”ã‹ã‚‰-1/-1カウンターを1個å–り除ã:他ã®å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個置ã。 -Carrion Call=感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚(ãれらã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Cerebral Eruption=対戦相手1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ 知性ã®çˆ†ç™ºã¯ãã®ãƒ—レイヤーã¨ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã«ã€ãã®å…¬é–‹ã•れãŸã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒå…¬é–‹ã•れãŸå ´åˆã€çŸ¥æ€§ã®çˆ†ç™ºã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Chimeric Mass=キマイラ的大群ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒï¼¸å€‹ç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ 1:ターン終了時ã¾ã§ã€ã‚­ãƒžã‚¤ãƒ©çš„大群ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œãれã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。ã€ã‚’æŒã¤æ§‹ç¯‰ç‰©ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ -Chrome Steed=金属術?金属ã®é§¿é¦¬ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Clone Shell=刻å°?ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã€1æžšã‚’è£å‘ãã«è¿½æ”¾ã—ã€ãã®å¾Œãã®æ®‹ã‚Šã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ã。 ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ãã®è¿½æ”¾ã•れãŸã‚«ãƒ¼ãƒ‰ã‚’表å‘ãã«ã™ã‚‹ã€‚ ãれãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã§ã‚ã‚‹å ´åˆã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ -Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚é‡‘ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 4,T:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Contagion Engine=伿Ÿ“ç—…ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個ãšã¤ç½®ã。 4,T:増殖を行ã„ã€ãã®å¾Œå†ã³å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。 ãã®å¾Œã€ãれを繰り返ã™ã€‚) -Contagious Nim=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„クリーãƒãƒ£ãƒ¼ã‚’アンタップã™ã‚‹ã€‚ -Copperline Gorge=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€éŠ…ç·šã®åœ°æºã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‹ï¼§ã‚’加ãˆã‚‹ã€‚ -Copper Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ -Corpse Cur=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 死体ã®é‡ŽçŠ¬ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚る感染をæŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã—ã¦ã‚‚よã„。 -Corrupted Harvester=B,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:堕è½ã—ãŸåŽç©«è€…ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Culling Dais=T,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 1,é¸åˆ¥ã®é«˜åº§ã‚’生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼1個ã«ã¤ãカードを1枚引ã。 -Cystbearer=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Darkslick Drake=飛行 闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Darkslick Shores=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é—‡æ»‘りã®å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‹ï¼¢ã‚’加ãˆã‚‹ã€‚ -Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ã¯ç ´å£Šã•れãªã„。("破壊ã™ã‚‹"ã¨æ›¸ã‹ã‚ŒãŸåŠ¹æžœã§ã¯ã€ãれã¯ç ´å£Šã•れãªã„。) 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 -Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Šã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç·æ•°ã«ç­‰ã—ã„。 ダークスティールã®å·¨å¤§æˆ¦è»Šã¯ã¯ç ´å£Šã•れãšã€å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ -Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Darksteel Sentinel=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) 警戒 ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Desert Twister=パーマãƒãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Dispense Justice=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ä»£ã‚りã«ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’2体生ã‘è´„ã«æ§ã’る。 -Disperse=土地ã§ãªã„パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Dissipation Field=ã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆãŒã‚ãªãŸã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Dross Hopper=クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:ドロスãƒãƒƒã‚¿ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 -Echo Circlet=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ã•らã«1体ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。 装備1 -Elspeth Tirel=+2: ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -2: 白ã®1/1ã®å…µå£«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -5: 土地ã¨ãƒˆãƒ¼ã‚¯ãƒ³ã‚’除ãä»–ã®ã™ã¹ã¦ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ 。 -Elvish Archer=先制攻撃 -Elvish Champion=ä»–ã®ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€æ£®æ¸¡ã‚Šã‚’æŒã¤ã€‚(ãれらã¯ã€é˜²å¾¡ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ãŒæ£®ã‚’コントロールã—ã¦ã„ã‚‹é™ã‚Šãƒ–ロックã•れãªã„。) -Elvish Piper=ï¼§,T:ã‚ãªãŸã¯ã€ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を戦場ã«å‡ºã—ã¦ã‚‚よã„。 -Embersmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‡ƒãˆã•ã—é›å†¶ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワームãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体をブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚¿ãƒ•ãƒã‚¹ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Etched Champion=金属術?刻ã¾ã‚ŒãŸå‹‡è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãƒ—ロテクション(ã™ã¹ã¦ã®è‰²ï¼‰ ã‚’æŒã¤ã€‚ -Exsanguinate=å„対戦相手ã¯ãれãžã‚Œï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ ã‚ãªãŸã¯ã“れã«ã‚ˆã‚Šå¤±ã‚れãŸãƒ©ã‚¤ãƒ•ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Ezuri, Renegade Leader=G:他ã®ã‚¨ãƒ«ãƒ•1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ 2GGG:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。 -Ezuri's Archers=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) エズーリã®å°„手ãŒé£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体ブロックã™ã‚‹ãŸã³ã€ã‚¨ã‚ºãƒ¼ãƒªã®å°„手ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Ezuri's Brigade=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚¨ã‚ºãƒ¼ãƒªã®å¤§éƒ¨éšŠã¯+4/+4ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ -Ferrovore=R,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:鉄を食ã†ã‚‚ã®ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Flameborn Hellion=速攻 炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ã¯å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ -Flesh Allergy=肉体アレルギーを唱ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦å ´ã‹ã‚‰ã™ã¹ã¦ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Flight Spellbomb=T,飛行 ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 飛行 ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼µã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Fog=ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Fulgent Distraction=クリーãƒãƒ£ãƒ¼2体を対象ã¨ã™ã‚‹ã€‚ ãれらをタップã—ã€ãã®å¾Œãれらã‹ã‚‰ã™ã¹ã¦ã®è£…å‚™å“ã‚’ã¯ãšã™ã€‚ -Fume Spitter=煙霧åãを生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 -Furnace Celebration=ã‚ãªãŸãŒä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’ã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ï¼’を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‚‰ã®å¼å…¸ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Fyndhorn Elder=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ã€‚ -Galvanic Blast=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚感電破ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ä»£ã‚ã‚Šã«æ„Ÿé›»ç ´ã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚„プレイヤーã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Garruk's Companion=トランプル(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹å ´åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«ä¸Žãˆã¦ã‚‚よã„。) -Genesis Wave=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ä¸­ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ä»¥ä¸‹ã§ã‚るパーマãƒãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ã‚’ã€æœ›ã‚€æžšæ•°æˆ¦å ´ã«å‡ºã—ã¦ã‚‚よã„。 ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•ã‚Œã¦æˆ¦å ´ã«å‡ºã•れãªã‹ã£ãŸã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®å¢“地ã«ç½®ã。 -Geth, Lord of the Vault=å¨åš‡ï¼¸ï¼¢ï¼šã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ã‚る点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カード1æžšã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 -Ghalma's Warden=金属術?ガルマã®ä¿è­·è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Giant Growth=クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘る。 -Giant Spider=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) -Glimmerpoint Stag=警戒 微光角ã®é¹¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ -Glimmerpost=å¾®å…‰åœ°ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„る神座1ã¤ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼‘を加ãˆã‚‹ã€‚ -Glint Hawk Idol=ä»–ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトãŒ1ã¤ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã‚ãªãŸã¯ã€Œãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 W:ãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ -Glint Hawk=飛行 ãらã‚ãé·¹ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã•ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。 -Goblin Gaveleer=トランプル ゴブリンã®å°æ§Œæ‰“ã¡ã¯ã€ãれã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ã+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Golden Urn=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯é»„金ã®ç”•ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 T,黄金ã®ç”•を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯é»„金ã®ç”•ã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Gold Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‚’加ãˆã‚‹ã€‚ -Golem Artisan=2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€é£›è¡Œ ã‹ãƒˆãƒ©ãƒ³ãƒ—ルã‹é€Ÿæ”»ã®ã†ã¡ã‚ãªãŸãŒé¸ã‚“ã 1ã¤ã‚’得る。 -Golem Foundry=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é‹³é€ æ‰€ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 ゴーレムã®é‹³é€ æ‰€ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:無色ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Golem's Heart=ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯1点ã®ãƒ©ã‚¤ãƒ•ã‚’å¾—ã¦ã‚‚よã„。 -Grafted Exoskeleton=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“ã‚’æŒã¤ã€‚(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 生体èžåˆå¤–骨格ãŒã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆã‹ã‚‰ã¯ãšã‚Œã‚‹ãŸã³ã€ãã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 装備2 -Grand Architect=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 U:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯é’ã«ãªã‚‹ã€‚ ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体タップã™ã‚‹ï¼šã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を唱ãˆã‚‹ãŸã‚ã‹ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ -Grasp of Darkness=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§-4/-4ã®ä¿®æ•´ã‚’å—ã‘る。 -Grindclock=T:研磨時計ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。Xã¯ãã®ç ”磨時計ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。 -Halt Order=アーティファクト呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ カードを1枚引ã。 -Hand of the Praetors=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®æ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 ã‚ãªãŸãŒæ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ¯’カウンターを1個得る。 -Heavy Arbalest=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€Œï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ 装備4 -Hoard-Smelter Dragon=飛行 3R:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘る。Xã¯ãã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 -Horizon Spellbomb=2,T,地平線ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを公開ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 地平線ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼§ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Ichorclaw Myr=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液爪ã®ãƒžã‚¤ã‚¢ãŒãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Ichor Rats=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液ã®é¼ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„プレイヤーã¯ãれãžã‚Œæ¯’カウンターを1個得る。 -Indomitable Archangel=飛行 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã¯è¢«è¦†ã‚’æŒã¤ã€‚ -Inexorable Tide=ã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Infiltration Lens=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ã„ã¦ã‚‚よã„。 装備1 -Instill Infection=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 カードを1枚引ã。 -Iron Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -Kaysa=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 -Kemba, Kha Regent=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ãã€ç™½ã®2/2ã®çŒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Kemba's Skyguard=飛行 ケンãƒã®ç©ºè­·è¡›ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯2点ã®ãƒ©ã‚¤ãƒ•を得る。 -Killer Bees=飛行 G:殺人蜂ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 -Koth of the Hammer=+1: 山を1ã¤å¯¾è±¡ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€èµ¤ã®4/4ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ ãれã¯åœŸåœ°ã§ã‚‚ã‚る。 -2: ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±1ã¤ã«ã¤ãã€ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -5: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±ã¯ã€Žï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®åœŸåœ°ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 -Kuldotha Forgemaster=T,アーティファクトを3ã¤ç”Ÿã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€ãれを戦場ã«å‡ºã™ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Kuldotha Phoenix=飛行 ã€é€Ÿæ”» 金属術 ?4:ã‚ãªãŸã®å¢“地ã«ã‚るカルドーサã®ãƒ•ã‚§ãƒ‹ãƒƒã‚¯ã‚¹ã‚’æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–“ã«ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Kuldotha Rebirth=カルドーサã®å†èª•ã‚’å”±ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 赤ã®1/1ã®ã‚´ãƒ–リン・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -Leaden Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‚’加ãˆã‚‹ã€‚ -Leonin Arbiter=プレイヤーã¯ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æŽ¢ã›ãªã„。 ã„ãšã‚Œã®ãƒ—レイヤーも2を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ãã®ãƒ—レイヤーã¯ã“ã®åŠ¹æžœã‚’ç„¡è¦–ã™ã‚‹ã€‚ -Ley Druid=T:土地1ã¤ã‚’対象ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ -Lhurgoyf=ルアゴイフã®ãƒ‘ワーã¯ã™ã¹ã¦ã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®æ•°ã«ç­‰ã—ãã€ãã®ã‚¿ãƒ•ãƒã‚¹ã¯ãã®æ•°ã«1を加ãˆãŸç‚¹æ•°ã«ç­‰ã—ã„。 -Liege of the Tangle=トランプル çµ¡ã¿æ£®ã®ä¸»ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€æœ›ã‚€æ•°ã®ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれらã®ä¸Šã«ã€ãれãžã‚Œè¦šé†’カウンターを1個ãšã¤ç½®ã„ã¦ã‚‚よã„。 ãれらã®å„土地ã¯ã€è¦šé†’カウンターãŒç½®ã‹ã‚Œç¶šã‘ã¦ã„ã‚‹ã‹ãŽã‚Šã€ç·‘ã®8/8ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚る。 ãれらã¯åœŸåœ°ã§ã‚‚ã‚る。 -Lifesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 -Liquimetal Coating=T:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã«ãªã‚‹ã€‚ -Livewire Lash=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒå‘ªæ–‡1ã¤ã®å¯¾è±¡ã«ãªã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€ã‚’æŒã¤ã€‚ 装備2 -Llanowar Elves=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ -Loxodon Wayfarer= -Lumengrid Drake=飛行 金属術?ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Lux Cannon=T:光明ã®å¤§ç ²ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,光明ã®å¤§ç ²ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Melt Terrain=土地1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 地形ã®èžè§£ã¯ãã®åœŸåœ°ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Memnite= -Memoricide=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚土地ã§ãªã„カードåã‚’1ã¤æŒ‡å®šã™ã‚‹ã€‚ ãã®ãƒ—レイヤーã®å¢“åœ°ã¨æ‰‹æœ­ã¨ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã€ãã®åå‰ã‚’æŒã¤ã‚«ãƒ¼ãƒ‰ã‚’望む枚数探ã—ã€ãれらを追放ã™ã‚‹ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Mimic Vat=刻å°?トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’追放ã—ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãƒŸãƒŸãƒƒã‚¯ã®å¤§æ¡¶ã«ã‚ˆã‚Šè¿½æ”¾ã•れãŸä»–ã®å„カードをオーナーã®å¢“åœ°ã«æˆ»ã™ã€‚ 3,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ãれã¯é€Ÿæ”»ã‚’得る。 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれを追放ã™ã‚‹ã€‚ -Mindslaver=4,T,精神隷属器を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã®æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã‚’コントロールã™ã‚‹ã€‚(ã‚ãªãŸã¯ãã®ãƒ—レイヤーãŒè¦‹ã‚‹ã“ã¨ã®ã§ãるカードをã™ã¹ã¦è¦‹ã¦ã€ãã®ãƒ—レイヤーãŒè¡Œã†ã™ã¹ã¦ã®æ±ºå®šã‚’行ã†ã€‚) -Molder Beast=トランプル アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€è…食ç£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Molten Psyche=å„プレイヤーã¯ã€è‡ªåˆ†ã®æ‰‹æœ­ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã—ã€ãã®å¾Œãã®æžšæ•°ã«ç­‰ã—ã„カードを引ã。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€æº¶é‰„ã®ç²¾ç¥žã¯å„対戦相手ã«ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«ãã®ãƒ—レイヤーãŒå¼•ã„ãŸã‚«ãƒ¼ãƒ‰ã®æžšæ•°ã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Molten-Tail Masticore=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Šã€æº¶é‰„ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’生ã‘è´„ã«æ§ã’る。 4,ã‚ãªãŸã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã‚’1枚追放ã™ã‚‹ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 2:溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Moriok Reaver= -Moriok Replica=ï¼‘ï¼¢ï¼Œãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ãã€2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Mox Opal=金属術 ?T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€å¥½ããªè‰²1色ã®ãƒžãƒŠ1点を加ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’4体戦場ã«å‡ºã™ã€‚ ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®ãƒžã‚¤ã‚¢ã‚’X体タップã—ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€é˜²å¾¡ãƒ—レイヤーã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Myr Galvanizer=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 1,T:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„マイアをアンタップã™ã‚‹ã€‚ -Myr Propagator=3,T:マイアã®ç¹æ®–者ã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ -Myr Reservoir=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ãƒžã‚¤ã‚¢å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã‹ã€ãƒžã‚¤ã‚¢ã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ 3,T:ã‚ãªãŸã®å¢“地ã«ã‚るマイア・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Myrsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Nature's Lore=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Necrogen Censer=屿°—ã®é¦™ç‚‰ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼´ï¼Œå±æ°—ã®é¦™ç‚‰ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Necrogen Scudder=飛行 屿°—を飛ã°ã™ã‚‚ã®ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Necropede=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) å±ç™¾è¶³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれã®ä¸Šã«-1/-1カウンターを1個置ã„ã¦ã‚‚よã„。 -Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚ºãŒæˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯ã™ã¹ã¦ã®å¢“地ã«ã‚ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®èµ·å‹•型能力をæŒã¤ã€‚ -Neurok Invisimancer=ニューロックã®é€è¡“士ã¯ãƒ–ロックã•れãªã„。 ニューロックã®é€è¡“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ãƒ–ロックã•れãªã„。 -Neurok Replica=ï¼‘ï¼µï¼Œãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Nihil Spellbomb=T,虚無ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã—ã€ãã®ãƒ—レイヤーã®å¢“地ã«ã‚ã‚‹ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’追放ã™ã‚‹ã€‚ 虚無ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼¢ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Nim Deathmantle=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã‚‚ã«å¨åš‡ã‚’æŒã¡ã€é»’ã®ã‚¾ãƒ³ãƒ“ã§ã‚る。 トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã‚ãªãŸã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼”を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’æˆ¦å ´ã«æˆ»ã—ã€å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆã‚’ãれã«ã¤ã‘る。 装備4 -Ogre Geargrabber=オーガã®è£…具奪ã„ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹è£…å‚™å“1ã¤ã‚’対象ã¨ã—ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 ãれをオーガã®è£…具奪ã„ã«ã¤ã‘る。 ã‚ãªãŸãŒãã®è£…å‚™å“ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’失ã£ãŸã¨ãã€ãれをã¯ãšã™ã€‚ -Origin Spellbomb=1,T,起æºã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:無色ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ èµ·æºã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼·ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Overgrowth=エンãƒãƒ£ãƒ³ãƒˆï¼ˆåœŸåœ°ï¼‰ï¼ˆã“れを唱ãˆã‚‹éš›ã«ã€åœŸåœ°1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚«ãƒ¼ãƒ‰ã¯ãã®åœŸåœ°ã«ã¤ã‘られã¦ã„ã‚‹çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„る土地ãŒãƒžãƒŠã‚’引ã出ã™ç›®çš„ã§ã‚¿ãƒƒãƒ—ã•れるãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯è‡ªåˆ†ã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ï¼ˆãã®ãƒžãƒŠã¯ã€ãã®åœŸåœ°ãŒç”Ÿã¿å‡ºã™ãƒžãƒŠã«è¿½åŠ ã§åŠ ãˆã‚‰ã‚Œã‚‹ï¼‰ã€‚ -Overrun=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。(ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振る場åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«å‰²ã‚ŠæŒ¯ã£ã¦ã‚‚よã„。) -Oxidda Daredevil=アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:オキシダã®å‘ã“ã†è¦‹ãšã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 -Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã—ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Painful Quandary=ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Š5点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Painsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æŽ¥æ­»ã‚’å¾—ã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 -Palladium Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ -Panic Spellbomb=ï¼´ï¼Œææ…Œã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã§ã¯ãƒ–ロックã§ããªã„。 ææ…Œã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼²ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚å±é™ºãªãƒžã‚¤ã‚¢ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Plague Stinger=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Plated Seastrider= -Platinum Emperion=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã®ç·é‡ã¯å¤‰åŒ–ã—ãªã„。(ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’å¾—ã‚‹ã“ã¨ã‚‚失ã†ã“ã¨ã‚‚ã§ããªã„。 ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’0点以外支払ã†ã“ã¨ãŒã§ããªã„。) -Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚ ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã€ã‚´ãƒ¼ãƒ¬ãƒ 1体ã®ã¿ã‚’対象ã¨ã™ã‚‹ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ãã®å‘ªæ–‡ã‚’ã€ãã®å‘ªæ–‡ãŒå¯¾è±¡ã«ã§ãã‚‹ä»–ã®å„ゴーレム1体ã«ã¤ã1回コピーã™ã‚‹ã€‚ ãれãžã‚Œã®ã‚³ãƒ”ーã¯ã€ãれらã®ã‚´ãƒ¼ãƒ¬ãƒ ã®ã†ã¡åˆ¥ã€…ã®ã‚‚ã®ã‚’対象ã¨ã™ã‚‹ã€‚ -Prototype Portal=刻å°?試作å“ã®æ‰‰ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るアーティファクト・カードを1枚追放ã—ã¦ã‚‚よã„。 X,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1ã¤æˆ¦å ´ã«å‡ºã™ã€‚ Xã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 -Psychic Miasma=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒæ¨ã¦ã‚‰ã‚ŒãŸå ´åˆã€ç²¾ç¥žã®ç˜´æ°—ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Putrefax=トランプルã€é€Ÿæ”» 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 終了ステップã®é–‹å§‹æ™‚ã«ã€åŒ–膿ç£ã‚’生ã‘è´„ã«æ§ã’る。 -Quicksilver Gargantuan=ã‚ãªãŸã¯ã€Œæ°´éŠ€ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ã¯7/7ã®ã¾ã¾ã§ã‚ã‚‹ã“ã¨ã‚’除ã„ã¦ã€æˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã„ãšã‚Œã‹ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚³ãƒ”ーã¨ã—ã¦æˆ¦å ´ã«å‡ºã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 -Rampant Growth=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Rancor=エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ 怨æ¨ãŒæˆ¦å ´ã‹ã‚‰å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æ€¨æ¨ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Ratchet Bomb=T:漸増爆弾ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,漸増爆弾を生ã‘è´„ã«æ§ã’る:点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒæ¼¸å¢—爆弾ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„土地ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ -Razorfield Thresher= -Razor Hippogriff=飛行 剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Razorverge Thicket=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€å‰ƒåˆ€å¢ƒã®èŒ‚ã¿ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‹ï¼·ã‚’加ãˆã‚‹ã€‚ -Relic Putrescence=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るアーティファクトãŒã‚¿ãƒƒãƒ—状態ã«ãªã‚‹ãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯æ¯’カウンターを1個得る。 -Revoke Existence=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ -Riddlesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ -Rusted Relic=金属術?錆ã³ãŸç§˜å®ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š5/5ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã§ã‚る。 -Rust Tick=ã‚ãªãŸã¯ã€ã‚ãªãŸã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«éŒ†ãƒ€ãƒ‹ã‚’アンタップã—ãªã„ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。 1,T:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ãれã¯éŒ†ãƒ€ãƒ‹ãŒã‚¿ãƒƒãƒ—状態ã§ã‚り続ã‘ã‚‹ã‹ãŽã‚Šã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 -Saberclaw Golem=R:剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§å…ˆåˆ¶æ”»æ’ƒã‚’得る。 -Salvage Scout=W,回åŽã®æ–¥å€™ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Scoria Elemental= -Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•れãªã„。 -Screeching Silcaw=飛行 金属術?金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 -Seachrome Coast=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é‡‘å±žæµ·ã®æ²¿å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‹ï¼µã‚’加ãˆã‚‹ã€‚ -Seize the Initiative=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«å…ˆåˆ¶æ”»æ’ƒã‚’得る。 -Semblance Anvil=刻å°?類似ã®é‡‘åºŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚る土地ã§ãªã„カードを1枚追放ã—ã¦ã‚‚よã„。 ã‚ãªãŸãŒãã®è¿½æ”¾ã•れã¦ã„るカードã¨å…±é€šã®ã‚«ãƒ¼ãƒ‰ãƒ»ã‚¿ã‚¤ãƒ—ã‚’æŒã¤å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼’å°‘ãªããªã‚‹ã€‚ -Shape Anew=アーティファクト1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ãれを生ã‘è´„ã«æ§ã’る。ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã‹ã‚‰ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードãŒå…¬é–‹ã•れるã¾ã§å…¬é–‹ã—ç¶šã‘る。 ãã®ãƒ—レイヤーã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã—ã€ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•れãŸä»–ã®ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã™ã€‚ -Shatter=アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Silver Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‚’加ãˆã‚‹ã€‚ -Skinrender=皮裂ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを3個置ã。 -Skithiryx, the Blight Dragon=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) B:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 BB:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Sky-Eel School=飛行 空長魚ã®ç¾¤ã‚ŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ãã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ -Slice in Twain=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ カードを1枚引ã。 -Snapsail Glider=金属術?嵌ã‚ä¹—ã‚Šã®æ»‘空者ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šé£›è¡Œ ã‚’æŒã¤ã€‚ -Soliton=U:ソリトンをアンタップã™ã‚‹ã€‚ -Soul Parry=クリーãƒãƒ£ãƒ¼ã‚’1体ã‹2体対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれらã‹ã‚‰ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Spikeshot Elder=1RR:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚トゲ撃ã¡ã®å¤è€ã¯ãれã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Sporoloth Ancient=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚¹ãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ã®ä¸Šã«èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‹ã‚‰èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’2個å–り除ã:緑ã®1/1ã®è‹—木クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ã€ã‚’æŒã¤ã€‚ -Steady Progress=増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) カードを1枚引ã。 -Steel Hellkite=飛行 2:鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 X:ã“ã®ã‚¿ãƒ¼ãƒ³ã€é‹¼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‰ã‚ŒãŸãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®åœŸåœ°ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€æ¯Žã‚¿ãƒ¼ãƒ³1回ã®ã¿èµ·å‹•ã§ãる。 -Stoic Rebuttal=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€å†·é™ãªåè«–ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼‘å°‘ãªããªã‚‹ã€‚ 呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ -Strata Scythe=刻å°?地層ã®éŽŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを追放ã—ã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãã®è¿½æ”¾ã•れã¦ã„るカードã¨åŒã˜åå‰ã‚’æŒã¤æˆ¦å ´ã«å‡ºã¦ã„る土地1ã¤ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 装備3 -Stream of Life=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 -Strider Harness=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’æŒã¤ã€‚ 装備1 -Sunblast Angel=飛行 太陽破ã®å¤©ä½¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã™ã¹ã¦ã®ã‚¿ãƒƒãƒ—状態ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ -Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ«ãŒè£…å‚™ã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ -Sword of Body and Mind=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒ—ロテクション(緑) ã¨ãƒ—ロテクション(é’) ã‚’æŒã¤ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ç·‘ã®2/2ã®ç‹¼ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã—ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰10æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。 装備2 -Sylvok Lifestaff=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 装備1 -Sylvok Replica=ï¼§ï¼Œã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Tainted Strike=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“を得る。(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Tangle Angler=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯å¯èƒ½ãªã‚‰çµ¡ã¿æ£®ã®é®Ÿé±‡ã‚’ブロックã™ã‚‹ã€‚ -Tel-Jilad Defiance=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãƒ—ロテクション(アーティファクト) を得る。 カードを1枚引ã。 -Tel-Jilad Fallen=プロテクション(アーティファクト) 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Tempered Steel=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Throne of Geth=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Thrummingbird=飛行 ã‹ã鳴らã—é³¥ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Tower of Calamities=8,T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ç½é›£ã®å¡”ã¯ãれã«12点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Trigon of Corruption=å •è½ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ BB,T:堕è½ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,堕è½ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 -Trigon of Infestation=感染ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ GG,T:感染ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,感染ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Trigon of Mending=回復ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ WW,T:回復ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,回復ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 -Trigon of Rage=憤怒ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ RR,T:憤怒ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,憤怒ã®ä¸‰è§’版ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ UU,T:æ€è€ƒã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,æ€è€ƒã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:カードを1枚引ã。 -Trinket Mage=粗石ã®é­”é“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒ1以下ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€å…¬é–‹ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -True Conviction=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯äºŒæ®µæ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ -Tumble Magnet=転倒ã®ç£çŸ³ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T,転倒ã®ç£çŸ³ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ -Tunnel Ignus=土地ãŒ1ã¤ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ãã®ãƒ—レイヤーãŒä»–ã®åœŸåœ°ã‚’自分ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã—ã¦ã„ãŸå ´åˆã€ãƒˆãƒ³ãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Turn Aside=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒ‘ーマãƒãƒ³ãƒˆã‚’対象ã¨ã™ã‚‹å‘ªæ–‡1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ -Turn to Slag=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚金屑化ã¯ãれã«5点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ãれã«ã¤ã‘られã¦ã„ã‚‹ã™ã¹ã¦ã®è£…å‚™å“を破壊ã™ã‚‹ã€‚ -Twisted Image=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã‚’入れ替ãˆã‚‹ã€‚ カードを1枚引ã。 -Untamed Might=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+Xã®ä¿®æ•´ã‚’å—ã‘る。 -Vault Skyward=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 ãれをアンタップã™ã‚‹ã€‚ -Vector Asp=B:媒介ã®ã‚¢ã‚¹ãƒ—ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§æ„ŸæŸ“を得る。(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Vedalken Certarch=T:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹åœŸåœ°1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Venser's Journal=ã‚ãªãŸã®æ‰‹æœ­ã®ä¸Šé™ã¯ãªããªã‚‹ã€‚ ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã®ã‚«ãƒ¼ãƒ‰1æžšã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -Venser, the Sojourner=+2: ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るパーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ -1: ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãƒ–ロックã•れãªã„。 -8: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 -Vigil for the Lost=ã‚ãªãŸã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼¸ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 -Viridian Joiner=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€ãƒ´ã‚£ãƒªã‚¸ã‚¢ãƒ³ã®ç¤¾äº¤å®¶ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ï¼§ã‚’加ãˆã‚‹ã€‚ -Viridian Revel=アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。 -Volition Reins=エンãƒãƒ£ãƒ³ãƒˆï¼ˆãƒ‘ーマãƒãƒ³ãƒˆï¼‰ æ±ºæ–­ã®æ‰‹ç¶±ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãれãŒã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆãŒã‚¿ãƒƒãƒ—状態ã®å ´åˆã€ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã™ã‚‹ã€‚ ã‚ãªãŸã¯ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆã‚’コントロールã™ã‚‹ã€‚ -Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Vulshok Replica=ï¼‘ï¼²ï¼Œãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Wall of Tanglecord=防衛 G:絡ã¿ç·šã®å£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§åˆ°é”を得る。(ãれã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) -War Mammoth=トランプル -Whitesun's Passage=ã‚ãªãŸã¯5点ã®ãƒ©ã‚¤ãƒ•を得る。 -Wing Puncture=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã¨ã€é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ãã®å¾Œè€…ã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Windstorm=暴風ã¯ã€é£›è¡Œã‚’æŒã¤å„クリーãƒãƒ£ãƒ¼ã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Withstand Death=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Wood Elves=ã‚¦ãƒƒãƒ‰ãƒ»ã‚¨ãƒ«ãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Wurmcoil Engine=接死ã€çµ†é­‚ ワームã¨ãã‚ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æŽ¥æ­»ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体ã¨ã€çµ†é­‚ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Abuna Acolyte=T:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1点軽減ã™ã‚‹ã€‚ T:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’2点軽減ã™ã‚‹ã€‚ +Accorder's Shield=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+0/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«è­¦æˆ’ã‚’æŒã¤ã€‚ 装備3 +Acid Web Spider=åˆ°é” é…¸ã®å·£ã®èœ˜è››ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€è£…å‚™å“1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを破壊ã—ã¦ã‚‚よã„。 +Alpha Tyrranax= +Arc Trail=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã—ã€ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚電弧ã®ç—•è·¡ã¯ãã®å‰è€…ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãã®å¾Œè€…ã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Argent Sphinx=飛行 金属術 ?U:銀白ã®ã‚¹ãƒ•ィンクスを追放ã™ã‚‹ã€‚ 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Trainee=T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚è¡€ã¾ãªã“ã®ç·´ç¿’生ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€è¡€ã¾ãªã“ã®ç·´ç¿’生ã®ãƒ‘ワーãŒ4以上ã®å ´åˆã®ã¿èµ·å‹•ã§ãる。 +Blunt the Assault=ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„るクリーãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Bonds of Quicksilver=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 +Boreal Druid=/T/ ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ール㫠/1/ を加ãˆã‚‹ã€‚ +Carapace Forger=金属術?甲殻ã®é›å†¶å·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Carnifex Demon=飛行 åŸ·è¡Œã®æ‚ªé­”ã¯ã€-1/-1カウンターãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼¢ï¼ŒåŸ·è¡Œã®æ‚ªé­”ã‹ã‚‰-1/-1カウンターを1個å–り除ã:他ã®å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個置ã。 +Carrion Call=感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚(ãれらã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Cerebral Eruption=対戦相手1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ 知性ã®çˆ†ç™ºã¯ãã®ãƒ—レイヤーã¨ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã«ã€ãã®å…¬é–‹ã•れãŸã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒå…¬é–‹ã•れãŸå ´åˆã€çŸ¥æ€§ã®çˆ†ç™ºã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Chimeric Mass=キマイラ的大群ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒï¼¸å€‹ç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ 1:ターン終了時ã¾ã§ã€ã‚­ãƒžã‚¤ãƒ©çš„大群ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œãれã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。ã€ã‚’æŒã¤æ§‹ç¯‰ç‰©ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ +Chrome Steed=金属術?金属ã®é§¿é¦¬ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Clone Shell=刻å°?ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã€1æžšã‚’è£å‘ãã«è¿½æ”¾ã—ã€ãã®å¾Œãã®æ®‹ã‚Šã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ã。 ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ãã®è¿½æ”¾ã•れãŸã‚«ãƒ¼ãƒ‰ã‚’表å‘ãã«ã™ã‚‹ã€‚ ãれãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã§ã‚ã‚‹å ´åˆã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ +Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚é‡‘ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 4,T:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Contagion Engine=伿Ÿ“ç—…ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個ãšã¤ç½®ã。 4,T:増殖を行ã„ã€ãã®å¾Œå†ã³å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。 ãã®å¾Œã€ãれを繰り返ã™ã€‚) +Contagious Nim=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„クリーãƒãƒ£ãƒ¼ã‚’アンタップã™ã‚‹ã€‚ +Copperline Gorge=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€éŠ…ç·šã®åœ°æºã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‹ï¼§ã‚’加ãˆã‚‹ã€‚ +Copper Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ +Corpse Cur=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 死体ã®é‡ŽçŠ¬ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚る感染をæŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã—ã¦ã‚‚よã„。 +Corrupted Harvester=B,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:堕è½ã—ãŸåŽç©«è€…ã‚’å†ç”Ÿã™ã‚‹ã€‚ +Culling Dais=T,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 1,é¸åˆ¥ã®é«˜åº§ã‚’生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼1個ã«ã¤ãカードを1枚引ã。 +Cystbearer=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Darkslick Drake=飛行 闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Darkslick Shores=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é—‡æ»‘りã®å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‹ï¼¢ã‚’加ãˆã‚‹ã€‚ +Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ã¯ç ´å£Šã•れãªã„。("破壊ã™ã‚‹"ã¨æ›¸ã‹ã‚ŒãŸåŠ¹æžœã§ã¯ã€ãれã¯ç ´å£Šã•れãªã„。) 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 +Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Šã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç·æ•°ã«ç­‰ã—ã„。 ダークスティールã®å·¨å¤§æˆ¦è»Šã¯ã¯ç ´å£Šã•れãšã€å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ +Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Darksteel Sentinel=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) 警戒 ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Desert Twister=パーマãƒãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Dispense Justice=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ä»£ã‚りã«ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’2体生ã‘è´„ã«æ§ã’る。 +Disperse=土地ã§ãªã„パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Dissipation Field=ã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆãŒã‚ãªãŸã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Dross Hopper=クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:ドロスãƒãƒƒã‚¿ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 +Echo Circlet=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ã•らã«1体ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。 装備1 +Elspeth Tirel=+2: ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -2: 白ã®1/1ã®å…µå£«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -5: 土地ã¨ãƒˆãƒ¼ã‚¯ãƒ³ã‚’除ãä»–ã®ã™ã¹ã¦ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ 。 +Elvish Archer=先制攻撃 +Elvish Champion=ä»–ã®ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€æ£®æ¸¡ã‚Šã‚’æŒã¤ã€‚(ãれらã¯ã€é˜²å¾¡ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ãŒæ£®ã‚’コントロールã—ã¦ã„ã‚‹é™ã‚Šãƒ–ロックã•れãªã„。) +Elvish Piper=ï¼§,T:ã‚ãªãŸã¯ã€ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を戦場ã«å‡ºã—ã¦ã‚‚よã„。 +Embersmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‡ƒãˆã•ã—é›å†¶ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワームãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体をブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚¿ãƒ•ãƒã‚¹ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Etched Champion=金属術?刻ã¾ã‚ŒãŸå‹‡è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãƒ—ロテクション(ã™ã¹ã¦ã®è‰²ï¼‰ ã‚’æŒã¤ã€‚ +Exsanguinate=å„対戦相手ã¯ãれãžã‚Œï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ ã‚ãªãŸã¯ã“れã«ã‚ˆã‚Šå¤±ã‚れãŸãƒ©ã‚¤ãƒ•ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Ezuri, Renegade Leader=G:他ã®ã‚¨ãƒ«ãƒ•1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ 2GGG:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。 +Ezuri's Archers=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) エズーリã®å°„手ãŒé£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体ブロックã™ã‚‹ãŸã³ã€ã‚¨ã‚ºãƒ¼ãƒªã®å°„手ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Ezuri's Brigade=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚¨ã‚ºãƒ¼ãƒªã®å¤§éƒ¨éšŠã¯+4/+4ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ +Ferrovore=R,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:鉄を食ã†ã‚‚ã®ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Flameborn Hellion=速攻 炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ã¯å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ +Flesh Allergy=肉体アレルギーを唱ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦å ´ã‹ã‚‰ã™ã¹ã¦ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Flight Spellbomb=T,飛行 ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 飛行 ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼µã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Fog=ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Fulgent Distraction=クリーãƒãƒ£ãƒ¼2体を対象ã¨ã™ã‚‹ã€‚ ãれらをタップã—ã€ãã®å¾Œãれらã‹ã‚‰ã™ã¹ã¦ã®è£…å‚™å“ã‚’ã¯ãšã™ã€‚ +Fume Spitter=煙霧åãを生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 +Furnace Celebration=ã‚ãªãŸãŒä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’ã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ï¼’を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‚‰ã®å¼å…¸ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Fyndhorn Elder=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ã€‚ +Galvanic Blast=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚感電破ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ä»£ã‚ã‚Šã«æ„Ÿé›»ç ´ã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚„プレイヤーã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Garruk's Companion=トランプル(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹å ´åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«ä¸Žãˆã¦ã‚‚よã„。) +Genesis Wave=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ä¸­ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ä»¥ä¸‹ã§ã‚るパーマãƒãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ã‚’ã€æœ›ã‚€æžšæ•°æˆ¦å ´ã«å‡ºã—ã¦ã‚‚よã„。 ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•ã‚Œã¦æˆ¦å ´ã«å‡ºã•れãªã‹ã£ãŸã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®å¢“地ã«ç½®ã。 +Geth, Lord of the Vault=å¨åš‡ï¼¸ï¼¢ï¼šã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ã‚る点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カード1æžšã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 +Ghalma's Warden=金属術?ガルマã®ä¿è­·è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Giant Growth=クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘る。 +Giant Spider=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) +Glimmerpoint Stag=警戒 微光角ã®é¹¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ +Glimmerpost=å¾®å…‰åœ°ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„る神座1ã¤ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼‘を加ãˆã‚‹ã€‚ +Glint Hawk Idol=ä»–ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトãŒ1ã¤ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã‚ãªãŸã¯ã€Œãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 W:ãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ +Glint Hawk=飛行 ãらã‚ãé·¹ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã•ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。 +Goblin Gaveleer=トランプル ゴブリンã®å°æ§Œæ‰“ã¡ã¯ã€ãれã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ã+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Golden Urn=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯é»„金ã®ç”•ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 T,黄金ã®ç”•を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯é»„金ã®ç”•ã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Gold Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‚’加ãˆã‚‹ã€‚ +Golem Artisan=2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€é£›è¡Œ ã‹ãƒˆãƒ©ãƒ³ãƒ—ルã‹é€Ÿæ”»ã®ã†ã¡ã‚ãªãŸãŒé¸ã‚“ã 1ã¤ã‚’得る。 +Golem Foundry=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é‹³é€ æ‰€ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 ゴーレムã®é‹³é€ æ‰€ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:無色ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Golem's Heart=ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯1点ã®ãƒ©ã‚¤ãƒ•ã‚’å¾—ã¦ã‚‚よã„。 +Grafted Exoskeleton=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“ã‚’æŒã¤ã€‚(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 生体èžåˆå¤–骨格ãŒã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆã‹ã‚‰ã¯ãšã‚Œã‚‹ãŸã³ã€ãã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 装備2 +Grand Architect=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 U:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯é’ã«ãªã‚‹ã€‚ ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体タップã™ã‚‹ï¼šã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を唱ãˆã‚‹ãŸã‚ã‹ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ +Grasp of Darkness=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§-4/-4ã®ä¿®æ•´ã‚’å—ã‘る。 +Grindclock=T:研磨時計ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。Xã¯ãã®ç ”磨時計ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。 +Halt Order=アーティファクト呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ カードを1枚引ã。 +Hand of the Praetors=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®æ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 ã‚ãªãŸãŒæ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ¯’カウンターを1個得る。 +Heavy Arbalest=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€Œï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ 装備4 +Hoard-Smelter Dragon=飛行 3R:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘る。Xã¯ãã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 +Horizon Spellbomb=2,T,地平線ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを公開ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 地平線ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼§ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Ichorclaw Myr=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液爪ã®ãƒžã‚¤ã‚¢ãŒãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Ichor Rats=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液ã®é¼ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„プレイヤーã¯ãれãžã‚Œæ¯’カウンターを1個得る。 +Indomitable Archangel=飛行 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã¯è¢«è¦†ã‚’æŒã¤ã€‚ +Inexorable Tide=ã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Infiltration Lens=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ã„ã¦ã‚‚よã„。 装備1 +Instill Infection=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 カードを1枚引ã。 +Iron Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ +Kaysa=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 +Kemba, Kha Regent=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ãã€ç™½ã®2/2ã®çŒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Kemba's Skyguard=飛行 ケンãƒã®ç©ºè­·è¡›ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯2点ã®ãƒ©ã‚¤ãƒ•を得る。 +Killer Bees=飛行 G:殺人蜂ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 +Koth of the Hammer=+1: 山を1ã¤å¯¾è±¡ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€èµ¤ã®4/4ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ ãれã¯åœŸåœ°ã§ã‚‚ã‚る。 -2: ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±1ã¤ã«ã¤ãã€ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -5: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±ã¯ã€Žï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®åœŸåœ°ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 +Kuldotha Forgemaster=T,アーティファクトを3ã¤ç”Ÿã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€ãれを戦場ã«å‡ºã™ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Kuldotha Phoenix=飛行 ã€é€Ÿæ”» 金属術 ?4:ã‚ãªãŸã®å¢“地ã«ã‚るカルドーサã®ãƒ•ã‚§ãƒ‹ãƒƒã‚¯ã‚¹ã‚’æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–“ã«ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Kuldotha Rebirth=カルドーサã®å†èª•ã‚’å”±ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 赤ã®1/1ã®ã‚´ãƒ–リン・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ +Leaden Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‚’加ãˆã‚‹ã€‚ +Leonin Arbiter=プレイヤーã¯ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æŽ¢ã›ãªã„。 ã„ãšã‚Œã®ãƒ—レイヤーも2を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ãã®ãƒ—レイヤーã¯ã“ã®åŠ¹æžœã‚’ç„¡è¦–ã™ã‚‹ã€‚ +Ley Druid=T:土地1ã¤ã‚’対象ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ +Lhurgoyf=ルアゴイフã®ãƒ‘ワーã¯ã™ã¹ã¦ã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®æ•°ã«ç­‰ã—ãã€ãã®ã‚¿ãƒ•ãƒã‚¹ã¯ãã®æ•°ã«1を加ãˆãŸç‚¹æ•°ã«ç­‰ã—ã„。 +Liege of the Tangle=トランプル çµ¡ã¿æ£®ã®ä¸»ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€æœ›ã‚€æ•°ã®ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれらã®ä¸Šã«ã€ãれãžã‚Œè¦šé†’カウンターを1個ãšã¤ç½®ã„ã¦ã‚‚よã„。 ãれらã®å„土地ã¯ã€è¦šé†’カウンターãŒç½®ã‹ã‚Œç¶šã‘ã¦ã„ã‚‹ã‹ãŽã‚Šã€ç·‘ã®8/8ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚る。 ãれらã¯åœŸåœ°ã§ã‚‚ã‚る。 +Lifesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 +Liquimetal Coating=T:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã«ãªã‚‹ã€‚ +Livewire Lash=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒå‘ªæ–‡1ã¤ã®å¯¾è±¡ã«ãªã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€ã‚’æŒã¤ã€‚ 装備2 +Llanowar Elves=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ +Loxodon Wayfarer= +Lumengrid Drake=飛行 金属術?ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Lux Cannon=T:光明ã®å¤§ç ²ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,光明ã®å¤§ç ²ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Melt Terrain=土地1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 地形ã®èžè§£ã¯ãã®åœŸåœ°ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Memnite= +Memoricide=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚土地ã§ãªã„カードåã‚’1ã¤æŒ‡å®šã™ã‚‹ã€‚ ãã®ãƒ—レイヤーã®å¢“åœ°ã¨æ‰‹æœ­ã¨ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã€ãã®åå‰ã‚’æŒã¤ã‚«ãƒ¼ãƒ‰ã‚’望む枚数探ã—ã€ãれらを追放ã™ã‚‹ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Mimic Vat=刻å°?トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’追放ã—ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãƒŸãƒŸãƒƒã‚¯ã®å¤§æ¡¶ã«ã‚ˆã‚Šè¿½æ”¾ã•れãŸä»–ã®å„カードをオーナーã®å¢“åœ°ã«æˆ»ã™ã€‚ 3,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ãれã¯é€Ÿæ”»ã‚’得る。 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれを追放ã™ã‚‹ã€‚ +Mindslaver=4,T,精神隷属器を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã®æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã‚’コントロールã™ã‚‹ã€‚(ã‚ãªãŸã¯ãã®ãƒ—レイヤーãŒè¦‹ã‚‹ã“ã¨ã®ã§ãるカードをã™ã¹ã¦è¦‹ã¦ã€ãã®ãƒ—レイヤーãŒè¡Œã†ã™ã¹ã¦ã®æ±ºå®šã‚’行ã†ã€‚) +Molder Beast=トランプル アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€è…食ç£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Molten Psyche=å„プレイヤーã¯ã€è‡ªåˆ†ã®æ‰‹æœ­ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã—ã€ãã®å¾Œãã®æžšæ•°ã«ç­‰ã—ã„カードを引ã。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€æº¶é‰„ã®ç²¾ç¥žã¯å„対戦相手ã«ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«ãã®ãƒ—レイヤーãŒå¼•ã„ãŸã‚«ãƒ¼ãƒ‰ã®æžšæ•°ã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Molten-Tail Masticore=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Šã€æº¶é‰„ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’生ã‘è´„ã«æ§ã’る。 4,ã‚ãªãŸã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã‚’1枚追放ã™ã‚‹ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 2:溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’å†ç”Ÿã™ã‚‹ã€‚ +Moriok Reaver= +Moriok Replica=ï¼‘ï¼¢ï¼Œãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ãã€2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Mox Opal=金属術 ?T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€å¥½ããªè‰²1色ã®ãƒžãƒŠ1点を加ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’4体戦場ã«å‡ºã™ã€‚ ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®ãƒžã‚¤ã‚¢ã‚’X体タップã—ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€é˜²å¾¡ãƒ—レイヤーã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Myr 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ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Nim Deathmantle=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã‚‚ã«å¨åš‡ã‚’æŒã¡ã€é»’ã®ã‚¾ãƒ³ãƒ“ã§ã‚る。 トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã‚ãªãŸã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼”を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’æˆ¦å ´ã«æˆ»ã—ã€å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆã‚’ãれã«ã¤ã‘る。 装備4 +Ogre Geargrabber=オーガã®è£…具奪ã„ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹è£…å‚™å“1ã¤ã‚’対象ã¨ã—ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 ãれをオーガã®è£…具奪ã„ã«ã¤ã‘る。 ã‚ãªãŸãŒãã®è£…å‚™å“ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’失ã£ãŸã¨ãã€ãれをã¯ãšã™ã€‚ +Origin Spellbomb=1,T,起æºã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:無色ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ èµ·æºã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼·ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Overgrowth=エンãƒãƒ£ãƒ³ãƒˆï¼ˆåœŸåœ°ï¼‰ï¼ˆã“れを唱ãˆã‚‹éš›ã«ã€åœŸåœ°1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚«ãƒ¼ãƒ‰ã¯ãã®åœŸåœ°ã«ã¤ã‘られã¦ã„ã‚‹çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„る土地ãŒãƒžãƒŠã‚’引ã出ã™ç›®çš„ã§ã‚¿ãƒƒãƒ—ã•れるãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯è‡ªåˆ†ã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ï¼ˆãã®ãƒžãƒŠã¯ã€ãã®åœŸåœ°ãŒç”Ÿã¿å‡ºã™ãƒžãƒŠã«è¿½åŠ ã§åŠ ãˆã‚‰ã‚Œã‚‹ï¼‰ã€‚ +Overrun=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。(ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振る場åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«å‰²ã‚ŠæŒ¯ã£ã¦ã‚‚よã„。) +Oxidda Daredevil=アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:オキシダã®å‘ã“ã†è¦‹ãšã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 +Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã—ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Painful Quandary=ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Š5点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Painsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æŽ¥æ­»ã‚’å¾—ã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 +Palladium Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ +Panic Spellbomb=ï¼´ï¼Œææ…Œã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã§ã¯ãƒ–ロックã§ããªã„。 ææ…Œã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼²ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚å±é™ºãªãƒžã‚¤ã‚¢ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Plague Stinger=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Plated Seastrider= +Platinum Emperion=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã®ç·é‡ã¯å¤‰åŒ–ã—ãªã„。(ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’å¾—ã‚‹ã“ã¨ã‚‚失ã†ã“ã¨ã‚‚ã§ããªã„。 ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’0点以外支払ã†ã“ã¨ãŒã§ããªã„。) +Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚ ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã€ã‚´ãƒ¼ãƒ¬ãƒ 1体ã®ã¿ã‚’対象ã¨ã™ã‚‹ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ãã®å‘ªæ–‡ã‚’ã€ãã®å‘ªæ–‡ãŒå¯¾è±¡ã«ã§ãã‚‹ä»–ã®å„ゴーレム1体ã«ã¤ã1回コピーã™ã‚‹ã€‚ ãれãžã‚Œã®ã‚³ãƒ”ーã¯ã€ãれらã®ã‚´ãƒ¼ãƒ¬ãƒ ã®ã†ã¡åˆ¥ã€…ã®ã‚‚ã®ã‚’対象ã¨ã™ã‚‹ã€‚ +Prototype Portal=刻å°?試作å“ã®æ‰‰ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るアーティファクト・カードを1枚追放ã—ã¦ã‚‚よã„。 X,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1ã¤æˆ¦å ´ã«å‡ºã™ã€‚ Xã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 +Psychic Miasma=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒæ¨ã¦ã‚‰ã‚ŒãŸå ´åˆã€ç²¾ç¥žã®ç˜´æ°—ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Putrefax=トランプルã€é€Ÿæ”» 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 終了ステップã®é–‹å§‹æ™‚ã«ã€åŒ–膿ç£ã‚’生ã‘è´„ã«æ§ã’る。 +Quicksilver Gargantuan=ã‚ãªãŸã¯ã€Œæ°´éŠ€ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ã¯7/7ã®ã¾ã¾ã§ã‚ã‚‹ã“ã¨ã‚’除ã„ã¦ã€æˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã„ãšã‚Œã‹ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚³ãƒ”ーã¨ã—ã¦æˆ¦å ´ã«å‡ºã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 +Rampant Growth=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Rancor=エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ 怨æ¨ãŒæˆ¦å ´ã‹ã‚‰å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æ€¨æ¨ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Ratchet Bomb=T:漸増爆弾ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,漸増爆弾を生ã‘è´„ã«æ§ã’る:点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒæ¼¸å¢—爆弾ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„土地ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ +Razorfield Thresher= +Razor Hippogriff=飛行 剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Razorverge Thicket=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€å‰ƒåˆ€å¢ƒã®èŒ‚ã¿ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‹ï¼·ã‚’加ãˆã‚‹ã€‚ +Relic Putrescence=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るアーティファクトãŒã‚¿ãƒƒãƒ—状態ã«ãªã‚‹ãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯æ¯’カウンターを1個得る。 +Revoke Existence=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ +Riddlesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ +Rusted Relic=金属術?錆ã³ãŸç§˜å®ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š5/5ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã§ã‚る。 +Rust Tick=ã‚ãªãŸã¯ã€ã‚ãªãŸã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«éŒ†ãƒ€ãƒ‹ã‚’アンタップã—ãªã„ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。 1,T:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ãれã¯éŒ†ãƒ€ãƒ‹ãŒã‚¿ãƒƒãƒ—状態ã§ã‚り続ã‘ã‚‹ã‹ãŽã‚Šã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 +Saberclaw Golem=R:剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§å…ˆåˆ¶æ”»æ’ƒã‚’得る。 +Salvage Scout=W,回åŽã®æ–¥å€™ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Scoria Elemental= +Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•れãªã„。 +Screeching Silcaw=飛行 金属術?金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 +Seachrome Coast=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é‡‘å±žæµ·ã®æ²¿å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‹ï¼µã‚’加ãˆã‚‹ã€‚ +Seize the Initiative=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«å…ˆåˆ¶æ”»æ’ƒã‚’得る。 +Semblance Anvil=刻å°?類似ã®é‡‘åºŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚る土地ã§ãªã„カードを1枚追放ã—ã¦ã‚‚よã„。 ã‚ãªãŸãŒãã®è¿½æ”¾ã•れã¦ã„るカードã¨å…±é€šã®ã‚«ãƒ¼ãƒ‰ãƒ»ã‚¿ã‚¤ãƒ—ã‚’æŒã¤å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼’å°‘ãªããªã‚‹ã€‚ +Shape Anew=アーティファクト1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ãれを生ã‘è´„ã«æ§ã’る。ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã‹ã‚‰ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードãŒå…¬é–‹ã•れるã¾ã§å…¬é–‹ã—ç¶šã‘る。 ãã®ãƒ—レイヤーã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã—ã€ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•れãŸä»–ã®ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã™ã€‚ +Shatter=アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Silver Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‚’加ãˆã‚‹ã€‚ +Skinrender=皮裂ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを3個置ã。 +Skithiryx, the Blight Dragon=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) B:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 BB:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã‚’å†ç”Ÿã™ã‚‹ã€‚ +Sky-Eel School=飛行 空長魚ã®ç¾¤ã‚ŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ãã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ +Slice in Twain=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ カードを1枚引ã。 +Snapsail Glider=金属術?嵌ã‚ä¹—ã‚Šã®æ»‘空者ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šé£›è¡Œ ã‚’æŒã¤ã€‚ +Soliton=U:ソリトンをアンタップã™ã‚‹ã€‚ +Soul Parry=クリーãƒãƒ£ãƒ¼ã‚’1体ã‹2体対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれらã‹ã‚‰ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Spikeshot Elder=1RR:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚トゲ撃ã¡ã®å¤è€ã¯ãれã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Sporoloth Ancient=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚¹ãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ã®ä¸Šã«èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‹ã‚‰èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’2個å–り除ã:緑ã®1/1ã®è‹—木クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ã€ã‚’æŒã¤ã€‚ +Steady Progress=増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) カードを1枚引ã。 +Steel Hellkite=飛行 2:鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 X:ã“ã®ã‚¿ãƒ¼ãƒ³ã€é‹¼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‰ã‚ŒãŸãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®åœŸåœ°ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€æ¯Žã‚¿ãƒ¼ãƒ³1回ã®ã¿èµ·å‹•ã§ãる。 +Stoic Rebuttal=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€å†·é™ãªåè«–ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼‘å°‘ãªããªã‚‹ã€‚ 呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ +Strata Scythe=刻å°?地層ã®éŽŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを追放ã—ã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãã®è¿½æ”¾ã•れã¦ã„るカードã¨åŒã˜åå‰ã‚’æŒã¤æˆ¦å ´ã«å‡ºã¦ã„る土地1ã¤ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 装備3 +Stream of Life=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 +Strider Harness=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’æŒã¤ã€‚ 装備1 +Sunblast Angel=飛行 太陽破ã®å¤©ä½¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã™ã¹ã¦ã®ã‚¿ãƒƒãƒ—状態ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ +Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ«ãŒè£…å‚™ã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ +Sword of Body and Mind=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒ—ロテクション(緑) ã¨ãƒ—ロテクション(é’) ã‚’æŒã¤ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ç·‘ã®2/2ã®ç‹¼ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã—ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰10æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。 装備2 +Sylvok Lifestaff=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 装備1 +Sylvok Replica=ï¼§ï¼Œã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Tainted Strike=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“を得る。(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Tangle Angler=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯å¯èƒ½ãªã‚‰çµ¡ã¿æ£®ã®é®Ÿé±‡ã‚’ブロックã™ã‚‹ã€‚ +Tel-Jilad Defiance=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãƒ—ロテクション(アーティファクト) を得る。 カードを1枚引ã。 +Tel-Jilad Fallen=プロテクション(アーティファクト) 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Tempered Steel=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Throne of Geth=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Thrummingbird=飛行 ã‹ã鳴らã—é³¥ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Tower of Calamities=8,T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ç½é›£ã®å¡”ã¯ãれã«12点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Trigon of Corruption=å •è½ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ BB,T:堕è½ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,堕è½ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 +Trigon of Infestation=感染ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ GG,T:感染ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,感染ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Trigon of Mending=回復ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ WW,T:回復ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,回復ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 +Trigon of Rage=憤怒ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ RR,T:憤怒ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,憤怒ã®ä¸‰è§’版ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ UU,T:æ€è€ƒã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,æ€è€ƒã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:カードを1枚引ã。 +Trinket Mage=粗石ã®é­”é“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒ1以下ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€å…¬é–‹ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +True Conviction=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯äºŒæ®µæ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ +Tumble Magnet=転倒ã®ç£çŸ³ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T,転倒ã®ç£çŸ³ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ +Tunnel Ignus=土地ãŒ1ã¤ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ãã®ãƒ—レイヤーãŒä»–ã®åœŸåœ°ã‚’自分ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã—ã¦ã„ãŸå ´åˆã€ãƒˆãƒ³ãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Turn Aside=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒ‘ーマãƒãƒ³ãƒˆã‚’対象ã¨ã™ã‚‹å‘ªæ–‡1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ +Turn to Slag=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚金屑化ã¯ãれã«5点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ãれã«ã¤ã‘られã¦ã„ã‚‹ã™ã¹ã¦ã®è£…å‚™å“を破壊ã™ã‚‹ã€‚ +Twisted Image=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã‚’入れ替ãˆã‚‹ã€‚ カードを1枚引ã。 +Untamed Might=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+Xã®ä¿®æ•´ã‚’å—ã‘る。 +Vault Skyward=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 ãれをアンタップã™ã‚‹ã€‚ +Vector Asp=B:媒介ã®ã‚¢ã‚¹ãƒ—ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§æ„ŸæŸ“を得る。(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Vedalken Certarch=T:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹åœŸåœ°1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Venser's Journal=ã‚ãªãŸã®æ‰‹æœ­ã®ä¸Šé™ã¯ãªããªã‚‹ã€‚ ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã®ã‚«ãƒ¼ãƒ‰1æžšã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 +Venser, the Sojourner=+2: ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るパーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ -1: ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãƒ–ロックã•れãªã„。 -8: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 +Vigil for the Lost=ã‚ãªãŸã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼¸ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 +Viridian Joiner=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€ãƒ´ã‚£ãƒªã‚¸ã‚¢ãƒ³ã®ç¤¾äº¤å®¶ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ï¼§ã‚’加ãˆã‚‹ã€‚ +Viridian Revel=アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。 +Volition Reins=エンãƒãƒ£ãƒ³ãƒˆï¼ˆãƒ‘ーマãƒãƒ³ãƒˆï¼‰ æ±ºæ–­ã®æ‰‹ç¶±ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãれãŒã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆãŒã‚¿ãƒƒãƒ—状態ã®å ´åˆã€ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã™ã‚‹ã€‚ ã‚ãªãŸã¯ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆã‚’コントロールã™ã‚‹ã€‚ +Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Vulshok Replica=ï¼‘ï¼²ï¼Œãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Wall of Tanglecord=防衛 G:絡ã¿ç·šã®å£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§åˆ°é”を得る。(ãれã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) +War Mammoth=トランプル +Whitesun's Passage=ã‚ãªãŸã¯5点ã®ãƒ©ã‚¤ãƒ•を得る。 +Wing Puncture=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã¨ã€é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ãã®å¾Œè€…ã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Windstorm=暴風ã¯ã€é£›è¡Œã‚’æŒã¤å„クリーãƒãƒ£ãƒ¼ã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Withstand Death=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Wood Elves=ã‚¦ãƒƒãƒ‰ãƒ»ã‚¨ãƒ«ãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Wurmcoil Engine=接死ã€çµ†é­‚ ワームã¨ãã‚ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æŽ¥æ­»ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体ã¨ã€çµ†é­‚ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ diff --git a/projects/mtg/bin/Res/lang/spot.rb b/projects/mtg/bin/Res/lang/spot.rb index 15d979739..cd0452cd9 100644 --- a/projects/mtg/bin/Res/lang/spot.rb +++ b/projects/mtg/bin/Res/lang/spot.rb @@ -1,11 +1,11 @@ -#!/usr/bin/ruby -w - -require 'iconv' -c = Iconv.new('UTF-8', 'WINDOWS-1252') -line = 0 -while l = gets - line += 1 - if l.match(/[\x80-\xFF]/) - puts line.to_s + " : " + c.iconv(l.gsub(/([\x80-\xFF])/, '\\1')) - end -end +#!/usr/bin/ruby -w + +require 'iconv' +c = Iconv.new('UTF-8', 'WINDOWS-1252') +line = 0 +while l = gets + line += 1 + if l.match(/[\x80-\xFF]/) + puts line.to_s + " : " + c.iconv(l.gsub(/([\x80-\xFF])/, '\\1')) + end +end diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/10E.txt b/projects/mtg/bin/Res/missing_cards_by_sets/10E.txt index fcdc286f3..2630aae94 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/10E.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/10E.txt @@ -1,127 +1,48 @@ -[card] -name=Aura Graft -text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. -mana={1}{U} -type=Instant -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Cone of Flame -text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Gaea's Herald -text=Creature spells can't be countered. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Guerrilla Tactics -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Hail of Arrows -text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. -mana={X}{W} -type=Instant -[/card] -[card] -name=High Ground -text=Each creature you control can block an additional creature. -mana={W} -type=Enchantment -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Knight of Dusk -text={B}{B}: Destroy target creature blocking Knight of Dusk. -mana={1}{B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mind Bend -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Pariah -text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pithing Needle -text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -mana={1} -type=Artifact -[/card] -[card] -name=Rootwater Matriarch -text={T}: Gain control of target creature for as long as that creature is enchanted. -mana={2}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=3 -[/card] -[card] -name=Shunt -text=Change the target of target spell with a single target. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Story Circle -text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Time Stop -text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Warp World -text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. -mana={5}{R}{R}{R} -type=Sorcery -[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Time Stop +text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=High Ground +text=Each creature you control can block an additional creature. +mana={W} +type=Enchantment +[/card] +[card] +name=Mind Bend +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Rootwater Matriarch +text={T}: Gain control of target creature for as long as that creature is enchanted. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=3 +[/card] +[card] +name=Warp World +text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Story Circle +text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={1}{W}{W} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/2ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/2ED.txt index c091b9f63..79887f57f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/2ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/2ED.txt @@ -1,273 +1,204 @@ -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Blaze of Glory -text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. -mana={W} -type=Instant -[/card] -[card] -name=Camouflage -text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) -mana={G} -type=Instant -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Chaos Orb -text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. -mana={2} -type=Artifact -[/card] -[card] -name=Contract from Below -text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. -mana={B} -type=Sorcery -[/card] -[card] -name=Darkpact -text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Attorney -text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=False Orders -text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. -mana={R} -type=Instant -[/card] -[card] -name=Forcefield -text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. -mana={3} -type=Artifact -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Guardian Angel -text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -mana={X}{W} -type=Instant -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Illusionary Mask -text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Lich -text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nettling Imp -text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Raging River -text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Timber Wolves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Time Vault -text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. -mana={2} -type=Artifact -[/card] -[card] -name=Two-Headed Giant of Foriys -text=Trample -- Two-Headed Giant of Foriys can block an additional creature. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Vesuvan Doppelganger -text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Veteran Bodyguard -text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=5 -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Word of Command -text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. -mana={B}{B} -type=Instant -[/card] +[card] +name=Raging River +text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Blaze of Glory +text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +mana={W} +type=Instant +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Chaos Orb +text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. +mana={2} +type=Artifact +[/card] +[card] +name=Guardian Angel +text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +mana={X}{W} +type=Instant +[/card] +[card] +name=Forcefield +text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +mana={3} +type=Artifact +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Camouflage +text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) +mana={G} +type=Instant +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Contract from Below +text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. +mana={B} +type=Sorcery +[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Darkpact +text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Attorney +text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Nettling Imp +text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=False Orders +text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. +mana={R} +type=Instant +[/card] +[card] +name=Word of Command +text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +mana={B}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/2XM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/2XM.txt new file mode 100644 index 000000000..6e8f064ce --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/2XM.txt @@ -0,0 +1,35 @@ +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Dismantle +target=artifact +auto=destroy +text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Spellskite +text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) +mana={2} +type=Artifact Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/4ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/4ED.txt index 9f2363349..6aa05c308 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/4ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/4ED.txt @@ -1,322 +1,191 @@ -[card] -name=Aladdin's Lamp -text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -mana={10} -type=Artifact -[/card] -[card] -name=Battering Ram -text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Bronze Tablet -text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. -mana={6} -type=Artifact -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Circle of Protection: Artifacts -text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Cursed Rack -text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. -mana={4} -type=Artifact -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Erosion -text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fortified Area -text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Mind Bomb -text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Mishra's War Machine -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Nafs Asp -text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Pikemen -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Rebirth -text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. -mana={3}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Shapeshifter -text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=7-* -[/card] -[card] -name=Sindbad -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Sylvan Library -text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Tempest Efreet -text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. -mana={1}{R}{R}{R} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Timber Wolves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Titania's Song -text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Urza's Avenger -text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Visions -text=Look at the top five cards of target player's library. You may then have that player shuffle that library. -mana={W} -type=Sorcery -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Xenic Poltergeist -text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Tempest Efreet +text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. +mana={1}{R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Fortified Area +text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Nafs Asp +text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Pikemen +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Rebirth +text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. +mana={3}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Battering Ram +text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Bronze Tablet +text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. +mana={6} +type=Artifact +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Mind Bomb +text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Mishra's War Machine +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Shapeshifter +text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=7-* +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/5DN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/5DN.txt index bc47ce07c..90322219b 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/5DN.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/5DN.txt @@ -1,120 +1,22 @@ -[card] -name=Abuna's Chant -text=Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Circle of Protection: Artifacts -text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Disruption Aura -text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ensouled Scimitar -text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ferropede -text=Ferropede is unblockable. -- Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. -mana={3} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Fist of Suns -text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. -mana={3} -type=Artifact -[/card] -[card] -name=Grafted Wargear -text=Equipped creature gets +3/+2. -- Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Lantern of Insight -text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. -mana={1} -type=Artifact -[/card] -[card] -name=Ouphe Vandals -text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) -mana={2}{G} -type=Creature -subtype=Ouphe Rogue -power=2 -toughness=2 -[/card] -[card] -name=Plunge into Darkness -text=Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Rain of Rust -text=Choose one — Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Reversal of Fortune -text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Silent Arbiter -text=No more than one creature can attack each combat. -- No more than one creature can block each combat. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=5 -[/card] -[card] -name=Spectral Shift -text=Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Spinal Parasite -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. -mana={5} -type=Artifact Creature -subtype=Insect -power=-1 -toughness=-1 -[/card] -[card] -name=Summoner's Egg -text=Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -mana={4} -type=Artifact Creature -subtype=Construct -power=0 -toughness=4 -[/card] -[card] -name=Vicious Betrayal -text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. -mana={3}{B}{B} -type=Sorcery -[/card] +[card] +name=Spectral Shift +text=Choose one -- Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Ouphe Vandals +text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) +mana={2}{G} +type=Creature +subtype=Ouphe Rogue +power=2 +toughness=2 +[/card] +[card] +name=Disruption Aura +text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/5ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/5ED.txt index 90181aa27..7a6f5ca32 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/5ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/5ED.txt @@ -1,431 +1,250 @@ -[card] -name=AEther Storm -text=Creature spells can't be cast. -- Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Anti-Magic Aura -text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Battering Ram -text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Broken Visage -text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. -mana={4}{B} -type=Instant -[/card] -[card] -name=Circle of Protection: Artifacts -text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Crown of the Ages -text={4}, {T}: Attach target Aura attached to a creature to another creature. -mana={2} -type=Artifact -[/card] -[card] -name=Dance of Many -text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Dwarven Catapult -text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. -mana={X}{R} -type=Instant -[/card] -[card] -name=Elkin Bottle -text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. -mana={3} -type=Artifact -[/card] -[card] -name=Game of Chaos -text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. -mana={R}{R}{R} -type=Sorcery -[/card] -[card] -name=Gauntlets of Chaos -text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. -mana={5} -type=Artifact -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Greater Realm of Preservation -text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Hipparion -text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. -mana={1}{W} -type=Creature -subtype=Horse -power=1 -toughness=3 -[/card] -[card] -name=Icatian Phalanx -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Infinite Hourglass -text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. -mana={4} -type=Artifact -[/card] -[card] -name=Ironclaw Curse -text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Juxtapose -text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Kjeldoran Skycaptain -text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Mind Bomb -text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Necropotence -text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Orcish Farmer -text={T}: Target land becomes a Swamp until its controller's next untap step. -mana={1}{R}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Pentagram of the Ages -text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={4} -type=Artifact -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Pikemen -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Pox -text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Primordial Ooze -text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. -mana={R} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Recall -text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Sacred Boon -text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Seasinger -text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. -mana={1}{U}{U} -type=Creature -subtype=Merfolk -power=0 -toughness=1 -[/card] -[card] -name=Seraph -text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. -mana={6}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Shapeshifter -text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=7-* -[/card] -[card] -name=Shield Bearer -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Soul Barrier -text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Sylvan Library -text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=The Wretched -text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=2 -toughness=5 -[/card] -[card] -name=Titania's Song -text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Urza's Avenger -text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Urza's Bauble -text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Xenic Poltergeist -text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] +[card] +name=The Wretched +text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=2 +toughness=5 +[/card] +[card] +name=Crown of the Ages +text={4}, {T}: Attach target Aura attached to a creature to another creature. +mana={2} +type=Artifact +[/card] +[card] +name=Battering Ram +text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Gauntlets of Chaos +text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +mana={5} +type=Artifact +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Phalanx +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Greater Realm of Preservation +text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Kjeldoran Skycaptain +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Sacred Boon +text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Seraph +text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. +mana={6}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Pikemen +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Shield Bearer +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Game of Chaos +text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Ironclaw Curse +text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Primordial Ooze +text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mind Bomb +text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Pentagram of the Ages +text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={4} +type=Artifact +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Shapeshifter +text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=7-* +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Seasinger +text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=0 +toughness=1 +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/6ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/6ED.txt index 11fa39100..c3963fe8a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/6ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/6ED.txt @@ -1,138 +1,75 @@ -[card] -name=Celestial Dawn -text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Desertion -text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Doomsday -text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Flash -text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Grinning Totem -text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Illicit Auction -text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Juxtapose -text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Library of Lat-Nam -text=An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Pentagram of the Ages -text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={4} -type=Artifact -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Psychic Transfer -text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Recall -text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Remedy -text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -mana={1}{W} -type=Instant -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Rowen -text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Tariff -text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] +[card] +name=Pentagram of the Ages +text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={4} +type=Artifact +[/card] +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Library of Lat-Nam +text=An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Flash +text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Celestial Dawn +text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Illicit Auction +text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) +mana={3}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/7ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/7ED.txt index 1f019a04e..68fef76d8 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/7ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/7ED.txt @@ -1,103 +1,36 @@ -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Necrologia -text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Okk -text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. -mana={1}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Pariah -text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Colossus -text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. -mana={7} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Rowen -text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Sacred Ground -text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Static Orb -text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. -mana={3} -type=Artifact -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Okk +text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. +mana={1}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/8ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/8ED.txt index efc5583fa..3f1b2857d 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/8ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/8ED.txt @@ -1,150 +1,45 @@ -[card] -name=Avatar of Hope -text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. -mana={6}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=9 -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Defense Grid -text=Each spell costs {3} more to cast except during its controller's turn. -mana={2} -type=Artifact -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Gaea's Herald -text=Creature spells can't be countered. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Guerrilla Tactics -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mind Bend -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Murderous Betrayal -text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Okk -text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. -mana={1}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Oracle's Attendants -text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=5 -[/card] -[card] -name=Phyrexian Colossus -text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. -mana={7} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Sacred Ground -text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Story Circle -text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Thieves' Auction -text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. -mana={4}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Two-Headed Dragon -text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Urza's Armor -text=If a source would deal damage to you, prevent 1 of that damage. -mana={6} -type=Artifact -[/card] -[card] -name=Vexing Arcanix -text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. -mana={4} -type=Artifact -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Mind Bend +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Thieves' Auction +text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. +mana={4}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Okk +text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. +mana={1}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Vexing Arcanix +text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. +mana={4} +type=Artifact +[/card] +[card] +name=Story Circle +text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={1}{W}{W} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/9ED.txt b/projects/mtg/bin/Res/missing_cards_by_sets/9ED.txt index 132582aac..2c7a5f63b 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/9ED.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/9ED.txt @@ -1,105 +1,45 @@ -[card] -name=Booby Trap -text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. -mana={6} -type=Artifact -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Defense Grid -text=Each spell costs {3} more to cast except during its controller's turn. -mana={2} -type=Artifact -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Guerrilla Tactics -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mind Bend -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Oracle's Attendants -text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=5 -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Sacred Ground -text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sanctum Guardian -text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Storage Matrix -text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. -mana={3} -type=Artifact -[/card] -[card] -name=Story Circle -text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Zealous Inquisitor -text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Zealous Inquisitor +text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Booby Trap +text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. +mana={6} +type=Artifact +[/card] +[card] +name=Mind Bend +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Story Circle +text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Storage Matrix +text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. +mana={3} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/A25.txt b/projects/mtg/bin/Res/missing_cards_by_sets/A25.txt new file mode 100644 index 000000000..70a2572ec --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/A25.txt @@ -0,0 +1,70 @@ +[card] +name=Zada, Hedron Grinder +text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. +mana={3}{R} +type=Legendary Creature +subtype=Goblin Ally +power=3 +toughness=3 +[/card] +[card] +name=Vesuvan Shapeshifter +text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Master of the Wild Hunt +text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Flash +text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Karona's Zealot +text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=5 +[/card] +[card] +name=Strionic Resonator +text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") +mana={2} +type=Artifact +[/card] +[card] +name=Gisela, Blade of Goldnight +abilities=flying,first strike +text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +mana={4}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt b/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt index 24d8ecf6c..c76ab2580 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt @@ -1,32 +1,25 @@ [card] -name=Aid from the Cowl -text=Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. -mana={3}{G}{G} +name=Pia's Revolution +text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. +mana={2}{R} type=Enchantment [/card] [card] -name=Ajani's Aid -text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Baral, Chief of Compliance -text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Battle at the Bridge -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. -mana={X}{B} +name=Dark Intimations +text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +mana={2}{U}{B}{R} type=Sorcery [/card] [card] +name=Winding Constrictor +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +mana={B}{G} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] name=Crackdown Construct text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. mana={4} @@ -36,114 +29,17 @@ power=2 toughness=2 [/card] [card] -name=Dark Intimations -text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. -mana={2}{U}{B}{R} -type=Sorcery -[/card] -[card] -name=Deft Dismissal -text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Destructive Tampering -text=Choose one — --Destroy target artifact. --Creatures without flying can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Disallow -text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Exquisite Archangel -abilities=flying -text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Hungry Flames -text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Indomitable Creativity -target=artifact,creature|battlefield -auto=destroy and!( if cantargetcard(*[creature;artifact]|nonbattlezone) then reveal:x revealzone(targetcontrollerlibrary) revealuntil(*[creature;artifact]|targetcontrollerlibrary) optionone all(*|reveal) moveto(exile) and!(moveto(ownerbattlefield))! optiononeend revealend )! -text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] name=Inspiring Statuary text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) mana={3} type=Artifact [/card] [card] -name=Invigorated Rampage -text=Choose one — --Target creature gets +4/+0 and gains trample until end of turn. --Two target creatures each get +2/+0 and gain trample until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Merchant's Dockhand -text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={1} -type=Artifact Creature -subtype=Construct +name=Baral, Chief of Compliance +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard power=1 -toughness=2 -[/card] -[card] -name=Monstrous Onslaught -text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Night Market Guard -text=Night Market Guard can block an additional creature each combat. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=1 -[/card] -[card] -name=Pia's Revolution -text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Tezzeret's Betrayal -text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Whir of Invention -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. -mana={X}{U}{U}{U} -type=Instant -[/card] -[card] -name=Winding Constrictor -text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. -mana={B}{G} -type=Creature -subtype=Snake -power=2 toughness=3 [/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/AKH.txt b/projects/mtg/bin/Res/missing_cards_by_sets/AKH.txt new file mode 100644 index 000000000..1128392c6 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/AKH.txt @@ -0,0 +1,15 @@ +[card] +name=Harsh Mentor +text=Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. +mana={1}{R} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Glorious End +text=End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -- At the beginning of your next end step, you lose the game. +mana={2}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/AKR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/AKR.txt new file mode 100644 index 000000000..2fce0d2e3 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/AKR.txt @@ -0,0 +1,30 @@ +[card] +name=Vizier of the Anointed +text=When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. -- Whenever you activate an eternalize or embalm ability, draw a card. +mana={3}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Demonic Pact +text=At the beginning of your upkeep, choose one that hasn't been chosen -- Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- Target opponent discards two cards. -- Draw two cards. -- You lose the game. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Harsh Mentor +text=Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. +mana={1}{R} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Glorious End +text=End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -- At the beginning of your next end step, you lose the game. +mana={2}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ALA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ALA.txt index 903b69293..9b04a8365 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ALA.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ALA.txt @@ -1,141 +1,51 @@ -[card] -name=Branching Bolt -text=Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Brilliant Ultimatum -text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. -mana={W}{W}{U}{U}{U}{B}{B} -type=Sorcery -[/card] -[card] -name=Clarion Ultimatum -text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. -mana={G}{G}{W}{W}{W}{U}{U} -type=Sorcery -[/card] -[card] -name=Covenant of Minds -text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Empyrial Archangel -text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. -mana={4}{G}{W}{W}{U} -type=Creature -subtype=Angel -power=5 -toughness=8 -[/card] -[card] -name=Feral Hydra -text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. -mana={X}{G} -type=Creature -subtype=Hydra Beast -power=0 -toughness=0 -[/card] -[card] -name=Gather Specimens -text=If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. -mana={3}{U}{U}{U} -type=Instant -[/card] -[card] -name=Hindering Light -text=Counter target spell that targets you or a permanent you control. -- Draw a card. -mana={W}{U} -type=Instant -[/card] -[card] -name=Immortal Coil -text={T}, Exile two cards from your graveyard: Draw a card. -- If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. -- When there are no cards in your graveyard, you lose the game. -mana={2}{B}{B} -type=Artifact -[/card] -[card] -name=Kresh the Bloodbraided -text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. -mana={2}{B}{R}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lich's Mirror -text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. -mana={5} -type=Artifact -[/card] -[card] -name=Mindlock Orb -text=Players can't search libraries. -mana={3}{U} -type=Artifact -[/card] -[card] -name=Prince of Thralls -text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. -mana={4}{U}{B}{B}{R} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Qasali Ambusher -text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. -mana={1}{G}{W} -type=Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Sacellum Godspeaker -text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Skill Borrower -text=Play with the top card of your library revealed. -- As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) -mana={2}{U} -type=Artifact Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Stoic Angel -text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. -mana={1}{G}{W}{U} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Swerve -text=Change the target of target spell with a single target. -mana={U}{R} -type=Instant -[/card] -[card] -name=Tar Fiend -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. -mana={5}{B} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] +[card] +name=Lich's Mirror +text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. +mana={5} +type=Artifact +[/card] +[card] +name=Skill Borrower +text=Play with the top card of your library revealed. -- As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) +mana={2}{U} +type=Artifact Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Covenant of Minds +text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Gather Specimens +text=If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. +mana={3}{U}{U}{U} +type=Instant +[/card] +[card] +name=Immortal Coil +text={T}, Exile two cards from your graveyard: Draw a card. -- If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. -- When there are no cards in your graveyard, you lose the game. +mana={2}{B}{B} +type=Artifact +[/card] +[card] +name=Brilliant Ultimatum +text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. +mana={W}{W}{U}{U}{U}{B}{B} +type=Sorcery +[/card] +[card] +name=Mindlock Orb +text=Players can't search libraries. +mana={3}{U} +type=Artifact +[/card] +[card] +name=Clarion Ultimatum +text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. +mana={G}{G}{W}{W}{W}{U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ALL.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ALL.txt index 7d8d1ecdb..61ad879f5 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ALL.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ALL.txt @@ -1,256 +1,161 @@ -[card] -name=Awesome Presence -text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bounty of the Hunt -text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Chaos Harlequin -text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human -power=2 -toughness=4 -[/card] -[card] -name=Death Spark -text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. -mana={R} -type=Instant -[/card] -[card] -name=Diminishing Returns -text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Errand of Duty -text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Fatal Lore -text=An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Gorilla Berserkers -text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. -mana={3}{G}{G} -type=Creature -subtype=Ape Berserker -power=2 -toughness=3 -[/card] -[card] -name=Guerrilla Tactics -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Gustha's Scepter -text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. -mana={0} -type=Artifact -[/card] -[card] -name=Helm of Obedience -text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. -mana={4} -type=Artifact -[/card] -[card] -name=Kjeldoran Escort -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Krovikan Horror -text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. -mana={3}{B} -type=Creature -subtype=Horror Spirit -power=2 -toughness=2 -[/card] -[card] -name=Library of Lat-Nam -text=An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Lim-Dul's Vault -text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. -mana={U}{B} -type=Instant -[/card] -[card] -name=Martyrdom -text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Nature's Blessing -text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Omen of Fire -text=Return all Islands to their owners' hands. -- -- Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Phyrexian Portal -text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. -mana={3} -type=Artifact -[/card] -[card] -name=Primitive Justice -text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. -- Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Pyrokinesis -text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Scarab of the Unseen -text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. -mana={2} -type=Artifact -[/card] -[card] -name=Scars of the Veteran -text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -mana={4}{W} -type=Instant -[/card] -[card] -name=Seasoned Tactician -text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=3 -[/card] -[card] -name=Soldevi Adnate -text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Soldevi Digger -text={2}: Put the top card of your graveyard on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Soldevi Sentry -text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. -mana={1} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=1 -[/card] -[card] -name=Spiny Starfish -text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. -mana={2}{U} -type=Creature -subtype=Starfish -power=0 -toughness=1 -[/card] -[card] -name=Storm Elemental -text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Stromgald Spy -text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=4 -[/card] -[card] -name=Suffocation -text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. -- Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sworn Defender -text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=3 -[/card] -[card] -name=Tidal Control -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Urza's Engine -text=Trample -- {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=1 -toughness=5 -[/card] -[card] -name=Whip Vine -text=Defender; reach (This creature can block creatures with flying.) -- You may choose not to untap Whip Vine during your untap step. -- {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. -mana={2}{G} -type=Creature -subtype=Plant Wall -power=1 -toughness=4 -[/card] -[card] -name=Winter's Night -text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. -mana={R}{G}{W} -type=World Enchantment -[/card] +[card] +name=Awesome Presence +text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stromgald Spy +text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=4 +[/card] +[card] +name=Martyrdom +text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Martyrdom +text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Awesome Presence +text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sworn Defender +text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=3 +[/card] +[card] +name=Seasoned Tactician +text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=3 +[/card] +[card] +name=Scars of the Veteran +text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={4}{W} +type=Instant +[/card] +[card] +name=Library of Lat-Nam +text=An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Nature's Blessing +text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Lim-Dul's Vault +text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. +mana={U}{B} +type=Instant +[/card] +[card] +name=Suffocation +text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. -- Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tidal Control +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Gustha's Scepter +text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. +mana={0} +type=Artifact +[/card] +[card] +name=Scarab of the Unseen +text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. +mana={2} +type=Artifact +[/card] +[card] +name=Phyrexian Portal +text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. +mana={3} +type=Artifact +[/card] +[card] +name=Helm of Obedience +text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. +mana={4} +type=Artifact +[/card] +[card] +name=Urza's Engine +abilities=trample +text=Trample -- {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=1 +toughness=5 +[/card] +[card] +name=Errand of Duty +text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Kjeldoran Escort +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Kjeldoran Escort +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Errand of Duty +text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Fatal Lore +text=An opponent chooses one -- You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/APC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/APC.txt index a20ba6055..8ffd7c0fd 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/APC.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/APC.txt @@ -1,217 +1,70 @@ -[card] -name=Anavolver -text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." -mana={3}{G} -type=Creature -subtype=Volver -power=3 -toughness=3 -[/card] -[card] -name=Captain's Maneuver -text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. -mana={X}{R}{W} -type=Instant -[/card] -[card] -name=Cetavolver -text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. -mana={1}{U} -type=Creature -subtype=Volver -power=1 -toughness=1 -[/card] -[card] -name=Coalition Flag -text=Enchant creature you control -- Enchanted creature is a Flagbearer. -- While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coalition Honor Guard -text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={3}{W} -type=Creature -subtype=Human Flagbearer -power=2 -toughness=4 -[/card] -[card] -name=Consume Strength -text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Cromat -text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Dead Ringers -text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Degavolver -text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. -mana={1}{W} -type=Creature -subtype=Volver -power=1 -toughness=1 -[/card] -[card] -name=Dodecapod -text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Emblazoned Golem -text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Spend only colored mana on X. No more than one mana of each color may be spent this way. -- If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. -mana={2} -type=Artifact Creature -subtype=Golem -power=1 -toughness=2 -[/card] -[card] -name=Evasive Action -text=Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=False Dawn -text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. -- -- Draw a card. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Fire // Ice -text=Fire deals 2 damage divided as you choose among one or two target creatures and/or players. -- // -- Tap target permanent. -- Draw a card. -mana={1}{R} // {1}{U} -type=Instant // Instant -[/card] -[card] -name=Gaea's Balance -text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Gerrard's Verdict -text=Target player discards two cards. You gain 3 life for each land card discarded this way. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Ice Cave -text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Illuminate -text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) -- Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Illusion // Reality -text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. -mana={U} // {2}{G} -type=Instant // Instant -[/card] -[card] -name=Jaded Response -text=Counter target spell if it shares a color with a creature you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Life // Death -text=All lands you control become 1/1 creatures until end of turn. They're still lands. -- // -- Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. -mana={G} // {1}{B} -type=Sorcery // Sorcery -[/card] -[card] -name=Mind Extraction -text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Necravolver -text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." -mana={2}{B} -type=Creature -subtype=Volver -power=2 -toughness=2 -[/card] -[card] -name=Night // Day -text=Target creature gets -1/-1 until end of turn. -- // -- Creatures target player controls get +1/+1 until end of turn. -mana={B} // {2}{W} -type=Instant // Instant -[/card] -[card] -name=Order // Chaos -text=Exile target attacking creature. -- // -- Creatures can't block this turn. -mana={3}{W} // {2}{R} -type=Instant // Instant -[/card] -[card] -name=Rakavolver -text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. -mana={2}{R} -type=Creature -subtype=Volver -power=2 -toughness=2 -[/card] -[card] -name=Squee's Revenge -text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. -mana={1}{U}{R} -type=Sorcery -[/card] -[card] -name=Standard Bearer -text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={1}{W} -type=Creature -subtype=Human Flagbearer -power=1 -toughness=1 -[/card] -[card] -name=Suffocating Blast -text=Counter target spell and Suffocating Blast deals 3 damage to target creature. -mana={1}{U}{U}{R} -type=Instant -[/card] -[card] -name=Suppress -text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Tahngarth's Glare -text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. -mana={R} -type=Sorcery -[/card] +[card] +name=Squee's Revenge +text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Coalition Flag +text=Enchant creature you control -- Enchanted creature is a Flagbearer. -- While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Suppress +text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Coalition Honor Guard +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={3}{W} +type=Creature +subtype=Human Flagbearer +power=2 +toughness=4 +[/card] +[card] +name=Emblazoned Golem +text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Spend only colored mana on X. No more than one mana of each color may be spent this way. -- If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. +mana={2} +type=Artifact Creature +subtype=Golem +power=1 +toughness=2 +[/card] +[card] +name=Standard Bearer +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={1}{W} +type=Creature +subtype=Human Flagbearer +power=1 +toughness=1 +[/card] +[card] +name=False Dawn +text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. -- -- Draw a card. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Mind Extraction +text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ice Cave +text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Tahngarth's Glare +text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. +mana={R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ARB.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ARB.txt index 46e4c4b9e..24d2636ea 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ARB.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ARB.txt @@ -1,90 +1,15 @@ -[card] -name=Aven Mimeomancer -text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. -mana={1}{W}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=1 -[/card] -[card] -name=Enigma Sphinx -text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{W}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=5 -toughness=4 -[/card] -[card] -name=Giant Ambush Beetle -text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. -mana={3}{BG}{R} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Meddling Mage -text=As Meddling Mage enters the battlefield, name a nonland card. -- The named card can't be cast. -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sen Triplets -text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. -mana={2}{W}{U}{B} -type=Legendary Artifact Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Singe-Mind Ogre -text=When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. -mana={2}{B}{R} -type=Creature -subtype=Ogre Mutant -power=3 -toughness=2 -[/card] -[card] -name=Soul Manipulation -text=Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Sovereigns of Lost Alara -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. -mana={4}{W}{U} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Spellbreaker Behemoth -text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. -mana={1}{R}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Thought Hemorrhage -text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Vengeful Rebirth -text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. -mana={4}{R}{G} -type=Sorcery -[/card] +[card] +name=Thought Hemorrhage +text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Singe-Mind Ogre +text=When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. +mana={2}{B}{R} +type=Creature +subtype=Ogre Mutant +power=3 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ARC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ARC.txt deleted file mode 100644 index 619d50545..000000000 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ARC.txt +++ /dev/null @@ -1,85 +0,0 @@ -[card] -name=Branching Bolt -text=Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Duplicant -text=Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Feral Hydra -text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. -mana={X}{G} -type=Creature -subtype=Hydra Beast -power=0 -toughness=0 -[/card] -[card] -name=Incremental Blight -text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Inferno Trap -text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. -mana={3}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Mosswort Bridge -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. -type=Land -[/card] -[card] -name=Primal Command -text=Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Spider Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sundering Titan -text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. -mana={8} -type=Artifact Creature -subtype=Golem -power=7 -toughness=10 -[/card] -[card] -name=Thunderstaff -text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2}, {T}: Attacking creatures get +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Two-Headed Dragon -text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Wax // Wane -text=Target creature gets +2/+2 until end of turn. -- // -- Destroy target enchantment. -mana={G} // {W} -type=Instant // Instant -[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ARN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ARN.txt index a93d284ba..ae6c657ec 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ARN.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ARN.txt @@ -1,132 +1,102 @@ -[card] -name=Abu Ja'far -text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. -mana={W} -type=Creature -subtype=Human -power=0 -toughness=1 -[/card] -[card] -name=Aladdin's Lamp -text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -mana={10} -type=Artifact -[/card] -[card] -name=Camel -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. -mana={W} -type=Creature -subtype=Camel -power=0 -toughness=1 -[/card] -[card] -name=City in a Bottle -text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. -mana={2} -type=Artifact -[/card] -[card] -name=Cyclone -text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Guardian Beast -text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. -mana={3}{B} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Ifh-Biff Efreet -text=Flying -- {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. -mana={2}{G}{G} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Jeweled Bird -text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Metamorphosis -text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. -mana={G} -type=Sorcery -[/card] -[card] -name=Nafs Asp -text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Oubliette -text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Pyramids -text={2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. -mana={6} -type=Artifact -[/card] -[card] -name=Ring of Ma'ruf -text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Sandals of Abdallah -text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. -mana={4} -type=Artifact -[/card] -[card] -name=Shahrazad -text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. -mana={W}{W} -type=Sorcery -[/card] -[card] -name=Sindbad -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=War Elephant -text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Ydwen Efreet -text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. -mana={R}{R}{R} -type=Creature -subtype=Efreet -power=3 -toughness=6 -[/card] +[card] +name=Nafs Asp +text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Jeweled Bird +text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Pyramids +text={2}: Choose one -- Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. +mana={6} +type=Artifact +[/card] +[card] +name=Guardian Beast +text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. +mana={3}{B} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Ydwen Efreet +text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. +mana={R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=6 +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Camel +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. +mana={W} +type=Creature +subtype=Camel +power=0 +toughness=1 +[/card] +[card] +name=Shahrazad +text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. +mana={W}{W} +type=Sorcery +[/card] +[card] +name=War Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=War Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=City in a Bottle +text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. +mana={2} +type=Artifact +[/card] +[card] +name=Nafs Asp +text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ATQ.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ATQ.txt index 61f5ddbae..cbdc86215 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ATQ.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ATQ.txt @@ -1,154 +1,102 @@ -[card] -name=Artifact Possession -text=Enchant artifact -- Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Battering Ram -text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Bronze Tablet -text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. -mana={6} -type=Artifact -[/card] -[card] -name=Circle of Protection: Artifacts -text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Cursed Rack -text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. -mana={4} -type=Artifact -[/card] -[card] -name=Damping Field -text=Players can't untap more than one artifact during their untap steps. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Goblin Artisans -text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. -mana={R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=1 -[/card] -[card] -name=Golgothian Sylex -text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. -mana={4} -type=Artifact -[/card] -[card] -name=Haunting Wind -text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Martyrs of Korlis -text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=1 -toughness=6 -[/card] -[card] -name=Mishra's War Machine -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Mishra's Workshop -text={T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. -type=Land -[/card] -[card] -name=Power Artifact -text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Powerleech -text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Reverse Polarity -text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. -mana={W}{W} -type=Instant -[/card] -[card] -name=Shapeshifter -text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=7-* -[/card] -[card] -name=Tawnos's Coffin -text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -mana={4} -type=Artifact -[/card] -[card] -name=Titania's Song -text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Transmute Artifact -text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Urza's Avenger -text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Urza's Miter -text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Xenic Poltergeist -text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] +[card] +name=Goblin Artisans +text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. +mana={R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=1 +[/card] +[card] +name=Battering Ram +text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Bronze Tablet +text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. +mana={6} +type=Artifact +[/card] +[card] +name=Reverse Polarity +text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. +mana={W}{W} +type=Instant +[/card] +[card] +name=Martyrs of Korlis +text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=1 +toughness=6 +[/card] +[card] +name=Golgothian Sylex +text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. +mana={4} +type=Artifact +[/card] +[card] +name=Shapeshifter +text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=7-* +[/card] +[card] +name=Mishra's War Machine +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Tawnos's Coffin +text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Power Artifact +text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Haunting Wind +text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Artifact Possession +text=Enchant artifact -- Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Powerleech +text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Transmute Artifact +text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +mana={U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/AVR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/AVR.txt index dac10e696..18017356d 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/AVR.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/AVR.txt @@ -1,175 +1,87 @@ -[card] -name=Bonfire of the Damned -text=Bonfire of the Damned deals X damage to target player and each creature he or she controls. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Burn at the Stake -text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. -mana={2}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Cavern of Souls -text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. -type=Land -[/card] -[card] -name=Dark Impostor -text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. -mana={2}{B} -type=Creature -subtype=Vampire Assassin -power=2 -toughness=2 -[/card] -[card] -name=Descent into Madness -text=At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Divine Deflection -text=Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. -mana={X}{W} -type=Instant -[/card] -[card] -name=Entreat the Angels -text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={X}{X}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Flowering Lumberknot -text=Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. -mana={3}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=5 -[/card] -[card] -name=Gang of Devils -text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={5}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Gisela, Blade of Goldnight -text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. -mana={4}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Gloom Surgeon -text=If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Infinite Reflection -text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. -mana={5}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Joint Assault -text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Killing Wave -text=For each creature, its controller sacrifices it unless he or she pays X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Malignus -text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. -mana={3}{R}{R} -type=Creature -subtype=Elemental Spirit -power=* -toughness=* -[/card] -[card] -name=Outwit -text=Counter target spell that targets a player. -mana={U} -type=Instant -[/card] -[card] -name=Rain of Thorns -text=Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Rite of Ruin -text=Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Sigarda, Host of Herons -text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. -mana={2}{G}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Somberwald Sage -text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. -mana={2}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Stolen Goods -text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Tyrant of Discord -text=When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. -mana={4}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Vanguard's Shield -text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vexing Devil -text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. -mana={R} -type=Creature -subtype=Devil -power=4 -toughness=3 -[/card] +[card] +name=Divine Deflection +text=Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. +mana={X}{W} +type=Instant +[/card] +[card] +name=Infinite Reflection +text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. +mana={5}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stolen Goods +text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Flowering Lumberknot +text=Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. +mana={3}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=5 +[/card] +[card] +name=Tyrant of Discord +text=When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. +mana={4}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Rite of Ruin +text=Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Descent into Madness +text=At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Gloom Surgeon +text=If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Dark Impostor +text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. +mana={2}{B} +type=Creature +subtype=Vampire Assassin +power=2 +toughness=2 +[/card] +[card] +name=Gisela, Blade of Goldnight +abilities=flying,first strike +text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +mana={4}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Sigarda, Host of Herons +abilities=flying,opponentshroud +text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={2}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BBD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BBD.txt new file mode 100644 index 000000000..f413c1fe8 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/BBD.txt @@ -0,0 +1,64 @@ +[card] +name=Grothama, All-Devouring +text=Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." -- When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. +mana={3}{G}{G} +type=Legendary Creature +subtype=Wurm +power=10 +toughness=8 +[/card] +[card] +name=Okaun, Eye of Chaos +text=Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) -- At the beginning of combat on your turn, flip a coin until you lose a flip. -- Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. +mana={4}{R} +type=Legendary Creature +subtype=Cyclops Berserker +power=3 +toughness=3 +[/card] +[card] +name=Zndrsplt, Eye of Wisdom +text=Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) -- At the beginning of combat on your turn, flip a coin until you lose a flip. -- Whenever a player wins a coin flip, draw a card. +mana={4}{U} +type=Legendary Creature +subtype=Homunculus +power=1 +toughness=4 +[/card] +[card] +name=Pir, Imaginative Rascal +auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(Toothy^ Imaginary Friend|mylibrary) +text=Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) -- If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. +mana={2}{G} +type=Legendary Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Fumble +text=Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Bonus Round +text=Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Stunning Reversal +text=The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. -- Exile Stunning Reversal. +mana={3}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BFZ.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BFZ.txt index c1937c3e6..8a12d1891 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/BFZ.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/BFZ.txt @@ -1,98 +1,9 @@ -[card] -name=Ally Encampment -text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. -type=Land -[/card] -[card] -name=Beastcaller Savant -text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. -mana={1}{G} -type=Creature -subtype=Elf Shaman Ally -power=1 -toughness=1 -[/card] -[card] -name=Brutal Expulsion -text=Devoid (This card has no color.) -- Choose one or both — -- • Return target spell or creature to its owner's hand. -- • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Halimar Tidecaller -text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. -mana={2}{U} -type=Creature -subtype=Human Wizard Ally -power=2 -toughness=3 -[/card] -[card] -name=Kiora, Master of the Depths -text=+1: Untap up to one target creature and up to one target land. -- -2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. -- -8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield. -mana={2}{G}{U} -type=Planeswalker -subtype=Kiora -[/card] -[card] -name=March from the Tomb -text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. -mana={3}{W}{B} -type=Sorcery -[/card] -[card] -name=Rolling Thunder -text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Serpentine Spike -text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Shrine of the Forsaken Gods -text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. -type=Land -[/card] -[card] -name=Titan's Presence -text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power. -mana={3} -type=Instant -[/card] -[card] -name=Ulamog's Despoiler -text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. -mana={6} -type=Creature -subtype=Eldrazi Processor -power=5 -toughness=5 -[/card] -[card] -name=Ulamog's Nullifier -text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. -mana={2}{U}{B} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=3 -[/card] -[card] -name=Unnatural Aggression -text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. -mana={2}{G} -type=Instant -[/card] -[card] -name=Zada, Hedron Grinder -text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. -mana={3}{R} -type=Legendary Creature -subtype=Goblin Ally -power=3 -toughness=3 -[/card] +[card] +name=Zada, Hedron Grinder +text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. +mana={3}{R} +type=Legendary Creature +subtype=Goblin Ally +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BNG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BNG.txt index 6b8b786de..720344bae 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/BNG.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/BNG.txt @@ -1,198 +1,58 @@ -[card] -name=Acolyte's Reward -text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Astral Cornucopia -text=Astral Cornucopia enters the battlefield with X charge counters on it. -- {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia. -mana={X}{X}{X} -type=Artifact -[/card] -[card] -name=Brimaz, King of Oreskos -text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. -mana={1}{W}{W} -type=Legendary Creature -subtype=Cat Soldier -power=3 -toughness=4 -[/card] -[card] -name=Champion of Stray Souls -text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. -mana={4}{B}{B} -type=Creature -subtype=Skeleton Warrior -power=4 -toughness=4 -[/card] -[card] -name=Courser of Kruphix -text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. -mana={1}{G}{G} -type=Enchantment Creature -subtype=Centaur -power=2 -toughness=4 -[/card] -[card] -name=Dawn to Dusk -text=Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Flame-Wreathed Phoenix -text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Hero of Leina Tower -text=Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Heroes' Podium -text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Kraken of the Straits -text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Mindreaver -text=Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. -- {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Mogis, God of Slaughter -text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. -mana={2}{B}{R} -type=Legendary Enchantment Creature -subtype=God -power=7 -toughness=5 -[/card] -[card] -name=Nessian Demolok -text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Nessian Wilds Ravager -text=Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=6 -toughness=6 -[/card] -[card] -name=Oracle of Bones -text=Haste -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=1 -[/card] -[card] -name=Peregrination -text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Perplexing Chimera -text=Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) -mana={4}{U} -type=Enchantment Creature -subtype=Chimera -power=3 -toughness=3 -[/card] -[card] -name=Pharagax Giant -text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. -mana={4}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Shrike Harpy -text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. -mana={3}{B}{B} -type=Creature -subtype=Harpy -power=2 -toughness=2 -[/card] -[card] -name=Siren of the Fanged Coast -text=Flying -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. -mana={3}{U}{U} -type=Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Spirit of the Labyrinth -text=Each player can't draw more than one card each turn. -mana={1}{W} -type=Enchantment Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Tromokratis -text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) -mana={5}{U}{U} -type=Legendary Creature -subtype=Kraken -power=8 -toughness=8 -[/card] -[card] -name=Vortex Elemental -text={U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. -- {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. -mana={U} -type=Creature -subtype=Elemental -power=0 -toughness=1 -[/card] -[card] -name=Whims of the Fates -text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) -mana={5}{R} -type=Sorcery -[/card] +[card] +name=Mogis, God of Slaughter +abilities=indestructible +text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. +mana={2}{B}{R} +type=Legendary Enchantment Creature +subtype=God +power=7 +toughness=5 +[/card] +[card] +name=Acolyte's Reward +text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Whims of the Fates +text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Tromokratis +text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) +mana={5}{U}{U} +type=Legendary Creature +subtype=Kraken +power=8 +toughness=8 +[/card] +[card] +name=Vortex Elemental +text={U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. -- {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. +mana={U} +type=Creature +subtype=Elemental +power=0 +toughness=1 +[/card] +[card] +name=Mindreaver +text=Heroic - Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. -- {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Perplexing Chimera +text=Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) +mana={4}{U} +type=Enchantment Creature +subtype=Chimera +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BOK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BOK.txt index 938b89351..8758483ac 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/BOK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/BOK.txt @@ -1,213 +1,120 @@ -[card] -name=Chisei, Heart of Oceans -text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. -mana={2}{U}{U} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Disrupting Shoal -text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its converted mana cost is X. -mana={X}{U}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Flames of the Blood Hand -text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Goryo's Vengeance -text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Horobi's Whisper -text=If you control a Swamp, destroy target nonblack creature. -- Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Hundred-Talon Strike -text=Target creature gets +1/+0 and gains first strike until end of turn. -- Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Jetting Glasskite -text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kentaro, the Smiling Cat -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. -mana={1}{W} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Kira, Great Glass-Spinner -text=Flying -- Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." -mana={1}{U}{U} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kodama of the Center Tree -text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) -mana={4}{G} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Kumano's Blessing -text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Minamo's Meddling -text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Neko-Te -text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. -- Whenever equipped creature deals damage to a player, that player loses 1 life. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ogre Marauder -text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. -mana={1}{B}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=1 -[/card] -[card] -name=Opal-Eye, Konda's Yojimbo -text=Defender (This creature can't attack.) -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. -- {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Fox Samurai -power=1 -toughness=4 -[/card] -[card] -name=Ornate Kanzashi -text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. -mana={5} -type=Artifact -[/card] -[card] -name=Overblaze -text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Petalmane Baku -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Roar of Jukai -text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. -- Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Shimmering Glasskite -text=Flying -- Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Shining Shoal -text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. -- The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. -mana={X}{W}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Shirei, Shizo's Caretaker -text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. -mana={4}{B} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Shuriken -text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Toils of Night and Day -text=You may tap or untap target permanent, then you may tap or untap another target permanent. -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Torrent of Stone -text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Veil of Secrecy -text=Target creature gains shroud until end of turn and is unblockable this turn. -- Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Vital Surge -text=You gain 3 life. -- Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Ward of Piety -text=Enchant creature -- {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] +[card] +name=Veil of Secrecy +text=Target creature gains shroud until end of turn and is unblockable this turn. -- Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Goryo's Vengeance +text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Horobi's Whisper +text=If you control a Swamp, destroy target nonblack creature. -- Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Jetting Glasskite +abilities=flying +text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Roar of Jukai +text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. -- Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Shining Shoal +text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. -- The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. +mana={X}{W}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Opal-Eye, Konda's Yojimbo +abilities=defender +text=Defender (This creature can't attack.) -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. -- {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Fox Samurai +power=1 +toughness=4 +[/card] +[card] +name=Shuriken +text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Torrent of Stone +text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Minamo's Meddling +text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Shimmering Glasskite +abilities=flying +text=Flying -- Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Overblaze +text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Vital Surge +text=You gain 3 life. -- Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Neko-Te +text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. -- Whenever equipped creature deals damage to a player, that player loses 1 life. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ward of Piety +text=Enchant creature -- {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hundred-Talon Strike +text=Target creature gets +1/+0 and gains first strike until end of turn. -- Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BRB.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BRB.txt deleted file mode 100644 index b7e7f77e5..000000000 --- a/projects/mtg/bin/Res/missing_cards_by_sets/BRB.txt +++ /dev/null @@ -1,24 +0,0 @@ -[card] -name=Rolling Thunder -text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Sanctum Guardian -text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Trumpeting Armodon -text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/BTD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/BTD.txt index 81531a5ef..33eecef35 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/BTD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/BTD.txt @@ -1,15 +1,6 @@ -[card] -name=Crashing Boars -text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. -mana={3}{G}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C13.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C13.txt index 7088f8ef1..ec5686a5f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/C13.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C13.txt @@ -1,421 +1,141 @@ -[card] -name=Act of Authority -text=When Act of Authority enters the battlefield, you may exile target artifact or enchantment. -- At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Capricious Efreet -text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. -mana={4}{R}{R} -type=Creature -subtype=Efreet -power=6 -toughness=4 -[/card] -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Crawlspace -text=No more than two creatures can attack you each combat. -mana={3} -type=Artifact -[/card] -[card] -name=Curse of Chaos -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card. -mana={2}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Inertia -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice. -mana={2}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Predation -text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it. -mana={2}{G} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Shallow Graves -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Forsaken -text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life. -mana={2}{W} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Darksteel Mutation -text=Enchant creature -- Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Derevi, Empyrial Tactician -text=Flying -- Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. -mana={G}{W}{U} -type=Legendary Creature -subtype=Bird Wizard -power=2 -toughness=3 -[/card] -[card] -name=Djinn of Infinite Deceits -text=Flying -- {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=2 -toughness=7 -[/card] -[card] -name=Fiery Justice -text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. -mana={R}{G}{W} -type=Sorcery -[/card] -[card] -name=Fissure Vent -text=Choose one or both — -- • Destroy target artifact. -- • Destroy target nonbasic land. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Flickerform -text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=From the Ashes -text=Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Gahiji, Honored One -text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. -mana={2}{R}{G}{W} -type=Legendary Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Hooded Horror -text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. -mana={4}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Hull Breach -text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Destroy target artifact and target enchantment. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Illusionist's Gambit -text=Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn. -- Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Incendiary Command -text=Choose two — -- • Incendiary Command deals 4 damage to target player. -- • Incendiary Command deals 2 damage to each creature. -- • Destroy target nonbasic land. -- • Each player discards all the cards in his or her hand, then draws that many cards. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Inferno Titan -text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Jar of Eyeballs -text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3} -type=Artifact -[/card] -[card] -name=Jeleva, Nephalia's Scourge -text=Flying -- When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva. -- Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Vampire Wizard -power=1 -toughness=3 -[/card] -[card] -name=Lim-Dul's Vault -text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. -mana={U}{B} -type=Instant -[/card] -[card] -name=Magus of the Arena -text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={4}{R}{R} -type=Creature -subtype=Human Wizard -power=5 -toughness=5 -[/card] -[card] -name=Marath, Will of the Wild -text=Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- {X}, Remove X +1/+1 counters from Marath: Choose one — -- • Put X +1/+1 counters on target creature. X can't be 0. -- • Marath deals X damage to target creature or player. X can't be 0. -- • Put an X/X green Elemental creature token onto the battlefield. X can't be 0. -mana={R}{G}{W} -type=Legendary Creature -subtype=Elemental Beast -power=0 -toughness=0 -[/card] -[card] -name=Molten Disaster -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Slagheap -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. -type=Land -[/card] -[card] -name=Mosswort Bridge -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. -type=Land -[/card] -[card] -name=Mystic Barrier -text=When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. -- Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Naya Soulbeast -text=Trample -- When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. -mana={6}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Oloro, Ageless Ascetic -text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. -mana={3}{W}{U}{B} -type=Legendary Creature -subtype=Giant Soldier -power=4 -toughness=5 -[/card] -[card] -name=Opal Palace -text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. -type=Land -[/card] -[card] -name=Order of Succession -text=Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Primal Vigor -text=If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. -- If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Rain of Thorns -text=Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Reincarnation -text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Rough // Tumble -text=Rough deals 2 damage to each creature without flying. -- // -- Tumble deals 6 damage to each creature with flying. -mana=// -type=Sorcery // Sorcery -[/card] -[card] -name=Saltcrusted Steppe -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. -type=Land -[/card] -[card] -name=Serene Master -text=Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. -mana={1}{W} -type=Creature -subtype=Human Monk -power=0 -toughness=2 -[/card] -[card] -name=Soul Manipulation -text=Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Spellbreaker Behemoth -text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. -mana={1}{R}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Springjack Pasture -text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. -type=Land -[/card] -[card] -name=Stormscape Battlemage -text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. -mana={2}{U} -type=Creature -subtype=Metathran Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sudden Demise -text=Choose a color. Sudden Demise deals X damage to each creature of the chosen color. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Surveyor's Scope -text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Sydri, Galvanic Genius -text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Tempt with Discovery -text=Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tempt with Glory -text=Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Tempt with Immortality -text=Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Tempt with Reflections -text=Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Tempt with Vengeance -text=Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Thousand-Year Elixir -text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Thunderstaff -text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2}, {T}: Attacking creatures get +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Toxic Deluge -text=As an additional cost to cast Toxic Deluge, pay X life. -- All creatures get -X/-X until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=True-Name Nemesis -text=As True-Name Nemesis enters the battlefield, choose a player. -- True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) -mana={1}{U}{U} -type=Creature -subtype=Merfolk Rogue -power=3 -toughness=1 -[/card] -[card] -name=Unexpectedly Absent -text=Put target nonland permanent into its owner's library just beneath the top X cards of that library. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Well of Lost Dreams -text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. -mana={4} -type=Artifact -[/card] -[card] -name=Widespread Panic -text=Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Wild Ricochet -text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Witch Hunt -text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. -mana={4}{R} -type=Enchantment -[/card] +[card] +name=Order of Succession +text=Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=From the Ashes +text=Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Widespread Panic +text=Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Flickerform +text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illusionist's Gambit +text=Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn. -- Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Serene Master +text=Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. +mana={1}{W} +type=Creature +subtype=Human Monk +power=0 +toughness=2 +[/card] +[card] +name=Capricious Efreet +text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. +mana={4}{R}{R} +type=Creature +subtype=Efreet +power=6 +toughness=4 +[/card] +[card] +name=Jeleva, Nephalia's Scourge +abilities=flying +text=Flying -- When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva. -- Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Vampire Wizard +power=1 +toughness=3 +[/card] +[card] +name=Lim-Dul's Vault +text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. +mana={U}{B} +type=Instant +[/card] +[card] +name=Crawlspace +text=No more than two creatures can attack you each combat. +mana={3} +type=Artifact +[/card] +[card] +name=Marath, Will of the Wild +text=Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- {X}, Remove X +1/+1 counters from Marath: Choose one -- Put X +1/+1 counters on target creature. X can't be 0. -- Marath deals X damage to target creature or player. X can't be 0. -- Put an X/X green Elemental creature token onto the battlefield. X can't be 0. +mana={R}{G}{W} +type=Legendary Creature +subtype=Elemental Beast +power=0 +toughness=0 +[/card] +[card] +name=Magus of the Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={4}{R}{R} +type=Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Naya Soulbeast +abilities=trample +text=Trample -- When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. +mana={6}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Tempt with Vengeance +text=Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Tempt with Reflections +text=Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Tempt with Immortality +text=Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Mystic Barrier +text=When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. -- Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Tempt with Glory +text=Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Tempt with Discovery +text=Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Surveyor's Scope +text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. +mana={2} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C14.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C14.txt index 1c270a672..7f46ab146 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/C14.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C14.txt @@ -1,365 +1,100 @@ -[card] -name=Angelic Field Marshal -text=Flying -- Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Arcane Lighthouse -text={T}: Add {C} to your mana pool. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. -type=Land -[/card] -[card] -name=Assault Suit -text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bitter Feud -text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Bogardan Hellkite -text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Caged Sun -text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. -mana={6} -type=Artifact -[/card] -[card] -name=Comeuppance -text=Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. -mana={3}{W} -type=Instant -[/card] -[card] -name=Commander's Sphere -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Containment Priest -text=Flash -- If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Crown of Doom -text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. -mana={3} -type=Artifact -[/card] -[card] -name=Demon of Wailing Agonies -text=Flying -- Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Domineering Will -text=Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. -mana={3}{U} -type=Instant -[/card] -[card] -name=Dulcet Sirens -text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Siren -power=1 -toughness=3 -[/card] -[card] -name=Epochrasite -text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Fell the Mighty -text=Destroy all creatures with power greater than target creature's power. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Frost Titan -text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. -mana={4}{U}{U} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Grave Sifter -text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. -mana={5}{G} -type=Creature -subtype=Elemental Beast -power=5 -toughness=7 -[/card] -[card] -name=Impact Resonance -text=Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Incite Rebellion -text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Infernal Offering -text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Infinite Reflection -text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. -mana={5}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Intellectual Offering -text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. -mana={4}{U} -type=Instant -[/card] -[card] -name=Ixidron -text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. -mana={3}{U}{U} -type=Creature -subtype=Illusion -power=* -toughness=* -[/card] -[card] -name=Malicious Affliction -text=Morbid — When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature. -mana={B}{B} -type=Instant -[/card] -[card] -name=Masterwork of Ingenuity -text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Myriad Landscape -text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. -type=Land -[/card] -[card] -name=Necromantic Selection -text=Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. -mana={4}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Ob Nixilis of the Black Oath -text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -- -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." -- Ob Nixilis of the Black Oath can be your commander. -mana={3}{B}{B} -type=Planeswalker -subtype=Nixilis -[/card] -[card] -name=Phyrexian Ingester -text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. -mana={6}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Profane Command -text=Choose two — -- • Target player loses X life. -- • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- • Target creature gets -X/-X until end of turn. -- • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Raving Dead -text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=6 -[/card] -[card] -name=Reef Worm -text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" -mana={3}{U} -type=Creature -subtype=Worm -power=0 -toughness=1 -[/card] -[card] -name=Siege Behemoth -text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=4 -[/card] -[card] -name=Skeletal Scrying -text=As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. -- You draw X cards and you lose X life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Song of the Dryads -text=Enchant permanent -- Enchanted permanent is a colorless Forest land. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sphinx of Uthuun -text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Spoils of Blood -text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. -mana={B} -type=Instant -[/card] -[card] -name=Steel Hellkite -text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. -mana={6} -type=Artifact Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Stitcher Geralf -text={2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Stormsurge Kraken -text=Hexproof -- Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." -mana={3}{U}{U} -type=Creature -subtype=Kraken -power=5 -toughness=5 -[/card] -[card] -name=Strata Scythe -text=Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sylvan Offering -text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Teferi, Temporal Archmage -text=+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- -1: Untap up to four target permanents. -- -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." -- Teferi, Temporal Archmage can be your commander. -mana={4}{U}{U} -type=Planeswalker -subtype=Teferi -[/card] -[card] -name=Thunderfoot Baloth -text=Trample -- Lieutenant ? As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Tyrant's Familiar -text=Flying, haste -- Lieutenant ? As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Victimize -text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Volcanic Offering -text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. -mana={4}{R} -type=Instant -[/card] -[card] -name=Wake the Dead -text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. -mana={X}{B}{B} -type=Instant -[/card] -[card] -name=Wave of Vitriol -text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Willbender -text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Epochrasite +text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Bitter Feud +text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Infinite Reflection +text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. +mana={5}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Assault Suit +text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Impact Resonance +text=Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Comeuppance +text=Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. +mana={3}{W} +type=Instant +[/card] +[card] +name=Strata Scythe +text=Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stitcher Geralf +text={2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Ixidron +text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Crown of Doom +text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. +mana={3} +type=Artifact +[/card] +[card] +name=Volcanic Offering +text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. +mana={4}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C15.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C15.txt index 50f0795f5..5a0eda876 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/C15.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C15.txt @@ -1,397 +1,83 @@ -[card] -name=AEthersnatch -text=Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Ajani's Chosen -text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. -mana={2}{W}{W} -type=Creature -subtype=Cat Soldier -power=3 -toughness=3 -[/card] -[card] -name=Awaken the Sky Tyrant -text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Banshee of the Dread Choir -text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Bastion Protector -text=Commander creatures you control get +2/+2 and have indestructible. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Blade of Selves -text=Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Broodbirth Viper -text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. -mana={4}{U} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Caller of the Pack -text=Trample -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=8 -toughness=6 -[/card] -[card] -name=Champion of Stray Souls -text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. -mana={4}{B}{B} -type=Creature -subtype=Skeleton Warrior -power=4 -toughness=4 -[/card] -[card] -name=Cobra Trap -text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Comet Storm -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Command Beacon -text={T}: Add {C} to your mana pool. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. -type=Land -[/card] -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Corpse Augur -text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. -mana={3}{B} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=2 -[/card] -[card] -name=Dawn to Dusk -text=Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Daxos the Returned -text=Whenever you cast an enchantment spell, you get an experience counter. -- {1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have." -mana={1}{W}{B} -type=Legendary Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Diabolic Servitude -text=When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Disaster Radius -text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Dread Summons -text=Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Epic Experiment -text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. -mana={X}{U}{R} -type=Sorcery -[/card] -[card] -name=Ezuri's Predation -text=For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures. -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Ezuri, Claw of Progress -text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. -mana={2}{G}{U} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Fact or Fiction -text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Fiery Confluence -text=Choose three. You may choose the same mode more than once. -- • Fiery Confluence deals 1 damage to each creature. -- • Fiery Confluence deals 2 damage to each opponent. -- • Destroy target artifact. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Gisela, Blade of Goldnight -text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. -mana={4}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Grasp of Fate -text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Herald of the Host -text=Flying, vigilance -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Hostility -text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{R}{R}{R} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Inferno Titan -text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Kalemne, Disciple of Iroas -text=Double strike, vigilance -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. -mana={2}{R}{W} -type=Legendary Creature -subtype=Giant Soldier -power=3 -toughness=3 -[/card] -[card] -name=Karmic Justice -text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Melek, Izzet Paragon -text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. -mana={4}{U}{R} -type=Legendary Creature -subtype=Weird Wizard -power=2 -toughness=4 -[/card] -[card] -name=Meren of Clan Nel Toth -text=Whenever another creature you control dies, you get an experience counter. -- At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. -mana={2}{B}{G} -type=Legendary Creature -subtype=Human Shaman -power=3 -toughness=4 -[/card] -[card] -name=Meteor Blast -text=Meteor Blast deals 4 damage to each of X target creatures and/or players. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Mirror Match -text=Cast Mirror Match only during the declare blockers step. -- For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Mizzix of the Izmagnus -text=Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. -- Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. -mana={2}{U}{R} -type=Legendary Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mizzix's Mastery -text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Mosswort Bridge -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. -type=Land -[/card] -[card] -name=Mystic Confluence -text=Choose three. You may choose the same mode more than once. -- • Counter target spell unless its controller pays {3}. -- • Return target creature to its owner's hand. -- • Draw a card. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Oreskos Explorer -text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Cat Scout -power=2 -toughness=2 -[/card] -[card] -name=Righteous Confluence -text=Choose three. You may choose the same mode more than once. -- • Put a 2/2 white Knight creature token with vigilance onto the battlefield. -- • Exile target enchantment. -- • You gain 5 life. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Sandstone Oracle -text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -mana={7} -type=Artifact Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Scourge of Nel Toth -text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. -mana={5}{B}{B} -type=Creature -subtype=Zombie Dragon -power=6 -toughness=6 -[/card] -[card] -name=Seal of the Guildpact -text=As Seal of the Guildpact enters the battlefield, choose two colors. -- Each spell you cast costs {1} less to cast for each of the chosen colors it is. -mana={5} -type=Artifact -[/card] -[card] -name=Skullwinder -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand. -mana={2}{G} -type=Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Spinerock Knoll -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R} to your mana pool. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. -type=Land -[/card] -[card] -name=Steam Augury -text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Stolen Goods -text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Synthetic Destiny -text=Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Thief of Blood -text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Urza's Rage -text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. -mana={2}{R} -type=Instant -[/card] -[card] -name=Verdant Confluence -text=Choose three. You may choose the same mode more than once. -- • Put two +1/+1 counters on target creature. -- • Return target permanent card from your graveyard to your hand. -- • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Victimize -text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Warchief Giant -text=Haste -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=3 -[/card] -[card] -name=Wretched Confluence -text=Choose three. You may choose the same mode more than once. -- • Target player draws a card and loses 1 life. -- • Target creature gets -2/-2 until end of turn. -- • Return target creature card from your graveyard to your hand. -mana={3}{B}{B} -type=Instant -[/card] +[card] +name=Epic Experiment +text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Mizzix of the Izmagnus +text=Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. -- Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. +mana={2}{U}{R} +type=Legendary Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thief of Blood +abilities=flying +text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Hostility +text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{R}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Seal of the Guildpact +text=As Seal of the Guildpact enters the battlefield, choose two colors. -- Each spell you cast costs {1} less to cast for each of the chosen colors it is. +mana={5} +type=Artifact +[/card] +[card] +name=Gisela, Blade of Goldnight +abilities=flying,first strike +text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +mana={4}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Aethersnatch +text=Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Karmic Justice +text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Stolen Goods +text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Steam Augury +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={2}{U}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt index 6234b1fc2..c4397ed56 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt @@ -1,160 +1,66 @@ [card] -name=Ancient Excavation -text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={2}{U}{B} -type=Instant -[/card] -[card] -name=Assault Suit -text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] name=Chain of Vapor text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={U} type=Instant [/card] [card] -name=Charging Cinderhorn -text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. -mana={3}{R} -type=Creature -subtype=Elemental Ox -power=4 -toughness=2 +name=Minds Aglow +text=Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +mana={U} +type=Sorcery [/card] [card] name=Collective Voyage -text=Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. +text=Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. mana={G} type=Sorcery [/card] [card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Commander's Sphere -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Conqueror's Flail -text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cruel Entertainment -text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Curse of Vengeance -text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. -mana={B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Decimate -text=Destroy target artifact, target creature, target enchantment, and target land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Deepglow Skate -text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. -mana={4}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Divergent Transformations -anyzone=changecost(colorless:-1) forcedalive -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. -mana={6}{R} -type=Instant -[/card] -[card] -name=Entrapment Maneuver -text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. -mana={3}{W} -type=Instant -[/card] -[card] -name=Faerie Artisans -abilities=flying -text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. -mana={3}{U} -type=Creature -subtype=Faerie Artificer -power=2 -toughness=2 -[/card] -[card] -name=Manifold Insights -text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Minds Aglow -text=Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. -mana={U} -type=Sorcery -[/card] -[card] name=Oath of Druids text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. mana={1}{G} type=Enchantment [/card] [card] -name=Opal Palace -text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. -type=Land -[/card] -[card] -name=Orzhov Advokist -text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Parting Thoughts -text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. -mana={2}{B} +name=Tempt with Discovery +text=Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} type=Sorcery [/card] [card] -name=Read the Runes -text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. -mana={X}{U} +name=Ghastly Conscription +text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] +[card] +name=Whispering Madness +text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Mirrorweave +text=Each other creature becomes a copy of target nonlegendary creature until end of turn. +mana={2}{WU}{WU} type=Instant [/card] [card] -name=Reyhan, Last of the Abzan -#wagic don't support commander atm -auto=counter(1/1,3) -text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{G} -type=Legendary Creature -subtype=Human Warrior -power=0 -toughness=0 +name=Assault Suit +text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment [/card] [card] name=Selfless Squire @@ -167,68 +73,26 @@ power=1 toughness=1 [/card] [card] -name=Selvala, Explorer Returned -text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. -mana={1}{G}{W} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=4 -[/card] -[card] -name=Tempt with Discovery -text=Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. -mana={3}{G} +name=Cruel Entertainment +text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. +mana={6}{B} type=Sorcery [/card] [card] -name=Thrasios, Triton Hero -#wagic don't support commander atm -text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) -mana={G}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 +name=Manifold Insights +text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +mana={2}{U} +type=Sorcery [/card] [card] -name=Thunderfoot Baloth -abilities=trample -#wagic doesnt have commander zone -text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 +name=Whims of the Fates +text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) +mana={5}{R} +type=Sorcery [/card] [card] -name=Tymna the Weaver -abilities=lifelink -#wagic don't support commander atm -text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Vial Smasher the Fierce -#wagic don't support commander atm -text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{R} -type=Legendary Creature -subtype=Goblin Berserker -power=2 -toughness=3 -[/card] -[card] -name=Zedruu the Greathearted -text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. -mana={1}{R}{W}{U} -type=Legendary Creature -subtype=Minotaur Monk -power=2 -toughness=4 +name=Divergent Transformations +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. +mana={6}{R} +type=Instant [/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C17.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C17.txt new file mode 100644 index 000000000..4f04fff44 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C17.txt @@ -0,0 +1,93 @@ +[card] +name=Havengul Lich +text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. +mana={3}{U}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Frontier Siege +text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool. -- Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Leonin Arbiter +text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Leonin Shikari +text=You may activate equip abilities any time you could cast an instant. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Mairsil, the Pretender +text=When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. -- Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Dark Impostor +text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. +mana={2}{B} +type=Creature +subtype=Vampire Assassin +power=2 +toughness=2 +[/card] +[card] +name=Divine Reckoning +text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Portal Mage +abilities=flash +auto=phasealter(remove,combatphases,controller) +auto=nextphasealter(add,combatphases,controller,after) +text=Flash -- When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It canÂ’t attack its controller or its controllerÂ’s planeswalkers.) +mana={2}{U} +type=Creature +subtype=Human Wizard +Power=2 +toughness=2 +[/card] +[card] +name=Alms Collector +text=Flash -- If an opponent would draw two or more cards, instead you and that player each draw a card. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=3 +toughness=4 +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Monastery Siege +text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of your draw step, draw an additional card, then discard a card. -- Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast. +mana={2}{U} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C18.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C18.txt new file mode 100644 index 000000000..60b527ecf --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C18.txt @@ -0,0 +1,99 @@ +[card] +name=Yennett, Cryptic Sovereign +text=Flying, vigilance, menace -- Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don't cast it, draw a card. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Tawnos, Urza's Apprentice +text=Haste -- {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) +mana={U}{R} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Borderland Explorer +text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=1 +[/card] +[card] +name=Primordial Mist +text=At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Sage's Reverie +text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aminatou's Augury +text=Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Nylea's Colossus +text=Constellation - Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. +mana={6}{G} +type=Enchantment Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Jeskai Infiltrator +text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Reality Scramble +text=Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Emissary of Grudges +text=Flying, haste -- As Emissary of Grudges enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once. +mana={5}{R} +type=Creature +subtype=Efreet +power=6 +toughness=5 +[/card] +[card] +name=Conundrum Sphinx +abilities=flying +text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C19.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C19.txt new file mode 100644 index 000000000..7ea363fde --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C19.txt @@ -0,0 +1,211 @@ +[card] +name=Secret Plans +text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. +mana={G}{U} +type=Enchantment +[/card] +[card] +name=Chromeshell Crab +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. +mana={4}{U} +type=Creature +subtype=Crab Beast +power=3 +toughness=3 +[/card] +[card] +name=Ixidron +text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Kheru Spellsnatcher +text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. +mana={3}{U} +type=Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] +[card] +name=Divine Reckoning +text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Tempt with Discovery +text=Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Pendant of Prosperity +text=Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. -- {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Scroll of Fate +text={T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3} +type=Artifact +[/card] +[card] +name=Trail of Mystery +text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Deathmist Raptor +abilities=deathtouch +text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{G}{G} +type=Creature +subtype=Lizard Beast +power=3 +toughness=3 +[/card] +[card] +name=Bloodthirsty Blade +auto=teach(creature) 2/0 +auto=teach(creature) mustattack +text=Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Marisi, Breaker of the Coil +text=Your opponents can't cast spells during combat. -- Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=4 +[/card] +[card] +name=Kadena, Slinking Sorcerer +text=The first face-down creature spell you cast each turn costs {3} less to cast. -- Whenever a face-down creature enters the battlefield under your control, draw a card. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] +[card] +name=Tahngarth, First Mate +text=Tahngarth, First Mate can't be blocked by more than one creature. -- Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. +mana={2}{R}{G} +type=Legendary Creature +subtype=Minotaur Warrior +power=5 +toughness=5 +[/card] +[card] +name=Aeon Engine +text=Aeon Engine enters the battlefield tapped. -- {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) +mana={5} +type=Artifact +[/card] +[card] +name=Thieving Amalgam +text=At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. +mana={5}{B}{B} +type=Creature +subtype=Ape Snake +power=6 +toughness=7 +[/card] +[card] +name=Gift of Doom +text=Enchant creature -- Enchanted creature has deathtouch and indestructible. -- Morph-Sacrifice another creature. (You may cast this card face down as a 2/2 creature for 3 . Turn it face up any time for its morph cost.) -- As Gift of Doom is turned face up, you may attach it to a creature. +mana={4}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wildfire Devils +text=When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. +mana={3}{R} +type=Creature +subtype=Devil +power=4 +toughness=2 +[/card] +[card] +name=Hedonist's Trove +text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. +mana={5}{B}{B} +type=Enchantment +[/card] +[card] +name=Ghastly Conscription +text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Thought Sponge +text=Flash -- Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. -- When Thought Sponge dies, draw cards equal to its power. +mana={3}{U} +type=Creature +subtype=Sponge +power=1 +toughness=1 +[/card] +[card] +name=Sudden Substitution +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Wall of Stolen Identity +text=You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity. +mana={3}{U} +type=Creature +subtype=Shapeshifter Wall +power=0 +toughness=0 +[/card] +[card] +name=Mandate of Peace +restriction=during battle +auto=ueot maxCast(*)0 opponent +text=Cast this spell only during combat. -- Your opponents can't cast spells this turn. -- End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vesuvan Shapeshifter +text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Strionic Resonator +text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") +mana={2} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C20.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C20.txt new file mode 100644 index 000000000..cd8648d3d --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C20.txt @@ -0,0 +1,96 @@ +[card] +name=Slippery Bogbonder +abilities=flash,opponentshroud +auto=target(creature) counter(0/0,1,Hexproof) +text=Flash -- Hexproof -- When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=3 +[/card] +[card] +name=Selective Adaptation +text=Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Manascape Refractor +text=Manascape Refractor enters the battlefield tapped. -- Manascape Refractor has all activated abilities of all lands on the battlefield. -- You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. +mana={3} +type=Artifact +[/card] +[card] +name=Nesting Grounds +auto={T}:add{1} +text={T}: Add {1}. -- {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Tayam, Luminous Enigma +text=Each other creature you control enters the battlefield with an additional vigilance counter on it. -- {3}, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={1}{W}{B}{G} +type=Legendary Creature +subtype=Nightmare Beast +power=3 +toughness=3 +[/card] +[card] +name=Gavi, Nest Warden +text=You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. -- Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token. +mana={2}{U}{R}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=5 +[/card] +[card] +name=Kathril, Aspect Warper +text=When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. +mana={2}{W}{B}{G} +type=Legendary Creature +subtype=Nightmare Insect +power=3 +toughness=3 +[/card] +[card] +name=Soulflayer +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. +mana={4}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Portal Mage +abilities=flash +auto=phasealter(remove,combatphases,controller) +auto=nextphasealter(add,combatphases,controller,after) +text=Flash -- When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It canÂ’t attack its controller or its controllerÂ’s planeswalkers.) +mana={2}{U} +type=Creature +subtype=Human Wizard +Power=2 +toughness=2 +[/card] +[card] +name=Wort, the Raidmother +text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +mana={4}{RG}{RG} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C21.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C21.txt new file mode 100644 index 000000000..527c528b0 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C21.txt @@ -0,0 +1,109 @@ +[card] +name=Radiant Performer +text=Flash -- When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. +mana={3}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Battlemage's Bracers +text=Equipped creature has haste. -- Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. -- Equip {2} +mana={2}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Inkshield +text=Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. +mana={3}{W}{B} +type=Instant +[/card] +[card] +name=Ruxa, Patient Professor +text=Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. -- Creatures you control with no abilities get +1/+1. -- You may have creatures you control with no abilities assign their combat damage as though they weren't blocked. +mana={2}{G}{G} +type=Legendary Creature +subtype=Bear Druid +power=4 +toughness=4 +[/card] +[card] +name=Wildfire Devils +text=When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. +mana={3}{R} +type=Creature +subtype=Devil +power=4 +toughness=2 +[/card] +[card] +name=Magister of Worth +abilities=flying +text=Flying -- Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +mana={4}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Selfless Squire +abilities=flash +text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Epic Experiment +text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Living Lore +text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Bloodthirsty Blade +auto=teach(creature) 2/0 +auto=teach(creature) mustattack +text=Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pendant of Prosperity +text=Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. -- {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Combustible Gearhulk +abilities=first strike +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CFX.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CFX.txt index 8c1a5c24d..de884e849 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CFX.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CFX.txt @@ -1,50 +1,10 @@ -[card] -name=Ancient Ziggurat -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. -type=Land -[/card] -[card] -name=Banefire -text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Conflux -text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Ignite Disorder -text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. -mana={1}{R} -type=Instant -[/card] -[card] -name=Quenchable Fire -text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Shard Convergence -text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=View from Above -text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Voracious Dragon -text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] +[card] +name=Voracious Dragon +abilities=flying +text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CHK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CHK.txt index f50ccb00f..1d86964c6 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CHK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CHK.txt @@ -1,301 +1,187 @@ -[card] -name=Akki Lavarunner -text=Haste -- Whenever Akki Lavarunner deals damage to an opponent, flip it. -- -- ——— -- -- Tok-Tok, Volcano Born -- Legendary Creature — Goblin Shaman -- -- Protection from red -- If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. -- 2/2 -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Blessed Breath -text=Target creature you control gains protection from the color of your choice until end of turn. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Boseiju, Who Shelters All -text=Boseiju, Who Shelters All enters the battlefield tapped. -- {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. -type=Legendary Land -[/card] -[card] -name=Candles' Glow -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. -- Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Consuming Vortex -text=Return target creature to its owner's hand. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Cranial Extraction -text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. -mana={3}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Dampen Thought -text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Desperate Ritual -text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Devouring Rage -text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. -mana={4}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Gifts Ungiven -text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Glacial Ray -text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Hall of the Bandit Lord -text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. -type=Legendary Land -[/card] -[card] -name=Hankyu -text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hideous Laughter -text=All creatures get -2/-2 until end of turn. -- Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Hinder -text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Imi Statue -text=Players can't untap more than one artifact during their untap steps. -mana={3} -type=Artifact -[/card] -[card] -name=Initiate of Blood -text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. -- -- ——— -- -- Goka the Unjust -- Legendary Creature — Ogre Shaman -- -- {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. -- 4/4 -mana={3}{R} -type=Creature -subtype=Ogre Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Mystic -text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. -- -- ——— -- -- Autumn-Tail, Kitsune Sage -- Legendary Creature — Fox Wizard -- -- {1}: Attach target Aura attached to a creature to another creature. -- 4/5 -mana={3}{W} -type=Creature -subtype=Fox Wizard -power=2 -toughness=3 -[/card] -[card] -name=Kodama's Might -text=Target creature gets +2/+2 until end of turn. -- Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Lifted by Clouds -text=Target creature gains flying until end of turn. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Matsu-Tribe Decoy -text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={2}{G} -type=Creature -subtype=Snake Warrior -power=1 -toughness=3 -[/card] -[card] -name=Mindblaze -text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Moonring Mirror -text=Whenever you draw a card, exile the top card of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Oathkeeper, Takeno's Daisho -text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. -- When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. -- Equip {2} -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Psychic Puppetry -text=You may tap or untap target permanent. -- Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Reverse the Sands -text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) -mana={6}{W}{W} -type=Sorcery -[/card] -[card] -name=Reweave -text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. -- Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={5}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Shell of the Last Kappa -text={3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) -- {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Sideswipe -text=You may change any targets of target Arcane spell. -mana={1}{R} -type=Instant -[/card] -[card] -name=Soulless Revival -text=Return target creature card from your graveyard to your hand. -- Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Squelch -text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Strange Inversion -text=Switch target creature's power and toughness until end of turn. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Struggle for Sanity -text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Swirl the Mists -text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Takeno, Samurai General -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. -mana={5}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Through the Breach -text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={4}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Tide of War -text=Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Time Stop -text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Uba Mask -text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Untaidake, the Cloud Keeper -text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. -type=Legendary Land -[/card] -[card] -name=Vassal's Duty -text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Wear Away -text=Destroy target artifact or enchantment. -- Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Wicked Akuba -text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. -mana={B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Yosei, the Morning Star -text=Flying -- When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. -mana={4}{W}{W} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Sideswipe +text=You may change any targets of target Arcane spell. +mana={1}{R} +type=Instant +[/card] +[card] +name=Lifted by Clouds +text=Target creature gains flying until end of turn. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blessed Breath +text=Target creature you control gains protection from the color of your choice until end of turn. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Akki Lavarunner +text=Haste -- Whenever Akki Lavarunner deals damage to an opponent, flip it. // Tok-Tok, Volcano Born -- Legendary Creature - Goblin Shaman -- Protection from red -- If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. -- 2/2 +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Oathkeeper, Takeno's Daisho +text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. -- When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. -- Equip {2} +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Hideous Laughter +text=All creatures get -2/-2 until end of turn. -- Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Moonring Mirror +text=Whenever you draw a card, exile the top card of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. +mana={5} +type=Artifact +[/card] +[card] +name=Wear Away +text=Destroy target artifact or enchantment. -- Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Glacial Ray +text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Psychic Puppetry +text=You may tap or untap target permanent. -- Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Tide of War +text=Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Soulless Revival +text=Return target creature card from your graveyard to your hand. -- Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Time Stop +text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Consuming Vortex +text=Return target creature to its owner's hand. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Through the Breach +text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Mindblaze +text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Dampen Thought +text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Struggle for Sanity +text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Swirl the Mists +text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Kodama's Might +text=Target creature gets +2/+2 until end of turn. -- Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Vassal's Duty +text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Strange Inversion +text=Switch target creature's power and toughness until end of turn. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Shell of the Last Kappa +text={3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) -- {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Reweave +text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. -- Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={5}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Candles' Glow +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. -- Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Squelch +text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CHR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CHR.txt new file mode 100644 index 000000000..738a97b7a --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CHR.txt @@ -0,0 +1,156 @@ +[card] +name=Sentinel +text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Runesword +text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. +mana={6} +type=Artifact +[/card] +[card] +name=Wall of Shadows +abilities=defender +text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. +mana={1}{B}{B} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Jeweled Bird +text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Gauntlets of Chaos +text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +mana={5} +type=Artifact +[/card] +[card] +name=Cocoon +text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin Artisans +text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. +mana={R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=1 +[/card] +[card] +name=Land's Edge +text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. +mana={1}{R}{R} +type=World Enchantment +[/card] +[card] +name=Blood of the Martyr +text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. +mana={W}{W}{W} +type=Instant +[/card] +[card] +name=Primordial Ooze +text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=War Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Petra Sphinx +text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. +mana={2}{W}{W}{W} +type=Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Ayesha Tanaka +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) +mana={W}{W}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Nebuchadnezzar +text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Gabriel Angelfire +text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Enchantment Alteration +text=Attach target Aura attached to a creature or land to another permanent of that type. +mana={U} +type=Instant +[/card] +[card] +name=Puppet Master +text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=The Wretched +text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=2 +toughness=5 +[/card] +[card] +name=Takklemaggot +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CM1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CM1.txt new file mode 100644 index 000000000..97c1c5d5d --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CM1.txt @@ -0,0 +1,21 @@ +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=The Mimeoplasm +text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +mana={2}{G}{U}{B} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CM2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CM2.txt new file mode 100644 index 000000000..eb4228a6f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CM2.txt @@ -0,0 +1,97 @@ +[card] +name=Gisela, Blade of Goldnight +abilities=flying,first strike +text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +mana={4}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Minds Aglow +text=Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Manifold Insights +text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Mirrorweave +text=Each other creature becomes a copy of target nonlegendary creature until end of turn. +mana={2}{WU}{WU} +type=Instant +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Hostility +text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{R}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Bitter Feud +text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Volcanic Offering +text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. +mana={4}{R} +type=Instant +[/card] +[card] +name=The Mimeoplasm +text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +mana={2}{G}{U}{B} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Impact Resonance +text=Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Skullbriar, the Walking Grave +text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. +mana={B}{G} +type=Legendary Creature +subtype=Zombie Elemental +power=1 +toughness=1 +[/card] +[card] +name=Shared Trauma +text=Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. +mana={B} +type=Sorcery +[/card] +[card] +name=Epochrasite +text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CMA.txt index 11e5cd512..472e17080 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CMA.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CMA.txt @@ -1,50 +1,52 @@ -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Desertion -text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Duplicant -text=Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Maelstrom Wanderer -text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) -mana={5}{U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=7 -toughness=5 -[/card] -[card] -name=Scroll Rack -text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. -mana={2} -type=Artifact -[/card] -[card] -name=Sylvan Library -text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=The Mimeoplasm -text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. -mana={2}{G}{U}{B} -type=Legendary Creature -subtype=Ooze -power=0 -toughness=0 -[/card] +[card] +name=Thief of Blood +abilities=flying +text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Tempt with Glory +text=Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Surveyor's Scope +text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Flickerform +text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana-Charged Dragon +abilities=flying,trample +text=Flying, trample -- Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Stranglehold +text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Assault Suit +text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CMD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CMD.txt index 75bb230ee..925b5a67a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CMD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CMD.txt @@ -1,295 +1,141 @@ -[card] -name=Alliance of Arms -text=Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. -mana={W} -type=Sorcery -[/card] -[card] -name=Archangel of Strife -text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Azorius Guildmage -text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) -mana={WU}{WU} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Chorus of the Conclave -text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. -mana={4}{G}{G}{W}{W} -type=Legendary Creature -subtype=Dryad -power=3 -toughness=8 -[/card] -[card] -name=Chromeshell Crab -text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. -mana={4}{U} -type=Creature -subtype=Crab Beast -power=3 -toughness=3 -[/card] -[card] -name=Cobra Trap -text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Collective Voyage -text=Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. -mana={G} -type=Sorcery -[/card] -[card] -name=Comet Storm -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Conundrum Sphinx -text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Disaster Radius -text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Dreadship Reef -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. -type=Land -[/card] -[card] -name=Fact or Fiction -text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Fire // Ice -text=Fire deals 2 damage divided as you choose among one or two target creatures and/or players. -- // -- Tap target permanent. -- Draw a card. -mana={1}{R} // {1}{U} -type=Instant // Instant -[/card] -[card] -name=Flusterstorm -text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={U} -type=Instant -[/card] -[card] -name=Fungal Reaches -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gomazoa -text=Defender, flying -- {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=0 -toughness=3 -[/card] -[card] -name=Hull Breach -text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Destroy target artifact and target enchantment. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Intet, the Dreamer -text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. -mana={3}{U}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Jotun Grunt -text=Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Creature -subtype=Giant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Karador, Ghost Chieftain -text=Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. -mana={5}{B}{G}{W} -type=Legendary Creature -subtype=Centaur Spirit -power=3 -toughness=4 -[/card] -[card] -name=Lash Out -text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Mana-Charged Dragon -text=Flying, trample -- Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Martyr's Bond -text=Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Master Warcraft -text=Cast Master Warcraft only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. -mana={2}{RW}{RW} -type=Instant -[/card] -[card] -name=Minds Aglow -text=Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Molten Slagheap -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. -type=Land -[/card] -[card] -name=Murmurs from Beyond -text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pollen Lullaby -text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Scattering Stroke -text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Shared Trauma -text=Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. -mana={B} -type=Sorcery -[/card] -[card] -name=Skullbriar, the Walking Grave -text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. -mana={B}{G} -type=Legendary Creature -subtype=Zombie Elemental -power=1 -toughness=1 -[/card] -[card] -name=Spell Crumple -text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Squallmonger -text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. -mana={3}{G} -type=Creature -subtype=Monger -power=3 -toughness=3 -[/card] -[card] -name=Stranglehold -text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=The Mimeoplasm -text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. -mana={2}{G}{U}{B} -type=Legendary Creature -subtype=Ooze -power=0 -toughness=0 -[/card] -[card] -name=Trade Secrets -text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Vedalken Plotter -text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vengeful Rebirth -text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. -mana={4}{R}{G} -type=Sorcery -[/card] -[card] -name=Whirlpool Whelm -text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Wild Ricochet -text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Zedruu the Greathearted -text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. -mana={1}{R}{W}{U} -type=Legendary Creature -subtype=Minotaur Monk -power=2 -toughness=4 -[/card] +[card] +name=Minds Aglow +text=Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Collective Voyage +text=Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. +mana={G} +type=Sorcery +[/card] +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] +[card] +name=Chromeshell Crab +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. +mana={4}{U} +type=Creature +subtype=Crab Beast +power=3 +toughness=3 +[/card] +[card] +name=Murmurs from Beyond +text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Alliance of Arms +text=Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. +mana={W} +type=Sorcery +[/card] +[card] +name=Jotun Grunt +text=Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Conundrum Sphinx +abilities=flying +text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=The Mimeoplasm +text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +mana={2}{G}{U}{B} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Lash Out +text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Pollen Lullaby +text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Scattering Stroke +text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Shared Trauma +text=Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. +mana={B} +type=Sorcery +[/card] +[card] +name=Whirlpool Whelm +text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mana-Charged Dragon +abilities=flying,trample +text=Flying, trample -- Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Stranglehold +text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Skullbriar, the Walking Grave +text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. +mana={B}{G} +type=Legendary Creature +subtype=Zombie Elemental +power=1 +toughness=1 +[/card] +[card] +name=Trade Secrets +text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. +mana={1}{U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CMR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CMR.txt new file mode 100644 index 000000000..ea11c2ce7 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CMR.txt @@ -0,0 +1,125 @@ +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] +[card] +name=Marath, Will of the Wild +text=Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- {X}, Remove X +1/+1 counters from Marath: Choose one -- Put X +1/+1 counters on target creature. X can't be 0. -- Marath deals X damage to target creature or player. X can't be 0. -- Put an X/X green Elemental creature token onto the battlefield. X can't be 0. +mana={R}{G}{W} +type=Legendary Creature +subtype=Elemental Beast +power=0 +toughness=0 +[/card] +[card] +name=Tromokratis +text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) +mana={5}{U}{U} +type=Legendary Creature +subtype=Kraken +power=8 +toughness=8 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Hullbreacher +abilities=flash +text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{U} +type=Creature +subtype=Merfolk Pirate +power=3 +toughness=2 +[/card] +[card] +name=Bell Borca, Spectral Sergeant +text=Note the converted mana cost of each card as it's put into exile. -- Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. -- At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Spirit Soldier +power=* +toughness=5 +[/card] +[card] +name=Blim, Comedic Genius +text=Flying -- Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. +mana={2}{B}{R} +type=Legendary Creature +subtype=Imp +power=4 +toughness=3 +[/card] +[card] +name=Deflecting Palm +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. +mana={R}{W} +type=Instant +[/card] +[card] +name=Araumi of the Dead Tide +text={T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={1}{U}{B} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Averna, the Chaos Bloom +text=As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) +mana={G}{U}{R} +type=Legendary Creature +subtype=Elemental Shaman +power=4 +toughness=2 +[/card] +[card] +name=Opposition Agent +text=Flash -- You control your opponents while they're searching their libraries. -- While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Wheel of Misfortune +text=Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Rings of Brighthearth +text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. +mana={3} +type=Artifact +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CN2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CN2.txt new file mode 100644 index 000000000..5b0c24441 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CN2.txt @@ -0,0 +1,217 @@ +[card] +name=Messenger Jays +text=Flying -- Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. +mana={4}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Capital Punishment +text=Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Archdemon of Paliano +text=Draft Archdemon of Paliano face up. -- As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) -- Flying +mana={2}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Spire Phantasm +text=Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. -- Flying -- When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Gargoyle Illusion +power=3 +toughness=2 +[/card] +[card] +name=Ballot Broker +text=While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) +mana={2}{W} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Paliano Vanguard +text=Draft Paliano Vanguard face up. -- As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. -- Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Noble Banneret +text=Draft Noble Banneret face up. -- As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. -- As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Lieutenants of the Guard +text=Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Custodi Peacekeeper +text=Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. -- {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Illusionary Informant +text=Draft Illusionary Informant face up. -- During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. -- Flying +mana={1}{U} +type=Creature +subtype=Bird Illusion +power=1 +toughness=3 +[/card] +[card] +name=Expropriate +text=Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Arcane Savant +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. -- When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Selvala's Stampede +text=Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Orchard Elemental +text=Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. +mana={5}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Leovold's Operative +text=Draft Leovold's Operative face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) +mana={2}{G} +type=Creature +subtype=Elf Rogue +power=3 +toughness=2 +[/card] +[card] +name=Wild Pair +text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Spy Kit +text=Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Covenant of Minds +text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Smuggler Captain +text=Draft Smuggler Captain face up. -- As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. -- When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library. +mana={3}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Regicide +text=Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide. +mana={B} +type=Instant +[/card] +[card] +name=Garbage Fire +text=Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. -- Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. +mana={2}{R} +type=Instant +[/card] +[card] +name=Caller of the Untamed +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. -- {X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=4 +[/card] +[card] +name=Borderland Explorer +text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=1 +[/card] +[card] +name=Animus of Predation +text=Draft Animus of Predation face up. -- As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) -- If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. +mana={4}{G} +type=Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Volatile Chimera +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. -- {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability. +mana={2}{R} +type=Creature +subtype=Elemental Chimera +power=3 +toughness=2 +[/card] +[card] +name=Pyretic Hunter +text=Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. -- Menace (This creature can't be blocked except by two or more creatures.) -- Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. +mana={4}{R} +type=Creature +subtype=Elemental Cat +power=0 +toughness=0 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CNS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CNS.txt index 91677daaf..629300f61 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CNS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CNS.txt @@ -1,342 +1,226 @@ -[card] -name=AEther Searcher -text=Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name. -- When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. -mana={7} -type=Artifact Creature -subtype=Construct -power=6 -toughness=4 -[/card] -[card] -name=Agent of Acquisitions -text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Bite of the Black Rose -text=Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Brago's Representative -text=While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Canal Dredger -text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- {T}: Put target card from your graveyard on the bottom of your library. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=5 -[/card] -[card] -name=Coercive Portal -text=Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Cogwork Grinder -text=Draft Cogwork Grinder face up. -- As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) -- Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. -mana={6} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Cogwork Librarian -text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Cogwork Spy -text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying -mana={3} -type=Artifact Creature -subtype=Bird Construct -power=2 -toughness=1 -[/card] -[card] -name=Cogwork Tracker -text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. -mana={4} -type=Artifact Creature -subtype=Hound Construct -power=4 -toughness=4 -[/card] -[card] -name=Council Guardian -text=Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. -mana={5}{W} -type=Creature -subtype=Giant Soldier -power=5 -toughness=5 -[/card] -[card] -name=Council's Judgment -text=Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Custodi Squire -text=Flying -- Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. -mana={4}{W} -type=Creature -subtype=Spirit Cleric -power=3 -toughness=3 -[/card] -[card] -name=Dack Fayden -text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -mana={1}{U}{R} -type=Planeswalker -subtype=Dack -[/card] -[card] -name=Deal Broker -text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- {T}: Draw a card, then discard a card. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Decimate -text=Destroy target artifact, target creature, target enchantment, and target land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Dimir Doppelganger -text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. -mana={1}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=2 -[/card] -[card] -name=Fact or Fiction -text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Grenzo's Rebuttal -text=Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Grenzo, Dungeon Warden -text=Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. -- {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. -mana={X}{B}{R} -type=Legendary Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Grudge Keeper -text=Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Jetting Glasskite -text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kor Chant -text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -mana={2}{W} -type=Instant -[/card] -[card] -name=Lore Seeker -text=Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Lurking Automaton -text=Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. -- Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. -mana={5} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Magister of Worth -text=Flying -- Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. -mana={4}{W}{B} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Misdirection -text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Paliano, the High City -text=Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- {T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. -type=Legendary Land -[/card] -[card] -name=Plea for Power -text=Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Reign of the Pit -text=Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Rousing of Souls -text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Rout -text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Selvala's Charge -text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Selvala's Enforcer -text=Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Selvala, Explorer Returned -text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. -mana={1}{G}{W} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=4 -[/card] -[card] -name=Silent Arbiter -text=No more than one creature can attack each combat. -- No more than one creature can block each combat. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=5 -[/card] -[card] -name=Skeletal Scrying -text=As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. -- You draw X cards and you lose X life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Split Decision -text=Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. -mana={1}{U} -type=Instant -[/card] -[card] -name=Stifle -text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) -mana={U} -type=Instant -[/card] -[card] -name=Tyrant's Choice -text=Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Valor Made Real -text=Target creature can block any number of creatures this turn. -mana={W} -type=Instant -[/card] -[card] -name=Victimize -text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Whispergear Sneak -text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Wood Sage -text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. -mana={G}{U} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Woodvine Elemental -text=Trample -- Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. -mana={4}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] +[card] +name=Paliano, the High City +text=Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- {T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. +type=Legendary Land +[/card] +[card] +name=Agent of Acquisitions +text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Plea for Power +text=Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Aether Searcher +text=Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. -- When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. +mana={7} +type=Artifact Creature +subtype=Construct +power=6 +toughness=4 +[/card] +[card] +name=Brago's Representative +text=While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Reign of the Pit +text=Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Canal Dredger +text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- {T}: Put target card from your graveyard on the bottom of your library. +mana={4} +type=Artifact Creature +subtype=Construct +power=1 +toughness=5 +[/card] +[card] +name=Power Play +text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. +type=Conspiracy +[/card] +[card] +name=Bite of the Black Rose +text=Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Deal Broker +text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- {T}: Draw a card, then discard a card. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Custodi Squire +abilities=flying +text=Flying -- Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. +mana={4}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Coercive Portal +text=Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Cogwork Tracker +text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. +mana={4} +type=Artifact Creature +subtype=Dog Construct +power=4 +toughness=4 +[/card] +[card] +name=Cogwork Spy +text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying +mana={3} +type=Artifact Creature +subtype=Bird Construct +power=2 +toughness=1 +[/card] +[card] +name=Cogwork Librarian +text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Cogwork Grinder +text=Draft Cogwork Grinder face up. -- As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) -- Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. +mana={6} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Council Guardian +text=Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] +[card] +name=Tyrant's Choice +text=Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Split Decision +text=Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. +mana={1}{U} +type=Instant +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] +[card] +name=Jetting Glasskite +abilities=flying +text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Grudge Keeper +text=Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Valor Made Real +text=Target creature can block any number of creatures this turn. +mana={W} +type=Instant +[/card] +[card] +name=Kor Chant +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Lurking Automaton +text=Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. -- Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. +mana={5} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Lore Seeker +text=Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Whispergear Sneak +text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Magister of Worth +abilities=flying +text=Flying -- Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +mana={4}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/CSP.txt b/projects/mtg/bin/Res/missing_cards_by_sets/CSP.txt index c1810187d..9aaefdb36 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/CSP.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/CSP.txt @@ -1,256 +1,120 @@ -[card] -name=Balduvian Fallen -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=5 -[/card] -[card] -name=Balduvian Warlord -text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Commandeer -text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. -- Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) -mana={5}{U}{U} -type=Instant -[/card] -[card] -name=Counterbalance -text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Cover of Winter -text=Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S}: Put an age counter on Cover of Winter. -mana={2}{W} -type=Snow Enchantment -[/card] -[card] -name=Glacial Plating -text=Enchant creature -- Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. -mana={2}{W}{W} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Haakon, Stromgald Scourge -text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. -mana={1}{B}{B} -type=Legendary Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Herald of Leshrac -text=Flying -- Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Herald of Leshrac gets +1/+1 for each land you control but don't own. -- When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. -mana={6}{B} -type=Creature -subtype=Avatar -power=2 -toughness=4 -[/card] -[card] -name=Hibernation's End -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Jotun Grunt -text=Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Creature -subtype=Giant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Jester's Scepter -text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. -- {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. -mana={3} -type=Artifact -[/card] -[card] -name=Karplusan Minotaur -text=Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. -- Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lightning Storm -text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. -- Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Magmatic Core -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Martyr of Ashes -text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Bones -text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Frost -text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Sands -text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Spores -text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Panglacial Wurm -text=Trample -- While you're searching your library, you may cast Panglacial Wurm from your library. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=5 -[/card] -[card] -name=Rimehorn Aurochs -text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) -mana={4}{G} -type=Snow Creature -subtype=Aurochs -power=3 -toughness=3 -[/card] -[card] -name=Rimewind Cryomancer -text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Rune Snag -text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=Shape of the Wiitigo -text=Enchant creature -- When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. -mana={3}{G}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Surging AEther -target=* -auto=moveto(ownerhand) -#reveal cannot be used with castcard with targetchooser, it will be stucked -autostack=if casted(this) then reveal:4 optionone name(Ripple) target(Surging AEther|reveal) castcard(restricted) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=Surging Dementia -target=player -auto=ability$!reject notatarget(*|myhand)!$ targetedplayer -#reveal cannot be used with castcard with targetchooser, it will be stucked -autostack=if casted(this) then reveal:4 optionone name(Ripple) target(Surging Dementia|reveal) castcard(restricted) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Surging Flame -target=creature,player -auto=damage:2 -#reveal cannot be used with castcard with targetchooser, it will be stucked -autostack=if casted(this) then reveal:4 optionone name(Ripple) target(Surging Flame|reveal) castcard(restricted) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surging Might -target=creature -auto=teach(creature) 2/2 -#reveal cannot be used with castcard with targetchooser, it will be stucked -autostack=if casted(this) then reveal:4 optionone name(Ripple) target(Surging Might|reveal) castcard(restricted) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thermal Flux -text=Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Thrumming Stone -text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Vanish into Memory -text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Void Maw -text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=5 -[/card] +[card] +name=Counterbalance +text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Balduvian Fallen +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=5 +[/card] +[card] +name=Panglacial Wurm +abilities=trample +text=Trample -- While you're searching your library, you may cast Panglacial Wurm from your library. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=5 +[/card] +[card] +name=Thermal Flux +text=Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Cover of Winter +text=Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S{i}: Put an age counter on Cover of Winter. +mana={2}{W} +type=Snow Enchantment +[/card] +[card] +name=Jotun Grunt +text=Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Karplusan Minotaur +text=Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. -- Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Shape of the Wiitigo +text=Enchant creature -- When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +mana={3}{G}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hibernation's End +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Lightning Storm +text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. -- Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Herald of Leshrac +abilities=flying +text=Flying -- Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Herald of Leshrac gets +1/+1 for each land you control but don't own. -- When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. +mana={6}{B} +type=Creature +subtype=Avatar +power=2 +toughness=4 +[/card] +[card] +name=Jester's Scepter +text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. -- {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. +mana={3} +type=Artifact +[/card] +[card] +name=Commandeer +text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. -- Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Balduvian Warlord +text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Thrumming Stone +text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Rimewind Cryomancer +text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DDN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DDN.txt new file mode 100644 index 000000000..a2dc4dea3 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DDN.txt @@ -0,0 +1,28 @@ +[card] +name=Steam Augury +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DDS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DDS.txt new file mode 100644 index 000000000..cd9f71456 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DDS.txt @@ -0,0 +1,7 @@ +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DDT.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DDT.txt new file mode 100644 index 000000000..29494524b --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DDT.txt @@ -0,0 +1,6 @@ +[card] +name=Goblin Charbelcher +text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +mana={4} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DDU.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DDU.txt new file mode 100644 index 000000000..8792c0e5f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DDU.txt @@ -0,0 +1,6 @@ +[card] +name=Nissa's Judgment +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. +mana={4}{G} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DGM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DGM.txt index 5620bdfa6..ea86b001e 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DGM.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DGM.txt @@ -1,228 +1,45 @@ -[card] -name=Alive // Well -text=Put a 3/3 green Centaur creature token onto the battlefield. -- // -- You gain 2 life for each creature you control. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{G} // {W} -type=Sorcery // Sorcery -[/card] -[card] -name=Armed // Dangerous -text=Target creature gets +1/+1 and gains double strike until end of turn. -- // -- All creatures able to block target creature this turn do so. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Beck // Call -text=Whenever a creature enters the battlefield this turn, you may draw a card. -- // -- Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={G}{U} // {4}{W}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Boros Battleshaper -text=At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. -mana={5}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=5 -toughness=5 -[/card] -[card] -name=Breaking // Entering -text=Target player puts the top eight cards of his or her library into his or her graveyard. -- // -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={U}{B} // {4}{B}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Catch // Release -text=Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. -- // -- Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{U}{R} // {4}{R}{W} -type=Sorcery // Sorcery -[/card] -[card] -name=Council of the Absolute -text=As Council of the Absolute enters the battlefield, name a card other than a creature or land card. -- Your opponents can't cast cards with the chosen name. -- Spells with the chosen name you cast cost {2} less to cast. -mana={2}{W}{U} -type=Creature -subtype=Human Advisor -power=2 -toughness=4 -[/card] -[card] -name=Deadbridge Chant -text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. -mana={4}{B}{G} -type=Enchantment -[/card] -[card] -name=Down // Dirty -text=Target player discards two cards. -- // -- Return target card from your graveyard to your hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{B} // {2}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Dragonshift -text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Far // Away -text=Return target creature to its owner's hand. -- // -- Target player sacrifices a creature. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{U} // {2}{B} -type=Instant // Instant -[/card] -[card] -name=Flesh // Blood -text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. -- // -- Target creature you control deals damage equal to its power to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{B}{G} // {R}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Give // Take -text=Put three +1/+1 counters on target creature. -- // -- Remove all +1/+1 counters from target creature you control. Draw that many cards. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{G} // {2}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Goblin Test Pilot -text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. -mana={1}{U}{R} -type=Creature -subtype=Goblin Wizard -power=0 -toughness=2 -[/card] -[card] -name=Hidden Strings -text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Hired Torturer -text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Krasis Incubation -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. -mana={2}{G}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maze's End -text=Maze's End enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. -type=Land -[/card] -[card] -name=Melek, Izzet Paragon -text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. -mana={4}{U}{R} -type=Legendary Creature -subtype=Weird Wizard -power=2 -toughness=4 -[/card] -[card] -name=Notion Thief -text=Flash -- If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. -mana={2}{U}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Plasm Capture -text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. -mana={G}{G}{U}{U} -type=Instant -[/card] -[card] -name=Possibility Storm -text=Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Profit // Loss -text=Creatures you control get +1/+1 until end of turn. -- // -- Creatures your opponents control get -1/-1 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{W} // {2}{B} -type=Instant // Instant -[/card] -[card] -name=Protect // Serve -text=Target creature gets +2/+4 until end of turn. -- // -- Target creature gets -6/-0 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{W} // {1}{U} -type=Instant // Instant -[/card] -[card] -name=Ready // Willing -text=Creatures you control are indestructible this turn. Untap each creature you control. -- // -- Creatures you control gain deathtouch and lifelink until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{G}{W} // {1}{W}{B} -type=Instant // Instant -[/card] -[card] -name=Renegade Krasis -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. -mana={1}{G}{G} -type=Creature -subtype=Beast Mutant -power=3 -toughness=2 -[/card] -[card] -name=Scab-Clan Giant -text=When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. -mana={4}{R}{G} -type=Creature -subtype=Giant Warrior -power=4 -toughness=5 -[/card] -[card] -name=Toil // Trouble -text=Target player draws two cards and loses 2 life. -- // -- Trouble deals damage to target player equal to the number of cards in that player's hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{B} // {2}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Trait Doctoring -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={U} -type=Sorcery -[/card] -[card] -name=Turn // Burn -text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. -- // -- Burn deals 2 damage to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{U} // {1}{R} -type=Instant // Instant -[/card] -[card] -name=Varolz, the Scar-Striped -text=Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) -- Sacrifice another creature: Regenerate Varolz, the Scar-Striped. -mana={1}{B}{G} -type=Legendary Creature -subtype=Troll Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vorel of the Hull Clade -text={G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent. -mana={1}{G}{U} -type=Legendary Creature -subtype=Human Merfolk -power=1 -toughness=4 -[/card] -[card] -name=Wear // Tear -text=Destroy target artifact. -- // -- Destroy target enchantment. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{R} // {W} -type=Instant // Instant -[/card] +[card] +name=Possibility Storm +text=Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Hidden Strings +text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Trait Doctoring +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={U} +type=Sorcery +[/card] +[card] +name=Varolz, the Scar-Striped +text=Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) -- Sacrifice another creature: Regenerate Varolz, the Scar-Striped. +mana={1}{B}{G} +type=Legendary Creature +subtype=Troll Warrior +power=2 +toughness=2 +[/card] +[card] +name=Boros Battleshaper +text=At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. +mana={5}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=5 +toughness=5 +[/card] +[card] +name=Council of the Absolute +text=As Council of the Absolute enters the battlefield, name a card other than a creature or land card. -- Your opponents can't cast cards with the chosen name. -- Spells with the chosen name you cast cost {2} less to cast. +mana={2}{W}{U} +type=Creature +subtype=Human Advisor +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DIS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DIS.txt index ea0f69bfd..c4da65cc1 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DIS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DIS.txt @@ -1,311 +1,117 @@ -[card] -name=Anthem of Rakdos -text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={2}{B}{R}{R} -type=Enchantment -[/card] -[card] -name=Azorius Guildmage -text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) -mana={WU}{WU} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Bond of Agony -text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Bound // Determined -text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. -- // -- Other spells you control can't be countered by spells or abilities this turn. -- Draw a card. -mana={3}{B}{G} // {G}{U} -type=Instant // Instant -[/card] -[card] -name=Brain Pry -text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Bronze Bombshell -text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=1 -[/card] -[card] -name=Carom -text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Crime // Punishment -text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with converted mana cost X. -mana={3}{W}{B} // {X}{B}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Cytoplast Manipulator -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard Mutant -power=0 -toughness=0 -[/card] -[card] -name=Cytoshape -text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. -mana={1}{G}{U} -type=Instant -[/card] -[card] -name=Demonfire -text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Elemental Resonance -text=Enchant permanent -- At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Experiment Kraj -text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. -mana={2}{G}{G}{U}{U} -type=Legendary Creature -subtype=Ooze Mutant -power=4 -toughness=6 -[/card] -[card] -name=Flash Foliage -text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Govern the Guildless -text=Gain control of target monocolored creature. -- Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Haazda Shield Mate -text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. -- {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Hellhole Rats -text=Haste -- When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. -mana={2}{B}{R} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Hide // Seek -text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. -mana={R}{W} // {W}{B} -type=Instant // Instant -[/card] -[card] -name=Hit // Run -text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. -mana={1}{B}{R} // {3}{R}{G} -type=Instant // Instant -[/card] -[card] -name=Isperia the Inscrutable -text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. -mana={1}{W}{W}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=3 -toughness=6 -[/card] -[card] -name=Kill-Suit Cultist -text=Kill-Suit Cultist attacks each turn if able. -- {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Kindle the Carnage -text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Lyzolda, the Blood Witch -text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. -mana={1}{B}{R} -type=Legendary Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Magewright's Stone -text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. -mana={2} -type=Artifact -[/card] -[card] -name=Muse Vessel -text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Odds // Ends -text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. -- // -- Target player sacrifices two attacking creatures. -mana={U}{R} // {3}{R}{W} -type=Instant // Instant -[/card] -[card] -name=Overrule -text=Counter target spell unless its controller pays {X}. You gain X life. -mana={X}{W}{U} -type=Instant -[/card] -[card] -name=Pillar of the Paruns -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. -type=Land -[/card] -[card] -name=Protean Hulk -text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Pure // Simple -text=Destroy target multicolored permanent. -- // -- Destroy all Auras and Equipment. -mana={1}{R}{G} // {1}{G}{W} -type=Sorcery // Sorcery -[/card] -[card] -name=Rain of Gore -text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. -mana={B}{R} -type=Enchantment -[/card] -[card] -name=Rakdos Augermage -text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. -mana={B}{B}{R} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Rakdos Riteknife -text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." -- {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Research // Development -text=Choose up to four cards you own from outside the game and shuffle them into your library. -- // -- Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. -mana={G}{U} // {3}{U}{R} -type=Instant // Instant -[/card] -[card] -name=Rise // Fall -text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. -- // -- Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. -mana={U}{B} // {B}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Simic Guildmage -text=({GU} can be paid with either {G} or {U}.) -- {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. -- {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. -mana={GU}{GU} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Squealing Devil -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Stormscale Anarch -text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=2 -toughness=2 -[/card] -[card] -name=Street Savvy -text=Enchant creature -- Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Supply // Demand -text=Put X 1/1 green Saproling creature tokens onto the battlefield. -- // -- Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. -mana={X}{G}{W} // {1}{W}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Trial // Error -text=Return all creatures blocking or blocked by target creature to their owner's hand. -- // -- Counter target multicolored spell. -mana={W}{U} // {U}{B} -type=Instant // Instant -[/card] -[card] -name=Unliving Psychopath -text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. -mana={2}{B}{B} -type=Creature -subtype=Zombie Assassin -power=0 -toughness=4 -[/card] -[card] -name=Valor Made Real -text=Target creature can block any number of creatures this turn. -mana={W} -type=Instant -[/card] -[card] -name=Voidslime -text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) -mana={U}{U}{G} -type=Instant -[/card] +[card] +name=Kill-Suit Cultist +text=Kill-Suit Cultist attacks each turn if able. -- {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Street Savvy +text=Enchant creature -- Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Simic Guildmage +text=({GU} can be paid with either {G} or {U}.) -- {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. -- {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. +mana={GU}{GU} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stormscale Anarch +text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. +mana={2}{R}{R} +type=Creature +subtype=Viashino Shaman +power=2 +toughness=2 +[/card] +[card] +name=Experiment Kraj +text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. +mana={2}{G}{G}{U}{U} +type=Legendary Creature +subtype=Ooze Mutant +power=4 +toughness=6 +[/card] +[card] +name=Elemental Resonance +text=Enchant permanent -- At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bronze Bombshell +text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=1 +[/card] +[card] +name=Isperia the Inscrutable +abilities=flying +text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. +mana={1}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=6 +[/card] +[card] +name=Muse Vessel +text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Valor Made Real +text=Target creature can block any number of creatures this turn. +mana={W} +type=Instant +[/card] +[card] +name=Magewright's Stone +text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. +mana={2} +type=Artifact +[/card] +[card] +name=Haazda Shield Mate +text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. -- {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kindle the Carnage +text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Odds // Ends +text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. +mana={U}{R} // {3}{R}{W} +type=Instant // Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DKA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DKA.txt index 933c835ae..8e90691ce 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DKA.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DKA.txt @@ -1,144 +1,52 @@ -[card] -name=Alpha Brawl -text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Altar of the Lost -text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Blood Feud -text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Call to the Kindred -text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Counterlash -text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Curse of Bloodletting -text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. -mana={3}{R}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Echoes -text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. -mana={4}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Misfortunes -text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. -mana={4}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Deadly Allure -text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Faith's Shield -text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Fiend of the Shadows -text=Flying -- Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. -- Sacrifice a Human: Regenerate Fiend of the Shadows. -mana={3}{B}{B} -type=Creature -subtype=Vampire Wizard -power=3 -toughness=3 -[/card] -[card] -name=Ghastly Haunting -text=Enchant creature -- You control enchanted creature. -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grafdigger's Cage -text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. -mana={1} -type=Artifact -[/card] -[card] -name=Havengul Lich -text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. -mana={3}{U}{B} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Helvault -text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Hinterland Hermit -text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. -mana={1}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Hinterland Scourge -text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. -type=Creature -subtype=Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Increasing Vengeance -text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R}{R} -type=Instant -[/card] -[card] -name=Jar of Eyeballs -text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3} -type=Artifact -[/card] -[card] -name=Lost in the Woods -text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Soul Seizer -text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] +[card] +name=Call to the Kindred +text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grafdigger's Cage +text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. +mana={1} +type=Artifact +[/card] +[card] +name=Alpha Brawl +text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Lost in the Woods +text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Soul Seizer +abilities=flying +text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Havengul Lich +text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. +mana={3}{U}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Faith's Shield +auto=this(controllerlife > 5) ability$! choice name(protection from white) target(*|myBattlefield) protection from white ueot _ choice name(protection from blue) target(*|myBattlefield) protection from blue ueot _ choice name(protection from black) target(*|myBattlefield) protection from black ueot _ choice name(protection from red) target(*|myBattlefield) protection from red ueot _ choice name(protection from green) target(*|myBattlefield) protection from green ueot !$ controller +auto=this(controllerlife < 6) ability$! choice name(protection from white) all(*|myBattlefield) protection from white ueot _ choice name(protection from blue) all(*|myBattlefield) protection from blue ueot _ choice name(protection from black) all(*|myBattlefield) protection from black ueot _ choice name(protection from red) all(*|myBattlefield) protection from red ueot _ choice name(protection from green) all(*|myBattlefield) protection from green ueot !$ controller +text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. +mana={W} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DM.txt new file mode 100644 index 000000000..e83f6e623 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DM.txt @@ -0,0 +1,6 @@ +[card] +name=Soul Burn +text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. +mana={X}{2}{B} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DOM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DOM.txt new file mode 100644 index 000000000..9d06b852d --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DOM.txt @@ -0,0 +1,12 @@ +[card] +name=Damping Sphere +text=If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. -- Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Oath of Teferi +text=When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. -- You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. +mana={3}{W}{U} +type=Legendary Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DRK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DRK.txt index 1ff886e37..41edadef9 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DRK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DRK.txt @@ -1,206 +1,110 @@ -[card] -name=Blood of the Martyr -text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. -mana={W}{W}{W} -type=Instant -[/card] -[card] -name=Cleansing -text=For each land, destroy that land unless any player pays 1 life. -mana={W}{W}{W} -type=Sorcery -[/card] -[card] -name=Dance of Many -text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Dark Sphere -text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. -mana={0} -type=Artifact -[/card] -[card] -name=Deep Water -text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Erosion -text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fasting -text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. -- If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. -- When you draw a card, destroy Fasting. -mana={W} -type=Enchantment -[/card] -[card] -name=Fire and Brimstone -text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Frankenstein's Monster -text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. -mana={X}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=1 -[/card] -[card] -name=Gaea's Touch -text=You may play an additional land during your turn if that land is a basic Forest. -- -- Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Knights of Thorn -text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mana Vortex -text=When you cast Mana Vortex, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind Bomb -text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Miracle Worker -text={T}: Destroy target Aura attached to a creature you control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Nameless Race -text=Trample -- As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. -- Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. -mana={3}{B} -type=Creature -power=* -toughness=* -[/card] -[card] -name=Pikemen -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Preacher -text=You may choose not to untap Preacher during your untap step. -- {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Reflecting Mirror -text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. -mana={4} -type=Artifact -[/card] -[card] -name=Runesword -text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. -mana={6} -type=Artifact -[/card] -[card] -name=Savaen Elves -text={G}{G}, {T}: Destroy target Aura attached to a land. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Scarwood Bandits -text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Sorrow's Path -text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. -type=Land -[/card] -[card] -name=Spitting Slug -text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Slug -power=2 -toughness=4 -[/card] -[card] -name=Wand of Ith -text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. -mana={4} -type=Artifact -[/card] -[card] -name=War Barge -text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. -mana={4} -type=Artifact -[/card] -[card] -name=Whippoorwill -text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. -mana={G} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Worms of the Earth -text=Players can't play lands. -- Lands can't enter the battlefield. -- At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. -mana={2}{B}{B}{B} -type=Enchantment -[/card] +[card] +name=Frankenstein's Monster +text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. +mana={X}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=1 +[/card] +[card] +name=Nameless Race +abilities=trample +text=Trample -- As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. -- Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. +mana={3}{B} +type=Creature +power=* +toughness=* +[/card] +[card] +name=Mind Bomb +text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Fasting +text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. -- If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. -- When you draw a card, destroy Fasting. +mana={W} +type=Enchantment +[/card] +[card] +name=Blood of the Martyr +text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. +mana={W}{W}{W} +type=Instant +[/card] +[card] +name=Knights of Thorn +abilities=protection from red,banding +text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Spitting Slug +text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Slug +power=2 +toughness=4 +[/card] +[card] +name=Scarwood Bandits +abilities=forestwalk +text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Pikemen +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Sorrow's Path +text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. +type=Land +[/card] +[card] +name=Dark Sphere +text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. +mana={0} +type=Artifact +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Runesword +text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. +mana={6} +type=Artifact +[/card] +[card] +name=Reflecting Mirror +text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. +mana={4} +type=Artifact +[/card] +[card] +name=Wand of Ith +text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. +mana={4} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DST.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DST.txt index 0da847203..b4e43a049 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DST.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DST.txt @@ -1,189 +1,64 @@ -[card] -name=Arcbound Overseer -text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -mana={8} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Auriok Siege Sled -text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. -mana={6} -type=Artifact Creature -subtype=Juggernaut -power=3 -toughness=5 -[/card] -[card] -name=Barbed Lightning -text=Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Carry Away -text=Enchant Equipment -- When Carry Away enters the battlefield, unattach enchanted Equipment. -- You control enchanted Equipment. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Death-Mask Duplicant -text=Imprint — {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. -mana={7} -type=Artifact Creature -subtype=Shapeshifter -power=5 -toughness=5 -[/card] -[card] -name=Dismantle -text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Hallow -text=Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. -mana={W} -type=Instant -[/card] -[card] -name=Leonin Shikari -text=You may activate equip abilities any time you could cast an instant. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Murderous Spoils -text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) -mana={5}{B} -type=Instant -[/card] -[card] -name=Mycosynth Lattice -text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. -mana={6} -type=Artifact -[/card] -[card] -name=Neurok Transmuter -text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Panoptic Mirror -text=Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Reap and Sow -text=Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Screams from Within -text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Second Sight -text=Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Shriveling Rot -text=Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Shunt -text=Change the target of target spell with a single target. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Sundering Titan -text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. -mana={8} -type=Artifact Creature -subtype=Golem -power=7 -toughness=10 -[/card] -[card] -name=Surestrike Trident -text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Synod Artificer -text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. -mana={2}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Test of Faith -text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Thought Dissector -text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Thunderstaff -text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2}, {T}: Attacking creatures get +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Trinisphere -text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) -mana={3} -type=Artifact -[/card] -[card] -name=Turn the Tables -text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Vedalken Engineer -text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=1 -[/card] -[card] -name=Well of Lost Dreams -text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. -mana={4} -type=Artifact -[/card] +[card] +name=Turn the Tables +text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Leonin Shikari +text=You may activate equip abilities any time you could cast an instant. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Surestrike Trident +text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Carry Away +text=Enchant Equipment -- When Carry Away enters the battlefield, unattach enchanted Equipment. -- You control enchanted Equipment. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Death-Mask Duplicant +text=Imprint - {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. +mana={7} +type=Artifact Creature +subtype=Shapeshifter +power=5 +toughness=5 +[/card] +[card] +name=Dismantle +target=artifact +auto=destroy +text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Hallow +text=Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. +mana={W} +type=Instant +[/card] +[card] +name=Thought Dissector +text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Murderous Spoils +text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) +mana={5}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/DTK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/DTK.txt index d093c3a8e..c8eba3719 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/DTK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/DTK.txt @@ -1,281 +1,109 @@ -[card] -name=Atarka's Command -text=Choose two — -- • Your opponents can't gain life this turn. -- • Atarka's Command deals 3 damage to each opponent. -- • You may put a land card from your hand onto the battlefield. -- • Creatures you control get +1/+1 and gain reach until end of turn. -mana={R}{G} -type=Instant -[/card] -[card] -name=Corpseweft -text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Deathmist Raptor -text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{G}{G} -type=Creature -subtype=Lizard Beast -power=3 -toughness=3 -[/card] -[card] -name=Display of Dominance -text=Choose one — -- • Destroy target blue or black noncreature permanent. -- • Permanents you control can't be the targets of blue or black spells your opponents control this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Dragon Hunter -text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach. -mana={W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Dragonlord Atarka -text=Flying, trample -- When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. -mana={5}{R}{G} -type=Legendary Creature -subtype=Elder Dragon -power=8 -toughness=8 -[/card] -[card] -name=Dragonlord's Prerogative -text=As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. -- If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. -- Draw four cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Dromoka's Command -text=Choose two — -- • Prevent all damage target instant or sorcery spell would deal this turn. -- • Target player sacrifices an enchantment. -- • Put a +1/+1 counter on target creature. -- • Target creature you control fights target creature you don't control. -mana={G}{W} -type=Instant -[/card] -[card] -name=Enduring Scalelord -text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. -mana={4}{G}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Foe-Razer Regent -text=Flying -- When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. -mana={5}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Foul Renewal -text=Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. -mana={3}{B} -type=Instant -[/card] -[card] -name=Gleam of Authority -text=Enchant creature -- Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. -- Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gurmag Drowner -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=2 -toughness=4 -[/card] -[card] -name=Hardened Berserker -text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. -mana={2}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Haven of the Spirit Dragon -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Hedonist's Trove -text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. -mana={5}{B}{B} -type=Enchantment -[/card] -[card] -name=Icefall Regent -text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. -mana={3}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Illusory Gains -text=Enchant creature -- You control enchanted creature. -- Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Keeper of the Lens -text=You may look at face-down creatures you don't control. (You may do this at any time.) -mana={1} -type=Artifact Creature -subtype=Golem -power=1 -toughness=2 -[/card] -[card] -name=Kolaghan's Command -text=Choose two — -- • Return target creature card from your graveyard to your hand. -- • Target player discards a card. -- • Destroy target artifact. -- • Kolaghan's Command deals 2 damage to target creature or player. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Living Lore -text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. -mana={3}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Lurking Arynx -text=Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. -mana={4}{G} -type=Creature -subtype=Cat Beast -power=3 -toughness=5 -[/card] -[card] -name=Narset Transcendent -text=+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -- -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -- -9: You get an emblem with "Your opponents can't cast noncreature spells." -mana={2}{W}{U} -type=Planeswalker -subtype=Narset -[/card] -[card] -name=Obscuring AEther -text=Face-down creature spells you cast cost {1} less to cast. -- {1}{G}: Turn Obscuring AEther face down. (It becomes a 2/2 creature.) -mana={G} -type=Enchantment -[/card] -[card] -name=Ojutai's Command -text=Choose two — -- • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- • You gain 4 life. -- • Counter target creature spell. -- • Draw a card. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Profaner of the Dead -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=3 -toughness=3 -[/card] -[card] -name=Qarsi Deceiver -text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) -mana={1}{U} -type=Creature -subtype=Naga Wizard -power=0 -toughness=4 -[/card] -[card] -name=Revealing Wind -text=Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. -mana={2}{G} -type=Instant -[/card] -[card] -name=Risen Executioner -text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Zombie Warrior -power=4 -toughness=3 -[/card] -[card] -name=Salt Road Ambushers -text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={3}{G} -type=Creature -subtype=Hound Warrior -power=3 -toughness=3 -[/card] -[card] -name=Savage Ventmaw -text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -mana={4}{R}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Shaman of Forgotten Ways -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Shorecrasher Elemental -text={U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. -- {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. -- Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={U}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Silumgar's Command -text=Choose two — -- • Counter target noncreature spell. -- • Return target permanent to its owner's hand. -- • Target creature gets -3/-3 until end of turn. -- • Destroy target planeswalker. -mana={3}{U}{B} -type=Instant -[/card] -[card] -name=Vandalize -text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Vision -text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Warbringer -text=Dash costs you pay cost {2} less (as long as this creature is on the battlefield). -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{R} -type=Creature -subtype=Orc Berserker -power=3 -toughness=3 -[/card] +[card] +name=Salt Road Ambushers +text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={3}{G} +type=Creature +subtype=Dog Warrior +power=3 +toughness=3 +[/card] +[card] +name=Dromoka's Command +text=Choose two -- Prevent all damage target instant or sorcery spell would deal this turn. -- Target player sacrifices an enchantment. -- Put a +1/+1 counter on target creature. -- Target creature you control fights target creature you don't control. +mana={G}{W} +type=Instant +[/card] +[card] +name=Deathmist Raptor +abilities=deathtouch +text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{G}{G} +type=Creature +subtype=Lizard Beast +power=3 +toughness=3 +[/card] +[card] +name=Revealing Wind +text=Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hedonist's Trove +text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. +mana={5}{B}{B} +type=Enchantment +[/card] +[card] +name=Icefall Regent +abilities=flying +text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. +mana={3}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Illusory Gains +text=Enchant creature -- You control enchanted creature. -- Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shorecrasher Elemental +text={U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. -- {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. -- Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={U}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Foul Renewal +text=Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. +mana={3}{B} +type=Instant +[/card] +[card] +name=Gleam of Authority +text=Enchant creature -- Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. -- Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Keeper of the Lens +text=You may look at face-down creatures you don't control. (You may do this at any time.) +mana={1} +type=Artifact Creature +subtype=Golem +power=1 +toughness=2 +[/card] +[card] +name=Obscuring Aether +text=Face-down creature spells you cast cost {1} less to cast. -- {1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) +mana={G} +type=Enchantment +[/card] +[card] +name=Living Lore +text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Warbringer +text=Dash costs you pay cost {2} less (as long as this creature is on the battlefield). -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{R} +type=Creature +subtype=Orc Berserker +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/E01.txt b/projects/mtg/bin/Res/missing_cards_by_sets/E01.txt new file mode 100644 index 000000000..1fad1206f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/E01.txt @@ -0,0 +1,36 @@ +[card] +name=Icefall Regent +abilities=flying +text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. +mana={3}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Archfiend of Depravity +abilities=flying +text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Torchling +text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Soul Ransom +text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. +mana={2}{U}{B} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ELD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ELD.txt new file mode 100644 index 000000000..aae82ece9 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ELD.txt @@ -0,0 +1,9 @@ +[card] +name=Fervent Champion +text=First strike, haste -- Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. -- Equip abilities you activate that target Fervent Champion cost 3 less to activate. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/EMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/EMA.txt new file mode 100644 index 000000000..f11911aa7 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/EMA.txt @@ -0,0 +1,25 @@ +[card] +name=Jetting Glasskite +abilities=flying +text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Goblin Charbelcher +text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +mana={4} +type=Artifact +[/card] +[card] +name=Coalition Honor Guard +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={3}{W} +type=Creature +subtype=Human Flagbearer +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/EMN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/EMN.txt index 32b4e5530..2df88670b 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/EMN.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/EMN.txt @@ -1,259 +1,55 @@ -[card] -name=Blessed Alliance -text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player gains 4 life. -- • Untap up to two target creatures. -- • Target opponent sacrifices an attacking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Borrowed Grace -text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Creatures you control get +2/+0 until end of turn. -- • Creatures you control get +0/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Borrowed Hostility -text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +3/+0 until end of turn. -- • Target creature gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Borrowed Malevolence -text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Target creature gets -1/-1 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Brisela, Voice of Nightmares -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Bruna, the Fading Light -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Coax from the Blind Eternities -text=You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Collective Brutality -text=Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card. -- • Target creature gets -2/-2 until end of turn. -- • Target opponent loses 2 life and you gain 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Collective Defiance -text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player discards all the cards in his or her hand, then draws that many cards. -- • Collective Defiance deals 4 damage to target creature. -- • Collective Defiance deals 3 damage to target opponent. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Collective Effort -text=Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Destroy target creature with power 4 or greater. -- • Destroy target enchantment. -- • Put a +1/+1 counter on each creature target player controls. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Curious Homunculus -text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Emrakul, the Promised End -text=Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. -- When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -- Flying, trample, protection from instants -mana=13 -type=Legendary Creature -subtype=Eldrazi -power=13 -toughness=13 -[/card] -[card] -name=Fibrous Entangler -text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. -mana={2}{G}{G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=4 -[/card] -[card] -name=Fortune's Favor -text=Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Foul Emissary -text=When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Human Horror -power=1 -toughness=1 -[/card] -[card] -name=Gisela, the Broken Blade -text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. -mana={2}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=4 -toughness=3 -[/card] -[card] -name=Give No Ground -text=Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Hanweir, the Writhing Township -text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Identity Thief -text=Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=3 -[/card] -[card] -name=Impetuous Devils -text=Trample, haste -- When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. -- At the beginning of the end step, sacrifice Impetuous Devils. -mana={2}{R}{R} -type=Creature -subtype=Devil -power=6 -toughness=1 -[/card] -[card] -name=Mirrorwing Dragon -text=Flying -- Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Nahiri's Wrath -text=As an additional cost to cast Nahiri's Wrath, discard X cards. -- Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Nephalia Academy -text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C} to your mana pool. -type=Land -[/card] -[card] -name=Providence -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -- Your life total becomes 26. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Ride Down -text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Savage Alliance -text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Creatures target player controls gain trample until end of turn. -- • Savage Alliance deals 2 damage to target creature. -- • Savage Alliance deals 1 damage to each creature target opponent controls. -mana={2}{R} -type=Instant -[/card] -[card] -name=Slayer's Cleaver -text=Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spell Queller -text=Flash -- Flying -- When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. -- When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. -mana={1}{W}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Spreading Flames -text=Spreading Flames deals 6 damage divided as you choose among any number of target creatures. -mana={6}{R} -type=Instant -[/card] -[card] -name=Summary Dismissal -text=Exile all other spells and counter all abilities. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Tamiyo, Field Researcher -text=+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. -- -2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. -- -7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs." -mana={1}{G}{W}{U} -type=Planeswalker -subtype=Tamiyo -[/card] -[card] -name=Tangleclaw Werewolf -text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. -mana={2}{G}{G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=4 -[/card] -[card] -name=Turn Aside -text=Counter target spell that targets a permanent you control. -mana={U} -type=Instant -[/card] -[card] -name=Unsubstantiate -text=Return target spell or creature to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Voracious Reader -text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Waxing Moon -text=Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. -mana={1}{G} -type=Instant -[/card] +[card] +name=Foul Emissary +text=When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Human Horror +power=1 +toughness=1 +[/card] +[card] +name=Fortune's Favor +text=Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +mana={3}{U} +type=Instant +[/card] +[card] +name=Identity Thief +text=Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=3 +[/card] +[card] +name=Mirrorwing Dragon +abilities=flying +text=Flying -- Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=5 +[/card] +[card] +name=Nahiri's Wrath +text=As an additional cost to cast Nahiri's Wrath, discard X cards. -- Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Emrakul, the Promised End +text=Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. -- When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -- Flying, trample, protection from instants +mana={13} +type=Legendary Creature +subtype=Eldrazi +power=13 +toughness=13 +[/card] +[card] +name=Soul Separator +text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness. +mana={3} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/EVE.txt b/projects/mtg/bin/Res/missing_cards_by_sets/EVE.txt index 851c48d53..6964f1ddb 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/EVE.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/EVE.txt @@ -1,89 +1,40 @@ -[card] -name=Cankerous Thirst -text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) -mana={3}{BG} -type=Instant -[/card] -[card] -name=Endless Horizons -text=When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. -- At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Evershrike -text=Flying -- Evershrike gets +2/+2 for each Aura attached to it. -- {X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. -mana={3}{WB}{WB} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=2 -[/card] -[card] -name=Fiery Bombardment -text=Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Gilder Bairn -text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) -mana={1}{GU}{GU} -type=Creature -subtype=Ouphe -power=1 -toughness=3 -[/card] -[card] -name=Glamerdye -text=Change the text of target spell or permanent by replacing all instances of one color word with another. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Light from Within -text=Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Mirror Sheen -text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. -mana={1}{UR}{UR} -type=Enchantment -[/card] -[card] -name=Noggle Hedge-Mage -text=When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. -mana={2}{UR} -type=Creature -subtype=Noggle Wizard -power=2 -toughness=2 -[/card] -[card] -name=Phosphorescent Feast -text=Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. -mana={2}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Springjack Pasture -text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. -type=Land -[/card] -[card] -name=Stigma Lasher -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. -mana={R}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Ward of Bones -text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. -mana={6} -type=Artifact -[/card] +[card] +name=Glamerdye +text=Change the text of target spell or permanent by replacing all instances of one color word with another. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Light from Within +text=Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Fiery Bombardment +text=Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Evershrike +abilities=flying +text=Flying -- Evershrike gets +2/+2 for each Aura attached to it. -- {X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. +mana={3}{WB}{WB} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=2 +[/card] +[card] +name=Endless Horizons +text=When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. -- At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Phosphorescent Feast +text=Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. +mana={2}{G}{G}{G} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/EXO.txt b/projects/mtg/bin/Res/missing_cards_by_sets/EXO.txt index 88bc54a5d..5ff916857 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/EXO.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/EXO.txt @@ -1,145 +1,69 @@ -[card] -name=AEther Tide -text=As an additional cost to cast AEther Tide, discard X creature cards. -- Return X target creatures to their owners' hands. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Cataclysm -text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Cinder Crawler -text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. -mana={1}{R} -type=Creature -subtype=Salamander -power=1 -toughness=2 -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Crashing Boars -text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. -mana={3}{G}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Dominating Licid -text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- You control enchanted creature. -mana={1}{U}{U} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Fade Away -text=For each creature, its controller sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Hatred -text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=High Ground -text=Each creature you control can block an additional creature. -mana={W} -type=Enchantment -[/card] -[card] -name=Kor Chant -text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -mana={2}{W} -type=Instant -[/card] -[card] -name=Limited Resources -text=When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. -- Players can't play lands as long as ten or more lands are on the battlefield. -mana={W} -type=Enchantment -[/card] -[card] -name=Memory Crystal -text=Buyback costs cost {2} less. -mana={3} -type=Artifact -[/card] -[card] -name=Mogg Assassin -text={T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. -mana={2}{R} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=1 -[/card] -[card] -name=Necrologia -text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Oath of Druids -text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Oath of Scholars -text=At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Paroxysm -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Penance -text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Spike Cannibal -text=Spike Cannibal enters the battlefield with a +1/+1 counter on it. -- When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. -mana={1}{B}{B} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Transmogrifying Licid -text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. -- Enchanted creature gets +1/+1 and is an artifact in addition to its other types. -mana={3} -type=Artifact Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Volrath's Dungeon -text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. -- Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Enchantment -[/card] +[card] +name=Oath of Scholars +text=At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Dominating Licid +text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- You control enchanted creature. +mana={1}{U}{U} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Mogg Assassin +text={T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. +mana={2}{R} +type=Creature +subtype=Goblin Assassin +power=2 +toughness=1 +[/card] +[card] +name=Transmogrifying Licid +text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. -- Enchanted creature gets +1/+1 and is an artifact in addition to its other types. +mana={3} +type=Artifact Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Kor Chant +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Penance +text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Memory Crystal +text=Buyback costs cost {2} less. +mana={3} +type=Artifact +[/card] +[card] +name=Limited Resources +text=When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. -- Players can't play lands as long as ten or more lands are on the battlefield. +mana={W} +type=Enchantment +[/card] +[card] +name=High Ground +text=Each creature you control can block an additional creature. +mana={W} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/FEM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/FEM.txt index c2133c836..f370cb5b7 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/FEM.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/FEM.txt @@ -1,97 +1,149 @@ -[card] -name=Delif's Cube -text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. -- {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Dwarven Catapult -text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. -mana={X}{R} -type=Instant -[/card] -[card] -name=Goblin Flotilla -text=Islandwalk -- At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Heroism -text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Icatian Infantry -text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Icatian Phalanx -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Icatian Skirmishers -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Merseine -text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Raiding Party -text=Raiding Party can't be the target of white spells or abilities from white sources. -- -- Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Seasinger -text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. -mana={1}{U}{U} -type=Creature -subtype=Merfolk -power=0 -toughness=1 -[/card] -[card] -name=Soul Exchange -text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Tidal Flats -text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. -mana={U} -type=Enchantment -[/card] -[card] -name=Vodalian War Machine -text=Defender (This creature can't attack.) -- Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. -- Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. -- When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] +[card] +name=Icatian Infantry +text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Infantry +text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Infantry +text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Infantry +text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Heroism +text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Vodalian War Machine +abilities=defender +text=Defender (This creature can't attack.) -- Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. -- Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. -- When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Icatian Skirmishers +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Phalanx +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Tidal Flats +text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. +mana={U} +type=Enchantment +[/card] +[card] +name=Merseine +text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Merseine +text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Merseine +text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Merseine +text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seasinger +text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=0 +toughness=1 +[/card] +[card] +name=Tidal Flats +text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. +mana={U} +type=Enchantment +[/card] +[card] +name=Tidal Flats +text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. +mana={U} +type=Enchantment +[/card] +[card] +name=Delif's Cube +text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. -- {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Goblin Flotilla +abilities=islandwalk +text=Islandwalk -- At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Raiding Party +text=Raiding Party can't be the target of white spells or abilities from white sources. -- -- Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. +mana={2}{R} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/FRF.txt b/projects/mtg/bin/Res/missing_cards_by_sets/FRF.txt index 515ea54bd..56bc0a4dd 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/FRF.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/FRF.txt @@ -1,282 +1,107 @@ -[card] -name=Arashin War Beast -text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Archfiend of Depravity -text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Brutal Hordechief -text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Channel Harm -text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. -mana={5}{W} -type=Instant -[/card] -[card] -name=Cloudform -text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Crucible of the Spirit Dragon -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. -- {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons. -type=Land -[/card] -[card] -name=Daghatar the Adamant -text=Vigilance -- Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. -mana={3}{W} -type=Legendary Creature -subtype=Human Warrior -power=0 -toughness=0 -[/card] -[card] -name=Ethereal Ambush -text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G}{U} -type=Instant -[/card] -[card] -name=Fierce Invocation -text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Flamerush Rider -text=Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Formless Nurturing -text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Friendly Fire -text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. -mana={3}{R} -type=Instant -[/card] -[card] -name=Frontier Siege -text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool. -- • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Ghastly Conscription -text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Hungering Yeti -text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) -mana={4}{R} -type=Creature -subtype=Yeti -power=4 -toughness=4 -[/card] -[card] -name=Jeskai Infiltrator -text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={2}{U} -type=Creature -subtype=Human Monk -power=2 -toughness=3 -[/card] -[card] -name=Lightform -text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Mastery of the Unseen -text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Monastery Siege -text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of your draw step, draw an additional card, then discard a card. -- • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Outpost Siege -text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Qarsi High Priest -text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Rageform -text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Reality Shift -text=Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Renowned Weaponsmith -text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Rite of Undoing -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. -mana={4}{U} -type=Instant -[/card] -[card] -name=Sage's Reverie -text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sage-Eye Avengers -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. -mana={4}{U}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=5 -[/card] -[card] -name=Shifting Loyalties -text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Soul Summons -text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Soulfire Grand Master -text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. -mana={1}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Soulflayer -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Sultai Emissary -text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{B} -type=Creature -subtype=Zombie Warrior -power=1 -toughness=1 -[/card] -[card] -name=Temur War Shaman -text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. -mana={4}{G}{G} -type=Creature -subtype=Human Shaman -power=4 -toughness=5 -[/card] -[card] -name=Whisperwood Elemental -text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Wild Slash -text=Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Wildcall -text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Write into Being -text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Yasova Dragonclaw -text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. -mana={2}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] +[card] +name=Frontier Siege +text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool. -- Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Yasova Dragonclaw +abilities=trample +text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. +mana={2}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Ghastly Conscription +text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Write into Being +text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Archfiend of Depravity +abilities=flying +text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Whisperwood Elemental +text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Friendly Fire +text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. +mana={3}{R} +type=Instant +[/card] +[card] +name=Monastery Siege +text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of your draw step, draw an additional card, then discard a card. -- Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Soulfire Grand Master +abilities=lifelink +text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. +mana={1}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Channel Harm +text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. +mana={5}{W} +type=Instant +[/card] +[card] +name=Soulflayer +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. +mana={4}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Jeskai Infiltrator +text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Sage's Reverie +text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shifting Loyalties +text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) +mana={5}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/FUT.txt b/projects/mtg/bin/Res/missing_cards_by_sets/FUT.txt index 52bc7bb01..5c8770a69 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/FUT.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/FUT.txt @@ -1,348 +1,99 @@ -[card] -name=Angel of Salvation -text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -mana={6}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Arc Blade -text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. -- Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Arcanum Wings -text=Enchant creature -- Enchanted creature has flying. -- Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aven Mindcensor -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If an opponent would search a library, that player searches the top four cards of that library instead. -mana={2}{W} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Bitter Ordeal -text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -- Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Chronomantic Escape -text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. -- Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Cryptic Annelid -text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Creature -subtype=Worm Beast -power=1 -toughness=4 -[/card] -[card] -name=Cyclical Evolution -text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Delay -text=Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Dust of Moments -text=Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Epochrasite -text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Festering March -text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. -- Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Glittering Wish -text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Homing Sliver -text=Each Sliver card in each player's hand has slivercycling {3}. -- Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Imperiosaur -text=Spend only mana produced by basic lands to cast Imperiosaur. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=5 -toughness=5 -[/card] -[card] -name=Intervention Pact -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -- At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Jhoira of the Ghitu -text={2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) -mana={1}{U}{R} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kavu Primarch -text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. -mana={3}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Linessa, Zephyr Mage -text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. -- Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. -mana={3}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Logic Knot -text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. -mana={X}{U}{U} -type=Instant -[/card] -[card] -name=Lost Hours -text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Magus of the Future -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Mesmeric Sliver -#ai don't know reveal cards -auto=lord(sliver) transforms((,newability[name(fateseal) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend])) -text=All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) -mana={3}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Molten Disaster -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Muraganda Petroglyphs -text=Creatures with no abilities get +2/+2. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Nacatl War-Pride -text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. -mana={3}{G}{G}{G} -type=Creature -subtype=Cat Warrior -power=3 -toughness=3 -[/card] -[card] -name=Nix -text=Counter target spell if no mana was spent to cast it. -mana={U} -type=Instant -[/card] -[card] -name=Petrified Plating -text=Enchant creature -- Enchanted creature gets +2/+2. -- Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phosphorescent Feast -text=Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. -mana={2}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Pyromancer's Swath -text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. -- At the beginning of each end step, discard your hand. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Quagnoth -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Quiet Disrepair -text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Reality Strobe -text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. -- Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Rift Elemental -text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Riftsweeper -text=When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Seht's Tiger -text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) -mana={2}{W}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Shah of Naar Isle -text=Trample -- Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. -mana={3}{R} -type=Creature -subtype=Efreet -power=6 -toughness=6 -[/card] -[card] -name=Shapeshifter's Marrow -text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Shivan Sand-Mage -text=When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=2 -[/card] -[card] -name=Spellweaver Volute -text=Enchant instant card in a graveyard -- Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spellwild Ouphe -text=Spells that target Spellwild Ouphe cost {2} less to cast. -mana={1}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=3 -[/card] -[card] -name=Sprout Swarm -text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Instant -[/card] -[card] -name=Unblinking Bleb -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Venser's Diffusion -text=Return target nonland permanent or suspended card to its owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Venser, Shaper Savant -text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Yixlid Jailer -text=Cards in graveyards lose all abilities. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] +[card] +name=Shah of Naar Isle +abilities=trample +text=Trample -- Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. +mana={3}{R} +type=Creature +subtype=Efreet +power=6 +toughness=6 +[/card] +[card] +name=Epochrasite +text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Phosphorescent Feast +text=Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. +mana={2}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Intervention Pact +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -- At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Nix +text=Counter target spell if no mana was spent to cast it. +mana={U} +type=Instant +[/card] +[card] +name=Delay +text=Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Spellweaver Volute +text=Enchant instant card in a graveyard -- Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Muraganda Petroglyphs +text=Creatures with no abilities get +2/+2. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Reality Strobe +text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. -- Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Bitter Ordeal +text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -- Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nacatl War-Pride +text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. +mana={3}{G}{G}{G} +type=Creature +subtype=Cat Warrior +power=3 +toughness=3 +[/card] +[card] +name=Arcanum Wings +text=Enchant creature -- Enchanted creature has flying. -- Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shapeshifter's Marrow +text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Linessa, Zephyr Mage +text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. -- Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. +mana={3}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/FVE.txt b/projects/mtg/bin/Res/missing_cards_by_sets/FVE.txt new file mode 100644 index 000000000..06414ce0c --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/FVE.txt @@ -0,0 +1,6 @@ +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/GK1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/GK1.txt new file mode 100644 index 000000000..534f8791d --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/GK1.txt @@ -0,0 +1,49 @@ +[card] +name=Stolen Identity +text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Etrata, the Silencer +text=Etrata, the Silencer can't be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. +mana={2}{U}{B} +type=Legendary Creature +subtype=Vampire Assassin +power=3 +toughness=5 +[/card] +[card] +name=Razia, Boros Archangel +text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +mana={4}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=3 +[/card] +[card] +name=Lazav, Dimir Mastermind +abilities=opponentshroud +text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. +mana={U}{U}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Call of the Nightwing +text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/GK2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/GK2.txt new file mode 100644 index 000000000..9ed71f9fb --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/GK2.txt @@ -0,0 +1,37 @@ +[card] +name=Isperia the Inscrutable +abilities=flying +text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. +mana={1}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=6 +[/card] +[card] +name=Burning-Tree Shaman +text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. +mana={1}{R}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Experiment Kraj +text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. +mana={2}{G}{G}{U}{U} +type=Legendary Creature +subtype=Ooze Mutant +power=4 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/GPT.txt b/projects/mtg/bin/Res/missing_cards_by_sets/GPT.txt index 2f5a6859e..1cf9db42e 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/GPT.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/GPT.txt @@ -1,263 +1,51 @@ -[card] -name=AEtherplasm -text=Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Absolver Thrull -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Thrull Cleric -power=2 -toughness=3 -[/card] -[card] -name=Belfry Spirit -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Benediction of Moons -text=You gain 1 life for each player. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Benediction of Moons haunts dies, you gain 1 life for each player. -mana={W} -type=Sorcery -[/card] -[card] -name=Bioplasm -text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=4 -toughness=4 -[/card] -[card] -name=Blind Hunter -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. -mana={2}{W}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Burning-Tree Bloodscale -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. -mana={2}{R}{G} -type=Creature -subtype=Viashino Berserker -power=2 -toughness=2 -[/card] -[card] -name=Burning-Tree Shaman -text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. -mana={1}{R}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Cerebral Vortex -text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Conjurer's Ban -text=Name a card. Until your next turn, the named card can't be played. -- Draw a card. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Cry of Contrition -text=Target player discards a card. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Cry of Contrition haunts dies, target player discards a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Djinn Illuminatus -text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -mana={5}{UR}{UR} -type=Creature -subtype=Djinn -power=3 -toughness=5 -[/card] -[card] -name=Exhumer Thrull -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. -mana={5}{B} -type=Creature -subtype=Thrull -power=3 -toughness=3 -[/card] -[card] -name=Gigadrowse -text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. -mana={U} -type=Instant -[/card] -[card] -name=Goblin Flectomancer -text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. -mana={U}{R}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Graven Dominator -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Ink-Treader Nephilim -text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. -mana={R}{G}{W}{U} -type=Creature -subtype=Nephilim -power=3 -toughness=3 -[/card] -[card] -name=Leap of Flame -text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. -mana={U}{R} -type=Instant -[/card] -[card] -name=Leyline of Lifeforce -text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Living Inferno -text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. -mana={6}{R}{R} -type=Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Mimeofacture -text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mizzium Transreliquat -text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. -- {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. -mana={3} -type=Artifact -[/card] -[card] -name=Nivix, Aerie of the Firemind -text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. -type=Land -[/card] -[card] -name=Orzhov Euthanist -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=2 -[/card] -[card] -name=Orzhov Pontiff -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Predatory Focus -text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Pyromatics -text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Quicken -text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Schismotivate -text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Seize the Soul -text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Shattering Spree -text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. -mana={R} -type=Sorcery -[/card] -[card] -name=Siege of Towers -text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Thunderheads -text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Train of Thought -text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Vacuumelt -text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Vedalken Plotter -text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] +[card] +name=Ink-Treader Nephilim +text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. +mana={R}{G}{W}{U} +type=Creature +subtype=Nephilim +power=3 +toughness=3 +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Mizzium Transreliquat +text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. -- {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. +mana={3} +type=Artifact +[/card] +[card] +name=Bioplasm +text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=4 +toughness=4 +[/card] +[card] +name=Aetherplasm +text=Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Burning-Tree Shaman +text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. +mana={1}{R}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/GRN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/GRN.txt new file mode 100644 index 000000000..54dae58ac --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/GRN.txt @@ -0,0 +1,25 @@ +[card] +name=Thief of Sanity +abilities=flying +text=Flying -- Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +mana={1}{U}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Mnemonic Betrayal +text=Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. -- Exile Mnemonic Betrayal. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Etrata, the Silencer +text=Etrata, the Silencer can't be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. +mana={2}{U}{B} +type=Legendary Creature +subtype=Vampire Assassin +power=3 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/GTC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/GTC.txt index 5f792fdc2..bcf5169d1 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/GTC.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/GTC.txt @@ -1,238 +1,105 @@ -[card] -name=Aurelia's Fury -text=Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. -mana={X}{R}{W} -type=Instant -[/card] -[card] -name=Bane Alley Broker -text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. -mana={1}{U}{B} -type=Creature -subtype=Human Rogue -power=0 -toughness=3 -[/card] -[card] -name=Bioshift -text=Move any number of +1/+1 counters from target creature onto another target creature with the same controller. -mana={GU} -type=Instant -[/card] -[card] -name=Call of the Nightwing -text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Clan Defiance -text=Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player. -mana={X}{R}{G} -type=Sorcery -[/card] -[card] -name=Dimir Charm -text=Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. -mana={U}{B} -type=Instant -[/card] -[card] -name=Duskmantle Seer -text=Flying -- At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. -mana={2}{U}{B} -type=Creature -subtype=Vampire Wizard -power=4 -toughness=4 -[/card] -[card] -name=Frontline Medic -text=Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Guardian of the Gateless -text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Hands of Binding -text=Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Illusionist's Bracers -text=Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Last Thoughts -text=Draw a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Lazav, Dimir Mastermind -text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. -mana={U}{U}{B}{B} -type=Legendary Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Mark for Death -text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Mental Vapors -text=Target player discards a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Midnight Recovery -text=Return target creature card from your graveyard to your hand. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Nightveil Specter -text=Flying -- Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. -- You may play cards exiled with Nightveil Specter. -mana={UB}{UB}{UB} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Ooze Flux -text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Orzhov Charm -text=Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. -mana={W}{B} -type=Instant -[/card] -[card] -name=Paranoid Delusions -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Shadow Slice -text=Target opponent loses 3 life. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Signal the Clans -text=Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. -mana={R}{G} -type=Instant -[/card] -[card] -name=Simic Charm -text=Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. -mana={G}{U} -type=Instant -[/card] -[card] -name=Simic Manipulator -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. -mana={1}{U}{U} -type=Creature -subtype=Mutant Wizard -power=0 -toughness=1 -[/card] -[card] -name=Skullcrack -text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Soul Ransom -text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. -mana={2}{U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stolen Identity -text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Structural Collapse -text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Thespian's Stage -text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. -type=Land -[/card] -[card] -name=Thrull Parasite -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. -mana={B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Undercity Plague -text=Target player loses 1 life, discards a card, then sacrifices a permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Unexpected Results -text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. -mana={2}{G}{U} -type=Sorcery -[/card] -[card] -name=Vizkopa Confessor -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. -mana={3}{W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Voidwalk -text=Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Whispering Madness -text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={2}{U}{B} -type=Sorcery -[/card] +[card] +name=Last Thoughts +text=Draw a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Call of the Nightwing +text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Illusionist's Bracers +text=Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stolen Identity +text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Hands of Binding +text=Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Paranoid Delusions +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Shadow Slice +text=Target opponent loses 3 life. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Undercity Plague +text=Target player loses 1 life, discards a card, then sacrifices a permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul Ransom +text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. +mana={2}{U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Voidwalk +text=Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Lazav, Dimir Mastermind +abilities=opponentshroud +text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. +mana={U}{U}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Signal the Clans +text=Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. +mana={R}{G} +type=Instant +[/card] +[card] +name=Midnight Recovery +text=Return target creature card from your graveyard to your hand. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mental Vapors +text=Target player discards a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Whispering Madness +text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Vizkopa Confessor +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. +mana={3}{W}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/H17.txt b/projects/mtg/bin/Res/missing_cards_by_sets/H17.txt new file mode 100644 index 000000000..5a51cc44f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/H17.txt @@ -0,0 +1,6 @@ +[card] +name=Nerf War +text=Fire a Nerf blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its ownerÂ’s graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) +mana={3}{U}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HA4.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HA4.txt new file mode 100644 index 000000000..f35911235 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HA4.txt @@ -0,0 +1,6 @@ +[card] +name=Inspiring Statuary +text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) +mana={3} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HA5.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HA5.txt new file mode 100644 index 000000000..bdf5d50d6 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HA5.txt @@ -0,0 +1,12 @@ +[card] +name=Dromoka's Command +text=Choose two -- Prevent all damage target instant or sorcery spell would deal this turn. -- Target player sacrifices an enchantment. -- Put a +1/+1 counter on target creature. -- Target creature you control fights target creature you don't control. +mana={G}{W} +type=Instant +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HML.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HML.txt index 8773c86d1..ed3578706 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/HML.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HML.txt @@ -1,140 +1,109 @@ -[card] -name=AEther Storm -text=Creature spells can't be cast. -- Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Apocalypse Chime -text={2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. -mana={2} -type=Artifact -[/card] -[card] -name=Autumn Willow -text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. -mana={4}{G}{G} -type=Legendary Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Beast Walkers -text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Creature -subtype=Human Beast Soldier -power=2 -toughness=2 -[/card] -[card] -name=Broken Visage -text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. -mana={4}{B} -type=Instant -[/card] -[card] -name=Chain Stasis -text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={U} -type=Instant -[/card] -[card] -name=Daughter of Autumn -text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. -mana={2}{G}{G} -type=Legendary Creature -subtype=Avatar -power=2 -toughness=4 -[/card] -[card] -name=Dwarven Sea Clan -text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Giant Albatross -text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Giant Oyster -text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. -mana={2}{U}{U} -type=Creature -subtype=Oyster -power=0 -toughness=3 -[/card] -[card] -name=Hazduhr the Abbot -text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=5 -[/card] -[card] -name=Heart Wolf -text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. -mana={3}{R} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Ironclaw Curse -text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leeches -text=Target player loses all poison counters. Leeches deals that much damage to that player. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Orcish Mine -text=Enchant land -- Orcish Mine enters the battlefield with three ore counters on it. -- At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -- When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Retribution -text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Soraya the Falconer -text=Bird creatures get +1/+1. -- {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Legendary Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Timmerian Fiends -text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. -- {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] +[card] +name=Giant Oyster +text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. +mana={2}{U}{U} +type=Creature +subtype=Oyster +power=0 +toughness=3 +[/card] +[card] +name=Giant Albatross +abilities=flying +text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Giant Albatross +abilities=flying +text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Orcish Mine +text=Enchant land -- Orcish Mine enters the battlefield with three ore counters on it. -- At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -- When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ironclaw Curse +text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Daughter of Autumn +text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. +mana={2}{G}{G} +type=Legendary Creature +subtype=Avatar +power=2 +toughness=4 +[/card] +[card] +name=Hazduhr the Abbot +text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=5 +[/card] +[card] +name=Beast Walkers +text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Creature +subtype=Human Beast Soldier +power=2 +toughness=2 +[/card] +[card] +name=Soraya the Falconer +text=Bird creatures get +1/+1. -- {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Legendary Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Apocalypse Chime +text={2},{T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. +mana={2} +type=Artifact +[/card] +[card] +name=Dwarven Sea Clan +text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Timmerian Fiends +text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. -- {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Chain Stasis +text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HOP.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HOP.txt index d38b804cb..b3f018242 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/HOP.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HOP.txt @@ -1,108 +1,18 @@ -[card] -name=Assault // Battery -text=Assault deals 2 damage to target creature or player. -- // -- Put a 3/3 green Elephant creature token onto the battlefield. -mana={R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Branching Bolt -text=Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Browbeat -text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Captain's Maneuver -text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. -mana={X}{R}{W} -type=Instant -[/card] -[card] -name=Cone of Flame -text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Hull Breach -text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Destroy target artifact and target enchantment. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Incremental Blight -text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Menacing Ogre -text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Order // Chaos -text=Exile target attacking creature. -- // -- Creatures can't block this turn. -mana={3}{W} // {2}{R} -type=Instant // Instant -[/card] -[card] -name=Profane Command -text=Choose two — -- • Target player loses X life. -- • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- • Target creature gets -X/-X until end of turn. -- • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Razia, Boros Archangel -text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. -mana={4}{R}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=3 -[/card] -[card] -name=Rolling Thunder -text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Smokebraider -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Engineer -text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=1 -[/card] +[card] +name=Razia, Boros Archangel +text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +mana={4}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=3 +[/card] +[card] +name=Menacing Ogre +text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HOU.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HOU.txt new file mode 100644 index 000000000..b8f0b358a --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HOU.txt @@ -0,0 +1,9 @@ +[card] +name=Vizier of the Anointed +text=When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. -- Whenever you activate an eternalize or embalm ability, draw a card. +mana={3}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/HTR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/HTR.txt new file mode 100644 index 000000000..6f241c538 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/HTR.txt @@ -0,0 +1,8 @@ +[card] +name=Dungeon Master +auto=counter(0/0,1,loyalty) +text=+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." -- +1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. -- -6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) -- Loyalty: 1d4+1 +mana={2}{W}{U} +type=Legendary Planeswalker +subtype=Dungeon Master +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ICE.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ICE.txt index c2f698c52..31002fda2 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ICE.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ICE.txt @@ -1,686 +1,433 @@ -[card] -name=Adarkar Unicorn -text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. -mana={1}{W}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Aggression -text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Amulet of Quoz -text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. -mana={6} -type=Artifact -[/card] -[card] -name=Arcum's Weathervane -text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. -mana={2} -type=Artifact -[/card] -[card] -name=Arcum's Whistle -text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. -mana={3} -type=Artifact -[/card] -[card] -name=Ashen Ghoul -text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Balduvian Shaman -text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={U} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Baton of Morale -text={2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2} -type=Artifact -[/card] -[card] -name=Bone Shaman -text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." -mana={2}{R}{R} -type=Creature -subtype=Giant Shaman -power=3 -toughness=3 -[/card] -[card] -name=Brown Ouphe -text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -mana={G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Burnt Offering -text=As an additional cost to cast Burnt Offering, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. -mana={B} -type=Instant -[/card] -[card] -name=Call to Arms -text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Chaos Lord -text=First strike -- At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. -- Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. -mana={4}{R}{R}{R} -type=Creature -subtype=Human -power=7 -toughness=7 -[/card] -[card] -name=Chaos Moon -text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Chromatic Armor -text=Enchant creature -- As Chromatic Armor enters the battlefield, choose a color. -- Chromatic Armor enters the battlefield with a sleight counter on it. -- Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. -- {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cooperation -text=Enchant creature -- Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of the Ages -text={4}, {T}: Attach target Aura attached to a creature to another creature. -mana={2} -type=Artifact -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Demonic Consultation -text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. -mana={B} -type=Instant -[/card] -[card] -name=Dire Wolves -text=Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Drought -text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. -- Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. -- Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Elkin Bottle -text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. -mana={3} -type=Artifact -[/card] -[card] -name=Enduring Renewal -text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Errant Minion -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fiery Justice -text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. -mana={R}{G}{W} -type=Sorcery -[/card] -[card] -name=Fire Covenant -text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Flooded Woodlands -text=Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Forgotten Lore -text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. -mana={G} -type=Sorcery -[/card] -[card] -name=Formation -text=Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Game of Chaos -text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. -mana={R}{R}{R} -type=Sorcery -[/card] -[card] -name=Gaze of Pain -text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=General Jarkeld -text={T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. -mana={3}{W} -type=Legendary Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Ghostly Flame -text=Black and/or red permanents and spells are colorless sources of damage. -mana={B}{R} -type=Enchantment -[/card] -[card] -name=Goblin Snowman -text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. -mana={3}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Halls of Mist -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. -type=Land -[/card] -[card] -name=Hipparion -text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. -mana={1}{W} -type=Creature -subtype=Horse -power=1 -toughness=3 -[/card] -[card] -name=Ice Cauldron -text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. -mana={4} -type=Artifact -[/card] -[card] -name=Icy Prison -text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Illusionary Presence -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Illusionary Terrain -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Illusionary Terrain enters the battlefield, choose two basic land types. -- Basic lands of the first chosen type are the second chosen type. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Infernal Darkness -text=Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Infernal Denizen -text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. -- {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. -mana={7}{B} -type=Creature -subtype=Demon -power=5 -toughness=7 -[/card] -[card] -name=Infinite Hourglass -text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. -mana={4} -type=Artifact -[/card] -[card] -name=Jester's Mask -text=Jester's Mask enters the battlefield tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. -mana={5} -type=Artifact -[/card] -[card] -name=Jeweled Amulet -text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Kjeldoran Elite Guard -text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Guard -text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Knight -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. -- {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Phalanx -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={5}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Kjeldoran Skycaptain -text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Skyknight -text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Warrior -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Vampire -text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Lava Burst -text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Lim-Dul's Hex -text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Melee -text=Cast Melee only during your turn and only during combat before blockers are declared. -- You choose which creatures block this combat and how those creatures block. -- Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. -mana={4}{R} -type=Instant -[/card] -[card] -name=Melting -text=All lands are no longer snow. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Mercenaries -text={3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. -mana={3}{W} -type=Creature -subtype=Human Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Merieke Ri Berit -text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Meteor Shower -text=Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Mistfolk -text={U}: Counter target spell that targets Mistfolk. -mana={U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=2 -[/card] -[card] -name=Musician -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Naked Singularity -text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. -mana={5} -type=Artifact -[/card] -[card] -name=Necropotence -text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Norritt -text={T}: Untap target blue creature. -- {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. -mana={3}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Oath of Lim-Dul -text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Orcish Farmer -text={T}: Target land becomes a Swamp until its controller's next untap step. -mana={1}{R}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Pentagram of the Ages -text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={4} -type=Artifact -[/card] -[card] -name=Phantasmal Mount -text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. -mana={1}{U} -type=Creature -subtype=Illusion Horse -power=1 -toughness=1 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Pox -text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Reality Twist -text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. -mana={U}{U}{U} -type=Enchantment -[/card] -[card] -name=Reclamation -text=Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Ritual of Subdual -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Sacred Boon -text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Seizures -text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seraph -text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. -mana={6}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Shield Bearer -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Snowblind -text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snowfall -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Soldevi Machinist -text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. -mana={1}{U} -type=Creature -subtype=Human Wizard Artificer -power=1 -toughness=1 -[/card] -[card] -name=Soul Barrier -text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Soul Burn -text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. -mana={X}{2}{B} -type=Sorcery -[/card] -[card] -name=Spoils of War -text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Staff of the Ages -text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. -mana={3} -type=Artifact -[/card] -[card] -name=Stench of Evil -text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Tinder Wall -text=Defender (This creature can't attack.) -- Sacrifice Tinder Wall: Add {R}{R} to your mana pool. -- {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. -mana={G} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Total War -text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Urza's Bauble -text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Venomous Breath -text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Vexing Arcanix -text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. -mana={4} -type=Artifact -[/card] -[card] -name=Wall of Shields -text=Defender (This creature can't attack.) -- Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -mana={3} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Winter's Chill -text=Cast Winter's Chill only during combat before blockers are declared. -- X can't be greater than the number of snow lands you control. -- Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. -mana={X}{U} -type=Instant -[/card] -[card] -name=Word of Undoing -text=Return target creature and all white Auras you own attached to it to their owners' hands. -mana={U} -type=Instant -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] +[card] +name=Vexing Arcanix +text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. +mana={4} +type=Artifact +[/card] +[card] +name=Call to Arms +text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Word of Undoing +text=Return target creature and all white Auras you own attached to it to their owners' hands. +mana={U} +type=Instant +[/card] +[card] +name=Winter's Chill +text=Cast Winter's Chill only during combat before blockers are declared. -- X can't be greater than the number of snow lands you control. -- Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. +mana={X}{U} +type=Instant +[/card] +[card] +name=Forgotten Lore +text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. +mana={G} +type=Sorcery +[/card] +[card] +name=Drought +text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. -- Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. -- Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Cooperation +text=Enchant creature -- Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dire Wolves +text=Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Wall of Shields +abilities=defender +text=Defender (This creature can't attack.) -- Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +mana={3} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Brown Ouphe +text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +mana={G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Gaze of Pain +text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Demonic Consultation +text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. +mana={B} +type=Instant +[/card] +[card] +name=General Jarkeld +text={T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Formation +text=Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Infernal Denizen +text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. -- {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. +mana={7}{B} +type=Creature +subtype=Demon +power=5 +toughness=7 +[/card] +[card] +name=Kjeldoran Skycaptain +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Kjeldoran Phalanx +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={5}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Kjeldoran Knight +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. -- {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Snowblind +text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Krovikan Vampire +text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Soul Burn +text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. +mana={X}{2}{B} +type=Sorcery +[/card] +[card] +name=Norritt +text={T}: Untap target blue creature. -- {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. +mana={3}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Venomous Breath +text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Balduvian Shaman +text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={U} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Arcum's Whistle +text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. +mana={3} +type=Artifact +[/card] +[card] +name=Amulet of Quoz +text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. +mana={6} +type=Artifact +[/card] +[card] +name=Kjeldoran Warrior +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Kjeldoran Skyknight +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Mercenaries +text={3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. +mana={3}{W} +type=Creature +subtype=Human Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Shield Bearer +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Seraph +text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. +mana={6}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Sacred Boon +text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Baton of Morale +text={2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2} +type=Artifact +[/card] +[card] +name=Chromatic Armor +text=Enchant creature -- As Chromatic Armor enters the battlefield, choose a color. -- Chromatic Armor enters the battlefield with a sleight counter on it. -- Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. -- {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghostly Flame +text=Black and/or red permanents and spells are colorless sources of damage. +mana={B}{R} +type=Enchantment +[/card] +[card] +name=Flooded Woodlands +text=Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. +mana={2}{U}{B} +type=Enchantment +[/card] +[card] +name=Chaos Lord +abilities=first strike +text=First strike -- At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. -- Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. +mana={4}{R}{R}{R} +type=Creature +subtype=Human +power=7 +toughness=7 +[/card] +[card] +name=Bone Shaman +text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." +mana={2}{R}{R} +type=Creature +subtype=Giant Shaman +power=3 +toughness=3 +[/card] +[card] +name=Chaos Moon +text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Errant Minion +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Game of Chaos +text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Melee +text=Cast Melee only during your turn and only during combat before blockers are declared. -- You choose which creatures block this combat and how those creatures block. -- Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. +mana={4}{R} +type=Instant +[/card] +[card] +name=Illusionary Terrain +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Illusionary Terrain enters the battlefield, choose two basic land types. -- Basic lands of the first chosen type are the second chosen type. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Icy Prison +text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Phantasmal Mount +abilities=flying +text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. +mana={1}{U} +type=Creature +subtype=Illusion Horse +power=1 +toughness=1 +[/card] +[card] +name=Crown of the Ages +text={4}, {T}: Attach target Aura attached to a creature to another creature. +mana={2} +type=Artifact +[/card] +[card] +name=Musician +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Mistfolk +text={U}: Counter target spell that targets Mistfolk. +mana={U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=2 +[/card] +[card] +name=Ice Cauldron +text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. +mana={4} +type=Artifact +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Naked Singularity +text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. +mana={5} +type=Artifact +[/card] +[card] +name=Snowfall +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Total War +text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Jeweled Amulet +text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Reality Twist +text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. +mana={U}{U}{U} +type=Enchantment +[/card] +[card] +name=Pentagram of the Ages +text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={4} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/IKO.txt b/projects/mtg/bin/Res/missing_cards_by_sets/IKO.txt new file mode 100644 index 000000000..0c123d908 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/IKO.txt @@ -0,0 +1,105 @@ +[card] +name=Mythos of Snapdax +text=Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Lavabrink Venturer +text=As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) -- Lavabrink Venturer has protection from each converted mana cost of the chosen value. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Unpredictable Cyclone +text=If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=The Ozolith +text=Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -- At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. +mana={1} +type=Legendary Artifact +[/card] +[card] +name=Jegantha, the Wellspring +text=Companion - No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may cast it once from outside the game.) -- {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. +mana={4}{RG} +type=Legendary Creature +subtype=Elemental Elk +power=5 +toughness=5 +[/card] +[card] +name=Gyruda, Doom of Depths +text=Companion - Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may cast it once from outside the game.) -- When Gyruda enters the battlefield, each player puts the top four cards of their library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control. +mana={4}{UB}{UB} +type=Legendary Creature +subtype=Demon Kraken +power=6 +toughness=6 +[/card] +[card] +name=Umori, the Collector +text=Companion - Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may cast it once from outside the game.) -- As Umori, the CollectorUmori, the Collector enters the battlefield, choose a card type. -- Spells you cast of the chosen type cost 1 less to cast. +mana={2}{BG}{BG} +type=Legendary Creature +subtype=Ooze +power=4 +toughness=5 +[/card] +[card] +name=Zirda, the Dawnwaker +text=Companion - Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may cast it once from outside the game.) -- Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. -- {1}, {T}: Target creature can't block this turn. +mana={1}{RW}{RW} +type=Legendary Creature +subtype=Elemental Fox +power=3 +toughness=3 +[/card] +[card] +name=Obosh, the Preypiercer +text=Companion - Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may cast it once from outside the game.) -- If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +mana={3}{BR}{BR} +type=Legendary Creature +subtype=Hellion Horror +power=3 +toughness=5 +[/card] +[card] +name=Lutri, the Spellchaser +text=Companion - Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may cast it once from outside the game.) -- Flash -- When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={1}{UR}{UR} +type=Legendary Creature +subtype=Elemental Otter +power=3 +toughness=2 +[/card] +[card] +name=Kaheera, the Orphanguard +text=Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may cast it once from outside the game.) -- Vigilance -- Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. +mana={1}{GW}{GW} +type=Legendary Creature +subtype=Cat Beast +power=3 +toughness=2 +[/card] +[card] +name=Keruga, the Macrosage +text=Companion - Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may cast it once from outside the game.) -- When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. +mana={3}{GU}{GU} +type=Legendary Creature +subtype=Dinosaur Hippo +power=5 +toughness=4 +[/card] +[card] +name=Extinction Event +text=Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.) +mana={3}{B} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/IMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/IMA.txt new file mode 100644 index 000000000..ccea41b62 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/IMA.txt @@ -0,0 +1,10 @@ +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/INV.txt b/projects/mtg/bin/Res/missing_cards_by_sets/INV.txt index 95361271a..d41e32855 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/INV.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/INV.txt @@ -1,286 +1,130 @@ -[card] -name=AEther Rift -text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Assault // Battery -text=Assault deals 2 damage to target creature or player. -- // -- Put a 3/3 green Elephant creature token onto the battlefield. -mana={R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Barrin's Spite -text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Barrin's Unmaking -text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. -mana={1}{U} -type=Instant -[/card] -[card] -name=Bend or Break -text=Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Bind -text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Breaking Wave -text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Callous Giant -text=If a source would deal 3 or less damage to Callous Giant, prevent that damage. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Crystal Spray -text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Death or Glory -text=Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Desperate Research -text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Divine Presence -text=If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Do or Die -text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Essence Leak -text=Enchant permanent -- As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fact or Fiction -text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Fight or Flight -text=At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Ghitu Fire -text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Global Ruin -text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Goblin Spy -text=Play with the top card of your library revealed. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Harsh Judgment -text=As Harsh Judgment enters the battlefield, choose a color. -- If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Loafing Giant -text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=6 -[/card] -[card] -name=Mages' Contest -text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Mana Maze -text=Players can't cast spells that share a color with the spell most recently cast this turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Overabundance -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Pain // Suffering -text=Target player discards a card. -- // -- Destroy target land. -mana={B} // {3}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Prohibit -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. -mana={1}{U} -type=Instant -[/card] -[card] -name=Protective Sphere -text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Psychic Battle -text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Pulse of Llanowar -text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Rampant Elephant -text={G}: Target creature blocks Rampant Elephant this turn if able. -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Rout -text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Samite Ministration -text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Saproling Infestation -text=Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Saproling Symbiosis -text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Seer's Vision -text=Your opponents play with their hands revealed. -- Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Soul Burn -text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. -mana={X}{2}{B} -type=Sorcery -[/card] -[card] -name=Spite // Malice -text=Counter target noncreature spell. -- // -- Destroy target nonblack creature. It can't be regenerated. -mana={3}{U} // {3}{B} -type=Instant // Instant -[/card] -[card] -name=Stand // Deliver -text=Prevent the next 2 damage that would be dealt to target creature this turn. -- // -- Return target permanent to its owner's hand. -mana={W} // {2}{U} -type=Instant // Instant -[/card] -[card] -name=Stand or Fall -text=At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Teferi's Response -text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- -- Draw two cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tsabo's Assassin -text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. -mana={2}{B}{B} -type=Creature -subtype=Zombie Assassin -power=1 -toughness=1 -[/card] -[card] -name=Tsabo's Web -text=When Tsabo's Web enters the battlefield, draw a card. -- Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. -mana={2} -type=Artifact -[/card] -[card] -name=Twilight's Call -text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from his or her graveyard to the battlefield. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Urza's Rage -text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. -mana={2}{R} -type=Instant -[/card] -[card] -name=Wax // Wane -text=Target creature gets +2/+2 until end of turn. -- // -- Destroy target enchantment. -mana={G} // {W} -type=Instant // Instant -[/card] +[card] +name=Tsabo's Assassin +text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. +mana={2}{B}{B} +type=Creature +subtype=Zombie Assassin +power=1 +toughness=1 +[/card] +[card] +name=Essence Leak +text=Enchant permanent -- As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Do or Die +text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Desperate Research +text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Bind +text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Fight or Flight +text=At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Soul Burn +text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. +mana={X}{2}{B} +type=Sorcery +[/card] +[card] +name=Barrin's Unmaking +text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. +mana={1}{U} +type=Instant +[/card] +[card] +name=Mana Maze +text=Players can't cast spells that share a color with the spell most recently cast this turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Samite Ministration +text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Death or Glory +text=Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Crystal Spray +text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Divine Presence +text=If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Teferi's Response +text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- Draw two cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Mages' Contest +text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Tsabo's Web +text=When Tsabo's Web enters the battlefield, draw a card. -- Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. +mana={2} +type=Artifact +[/card] +[card] +name=Harsh Judgment +text=As Harsh Judgment enters the battlefield, choose a color. -- If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Psychic Battle +text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Protective Sphere +text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Stand or Fall +text=At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Bend or Break +text=Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. +mana={3}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ISD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ISD.txt index 245a1a2dc..fb6372f88 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ISD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ISD.txt @@ -1,90 +1,24 @@ -[card] -name=Back from the Brink -text=Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Blazing Torch -text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cellar Door -text={3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Divine Reckoning -text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Essence of the Wild -text=Creatures you control enter the battlefield as a copy of Essence of the Wild. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Frightful Delusion -text=Counter target spell unless its controller pays {1}. That player discards a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Gutter Grime -text=Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Harvest Pyre -text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Heretic's Punishment -text={3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Inquisitor's Flail -text=If equipped creature would deal combat damage, it deals double that damage instead. -- If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Liliana of the Veil -text=+1: Each player discards a card. -- -2: Target player sacrifices a creature. -- -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. -mana={1}{B}{B} -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Moonmist -text=Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Nevermore -text=As Nevermore enters the battlefield, name a nonland card. -- The named card can't be cast. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Runic Repetition -text=Return target exiled card with flashback you own to your hand. -mana={2}{U} -type=Sorcery -[/card] +[card] +name=Cellar Door +text={3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Heretic's Punishment +text={3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Back from the Brink +text=Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Divine Reckoning +text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/IVG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/IVG.txt new file mode 100644 index 000000000..ad5884ec1 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/IVG.txt @@ -0,0 +1,9 @@ +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/JOU.txt b/projects/mtg/bin/Res/missing_cards_by_sets/JOU.txt index f21f6d008..e53c1eff7 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/JOU.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/JOU.txt @@ -1,264 +1,38 @@ -[card] -name=Aerial Formation -text=Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Ajani's Presence -text=Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={W} -type=Instant -[/card] -[card] -name=Ajani, Mentor of Heroes -text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life. -mana={3}{G}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Athreos, God of Passage -text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. -mana={1}{W}{B} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=4 -[/card] -[card] -name=Battlefield Thaumaturge -text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Blinding Flare -text=Strive — Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Colossal Heroics -text=Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. -mana={2}{G} -type=Instant -[/card] -[card] -name=Consign to Dust -text=Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. -mana={2}{G} -type=Instant -[/card] -[card] -name=Cruel Feeding -text=Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={B} -type=Instant -[/card] -[card] -name=Dakra Mystic -text={U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Daring Thief -text=Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Desperate Stand -text=Strive — Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. -mana={R}{W} -type=Sorcery -[/card] -[card] -name=Dictate of the Twin Gods -text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Disciple of Deceit -text=Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library. -mana={U}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Godsend -text=Equipped creature gets +3/+3. -- Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. -- Opponents can't cast cards with the same name as cards exiled with Godsend. -- Equip {3} -mana={1}{W}{W} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Goldenhide Ox -text=Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. -mana={5}{G} -type=Enchantment Creature -subtype=Ox -power=5 -toughness=4 -[/card] -[card] -name=Harness by Force -text=Strive — Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Hour of Need -text=Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. -mana={2}{U} -type=Instant -[/card] -[card] -name=Keranos, God of Storms -text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. -mana={3}{U}{R} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Kiora's Dismissal -text=Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. -mana={U} -type=Instant -[/card] -[card] -name=Knowledge and Power -text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Kruphix, God of Horizons -text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. -mana={3}{G}{U} -type=Legendary Enchantment Creature -subtype=God -power=4 -toughness=7 -[/card] -[card] -name=Launch the Fleet -text=Strive — Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." -mana={W} -type=Sorcery -[/card] -[card] -name=Nature's Panoply -text=Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. -mana={G} -type=Instant -[/card] -[card] -name=Oppressive Rays -text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phalanx Formation -text=Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Polymorphous Rush -text=Strive — Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. -- Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Pull from the Deep -text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Quarry Colossus -text=When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. -mana={5}{W}{W} -type=Creature -subtype=Giant -power=5 -toughness=6 -[/card] -[card] -name=Ritual of the Returned -text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. -mana={3}{B} -type=Instant -[/card] -[card] -name=Rouse the Mob -text=Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Sage of Hours -text=Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Setessan Tactics -text=Strive — Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." -mana={1}{G} -type=Instant -[/card] -[card] -name=Silence the Believers -text=Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Solidarity of Heroes -text=Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. -mana={1}{G} -type=Instant -[/card] -[card] -name=Stonewise Fortifier -text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Twinflame -text=Strive — Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Worst Fears -text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) -mana={7}{B} -type=Sorcery -[/card] +[card] +name=Godsend +text=Equipped creature gets +3/+3. -- Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. -- Opponents can't cast cards with the same name as cards exiled with Godsend. -- Equip {3} +mana={1}{W}{W} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Daring Thief +text=Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Dakra Mystic +text={U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Oppressive Rays +text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Worst Fears +text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) +mana={7}{B} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/JUD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/JUD.txt index cf61fad29..b2dab1d05 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/JUD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/JUD.txt @@ -1,215 +1,60 @@ -[card] -name=Anurid Swarmsnapper -text=Reach (This creature can block creatures with flying.) -- {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. -mana={2}{G} -type=Creature -subtype=Frog Beast -power=1 -toughness=4 -[/card] -[card] -name=Barbarian Bully -text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Battlefield Scrounger -text=Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Book Burning -text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Breaking Point -text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Browbeat -text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Burning Wish -text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Cabal Therapy -text=Name a nonland card. Target player reveals his or her hand and discards all cards with that name. -- Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Cunning Wish -text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. -mana={2}{U} -type=Instant -[/card] -[card] -name=Death Wish -text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Dwarven Driller -text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. -mana={3}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Scorcher -text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Firecat Blitz -text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Flaring Pain -text=Damage can't be prevented this turn. -- Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Flash of Insight -text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) -mana={X}{1}{U} -type=Instant -[/card] -[card] -name=Golden Wish -text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Grave Consequences -text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. -- Draw a card. -mana={1}{B} -type=Instant -[/card] -[card] -name=Grip of Amnesia -text=Counter target spell unless its controller exiles all cards from his or her graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Infectious Rage -text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Laquatus's Disdain -text=Counter target spell cast from a graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Lightning Surge -text=Lightning Surge deals 4 damage to target creature or player. -- Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Living Wish -text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Lost in Thought -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Planar Chaos -text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Quiet Speculation -text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Shaman's Trance -text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. -mana={2}{R} -type=Instant -[/card] -[card] -name=Shieldmage Advocate -text={T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Soulgorger Orgg -text=Trample -- When Soulgorger Orgg enters the battlefield, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. -mana={3}{R}{R} -type=Creature -subtype=Nightmare Orgg -power=6 -toughness=6 -[/card] -[card] -name=Spelljack -text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) -mana={3}{U}{U}{U} -type=Instant -[/card] -[card] -name=Sutured Ghoul -text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. -mana={4}{B}{B}{B} -type=Creature -subtype=Zombie -power=* -toughness=* -[/card] -[card] -name=Wormfang Crab -text=Wormfang Crab is unblockable. -- When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={3}{U} -type=Creature -subtype=Nightmare Crab -power=3 -toughness=6 -[/card] +[card] +name=Sutured Ghoul +abilities=trample +text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. +mana={4}{B}{B}{B} +type=Creature +subtype=Zombie +power=* +toughness=* +[/card] +[card] +name=Flaring Pain +text=Damage can't be prevented this turn. -- Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Flash of Insight +text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) +mana={X}{1}{U} +type=Instant +[/card] +[card] +name=Book Burning +text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Anurid Swarmsnapper +abilities=reach +text=Reach (This creature can block creatures with flying.) -- {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. +mana={2}{G} +type=Creature +subtype=Frog Beast +power=1 +toughness=4 +[/card] +[card] +name=Shaman's Trance +text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. +mana={2}{R} +type=Instant +[/card] +[card] +name=Shieldmage Advocate +text={T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Lost in Thought +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/JVC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/JVC.txt new file mode 100644 index 000000000..bd5eb49bf --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/JVC.txt @@ -0,0 +1,41 @@ +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Wall of Deceit +abilities=defender +text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Quicksilver Dragon +abilities=flying +text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hostility +text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{R}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KHM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KHM.txt new file mode 100644 index 000000000..4f3052414 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KHM.txt @@ -0,0 +1,7 @@ +[card] +name=Ascent of the Worthy +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. -- III - Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. +mana={1}{W}{B} +type=Enchantment +subtype=Saga +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt index 0373cf655..7bc8137fe 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt @@ -1,42 +1,32 @@ [card] -name=Aetherborn Marauder -text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. -mana={3}{B} -type=Creature -subtype=Aetherborn Rogue -power=2 -toughness=2 +name=Midnight Oil +text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. +mana={2}{B}{B} +type=Enchantment [/card] [card] -name=Aetherstorm Roc -text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. -mana={2}{W}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 +name=Lost Legacy +text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +mana={1}{B}{B} +type=Sorcery [/card] [card] -name=Animation Module -text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. -mana={1} +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} type=Artifact [/card] [card] -name=Bomat Courier -text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 +name=Dubious Challenge +text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. +mana={3}{G} +type=Sorcery [/card] [card] -name=Captured by the Consulate -text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. -mana={3}{W} -type=Enchantment -subtype=Aura +name=Spark of Creativity +text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. +mana={R} +type=Sorcery [/card] [card] name=Combustible Gearhulk @@ -49,162 +39,9 @@ power=6 toughness=6 [/card] [card] -name=Confiscation Coup -text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Consulate Surveillance -text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. +name=Captured by the Consulate +text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. mana={3}{W} type=Enchantment +subtype=Aura [/card] -[card] -name=Die Young -text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dovin Baan -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: -3/0 target creature) target(creature) transforms((,newability[-3/0],newability[noactivatedability])) uynt restriction{compare(cantargetoppocre)~morethan~0} -auto={C(0/0,-1,Loyalty)}:name(-1: gain 2 life and draw a card) life:2 && draw:1 -text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- -1: You gain 2 life and draw a card. -- -7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." -mana={2}{W}{U} -type=Planeswalker -subtype=Dovin -[/card] -[card] -name=Dubious Challenge -text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Eager Construct -text=When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Eliminate the Competition -text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Fairgrounds Trumpeter -#buggy must set custom restriction -auto=@counteradded(1/1) from(*|mybattlefield) turnlimited:phaseaction[endofturn sourceinplay] counter(1/1,1) -text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. -mana={2}{G} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Fortuitous Find -text=Choose one or both — -- • Return target artifact card from your graveyard to your hand. -- • Return target creature card from your graveyard to your hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Gonti, Lord of Luxury -abilities=deathtouch -text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. -mana={2}{B}{B} -type=Legendary Creature -subtype=Aetherborn Rogue -power=2 -toughness=3 -[/card] -[card] -name=Insidious Will -text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Liberating Combustion -text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Lost Legacy -text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Midnight Oil -text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Nature's Way -text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Panharmonicon -text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -mana={4} -type=Artifact -[/card] -[card] -name=Saheeli Rai -auto=counter(0/0,3,loyalty) -text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. -mana={1}{U}{R} -type=Planeswalker -subtype=Saheeli -[/card] -[card] -name=Saheeli's Artistry -target=*[artifact;creature] -auto=if cantargetcard(artifact) then choice name(clone artifact) clone -auto=if cantargetcard(creature) then choice name(clone creature) clone addtype(artifact) -text=Choose one or both — -- • Create a token that's a copy of target artifact. -- • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Shrewd Negotiation -text=Exchange control of target artifact you control and target artifact or creature you don't control. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Spark of Creativity -text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Subtle Strike -text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Take Down -text=Choose one — -- • Take Down deals 4 damage to target creature with flying. -- • Take Down deals 1 damage to each creature with flying. -mana={G} -type=Sorcery -[/card] -[card] -name=Verdant Crescendo -text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KLR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KLR.txt new file mode 100644 index 000000000..2af526e98 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KLR.txt @@ -0,0 +1,52 @@ +[card] +name=Midnight Oil +text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Lost Legacy +text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Intimations +text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +mana={2}{U}{B}{R} +type=Sorcery +[/card] +[card] +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] +[card] +name=Baral, Chief of Compliance +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Winding Constrictor +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +mana={B}{G} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] +name=Combustible Gearhulk +abilities=first strike +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KTK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KTK.txt index 1671999f7..e5fccf442 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/KTK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KTK.txt @@ -1,230 +1,89 @@ -[card] -name=Arrow Storm -text=Arrow Storm deals 4 damage to target creature or player. -- Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Ashcloud Phoenix -text=Flying -- When Ashcloud Phoenix dies, return it to the battlefield face down. -- Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=1 -[/card] -[card] -name=Avalanche Tusker -text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. -mana={2}{G}{U}{R} -type=Creature -subtype=Elephant Warrior -power=6 -toughness=4 -[/card] -[card] -name=Brave the Sands -text=Creatures you control have vigilance. -- Each creature you control can block an additional creature. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Deflecting Palm -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. -mana={R}{W} -type=Instant -[/card] -[card] -name=Dragon Throne of Tarkir -text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." -- Equip {3} -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Dragon's Eye Savants -text=Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon's Eye Savants is turned face up, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=6 -[/card] -[card] -name=Empty the Pits -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. -mana={X}{X}{B}{B}{B}{B} -type=Instant -[/card] -[card] -name=Ghostfire Blade -text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hardened Scales -text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. -mana={G} -type=Enchantment -[/card] -[card] -name=Horde Ambusher -text=Whenever Horde Ambusher blocks, it deals 1 damage to you. -- Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Horde Ambusher is turned face up, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Howl of the Horde -text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Incremental Growth -text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Kheru Lich Lord -text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. -mana={3}{B}{G}{U} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Kheru Spellsnatcher -text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=3 -toughness=3 -[/card] -[card] -name=Lens of Clarity -text=You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) -mana={1} -type=Artifact -[/card] -[card] -name=Meandering Towershell -text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. -mana={3}{G}{G} -type=Creature -subtype=Turtle -power=5 -toughness=9 -[/card] -[card] -name=Necropolis Fiend -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. -mana={7}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=5 -[/card] -[card] -name=Pine Walker -text=Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Pine Walker or another creature you control is turned face up, untap that creature. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Retribution of the Ancients -text={B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. -mana={B} -type=Enchantment -[/card] -[card] -name=Ride Down -text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Ruthless Ripper -text=Deathtouch -- Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. -mana={B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Secret Plans -text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. -mana={G}{U} -type=Enchantment -[/card] -[card] -name=Sidisi, Brood Tyrant -text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{G}{U} -type=Legendary Creature -subtype=Naga Shaman -power=3 -toughness=3 -[/card] -[card] -name=Smoke Teller -text={1}{U}: Look at target face-down creature. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Temur Charger -text=Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Temur Charger is turned face up, target creature gains trample until end of turn. -mana={1}{G} -type=Creature -subtype=Horse -power=3 -toughness=1 -[/card] -[card] -name=Trail of Mystery -text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Ugin's Nexus -text=If a player would begin an extra turn, that player skips that turn instead. -- If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Villainous Wealth -text=Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. -mana={X}{B}{G}{U} -type=Sorcery -[/card] -[card] -name=Watcher of the Roost -text=Flying -- Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=1 -[/card] -[card] -name=Winterflame -text=Choose one or both — -- • Tap target creature. -- • Winterflame deals 2 damage to target creature. -mana={1}{U}{R} -type=Instant -[/card] +[card] +name=Ashcloud Phoenix +abilities=flying +text=Flying -- When Ashcloud Phoenix dies, return it to the battlefield face down. -- Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=1 +[/card] +[card] +name=Ugin's Nexus +text=If a player would begin an extra turn, that player skips that turn instead. -- If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Trail of Mystery +text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Meandering Towershell +abilities=islandwalk +text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. +mana={3}{G}{G} +type=Creature +subtype=Turtle +power=5 +toughness=9 +[/card] +[card] +name=Pine Walker +text=Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Pine Walker or another creature you control is turned face up, untap that creature. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Retribution of the Ancients +text={B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. +mana={B} +type=Enchantment +[/card] +[card] +name=Deflecting Palm +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. +mana={R}{W} +type=Instant +[/card] +[card] +name=Smoke Teller +text={1}{U}: Look at target face-down creature. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Secret Plans +text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. +mana={G}{U} +type=Enchantment +[/card] +[card] +name=Howl of the Horde +text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Lens of Clarity +text=You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) +mana={1} +type=Artifact +[/card] +[card] +name=Kheru Spellsnatcher +text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. +mana={3}{U} +type=Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KVD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KVD.txt new file mode 100644 index 000000000..b06805cb1 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KVD.txt @@ -0,0 +1,16 @@ +[card] +name=Voracious Dragon +abilities=flying +text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Harm's Way +text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. +mana={W} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/LEA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/LEA.txt index 4ac10f6d7..c768df1b8 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/LEA.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/LEA.txt @@ -1,279 +1,204 @@ -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Blaze of Glory -text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. -mana={W} -type=Instant -[/card] -[card] -name=Camouflage -text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) -mana={G} -type=Instant -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Chaos Orb -text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. -mana={2} -type=Artifact -[/card] -[card] -name=Contract from Below -text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. -mana={B} -type=Sorcery -[/card] -[card] -name=Darkpact -text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Attorney -text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=False Orders -text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. -mana={R} -type=Instant -[/card] -[card] -name=Forcefield -text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. -mana={3} -type=Artifact -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Guardian Angel -text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -mana={X}{W} -type=Instant -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Illusionary Mask -text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Jade Statue -text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -mana={4} -type=Artifact -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Lich -text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nettling Imp -text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Raging River -text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Timber Wolves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Time Vault -text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. -mana={2} -type=Artifact -[/card] -[card] -name=Two-Headed Giant of Foriys -text=Trample -- Two-Headed Giant of Foriys can block an additional creature. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Vesuvan Doppelganger -text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Veteran Bodyguard -text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=5 -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Word of Command -text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. -mana={B}{B} -type=Instant -[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Blaze of Glory +text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +mana={W} +type=Instant +[/card] +[card] +name=Forcefield +text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +mana={3} +type=Artifact +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Chaos Orb +text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. +mana={2} +type=Artifact +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Guardian Angel +text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +mana={X}{W} +type=Instant +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Camouflage +text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) +mana={G} +type=Instant +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Contract from Below +text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. +mana={B} +type=Sorcery +[/card] +[card] +name=Darkpact +text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Attorney +text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Nettling Imp +text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=False Orders +text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. +mana={R} +type=Instant +[/card] +[card] +name=Word of Command +text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +mana={B}{B} +type=Instant +[/card] +[card] +name=Raging River +text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/LEB.txt b/projects/mtg/bin/Res/missing_cards_by_sets/LEB.txt index 4ac10f6d7..617d1cb9f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/LEB.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/LEB.txt @@ -1,279 +1,204 @@ -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Blaze of Glory -text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. -mana={W} -type=Instant -[/card] -[card] -name=Camouflage -text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) -mana={G} -type=Instant -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Chaos Orb -text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. -mana={2} -type=Artifact -[/card] -[card] -name=Contract from Below -text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. -mana={B} -type=Sorcery -[/card] -[card] -name=Darkpact -text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Attorney -text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=False Orders -text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. -mana={R} -type=Instant -[/card] -[card] -name=Forcefield -text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. -mana={3} -type=Artifact -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Guardian Angel -text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -mana={X}{W} -type=Instant -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Illusionary Mask -text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Jade Statue -text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -mana={4} -type=Artifact -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Lich -text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nettling Imp -text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Raging River -text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Timber Wolves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Time Vault -text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. -mana={2} -type=Artifact -[/card] -[card] -name=Two-Headed Giant of Foriys -text=Trample -- Two-Headed Giant of Foriys can block an additional creature. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Vesuvan Doppelganger -text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Veteran Bodyguard -text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=5 -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Word of Command -text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. -mana={B}{B} -type=Instant -[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Darkpact +text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Attorney +text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Nettling Imp +text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=False Orders +text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. +mana={R} +type=Instant +[/card] +[card] +name=Word of Command +text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +mana={B}{B} +type=Instant +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Raging River +text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Blaze of Glory +text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +mana={W} +type=Instant +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Chaos Orb +text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. +mana={2} +type=Artifact +[/card] +[card] +name=Guardian Angel +text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +mana={X}{W} +type=Instant +[/card] +[card] +name=Forcefield +text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +mana={3} +type=Artifact +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Camouflage +text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) +mana={G} +type=Instant +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Contract from Below +text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. +mana={B} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/LEG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/LEG.txt index 67665c194..26317210c 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/LEG.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/LEG.txt @@ -1,558 +1,387 @@ -[card] -name=Adventurers' Guildhouse -text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Anti-Magic Aura -text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Avoid Fate -text=Counter target instant or Aura spell that targets a permanent you control. -mana={G} -type=Instant -[/card] -[card] -name=Ayesha Tanaka -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) -mana={W}{W}{U}{U} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Backdraft -text=Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. -mana={1}{R} -type=Instant -[/card] -[card] -name=Blazing Effigy -text=When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. -mana={1}{R} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Brine Hag -text=When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) -mana={2}{U}{U} -type=Creature -subtype=Hag -power=2 -toughness=2 -[/card] -[card] -name=Bronze Horse -text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. -mana={7} -type=Artifact Creature -subtype=Horse -power=4 -toughness=4 -[/card] -[card] -name=Cathedral of Serra -text=White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Caverns of Despair -text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. -mana={2}{R}{R} -type=World Enchantment -[/card] -[card] -name=Chain Lightning -text=Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={R} -type=Sorcery -[/card] -[card] -name=Chains of Mephistopheles -text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Clergy of the Holy Nimbus -text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. -- {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cocoon -text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Divine Intervention -text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. -mana={6}{W}{W} -type=Enchantment -[/card] -[card] -name=Dream Coat -text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Enchantment Alteration -text=Attach target Aura attached to a creature or land to another permanent of that type. -mana={U} -type=Instant -[/card] -[card] -name=Equinox -text=Enchant land -- Enchanted land has "{T}: Counter target spell if it would destroy a land you control." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Falling Star -text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Feint -text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. -mana={R} -type=Instant -[/card] -[card] -name=Field of Dreams -text=Players play with the top card of their libraries revealed. -mana={U} -type=World Enchantment -[/card] -[card] -name=Firestorm Phoenix -text=Flying -- If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=2 -[/card] -[card] -name=Forethought Amulet -text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. -- If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. -mana={5} -type=Artifact -[/card] -[card] -name=Fortified Area -text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Gabriel Angelfire -text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -mana={3}{G}{G}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Gauntlets of Chaos -text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. -mana={5} -type=Artifact -[/card] -[card] -name=Giant Slug -text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. -mana={1}{B} -type=Creature -subtype=Slug -power=1 -toughness=1 -[/card] -[card] -name=Giant Turtle -text=Giant Turtle can't attack if it attacked during your last turn. -mana={1}{G}{G} -type=Creature -subtype=Turtle -power=2 -toughness=4 -[/card] -[card] -name=Glyph of Delusion -text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." -mana={U} -type=Instant -[/card] -[card] -name=Glyph of Destruction -text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. -mana={R} -type=Instant -[/card] -[card] -name=Glyph of Doom -text=At end of combat, destroy all creatures that were blocked by target Wall this turn. -mana={B} -type=Instant -[/card] -[card] -name=Glyph of Life -text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. -mana={W} -type=Instant -[/card] -[card] -name=Glyph of Reincarnation -text=Cast Glyph of Reincarnation only after combat. -- Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. -mana={G} -type=Instant -[/card] -[card] -name=Greater Realm of Preservation -text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Halfdane -text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. -mana={1}{W}{U}{B} -type=Legendary Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Imprison -text=Enchant creature -- Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -- Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infinite Authority -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. -mana={W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invoke Prejudice -text=Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. -mana={U}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Juxtapose -text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Knowledge Vault -text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Land's Edge -text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. -mana={1}{R}{R} -type=World Enchantment -[/card] -[card] -name=Lesser Werewolf -text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. -mana={3}{B} -type=Creature -subtype=Werewolf -power=2 -toughness=4 -[/card] -[card] -name=Mana Drain -text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. -mana={U}{U} -type=Instant -[/card] -[card] -name=Marble Priest -text=All Walls able to block Marble Priest do so. -- Prevent all combat damage that would be dealt to Marble Priest by Walls. -mana={5} -type=Artifact Creature -subtype=Cleric -power=3 -toughness=3 -[/card] -[card] -name=Master of the Hunt -text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Mountain Stronghold -text=Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Nebuchadnezzar -text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. -mana={3}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=North Star -text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) -mana={4} -type=Artifact -[/card] -[card] -name=Nova Pentacle -text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. -mana={4} -type=Artifact -[/card] -[card] -name=Petra Sphinx -text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. -mana={2}{W}{W}{W} -type=Creature -subtype=Sphinx -power=3 -toughness=4 -[/card] -[card] -name=Primordial Ooze -text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. -mana={R} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Psychic Purge -text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. -mana={U} -type=Sorcery -[/card] -[card] -name=Puppet Master -text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Quarum Trench Gnomes -text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) -mana={3}{R} -type=Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Rapid Fire -text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Rebirth -text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. -mana={3}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Recall -text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Remove Enchantments -text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. -mana={W} -type=Instant -[/card] -[card] -name=Revelation -text=Players play with their hands revealed. -mana={G} -type=World Enchantment -[/card] -[card] -name=Reverberation -text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Ring of Immortals -text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. -mana={5} -type=Artifact -[/card] -[card] -name=Rust -text=Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -mana={G} -type=Instant -[/card] -[card] -name=Seafarer's Quay -text=Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Sentinel -text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Shelkin Brownie -text={T}: Target creature loses all "bands with other" abilities until end of turn. -mana={1}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Shimian Night Stalker -text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=4 -toughness=4 -[/card] -[card] -name=Silhouette -text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sword of the Ages -text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. -mana={6} -type=Artifact -[/card] -[card] -name=Sylvan Library -text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Takklemaggot -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tempest Efreet -text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. -mana={1}{R}{R}{R} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=The Wretched -text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=2 -toughness=5 -[/card] -[card] -name=Tolaria -text={T}: Add {U} to your mana pool. -- {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. -type=Legendary Land -[/card] -[card] -name=Unholy Citadel -text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Venarian Gold -text=Enchant creature -- When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. -mana={X}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Visions -text=Look at the top five cards of target player's library. You may then have that player shuffle that library. -mana={W} -type=Sorcery -[/card] -[card] -name=Wall of Caltrops -text=Defender (This creature can't attack.) -- Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -mana={1}{W} -type=Creature -subtype=Wall -power=2 -toughness=1 -[/card] -[card] -name=Wall of Shadows -text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. -mana={1}{B}{B} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Vapor -text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. -mana={3}{U} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] \ No newline at end of file +[card] +name=The Wretched +text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=2 +toughness=5 +[/card] +[card] +name=Takklemaggot +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cathedral of Serra +text=White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Adventurers' Guildhouse +text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Tempest Efreet +text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. +mana={1}{R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Wall of Shadows +abilities=defender +text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. +mana={1}{B}{B} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Primordial Ooze +text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Land's Edge +text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. +mana={1}{R}{R} +type=World Enchantment +[/card] +[card] +name=Enchantment Alteration +text=Attach target Aura attached to a creature or land to another permanent of that type. +mana={U} +type=Instant +[/card] +[card] +name=Brine Hag +text=When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) +mana={2}{U}{U} +type=Creature +subtype=Hag +power=2 +toughness=2 +[/card] +[card] +name=Puppet Master +text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Invoke Prejudice +text=Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. +mana={U}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Glyph of Delusion +text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." +mana={U} +type=Instant +[/card] +[card] +name=Unholy Citadel +text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Tolaria +text={T}: Add {U} to your mana pool. -- {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. +type=Legendary Land +[/card] +[card] +name=Seafarer's Quay +text=Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Mountain Stronghold +text=Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Divine Intervention +text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. +mana={6}{W}{W} +type=Enchantment +[/card] +[card] +name=Clergy of the Holy Nimbus +text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. -- {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Fortified Area +text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Equinox +text=Enchant land -- Enchanted land has "{T}: Counter target spell if it would destroy a land you control." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Greater Realm of Preservation +text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Silhouette +text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. +mana={1}{U} +type=Instant +[/card] +[card] +name=Reverberation +text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Infinite Authority +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. +mana={W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Petra Sphinx +text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. +mana={2}{W}{W}{W} +type=Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Remove Enchantments +text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. +mana={W} +type=Instant +[/card] +[card] +name=Rapid Fire +text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Cocoon +text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ayesha Tanaka +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) +mana={W}{W}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Forethought Amulet +text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. -- If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. +mana={5} +type=Artifact +[/card] +[card] +name=Wall of Caltrops +abilities=defender +text=Defender (This creature can't attack.) -- Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +mana={1}{W} +type=Creature +subtype=Wall +power=2 +toughness=1 +[/card] +[card] +name=Glyph of Reincarnation +text=Cast Glyph of Reincarnation only after combat. -- Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. +mana={G} +type=Instant +[/card] +[card] +name=Knowledge Vault +text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Gauntlets of Chaos +text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +mana={5} +type=Artifact +[/card] +[card] +name=Halfdane +text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Marble Priest +text=All Walls able to block Marble Priest do so. -- Prevent all combat damage that would be dealt to Marble Priest by Walls. +mana={5} +type=Artifact Creature +subtype=Cleric +power=3 +toughness=3 +[/card] +[card] +name=Master of the Hunt +text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Gabriel Angelfire +text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Nova Pentacle +text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. +mana={4} +type=Artifact +[/card] +[card] +name=Nebuchadnezzar +text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Shelkin Brownie +text={T}: Target creature loses all "bands with other" abilities until end of turn. +mana={1}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Sword of the Ages +text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. +mana={6} +type=Artifact +[/card] +[card] +name=Rust +text=Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +mana={G} +type=Instant +[/card] +[card] +name=Sentinel +text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Rebirth +text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. +mana={3}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Glyph of Doom +text=At end of combat, destroy all creatures that were blocked by target Wall this turn. +mana={B} +type=Instant +[/card] +[card] +name=Blazing Effigy +text=When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. +mana={1}{R} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Backdraft +text=Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chains of Mephistopheles +text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Feint +text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. +mana={R} +type=Instant +[/card] +[card] +name=Falling Star +text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Lesser Werewolf +text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. +mana={3}{B} +type=Creature +subtype=Werewolf +power=2 +toughness=4 +[/card] +[card] +name=Imprison +text=Enchant creature -- Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -- Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. +mana={B} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/LGN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/LGN.txt index 16e6d714a..cafe8007a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/LGN.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/LGN.txt @@ -1,198 +1,89 @@ -[card] -name=Beacon of Destiny -text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Brontotherium -text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Chromeshell Crab -text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. -mana={4}{U} -type=Creature -subtype=Crab Beast -power=3 -toughness=3 -[/card] -[card] -name=Crested Craghorn -text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{R} -type=Creature -subtype=Goat Beast -power=4 -toughness=1 -[/card] -[card] -name=Deftblade Elite -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Dermoplasm -text=Flying -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. -mana={2}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Feral Throwback -text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Goblin Assassin -text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. -mana={3}{R}{R} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Grappler -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Hunter Sliver -text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Krosan Vorine -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Cat Beast -power=3 -toughness=2 -[/card] -[card] -name=Lowland Tracker -text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Master of the Veil -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of the Veil is turned face up, you may turn target creature with morph face down. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Primal Whisperer -text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. -- Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Elf Soldier -power=2 -toughness=2 -[/card] -[card] -name=Riptide Mangler -text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) -mana={1}{U} -type=Creature -subtype=Beast -power=0 -toughness=3 -[/card] -[card] -name=Root Sliver -text=Root Sliver can't be countered. -- Sliver spells can't be countered by spells or abilities. -mana={3}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Skirk Alarmist -text=Haste -- {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Swooping Talon -text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=6 -[/card] -[card] -name=Wall of Deceit -text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Weaver of Lies -text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. -mana={5}{U}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Whipgrass Entangler -text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Willbender -text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] +[card] +name=Dermoplasm +abilities=flying +text=Flying -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. +mana={2}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Skirk Alarmist +text=Haste -- {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Beacon of Destiny +auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile]):{T}:prevent:thatmuch controller && damage:thatmuch target(this) +text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Master of the Veil +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of the Veil is turned face up, you may turn target creature with morph face down. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Wall of Deceit +abilities=defender +text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Weaver of Lies +facedown={3} +autofacedown={4}{U}:morph +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. +mana={5}{U}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Chromeshell Crab +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. +mana={4}{U} +type=Creature +subtype=Crab Beast +power=3 +toughness=3 +[/card] +[card] +name=Whipgrass Entangler +text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/LRW.txt b/projects/mtg/bin/Res/missing_cards_by_sets/LRW.txt index 2e04e0a7e..d107bd489 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/LRW.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/LRW.txt @@ -1,445 +1,296 @@ -[card] -name=Adder-Staff Boggart -text=When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Ashling's Prerogative -text=As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) -- Each creature with converted mana cost of the chosen value has haste. -- Each creature without converted mana cost of the chosen value enters the battlefield tapped. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Bog Hoodlums -text=Bog Hoodlums can't block. -- When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={5}{B} -type=Creature -subtype=Goblin Warrior -power=4 -toughness=1 -[/card] -[card] -name=Broken Ambitions -text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={X}{U} -type=Instant -[/card] -[card] -name=Captivating Glance -text=Enchant creature -- At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ceaseless Searblades -text=Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=4 -[/card] -[card] -name=Colfenor's Plans -text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Colfenor's Urn -text=Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. -- At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. -mana={3} -type=Artifact -[/card] -[card] -name=Cryptic Command -text=Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. -mana={1}{U}{U}{U} -type=Instant -[/card] -[card] -name=Entangling Trap -text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Favor of the Mighty -text=Each creature with the highest converted mana cost has protection from all colors. -mana={1}{W} -type=Tribal Enchantment -subtype=Giant -[/card] -[card] -name=Fistful of Force -text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Flamekin Bladewhirl -text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. -mana={R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=1 -[/card] -[card] -name=Gaddock Teeg -text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. -mana={G}{W} -type=Legendary Creature -subtype=Kithkin Advisor -power=2 -toughness=2 -[/card] -[card] -name=Gilt-Leaf Ambush -text=Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={2}{G} -type=Tribal Instant -subtype=Elf -[/card] -[card] -name=Goldmeadow Stalwart -text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Guile -text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{U}{U}{U} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Hoarder's Greed -text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Hostility -text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{R}{R}{R} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Howltooth Hollow -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {B} to your mana pool. -- {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. -type=Land -[/card] -[card] -name=Hunt Down -text=Target creature blocks target creature this turn if able. -mana={G} -type=Sorcery -[/card] -[card] -name=Incendiary Command -text=Choose two — -- • Incendiary Command deals 4 damage to target player. -- • Incendiary Command deals 2 damage to each creature. -- • Destroy target nonbasic land. -- • Each player discards all the cards in his or her hand, then draws that many cards. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Incremental Growth -text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Lairwatch Giant -text=Lairwatch Giant can block an additional creature. -- Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. -mana={5}{W} -type=Creature -subtype=Giant Warrior -power=5 -toughness=3 -[/card] -[card] -name=Lammastide Weave -text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Lash Out -text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Lignify -text=Enchant creature -- Enchanted creature is a 0/4 Treefolk with no abilities. -mana={1}{G} -type=Tribal Enchantment -subtype=Treefolk Aura -[/card] -[card] -name=Mosswort Bridge -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. -type=Land -[/card] -[card] -name=Nath's Elite -text=All creatures able to block Nath's Elite do so. -- When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={4}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=2 -[/card] -[card] -name=Needle Drop -text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Nettlevine Blight -text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oaken Brawler -text=When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{W} -type=Creature -subtype=Treefolk Warrior -power=2 -toughness=4 -[/card] -[card] -name=Oona's Prowler -text=Flying -- Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. -mana={1}{B} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=1 -[/card] -[card] -name=Paperfin Rascal -text=When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Pollen Lullaby -text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Primal Command -text=Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Profane Command -text=Choose two — -- • Target player loses X life. -- • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- • Target creature gets -X/-X until end of turn. -- • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Purity -text=Flying -- If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. -- When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{W}{W}{W} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Rebellion of the Flamekin -text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) -mana={3}{R} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Rings of Brighthearth -text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. -mana={3} -type=Artifact -[/card] -[card] -name=Ringskipper -text=Flying -- When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Scattering Stroke -text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Sentry Oak -text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={4}{W} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=5 -[/card] -[card] -name=Shapesharer -text=Changeling (This card is every creature type at all times.) -- {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Shelldock Isle -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. -type=Land -[/card] -[card] -name=Silvergill Adept -text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Smokebraider -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sower of Temptation -text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Spinerock Knoll -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R} to your mana pool. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. -type=Land -[/card] -[card] -name=Spring Cleaning -text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Springjack Knight -text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=1 -[/card] -[card] -name=Squeaking Pie Sneak -text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Echoes -text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) -mana={G} -type=Enchantment -[/card] -[card] -name=Thoughtweft Trio -text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures. -mana={2}{W}{W} -type=Creature -subtype=Kithkin Soldier -power=5 -toughness=5 -[/card] -[card] -name=Thousand-Year Elixir -text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Twinning Glass -text={1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Weed Strangle -text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Whirlpool Whelm -text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Wild Ricochet -text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Windbrisk Heights -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W} to your mana pool. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. -type=Land -[/card] -[card] -name=Woodland Guidance -text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -- Exile Woodland Guidance. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Wren's Run Vanquisher -text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] +[card] +name=Colfenor's Plans +text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Entangling Trap +text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Oona's Prowler +abilities=flying +text=Flying -- Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. +mana={1}{B} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=1 +[/card] +[card] +name=Thoughtweft Trio +abilities=first strike,vigilance +text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures. +mana={2}{W}{W} +type=Creature +subtype=Kithkin Soldier +power=5 +toughness=5 +[/card] +[card] +name=Ringskipper +abilities=flying +text=Flying -- When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ashling's Prerogative +text=As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) -- Each creature with converted mana cost of the chosen value has haste. -- Each creature without converted mana cost of the chosen value enters the battlefield tapped. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Woodland Guidance +text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -- Exile Woodland Guidance. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Pollen Lullaby +text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Paperfin Rascal +text=When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Shapesharer +abilities=changeling +text=Changeling (This card is every creature type at all times.) -- {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Ceaseless Searblades +text=Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=4 +[/card] +[card] +name=Colfenor's Urn +text=Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. -- At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. +mana={3} +type=Artifact +[/card] +[card] +name=Purity +abilities=flying +text=Flying -- If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. -- When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{W}{W}{W} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Rings of Brighthearth +text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. +mana={3} +type=Artifact +[/card] +[card] +name=Nettlevine Blight +text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spring Cleaning +text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Lammastide Weave +text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Scattering Stroke +text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fistful of Force +text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Rebellion of the Flamekin +text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) +mana={3}{R} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Lairwatch Giant +text=Lairwatch Giant can block an additional creature. -- Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. +mana={5}{W} +type=Creature +subtype=Giant Warrior +power=5 +toughness=3 +[/card] +[card] +name=Twinning Glass +text={1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Springjack Knight +text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=1 +[/card] +[card] +name=Bog Hoodlums +text=Bog Hoodlums can't block. -- When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={5}{B} +type=Creature +subtype=Goblin Warrior +power=4 +toughness=1 +[/card] +[card] +name=Hostility +text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{R}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Sentry Oak +abilities=defender +text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={4}{W} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=5 +[/card] +[card] +name=Whirlpool Whelm +text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Hoarder's Greed +text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Weed Strangle +text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Nath's Elite +text=All creatures able to block Nath's Elite do so. -- When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=2 +[/card] +[card] +name=Gilt-Leaf Ambush +text=Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={2}{G} +type=Tribal Instant +subtype=Elf +[/card] +[card] +name=Oaken Brawler +text=When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{W} +type=Creature +subtype=Treefolk Warrior +power=2 +toughness=4 +[/card] +[card] +name=Lash Out +text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Broken Ambitions +text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={X}{U} +type=Instant +[/card] +[card] +name=Howltooth Hollow +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {B} to your mana pool. -- {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. +type=Land +[/card] +[card] +name=Captivating Glance +text=Enchant creature -- At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shelldock Isle +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. +type=Land +[/card] +[card] +name=Adder-Staff Boggart +text=When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Gaddock Teeg +text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. +mana={G}{W} +type=Legendary Creature +subtype=Kithkin Advisor +power=2 +toughness=2 +[/card] +[card] +name=Sylvan Echoes +text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) +mana={G} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M10.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M10.txt index 794fcfb54..15667d62a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M10.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M10.txt @@ -1,120 +1,55 @@ -[card] -name=Bogardan Hellkite -text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Capricious Efreet -text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. -mana={4}{R}{R} -type=Creature -subtype=Efreet -power=6 -toughness=4 -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Guardian Seraph -text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Harm's Way -text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. -mana={W} -type=Instant -[/card] -[card] -name=Hive Mind -text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Ignite Disorder -text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. -mana={1}{R} -type=Instant -[/card] -[card] -name=Master of the Wild Hunt -text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman -power=3 -toughness=3 -[/card] -[card] -name=Mirror of Fate -text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. -mana={5} -type=Artifact -[/card] -[card] -name=Palace Guard -text=Palace Guard can block any number of creatures. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Pithing Needle -text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -mana={1} -type=Artifact -[/card] -[card] -name=Sphinx Ambassador -text=Flying -- Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Vampire Nocturnus -text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. -mana={1}{B}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Warp World -text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. -mana={5}{R}{R}{R} -type=Sorcery -[/card] +[card] +name=Warp World +text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Harm's Way +text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. +mana={W} +type=Instant +[/card] +[card] +name=Mirror of Fate +text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. +mana={5} +type=Artifact +[/card] +[card] +name=Capricious Efreet +text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. +mana={4}{R}{R} +type=Creature +subtype=Efreet +power=6 +toughness=4 +[/card] +[card] +name=Sphinx Ambassador +abilities=flying +text=Flying -- Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Master of the Wild Hunt +text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M11.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M11.txt index d9e571422..89ea9a221 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M11.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M11.txt @@ -1,112 +1,48 @@ -[card] -name=Autumn's Veil -text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. -mana={G} -type=Instant -[/card] -[card] -name=Conundrum Sphinx -text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Fire Servant -text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Frost Titan -text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. -mana={4}{U}{U} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Inferno Titan -text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Leyline of Punishment -text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Merfolk Spy -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Necrotic Plague -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." -- When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Obstinate Baloth -text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Palace Guard -text=Palace Guard can block any number of creatures. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Phylactery Lich -text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=5 -toughness=5 -[/card] -[card] -name=Redirect -text=You may choose new targets for target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Vengeful Archon -text=Flying -- {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. -mana={4}{W}{W}{W} -type=Creature -subtype=Archon -power=7 -toughness=7 -[/card] -[card] -name=Wild Evocation -text=At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. -mana={5}{R} -type=Enchantment -[/card] +[card] +name=Vengeful Archon +abilities=flying +text=Flying -- {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. +mana={4}{W}{W}{W} +type=Creature +subtype=Archon +power=7 +toughness=7 +[/card] +[card] +name=Wild Evocation +text=At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Conundrum Sphinx +abilities=flying +text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Phylactery Lich +text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Necrotic Plague +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." -- When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Autumn's Veil +text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. +mana={G} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M12.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M12.txt index 8e167dc3f..891828004 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M12.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M12.txt @@ -1,127 +1,44 @@ -[card] -name=Arachnus Spinner -text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. -mana={5}{G} -type=Creature -subtype=Spider -power=5 -toughness=7 -[/card] -[card] -name=Arachnus Web -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Autumn's Veil -text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. -mana={G} -type=Instant -[/card] -[card] -name=Chandra, the Firebrand -text=+1: Chandra, the Firebrand deals 1 damage to target creature or player. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. -mana={3}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Doubling Chant -text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Frost Titan -text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. -mana={4}{U}{U} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Garruk's Horde -text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Gideon Jura -text=+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -mana={3}{W}{W} -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Inferno Titan -text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Monomania -text=Target player chooses a card in his or her hand and discards the rest. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Redirect -text=You may choose new targets for target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Scrambleverse -text=For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Skinshifter -text={G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sorin Markov -text=+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -- -3: Target opponent's life total becomes 10. -- -7: You control target player during that player's next turn. -mana={3}{B}{B}{B} -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Sphinx of Uthuun -text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Sundial of the Infinite -text={1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={2} -type=Artifact -[/card] -[card] -name=Sutured Ghoul -text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. -mana={4}{B}{B}{B} -type=Creature -subtype=Zombie -power=* -toughness=* -[/card] +[card] +name=Sutured Ghoul +abilities=trample +text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. +mana={4}{B}{B}{B} +type=Creature +subtype=Zombie +power=* +toughness=* +[/card] +[card] +name=Doubling Chant +text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Autumn's Veil +text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. +mana={G} +type=Instant +[/card] +[card] +name=Sundial of the Infinite +text={1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={2} +type=Artifact +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Scrambleverse +text=For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. +mana={6}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M13.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M13.txt index da1ffd4ab..4d550179f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M13.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M13.txt @@ -1,76 +1,19 @@ -[card] -name=Chandra, the Firebrand -text=+1: Chandra, the Firebrand deals 1 damage to target creature or player. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. -mana={3}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Gem of Becoming -text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3} -type=Artifact -[/card] -[card] -name=Odric, Master Tactician -text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Phylactery Lich -text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=5 -toughness=5 -[/card] -[card] -name=Redirect -text=You may choose new targets for target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Rhox Faithmender -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. -mana={3}{W} -type=Creature -subtype=Rhino Monk -power=1 -toughness=5 -[/card] -[card] -name=Spelltwine -text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Sphinx of Uthuun -text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Switcheroo -text=Exchange control of two target creatures. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Vampire Nocturnus -text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. -mana={1}{B}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] +[card] +name=Phylactery Lich +text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M14.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M14.txt index ca1dc741a..1a4141858 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M14.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M14.txt @@ -1,106 +1,6 @@ -[card] -name=Ajani's Chosen -text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. -mana={2}{W}{W} -type=Creature -subtype=Cat Soldier -power=3 -toughness=3 -[/card] -[card] -name=Chandra, Pyromaster -text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. -mana={2}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Elite Arcanist -text=When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. -- {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Enlarge -text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Garruk's Horde -text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Into the Wilds -text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Jace's Mindseeker -text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. -mana={4}{U}{U} -type=Creature -subtype=Fish Illusion -power=4 -toughness=4 -[/card] -[card] -name=Merfolk Spy -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Molten Birth -text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Pay No Heed -text=Prevent all damage a source of your choice would deal this turn. -mana={W} -type=Instant -[/card] -[card] -name=Pyromancer's Gauntlet -text=If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. -mana={5} -type=Artifact -[/card] -[card] -name=Quicken -text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Savage Summoning -text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. -mana={G} -type=Instant -[/card] -[card] -name=Strionic Resonator -text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") -mana={2} -type=Artifact -[/card] -[card] -name=Wild Ricochet -text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -mana={2}{R}{R} -type=Instant -[/card] +[card] +name=Strionic Resonator +text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") +mana={2} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M15.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M15.txt index 18ca5342f..369dbc727 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/M15.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M15.txt @@ -1,183 +1,48 @@ -[card] -name=Chandra, Pyromaster -text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. -mana={2}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chief Engineer -text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=3 -[/card] -[card] -name=Chord of Calling -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -mana={X}{G}{G}{G} -type=Instant -[/card] -[card] -name=Chronostutter -text=Put target creature into its owner's library second from the top. -mana={5}{U} -type=Instant -[/card] -[card] -name=Cone of Flame -text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Diffusion Sliver -text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -mana={1}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Feast on the Fallen -text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=First Response -text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Generator Servant -text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) -mana={1}{R} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Hushwing Gryff -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Creatures entering the battlefield don't cause abilities to trigger. -mana={2}{W} -type=Creature -subtype=Hippogriff -power=2 -toughness=1 -[/card] -[card] -name=Indulgent Tormentor -text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=3 -[/card] -[card] -name=Jace, the Living Guildpact -text=+1: Look at the top two cards of your library. Put one of them into your graveyard. -- -3: Return another target nonland permanent to its owner's hand. -- -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. -mana={2}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Kurkesh, Onakke Ancient -text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. -mana={2}{R}{R} -type=Legendary Creature -subtype=Ogre Spirit -power=4 -toughness=3 -[/card] -[card] -name=Master of Predicaments -text=Flying -- Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Might Makes Right -text=At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Ob Nixilis, Unshackled -text=Flying, trample -- Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. -- Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Oppressive Rays -text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Revoker -text=As Phyrexian Revoker enters the battlefield, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. -mana={2} -type=Artifact Creature -subtype=Horror -power=2 -toughness=1 -[/card] -[card] -name=Polymorphist's Jest -text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Return to the Ranks -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. -mana={X}{W}{W} -type=Sorcery -[/card] -[card] -name=Shield of the Avatar -text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sliver Hive -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. -type=Land -[/card] -[card] -name=Soul of Shandalar -text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -mana={4}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Stain the Mind -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=The Chain Veil -text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. -mana={4} -type=Legendary Artifact -[/card] +[card] +name=The Chain Veil +text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Might Makes Right +text=At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Master of Predicaments +abilities=flying +text=Flying -- Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Oppressive Rays +text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ob Nixilis, Unshackled +abilities=flying,trample +text=Flying, trample -- Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. -- Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Kurkesh, Onakke Ancient +text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. +mana={2}{R}{R} +type=Legendary Creature +subtype=Ogre Spirit +power=4 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M19.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M19.txt new file mode 100644 index 000000000..f4c8ca375 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M19.txt @@ -0,0 +1,33 @@ +[card] +name=Suncleanser +text=When Suncleanser enters the battlefield, choose one -- Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. -- Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Phylactery Lich +text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Amulet of Safekeeping +text=Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. -- Creature tokens get -1/-0. +mana={2} +type=Artifact +[/card] +[card] +name=Runic Armasaur +text=Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M20.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M20.txt new file mode 100644 index 000000000..91ef924a5 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M20.txt @@ -0,0 +1,39 @@ +[card] +name=Thunderkin Awakener +text=Haste -- Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=2 +[/card] +[card] +name=Chandra's Regulator +text=Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay 1. If you do, copy that ability. You may choose new targets for the copy. -- {1}, {T}, Discard a Mountain card or a red card: Draw a card. +mana={1}{R} +type=Legendary Artifact +[/card] +[card] +name=Yarok, the Desecrated +text=Deathtouch, lifelink -- If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Elemental Horror +power=3 +toughness=5 +[/card] +[card] +name=Embodiment of Agonies +text=Flying, deathtouch -- Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.) +mana={1}{B}{B} +type=Creature +subtype=Demon +power=0 +toughness=0 +[/card] +[card] +name=Grafdigger's Cage +text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. +mana={1} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/M21.txt b/projects/mtg/bin/Res/missing_cards_by_sets/M21.txt new file mode 100644 index 000000000..b40bdd1e1 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/M21.txt @@ -0,0 +1,21 @@ +[card] +name=Discontinuity +text=As long as it's your turn, this spell costs {2}{U}{U} less to cast. -- End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={3}{U}{U}{U} +type=Instant +[/card] +[card] +name=Runed Halo +text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Chandra's Incinerator +text=This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. -- Trample -- Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MB1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MB1.txt new file mode 100644 index 000000000..bee801699 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MB1.txt @@ -0,0 +1,195 @@ +[card] +name=Rivals' Duel +text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Release the Ants +text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Kor Chant +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Lieutenants of the Guard +text=Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Martyr's Cause +text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Reality Scramble +text=Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Winding Constrictor +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +mana={B}{G} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] +name=Goblin Charbelcher +text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +mana={4} +type=Artifact +[/card] +[card] +name=Carpet of Flowers +text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. +mana={G} +type=Enchantment +[/card] +[card] +name=Volunteer Reserves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Aminatou's Augury +text=Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Borderland Explorer +text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=1 +[/card] +[card] +name=Shrouded Lore +text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Precursor Golem +text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Spy Kit +text=Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Everdream +text=Draw a card. -- Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Expropriate +text=Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Meandering Towershell +abilities=islandwalk +text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. +mana={3}{G}{G} +type=Creature +subtype=Turtle +power=5 +toughness=9 +[/card] +[card] +name=Sapphire Charm +text=Choose one -- Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Instant +[/card] +[card] +name=Sakashima the Impostor +text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Tempt with Discovery +text=Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Messenger Jays +text=Flying -- Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. +mana={4}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Call of the Nightwing +text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Coalition Honor Guard +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={3}{W} +type=Creature +subtype=Human Flagbearer +power=2 +toughness=4 +[/card] +[card] +name=Goblin Game +text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Reflector Mage +text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +mana={1}{W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Write into Being +text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MBS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MBS.txt index 546817b1f..85d5cea93 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/MBS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MBS.txt @@ -1,69 +1,21 @@ -[card] -name=Cryptoplasm -text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Distant Memories -text=Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Kemba's Legion -text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. -mana={5}{W}{W} -type=Creature -subtype=Cat Soldier -power=4 -toughness=6 -[/card] -[card] -name=Knowledge Pool -text=Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. -- Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. -mana={6} -type=Artifact -[/card] -[card] -name=Kuldotha Flamefiend -text=When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Myr Welder -text=Imprint — {T}: Exile target artifact card from a graveyard. -- Myr Welder has all activated abilities of all cards exiled with it. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=4 -[/card] -[card] -name=Phyrexian Rebirth -text=Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Phyrexian Revoker -text=As Phyrexian Revoker enters the battlefield, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. -mana={2} -type=Artifact Creature -subtype=Horror -power=2 -toughness=1 -[/card] -[card] -name=Virulent Wound -text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. -mana={B} -type=Instant -[/card] +[card] +name=Knowledge Pool +text=Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. -- Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. +mana={6} +type=Artifact +[/card] +[card] +name=Myr Welder +text=Imprint - {T}: Exile target artifact card from a graveyard. -- Myr Welder has all activated abilities of all cards exiled with it. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=4 +[/card] +[card] +name=Distant Memories +text=Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. +mana={2}{U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ME1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ME1.txt new file mode 100644 index 000000000..84be857e7 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ME1.txt @@ -0,0 +1,132 @@ +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Petra Sphinx +text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. +mana={2}{W}{W}{W} +type=Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Ydwen Efreet +text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. +mana={R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=6 +[/card] +[card] +name=Seasinger +text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=0 +toughness=1 +[/card] +[card] +name=Forcefield +text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +mana={3} +type=Artifact +[/card] +[card] +name=Word of Undoing +text=Return target creature and all white Auras you own attached to it to their owners' hands. +mana={U} +type=Instant +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Lim-Dul's Vault +text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. +mana={U}{B} +type=Instant +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Knights of Thorn +abilities=protection from red,banding +text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Greater Realm of Preservation +text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Chains of Mephistopheles +text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Tawnos's Coffin +text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Seraph +text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. +mana={6}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ME2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ME2.txt new file mode 100644 index 000000000..8bda5a6f2 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ME2.txt @@ -0,0 +1,124 @@ +[card] +name=Demonic Consultation +text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. +mana={B} +type=Instant +[/card] +[card] +name=Errand of Duty +text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Forgotten Lore +text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. +mana={G} +type=Sorcery +[/card] +[card] +name=Sacred Boon +text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shield Bearer +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Phantasmal Mount +abilities=flying +text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. +mana={1}{U} +type=Creature +subtype=Illusion Horse +power=1 +toughness=1 +[/card] +[card] +name=Icatian Phalanx +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Scars of the Veteran +text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={4}{W} +type=Instant +[/card] +[card] +name=Helm of Obedience +text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. +mana={4} +type=Artifact +[/card] +[card] +name=Phyrexian Portal +text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. +mana={3} +type=Artifact +[/card] +[card] +name=Nature's Blessing +text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Gustha's Scepter +text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. +mana={0} +type=Artifact +[/card] +[card] +name=Musician +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Icy Prison +text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Jeweled Amulet +text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Kjeldoran Skycaptain +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Krovikan Vampire +text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ME3.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ME3.txt new file mode 100644 index 000000000..d754d0ae9 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ME3.txt @@ -0,0 +1,109 @@ +[card] +name=Liu Bei, Lord of Shu +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=The Wretched +text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=2 +toughness=5 +[/card] +[card] +name=Gabriel Angelfire +text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Knowledge Vault +text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Halfdane +text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Nebuchadnezzar +text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Nova Pentacle +text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. +mana={4} +type=Artifact +[/card] +[card] +name=Takklemaggot +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sword of the Ages +text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. +mana={6} +type=Artifact +[/card] +[card] +name=Gauntlets of Chaos +text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +mana={5} +type=Artifact +[/card] +[card] +name=Divine Intervention +text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. +mana={6}{W}{W} +type=Enchantment +[/card] +[card] +name=Call to Arms +text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sorrow's Path +text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. +type=Land +[/card] +[card] +name=Lesser Werewolf +text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. +mana={3}{B} +type=Creature +subtype=Werewolf +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ME4.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ME4.txt new file mode 100644 index 000000000..e500b536b --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ME4.txt @@ -0,0 +1,110 @@ +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Ice Cauldron +text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. +mana={4} +type=Artifact +[/card] +[card] +name=Martyrs of Korlis +text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=1 +toughness=6 +[/card] +[card] +name=Transmute Artifact +text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Pentagram of the Ages +text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={4} +type=Artifact +[/card] +[card] +name=Guardian Beast +text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. +mana={3}{B} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Naked Singularity +text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. +mana={5} +type=Artifact +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Power Artifact +text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blaze of Glory +text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +mana={W} +type=Instant +[/card] +[card] +name=Scarwood Bandits +abilities=forestwalk +text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Shapeshifter +text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=7-* +[/card] +[card] +name=Word of Command +text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +mana={B}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MH1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MH1.txt new file mode 100644 index 000000000..44d0897cf --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MH1.txt @@ -0,0 +1,53 @@ +[card] +name=Everdream +text=Draw a card. -- Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Watcher for Tomorrow +text=Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Hogaak, Arisen Necropolis +abilities=trample +text=You can't spend mana to cast this spell. -- Convoke, delve (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) -- You may cast Hogaak, Arisen Necropolis from your graveyard. -- Trample +mana={5}{BG}{BG} +type=Legendary Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Valiant Changeling +abilities=changeling,double strike +text=This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. -- Changeling (This card is every creature type.) -- Double strike +mana={5}{W}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Mirrodin Besieged +text=As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. -- Mirran - Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. -- Phyrexian - At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Unbound Flourishing +text=Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. -- Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=String of Disappearances +text=Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MH2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MH2.txt new file mode 100644 index 000000000..722b6f187 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MH2.txt @@ -0,0 +1,15 @@ +[card] +name=Yusri, Fortune's Flame +text=Flying -- Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. +mana={1}{U}{R} +type=Legendary Creature +subtype=Efreet +power=2 +toughness=3 +[/card] +[card] +name=Chef's Kiss +text=Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. +mana={1}{R}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MIC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MIC.txt new file mode 100644 index 000000000..e9043e1f2 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MIC.txt @@ -0,0 +1,9 @@ +[card] +name=Stitcher Geralf +text={2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MID.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MID.txt new file mode 100644 index 000000000..f9386f966 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MID.txt @@ -0,0 +1,6 @@ +[card] +name=Corpse Cobble +text=As an additional cost to cast this spell, sacrifice any number of creatures. -- Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. -- Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MIR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MIR.txt index 755fb767f..90209dd33 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/MIR.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MIR.txt @@ -1,380 +1,194 @@ -[card] -name=Acidic Dagger -text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. -mana={4} -type=Artifact -[/card] -[card] -name=Armor of Thorns -text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Barbed-Back Wurm -text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Bazaar of Wonders -text=When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. -- Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. -mana={3}{U}{U} -type=World Enchantment -[/card] -[card] -name=Benevolent Unicorn -text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. -mana={1}{W} -type=Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Blind Fury -text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Bone Mask -text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. -mana={4} -type=Artifact -[/card] -[card] -name=Celestial Dawn -text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Circle of Despair -text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{B} -type=Enchantment -[/card] -[card] -name=Cycle of Life -text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Dazzling Beauty -text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{W} -type=Instant -[/card] -[card] -name=Emberwilde Djinn -text=Flying -- -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. -mana={2}{R}{R} -type=Creature -subtype=Djinn -power=5 -toughness=4 -[/card] -[card] -name=Energy Vortex -text=As Energy Vortex enters the battlefield, choose an opponent. -- At the beginning of your upkeep, remove all energy counters from Energy Vortex. -- At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. -- {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Flash -text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Grave Servitude -text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grinning Totem -text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Hakim, Loreweaver -text=Flying -- {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. -- {U}{U}, {T}: Destroy all Auras attached to Hakim. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Hall of Gemstone -text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. -mana={1}{G}{G} -type=World Enchantment -[/card] -[card] -name=Illicit Auction -text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Jabari's Influence -text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Kaervek's Torch -text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Lightning Reflexes -text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mangara's Blessing -text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Mangara's Tome -text=When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. -mana={5} -type=Artifact -[/card] -[card] -name=Meddle -text=If target spell has only one target and that target is a creature, change that spell's target to another creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Mind Bend -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Noble Elephant -text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Null Chamber -text=As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. -- The named cards can't be played. -mana={3}{W} -type=World Enchantment -[/card] -[card] -name=Phyrexian Dreadnought -text=Trample -- When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. -mana={1} -type=Artifact Creature -subtype=Dreadnought -power=12 -toughness=12 -[/card] -[card] -name=Phyrexian Purge -text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Political Trickery -text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Preferred Selection -text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Prismatic Circle -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Psychic Transfer -text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Purgatory -text=Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. -- At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. -mana={2}{W}{B} -type=Enchantment -[/card] -[card] -name=Reflect Damage -text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. -mana={3}{R}{W} -type=Instant -[/card] -[card] -name=Reign of Chaos -text=Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Sabertooth Cobra -text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) -mana={2}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Sand Golem -text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Sapphire Charm -text=Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Instant -[/card] -[card] -name=Shadowbane -text=The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shallow Grave -text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={1}{B} -type=Instant -[/card] -[card] -name=Sirocco -text=Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. -mana={1}{R} -type=Instant -[/card] -[card] -name=Soar -text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Echo -text=Soul Echo enters the battlefield with X echo counters on it. -- You don't lose the game for having 0 or less life. -- At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. -mana={X}{W}{W} -type=Enchantment -[/card] -[card] -name=Spatial Binding -text=Pay 1 life: Until your next upkeep, target permanent can't phase out. -mana={U}{B} -type=Enchantment -[/card] -[card] -name=Superior Numbers -text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Teferi's Imp -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. -mana={2}{U} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Teremko Griffin -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Torrent of Lava -text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Urborg Panther -text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Nightstalker Cat -power=2 -toughness=2 -[/card] -[card] -name=Wall of Corpses -text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Ward of Lights -text=You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- As Ward of Lights enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Warping Wurm -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. -mana={2}{G}{U} -type=Creature -subtype=Wurm -power=1 -toughness=1 -[/card] -[card] -name=Yare -text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. -mana={2}{W} -type=Instant -[/card] +[card] +name=Soul Echo +text=Soul Echo enters the battlefield with X echo counters on it. -- You don't lose the game for having 0 or less life. -- At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. +mana={X}{W}{W} +type=Enchantment +[/card] +[card] +name=Shadowbane +text=The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Teremko Griffin +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Preferred Selection +text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Ward of Lights +text=You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- As Ward of Lights enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reflect Damage +text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. +mana={3}{R}{W} +type=Instant +[/card] +[card] +name=Spatial Binding +text=Pay 1 life: Until your next upkeep, target permanent can't phase out. +mana={U}{B} +type=Enchantment +[/card] +[card] +name=Bazaar of Wonders +text=When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. -- Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. +mana={3}{U}{U} +type=World Enchantment +[/card] +[card] +name=Hakim, Loreweaver +abilities=flying +text=Flying -- {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. -- {U}{U}, {T}: Destroy all Auras attached to Hakim. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Flash +text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Lightning Reflexes +text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Energy Vortex +text=As Energy Vortex enters the battlefield, choose an opponent. -- At the beginning of your upkeep, remove all energy counters from Energy Vortex. -- At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. -- {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Illicit Auction +text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Mind Bend +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Meddle +text=If target spell has only one target and that target is a creature, change that spell's target to another creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Bone Mask +text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. +mana={4} +type=Artifact +[/card] +[card] +name=Soar +text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Celestial Dawn +text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Sapphire Charm +text=Choose one -- Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Instant +[/card] +[card] +name=Acidic Dagger +text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. +mana={4} +type=Artifact +[/card] +[card] +name=Benevolent Unicorn +text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. +mana={1}{W} +type=Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Armor of Thorns +text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mangara's Tome +text=When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. +mana={5} +type=Artifact +[/card] +[card] +name=Hall of Gemstone +text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. +mana={1}{G}{G} +type=World Enchantment +[/card] +[card] +name=Grave Servitude +text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Noble Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Prismatic Circle +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Null Chamber +text=As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. -- The named cards can't be played. +mana={3}{W} +type=World Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MM2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MM2.txt new file mode 100644 index 000000000..b415b2531 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MM2.txt @@ -0,0 +1,18 @@ +[card] +name=Precursor Golem +text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Spellskite +text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) +mana={2} +type=Artifact Creature +subtype=Horror +power=0 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MM3.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MM3.txt new file mode 100644 index 000000000..a8eeaa9a1 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MM3.txt @@ -0,0 +1,28 @@ +[card] +name=Soul Ransom +text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. +mana={2}{U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wort, the Raidmother +text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +mana={4}{RG}{RG} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Grafdigger's Cage +text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. +mana={1} +type=Artifact +[/card] +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MMA.txt new file mode 100644 index 000000000..281e7c75e --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MMA.txt @@ -0,0 +1,60 @@ +[card] +name=Pardic Dragon +abilities=flying +text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2-{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Epochrasite +text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Horobi's Whisper +text=If you control a Swamp, destroy target nonblack creature. -- Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Dampen Thought +text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Glacial Ray +text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Torrent of Stone +text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{R} +type=Instant +subtype=Arcane +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MOR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MOR.txt index d58dc8eb3..71e782530 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/MOR.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MOR.txt @@ -1,145 +1,86 @@ -[card] -name=Battletide Alchemist -text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. -mana={3}{W}{W} -type=Creature -subtype=Kithkin Cleric -power=3 -toughness=4 -[/card] -[card] -name=Cenn's Tactician -text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Cream of the Crop -text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Declaration of Naught -text=As Declaration of Naught enters the battlefield, name a card. -- {U}: Counter target spell with the chosen name. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Fire Juggler -text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Grimoire Thief -text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. -- You may look at cards exiled with Grimoire Thief. -- {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. -mana={U}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Maralen of the Mornsong -text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. -mana={1}{B}{B} -type=Legendary Creature -subtype=Elf Wizard -power=2 -toughness=3 -[/card] -[card] -name=Primal Beyond -text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. -type=Land -[/card] -[card] -name=Pulling Teeth -text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Recross the Paths -text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Redeem the Lost -text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Reins of the Vinesteed -text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Release the Ants -text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Research the Deep -text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Revive the Fallen -text=Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Rivals' Duel -text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Scapeshift -text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Shared Animosity -text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Slithermuse -text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Titan's Revenge -text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Weight of Conscience -text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] +[card] +name=Release the Ants +text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Research the Deep +text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Redeem the Lost +text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Weight of Conscience +text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reins of the Vinesteed +text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rivals' Duel +text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Recross the Paths +text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Grimoire Thief +text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. -- You may look at cards exiled with Grimoire Thief. -- {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. +mana={U}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Fire Juggler +text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cream of the Crop +text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Pulling Teeth +text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Revive the Fallen +text=Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Titan's Revenge +text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={X}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MP2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MP2.txt new file mode 100644 index 000000000..6f7eaa310 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MP2.txt @@ -0,0 +1,25 @@ +[card] +name=Counterbalance +text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Through the Breach +text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] +[card] +name=Divert +text=Change the target of target spell with a single target unless that spell's controller pays {2}. +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MPS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MPS.txt new file mode 100644 index 000000000..9ea3fe31f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MPS.txt @@ -0,0 +1,22 @@ +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Rings of Brighthearth +text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. +mana={3} +type=Artifact +[/card] +[card] +name=Combustible Gearhulk +abilities=first strike +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MRD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MRD.txt index a35d6cefb..1c04484ab 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/MRD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MRD.txt @@ -1,228 +1,138 @@ -[card] -name=Auriok Steelshaper -text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Awe Strike -text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={W} -type=Instant -[/card] -[card] -name=Betrayal of Flesh -text=Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.) -mana={5}{B} -type=Instant -[/card] -[card] -name=Blinding Beam -text=Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step. -- Entwine {1} (Choose both if you pay the entwine cost.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Brown Ouphe -text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -mana={G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Confusion in the Ranks -text=Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Disarm -text=Unattach all Equipment from target creature. -mana={U} -type=Instant -[/card] -[card] -name=Dream's Grip -text=Choose one — Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) -mana={U} -type=Instant -[/card] -[card] -name=Duplicant -text=Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Extraplanar Lens -text=Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. -mana={3} -type=Artifact -[/card] -[card] -name=Fatespinner -text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Fiery Gambit -text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Glissa Sunseeker -text=First strike -- {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf -power=3 -toughness=2 -[/card] -[card] -name=Goblin Charbelcher -text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. -mana={4} -type=Artifact -[/card] -[card] -name=Grab the Reins -text=Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Grim Reminder -text=Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. -- {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Hum of the Radix -text=Each artifact spell costs {1} more to cast for each artifact its controller controls. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Krark's Thumb -text=If you would flip a coin, instead flip two coins and ignore one. -mana={2} -type=Legendary Artifact -[/card] -[card] -name=Liar's Pendulum -text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Mindslaver -text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Mirror Golem -text=Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. -- Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Mourner's Shield -text=Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. -- {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. -mana={4} -type=Artifact -[/card] -[card] -name=Power Conduit -text={T}, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Psychogenic Probe -text=Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Quicksilver Elemental -text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) -- You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Quicksilver Fountain -text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. -- At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. -mana={3} -type=Artifact -[/card] -[card] -name=Shared Fate -text=If a player would draw a card, that player exiles the top card of an opponent's library face down instead. -- Each player may look at and play cards he or she exiled with Shared Fate. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Soul Foundry -text=Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. -mana={4} -type=Artifact -[/card] -[card] -name=Spellweaver Helix -text=Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. -- Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. -mana={3} -type=Artifact -[/card] -[card] -name=Sphere of Purity -text=If an artifact would deal damage to you, prevent 1 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Spoils of the Vault -text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. -mana={B} -type=Instant -[/card] -[card] -name=Taj-Nar Swordsmith -text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=3 -[/card] -[card] -name=Thought Prison -text=Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. -- Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. -mana={5} -type=Artifact -[/card] -[card] -name=Timesifter -text=At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. -mana={5} -type=Artifact -[/card] +[card] +name=Mindslaver +text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Mirror Golem +text=Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard. -- Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Fatespinner +text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Quicksilver Fountain +text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. -- At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. +mana={3} +type=Artifact +[/card] +[card] +name=Goblin Charbelcher +text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +mana={4} +type=Artifact +[/card] +[card] +name=Confusion in the Ranks +text=Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Shared Fate +text=If a player would draw a card, that player exiles the top card of an opponent's library face down instead. -- Each player may look at and play cards he or she exiled with Shared Fate. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Sphere of Purity +text=If an artifact would deal damage to you, prevent 1 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Grim Reminder +text=Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. -- {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Brown Ouphe +text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +mana={G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Timesifter +text=At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. +mana={5} +type=Artifact +[/card] +[card] +name=Spoils of the Vault +text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. +mana={B} +type=Instant +[/card] +[card] +name=Fiery Gambit +text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Awe Strike +text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={W} +type=Instant +[/card] +[card] +name=Quicksilver Elemental +text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) -- You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Spellweaver Helix +text=Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. -- Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. +mana={3} +type=Artifact +[/card] +[card] +name=Disarm +text=Unattach all Equipment from target creature. +mana={U} +type=Instant +[/card] +[card] +name=Krark's Thumb +text=If you would flip a coin, instead flip two coins and ignore one. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Mourner's Shield +text=Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. -- {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. +mana={4} +type=Artifact +[/card] +[card] +name=Liar's Pendulum +text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Thought Prison +text=Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. -- Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. +mana={5} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/MRQ.txt b/projects/mtg/bin/Res/missing_cards_by_sets/MRQ.txt index 365ac610b..fd1ba3e35 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/MRQ.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/MRQ.txt @@ -1,254 +1,81 @@ -[card] -name=Barbed Wire -text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Charisma -text=Enchant creature -- Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Charm Peddler -text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Cho-Arrim Alchemist -text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Clear the Land -text=Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Common Cause -text=Nonartifact creatures get +2/+2 as long as they all share a color. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Conspiracy -text=As Conspiracy enters the battlefield, choose a creature type. -- Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Crooked Scales -text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. -mana={4} -type=Artifact -[/card] -[card] -name=Crumbling Sanctuary -text=If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. -mana={5} -type=Artifact -[/card] -[card] -name=Diplomatic Escort -text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. -mana={1}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Flailing Manticore -text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. -mana={3}{R} -type=Creature -subtype=Manticore -power=3 -toughness=3 -[/card] -[card] -name=Flailing Ogre -text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. -mana={2}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Flailing Soldier -text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. -mana={R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Food Chain -text=Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Game Preserve -text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=General's Regalia -text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. -mana={3} -type=Artifact -[/card] -[card] -name=Horn of Plenty -text=Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. -mana={6} -type=Artifact -[/card] -[card] -name=Insubordination -text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kyren Archive -text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Misdirection -text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Righteous Aura -text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sailmonger -text={2}: Target creature gains flying until end of turn. Any player may activate this ability. -mana={3}{U} -type=Creature -subtype=Human Monger -power=3 -toughness=3 -[/card] -[card] -name=Saprazzan Breaker -text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Scandalmonger -text={2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Boar Monger -power=3 -toughness=3 -[/card] -[card] -name=Spiritual Focus -text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Squallmonger -text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. -mana={3}{G} -type=Creature -subtype=Monger -power=3 -toughness=3 -[/card] -[card] -name=Story Circle -text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Thieves' Auction -text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. -mana={4}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Trap Runner -text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Two-Headed Dragon -text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Venomous Breath -text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Volcanic Wind -text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Warmonger -text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. -mana={3}{R} -type=Creature -subtype=Minotaur Monger -power=3 -toughness=3 -[/card] -[card] -name=Warpath -text=Warpath deals 3 damage to each blocking creature and each blocked creature. -mana={3}{R} -type=Instant -[/card] -[card] -name=Wishmonger -text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. -mana={3}{W} -type=Creature -subtype=Unicorn Monger -power=3 -toughness=3 -[/card] +[card] +name=Charisma +text=Enchant creature -- Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Common Cause +text=Nonartifact creatures get +2/+2 as long as they all share a color. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Righteous Aura +text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Cho-Arrim Alchemist +auto=preventalldamage to(controller) ueot +auto=life:pdcount controller ueot +text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Wishmonger +text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. +mana={3}{W} +type=Creature +subtype=Unicorn Monger +power=3 +toughness=3 +[/card] +[card] +name=Game Preserve +text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Venomous Breath +text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Story Circle +text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Crumbling Sanctuary +text=If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. +mana={5} +type=Artifact +[/card] +[card] +name=General's Regalia +text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. +mana={3} +type=Artifact +[/card] +[card] +name=Crooked Scales +text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. +mana={4} +type=Artifact +[/card] +[card] +name=Thieves' Auction +text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. +mana={4}{R}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/NMS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/NMS.txt index d3b65142c..9e3f9aed8 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/NMS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/NMS.txt @@ -1,103 +1,34 @@ -[card] -name=Divining Witch -text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Fog Patch -text=Cast Fog Patch only during the declare blockers step. -- Attacking creatures become blocked. (This spell works on unblockable creatures.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Harvest Mage -text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. -mana={G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Kill Switch -text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Laccolith Rig -text=Enchant creature -- Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mana Cache -text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. -- Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Murderous Betrayal -text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Oracle's Attendants -text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=5 -[/card] -[card] -name=Pale Moon -text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. -mana={1}{U} -type=Instant -[/card] -[card] -name=Saproling Burst -text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Saproling Cluster -text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Sivvi's Valor -text=If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. -- All damage that would be dealt to target creature this turn is dealt to you instead. -mana={2}{W} -type=Instant -[/card] -[card] -name=Stronghold Gambit -text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Tangle Wire -text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. -mana={3} -type=Artifact -[/card] -[card] -name=Wandering Eye -text=Flying -- Players play with their hands revealed. -mana={2}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] +[card] +name=Divining Witch +text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Fog Patch +text=Cast Fog Patch only during the declare blockers step. -- Attacking creatures become blocked. (This spell works on unblockable creatures.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Stronghold Gambit +text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mana Cache +text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. -- Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Laccolith Rig +text=Enchant creature -- Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/NPH.txt b/projects/mtg/bin/Res/missing_cards_by_sets/NPH.txt index 9122925ab..f932ecdff 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/NPH.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/NPH.txt @@ -1,199 +1,42 @@ -[card] -name=Bludgeon Brawl -text=Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Caged Sun -text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. -mana={6} -type=Artifact -[/card] -[card] -name=Cathedral Membrane -text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. -mana={1}{PW} -type=Artifact Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Chancellor of the Annex -text=You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. -- Flying -- Whenever an opponent casts a spell, counter it unless that player pays {1}. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Chancellor of the Dross -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink -mana={4}{B}{B}{B} -type=Creature -subtype=Vampire -power=6 -toughness=6 -[/card] -[card] -name=Chancellor of the Forge -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. -mana={4}{R}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Chancellor of the Spires -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. -- Flying -- When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. -mana={4}{U}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=7 -[/card] -[card] -name=Chancellor of the Tangle -text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=7 -[/card] -[card] -name=Exclusion Ritual -text=Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Geosurge -text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. -mana={R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Gremlin Mine -text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Hex Parasite -text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) -mana={1} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Invader Parasite -text=Imprint — When Invader Parasite enters the battlefield, exile target land. -- Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. -mana={3}{R}{R} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Karn Liberated -text=+4: Target player exiles a card from his or her hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. -mana={7} -type=Planeswalker -subtype=Karn -[/card] -[card] -name=Leeching Bite -text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Myr Superion -text=Spend only mana produced by creatures to cast Myr Superion. -mana={2} -type=Artifact Creature -subtype=Myr -power=5 -toughness=6 -[/card] -[card] -name=Norn's Annex -text=({PW} can be paid with either {W} or 2 life.) -- Creatures can't attack you or a planeswalker you control unless their controller pays {PW} for each of those creatures. -mana={3}{PW}{PW} -type=Artifact -[/card] -[card] -name=Omen Machine -text=Players can't draw cards. -- At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. -mana={6} -type=Artifact -[/card] -[card] -name=Phyrexian Ingester -text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. -mana={6}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Metamorph -text=({PU} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. -mana={3}{p(B)} -type=Artifact Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Postmortem Lunge -text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. -mana={X}{p(B)} -type=Sorcery -[/card] -[card] -name=Praetor's Grasp -text=Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Psychic Surgery -text=Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Rage Extractor -text=({PR} can be paid with either {R} or 2 life.) -- Whenever you cast a spell with Phyrexian in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. -mana={4}{PR} -type=Artifact -[/card] -[card] -name=Remember the Fallen -text=Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Spellskite -text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) -mana={2} -type=Artifact Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Torpor Orb -text=Creatures entering the battlefield don't cause abilities to trigger. -mana={2} -type=Artifact -[/card] +[card] +name=Spellskite +text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) +mana={2} +type=Artifact Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Norn's Annex +text=({PW} can be paid with either {W} or 2 life.) -- Creatures can't attack you or a planeswalker you control unless their controller pays {PW} for each of those creatures. +mana={3}{PW}{PW} +type=Artifact +[/card] +[card] +name=Bludgeon Brawl +text=Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Omen Machine +text=Players can't draw cards. -- At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +mana={6} +type=Artifact +[/card] +[card] +name=Rage Extractor +text=({PR} can be paid with either {R} or 2 life.) -- Whenever you cast a spell with Phyrexian in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. +mana={4}{PR} +type=Artifact +[/card] +[card] +name=Myr Superion +text=Spend only mana produced by creatures to cast Myr Superion. +mana={2} +type=Artifact Creature +subtype=Myr +power=5 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ODY.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ODY.txt index 33ec725b3..4a32294c7 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ODY.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ODY.txt @@ -1,305 +1,151 @@ -[card] -name=Aegis of Honor -text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. -mana={W} -type=Enchantment -[/card] -[card] -name=Aura Graft -text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. -mana={1}{U} -type=Instant -[/card] -[card] -name=Blazing Salvo -text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. -mana={R} -type=Instant -[/card] -[card] -name=Cabal Shrine -text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Catalyst Stone -text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. -mana={2} -type=Artifact -[/card] -[card] -name=Cephalid Shrine -text=Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Chance Encounter -text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Charmed Pendant -text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) -mana={4} -type=Artifact -[/card] -[card] -name=Cultural Exchange -text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Decimate -text=Destroy target artifact, target creature, target enchantment, and target land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Delaying Shield -text=If damage would be dealt to you, put that many delay counters on Delaying Shield instead. -- -- At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Divert -text=Change the target of target spell with a single target unless that spell's controller pays {2}. -mana={U} -type=Instant -[/card] -[card] -name=Dwarven Shrine -text=Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Embolden -text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Graceful Antelope -text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. -mana={2}{W}{W} -type=Creature -subtype=Antelope -power=1 -toughness=4 -[/card] -[card] -name=Holistic Wisdom -text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Impulsive Maneuvers -text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Karmic Justice -text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Last Rites -text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Lava Blister -text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Liquid Fire -text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Luminous Guardian -text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. -mana={3}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=4 -[/card] -[card] -name=Mad Dog -text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. -mana={1}{R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Molten Influence -text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. -mana={1}{R} -type=Instant -[/card] -[card] -name=Nantuko Shrine -text=Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Nefarious Lich -text=If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. -- If you would gain life, draw that many cards instead. -- When Nefarious Lich leaves the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=New Frontiers -text=Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Pilgrim of Justice -text=Protection from red -- {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Pilgrim of Virtue -text=Protection from black -- {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Predict -text=Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Rites of Initiation -text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. -mana={R} -type=Instant -[/card] -[card] -name=Rites of Refusal -text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. -mana={1}{U} -type=Instant -[/card] -[card] -name=Rites of Spring -text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Shifty Doppelganger -text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. -mana={2}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Skeletal Scrying -text=As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. -- You draw X cards and you lose X life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Sphere of Duty -text=If a green source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Grace -text=If a black source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Law -text=If a red source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Reason -text=If a blue source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Truth -text=If a white source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Steam Vines -text=Enchant land -- When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tainted Pact -text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. -mana={1}{B} -type=Instant -[/card] -[card] -name=Tombfire -text=Target player exiles all cards with flashback from his or her graveyard. -mana={B} -type=Sorcery -[/card] -[card] -name=Traveling Plague -text=Enchant creature -- At the beginning of each upkeep, put a plague counter on Traveling Plague. -- Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. -- When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unifying Theory -text=Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Volley of Boulders -text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Whipkeeper -text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. -mana={2}{R}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] +[card] +name=Cephalid Shrine +text=Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Tainted Pact +text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. +mana={1}{B} +type=Instant +[/card] +[card] +name=Nefarious Lich +text=If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. -- If you would gain life, draw that many cards instead. -- When Nefarious Lich leaves the battlefield, you lose the game. +mana={B}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Aegis of Honor +text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. +mana={W} +type=Enchantment +[/card] +[card] +name=Catalyst Stone +text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. +mana={2} +type=Artifact +[/card] +[card] +name=Sphere of Law +text=If a red source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Grace +text=If a black source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Reason +text=If a blue source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Truth +text=If a white source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Duty +text=If a green source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Delaying Shield +text=If damage would be dealt to you, put that many delay counters on Delaying Shield instead. -- -- At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Impulsive Maneuvers +text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Pilgrim of Virtue +abilities=protection from black +text=Protection from black -- {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Pilgrim of Justice +abilities=protection from red +text=Protection from red -- {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Karmic Justice +text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Cultural Exchange +text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Traveling Plague +text=Enchant creature -- At the beginning of each upkeep, put a plague counter on Traveling Plague. -- Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. -- When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Charmed Pendant +text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) +mana={4} +type=Artifact +[/card] +[card] +name=Steam Vines +text=Enchant land -- When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nantuko Shrine +text=Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Divert +text=Change the target of target spell with a single target unless that spell's controller pays {2}. +mana={U} +type=Instant +[/card] +[card] +name=Whipkeeper +text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. +mana={2}{R}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Shrine +text=Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. +mana={1}{R}{R} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/OGW.txt b/projects/mtg/bin/Res/missing_cards_by_sets/OGW.txt index 4b1cee149..519a20897 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/OGW.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/OGW.txt @@ -1,105 +1,24 @@ -[card] -name=Corrupted Crossroads -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. -type=Land -[/card] -[card] -name=Cultivator Drone -text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) -mana={2}{U} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Deceiver of Form -text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. -mana={6}{C} -type=Creature -subtype=Eldrazi -power=8 -toughness=8 -[/card] -[card] -name=Eldrazi Mimic -text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. -mana={2} -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Elemental Uprising -text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. -mana={1}{G} -type=Instant -[/card] -[card] -name=Immobilizer Eldrazi -text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) -mana={1}{R} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Iona's Blessing -text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kalitas, Traitor of Ghet -text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Warrior -power=3 -toughness=4 -[/card] -[card] -name=Nissa's Judgment -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Reality Smasher -text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. -mana={4}{C} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Reflector Mage -text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. -mana={1}{W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Remorseless Punishment -text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Roiling Waters -text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Warping Wail -text=({C} represents colorless mana.) -- Choose one — -- • Exile target creature with power or toughness 1 or less. -- • Counter target sorcery spell. -- • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -mana={1}{C} -type=Instant -[/card] +[card] +name=Reflector Mage +text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +mana={1}{W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Nissa's Judgment +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Deceiver of Form +text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. +mana={6}{C} +type=Creature +subtype=Eldrazi +power=8 +toughness=8 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ONS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ONS.txt index b9c0d356a..9b6f05269 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ONS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ONS.txt @@ -1,285 +1,158 @@ -[card] -name=Animal Magnetism -text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Artificial Evolution -text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Aven Soulgazer -text=Flying -- {2}{W}: Look at target face-down creature. -mana={3}{W}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Backslide -text=Turn target creature with morph face down. -- Cycling {U} ({U}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Break Open -text=Turn target face-down creature an opponent controls face up. -mana={1}{R} -type=Instant -[/card] -[card] -name=Butcher Orgg -text=You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. -mana={4}{R}{R}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Callous Oppressor -text=You may choose not to untap Callous Oppressor during your untap step. -- As Callous Oppressor enters the battlefield, an opponent chooses a creature type. -- {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. -mana={1}{U}{U} -type=Creature -subtype=Cephalid -power=1 -toughness=2 -[/card] -[card] -name=Chain of Plasma -text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chain of Silence -text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={1}{W} -type=Instant -[/card] -[card] -name=Chain of Vapor -text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={U} -type=Instant -[/card] -[card] -name=Complicate -text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Cryptic Gateway -text=Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Dream Chisel -text=Face-down creature spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Future Sight -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Glarecaster -text=Flying -- {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. -mana={4}{W}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Gratuitous Violence -text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={2}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Graxiplon -text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. -mana={5}{U} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Ironfist Crusher -text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Ixidor's Will -text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ixidor, Reality Sculptor -text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Kaboom! -text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Kamahl's Summons -text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Meddle -text=If target spell has only one target and that target is a creature, change that spell's target to another creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Menacing Ogre -text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Nosy Goblin -text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Patriarch's Bidding -text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Pinpoint Avalanche -text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Prowling Pangolin -text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. -mana={3}{B}{B} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Quicksilver Dragon -text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Read the Runes -text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. -mana={X}{U} -type=Instant -[/card] -[card] -name=Riptide Shapeshifter -text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Risky Move -text=At the beginning of each player's upkeep, that player gains control of Risky Move. -- -- When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. -mana={3}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Skittish Valesk -text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. -- Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{R} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Spy Network -text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. -mana={U} -type=Instant -[/card] -[card] -name=Strongarm Tactics -text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Trade Secrets -text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Words of War -text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Words of Waste -text={1}: The next time you would draw a card this turn, each opponent discards a card instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Words of Wilding -text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Words of Wind -text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Words of Worship -text={1}: The next time you would draw a card this turn, you gain 5 life instead. -mana={2}{W} -type=Enchantment -[/card] +[card] +name=Skittish Valesk +text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. -- Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{R} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Callous Oppressor +text=You may choose not to untap Callous Oppressor during your untap step. -- As Callous Oppressor enters the battlefield, an opponent chooses a creature type. -- {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Cephalid +power=1 +toughness=2 +[/card] +[card] +name=Break Open +text=Turn target face-down creature an opponent controls face up. +mana={1}{R} +type=Instant +[/card] +[card] +name=Nosy Goblin +text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Cryptic Gateway +text=Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Artificial Evolution +text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Kamahl's Summons +text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Ixidor, Reality Sculptor +text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Chain of Plasma +text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chain of Vapor +text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Chain of Silence +text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={1}{W} +type=Instant +[/card] +[card] +name=Meddle +text=If target spell has only one target and that target is a creature, change that spell's target to another creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Spy Network +text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. +mana={U} +type=Instant +[/card] +[card] +name=Backslide +text=Turn target creature with morph face down. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Kaboom! +text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Risky Move +text=At the beginning of each player's upkeep, that player gains control of Risky Move. -- When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. +mana={3}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Butcher Orgg +text=You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. +mana={4}{R}{R}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Trade Secrets +text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Quicksilver Dragon +abilities=flying +text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Dream Chisel +text=Face-down creature spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Aven Soulgazer +abilities=flying +text=Flying -- {2}{W}: Look at target face-down creature. +mana={3}{W}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Menacing Ogre +text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ORI.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ORI.txt index 0d4435b46..f70897a7e 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ORI.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ORI.txt @@ -1,257 +1,66 @@ -[card] -name=Aerial Volley -text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. -mana={G} -type=Instant -[/card] -[card] -name=Alhammarret's Archive -text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Alhammarret, High Arbiter -text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). -mana={5}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Calculated Dismissal -text=Counter target spell unless its controller pays {3}. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Chandra, Fire of Kaladesh -text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Chandra, Roaring Flame -text=+1: Chandra, Roaring Flame deals 2 damage to target player. -- -2: Chandra, Roaring Flame deals 2 damage to target creature. -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Day's Undoing -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Demonic Pact -text=At the beginning of your upkeep, choose one that hasn't been chosen — -- • Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- • Target opponent discards two cards. -- • Draw two cards. -- • You lose the game. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Embermaw Hellion -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -mana={3}{R}{R} -type=Creature -subtype=Hellion -power=4 -toughness=5 -[/card] -[card] -name=Erebos's Titan -text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. -mana={1}{B}{B}{B} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Exquisite Firecraft -text=Exquisite Firecraft deals 4 damage to target creature or player. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Gideon, Battle-Forged -text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Gilt-Leaf Winnower -text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. -mana={3}{B}{B} -type=Creature -subtype=Elf Warrior -power=4 -toughness=3 -[/card] -[card] -name=Gnarlroot Trapper -text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={B} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Hallowed Moonlight -text=Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Harbinger of the Tides -text=You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) -- When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. -mana={U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Hixus, Prison Warden -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Infinite Obliteration -text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Jace, Telepath Unbound -text=+1: Up to one target creature gets -2/-0 until your next turn. -- -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -- -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Vryn's Prodigy -text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Joraga Invocation -text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Kytheon, Hero of Akros -text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. -mana={W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Mizzium Meddler -text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Orbs of Warding -text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. -mana={5} -type=Artifact -[/card] -[card] -name=Psychic Rebuttal -text=Counter target instant or sorcery spell that targets you. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. -mana={1}{U} -type=Instant -[/card] -[card] -name=Pyromancer's Goggles -text={T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Sigil of Valor -text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Tainted Remedy -text=If an opponent would gain life, that player loses that much life instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Talent of the Telepath -text=Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=The Great Aurora -text=Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. -mana={6}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Thopter Spy Network -text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Throwing Knife -text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Touch of Moonglove -text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={B} -type=Instant -[/card] -[card] -name=Tragic Arrogance -text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Valeron Wardens -text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card. -mana={2}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Willbreaker -text=Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] +[card] +name=Psychic Rebuttal +text=Counter target instant or sorcery spell that targets you. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. +mana={1}{U} +type=Instant +[/card] +[card] +name=Mizzium Meddler +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Talent of the Telepath +text=Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Throwing Knife +text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Alhammarret, High Arbiter +abilities=flying +text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). +mana={5}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=The Great Aurora +text=Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. +mana={6}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Demonic Pact +text=At the beginning of your upkeep, choose one that hasn't been chosen -- Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- Target opponent discards two cards. -- Draw two cards. -- You lose the game. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Valeron Wardens +text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card. +mana={2}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Day's Undoing +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={2}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/P02.txt b/projects/mtg/bin/Res/missing_cards_by_sets/P02.txt index d9a10ae7d..d2ed963c9 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/P02.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/P02.txt @@ -1,12 +1,6 @@ -[card] -name=Goblin War Cry -text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Piracy -text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. -mana={U}{U} -type=Sorcery -[/card] +[card] +name=Piracy +text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. +mana={U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PAL04.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PAL04.txt new file mode 100644 index 000000000..66d80474f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PAL04.txt @@ -0,0 +1,40 @@ +[card] +name=Booster Tutor +text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) +mana={B} +type=Instant +[/card] +[card] +name=Goblin Mime +text=When you speak, sacrifice Goblin Mime. +mana={1}{R} +type=Creature +subtype=Goblin Mime +power=2 +toughness=2 +[/card] +[card] +name=Granny's Payback +text=You gain life equal to your age. +mana={7}{G} +type=Sorcery +[/card] +[card] +name=Ashnod's Coupon +text=ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. -- Errata: You pay any costs for the drink. +mana={0} +type=Artifact +[/card] +[card] +name=Glacial Ray +text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Circle of Protection: Art +text=As Circle of Protection: Art comes into play, choose an artist. -- {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. -- {1}{W}: Return Circle of Protection: Art to its owner's hand. +mana={1}{W} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PC2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PC2.txt index f2b06cccf..778c4eb8f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/PC2.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PC2.txt @@ -1,112 +1,27 @@ -[card] -name=Auratouched Mage -text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. -mana={5}{W} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Boar Umbra -text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elderwood Scion -text=Trample, lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. -- Spells your opponents cast that target Elderwood Scion cost {2} more to cast. -mana={3}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Enigma Sphinx -text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{W}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=5 -toughness=4 -[/card] -[card] -name=Felidar Umbra -text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fractured Powerstone -text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Hyena Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Indrik Umbra -text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maelstrom Wanderer -text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) -mana={5}{U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=7 -toughness=5 -[/card] -[card] -name=Mammoth Umbra -text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quiet Disrepair -text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rivals' Duel -text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Snake Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Three Dreams -text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Thromok the Insatiable -text=Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) -mana={3}{R}{G} -type=Legendary Creature -subtype=Hellion -power=0 -toughness=0 -[/card] +[card] +name=Fractured Powerstone +text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Three Dreams +text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Rivals' Duel +text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PCA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PCA.txt new file mode 100644 index 000000000..b43edd4b4 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PCA.txt @@ -0,0 +1,27 @@ +[card] +name=Fractured Powerstone +text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Three Dreams +text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Rivals' Duel +text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PCY.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PCY.txt index 84a9b142a..7bad3996f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/PCY.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PCY.txt @@ -1,255 +1,101 @@ -[card] -name=Avatar of Hope -text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. -mana={6}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=9 -[/card] -[card] -name=Brutal Suppression -text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. -mana={R} -type=Enchantment -[/card] -[card] -name=Celestial Convergence -text=Celestial Convergence enters the battlefield with seven omen counters on it. -- At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Dual Nature -text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Endbringer's Revel -text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Entangler -text=Enchant creature -- Enchanted creature can block any number of creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Excavation -text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Excise -text=Exile target attacking creature unless its controller pays {X}. -mana={X}{W} -type=Instant -[/card] -[card] -name=Flameshot -text=You may discard a Mountain card rather than pay Flameshot's mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Glittering Lion -text=Prevent all damage that would be dealt to Glittering Lion. -- {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. -mana={2}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Glittering Lynx -text=Prevent all damage that would be dealt to Glittering Lynx. -- {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Hollow Warrior -text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. -mana={4} -type=Artifact Creature -subtype=Golem Warrior -power=4 -toughness=4 -[/card] -[card] -name=Infernal Genesis -text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Mirror Strike -text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. -mana={3}{W} -type=Instant -[/card] -[card] -name=Mungha Wurm -text=You can't untap more than one land during your untap step. -mana={2}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Nakaya Shade -text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. -mana={1}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Psychic Theft -text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Quicksilver Wall -text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. -mana={2}{U} -type=Creature -subtype=Wall -power=1 -toughness=6 -[/card] -[card] -name=Rhystic Cave -text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. -type=Land -[/card] -[card] -name=Rhystic Circle -text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Rhystic Lightning -text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rhystic Scrying -text=Draw three cards. Then, if any player pays {2}, discard three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Rhystic Syphon -text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Rhystic Tutor -text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ribbon Snake -text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. -mana={1}{U}{U} -type=Creature -subtype=Snake -power=2 -toughness=3 -[/card] -[card] -name=Samite Sanctuary -text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Search for Survivors -text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Shield Dancer -text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Shrouded Serpent -text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. -mana={4}{U}{U}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Soul Strings -text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Task Mage Assembly -text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Vintara Elephant -text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. -mana={4}{G} -type=Creature -subtype=Elephant -power=4 -toughness=3 -[/card] -[card] -name=Wall of Vipers -text=Defender (This creature can't attack.) -- {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. -mana={2}{B} -type=Creature -subtype=Snake Wall -power=2 -toughness=4 -[/card] -[card] -name=Wild Might -text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. -mana={1}{G} -type=Instant -[/card] -[card] -name=Withdraw -text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. -mana={U}{U} -type=Instant -[/card] -[card] -name=Zerapa Minotaur -text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. -mana={2}{R}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] +[card] +name=Glittering Lynx +text=Prevent all damage that would be dealt to Glittering Lynx. -- {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Brutal Suppression +text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. +mana={R} +type=Enchantment +[/card] +[card] +name=Search for Survivors +text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Rhystic Tutor +text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Infernal Genesis +text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Mirror Strike +text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. +mana={3}{W} +type=Instant +[/card] +[card] +name=Mungha Wurm +text=You can't untap more than one land during your untap step. +mana={2}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Dual Nature +text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Entangler +text=Enchant creature -- Enchanted creature can block any number of creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shield Dancer +text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Glittering Lion +text=Prevent all damage that would be dealt to Glittering Lion. -- {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. +mana={2}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Wall of Vipers +abilities=defender +text=Defender (This creature can't attack.) -- {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. +mana={2}{B} +type=Creature +subtype=Snake Wall +power=2 +toughness=4 +[/card] +[card] +name=Celestial Convergence +text=Celestial Convergence enters the battlefield with seven omen counters on it. -- At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Rhystic Circle +text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W}{W} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PDS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PDS.txt new file mode 100644 index 000000000..1f691ce3e --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PDS.txt @@ -0,0 +1,12 @@ +[card] +name=Heartstone +text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={3} +type=Artifact +[/card] +[card] +name=Wild Pair +text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G}{G} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PHPR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PHPR.txt new file mode 100644 index 000000000..e44f88ed8 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PHPR.txt @@ -0,0 +1,5 @@ +[card] +name=Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PI13.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PI13.txt new file mode 100644 index 000000000..705159624 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PI13.txt @@ -0,0 +1,10 @@ +[card] +name=Voidmage Husher +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PLC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PLC.txt index 65c91cb25..5b392dd89 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/PLC.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PLC.txt @@ -1,226 +1,100 @@ -[card] -name=Ana Battlemage -text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) -- When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. -- When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. -mana={2}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Boom // Bust -text=Destroy target land you control and target land you don't control. -- // -- Destroy all lands. -mana={1}{R} // {5}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Brain Gorgers -text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Circle of Affliction -text=As Circle of Affliction enters the battlefield, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Dash Hopes -text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. -mana={B}{B} -type=Instant -[/card] -[card] -name=Dawn Charm -text=Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. -mana={1}{W} -type=Instant -[/card] -[card] -name=Dead // Gone -text=Dead deals 2 damage to target creature. -- // -- Return target creature you don't control to its owner's hand. -mana={R} // {2}{R} -type=Instant // Instant -[/card] -[card] -name=Dichotomancy -text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. -- Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Fa'adiyah Seer -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Fungal Behemoth -text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -- Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. -mana={3}{G} -type=Creature -subtype=Fungus -power=* -toughness=* -[/card] -[card] -name=Imp's Mischief -text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. -mana={1}{B} -type=Instant -[/card] -[card] -name=Intet, the Dreamer -text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. -mana={3}{U}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Kor Dirge -text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -mana={2}{B} -type=Instant -[/card] -[card] -name=Magus of the Arena -text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={4}{R}{R} -type=Creature -subtype=Human Wizard -power=5 -toughness=5 -[/card] -[card] -name=Muck Drubb -text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Null Profusion -text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Phantasmagorian -text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. -- Discard three cards: Return Phantasmagorian from your graveyard to your hand. -mana={5}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Reality Acid -text=Enchant permanent -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rebuff the Wicked -text=Counter target spell that targets a permanent you control. -mana={W} -type=Instant -[/card] -[card] -name=Retether -text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Rough // Tumble -text=Rough deals 2 damage to each creature without flying. -- // -- Tumble deals 6 damage to each creature with flying. -mana=// -type=Sorcery // Sorcery -[/card] -[card] -name=Shivan Wumpus -text=Trample -- When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. -mana={3}{R} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Shrouded Lore -text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Spellshift -text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Temporal Extortion -text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. -mana={B}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Timebender -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Timecrafting -text=Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. -mana={X}{R} -type=Instant -[/card] -[card] -name=Torchling -text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Voidstone Gargoyle -text=Flying -- As Voidstone Gargoyle enters the battlefield, name a nonland card. -- The named card can't be cast. -- Activated abilities of sources with the chosen name can't be activated. -mana={3}{W}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Volcano Hellion -text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. -mana={2}{R}{R} -type=Creature -subtype=Hellion -power=6 -toughness=5 -[/card] -[card] -name=Wild Pair -text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. -mana={4}{G}{G} -type=Enchantment -[/card] +[card] +name=Kor Dirge +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Retether +text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Timebender +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Muck Drubb +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Wild Pair +text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Volcano Hellion +text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. +mana={2}{R}{R} +type=Creature +subtype=Hellion +power=6 +toughness=5 +[/card] +[card] +name=Torchling +text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Dichotomancy +text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. -- Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Phantasmagorian +text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. -- Discard three cards: Return Phantasmagorian from your graveyard to your hand. +mana={5}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Fungal Behemoth +text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -- Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. +mana={3}{G} +type=Creature +subtype=Fungus +power=* +toughness=* +[/card] +[card] +name=Shrouded Lore +text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Imp's Mischief +text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. +mana={1}{B} +type=Instant +[/card] +[card] +name=Magus of the Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={4}{R}{R} +type=Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PLIST.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PLIST.txt new file mode 100644 index 000000000..efd500114 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PLIST.txt @@ -0,0 +1,139 @@ +[card] +name=Warp World +text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Voracious Dragon +abilities=flying +text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Thrumming Stone +text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Ixidor, Reality Sculptor +text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Evermind +text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +type=Instant +subtype=Arcane +[/card] +[card] +name=Eye of the Storm +text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Shelldock Isle +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. +type=Land +[/card] +[card] +name=Odds // Ends +text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. +mana={U}{R} // {3}{R}{W} +type=Instant // Instant +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Calming Licid +text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. +mana={2}{W} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=The Chain Veil +text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Krark's Thumb +text=If you would flip a coin, instead flip two coins and ignore one. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Fractured Powerstone +text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Shuriken +text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] +[card] +name=Lash Out +text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Necromancy +text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Training Grounds +text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PLS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PLS.txt index 199d29062..24d95c916 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/PLS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PLS.txt @@ -1,190 +1,25 @@ -[card] -name=Confound -text=Counter target spell that targets one or more creatures. -- -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Draco -text=Domain — Draco costs {2} less to cast for each basic land type among lands you control. -- Flying -- Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control. -mana={16} -type=Artifact Creature -subtype=Dragon -power=9 -toughness=9 -[/card] -[card] -name=Falling Timber -text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Gaea's Herald -text=Creature spells can't be countered. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Goblin Game -text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Guard Dogs -text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. -mana={3}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Heroic Defiance -text=Enchant creature -- Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hull Breach -text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Destroy target artifact and target enchantment. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Keldon Twilight -text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Meddling Mage -text=As Meddling Mage enters the battlefield, name a nonland card. -- The named card can't be cast. -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mirrorwood Treefolk -text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. -mana={3}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=4 -[/card] -[card] -name=Nightscape Battlemage -text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Noxious Vapors -text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Planar Overlay -text=Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Planeswalker's Favor -text={3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Planeswalker's Fury -text={3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Planeswalker's Mirth -text={3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Planeswalker's Mischief -text={3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Planeswalker's Scorn -text={3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Pollen Remedy -text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. -mana={W} -type=Instant -[/card] -[card] -name=Rith's Charm -text=Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. -mana={R}{G}{W} -type=Instant -[/card] -[card] -name=Stormscape Battlemage -text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. -mana={2}{U} -type=Creature -subtype=Metathran Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stratadon -text=Domain — Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample -mana={10} -type=Artifact Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Sunscape Battlemage -text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thornscape Battlemage -text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thunderscape Battlemage -text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] +[card] +name=Heroic Defiance +text=Enchant creature -- Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Noxious Vapors +text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Keldon Twilight +text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Goblin Game +text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. +mana={5}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/POR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/POR.txt deleted file mode 100644 index 1c3d949ed..000000000 --- a/projects/mtg/bin/Res/missing_cards_by_sets/POR.txt +++ /dev/null @@ -1,12 +0,0 @@ -card] -name=Forked Lightning -text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Taunt -text=During target player's next turn, creatures that player controls attack you if able. -mana={U} -type=Sorcery -[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PRM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PRM.txt new file mode 100644 index 000000000..380e3e8d9 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PRM.txt @@ -0,0 +1,270 @@ +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Magister of Worth +abilities=flying +text=Flying -- Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +mana={4}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Fortune's Favor +text=Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +mana={3}{U} +type=Instant +[/card] +[card] +name=Chains of Mephistopheles +text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Chain of Vapor +text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Gaddock Teeg +text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. +mana={G}{W} +type=Legendary Creature +subtype=Kithkin Advisor +power=2 +toughness=2 +[/card] +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Glacial Ray +text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Spellskite +text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) +mana={2} +type=Artifact Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Stairs to Infinity +text=Players have no maximum hand size. -- Whenever you roll the planar die, draw a card. -- Whenever you roll {K}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. +type=Plane +subtype=Xerex +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] +[card] +name=Jeskai Infiltrator +text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Sorrow's Path +text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. +type=Land +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Celestine Reef +text=Creatures without flying or islandwalk can't attack. -- Whenever you roll {K}, until a player planeswalks, you can't lose the game and your opponents can't win the game. +type=Plane +subtype=Luvion +[/card] +[card] +name=Wild Pair +text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Write into Being +text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Myr Superion +text=Spend only mana produced by creatures to cast Myr Superion. +mana={2} +type=Artifact Creature +subtype=Myr +power=5 +toughness=6 +[/card] +[card] +name=Nalathni Dragon +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=1 +toughness=1 +[/card] +[card] +name=Helm of Obedience +text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. +mana={4} +type=Artifact +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Horizon Boughs +text=All permanents untap during each playerÂ’s untap step. -- Whenever you roll {K}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. +type=Plane +subtype=Pyrulea +[/card] +[card] +name=Identity Thief +text=Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=3 +[/card] +[card] +name=Tromokratis +text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) +mana={5}{U}{U} +type=Legendary Creature +subtype=Kraken +power=8 +toughness=8 +[/card] +[card] +name=Archfiend of Depravity +abilities=flying +text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] +[card] +name=Mirrored Depths +text=Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. -- Whenever you roll {K}, target player reveals the top card of their library. If itÂ’s a nonland card, you may cast it without paying its mana cost. +type=Plane +subtype=Karsus +[/card] +[card] +name=Mizzium Meddler +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Grafdigger's Cage +text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. +mana={1} +type=Artifact +[/card] +[card] +name=Tawnos's Coffin +text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Tember City +text=Whenever a player taps a land for mana, Tember City deals 1 damage to that player. -- Whenever you roll {K}, each other player sacrifices a nonland permanent. +type=Plane +subtype=Kinshala +[/card] +[card] +name=Tazeem +text=Creatures can't block. -- Whenever you roll {K}, draw a card for each land you control. +type=Plane +subtype=Zendikar +[/card] +[card] +name=Alhammarret, High Arbiter +abilities=flying +text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). +mana={5}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Transmute Artifact +text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +mana={U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PS11.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PS11.txt new file mode 100644 index 000000000..b4819e494 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PS11.txt @@ -0,0 +1,6 @@ +[card] +name=Wild Swing +text=Choose three target nonenchantment permanents. Destroy one of them at random. +mana={3}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PSAL.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PSAL.txt new file mode 100644 index 000000000..b73b1149b --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PSAL.txt @@ -0,0 +1,76 @@ +[card] +name=Struggle for Sanity +text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Suppress +text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Jetting Glasskite +abilities=flying +text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Three Dreams +text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Booby Trap +text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. +mana={6} +type=Artifact +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Leonin Shikari +text=You may activate equip abilities any time you could cast an instant. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Nacatl War-Pride +text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. +mana={3}{G}{G}{G} +type=Creature +subtype=Cat Warrior +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PTK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PTK.txt index 572896461..75ca3250a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/PTK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PTK.txt @@ -1,9 +1,10 @@ -[card] -name=Liu Bei, Lord of Shu -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] \ No newline at end of file +[card] +name=Liu Bei, Lord of Shu +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PUMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PUMA.txt new file mode 100644 index 000000000..ebe9a58d7 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PUMA.txt @@ -0,0 +1,33 @@ +[card] +name=Through the Breach +text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Gaddock Teeg +text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. +mana={G}{W} +type=Legendary Creature +subtype=Kithkin Advisor +power=2 +toughness=2 +[/card] +[card] +name=Sigarda, Host of Herons +abilities=flying,opponentshroud +text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={2}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Goryo's Vengeance +text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PZ1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PZ1.txt new file mode 100644 index 000000000..a36a9dfa5 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PZ1.txt @@ -0,0 +1,70 @@ +[card] +name=The Mimeoplasm +text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +mana={2}{G}{U}{B} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Mizzix of the Izmagnus +text=Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. -- Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. +mana={2}{U}{R} +type=Legendary Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thief of Blood +abilities=flying +text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Seal of the Guildpact +text=As Seal of the Guildpact enters the battlefield, choose two colors. -- Each spell you cast costs {1} less to cast for each of the chosen colors it is. +mana={5} +type=Artifact +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] +[card] +name=Aethersnatch +text=Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/PZ2.txt b/projects/mtg/bin/Res/missing_cards_by_sets/PZ2.txt new file mode 100644 index 000000000..8f0b4f882 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/PZ2.txt @@ -0,0 +1,117 @@ +[card] +name=Game of Chaos +text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Nylea's Colossus +text=Constellation - Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. +mana={6}{G} +type=Enchantment Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Tawnos, Urza's Apprentice +text=Haste -- {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) +mana={U}{R} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Alms Collector +text=Flash -- If an opponent would draw two or more cards, instead you and that player each draw a card. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=3 +toughness=4 +[/card] +[card] +name=Reality Scramble +text=Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Primordial Mist +text=At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Aminatou's Augury +text=Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Yennett, Cryptic Sovereign +text=Flying, vigilance, menace -- Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don't cast it, draw a card. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Emissary of Grudges +text=Flying, haste -- As Emissary of Grudges enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once. +mana={5}{R} +type=Creature +subtype=Efreet +power=6 +toughness=5 +[/card] +[card] +name=Custodi Squire +abilities=flying +text=Flying -- Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. +mana={4}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Borderland Explorer +text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=1 +[/card] +[card] +name=Selfless Squire +abilities=flash +text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Selvala's Stampede +text=Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Expropriate +text=Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +mana={7}{U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/Q06.txt b/projects/mtg/bin/Res/missing_cards_by_sets/Q06.txt new file mode 100644 index 000000000..65808b558 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/Q06.txt @@ -0,0 +1,6 @@ +[card] +name=Hidden Strings +text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={1}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/RAV.txt b/projects/mtg/bin/Res/missing_cards_by_sets/RAV.txt index 4f913b907..3b9415188 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/RAV.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/RAV.txt @@ -1,292 +1,119 @@ -[card] -name=Auratouched Mage -text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. -mana={5}{W} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Blood Funnel -text=Noncreature spells you cast cost {2} less to cast. -- Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Bottled Cloister -text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Brightflame -text=Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. -mana={X}{R}{R}{W}{W} -type=Sorcery -[/card] -[card] -name=Chant of Vitu-Ghazi -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. -mana={6}{W}{W} -type=Instant -[/card] -[card] -name=Chord of Calling -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -mana={X}{G}{G}{G} -type=Instant -[/card] -[card] -name=Chorus of the Conclave -text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. -mana={4}{G}{G}{W}{W} -type=Legendary Creature -subtype=Dryad -power=3 -toughness=8 -[/card] -[card] -name=Circu, Dimir Lobotomist -text=Whenever you cast a blue spell, exile the top card of target library. -- Whenever you cast a black spell, exile the top card of target library. -- Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. -mana={2}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Copy Enchantment -text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Crown of Convergence -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Dimir Doppelganger -text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. -mana={1}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=2 -[/card] -[card] -name=Doubling Season -text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Drooling Groodion -text={2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -mana={3}{B}{B}{G} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Excruciator -text=Damage that would be dealt by Excruciator can't be prevented. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=7 -toughness=7 -[/card] -[card] -name=Eye of the Storm -text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. -mana={5}{U}{U} -type=Enchantment -[/card] -[card] -name=Flickerform -text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gaze of the Gorgon -text=({BG} can be paid with either {B} or {G}.) -- Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. -mana={3}{BG} -type=Instant -[/card] -[card] -name=Ghosts of the Innocent -text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. -mana={5}{W}{W} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Goblin Fire Fiend -text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Instill Furor -text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of Eviction -text=Enchant creature -- At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Master Warcraft -text=Cast Master Warcraft only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. -mana={2}{RW}{RW} -type=Instant -[/card] -[card] -name=Molten Sentry -text=As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. -mana={3}{R} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Pariah's Shield -text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Perplex -text=Counter target spell unless its controller discards his or her hand. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Razia, Boros Archangel -text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. -mana={4}{R}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=3 -[/card] -[card] -name=Reroute -text=Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Seeds of Strength -text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -mana={G}{W} -type=Instant -[/card] -[card] -name=Selesnya Sagittars -text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. -mana={3}{G}{W} -type=Creature -subtype=Elf Archer -power=2 -toughness=5 -[/card] -[card] -name=Shadow of Doubt -text=({UB} can be paid with either {U} or {B}.) -- Players can't search libraries this turn. -- Draw a card. -mana={UB}{UB} -type=Instant -[/card] -[card] -name=Sins of the Past -text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Sisters of Stone Death -text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. -mana={4}{B}{B}{G}{G} -type=Legendary Creature -subtype=Gorgon -power=7 -toughness=5 -[/card] -[card] -name=Spawnbroker -text=When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Suppression Field -text=Activated abilities cost {2} more to activate unless they're mana abilities. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Three Dreams -text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Tunnel Vision -text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Warp World -text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. -mana={5}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Wizened Snitches -text=Flying -- Players play with the top card of their libraries revealed. -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=3 -[/card] -[card] -name=Wojek Apothecary -text=Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Wojek Embermage -text=Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] +[card] +name=Three Dreams +text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Gaze of the Gorgon +text=({BG} can be paid with either {B} or {G}.) -- Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. +mana={3}{BG} +type=Instant +[/card] +[card] +name=Mark of Eviction +text=Enchant creature -- At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blood Funnel +text=Noncreature spells you cast cost {2} less to cast. -- Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Shadow of Doubt +text=({UB} can be paid with either {U} or {B}.) -- Players can't search libraries this turn. -- Draw a card. +mana={UB}{UB} +type=Instant +[/card] +[card] +name=Perplex +text=Counter target spell unless its controller discards his or her hand. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Tunnel Vision +text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Flickerform +text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spawnbroker +text=When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ghosts of the Innocent +text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. +mana={5}{W}{W} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Suppression Field +text=Activated abilities cost {2} more to activate unless they're mana abilities. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Razia, Boros Archangel +text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +mana={4}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=3 +[/card] +[card] +name=Eye of the Storm +text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Reroute +text=Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Warp World +text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Sentry +text=As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. +mana={3}{R} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/RNA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/RNA.txt new file mode 100644 index 000000000..61d0e6094 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/RNA.txt @@ -0,0 +1,15 @@ +[card] +name=Biomancer's Familiar +text=Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. -- {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. +mana={G}{U} +type=Creature +subtype=Mutant +power=2 +toughness=2 +[/card] +[card] +name=Mirror March +text=Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. +mana={5}{R} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ROE.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ROE.txt index 619e0154f..31b428fe2 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ROE.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ROE.txt @@ -1,227 +1,46 @@ -[card] -name=Bear Umbra -text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Boar Umbra -text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cast Through Time -text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Crab Umbra -text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Devastating Summons -text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. -mana={R} -type=Sorcery -[/card] -[card] -name=Disaster Radius -text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Dormant Gomazoa -text=Flying -- Dormant Gomazoa enters the battlefield tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. -mana={1}{U}{U} -type=Creature -subtype=Jellyfish -power=5 -toughness=5 -[/card] -[card] -name=Drake Umbra -text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eel Umbra -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eland Umbra -text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eldrazi Temple -text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. -type=Land -[/card] -[card] -name=Fissure Vent -text=Choose one or both — -- • Destroy target artifact. -- • Destroy target nonbasic land. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Gideon Jura -text=+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -mana={3}{W}{W} -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Hedron-Field Purists -text=Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 1-4 -- 1/4 -- If a source would deal damage to you or a creature you control, prevent 1 of that damage. -- LEVEL 5+ -- 2/5 -- If a source would deal damage to you or a creature you control, prevent 2 of that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=3 -[/card] -[card] -name=Hellcarver Demon -text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Hyena Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Induce Despair -text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. -mana={2}{B} -type=Instant -[/card] -[card] -name=Irresistible Prey -text=Target creature must be blocked this turn if able. -- Draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Living Destiny -text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's converted mana cost. -mana={3}{G} -type=Instant -[/card] -[card] -name=Mammoth Umbra -text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mul Daya Channelers -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." -mana={1}{G}{G} -type=Creature -subtype=Elf Druid Shaman -power=2 -toughness=2 -[/card] -[card] -name=Not of This World -text=Counter target spell or ability that targets a permanent you control. -- Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. -mana={7} -type=Tribal Instant -subtype=Eldrazi -[/card] -[card] -name=Oust -text=Put target creature into its owner's library second from the top. Its controller gains 3 life. -mana={W} -type=Sorcery -[/card] -[card] -name=Pathrazer of Ulamog -text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can't be blocked except by three or more creatures. -mana={11} -type=Creature -subtype=Eldrazi -power=9 -toughness=9 -[/card] -[card] -name=Realms Uncharted -text=Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. -mana={2}{G} -type=Instant -[/card] -[card] -name=Renegade Doppelganger -text=Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Snake Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spider Umbra -text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Suffer the Past -text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Tajuru Preserver -text=Spells and abilities your opponents control can't cause you to sacrifice permanents. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=1 -[/card] -[card] -name=Training Grounds -text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={U} -type=Enchantment -[/card] -[card] -name=Umbra Mystic -text=Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] +[card] +name=Tajuru Preserver +text=Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=1 +[/card] +[card] +name=Hedron-Field Purists +text=Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 1-4 -- 1/4 -- If a source would deal damage to you or a creature you control, prevent 1 of that damage. -- LEVEL 5+ -- 2/5 -- If a source would deal damage to you or a creature you control, prevent 2 of that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Umbra Mystic +text=Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Realms Uncharted +text=Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={2}{G} +type=Instant +[/card] +[card] +name=Not of This World +text=Counter target spell or ability that targets a permanent you control. -- Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. +mana={7} +type=Tribal Instant +subtype=Eldrazi +[/card] +[card] +name=Training Grounds +text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/RTR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/RTR.txt index 7e9b251ee..8cdfc189d 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/RTR.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/RTR.txt @@ -1,127 +1,30 @@ -[card] -name=Conjured Currency -text=At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Corpsejack Menace -text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. -mana={2}{B}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Desecration Demon -text=Flying -- At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Epic Experiment -text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. -mana={X}{U}{R} -type=Sorcery -[/card] -[card] -name=Grave Betrayal -text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. -mana={5}{B}{B} -type=Enchantment -[/card] -[card] -name=Guild Feud -text=At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Izzet Charm -text=Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards. -mana={U}{R} -type=Instant -[/card] -[card] -name=Jace, Architect of Thought -text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. -mana={2}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Loxodon Smiter -text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{G}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Palisade Giant -text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. -mana={4}{W}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=7 -[/card] -[card] -name=Pithing Needle -text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -mana={1} -type=Artifact -[/card] -[card] -name=Rakdos, Lord of Riots -text=You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. -- Flying, trample -- Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. -mana={B}{B}{R}{R} -type=Legendary Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rites of Reaping -text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. -mana={4}{B}{G} -type=Sorcery -[/card] -[card] -name=Search the City -text=When Search the City enters the battlefield, exile the top five cards of your library. -- Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Slaughter Games -text=Slaughter Games can't be countered by spells or abilities. -- Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Sphere of Safety -text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Sphinx of the Chimes -text=Flying -- Discard two nonland cards with the same name: Draw four cards. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Tablet of the Guilds -text=As Tablet of the Guilds enters the battlefield, choose two colors. -- Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. -mana={2} -type=Artifact -[/card] +[card] +name=Conjured Currency +text=At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Epic Experiment +text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Search the City +text=When Search the City enters the battlefield, exile the top five cards of your library. -- Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Guild Feud +text=At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Tablet of the Guilds +text=As Tablet of the Guilds enters the battlefield, choose two colors. -- Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. +mana={2} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/RV.txt b/projects/mtg/bin/Res/missing_cards_by_sets/RV.txt index 91b1db0da..94090679e 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/RV.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/RV.txt @@ -1,231 +1,172 @@ -[card] -name=Aladdin's Lamp -text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -mana={10} -type=Artifact -[/card] -[card] -name=Benalish Hero -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Contract from Below -text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. -mana={B} -type=Sorcery -[/card] -[card] -name=Darkpact -text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Attorney -text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Guardian Angel -text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -mana={X}{W} -type=Instant -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mesa Pegasus -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Mishra's War Machine -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nettling Imp -text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Reverse Polarity -text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. -mana={W}{W} -type=Instant -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Timber Wolves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Titania's Song -text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Vesuvan Doppelganger -text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Veteran Bodyguard -text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=5 -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Guardian Angel +text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +mana={X}{W} +type=Instant +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Reverse Polarity +text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. +mana={W}{W} +type=Instant +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Mishra's War Machine +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Demonic Attorney +text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Darkpact +text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Contract from Below +text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. +mana={B} +type=Sorcery +[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Nettling Imp +text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/S99.txt b/projects/mtg/bin/Res/missing_cards_by_sets/S99.txt index ed7403a7b..d2ed963c9 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/S99.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/S99.txt @@ -1,12 +1,6 @@ -[card] -name=Piracy -text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Psychic Transfer -text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. -mana={4}{U} -type=Sorcery -[/card] +[card] +name=Piracy +text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. +mana={U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SCG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SCG.txt index 4e258e5b3..921219f4b 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/SCG.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SCG.txt @@ -1,173 +1,113 @@ -[card] -name=Alpha Status -text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aphetto Runecaster -text=Whenever a permanent is turned face up, you may draw a card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Aven Farseer -text=Flying -- Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Bonethorn Valesk -text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Cabal Conditioning -text=Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Chill Haunting -text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Dimensional Breach -text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Exiled Doomsayer -text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Faces of the Past -text=Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Fatal Mutation -text=Enchant creature -- When enchanted creature is turned face up, destroy it. It can't be regenerated. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Force Bubble -text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. -- When there are four or more depletion counters on Force Bubble, sacrifice it. -- At the beginning of each end step, remove all depletion counters from Force Bubble. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Gilded Light -text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Goblin Psychopath -text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. -mana={3}{R} -type=Creature -subtype=Goblin Mutant -power=5 -toughness=5 -[/card] -[card] -name=Grip of Chaos -text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Karona's Zealot -text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=5 -[/card] -[card] -name=Lethal Vapors -text=Whenever a creature enters the battlefield, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Long-Term Plans -text=Search your library for a card, shuffle your library, then put that card third from the top. -mana={2}{U} -type=Instant -[/card] -[card] -name=Parallel Thoughts -text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- If you would draw a card, you may instead put the top card of the pile you exiled into your hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Primitive Etchings -text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Rock Jockey -text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. -mana={2}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Skirk Volcanist -text=Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=1 -[/card] -[card] -name=Stabilizer -text=Players can't cycle cards. -mana={2} -type=Artifact -[/card] -[card] -name=Stifle -text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) -mana={U} -type=Instant -[/card] -[card] -name=Zealous Inquisitor -text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] +[card] +name=Dimensional Breach +text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] +[card] +name=Goblin Psychopath +text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. +mana={3}{R} +type=Creature +subtype=Goblin Mutant +power=5 +toughness=5 +[/card] +[card] +name=Faces of the Past +text=Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Parallel Thoughts +text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- If you would draw a card, you may instead put the top card of the pile you exiled into your hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Karona's Zealot +text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=5 +[/card] +[card] +name=Bonethorn Valesk +text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Fatal Mutation +text=Enchant creature -- When enchanted creature is turned face up, destroy it. It can't be regenerated. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aven Farseer +abilities=flying +text=Flying -- Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Zealous Inquisitor +text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Aphetto Runecaster +text=Whenever a permanent is turned face up, you may draw a card. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Force Bubble +text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. -- When there are four or more depletion counters on Force Bubble, sacrifice it. -- At the beginning of each end step, remove all depletion counters from Force Bubble. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Stabilizer +text=Players can't cycle cards. +mana={2} +type=Artifact +[/card] +[card] +name=Exiled Doomsayer +text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Grip of Chaos +text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) +mana={4}{R}{R} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SHM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SHM.txt index 42254c528..65e2d45ec 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/SHM.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SHM.txt @@ -1,268 +1,89 @@ -[card] -name=Boon Reflection -text=If you would gain life, you gain twice that much life instead. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Cemetery Puca -text=Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. -mana={1}{UB}{UB} -type=Creature -subtype=Shapeshifter -power=1 -toughness=2 -[/card] -[card] -name=Cragganwick Cremator -text=When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. -mana={2}{R}{R} -type=Creature -subtype=Giant Shaman -power=5 -toughness=4 -[/card] -[card] -name=Dream Salvage -text=Draw cards equal to the number of cards target opponent discarded this turn. -mana={UB} -type=Instant -[/card] -[card] -name=Everlasting Torment -text=Players can't gain life. -- Damage can't be prevented. -- All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) -mana={2}{BR} -type=Enchantment -[/card] -[card] -name=Fate Transfer -text=Move all counters from target creature onto another target creature. -mana={1}{UB} -type=Instant -[/card] -[card] -name=Glamer Spinners -text=Flash -- Flying -- When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. -mana={4}{WU} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Illuminated Folio -text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Incremental Blight -text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Inescapable Brute -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Jaws of Stone -text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Knacksaw Clique -text=Flying -- {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=4 -[/card] -[card] -name=Leech Bonder -text=Leech Bonder enters the battlefield with two -1/-1 counters on it. -- {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Mana Reflection -text=If you tap a permanent for mana, it produces twice as much of that mana instead. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Medicine Runner -text=When Medicine Runner enters the battlefield, you may remove a counter from target permanent. -mana={1}{GW} -type=Creature -subtype=Elf Cleric -power=2 -toughness=1 -[/card] -[card] -name=Mine Excavation -text=Return target artifact or enchantment card from a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Mirrorweave -text=Each other creature becomes a copy of target nonlegendary creature until end of turn. -mana={2}{WU}{WU} -type=Instant -[/card] -[card] -name=Mossbridge Troll -text=If Mossbridge Troll would be destroyed, regenerate it. -- Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. -mana={5}{G}{G} -type=Creature -subtype=Troll -power=5 -toughness=5 -[/card] -[card] -name=Painter's Servant -text=As Painter's Servant enters the battlefield, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=3 -[/card] -[card] -name=Plague of Vermin -text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Puca's Mischief -text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Put Away -text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Repel Intruders -text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) -mana={3}{WU} -type=Instant -[/card] -[card] -name=River Kelpie -text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{U}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=River's Grasp -text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) -mana={3}{UB} -type=Sorcery -[/card] -[card] -name=Rosheen Meanderer -text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. -mana={3}{RG} -type=Legendary Creature -subtype=Giant Shaman -power=4 -toughness=4 -[/card] -[card] -name=Runed Halo -text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Spell Syphon -text=Counter target spell unless its controller pays {1} for each blue permanent you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Strip Bare -text=Destroy all Auras and Equipment attached to target creature. -mana={W} -type=Instant -[/card] -[card] -name=Swans of Bryn Argoll -text=Flying -- If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. -mana={2}{WU}{WU} -type=Creature -subtype=Bird Spirit -power=4 -toughness=3 -[/card] -[card] -name=Tower Above -text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) -mana={2G}{2G}{2G} -type=Sorcery -[/card] -[card] -name=Vexing Shusher -text=Vexing Shusher can't be countered. -- {R/G}: Target spell can't be countered by spells or abilities. -mana={RG}{RG} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Wheel of Sun and Moon -text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. -mana={GW}{GW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wild Swing -text=Choose three target nonenchantment permanents. Destroy one of them at random. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Wilt-Leaf Liege -text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{GW}{GW}{GW} -type=Creature -subtype=Elf Knight -power=4 -toughness=4 -[/card] -[card] -name=Worldpurge -text=Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. -mana={4}{WU}{WU}{WU}{WU} -type=Sorcery -[/card] -[card] -name=Wort, the Raidmother -text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) -mana={4}{RG}{RG} -type=Legendary Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] +[card] +name=Wild Swing +text=Choose three target nonenchantment permanents. Destroy one of them at random. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Strip Bare +text=Destroy all Auras and Equipment attached to target creature. +mana={W} +type=Instant +[/card] +[card] +name=Mine Excavation +text=Return target artifact or enchantment card from a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Leech Bonder +text=Leech Bonder enters the battlefield with two -1/-1 counters on it. -- {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Fate Transfer +text=Move all counters from target creature onto another target creature. +mana={1}{UB} +type=Instant +[/card] +[card] +name=Runed Halo +text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Glamer Spinners +abilities=flash,flying +text=Flash -- Flying -- When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. +mana={4}{WU} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Mirrorweave +text=Each other creature becomes a copy of target nonlegendary creature until end of turn. +mana={2}{WU}{WU} +type=Instant +[/card] +[card] +name=Puca's Mischief +text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Mossbridge Troll +text=If Mossbridge Troll would be destroyed, regenerate it. -- Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. +mana={5}{G}{G} +type=Creature +subtype=Troll +power=5 +toughness=5 +[/card] +[card] +name=Knacksaw Clique +abilities=flying +text=Flying -- {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=4 +[/card] +[card] +name=Wort, the Raidmother +text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +mana={4}{RG}{RG} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SOI.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SOI.txt index 142538636..1a0c4251a 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/SOI.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SOI.txt @@ -1,126 +1,42 @@ -[card] -name=Accursed Witch -text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. -mana={3}{B} -type=Creature -subtype=Human Shaman -power=4 -toughness=2 -[/card] -[card] -name=Avacyn's Judgment -text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Briarbridge Patrol -text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Creeping Dread -text=At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Cult of the Waxing Moon -text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Human Shaman -power=5 -toughness=4 -[/card] -[card] -name=Dissension in the Ranks -text=Target blocking creature fights another target blocking creature. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Epiphany at the Drownyard -text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. -mana={X}{U} -type=Instant -[/card] -[card] -name=Falkenrath Gorger -text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={R} -type=Creature -subtype=Vampire Berserker -power=2 -toughness=1 -[/card] -[card] -name=Goldnight Castigator -text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. -mana={2}{R}{R} -type=Creature -subtype=Angel -power=4 -toughness=9 -[/card] -[card] -name=Harness the Storm -text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Infectious Curse -text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Moonlight Hunt -text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Relentless Dead -text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Seasons Past -text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Sin Prodder -text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. -mana={2}{R} -type=Creature -subtype=Devil -power=3 -toughness=2 -[/card] -[card] -name=Watcher in the Web -text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Welcome to the Fold -text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. -mana={2}{U}{U} -type=Sorcery -[/card] +[card] +name=Epiphany at the Drownyard +text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={X}{U} +type=Instant +[/card] +[card] +name=Falkenrath Gorger +text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={R} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=1 +[/card] +[card] +name=Creeping Dread +text=At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Accursed Witch +text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. +mana={3}{B} +type=Creature +subtype=Human Shaman +power=4 +toughness=2 +[/card] +[card] +name=Welcome to the Fold +text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Moonlight Hunt +text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. +mana={1}{G} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SOK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SOK.txt index f69854fb5..992ba093c 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/SOK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SOK.txt @@ -1,193 +1,110 @@ -[card] -name=Barrel Down Sokenzan -text=Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Burning-Eye Zubera -text=When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Zubera Spirit -power=3 -toughness=3 -[/card] -[card] -name=Choice of Damnations -text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. -mana={5}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Cowed by Wisdom -text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curtain of Light -text=Cast Curtain of Light only during combat after blockers are declared. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Evermind -text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -type=Instant -subtype=Arcane -[/card] -[card] -name=Godo's Irregulars -text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. -mana={R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Hail of Arrows -text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. -mana={X}{W} -type=Instant -[/card] -[card] -name=Infernal Kirin -text=Flying -- Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. -mana={2}{B}{B} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Into the Fray -text=Target creature attacks this turn if able. -- Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Kaho, Minamo Historian -text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Murmurs from Beyond -text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Oppressive Will -text=Counter target spell unless its controller pays {1} for each card in your hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Pain's Reward -text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Pithing Needle -text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -mana={1} -type=Artifact -[/card] -[card] -name=Plow Through Reito -text=Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pure Intentions -text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. -- When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Rally the Horde -text=Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Rushing-Tide Zubera -text=When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. -mana={2}{U}{U} -type=Creature -subtype=Zubera Spirit -power=3 -toughness=3 -[/card] -[card] -name=Sakashima the Impostor -text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Sasaya, Orochi Ascendant -text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. -- -- ——— -- -- Sasaya's Essence -- Legendary Enchantment -- -- Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. -- 2/3 -mana={1}{G}{G} -type=Legendary Creature -subtype=Snake Monk -power=2 -toughness=3 -[/card] -[card] -name=Sekki, Seasons' Guide -text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. -mana={5}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Shape Stealer -text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. -mana={U}{U} -type=Creature -subtype=Shapeshifter Spirit -power=1 -toughness=1 -[/card] -[card] -name=Shifting Borders -text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sink into Takenuma -text=Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. -mana={3}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Spiritual Visit -text=Put a 1/1 colorless Spirit creature token onto the battlefield. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] +[card] +name=Shifting Borders +text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Choice of Damnations +text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. +mana={5}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Sakashima the Impostor +text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Rally the Horde +text=Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Infernal Kirin +abilities=flying +text=Flying -- Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. +mana={2}{B}{B} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Cowed by Wisdom +text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pain's Reward +text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Spiritual Visit +text=Put a 1/1 colorless Spirit creature token onto the battlefield. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Shape Stealer +text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. +mana={U}{U} +type=Creature +subtype=Shapeshifter Spirit +power=1 +toughness=1 +[/card] +[card] +name=Pure Intentions +text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. -- When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Murmurs from Beyond +text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Evermind +text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +type=Instant +subtype=Arcane +[/card] +[card] +name=Curtain of Light +text=Cast Curtain of Light only during combat after blockers are declared. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Into the Fray +text=Target creature attacks this turn if able. -- Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Burning-Eye Zubera +text=When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Zubera Spirit +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SOM.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SOM.txt index 4977bb580..a9c51868d 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/SOM.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SOM.txt @@ -1,179 +1,68 @@ -[card] -name=Clone Shell -text=Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -mana={5} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Echo Circlet -text=Equipped creature can block an additional creature. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Flesh Allergy -text=As an additional cost to cast Flesh Allergy, sacrifice a creature. -- Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Fulgent Distraction -text=Choose two target creatures. Tap those creatures, then unattach all Equipment from them. -mana={2}{W} -type=Instant -[/card] -[card] -name=Grafted Exoskeleton -text=Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grand Architect -text=Other blue creatures you control get +1/+1. -- {U}: Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -mana={1}{U}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=3 -[/card] -[card] -name=Leonin Arbiter -text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. -mana={1}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Livewire Lash -text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Memoricide -text=Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mimic Vat -text=Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -- {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Mindslaver -text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Molten Psyche -text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Myr Reservoir -text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Necrotic Ooze -text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. -mana={2}{B}{B} -type=Creature -subtype=Ooze -power=4 -toughness=3 -[/card] -[card] -name=Nim Deathmantle -text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ogre Geargrabber -text=Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. -mana={4}{R}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Precursor Golem -text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Prototype Portal -text=Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. -mana={4} -type=Artifact -[/card] -[card] -name=Psychic Miasma -text=Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Steel Hellkite -text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. -mana={6} -type=Artifact Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Stoic Rebuttal -text=Metalcraft — Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. -- Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Strata Scythe -text=Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Tangle Angler -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. -mana={3}{G} -type=Creature -subtype=Horror -power=1 -toughness=5 -[/card] -[card] -name=Turn Aside -text=Counter target spell that targets a permanent you control. -mana={U} -type=Instant -[/card] -[card] -name=Vigil for the Lost -text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. -mana={3}{W} -type=Enchantment -[/card] +[card] +name=Ogre Geargrabber +text=Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. +mana={4}{R}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Strata Scythe +text=Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Necrotic Ooze +text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. +mana={2}{B}{B} +type=Creature +subtype=Ooze +power=4 +toughness=3 +[/card] +[card] +name=Echo Circlet +text=Equipped creature can block an additional creature. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mindslaver +text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Leonin Arbiter +text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Fulgent Distraction +text=Choose two target creatures. Tap those creatures, then unattach all Equipment from them. +mana={2}{W} +type=Instant +[/card] +[card] +name=Precursor Golem +text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Molten Psyche +text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. +mana={1}{R}{R} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/SS1.txt b/projects/mtg/bin/Res/missing_cards_by_sets/SS1.txt new file mode 100644 index 000000000..06414ce0c --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/SS1.txt @@ -0,0 +1,6 @@ +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/STA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/STA.txt new file mode 100644 index 000000000..ac5724e75 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/STA.txt @@ -0,0 +1,6 @@ +[card] +name=Tainted Pact +text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. +mana={1}{B} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/STH.txt b/projects/mtg/bin/Res/missing_cards_by_sets/STH.txt index 526af235a..cea2ca4b8 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/STH.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/STH.txt @@ -1,166 +1,135 @@ -[card] -name=Calming Licid -text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. -mana={2}{W} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Cannibalize -text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Convulsing Licid -text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature can't block. -mana={2}{R} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Corrupting Licid -text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Dream Halls -text=Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Gliding Licid -text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Enchanted creature has flying. -mana={2}{U} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Heartstone -text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={3} -type=Artifact -[/card] -[card] -name=Invasion Plans -text=All creatures block each turn if able. -- The attacking player chooses how each creature blocks each turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Lancers en-Kor -text=Trample -- {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. -mana={3}{W}{W} -type=Creature -subtype=Kor Soldier -power=3 -toughness=3 -[/card] -[card] -name=Nomads en-Kor -text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. -mana={W} -type=Creature -subtype=Kor Nomad Soldier -power=1 -toughness=1 -[/card] -[card] -name=Rebound -text=Change the target of target spell that targets only a player. The new target must be a player. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sacred Ground -text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Samite Blessing -text=Enchant creature -- Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shaman en-Kor -text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. -mana={1}{W} -type=Creature -subtype=Kor Cleric Shaman -power=1 -toughness=2 -[/card] -[card] -name=Silver Wyvern -text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=4 -toughness=3 -[/card] -[card] -name=Skeleton Scavengers -text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. -mana={2}{B} -type=Creature -subtype=Skeleton -power=0 -toughness=0 -[/card] -[card] -name=Spirit en-Kor -text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. -mana={3}{W} -type=Creature -subtype=Kor Spirit -power=2 -toughness=2 -[/card] -[card] -name=Temper -text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. -mana={X}{1}{W} -type=Instant -[/card] -[card] -name=Tempting Licid -text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- All creatures able to block enchanted creature do so. -mana={2}{G} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Volrath's Shapeshifter -text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Warrior en-Kor -text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. -mana={W}{W} -type=Creature -subtype=Kor Warrior Knight -power=2 -toughness=2 -[/card] +[card] +name=Volrath's Shapeshifter +text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Warrior en-Kor +text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. +mana={W}{W} +type=Creature +subtype=Kor Warrior Knight +power=2 +toughness=2 +[/card] +[card] +name=Gliding Licid +text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Enchanted creature has flying. +mana={2}{U} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Heartstone +text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={3} +type=Artifact +[/card] +[card] +name=Invasion Plans +text=All creatures block each turn if able. -- The attacking player chooses how each creature blocks each turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Lancers en-Kor +abilities=trample +text=Trample -- {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. +mana={3}{W}{W} +type=Creature +subtype=Kor Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rebound +text=Change the target of target spell that targets only a player. The new target must be a player. +mana={1}{U} +type=Instant +[/card] +[card] +name=Shaman en-Kor +text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. +mana={1}{W} +type=Creature +subtype=Kor Cleric Shaman +power=1 +toughness=2 +[/card] +[card] +name=Silver Wyvern +abilities=flying +text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=4 +toughness=3 +[/card] +[card] +name=Nomads en-Kor +text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. +mana={W} +type=Creature +subtype=Kor Nomad Soldier +power=1 +toughness=1 +[/card] +[card] +name=Spirit en-Kor +abilities=flying +text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. +mana={3}{W} +type=Creature +subtype=Kor Spirit +power=2 +toughness=2 +[/card] +[card] +name=Calming Licid +text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. +mana={2}{W} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Temper +text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +mana={X}{1}{W} +type=Instant +[/card] +[card] +name=Tempting Licid +text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- All creatures able to block enchanted creature do so. +mana={2}{G} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Corrupting Licid +text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Convulsing Licid +text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature can't block. +mana={2}{R} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TD0.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TD0.txt new file mode 100644 index 000000000..5c578e293 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TD0.txt @@ -0,0 +1,36 @@ +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Jotun Grunt +text=Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/THB.txt b/projects/mtg/bin/Res/missing_cards_by_sets/THB.txt new file mode 100644 index 000000000..cbfe35643 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/THB.txt @@ -0,0 +1,36 @@ +[card] +name=Haktos the Unscarred +text=Haktos the Unscarred attacks each combat if able. -- As Haktos enters the battlefield, choose 2, 3, or 4 at random. -- Haktos has protection from each converted mana cost other than the chosen number. +mana={R}{R}{W}{W} +type=Legendary Creature +subtype=Human Warrior +power=6 +toughness=1 +[/card] +[card] +name=Bronzehide Lion +text={G}{W}: Bronzehide Lion gains indestructible until end of turn. -- When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. +mana={G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Atris, Oracle of Half-Truths +text=Menace -- When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Advisor +power=3 +toughness=2 +[/card] +[card] +name=Protean Thaumaturge +text=Constellation - Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/THS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/THS.txt index 08f9feeae..882df3c37 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/THS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/THS.txt @@ -1,192 +1,6 @@ -[card] -name=Artisan of Forms -text=Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ashiok, Nightmare Weaver -text=+2: Exile the top three cards of target opponent's library. -- -X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- -10: Exile all cards from all opponents' hands and graveyards. -mana={1}{U}{B} -type=Planeswalker -subtype=Ashiok -[/card] -[card] -name=Coastline Chimera -text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. -mana={3}{U} -type=Creature -subtype=Chimera -power=1 -toughness=5 -[/card] -[card] -name=Daxos of Meletis -text=Daxos of Meletis can't be blocked by creatures with power 3 or greater. -- Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Decorated Griffin -text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. -mana={4}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Flamespeaker Adept -text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Hundred-Handed One -text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. -mana={2}{W}{W} -type=Creature -subtype=Giant -power=3 -toughness=5 -[/card] -[card] -name=Loathsome Catoblepas -text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. -mana={5}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Medomai the Ageless -text=Flying -- Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. -- Medomai the Ageless can't attack during extra turns. -mana={4}{W}{U} -type=Legendary Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Meletis Charlatan -text={2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Nemesis of Mortals -text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) -mana={4}{G}{G} -type=Creature -subtype=Snake -power=5 -toughness=5 -[/card] -[card] -name=Ordeal of Erebos -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Heliod -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Nylea -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Purphoros -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Thassa -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Polukranos, World Eater -text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. -mana={2}{G}{G} -type=Legendary Creature -subtype=Hydra -power=5 -toughness=5 -[/card] -[card] -name=Psychic Intrusion -text=Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Pyxis of Pandemonium -text={T}: Each player exiles the top card of his or her library face down. -- {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=Rescue from the Underworld -text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. -mana={4}{B} -type=Instant -[/card] -[card] -name=Satyr Piper -text={3}{G}: Target creature must be blocked this turn if able. -mana={2}{G} -type=Creature -subtype=Satyr Rogue -power=2 -toughness=1 -[/card] -[card] -name=Shipbreaker Kraken -text={6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. -mana={4}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Steam Augury -text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Underworld Cerberus -text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. -mana={3}{B}{R} -type=Creature -subtype=Hound -power=6 -toughness=6 -[/card] +[card] +name=Steam Augury +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={2}{U}{R} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TMP.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TMP.txt index 030dbbac9..4b8bc662e 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/TMP.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TMP.txt @@ -1,350 +1,190 @@ -[card] -name=Abandon Hope -text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. -mana={X}{1}{B} -type=Sorcery -[/card] -[card] -name=Booby Trap -text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. -mana={6} -type=Artifact -[/card] -[card] -name=Carrionette -text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Coffin Queen -text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Corpse Dance -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={2}{B} -type=Instant -[/card] -[card] -name=Cursed Scroll -text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Dracoplasm -text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. -mana={U}{R} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Duplicity -text=When Duplicity enters the battlefield, exile the top five cards of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. -- At the beginning of your end step, discard a card. -- When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Echo Chamber -text={4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. -mana={4} -type=Artifact -[/card] -[card] -name=Enraging Licid -text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature has haste. -mana={1}{R} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Ertai's Meddling -text=X can't be 0. -- Target spell's controller exiles it with X delay counters on it. -- At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. -mana={X}{U} -type=Instant -[/card] -[card] -name=Excavator -text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Flowstone Salamander -text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. -mana={3}{R}{R} -type=Creature -subtype=Salamander -power=3 -toughness=4 -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Hand to Hand -text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Humility -text=All creatures lose all abilities and have base power and toughness 1/1. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Interdict -text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Intuition -text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. -mana={2}{U} -type=Instant -[/card] -[card] -name=Invulnerability -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Instant -[/card] -[card] -name=Knight of Dusk -text={B}{B}: Destroy target creature blocking Knight of Dusk. -mana={1}{B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Leeching Licid -text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. -mana={1}{B} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Legerdemain -text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Maddening Imp -text=Flying -- {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Magnetic Web -text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Minion of the Wastes -text=Trample -- As Minion of the Wastes enters the battlefield, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. -mana={3}{B}{B}{B} -type=Creature -subtype=Minion -power=* -toughness=* -[/card] -[card] -name=Mounted Archers -text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. -mana={3}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=3 -[/card] -[card] -name=No Quarter -text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. -- -- Whenever a creature blocks a creature with lesser power, destroy the attacking creature. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Nurturing Licid -text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- {G}: Regenerate enchanted creature. -mana={1}{G} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Oracle en-Vec -text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Grimoire -text={4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Splicer -text={2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Quickening Licid -text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature has first strike. -mana={1}{W} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Recycle -text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Rolling Thunder -text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Rootwater Matriarch -text={T}: Gain control of target creature for as long as that creature is enchanted. -mana={2}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=3 -[/card] -[card] -name=Rootwater Shaman -text=You may cast Aura cards with enchant creature as though they had flash. -mana={2}{U} -type=Creature -subtype=Merfolk Shaman -power=2 -toughness=2 -[/card] -[card] -name=Scorched Earth -text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Scroll Rack -text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. -mana={2} -type=Artifact -[/card] -[card] -name=Soltari Guerrillas -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. -mana={2}{R}{W} -type=Creature -subtype=Soltari Soldier -power=3 -toughness=2 -[/card] -[card] -name=Static Orb -text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. -mana={3} -type=Artifact -[/card] -[card] -name=Stinging Licid -text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. -mana={1}{U} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Trumpeting Armodon -text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Unstable Shapeshifter -text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Volrath's Curse -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Whim of Volrath -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") -mana={U} -type=Instant -[/card] -[card] -name=Wood Sage -text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. -mana={G}{U} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] - - - - - - - +[card] +name=Rootwater Matriarch +text={T}: Gain control of target creature for as long as that creature is enchanted. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=3 +[/card] +[card] +name=Echo Chamber +text={4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Stinging Licid +text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. +mana={1}{U} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Volrath's Curse +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phyrexian Grimoire +text={4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Whim of Volrath +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") +mana={U} +type=Instant +[/card] +[card] +name=Invulnerability +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Instant +[/card] +[card] +name=Quickening Licid +text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature has first strike. +mana={1}{W} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Coffin Queen +text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Oracle en-Vec +text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nurturing Licid +text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- {G}: Regenerate enchanted creature. +mana={1}{G} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Leeching Licid +text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. +mana={1}{B} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Maddening Imp +abilities=flying +text=Flying -- {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Duplicity +text=When Duplicity enters the battlefield, exile the top five cards of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. -- At the beginning of your end step, discard a card. -- When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Ertai's Meddling +text=X can't be 0. -- Target spell's controller exiles it with X delay counters on it. -- At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. +mana={X}{U} +type=Instant +[/card] +[card] +name=Booby Trap +text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. +mana={6} +type=Artifact +[/card] +[card] +name=Soltari Guerrillas +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. +mana={2}{R}{W} +type=Creature +subtype=Soltari Soldier +power=3 +toughness=2 +[/card] +[card] +name=Dracoplasm +abilities=flying +text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. +mana={U}{R} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Flowstone Salamander +text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. +mana={3}{R}{R} +type=Creature +subtype=Salamander +power=3 +toughness=4 +[/card] +[card] +name=Enraging Licid +text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature has haste. +mana={1}{R} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Interdict +text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Legerdemain +text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=No Quarter +text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. -- Whenever a creature blocks a creature with lesser power, destroy the attacking creature. +mana={3}{R} +type=Enchantment +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TOR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TOR.txt index 2ecd418a3..64f976eb5 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/TOR.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TOR.txt @@ -1,183 +1,27 @@ -[card] -name=Alter Reality -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Carrion Rats -text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. -mana={B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Carrion Wurm -text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. -mana={3}{B}{B} -type=Creature -subtype=Zombie Wurm -power=6 -toughness=5 -[/card] -[card] -name=Cleansing Meditation -text=Destroy all enchantments. -- Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Crazed Firecat -text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. -mana={5}{R}{R} -type=Creature -subtype=Elemental Cat -power=4 -toughness=4 -[/card] -[card] -name=Devastating Dreams -text=As an additional cost to cast Devastating Dreams, discard X cards at random. -- Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Equal Treatment -text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. -- -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Flaming Gambit -text=Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. -- Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R} -type=Instant -[/card] -[card] -name=Hydromorph Guardian -text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Hydromorph Gull -text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. -mana={3}{U}{U} -type=Creature -subtype=Elemental Bird -power=3 -toughness=3 -[/card] -[card] -name=Insidious Dreams -text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. -mana={3}{B} -type=Instant -[/card] -[card] -name=Insist -text=The next creature spell you cast this turn can't be countered by spells or abilities. -- Draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Longhorn Firebeast -text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. -mana={2}{R} -type=Creature -subtype=Elemental Ox Beast -power=3 -toughness=2 -[/card] -[card] -name=Nostalgic Dreams -text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Overmaster -text=The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. -- Draw a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Pay No Heed -text=Prevent all damage a source of your choice would deal this turn. -mana={W} -type=Instant -[/card] -[card] -name=Pitchstone Wall -text=Defender (This creature can't attack.) -- Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. -mana={2}{R} -type=Creature -subtype=Wall -power=2 -toughness=5 -[/card] -[card] -name=Radiate -text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Restless Dreams -text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Shambling Swarm -text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. -mana={1}{B}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Sickening Dreams -text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Skullscorch -text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Soul Scourge -text=Flying -- When Soul Scourge enters the battlefield, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. -mana={4}{B} -type=Creature -subtype=Nightmare Horror -power=3 -toughness=2 -[/card] -[card] -name=Turbulent Dreams -text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Vengeful Dreams -text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. -mana={W}{W} -type=Instant -[/card] -[card] -name=Violent Eruption -text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{R}{R}{R} -type=Instant -[/card] +[card] +name=Alter Reality +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Radiate +text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Crazed Firecat +text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. +mana={5}{R}{R} +type=Creature +subtype=Elemental Cat +power=4 +toughness=4 +[/card] +[card] +name=Equal Treatment +text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. -- Draw a card. +mana={1}{W} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TPR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TPR.txt new file mode 100644 index 000000000..62f71a99f --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TPR.txt @@ -0,0 +1,101 @@ +[card] +name=Dracoplasm +abilities=flying +text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. +mana={U}{R} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Legerdemain +text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Volrath's Curse +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit en-Kor +abilities=flying +text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. +mana={3}{W} +type=Creature +subtype=Kor Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kor Chant +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Warrior en-Kor +text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. +mana={W}{W} +type=Creature +subtype=Kor Warrior Knight +power=2 +toughness=2 +[/card] +[card] +name=Nomads en-Kor +text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. +mana={W} +type=Creature +subtype=Kor Nomad Soldier +power=1 +toughness=1 +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Shaman en-Kor +text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. +mana={1}{W} +type=Creature +subtype=Kor Cleric Shaman +power=1 +toughness=2 +[/card] +[card] +name=Soltari Guerrillas +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. +mana={2}{R}{W} +type=Creature +subtype=Soltari Soldier +power=3 +toughness=2 +[/card] +[card] +name=Silver Wyvern +abilities=flying +text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=4 +toughness=3 +[/card] +[card] +name=Coffin Queen +text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TSB.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TSB.txt index 00791ea6e..d6dc75897 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/TSB.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TSB.txt @@ -1,146 +1,56 @@ -[card] -name=Arena -text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -type=Land -[/card] -[card] -name=Assault // Battery -text=Assault deals 2 damage to target creature or player. -- // -- Put a 3/3 green Elephant creature token onto the battlefield. -mana={R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Avoid Fate -text=Counter target instant or Aura spell that targets a permanent you control. -mana={G} -type=Instant -[/card] -[card] -name=Browbeat -text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Celestial Dawn -text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Conspiracy -text=As Conspiracy enters the battlefield, choose a creature type. -- Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Dodecapod -text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Enduring Renewal -text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Fiery Justice -text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. -mana={R}{G}{W} -type=Sorcery -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Giant Oyster -text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. -mana={2}{U}{U} -type=Creature -subtype=Oyster -power=0 -toughness=3 -[/card] -[card] -name=Goblin Snowman -text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. -mana={3}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Grinning Totem -text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Honorable Passage -text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. -mana={1}{W} -type=Instant -[/card] -[card] -name=Merieke Ri Berit -text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Sindbad -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Spitting Slug -text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Slug -power=2 -toughness=4 -[/card] -[card] -name=Thornscape Battlemage -text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=War Barge -text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. -mana={4} -type=Artifact -[/card] -[card] -name=Willbender -text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Spitting Slug +text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Slug +power=2 +toughness=4 +[/card] +[card] +name=Giant Oyster +text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. +mana={2}{U}{U} +type=Creature +subtype=Oyster +power=0 +toughness=3 +[/card] +[card] +name=Celestial Dawn +text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Honorable Passage +text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TSP.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TSP.txt index 47e69eb6e..828955b41 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/TSP.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TSP.txt @@ -1,312 +1,105 @@ -[card] -name=Angel's Grace -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={W} -type=Instant -[/card] -[card] -name=Bogardan Hellkite -text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Calciform Pools -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. -type=Land -[/card] -[card] -name=Clockspinning -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. -mana={U} -type=Instant -[/card] -[card] -name=Conflagrate -text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Curse of the Cabal -text=Target player sacrifices half the permanents he or she controls, rounded down. -- Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. -mana={9}{B} -type=Sorcery -[/card] -[card] -name=Cyclopean Giant -text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. -mana={2}{B}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=2 -[/card] -[card] -name=Dementia Sliver -text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." -mana={3}{U}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Dralnu, Lich Lord -text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U}{B} -type=Legendary Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Dreadship Reef -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. -type=Land -[/card] -[card] -name=Foriysian Interceptor -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=5 -[/card] -[card] -name=Foriysian Totem -text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. -mana={3} -type=Artifact -[/card] -[card] -name=Fungal Reaches -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gemstone Caverns -text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. -type=Legendary Land -[/card] -[card] -name=Glass Asp -text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. -mana={1}{G}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Greater Gargadon -text=Suspend 10—{R} -- Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. -mana={9}{R} -type=Creature -subtype=Beast -power=9 -toughness=7 -[/card] -[card] -name=Hypergenesis -text=Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -type=Sorcery -[/card] -[card] -name=Ignite Memories -text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Ixidron -text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. -mana={3}{U}{U} -type=Creature -subtype=Illusion -power=* -toughness=* -[/card] -[card] -name=Jhoira's Timebug -text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=2 -[/card] -[card] -name=Knight of the Holy Nimbus -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- If Knight of the Holy Nimbus would be destroyed, regenerate it. -- {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. -mana={W}{W} -type=Creature -subtype=Human Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Lim-Dul the Necromancer -text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. -mana={5}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Locket of Yesterdays -text=Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Magus of the Scroll -text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Molten Slagheap -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. -type=Land -[/card] -[card] -name=Nightshade Assassin -text=First strike -- When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Outrider en-Kor -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. -mana={2}{W} -type=Creature -subtype=Kor Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Paradox Haze -text=Enchant player -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pardic Dragon -text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2—{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Plated Pegasus -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. -mana={2}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Premature Burial -text=Destroy target nonblack creature that entered the battlefield since your last turn ended. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Psychotic Episode -text=Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Pull from Eternity -text=Put target face-up exiled card into its owner's graveyard. -mana={W} -type=Instant -[/card] -[card] -name=Saltcrusted Steppe -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. -type=Land -[/card] -[card] -name=Scion of the Ur-Dragon -text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Dragon Avatar -power=4 -toughness=4 -[/card] -[card] -name=Teferi, Mage of Zhalfir -text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. -mana={2}{U}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Thick-Skinned Goblin -text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Trickbind -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Truth or Tale -text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Vesuvan Shapeshifter -text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Voidmage Husher -text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Weathered Bodyguards -text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] +[card] +name=Thick-Skinned Goblin +text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Trickbind +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Weathered Bodyguards +text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Locket of Yesterdays +text=Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Ignite Memories +text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Outrider en-Kor +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. +mana={2}{W} +type=Creature +subtype=Kor Rebel Knight +power=2 +toughness=2 +[/card] +[card] +name=Vesuvan Shapeshifter +text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Ixidron +text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Clockspinning +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. +mana={U} +type=Instant +[/card] +[card] +name=Pardic Dragon +abilities=flying +text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2-{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Voidmage Husher +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dementia Sliver +text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." +mana={3}{U}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Truth or Tale +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/TSR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/TSR.txt new file mode 100644 index 000000000..7e43093e6 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/TSR.txt @@ -0,0 +1,92 @@ +[card] +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] +[card] +name=Baral, Chief of Compliance +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Epic Experiment +text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Secret Plans +text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. +mana={G}{U} +type=Enchantment +[/card] +[card] +name=Kor Dirge +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Muck Drubb +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Thick-Skinned Goblin +text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Muraganda Petroglyphs +text=Creatures with no abilities get +2/+2. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Vesuvan Shapeshifter +text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Timebender +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Delay +text=Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Outrider en-Kor +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. +mana={2}{W} +type=Creature +subtype=Kor Rebel Knight +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UDS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UDS.txt index ce3b4b051..bcde54857 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/UDS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UDS.txt @@ -1,108 +1,12 @@ -[card] -name=Brine Seer -text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Goblin Festival -text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Ivy Seer -text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={3}{G} -type=Creature -subtype=Elf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Jasmine Seer -text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Metalworker -text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Nightshade Seer -text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Rofellos's Gift -text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. -mana={G} -type=Sorcery -[/card] -[card] -name=Scent of Brine -text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -mana={1}{U} -type=Instant -[/card] -[card] -name=Scent of Cinder -text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Scent of Ivy -text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={G} -type=Instant -[/card] -[card] -name=Scent of Jasmine -text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={W} -type=Instant -[/card] -[card] -name=Scent of Nightshade -text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={1}{B} -type=Instant -[/card] -[card] -name=Scrying Glass -text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Storage Matrix -text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. -mana={3} -type=Artifact -[/card] -[card] -name=Wall of Glare -text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] +[card] +name=Scrying Glass +text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Storage Matrix +text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. +mana={3} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UGL.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UGL.txt index 8cb13987d..56acfe9c0 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/UGL.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UGL.txt @@ -1,533 +1,370 @@ -[card] -name=Ashnod's Coupon -text=ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. -- Errata: You pay any costs for the drink. -mana={0} -type=Artifact -[/card] -[card] -name=B.F.M. -text=You must play both B.F.M. cards to put -- leaves play, sacrifice the other. -- B.F.M. can be blocked only by three or -mana={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -type=Summon -subtype=The Biggest, Baddest, Nastiest, -[/card] -[card] -name=Blacker Lotus -text={T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. -mana={0} -type=Artifact -[/card] -[card] -name=Bronze Calendar -text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar. -mana={4} -type=Artifact -[/card] -[card] -name=Bureaucracy -text=Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. -- If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Burning Cinder Fury of Crimson Chaos Fire -text=Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. -- If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Cardboard Carapace -text=For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. -- Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. -mana={5}{G} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Censorship -text=When Censorship comes into play, choose a CENSORED word. -- Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. -mana={U} -type=Enchantment -[/card] -[card] -name=Chaos Confetti -text={4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. -mana={4} -type=Artifact -[/card] -[card] -name=Charm School -text=When Charm School comes into play, choose a color and balance Charm School on your head. -- Prevent all damage to you of the chosen color. -- If Charm School falls off your head, sacrifice Charm School. -mana={2}{W} -type=Enchant Player -[/card] -[card] -name=Checks and Balances -text=Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. -- Checks and Balances may be played only in a game with three or more players. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Chicken a la King -text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) -- Tap a Chicken you control: Roll a six-sided die. -mana={1}{U}{U} -type=Summon -subtype=Chicken -[/card] -[card] -name=Chicken Egg -text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. -mana={1}{R} -type=Summon -subtype=Egg -[/card] -[card] -name=Clam Session -text=When Clam Session comes into play, choose a word. -- During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. -mana={1}{U}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clam-I-Am -text=Whenever you roll a 3 on a six-sided die, you may reroll that die. -mana={2}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clambassadors -text=If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. -mana={3}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clay Pigeon -text=Flying -- {1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. -mana={3} -type=Artifact Creature -power=1 -toughness=1 -[/card] -[card] -name=Common Courtesy -text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Deadhead -text=Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. -mana={3}{B} -type=Summon -subtype=Zombie -[/card] -[card] -name=Denied! -text=Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. -mana={U} -type=Interrupt -[/card] -[card] -name=Double Cross -text=Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Double Deal -text=Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Double Dip -text=Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. -mana={4}{W} -type=Instant -[/card] -[card] -name=Double Play -text=Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Double Take -text=Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Elvish Impersonators -text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. -mana={3}{G} -type=Summon -subtype=Elves -[/card] -[card] -name=Flock of Rabid Sheep -text=Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Fowl Play -text=Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. -mana={2}{U} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Free-Range Chicken -text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) -mana={3}{G} -type=Summon -subtype=Chicken -[/card] -[card] -name=Free-for-All -text=When Free-for-All comes into play, set aside all creatures in play, face down. -- During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. -- If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Gerrymandering -text=Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Get a Life -text=Target player and each of his or her teammates exchange life totals. -mana={W} -type=Instant -[/card] -[card] -name=Ghazban Ogress -text=When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. -mana={G} -type=Summon -subtype=Ogre -[/card] -[card] -name=Giant Fan -text={2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Bookie -text={R}, {T}: Reflip any coin or reroll any die. -mana={R} -type=Summon -subtype=Goblin -[/card] -[card] -name=Goblin Bowling Team -text=Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. -mana={3}{R} -type=Summon -subtype=Goblins -[/card] -[card] -name=Goblin Tutor -text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt -mana={R} -type=Instant -[/card] -[card] -name=Growth Spurt -text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. -mana={1}{G} -type=Instant -[/card] -[card] -name=Gus -text=Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. -mana={2}{G} -type=Summon -subtype=Gus -[/card] -[card] -name=Handcuffs -text=Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Hungry Hungry Heifer -text=During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. -mana={2}{G} -type=Summon -subtype=Cow -[/card] -[card] -name=Hurloon Wrangler -text=Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) -mana={2}{R} -type=Summon -subtype=Minotaur -[/card] -[card] -name=I'm Rubber, You're Glue -text=Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. -- Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Incoming! -text=Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. -mana={4}{G}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Infernal Spawn of Evil -text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. -mana={6}{B}{B}{B} -type=Summon -subtype=Demon Beast -[/card] -[card] -name=Jack-in-the-Mox -text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Jalum Grifter -text={1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. -mana={3}{R}{R} -type=Summon -subtype=Legend -[/card] -[card] -name=Jester's Sombrero -text={2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. -mana={2} -type=Artifact -[/card] -[card] -name=Jumbo Imp -text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. -mana={2}{B} -type=Summon -subtype=Imp -[/card] -[card] -name=Knight of the Hokey Pokey -text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. -mana={W}{W} -type=Summon -subtype=Knight -[/card] -[card] -name=Krazy Kow -text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. -mana={3}{R} -type=Summon -subtype=Cow -[/card] -[card] -name=Landfill -text=Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Lexivore -text=If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) -mana={3}{W} -type=Summon -subtype=Beast -[/card] -[card] -name=Look at Me, I'm the DCI -text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Mesa Chicken -text=Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. -mana={W}{W} -type=Summon -subtype=Chicken -[/card] -[card] -name=Mine, Mine, Mine! -text=When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. -- Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. -- Each player cannot play more than one spell each turn. -- If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Mirror Mirror -text=Mirror Mirror comes into play tapped. -- {7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. -mana={7} -type=Artifact -[/card] -[card] -name=Miss Demeanor -text=Flying, first strike -- During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. -mana={3}{W} -type=Summon -subtype=Lady of Proper Etiquette -[/card] -[card] -name=Once More with Feeling -text=Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. -- DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) -mana={W}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Organ Harvest -text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. -mana={B} -type=Sorcery -[/card] -[card] -name=Ow -text=Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. -mana={B} -type=Enchantment -[/card] -[card] -name=Paper Tiger -text=Rock Lobsters cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Poultrygeist -text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. -mana={2}{B} -type=Summon -subtype=Chicken -[/card] -[card] -name=Prismatic Wardrobe -text=Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. -mana={W} -type=Sorcery -[/card] -[card] -name=Psychic Network -text=Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) -mana={U} -type=Enchantment -[/card] -[card] -name=Ricochet -text=Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. -mana={R} -type=Enchantment -[/card] -[card] -name=Rock Lobster -text=Scissors Lizards cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Scissors Lizard -text=Paper Tigers cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Sex Appeal -text=Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. -mana={W} -type=Instant -[/card] -[card] -name=Sorry -text=Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. -- If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Spark Fiend -text=When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. -- During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. -mana={4}{R} -type=Summon -subtype=Beast -[/card] -[card] -name=Spatula of the Ages -text={4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. -mana={4} -type=Artifact -[/card] -[card] -name=Squirrel Farm -text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Strategy, Schmategy -text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Team Spirit -text=All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Temp of the Damned -text=When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. -- During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. -mana={2}{B} -type=Summon -subtype=Zombie -[/card] -[card] -name=The Cheese Stands Alone -text=If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=The Ultimate Nightmare of Wizards of the Coast® Customer Service -text=The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Timmy, Power Gamer -text={4}: Put a creature into play from your hand. -mana={2}{G}{G} -type=Summon -subtype=Legend -[/card] -[card] -name=Urza's Contact Lenses -text=Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. -- All players play with their hands face up. -- Clap your hands twice: Tap or untap Urza's Contact Lenses. -mana={0} -type=Artifact -[/card] -[card] -name=Urza's Science Fair Project -text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn. -mana={6} -type=Artifact Creature -power=4 -toughness=4 -[/card] -[card] -name=Volrath's Motion Sensor -text=When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. -- If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. -mana={B} -type=Enchant Player -[/card] +[card] +name=Spatula of the Ages +text={4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. +mana={4} +type=Artifact +[/card] +[card] +name=Strategy, Schmategy +text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Charm School +text=When Charm School comes into play, choose a color and balance Charm School on your head. -- Prevent all damage to you of the chosen color. -- If Charm School falls off your head, sacrifice Charm School. +mana={2}{W} +type=Enchant Player +[/card] +[card] +name=Landfill +text=Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Jalum Grifter +text={1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. +mana={3}{R}{R} +type=Summon +subtype=Legend +[/card] +[card] +name=Burning Cinder Fury of Crimson Chaos Fire +text=Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. -- If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Prismatic Wardrobe +text=Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. +mana={W} +type=Sorcery +[/card] +[card] +name=Ghazban Ogress +text=When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. +mana={G} +type=Summon +subtype=Ogre +[/card] +[card] +name=Miss Demeanor +text=Flying, first strike -- During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. +mana={3}{W} +type=Summon +subtype=Lady of Proper Etiquette +[/card] +[card] +name=Squirrel Farm +text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Goblin Bookie +text={R}, {T}: Reflip any coin or reroll any die. +mana={R} +type=Summon +subtype=Goblin +[/card] +[card] +name=Knight of the Hokey Pokey +text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. +mana={W}{W} +type=Summon +subtype=Knight +[/card] +[card] +name=Get a Life +text=Target player and each of his or her teammates exchange life totals. +mana={W} +type=Instant +[/card] +[card] +name=Mine, Mine, Mine! +text=When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. -- Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. -- Each player cannot play more than one spell each turn. -- If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=B.F.M. +text=You must play both B.F.M. cards to put -- leaves play, sacrifice the other. -- B.F.M. can be blocked only by three or +mana={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +type=Summon +subtype=The Biggest, Baddest, Nastiest, +[/card] +[card] +name=Ow +text=Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. +mana={B} +type=Enchantment +[/card] +[card] +name=Infernal Spawn of Evil +text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. +mana={6}{B}{B}{B} +type=Summon +subtype=Demon Beast +[/card] +[card] +name=Jester's Sombrero +text={2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. +mana={2} +type=Artifact +[/card] +[card] +name=Handcuffs +text=Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Free-Range Chicken +text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) +mana={3}{G} +type=Summon +subtype=Chicken +[/card] +[card] +name=Goblin Tutor +text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt +mana={R} +type=Instant +[/card] +[card] +name=Ricochet +text=Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. +mana={R} +type=Enchantment +[/card] +[card] +name=Volrath's Motion Sensor +text=When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. -- If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. +mana={B} +type=Enchant Player +[/card] +[card] +name=Spark Fiend +text=When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. -- During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. +mana={4}{R} +type=Summon +subtype=Beast +[/card] +[card] +name=Gus +text=Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. +mana={2}{G} +type=Summon +subtype=Gus +[/card] +[card] +name=Common Courtesy +text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Checks and Balances +text=Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. -- Checks and Balances may be played only in a game with three or more players. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Censorship +text=When Censorship comes into play, choose a CENSORED word. -- Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. +mana={U} +type=Enchantment +[/card] +[card] +name=Clam Session +text=When Clam Session comes into play, choose a word. -- During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. +mana={1}{U}{U} +type=Summon +subtype=Clamfolk +[/card] +[card] +name=Cardboard Carapace +text=For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. -- Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. +mana={5}{G} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Lexivore +text=If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) +mana={3}{W} +type=Summon +subtype=Beast +[/card] +[card] +name=Gerrymandering +text=Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Clay Pigeon +abilities=flying +text=Flying -- {1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. +mana={3} +type=Artifact Creature +power=1 +toughness=1 +[/card] +[card] +name=B.F.M. +text=You must play both B.F.M. cards to put -- leaves play, sacrifice the other. -- B.F.M. can be blocked only by three or +mana={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +type=Summon +subtype=The Biggest, Baddest, Nastiest, +[/card] +[card] +name=Giant Fan +text={2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. +mana={4} +type=Artifact +[/card] +[card] +name=Blacker Lotus +text={T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. +mana={0} +type=Artifact +[/card] +[card] +name=Mirror Mirror +text=Mirror Mirror comes into play tapped. -- {7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. +mana={7} +type=Artifact +[/card] +[card] +name=Deadhead +text=Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. +mana={3}{B} +type=Summon +subtype=Zombie +[/card] +[card] +name=Temp of the Damned +text=When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. -- During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. +mana={2}{B} +type=Summon +subtype=Zombie +[/card] +[card] +name=Flock of Rabid Sheep +text=Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Sex Appeal +text=Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. +mana={W} +type=Instant +[/card] +[card] +name=The Ultimate Nightmare of Wizards of the Coast® Customer Service +text=The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Chaos Confetti +text={4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. +mana={4} +type=Artifact +[/card] +[card] +name=Hurloon Wrangler +text=Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) +mana={2}{R} +type=Summon +subtype=Minotaur +[/card] +[card] +name=Bronze Calendar +text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar. +mana={4} +type=Artifact +[/card] +[card] +name=Double Play +text=Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=I'm Rubber, You're Glue +text=Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. -- Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Look at Me, I'm the DCI +text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Once More with Feeling +text=Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. -- DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) +mana={W}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Psychic Network +text=Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) +mana={U} +type=Enchantment +[/card] +[card] +name=Bureaucracy +text=Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. -- If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Free-for-All +text=When Free-for-All comes into play, set aside all creatures in play, face down. -- During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. -- If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Sorry +text=Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. -- If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Urza's Contact Lenses +text=Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. -- All players play with their hands face up. -- Clap your hands twice: Tap or untap Urza's Contact Lenses. +mana={0} +type=Artifact +[/card] +[card] +name=Ashnod's Coupon +text=ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. -- Errata: You pay any costs for the drink. +mana={0} +type=Artifact +[/card] +[card] +name=Denied! +text=Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. +mana={U} +type=Interrupt +[/card] +[card] +name=Double Cross +text=Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Mesa Chicken +text=Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. +mana={W}{W} +type=Summon +subtype=Chicken +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ULG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ULG.txt index a02cee500..1222b8b40 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ULG.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ULG.txt @@ -1,79 +1,33 @@ -[card] -name=Angel's Trumpet -text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. -mana={3} -type=Artifact -[/card] -[card] -name=Crawlspace -text=No more than two creatures can attack you each combat. -mana={3} -type=Artifact -[/card] -[card] -name=Damping Engine -text=A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Defense Grid -text=Each spell costs {3} more to cast except during its controller's turn. -mana={2} -type=Artifact -[/card] -[card] -name=Devout Harpist -text={T}: Destroy target Aura attached to a creature. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Intervene -text=Counter target spell that targets a creature. -mana={U} -type=Instant -[/card] -[card] -name=Last-Ditch Effort -text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Martyr's Cause -text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Multani's Presence -text=Whenever a spell you've cast is countered, draw a card. -mana={G} -type=Enchantment -[/card] -[card] -name=Pyromancy -text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Treacherous Link -text=Enchant creature -- All damage that would be dealt to enchanted creature is dealt to its controller instead. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Treefolk Mystic -text=Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. -mana={3}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=4 -[/card] +[card] +name=Multani's Presence +text=Whenever a spell you've cast is countered, draw a card. +mana={G} +type=Enchantment +[/card] +[card] +name=Martyr's Cause +text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Treefolk Mystic +text=Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. +mana={3}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=4 +[/card] +[card] +name=Crawlspace +text=No more than two creatures can attack you each combat. +mana={3} +type=Artifact +[/card] +[card] +name=Damping Engine +text=A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. +mana={4} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UMA.txt new file mode 100644 index 000000000..658816cbf --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UMA.txt @@ -0,0 +1,61 @@ +[card] +name=Goryo's Vengeance +text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Gaddock Teeg +text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. +mana={G}{W} +type=Legendary Creature +subtype=Kithkin Advisor +power=2 +toughness=2 +[/card] +[card] +name=Living Lore +text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Through the Breach +text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Runed Halo +text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Spoils of the Vault +text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. +mana={B} +type=Instant +[/card] +[card] +name=Sigarda, Host of Herons +abilities=flying,opponentshroud +text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={2}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UND.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UND.txt new file mode 100644 index 000000000..212933412 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UND.txt @@ -0,0 +1,443 @@ +[card] +name=Goblin S.W.A.T. Team +text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ordinary Pony +text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. +mana={2}{W} +type=Host Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Goblin Haberdasher +text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace. +mana={2}{R} +type=Creature +subtype=Goblin Hatificer +power=2 +toughness=2 +[/card] +[card] +name=Humming- +text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bird +power=+2 +toughness=+3 +[/card] +[card] +name=AWOL +text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. +mana={2}{W} +type=Instant +[/card] +[card] +name=Goblin Tutor +text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt +mana={R} +type=Instant +[/card] +[card] +name=Strutting Turkey +text=When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield. +mana={3}{W} +type=Host Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Boomstacker +text=As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) -- Boomstacker gets +1/+1 for each die in its stack. -- Boomstacker attacks each combat if able. -- When the stack falls, sacrifice Boomstacker. +mana={2}{R} +type=Creature +subtype=Goblin Artificer +power=0 +toughness=0 +[/card] +[card] +name=Abstract Iguanart +text=Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. +mana={1}{R} +type=Creature +subtype=Art Lizard +power=1 +toughness=1 +[/card] +[card] +name=Snickering Squirrel +text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. +mana={B} +type=Creature +subtype=Squirrel Advisor +power=1 +toughness=1 +[/card] +[card] +name=Skull Saucer +text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. +mana={4}{B}{B} +type=Creature +subtype=Zombie Head +power=4 +toughness=1 +[/card] +[card] +name=Staying Power +text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Free-Range Chicken +text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) +mana={3}{G} +type=Summon +subtype=Chicken +[/card] +[card] +name=Alexander Clamilton +text=Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) -- {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. +mana={2}{U} +type=Legendary Creature +subtype=Clamfolk Advisor Rebel +power=0 +toughness=4 +[/card] +[card] +name=Old Fogey +text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 +mana={G}{G} +type=Summon +subtype=Dinosaur +[/card] +[card] +name=Syr Cadian, Knight Owl +text=Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) -- {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset. -- {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise. +mana={3}{W}{W} +type=Legendary Creature +subtype=Bird Knight +power=4 +toughness=4 +[/card] +[card] +name=Half-Squirrel, Half- +text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Squirrel +power=-1 +toughness=-0 +[/card] +[card] +name=B-I-N-G-O +abilities=trample +text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. +mana={1}{G} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Yet Another Aether Vortex +text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Bat- +text=Flying -- At the beginning of each end step, if an opponent lost 3 or more life this turn, -- Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bat +power=+1 +toughness=+1 +[/card] +[card] +name=Look at Me, I'm R&D +text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Knight of the Hokey Pokey +text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. +mana={W}{W} +type=Summon +subtype=Knight +[/card] +[card] +name=Old Guard +text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Soldier +power=2 +toughness=1 +[/card] +[card] +name=Look at Me, I'm the DCI +text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Flavor Judge +text={T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. +mana={1}{W} +type=Creature +subtype=Bird Advisor +power=2 +toughness=2 +[/card] +[card] +name=Emcee +text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. +mana={2}{W} +type=Creature +subtype=Human Rogue +power=0 +toughness=1 +[/card] +[card] +name=GO TO JAIL +text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. +mana={W} +type=Enchantment +[/card] +[card] +name=Strategy, Schmategy +text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Frankie Peanuts +text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. +mana={2}{W}{W} +type=Legendary Creature +subtype=Elephant Rogue +power=2 +toughness=3 +[/card] +[card] +name=Stet, Draconic Proofreader +text=Flying -- Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. -- {W}: Delete the first letter of target permanent or player's name until end of turn. +mana={4}{R}{R} +type=Legendary Creature +subtype=Dragon Bureaucrat +power=4 +toughness=4 +[/card] +[card] +name=Richard Garfield, Ph.D. +text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Designer +power=2 +toughness=2 +[/card] +[card] +name=Entirely Normal Armchair +text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature. +type=Artifact +[/card] +[card] +name=Magic Word +text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bronze Calendar +text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar. +mana={4} +type=Artifact +[/card] +[card] +name=Krark's Other Thumb +text=If you would roll a die, instead roll two of those dice and ignore one of those results. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Rings a Bell +text=As Rings a Bell enters the battlefield, choose a word with four or more letters. -- After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Squirrel Farm +text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Who // What // When // Where // Why +text=Who -- oXoW -- Instant -- Target player gains X life. -- // -- What -- o2oR -- Instant -- Destroy target artifact. -- // -- When -- o2oU -- Instant -- Counter target creature spell. -- // -- Where -- o3oB -- Instant -- Destroy target land. -- // -- Why -- o1oG -- Instant -- Destroy target enchantment. +type=Instant +[/card] +[card] +name=Common Courtesy +text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Slaying Mantis +text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. +mana={5}{G}{G} +type=Creature +subtype=Insect Wrestler +power=6 +toughness=6 +[/card] +[card] +name=Avatar of Me +text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes. +mana={2}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Pippa, Duchess of Dice +text={2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. -- {2}{U}, {T}: Reroll any die. (Activate this ability only any time it makes sense.) +mana={2}{G} +type=Legendary Creature +subtype=Human Noble +power=2 +toughness=2 +[/card] +[card] +name=Cheatyface +text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying +mana={U}{U}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Carnivorous Death-Parrot +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Spirit of the Season +text=When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G}{G} +type=Creature +subtype=Treefolk Spirit +power=3 +toughness=3 +[/card] +[card] +name=Infernal Spawn of Infernal Spawn of Evil +abilities=flying,first strike,trample +text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. +mana={8}{B}{B} +type=Creature +subtype=Demon Child +power=8 +toughness=8 +[/card] +[card] +name=Infernal Spawn of Evil +text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. +mana={6}{B}{B}{B} +type=Summon +subtype=Demon Beast +[/card] +[card] +name=Infernius Spawnington III, Esq. +text=Flying, first strike, trample, haste -- This spell costs {3} less to cast for each card you've revealed this turn. -- When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. +mana={10}{B} +type=Creature +subtype=Demon Beast Grandchild +power=9 +toughness=9 +[/card] +[card] +name=Hoisted Hireling +text=Hoisted Hireling has flying as long as it's being held above the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Underdome +text={T}: Add {X}. -- {T}: Add one mana of any color. Spend this mana only to pay silver-bordered costs. +type=Land +[/card] +[card] +name=Water Gun Balloon Game +text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. +mana={2} +type=Artifact +[/card] +[card] +name=Enter the Dungeon +text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Duh +text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) +mana={B} +type=Instant +[/card] +[card] +name=Wall of Fortune +text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled. +mana={1}{U} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Pointy Finger of Doom +text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. +mana={4} +type=Artifact +[/card] +[card] +name=Topsy Turvy +text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Booster Tutor +text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) +mana={B} +type=Instant +[/card] +[card] +name=Acornelia, Fashionable Filcher +text=Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). -- Whenever a Squirrel you control enters the battlefield or dies, you get. -- {2}{B}, Pay {X} : Target creature gets -X/-X until end of turn. -- {G}, Pay {X} : Target creature gets +X/+X until end of turn. +mana={3}{B} +type=Legendary Creature +subtype=Squirrel +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UNH.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UNH.txt index 7fecda56b..9a4444b3f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/UNH.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UNH.txt @@ -1,1016 +1,926 @@ -[card] -name="Ach! Hans, Run!" -text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. -mana={2}{R}{R}{G}{G} -type=Enchantment -[/card] -[card] -name=AWOL -text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aesthetic Consultation -text=Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. -mana={B} -type=Instant -[/card] -[card] -name=Ambiguity -text=Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Artful Looter -text={T}: Draw a card, then discard a card. -- Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Ass Whuppin' -text=Destroy target silver-bordered permanent in any game you can see from your seat. -mana={1}{W}{B} -type=Sorcery -[/card] -[card] -name=Assquatch -text=Each other Donkey gets +1½/+1½. -- Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Donkey Lord -power=3{1/2} -toughness=3{1/2} -[/card] -[card] -name=Atinlay Igpay -text=Oubleday ikestray -- Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. -mana={5}{W} -type=Eaturecray -subtype=Igpay -[/card] -[card] -name=Avatar of Me -text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes. -mana={2}{U}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=B-I-N-G-O -text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. -mana={1}{G} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Bad Ass -text={1}{B}, Growl: Regenerate Bad Ass. -mana={2}{B}{B} -type=Creature -subtype=Donkey Zombie -power=3{1/2} -toughness=1 -[/card] -[card] -name=Blast from the Past -text=Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} -- Blast from the Past deals 2 damage to target creature or player. -- If the kicker cost was paid, put a 1/1 red Goblin creature token into play. -mana={2}{R} -type=Instant -[/card] -[card] -name=Bloodletter -text=When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Booster Tutor -text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) -mana={B} -type=Instant -[/card] -[card] -name=Bosom Buddy -text=Whenever you play a spell, you may gain ½ life for each word in that spell's name. -mana={3}{W} -type=Creature -subtype=Elephant Townsfolk -power=1 -toughness=4 -[/card] -[card] -name=Brushstroke Paintermage -text={T}: Target permanent's artist becomes the artist of your choice until end of turn. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Bursting Beebles -text=Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. -mana={2}{U} -type=Creature -subtype=Beeble -power=2 -toughness=2 -[/card] -[card] -name=Cardpecker -text=Flying -- Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Bird -power=1{1/2} -toughness=1 -[/card] -[card] -name=Carnivorous Death-Parrot -text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Cheap Ass -text=Spells you play costless to play. -mana={1}{W} -type=Creature -subtype=Donkey Townsfolk -power=1 -toughness=3{1/2} -[/card] -[card] -name=Cheatyface -text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying -mana={U}{U}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Circle of Protection: Art -text=As Circle of Protection: Art comes into play, choose an artist. -- {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. -- {1}{W}: Return Circle of Protection: Art to its owner's hand. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=City of Ass -text=City of Ass comes into play tapped. -- {T}: Add one and one-half mana of any one color to your mana pool. -type=Land -[/card] -[card] -name=Collector Protector -text={W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. -mana={3}{W}{W} -type=Creature -subtype=Human Gamer -power=2 -toughness=5 -[/card] -[card] -name=Creature Guy -text=Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Curse of the Fire Penguin -text=Curse of the Fire Penquin consumes and confuses enchanted creature. -- -- ——— -- -- Creature Penguin -- Trample -- -- 6/5 -- Whenthiscreatureisputintoagraveyardfromplay,returnCurseoftheFirePenguinfromyourgraveyardtoplay. -mana={4}{R}{R} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Deal Damage -text=Deal Damage deals 4 damage to target creature or player. -- Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Double Header -text=Flying -- When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Drawn Together -text=As Drawn Together comes into play, choose an artist. -- Creatures by the chosen artist get +2/+2. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Duh -text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) -mana={B} -type=Instant -[/card] -[card] -name=Dumb Ass -text=At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. -mana={2}{R} -type=Creature -subtype=Donkey Barbarian -power=3{1/2} -toughness=2 -[/card] -[card] -name=Elvish House Party -text=Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. -mana={4}{G}{G} -type=Creature -subtype=Elf Rogue -power=* -toughness=* -[/card] -[card] -name=Emcee -text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. -mana={2}{W} -type=Creature -subtype=Human Rogue -power=0 -toughness=1 -[/card] -[card] -name=Enter the Dungeon -text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Erase (Not the Urza's Legacy One) -text=If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. -- Remove target enchantment from the game. -mana={2}{W} -type=Instant -[/card] -[card] -name=Eye to Eye -text=You and target creature's controller have a staring contest. If you win, destroy that creature. -mana={2}{B} -type=Instant -[/card] -[card] -name=Face to Face -text=You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Farewell to Arms -text=As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. -- When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Fascist Art Director -text={W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.. -mana={1}{W}{W} -type=Creature -subtype=Human Horror -power=2 -toughness=2 -[/card] -[card] -name=Fat Ass -text=Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) -mana={4}{G} -type=Creature -subtype=Donkey Shaman -power=2 -toughness=3{1/2} -[/card] -[card] -name=First Come, First Served -text=The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Flaccify -text=Counter target spell unless its controller pays {3}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Form of the Squirrel -text=As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. -- Creatures can't attack you. -- You can't be the target of spells or abilities. -- You can't play spells. -mana={G} -type=Enchantment -[/card] -[card] -name=Fraction Jackson -text={G}, {T}: Return target card with a ½ on it from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human Hero -power=1 -toughness=1{1/2} -[/card] -[card] -name=Framed! -text=Tap or untap all permanents by the artist of your choice. -mana={1}{U} -type=Instant -[/card] -[card] -name=Frankie Peanuts -text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. -mana={2}{W}{W} -type=Legendary Creature -subtype=Elephant Rogue -power=2 -toughness=3 -[/card] -[card] -name=Frazzled Editor -text=Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) -mana={1}{R} -type=Creature -subtype=Human Bureaucrat -power=2 -toughness=2 -[/card] -[card] -name=Gleemax -text=You choose all targets for all spells and abilities. -mana={1000000} -type=Legendary Artifact -[/card] -[card] -name=Gluetius Maximus -text=As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) -- When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Goblin Mime -text=When you speak, sacrifice Goblin Mime. -mana={1}{R} -type=Creature -subtype=Goblin Mime -power=2 -toughness=2 -[/card] -[card] -name=Goblin S.W.A.T. Team -text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Secret Agent -text=First strike -- At the beginning of your upkeep, reveal a card from your hand at random. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Granny's Payback -text=You gain life equal to your age. -mana={7}{G} -type=Sorcery -[/card] -[card] -name=Graphic Violence -text=All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Greater Morphling -text={2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. -- {2}: Greater Morphling becomes the colors of your choice until end of turn. -- {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. -- {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. -- {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. -- {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. -- {2}: Untap Greater Morphling. -mana={6}{U}{U} -type=Creature -subtype=Shapeshifter -power=5 -toughness=5 -[/card] -[card] -name=Head to Head -text=You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name—that's question seven—and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. -mana={W} -type=Instant -[/card] -[card] -name=Infernal Spawn of Infernal Spawn of Evil -text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. -mana={8}{B}{B} -type=Creature -subtype=Demon Child -power=8 -toughness=8 -[/card] -[card] -name=Johnny, Combo Player -text={4}: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Gamer -power=1 -toughness=1 -[/card] -[card] -name=Keeper of the Sacred Word -text=As Keeper of the Sacred Word comes into play, choose a word. -- Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=3 -[/card] -[card] -name=Kill Destroy -text=Destroy target nonblack creature. -- Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Ladies' Knight -text=Flying -- Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Land Aid '04 -text=Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Laughing Hyena -text=Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Hyena -power=2 -toughness=2 -[/card] -[card] -name=Letter Bomb -text=When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. -mana={6} -type=Artifact -[/card] -[card] -name=Little Girl -text= -mana={HW} -type=Creature -subtype=Human Child -power={1/2} -toughness={1/2} -[/card] -[card] -name=Look at Me, I'm R&D -text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Loose Lips -text=As Loose Lips comes into play, choose a sentence with eight or fewer words. -- Enchanted creature has flying. -- Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. -mana={U} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Magical Hacker -text= -mana={1}{U} -type=Creature -subtype=Human Gamer -power=1 -toughness=2 -[/card] -[card] -name=Man of Measure -text=As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. -- As long as you're taller than an opponent, Man of Measure gets +1/+0. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mana Flair -text=Add {R} to your mana pool for each nonland permanent by the artist of your choice. -mana={1}{R} -type=Instant -[/card] -[card] -name=Mana Screw -text={1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. -mana={1} -type=Artifact -[/card] -[card] -name=Meddling Kids -text=As Meddling Kids comes into play, choose a word with four or more letters. -- Nonland cards with the chosen word in their text box can't be played. -mana={2}{W}{U} -type=Creature -subtype=Human Child -power=2 -toughness=3 -[/card] -[card] -name=Mise -text=Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. -mana={U} -type=Instant -[/card] -[card] -name=Moniker Mage -text={U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. -- {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Monkey Monkey Monkey -text=As Monkey Monkey Monkey comes into play, choose a letter. -- Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. -mana={3}{G} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Mons's Goblin Waiters -text=Sacrifice a creature or land: Add {HR} to your mana pool. -mana={R} -type=Creature -subtype=Goblin Waiter -power=1 -toughness=1 -[/card] -[card] -name=Mother of Goons -text=Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=2 -[/card] -[card] -name=Mouth to Mouth -text=You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mox Lotus -text={T}: Add {+oo} to your mana pool. -- {100}: Add one mana of any color to your mana pool. -- You don't lose life due to mana burn. -mana={15} -type=Artifact -[/card] -[card] -name=My First Tome -text={1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Name Dropping -text=Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Necro-Impotence -text=Skip your untap step. -- At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. -- Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Now I Know My ABC's -text=At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Number Crunch -text=Return target permanent to its owner's hand. -- Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Old Fogey -text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 -mana={G}{G} -type=Summon -subtype=Dinosaur -[/card] -[card] -name=Orcish Paratroopers -text=When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. -mana={2}{R} -type=Creature -subtype=Orc Paratrooper -power=4 -toughness=4 -[/card] -[card] -name=Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental -text=Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) -mana={1}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Persecute Artist -text=Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Phyrexian Librarian -text=Flying, trample -- At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. -- When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Pointy Finger of Doom -text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. -mana={4} -type=Artifact -[/card] -[card] -name=Punctuate -text=Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are? , ; : - ( ) / " ' & .) -mana={3}{R} -type=Instant -[/card] -[card] -name=Pygmy Giant -text={R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. -mana={1}{R}{R} -type=Creature -subtype=Giant -power=0 -toughness=2 -[/card] -[card] -name=Question Elemental? -text=Flying -- Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=R&D's Secret Lair -text=Play cards as written. Ignore all errata. -- {T}: Add {1} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Rare-B-Gone -text=Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Red-Hot Hottie -text=Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs." -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Remodel -text=If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. -- Remove target artifact from the game. -mana={2}{G} -type=Instant -[/card] -[card] -name=Richard Garfield, Ph.D. -text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Designer -power=2 -toughness=2 -[/card] -[card] -name=Rocket-Powered Turbo Slug -text=Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) -mana={3}{R} -type=Creature -subtype=Slug -power=3 -toughness=1 -[/card] -[card] -name=Rod of Spanking -text={2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" -mana={1} -type=Artifact -[/card] -[card] -name=S.N.O.T. -text=As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. -- S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) -mana={G} -type=Creature -subtype=Ooze -power=*{^2} -toughness=*{^2} -[/card] -[card] -name=Saute -text=Saute deals 3½ damage to target creature or player. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Save Life -text=Choose one Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. -- Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand. -mana={W} -type=Instant -[/card] -[card] -name=Shoe Tree -text=Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. -- Shoe Tree gets +1/+1 for each shoe counter on it. -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Side to Side -text=You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. -mana={2}{G} -type=Instant -[/card] -[card] -name=Six-y Beast -text=As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. -mana={3}{R} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Smart Ass -text=Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Donkey Wizard -power=2{1/2} -toughness=1 -[/card] -[card] -name=Spell Counter -text=Counter target spell. -- Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Standing Army -text=As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Staying Power -text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Stone-Cold Basilisk -text=Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) -- Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. -mana={4}{G} -type=Creature -subtype=Basilisk -power=2{1/2} -toughness=5 -[/card] -[card] -name=Stop That -text=Target player discards a card. -- Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand. -mana={B} -type=Instant -[/card] -[card] -name=Super Secret Tech -text=All premium spells cost {1} less to play. -- All premium creatures get +1/+1. -mana={3} -type=Artifact -[/card] -[card] -name=Supersize -text=Target creature gets +3½/+3½ until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Symbol Status -text=Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Tainted Monkey -text={T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. -mana={1}{B} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=The Fallen Apart -text=The Fallen Apart comes into play with two arms and two legs. -- Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. -- The Fallen Apart can't attack if it has no legs and can't block if it has no arms. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Time Machine -text={T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Togglodyte -text=Togglodyte comes into play turned on. -- Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. -- As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. -mana={3} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Topsy Turvy -text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Touch and Go -text=Destroy target land. -- Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Toy Boat -text=Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.) -mana={3} -type=Artifact Creature -subtype=Ship -power=3 -toughness=3 -[/card] -[card] -name=Uktabi Kong -text=Trample -- When Uktabi Kong comes into play, destroy all artifacts. -- Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. -mana={5}{G}{G}{G} -type=Creature -subtype=Ape -power=8 -toughness=8 -[/card] -[card] -name=Urza's Hot Tub -text={2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Vile Bile -text=Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. -mana={1}{B} -type=Creature -subtype=Ooze -power=2{1/2} -toughness=2{1/2} -[/card] -[card] -name=Water Gun Balloon Game -text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. -mana={2} -type=Artifact -[/card] -[card] -name=Wet Willie of the Damned -text=Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=When Fluffy Bunnies Attack -text=Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. -mana={3}{B} -type=Instant -[/card] -[card] -name=Who/What/When/Where/Why -text=Who -- {X}{W} -- Instant -- Target player gains X life. -- ----- -- What -- {2}{R} -- Instant -- Destroy target artifact. -- ----- -- When -- {2}{U} -- Instant -- Counter target creature spell. -- ----- -- Where -- {3}{B} -- Instant -- Destroy target land. -- ----- -- Why -- {1}{G} -- Instant -- Destroy target enchantment. -type=Instant -[/card] -[card] -name=Wordmail -text=Enchanted creature gets +1/+1 for each word in its name. -mana={W} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Working Stiff -text=As Working Stiff comes into play, straighten your arms. -- When you bend an elbow, sacrifice Working Stiff. -mana={1}{B} -type=Creature -subtype=Mummy -power=2 -toughness=2 -[/card] -[card] -name=World-Bottling Kit -text={5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. -mana={5} -type=Artifact -[/card] -[card] -name=Yet Another AEther Vortex -text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Zombie Fanboy -text=As Zombie Fanboy comes into play, choose an artist. -- Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. -mana={2}{B} -type=Creature -subtype=Zombie Gamer -power=1 -toughness=1 -[/card] -[card] -name=Zzzyxas's Abyss -text=At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=_____ -text={1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] +[card] +name=My First Tome +text={1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Emcee +text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. +mana={2}{W} +type=Creature +subtype=Human Rogue +power=0 +toughness=1 +[/card] +[card] +name=Duh +text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) +mana={B} +type=Instant +[/card] +[card] +name=S.N.O.T. +text=As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. -- S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) +mana={G} +type=Creature +subtype=Ooze +power=*{^2} +toughness=*{^2} +[/card] +[card] +name=Deal Damage +text=Deal Damage deals 4 damage to target creature or player. -- Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Frazzled Editor +text=Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) +mana={1}{R} +type=Creature +subtype=Human Bureaucrat +power=2 +toughness=2 +[/card] +[card] +name=Persecute Artist +text=Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Circle of Protection: Art +text=As Circle of Protection: Art comes into play, choose an artist. -- {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. -- {1}{W}: Return Circle of Protection: Art to its owner's hand. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental +text=Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Who/What/When/Where/Why +text=Who -- {X}{W} -- Instant -- Target player gains X life. -- ----- -- What -- {2}{R} -- Instant -- Destroy target artifact. -- ----- -- When -- {2}{U} -- Instant -- Counter target creature spell. -- ----- -- Where -- {3}{B} -- Instant -- Destroy target land. -- ----- -- Why -- {1}{G} -- Instant -- Destroy target enchantment. +type=Instant +[/card] +[card] +name=Carnivorous Death-Parrot +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Artful Looter +text={T}: Draw a card, then discard a card. -- Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Old Fogey +text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 +mana={G}{G} +type=Summon +subtype=Dinosaur +[/card] +[card] +name=Toy Boat +text=Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.) +mana={3} +type=Artifact Creature +subtype=Ship +power=3 +toughness=3 +[/card] +[card] +name=Monkey Monkey Monkey +text=As Monkey Monkey Monkey comes into play, choose a letter. -- Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. +mana={3}{G} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Letter Bomb +text=When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. +mana={6} +type=Artifact +[/card] +[card] +name=AWOL +text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. +mana={2}{W} +type=Instant +[/card] +[card] +name=Bad Ass +text={1}{B}, Growl: Regenerate Bad Ass. +mana={2}{B}{B} +type=Creature +subtype=Donkey Zombie +power=3{1/2} +toughness=1 +[/card] +[card] +name=Booster Tutor +text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) +mana={B} +type=Instant +[/card] +[card] +name=B-I-N-G-O +abilities=trample +text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. +mana={1}{G} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Atinlay Igpay +text=Oubleday ikestray -- Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. +mana={5}{W} +type=Eaturecray +subtype=Igpay +[/card] +[card] +name=Eye to Eye +text=You and target creature's controller have a staring contest. If you win, destroy that creature. +mana={2}{B} +type=Instant +[/card] +[card] +name=Mons's Goblin Waiters +text=Sacrifice a creature or land: Add {HR} to your mana pool. +mana={R} +type=Creature +subtype=Goblin Waiter +power=1 +toughness=1 +[/card] +[card] +name=Water Gun Balloon Game +text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. +mana={2} +type=Artifact +[/card] +[card] +name=Brushstroke Paintermage +text={T}: Target permanent's artist becomes the artist of your choice until end of turn. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Punctuate +text=Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are? , ; : - ( ) / " ' & .) +mana={3}{R} +type=Instant +[/card] +[card] +name=Frankie Peanuts +text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. +mana={2}{W}{W} +type=Legendary Creature +subtype=Elephant Rogue +power=2 +toughness=3 +[/card] +[card] +name=Stone-Cold Basilisk +text=Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) -- Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. +mana={4}{G} +type=Creature +subtype=Basilisk +power=2{1/2} +toughness=5 +[/card] +[card] +name=Cardpecker +abilities=flying +text=Flying -- Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Bird +power=1{1/2} +toughness=1 +[/card] +[card] +name=Saute +text=Saute deals 3½ damage to target creature or player. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Working Stiff +text=As Working Stiff comes into play, straighten your arms. -- When you bend an elbow, sacrifice Working Stiff. +mana={1}{B} +type=Creature +subtype=Mummy +power=2 +toughness=2 +[/card] +[card] +name=Look at Me, I'm R&D +text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Mouth to Mouth +text=You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Side to Side +text=You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. +mana={2}{G} +type=Instant +[/card] +[card] +name=Gleemax +text=You choose all targets for all spells and abilities. +mana={1000000} +type=Legendary Artifact +[/card] +[card] +name=Rare-B-Gone +text=Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=R&D's Secret Lair +text=Play cards as written. Ignore all errata. -- {T}: Add {1} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Face to Face +text=You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Loose Lips +text=As Loose Lips comes into play, choose a sentence with eight or fewer words. -- Enchanted creature has flying. -- Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. +mana={U} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Land Aid '04 +text=Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Phyrexian Librarian +abilities=flying,trample +text=Flying, trample -- At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. -- When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Elvish House Party +text=Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. +mana={4}{G}{G} +type=Creature +subtype=Elf Rogue +power=* +toughness=* +[/card] +[card] +name=Little Girl +text= +mana={HW} +type=Creature +subtype=Human Child +power={1/2} +toughness={1/2} +[/card] +[card] +name=Orcish Paratroopers +text=When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. +mana={2}{R} +type=Creature +subtype=Orc Paratrooper +power=4 +toughness=4 +[/card] +[card] +name=Moniker Mage +text={U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. -- {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Avatar of Me +text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes. +mana={2}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=_____ +text={1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Assquatch +text=Each other Donkey gets +1½/+1½. -- Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Donkey Lord +power=3{1/2} +toughness=3{1/2} +[/card] +[card] +name=Richard Garfield, Ph.D. +text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Designer +power=2 +toughness=2 +[/card] +[card] +name=Now I Know My ABC's +text=At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Bloodletter +text=When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Bosom Buddy +text=Whenever you play a spell, you may gain ½ life for each word in that spell's name. +mana={3}{W} +type=Creature +subtype=Elephant Townsfolk +power=1 +toughness=4 +[/card] +[card] +name=Head to Head +text=You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. +mana={W} +type=Instant +[/card] +[card] +name=Cheatyface +text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying +mana={U}{U}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Tainted Monkey +text={T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. +mana={1}{B} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Creature Guy +text=Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Wordmail +text=Enchanted creature gets +1/+1 for each word in its name. +mana={W} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Fraction Jackson +text={G}, {T}: Return target card with a ½ on it from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human Hero +power=1 +toughness=1{1/2} +[/card] +[card] +name=Keeper of the Sacred Word +text=As Keeper of the Sacred Word comes into play, choose a word. -- Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Man of Measure +text=As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. -- As long as you're taller than an opponent, Man of Measure gets +1/+0. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Farewell to Arms +text=As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. -- When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Red-Hot Hottie +text=Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs." +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Mana Flair +text=Add {R} to your mana pool for each nonland permanent by the artist of your choice. +mana={1}{R} +type=Instant +[/card] +[card] +name=Symbol Status +text=Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Pointy Finger of Doom +text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. +mana={4} +type=Artifact +[/card] +[card] +name=Double Header +abilities=flying +text=Flying -- When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=First Come, First Served +text=The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Ladies' Knight +abilities=flying +text=Flying -- Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Vile Bile +text=Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. +mana={1}{B} +type=Creature +subtype=Ooze +power=2{1/2} +toughness=2{1/2} +[/card] +[card] +name=Form of the Squirrel +text=As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. -- Creatures can't attack you. -- You can't be the target of spells or abilities. -- You can't play spells. +mana={G} +type=Enchantment +[/card] +[card] +name=Ambiguity +text=Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Supersize +text=Target creature gets +3½/+3½ until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Togglodyte +text=Togglodyte comes into play turned on. -- Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. -- As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. +mana={3} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Goblin S.W.A.T. Team +text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Enter the Dungeon +text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Infernal Spawn of Infernal Spawn of Evil +abilities=flying,first strike,trample +text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. +mana={8}{B}{B} +type=Creature +subtype=Demon Child +power=8 +toughness=8 +[/card] +[card] +name=Remodel +text=If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. -- Remove target artifact from the game. +mana={2}{G} +type=Instant +[/card] +[card] +name=Save Life +text=Choose one Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. -- Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand. +mana={W} +type=Instant +[/card] +[card] +name=Staying Power +text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Erase (Not the Urza's Legacy One) +text=If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. -- Remove target enchantment from the game. +mana={2}{W} +type=Instant +[/card] +[card] +name=When Fluffy Bunnies Attack +text=Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. +mana={3}{B} +type=Instant +[/card] +[card] +name=Smart Ass +text=Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Donkey Wizard +power=2{1/2} +toughness=1 +[/card] +[card] +name=Ass Whuppin' +text=Destroy target silver-bordered permanent in any game you can see from your seat. +mana={1}{W}{B} +type=Sorcery +[/card] +[card] +name=Graphic Violence +text=All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=City of Ass +text=City of Ass comes into play tapped. -- {T}: Add one and one-half mana of any one color to your mana pool. +type=Land +[/card] +[card] +name=Necro-Impotence +text=Skip your untap step. -- At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. -- Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Drawn Together +text=As Drawn Together comes into play, choose an artist. -- Creatures by the chosen artist get +2/+2. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Rocket-Powered Turbo Slug +text=Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) +mana={3}{R} +type=Creature +subtype=Slug +power=3 +toughness=1 +[/card] +[card] +name=Bursting Beebles +text=Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. +mana={2}{U} +type=Creature +subtype=Beeble +power=2 +toughness=2 +[/card] +[card] +name=Kill Destroy +text=Destroy target nonblack creature. -- Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=The Fallen Apart +text=The Fallen Apart comes into play with two arms and two legs. -- Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. -- The Fallen Apart can't attack if it has no legs and can't block if it has no arms. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Topsy Turvy +text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Dumb Ass +text=At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. +mana={2}{R} +type=Creature +subtype=Donkey Barbarian +power=3{1/2} +toughness=2 +[/card] +[card] +name=Name Dropping +text=Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Aesthetic Consultation +text=Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. +mana={B} +type=Instant +[/card] +[card] +name=Granny's Payback +text=You gain life equal to your age. +mana={7}{G} +type=Sorcery +[/card] +[card] +name=Wet Willie of the Damned +text=Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Framed! +text=Tap or untap all permanents by the artist of your choice. +mana={1}{U} +type=Instant +[/card] +[card] +name=Spell Counter +text=Counter target spell. -- Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Number Crunch +text=Return target permanent to its owner's hand. -- Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Zzzyxas's Abyss +text=At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=World-Bottling Kit +text={5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. +mana={5} +type=Artifact +[/card] +[card] +name=Pygmy Giant +text={R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. +mana={1}{R}{R} +type=Creature +subtype=Giant +power=0 +toughness=2 +[/card] +[card] +name=Shoe Tree +text=Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. -- Shoe Tree gets +1/+1 for each shoe counter on it. +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Gluetius Maximus +text=As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) -- When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Yet Another Aether Vortex +text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Greater Morphling +text={2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. -- {2}: Greater Morphling becomes the colors of your choice until end of turn. -- {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. -- {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. -- {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. -- {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. -- {2}: Untap Greater Morphling. +mana={6}{U}{U} +type=Creature +subtype=Shapeshifter +power=5 +toughness=5 +[/card] +[card] +name=Question Elemental? +abilities=flying +text=Flying -- Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Laughing Hyena +text=Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Hyena +power=2 +toughness=2 +[/card] +[card] +name=Mother of Goons +text=Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Zombie Fanboy +text=As Zombie Fanboy comes into play, choose an artist. -- Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. +mana={2}{B} +type=Creature +subtype=Zombie Gamer +power=1 +toughness=1 +[/card] +[card] +name="Ach! Hans, Run!" +text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. +mana={2}{R}{R}{G}{G} +type=Enchantment +[/card] +[card] +name=Touch and Go +text=Destroy target land. -- Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Fascist Art Director +text={W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.. +mana={1}{W}{W} +type=Creature +subtype=Human Horror +power=2 +toughness=2 +[/card] +[card] +name=Meddling Kids +text=As Meddling Kids comes into play, choose a word with four or more letters. -- Nonland cards with the chosen word in their text box can't be played. +mana={2}{W}{U} +type=Creature +subtype=Human Child +power=2 +toughness=3 +[/card] +[card] +name=Stop That +text=Target player discards a card. -- Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand. +mana={B} +type=Instant +[/card] +[card] +name=Fat Ass +text=Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) +mana={4}{G} +type=Creature +subtype=Donkey Shaman +power=2 +toughness=3{1/2} +[/card] +[card] +name=Urza's Hot Tub +text={2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Rod of Spanking +text={2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" +mana={1} +type=Artifact +[/card] +[card] +name=Standing Army +text=As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Goblin Mime +text=When you speak, sacrifice Goblin Mime. +mana={1}{R} +type=Creature +subtype=Goblin Mime +power=2 +toughness=2 +[/card] +[card] +name=Time Machine +text={T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. +mana={5} +type=Artifact +[/card] +[card] +name=Cheap Ass +text=Spells you play costless to play. +mana={1}{W} +type=Creature +subtype=Donkey Townsfolk +power=1 +toughness=3{1/2} +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/USG.txt b/projects/mtg/bin/Res/missing_cards_by_sets/USG.txt index 7b105f394..57e9198a5 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/USG.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/USG.txt @@ -1,266 +1,80 @@ -[card] -name=Argothian Wurm -text=Trample -- When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. -mana={3}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Carpet of Flowers -text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. -mana={G} -type=Enchantment -[/card] -[card] -name=Contamination -text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Defensive Formation -text=Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. -mana={W} -type=Enchantment -[/card] -[card] -name=Diabolic Servitude -text=When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Enchantment Alteration -text=Attach target Aura attached to a creature or land to another permanent of that type. -mana={U} -type=Instant -[/card] -[card] -name=Fluctuator -text=Cycling abilities you activate cost you up to {2} less to activate. -mana={2} -type=Artifact -[/card] -[card] -name=Gilded Drake -text=Flying -- When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) -mana={1}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Hidden Stag -text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Lilting Refrain -text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Lurking Evil -text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Metrognome -text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Okk -text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. -mana={1}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Opal Acrolith -text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Titan -text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Outmaneuver -text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. -mana={X}{R} -type=Instant -[/card] -[card] -name=Pariah -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All damage that would be dealt to you is dealt to enchanted creature instead. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pendrell Flux -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Colossus -text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. -mana={7} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -[/card] -[card] -name=Phyrexian Processor -text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Rune of Protection: Artifacts -text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Black -text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Blue -text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Green -text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Lands -text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Red -text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: White -text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sanctum Guardian -text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Serra's Hymn -text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. -- Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. -mana={W} -type=Enchantment -[/card] -[card] -name=Smokestack -text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. -mana={4} -type=Artifact -[/card] -[card] -name=Soul Sculptor -text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Sporogenesis -text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Sulfuric Vapors -text=If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Temporal Aperture -text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -mana={2} -type=Artifact -[/card] -[card] -name=Thran Turbine -text=At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. -mana={1} -type=Artifact -[/card] -[card] -name=Urza's Armor -text=If a source would deal damage to you, prevent 1 of that damage. -mana={6} -type=Artifact -[/card] -[card] -name=Veiled Crocodile -text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Veiled Sentry -text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. -mana={U} -type=Enchantment -[/card] -[card] -name=Victimize -text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -mana={2}{B} -type=Sorcery -[/card] +[card] +name=Thran Turbine +text=At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. +mana={1} +type=Artifact +[/card] +[card] +name=Gilded Drake +abilities=flying +text=Flying -- When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) +mana={1}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Serra's Hymn +text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. -- Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. +mana={W} +type=Enchantment +[/card] +[card] +name=Carpet of Flowers +text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. +mana={G} +type=Enchantment +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Sulfuric Vapors +text=If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Argothian Wurm +abilities=trample +text=Trample -- When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. +mana={3}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Enchantment Alteration +text=Attach target Aura attached to a creature or land to another permanent of that type. +mana={U} +type=Instant +[/card] +[card] +name=Okk +text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. +mana={1}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Defensive Formation +text=Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. +mana={W} +type=Enchantment +[/card] +[card] +name=Soul Sculptor +text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/UST.txt b/projects/mtg/bin/Res/missing_cards_by_sets/UST.txt new file mode 100644 index 000000000..642095852 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/UST.txt @@ -0,0 +1,1407 @@ +[card] +name=More or Less +text=Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Stamp of Approval +text=As Stamp of Approval enters the battlefield, choose a watermark. -- Creatures you control with the chosen watermark get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Steam-Powered +text={5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+0 +toughness=+4 +[/card] +[card] +name=Suspicious Nanny +text=Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) +mana={4}{U} +type=Creature +subtype=Human Spy Rigger +power=3 +toughness=4 +[/card] +[card] +name=Applied Aeronautics +text=Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Accessories to Murder +text=Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Very Cryptic Command (b) +text=Choose two -- Untap two target permanents. -- Tap each permanent target player controls with exactly one word in its name. -- Discard all the cards in your hand, then draw that many cards. -- Return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Auto-Key +text=Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " {T}: You gain 3 life." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Arms Depot +text=Whenever you crank Arms Depot, put two +1/+1 counters on target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=S.N.E.A.K. Dispatcher +text={2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. +mana={1}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=Spell Suck +text=Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Watermarket +text={T}: Add {1}{1} . Spend this mana only to cast spells with watermarks. +type=Land +[/card] +[card] +name=Socketed Sprocketer +text={T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) -- You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. -- Uninstall a 6 from Socketed Sprocketer: Draw a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Knight +power=1 +toughness=1 +[/card] +[card] +name=Clocknapper +text=When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) +mana={3}{U}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Kindslaver +text={5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Chipper Chopper +text=Flying -- When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{U} +type=Artifact Creature +subtype=Cyborg Rigger +power=1 +toughness=1 +[/card] +[card] +name=Handy Dandy Clone Machine +text={2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. +mana={3} +type=Artifact +[/card] +[card] +name=Crafty Octopus +text=When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U} +type=Host Creature +subtype=Octopus Rigger +power=1 +toughness=3 +[/card] +[card] +name=Krark's Other Thumb +text=If you would roll a die, instead roll two of those dice and ignore one of those results. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Incite Insight +text=Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Robo- +text=At the beginning of each end step, if an artifact entered the battlefield under your control this turn, -- Augment {2} ({2} , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+1 +toughness=+1 +[/card] +[card] +name=Half-Shark, Half- +text=At the beginning of your upkeep, -- Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Fish +power=+3 +toughness=+3 +[/card] +[card] +name=Proper Laboratory Attire +text=Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magic Word +text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Staff of the Letter Magus +text=As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. -- Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. +mana={3} +type=Artifact +[/card] +[card] +name=Kindly Cognician +text=Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast. +mana={1}{U} +type=Artifact Creature +subtype=Cyborg Artificer +power=1 +toughness=3 +[/card] +[card] +name=Split Screen +text=When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. -- Play with your libraries' top cards revealed. -- When Split Screen leaves the battlefield, shuffle your libraries together. +mana={4} +type=Artifact +[/card] +[card] +name=Defective Detective +text=Defective Detective can't be blocked. -- When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. +mana={2}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=Crow Storm +text=Create a 1/2 blue Bird creature token with flying named Storm Crow. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Labro Bot +text=When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand. +mana={5} +type=Host Artifact Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Graveyard Busybody +text=All graveyards are also your graveyards. -- Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. +mana={4}{U}{U} +type=Creature +subtype=Human Spy +power=* +toughness=* +[/card] +[card] +name=Modular Monstrosity +text=Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. +mana={7} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Ninja +text=You may activate Ninja's augment ability any time you could cast an instant. -- Whenever this creature deals combat damage to a player, -- Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as-oh, nevermind.) +type=Creature +subtype=Ninja +power=+1 +toughness=+0 +[/card] +[card] +name=Genetic Recombinator +text=Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Faerie Aerie +text=Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Over My Dead Bodies +text=Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) -- Creature cards in your graveyard have haste. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Gnomeball Machine +text=Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Old-Fashioned Vampire +text=Flying -- Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. +mana={3}{B}{B} +type=Creature +subtype=Vampyre +power=3 +toughness=3 +[/card] +[card] +name=Gift Horse +text=Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Inflation Station +text=Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Snickering Squirrel +text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. +mana={B} +type=Creature +subtype=Squirrel Advisor +power=1 +toughness=1 +[/card] +[card] +name=Hypnotic Swirly Disc +text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Squirrel-Powered Scheme +text=Increase the result of each die you roll by 2. +mana={2}{B} +type=Enchantment +[/card] +[card] +name="Rumors of My Death . . ." +text={3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Guest List +text=Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Overt Operative +text=Menace -- Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{B} +type=Creature +subtype=Human Ninja Rigger +power=2 +toughness=3 +[/card] +[card] +name=Goblin Slingshot +text=Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Sly Spy (a) +text=Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Head Banger +text=Whenever you crank Head Banger, target creature must be blocked this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Skull Saucer +text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. +mana={4}{B}{B} +type=Creature +subtype=Zombie Head +power=4 +toughness=1 +[/card] +[card] +name=Hard Hat Area +text=Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Wall of Fortune +text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled. +mana={1}{U} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Bee-Bee Gun +text=Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2} : This creature fights another target creature." +type=Artifact +subtype=Contraption +[/card] +[card] +name=capital offense +text=target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) +mana={2}{B}{B} +type=instant +[/card] +[card] +name=Buzz Buggy +text=Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Boomflinger +text=Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hoisted Hireling +text=Hoisted Hireling has flying as long as it's being held above the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Dual Doomsuits +text=Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hazmat Suit (Used) +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. -- Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dogsnail Engine +text=Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Masterful Ninja +text=Haste -- Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. -- {1}{B}: Masterful Ninja gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Troll Ninja +power=1 +toughness=1 +[/card] +[card] +name=Duplication Device +text=Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Dictation Quillograph +text=Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Deadly Poison Sampler +text=Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hangman +text=As Hangman enters the battlefield, secretly note a word with six to eight letters. -- {1} : Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. -- When a player guesses the noted word or all of its letters, sacrifice Hangman. +mana={B} +type=Creature +subtype=Human Villain +power=1 +toughness=1 +[/card] +[card] +name=Division Table +text=Whenever you crank Division Table, target player loses 2 life. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Finders, Keepers +text=Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Dispatch Dispensary +text=Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Serpentine +text=Whenever a land enters the battlefield under your control, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Wurm +power=+3 +toughness=+3 +[/card] +[card] +name=Multi-Headed +text=At the beginning of each end step, if you rolled a die this turn, -- Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Hydra +power=+4 +toughness=+4 +[/card] +[card] +name=Knight of the Kitchen Sink (d) +text=First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (c) +text=First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Selfie Preservation +text=Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Knight of the Kitchen Sink (f) +text=First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Really Epic Punch +text=Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Knight of the Kitchen Sink (e) +text=First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Steamflogger Service Rep +text=Whenever another Goblin enters the battlefield under your control, you may pay 1 . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{G} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=Garbage Elemental (f) +text=Last strike (This creature deals combat damage after creatures without last strike.) -- Battalion - Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Squirrel Dealer +text=When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token. +mana={G} +type=Creature +subtype=Raccoon Lizard Bird +power=1 +toughness=1 +[/card] +[card] +name=Garbage Elemental (e) +auto=may counter(1/1) all(this) +auto=this(counter{1/1.1}>0) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.) +mana={4}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Ineffable Blessing (c) +text=As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. -- Whenever a creature with the chosen border enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (b) +text=As Ineffable Blessing enters the battlefield, choose an artist. -- Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Garbage Elemental (b) +text=When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={4}{R} +type=Creature +subtype=Elemental Rigger +power=3 +toughness=1 +[/card] +[card] +name=Slaying Mantis +text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. +mana={5}{G}{G} +type=Creature +subtype=Insect Wrestler +power=6 +toughness=6 +[/card] +[card] +name=Shellephant +text={0}: Choose one. You may activate this ability while Shellephant is in any zone. -- • Shellephant has base power and toughness 1/4. -- • Shellephant has base power and toughness 3/3. +mana={1}{G}{G} +type=Creature +subtype=Turtle and/or Elephant +power=? +toughness=? +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Ineffable Blessing (a) +text=As Ineffable Blessing enters the battlefield, choose Flavorful or Bland. -- Flavorful - Whenever a creature with flavor text enters the battlefield under your control, draw a card. -- Bland - Whenever a creature without flavor text enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Monkey- +text=Whenever a nontoken creature you control dies, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Monkey +power=+2 +toughness=+2 +[/card] +[card] +name=Knight of the Kitchen Sink (b) +text=First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Joyride Rigger +text=When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Half-Squirrel, Half- +text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Squirrel +power=-1 +toughness=-0 +[/card] +[card] +name=Rhino- +text=Whenever this creature blocks, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Rhino +power=+1 +toughness=+4 +[/card] +[card] +name=Very Cryptic Command (f) +text=Choose two -- Scry 3. -- Create a 2/2 black Rogue creature token with menace. -- Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. -- Return all artifacts target player controls to their owner's hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Ordinary Pony +text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. +mana={2}{W} +type=Host Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Mary O'Kill +text={1}{B} or {R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) +mana={5}{B or R} +type=Legendary Creature +subtype=Human Villain +power=5 +toughness=5 +[/card] +[card] +name=Very Cryptic Command (e) +text=Choose two -- Counter target black-bordered spell. -- Return target creature to its owner's hand. -- Untap each permanent you control with a watermark. -- Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Rules Lawyer +text=State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) +mana={3}{W}{W} +type=Artifact Creature +subtype=Cyborg Advisor +power=1 +toughness=1 +[/card] +[card] +name=Riveting Rigger +text=When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=2 +toughness=2 +[/card] +[card] +name=Border Guardian +text=Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. -- Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. -- Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. +mana={4} +type=Artifact Creature +subtype=Knight +power=1 +toughness=1 +[/card] +[card] +name=Sly Spy (b) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Teacher's Pet +text={2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Bird Scientist +power=2 +toughness=1 +[/card] +[card] +name=Entirely Normal Armchair +text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature. +type=Artifact +[/card] +[card] +name=Success! +text=Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Blurry Beeble +text=Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) -- Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Beeble +power=1 +toughness=1 +[/card] +[card] +name=Animate Library +text=Enchant your library -- Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. -- If enchanted library would leave the battlefield, exile Animate Library instead. +mana={4}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Everythingamajig (a) +text={2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. -- {3}, {T}: Put a +1/+1 counter on target creature. -- 4 , {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={5} +type=Artifact +[/card] +[card] +name=Sacrifice Play +text=A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Clock of DOOOOOOOOOOOOM! +text={4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. +mana={4} +type=Artifact +[/card] +[card] +name=Sly Spy (d) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Buzzing Whack-a-Doodle +text=As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. -- Whack - {T}: Target player loses 2 life. -- Doodle - {T}: You gain 3 life. -- Buzz - {2}, {T}: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Sly Spy (c) +text=Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Side Quest +text=Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) +mana={W} +type=Sorcery +[/card] +[card] +name=Cogmentor +text=Flying -- {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.) +mana={1} +type=Artifact Creature +subtype=Gnome Rigger +power=1 +toughness=1 +[/card] +[card] +name=Sly Spy (e) +text=Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Better Than One +text=A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Ineffable Blessing (e) +text=As Ineffable Blessing enters the battlefield, choose odd or even. -- Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Baron Von Count +text=Baron Von Count enters the battlefield with a doom counter on "5." -- Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. -- When the doom counter moves from "1," destroy target player and put that doom counter on "5." +mana={1}{B}{R} +type=Legendary Creature +subtype=Human Villain +power=3 +toughness=3 +[/card] +[card] +name=Ineffable Blessing (d) +text=As Ineffable Blessing enters the battlefield, choose a rarity. -- Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Dr. Julius Jumblemorph +text=Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). -- Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. +mana={2}{G}{W} +type=Legendary Creature +power=4 +toughness=4 +[/card] +[card] +name=Cramped Bunker +text=At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. +mana={4}{R}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (f) +text=As Ineffable Blessing enters the battlefield, choose a number. -- Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Midlife Upgrade +text=As an additional cost to cast this spell, sacrifice X Contraptions. -- Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Phoebe, Head of S.N.E.A.K. +text=Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. -- {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) +mana={1}{U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=3 +[/card] +[card] +name=Very Cryptic Command (a) +text=Choose two -- Switch target creature's power and toughness until end of turn. -- Target creature can't be blocked this turn. -- Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. -- Assemble a Contraption. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Knight of the Widget +text=Vigilance -- Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=* +toughness=* +[/card] +[card] +name=Ol' Buzzbark +text=When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. +mana={X}{R}{G} +type=Legendary Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Everythingamajig (f) +text={1}, {T}: Scry 2. -- {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. -- {7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. +mana={8} +type=Artifact +[/card] +[card] +name=Old Guard +text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Soldier +power=2 +toughness=1 +[/card] +[card] +name=X +text=As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. -- {U}{B}, {T}: Put X into target opponent's hand. -- {3}{U}{B}: You may play a card in the same hand as X without paying its mana cost. +mana={U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Very Cryptic Command (d) +text=Choose two -- Return target permanent to its controller's hand. -- Draw two cards, then discard a card. -- Change the target of target spell with a single target. -- Turn over target nontoken creature. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Oddly Uneven +text=Choose one -- Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) -- Destroy each creature with an even number of words in its name. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Urza, Academy Headmaster +text=+1: Head to AskUrza.com and click +1. -- -1: Head to AskUrza.com and click -1. -- -6: Head to AskUrza.com and click -6. +mana={W}{U}{B}{R}{G} +type=Legendary Planeswalker +subtype=Urza +[/card] +[card] +name=Very Cryptic Command (c) +text=Choose two -- Draw a card from an opponent's library. -- Copy target instant or sorcery spell. You may choose new targets for the copy. -- Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. -- Create a 1/1 colorless Gnome artifact creature token. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=The Grand Calcutron +text=When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). -- Players can only play the first card of their program. -- If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. -- At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. +mana={W}{U} +type=Legendary Artifact +[/card] +[card] +name=Everythingamajig (c) +text={1}: Flip a coin. If you win the flip, add {1} {1}. Activate this ability only any time you could cast an instant. {3}, {T}: Target player discards a card. Activate this ability only during your turn. -- {X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn. +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (b) +text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -- {8}, {T}: You gain 10 life. -- {4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Knight of the Kitchen Sink (a) +text=First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Hot Fix +text=You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library. +mana={4}{W}{U} +type=Sorcery +[/card] +[card] +name=Everythingamajig (e) +text=Sacrifice a land: You gain 2 life. -- Sacrifice a creature: Add {1}{1}. -- {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Grusilda, Monster Masher +text=Combined, enchanted, and equipped creatures you control have menace. -- {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) +mana={3}{B}{R} +type=Legendary Creature +subtype=Zombie Villain +power=4 +toughness=4 +[/card] +[card] +name=Everythingamajig (d) +text={T}: Add one mana of any color. -- {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. -- {8}, {T}: Everythingamajig deals 12 damage to target creature. +mana={6} +type=Artifact +[/card] +[card] +name=Do-It-Yourself Seraph +text=Flying -- Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. -- Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. +mana={4}{W}{W} +type=Artifact Creature +subtype=Cyborg Angel +power=4 +toughness=4 +[/card] +[card] +name=Chivalrous Chevalier +text=Flying -- When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. +mana={4}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=3 +toughness=3 +[/card] +[card] +name=GO TO JAIL +text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. +mana={W} +type=Enchantment +[/card] +[card] +name=Gimme Five +text=You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.) +mana={W} +type=Instant +[/card] +[card] +name=Aerial Toastmaster +text=Flying -- {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=3 +toughness=2 +[/card] +[card] +name=By Gnome Means +text={1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. -- {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Humming- +text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bird +power=+2 +toughness=+3 +[/card] +[card] +name=Half-Kitten, Half- +text=Whenever you're dealt damage, -- Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Cat +power=+1 +toughness=+2 +[/card] +[card] +name=Widget Contraption +text=Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Goblin Haberdasher +text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace. +mana={2}{R} +type=Creature +subtype=Goblin Hatificer +power=2 +toughness=2 +[/card] +[card] +name=Sundering Fork +text=Whenever you crank Sundering Fork, destroy target artifact. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Garbage Elemental (a) +text=Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) -- Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.) +mana={4}{R} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Sap Sucker +text=Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Thud-for-Duds +text=Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Half-Orc, Half- +text=Trample -- At the beginning of each end step, if an opponent was dealt damage this turn, -- Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Orc Warrior +power=+3 +toughness=+1 +[/card] +[card] +name=Targeting Rocket +text=Whenever you crank Targeting Rocket, target creature blocks this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Refibrillator +text=Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Record Store +text=Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Just Desserts +text=Just Desserts deals p damage to target creature. (p is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.) ) +mana={1}{R} +type=Instant +[/card] +[card] +name=Hammerfest Boomtacular +text=Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Tread Mill +text=Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Top-Secret Tunnel +text=Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=It That Gets Left Hanging +text=When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. +mana={5}{R} +type=Creature +subtype=Elemental Horror +power=5 +toughness=4 +[/card] +[card] +name=Twiddlestick Charger +text=Whenever you crank Twiddlestick Charger, tap or untap target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Turbo-Thwacking Auto-Hammer +text=Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Lackey Recycler +text=Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Steady-Handed Mook +text=Deathtouch -- When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{B} +type=Creature +subtype=Human Rigger +power=1 +toughness=1 +[/card] +[card] +name=Jamming Device +text=Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Summon the Pack +text=Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) +mana={7}{B} +type=Sorcery +[/card] +[card] +name=Neural Network +text=Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Subcontract +text=A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mandatory Friendship Shackles +text=Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Insufferable Syphon +text=Whenever you crank Insufferable Syphon, target player discards a card. +type=Artifact +subtype=Contraption +[/card] +[card] +name=The Countdown Is at One +text=Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Rapid Prototyper +text=Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Optical Optimizer +text=Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Zombified +text={4}{B}: Combine Zombified from your graveyard with target host. -- {2}{B}, Exile a creature card from your graveyard: -- Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Zombie +power=+2 +toughness=+2 +[/card] +[card] +name=Oaken Power Suit +text=Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Quick-Stick Lick Trick +text=Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Pet Project +text=Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Clever Combo +text=Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Wrench-Rigger +text=When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={R} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=First Pick +text=Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Earl of Squirrel +text=Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) -- Creature tokens you control are Squirrels in addition to their other creature types. -- Other Squirrels you control get +1/+1. +mana={4}{G}{G} +type=Creature +subtype=Squirrel Advisor +power=4 +toughness=4 +[/card] +[card] +name=Steamflogger of the Month +text=When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Steamfloggery +text=Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Steamflogger Temp +text={6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={1}{R} +type=Creature +subtype=Goblin Rigger +power=2 +toughness=1 +[/card] +[card] +name=Party Crasher +text=Haste -- You can attack with Party Crasher once each combat during each opponent's turn. +mana={4}{R} +type=Creature +subtype=Goblin Berserker +power=3 +toughness=3 +[/card] +[card] +name=Work a Double +text=Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Three-Headed Goblin +text=Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Mutant +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/VIS.txt b/projects/mtg/bin/Res/missing_cards_by_sets/VIS.txt index 6617eb80b..f9b1fbb48 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/VIS.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/VIS.txt @@ -1,241 +1,160 @@ -[card] -name=Breathstealer's Crypt -text=If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Corrosion -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Desolation -text=At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Dream Tides -text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Elkin Lair -text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. -mana={3}{R} -type=World Enchantment -[/card] -[card] -name=Equipoise -text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Forbidden Ritual -text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Foreshadow -text=Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Gossamer Chains -text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Guiding Spirit -text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. -mana={1}{W}{U} -type=Creature -subtype=Angel Spirit -power=1 -toughness=2 -[/card] -[card] -name=Heat Wave -text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Honorable Passage -text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. -mana={1}{W} -type=Instant -[/card] -[card] -name=Infernal Harvest -text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Kaervek's Spite -text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. -mana={B}{B}{B} -type=Instant -[/card] -[card] -name=Knight of Valor -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mob Mentality -text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mystic Veil -text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necromancy -text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Ogre Enforcer -text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=4 -toughness=4 -[/card] -[card] -name=Parapet -text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Peace Talks -text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Pygmy Hippo -text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. -mana={G}{U} -type=Creature -subtype=Hippo -power=2 -toughness=2 -[/card] -[card] -name=Relic Ward -text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Remedy -text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -mana={1}{W} -type=Instant -[/card] -[card] -name=Righteous Aura -text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rock Slide -text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. -mana={X}{R} -type=Instant -[/card] -[card] -name=Rowen -text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Sands of Time -text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. -mana={4} -type=Artifact -[/card] -[card] -name=Shimmering Efreet -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Song of Blood -text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Spider Climb -text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Talruum Piper -text=All creatures with flying able to block Talruum Piper do so. -mana={4}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] -[card] -name=Three Wishes -text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Time and Tide -text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. -mana={U}{U} -type=Instant -[/card] -[card] -name=Vision Charm -text=Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Instant -[/card] -[card] -name=Zhalfirin Crusader -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Shimmering Efreet +abilities=flying +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Mystic Veil +text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Three Wishes +text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Time and Tide +text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. +mana={U}{U} +type=Instant +[/card] +[card] +name=Vision Charm +text=Choose one -- Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Instant +[/card] +[card] +name=Song of Blood +text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Knight of Valor +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Equipoise +text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spider Climb +text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Honorable Passage +text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. +mana={1}{W} +type=Instant +[/card] +[card] +name=Mob Mentality +text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Righteous Aura +text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sands of Time +text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. +mana={4} +type=Artifact +[/card] +[card] +name=Elkin Lair +text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. +mana={3}{R} +type=World Enchantment +[/card] +[card] +name=Parapet +text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Relic Ward +text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Desolation +text=At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Ogre Enforcer +text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=4 +toughness=4 +[/card] +[card] +name=Zhalfirin Crusader +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Corrosion +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Necromancy +text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Pygmy Hippo +text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. +mana={G}{U} +type=Creature +subtype=Hippo +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/VMA.txt b/projects/mtg/bin/Res/missing_cards_by_sets/VMA.txt new file mode 100644 index 000000000..c5c19c1b9 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/VMA.txt @@ -0,0 +1,84 @@ +[card] +name=Armor of Thorns +text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Magister of Worth +abilities=flying +text=Flying -- Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +mana={4}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Zhalfirin Crusader +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Volrath's Shapeshifter +text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Tyrant's Choice +text=Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=City in a Bottle +text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. +mana={2} +type=Artifact +[/card] +[card] +name=Plea for Power +text=Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Reign of the Pit +text=Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Coercive Portal +text=Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/VOC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/VOC.txt new file mode 100644 index 000000000..1fe29e048 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/VOC.txt @@ -0,0 +1,28 @@ +[card] +name=Custodi Squire +abilities=flying +text=Flying -- Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. +mana={4}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Falkenrath Gorger +text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={R} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=1 +[/card] +[card] +name=Dark Impostor +text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. +mana={2}{B} +type=Creature +subtype=Vampire Assassin +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/VVK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/VVK.txt new file mode 100644 index 000000000..dca475ca1 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/VVK.txt @@ -0,0 +1,28 @@ +[card] +name=Torchling +text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/WAR.txt b/projects/mtg/bin/Res/missing_cards_by_sets/WAR.txt new file mode 100644 index 000000000..dce81d720 --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/WAR.txt @@ -0,0 +1,6 @@ +[card] +name=Gideon's Sacrifice +text=Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield) . +mana={W} +type=Instant +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/WTH.txt b/projects/mtg/bin/Res/missing_cards_by_sets/WTH.txt index 91b51b277..aac417cb3 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/WTH.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/WTH.txt @@ -1,234 +1,66 @@ -[card] -name=Alms -text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={W} -type=Enchantment -[/card] -[card] -name=Bosium Strip -text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. -mana={3} -type=Artifact -[/card] -[card] -name=Benalish Infantry -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Benalish Missionary -text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Bone Dancer -text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Choking Vines -text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) -mana={X}{G} -type=Instant -[/card] -[card] -name=Circling Vultures -text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. -mana={B} -type=Creature -subtype=Bird -power=3 -toughness=2 -[/card] -[card] -name=Coils of the Medusa -text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cone of Flame -text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Debt of Loyalty -text=Regenerate target creature. You gain control of that creature if it regenerates this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Desperate Gambit -text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. -mana={R} -type=Instant -[/card] -[card] -name=Doomsday -text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Ertai's Familiar -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. -- {U}: Until your next upkeep, Ertai's Familiar can't phase out. -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Firestorm -text=As an additional cost to cast Firestorm, discard X cards. -- Firestorm deals X damage to each of X target creatures and/or players. -mana={R} -type=Instant -[/card] -[card] -name=Foriysian Brigade -text=Foriysian Brigade can block an additional creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Goblin Grenadiers -text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Haunting Misery -text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Kithkin Armor -text=Enchant creature -- Enchanted creature can't be blocked by creatures with power 3 or greater. -- Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Liege of the Hollows -text=When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Mana Web -text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. -mana={3} -type=Artifact -[/card] -[card] -name=Master of Arms -text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Mistmoon Griffin -text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Nature's Kiss -text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necratog -text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Phyrexian Furnace -text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Spinning Darkness -text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Tariff -text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Thran Tome -text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. -mana={4} -type=Artifact -[/card] -[card] -name=Volunteer Reserves -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Wave of Terror -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Well of Knowledge -text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. -mana={3} -type=Artifact -[/card] -[card] -name=Zombie Scavengers -text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] +[card] +name=Benalish Infantry +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Bone Dancer +text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Kithkin Armor +text=Enchant creature -- Enchanted creature can't be blocked by creatures with power 3 or greater. -- Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volunteer Reserves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ertai's Familiar +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. -- {U}: Until your next upkeep, Ertai's Familiar can't phase out. +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Liege of the Hollows +text=When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Desperate Gambit +text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. +mana={R} +type=Instant +[/card] +[card] +name=Mana Web +text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. +mana={3} +type=Artifact +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/WWK.txt b/projects/mtg/bin/Res/missing_cards_by_sets/WWK.txt index cd60514eb..b6be8b62f 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/WWK.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/WWK.txt @@ -1,75 +1,14 @@ -[card] -name=Comet Storm -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Dead Reckoning -text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Feral Contest -text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Omnath, Locus of Mana -text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. -mana={2}{G} -type=Legendary Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Razor Boomerang -text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Refraction Trap -text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. -- Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. -mana={3}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Ricochet Trap -text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. -- Change the target of target spell with a single target. -mana={3}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Rumbling Aftershocks -text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Searing Blaze -text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. -mana={R}{R} -type=Instant -[/card] -[card] -name=Strength of the Tajuru -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. -mana={X}{G}{G} -type=Instant -[/card] -[card] -name=Tuktuk Scrapper -text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. -mana={3}{R} -type=Creature -subtype=Goblin Artificer Ally -power=2 -toughness=2 -[/card] +[card] +name=Razor Boomerang +text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Refraction Trap +text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. -- Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. +mana={3}{W} +type=Instant +subtype=Trap +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ZEN.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ZEN.txt deleted file mode 100644 index 85ac05b6c..000000000 --- a/projects/mtg/bin/Res/missing_cards_by_sets/ZEN.txt +++ /dev/null @@ -1,163 +0,0 @@ -[card] -name=Archive Trap -text=If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. -- Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -mana={3}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Arrow Volley Trap -text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. -mana={3}{W}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Blazing Torch -text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cobra Trap -text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Cosi's Trickster -text=Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Electropotence -text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Gomazoa -text=Defender, flying -- {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=0 -toughness=3 -[/card] -[card] -name=Grappling Hook -text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grim Discovery -text=Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Inferno Trap -text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. -mana={3}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Kalitas, Bloodchief of Ghet -text={B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. -mana={5}{B}{B} -type=Legendary Creature -subtype=Vampire Warrior -power=5 -toughness=5 -[/card] -[card] -name=Lullmage Mentor -text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mindbreak Trap -text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells. -mana={2}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Needlebite Trap -text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. -mana={5}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Oracle of Mul Daya -text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Pyromancer Ascension -text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. -- Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Quest for Pure Flame -text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. -- Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -mana={R} -type=Enchantment -[/card] -[card] -name=Sorin Markov -text=+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -- -3: Target opponent's life total becomes 10. -- -7: You control target player during that player's next turn. -mana={3}{B}{B}{B} -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Summoning Trap -text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. -- Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Turntimber Basilisk -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. -mana={1}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=1 -[/card] -[card] -name=Unstable Footing -text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. -mana={R} -type=Instant -[/card] -[card] -name=World Queller -text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. -mana={3}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=4 -[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/ZNC.txt b/projects/mtg/bin/Res/missing_cards_by_sets/ZNC.txt new file mode 100644 index 000000000..5cc58269a --- /dev/null +++ b/projects/mtg/bin/Res/missing_cards_by_sets/ZNC.txt @@ -0,0 +1,16 @@ +[card] +name=Lazav, Dimir Mastermind +abilities=opponentshroud +text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. +mana={U}{U}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Stolen Identity +text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] diff --git a/projects/mtg/bin/Res/oldthemes/readme.txt b/projects/mtg/bin/Res/oldthemes/readme.txt index 9162b7ddf..ece2a3100 100644 --- a/projects/mtg/bin/Res/oldthemes/readme.txt +++ b/projects/mtg/bin/Res/oldthemes/readme.txt @@ -1 +1 @@ -here are the old themes. +here are the old themes. diff --git a/projects/mtg/bin/Res/rules/Blitzkrieg.txt b/projects/mtg/bin/Res/rules/Blitzkrieg.txt index 8b914995e..3ce2e91c8 100644 --- a/projects/mtg/bin/Res/rules/Blitzkrieg.txt +++ b/projects/mtg/bin/Res/rules/Blitzkrieg.txt @@ -1,4 +1,4 @@ -name=Blitzkrieg +name=Mode Blitzkrieg unlock=prx_geirkztilb [INIT] mode=mtg diff --git a/projects/mtg/bin/Res/rules/Commander.txt b/projects/mtg/bin/Res/rules/Commander.txt new file mode 100644 index 000000000..945895ecf --- /dev/null +++ b/projects/mtg/bin/Res/rules/Commander.txt @@ -0,0 +1,96 @@ +name=Commander Format +unlock=prx_commander +[INIT] +mode=commander + +#MTG Game specific rules +auto=bonusrule +auto=putinplayrule +auto=kickerrule +auto=alternativecostrule +auto=buybackrule +auto=flashbackrule +auto=retracerule +auto=suspendrule +auto=morphrule +auto=payzerorule +auto=overloadrule +auto=attackrule +auto=attackcostrule +auto=blockrule +auto=blockcostrule +auto=combattriggerrule +auto=legendrule +auto=planeswalkerrule +auto=planeswalkerdamage +auto=planeswalkerattack +auto=tokencleanuprule +auto=persistrule +auto=vampirerule +auto=unearthrule +auto=lifelinkrule +auto=deathtouchrule +auto=soulbondrule +auto=dredgerule +auto=bestowrule + +[PLAYERS] +life:40 +offerinterruptonphase=draw +auto=ability$!all(*[iscommander]|myzones) moveto(mycommandzone)!$ controller +auto=ability$!all(*[isconspiracy]|mysideboard) transforms((,newability[may name(Put in commandzone) name(Put in commandzone) moveto(mycommandzone)])) onehot!$ controller + +auto=shuffle +auto=draw:7 + +auto=sethand:7 +auto=@each my draw:draw:1 +auto=maxPlay(land)1 + +#Lands Mana Rules +auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} +auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} +auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B} +auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} +auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} + +#Mana Empties from manapool at the end of each phase +auto=@each untap:removeMana(*) +auto=@each upkeep:removeMana(*) +auto=@each draw:removeMana(*) +auto=@each firstmain:removeMana(*) +auto=@each combatbegins:removeMana(*) +auto=@each attackers:removeMana(*) +auto=@each blockers:removeMana(*) +auto=@each combatdamage:removeMana(*) +auto=@each combatEnds:removeMana(*) +auto=@each secondmain:removeMana(*) +auto=@each end:removeMana(*) +auto=@each cleanup:removeMana(*) + +#Modal dual face card flip back rule +auto=@each untap restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each upkeep restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each draw restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each firstmain restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatbegins restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each attackers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each blockers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatdamage restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatEnds restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each secondmain restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each end restriction{compare(type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each cleanup restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller + +#reset Creature damage at the cleanup phase +auto=@each cleanup:all(*|myBattlefield) resetDamage + +#Commander put back rule +auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller +auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller +auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller +auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller +auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/awards.dat b/projects/mtg/bin/Res/rules/awards.dat index bb9cc606f..6c13435a0 100644 --- a/projects/mtg/bin/Res/rules/awards.dat +++ b/projects/mtg/bin/Res/rules/awards.dat @@ -34,4 +34,67 @@ unlock_text=Blitzkrieg Mode Unlocked teaser=Like to play fast? Unlock Blitzkrieg Mode :) trophyroom_text=Won with more than 18 lands. unlock_condition=type(land|myBattlefield)~morethan~18 -[/award] \ No newline at end of file +[/award] + +[award] +name=Paradise +id=prx_paradise +unlock_img=paradise_unlocked.png +unlock_text=Birds of Paradise Mode Unlocked +teaser=Utopia! Bring me down to the Paradise City. +Lands you control have "{T}: Add one mana of any color." +trophyroom_text=Won with Birds of Paradise on the battlefield. +unlock_condition=type(Birds of Paradise|mybattlefield)~morethan~0 +[/award] + +[award] +name=Morinfen Mode +id=prx_morinfen +unlock_img=morinfen_unlocked.png +unlock_text=Morinfen Mode Unlocked +teaser="I looked into its eyes, and its soul was so empty I saw no reflection, no light there." — Crovax +At the beginning of your upkeep, you lose 1 life for each permanent you control. +trophyroom_text=Won with less than 5 life. +unlock_condition=this(controllerlife < 5) +[/award] + +[award] +name=Horde +id=prx_horde +unlock_img=horde_unlocked.png +unlock_text=Tribal Horde Mode Unlocked +teaser="From shards and splinters I call forth my living horde." -Molimo, maro-sorcerer +trophyroom_text=Won with more than 25 life. +unlock_condition=this(controllerlife > 25) +[/award] + +[award] +name=False God +id=prx_karona +unlock_img=falsegod_unlocked.png +unlock_text=False God Mode Unlocked +teaser=At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random. +trophyroom_text=Devotion to red more than 7. +unlock_condition=this(variable{type:manar}>7) +[/award] + +[award] +name=Titania Mode +id=prx_titania +unlock_img=titania_unlocked.png +unlock_text=Titania Mode Unlocked +teaser=Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. +You may play an additional land on each of your turns. +trophyroom_text=Devotion to green more than 7. +unlock_condition=this(variable{type:manag}>7) +[/award] + +[award] +name=Commander Format +id=prx_commander +unlock_img=commander_unlocked.png +unlock_text=Commander Format Unlocked +teaser=Do you think you can dominate over other commanders? Take a big challenge in the commander format. +trophyroom_text=Win a game with 40 or more life and with less cards in your graveyard than your opponent. +unlock_condition=type(*|mygraveyard)~lessthan~type(*|opponentgraveyard),this(controllerlife > 39) +[/award] diff --git a/projects/mtg/bin/Res/rules/falseGod.txt b/projects/mtg/bin/Res/rules/falseGod.txt new file mode 100644 index 000000000..6ca52c92c --- /dev/null +++ b/projects/mtg/bin/Res/rules/falseGod.txt @@ -0,0 +1,15 @@ +include mtg.txt +name=False God +unlock=prx_karona +[INIT] +mode=mtg + +[PLAYERS] +life:28 +auto=shuffle +auto=draw:6 + +auto=@each myupkeep:auto=moverandom(*) from(opponentBattlefield) to(myBattlefield) +auto=@each myupkeep:auto=moverandom(*) from(myBattlefield) to(opponentBattlefield) + +auto=maxPlay(land)+1 diff --git a/projects/mtg/bin/Res/rules/horde.txt b/projects/mtg/bin/Res/rules/horde.txt new file mode 100644 index 000000000..402d69ed9 --- /dev/null +++ b/projects/mtg/bin/Res/rules/horde.txt @@ -0,0 +1,14 @@ +include mtg.txt +name=Tribal Wars +unlock=prx_horde +[INIT] +mode=horde + +[PLAYERS] +life:20 +auto=shuffle +auto=draw:7 + +auto=@each my upkeep:if type(creature[manacost<=3]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield) +auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=3]) from(library) to(battlefield) +auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield) \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/morinfen.txt b/projects/mtg/bin/Res/rules/morinfen.txt new file mode 100644 index 000000000..e66018889 --- /dev/null +++ b/projects/mtg/bin/Res/rules/morinfen.txt @@ -0,0 +1,12 @@ +include mtg.txt +name=Morifen +unlock=prx_morinfen +[INIT] +mode=mtg + +[PLAYERS] +life:50 +auto=shuffle +auto=draw:7 + +auto=@each myupkeep:foreach(*|mybattlefield) life:-1 \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/mtg.txt b/projects/mtg/bin/Res/rules/mtg.txt index cdbb3a61b..23b61b2db 100644 --- a/projects/mtg/bin/Res/rules/mtg.txt +++ b/projects/mtg/bin/Res/rules/mtg.txt @@ -40,12 +40,12 @@ auto=bestowrule [PLAYERS] life:20 offerinterruptonphase=draw +auto=ability$!all(*[isconspiracy]|mysideboard) transforms((,newability[may name(Put in commandzone) name(Put in commandzone) moveto(mycommandzone)])) onehot!$ controller auto=sethand:7 auto=@each my draw:draw:1 auto=maxPlay(land)1 - #Lands Mana Rules auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} @@ -53,7 +53,6 @@ auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlef auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} - #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) @@ -68,5 +67,22 @@ auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) +#Modal dual face card flip back rule +auto=@each untap restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each upkeep restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each draw restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each firstmain restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatbegins restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each attackers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each blockers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatdamage restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each combatEnds restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each secondmain restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each end restriction{compare(type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@each cleanup restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller +auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller + #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamage \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/paradise.txt b/projects/mtg/bin/Res/rules/paradise.txt new file mode 100644 index 000000000..2de03ab5a --- /dev/null +++ b/projects/mtg/bin/Res/rules/paradise.txt @@ -0,0 +1,20 @@ +include mtg.txt +name=Paradise +unlock=prx_paradise +[INIT] +mode=mtg + +[PLAYERS] +life:17 +auto=shuffle +auto=draw:7 + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B} + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/random3.txt b/projects/mtg/bin/Res/rules/random3.txt new file mode 100644 index 000000000..9bc68cade --- /dev/null +++ b/projects/mtg/bin/Res/rules/random3.txt @@ -0,0 +1,9 @@ +include mtg.txt +name=Random 3 Colors +unlock=prx_rnddeck +[INIT] +mode=random3 + +[PLAYERS] +auto=shuffle +auto=draw:7 \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/random5.txt b/projects/mtg/bin/Res/rules/random5.txt new file mode 100644 index 000000000..026f287c0 --- /dev/null +++ b/projects/mtg/bin/Res/rules/random5.txt @@ -0,0 +1,16 @@ +include mtg.txt +name=Random 5 Colors +unlock=prx_rnddeck +[INIT] +mode=random5 + +[PLAYERS] +life:20 +auto=shuffle +auto=draw:7 + +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B} +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} +auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} \ No newline at end of file diff --git a/projects/mtg/bin/Res/rules/setLimited.txt b/projects/mtg/bin/Res/rules/setLimited.txt new file mode 100644 index 000000000..be424d8cd --- /dev/null +++ b/projects/mtg/bin/Res/rules/setLimited.txt @@ -0,0 +1,11 @@ +include mtg.txt +name=Set Limited +unlock=prx_rnddeck +[INIT] +mode=set_limited + +[PLAYERS] +life:20 +auto=shuffle +auto=draw:7 + diff --git a/projects/mtg/bin/Res/rules/titania.txt b/projects/mtg/bin/Res/rules/titania.txt new file mode 100644 index 000000000..34dc02517 --- /dev/null +++ b/projects/mtg/bin/Res/rules/titania.txt @@ -0,0 +1,17 @@ +include mtg.txt +name=Titania +unlock=prx_titania +[INIT] +mode=mtg + +[PLAYERS] +life:15 +auto=shuffle +auto=draw:9 + +auto=maxPlay(land)+1 +#auto=@each myupkeep:auto=moverandom(*) from(myBattlefield) to #(opponentBattlefield) +#auto=@each myupkeep:auto=moverandom(*) from(opponentBattlefield) #to(myBattlefield) + +#auto=@each myupkeep:draw:1 +#auto=@each myupkeep:life:-1 diff --git a/projects/mtg/bin/Res/sets/10E/_cards.dat b/projects/mtg/bin/Res/sets/10E/_cards.dat index 19e38d054..1d160e26c 100644 --- a/projects/mtg/bin/Res/sets/10E/_cards.dat +++ b/projects/mtg/bin/Res/sets/10E/_cards.dat @@ -1,8 +1,9 @@ [meta] author=Wagic Team name=Tenth Edition -year=2007 -total=383 +orderindex=COR-A.10E +year=2007-07-13 +total=384 [/meta] [card] primitive=Abundance @@ -1919,3 +1920,8 @@ primitive=Youthful Knight id=129790 rarity=C [/card] +[card] +primitive=Zombie +id=-4143881 +rarity=T +[/card] diff --git a/projects/mtg/bin/Res/sets/2ED/_cards.dat b/projects/mtg/bin/Res/sets/2ED/_cards.dat index 79c829d31..f3807555c 100644 --- a/projects/mtg/bin/Res/sets/2ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/2ED/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Unlimited Edition -year=1993 +orderindex=COR-2.2ED +year=1993-12-01 total=302 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/2XM/_cards.dat b/projects/mtg/bin/Res/sets/2XM/_cards.dat new file mode 100644 index 000000000..a125904ad --- /dev/null +++ b/projects/mtg/bin/Res/sets/2XM/_cards.dat @@ -0,0 +1,2127 @@ +[meta] +author=Wagic Team +name=Double Masters +orderindex=REP-G.2XM +year=2020-08-07 +total=424 +[/meta] +[card] +primitive=Wurm +id=-491377 +rarity=T +[/card] +[card] +primitive=Wolf +id=-491372 +rarity=T +[/card] +[card] +primitive=Germ +id=-491365 +rarity=T +[/card] +[card] +primitive=Avatar +id=-489987 +rarity=T +[/card] +[card] +primitive=Wurm +id=-489981 +rarity=T +[/card] +[card] +primitive=Wolf +id=-489968 +rarity=T +[/card] +[card] +primitive=Germ +id=-489961 +rarity=T +[/card] +[card] +primitive=Germ +id=-489960 +rarity=T +[/card] +[card] +primitive=Myr +id=-489949 +rarity=T +[/card] +[card] +primitive=Servo +id=-489936 +rarity=T +[/card] +[card] +primitive=Treasure +id=-489930 +rarity=T +[/card] +[card] +primitive=Germ +id=-489929 +rarity=T +[/card] +[card] +primitive=Germ +id=-489907 +rarity=T +[/card] +[card] +primitive=Servo +id=-489903 +rarity=T +[/card] +[card] +primitive=Elemental +id=-489900 +rarity=T +[/card] +[card] +primitive=Thopter +id=-489895 +rarity=T +[/card] +[card] +primitive=Saproling +id=-489890 +rarity=T +[/card] +[card] +primitive=Warrior +id=-489886 +rarity=T +[/card] +[card] +primitive=Servo +id=-489874 +rarity=T +[/card] +[card] +primitive=Angel +id=-489870 +rarity=T +[/card] +[card] +primitive=Myr +id=-489866 +rarity=T +[/card] +[card] +primitive=Thopter +id=-489865 +rarity=T +[/card] +[card] +primitive=Soldier +id=-489857 +rarity=T +[/card] +[card] +primitive=Beast +id=-489856 +rarity=T +[/card] +[card] +primitive=Elephant +id=-489855 +rarity=T +[/card] +[card] +primitive=Spawn +id=-489846 +rarity=T +[/card] +[card] +primitive=Ooze +id=-489842 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-489830 +rarity=T +[/card] +[card] +primitive=Spawn +id=-489826 +rarity=T +[/card] +[card] +primitive=Plant +id=-489825 +rarity=T +[/card] +[card] +primitive=Golem +id=-489822 +rarity=T +[/card] +[card] +primitive=Thopter +id=-489820 +rarity=T +[/card] +[card] +primitive=Demon +id=-489779 +rarity=T +[/card] +[card] +primitive=Ape +id=-489735 +rarity=T +[/card] +[card] +primitive=Soldier +id=-489706 +rarity=T +[/card] +[card] +primitive=Myr +id=-489696 +rarity=T +[/card] +[card] +primitive=Golem +id=-489695 +rarity=T +[/card] +[card] +primitive=Cat +id=-489692 +rarity=T +[/card] +[card] +primitive=Servo +id=-489691 +rarity=T +[/card] +[card] +primitive=Shapeshifter +id=-489685 +rarity=T +[/card] +[card] +primitive=Golem +id=-489682 +rarity=T +[/card] +[card] +primitive=Soldier +id=-489676 +rarity=T +[/card] +[card] +primitive=Karn Liberated +id=489674 +rarity=M +[/card] +[card] +primitive=Alabaster Mage +id=489675 +rarity=C +[/card] +[card] +primitive=Ancestral Blade +id=489676 +rarity=C +[/card] +[card] +primitive=Angel of the Dawn +id=489677 +rarity=C +[/card] +[card] +primitive=Archangel of Thune +id=489678 +rarity=M +[/card] +[card] +primitive=Auriok Salvagers +id=489679 +rarity=U +[/card] +[card] +primitive=Austere Command +id=489680 +rarity=R +[/card] +[card] +primitive=Avacyn, Angel of Hope +id=489681 +rarity=M +[/card] +[card] +primitive=Blade Splicer +id=489682 +rarity=R +[/card] +[card] +primitive=Boon Reflection +id=489683 +rarity=R +[/card] +[card] +primitive=Council's Judgment +id=489684 +rarity=R +[/card] +[card] +primitive=Crib Swap +id=489685 +rarity=C +[/card] +[card] +primitive=Crusader of Odric +id=489686 +rarity=C +[/card] +[card] +primitive=Ethersworn Canonist +id=489687 +rarity=R +[/card] +[card] +primitive=Fencing Ace +id=489688 +rarity=U +[/card] +[card] +primitive=Flickerwisp +id=489689 +rarity=U +[/card] +[card] +primitive=Fortify +id=489690 +rarity=C +[/card] +[card] +primitive=Glint-Sleeve Artisan +id=489691 +rarity=C +[/card] +[card] +primitive=Kemba, Kha Regent +id=489692 +rarity=R +[/card] +[card] +primitive=Land Tax +id=489693 +rarity=M +[/card] +[card] +primitive=Leonin Abunas +id=489694 +rarity=R +[/card] +[card] +primitive=Master Splicer +id=489695 +rarity=U +[/card] +[card] +primitive=Myrsmith +id=489696 +rarity=U +[/card] +[card] +primitive=Open the Vaults +id=489697 +rarity=R +[/card] +[card] +primitive=Path to Exile +id=489698 +rarity=U +[/card] +[card] +primitive=Puresteel Paladin +id=489699 +rarity=R +[/card] +[card] +primitive=Remember the Fallen +id=489700 +rarity=C +[/card] +[card] +primitive=Revoke Existence +id=489701 +rarity=C +[/card] +[card] +primitive=Sanctum Gargoyle +id=489702 +rarity=C +[/card] +[card] +primitive=Sanctum Spirit +id=489703 +rarity=C +[/card] +[card] +primitive=Stoneforge Mystic +id=489704 +rarity=R +[/card] +[card] +primitive=Stonehewer Giant +id=489705 +rarity=R +[/card] +[card] +primitive=Strength of Arms +id=489706 +rarity=C +[/card] +[card] +primitive=Tempered Steel +id=489707 +rarity=R +[/card] +[card] +primitive=Thraben Inspector +id=489708 +rarity=C +[/card] +[card] +primitive=Topple the Statue +id=489709 +rarity=U +[/card] +[card] +primitive=Valor in Akros +id=489710 +rarity=U +[/card] +[card] +primitive=Valorous Stance +id=489711 +rarity=U +[/card] +[card] +primitive=Wrath of God +id=489712 +rarity=R +[/card] +[card] +primitive=Apprentice Wizard +id=489713 +rarity=C +[/card] +[card] +primitive=Arcum Dagsson +id=489714 +rarity=M +[/card] +[card] +primitive=Argivian Restoration +id=489715 +rarity=C +[/card] +[card] +primitive=Braids, Conjurer Adept +id=489716 +rarity=R +[/card] +[card] +primitive=Brainstorm +id=489717 +rarity=C +[/card] +[card] +primitive=Cloudreader Sphinx +id=489718 +rarity=C +[/card] +[card] +primitive=Corridor Monitor +id=489719 +rarity=C +[/card] +[card] +primitive=Cyclonic Rift +id=489720 +rarity=R +[/card] +[card] +primitive=Deepglow Skate +id=489721 +rarity=R +[/card] +[card] +primitive=Esperzoa +id=489722 +rarity=U +[/card] +[card] +primitive=Faerie Mechanist +id=489723 +rarity=C +[/card] +[card] +primitive=Force of Will +id=489724 +rarity=M +[/card] +[card] +primitive=Frogify +id=489725 +rarity=C +[/card] +[card] +primitive=Grand Architect +id=489726 +rarity=R +[/card] +[card] +primitive=Hinder +id=489727 +rarity=U +[/card] +[card] +primitive=Inkwell Leviathan +id=489728 +rarity=R +[/card] +[card] +primitive=Jace, the Mind Sculptor +id=489729 +rarity=M +[/card] +[card] +primitive=Master of Etherium +id=489730 +rarity=R +[/card] +[card] +primitive=Master Transmuter +id=489731 +rarity=R +[/card] +[card] +primitive=Metallic Rebuke +id=489732 +rarity=C +[/card] +[card] +primitive=Parasitic Strix +id=489733 +rarity=C +[/card] +[card] +primitive=Phyrexian Metamorph +id=489734 +rarity=R +[/card] +[card] +primitive=Pongify +id=489735 +rarity=U +[/card] +[card] +primitive=Relic Runner +id=489736 +rarity=C +[/card] +[card] +primitive=Reshape +id=489737 +rarity=R +[/card] +[card] +primitive=Riddlesmith +id=489738 +rarity=U +[/card] +[card] +primitive=Rush of Knowledge +id=489739 +rarity=U +[/card] +[card] +primitive=Sentinel of the Pearl Trident +id=489740 +rarity=U +[/card] +[card] +primitive=Serra Sphinx +id=489741 +rarity=U +[/card] +[card] +primitive=Sift +id=489742 +rarity=C +[/card] +[card] +primitive=Steel Sabotage +id=489743 +rarity=C +[/card] +[card] +primitive=Thirst for Knowledge +id=489744 +rarity=U +[/card] +[card] +primitive=Thought Reflection +id=489745 +rarity=R +[/card] +[card] +primitive=Treasure Mage +id=489746 +rarity=U +[/card] +[card] +primitive=Vedalken Infuser +id=489747 +rarity=C +[/card] +[card] +primitive=Well of Ideas +id=489748 +rarity=R +[/card] +[card] +primitive=Ad Nauseam +id=489749 +rarity=R +[/card] +[card] +primitive=Beacon of Unrest +id=489750 +rarity=R +[/card] +[card] +primitive=Bone Picker +id=489751 +rarity=C +[/card] +[card] +primitive=Cast Down +id=489752 +rarity=C +[/card] +[card] +primitive=Costly Plunder +id=489753 +rarity=C +[/card] +[card] +primitive=Dark Confidant +id=489754 +rarity=M +[/card] +[card] +primitive=Death's Shadow +id=489755 +rarity=R +[/card] +[card] +primitive=Defiant Salvager +id=489756 +rarity=C +[/card] +[card] +primitive=Dire Fleet Hoarder +id=489757 +rarity=C +[/card] +[card] +primitive=Disciple of Bolas +id=489758 +rarity=R +[/card] +[card] +primitive=Disciple of the Vault +id=489759 +rarity=U +[/card] +[card] +primitive=Divest +id=489760 +rarity=C +[/card] +[card] +primitive=Doomed Necromancer +id=489761 +rarity=R +[/card] +[card] +primitive=Dread Return +id=489762 +rarity=U +[/card] +[card] +primitive=Driver of the Dead +id=489763 +rarity=C +[/card] +[card] +primitive=Drown in Sorrow +id=489764 +rarity=U +[/card] +[card] +primitive=Executioner's Capsule +id=489765 +rarity=C +[/card] +[card] +primitive=Fatal Push +id=489766 +rarity=U +[/card] +[card] +primitive=Geth, Lord of the Vault +id=489767 +rarity=M +[/card] +[card] +primitive=Glaze Fiend +id=489768 +rarity=C +[/card] +[card] +primitive=Heartless Pillage +id=489769 +rarity=C +[/card] +[card] +primitive=Magus of the Abyss +id=489770 +rarity=R +[/card] +[card] +primitive=Magus of the Will +id=489771 +rarity=R +[/card] +[card] +primitive=Morkrut Banshee +id=489772 +rarity=U +[/card] +[card] +primitive=Oubliette +id=489773 +rarity=U +[/card] +[card] +primitive=Ovalchase Daredevil +id=489774 +rarity=U +[/card] +[card] +primitive=Painsmith +id=489775 +rarity=U +[/card] +[card] +primitive=Ravenous Trap +id=489776 +rarity=R +[/card] +[card] +primitive=Salvage Titan +id=489777 +rarity=R +[/card] +[card] +primitive=Silumgar Scavenger +id=489778 +rarity=C +[/card] +[card] +primitive=Skirsdag High Priest +id=489779 +rarity=R +[/card] +[card] +primitive=Skithiryx, the Blight Dragon +id=489780 +rarity=M +[/card] +[card] +primitive=Supernatural Stamina +id=489781 +rarity=C +[/card] +[card] +primitive=Thoughtseize +id=489782 +rarity=R +[/card] +[card] +primitive=Toxic Deluge +id=489783 +rarity=R +[/card] +[card] +primitive=Twisted Abomination +id=489784 +rarity=C +[/card] +[card] +primitive=Vampire Hexmage +id=489785 +rarity=U +[/card] +[card] +primitive=Wound Reflection +id=489786 +rarity=R +[/card] +[card] +primitive=Abrade +id=489787 +rarity=C +[/card] +[card] +primitive=Balduvian Rage +id=489788 +rarity=C +[/card] +[card] +primitive=Battle-Rattle Shaman +id=489789 +rarity=C 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+id=491574 +rarity=L +[/card] +[card] +primitive=Island +id=491575 +rarity=L +[/card] +[card] +primitive=Swamp +id=491576 +rarity=L +[/card] +[card] +primitive=Swamp +id=491577 +rarity=L +[/card] +[card] +primitive=Mountain +id=491578 +rarity=L +[/card] +[card] +primitive=Mountain +id=491579 +rarity=L +[/card] +[card] +primitive=Forest +id=491580 +rarity=L +[/card] +[card] +primitive=Forest +id=491581 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/4ED/_cards.dat b/projects/mtg/bin/Res/sets/4ED/_cards.dat index 9dcf0593c..cf2998d48 100644 --- a/projects/mtg/bin/Res/sets/4ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/4ED/_cards.dat @@ -1,8 +1,9 @@ [meta] author=Wagic Team name=Fourth Edition -year=1995 -total=378 +orderindex=COR-4.4ED +year=1995-04-01 +total=379 [/meta] [card] primitive=Abomination diff --git a/projects/mtg/bin/Res/sets/5DN/_cards.dat b/projects/mtg/bin/Res/sets/5DN/_cards.dat index e44fbb020..04e15ee78 100644 --- a/projects/mtg/bin/Res/sets/5DN/_cards.dat +++ b/projects/mtg/bin/Res/sets/5DN/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Fifth Dawn block=Mirrodin -year=2004 -total=165 +orderindex=EXP-X.5DN +year=2004-06-04 +total=166 [/meta] [card] primitive=Abuna's Chant @@ -326,7 +327,7 @@ id=50209 rarity=C [/card] [card] -primitive=Fold into AEther +primitive=Fold into Aether id=51631 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/5ED/_cards.dat b/projects/mtg/bin/Res/sets/5ED/_cards.dat index e56d96c8c..2bc887b7c 100644 --- a/projects/mtg/bin/Res/sets/5ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/5ED/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Fifth Edition -year=1997 +orderindex=COR-5.5ED +year=1997-03-24 total=449 [/meta] [card] -primitive=AEther Storm +primitive=Aether Storm id=3891 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/6ED/_cards.dat b/projects/mtg/bin/Res/sets/6ED/_cards.dat index fc9d8d488..b64b458d6 100644 --- a/projects/mtg/bin/Res/sets/6ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/6ED/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Classic Sixth Edition -year=1999 +orderindex=COR-6.6ED +year=1999-04-21 total=350 [/meta] [card] -primitive=AEther Flash +primitive=Aether Flash id=15447 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/7ED/_cards.dat b/projects/mtg/bin/Res/sets/7ED/_cards.dat index 8990f3bd7..06dbfd2d8 100644 --- a/projects/mtg/bin/Res/sets/7ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/7ED/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Seventh Edition -year=2001 +orderindex=COR-7.7ED +year=2001-04-11 total=350 [/meta] [card] -primitive=AEther Flash +primitive=Aether Flash id=25678 rarity=U [/card] @@ -1520,7 +1521,7 @@ id=11524 rarity=L [/card] [card] -primitive=Tainted AEther +primitive=Tainted Aether id=25643 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/8ED/_cards.dat b/projects/mtg/bin/Res/sets/8ED/_cards.dat index efb6cacce..a520d1248 100644 --- a/projects/mtg/bin/Res/sets/8ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/8ED/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Eighth Edition -year=2003 +orderindex=COR-8.8ED +year=2003-07-28 total=357 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/9ED/_cards.dat b/projects/mtg/bin/Res/sets/9ED/_cards.dat index 516b7e330..498a017b9 100644 --- a/projects/mtg/bin/Res/sets/9ED/_cards.dat +++ b/projects/mtg/bin/Res/sets/9ED/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Ninth Edition -year=2005 +orderindex=COR-9.9ED +year=2005-07-29 total=359 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/A25/_cards.dat b/projects/mtg/bin/Res/sets/A25/_cards.dat new file mode 100644 index 000000000..151838e41 --- /dev/null +++ b/projects/mtg/bin/Res/sets/A25/_cards.dat @@ -0,0 +1,1252 @@ +[meta] +author=Wagic Team +name=Masters 25 +orderindex=REP-B.A25 +year=2018-03-16 +total=249 +[/meta] +[card] +primitive=Act of Heroism +id=441990 +rarity=C +[/card] +[card] +primitive=Akroma, Angel of Wrath +id=441991 +rarity=M +[/card] +[card] +primitive=Akroma's Vengeance +id=441992 +rarity=R +[/card] +[card] +primitive=Angelic Page +id=441993 +rarity=U +[/card] +[card] +primitive=Armageddon +id=441994 +rarity=M +[/card] +[card] +primitive=Auramancer +id=441995 +rarity=C +[/card] +[card] +primitive=Cloudshift +id=441996 +rarity=C +[/card] +[card] +primitive=Congregate +id=441997 +rarity=U +[/card] +[card] +primitive=Darien, King of Kjeldor +id=441998 +rarity=R +[/card] +[card] +primitive=Dauntless Cathar +id=441999 +rarity=C +[/card] +[card] +primitive=Decree of Justice +id=442000 +rarity=R +[/card] +[card] +primitive=Disenchant +id=442001 +rarity=C +[/card] +[card] +primitive=Fencing Ace +id=442002 +rarity=C +[/card] +[card] +primitive=Fiend Hunter +id=442003 +rarity=U +[/card] +[card] +primitive=Geist of the Moors +id=442004 +rarity=C +[/card] +[card] +primitive=Gods Willing +id=442005 +rarity=C +[/card] +[card] +primitive=Griffin Protector +id=442006 +rarity=C +[/card] +[card] +primitive=Karona's Zealot +id=442007 +rarity=U +[/card] +[card] +primitive=Knight of the Skyward Eye +id=442008 +rarity=C +[/card] +[card] +primitive=Kongming, "Sleeping Dragon" +id=442009 +rarity=U +[/card] +[card] +primitive=Kor Firewalker +id=442010 +rarity=U +[/card] +[card] +primitive=Loyal Sentry +id=442011 +rarity=C +[/card] +[card] +primitive=Luminarch Ascension +id=442012 +rarity=R +[/card] +[card] +primitive=Lunarch Mantle +id=442013 +rarity=C +[/card] +[card] +primitive=Noble Templar +id=442014 +rarity=C +[/card] +[card] +primitive=Nyx-Fleece Ram +id=442015 +rarity=U +[/card] +[card] +primitive=Ordeal of Heliod +id=442016 +rarity=U +[/card] +[card] +primitive=Pacifism +id=442017 +rarity=C +[/card] +[card] +primitive=Path of Peace +id=442018 +rarity=C +[/card] +[card] +primitive=Promise of Bunrei +id=442019 +rarity=U +[/card] +[card] +primitive=Renewed Faith +id=442020 +rarity=C +[/card] +[card] +primitive=Rest in Peace +id=442021 +rarity=R 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Master Polymorphist +id=442052 +rarity=U +[/card] +[card] +primitive=Man-o'-War +id=442053 +rarity=C +[/card] +[card] +primitive=Merfolk Looter +id=442054 +rarity=U +[/card] +[card] +primitive=Murder of Crows +id=442055 +rarity=U +[/card] +[card] +primitive=Mystic of the Hidden Way +id=442056 +rarity=C +[/card] +[card] +primitive=Pact of Negation +id=442057 +rarity=R +[/card] +[card] +primitive=Phantasmal Bear +id=442058 +rarity=C +[/card] +[card] +primitive=Reef Worm +id=442059 +rarity=R +[/card] +[card] +primitive=Retraction Helix +id=442060 +rarity=C +[/card] +[card] +primitive=Shoreline Ranger +id=442061 +rarity=C +[/card] +[card] +primitive=Sift +id=442062 +rarity=C +[/card] +[card] +primitive=Totally Lost +id=442063 +rarity=C +[/card] +[card] +primitive=Twisted Image +id=442064 +rarity=U +[/card] +[card] +primitive=Vendilion Clique +id=442065 +rarity=M +[/card] +[card] +primitive=Vesuvan Shapeshifter +id=442066 +rarity=R +[/card] +[card] +primitive=Willbender +id=442067 +rarity=U 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+primitive=Scavenger Grounds +id=295167 +rarity=R +[/card] +[card] +primitive=Shefet Dunes +id=295168 +rarity=U +[/card] +[card] +primitive=Sheltered Thicket +id=295169 +rarity=R +[/card] +[card] +primitive=Sunscorched Desert +id=295170 +rarity=C +[/card] +[card] +primitive=Swamp +id=295171 +rarity=C +[/card] +[card] +primitive=Swamp +id=295172 +rarity=C +[/card] +[card] +primitive=Swamp +id=295173 +rarity=C +[/card] +[card] +primitive=Swamp +id=295174 +rarity=C +[/card] +[card] +primitive=Swamp +id=295175 +rarity=C +[/card] +[card] +primitive=Swamp +id=295176 +rarity=C +[/card] +[card] +primitive=Swamp +id=295177 +rarity=C +[/card] +[card] +primitive=Regal Caracal +id=295178 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/ALA/_cards.dat b/projects/mtg/bin/Res/sets/ALA/_cards.dat index 0dddf344f..73e21eae8 100644 --- a/projects/mtg/bin/Res/sets/ALA/_cards.dat +++ b/projects/mtg/bin/Res/sets/ALA/_cards.dat @@ -1,9 +1,10 @@ [meta] author=Wagic Team name=Shards of Alara -block=Shards of Alara -year=2008 -total=249 +block=Alara +orderindex=EXP-ZD.ALA +year=2008-10-03 +total=250 [/meta] [card] primitive=Ad Nauseam diff --git a/projects/mtg/bin/Res/sets/ALL/_cards.dat b/projects/mtg/bin/Res/sets/ALL/_cards.dat index b887edcbc..61e356397 100644 --- a/projects/mtg/bin/Res/sets/ALL/_cards.dat +++ b/projects/mtg/bin/Res/sets/ALL/_cards.dat @@ -1,9 +1,10 @@ [meta] author=Wagic Team name=Alliances +orderindex=EXP-8.ALL block=Ice Age -year=1996 -total=199 +year=1996-06-10 +total=201 [/meta] [card] primitive=Aesthir Glider diff --git a/projects/mtg/bin/Res/sets/ANA/_cards.dat b/projects/mtg/bin/Res/sets/ANA/_cards.dat new file mode 100644 index 000000000..0b5de4341 --- /dev/null +++ b/projects/mtg/bin/Res/sets/ANA/_cards.dat @@ -0,0 +1,262 @@ +[meta] +author=Wagic Team +name=Arena New Player Experience +orderindex=PRO-Y.ANA +year=2018-07-14 +total=51 +[/meta] +[card] +primitive=Goblin +id=-16787 +rarity=T +[/card] +[card] +primitive=Spirit +id=-16759 +rarity=T +[/card] +[card] +primitive=Angelic Reward +id=16755 +rarity=U +[/card] +[card] +primitive=Blinding Radiance +id=16757 +rarity=U +[/card] +[card] +primitive=Confront the Assault +id=16759 +rarity=U +[/card] +[card] +primitive=Inspiring Commander +id=16760 +rarity=R +[/card] +[card] +primitive=Knight's Pledge +id=16761 +rarity=C +[/card] +[card] +primitive=Loxodon Line Breaker +id=16762 +rarity=C +[/card] +[card] +primitive=Sanctuary Cat +id=16763 +rarity=C +[/card] +[card] +primitive=Serra Angel +id=16764 +rarity=U +[/card] +[card] +primitive=Shrine Keeper +id=16765 +rarity=C +[/card] +[card] +primitive=Spiritual Guardian +id=16766 +rarity=C +[/card] +[card] +primitive=Tactical Advantage +id=16767 +rarity=C +[/card] +[card] +primitive=Take Vengeance +id=16768 +rarity=C +[/card] +[card] +primitive=Divination +id=16769 +rarity=C +[/card] +[card] +primitive=Overflowing Insight +id=16770 +rarity=M +[/card] +[card] +primitive=River's Favor +id=16771 +rarity=C +[/card] +[card] +primitive=Shorecomber Crab +id=16772 +rarity=C +[/card] +[card] +primitive=Titanic Pelagosaur +id=16773 +rarity=U +[/card] +[card] +primitive=Waterknot +id=16774 +rarity=C +[/card] +[card] +primitive=Zephyr Gull +id=16775 +rarity=C +[/card] +[card] +primitive=Altar's Reap +id=16776 +rarity=C +[/card] +[card] +primitive=Ambition's Cost +id=16777 +rarity=U +[/card] +[card] +primitive=Cruel Cut +id=16778 +rarity=C +[/card] +[card] +primitive=Miasmic Mummy +id=16779 +rarity=C +[/card] +[card] +primitive=Nimble Pilferer +id=16780 +rarity=C +[/card] +[card] +primitive=Renegade Demon +id=16781 +rarity=C +[/card] +[card] +primitive=Rise from the Grave +id=16782 +rarity=U +[/card] +[card] +primitive=Soulhunter Rakshasa +id=16783 +rarity=R +[/card] +[card] +primitive=Chaos Maw +id=16784 +rarity=R +[/card] +[card] +primitive=Doublecast +id=16785 +rarity=U +[/card] +[card] +primitive=Goblin Bruiser +id=16786 +rarity=U +[/card] +[card] +primitive=Goblin Gang Leader +id=16787 +rarity=U +[/card] +[card] +primitive=Goblin Grenade +id=16788 +rarity=U +[/card] +[card] +primitive=Ogre Painbringer +id=16789 +rarity=R +[/card] +[card] +primitive=Raging Goblin +id=16790 +rarity=C +[/card] +[card] +primitive=Seismic Rupture +id=16791 +rarity=U +[/card] +[card] +primitive=Volcanic Dragon +id=16792 +rarity=U +[/card] +[card] +primitive=Feral Roar +id=16793 +rarity=C +[/card] +[card] +primitive=Rumbling Baloth +id=16794 +rarity=C +[/card] +[card] +primitive=Treetop Warden +id=16795 +rarity=C +[/card] +[card] +primitive=Plains +id=16796 +rarity=C +[/card] +[card] +primitive=Island +id=16797 +rarity=C +[/card] +[card] +primitive=Swamp +id=16798 +rarity=C +[/card] +[card] +primitive=Mountain +id=16799 +rarity=C +[/card] +[card] +primitive=Forest +id=16800 +rarity=C +[/card] +[card] +primitive=Plains +id=16801 +rarity=C +[/card] +[card] +primitive=Island +id=16802 +rarity=C +[/card] +[card] +primitive=Swamp +id=16803 +rarity=C +[/card] +[card] +primitive=Mountain +id=16804 +rarity=C +[/card] +[card] +primitive=Forest +id=16805 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/ANB/_cards.dat b/projects/mtg/bin/Res/sets/ANB/_cards.dat new file mode 100644 index 000000000..b1190303d --- /dev/null +++ b/projects/mtg/bin/Res/sets/ANB/_cards.dat @@ -0,0 +1,612 @@ +[meta] +author=Wagic Team +name=Arena Beginner Set +orderindex=PRO-Z9.ANB +year=2020-08-13 +total=121 +[/meta] +[card] +primitive=Goblin +id=-294806 +rarity=T +[/card] +[card] +primitive=Goblin +id=-294790 +rarity=T +[/card] +[card] +primitive=Goblin +id=-294789 +rarity=T +[/card] +[card] +primitive=Cat +id=-294732 +rarity=T +[/card] +[card] +primitive=Spirit +id=-294725 +rarity=T +[/card] +[card] +primitive=Angel of Vitality +id=294720 +rarity=U +[/card] +[card] +primitive=Angelic Guardian +id=294721 +rarity=R +[/card] +[card] +primitive=Angelic Reward +id=294722 +rarity=U +[/card] +[card] +primitive=Bond of Discipline +id=294723 +rarity=U +[/card] +[card] +primitive=Charmed Stray +id=294724 +rarity=C +[/card] +[card] +primitive=Confront the Assault +id=294725 +rarity=U +[/card] +[card] +primitive=Fencing Ace +id=294726 +rarity=C +[/card] +[card] +primitive=Goring Ceratops +id=294727 +rarity=R +[/card] +[card] +primitive=Hallowed Priest +id=294728 +rarity=U +[/card] +[card] +primitive=Impassioned Orator +id=294729 +rarity=C +[/card] +[card] +primitive=Inspiring Commander +id=294730 +rarity=R +[/card] +[card] +primitive=Knight's Pledge +id=294731 +rarity=C +[/card] +[card] +primitive=Leonin Warleader +id=294732 +rarity=R +[/card] +[card] +primitive=Loxodon Line Breaker +id=294733 +rarity=C +[/card] +[card] +primitive=Moorland Inquisitor +id=294734 +rarity=C +[/card] +[card] +primitive=Pacifism +id=294735 +rarity=C +[/card] +[card] +primitive=Sanctuary Cat +id=294736 +rarity=C +[/card] +[card] +primitive=Serra Angel +id=294737 +rarity=U +[/card] +[card] +primitive=Shrine Keeper +id=294738 +rarity=C +[/card] +[card] +primitive=Soulmender +id=294739 +rarity=C +[/card] +[card] +primitive=Spiritual Guardian +id=294740 +rarity=C +[/card] +[card] +primitive=Tactical Advantage +id=294741 +rarity=C +[/card] +[card] +primitive=Air Elemental +id=294742 +rarity=U +[/card] +[card] +primitive=Armored Whirl Turtle +id=294743 +rarity=C +[/card] +[card] +primitive=Cloudkin Seer +id=294744 +rarity=C +[/card] +[card] +primitive=Coral Merfolk +id=294745 +rarity=C +[/card] +[card] +primitive=Frilled Sea Serpent +id=294746 +rarity=C +[/card] +[card] +primitive=Glint +id=294747 +rarity=C +[/card] +[card] +primitive=Octoprophet +id=294748 +rarity=C +[/card] +[card] +primitive=Overflowing Insight +id=294749 +rarity=R +[/card] +[card] +primitive=Riddlemaster Sphinx +id=294750 +rarity=R +[/card] +[card] +primitive=River's Favor +id=294751 +rarity=C +[/card] +[card] +primitive=Sleep +id=294752 +rarity=U +[/card] +[card] +primitive=Soulblade Djinn +id=294753 +rarity=R +[/card] +[card] +primitive=Sworn Guardian +id=294754 +rarity=C +[/card] +[card] +primitive=Unsummon +id=294755 +rarity=C +[/card] +[card] +primitive=Wall of Runes +id=294756 +rarity=C +[/card] +[card] +primitive=Warden of Evos Isle +id=294757 +rarity=U +[/card] +[card] +primitive=Waterkin Shaman +id=294758 +rarity=C +[/card] +[card] +primitive=Waterknot +id=294759 +rarity=C +[/card] +[card] +primitive=Windreader Sphinx +id=294760 +rarity=R +[/card] +[card] +primitive=Windstorm Drake +id=294761 +rarity=U +[/card] +[card] +primitive=Winged Words +id=294762 +rarity=C +[/card] +[card] +primitive=Zephyr Gull +id=294763 +rarity=C +[/card] +[card] +primitive=Bad Deal +id=294764 +rarity=U +[/card] +[card] +primitive=Compound Fracture +id=294765 +rarity=C +[/card] +[card] +primitive=Cruel Cut +id=294766 +rarity=C +[/card] +[card] +primitive=Demon of Loathing +id=294767 +rarity=R +[/card] +[card] +primitive=Eternal Thirst +id=294768 +rarity=U +[/card] +[card] +primitive=Krovikan Scoundrel +id=294769 +rarity=C +[/card] +[card] +primitive=Malakir Cullblade +id=294770 +rarity=U +[/card] +[card] +primitive=Mardu Outrider +id=294771 +rarity=R +[/card] +[card] +primitive=Murder +id=294772 +rarity=U +[/card] +[card] +primitive=Nightmare +id=294773 +rarity=R +[/card] +[card] +primitive=Nimble Pilferer +id=294774 +rarity=C +[/card] +[card] +primitive=Raise Dead +id=294775 +rarity=C +[/card] +[card] +primitive=Sanitarium Skeleton +id=294776 +rarity=C +[/card] +[card] +primitive=Savage Gorger +id=294777 +rarity=C +[/card] +[card] +primitive=Scathe Zombies +id=294778 +rarity=C +[/card] +[card] +primitive=Sengir Vampire +id=294779 +rarity=U +[/card] +[card] +primitive=Skeleton Archer +id=294780 +rarity=C +[/card] +[card] +primitive=Soulhunter Rakshasa +id=294781 +rarity=R +[/card] +[card] +primitive=Typhoid Rats +id=294782 +rarity=C +[/card] +[card] +primitive=Unlikely Aid +id=294783 +rarity=C +[/card] +[card] +primitive=Vampire Opportunist +id=294784 +rarity=C +[/card] +[card] +primitive=Witch's Familiar +id=294785 +rarity=C +[/card] +[card] +primitive=Bombard +id=294786 +rarity=C +[/card] +[card] +primitive=Burn Bright +id=294787 +rarity=C +[/card] +[card] +primitive=Fearless Halberdier +id=294788 +rarity=C +[/card] +[card] +primitive=Goblin Gang Leader +id=294789 +rarity=U +[/card] +[card] +primitive=Goblin Gathering +id=294790 +rarity=C +[/card] +[card] +primitive=Goblin Trashmaster +id=294791 +rarity=R +[/card] +[card] +primitive=Goblin Tunneler +id=294792 +rarity=C +[/card] +[card] +primitive=Hurloon Minotaur +id=294793 +rarity=C +[/card] +[card] +primitive=Immortal Phoenix +id=294794 +rarity=R +[/card] +[card] +primitive=Inescapable Blaze +id=294795 +rarity=U +[/card] +[card] +primitive=Maniacal Rage +id=294796 +rarity=C +[/card] +[card] +primitive=Molten Ravager +id=294797 +rarity=C +[/card] +[card] +primitive=Nest Robber +id=294798 +rarity=C +[/card] +[card] +primitive=Ogre Battledriver +id=294799 +rarity=R +[/card] +[card] +primitive=Raging Goblin +id=294800 +rarity=C +[/card] +[card] +primitive=Raid Bombardment +id=294801 +rarity=U +[/card] +[card] +primitive=Reduce to Ashes +id=294802 +rarity=C +[/card] +[card] +primitive=Shock +id=294803 +rarity=C +[/card] +[card] +primitive=Siege Dragon +id=294804 +rarity=R +[/card] +[card] +primitive=Storm Strike +id=294805 +rarity=C +[/card] +[card] +primitive=Tin Street Cadet +id=294806 +rarity=C +[/card] +[card] +primitive=Volcanic Dragon +id=294807 +rarity=U +[/card] +[card] +primitive=Affectionate Indrik +id=294808 +rarity=U +[/card] +[card] +primitive=Baloth Packhunter +id=294809 +rarity=C +[/card] +[card] +primitive=Charging Badger +id=294810 +rarity=C +[/card] +[card] +primitive=Colossal Majesty +id=294811 +rarity=U +[/card] +[card] +primitive=Epic Proportions +id=294812 +rarity=R +[/card] +[card] +primitive=Feral Roar +id=294813 +rarity=C +[/card] +[card] +primitive=Generous Stray +id=294814 +rarity=C +[/card] +[card] +primitive=Gigantosaurus +id=294815 +rarity=R +[/card] +[card] +primitive=Greenwood Sentinel +id=294816 +rarity=C +[/card] +[card] +primitive=Ilysian Caryatid +id=294817 +rarity=C +[/card] +[card] +primitive=Jungle Delver +id=294818 +rarity=C +[/card] +[card] +primitive=Prized Unicorn +id=294819 +rarity=U +[/card] +[card] +primitive=Rabid Bite +id=294820 +rarity=C +[/card] +[card] +primitive=Rampaging Brontodon +id=294821 +rarity=R +[/card] +[card] +primitive=Rumbling Baloth +id=294822 +rarity=C +[/card] +[card] +primitive=Sentinel Spider +id=294823 +rarity=U +[/card] +[card] +primitive=Stony Strength +id=294824 +rarity=C +[/card] +[card] +primitive=Titanic Growth +id=294825 +rarity=C +[/card] +[card] +primitive=Treetop Warden +id=294826 +rarity=C +[/card] +[card] +primitive=Wildwood Patrol +id=294827 +rarity=C +[/card] +[card] +primitive=Woodland Mystic +id=294828 +rarity=C +[/card] +[card] +primitive=World Shaper +id=294829 +rarity=R +[/card] +[card] +primitive=Evolving Wilds +id=294830 +rarity=C +[/card] +[card] +primitive=Forest +id=294831 +rarity=C +[/card] +[card] +primitive=Island +id=294832 +rarity=C +[/card] +[card] +primitive=Mountain +id=294833 +rarity=C +[/card] +[card] +primitive=Plains +id=294834 +rarity=C +[/card] +[card] +primitive=Swamp +id=294835 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/APC/_cards.dat b/projects/mtg/bin/Res/sets/APC/_cards.dat index 1dde6dc71..a86200490 100644 --- a/projects/mtg/bin/Res/sets/APC/_cards.dat +++ b/projects/mtg/bin/Res/sets/APC/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Apocalypse block=Invasion -year=2001 +orderindex=EXP-O.APC +year=2001-06-04 total=143 [/meta] [card] -primitive=AEther Mutation +primitive=Aether Mutation id=28669 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/ARB/_cards.dat b/projects/mtg/bin/Res/sets/ARB/_cards.dat index b32466129..92ee2ca5a 100644 --- a/projects/mtg/bin/Res/sets/ARB/_cards.dat +++ b/projects/mtg/bin/Res/sets/ARB/_cards.dat @@ -1,9 +1,10 @@ [meta] author=Wagic Team name=Alara Reborn -block=Shards of Alara -year=2009 -total=145 +block=Alara +orderindex=EXP-ZF.ARB +year=2009-04-30 +total=146 [/meta] [card] primitive=Anathemancer diff --git a/projects/mtg/bin/Res/sets/ARC/_cards.dat b/projects/mtg/bin/Res/sets/ARC/_cards.dat index e8c32ffe1..0250846b2 100644 --- a/projects/mtg/bin/Res/sets/ARC/_cards.dat +++ b/projects/mtg/bin/Res/sets/ARC/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Archenemy -year=2010 +orderindex=COM-2.ARC +year=2010-06-18 total=150 [/meta] [card] -primitive=AEther Spellbomb +primitive=Aether Spellbomb id=220525 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/ARN/_cards.dat b/projects/mtg/bin/Res/sets/ARN/_cards.dat index 18ef4636c..149f85646 100644 --- a/projects/mtg/bin/Res/sets/ARN/_cards.dat +++ b/projects/mtg/bin/Res/sets/ARN/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Arabian Nights -year=1993 +orderindex=EXP-1.ARN +year=1993-12-17 total=92 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/ATH/_cards.dat b/projects/mtg/bin/Res/sets/ATH/_cards.dat new file mode 100644 index 000000000..02f0df838 --- /dev/null +++ b/projects/mtg/bin/Res/sets/ATH/_cards.dat @@ -0,0 +1,452 @@ +[meta] +author=Wagic Team +name=Anthologies +orderindex=REP-2.ATH +year=1998-11-01 +total=89 +[/meta] +[card] +primitive=Goblin +id=-295861 +rarity=T +[/card] +[card] +primitive=Goblin +id=-295856 +rarity=T +[/card] +[card] +primitive=Pegasus +id=-295832 +rarity=T +[/card] +[card] +primitive=Pegasus +id=-295831 +rarity=T +[/card] +[card] +primitive=Armageddon +id=295820 +rarity=R +[/card] +[card] +primitive=Armored Pegasus +id=295821 +rarity=C +[/card] +[card] +primitive=Benalish Knight +id=295822 +rarity=C +[/card] +[card] +primitive=Combat Medic +id=295823 +rarity=C +[/card] +[card] +primitive=Disenchant +id=295824 +rarity=C +[/card] +[card] +primitive=Freewind Falcon +id=295825 +rarity=C +[/card] +[card] +primitive=Icatian Javelineers +id=295826 +rarity=C +[/card] +[card] +primitive=Infantry Veteran +id=295827 +rarity=C +[/card] +[card] +primitive=Order of the White Shield +id=295828 +rarity=U +[/card] +[card] +primitive=Pacifism +id=295829 +rarity=C +[/card] +[card] +primitive=Pegasus Charger +id=295830 +rarity=C +[/card] +[card] +primitive=Pegasus Stampede +id=295831 +rarity=U +[/card] +[card] +primitive=Sacred Mesa +id=295832 +rarity=R +[/card] +[card] +primitive=Samite Healer +id=295833 +rarity=C +[/card] +[card] +primitive=Serra Angel +id=295834 +rarity=U +[/card] +[card] +primitive=Swords to Plowshares +id=295835 +rarity=U +[/card] +[card] +primitive=Warrior's Honor +id=295836 +rarity=C +[/card] +[card] +primitive=White Knight +id=295837 +rarity=U +[/card] +[card] +primitive=Youthful Knight +id=295838 +rarity=C +[/card] +[card] +primitive=Black Knight +id=295839 +rarity=U +[/card] +[card] +primitive=Cuombajj Witches +id=295840 +rarity=C +[/card] +[card] +primitive=Feast of the Unicorn +id=295841 +rarity=C +[/card] +[card] +primitive=Hymn to Tourach +id=295842 +rarity=C +[/card] +[card] +primitive=Hypnotic Specter +id=295843 +rarity=U +[/card] +[card] +primitive=Ihsan's Shade +id=295844 +rarity=U +[/card] +[card] +primitive=Knight of Stromgald +id=295845 +rarity=U +[/card] +[card] +primitive=Terror +id=295846 +rarity=C +[/card] +[card] +primitive=Unholy Strength +id=295847 +rarity=C +[/card] +[card] +primitive=Fireball +id=295848 +rarity=C +[/card] +[card] +primitive=Goblin Balloon Brigade +id=295849 +rarity=C +[/card] +[card] +primitive=Goblin Digging Team +id=295850 +rarity=C +[/card] +[card] +primitive=Goblin Grenade +id=295851 +rarity=C +[/card] +[card] +primitive=Goblin Hero +id=295852 +rarity=C +[/card] +[card] +primitive=Goblin King +id=295853 +rarity=R +[/card] +[card] +primitive=Goblin Matron +id=295854 +rarity=U +[/card] +[card] +primitive=Goblin Mutant +id=295855 +rarity=U +[/card] +[card] +primitive=Goblin Offensive +id=295856 +rarity=U +[/card] +[card] +primitive=Goblin Recruiter +id=295857 +rarity=U +[/card] +[card] +primitive=Goblin Snowman +id=295858 +rarity=U +[/card] +[card] +primitive=Goblin Tinkerer +id=295859 +rarity=C +[/card] +[card] +primitive=Goblin Vandal +id=295860 +rarity=C +[/card] +[card] +primitive=Goblin Warrens +id=295861 +rarity=R +[/card] +[card] +primitive=Lightning Bolt +id=295862 +rarity=C +[/card] +[card] +primitive=Mogg Fanatic +id=295863 +rarity=C +[/card] +[card] +primitive=Mogg Flunkies +id=295864 +rarity=C +[/card] +[card] +primitive=Mogg Raider +id=295865 +rarity=C +[/card] +[card] +primitive=Pyrokinesis +id=295866 +rarity=U +[/card] +[card] +primitive=Pyrotechnics +id=295867 +rarity=C +[/card] +[card] +primitive=Raging Goblin +id=295868 +rarity=U +[/card] +[card] +primitive=Uthden Troll +id=295869 +rarity=U +[/card] +[card] +primitive=Volcanic Dragon +id=295870 +rarity=R +[/card] +[card] +primitive=Canopy Spider +id=295871 +rarity=C +[/card] +[card] +primitive=Carnivorous Plant +id=295872 +rarity=C +[/card] +[card] +primitive=Erhnam Djinn +id=295873 +rarity=U +[/card] +[card] +primitive=Giant Growth +id=295874 +rarity=C +[/card] +[card] +primitive=Giant Spider +id=295875 +rarity=C +[/card] +[card] +primitive=Gorilla Chieftain +id=295876 +rarity=C +[/card] +[card] +primitive=Hurricane +id=295877 +rarity=U +[/card] +[card] +primitive=Llanowar Elves +id=295878 +rarity=C +[/card] +[card] +primitive=Mirri, Cat Warrior +id=295879 +rarity=R +[/card] +[card] +primitive=Overrun +id=295880 +rarity=U +[/card] +[card] +primitive=Scavenger Folk +id=295881 +rarity=C +[/card] +[card] +primitive=Spectral Bears +id=295882 +rarity=U +[/card] +[card] +primitive=Woolly Spider +id=295883 +rarity=C +[/card] +[card] +primitive=Lady Orca +id=295884 +rarity=U +[/card] +[card] +primitive=Ranger en-Vec +id=295885 +rarity=U +[/card] +[card] +primitive=Aesthir Glider +id=295886 +rarity=C +[/card] +[card] +primitive=Jalum Tome +id=295887 +rarity=U +[/card] +[card] +primitive=Nevinyrral's Disk +id=295888 +rarity=R +[/card] +[card] +primitive=Serrated Arrows +id=295889 +rarity=C +[/card] +[card] +primitive=Brushland +id=295890 +rarity=R +[/card] +[card] +primitive=Drifting Meadow +id=295891 +rarity=C +[/card] +[card] +primitive=Pendelhaven +id=295892 +rarity=U +[/card] +[card] +primitive=Polluted Mire +id=295893 +rarity=C +[/card] +[card] +primitive=Slippery Karst +id=295894 +rarity=C +[/card] +[card] +primitive=Smoldering Crater +id=295895 +rarity=C +[/card] +[card] +primitive=Strip Mine +id=295896 +rarity=R +[/card] +[card] +primitive=Plains +id=295897 +rarity=C +[/card] +[card] +primitive=Plains +id=295898 +rarity=C +[/card] +[card] +primitive=Swamp +id=295899 +rarity=C +[/card] +[card] +primitive=Swamp +id=295900 +rarity=C +[/card] +[card] +primitive=Mountain +id=295901 +rarity=C +[/card] +[card] +primitive=Mountain +id=295902 +rarity=C +[/card] +[card] +primitive=Forest +id=295903 +rarity=C +[/card] +[card] +primitive=Forest +id=295904 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/ATQ/_cards.dat b/projects/mtg/bin/Res/sets/ATQ/_cards.dat index 357075bb2..82b7a5e7e 100644 --- a/projects/mtg/bin/Res/sets/ATQ/_cards.dat +++ b/projects/mtg/bin/Res/sets/ATQ/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Antiquities -year=1994 +orderindex=EXP-2.ATQ +year=1994-03-04 total=100 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/AVN/_cards.dat b/projects/mtg/bin/Res/sets/AVN/_cards.dat index 37b1c2a62..28e5b2bd4 100644 --- a/projects/mtg/bin/Res/sets/AVN/_cards.dat +++ b/projects/mtg/bin/Res/sets/AVN/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Ajani vs. Nicol Bolas -block=Duel -year=2011 +orderindex=DUE-9.DDH +year=2011-09-02 total=80 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/AVR/_cards.dat b/projects/mtg/bin/Res/sets/AVR/_cards.dat index ff58f04a4..98ec5bd5e 100644 --- a/projects/mtg/bin/Res/sets/AVR/_cards.dat +++ b/projects/mtg/bin/Res/sets/AVR/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Avacyn Restored block=Innistrad -year=2012 -total=244 +orderindex=EXP-ZO.AVR +year=2012-05-04 +total=246 [/meta] [card] primitive=Abundant Growth diff --git a/projects/mtg/bin/Res/sets/BBD/_cards.dat b/projects/mtg/bin/Res/sets/BBD/_cards.dat new file mode 100644 index 000000000..7d424756a --- /dev/null +++ b/projects/mtg/bin/Res/sets/BBD/_cards.dat @@ -0,0 +1,1287 @@ +[meta] +author=Wagic Team +name=Battlebond +orderindex=COM-H.BBD +year=2018-06-08 +total=256 +[/meta] +[card] +primitive=Will Kenrith +id=445969 +rarity=M +[/card] +[card] +primitive=Rowan Kenrith +id=445970 +rarity=M +[/card] +[card] +primitive=Regna, the Redeemer +id=445971 +rarity=R +[/card] +[card] +primitive=Krav, the Unredeemed +id=445972 +rarity=R +[/card] +[card] +primitive=Zndrsplt, Eye of Wisdom +id=445973 +rarity=R +[/card] +[card] +primitive=Okaun, Eye of Chaos +id=445974 +rarity=R +[/card] +[card] +primitive=Virtus the Veiled +id=445975 +rarity=R +[/card] +[card] +primitive=Gorm the Great +id=445976 +rarity=R +[/card] +[card] +primitive=Khorvath Brightflame +id=445977 +rarity=R +[/card] +[card] +primitive=Sylvia Brightspear +id=445978 +rarity=R +[/card] +[card] +primitive=Pir, Imaginative Rascal +id=445979 +rarity=R +[/card] +[card] +primitive=Toothy, Imaginary Friend +id=445980 +rarity=R +[/card] +[card] +primitive=Blaring Recruiter +id=445981 +rarity=U +[/card] +[card] +primitive=Blaring Captain +id=445982 +rarity=U +[/card] +[card] +primitive=Chakram Retriever +id=445983 +rarity=U +[/card] +[card] +primitive=Chakram Slinger +id=445984 +rarity=U +[/card] +[card] +primitive=Soulblade Corrupter +id=445985 +rarity=U +[/card] +[card] +primitive=Soulblade Renewer +id=445986 +rarity=U +[/card] +[card] +primitive=Impetuous Protege +id=445987 +rarity=U +[/card] +[card] +primitive=Proud Mentor +id=445988 +rarity=U +[/card] +[card] +primitive=Ley Weaver +id=445989 +rarity=U +[/card] +[card] +primitive=Lore Weaver +id=445990 +rarity=U +[/card] +[card] +primitive=Arena Rector +id=445991 +rarity=M +[/card] +[card] +primitive=Aurora Champion +id=445992 +rarity=C +[/card] +[card] +primitive=Brightling +id=445993 +rarity=M +[/card] +[card] +primitive=Bring Down +id=445994 +rarity=U +[/card] +[card] +primitive=Dwarven Lightsmith +id=445995 +rarity=C +[/card] +[card] +primitive=Jubilant Mascot +id=445996 +rarity=U +[/card] +[card] +primitive=Play of the Game +id=445997 +rarity=R +[/card] +[card] +primitive=Regna's Sanction +id=445998 +rarity=R +[/card] +[card] +primitive=Skystreamer +id=445999 +rarity=C +[/card] +[card] +primitive=Together Forever +id=446000 +rarity=R +[/card] +[card] +primitive=Arcane Artisan +id=446001 +rarity=M +[/card] +[card] +primitive=Fumble +id=446002 +rarity=U +[/card] +[card] +primitive=Game Plan +id=446003 +rarity=R +[/card] +[card] +primitive=Huddle Up +id=446004 +rarity=C +[/card] +[card] +primitive=Nimbus Champion +id=446005 +rarity=U +[/card] +[card] +primitive=Out of Bounds +id=446006 +rarity=U +[/card] +[card] +primitive=Saltwater Stalwart +id=446007 +rarity=C +[/card] +[card] +primitive=Soaring Show-Off +id=446008 +rarity=C +[/card] +[card] +primitive=Spellseeker +id=446009 +rarity=R +[/card] +[card] +primitive=Spellweaver Duo +id=446010 +rarity=C +[/card] +[card] +primitive=Zndrsplt's Judgment +id=446011 +rarity=R +[/card] +[card] +primitive=Archfiend of Despair +id=446012 +rarity=M +[/card] +[card] +primitive=Bloodborn Scoundrels +id=446013 +rarity=C +[/card] +[card] +primitive=Fan Favorite +id=446014 +rarity=C +[/card] +[card] +primitive=Gang Up +id=446015 +rarity=U +[/card] +[card] +primitive=Inner Demon +id=446016 +rarity=U +[/card] +[card] +primitive=Mindblade Render +id=446017 +rarity=R +[/card] +[card] +primitive=Sickle Dancer +id=446018 +rarity=C +[/card] +[card] +primitive=Stunning Reversal +id=446019 +rarity=M +[/card] +[card] +primitive=Thrasher Brute +id=446020 +rarity=U +[/card] +[card] +primitive=Thrilling Encore +id=446021 +rarity=R +[/card] +[card] +primitive=Virtus's Maneuver +id=446022 +rarity=R +[/card] +[card] +primitive=Azra Bladeseeker +id=446023 +rarity=C +[/card] +[card] +primitive=Bonus Round +id=446024 +rarity=R +[/card] +[card] +primitive=Bull-Rush Bruiser +id=446025 +rarity=C +[/card] +[card] +primitive=Cheering Fanatic +id=446026 +rarity=U +[/card] +[card] +primitive=Khorvath's Fury +id=446027 +rarity=R +[/card] +[card] +primitive=Lava-Field Overlord +id=446028 +rarity=U +[/card] +[card] +primitive=Magma Hellion +id=446029 +rarity=C +[/card] +[card] +primitive=Najeela, the Blade-Blossom +id=446030 +rarity=M +[/card] +[card] +primitive=Stadium Vendors +id=446031 +rarity=C +[/card] +[card] +primitive=Stolen Strategy +id=446032 +rarity=R +[/card] +[card] +primitive=Bramble Sovereign +id=446033 +rarity=M +[/card] +[card] +primitive=Charging Binox +id=446034 +rarity=C +[/card] +[card] +primitive=Combo Attack +id=446035 +rarity=C +[/card] +[card] +primitive=The Crowd Goes Wild +id=446036 +rarity=U +[/card] +[card] +primitive=Decorated Champion +id=446037 +rarity=U +[/card] +[card] +primitive=Generous Patron +id=446038 +rarity=R +[/card] +[card] +primitive=Grothama, All-Devouring +id=446039 +rarity=M +[/card] +[card] +primitive=Jungle Wayfinder +id=446040 +rarity=C +[/card] +[card] +primitive=Pir's Whim +id=446041 +rarity=R +[/card] +[card] +primitive=Archon of Valor's Reach +id=446042 +rarity=R +[/card] +[card] +primitive=Azra Oddsmaker +id=446043 +rarity=U +[/card] +[card] +primitive=Last One Standing +id=446044 +rarity=R +[/card] +[card] +primitive=Rushblade Commander +id=446045 +rarity=U +[/card] +[card] +primitive=Vampire Charmseeker +id=446046 +rarity=U +[/card] +[card] +primitive=Sentinel Tower +id=446047 +rarity=R +[/card] +[card] +primitive=Victory Chimes +id=446048 +rarity=R +[/card] +[card] +primitive=Bountiful Promenade +id=446049 +rarity=R +[/card] +[card] +primitive=Luxury Suite +id=446050 +rarity=R +[/card] +[card] +primitive=Morphic Pool +id=446051 +rarity=R +[/card] +[card] +primitive=Sea of Clouds +id=446052 +rarity=R +[/card] +[card] +primitive=Spire Garden +id=446053 +rarity=R +[/card] +[card] +primitive=Angel of Retribution +id=446054 +rarity=U +[/card] +[card] +primitive=Angelic Chorus +id=446055 +rarity=R +[/card] +[card] +primitive=Angelic Gift +id=446056 +rarity=C +[/card] +[card] +primitive=Battle Mastery +id=446057 +rarity=U +[/card] +[card] +primitive=Champion of Arashin +id=446058 +rarity=C +[/card] +[card] +primitive=Doomed Traveler +id=446059 +rarity=C +[/card] +[card] +primitive=Expedition Raptor +id=446060 +rarity=C +[/card] +[card] +primitive=Kor Spiritdancer +id=446061 +rarity=R +[/card] +[card] +primitive=Land Tax +id=446062 +rarity=M +[/card] +[card] +primitive=Lightwalker +id=446063 +rarity=C +[/card] +[card] +primitive=Long Road Home +id=446064 +rarity=U +[/card] +[card] +primitive=Loyal Pegasus +id=446065 +rarity=U +[/card] +[card] +primitive=Mangara of Corondor +id=446066 +rarity=R +[/card] +[card] +primitive=Midnight Guard +id=446067 +rarity=C +[/card] +[card] +primitive=Oreskos Explorer +id=446068 +rarity=U +[/card] +[card] +primitive=Pacifism +id=446069 +rarity=C +[/card] +[card] +primitive=Raptor Companion +id=446070 +rarity=C +[/card] +[card] +primitive=Rebuke +id=446071 +rarity=C +[/card] +[card] +primitive=Royal Trooper +id=446072 +rarity=C +[/card] +[card] +primitive=Shoulder to Shoulder +id=446073 +rarity=C +[/card] +[card] +primitive=Silverchase Fox +id=446074 +rarity=C +[/card] +[card] +primitive=Solemn Offering +id=446075 +rarity=U +[/card] +[card] +primitive=Sparring Mummy +id=446076 +rarity=C +[/card] +[card] +primitive=Steppe Glider +id=446077 +rarity=U +[/card] +[card] +primitive=Swords to Plowshares +id=446078 +rarity=U +[/card] +[card] +primitive=Take Up Arms +id=446079 +rarity=U +[/card] +[card] +primitive=Tandem Tactics +id=446080 +rarity=C +[/card] +[card] +primitive=Benthic Giant +id=446081 +rarity=C +[/card] +[card] +primitive=Call to Heel +id=446082 +rarity=C +[/card] +[card] +primitive=Claustrophobia +id=446083 +rarity=C +[/card] +[card] +primitive=Coralhelm Guide +id=446084 +rarity=C +[/card] +[card] +primitive=Fog Bank +id=446085 +rarity=U +[/card] +[card] +primitive=Frost Lynx +id=446086 +rarity=C +[/card] +[card] +primitive=Impulse +id=446087 +rarity=C +[/card] +[card] +primitive=Kitesail Corsair +id=446088 +rarity=C +[/card] +[card] +primitive=Kraken Hatchling +id=446089 +rarity=C +[/card] +[card] +primitive=Mystic Confluence +id=446090 +rarity=R +[/card] +[card] +primitive=Negate +id=446091 +rarity=C +[/card] +[card] +primitive=Nimbus of the Isles +id=446092 +rarity=C +[/card] +[card] +primitive=Omenspeaker +id=446093 +rarity=C +[/card] +[card] +primitive=Opportunity +id=446094 +rarity=U +[/card] +[card] +primitive=Oracle's Insight +id=446095 +rarity=U +[/card] +[card] +primitive=Peregrine Drake +id=446096 +rarity=U +[/card] +[card] +primitive=Phantom Warrior +id=446097 +rarity=U +[/card] +[card] +primitive=Reckless Scholar +id=446098 +rarity=U +[/card] +[card] +primitive=Sower of Temptation +id=446099 +rarity=R +[/card] +[card] +primitive=Spell Snare +id=446100 +rarity=U +[/card] +[card] +primitive=Switcheroo +id=446101 +rarity=U +[/card] +[card] +primitive=Tidespout Tyrant +id=446102 +rarity=R +[/card] +[card] +primitive=Totally Lost +id=446103 +rarity=C +[/card] +[card] +primitive=True-Name Nemesis +id=446104 +rarity=M +[/card] +[card] +primitive=Watercourser +id=446105 +rarity=C +[/card] +[card] +primitive=Assassin's Strike +id=446106 +rarity=U +[/card] +[card] +primitive=Assassinate +id=446107 +rarity=C +[/card] +[card] +primitive=Daggerdrome Imp +id=446108 +rarity=C +[/card] +[card] +primitive=Diabolic Intent +id=446109 +rarity=R +[/card] +[card] +primitive=Doomed Dissenter +id=446110 +rarity=C +[/card] +[card] +primitive=Eyeblight Assassin +id=446111 +rarity=C +[/card] +[card] +primitive=Fill with Fright +id=446112 +rarity=C +[/card] +[card] +primitive=Grotesque Mutation +id=446113 +rarity=C +[/card] +[card] +primitive=Hand of Silumgar +id=446114 +rarity=C +[/card] +[card] +primitive=Last Gasp +id=446115 +rarity=C +[/card] +[card] +primitive=Liturgy of Blood +id=446116 +rarity=C +[/card] +[card] +primitive=Morbid Curiosity +id=446117 +rarity=U +[/card] +[card] +primitive=Nirkana Revenant +id=446118 +rarity=M +[/card] +[card] +primitive=Noosegraf Mob +id=446119 +rarity=R +[/card] +[card] +primitive=Noxious Dragon +id=446120 +rarity=U +[/card] +[card] +primitive=Nyxathid +id=446121 +rarity=R +[/card] +[card] +primitive=Painful Lesson +id=446122 +rarity=C +[/card] +[card] +primitive=Prakhata Club Security +id=446123 +rarity=C +[/card] +[card] +primitive=Quest for the Gravelord +id=446124 +rarity=U +[/card] +[card] +primitive=Rotfeaster Maggot +id=446125 +rarity=C +[/card] +[card] +primitive=Screeching Buzzard +id=446126 +rarity=C +[/card] +[card] +primitive=Shambling Ghoul +id=446127 +rarity=C +[/card] +[card] +primitive=Slum Reaper +id=446128 +rarity=U +[/card] +[card] +primitive=Swarm of Bloodflies +id=446129 +rarity=U +[/card] +[card] +primitive=Tavern Swindler +id=446130 +rarity=U +[/card] +[card] +primitive=Tenacious Dead +id=446131 +rarity=U +[/card] +[card] +primitive=Bathe in Dragonfire +id=446132 +rarity=C +[/card] +[card] +primitive=Battle Rampart +id=446133 +rarity=C +[/card] +[card] +primitive=Battle-Rattle Shaman +id=446134 +rarity=U +[/card] +[card] +primitive=Blaze +id=446135 +rarity=U +[/card] +[card] +primitive=Blood Feud +id=446136 +rarity=U +[/card] +[card] +primitive=Boldwyr Intimidator +id=446137 +rarity=U +[/card] +[card] +primitive=Borderland Marauder +id=446138 +rarity=C +[/card] +[card] +primitive=Chain Lightning +id=446139 +rarity=U +[/card] +[card] +primitive=Dragon Breath +id=446140 +rarity=U +[/card] +[card] +primitive=Dragon Hatchling +id=446141 +rarity=C +[/card] +[card] +primitive=Earth Elemental +id=446142 +rarity=C +[/card] +[card] +primitive=Ember Beast +id=446143 +rarity=C +[/card] +[card] +primitive=Enthralling Victor +id=446144 +rarity=U +[/card] +[card] +primitive=Expedite +id=446145 +rarity=C +[/card] +[card] +primitive=Flamewave Invoker +id=446146 +rarity=U +[/card] +[card] +primitive=Goblin Razerunners +id=446147 +rarity=R +[/card] +[card] +primitive=Lightning Talons +id=446148 +rarity=C +[/card] +[card] +primitive=Magmatic Force +id=446149 +rarity=R +[/card] +[card] +primitive=Pathmaker Initiate +id=446150 +rarity=C +[/card] +[card] +primitive=Reckless Reveler +id=446151 +rarity=C +[/card] +[card] +primitive=Shock +id=446152 +rarity=C +[/card] +[card] +primitive=Thunder Strike +id=446153 +rarity=C +[/card] +[card] +primitive=Trumpet Blast +id=446154 +rarity=U +[/card] +[card] +primitive=War's Toll +id=446155 +rarity=R +[/card] +[card] +primitive=Wrap in Flames +id=446156 +rarity=C +[/card] +[card] +primitive=Aim High +id=446157 +rarity=U +[/card] +[card] +primitive=Beast Within +id=446158 +rarity=U +[/card] +[card] +primitive=Canopy Spider +id=446159 +rarity=C +[/card] +[card] +primitive=Charging Rhino +id=446160 +rarity=C +[/card] +[card] +primitive=Cowl Prowler +id=446161 +rarity=C +[/card] +[card] +primitive=Daggerback Basilisk +id=446162 +rarity=C +[/card] +[card] +primitive=Doubling Season +id=446163 +rarity=M +[/card] +[card] +primitive=Elvish Visionary +id=446164 +rarity=C +[/card] +[card] +primitive=Feral Hydra +id=446165 +rarity=U +[/card] +[card] +primitive=Fertile Ground +id=446166 +rarity=C +[/card] +[card] +primitive=Fertilid +id=446167 +rarity=U +[/card] +[card] +primitive=Giant Growth +id=446168 +rarity=C +[/card] +[card] +primitive=Greater Good +id=446169 +rarity=R +[/card] +[card] +primitive=Hunted Wumpus +id=446170 +rarity=U +[/card] +[card] +primitive=Karametra's Favor +id=446171 +rarity=U +[/card] +[card] +primitive=Kraul Warrior +id=446172 +rarity=C +[/card] +[card] +primitive=Lead by Example +id=446173 +rarity=C +[/card] +[card] +primitive=Magus of the Candelabra +id=446174 +rarity=R +[/card] +[card] +primitive=Plated Crusher +id=446175 +rarity=U +[/card] +[card] +primitive=Primal Huntbeast +id=446176 +rarity=C +[/card] +[card] +primitive=Pulse of Murasa +id=446177 +rarity=U +[/card] +[card] +primitive=Return to the Earth +id=446178 +rarity=C +[/card] +[card] +primitive=Saddleback Lagac +id=446179 +rarity=C +[/card] +[card] +primitive=Seedborn Muse +id=446180 +rarity=R +[/card] +[card] +primitive=Skyshroud Claim +id=446181 +rarity=C +[/card] +[card] +primitive=Veteran Explorer +id=446182 +rarity=U +[/card] +[card] +primitive=Vigor +id=446183 +rarity=R +[/card] +[card] +primitive=Wandering Wolf +id=446184 +rarity=C +[/card] +[card] +primitive=Apocalypse Hydra +id=446185 +rarity=R +[/card] +[card] +primitive=Auger Spree +id=446186 +rarity=C +[/card] +[card] +primitive=Centaur Healer +id=446187 +rarity=C +[/card] +[card] +primitive=Dinrova Horror +id=446188 +rarity=U +[/card] +[card] +primitive=Enduring Scalelord +id=446189 +rarity=U +[/card] +[card] +primitive=Evil Twin +id=446190 +rarity=R +[/card] +[card] +primitive=Gwafa Hazid, Profiteer +id=446191 +rarity=R +[/card] +[card] +primitive=Jelenn Sphinx +id=446192 +rarity=U +[/card] +[card] +primitive=Kiss of the Amesha +id=446193 +rarity=U +[/card] +[card] +primitive=Relentless Hunter +id=446194 +rarity=U +[/card] +[card] +primitive=Rhox Brute +id=446195 +rarity=C +[/card] +[card] +primitive=Riptide Crab +id=446196 +rarity=C +[/card] +[card] +primitive=Savage Ventmaw +id=446197 +rarity=U +[/card] +[card] +primitive=Unflinching Courage +id=446198 +rarity=U +[/card] +[card] +primitive=Urborg Drake +id=446199 +rarity=C +[/card] +[card] +primitive=Consulate Skygate +id=446200 +rarity=C +[/card] +[card] +primitive=Culling Dais +id=446201 +rarity=U +[/card] +[card] +primitive=Eager Construct +id=446202 +rarity=C +[/card] +[card] +primitive=Genesis Chamber +id=446203 +rarity=U +[/card] +[card] +primitive=Gold-Forged Sentinel +id=446204 +rarity=U +[/card] +[card] +primitive=Hexplate Golem +id=446205 +rarity=C +[/card] +[card] +primitive=Juggernaut +id=446206 +rarity=U +[/card] +[card] +primitive=Millennial Gargoyle +id=446207 +rarity=C +[/card] +[card] +primitive=Mind's Eye +id=446208 +rarity=R +[/card] +[card] +primitive=Mycosynth Lattice +id=446209 +rarity=M +[/card] +[card] +primitive=Night Market Guard +id=446210 +rarity=C +[/card] +[card] +primitive=Peace Strider +id=446211 +rarity=C +[/card] +[card] +primitive=Pierce Strider +id=446212 +rarity=C +[/card] +[card] +primitive=Seer's Lantern +id=446213 +rarity=C +[/card] +[card] +primitive=Spectral Searchlight +id=446214 +rarity=U +[/card] +[card] +primitive=Stone Golem +id=446215 +rarity=C +[/card] +[card] +primitive=Tyrant's Machine +id=446216 +rarity=C +[/card] +[card] +primitive=Yotian Soldier +id=446217 +rarity=C +[/card] +[card] +primitive=Plains +id=446218 +rarity=L +[/card] +[card] +primitive=Island +id=446219 +rarity=L +[/card] +[card] +primitive=Swamp +id=446220 +rarity=L +[/card] +[card] +primitive=Mountain +id=446221 +rarity=L +[/card] +[card] +primitive=Forest +id=446222 +rarity=L +[/card] +[card] +primitive=Will Kenrith +id=446223 +rarity=M +[/card] +[card] +primitive=Rowan Kenrith +id=446224 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/BFZ/_cards.dat b/projects/mtg/bin/Res/sets/BFZ/_cards.dat index 9eb4b4116..d24f0d8ae 100644 --- a/projects/mtg/bin/Res/sets/BFZ/_cards.dat +++ b/projects/mtg/bin/Res/sets/BFZ/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Battle for Zendikar block=Battle for Zendikar -year=2015 +orderindex=EXP-ZY.BFZ +year=2015-10-02 total=299 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/BNG/_cards.dat b/projects/mtg/bin/Res/sets/BNG/_cards.dat index 6060f502f..408db9eea 100644 --- a/projects/mtg/bin/Res/sets/BNG/_cards.dat +++ b/projects/mtg/bin/Res/sets/BNG/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Born of the Gods block=Theros -year=2014 -total=165 +orderindex=EXP-ZT.BNG +year=2014-02-07 +total=167 [/meta] [card] primitive=Acolyte's Reward @@ -801,7 +802,7 @@ id=378427 rarity=R [/card] [card] -primitive=Unravel the AEther +primitive=Unravel the Aether id=378515 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/BOK/_cards.dat b/projects/mtg/bin/Res/sets/BOK/_cards.dat index 3a09301db..072567b74 100644 --- a/projects/mtg/bin/Res/sets/BOK/_cards.dat +++ b/projects/mtg/bin/Res/sets/BOK/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Betrayers of Kamigawa block=Kamigawa -year=2005 -total=165 +orderindex=EXP-Z.BOK +year=2005-02-04 +total=170 [/meta] [card] primitive=Akki Blizzard-Herder diff --git a/projects/mtg/bin/Res/sets/BRB/_cards.dat b/projects/mtg/bin/Res/sets/BRB/_cards.dat index 5452e4918..75aa0277e 100644 --- a/projects/mtg/bin/Res/sets/BRB/_cards.dat +++ b/projects/mtg/bin/Res/sets/BRB/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Battle Royale Box Set -year=1999 +orderindex=REP-3.BEB +year=1999-11-12 total=136 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/BTD/_cards.dat b/projects/mtg/bin/Res/sets/BTD/_cards.dat index 85cf17f02..d17cd1e0f 100644 --- a/projects/mtg/bin/Res/sets/BTD/_cards.dat +++ b/projects/mtg/bin/Res/sets/BTD/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Beatdown Box Set -year=2000 +orderindex=REP-4.BTD +year=2000-10-01 total=90 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/BVC/_cards.dat b/projects/mtg/bin/Res/sets/BVC/_cards.dat index 4baede565..4f09fc34d 100644 --- a/projects/mtg/bin/Res/sets/BVC/_cards.dat +++ b/projects/mtg/bin/Res/sets/BVC/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Blessed vs. Cursed -year=2016 +orderindex=DUE-I.DDQ +year=2016-02-26 total=76 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/C13/_cards.dat b/projects/mtg/bin/Res/sets/C13/_cards.dat index b21db8a9b..34268e59f 100644 --- a/projects/mtg/bin/Res/sets/C13/_cards.dat +++ b/projects/mtg/bin/Res/sets/C13/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team -name=Commander 2013 Edition -year=2013 +name=Commander 2013 +orderindex=COM-6.C13 +year=2013-11-01 total=356 [/meta] [card] -primitive=AEthermage's Touch +primitive=Aethermage's Touch id=376240 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/C14/_cards.dat b/projects/mtg/bin/Res/sets/C14/_cards.dat index 2183b563e..cd9448797 100644 --- a/projects/mtg/bin/Res/sets/C14/_cards.dat +++ b/projects/mtg/bin/Res/sets/C14/_cards.dat @@ -1,8 +1,9 @@ [meta] author=Wagic Team name=Commander 2014 -year=2014 -total=337 +orderindex=COM-8.C14 +year=2014-11-07 +total=342 [/meta] [card] primitive=Abyssal Persecutor @@ -15,12 +16,12 @@ id=389423 rarity=R [/card] [card] -primitive=AEther Gale +primitive=Aether Gale id=389424 rarity=R [/card] [card] -primitive=AEther Snap +primitive=Aether Snap id=389425 rarity=R [/card] @@ -490,7 +491,7 @@ id=389517 rarity=U [/card] [card] -primitive=Fish +primitive=Fish Reef id=-3896521 rarity=T [/card] @@ -780,7 +781,7 @@ id=389574 rarity=C [/card] [card] -primitive=Kraken +primitive=Kraken Reef id=-3896523 rarity=T [/card] @@ -1635,7 +1636,7 @@ id=389743 rarity=C [/card] [card] -primitive=Whale +primitive=Whale Reef id=-3896522 rarity=T [/card] diff --git a/projects/mtg/bin/Res/sets/C15/_cards.dat b/projects/mtg/bin/Res/sets/C15/_cards.dat index d71f053d6..d728c2120 100644 --- a/projects/mtg/bin/Res/sets/C15/_cards.dat +++ b/projects/mtg/bin/Res/sets/C15/_cards.dat @@ -1,16 +1,17 @@ [meta] author=Wagic Team name=Commander 2015 -year=2015 -total=342 +orderindex=COM-9.C15 +year=2015-11-13 +total=344 [/meta] [card] -primitive=AEtherize +primitive=Aetherize id=405119 rarity=U [/card] [card] -primitive=AEthersnatch +primitive=Aethersnatch id=405120 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/C16/_cards.dat b/projects/mtg/bin/Res/sets/C16/_cards.dat index ccbd65bd1..906d4ffea 100644 --- a/projects/mtg/bin/Res/sets/C16/_cards.dat +++ b/projects/mtg/bin/Res/sets/C16/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Commander 2016 -year=2016 +orderindex=COM-B.C16 +year=2016-11-11 total=351 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/C17/_cards.dat b/projects/mtg/bin/Res/sets/C17/_cards.dat new file mode 100644 index 000000000..41b709b06 --- /dev/null +++ b/projects/mtg/bin/Res/sets/C17/_cards.dat @@ -0,0 +1,1552 @@ +[meta] +author=Wagic Team +name=Commander 2017 +orderindex=COM-F.C17 +year=2017-08-25 +total=309 +[/meta] +[card] +primitive=Abundance +id=433077 +rarity=R +[/card] +[card] +primitive=Akoum Refuge +id=433165 +rarity=U +[/card] +[card] +primitive=Alms Collector +id=433242 +rarity=R +[/card] +[card] +primitive=Ambition's Cost +id=433027 +rarity=U +[/card] +[card] +primitive=Anowon, the Ruin Sage +id=433028 +rarity=R +[/card] +[card] +primitive=Apprentice Necromancer +id=433029 +rarity=R +[/card] +[card] +primitive=Arahbo, Roar of the World +id=433276 +rarity=M +[/card] +[card] +primitive=Arcane Sanctum +id=433166 +rarity=U +[/card] +[card] +primitive=Arcanis the Omnipotent +id=433012 +rarity=R +[/card] +[card] +primitive=Archaeomancer +id=433013 +rarity=C +[/card] +[card] +primitive=Argentum Armor +id=433134 +rarity=R +[/card] +[card] +primitive=Armillary Sphere +id=433135 +rarity=C +[/card] +[card] +primitive=Atarka, World Render +id=433093 +rarity=R +[/card] +[card] +primitive=Azami, Lady of Scrolls +id=433014 +rarity=R +[/card] +[card] +primitive=Balan, Wandering Knight +id=433243 +rarity=R +[/card] +[card] +primitive=Behemoth Sledge +id=433094 +rarity=U +[/card] +[card] +primitive=Black Market +id=433030 +rarity=R +[/card] +[card] +primitive=Blade of the Bloodchief +id=433136 +rarity=R +[/card] +[card] +primitive=Bladewing the Risen +id=433095 +rarity=R +[/card] +[card] +primitive=Blighted Woodland +id=433167 +rarity=U +[/card] +[card] +primitive=Blind Obedience +id=432989 +rarity=R +[/card] +[card] +primitive=Blood Artist +id=433031 +rarity=U +[/card] +[card] +primitive=Blood Baron of Vizkopa +id=433096 +rarity=M +[/card] +[card] +primitive=Blood Tribute +id=433032 +rarity=R +[/card] +[card] +primitive=Bloodfell Caves +id=433168 +rarity=C +[/card] +[card] +primitive=Bloodforged Battle-Axe +id=433291 +rarity=R +[/card] +[card] +primitive=Bloodhusk Ritualist +id=433033 +rarity=U +[/card] +[card] +primitive=Bloodline Necromancer +id=433255 +rarity=U +[/card] +[card] +primitive=Bloodlord of Vaasgoth +id=433034 +rarity=M +[/card] +[card] +primitive=Bloodsworn Steward +id=433263 +rarity=R +[/card] +[card] +primitive=Blossoming Sands +id=433169 +rarity=C +[/card] +[card] +primitive=Body Double +id=433015 +rarity=R +[/card] +[card] +primitive=Bojuka Bog +id=433170 +rarity=C +[/card] +[card] +primitive=Boneyard Scourge +id=433256 +rarity=R +[/card] +[card] +primitive=Boros Garrison +id=433171 +rarity=C +[/card] +[card] +primitive=Boros Guildgate +id=433172 +rarity=C +[/card] +[card] +primitive=Boros Signet +id=433137 +rarity=U +[/card] +[card] +primitive=Broodmate Dragon +id=433097 +rarity=R +[/card] +[card] +primitive=Butcher of Malakir +id=433035 +rarity=R +[/card] +[card] +primitive=Captivating Vampire +id=433036 +rarity=R +[/card] +[card] +primitive=Cauldron Dance +id=433098 +rarity=U +[/card] +[card] +primitive=Chaos Warp +id=433063 +rarity=R +[/card] +[card] +primitive=Cinder Barrens +id=433173 +rarity=U +[/card] +[card] +primitive=Clone Legion +id=433016 +rarity=M +[/card] +[card] +primitive=Comet Storm +id=433064 +rarity=M +[/card] +[card] +primitive=Command Tower +id=433174 +rarity=C +[/card] +[card] +primitive=Commander's Sphere +id=433138 +rarity=C +[/card] +[card] +primitive=Condemn +id=432990 +rarity=U +[/card] +[card] +primitive=Consuming Vapors +id=433037 +rarity=R +[/card] +[card] +primitive=Corpse Augur +id=433038 +rarity=U +[/card] +[card] +primitive=Crackling Doom +id=433099 +rarity=R +[/card] +[card] +primitive=Crimson Honor Guard +id=433264 +rarity=R +[/card] +[card] +primitive=Crosis's Charm +id=433101 +rarity=U +[/card] +[card] +primitive=Crosis, the Purger +id=433100 +rarity=R +[/card] +[card] +primitive=Crucible of Fire +id=433065 +rarity=R +[/card] +[card] +primitive=Crucible of the Spirit Dragon +id=433175 +rarity=R +[/card] +[card] +primitive=Crumbling Necropolis +id=433176 +rarity=U +[/card] +[card] +primitive=Crushing Vines +id=433078 +rarity=C +[/card] +[card] +primitive=Crux of Fate +id=433039 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+[card] +primitive=Radiant Fountain +id=519345 +rarity=C +[/card] +[card] +primitive=Reliquary Tower +id=519346 +rarity=U +[/card] +[card] +primitive=Rogue's Passage +id=519347 +rarity=U +[/card] +[card] +primitive=Sapseep Forest +id=519348 +rarity=U +[/card] +[card] +primitive=Scavenger Grounds +id=519349 +rarity=R +[/card] +[card] +primitive=Secluded Steppe +id=519350 +rarity=C +[/card] +[card] +primitive=Shivan Reef +id=519351 +rarity=R +[/card] +[card] +primitive=Simic Growth Chamber +id=519352 +rarity=U +[/card] +[card] +primitive=Slayers' Stronghold +id=519353 +rarity=R +[/card] +[card] +primitive=Sunhome, Fortress of the Legion +id=519354 +rarity=U +[/card] +[card] +primitive=Tainted Field +id=519355 +rarity=U +[/card] +[card] +primitive=Tainted Wood +id=519356 +rarity=U +[/card] +[card] +primitive=Temple of Epiphany +id=519357 +rarity=R +[/card] +[card] +primitive=Temple of Malady +id=519358 +rarity=R +[/card] +[card] +primitive=Temple of Mystery +id=519359 +rarity=R +[/card] +[card] +primitive=Temple of Silence +id=519360 +rarity=R +[/card] +[card] +primitive=Temple of the False God +id=519361 +rarity=U +[/card] +[card] +primitive=Temple of Triumph +id=519362 +rarity=R +[/card] +[card] +primitive=Tranquil Thicket +id=519363 +rarity=C +[/card] +[card] +primitive=Yavimaya Coast +id=519364 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/CC1/_cards.dat b/projects/mtg/bin/Res/sets/CC1/_cards.dat new file mode 100644 index 000000000..d43955475 --- /dev/null +++ b/projects/mtg/bin/Res/sets/CC1/_cards.dat @@ -0,0 +1,52 @@ +[meta] +author=Wagic Team +name=Commander Collection: Green +orderindex=COM-O.CC1 +year=2020-12-04 +total=9 +[/meta] +[card] +primitive=Elf Druid +id=-295810 +rarity=T +[/card] +[card] +primitive=Freyalise, Llanowar's Fury +id=295810 +rarity=M +[/card] +[card] +primitive=Omnath, Locus of Mana +id=295811 +rarity=M +[/card] +[card] +primitive=Bane of Progress +id=295812 +rarity=R +[/card] +[card] +primitive=Seedborn Muse +id=295813 +rarity=R +[/card] +[card] +primitive=Sylvan Library +id=295814 +rarity=R +[/card] +[card] +primitive=Worldly Tutor +id=295815 +rarity=R +[/card] +[card] +primitive=Sol Ring +id=295816 +rarity=R +[/card] +[card] +primitive=Command Tower +id=295817 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/CC2/_cards.dat b/projects/mtg/bin/Res/sets/CC2/_cards.dat new file mode 100644 index 000000000..20f5c40fb --- /dev/null +++ b/projects/mtg/bin/Res/sets/CC2/_cards.dat @@ -0,0 +1,67 @@ +[meta] +author=Wagic Team +name=Commander Collection: Black +orderindex=COM-U.CC2 +year=2021-12-31 +total=12 +[/meta] +[card] +primitive=Snake +id=-296823 +rarity=T +[/card] +[card] +primitive=Zombie +id=-296822 +rarity=T +[/card] +[card] +primitive=Zombie +id=-296820 +rarity=T +[/card] +[card] +primitive=Liliana, Heretical Healer +id=296820 +rarity=M +[/card] +[card] +primitive=Liliana, Defiant Necromancer +id=296821 +rarity=T +[/card] +[card] +primitive=Ghoulcaller Gisa +id=296822 +rarity=M +[/card] +[card] +primitive=Ophiomancer +id=296823 +rarity=R +[/card] +[card] +primitive=Phyrexian Arena +id=296824 +rarity=R +[/card] +[card] +primitive=Reanimate +id=296825 +rarity=R +[/card] +[card] +primitive=Toxic Deluge +id=296826 +rarity=R +[/card] +[card] +primitive=Sol Ring +id=296827 +rarity=R +[/card] +[card] +primitive=Command Tower +id=296828 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/CFX/_cards.dat b/projects/mtg/bin/Res/sets/CFX/_cards.dat index 94cc73d81..02e02311a 100644 --- a/projects/mtg/bin/Res/sets/CFX/_cards.dat +++ b/projects/mtg/bin/Res/sets/CFX/_cards.dat @@ -1,8 +1,9 @@ [meta] author=Wagic Team name=Conflux -block=Shards of Alara -year=2009 +block=Alara +orderindex=EXP-ZE.CON +year=2009-02-06 total=145 [/meta] [card] @@ -546,7 +547,7 @@ id=184989 rarity=R [/card] [card] -primitive=Scornful AEther-Lich +primitive=Scornful Aether-Lich id=186328 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/CHK/_cards.dat b/projects/mtg/bin/Res/sets/CHK/_cards.dat index 1f589833b..3465c5e6d 100644 --- a/projects/mtg/bin/Res/sets/CHK/_cards.dat +++ b/projects/mtg/bin/Res/sets/CHK/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Champions of Kamigawa block=Kamigawa -year=2004 -total=307 +orderindex=EXP-Y.CHK +year=2004-10-01 +total=318 [/meta] [card] primitive=Akki Avalanchers diff --git a/projects/mtg/bin/Res/sets/CHR/_cards.dat b/projects/mtg/bin/Res/sets/CHR/_cards.dat index f8367900b..d47a5ff0a 100644 --- a/projects/mtg/bin/Res/sets/CHR/_cards.dat +++ b/projects/mtg/bin/Res/sets/CHR/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Chronicles -year=1995 +orderindex=REP-1.CHR +year=1995-07-01 total=125 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/CM1/_cards.dat b/projects/mtg/bin/Res/sets/CM1/_cards.dat new file mode 100644 index 000000000..c8a24afd7 --- /dev/null +++ b/projects/mtg/bin/Res/sets/CM1/_cards.dat @@ -0,0 +1,97 @@ +[meta] +author=Wagic Team +name=Commander's Arsenal +orderindex=COM-5.CM1 +year=2012-11-02 +total=18 +[/meta] +[card] +primitive=Chaos Warp +id=338441 +rarity=R +[/card] +[card] +primitive=Command Tower +id=338442 +rarity=C +[/card] +[card] +primitive=Decree of Pain +id=338453 +rarity=R +[/card] +[card] +primitive=Desertion +id=338454 +rarity=R +[/card] +[card] +primitive=Diaochan, Artful Beauty +id=338449 +rarity=R +[/card] +[card] +primitive=Dragonlair Spider +id=338446 +rarity=R +[/card] +[card] +primitive=Duplicant +id=338451 +rarity=R +[/card] +[card] +primitive=Edric, Spymaster of Trest +id=338443 +rarity=R +[/card] +[card] +primitive=Kaalia of the Vast +id=338444 +rarity=M +[/card] +[card] +primitive=Loyal Retainers +id=338450 +rarity=U +[/card] +[card] +primitive=Maelstrom Wanderer +id=338447 +rarity=M +[/card] +[card] +primitive=Mind's Eye +id=338452 +rarity=R +[/card] +[card] +primitive=Mirari's Wake +id=338455 +rarity=R +[/card] +[card] +primitive=Rhystic Study +id=338457 +rarity=C +[/card] +[card] +primitive=Scroll Rack +id=338458 +rarity=R +[/card] +[card] +primitive=Sylvan Library +id=338456 +rarity=R +[/card] +[card] +primitive=The Mimeoplasm +id=338445 +rarity=M +[/card] +[card] +primitive=Vela the Night-Clad +id=338448 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/CM2/_cards.dat b/projects/mtg/bin/Res/sets/CM2/_cards.dat new file mode 100644 index 000000000..c67af2829 --- /dev/null +++ b/projects/mtg/bin/Res/sets/CM2/_cards.dat @@ -0,0 +1,1572 @@ +[meta] +author=Wagic Team +name=Commander Anthology Volume II +orderindex=COM-I.CM2 +year=2018-06-08 +total=313 +[/meta] +[card] +primitive=The Mimeoplasm +id=446737 +rarity=M +[/card] +[card] +primitive=Damia, Sage of Stone +id=446738 +rarity=M +[/card] +[card] +primitive=Vorosh, the Hunter +id=446739 +rarity=R +[/card] +[card] +primitive=Daretti, Scrap Savant +id=446740 +rarity=M +[/card] +[card] +primitive=Bosh, Iron Golem +id=446741 +rarity=R +[/card] +[card] +primitive=Feldon of the Third Path +id=446742 +rarity=M +[/card] +[card] +primitive=Kalemne, Disciple of Iroas +id=446743 +rarity=M +[/card] +[card] +primitive=Anya, Merciless Angel +id=446744 +rarity=M +[/card] +[card] +primitive=Gisela, Blade of Goldnight +id=446745 +rarity=M +[/card] +[card] +primitive=Atraxa, Praetors' Voice +id=446746 +rarity=M +[/card] +[card] +primitive=Ikra Shidiqi, the Usurper +id=446747 +rarity=M +[/card] +[card] +primitive=Ishai, Ojutai Dragonspeaker +id=446748 +rarity=M +[/card] +[card] +primitive=Reyhan, Last of the Abzan +id=446749 +rarity=R +[/card] +[card] +primitive=Artisan of Kozilek +id=446750 +rarity=U +[/card] +[card] +primitive=Abzan Falconer +id=446751 +rarity=U +[/card] +[card] +primitive=Angel of Serenity +id=446752 +rarity=M +[/card] +[card] +primitive=Arbiter of Knollridge +id=446753 +rarity=R +[/card] +[card] +primitive=Banishing Light +id=446754 +rarity=U +[/card] +[card] +primitive=Brave the Sands +id=446755 +rarity=U +[/card] +[card] +primitive=Cathars' Crusade +id=446756 +rarity=R +[/card] +[card] +primitive=Citadel Siege +id=446757 +rarity=R +[/card] +[card] +primitive=Crib Swap +id=446758 +rarity=U +[/card] +[card] +primitive=Custodi Soulbinders +id=446759 +rarity=R +[/card] +[card] +primitive=Dawnbreak Reclaimer +id=446760 +rarity=R +[/card] +[card] +primitive=Dawnglare Invoker +id=446761 +rarity=C +[/card] +[card] +primitive=Duelist's Heritage +id=446762 +rarity=R +[/card] +[card] +primitive=Elite Scaleguard +id=446763 +rarity=U +[/card] +[card] +primitive=Faith's Fetters +id=446764 +rarity=C +[/card] +[card] +primitive=Herald of the Host +id=446765 +rarity=U +[/card] +[card] +primitive=Jareth, Leonine Titan +id=446766 +rarity=R +[/card] +[card] +primitive=Kalemne's Captain +id=446767 +rarity=R +[/card] +[card] +primitive=Oreskos Explorer +id=446768 +rarity=U +[/card] +[card] +primitive=Orim's Thunder +id=446769 +rarity=C +[/card] +[card] +primitive=Orzhov Advokist +id=446770 +rarity=U +[/card] +[card] +primitive=Reveillark +id=446771 +rarity=R +[/card] +[card] +primitive=Sublime Exhalation +id=446772 +rarity=R +[/card] 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+id=416972 +rarity=R +[/card] +[card] +primitive=Runed Servitor +id=416973 +rarity=U +[/card] +[card] +primitive=Dread Statuary +id=416974 +rarity=U +[/card] +[card] +primitive=Evolving Wilds +id=416975 +rarity=C +[/card] +[card] +primitive=Exotic Orchard +id=416976 +rarity=R +[/card] +[card] +primitive=Rogue's Passage +id=416977 +rarity=U +[/card] +[card] +primitive=Shimmering Grotto +id=416978 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/CNS/_cards.dat b/projects/mtg/bin/Res/sets/CNS/_cards.dat index 9dd09fd10..d57d69bca 100644 --- a/projects/mtg/bin/Res/sets/CNS/_cards.dat +++ b/projects/mtg/bin/Res/sets/CNS/_cards.dat @@ -1,991 +1,1127 @@ -[meta] -author=Wagic Team -name=Magic: The Gathering—Conspiracy -year=2014 -total=197 -[/meta] -[card] -primitive=AEther Searcher -id=382207 -rarity=R -[/card] -[card] -primitive=AEther Tradewinds -id=382208 -rarity=C -[/card] -[card] -primitive=Academy Elite -id=382205 -rarity=R -[/card] -[card] -primitive=Agent of Acquisitions 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b/projects/mtg/bin/Res/sets/DDN/_cards.dat similarity index 89% rename from projects/mtg/bin/Res/sets/SVC/_cards.dat rename to projects/mtg/bin/Res/sets/DDN/_cards.dat index 1aa5b8a6b..75b441d6f 100644 --- a/projects/mtg/bin/Res/sets/SVC/_cards.dat +++ b/projects/mtg/bin/Res/sets/DDN/_cards.dat @@ -1,412 +1,432 @@ -[meta] -author=Wagic Team -name=Duel Decks: Speed vs. Cunning -block=Duel -year=2014 -total=81 -[/meta] -[card] -primitive=Act of Treason -id=386299 -rarity=C -[/card] -[card] -primitive=Aquamorph Entity -id=386300 -rarity=C -[/card] -[card] -primitive=Arc Trail -id=386301 -rarity=U -[/card] -[card] -primitive=Arcanis the Omnipotent -id=386302 -rarity=M -[/card] -[card] -primitive=Arrow Volley Trap -id=386303 -rarity=U -[/card] -[card] -primitive=Banefire -id=386304 -rarity=R -[/card] -[card] -primitive=Beetleback Chief -id=386305 -rarity=U -[/card] -[card] -primitive=Bone Splinters -id=386306 -rarity=C -[/card] -[card] -primitive=Coral Trickster -id=386307 -rarity=C 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+id=438501 +rarity=L +[/card] +[card] +primitive=Mountain +id=438502 +rarity=L +[/card] +[card] +primitive=Mountain +id=438503 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/DDU/_cards.dat b/projects/mtg/bin/Res/sets/DDU/_cards.dat new file mode 100644 index 000000000..3a2808939 --- /dev/null +++ b/projects/mtg/bin/Res/sets/DDU/_cards.dat @@ -0,0 +1,387 @@ +[meta] +author=Wagic Team +name=Duel Decks: Elves vs. Inventors +orderindex=DUE-M.DDU +year=2018-04-06 +total=76 +[/meta] +[card] +primitive=Ezuri, Renegade Leader +id=442737 +rarity=M +[/card] +[card] +primitive=Dwynen, Gilt-Leaf Daen +id=442738 +rarity=R +[/card] +[card] +primitive=Dwynen's Elite +id=442739 +rarity=U +[/card] +[card] +primitive=Elvish Aberration +id=442740 +rarity=C +[/card] +[card] +primitive=Elvish Archdruid +id=442741 +rarity=R +[/card] +[card] +primitive=Elvish Branchbender +id=442742 +rarity=C +[/card] +[card] +primitive=Elvish Mystic +id=442743 +rarity=C +[/card] +[card] +primitive=Elvish Vanguard +id=442744 +rarity=C +[/card] +[card] +primitive=Ezuri's Archers +id=442745 +rarity=C +[/card] +[card] +primitive=Fierce Empath +id=442746 +rarity=C +[/card] +[card] +primitive=Gladehart Cavalry +id=442747 +rarity=R +[/card] +[card] +primitive=Ivy Lane Denizen +id=442748 +rarity=C +[/card] +[card] +primitive=Jagged-Scar Archers +id=442749 +rarity=U +[/card] +[card] +primitive=Krosan Tusker +id=442750 +rarity=C +[/card] +[card] +primitive=Kujar Seedsculptor +id=442751 +rarity=C +[/card] +[card] +primitive=Lead the Stampede +id=442752 +rarity=C +[/card] +[card] +primitive=Leaf Gilder +id=442753 +rarity=C +[/card] +[card] +primitive=Llanowar Empath +id=442754 +rarity=C +[/card] +[card] +primitive=Naturalize +id=442755 +rarity=C +[/card] +[card] +primitive=Nature's Way +id=442756 +rarity=U +[/card] +[card] +primitive=Nissa's Judgment +id=442757 +rarity=U +[/card] +[card] +primitive=Regal Force +id=442758 +rarity=R +[/card] +[card] +primitive=Sylvan Advocate +id=442759 +rarity=R +[/card] +[card] +primitive=Talara's Battalion +id=442760 +rarity=R +[/card] +[card] +primitive=Viridian Shaman +id=442761 +rarity=U +[/card] +[card] +primitive=Wildheart Invoker +id=442762 +rarity=C +[/card] +[card] +primitive=Yeva, Nature's Herald +id=442763 +rarity=R +[/card] +[card] +primitive=Oran-Rief, the Vastwood +id=442764 +rarity=R +[/card] +[card] +primitive=Tranquil Thicket +id=442765 +rarity=C +[/card] +[card] +primitive=Treetop Village +id=442766 +rarity=U +[/card] +[card] +primitive=Forest +id=442767 +rarity=L +[/card] +[card] +primitive=Forest +id=442768 +rarity=L +[/card] +[card] +primitive=Forest +id=442769 +rarity=L +[/card] +[card] +primitive=Forest +id=442770 +rarity=L +[/card] +[card] +primitive=Goblin Welder +id=442771 +rarity=M +[/card] +[card] +primitive=Artificer's Epiphany +id=442772 +rarity=C +[/card] +[card] +primitive=Etherium Sculptor +id=442773 +rarity=C +[/card] +[card] +primitive=Faerie Mechanist +id=442774 +rarity=C +[/card] +[card] +primitive=Riddlesmith +id=442775 +rarity=U +[/card] +[card] +primitive=Treasure Mage +id=442776 +rarity=U +[/card] +[card] +primitive=Trinket Mage +id=442777 +rarity=C +[/card] +[card] +primitive=Trophy Mage +id=442778 +rarity=U +[/card] +[card] +primitive=Whirler Rogue +id=442779 +rarity=U +[/card] +[card] +primitive=Barrage Ogre +id=442780 +rarity=U +[/card] +[card] +primitive=Galvanic Blast +id=442781 +rarity=C +[/card] +[card] +primitive=Ghirapur Gearcrafter +id=442782 +rarity=C +[/card] +[card] +primitive=Pia and Kiran Nalaar +id=442783 +rarity=R +[/card] +[card] +primitive=Shrapnel Blast +id=442784 +rarity=U +[/card] +[card] +primitive=Welding Sparks +id=442785 +rarity=C +[/card] +[card] +primitive=Maverick Thopterist +id=442786 +rarity=U +[/card] +[card] +primitive=Reclusive Artificer +id=442787 +rarity=U +[/card] +[card] +primitive=Darksteel Plate +id=442788 +rarity=R +[/card] +[card] +primitive=Filigree Familiar +id=442789 +rarity=U +[/card] +[card] +primitive=Ichor Wellspring +id=442790 +rarity=C +[/card] +[card] +primitive=Inventor's Goggles +id=442791 +rarity=C +[/card] +[card] +primitive=Mycosynth Wellspring +id=442792 +rarity=C +[/card] +[card] +primitive=Myr Battlesphere +id=442793 +rarity=R +[/card] +[card] +primitive=Myr Sire +id=442794 +rarity=C +[/card] +[card] +primitive=Neurok Replica +id=442795 +rarity=C +[/card] +[card] +primitive=Pyrite Spellbomb +id=442796 +rarity=C +[/card] +[card] +primitive=Scuttling Doom Engine +id=442797 +rarity=R +[/card] +[card] +primitive=Solemn Simulacrum +id=442798 +rarity=R +[/card] +[card] +primitive=Thopter Assembly +id=442799 +rarity=R +[/card] +[card] +primitive=Voyager Staff +id=442800 +rarity=U +[/card] +[card] +primitive=Darksteel Citadel +id=442801 +rarity=U +[/card] +[card] +primitive=Foundry of the Consuls +id=442802 +rarity=U +[/card] +[card] +primitive=Great Furnace +id=442803 +rarity=C +[/card] +[card] +primitive=Phyrexia's Core +id=442804 +rarity=U +[/card] +[card] +primitive=Seat of the Synod +id=442805 +rarity=C +[/card] +[card] +primitive=Shivan Reef +id=442806 +rarity=R +[/card] +[card] +primitive=Swiftwater Cliffs +id=442807 +rarity=C +[/card] +[card] +primitive=Temple of Epiphany +id=442808 +rarity=R +[/card] +[card] +primitive=Island +id=442809 +rarity=L +[/card] +[card] +primitive=Island +id=442810 +rarity=L +[/card] +[card] +primitive=Mountain +id=442811 +rarity=L +[/card] +[card] +primitive=Mountain +id=442812 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/DGM/_cards.dat b/projects/mtg/bin/Res/sets/DGM/_cards.dat index 5f6a2a5f3..4a5d723aa 100644 --- a/projects/mtg/bin/Res/sets/DGM/_cards.dat +++ b/projects/mtg/bin/Res/sets/DGM/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Dragon's Maze block=Return to Ravnica -year=2013 -total=156 +orderindex=EXP-ZR.DGM +year=2013-05-03 +total=160 [/meta] [card] -primitive=AEtherling +primitive=Aetherling id=368961 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/DIS/_cards.dat b/projects/mtg/bin/Res/sets/DIS/_cards.dat index 5187bc68b..d507b9029 100644 --- a/projects/mtg/bin/Res/sets/DIS/_cards.dat +++ b/projects/mtg/bin/Res/sets/DIS/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Dissension block=Ravnica -year=2006 -total=180 +orderindex=EXP-Z4.DIS +year=2006-05-05 +total=182 [/meta] [card] -primitive=AEthermage's Touch +primitive=Aethermage's Touch id=111192 rarity=R [/card] @@ -36,7 +37,7 @@ id=107437 rarity=R [/card] [card] -primitive=Azorius AEthermage +primitive=Azorius Aethermage id=111256 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/DKA/_cards.dat b/projects/mtg/bin/Res/sets/DKA/_cards.dat index 6d5e669f9..3661cf538 100644 --- a/projects/mtg/bin/Res/sets/DKA/_cards.dat +++ b/projects/mtg/bin/Res/sets/DKA/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Dark Ascension block=Innistrad -year=2012 -total=171 +orderindex=EXP-ZN.DKA +year=2012-02-03 +total=172 [/meta] [card] primitive=Afflicted Deserter diff --git a/projects/mtg/bin/Res/sets/DM/_cards.dat b/projects/mtg/bin/Res/sets/DM/_cards.dat index b9c03ae5d..e3ad0d297 100644 --- a/projects/mtg/bin/Res/sets/DM/_cards.dat +++ b/projects/mtg/bin/Res/sets/DM/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Deckmasters -year=2001 +orderindex=REP-5.DKM +year=2001-12-01 total=56 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/DOM/_cards.dat b/projects/mtg/bin/Res/sets/DOM/_cards.dat new file mode 100644 index 000000000..f2a9d69b5 --- /dev/null +++ b/projects/mtg/bin/Res/sets/DOM/_cards.dat @@ -0,0 +1,1407 @@ +[meta] +author=Wagic Team +name=Dominaria +orderindex=EXP-ZZ9.DOM +year=2018-04-27 +total=280 +[/meta] +[card] +primitive=Karn, Scion of Urza +id=442889 +rarity=M +[/card] +[card] +primitive=Adamant Will +id=442890 +rarity=C +[/card] +[card] +primitive=Aven Sentry +id=442891 +rarity=C +[/card] +[card] +primitive=Baird, Steward of Argive +id=442892 +rarity=U +[/card] +[card] +primitive=Benalish Honor Guard +id=442893 +rarity=C +[/card] +[card] +primitive=Benalish Marshal 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+id=17878 +rarity=L +[/card] +[card] +primitive=Island +id=17879 +rarity=L +[/card] +[card] +primitive=Island +id=17880 +rarity=L +[/card] +[card] +primitive=Swamp +id=17881 +rarity=L +[/card] +[card] +primitive=Swamp +id=17882 +rarity=L +[/card] +[card] +primitive=Swamp +id=17883 +rarity=L +[/card] +[card] +primitive=Swamp +id=17884 +rarity=L +[/card] +[card] +primitive=Mountain +id=17885 +rarity=L +[/card] +[card] +primitive=Mountain +id=17886 +rarity=L +[/card] +[card] +primitive=Mountain +id=17887 +rarity=L +[/card] +[card] +primitive=Mountain +id=17888 +rarity=L +[/card] +[card] +primitive=Forest +id=17889 +rarity=L +[/card] +[card] +primitive=Forest +id=17890 +rarity=L +[/card] +[card] +primitive=Forest +id=17891 +rarity=L +[/card] +[card] +primitive=Forest +id=17892 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/DRK/_cards.dat b/projects/mtg/bin/Res/sets/DRK/_cards.dat index dac8332f8..2f82f62dc 100644 --- a/projects/mtg/bin/Res/sets/DRK/_cards.dat +++ b/projects/mtg/bin/Res/sets/DRK/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=The Dark -year=1994 +orderindex=EXP-4.DRK +year=1994-08-01 total=119 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/DST/_cards.dat b/projects/mtg/bin/Res/sets/DST/_cards.dat index 3901357fd..6501fd57b 100644 --- a/projects/mtg/bin/Res/sets/DST/_cards.dat +++ b/projects/mtg/bin/Res/sets/DST/_cards.dat @@ -2,16 +2,17 @@ author=Wagic Team name=Darksteel block=Mirrodin -year=2004 -total=165 +orderindex=EXP-W.DST +year=2004-02-06 +total=167 [/meta] [card] -primitive=AEther Snap +primitive=Aether Snap id=49075 rarity=R [/card] [card] -primitive=AEther Vial +primitive=Aether Vial id=48146 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/DTK/_cards.dat b/projects/mtg/bin/Res/sets/DTK/_cards.dat index 2c5867eaa..199e0d661 100644 --- a/projects/mtg/bin/Res/sets/DTK/_cards.dat +++ b/projects/mtg/bin/Res/sets/DTK/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Dragons of Tarkir block=Khans of Tarkir -year=2015 +orderindex=EXP-ZX.DTK +year=2015-03-27 total=264 [/meta] [card] @@ -766,7 +767,7 @@ id=394636 rarity=C [/card] [card] -primitive=Obscuring AEther +primitive=Obscuring Aether id=394637 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/DVD/_cards.dat b/projects/mtg/bin/Res/sets/DVD/_cards.dat index 5782473e2..94e0f7abd 100644 --- a/projects/mtg/bin/Res/sets/DVD/_cards.dat +++ b/projects/mtg/bin/Res/sets/DVD/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Divine vs. Demonic -block=Duel -year=2009 +orderindex=DUE-3.DVD +year=2009-04-10 total=62 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/E01/_cards.dat b/projects/mtg/bin/Res/sets/E01/_cards.dat new file mode 100644 index 000000000..41daa92b7 --- /dev/null +++ b/projects/mtg/bin/Res/sets/E01/_cards.dat @@ -0,0 +1,537 @@ +[meta] +author=Wagic Team +name=Archenemy: Nicol Bolas +orderindex=COM-E.E01 +year=2017-06-16 +total=106 +[/meta] +[card] +primitive=Aegis Angel +id=430540 +rarity=R +[/card] +[card] +primitive=Aerial Responder +id=430541 +rarity=U +[/card] +[card] +primitive=Anointer of Champions +id=430542 +rarity=U +[/card] +[card] +primitive=Doomed Traveler +id=430543 +rarity=C +[/card] +[card] +primitive=Excoriate +id=430544 +rarity=C +[/card] +[card] +primitive=Expedition Raptor +id=430545 +rarity=C +[/card] +[card] +primitive=Fencing Ace +id=430546 +rarity=U +[/card] +[card] +primitive=Fiendslayer Paladin +id=430547 +rarity=R +[/card] +[card] +primitive=Flickerwisp +id=430548 +rarity=U +[/card] +[card] +primitive=Gideon Jura +id=430549 +rarity=M +[/card] +[card] +primitive=Gideon's Lawkeeper +id=430550 +rarity=C +[/card] +[card] +primitive=Grand Abolisher +id=430551 +rarity=R +[/card] +[card] +primitive=Grasp of the Hieromancer +id=430552 +rarity=C +[/card] +[card] +primitive=Lightwielder Paladin +id=430553 +rarity=R +[/card] +[card] +primitive=Mentor of the Meek +id=430554 +rarity=R +[/card] +[card] +primitive=Moment of Heroism +id=430555 +rarity=C +[/card] +[card] +primitive=Odric, Master Tactician +id=430556 +rarity=R +[/card] +[card] +primitive=Precinct Captain +id=430557 +rarity=R +[/card] +[card] +primitive=Relief Captain +id=430558 +rarity=U +[/card] +[card] +primitive=Shoulder to Shoulder +id=430559 +rarity=C +[/card] +[card] +primitive=Sun Titan +id=430560 +rarity=M +[/card] +[card] +primitive=Youthful Knight +id=430561 +rarity=C +[/card] +[card] +primitive=Compulsive Research +id=430562 +rarity=C +[/card] +[card] +primitive=Icefall Regent +id=430563 +rarity=R +[/card] +[card] +primitive=Ior Ruin Expedition +id=430564 +rarity=C +[/card] +[card] +primitive=Prognostic Sphinx +id=430565 +rarity=R +[/card] +[card] +primitive=Reckless Scholar +id=430566 +rarity=U +[/card] +[card] +primitive=Sphinx of Jwar Isle +id=430567 +rarity=R +[/card] +[card] +primitive=Vision Skeins +id=430568 +rarity=C +[/card] +[card] +primitive=Windrider Eel +id=430569 +rarity=C +[/card] +[card] +primitive=Archfiend of Depravity +id=430570 +rarity=R +[/card] +[card] +primitive=Deathbringer Regent +id=430571 +rarity=R +[/card] +[card] +primitive=Doom Blade +id=430572 +rarity=U +[/card] +[card] +primitive=Harvester of Souls +id=430573 +rarity=R +[/card] +[card] +primitive=Nightscape Familiar +id=430574 +rarity=C +[/card] +[card] +primitive=Overseer of the Damned +id=430575 +rarity=R +[/card] +[card] +primitive=Reckless Spite +id=430576 +rarity=U +[/card] +[card] +primitive=Vampire Nighthawk +id=430577 +rarity=U +[/card] +[card] +primitive=Avatar of Fury +id=430578 +rarity=R +[/card] +[card] +primitive=Battle-Rattle Shaman +id=430579 +rarity=C +[/card] +[card] +primitive=Blood Ogre +id=430580 +rarity=C +[/card] +[card] +primitive=Chandra, Pyromaster +id=430581 +rarity=M +[/card] +[card] +primitive=Chandra's Outrage +id=430582 +rarity=C +[/card] +[card] +primitive=Chandra's Phoenix +id=430583 +rarity=R +[/card] +[card] +primitive=Coordinated Assault +id=430584 +rarity=U +[/card] +[card] +primitive=Dualcaster Mage +id=430585 +rarity=R +[/card] +[card] +primitive=Fiery Fall +id=430586 +rarity=C +[/card] +[card] +primitive=Flametongue Kavu +id=430587 +rarity=U +[/card] +[card] +primitive=Gorehorn Minotaurs +id=430588 +rarity=C +[/card] +[card] +primitive=Grim Lavamancer +id=430589 +rarity=R +[/card] +[card] +primitive=Guttersnipe +id=430590 +rarity=U +[/card] +[card] +primitive=Hammerhand +id=430591 +rarity=C +[/card] +[card] +primitive=Inferno Titan +id=430592 +rarity=M +[/card] +[card] +primitive=Lightning Bolt +id=430593 +rarity=U +[/card] +[card] +primitive=Obsidian Fireheart +id=430594 +rarity=M +[/card] +[card] +primitive=Searing Spear +id=430595 +rarity=C +[/card] +[card] +primitive=Skarrgan Firebird +id=430596 +rarity=U +[/card] +[card] +primitive=Stormblood Berserker +id=430597 +rarity=U +[/card] +[card] +primitive=Sudden Demise +id=430598 +rarity=R +[/card] +[card] +primitive=Torchling +id=430599 +rarity=R +[/card] +[card] +primitive=Volcanic Geyser +id=430600 +rarity=U +[/card] +[card] +primitive=Cultivate +id=430601 +rarity=C +[/card] +[card] +primitive=Explore +id=430602 +rarity=C +[/card] +[card] +primitive=Fertilid +id=430603 +rarity=C +[/card] +[card] +primitive=Forgotten Ancient +id=430604 +rarity=R +[/card] +[card] +primitive=Hunter's Prowess +id=430605 +rarity=R +[/card] +[card] +primitive=Khalni Heart Expedition +id=430606 +rarity=C +[/card] +[card] +primitive=Nissa, Worldwaker +id=430607 +rarity=M +[/card] +[card] +primitive=Oran-Rief Hydra +id=430608 +rarity=R +[/card] +[card] +primitive=Press the Advantage +id=430609 +rarity=U +[/card] +[card] +primitive=Rampaging Baloths +id=430610 +rarity=M +[/card] +[card] +primitive=Retreat to Kazandu +id=430611 +rarity=U +[/card] +[card] +primitive=Scute Mob +id=430612 +rarity=R +[/card] +[card] +primitive=Sylvan Bounty +id=430613 +rarity=C +[/card] +[card] +primitive=Thragtusk +id=430614 +rarity=R +[/card] +[card] +primitive=Turntimber Basilisk +id=430615 +rarity=U +[/card] +[card] +primitive=Vastwood Zendikon +id=430616 +rarity=C +[/card] +[card] +primitive=Vines of the Recluse +id=430617 +rarity=C +[/card] +[card] +primitive=Woodborn Behemoth +id=430618 +rarity=U +[/card] +[card] +primitive=Baleful Strix +id=430619 +rarity=U +[/card] +[card] +primitive=Blood Tyrant +id=430620 +rarity=R +[/card] +[card] +primitive=Cruel Ultimatum +id=430621 +rarity=R +[/card] +[card] +primitive=Dreadbore +id=430622 +rarity=R +[/card] +[card] +primitive=Extract from Darkness +id=430623 +rarity=U +[/card] +[card] +primitive=Nicol Bolas, Planeswalker +id=430624 +rarity=M +[/card] +[card] +primitive=Slave of Bolas +id=430625 +rarity=U +[/card] +[card] +primitive=Soul Ransom +id=430626 +rarity=U +[/card] +[card] +primitive=Obelisk of Grixis +id=430627 +rarity=C +[/card] +[card] +primitive=Sword of the Animist +id=430628 +rarity=R +[/card] +[card] +primitive=Talisman of Dominance +id=430629 +rarity=U +[/card] +[card] +primitive=Talisman of Indulgence +id=430630 +rarity=U +[/card] +[card] +primitive=Crumbling Necropolis +id=430631 +rarity=U +[/card] +[card] +primitive=Dragonskull Summit +id=430632 +rarity=R +[/card] +[card] +primitive=Drowned Catacomb +id=430633 +rarity=R +[/card] +[card] +primitive=Grixis Panorama +id=430634 +rarity=C +[/card] +[card] +primitive=Smoldering Spires +id=430635 +rarity=C +[/card] +[card] +primitive=Plains +id=430636 +rarity=L +[/card] +[card] +primitive=Island +id=430637 +rarity=L +[/card] +[card] +primitive=Swamp +id=430638 +rarity=L +[/card] +[card] +primitive=Mountain +id=430639 +rarity=L +[/card] +[card] +primitive=Forest +id=430640 +rarity=L +[/card] +[card] +primitive=Plains +id=430641 +rarity=L +[/card] +[card] +primitive=Island +id=430642 +rarity=L +[/card] +[card] +primitive=Swamp +id=430643 +rarity=L +[/card] +[card] +primitive=Mountain +id=430644 +rarity=L +[/card] +[card] +primitive=Forest +id=430645 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/E02/_cards.dat b/projects/mtg/bin/Res/sets/E02/_cards.dat new file mode 100644 index 000000000..d806ce3f0 --- /dev/null +++ b/projects/mtg/bin/Res/sets/E02/_cards.dat @@ -0,0 +1,242 @@ +[meta] +author=Wagic Team +name=Explorers of Ixalan +orderindex=COM-G.E02 +year=2017-11-24 +total=47 +[/meta] +[card] +primitive=Beacon of Immortality +id=439343 +rarity=R +[/card] +[card] +primitive=Day of Judgment +id=439344 +rarity=R +[/card] +[card] +primitive=Path to Exile +id=439345 +rarity=U +[/card] +[card] +primitive=Shielded by Faith +id=439346 +rarity=R +[/card] +[card] +primitive=Veteran's Reflexes +id=439347 +rarity=C +[/card] +[card] +primitive=Vow of Duty +id=439348 +rarity=U +[/card] +[card] +primitive=Aether Gale +id=439349 +rarity=R +[/card] +[card] +primitive=Blatant Thievery +id=439350 +rarity=R +[/card] +[card] +primitive=Concentrate +id=439351 +rarity=U +[/card] +[card] +primitive=Merfolk Sovereign +id=439352 +rarity=R +[/card] +[card] +primitive=Threads of Disloyalty +id=439353 +rarity=R +[/card] +[card] +primitive=Time Warp +id=439354 +rarity=M +[/card] +[card] +primitive=Unsummon +id=439355 +rarity=C +[/card] +[card] +primitive=Vow of Flight +id=439356 +rarity=U +[/card] +[card] +primitive=Bloodbond Vampire +id=439357 +rarity=U +[/card] +[card] +primitive=Child of Night +id=439358 +rarity=C +[/card] +[card] +primitive=Coat with Venom +id=439359 +rarity=C +[/card] +[card] +primitive=Doom Blade +id=439360 +rarity=U +[/card] +[card] +primitive=Innocent Blood +id=439361 +rarity=C +[/card] +[card] +primitive=Necropolis Regent +id=439362 +rarity=M +[/card] +[card] +primitive=Urge to Feed +id=439363 +rarity=U +[/card] +[card] +primitive=Vampire Interloper +id=439364 +rarity=C +[/card] +[card] +primitive=Vampire Nighthawk +id=439365 +rarity=U +[/card] +[card] +primitive=Vampire Noble +id=439366 +rarity=C +[/card] +[card] +primitive=Aggravated Assault +id=439367 +rarity=R +[/card] +[card] +primitive=Disaster Radius +id=439368 +rarity=R +[/card] +[card] +primitive=Mass Mutiny +id=439369 +rarity=R +[/card] +[card] +primitive=Rush of Adrenaline +id=439370 +rarity=C +[/card] +[card] +primitive=Shared Animosity +id=439371 +rarity=R +[/card] +[card] +primitive=Vow of Lightning +id=439372 +rarity=U +[/card] +[card] +primitive=Borderland Ranger +id=439373 +rarity=C +[/card] +[card] +primitive=Giant Growth +id=439374 +rarity=C +[/card] +[card] +primitive=Hunter's Prowess +id=439375 +rarity=R +[/card] +[card] +primitive=Prey Upon +id=439376 +rarity=C +[/card] +[card] +primitive=Rancor +id=439377 +rarity=U +[/card] +[card] +primitive=Soul of the Harvest +id=439378 +rarity=R +[/card] +[card] +primitive=Vow of Wildness +id=439379 +rarity=U +[/card] +[card] +primitive=Jungle Barrier +id=439380 +rarity=U +[/card] +[card] +primitive=Lightning Helix +id=439381 +rarity=U +[/card] +[card] +primitive=Mortify +id=439382 +rarity=U +[/card] +[card] +primitive=Zealous Persecution +id=439383 +rarity=U +[/card] +[card] +primitive=Adaptive Automaton +id=439384 +rarity=R +[/card] +[card] +primitive=Prismatic Lens +id=439385 +rarity=U +[/card] +[card] +primitive=Quicksilver Amulet +id=439386 +rarity=R +[/card] +[card] +primitive=Crumbling Necropolis +id=439387 +rarity=U +[/card] +[card] +primitive=Jungle Shrine +id=439388 +rarity=U +[/card] +[card] +primitive=Tainted Field +id=439389 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/ELD/_cards.dat b/projects/mtg/bin/Res/sets/ELD/_cards.dat new file mode 100644 index 000000000..17678b02b --- /dev/null +++ b/projects/mtg/bin/Res/sets/ELD/_cards.dat @@ -0,0 +1,1647 @@ +[meta] +author=Wagic Team +name=Throne of Eldraine +orderindex=EXP-ZZD.ELD +year=2019-10-04 +total=328 +[/meta] +[card] +primitive=Rogue +id=-47316013 +rarity=T +[/card] +[card] +primitive=Cleric +id=-47316012 +rarity=T +[/card] +[card] +primitive=Warrior +id=-47316011 +rarity=T +[/card] +[card] +primitive=Knight +id=-476043 +rarity=T +[/card] +[card] +primitive=Faerie +id=-476042 +rarity=T +[/card] +[card] +primitive=Rat +id=-476037 +rarity=T +[/card] +[card] +primitive=Faerie +id=-476034 +rarity=T +[/card] +[card] +primitive=Knight +id=-476033 +rarity=T +[/card] +[card] +primitive=Dwarf +id=-473205 +rarity=T +[/card] +[card] +primitive=Human +id=-473200 +rarity=T +[/card] +[card] +primitive=Human +id=-473185 +rarity=T +[/card] +[card] +primitive=Mouse +id=-473180 +rarity=T +[/card] +[card] +primitive=Faerie +id=-473155 +rarity=T +[/card] +[card] +primitive=Wolf Gar +id=-473153 +rarity=T +[/card] +[card] +primitive=Knight +id=-473149 +rarity=T +[/card] +[card] +primitive=Boar +id=-473146 +rarity=T +[/card] +[card] +primitive=Food +id=-473141 +rarity=T +[/card] +[card] +primitive=Human +id=-473127 +rarity=T +[/card] +[card] +primitive=Giant +id=-473121 +rarity=T +[/card] +[card] +primitive=Bear +id=-473117 +rarity=T +[/card] +[card] +primitive=Rat +id=-473092 +rarity=T +[/card] +[card] +primitive=Rat +id=-473062 +rarity=T +[/card] +[card] +primitive=Goat +id=-473046 +rarity=T +[/card] +[card] +primitive=Faerie +id=-473028 +rarity=T +[/card] +[card] +primitive=Human +id=-472998 +rarity=T 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Sanctuary +id=473209 +rarity=C +[/card] +[card] +primitive=Tournament Grounds +id=473210 +rarity=U +[/card] +[card] +primitive=Witch's Cottage +id=473211 +rarity=C +[/card] +[card] +primitive=Plains +id=473212 +rarity=C +[/card] +[card] +primitive=Plains +id=473213 +rarity=C +[/card] +[card] +primitive=Plains +id=473214 +rarity=C +[/card] +[card] +primitive=Plains +id=473215 +rarity=C +[/card] +[card] +primitive=Island +id=473216 +rarity=C +[/card] +[card] +primitive=Island +id=473217 +rarity=C +[/card] +[card] +primitive=Island +id=473218 +rarity=C +[/card] +[card] +primitive=Island +id=473219 +rarity=C +[/card] +[card] +primitive=Swamp +id=473220 +rarity=C +[/card] +[card] +primitive=Swamp +id=473221 +rarity=C +[/card] +[card] +primitive=Swamp +id=473222 +rarity=C +[/card] +[card] +primitive=Swamp +id=473223 +rarity=C +[/card] +[card] +primitive=Mountain +id=473224 +rarity=C +[/card] +[card] +primitive=Mountain +id=473225 +rarity=C +[/card] +[card] +primitive=Mountain +id=473226 +rarity=C +[/card] +[card] +primitive=Mountain +id=473227 +rarity=C +[/card] +[card] +primitive=Forest +id=473228 +rarity=C +[/card] +[card] +primitive=Forest +id=473229 +rarity=C +[/card] +[card] +primitive=Forest +id=473230 +rarity=C +[/card] +[card] +primitive=Forest +id=473231 +rarity=C +[/card] +[card] +primitive=Rowan, Fearless Sparkmage +id=475922 +rarity=M +[/card] +[card] +primitive=Garrison Griffin +id=475923 +rarity=C +[/card] +[card] +primitive=Rowan's Battleguard +id=475924 +rarity=U +[/card] +[card] +primitive=Rowan's Stalwarts +id=475925 +rarity=R +[/card] +[card] +primitive=Wind-Scarred Crag +id=475926 +rarity=C +[/card] +[card] +primitive=Oko, the Trickster +id=475927 +rarity=M +[/card] +[card] +primitive=Oko's Accomplices +id=475928 +rarity=C +[/card] +[card] +primitive=Bramblefort Fink +id=475929 +rarity=U +[/card] +[card] +primitive=Oko's Hospitality +id=475930 +rarity=R +[/card] +[card] +primitive=Thornwood Falls +id=475931 +rarity=C +[/card] +[card] +primitive=Mace of the Valiant +id=476032 +rarity=R +[/card] +[card] +primitive=Silverwing Squadron +id=476033 +rarity=R +[/card] +[card] +primitive=Faerie Formation +id=476034 +rarity=R +[/card] +[card] +primitive=Shimmer Dragon +id=476035 +rarity=R +[/card] +[card] +primitive=Workshop Elders +id=476036 +rarity=R +[/card] +[card] +primitive=Chittering Witch +id=476037 +rarity=R +[/card] +[card] +primitive=Taste of Death +id=476038 +rarity=R +[/card] +[card] +primitive=Embereth Skyblazer +id=476039 +rarity=R +[/card] +[card] +primitive=Steelbane Hydra +id=476040 +rarity=R +[/card] +[card] +primitive=Thorn Mammoth +id=476041 +rarity=R +[/card] +[card] +primitive=Alela, Artful Provocateur +id=476042 +rarity=M +[/card] +[card] +primitive=Banish into Fable +id=476043 +rarity=R +[/card] +[card] +primitive=Chulane, Teller of Tales +id=476044 +rarity=M +[/card] +[card] +primitive=Gluttonous Troll +id=476045 +rarity=R +[/card] +[card] +primitive=Knights' Charge +id=476046 +rarity=R +[/card] +[card] +primitive=Korvold, Fae-Cursed King +id=476047 +rarity=M +[/card] +[card] +primitive=Syr Gwyn, Hero of Ashvale +id=476048 +rarity=M +[/card] +[card] +primitive=Arcane Signet +id=476049 +rarity=C +[/card] +[card] +primitive=Tome of Legends +id=476050 +rarity=R +[/card] +[card] +primitive=Command Tower +id=476051 +rarity=C +[/card] +[card] +primitive=Kenrith, the Returned King +id=476052 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/EMA/_cards.dat b/projects/mtg/bin/Res/sets/EMA/_cards.dat index efa20e0b6..9d445aefd 100644 --- a/projects/mtg/bin/Res/sets/EMA/_cards.dat +++ b/projects/mtg/bin/Res/sets/EMA/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Eternal Masters -year=2016 +orderindex=REP-8.EMA +year=2016-06-10 total=249 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/EMN/_cards.dat b/projects/mtg/bin/Res/sets/EMN/_cards.dat index 287ca0456..b12d84a6a 100644 --- a/projects/mtg/bin/Res/sets/EMN/_cards.dat +++ b/projects/mtg/bin/Res/sets/EMN/_cards.dat @@ -1,8 +1,10 @@ [meta] author=Wagic Team name=Eldritch Moon -year=2016 -total=223 +block=Shadows over Innistrad +orderindex=EXP-ZZ2.EMN +year=2016-07-22 +total=224 [/meta] [card] primitive=Abandon Reason @@ -105,7 +107,7 @@ id=414305 rarity=T [/card] [card] -primitive=Bruna the Fading Light +primitive=Bruna, the Fading Light id=414304 rarity=R [/card] @@ -445,7 +447,7 @@ id=414488 rarity=M [/card] [card] -primitive=Gisela the Broken Blade +primitive=Gisela, the Broken Blade id=414319 rarity=M [/card] diff --git a/projects/mtg/bin/Res/sets/EVE/_cards.dat b/projects/mtg/bin/Res/sets/EVE/_cards.dat index 2e249f13a..fe3d1e40c 100644 --- a/projects/mtg/bin/Res/sets/EVE/_cards.dat +++ b/projects/mtg/bin/Res/sets/EVE/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Eventide block=Shadowmoor -year=2008 -total=180 +orderindex=EXP-ZC.EVE +year=2008-07-25 +total=182 [/meta] [card] primitive=Aerie Ouphes diff --git a/projects/mtg/bin/Res/sets/EVG/_cards.dat b/projects/mtg/bin/Res/sets/EVG/_cards.dat index e2f21fee5..cd5c8b6d2 100644 --- a/projects/mtg/bin/Res/sets/EVG/_cards.dat +++ b/projects/mtg/bin/Res/sets/EVG/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Elves vs. Goblins -block=Duel -year=2007 +orderindex=DUE-1.EVG +year=2014-12-05 total=62 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/EVK/_cards.dat b/projects/mtg/bin/Res/sets/EVK/_cards.dat index de3696b99..a7ade3e2f 100644 --- a/projects/mtg/bin/Res/sets/EVK/_cards.dat +++ b/projects/mtg/bin/Res/sets/EVK/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=Duel Decks: Elspeth vs. Kiora -block=Duel -year=2015 +orderindex=DUE-G.DDO +year=2015-02-27 total=65 [/meta] [card] -primitive=AEtherize +primitive=Aetherize id=394352 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/EVT/_cards.dat b/projects/mtg/bin/Res/sets/EVT/_cards.dat index 5a31e7812..c5808a4e1 100644 --- a/projects/mtg/bin/Res/sets/EVT/_cards.dat +++ b/projects/mtg/bin/Res/sets/EVT/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=Duel Decks: Elspeth vs. Tezzeret -block=Duel -year=2010 +orderindex=DUE-6.DDF +year=2010-09-03 total=79 [/meta] [card] -primitive=AEther Spellbomb +primitive=Aether Spellbomb id=222720 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/EXO/_cards.dat b/projects/mtg/bin/Res/sets/EXO/_cards.dat index f6e041d9f..2c7bc0edd 100644 --- a/projects/mtg/bin/Res/sets/EXO/_cards.dat +++ b/projects/mtg/bin/Res/sets/EXO/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Exodus block=Tempest -year=1998 +orderindex=EXP-F.EXO +year=1998-06-15 total=143 [/meta] [card] -primitive=AEther Tide +primitive=Aether Tide id=6071 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/EXP/_cards.dat b/projects/mtg/bin/Res/sets/EXP/_cards.dat index 5d0b46be7..33e0a28a2 100644 --- a/projects/mtg/bin/Res/sets/EXP/_cards.dat +++ b/projects/mtg/bin/Res/sets/EXP/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Zendikar Expeditions -year=2016 +orderindex=PRO-U.EXP +year=2015-10-02 total=45 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FEM/_cards.dat b/projects/mtg/bin/Res/sets/FEM/_cards.dat index 31cf7608c..2dcdce3e1 100644 --- a/projects/mtg/bin/Res/sets/FEM/_cards.dat +++ b/projects/mtg/bin/Res/sets/FEM/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Fallen Empires -year=1994 +orderindex=EXP-5.FEM +year=1994-11-01 total=187 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FRF/_cards.dat b/projects/mtg/bin/Res/sets/FRF/_cards.dat index f1a2d7847..7e5d9c1fd 100644 --- a/projects/mtg/bin/Res/sets/FRF/_cards.dat +++ b/projects/mtg/bin/Res/sets/FRF/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Fate Reforged block=Khans of Tarkir -year=2015 +orderindex=EXP-ZW.FRF +year=2015-01-23 total=185 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FUT/_cards.dat b/projects/mtg/bin/Res/sets/FUT/_cards.dat index d5b5e74bf..641ae0532 100644 --- a/projects/mtg/bin/Res/sets/FUT/_cards.dat +++ b/projects/mtg/bin/Res/sets/FUT/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Future Sight block=Time Spiral -year=2007 -total=180 +orderindex=EXP-Z8.FUT +year=2007-05-04 +total=183 [/meta] [card] primitive=Akroma's Memorial @@ -866,7 +867,7 @@ id=130616 rarity=U [/card] [card] -primitive=Vedalken AEthermage +primitive=Vedalken Aethermage id=130325 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/FVD/_cards.dat b/projects/mtg/bin/Res/sets/FVD/_cards.dat index 2fbbac69a..e1bb4e2aa 100644 --- a/projects/mtg/bin/Res/sets/FVD/_cards.dat +++ b/projects/mtg/bin/Res/sets/FVD/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Dragons -block=Vault -year=2008 +orderindex=FRO-1.DRB +year=2008-08-29 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FVE/_cards.dat b/projects/mtg/bin/Res/sets/FVE/_cards.dat index be6f2438e..2658ceb57 100644 --- a/projects/mtg/bin/Res/sets/FVE/_cards.dat +++ b/projects/mtg/bin/Res/sets/FVE/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Exiled -block=Vault -year=2009 +orderindex=FRO-2.V09 +year=2009-08-28 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FVL/_cards.dat b/projects/mtg/bin/Res/sets/FVL/_cards.dat index cd4ee0120..ebb53441c 100644 --- a/projects/mtg/bin/Res/sets/FVL/_cards.dat +++ b/projects/mtg/bin/Res/sets/FVL/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Legends -block=Vault -year=2011 +orderindex=FRO-4.V11 +year=2011-08-26 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/FVR/_cards.dat b/projects/mtg/bin/Res/sets/FVR/_cards.dat index 6d0e32194..0171b2a67 100644 --- a/projects/mtg/bin/Res/sets/FVR/_cards.dat +++ b/projects/mtg/bin/Res/sets/FVR/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=From the Vault: Relics -block=Vault -year=2010 +orderindex=FRO-3.V10 +year=2010-08-27 total=15 [/meta] [card] -primitive=AEther Vial +primitive=Aether Vial id=212630 rarity=M [/card] diff --git a/projects/mtg/bin/Res/sets/GK1/_cards.dat b/projects/mtg/bin/Res/sets/GK1/_cards.dat new file mode 100644 index 000000000..e65205751 --- /dev/null +++ b/projects/mtg/bin/Res/sets/GK1/_cards.dat @@ -0,0 +1,642 @@ +[meta] +author=Wagic Team +name=GRN Guild Kit +orderindex=OTH-1.GK1 +year=2018-11-02 +total=128 +[/meta] +[card] +primitive=Etrata, the Silencer +id=455904 +rarity=R +[/card] +[card] +primitive=Stolen Identity +id=455905 +rarity=R +[/card] +[card] +primitive=Syncopate +id=455906 +rarity=U +[/card] +[card] +primitive=Telling Time +id=455907 +rarity=U +[/card] +[card] +primitive=Last Gasp +id=455908 +rarity=C +[/card] +[card] +primitive=Netherborn Phalanx +id=455909 +rarity=U +[/card] +[card] +primitive=Ribbons of Night +id=455910 +rarity=U +[/card] +[card] +primitive=Call of the Nightwing +id=455911 +rarity=U +[/card] +[card] +primitive=Circu, Dimir Lobotomist +id=455912 +rarity=R +[/card] +[card] +primitive=Consuming Aberration +id=455913 +rarity=R +[/card] +[card] +primitive=Dimir Charm +id=455914 +rarity=U +[/card] +[card] +primitive=Dimir Doppelganger +id=455915 +rarity=R +[/card] +[card] +primitive=Dimir Guildmage +id=455916 +rarity=U +[/card] +[card] +primitive=Dinrova Horror +id=455917 +rarity=U +[/card] +[card] +primitive=Glimpse the Unthinkable +id=455918 +rarity=R +[/card] +[card] +primitive=Lazav, Dimir Mastermind +id=455919 +rarity=M +[/card] +[card] +primitive=Mirko Vosk, Mind Drinker +id=455920 +rarity=R +[/card] +[card] +primitive=Moroii +id=455921 +rarity=U +[/card] +[card] +primitive=Nightveil Specter +id=455922 +rarity=R +[/card] +[card] +primitive=Szadek, Lord of Secrets +id=455923 +rarity=R +[/card] +[card] +primitive=Warped Physique +id=455924 +rarity=U +[/card] +[card] +primitive=Dimir Signet +id=455925 +rarity=C +[/card] +[card] +primitive=Dimir Aqueduct +id=455926 +rarity=C +[/card] +[card] +primitive=Island +id=455927 +rarity=L +[/card] +[card] +primitive=Swamp +id=455928 +rarity=L +[/card] +[card] +primitive=Niv-Mizzet, the Firemind +id=456216 +rarity=R +[/card] +[card] +primitive=Thunderheads +id=456217 +rarity=U +[/card] +[card] +primitive=Char +id=456218 +rarity=R +[/card] +[card] +primitive=Electrickery +id=456219 +rarity=C +[/card] +[card] +primitive=Goblin Rally +id=456220 +rarity=U +[/card] +[card] +primitive=Guttersnipe +id=456221 +rarity=U +[/card] +[card] +primitive=Mizzium Mortars +id=456222 +rarity=R +[/card] +[card] +primitive=Pyromatics +id=456223 +rarity=C +[/card] +[card] +primitive=Shattering Spree +id=456224 +rarity=U +[/card] +[card] +primitive=Cerebral Vortex +id=456225 +rarity=R +[/card] +[card] +primitive=Djinn Illuminatus +id=456226 +rarity=R +[/card] +[card] +primitive=Electrolyze +id=456227 +rarity=U +[/card] +[card] +primitive=Gelectrode +id=456228 +rarity=U +[/card] +[card] +primitive=Hypersonic Dragon +id=456229 +rarity=R +[/card] +[card] +primitive=Invoke the Firemind +id=456230 +rarity=R +[/card] +[card] +primitive=Izzet Charm +id=456231 +rarity=U +[/card] +[card] +primitive=Nivix Guildmage +id=456232 +rarity=U +[/card] +[card] +primitive=Stitch in Time +id=456233 +rarity=R +[/card] +[card] +primitive=Tibor and Lumia +id=456234 +rarity=R +[/card] +[card] +primitive=Turn // Burn +id=456235 +rarity=U +[/card] +[card] +primitive=Izzet Signet +id=456236 +rarity=C +[/card] +[card] +primitive=Izzet Boilerworks +id=456237 +rarity=C +[/card] +[card] +primitive=Island +id=456238 +rarity=L +[/card] +[card] +primitive=Mountain +id=456239 +rarity=L +[/card] +[card] +primitive=Izoni, Thousand-Eyed +id=456054 +rarity=R +[/card] +[card] +primitive=Darkblast +id=456055 +rarity=U +[/card] +[card] +primitive=Slum Reaper +id=456056 +rarity=U +[/card] +[card] +primitive=Stinkweed Imp +id=456057 +rarity=C +[/card] +[card] +primitive=Vigor Mortis +id=456058 +rarity=U +[/card] +[card] +primitive=Deadbridge Goliath +id=456059 +rarity=R +[/card] +[card] +primitive=Elves of Deep Shadow +id=456060 +rarity=C +[/card] +[card] +primitive=Abrupt Decay +id=456061 +rarity=R +[/card] +[card] +primitive=Deadbridge Chant +id=456062 +rarity=M +[/card] +[card] +primitive=Deathrite Shaman +id=456063 +rarity=R +[/card] +[card] +primitive=Drown in Filth +id=456064 +rarity=C +[/card] +[card] +primitive=Gaze of Granite +id=456065 +rarity=R +[/card] +[card] +primitive=Golgari Charm +id=456066 +rarity=U +[/card] +[card] +primitive=Grave-Shell Scarab +id=456067 +rarity=R +[/card] +[card] +primitive=Grisly Salvage +id=456068 +rarity=C +[/card] +[card] +primitive=Jarad, Golgari Lich Lord +id=456069 +rarity=M +[/card] +[card] +primitive=Korozda Guildmage +id=456070 +rarity=U +[/card] +[card] +primitive=Lotleth Troll +id=456071 +rarity=R +[/card] +[card] +primitive=Putrefy +id=456072 +rarity=U +[/card] +[card] +primitive=Savra, Queen of the Golgari +id=456073 +rarity=R +[/card] +[card] +primitive=Shambling Shell +id=456074 +rarity=C +[/card] +[card] +primitive=Sisters of Stone Death +id=456075 +rarity=R +[/card] +[card] +primitive=Treasured Find +id=456076 +rarity=U +[/card] +[card] +primitive=Golgari Signet +id=456077 +rarity=C +[/card] +[card] +primitive=Golgari Rot Farm +id=456078 +rarity=C +[/card] +[card] +primitive=Swamp +id=456079 +rarity=L +[/card] +[card] +primitive=Forest +id=456080 +rarity=L +[/card] +[card] +primitive=Aurelia, the Warleader +id=455754 +rarity=M +[/card] +[card] +primitive=Boros Elite +id=455755 +rarity=U +[/card] +[card] +primitive=Daring Skyjek +id=455756 +rarity=C +[/card] +[card] +primitive=Bomber Corps +id=455757 +rarity=C +[/card] +[card] +primitive=Frenzied Goblin +id=455758 +rarity=U +[/card] +[card] +primitive=Legion Loyalist +id=455759 +rarity=R +[/card] +[card] +primitive=Agrus Kos, Wojek Veteran +id=455760 +rarity=R +[/card] +[card] +primitive=Boros Charm +id=455761 +rarity=U +[/card] +[card] +primitive=Boros Reckoner +id=455762 +rarity=R +[/card] +[card] +primitive=Boros Swiftblade +id=455763 +rarity=U +[/card] +[card] +primitive=Brightflame +id=455764 +rarity=R +[/card] +[card] +primitive=Firemane Angel +id=455765 +rarity=R +[/card] +[card] +primitive=Firemane Avenger +id=455766 +rarity=R +[/card] +[card] +primitive=Lightning Helix +id=455767 +rarity=U +[/card] +[card] +primitive=Martial Glory +id=455768 +rarity=C +[/card] +[card] +primitive=Master Warcraft +id=455769 +rarity=R +[/card] +[card] +primitive=Razia, Boros Archangel +id=455770 +rarity=R +[/card] +[card] +primitive=Spark Trooper +id=455771 +rarity=R +[/card] +[card] +primitive=Sunhome Guildmage +id=455772 +rarity=U +[/card] +[card] +primitive=Boros Keyrune +id=455773 +rarity=U +[/card] +[card] +primitive=Boros Signet +id=455774 +rarity=C +[/card] +[card] +primitive=Boros Garrison +id=455775 +rarity=C +[/card] +[card] +primitive=Sunhome, Fortress of the Legion +id=455776 +rarity=U +[/card] +[card] +primitive=Plains +id=455777 +rarity=L +[/card] +[card] +primitive=Mountain +id=455778 +rarity=L +[/card] +[card] +primitive=Trostani, Selesnya's Voice +id=456360 +rarity=M +[/card] +[card] +primitive=Devouring Light +id=456361 +rarity=U +[/card] +[card] +primitive=Hour of Reckoning +id=456362 +rarity=R +[/card] +[card] +primitive=Gather Courage +id=456363 +rarity=C +[/card] +[card] +primitive=Scatter the Seeds +id=456364 +rarity=C +[/card] +[card] +primitive=Advent of the Wurm +id=456365 +rarity=R +[/card] +[card] +primitive=Armada Wurm +id=456366 +rarity=M +[/card] +[card] +primitive=Call of the Conclave +id=456367 +rarity=U +[/card] +[card] +primitive=Centaur Healer +id=456368 +rarity=C +[/card] +[card] +primitive=Dryad Militant +id=456369 +rarity=U +[/card] +[card] +primitive=Glare of Subdual +id=456370 +rarity=R +[/card] +[card] +primitive=Growing Ranks +id=456371 +rarity=R +[/card] +[card] +primitive=Loxodon Hierarch +id=456372 +rarity=R +[/card] +[card] +primitive=Pollenbright Wings +id=456373 +rarity=U +[/card] +[card] +primitive=Privileged Position +id=456374 +rarity=R +[/card] +[card] +primitive=Selesnya Charm +id=456375 +rarity=U +[/card] +[card] +primitive=Selesnya Evangel +id=456376 +rarity=C +[/card] +[card] +primitive=Selesnya Guildmage +id=456377 +rarity=U +[/card] +[card] +primitive=Sundering Growth +id=456378 +rarity=C +[/card] +[card] +primitive=Tolsimir Wolfblood +id=456379 +rarity=R +[/card] +[card] +primitive=Watchwolf +id=456380 +rarity=U +[/card] +[card] +primitive=Selesnya Signet +id=456381 +rarity=C +[/card] +[card] +primitive=Grove of the Guardian +id=456382 +rarity=R +[/card] +[card] +primitive=Selesnya Sanctuary +id=456383 +rarity=C +[/card] +[card] +primitive=Plains +id=456384 +rarity=L +[/card] +[card] +primitive=Forest +id=456385 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/GK2/_cards.dat b/projects/mtg/bin/Res/sets/GK2/_cards.dat new file mode 100644 index 000000000..256ff71e8 --- /dev/null +++ b/projects/mtg/bin/Res/sets/GK2/_cards.dat @@ -0,0 +1,672 @@ +[meta] +author=Wagic Team +name=RNA Guild Kit +orderindex=OTH-3.GK2 +year=2019-02-15 +total=133 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+id=452978 +rarity=U +[/card] +[card] +primitive=Response // Resurgence +id=452979 +rarity=R +[/card] +[card] +primitive=Status // Statue +id=452980 +rarity=U +[/card] +[card] +primitive=Boros Locket +id=452981 +rarity=C +[/card] +[card] +primitive=Chamber Sentry +id=452982 +rarity=R +[/card] +[card] +primitive=Chromatic Lantern +id=452983 +rarity=R +[/card] +[card] +primitive=Dimir Locket +id=452984 +rarity=C +[/card] +[card] +primitive=Gatekeeper Gargoyle +id=452985 +rarity=U +[/card] +[card] +primitive=Glaive of the Guildpact +id=452986 +rarity=U +[/card] +[card] +primitive=Golgari Locket +id=452987 +rarity=C +[/card] +[card] +primitive=Izzet Locket +id=452988 +rarity=C +[/card] +[card] +primitive=Rampaging Monument +id=452989 +rarity=U +[/card] +[card] +primitive=Selesnya Locket +id=452990 +rarity=C +[/card] +[card] +primitive=Silent Dart +id=452991 +rarity=U +[/card] +[card] +primitive=Wand of Vertebrae +id=452992 +rarity=U +[/card] +[card] +primitive=Boros Guildgate +id=452993 +rarity=C +[/card] +[card] +primitive=Boros Guildgate +id=452994 +rarity=C +[/card] +[card] +primitive=Dimir Guildgate +id=452995 +rarity=C +[/card] +[card] +primitive=Dimir Guildgate +id=452996 +rarity=C +[/card] +[card] +primitive=Gateway Plaza +id=452997 +rarity=C +[/card] +[card] +primitive=Golgari Guildgate +id=452998 +rarity=C +[/card] +[card] +primitive=Golgari Guildgate +id=452999 +rarity=C +[/card] +[card] +primitive=Guildmages' Forum +id=453000 +rarity=R +[/card] +[card] +primitive=Izzet Guildgate +id=453001 +rarity=C +[/card] +[card] +primitive=Izzet Guildgate +id=453002 +rarity=C +[/card] +[card] +primitive=Overgrown Tomb +id=453003 +rarity=R +[/card] +[card] +primitive=Sacred Foundry +id=453004 +rarity=R +[/card] +[card] +primitive=Selesnya Guildgate +id=453005 +rarity=C +[/card] +[card] +primitive=Selesnya Guildgate +id=453006 +rarity=C +[/card] +[card] +primitive=Steam Vents +id=453007 +rarity=R +[/card] +[card] +primitive=Temple Garden +id=453008 +rarity=R +[/card] +[card] +primitive=Watery Grave +id=453009 +rarity=R +[/card] +[card] +primitive=Plains +id=455600 +rarity=L +[/card] +[card] +primitive=Island +id=455601 +rarity=L +[/card] +[card] +primitive=Swamp +id=455602 +rarity=L +[/card] +[card] +primitive=Mountain +id=455603 +rarity=L +[/card] +[card] +primitive=Forest +id=455604 +rarity=L +[/card] +[card] +primitive=Ral, Caller of Storms +id=455605 +rarity=M +[/card] +[card] +primitive=Ral's Dispersal +id=455606 +rarity=R +[/card] +[card] +primitive=Precision Bolt +id=455607 +rarity=C +[/card] +[card] +primitive=Ral's Staticaster +id=455608 +rarity=U +[/card] +[card] +primitive=Vraska, Regal Gorgon +id=455609 +rarity=M +[/card] +[card] +primitive=Kraul Raider +id=455610 +rarity=C +[/card] +[card] +primitive=Attendant of Vraska +id=455611 +rarity=U +[/card] +[card] +primitive=Vraska's Stoneglare +id=455612 +rarity=R +[/card] +[card] +primitive=Impervious Greatwurm +id=455613 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/GS1/_cards.dat b/projects/mtg/bin/Res/sets/GS1/_cards.dat new file mode 100644 index 000000000..32e9a6185 --- /dev/null +++ b/projects/mtg/bin/Res/sets/GS1/_cards.dat @@ -0,0 +1,207 @@ +[meta] +author=Wagic Team +name=Global Series: Jiang Yanggu & Mu Yanling +orderindex=GLO-1.GS1 +year=2018-06-22 +total=40 +[/meta] +[card] +primitive=Mu Yanling +id=447049 +rarity=M +[/card] +[card] +primitive=Colorful Feiyi Sparrow +id=447050 +rarity=C +[/card] +[card] +primitive=Purple-Crystal Crab +id=447051 +rarity=C +[/card] +[card] +primitive=Vivid Flying Fish +id=447052 +rarity=C +[/card] +[card] +primitive=Welkin Tern +id=447053 +rarity=C +[/card] +[card] +primitive=Heavenly Qilin +id=447054 +rarity=C +[/card] +[card] +primitive=Armored Whirl Turtle +id=447055 +rarity=C +[/card] +[card] +primitive=Nine-Tail White Fox +id=447056 +rarity=C +[/card] +[card] +primitive=Earth-Origin Yak +id=447057 +rarity=C +[/card] +[card] +primitive=Moon-Eating Dog +id=447058 +rarity=U +[/card] +[card] +primitive=Stormcloud Spirit +id=447059 +rarity=U +[/card] +[card] +primitive=Ancestor Dragon +id=447060 +rarity=R +[/card] +[card] +primitive=Cloak of Mists +id=447061 +rarity=C +[/card] +[card] +primitive=Qilin's Blessing +id=447062 +rarity=C +[/card] +[card] +primitive=Drown in Shapelessness +id=447063 +rarity=C +[/card] +[card] +primitive=Dragon's Presence +id=447064 +rarity=C +[/card] +[card] +primitive=Brilliant Plan +id=447065 +rarity=U +[/card] +[card] +primitive=Rhythmic Water Vortex +id=447066 +rarity=R +[/card] +[card] +primitive=Meandering River +id=447067 +rarity=C +[/card] +[card] +primitive=Plains +id=447068 +rarity=L +[/card] +[card] +primitive=Island +id=447069 +rarity=L +[/card] +[card] +primitive=Jiang Yanggu +id=447070 +rarity=M +[/card] +[card] +primitive=Leopard-Spotted Jiao +id=447071 +rarity=C +[/card] +[card] +primitive=Feiyi Snake +id=447072 +rarity=C +[/card] +[card] +primitive=Sacred White Deer +id=447073 +rarity=U +[/card] +[card] +primitive=Reckless Pangolin +id=447074 +rarity=C +[/card] +[card] +primitive=Giant Spider +id=447075 +rarity=C +[/card] +[card] +primitive=Ferocious Zheng +id=447076 +rarity=C +[/card] +[card] +primitive=Fire-Omen Crane +id=447077 +rarity=U +[/card] +[card] +primitive=Screeching Phoenix +id=447078 +rarity=R +[/card] +[card] +primitive=Earthshaking Si +id=447079 +rarity=C +[/card] +[card] +primitive=Hardened-Scale Armor +id=447080 +rarity=C +[/card] +[card] +primitive=Breath of Fire +id=447081 +rarity=C +[/card] +[card] +primitive=Aggressive Instinct +id=447082 +rarity=C +[/card] +[card] +primitive=Confidence from Strength +id=447083 +rarity=C +[/card] +[card] +primitive=Journey for the Elixir +id=447084 +rarity=R +[/card] +[card] +primitive=Cleansing Screech +id=447085 +rarity=C +[/card] +[card] +primitive=Timber Gorge +id=447086 +rarity=C +[/card] +[card] +primitive=Mountain +id=447087 +rarity=L +[/card] +[card] +primitive=Forest +id=447088 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/GTC/_cards.dat b/projects/mtg/bin/Res/sets/GTC/_cards.dat index f6d59baae..e45f968d6 100644 --- a/projects/mtg/bin/Res/sets/GTC/_cards.dat +++ b/projects/mtg/bin/Res/sets/GTC/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Gatecrash block=Return to Ravnica -year=2013 +orderindex=EXP-ZQ.GTC +year=2013-02-01 total=249 [/meta] [card] -primitive=AEtherize +primitive=Aetherize id=366273 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/GVL/_cards.dat b/projects/mtg/bin/Res/sets/GVL/_cards.dat index d2a67af9e..1c5daa42e 100644 --- a/projects/mtg/bin/Res/sets/GVL/_cards.dat +++ b/projects/mtg/bin/Res/sets/GVL/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Garruk vs. Liliana -block=Duel -year=2009 +orderindex=DUE-4.DDD +year=2009-10-30 total=63 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/H17/_cards.dat b/projects/mtg/bin/Res/sets/H17/_cards.dat new file mode 100644 index 000000000..23a5a6a48 --- /dev/null +++ b/projects/mtg/bin/Res/sets/H17/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=HasCon 2017 +orderindex=PRO-X.H17 +year=2017-09-20 +total=5 +[/meta] +[card] +primitive=Dragon +id=-16809 +rarity=T +[/card] +[card] +primitive=Grimlock, Dinobot Leader +id=16806 +rarity=M +[/card] +[card] +primitive=Grimlock, Ferocious King +id=16807 +rarity=M +[/card] +[card] +primitive=Nerf War +id=16808 +rarity=M +[/card] +[card] +primitive=Sword of Dungeons & Dragons +id=16809 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/H1R/_cards.dat b/projects/mtg/bin/Res/sets/H1R/_cards.dat new file mode 100644 index 000000000..20baed960 --- /dev/null +++ b/projects/mtg/bin/Res/sets/H1R/_cards.dat @@ -0,0 +1,222 @@ +[meta] +author=Wagic Team +name=Modern Horizons "Timeshifted" +orderindex=REP-I.H1R +year=2021-06-18 +total=43 +[/meta] +[card] +primitive=Squirrel +id=-296389 +rarity=T +[/card] +[card] +primitive=Construct +id=-296380 +rarity=T +[/card] +[card] +primitive=Elephant +id=-296371 +rarity=T +[/card] +[card] +primitive=Ephemerate +id=296370 +rarity=U +[/card] +[card] +primitive=Generous Gift +id=296371 +rarity=U +[/card] +[card] +primitive=Giver of Runes +id=296372 +rarity=R +[/card] +[card] +primitive=King of the Pride +id=296373 +rarity=U +[/card] +[card] +primitive=Ranger-Captain of Eos +id=296374 +rarity=M +[/card] +[card] +primitive=Sisay, Weatherlight Captain +id=296375 +rarity=R +[/card] +[card] +primitive=Archmage's Charm +id=296376 +rarity=R +[/card] +[card] +primitive=Faerie Seer +id=296377 +rarity=U +[/card] +[card] +primitive=Force of Negation +id=296378 +rarity=R +[/card] +[card] +primitive=Tribute Mage +id=296379 +rarity=U +[/card] +[card] +primitive=Urza, Lord High Artificer +id=296380 +rarity=M +[/card] +[card] +primitive=Changeling Outcast +id=296381 +rarity=U +[/card] +[card] +primitive=Defile +id=296382 +rarity=U +[/card] +[card] +primitive=Plague Engineer +id=296383 +rarity=R +[/card] +[card] +primitive=Undead Augur +id=296384 +rarity=U +[/card] +[card] +primitive=Goblin Engineer +id=296385 +rarity=R +[/card] +[card] +primitive=Magmatic Sinkhole +id=296386 +rarity=U +[/card] +[card] +primitive=Shenanigans +id=296387 +rarity=U +[/card] +[card] +primitive=Ayula, Queen Among Bears +id=296388 +rarity=R +[/card] +[card] +primitive=Deep Forest Hermit +id=296389 +rarity=R +[/card] +[card] +primitive=Force of Vigor +id=296390 +rarity=R +[/card] +[card] +primitive=Llanowar Tribe +id=296391 +rarity=U +[/card] +[card] +primitive=Scale Up +id=296392 +rarity=U +[/card] +[card] +primitive=Weather the Storm +id=296393 +rarity=U +[/card] +[card] +primitive=Etchings of the Chosen +id=296394 +rarity=U +[/card] +[card] +primitive=The First Sliver +id=296395 +rarity=M +[/card] +[card] +primitive=Ice-Fang Coatl +id=296396 +rarity=R +[/card] +[card] +primitive=Ingenious Infiltrator +id=296397 +rarity=U +[/card] +[card] +primitive=Lavabelly Sliver +id=296398 +rarity=U +[/card] +[card] +primitive=Soulherder +id=296399 +rarity=U +[/card] +[card] +primitive=Sword of Sinew and Steel +id=296400 +rarity=M +[/card] +[card] +primitive=Sword of Truth and Justice +id=296401 +rarity=M +[/card] +[card] +primitive=Talisman of Conviction +id=296402 +rarity=U +[/card] +[card] +primitive=Talisman of Creativity +id=296403 +rarity=U +[/card] +[card] +primitive=Talisman of Curiosity +id=296404 +rarity=U +[/card] +[card] +primitive=Talisman of Hierarchy +id=296405 +rarity=U +[/card] +[card] +primitive=Talisman of Resilience +id=296406 +rarity=U +[/card] +[card] +primitive=Universal Automaton +id=296407 +rarity=U +[/card] +[card] +primitive=Hall of Heliod's Generosity +id=296408 +rarity=R +[/card] +[card] +primitive=Prismatic Vista +id=296409 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/HA1/_cards.dat b/projects/mtg/bin/Res/sets/HA1/_cards.dat new file mode 100644 index 000000000..5d4115f44 --- /dev/null +++ b/projects/mtg/bin/Res/sets/HA1/_cards.dat @@ -0,0 +1,117 @@ +[meta] +author=Wagic Team +name=Historic Anthology 1 +orderindex=PRO-Z5.HA1 +year=2019-11-21 +total=22 +[/meta] +[card] +primitive=Warrior +id=-19444 +rarity=T +[/card] +[card] +primitive=Zombie +id=-19435 +rarity=T +[/card] +[card] +primitive=Serra Ascendant +id=19430 +rarity=R +[/card] +[card] +primitive=Soul Warden +id=19431 +rarity=C +[/card] +[card] +primitive=Kinsbaile Cavalier +id=19432 +rarity=R +[/card] +[card] +primitive=Treasure Hunt +id=19433 +rarity=C +[/card] +[card] +primitive=Distant Melody +id=19434 +rarity=C +[/card] +[card] +primitive=Cryptbreaker +id=19435 +rarity=R +[/card] +[card] +primitive=Hypnotic Specter +id=19436 +rarity=R +[/card] +[card] +primitive=Phyrexian Arena +id=19437 +rarity=R +[/card] +[card] +primitive=Tendrils of Corruption +id=19438 +rarity=C +[/card] +[card] +primitive=Kiln Fiend +id=19439 +rarity=C +[/card] +[card] +primitive=Goblin Matron +id=19440 +rarity=U +[/card] +[card] +primitive=Hidetsugu's Second Rite +id=19441 +rarity=R +[/card] +[card] +primitive=Elvish Visionary +id=19442 +rarity=C +[/card] +[card] +primitive=Fauna Shaman +id=19443 +rarity=R +[/card] +[card] +primitive=Imperious Perfect +id=19444 +rarity=U +[/card] +[card] +primitive=Burning-Tree Emissary +id=19445 +rarity=U +[/card] +[card] +primitive=Captain Sisay +id=19446 +rarity=R +[/card] +[card] +primitive=Ornithopter +id=19447 +rarity=U +[/card] +[card] +primitive=Mind Stone +id=19448 +rarity=C +[/card] +[card] +primitive=Darksteel Reactor +id=19449 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/HA2/_cards.dat b/projects/mtg/bin/Res/sets/HA2/_cards.dat new file mode 100644 index 000000000..b5a1dd39c --- /dev/null +++ b/projects/mtg/bin/Res/sets/HA2/_cards.dat @@ -0,0 +1,147 @@ +[meta] +author=Wagic Team +name=Historic Anthology 2 +orderindex=PRO-Z6.HA2 +year=2020-03-12 +total=28 +[/meta] +[card] +primitive=Dragon +id=-19510 +rarity=T +[/card] +[card] +primitive=Zombie +id=-19509 +rarity=T +[/card] +[card] +primitive=Angel +id=-19502 +rarity=T +[/card] +[card] +primitive=Nyx-Fleece Ram +id=19500 +rarity=U +[/card] +[card] +primitive=Ranger of Eos +id=19501 +rarity=R +[/card] +[card] +primitive=Sigil of the Empty Throne +id=19502 +rarity=R +[/card] +[card] +primitive=Thalia, Guardian of Thraben +id=19503 +rarity=R +[/card] +[card] +primitive=Merrow Reejerey +id=19504 +rarity=U +[/card] +[card] +primitive=Inexorable Tide +id=19505 +rarity=R +[/card] +[card] +primitive=Brain Maggot +id=19506 +rarity=U +[/card] +[card] +primitive=Pack Rat +id=19507 +rarity=R +[/card] +[card] +primitive=Virulent Plague +id=19508 +rarity=U +[/card] +[card] +primitive=Waste Not +id=19509 +rarity=R +[/card] +[card] +primitive=Dragonmaster Outcast +id=19510 +rarity=M +[/card] +[card] +primitive=Goblin Ruinblaster +id=19511 +rarity=U +[/card] +[card] +primitive=Ancestral Mask +id=19512 +rarity=C +[/card] +[card] +primitive=Terravore +id=19513 +rarity=R +[/card] +[card] +primitive=Knight of the Reliquary +id=19514 +rarity=R +[/card] +[card] +primitive=Maelstrom Pulse +id=19515 +rarity=R +[/card] +[card] +primitive=Meddling Mage +id=19516 +rarity=R +[/card] +[card] +primitive=Platinum Angel +id=19517 +rarity=M +[/card] +[card] +primitive=Barren Moor +id=19518 +rarity=C +[/card] +[card] +primitive=Bojuka Bog +id=19519 +rarity=C +[/card] +[card] +primitive=Forgotten Cave +id=19520 +rarity=C +[/card] +[card] +primitive=Ghost Quarter +id=19521 +rarity=U +[/card] +[card] +primitive=Lonely Sandbar +id=19522 +rarity=C +[/card] +[card] +primitive=Secluded Steppe +id=19523 +rarity=C +[/card] +[card] +primitive=Tranquil Thicket +id=19524 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/HA3/_cards.dat b/projects/mtg/bin/Res/sets/HA3/_cards.dat new file mode 100644 index 000000000..232a0b29d --- /dev/null +++ b/projects/mtg/bin/Res/sets/HA3/_cards.dat @@ -0,0 +1,162 @@ +[meta] +author=Wagic Team +name=Historic Anthology 3 +orderindex=PRO-Z7.HA3 +year=2020-05-21 +total=31 +[/meta] +[card] +primitive=Soldier +id=-294701 +rarity=T +[/card] +[card] +primitive=Bird +id=-294700 +rarity=T +[/card] +[card] +primitive=Wurm +id=-294698 +rarity=T +[/card] +[card] +primitive=Spirit +id=-294690 +rarity=T +[/card] +[card] +primitive=Akroma's Memorial +id=294680 +rarity=M +[/card] +[card] +primitive=Ancient Ziggurat +id=294681 +rarity=U +[/card] +[card] +primitive=Body Double +id=294682 +rarity=R +[/card] +[card] +primitive=Chainer's Edict +id=294683 +rarity=U +[/card] +[card] +primitive=Devil's Play +id=294684 +rarity=R +[/card] +[card] +primitive=Enchantress's Presence +id=294685 +rarity=R +[/card] +[card] +primitive=Gempalm Incinerator +id=294686 +rarity=U +[/card] +[card] +primitive=Gempalm Polluter +id=294687 +rarity=C +[/card] +[card] +primitive=Honden of Cleansing Fire +id=294688 +rarity=U +[/card] +[card] +primitive=Honden of Infinite Rage +id=294689 +rarity=U +[/card] +[card] +primitive=Honden of Life's Web +id=294690 +rarity=U +[/card] +[card] +primitive=Honden of Night's Reach +id=294691 +rarity=U +[/card] +[card] +primitive=Honden of Seeing Winds +id=294692 +rarity=U +[/card] +[card] +primitive=Krosan Tusker +id=294693 +rarity=C +[/card] +[card] +primitive=Momentary Blink +id=294694 +rarity=C +[/card] +[card] +primitive=Maze's End +id=294695 +rarity=M +[/card] +[card] +primitive=Mirari's Wake +id=294696 +rarity=R +[/card] +[card] +primitive=Ratchet Bomb +id=294697 +rarity=R +[/card] +[card] +primitive=Roar of the Wurm +id=294698 +rarity=U +[/card] +[card] +primitive=Silent Departure +id=294699 +rarity=C +[/card] +[card] +primitive=Swan Song +id=294700 +rarity=R +[/card] +[card] +primitive=Timely Reinforcements +id=294701 +rarity=U +[/card] +[card] +primitive=Tectonic Reformation +id=294702 +rarity=R +[/card] +[card] +primitive=Tempered Steel +id=294703 +rarity=R +[/card] +[card] +primitive=Unburial Rites +id=294704 +rarity=U +[/card] +[card] +primitive=Ulamog, the Ceaseless Hunger +id=294705 +rarity=M +[/card] +[card] +primitive=Phyrexian Obliterator +id=294706 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/HA4/_cards.dat b/projects/mtg/bin/Res/sets/HA4/_cards.dat new file mode 100644 index 000000000..4693d7f6f --- /dev/null +++ b/projects/mtg/bin/Res/sets/HA4/_cards.dat @@ -0,0 +1,157 @@ +[meta] +author=Wagic Team +name=Historic Anthology 4 +orderindex=PRO-ZC.HA4 +year=2021-03-11 +total=30 +[/meta] +[card] +primitive=Wolf +id=-295928 +rarity=T +[/card] +[card] +primitive=Spider +id=-295921 +rarity=T +[/card] +[card] +primitive=Beast +id=-295920 +rarity=T +[/card] +[card] +primitive=Warrior +id=-295919 +rarity=T +[/card] +[card] +primitive=Avatar +id=-295910 +rarity=T +[/card] +[card] +primitive=Adorned Pouncer +id=295905 +rarity=R +[/card] +[card] +primitive=Declaration in Stone +id=295906 +rarity=R +[/card] +[card] +primitive=Thraben Inspector +id=295907 +rarity=C +[/card] +[card] +primitive=Triumphant Reckoning +id=295908 +rarity=M +[/card] +[card] +primitive=Iceberg Cancrix +id=295909 +rarity=C +[/card] +[card] +primitive=Marit Lage's Slumber +id=295910 +rarity=R +[/card] +[card] +primitive=Think Twice +id=295911 +rarity=C +[/card] +[card] +primitive=Ammit Eternal +id=295912 +rarity=R +[/card] +[card] +primitive=Death's Shadow +id=295913 +rarity=R +[/card] +[card] +primitive=Faith of the Devoted +id=295914 +rarity=U +[/card] +[card] +primitive=Torment of Scarabs +id=295915 +rarity=U +[/card] +[card] +primitive=Flameblade Adept +id=295916 +rarity=U +[/card] +[card] +primitive=Goblin Gaveleer +id=295917 +rarity=C +[/card] +[card] +primitive=Harmless Offering +id=295918 +rarity=R +[/card] +[card] +primitive=Lys Alana Huntmaster +id=295919 +rarity=C +[/card] +[card] +primitive=Sawtusk Demolisher +id=295920 +rarity=R +[/card] +[card] +primitive=Spider Spawning +id=295921 +rarity=U +[/card] +[card] +primitive=Hamza, Guardian of Arashin +id=295922 +rarity=U +[/card] +[card] +primitive=Collected Conjuring +id=295923 +rarity=R +[/card] +[card] +primitive=Abomination of Llanowar +id=295924 +rarity=U +[/card] +[card] +primitive=Bonesplitter +id=295925 +rarity=C +[/card] +[card] +primitive=Coldsteel Heart +id=295926 +rarity=U +[/card] +[card] +primitive=Inspiring Statuary +id=295927 +rarity=R +[/card] +[card] +primitive=Sword of Body and Mind +id=295928 +rarity=M +[/card] +[card] +primitive=Blinkmoth Nexus +id=295929 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/HA5/_cards.dat b/projects/mtg/bin/Res/sets/HA5/_cards.dat new file mode 100644 index 000000000..066c031a6 --- /dev/null +++ b/projects/mtg/bin/Res/sets/HA5/_cards.dat @@ -0,0 +1,137 @@ +[meta] +author=Wagic Team +name=Historic Anthology 5 +orderindex=PRO-ZD.HA5 +year=2021-05-27 +total=26 +[/meta] +[card] +primitive=Thopter +id=-296365 +rarity=T +[/card] +[card] +primitive=Atarka's Command +id=296341 +rarity=R +[/card] +[card] +primitive=Ancient Grudge +id=296342 +rarity=U +[/card] +[card] +primitive=Court Homunculus +id=296343 +rarity=C +[/card] +[card] +primitive=Dromoka's Command +id=296344 +rarity=R +[/card] +[card] +primitive=Dragonstorm +id=296345 +rarity=R +[/card] +[card] +primitive=Elesh Norn, Grand Cenobite +id=296346 +rarity=M +[/card] +[card] +primitive=Grisly Salvage +id=296347 +rarity=C +[/card] +[card] +primitive=Into the North +id=296348 +rarity=C +[/card] +[card] +primitive=Intangible Virtue +id=296349 +rarity=U +[/card] +[card] +primitive=Ichor Wellspring +id=296350 +rarity=C +[/card] +[card] +primitive=Jin-Gitaxias, Core Augur +id=296351 +rarity=M +[/card] +[card] +primitive=Kolaghan's Command +id=296352 +rarity=R +[/card] +[card] +primitive=Merfolk Looter +id=296353 +rarity=C +[/card] +[card] +primitive=Ojutai's Command +id=296354 +rarity=R +[/card] +[card] +primitive=Reverse Engineer +id=296355 +rarity=U +[/card] +[card] +primitive=Relic of Progenitus +id=296356 +rarity=C +[/card] +[card] +primitive=Ray of Revelation +id=296357 +rarity=C +[/card] +[card] +primitive=Stifle +id=296358 +rarity=R +[/card] +[card] +primitive=Silumgar's Command +id=296359 +rarity=R +[/card] +[card] +primitive=Sheoldred, Whispering One +id=296360 +rarity=M +[/card] +[card] +primitive=Trash for Treasure +id=296361 +rarity=U +[/card] +[card] +primitive=Urabrask the Hidden +id=296362 +rarity=M +[/card] +[card] +primitive=Vault Skirge +id=296363 +rarity=C +[/card] +[card] +primitive=Vorinclex, Voice of Hunger +id=296364 +rarity=M +[/card] +[card] +primitive=Whirler Rogue +id=296365 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/HML/_cards.dat b/projects/mtg/bin/Res/sets/HML/_cards.dat index 73c880ac3..bbedbfea6 100644 --- a/projects/mtg/bin/Res/sets/HML/_cards.dat +++ b/projects/mtg/bin/Res/sets/HML/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Homelands -year=1995 -total=140 +orderindex=EXP-6.HML +year=1995-10-01 +total=141 [/meta] [card] -primitive=AEther Storm +primitive=Aether Storm id=2935 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/HOP/_cards.dat b/projects/mtg/bin/Res/sets/HOP/_cards.dat index 33db6e600..787342972 100644 --- a/projects/mtg/bin/Res/sets/HOP/_cards.dat +++ b/projects/mtg/bin/Res/sets/HOP/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Planechase -block=Planechase -year=2009 +orderindex=COM-1.HOP +year=2009-09-04 total=169 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/HOU/_cards.dat b/projects/mtg/bin/Res/sets/HOU/_cards.dat new file mode 100644 index 000000000..f73c3cbde --- /dev/null +++ b/projects/mtg/bin/Res/sets/HOU/_cards.dat @@ -0,0 +1,1054 @@ +[meta] +author=Wagic Team +name=Hour of Devastation +block=Amonkhet +orderindex=EXP-ZZ6.HOU +year=2017-07-14 +total=209 +[/meta] +[card] +primitive=Act of Heroism +id=430690 +rarity=C +[/card] +[card] +primitive=Adorned Pouncer +id=430691 +rarity=R +[/card] +[card] +primitive=Angel of Condemnation +id=430692 +rarity=R +[/card] +[card] +primitive=Angel of the God-Pharaoh +id=430693 +rarity=U +[/card] +[card] +primitive=Aven of Enduring Hope +id=430694 +rarity=C +[/card] +[card] +primitive=Crested Sunmare +id=430695 +rarity=M +[/card] +[card] +primitive=Dauntless Aven +id=430696 +rarity=C +[/card] +[card] +primitive=Desert's Hold +id=430697 +rarity=U +[/card] +[card] +primitive=Disposal Mummy +id=430698 +rarity=C +[/card] +[card] +primitive=Djeru, With Eyes Open +id=430699 +rarity=R +[/card] +[card] +primitive=Djeru's Renunciation +id=430700 +rarity=C +[/card] +[card] +primitive=Dutiful Servants +id=430701 +rarity=C +[/card] +[card] +primitive=Gideon's Defeat +id=430702 +rarity=U +[/card] +[card] +primitive=God-Pharaoh's Faithful +id=430703 +rarity=C +[/card] +[card] +primitive=Hour of Revelation +id=430704 +rarity=R +[/card] +[card] +primitive=Mummy Paramount +id=430705 +rarity=C +[/card] +[card] +primitive=Oketra's Avenger +id=430706 +rarity=C +[/card] +[card] +primitive=Oketra's Last Mercy +id=430707 +rarity=R +[/card] +[card] +primitive=Overwhelming Splendor +id=430708 +rarity=M +[/card] +[card] +primitive=Sandblast +id=430709 +rarity=C +[/card] +[card] +primitive=Saving Grace +id=430710 +rarity=U +[/card] +[card] +primitive=Solemnity +id=430711 +rarity=R +[/card] +[card] +primitive=Solitary Camel +id=430712 +rarity=C +[/card] +[card] +primitive=Steadfast Sentinel +id=430713 +rarity=C +[/card] +[card] +primitive=Steward of Solidarity +id=430714 +rarity=U +[/card] +[card] +primitive=Sunscourge Champion +id=430715 +rarity=U +[/card] +[card] +primitive=Unconventional Tactics +id=430716 +rarity=U +[/card] +[card] +primitive=Vizier of the True +id=430717 +rarity=U +[/card] +[card] +primitive=Aerial Guide +id=430718 +rarity=C +[/card] +[card] +primitive=Aven Reedstalker +id=430719 +rarity=C +[/card] +[card] +primitive=Champion of Wits +id=430720 +rarity=R +[/card] +[card] +primitive=Countervailing Winds +id=430721 +rarity=C +[/card] +[card] +primitive=Cunning Survivor +id=430722 +rarity=C +[/card] +[card] +primitive=Eternal of Harsh Truths +id=430723 +rarity=U +[/card] +[card] +primitive=Fraying Sanity +id=430724 +rarity=R +[/card] +[card] +primitive=Hour of Eternity +id=430725 +rarity=R +[/card] +[card] +primitive=Imaginary Threats +id=430726 +rarity=U +[/card] +[card] +primitive=Jace's Defeat +id=430727 +rarity=U +[/card] +[card] +primitive=Kefnet's Last Word +id=430728 +rarity=R +[/card] +[card] +primitive=Nimble Obstructionist +id=430729 +rarity=R +[/card] +[card] +primitive=Ominous Sphinx +id=430730 +rarity=U +[/card] +[card] +primitive=Proven Combatant +id=430731 +rarity=C +[/card] +[card] +primitive=Riddleform +id=430732 +rarity=U +[/card] +[card] +primitive=Seer of the Last Tomorrow +id=430733 +rarity=C +[/card] +[card] +primitive=Sinuous Striker +id=430734 +rarity=U +[/card] +[card] +primitive=Spellweaver Eternal +id=430735 +rarity=C +[/card] +[card] +primitive=Strategic Planning +id=430736 +rarity=C +[/card] +[card] +primitive=Striped Riverwinder +id=430737 +rarity=C +[/card] +[card] +primitive=Supreme Will +id=430738 +rarity=U +[/card] +[card] +primitive=Swarm Intelligence +id=430739 +rarity=R +[/card] +[card] +primitive=Tragic Lesson +id=430740 +rarity=C +[/card] +[card] +primitive=Unesh, Criosphinx Sovereign +id=430741 +rarity=M +[/card] +[card] +primitive=Unquenchable Thirst +id=430742 +rarity=C +[/card] +[card] +primitive=Unsummon +id=430743 +rarity=C +[/card] +[card] +primitive=Vizier of the Anointed +id=430744 +rarity=U +[/card] +[card] +primitive=Accursed Horde +id=430745 +rarity=U +[/card] +[card] +primitive=Ammit Eternal +id=430746 +rarity=R +[/card] +[card] +primitive=Apocalypse Demon +id=430747 +rarity=R +[/card] +[card] +primitive=Banewhip Punisher +id=430748 +rarity=U +[/card] +[card] +primitive=Bontu's Last Reckoning +id=430749 +rarity=R +[/card] +[card] +primitive=Carrion Screecher +id=430750 +rarity=C +[/card] +[card] +primitive=Doomfall +id=430751 +rarity=U +[/card] +[card] +primitive=Dreamstealer +id=430752 +rarity=R +[/card] +[card] +primitive=Grisly Survivor +id=430753 +rarity=C +[/card] +[card] +primitive=Hour of Glory +id=430754 +rarity=R +[/card] +[card] +primitive=Khenra Eternal +id=430755 +rarity=C +[/card] +[card] +primitive=Lethal Sting +id=430756 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+[card] +primitive=Wasp of the Bitter End +id=432885 +rarity=U +[/card] +[card] +primitive=Zealot of the God-Pharaoh +id=432886 +rarity=C +[/card] +[card] +primitive=Visage of Bolas +id=432887 +rarity=R +[/card] +[card] +primitive=Cinder Barrens +id=432888 +rarity=C +[/card] +[/code] diff --git a/projects/mtg/bin/Res/sets/HTR/_cards.dat b/projects/mtg/bin/Res/sets/HTR/_cards.dat new file mode 100644 index 000000000..bc21f587f --- /dev/null +++ b/projects/mtg/bin/Res/sets/HTR/_cards.dat @@ -0,0 +1,27 @@ +[meta] +author=Wagic Team +name=Heroes of the Realm 2016 +orderindex=PRO-Z.HTR +year=2017-09-20 +total=4 +[/meta] +[card] +primitive=Gremlin +id=-16740 +rarity=T +[/card] +[card] +primitive=Chandra, Gremlin Wrangler +id=16740 +rarity=M +[/card] +[card] +primitive=Dungeon Master +id=16741 +rarity=M +[/card] +[card] +primitive=Nira, Hellkite Duelist +id=16742 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/HTR17/_cards.dat b/projects/mtg/bin/Res/sets/HTR17/_cards.dat new file mode 100644 index 000000000..8968819e7 --- /dev/null +++ b/projects/mtg/bin/Res/sets/HTR17/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=Heroes of the Realm 2017 +orderindex=PRO-Z1.HTR17 +year=2018-08-01 +total=3 +[/meta] +[card] +primitive=Diabolical Salvation +id=16743 +rarity=M +[/card] +[card] +primitive=Inzerva, Master of Insights +id=16744 +rarity=M +[/card] +[card] +primitive=M'Odo, the Gnarled Oracle +id=16745 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/HTR18/_cards.dat b/projects/mtg/bin/Res/sets/HTR18/_cards.dat new file mode 100644 index 000000000..a3704a077 --- /dev/null +++ b/projects/mtg/bin/Res/sets/HTR18/_cards.dat @@ -0,0 +1,37 @@ +[meta] +author=Wagic Team +name=Heroes of the Realm 2018 +orderindex=PRO-Z4.HTR18 +year=2019-08-01 +total=6 +[/meta] +[card] +primitive=Human Wizard +id=-296413 +rarity=T +[/card] +[card] +primitive=Human +id=-296410 +rarity=T +[/card] +[card] +primitive=Kharis & the Beholder +id=296410 +rarity=M +[/card] +[card] +primitive=Optimus Prime, Inspiring Leader +id=296411 +rarity=M +[/card] +[card] +primitive=Sol, Advocate Eternal +id=296412 +rarity=M +[/card] +[card] +primitive=The Legend of Arena +id=296413 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/HTR19/_cards.dat b/projects/mtg/bin/Res/sets/HTR19/_cards.dat new file mode 100644 index 000000000..165fa8a24 --- /dev/null +++ b/projects/mtg/bin/Res/sets/HTR19/_cards.dat @@ -0,0 +1,42 @@ +[meta] +author=Wagic Team +name=Heroes of the Realm 2019 +orderindex=PRO-Z8.HTR19 +year=2020-08-01 +total=7 +[/meta] +[card] +primitive=Collectigull // Only the Best +id=296414 +rarity=M +[/card] +[card] +primitive=Keeper of the Secret Lair +id=296415 +rarity=M +[/card] +[card] +primitive=War of the Spark +id=296416 +rarity=M +[/card] +[card] +primitive=Champions of Archery // Join the Group +id=296417 +rarity=M +[/card] +[card] +primitive=Myntasha, Honored One +id=296418 +rarity=M +[/card] +[card] +primitive=The Cinematic Phoenix +id=296419 +rarity=M +[/card] +[card] +primitive=Fabled Path of Searo Point +id=296420 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/HVM/_cards.dat b/projects/mtg/bin/Res/sets/HVM/_cards.dat index 65bf93f87..7bd97ee56 100644 --- a/projects/mtg/bin/Res/sets/HVM/_cards.dat +++ b/projects/mtg/bin/Res/sets/HVM/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Heroes vs. Monsters -block=Duel -year=2013 +orderindex=DUE-D.DDL +year=2013-09-06 total=81 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/ICE/_cards.dat b/projects/mtg/bin/Res/sets/ICE/_cards.dat index a604f9631..b6b5b33f6 100644 --- a/projects/mtg/bin/Res/sets/ICE/_cards.dat +++ b/projects/mtg/bin/Res/sets/ICE/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Ice Age block=Ice Age -year=1995 +orderindex=EXP-7.ICE +year=1995-06-01 total=383 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/IKO/_cards.dat b/projects/mtg/bin/Res/sets/IKO/_cards.dat new file mode 100644 index 000000000..b6ef0bfaf --- /dev/null +++ b/projects/mtg/bin/Res/sets/IKO/_cards.dat @@ -0,0 +1,1457 @@ +[meta] +author=Wagic Team +name=Ikoria: Lair of Behemoths +orderindex=EXP-ZZF.IKO +year=2020-04-24 +total=290 +[/meta] +[card] +primitive=Beast Tru +id=-479733 +rarity=T +[/card] +[card] +primitive=Cat Bird Sky +id=-479727 +rarity=T +[/card] +[card] +primitive=Dinosaur Beast Qua +id=-479721 +rarity=T +[/card] +[card] +primitive=Human Soldier Gen +id=-479708 +rarity=T +[/card] +[card] +primitive=Beast Viv +id=-479695 +rarity=T +[/card] +[card] +primitive=Dinosaur For +id=-47963911 +rarity=T +[/card] +[card] +primitive=Human Soldier For +id=-479639 +rarity=T +[/card] +[card] +primitive=Feather Eve +id=-479634 +rarity=T +[/card] +[card] +primitive=Human Soldier Nig +id=-479618 +rarity=T +[/card] +[card] +primitive=Human Soldier Bas +id=-479593 +rarity=T +[/card] +[card] +primitive=Shark +id=-479587 +rarity=T +[/card] +[card] +primitive=Kraken Omi +id=-479581 +rarity=T +[/card] +[card] +primitive=Human Soldier Val +id=-479556 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Lockdown +id=479548 +rarity=U +[/card] +[card] +primitive=Savai Sabertooth +id=479549 +rarity=C +[/card] +[card] +primitive=Snare Tactician +id=479550 +rarity=C +[/card] +[card] +primitive=Solid Footing +id=479551 +rarity=C +[/card] +[card] +primitive=Splendor Mare +id=479552 +rarity=U +[/card] +[card] +primitive=Spontaneous Flight +id=479553 +rarity=C +[/card] +[card] +primitive=Stormwild Capridor +id=479554 +rarity=U +[/card] +[card] +primitive=Swallow Whole +id=479555 +rarity=U +[/card] +[card] +primitive=Valiant Rescuer +id=479556 +rarity=U +[/card] +[card] +primitive=Vulpikeet +id=479557 +rarity=C +[/card] +[card] +primitive=Will of the All-Hunter +id=479558 +rarity=U +[/card] +[card] +primitive=Aegis Turtle +id=479559 +rarity=C +[/card] +[card] +primitive=Anticipate +id=479560 +rarity=C +[/card] +[card] +primitive=Archipelagore +id=479561 +rarity=U +[/card] +[card] +primitive=Avian Oddity +id=479562 +rarity=U +[/card] +[card] +primitive=Boon of the Wish-Giver +id=479563 +rarity=U 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+id=438689 +rarity=C +[/card] +[card] +primitive=Dragon Egg +id=438690 +rarity=C +[/card] +[card] +primitive=Dragon Tempest +id=438691 +rarity=U +[/card] +[card] +primitive=Dragonlord's Servant +id=438692 +rarity=C +[/card] +[card] +primitive=Earth Elemental +id=438693 +rarity=C +[/card] +[card] +primitive=Fireball +id=438694 +rarity=U +[/card] +[card] +primitive=Furnace Whelp +id=438695 +rarity=C +[/card] +[card] +primitive=Fury Charm +id=438696 +rarity=C +[/card] +[card] +primitive=Guttersnipe +id=438697 +rarity=U +[/card] +[card] +primitive=Hammerhand +id=438698 +rarity=C +[/card] +[card] +primitive=Heat Ray +id=438699 +rarity=C +[/card] +[card] +primitive=Hoarding Dragon +id=438700 +rarity=U +[/card] +[card] +primitive=Keldon Halberdier +id=438701 +rarity=C +[/card] +[card] +primitive=Kiki-Jiki, Mirror Breaker +id=438702 +rarity=M +[/card] +[card] +primitive=Kiln Fiend +id=438703 +rarity=C +[/card] +[card] +primitive=Magus of the Moon +id=438704 +rarity=R +[/card] +[card] +primitive=Mark of Mutiny +id=438705 +rarity=C +[/card] +[card] +primitive=Monastery Swiftspear +id=438706 +rarity=U +[/card] +[card] +primitive=Pillar of Flame +id=438707 +rarity=C +[/card] +[card] +primitive=Prodigal Pyromancer +id=438708 +rarity=U +[/card] +[card] +primitive=Rift Bolt +id=438709 +rarity=U +[/card] +[card] +primitive=Ryusei, the Falling Star +id=438710 +rarity=R +[/card] +[card] +primitive=Scourge of Valkas +id=438711 +rarity=R +[/card] +[card] +primitive=Splatter Thug +id=438712 +rarity=C +[/card] +[card] +primitive=Staggershock +id=438713 +rarity=U +[/card] +[card] +primitive=Surreal Memoir +id=438714 +rarity=U +[/card] +[card] +primitive=Thundermaw Hellkite +id=438715 +rarity=M +[/card] +[card] +primitive=Tormenting Voice +id=438716 +rarity=C +[/card] +[card] +primitive=Trumpet Blast +id=438717 +rarity=C +[/card] +[card] +primitive=Urabrask the Hidden +id=438718 +rarity=M +[/card] +[card] +primitive=Vent Sentinel +id=438719 +rarity=C +[/card] +[card] 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+[/card] +[card] +primitive=Ivy Elemental +id=438736 +rarity=C +[/card] +[card] +primitive=Jaddi Offshoot +id=438737 +rarity=C +[/card] +[card] +primitive=Jugan, the Rising Star +id=438738 +rarity=R +[/card] +[card] +primitive=Lead the Stampede +id=438739 +rarity=C +[/card] +[card] +primitive=Lotus Cobra +id=438740 +rarity=R +[/card] +[card] +primitive=Lure +id=438741 +rarity=U +[/card] +[card] +primitive=Nantuko Shaman +id=438742 +rarity=C +[/card] +[card] +primitive=Nature's Claim +id=438743 +rarity=C +[/card] +[card] +primitive=Netcaster Spider +id=438744 +rarity=C +[/card] +[card] +primitive=Obstinate Baloth +id=438745 +rarity=R +[/card] +[card] +primitive=Overgrown Battlement +id=438746 +rarity=U +[/card] +[card] +primitive=Phantom Tiger +id=438747 +rarity=C +[/card] +[card] +primitive=Prey's Vengeance +id=438748 +rarity=C +[/card] +[card] +primitive=Primeval Titan +id=438749 +rarity=M +[/card] +[card] +primitive=Rampaging Baloths +id=438750 +rarity=R +[/card] +[card] 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+[/card] +[card] +primitive=Trepanation Blade +id=438797 +rarity=U +[/card] +[card] +primitive=Azorius Chancery +id=438798 +rarity=U +[/card] +[card] +primitive=Boros Garrison +id=438799 +rarity=U +[/card] +[card] +primitive=Dimir Aqueduct +id=438800 +rarity=U +[/card] +[card] +primitive=Evolving Wilds +id=438801 +rarity=C +[/card] +[card] +primitive=Golgari Rot Farm +id=438802 +rarity=U +[/card] +[card] +primitive=Graven Cairns +id=438803 +rarity=R +[/card] +[card] +primitive=Grove of the Burnwillows +id=438804 +rarity=R +[/card] +[card] +primitive=Gruul Turf +id=438805 +rarity=U +[/card] +[card] +primitive=Horizon Canopy +id=438806 +rarity=R +[/card] +[card] +primitive=Izzet Boilerworks +id=438807 +rarity=U +[/card] +[card] +primitive=Nimbus Maze +id=438808 +rarity=R +[/card] +[card] +primitive=Orzhov Basilica +id=438809 +rarity=U +[/card] +[card] +primitive=Radiant Fountain +id=438810 +rarity=C +[/card] +[card] +primitive=Rakdos Carnarium +id=438811 +rarity=U +[/card] +[card] +primitive=River of Tears +id=438812 +rarity=R +[/card] +[card] +primitive=Selesnya Sanctuary +id=438813 +rarity=U +[/card] +[card] +primitive=Shimmering Grotto +id=438814 +rarity=C +[/card] +[card] +primitive=Simic Growth Chamber +id=438815 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/INV/_cards.dat b/projects/mtg/bin/Res/sets/INV/_cards.dat index 673094326..831aaea40 100644 --- a/projects/mtg/bin/Res/sets/INV/_cards.dat +++ b/projects/mtg/bin/Res/sets/INV/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Invasion block=Invasion -year=2000 +orderindex=EXP-M.INV +year=2000-10-02 total=350 [/meta] [card] -primitive=AEther Rift +primitive=Aether Rift id=23194 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/ISD/_cards.dat b/projects/mtg/bin/Res/sets/ISD/_cards.dat index 71eddf33d..efc39c32c 100644 --- a/projects/mtg/bin/Res/sets/ISD/_cards.dat +++ b/projects/mtg/bin/Res/sets/ISD/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Innistrad block=Innistrad -year=2011 +orderindex=EXP-ZM.ISD +year=2011-09-30 total=284 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/IVG/_cards.dat b/projects/mtg/bin/Res/sets/IVG/_cards.dat index 7b9c91f13..51e125f8c 100644 --- a/projects/mtg/bin/Res/sets/IVG/_cards.dat +++ b/projects/mtg/bin/Res/sets/IVG/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Izzet vs. Golgari -block=Duel -year=2012 +orderindex=DUE-B.DDJ +year=2012-09-07 total=90 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/J21/_cards.dat b/projects/mtg/bin/Res/sets/J21/_cards.dat new file mode 100644 index 000000000..3bb83c754 --- /dev/null +++ b/projects/mtg/bin/Res/sets/J21/_cards.dat @@ -0,0 +1,2237 @@ +[meta] +author=Wagic Team +name=Jumpstart: Historic Horizons +orderindex=REP-K.J21 +year=2021-08-26 +total=446 +[/meta] +[card] +primitive=Elephant +id=-29669413 +rarity=T +[/card] +[card] +primitive=Wolf +id=-29669412 +rarity=T +[/card] +[card] +primitive=Snake +id=-29669411 +rarity=T +[/card] +[card] +primitive=Davriel Conditions +id=-29644411 +rarity=T +[/card] +[card] +primitive=Davriel Offers +id=-29644410 +rarity=T +[/card] +[card] +primitive=Germ +id=-296793 +rarity=T +[/card] +[card] +primitive=Shapeshifter +id=-296787 +rarity=T +[/card] +[card] +primitive=Germ +id=-296786 +rarity=T +[/card] +[card] +primitive=Spider +id=-296771 +rarity=T +[/card] +[card] +primitive=Clue +id=-296764 +rarity=T +[/card] +[card] +primitive=Army +id=-296763 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-296754 +rarity=T +[/card] +[card] +primitive=Beast +id=-296753 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-296741 +rarity=T +[/card] +[card] +primitive=Soldier +id=-296739 +rarity=T +[/card] +[card] +primitive=Spider +id=-296738 +rarity=T +[/card] +[card] +primitive=Elephant +id=-296737 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-296730 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-296728 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-296723 +rarity=T +[/card] +[card] +primitive=Bear 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+id=489618 +rarity=C +[/card] +[card] +primitive=Tandem Tactics +id=489619 +rarity=C +[/card] +[card] +primitive=Valorous Stance +id=489620 +rarity=U +[/card] +[card] +primitive=Voice of the Provinces +id=489621 +rarity=C +[/card] +[card] +primitive=Plains +id=489622 +rarity=L +[/card] +[card] +primitive=Plains +id=489623 +rarity=L +[/card] +[card] +primitive=Plains +id=489624 +rarity=L +[/card] +[card] +primitive=Plains +id=489625 +rarity=L +[/card] +[card] +primitive=Plains +id=489626 +rarity=L +[/card] +[card] +primitive=Plains +id=489627 +rarity=L +[/card] +[card] +primitive=Plains +id=489628 +rarity=L +[/card] +[card] +primitive=Plains +id=489629 +rarity=L +[/card] +[card] +primitive=Island +id=489630 +rarity=L +[/card] +[card] +primitive=Island +id=489631 +rarity=L +[/card] +[card] +primitive=Island +id=489632 +rarity=L +[/card] +[card] +primitive=Island +id=489633 +rarity=L +[/card] +[card] +primitive=Island +id=489634 +rarity=L +[/card] +[card] +primitive=Island +id=489635 +rarity=L +[/card] +[card] +primitive=Island +id=489636 +rarity=L +[/card] +[card] +primitive=Island +id=489637 +rarity=L +[/card] +[card] +primitive=Swamp +id=489638 +rarity=L +[/card] +[card] +primitive=Swamp +id=489639 +rarity=L +[/card] +[card] +primitive=Swamp +id=489640 +rarity=L +[/card] +[card] +primitive=Swamp +id=489641 +rarity=L +[/card] +[card] +primitive=Swamp +id=489642 +rarity=L +[/card] +[card] +primitive=Swamp +id=489643 +rarity=L +[/card] +[card] +primitive=Swamp +id=489644 +rarity=L +[/card] +[card] +primitive=Swamp +id=489645 +rarity=L +[/card] +[card] +primitive=Mountain +id=489646 +rarity=L +[/card] +[card] +primitive=Mountain +id=489647 +rarity=L +[/card] +[card] +primitive=Mountain +id=489648 +rarity=L +[/card] +[card] +primitive=Mountain +id=489649 +rarity=L +[/card] +[card] +primitive=Mountain +id=489650 +rarity=L +[/card] +[card] +primitive=Mountain +id=489651 +rarity=L +[/card] +[card] +primitive=Mountain +id=489652 +rarity=L +[/card] +[card] +primitive=Mountain +id=489653 +rarity=L +[/card] +[card] +primitive=Forest +id=489654 +rarity=L +[/card] +[card] +primitive=Forest +id=489655 +rarity=L +[/card] +[card] +primitive=Forest +id=489656 +rarity=L +[/card] +[card] +primitive=Forest +id=489657 +rarity=L +[/card] +[card] +primitive=Forest +id=489658 +rarity=L +[/card] +[card] +primitive=Forest +id=489659 +rarity=L +[/card] +[card] +primitive=Forest +id=489660 +rarity=L +[/card] +[card] +primitive=Forest +id=489661 +rarity=L +[/card] +[card] +primitive=Terramorphic Expanse +id=489662 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/JOU/_cards.dat b/projects/mtg/bin/Res/sets/JOU/_cards.dat index 476ee11f6..6c5a03f7e 100644 --- a/projects/mtg/bin/Res/sets/JOU/_cards.dat +++ b/projects/mtg/bin/Res/sets/JOU/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Journey into Nyx block=Theros -year=2014 +orderindex=EXP-ZU.JOU +year=2014-05-02 total=165 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/JUD/_cards.dat b/projects/mtg/bin/Res/sets/JUD/_cards.dat index ecf01bf8c..5061f79ce 100644 --- a/projects/mtg/bin/Res/sets/JUD/_cards.dat +++ b/projects/mtg/bin/Res/sets/JUD/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Judgment block=Odyssey -year=2002 +orderindex=EXP-R.JUD +year=2002-05-27 total=143 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/JVC/_cards.dat b/projects/mtg/bin/Res/sets/JVC/_cards.dat index abb511adb..0958a55c2 100644 --- a/projects/mtg/bin/Res/sets/JVC/_cards.dat +++ b/projects/mtg/bin/Res/sets/JVC/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=Duel Decks: Jace vs. Chandra -block=Duel -year=2008 +orderindex=DUE-2.JVC +year=2014-12-05 total=62 [/meta] [card] -primitive=AEthersnipe +primitive=Aethersnipe id=189211 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/JVV/_cards.dat b/projects/mtg/bin/Res/sets/JVV/_cards.dat index a716cfaec..fa171f552 100644 --- a/projects/mtg/bin/Res/sets/JVV/_cards.dat +++ b/projects/mtg/bin/Res/sets/JVV/_cards.dat @@ -1,17 +1,17 @@ [meta] author=Wagic Team name=Duel Decks: Jace vs. Vraska -block=Duel -year=2014 +orderindex=DUE-E.DDM +year=2014-03-14 total=88 [/meta] [card] -primitive=AEther Adept +primitive=Aether Adept id=380241 rarity=C [/card] [card] -primitive=AEther Figment +primitive=Aether Figment id=380263 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/KHC/_cards.dat b/projects/mtg/bin/Res/sets/KHC/_cards.dat new file mode 100644 index 000000000..723831c31 --- /dev/null +++ b/projects/mtg/bin/Res/sets/KHC/_cards.dat @@ -0,0 +1,697 @@ +[meta] +author=Wagic Team +name=Kaldheim Commander +orderindex=COM-P.KHC +year=2021-02-05 +total=138 +[/meta] +[card] +primitive=Bird +id=-508377 +rarity=T +[/card] +[card] +primitive=Elemental +id=-508368 +rarity=T +[/card] +[card] +primitive=Warrior +id=-508357 +rarity=T +[/card] +[card] +primitive=Warrior +id=-508354 +rarity=T +[/card] +[card] +primitive=Warrior +id=-508349 +rarity=T +[/card] +[card] +primitive=Servo +id=-508345 +rarity=T +[/card] 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Bretagard +id=508150 +rarity=R +[/card] +[card] +primitive=Stoic Farmer +id=508151 +rarity=R +[/card] +[card] +primitive=Sage of the Beyond +id=508152 +rarity=R +[/card] +[card] +primitive=Spectral Deluge +id=508153 +rarity=R +[/card] +[card] +primitive=Tales of the Ancestors +id=508154 +rarity=R +[/card] +[card] +primitive=Pact of the Serpent +id=508155 +rarity=R +[/card] +[card] +primitive=Ruthless Winnower +id=508156 +rarity=R +[/card] +[card] +primitive=Serpent's Soul-Jar +id=508157 +rarity=R +[/card] +[card] +primitive=Bounty of Skemfar +id=508158 +rarity=R +[/card] +[card] +primitive=Crown of Skemfar +id=508159 +rarity=R +[/card] +[card] +primitive=Wolverine Riders +id=508160 +rarity=R +[/card] +[card] +primitive=Elderfang Venom +id=508161 +rarity=R +[/card] +[card] +primitive=Ethereal Valkyrie +id=508162 +rarity=R +[/card] +[card] +primitive=Angel of Finality +id=508307 +rarity=R +[/card] +[card] +primitive=Angel of Serenity +id=508308 +rarity=M +[/card] +[card] 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+rarity=U +[/card] +[card] +primitive=Gladewalker Ritualist +id=506934 +rarity=U +[/card] +[card] +primitive=Rampage of the Valkyries +id=506935 +rarity=U +[/card] +[card] +primitive=Plains +id=507585 +rarity=L +[/card] +[card] +primitive=Island +id=507586 +rarity=L +[/card] +[card] +primitive=Swamp +id=507587 +rarity=L +[/card] +[card] +primitive=Mountain +id=507588 +rarity=L +[/card] +[card] +primitive=Forest +id=507589 +rarity=L +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/KLD/_cards.dat b/projects/mtg/bin/Res/sets/KLD/_cards.dat index 5154d6483..6770ea35d 100644 --- a/projects/mtg/bin/Res/sets/KLD/_cards.dat +++ b/projects/mtg/bin/Res/sets/KLD/_cards.dat @@ -1,7 +1,9 @@ [meta] author=Wagic Team name=Kaladesh -year=2016 +block=Kaladesh +orderindex=EXP-ZZ3.KLD +year=2016-09-30 total=274 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/KLR/_cards.dat b/projects/mtg/bin/Res/sets/KLR/_cards.dat new file mode 100644 index 000000000..c75dc0fde --- 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+primitive=Underhanded Designs +id=295607 +rarity=U +[/card] +[card] +primitive=Vengeful Rebel +id=295608 +rarity=U +[/card] +[card] +primitive=Weaponcraft Enthusiast +id=295609 +rarity=U +[/card] +[card] +primitive=Yahenni, Undying Partisan +id=295610 +rarity=R +[/card] +[card] +primitive=Yahenni's Expertise +id=295611 +rarity=R +[/card] +[card] +primitive=Aether Chaser +id=295612 +rarity=C +[/card] +[card] +primitive=Aethertorch Renegade +id=295613 +rarity=U +[/card] +[card] +primitive=Built to Smash +id=295614 +rarity=C +[/card] +[card] +primitive=Cathartic Reunion +id=295615 +rarity=C +[/card] +[card] +primitive=Chandra, Torch of Defiance +id=295616 +rarity=M +[/card] +[card] +primitive=Chandra's Pyrohelix +id=295617 +rarity=C +[/card] +[card] +primitive=Chandra's Revolution +id=295618 +rarity=C +[/card] +[card] +primitive=Combustible Gearhulk +id=295619 +rarity=M +[/card] +[card] +primitive=Destructive Tampering +id=295620 +rarity=C +[/card] +[card] +primitive=Enraged Giant +id=295621 +rarity=U +[/card] +[card] +primitive=Fateful Showdown +id=295622 +rarity=R +[/card] +[card] +primitive=Freejam Regent +id=295623 +rarity=R +[/card] +[card] +primitive=Frontline Rebel +id=295624 +rarity=C +[/card] +[card] +primitive=Furious Reprisal +id=295625 +rarity=U +[/card] +[card] +primitive=Harnessed Lightning +id=295626 +rarity=U +[/card] +[card] +primitive=Hijack +id=295627 +rarity=C +[/card] +[card] +primitive=Hungry Flames +id=295628 +rarity=U +[/card] +[card] +primitive=Indomitable Creativity +id=295629 +rarity=M +[/card] +[card] +primitive=Inventor's Apprentice +id=295630 +rarity=U +[/card] +[card] +primitive=Invigorated Rampage +id=295631 +rarity=U +[/card] +[card] +primitive=Kari Zev, Skyship Raider +id=295632 +rarity=R +[/card] +[card] +primitive=Kari Zev's Expertise +id=295633 +rarity=R +[/card] +[card] +primitive=Lathnu Sailback +id=295634 +rarity=C +[/card] +[card] +primitive=Pia Nalaar +id=295635 +rarity=R +[/card] +[card] +primitive=Precise Strike +id=295636 +rarity=C +[/card] +[card] +primitive=Quicksmith Genius +id=295637 +rarity=U +[/card] +[card] +primitive=Quicksmith Rebel +id=295638 +rarity=R +[/card] +[card] +primitive=Ravenous Intruder +id=295639 +rarity=U +[/card] +[card] +primitive=Reckless Fireweaver +id=295640 +rarity=C +[/card] +[card] +primitive=Ruinous Gremlin +id=295641 +rarity=C +[/card] +[card] +primitive=Salivating Gremlins +id=295642 +rarity=C +[/card] +[card] +primitive=Scrapper Champion +id=295643 +rarity=U +[/card] +[card] +primitive=Siege Modification +id=295644 +rarity=U +[/card] +[card] +primitive=Skyship Stalker +id=295645 +rarity=R +[/card] +[card] +primitive=Speedway Fanatic +id=295646 +rarity=U +[/card] +[card] +primitive=Spireside Infiltrator +id=295647 +rarity=C +[/card] +[card] +primitive=Sweatworks Brawler +id=295648 +rarity=C +[/card] +[card] +primitive=Welding Sparks +id=295649 +rarity=C +[/card] +[card] +primitive=Appetite for the Unnatural +id=295650 +rarity=C +[/card] +[card] +primitive=Arborback Stomper +id=295651 +rarity=U +[/card] +[card] +primitive=Armorcraft Judge +id=295652 +rarity=U +[/card] +[card] +primitive=Attune with Aether +id=295653 +rarity=C +[/card] +[card] +primitive=Blossoming Defense +id=295654 +rarity=U +[/card] +[card] +primitive=Bristling Hydra +id=295655 +rarity=R +[/card] +[card] +primitive=Commencement of Festivities +id=295656 +rarity=C +[/card] +[card] +primitive=Creeping Mold +id=295657 +rarity=U +[/card] +[card] +primitive=Druid of the Cowl +id=295658 +rarity=C +[/card] +[card] +primitive=Greenbelt Rampager +id=295659 +rarity=R +[/card] +[card] +primitive=Heroic Intervention +id=295660 +rarity=R +[/card] +[card] +primitive=Highspire Artisan +id=295661 +rarity=C +[/card] +[card] +primitive=Highspire Infusion +id=295662 +rarity=C +[/card] +[card] +primitive=Hunt the Weak +id=295663 +rarity=C +[/card] +[card] +primitive=Kujar Seedsculptor +id=295664 +rarity=C +[/card] +[card] +primitive=Lifecraft Cavalry +id=295665 +rarity=C +[/card] +[card] +primitive=Longtusk Cub +id=295666 +rarity=U +[/card] +[card] +primitive=Maulfist Revolutionary +id=295667 +rarity=U +[/card] +[card] +primitive=Monstrous Onslaught +id=295668 +rarity=U +[/card] +[card] +primitive=Narnam Renegade +id=295669 +rarity=U +[/card] +[card] +primitive=Nature's Way +id=295670 +rarity=U +[/card] +[card] +primitive=Nissa, Vital Force +id=295671 +rarity=M +[/card] +[card] +primitive=Ornamental Courage +id=295672 +rarity=C +[/card] +[card] +primitive=Oviya Pashiri, Sage Lifecrafter +id=295673 +rarity=R +[/card] +[card] +primitive=Peema Aether-Seer +id=295674 +rarity=U +[/card] +[card] +primitive=Peema Outrider +id=295675 +rarity=C +[/card] +[card] +primitive=Ridgescale Tusker +id=295676 +rarity=U +[/card] +[card] +primitive=Riparian Tiger +id=295677 +rarity=C +[/card] +[card] +primitive=Rishkar, Peema Renegade +id=295678 +rarity=R +[/card] +[card] +primitive=Rishkar's Expertise +id=295679 +rarity=R +[/card] +[card] +primitive=Sage of Shaila's Claim +id=295680 +rarity=C +[/card] +[card] +primitive=Servant of the Conduit +id=295681 +rarity=U +[/card] +[card] +primitive=Thriving Rhino +id=295682 +rarity=C +[/card] +[card] +primitive=Unbridled Growth +id=295683 +rarity=C +[/card] +[card] +primitive=Verdurous Gearhulk +id=295684 +rarity=M +[/card] +[card] +primitive=Wild Wanderer +id=295685 +rarity=C +[/card] +[card] +primitive=Wildest Dreams +id=295686 +rarity=R +[/card] +[card] +primitive=Ajani Unyielding +id=295687 +rarity=M +[/card] +[card] +primitive=Cloudblazer +id=295688 +rarity=U +[/card] +[card] +primitive=Contraband Kingpin +id=295689 +rarity=U +[/card] +[card] +primitive=Dark Intimations +id=295690 +rarity=R +[/card] +[card] +primitive=Depala, Pilot Exemplar +id=295691 +rarity=R +[/card] +[card] +primitive=Dovin Baan +id=295692 +rarity=M +[/card] +[card] +primitive=Empyreal Voyager +id=295693 +rarity=U +[/card] +[card] +primitive=Engineered Might +id=295694 +rarity=U +[/card] +[card] +primitive=Hazardous Conditions +id=295695 +rarity=U +[/card] +[card] +primitive=Hidden Stockpile +id=295696 +rarity=U +[/card] +[card] +primitive=Kambal, Consul of Allocation +id=295697 +rarity=R +[/card] +[card] +primitive=Maverick Thopterist +id=295698 +rarity=U +[/card] +[card] +primitive=Oath of Ajani +id=295699 +rarity=R +[/card] +[card] +primitive=Outland Boar +id=295700 +rarity=U +[/card] +[card] +primitive=Rashmi, Eternities Crafter +id=295701 +rarity=M +[/card] +[card] +primitive=Renegade Rallier +id=295702 +rarity=U +[/card] +[card] +primitive=Renegade Wheelsmith +id=295703 +rarity=U +[/card] +[card] +primitive=Restoration Gearsmith +id=295704 +rarity=U +[/card] +[card] +primitive=Rogue Refiner +id=295705 +rarity=U +[/card] +[card] +primitive=Saheeli Rai +id=295706 +rarity=M +[/card] +[card] +primitive=Spire Patrol +id=295707 +rarity=U +[/card] +[card] +primitive=Tezzeret the Schemer +id=295708 +rarity=M +[/card] +[card] +primitive=Tezzeret's Touch +id=295709 +rarity=U +[/card] +[card] +primitive=Unlicensed Disintegration +id=295710 +rarity=U +[/card] +[card] +primitive=Veteran Motorist +id=295711 +rarity=U +[/card] +[card] +primitive=Voltaic Brawler +id=295712 +rarity=U +[/card] +[card] +primitive=Weldfast Engineer +id=295713 +rarity=U +[/card] +[card] +primitive=Whirler Virtuoso +id=295714 +rarity=U +[/card] +[card] +primitive=Winding Constrictor +id=295715 +rarity=U +[/card] +[card] +primitive=Aetherflux Reservoir +id=295716 +rarity=R +[/card] +[card] +primitive=Aethersphere Harvester +id=295717 +rarity=R +[/card] +[card] +primitive=Aetherworks Marvel +id=295718 +rarity=M +[/card] +[card] +primitive=Animation Module +id=295719 +rarity=R +[/card] +[card] +primitive=Ballista Charger +id=295720 +rarity=U +[/card] +[card] +primitive=Barricade Breaker +id=295721 +rarity=U +[/card] +[card] +primitive=Bastion Mastodon +id=295722 +rarity=C +[/card] +[card] +primitive=Bomat Bazaar Barge +id=295723 +rarity=U +[/card] +[card] +primitive=Bomat Courier +id=295724 +rarity=R +[/card] +[card] +primitive=Chief of the Foundry +id=295725 +rarity=U +[/card] +[card] +primitive=Cogworker's Puzzleknot +id=295726 +rarity=C +[/card] +[card] +primitive=Consulate Skygate +id=295727 +rarity=C +[/card] +[card] +primitive=Consulate Turret +id=295728 +rarity=C +[/card] +[card] +primitive=Cultivator's Caravan +id=295729 +rarity=R +[/card] +[card] +primitive=Daredevil Dragster +id=295730 +rarity=U +[/card] +[card] +primitive=Decoction Module +id=295731 +rarity=U +[/card] +[card] +primitive=Demolition Stomper +id=295732 +rarity=U +[/card] +[card] +primitive=Dukhara Peafowl +id=295733 +rarity=C +[/card] +[card] +primitive=Dynavolt Tower +id=295734 +rarity=R +[/card] +[card] +primitive=Eager Construct +id=295735 +rarity=C +[/card] +[card] +primitive=Electrostatic Pummeler +id=295736 +rarity=R +[/card] +[card] +primitive=Fabrication Module +id=295737 +rarity=U +[/card] +[card] +primitive=Filigree Familiar +id=295738 +rarity=U +[/card] +[card] +primitive=Fireforger's Puzzleknot +id=295739 +rarity=C +[/card] +[card] +primitive=Foundry Inspector +id=295740 +rarity=U +[/card] +[card] +primitive=Heart of Kiran +id=295741 +rarity=M +[/card] +[card] +primitive=Hope of Ghirapur +id=295742 +rarity=R +[/card] +[card] +primitive=Implement of Examination +id=295743 +rarity=C +[/card] +[card] +primitive=Implement of Malice +id=295744 +rarity=C +[/card] +[card] +primitive=Inventor's Goggles +id=295745 +rarity=C +[/card] +[card] +primitive=Irontread Crusher +id=295746 +rarity=C +[/card] +[card] +primitive=Key to the City +id=295747 +rarity=R +[/card] +[card] +primitive=Lifecrafter's Bestiary +id=295748 +rarity=R +[/card] +[card] +primitive=Merchant's Dockhand +id=295749 +rarity=R +[/card] +[card] +primitive=Metallic Mimic +id=295750 +rarity=R +[/card] +[card] +primitive=Metalwork Colossus +id=295751 +rarity=R +[/card] +[card] +primitive=Mobile Garrison +id=295752 +rarity=C +[/card] +[card] +primitive=Narnam Cobra +id=295753 +rarity=C +[/card] +[card] +primitive=Ornithopter +id=295754 +rarity=U +[/card] +[card] +primitive=Ovalchase Dragster +id=295755 +rarity=U +[/card] +[card] +primitive=Pacification Array +id=295756 +rarity=U +[/card] +[card] +primitive=Panharmonicon +id=295757 +rarity=R +[/card] +[card] +primitive=Paradox Engine +id=295758 +rarity=M +[/card] +[card] +primitive=Peacewalker Colossus +id=295759 +rarity=R +[/card] +[card] +primitive=Pendulum of Patterns +id=295760 +rarity=C +[/card] +[card] +primitive=Planar Bridge +id=295761 +rarity=M +[/card] +[card] +primitive=Prakhata Pillar-Bug +id=295762 +rarity=C +[/card] +[card] +primitive=Prophetic Prism +id=295763 +rarity=C +[/card] +[card] +primitive=Renegade Map +id=295764 +rarity=C +[/card] +[card] +primitive=Reservoir Walker +id=295765 +rarity=C +[/card] +[card] +primitive=Scrap Trawler +id=295766 +rarity=R +[/card] +[card] +primitive=Scrapheap Scrounger +id=295767 +rarity=R +[/card] +[card] +primitive=Self-Assembler +id=295768 +rarity=C +[/card] +[card] +primitive=Servo Schematic +id=295769 +rarity=U +[/card] +[card] +primitive=Sky Skiff +id=295770 +rarity=C +[/card] +[card] +primitive=Skysovereign, Consul Flagship +id=295771 +rarity=M +[/card] +[card] +primitive=Universal Solvent +id=295772 +rarity=C +[/card] +[card] +primitive=Untethered Express +id=295773 +rarity=U +[/card] +[card] +primitive=Weldfast Monitor +id=295774 +rarity=C +[/card] +[card] +primitive=Whirlermaker +id=295775 +rarity=U +[/card] +[card] +primitive=Woodweaver's Puzzleknot +id=295776 +rarity=C +[/card] +[card] +primitive=Workshop Assistant +id=295777 +rarity=C +[/card] +[card] +primitive=Aether Hub +id=295778 +rarity=U +[/card] +[card] +primitive=Blooming Marsh +id=295779 +rarity=R +[/card] +[card] +primitive=Botanical Sanctum +id=295780 +rarity=R +[/card] +[card] +primitive=Concealed Courtyard +id=295781 +rarity=R +[/card] +[card] +primitive=Inspiring Vantage +id=295782 +rarity=R +[/card] +[card] +primitive=Inventors' Fair +id=295783 +rarity=R +[/card] +[card] +primitive=Spire of Industry +id=295784 +rarity=R +[/card] +[card] +primitive=Spirebluff Canal +id=295785 +rarity=R +[/card] +[card] +primitive=Plains +id=295786 +rarity=C +[/card] +[card] +primitive=Plains +id=295787 +rarity=C +[/card] +[card] +primitive=Plains +id=295788 +rarity=C +[/card] +[card] +primitive=Island +id=295789 +rarity=C +[/card] +[card] +primitive=Island +id=295790 +rarity=C +[/card] +[card] +primitive=Island +id=295791 +rarity=C +[/card] +[card] +primitive=Swamp +id=295792 +rarity=C +[/card] +[card] +primitive=Swamp +id=295793 +rarity=C +[/card] +[card] +primitive=Swamp +id=295794 +rarity=C +[/card] +[card] +primitive=Mountain +id=295795 +rarity=C +[/card] +[card] +primitive=Mountain +id=295796 +rarity=C +[/card] +[card] +primitive=Mountain +id=295797 +rarity=C +[/card] +[card] +primitive=Forest +id=295798 +rarity=C +[/card] +[card] +primitive=Forest +id=295799 +rarity=C +[/card] +[card] +primitive=Forest +id=295800 +rarity=C +[/card] +[card] +primitive=Sculpting Steel +id=295801 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/KTK/_cards.dat b/projects/mtg/bin/Res/sets/KTK/_cards.dat index 7b0d31c12..271fcf090 100644 --- a/projects/mtg/bin/Res/sets/KTK/_cards.dat +++ b/projects/mtg/bin/Res/sets/KTK/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Khans of Tarkir block=Khans of Tarkir -year=2014 -total=269 +orderindex=EXP-ZV.KTK +year=2014-09-26 +total=270 [/meta] [card] primitive=Abomination of Gudul diff --git a/projects/mtg/bin/Res/sets/KVD/_cards.dat b/projects/mtg/bin/Res/sets/KVD/_cards.dat index 1b50e7572..13d9b2708 100644 --- a/projects/mtg/bin/Res/sets/KVD/_cards.dat +++ b/projects/mtg/bin/Res/sets/KVD/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Duel Decks: Knights vs. Dragons -block=Duel -year=2011 +orderindex=DUE-7.DDG +year=2011-04-01 total=81 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/LEA/_cards.dat b/projects/mtg/bin/Res/sets/LEA/_cards.dat index cc04e6adf..a241a2898 100644 --- a/projects/mtg/bin/Res/sets/LEA/_cards.dat +++ b/projects/mtg/bin/Res/sets/LEA/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Limited Edition Alpha -block=Early -year=1993 +orderindex=COR-1.LEA +year=1993-08-05 total=295 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/LEB/_cards.dat b/projects/mtg/bin/Res/sets/LEB/_cards.dat index 273d6eb20..62a1c94ff 100644 --- a/projects/mtg/bin/Res/sets/LEB/_cards.dat +++ b/projects/mtg/bin/Res/sets/LEB/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Limited Edition Beta -block=Early -year=1993 +orderindex=COR-1.LEB +year=1993-10-04 total=302 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/LEG/_cards.dat b/projects/mtg/bin/Res/sets/LEG/_cards.dat index 135e28435..58db13805 100644 --- a/projects/mtg/bin/Res/sets/LEG/_cards.dat +++ b/projects/mtg/bin/Res/sets/LEG/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Legends -year=1994 +orderindex=EXP-3.LEG +year=1994-06-01 total=310 [/meta] [card] -primitive=AErathi Berserker +primitive=Aerathi Berserker id=1557 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/LGN/_cards.dat b/projects/mtg/bin/Res/sets/LGN/_cards.dat index 8ffc69a18..e886ef854 100644 --- a/projects/mtg/bin/Res/sets/LGN/_cards.dat +++ b/projects/mtg/bin/Res/sets/LGN/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Legions block=Onslaught -year=2003 +orderindex=EXP-T.LGN +year=2003-02-03 total=145 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/LRW/_cards.dat b/projects/mtg/bin/Res/sets/LRW/_cards.dat index d5ddee76b..23210beb2 100644 --- a/projects/mtg/bin/Res/sets/LRW/_cards.dat +++ b/projects/mtg/bin/Res/sets/LRW/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Lorwyn block=Lorwyn -year=2007 +orderindex=EXP-Z9.LRW +year=2007-10-12 total=301 [/meta] [card] -primitive=AEthersnipe +primitive=Aethersnipe id=145817 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/M10/_cards.dat b/projects/mtg/bin/Res/sets/M10/_cards.dat index ed52d3452..a3d41d535 100644 --- a/projects/mtg/bin/Res/sets/M10/_cards.dat +++ b/projects/mtg/bin/Res/sets/M10/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team -name=Magic 2010 -year=2009 +name=Core Set: Magic 2010 +orderindex=COR-B.M10 +year=2009-07-17 total=249 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/M11/_cards.dat b/projects/mtg/bin/Res/sets/M11/_cards.dat index 3a88654ac..b2ed31fdc 100644 --- a/projects/mtg/bin/Res/sets/M11/_cards.dat +++ b/projects/mtg/bin/Res/sets/M11/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team -name=Magic 2011 -year=2010 -total=249 +name=Core Set: Magic 2011 +orderindex=COR-C.M11 +year=2010-07-16 +total=251 [/meta] [card] -primitive=AEther Adept +primitive=Aether Adept id=205020 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/M12/_cards.dat b/projects/mtg/bin/Res/sets/M12/_cards.dat index a0d3db92f..0c57c86b8 100644 --- a/projects/mtg/bin/Res/sets/M12/_cards.dat +++ b/projects/mtg/bin/Res/sets/M12/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team -name=Magic 2012 -year=2011 -total=249 +name=Core Set: Magic 2012 +orderindex=COR-D.M12 +year=2011-07-15 +total=251 [/meta] [card] -primitive=AEther Adept +primitive=Aether Adept id=227222 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/M13/_cards.dat b/projects/mtg/bin/Res/sets/M13/_cards.dat index a6da29054..880e42407 100644 --- a/projects/mtg/bin/Res/sets/M13/_cards.dat +++ b/projects/mtg/bin/Res/sets/M13/_cards.dat @@ -1,9 +1,9 @@ [meta] author=Wagic Team -name=Magic 2013 -block=Core -year=2012 -total=249 +name=Core Set: Magic 2013 +orderindex=COR-E.M13 +year=2012-07-13 +total=250 [/meta] [card] primitive=Acidic Slime diff --git a/projects/mtg/bin/Res/sets/M14/_cards.dat b/projects/mtg/bin/Res/sets/M14/_cards.dat index be7dc02b3..78019b6be 100644 --- a/projects/mtg/bin/Res/sets/M14/_cards.dat +++ b/projects/mtg/bin/Res/sets/M14/_cards.dat @@ -1,8 +1,9 @@ [meta] author=Wagic Team -name=Magic 2014 Core Set -year=2013 -total=249 +name=Core Set: Magic 2014 +orderindex=COR-F.M14 +year=2013-07-19 +total=250 [/meta] [card] primitive=Academy Raider diff --git a/projects/mtg/bin/Res/sets/M15/_cards.dat b/projects/mtg/bin/Res/sets/M15/_cards.dat index 61b037e1b..bf79872b3 100644 --- a/projects/mtg/bin/Res/sets/M15/_cards.dat +++ b/projects/mtg/bin/Res/sets/M15/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team -name=Magic 2015 Core Set -year=2014 -total=284 +name=Core Set: Magic 2015 +orderindex=COR-G.M15 +year=2014-07-18 +total=287 [/meta] [card] -primitive=AEtherspouts +primitive=Aetherspouts id=383178 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/M19/_cards.dat b/projects/mtg/bin/Res/sets/M19/_cards.dat new file mode 100644 index 000000000..58f2d405d --- /dev/null +++ b/projects/mtg/bin/Res/sets/M19/_cards.dat @@ -0,0 +1,1582 @@ +[meta] +author=Wagic Team +name=Core Set: Magic 2019 +orderindex=COR-I.M19 +year=2018-07-13 +total=315 +[/meta] +[card] +primitive=Aegis of the Heavens +id=447137 +rarity=U +[/card] +[card] +primitive=Aethershield Artificer +id=447138 +rarity=U +[/card] +[card] +primitive=Ajani, Adversary of Tyrants +id=447139 +rarity=M +[/card] +[card] +primitive=Ajani's Last Stand +id=447140 +rarity=R +[/card] +[card] +primitive=Ajani's Pridemate +id=447141 +rarity=U +[/card] +[card] +primitive=Ajani's Welcome +id=447142 +rarity=U +[/card] +[card] +primitive=Angel of the Dawn +id=447143 +rarity=C +[/card] +[card] +primitive=Cavalry Drillmaster +id=447144 +rarity=C +[/card] +[card] +primitive=Cleansing Nova +id=447145 +rarity=R +[/card] +[card] +primitive=Daybreak Chaplain +id=447146 +rarity=C +[/card] +[card] +primitive=Dwarven Priest +id=447147 +rarity=C +[/card] +[card] +primitive=Gallant Cavalry +id=447148 +rarity=C +[/card] +[card] +primitive=Herald of Faith +id=447149 +rarity=U +[/card] +[card] +primitive=Hieromancer's Cage +id=447150 +rarity=U +[/card] +[card] +primitive=Inspired Charge +id=447151 +rarity=C +[/card] +[card] +primitive=Invoke the Divine +id=447152 +rarity=C +[/card] +[card] +primitive=Isolate +id=447153 +rarity=R +[/card] +[card] +primitive=Knight of the Tusk +id=447154 +rarity=C +[/card] +[card] +primitive=Knight's Pledge +id=447155 +rarity=C +[/card] +[card] +primitive=Knightly Valor +id=447156 +rarity=U +[/card] +[card] +primitive=Lena, Selfless Champion +id=447157 +rarity=R +[/card] +[card] +primitive=Leonin Vanguard +id=447158 +rarity=U +[/card] +[card] +primitive=Leonin Warleader +id=447159 +rarity=R +[/card] +[card] +primitive=Loxodon Line Breaker +id=447160 +rarity=C +[/card] +[card] +primitive=Luminous Bonds +id=447161 +rarity=C +[/card] +[card] +primitive=Make a Stand +id=447162 +rarity=U +[/card] +[card] +primitive=Mentor of the Meek +id=447163 +rarity=R +[/card] +[card] +primitive=Mighty Leap +id=447164 +rarity=C +[/card] +[card] +primitive=Militia Bugler +id=447165 +rarity=U +[/card] +[card] +primitive=Novice Knight +id=447166 +rarity=U +[/card] +[card] +primitive=Oreskos Swiftclaw +id=447167 +rarity=C +[/card] +[card] +primitive=Pegasus Courser +id=447168 +rarity=C +[/card] +[card] +primitive=Remorseful Cleric +id=447169 +rarity=R +[/card] +[card] +primitive=Resplendent Angel +id=447170 +rarity=M +[/card] +[card] +primitive=Revitalize +id=447171 +rarity=C +[/card] +[card] +primitive=Rustwing Falcon +id=447172 +rarity=C +[/card] +[card] +primitive=Shield Mare +id=447173 +rarity=U +[/card] +[card] +primitive=Star-Crowned Stag +id=447174 +rarity=C +[/card] +[card] +primitive=Suncleanser +id=447175 +rarity=R +[/card] +[card] +primitive=Take Vengeance +id=447176 +rarity=C +[/card] +[card] +primitive=Trusty Packbeast +id=447177 +rarity=C +[/card] +[card] +primitive=Valiant Knight +id=447178 +rarity=R +[/card] +[card] +primitive=Aether Tunnel +id=447179 +rarity=U +[/card] +[card] +primitive=Anticipate +id=447180 +rarity=C +[/card] +[card] +primitive=Aven Wind Mage +id=447181 +rarity=C +[/card] +[card] +primitive=Aviation Pioneer +id=447182 +rarity=C +[/card] +[card] +primitive=Bone to Ash +id=447183 +rarity=U +[/card] +[card] +primitive=Cancel +id=447184 +rarity=C +[/card] +[card] +primitive=Departed Deckhand +id=447185 +rarity=U +[/card] +[card] +primitive=Disperse +id=447186 +rarity=C +[/card] +[card] +primitive=Divination +id=447187 +rarity=C +[/card] +[card] +primitive=Djinn of Wishes +id=447188 +rarity=R +[/card] +[card] +primitive=Dwindle +id=447189 +rarity=C +[/card] +[card] +primitive=Essence Scatter +id=447190 +rarity=C +[/card] +[card] +primitive=Exclusion Mage +id=447191 +rarity=U +[/card] +[card] +primitive=Frilled Sea Serpent +id=447192 +rarity=C +[/card] +[card] +primitive=Gearsmith Prodigy +id=447193 +rarity=C +[/card] +[card] +primitive=Ghostform +id=447194 +rarity=C +[/card] +[card] +primitive=Horizon Scholar +id=447195 +rarity=U +[/card] +[card] +primitive=Metamorphic Alteration +id=447196 +rarity=R +[/card] +[card] +primitive=Mirror Image +id=447197 +rarity=U +[/card] +[card] +primitive=Mistcaller +id=447198 +rarity=R +[/card] +[card] +primitive=Mystic Archaeologist +id=447199 +rarity=R +[/card] +[card] +primitive=Omenspeaker +id=447200 +rarity=C +[/card] +[card] +primitive=Omniscience +id=447201 +rarity=M +[/card] +[card] +primitive=One with the Machine +id=447202 +rarity=R +[/card] +[card] +primitive=Patient Rebuilding +id=447203 +rarity=R +[/card] +[card] +primitive=Psychic Corrosion +id=447204 +rarity=U +[/card] +[card] +primitive=Sai, Master Thopterist +id=447205 +rarity=R +[/card] +[card] +primitive=Salvager of Secrets +id=447206 +rarity=C +[/card] +[card] +primitive=Scholar of Stars +id=447207 +rarity=C +[/card] +[card] +primitive=Sift +id=447208 +rarity=U +[/card] +[card] +primitive=Skilled Animator +id=447209 +rarity=U +[/card] +[card] +primitive=Sleep +id=447210 +rarity=U +[/card] +[card] +primitive=Snapping Drake +id=447211 +rarity=C +[/card] +[card] +primitive=Supreme Phantom +id=447212 +rarity=R +[/card] +[card] +primitive=Surge Mare +id=447213 +rarity=U +[/card] +[card] +primitive=Switcheroo +id=447214 +rarity=U +[/card] +[card] +primitive=Tezzeret, Artifice Master +id=447215 +rarity=M +[/card] +[card] +primitive=Tolarian Scholar +id=447216 +rarity=C +[/card] +[card] +primitive=Totally Lost +id=447217 +rarity=C +[/card] +[card] +primitive=Uncomfortable Chill +id=447218 +rarity=C +[/card] +[card] +primitive=Wall of Mist +id=447219 +rarity=C +[/card] +[card] +primitive=Windreader Sphinx +id=447220 +rarity=R +[/card] +[card] +primitive=Abnormal Endurance +id=447221 +rarity=C +[/card] +[card] +primitive=Blood Divination +id=447222 +rarity=U +[/card] +[card] +primitive=Bogstomper +id=447223 +rarity=C +[/card] +[card] +primitive=Bone Dragon +id=447224 +rarity=M +[/card] +[card] +primitive=Child of Night +id=447225 +rarity=C +[/card] +[card] +primitive=Death Baron +id=447226 +rarity=R +[/card] +[card] +primitive=Demon of Catastrophes +id=447227 +rarity=R +[/card] +[card] +primitive=Diregraf Ghoul +id=447228 +rarity=U +[/card] +[card] +primitive=Doomed Dissenter +id=447229 +rarity=C +[/card] +[card] +primitive=Duress +id=447230 +rarity=C +[/card] +[card] +primitive=Epicure of Blood +id=447231 +rarity=C +[/card] +[card] +primitive=Fell Specter +id=447232 +rarity=U +[/card] +[card] +primitive=Fraying Omnipotence +id=447233 +rarity=R +[/card] +[card] +primitive=Gravedigger +id=447234 +rarity=U +[/card] +[card] +primitive=Graveyard Marshal +id=447235 +rarity=R +[/card] +[card] +primitive=Hired Blade +id=447236 +rarity=C +[/card] +[card] +primitive=Infectious Horror +id=447237 +rarity=C +[/card] +[card] +primitive=Infernal Reckoning +id=447238 +rarity=R +[/card] +[card] +primitive=Infernal Scarring +id=447239 +rarity=C +[/card] +[card] +primitive=Isareth the Awakener +id=447240 +rarity=R +[/card] +[card] +primitive=Lich's Caress +id=447241 +rarity=C +[/card] +[card] +primitive=Liliana, Untouched by Death +id=447242 +rarity=M +[/card] +[card] +primitive=Liliana's Contract +id=447243 +rarity=R +[/card] +[card] +primitive=Macabre Waltz +id=447244 +rarity=C +[/card] +[card] +primitive=Mind Rot +id=447245 +rarity=C +[/card] +[card] +primitive=Murder +id=447246 +rarity=U +[/card] +[card] +primitive=Nightmare's Thirst +id=447247 +rarity=U +[/card] +[card] +primitive=Open the Graves +id=447248 +rarity=R +[/card] +[card] +primitive=Phylactery Lich +id=447249 +rarity=R +[/card] +[card] +primitive=Plague Mare +id=447250 +rarity=U +[/card] +[card] +primitive=Ravenous Harpy +id=447251 +rarity=U +[/card] +[card] +primitive=Reassembling Skeleton +id=447252 +rarity=U +[/card] +[card] +primitive=Rise from the Grave +id=447253 +rarity=U +[/card] +[card] +primitive=Skeleton Archer +id=447254 +rarity=C +[/card] +[card] +primitive=Skymarch Bloodletter +id=447255 +rarity=C +[/card] +[card] +primitive=Sovereign's Bite +id=447256 +rarity=C +[/card] +[card] +primitive=Stitcher's Supplier +id=447257 +rarity=U +[/card] +[card] +primitive=Strangling Spores +id=447258 +rarity=C +[/card] +[card] +primitive=Two-Headed Zombie +id=447259 +rarity=C +[/card] +[card] +primitive=Vampire Neonate +id=447260 +rarity=C +[/card] +[card] +primitive=Vampire Sovereign +id=447261 +rarity=U +[/card] +[card] +primitive=Walking Corpse +id=447262 +rarity=C +[/card] +[card] +primitive=Act of Treason +id=447263 +rarity=C +[/card] +[card] +primitive=Alpine Moon +id=447264 +rarity=R +[/card] +[card] +primitive=Apex of Power +id=447265 +rarity=M +[/card] +[card] +primitive=Banefire +id=447266 +rarity=R +[/card] +[card] +primitive=Boggart Brute +id=447267 +rarity=C +[/card] +[card] +primitive=Catalyst Elemental +id=447268 +rarity=C +[/card] +[card] +primitive=Crash Through +id=447269 +rarity=C +[/card] +[card] +primitive=Dark-Dweller Oracle +id=447270 +rarity=R +[/card] +[card] +primitive=Demanding Dragon +id=447271 +rarity=R +[/card] +[card] +primitive=Dismissive Pyromancer +id=447272 +rarity=R +[/card] +[card] +primitive=Doublecast +id=447273 +rarity=U +[/card] +[card] +primitive=Dragon Egg +id=447274 +rarity=U +[/card] +[card] +primitive=Electrify +id=447275 +rarity=C +[/card] +[card] +primitive=Fiery Finish +id=447276 +rarity=U +[/card] +[card] +primitive=Fire Elemental +id=447277 +rarity=C +[/card] +[card] +primitive=Goblin Instigator +id=447278 +rarity=C +[/card] +[card] +primitive=Goblin Motivator +id=447279 +rarity=C +[/card] +[card] +primitive=Goblin Trashmaster +id=447280 +rarity=R +[/card] +[card] +primitive=Guttersnipe +id=447281 +rarity=U +[/card] +[card] +primitive=Havoc Devils +id=447282 +rarity=C +[/card] +[card] +primitive=Hostile Minotaur +id=447283 +rarity=C +[/card] +[card] +primitive=Inferno Hellion +id=447284 +rarity=U +[/card] +[card] +primitive=Lathliss, Dragon Queen +id=447285 +rarity=R +[/card] +[card] +primitive=Lava Axe +id=447286 +rarity=C +[/card] +[card] +primitive=Lightning Mare +id=447287 +rarity=U +[/card] +[card] +primitive=Lightning Strike +id=447288 +rarity=U +[/card] +[card] +primitive=Onakke Ogre +id=447289 +rarity=C +[/card] +[card] +primitive=Sarkhan, Fireblood +id=447290 +rarity=M +[/card] +[card] +primitive=Sarkhan's Unsealing +id=447291 +rarity=R +[/card] +[card] +primitive=Shock +id=447292 +rarity=C +[/card] +[card] +primitive=Siegebreaker Giant +id=447293 +rarity=U +[/card] +[card] +primitive=Smelt +id=447294 +rarity=C +[/card] +[card] +primitive=Sparktongue Dragon +id=447295 +rarity=C +[/card] +[card] +primitive=Spit Flame +id=447296 +rarity=R +[/card] +[card] +primitive=Sure Strike +id=447297 +rarity=C +[/card] +[card] +primitive=Tectonic Rift +id=447298 +rarity=U +[/card] +[card] +primitive=Thud +id=447299 +rarity=U +[/card] +[card] +primitive=Tormenting Voice +id=447300 +rarity=C +[/card] +[card] +primitive=Trumpet Blast +id=447301 +rarity=C +[/card] +[card] +primitive=Viashino Pyromancer +id=447302 +rarity=C +[/card] +[card] +primitive=Volcanic Dragon +id=447303 +rarity=U +[/card] +[card] +primitive=Volley Veteran +id=447304 +rarity=U +[/card] +[card] +primitive=Blanchwood Armor +id=447305 +rarity=U +[/card] +[card] +primitive=Bristling Boar +id=447306 +rarity=C +[/card] +[card] +primitive=Centaur Courser +id=447307 +rarity=C +[/card] +[card] +primitive=Colossal Dreadmaw +id=447308 +rarity=C +[/card] +[card] +primitive=Colossal Majesty +id=447309 +rarity=U +[/card] +[card] +primitive=Daggerback Basilisk +id=447310 +rarity=C +[/card] +[card] +primitive=Declare Dominance +id=447311 +rarity=U +[/card] +[card] +primitive=Druid of Horns +id=447312 +rarity=U +[/card] +[card] +primitive=Druid of the Cowl +id=447313 +rarity=C +[/card] +[card] +primitive=Dryad Greenseeker +id=447314 +rarity=U +[/card] +[card] +primitive=Elvish Clancaller +id=447315 +rarity=R +[/card] +[card] +primitive=Elvish Rejuvenator +id=447316 +rarity=C +[/card] +[card] +primitive=Ghastbark Twins +id=447317 +rarity=U +[/card] +[card] +primitive=Ghirapur Guide +id=447318 +rarity=U +[/card] +[card] +primitive=Giant Spider +id=447319 +rarity=C +[/card] +[card] +primitive=Gift of Paradise +id=447320 +rarity=U +[/card] +[card] +primitive=Gigantosaurus +id=447321 +rarity=R +[/card] +[card] +primitive=Goreclaw, Terror of Qal Sisma +id=447322 +rarity=R +[/card] +[card] +primitive=Greenwood Sentinel +id=447323 +rarity=C +[/card] +[card] +primitive=Highland Game +id=447324 +rarity=C +[/card] +[card] +primitive=Hungering Hydra +id=447325 +rarity=R +[/card] +[card] +primitive=Naturalize +id=447326 +rarity=C +[/card] +[card] +primitive=Oakenform +id=447327 +rarity=C +[/card] +[card] +primitive=Pelakka Wurm +id=447328 +rarity=R +[/card] +[card] +primitive=Plummet +id=447329 +rarity=C +[/card] +[card] +primitive=Prodigious Growth +id=447330 +rarity=R +[/card] +[card] +primitive=Rabid Bite +id=447331 +rarity=C +[/card] +[card] +primitive=Reclamation Sage +id=447332 +rarity=U +[/card] +[card] +primitive=Recollect +id=447333 +rarity=U +[/card] +[card] +primitive=Rhox Oracle +id=447334 +rarity=C +[/card] +[card] +primitive=Root Snare +id=447335 +rarity=C +[/card] +[card] +primitive=Runic Armasaur +id=447336 +rarity=R +[/card] +[card] +primitive=Scapeshift +id=447337 +rarity=M +[/card] +[card] +primitive=Talons of Wildwood +id=447338 +rarity=C +[/card] +[card] +primitive=Thorn 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Herald +id=450257 +rarity=C +[/card] +[card] +primitive=Waterknot +id=450258 +rarity=C +[/card] +[card] +primitive=Grasping Scoundrel +id=450259 +rarity=C +[/card] +[card] +primitive=Radiating Lightning +id=450260 +rarity=C +[/card] +[card] +primitive=Llanowar Elves +id=450261 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/M20/_cards.dat b/projects/mtg/bin/Res/sets/M20/_cards.dat new file mode 100644 index 000000000..c078565f1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/M20/_cards.dat @@ -0,0 +1,1727 @@ +[meta] +author=Wagic Team +name=Core Set: Magic 2020 +orderindex=COR-J.M20 +year=2019-07-12 +total=344 +[/meta] +[card] +primitive=Aerial Assault +id=466755 +rarity=C +[/card] +[card] +primitive=Ajani, Strength of the Pride +id=466756 +rarity=M +[/card] +[card] +primitive=Ancestral Blade +id=466757 +rarity=U +[/card] +[card] +primitive=Angel of Vitality +id=466758 +rarity=U +[/card] +[card] +primitive=Angelic Gift +id=466759 +rarity=C +[/card] +[card] +primitive=Apostle of 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Sculler +id=382201 +rarity=U +[/card] +[card] +primitive=Path to Exile +id=382192 +rarity=U +[/card] +[card] +primitive=Inquisition of Kozilek +id=382187 +rarity=U +[/card] +[card] +primitive=Shrine of Loyal Legions +id=382196 +rarity=U +[/card] +[card] +primitive=Honor of the Pure +id=382186 +rarity=R +[/card] +[card] +primitive=Intangible Virtue +id=382188 +rarity=U +[/card] +[card] +primitive=Raise the Alarm +id=382194 +rarity=C +[/card] +[card] +primitive=Zealous Persecution +id=382204 +rarity=U +[/card] +[card] +primitive=Sword of Feast and Famine +id=382200 +rarity=M +[/card] +[card] +primitive=Lingering Souls +id=382191 +rarity=U +[/card] +[card] +primitive=Spectral Procession +id=382198 +rarity=U +[/card] +[card] +primitive=Elspeth, Knight-Errant +id=382184 +rarity=M +[/card] +[card] +primitive=Caves of Koilos +id=382180 +rarity=R +[/card] +[card] +primitive=City of Brass +id=382181 +rarity=R +[/card] +[card] +primitive=Isolated Chapel +id=382189 +rarity=R +[/card] +[card] +primitive=Vault of the Archangel +id=382202 +rarity=R +[/card] +[card] +primitive=Windbrisk Heights +id=382203 +rarity=R +[/card] +[card] +primitive=Plains +id=382193 +rarity=L +[/card] +[card] +primitive=Swamp +id=382199 +rarity=L +[/card] +[card] +primitive=Relic of Progenitus +id=382195 +rarity=U +[/card] +[card] +primitive=Burrenton Forge-Tender +id=382179 +rarity=U +[/card] +[card] +primitive=Duress +id=382183 +rarity=C +[/card] +[card] +primitive=Kataki, War's Wage +id=382190 +rarity=R +[/card] +[card] +primitive=Dismember +id=382182 +rarity=U +[/card] +[card] +primitive=Ghost Quarter +id=382185 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/ME1/_cards.dat b/projects/mtg/bin/Res/sets/ME1/_cards.dat new file mode 100644 index 000000000..8884b7563 --- /dev/null +++ b/projects/mtg/bin/Res/sets/ME1/_cards.dat @@ -0,0 +1,982 @@ +[meta] +author=Wagic Team +name=Masters Edition +orderindex=ONL-2.ME1 +year=2007-09-10 +total=195 +[/meta] +[card] +primitive=Adun Oakenshield 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+[/card] +[card] +primitive=Jokulhaups +id=159235 +rarity=R +[/card] +[card] +primitive=Juxtapose +id=159772 +rarity=U +[/card] +[card] +primitive=Juzam Djinn +id=159132 +rarity=R +[/card] +[card] +primitive=Keldon Warlord +id=159262 +rarity=U +[/card] +[card] +primitive=Khabal Ghoul +id=159764 +rarity=R +[/card] +[card] +primitive=Knights of Thorn +id=159149 +rarity=C +[/card] +[card] +primitive=Lake of the Dead +id=159095 +rarity=R +[/card] +[card] +primitive=Lightning Bolt +id=159263 +rarity=C +[/card] +[card] +primitive=Lim-Dul's Vault +id=159832 +rarity=U +[/card] +[card] +primitive=Lord of Tresserhorn +id=159096 +rarity=R +[/card] +[card] +primitive=Marton Stromgald +id=159237 +rarity=R +[/card] +[card] +primitive=Mana Flare +id=159264 +rarity=R +[/card] +[card] +primitive=Mesa Pegasus +id=159819 +rarity=C +[/card] +[card] +primitive=Mindstab Thrull +id=159821 +rarity=C +[/card] +[card] +primitive=Mirror Universe +id=159307 +rarity=R +[/card] +[card] +primitive=Mishra's Factory 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+rarity=C +[/card] +[card] +primitive=Wyluli Wolf +id=159766 +rarity=C +[/card] +[card] +primitive=Yavimaya Ants +id=159109 +rarity=U +[/card] +[card] +primitive=Ydwen Efreet +id=159844 +rarity=R +[/card] +[card] +primitive=Zuran Orb +id=159752 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/ME2/_cards.dat b/projects/mtg/bin/Res/sets/ME2/_cards.dat index 26c54ee04..31bc3e552 100644 --- a/projects/mtg/bin/Res/sets/ME2/_cards.dat +++ b/projects/mtg/bin/Res/sets/ME2/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=Masters Edition II -block=MTGO -year=2008 +orderindex=ONL-3.ME2 +year=2008-09-22 total=245 [/meta] [card] -primitive=AEther Storm +primitive=Aether Storm id=184722 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/ME3/_cards.dat b/projects/mtg/bin/Res/sets/ME3/_cards.dat index 77f50cafd..3de383ab3 100644 --- a/projects/mtg/bin/Res/sets/ME3/_cards.dat +++ b/projects/mtg/bin/Res/sets/ME3/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Masters Edition III -block=MTGO -year=2009 +orderindex=ONL-4.ME3 +year=2009-09-07 total=230 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/ME4/_cards.dat b/projects/mtg/bin/Res/sets/ME4/_cards.dat index 3713a4314..d6f06bba3 100644 --- a/projects/mtg/bin/Res/sets/ME4/_cards.dat +++ b/projects/mtg/bin/Res/sets/ME4/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Masters Edition IV -block=MTGO -year=2010 +orderindex=ONL-6.ME4 +year=2011-01-10 total=269 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/MED/_cards.dat b/projects/mtg/bin/Res/sets/MED/_cards.dat index d9433e698..bf73f30e9 100644 --- a/projects/mtg/bin/Res/sets/MED/_cards.dat +++ b/projects/mtg/bin/Res/sets/MED/_cards.dat @@ -1,982 +1,127 @@ [meta] author=Wagic Team -name=Masters Edition -block=MTGO -year=2007 -total=195 +name=Mythic Edition +orderindex=PRO-Z2.MED +year=2018-10-05 +total=24 [/meta] [card] -primitive=Adun Oakenshield -id=159294 -rarity=R +primitive=Elspeth, Knight-Errant +id=456589 +rarity=M [/card] [card] -primitive=Amnesia -id=159828 -rarity=R +primitive=Liliana, the Last Hope +id=456590 +rarity=M [/card] [card] -primitive=Angry Mob -id=159321 -rarity=U +primitive=Daretti, Ingenious Iconoclast +id=456591 +rarity=M [/card] [card] -primitive=Animate Dead -id=159249 -rarity=U +primitive=Nicol Bolas, Planeswalker +id=456592 +rarity=M [/card] [card] -primitive=Animate Wall -id=159250 -rarity=U +primitive=Ral, Izzet Viceroy +id=456593 +rarity=M [/card] [card] -primitive=Ankh of Mishra -id=159251 -rarity=R +primitive=Teferi, Hero of Dominaria +id=456594 +rarity=M [/card] [card] -primitive=Apprentice Wizard -id=159087 -rarity=C +primitive=Tezzeret, Agent of Bolas +id=456595 +rarity=M [/card] [card] -primitive=Arcane Denial -id=159084 -rarity=C +primitive=Vraska, Golgari Queen +id=456596 +rarity=M [/card] [card] -primitive=Argivian Archaeologist -id=159743 -rarity=R +primitive=Karn, Scion of Urza +id=460122 +rarity=M [/card] [card] -primitive=Armageddon -id=159252 -rarity=R 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000000000..bc6983f9b --- /dev/null +++ b/projects/mtg/bin/Res/sets/MID/_cards.dat @@ -0,0 +1,1852 @@ +[meta] +author=Wagic Team +name=Innistrad: Midnight Hunt +orderindex=EXP-ZZK.MID +year=2021-09-24 +total=369 +[/meta] +[card] +primitive=Day +id=999993 +rarity=T +[/card] +[card] +primitive=Night +id=999994 +rarity=T +[/card] +[card] +primitive=Human +id=-535023 +rarity=T +[/card] +[card] +primitive=Vampire +id=-535022 +rarity=T +[/card] +[card] +primitive=Zombie Dec +id=-535019 +rarity=T +[/card] +[card] +primitive=Clue +id=-535010 +rarity=T +[/card] +[card] +primitive=Zombie Cor +id=-535006 +rarity=T +[/card] +[card] +primitive=Wolf +id=-535002 +rarity=T +[/card] +[card] +primitive=Treefolk Wre +id=-534999 +rarity=T +[/card] +[card] +primitive=Wolf +id=-534995 +rarity=T +[/card] +[card] +primitive=Wolf +id=-534994 +rarity=T +[/card] +[card] +primitive=Beast +id=-534987 +rarity=T +[/card] +[card] +primitive=Insect +id=-534985 +rarity=T +[/card] +[card] +primitive=Human +id=-534965 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b/projects/mtg/bin/Res/sets/MM2/_cards.dat @@ -1,11 +1,12 @@ [meta] author=Wagic Team name=Modern Masters 2015 Edition -year=2015 +orderindex=REP-7.MM2 +year=2015-05-22 total=249 [/meta] [card] -primitive=AEthersnipe +primitive=Aethersnipe id=397746 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/MM3/_cards.dat b/projects/mtg/bin/Res/sets/MM3/_cards.dat new file mode 100644 index 000000000..6b17891b2 --- /dev/null +++ b/projects/mtg/bin/Res/sets/MM3/_cards.dat @@ -0,0 +1,1252 @@ +[meta] +author=Wagic Team +name=Modern Masters 2017 +orderindex=REP-9.MM3 +year=2017-03-17 +total=249 +[/meta] +[card] +primitive=Attended Knight +id=425826 +rarity=C +[/card] +[card] +primitive=Banishing Stroke +id=425827 +rarity=U +[/card] +[card] +primitive=Blade Splicer +id=425828 +rarity=R +[/card] +[card] +primitive=Entreat the Angels +id=425829 +rarity=M +[/card] +[card] +primitive=Eyes in the Skies +id=425830 +rarity=C +[/card] +[card] +primitive=Flickerwisp +id=425831 +rarity=U +[/card] 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+rarity=U +[/card] +[card] +primitive=Talon Trooper +id=426017 +rarity=C +[/card] +[card] +primitive=Teleportal +id=426018 +rarity=U +[/card] +[card] +primitive=Terminate +id=426019 +rarity=U +[/card] +[card] +primitive=Thundersong Trumpeter +id=426020 +rarity=U +[/card] +[card] +primitive=Tower Gargoyle +id=426021 +rarity=U +[/card] +[card] +primitive=Unflinching Courage +id=426022 +rarity=U +[/card] +[card] +primitive=Urban Evolution +id=426023 +rarity=U +[/card] +[card] +primitive=Vanish into Memory +id=426024 +rarity=U +[/card] +[card] +primitive=Voice of Resurgence +id=426025 +rarity=M +[/card] +[card] +primitive=Wall of Denial +id=426026 +rarity=U +[/card] +[card] +primitive=Wayfaring Temple +id=426027 +rarity=U +[/card] +[card] +primitive=Woolly Thoctar +id=426028 +rarity=U +[/card] +[card] +primitive=Zur the Enchanter +id=426029 +rarity=R +[/card] +[card] +primitive=Aethertow +id=426030 +rarity=C +[/card] +[card] +primitive=Boros Reckoner +id=426031 +rarity=R +[/card] +[card] +primitive=Burning-Tree Emissary +id=426032 +rarity=C +[/card] +[card] +primitive=Giantbaiting +id=426033 +rarity=C +[/card] +[card] +primitive=Gift of Orzhova +id=426034 +rarity=C +[/card] +[card] +primitive=Mistmeadow Witch +id=426035 +rarity=U +[/card] +[card] +primitive=Sundering Growth +id=426036 +rarity=C +[/card] +[card] +primitive=Tattermunge Witch +id=426037 +rarity=U +[/card] +[card] +primitive=Torrent of Souls +id=426038 +rarity=U +[/card] +[card] +primitive=Wort, the Raidmother +id=426039 +rarity=R +[/card] +[card] +primitive=Azorius Signet +id=426040 +rarity=U +[/card] +[card] +primitive=Basilisk Collar +id=426041 +rarity=R +[/card] +[card] +primitive=Boros Signet +id=426042 +rarity=U +[/card] +[card] +primitive=Damping Matrix +id=426043 +rarity=R +[/card] +[card] +primitive=Dimir Signet +id=426044 +rarity=U +[/card] +[card] +primitive=Golgari Signet +id=426045 +rarity=U +[/card] +[card] +primitive=Grafdigger's Cage +id=426046 +rarity=R +[/card] +[card] +primitive=Gruul Signet +id=426047 +rarity=U +[/card] +[card] +primitive=Izzet Signet +id=426048 +rarity=U +[/card] +[card] +primitive=Orzhov Signet +id=426049 +rarity=U +[/card] +[card] +primitive=Rakdos Signet +id=426050 +rarity=U +[/card] +[card] +primitive=Selesnya Signet +id=426051 +rarity=U +[/card] +[card] +primitive=Simic Signet +id=426052 +rarity=U +[/card] +[card] +primitive=Arcane Sanctum +id=426053 +rarity=U +[/card] +[card] +primitive=Arid Mesa +id=426054 +rarity=R +[/card] +[card] +primitive=Azorius Guildgate +id=426055 +rarity=C +[/card] +[card] +primitive=Boros Guildgate +id=426056 +rarity=C +[/card] +[card] +primitive=Cavern of Souls +id=426057 +rarity=M +[/card] +[card] +primitive=Crumbling Necropolis +id=426058 +rarity=U +[/card] +[card] +primitive=Dimir Guildgate +id=426059 +rarity=C +[/card] +[card] +primitive=Golgari Guildgate +id=426060 +rarity=C +[/card] +[card] +primitive=Gruul Guildgate +id=426061 +rarity=C +[/card] +[card] +primitive=Izzet Guildgate +id=426062 +rarity=C +[/card] +[card] +primitive=Jungle Shrine +id=426063 +rarity=U +[/card] +[card] +primitive=Marsh Flats +id=426064 +rarity=R +[/card] +[card] +primitive=Misty Rainforest +id=426065 +rarity=R +[/card] +[card] +primitive=Orzhov Guildgate +id=426066 +rarity=C +[/card] +[card] +primitive=Rakdos Guildgate +id=426067 +rarity=C +[/card] +[card] +primitive=Savage Lands +id=426068 +rarity=U +[/card] +[card] +primitive=Scalding Tarn +id=426069 +rarity=R +[/card] +[card] +primitive=Seaside Citadel +id=426070 +rarity=U +[/card] +[card] +primitive=Selesnya Guildgate +id=426071 +rarity=C +[/card] +[card] +primitive=Shimmering Grotto +id=426072 +rarity=C +[/card] +[card] +primitive=Simic Guildgate +id=426073 +rarity=C +[/card] +[card] +primitive=Verdant Catacombs +id=426074 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/MMA/_cards.dat b/projects/mtg/bin/Res/sets/MMA/_cards.dat index 7ce9253cd..a20a51c21 100644 --- a/projects/mtg/bin/Res/sets/MMA/_cards.dat +++ b/projects/mtg/bin/Res/sets/MMA/_cards.dat @@ -1,21 +1,22 @@ [meta] author=Wagic Team name=Modern Masters -year=2013 +orderindex=REP-6.MMA +year=2013-06-07 total=229 [/meta] [card] -primitive=AEther Spellbomb +primitive=Aether Spellbomb id=370524 rarity=C [/card] [card] -primitive=AEther Vial +primitive=Aether Vial id=370514 rarity=R [/card] [card] -primitive=AEthersnipe +primitive=Aethersnipe id=370430 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/MOR/_cards.dat b/projects/mtg/bin/Res/sets/MOR/_cards.dat index 116d97502..0f9c12e75 100644 --- a/projects/mtg/bin/Res/sets/MOR/_cards.dat +++ b/projects/mtg/bin/Res/sets/MOR/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Morningtide block=Lorwyn -year=2008 +orderindex=EXP-ZA.MOR +year=2008-02-01 total=150 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/MP2/_cards.dat b/projects/mtg/bin/Res/sets/MP2/_cards.dat new file mode 100644 index 000000000..2d59e4e1b --- /dev/null +++ b/projects/mtg/bin/Res/sets/MP2/_cards.dat @@ -0,0 +1,277 @@ +[meta] +author=Wagic Team +name=Amonkhet Invocations +orderindex=PRO-W.MP2 +year=2017-04-28 +total=54 +[/meta] +[card] +primitive=Austere Command +id=429860 +rarity=M +[/card] +[card] +primitive=Aven Mindcensor +id=429861 +rarity=M +[/card] +[card] +primitive=Containment Priest +id=429862 +rarity=M +[/card] +[card] +primitive=Loyal Retainers +id=429863 +rarity=M +[/card] +[card] +primitive=Oketra the True +id=429864 +rarity=M +[/card] +[card] +primitive=Worship +id=429865 +rarity=M +[/card] +[card] +primitive=Wrath of God +id=429866 +rarity=M +[/card] +[card] +primitive=Consecrated Sphinx +id=429867 +rarity=M +[/card] +[card] +primitive=Counterbalance +id=429868 +rarity=M +[/card] +[card] +primitive=Counterspell +id=429869 +rarity=M +[/card] +[card] +primitive=Cryptic Command +id=429870 +rarity=M +[/card] +[card] +primitive=Daze +id=429871 +rarity=M +[/card] +[card] +primitive=Divert +id=429872 +rarity=M +[/card] +[card] +primitive=Force of Will +id=429873 +rarity=M +[/card] +[card] +primitive=Kefnet the Mindful +id=429874 +rarity=M +[/card] +[card] +primitive=Pact of Negation +id=429875 +rarity=M +[/card] +[card] +primitive=Spell Pierce +id=429876 +rarity=M +[/card] +[card] +primitive=Stifle +id=429877 +rarity=M +[/card] +[card] +primitive=Attrition +id=429878 +rarity=M +[/card] +[card] +primitive=Bontu the Glorified +id=429879 +rarity=M +[/card] +[card] +primitive=Dark Ritual +id=429880 +rarity=M +[/card] +[card] +primitive=Diabolic Intent +id=429881 +rarity=M +[/card] +[card] +primitive=Entomb +id=429882 +rarity=M +[/card] +[card] +primitive=Mind Twist +id=429883 +rarity=M +[/card] +[card] +primitive=Aggravated Assault +id=429884 +rarity=M +[/card] +[card] +primitive=Chain Lightning +id=429885 +rarity=M +[/card] +[card] +primitive=Hazoret the Fervent +id=429886 +rarity=M +[/card] +[card] +primitive=Rhonas the Indomitable +id=429887 +rarity=M +[/card] +[card] +primitive=Maelstrom Pulse +id=429888 +rarity=M +[/card] +[card] +primitive=Vindicate +id=429889 +rarity=M +[/card] +[card] +primitive=Armageddon +id=430666 +rarity=M +[/card] +[card] +primitive=Capsize +id=430667 +rarity=M +[/card] +[card] +primitive=Forbid +id=430668 +rarity=M +[/card] +[card] +primitive=Omniscience +id=430669 +rarity=M +[/card] +[card] +primitive=Opposition +id=430670 +rarity=M +[/card] +[card] +primitive=Sunder +id=430671 +rarity=M +[/card] +[card] +primitive=Threads of Disloyalty +id=430672 +rarity=M +[/card] +[card] +primitive=Avatar of Woe +id=430673 +rarity=M +[/card] +[card] +primitive=Damnation +id=430674 +rarity=M +[/card] +[card] +primitive=Desolation Angel +id=430675 +rarity=M +[/card] +[card] +primitive=Diabolic Edict +id=430676 +rarity=M +[/card] +[card] +primitive=Doomsday +id=430677 +rarity=M +[/card] +[card] +primitive=No Mercy +id=430678 +rarity=M +[/card] +[card] +primitive=Slaughter Pact +id=430679 +rarity=M +[/card] +[card] +primitive=Thoughtseize +id=430680 +rarity=M +[/card] +[card] +primitive=Blood Moon +id=430681 +rarity=M +[/card] +[card] +primitive=Boil +id=430682 +rarity=M +[/card] +[card] +primitive=Shatterstorm +id=430683 +rarity=M +[/card] +[card] +primitive=Through the Breach +id=430684 +rarity=M +[/card] +[card] +primitive=Choke +id=430685 +rarity=M +[/card] +[card] +primitive=The Locust God +id=430686 +rarity=M +[/card] +[card] +primitive=Lord of Extinction +id=430687 +rarity=M +[/card] +[card] +primitive=The Scarab God +id=430688 +rarity=M +[/card] +[card] +primitive=The Scorpion God +id=430689 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/MPS/_cards.dat b/projects/mtg/bin/Res/sets/MPS/_cards.dat new file mode 100644 index 000000000..2b6959b5b --- /dev/null +++ b/projects/mtg/bin/Res/sets/MPS/_cards.dat @@ -0,0 +1,277 @@ +[meta] +author=Wagic Team +name=Kaladesh Inventions +orderindex=PRO-V.MPW +year=2016-09-03 +total=54 +[/meta] +[card] +primitive=Cataclysmic Gearhulk +id=420588 +rarity=M +[/card] +[card] +primitive=Torrential Gearhulk +id=420589 +rarity=M +[/card] +[card] +primitive=Noxious Gearhulk +id=420590 +rarity=M +[/card] +[card] +primitive=Combustible Gearhulk +id=420591 +rarity=M +[/card] +[card] +primitive=Verdurous Gearhulk +id=420592 +rarity=M +[/card] +[card] +primitive=Aether Vial +id=420593 +rarity=M +[/card] +[card] +primitive=Champion's Helm +id=420594 +rarity=M +[/card] +[card] +primitive=Chromatic Lantern +id=420595 +rarity=M +[/card] +[card] +primitive=Chrome Mox +id=420596 +rarity=M +[/card] +[card] +primitive=Cloudstone Curio +id=420597 +rarity=M +[/card] +[card] +primitive=Crucible of Worlds +id=420598 +rarity=M +[/card] +[card] +primitive=Gauntlet of Power +id=420599 +rarity=M +[/card] +[card] +primitive=Hangarback Walker +id=420600 +rarity=M +[/card] +[card] +primitive=Lightning Greaves +id=420601 +rarity=M +[/card] +[card] +primitive=Lotus Petal +id=420602 +rarity=M +[/card] +[card] +primitive=Mana Crypt +id=420603 +rarity=M +[/card] +[card] +primitive=Mana Vault +id=420604 +rarity=M +[/card] +[card] +primitive=Mind's Eye +id=420605 +rarity=M +[/card] +[card] +primitive=Mox Opal +id=420606 +rarity=M +[/card] +[card] +primitive=Painter's Servant +id=420607 +rarity=M +[/card] +[card] +primitive=Rings of Brighthearth +id=420608 +rarity=M +[/card] +[card] +primitive=Scroll Rack +id=420609 +rarity=M +[/card] +[card] +primitive=Sculpting Steel +id=420610 +rarity=M +[/card] +[card] +primitive=Sol Ring +id=420611 +rarity=M +[/card] +[card] +primitive=Solemn Simulacrum +id=420612 +rarity=M +[/card] +[card] +primitive=Static Orb +id=420613 +rarity=M +[/card] +[card] +primitive=Steel Overseer +id=420614 +rarity=M +[/card] +[card] +primitive=Sword of Feast and Famine +id=420615 +rarity=M +[/card] +[card] +primitive=Sword of Fire and Ice +id=420616 +rarity=M +[/card] +[card] +primitive=Sword of Light and Shadow +id=420617 +rarity=M +[/card] +[card] +primitive=Arcbound Ravager +id=425802 +rarity=M +[/card] +[card] +primitive=Black Vise +id=425803 +rarity=M +[/card] +[card] +primitive=Chalice of the Void +id=425804 +rarity=M +[/card] +[card] +primitive=Defense Grid +id=425805 +rarity=M +[/card] +[card] +primitive=Duplicant +id=425806 +rarity=M +[/card] +[card] +primitive=Engineered Explosives +id=425807 +rarity=M +[/card] +[card] +primitive=Ensnaring Bridge +id=425808 +rarity=M +[/card] +[card] +primitive=Extraplanar Lens +id=425809 +rarity=M +[/card] +[card] +primitive=Grindstone +id=425810 +rarity=M +[/card] +[card] +primitive=Meekstone +id=425811 +rarity=M +[/card] +[card] +primitive=Oblivion Stone +id=425812 +rarity=M +[/card] +[card] +primitive=Ornithopter +id=425813 +rarity=M +[/card] +[card] +primitive=Paradox Engine +id=425814 +rarity=M +[/card] +[card] +primitive=Pithing Needle +id=425815 +rarity=M +[/card] +[card] +primitive=Planar Bridge +id=425816 +rarity=M +[/card] +[card] +primitive=Platinum Angel +id=425817 +rarity=M +[/card] +[card] +primitive=Sphere of Resistance +id=425818 +rarity=M +[/card] +[card] +primitive=Staff of Domination +id=425819 +rarity=M +[/card] +[card] +primitive=Sundering Titan +id=425820 +rarity=M +[/card] +[card] +primitive=Sword of Body and Mind +id=425821 +rarity=M +[/card] +[card] +primitive=Sword of War and Peace +id=425822 +rarity=M +[/card] +[card] +primitive=Trinisphere +id=425823 +rarity=M +[/card] +[card] +primitive=Vedalken Shackles +id=425824 +rarity=M +[/card] +[card] +primitive=Wurmcoil Engine +id=425825 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/MRD/_cards.dat b/projects/mtg/bin/Res/sets/MRD/_cards.dat index 35de4a9ed..f2fa6d5fe 100644 --- a/projects/mtg/bin/Res/sets/MRD/_cards.dat +++ b/projects/mtg/bin/Res/sets/MRD/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Mirrodin block=Mirrodin -year=2003 +orderindex=EXP-V.MRD +year=2003-10-02 total=306 [/meta] [card] -primitive=AEther Spellbomb +primitive=Aether Spellbomb id=48113 rarity=C [/card] @@ -406,7 +407,7 @@ id=48399 rarity=C [/card] [card] -primitive=Gate to the AEther +primitive=Gate to the Aether id=46721 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/MRQ/_cards.dat b/projects/mtg/bin/Res/sets/MRQ/_cards.dat index 17c22efec..ad3b44ece 100644 --- a/projects/mtg/bin/Res/sets/MRQ/_cards.dat +++ b/projects/mtg/bin/Res/sets/MRQ/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Mercadian Masques block=Masque -year=1999 -total=350 +orderindex=EXP-J.MMQ +year=1999-10-04 +total=351 [/meta] [card] primitive=Aerial Caravan diff --git a/projects/mtg/bin/Res/sets/NMS/_cards.dat b/projects/mtg/bin/Res/sets/NMS/_cards.dat index 23421dee3..ed0963f0f 100644 --- a/projects/mtg/bin/Res/sets/NMS/_cards.dat +++ b/projects/mtg/bin/Res/sets/NMS/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Nemesis block=Masque -year=2000 +orderindex=EXP-K.NEM +year=2000-02-14 total=143 [/meta] [card] -primitive=AEther Barrier +primitive=Aether Barrier id=22289 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/NPH/_cards.dat b/projects/mtg/bin/Res/sets/NPH/_cards.dat index 29c633441..efec8cf30 100644 --- a/projects/mtg/bin/Res/sets/NPH/_cards.dat +++ b/projects/mtg/bin/Res/sets/NPH/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=New Phyrexia block=Scars of Mirrodin -year=2011 +orderindex=EXP-ZL.NPH +year=2011-05-13 total=175 [/meta] [card] @@ -26,7 +27,7 @@ id=218001 rarity=U [/card] [card] -primitive=Arm with AEther +primitive=Arm with Aether id=202641 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/ODY/_cards.dat b/projects/mtg/bin/Res/sets/ODY/_cards.dat index 27b5324d1..8c4ccb249 100644 --- a/projects/mtg/bin/Res/sets/ODY/_cards.dat +++ b/projects/mtg/bin/Res/sets/ODY/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Odyssey block=Odyssey -year=2001 +orderindex=EXP-P.ODY +year=2001-10-01 total=350 [/meta] [card] -primitive=AEther Burst +primitive=Aether Burst id=29725 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/OGW/_cards.dat b/projects/mtg/bin/Res/sets/OGW/_cards.dat index df4b9a92f..e665f27f0 100644 --- a/projects/mtg/bin/Res/sets/OGW/_cards.dat +++ b/projects/mtg/bin/Res/sets/OGW/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Oath of the Gatewatch block=Battle for Zendikar -year=2016 +orderindex=EXP-ZZ.OGW +year=2016-01-22 total=186 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/ONS/_cards.dat b/projects/mtg/bin/Res/sets/ONS/_cards.dat index b5ad3fb34..31b62e07f 100644 --- a/projects/mtg/bin/Res/sets/ONS/_cards.dat +++ b/projects/mtg/bin/Res/sets/ONS/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Onslaught block=Onslaught -year=2002 +orderindex=EXP-S.ONS +year=2002-10-07 total=350 [/meta] [card] -primitive=AEther Charge +primitive=Aether Charge id=12425 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/ORI/_cards.dat b/projects/mtg/bin/Res/sets/ORI/_cards.dat index 922a11c54..d13c45edd 100644 --- a/projects/mtg/bin/Res/sets/ORI/_cards.dat +++ b/projects/mtg/bin/Res/sets/ORI/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Magic Origins -year=2015 +orderindex=COR-H.ORI +year=2015-07-17 total=293 [/meta] [card] @@ -60,7 +61,7 @@ id=398603 rarity=C [/card] [card] -primitive=Anchor to the AEther +primitive=Anchor to the Aether id=398474 rarity=U [/card] @@ -495,7 +496,7 @@ id=398448 rarity=U [/card] [card] -primitive=Ghirapur AEther Grid +primitive=Ghirapur Aether Grid id=398517 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/P02/_cards.dat b/projects/mtg/bin/Res/sets/P02/_cards.dat index ed11b0b44..161f743cd 100644 --- a/projects/mtg/bin/Res/sets/P02/_cards.dat +++ b/projects/mtg/bin/Res/sets/P02/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Portal Second Age -block=Portal -year=1998 +orderindex=BEG-2.P02 +year=1998-06-24 total=165 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PAL00/_cards.dat b/projects/mtg/bin/Res/sets/PAL00/_cards.dat new file mode 100644 index 000000000..f354c0779 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL00/_cards.dat @@ -0,0 +1,62 @@ +[meta] +author=Wagic Team +name=Arena League 2000 +orderindex=PRO-4.PAL00 +year=2000-01-01 +total=11 +[/meta] +[card] +primitive=Duress +id=18040 +rarity=R +[/card] +[card] +primitive=Uktabi Orangutan +id=17974 +rarity=R +[/card] +[card] +primitive=Chill +id=17975 +rarity=R +[/card] +[card] +primitive=Pillage +id=17976 +rarity=R +[/card] +[card] +primitive=Enlightened Tutor +id=17977 +rarity=R +[/card] +[card] +primitive=Stupor +id=17978 +rarity=R +[/card] +[card] +primitive=Forest +id=17979 +rarity=R +[/card] +[card] +primitive=Island +id=17980 +rarity=R +[/card] +[card] +primitive=Mountain +id=17981 +rarity=R +[/card] +[card] +primitive=Plains +id=17982 +rarity=R +[/card] +[card] +primitive=Swamp +id=17983 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL01/_cards.dat b/projects/mtg/bin/Res/sets/PAL01/_cards.dat new file mode 100644 index 000000000..0df1c3a73 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL01/_cards.dat @@ -0,0 +1,67 @@ +[meta] +author=Wagic Team +name=Arena League 2001 +orderindex=PRO-5.PAL01 +year=2001-01-01 +total=12 +[/meta] +[card] +primitive=Creeping Mold +id=17984 +rarity=R +[/card] +[card] +primitive=Dismiss +id=17985 +rarity=R +[/card] +[card] +primitive=Fling +id=17986 +rarity=R +[/card] +[card] +primitive=Empyrial Armor +id=17987 +rarity=R +[/card] +[card] +primitive=Diabolic Edict +id=17988 +rarity=R +[/card] +[card] +primitive=Gaea's Blessing +id=17989 +rarity=R +[/card] +[card] +primitive=Forest +id=17990 +rarity=R +[/card] +[card] +primitive=Island +id=17991 +rarity=R +[/card] +[card] +primitive=Mountain +id=17992 +rarity=R +[/card] +[card] +primitive=Plains +id=17993 +rarity=R +[/card] +[card] +primitive=Swamp +id=17994 +rarity=R +[/card] +[card] +primitive=Forest +id=17995 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL02/_cards.dat b/projects/mtg/bin/Res/sets/PAL02/_cards.dat new file mode 100644 index 000000000..7078673c2 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL02/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Arena League 2002 +orderindex=PRO-6.PAL02 +year=2002-01-01 +total=5 +[/meta] +[card] +primitive=Island +id=17996 +rarity=R +[/card] +[card] +primitive=Man-o'-War +id=17997 +rarity=R +[/card] +[card] +primitive=Arc Lightning +id=17998 +rarity=R +[/card] +[card] +primitive=Dauthi Slayer +id=17999 +rarity=R +[/card] +[card] +primitive=Mana Leak +id=18000 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL03/_cards.dat b/projects/mtg/bin/Res/sets/PAL03/_cards.dat new file mode 100644 index 000000000..9cde088cb --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL03/_cards.dat @@ -0,0 +1,47 @@ +[meta] +author=Wagic Team +name=Arena League 2003 +orderindex=PRO-7.PAL03 +year=2003-01-01 +total=8 +[/meta] +[card] +primitive=Skirk Marauder +id=18001 +rarity=R +[/card] +[card] +primitive=Elvish Aberration +id=18002 +rarity=R +[/card] +[card] +primitive=Bonesplitter +id=18003 +rarity=R +[/card] +[card] +primitive=Forest +id=18004 +rarity=R +[/card] +[card] +primitive=Island +id=18005 +rarity=R +[/card] +[card] +primitive=Mountain +id=18006 +rarity=R +[/card] +[card] +primitive=Plains +id=18007 +rarity=R +[/card] +[card] +primitive=Swamp +id=18008 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL04/_cards.dat b/projects/mtg/bin/Res/sets/PAL04/_cards.dat new file mode 100644 index 000000000..575128c98 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL04/_cards.dat @@ -0,0 +1,77 @@ +[meta] +author=Wagic Team +name=Arena League 2004 +orderindex=PRO-8.PAL04 +year=2004-01-01 +total=14 +[/meta] +[card] +primitive=Darksteel Ingot +id=18009 +rarity=R +[/card] +[card] +primitive=Serum Visions +id=18010 +rarity=R +[/card] +[card] +primitive=Glacial Ray +id=18011 +rarity=R +[/card] +[card] +primitive=Circle of Protection: Art +id=18012 +rarity=R +[/card] +[card] +primitive=Mise +id=18013 +rarity=R +[/card] +[card] +primitive=Booster Tutor +id=18014 +rarity=R +[/card] +[card] +primitive=Goblin Mime +id=18015 +rarity=R +[/card] +[card] +primitive=Granny's Payback +id=18016 +rarity=R +[/card] +[card] +primitive=Ashnod's Coupon +id=18017 +rarity=R +[/card] +[card] +primitive=Forest +id=18018 +rarity=R +[/card] +[card] +primitive=Island +id=18019 +rarity=R +[/card] +[card] +primitive=Mountain +id=18020 +rarity=R +[/card] +[card] +primitive=Plains +id=18021 +rarity=R +[/card] +[card] +primitive=Swamp +id=18022 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL05/_cards.dat b/projects/mtg/bin/Res/sets/PAL05/_cards.dat new file mode 100644 index 000000000..3525741f1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL05/_cards.dat @@ -0,0 +1,47 @@ +[meta] +author=Wagic Team +name=Arena League 2005 +orderindex=PRO-9.PAL05 +year=2005-01-01 +total=8 +[/meta] +[card] +primitive=Genju of the Spires +id=18023 +rarity=R +[/card] +[card] +primitive=Okina Nightwatch +id=18024 +rarity=R +[/card] +[card] +primitive=Skyknight Legionnaire +id=18025 +rarity=R +[/card] +[card] +primitive=Forest +id=18026 +rarity=R +[/card] +[card] +primitive=Island +id=18027 +rarity=R +[/card] +[card] +primitive=Mountain +id=18028 +rarity=R +[/card] +[card] +primitive=Plains +id=18029 +rarity=R +[/card] +[card] +primitive=Swamp +id=18030 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL06/_cards.dat b/projects/mtg/bin/Res/sets/PAL06/_cards.dat new file mode 100644 index 000000000..a1de40a3b --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL06/_cards.dat @@ -0,0 +1,52 @@ +[meta] +author=Wagic Team +name=Arena League 2006 +orderindex=PRO-A.PAL06 +year=2006-01-01 +total=9 +[/meta] +[card] +primitive=Castigate +id=18031 +rarity=R +[/card] +[card] +primitive=Wee Dragonauts +id=18032 +rarity=R +[/card] +[card] +primitive=Coiling Oracle +id=18033 +rarity=R +[/card] +[card] +primitive=Surging Flame +id=18034 +rarity=R +[/card] +[card] +primitive=Forest +id=18035 +rarity=R +[/card] +[card] +primitive=Island +id=18036 +rarity=R +[/card] +[card] +primitive=Mountain +id=18037 +rarity=R +[/card] +[card] +primitive=Plains +id=18038 +rarity=R +[/card] +[card] +primitive=Swamp +id=18039 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PAL99/_cards.dat b/projects/mtg/bin/Res/sets/PAL99/_cards.dat new file mode 100644 index 000000000..94f72dc1e --- /dev/null +++ b/projects/mtg/bin/Res/sets/PAL99/_cards.dat @@ -0,0 +1,52 @@ +[meta] +author=Wagic Team +name=Arena League 1999 +orderindex=PRO-3.PAL99 +year=1999-01-01 +total=9 +[/meta] +[card] +primitive=Skittering Skirge +id=17965 +rarity=R +[/card] +[card] +primitive=Rewind +id=17966 +rarity=R +[/card] +[card] +primitive=Karn, Silver Golem +id=17967 +rarity=R +[/card] +[card] +primitive=Forest +id=17968 +rarity=R +[/card] +[card] +primitive=Island +id=17969 +rarity=R +[/card] +[card] +primitive=Mountain +id=17970 +rarity=R +[/card] +[card] +primitive=Plains +id=17971 +rarity=R +[/card] +[card] +primitive=Swamp +id=17972 +rarity=R +[/card] +[card] +primitive=Pouncing Jaguar +id=17973 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PARL/_cards.dat b/projects/mtg/bin/Res/sets/PARL/_cards.dat new file mode 100644 index 000000000..53b5ee025 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PARL/_cards.dat @@ -0,0 +1,42 @@ +[meta] +author=Wagic Team +name=Arena League 1996 +orderindex=PRO-2.PARL +year=1996-08-02 +total=7 +[/meta] +[card] +primitive=Disenchant +id=17958 +rarity=R +[/card] +[card] +primitive=Fireball +id=17959 +rarity=R +[/card] +[card] +primitive=Forest +id=17960 +rarity=R +[/card] +[card] +primitive=Island +id=17961 +rarity=R +[/card] +[card] +primitive=Mountain +id=17962 +rarity=R +[/card] +[card] +primitive=Plains +id=17963 +rarity=R +[/card] +[card] +primitive=Swamp +id=17964 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PC2/_cards.dat b/projects/mtg/bin/Res/sets/PC2/_cards.dat index ad2ca337f..fe4cad987 100644 --- a/projects/mtg/bin/Res/sets/PC2/_cards.dat +++ b/projects/mtg/bin/Res/sets/PC2/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team -name=Planechase 2012 Edition -block=Planechase -year=2012 +name=Planechase 2012 +orderindex=COM-4.PC2 +year=2012-06-01 total=156 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PCA/_cards.dat b/projects/mtg/bin/Res/sets/PCA/_cards.dat new file mode 100644 index 000000000..e8b6010c3 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PCA/_cards.dat @@ -0,0 +1,787 @@ +[meta] +author=Wagic Team +name=Planechase Anthology +orderindex=COM-C.PCA +year=2016-11-25 +total=156 +[/meta] +[card] +primitive=Armored Griffin +id=423426 +rarity=U +[/card] +[card] +primitive=Auramancer +id=423427 +rarity=C +[/card] +[card] +primitive=Auratouched Mage +id=423428 +rarity=U +[/card] +[card] +primitive=Cage of Hands +id=423429 +rarity=C +[/card] +[card] +primitive=Celestial Ancient +id=423430 +rarity=R +[/card] +[card] +primitive=Felidar Umbra +id=423431 +rarity=U +[/card] +[card] +primitive=Ghostly Prison +id=423432 +rarity=U +[/card] +[card] +primitive=Hyena Umbra +id=423433 +rarity=C +[/card] +[card] +primitive=Kor Spiritdancer +id=423434 +rarity=R +[/card] +[card] +primitive=Mammoth Umbra +id=423435 +rarity=U +[/card] +[card] +primitive=Sigil of the Empty Throne +id=423436 +rarity=R +[/card] +[card] +primitive=Spirit Mantle +id=423437 +rarity=U +[/card] +[card] +primitive=Three Dreams +id=423438 +rarity=R +[/card] +[card] +primitive=Augury Owl +id=423439 +rarity=C +[/card] +[card] +primitive=Cancel +id=423440 +rarity=C +[/card] +[card] +primitive=Concentrate +id=423441 +rarity=U +[/card] +[card] +primitive=Guard Gomazoa +id=423442 +rarity=U +[/card] +[card] +primitive=Higure, the Still Wind +id=423443 +rarity=R +[/card] +[card] +primitive=Illusory Angel +id=423444 +rarity=U +[/card] +[card] +primitive=Mistblade Shinobi +id=423445 +rarity=C +[/card] +[card] +primitive=Ninja of the Deep Hours +id=423446 +rarity=C +[/card] +[card] +primitive=Peregrine Drake +id=423447 +rarity=U +[/card] +[card] +primitive=Primal Plasma +id=423448 +rarity=C +[/card] +[card] +primitive=Sakashima's Student +id=423449 +rarity=R +[/card] +[card] +primitive=See Beyond +id=423450 +rarity=C +[/card] +[card] +primitive=Sunken Hope +id=423451 +rarity=R +[/card] +[card] +primitive=Walker of Secret Ways +id=423452 +rarity=U +[/card] +[card] +primitive=Wall of Frost +id=423453 +rarity=U +[/card] +[card] +primitive=Whirlpool Warrior +id=423454 +rarity=R +[/card] +[card] +primitive=Assassinate +id=423455 +rarity=C +[/card] +[card] +primitive=Cadaver Imp +id=423456 +rarity=C +[/card] +[card] +primitive=Dark Hatchling +id=423457 +rarity=R +[/card] +[card] +primitive=Ink-Eyes, Servant of Oni +id=423458 +rarity=R +[/card] +[card] +primitive=Liliana's Specter +id=423459 +rarity=C +[/card] +[card] +primitive=Okiba-Gang Shinobi +id=423460 +rarity=C +[/card] +[card] +primitive=Skullsnatcher +id=423461 +rarity=C +[/card] +[card] +primitive=Throat Slitter +id=423462 +rarity=U +[/card] +[card] +primitive=Tormented Soul +id=423463 +rarity=C +[/card] +[card] +primitive=Arc Trail +id=423464 +rarity=U +[/card] +[card] +primitive=Beetleback Chief +id=423465 +rarity=U +[/card] +[card] +primitive=Erratic Explosion +id=423466 +rarity=C +[/card] +[card] +primitive=Fiery Conclusion +id=423467 +rarity=C +[/card] +[card] +primitive=Fiery Fall +id=423468 +rarity=C +[/card] +[card] +primitive=Fling +id=423469 +rarity=C +[/card] +[card] +primitive=Hellion Eruption +id=423470 +rarity=R +[/card] +[card] +primitive=Hissing Iguanar +id=423471 +rarity=C +[/card] +[card] +primitive=Mark of Mutiny +id=423472 +rarity=U +[/card] +[card] +primitive=Mass Mutiny +id=423473 +rarity=R +[/card] +[card] +primitive=Mudbutton Torchrunner +id=423474 +rarity=C +[/card] +[card] +primitive=Preyseizer Dragon +id=423475 +rarity=R +[/card] +[card] +primitive=Rivals' Duel +id=423476 +rarity=U +[/card] +[card] +primitive=Thorn-Thrash Viashino +id=423477 +rarity=C +[/card] +[card] +primitive=Thunder-Thrash Elder +id=423478 +rarity=U +[/card] +[card] +primitive=Warstorm Surge +id=423479 +rarity=R +[/card] +[card] +primitive=Aura Gnarlid +id=423480 +rarity=C +[/card] +[card] +primitive=Awakening Zone +id=423481 +rarity=R +[/card] +[card] +primitive=Beast Within +id=423482 +rarity=U +[/card] +[card] +primitive=Boar Umbra +id=423483 +rarity=U +[/card] +[card] +primitive=Bramble Elemental +id=423484 +rarity=C +[/card] +[card] +primitive=Brindle Shoat +id=423485 +rarity=U +[/card] +[card] +primitive=Brutalizer Exarch +id=423486 +rarity=U +[/card] +[card] +primitive=Cultivate +id=423487 +rarity=C +[/card] +[card] +primitive=Dowsing Shaman +id=423488 +rarity=U +[/card] +[card] +primitive=Dreampod Druid +id=423489 +rarity=U +[/card] +[card] +primitive=Gluttonous Slime +id=423490 +rarity=U +[/card] +[card] +primitive=Lumberknot +id=423491 +rarity=U +[/card] +[card] +primitive=Mitotic Slime +id=423492 +rarity=R +[/card] +[card] +primitive=Mycoloth +id=423493 +rarity=R +[/card] +[card] +primitive=Nest Invader +id=423494 +rarity=C +[/card] +[card] +primitive=Nullmage Advocate +id=423495 +rarity=C +[/card] +[card] +primitive=Ondu Giant +id=423496 +rarity=C +[/card] +[card] +primitive=Overrun +id=423497 +rarity=U +[/card] +[card] +primitive=Penumbra Spider +id=423498 +rarity=C +[/card] +[card] +primitive=Predatory Urge +id=423499 +rarity=R +[/card] +[card] +primitive=Quiet Disrepair +id=423500 +rarity=C +[/card] +[card] +primitive=Rancor +id=423501 +rarity=C +[/card] +[card] +primitive=Silhana Ledgewalker +id=423502 +rarity=C +[/card] +[card] +primitive=Snake Umbra +id=423503 +rarity=C +[/card] +[card] +primitive=Tukatongue Thallid +id=423504 +rarity=C +[/card] +[card] +primitive=Viridian Emissary +id=423505 +rarity=C +[/card] +[card] +primitive=Wall of Blossoms +id=423506 +rarity=U +[/card] +[card] +primitive=Baleful Strix +id=423507 +rarity=U +[/card] +[card] +primitive=Bituminous Blast +id=423508 +rarity=U +[/card] +[card] +primitive=Bloodbraid Elf +id=423509 +rarity=U +[/card] +[card] +primitive=Deny Reality +id=423510 +rarity=C +[/card] +[card] +primitive=Dimir Infiltrator +id=423511 +rarity=C +[/card] +[card] +primitive=Dragonlair Spider +id=423512 +rarity=R +[/card] +[card] +primitive=Elderwood Scion +id=423513 +rarity=R +[/card] +[card] +primitive=Enigma Sphinx +id=423514 +rarity=R +[/card] +[card] +primitive=Enlisted Wurm +id=423515 +rarity=U +[/card] +[card] +primitive=Etherium-Horn Sorcerer +id=423516 +rarity=R +[/card] +[card] +primitive=Fires of Yavimaya +id=423517 +rarity=U +[/card] +[card] +primitive=Fusion Elemental +id=423518 +rarity=U +[/card] +[card] +primitive=Glen Elendra Liege +id=423519 +rarity=R +[/card] +[card] +primitive=Hellkite Hatchling +id=423520 +rarity=U +[/card] +[card] +primitive=Indrik Umbra +id=423521 +rarity=R +[/card] +[card] +primitive=Inkfathom Witch +id=423522 +rarity=U +[/card] +[card] +primitive=Kathari Remnant +id=423523 +rarity=U +[/card] +[card] +primitive=Krond the Dawn-Clad +id=423524 +rarity=M +[/card] +[card] +primitive=Last Stand +id=423525 +rarity=R +[/card] +[card] +primitive=Maelstrom Wanderer +id=423526 +rarity=M +[/card] +[card] +primitive=Noggle Ransacker +id=423527 +rarity=U +[/card] +[card] +primitive=Pollenbright Wings +id=423528 +rarity=U +[/card] +[card] +primitive=Shardless Agent +id=423529 +rarity=U +[/card] +[card] +primitive=Silent-Blade Oni +id=423530 +rarity=R +[/card] +[card] +primitive=Thromok the Insatiable +id=423531 +rarity=M +[/card] +[card] +primitive=Vela the Night-Clad +id=423532 +rarity=M +[/card] +[card] +primitive=Armillary Sphere +id=423533 +rarity=C +[/card] +[card] +primitive=Farsight Mask +id=423534 +rarity=U +[/card] +[card] +primitive=Flayer Husk +id=423535 +rarity=C +[/card] +[card] +primitive=Fractured Powerstone +id=423536 +rarity=C +[/card] +[card] +primitive=Quietus Spike +id=423537 +rarity=R +[/card] +[card] +primitive=Sai of the Shinobi +id=423538 +rarity=U +[/card] +[card] +primitive=Thran Golem +id=423539 +rarity=U +[/card] +[card] +primitive=Whispersilk Cloak +id=423540 +rarity=U +[/card] +[card] +primitive=Dimir Aqueduct +id=423541 +rarity=C +[/card] +[card] +primitive=Exotic Orchard +id=423542 +rarity=R +[/card] +[card] +primitive=Graypelt Refuge +id=423543 +rarity=U +[/card] +[card] +primitive=Gruul Turf +id=423544 +rarity=C +[/card] +[card] +primitive=Jwar Isle Refuge +id=423545 +rarity=U +[/card] +[card] +primitive=Kazandu Refuge +id=423546 +rarity=U +[/card] +[card] +primitive=Khalni Garden +id=423547 +rarity=C +[/card] +[card] +primitive=Krosan Verge +id=423548 +rarity=U +[/card] +[card] +primitive=Rupture Spire +id=423549 +rarity=C +[/card] +[card] +primitive=Selesnya Sanctuary +id=423550 +rarity=C +[/card] +[card] +primitive=Shimmering Grotto +id=423551 +rarity=C +[/card] +[card] +primitive=Skarrg, the Rage Pits +id=423552 +rarity=U +[/card] +[card] +primitive=Tainted Isle +id=423553 +rarity=U +[/card] +[card] +primitive=Terramorphic Expanse +id=423554 +rarity=C +[/card] +[card] +primitive=Vitu-Ghazi, the City-Tree +id=423555 +rarity=U +[/card] +[card] +primitive=Vivid Creek +id=423556 +rarity=U +[/card] +[card] +primitive=Plains +id=423557 +rarity=L +[/card] +[card] +primitive=Plains +id=423558 +rarity=L +[/card] +[card] +primitive=Plains +id=423559 +rarity=L +[/card] +[card] +primitive=Plains +id=423560 +rarity=L +[/card] +[card] +primitive=Plains +id=423561 +rarity=L +[/card] +[card] +primitive=Island +id=423562 +rarity=L +[/card] +[card] +primitive=Island +id=423563 +rarity=L +[/card] +[card] +primitive=Island +id=423564 +rarity=L +[/card] +[card] +primitive=Island +id=423565 +rarity=L +[/card] +[card] +primitive=Island +id=423566 +rarity=L +[/card] +[card] +primitive=Swamp +id=423567 +rarity=L +[/card] +[card] +primitive=Swamp +id=423568 +rarity=L +[/card] +[card] +primitive=Swamp +id=423569 +rarity=L +[/card] +[card] +primitive=Swamp +id=423570 +rarity=L +[/card] +[card] +primitive=Swamp +id=423571 +rarity=L +[/card] +[card] +primitive=Mountain +id=423572 +rarity=L +[/card] +[card] +primitive=Mountain +id=423573 +rarity=L +[/card] +[card] +primitive=Mountain +id=423574 +rarity=L +[/card] +[card] +primitive=Mountain +id=423575 +rarity=L +[/card] +[card] +primitive=Forest +id=423576 +rarity=L +[/card] +[card] +primitive=Forest +id=423577 +rarity=L +[/card] +[card] +primitive=Forest +id=423578 +rarity=L +[/card] +[card] +primitive=Forest +id=423579 +rarity=L +[/card] +[card] +primitive=Forest +id=423580 +rarity=L +[/card] +[card] +primitive=Forest +id=423581 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PCY/_cards.dat b/projects/mtg/bin/Res/sets/PCY/_cards.dat index 6dafb13e0..5e58e2a07 100644 --- a/projects/mtg/bin/Res/sets/PCY/_cards.dat +++ b/projects/mtg/bin/Res/sets/PCY/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Prophecy block=Masque -year=2000 -total=143 +orderindex=EXP-L.PCY +year=2000-06-05 +total=144 [/meta] [card] primitive=Abolish diff --git a/projects/mtg/bin/Res/sets/PD2/_cards.dat b/projects/mtg/bin/Res/sets/PD2/_cards.dat index 143500df1..c0f26123e 100644 --- a/projects/mtg/bin/Res/sets/PD2/_cards.dat +++ b/projects/mtg/bin/Res/sets/PD2/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Premium Deck Series: Fire and Lightning -year=2010 +orderindex=PRE-2.PD2 +year=2010-11-19 total=34 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PD3/_cards.dat b/projects/mtg/bin/Res/sets/PD3/_cards.dat index ca11bf2a5..80d595193 100644 --- a/projects/mtg/bin/Res/sets/PD3/_cards.dat +++ b/projects/mtg/bin/Res/sets/PD3/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Premium Deck Series: Graveborn -year=2011 +orderindex=PRE-3.PD3 +year=2011-11-18 total=30 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PDP10/_cards.dat b/projects/mtg/bin/Res/sets/PDP10/_cards.dat new file mode 100644 index 000000000..565aaa90d --- /dev/null +++ b/projects/mtg/bin/Res/sets/PDP10/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=Duels of the Planeswalker Promo 2009-2010 +orderindex=PRO-L.PDP10 +year=2009-01-01 +total=3 +[/meta] +[card] +primitive=Garruk Wildspeaker +id=17955 +rarity=M +[/card] +[card] +primitive=Liliana Vess +id=17956 +rarity=M +[/card] +[card] +primitive=Nissa Revane +id=17957 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PDP11/_cards.dat b/projects/mtg/bin/Res/sets/PDP11/_cards.dat new file mode 100644 index 000000000..0e9c2ee8a --- /dev/null +++ b/projects/mtg/bin/Res/sets/PDP11/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=Duels of the Planeswalkers 2011 +orderindex=PRO-M.PDP11 +year=2011-01-01 +total=3 +[/meta] +[card] +primitive=Frost Titan +id=17893 +rarity=M +[/card] +[card] +primitive=Grave Titan +id=17894 +rarity=M +[/card] +[card] +primitive=Inferno Titan +id=17895 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PDP12/_cards.dat b/projects/mtg/bin/Res/sets/PDP12/_cards.dat new file mode 100644 index 000000000..3788dd57a --- /dev/null +++ b/projects/mtg/bin/Res/sets/PDP12/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=Duels of the Planeswalkers 2012 +orderindex=PRO-N.PDP12 +year=2012-01-01 +total=3 +[/meta] +[card] +primitive=Primordial Hydra +id=17896 +rarity=M +[/card] +[card] +primitive=Serra Avatar +id=17897 +rarity=M +[/card] +[card] +primitive=Vampire Nocturnus +id=17898 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PDP13/_cards.dat b/projects/mtg/bin/Res/sets/PDP13/_cards.dat new file mode 100644 index 000000000..dfb4546b2 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PDP13/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=Duels of the Planeswalkers 2013 +orderindex=PRO-O.PDP13 +year=2013-01-01 +total=3 +[/meta] +[card] +primitive=Bonescythe Sliver +id=17899 +rarity=M +[/card] +[card] +primitive=Ogre Battledriver +id=17900 +rarity=M +[/card] +[card] +primitive=Scavenging Ooze +id=17901 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PDP14/_cards.dat b/projects/mtg/bin/Res/sets/PDP14/_cards.dat new file mode 100644 index 000000000..6406f84c3 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PDP14/_cards.dat @@ -0,0 +1,17 @@ +[meta] +author=Wagic Team +name=Duels of the Planeswalkers 2014 +orderindex=PRO-P.PDP14 +year=2014-01-01 +total=2 +[/meta] +[card] +primitive=Soul of Ravnica +id=17902 +rarity=M +[/card] +[card] +primitive=Soul of Zendikar +id=17903 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PDS/_cards.dat b/projects/mtg/bin/Res/sets/PDS/_cards.dat index c5b3ab72d..26d6723c4 100644 --- a/projects/mtg/bin/Res/sets/PDS/_cards.dat +++ b/projects/mtg/bin/Res/sets/PDS/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Premium Deck Series: Slivers -year=2009 +orderindex=PRE-1.H09 +year=2009-11-20 total=41 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PGRU/_cards.dat b/projects/mtg/bin/Res/sets/PGRU/_cards.dat new file mode 100644 index 000000000..eef1474e6 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PGRU/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Guru +orderindex=PRO-B.PGRU +year=1997-07-12 +total=5 +[/meta] +[card] +primitive=Forest +id=16827 +rarity=L +[/card] +[card] +primitive=Island +id=16828 +rarity=L +[/card] +[card] +primitive=Mountain +id=16829 +rarity=L +[/card] +[card] +primitive=Plains +id=16830 +rarity=L +[/card] +[card] +primitive=Swamp +id=16831 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PHPR/_cards.dat b/projects/mtg/bin/Res/sets/PHPR/_cards.dat new file mode 100644 index 000000000..5d21865c9 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PHPR/_cards.dat @@ -0,0 +1,37 @@ +[meta] +author=Wagic Team +name=HarperPrism Book Promo 1994-2009 +orderindex=PRO-1.PHPR +year=1994-09-01 +total=6 +[/meta] +[card] +primitive=Arena +id=16746 +rarity=R +[/card] +[card] +primitive=Giant Badger +id=16747 +rarity=R +[/card] +[card] +primitive=Mana Crypt +id=16748 +rarity=R +[/card] +[card] +primitive=Sewers of Estark +id=16749 +rarity=R +[/card] +[card] +primitive=Windseeker Centaur +id=16750 +rarity=R +[/card] +[card] +primitive=Jace Beleren +id=16751 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PI13/_cards.dat b/projects/mtg/bin/Res/sets/PI13/_cards.dat new file mode 100644 index 000000000..57956f77e --- /dev/null +++ b/projects/mtg/bin/Res/sets/PI13/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=IDW Comics 2013 +orderindex=PRO-S.PI13 +year=2013-01-01 +total=5 +[/meta] +[card] +primitive=Voidmage Husher +id=16819 +rarity=R +[/card] +[card] +primitive=Ogre Arsonist +id=16820 +rarity=R +[/card] +[card] +primitive=Corrupt +id=16821 +rarity=R +[/card] +[card] +primitive=High Tide +id=16822 +rarity=R +[/card] +[card] +primitive=Gaze of Granite +id=16823 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PI14/_cards.dat b/projects/mtg/bin/Res/sets/PI14/_cards.dat new file mode 100644 index 000000000..b563c4156 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PI14/_cards.dat @@ -0,0 +1,22 @@ +[meta] +author=Wagic Team +name=IDW Comics 2014 +orderindex=PRO-T.PI14 +year=2014-01-01 +total=3 +[/meta] +[card] +primitive=Acquire +id=16824 +rarity=R +[/card] +[card] +primitive=Duress +id=16825 +rarity=R +[/card] +[card] +primitive=Wash Out +id=16826 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PIDW/_cards.dat b/projects/mtg/bin/Res/sets/PIDW/_cards.dat new file mode 100644 index 000000000..d4bb67adc --- /dev/null +++ b/projects/mtg/bin/Res/sets/PIDW/_cards.dat @@ -0,0 +1,52 @@ +[meta] +author=Wagic Team +name=IDW Comics 2012 +orderindex=PRO-R.PIDW +year=2012-01-01 +total=9 +[/meta] +[card] +primitive=Arrest +id=16810 +rarity=R +[/card] +[card] +primitive=Breath of Malfegor +id=16811 +rarity=R +[/card] +[card] +primitive=Consume Spirit +id=16812 +rarity=R +[/card] +[card] +primitive=Electrolyze +id=16813 +rarity=R +[/card] +[card] +primitive=Faithless Looting +id=16814 +rarity=R +[/card] +[card] +primitive=Feast of Blood +id=16815 +rarity=R +[/card] +[card] +primitive=Standstill +id=16816 +rarity=R +[/card] +[card] +primitive=Treasure Hunt +id=16817 +rarity=R +[/card] +[card] +primitive=Turnabout +id=16818 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PLC/_cards.dat b/projects/mtg/bin/Res/sets/PLC/_cards.dat index 0eac481a9..c7b65ed48 100644 --- a/projects/mtg/bin/Res/sets/PLC/_cards.dat +++ b/projects/mtg/bin/Res/sets/PLC/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Planar Chaos block=Time Spiral -year=2007 -total=165 +orderindex=EXP-Z7.PLC +year=2007-02-02 +total=166 [/meta] [card] -primitive=AEther Membrane +primitive=Aether Membrane id=124504 rarity=U [/card] @@ -256,7 +257,7 @@ id=126011 rarity=U [/card] [card] -primitive=Frozen AEther +primitive=Frozen Aether id=122402 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/PLG21/_cards.dat b/projects/mtg/bin/Res/sets/PLG21/_cards.dat new file mode 100644 index 000000000..dfbecf43e --- /dev/null +++ b/projects/mtg/bin/Res/sets/PLG21/_cards.dat @@ -0,0 +1,37 @@ +[meta] +author=Wagic Team +name=Love Your LGS 2021 +orderindex=PRO-ZE.PLG21 +year=2021-06-22 +total=6 +[/meta] +[card] +primitive=Aven Mindcensor +id=296421 +rarity=R +[/card] +[card] +primitive=Orb of Dragonkind +id=296422 +rarity=R +[/card] +[card] +primitive=Dig Through Time +id=296423 +rarity=R +[/card] +[card] +primitive=Bolas's Citadel +id=296424 +rarity=R +[/card] +[card] +primitive=Goblin Guide +id=296425 +rarity=R +[/card] +[card] +primitive=Scavenging Ooze +id=296426 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PLIST/_cards.dat b/projects/mtg/bin/Res/sets/PLIST/_cards.dat new file mode 100644 index 000000000..265aeabb1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PLIST/_cards.dat @@ -0,0 +1,1687 @@ +[meta] +author=Wagic Team +name=The List +orderindex=PRO-ZB.PLIST +year=2020-09-26 +total=336 +[/meta] +[card] +primitive=Kobold +id=-295490 +rarity=T +[/card] +[card] +primitive=Clue +id=-295471 +rarity=T +[/card] +[card] +primitive=Avatar +id=-295457 +rarity=T +[/card] +[card] +primitive=Germ +id=-295445 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-295440 +rarity=T +[/card] +[card] +primitive=Army +id=-295433 +rarity=T +[/card] +[card] +primitive=Centaur +id=-295430 +rarity=T +[/card] +[card] +primitive=Saproling +id=-295428 +rarity=T +[/card] +[card] +primitive=Elemental +id=-295423 +rarity=T +[/card] +[card] +primitive=Beast +id=-295412 +rarity=T +[/card] +[card] +primitive=Sand +id=-295407 +rarity=T +[/card] +[card] +primitive=Soldier +id=-295395 +rarity=T +[/card] +[card] +primitive=Beast +id=-295392 +rarity=T +[/card] +[card] +primitive=Insect +id=-295389 +rarity=T +[/card] +[card] +primitive=Spider +id=-295377 +rarity=T +[/card] +[card] +primitive=Warrior +id=-295376 +rarity=T +[/card] +[card] +primitive=Bear +id=-295371 +rarity=T +[/card] +[card] +primitive=Golem +id=-295356 +rarity=T +[/card] +[card] +primitive=Knight +id=-295337 +rarity=T +[/card] +[card] +primitive=Golem Enchantment +id=-295334 +rarity=T +[/card] +[card] +primitive=Satyr +id=-295322 +rarity=T +[/card] +[card] +primitive=Soldier +id=-295239 +rarity=T +[/card] +[card] +primitive=Spirit +id=-295237 +rarity=T +[/card] +[card] +primitive=Goat +id=-295235 +rarity=T +[/card] +[card] +primitive=Golem +id=-295234 +rarity=T +[/card] +[card] +primitive=Cat +id=-295228 +rarity=T +[/card] +[card] +primitive=Pegasus +id=-295227 +rarity=T +[/card] +[card] +primitive=Soldier +id=-295225 +rarity=T +[/card] +[card] +primitive=Monk +id=-295224 +rarity=T +[/card] +[card] +primitive=Knight +id=-295219 +rarity=T +[/card] +[card] +primitive=Ally +id=-295217 +rarity=T +[/card] +[card] +primitive=Angel +id=-295216 +rarity=T +[/card] +[card] +primitive=Bird +id=-295214 +rarity=T +[/card] +[card] +primitive=Soldier +id=-295210 +rarity=T +[/card] +[card] +primitive=Bat +id=-295208 +rarity=T +[/card] +[card] +primitive=Iterative Analysis +id=295200 +rarity=U +[/card] +[card] +primitive=Emrakul, the Aeons Torn +id=295201 +rarity=M +[/card] +[card] +primitive=Lashweed Lurker +id=295202 +rarity=U +[/card] +[card] +primitive=Thought-Knot Seer +id=295203 +rarity=R +[/card] +[card] +primitive=Ancestor's Prophet +id=295204 +rarity=R +[/card] +[card] +primitive=Angel's Grace +id=295205 +rarity=R +[/card] +[card] +primitive=Anointer Priest +id=295206 +rarity=C +[/card] +[card] +primitive=Aven Riftwatcher +id=295207 +rarity=C +[/card] +[card] +primitive=Belfry Spirit +id=295208 +rarity=U +[/card] +[card] +primitive=Calming Licid +id=295209 +rarity=U +[/card] +[card] +primitive=Cloudgoat Ranger +id=295210 +rarity=U +[/card] +[card] +primitive=Council's Judgment +id=295211 +rarity=R +[/card] +[card] +primitive=Disenchant +id=295212 +rarity=R +[/card] +[card] +primitive=Eldrazi Displacer +id=295213 +rarity=R +[/card] +[card] +primitive=Emeria Angel +id=295214 +rarity=R +[/card] +[card] +primitive=Enlightened Tutor +id=295215 +rarity=U +[/card] +[card] +primitive=Entreat the Angels +id=295216 +rarity=M +[/card] +[card] +primitive=Gideon, Ally of Zendikar +id=295217 +rarity=M +[/card] +[card] +primitive=Goldenglow Moth +id=295218 +rarity=C +[/card] +[card] +primitive=History of Benalia +id=295219 +rarity=M +[/card] +[card] +primitive=Hundred-Handed One +id=295220 +rarity=R +[/card] +[card] +primitive=Kazandu Blademaster +id=295221 +rarity=U +[/card] +[card] +primitive=Land Tax +id=295222 +rarity=M +[/card] +[card] +primitive=Loyal Unicorn +id=295223 +rarity=U +[/card] +[card] +primitive=Monastery Mentor +id=295224 +rarity=M +[/card] +[card] +primitive=Nahiri, the Lithomancer +id=295225 +rarity=M +[/card] +[card] +primitive=Parallax Wave +id=295226 +rarity=R +[/card] +[card] +primitive=Pegasus Stampede +id=295227 +rarity=U +[/card] +[card] +primitive=Regal Caracal +id=295228 +rarity=R +[/card] +[card] +primitive=Rest in Peace +id=295229 +rarity=R +[/card] +[card] +primitive=Reveillark +id=295230 +rarity=R +[/card] +[card] +primitive=Sensei Golden-Tail +id=295231 +rarity=R +[/card] +[card] +primitive=Snubhorn Sentry +id=295232 +rarity=C +[/card] +[card] +primitive=Soltari Monk +id=295233 +rarity=U +[/card] +[card] +primitive=Splicer's Skill +id=295234 +rarity=U +[/card] +[card] +primitive=Springjack Shepherd +id=295235 +rarity=U +[/card] +[card] +primitive=Sunscape Battlemage +id=295236 +rarity=U +[/card] +[card] +primitive=Triplicate Spirits +id=295237 +rarity=C +[/card] +[card] +primitive=Trokin High Guard +id=295238 +rarity=C +[/card] +[card] +primitive=Vanguard of Brimaz +id=295239 +rarity=U +[/card] +[card] +primitive=Winds of Abandon +id=295240 +rarity=R +[/card] +[card] +primitive=Wizened Cenn +id=295241 +rarity=U +[/card] +[card] +primitive=Wrath of God +id=295242 +rarity=R +[/card] +[card] +primitive=Amoeboid Changeling +id=295243 +rarity=C +[/card] +[card] +primitive=Battle of Wits +id=295244 +rarity=R +[/card] +[card] +primitive=Brain Freeze +id=295245 +rarity=U +[/card] +[card] +primitive=Brainstorm +id=295246 +rarity=R +[/card] +[card] +primitive=Brazen Borrower // Petty Theft +id=295247 +rarity=M +[/card] +[card] +primitive=Broodstar +id=295248 +rarity=R +[/card] +[card] +primitive=Chemister's Insight +id=295249 +rarity=U +[/card] +[card] +primitive=Coveted Peacock +id=295250 +rarity=U +[/card] +[card] +primitive=Cryptic Command +id=295251 +rarity=R +[/card] +[card] +primitive=Drift of Phantasms +id=295252 +rarity=C +[/card] +[card] +primitive=Enclave Cryptologist +id=295253 +rarity=U +[/card] +[card] +primitive=Eternal Dominion +id=295254 +rarity=R +[/card] +[card] +primitive=Evermind +id=295255 +rarity=U +[/card] +[card] +primitive=Eye of the Storm +id=295256 +rarity=R +[/card] +[card] +primitive=Fabricate +id=295257 +rarity=U +[/card] +[card] +primitive=Forced Fruition +id=295258 +rarity=R +[/card] +[card] +primitive=Ixidor, Reality Sculptor +id=295259 +rarity=R +[/card] +[card] +primitive=Jwari Shapeshifter +id=295260 +rarity=R +[/card] +[card] +primitive=Keeper of the Nine Gales +id=295261 +rarity=R +[/card] +[card] +primitive=Latchkey Faerie +id=295262 +rarity=C +[/card] +[card] +primitive=Lorthos, the Tidemaker +id=295263 +rarity=M +[/card] +[card] +primitive=Man-o'-War +id=295264 +rarity=C +[/card] +[card] +primitive=Mischievous Quanar +id=295265 +rarity=R +[/card] +[card] +primitive=Moon-Eating Dog +id=295266 +rarity=U +[/card] +[card] +primitive=Negate +id=295267 +rarity=R +[/card] +[card] +primitive=Noble Benefactor +id=295268 +rarity=U +[/card] +[card] +primitive=Octopus Umbra +id=295269 +rarity=R +[/card] +[card] +primitive=Pact of Negation +id=295270 +rarity=R +[/card] +[card] +primitive=Patron Wizard +id=295271 +rarity=R +[/card] +[card] +primitive=Pouncing Shoreshark +id=295272 +rarity=U +[/card] +[card] +primitive=Pteramander +id=295273 +rarity=U +[/card] +[card] +primitive=Reality Shift +id=295274 +rarity=U +[/card] +[card] +primitive=Retreat to Coralhelm +id=295275 +rarity=U +[/card] +[card] +primitive=Ruination Guide +id=295276 +rarity=U +[/card] +[card] +primitive=Spined Thopter +id=295277 +rarity=C +[/card] +[card] +primitive=Stonybrook Banneret +id=295278 +rarity=C +[/card] +[card] +primitive=Temporal Manipulation +id=295279 +rarity=M +[/card] +[card] +primitive=Training Grounds +id=295280 +rarity=R +[/card] +[card] +primitive=Vodalian Illusionist +id=295281 +rarity=U +[/card] +[card] +primitive=Ancient Craving +id=295282 +rarity=R +[/card] +[card] +primitive=Beseech the Queen +id=295283 +rarity=U +[/card] +[card] +primitive=Bloodghast +id=295284 +rarity=R +[/card] +[card] +primitive=Bloodlord of Vaasgoth +id=295285 +rarity=M +[/card] +[card] +primitive=Body Snatcher +id=295286 +rarity=R +[/card] +[card] +primitive=Bogbrew Witch +id=295287 +rarity=R +[/card] +[card] +primitive=Brink of Madness +id=295288 +rarity=R +[/card] +[card] +primitive=Cadaverous Knight +id=295289 +rarity=C +[/card] +[card] +primitive=Cruel Tutor +id=295290 +rarity=R +[/card] +[card] +primitive=Doom Blade +id=295291 +rarity=R +[/card] +[card] +primitive=Doomwake Giant +id=295292 +rarity=R +[/card] +[card] +primitive=Endling +id=295293 +rarity=R +[/card] +[card] +primitive=Extinction +id=295294 +rarity=R +[/card] +[card] +primitive=Gatekeeper of Malakir +id=295295 +rarity=U +[/card] +[card] +primitive=Gempalm Polluter +id=295296 +rarity=C +[/card] +[card] +primitive=Golgari Thug +id=295297 +rarity=U +[/card] +[card] +primitive=Grim Haruspex +id=295298 +rarity=R +[/card] +[card] +primitive=Grim Harvest +id=295299 +rarity=C +[/card] +[card] +primitive=Kalastria Highborn +id=295300 +rarity=R +[/card] +[card] +primitive=Korlash, Heir to Blackblade +id=295301 +rarity=R +[/card] +[card] +primitive=Living Death +id=295302 +rarity=R +[/card] +[card] +primitive=Lord of the Undead +id=295303 +rarity=R +[/card] +[card] +primitive=Murderous Cut +id=295304 +rarity=U +[/card] +[card] +primitive=Necravolver +id=295305 +rarity=R +[/card] +[card] +primitive=Necromancy +id=295306 +rarity=U +[/card] +[card] +primitive=Nezumi Graverobber +id=295307 +rarity=U +[/card] +[card] +primitive=Nighteyes the Desecrator +id=29530711 +rarity=T +[/card] +[card] +primitive=Oubliette +id=295308 +rarity=U +[/card] +[card] +primitive=Phyrexian Obliterator +id=295309 +rarity=M +[/card] +[card] +primitive=Promise of Power +id=295310 +rarity=R +[/card] +[card] +primitive=Relentless Rats +id=295311 +rarity=U +[/card] +[card] +primitive=Skithiryx, the Blight Dragon +id=295312 +rarity=M +[/card] +[card] +primitive=Tombstalker +id=295313 +rarity=R +[/card] +[card] +primitive=Tortured Existence +id=295314 +rarity=C +[/card] +[card] +primitive=Unburial Rites +id=295315 +rarity=U +[/card] +[card] +primitive=Urborg Panther +id=295316 +rarity=C +[/card] +[card] +primitive=Vampire Nighthawk +id=295317 +rarity=U +[/card] +[card] +primitive=Vampire Nocturnus +id=295318 +rarity=M +[/card] +[card] +primitive=Victimize +id=295319 +rarity=U +[/card] +[card] +primitive=Virtus the Veiled +id=295320 +rarity=R +[/card] +[card] +primitive=Abrade +id=295321 +rarity=U +[/card] +[card] +primitive=Anax, Hardened in the Forge +id=295322 +rarity=U +[/card] +[card] +primitive=Boggart Arsonists +id=295323 +rarity=C +[/card] +[card] +primitive=Brothers Yamazaki +id=295324 +rarity=U +[/card] +[card] +primitive=Burst Lightning +id=295325 +rarity=R +[/card] +[card] +primitive=Decree of Annihilation +id=295326 +rarity=R +[/card] +[card] +primitive=Fall of the Titans +id=295327 +rarity=R +[/card] +[card] +primitive=The Flame of Keld +id=295328 +rarity=U +[/card] +[card] +primitive=Fomori Nomad +id=295329 +rarity=C +[/card] +[card] +primitive=Goblin Chieftain +id=295330 +rarity=R +[/card] +[card] +primitive=Goblin Grenade +id=295331 +rarity=U +[/card] +[card] +primitive=Goblin Lore +id=295332 +rarity=U +[/card] +[card] +primitive=Hammer Mage +id=295333 +rarity=U +[/card] +[card] +primitive=Hammer of Purphoros +id=295334 +rarity=R +[/card] +[card] +primitive=Hell's Thunder +id=295335 +rarity=R +[/card] +[card] +primitive=Hidetsugu's Second Rite +id=295336 +rarity=R +[/card] +[card] +primitive=Hunted Dragon +id=295337 +rarity=R +[/card] +[card] +primitive=Jaya's Immolating Inferno +id=295338 +rarity=R +[/card] +[card] +primitive=Kilnmouth Dragon +id=295339 +rarity=R +[/card] +[card] +primitive=Lash Out +id=295340 +rarity=C +[/card] +[card] +primitive=Lightning Bolt +id=295341 +rarity=R +[/card] +[card] +primitive=Lightning Crafter +id=295342 +rarity=R +[/card] +[card] +primitive=Light Up the Stage +id=295343 +rarity=U +[/card] +[card] +primitive=Marauding Raptor +id=295344 +rarity=R +[/card] +[card] +primitive=Moggcatcher +id=295345 +rarity=R +[/card] +[card] +primitive=Patron of the Akki +id=295346 +rarity=R +[/card] +[card] +primitive=Plated Geopede +id=295347 +rarity=C +[/card] +[card] +primitive=Puppet's Verdict +id=295348 +rarity=R +[/card] +[card] +primitive=Pyromancer Ascension +id=295349 +rarity=R +[/card] +[card] +primitive=Scourge of the Throne +id=295350 +rarity=M +[/card] +[card] +primitive=Sedge Sliver +id=295351 +rarity=R +[/card] +[card] +primitive=Shivan Meteor +id=295352 +rarity=U +[/card] +[card] +primitive=Simian Spirit Guide +id=295353 +rarity=C +[/card] +[card] +primitive=Skred +id=295354 +rarity=C +[/card] +[card] +primitive=Stone Rain +id=295355 +rarity=C +[/card] +[card] +primitive=Tuktuk the Explorer +id=295356 +rarity=R +[/card] +[card] +primitive=Voracious Dragon +id=295357 +rarity=R +[/card] +[card] +primitive=Warp World +id=295358 +rarity=R +[/card] +[card] +primitive=Wild Research +id=295359 +rarity=R +[/card] +[card] +primitive=Alpha Kavu +id=295360 +rarity=U +[/card] +[card] +primitive=Awakening +id=295361 +rarity=R +[/card] +[card] +primitive=Cradle Guard +id=295362 +rarity=U +[/card] +[card] +primitive=Curious Pair // Treats to Share +id=295363 +rarity=C +[/card] +[card] +primitive=Elvish Archdruid +id=295364 +rarity=R +[/card] +[card] +primitive=Eternal Witness +id=295365 +rarity=U +[/card] +[card] +primitive=Food Chain +id=295366 +rarity=R +[/card] +[card] +primitive=Gaea's Anthem +id=295367 +rarity=R +[/card] +[card] +primitive=Genesis Hydra +id=295368 +rarity=R +[/card] +[card] +primitive=Gigantosaurus +id=295369 +rarity=R +[/card] +[card] +primitive=Gorm the Great +id=295370 +rarity=R +[/card] +[card] +primitive=Grizzly Fate +id=295371 +rarity=U +[/card] +[card] +primitive=Groundbreaker +id=295372 +rarity=R +[/card] +[card] +primitive=Harmonize +id=295373 +rarity=R +[/card] +[card] +primitive=Helix Pinnacle +id=295374 +rarity=R +[/card] +[card] +primitive=Hua Tuo, Honored Physician +id=295375 +rarity=R +[/card] +[card] +primitive=Imperious Perfect +id=295376 +rarity=R +[/card] +[card] +primitive=Ishkanah, Grafwidow +id=295377 +rarity=M +[/card] +[card] +primitive=Jadelight Ranger +id=295378 +rarity=R +[/card] +[card] +primitive=Kalonian Hydra +id=295379 +rarity=M +[/card] +[card] +primitive=Khalni Hydra +id=295380 +rarity=M +[/card] +[card] +primitive=Moonmist +id=295381 +rarity=C +[/card] +[card] +primitive=Muscle Sliver +id=295382 +rarity=C +[/card] +[card] +primitive=Nightshade Peddler +id=295383 +rarity=C +[/card] +[card] +primitive=Nissa Revane +id=295384 +rarity=M +[/card] +[card] +primitive=Nylea, God of the Hunt +id=295385 +rarity=M +[/card] +[card] +primitive=Parallel Evolution +id=295386 +rarity=R +[/card] +[card] +primitive=Primal Vigor +id=295387 +rarity=R +[/card] +[card] +primitive=Rootrunner +id=295388 +rarity=U +[/card] +[card] +primitive=Saber Ants +id=295389 +rarity=U +[/card] +[card] +primitive=Skyshroud Behemoth +id=295390 +rarity=R +[/card] +[card] +primitive=Song of the Dryads +id=295391 +rarity=R +[/card] +[card] +primitive=Soul of Zendikar +id=295392 +rarity=M +[/card] +[card] +primitive=Spike Weaver +id=295393 +rarity=R +[/card] +[card] +primitive=Squirrel Mob +id=295394 +rarity=R +[/card] +[card] +primitive=Ulvenwald Mysteries +id=295395 +rarity=U +[/card] +[card] +primitive=Willow Dryad +id=295396 +rarity=C +[/card] +[card] +primitive=Yavimaya Scion +id=295397 +rarity=C +[/card] +[card] +primitive=Zendikar Resurgent +id=295398 +rarity=R +[/card] +[card] +primitive=Army Ants +id=295399 +rarity=U +[/card] +[card] +primitive=Boros Challenger +id=295400 +rarity=U +[/card] +[card] +primitive=Chromanticore +id=295401 +rarity=M +[/card] +[card] +primitive=Chulane, Teller of Tales +id=295402 +rarity=M +[/card] +[card] +primitive=Crystalline Sliver +id=295403 +rarity=U +[/card] +[card] +primitive=Diregraf Captain +id=295404 +rarity=U +[/card] +[card] +primitive=Doran, the Siege Tower +id=295405 +rarity=R +[/card] +[card] +primitive=Dromar, the Banisher +id=295406 +rarity=R +[/card] +[card] +primitive=Dune-Brood Nephilim +id=295407 +rarity=R +[/card] +[card] +primitive=Etherium-Horn Sorcerer +id=295408 +rarity=R +[/card] +[card] +primitive=Ezuri, Claw of Progress +id=295409 +rarity=M +[/card] +[card] +primitive=Fathom Mage +id=295410 +rarity=R +[/card] +[card] +primitive=Fiery Justice +id=295411 +rarity=R +[/card] +[card] +primitive=Godsire +id=295412 +rarity=M +[/card] +[card] +primitive=Ith, High Arcanist +id=295413 +rarity=R +[/card] +[card] +primitive=Kingpin's Pet +id=295414 +rarity=C +[/card] +[card] +primitive=Lazav, the Multifarious +id=295415 +rarity=M +[/card] +[card] +primitive=Lightning Angel +id=295416 +rarity=R +[/card] +[card] +primitive=Maelstrom Nexus +id=295417 +rarity=M +[/card] +[card] +primitive=Merfolk Mistbinder +id=295418 +rarity=U +[/card] +[card] +primitive=Muldrotha, the Gravetide +id=295419 +rarity=M +[/card] +[card] +primitive=Necrotic Sliver +id=295420 +rarity=U +[/card] +[card] +primitive=Nicol Bolas +id=295421 +rarity=R +[/card] +[card] +primitive=Oloro, Ageless Ascetic +id=295422 +rarity=M +[/card] +[card] +primitive=Omnath, Locus of Rage +id=295423 +rarity=M +[/card] +[card] +primitive=Phyrexian Tyranny +id=295424 +rarity=R +[/card] +[card] +primitive=Progenitus +id=295425 +rarity=M +[/card] +[card] +primitive=Shambling Shell +id=295426 +rarity=C +[/card] +[card] +primitive=Sky Hussar +id=295427 +rarity=U +[/card] +[card] +primitive=Slimefoot, the Stowaway +id=295428 +rarity=U +[/card] +[card] +primitive=Terminate +id=295429 +rarity=R +[/card] +[card] +primitive=Vitu-Ghazi Guildmage +id=295430 +rarity=U +[/card] +[card] +primitive=Wrenn and Six +id=295431 +rarity=M +[/card] +[card] +primitive=Zendikar Incarnate +id=295432 +rarity=U +[/card] +[card] +primitive=Angrath, Captain of Chaos +id=295433 +rarity=U +[/card] +[card] +primitive=Djinn Illuminatus +id=295434 +rarity=R +[/card] +[card] +primitive=Murderous Redcap +id=295435 +rarity=U +[/card] +[card] +primitive=Noggle Hedge-Mage +id=295436 +rarity=U +[/card] +[card] +primitive=Beck // Call +id=295437 +rarity=R +[/card] +[card] +primitive=Cut // Ribbons +id=295438 +rarity=R +[/card] +[card] +primitive=Odds // Ends +id=295439 +rarity=R +[/card] +[card] +primitive=Acorn Catapult +id=295440 +rarity=R +[/card] +[card] +primitive=Akroma's Memorial +id=295441 +rarity=R +[/card] +[card] +primitive=Arcbound Slith +id=295442 +rarity=U +[/card] +[card] +primitive=Arcum's Astrolabe +id=295443 +rarity=C +[/card] +[card] +primitive=Blight Sickle +id=295444 +rarity=C +[/card] +[card] +primitive=Bonehoard +id=295445 +rarity=R +[/card] +[card] +primitive=The Chain Veil +id=295446 +rarity=M +[/card] +[card] +primitive=Clearwater Goblet +id=295447 +rarity=R +[/card] +[card] +primitive=Contagion Engine +id=295448 +rarity=R +[/card] +[card] +primitive=Crown of Empires +id=295449 +rarity=U +[/card] +[card] +primitive=Door to Nothingness +id=295450 +rarity=R +[/card] +[card] +primitive=Electrostatic Pummeler +id=295451 +rarity=R +[/card] +[card] +primitive=Erratic Portal +id=295452 +rarity=R +[/card] +[card] +primitive=Everflowing Chalice +id=295453 +rarity=U +[/card] +[card] +primitive=Fellwar Stone +id=295454 +rarity=U +[/card] +[card] +primitive=Fodder Cannon +id=295455 +rarity=U +[/card] +[card] +primitive=Fractured Powerstone +id=295456 +rarity=C +[/card] +[card] +primitive=Helm of Kaldra +id=295457 +rarity=R +[/card] +[card] +primitive=Isochron Scepter +id=295458 +rarity=U +[/card] +[card] +primitive=Krark's Thumb +id=295459 +rarity=R +[/card] +[card] +primitive=Lotus Bloom +id=295460 +rarity=R +[/card] +[card] +primitive=Memnite +id=295461 +rarity=U +[/card] +[card] +primitive=Mycosynth Golem +id=295462 +rarity=R +[/card] +[card] +primitive=Panharmonicon +id=295463 +rarity=R +[/card] +[card] +primitive=Platinum Angel +id=295464 +rarity=M +[/card] +[card] +primitive=Prismatic Geoscope +id=295465 +rarity=R +[/card] +[card] +primitive=Scarecrone +id=295466 +rarity=R +[/card] +[card] +primitive=Scroll Rack +id=295467 +rarity=R +[/card] +[card] +primitive=Shuriken +id=295468 +rarity=U +[/card] +[card] +primitive=Skullclamp +id=295469 +rarity=U +[/card] +[card] +primitive=Swiftfoot Boots +id=295470 +rarity=U +[/card] +[card] +primitive=Tamiyo's Journal +id=295471 +rarity=R +[/card] +[card] +primitive=Tek +id=295472 +rarity=R +[/card] +[card] +primitive=Thought Vessel +id=295473 +rarity=C +[/card] +[card] +primitive=Thrumming Stone +id=295474 +rarity=R +[/card] +[card] +primitive=Trusty Machete +id=295475 +rarity=U +[/card] +[card] +primitive=Urza's Blueprints +id=295476 +rarity=R +[/card] +[card] +primitive=Wayfarer's Bauble +id=295477 +rarity=C +[/card] +[card] +primitive=Weatherlight +id=295478 +rarity=M +[/card] +[card] +primitive=Workhorse +id=295479 +rarity=R +[/card] +[card] +primitive=Worn Powerstone +id=295480 +rarity=U +[/card] +[card] +primitive=Bojuka Bog +id=295481 +rarity=C +[/card] +[card] +primitive=Cathedral of War +id=295482 +rarity=R +[/card] +[card] +primitive=Command Beacon +id=295483 +rarity=R +[/card] +[card] +primitive=Dryad Arbor +id=295484 +rarity=U +[/card] +[card] +primitive=Eldrazi Temple +id=295485 +rarity=U +[/card] +[card] +primitive=Emeria, the Sky Ruin +id=295486 +rarity=R +[/card] +[card] +primitive=Gemstone Mine +id=295487 +rarity=R +[/card] +[card] +primitive=Hashep Oasis +id=295488 +rarity=U +[/card] +[card] +primitive=Inventors' Fair +id=295489 +rarity=R +[/card] +[card] +primitive=Kher Keep +id=295490 +rarity=R +[/card] +[card] +primitive=Llanowar Reborn +id=295491 +rarity=U +[/card] +[card] +primitive=Nykthos, Shrine to Nyx +id=295492 +rarity=R +[/card] +[card] +primitive=Phyrexian Tower +id=295493 +rarity=R +[/card] +[card] +primitive=Riptide Laboratory +id=295494 +rarity=R +[/card] +[card] +primitive=Shelldock Isle +id=295495 +rarity=R +[/card] +[card] +primitive=Tree of Tales +id=295496 +rarity=C +[/card] +[card] +primitive=Vesuva +id=295497 +rarity=R +[/card] +[card] +primitive=Wastes +id=295498 +rarity=C +[/card] +[card] +primitive=Plains +id=295499 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/PLS/_cards.dat b/projects/mtg/bin/Res/sets/PLS/_cards.dat index fa5df6229..2c982b117 100644 --- a/projects/mtg/bin/Res/sets/PLS/_cards.dat +++ b/projects/mtg/bin/Res/sets/PLS/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Planeshift block=Invasion -year=2001 +orderindex=EXP-N.PLS +year=2001-02-05 total=146 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PMPS/_cards.dat b/projects/mtg/bin/Res/sets/PMPS/_cards.dat new file mode 100644 index 000000000..bf3a30610 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS/_cards.dat @@ -0,0 +1,107 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2005 +orderindex=PRO-C.PMPS +year=2005-01-01 +total=20 +[/meta] +[card] +primitive=Plains +id=17904 +rarity=L +[/card] +[card] +primitive=Plains +id=17905 +rarity=L +[/card] +[card] +primitive=Plains +id=17906 +rarity=L +[/card] +[card] +primitive=Plains +id=17907 +rarity=L +[/card] +[card] +primitive=Island +id=17908 +rarity=L +[/card] +[card] +primitive=Island +id=17909 +rarity=L +[/card] +[card] +primitive=Island +id=17910 +rarity=L +[/card] +[card] +primitive=Island +id=17911 +rarity=L +[/card] +[card] +primitive=Swamp +id=17912 +rarity=L +[/card] +[card] +primitive=Swamp +id=17913 +rarity=L +[/card] +[card] +primitive=Swamp +id=17914 +rarity=L +[/card] +[card] +primitive=Swamp +id=17915 +rarity=L +[/card] +[card] +primitive=Mountain +id=17916 +rarity=L +[/card] +[card] +primitive=Mountain +id=17917 +rarity=L +[/card] +[card] +primitive=Mountain +id=17918 +rarity=L +[/card] +[card] +primitive=Mountain +id=17919 +rarity=L +[/card] +[card] +primitive=Forest +id=17920 +rarity=L +[/card] +[card] +primitive=Forest +id=17921 +rarity=L +[/card] +[card] +primitive=Forest +id=17922 +rarity=L +[/card] +[card] +primitive=Forest +id=17923 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS06/_cards.dat b/projects/mtg/bin/Res/sets/PMPS06/_cards.dat new file mode 100644 index 000000000..f14005a22 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS06/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2006 +orderindex=PRO-D.PMP06 +year=2006-01-01 +total=5 +[/meta] +[card] +primitive=Forest +id=17924 +rarity=L +[/card] +[card] +primitive=Island +id=17925 +rarity=L +[/card] +[card] +primitive=Mountain +id=17926 +rarity=L +[/card] +[card] +primitive=Plains +id=17927 +rarity=L +[/card] +[card] +primitive=Swamp +id=17928 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS07/_cards.dat b/projects/mtg/bin/Res/sets/PMPS07/_cards.dat new file mode 100644 index 000000000..e286009eb --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS07/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2007 +orderindex=PRO-E.PMP07 +year=2007-01-01 +total=5 +[/meta] +[card] +primitive=Forest +id=17929 +rarity=L +[/card] +[card] +primitive=Island +id=17930 +rarity=L +[/card] +[card] +primitive=Mountain +id=17931 +rarity=L +[/card] +[card] +primitive=Plains +id=17932 +rarity=L +[/card] +[card] +primitive=Swamp +id=17933 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS08/_cards.dat b/projects/mtg/bin/Res/sets/PMPS08/_cards.dat new file mode 100644 index 000000000..42376d534 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS08/_cards.dat @@ -0,0 +1,37 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2008 +orderindex=PRO-F.PMP08 +year=2008-01-01 +total=6 +[/meta] +[card] +primitive=Forest +id=17934 +rarity=L +[/card] +[card] +primitive=Island +id=17935 +rarity=L +[/card] +[card] +primitive=Mountain +id=17936 +rarity=L +[/card] +[card] +primitive=Plains +id=17937 +rarity=L +[/card] +[card] +primitive=Swamp +id=17938 +rarity=L +[/card] +[card] +primitive=Jaya Ballard, Task Mage +id=17939 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS09/_cards.dat b/projects/mtg/bin/Res/sets/PMPS09/_cards.dat new file mode 100644 index 000000000..2a75097e2 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS09/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2009 +orderindex=PRO-G.PMP09 +year=2009-01-01 +total=5 +[/meta] +[card] +primitive=Forest +id=17940 +rarity=L +[/card] +[card] +primitive=Island +id=17941 +rarity=L +[/card] +[card] +primitive=Mountain +id=17942 +rarity=L +[/card] +[card] +primitive=Plains +id=17943 +rarity=L +[/card] +[card] +primitive=Swamp +id=17944 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS10/_cards.dat b/projects/mtg/bin/Res/sets/PMPS10/_cards.dat new file mode 100644 index 000000000..f16550fe8 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS10/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2010 +orderindex=PRO-H.PMP10 +year=2010-01-01 +total=5 +[/meta] +[card] +primitive=Forest +id=17945 +rarity=L +[/card] +[card] +primitive=Island +id=17946 +rarity=L +[/card] +[card] +primitive=Mountain +id=17947 +rarity=L +[/card] +[card] +primitive=Plains +id=17948 +rarity=L +[/card] +[card] +primitive=Swamp +id=17949 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PMPS11/_cards.dat b/projects/mtg/bin/Res/sets/PMPS11/_cards.dat new file mode 100644 index 000000000..f1c822f1d --- /dev/null +++ b/projects/mtg/bin/Res/sets/PMPS11/_cards.dat @@ -0,0 +1,32 @@ +[meta] +author=Wagic Team +name=Magic Premiere Shop 2011 +orderindex=PRO-I.PMP11 +year=2011-01-01 +total=5 +[/meta] +[card] +primitive=Forest +id=17950 +rarity=L +[/card] +[card] +primitive=Island +id=17951 +rarity=L +[/card] +[card] +primitive=Mountain +id=17952 +rarity=L +[/card] +[card] +primitive=Plains +id=17953 +rarity=L +[/card] +[card] +primitive=Swamp +id=17954 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/POR/_cards.dat b/projects/mtg/bin/Res/sets/POR/_cards.dat index 6b3d09323..9b12cbab7 100644 --- a/projects/mtg/bin/Res/sets/POR/_cards.dat +++ b/projects/mtg/bin/Res/sets/POR/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Portal -block=Portal -year=1997 +orderindex=BEG-1.POR +year=1997-05-01 total=222 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PPR/_cards.dat b/projects/mtg/bin/Res/sets/PPR/_cards.dat deleted file mode 100644 index 083440e01..000000000 --- a/projects/mtg/bin/Res/sets/PPR/_cards.dat +++ /dev/null @@ -1,3210 +0,0 @@ -[meta] -author=Wagic Team -name=Promotional -block=Promo -[/meta] -[card] -primitive=Howlpack Alpha -id=888810052 -rarity=T -[/card] -[card] -primitive=Mayor of Avabruck -id=888810051 -rarity=S -[/card] -[card] -primitive=Ravenous Demon -id=888810053 -rarity=S -[/card] -[card] -primitive=Archdemon of Greed -id=888810054 -rarity=T -[/card] -[card] -primitive=Ajani Vengeant -id=888810038 -rarity=S -[/card] -[card] -primitive=Allosaurus Rider -id=888810030 -rarity=S -[/card] -[card] -primitive=Arena -id=97042 -rarity=S -[/card] -[card] -primitive=Avatar of Discord -id=888810029 -rarity=S -[/card] -[card] -primitive=Avatar of Hope -id=888810011 -rarity=S -[/card] -[card] -primitive=Beast of Burden -id=88881005 -rarity=S -[/card] -[card] -primitive=Bloodlord of Vaasgoth -id=888810050 -rarity=S -[/card] -[card] -primitive=Comet Storm -id=888810043 -rarity=S -[/card] -[card] -primitive=Demigod of Revenge -id=888810036 -rarity=S -[/card] -[card] -primitive=Dirtcowl Wurm -id=88881001 -rarity=S -[/card] -[card] -primitive=Djinn Illuminatus -id=888810028 -rarity=S -[/card] -[card] -primitive=Door of Destinies -id=888810035 -rarity=S -[/card] -[card] -primitive=Dragon Broodmother -id=888810040 -rarity=S -[/card] -[card] -primitive=Dragon -id=-22222220 -rarity=T -[/card] -[card] -primitive=Emrakul, the Aeons Torn -id=888810044 -rarity=S -[/card] -[card] -primitive=False Prophet -id=88881007 -rarity=S -[/card] -[card] -primitive=Feral Throwback -id=888810019 -rarity=S -[/card] -[card] -primitive=Fungal Shambler -id=888810014 -rarity=S -[/card] -[card] -primitive=Giant Badger -id=97045 -rarity=S -[/card] -[card] -primitive=Gleancrawler -id=888810027 -rarity=S -[/card] -[card] -primitive=Glissa, the Traitor -id=888810048 -rarity=S -[/card] -[card] -primitive=Glory -id=888810017 -rarity=S -[/card] -[card] -primitive=Helm of Kaldra -id=888810023 -rarity=S -[/card] -[card] -primitive=Hero of Bladehold -id=888810047 -rarity=S -[/card] -[card] -primitive=Ink-Eyes, Servant of Oni -id=888810025 -rarity=S -[/card] -[card] -primitive=Kiyomaro, First to Stand -id=888810026 -rarity=S -[/card] -[card] -primitive=Korlash Heir to Blackblade -id=888810033 -rarity=S -[/card] -[card] -primitive=Laquatus's Champion -id=888810016 -rarity=S -[/card] -[card] -primitive=Lightning Dragon -id=88881004 -rarity=S -[/card] -[card] -primitive=Lotus Bloom -id=888810031 -rarity=S -[/card] -[card] -primitive=Lu Bu, Master-at-Arms -id=88881006 -rarity=S -[/card] -[card] -primitive=Malfegor -id=888810039 -rarity=S -[/card] -[card] -primitive=Mana Crypt -id=94048 -rarity=S -[/card] -[card] -primitive=Monstrous Hound -id=88881003 -rarity=S -[/card] -[card] -primitive=Nalathni Dragon -id=97050 -rarity=S -[/card] -[card] -primitive=Oros the Avenger -id=888810032 -rarity=S -[/card] -[card] -primitive=Overbeing of Myth -id=888810037 -rarity=S -[/card] -[card] -primitive=Overtaker -id=88881009 -rarity=S -[/card] -[card] -primitive=Questing Phelddagrif -id=888810013 -rarity=S -[/card] -[card] -primitive=Raging Kavu -id=888810012 -rarity=S -[/card] -[card] -primitive=Rampaging Baloths -id=888810042 -rarity=S -[/card] -[card] -primitive=Rathi Assassin -id=888810010 -rarity=S -[/card] -[card] -primitive=Revenant -id=88881002 -rarity=S -[/card] -[card] -primitive=Ryusei, the Falling Star -id=888810024 -rarity=S -[/card] -[card] -primitive=Sewers of Estark -id=97054 -rarity=S -[/card] -[card] -primitive=Sheoldred, Whispering One -id=888810049 -rarity=S -[/card] -[card] -primitive=Shield of Kaldra -id=888810022 -rarity=S -[/card] -[card] -primitive=Silent Specter -id=888810018 -rarity=S -[/card] -[card] -primitive=Soul Collector -id=888810020 -rarity=S -[/card] -[card] -primitive=Stone-Tongue Basilisk -id=888810015 -rarity=S -[/card] -[card] -primitive=Sun Titan -id=888810045 -rarity=S -[/card] -[card] -primitive=Sword of Kaldra -id=888810021 -rarity=S -[/card] -[card] -primitive=Vampire Nocturnus -id=888810041 -rarity=S -[/card] -[card] -primitive=Windseeker Centaur -id=97057 -rarity=S -[/card] -[card] -primitive=Wren's Run Packmaster -id=888810034 -rarity=S -[/card] -[card] -primitive=Wurmcoil Engine -id=888810046 -rarity=S -[/card] -# FNM -[card] -primitive=Accumulated Knowledge -id=888820051 -rarity=S -[/card] -[card] -primitive=Albino Troll -id=888820020 -rarity=S -[/card] -[card] -primitive=Anathemancer -id=88882122 -rarity=S -[/card] -[card] -primitive=Ancient Ziggurat -id=88882118 -rarity=S -[/card] -[card] -primitive=Armadillo Cloak -id=888820069 -rarity=S -[/card] -[card] -primitive=Arrogant Wurm -id=888820077 -rarity=S -[/card] -[card] -primitive=Artisan of Kozilek -id=88882131 -rarity=S -[/card] -[card] -primitive=Astral Slide -id=888820076 -rarity=S -[/card] -[card] -primitive=Aura of Silence -id=888820026 -rarity=S -[/card] -[card] -primitive=Avalanche Riders -id=888820052 -rarity=S -[/card] -[card] -primitive=Basking Rootwalla -id=888820083 -rarity=S -[/card] -[card] -primitive=Black Knight -id=888820022 -rarity=S -[/card] -[card] -primitive=Blastoderm -id=888820059 -rarity=S -[/card] -[card] -primitive=Bloodbraid Elf -id=88882119 -rarity=S -[/card] -[card] -primitive=Bottle Gnomes -id=888820032 -rarity=S -[/card] -[card] -primitive=Brainstorm -id=888820055 -rarity=S -[/card] -[card] -primitive=Browbeat -id=88882113 -rarity=S -[/card] -[card] -primitive=Cabal Coffers -id=888820089 -rarity=S -[/card] -[card] -primitive=Cabal Therapy -id=888820060 -rarity=S -[/card] -[card] -primitive=Capsize -id=888820035 -rarity=S -[/card] -[card] -primitive=Carnophage -id=888820016 -rarity=S -[/card] -[card] -primitive=Carrion Feeder -id=888820049 -rarity=S -[/card] -[card] -primitive=Chainer's Edict -id=888820074 -rarity=S -[/card] -[card] -primitive=Circle of Protection: Red -id=888820063 -rarity=S -[/card] -[card] -primitive=Circular Logic -id=888820075 -rarity=S -[/card] -[card] -primitive=Cloudpost -id=88882120 -rarity=S -[/card] -[card] -primitive=Contagion Clasp -id=88882137 -rarity=S -[/card] -[card] -primitive=Counterspell -id=888820066 -rarity=S -[/card] -[card] -primitive=Crystalline Sliver -id=888820034 -rarity=S -[/card] -[card] -primitive=Cultivate -id=88882135 -rarity=S -[/card] -[card] -primitive=Deep Analysis -id=888820081 -rarity=S -[/card] -[card] -primitive=Desert -id=888820099 -rarity=S -[/card] -[card] -primitive=Despise -id=88882141 -rarity=S -[/card] -[card] -primitive=Disenchant -id=888820031 -rarity=S -[/card] -[card] -primitive=Dissipate -id=888820021 -rarity=S -[/card] -[card] -primitive=Drain Life -id=888820025 -rarity=S -[/card] -[card] -primitive=Duress -id=888820065 -rarity=S -[/card] -[card] -primitive=Elves of Deep Shadow -id=888820068 -rarity=S -[/card] -[card] -primitive=Elvish Visionary -id=88882121 -rarity=S -[/card] -[card] -primitive=Engineered Plague -id=888820086 -rarity=S -[/card] -[card] -primitive=Eternal Witness -id=888820094 -rarity=S -[/card] -[card] -primitive=Everflowing Chalice -id=88882128 -rarity=S -[/card] -[card] -primitive=Fact or Fiction -id=888820061 -rarity=S -[/card] -[card] -primitive=Fire // Ice -id=888820079 -rarity=S -[/card] -[card] -primitive=Fireblast -id=888820018 -rarity=S -[/card] -[card] -primitive=Firebolt -id=888820080 -rarity=S -[/card] -[card] -primitive=Fireslinger -id=888820024 -rarity=S -[/card] -[card] -primitive=Flametongue Kavu -id=888820058 -rarity=S -[/card] -[card] -primitive=Forbid -id=888820027 -rarity=S -[/card] -[card] -primitive=Force Spike -id=888820091 -rarity=S -[/card] -[card] -primitive=Gatekeeper of Malakir -id=88882126 -rarity=S -[/card] -[card] -primitive=Gerrard's Verdict -id=888820082 -rarity=S -[/card] -[card] -primitive=Ghostly Prison -id=88882117 -rarity=S -[/card] -[card] -primitive=Giant Growth -id=88882008 -rarity=S -[/card] -[card] -primitive=Glistener Elf -id=88882140 -rarity=S -[/card] -[card] -primitive=Go for the Throat -id=88882138 -rarity=S -[/card] -[card] -primitive=Goblin Bombardment -id=888820037 -rarity=S -[/card] -[card] -primitive=Goblin Legionnaire -id=888820085 -rarity=S -[/card] -[card] -primitive=Goblin Ringleader -id=888820087 -rarity=S -[/card] -[card] -primitive=Goblin Warchief -id=888820072 -rarity=S -[/card] -[card] -primitive=Icy Manipulator -id=888820067 -rarity=S -[/card] -[card] -primitive=Impulse -id=888820017 -rarity=S -[/card] -[card] -primitive=Isochron Scepter -id=88882102 -rarity=S -[/card] -[card] -primitive=Jace's Ingenuity -id=88882134 -rarity=S -[/card] -[card] -primitive=Jackal Pup -id=888820014 -rarity=S -[/card] -[card] -primitive=Juggernaut -id=888820062 -rarity=S -[/card] -[card] -primitive=Kird Ape -id=888820064 -rarity=S -[/card] -[card] -primitive=Kitchen Finks -id=88882106 -rarity=S -[/card] -[card] -primitive=Krosan Grip -id=88882123 -rarity=S -[/card] -[card] -primitive=Krosan Tusker -id=888820042 -rarity=S -[/card] -[card] -primitive=Krosan Warchief -id=888820047 -rarity=S -[/card] -[card] -primitive=Life // Death -id=888820078 -rarity=S -[/card] -[card] -primitive=Lightning Greaves -id=88882111 -rarity=S -[/card] -[card] -primitive=Lightning Rift -id=888820048 -rarity=S -[/card] -[card] -primitive=Llanowar Elves -id=888820011 -rarity=S -[/card] -[card] -primitive=Lobotomy -id=888820071 -rarity=S -[/card] -[card] -primitive=Longbow Archer -id=88882003 -rarity=S -[/card] -[card] -primitive=Magma Jet -id=88882104 -rarity=S -[/card] -[card] -primitive=Merrow Reejerey -id=88882107 -rarity=S -[/card] -[card] -primitive=Mind Warp -id=88882005 -rarity=S -[/card] -[card] -primitive=Mogg Fanatic -id=888820029 -rarity=S -[/card] -[card] -primitive=Mother of Runes -id=888820054 -rarity=S -[/card] -[card] -primitive=Mulldrifter -id=88882109 -rarity=S -[/card] -[card] -primitive=Murderous Redcap -id=88882110 -rarity=S -[/card] -[card] -primitive=Muscle Sliver -id=888820033 -rarity=S -[/card] -[card] -primitive=Myr Enforcer -id=88882105 -rarity=S -[/card] -[card] -primitive=Oblivion Ring -id=88882114 -rarity=S -[/card] -[card] -primitive=Ophidian -id=888820013 -rarity=S -[/card] -[card] -primitive=Pendelhaven -id=888820096 -rarity=S -[/card] -[card] -primitive=Priest of Titania -id=888820036 -rarity=S -[/card] -[card] -primitive=Prodigal Sorcerer -id=88882009 -rarity=S -[/card] -[card] -primitive=Qasali Pridemage -id=88882124 -rarity=S -[/card] -[card] -primitive=Quirion Ranger -id=888820015 -rarity=S -[/card] -[card] -primitive=Rancor -id=888820056 -rarity=S -[/card] -[card] -primitive=Reanimate -id=888820053 -rarity=S -[/card] -[card] -primitive=Remand -id=888820092 -rarity=S -[/card] -[card] -primitive=Resurrection -id=888820097 -rarity=S -[/card] -[card] -primitive=Rhox War Monk -id=88882133 -rarity=S -[/card] -[card] -primitive=Rift Bolt -id=88882125 -rarity=S -[/card] -[card] -primitive=River Boa -id=88882001 -rarity=S -[/card] -[card] -primitive=Roar of the Wurm -id=888820090 -rarity=S -[/card] -[card] -primitive=Sakura-Tribe Elder -id=88882115 -rarity=S -[/card] -[card] -primitive=Savage Lands -id=88882139 -rarity=S -[/card] -[card] -primitive=Scragnoth -id=888820038 -rarity=S -[/card] -[card] -primitive=Seal of Cleansing -id=888820057 -rarity=S -[/card] -[card] -primitive=Serrated Arrows -id=88882101 -rarity=S -[/card] -[card] -primitive=Shock -id=88882006 -rarity=S -[/card] -[card] -primitive=Shrapnel Blast -id=88882103 -rarity=S -[/card] -[card] -primitive=Silver Knight -id=888820046 -rarity=S -[/card] -[card] -primitive=Slice and Dice -id=888820045 -rarity=S -[/card] -[card] -primitive=Smother -id=888820039 -rarity=S -[/card] -[card] -primitive=Soltari Priest -id=888820019 -rarity=S -[/card] -[card] -primitive=Sparksmith -id=888820041 -rarity=S -[/card] -[card] -primitive=Spellstutter Sprite -id=88882129 -rarity=S -[/card] -[card] -primitive=Spike Feeder -id=888820028 -rarity=S -[/card] -[card] -primitive=Squadron Hawk -id=88882132 -rarity=S -[/card] -[card] -primitive=Staunch Defenders -id=88882007 -rarity=S -[/card] -[card] -primitive=Stone Rain -id=888820010 -rarity=S -[/card] -[card] -primitive=Swords to Plowshares -id=888820012 -rarity=S -[/card] -[card] -primitive=Teetering Peaks -id=88882136 -rarity=S -[/card] -[card] -primitive=Tendrils of Agony -id=888820095 -rarity=S -[/card] -[card] -primitive=Terminate -id=888820070 -rarity=S -[/card] -[card] -primitive=Terror -id=88882002 -rarity=S -[/card] -[card] -primitive=Thirst for Knowledge -id=88882100 -rarity=S -[/card] -[card] -primitive=Tidehollow Sculler -id=88882116 -rarity=S -[/card] -[card] -primitive=Tormod's Crypt -id=888820093 -rarity=S -[/card] -[card] -primitive=Treetop Village -id=888820050 -rarity=S -[/card] -[card] -primitive=Volcanic Geyser -id=88882004 -rarity=S -[/card] -[card] -primitive=Wall of Blossoms -id=888820023 -rarity=S -[/card] -[card] -primitive=Wall of Omens -id=88882130 -rarity=S -[/card] -[card] -primitive=Wall of Roots -id=888820098 -rarity=S -[/card] -[card] -primitive=Watchwolf -id=88882112 -rarity=S -[/card] -[card] -primitive=Whipcorder -id=888820040 -rarity=S -[/card] -[card] -primitive=White Knight -id=888820030 -rarity=S -[/card] -[card] -primitive=Wild Mongrel -id=888820073 -rarity=S -[/card] -[card] -primitive=Wild Nacatl -id=88882127 -rarity=S -[/card] -[card] -primitive=Willbender -id=888820044 -rarity=S -[/card] -[card] -primitive=Wing Shards -id=888820088 -rarity=S -[/card] -[card] -primitive=Withered Wretch -id=888820043 -rarity=S -[/card] -[card] -primitive=Wonder -id=888820084 -rarity=S -[/card] -[card] -primitive=Wren's Run Vanquisher -id=88882108 -rarity=S -[/card] -# CHAMPS -[card] -primitive=Blood Knight -id=88883007 -rarity=S -[/card] -[card] -primitive=Bramblewood Paragon -id=888830011 -rarity=S -[/card] -[card] -primitive=Doran, the Siege Tower -id=888830010 -rarity=S -[/card] -[card] -primitive=Electrolyze -id=88883001 -rarity=S -[/card] -[card] -primitive=Groundbreaker -id=88883008 -rarity=S -[/card] -[card] -primitive=Imperious Perfect -id=88883009 -rarity=S -[/card] -[card] -primitive=Mutavault -id=888830012 -rarity=S -[/card] -[card] -primitive=Niv-Mizzet, the Firemind -id=88883002 -rarity=S -[/card] -[card] -primitive=Rakdos Guildmage -id=88883003 -rarity=S -[/card] -[card] -primitive=Serra Avenger -id=88883006 -rarity=S -[/card] -[card] -primitive=Urza's Factory -id=88883005 -rarity=S -[/card] -[card] -primitive=Voidslime -id=88883004 -rarity=S -[/card] -# WPN Gateway -[card] -primitive=Auramancer -id=888840077 -rarity=S -[/card] -[card] -primitive=Bloodcrazed Neonate -id=888840083 -rarity=S -[/card] -[card] -primitive=Boggart Ram-Gang -id=888840017 -rarity=S -[/card] -[card] -primitive=Boneyard Wurm -id=888840084 -rarity=S -[/card] -[card] -primitive=Boomerang -id=88884004 -rarity=S -[/card] -[card] -primitive=Calciderm -id=88884005 -rarity=S -[/card] -[card] -primitive=Cenn's Tactician -id=888840014 -rarity=S -[/card] -[card] -primitive=Circle of Flame -id=888840078 -rarity=S -[/card] -[card] -primitive=Curse of Thirst -id=888840081 -rarity=S -[/card] -[card] -primitive=Curse of Wizardry -id=888840047 -rarity=S -[/card] -[card] -primitive=Curse of the Bloody Tome -id=888840080 -rarity=S -[/card] -[card] -primitive=Dauntless Dourbark -id=888840012 -rarity=S -[/card] -[card] -primitive=Deathless Angel -id=888840049 -rarity=S -[/card] -[card] -primitive=Duergar Hedge-Mage -id=888840019 -rarity=S -[/card] -[card] -primitive=Emeria Angel -id=888840035 -rarity=S -[/card] -[card] -primitive=Fiery Temper -id=88884003 -rarity=S -[/card] -[card] -primitive=Fling -id=888840050 -rarity=S -[/card] -#[card] -#primitive=Gather the Townsfolk -#id=888840079 -#rarity=S -#[/card] -[card] -primitive=Golem's Heart -id=888840060 -rarity=S -[/card] -[card] -primitive=Gravedigger -id=888840016 -rarity=S -[/card] -[card] -primitive=Hada Freeblade -id=888840038 -rarity=S -[/card] -[card] -primitive=Hellspark Elemental -id=888840025 -rarity=S -[/card] -[card] -primitive=Icatian Javelineers -id=88884002 -rarity=S -[/card] -[card] -primitive=Kalastria Highborn -id=888840039 -rarity=S -[/card] -[card] -primitive=Kor Duelist -id=888840032 -rarity=S -[/card] -[card] -primitive=Kor Firewalker -id=888840036 -rarity=S -[/card] -[card] -primitive=Lava Axe -id=888840013 -rarity=S -[/card] -[card] -primitive=Leatherback Baloth -id=888840037 -rarity=S -[/card] -[card] -primitive=Llanowar Elves -id=88884009 -rarity=S -[/card] -[card] -primitive=Marisi's Twinclaws -id=888840026 -rarity=S -[/card] -[card] -primitive=Master's Call -id=888840064 -rarity=S -[/card] -[card] -primitive=Maul Splicer -id=888840072 -rarity=S -[/card] -[card] -primitive=Mind Control -id=888840030 -rarity=S -[/card] -[card] -primitive=Mind Stone -id=888840011 -rarity=S -[/card] -[card] -primitive=Mogg Fanatic -id=888840010 -rarity=S -[/card] -[card] -primitive=Mycoid Shepherd -id=888840028 -rarity=S -[/card] -[card] -primitive=Naya Sojourners -id=888840029 -rarity=S -[/card] -#[card] -#primitive=Nearheath Stalker -#id=888840082 -#rarity=S -#[/card] -[card] -primitive=Nissa's Chosen -id=888840034 -rarity=S -[/card] -[card] -primitive=Oona's Blackguard -id=888840015 -rarity=S -[/card] -[card] -primitive=Path to Exile -id=888840024 -rarity=S -[/card] -[card] -primitive=Pathrazer of Ulamog -id=888840046 -rarity=S -[/card] -[card] -primitive=Plague Myr -id=888840065 -rarity=S -[/card] -[card] -primitive=Plague Stinger -id=888840059 -rarity=S -[/card] -[card] -primitive=Reckless Wurm -id=88884006 -rarity=S -[/card] -[card] -primitive=Rise from the Grave -id=888840031 -rarity=S -[/card] -[card] -primitive=Selkie Hedge-Mage -id=888840020 -rarity=S -[/card] -[card] -primitive=Shrine of Burning Rage -id=888840073 -rarity=S -[/card] -[card] -primitive=Signal Pest -id=888840066 -rarity=S -[/card] -[card] -primitive=Skinrender -id=888840063 -rarity=S -[/card] -[card] -primitive=Slave of Bolas -id=888840027 -rarity=S -[/card] -[card] -primitive=Sprouting Thrinax -id=888840021 -rarity=S -[/card] -[card] -primitive=Staggershock -id=888840048 -rarity=S -[/card] -[card] -primitive=Sylvan Ranger -id=888840051 -rarity=S -[/card] -[card] -primitive=Syphon Mind -id=888840040 -rarity=S -[/card] -[card] -primitive=Tormented Soul -id=888840076 -rarity=S -[/card] -[card] -primitive=Vampire Nighthawk -id=888840033 -rarity=S -[/card] -[card] -primitive=Vault Skirge -id=888840071 -rarity=S -[/card] -[card] -primitive=Wilt-Leaf Cavaliers -id=888840018 -rarity=S -[/card] -[card] -primitive=Wood Elves -id=88884001 -rarity=S -[/card] -[card] -primitive=Woolly Thoctar -id=888840022 -rarity=S -[/card] -[card] -primitive=Yixlid Jailer -id=88884007 -rarity=S -[/card] -[card] -primitive=Zoetic Cavern -id=88884008 -rarity=S -[/card] -# Game Day Cards -[card] -primitive=Black Sun's Zenith -id=88885007 -rarity=S -[/card] -[card] -primitive=Diregraf Ghoul -id=888850012 -rarity=S -[/card] -[card] -primitive=Dungrove Elder -id=888850011 -rarity=S -[/card] -[card] -primitive=Elite Inquisitor -id=888850013 -rarity=S -[/card] -[card] -primitive=Liliana's Specter -id=88885002 -rarity=S -[/card] -[card] -primitive=Memnite -id=88885004 -rarity=S -[/card] -[card] -primitive=Mitotic Slime -id=88885003 -rarity=S -[/card] -[card] -primitive=Ooze T1 -id=66666666 -rarity=T -[/card] -[card] -primitive=Ooze T2 -id=77777777 -rarity=T -[/card] -[card] -primitive=Myr Superion -id=88885008 -rarity=S -[/card] -[card] -primitive=Priest of Urabrask -id=88885009 -rarity=S -[/card] -[card] -primitive=Pristine Talisman -id=888850017 -rarity=S -[/card] -[card] -primitive=Reya Dawnbringer -id=88885001 -rarity=S -[/card] -[card] -primitive=Stormblood Berserker -id=888850010 -rarity=S -[/card] -[card] -primitive=Strangleroot Geist -id=888850015 -rarity=S -[/card] -[card] -primitive=Suture Priest -id=888850016 -rarity=S -[/card] -[card] -primitive=Tempered Steel -id=88885005 -rarity=S -[/card] -[card] -primitive=Treasure Mage -id=88885006 -rarity=S -[/card] -[card] -primitive=Zombie Apocalypse -id=888850014 -rarity=S -[/card] -# APAC LANDS -[card] -primitive=Forest -id=8889991 -rarity=S -[/card] -[card] -primitive=Forest -id=8889996 -rarity=S -[/card] -[card] -primitive=Forest -id=88899911 -rarity=S -[/card] -[card] -primitive=Island -id=8889992 -rarity=S -[/card] -[card] -primitive=Island -id=8889997 -rarity=S -[/card] -[card] -primitive=Island -id=88899912 -rarity=S -[/card] -[card] -primitive=Mountain -id=8889993 -rarity=S -[/card] -[card] -primitive=Mountain -id=8889998 -rarity=S -[/card] -[card] -primitive=Mountain -id=88899913 -rarity=S -[/card] -[card] -primitive=Plains -id=8889994 -rarity=S -[/card] -[card] -primitive=Plains -id=8889999 -rarity=S -[/card] -[card] -primitive=Plains -id=88899914 -rarity=S -[/card] -[card] -primitive=Swamp -id=8889995 -rarity=S -[/card] -[card] -primitive=Swamp -id=88899910 -rarity=S -[/card] -[card] -primitive=Swamp -id=88899915 -rarity=S -[/card] -# EURO LANDS -[card] -primitive=Forest -id=8889981 -rarity=S -[/card] -[card] -primitive=Forest -id=8889986 -rarity=S -[/card] -[card] -primitive=Forest -id=88899811 -rarity=S -[/card] -[card] -primitive=Island -id=8889982 -rarity=S -[/card] -[card] -primitive=Island -id=8889987 -rarity=S -[/card] -[card] -primitive=Island -id=88899812 -rarity=S -[/card] -[card] -primitive=Mountain -id=8889983 -rarity=S -[/card] -[card] -primitive=Mountain -id=8889988 -rarity=S -[/card] -[card] -primitive=Mountain -id=88899813 -rarity=S -[/card] -[card] -primitive=Plains -id=8889984 -rarity=S -[/card] -[card] -primitive=Plains -id=8889989 -rarity=S -[/card] -[card] -primitive=Plains -id=88899814 -rarity=S -[/card] -[card] -primitive=Swamp -id=8889985 -rarity=S -[/card] -[card] -primitive=Swamp -id=88899810 -rarity=S -[/card] -[card] -primitive=Swamp -id=88899815 -rarity=S -[/card] -# GURU LANDS -[card] -primitive=Forest -id=8889971 -rarity=S -[/card] -[card] -primitive=Island -id=8889972 -rarity=S -[/card] -[card] -primitive=Mountain -id=8889973 -rarity=S -[/card] -[card] -primitive=Plains -id=8889974 -rarity=S -[/card] -[card] -primitive=Swamp -id=8889975 -rarity=S -[/card] -# Magic Player Rewards -[card] -primitive=Bituminous Blast -id=77788846 -rarity=S -[/card] -[card] -primitive=Blightning -id=77788836 -rarity=S -[/card] -[card] -primitive=Brave the Elements -id=77788850 -rarity=S -[/card] -[card] -primitive=Burst Lightning -id=77788847 -rarity=S -[/card] -[card] -primitive=Cancel -id=77788841 -rarity=S -[/card] -[card] -primitive=Celestial Purge -id=77788845 -rarity=S -[/card] -[card] -primitive=Condemn -id=77788818 -rarity=S -[/card] -[card] -primitive=Corrupt -id=77788830 -rarity=S -[/card] -[card] -primitive=Cruel Edict -id=77788821 -rarity=S -[/card] -[card] -primitive=Cryptic Command -id=77788831 -rarity=S -[/card] -[card] -primitive=Damnation -id=77788824 -rarity=S -[/card] -[card] -primitive=Day of Judgment -id=77788849 -rarity=S -[/card] -[card] -primitive=Disenchant -id=77788822 -rarity=S -[/card] -[card] -primitive=Doom Blade -id=77788851 -rarity=S -[/card] -[card] -primitive=Fireball -id=7778886 -rarity=S -[/card] -[card] -primitive=Flame Javelin -id=77788832 -rarity=S -[/card] -[card] -primitive=Giant Growth -id=77788813 -rarity=S -[/card] -[card] -primitive=Harmonize -id=77788828 -rarity=S -[/card] -[card] -primitive=Harrow -id=77788848 -rarity=S -[/card] -[card] -primitive=Hinder -id=77788811 -rarity=S -[/card] -[card] -primitive=Hypnotic Specter -id=77788810 -rarity=S -[/card] -[card] -primitive=Incinerate -id=77788826 -rarity=S -[/card] -[card] -primitive=Infest -id=77788843 -rarity=S -[/card] -[card] -primitive=Lightning Bolt -id=77788840 -rarity=S -[/card] -[card] -primitive=Lightning Helix -id=77788816 -rarity=S -[/card] -[card] -primitive=Mana Leak -id=7778888 -rarity=S -[/card] -[card] -primitive=Mana Tithe -id=77788827 -rarity=S -[/card] -[card] -primitive=Mortify -id=77788819 -rarity=S -[/card] -[card] -primitive=Nameless Inversion -id=77788834 -rarity=S -[/card] -[card] -primitive=Negate -id=77788838 -rarity=S -[/card] -[card] -primitive=Oxidize -id=7778887 -rarity=S -[/card] -[card] -primitive=Ponder -id=77788829 -rarity=S -[/card] -[card] -primitive=Powder Keg -id=7778883 -rarity=S -[/card] -[card] -primitive=Psionic Blast -id=77788820 -rarity=S -[/card] -[card] -primitive=Psychatog -id=7778884 -rarity=S -[/card] -[card] -primitive=Putrefy -id=77788814 -rarity=S -[/card] -[card] -primitive=Pyroclasm -id=77788812 -rarity=S -[/card] -[card] -primitive=Rampant Growth -id=77788837 -rarity=S -[/card] -[card] -primitive=Reciprocate -id=7778889 -rarity=S -[/card] -[card] -primitive=Recollect -id=77788823 -rarity=S -[/card] -[card] -primitive=Remove Soul -id=77788835 -rarity=S -[/card] -[card] -primitive=Searing Blaze -id=77788853 -rarity=S -[/card] -[card] -primitive=Sign in Blood -id=77788842 -rarity=S -[/card] -[card] -primitive=Terminate -id=77788839 -rarity=S -[/card] -[card] -primitive=Terror -id=7778885 -rarity=S -[/card] -[card] -primitive=Tidings -id=77788825 -rarity=S -[/card] -[card] -primitive=Treasure Hunt -id=77788852 -rarity=S -[/card] -[card] -primitive=Unmake -id=77788833 -rarity=S -[/card] -[card] -primitive=Voidmage Prodigy -id=7778882 -rarity=S -[/card] -[card] -primitive=Volcanic Fallout -id=77788844 -rarity=S -[/card] -[card] -primitive=Wasteland -id=7778881 -rarity=S -[/card] -[card] -primitive=Wrath of God -id=77788817 -rarity=S -[/card] -[card] -primitive=Zombify -id=77788815 -rarity=S -[/card] -# JGC -[card] -primitive=Argothian Enchantress -id=77788712 -rarity=S -[/card] -[card] -primitive=Armageddon -id=77788714 -rarity=S -[/card] -[card] -primitive=Balance -id=77788715 -rarity=S -[/card] -[card] -primitive=Ball Lightning -id=7778877 -rarity=S -[/card] -[card] -primitive=Bitterblossom -id=77788759 -rarity=S -[/card] -[card] -primitive=Bloodstained Mire -id=77788743 -rarity=S -[/card] -[card] -primitive=Burning Wish -id=77788742 -rarity=S -[/card] -[card] -primitive=Counterspell -id=7778875 -rarity=S -[/card] -[card] -primitive=Cunning Wish -id=77788729 -rarity=S -[/card] -[card] -primitive=Dark Confidant -id=77788761 -rarity=S -[/card] -[card] -primitive=Dark Ritual -id=77788738 -rarity=S -[/card] -[card] -primitive=Decree of Justice -id=77788732 -rarity=S -[/card] -[card] -primitive=Demonic Tutor -id=77788735 -rarity=S -[/card] -[card] -primitive=Deranged Hermit -id=77788718 -rarity=S -[/card] -[card] -primitive=Doubling Season -id=77788762 -rarity=S -[/card] -[card] -primitive=Exalted Angel -id=77788724 -rarity=S -[/card] -[card] -primitive=Flooded Strand -id=77788744 -rarity=S -[/card] -[card] -primitive=Flusterstorm -id=77788765 -rarity=S -[/card] -[card] -primitive=Gaea's Cradle -id=7778873 -rarity=S -[/card] -[card] -primitive=Gemstone Mine -id=77788720 -rarity=S -[/card] -[card] -primitive=Goblin Piledriver -id=77788736 -rarity=S -[/card] -[card] -primitive=Goblin Welder -id=77788763 -rarity=S -[/card] -[card] -primitive=Grim Lavamancer -id=77788725 -rarity=S -[/card] -[card] -primitive=Hammer of Bogardan -id=7778879 -rarity=S -[/card] -[card] -primitive=Hermit Druid -id=77788719 -rarity=S -[/card] -[card] -primitive=Intuition -id=77788711 -rarity=S -[/card] -[card] -primitive=Karmic Guide -id=77788767 -rarity=S -[/card] -[card] -primitive=Land Tax -id=77788752 -rarity=S -[/card] -[card] -primitive=Lightning Bolt -id=7778871 -rarity=S -[/card] -[card] -primitive=Living Death -id=77788713 -rarity=S -[/card] -[card] -primitive=Living Wish -id=77788737 -rarity=S -[/card] -[card] -primitive=Mana Crypt -id=77788760 -rarity=S -[/card] -[card] -primitive=Maze of Ith -id=77788739 -rarity=S -[/card] -[card] -primitive=Meddling Mage -id=77788726 -rarity=S -[/card] -[card] -primitive=Memory Lapse -id=7778874 -rarity=S -[/card] -[card] -primitive=Mind's Desire -id=77788734 -rarity=S -[/card] -[card] -primitive=Mishra's Factory -id=77788723 -rarity=S -[/card] -[card] -primitive=Morphling -id=77788753 -rarity=S -[/card] -[card] -primitive=Natural Order -id=77788749 -rarity=S -[/card] -[card] -primitive=Oath of Druids -id=7778878 -rarity=S -[/card] -[card] -primitive=Orim's Chant -id=77788733 -rarity=S -[/card] -[card] -primitive=Pernicious Deed -id=77788727 -rarity=S -[/card] -[card] -primitive=Phyrexian Dreadnought -id=77788750 -rarity=S -[/card] -[card] -primitive=Phyrexian Negator -id=77788717 -rarity=S -[/card] -[card] -primitive=Polluted Delta -id=77788745 -rarity=S -[/card] -[card] -primitive=Ravenous Baloth -id=77788728 -rarity=S -[/card] -[card] -primitive=Regrowth -id=77788721 -rarity=S -[/card] -[card] -primitive=Sinkhole -id=77788748 -rarity=S -[/card] -[card] -primitive=Sol Ring -id=77788722 -rarity=S -[/card] -[card] -primitive=Stifle -id=77788740 -rarity=S -[/card] -[card] -primitive=Stroke of Genius -id=7778872 -rarity=S -[/card] -[card] -primitive=Survival of the Fittest -id=77788741 -rarity=S -[/card] -[card] -primitive=Sword of Fire and Ice -id=77788757 -rarity=S -[/card] -#[card] -#primitive=Sword of Light and Shadow -#id=77788770 -#rarity=S -#[/card] -[card] -primitive=Thawing Glaciers -id=77788751 -rarity=S -[/card] -[card] -primitive=Time Warp -id=77788716 -rarity=S -[/card] -[card] -primitive=Tradewind Rider -id=77788710 -rarity=S -[/card] -[card] -primitive=Vampiric Tutor -id=7778876 -rarity=S -[/card] -[card] -primitive=Vendilion Clique -id=77788758 -rarity=S -[/card] -[card] -primitive=Vindicate -id=77788731 -rarity=S -[/card] -[card] -primitive=Wasteland -id=77788755 -rarity=S -[/card] -[card] -primitive=Wheel of Fortune -id=77788754 -rarity=S -[/card] -[card] -primitive=Windswept Heath -id=77788746 -rarity=S -[/card] -[card] -primitive=Wooded Foothills -id=77788747 -rarity=S -[/card] -[card] -primitive=Xiahou Dun, the One-Eyed -id=77788764 -rarity=S -[/card] -[card] -primitive=Yawgmoth's Will -id=77788730 -rarity=S -[/card] -# Grand Prix -[card] -primitive=Call of the Herd -id=7778862 -rarity=S -[/card] -[card] -primitive=Chrome Mox -id=7778863 -rarity=S -[/card] -#[card] -#primitive=Goblin Guide -#id=7778866 -#rarity=S -#[/card] -[card] -primitive=Maelstrom Pulse -id=7778865 -rarity=S -[/card] -[card] -primitive=Spiritmonger -id=7778861 -rarity=S -[/card] -[card] -primitive=Umezawa's Jitte -id=7778864 -rarity=S -[/card] -# Arena League -[card] -primitive=Arc Lightning -id=77788542 -rarity=S -[/card] -[card] -primitive=Ashnod's Coupon -id=77788566 -rarity=S -[/card] -[card] -primitive=Bonesplitter -id=77788552 -rarity=S -[/card] -[card] -primitive=Booster Tutor -id=77788563 -rarity=S -[/card] -[card] -primitive=Castigate -id=77788580 -rarity=S -[/card] -[card] -primitive=Chill -id=77788519 -rarity=S -[/card] -[card] -primitive=Circle of Protection: Art -id=77788561 -rarity=S -[/card] -[card] -primitive=Coiling Oracle -id=77788582 -rarity=S -[/card] -[card] -primitive=Creeping Mold -id=77788528 -rarity=S -[/card] -[card] -primitive=Darksteel Ingot -id=77788558 -rarity=S -[/card] -[card] -primitive=Dauthi Slayer -id=77788543 -rarity=S -[/card] -[card] -primitive=Diabolic Edict -id=77788537 -rarity=S -[/card] -[card] -primitive=Disenchant -id=7778856 -rarity=S -[/card] -[card] -primitive=Dismiss -id=77788529 -rarity=S -[/card] -[card] -primitive=Duress -id=77788517 -rarity=S -[/card] -[card] -primitive=Elvish Aberration -id=77788551 -rarity=S -[/card] -[card] -primitive=Empyrial Armor -id=77788531 -rarity=S -[/card] -[card] -primitive=Enlightened Tutor -id=77788521 -rarity=S -[/card] -[card] -primitive=Fireball -id=7778857 -rarity=S -[/card] -[card] -primitive=Fling -id=77788530 -rarity=S -[/card] -[card] -primitive=Forest -id=7778855 -rarity=S -[/card] -[card] -primitive=Forest -id=77788512 -rarity=S -[/card] -[card] -primitive=Forest -id=77788527 -rarity=S -[/card] -[card] -primitive=Forest -id=77788536 -rarity=S -[/card] -[card] -primitive=Forest -id=77788540 -rarity=S -[/card] -[card] -primitive=Forest -id=77788549 -rarity=S -[/card] -[card] -primitive=Forest -id=77788557 -rarity=S -[/card] -[card] -primitive=Forest -id=77788571 -rarity=S -[/card] -[card] -primitive=Forest -id=77788579 -rarity=S -[/card] -[card] -primitive=Gaea's Blessing -id=77788538 -rarity=S -[/card] -[card] -primitive=Genju of the Spires -id=77788572 -rarity=S -[/card] -[card] -primitive=Glacial Ray -id=77788560 -rarity=S -[/card] -[card] -primitive=Goblin Mime -id=77788564 -rarity=S -[/card] -[card] -primitive=Granny's Payback -id=77788565 -rarity=S -[/card] -[card] -primitive=Island -id=7778852 -rarity=S -[/card] -[card] -primitive=Island -id=7778859 -rarity=S -[/card] -[card] -primitive=Island -id=77788524 -rarity=S -[/card] -[card] -primitive=Island -id=77788533 -rarity=S -[/card] -[card] -primitive=Island -id=77788539 -rarity=S -[/card] -[card] -primitive=Island -id=77788546 -rarity=S -[/card] -[card] -primitive=Island -id=77788554 -rarity=S -[/card] -[card] -primitive=Island -id=77788568 -rarity=S -[/card] -[card] -primitive=Island -id=77788576 -rarity=S -[/card] -[card] -primitive=Karn, Silver Golem -id=77788516 -rarity=S -[/card] -[card] -primitive=Man-o'-War -id=77788541 -rarity=S -[/card] -[card] -primitive=Mana Leak -id=77788544 -rarity=S -[/card] -[card] -primitive=Mise -id=77788562 -rarity=S -[/card] -[card] -primitive=Mountain -id=7778854 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788511 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788526 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788535 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788548 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788556 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788570 -rarity=S -[/card] -[card] -primitive=Mountain -id=77788578 -rarity=S -[/card] -[card] -primitive=Okina Nightwatch -id=77788573 -rarity=S -[/card] -[card] -primitive=Pillage -id=77788520 -rarity=S -[/card] -[card] -primitive=Plains -id=7778851 -rarity=S -[/card] -[card] -primitive=Plains -id=7778858 -rarity=S -[/card] -[card] -primitive=Plains -id=77788523 -rarity=S -[/card] -[card] -primitive=Plains -id=77788532 -rarity=S -[/card] -[card] -primitive=Plains -id=77788545 -rarity=S -[/card] -[card] -primitive=Plains -id=77788553 -rarity=S -[/card] -[card] -primitive=Plains -id=77788567 -rarity=S -[/card] -[card] -primitive=Plains -id=77788575 -rarity=S -[/card] -[card] -primitive=Pouncing Jaguar -id=77788513 -rarity=S -[/card] -[card] -primitive=Rewind -id=77788515 -rarity=S -[/card] -[card] -primitive=Serum Visions -id=77788559 -rarity=S -[/card] -[card] -primitive=Skirk Marauder -id=77788550 -rarity=S -[/card] -[card] -primitive=Skittering Skirge -id=77788514 -rarity=S -[/card] -[card] -primitive=Skyknight Legionnaire -id=77788574 -rarity=S -[/card] -[card] -primitive=Stupor -id=77788522 -rarity=S -[/card] -[card] -primitive=Surging Flame -id=77788583 -rarity=S -[/card] -[card] -primitive=Swamp -id=7778853 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788510 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788525 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788534 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788547 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788555 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788569 -rarity=S -[/card] -[card] -primitive=Swamp -id=77788577 -rarity=S -[/card] -[card] -primitive=Uktabi Orangutan -id=77788518 -rarity=S -[/card] -[card] -primitive=Wee Dragonauts -id=77788581 -rarity=S -[/card] -# PRO TOUR -[card] -primitive=Ajani Goldmane -id=7778845 -rarity=S -[/card] -[card] -primitive=Avatar of Woe -id=7778844 -rarity=S -[/card] -[card] -primitive=Eternal Dragon -id=7778841 -rarity=S -[/card] -[card] -primitive=Mirari's Wake -id=7778842 -rarity=S -[/card] -[card] -primitive=Treva the Renewer -id=7778843 -rarity=S -[/card] -# 15th Anniversary -[card] -primitive=Char -id=7778831 -rarity=S -[/card] -[card] -primitive=Kamahl, Pit Fighter -id=7778832 -rarity=S -[/card] -# Release Events -[card] -primitive=*** Whuppin' -id=7778822 -rarity=S -[/card] -[card] -primitive=Azorius Guildmage -id=7778829 -rarity=S -[/card] -[card] -primitive=Budoka Pupil -id=7778823 -rarity=S -[/card] -[card] -primitive=Ichiga, Who Topples Oaks -id=77788214 -rarity=T -[/card] -[card] -primitive=Dimir Guildmage -id=7778827 -rarity=S -[/card] -[card] -primitive=Force of Nature -id=7778825 -rarity=S -[/card] -[card] -primitive=Ghost-Lit Raider -id=7778824 -rarity=S -[/card] -[card] -primitive=Gruul Guildmage -id=7778828 -rarity=S -[/card] -[card] -primitive=Hedge Troll -id=77788211 -rarity=S -[/card] -[card] -primitive=Rukh Egg -id=7778821 -rarity=S -[/card] -[card] -primitive=Shivan Dragon -id=7778826 -rarity=S -[/card] -[card] -primitive=Shriekmaw -id=77788213 -rarity=S -[/card] -[card] -primitive=Storm Entity -id=77788212 -rarity=S -[/card] -[card] -primitive=Sudden Shock -id=77788210 -rarity=S -[/card] -# Launch Parties -[card] -primitive=Ancient Hellkite -id=6668881 -rarity=S -[/card] -[card] -primitive=Ant Queen -id=6668882 -rarity=S -[/card] -[card] -primitive=Earwig Squad -id=6668883 -rarity=S -[/card] -[card] -primitive=Figure of Destiny -id=6668884 -rarity=S -[/card] -[card] -primitive=Garruk's Horde -id=6668885 -rarity=S -[/card] -[card] -primitive=Joraga Warcaller -id=6668886 -rarity=S -[/card] -[card] -primitive=Knight of New Alara -id=6668887 -rarity=S -[/card] -[card] -primitive=Lord of Shatterskull Pass -id=6668888 -rarity=S -[/card] -[card] -primitive=Obelisk of Alara -id=6668889 -rarity=S -[/card] -[card] -primitive=Phyrexian Metamorph -id=66688810 -rarity=S -[/card] -[card] -primitive=Steel Hellkite -id=66688811 -rarity=S -[/card] -[card] -primitive=Thopter Assembly -id=66688812 -rarity=S -[/card] -[card] -primitive=Valakut, the Molten Pinnacle -id=66688813 -rarity=S -[/card] -[card] -primitive=Vexing Shusher -id=66688814 -rarity=S -[/card] -[card] -primitive=Ludevic's Test Subject -id=66688815 -rarity=S -[/card] -[card] -primitive=Ludevic's Abomination -id=66688816 -rarity=T -[/card] -[card] -primitive=Mondronen Shaman -id=66688817 -rarity=S -[/card] -[card] -primitive=Tovolar's Magehunter -id=66688818 -rarity=T -[/card] -# Media Inserts -[card] -primitive=Birds of Paradise -id=5558881 -rarity=S -[/card] -[card] -primitive=Bloodthrone Vampire -id=5558882 -rarity=S -[/card] -[card] -primitive=Blue Elemental Blast -id=5558883 -rarity=S -[/card] -[card] -primitive=Brion Stoutarm -id=5558884 -rarity=S -[/card] -[card] -primitive=Broodmate Dragon -id=5558885 -rarity=S -[/card] -[card] -primitive=Celestial Colonnade -id=5558886 -rarity=S -[/card] -[card] -primitive=Chandra's Phoenix -id=5558887 -rarity=S -[/card] -[card] -primitive=Day of Judgment -id=5558888 -rarity=S -[/card] -[card] -primitive=Devil's Play -id=5558889 -rarity=S -[/card] -[card] -primitive=Electrolyze -id=55588810 -rarity=S -[/card] -[card] -primitive=Faithless Looting -id=55588811 -rarity=S -[/card] -[card] -primitive=Feast of Blood -id=55588812 -rarity=S -[/card] -[card] -primitive=Fireball -id=55588813 -rarity=S -[/card] -[card] -primitive=Frost Titan -id=55588814 -rarity=S -[/card] -[card] -primitive=Garruk Wildspeaker -id=55588815 -rarity=S -[/card] -[card] -primitive=Grave Titan -id=55588816 -rarity=S -[/card] -[card] -primitive=Gravecrawler -id=55588817 -rarity=S -[/card] -[card] -primitive=Guul Draz Assassin -id=55588818 -rarity=S -[/card] -[card] -primitive=Honor of the Pure -id=55588819 -rarity=S -[/card] -[card] -primitive=Inferno Titan -id=55588820 -rarity=S -[/card] -[card] -primitive=Jace Beleren -id=55588821 -rarity=S -[/card] -[card] -primitive=Jaya Ballard, Task Mage -id=55588822 -rarity=S -[/card] -[card] -primitive=Kor Skyfisher -id=55588823 -rarity=S -[/card] -[card] -primitive=Lightning Hounds -id=55588824 -rarity=S -[/card] -[card] -primitive=Liliana Vess -id=55588825 -rarity=S -[/card] -[card] -primitive=Memoricide -id=55588826 -rarity=S -[/card] -[card] -primitive=Mirran Crusader -id=55588827 -rarity=S -[/card] -[card] -primitive=Nissa Revane -id=55588828 -rarity=S -[/card] -[card] -primitive=Phyrexian Rager -id=55588829 -rarity=S -[/card] -[card] -primitive=Retaliator Griffin -id=55588830 -rarity=S -[/card] -[card] -primitive=Scent of Cinder -id=55588831 -rarity=S -[/card] -[card] -primitive=Silver Drake -id=55588832 -rarity=S -[/card] -[card] -primitive=Spined Wurm -id=55588833 -rarity=S -[/card] -[card] -primitive=Steward of Valeron -id=55588834 -rarity=S -[/card] -[card] -primitive=Surgical Extraction -id=55588835 -rarity=S -[/card] -[card] -primitive=Treasure Hunt -id=55588836 -rarity=S -[/card] -[card] -primitive=Warmonger -id=55588837 -rarity=S -[/card] -# Super Series -[card] -primitive=City of Brass -id=5558871 -rarity=S -[/card] -[card] -primitive=Crusade -id=5558872 -rarity=S -[/card] -[card] -primitive=Elvish Champion -id=5558873 -rarity=S -[/card] -[card] -primitive=Elvish Lyrist -id=5558874 -rarity=S -[/card] -[card] -primitive=Giant Growth -id=5558875 -rarity=S -[/card] -[card] -primitive=Glorious Anthem -id=5558876 -rarity=S -[/card] -[card] -primitive=Lord of Atlantis -id=5558877 -rarity=S -[/card] -[card] -primitive=Mad Auntie -id=5558878 -rarity=S -[/card] -[card] -primitive=Royal Assassin -id=5558879 -rarity=S -[/card] -[card] -primitive=Sakura-Tribe Elder -id=55588710 -rarity=S -[/card] -[card] -primitive=Serra Avatar -id=55588711 -rarity=S -[/card] -[card] -primitive=Shard Phoenix -id=55588712 -rarity=S -[/card] -[card] -primitive=Slith Firewalker -id=55588713 -rarity=S -[/card] -[card] -primitive=Soltari Priest -id=55588714 -rarity=S -[/card] -[card] -primitive=Thran Quarry -id=55588715 -rarity=S -[/card] -[card] -primitive=Two-Headed Dragon -id=55588716 -rarity=S -[/card] -[card] -primitive=Volcanic Hammer -id=55588717 -rarity=S -[/card] -[card] -primitive=Whirling Dervish -id=55588718 -rarity=S -[/card] -# Summer of Magic -[card] -primitive=Faerie Conclave -id=5558861 -rarity=S -[/card] -[card] -primitive=Treetop Village -id=5558862 -rarity=S -[/card] -# 2 HG -[card] -primitive=Underworld Dreams -id=5558863 -rarity=S -[/card] -# Legend Membership -[card] -primitive=Counterspell -id=5558864 -rarity=S -[/card] -[card] -primitive=Incinerate -id=5558865 -rarity=S -[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/PRM/_cards.dat b/projects/mtg/bin/Res/sets/PRM/_cards.dat new file mode 100644 index 000000000..95c1d0024 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PRM/_cards.dat @@ -0,0 +1,6552 @@ +[meta] +author=Wagic Team +name=Magic Online Promos +orderindex=ONL-1.PRM +year=2002-06-24 +total=1309 +[/meta] +[card] +primitive=Zombie +id=-53059 +rarity=T +[/card] +[card] +primitive=Wurm +id=-53057 +rarity=T +[/card] +[card] +primitive=Wolf +id=-53054 +rarity=T +[/card] +[card] +primitive=Assembly-Worker +id=-52993 +rarity=T +[/card] +[card] +primitive=Rhino +id=-52973 +rarity=T +[/card] +[card] +primitive=Thopter +id=-52945 +rarity=T +[/card] +[card] +primitive=Saproling +id=-52853 +rarity=T +[/card] +[card] +primitive=Sliver +id=-52833 +rarity=T +[/card] +[card] +primitive=Servo +id=-52791 +rarity=T +[/card] +[card] +primitive=Spirit +id=-52760 +rarity=T +[/card] +[card] +primitive=Bird +id=-52750 +rarity=T +[/card] +[card] +primitive=Wurm +id=-52744 +rarity=T +[/card] +[card] +primitive=Zombie +id=-52741 +rarity=T +[/card] +[card] +primitive=Beast +id=-52694 +rarity=T +[/card] +[card] +primitive=Goblin +id=-52690 +rarity=T +[/card] +[card] +primitive=Hippo +id=-52682 +rarity=T +[/card] +[card] +primitive=Thopter +id=-52637 +rarity=T +[/card] +[card] +primitive=Zombie +id=-52599 +rarity=T +[/card] +[card] +primitive=Plant +id=-52593 +rarity=T +[/card] +[card] +primitive=Zombie +id=-52578 +rarity=T +[/card] +[card] +primitive=Angel +id=-52532 +rarity=T +[/card] +[card] +primitive=Ooze +id=-52524 +rarity=T +[/card] +[card] +primitive=Golem +id=-52494 +rarity=T +[/card] +[card] +primitive=Myr +id=-52492 +rarity=T +[/card] +[card] +primitive=Spirit +id=-52456 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52423 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52422 +rarity=T +[/card] +[card] +primitive=Kraken +id=-52418 +rarity=T +[/card] +[card] +primitive=Illusion +id=-52398 +rarity=T +[/card] +[card] +primitive=Warrior +id=-52364 +rarity=T +[/card] +[card] +primitive=Hydra +id=-52353 +rarity=T +[/card] +[card] +primitive=Goblin +id=-52350 +rarity=T +[/card] +[card] +primitive=Sliver +id=-52345 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52340 +rarity=T +[/card] +[card] +primitive=Avatar +id=-52335 +rarity=T +[/card] +[card] +primitive=Warrior +id=-52330 +rarity=T +[/card] +[card] +primitive=Elemental +id=-52314 +rarity=T +[/card] +[card] +primitive=Zombie +id=-52305 +rarity=T +[/card] +[card] +primitive=Goblin +id=-52292 +rarity=T +[/card] +[card] +primitive=Angel +id=-52258 +rarity=T +[/card] +[card] +primitive=Angel +id=-52257 +rarity=T +[/card] +[card] +primitive=Human +id=-52255 +rarity=T +[/card] +[card] +primitive=Beast +id=-52252 +rarity=T +[/card] +[card] +primitive=Spirit +id=-52215 +rarity=T +[/card] +[card] +primitive=Centaur +id=-52181 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52149 +rarity=T +[/card] +[card] +primitive=Bird +id=-52148 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52136 +rarity=T +[/card] +[card] +primitive=Scion +id=-52121 +rarity=T +[/card] +[card] +primitive=Spirit +id=-52119 +rarity=T +[/card] +[card] +primitive=Goblin +id=-52111 +rarity=T +[/card] +[card] +primitive=Dragon +id=-52110 +rarity=T +[/card] +[card] +primitive=Bat +id=-52078 +rarity=T +[/card] +[card] +primitive=Squirrel +id=-52077 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52069 +rarity=T +[/card] +[card] +primitive=Soldier +id=-52068 +rarity=T +[/card] +[card] +primitive=Servo +id=-52046 +rarity=T +[/card] +[card] +primitive=Knight +id=-51984 +rarity=T +[/card] +[card] +primitive=Elephant +id=-51983 +rarity=T +[/card] +[card] +primitive=Centaur +id=-51982 +rarity=T +[/card] +[card] +primitive=Dragon +id=-51972 +rarity=T +[/card] +[card] +primitive=Scion +id=-51939 +rarity=T +[/card] +[card] +primitive=Rogue +id=-51931 +rarity=T +[/card] +[card] +primitive=Germ +id=-51923 +rarity=T +[/card] +[card] +primitive=Plant +id=-51908 +rarity=T +[/card] +[card] +primitive=Insect +id=-51879 +rarity=T +[/card] +[card] +primitive=Avatar +id=-51861 +rarity=T +[/card] +[card] +primitive=Harpy +id=-51848 +rarity=T +[/card] +[card] +primitive=Abbot of Keral Keep +id=51847 +rarity=R +[/card] +[card] +primitive=Abhorrent Overlord +id=51848 +rarity=R +[/card] +[card] +primitive=Abrade +id=51849 +rarity=U +[/card] +[card] +primitive=Abrupt Decay +id=51850 +rarity=R +[/card] 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+primitive=Forest +id=17771 +rarity=L +[/card] +[card] +primitive=Swamp +id=17772 +rarity=L +[/card] +[card] +primitive=Swamp +id=17773 +rarity=L +[/card] +[card] +primitive=Island +id=17774 +rarity=L +[/card] +[card] +primitive=Island +id=17775 +rarity=L +[/card] +[card] +primitive=Forest +id=17776 +rarity=L +[/card] +[card] +primitive=Plains +id=17777 +rarity=L +[/card] +[card] +primitive=Mountain +id=17778 +rarity=L +[/card] +[card] +primitive=Forest +id=17779 +rarity=L +[/card] diff --git a/projects/mtg/bin/Res/sets/PTK/_cards.dat b/projects/mtg/bin/Res/sets/PTK/_cards.dat index 19fe21f0e..04341e59f 100644 --- a/projects/mtg/bin/Res/sets/PTK/_cards.dat +++ b/projects/mtg/bin/Res/sets/PTK/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Portal Three Kingdoms -block=Portal -year=1999 +orderindex=BEG-3.PTK +year=1999-07-06 total=180 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/PUMA/_cards.dat b/projects/mtg/bin/Res/sets/PUMA/_cards.dat new file mode 100644 index 000000000..f757606bc --- /dev/null +++ b/projects/mtg/bin/Res/sets/PUMA/_cards.dat @@ -0,0 +1,207 @@ +[meta] +author=Wagic Team +name=Ultimate Box Topper +orderindex=PRO-Z3.PUMA +year=2018-12-07 +total=40 +[/meta] +[card] +primitive=Emrakul, the Aeons Torn +id=457105 +rarity=M +[/card] +[card] +primitive=Karn Liberated +id=457106 +rarity=M +[/card] +[card] +primitive=Kozilek, Butcher of Truth +id=457107 +rarity=M +[/card] +[card] +primitive=Ulamog, the Infinite Gyre +id=457108 +rarity=M +[/card] +[card] +primitive=Snapcaster Mage +id=457109 +rarity=M +[/card] +[card] +primitive=Temporal Manipulation +id=457110 +rarity=M +[/card] +[card] +primitive=Bitterblossom +id=457111 +rarity=M +[/card] +[card] +primitive=Demonic Tutor +id=457112 +rarity=M +[/card] +[card] +primitive=Goryo's Vengeance +id=457113 +rarity=M +[/card] +[card] +primitive=Liliana of the Veil +id=457114 +rarity=M +[/card] +[card] +primitive=Mikaeus, the Unhallowed +id=457115 +rarity=M +[/card] +[card] +primitive=Reanimate +id=457116 +rarity=M +[/card] +[card] +primitive=Tasigur, the Golden Fang +id=457117 +rarity=M +[/card] +[card] +primitive=Balefire Dragon +id=457118 +rarity=M +[/card] +[card] +primitive=Through the Breach +id=457119 +rarity=M +[/card] +[card] +primitive=Eternal Witness +id=457120 +rarity=M +[/card] +[card] +primitive=Life from the Loam +id=457121 +rarity=M +[/card] +[card] +primitive=Noble Hierarch +id=457122 +rarity=M +[/card] +[card] +primitive=Tarmogoyf +id=457123 +rarity=M +[/card] +[card] +primitive=Vengevine +id=457124 +rarity=M +[/card] +[card] +primitive=Gaddock Teeg +id=457125 +rarity=M +[/card] +[card] +primitive=Leovold, Emissary of Trest +id=457126 +rarity=M +[/card] +[card] +primitive=Lord of Extinction +id=457127 +rarity=M +[/card] +[card] +primitive=Maelstrom Pulse +id=457128 +rarity=M +[/card] +[card] +primitive=Sigarda, Host of Herons +id=457129 +rarity=M +[/card] +[card] +primitive=Fulminator Mage +id=457130 +rarity=M +[/card] +[card] +primitive=Kitchen Finks +id=457131 +rarity=M +[/card] +[card] +primitive=Engineered Explosives +id=457132 +rarity=M +[/card] +[card] +primitive=Mana Vault +id=457133 +rarity=M +[/card] +[card] +primitive=Platinum Emperion +id=457134 +rarity=M +[/card] +[card] +primitive=Ancient Tomb +id=457135 +rarity=M +[/card] +[card] +primitive=Cavern of Souls +id=457136 +rarity=M +[/card] +[card] +primitive=Celestial Colonnade +id=457137 +rarity=M +[/card] +[card] +primitive=Creeping Tar Pit +id=457138 +rarity=M +[/card] +[card] +primitive=Dark Depths +id=457139 +rarity=M +[/card] +[card] +primitive=Karakas +id=457140 +rarity=M +[/card] +[card] +primitive=Lavaclaw Reaches +id=457141 +rarity=M +[/card] +[card] +primitive=Raging Ravine +id=457142 +rarity=M +[/card] +[card] +primitive=Stirring Wildwood +id=457143 +rarity=M +[/card] +[card] +primitive=Urborg, Tomb of Yawgmoth +id=457144 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PVC/_cards.dat b/projects/mtg/bin/Res/sets/PVC/_cards.dat index 87e987dda..99958ff1b 100644 --- a/projects/mtg/bin/Res/sets/PVC/_cards.dat +++ b/projects/mtg/bin/Res/sets/PVC/_cards.dat @@ -1,9 +1,9 @@ [meta] author=Wagic Team name=Duel Decks: Phyrexia vs. the Coalition -block=Duel -year=2010 -total=71 +orderindex=DUE-5.DDE +year=2010-03-19 +total=74 [/meta] [card] primitive=Allied Strategies diff --git a/projects/mtg/bin/Res/sets/PZ1/_cards.dat b/projects/mtg/bin/Res/sets/PZ1/_cards.dat new file mode 100644 index 000000000..bb1745ae4 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PZ1/_cards.dat @@ -0,0 +1,832 @@ +[meta] +author=Wagic Team +name=Legendary Cube +orderindex=ONL-9.PZ1 +year=2015-11-18 +total=165 +[/meta] +[card] +primitive=Elemental +id=-53214 +rarity=T +[/card] +[card] +primitive=Germ +id=-53197 +rarity=T +[/card] +[card] +primitive=Elemental +id=-53190 +rarity=T +[/card] +[card] +primitive=Knight +id=-53189 +rarity=T +[/card] +[card] +primitive=Demon +id=-53181 +rarity=T +[/card] +[card] +primitive=Spawn +id=-53180 +rarity=T +[/card] +[card] +primitive=Soldier +id=-53179 +rarity=T +[/card] +[card] +primitive=Plant +id=-53161 +rarity=T +[/card] +[card] +primitive=Saproling +id=-53143 +rarity=T +[/card] +[card] +primitive=Druid +id=-53141 +rarity=T +[/card] +[card] +primitive=Beast +id=-53134 +rarity=T +[/card] +[card] +primitive=Zombie +id=-53127 +rarity=T +[/card] +[card] +primitive=Insect +id=-53125 +rarity=T +[/card] +[card] +primitive=Spirit +id=-53118 +rarity=T +[/card] +[card] +primitive=Dragon +id=-53093 +rarity=T +[/card] +[card] +primitive=Spider +id=-53090 +rarity=T +[/card] +[card] +primitive=Abyssal Persecutor +id=53085 +rarity=M +[/card] +[card] +primitive=Aethersnatch +id=53086 +rarity=R +[/card] +[card] +primitive=Anger +id=53087 +rarity=U +[/card] +[card] +primitive=Animar, Soul of Elements +id=53088 +rarity=M +[/card] +[card] +primitive=Anya, Merciless Angel +id=53089 +rarity=R +[/card] +[card] +primitive=Arachnogenesis +id=53090 +rarity=U +[/card] +[card] +primitive=Arcane Sanctum +id=53091 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Ambusher +id=53153 +rarity=R +[/card] +[card] +primitive=Invigorate +id=53154 +rarity=U +[/card] +[card] +primitive=Jungle Shrine +id=53155 +rarity=U +[/card] +[card] +primitive=Kaalia of the Vast +id=53156 +rarity=M +[/card] +[card] +primitive=Kalemne, Disciple of Iroas +id=53157 +rarity=R +[/card] +[card] +primitive=Kalemne's Captain +id=53158 +rarity=R +[/card] +[card] +primitive=Karlov of the Ghost Council +id=53159 +rarity=R +[/card] +[card] +primitive=Kaseto, Orochi Archmage +id=53160 +rarity=R +[/card] +[card] +primitive=Khalni Garden +id=53161 +rarity=U +[/card] +[card] +primitive=Krosan Grip +id=53162 +rarity=U +[/card] +[card] +primitive=Krosan Verge +id=53163 +rarity=U +[/card] +[card] +primitive=Lightning Greaves +id=53164 +rarity=U +[/card] +[card] +primitive=Loyal Retainers +id=53165 +rarity=R +[/card] +[card] +primitive=Maelstrom Wanderer +id=53166 +rarity=M +[/card] +[card] +primitive=Magus of the Wheel +id=53167 +rarity=R +[/card] +[card] +primitive=Marchesa, the Black 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Argoth +id=53214 +rarity=R +[/card] +[card] +primitive=Toxic Deluge +id=53215 +rarity=R +[/card] +[card] +primitive=Tragic Slip +id=53216 +rarity=U +[/card] +[card] +primitive=True-Name Nemesis +id=53217 +rarity=M +[/card] +[card] +primitive=Vela the Night-Clad +id=53218 +rarity=R +[/card] +[card] +primitive=Verdant Confluence +id=53219 +rarity=R +[/card] +[card] +primitive=Viscera Seer +id=53220 +rarity=U +[/card] +[card] +primitive=Vow of Duty +id=53221 +rarity=U +[/card] +[card] +primitive=Vow of Flight +id=53222 +rarity=U +[/card] +[card] +primitive=Vow of Lightning +id=53223 +rarity=U +[/card] +[card] +primitive=Vow of Malice +id=53224 +rarity=U +[/card] +[card] +primitive=Vow of Wildness +id=53225 +rarity=U +[/card] +[card] +primitive=Wall of Blossoms +id=53226 +rarity=U +[/card] +[card] +primitive=Wall of Omens +id=53227 +rarity=U +[/card] +[card] +primitive=Warchief Giant +id=53228 +rarity=U +[/card] +[card] +primitive=Wonder +id=53229 +rarity=U +[/card] +[card] +primitive=Worn Powerstone +id=53230 +rarity=U +[/card] +[card] +primitive=Wrath of God +id=53231 +rarity=R +[/card] +[card] +primitive=Wretched Confluence +id=53232 +rarity=R +[/card] +[card] +primitive=Zedruu the Greathearted +id=53233 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/PZ2/_cards.dat b/projects/mtg/bin/Res/sets/PZ2/_cards.dat new file mode 100644 index 000000000..79b315f55 --- /dev/null +++ b/projects/mtg/bin/Res/sets/PZ2/_cards.dat @@ -0,0 +1,1582 @@ +[meta] +author=Wagic Team +name=Treasure Chest +orderindex=ONL-A.PZ2 +year=2016-11-16 +total=315 +[/meta] +[card] +primitive=Hound +id=-53480 +rarity=T +[/card] +[card] +primitive=Goblin +id=-53475 +rarity=T +[/card] +[card] +primitive=Thopter +id=-53473 +rarity=T +[/card] +[card] +primitive=Knight +id=-53472 +rarity=T +[/card] +[card] +primitive=Survivor +id=-53463 +rarity=T +[/card] +[card] +primitive=Construct +id=-53461 +rarity=T +[/card] +[card] +primitive=Thopter +id=-53460 +rarity=T +[/card] +[card] +primitive=Zombie 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+[/card] +[card] +primitive=Vizkopa Vampire +id=457364 +rarity=C +[/card] +[card] +primitive=Bedeck // Bedazzle +id=457365 +rarity=R +[/card] +[card] +primitive=Carnival // Carnage +id=457366 +rarity=U +[/card] +[card] +primitive=Collision // Colossus +id=457367 +rarity=U +[/card] +[card] +primitive=Consecrate // Consume +id=457368 +rarity=U +[/card] +[card] +primitive=Depose // Deploy +id=457369 +rarity=U +[/card] +[card] +primitive=Incubation // Incongruity +id=457370 +rarity=U +[/card] +[card] +primitive=Repudiate // Replicate +id=457371 +rarity=R +[/card] +[card] +primitive=Revival // Revenge +id=457372 +rarity=R +[/card] +[card] +primitive=Thrash // Threat +id=457373 +rarity=R +[/card] +[card] +primitive=Warrant // Warden +id=457374 +rarity=R +[/card] +[card] +primitive=Azorius Locket +id=457375 +rarity=C +[/card] +[card] +primitive=Gate Colossus +id=457376 +rarity=U +[/card] +[card] +primitive=Glass of the Guildpact +id=457377 +rarity=R +[/card] +[card] +primitive=Gruul Locket +id=457378 +rarity=C +[/card] +[card] +primitive=Junktroller +id=457379 +rarity=U +[/card] +[card] +primitive=Orzhov Locket +id=457380 +rarity=C +[/card] +[card] +primitive=Rakdos Locket +id=457381 +rarity=C +[/card] +[card] +primitive=Scrabbling Claws +id=457382 +rarity=U +[/card] +[card] +primitive=Screaming Shield +id=457383 +rarity=U +[/card] +[card] +primitive=Simic Locket +id=457384 +rarity=C +[/card] +[card] +primitive=Sphinx of the Guildpact +id=457385 +rarity=U +[/card] +[card] +primitive=Tome of the Guildpact +id=457386 +rarity=R +[/card] +[card] +primitive=Azorius Guildgate +id=457387 +rarity=C +[/card] +[card] +primitive=Azorius Guildgate +id=457388 +rarity=C +[/card] +[card] +primitive=Blood Crypt +id=457389 +rarity=R +[/card] +[card] +primitive=Breeding Pool +id=457390 +rarity=R +[/card] +[card] +primitive=Gateway Plaza +id=457391 +rarity=C +[/card] +[card] +primitive=Godless Shrine +id=457392 +rarity=R +[/card] +[card] +primitive=Gruul Guildgate +id=457393 +rarity=C +[/card] +[card] +primitive=Gruul Guildgate +id=457394 +rarity=C +[/card] +[card] +primitive=Hallowed Fountain +id=457395 +rarity=R +[/card] +[card] +primitive=Orzhov Guildgate +id=457396 +rarity=C +[/card] +[card] +primitive=Orzhov Guildgate +id=457397 +rarity=C +[/card] +[card] +primitive=Plaza of Harmony +id=457398 +rarity=R +[/card] +[card] +primitive=Rakdos Guildgate +id=457399 +rarity=C +[/card] +[card] +primitive=Rakdos Guildgate +id=457400 +rarity=C +[/card] +[card] +primitive=Simic Guildgate +id=457401 +rarity=C +[/card] +[card] +primitive=Simic Guildgate +id=457402 +rarity=C +[/card] +[card] +primitive=Stomping Ground +id=457403 +rarity=R +[/card] +[card] +primitive=Plains +id=459994 +rarity=L +[/card] +[card] +primitive=Island +id=459995 +rarity=L +[/card] +[card] +primitive=Swamp +id=459996 +rarity=L +[/card] +[card] +primitive=Mountain +id=459997 +rarity=L +[/card] +[card] +primitive=Forest +id=459998 +rarity=L +[/card] +[card] +primitive=Dovin, Architect of Law +id=459999 +rarity=M +[/card] +[card] +primitive=Elite Arrester +id=460000 +rarity=C +[/card] +[card] +primitive=Dovin's Dismissal +id=460001 +rarity=R +[/card] +[card] +primitive=Dovin's Automaton +id=460002 +rarity=U +[/card] +[card] +primitive=Domri, City Smasher +id=460003 +rarity=M +[/card] +[card] +primitive=Ragefire +id=460004 +rarity=C +[/card] +[card] +primitive=Charging War Boar +id=460005 +rarity=U +[/card] +[card] +primitive=Domri's Nodorog +id=460006 +rarity=R +[/card] +[card] +primitive=The Haunt of Hightower +id=460007 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/ROE/_cards.dat b/projects/mtg/bin/Res/sets/ROE/_cards.dat index 8d3b1d096..9843c0cb6 100644 --- a/projects/mtg/bin/Res/sets/ROE/_cards.dat +++ b/projects/mtg/bin/Res/sets/ROE/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Rise of the Eldrazi block=Zendikar -year=2010 +orderindex=EXP-ZI.ROE +year=2010-04-23 total=248 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/RTR/_cards.dat b/projects/mtg/bin/Res/sets/RTR/_cards.dat index 2c541429d..acbe1a3fd 100644 --- a/projects/mtg/bin/Res/sets/RTR/_cards.dat +++ b/projects/mtg/bin/Res/sets/RTR/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Return to Ravnica block=Return to Ravnica -year=2012 -total=274 +orderindex=EXP-ZP.RTR +year=2012-10-05 +total=275 [/meta] [card] primitive=Abrupt Decay diff --git a/projects/mtg/bin/Res/sets/RV/_cards.dat b/projects/mtg/bin/Res/sets/RV/_cards.dat index 3d2f79492..fa33d1153 100644 --- a/projects/mtg/bin/Res/sets/RV/_cards.dat +++ b/projects/mtg/bin/Res/sets/RV/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=Revised Edition -year=1994 +orderindex=COR-3.3ED +year=1994-04-01 total=306 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/S00/_cards.dat b/projects/mtg/bin/Res/sets/S00/_cards.dat index fed93d6c0..2dcefd8c5 100644 --- a/projects/mtg/bin/Res/sets/S00/_cards.dat +++ b/projects/mtg/bin/Res/sets/S00/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Starter 2000 -block=Starter -year=2000 +orderindex=BEG-5.S00 +year=2000-04-01 total=57 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/S99/_cards.dat b/projects/mtg/bin/Res/sets/S99/_cards.dat index 9388bc6f0..e4b8d8d43 100644 --- a/projects/mtg/bin/Res/sets/S99/_cards.dat +++ b/projects/mtg/bin/Res/sets/S99/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Starter 1999 -block=Starter -year=1999 +orderindex=BEG-4.S99 +year=1999-07-01 total=173 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/SCG/_cards.dat b/projects/mtg/bin/Res/sets/SCG/_cards.dat index 18364d60f..8490b802e 100644 --- a/projects/mtg/bin/Res/sets/SCG/_cards.dat +++ b/projects/mtg/bin/Res/sets/SCG/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Scourge block=Onslaught -year=2003 +orderindex=EXP-U.SCG +year=2003-05-26 total=143 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/SHM/_cards.dat b/projects/mtg/bin/Res/sets/SHM/_cards.dat index e193cdf96..2218720aa 100644 --- a/projects/mtg/bin/Res/sets/SHM/_cards.dat +++ b/projects/mtg/bin/Res/sets/SHM/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Shadowmoor block=Shadowmoor -year=2008 +orderindex=EXP-ZB.SHM +year=2008-05-02 total=301 [/meta] [card] -primitive=AEthertow +primitive=Aethertow id=158750 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/SLD/_cards.dat b/projects/mtg/bin/Res/sets/SLD/_cards.dat new file mode 100644 index 000000000..90e9f887d --- /dev/null +++ b/projects/mtg/bin/Res/sets/SLD/_cards.dat @@ -0,0 +1,182 @@ +[meta] +author=Wagic Team +name=Secret Lair Drop Series +orderindex=PRE-5.SLD +year=2019-12-02 +total=35 +[/meta] +[card] +primitive=Cat +id=-19472 +rarity=T +[/card] +[card] +primitive=Cat +id=-19471 +rarity=T +[/card] +[card] +primitive=Rogue +id=-19461 +rarity=T +[/card] +[card] +primitive=Snow-Covered Plains +id=19450 +rarity=L +[/card] +[card] +primitive=Snow-Covered Island +id=19451 +rarity=L +[/card] +[card] +primitive=Snow-Covered Swamp +id=19452 +rarity=L +[/card] +[card] +primitive=Snow-Covered Mountain +id=19453 +rarity=L +[/card] +[card] +primitive=Snow-Covered Forest +id=19454 +rarity=L +[/card] +[card] +primitive=Bloodghast +id=19455 +rarity=R +[/card] +[card] +primitive=Golgari Thug +id=19456 +rarity=R +[/card] +[card] +primitive=Life from the Loam +id=19457 +rarity=R +[/card] +[card] +primitive=Reaper King +id=19458 +rarity=M +[/card] +[card] +primitive=Sliver Overlord +id=19459 +rarity=M +[/card] +[card] +primitive=The Ur-Dragon +id=19460 +rarity=M +[/card] +[card] +primitive=Bitterblossom +id=19461 +rarity=M +[/card] +[card] +primitive=Faerie Rogue +id=19462 +rarity=T +[/card] +[card] +primitive=Faerie Rogue +id=19463 +rarity=T +[/card] +[card] +primitive=Faerie Rogue +id=19464 +rarity=T +[/card] +[card] +primitive=Faerie Rogue +id=19465 +rarity=T +[/card] +[card] +primitive=Goblin Bushwhacker +id=19466 +rarity=R +[/card] +[card] +primitive=Goblin Sharpshooter +id=19467 +rarity=R +[/card] +[card] +primitive=Goblin King +id=19468 +rarity=R +[/card] +[card] +primitive=Goblin Lackey +id=19469 +rarity=R +[/card] +[card] +primitive=Goblin Piledriver +id=19470 +rarity=R +[/card] +[card] +primitive=Leonin Warleader +id=19471 +rarity=R +[/card] +[card] +primitive=Regal Caracal +id=19472 +rarity=R +[/card] +[card] +primitive=Qasali Slingers +id=19473 +rarity=R +[/card] +[card] +primitive=Arahbo, Roar of the World +id=19474 +rarity=M +[/card] +[card] +primitive=Mirri, Weatherlight Duelist +id=19475 +rarity=M +[/card] +[card] +primitive=Cat +id=19476 +rarity=T +[/card] +[card] +primitive=Cat +id=19477 +rarity=T +[/card] +[card] +primitive=Serum Visions +id=19478 +rarity=R +[/card] +[card] +primitive=Serum Visions +id=19479 +rarity=R +[/card] +[card] +primitive=Serum Visions +id=19480 +rarity=R +[/card] +[card] +primitive=Serum Visions +id=19481 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/SOI/_cards.dat b/projects/mtg/bin/Res/sets/SOI/_cards.dat index ad3bd8ee9..c9c682b75 100644 --- a/projects/mtg/bin/Res/sets/SOI/_cards.dat +++ b/projects/mtg/bin/Res/sets/SOI/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Shadows over Innistrad block=Shadows over Innistrad -year=2016 +orderindex=EXP-ZZ1.SOI +year=2016-04-08 total=330 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/SOK/_cards.dat b/projects/mtg/bin/Res/sets/SOK/_cards.dat index dfa91bd38..7f8821b93 100644 --- a/projects/mtg/bin/Res/sets/SOK/_cards.dat +++ b/projects/mtg/bin/Res/sets/SOK/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Saviors of Kamigawa block=Kamigawa -year=2005 -total=165 +orderindex=EXP-Z1.SOK +year=2005-06-03 +total=170 [/meta] [card] -primitive=AEther Shockwave +primitive=Aether Shockwave id=74208 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/SOM/_cards.dat b/projects/mtg/bin/Res/sets/SOM/_cards.dat index de25f1597..7ac17c1be 100644 --- a/projects/mtg/bin/Res/sets/SOM/_cards.dat +++ b/projects/mtg/bin/Res/sets/SOM/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Scars of Mirrodin block=Scars of Mirrodin -year=2010 -total=249 +orderindex=EXP-ZJ.SOM +year=2010-10-01 +total=251 [/meta] [card] primitive=Abuna Acolyte diff --git a/projects/mtg/bin/Res/sets/SS1/_cards.dat b/projects/mtg/bin/Res/sets/SS1/_cards.dat new file mode 100644 index 000000000..a4e9c9811 --- /dev/null +++ b/projects/mtg/bin/Res/sets/SS1/_cards.dat @@ -0,0 +1,47 @@ +[meta] +author=Wagic Team +name=Signature Spellbook: Jace +orderindex=SIG-1.SS1 +year=2018-06-15 +total=8 +[/meta] +[card] +primitive=Jace Beleren +id=447129 +rarity=M +[/card] +[card] +primitive=Blue Elemental Blast +id=447130 +rarity=R +[/card] +[card] +primitive=Brainstorm +id=447131 +rarity=R +[/card] +[card] +primitive=Counterspell +id=447132 +rarity=R +[/card] +[card] +primitive=Gifts Ungiven +id=447133 +rarity=R +[/card] +[card] +primitive=Mystical Tutor +id=447134 +rarity=R +[/card] +[card] +primitive=Negate +id=447135 +rarity=R +[/card] +[card] +primitive=Threads of Disloyalty +id=447136 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/SS2/_cards.dat b/projects/mtg/bin/Res/sets/SS2/_cards.dat new file mode 100644 index 000000000..092bcf87b --- /dev/null +++ b/projects/mtg/bin/Res/sets/SS2/_cards.dat @@ -0,0 +1,47 @@ +[meta] +author=Wagic Team +name=Signature Spellbok: Gideon +orderindex=SIG-2.SS2 +year=2019-06-28 +total=8 +[/meta] +[card] +primitive=Gideon Jura +id=470539 +rarity=M +[/card] +[card] +primitive=Martyr's Bond +id=470540 +rarity=R +[/card] +[card] +primitive=Path to Exile +id=470541 +rarity=R +[/card] +[card] +primitive=Rest in Peace +id=470542 +rarity=R +[/card] +[card] +primitive=Shielded by Faith +id=470543 +rarity=R +[/card] +[card] +primitive=True Conviction +id=470544 +rarity=R +[/card] +[card] +primitive=Worship +id=470545 +rarity=R +[/card] +[card] +primitive=Blackblade Reforged +id=470546 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/SS3/_cards.dat b/projects/mtg/bin/Res/sets/SS3/_cards.dat new file mode 100644 index 000000000..f6fbdd024 --- /dev/null +++ b/projects/mtg/bin/Res/sets/SS3/_cards.dat @@ -0,0 +1,52 @@ +[meta] +author=Wagic Team +name=Signature Spellbok: Chandra +orderindex=SIG-3.SS3 +year=2020-06-26 +total=9 +[/meta] +[card] +primitive=Elemental +id=-294717 +rarity=T +[/card] +[card] +primitive=Chandra, Torch of Defiance +id=294710 +rarity=M +[/card] +[card] +primitive=Cathartic Reunion +id=294711 +rarity=R +[/card] +[card] +primitive=Fiery Confluence +id=294712 +rarity=R +[/card] +[card] +primitive=Past in Flames +id=294713 +rarity=M +[/card] +[card] +primitive=Pyroblast +id=294714 +rarity=R +[/card] +[card] +primitive=Pyromancer Ascension +id=294715 +rarity=R +[/card] +[card] +primitive=Rite of Flame +id=294716 +rarity=R +[/card] +[card] +primitive=Young Pyromancer +id=294717 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/STA/_cards.dat b/projects/mtg/bin/Res/sets/STA/_cards.dat new file mode 100644 index 000000000..8fc62b3e6 --- /dev/null +++ b/projects/mtg/bin/Res/sets/STA/_cards.dat @@ -0,0 +1,322 @@ +[meta] +author=Wagic Team +name=Strixhaven Mystical Archive +orderindex=REP-J.STA +year=2021-04-23 +total=63 +[/meta] +[card] +primitive=Approach of the Second Sun +id=517551 +rarity=M +[/card] +[card] +primitive=Day of Judgment +id=517552 +rarity=M +[/card] +[card] +primitive=Defiant Strike +id=517553 +rarity=U +[/card] +[card] +primitive=Divine Gambit +id=517554 +rarity=U +[/card] +[card] +primitive=Ephemerate +id=517555 +rarity=R +[/card] +[card] +primitive=Gift of Estates +id=517556 +rarity=R +[/card] +[card] +primitive=Gods Willing +id=517557 +rarity=R +[/card] +[card] +primitive=Mana Tithe +id=517558 +rarity=R +[/card] +[card] +primitive=Revitalize +id=517559 +rarity=U +[/card] +[card] +primitive=Swords to Plowshares +id=517560 +rarity=R +[/card] +[card] +primitive=Teferi's Protection +id=517561 +rarity=M +[/card] +[card] +primitive=Blue Sun's Zenith +id=517562 +rarity=M +[/card] +[card] +primitive=Brainstorm +id=517563 +rarity=R +[/card] +[card] +primitive=Compulsive Research +id=517564 +rarity=R +[/card] +[card] +primitive=Counterspell +id=517565 +rarity=R +[/card] +[card] +primitive=Memory Lapse +id=517566 +rarity=R +[/card] +[card] +primitive=Mind's Desire +id=517567 +rarity=M +[/card] +[card] +primitive=Negate +id=517568 +rarity=U +[/card] +[card] +primitive=Opt +id=517569 +rarity=U +[/card] +[card] +primitive=Strategic Planning +id=517570 +rarity=U +[/card] +[card] +primitive=Tezzeret's Gambit +id=517571 +rarity=R +[/card] +[card] +primitive=Time Warp +id=517572 +rarity=M +[/card] +[card] +primitive=Whirlwind Denial +id=517573 +rarity=U +[/card] +[card] +primitive=Agonizing Remorse +id=517574 +rarity=U +[/card] +[card] +primitive=Crux of Fate +id=517575 +rarity=M +[/card] +[card] +primitive=Dark Ritual +id=517576 +rarity=R +[/card] +[card] +primitive=Demonic Tutor +id=517577 +rarity=M +[/card] +[card] +primitive=Doom Blade +id=517578 +rarity=R +[/card] +[card] +primitive=Duress +id=517579 +rarity=U +[/card] +[card] +primitive=Eliminate 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+id=479049 +rarity=R +[/card] +[card] +primitive=Demon of Loathing +id=479050 +rarity=R +[/card] +[card] +primitive=Underworld Sentinel +id=479051 +rarity=R +[/card] +[card] +primitive=Deathbellow War Cry +id=479052 +rarity=R +[/card] +[card] +primitive=Terror of Mount Velus +id=479053 +rarity=R +[/card] +[card] +primitive=Ironscale Hydra +id=479054 +rarity=R +[/card] +[card] +primitive=Treeshaker Chimera +id=479055 +rarity=R +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/THS/_cards.dat b/projects/mtg/bin/Res/sets/THS/_cards.dat index 4841d22f7..43a14be7e 100644 --- a/projects/mtg/bin/Res/sets/THS/_cards.dat +++ b/projects/mtg/bin/Res/sets/THS/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Theros block=Theros -year=2013 +orderindex=EXP-ZS.THS +year=2013-09-27 total=249 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/TMP/_cards.dat b/projects/mtg/bin/Res/sets/TMP/_cards.dat index cad23cbd4..023dab141 100644 --- a/projects/mtg/bin/Res/sets/TMP/_cards.dat +++ b/projects/mtg/bin/Res/sets/TMP/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Tempest block=Tempest -year=1997 +orderindex=EXP-D.TMP +year=1997-10-14 total=350 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/TOR/_cards.dat b/projects/mtg/bin/Res/sets/TOR/_cards.dat index fa958a4f5..480b2c941 100644 --- a/projects/mtg/bin/Res/sets/TOR/_cards.dat +++ b/projects/mtg/bin/Res/sets/TOR/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Torment block=Odyssey -year=2002 +orderindex=EXP-Q.TOR +year=2002-02-04 total=143 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/TPR/_cards.dat b/projects/mtg/bin/Res/sets/TPR/_cards.dat new file mode 100644 index 000000000..a49e696b4 --- /dev/null +++ b/projects/mtg/bin/Res/sets/TPR/_cards.dat @@ -0,0 +1,1352 @@ +[meta] +author=Wagic Team +name=Tempest Remastered +orderindex=ONL-8.TPR +year=2015-05-06 +total=269 +[/meta] +[card] +primitive=Angelic Blessing +id=397647 +rarity=C +[/card] +[card] 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author=Wagic Team name=Time Spiral "Timeshifted" block=Time Spiral -year=2006 +orderindex=EXP-Z6.TSB +year=2006-10-06 total=121 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/TSP/_cards.dat b/projects/mtg/bin/Res/sets/TSP/_cards.dat index cfc237e57..07127b3f4 100644 --- a/projects/mtg/bin/Res/sets/TSP/_cards.dat +++ b/projects/mtg/bin/Res/sets/TSP/_cards.dat @@ -2,16 +2,17 @@ author=Wagic Team name=Time Spiral block=Time Spiral -year=2006 -total=301 +orderindex=EXP-Z5.TSP +year=2006-10-06 +total=302 [/meta] [card] -primitive=AEther Web +primitive=Aether Web id=108852 rarity=C [/card] [card] -primitive=AEtherflame Wall +primitive=Aetherflame Wall id=113558 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/TSR/_cards.dat b/projects/mtg/bin/Res/sets/TSR/_cards.dat new file mode 100644 index 000000000..c7b4f57a9 --- /dev/null +++ b/projects/mtg/bin/Res/sets/TSR/_cards.dat @@ -0,0 +1,2222 @@ +[meta] +author=Wagic Team +name=Time Spiral Remastered +orderindex=ONL-D.TSR 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Strategist +id=296300 +rarity=S +[/card] +[card] +primitive=Bloodbraid Elf +id=296301 +rarity=S +[/card] +[card] +primitive=Cloudshredder Sliver +id=296302 +rarity=S +[/card] +[card] +primitive=Consuming Aberration +id=296303 +rarity=S +[/card] +[card] +primitive=Dovin's Veto +id=296304 +rarity=S +[/card] +[card] +primitive=Epic Experiment +id=296305 +rarity=S +[/card] +[card] +primitive=Feather, the Redeemed +id=296306 +rarity=S +[/card] +[card] +primitive=Grenzo, Dungeon Warden +id=296307 +rarity=S +[/card] +[card] +primitive=Knight of the Reliquary +id=296308 +rarity=S +[/card] +[card] +primitive=Lavinia, Azorius Renegade +id=296309 +rarity=S +[/card] +[card] +primitive=Mortify +id=296310 +rarity=S +[/card] +[card] +primitive=Prized Amalgam +id=296311 +rarity=S +[/card] +[card] +primitive=Qasali Pridemage +id=296312 +rarity=S +[/card] +[card] +primitive=Rakdos Charm +id=296313 +rarity=S +[/card] +[card] +primitive=Secret Plans +id=296314 +rarity=S +[/card] +[card] 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Spyglass +id=296330 +rarity=S +[/card] +[card] +primitive=Vanquisher's Banner +id=296331 +rarity=S +[/card] +[card] +primitive=Ancient Den +id=296332 +rarity=S +[/card] +[card] +primitive=Arch of Orazca +id=296333 +rarity=S +[/card] +[card] +primitive=Blighted Woodland +id=296334 +rarity=S +[/card] +[card] +primitive=Bojuka Bog +id=296335 +rarity=S +[/card] +[card] +primitive=Field of Ruin +id=296336 +rarity=S +[/card] +[card] +primitive=Mystic Sanctuary +id=296337 +rarity=S +[/card] +[card] +primitive=Ramunap Ruins +id=296338 +rarity=S +[/card] +[card] +primitive=Wastes +id=296339 +rarity=S +[/card] +[card] +primitive=Lotus Bloom +id=296340 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/UDS/_cards.dat b/projects/mtg/bin/Res/sets/UDS/_cards.dat index a6a214163..d48689ba0 100644 --- a/projects/mtg/bin/Res/sets/UDS/_cards.dat +++ b/projects/mtg/bin/Res/sets/UDS/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Urza's Destiny block=Urza -year=1999 +orderindex=EXP-I.UDS +year=1999-06-07 total=143 [/meta] [card] -primitive=AEther Sting +primitive=Aether Sting id=12612 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/UGL/_cards.dat b/projects/mtg/bin/Res/sets/UGL/_cards.dat index e80451584..2121d20be 100644 --- a/projects/mtg/bin/Res/sets/UGL/_cards.dat +++ b/projects/mtg/bin/Res/sets/UGL/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Unglued -block=Un-Serious -year=1998 +orderindex=UN-1.UGL +year=1998-08-11 total=88 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/ULG/_cards.dat b/projects/mtg/bin/Res/sets/ULG/_cards.dat index d81471542..5fe75a43d 100644 --- a/projects/mtg/bin/Res/sets/ULG/_cards.dat +++ b/projects/mtg/bin/Res/sets/ULG/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Urza's Legacy block=Urza -year=1999 +orderindex=EXP-H.ULG +year=1999-02-15 total=143 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/UMA/_cards.dat b/projects/mtg/bin/Res/sets/UMA/_cards.dat new file mode 100644 index 000000000..efb27590b --- /dev/null +++ b/projects/mtg/bin/Res/sets/UMA/_cards.dat @@ -0,0 +1,1277 @@ +[meta] +author=Wagic Team +name=Ultimate Masters +orderindex=REP-C.UMA +year=2018-12-07 +total=255 +[/meta] +[card] +primitive=All Is Dust +id=456597 +rarity=R +[/card] +[card] +primitive=Artisan of Kozilek +id=456598 +rarity=U +[/card] +[card] +primitive=Eldrazi Conscription +id=456599 +rarity=R +[/card] +[card] +primitive=Emrakul, the Aeons Torn +id=456600 +rarity=M +[/card] +[card] +primitive=Karn Liberated +id=456601 +rarity=M +[/card] +[card] +primitive=Kozilek, Butcher of Truth +id=456602 +rarity=M +[/card] +[card] +primitive=Ulamog, the Infinite Gyre +id=456603 +rarity=M +[/card] +[card] +primitive=Ulamog's Crusher +id=456604 +rarity=C +[/card] +[card] +primitive=Ancestor's Chosen +id=456605 +rarity=U +[/card] +[card] +primitive=Angelic Renewal +id=456606 +rarity=C +[/card] +[card] +primitive=Containment Priest +id=456607 +rarity=R +[/card] +[card] +primitive=Conviction +id=456608 +rarity=C +[/card] 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+[/card] +[card] +primitive=Bat- +id=479490 +rarity=U +[/card] +[card] +primitive=Dirty Rat +id=479491 +rarity=C +[/card] +[card] +primitive=Stinging Scorpion +id=479492 +rarity=C +[/card] +[card] +primitive=Common Iguana +id=479493 +rarity=C +[/card] +[card] +primitive=Half-Squirrel, Half- +id=479494 +rarity=U +[/card] +[card] +primitive=Mother Kangaroo +id=479495 +rarity=C +[/card] +[card] +primitive=Wild Crocodile +id=479496 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/UNH/_cards.dat b/projects/mtg/bin/Res/sets/UNH/_cards.dat index 29e8d6164..6802a1174 100644 --- a/projects/mtg/bin/Res/sets/UNH/_cards.dat +++ b/projects/mtg/bin/Res/sets/UNH/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=Unhinged -block=Un-Serious -year=2004 +orderindex=UN-2.UNH +year=2004-11-19 total=141 [/meta] [card] @@ -691,7 +691,7 @@ id=74334 rarity=R [/card] [card] -primitive=Yet Another AEther Vortex +primitive=Yet Another Aether Vortex id=74331 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/USG/_cards.dat b/projects/mtg/bin/Res/sets/USG/_cards.dat index 95f3ad597..7e4194557 100644 --- a/projects/mtg/bin/Res/sets/USG/_cards.dat +++ b/projects/mtg/bin/Res/sets/USG/_cards.dat @@ -2,8 +2,9 @@ author=Wagic Team name=Urza's Saga block=Urza -year=1999 -total=350 +orderindex=EXP-G.USG +year=1998-10-12 +total=351 [/meta] [card] primitive=Absolute Grace @@ -1476,7 +1477,7 @@ id=5632 rarity=C [/card] [card] -primitive=Tainted AEther +primitive=Tainted Aether id=5752 rarity=R [/card] diff --git a/projects/mtg/bin/Res/sets/UST/_cards.dat b/projects/mtg/bin/Res/sets/UST/_cards.dat new file mode 100644 index 000000000..37e4214af --- /dev/null +++ b/projects/mtg/bin/Res/sets/UST/_cards.dat @@ -0,0 +1,1347 @@ +[meta] +author=Wagic Team +name=Unstable +orderindex=UN-3.UST +year=2017-12-08 +total=268 +[/meta] +[card] +primitive=Adorable Kitten +id=439390 +rarity=C +[/card] +[card] +primitive=Aerial Toastmaster +id=439391 +rarity=U +[/card] +[card] +primitive=Amateur Auteur +id=439392 +rarity=C +[/card] +[card] +primitive=By Gnome Means +id=439393 +rarity=R +[/card] +[card] +primitive=Chivalrous Chevalier +id=439394 +rarity=C +[/card] +[card] +primitive=Do-It-Yourself Seraph +id=439395 +rarity=M +[/card] +[card] +primitive=Gimme Five +id=439396 +rarity=U +[/card] +[card] +primitive=GO TO JAIL +id=439397 +rarity=C +[/card] +[card] +primitive=Half-Kitten, Half- +id=439398 +rarity=U +[/card] +[card] +primitive=Humming- +id=439399 +rarity=C +[/card] +[card] +primitive=Jackknight +id=439400 +rarity=R +[/card] +[card] +primitive=Knight of the Kitchen Sink (a) +id=439401 +rarity=U +[/card] +[card] +primitive=Knight of the Widget +id=439402 +rarity=U +[/card] +[card] +primitive=Midlife Upgrade +id=439403 +rarity=U +[/card] +[card] +primitive=Oddly Uneven +id=439404 +rarity=R +[/card] +[card] +primitive=Old Guard +id=439405 +rarity=C +[/card] +[card] +primitive=Ordinary Pony +id=439406 +rarity=C +[/card] +[card] +primitive=Rhino- +id=439407 +rarity=U +[/card] +[card] +primitive=Riveting Rigger +id=439408 +rarity=C +[/card] +[card] +primitive=Rules Lawyer +id=439409 +rarity=R +[/card] +[card] +primitive=Sacrifice Play +id=439410 +rarity=C +[/card] +[card] +primitive=Shaggy Camel +id=439411 +rarity=C +[/card] +[card] +primitive=Side Quest +id=439412 +rarity=U +[/card] +[card] +primitive=Success! +id=439413 +rarity=C +[/card] +[card] +primitive=Teacher's Pet +id=439414 +rarity=U +[/card] +[card] +primitive=Animate Library +id=439415 +rarity=R +[/card] +[card] +primitive=Blurry Beeble +id=439416 +rarity=C +[/card] +[card] +primitive=Chipper Chopper +id=439417 +rarity=C +[/card] +[card] +primitive=Clocknapper +id=439418 +rarity=R +[/card] +[card] +primitive=Crafty Octopus +id=439419 +rarity=C +[/card] +[card] +primitive=Crow Storm +id=439420 +rarity=U +[/card] +[card] +primitive=Defective Detective +id=439421 +rarity=C +[/card] +[card] +primitive=Five-Finger Discount +id=439422 +rarity=U +[/card] +[card] 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Dispatcher +id=439432 +rarity=U +[/card] +[card] +primitive=Socketed Sprocketer +id=439433 +rarity=U +[/card] +[card] +primitive=Spell Suck +id=439434 +rarity=C +[/card] +[card] +primitive=Spy Eye +id=439435 +rarity=U +[/card] +[card] +primitive=Suspicious Nanny +id=439436 +rarity=U +[/card] +[card] +primitive=Time Out +id=439437 +rarity=C +[/card] +[card] +primitive=Very Cryptic Command (b) +id=439438 +rarity=R +[/card] +[card] +primitive=Wall of Fortune +id=439439 +rarity=C +[/card] +[card] +primitive=Big Boa Constrictor +id=439440 +rarity=C +[/card] +[card] +primitive=capital offense +id=439441 +rarity=C +[/card] +[card] +primitive=Dirty Rat +id=439442 +rarity=C +[/card] +[card] +primitive=Extremely Slow Zombie +id=439443 +rarity=C +[/card] +[card] +primitive=Finders, Keepers +id=439444 +rarity=C +[/card] +[card] +primitive=Hangman +id=439445 +rarity=R +[/card] +[card] +primitive=Hazmat Suit (Used) +id=439446 +rarity=C +[/card] +[card] +primitive=Hoisted Hireling +id=439447 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+id=439628 +rarity=U +[/card] +[card] +primitive=Knight of the Kitchen Sink (f) +id=439629 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (b) +id=439630 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (c) +id=439631 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (d) +id=439632 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (e) +id=439633 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (f) +id=439634 +rarity=U +[/card] +[card] +primitive=Ineffable Blessing (b) +id=439635 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (c) +id=439636 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (d) +id=439637 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (e) +id=439638 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (f) +id=439639 +rarity=R +[/card] +[card] +primitive=Everythingamajig (b) +id=439640 +rarity=R +[/card] +[card] +primitive=Everythingamajig (c) +id=439641 +rarity=R +[/card] +[card] +primitive=Everythingamajig (d) +id=439642 +rarity=R +[/card] +[card] +primitive=Everythingamajig (e) +id=439643 +rarity=R +[/card] +[card] +primitive=Everythingamajig (f) +id=439644 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (a) +id=439645 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (c) +id=439646 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (d) +id=439647 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (e) +id=439648 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (f) +id=439649 +rarity=R +[/card] +[card] +primitive=Sly Spy (b) +id=439650 +rarity=U +[/card] +[card] +primitive=Sly Spy (c) +id=439651 +rarity=U +[/card] +[card] +primitive=Sly Spy (d) +id=439652 +rarity=U +[/card] +[card] +primitive=Sly Spy (e) +id=439653 +rarity=U +[/card] +[card] +primitive=Sly Spy (f) +id=439654 +rarity=U +[/card] +[card] +primitive=Delighted Killbot +id=439655 +rarity=C +[/card] +[card] +primitive=Despondent Killbot +id=439656 +rarity=C +[/card] +[card] +primitive=Enraged Killbot +id=439657 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/V12/_cards.dat b/projects/mtg/bin/Res/sets/V12/_cards.dat index 05956f4d7..2a8c9238f 100644 --- a/projects/mtg/bin/Res/sets/V12/_cards.dat +++ b/projects/mtg/bin/Res/sets/V12/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Realms -block=Vault -year=2012 +orderindex=FRO-5.V12 +year=2012-08-31 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/V13/_cards.dat b/projects/mtg/bin/Res/sets/V13/_cards.dat index 4732ae6e4..4d5fc04b6 100644 --- a/projects/mtg/bin/Res/sets/V13/_cards.dat +++ b/projects/mtg/bin/Res/sets/V13/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Twenty -block=Vault -year=2013 +orderindex=FRO-6.V13 +year=2013-08-23 total=20 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/V14/_cards.dat b/projects/mtg/bin/Res/sets/V14/_cards.dat index e7ceeee6e..1eba73973 100644 --- a/projects/mtg/bin/Res/sets/V14/_cards.dat +++ b/projects/mtg/bin/Res/sets/V14/_cards.dat @@ -1,8 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Annihilation -block=Vault -year=2014 +orderindex=FRO-7.V14 +year=2014-08-22 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/V15/_cards.dat b/projects/mtg/bin/Res/sets/V15/_cards.dat index 774077003..dddd9eb52 100644 --- a/projects/mtg/bin/Res/sets/V15/_cards.dat +++ b/projects/mtg/bin/Res/sets/V15/_cards.dat @@ -1,7 +1,8 @@ [meta] author=Wagic Team name=From the Vault: Angels -year=2015 +orderindex=FRO-8.V15 +year=2015-08-21 total=15 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/V16/_cards.dat b/projects/mtg/bin/Res/sets/V16/_cards.dat new file mode 100644 index 000000000..a7d8f7d0d --- /dev/null +++ b/projects/mtg/bin/Res/sets/V16/_cards.dat @@ -0,0 +1,87 @@ +[meta] +author=Wagic Team +name=From the Vault: Lore +orderindex=FRO-9.V16 +year=2016-08-19 +total=16 +[/meta] +[card] +primitive=Beseech the Queen +id=416743 +rarity=M +[/card] +[card] +primitive=Cabal Ritual +id=416744 +rarity=M +[/card] +[card] +primitive=Conflux +id=416745 +rarity=M +[/card] +[card] +primitive=Dark Depths +id=416746 +rarity=M +[/card] +[card] +primitive=Glissa, the Traitor +id=416747 +rarity=M +[/card] +[card] +primitive=Helvault +id=416748 +rarity=M +[/card] +[card] +primitive=Memnarch +id=416749 +rarity=M +[/card] +[card] +primitive=Mind's Desire +id=416750 +rarity=M +[/card] +[card] +primitive=Momir Vig, Simic Visionary +id=416751 +rarity=M +[/card] +[card] +primitive=Near-Death Experience +id=416752 +rarity=M +[/card] +[card] +primitive=Obliterate +id=416753 +rarity=M +[/card] +[card] +primitive=Phyrexian Processor +id=416754 +rarity=M +[/card] +[card] +primitive=Tolaria West +id=416755 +rarity=M +[/card] +[card] +primitive=Umezawa's Jitte +id=416756 +rarity=M +[/card] +[card] +primitive=Unmask +id=416757 +rarity=M +[/card] +[card] +primitive=Marit Lage +id=-416746 +rarity=T +[/card] diff --git a/projects/mtg/bin/Res/sets/V17/_cards.dat b/projects/mtg/bin/Res/sets/V17/_cards.dat new file mode 100644 index 000000000..4c17d3b63 --- /dev/null +++ b/projects/mtg/bin/Res/sets/V17/_cards.dat @@ -0,0 +1,152 @@ +[meta] +author=Wagic Team +name=From the Vault: Transform +orderindex=FRO-A.V17 +year=2017-11-24 +total=29 +[/meta] +[card] +primitive=Avacyn, the Purifier +id=439315 +rarity=T +[/card] +[card] +primitive=Archangel Avacyn +id=439314 +rarity=M +[/card] +[card] +primitive=Temple of Aclazotz +id=439317 +rarity=T +[/card] +[card] +primitive=Arguel's Blood Fast +id=439316 +rarity=M +[/card] +[card] +primitive=Arlinn, Embraced by the Moon +id=439319 +rarity=T +[/card] +[card] +primitive=Arlinn Kord +id=439318 +rarity=M +[/card] +[card] +primitive=Lord of Lineage +id=439321 +rarity=T +[/card] +[card] +primitive=Bloodline Keeper +id=439320 +rarity=M +[/card] +[card] +primitive=Bruna, the Fading Light +id=439322 +rarity=M +[/card] +[card] +primitive=Brisela, Voice of Nightmares +id=439323 +rarity=T +[/card] +[card] +primitive=Chandra, Roaring Flame +id=439325 +rarity=T +[/card] +[card] +primitive=Chandra, Fire of Kaladesh +id=439324 +rarity=M +[/card] +[card] +primitive=Insectile Aberration +id=439327 +rarity=T +[/card] +[card] +primitive=Delver of Secrets +id=439326 +rarity=M +[/card] +[card] +primitive=Withengar Unbound +id=439329 +rarity=T +[/card] +[card] +primitive=Elbrus, the Binding Blade +id=439328 +rarity=M +[/card] +[card] +primitive=Garruk, the Veil-Cursed +id=439331 +rarity=T +[/card] +[card] +primitive=Garruk Relentless +id=439330 +rarity=M +[/card] +[card] +primitive=Gisela, the Broken Blade +id=439332 +rarity=M +[/card] +[card] +primitive=Ravager of the Fells +id=439334 +rarity=T +[/card] +[card] +primitive=Huntmaster of the Fells +id=439333 +rarity=M +[/card] +[card] +primitive=Jace, Telepath Unbound +id=439336 +rarity=T +[/card] +[card] +primitive=Jace, Vryn's Prodigy +id=439335 +rarity=M +[/card] +[card] +primitive=Gideon, Battle-Forged +id=439338 +rarity=T +[/card] +[card] +primitive=Kytheon, Hero of Akros +id=439337 +rarity=M +[/card] +[card] +primitive=Liliana, Defiant Necromancer +id=439340 +rarity=T +[/card] +[card] +primitive=Liliana, Heretical Healer +id=439339 +rarity=M +[/card] +[card] +primitive=Nissa, Sage Animist +id=439342 +rarity=T +[/card] +[card] +primitive=Nissa, Vastwood Seer +id=439341 +rarity=M +[/card] diff --git a/projects/mtg/bin/Res/sets/VIS/_cards.dat b/projects/mtg/bin/Res/sets/VIS/_cards.dat index 1bdc91979..f53940e8a 100644 --- a/projects/mtg/bin/Res/sets/VIS/_cards.dat +++ b/projects/mtg/bin/Res/sets/VIS/_cards.dat @@ -2,7 +2,8 @@ author=Wagic Team name=Visions block=Mirage -year=1997 +orderindex=EXP-B.VIS +year=1997-02-03 total=167 [/meta] [card] diff --git a/projects/mtg/bin/Res/sets/VMA/_cards.dat b/projects/mtg/bin/Res/sets/VMA/_cards.dat new file mode 100644 index 000000000..496bb618c --- /dev/null +++ b/projects/mtg/bin/Res/sets/VMA/_cards.dat @@ -0,0 +1,1632 @@ +[meta] +author=Wagic Team +name=Vintage Masters +orderindex=ONL-7.VMA +year=2014-06-16 +total=325 +[/meta] +[card] +primitive=Ancestral Recall +id=382841 +rarity=Bonus +[/card] +[card] +primitive=Time Walk +id=383131 +rarity=Bonus +[/card] +[card] +primitive=Timetwister +id=383132 +rarity=Bonus +[/card] +[card] +primitive=Black Lotus +id=382866 +rarity=Bonus +[/card] +[card] +primitive=Mox Emerald +id=383019 +rarity=Bonus +[/card] +[card] +primitive=Mox Jet +id=383020 +rarity=Bonus +[/card] +[card] +primitive=Mox Pearl +id=383021 +rarity=Bonus +[/card] +[card] +primitive=Mox Ruby +id=383022 +rarity=Bonus +[/card] +[card] +primitive=Mox Sapphire +id=383023 +rarity=Bonus +[/card] +[card] +primitive=Afterlife +id=382838 +rarity=C +[/card] +[card] +primitive=Akroma's Blessing +id=382840 +rarity=U +[/card] +[card] +primitive=Armageddon +id=382847 +rarity=M +[/card] +[card] +primitive=Astral Slide +id=382850 +rarity=U +[/card] +[card] +primitive=Balance +id=382853 +rarity=M +[/card] +[card] +primitive=Battle Screech +id=382859 +rarity=C +[/card] +[card] +primitive=Benalish Trapper +id=382863 +rarity=C +[/card] +[card] +primitive=Benevolent Bodyguard +id=382864 +rarity=C +[/card] +[card] +primitive=Breath of Life +id=382872 +rarity=U +[/card] +[card] +primitive=Brilliant Halo +id=382873 +rarity=C +[/card] +[card] +primitive=Council's Judgment +id=382896 +rarity=R +[/card] +[card] +primitive=Crescendo of War +id=382899 +rarity=R +[/card] +[card] +primitive=Decree of Justice +id=382911 +rarity=R +[/card] +[card] +primitive=Deftblade Elite +id=382913 +rarity=C +[/card] +[card] +primitive=Devout Witness +id=382917 +rarity=U +[/card] +[card] +primitive=Empyrial Armor +id=382923 +rarity=U +[/card] +[card] +primitive=Eternal Dragon +id=382926 +rarity=R +[/card] +[card] +primitive=Exile +id=382928 +rarity=C +[/card] +[card] +primitive=Gerrard's Battle Cry +id=382951 +rarity=R +[/card] +[card] +primitive=Gilded Light +id=382955 +rarity=C +[/card] +[card] +primitive=Gustcloak Harrier +id=382972 +rarity=C +[/card] +[card] 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+[/card] +[card] +primitive=Plains +id=545642 +rarity=C +[/card] +[card] +primitive=Island +id=545643 +rarity=C +[/card] +[card] +primitive=Swamp +id=545644 +rarity=C +[/card] +[card] +primitive=Mountain +id=545645 +rarity=C +[/card] +[card] +primitive=Forest +id=545646 +rarity=C +[/card] diff --git a/projects/mtg/bin/Res/sets/VVK/_cards.dat b/projects/mtg/bin/Res/sets/VVK/_cards.dat index a97c3aa79..991ea6d36 100644 --- a/projects/mtg/bin/Res/sets/VVK/_cards.dat +++ b/projects/mtg/bin/Res/sets/VVK/_cards.dat @@ -1,12 +1,12 @@ [meta] author=Wagic Team name=Duel Decks: Venser vs. Koth -block=Duel -year=2012 +orderindex=DUE-A.DDI +year=2012-03-30 total=77 [/meta] [card] -primitive=AEther Membrane +primitive=Aether Membrane id=270856 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/W16/_cards.dat b/projects/mtg/bin/Res/sets/W16/_cards.dat new file mode 100644 index 000000000..d00dc7915 --- /dev/null +++ b/projects/mtg/bin/Res/sets/W16/_cards.dat @@ -0,0 +1,87 @@ +[meta] +author=Wagic Team +name=Welcome Deck 2016 +orderindex=BEG-6.W16 +year=2016-04-08 +total=16 +[/meta] +[card] +primitive=Aegis Angel +id=413367 +rarity=R +[/card] +[card] +primitive=Marked by Honor +id=413368 +rarity=C +[/card] +[card] +primitive=Serra Angel +id=413369 +rarity=U +[/card] +[card] +primitive=Air Servant +id=413370 +rarity=U +[/card] +[card] +primitive=Disperse +id=413371 +rarity=C +[/card] +[card] +primitive=Sphinx of Magosi +id=413372 +rarity=R +[/card] +[card] +primitive=Mind Rot +id=413373 +rarity=C +[/card] +[card] +primitive=Nightmare +id=413374 +rarity=R +[/card] +[card] +primitive=Sengir Vampire +id=413375 +rarity=U +[/card] +[card] +primitive=Walking Corpse +id=413376 +rarity=C +[/card] +[card] +primitive=Borderland Marauder +id=413377 +rarity=C +[/card] +[card] +primitive=Cone of Flame +id=413378 +rarity=U +[/card] +[card] +primitive=Shivan Dragon +id=413379 +rarity=R +[/card] +[card] +primitive=Incremental Growth +id=413380 +rarity=U +[/card] +[card] +primitive=Oakenform +id=413381 +rarity=C +[/card] +[card] +primitive=Soul of the Harvest +id=413382 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/W17/_cards.dat b/projects/mtg/bin/Res/sets/W17/_cards.dat new file mode 100644 index 000000000..178229e85 --- /dev/null +++ b/projects/mtg/bin/Res/sets/W17/_cards.dat @@ -0,0 +1,157 @@ +[meta] +author=Wagic Team +name=Welcome Deck 2017 +orderindex=BEG-7.W17 +year=2017-04-15 +total=30 +[/meta] +[card] +primitive=Divine Verdict +id=429890 +rarity=C +[/card] +[card] +primitive=Glory Seeker +id=429891 +rarity=C +[/card] +[card] +primitive=Serra Angel +id=429892 +rarity=U +[/card] +[card] +primitive=Standing Troops +id=429893 +rarity=C +[/card] +[card] +primitive=Stormfront Pegasus +id=429894 +rarity=U +[/card] +[card] +primitive=Victory's Herald +id=429895 +rarity=R +[/card] +[card] +primitive=Air Elemental +id=429896 +rarity=U +[/card] +[card] +primitive=Coral Merfolk +id=429897 +rarity=C +[/card] +[card] +primitive=Drag Under +id=429898 +rarity=C +[/card] +[card] +primitive=Inspiration +id=429899 +rarity=C +[/card] +[card] +primitive=Sleep Paralysis +id=429900 +rarity=C +[/card] +[card] +primitive=Sphinx of Magosi +id=429901 +rarity=R +[/card] +[card] +primitive=Stealer of Secrets +id=429902 +rarity=C +[/card] +[card] +primitive=Tricks of the Trade +id=429903 +rarity=C +[/card] +[card] +primitive=Bloodhunter Bat +id=429904 +rarity=C +[/card] +[card] +primitive=Certain Death +id=429905 +rarity=C +[/card] +[card] +primitive=Nightmare +id=429906 +rarity=R +[/card] +[card] +primitive=Raise Dead +id=429907 +rarity=C +[/card] +[card] +primitive=Sengir Vampire +id=429908 +rarity=U +[/card] +[card] +primitive=Untamed Hunger +id=429909 +rarity=C +[/card] +[card] +primitive=Falkenrath Reaver +id=429910 +rarity=C +[/card] +[card] +primitive=Shivan Dragon +id=429911 +rarity=R +[/card] +[card] +primitive=Thundering Giant +id=429912 +rarity=C +[/card] +[card] +primitive=Garruk's Horde +id=429913 +rarity=R +[/card] +[card] +primitive=Oakenform +id=429914 +rarity=C +[/card] +[card] +primitive=Rabid Bite +id=429915 +rarity=C +[/card] +[card] +primitive=Rootwalla +id=429916 +rarity=C +[/card] +[card] +primitive=Stalking Tiger +id=429917 +rarity=C +[/card] +[card] +primitive=Stampeding Rhino +id=429918 +rarity=C +[/card] +[card] +primitive=Wing Snare +id=429919 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/WAR/_cards.dat b/projects/mtg/bin/Res/sets/WAR/_cards.dat new file mode 100644 index 000000000..fc0f2156e --- /dev/null +++ b/projects/mtg/bin/Res/sets/WAR/_cards.dat @@ -0,0 +1,1383 @@ +[meta] +author=Wagic Team +name=War of the Spark +block=Guilds of Ravnica +orderindex=EXP-ZZC.WAR +year=2019-05-03 +total=275 +[/meta] +[card] +primitive=Ahn-Crop Invader +id=461040 +rarity=C +[/card] +[card] +primitive=Aid the Fallen +id=461003 +rarity=C +[/card] +[card] +primitive=Ajani's Pridemate +id=460931 +rarity=U +[/card] +[card] +primitive=Ajani, the Greathearted +id=461111 +rarity=R +[/card] 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Cyclops +id=461045 +rarity=C +[/card] +[card] +primitive=Challenger Troll +id=461084 +rarity=U +[/card] +[card] +primitive=Chandra's Pyrohelix +id=461047 +rarity=C +[/card] +[card] +primitive=Chandra's Triumph +id=461048 +rarity=U +[/card] +[card] +primitive=Chandra, Fire Artisan +id=461046 +rarity=R +[/card] +[card] +primitive=Charity Extractor +id=461008 +rarity=C +[/card] +[card] +primitive=Charmed Stray +id=460935 +rarity=C +[/card] +[card] +primitive=Command the Dreadhorde +id=461009 +rarity=R +[/card] +[card] +primitive=Commence the Endgame +id=460972 +rarity=R +[/card] +[card] +primitive=Contentious Plan +id=460973 +rarity=C +[/card] +[card] +primitive=Courage in Crisis +id=461085 +rarity=C +[/card] +[card] +primitive=Cruel Celebrant +id=461115 +rarity=U +[/card] +[card] +primitive=Crush Dissent +id=460974 +rarity=C +[/card] +[card] +primitive=Cyclops Electromancer +id=461049 +rarity=U +[/card] +[card] +primitive=Davriel's Shadowfugue +id=461011 +rarity=C +[/card] +[card] 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+primitive=Widespread Brutality +id=461153 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/WTH/_cards.dat b/projects/mtg/bin/Res/sets/WTH/_cards.dat index 6f0e4195f..6efc5d90b 100644 --- a/projects/mtg/bin/Res/sets/WTH/_cards.dat +++ b/projects/mtg/bin/Res/sets/WTH/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Weatherlight block=Mirage -year=1997 +orderindex=EXP-C.WTH +year=1997-06-09 total=167 [/meta] [card] -primitive=AEther Flash +primitive=Aether Flash id=4534 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/WWK/_cards.dat b/projects/mtg/bin/Res/sets/WWK/_cards.dat index 6c72b8f2d..da3fa97b4 100644 --- a/projects/mtg/bin/Res/sets/WWK/_cards.dat +++ b/projects/mtg/bin/Res/sets/WWK/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Worldwake block=Zendikar -year=2010 -total=145 +orderindex=EXP-ZH.WWK +year=2010-02-05 +total=150 [/meta] [card] -primitive=AEther Tradewinds +primitive=Aether Tradewinds id=201568 rarity=C [/card] diff --git a/projects/mtg/bin/Res/sets/XLN/_cards.dat b/projects/mtg/bin/Res/sets/XLN/_cards.dat new file mode 100644 index 000000000..f10c262b1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/XLN/_cards.dat @@ -0,0 +1,1508 @@ +[meta] +author=Wagic Team +name=Ixalan +block=Ixalan +orderindex=EXP-ZZ7.XLN +year=2017-09-29 +total=300 +[/meta] +[card] +primitive=Adanto Vanguard +id=435152 +rarity=U +[/card] +[card] +primitive=Ashes of the Abhorrent +id=435153 +rarity=R +[/card] +[card] +primitive=Axis of Mortality +id=435154 +rarity=M +[/card] +[card] +primitive=Bellowing Aegisaur +id=435155 +rarity=U +[/card] +[card] +primitive=Bishop of Rebirth +id=435156 +rarity=R +[/card] +[card] +primitive=Bishop's Soldier +id=435157 +rarity=C +[/card] +[card] +primitive=Bright Reprisal +id=435158 +rarity=U +[/card] +[card] +primitive=Demystify +id=435159 +rarity=C +[/card] +[card] +primitive=Duskborne Skymarcher +id=435160 +rarity=U +[/card] +[card] +primitive=Emissary of Sunrise +id=435161 +rarity=U +[/card] 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+[/card] +[card] +primitive=Ominous Traveler +id=297541 +rarity=R +[/card] +[card] +primitive=Forsaken Crossroads +id=297542 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/ZEN/_cards.dat b/projects/mtg/bin/Res/sets/ZEN/_cards.dat index 9898b5c70..8c9874523 100644 --- a/projects/mtg/bin/Res/sets/ZEN/_cards.dat +++ b/projects/mtg/bin/Res/sets/ZEN/_cards.dat @@ -2,11 +2,12 @@ author=Wagic Team name=Zendikar block=Zendikar -year=2009 +orderindex=EXP-ZG.ZEN +year=2009-10-02 total=269 [/meta] [card] -primitive=AEther Figment +primitive=Aether Figment id=170993 rarity=U [/card] diff --git a/projects/mtg/bin/Res/sets/ZNC/_cards.dat b/projects/mtg/bin/Res/sets/ZNC/_cards.dat new file mode 100644 index 000000000..f4eb4e846 --- /dev/null +++ b/projects/mtg/bin/Res/sets/ZNC/_cards.dat @@ -0,0 +1,772 @@ +[meta] +author=Wagic Team +name=Zendikar Rising Commander +orderindex=COM-M.ZNC +year=2020-09-25 +total=153 +[/meta] +[card] +primitive=Germ +id=-496056 +rarity=T +[/card] +[card] 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+id=495187 +rarity=U +[/card] +[card] +primitive=Felidar Retreat +id=495188 +rarity=R +[/card] +[card] +primitive=Makindi Ox +id=495189 +rarity=C +[/card] +[card] +primitive=Prowling Felidar +id=495190 +rarity=C +[/card] +[card] +primitive=Ruin Crab +id=495191 +rarity=U +[/card] +[card] +primitive=Skyclave Squid +id=495192 +rarity=C +[/card] +[card] +primitive=Dreadwurm +id=495193 +rarity=C +[/card] +[card] +primitive=Skyclave Shade +id=495194 +rarity=R +[/card] +[card] +primitive=Akoum Hellhound +id=495195 +rarity=C +[/card] +[card] +primitive=Moraug, Fury of Akoum +id=495196 +rarity=M +[/card] +[card] +primitive=Skyclave Geopede +id=495197 +rarity=U +[/card] +[card] +primitive=Spitfire Lagac +id=495198 +rarity=C +[/card] +[card] +primitive=Valakut Exploration +id=495199 +rarity=R +[/card] +[card] +primitive=Canopy Baloth +id=495200 +rarity=C +[/card] +[card] +primitive=Kazandu Mammoth +id=495201 +rarity=R +[/card] +[card] +primitive=Kazandu Valley +id=495202 +rarity=T +[/card] +[card] +primitive=Kazandu Nectarpot +id=495203 +rarity=C +[/card] +[card] +primitive=Lotus Cobra +id=495204 +rarity=R +[/card] +[card] +primitive=Scute Swarm +id=495205 +rarity=R +[/card] +[card] +primitive=Skyclave Pick-Axe +id=495206 +rarity=U +[/card] +[card] +primitive=Territorial Scythecat +id=495207 +rarity=C +[/card] +[card] +primitive=Brushfire Elemental +id=495208 +rarity=U +[/card] +[card] +primitive=Omnath, Locus of Creation +id=495209 +rarity=M +[/card] +[card] +primitive=Phylath, World Sculptor +id=495210 +rarity=R +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/ZVE/_cards.dat b/projects/mtg/bin/Res/sets/ZVE/_cards.dat index 7b0c5225d..af18fcfb9 100644 --- a/projects/mtg/bin/Res/sets/ZVE/_cards.dat +++ b/projects/mtg/bin/Res/sets/ZVE/_cards.dat @@ -1,9 +1,9 @@ [meta] author=Wagic Team name=Duel Decks: Zendikar vs. Eldrazi -block=Duel -year=2015 -total=80 +orderindex=DUE-H.DDP +year=2015-08-28 +total=77 [/meta] [card] primitive=Affa Guard Hound @@ -163,7 +163,7 @@ rarity=R [card] primitive=Hellion id=401721 -rarity=C +rarity=T [/card] [card] primitive=Induce Despair @@ -268,7 +268,7 @@ rarity=L [card] primitive=Plant id=401722 -rarity=C +rarity=T [/card] [card] primitive=Primal Command diff --git a/projects/mtg/bin/Res/sets/primitives/_macros.txt b/projects/mtg/bin/Res/sets/primitives/_macros.txt index 708098c56..f32faee43 100644 --- a/projects/mtg/bin/Res/sets/primitives/_macros.txt +++ b/projects/mtg/bin/Res/sets/primitives/_macros.txt @@ -4,7 +4,7 @@ # it means that if you have a macro named MACRO and a macro named MACRO2, you'll run into trouble because MACRO2 will match MACRO # Because of that, you need to use a unique delimiter at the beginning and the end of a macro, I personally use "__" # -# Limitations: parameter inside macro must not contian ")" +# Limitations: parameter inside macro must not contain ")" # Standard Cycling #AUTO_DEFINE __CYCLING__($cost) $cost{cycle}:name(cycling) draw:1 @@ -12,6 +12,147 @@ # Basic Landcycling #AUTO_DEFINE __BASIC_LANDCYCLING__($cost) $cost{cycle}:name(basic landcycling) moveTo(myhand) target(land[basic]|mylibrary) +# Dies, Evergreen +#AUTO_DEFINE _DIES_ @movedTo(this|graveyard) from(battlefield): + +# Training +#AUTO_DEFINE _TRAINING_ @combat(attacking) source(this) restriction{trainer}:name(Training) dotrain + +# Partner +#AUTO_DEFINE _PARTNER_ may name(Put partner in hand) moveto(myhand) target(*[partname]|mylibrary) + +# Goad +#AUTO_DEFINE _GOAD_ transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever + +# Rebound +#AUTO_DEFINE _REBOUND_ if rebound then all(this|mystack) moveto(exile) and!( transforms((,newability[@rebounded:may name(Cast rebounded card) activate castcard(normal)])) forever )! + +# Populate +#AUTO_DEFINE _POPULATE_ name(Populate) clone notAtarget(creature[token]|myBattlefield) + +# Ferocious +#AUTO_DEFINE _FEROCIOUS_ if type(creature[power>=4]|myBattlefield)~morethan~0 then + +# Attacking +#AUTO_DEFINE _ATTACKING_ @combat(attacking) source(this): + +# Blocked +#AUTO_DEFINE _BLOCKED_ @combat(blocked,turnlimited) source(this): + +# Heroic +#AUTO_DEFINE _HEROIC_ @targeted(this) from(*[instant;sorcery;aura]|myCastingzone): + +# Rally +#AUTO_DEFINE _RALLY_ @movedTo(other ally|myBattlefield): + +# Landfall +#AUTO_DEFINE _LANDFALL_ @movedTo(land|myBattlefield): + +# Addendum +#AUTO_DEFINE _ADDENDUM_ if compare(restriction{assorcery}~morethan~0) then + +# Constellation +#AUTO_DEFINE _CONSTELLATION_ @movedTo(enchantment|myBattlefield): + +# Amass, Set WAR +#AUTO_DEFINE _AMASS_($c) if type(army|mybattlefield)~morethan~0 then counter(1/1,$c) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,$c) notATarget(army|myBattlefield))! + +# Scry, Evergreen +#AUTO_DEFINE _SCRY_($c) scry:$c scrycore delayed dontshow donothing scrycoreend scryend + # Fabricate #AUTO_DEFINE _FABRICATE_($c) transforms((,newability[choice counter(1/1.$c)],newability[choice create(Servo:Artifact Creature Servo:1/1)*$c])) ueot +# Enrage +#AUTO_DEFINE _ENRAGE_ @damaged(this): + +# Whenever you draw your second card each turn +#AUTO_DEFINE _SECOND_DRAW_ @drawof(player) restriction{compare(pdrewcount)~equalto~2}: + +# Battalion +#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: + +# Champion +#AUTO_DEFINE _CHAMPION_($Word) aslongas(other $word|myBattlefield) choice notAtarget(other $word|myBattlefield) (blink)forsrc oneshot + +# Metalcraft +#AUTO_DEFINE _METALCRAFT_ aslongas(artifact|mybattlefield) >2 + +# Echo +#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice + +# Threshold +#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 + +# Splice onto Arcane +#AUTO_DEFINE _SPLICEARCANE_ movedTo(*[Arcane]|myStack):may castcard(copied noevent) target(*[Arcane]|myHand) + +# Ripple +#AUTO_DEFINE _RIPPLE_($c) autostack=if casted(this) then reveal:$c optionone name(Cast Card) target([share!name!]|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<$c>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(myLibrary) and!( activate castcard(normal) )! afterrevealedend revealend + +# Recover +#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this) + +# Clash +$AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix + +# Conspire +#AUTO_DEFINE _CONSPIRE_ @movedTo(this|myStak):may {T(creature|myBattlefield)}{T(creature|myBattlefield)} castcard(copied noevent) target(*|myStack) + +# Proliferate +#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate + +# Scavenge +#AUTO_DEFINE _SCAVENGE_($cost) name(Scavenge) autograveyard={$cost}{E}:counter(1/1,$c) target(creature) asSorcery + +# Monstrosity +#AUTO_DEFINE _MONSTROSITY_($cost) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1,$c) + +# Outlast +#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1,1) all(this) asSorcery + +# Investigate token, Shadows over Innistrad SOI +#AUTO_DEFINE _INVESTIGATE_ token(Clue) + +# Soulshift +#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard) + +# Ascend, Set XLN +#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot + +# Effect with the City's blessing, Set XLN +#AUTO_DEFINE _CITY'S_BLESSING_ aslongas(City's Blessing|mybattlefield)>0 + +# Monarch +#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )! +#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )! + +# Explore +#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1 + +# Treasure token, Set XLN +#AUTO_DEFINE _TREASURE_ token(Treasure Sur) + +# Historic +#AUTO_DEFINE _HISTORIC_ notAtarget(*[artifact;saga;legendary]|myZones) + +# Mentor, still not working with enhancements, pump effects +#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield) + +# Surveil +#AUTO_DEFINE _SURVEIL_ name(surveil) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend + +# Undergrowth +#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard) + +# Adapt +#AUTO_DEFINE _ADAPT_($c) aslongas(this[counter{1/1}<1]|myBattlefield):counter(1/1,$c) + +# Afterlife +#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c + +# Riot +#AUTO_DEFINE _RIOT_ movedTo(this|myBattlefield):transforms((,newability[ability$! name(Choose counter or ability) choice name(Put a +1/+1 counter) counter(1/1,1) target(creature) _ choice name(Gains Haste) haste target(creature) forever !$ controller])) + +# Spectacle +#AUTO_DEFINE _SPECTACLE_($cost) compare(oplifelost)~morethan~0 {$cost}: diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 970de3fc5..ca3f3e235 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -1,842 +1,84160 @@ -grade=borderline -[card] -name=Akiri, Line-Slinger -abilities=first strike,vigilance -auto=type:artifact:mybattlefield/0 nonstatic -#wagic don't support commander atm -text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.) -mana={R}{W} -type=Legendary Creature -subtype=Kor Soldier Ally -power=0 -toughness=3 -[/card] -[card] -name=Angelic Field Marshal -abilities=flying -#wagic doesnt have commander zone -text=Flying -- Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel's Grace -abilities=split second -#the cantlose cannot seen by the gameobserver when used by emblem... -auto=emblem transforms((,newability[lord(*|opponentbattlefield) cantwin],newability[lord(*|mybattlefield) cantlose],newability[this(controllerlife >= 1) reduceto:1])) ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={W} -type=Instant -[/card] -[card] -name=Autumn Willow -abilities=opponentshroud,shroud -auto={G}:-shroud -#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow -text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. -mana={4}{G}{G} -type=Legendary Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Bearer of Silence -abilities=flying,cantblock -autostack=if casted(this) then pay({1}{c}) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Benthic Explorers -auto=this(variable{olandg}>0) {Q(land[manag]|opponentbattlefield)}{T}:Add{G} -auto=this(variable{olandu}>0) {Q(land[manau]|opponentbattlefield)}{T}:Add{U} -auto=this(variable{olandr}>0) {Q(land[manar]|opponentbattlefield)}{T}:Add{R} -auto=this(variable{olandb}>0) {Q(land[manab]|opponentbattlefield)}{T}:Add{B} -auto=this(variable{olandw}>0) {Q(land[manaw]|opponentbattlefield)}{T}:Add{W} -auto=this(variable{olandc}>0) {Q(land[cmana]|opponentbattlefield)}{T}:Add{C} -text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. -mana={3}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=4 -[/card] -[card] -name=Blessed Reincarnation -target=creature|opponentbattlefield -auto=moveto(exile) and!( transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot )! -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Blood Tyrant -abilities=flying,trample -auto=@each my upkeep:life:-1 opponent && life:-1 controller -auto=@each my upkeep:counter(1/1,2) -text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. -mana={4}{U}{B}{R} -type=Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Bruse Tarl, Boorish Herder -#wagic don't support commander atm -auto=name(double strike & lifelink) target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot -auto=@combat(attacking) source(this):name(double strike & lifelink) target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot -text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) -mana={2}{R}{W} -type=Legendary Creature -subtype=Human Ally -power=3 -toughness=3 -[/card] -[card] -name=Conflux -auto=ability$!name(white card) moveto(myhand) notatarget(*[white]|mylibrary)!$ controller -auto=ability$!name(blue card) moveto(myhand) notatarget(*[blue]|mylibrary)!$ controller -auto=ability$!name(black card) moveto(myhand) notatarget(*[black]|mylibrary)!$ controller -auto=ability$!name(red card) moveto(myhand) notatarget(*[red]|mylibrary)!$ controller -auto=ability$!name(green card) moveto(myhand) notatarget(*[green]|mylibrary)!$ controller -text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Consume Strength -#can target same creature -target=creature -auto=2/2 ueot -auto=target(creature) -2/-2 ueot -text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Demon of Wailing Agonies -abilities=flying -#wagic doesnt have commander zone -text=Flying -- Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Derevi, Empyrial Tactician -abilities=flying -auto=name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot -auto=@combatdamaged(player) from(creature|myBattlefield):name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot -#wagic doesn't have command zone -text=Flying -- Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. -mana={G}{W}{U} -type=Legendary Creature -subtype=Bird Wizard -power=2 -toughness=3 -[/card] -[card] -name=Eureka -auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land,planeswalker|myhand) !$ controller -auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land,planeswalker|myhand) !$ opponent -text=Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Exquisite Firecraft -#nofizzle don't work with aslongas -target=creature,player -auto=damage:4 -auto=aslongas(*[instant;sorcery]|mygraveyard) nofizzle >1 -text=Exquisite Firecraft deals 4 damage to target creature or player. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Feral Hydra -type=Creature -subtype=Hydra Beast -mana={X}{G} -power=0 -toughness=0 -text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability -auto=counter(1/1,X) -auto={3}:counter(1/1) -#Not all player can use ability -[/card] -[card] -name=Flamekin Bladewhirl -otherrestriction=type(*[elemental]|myhand)~lessthan~2 -other={3}{R} -restriction=type(*[elemental]|myhand)~morethan~1 -text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. -mana={R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=1 -[/card] -[card] -name=Gahiji, Honored One -auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 2/0 ueot -text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. -mana={2}{R}{G}{W} -type=Legendary Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Gem of Becoming -auto={3}{T}{S}:name(search lands) ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller && ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller && ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller -text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3} -type=Artifact -[/card] -[card] -name=Goldmeadow Stalwart -otherrestriction=type(*[kithkin]|myhand)~lessthan~2 -other={3}{W} -restriction=type(*[kithkin]|myhand)~morethan~1 -text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Castigator -#need doubler damage ability... -abilities=flying,haste -auto=@damaged(controller):damage:thatmuch controller -auto=@damaged(this):damage:thatmuch all(this) -text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. -mana={2}{R}{R} -type=Creature -subtype=Angel -power=4 -toughness=9 -[/card] -[card] -name=Govern the Guildless -target=creature[-multicolor] -auto=moveto(mybattlefield) -autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly -text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Grasp of Fate -auto=(blink)forsrc target(*[-land]|opponentbattlefield) -text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Hellcarver Demon -#you can't order the stack -abilities=flying -auto=@combatdamaged(player) from(this):sacrifice all(other *|mybattlefield) && discard:type:*:myhand && reveal:6 optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[may activate castcard(normal)]])) oneshot )! optiononeend revealend -text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Hypergenesis -color=green -restriction=turn:200 -mana={0} -suspend(3)={1}{g}{g} -auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ controller -auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ opponent -text=Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -type=Sorcery -[/card] -[card] -name=Ikra Shidiqi, the Usurper -abilities=menace -#wagic don't support commander atm -auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) dynamicability -text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. -- Partner (You can have two commanders if both have partner.) -mana={3}{B}{G} -type=Legendary Creature -subtype=Naga Wizard -power=3 -toughness=7 -[/card] -[card] -name=Intellectual Offering -#wagic only supports single opponent -auto=draw:3 all(player) -auto=untap all(*[-land]) -text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. -mana={4}{U} -type=Instant -[/card] -[card] -name=Ishai, Ojutai Dragonspeaker -abilities=flying -#wagic don't support commander atm -auto=@movedto(*|opponentstack):counter(1/1,1) -text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.) -mana={2}{W}{U} -type=Legendary Creature -subtype=Bird Monk -power=1 -toughness=1 -[/card] -[card] -name=Ivy Seer -auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature) -text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={3}{G} -type=Creature -subtype=Elf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Jasmine Seer -auto={2}{W}{T}:life:twicetype:*[white]:myhand controller -text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Kraum, Ludevic's Opus -abilities=flying,haste -#wagic don't support commander atm -auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:draw:1 controller -text=Flying, haste -- Whenever an opponent casts his or her second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.) -mana={3}{U}{R} -type=Legendary Creature -subtype=Zombie Horror -power=4 -toughness=4 -[/card] -[card] -name=Kydele, Chosen of Kruphix -#wagic don't support commander atm -auto={T}:thisforeach(variable{pdrewcount}>0) add{C} -text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) -mana={2}{G}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Ludevic, Necro-Alchemist -#wagic don't support commander atm -auto=@each my end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller -auto=@each opponent end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller -text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.) -mana={1}{U}{R} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Maralen of the Mornsong -auto=replacedraw ability$!name(skip draw) donothing!$ controller -auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent -auto=@each my draw:life:-3 && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ controller -auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ opponent -text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. -mana={1}{B}{B} -type=Legendary Creature -subtype=Elf Wizard -power=2 -toughness=3 -[/card] -[card] -name=Martyr of Sands -auto={1}{S}:life:thricetype:*[white]:myhand controller -text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Metalworker -auto={T}:foreach(artifact|myhand) Add{2} controller -text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Mizzix's Mastery -target=*[instant;sorcery]|mygraveyard -abilities=overload -other={5}{R}{R}{R} name(Overload) -auto=paidmana moveto(exile) and!( may castcard(copied noevent) )! -auto=overload all(*[instant;sorcery]|mygraveyard) moveto(exile) and!( may castcard(copied noevent) )! -text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Mogg Infestation -target=player -auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 )! -mana={3}{R}{R} -type=Sorcery -text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. -[/card] -[card] -name=Nightshade Seer -auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature) -text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ogre Marauder -text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. -auto=@combat(attacking) source(this):ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notatarget(creature|mybattlefield) _ choice all(mystored) unblockable ueot!$ opponent -mana={1}{B}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=1 -[/card] -[card] -name=Oloro, Ageless Ascetic -auto=@each my upkeep:life:2 controller -auto=@lifeof(player):pay({1}) draw:1 controller && life:-1 opponent -#wagic doesn't have command zone -text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. -mana={3}{W}{U}{B} -type=Legendary Creature -subtype=Giant Soldier -power=4 -toughness=5 -[/card] -[card] -name=Qasali Ambusher -abilities=reach,spellmastery -other={0} name(cast for free) -otherrestriction=type(creature[attacking]|opponentbattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0,type(plains|mybattlefield)~morethan~0 -text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. -mana={1}{G}{W} -type=Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Rakdos Augermage -abilities=first strike -auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notatarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notatarget(*|opponenthand)!$ controller])) assorcery -text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. -mana={B}{B}{R} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Raving Dead -abilities=deathtouch,mustattack -auto=@combatdamaged(player) from(this):life:-halfupopponentlifetotal opponent -text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=6 -[/card] -[card] -name=Ravos, Soultender -abilities=flying -#wagic don't support commander atm -auto=lord(other creature|mybattlefield) 1/1 -auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~0}:may target(creature|mygraveyard) moveto(myhand) -text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.) -mana={3}{W}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rayne, Academy Chancellor -#missing parser for player/controller/opponent -auto=this(auras >= 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:2])) -auto=this(auras < 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:1])) -text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. -mana={2}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Recall -auto=name(discard) notatarget(*|myhand) transforms((,newability[reject],newability[moveto(ownerhand) notatarget(*|mygraveyard)])) -auto=moveto(exile) all(this) -text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Relentless Dead -auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{B}:moveto(myhand)])) ueot -auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{X}:moveto(myhand) target(zombie[manacost=X]|mygraveyard)])) ueot -text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. -mana={B}{B} -abilities=menace -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Sacellum Godspeaker -auto={T}:foreach(creaure[power>4]|myhand) add{G} -text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Sandstone Oracle -abilities=flying -auto=foreach(*|opponenthand) if type(*|opponenthand)~morethan~type(*|myhand) then draw:1 -text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -mana={7} -type=Artifact Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Scapeshift -auto=choice notatarget(land|mybattlefield) sacrifice && ability$!moveto(mybattlefield) notatarget(land|mylibrary) and!( tap(noevent) )!!$ controller -text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Scent of Cinder -target=creature -auto=damage:type:*[red]:myhand -text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Scent of Ivy -target=creature -auto=foreach(*[green]|myhand) 1/1 -text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={G} -type=Instant -[/card] -[card] -name=Scent of Jasmine -auto=life:twicetype:*[white]:myhand -text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={W} -type=Instant -[/card] -[card] -name=Scent of Nightshade -target=creature -auto=foreach(*[black]|myhand) -1/-1 target(creature) -text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={1}{B} -type=Instant -[/card] -[card] -name=Seeds of Strength -target=creature -auto=1/1 ueot -auto=target(creature) 1/1 ueot -auto=ability$!target(creature) 1/1 ueot!$ controller -text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -mana={G}{W} -type=Instant -[/card] -[card] -name=Shard Convergence -auto=ability$!name(Plains) moveto(myhand) notatarget(*[plains]|mylibrary)!$ controller -auto=ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller -auto=ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller -auto=ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller -text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Sidar Kondo of Jamuraa -abilities=flanking -#wagic don't support commander atm -auto=lord(creature[-flying;-reach]|opponentbattlefield) cantbeblockerof(creature[power<=2]) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.) -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=5 -[/card] -[card] -name=Silas Renn, Seeker Adept -abilities=deathtouch -#wagic don't support commander atm -auto=@combatdamaged(player) from(this):target(artifact|mygraveyard) canplayfromgraveyard ueot -text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) -mana={1}{U}{B} -type=Legendary Artifact Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Silvergill Adept -otherrestriction=type(*[merfolk]|myhand)~lessthan~2 -other={4}{U} -restriction=type(*[merfolk]|myhand)~morethan~1 -auto=draw:1 -text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Skullwinder -abilities=deathtouch -auto=ability$!moveto(myhand) target(*|mygraveyard)!$ controller -auto=ability$!moveto(myhand) target(*|mygraveyard)!$ opponent -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand. -mana={2}{G} -type=Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Squandered Resources -auto=this(variable{plandg}>0) {S(land[manag]|mybattlefield)}:Add{G} -auto=this(variable{plandu}>0) {S(land[manau]|mybattlefield)}:Add{U} -auto=this(variable{plandr}>0) {S(land[manar]|mybattlefield)}:Add{R} -auto=this(variable{plandb}>0) {S(land[manab]|mybattlefield)}:Add{B} -auto=this(variable{plandw}>0) {S(land[manaw]|mybattlefield)}:Add{W} -auto=this(variable{plandc}>0) {S(land[cmana]|mybattlefield)}:Add{C} -text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Squeaking Pie Sneak -abilities=fear -otherrestriction=type(*[goblin]|myhand)~lessthan~2 -other={4}{B} -restriction=type(*[goblin]|myhand)~morethan~1 -text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Stormsurge Kraken -abilities=opponentshroud -#wagic doesnt have commander zone -text=Hexproof -- Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." -mana={3}{U}{U} -type=Creature -subtype=Kraken -power=5 -toughness=5 -[/card] -[card] -name=Surrak Dragonclaw -abilities=flash,nofizzle -#lord nofizzle doesn't seem to work -auto=lord(*|mystack) nofizzle -auto=lord(other creature|mybattlefield) trample -text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. -mana={2}{G}{U}{R} -type=Legendary Creature -subtype=Human Warrior -power=6 -toughness=6 -[/card] -[card] -name=Sylvan Offering -auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) opponent -auto=token(Treefolk,Creature Treefolk,X/X,green,tnum:2) controller -auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X opponent -auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X controller -text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Tana, the Bloodsower -abilities=trample -#wagic don't support commander atm -auto=@combatdamaged(player) from(this):create(Saproling:Creature Saproling:1/1:green)*thatmuch -text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.) -mana={2}{R}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Teferi, Mage of Zhalfir -abilities=flash -auto=lord(creature|mycastingzone) flash -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. -mana={2}{U}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Thunderfoot Baloth -abilities=trample -#wagic doesnt have commander zone -text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Trinisphere -auto=this(untapped) lord(*[-land]|hand,library,exile,graveyard) trinisphere forcedalive -text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) -mana={3} -type=Artifact -[/card] -[card] -name=Tyrant's Familiar -abilities=flying,haste -#wagic doesnt have commander zone -text=Flying, haste -- Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Uba Mask -auto=replacedraw reveal:1 optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend -auto=opponentreplacedraw reveal:1 revealzone(opponentlibrary) optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend -text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Unexpected Results -auto=shuffle -auto=reveal:1 optionone transforms((,newability[if type(land|reveal)~morethan~0 then moveto(ownerhand) && all(*[land]|reveal) moveto(ownerbattlefield)])) forever optiononeend optiontwo name(Put Back) target(<1>*[-land]|reveal) moveto(mylibrary) and!(transforms((,newability[may activate castcard(normal)])) oneshot)! optiontwoend revealend -text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. -mana={2}{G}{U} -type=Sorcery -[/card] -[card] -name=Venser's Diffusion -target=*[-land] -auto=moveTo(ownerhand) -text=Return target nonland permanent or suspended card to its owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Villainous Wealth -#can't order stack -target=opponent -auto=moveto(exile) and!( if cantargetcard(*[-land;manacost<=castx]|*) then transforms((,newability[may activate castcard(normal)]])) ueot )! all(*[zpos<=castx]|mylibrary) -text=Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. -mana={X}{B}{G}{U} -type=Sorcery -[/card] -[card] -name=Watcher of the Roost -#missing reveal card -abilities=flying -autofaceup=life:2 controller -facedown={3} -autofacedown={0}:morph restriction{type(*[white]|myhand)~morethan~0} -text=Flying -- Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=1 -[/card] -[card] -name=Wolfcaller's Howl -#wagic supports one opponent only -auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) -text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Wren's Run Vanquisher -otherrestriction=type(*[elf]|myhand)~lessthan~2 -other={4}{G} -restriction=type(*[elf]|myhand)~morethan~1 -abilities=deathtouch -text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Yixlid Jailer -auto=lord(*|graveyard) loseabilities -text=Cards in graveyards lose all abilities. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] +grade=borderline +#Bordeline Primitives Pack for Wagic the Homebrew. +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#I sorted this programatically - Vitty85 21-12-2021 +[card] +name=+2 Mace +auto={3}:equip +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Abandon Hope +target=*|myhand +auto=reject && ability$!name(Choose a card) name(Choose a card) reject notatarget(*|opponenthand)!$ controller +text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. +mana={X}{1}{B} +type=Sorcery +[/card] +[card] +name=Abandon the Post +flashback={3}{R} +auto=may name(Creatures can't block) target(upto:2>creature) transforms((,newability[cantblock])) ueot +text=Up to two target creatures can't block this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Abandoned Sarcophagus +auto=lord(*[cycling]|mygraveyard) canplayfromgraveyard +auto=@movedto(*[cycling]|mygraveyard) from(mystack,mycommandzone,mylibrary,myBattlefield,mysideboard,myexile):name(Move to exile) all(trigger[to]) moveto(myexile) +text=You may cast spells that have cycling from your graveyard. -- If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. +mana={3} +type=Artifact +[/card] +[card] +name=Aberrant Mind Sorcerer +auto=target(*[instant;sorcery]|mygraveyard) name(Choose instant or sorcery and roll a d20) rolld20 20 winability moveto(myhand) winabilityend loseability if compare(lastrollresult)~lessthan~10 then may name(Put on top) moveTo(mylibrary) else moveto(myhand) loseabilityend rolld20end +text=Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. -- 1-9 | You may put that card on top of your library. -- 10-20 | Return that card to your hand. +mana={4}{U} +type=Creature +subtype=Human Elf Shaman +power=3 +toughness=4 +[/card] +[card] +name=Abiding Grace +auto=@each my endofturn:transforms((,newability[if type(creature[manacost=1]|myGraveyard)~equalto~0 then name(Gain 1 life) name(Gain 1 life) life:1 controller],newability[if type(creature[manacost=1]|myGraveyard)~morethan~0 then choice name(Gain 1 life) name(Gain 1 life) life:1 controller],newability[if type(creature[manacost=1]|myGraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost=1]|myGraveyard) moveto(myBattlefield)])) oneshot +text=At the beginning of your end step, Choose one -- You gain 1 life. -- Return target creature card with mana value 1 from your graveyard to the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Abnormal Endurance +target=creature +auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot +text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." +mana={1}{B} +type=Instant +[/card] +[card] +name=Abominable Treefolk +abilities=trample +anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive +auto=target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{G}{U} +type=Snow Creature +subtype=Treefolk +power=* +toughness=* +[/card] +[card] +name=Abomination of Llanowar +abilities=vigilance,menace +anyzone=type:elf:mygraveyardplustype:elf:myBattlefieldplusend/type:elf:mygraveyardplustype:elf:myBattlefieldplusend cdaactive +text=Vigilance; menace (This creature can't be blocked except by two or more creatures.) -- Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. +mana={1}{B}{G} +type=Legendary Creature +subtype=Elf Horror +power=* +toughness=* +[/card] +[card] +name=Abrade +auto=if type(creature|battlefield)~morethan~0 then choice name(Deals 3 damage) name(Deals 3 damage) damage:3 target(creature) +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact) +text=Choose one -- Abrade deals 3 damage to target creature. -- Destroy target artifact. +mana={1}{R} +type=Instant +[/card] +[card] +name=Absolver Thrull +auto=name(Destroy enchantment) target(enchantment|battlefield) destroy +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Destroy enchantment) target(enchantment|battlefield) destroy])) +text=Haunt (When this creature dies, exile it haunting target creature.) -- When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Thrull Cleric +power=2 +toughness=3 +[/card] +[card] +name=Absorb Energy +target=*|stack +auto=fizzle +auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=if cantargetcard(*[tribal]|*) then all(*[tribal]|myhand) counter(0/0.1.PerpetualCostLess) notrg +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}|myzones) changecost(colorless:-1) forcedalive])) forever dontremove +text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Absorb Identity +target=creature +auto=moveto(ownerhand) and!( transforms((,newability[counter(0/0.1.AbsorbEffect)],newability[phaseaction[endofturn once] counter(0/0.-1.AbsorbEffect)])) forever )! +auto=may name(Shapeshifters become copies) all(*[shapeshifter]|mybattlefield) transforms((,newability[copy all(creature[fresh;counter{0/0.1.AbsorbEffect}]|hand)],newability[phaseaction[endofturn once] flip(myorigname) undocpy])) forever +text=Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Abu Ja'far +auto=_DIES_may name(Destroy blocked or blocking creatures) bury target(creature[blocking;blocked]|opponentBattlefield) +text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. +mana={W} +type=Creature +subtype=Human +power=0 +toughness=1 +[/card] +[card] +name=Abu Jafar +auto=_DIES_may name(Destroy blocked or blocking creatures) bury target(creature[blocking;blocked]|opponentBattlefield) +text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. +mana={W} +type=Creature +subtype=Human +power=0 +toughness=1 +[/card] +[card] +name=Abuna's Chant +other={5}{R} name(Entwine) +auto=ifnot paid(alternative) then transforms((,newability[choice life:5 controller],newability[choice prevent:5 target(creature|battlefield)])) +auto=if paid(alternative) then life:5 controller && prevent:5 target(creature|battlefield) +text=Choose one You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Abundant Harvest +aicode=activate transforms((,newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=choice name(Reveal land) Reveal:1 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Choose land) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=choice name(Reveal non-land) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Choose non-land) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. +mana={G} +type=Sorcery +[/card] +[card] +name=Academic Dispute +target=creature +auto=choice name(Must block and gains reach) transforms((,newability[mustblock],newability[reach])) ueot +auto=choice name(Must block and doesn't gain reach) transforms((,newability[mustblock])) ueot +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Target creature blocks this turn if able. You may have it gain reach until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={R} +type=Instant +[/card] +[card] +name=Academic Probation +auto=choice name(Name a non-land card) chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland +auto=choice name(Choose a non-land permanent) target(*|battlefield) transforms((,newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt +text=Choose one -- Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. -- Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. +mana={1}{W} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Academy Drake +abilities=flying +kicker={4} +auto=if paid(kicker) then counter(1/1,2) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying -- If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Academy Journeymage +auto=moveto(ownerHand) target(creature|opponentBattlefield) +text=This spell costs {1} less to cast if you control a Wizard. -- When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. +other={3}{U} name(reduced by Wizard) +otherrestriction=type(wizard|mybattlefield)~morethan~0 +mana={4}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Academy Manufactor +auto=@tokencreated(food|myBattlefield):token(Clue,notrigger) +auto=@tokencreated(food|myBattlefield):token(Treasure Sur,notrigger) +auto=@tokencreated(clue|myBattlefield):token(Food,notrigger) +auto=@tokencreated(clue|myBattlefield):token(Treasure Sur,notrigger) +auto=@tokencreated(treasure|myBattlefield):token(Food,notrigger) +auto=@tokencreated(treasure|myBattlefield):token(Clue,notrigger) +text=If you would create a Clue, Food, or Treasure token, instead create one of each. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=1 +toughness=3 +[/card] +[card] +name=Access Tunnel +auto={T}:add{C} +auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,newability[unblockable])) ueot +text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn. +type=Land +[/card] +[card] +name=Acclaimed Contender +aicode=activate transforms((,newability[if type(knight|mybattlefield)~morethan~1 then target(*[aura;knight;equipment;legendary artifact;zpos<=5]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=if type(knight|mybattlefield)~morethan~1 then name(Look 5 cards) reveal:5 optionone name(Get a card) target(*[aura;knight;equipment;legendary artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Accomplished Alchemist +auto={T}:name(Add one white) add{W} +auto={T}:name(Add one black) add{B} +auto={T}:name(Add one blue) add{U} +auto={T}:name(Add one green) add{G} +auto={T}:name(Add one red) add{R} +auto={T}:name(Add X white) thisforeach(variable{lifegain}>0) add{W} +auto={T}:name(Add X black) thisforeach(variable{lifegain}>0) add{B} +auto={T}:name(Add X blue) thisforeach(variable{lifegain}>0) add{U} +auto={T}:name(Add X green) thisforeach(variable{lifegain}>0) add{G} +auto={T}:name(Add X red) thisforeach(variable{lifegain}>0) add{R} +text={T}: Add one mana of any color. -- {T}: Add X mana of any one color, where X is the amount of life you gained this turn. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=5 +[/card] +[card] +name=Accursed Horde +auto={1}{B}:target(creature[zombie;attacking]) indestructible +text={1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Acererak the Archlich +auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then name(Return to hand) moveTo(ownerhand) +auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(Choose one) choice name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice _ choice name(Opponent create Zombie) token(Zombie) opponent!$ opponent +auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~equalto~0}:name(Create zombie) token(Zombie) controller +text=When Acererak the Archlich enters the battlefield, if you have not completed the dungeon Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. -- Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. +mana={2}{B} +type=Legendary Creature +subtype=Zombie Wizard +power=5 +toughness=5 +[/card] +[card] +name=Acolyte of Affliction +auto=deplete:2 controller && may moveTo(myHand) target(*[-sorcery;-instant]|myGraveyard) oneshot +text=When Acolyte of Affliction enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand. +mana={2}{B}{G} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Acquisitions Expert +aicode=activate reject notatarget(*|opponenthand) +auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={1}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Act of Authority +auto=may name(Exile artifact or enchantment) target(*[artifact;enchantment]|battlefield) moveTo(ownerExile) +auto=@each my upkeep:ability$!name(Choose one) choice name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveTo(ownerExile) && all(mysource) moveto(opponentBattlefield) _ choice name(Exile your artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) moveTo(ownerExile) _ choice name(Don't exile any artifact or enchantment) donothing!$ controller +text=When Act of Authority enters the battlefield, you may exile target artifact or enchantment. -- At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Act of Heroism +target=creature +auto=untap +auto=2/2 +text=Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Adamant Will +target=creature +auto=transforms((,newability[2/2],newability[indestructible])) ueot +text=Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Adanto Vanguard +auto=this(attacking) 2/0 +auto={L:4}:indestructible ueot +text=As long as Adanto Vanguard is attacking, it gets +2/+0. -- Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{W} +type=Creature +subtype=Vampire Soldier +power=1 +toughness=1 +[/card] +[card] +name=Adanto, the First Fort +auto={T}:add{W} +auto={2}{W}{T}:token(Vampire,creature Vampire,1/1,white,lifelink) +text=(Transforms from Legion's Landing.) -- {T}: Add {W} to your mana pool. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. +type=Legendary Land +[/card] +[card] +name=Adaptive Shimmerer +abilities=flash +auto=counter(1/1.3) +text=Flash -- Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. +mana={5} +type=Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Adarkar Unicorn +auto={T}:Add{U} +auto={T}:Add{1}{U} +text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. +mana={1}{W}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Adeline, Resplendent Cathar +abilities=vigilance +anyzone=type:creature:myBattlefield/4 cdaactive +auto=@each my blockers:name(Create attacking human) token(Human,Creature Human,1/1,white,battleready) +text=Vigilance -- Adeline, Resplendent Cathar's power is equal to the number of creatures you control. -- Whenever you attack, for each opponent, create a 1/1 white Human creature token tapped and attacking that player or a planeswalker they control. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Knight +power=* +toughness=4 +[/card] +[card] +name=Adeliz, the Cinder Wind +abilities=flying, haste +auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield)) +1/+1 ueot +text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. +mana={1}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Adherent of Hope +auto=@each my combatbegins restriction{type(planeswalker[Basri]|mybattlefield)~morethan~0}:counter(1/1,1) +text=At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Adios Wormhole +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=target(*[-land]|battlefield) moveto(ownerhand) +text=Return target nonland permanent to its owners's hand. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Admiral Beckett Brass +auto=lord(other pirate|mybattlefield) 1/1 +auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):counter(0/0,1,PirateDamage) all(this) +auto=@each my endofturn:this(counter{0/0.1.PirateDamage}>=3) removeallcounters(0/0,1,PirateDamage) && ability$!name(Gain control of permanent) name(Gain control of permanent) moveto(mybattlefield) target(*[-land]|opponentbattlefield)!$ controller +auto=@each my endofturn:this(counter{0/0.1.PirateDamage}<3) removeallcounters(0/0,1,PirateDamage) +text=Other Pirates you control get +1/+1. -- At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Admiral's Order +target=*|stack +other={U} name(Raid) +otherrestriction=raid +auto=fizzle +text=Raid - If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Adorable Kitten +auto=rolld6 6 winability life:lastrollresult controller winabilityend loseability life:lastrollresult controller loseabilityend rolld6end +text=When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. +mana={W} +type=Host Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Adorned Pouncer +abilities=double strike +autograveyard={3}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=Double strike -- Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.) +mana={1}{W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Adriana's Valor +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) transforms((,newability[@combat(attacking) source(this):pay({W}) name(Pay and gains indestructible) name(Pay and gains indestructible) transforms((,newability[indestructible])) ueot]))])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +type=Conspiracy +[/card] +[card] +name=Adriana, Captain of the Guard +auto=_ATTACKING_1/1 ueot +auto=_ATTACKING_all(other creature[attacking]) 1/1 ueot +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Adrix and Nev, Twincasters +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) +text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- If one or more tokens would be created under your control, twice that many of those tokens are created instead. +mana={2}{G}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Adult Gold Dragon +abilities=flying,lifelink,haste +text=Flying, lifelink, haste +mana={3}{R}{W} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Advantageous Proclamation +abilities=isconspiracy +restriction=never +text=(Start the game with this conspiracy face up in the command zone.) -- Your minimum deck size is reduced by five. +type=Conspiracy +[/card] +[card] +name=Adventure Awaits +aicode=activate transforms((,newability[if type(creature[zpos<=5]|myLibrary)~morethan~0 then target(creature[zpos<=5]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( draw:1 controller)! )! ])) oneshot +auto=if type(creature[zpos<=5]|myLibrary)~morethan~0 then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) transforms((,newability[choice name(Put in hand) moveTo(myHand)],newability[choice name(Put on bottom and draw) bottomoflibrary and!( draw:1 controller )!])) oneshot optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=if type(creature[zpos<=5]|myLibrary)~equalto~0 then name(Look 5 cards) reveal:5 optionone name(Put on bottom) target(*|reveal) bottomoflibrary and!( draw:1 controller )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Adventurous Impulse +aicode=activate transforms((,newability[target(*[creature;land;zpos<=3]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=name(Look top 3 cards) reveal:3 optionone name(Get creature or land) target(*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={G} +type=Sorcery +[/card] +[card] +name=Aegar, the Freezing Flame +auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[giant;wizard]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller +auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[instant;sorcery]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller +text=Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. +mana={1}{U}{R} +type=Legendary Creature +subtype=Giant Wizard +power=3 +toughness=3 +[/card] +[card] +name=Aegis Turtle +mana={U} +type=Creature +subtype=Turtle +power=0 +toughness=5 +[/card] +[card] +name=Aegis of the Heavens +target=creature +auto=+1/+7 +text=Target creature gets +1/+7 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aerial Assault +target=creature[tapped] +auto=destroy +auto=life:type:creature[flying]:battlefield controller +text=Destroy target tapped creature. You gain 1 life for each creature you control with flying. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Aerial Engineer +auto=aslongas(artifact|myBattlefield) +2/+0 +auto=aslongas(artifact|myBattlefield) flying +text=As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. +mana={2}{W}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=4 +[/card] +[card] +name=Aerial Formation +abilities=hasnokicker,hasstrive +kicker=multi{2}{U} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[flying])) ueot +text=Strive - Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Aerial Guide +abilities=flying +auto=_ATTACKING_flying target(other creature[attacking]|mybattlefield) +text=Flying -- Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Aerial Volley +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[flying]) damage:1!$ controller +text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. +mana={G} +type=Instant +[/card] +[card] +name=Aeromoeba +abilities=flying +auto={D(*|myHand)}:swap +text=Flying -- Discard a card: Switch Aeromoeba's power and toughness until end of turn. +mana={3}{U} +type=Creature +subtype=Elemental Beast +power=2 +toughness=4 +[/card] +[card] +name=Aeromunculus +abilities=flying +auto={2}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever +text=Flying -- {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) +mana={1}{G}{U} +type=Creature +subtype=Homunculus Mutant +power=2 +toughness=3 +[/card] +[card] +name=Aesi, Tyrant of Gyre Strait +auto=maxPlay(land)+1 +auto=_LANDFALL_may draw:1 controller +text=You may play an additional land on each of your turns. -- Whenever a land enters the battlefield under your control, you may draw a card. +mana={4}{G}{U} +type=Legendary Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Aether Gust +target=*[red;green]|battlefield,stack +auto=transforms((,newability[Choice name(Top) moveto(library)],newability[Choice name(Bottom) bottomoflibrary])) controller +text=Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. +mana={1}{U} +type=Instant +[/card] +[card] +name=Aether Helix +target=*[-instant;-sorcery]|battlefield +auto=moveto(ownerhand) +auto=ability$!name(Return permanent) name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand)!$ controller +text=Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Aether Rift +auto=@each my upkeep restriction{compare(phandcount)~equalto~1}:all(*|myhand) moveto(mygraveyard) and!( counter(0/0,1,RiftEffect) )! +auto=@each my upkeep restriction{compare(phandcount)~equalto~2}:transforms((,newability[all(*[zpos=genrand2plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~equalto~3}:transforms((,newability[all(*[zpos=genrand3plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~equalto~4}:transforms((,newability[all(*[zpos=genrand4plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~equalto~5}:transforms((,newability[all(*[zpos=genrand5plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~equalto~6}:transforms((,newability[all(*[zpos=genrand6plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~equalto~7}:transforms((,newability[all(*[zpos=genrand7plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@each my upkeep restriction{compare(phandcount)~morethan~7}:transforms((,newability[all(*[zpos=genrand8plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot +auto=@counteradded(0/0.1.RiftEffect) from(*[-creature]|myGraveyard):all(*[counter{0/0.1.RiftEffect}]|mygraveyard) counter(0/0.-1.RiftEffect) +auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~lessthan~6}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[moveto(myBattlefield)])) oneshot +auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~morethan~5}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[if compare(genrand2)~equalto~0 then moveto(myBattlefield) else life:-5 opponent])) oneshot +text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Aether Storm +auto=maxCast(creature)0 opponent +auto=maxCast(creature)0 controller +auto={L:4}:bury(this) opponent +auto={L:4}:bury(this) controller +text=Creature spells can't be cast. -- Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Aether Tide +target=creature|myhand +auto=reject && ability$!name(Return a creature) name(Return a creature) moveTo(ownerhand) target(creature|battlefield)!$ controller +text=As an additional cost to cast Aether Tide, discard X creature cards. -- Return X target creatures to their owners' hands. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Aether Tunnel +target=creature +auto=teach(creature) +1/+0 +auto=teach(creature) unblockable +text=Enchant creature -- Enchanted creature gets +1/+0 and can't be blocked. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aetherborn Marauder +abilities=flying,lifelink +auto=all(*[counter{1/1}|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may name(Move 1/1 counter) counter(1/1.-1) all(this) && counter(1/1) target(Aetherborn Marauder[fresh]|mybattlefield)])) oneshot +text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. +mana={3}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=2 +[/card] +[card] +name=Aethershield Artificer +auto=@each my combatbegins:target(artifact creature|myBattlefield)) 2/2 && indestructible ueot +text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={3}{W} +type=Creature +subtype=Dwarf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Aetherstorm Roc +abilities=flying +auto=alterenergy:1 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) && tap(noevent) target(creature|opponentbattlefield) +text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. +mana={2}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Aeve, Progenitor Ooze +auto=counter(1/1,type:*[ooze]:mybattlefield) +auto=if cantargetcard(*[-token]) then thisforeach(variable{pstormcount}>=2) clone options(nolegend) +text=Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) -- Aeve, Progenitor Ooze isn't legendary if it's a token. -- Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. +mana={2}{G}{G}{G} +type=Legendary Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Affectionate Indrik +auto=may target(creature|opponentbattlefield) dynamicability +text=When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Agadeem's Awakening +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Agadeem, the Undercrypt) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Agadeem, the Undercrypt) name(Agadeem, the Undercrypt) flip(Agadeem, the Undercrypt) forcetype(land) +auto=this(X=0) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) +auto=this(X=1) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller +auto=this(X=2) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller +auto=this(X=3) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller +auto=this(X=4) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller +auto=this(X=5) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller +auto=this(X=6) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller +auto=this(X=7) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller +auto=this(X=8) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller +auto=this(X=9) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller +auto=this(X=10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=10]|myGraveyard)!$ controller +auto=this(X>10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost<=X]|myGraveyard) +text=Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less. // Agadeem, the Undercrypt +mana={X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Agadeem, the Undercrypt +auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +auto={T}:add{B} +text=As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {B}. // {X}{B}{B}{B} Agadeem's Awakening +type=Land +[/card] +[card] +name=Ageless Guardian +mana={1}{W} +type=Creature +subtype=Spirit Soldier +power=1 +toughness=4 +[/card] +[card] +name=Agent of Treachery +auto=moveTo(myBattlefield) target(*|opponentBattlefield) +auto=@each my endofturn:ability$!name(Choose one) choice name(You control 3 or more permanents you don't own) draw:3 controller _ choice name(You don't control 3 or more permanents you don't own) donothing!$ controller +text=When Agent of Treachery enters the battlefield, gain control of target permanent. -- At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. +mana={5}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Aggression +target=creature[-wall] +auto=first strike +auto=trample +auto=teach(creature) transforms((,newability[@each my endofturn restriction{didntattack}:destroy])) +text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aggressive Instinct +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Aggressive Mammoth +abilities=trample +auto=lord(other creature|myBattlefield) trample +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other creatures you control have trample. +mana={3}{G}{G}{G} +type=Creature +subtype=Elephant +power=8 +toughness=8 +[/card] +[card] +name=Agitator Ant +auto=@each my endofturn:may name(Put 1/1 counters and goad) target(creature|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever +auto=@each my endofturn:ability$!may name(Put 1/1 counters and goad) target(creature|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever!$ opponent +text=At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +mana={2}{R} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Agonizing Remorse +aicode=activate moveto(exile) notatarget(*[-land]|opponenthand,opponentGraveyard) +auto=choice name(reveal from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend && life:-1 controller +auto=choice name(reveal from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) && life:-1 controller +text=Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Agonizing Syphon +auto=damage:3 target(player,creature,planeswalker) && life:3 +text=Agonizing Syphon deals 3 damage to any target and you gain 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ahn-Crop Champion +auto=@exerted(this):untap all(other creature|mybattlefield) +auto=_ATTACKING_may exert +text=You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) +mana={2}{G}{W} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Ahn-Crop Crasher +abilities=haste +auto=@exerted(this):target(creature) cantblock ueot +auto=_ATTACKING_may exert +text=Haste -- You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=2 +[/card] +[card] +name=Ahn-Crop Invader +auto=this(variable{controllerturn}>0) first strike +auto={1}{S(other creature|mybattlefield)}:2/0 ueot +text=As long as it's your turn, Ahn-Crop Invader has first strike. -- {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Zombie Minotaur Warrior +power=2 +toughness=2 +[/card] +[card] +name=Aid from the Cowl +aicode=activate transforms((,newability[may name(Put on battlefield) target(*[-instant;-sorcery;zpos<=1]|mylibrary) moveto(myBattlefield)])) oneshot +auto=@each my endofturn:if revolt then name(Look top card) name(Look top card) reveal:1 optionone target(*[-instant;-sorcery]|reveal) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield)],newability[choice name(Put on bottom) bottomoflibrary],newability[choice name(Put back) moveto(mylibrary)])) oneshot optiononeend optiontwo name(Put Back On Bottom) target(*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot optiontwoend revealend +text=Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Aid the Fallen +auto=name(creature and planeswalker) moveTo(ownerHand) target(creature|mygraveyard) and!(may moveTo(ownerHand) target(planeswalker|mygraveyard))! +auto=moveTo(ownerHand) target(planeswalker|mygraveyard) +text=Choose one or both -- Return target creature card from your graveyard to your hand. -- Return target planeswalker card from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Aim for the Head +auto=if type(zombie|battlefield)~morethan~0 then choice name(Exile a zombie) name(Exile a zombie) target(zombie|battlefield) moveto(exile) +auto=choice name(Opponent exiles 2 cards) ability$!name(Exile 2 cards) name(Exile 2 cards) notatarget(<2>*|myhand) moveto(exile)!$opponent +text=Choose one -- Exile target Zombie. -- Target opponent exiles two cards from their hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Air-Cult Elemental +abilities=flying +auto=may name(Return creature) target(other creature|battlefield) moveto(ownerhand) +text=Flying -- Whirlwind - When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Ajani's Aid +auto=moveto(myhand) target(Ajani^ Valiant Protector|mylibrary) +auto=moveto(myhand) target(Ajani^ Valiant Protector|mygraveyard) +auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot +text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Ajani's Chosen +auto=@movedTo(enchantment[aura]|myBattlefield):all(trigger[to]) transforms((,newability[may name(Attach aura to cat) rehook target(cat[token;fresh]|mybattlefield)])) oneshot +auto=_CONSTELLATION_token(Cat,Creature Cat,2/2,white) +text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. +mana={2}{W}{W} +type=Creature +subtype=Cat Soldier +power=3 +toughness=3 +[/card] +[card] +name=Ajani's Influence +target=creature +auto=counter(1/1,2) +aicode=activate transforms((,newability[target(*[white;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=name(Look top 5 cards) reveal:5 revealzone(mylibrary) optionone name(Get white card) target(*[white]|reveal) moveto(myhand) optiononeend optiontwo name(Put bottomoflibrary) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Put two +1/+1 counters on target creature. -- Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Ajani's Last Stand +autohand=@targeted(this) from(*|opponentzones) restriction{type(plains|mybattlefield)~morethan~0}:may name(Discarded from opponent?) name(Discarded from opponent?) token(Avatar,Creature Avatar,4/4,white,flying) +auto=@movedTo(*[creature;planeswalker]|mygraveyard) from(battlefield):may name(Sacrifice and create avatar) name(Sacrifice and create avatar) sacrifice all(this) && token(Avatar,Creature Avatar,4/4,white,flying) +text=Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. -- When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Ajani's Presence +abilities=hasnokicker,hasstrive +kicker=multi{2}{W} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[indestructible])) ueot +text=Strive - Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={W} +type=Instant +[/card] +[card] +name=Ajani's Welcome +auto=@movedTo(creature|myBattlefield):life:1 +text=Whenever a creature enters the battlefield under your control, you gain 1 life. +mana={W} +type=Enchantment +[/card] +[card] +name=Akim, the Soaring Wind +abilities=flying +auto=@movedTo(*[token]|myBattlefield) turnlimited:token(Bird,creature Bird,1/1,white,flying) +auto={3}{U}{R}{W}:all(creature[token]|myBattlefield)) double strike ueot +text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. +mana={2}{U}{R}{W} +type=Legendary Creature +subtype=Bird Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Akiri, Fearless Voyager +auto=@combat(attacking) source(creature[geared]|myBattlefield):draw:1 controller +auto={W}:name(Select target equipment and then unattach) name(Select target equipment and then unattach) target(equipment|myBattlefield) transforms((,newability[ueot teach(creature) {unattach} restriction{once}:indestructible],newability[teach(creature) tap(noevent)])) ueot +text=Whenever you attack a player with one or more equipped creatures, draw a card. -- {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. +mana={1}{R}{W} +type=Legendary Creature +subtype=Kor Warrior +power=3 +toughness=3 +[/card] +[card] +name=Akiri, Line-Slinger +abilities=first strike, vigilance,partner +auto=foreach(artifact|myBattlefield) 1/0 +text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.) +mana={R}{W} +type=Legendary Creature +subtype=Kor Soldier Ally +power=0 +toughness=3 +[/card] +[card] +name=Akoum Hellhound +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. +mana={R} +type=Creature +subtype=Elemental Dog +power=0 +toughness=1 +[/card] +[card] +name=Akoum Teeth +auto=tap(noevent) +auto={T}:add{R} +text=Akoum Teeth enters the battlefield tapped. -- {T}: Add {R}. // {5}{R} Akoum Warrior +type=Land +[/card] +[card] +name=Akoum Warrior +abilities=trample +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Akoum Teeth) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Akoum Teeth) name(Akoum Teeth) flip(Akoum Teeth) forcetype(land) +text=Trample // Akoum Teeth +mana={5}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=5 +[/card] +[card] +name=Akroma's Will +auto=choice name(Choose first) all(creature|mybattlefield) transforms((,newability[flying],newability[vigilance],newability[double strike])) ueot +auto=choice name(Choose second) all(creature|mybattlefield) transforms((,newability[lifelink],newability[indestructible],newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) all(creature|mybattlefield) transforms((,newability[flying],newability[vigilance],newability[double strike],newability[lifelink],newability[indestructible],newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Creatures you control gain flying, vigilance, and double strike until end of turn. -- Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Akroma, Vision of Ixidor +abilities=flying,first strike,vigilance,trample,partner +auto=@each combatbegins:all(creature[flying]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[first strike]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[double strike]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[haste]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[deathtouch]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[opponentshroud]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[indestructible]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[lifelink]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[menace]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[reach]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[trample]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[vigilance]|mybattlefield) 1/1 ueot +auto=@each combatbegins:all(creature[partner]|mybattlefield) 1/1 ueot +text=Flying, first strike, vigilance, trample -- At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. -- Partner +mana={5}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Aladdin +auto={1}{R}{R}{T}:name(Gain control of target artifact) name(Gain control of target artifact) target(artifact) moveto(mybattlefield) and!( counter(0/0,1,AladdinCounter) )! +auto=@movedto(this|nonbattlezone) from(mybattlefield):all(artifact[counter{0/0.1.AladdinCounter}]|mybattlefield) moveto(ownerbattlefield) and!( removeallcounters(0/0,1,AladdinCounter) )! +text={1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. +mana={2}{R}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Aladdin's Lamp +aicode=activate transforms((,newability[target(*[zpos<=fullpaid]|mylibrary) moveto(myhand) and!( all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={1}{T}:name(X=1) name(X=1) donothing +auto={2}{T}:name(X=2) name(X=2) transforms((,newability[replacedraw reveal:2 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=1]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={3}{T}:name(X=3) name(X=3) transforms((,newability[replacedraw reveal:3 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=2]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={4}{T}:name(X=4) name(X=4) transforms((,newability[replacedraw reveal:4 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={5}{T}:name(X=5) name(X=5) transforms((,newability[replacedraw reveal:5 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={6}{T}:name(X=6) name(X=6) transforms((,newability[replacedraw reveal:6 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={7}{T}:name(X=7) name(X=7) transforms((,newability[replacedraw reveal:7 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=6]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={8}{T}:name(X=8) name(X=8) transforms((,newability[replacedraw reveal:8 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=7]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={9}{T}:name(X=9) name(X=9) transforms((,newability[replacedraw reveal:9 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=8]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot +auto={10}{T}:name(X=10) name(X=10) transforms((,newability[replacedraw reveal:10 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=9]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(*[zpos<=10]) moveto(myhand) afterrevealedend revealend])) ueot +text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. +mana={10} +type=Artifact +[/card] +[card] +name=Alchemist's Gambit +#MISSING:Damage can't be prevented +abilities=exiledeath +other={4}{U}{U}{R} name(Cleave) +auto=turns:+1 controller +auto=ifnot paid(alternative) then emblem transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever dontremove +text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] -- Exile Alchemist's Gambit. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Alchemist's Gift +target=creature +auto=1/1 ueot +auto=choice name(Gains deathtouch) deathtouch ueot +auto=choice name(Gains lifelink) lifelink ueot +text=Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={B} +type=Instant +[/card] +[card] +name=Alchemist's Retrieval +other={1}{U} name(Cleave) +restriction=type(*[-land]|mybattlefield)~morethan~0 +otherrestriction=type(*[-land]|battlefield)~morethan~0 +auto=if paid(alternative) then target(*[-land]|battlefield) moveto(ownerhand) +auto=ifnot paid(alternative) then target(*[-land]|mybattlefield) moveto(ownerhand) +text=Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target nonland permanent [you control] to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Alela, Artful Provocateur +abilities=flying,deathtouch,lifelink +auto=lord(other creature[flying]|myBattlefield) 1/0 +auto=@movedTo(artifact,enchantment|mystack):create(Faerie:creature Faerie:1/1:blue:flying) +text=Flying, deathtouch, lifelink -- Other creatures you control with flying get +1/+0. -- Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Faerie Warlock +power=2 +toughness=3 +[/card] +[card] +name=Alena, Kessig Trapper +abilities=first strike,partner +auto={T}:name(Choose the most powerful fresh creature) name(Choose the most powerful fresh creature) target(creature[fresh]|myBattlefield) transforms((,newability[thisforeach(variable{power}) add{R}])) oneshot +text=First strike -- {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. -- Partner (You can have two commanders if both have partner.) +mana={4}{R} +type=Legendary Creature +subtype=Human Scout +power=4 +toughness=3 +[/card] +[card] +name=Alert Heedbonder +abilities=vigilance +auto=@each my end:life:type:creature[vigilance]|myBattlefield +text=Vigilance -- At the beginning of your end step, you gain 1 life for each creature you control with vigilance. +mana={1}{GW}{GW} +type=Creature +subtype=Human Scout +power=2 +toughness=4 +[/card] +[card] +name=Alhammarret's Archive +abilities=lifefaker +auto=@lifeof(player) from(*[-Alhammarret's Archive]):life:thatmuch +auto=replacedraw draw:2 noreplace +text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Alharu, Solemn Ritualist +abilities=partner +auto=target(creature) counter(1/1) +auto=@movedto(creature[-token;counter{1/1}]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. -- Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. -- Partner (You can have two commanders if both have partner.) +mana={4}{W} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Alibou, Ancient Witness +aicode=activate transforms((,newability[all(*[zpos<=type:artifact[tapped]:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=lord(other creature[artifact]|mybattlefield) haste +auto=@combat(attacking) source(creature[artifact]|myBattlefield):name(Deals damage) damage:type:artifact[tapped]:mybattlefield target(player,creature,planeswalker) +auto=@combat(attacking) source(creature[artifact]|myBattlefield):name(Scry cards) scry:type:artifact[tapped]:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend +text=Other artifact creatures you control have haste. -- Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. +mana={3}{R}{W} +type=Legendary Artifact Creature +subtype=Golem +power=4 +toughness=5 +[/card] +[card] +name=Alirios, Enraptured +auto=tap(noevent) +auto=aslongas(creature[Reflection]|mybattlefield) doesnotuntap +auto=token(Reflection,creature Reflection,3/2,blue) +text=Alirios, Enraptured enters the battlefield tapped. -- Alirios doesn't untap during your untap step if you control a Reflection. -- When Alirios enters the battlefield, create a 3/2 blue Reflection creature token. +mana={2}{U} +type=Legendary Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Alive // Well +abilities=hasnokicker +other={W} name(Well) +kicker={W} name(Fuse) +auto=if paid(alternative) then life:twicetype:creature:mybattlefield +auto=ifnot paid(alternative) then token(Centaur,Creature Centaur,3/3,green) +auto=if paid(kicker) then ability$!name(Gain life) name(Gain life) life:twicetype:creature:mybattlefield!$ controller +text=Put a 3/3 green Centaur creature token onto the battlefield. // You gain 2 life for each creature you control. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=All That Glitters +target=creature +auto=type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic +text=Enchant creature -- Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Allied Assault +auto=choice name(Target 0 creatures) donothing +auto=choice name(Target 1 creature) target(creature) calculateparty/calculateparty ueot +auto=choice name(Target 2 creatures) target(<2>creature) calculateparty/calculateparty ueot +text=Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Allosaurus Shepherd +abilities=nofizzle +auto=lord(*[green]|mystack) nofizzle +auto={4}{G}{G}:all(creature[elf]|mybattlefield) becomes(Dinosaur,5/5) +text=Allosaurus Shepherd can't be countered. -- Green spells you control can't be countered. -- {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Allure of the Unknown +auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) donothing!$ opponent +auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Choose one) name(Exile and cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( activate castcard(normal) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! )! _ choice name(Exile and don't cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! !$ opponent +auto=if type(*[-land;zpos<=6]|mylibrary)~equalto~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) moveto(opponenthand)!$ opponent +text=Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Alluring Suitor +backside=Deadly Dancer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~equalto~2}:name(Transform) flip(backside) +text=When you attack with exactly two creatures, transform Alluring Suitor. // Deadly Dancer +mana={2}{R} +type=Creature +subtype=Vampire +power=2 +toughness=3 +[/card] +[card] +name=Ally Encampment +auto={T}:add{C} +auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{U} +auto={1}{T}{S}:target(ally|myBattlefield) moveTo(ownerhand) +text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. +type=Land +[/card] +[card] +name=Almighty Brushwagg +abilities=trample +auto={3}{G}:all(this) 3/3 ueot +text=Trample -- {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn. +mana={G} +type=Creature +subtype=Brushwagg +power=1 +toughness=1 +[/card] +[card] +name=Alms +auto={1}:moveto(exile) all(*[zpos=1]|mygraveyard) && prevent:1 target(creature) +text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={W} +type=Enchantment +[/card] +[card] +name=Alpha Status +target=creature +auto=teach(creature) foreach(other creature[share!subtype!]|battlefield) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Alpine Guide +auto=target(land[mountain]|mylibrary) moveto(myhand) +auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice +text=When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain. +mana={2}{R} +type=Snow Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Alpine Houndmaster +auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine and Igneous) name(Search Alpine and Igneous) name(Search Alpine and Igneous) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( transforms((,newability[name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! ])) oneshot )! +auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( shuffle )! +auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) name(Search Igneous Cur) name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! +auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~equalto~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(myhand) and!( shuffle )! +auto=if type(Alpine Watchdog|mylibrary)~equalto~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) may name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(myhand) and!( shuffle )! +auto=choice name(Don's search library) name(Don's search library) donothing +auto=_ATTACKING_type:creature[attacking]:myBattlefield/0 ueot +text=When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. -- Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. +mana={R}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Alpine Meadow +auto=tap(noevent) +text=({T}: Add {R} or {W}.) -- Alpine Meadow enters the battlefield tapped. +type=Snow Land +subtype=Mountain Plains +[/card] +[card] +name=Alpine Moon +auto=chooseaname transforms((,newability[lord(land[chosenname]|opponentbattlefield) loseabilities],newability[lord(land[chosenname]|opponentbattlefield) losesubtypesof(land)],newability[lord(land[chosenname]|opponentbattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}]))])) forever chooseend nonbasicland +text=As Alpine Moon enters the battlefield, choose a nonbasic land card name. -- Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color." +mana={R} +type=Enchantment +[/card] +[card] +name=Alpine Watchdog +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={1}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Alrund's Epiphany +abilities=foretell,exiledeath +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={4}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=token(Bird,Creature Bird,1/1,blue,flying)*2 +auto=turns:+1 controller +text=Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. -- Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Alrund, God of the Cosmos +other={1}{U} name(Hakka, Whispering Raven) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Hakka, Whispering Raven) +autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature) +auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1 +auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1 +auto=@each my endofturn restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Tribal) reveal:2 optionone name(Get Tribal) target(<2>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot +aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(myhand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven +mana={3}{U}{U} +type=Legendary Creature +subtype=God +power=1 +toughness=1 +[/card] +[card] +name=Alseid of Life's Bounty +abilities=lifelink +auto={1}{S}:name(Protection from white) protection from white target(creature,enchantment|myBattlefield) +auto={1}{S}:name(Protection from blue) protection from blue target(creature,enchantment|myBattlefield) +auto={1}{S}:name(Protection from black) protection from black target(creature,enchantment|myBattlefield) +auto={1}{S}:name(Protection from red) protection from red target(creature,enchantment|myBattlefield) +auto={1}{S}:name(Protection from green) protection from green target(creature,enchantment|myBattlefield) +text=Lifelink -- {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. +mana={W} +type=Enchantment Creature +subtype=Nymph +power=1 +toughness=1 +[/card] +[card] +name=Altar of Dementia +auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower +text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Altar of the Goyf +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) allgravecardtypes/allgravecardtypes ueot +auto=lord(*[lhurgoyf]|myBattlefield) trample +text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. -- Lhurgoyf creatures you control have trample. +mana={5} +type=Tribal Artifact +subtype=Lhurgoyf +[/card] +[card] +name=Altar of the Lost +auto=tap(noevent) +auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller +text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Altar of the Pantheon +auto=alterdevoffset:1 controller +auto=@movedto(this|nonbattlezone) from(battlefield):alterdevoffset:-1 controller +auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}>0) {T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && life:1 controller +auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}=0) {T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller +text=Your devotion to each color and each combination of colors is increased by one. -- {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Amaranthine Wall +abilities=defender +auto={2}:indestructible ueot +text=Defender -- {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Amareth, the Lustrous +abilities=flying +aicode=activate transforms((,newability[may name(Put in hand) target(*[zpos<=1;share!types!]|mylibrary) moveto(myhand)])) oneshot +auto=@movedTo(planeswalker|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot +auto=@movedTo(creature|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot +auto=@movedTo(land[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(land|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot +auto=@movedTo(enchantment[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot +auto=@movedTo(artifact[-creature;-land;-enchantment]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot +text=Flying -- Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. +mana={3}{G}{W}{U} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Amateur Auteur +auto={S}:destroy target(enchantment) +text=Sacrifice Amateur Auteur: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Ambitious Farmhand +backside=Seasoned Cathar +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=may name(Search a basic plains) target(plains[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto={1}{W}{W} restriction{coven}:name(Transform Ambitious Farmhand) flip(backside) +text=When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- Coven-{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. // Seasoned Cathar +mana={1}{W} +type=Creature +subtype=Human Peasant +power=1 +toughness=1 +[/card] +[card] +name=Ambuscade +target=creature|myBattlefield +auto=1/0 +auto=damage:power target(creature|opponentbattlefield) +text=Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. +mana={2}{G} +type=Instant +[/card] +[card] +name=Ammit Eternal +auto=@combatdamaged(player) from(this):removeallcounters(-1/-1) +auto=@movedTo(*|opponentstack):counter(-1/-1,1) +auto=_BLOCKED_life:-3 opponent +text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. -- Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. +mana={2}{B} +type=Creature +subtype=Zombie Crocodile Demon +power=5 +toughness=5 +[/card] +[card] +name=Amorphous Axe +auto={3}:equip +auto=teach(creature) +3/+0 +auto=transforms((allsubtypes)) +text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Amphin Mutineer +auto=if type(creature[-salamander]|opponentbattlefield)~morethan~0 then choice name(Exile opponent's creature) name(Exile opponent's creature) moveto(exile) target(creature[-salamander]|opponentbattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) opponent +auto=if type(creature[-salamander]|myBattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) moveto(exile) target(creature[-salamander]|mybattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) +auto=choice name(Don't exile any creature) name(Don't exile any creature) donothing +autograveyard={4}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -- Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={3}{U} +type=Creature +subtype=Salamander Pirate +power=3 +toughness=3 +[/card] +[card] +name=Amplifire +aicode=activate transforms((,newability[target(*[zpos=findfirsttypecreature]|mylibrary) transforms((,newability[all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0.-1.Effect)])) forever])) oneshot +auto=@each my upkeep:counter(0/0,1,Effect) && name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Choose creature) target(creature|reveal) transforms((,newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt])) forever optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0,-1,Effect) afterrevealedend revealend +text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Ana Battlemage +abilities=hasotherkicker +other={2}{U} name(Kicker blue) +kicker={1}{B} name(Kicker black or both) +auto=if paid(alternative) then target(player) ability$!name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +auto=if paid(kicker) then ability$!name(Tap creature) name(Tap creature) target(creature[-tapped]|battlefield) transforms((,newability[tap],newability[damage:power controller])) oneshot!$ controller +auto=if paid(kicker) then pay({2}{U}) name(Pay also kicker blue) target(player) ability$!name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) -- When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. -- When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. +mana={2}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anara, Wolvid Familiar +abilities=partner +auto=this(variable{controllerturn}>0) lord(*[iscommander]|mybattlefield) indestructible +text=As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) -- Partner (You can have two commanders if both have partner.) +mana={3}{G} +type=Legendary Creature +subtype=Wolf Beast +power=4 +toughness=4 +[/card] +[card] +name=Anavolver +abilities=hasotherkicker +other={3}{G}{B} name(Kicker Black) +kicker={1}{U} name(Kicker Blue or Both) +auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[{L:3}:regenerate])) forever +auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[flying])) forever +auto=if paid(kicker) then pay({B}) name(Pay also kicker black) transforms((,newability[counter(1/1)],newability[{L:3}:regenerate])) forever +text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." +mana={3}{G} +type=Creature +subtype=Volver +power=3 +toughness=3 +[/card] +[card] +name=Anax, Hardened in the Forge +anyzone=type:manaR:mybattlefield/3 cdaactive +auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock) +auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) +auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2 +text=Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. +mana={1}{R}{R} +type=Legendary Enchantment Creature +subtype=Demigod +power=* +toughness=3 +[/card] +[card] +name=Ancestor Dragon +abilities=flying +auto=@each blockers:life:type:creature[attacking]:mybattlefield controller +text=Flying. -- Whenever one o more creatures you control attack, you gain 1 life for each attacking creature. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Ancestor's Embrace +abilities=exiledeath +backside=Kindly Ancestor +target=creature +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature has lifelink. // Kindly Ancestor +color=white +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Anger +target=creature +auto=trample ueot +auto=1/0 ueot +auto=foreach(Ancestral Anger|mygraveyard) 1/0 ueot +auto=draw:1 +text=Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Ancestral Blade +auto=teach(creature) 1/1 +auto={1}:equip +auto=livingweapontoken(Soldier,Creature Soldier,1/1,white) +text=When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. -- Equipped creature gets +1/+1. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ancient Animus +target=creature|myBattlefield +auto=counter(1/1) +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Ancient Brontodon +mana={6}{G}{G} +type=Creature +subtype=Dinosaur +power=9 +toughness=9 +[/card] +[card] +name=Ancient Excavation +auto=count(type:*:myhand) && draw:countedamount && transforms((,newability[reject target(*|myhand)])) oneshot +autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~morethan~0} name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~equalto~0} name(Search library) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! +text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) +mana={2}{U}{B} +type=Instant +[/card] +[card] +name=Ancient Greenwarden +abilities=reach +auto=lord(land|mygraveyard) CanPlayFromGraveyard +#auto=There is not a code for triggered abilities to apply twice. +text=Reach -- You may play lands from your graveyard. -- If a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=7 +[/card] +[card] +name=Ancient Lumberknot +auto=lord(creature[power=0]|mybattlefield) transforms((,newability[this(toughness>=1) combattoughness])) +auto=lord(creature[power=1]|mybattlefield) transforms((,newability[this(toughness>=2) combattoughness])) +auto=lord(creature[power=2]|mybattlefield) transforms((,newability[this(toughness>=3) combattoughness])) +auto=lord(creature[power=3]|mybattlefield) transforms((,newability[this(toughness>=4) combattoughness])) +auto=lord(creature[power=4]|mybattlefield) transforms((,newability[this(toughness>=5) combattoughness])) +auto=lord(creature[power=5]|mybattlefield) transforms((,newability[this(toughness>=6) combattoughness])) +auto=lord(creature[power=6]|mybattlefield) transforms((,newability[this(toughness>=7) combattoughness])) +auto=lord(creature[power=7]|mybattlefield) transforms((,newability[this(toughness>=8) combattoughness])) +auto=lord(creature[power=8]|mybattlefield) transforms((,newability[this(toughness>=9) combattoughness])) +auto=lord(creature[power=9]|mybattlefield) transforms((,newability[this(toughness>=10) combattoughness])) +auto=lord(creature[power=10]|mybattlefield) transforms((,newability[this(toughness>=11) combattoughness])) +auto=lord(creature[power=11]|mybattlefield) transforms((,newability[this(toughness>=12) combattoughness])) +auto=lord(creature[power=12]|mybattlefield) transforms((,newability[this(toughness>=13) combattoughness])) +auto=lord(creature[power=13]|mybattlefield) transforms((,newability[this(toughness>=14) combattoughness])) +auto=lord(creature[power=14]|mybattlefield) transforms((,newability[this(toughness>=15) combattoughness])) +auto=lord(creature[power=15]|mybattlefield) transforms((,newability[this(toughness>=16) combattoughness])) +auto=lord(creature[power=16]|mybattlefield) transforms((,newability[this(toughness>=17) combattoughness])) +auto=lord(creature[power=17]|mybattlefield) transforms((,newability[this(toughness>=18) combattoughness])) +auto=lord(creature[power=18]|mybattlefield) transforms((,newability[this(toughness>=19) combattoughness])) +auto=lord(creature[power=19]|mybattlefield) transforms((,newability[this(toughness>=20) combattoughness])) +auto=lord(creature[power>=20]|mybattlefield) transforms((,newability[this(toughness>=21) combattoughness])) +text=Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. +mana={2}{B}{G} +type=Creature +subtype=Treefolk +power=1 +toughness=4 +[/card] +[card] +name=Ancient Stone Idol +abilities=flash, trample +anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive +auto=_DIES_create(construct artifact:creature construct artifact:6/12:colorless:trample) +text=Flash -- This spell costs {1} less to cast for each attacking creature. -- Trample -- When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. +mana={10} +type=Artifact Creature +subtype=Golem +power=12 +toughness=12 +[/card] +[card] +name=Ancient Ziggurat +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} +text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +type=Land +[/card] +[card] +name=Angel Ang +abilities=flying +type=Creature +subtype=Angel +power=4 +toughness=4 +color=white +[/card] +[card] +name=Angel Dec +abilities=flying +type=Creature +subtype=Angel +power=4 +toughness=4 +color=white +[/card] +[card] +name=Angel Spe +abilities=flying +type=Creature +subtype=Angel +power=4 +toughness=4 +color=white +[/card] +[card] +name=Angel of Condemnation +abilities=flying, vigilance +auto={2}{W}{T}:(blink)ueot target(other creature|battlefield) +auto=@exerted(this):(blink)forsrc target(other creature|battlefield) +auto={2}{W}{T}:exert +text=Flying, vigilance -- {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -- {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Destiny +abilities=flying,double strike +auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch controller +auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch opponent +auto=@each my endofturn restriction{compare(lifetotalminusstartinglifeminusend)~morethan~14,type(Angel of Destiny[attacking]|myBattlefield)~morethan~0}:winGame controller +text=Flying, double strike -- Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. -- At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. +mana={3}{W}{W} +type=Creature +subtype=Angel Cleric +power=2 +toughness=6 +[/card] +[card] +name=Angel of Eternal Dawn +abilities=flying,nonight +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=if type(*[night]|battlefield)~morethan~0 then name(It becomes day) all(night|battlefield) flip(backside) +auto=@each beginofturn:name(Opponent can't cast spell) transforms((,newability[maxCast(*[manacost>=currentturnplus1plusend])0 opponent])) ueot +text=Flying -- When Angel of Eternal Dawn enters the battlefield, it becomes day. -- It can't become night. -- Your opponents can't cast spells with mana value greater than the number of turns they have begun. +mana={2}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Angel of Grace +abilities=flash,flying +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +autograveyard={4}{W}{W}{E}:lifeset:10 +text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Angel of Salvation +abilities=flash,flying +other={convoke} name(Convoke) +auto=prevent:1 target(creature,player) +auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller +auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller +auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller +auto=ability$!name(prevent) choice target(creature,player) prevent:1!$ controller +text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. +mana={6}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Sanctions +abilities=flying +auto=may (blink)forsrc target(*[-land]|opponentbattlefield) +autograveyard={5}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Flying -- When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. -- Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Angel of Unity +abilities=flying,lifelink +auto=@movedTo(*[cleric;rogue;warrior;wizard]|mystack):name(A party creature gets 1/1) target(*[cleric;rogue;warrior;wizard]|myhand) counter(1/1,1,PerpetualPT) +auto=name(A party creature gets 1/1) target(*[cleric;rogue;warrior;wizard]|myhand) counter(1/1,1,PerpetualPT) +text=Flying, lifelink -- Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) +mana={1}{W} +type=Creature +subtype=Angel Cleric +power=1 +toughness=3 +[/card] +[card] +name=Angel of Vitality +abilities=flying,lifefaker +auto=this(controllerlife > 24) 2/2 +auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller +text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life. +mana={2}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Angel of the Dawn +abilities=flying +auto=all(creature|myBattlefield)) 1/1 +auto=all(creature|myBattlefield)) vigilance +text=Flying -- When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of the God-Pharaoh +abilities=flying,cycling +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angel of the Ruins +abilities=flying +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search plain) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=target(*[artifact;enchantment]|battlefield) moveto(exile) +text=Flying -- When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) +mana={5}{W}{W} +type=Artifact Creature +subtype=Angel +power=5 +toughness=7 +[/card] +[card] +name=Angel's Grace +abilities=split second +auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],newability[cantlose])) ueot +auto=all(*|opponentbattlefield) transforms((,newability[cantwin])) ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={W} +type=Instant +[/card] +[card] +name=Angel's Trumpet +auto=lord(creature) transforms((,newability[vigilance],newability[@each my end restriction{didntattack}:tap(noevent) && damage:1 controller])) +text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. +mana={3} +type=Artifact +[/card] +[card] +name=Angelfire Ignition +target=creature +flashback={2}{R}{W} +auto=transforms((,newability[counter(1/1.2)],newability[vigilance],newability[trample],newability[lifelink],newability[indestructible],newability[haste])) ueot +text=Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. -- Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R}{W} +type=Sorcery +[/card] +[card] +name=Angelheart Protector +auto=target(creature|myBattlefield) indestructible ueot +text=When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Angelic Ascension +target=creature,planeswalker +auto=moveTo(Exile) +auto=token(Angel Ang) targetController +text=Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. +mana={1}{W} +type=Instant +[/card] +[card] +name=Angelic Enforcer +abilities=flying,controllershroud +backside=Enduring Angel +anyzone=lifetotal/lifetotal cdaactive +auto=@combat(attacking) source(this):name(Double your life) life:lifetotal controller +text=Flying -- You have hexproof. -- Angelic Enforcer's power and toughness are each equal to your life total. -- Whenever Angelic Enforcer attacks, double your life total. // Enduring Angel +type=Creature +subtype=Angel +color=white +power=* +toughness=* +[/card] +[card] +name=Angelic Exaltation +auto=count(type:creature:mybattlefield) +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) countedamount/countedamount ueot +text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Field Marshal +abilities=flying +auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 +auto=aslongas(*[iscommander]|mybattlefield) lord(creature|mybattlefield) vigilance >0 +text=Flying -- Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angelic Guardian +abilities=flying +auto=@combat(attacking) source(creature|myBattlefield):all(creature[attacking]|mybattlefield) indestructible ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angelic Quartermaster +abilities=flying +auto=may name(Put 1/1 counter) target(other creature|battlefield) counter(1/1) +text=Flying -- When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. +mana={3}{W}{W} +type=Creature +subtype=Angel Soldier +power=3 +toughness=3 +[/card] +[card] +name=Angelic Reward +target=creature +auto=3/3 +auto=flying +text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. +mana={3}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Angelic Rocket +abilities=flying +auto=may destroy target(*[-land]) +text=Flying -- When this creature enters the battlefield, you may destroy target nonland permanent. +mana={8} +type=Host Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angler Drake +abilities=flying +auto=may moveto(ownerhand) target(creature) +text=Flying -- When Angler Drake enters the battlefield, you may return target creature to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Drake +power=4 +toughness=4 +[/card] +[card] +name=Angler Turtle +abilities=opponentshroud +auto=lord(creature|opponentBattlefield) mustattack +text=Hexproof -- Creatures your opponents control attack each combat if able. +mana={5}{U}{U} +type=Creature +subtype=Turtle +power=5 +toughness=7 +[/card] +[card] +name=Angrath's Ambusher +auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0 +text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. +mana={2}{B} +type=Creature +subtype=Orc Pirate +power=2 +toughness=3 +[/card] +[card] +name=Angrath's Fury +target=creature +auto=destroy +auto=ability$!name(Deal 3 damages) name(Deal 3 damages) damage:3 target(player,planeswalker)!$ controller +auto=may name(Move Angrath, Minotaur Pirate to hand) name(Move Angrath, Minotaur Pirate to hand) moveto(myhand) target(Angrath^ Minotaur Pirate|mylibrary,mygraveyard) +text=Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Angrath's Marauders +auto=@damaged(creature|myBattlefield) from(*[-Angrath's Marauders]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(creature|opponentBattlefield) from(*[-Angrath's Marauders]|*):damage:thatmuch all(trigger[to]) +auto=@combatdamaged(creature|opponentBattlefield) from(this):damage:thatmuch all(trigger[to]) +auto=@damageof(player) from(*[-Angrath's Marauders]|myzones):damage:thatmuch controller +auto=@damagefoeof(player) from(*[-Angrath's Marauders]|*):damage:thatmuch opponent +auto=@combatdamagefoeof(player) from(this):damage:thatmuch all(trigger[to]) +auto=@damaged(planeswalker|myBattlefield) from(*[-Angrath's Marauders]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(planeswalker|opponentBattlefield) from(*[-Angrath's Marauders]|*):damage:thatmuch all(trigger[to]) +auto=@combatdamaged(planeswalker|opponentBattlefield) from(this):damage:thatmuch all(trigger[to]) +text=If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +mana={5}{R}{R} +type=Creature +subtype=Human Pirate +power=4 +toughness=4 +[/card] +[card] +name=Angrath's Rampage +auto=ability$! name(sacrifices artifact) sacrifice notatarget(artifact|mybattlefield)!$ target(player) +auto=ability$! name(sacrifices creature) sacrifice notatarget(creature|mybattlefield)!$ target(player) +auto=ability$! name(sacrifices planeswalker) sacrifice notatarget(planeswalker|mybattlefield)!$ target(player) +text=Choose one -- Target player sacrifices an artifact. -- Target player sacrifices a creature. -- Target player sacrifices a planeswalker. +mana={B}{R} +type=Sorcery +[/card] +[card] +name=Animal Magnetism +auto=if type(*[creature;zpos<=5]|mylibrary)~morethan~0 then ability$!name(Choose creature card) name(Choose creature card) target(creature[zpos<=5]|opponentlibrary) moveto(opponentBattlefield) and!( moveto(opponentgraveyard) all(*[zpos<=5]|opponentlibrary) )! !$ opponent +auto=if type(*[creature;zpos<=5]|mylibrary)~equalto~0 then ability$!name(Reveal the top five cards) name(Reveal the top five cards) target(<5>*[zpos<=5]|opponentlibrary) moveto(opponentgraveyard)!$ opponent +text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Animal Sanctuary +auto={T}:add{C} +auto={2}{T}:counter(1/1,1) target(creature[bird;cat;dog;goat;ox;snake]) +text={T}: Add {C}. -- {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. +type=Land +[/card] +[card] +name=Animating Faerie // Bring to Life +abilities=flying,adventure +other={2}{U} name(Adventure) +auto=if paid(alternative) then name(Target artifact becomes creature) name(Target artifact becomes creature) target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flying // Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. +mana={2}{U} +type=Creature +subtype=Faerie +power=2 +toughness=2 +[/card] +[card] +name=Animation Module +auto=@counteradded(1/1) from(*|mybattlefield):name(pay 1 for 1/1 Servo) pay[[{1}]] name(pay 1 for 1/1 Servo) token(Servo,Artifact Creature Servo,1/1) +auto={3}{T}:name(Add a counter) name(Add a counter) target(proliferation) duplicatecounters(single) +text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. +mana={1} +type=Artifact +[/card] +[card] +name=Anje Falkenrath +abilities=haste +auto={T}{D(*|myhand)}:draw:1 controller +auto=@movedto(*[madness]|mygraveyard) from(myhand):untap +text=Haste -- {T}, Discard a card: Draw a card. -- Whenever you discard a card, if it has madness, untap Anje Falkenrath. +mana={1}{B}{R} +type=Legendary Creature +subtype=Vampire +power=1 +toughness=3 +[/card] +[card] +name=Anje's Ravager +abilities=madness,mustattack +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@combat(attacking) reject all(*|myhand) && draw:3 +text=Anje's Ravager attacks each combat if able. -- Whenever Anje's Ravager attacks, discard your hand, then draw three cards. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Berserker +power=3 +toughness=3 +[/card] +[card] +name=Anje, Maid of Dishonor +auto=name(Create Blood) token(Blood) +auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood) +auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller +text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. +mana={2}{B}{R} +type=Legendary Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Annihilation Rooms +abilities=doublefacedeath,nomovetrigger,nofizzle +other={0} name(Sandfall Cell) +kicker={0} name(Veils of Fear) +auto=count(type:*[twodngtrg]:myBattlefield) +auto=ifnot paid(kicker) then ifnot paid(alternative) then all(Tomb of Annihilation|mycommandzone) counter(0/0,1,Oubliette) notrg +auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller +auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice!$ controller +auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller +auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller +auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice!$ controller +auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller +auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then if type(*|opponenthand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose 2 life) name(Loose 2 life) life:-2 controller!$ opponent +auto=if paid(kicker) then if type(*|opponenthand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose life or discard) choice name(Loose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ opponent +auto=if paid(kicker) then if type(*|myhand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose 2 life) name(Loose 2 life) life:-2 controller!$ controller +auto=if paid(kicker) then if type(*|myhand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Loose life or discard) choice name(Loose 2 life) life:-2 controller _ choice name(Discard a card) notatarget(*|myhand) reject!$ controller +type=Instant +[/card] +[card] +name=Annoyed Altisaur +abilities=reach,trample +autostack=if casted(this) then activate choice cascade:plibrarycount +text=Reach, trample -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={5}{G}{G} +type=Creature +subtype=Dinosaur +power=6 +toughness=5 +[/card] +[card] +name=Anointed Chorister +abilities=lifelink +auto={4}{W}:3/3 ueot +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {4}{W}: Anointed Chorister gets +3/+3 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Anointed Deacon +auto=@each my combatbegins:may target(vampire) 2/0 ueot +text=At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=3 +[/card] +[card] +name=Anointed Procession +abilities=tokenizer +text=If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Anointer Priest +auto=@movedto(creature[token]|mybattlefield):life:1 controller +autograveyard={3}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Whenever a creature token enters the battlefield under your control, you gain 1 life. -- Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Anointer of Valor +abilities=flying +auto=@combat(attacking) source(creature|battlefield):all(trigger[to]) transforms((,newability[pay({3}) counter(1/1)])) oneshot +text=Flying -- Whenever a creature attacks, you may pay 3 . When you do, put a +1/+1 counter on that creature. +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Anowon, the Ruin Thief +auto=lord(other creature[rogue]|mybattlefield) 1/1 +auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~lessthan~1}:deplete:thatmuch opponent +auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~morethan~0}:deplete:thatmuch opponent && draw:1 controller +text=Other Rogues you control get +1/+1. -- Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={2}{U}{B} +type=Legendary Creature +subtype=Vampire Rogue +power=2 +toughness=4 +[/card] +[card] +name=Answered Prayers +auto=@movedTo(creature|myBattlefield):life:1 +auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot +text=Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Anthem of Rakdos +auto=@damaged(creature|myBattlefield) from(*[-Anthem of Rakdos]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(creature|opponentBattlefield) from(*[-Anthem of Rakdos]|*):damage:thatmuch all(trigger[to]) +auto=@damageof(player) from(*[-Anthem of Rakdos]|myzones):damage:thatmuch controller +auto=@damagefoeof(player) from(*[-Anthem of Rakdos]|*):damage:thatmuch opponent +auto=@combat(attacking) source(creature|myBattlefield):name(Attacking creature gets 2/0) all(trigger[to]) transforms((,newability[2/0])) ueot +auto=@combat(attacking) source(creature|myBattlefield):name(Deal 1 damage) damage:1 controller +text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. +mana={2}{B}{R}{R} +type=Enchantment +[/card] +[card] +name=Anti-Magic Aura +target=creature +auto=teach(creature) opponentshroud +auto=teach(creature) cantbetargetof(aura) +text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Anticognition +target=*[creature;planeswalker]|stack +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(*|opponentGraveyard)~morethan~7 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. +mana={1}{U} +type=Instant +[/card] +[card] +name=Antique Collector +auto=cantbeblockedby(creature[power<=2]) +auto=all(creature|myBattlefield) counter(0/0.1.PerpetualCollector) notrg +auto=emblem transforms((,newability[@movedto(creature|mygraveyard) from(battlefield):name(Shuffle back) all(trigger[to]) name(Shuffle back) transforms((,newability[if compare(hascntperpetualcollector)~morethan~0 then may name(Shuffle back) name(Shuffle back) moveto(ownerlibrary) and!( token(Clue) and!( shuffle )! )!])) forever])) forever dontremove +text=Antique Collector can't be blocked by creatures with power 2 or less. -- When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if its in your graveyard. If you do, investigate." +mana={1}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Apex Altisaur +auto=may name(Fights opponent's creature) target(creature|opponentbattlefield) dynamicability +auto=_ENRAGE_may name(Fights opponent's creature) target(creature|opponentbattlefield) dynamicability +text=When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. -- Enrage - Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. +mana={7}{G}{G} +type=Creature +subtype=Dinosaur +power=10 +toughness=10 +[/card] +[card] +name=Apex Devastator +autostack=if casted(this) then cascade:plibrarycount && cascade:plibrarycount && cascade:plibrarycount && cascade:plibrarycount +text=Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) +mana={8}{G}{G} +type=Creature +subtype=Chimera Hydra +power=10 +toughness=10 +[/card] +[card] +name=Apex of Power +auto=if casted(this) then choice name(Add 10 white mana) name(Add 10 white mana) add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} controller +auto=if casted(this) then choice name(Add 10 black mana) name(Add 10 black mana) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} controller +auto=if casted(this) then choice name(Add 10 blue mana) name(Add 10 blue mana) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} controller +auto=if casted(this) then choice name(Add 10 green mana) name(Add 10 green mana) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} controller +auto=if casted(this) then choice name(Add 10 red mana) name(Add 10 red mana) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} controller +auto=all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile])) ueot )! +text=Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. -- If this spell was cast from your hand, add ten mana of any one color. +mana={7}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Aphemia, the Cacophony +abilities=flying +auto=@each my endofturn:may moveto(exile) target(enchantment|myGraveyard) && token(Zombie,Creature Zombie,2/2,black) +text=Flying -- At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. +mana={1}{B} +type=Legendary Enchantment Creature +subtype=Harpy +power=2 +toughness=1 +[/card] +[card] +name=Apocalypse Demon +abilities=flying +anyzone=type:*:myGraveyard/type:*:myGraveyard cdaactive +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap +text=Flying -- Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. -- At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=* +toughness=* +[/card] +[card] +name=Apostle of Purifying Light +abilities=protection from black +target=*|graveyard +auto={2}:moveto(exile) +text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Appeal // Authority +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +flashback={1}{W} name(Authority) +auto=ifnot paid(flashback) then if type(creature|myBattlefield)~morethan~0 then choice name(Choose your creature) name(Choose your creature) name(Choose your creature) target(creature|myBattlefield) transforms((,newability[type:creature:mybattlefield/type:creature:mybattlefield],newability[trample])) ueot +auto=ifnot paid(flashback) then if type(creature|opponentBattlefield)~morethan~0 then choice name(Choose opponent creature) name(Choose opponent creature) name(Choose opponent creature) target(creature|opponentBattlefield) transforms((,newability[type:creature:opponentBattlefield/type:creature:opponentBattlefield],newability[trample])) ueot +auto=if paid(flashback) then all(creature|mybattlefield) transforms((,newability[vigilance])) ueot +auto=if paid(flashback) then target(creature|opponentbattlefield) tap +text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. +mana={G} +type=Sorcery +[/card] +[card] +name=Applied Biomancy +auto=+1/+1 target(creature) +auto=moveTo(ownerHand) target(creature) +text=Choose one or both -- Target creature gets +1/+1 until end of turn. -- Return target creature to its owner's hand. +mana={G}{U} +type=Instant +[/card] +[card] +name=Apprentice Sharpshooter +abilities=reach,training +auto=_TRAINING_ +text=Reach -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +mana={2}{G} +type=Creature +subtype=Human Knight +power=1 +toughness=4 +[/card] +[card] +name=Approach of the Second Sun +auto=if casted(this) then if compare(oyidarocount)~morethan~0 then name(You win the game) name(You win the game) name(You win the game) winGame controller +auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Gain 7 life) name(Gain 7 life) name(Gain 7 life) life:7 controller +auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Put seventh from the top) name(Put seventh from the top) name(Put seventh from the top) all(this|mystack) placefromthetop(7) +auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Increase the counter) name(Increase the counter) name(Increase the counter) alteryidarocount:1 opponent +text=If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. +mana={6}{W} +type=Sorcery +[/card] +[card] +name=Aquatic Incursion +auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2 +auto={3}{U}:target(creature[merfolk]) unblockable ueot +text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Arachnoform +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) reach +auto=teach(creature) changeling +text=Enchant creature -- Enchanted creature gets +2/+2, has reach, and is every creature type. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arachnus Spinner +abilities=reach +auto={T(spider|myBattlefield)}:name(Search Arachnus Web) target(Arachnus Web|myLibrary,mygraveyard) transforms((,newability[name(Attach to creature) activate castcard(normal)])) oneshot +text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. +mana={5}{G} +type=Creature +subtype=Spider +power=5 +toughness=7 +[/card] +[card] +name=Arachnus Web +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@each endofturn restriction{compare(power)~morethan~3}:destroy target(Arachnus Web|myBattlefield) +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arahbo, Roar of the World +auto=@each my combatbegins:target(other cat|myBattlefield) 3/3 ueot +auto=@combat(attacking) source(cat|mybattlefield):all(trigger[to]) pay[[{1}{G}{W}]] trample && dynamicability +text=Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. -- Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. +mana={3}{G}{W} +type=Legendary Creature +subtype=Cat Avatar +power=5 +toughness=5 +[/card] +[card] +name=Arashin War Beast +auto=@combatdamagefoeof(creature[blocking]) from(this):manifest all(*[zpos=1]|mylibrary) +text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Arasta of the Endless Web +abilities=reach +auto=@movedto(*[sorcery;instant]|opponentStack):token(Spider,Creature Spider,1/2,reach,green) +text=Reach -- Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. +mana={2}{G}{G} +type=Legendary Enchantment Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Arbor Armament +target=creature +auto=counter(1/1) +auto=reach +text=Put a +1/+1 counter on target creature. That creature gains reach until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Arborea Pegasus +abilities=flying +auto=name(Gets +1/+1 and flying) target(creature|battlefield) transforms((,newability[1/1],newability[flying])) ueot +text=Flying -- When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. +mana={3}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=3 +[/card] +[card] +name=Arboreal Grazer +abilities=reach +auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand) +text=Reach -- When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. +mana={G} +type=Creature +subtype=Beast +power=0 +toughness=3 +[/card] +[card] +name=Arboretum Elemental +abilities=opponentshroud +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={7}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=5 +[/card] +[card] +name=Arc Blade +abilities=exiledeath +other={2}{R} name(Suspend 3) +auto=ifnot paid(alternative) then damage:2 target(creature,player) +auto=moveto(myexile) and!( counter(0/0,3,Time) )! +autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) +autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) +text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. -- Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Arcades, the Strategist +abilities=flying, vigilance +auto=@movedTo(creature[defender]|myBattlefield):draw:1 +auto=lord(creature[defender]|mybattlefield) combattoughness +auto=lord(creature[defender]|mybattlefield) canattack +text=Flying, vigilance -- Whenever a creature with defender enters the battlefield under your control, draw a card. -- Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. +mana={1}{G}{W}{U} +type=Legendary Creature +subtype=Elder Dragon +power=3 +toughness=5 +[/card] +[card] +name=Arcane Adaptation +auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend +text=As Arcane Adaptation enters the battlefield, choose a creature type. -- Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Arcane Artisan +auto={2}{U}{T}:name(Choose player) name(Choose player) target(player) draw:1 targetedplayer && ability$!name(Choose one) choice name(Exile a creature card) notatarget(creature|myhand) moveto(exile) and!(clone addtype(ArcaneCreated))! _ choice name(Exile a non-creature card) notatarget(*[-creature]|myhand) moveto(exile)!$ targetedplayer +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(*[ArcaneCreated]|battlefield) +text={2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. -- When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Arcane Encyclopedia +auto={3}{T}:draw:1 +text={3}, {T}: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Arcane Endeavor +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(1) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=1]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(2) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=2]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(3) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=3]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(4) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=4]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(5) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=5]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(6) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=6]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(7) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=7]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(8) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=8]|myhand) activate castcard(normal)])) oneshot +auto=all(*[zpos=9]|mylibrary) transforms((,newability[name(Roll a d8) rolld8 8 winability donothing winabilityend rolld8end])) oneshot +auto=name(Roll a d8) rolld8 8 winability draw:lastrollresult controller winabilityend loseability draw:lastrollresult controller loseabilityend rolld8end +text=Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Arcane Flight +target=creature +auto=teach(creature) +1/+1 +auto=teach(creature) flying +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arcane Infusion +flashback={3}{U}{R} +aicode=activate transforms((,newability[if type(*[instant;sorcery;zpos<=4]|myLibrary)~morethan~0 then target(*[instant;sorcery;zpos<=4]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto=name(Look top 4 cards) reveal:4 optionone name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U}{R} +type=Instant +[/card] +[card] +name=Arcane Investigator +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto={5}{U}:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +auto=@dierolled(this) from(controller):all(this) sacrifice +auto=@dierolled(this) result(1) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(2) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(3) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(4) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(5) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(6) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(7) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(8) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(9) from(controller):name(Draw 1 card) draw:1 controller +auto=@dierolled(this) result(10) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(11) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(12) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(13) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(14) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(15) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(16) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(17) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(18) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(19) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@dierolled(this) result(20) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Search the Room-{5}{U}: Roll a d20. -- 1-9 | Draw a card. -- 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Elf Wizard +power=2 +toughness=1 +[/card] +[card] +name=Arcane Lighthouse +auto={T}:add{1} +auto={1}{T}::name(Creatures lose hexproof) all(creature|opponentBattlefield) transforms((,newability[-shroud],newability[-opponentshroud])) ueot +text={T}: Add {C} to your mana pool. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. +type=Land +[/card] +[card] +name=Arcane Signet +auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} +auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} +auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} +auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} +auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} +text={T}: Add one mana of any color in your commander's color identity. +mana={2} +type=Artifact +[/card] +[card] +name=Arcane Subtraction +target=creature +auto=-4/0 ueot +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Target creature gets -4/-0 until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Arcanist's Owl +abilities=flying +aicode=activate transforms((,newability[may name(Get artifact or enchantment) target(*[artifact;enchantment;zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=name(Look top 4 cards) reveal:4 optionone name(Get artifact or enchantment) target(*[artifact;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Flying -- When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={WU}{WU}{WU}{WU} +type=Artifact Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Arcbound Javelineer +abilities=modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1 +auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2 +auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3 +auto={T}{C(1/1,-4)}:name(Deals 4 damage) target(creature[attacking;blocking]) damage:4 +auto={T}{C(1/1,-5)}:name(Deals 5 damage) target(creature[attacking;blocking]) damage:5 +auto={T}{C(1/1,-6)}:name(Deals 6 damage) target(creature[attacking;blocking]) damage:6 +auto={T}{C(1/1,-7)}:name(Deals 7 damage) target(creature[attacking;blocking]) damage:7 +auto={T}{C(1/1,-8)}:name(Deals 8 damage) target(creature[attacking;blocking]) damage:8 +auto={T}{C(1/1,-9)}:name(Deals 9 damage) target(creature[attacking;blocking]) damage:9 +auto={T}{C(1/1,-10)}:name(Deals 10 damage) target(creature[attacking;blocking]) damage:10 +auto={T}{C(1/1,-11)}:name(Deals 11 damage) target(creature[attacking;blocking]) damage:11 +auto={T}{C(1/1,-12)}:name(Deals 12 damage) target(creature[attacking;blocking]) damage:12 +auto={T}{C(1/1,-13)}:name(Deals 13 damage) target(creature[attacking;blocking]) damage:13 +auto={T}{C(1/1,-14)}:name(Deals 14 damage) target(creature[attacking;blocking]) damage:14 +auto={T}{C(1/1,-15)}:name(Deals 15 damage) target(creature[attacking;blocking]) damage:15 +auto={T}{C(1/1,-16)}:name(Deals 16 damage) target(creature[attacking;blocking]) damage:16 +auto={T}{C(1/1,-17)}:name(Deals 17 damage) target(creature[attacking;blocking]) damage:17 +auto={T}{C(1/1,-18)}:name(Deals 18 damage) target(creature[attacking;blocking]) damage:18 +auto={T}{C(1/1,-19)}:name(Deals 19 damage) target(creature[attacking;blocking]) damage:19 +auto={T}{C(1/1,-20)}:name(Deals 20 damage) target(creature[attacking;blocking]) damage:20 +text={T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={W} +type=Artifact Creature +subtype=Soldier +power=0 +toughness=1 +[/card] +[card] +name=Arcbound Mouser +abilities=lifelink,modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={W} +type=Artifact Creature +subtype=Cat +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Prototype +abilities=modular +modular=2 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={1}{W} +type=Artifact Creature +subtype=Assembly-Worker +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Shikari +abilities=modular,first strike +modular=2 +auto=counter(1/1,1) all(other creature[artifact]|mybattlefield) +auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={1}{R}{W} +type=Artifact Creature +subtype=Cat Soldier +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Slasher +abilities=modular +modular=4 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) +mana={4}{R} +type=Artifact Creature +subtype=Cat +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Tracker +abilities=menace,modular +modular=2 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1) +text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. +mana={2}{R} +type=Artifact Creature +subtype=Dog +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Whelp +abilities=flying,modular +modular=2 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={R}:name(Gets 1/0) 1/0 ueot +text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={3}{R} +type=Artifact Creature +subtype=Dragon +power=0 +toughness=0 +[/card] +[card] +name=Arch of Orazca +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1])) +auto={T}:Add{C} +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. +type=Land +[/card] +[card] +name=Archaeomancer's Map +aicode=activate moveTo(myhand) and!( shuffle )! target(plains[basic]|myLibrary) +auto=name(Search 2 plains) reveal:plibrarycount optionone name(choose card) target(plains[basic]|reveal) moveto(myhand) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiontwoend revealend +auto=@movedTo(land|opponentbattlefield) restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield)}:may name(Put land in play) target(land|myhand) moveto(mybattlefield) +text=When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. -- Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. +mana={2}{W} +type=Artifact +[/card] +[card] +name=Archaeomender +auto=moveto(myhand) target(artifact|mygraveyard) +text=When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Archangel of Strife +abilities=flying +auto=choice name(War) all(creature|myBattlefield) 3/0 && flipacoin winability all(creature|opponentBattlefield) 3/0 winabilityend loseability all(creature|opponentBattlefield) 0/3 loseabilityend flipend +auto=choice name(Peace) all(creature|myBattlefield) 0/3 && flipacoin winability all(creature|opponentBattlefield) 3/0 winabilityend loseability all(creature|opponentBattlefield) 0/3 loseabilityend flipend +text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Archelos, Lagoon Mystic +auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(tapped) all(trigger) tap(noevent) +auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(untapped) all(trigger) untap +text=As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. -- As long as Archelos is untapped, other permanents enter the battlefield untapped. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Turtle Shaman +power=2 +toughness=4 +[/card] +[card] +name=Archfiend of Despair +abilities=flying,nolifegainopponent +auto=@each endofturn:life:-oplifelost opponent +text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) +mana={6}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Archfiend of Ifnir +abilities=flying,cycling +auto=@movedto(*|mygraveyard) from(myhand):all(creature|opponentbattlefield) counter(-1/-1,1) +autohand=__CYCLING__({2}) +text=Flying -- Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Archfiend of Sorrows +abilities=flying +auto=all(creature|opponentbattlefield) -2/-2 ueot +autograveyard={3}{B}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Flying -- When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={5}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=5 +[/card] +[card] +name=Archfiend of Spite +abilities=flying,madness +autoexile=restriction{discarded} pay({3}{B}{B}) name(pay 3BB to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=_ENRAGE_life:-thatmuch opponent donothing'sacrifice notatarget(*|mybattlefield)!$ opponent +text=Flying -- Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. -- Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Archfiend's Vessel +abilities=lifelink +autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(this) moveTo(exile) && token(Demon,Creature Demon,5/5,black,flying) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Archghoul of Thraben +auto=@movedto(zombie|graveyard) from(mybattlefield):name(Look top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[zombie]|*) then choice name(Put in hand) name(Put in hand) donothing],newability[choice name(Put back in library) moveto(mylibrary)],newability[choice name(Put in graveyard) moveto(mygraveyard)])) oneshot )! +text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=3 +toughness=2 +[/card] +[card] +name=Archipelagore +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={5}{U} name(Mutate) +auto=transforms((,newability[@mutated(this):name(Tap X creatures) thisforeach(mutations) may target(creature) freeze])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=7 +toughness=7 +[/card] +[card] +name=Archive Haunt +backside=Overwhelmed Archivist +abilities=flying,exiledeath +auto=@combat(attacking) source(this):name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +text=Flying -- Whenever Archive Haunt attacks, draw a card, then discard a card. -- If Archive Haunt would be put into a graveyard from anywhere, exile it instead. // Overwhelmed Archivist +type=Creature +subtype=Spirit Wizard +color=blue +power=2 +toughness=1 +[/card] +[card] +name=Archive Trap +other={0} name(Opponent searched this turn) +otherrestriction=compare(olastshlturn)~equalto~compare(currentturn) +auto=deplete:13 opponent +text=If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. -- Target opponent puts the top thirteen cards of his or her library into his or her graveyard. +mana={3}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Archmage Emeritus +auto=@movedto(*[instant;sorcery]|mystack):name(Draw 1 card) draw:1 controller +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Archmage's Charm +auto=choice name(counter) target(*|stack) fizzle +auto=choice name(draw) target(player) draw:2 +auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield) +text=Choose one -- Counter target spell. -- Target player draws two cards. -- Gain control of target nonland permanent with converted mana cost 1 or less. +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Archon of Absolution +abilities=flying,protection from white +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +text=Flying -- Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures. +mana={3}{W} +type=Creature +subtype=Archon +power=3 +toughness=2 +[/card] +[card] +name=Archon of Coronation +abilities=flying +auto=_MONARCH_CONTROLLER_ +auto=this(variable{pmonarch}>0) preventalldamage to(controller) +text=Flying -- When Archon of Coronation enters the battlefield, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) +mana={4}{W}{W} +type=Creature +subtype=Archon +power=5 +toughness=5 +[/card] +[card] +name=Archon of Cruelty +abilities=flying +auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +auto=life:-3 opponent && life:3 controller && draw:1 controller +auto=_ATTACKING_ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) sacrifice!$ opponent +auto=_ATTACKING_ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +auto=_ATTACKING_life:-3 opponent && life:3 controller && draw:1 controller +text=Flying -- Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. +mana={6}{B}{B} +type=Creature +subtype=Archon +power=6 +toughness=6 +[/card] +[card] +name=Archon of Emeria +abilities=flying +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +auto=lord(land[recent;-basic]|opponentBattlefield) transforms((,newability[tap(noevent)])) +text=Flying -- Each player can't cast more than one spell each turn. -- Nonbasic lands your opponents control enter the battlefield tapped. +mana={2}{W} +type=Creature +subtype=Archon +power=2 +toughness=3 +[/card] +[card] +name=Archon of Falling Stars +abilities=Flying +auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard) +text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Archon of Sun's Grace +abilities=flying,lifelink +auto=lord(creature[Pegasus]|myBattlefield) lifelink +auto=_CONSTELLATION_token(Pegasus,creature Pegasus,2/2,white,flying) +text=Flying, lifelink -- Pegasus creatures you control have lifelink. -- Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. +mana={2}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=4 +[/card] +[card] +name=Archon of Valor's Reach +abilities=flying,vigilance,trample +auto=choice name(Choose artifact) transforms((,newability[maxCast(*[artifact])0 controller],newability[maxCast(*[artifact])0 opponent])) forever +auto=choice name(Choose enchantment) transforms((,newability[maxCast(*[enchantment])0 controller],newability[maxCast(*[enchantment])0 opponent])) forever +auto=choice name(Choose instant) transforms((,newability[maxCast(*[instant])0 controller],newability[maxCast(*[instant])0 opponent])) forever +auto=choice name(Choose sorcery) transforms((,newability[maxCast(*[sorcery])0 controller],newability[maxCast(*[sorcery])0 opponent])) forever +auto=choice name(Choose planeswalker) transforms((,newability[maxCast(*[planeswalker])0 controller],newability[maxCast(*[planeswalker])0 opponent])) forever +text=Flying, vigilance, trample -- As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. -- Players can't cast spells of the chosen type. +mana={4}{G}{W} +type=Creature +subtype=Archon +power=5 +toughness=6 +[/card] +[card] +name=Archpriest of Iona +anyzone=calculateparty/2 cdaactive +auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creature gets 1/1 and flying) name(creature gets 1/1 and flying) target(creature) transforms((,newability[1/1],newability[flying])) ueot +text=Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=* +toughness=2 +[/card] +[card] +name=Archway Angel +abilities=flying +auto=life:thisforeach(Gate|mybattlefield)*2 +text=Flying -- When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Archway Commons +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{G} +auto={T}:add{B} +auto={T}:add{W} +text=Archway Commons enters the battlefield tapped. -- When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. +type=Land +[/card] +[card] +name=Arclight Phoenix +abilities=flying, haste +autograveyard=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~morethan~2}:moveTo(mybattlefield) +text=Flying, haste -- At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. +mana={3}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=2 +[/card] +[card] +name=Arctic Treeline +auto=tap(noevent) +text=({T}: Add {G} or {W}.) -- Arctic Treeline enters the battlefield tapped. +type=Snow Land +subtype=Forest Plains +[/card] +[card] +name=Arcum's Astrolabe +other={i} +restriction=never +auto=draw:1 controller +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +text=({S}i} can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color. +mana={1} +type=Snow Artifact +[/card] +[card] +name=Arcum's Weathervane +auto={2}{T}:target(land[snow]) transforms((removetypes,newability[becomes(Land)])) forever +auto={2}{T}:target(land[basic,snow]) transforms((removetypes,newability[becomes(Basic Land)])) forever +auto={2}{T}:target(land[legendary,snow]) transforms((removetypes,newability[becomes(Legendary Land)])) forever +auto={2}{T}:target(land[basic,-snow]) transforms((Snow)) forever +text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. +mana={2} +type=Artifact +[/card] +[card] +name=Arcus Acolyte +abilities=reach,lifelink +auto={GW}{T}:name(Outlast) counter(1/1) asSorcery +auto=lord(other creature[-counter{1/1.1}]|mybattlefield) transforms((,newability[{GW}{T}:name(Outlast) counter(1/1) asSorcery])) +text=Reach, lifelink -- Outlast {G} or {W} ({G} or {W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each other creature you control without a +1/+1 counter on it has outlast {G} or {W}. +mana={G}{W} +type=Creature +subtype=Human Cleric Archer +power=2 +toughness=2 +[/card] +[card] +name=Ardenn, Intrepid Archaeologist +abilities=partner +auto=@each my combatbegins:may name(Attach any equipment) target(equipment|mybattlefield) transforms((,newability[name(Equip a creature) rehook target(creature|myBattlefield)])) oneshot +auto=@each my combatbegins:may name(Attach any aura) target(aura|mybattlefield) moveto(myreveal) and!( moveto(myBattlefield) )! +text=At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. -- Partner (You can have two commanders if both have partner.) +mana={2}{W} +type=Legendary Creature +subtype=Kor Scout +power=2 +toughness=2 +[/card] +[card] +name=Ardent Dustspeaker +auto=_ATTACKING_may name(Put instant or sorcery on bottom) target(*[instant;sorcery]|mygraveyard) bottomoflibrary and!( transforms((,newability[all(other *[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )!])) oneshot )! +text=Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. +mana={4}{R} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Ardent Electromancer +auto=if compare(calculateparty)~equalto~1 then add{R} +auto=if compare(calculateparty)~equalto~2 then add{R}{R} +auto=if compare(calculateparty)~equalto~3 then add{R}{R}{R} +auto=if compare(calculateparty)~equalto~4 then add{R}{R}{R}{R} +text=When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ardent Elementalist +auto=name(Return instant or sorcery) target(*instant;sorcery]|mygraveyard) moveto(myhand) +text=When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ardenvale Paladin +auto=if casted(this) then if spent({W}{W}{W}) then counter(1/1,1) +text=Adamant - If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=5 +[/card] +[card] +name=Ardenvale Tactician // Dizzying Swoop +abilities=flying,adventure,asflash +restriction=can play creature +other={1}{W} name(Adventure) +auto=if paid(alternative) then if type(creature|battlefield)~morethan~1 then choice name(Tap 2 creatures) name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) +auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Tap 1 creature) name(Tap 1 creature) name(Tap 1 creature) target(creature|battlefield) tap(noevent) +auto=if paid(alternative) then choice name(Don't tap any creature) name(Don't tap any creature) donothing +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flying // Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Arena Rector +auto=_DIES_may all(trigger[to]) moveto(exile) and! moveTo(myBattlefield) target(planeswalker|myLibrary)! +text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Arena Trickster +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:counter(1/1,1) all(this) +text=Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Arguel's Blood Fast +auto={1}{B}{L:2}:draw:1 +auto=@each my upkeep:if compare(lifetotal)~lessthan~6 then flip(Temple of Aclazotz) +text={1}{B}, Pay 2 life: Draw a card. -- At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. +mana={1}{B} +type=Legendary Enchantment +[/card] +[card] +name=Aria of Flame +auto=life:10 opponent +auto=@movedTo(instant,sorcery|mystack):counter(0/0,1,Verse) && thisforeach(counter{0/0.1.Verse}) damage:1 target(planeswalker,player) +text=When Aria of Flame enters the battlefield, each opponent gains 10 life. -- Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Arisen Gorgon +auto=aslongas(planeswalker[liliana]|myBattlefield) deathtouch +text=Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Gorgon +power=3 +toughness=3 +[/card] +[card] +name=Arixmethes, Slumbering Isle +auto=tap(noevent) +auto=counter(0/0,5,Slumber) +auto=this(counter{0/0.1.Slumber}>=1) transforms((removetypes,newability[becomes(Legendary Land)])) +auto=this(counter{0/0.1.Slumber}<1) transforms((Legendary Creature)) +auto=@movedTo(*|mystack):may counter(0/0,-1,Slumber) +auto={T}:Add{G}{U} +text=Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. -- As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) -- Whenever you cast a spell, you may remove a slumber counter from Arixmethes. -- {T}: Add {G}{U}. +mana={2}{G}{U} +type=Legendary Creature +subtype=Kraken +power=12 +toughness=12 +[/card] +[card] +name=Arlinn's Wolf +auto=cantbeblockedby(creature[power<=2]) +text=Arlinn's Wolf can't be blocked by creatures with power 2 or less. +mana={2}{G} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] +[card] +name=Arm the Cathars +target=creature +auto=transforms((,newability[3/3],newability[vigilance])) ueot +auto=if type(creature|battlefield)~morethan~1 then may name(Another creature gets 2/2) name(Another creature gets 2/2) target(other creature|battlefield) transforms((,newability[2/2],newability[vigilance])) ueot +auto=if type(creature|battlefield)~morethan~2 then ability$!may name(Another creature gets 1/1) name(Another creature gets 1/1) target(other creature|battlefield) transforms((,newability[1/1],newability[vigilance])) ueot!$ controller +text=Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures each gain vigilance until end of turn. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Armed // Dangerous +target=creature +abilities=hasnokicker +other={3}{G} name(Dangerous) +kicker={3}{G} name(Fuse) +auto=if paid(alternative) then transforms((,newability[lure])) ueot +auto=ifnot paid(alternative) then transforms((,newability[1/1],newability[double strike])) ueot +auto=if paid(kicker) then ability$!name(Creature blocked by all) name(Creature blocked by all) target(creature|battlefield) transforms((,newability[lure])) ueot!$ controller +text=Target creature gets +1/+1 and gains double strike until end of turn. // All creatures able to block target creature this turn do so. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Armed and Armored +auto=all(vehicle|mybattlefield) transforms((Artifact Creature)) ueot +auto=name(Choose a dwarf) target(dwarf|mybattlefield) transforms((,newability[counter(0/0.1.ArmedEffect)],newability[target(equipment|mybattlefield) name(Choose equipments to attach) transforms((,newability[rehook all(dwarf[counter{0/0.1.ArmedEffect}]|mybattlefield)])) oneshot],newability[phaseaction[endofturn once] counter(0/0.-1.ArmedEffect)])) ueot +text=Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Armix, Filigree Thrasher +abilities=partner +auto=_ATTACKING_may name(discard a card) reject notatarget(*|myhand) && ability$!name(Choose creature) target(creature|opponentbattlefield) -type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend/-type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend ueot!$ controller +text=Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. -- Partner (You can have two commanders if both have partner.) +mana={2}{B} +type=Legendary Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Armored Skyhunter +abilities=flying +aicode=activate target(*[aura;equipment;zpos<=6]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(*[equipment]|*) then name(Attach to creature) rehook target(creature|mybattlefield)],newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Get aura or equipment) target(*[aura;equipment]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put in play) moveto(myBattlefield)],newability[if cantargetcard(*[equipment]|*) then choice name(Put in play and attach) name(Put in play and attach) moveto(myBattlefield) and!( transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot )!])) oneshot afterrevealedend revealend +text=Flying -- Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. +mana={3}{W} +type=Creature +subtype=Cat Knight +power=3 +toughness=3 +[/card] +[card] +name=Armored Whirl Turtle +mana={2}{U} +type=Creature +subtype=Turtle +power=0 +toughness=5 +[/card] +[card] +name=Armory Veteran +auto=this(gear > 0) menace +text=As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) +mana={1}{R} +type=Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Arms Scavenger +auto=@each my upkeep:name(Draft a card) transforms((,newability[choice name(Boots of Speed) conjure cards(Boots of Speed) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Cliffhaven Kitesail) conjure cards(Cliffhaven Kitesail) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Colossus Hammer) conjure cards(Colossus Hammer) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Dueling Rapier) conjure cards(Dueling Rapier) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Spare Dagger) conjure cards(Spare Dagger) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Tormentor's Helm) conjure cards(Tormentor's Helm) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Goldvein Pick) conjure cards(Goldvein Pick) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Jousting Lance) conjure cards(Jousting Lance) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Mask of Immolation) conjure cards(Mask of Immolation) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Mirror Shield) conjure cards(Mirror Shield) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Relic Axe) conjure cards(Relic Axe) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Rogue's Gloves) conjure cards(Rogue's Gloves) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Scavenged Blade) conjure cards(Scavenged Blade) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Shield of the Realm) conjure cards(Shield of the Realm) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Ceremonial Knife) conjure cards(Ceremonial Knife) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!])) oneshot +text=At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until the end of turn, you may play that card. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Arni Brokenbrow +abilities=boast,haste +auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend +auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend +text=Haste -- Boast-{1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{R} +type=Legendary Creature +subtype=Human Berserker +power=3 +toughness=3 +[/card] +[card] +name=Arni Slays the Troll +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=name(Creature fights another one) target(creature|mybattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) oneshot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) add{R} +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put two counters) target(creature|mybattlefield) counter(1/1,2) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:power:highest:*:mybattlefield controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Target creature you control fights up to one target creature you don't control. -- II - Add {R}. Put two +1/+1 counters on up to one target creature you control. -- III - You gain life equal to the greatest power among creatures you control. +mana={R}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Arrester's Admonition +target=creature +auto=moveTo(ownerHand) +auto=_ADDENDUM_ draw:1 else +text=Return target creature to its owner's hand. -- Addendum - If you cast this spell during your main phase, draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Arrester's Zeal +target=creature +auto=+2/+2 +auto=_ADDENDUM_ flying else +text=Target creature gets +2/+2 until end of turn. -- Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Arrogant Outlaw +auto=if compare(oplifelost)~morethan~0 then life:-2 opponent && life:2 controller +text=When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. +mana={2}{B} +type=Creature +subtype=Vampire Noble +power=3 +toughness=2 +[/card] +[card] +name=Arrogant Poet +auto=_ATTACKING_pay({L:2}) name(Arrogant poet gains flying) flying ueot +text=Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=1 +[/card] +[card] +name=Arrow Storm +target=creature,player +auto=ifnot raid then damage:4 +auto=if raid then damage:5 +text=Arrow Storm deals 4 damage to target creature or player. -- Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Arrow Volley Trap +restriction=type(creature[attacking]|battlefield)~morethan~0 +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking]|battlefield) damage:1!$ controller +other={1}{W} name(Pay 1W) +otherrestriction=type(creature[attacking]|battlefield)~morethan~3 +text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. +mana={3}{W}{W} +type=Instant +subtype=Trap +[/card] +[card] +name=Arterial Alchemy +auto=token(Blood) +auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0])) +text=When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2} +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Arterial Flow +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=aslongas(vampire|myBattlefield) life:-2 opponent +auto=aslongas(vampire|myBattlefield) life:2 +text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Artful Takedown +auto=choice name(Tap creature) target(creature) tap(noevent) +auto=choice name(Target creature gets -2/-4) target(creature) -2/-4 ueot +auto=choice name(Choose both) target(creature) tap(noevent) && ability$!name(Target creature gets -2/-4) name(Target creature gets -2/-4) target(creature) -2/-4 ueot!$ controller +text=Choose one or both -- Tap target creature. -- Target creature gets -2/-4 until end of turn. +mana={2}{U}{B} +type=Instant +[/card] +[card] +name=Artificer's Assistant +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(*[artifact;legendary;saga]|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Artisan of Forms +auto=counter(0/0,1,ArtisanEffect) +auto=emblem transforms((,newability[@targeted(creature[counter{0/0.1.ArtisanEffect}]|mybattlefield) from(*|myzones):all(trigger[to]) transforms((,newability[may name(Becomes a copy) target(creature) copy])) forever])) forever dontremove +text=Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Arvad the Cursed +abilities=deathtouch, lifelink +auto=lord(other creature[legendary]|myBattlefield) +2/+2 +text=Deathtouch, lifelink -- Other legendary creatures you control get +2/+2. +mana={3}{W}{B} +type=Legendary Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Aryel, Knight of Windgrace +abilities=vigilance +auto={2}{W}{T}:create(knight:creature knight:2/2:white:vigilance) +auto={B}{T}{T(knight|myBattlefield)}:name(creature with power 1) name destroy target(creature[power<=1]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 2) destroy target(creature[power<=2]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 3) destroy target(creature[power<=3]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 4) destroy target(creature[power<=4]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 5) destroy target(creature[power<=5]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 6) destroy target(creature[power<=6]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 7) destroy target(creature[power<=7]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 8) destroy target(creature[power<=8]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 9) destroy target(creature[power<=9]) +auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 10) destroy target(creature[power<=10]) +text=Vigilance -- {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. -- {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. +mana={2}{W}{B} +type=Legendary Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=As Foretold +auto=@each my upkeep:counter(0/0,1,time) +auto={0}:castcard(normal) notatarget(*[-land;manacost<=counter{0/0.1.time}]|myhand) limit:1 +text=At the beginning of your upkeep, put a time counter on As Foretold. -- Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=As Luck Would Have It +abilities=opponentshroud +auto=@dierolled(*|battlefield) result(1) from(controller):counter(0/0,1,Luck) all(this) +auto=@dierolled(*|battlefield) result(2) from(controller):counter(0/0,2,Luck) all(this) +auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) all(this) +auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this) +auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this) +auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this) +auto=this(counter{0/0.100.Luck}=)) wingame controller +text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) +mana={G} +type=Enchantment +[/card] +[card] +name=Ascendant Packleader +auto=if type(*[manacost>=4]|mybattlefield)~morethan~0 then counter(1/1) +auto=@movedto(*[manacost>=4]|mystack):name(Put 1/1 counter) counter(1/1) +text=Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. -- Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. +mana={G} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Ascendant Spirit +auto={i}{i} restriction{compare(mysnowpoolcount)~morethan~1}:name(Becomes a warrior) transforms((Warrior,setpower=2,settoughness=3)) forever +auto=this(cantargetcard(*[warrior]) {i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2}:name(Becomes an angel) name(Becomes an angel) transforms((Angel,setpower=4,settoughness=4,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever +auto=this(cantargetcard(*[angel]) {i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3}:name(Put 1/1 counters) name(Put 1/1 counters) transforms((,newability[counter(1/1.2)],newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) forever +text={S}i}{S}i}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. -- {S}i}{S}i}{S}i}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. -- {S}i}{S}i}{S}i}{S}i}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." +mana={U} +type=Snow Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ashaya, Soul of the Wild +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +auto=lord(creature[-token]|myBattlefield) becomes(land forest) +text=Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. -- Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) +mana={3}{G}{G} +type=Legendary Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Ashes of the Abhorrent +auto=lord(*|graveyard) onlymanaability +auto=@movedto(*|graveyard) from(battlefield):life:1 controller +text=Players can't cast spells from graveyards or activate abilities of cards in graveyards. -- Whenever a creature dies, you gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Ashiok's Erasure +abilities=flash +auto=name(Exile spell) target(*|stack) spellmover(exileimp) +auto=this(variable{hasevict}>=1) transforms((,newability[maxCast(*[evictname])0 opponent],newability[@movedto(this|nonbattlezone):name(Return exiled card) target(*[evictname]|opponentExile) moveto(ownerhand)])) +text=Flash -- When Ashiok's Erasure enters the battlefield, exile target spell. -- Your opponents can't cast spells with the same name as the exiled card. -- When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Ashiok's Forerunner +auto=may moveto(myHand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) && shuffle +text=Flash -- When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Ashiok's Skulker +auto={3}{U}:unblockable +text={3}{U}: Ashiok's Skulker can't be blocked this turn. +mana={4}{U} +type=Creature +subtype=Nightmare +power=3 +toughness=5 +[/card] +[card] +name=Ashmouth Dragon +abilities=flying +backside=Smoldering Egg +auto=@movedTo(*[instant;sorcery]|mystack):name(Deals 2 damage) damage:2 target(player,creature,planeswalker) +text=Flying -- Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. // Smoldering Egg +type=Creature +subtype=Dragon +color=red +power=4 +toughness=4 +[/card] +[card] +name=Asmodeus the Archfiend +auto=replacedraw transforms((,newability[all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0.1.AsmodeusExiled) )!])) oneshot +auto={B}{B}{B}:name(Draw 7 cards) all(*[zpos<=7]|mylibrary) moveto(myexile) and!( counter(0/0.1.AsmodeusExiled) )! +auto={B}:name(Return exiled cards) all(*[counter{0/0.1.AsmodeusExiled}]|myexile) transforms((,newability[moveto(ownerhand)],newability[life:-1 controller])) oneshot +text=Binding Contract - If you would draw a card, exile the top card of your library face down instead. -- {B}{B}{B}: Draw seven cards. -- {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. +mana={4}{B}{B} +type=Legendary Creature +subtype=Devil God +power=6 +toughness=6 +[/card] +[card] +name=Asmoranomardicadaistinaculdacar +other={BR} name(Cast Asmoranomardicadaistinaculdacar) +otherrestriction=compare(hascntdscrd)~morethan~0 +restriction=never +autohand=@discarded(*|myHand):counter(0/0.1.dscrd) +autohand=@each end:removeallcounters(0/0,1,dscrd) +auto=may name(Search library) target(The Underworld Cookbook|mylibrary) moveto(myHand) and!( shuffle )! +auto={S(food[token]|myBattlefield)}{S(food[token]|myBattlefield)}:name(Sacrifice 2 foods) target(creature) transforms((,newability[damage:6])) oneshot +text=As long as you've discarded a card this turn, you may pay {B} or {R} to cast this spell. -- When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. -- Sacrifice two Foods: Target creature deals 6 damage to itself. +type=Legendary Creature +subtype=Human Wizard +color=black,red +power=3 +toughness=3 +[/card] +[card] +name=Aspect of Lamprey +target=creature|myBattlefield +auto=target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=teach(creature) lifelink +text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Manticore +abilities=flash +target=creature +auto=2/0 +auto=teach(Creature) first strike ueot +text=Flash -- Enchant creature -- When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. -- Enchanted creature gets +2/+0. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Assassin Vra +abilities=deathtouch +auto=@damaged(planeswalker) from(this):all(trigger[to]) destroy +type=Creature +subtype=Assassin +power=1 +toughness=1 +color=black +[/card] +[card] +name=Assassin's Trophy +target=* +auto=destroy +auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller +text=Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. +mana={B}{G} +type=Instant +[/card] +[card] +name=Assault // Battery +other={3}{G} name(Battery) +auto=if paid(alternative) then token(Elephant,Creature Elephant,3/3,green) +auto=ifnot paid(alternative) then damage:2 target(creature,player) +text=Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token onto the battlefield. +mana={R} +type=Sorcery +[/card] +[card] +name=Assemble from Parts +target=creature|mygraveyard +auto=counter(0/0.1.PerpetualAssemble) notrg +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAssemble}]|graveyard) transforms((,newability[{3}{B}:name(Shuffle and copy) moveto(myexile) and!( moveto(mylibrary) and!( clone and!( transforms((Zombie,black,setpower=4,settoughness=4,newability[shuffle])) forever )! )! )! asSorcery]))])) forever dontremove +text=Target creature card in your graveyard perpetually gains "{3}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." +mana={B} +type=Instant +[/card] +[card] +name=Assemble the Rank and Vile +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|graveyard) from(mybattlefield):name(Pay and create zombie) pay({B}) name(Pay and create zombie) name(Pay and create zombie) token(Zombie Lil) and!( tap(noevent) )!])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped." +type=Conspiracy +[/card] +[card] +name=Assure // Assemble +other={4}{G}{W} name(Assemble) +auto=if paid(alternative) then token(Elf Knight,Creature Elf Knight,2/2,green,white,vigilance)*3 +auto=ifnot paid(alternative) then target(creature) tansforms((,newability[indestructible],newability[counter(1/1)])) ueot +text=Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. -- Create three 2/2 green and white Elf Knight creature tokens with vigilance. +mana={GW}{GW} +type=Instant +[/card] +[card] +name=Astral Cornucopia +auto=if paid(kicker) then counter(0/0,kicked,Charge) +auto={T}:name(Add X white mana) thisforeach(counter{0/0,1,Charge}) add{W} +auto={T}:name(Add X blue mana) thisforeach(counter{0/0,1,Charge}) add{U} +auto={T}:name(Add X black mana) thisforeach(counter{0/0,1,Charge}) add{B} +auto={T}:name(Add X red mana) thisforeach(counter{0/0,1,Charge}) add{R} +auto={T}:name(Add X green mana) thisforeach(counter{0/0,1,Charge}) add{G} +kicker=multi{3} +text=Astral Cornucopia enters the battlefield with X charge counters on it. -- {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. +mana={0} +type=Artifact +[/card] +[card] +name=Astral Drift +abilities=cycling +auto=@cycled(*|myHand):may (blink)ueot target(creature) +autohand=@cycled(this|myHand):may (blink)ueot target(creature) +autohand=__CYCLING__({2}{W}) +text=Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Atarka's Command +auto=choice name(Opponent can't gain life and deal damage) name(Opponent can't gain life and deal damage) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Deals 3 damage) name(Deals 3 damage) damage:3 opponent!$ controller +auto=if type(land|myhand)~morethan~0 then choice name(Opponent can't gain life and put land in play) name(Opponent can't gain life and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller +auto=choice name(Opponent can't gain life and don't put land in play) name(Opponent can't gain life and don't put land in play) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller +auto=choice name(Opponent can't gain life and creatures get 1/1) name(Opponent can't gain life and creatures get 1/1) ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[nolifegainopponent],newability[1/1],newability[reach])) ueot!$ controller +auto=if type(land|myhand)~morethan~0 then choice name(Deal damage and put land in play) name(Deal damage and put land in play) transforms((,newability[damage:3 opponent],newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) oneshot +auto=choice name(Deal damage and don't put land in play) name(Deal damage and don't put land in play) damage:3 opponent +auto=choice name(Deal damage and creatures get 1/1) name(Deal damage and creatures get 1/1) transforms((,newability[damage:3 opponent],newability[all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot])) oneshot +auto=if type(land|myhand)~morethan~0 then choice name(Creatures get 1/1 and put land in play) name(Creatures get 1/1 and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot!$ controller +auto=then choice name(Creatures get 1/1 and don't put land in play) name(Creatures get 1/1 and don't put land in play) all(creature|mybattlefield) transforms((,newability[1/1],newability[reach])) ueot +text=Choose two -- Your opponents can't gain life this turn. -- Atarka's Command deals 3 damage to each opponent. -- You may put a land card from your hand onto the battlefield. -- Creatures you control get +1/+1 and gain reach until end of turn. +mana={R}{G} +type=Instant +[/card] +[card] +name=Atemsis, All-Seeing +abilities=flying +auto={2}{U}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- {2}{U}, {T}: Draw two cards, then discard a card. -- Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game. +mana={3}{U}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Athreos, God of Passage +abilities=indestructible +auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) +auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{compare(opponentlifetotal)~lessthan~4}:all(trigger[to]) transforms((,newability[moveto(myhand)])) oneshot +auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{compare(opponentlifetotal)~morethan~3}:all(trigger[to]) transforms((,newability[if compare(genrand2)~equalto~0 then moveto(myhand) else life:-3 opponent])) oneshot +text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. +mana={1}{W}{B} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=4 +[/card] +[card] +name=Athreos, Shroud-Veiled +abilities=indestructible +auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) +auto=@each my endofturn:counter(0/0,1,Coin) target(other creature|battlefield) +auto=@movedto(creature[counter{0/0.1.Coin}]|graveyard,exile):name(Return on battlefield) all(trigger[to]) name(Return on battlefield) moveTo(mybattlefield) +text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- At the beginning of your end step, put a coin counter on another target creature. -- Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. +mana={4}{W}{B} +type=Legendary Enchantment Creature +subtype=God +power=4 +toughness=7 +[/card] +[card] +name=Atla Palani, Nest Tender +aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender) +auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Attendant of Vraska +auto=_DIES_if type(planeswalker[vraska]|myBattlefield)~morethan~0 then life:power +text=When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. +mana={1}{B}{G} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=3 +[/card] +[card] +name=Attended Healer +auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:token(Cat,Creature Cat,1/1,white) +auto={2}{W}:target(other creature[cleric]) lifelink ueot +text=Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. -- {2}{W}: Another target Cleric gains lifelink until end of turn. +mana={3}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] +[card] +name=Atzal, Cave of Eternity +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield) +text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. +type=Legendary Land +[/card] +[card] +name=Atzocan Archer +abilities=reach +auto=may transforms((,newability[target(creature) dynamicability])) ueot +text=Reach -- When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) +mana={2}{G} +type=Creature +subtype=Human Archer +power=1 +toughness=4 +[/card] +[card] +name=Atzocan Seer +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand) +text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. +mana={1}{G}{W} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Audacious Reshapers +aicode=activate transforms((,newability[damage:findfirsttypeartifact controller],newability[all(*[zpos=findfirsttypeartifact]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=findfirsttypeartifact]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={T}{S(artifact|mybattlefield)}:name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone name(Get Artifact) target(artifact|reveal) moveto(mybattlefield) and!( damage:1 controller )! optiononeend optiontwo name(put on bottom) all(*|reveal) transforms((,newability[bottomoflibrary],newability[damage:1 controller])) oneshot optiontwoend revealend +text={T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. +mana={2}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Audacious Thief +auto=@combat(notblocked) source(this):draw:1 && life:-1 +text=Whenever Audacious Thief attacks, you draw a card and you lose 1 life. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Augmenter Pugilist +abilities=trample +other={2}{U}{U} name(Echoing Equation) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Echoing Equation) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:echoing equation:!)])) forever +auto=aslongas(land|mybattlefield) 5/5 >7 +text=Trample -- As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. // {2}{U}{U} Echoing Equation +mana={1}{G}{G} +type=Creature +subtype=Troll Druid +power=3 +toughness=3 +[/card] +[card] +name=Augur of Autumn +abilities=showfromtoplibrary,canplaylandlibrarytop +auto=this(variable{pcoven}>0) canplaycreaturelibrarytop +text=You may look at the top card of your library any time. -- You may play lands from the top of your library. -- Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. +type=Creature +subtype=Human Druid +mana={1}{G}{G} +power=2 +toughness=3 +[/card] +[card] +name=Augury Raven +abilities=foretell,flying +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Flying -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Augusta, Dean of Order +auto=lord(other creature[tapped]|mybattlefield) 1/0 +auto=lord(other creature[-tapped]|mybattlefield) 0/1 +auto=@each my blockers:may name(Tap creatures) target(creature|mybattlefield) tap +auto=@each my blockers:name(Untap all creature) all(creature|mybattlefield) untap +text=Other tapped creatures you control get +1/+0. -- Other untapped creatures you control get +0/+1. -- Whenever you attack, untap each creature you control, then tap any number of creatures you control. // {1}{R} Plargg, Dean of Chaos +mana={2}{W} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Aura Graft +target=aura|battlefield +auto=moveto(myreveal) and!( transforms((,newability[name(Change target) activate castcard(normal)])) oneshot )! +text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. +mana={1}{U} +type=Instant +[/card] +[card] +name=Aurelia's Fury +auto=thisforeach(X) ability$!name(Choose one) choice name(Damage creature) target(creature) damage:1 && tap(noevent) _ choice name(Damage opponent) damage:1 opponent && maxCast(*[-creature])0 opponent ueot _ choice name(Damage yourself) damage:1 controller && maxCast(*[-creature])0 controller ueot _ choice name(Damage planeswalker) target(planeswalker) damage:1!$ controller +text=Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. +mana={X}{R}{W} +type=Instant +[/card] +[card] +name=Aurelia, Exemplar of Justice +abilities=flying,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=@each my combatbegins:ability$!name(Choose a creature) choice name(Choose non-red, non-white creature) target(creature[-red;-white]|myBattlefield) 2/0 ueot _ choice name(Choose red and white creature) target(creature[red]|myBattlefield) transforms((,newability[2/0 ueot],newability[trample ueot],newability[vigilance ueot])) ueot _ choice name(Choose red creature) target(creature[red]|myBattlefield) transforms((,newability[2/0 ueot],newability[trample ueot])) ueot _ name(Choose white creature) target(creature[white]|myBattlefield) transforms((,newability[2/0 ueot],newability[vigilance ueot])) ueot!$ controller +text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. +mana={2}{R}{W} +type=Legendary Creature +subtype=Angel +power=2 +toughness=5 +[/card] +[card] +name=Auriok Siege Sled +auto={1}:setblocker target(creature[artifact]) +auto={1}:target(creature) cantbeblockerof(this) ueot +text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. +mana={6} +type=Artifact Creature +subtype=Juggernaut +power=3 +toughness=5 +[/card] +[card] +name=Auriok Steelshaper +auto=lord(*[Equipment]|mycastingzone) altercost(colorless,-1) +auto=this(gear > 0) lord(creature[Soldier]|myBattlefield) 1/1 +auto=this(gear > 0) lord(creature[Knight]|myBattlefield) 1/1 +text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aurora Champion +auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature) +text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. +mana={2}{W} +type=Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Aurora Phoenix +abilities=flying +autostack=if casted(this) then cascade:plibrarycount +text=Flying -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=5 +toughness=3 +[/card] +[card] +name=Auspicious Starrix +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={5}{G} name(Mutate) +aicode=activate transforms((,newability[target(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myexile) and!( moveto(myBattlefield) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )! )!])) oneshot +auto=transforms((,newability[@mutated(this):thisforeach(mutations) ability$!name(Reveal) reveal:1 revealuntil(*[-instant;-sorcery]|mylibrary) optionone name(Exile permanent and play) target(*[-sorcery;-instant]|myreveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Exile all non permanents) target(*[sorcery;instant]|myreveal) moveto(myexile) and!( all(*[sorcery;instant]|myreveal) moveto(myexile) )! optiontwoend afterrevealed all(tobecast|myexile) moveTo(myBattlefield) afterrevealedend revealend!$ controller])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) && mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under)&& mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. +mana={4}{G} +type=Creature +subtype=Elk Beast +power=6 +toughness=6 +[/card] +[card] +name=Author of Shadows +auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[all(*|opponentgraveyard) moveto(opponentexile)])) forever )! +auto=if type(*[-land]|opponentgraveyard)~equalto~0 then all(*|opponentgraveyard) moveto(opponentexile) +text=When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. +mana={4}{B} +type=Creature +subtype=Shade Warlock +power=3 +toughness=3 +[/card] +[card] +name=Autumn Willow +abilities=opponentshroud,shroud +auto={G}:name(Can be target of your spells) transforms((,newability[-shroud])) ueot +auto={G}:name(Can be target of opponent spells) transforms((,newability[-opponentshroud])) ueot +text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. +mana={4}{G}{G} +type=Legendary Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Autumn-Tail, Kitsune Sage +auto={1}:target(aura|battlefield) activate castcard(normal) +text={1}: Attach target Aura attached to a creature to another creature. +type=Legendary Creature +subtype=Fox Wizard +power=4 +toughness=5 +color=white +[/card] +[card] +name=Avabruck Caretaker +abilities=daybound,opponentshroud +backside=Hollowhenge Huntmaster +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@each my combatbegins:name(Put 1/1 counters) target(other creature|mybattlefield) counter(1/1,2) +text=Hexproof -- At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Hollowhenge Huntmaster +mana={4}{G}{G} +type=Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Avacyn's Judgment +abilities=madness +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller +autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker]) damage:1!$ controller +text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Avacyn's Memorial +abilities=indestructible +auto=lord(other *[legendary]|mybattlefield) indestructible +text=Indestructible -- Other legendary permanents you control have indestructible. +mana={5}{W}{W}{W} +type=Legendary Artifact +[/card] +[card] +name=Avalanche Caller +auto={2}:target(land[snow]|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,newability[opponentshroud],newability[haste])) ueot +text={2}: Target snow land you control becomes a 4/4 Elemental creature with haste and hexproof until end of turn. it's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +mana={1}{U} +type=Snow Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Avalanche Tusker +auto=_ATTACKING_setblocker target(creature|opponentbattlefield) +text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. +mana={2}{G}{U}{R} +type=Creature +subtype=Elephant Warrior +power=6 +toughness=4 +[/card] +[card] +name=Avatar of Growth +abilities=Trample +anyzone=changecost(colorless:-1) +auto=name(search a basic land) notatarget(land[basic]|opponentlibrary) moveTo(opponentbattlefield) && shuffle opponent +auto=name(search a basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) && shuffle controller +text=This spell cost {1} less to cast for each opponent you have. -- Trample -- When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. +mana={4}{G}{G} +type=Creature +subtype=Elemental Avatar +power=4 +toughness=4 +[/card] +[card] +name=Avatar of Hope +abilities=flying +other={W}{W} name(Cast with 3 or less life) +otherrestriction=compare(lifetotal)~lessthan~4 +restriction=compare(lifetotal)~morethan~3 +text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. +mana={6}{W}{W} +type=Creature +subtype=Avatar +power=4 +toughness=9 +[/card] +[card] +name=Aven Eternal +abilities=flying +auto=_AMASS_(1) +text=Flying -- When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={2}{U} +type=Creature +subtype=Zombie Bird Warrior +power=2 +toughness=2 +[/card] +[card] +name=Aven Gagglemaster +abilities=flying +auto=life:twicetype:creature[flying]|myBattlefield controller +text=Flying -- When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. +mana={3}{W}{W} +type=Creature +subtype=Bird Warrior +power=4 +toughness=3 +[/card] +[card] +name=Aven Initiate +abilities=flying +autograveyard={6}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Flying -- Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) +mana={3}{U} +type=Creature +subtype=Bird Warrior +power=3 +toughness=2 +[/card] +[card] +name=Aven Mimeomancer +abilities=flying +auto=@each my upkeep:may name(Put feather counter) target(creature) transforms((,newability[counter(0/0.1.feather)],newability[this(counter{0/0.1.feather}>0) transforms((,setpower=3,settoughness=1,newability[flying]))])) forever +text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. +mana={1}{W}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=1 +[/card] +[card] +name=Aven Mindcensor +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If an opponent would search a library, that player searches the top four cards of that library instead. +mana={2}{W} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Aven Reedstalker +abilities=flash, flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Bird Warrior +power=2 +toughness=3 +[/card] +[card] +name=Aven Sentry +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=2 +[/card] +[card] +name=Aven Wind Guide +abilities=flying, vigilance +auto=lord(*[token]|mybattlefield) flying +auto=lord(*[token]|mybattlefield) vigilance +autograveyard={4}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Flying, vigilance -- Creature tokens you control have flying and vigilance. -- Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) +mana={2}{W}{U} +type=Creature +subtype=Bird Warrior +power=2 +toughness=3 +[/card] +[card] +name=Aven Wind Mage +abilities=flying +auto=@movedTo(instant,sorcery|mystack):1/1 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Aven of Enduring Hope +abilities=flying +auto=life:3 +text=Flying -- When Aven of Enduring Hope enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Avenging Huntbonder +abilities=double strike +auto=_ATTACKING_name(Put double strike counter) target(other creature[attacking]) transforms((,newability[counter(0/0.1.DoubleStrike)],newability[this(counter{0/0.1.DoubleStrike}>=1) double strike])) forever +text=Double strike -- Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. +mana={3}{W}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Avian Oddity +abilities=flying,cycling +autohand=__CYCLING__({2}{U}) +autohand=@cycled(this|myHand):name(Put flying counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Flying],newability[this(counter{0/0.1.Flying}>=1) flying])) forever +text=Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Avian Oddity, put a flying counter on target creature you control. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Aviation Pioneer +auto=create(thopter artifact:creature thopter artifact:1/1:colorless:flying) +text=When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. +mana={2}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Avid Reclaimer +auto={T}:Add{G} +auto={T}:Add{U} +text={T}: Add {G} or {U} to your mana pool. If you control a Nissa planeswalker, you gain 2 life. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Avoid Fate +target=*[instant;aura]|opponentstack +auto=fizzle +text=Counter target instant or Aura spell that targets a permanent you control. +mana={G} +type=Instant +[/card] +[card] +name=Awaken the Blood Avatar +abilities=doublefacedeath +auto=name(Create Avatar) name(Create Avatar) token(Avatar,Creature Avatar,3/6,black,red,haste) and!( transforms((,newability[_ATTACKING_damage:3 opponent])) forever )! +auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ opponent +text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent." // {1}{W}{B}{B} Extus, Oriq Overlord +mana={6}{B}{R} +type=Sorcery +[/card] +[card] +name=Awaken the Erstwhile +auto=count(type:*:myhand) && all(*|myhand) reject && token(Zombie,Creature Zombie,2/2,black)*countedamount +auto=count(type:*:opponenthand) && all(*|opponenthand) reject && token(Zombie,Creature Zombie,2/2,black)*countedamount opponent +text=Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Awaken the Sky Tyrant +auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile,opponentsideboard):may sacrifice && token(Dragon,Creature Dragon,5/5,red,flying) controller +text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Awakened Amalgam +anyzone=diffcardcounttypeland/diffcardcounttypeland cdaactive +text=Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. +mana={4} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Awakening of Vitu-Ghazi +target=land|myBattlefield +auto=transforms((Legendary Elemental Creature, Vitu-Ghazi,newability[counter(1/1.9)],newability[haste])) forever +text=Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Awoken Demon +backside=Ecstatic Awakener +type=Creature +subtype=Demon +color=black +power=4 +toughness=4 +[/card] +[card] +name=Axebane Beast +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Axgard Armory +auto=tap(noevent) +auto={T}:add{W} +auto={1}{R}{R}{W}{T}{S}:name(Search aura and equipment) target(aura|mylibrary) moveto(myhand) and!( transforms((,newability[name(Get equipment) target(equipment|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )! +auto={1}{R}{R}{W}{T}{S}:name(Search aura) target(aura|mylibrary) moveto(myhand) and!( shuffle )! +auto={1}{R}{R}{W}{T}{S}:name(Search equipment) target(equipment|mylibrary) moveto(myhand) and!( shuffle )! +text=Axgard Armory enters the battlefield tapped. -- {T}: Add {W}. -- {1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle your library. +type=Land +[/card] +[card] +name=Axgard Braggart +abilities=boast +auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend +auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={3}{W} +type=Creature +subtype=Dwarf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Axgard Cavalry +auto={T}:name(Creature gains haste) target(creature) transforms((,newability[haste])) ueot +text={T}: Target creature gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Dwarf Berserker +power=2 +toughness=2 +[/card] +[card] +name=Axis of Mortality +auto=@each my upkeep:may exchangelife opponent +text=At the beginning of your upkeep, you may have two target players exchange life totals. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Ayara, First of Locthwain +auto=life:1 +auto=life:-1 opponent +auto=@movedto(other creature[black]|mybattlefield):life:1 +auto=@movedto(other creature[black]|mybattlefield):life:-1 opponent +auto={T}{S(other creature[black]|myBattlefield)}:draw:1 +text=Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -- {T}, Sacrifice another black creature: Draw a card. +mana={B}{B}{B} +type=Legendary Creature +subtype=Elf Noble +power=2 +toughness=3 +[/card] +[card] +name=Ayula's Influence +auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green) +text=Discard a land card: Create a 2/2 green Bear creature token. +mana={G}{G}{G} +type=Enchantment +[/card] +[card] +name=Ayula, Queen Among Bears +auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) +auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Whenever another Bear enters the battlefield under your control, Choose one -- Put two +1/+1 counters on target Bear. -- Target Bear you control fights target creature you don't control. +mana={1}{G} +type=Legendary Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Azcanta, the Sunken Ruin +auto={T}:Add{U} +aicode=activate transforms((,newability[target(*[-land;-creature;zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={2}{U}{T}:name(Look top 4 cards) reveal:4 optionone name(Get a card) target(*[-land;-creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=(Transforms from Search for Azcanta.) -- {T}: Add {U} to your mana pool. -- {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +type=Legendary Land +[/card] +[card] +name=Azor's Gateway +auto={1}{T}:draw:1 controller && transforms((,newability[notatarget(*|myhand) moveto(myexile) and!( counter(0/0.1.AzorExiled) )!])) forever +auto=aslongas(*[counter{0/0.1.AzorExiled}]|myexile) flip(Sanctum of the Sun) >4 +text={1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Azor, the Lawbringer +abilities=flying +auto=phaseaction[upkeep once] maxCast(*[instant;sorcery])0 opponent ueot +auto=_ATTACKING_may pay({X}{W}{U}{U}) name(Gain X life and draw X cards) life:x controller && draw:x controller +text=Flying -- When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. -- Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. +mana={2}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Azorius Knight-Arbiter +abilities=unblockable, vigilance +text=Vigilance -- Azorius Knight-Arbiter can't be blocked. +mana={3}{W}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=5 +[/card] +[card] +name=Azorius Locket +auto={WU}{WU}{WU}{WU}{T}{S}:draw:2 +auto={T}:Add{W} +auto={T}:Add{U} +text={T}: Add {W} or {U}. -- {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Azorius Skyguard +abilities=flying, first strike +auto=lord(creature|opponentBattlefield) -1/0 +text=Flying, first strike -- Creatures your opponents control get -1/-0. +mana={4}{W}{U} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Azra Bladeseeker +auto=may ability$!name(discard) reject notatarget(*|myhand)!$ and!(draw:1)! +text=When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. +mana={2}{R} +type=Creature +subtype=Azra Warrior +power=3 +toughness=2 +[/card] +[card] +name=Azra Oddsmaker +auto=@each my combatbegins:may name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Choose a creature) target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot])) oneshot )! +text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. +mana={1}{B}{R} +type=Creature +subtype=Azra Warrior +power=3 +toughness=3 +[/card] +[card] +name=Azra Smokeshaper +autohand={1}{B}{N}:ninjutsu +auto=target(creature) indestructible ueot +text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. +mana={3}{B} +type=Creature +subtype=Azra Ninja +power=3 +toughness=3 +[/card] +[card] +name=Azure Fleet Admiral +auto=_MONARCH_CONTROLLER_ +auto=this(variable{omonarch}>0) unblockable +text=When Azure Fleet Admiral enters the battlefield, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Back for More +target=creature|myGraveyard +auto=moveTo(myBattlefield) +auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot +text=Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +mana={4}{B}{G} +type=Instant +[/card] +[card] +name=Backdraft Hellkite +abilities=flying +auto=@combat(attacking) all(instant,sorcery|mygraveyard) tempflashback ueot +text=Flying -- Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Backup Plan +abilities=isconspiracy +restriction=never +autocommandzone=draw:7 controller +text=(Start the game with this conspiracy face up in the command zone.) -- Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. +type=Conspiracy +[/card] +[card] +name=Bad Deal +auto=draw:2 controller +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=life:-2 opponent +auto=life:-2 controller +text=You draw two cards and each opponent discards two cards. Each player loses 2 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Baffling Defenses +target=creature +auto=counter(0/0,1,PerpetualZeroP) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualZeroP}]) transforms((,setpower=0))])) forever dontremove +text=Target creature's base power perpetually becomes 0. +mana={1}{W} +type=Instant +[/card] +[card] +name=Baffling End +auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile) +auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent +text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Bag of Devouring +auto=@sacrificed(other artifact[-token]|mybattlefield):name(Exile artifact) transforms((,newability[name(Exile artifact) all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!])) oneshot +auto=@sacrificed(creature[-token;-artifact]|mybattlefield):name(Exile creature) transforms((,newability[name(Exile creature) all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!])) oneshot +auto={2}{T}:name(Draw a card) target(other *[artifact;creature]|mybattlefield) sacrifice and!( transforms((,newability[moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!],newability[draw:1 controller])) oneshot +auto={3}{T}:name(Sacrifice and roll d10) sacrifice and!( transforms((,newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot )! +autograveyard=@dierolled(this|mygraveyard) from(controller) once:transforms((,newability[name(Return exiled cards) target(*[counter{0/0.1.BagExiled}]|exile) moveto(ownerhand) and!( all(*[counter{0/0.1.BagExiled}]|myexile) removeallcounters(0/0.1.BagExiled) )!])) oneshot +text=Whenever you sacrifice another nontoken artifact or creature, exile it. -- {2}, {T}, Sacrifice another artifact or creature: Draw a card. -- {3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result. +mana={B} +type=Artifact +[/card] +[card] +name=Bag of Holding +auto=@discarded(*|myhand):name(Move to exile) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( counter(0/0.1.BagExiled) )!])) oneshot +auto={2}{T}:name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) oneshot +auto={4}{T}{S}:name(Return all exiled card) all(*[counter{0/0.1.BagExiled}]|myexile) moveto(ownerhand) +text=Whenever you discard a card, exile that card from your graveyard. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. +mana={1} +type=Artifact +[/card] +[card] +name=Bag of Tricks +aicode=activate target(creature[manacost=lastrollresult]|mylibrary) moveto(mybattlefield) and!( shuffle )! +auto={4}{G}{T}:name(Roll a d8) rolld8 8 winability donothing winabilityend rolld8end +auto=@dierolled(this) from(controller):name(Look top card) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost=lastrollresult]|mylibrary) optionone target(creature[manacost=lastrollresult]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend +text={4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={1}{G} +type=Artifact +[/card] +[card] +name=Baird, Steward of Argive +abilities=vigilance +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +text=Vigilance -- Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Baithook Angler +backside=Hook-Haunt Drifter +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +text=Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Hook-Haunt Drifter +mana={1}{U} +type=Creature +subtype=Human Peasant +power=2 +toughness=1 +[/card] +[card] +name=Bake into a Pie +target=creature +auto=destroy +auto=token(Food) +text=Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Bala Ged Recovery +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Bala Ged Sanctuary) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Bala Ged Sanctuary) name(Bala Ged Sanctuary) flip(Bala Ged Sanctuary) forcetype(land) +auto=name(Return a card from graveyard) name(Return a card from graveyard) moveTo(myHand) target(*|myGraveyard) +text=Return target card from your graveyard to your hand. // Bala Ged Sanctuary +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Bala Ged Sanctuary +auto=tap(noevent) +auto={T}:add{G} +text=Bala Ged Sanctuary enters the battlefield tapped. -- {T}: Add {G}. // {2}{G} Bala Ged Recovery +type=Land +[/card] +[card] +name=Balan, Wandering Knight +auto=this(gear > 1) double strike +auto={1}{W}:all(equipment|mybattlefield) newhook +text=First strike -- Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. -- {1}{W}: Attach all Equipment you control to Balan. +mana={2}{W}{W} +type=Legendary Creature +subtype=Cat Knight +power=3 +toughness=3 +[/card] +[card] +name=Baleful Ammit +abilities=lifelink +auto=counter(-1/-1,1) target(creature|mybattlefield) +text=Lifelink -- When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Crocodile Demon +power=4 +toughness=3 +[/card] +[card] +name=Baleful Beholder +auto=if type(enchantment|opponentbattlefield)~morethan~0 then choice name(Opponent sacrifices enchantment) name(Opponent sacrifices enchantment) ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ opponent +auto=choice name(Your creatures gain menace) all(creature|myBattlefield) transforms((,newability[menace])) ueot +text=When Baleful Beholder enters the battlefield, Choose one -- Antimagic Cone - Each opponent sacrifices an enchantment. -- Fear Ray - Creatures you control gain menace until end of turn. (A creature with menance can't be blocked except by two or more creatures.) +mana={4}{B}{B} +type=Creature +subtype=Beholder +power=6 +toughness=5 +[/card] +[card] +name=Baleful Mastery +target=creature,planeswalker +other={1}{B} name(Cast for less) +auto=if paid(alternative) then draw:1 opponent +auto=moveto(exile) +text=You may pay {1}{B} rather than pay this spell's mana cost. -- If the {1}{B} cost was paid, an opponent draws a card. -- Exile target creature or planeswalker. +mana={3}{B} +type=Instant +[/card] +[card] +name=Ballista Watcher +abilities=daybound +backside=Ballista Wielder +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={2}{R}{T}:name(Deals 1 damage) target(player,creature,planeswalker) damage:1 +text={2}{R}, {T}: Ballista Watcher deals 1 damage to any target. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Ballista Wielder +mana={2}{R}{R} +type=Creature +subtype=Human Soldier Werewolf +power=4 +toughness=3 +[/card] +[card] +name=Ballista Wielder +abilities=nightbound +backside=Ballista Watcher +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto={2}{R}:name(Damage player) target(player) damage:1 +auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1 +auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout +text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher +type=Creature +subtype=Werewolf +color=red +power=5 +toughness=5 +[/card] +[card] +name=Baloth Gorger +kicker={4} +auto=if paid(kicker) then counter(1/1,3) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Baloth Packhunter +abilities=trample +auto=all(other creature[Baloth Packhunter]|mybattlefield) counter(1/1,2) +text=Trample -- When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Band Together +target=creature|myBattlefield +auto=transforms((,newability[dynamicability target(other creature)])) ueot +text=Up to two target creatures you control each deal damage equal to their power to another target creature. +mana={2}{G} +type=Instant +[/card] +[card] +name=Bane Alley Broker +auto={T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) notatarget(*|myhand) moveto(exile) and!( counter(0/0.1.BaneExiled) )!])) oneshot +auto={U}{B}{T}:name(Return exiled card) target(*[counter{0/0.1.BaneExiled}]|myexile) moveto(ownerhand) +text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. +mana={1}{U}{B} +type=Creature +subtype=Human Rogue +power=0 +toughness=3 +[/card] +[card] +name=Baneblade Scoundrel +abilities=daybound +backside=Baneclaw Marauder +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot +text=Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Baneclaw Marauder +mana={3}{B} +type=Creature +subtype=Human Rogue Werewolf +power=4 +toughness=3 +[/card] +[card] +name=Baneclaw Marauder +abilities=nightbound +backside=Baneblade Scoundrel +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=_DIES_name(Lose 1 life) life:-1 controller +auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot +text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel +type=Creature +subtype=Werewolf +color=black +power=5 +toughness=4 +[/card] +[card] +name=Banefire +target=creature,player +auto=this(X>4) nofizzle +auto=damage:X +text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Banehound +abilities=lifelink,haste +text=Lifelink, haste +mana={B} +type=Creature +subtype=Nightmare Dog +power=1 +toughness=1 +[/card] +[card] +name=Banewhip Punisher +auto=may counter(-1/-1,1) target(creature) +auto={B}{S}:destroy target(creature[counter{-1/-1.1}]) +text=When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. -- {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Banish into Fable +auto=if casted(this) restriction{type(artifact|myBattlefield)~morethan~0} then copy(Banish into Fable) +auto=if casted(this) restriction{type(enchantment|myBattlefield)~morethan~0} then copy(Banish into Fable) +auto=moveTo(ownerhand) target(*[-land]) && token(Knight,creature Knight,2/2,white,vigilance) controller +text=When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. -- Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. +mana={4}{W}{U} +type=Instant +[/card] +[card] +name=Bankrupt in Blood +auto=draw:3 +text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards. +mana={S(creature|myBattlefield)}{S(creature|myBattlefield)}{1}{B} +type=Sorcery +[/card] +[card] +name=Bannerhide Krushok +abilities=trample +autohand={1}{G}{discard}:name(Reinforce) counter(1/1,2) target(creature) +autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Trample -- Reinforce 2-{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) -- Scavenge-{5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Banshee of the Dread Choir +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Bar the Gate +target=*[creature;planeswalker]|stack +auto=fizzle +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Barbarian Bully +auto={0} restriction{compare(opponentlifetotal)~lessthan~5}:name(Discard a random card) discard:1 && all(this) 2/2 ueot +auto={0} restriction{compare(opponentlifetotal)~morethan~4}:name(Discard a random card) transforms((,newability[discard:1 controller],newability[if compare(genrand2)~equalto~0 then 2/2 ueot else damage:4 opponent])) oneshot +text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. +mana={2}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Barbarian Class +#Ignore the lowest roll is not available ATM. +auto=counter(0/0,1,Level) +auto=@dierolled(*[-Barbarian Class]|battlefield) from(controller):name(Roll again) rolld20 20 winability donothing winabilityend loseability donothing loseabilityend rolld20end +auto=this(variable{hascntlevel}=1) {1}{R}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=@dierolled(*|battlefield) from(controller) restriction{compare(hascntlevel)~morethan~1}:name(Creature gets 2/0) target(creature|myBattlefield) transforms((,newability[2/0],newability[menace])) ueot +auto=this(variable{hascntlevel}=2) {2}{R}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=3) lord(creature|myBattlefield) haste +text=(Gain the next level as a sorcery to add its ability.) -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. -- {1}{R}: Level 2 -- Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. -- {2}{R}: Level 3 -- Creatures you control have haste. +mana={R} +type=Enchantment +subtype=Class +[/card] +[card] +name=Barbed Lightning +target=player +other={4}{R} name(Entwine) +auto=ifnot paid(alternative) then transforms((,newability[choice damage:3],newability[choice damage:3 target(creature)])) +auto=if paid(alternative) then damage:3 && damage:3 target(creature) +text=Choose one Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Barbed Spike +auto={2}:equip +auto=teach(creature) 1/0 +auto=livingweapontoken(Thopter,Creature Thopter,1/1,flying) +text=When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. -- Equipped creature gets +1/+0. -- Equip {2} +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Barbed Wire +auto=@each opponent upkeep:damage:1 opponent +auto=@each my upkeep:damage:1 controller +auto=@each opponent upkeep:pay({2}) prevent:1 target(player) limit:1 +auto=@each my upkeep:pay({2}) prevent:1 target(player) limit:1 +text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Barbed-Back Wurm +auto={B}:-1/-1 target(creature[green,blocking]) ueot +text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. +mana={4}{B} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Bard Class +auto=counter(0/0,1,Level) +auto=@movedto(creature[legendary]|mybattlefield):name(Get 1/1 counter) all(trigger[to]) counter(1/1) +auto=this(variable{hascntlevel}=1) {R}{G}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=2) lord(*[legendary]|mycastingzone) altercost(red, -1) +auto=this(variable{hascntlevel}>=2) lord(*[legendary]|mycastingzone) altercost(green, -1) +auto=this(variable{hascntlevel}=2) {3}{R}{G}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@movedto(creature[legendary]|mybattlefield) from(mystack) restriction{compare(hascntlevel)~morethan~2}:name(Exile top 2) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=(Gain the next level as a sorcery to add its ability.) -- Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. -- {R}{G}: Level 2 -- Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- {3}{R}{G}: Level 3 -- Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. +mana={R}{G} +type=Enchantment +subtype=Class +[/card] +[card] +name=Barge In +auto=target(creature[attacking]) 2/2 ueot +auto=all(creature[-human,attacking]) trample ueot +text=Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Barging Sergeant +abilities=haste,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +mana={4}{R} +type=Creature +subtype=Minotaur Soldier +power=4 +toughness=2 +[/card] +[card] +name=Barkchannel Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Tidechannel Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Tidechannel Pathway) name(Tidechannel Pathway) flip(Tidechannel Pathway) forcetype(land) +auto={T}:add{G} +text={T}: Add {G}. // Tidechannel Pathway +type=Land +[/card] +[card] +name=Barkhide Troll +auto=counter(1/1,1) +auto={1}{C(1/1,-1)}:opponentshroud ueot +text=Barkhide Troll enters the battlefield with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={G}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Barrel Down Sokenzan +auto=if type(mountain|mybattlefield)~morethan~0 then choice name(Return 1 mountain) name(Return 1 mountain) target(creature) damage:2 && ability$!name(Return 1 mountain) name(Return 1 mountain) target(mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~1 then choice name(Return 2 mountains) name(Return 2 mountains) target(creature) damage:4 && ability$!name(Return 2 mountains) name(Return 2 mountains) target(<2>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~2 then choice name(Return 3 mountains) name(Return 3 mountains) target(creature) damage:6 && ability$!name(Return 3 mountains) name(Return 3 mountains) target(<3>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~3 then choice name(Return 4 mountains) name(Return 4 mountains) target(creature) damage:8 && ability$!name(Return 4 mountains) name(Return 4 mountains) target(<4>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~4 then choice name(Return 5 mountains) name(Return 5 mountains) target(creature) damage:10 && ability$!name(Return 5 mountains) name(Return 5 mountains) target(<5>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~5 then choice name(Return 6 mountains) name(Return 6 mountains) target(creature) damage:12 && ability$!name(Return 6 mountains) name(Return 6 mountains) target(<6>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~6 then choice name(Return 7 mountains) name(Return 7 mountains) target(creature) damage:14 && ability$!name(Return 7 mountains) name(Return 7 mountains) target(<7>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~7 then choice name(Return 8 mountains) name(Return 8 mountains) target(creature) damage:16 && ability$!name(Return 8 mountains) name(Return 8 mountains) target(<8>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~8 then choice name(Return 9 mountains) name(Return 9 mountains) target(creature) damage:18 && ability$!name(Return 9 mountains) name(Return 9 mountains) target(<9>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~9 then choice name(Return 10 mountains) name(Return 10 mountains) target(creature) damage:20 && ability$!name(Return 10 mountains) name(Return 10 mountains) target(<10>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~10 then choice name(Return 11 mountains) name(Return 11 mountains) target(creature) damage:22 && ability$!name(Return 11 mountains) name(Return 11 mountains) target(<11>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~11 then choice name(Return 12 mountains) name(Return 12 mountains) target(creature) damage:24 && ability$!name(Return 12 mountains) name(Return 12 mountains) target(<12>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~12 then choice name(Return 13 mountains) name(Return 13 mountains) target(creature) damage:26 && ability$!name(Return 13 mountains) name(Return 13 mountains) target(<13>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~13 then choice name(Return 14 mountains) name(Return 14 mountains) target(creature) damage:28 && ability$!name(Return 14 mountains) name(Return 14 mountains) target(<14>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~14 then choice name(Return 15 mountains) name(Return 15 mountains) target(creature) damage:30 && ability$!name(Return 15 mountains) name(Return 15 mountains) target(<15>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~15 then choice name(Return 16 mountains) name(Return 16 mountains) target(creature) damage:32 && ability$!name(Return 16 mountains) name(Return 16 mountains) target(<16>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~16 then choice name(Return 17 mountains) name(Return 17 mountains) target(creature) damage:34 && ability$!name(Return 17 mountains) name(Return 17 mountains) target(<17>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~17 then choice name(Return 18 mountains) name(Return 18 mountains) target(creature) damage:36 && ability$!name(Return 18 mountains) name(Return 18 mountains) target(<18>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~18 then choice name(Return 19 mountains) name(Return 19 mountains) target(creature) damage:38 && ability$!name(Return 19 mountains) name(Return 19 mountains) target(<19>mountain|mybattlefield) moveto(myhand)!$ controller +auto=if type(mountain|mybattlefield)~morethan~19 then choice name(Return 20 mountains) name(Return 20 mountains) target(creature) damage:40 && ability$!name(Return 20 mountains) name(Return 20 mountains) target(<20>mountain|mybattlefield) moveto(myhand)!$ controller +text=Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Barrier Breach +target= enchantment +auto=moveTo(exile) +autohand=__CLYCLING__({2}) +text=Exile up to three target enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Barrier of Bones +abilities=defender +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Defender -- When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={B} +type=Creature +subtype=Skeleton Wall +power=0 +toughness=3 +[/card] +[card] +name=Barrin's Spite +target=creature +auto=destroy +auto=moveto(ownerhand) target(creature) +text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Barrin, Tolarian Archmage +auto=may moveTo(ownerhand) target(other creature,planeswalker) +auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1 +text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Barrow Witches +auto=moveto(myhand) target(creature[knight]|mygraveyard) +text=When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Human Warlock +power=3 +toughness=4 +[/card] +[card] +name=Barrowin of Clan Undurr +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:may name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(myBattlefield) +text=When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. +mana={2}{W}{B} +type=Legendary Creature +subtype=Dwarf Cleric +power=3 +toughness=3 +[/card] +[card] +name=Bartered Cow +auto=_DIES_token(Food) +auto=@movedTo(this|mygraveyard) from(myHand):token(Food) +text=When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={3}{W} +type=Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Bartizan Bats +abilities=flying +text=Flying +mana={3}{B} +type=Creature +subtype=Bat +power=3 +toughness=1 +[/card] +[card] +name=Basalt Ravager +auto=target(player,creature,planeswalker) damage:sametypecreatures +text=When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. +mana={3}{R} +type=Creature +subtype=Giant Wizard +power=4 +toughness=2 +[/card] +[card] +name=Base Camp +auto=tap(noevent) +auto={T}:add{C} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{B} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{W} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{R} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{U} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{G} +text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell, or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. +type=Land +[/card] +[card] +name=Basic Conjuration +aicode=activate target(creature[zpos<=6]|mylibrary) moveto(myhand) +auto=name(Look top 6 cards) reveal:6 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +auto=life:3 controller +text=Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. +mana={1}{G}{G} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Basilica Bell-Haunt +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +auto=life:3 +text=When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. +mana={W}{W}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Basri's Acolyte +abilities=lifelink +auto=counter(1/1,1) target(other creature|myBattlefield) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. +mana={2}{W}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=3 +[/card] +[card] +name=Basri's Aegis +target=creature +auto=counter(1/1,1) +auto=choice name(Search Library) may moveto(myhand) target(Basri^ Devoted Paladin|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myhand) target(Basri^ Devoted Paladin|myGraveyard) +text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Basri's Lieutenant +abilities=vigilance +auto=protection from(*[multicolor]) +auto=counter(1/1,1) target(creature|myBattlefield) +auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas) +auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas) +text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Basri's Solidarity +auto=all(creature|mybattlefield) counter(1/1,1) +text=Put a +1/+1 counter on each creature you control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Bastion Protector +auto=lord(creature[iscommander]|mybattlefield) 2/2 +auto=lord(creature[iscommander]|mybattlefield) indestructible +text=Commander creatures you control get +2/+2 and have indestructible. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Bastion of Remembrance +auto=token(Human Soldier Bas) +auto=@movedto(creature|myGraveyard) from(myBattlefield):life:-1 opponent && life:1 controller +text=When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. -- Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Bat Whisperer +auto=if compare(oplifelost)~morethan~0 then token(Bat,Creature Bat,1/1,flying,black) +text=When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. +mana={3}{B} +type=Creature +subtype=Vampire +power=4 +toughness=2 +[/card] +[card] +name=Battalion Foot Soldier +auto=may moveto(myhand) target(Battalion Foot Soldier|mylibrary) +text=When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Batterbone +auto={5}:equip +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1 and has vigilance and lifelink. -- Equip {5} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Battershield Warrior +abilities=boast +auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend +auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{W}: Creatures you control get +1/+1 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Battle Cry Goblin +auto={1}{R}:name(Goblins get 1/0 and haste) all(goblin|mybattlefield) transforms((,newability[1/0],newability[haste])) ueot +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Create goblin) token(Goblin,Creature Goblin,1/1,red,battleready) +text={1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. -- Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Battle Mammoth +abilities=foretell,trample +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{G}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=@targeted(*|mybattlefield) from(*|opponentzones):may name(Draw a card) draw:1 controller +text=Trample -- Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. -- Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{G}{G} +type=Creature +subtype=Elephant +power=6 +toughness=5 +[/card] +[card] +name=Battle Plan +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@each my combatbegins:name(Creature gets 2/0) target(creature) 2/0 ueot +text=At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Battle at the Bridge +target=creature +other={improvise} name(Improvise) +auto=life:X controller +auto=-X/-X ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Battle for Bretagard +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Warrior,Creature Human Warrior,1/1,white) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Warrior,Creature Elf Warrior,1/1,green) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create copies of artifact tokens) target(*artifact[-creature;token]|mybattlefield) clone +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$!name(Create copies of creature tokens) name(Create copies of creature tokens) target(*creature[token]|mybattlefield) clone!$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 white Human Warrior creature token. -- II - Create a 1/1 green Elf Warrior creature token. -- III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. +mana={1}{G}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Battle of Frost and Fire +auto=counter(0/0,1,Lore) +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my firstmain:counter(0/0,1,Lore) +auto=all(creature[-giant]|battlefield) damage:3 +auto=all(planeswalker|battlefield) damage:3 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*[manacost>=5]|mystack):name(Draw and discard) draw:2 && transforms((,newability[target(*|myhand) reject])) forever])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. -- II - Scry 3. -- III - Whenever you cast a spell with converted mana cost 5 or greater this turn, draw two cards, then discard a card. +mana={3}{U}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Battlefield Promotion +target=creature +auto=counter(1/1) +auto=first strike +auto=life:2 controller +text=Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Battlefield Raptor +abilities=flying,first strike +text=Flying, first strike +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Battlefield Scavenger +auto=@exerted(creature|myBattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! +auto=_ATTACKING_may exert +text=You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, you may discard a card. If you do, draw a card. +mana={1}{R} +type=Creature +subtype=Jackal Rogue +power=2 +toughness=2 +[/card] +[card] +name=Battlefield Scrounger +auto={0}{restriction type(*|mygraveyard)~morethan~6}:bottomoflibrary target(<3>*|mygraveyard) && 3/3 ueot limit:1 +text=Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Centaur +power=3 +toughness=3 +[/card] +[card] +name=Battlefield Thaumaturge +auto=lord(instant,sorcery|myhand) altercost(colorless,-1) +auto=_HEROIC_opponentshroud ueot +text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Battletide Alchemist +auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile]):may foreach(cleric|mybattlefield) prevent:1 controller +auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile]):may foreach(cleric|mybattlefield) prevent:1 opponent +text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. +mana={3}{W}{W} +type=Creature +subtype=Kithkin Cleric +power=3 +toughness=4 +[/card] +[card] +name=Bayou Groff +other={4}{G} name(Pay 3) +restriction=type(creature|mybattlefield)~morethan~0 +text=As an additional cost to cast this spell, sacrifice a creature or pay 3 . +mana={1}{G}{S(creature|mybattlefield)} +type=Creature +subtype=Plant Dog +power=5 +toughness=4 +[/card] +[card] +name=Bazaar Trademage +abilities=flying +auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text=Flying -- When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Beacon Bolt +target=creature +auto=damage:pginstantsorcery +auto=foreach(*[instant;sorcery]|myexile) damage:1 +flashback={1}{U}{R}{D(*|myhand)} +text=Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Beaming Defiance +target=creature|mybattlefield +auto=transforms((,newability[2/2],newability[opponentshroud])) ueot +text=Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Beamsplitter Mage +auto=@targeted(this) from(*[instant;sorcery]|mycastingzone):all(trigger[from]) castcard(copied noevent) +text=Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. +mana={U}{R} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Beanstalk Giant // Fertile Footsteps +abilities=adventure +other={2}{G} name(Adventure) +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +auto=if paid(alternative) then name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) +mana={6}{G} +type=Creature +subtype=Giant +power=* +toughness=* +[/card] +[card] +name=Bearded Axe +auto={2}:equip +auto=teach(creature) type:*[dwarf;equipment;vehicle]:mybattlefield/type:*[dwarf;equipment;vehicle]:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. -- Equip {2} +mana={2}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bearer of Overwhelming Truths +backside=Daring Sleuth +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@combatdamagefoeof(player) from(this):name(Create clue) token(Clue) controller +auto=@combatdamageof(player) from(this):name(Create clue) token(Clue) controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") // Daring Sleuth +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +color=blue +[/card] +[card] +name=Bearer of Silence +abilities=flying,cantblock +autostack=if casted(this) then pay({1}{c}) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] +[card] +name=Beast Cur +type=Creature +subtype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Eld +type=Creature +subtype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Gar +type=Creature +subtype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Hun +type=Creature +subtype=Beast +power=4 +toughness=4 +color=green +[/card] +[card] +name=Beast Saw +type=Creature +subtype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Tru +type=Creature +subttype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Viv +auto=this(counter{0/0.1.Vigilance}>=1) vigilance +auto=this(counter{0/0.1.Reach}>=1) reach +auto=this(counter{0/0.1.Trample}>=1) trample +auto=choice name(Vigilance counter) counter(0/0,1,Vigilance) +auto=choice name(Reach counter) counter(0/0,1,Reach) +auto=choice name(Trample counter) counter(0/0,1,Trample) +type=Creature +subttype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast Whisperer +auto=@movedTo(creature|mystack):draw:1 +text=Whenever you cast a creature spell, draw a card. +mana={2}{G}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Beast Wit +type=Creature +subtype=Beast +power=3 +toughness=3 +color=green +[/card] +[card] +name=Beast in Show +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Beastcaller Savant +abilities=haste +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} +text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. +mana={1}{G} +type=Creature +subtype=Elf Shaman Ally +power=1 +toughness=1 +[/card] +[card] +name=Beck // Call +abilities=hasnokicker +other={4}{W}{U} name(Call) +kicker={4}{W}{U} name(Fuse) +auto=if paid(alternative) then token(Bird,Creature Bird,1/1,white,flying)*4 +auto=if paid(kicker) then ability$!name(Create 4 birds) name(Create 4 birds) token(Bird,Creature Bird,1/1,white,flying)*4!$ controller +auto=ifnot paid(alternative) then emblem transforms((,newability[@movedto(creature|battlefield):may name(Draw 1 card) draw:1 controller])) ueot +text=Whenever a creature enters the battlefield this turn, you may draw a card. // Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) +mana={G}{U} +type=Sorcery +[/card] +[card] +name=Bedeck // Bedazzle +other={4}{B}{R} name(Bedazzle) +auto=ifnot paid(alternative) then target(creature|battlefield) 3/-3 ueot +auto=ifnot paid(alternative) then target(land[-basic]|battlefield) destroy && ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller +text=Target creature gets +3/-3 until end of turn. // Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. +mana={BR}{BR} +type=Instant +[/card] +[card] +name=Bedevil +target=artifact,creature,planeswalker +auto=destroy +text=Destroy target artifact, creature, or planeswalker. +mana={B}{B}{R} +type=Instant +[/card] +[card] +name=Befuddle +target=creature +auto=-4/-0 +auto=draw:1 +text=Target creature gets -4/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Begin Anew +auto=destroy all(creature|battlefield) +auto=all(creature|myhand) counter(1/1,1,PerpetualPT) notrg +text=Destroy all creatures. Creature cards in your hand perpetually get +1/+1. +mana={G}{G}{W}{W} +type=Sorcery +[/card] +[card] +name=Behold the Multiverse +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=scry:2 scrycore delayed draw:2 controller scrycoreend scryend +text=Scry 2, then draw two cards. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Belbe, Corrupted Observer +text=At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) +auto=@each my secondmain restriction{compare(oplifelost)~morethan~0}:add{C}{C} +auto=@each opponent secondmain restriction{compare(oplifelost)~morethan~0}:add{C}{C} opponent +mana={B}{G} +type=Legendary Creature +subtype=Zombie Elf +power=2 +toughness=2 +[/card] +[card] +name=Beledros Witherbloom +abilities=flying +auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn. +mana={5}{B}{G} +type=Legendary Creature +subtype=Elder Dragon +power=4 +toughness=4 +[/card] +[card] +name=Belfry Spirit +abilities=flying +auto=name(Create Bats) token(Bat,Creature Bat,1/1,black,flying)*2 +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Create Bats) token(Bat^Creature Bat^1/1^black^flying)*2])) +text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Belle of the Brawl +abilities=menace +auto=_ATTACKING_lord(other creature[knight]|myBattlefield) 1/0 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Belligerent Brontodon +text=Each creature you control assigns combat damage equal to its toughness rather than its power. +mana={5}{G}{W} +type=Creature +subtype=Dinosaur +power=4 +toughness=6 +[/card] +[card] +name=Belligerent Guest +abilities=trample +auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood) +text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{R} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Bellowing Aegisaur +auto=_ENRAGE_counter(1/1,1) all(other creature|mybattlefield) +text=Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. +mana={5}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=5 +[/card] +[card] +name=Bellowing Elk +auto=if thisturn(creature|mybattlefield)~morethan~1 then transforms((,newability[trample],newability[indestructible])) ueot +auto=@movedTo(other creature|myBattlefield):transforms((,newability[trample],newability[indestructible])) ueot +text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. +mana={3}{G} +type=Creature +subtype=Elk +power=4 +toughness=2 +[/card] +[card] +name=Beloved Beggar +backside=Generous Soul +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={4}{W}{W} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +text=Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Generous Soul +mana={1}{W} +type=Creature +subtype=Human Peasant +power=0 +toughness=4 +[/card] +[card] +name=Beloved Princess +abilities=lifelink +auto=cantbeblockedby(creature[power>=3]) +text=Lifelink -- Beloved Princess can't be blocked by creatures with power 3 or greater. +mana={W} +type=Creature +subtype=Human Noble +power=1 +toughness=1 +[/card] +[card] +name=Belt of Giant Strength +auto={9999}:equip +auto={0}:name(equip creature with power 10 or more) rehook target(creature[power>=10]|mybattlefield) +auto={1}:name(equip creature with power 9) rehook target(creature[power=9]|mybattlefield) +auto={2}:name(equip creature with power 8) rehook target(creature[power=8]|mybattlefield) +auto={3}:name(equip creature with power 7) rehook target(creature[power=7]|mybattlefield) +auto={4}:name(equip creature with power 6) rehook target(creature[power=6]|mybattlefield) +auto={5}:name(equip creature with power 5) rehook target(creature[power=5]|mybattlefield) +auto={6}:name(equip creature with power 4) rehook target(creature[power=4]|mybattlefield) +auto={7}:name(equip creature with power 3) rehook target(creature[power=3]|mybattlefield) +auto={8}:name(equip creature with power 2) rehook target(creature[power=2]|mybattlefield) +auto={9}:name(equip creature with power 1) rehook target(creature[power=1]|mybattlefield) +auto={10}:name(equip creature with power 0) rehook target(creature[power=0]|mybattlefield) +auto=teach(creature) transforms((,setpower=10,settoughness=10)) +text=Equipped creature has base power and toughness 10/10. -- Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets. +mana={1}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Benalish Honor Guard +auto=foreach(creature[legendary]|myBattlefield) 1/0 +text=Benalish Honor Guard gets +1/+0 for each legendary creature you control. +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Marshal +auto=lord(other creature|myBattlefield) +1/+1 +text=Other creatures you control get +1/+1. +mana={W}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Benalish Missionary +auto={1}{W}{T}:name(prevent all combat damage from target creature) donothing target(creature[blocked]) && fog from(mytgt)fog from(mytgt) oneshot +text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Benalish Partisan +abilities=lifelink,cycling +autohand=__CYCLING__({2}) +autograveyard=@cycled(*|myHand):name(Pay and return) pay({1}{W}) name(Pay and return) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[counter(1/0.1.PerpetualPT)])) forever +text=Lifelink -- Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. -- Cycling {1}{W} +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Beneath the Sands +abilities=cycling +auto=moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! +autohand=__CYCLING__({2}) +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Benediction of Moons +auto=name(Gain 2 life) life:2 controller +auto=if type(creature|mybattlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.MoonsHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.MoonsHaunted}]|graveyard) from(battlefield) once:name(Gain 2 life) life:2 controller])) forever )! +text=You gain 1 life for each player. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Benediction of Moons haunts dies, you gain 1 life for each player. +mana={W} +type=Sorcery +[/card] +[card] +name=Benefaction of Rhonas +aicode=activate transforms((,newability[if type(*[creature;enchantment;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(mygraveyard) else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[creature;enchantment;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(mygraveyard) )!])) oneshot])) oneshot +auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose enchantment) target(enchantment|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot && all(*|reveal) moveto(mygraveyard) )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[if cantargetcard(*[creature]|*) then choice name(Put creature in hand) name(Put creature in hand) moveto(myhand)],newability[if cantargetcard(*[creature]|*) then choice name(Put creature in graveyard) name(Put creature in graveyard) donothing],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in hand) name(Put enchantment in hand) moveto(myhand)],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in graveyard) name(Put enchantment in graveyard) moveto(mygraveyard)])) oneshot afterrevealedend revealend +auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose enchantment) target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Benevolent Blessing +abilities=auraward,flash +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +text=Flash -- Enchant creature -- As Benevolent Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Benevolent Geist +backside=Malevolent Hermit +abilities=flying,exiledeath +auto=lord(*[-creature]|mystack) nofizzle +text=Flying -- Noncreature spells you control can't be countered. -- If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. // Malevolent Hermit +type=Creature +subtype=Spirit Wizard +color=blue +power=2 +toughness=2 +[/card] +[card] +name=Benthic Biomancer +auto={1}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever +auto=@counteradded(1/1) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. +mana={U} +type=Creature +subtype=Merfolk Wizard Mutant +power=1 +toughness=1 +[/card] +[card] +name=Benthic Explorers +auto=this(variable{olandg}>0) {T}:name(Untap green) name(Untap green) untap target(land[tapped]|opponentbattlefield) && add{G} controller +auto=this(variable{olandu}>0) {T}:name(Untap blue) name(Untap blue) untap target(land[tapped]|opponentbattlefield) && add{U} controller +auto=this(variable{olandr}>0) {T}:name(Untap red) name(Untap red) untap target(land[tapped]|opponentbattlefield) && add{R} controller +auto=this(variable{olandb}>0) {T}:name(Untap black) name(Untap black) untap target(land[tapped]|opponentbattlefield) && add{B} controller +auto=this(variable{olandw}>0) {T}:name(Untap white) name(Untap white) untap target(land[tapped]|opponentbattlefield) && add{W} controller +auto=this(variable{olandc}>0) {T}:name(Untap colorless) name(Untap colorless) untap target(land[tapped]|opponentbattlefield) && add{C} controller +text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. +mana={3}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=4 +[/card] +[card] +name=Bereaved Survivor +backside=Dauntless Avenger +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Dauntless Avenger) flip(backside) +text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger +mana={2}{W} +type=Creature +subtype=Human Peasant +power=2 +toughness=1 +[/card] +[card] +name=Berg Strider +restriction=compare(mysnowpoolcount)~equalto~0 +autohand={4}{i} restriction{compare(mysnowbluepoolcount)~morethan~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) +autohand={3}{i}{U} restriction{compare(mysnowpoolcount)~morethan~0,compare(mysnowbluepoolcount)~equalto~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) +auto=if paid(alternative) then target(*[artifact;creature]|opponentbattlefield) freeze +auto=ifnot paid(alternative) then target(*[artifact;creature]|opponentbattlefield) tap(noevent) +text=When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S}i} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S}i} is mana from a snow source.) +mana={4}{U} +type=Snow Creature +subtype=Giant Wizard +power=4 +toughness=4 +[/card] +[card] +name=Berserker's Frenzy +restriction=compare(currentphase)~lessthan~8 +auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Choose blocker creatures) target(creature|battlefield) transforms((,newability[mustblock])) ueot],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot +auto=name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +text=Cast this spell only before combat or during combat before blockers are declared. -- Roll two d20 and ignore the lower roll. -- 1-14 | Choose any number of creatures. They block this turn if able. -- 15-20 | You choose which creatures block this turn and how those creatures block. +mana={2}{R} +type=Instant +[/card] +[card] +name=Beskir Shieldmate +auto=_DIES_token(Warrior,Creature Human Warrior,1/1,white) +text=When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Besmirch +target=creature +auto=moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] moveTo(ownerBattlefield)],newability[untap],newability[haste ueot],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever )! +text=Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Betrayal of Flesh +target=creature +other={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine) +auto=if paid(alternative) then destroy && moveTo(myBattlefield) target(creature|mygraveyard) +auto=ifnot paid(alternative) then transforms((,newability[choice name(Destroy) destroy],newability[choice name(Return) moveTo(myBattlefield) target(creature|mygraveyard)])) +text=Choose one Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine'sacrifice three lands. (Choose both if you pay the entwine cost.) +mana={5}{B} +type=Instant +[/card] +[card] +name=Beyeen Coast +auto=tap(noevent) +auto={T}:add{U} +text=Beyeen Coast enters the battlefield tapped. -- {T}: Add {U}. // {1}{U} Beyeen Veil +type=Land +[/card] +[card] +name=Beyeen Veil +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Beyeen Coast) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Beyeen Coast) name(Beyeen Coast) flip(Beyeen Coast) forcetype(land) +auto=all(creature|opponentBattlefield) -2/0 ueot +text=Creatures your opponents control get -2/-0 until end of turn. // Beyeen Coast +mana={1}{U} +type=Instant +[/card] +[card] +name=Biblioplex Assistant +abilities=flying +auto=may name(Return instant or sorcery) target(*instant;sorcery]|mygraveyard) moveto(mylibrary) +text=Flying -- When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. +mana={4} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=1 +[/card] +[card] +name=Big Boa Constrictor +auto=rolld6 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rolld6end +text=When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. +mana={3}{B} +type=Host Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Big Play +target=creature +auto=transforms((,newability[2/2],newability[reach],newability[counter(1/1)])) ueot +text=Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. +mana={1}{G} +type=Instant +[/card] +[card] +name=Bind the Monster +target=creature +auto=tap(noevent) +auto=doesnotuntap +auto=damage:p controller +text=Enchant creature -- When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. -- Enchanted creature doesn't untap during its controller's untap step. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Binding Geist +backside=Spectral Binding +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{U} name(Cast with disturb) +auto=@combat(attacking) source(this):name(Creature gets -2/0) target(creature|opponentBattlefield) -2/-0 ueot +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) -2/0])) forever )! +text=Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. -- Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Spectral Binding +mana={2}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Binding Mummy +auto=@movedto(other zombie|mybattlefield):may tap target(artifact,creature) +text=Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. +mana={1}{W} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Binding the Old Gods +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=name(Destroy non-land permanent) target(*[-land]|opponentbattlefield) destroy +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Search forest) target(forest|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy target nonland permanent an opponent controls. -- II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library. -- III - Creatures you control gain deathtouch until end of turn. +mana={2}{B}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Bioessence Hydra +abilities=trample +auto=foreach(counter(0/0,1,loyalty)|myBattlefield) counter(1/1) +auto=@counteradded(0/0,1,loyalty) from(planeswalker|myBattlefield):counter(1/1) +text=Trample -- Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. -- Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. +mana={3}{G}{U} +type=Creature +subtype=Hydra Mutant +power=4 +toughness=4 +[/card] +[card] +name=Biogenic Ooze +auto=create(Ooze:creature Ooze:2/2:green:) +auto={1}{G}{G}{G}:create(Ooze:creature Ooze:2/2:green:) +auto=@each my endofturn:all(Ooze|mybattlefield) counter(1/1) +text=When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Biogenic Upgrade +target=creature +restriction=type(creature|battlefield)~morethan~0 +auto=transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot +auto=choice name(Give other 2 counters to same creature) name(Give other 2 counters to same creature) counter(1/1,4) +auto=if type(creature|battlefield)~morethan~1 then choice name(Give 2 counters to another creature) name(Give 2 counters to another creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot +auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot +text=Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Biolume Egg +backside=Biolume Serpent +abilities=defender +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@sacrificed(this):name(Return transformed) name(Return transformed) transforms((,newability[@each endofturn:name(Return transformed) flip(backside) forcetype(Creature Serpent)])) ueot +text=Defender -- When Biolume Egg enters the battlefield, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent +mana={2}{U} +type=Creature +subtype=Serpent Egg +power=0 +toughness=4 +[/card] +[card] +name=Biolume Serpent +backside=Biolume Egg +auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,newability[unblockable])) ueot +text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg +color=blue +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Biomathematician +auto=all(fractal|mybattlefield) counter(1/1) +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1) )! +text=When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. +mana={1}{G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Bioshift +auto=target(creature[counter{1/1}|battlefield) transforms((,newability[thisforeach(counter{1/1.1}) may name(Move 1/1 counter) counter(1/1.-1) all(this) && counter(1/1) target(other creature|mybattlefield)])) oneshot +text=Move any number of +1/+1 counters from target creature onto another target creature with the same controller. +mana={GU} +type=Instant +[/card] +[card] +name=Biowaste Blob +auto=lord(*[ooze]|mybattlefield) 1/1 +auto=@each my upkeep restriction{type(*[iscommander]|myBattlefield)~morethan~0}:clone all(this) +text=Oozes you control get +1/+1. -- At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. +mana={2}{G}{G} +type=Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Bird Admirer +abilities=reach,daybound +backside=Wing Shredder +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Reach -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wing Shredder +mana={2}{G} +type=Creature +subtype=Human Archer Werewolf +power=1 +toughness=4 +[/card] +[card] +name=Bird Fal +abilities=flying +type=Creature +subtype=Bird +power=1 +toughness=1 +color=white +[/card] +[card] +name=Bird Mig +abilities=flying +type=Creature +subtype=Bird +power=1 +toughness=1 +color=white +[/card] +[card] +name=Birgi, God of Storytelling +other={4}{R} name(Harnfel, Horn of Bounty) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Harnfel, Horn of Bounty) +autostack=if paid(alternative) then flip(Harnfel, Horn of Bounty) forcetype(Legendary Artifact) +auto=@movedto(*|mystack) restriction{compare(isflipped)~equalto~0}:add{R} doesntempty +auto=this(variable{isflipped}<1) lord(creature[boast]|mybattlefield) twoboast +text=Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. -- Creatures you control can boast twice during each of your turns rather than once. // {4}{R} Harnfel, Horn of Bounty +mana={2}{R} +type=Legendary Creature +subtype=God +power=3 +toughness=3 +[/card] +[card] +name=Birthing Boughs +auto={4}{T}:token(Shapeshifter,creature Shapeshifter,2/2,changeling) +text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) +mana={3} +type=Artifact +[/card] +[card] +name=Bishop of Binding +auto=if type(creature[power=0]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) transforms((,newability[(blink)forsrc target(creature[power=0]|opponentbattlefield)])) forever +auto=if type(creature[power=1]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) transforms((,newability[(blink)forsrc target(creature[power=1]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 1/1) name(target vampire gets 1/1) target(vampire|battlefield) 1/1 ueot])) forever +auto=if type(creature[power=2]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) transforms((,newability[(blink)forsrc target(creature[power=2]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 2/2) name(target vampire gets 2/2) target(vampire|battlefield) 2/2 ueot])) forever +auto=if type(creature[power=3]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) transforms((,newability[(blink)forsrc target(creature[power=3]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 3/3) name(target vampire gets 3/3) target(vampire|battlefield) 3/3 ueot])) forever +auto=if type(creature[power=4]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) transforms((,newability[(blink)forsrc target(creature[power=4]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 4/4) name(target vampire gets 4/4) target(vampire|battlefield) 4/4 ueot])) forever +auto=if type(creature[power=5]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) transforms((,newability[(blink)forsrc target(creature[power=5]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 5/5) name(target vampire gets 5/5) target(vampire|battlefield) 5/5 ueot])) forever +auto=if type(creature[power=6]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) transforms((,newability[(blink)forsrc target(creature[power=6]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 6/6) name(target vampire gets 6/6) target(vampire|battlefield) 6/6 ueot])) forever +auto=if type(creature[power=7]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) transforms((,newability[(blink)forsrc target(creature[power=7]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 7/7) name(target vampire gets 7/7) target(vampire|battlefield) 7/7 ueot])) forever +auto=if type(creature[power=8]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) transforms((,newability[(blink)forsrc target(creature[power=8]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 8/8) name(target vampire gets 8/8) target(vampire|battlefield) 8/8 ueot])) forever +auto=if type(creature[power=9]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) transforms((,newability[(blink)forsrc target(creature[power=9]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 9/9) name(target vampire gets 9/9) target(vampire|battlefield) 9/9 ueot])) forever +auto=if type(creature[power=10]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) transforms((,newability[(blink)forsrc target(creature[power=10]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 10/10) name(target vampire gets 10/10) target(vampire|battlefield) 10/10 ueot])) forever +auto=if type(creature[power=11]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) transforms((,newability[(blink)forsrc target(creature[power=11]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 11/11) name(target vampire gets 11/11) target(vampire|battlefield) 11/11 ueot])) forever +auto=if type(creature[power=12]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) transforms((,newability[(blink)forsrc target(creature[power=12]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 12/12) name(target vampire gets 12/12) target(vampire|battlefield) 12/12 ueot])) forever +auto=if type(creature[power=13]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) transforms((,newability[(blink)forsrc target(creature[power=13]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 13/13) name(target vampire gets 13/13) target(vampire|battlefield) 13/13 ueot])) forever +auto=if type(creature[power=14]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) transforms((,newability[(blink)forsrc target(creature[power=14]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 14/14) name(target vampire gets 14/14) target(vampire|battlefield) 14/14 ueot])) forever +auto=if type(creature[power=15]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) transforms((,newability[(blink)forsrc target(creature[power=15]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 15/15) name(target vampire gets 15/15) target(vampire|battlefield) 15/15 ueot])) forever +auto=if type(creature[power=16]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) transforms((,newability[(blink)forsrc target(creature[power=16]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 16/16) name(target vampire gets 16/16) target(vampire|battlefield) 16/16 ueot])) forever +auto=if type(creature[power=17]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) transforms((,newability[(blink)forsrc target(creature[power=17]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 17/17) name(target vampire gets 17/17) target(vampire|battlefield) 17/17 ueot])) forever +auto=if type(creature[power=18]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) transforms((,newability[(blink)forsrc target(creature[power=18]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 18/18) name(target vampire gets 18/18) target(vampire|battlefield) 18/18 ueot])) forever +auto=if type(creature[power=19]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) transforms((,newability[(blink)forsrc target(creature[power=19]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 19/19) name(target vampire gets 19/19) target(vampire|battlefield) 19/19 ueot])) forever +auto=if type(creature[power>=20]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) transforms((,newability[(blink)forsrc target(creature[power>=20]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 20/20) name(target vampire gets 20/20) target(vampire|battlefield) 20/20 ueot])) forever +text=When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. -- Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. +mana={3}{W} +type=Creature +subtype=Vampire Cleric +power=1 +toughness=1 +[/card] +[card] +name=Bishop of Rebirth +abilities=vigilance +auto=_ATTACKING_may moveto(mybattlefield) target(creature[manacost<=3]|mygraveyard) +text=Vigilance -- Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=4 +[/card] +[card] +name=Bishop of Wings +auto=life:4 controller +auto=@movedTo(creature[angel]|graveyard) from(mybattlefield):create(Spirit:creature Spirit:1/1:white:flying) +text=Whenever an Angel enters the battlefield under your control, you gain 4 life. -- Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Bishop of the Bloodstained +auto=foreach(vampire|mybattlefield) life:-1 opponent +text=When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. +mana={3}{B}{B} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=3 +[/card] +[card] +name=Bishop's Soldier +abilities=lifelink +text=Lifelink +mana={1}{W} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Bitterblade Warrior +auto=@exerted(this):transforms((,newability[deathtouch],newability[1/0])) ueot +auto=_ATTACKING_may exert +text=You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) +mana={1}{G} +type=Creature +subtype=Jackal Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bitterbow Sharpshooters +abilities=vigilance, reach +text=Vigilance, reach +mana={4}{G} +type=Creature +subtype=Jackal Archer +power=4 +toughness=4 +[/card] +[card] +name=Black Dragon +abilities=flying +auto=name(Creature gets -3/-3) target(creature|opponentbattlefield) -3/-3 ueot +text=Flying -- Acid Breath - When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Blackblade Reforged +auto=teach(creature) type:land:mybattlefield/type:land:mybattlefield nonstatic +auto={3}:equip target(creature[legendary]|mybattlefield) +auto={7}:equip +text=Equipped creature gets +1/+1 for each land you control. -- Equip legendary creature {3} -- Equip {7} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Blackbloom Bog +auto=tap(noevent) +auto={T}:add{B} +text=Blackbloom Bog enters the battlefield tapped. -- {T}: Add {B}. // {2}{B} Blackbloom Rogue +type=Land +[/card] +[card] +name=Blackbloom Rogue +abilities=menace +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Blackbloom Bog) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Blackbloom Bog) name(Blackbloom Bog) flip(Blackbloom Bog) forcetype(land) +auto=aslongas(*|opponentGraveyard) 3/0 >7 +text=Menace (This creature can't be blocked except by two or more creatures.) -- Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. // Blackbloom Bog +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Blacklance Paragon +abilities=flash +auto=target(creature[knight]|myBattlefield) transforms((,newability[deathtouch],newability[lifelink])) ueot +text=Flash -- When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. +mana={1}{B} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Blacksmith's Skill +target=*|battlefield +auto=transforms((,newability[opponentshroud],newability[indestructible])) ueot +auto=if cantargetcard(creature[artifact]|*) then 2/2 ueot +text=Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Blade Banish +target=creature[power>=4] +auto=moveTo(exile) +text=Exile target creature with power 4 or greater. +mana={3}{W} +type=Instant +[/card] +[card] +name=Blade Historian +auto=lord(creature[attacking]|mybattlefield) double strike +text=Attacking creatures you control have double strike. +mana={RW}{RW}{RW}{RW} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Blade Instructor +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Blade Juggler +auto=damage:1 controller +auto=draw:1 +text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. +other={2}{B} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Blade of Selves +auto={4}:equip +text=Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Equip {4} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bladeback Sliver +abilities=hellbent +auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1 +text=Hellbent - As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker." +mana={1}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Bladebrand +target=creature +auto=deathtouch +auto=draw:1 controller +text=Target creature gains deathtouch until end of turn. -- Draw a card. +mana={1}{B} +type=Instant +[/card] +[card] +name=Bladegriff Prototype +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(destroy) notatarget(*[-land]|mybattlefield) destroy!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(destroy) notatarget(*[-land]|mybattlefield) destroy!$ controller +text=Flying -- Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. +mana={5} +type=Artifact Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Bladestitched Skaab +auto=lord(other zombie|myBattlefield) 1/0 +text=Other Zombies you control get +1/+0. +type=Creature +subtype=Zombie Soldier +mana={U}{B} +power=2 +toughness=3 +[/card] +[card] +name=Blaring Captain +abilities=partner +partner=Blaring Recruiter +auto=_PARTNER_ +auto=_ATTACKING_all(warrior[attacking]) 1/1 +text=Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Azra Warrior +power=2 +toughness=2 +[/card] +[card] +name=Blaring Recruiter +abilities=partner +partner=Blaring Captain +auto=_PARTNER_ +auto={2}{W}:create(warrior:creature warrior:1/1:white:) +text=Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token. +mana={3}{W} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Blast Zone +auto=counter(0/0,1,Charge) +auto={T}:Add{C} +auto={X}{X}{T}:counter(0/0,XX,Charge) +auto=this(counter{0/0.1.Charge}=0) {3}{T}{S}:name(Destroy all permanent with manacost 0) name(Destroy all permanent with manacost 0) destroy all(*[-land;manacost=0]) +auto=this(counter{0/0.1.Charge}=1) {3}{T}{S}:name(Destroy all permanent with manacost 1) name(Destroy all permanent with manacost 1) destroy all(*[-land;manacost=1]) +auto=this(counter{0/0.1.Charge}=2) {3}{T}{S}:name(Destroy all permanent with manacost 2) name(Destroy all permanent with manacost 2) destroy all(*[-land;manacost=2]) +auto=this(counter{0/0.1.Charge}=3) {3}{T}{S}:name(Destroy all permanent with manacost 3) name(Destroy all permanent with manacost 3) destroy all(*[-land;manacost=3]) +auto=this(counter{0/0.1.Charge}=4) {3}{T}{S}:name(Destroy all permanent with manacost 4) name(Destroy all permanent with manacost 4) destroy all(*[-land;manacost=4]) +auto=this(counter{0/0.1.Charge}=5) {3}{T}{S}:name(Destroy all permanent with manacost 5) name(Destroy all permanent with manacost 5) destroy all(*[-land;manacost=5]) +auto=this(counter{0/0.1.Charge}=6) {3}{T}{S}:name(Destroy all permanent with manacost 6) name(Destroy all permanent with manacost 6) destroy all(*[-land;manacost=6]) +auto=this(counter{0/0.1.Charge}=7) {3}{T}{S}:name(Destroy all permanent with manacost 7) name(Destroy all permanent with manacost 7) destroy all(*[-land;manacost=7]) +auto=this(counter{0/0.1.Charge}=8) {3}{T}{S}:name(Destroy all permanent with manacost 8) name(Destroy all permanent with manacost 8) destroy all(*[-land;manacost=8]) +auto=this(counter{0/0.1.Charge}=9) {3}{T}{S}:name(Destroy all permanent with manacost 9) name(Destroy all permanent with manacost 9) destroy all(*[-land;manacost=9]) +auto=this(counter{0/0.1.Charge}=10) {3}{T}{S}:name(Destroy all permanent with manacost 10) name(Destroy all permanent with manacost 10) destroy all(*[-land;manacost=10]) +auto=this(counter{0/0.1.Charge}=11) {3}{T}{S}:name(Destroy all permanent with manacost 11) name(Destroy all permanent with manacost 11) destroy all(*[-land;manacost=11]) +auto=this(counter{0/0.1.Charge}=12) {3}{T}{S}:name(Destroy all permanent with manacost 12) name(Destroy all permanent with manacost 12) destroy all(*[-land;manacost=12]) +auto=this(counter{0/0.1.Charge}=13) {3}{T}{S}:name(Destroy all permanent with manacost 13) name(Destroy all permanent with manacost 13) destroy all(*[-land;manacost=13]) +auto=this(counter{0/0.1.Charge}=14) {3}{T}{S}:name(Destroy all permanent with manacost 14) name(Destroy all permanent with manacost 14) destroy all(*[-land;manacost=14]) +auto=this(counter{0/0.1.Charge}=15) {3}{T}{S}:name(Destroy all permanent with manacost 15) name(Destroy all permanent with manacost 15) destroy all(*[-land;manacost=15]) +auto=this(counter{0/0.1.Charge}=16) {3}{T}{S}:name(Destroy all permanent with manacost 16) name(Destroy all permanent with manacost 16) destroy all(*[-land;manacost=16]) +auto=this(counter{0/0.1.Charge}=17) {3}{T}{S}:name(Destroy all permanent with manacost 17) name(Destroy all permanent with manacost 17) destroy all(*[-land;manacost=17]) +auto=this(counter{0/0.1.Charge}=18) {3}{T}{S}:name(Destroy all permanent with manacost 18) name(Destroy all permanent with manacost 18) destroy all(*[-land;manacost=18]) +auto=this(counter{0/0.1.Charge}=19) {3}{T}{S}:name(Destroy all permanent with manacost 19) name(Destroy all permanent with manacost 19) destroy all(*[-land;manacost=19]) +auto=this(counter{0/0.1.Charge}>=20) {3}{T}{S}:name(Destroy all permanent with manacost 20) name(Destroy all permanent with manacost 20) destroy all(*[-land;manacost>=20]) +text=Blast Zone enters the battlefield with a charge counter on it. -- {T}: Add {C}. -- {X}{X}, {T}: Put X charge counters on Blast Zone. -- {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone. +type=Land +[/card] +[card] +name=Blast from the Past +target=player,creature +abilities=cycling,madness,hasotherkicker +kicker={2}{R} +flashback={3}{R} +buyback={4}{R} +autohand=__CYCLING__({1}{R}) +autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(alternative)?name(put in graveyard) moveto(ownergraveyard) +auto=damage:2 +auto=if paid(kicker) then token(Goblin,Creature Goblin,1/1,red) +auto=if paid(alternative) then may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) token(Goblin,Creature Goblin,1/1,red) +auto=if paid(flashback) then may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) token(Goblin,Creature Goblin,1/1,red) +auto=if paid(buyback) then may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) token(Goblin,Creature Goblin,1/1,red) +text=Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} -- Blast from the Past deals 2 damage to target creature or player. -- If the kicker cost was paid, put a 1/1 red Goblin creature token into play. +mana={2}{R} +type=Instant +[/card] +[card] +name=Blazing Hope +auto=target(creature[power>=controllerlife]) moveto(exile) +text=Exile target creature with power greater than or equal to your life total. +mana={W} +type=Instant +[/card] +[card] +name=Blazing Rootwalla +auto={R}:2/0 ueot limit:1 +abilities=madness +autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text={R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. -- Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Blazing Salvo +target=creature +auto=transforms((,newability[choice name(Damage creature) damage:3],newability[choice name(Damage controller) damage:5 controller])) oneshot +text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. +mana={R} +type=Instant +[/card] +[card] +name=Blazing Sunsteel +auto={4}:equip +auto=teach(creature) 1/0 +auto=@damaged(mytgt):damage:thatmuch target(player,creature,planeswalker) +text=Equipped creature gets +1/+0 for each opponent you have. -- Whenever equipped creature is dealt damage, it deals that much damage to any target. -- Equip {4} +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blazing Torch +auto={1}:equip +auto=teach(creature) cantbeblockedby(creature[Zombie]) +auto=teach(creature) cantbeblockedby(creature[Vampire]) +auto=teach(creature) {T}{S(Blazing Torch)}:damage:2 target(player,creature) +text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blazing Volley +auto=damage:1 all(creature|opponentbattlefield) +text=Blazing Volley deals 1 damage to each creature your opponents control. +mana={R} +type=Sorcery +[/card] +[card] +name=Bleed Dry +target=creature +auto=exiledeath +auto=-13/-13 ueot +text=Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Bleeding Edge +auto=may -2/-2 target(creature) +auto=_AMASS_(2) +text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Blessed Alliance +target=opponent +other={5}{W} name(Escalate) +auto=if paid(alternative) then life:4 controller +auto=if paid(alternative) then untap target(creature) +auto=if paid(alternative) then ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +auto=ifnot paid(alternative) then choice name(Player gains life) life:4 controller +auto=ifnot paid(alternative) then choice name(Untap creatures) untap target(creature) +auto=ifnot paid(alternative) then choice name(Opponent scrifices creature) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Target player gains 4 life. -- Untap up to two target creatures. -- Target opponent sacrifices an attacking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Blessed Defiance +target=creature|mybattlefield +auto=transforms((,newability[2/0],newability[lifelink],newability[@movedto(this|graveyard) from(mybattlefield):name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot +text=Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. +mana={W} +type=Instant +[/card] +[card] +name=Blessed Light +target=creature,enchantment. +auto=moveto(exile) +text=Exile target creature or enchantment. +mana={4}{W} +type=Instant +[/card] +[card] +name=Blessed Reincarnation +target=creature|opponentbattlefield +auto=moveto(exile) && ability$!name(Put first creature in play) name(Put first creature in play) target(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( shuffle controller )! !$ opponent +auto=_REBOUND_ +text=Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Blessed Respite +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +auto=preventAllcombatDamage ueot +text=Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Blessed Sanctuary +auto=preventallnoncombatdamage to(creature|myBattlefield) +auto=preventallnoncombatdamage to(controller) +auto=@movedto(creature[-token]|mybattlefield):token(Unicorn,Creature Unicorn,2/2,white) +text=Prevent all noncombat damage that would be dealt to you and creatures you control. -- Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Blessing of Belzenlok +target=creature +auto=+2/+1 +auto=teach(legendary) lifelink +text=Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Blessing of Frost +restriction=compare(mysnowpoolcount)~equalto~0 +autohand={2}{i}{G} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) target(Blessing of Frost|myhand) transforms((,newability[ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot +autohand={1}{i}{i}{G} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{2}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot +autohand={i}{i}{i}{G} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot +autohand={i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowgreenpoolcount)~morethan~0}:name(Cast with 4 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot +auto=draw:type:creature[power>=4]:mybattlefield controller +text=Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S}i} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. ({S}i} is mana from a snow source.) +mana={3}{G} +type=Snow Sorcery +[/card] +[card] +name=Blex, Vexing Pest +other={2}{B}{B} name(Search for Blex) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Search for Blex) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:search for blex:!)])) forever +auto=lord(other *[pest;bat;insect;snake;spider]|mybattlefield) 1/1 +auto=_DIES_life:4 controller +text=Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. -- When Blex, Vexing Pest dies, you gain 4 life. // {2}{B}{B} Search for Blex +mana={2}{G} +type=Legendary Creature +subtype=Pest +power=3 +toughness=2 +[/card] +[card] +name=Blight Herder +auto=@movedTo(*|mystack):may ([upto <2>*] moveTo(opponentgraveyard) from (opponentexile)) then token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 +text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." +mana={5} +type=Creature +subtype=Eldrazi Processor +power=4 +toughness=5 +[/card] +[card] +name=Blight Keeper +abilities=flying +auto={7}{B}{T}{S}:life:4 controller && life:-4 opponent +text=Flying -- {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. +mana={B} +type=Creature +subtype=Bat Imp +power=1 +toughness=1 +[/card] +[card] +name=Blight Mound +auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace])) +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Blight-Breath Catoblepas +auto=-manaB:mybattlefield/-manaB:mybattlefield target(creature|opponentBattlefield) ueot +text=When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={4}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Blightbeetle +abilities=protection from green +auto=@counteradded(1/1) from(creature|opponentbattlefield):name(Opponent creatures can't have 1/1 counter) all(trigger[from]) name(Opponent creatures can't have 1/1 counter) counter(1/1,-1) notrg +text=Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) -- Creatures your opponents control can't have +1/+1 counters put on them. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Blighted Bat +abilities=flying +auto={1}:haste ueot +text=Flying -- {1}: Blighted Bat gains haste until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Bat +power=2 +toughness=1 +[/card] +[card] +name=Blightstep Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Searstep Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Searstep Pathway) name(Searstep Pathway) flip(Searstep Pathway) forcetype(land) +auto={T}:add{B} +text={T}: Add {B}. // Searstep Pathway +type=Land +[/card] +[card] +name=Blind Fury +restriction=before battle damage +auto=all(creature) transforms((,newability[-trample],newability[@combatdamaged(creature) from(this):damage:thatmuch all(trigger[to])])) ueot +text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Blind Hunter +abilities=flying +auto=name(Player loses 2 life) target(player) life:-2 +auto=name(Gain 2 life) life:2 controller +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Player loses 2 life) target(player) life:-2],newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Gain 2 life) life:2 controller])) +text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. +mana={2}{W}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Blindblast +target=creature +auto=damage:1 +auto=cantblock +auto=draw:1 controller +text=Blindblast deals 1 damage to target creature. That creature can't block this turn. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Blinding Beam +other={3}{W} name(Entwine) +auto=ifnot paid(alternative) then choice name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) +auto=ifnot paid(alternative) then choice name(Opponent creatures don't untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen +auto=ifnot paid(alternative) then choice name(Your creatures don't untap) name(Your creatures don't untap) all(creature|myBattlefield) frozen +auto=if paid(alternative) then name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) +auto=if paid(alternative) then name(Creatures don't untap) name(Creatures don't untap) transforms((,newability[choice name(Opponent creatures does not untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen],newability[choice name(Your creatures don't untap) all(creature|myBattlefield) frozen])) ueot +text=Choose one - Tap two target creatures. - Creatures don't untap during target player's next untap step -- Entwine 1 (Choose both if you pay the entwine cost.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Blinding Flare +abilities=hasnokicker,hasstrive +kicker=multi{R} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[cantblock])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[cantblock])) ueot +text=Strive - Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Blinding Fog +auto=preventalldamage to(creature) +auto=all(creature|mybattlefield) opponentshroud +text=Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Blinding Radiance +auto=tap all(creature[toughness<=2]|opponentBattlefield) +text=Tap all creatures your opponents control with toughness 2 or less. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Blink Dog +abilities=double strike +auto={3}{W}:name(Teleport) phaseout +text=Double strike -- Teleport-{3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) +mana={2}{W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Blink of an Eye +kicker={1}{U} +target=*[-land] +auto=moveTo(ownerHand) +auto=if paid(kicker) then draw:1 controller +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Blisterspit Gremlin +auto={1}{T}:damage:1 opponent +auto=@movedto(*[-creature]|myStak):untap(this) +text={1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. -- Whenever you cast a noncreature spell, untap Blisterspit Gremlin. +mana={R} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Blitz Leech +abilities=flash +auto=-2/-2 target(creature|opponentbattlefield) ueot && removeallcounters(all) +text=Flash -- When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. +mana={5}{B} +type=Creature +subtype=Leech +power=5 +toughness=2 +[/card] +[card] +name=Blitz of the Thunder-Raptor +target=creature,planeswalker +auto=transforms((,newability[exiledeath])) ueot +auto=damage:pginstantsorcery +text=Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Blizzard Brawl +target=creature|mybattlefield +restriction=type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 +auto=if type(*[snow]|mybattlefield)~morethan~2 then transforms((,newability[1/0],newability[indestructible],newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={G} +type=Snow Sorcery +[/card] +[card] +name=Blizzard Strix +abilities=flash,flying +auto=if type(*[snow]|mybattlefield)~morethan~1 then name(Exile a permanent) name(Exile a permanent) target(other *|battlefield) (blink)ueot +text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={4}{U} +type=Snow Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Blood +auto={1}{T}{D(*|myhand)}{S}:name(Draw a card) draw:1 controller +text={1}, {T}, Discard a card, Sacrifice this artifact: Draw a card. +type=Artifact Blood +[/card] +[card] +name=Blood Age General +auto={T}:all(spirit[attacking]|battlefield) transforms((,newability[1/0])) ueot +text={T}: Attacking Spirits get +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Spirit Warrior +power=2 +toughness=2 +[/card] +[card] +name=Blood Aspirant +auto=@sacrificed(*|mybattlefield):counter(1/1,1) all(this) +auto={1}{R}{S(creature,enchantment|myBattlefield}:damage:1 && cantblock target(creature) oneshot ueot +text=Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. -- {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Satyr Berserker +power=1 +toughness=1 +[/card] +[card] +name=Blood Beckoning +kicker={3} +auto=if paid(kicker) then moveTo(myHand) target(<2>creature|mygraveyard) +auto=ifnot paid(kicker) then moveTo(myHand) target(creature|mygraveyard) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Blood Burglar +auto=this(variable{controllerturn}>0) lifelink +text=As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Blood Curdle +target=creature +auto=destroy +auto=name(Put menace counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever +text=Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) +mana={3}{B} +type=Instant +[/card] +[card] +name=Blood Divination +auto=draw:3 +text=As an additional cost to cast this spell, sacrifice a creature. -- Draw three cards. +mana={3}{B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Blood Feud +target=creature|battlefield +auto=transforms((,newability[target(other creature|battlefield) dynamicability])) ueot +text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Blood Fountain +auto=token(Blood) +auto={3}{B}{T}{S}:name(Return 2 creatures) target(creature|mygraveyard) moveto(myhand) +text=When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. +mana={B} +type=Artifact +[/card] +[card] +name=Blood Glutton +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Blood Hypnotist +abilities=cantblock +auto=@sacrificed(blood|mybattlefield) turnlimited:name(Creature can't block) target(creature) cantblock ueot +text=Blood Hypnotist can't block. -- Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. +mana={2}{R} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Blood Operative +abilities=lifelink +auto=may moveto(exile) target(*|graveyard) +autograveyard=@surveiled(*|mybattlefield,mystack):pay({L:3}) name(return to hand) moveto(myhand) all(this) +text=Lifelink -- When Blood Operative enters the battlefield, you may exile target card from a graveyard. -- Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. +mana={1}{B}{B} +type=Creature +subtype=Vampire Assassin +power=3 +toughness=1 +[/card] +[card] +name=Blood Pact +target=player +auto=draw:2 targetedplayer +auto=life:-2 targetedplayer +text=Target player draws two cards and loses 2 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Blood Petal Celebrant +auto=this(attacking) first strike +auto=_DIES_name(Create Blood) token(Blood) +text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Blood Price +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && life:-2)])) ueot +auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice life:-2 afterrevealedend revealend +text=Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Blood Researcher +abilities=menace +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you gain life, put a +1/+1 counter on Blood Researcher. +mana={1}{B}{G} +type=Creature +subtype=Vampire Druid +power=2 +toughness=2 +[/card] +[card] +name=Blood Servitor +auto=token(Blood) +text=When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Blood Sun +auto=draw:1 controller +auto=lord(land[-basic]|battlefield) transforms((,newability[loseabilities],newability[{T}:add{C}])) +auto=lord(land[basic]|battlefield) transforms((,newability[loseabilities])) +text=When Blood Sun enters the battlefield, draw a card. -- All lands lose all abilities except mana abilities. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Blood Tyrant +abilities=flying,trample +auto=@each my upkeep:life:-1 opponent && life:-1 controller +auto=@each my upkeep:counter(1/1,2) +text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. +mana={4}{U}{B}{R} +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Blood for Bones +auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller +auto=ability$!notatarget(creature|mygraveyard) moveto(myhand)!$ controller +text=As an additional cost to cast this spell, sacrifice a creature. -- Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. +mana={3}{B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Blood on the Snow +restriction=compare(mysnowpoolcount)~equalto~0 +autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) notatarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) +autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) notatarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) +auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all creatures) name(Destroy all creatures) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot +auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot +auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all creatures) name(Destroy all creatures) name(Destroy all creatures) all(creature) destroy +auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) name(Destroy all planeswalkers) all(planeswalker) destroy +text=Choose one -- Destroy all creatures. -- Destroy all planeswalkers. -- Then return a creature or planeswalker card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) +mana={4}{B}{B} +type=Snow Sorcery +[/card] +[card] +name=Bloodbat Summoner +backside=Voldaren Bloodcaster +abilities=flying +auto=@each my combatbegins restriction{type(blood|mybattlefield)~morethan~0}:may name(Blood becomes bat) target(blood|mybattlefield) becomes(Creature Bat,2/2,black,flying,haste) forever +text=Flying -- At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. // Voldaren Bloodcaster +color=black +type=Creature +subtype=Vampire Wizard +power=3 +toughness=3 +[/card] +[card] +name=Bloodborn Scoundrels +auto=target(opponent) life:-2 +auto=life:2 +text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. +mana={5}{B} +type=Creature +subtype=Vampire Rogue +power=4 +toughness=4 +[/card] +[card] +name=Bloodbraid Marauder +abilities=cantblock +autostack=if delirium then if casted(this) then cascade:plibrarycount +text=Bloodbraid Marauder can't block. -- Delirium - This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={1}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=1 +[/card] +[card] +name=Bloodchief's Thirst +kicker={2}{B} +auto=if paid(kicker) then destroy target(*[creature;planeswalker]) +auto=ifnot paid(kicker) then destroy target(*[creature;planeswalker;manacost<=2]) +text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. +mana={B} +type=Sorcery +[/card] +[card] +name=Bloodcrazed Paladin +abilities=flash +auto=foreach(creature[fresh]|mygraveyard) counter(1/1,1) +text=Flash -- Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. +mana={1}{B} +type=Creature +subtype=Vampire Knight +power=1 +toughness=1 +[/card] +[card] +name=Bloodcrazed Socialite +abilities=menace +auto=token(Blood) +auto=@combat(attacking) source(this):may name(Sacrifice blood) target(blood|mybattlefield) sacrifice && all(this) 2/2 ueot +text=Menace -- When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. +mana={3}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Bloodforged Battle-Axe +auto=teach(creature) 2/0 +auto=teach(creature) @combatdamaged(player) from(mytgt):clone all(this) +auto={2}:equip +text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bloodhaze Wolverine +auto=_SECOND_DRAW_1/1 ueot +auto=_SECOND_DRAW_first strike ueot +text=Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. +mana={1}{R} +type=Creature +subtype=Wolverine +power=2 +toughness=1 +[/card] +[card] +name=Bloodline Culling +auto=choice name(Creature gets -5/-5) target(creature) -5/-5 ueot +auto=choice name(All tokens gets -2/-2) all(creature[token]|battlefield) -2/-2 ueot +text=Choose one -- Target creature gets -5/-5 until end of turn. -- Creature tokens get -2/-2 until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Bloodline Necromancer +abilities=lifelink +auto=may target(creature[vampire;wizard]|mygraveyard) moveTo(mybattlefield) +text=Lifelink -- When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. +mana={4}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=2 +[/card] +[card] +name=Bloodline Pretender +abilities=changeling +auto=chooseatype transforms((,newability[@movedto(creature[chosentype]|mybattlefield):counter(1/1)])) forever chooseend +text=Changeling (This card is every creature type.) -- As Bloodline Pretender enters the battlefield, choose a creature type. -- Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. +mana={3} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Bloodlust Inciter +auto={T}:target(creature) haste ueot +text={T}: Target creature gains haste until end of turn. +mana={R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Bloodmist Infiltrator +auto=_ATTACKING_may name(Sacrifice other creature) target(other creature|mybattlefield) sacrifice and!( all(this) transforms((,newability[unblockable])) ueot )! +text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Bloodrage Alpha +auto=if type(*[wolf;werewolf]|myBattlefield)~morethan~1 then choice name(Another wolf or werewolf fights) name(Another wolf or werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot +auto=choice name(Next wolf or werewolf will fight) counter(0/0.1.AlphaEffect) notrg +auto=@movedto(other *[wolf;werewolf]|mybattlefield) restriction{compare(hascntalphaeffect)~morethan~0}:name(Fights opponent creature) all(trigger[to]) name(Fights opponent creature) transforms((,newability[name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot +auto=@movedto(other *[wolf;werewolf]|mybattlefield) restriction{compare(hascntalphaeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.AlphaEffect) +text=When Bloodrage Alpha enters the battlefield, choose one -- Another target Wolf or Werewolf you control fights target creature you don't control. -- When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control." +mana={3}{R} +type=Creature +subtype=Wolf +power=4 +toughness=3 +[/card] +[card] +name=Bloodrage Brawler +auto=reject notatarget(*|myhand) +text=When Bloodrage Brawler enters the battlefield, discard a card. +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=3 +[/card] +[card] +name=Bloodsky Berserker +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1.2)],newability[menace])) ueot +text=Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) +mana={1}{B} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Bloodsoaked Altar +auto={T}{L:2}{D(*|myhand){S(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) +text={T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. +mana={4}{B}{B} +type=Artifact +[/card] +[card] +name=Bloodsoaked Reveler +backside=Restless Bloodseeker +auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood) +auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller +text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker +color=black +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Bloodstone Goblin +auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[1/1],newability[menace])) ueot +text=Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bloodsworn Knight +backside=Bloodsworn Squire +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible])) ueot +text=Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Squire +color=black +type=Creature +subtype=Vampire Knight +power=* +toughness=* +[/card] +[card] +name=Bloodsworn Squire +backside=Bloodsworn Knight +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],newability[indestructible],newability[if type(creature|mygraveyard)~morethan~3 then flip(backside)])) ueot +text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Knight +mana={3}{B} +type=Creature +subtype=Vampire Soldier +power=3 +toughness=3 +[/card] +[card] +name=Bloodsworn Steward +abilities=flying +auto=lord(creature[iscommander]|mybattlefield) 2/2 +auto=lord(creature[iscommander]) haste +text=Flying -- Commander creatures you control get +2/+2 and have haste. +mana={2}{R}{R} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Bloodtallow Candle +auto={6}{T}{S}:target(creature) -5/-5 ueot +text={6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn. +mana={1} +type=Artifact +[/card] +[card] +name=Bloodthirsty Adversary +abilities=haste +auto=choice name(Don't add any counter) donothing +auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({2}{R}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Exile 1 card) target(*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({4}{R}{R}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Exile 2 cards) target(<2>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({6}{R}{R}{R}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Exile 3 cards) target(<3>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({8}{R}{R}{R}{R}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({10}{R}{R}{R}{R}{R}) name(Pay to add 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Exile 5 cards) target(<5>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({12}{R}{R}{R}{R}{R}{R}) name(Pay to add 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Exile 6 cards) target(<6>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({14}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Exile 7 cards) target(<7>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({16}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Exile 8 cards) target(<8>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({18}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Exile 9 cards) target(<9>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({20}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Exile 10 cards) target(<10>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({22}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Exile 11 card) target(<11>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({24}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Exile 12 cards) target(<12>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({26}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Exile 13 cards) target(<13>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({28}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Exile 14 cards) target(<14>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({30}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Exile 15 cards) target(<15>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({32}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Exile 16 cards) target(<16>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({34}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Exile 17 cards) target(<17>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({36}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Exile 18 cards) target(<18>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({38}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Exile 19 cards) target(<19>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({40}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Exile 20 cards) target(<20>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller +text=Haste -- When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. +type=Creature +subtype=Vampire +mana={1}{R} +power=2 +toughness=2 +[/card] +[card] +name=Bloodthirsty Aerialist +abilities=flying +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. +mana={1}{B}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=3 +[/card] +[card] +name=Bloodtithe Collector +abilities=flying +auto=if compare(oplifelost)~morethan~0 then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +text=Flying -- When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. +mana={4}{B} +type=Creature +subtype=Vampire Noble +power=3 +toughness=4 +[/card] +[card] +name=Bloodtithe Harvester +auto=token(Blood) +auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery +text=When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. +mana={B}{R} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Bloodtracker +abilities=flying +auto={B}{L:2}:counter(1/1) +auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{1/1,1}) draw:1 controller +text=Flying -- {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. -- When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. +mana={3}{B} +type=Creature +subtype=Vampire Wizard +power=2 +toughness=2 +[/card] +[card] +name=Bloodvial Purveyor +abilities=flying,trample +auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent +auto=@combat(attacking) source(this):name(Increase power) type:blood:opponentbattlefield/0 ueot +text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=5 +toughness=6 +[/card] +[card] +name=Bloodwater Entity +abilities=flying,prowess +auto=may moveto(mylibrary) target(instant,sorcery|mygraveyard) +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. +mana={1}{U}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Bloody Betrayal +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) ueot)! +auto=token(Blood) +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Bloom Hulk +auto=_PROLIFERATE_ +text=When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={3}{G} +type=Creature +subtype=Plant Elemental +power=4 +toughness=4 +[/card] +[card] +name=Blossom Dryad +auto={T}:untap target(land) +text={T}: Untap target land. +mana={2}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Blossom-Clad Werewolf +abilities=nightbound +backside=Weaver of Blossoms +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto={T}:add{R}{R} +auto={T}:add{W}{W} +auto={T}:add{B}{B} +auto={T}:add{U}{U} +auto={T}:add{G}{G} +text={T}: Add two mana of any one color. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weaver of Blossoms +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=4 +[/card] +[card] +name=Blossoming Bogbeast +auto=_ATTACKING_life:2 controller && all(creature|mybattlefield) transforms((,newability[lifegain/lifegain],newability[trample])) ueot +text=Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Blossoming Calm +auto=life:2 controller +auto=all(*|myBattlefield) transforms((,newability[controllershroud])) uynt +auto=token(BlossomingEffect,BlossomingEffect,0/0,shroud,indestructible,controllershroud) and!( transforms((,newability[phaseaction[opponent end once sourceinplay] sacrifice])) forever )! +auto=_REBOUND_ +text=You gain hexproof until your next turn. You gain 2 life. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={W} +type=Instant +[/card] +[card] +name=Blot Out the Sky +auto=token(Inkling,Creature Inkling,2/1,white,black,flying)*x and!( tap(noevent) )! +auto=this(X>=6) all(*[-creature;-land]|battlefield) destroy +text=Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. +mana={X}{W}{B} +type=Sorcery +[/card] +[card] +name=Blow Your House Down +target=creature +auto=transforms((,newability[cantblock],newability[if cantargetcard(*[wall]|*) then destroy])) ueot +text=Up to three target creatures can't block this turn. Destroy any of them that are Walls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Blue Dragon +abilities=flying +auto=if type(creature|opponentbattlefield)~equalto~1 then name(Creature gets -3/0) name(Creature gets -3/0) target(creature|opponentbattlefield) transforms((,newability[-3/0])) uynt +auto=if type(creature|opponentbattlefield)~morethan~1 then name(Creature gets -3/0) name(Creature gets -3/0) target(creature|opponentbattlefield) transforms((,newability[-3/0],newability[counter(0/0.1.DragonEffect)],newability[counter(0/0.1.DragonEffect3)])) uynt +auto=@counteradded(0/0.1.DragonEffect3) from(creature|opponentbattlefield) once:if cantargetcard(*[fresh]|*) then may name(Creature gets -2/0) name(Creature gets -2/0) target(creature[-counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[-2/0],newability[counter(0/0.1.DragonEffect)],newability[counter(0/0.1.DragonEffect2)])) uynt +auto=@counteradded(0/0.1.DragonEffect2) from(creature|opponentbattlefield) once:if cantargetcard(*[fresh]|*) then may name(Creature gets -1/0) name(Creature gets -1/0) target(creature[-counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[-1/0],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect)],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect3)],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect2)])) uynt +auto=@each endofturn:if cantargetcard(*[fresh]|*) then all(creature[counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[removeallcounters(0/0.1.DragonEffect)],newability[removeallcounters(0/0.1.DragonEffect3)],newability[removeallcounters(0/0.1.DragonEffect2)])) forever +text=Flying -- Lightning Breath - When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. +mana={5}{U}{U} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Blur of Blades +target=creature +auto=counter(-1/-1,1) +auto=damage:2 targetcontroller +text=Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Boar +auto=@movedto(this|ownergraveyard) from(battlefield):token(Food) +text=When this creature dies, create a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +type=Creature +subtype=Boar +power=1 +toughness=1 +[/card] +[card] +name=Board the Weatherlight +auto=reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Boarded Window +auto=lord(creature[attacking]|opponentbattlefield) -1/0 +auto=@each my endofturn restriction{compare(pdcount)~morethan~3}:name(Exile) moveto(exile) +text=Creatures attacking you get -1/-0. -- At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. +mana={3} +type=Artifact +[/card] +[card] +name=Boarding Party +abilities=haste +autostack=if casted(this) then cascade:plibrarycount +text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={5}{R} +type=Creature +subtype=Human Pirate +power=6 +toughness=3 +[/card] +[card] +name=Body of Knowledge +abilities=nomaxhand +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=_ENRAGE_draw:thatmuch controller +text=Body of Knowledge's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- Whenever Body of Knowledge is dealt damage, draw that many cards. +mana={3}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Body of Research +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1,type:*:mylibrary) )! +text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. +mana={G}{G}{G}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Bog Naughty +abilities=flying +auto={3}{B}{S(food|myBattlefield)}:target(creature) -3/-3 ueot +text=Flying -- {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Faerie +power=3 +toughness=3 +[/card] +[card] +name=Bogardan Dragonheart +auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot +text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Bogardan Hellkite +abilities=flash,flying +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Bogstomper +mana={4}{B}{B} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Bolas's Citadel +abilities=showfromtoplibrary,canplaylandlibrarytop +auto=this(variable{type:*[-land;zpos=1]:mylibrary}>0) {0}:name(Pay life and play from top) name(Pay life and play from top) all(*[-land;zpos=1]|mylibrary) transforms((,newability[activate castcard(normal)],newability[life:-manacost controller])) forever +auto=this(variable{type:*[-land]:mybattlefield}>9) {T}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}:name(Sacrifice 10 permanent) name(Sacrifice 10 permanent) life:-10 opponent +text=You may look at the top card of your library any time. -- You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. -- {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. +mana={3}{B}{B}{B} +type=Legendary Artifact +[/card] +[card] +name=Bold Plagiarist +abilities=flash +auto=@counteradded(1/1) from(creature|opponentbattlefield):counter(1/1) +auto=@counteradded(-1/-1) from(creature|opponentbattlefield):counter(-1/-1) +auto=@counteradded(0/0,1,Vigilance) from(creature|opponentbattlefield):counter(0/0,1,Vigilance) +auto=@counteradded(0/0,1,Reach) from(creature|opponentbattlefield):counter(0/0,1,Reach) +auto=@counteradded(0/0,1,Trample) from(creature|opponentbattlefield):counter(0/0,1,Trample) +auto=@counteradded(0/0,1,Flying) from(creature|opponentbattlefield):counter(0/0,1,Flying) +auto=@counteradded(0/0,1,Menace) from(creature|opponentbattlefield):counter(0/0,1,Menace) +auto=@counteradded(0/0,1,Double Strike) from(creature|opponentbattlefield):counter(0/0,1,Double Strike) +auto=@counteradded(0/0,1,First Strike) from(creature|opponentbattlefield):counter(0/0,1,First Strike) +auto=@counteradded(0/0,1,Deathtouch) from(creature|opponentbattlefield):counter(0/0,1,Deathtouch) +auto=@counteradded(0/0,1,Lifelink) from(creature|opponentbattlefield):counter(0/0,1,Lifelink) +auto=@counteradded(0/0,1,Hexproof) from(creature|opponentbattlefield):counter(0/0,1,Hexproof) +auto=@counteradded(0/0,1,Indestructible) from(creature|opponentbattlefield):counter(0/0,1,Indestructible) +auto=@counteradded(0/0,1,Lore) from(creature|opponentbattlefield):counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Time) from(creature|opponentbattlefield):counter(0/0,1,Time) +auto=@counteradded(0/0,1,Fade) from(creature|opponentbattlefield):counter(0/0,1,Fade) +auto=@counteradded(0/0,1,Egg) from(creature|opponentbattlefield):counter(0/0,1,Egg) +auto=@counteradded(0/0,1,loyalty) from(creature|opponentbattlefield):counter(0/0,1,loyalty) +auto=@counteradded(0/0,1,Charge) from(creature|opponentbattlefield):counter(0/0,1,Charge) +auto=@counteradded(0/0,1,flood) from(creature|opponentbattlefield):counter(0/0,1,flood) +auto=@counteradded(0/0,1,Page) from(creature|opponentbattlefield):counter(0/0,1,Page) +auto=@counteradded(0/0,1,Ice) from(creature|opponentbattlefield):counter(0/0,1,Ice) +auto=@counteradded(0/0,1,Storage) from(creature|opponentbattlefield):counter(0/0,1,Storage) +auto=@counteradded(0/0,1,Fury) from(creature|opponentbattlefield):counter(0/0,1,Fury) +auto=@counteradded(0/0,1,Bounty) from(creature|opponentbattlefield):counter(0/0,1,Bounty) +auto=@counteradded(0/0,1,gold) from(creature|opponentbattlefield):counter(0/0,1,gold) +auto=@counteradded(0/0,1,Blood) from(creature|opponentbattlefield):counter(0/0,1,Blood) +auto=@counteradded(0/0,1,Aim) from(creature|opponentbattlefield):counter(0/0,1,Aim) +auto=@counteradded(0/0,1,Task) from(creature|opponentbattlefield):counter(0/0,1,Task) +auto=@counteradded(0/0,1,Level) from(creature|opponentbattlefield):counter(0/0,1,Level) +auto=@counteradded(0/0,1,doom) from(creature|opponentbattlefield):counter(0/0,1,doom) +auto=@counteradded(0/0,1,eyeball) from(creature|opponentbattlefield):counter(0/0,1,eyeball) +auto=@counteradded(0/0,1,brick) from(creature|opponentbattlefield):counter(0/0,1,brick) +auto=@counteradded(0/0,1,Magnet) from(creature|opponentbattlefield):counter(0/0,1,Magnet) +auto=@counteradded(0/0,1,hour) from(creature|opponentbattlefield):counter(0/0,1,hour) +auto=@counteradded(0/0,1,Incarnation) from(creature|opponentbattlefield):counter(0/0,1,Incarnation) +auto=@counteradded(0/0,1,Foreshadow) from(creature|opponentbattlefield):counter(0/0,1,Foreshadow) +auto=@counteradded(0/0,1,Growth) from(creature|opponentbattlefield):counter(0/0,1,Growth) +auto=@counteradded(0/0,1,Ki) from(creature|opponentbattlefield):counter(0/0,1,Ki) +auto=@counteradded(0/0,1,Soot) from(creature|opponentbattlefield):counter(0/0,1,Soot) +auto=@counteradded(0/0,1,Fungus) from(creature|opponentbattlefield):counter(0/0,1,Fungus) +auto=@counteradded(0/0,1,Prey) from(creature|opponentbattlefield):counter(0/0,1,Prey) +auto=@counteradded(0/0,1,knowledge) from(creature|opponentbattlefield):counter(0/0,1,knowledge) +auto=@counteradded(0/0,1,landmark) from(creature|opponentbattlefield):counter(0/0,1,landmark) +auto=@counteradded(0/0,1,Sleep) from(creature|opponentbattlefield):counter(0/0,1,Sleep) +auto=@counteradded(0/0,1,wish) from(creature|opponentbattlefield):counter(0/0,1,wish) +auto=@counteradded(0/0,1,Verse) from(creature|opponentbattlefield):counter(0/0,1,Verse) +auto=@counteradded(0/0,1,Slumber) from(creature|opponentbattlefield):counter(0/0,1,Slumber) +auto=@counteradded(0/0,1,Luck) from(creature|opponentbattlefield):counter(0/0,1,Luck) +auto=@counteradded(0/0,1,Coin) from(creature|opponentbattlefield):counter(0/0,1,Coin) +auto=@counteradded(0/0,1,Depletion) from(creature|opponentbattlefield):counter(0/0,1,Depletion) +text=Flash -- Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. +mana={3}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Bolrac-Clan Crusher +auto={T}{C(1/1,-1),creature|mybattlefield}:damage:2 target(player,creature,planeswalker) +text={T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. +mana={3}{R}{G} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Bolt Bend +target=*[instant;sorcery]|stack +auto=fizzle +auto=activate castcard(copied noevent) +other={R} name(Reduced cast) +otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 +text=This spell costs {3} less to cast if you control a creature with power 4 or greater. -- Change the target of target spell or ability with a single target. +mana={3}{R} +type=Instant +[/card] +[card] +name=Bolt Hound +abilities=haste +auto=@combat(attakcing) source(this):all(other creature|myBattlefield) 1/0 ueot +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=2 +[/card] +[card] +name=Bomat Courier +abilities=haste +auto=@combat(attacking) source(this):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,BomatExiled) )! +auto={R}{S}:name(Return all exiled cards) discard:phandcount && transforms((,newability[all(*[counter{0/0.1.BomatExiled}]|myexile) moveto(ownerhand)])) oneshot +text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Bombard +target=creature +auto=damage:4 +text=Bombard deals 4 damage to target creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Bond of Agony +auto=life:-X controller +auto=life:-X opponent +text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Bond of Discipline +auto=all(creature|opponentBattlefield) tap +auto=all(creature|myBattlefield) lifelink +text=Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Bond of Flourishing +auto=reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=life:3 +text=Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Bond of Insight +auto=deplete:4 +auto=deplete:4 opponent +auto=target(*[instant;sorcery]|mygraveyard) moveto(ownerhand) +auto=moveto(exile) +text=Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Bond of Passion +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=damage:2 target(creature,player) +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Bond of Revival +target=creature|mygraveyard +auto=moveTo(mybattlefield) && transforms((,haste)) uynt +text=Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Bonded Horncrest +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Bonded Horncrest can't attack or block alone. +mana={3}{R} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Bonder's Ornament +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={4}{T}:if type(artifact[Bonder's Ornament]|myBattlefield) then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield) then draw:1 controller +text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. +mana={3} +type=Artifact +[/card] +[card] +name=Bonders' Enclave +auto={T}:Add{1} +auto={3}{T} restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:draw:1 controller +text={T}: Add {1}. -- {3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater. +type=Land +[/card] +[card] +name=Bone Dragon +abilities=flying +auto={3}{B}{B}:moveto(exile) notatarget(<7>*|mygraveyard):moveto(myBattlefield) && tap +text=Flying -- {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. +mana={3}{B}{B} +type=Creature +subtype=Dragon Skeleton +power=5 +toughness=4 +[/card] +[card] +name=Bone Miser +auto=@discarded(creature|myhand):token(Zombie,Creature Zombie,2/2,black) +auto=@discarded(land|myhand):add{B}{B} +auto=@discarded(*[-land;-creature]|myhand):draw:1 +text=Whenever you discard a creature card, create a 2/2 black Zombie creature token. -- Whenever you discard a land card, add {B}{B}. -- Whenever you discard a noncreature, nonland card, draw a card. +mana={4}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Bone Picker +abilities=flying, deathtouch +autohand=@movedto(*|graveyard) from(battlefield):altercost(colorless,-3) ueot +text=Bone Picker costs {3} less to cast if a creature died this turn. -- Flying, deathtouch +mana={3}{B} +type=Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Bone Pit Brute +abilities=menace +auto=target(creature) 4/0 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Cyclops +power=4 +toughness=5 +[/card] +[card] +name=Bone Shards +target=creature,planeswalker +other={B}{D(*|myHand)} name(Discard a card) +otherrestriction=type(*|myhand)~morethan~0 +restriction=type(creature|myBattlefield)~morethan~0 +auto=destroy +text=As an additional cost to cast this spell, sacrifice a creature or discard a card. -- Destroy target creature or planeswalker. +mana={B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Boneclad Necromancer +auto=may moveTo(Exile) target(creature|graveyard) && create(zombie:creature zombie:2/2:black) +text=When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. +mana={3}{B}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Bonecrusher Giant // Stomp +abilities=adventure,asflash +restriction=can play creature +other={1}{R} name(Adventure) +#MISSING: damage can't be prevented +auto=if paid(alternative) then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player,creature,planeswalker) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=@targeted(this) from(*|opponentzones):name(Deals 2 damage) damage:2 opponent +auto=@targeted(this) from(*|myzones):name(Deals 2 damage) damage:2 controller +text=Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Damage can't be prevented this turn. Stomp deals 2 damage to any target. +mana={2}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Boneyard Aberration +auto=exiledeath +auto=@movedto(this|myexile):name(Conjure Reassembling Skeleton) transforms((,newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)],newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)],newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)])) oneshot +text=When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard. +mana={4}{B} +type=Creature +subtype=Skeleton Dog +power=3 +toughness=3 +[/card] +[card] +name=Boneyard Lurker +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{BG}{BG} name(Mutate) +auto=transforms((,newability[@mutated(this):moveto(myhand) target(*|mygraveyard)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{BG}{BG} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target permanent card from your graveyard to your hand. +mana={2}{B}{G} +type=Creature +subtype=Nightmare Beast +power=4 +toughness=4 +[/card] +[card] +name=Boneyard Mycodrax +anyzone=type:creature:myGraveyard/type:creature:myGraveyard cdaactive +autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,type:creature:myGraveyard) target(creature) asSorcery +text=Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. -- Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{B} +type=Creature +subtype=Fungus +power=* +toughness=* +[/card] +[card] +name=Boneyard Parley +target=creature|graveyard +auto=moveto(mybattlefield) +text=Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Boneyard Scourge +abilities=flying +autograveyard=@movedto(creature[Dragon]|graveyard) from(myBattlefield):may pay({1}{B}):moveTo(myBattlefield) all(this) +text=Flying -- Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Zombie Dragon +power=4 +toughness=3 +[/card] +[card] +name=Bonfire of the Damned +target=player +auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) +auto=if paid(alternative) then thisforeach(X>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) +autohand={X}{R} restriction{miracle,type(Bonfire of the Damned[fresh]|myhand)~morethan~0}:name(Miracle) target(Bonfire of the Damned[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) +text=Bonfire of the Damned deals X damage to target player and each creature he or she controls. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={X}{X}{R} +type=Sorcery +[/card] +[card] +name=Bontu the Glorified +abilities=menace,indestructible,cantattack,cantblock +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantattack ueot +auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantblock ueot +auto={1}{B}{S(other creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend && life:-1 opponent && life:1 controller +text=Menace, indestructible -- Bontu the Glorified can't attack or block unless a creature died under your control this turn. -- {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Legendary Creature +subtype=God +power=4 +toughness=6 +[/card] +[card] +name=Bontu's Last Reckoning +auto=destroy all(creature) +auto=all(land|mybattlefield) frozen +text=Destroy all creatures. Lands you control don't untap during your next untap step. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Bontu's Monument +auto=@movedto(creature|mystack):life:-1 opponent && life:1 controller +auto=lord(creature[black]|mycastingzone) altercost(colorless,-1) +text=Black creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Book Devourer +abilities=trample +auto=@combatdamaged(player) from(this):all(*|myhand) transforms((,newability[draw:1],newability[reject])])) +text=Trample -- Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. +mana={5}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Bookwurm +abilities=trample +auto=life:3 controller +auto=draw:1 controller +autograveyard={2}{G}:placefromthetop(3) +text=Trample -- When Bookwurm enters the battlefield, you gain 3 life and draw a card. -- {2}{G}: Put Bookwurm from your graveyard into your library third from the top. +mana={7}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Boom // Bust +target=land|myBattlefield +other={5}{R} name(Bust) +auto=if paid(alternative) then destroy all(land) +auto=ifnot paid(alternative) then destroy && target(land|opponentBattlefield) destroy +text=Destroy target land you control and target land you don't control. // Destroy all lands. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Boon Reflection +abilities=lifefaker +auto=@lifeof(player) from(*[-Boon Reflection]):life:thatmuch +text=If you would gain life, you gain twice that much life instead. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Boon of the Wish-Giver +abilities=cycling +auto=draw:4 controller +autohand=__CYCLING__({1}) +text=Draw four cards. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Boot Nipper +auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch +auto=this(counter{0/0.1.Lifelink}>=1) lifelink +auto=choice name(Deathtouch counter) counter(0/0,1,Deathtouch) +auto=choice name(Lifelink counter) counter(0/0,1,Lifelink) +text=Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. +mana={1}{B} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Boots of Speed +auto={1}:equip +auto=teach(creature) 1/0 +auto=teach(creature) haste +text=Equipped creature gets +1/+0 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Boreal Elemental +abilities=flying +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Flying -- Spells your opponents cast that target Boreal Elemental cost {2} more to cast. +mana={4}{U} +type=Creature +sybtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Boreal Outrider +auto=this(variable{mysnowpoolcount}>0) transforms((,newability[@movedto(creature[-colorless]|mybattlefield) restriction{compare(mysnowpoolcount)~equalto~0} once:all(trigger[to]) counter(1/1)])) ueot +auto=@movedto(creature[-colorless]|mybattlefield):this(variable{mysnowpoolcount}>0) all(trigger[to]) counter(1/1) +text=Whenever you cast a creature spell, if {S}i} of any of that spell's color was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S}i} is mana from a snow source.) +mana={2}{G} +type=Snow Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Boreas Charger +abilities=flying +auto=@movedto(this|nonbattlezone) restriction{type(plains|opponentbattlefield)~morethan~type(plains|myBattlefield)}:name(Search plains) target(plains|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(plains|opponentbattlefield)~morethan~type(plains|myBattlefield) then name(Search other plains) name(Search other plains) target(plains|mylibrary) moveto(myhand)])) oneshot )! +text=Flying -- When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library. +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Boros Challenger +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto={2}{R}{W}:1/1 ueot +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Boros Locket +auto={T}:Add{R} +auto={T}:Add{W} +auto={RW}{RW}{RW}{RW}{T}{S}:draw:2 +text={T}: Add {R} or {W}. -- {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Borrowed Grace +other={3}{W}{W} name(Escalate) +auto=if paid(alternative) then all(creature|myBattlefield) 2/2 ueot ueot +auto=ifnot paid(alternative) then choice name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot +auto=ifnot paid(alternative) then choice name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot +text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Creatures you control get +2/+0 until end of turn. -- Creatures you control get +0/+2 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Borrowed Hostility +target=creature +other={3}{R} name(Escalate) +auto=if paid(alternative) then 3/0 ueot +auto=if paid(alternative) then first strike target(creature) ueot +auto=ifnot paid(alternative) then choice name(Target creature gets +3/+0) 3/0 ueot +auto=ifnot paid(alternative) then choice name(Target creature gets first strike) first strike target(creature) ueot +text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Target creature gets +3/+0 until end of turn. -- Target creature gains first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Borrowed Malevolence +target=creature +other={2}{B} name(Escalate) +auto=if paid(alternative) then 1/1 ueot +auto=if paid(alternative) then target(creature) -1/-1 ueot +auto=ifnot paid(alternative) then choice name(Target creature gets +1/+1) 1/1 ueot +auto=ifnot paid(alternative) then choice name(Target creature gets -1/-1) -1/-1 ueot +text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Target creature gets +1/+1 until end of turn. -- Target creature gets -1/-1 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Borrowed Time +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Boseiju, Who Shelters All +auto=tap(noevent) +auto={T}{L:2}:add{1} && target(*|mystack) nofizzle +text=Boseiju, Who Shelters All enters the battlefield tapped. -- {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. +type=Legendary Land +[/card] +[card] +name=Bosium Strip +auto={3}{T}:name(Can cast instant or sorcery) target(*[instant;sorcery;zpos=type:*:mygraveyard]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot +text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. +mana={3} +type=Artifact +[/card] +[card] +name=Bottle Golems +abilities=trample +auto=_DIES_name(Gain life) life:power controller +text=Trample -- When Bottle Golems dies, you gain life equal to its power. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Bottled Cloister +auto=@each opponent upkeep:all(*|myhand) moveto(ownerexile) and!( counter(0/0,1,BottledExiled) )! +auto=@each my upkeep:draw:1 controller +auto=@each my upkeep:all(*[counter{0/0.1.BottledExiled}]|myexile) moveto(myhand) +text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Boulderloft Pathway +auto={T}:add{W} +text={T}: Add {W}. // Branchloft Pathway +type=Land +[/card] +[card] +name=Bound // Determined +other={G}{U} name(Determined) +auto=if paid(alternative) then draw:1 controller +auto=if paid(alternative) then all(*|myzones) transforms((,newability[lord(*|mystack) nofizzle])) ueot +auto=ifnot paid(alternative) then name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return cards) target(*|mygraveyard) moveto(myhand)])) oneshot +text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Other spells you control can't be countered by spells or abilities this turn. -- Draw a card. +mana={3}{B}{G} +type=Instant +[/card] +[card] +name=Bound in Gold +target=artifact,creature,enchantment,land,planeswalker +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Enchant permanent -- Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bounding Wolf +abilities=flash,reach +text=Flash -- Reach +type=Creature +subtype=Wolf +mana={2}{G} +power=3 +toughness=2 +[/card] +[card] +name=Bountiful Promenade +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {W}. +type=Land +[/card] +[card] +name=Bounty Agent +abilities=vigilance +auto={T}{S}:destroy target(*[legendary;-land;-planeswalker]) +text=Vigilance -- {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Bounty of Might +target=creature +auto=name(Target creature gets +3/+3) 3/3 ueot +auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller +auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller +text=Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. +mana={4}{G}{G} +type=Instant +[/card] +[card] +name=Bounty of Skemfar +aicode=activate all(*[-land;-elf;zpos<=6]|mylibrary) moveto(mygraveyard) && target(elf[zpos<=6]|mylibrary) moveto(myhand) && target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! +auto=if type(land[zpos<=6]|mylibrary)~morethan~0 then if type(elf[zpos<=6]|mylibrary)~morethan~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Get elf) target(elf|reveal) moveto(myhand) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=if type(elf[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get elf) target(elf|reveal) moveto(myhand) optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Bounty of the Deep +other={2}{U} name(No lands in hand) +otherrestriction=type(land|myhand)~equalto~0 +restriction=type(land|myhand)~morethan~0 +auto=if paid(alternative) then name(Seek a land) name(Seek a land) moverandom(land) from(mylibrary) to(myhand) +auto=ifnot paid(alternative) then name(Seek a non-land) name(Seek a non-land) moverandom(*[-land]) from(mylibrary) to(myhand) +auto=name(Seek a non-land) name(Seek a non-land) moverandom(*[-land]) from(mylibrary) to(myhand) +text=If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Bounty of the Hunt +target=creature +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +other={E(other *[green]|myhand)} name(Exile green card) +auto=transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot +auto=choice name(Give other 2 counters to 1 creature) name(Give other 2 counters to 1 creature) target(other creature) transforms((,newability[counter(1/1.2) all(this)],newability[phaseaction[cleanup once] counter(1/1.-2) all(this)])) oneshot +auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot +text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Bounty of the Luxa +auto=@each my firstmain:if type(this[counter(flood)])~morethan~0 ability$!thisforeach(counter{0/0,1,flood}) counter(0/0,-1,flood) && add{1}{G}{U}!$ controller else ability$!counter(0/0,1,flood) && draw:1 controller!$ controller +text=At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {1}{G}{U} to your mana pool. +mana={2}{G}{U} +type=Enchantment +[/card] +[card] +name=Box of Free-Range Goblins +auto=rolld6 6 winability token(Goblin,Creature Goblin,1/1,red)*lastrollresult winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresult loseabilityend rolld6end +text=Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Brackish Trudge +auto=tap(noevent) +autograveyard={1}{B} restriction{compare(lifegain)~morethan~0}:name(Return to hand) moveto(myhand) +text=Brackish Trudge enters the battlefield tapped. -- {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. +mana={2}{B} +type=Creature +subtype=Fungus Beast +power=4 +toughness=2 +[/card] +[card] +name=Brago's Favor +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) changecost(colorless:-1)])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Spells with the chosen name you cast cost {1} less to cast. +type=Conspiracy +[/card] +[card] +name=Brain Gorgers +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1b to cast) activate name(pay 1b to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +autostack=if type(creature|opponentBattlefield)~morethan~0 then ability$!may name(Sacrifice and counter) name(Sacrifice and counter) target(creature|myBattlefield) sacrifice and!( all(Brain Gorgers|opponentstack) fizzle )! !$ opponent +text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Brain Pry +auto=chooseanameopp transforms((,newability[if type(*[lastnamechosen]|opponenthand)~morethan~0 then name(Discard card) name(Discard card) target(*[lastnamechosen]|opponenthand) reject],newability[if type(*[lastnamechosen]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponentHand) )!],newability[if type(*[lastnamechosen]|opponenthand)~equalto~0 then name(Draw a card) name(Draw a card) draw:1 controller])) forever chooseend nonland +text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Brainstone +auto={2}{T}{S}:draw:3 && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) forever +text={2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order. +mana={1} +type=Artifact +[/card] +[card] +name=Brallin, Skyshark Rider +abilities=hiddenface,partner +partner=Shabraz, the Skyshark +auto=_PARTNER_ +auto=@discarded(*|myHand):all(this) counter(1/1,1) && damage:1 opponent +auto={R}:target(creature[Shark]) trample ueot +text=Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) -- Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. -- {R}: Target Shark gains trample until end of turn. +mana={3}{R} +type=Legendary Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Bramble Armor +auto={4}:equip +auto=teach(creature) 2/1 +auto=name(Attach to creature) rehook target(creature|mybattlefield) +text=When Bramble Armor enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+1. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bramble Sovereign +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone +auto=@movedto(creature[-token]|opponentbattlefield):all(trigger[to]) pay[[{1}{G}]] clone and!( moveTo(opponentBattlefield) )! +text=Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. +mana={2}{G}{G} +type=Creature +subtype=Dryad +power=4 +toughness=4 +[/card] +[card] +name=Bramble Wurm +abilities=reach,trample +auto=life:5 controller +autograveyard={2}{G}{E}:name(Exile and gain life) life:5 controller +text=Reach, trample -- When Bramble Wurm enters the battlefield, you gain 5 life. -- {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. +mana={6}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Bramblefort Fink +auto={8}{restriction type(Oko|mybattlefield)~morethan~0}:transforms((,setpower=10,settoughness=10)) +text={8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. +mana={1}{G} +type=Creature +subtype=Ouphe +power=2 +toughness=2 +[/card] +[card] +name=Brambleweft Behemoth +abilities=trample +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Branching Bolt +target=creature +other={1}{R}{R} name(Both) +auto=if paid(alternative) then damage:3 && damage:3 target(creature[flying]) +auto=ifnot paid(alternative) then transforms((,newability[choice name(Damage Non-Flying) damage:3],newability[choice name(Damage Flying) target(creature[flying] damage:3])) +text=Choose one or both Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. +mana={1}{R}{G} +type=Instant +[/card] +[card] +name=Branching Evolution +auto=@counteradded(1/1) from(creature):counter(1/1) all(trigger[from]) +text=If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Branchloft Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Boulderloft Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Boulderloft Pathway) name(Boulderloft Pathway) flip(Boulderloft Pathway) forcetype(land) +auto={T}:add{G} +text={T}: Add {G}. // Boulderloft Pathway +type=Land +[/card] +[card] +name=Brash Taunter +abilities=indestructible +auto=_ENRAGE_damage:thatmuch opponent +auto={2}{R}{T}:transforms((,newability[target(other creature|battlefield) dynamicability])) oneshot +text=Indestructible -- Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -- {2}{R}, {T}: Brash Taunter fights another target creature. +mana={4}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Brass's Bounty +auto=name(Create treasures) token(Treasure Sur)*type:land:myBattlefield +text=For each land you control, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Brave the Sands +auto=lord(creature|myBattlefield) vigilance +text=Creatures you control have vigilance. -- Each creature you control can block an additional creature each combat. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Brawl-Bash Ogre +abilities=menace +auto=_ATTACKING_may {S(other creature|mybattlefield)} 2/2 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. +mana={2}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Brazen Borrower // Petty Theft +abilities=flying,cloud,flash,adventure,asflash +other={1}{U} name(Adventure) +auto=if paid(alternative) then name(Return to hand) name(Return to hand) target(*[-land]|opponentbattlefield) moveTo(ownerHand) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flash -- Flying -- Brazen Borrower can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=1 +[/card] +[card] +name=Brazen Buccaneers +abilities=haste +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend limit:1 +text=Haste -- When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={3}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Brazen Dwarf +auto=@dierolled(*|mybattlefield) from(controller):name(Deal damage) damage:1 opponent +text=Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Dwarf Shaman +power=1 +toughness=3 +[/card] +[card] +name=Brazen Freebooter +auto=token(Treasure Sur) +text=When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={3}{R} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Break Expectations +auto=choice name(Target opponent) target(*[manacost>=2]|opponenthand) moveto(opponentexile) and!( transforms((,newability[choice name(Colossal Plow) conjure cards(Colossal Plow) zone(myhand)],newability[choice name(Millstone) conjure cards(Millstone) zone(myhand)],newability[choice name(Whirlermaker) conjure cards(Whirlermaker) zone(myhand)],newability[choice name(Magistrate's Scepter) conjure cards(Magistrate's Scepter) zone(myhand)],newability[choice name(Replicating Ring) conjure cards(Replicating Ring) zone(myhand)],newability[choice name(Raiders' Karve) conjure cards(Raiders' Karve) zone(myhand)],newability[choice name(Weapon Rack) conjure cards(Weapon Rack) zone(myhand)],newability[choice name(Relic Amulet) conjure cards(Relic Amulet) zone(myhand)],newability[choice name(Orazca Relic) conjure cards(Orazca Relic) zone(myhand)],newability[choice name(Fifty Feet of Rope) conjure cards(Fifty Feet of Rope) zone(myhand)],newability[choice name(Pyre of Heroes) conjure cards(Pyre of Heroes) zone(myhand)],newability[choice name(Treasure Chest) conjure cards(Treasure Chest) zone(myhand)],newability[choice name(Leather Armor) conjure cards(Leather Armor) zone(myhand)],newability[choice name(Spiked Pit Trap) conjure cards(Spiked Pit Trap) zone(myhand)],newability[choice name(Gingerbrute) conjure cards(Gingerbrute) zone(myhand)])) oneshot )! +auto=choice name(Target yourself) target(*[manacost>=2]|myhand) moveto(myexile) and!( transforms((,newability[choice name(Colossal Plow) conjure cards(Colossal Plow) zone(myhand)],newability[choice name(Millstone) conjure cards(Millstone) zone(myhand)],newability[choice name(Whirlermaker) conjure cards(Whirlermaker) zone(myhand)],newability[choice name(Magistrate's Scepter) conjure cards(Magistrate's Scepter) zone(myhand)],newability[choice name(Replicating Ring) conjure cards(Replicating Ring) zone(myhand)],newability[choice name(Raiders' Karve) conjure cards(Raiders' Karve) zone(myhand)],newability[choice name(Weapon Rack) conjure cards(Weapon Rack) zone(myhand)],newability[choice name(Relic Amulet) conjure cards(Relic Amulet) zone(myhand)],newability[choice name(Orazca Relic) conjure cards(Orazca Relic) zone(myhand)],newability[choice name(Fifty Feet of Rope) conjure cards(Fifty Feet of Rope) zone(myhand)],newability[choice name(Pyre of Heroes) conjure cards(Pyre of Heroes) zone(myhand)],newability[choice name(Treasure Chest) conjure cards(Treasure Chest) zone(myhand)],newability[choice name(Leather Armor) conjure cards(Leather Armor) zone(myhand)],newability[choice name(Spiked Pit Trap) conjure cards(Spiked Pit Trap) zone(myhand)],newability[choice name(Gingerbrute) conjure cards(Gingerbrute) zone(myhand)])) oneshot )! +text=Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. +mana={B} +type=Sorcery +[/card] +[card] +name=Break Ties +autohand={W}{discard}:name(Reinforce) counter(1/1) target(creature) +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy +auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment) destroy +auto=if type(*|graveyard)~morethan~0 then choice name(Exile card) name(Exile card) target(*|graveyard) moveto(exile) +text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Exile target card from a graveyard. -- Reinforce 1-{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Break the Ice +abilities=overload +other={4}{B}{B} name(Overload) +auto=overload destroy all(land[snow]|battlefield) +auto=overload all(land[-plains;-mountain;-island;-swamp;-forest]) destroy +auto=paidmana choice name(Destroy snow land) name(Destroy snow land) target(land[snow]) destroy +auto=paidmana choice name(Destroy colorless land) name(Destroy colorless land) target(land[-plains;-mountain;-island;-swamp;-forest]) destroy +text=Destroy target land that is snow or could produce {C}. -- Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Breaking // Entering +abilities=hasnokicker +other={4}{B}{R} name(Entering) +kicker={4}{B}{R} name(Fuse) +auto=if paid(alternative) then ability$!name(Put in play) name(Put in play) target(creature|graveyard) moveTo(mybattlefield) and!( transforms((,newability[haste])) ueot )! !$ controller +auto=ifnot paid(alternative) then ability$!name(Choose one) choice name(Opponent mills 8 cards) deplete:8 opponent _ choice name(You mill 8 cards) deplete:8 controller !$ controller +auto=if paid(kicker) then ability$!name(Put in play) name(Put in play) target(creature|graveyard) moveTo(mybattlefield) and!( transforms((,newability[haste])) ueot )! !$ controller +text=Target player puts the top eight cards of their library into their graveyard. -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Breaking Point +auto=ability$!name(Damage or bury) choice name(Deal 6 damage) damage:6 controller _ choice name(Bury all creatures) all(creature) bury!$ opponent +text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Breaking Wave +abilities=asflash +other={4}{U}{U} name(Cast as instant) +restriction=can play sorcery +autostack=all(creature[-tapped]|battlefield) transforms((,newability[@counteradded(0/0.1.Untapped) from(this):tap],newability[@counteradded(0/0.1.Untapped) from(this):removeallcounters(0/0.1.Untapped)])) ueot +autostack=all(creature[tapped]|battlefield) transforms((,newability[@counteradded(0/0.1.Tapped) from(this):untap],newability[@counteradded(0/0.1.Tapped) from(this):removeallcounters(0/0.1.Tapped)])) ueot +auto=all(creature[tapped]|battlefield) counter(0/0.1.Tapped) && all(creature[-tapped]|battlefield) counter(0/0.1.Untapped) +text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Breakneck Berserker +abilities=haste +text=Haste +mana={2}{R} +type=Creature +subtype=Dwarf Berserker +power=3 +toughness=2 +[/card] +[card] +name=Breath of Fire +target=creature +auto=damage:2 +text=Breath of Fire deals 2 damage to target creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Breath of the Sleepless +auto=lord(spirit|mycastingzone) asflash +auto=@movedto(creature|mystack) restriction{compare(controllerturn)~equalto~0}:may name(Tap a creature) target(creature|battlefield) tap +text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Breathkeeper Seraph +abilities=soulbond,flying +auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Return on battlefield) transforms((,newability[@each my upkeep:may name(Return on battlefield) moveto(ownerbattlefield) and!( tap(noevent) )!])) forever])) +text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Breathless Knight +abilities=flying,lifelink +auto=if gravecast then counter(1/1) +text=Flying, lifelink -- Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. +mana={1}{W}{B} +type=Creature +subtype=Spirit Knight +power=2 +toughness=2 +[/card] +[card] +name=Breathstealer's Crypt +auto=@drawof(player):name(Check drawn card) transforms((,newability[name(Pay or discard) all(creature[zpos=type:*:myhand]|myhand) transforms((,newability[choice name(Discard creature) reject],newability[choice name(Pay 3 life) life:-3 controller])) oneshot])) oneshot +auto=@drawfoeof(player):name(Check drawn card) transforms((,newability[name(Pay or discard) all(creature[zpos=type:*:opponenthand]|opponenthand) transforms((,newability[choice name(Discard creature) reject],newability[choice name(Pay 3 life) life:-3 controller])) oneshot])) oneshot +text=If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. +mana={2}{U}{B} +type=Enchantment +[/card] +[card] +name=Breeches, Brazen Plunderer +abilities=menace,partner +auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! +text=Menace -- Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. -- Partner (You can have two commanders if both have partner.) +mana={3}{R} +type=Legendary Creature +subtype=Goblin Pirate +power=3 +toughness=3 +[/card] +[card] +name=Breena, the Demagogue +abilities=flying +text=Flying -- Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. +mana={1}{W}{B} +type=Legendary Creature +subtype=Bird Warlock +power=1 +toughness=3 +[/card] +[card] +name=Bretagard Stronghold +auto=tap(noevent) +auto={T}:add{G} +auto={G}{W}{W}{T}{S}:name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[vigilance],newability[lifelink])) ueot asSorcery +text=Bretagard Stronghold enters the battlefield tapped. -- {T}: Add {G}. -- {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Breya's Apprentice +auto=token(Thopter,Artifact Creature Thopter,1/1,flying) +auto={T}{S(artifact|myBattlefield)}:name(Exile top card) emblem transforms((,newability[all(*[zpos=1]|myLibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto={T}{S(artifact|myBattlefield)}:name(Creature gets 2/0) target(creature) 2/0 ueot +text=When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice an artifact: Choose one -- Exile the top card of your library. Until the end of your next turn, you may play that card. -- Target creature gets +2/+0 until end of turn. +mana={2}{R} +type=Artifact Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Briarblade Adept +auto=_ATTACKING_target(creature|opponentbattlefield) -1/-1 ueot +autograveyard={3}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. -- Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={4}{B} +type=Creature +subtype=Elf Assassin +power=3 +toughness=4 +[/card] +[card] +name=Briarbridge Patrol +auto=@damaged(creature) from(this):name(Investigate) token(Clue) +auto=@sacrificed(clue|myBattlefield):counter(0/0.1.ClueSac) notrg +auto=@each endofturn restriction{compare(hascntcluesac)~morethan~2}:name(Put creature in play) name(Put creature in play) target(creature|myhand) moveto(myBattlefield) +auto=@each endofturn:removeallcounters(0/0.1.ClueSac) +text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Briarbridge Tracker +abilities=vigilance +auto=aslongas(*[token]|mybattlefield) 2/0 >0 +auto=token(Clue) +text=Vigilance -- When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- As long as you control a token, Briarbridge Tracker gets +2/+0. +type=Creature +subtype=Human Scout +mana={2}{G} +power=2 +toughness=3 +[/card] +[card] +name=Bride's Gown +auto=teach(creature) 2/0 +auto=teach(creature) becomes(Bride) +auto=aslongas(groom[geared]|mybattlefield) teach(creature) 0/1 +auto=aslongas(groom[geared]|mybattlefield) teach(creature) teach(creature) first strike +auto={2}:equip +text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bright Reprisal +target=creature[attacking] +auto=destroy +auto=draw:1 controller +text=Destroy target attacking creature. -- Draw a card. +mana={4}{W} +type=Instant +[/card] +[card] +name=Brightclimb Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Grimclimb Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Grimclimb Pathway) name(Grimclimb Pathway) flip(Grimclimb Pathway) forcetype(land) +auto={T}:add{W} +text={T}: Add {W}. // Grimclimb Pathway +type=Land +[/card] +[card] +name=Brightflame +target=creature +auto=if cantargetcard(creature[white]|*) then name(Damage white creature) name(Damage white creature) foreach(creature[white]|battlefield) life:X controller && all(creature[white]|battlefield) damage:X +auto=if cantargetcard(creature[black]|*) then name(Damage black creature) name(Damage black creature) foreach(creature[black]|battlefield) life:X controller && all(creature[black]|battlefield) damage:X +auto=if cantargetcard(creature[red]|*) then name(Damage red creature) name(Damage red creature) foreach(creature[red]|battlefield) life:X controller && all(creature[red]|battlefield) damage:X +auto=if cantargetcard(creature[green]|*) then name(Damage green creature) name(Damage green creature) foreach(creature[green]|battlefield) life:X controller && all(creature[green]|battlefield) damage:X +auto=if cantargetcard(creature[blue]|*) then name(Damage blue creature) name(Damage blue creature) foreach(creature[blue]|battlefield) life:X controller && all(creature[blue]|battlefield) damage:X +auto=if cantargetcard(creature[colorless]|*) then name(Damage colorless creature) name(Damage colorless creature) life:X controller && damage:X +text=Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. +mana={X}{R}{R}{W}{W} +type=Sorcery +[/card] +[card] +name=Brightling +auto={W}:vigilance ueot +auto={W}:lifelink ueot +auto={W}:moveTo(ownerHand) +auto={1}:1/-1 ueot +auto={1}:-1/1 ueot +text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Brightmare +auto=tap(noevent) target(creature) and!( dynamicability )! +text=When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. +mana={2}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=3 +[/card] +[card] +name=Brightwood Tracker +auto={5}{G}{T}:name(look) reveal:4 optionone name(Get a creature card) target(<1>*creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text={5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=4 +[/card] +[card] +name=Brimaz, King of Oreskos +abilities=vigilance +auto=_ATTACKING_token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance,battleready) controller +auto=@combat(blocking) source(this) from(creature|opponentbattlefield):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller +text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. +mana={1}{W}{W} +type=Legendary Creature +subtype=Cat Soldier +power=3 +toughness=4 +[/card] +[card] +name=Brimstone Trebuchet +text=defender,reach +auto={T}:damage:1 opponent +auto=@movedto(creature[knight]|mybattlefield):untap +text=Defender, reach -- {T}: Brimstone Trebuchet deals 1 damage to each opponent. -- Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. +mana={2}{R} +type=Artifact Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Brimstone Vandal +abilities=menace +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Damage opponent) damage:1 opponent +text=Menace (This creature can't be blocked except by two or more creatures.) -- If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. -- Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. +type=Creature +subtype=Devil +mana={2}{R} +power=2 +toughness=3 +[/card] +[card] +name=Brine Comber +backside=Brinebound Gift +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={W}{U} name(Cast with disturb) +auto=name(Create Spirit) token(Spirit,Creature Spirit,1/1,white,flying) +auto=@targeted(this) from(aura|*):name(Create Spirit) token(Spirit,Creature Spirit,1/1,white,flying) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@targeted(this) from(aura|*):name(Create Spirit) token(Spirit^Creature Spirit^1/1^white^flying)]))])) forever )! +text=Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. -- Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Brinebound Gift +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Brine Giant +anyzone=foreach(enchantment|myBattlefield) changecost(colorless:-1) forcedalive +text=This spell costs {1} less to cast for each enchantment you control. +mana={6}{U} +type=Creature +subtype=Giant +power=5 +toughness=6 +[/card] +[card] +name=Brine Seer +auto={2}{U}{T}:name(Counter spell) name(Counter spell) target(*|stack) transforms((,newability[thisforeach(variable{type:*[blue]:opponenthand}>0) pay[[{1}]] name(pay mana) donothing?fizzle])) oneshot +text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Brinebarrow Intruder +abilities=flash +auto=target(creature|opponentbattlefield) -2/0 ueot +text=Flash -- When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. +mana={U} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Brineborn Cutthroat +ability=flash +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:counter(1/1,1) +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. +mana={1}{U} +type=Creature +subtype=Merfolk Pirate +power=2 +toughness=1 +[/card] +[card] +name=Brinebound Gift +abilities=exiledeath +backside=Brine Comber +target=creature +text=Enchant creature -- Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. -- If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. // Brine Comber +color=white,blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brinelin, the Moon Kraken +abilities=partner +auto=moveto(ownerhand) target(*[-land]|battlefield) +auto=@movedto(*[manacost>=6]|mystack):moveto(ownerhand) target(*[-land]|battlefield) +text=When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with converted mana cost 6 or greater, you may return target nonland permanent to its owner's hand. -- Partner (You can have two commanders if both have partner.) +mana={6}{U}{U} +type=Legendary Creature +subtype=Kraken +power=6 +toughness=8 +[/card] +[card] +name=Bring Down +target=creature[power>=4] +auto=destroy +text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Bring to Trial +target=creature[power>=4] +auto=moveto(exile) +text=Exile target creature with power 4 or greater. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Bristling Boar +abilities=oneblocker +text=Bristling Boar can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Boar +power=4 +toughness=3 +[/card] +[card] +name=Brittle Blast +restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 +auto=all(creature,planeswalker|opponentBattlefield) transforms((,newability[exiledeath],newability[counter(0/0.1.PerpetualExiledeath) notrg])) forever +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualExiledeath}]|battlefield) exiledeath])) forever dontremove +auto=name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5 +text=Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker. +mana={2}{R} +type=Instant +[/card] +[card] +name=Broken Bond +target=artifact,enchantment +auto=destroy +auto=may moveto(myBattlefield) target(land|myHand) +text=Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Broken Visage +restriction=type(creature[attacking;-artifact]|battlefield)~morethan~0 +auto=if type(creature[attacking;-artifact]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent creature) name(Destroy opponent creature) target(creature[attacking;-artifact]|opponentbattlefield) transforms((,newability[destroy],newability[token(Spirit^Creature Spirit^p/t^black^treason) opponent])) oneshot +auto=if type(creature[attacking;-artifact]|mybattlefield)~morethan~0 then choice name(Destroy your creature) name(Destroy your creature) target(creature[attacking;-artifact]|mybattlefield) transforms((,newability[destroy],newability[token(Spirit^Creature Spirit^p/t^black^treason)])) oneshot +text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. +mana={4}{B} +type=Instant +[/card] +[card] +name=Broken Wings +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy target artifact) name(Destroy target artifact) destroy target(artifact) +auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy target enchantment) name(Destroy target enchantment) destroy target(enchantment) +auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy target flying creature) name(Destroy target flying creature) destroy target(creature[flying]) +text=Destroy target artifact, enchantment, or creature with flying. +mana={2}{G} +type=Instant +[/card] +[card] +name=Brokkos, Apex of Forever +abilities=trample,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{UB}{G}{G} name(Mutate) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +autograveyard={2}{U}{G}{G}:if type(creature[-human]|mybattlefield)~morethan~0 then name(Mutate from graveyard) name(Mutate from graveyard) choice name(Mutate from graveyard) activate castcard(alternative) else add{2}{U}{G}{G} +autograveyard={2}{B}{G}{G}:if type(creature[-human]|mybattlefield)~morethan~0 then name(Mutate from graveyard) name(Mutate from graveyard) choice name(Mutate from graveyard) activate castcard(alternative) else add{2}{B}{G}{G} +text=Mutate {2}{UB}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Nightmare Beast Elemental +power=6 +toughness=6 +[/card] +[card] +name=Bronze Guardian +abilities=double strike +anyzone=type:artifact:myBattlefield/5 cdaactive +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Double strike -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Other artifacts you control have ward {2}. -- Bronze Guardian's power is equal to the number of artifacts you control. +mana={4}{W} +type=Artifact Creature +subtype=Golem +power=* +toughness=5 +[/card] +[card] +name=Bronze Horse +abilities=trample +auto=aslongas(creature|myBattlefield)~morethan~1 preventalldamage to(this) from(*|myStack,opponentStack) +text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. +mana={7} +type=Artifact Creature +subtype=Horse +power=4 +toughness=4 +[/card] +[card] +name=Bronze Sword +auto={3}:equip +auto=teach(creature) 2/0 +text=Equipped creature gets +2/+0. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Brood Weaver +abilities=reach +auto=_DIES_name(Create spider) token(Spider,Creature Spider,1/2,green,reach) +text=Reach -- When Brood Weaver dies, create a 1/2 green Spider creature token with reach. +type=Creature +subtype=Spider +mana={3}{G} +power=2 +toughness=4 +[/card] +[card] +name=Broodbirth Viper +auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller +text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. +mana={4}{U} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Brought Back +auto=moveTo(myBattlefield) target(*[fresh;-instant;-sorcery]|mygraveyard) and!(tap(noevent))! +text=Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. +mana={W}{W} +type=Instant +[/card] +[card] +name=Browbeat +auto=choice name(You draw) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ opponent +auto=choice name(Opponent draws) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ controller +text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Brudiclad, Telchor Engineer +auto=lord(creature[token]|myBattlefield) haste +auto=@each my combatbegins:may all(creature[token]|myBattlefield) transforms((,newability[copy target(other creature[token]|myBattlefield)])) forever +auto=@each my combatbegins:token(Myr,Artifact Creature Myr,2/1,blue) +text=Creature tokens you control have haste. -- At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. +mana={4}{U}{R} +type=Legendary Creature +subtype=Artificer +power=4 +toughness=4 +[/card] +[card] +name=Bruenor Battlehammer +auto=lord(creature[equipped]|myBattlefield) transforms((,newability[thisforeach(gear) 2/0])) +auto={0}:name(Pay 0 for first equip) target(artifact[equipment]|myBattlefield) transforms((,newability[name(Equip to a creature) rehook target(creature|myBattlefield)])) oneshot limit:1 +text=Each creature you control gets +2/+0 for each Equipment attached to it. -- You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Dwarf Warrior +power=5 +toughness=3 +[/card] +[card] +name=Bruse Tarl, Boorish Herder +abilities=partner +auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot +auto=_ATTACKING_target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot +text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Ally +power=3 +toughness=3 +[/card] +[card] +name=Brushfire Elemental +abilities=haste +auto=cantbeblockedby(creature[power<=2]) +auto=_LANDFALL_2/2 ueot +text=Haste -- Brushfire Elemental can't be blocked by creatures with power 2 or less. -- Landfall - Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. +mana={R}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Brutal Cathar +abilities=daybound +backside=Moonrage Brute +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc +text=When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Moonrage Brute +mana={2}{W} +type=Creature +subtype=Human Soldier Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Brutal Expulsion +abilities=devoid +restriction=compare(type:*[creature;planeswalker]:battlefieldplustype:*:stackplusend)~morethan~0 +auto=if type(creature|battlefield)~morethan~0 then choice name(Return creature) name(Return creature) target(creature) moveto(ownerhand) and!( ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller )! +auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ opponent])) oneshot +auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller])) oneshot +auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Don't return and deal 2 damage) name(Don't return and deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath])) ueot && damage:2 +text=Devoid (This card has no color.) -- Choose one or both -- Return target spell or creature to its owner's hand. -- Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Brutal Hordechief +auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller +auto={3}{RW}{RW}:target(creature|opponentbattlefield) mustblock ueot all(other creature) cantblock ueot +text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Bruvac the Grandiloquent +auto=@movedTo(*|opponentgraveyard) from(opponentlibrary):deplete:1 opponent +text=If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={2}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Bubble Snare +target=creature +kicker={2}{U} +auto=if paid(kicker) then teach(creature) transforms((,newability[tap(noevent)])) oneshot +auto=teach(creature) doesnotuntap +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Enchant creature -- When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Buccaneer's Bravado +restriction=type(creature|battlefield)~morethan~0 +auto=choice name(Target creature gets +1/+1 and first strike) target(creature) transforms((,newability[1/1],newability[first strike])) ueot +auto=if type(creature[pirate]|battlefield)~morethan~0 then choice name(Target pirate gets +1/+1 and double strike) target(creature[pirate]) transforms((,newability[1/1],newability[double strike])) ueot +text=Choose one -- Target creature gets +1/+1 and gains first strike until end of turn. -- Target Pirate gets +1/+1 and gains double strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Bucknard's Everfull Purse +auto={1}{T}:name(Roll a d4) rolld4 4 winability token(Treasure Sur)*lastrollresult winabilityend loseability token(Treasure Sur)*lastrollresult loseabilityend rolld4end +auto=@dierolled(this):moveto(opponentbattlefield) +text={1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. +mana={2} +type=Artifact +[/card] +[card] +name=Bulette +auto=@each my endofturn restriction{morbid}:name(Put 1/1 counter) counter(1/1) +text=At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Bull's Strength +target=creature +auto=transforms((,newability[2/2],newability[trample])) ueot +text=Target creature gets +2/+2 and gains trample until end of turn. Untap it. +mana={1}{G} +type=Instant +[/card] +[card] +name=Bull-Rush Bruiser +auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot +text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=3 +[/card] +[card] +name=Bulwark Giant +auto=life:5 +text=When Bulwark Giant enters the battlefield, you gain 5 life. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=3 +toughness=6 +[/card] +[card] +name=Bumbling Pangolin +auto=may destroy target(artifact) +text=When this creature enters the battlefield, you may destroy target artifact. +mana={3}{R} +type=Host Creature +subtype=Pangolin Beast +power=2 +toughness=2 +[/card] +[card] +name=Burdened Aerialist +auto=token(Treasure Sur) +auto=@sacrificed(*[token]|mybattlefield):name(Gains flying) transforms((,newability[flying])) ueot +text=When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=1 +[/card] +[card] +name=Burglar Rat +auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=When Burglar Rat enters the battlefield, each opponent discards a card. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Burlfist Oak +auto=@drawof(player):2/2 ueot +text=Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=3 +[/card] +[card] +name=Burly Breaker +abilities=daybound +backside=Dire-Strain Demolisher +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher +mana={3}{G}{G} +type=Creature +subtype=Human Werewolf +power=6 +toughness=5 +[/card] +[card] +name=Burn Bright +auto=all(creature|myBattlefield) +2/+0 ueot +text=Creatures you control get +2/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Burn Down the House +auto=choice name(Deals 5 damage) all(*[creature;planeswalker]|battlefield) damage:5 +auto=choice name(Create devils) token(Devil Bur)*3 and!( transforms((,newability[haste])) ueot )! +text=Choose one -- Burn Down the House deals 5 damage to each creature and each planeswalker. -- Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Burn at the Stake +target=player,creature +auto=if type(creature[-tapped]|myBattlefield)~morethan~0 then choice name(Tap 1 creature) name(Tap 1 creature) damage:3 && ability$!name(Tap 1 creature) name(Tap 1 creature) target(creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~1 then choice name(Tap 2 creatures) name(Tap 2 creatures) damage:6 && ability$!name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~2 then choice name(Tap 3 creatures) name(Tap 3 creatures) damage:9 && ability$!name(Tap 3 creatures) name(Tap 3 creatures) target(<3>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~3 then choice name(Tap 4 creatures) name(Tap 4 creatures) damage:12 && ability$!name(Tap 4 creatures) name(Tap 4 creatures) target(<4>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~4 then choice name(Tap 5 creatures) name(Tap 5 creatures) damage:15 && ability$!name(Tap 5 creatures) name(Tap 5 creatures) target(<5>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~5 then choice name(Tap 6 creatures) name(Tap 6 creatures) damage:18 && ability$!name(Tap 6 creatures) name(Tap 6 creatures) target(<6>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~6 then choice name(Tap 7 creatures) name(Tap 7 creatures) damage:21 && ability$!name(Tap 7 creatures) name(Tap 7 creatures) target(<7>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~7 then choice name(Tap 8 creatures) name(Tap 8 creatures) damage:24 && ability$!name(Tap 8 creatures) name(Tap 8 creatures) target(<8>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~8 then choice name(Tap 9 creatures) name(Tap 9 creatures) damage:27 && ability$!name(Tap 9 creatures) name(Tap 9 creatures) target(<9>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~9 then choice name(Tap 10 creatures) name(Tap 10 creatures) damage:30 && ability$!name(Tap 10 creatures) name(Tap 10 creatures) target(<10>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~10 then choice name(Tap 11 creatures) name(Tap 11 creatures) damage:33 && ability$!name(Tap 11 creatures) name(Tap 11 creatures) target(<11>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~11 then choice name(Tap 12 creatures) name(Tap 12 creatures) damage:36 && ability$!name(Tap 12 creatures) name(Tap 12 creatures) target(<12>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~12 then choice name(Tap 13 creatures) name(Tap 13 creatures) damage:39 && ability$!name(Tap 13 creatures) name(Tap 13 creatures) target(<13>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~13 then choice name(Tap 14 creatures) name(Tap 14 creatures) damage:42 && ability$!name(Tap 14 creatures) name(Tap 14 creatures) target(<14>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~14 then choice name(Tap 15 creatures) name(Tap 15 creatures) damage:45 && ability$!name(Tap 15 creatures) name(Tap 15 creatures) target(<15>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~15 then choice name(Tap 16 creatures) name(Tap 16 creatures) damage:48 && ability$!name(Tap 16 creatures) name(Tap 16 creatures) target(<16>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~16 then choice name(Tap 17 creatures) name(Tap 17 creatures) damage:51 && ability$!name(Tap 17 creatures) name(Tap 17 creatures) target(<17>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~17 then choice name(Tap 18 creatures) name(Tap 18 creatures) damage:54 && ability$!name(Tap 18 creatures) name(Tap 18 creatures) target(<18>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~18 then choice name(Tap 19 creatures) name(Tap 19 creatures) damage:57 && ability$!name(Tap 19 creatures) name(Tap 19 creatures) target(<19>creature|myBattlefield) tap!$ controller +auto=if type(creature[-tapped]|myBattlefield)~morethan~19 then choice name(Tap 20 creatures) name(Tap 20 creatures) damage:60 && ability$!name(Tap 20 creatures) name(Tap 20 creatures) target(<20>creature|myBattlefield) tap!$ controller +text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. +mana={2}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Burn the Accursed +target=creature +auto=exiledeath +auto=damage:5 +auto=damage:2 targetcontroller +text=Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. +mana={4}{R} +type=Instant +[/card] +[card] +name=Burning Hands +restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 +auto=if type(creature[green]|opponentbattlefield)~morethan~0 then choice name(Damage green creature) name(Damage green creature) target(creature[green]|battlefield) damage:6 +auto=if type(planeswalker[green]|opponentbattlefield)~morethan~0 then choice name(Damage green planeswalker) name(Damage green planeswalker) target(planeswalker[green]|battlefield) damage:6 +auto=if type(creature[-green]|opponentbattlefield)~morethan~0 then choice name(Damage non-green creature) name(Damage non-green creature) target(creature[-green]|battlefield) damage:2 +auto=if type(planeswalker[-green]|opponentbattlefield)~morethan~0 then choice name(Damage non-green planeswalker) name(Damage non-green planeswalker) target(planeswalker[-green]|battlefield) damage:2 +text=Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Burning Prophet +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(*[-creature]|mystack):1/0 ueot +auto=@movedTo(*[-creature]|mystack):_SCRY_(1) +text=Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Burning Sun's Avatar +auto=choice name(Damage opponent) damage:3 opponent +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) damage:3 target(planeswalker|battlefield) +auto=ability$!may name(Damage creature) name(Damage creature) damage:3 target(creature|battlefield)!$ controller +text=When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. +mana={3}{R}{R}{R} +type=Creature +subtype=Dinosaur Avatar +power=6 +toughness=6 +[/card] +[card] +name=Burning-Fist Minotaur +abilities=first strike +auto={1}{R}{D(*|myhand)}:2/+0 ueot +text=First strike -- {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Minotaur Wizard +power=2 +toughness=1 +[/card] +[card] +name=Burning-Rune Demon +abilities=flying +auto=choice name(Search library) target(*[-Burning-Rune Demon]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[name(Search another card) target(*[-Burning-Rune Demon;notshare!name!]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( ability$!name(Put in hand from library) name(Put in hand from library) target(*[fresh]|opponentlibrary) moveto(opponenthand) and!( all(*[fresh]|opponentlibrary) moveto(opponentgraveyard) and!( shuffle opponent )! )! !$ opponent )! )!])) oneshot )! )! +auto=choice name(Don't search) donothing +text=Flying -- When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle your library. +mana={4}{B}{B} +type=Creature +subtype=Demon Berserker +power=6 +toughness=6 +[/card] +[card] +name=Burning-Tree Vandal +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +auto=_ATTACKING_may reject notatarget(*|myhand) and!( draw:1 controller )! +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Burning-Yard Trainer +abilities=trample,haste +auto=target(creature[Knight]|myBattlefield) 2/2 ueot && haste ueot && trample ueot +text=Trample, haste -- When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. +mana={4}{R} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Burnt Offering +auto=chose name(Red) add:storedmanacost:{R} +auto=chose name(Black) add:storedmanacost:{B} +text=As an additional cost to cast this spell, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's converted mana cost. +mana={B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Burrog Befuddler +abilities=flash +auto=name(Creature gets -1/0) target(creature|opponentbattlefield) -1/0 ueot +text=Flash -- When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn. +mana={1}{U} +type=Creature +subtype=Frog Wizard +power=2 +toughness=1 +[/card] +[card] +name=Bury in Books +other={2}{U} name(Target attacking creature) +otherrestriction=type(creature[attacking]|battlefield)~morethan~0 +auto=if paid(alternative) then target(creature[attacking]|battlefield) placefromthetop(2) +auto=ifnot paid(alternative) then target(creature[-attacking]|battlefield) placefromthetop(2) +text=This spell costs {2} less to cast if it targets an attacking creature. -- Put target creature into its owner's library second from the top. +mana={4}{U} +type=Instant +[/card] +[card] +name=Bushmeat Poacher +auto={1}{T}{S(other creature|myBattlefield)}:life:storedtoughness && draw:1 controller +text={1}, {T}, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. +mana={3}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=By Force +target=artifact +auto=destroy +text=Destroy X target artifacts. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=By Invitation Only +auto=choice name(Choose 0) donothing +auto=choice name(Choose 1) transforms((,newability[name(Sacrifice 1 creature) target(creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 1 creature) name(Sacrifice 1 creature) target(creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 2) transforms((,newability[name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 3) transforms((,newability[name(Sacrifice 3 creatures) target(<3>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 3 creatures) name(Sacrifice 3 creatures) target(<3>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 4) transforms((,newability[name(Sacrifice 4 creatures) target(<4>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 4 creatures) name(Sacrifice 4 creatures) target(<4>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 5) transforms((,newability[name(Sacrifice 5 creatures) target(<5>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 5 creatures) name(Sacrifice 5 creatures) target(<5>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 6) transforms((,newability[name(Sacrifice 6 creatures) target(<6>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 6 creatures) name(Sacrifice 6 creatures) target(<6>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 7) transforms((,newability[name(Sacrifice 7 creatures) target(<7>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 7 creatures) name(Sacrifice 7 creatures) target(<7>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 8) transforms((,newability[name(Sacrifice 8 creatures) target(<8>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 8 creatures) name(Sacrifice 8 creatures) target(<8>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 9) transforms((,newability[name(Sacrifice 9 creatures) target(<9>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 9 creatures) name(Sacrifice 9 creatures) target(<9>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 10) transforms((,newability[name(Sacrifice 10 creatures) target(<10>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 10 creatures) name(Sacrifice 10 creatures) target(<10>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 11) transforms((,newability[name(Sacrifice 11 creatures) target(<11>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 11 creatures) name(Sacrifice 11 creatures) target(<11>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 12) transforms((,newability[name(Sacrifice 12 creatures) target(<12>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 12 creatures) name(Sacrifice 12 creatures) target(<12>creature|mybattlefield) sacrifice!$ opponent])) oneshot +auto=choice name(Choose 13) transforms((,newability[name(Sacrifice 13 creatures) target(<13>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 13 creatures) name(Sacrifice 13 creatures) target(<13>creature|mybattlefield) sacrifice!$ opponent])) oneshot +text=Choose a number between 0 and 13. Each player sacrifices that many creatures. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Cabal Conditioning +target=opponent +auto=choice name(Opponent Discards) reject notatarget(*|targetedpersonshand) +auto=choice name(You Discard) reject target(*|myhand) +auto=choice name(Both Discard) reject notatarget(*|targetedpersonshand) && reject target(*|myhand) +text=Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Cabal Evangel +mana={1}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Cabal Initiate +auto={D(*|myHand)}:name(Gains lifelink) transforms((,newability[lifelink])) ueot +auto=aslongas(*|mygraveyard) 1/2 >6 +text=Discard a card: Cabal Initiate gains lifelink until end of turn. -- Threshold - Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. +mana={1}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=1 +[/card] +[card] +name=Cabal Paladin +auto=@movedTo(*[artifact;legendary;saga]|mystack):damage:2 opponent +text=Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) +mana={3}{B} +type=Creature +subtype=Human Knight +power=4 +toughness=2 +[/card] +[card] +name=Cabal Shrine +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject target(*|myhand) controller])) +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notatarget(*|opponenthand) opponent])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject target(*|myhand) controller])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notatarget(*|opponenthand) opponent])) +text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Cabal Stronghold +auto={3}{T}:foreach(swamp[basic]|myBattlefield) Add{B} +auto={T}:Add{C} +text={T}: Add {C}. -- {3}, {T}: Add {B} for each basic Swamp you control. +type=Land +[/card] +[card] +name=Cabal Therapist +abilities=menace +auto=@each my firstmain:may name(Sacrifice a creature) target(creature|mybattlefield) transforms((,newability[sacrifice],newability[chooseanameopp name(Look hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) and!( all(*[chosenname]|opponenthand) reject)! )! chooseend nonland])) oneshot +text=Menace -- At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Cabal Therapy +flashback={S(creature|mybattlefield)} +auto=chooseanameopp name(Look hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) and!( all(*[chosenname]|opponenthand) reject)! )! chooseend nonland +text=Name a nonland card. Target player reveals his or her hand and discards all cards with that name. -- Flashback'sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Sorcery +[/card] +[card] +name=Cackling Culprit +backside=Panicked Bystander +auto=@movedTo(creature|graveyard) from(mybattlefield):name(Gain 1 life) life:1 controller +auto={1}{B}:name(Gains deathtouch) transforms((,newability[deathtouch])) ueot +text=Whenever Cackling Culprit or another creature you control dies, you gain 1 life. -- {1}{B}: Cackling Culprit gains deathtouch until end of turn. // Panicked Bystander +color=black +type=Creature +subtype=Human Rogue +power=3 +toughness=5 +[/card] +[card] +name=Cacophodon +auto=_ENRAGE_untap target(*) +text=Enrage - Whenever Cacophodon is dealt damage, untap target permanent. +mana={3}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=5 +[/card] +[card] +name=Caged Sun +auto=choice name(Green) transforms((,newability[lord(creature[green]|myBattlefield) 1/1],newability[lord(forest|myBattlefield) producecolor:green])) forever +auto=choice name(White) transforms((,newability[lord(creature[white]|myBattlefield) 1/1],newability[lord(plains|myBattlefield) producecolor:white])) forever +auto=choice name(Red) transforms((,newability[lord(creature[red]|myBattlefield) 1/1],newability[lord(mountain|myBattlefield) producecolor:red])) forever +auto=choice name(Black) transforms((,newability[lord(creature[black]|myBattlefield) 1/1],newability[lord(swamp|myBattlefield) producecolor:black])) forever +auto=choice name(Blue) transforms((,newability[lord(creature[blue]|myBattlefield) 1/1],newability[lord(island|myBattlefield) producecolor:blue])) forever +text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. +mana={6} +type=Artifact +[/card] +[card] +name=Caged Zombie +auto={1}{B}{T}:life:-2 opponent restriction{morbid} +text={1}{B}, {T}: Each opponent loses 2 life. Activate this ability only if a creature died this turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Calamity Bearer +auto=@damaged(creature|myBattlefield) from(*[giant]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(creature|opponentBattlefield) from(*[giant]|*):damage:thatmuch all(trigger[to]) +auto=@damageof(player) from(*[giant]|myzones):damage:thatmuch controller +auto=@damagefoeof(player) from(*[giant]|*):damage:thatmuch opponent +auto=@damaged(planeswalker|myBattlefield) from(*[giant]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(planeswalker|opponentBattlefield) from(*[giant]|*):damage:thatmuch all(trigger[to]) +text=If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +mana={2}{R}{R} +type=Creature +subtype=Giant Berserker +power=3 +toughness=4 +[/card] +[card] +name=Calciform Pools +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Storage) +auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{W} !$ controller +text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. +type=Land +[/card] +[card] +name=Calculated Dismissal +target=*|stack +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell unless its controller pays {3}. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Calculating Lich +abilities=menace +auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent +text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. +mana={4}{B}{B} +type=Creature +subtype=Zombie Wizard +power=5 +toughness=5 +[/card] +[card] +name=Calibrated Blast +flashback={3}{R}{R} +aicode=activate transforms((,newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( transforms((,newability[name(Deals damage) damage:manacost target(player^creature^planeswalker)],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! )!])) oneshot +auto=name(Reveal non-land card) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) target(*[-land]|reveal) bottomoflibrary and!( transforms((,newability[name(Deals damage) damage:manacost target(player^creature^planeswalker)])) oneshot )! optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Caligo Skin-Witch +kicker={3}{B} +auto=if paid(kicker) then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Call of the Death-Dweller +target=creature[manacost<=3]|myGraveyard +auto=moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch],newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever )! +text=Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Call the Cavalry +auto=create(Knight:creature Knight:2/2:white:vigilance)*2 +text=Create two 2/2 white Knight creature tokens with vigilance. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Call the Coppercoats +abilities=hasstrive +auto=foreach(creature|opponentBattlefield) token(Soldier Call) +text=Strive - This spell costs {1}{W} more to cast for each target beyond the first. -- Choose any number of target opponents. Create X 1/1 white Human soldier creature tokens, where X is the number of creatures those opponents control. +mana={2}{W} +type=Instant +[/card] +[card] +name=Call to the Feast +auto=token(Vampire,creature Vampire,1/1,white,lifelink)*3 +text=Create three 1/1 white Vampire creature tokens with lifelink. +mana={2}{W}{B} +type=Sorcery +[/card] +[card] +name=Callaphe, Beloved of the Sea +auto=type:manaU:mybattlefield/3 cdaactive +auto=@targeted(*[creature;enchantment]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast". +mana={1}{U}{U} +type=Legendary Enchantment Creature +subtype=Demigod +power=* +toughness=3 +[/card] +[card] +name=Caller of the Pack +abilities=trample +text=Trample -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=8 +toughness=6 +[/card] +[card] +name=Callous Bloodmage +auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller +auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile) +auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) +text=When Callous Bloodmage enters the battlefield, Choose one -- Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- You draw a card and you lose 1 life. -- Exile target player's graveyard. +mana={2}{B} +type=Creature +subtype=Vampire Warlock +power=2 +toughness=1 +[/card] +[card] +name=Callous Dismissal +target=*[-land] +auto=moveTo(ownerHand) +auto=_AMASS_(1) +text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Callous Giant +abilities=undamageable +auto=_ENRAGE_if compare(thatmuch)~morethan~3 then 0/-thatmuch ueot +text=If a source would deal 3 or less damage to Callous Giant, prevent that damage. +mana={4}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Camaraderie +auto=life:type:creature:mybattlefield controller && draw:type:creature:mybattlefield controller +auto=all(other creature|myBattlefield) 1/1 +text=You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. +mana={4}{G}{W} +type=Sorcery +[/card] +[card] +name=Campus Guide +auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! +text=When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. +mana={2} +type=Artifact Creature +subtype=Golem +power=2 +toughness=1 +[/card] +[card] +name=Can't Stay Away +target=creature[manacost<=3]|mygraveyard +flashback={3}{W}{B} +auto=name(Return to battlefield) moveTo(myBattlefield) and!( transforms((,newability[exiledeath])) forever )! +text=Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." -- Flashback {3}{W}{B} +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Canal Courier +auto=_MONARCH_CONTROLLER_ +text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. +mana={5}{U} +type=Creature +subtype=Human Rogue +power=3 +toughness=5 +[/card] +[card] +name=Canal Monitor +mana={4}{B} +type=Creature +subtype=Lizard +power=5 +toughness=3 +[/card] +[card] +name=Candlegrove Witch +auto=@each my combatbegins restriction{coven}:name(Gains flying) transforms((,newability[flying])) ueot +text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. +type=Creature +subtype=Human Warlock +mana={1}{W} +power=2 +toughness=2 +[/card] +[card] +name=Candlelight Vigil +target=creature +auto=teach(creature) +3/+2 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +3/+2 and has vigilance. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Candlelit Cavalry +auto=@each my combatbegins restriction{coven}:name(Gains trample) transforms((,newability[trample])) ueot +text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. +mana={4}{G} +type=Creature +subtype=Human Knight +power=5 +toughness=5 +[/card] +[card] +name=Candletrap +target=creature +auto=teach(creature) defender +auto=teach(creature) preventAllCombatDamage from(this) +auto={2}{W}{S} restriction{coven}:name(Exile enchanted creature) imprint +text=Enchant creature -- Enchanted creature has defender. -- Prevent all combat damage that would be dealt by enchanted creature. -- Coven-{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cankerous Thirst +target=creature +other={2}{B}{G} name(Both) +auto=if paid(alternative) then -3/-3 ueot +auto=if paid(alternative) then target(creature) 3/3 ueot +auto=ifnot paid(alternative) then transforms((,newability[choice name(Pay Black) pay[[{B}]] -3/-3 ueot],newability[choice name(Pay Green) pay[[{G}]] 3/3 ueot])) +text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) +mana={3} +type=Instant +[/card] +[card] +name=Cannibalize +auto=choice name(Opponent's creatures) moveTo(exile) target(creature|opponentbattlefield) && counter(1/1,2) target(other creature|oppponentbattlefield) +auto=choice name(my creatures) moveTo(exile) target(creature|mybattlefield) && counter(1/1,2) target(other creature|mybattlefield) +text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Canopy Baloth +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Canopy Stalker +auto=_ATTACKING_all(creature|opponentbattlefield) mustblock ueot +auto=_DIES_life:type:creature[fresh]:graveyard controller +text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn. +mana={3}{G} +type=Creature +subtype=Cat +power=4 +toughness=2 +[/card] +[card] +name=Canopy Tactician +auto={T}:add{G}{G}{G} +auto=lord(other elf|mybattlefield) 1/1 +text=Other Elves you control get +1/+1. -- {T}: Add {G}{G}{G}. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Canyon Jerboa +auto=_LANDFALL_all(creature|myBattlefield) 1/1 ueot +text=Landfall - Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Mouse +power=1 +toughness=2 +[/card] +[card] +name=Canyon Slough +abilities=cycling +auto=tap +autohand=__CYCLING__({2}) +text=({T}: Add {B} or {R} to your mana pool.) -- Canyon Slough enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Caprichrome +abilities=flash,vigilance +auto=may name(Devour) target(other artifact|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=Flash -- Vigilance -- Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.) +mana={3}{W} +type=Artifact Creature +subtype=Goat +power=2 +toughness=2 +[/card] +[card] +name=Capricopian +auto=counter(1/1,X) +auto={2}:restriction{combatbeginsonly} all(this) counter(1/1) +text=Capricopian enters the battlefield with X +1/+1 counters on it. -- {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) +mana={X}{G} +type=Creature +subtype=Goat Hydra +power=0 +toughness=0 +[/card] +[card] +name=Captain Eberhart +abilities=double strike +auto=all(*[fresh]|myhand) transforms((,newability[changecost(colorless:-1)])) ueot +auto=all(*[fresh]|opponenthand) transforms((,newability[changecost(colorless:+1)])) ueot +text=Double strike -- Spells cast from among cards you drew this turn cost {1} less to cast. -- Spells cast from among cards your opponents drew this turn cost {1} more to cast. +mana={1}{W} +type=Legendary Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Captain Lannery Storm +abilities=haste +auto=@sacrificed(TreasureArtifactToken):1/0 ueot +auto=_ATTACKING_token(435451) +text=Haste -- Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. +mana={2}{R} +type=Legendary Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Captain Ripley Vance +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~2}:name(Counter 1/1) counter(1/1) && transforms((,newability[name(Deals damage) damage:power target(player^creature^planeswalker)])) oneshot +text=Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. +mana={2}{R} +type=Legendary Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Captain Vargus Wrath +auto=_ATTACKING_all(pirate|myBattlefield) pnumofcommandcast/pnumofcommandcast ueot +text=Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. +mana={U}{R} +type=Legendary Creature +subtype=Orc Pirate +power=1 +toughness=1 +[/card] +[card] +name=Captain's Hook +auto={1}:equip +auto=teach(creature) +2/+0 +auto=teach(creature) menace +auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) +auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) +auto=transforms((Pirate)) +text=Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. -- Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. -- Equip 1 +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Captain's Maneuver +target=creature,player +auto=prevent:X ueot +auto=damage:X target(creature,player) +text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. +mana={X}{R}{W} +type=Instant +[/card] +[card] +name=Captivating Crew +auto={3}{R}:target(creature) untap && haste && alias=129767 +text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. +mana={3}{R} +type=Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Captivating Gyre +target=creature +auto=moveTo(ownerhand) +text=Return up to three target creatures to their owners' hands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Captivating Unicorn +auto=_CONSTELLATION_tap target(creature|opponentBattlefield) +text=Constellation -- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Unicorn +power=4 +toughness=4 +[/card] +[card] +name=Captive Audience +auto=moveto(opponentbattlefield) +auto=@each my upkeep:this(counter{0/0.1.Choice}=0) lifeset:4 controller && counter(0/0,1,Choice) all(this) +auto=@each my upkeep:this(counter{0/0.1.Choice}=1) all(*|myhand) reject && counter(0/0,1,Choice) all(this) +auto=@each my upkeep:this(counter{0/0.1.Choice}=2) token(Zombie,Creature Zombie,2/2,black)*5 opponent && counter(0/0,1,Choice) all(this) +text=Captive Audience enters the battlefield under the control of an opponent of your choice. -- At the beginning of your upkeep, choose one that hasn't been chosen -- Your life total becomes 4. -- Discard your hand. -- Each opponent creates five 2/2 black Zombie creature tokens. +mana={5}{B}{R} +type=Enchantment +[/card] +[card] +name=Capture Sphere +abilities=flash +target=creature +auto=teach(creature) tap +auto=teach(creature) doesnotuntap +text=Flash -- Enchant creature -- When Capture Sphere enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Captured by Lagacs +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=may name(Support 2) target(creature|battlefield) counter(1/1) +text=Enchant creature -- Enchanted creature can't attack or block. -- When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Careless Celebrant +auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield) +text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. +mana={1}{R} +type=Creature +subtype=Satyr Shaman +power=2 +toughness=1 +[/card] +[card] +name=Carnage Tyrant +abilities=nofizzle, opponentshroud, trample +text=Carnage Tyrant can't be countered. -- Trample, hexproof +mana={4}{G}{G} +type=Creature +subtype=Dinosaur +power=7 +toughness=6 +[/card] +[card] +name=Carnival // Carnage +other={2}{B}{R} name(Carnage) +otherrestriction=myturnonly +auto=ifnot paid(alternative) then ability$!name(Choose one) choice name(Damage opponent's target) target(*[creature;planeswalker]|opponentbattlefield) damage:1 && damage:1 opponent _ choice name(Damage your target) target(*[creature;planeswalker]|mybattlefield) damage:1 && damage:1 controller!$ controller +auto=if paid(alternative) then damage:3 opponent && ability$!name(Discard 2 cards) notatarget(<2>*|myhand) reject!$ opponent +text=Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. -- Carnage deals 3 damage to target opponent. That player discards two cards. +mana={BR} +type=Instant +[/card] +[card] +name=Carom +target=creature +auto=absorb ueot +auto=damage:1 target(other creature) +auto=draw:1 controller +text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Carrion Grub +anyzone=power:highest:*:mygraveyard/5 cdaactive +auto=deplete:4 controller +text=Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. -- When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) +mana={3}{B} +type=Creature +subtype=Insect +power=0 +toughness=5 +[/card] +[card] +name=Carrion Imp +abilities=flying +auto=may target(creature|graveyard) moveto(exile) && life:2 controller +text=Flying -- When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=3 +[/card] +[card] +name=Carrion Rats +auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent +auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller +text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. +mana={B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Carrion Screecher +abilities=flying +text=Flying +mana={3}{B} +type=Creature +subtype=Zombie Bird +power=3 +toughness=1 +[/card] +[card] +name=Carrion Wurm +auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent +auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller +text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. +mana={3}{B}{B} +type=Creature +subtype=Zombie Wurm +power=6 +toughness=5 +[/card] +[card] +name=Carrionette +autograveyard={2}{B}{B}{E}:ability$!name(pay or exile) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) moveTo(exile) target(creature)!$ opponent +text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Carth the Lion +abilities=hiddenface +aicode=activate transforms((,newability[if type(planeswalker[zpos<=7]|myLibrary)~morethan~0 then target(planeswalker[zpos<=7]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto=name(Look top 7 cards) reveal:7 optionone name(Get a planeswalker) target(planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=@movedto(planeswalker|graveyard) from(myBattlefield):name(Look top 7 cards) reveal:7 optionone name(Get a planeswalker) target(planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=lord(planeswalker|myBattlefield) transforms((,newability[@countermod(0/0.1.Loyalty) from(this) restriction{myturnonly} turnlimited:counter(0/0.1.loyalty)])) +text=Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Planeswalkers' loyalty abilities you activate cost an additional +1 to activate. +mana={2}{B}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=5 +[/card] +[card] +name=Cartographer's Hawk +abilities=flying +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) +auto=@combatdamageof(player) from(this):restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:moveTo(this|myHand) && name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Flying -- When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Cartographer's Survey +abilities=flying +aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(land[zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(land[zpos<=6]|mylibrary)~morethan~0 then target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot +auto=name(Look top 7 cards) reveal:7 optionone name(Put in hand) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Cartouche of Ambition +target=creature|myBattlefield +auto=1/1 +auto=lifelink +auto=may counter(-1/-1,1) target(creature) +text=Enchant creature you control -- When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. -- Enchanted creature gets +1/+1 and has lifelink. +mana={2}{B} +type=Enchantment +subtype=Aura Cartouche +[/card] +[card] +name=Cartouche of Knowledge +target=creature|myBattlefield +auto=1/1 +auto=flying +auto=draw:1 controller +text=Enchant creature you control -- When Cartouche of Knowledge enters the battlefield, draw a card. -- Enchanted creature gets +1/+1 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura Cartouche +[/card] +[card] +name=Cartouche of Solidarity +target=creature|myBattlefield +auto=1/1 +auto=first strike +auto=token(Warrior,creature Warrior,1/1,white,vigilance) +text=Enchant creature you control -- When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. -- Enchanted creature gets +1/+1 and has first strike. +mana={W} +type=Enchantment +subtype=Aura Cartouche +[/card] +[card] +name=Cartouche of Strength +target=creature|myBattlefield +auto=1/1 +auto=trample +auto=may target(creature) transforms((,newability[target(creature) dynamicability])) ueot +text=Enchant creature you control -- When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +1/+1 and has trample. +mana={2}{G} +type=Enchantment +subtype=Aura Cartouche +[/card] +[card] +name=Cartouche of Zeal +target=creature|myBattlefield +auto=1/1 +auto=haste +auto=target(creature) cantblock ueot +text=Enchant creature you control -- When Cartouche of Zeal enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. +mana={R} +type=Enchantment +subtype=Aura Cartouche +[/card] +[card] +name=Cascade Seer +aicode=activate transforms((,newability[all(*[zpos<=calculateparty]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:calculateparty scrycore delayed dontshow donothing scrycoreend scryend +text=When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Cascading Cataracts +abilities=indestructible +auto={T}:Add{1} +auto={5}{T}:name(all) add{G}{B}{W}{R}{U} +auto={5}{T}:name(green) add{G}{G}{G}{G}{G} +auto={5}{T}:name(black) add{B}{B}{B}{B}{B} +auto={5}{T}:name(white) add{W}{W}{W}{W}{W} +auto={5}{T}:name(red) add{R}{R}{R}{R}{R} +auto={5}{T}:name(blue) add{U}{U}{U}{U}{U} +auto={5}{T}:name(G/B) add{G}{G}{G}{B}{B} +auto={5}{T}:name(G/W) add{G}{G}{G}{W}{W} +auto={5}{T}:name(G/R) add{G}{G}{G}{R}{R} +auto={5}{T}:name(G/U) add{G}{G}{G}{U}{U} +auto={5}{T}:name(B/W) add{B}{B}{B}{W}{W} +auto={5}{T}:name(B/R) add{B}{B}{B}{R}{R} +auto={5}{T}:name(B/U) add{B}{B}{B}{U}{U} +auto={5}{T}:name(W/R) add{W}{W}{W}{R}{R} +auto={5}{T}:name(W/U) add{W}{W}{W}{U}{U} +auto={5}{T}:name(R/U) add{R}{R}{R}{U}{U} +text=Indestructible -- {T}: Add {1} to your mana pool. -- {5}, {T}: Add five mana in any combination of colors to your mana pool. +type=Land +[/card] +[card] +name=Cast Down +target=creature[-legendary] +auto=destroy +text=Destroy target nonlegendary creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Cast Out +abilities=flash,cycling +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +autohand=__CYCLING__({W}) +text=Flash -- When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Cast Through Time +auto=@movedTo(*[instant;sorcery]|myStack):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.PlayExile)])) ueot +auto=@each my upkeep:all(*[instant;sorcery]|myexile) removeallcounters(0/0,-1,PlayExile) +auto=@each my upkeep:foreach(*[counter{0/0.1.PlayExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.PlayExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller +text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) +mana={4}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Castaway's Despair +target=creature +auto=tap +auto=frozen +text=Enchant creature -- When Castaway's Despair enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Castle Ardenvale +auto={T}:add{W} +auto=aslongas(plains|myBattlefield) tap(noevent) <1 oneshot +auto={2}{W}{W}{T}:create(Human:creature Human:1/1:white) +text=Castle Ardenvale enters the battlefield tapped unless you control a Plains. -- {T}: Add {W}. -- {2}{W}{W}, {T}: Create a 1/1 white Human creature token. +type=Land +[/card] +[card] +name=Castle Embereth +auto={T}:add{R} +auto=aslongas(land[mountain]|myBattlefield) tap(noevent) <1 oneshot +auto={1}{R}{R}{T}:all(creature|mybattlefield) 1/0 ueot +text=Castle Embereth enters the battlefield tapped unless you control a Mountain. -- {T}: Add {R}. -- {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. +type=Land +[/card] +[card] +name=Castle Garenbrig +auto={T}:add{G} +auto=aslongas(land[forest]|myBattlefield) tap(noevent) <1 oneshot +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} +auto=this(variable{type:creature:mybattlefield}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} +text=Castle Garenbrig enters the battlefield tapped unless you control a Forest. -- {T}: Add {G}. -- {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. +type=Land +[/card] +[card] +name=Castle Locthwain +auto={T}:add{B} +auto=aslongas(land[swamp]|myBattlefield) tap(noevent) <1 oneshot +auto={1}{B}{B}{T}:draw:1 && life:-phandcount +text=Castle Locthwain enters the battlefield tapped unless you control a Swamp. -- {T}: Add {B}. -- {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. +type=Land +[/card] +[card] +name=Castle Vantress +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={T}:add{U} +auto=aslongas(land[island]|myBattlefield) tap(noevent) <1 oneshot +auto={2}{U}{U}{T}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Castle Vantress enters the battlefield tapped unless you control an Island. -- {T}: Add {U}. -- {2}{U}{U}, {T}: Scry 2. +type=Land +[/card] +[card] +name=Casualties of War +auto=ability$!name(Destroy artifact) may name(Destroy artifact) destroy target(artifact)!$ controller +auto=ability$!name(Destroy creature) may name(Destroy creature) destroy target(creature)!$ controller +auto=ability$!name(Destroy enchantment) may name(Destroy enchantment) destroy target(enchantment)!$ controller +auto=ability$!name(Destroy land) may name(Destroy land) destroy target(land)!$ controller +auto=ability$!name(Destroy planeswalker) may name(Destroy planeswalker) destroy target(planeswalker)!$ controller +text=Choose one or more -- Destroy target artifact. -- Destroy target creature. -- Destroy target enchantment. -- Destroy target land. -- Destroy target planeswalker. +mana={2}{B}{B}{G}{G} +type=Sorcery +[/card] +[card] +name=Cat +abilities=lifelink +type=Creature +subtype=Cat +power=1 +toughness=1 +color=white +[/card] +[card] +name=Cat Beast +type=Creature +subtype=Cat Beast +power=2 +toughness=2 +color=white +[/card] +[card] +name=Cat Bird Sky +abilities=flying +type=Creature +subttype=Cat Bird +power=1 +toughness=1 +color=white +[/card] +[card] +name=Cat Cub +abilities=lifelink +type=Creature +subttype=Cat +power=1 +toughness=1 +color=white +[/card] +[card] +name=Cat Jol +type=Creature +subtype=Cat +power=2 +toughness=2 +color=green +[/card] +[card] +name=Cat Rin +type=Creature +subtype=Cat +power=1 +toughness=1 +color=green +[/card] +[card] +name=Cataclysm +auto=if type(artifact[|mybattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notatarget(artifact|mybattlefield)!$ controller +auto=if type(artifact|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notatarget(artifact|mybattlefield)!$ opponent +auto=if type(creature|mybattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notatarget(creature|mybattlefield)!$ controller +auto=if type(creature|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=if type(enchantment|mybattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notatarget(enchantment|mybattlefield)!$ controller +auto=if type(enchantment|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notatarget(enchantment|mybattlefield)!$ opponent +auto=if type(land|mybattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notatarget(land|mybattlefield)!$ controller +auto=if type(land|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notatarget(land|mybattlefield)!$ opponent +auto=if type(planeswalker|mybattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notatarget(planeswalker|mybattlefield)!$ controller +auto=if type(planeswalker|opponentbattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notatarget(planeswalker|mybattlefield)!$ opponent +text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Catacomb Crocodile +mana={4}{B} +type=Creature +subtype=Crocodile +power=3 +toughness=7 +[/card] +[card] +name=Catalyst Elemental +auto={S}:add{R}{R} +text=Sacrifice Catalyst Elemental: Add {R}{R}. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Catapult Captain +backside=Catapult Fodder +auto={2}{B}{T}{S(other creature)mybattlefield}:damage:storedtoughness opponent +text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. // Catapult Fodder +color=black +type=Creature +subtype=Zombie +power=2 +toughness=6 +[/card] +[card] +name=Catapult Fodder +backside=Catapult Captain +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my combatbegins restriction{compare(pnumcreswp)~morethan~2}:name(Transform) flip(backside) +text=At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. // Catapult Captain +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=5 +[/card] +[card] +name=Catch // Release +abilities=hasnokicker +other={4}{R}{W} name(Release) +kicker={4}{R}{W} name(Fuse) +auto=if paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ controller +auto=if paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ controller +auto=if paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ controller +auto=if paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ controller +auto=if paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ controller +auto=if paid(alternative) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ opponent +auto=if paid(alternative) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=if paid(alternative) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ opponent +auto=if paid(alternative) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +auto=if paid(alternative) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ opponent +auto=ifnot paid(alternative) then target(*|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) ueot )! +auto=if paid(kicker) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ controller +auto=if paid(kicker) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ opponent +auto=if paid(kicker) then ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=if paid(kicker) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notatarget(enchantment|mybattlefield) sacrifice!$ opponent +auto=if paid(kicker) then ability$!name(Sacrifice land) name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +auto=if paid(kicker) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notatarget(planeswalker|mybattlefield) sacrifice!$ opponent +text=Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Cathar Commando +abilities=flash +auto={1}{S}:name(Destroy artifact or enchantment) target(*[enchantment;artifact]|battlefield) destroy +text=Flash -- {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. +type=Creature +subtype=Human Soldier +mana={1}{W} +power=3 +toughness=1 +[/card] +[card] +name=Cathar's Call +target=creature +auto=teach(creature) vigilance +auto=teach(creature) transforms((,newability[@each my endofturn:name(Create human) token(Human^Creature Human^1/1^white)])) +text=Enchant creature -- Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cathartic Pyre +auto=choice name(Deals 3 damage) target(*[creature;planeswalker]|battlefield) damage:3 +auto=choice name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! +text=Choose one -- Cathartic Pyre deals 3 damage to target creature or planeswalker. -- Discard up to two cards, then draw that many cards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Cathedral Membrane +abilities=defender +other={1}{L:2} name(Pay 2 Life) +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:damage:6 target(creature[blocking]|opponentbattlefield) +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:damage:6 target(creature[blocking]|opponentbattlefield) +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:damage:6 target(creature[blocking]|opponentbattlefield) +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:damage:6 target(creature[blocking]|opponentbattlefield) +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:damage:6 target(creature[blocking]|opponentbattlefield) +text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. +mana={1}{W} +type=Artifact Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Catlike Curiosity +abilities=exiledeath +backside=Mischievous Catgeist +target=creature +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, draw a card. -- If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. // Mischievous Catgeist +color=blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Catti-brie of Mithral Hall +abilities=first strike,reach +auto=_ATTACKING_name(Add 1/1 counters) thisforeach(gear) counter(1/1) +auto=this(variable{hascnt11}>0) {1}:name(Remove all 1/1 counters) damage:hascnt11 target(creature[attacking;blocking]|opponentbattlefield) && all(this) removeallcounters(1/1) +text=First strike, reach -- Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. -- {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. +mana={G}{W} +type=Legendary Creature +subtype=Human Archer +power=2 +toughness=2 +[/card] +[card] +name=Cauldron Familiar +auto=life:1 +auto=life:-1 opponent +autograveyard={S(food|myBattlefield)}:moveto(myBattlefield) +text=When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. +mana={B} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Cauldron's Gift +auto=if casted(this) then if spent({B}{B}{B}) then deplete:4 controller +auto=may name(Return creature in play) target(creature|myGraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(1/1)])) oneshot )! +text=Adamant - If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard. -- You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Cavalcade of Calamity +auto=@combat(attacking) source(creature[power<=1]|mybattlefield):damage:1 opponent +text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Cavalier of Dawn +abilities=vigilance +auto=_DIES_moveTo(myhand) target(*[artifact;enchantment]|mygraveyard) +auto=choice name(Destroy your land) target(*[-land]|mybattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) +auto=choice name(Destroy opponent's land) target(*[-land]|opponentbattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) opponent +text=Vigilance -- When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. -- When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. +mana={2}{W}{W}{W} +type=Creature +subtype=Elemental Knight +power=4 +toughness=6 +[/card] +[card] +name=Cavalier of Flame +auto={1}{R}:all(creature|myBattlefield)) transforms((,newability[1/0],newability[haste])) ueot +auto=may target(*|myhand) reject && draw:1 +auto=_DIES_damage:type:land:mygraveyard opponent +auto=_DIES_damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) +text={1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. -- When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. -- When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. +mana={2}{R}{R}{R} +type=Creature +subtype=Elemental Knight +power=6 +toughness=5 +[/card] +[card] +name=Cavalier of Gales +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot +auto=_DIES_all(trigger[to]) moveTo(mylibrary) and!( transforms((,newability[scry:2 scrycore delayed dontshow donothing scrycoreend scryend],newability[shuffle])) oneshot )! +text=Flying -- When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. -- When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. +mana={2}{U}{U}{U} +type=Creature +subtype=Elemental Knight +power=5 +toughness=5 +[/card] +[card] +name=Cavalier of Night +abilities=lifelink +other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice) +auto=if paid(alternative) then destroy target(creature|opponentBattlefield) +auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) +text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={2}{B}{B}{B} +type=Creature +subtype=Elemental Knight +power=4 +toughness=5 +[/card] +[card] +name=Cavalier of Thorns +abilities=reach +auto=reveal:5 optionone name(Get land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto=_DIES_may all(trigger[to]) moveto(exile) && moveto(mylibrary) target(*|mygraveyard) +text=Reach -- When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -- When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. +mana={2}{G}{G}{G} +type=Creature +subtype=Elemental Knight +power=5 +toughness=6 +[/card] +[card] +name=Cavalry Drillmaster +auto=target(creature) 2/0 && first strike ueot +text=When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Cave of Temptation +auto={T}:add{C} +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Cave of the Frost Dragon +auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) +auto={T}:Add{W} +auto={4}{W}:name(Becomes dragon) becomes(Creature Dragon,3/4,white,flying) ueot +text=If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. -- {T}: Add {W}. -- {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. it's still a land. +type=Land +[/card] +[card] +name=Cavern Whisperer +abilities=menace,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever this creature mutates, each opponent discards a card. +mana={4}{B} +type=Creature +subtype=Nightmare +power=4 +toughness=4 +[/card] +[card] +name=Cavern of Souls +auto={T}:add{C} +auto=chooseatype transforms((,newability[@targeted(creature[chosentype]|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend +text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. +type=Land +[/card] +[card] +name=Caverns of Despair +auto=lord(creature[-counter{0/0.1.CanAttack}]|battlefield) cantattack +auto=lord(creature[-counter{0/0.1.CanBlock}]|battlefield) cantblock +auto=@each my combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ controller +auto=@each my combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ opponent +auto=@each opponent combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ opponent +auto=@each opponent combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ controller +auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanAttack) +auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanBlock) +text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. +mana={2}{R}{R} +type=World Enchantment +[/card] +[card] +name=Cazur, Ruthless Stalker +abilities=hiddenface,partner +partner=Ukkima, Stalking Shadow +auto=_PARTNER_ +auto=@combatdamaged(player) from(creature|myBattlefield):all(trigger[from]) counter(1/1) +text=Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. +mana={3}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Celebrate the Harvest +auto=if type(creature[power=0]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=1]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=2]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=3]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=4]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=5]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=6]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=7]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=8]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=9]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=10]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=11]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=12]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=13]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=14]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=15]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=16]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=17]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=18]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=19]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if type(creature[power=20]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +text=Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Celestial Enforcer +auto=aslongas(creature[flying]|myBattlefield) {1}{W}{T}:tap target(creature) +text={1}{W}, {T}: Tap target creature. Activate this ability only if you control a creature with flying. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Celestial Judgment +auto=if type(creature[power=0]|battlefield)~morethan~0 then ability$!name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,newability[all(other creature[power=0]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=1]|battlefield)~morethan~0 then ability$!name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,newability[all(other creature[power=1]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=2]|battlefield)~morethan~0 then ability$!name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,newability[all(other creature[power=2]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=3]|battlefield)~morethan~0 then ability$!name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,newability[all(other creature[power=3]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=4]|battlefield)~morethan~0 then ability$!name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,newability[all(other creature[power=4]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=5]|battlefield)~morethan~0 then ability$!name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,newability[all(other creature[power=5]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=6]|battlefield)~morethan~0 then ability$!name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,newability[all(other creature[power=6]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=7]|battlefield)~morethan~0 then ability$!name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,newability[all(other creature[power=7]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=8]|battlefield)~morethan~0 then ability$!name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,newability[all(other creature[power=8]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=9]|battlefield)~morethan~0 then ability$!name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,newability[all(other creature[power=9]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=10]|battlefield)~morethan~0 then ability$!name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,newability[all(other creature[power=10]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=11]|battlefield)~morethan~0 then ability$!name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,newability[all(other creature[power=11]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=12]|battlefield)~morethan~0 then ability$!name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,newability[all(other creature[power=12]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=13]|battlefield)~morethan~0 then ability$!name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,newability[all(other creature[power=13]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=14]|battlefield)~morethan~0 then ability$!name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,newability[all(other creature[power=14]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=15]|battlefield)~morethan~0 then ability$!name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,newability[all(other creature[power=15]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=16]|battlefield)~morethan~0 then ability$!name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,newability[all(other creature[power=16]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=17]|battlefield)~morethan~0 then ability$!name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,newability[all(other creature[power=17]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=18]|battlefield)~morethan~0 then ability$!name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,newability[all(other creature[power=18]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=19]|battlefield)~morethan~0 then ability$!name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,newability[all(other creature[power=19]|battlefield) destroy])) oneshot!$ controller +auto=if type(creature[power=20]|battlefield)~morethan~0 then ability$!name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,newability[all(other creature[power=20]|battlefield) destroy])) oneshot!$ controller +text=For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Celestial Messenger +abilities=flash,flying +auto=aslongas(Yanling planeswalker|mybattlefield) 1/1 +text=Flash (You may cast this card any time you could cast an instant.) -- Flying -- Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. +mana={2}{U}{U} +type=Creature +subtype=Bird Spirit +power=3 +toughness=2 +[/card] +[card] +name=Celestial Unicorn +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) +text=Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. +mana={2}{W} +type=Creature +subtype=Unicorn +power=3 +toughness=2 +[/card] +[card] +name=Celestus Sanctifier +aicode=activate target(*[zpos<=2]|mylibrary) moveTo(mygraveyard) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Look top 2 cards) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. -- Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. +type=Creature +subtype=Human Cleric +mana={2}{W} +power=3 +toughness=2 +[/card] +[card] +name=Cemetery Desecrator +abilities=menace +auto=name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )! +auto=_DIES_name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )! +text=Menace -- When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -- Remove X counters from target permanent, where X is the mana value of the exiled card. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Cemetery Gatekeeper +abilities=first strike +auto=name(Exile a card) imprint target(*|graveyard) +auto=this(variable{hasevict}>=1) transforms((,newability[@movedTo(land|mystack) restriction{type(land[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(sorcery|mystack) restriction{type(sorcery[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(instant|mystack) restriction{type(instant[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(creature|mystack) restriction{type(creature[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(planeswalker|mystack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(artifact[-creature;-land]|mystack) restriction{type(artifact[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(enchantment[-creature;-land]|mystack) restriction{type(enchantment[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(land|opponentstack) restriction{type(land[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(sorcery|opponentstack) restriction{type(sorcery[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(instant|opponentstack) restriction{type(instant[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(creature|opponentstack) restriction{type(creature[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(planeswalker|opponentstack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(artifact[-creature;-land]|opponentstack) restriction{type(artifact[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(enchantment[-creature;-land]|opponentstack) restriction{type(enchantment[evictname]|exile)~morethan~0}:damage:2 opponent])) +text=First strike -- When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. -- Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Cemetery Illuminator +abilities=flying,showfromtoplibrary +auto=counter(0/0,1,IlluminatorEffect) notrg +auto=@each beginofturn restriction{compare(hascntilluminatoreffect)~equalto~0}:name(Start effect) counter(0/0,1,IlluminatorEffect) notrg +auto=name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0,1,IlluminatorExiled) notrg )! +auto=@combat(attacking) source(this):name(Exile a card) transforms((,newability[name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.IlluminatorExiled) notrg )!])) oneshot +auto=aslongas(creature[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(creature[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast creature) name(Cast creature) name(Cast creature) all(creature[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(planeswalker[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(planeswalker[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast planeswalker) name(Cast planeswalker) name(Cast planeswalker) all(planeswalker[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(instant[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(instant[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast instant) name(Cast instant) name(Cast instant) all(instant[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +auto=aslongas(tribal[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(tribal[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast tribal) name(Cast tribal) name(Cast tribal) all(tribal[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(mylibrary)])) ueot )! limit:1 +text=Flying -- Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Cemetery Protector +abilities=flash +auto=name(Exile a card) imprint target(*|graveyard) +auto=this(variable{hasevict}>=1) transforms((,newability[@movedTo(land|mybattlefield) restriction{type(land[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(sorcery|mystack) restriction{type(sorcery[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(instant|mystack) restriction{type(instant[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(creature|mystack) restriction{type(creature[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(planeswalker|mystack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(artifact[-creature;-land]|mystack) restriction{type(artifact[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(enchantment[-creature;-land]|mystack) restriction{type(enchantment[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)])) +text=Flash -- When Cemetery Protector enters the battlefield, exile a card from a graveyard. -- Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Cemetery Prowler +abilities=vigilance +auto=name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.CemeteryExiled) )! +auto=@combat(attacking) source(this):name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.CemeteryExiled) )! +auto=aslongas(creature[counter{0/0.1.CemeteryExiled}]|exile) lord(creature|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(planeswalker[counter{0/0.1.CemeteryExiled}]|exile) lord(planeswalker|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(enchantment[counter{0/0.1.CemeteryExiled}]|exile) lord(enchantment|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0 +auto=aslongas(tribal[counter{0/0.1.CemeteryExiled}]|exile) lord(tribal|mycastingzone) changecost(colorless:-1) >0 +text=Vigilance -- Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. +mana={1}{G}{G} +type=Creature +subtype=Wolf +power=3 +toughness=4 +[/card] +[card] +name=Cenn's Tactician +auto={w}{T}:counter(1/1,1) target(creature[soldier]) +text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. +mana={W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Censor +abilities=cycling +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +autohand=__CYCLING__({U}) +text=Counter target spell unless its controller pays {1}. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Centaur Nurturer +auto=life:3 +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=When Centaur Nurturer enters the battlefield, you gain 3 life. -- {T}: Add one mana of any color. +mana={3}{G} +type=Creature +subtype=Centaur Druid +power=2 +toughness=4 +[/card] +[card] +name=Centaur Peacemaker +auto=life:4 controller +auto=life:4 opponent +text=When Centaur Peacemaker enters the battlefield, each player gains 4 life. +mana={1}{G}{W} +type=Creature +subtype=Centaur Cleric +power=3 +toughness=3 +[/card] +[card] +name=Cerebral Vortex +target=player +auto=draw:2 +auto=@drawfoeof(player):damage:1 targetedplayer ueot +text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Ceremonial Knife +auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Create blood) token(Blood)])) +auto=teach(creature) 1/0 +auto={2}:equip +text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cerulean Drake +abilities=flying,protection from red +auto={S}:target(*|stack) fizzle +text=Flying -- Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) -- Sacrifice Cerulean Drake: Counter target spell that targets you. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Cetavolver +abilities=hasotherkicker +other={2}{U}{R} name(Kicker Red) +kicker={G} name(Kicker Green or Both) +auto=if paid(alternative) then transforms((,newability[counter(1/1.2)],newability[first strike])) forever +auto=if paid(kicker) then transforms((,newability[counter(1/1)],newability[trample])) forever +auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1.2)],newability[first strike])) forever +text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. +mana={1}{U} +type=Creature +subtype=Volver +power=1 +toughness=1 +[/card] +[card] +name=Chain Lightning +auto=choice name(Damage player) target(player) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetedplayer +auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller +text=Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={R} +type=Instant +[/card] +[card] +name=Chain to Memory +target=creature +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=-4/-0 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -4/-0 until end of turn. Scry 2. +mana={U} +type=Instant +[/card] +[card] +name=Chained Brute +abilities=doesnotuntap +auto={1}{S(other creature|mybattlefield)}:untap myTurnOnly +text=Chained Brute doesn't untap during your untap step. -- {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. +mana={1}{R} +type=Creature +subtype=Devil +power=4 +toughness=3 +[/card] +[card] +name=Chainer's Torment +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=damage:2 opponent && life:2 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) damage:2 opponent && life:2 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(nightmare horror:creature nightmare horror:halfdownlifetotal/halfdownlifetotal:black) && life:-halfdownlifetotal +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Chainer's Torment deals 2 damage to each opponent and you gain 2 life. -- III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. +mana={3}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Chainer, Nightmare Adept +auto={D(*|myhand)}:name(Can play from graveyard) target(creature|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot limit:1 +autro=@movedto(*[-token]|myBattlefield):name(May gain haste) all(trigger[to]) transforms((,newability[ifnot casted(this) then transforms((,newability[haste])) uynt])) forever +text=Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. -- Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. +mana={2}{B}{R} +type=Legendary Creature +subtype=Human Minion +power=3 +toughness=2 +[/card] +[card] +name=Chainweb Aracnir +abilities=reach +retrace={3}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,3) +auto=target(creature[flying]|opponentBattlefield) name(Deals damage to a creature) dynamicability +text=Reach -- When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. -- Escape-{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Chainweb Aracnir escapes with three +1/+1 counters on it. +mana={G} +type=Creature +subtype=Spider +power=1 +toughness=2 +[/card] +[card] +name=Chainwhip Cyclops +auto={3}{R}:target(creature) cantblock +text={3}{R}: Target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Cyclops Warrior +power=4 +toughness=4 +[/card] +[card] +name=Chakram Retriever +abilities=partner +partner=Chakram Slinger +auto=_PARTNER_ +auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature) +text=Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature. +mana={4}{U} +type=Creature +subtype=Elemental Dog +power=2 +toughness=4 +[/card] +[card] +name=Chakram Slinger +abilities=partner +partner=Chakram Retriever +auto=_PARTNER_ +auto={R}{T}:damage:2 target(player) +text=Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. +mana={4}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=4 +[/card] +[card] +name=Challenger Troll +auto=lord(creature[power>=4]|myBattlefield) oneblocker +text=Each creature you control with power 4 or greater can't be blocked by more than one creature. +mana={4}{G} +type=Creature +subtype=Troll +power=6 +toughness=5 +[/card] +[card] +name=Chamber Sentry +abilities=sunburst +auto=counter(1/1,sunburst,Charge) +auto={1}{T}{C(1/1,-1)}:damage:1 target(player,creature,planeswalker) +auto={2}{T}{C(1/1,-2)}:damage:2 target(player,creature,planeswalker) +auto={3}{T}{C(1/1,-3)}:damage:3 target(player,creature,planeswalker) +auto={4}{T}{C(1/1,-4)}:damage:4 target(player,creature,planeswalker) +auto={5}{T}{C(1/1,-5)}:damage:5 target(player,creature,planeswalker) +auto={6}{T}{C(1/1,-6)}:damage:6 target(player,creature,planeswalker) +auto={7}{T}{C(1/1,-7)}:damage:7 target(player,creature,planeswalker) +auto={8}{T}{C(1/1,-8)}:damage:8 target(player,creature,planeswalker) +auto={9}{T}{C(1/1,-9)}:damage:9 target(player,creature,planeswalker) +auto={10}{T}{C(1/1,-10)}:damage:10 target(player,creature,planeswalker) +auto={11}{T}{C(1/1,-11)}:damage:11 target(player,creature,planeswalker) +auto={12}{T}{C(1/1,-12)}:damage:12 target(player,creature,planeswalker) +auto={13}{T}{C(1/1,-13)}:damage:13 target(player,creature,planeswalker) +auto={14}{T}{C(1/1,-14)}:damage:14 target(player,creature,planeswalker) +auto={15}{T}{C(1/1,-15)}:damage:15 target(player,creature,planeswalker) +auto={16}{T}{C(1/1,-16)}:damage:16 target(player,creature,planeswalker) +auto={17}{T}{C(1/1,-17)}:damage:17 target(player,creature,planeswalker) +auto={18}{T}{C(1/1,-18)}:damage:18 target(player,creature,planeswalker) +auto={19}{T}{C(1/1,-19)}:damage:19 target(player,creature,planeswalker) +auto={20}{T}{C(1/1,-20)}:damage:20 target(player,creature,planeswalker) +autograveyard={W}{U}{B}{R}{G}:moveto(myhand) +text=Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. -- {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. +mana={X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Champion of Dusk +auto=damage:type:vampire:mybattlefield controller +auto=draw:type:vampire:mybattlefield controller +text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. +mana={3}{B}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Champion of Rhonas +auto=@exerted(this):moveto(mybattlefield) target(creature|myhand) +auto=_ATTACKING_may exert +text=You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) +mana={3}{G} +type=Creature +subtype=Jackal Warrior +power=3 +toughness=3 +[/card] +[card] +name=Champion of Stray Souls +autograveyard={5}{B}{B}:moveTo(mylibrary) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<2>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<3>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<4>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<5>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<6>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<7>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<8>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<9>creature|myGraveyard) +auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<10>creature|myGraveyard) +text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. +mana={4}{B}{B} +type=Creature +subtype=Skeleton Warrior +power=4 +toughness=4 +[/card] +[card] +name=Champion of Wits +auto=may draw:power controller && && transforms((,newability[target(<2>*|myhand) reject])) ueot +autograveyard={5}{U}{U}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. -- Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=1 +[/card] +[card] +name=Champion of the Flame +abilities=trample +auto=thisforeach(auras) 2/2 +auto=thisforeach(gear) 2/2 +text=Trample -- Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Champion of the Perished +auto=@movedTo(other zombie|myBattlefield):name(Put 1/1 counter) counter(1/1) +text=Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Champions of Archery // Join the Group +abilities=reach,adventure +other={2}{R} name(Adventure) +auto=if paid(alternative) then name(Move to Command Zone) name(Move to Command Zone) target(creature[legendary]|myHand) moveTo(mycommandzone) and!( transforms((,newability[iscommander])) forever )! +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=lord(*[iscommander]|myBattlefield) type:*[iscommander]:myBattlefield/0 +text=Reach -- Commanders you control get +X/+0, where X is the number of Commanders you control. // You may put a legendary creature card from your hand into the command zone. it's also your commander. +mana={3}{R} +type=Legendary Creature +subtype=Human Archer +power=1 +toughness=4 +[/card] +[card] +name=Chance Encounter +auto=@coinflipped(*|battlefield) result(won) from(controller):name(Put chance counter) counter(0/0,1,Chance) +auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame +text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Chance for Glory +auto=all(creature|myBattlefield) transforms((,newability[indestructible])) forever +auto=turns:+1 controller +auto=emblem transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever dontremove +text=Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={1}{R}{W} +type=Instant +[/card] +[card] +name=Chancellor of the Annex +abilities=flying +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Annex) transforms((,newability[@movedto(*|opponentstack) once:all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever])) forever +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. -- Flying -- Whenever an opponent casts a spell, counter it unless that player pays {1}. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Chancellor of the Dross +abilities=flying,lifelink +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Dross) life:-3 opponent && life:3 controller +text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink +mana={4}{B}{B}{B} +type=Creature +subtype=Vampire +power=6 +toughness=6 +[/card] +[card] +name=Chancellor of the Forge +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Forge) token(Goblin,Creature Goblin,1/1,red,haste) +auto=name(Create goblins) token(Goblin,Creature Goblin,1/1,red,haste)*type:creature:mybattlefield +text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. +mana={4}{R}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Chancellor of the Spires +abilities=flying +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Spires) deplete:7 opponent +auto=may name(Cast from opponent graveyard) target(*[instant;sorcery]|opponentgraveyard) activate castcard(normal) +text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. -- Flying -- When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +mana={4}{U}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=7 +[/card] +[card] +name=Chancellor of the Tangle +abilities=reach,vigilance +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Tangle) transforms((,newability[phaseaction[my firstmain once]:add{G}])) forever +text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=7 +[/card] +[card] +name=Chandra's Defeat +auto=choice name(target red creature) damage:5 target(creature[red]) +auto=choice name(target red planeswalker) damage:5 target(planeswalker[red]) +auto=choice name(target Chandra) target(planeswalker[chandra]) damage:5 and!(may reject notatarget(*|myhand) and!( draw:1 controller ))! +text=Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Chandra's Embercat +auto=this(variable{type:creature[elemental]:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:planeswalker[chandra]:myrestrictedcastingzone}>0) {T}:add{R} +text={T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. +mana={1}{R} +type=Creature +subtype=Elemental Cat +power=2 +toughness=2 +[/card] +[card] +name=Chandra's Firemaw +abilities=haste +auto=choice name(Search Library) may moveto(myhand) target(Chandra^ Flame's Catalyst|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myhand) target(Chandra^ Flame's Catalyst|myGraveyard) +text=Haste -- When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{R}{R} +type=Creature +subtype=Hellion +power=4 +toughness=2 +[/card] +[card] +name=Chandra's Flame Wave +target=player +auto=damage:2 +auto=damage:2 all(creature|targetedpersonsBattlefield) +auto=moveto(myhand) target(Chandra's Flame Wave|mylibrary) +auto=moveto(myhand) target(Chandra's Flame Wave|mygraveyard) +text=Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Magmutt +auto={T}:damage:1 target(player,planeswalker) +text={T}: Chandra's Magmutt deals 1 damage to target player or planeswalker. +mana={1}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=2 +[/card] +[card] +name=Chandra's Outburst +target=player,planeswalker. +auto=damage:4 +text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Pyreling +auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile) 1/0 ueot && double strike ueot +text=Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={1}{R} +type=Creature +subtype=Elemental Lizard +power=1 +toughness=3 +[/card] +[card] +name=Chandra's Triumph +target=creature,planeswalker +auto=damage:3 +auto=aslongas(planeswalker[Chandra]|mybattlefield) damage:2 +text=Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chandra, Fire of Kaladesh +backside=Chandra, Roaring Flame +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(*[red]|mystack) restriction{compare(isflipped)~equalto~0}:untap +auto={T}:name(Deal 1 damage) target(player) damage:1 && if compare(totaldmg)~morethan~2 then all(this) moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! +text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. // Chandra, Roaring Flame +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Change of Fortune +auto=all(*|myhand) reject && all(this|mystack) transforms((,newability[name(Draw cards) draw:type:*[discarded]:mygraveyard controller])) oneshot +text=Discard your hand, then draw a card for each card you've discarded this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Changeling Outcast +abilities=changeling,cantblock,unblockable +text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked. +mana={B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Channel +auto=all(*|myBattlefield) transforms((,newability[{L:1}:Add{1}])) ueot +text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1}. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Channeled Force +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, you draw) target(*|myhand) reject and!(draw:1)! !$ controller && damage:1 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, opponent draw) target(*|myhand) reject !$ controller && draw:1 opponent && damage:1 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, you draw) target(<2>*|myhand) reject and!(draw:2)! !$ controller && damage:2 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, opponent draw) target(<2>*|myhand) reject !$ controller && draw:2 opponent && damage:2 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, you draw) target(<3>*|myhand) reject and!(draw:3)! !$ controller && damage:3 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, opponent draw) target(<3>*|myhand) reject !$ controller && draw:3 opponent && damage:3 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, you draw) target(<4>*|myhand) reject and!(draw:4)! !$ controller && damage:4 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, opponent draw) target(<4>*|myhand) reject !$ controller && draw:4 opponent && damage:4 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, you draw) target(<5>*|myhand) reject and!(draw:5)! !$ controller && damage:5 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, opponent draw) target(<5>*|myhand) reject !$ controller && draw:5 opponent && damage:5 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, you draw) target(<6>*|myhand) reject and!(draw:6)! !$ controller && damage:6 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, opponent draw) target(<6>*|myhand) reject !$ controller && draw:6 opponent && damage:6 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, you draw) target(<7>*|myhand) reject and!(draw:7)! !$ controller && damage:7 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, opponent draw) target(<7>*|myhand) reject !$ controller && draw:7 opponent && damage:7 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, you draw) target(<8>*|myhand) reject and!(draw:8)! !$ controller && damage:8 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, opponent draw) target(<8>*|myhand) reject !$ controller && draw:8 opponent && damage:8 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, you draw) target(<9>*|myhand) reject and!(draw:9)! !$ controller && damage:9 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, opponent draw) target(<9>*|myhand) reject !$ controller && draw:9 opponent && damage:9 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, you draw) target(<10>*|myhand) reject and!(draw:10)! !$ controller && damage:10 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, opponent draw) target(<10>*|myhand) reject !$ controller && draw:10 opponent && damage:10 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, you draw) target(<11>*|myhand) reject and!(draw:11)! !$ controller && damage:11 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, opponent draw) target(<11>*|myhand) reject !$ controller && draw:11 opponent && damage:11 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, you draw) target(<12>*|myhand) reject and!(draw:12)! !$ controller && damage:12 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, opponent draw) target(<12>*|myhand) reject !$ controller && draw:12 opponent && damage:12 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, you draw) target(<13>*|myhand) reject and!(draw:13)! !$ controller && damage:13 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, opponent draw) target(<13>*|myhand) reject !$ controller && draw:13 opponent && damage:13 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, you draw) target(<14>*|myhand) reject and!(draw:14)! !$ controller && damage:14 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, opponent draw) target(<14>*|myhand) reject !$ controller && draw:14 opponent && damage:14 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, you draw) target(<15>*|myhand) reject and!(draw:15)! !$ controller && damage:15 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, opponent draw) target(<15>*|myhand) reject !$ controller && draw:15 opponent && damage:15 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, you draw) target(<16>*|myhand) reject and!(draw:16)! !$ controller && damage:16 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, opponent draw) target(<16>*|myhand) reject !$ controller && draw:16 opponent && damage:16 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, you draw) target(<17>*|myhand) reject and!(draw:17)! !$ controller && damage:17 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, opponent draw) target(<17>*|myhand) reject !$ controller && draw:17 opponent && damage:17 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, you draw) target(<18>*|myhand) reject and!(draw:18)! !$ controller && damage:18 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, opponent draw) target(<18>*|myhand) reject !$ controller && draw:18 opponent && damage:18 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, you draw) target(<19>*|myhand) reject and!(draw:19)! !$ controller && damage:19 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, opponent draw) target(<19>*|myhand) reject !$ controller && draw:19 opponent && damage:19 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, you draw) target(<20>*|myhand) reject and!(draw:20)! !$ controller && damage:20 target(creature,planeswalker) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, opponent draw) target(<20>*|myhand) reject !$ controller && draw:20 opponent && damage:20 target(creature,planeswalker) +text=As an additional cost to cast this spell, discard X cards. -- Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Channeler Initiate +auto=counter(-1/-1,3) target(creature|mybattlefield) +auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add green) counter(-1/-1,-1) && add{G} +auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add blue) counter(-1/-1,-1) && add{U} +auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add black) counter(-1/-1,-1) && add{B} +auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add red) counter(-1/-1,-1) && add{R} +auto={T}{restriction type(this[counter(-1/-1)])~morethan~0}:name(add white) counter(-1/-1,-1) && add{W} +text=When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. -- {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=4 +[/card] +[card] +name=Chant of Vitu-Ghazi +other={convoke} name(Convoke) +auto=preventalldamage from(creature|*) ueot +auto=life:pdcount controller ueot +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. +mana={6}{W}{W} +type=Instant +[/card] +[card] +name=Chaos Channeler +auto=_ATTACKING_name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +auto=@dierolled(this) result(1) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(2) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(3) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(4) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(5) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(6) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(7) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(8) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(9) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(10) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(11) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(12) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(13) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(14) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(15) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(16) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(17) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(18) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(19) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@dierolled(this) result(20) from(controller):name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. -- 1-9 | Exile the top card of your library. You may play it this turn. -- 10-19 | Exile the top two cards of your library. You may play them this turn. -- 20 | Exile the top three cards of your library. You may play them this turn. +mana={2}{R}{R} +type=Creature +subtype=Human Shaman +power=4 +toughness=3 +[/card] +[card] +name=Chaos Dragon +abilities=flying,haste,mustattack +auto=@each my combatbegins:name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(lastrollresult)~lessthan~11 then transforms((,newability[cantattack],newability[cantpwattack])) ueot loseabilityend rolld20end +text=Flying, haste -- Chaos Dragon attacks each combat if able. -- At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. +mana={1}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Chaos Harlequin +auto={R}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[2/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[-4/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiontwoend revealend +text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Human +power=2 +toughness=4 +[/card] +[card] +name=Chaos Maw +auto=damage:3 all(other creature) +text=When Chaos Maw enters the battlefield, it deals 3 damage to each other creature. +mana={5}{R}{R} +type=Creature +subtype=Hellion +power=6 +toughness=6 +[/card] +[card] +name=Chaos Wand +auto={4}{T}:Reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone choice name(Cast revelead instant or sorcery?) target(*[instant;sorcery]|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiledCast)])) forever )! optiononeend optiontwo choice name(put exile) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiled)])) forever )! )! optiontwoend afterrevealed all(*[counter{0/0.1.ChaosExiled}]|opponentexile) bottomoflibrary and!( name(Cast instant or sorcery) name(Cast instant or sorcery) target(*[counter{0/0.1.ChaosExiledCast}]|opponentexile) activate castcard(normal) )! afterrevealedend revealend +text={4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. +mana={3} +type=Artifact +[/card] +[card] +name=Chapel Shieldgeist +backside=Chaplain of Alms +abilities=flying,first strike,exiledeath +auto=@targeted(creature|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot +text=Flying, first strike -- Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. // Chaplain of Alms +type=Creature +subtype=Spirit Cleric +color=white +power=2 +toughness=1 +[/card] +[card] +name=Chaplain of Alms +backside=Chapel Shieldgeist +abilities=first strike,hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{W} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot +text=First strike -- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Chapel Shieldgeist +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Charge +auto=all(other creature|myBattlefield) +1/+1 +text=Creatures you control get +1/+1 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Charge Through +target=creature +auto=transforms((,newability[trample])) ueot +auto=draw:1 controller +text=Target creature gains trample until end of turn. -- Draw a card. +mana={G} +type=Instant +[/card] +[card] +name=Charge of the Forever-Beast +auto=target(creature|myhand) transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) forever +text=As an additional cost to cast this spell, reveal a creature card from your hand. -- Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Charging Binox +abilities=trample +text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample +mana={7}{G} +type=Creature +subtype=Beast +power=7 +toughness=5 +[/card] +[card] +name=Charging Cinderhorn +abilities=Haste +auto=@each my endofturn:combat(-attacking[creature|mybattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 controller +auto=@each opponent endofturn:combat(-attacking[creature|opponentbattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 opponent +text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. +mana={3}{R} +type=Creature +subtype=Elemental Ox +power=4 +toughness=2 +[/card] +[card] +name=Charging Monstrosaur +abilities=trample, haste +text=Trample, haste +mana={4}{R} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Charging Tuskodon +abilities=trample +auto=@combatdamagefoeof(player) from(this):damage:thatmuch opponent +auto=@combatdamageof(player) from(this):damage:thatmuch controller +text=Trample -- If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. +mana={3}{R}{R} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Charging War Boar +abilities=haste +auto=aslongas(planeswalker[Domri]|mybattlefield) +1/+1 +auto=aslongas(planeswalker[Domri]|mybattlefield) trample +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) +mana={1}{R}{G} +type=Creature +subtype=Boar +power=3 +toughness=1 +[/card] +[card] +name=Charity Extractor +abilities=lifelink +text=Lifelink +mana={3}{B} +type=Creature +subtype=Human Knight +power=1 +toughness=5 +[/card] +[card] +name=Charix, the Raging Isle +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto={3}:type:island:myBattlefield/-type:island:myBattlefield ueot +text=Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. -- {3}:Charix gets +X/-X until end of turn, where X is the number of Islands you control. +mana={2}{U}{U} +type=Legendary Creature +subtype=Leviathan Crab +power=0 +toughness=17 +[/card] +[card] +name=Charm Peddler +auto={W}{T}{D(*|myHand)}:preventalldamage target(creature) +text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. +mana={W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Charmed Sleep +target=creature +auto=teach(creature) doesnotuntap +auto=tap +text=Enchant creature -- When Charmed Sleep enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Charmed Stray +abilities=lifelink +auto=all(other Charmed Stray|myBattlefield) counter(1/1) +text=Lifelink -- Whenever Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Charming Prince +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=choice name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=choice name(Gain 3 life) life:3 +auto=choice name(Exile your creature) (blink)ueot target(other *[creature]|mybattlefield) +text=When Charming Prince enters the battlefield, Choose one -- Scry 2. -- You gain 3 life. -- Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. +mana={1}{W} +type=Creature +subtype=Human Noble +power=2 +toughness=2 +[/card] +[card] +name=Charnel Troll +abilities=trample +auto=upcost[{S(creature|mygraveyard)}] sacrifice +auto=@each my upkeep:counter(1/1) +auto={B}{G}{D(creature|myhand)}:counter(1/1) +text=Trample -- At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. -- {B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll. +mana={1}{B}{G} +type=Creature +subtype=Troll +power=4 +toughness=4 +[/card] +[card] +name=Chart a Course +auto=draw:2 controller +auto=if type(creature[attacking])~lessthan~1 then discard(*|myhand) +text=Draw two cards. Then discard a card unless you attacked with a creature this turn. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Chatterfang, Squirrel General +abilities=forestwalk +auto=@tokencreated(*|myBattlefield):name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green,notrigger) +auto={B}{S(squirrel|myBattlefield)}:name(Sacrifice 1 squirrel) target(creature) 1/-1 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 2 squirrels) target(creature) 2/-2 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 3 squirrels) target(creature) 3/-3 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 4 squirrels) target(creature) 4/-4 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 5 squirrels) target(creature) 5/-5 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 6 squirrels) target(creature) 6/-6 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 7 squirrels) target(creature) 7/-7 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 8 squirrels) target(creature) 8/-8 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 9 squirrels) target(creature) 9/-9 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 10 squirrels) target(creature) 10/-10 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 11 squirrels) target(creature) 11/-11 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 12 squirrels) target(creature) 12/-12 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 13 squirrels) target(creature) 13/-13 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 14 squirrels) target(creature) 14/-14 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 15 squirrels) target(creature) 15/-15 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 16 squirrels) target(creature) 16/-16 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 17 squirrels) target(creature) 17/-17 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 18 squirrels) target(creature) 18/-18 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 19 squirrels) target(creature) 19/-19 ueot +auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 20 squirrels) target(creature) 20/-20 ueot +text=Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) -- If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. -- {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. +mana={2}{G} +type=Legendary Creature +subtype=Squirrel Warrior +power=3 +toughness=3 +[/card] +[card] +name=Chatterstorm +abilities=storm +auto=token(Squirrel,Creature Squirrel,1/1,green) +text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Check for Traps +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[if cantargetcard(*[-instant;-flash]|*) then life:-1 opponent],newability[if cantargetcard(*[flash]|*) then life:-1 controller],newability[if cantargetcard(*[instant]|*) then life:-1 controller])) oneshot )! +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +text=Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Checkpoint Officer +auto={1}{W}{T}:tap target(creature) +text={1}{W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Cheering Fanatic +auto=_ATTACKING_target(*[-land]|mycastingzone) altercost(colorless,-1) ueot +text=Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Chemister's Insight +auto=draw:2 +flashback={3}{U}{D(*|myhand)} +text=Draw two cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Cherished Hatchling +auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[asflash])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot +auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot +text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." +mana={1}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=1 +[/card] +[card] +name=Chevill, Bane of Monsters +abilities=deathtouch +auto=@each my upkeep restriction{type(*[counter{0/0.1.Bounty}]|opponentBattlefield)~morethan~0}:counter(0/0,1,Bounty) target(creature,planeswalker|opponentBattlefield) +auto=@movedto(graveyard) from(*[counter{0/0.1.Bounty}]|opponentbattlefield):life:3 controller && draw:1 controller +text=Deathtouch -- At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. -- Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. +mana={B}{G} +type=Legendary Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Chicken Egg +auto=@each my upkeep:rolld6 6 winability donothing winabilityend rolld6end +auto=@dierolled(this) result(6) from(controller):all(this) sacrifice && token(Giant Chicken,Creature Giant Chicken,4/4,red) myupkeeponly +text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. +mana={1}{R} +type=Summon +subtype=Egg +[/card] +[card] +name=Chicken a la King +auto=@dierolled(*|battlefield) result(6) from(controller):all(bird|battlefield) counter(1/1) +auto={T(*[bird]|mybattlefield)}:rolld6 6 winability donothing winabilityend rolld6end +text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) -- Tap an untapped Bird you control: Roll a six-sided die. (Like now.) +mana={1}{U}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Chief Engineer +auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile,mysideboard) convoke +text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) +mana={1}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=3 +[/card] +[card] +name=Child of the Pack +abilities=daybound +backside=Savage Packmate +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={2}{R}{G}:name(Create Wolf) token(Wolf,Creature Wolf,2/2,green) +text={2}{R}{G}: Create a 2/2 green Wolf creature token. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Savage Packmate +mana={2}{R}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=5 +[/card] +[card] +name=Chill Haunting +target=creature +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Exile 1 creature) name(Exile 1 creature) -1/-1 ueot && target(creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~1 then choice name(Exile 2 creatures) name(Exile 2 creatures) -2/-2 ueot && target(<2>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~2 then choice name(Exile 3 creatures) name(Exile 3 creatures) -3/-3 ueot && target(<3>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~3 then choice name(Exile 4 creatures) name(Exile 4 creatures) -4/-4 ueot && target(<4>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~4 then choice name(Exile 5 creatures) name(Exile 5 creatures) -5/-5 ueot && target(<5>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~5 then choice name(Exile 6 creatures) name(Exile 6 creatures) -6/-6 ueot && target(<6>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~6 then choice name(Exile 7 creatures) name(Exile 7 creatures) -7/-7 ueot && target(<7>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~7 then choice name(Exile 8 creatures) name(Exile 8 creatures) -8/-8 ueot && target(<8>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~8 then choice name(Exile 9 creatures) name(Exile 9 creatures) -9/-9 ueot && target(<9>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~9 then choice name(Exile 10 creatures) name(Exile 10 creatures) -10/-10 ueot && target(<10>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~10 then choice name(Exile 11 creatures) name(Exile 11 creatures) -11/-11 ueot && target(<11>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~11 then choice name(Exile 12 creatures) name(Exile 12 creatures) -12/-12 ueot && target(<12>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~12 then choice name(Exile 13 creatures) name(Exile 13 creatures) -13/-13 ueot && target(<13>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~13 then choice name(Exile 14 creatures) name(Exile 14 creatures) -14/-14 ueot && target(<14>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~14 then choice name(Exile 15 creatures) name(Exile 15 creatures) -15/-15 ueot && target(<15>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~15 then choice name(Exile 16 creatures) name(Exile 16 creatures) -16/-16 ueot && target(<16>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~16 then choice name(Exile 17 creatures) name(Exile 17 creatures) -17/-17 ueot && target(<17>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~17 then choice name(Exile 18 creatures) name(Exile 18 creatures) -18/-18 ueot && target(<18>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~18 then choice name(Exile 19 creatures) name(Exile 19 creatures) -19/-19 ueot && target(<19>creature|mygraveyard) moveTo(exile) +auto=if type(creature|mygraveyard)~morethan~19 then choice name(Exile 20 creatures) name(Exile 20 creatures) -20/-20 ueot && target(<20>creature|mygraveyard) moveTo(exile) +text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Chill Out +auto={T}{i}:tap(noevent) target(*[artifact;creature]|battlefield) +text={S}i}, {T}: Tap target artifact or creature. ({S}i} is mana from a snow source.) +mana={2}{U} +type=Snow Artifact +[/card] +[card] +name=Chill of the Grave +target=creature +other={1}{U} name(Cast with zombie) +otherrestriction=type(zombie|mybattlefield)~morethan~0 +restriction=type(zombie|mybattlefield)~equalto~0 +auto=freeze +auto=draw:1 controller +text=This spell costs {1} less to cast if you control a Zombie. -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Chillbringer +abilities=flying +auto=freeze target(creature|opponentbattlefield) +text=Flying -- When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Chillerpillar +auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever +text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S}i} can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying. +mana={3}{U} +type=Snow Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Chilling Chronicle +backside=Mysterious Tome +auto={1}{T}:name(Tap permanent and transform) target(*|battlefield) tap && all(this) flip(backside) +text={1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. // Mysterious Tome +type=Artifact +color=blue +[/card] +[card] +name=Chilling Trap +target=creature +auto=-4/0 +auto=aslongas(wizard|myBattlefield) draw:1 controller +text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Chisei, Heart of Oceans +abilities=flying +auto=@each my upkeep:choice name(Don't remove any counter and sacrifice) sacrifice +auto=@each my upkeep restriction{type(*[counter{any}]|myBattlefield)~morethan~0}:choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) +text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. +mana={2}{U}{U} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Chittering Doom +auto=@dierolled(*|battlefield) result(4) from(controller):token(Squirrel,Creature Squirrel,1/1,green) +auto=@dierolled(*|battlefield) result(5) from(controller):token(Squirrel,Creature Squirrel,1/1,green) +auto=@dierolled(*|battlefield) result(6) from(controller):token(Squirrel,Creature Squirrel,1/1,green) +text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Chittering Harvester +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={4}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):ability$!sacrifice name(opponent sacrifices creature) notatarget(creature|mybattlefield)!$ opponent])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, each opponent sacrifices a creature. +mana={5}{B} +type=Creature +subtype=Nightmare +power=4 +toughness=6 +[/card] +[card] +name=Chittering Witch +auto=create(Rat:creature Rat:1/1:black) +auto={1}{B}{S(creature|myBattlefield)}:target(creature) -2/-2 ueot +text=When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. -- {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Chitterspitter +auto=@each my upkeep:may name(Sacrifice token) target(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this) +auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1 +auto={G}{T}:name(Create Squirrel) token(Squirrel,Creature Squirrel,1/1,green) +text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token. +mana={2}{G} +type=Artifact +[/card] +[card] +name=Choking Vines +restriction=blockersonly +target=creature[attacking] +auto=damage:1 +auto=-999/0 ueot +text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) +mana={X}{G} +type=Instant +[/card] +[card] +name=Choose Your Weapon +auto=choice name(Double power and toughness) target(creature|battlefield) transforms((,newability[power/toughness])) ueot +auto=choice name(Deal 5 damage) target(creature[flying]|battlefield) damage:5 +text=Choose one -- Two-Weapon Fighting - Double target creature's power and toughness until end of turn. -- Archery - This spell deals 5 damage to target creature with flying. +mana={2}{G} +type=Instant +[/card] +[card] +name=Chord of Calling +other={convoke} name(Convoke) +aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) +auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +mana={X}{G}{G}{G} +type=Instant +[/card] +[card] +name=Chorus of the Conclave +abilities=forestwalk +auto=counter(1/1,X) +text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. +mana={X}{4}{G}{G}{W}{W} +type=Legendary Creature +subtype=Dryad +power=3 +toughness=8 +[/card] +[card] +name=Chromatic Orrery +auto=lord(*|mycastingzone) anytypeofmana +auto=lord(*|myzones) anytypeofmanaability +auto={T}:add{C}{C}{C}{C}{C} +auto={5}{T}:transforms((,newability[aslongas(*[white]|myBattlefield) draw:1 controller],newability[aslongas(*[blue]|myBattlefield) draw:1 controller],newability[aslongas(*[black]|myBattlefield) draw:1 controller],newability[aslongas(*[red]|myBattlefield) draw:1 controller],newability[aslongas(*[green]|myBattlefield) draw:1 controller])) oneshot +text=You may spend mana as though it were mana of any color. -- {T}: Add {C}{C}{C}{C}{C}. -- {5}, {T}: Draw a card for each color among permanents you control. +mana={7} +type=Legendary Artifact +[/card] +[card] +name=Chrome Courier +abilities=flying +aicode=activate target(*[zpos<=2]|mylibrary) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[artifact]|*) then life:3 controller],newability[target(*[zpos<=1]|mylibrary) moveto(myGraveyard)])) oneshot )! +auto=reveal:2 optionone name(Put card in hand) target(*|reveal) moveto(myhand) and!( if cantargetcard(*[artifact]|*) then life:3 controller )! optiononeend optiontwo name(put in graveyard) all(*|reveal) moveTo(myGraveyard) optiontwoend revealend +text=Flying -- When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. +mana={1}{W}{U} +type=Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Chrome Replicator +auto=if type(*[share!name!;-token;-land]|myBattlefield)~morethan~1 then token(Construct Chr) +text=When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. +mana={5} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Chromium, the Mutable +abilities=flash, nofizzle, flying +auto={D(*|myhand)}:transforms((Human Creature,setpower=1,settoughness=1,opponentshroud,unblockable,blue)) ueot +text=Flash -- This spell can't be countered. -- Flying -- Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. +mana={4}{W}{U}{B} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Chronomantic Escape +suspend(3)={2}{W} +auto=all(creature|opponentbattlefield) transforms((,newability[cantattack],newability[cantpwattack])) uynt +text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. -- Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Chronostutter +target=creature +auto=placefromthetop(2) +text=Put target creature into its owner's library second from the top. +mana={5}{U} +type=Instant +[/card] +[card] +name=Chulane, Teller of Tales +abilities=vigilance +auto=@movedTo(creature|mystack):draw:1 && may moveto(myBattlefield) target(land|myHand) +auto={3}{T}:moveTo(ownerhand) target(other creature|mybattlefield) +text=Vigilance -- Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -- {3}, {T}: Return target creature you control to its owner's hand. +mana={2}{G}{W}{U} +type=Legendary Creature +subtype=Human Druid +power=2 +toughness=4 +[/card] +[card] +name=Cinder Crawler +auto=@combat(blocked) source(this):pay({R}) 1/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}) 2/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}) 3/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}) 4/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}) 5/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}) 6/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}) 7/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}) 8/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}) 9/0 ueot +auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) 10/0 ueot +text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. +mana={1}{R} +type=Creature +subtype=Salamander +power=1 +toughness=2 +[/card] +[card] +name=Cinderclasm +kicker={R} +auto=if paid(kicker) then damage:1 all(creature) +auto=damage:1 all(creature) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Cinderheart Giant +abilities=trample +auto=_DIES_ability$!name(Deals 7 damage) name(Deals 7 damage) damage:7 notatarget(creature|mybattlefield)!$ opponent +text=Trample -- When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. +mana={5}{R}{R} +type=Creature +subtype=Giant Berserker +power=7 +toughness=6 +[/card] +[card] +name=Cindervines +auto={1}{S}:destroy target(artifact,enchantment) && damage:2 targetcontroller +auto=@movedTo(*[-creature]|opponentstack):damage:1 opponent +text=Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. -- {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. +mana={R}{G} +type=Enchantment +[/card] +[card] +name=Cipherbound Spirit +backside=Soulcipher Board +abilities=flying,cloud +auto={3}{U}:draw:2 controller && transforms((,newability[name(Discard a card) reject target(*|myhand)])) forever +text=Flying -- Cipherbound Spirit can block only creatures with flying. -- {3}{U}: Draw two cards, then discard a card. // Soulcipher Board +color=blue +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Circle of Affliction +auto=chooseacolor transforms((,newability[@damageof(player) from(*[chosencolor]): pay({1}) life:1 controller && life:-1 opponent])) forever chooseend +text=As Circle of Affliction enters the battlefield, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Circle of Confinement +auto=name(Exile creature) target(creature[manacost<=3]|opponentbattlefield) imprint +auto=this(variable{hasevict}>=1) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|opponentexile) moveto(ownerbattlefield)],newability[@movedto(vampire[evictname]|opponentstack):name(Gain 2 life) life:2 controller])) +text=When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. -- Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Despair +auto={1}{S(creature|myBattlefield)}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) preventalldamage from(mytgt) ueot +text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Circle of Dreams Druid +auto={T}:name(Add green mana) foreach(creature|myBattlefield) add{G} +text={T}: Add {G} for each creature you control. +mana={G}{G}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Circle of Protection: Artifacts +auto={2}:name(prevent damage) notatarget(artifact|battlefield,stack,hand,graveyard) preventalldamage from(mytgt) ueot +text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of the Moon Druid +auto=this(variable{controllerturn}) transforms((removecreaturesubtypes)) +auto=this(variable{controllerturn}) transforms((Bear,setpower=4,settoughness=2)) +text=Bear Form - As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) +mana={2}{G} +type=Creature +subtype=Human Elf Druid +power=2 +toughness=4 +[/card] +[card] +name=Circling Vultures +abilities=flying,flash +other={D} name(Discard) +auto=upcost[{l2e}] sacrifice +text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. +mana={B} +type=Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Circu, Dimir Lobotomist +auto=@movedTo(*[blue]|myStack):transforms((,newability[deplete:1 target(player) with counter{0/0.1.Lobotomist}])) +auto=@movedTo(*[black]|myStack):transforms((,newability[deplete:1 target(player) with counter{0/0.1.Lobotomist}])) +auto=maxCast(*[named!{counter[0/0.1.Lobotomist]}])0 opponent +text=Whenever you cast a blue spell, exile the top card of target player's library. -- Whenever you cast a black spell, exile the top card of target player's library. -- Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Circuitous Route +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;gate]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;gate]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=City's Blessing +abilities=shroud,indestructible,doublefacedeath,nofizzle +type=Emblem +[/card] +[card] +name=Citystalker Connoisseur +abilities=deathtouch +auto=token(Blood) +auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent +text=Deathtouch -- When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token. +mana={3}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Citywatch Sphinx +abilities=flying +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=_DIES_name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Flying -- When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={5}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=4 +[/card] +[card] +name=Citywide Bust +auto=destroy all creature[toughness>=4] +text=Destroy all creatures with toughness 4 or greater. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Civic Stalwart +auto=all(creature|myBattlefield) +1/+1 ueot +text=When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Clackbridge Troll +abilities=trample,haste +auto=create(Goat:creature Goat:0/1:white)*3 opponent +auto=@each my combatbegins restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent && tap (this) && draw:1 controller && life:3 controller +text=Trample, haste -- When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. -- At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. +mana={3}{B}{B} +type=Creature +subtype=Troll +power=8 +toughness=8 +[/card] +[card] +name=Claim // Fame +abilities=hasaftermath +restriction=type(creature[manacost<=2]|mygraveyard)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +flashback={1}{R} name(Fame) +auto=ifnot paid(flashback) then target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) +auto=if paid(flashback) then target(creature|battlefield) transforms((,newability[2/0],newability[haste])) ueot +text=Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. +mana={B} +type=Sorcery +[/card] +[card] +name=Claim the Firstborn +target=creature[manacost<=3]|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Clam-I-Am +auto=@dierolled(*|battlefield) result(3) from(controller):all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end +text=Whenever you roll a 3 on a six-sided die, you may reroll that die. +mana={2}{U} +type=Summon +subtype=Clamfolk +[/card] +[card] +name=Clambassadors +auto=@damaged(player) from(this):target(*[creature;artifact;land]|mybattlefield) moveTo(opponentbattlefield) +text=If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. +mana={3}{U} +type=Summon +subtype=Clamfolk +[/card] +[card] +name=Clamor Shaman +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +auto=_ATTACKING_target(creature|opponentBattlefield) cantblock ueot +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Clan Defiance +target=player +auto=choice name(Player) damage:X +auto=choice name(Flying) damage:X target(creature[-flying]) +auto=choice name(Non-Flying) damage:X target(creature[-flying]) +auto=choice name(Flying & Non-Flying) transforms((,newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying]])) +auto=choice name(Player & Non-Flying) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])])) +auto=choice name(Player & Flying) transforms((,newability[damage:X],newability[damage:X target(creature[flying])])) +auto=choice name(Choose All) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying]])) +text=Choose one or more -- Clan Defiance deals X damage to target creature with flying. -- Clan Defiance deals X damage to target creature without flying. -- Clan Defiance deals X damage to target player. +mana={X}{R}{G} +type=Sorcery +[/card] +[card] +name=Clan Guildmage +auto={1}{R}{T}:cantblock target(creature) +auto={2}{G}{T}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,haste)) ueot +text={1}{R}, {T}: Target creature can't block this turn. -- {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. +mana={R}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Clarion Cathars +auto=name(Create human) token(Human,Creature Human,1/1,white) +text=When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. +type=Creature +subtype=Human Knight +mana={3}{W} +power=3 +toughness=3 +[/card] +[card] +name=Clarion Spirit +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Clash of Titans +target=creature|battlefield +auto=transforms((,newability[target(other creature|battlefield) dynamicability])) ueot +text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Clattering Augur +abilities=cantblock +auto=draw:1 controller && life:-1 controller +autograveyard={2}{B}{B}: name(Return to hand) moveto(myhand) +text=Clattering Augur can't block. -- When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Skeleton Shaman +power=1 +toughness=1 +[/card] +[card] +name=Clattering Skeletons +auto=@movedto(this|graveyard) from(battlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{B} +type=Creature +subtype=Skeleton +power=4 +toughness=3 +[/card] +[card] +name=Clay Golem +auto=this(cantargetcard(*[-monstrous]) {6}:becomes(monstrous) forever && transforms((,newability[name(Roll a d8) rolld8 8 winability counter(1/1.lastrollresult) winabilityend loseability counter(1/1.lastrollresult) loseabilityend rolld8end],newability[name(Destroy permanent) destroy target(*|battlefield)])) forever +text={6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- Berserk - When Clay Golem becomes monstrous, destroy target permanent. +mana={4} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Cleansing +auto=all(land|battlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?destroy])) forever +text=For each land, destroy that land unless any player pays 1 life. +mana={W}{W}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Meditation +auto=aslongas(*|mygraveyard) all(enchantment|opponentBattlefield) destroy >6 +auto=aslongas(*|mygraveyard) all(enchantment|myBattlefield) destroy and!( moveto(myBattlefield) )! >6 +auto=aslongas(*|mygraveyard) destroy all(enchantment) <7 +text=Destroy all enchantments. -- Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Nova +auto=choice name(Destroy creatures) destroy all(creature) +auto=choice name(Destroy artifacts and enchantments) destroy all(artifacts,enchantment) +text=Choose one -- Destroy all creatures. -- Destroy all artifacts and enchantments. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Ray +auto=choice name(Destroy vampire) destroy target(vampire) +auto=choice name(Destroy enchantment) destroy target(enchantment) +text=Choose one -- Destroy target Vampire. -- Destroy target enchantment. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Screech +auto=damage:4 target(player,creature,planeswalker) +text=Cleansing Screech deals 4 damage to any target. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Cleansing Wildfire +auto=draw:1 controller +auto=choice name(Destroy opponent's land) destroy target(land|opponentBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ opponent +auto=choice name(Destroy your land) target(land|myBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ controller +text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. -- Draw a card. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Clear the Land +auto=all(land[zpos<=5]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )! +auto=all(land[zpos<=5]|opponentlibrary) moveto(opponentbattlefield) and!( tap(noevent) )! +auto=all(*[-land;zpos<=5]|mylibrary) moveto(myexile) +auto=all(*[-land;zpos<=5]|opponentlibrary) moveto(opponentexile) +text=Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Clear the Mind +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +auto=draw:1 controller +text=Target player shuffles their graveyard into their library. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Clear the Stage +target=creature +auto=-3/-3 +auto=if type(creature[power>3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(myhand) +text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. +mana={4}{B} +type=Instant +[/card] +[card] +name=Clearwater Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Murkwater Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Murkwater Pathway) name(Murkwater Pathway) flip(Murkwater Pathway) forcetype(land) +auto={T}:add{U} +text={T}: Add {U}. // Murkwater Pathway +type=Land +[/card] +[card] +name=Cleaver Skaab +auto={3}{T}:name(Sacrifice and copy) target(other zombie|myBattlefield) sacrifice && clone && clone +text={3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=4 +[/card] +[card] +name=Cleaving Reaper +abilities=flying,trample +autograveyard={L:3}:restriction{thisturn(*[angel;berserker]|mybattlefield)~morethan~0} name(Move back to hand) moveto(myhand) +text=Flying, trample -- Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn. +mana={3}{B}{B} +type=Creature +subtype=Angel Berserker +power=5 +toughness=3 +[/card] +[card] +name=Cleaving Sliver +auto=lord(sliver|mybattlefield) 2/0 +text=Sliver creatures you control get +2/+0. +mana={3}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Cleric +abilities=lifelink,haste +text=Lifelink, Haste +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Cleric Class +abilities=lifefaker +auto=counter(0/0,1,Level) +auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller +auto=this(variable{hascntlevel}=1) {3}{W}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=@lifeof(player) from(*[-lifefaker]|*) restriction{compare(hascntlevel)~morethan~1}:name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +auto=this(variable{hascntlevel}=2) {4}{W}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@counteradded(0/0,1,Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[life:toughness controller])) oneshot )! +text=(Gain the next level as a sorcery to add its ability.) -- If you would gain life, you gain that much plus 1 life instead. -- {3}{W}: Level 2 -- Whenever you gain life, put a +1/+1 counter on target creature you control. -- {4}{W}: Level 3 -- When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. +mana={W} +type=Enchantment +subtype=Class +[/card] +[card] +name=Cleric Hall +anyzone=type:enchantment:mybattlefield/type:enchantment:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of Spirits you control. +type=Creature +subtype=Spirit Cleric +color=white +power=* +toughness=* +[/card] +[card] +name=Cleric of Chill Depths +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen +text=Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Merfolk Cleric +power=1 +toughness=3 +[/card] +[card] +name=Cleric of Life's Bond +auto=@movedTo(creature[cleric]|myBattlefield):life:1 controller +auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:counter(1/1,1) all(this) +text=Whenever another Cleric enters the battlefield under your control, you gain 1 life. -- Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. +mana={W}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=2 +[/card] +[card] +name=Clever Conjurer +auto={T}:name(Untap permanent) target(*[-Clever Conjurer]|mybattlefield) untap asSorcery +text=Mage Hand-{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. +mana={2}{U} +type=Creature +subtype=Gnome Wizard +power=2 +toughness=3 +[/card] +[card] +name=Clever Distraction +abilities=exiledeath +backside=Distracting Geist +target=creature +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." -- If Clever Distracting would be put into a graveyard from anywhere, exile it instead. // Distracting Geist +color=white +type=Enchantment +subtype=Aura +[/card] +[card] +name=Clever Lumimancer +auto=@movedto(*[instant;sorcery]|mystack):2/2 ueot +text=Magecraft-Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Cliffhaven Kitesail +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) flying +auto={2}:equip +text=When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cliffhaven Sell-Sword +mana={1}{W} +type=Creature +subtype=Kor Warrior +power=3 +toughness=1 +[/card] +[card] +name=Cliffside Rescuer +abilities=vigilance +auto={T}{S}:protection from(*|opponentbattlefield) && protection from(*|opponenthand) && protection from(*|opponentgraveyard) ueot +text=Vigilance -- {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Cling to Dust +auto=if type(*[-creature]|graveyard)~morethan~0 then choice name(exile non-creature card) name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) && draw:1 controller +auto=if type(*[creature]|graveyard)~morethan~0 then choice name(exile creature card) name(exile creature card) moveTo(exile) target(creature|graveyard) && life:3 controller +retrace={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. -- Escape-{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={B} +type=Instant +[/card] +[card] +name=Cloaked Cadet +abilities=training +auto=_TRAINING_ +auto=@counteradded(1/1) from(human|mybattlefield) turnlimited:name(Draw a card) draw:1 controller +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. +mana={4}{G} +type=Creature +subtype=Human Ranger +power=2 +toughness=4 +[/card] +[card] +name=Clockwork Servant +auto=if casted(this) then if spent({G}{G}{G}) then draw:1 controller +auto=if casted(this) then if spent({W}{W}{W}) then draw:1 controller +auto=if casted(this) then if spent({U}{U}{U}) then draw:1 controller +auto=if casted(this) then if spent({R}{R}{R}) then draw:1 controller +auto=if casted(this) then if spent({B}{B}{B}) then draw:1 controller +text=Adamant-When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. +mana={3} +type=Artifact Creature +subtype=Gnome +power=2 +toughness=3 +[/card] +[card] +name=Cloister Gargoyle +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=this(variable{pdungeoncompleted}>0) 3/0 +auto=this(variable{pdungeoncompleted}>0) flying +text=When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. +mana={2}{W} +type=Artifact Creature +subtype=Gargoyle +power=0 +toughness=4 +[/card] +[card] +name=Clone Crafter +auto=name(Conjure random creature) all(creature[zpos=oppofindfirsttypecreature]|opponentlibrary) transforms((,newability[conjure cards(myname) zone(opponenthand) and!( counter(0/0.1.PerpetualAnyMana) notrg )!])) oneshot +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove +text=When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Clone Shell +aicode=activate target(*[zpos<=4]|mylibrary) moveTo(myExile) +auto=name(look) reveal:4 optionone name(put in exile) target(*|reveal) transforms((,newability[moveTo(ownerExile) and!( counter(0/0.1.ClnImp) )!])) forever optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=_DIES_name(Take back from exile) name(Take back from exile) moveto(mybattlefield) target(creature[counter{0/0.1.ClnImp}]|myExile) +text=Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. +mana={5} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Closing Statement +other={1}{W}{B} name(Cast during end step) +otherrestriction=compare(currentphase)~equalto~11 +restriction=compare(currentphase)~lessthan~11 +target=*[creature;planeswalker]|opponentbattlefield +auto=destroy +auto=may name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +text=This spell costs {2} less to cast during your end step. -- Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. +mana={3}{W}{B} +type=Instant +[/card] +[card] +name=Cloudkin Seer +abilities=flying +auto=draw:1 +text=Flying -- When Cloudkin Seer enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Elemental Wizard +power=2 +toughness=1 +[/card] +[card] +name=Cloudpiercer +abilities=reach,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{R} name(Mutate) +auto=transforms((,newability[@mutated(this):may reject notatarget(*|myhand) and!( draw:1 controller )!])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, you may discard a card. If you do, draw a card. +mana={4}{R} +type=Creature +subtype=Dinosaur +power=5 +toughness=4 +[/card] +[card] +name=Cloudreader Sphinx +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Cloudshredder Sliver +auto=lord(sliver|myBattlefield) flying +auto=lord(sliver|myBattlefield) haste +text=Sliver creatures you control have flying and haste. +mana={R}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Clue +auto={S}{2}:name(Draw 1) draw:1 controller +text={2}, Sacrifice this artifact: Draw a card. +type=Artifact Clue +[/card] +[card] +name=Coastline Chimera +abilities=flying +text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. +mana={3}{U} +type=Creature +subtype=Chimera +power=1 +toughness=5 +[/card] +[card] +name=Coastline Marauders +abilities=trample +auto=_ATTACKING_type:land:opponentbattlefield/0 ueot +autograveyard={4}{R}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Trample -- Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. -- Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={2}{R} +type=Creature +subtype=Human Pirate +power=0 +toughness=3 +[/card] +[card] +name=Coat of Arms +auto=lord(creature|battlefield) transforms((,newability[foreach(other *[creature;share!types!]|battlefield) 1/1])) +text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, it two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) +mana={5} +type=Artifact +[/card] +[card] +name=Coax from the Blind Eternities +auto=choice name(Look Exile) moveto(myhand) target(*[eldrazi]|myexile) +auto=choice name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose eldrazi) target(*[eldrazi]|reveal) moveto(myhand) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend +auto=choice name(Don't choose) donothing +text=You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Cobbled Lancer +autograveyard={3}{U}{E}:name(Draw a card) draw:1 controller +text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. +mana={U}{E(*|mygraveyard)} +type=Creature +subtype=Zombie Horse +power=3 +toughness=3 +[/card] +[card] +name=Cobra Trap +other={G} name(Permanent was destroyed) +otherrestriction=type(*[-creature;-instant;-sorcery;fresh]|mygraveyard)~morethan~0 +auto=token(Snake,Creature Snake,1/1,green)*4 +text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. +mana={4}{G}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Code of Constraint +target=creature +auto=-4/-0 +auto=_ADDENDUM_ freeze else +auto=draw:1 controller +text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum-If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Codespell Cleric +abilities=vigilance +auto=if thisturn(*|mystack)~equalto~2 then name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1) +text=Vigilance -- When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Codie, Vociferous Codex +auto=maxCast(*[-instant;-sorcery])0 controller +auto={4}{T}:add{W}{U}{B}{R}{G} && counter(0/0,1,CodieEffect) +auto=@movedto(*[manacost=1]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=0]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=2]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=3]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=4]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=5]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=4]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=6]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=5]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=7]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=6]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=8]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=7]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=9]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=8]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=10]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=9]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=11]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=10]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=12]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=11]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=13]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=12]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=14]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=13]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=15]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=14]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=16]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=15]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=17]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=16]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=18]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=17]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost=19]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=18]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*[manacost>=20]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=19]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! +auto=@movedto(*|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:removeallcounters(0/0,1,CodieEffect) +auto=@each end restriction{compare(hascntcodieeffect)~morethan~0}:removeallcounters(0/0,1,CodieEffect) +text=You can't cast permanent spells. -- {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. +mana={3} +type=Legendary Artifact Creature +subtype=Construct +power=1 +toughness=4 +[/card] +[card] +name=Coercive Recruiter +auto=target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=@movedto(pirate|mybattlefield):target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. +mana={4}{R} +type=Creature +subtype=Orc Pirate +power=4 +toughness=3 +[/card] +[card] +name=Cogwork Archivist +abilities=reach +auto={2}{T}:name(Put back on bottom) target(*|graveyard) transforms((,newability[bottomoflibrary])) oneshot +text=Reach -- {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Coils of the Medusa +target=creature +auto=1/-1 +auto={S}:destroy target(creature[-wall,blocking]) +text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cold-Water Snapper +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={5}{U} +type=Creature +subtype=Turtle +power=4 +toughness=5 +[/card] +[card] +name=Colfenor, the Last Yew +abilities=vigilance,reach +auto=@movedTo(creature[power=1]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<1]|myGraveyard) +auto=@movedTo(creature[power=3]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<2]|myGraveyard) +auto=@movedTo(creature[power=4]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<3]|myGraveyard) +auto=@movedTo(creature[power=5]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<4]|myGraveyard) +auto=@movedTo(creature[power=6]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<5]|myGraveyard) +auto=@movedTo(creature[power=7]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<6]|myGraveyard) +auto=@movedTo(creature[power=8]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<7]|myGraveyard) +auto=@movedTo(creature[power=9]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<8]|myGraveyard) +auto=@movedTo(creature[power=10]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<9]|myGraveyard) +auto=@movedTo(creature[power=11]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<10]|myGraveyard) +auto=@movedTo(creature[power=12]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<11]|myGraveyard) +auto=@movedTo(creature[power=13]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<12]|myGraveyard) +auto=@movedTo(creature[power=14]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<13]|myGraveyard) +auto=@movedTo(creature[power=15]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<14]|myGraveyard) +auto=@movedTo(creature[power=16]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<15]|myGraveyard) +auto=@movedTo(creature[power=17]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<16]|myGraveyard) +auto=@movedTo(creature[power=18]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<17]|myGraveyard) +auto=@movedTo(creature[power=19]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<18]|myGraveyard) +auto=@movedTo(creature[power=20]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature[power<19]|myGraveyard) +auto=@movedTo(creature[power>20]|myGraveyard) from(mybattlefield):moveto(myhand) target(creature|myGraveyard) +text=Vigilance, reach -- Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. +mana={3}{W}{B}{G} +type=Legendary Creature +subtype=Treefolk Shaman +power=3 +toughness=7 +[/card] +[card] +name=Collar the Culprit +target=creature[toughness>=4] +auto=destroy +text=Destroy target creature with toughness 4 or greater. +mana={3}{W} +type=Instant +[/card] +[card] +name=Collected Conjuring +aicode=activate target(sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. +mana={2}{U}{R} +type=Sorcery +[/card] +[card] +name=Collectigull // Only the Best +abilities=flying,adventure +other={1}{W} name(Adventure) +auto=if paid(alternative) then name(Return to hand) name(Return to hand) target(*[-land]|myGraveyard) moveTo(ownerHand) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=protection from(*) +auto=_ATTACKING_draw:1 controller +text=Flying, protection from common -- Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. // Return target Booster Fun card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Collective Brutality +other={1}{B}{D(*|myhand)} name(Escalate) +aicode=activate target(*[instant;sorcery]|opponenthand) reject +auto=if paid(alternative) then if type(*|myhand)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) target(*|myhand) reject and!( transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend])) oneshot )! +auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend +auto=if paid(alternative) then choice name(Opponent reveals and looses 2 life) name(Opponent reveals and looses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller +auto=ifnot paid(alternative) then choice name(Opponent reveals and discard) name(Opponent reveals and discard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Creature gets -2/-2) name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature) -2/-2 ueot +auto=ifnot paid(alternative) then choice name(Opponent loses 2 and you gain) name(Opponent loses 2 and you gain) life:-2 opponent && life:2 controller +text=Escalate Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -- Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -- Target creature gets -2/-2 until end of turn. -- Target opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Collective Defiance +target=player +other={3}{R}{R} name(Escalate) +auto=if paid(alternative) then transforms((,newability[choice name(You discard hand) all(*|myhand) transforms((,newability[reject],newability[draw:1]))],newability[choice name(Opponent discard hand) all(*|opponenthand) transforms((,newability[reject],newability[draw:1]))])) +auto=if paid(alternative) then damage:4 target(creature) +auto=if paid(alternative) then damage:3 opponent +auto=ifnot paid(alternative) then choice name(You discard hand) all(*|myhand) transforms((,newability[reject],newability[draw:1])) +auto=ifnot paid(alternative) then choice name(Opponent discard hand) all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) +auto=ifnot paid(alternative) then choice name(Damage target creature) damage:4 target(creature) +auto=ifnot paid(alternative) then choice name(Damage target opponent) damage:3 opponent +text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Target player discards all the cards in his or her hand, then draws that many cards. -- Collective Defiance deals 4 damage to target creature. -- Collective Defiance deals 3 damage to target opponent. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Collective Effort +target=player +other={1}{W}{W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}: name(Escalate) +auto=if paid(alternative) then bury target(creature[power>=4]) +auto=if paid(alternative) then destroy target(enchantment) +auto=if paid(alternative) then transforms((,newability[choice name(Put counter on your creatures) counter(1/1,1) all(creature|myBattlefield)],newability[choice name(Put counter on opponent creatures) counter(1/1,1) all(creature|opponentBattlefield)])) +auto=ifnot paid(alternative) then choice name(Destroy creature) bury target(creature[power>=4]) +auto=ifnot paid(alternative) then choice name(Destroy enchantment) destroy target(enchantment) +auto=ifnot paid(alternative) then choice name(Put counter on your creatures) counter(1/1,1) all(creature|myBattlefield) +auto=ifnot paid(alternative) then choice name(Put counter on opponent creatures) counter(1/1,1) all(creature|opponentBattlefield) +text=Escalate'tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Destroy target creature with power 4 or greater. -- Destroy target enchantment. -- Put a +1/+1 counter on each creature target player controls. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Collector Ouphe +target=artifact +auto=noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={1}{G} +type=Creature +subtype=Ouphe +power=2 +toughness=2 +[/card] +[card] +name=Collector Protector +auto={W}:name(Give card and prevent 1 damage to you) prevent:1 controller && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend +auto={W}:name(Give card and prevent 1 damage to Collector Protector) prevent:1 && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend +text={W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. +mana={3}{W}{W} +type=Creature +subtype=Human Gamer +power=2 +toughness=5 +[/card] +[card] +name=Collision // Colossus +other={R}{G} name(Colossus) +auto=ifnot paid(alternative) then damage:6 target(creature[flying]) +auto=if paid(alternative) then target(creature) transforms((,newability[4/2],newability[trample])) ueot +text=Collision deals 6 damage to target creature with flying. // Target creature gets +4/+2 and gains trample until end of turn. +mana={1}{RG} +type=Instant +[/card] +[card] +name=Colorful Feiyi Sparrow +abilities=flying +text=Flying. (This creature can't be blocked except by creatures with flying or reach.) +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Colossal Dreadmaw +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Dinosaur +power=6 +toughness=6 +[/card] +[card] +name=Colossal Heroics +abilities=hasnokicker,hasstrive +kicker=multi{1}{G} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot +text=Strive - Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. +mana={2}{G} +type=Instant +[/card] +[card] +name=Colossal Majesty +auto=@each my upkeep:aslongas(creature[power>=4]|myBattlefield) draw:1 +text=At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Colossal Plow +auto=_ATTACKING_life:3 controller && add{W}{W}{W} doesntempty +auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} +text=Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. -- Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=6 +toughness=3 +[/card] +[card] +name=Colossapede +mana={4}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Colossification +target=creature +auto=teach(creature) transforms((,newability[tap])) +auto=teach(creature) 20/20 +text=Enchant creature / When Colossification enters the battlefield, tap enchanted creature. / Enchanted creature gets +20/+20. +mana={5}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Colossus Hammer +target=creature +auto=teach(creature) 10/10 +auto=teach(creature) -flying +auto={8}:equip +text=Equipped creature gets +10/+10 and loses flying. -- Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Combat Calligrapher +abilities=flying +auto=lord(inkling|opponentbattlefield) cantattack +auto=lord(inkling|opponentbattlefield) cantpwattack +auto=@each my blockers:token(Inkling,Creature Inkling,2/1,white,black,flying,battleready) +text=Flying -- Inklings can't attack you or planeswalkers you control. -- Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. +mana={3}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Combat Celebrant +auto=@combat(attacking) source(this) restriction{notexerted}:may name(Exert) exert && all(other creature|mybattlefield) untap && emblem transforms((,newability[nextphasealter(add^combatphases^controller^after)])) ueot +text=If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=1 +[/card] +[card] +name=Combat Professor +abilities=flying +auto=@each my combatbegins:name(Creature gets 1/0 and vigilance) target(creature|mybattlefield) transforms((,newability[1/0],newability[vigilance])) ueot +text=Flying -- At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. +mana={3}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=3 +[/card] +[card] +name=Combine Chrysalis +auto=lord(creature[token]|myBattlefield) flying +auto={2}{G}{U}{S(*[token]|myBattlefield)}{T}:name(Create beast) token(Beast,Creature Beast,4/4,green) asSorcery +text=Creature tokens you control have flying. -- {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery. +mana={G}{U} +type=Artifact +[/card] +[card] +name=Combine Guildmage +auto={1}{G}{T}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot +auto={1}{U}{T}{C(1/1,-1),*|mybattlefield}:name(move a 1/1 counter) counter(1/1) target(creature) +text={1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. +mana={G}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Combo Attack +target=<2>creature|mybattlefield +auto=transforms((,newability[target(creature) dynamicability])) oneshot +text=Two target creatures your team controls each deal damage equal to their power to target creature. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Comet Storm +abilities=hasotherkicker +other={X}{R}{R} name(Pay kicker) +auto=this(X>0) ifnot paid(alternative) then target(player,creature,planeswalker) damage:X +auto=this(X>0) if paid(alternative) then choice name(kicker = 0) name(kicker = 0) name(kicker = 0) target(player,creature,planeswalker) damage:X +auto=this(X>1) if paid(alternative) then choice name(kicker = 1) name(kicker = 1) name(kicker = 1) target(<2>player,creature,planeswalker) damage:Xminus1minusend +auto=this(X>2) if paid(alternative) then choice name(kicker = 2) name(kicker = 2) name(kicker = 2) target(<3>player,creature,planeswalker) damage:Xminus2minusend +auto=this(X>3) if paid(alternative) then choice name(kicker = 3) name(kicker = 3) name(kicker = 3) target(<4>player,creature,planeswalker) damage:Xminus3minusend +auto=this(X>4) if paid(alternative) then choice name(kicker = 4) name(kicker = 4) name(kicker = 4) target(<5>player,creature,planeswalker) damage:Xminus4minusend +auto=this(X>5) if paid(alternative) then choice name(kicker = 5) name(kicker = 5) name(kicker = 5) target(<6>player,creature,planeswalker) damage:Xminus5minusend +auto=this(X>6) if paid(alternative) then choice name(kicker = 6) name(kicker = 6) name(kicker = 6) target(<7>player,creature,planeswalker) damage:Xminus6minusend +auto=this(X>7) if paid(alternative) then choice name(kicker = 7) name(kicker = 7) name(kicker = 7) target(<8>player,creature,planeswalker) damage:Xminus7minusend +auto=this(X>8) if paid(alternative) then choice name(kicker = 8) name(kicker = 8) name(kicker = 8) target(<9>player,creature,planeswalker) damage:Xminus8minusend +auto=this(X>9) if paid(alternative) then choice name(kicker = 9) name(kicker = 9) name(kicker = 9) target(<10>player,creature,planeswalker) damage:Xminus9minusend +auto=this(X>10) if paid(alternative) then choice name(kicker = 10) name(kicker = 10) name(kicker = 10) target(<11>player,creature,planeswalker) damage:Xminus10minusend +auto=this(X>11) if paid(alternative) then choice name(kicker = 11) name(kicker = 11) name(kicker = 11) target(<12>player,creature,planeswalker) damage:Xminus11minusend +auto=this(X>12) if paid(alternative) then choice name(kicker = 12) name(kicker = 12) name(kicker = 12) target(<13>player,creature,planeswalker) damage:Xminus12minusend +auto=this(X>13) if paid(alternative) then choice name(kicker = 13) name(kicker = 13) name(kicker = 13) target(<14>player,creature,planeswalker) damage:Xminus13minusend +auto=this(X>14) if paid(alternative) then choice name(kicker = 14) name(kicker = 14) name(kicker = 14) target(<15>player,creature,planeswalker) damage:Xminus14minusend +auto=this(X>15) if paid(alternative) then choice name(kicker = 15) name(kicker = 15) name(kicker = 15) target(<16>player,creature,planeswalker) damage:Xminus15minusend +auto=this(X>16) if paid(alternative) then choice name(kicker = 16) name(kicker = 16) name(kicker = 16) target(<17>player,creature,planeswalker) damage:Xminus16minusend +auto=this(X>17) if paid(alternative) then choice name(kicker = 17) name(kicker = 17) name(kicker = 17) target(<18>player,creature,planeswalker) damage:Xminus17minusend +auto=this(X>18) if paid(alternative) then choice name(kicker = 18) name(kicker = 18) name(kicker = 18) target(<19>player,creature,planeswalker) damage:Xminus18minusend +auto=this(X>19) if paid(alternative) then choice name(kicker = 19) name(kicker = 19) name(kicker = 19) target(<20>player,creature,planeswalker) damage:Xminus19minusend +text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Command Beacon +auto={T}:add{C} +auto={T}{S}:target(*[iscommander]|mycommandzone) moveto(myhand) +text={T}: Add {C} to your mana pool. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. +type=Land +[/card] +[card] +name=Command Tower +auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} +auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} +auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} +auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} +auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} +text={T}: Add to your mana pool one mana of any color in your commander's color identity. +type=Land +[/card] +[card] +name=Command the Dreadhorde +target=*[creature;planeswalker]|myGraveyard +auto=moveto(myBattlefield) and!(transforms((,newability[dynamicability])))! +text=Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Command the Storm +target=creature +auto=damage:5 +text=Command the Storm deals 5 damage to target creature. +mana={4}{R} +type=Instant +[/card] +[card] +name=Commander's Insight +auto=choice name(target yourself) draw:X controller && draw:pnumofcommandcast controller +auto=choice name(target opponent) draw:X opponent && draw:onumofcommandcast opponent +text=Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Commander's Insignia +auto=lord(creature|myBattlefield) pnumofcommandcast/pnumofcommandcast +text=Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Commander's Plate +auto={5}:equip +auto=aslongas(*[iscommander]|myBattlefield) {3}:name(equip a commander) name(equip a commander) rehook target(creature[iscommander]|mybattlefield) +auto=teach(creature) 3/3 +auto=aslongas(*[red]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from red +auto=aslongas(*[white]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from white +auto=aslongas(*[green]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from green +auto=aslongas(*[blue]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from blue +auto=aslongas(*[black]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from black +text=Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -- Equip commander {3} -- Equip {5} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Commander's Sphere +auto={S}:name(Sacrifice and draw) draw:1 controller +auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} +auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} +auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} +auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} +auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} +text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Commanding Presence +target=creature +auto=first strike +auto=2/2 +auto=@combatdamaged(player) from(mytgt):token(Soldier,Creature Human Soldier,1/1,white) +text=Enchant creature -- Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Commence the Endgame +abilities=nofizzle +auto=draw:2 +auto=_AMASS_(type:*:myhand) +text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Commit // Memory +abilities=hasaftermath +restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0 +otherrestriction=can play sorcery +flashback={4}{U}{U} name(Memory) +auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2) +auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond) +auto=ifnot paid(flashback) then if type(*|mystack)~morethan~1 then choice name(Target your spell) name(Target your spell) name(Target your spell) target(*|mystack) spellmover(librarysecond) +auto=if paid(flashback) then moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery +text=Put target spell or nonland permanent into its owner's library second from the top. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) each player shuffles their hand and graveyard into their library and draws seven cards +mana={3}{U} +type=Instant +[/card] +[card] +name=Common Iguana +auto=may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=When this creature enters the battlefield, you may discard a card. If you do, draw a card. +mana={1}{R} +type=Host Creature +subtype=Lizard +power=1 +toughness=3 +[/card] +[card] +name=Commune with Dinosaurs +auto=choice name(dinosaur) moverandom(dinosaur) from(mylibrary) to(myhand) +auto=choice name(land) moverandom(land) from(mylibrary) to(myhand) +text=Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={G} +type=Sorcery +[/card] +[card] +name=Companion of the Trials +abilities=flying +auto={1}{W}{restriction type(gideon|mybattlefield)~morethan~0}:untap target(creature) +text=Flying -- {1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker. +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Compelled Duel +target=creature +auto=transforms((,newability[3/3],newability[_ATTACKING_all(creature|opponentbattlefield) mustblock ueot])) ueot +text=Target creature gets +3/+3 until end of turn and must be blocked this turn if able. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Compelling Argument +abilities=cycling +target=player +auto=deplete:5 targetedplayer +autohand=__CYCLING__({U}) +text=Target player puts the top five cards of his or her library into his or her graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Complicate +abilities=cycling +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +autohand=__CYCLING__({2}{U}) +auto=@discarded(this):transforms((,newability[pay[[{1}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Component Collector +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):may name(Tap or untap permanent) transforms((,newability[target(*[-land]|battlefield) tap],newability[target*[-land]|battlefield) untap])) oneshot +text=If it's neither day nor night, it becomes day as Component Collector enters the battlefield. -- Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. +type=Creature +subtype=Homunculus +mana={2}{U} +power=1 +toughness=4 +[/card] +[card] +name=Component Pouch +auto={T}:name(Roll a d20) rolld20 20 winability counter(0/0.2.component) winabilityend loseability if compare(lastrollresult)~lessthan~10 then counter(0/0.1.component) else counter(0/0.2.component) loseabilityend rolld20end +auto={T}{C(0/0.-1.component)}:Add{W}{U} +auto={T}{C(0/0.-1.component)}:Add{W}{B} +auto={T}{C(0/0.-1.component)}:Add{W}{R} +auto={T}{C(0/0.-1.component)}:Add{W}{G} +auto={T}{C(0/0.-1.component)}:Add{U}{B} +auto={T}{C(0/0.-1.component)}:Add{U}{R} +auto={T}{C(0/0.-1.component)}:Add{U}{G} +auto={T}{C(0/0.-1.component)}:Add{B}{R} +auto={T}{C(0/0.-1.component)}:Add{B}{G} +auto={T}{C(0/0.-1.component)}:Add{R}{G} +text={T}, Remove a component counter from Component Pouch: Add two mana of different colors. -- {T}: Roll a d20. -- 1-9 | Put a component counter on Component Pouch. -- 10-20 | Put two component counters on Component Pouch. +mana={3} +type=Artifact +[/card] +[card] +name=Compound Fracture +target=creature +auto=-1/-1 ueot +auto=foreach(Compound Fracture|mygraveyard) -1/-1 +text=Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard. +mana={B} +type=Instant +[/card] +[card] +name=Compulsory Rest +target=creature +auto=cantattack +auto=cantblock +auto=teach(creature) {2}{S}:life:2 +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Concealing Curtains +backside=Revealing Eye +abilities=defender +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={2}{B}:name(Transform) flip(backside) asSorcery +text=Defender -- {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. // Revealing Eye +mana={B} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Concerted Defense +target=*[-creature]|stack +auto=if compare(calculateparty)~equalto~0 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=if compare(calculateparty)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if compare(calculateparty)~equalto~2 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if compare(calculateparty)~equalto~3 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if compare(calculateparty)~equalto~4 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +text=Counter target noncreature spell unless its controller pays {1} plus and additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={U} +type=Instant +[/card] +[card] +name=Conclave Cavalier +abilities=vigilance +auto=_DIES_create(elf knight:creature elf knight:2/2:green,white:vigilance)*2 +text=Vigilance -- When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. +mana={G}{G}{W}{W} +type=Creature +subtype=Centaur Knight +power=4 +toughness=4 +[/card] +[card] +name=Conclave Guildmage +auto={G}{T}:all(creature|myBattlefield) trample +auto={5}{W}{T}:create(elf knight:creature elf knight:2/2:green,white:vigilance) +text={G}, {T}: Creatures you control gain trample until end of turn. -- {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. +mana={G}{W} +type=Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Conclave Mentor +auto=@counteradded(1/1) from(creature|mybattlefield) except(Conclave Mentor):may counter(1/1) target(creature[counter{1/1.1}]|myBattlefield) +auto=_DIES_life:power controller +text=If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. -- When Conclave Mentor dies, you gain life equal to its power. +mana={G}{W} +type=Creature +subtype=Centaur Cleric +power=2 +toughness=2 +[/card] +[card] +name=Conclave Tribunal +other={convoke} name(Convoke) +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Conductive Current +auto=all(creature|battlefield) damage:3 +auto=name(Choose instant or sorcery) target(*[instant;sorcery]|myhand) counter(0/0.1.PerpetualCurrent) notrg +auto=emblem transforms((,newability[@noncombatdamagefoeof(player) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) damage:2 opponent],newability[@noncombatdamageof(player) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) damage:2 controller],newability[@noncombatdamaged(*[-instant;-sorcery]|battlefield) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2])) forever dontremove +text=Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Cone of Flame +target=player +auto=choice name(1 Player, 2, 3 Creature) damage:1 && damage:2 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller +auto=choice name(2 Player, 1, 3 Creature) damage:2 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller +auto=choice name(3 Player, 1, 2 Creature) damage:3 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller +auto=choice name(0 Player, 1, 2, 3 Creature) damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller && ability$!name(damage) choice target(other creature) damage:3!$ controller +text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Confidence from Strength +target=creature +auto=4/4 +auto=trample +text=Target creature gets +4/+4 and gains trample until end of turn. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Confiscation Coup +#AUTO_DEFINE _HARNESSED_CONTROL_($c) this(variable{penergy}>=$c) choice moveTo(mybattlefield) target(artifact,creature[manacost=$c]|opponentbattlefield) && alterenergy:-$c controller +target=artifact,creature +auto=alterenergy:4 controller +auto=_HARNESSED_CONTROL_(0) +auto=_HARNESSED_CONTROL_(1) +auto=_HARNESSED_CONTROL_(2) +auto=_HARNESSED_CONTROL_(3) +auto=_HARNESSED_CONTROL_(4) +auto=_HARNESSED_CONTROL_(5) +auto=_HARNESSED_CONTROL_(6) +auto=_HARNESSED_CONTROL_(7) +auto=_HARNESSED_CONTROL_(8) +auto=_HARNESSED_CONTROL_(9) +auto=_HARNESSED_CONTROL_(10) +auto=_HARNESSED_CONTROL_(11) +auto=_HARNESSED_CONTROL_(12) +auto=_HARNESSED_CONTROL_(13) +auto=_HARNESSED_CONTROL_(14) +auto=_HARNESSED_CONTROL_(15) +auto=_HARNESSED_CONTROL_(16) +auto=_HARNESSED_CONTROL_(17) +auto=_HARNESSED_CONTROL_(18) +auto=_HARNESSED_CONTROL_(19) +auto=_HARNESSED_CONTROL_(20) +text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Conflagrate +flashback={R}{R} +auto=ifnot gravecast then thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,player) damage:1!$ controller +auto=if gravecast then all(*|myhand) transforms((,newability[may name(Discard and damage) moveto(mygraveyard) && damage:1 opponent])) ueot +text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{X}{R} +type=Sorcery +[/card] +[card] +name=Conflux +auto=ability$!name(white card) moveto(myhand) notatarget(*[white]|mylibrary)!$ controller +auto=ability$!name(blue card) moveto(myhand) notatarget(*[blue]|mylibrary)!$ controller +auto=ability$!name(black card) moveto(myhand) notatarget(*[black]|mylibrary)!$ controller +auto=ability$!name(red card) moveto(myhand) notatarget(*[red]|mylibrary)!$ controller +auto=ability$!name(green card) moveto(myhand) notatarget(*[green]|mylibrary)!$ controller +text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. +mana={3}{W}{U}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Confound +target=*[-creature;-artifact;-planeswalker;-enchantment]|stack +auto=fizzle +auto=draw:1 controller +restriction=type(creature|battlefield)~morethan~0 +text=Counter target spell that targets one or more creatures. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Confounding Conundrum +auto=draw:1 controller +auto=@movedTo(land|opponentBattlefield) restriction{thisturn(land|opponentbattlefield)~morethan~1}:ability$!name(Move to hand) moveTo(ownerHand) notatarget(land|myBattlefield)!$ opponent +text=When Confounding Conundrum enters the battlefield, draw a card. -- Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Confront the Assault +restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 +auto=token(Spirit,Creature Spirit,1/1,flying)*3 +text=Cast this spell only if a creature is attacking you. -- Create three 1/1 white Spirit creature tokens with flying. +mana={4}{W} +type=Instant +[/card] +[card] +name=Confront the Past +auto=choice name(Return planeswalker) target(planeswalker[manacost<=x]|mygraveyard) moveto(mybattlefield) +auto=choice name(Remove loyalty counters) target(planeswalker|mybattlefield) counter(0/0,-x,loyalty) && counter(0/0,-x,loyalty) +text=Choose one -- Return target planeswalker card with mana value X or less from your graveyard to the battlefield. -- Remove twice X loyalty counters from target planeswalker an opponent controls. +mana={X}{B} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Conifer Wurm +abilities=trample +auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot +text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. +mana={4}{G} +type=Snow Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Conjurer's Ban +auto=chooseanameopp emblem transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) uynt chooseend +auto=draw:1 controller +text=Name a card. Until your next turn, the named card can't be played. -- Draw a card. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Connive // Concoct +other={3}{U}{B} name(Concoct) +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=if paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(creature|mygraveyard) moveto(myBattlefield) && surveil afterrevealedend revealend +auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2]) +text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield. +mana={2}{UB}{UB} +type=Sorcery +[/card] +[card] +name=Conqueror's Flail +auto={2}:equip +auto=aslongas(*[white]|myBattlefield) teach(creature) 1/1 +auto=aslongas(*[blue]|myBattlefield) teach(creature) 1/1 +auto=aslongas(*[black]|myBattlefield) teach(creature) 1/1 +auto=aslongas(*[red]|myBattlefield) teach(creature) 1/1 +auto=aslongas(*[green]|myBattlefield) teach(creature) 1/1 +auto=teach(creature) this(variable{controllerturn}) maxCast(*)0 opponent +text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Conqueror's Foothold +auto={T}:Add{1} +auto={2}{T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto={4}{T}:draw:1 controller +auto={6}{T}:moveto(myhand) target(*|mygraveyard) +text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1} to your mana pool. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Conqueror's Galleon +auto=_ATTACKING_phaseaction[combatends once] flip(Conqueror's Foothold) +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +text=When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=2 +toughness=10 +[/card] +[card] +name=Consecrate // Consume +other={2}{W}{B} name(Consume) +otherrestriction=myturnonly +auto=ifnot paid(alternative) then draw:1 controller +auto=ifnot paid(alternative) then target(creature|graveyard) moveto(exile) +auto=if paid(alternative) then choice name(Target controller) name(Target controller) life:power:highest:creature:myBattlefield controller && ability$!name(Sacrifice creature) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ controller +auto=if paid(alternative) then choice name(Target opponent) name(Target opponent) life:power:highest:creature:opponentBattlefield controller && ability$!name(Sacrifice creature) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent +text=Exile target card from a graveyard. -- Draw a card. // Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. +mana={1}{WB} +type=Instant +[/card] +[card] +name=Consider +aicode=activate draw:1 controller +auto=name(Look top card) reveal:1 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller]))) oneshot afterrevealedend revealend +text=Look at the top card of your library. You may put that card into your graveyard. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Consign // Oblivion +abilities=hasaftermath +restriction=type(*[-land]|battlefield)~morethan~0 +otherrestriction=can play sorcery +flashback={4}{B} name(Oblivion) +auto=ifnot paid(flashback) then target(*[-land]|battlefield) moveto(ownerhand) +auto=if paid(flashback) then ability$!name(Discard 2 cards) name(Discard 2 cards) notatarget(<2>*|myhand) reject!$ opponent +text=Return target nonland permanent to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Consign to Dust +abilities=hasnokicker,hasstrive +kicker=multi{2}{G} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 artifact or enchantment) name(choose 1 artifact or enchantment) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~1 then name(choose 2 artifacts or enchantments) name(choose 2 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~2 then name(choose 3 artifacts or enchantments) name(choose 3 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~3 then name(choose 4 artifacts or enchantments) name(choose 4 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~4 then name(choose 5 artifacts or enchantments) name(choose 5 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~5 then name(choose 6 artifacts or enchantments) name(choose 6 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~6 then name(choose 7 artifacts or enchantments) name(choose 7 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~7 then name(choose 8 artifacts or enchantments) name(choose 8 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~8 then name(choose 9 artifacts or enchantments) name(choose 9 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~9 then name(choose 10 artifacts or enchantments) name(choose 10 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~10 then name(choose 11 artifacts or enchantments) name(choose 11 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~11 then name(choose 12 artifacts or enchantments) name(choose 12 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~12 then name(choose 13 artifacts or enchantments) name(choose 13 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~13 then name(choose 14 artifacts or enchantments) name(choose 14 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~14 then name(choose 15 artifacts or enchantments) name(choose 15 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~15 then name(choose 16 artifacts or enchantments) name(choose 16 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~16 then name(choose 17 artifacts or enchantments) name(choose 17 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~17 then name(choose 18 artifacts or enchantments) name(choose 18 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~equalto~18 then name(choose 19 artifacts or enchantments) name(choose 19 artifacts or enchantments) target(*[artifact;enchantment]) destroy +auto=if compare(kicked)~morethan~18 then name(choose 20 artifacts or enchantments) name(choose 20 artifacts or enchantments) target(*[artifact;enchantment]) destroy +text=Strive - Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. +mana={2}{G} +type=Instant +[/card] +[card] +name=Consign to the Pit +target=creature +auto=destroy +auto=damage:2 targetcontroller +text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Conspicuous Snoop +#MISSING: has all activated abilities +abilities=showfromtoplibrary +auto=aslongas(goblin[zpos=1]|mylibrary) canplayfromlibrarytop >0 +text=Play with the top card of your library revealed. -- You may cast Goblin spells from the top of your library. -- As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card. +mana={R}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Conspiracy +auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend +text=Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Conspiracy Theorist +auto=@combat(attacking) source(this) restriction{type(*|myhand)~morethan~0}:pay({1}) name(Pay 1 and discard) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=@discarded(*[-land]|myhand):may name(Exile from graveyard) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )!])) oneshot +text=Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. -- Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Constable of the Realm +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) +auto=@counteradded(1/1) from(this):may name(Exile non-land permanent) target(*[-land]|battlefield) (blink)forsrc +text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. +mana={4}{W} +type=Creature +subtype=Giant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Construct +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=This creature gets +1/+1 for each artifact you control. +type=Artifact Creature +subtype=Construct +power=* +toughness=* +[/card] +[card] +name=Construct Chr +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +color=colorless +[/card] +[card] +name=Construct Kar +anyzone=type:artifact:myBattlefield/type:artifact:myBattlefield cdaactive +type=Artifact Creature +subtype=Construct +power=* +toughness=* +color=colorless +[/card] +[card] +name=Consulate Surveillance +auto=alterenergy:4 controller +auto={e:2}:preventalldamage to(controller) +text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Consume Strength +target=creature +auto=2/2 ueot +auto=target(other creature) -2/-2 ueot +text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. +mana={1}{B}{G} +type=Instant +[/card] +[card] +name=Consuming Blob +anyzone=mygravecardtypes/mygravecardtypesplus1plusend cdaactive +auto=@each my end:name(Create ooze) token(Ooze,Creature Ooze,0/0,green) and!( transforms((,newability[mygravecardtypes/mygravecardtypesplus1plusend cdaactive])) forever )! +text=Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. -- At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". +type=Creature +subtype=Ooze +mana={3}{G}{G} +power=* +toughness=*+1 +[/card] +[card] +name=Consuming Fervor +target=creature +auto=3/3 +auto=@each my upkeep:counter(-1/-1,1) +text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consuming Tide +auto=name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot +auto=ability$!name(Choose a nonland permanent) name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot!$ opponent +auto=if compare(ohandcountplustype:*[-land]:opponentbattlefieldplusendminus1minusend)~morethan~compare(phandcountplustype:*[-land]:mybattlefieldplusendminus1minusend) then draw:1 controller +text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Contact Other Plane +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=name(Roll a d20) rolld20 20 winability scry:3 scrycore delayed draw:3 controller scrycoreend scryend winabilityend loseability if compare(lastrollresult)~lessthan~10 then draw:2 controller else scry:2 scrycore delayed draw:2 controller scrycoreend scryend loseabilityend rolld20end +text=Roll a d20. -- 1-9 | Draw two cards. -- 10-19 | Scry 2, then draw two cards. -- 20 | Scry 3, then draw three cards. +mana={3}{U} +type=Instant +[/card] +[card] +name=Containment Breach +auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy +text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." +mana={2}{G} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Containment Priest +abilities=flash +auto=@movedTo(creature[-token]|battlefield):all(trigger) transforms((,newability[ifnot casted(this) then moveto(exile)])) forever +text=Flash -- If a notoken creature would enter the battlefield and it wasn't cast, exile it instead. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Contamination +auto=upcost[{S(creature|mybattlefield)}] sacrifice +auto=lord(land) loseabilities +auto=lord(land) losesubtypesof(land) +auto=lord(land) transforms((Swamp)) +text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Contentious Plan +auto=_PROLIFERATE_ +auto=draw:1 +text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Contortionist Troupe +auto=counter(1/1,x) +auto=@each my end restriction{coven}:name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +text=Contortionist Troupe enters the battlefield with X +1/+1 counters on it. -- Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. +type=Creature +subtype=Human +mana={X}{G} +power=0 +toughness=0 +[/card] +[card] +name=Contract Killing +target=creature +auto=destroy +auto=token(435451)*2 +text=Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Contraption Cannon +auto={2}{S}:damage:allmyname target(player,creature,planeswalker) +text={2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control. +mana={4} +type=Artifact +[/card] +[card] +name=Coordinated Charge +abilities=cycling +auto=all(creatures|myBattlefield) 2/1 ueot +autohand=__CYCLING__({2}) +text=Creatures you control get +2/+1 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Copy Enchantment +auto=may copy target(enchantment|battlefield) +text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Coral Commando +mana={2}{U} +type=Creature +subtype=Merfolk Warrior +power=3 +toughness=2 +[/card] +[card] +name=Coralhelm Chronicler +aicode=activate target(*[zpos<=5]|myLibrary) moveTo(myHand) +auto=@movedTo(*[kicked>=1]|myStack):draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller +auto=name(Reveal five and search kicked) reveal:5 optionone name(Get card) target(*[haskicker]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Whenever you cast a kicked spell, draw a card, then discard a card. -- When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Cordial Vampire +auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1,1) +text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. +mana={B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Corpse Augur +auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard) +text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. +mana={3}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=2 +[/card] +[card] +name=Corpse Dance +target=creature|mygraveyard +buyback={4}{B} +auto=moveto(myBattlefield) and!( transforms((,newability[haste],newability[unearth])) ueot )! +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +mana={2}{B} +type=Instant +[/card] +[card] +name=Corpse Knight +auto=@movedto(other creature|mybattlefield):life:-1 opponent +text=Whenever another creature enters the battlefield under your control, each opponent loses 1 life. +mana={W}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Corpsejack Menace +auto=@counteradded(1/1) from(creature|battlefield) except(Corpsejack Menace):may target(creature[counter{1/1.1}]|Battlefield) counter(1/1) notrg +text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. +mana={2}{B}{G} +type=Creature +subtype=Fungus +power=4 +toughness=4 +[/card] +[card] +name=Corpseweft +auto={1}{B}{E(creature|mygraveyard)}:name(Exile 1 creature) token(Zombie,creature Zombie Horror,2/2,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 2 creatures) token(Zombie,creature Zombie Horror,4/4,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 3 creatures) token(Zombie,creature Zombie Horror,6/6,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 4 creatures) token(Zombie,creature Zombie Horror,8/8,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 5 creatures) token(Zombie,creature Zombie Horror,10/10,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 6 creatures) token(Zombie,creature Zombie Horror,12/12,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 7 creatures) token(Zombie,creature Zombie Horror,14/14,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 8 creatures) token(Zombie,creature Zombie Horror,16/16,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 9 creatures) token(Zombie,creature Zombie Horror,18/18,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 10 creatures) token(Zombie,creature Zombie Horror,20/20,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 11 creatures) token(Zombie,creature Zombie Horror,22/22,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 12 creatures) token(Zombie,creature Zombie Horror,24/24,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 13 creatures) token(Zombie,creature Zombie Horror,26/26,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 14 creatures) token(Zombie,creature Zombie Horror,28/28,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 15 creatures) token(Zombie,creature Zombie Horror,30/30,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 16 creatures) token(Zombie,creature Zombie Horror,32/32,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 17 creatures) token(Zombie,creature Zombie Horror,34/34,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 18 creatures) token(Zombie,creature Zombie Horror,36/36,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 19 creatures) token(Zombie,creature Zombie Horror,38/38,black) and!( tap(noevent) )! +auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 20 creatures) token(Zombie,creature Zombie Horror,40/40,black) and!( tap(noevent) )! +text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Corridor Monitor +auto=untap target(artifact,creature|myBattlefield) +text=When Corridor Monitor enters the battlefield, untap target artifact or creature you control. +mana={1}{U} +type=Artifact Creature +subtype=Construct +power=1 +toughness=4 +[/card] +[card] +name=Corrosive Ooze +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.CorrosiveEffect}]) transforms((,newability[@each combatends:name(Destroy all equipments) all(myeqp) destroy],newability[@each combatends:name(Destroy all equipments) removeallcounters(0/0.1.CorrosiveEffect)]))])) forever dontremove +auto=@combat(blocking,blocked) source(this) from(creature[equipped]):name(Destroy all equipments) all(trigger[from]) counter(0/0.1.CorrosiveEffect) +text=Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. +mana={1}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Corrupted Crossroads +auto={T}:add{C} +auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{W} +auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{B} +auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{R} +auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{U} +auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. +type=Land +[/card] +[card] +name=Corsair Captain +auto=token(Treasure Sur) +auto=lord(other creature[pirate]|mybattlefield) 1/1 +text=When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Other Pirates you control get +1/+1. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Cosi's Trickster +auto=@shuffledfoeof(player):may name(Put 1/1 counter) counter(1/1) +text=Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cosima, God of the Voyage +auto=@each my upkeep:may name(Exile Cosima) moveto(myexile) and!( counter(0/0,1,CosimaEffect) )! +autoexile=@movedto(land|mybattlefield) restriction{compare(hascntcosimaeffect)~morethan~0}:transforms((,newability[choice name(Add voyage counter) counter(0/0.1.Voyage)],newability[choice name(Return in play) draw:hascntvoyage controller && moveTo(mybattlefield) and!( counter(1/1.hascntvoyage) )!])) oneshot +text=At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." +mana={2}{U} +type=Legendary Creature +subtype=God +power=2 +toughness=4 +[/card] +[card] +name=Cosmic Intervention +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=emblem transforms((,newability[@movedto(*[-instant;-sorcery]|graveyard) from(mybattlefield):all(trigger[to]) transforms((,newability[moveto(exile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) ueot )! ])) ueot])) ueot +text=If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Cosmos Charger +abilities=foretell,flash,flying +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=lord(*[foretell]|myhand) transforms((,newability[{1} restriction{type(*[Cosmos Charger]|mybattlefield)~equalto~1}:name(Pay 1 and exile face-down) name(Pay 1 and exile face-down) doforetell],newability[{0} restriction{type(*[Cosmos Charger]|mybattlefield)~morethan~1}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell])) +text=Flash -- Flying -- Foretelling cards from your hand costs {1} less and can be done on any player's turn. -- Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{U} +type=Creature +subtype=Horse Spirit +power=3 +toughness=3 +[/card] +[card] +name=Cosmos Elixir +auto=@each my endofturn restriction{compare(lifetotal)~lessthan~compare(startinglife)}:life:2 controller +auto=@each my endofturn restriction{compare(lifetotal)~equalto~compare(startinglife)}:life:2 controller +auto=@each my endofturn restriction{compare(lifetotal)~morethan~compare(startinglife)}:draw:1 controller +text=At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Cosmotronic Wave +auto=all(creature|opponentBattlefield) damage:1 && cantblock +text=Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Costly Plunder +auto=draw:2 +text=As an additional cost to cast Costly Plunder, sacrifice an artifact or creature. -- Draw two cards. +mana={1}{B}{S(artifact,creature)} +type=Instant +[/card] +[card] +name=Counterlash +auto=if type(creature|opponentstack)~morethan~0 then choice name(Counter opponent creature) name(Counter opponent creature) target(creature|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a creature from hand) name(Cast a creature from hand) target(creature|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(creature|mystack)~morethan~0 then choice name(Counter your creature) name(Counter your creature) target(creature|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a creature from hand) name(Cast a creature from hand) target(creature|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(instant|opponentstack)~morethan~0 then choice name(Counter opponent instant) name(Counter opponent instant) target(instant|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an instant from hand) name(Cast an instant from hand) target(instant|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(other instant|mystack)~morethan~0 then choice name(Counter your instant) name(Counter your instant) target(instant|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an instant from hand) name(Cast an instant from hand) target(instant|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(sorcery|opponentstack)~morethan~0 then choice name(Counter opponent sorcery) name(Counter opponent sorcery) target(sorcery|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a sorcery from hand) name(Cast a sorcery from hand) target(sorcery|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(sorcery|mystack)~morethan~0 then choice name(Counter your sorcery) name(Counter your sorcery) target(sorcery|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a sorcery from hand) name(Cast a sorcery from hand) target(sorcery|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(planeswalker|opponentstack)~morethan~0 then choice name(Counter opponent planeswalker) name(Counter opponent planeswalker) target(planeswalker|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a planeswalker from hand) name(Cast a planeswalker from hand) target(planeswalker|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(planeswalker|mystack)~morethan~0 then choice name(Counter your planeswalker) name(Counter your planeswalker) target(planeswalker|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a planeswalker from hand) name(Cast a planeswalker from hand) target(planeswalker|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(artifact|opponentstack)~morethan~0 then choice name(Counter opponent artifact) name(Counter opponent artifact) target(artifact|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot +auto=if type(tribal|opponentstack)~morethan~0 then choice name(Counter opponent tribal) name(Counter opponent tribal) target(tribal|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ opponent])) oneshot +auto=if type(tribal|mystack)~morethan~0 then choice name(Counter your tribal) name(Counter your tribal) target(tribal|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ controller])) oneshot +text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Countervailing Winds +abilities=cycling +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever +autohand=__CYCLING__({2}) +text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Courage in Crisis +target=creature +auto=counter(1/1) +auto=_PROLIFERATE_ +text=Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Courier Bat +abilities=flying +auto=if compare(lifegain)~morethan~0 then may name(Return card) target(*|mygraveyard) moveto(myhand) +text=Flying -- When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Court Cleric +abilities=lifelink +auto=aslongas(planeswalker[ajani]|myBattlefield) +1/+1 +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Court of Ambition +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Loose 3 life) life:-3 _ choice name(Discrd a card) reject notatarget(*|myhand)!$ opponent +auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Loose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notatarget(<2>*|myhand)!$ opponent +text=When Court of Ambition enters the battlefield, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Court of Bounty +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand) +auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand) +text=When Court of Bounty enters the battlefield, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Court of Cunning +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:3 opponent _ choice name(You mill cards) deplete:3 controller _ choice name(Both player mill cards) deplete:3 controller && deplete:3 opponent _ choice name(No one mills cards) donothing!$ controller +auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:10 opponent _ choice name(You mill cards) deplete:10 controller _ choice name(Both player mill cards) deplete:10 controller && deplete:10 opponent _ choice name(No one mills cards) donothing!$ controller +text=When Court of Cunning enters the battlefield, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Court of Grace +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:token(Spirit,Creature Spirit,1/1,white,flying) +auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:token(Angel,Creature Angel,4/4,white,flying) +text=When Court of Grace enters the battlefield, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Court of Ire +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(player,creature,planeswalker) +auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(player,creature,planeswalker) +text=When Court of Ire enters the battlefield, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Covert Cutpurse +abilities=hasdisturb +backside=Covetous Geist +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={4}{B} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=name(Destroy a damaged creature) target(creature[damaged]|opponentbattlefield) destroy +text=When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. -- Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) // Covetous Geist +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Coveted Jewel +auto=draw:3 +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +auto=@combat(notblocked) source(creature|opponentBattlefield):untap(this) && draw:3 opponent && moveTo(opponentBattlefield) from(myBattlefield):this +text=When Coveted Jewel enters the battlefield, draw three cards. -- {T}: Add three mana of any one color. -- Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. +mana={6} +type=Artifact +[/card] +[card] +name=Coveted Peacock +abilities=flying +auto=_ATTACKING_may name(Goad creature) target(creature|opponentBattlefield) _GOAD_ +text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={3}{U}{U} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] +[card] +name=Coveted Prize +abilities=hiddenface +aicode=activate moveTo(myHand) target(*|myLibrary) +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=name(Reveal) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(shuffle)! optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed if compare(calculateparty)~equalto~4 then may name(cast card with mana cost less than 4) activate name(cast card with mana cost less than 4) castcard(normal) target(*[-land;manacost<=4]|myHand) afterrevealedend revealend +text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Covetous Castaway +abilities=hasdisturb +backside=Ghostly Castigator +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{U}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=_DIES_name(Mill 3 cards) deplete:3 controller +text=When Covetous Castaway dies, mill three cards. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghostly Castigator +mana={1}{U} +type=Creature +subtype=Human +power=1 +toughness=3 +[/card] +[card] +name=Covetous Geist +abilities=flying,deathtouch,exiledeath +backside=Covert Cutpurse +text=Flying, deathtouch -- If Covetous Geist would be put into a graveyard from anywhere, exile it instead. // Covert Cutpurse +type=Creature +subtype=Spirit Rogue +color=black +power=2 +toughness=2 +[/card] +[card] +name=Covetous Urge +auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand,opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever])) forever )! +auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~morethan~0 then name(Exile non land card) name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever])) forever )! +auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. +mana={UB}{UB}{UB}{UB} +type=Sorcery +[/card] +[card] +name=Crab +type=Creature +subtype=Crab +power=0 +toughness=3 +color=blue +[/card] +[card] +name=Crack Open +target=artifact,enchantment +auto=destroy +auto=token(Treasure Sur) +text=Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Crackle with Power +auto=target(player,creature,planeswalker) damage:fivetimesthirdpaid +text=Crackle with Power deals five times X damage to each of up to X targets. +mana={X}{X}{X}{R}{R} +type=Sorcery +[/card] +[card] +name=Crackling Drake +abilities=flying +auto=draw:1 +anyzone=type:*[instant;sorcery]:mygraveyardplustype:*[instant;sorcery]:myexileplusend/4 cdaactive +text=Flying -- Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- When Crackling Drake enters the battlefield, draw a card. +mana={U}{U}{R}{R} +type=Creature +subtype=Drake +power=* +toughness=4 +[/card] +[card] +name=Cradle of Safety +abilities=flash +target=creature|myBattlefield +auto=opponentshroud(mytgt) ueot +auto=teach(creature) 1/1 +text=Flash -- Enchant creature you control -- When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- Enchanted creatures gets +1/+1. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cradle of the Accursed +auto={T}:Add{1} +auto={3}{T}{S}:token(Zombie,creature Zombie,2/2,black) assorcery +text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. +type=Land +subtype=Desert +[/card] +[card] +name=Crafty Cutpurse +abilities=flash +auto=transforms((,newability[@movedto(*[token]|opponentbattlefield):all(trigger[to]) moveto(mybattlefield)])) ueot +text=Flash -- When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Cragcrown Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Timbercrown Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Timbercrown Pathway) name(Timbercrown Pathway) flip(Timbercrown Pathway) forcetype(land) +auto={T}:add{R} +text={T}: Add {R}. // Timbercrown Pathway +type=Land +[/card] +[card] +name=Cragganwick Cremator +auto=if compare(type:*:myhand)~equalto~1 then all(*|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~2 then all(*[zpos=genrand2plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~3 then all(*[zpos=genrand3plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~4 then all(*[zpos=genrand4plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~5 then all(*[zpos=genrand5plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~6 then all(*[zpos=genrand6plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~7 then all(*[zpos=genrand7plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~8 then all(*[zpos=genrand8plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~9 then all(*[zpos=genrand9plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~10 then all(*[zpos=genrand10plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~11 then all(*[zpos=genrand11plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~12 then all(*[zpos=genrand12plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~13 then all(*[zpos=genrand13plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~14 then all(*[zpos=genrand14plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~15 then all(*[zpos=genrand15plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~16 then all(*[zpos=genrand16plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~17 then all(*[zpos=genrand17plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~18 then all(*[zpos=genrand18plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~equalto~19 then all(*[zpos=genrand19plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +auto=if compare(type:*:myhand)~morethan~19 then all(*[zpos=genrand20plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! +text=When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker. +mana={2}{R}{R} +type=Creature +subtype=Giant Shaman +power=5 +toughness=4 +[/card] +[card] +name=Cragplate Baloth +abilities=nofizzle,opponentshroud,haste +kicker={2}{G} +auto=if paid(kicker) then counter(1/1,4) +text=Kicker {2}{G} -- This spell can't be countered. -- Hexproof, haste -- If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Cram Session +auto=life:4 controller +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=You gain 4 life. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{BG} +type=Sorcery +[/card] +[card] +name=Cranial Extraction +auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller +auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller +text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. +mana={3}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Crash Through +auto=all(creature|mybattlefield) trample ueot +auto=draw:1 +text=Creatures you control gain trample until end of turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Crash of Rhino Beetles +abilities=trample +auto=aslongas(land|myBattlefield) 10/10 >9 +text=Trample -- Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. +mana={4}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Crash the Ramparts +target=creature +auto=3/3 +auto=trample +text=Target creature gets +3/+3 and gains trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crashing Boars +auto=_ATTACKING_ability$!name(block) target(creature|mybattlefield) mustblock ueot!$ opponent +text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. +mana={3}{G}{G} +type=Creature +subtype=Boar +power=4 +toughness=4 +[/card] +[card] +name=Crashing Drawbridge +abilities=defender +auto={T}:lord(creature|myBattlefield) haste +text=Defender -- {T}: Creatures you control gain haste until end of turn. +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Crashing Footfalls +auto=token(Rhino,creature Rhino,4/4,green,trample)*2 +text=Suspend 4-{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample. +color=green +restriction=never +mana={0} +suspend(4)={G} +type=Sorcery +[/card] +[card] +name=Crashing Tide +auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Craven Hulk +abilities=cantblock +auto=aslongas(other creature[blocking]|myBattlefield) -cantblock >0 +text=Craven Hulk can't block alone. +mana={3}{R} +type=Creature +subtype=Giant Coward +power=4 +toughness=4 +[/card] +[card] +name=Crawl from the Cellar +target=creature|mygraveyard +flashback={3}{B} +auto=moveTo(myhand) +auto=may name(Put 1/1 counter) target(creature[zombie]|mybattlefield) counter(1/1) +text=Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Sorcery +[/card] +[card] +name=Crawling Barrens +auto={T}:add{C} +auto={4}:name(Add just counters) name(Add just counters) counter(1/1,2) all(this) +auto={4}:name(Add counters and transform) name(Add counters and transform) counter(1/1,2) all(this) && becomes(Creature Elemental Land) ueot +text={T}: Add {C}. -- {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Crawling Infestation +auto=@each my upkeep:may name(Mill 2 cards) deplete:2 controller +auto=@movedto(creature|mygraveyard) restriction{compare(controllerturn)~morethan~0} turnlimited:name(Create insect) token(Insect Tok) +text=At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) -- Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Creative Outburst +target=player,creature,planeswalker +auto=damage:5 +aicode=activate transforms((,newability[target(*[zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) ueot +auto=name(Reveal 5 cards) reveal:5 optionone name(Get Card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +autohand={UR}{UR}{D}:token(Treasure Sur) +text=Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. -- {UR}{UR}, Discard Creative Outburst: Create a Treasure token. +mana={3}{U}{U}{R}{R} +type=Instant +[/card] +[card] +name=Creative Technique +other={4}{R} name(Demonstrate) +aicode=activate all(*[zpos=findfirsttypenonland]|mylibrary) moveto(exile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto=ifnot paid(alternative) then name(Reveal cards) name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get non-land card) target(*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=if paid(alternative) then name(Reveal cards) name(Reveal cards) reveal:5 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get 2 non-land cards) target(<2>*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=if paid(alternative) then ability$!name(Reveal cards) name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get non-land card) target(*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend !$ opponent +text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) -- Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Creeping Chill +auto=damage:3 opponent +auto=life:3 +autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may damage:3 opponent && life:3 && moveto(exile) +text=Creeping Chill deals 3 damage to each opponent and you gain 3 life. -- When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Creeping Inn +backside=Hostile Hostel +auto=@combat(attacking) source(this):may name(Exile a creature) target(creature|mygraveyard) moveto(myexile) and!( transforms((,newability[counter(0/0.1.InnExiled)],newability[foreach(creature[counter{0/0.1.InnExiled}]|myexile) life:-1 opponent],newability[foreach(creature[counter{0/0.1.InnExiled}]|myexile) life:1 controller])) oneshot )! +auto={4}:name(Phase out) phaseoutf +text=Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. -- {4}: Creeping Inn phases out. // Hostile Hostel +type=Artifact Creature +subtype=Horror Construct +color=black +power=3 +toughness=7 +[/card] +[card] +name=Creeping Trailblazer +auto=lord(other creature[elemental]|myBattlefield) 1/0 +auto={2}{R}{G}::all(this) foreach(elemental|myBattlefield) 1/1 ueot +text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. +mana={R}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Creepy Puppeteer +abilities=haste +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~equalto~2}:may name(Another creature becomes 4/3) target(other creature[attacking]|mybattlefield) transforms((,setpower=4,settoughness=3)) ueot +text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. +mana={3}{R} +type=Creature +subtype=Human Rogue +power=4 +toughness=3 +[/card] +[card] +name=Crested Herdcaller +abilities=trample +auto=create(dinosaur:creature dinosaur:3/3:green:trample) +text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. +mana={3}{G}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Crested Sunmare +auto=lord(Other Horse|myBattlefield) indestructible +auto=@lifeof(player) turnlimited:transforms((,newability[@next endofturn:token(Horse,creature Horse,5/5,white)])) ueot +text=Other Horses you control have indestructible. -- At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. +mana={3}{W}{W} +type=Creature +subtype=Horse +power=5 +toughness=5 +[/card] +[card] +name=Crime // Punishment +other={X}{B}{G} name(Punishment) +auto=if paid(alternative) then destroy all(creature[manacost=X]) +auto=if paid(alternative) then destroy all(enchantment[manacost=X]) +auto=if paid(alternative) then destroy all(artifact[manacost=X]) +auto=if not paid(alternative) then target(creature,enchantment|opponentgraveyard) moveTo(myBattlefield) +text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with converted mana cost X. +mana={3}{W}{B} +type=Sorcery +[/card] +[card] +name=Crimson Fleet Commodore +abilities=trample +auto=_MONARCH_CONTROLLER_ +text=Trample -- When Crimson Fleet Commodore enters the battlefield, you become the monarch. +mana={3}{R} +type=Creature +subtype=Ogre Pirate +power=5 +toughness=2 +[/card] +[card] +name=Crimson Honor Guard +abilities=trample +auto=@each my end restriction{type(*[iscommander]|myBattlefield)~lessthan~1}:damage:4 controller +auto=@each opponent end restriction{type(*[iscommander]|opponentBattlefield)~lessthan~1}:damage:4 opponent +text=Trample -- At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. +mana={3}{R}{R} +type=Creature +subtype=Vampire Knight +power=4 +toughness=5 +[/card] +[card] +name=Crippling Fear +auto=chooseatype all(creature[-chosentype]|battlefield) -3/-3 ueot chooseend +text=Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Critical Hit +target=creature +auto=transforms((,newability[double strike])) ueot +autograveyard=@dierolled(*|mybattlefield) result(20) from(controller):name(Return to hand) moveto(myhand) +text=Target creature gains double strike until end of turn. -- When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Croaking Counterpart +target=creature[-frog] +flashback={3}{G}{U} +auto=clone addtype(frog) and!( transforms((,setpower=1,settoughness=1,green])) forever )! +text=Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. -- Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G}{U} +type=Sorcery +[/card] +[card] +name=Crocodile of the Crossing +abilities=haste +auto=counter(-1/-1,1) target(creature|mybattlefield) +text=Haste -- When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. +mana={3}{G} +type=Creature +subtype=Crocodile +power=5 +toughness=4 +[/card] +[card] +name=Cromat +auto={W}{B}:destroy target(creature[blocking;attacking]) +auto={U}{R}:flying ueot +auto={B}{R}:regenerate +auto={R}{W}:1/1 ueot +auto={G}{U}:moveto(ownerlibrary) +text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Illusion +power=5 +toughness=5 +[/card] +[card] +name=Crook of Condemnation +auto={1}{T}:target(*|graveyard) moveto(exile) +auto={1}{E}:moveto(exile) all(*|graveyard) +text={1}, {T}: Exile target card from a graveyard. -- {1}, Exile Crook of Condemnation: Exile all cards from all graveyards. +mana={2} +type=Artifact +[/card] +[card] +name=Crossroads Candleguide +auto=may name(Exile a card) target(*|graveyard) moveto(exile) +auto={2}:name(Add 1 mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller +text=When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. -- {2}: Add one mana of any color. +type=Artifact Creature +subtype=Scarecrow +mana={4} +power=3 +toughness=4 +[/card] +[card] +name=Crossway Troublemakers +auto=lord(vampire[attacking]|mybattlefield) deathtouch +auto=lord(vampire[attacking]|mybattlefield) lifelink +auto=@movedto(vampire|graveyard) from(mybattlefield):may name(Pay 2 and draw) pay({2}) name(Pay 2 and draw) draw:2 controller +text=Attacking Vampires you control have deathtouch and lifelink. -- Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. +mana={5}{B} +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Crowded Crypt +auto={T}:add{B} +auto=@movedTo(creature|graveyard) from(mybattlefield):name(Put corpse counter) counter(0/0,1,Corpse) +auto={4}{B}{B}{T}{S}:token(Zombie Dec)*hascntcorpse +text={T}: Add {B}. -- Whenever a creature you control dies, put a corpse counter on Crowded Crypt. -- {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{B} +type=Artifact +[/card] +[card] +name=Crown of Skemfar +target=creature +auto=foreach(elf|mybattlefield) 1/1 +auto=reach +autograveyard={2}{G}:name(Put back in hand) moveto(myhand) +text=Enchant creature -- Enchanted creature gets +1/+1 for each Elf you control and has reach. -- {2}{G}: Return Crown of Skemfar from your graveyard to your hand. +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown-Hunter Hireling +auto=_MONARCH_CONTROLLER_ +auto=this(variable{omonarch}<1) cantattack +auto=this(variable{omonarch}<1) cantpwattack +text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch. +mana={4}{R} +type=Creature +subtype=Ogre Mercenary +power=4 +toughness=4 +[/card] +[card] +name=Crucible of the Spirit Dragon +auto={T}:add{C} +auto={1}{T}:name(Add storage counter) counter(0/0.1.storage) +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-1.storage)}:name(Add 1 mana) name(Add 1 mana) thisforeach(variable{1}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-1.storage)}:name(Add 1 mana) name(Add 1 mana) thisforeach(variable{1}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-2.storage)}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-2.storage)}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-3.storage)}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-3.storage)}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-4.storage)}:name(Add 4 mana) name(Add 4 mana) thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-4.storage)}:name(Add 4 mana) name(Add 4 mana) thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-5.storage)}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-5.storage)}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-6.storage)}:name(Add 6 mana) name(Add 6 mana) thisforeach(variable{6}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-6.storage)}:name(Add 6 mana) name(Add 6 mana) thisforeach(variable{6}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-7.storage)}:name(Add 7 mana) name(Add 7 mana) thisforeach(variable{7}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-7.storage)}:name(Add 7 mana) name(Add 7 mana) thisforeach(variable{7}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-8.storage)}:name(Add 8 mana) name(Add 8 mana) thisforeach(variable{8}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-8.storage)}:name(Add 8 mana) name(Add 8 mana) thisforeach(variable{8}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-9.storage)}:name(Add 9 mana) name(Add 9 mana) thisforeach(variable{9}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-9.storage)}:name(Add 9 mana) name(Add 9 mana) thisforeach(variable{9}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-10.storage)}:name(Add 10 mana) name(Add 10 mana) thisforeach(variable{10}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-10.storage)}:name(Add 10 mana) name(Add 11 mana) thisforeach(variable{10}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-11.storage)}:name(Add 11 mana) name(Add 11 mana) thisforeach(variable{11}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-11.storage)}:name(Add 11 mana) name(Add 11 mana) thisforeach(variable{11}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-12.storage)}:name(Add 12 mana) name(Add 12 mana) thisforeach(variable{12}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-12.storage)}:name(Add 12 mana) name(Add 12 mana) thisforeach(variable{12}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-13.storage)}:name(Add 13 mana) name(Add 13 mana) thisforeach(variable{13}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-13.storage)}:name(Add 13 mana) name(Add 13 mana) thisforeach(variable{13}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-14.storage)}:name(Add 14 mana) name(Add 14 mana) thisforeach(variable{14}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-14.storage)}:name(Add 14 mana) name(Add 14 mana) thisforeach(variable{14}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-15.storage)}:name(Add 15 mana) name(Add 15 mana) thisforeach(variable{15}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-15.storage)}:name(Add 15 mana) name(Add 15 mana) thisforeach(variable{15}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-16.storage)}:name(Add 16 mana) name(Add 16 mana) thisforeach(variable{16}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-16.storage)}:name(Add 16 mana) name(Add 16 mana) thisforeach(variable{16}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-17.storage)}:name(Add 17 mana) name(Add 17 mana) thisforeach(variable{17}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-17.storage)}:name(Add 17 mana) name(Add 17 mana) thisforeach(variable{17}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-18.storage)}:name(Add 18 mana) name(Add 18 mana) thisforeach(variable{18}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-18.storage)}:name(Add 18 mana) name(Add 18 mana) thisforeach(variable{18}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-19.storage)}:name(Add 19 mana) name(Add 19 mana) thisforeach(variable{19}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-19.storage)}:name(Add 19 mana) name(Add 19 mana) thisforeach(variable{19}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-20.storage)}:name(Add 20 mana) name(Add 20 mana) thisforeach(variable{20}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-20.storage)}:name(Add 20 mana) name(Add 20 mana) thisforeach(variable{20}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +text={T}: Add{C}. -- {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. -- {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. +type=Land +[/card] +[card] +name=Cruel Celebrant +auto=@movedTo(*[creature;planeswalker]|graveyard) from(myBattlefield):life:-1 opponent && life:1 +text=Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. +mana={W}{B} +type=Creature +subtype=Vampire +power=1 +toughness=2 +[/card] +[card] +name=Cruel Cut +target=creature[power<2]|battlefield +auto=destroy +text=Destroy target creature with power 2 or less. +mana={1}{B} +type=Instant +[/card] +[card] +name=Cruel Feeding +abilities=hasnokicker,hasstrive +kicker=multi{2}{B} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/0],newability[lifelink])) ueot +text=Strive - Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={B} +type=Instant +[/card] +[card] +name=Cruel Reality +target=player +auto=@each targetedplayer upkeep restriction{type(*[creature;planeswalker]|targetedpersonsbattlefield)~equalto~0}:life:-5 targetedplayer +auto=@each targetedplayer upkeep restriction{type(*[creature;planeswalker]|targetedpersonsbattlefield)~morethan~0}:name(Sacrifice of lose life) ability$!name(Sacrifice of lose life) choice name(Sacrifice) notatarget(*[creature;planeswalker]|myBattlefield) sacrifice _ choice name(Lose life) life:-5 controller!$ targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. +mana={5}{B}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Cruel Witness +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on graveyard) moveto(mygraveyard)])) oneshot])) oneshot +auto=@movedTo(*[-creature]|mystack):name(Look top card) reveal:1 optionone name(Put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- Whenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard. +mana={2}{U}{U} +type=Creature +subtype=Bird Horror +power=3 +toughness=3 +[/card] +[card] +name=Crush Contraband +restriction=type(*[artifact;enchantment]|battlefield)~morethan~0 +auto=if type(artifact|battlefield)~morethan~0 then choice name(Exile artifact) name(Exile artifact) moveto(exile) target(artifact|battlefield) +auto=if type(enchantment|battlefield)~morethan~0 then choice name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment|battlefield) +auto=if type(artifact|battlefield)~morethan~0 then if type(enchantment|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(artifact|battlefield) moveto(exile) and!( name(Exile enchantment) moveto(exile) target(enchantment|battlefield) )! +text=Choose one or both -- Exile target artifact. -- Exile target enchantment. +mana={3}{W} +type=Instant +[/card] +[card] +name=Crush Dissent +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=_AMASS_(2) +text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Crush the Weak +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=all(creature[-protection from red]) exiledeath ueot +auto=damage:2 all(creature) +text=Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Crushing Canopy +auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy creature with flying) name(Destroy creature with flying) destroy target(creature[flying]|battlefield) +auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment) +text=Choose one -- Destroy target creature with flying. -- Destroy target enchantment. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crushing Disappointment +auto=life:-2 opponent +auto=life:-2 controller +auto=draw:2 controller +text=Each player loses 2 life. You draw two cards. +mana={3}{B} +type=Instant +[/card] +[card] +name=Cry of Contrition +target=player +auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ targetedplayer +auto=if type(creature|mybattlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.ContritionHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.ContritionHaunted}]|graveyard) from(battlefield) once:name(A player discards a card) target(player) ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ targetedplayer )!])) forever )! +text=Target player discards a card. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Cry of Contrition haunts dies, target player discards a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Cry of the Carnarium +auto=all(creature|battlefield) -2/-2 ueot +auto=all(creature[fresh]|graveyard) moveto(exile) +auto=all(creature) exiledeath ueot +text=All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Crypt Lurker +auto=choice name(Do Nothing) donothing +auto=choice name(Sacrifice a creature) target(creature|mybattlefield) sacrifice and!( draw:1 controller )! +auto=choice name(Discard a card) target(creature|myhand) reject and!( draw:1 controller )! +text=When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Crypt of the Eternals +auto=life:1 +auto={T}:Add{1} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +text=When Crypt of the Eternals enters the battlefield, you gain 1 life. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Add {U}, {B}, or {R} to your mana pool. +type=Land +[/card] +[card] +name=Cryptic Annelid +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Creature +subtype=Worm Beast +power=1 +toughness=4 +[/card] +[card] +name=Cryptic Caves +auto={T}:add{C} +auto=aslongas(land|myBattlefield) {1}{T}{S}:draw:1 >4 +text={T}: Add {1}. -- {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. +type=Land +[/card] +[card] +name=Cryptic Command +auto=if type(*|stack)~morethan~0 then if type(*|battlefield)~morethan~0 then choice name(Counter spell and return permanent) name(Counter spell and return permanent) name(Counter spell and return permanent) target(*|stack) transforms((,newability[fizzle])) forever && ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(ownerHand)!$ controller +auto=if type(*|stack)~morethan~0 then choice name(Counter spell and tap creatures) name(Counter spell and tap creatures) target(*|stack) transforms((,newability[fizzle])) forever && all(creature|opponentBattlefield) tap +auto=if type(*|stack)~morethan~0 then choice name(Counter spell and draw) name(Counter spell and draw) target(*|stack) transforms((,newability[fizzle])) forever && draw:1 controller +auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and tap creatures) name(Return permanent and tap creatures) target(*|battlefield) moveto(ownerHand) && all(creature|opponentBattlefield) tap +auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and draw) name(Return permanent and draw) target(*|battlefield) moveto(ownerHand) && draw:1 controller +auto=choice name(Tap creatures and draw) draw:1 controller && all(creature|opponentBattlefield) tap +text=Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Cryptic Serpent +anyzone=foreach(instant,sorcery|mygraveyard) altercost(colorless,-1) +text=Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=6 +toughness=5 +[/card] +[card] +name=Cryptic Trilobite +auto=counter(1/1,XX) +auto={C(1/1,-1)}:Add{C}{C} +auto={1}{T}:counter(1/1,1) +text=Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. -- Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. -- {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. +mana={X}{X} +type=Creature +subtype=Trilobite +power=0 +toughness=0 +[/card] +[card] +name=Crystacean +text=Flash +mana={3}{U} +type=Creature +subtype=Crab +power=1 +toughness=6 +[/card] +[card] +name=Crystal Slipper +auto=teach(creature) haste +auto=teach(creature) 1/0 +auto={1}:equip +text=Equipped creature gets +1/+0 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Crystalline Giant +auto=this(counter{0/0.1.Flying}>=1) flying +auto=this(counter{0/0.1.FirstStrike}>=1) first strike +auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch +auto=this(counter{0/0.1.Hexproof}>=1) opponentshroud +auto=this(counter{0/0.1.Lifelink}>=1) lifelink +auto=this(counter{0/0.1.Menace}>=1) menace +auto=this(counter{0/0.1.Reach}>=1) reach +auto=this(counter{0/0.1.Trample}>=1) trample +auto=this(counter{0/0.1.Vigilance}>=1) vigilance +auto=@each my combatbegins:ability$!choice counter(1/1,1) target(Crystalline Giant[-counter{1/1.1}]|myBattlefield) _ choice counter(0/0,1,Vigilance) target(Crystalline Giant[-counter{0/0.1.Vigilance}]|myBattlefield) _ choice counter(0/0,1,Trample) target(Crystalline Giant[-counter{0/0.1.Trample}]|myBattlefield) _ choice counter(0/0,1,Reach) target(Crystalline Giant[-counter{0/0.1.Reach}]|myBattlefield) _ choice counter(0/0,1,Menace) target(Crystalline Giant[-counter{0/0.1.Menace}]|myBattlefield) _ choice counter(0/0,1,Lifelink) target(Crystalline Giant[-counter{0/0.1.Lifelink}]|myBattlefield) _ choice counter(0/0,1,Hexproof) target(Crystalline Giant[-counter{0/0.1.Hexproof}]|myBattlefield) _ choice counter(0/0,1,Deathtouch) target(Crystalline Giant[-counter{0/0.1.Deathtouch}]|myBattlefield) _ choice counter(0/0,1,Flying) target(Crystalline Giant[-counter{0/0.1.Flying}]|myBattlefield) _ choice counter(0/0,1,First Strike) target(Crystalline Giant[-counter{0/0.1.First Strike}]|myBattlefield) !$ controller +text=At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. +mana={3} +type=Artifact Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Crystalline Resonance +auto=@cycled(*|myHand):copy target(other *|battlefield) uynt and!( @cycled(*|myHand):copy target(other *|battlefield) uynt )! +text=Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Cubwarden +abilities=lifelink,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{W}{W} name(Mutate) +auto=transforms((,newability[@mutated(this):token(Cat Cub)*2])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Lifelink -- Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. +mana={3}{W} +type=Creature +subtype=Cat +power=3 +toughness=5 +[/card] +[card] +name=Culling Ritual +auto=foreach(*[-land;manacost<=2]|battlefield) ability$!name(Choose one) choice name(Add green mana) add{G} _ choice name(Add black mana) add{B}!$ controller +auto=ability$!name(Destroy all) name(Destroy all) all(*[-land;manacost<=2]|battlefield) destroy!$ controller +text=Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Culmination of Studies +auto=all(land[zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[token(Treasure Sur)])) oneshot )! +auto=all(*[blue;zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[draw:1 controller])) oneshot )! +auto=all(*[red;zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[damage:1 opponent])) oneshot )! +text=Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Cult Guildmage +auto={3}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer assorcery +auto={R}{T}:damage:1 target(opponent) +text={3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. +mana={B}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cult of the Waxing Moon +auto=@transformed(creature[-human]|myBattlefield):name(Create wolf) token(Wolf,Creature Wolf,2/2,green) +text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Human Shaman +power=5 +toughness=4 +[/card] +[card] +name=Cultivator Colossus +abilities=trample +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +auto=may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )! +auto=this(cantargetcard(*[fresh]|*)) transforms((,newability[@movedto(land|mybattlefield) from(mysideboard):may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!])) +text=Trample -- Cultivator Colossus's power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. +mana={4}{G}{G}{G} +type=Creature +subtype=Plant Beast +power=* +toughness=* +[/card] +[card] +name=Cultivator Drone +abilities=devoid +auto={T}:add{C} +text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) +mana={2}{U} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Cunning Evasion +auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) moveTo(ownerHand) +text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Cunning Geysermage +kicker={2}{U} +auto=if paid(kicker) then may moveTo(ownerHand) target(other creature) +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Cunning Nightbonder +abilities=flash +auto=lord(*[flash]|mycastingzone) altercost(colorless, -1) +auto=lord(*[flash]|mycastingzone) nofizzle +text=Flash -- Spells with flash you cast cost 1 less to cast and can't be countered. +mana={UB}{UB} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Cunning Rhetoric +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( counter(0/0.1.CunningExiled) )! +auto={0}:name(You can cast exiled card) target(*[counter{0/0.1.CunningExiled}]|exile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.CunningExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.CunningExiled)])) ueot )! +text=Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Cunning Survivor +auto=@discarded(*|myhand):1/0 ueot +auto=@discarded(*|myhand):unblockable ueot +text=Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Human Warrior +power=1 +toughness=3 +[/card] +[card] +name=Curate +aicode=activate transforms((,newability[draw:1 controller],newability[deplete:1 controller])) ueot +auto=name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend +text=Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Curator of Mysteries +abilities=flying,cycling +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(*|mygraveyard) from(myhand):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +autohand=__CYCLING__({U}) +text=Flying -- Whenever you cycle or discard another card, scry 1. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Curator's Ward +target=artifact,creature,enchantment,land,planeswalker +auto=teach(mytgt) opponentshroud +auto=teach(*[artifact;legendary;saga]) @movedTo(this|nonbattlezone) from(battlefield):draw:2 +text=Enchant permanent -- Enchanted permanent has hexproof. -- When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curiosity Crafter +abilities=flying,nomaxhand +auto=@combatdamaged(player) from(creature[token]|myBattlefield):draw:1 controller +text=Flying -- You have no maximum hand size. -- Whenever a creature token you control deals combat damage to a player, draw a card. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Curious Herd +auto=name(choose opponent) notatarget(opponent) deplete:0 && token(Beast Cur)*foreach(artifact|opponentBattlefield) +text=Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls. +mana={3}{G} +type=Instant +[/card] +[card] +name=Curious Homunculus +auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:add{C} +auto=@each my upkeep:aslongas(*[instant;sorcery]|mygraveyard) flip(Voracious Reader) >2 +text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Curious Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Curious Obsession +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):may draw:1])) forever +auto=all(creature|mybattlefield) transforms((,newability[@each my endofturn restriction{didntattack}:sacrifice target(Curious Obsession|mybattlefield)])) forever +text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curious Pair // Treats to Share +abilities=adventure +other={G} name(Adventure) +auto=if paid(alternative) then name(Create Food) name(Create Food) token(Food) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={1}{G} +type=Creature +subtype=Human Peasant +power=1 +toughness=3 +[/card] +[card] +name=Curse of Bloodletting +target=opponent +auto=@damaged(targetedplayer) from(*[-Curse of Bloodletting]|*):damage:thatmuch opponent +text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. +mana={3}{R}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Bounty +target=opponent +auto=@combat(attacking) source(creature|mybattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield) +text=Enchant player -- Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. +mana={1}{G} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Chaos +target=opponent +auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Discard and draw) target(*|myhand) reject and!( draw:1 )! +text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card. +mana={2}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Clinging Webs +target=player +auto=@movedto(creature[-token]|graveyard) from(targetedpersonsbattlefield):name(Exile and create spider) all(trigger[to]) name(Exile and create spider) moveto(ownerexile) and!( token(Spider,Creature Spider,1/2,green,reach) )! +text=Enchant player -- Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. +mana={2}{G} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Conformity +target=player +auto=lord(creature[-legendary]|targetedpersonsbattlefield) transforms((removecreaturesubtypes,setpower=3,settoughness=3)) +text=Enchant player -- Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. +mana={4}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Disturbance +target=opponent +auto=@combat(attacking) source(creature|mybattlefield) turnlimited:name(Create Zombie) token(Zombie Lil) +text=Enchant player -- Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. +mana={2}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Echoes +target=opponent +auto=@movedto(*[instant;sorcery]|targetedpersonsstack):may name(Copy casted spell) all(trigger[to]) activate castcard(copied) +text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. +mana={4}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Fool's Wisdom +abilities=madness +target=opponent +auto=@drawn(targetedplayer):name(Lose life) life:-2 opponent && life:2 controller +autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Enchant player -- Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. -- Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{B}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Hospitality +target=opponent +auto=lord(creature|mybattlefield) trample +auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot )! +text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. +mana={2}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Inertia +target=opponent +auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*|battlefield) tap],newability[choice name(Untap a permanent) target(*|battlefield) untap])) oneshot +text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice. +mana={2}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Leeches +target=player +abilities=daybound +backside=Leeching Lurker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@each targetedplayer upkeep:life:-1 targetedplayer && life:1 controller +text=Enchant player -- As this permanent transforms into Curse of Leeches, attach it to a player. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Leeching Lurker +mana={2}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Misfortunes +target=opponent +auto=@each my upkeep:may name(Search curse) target(curse[-Curse of Misfortunes]|mylibrary) transforms((,newability[if type(curse[share!name!]|myBattlefield)~equalto~0 then moveto(myBattlefield) and!( shuffle )!])) oneshot +text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. +mana={4}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Obsession +target=player +auto=@each targetedplayer draw:ability$!name(Draw 2 cards more) name(Draw 2 cards more) draw:2!$ targetedplayer +auto=@each targetedplayer endofturn:ability$!name(Discard hand) name(Discard hand) all(*|myhand) reject!$ targetedplayer +text=Enchant player -- At the beginning of enchanted player's draw step, that player draws two additional cards. -- At the beginning of enchanted player's end step, that player discards their hand. +mana={4}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Opulence +target=opponent +auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Create Gold) token(435451) +text=Enchant player -- Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color.". Each opponent attacking that player does the same. +mana={R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Predation +target=opponent +auto=@combat(attacking) source(creature|myBattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1) +text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it. +mana={2}{G} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Shaken Faith +target=player +auto=@movedto(*|targetedpersonsstack) restriction{thisturn(*|targetedpersonsstack)~morethan~0}:damage:2 targetedplayer +text=Enchant player -- Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. +mana={1}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Shallow Graves +target=opponent +auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Create Zombie) token(Zombie Lil) and!( tap(noevent) )! +text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Silence +target=opponent +auto=chooseanameopp transforms((,newability[lord(*[chosenname]|opponentcastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|opponentstack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland +text=Enchant player -- As Curse of Silence enters the battlefield, choose a card name. -- Spells with the chosen name enchanted player casts cost {2} more to cast. -- Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. +mana={W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Surveillance +target=opponent +auto=@each opponent upkeep:draw:type:enchantment[curse]:mybattlefield controller +text=Enchant player -- At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. +mana={4}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Unbinding +target=player +aicode=activate transforms((,newability[all(creature[zpos<=oppofindfirsttypecreature]|targetedpersonslibrary) moveto(mybattlefield) and!( all(*[zpos<=oppofindfirsttypecreature]|targetedpersonslibrary) moveto(ownergraveyard) )!])) oneshot +auto=@each targetedplayer upkeep:name(Look top card) reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(ownergraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(mybattlefield) afterrevealedend revealend +text=Enchant player -- At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. +mana={6}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Vengeance +target=opponent +auto=@movedto(*[instant;sorcery]|targetedpersonsstack):name(Put spite counter) counter(0/0,1,Spite) +text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. +mana={B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Verbosity +target=opponent +auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Draw a card) draw:1 controller +text=Enchant player -- Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. +mana={2}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Vitality +target=opponent +auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain 2 life) life:2 controller +text=Enchant player -- Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. +mana={2}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Cabal +auto=target(player) ability$!name(sacrifice half permanents) notatarget(*|myBattlefield) sacrifice!$ targetedplayer +suspend(2)={2}{B}{B} +autoexile=@each my upkeep suspended restriction{compare(hascnttime)~morethan~0}:ability$!name(Sacrifice a permanent) may name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[target(Curse of the Cabal[counter{0/0.1.Time}]|myexile) counter(0/0.2.Time)])) oneshot!$ controller +autoexile=@each opponent upkeep suspended:ability$!name(Sacrifice a permanent) may name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[target(Curse of the Cabal[counter{0/0.1.Time}]|opponentexile) counter(0/0.2.Time)])) oneshot!$ opponent +text=Target player sacrifices half the permanents he or she controls, rounded down. -- Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. +mana={9}{B} +type=Sorcery +[/card] +[card] +name=Curse of the Fire Penguin +abilities=inplaydeath +text=Trample -- When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. +mana={4}{R}{R} +type=Creature Penguin +power=6 +toughness=5 +[/card] +[card] +name=Curse of the Forsaken +target=opponent +auto=@combat(attacking) source(creature|mybattlefield):name(Gain 1 life) life:1 controller +text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life. +mana={2}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Restless Dead +target=player +auto=@movedto(land|targetedpersonsbattlefield):name(Create zombie) token(Zombie Dec) +text=Enchant player -- Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Cursebound Witch +auto=_DIES_name(Draft a card) transforms((,newability[choice name(Witch's Cauldron) conjure cards(Witch's Cauldron) zone(myhand)],newability[choice name(Witch's Vengeance) conjure cards(Witch's Vengeance) zone(myhand)],newability[choice name(Witch's Oven) conjure cards(Witch's Oven) zone(myhand)],newability[choice name(Witch's Cottage) conjure cards(Witch's Cottage) zone(myhand)],newability[choice name(Witch's Familiar) conjure cards(Witch's Familiar) zone(myhand)],newability[choice name(Curse of Leeches) conjure cards(Curse of Leeches) zone(myhand)],newability[choice name(Cauldron Familiar) conjure cards(Cauldron Familiar) zone(myhand)],newability[choice name(Black Cat) conjure cards(Black Cat) zone(myhand)],newability[choice name(Sorcerer's Broom) conjure cards(Sorcerer's Broom) zone(myhand)],newability[choice name(Bloodhunter Bat) conjure cards(Bloodhunter Bat) zone(myhand)],newability[choice name(Unwilling Ingredient) conjure cards(Unwilling Ingredient) zone(myhand)],newability[choice name(Expanded Anatomy) conjure cards(Expanded Anatomy) zone(myhand)],newability[choice name(Cruel Reality) conjure cards(Cruel Reality) zone(myhand)],newability[choice name(Torment of Scarabs) conjure cards(Torment of Scarabs) zone(myhand)],newability[choice name(Trespasser's Curse) conjure cards(Trespasser's Curse) zone(myhand)])) oneshot +text=When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook. +mana={B} +type=Creature +subtype=Human Warlock +power=1 +toughness=2 +[/card] +[card] +name=Cursed Minotaur +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Zombie Minotaur +power=3 +toughness=2 +[/card] +[card] +name=Cursed Mirror +auto={T}:add{R} +auto=may name(Copy target creature) target(creature|battlefield) copy and!( all(this) transforms((,newability[haste],newability[phaseaction[endofturn once] flip(Cursed Mirror) undocpy])) forever )! +text={T}: Add {R}. -- As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. +mana={2}{R} +type=Artifact +[/card] +[card] +name=Cursed Rack +auto=hmodifer:-3 opponent +text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. +mana={4} +type=Artifact +[/card] +[card] +name=Cursed Scroll +auto={3}{T}:name(Choose a card name) ability$!name(Name a card from your hand) name(Name a card from your hand) target(*|myhand) transforms((,newability[if compare(cursedscrollresult)~equalto~1 then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player^creature^planeswalker) else ability$!choice name(Revealed card was different) name(Revealed card was different) all(mysource) donothing!$ controller])) oneshot!$ controller +text={3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. +mana={1} +type=Artifact +[/card] +[card] +name=Custodi Lich +auto=_MONARCH_CONTROLLER_ +auto=@becomesmonarchof(player):target(player) ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer +text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature. +mana={3}{B}{B} +type=Creature +subtype=Zombie Cleric +power=4 +toughness=2 +[/card] +[card] +name=Custodi Soulcaller +auto=_ATTACKING_1/1 ueot +auto=_ATTACKING_moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard) +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Cut // Ribbons +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +flashback={X}{B}{B} name(Ribbons) +auto=ifnot paid(flashback) then target(creature|battlefield) damage:4 +auto=if paid(flashback) then life:-X opponent +text=Cut deals 4 damage to target creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Cycle of Life +auto={H}:name(Creature becomes 0/1) target(creature[fresh]|mybattlefield) transforms((,newability[becomes(Creature^0/1) uynt],newability[phaseaction[my upkeep once sourceinplay] counter(1/1)])) forever +text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Cyclical Evolution +abilities=exiledeath +other={2}{G} name(Suspend 3) +auto=ifnot paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) 3/3 ueot +auto=moveto(myexile) and!( counter(0/0,3,Time) )! +autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) +autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) +text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Cyclone +auto=@each my upkeep restriction{compare(hascntwind)~equalto~0}:name(Pay or sacrifice) transforms((,newability[pay({G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~1}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~2}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~3}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~4}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~5}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~6}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~7}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~8}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~9}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~10}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~11}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~12}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~13}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~14}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~15}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~16}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~17}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~18}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep restriction{compare(hascntwind)~equalto~19}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot +auto=@each my upkeep:name(Put wind counter) counter(0/0,1,Wind) +text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Cyclone Summoner +auto=if casted(this) then all(*[-giant;-wizard;-land]|battlefield) moveto(ownerhand) +text=When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. +mana={5}{U}{U} +type=Creature +subtype=Giant Wizard +power=7 +toughness=7 +[/card] +[card] +name=Cyclopean Giant +auto=_DIES_all(trigger[to]) moveto(exile) and!( transforms((swamp)) target(land) )! +text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. +mana={2}{B}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=2 +[/card] +[card] +name=Cyclops Electromancer +auto=damage:type:*[instant;sorcery]:mygraveyard target(creature|opponentBattlefield) +text=When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. +mana={4}{R} +type=Creature +subtype=Cyclops Wizard +power=4 +toughness=2 +[/card] +[card] +name=Cytoplast Manipulator +auto=counter(1/1,2) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|opponentbattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand20)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={U}{T}:name(Gain control of creature) target(creature[counter{1/1.1}]) steal +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard Mutant +power=0 +toughness=0 +[/card] +[card] +name=Cytoshape +target=creature[-legendary] +auto=counter(0/0.1.CytoshapeChoosen) notrg +auto=name(Choose a creature) target(creature|battlefield) transforms((,newability[all(creature[counter{0/0.1.CytoshapeChoosen}]|battlefield) copy and!( all(this) transforms((,newability[all(creature[counter{0/0.1.CytoshapeChoosen}]|battlefield) removeallcounters(0/0.1.CytoshapeChoosen)],newability[phaseaction[endofturn once] flip(myOrigName) undocpy])) ueot )!])) ueot +text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. +mana={1}{G}{U} +type=Instant +[/card] +[card] +name=D'Avenant Trapper +auto=@movedTo(*[artifact;legendary;saga]|mystack):tap target(creature|opponentBattlefield) +text=Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) +mana={2}{W} +type=Creature +subtype=Human Archer +power=3 +toughness=2 +[/card] +[card] +name=Daemogoth Titan +auto=_ATTACKING_name(Sacrifice a creature) target(creature|mybattlefield) sacrifice +auto=@combat(blocking) source(this):name(Sacrifice a creature) target(creature|mybattlefield) sacrifice +text=Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. +mana={BG}{BG}{BG}{BG} +type=Creature +subtype=Demon +power=11 +toughness=10 +[/card] +[card] +name=Daemogoth Woe-Eater +auto=@each my upkeep:ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller +auto=@sacrificed(this):life:2 controller && draw:1 controller && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent +text=At the beginning of your upkeep, sacrifice a creature. -- When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. +mana={1}{B}{BG}{G} +type=Creature +subtype=Demon +power=7 +toughness=6 +[/card] +[card] +name=Dagger Caster +auto=damage:1 opponent +auto=damage:1 all(creature|opponentBattlefield) +text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. +mana={3}{R} +type=Creature +subtype=Viashino Rogue +power=2 +toughness=3 +[/card] +[card] +name=Dagger of the Worthy +auto=teach(creature) 2/0 +auto=teach(creature) transforms((,newability[_BLOCKED_life:-1 opponent])) forever +auto={2}:equip +text=Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Daggersail Aeronaut +auto=this(variable{controllerturn}>0) flying +text=As long as it's your turn, Daggersail Aeronaut has flying. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Daghatar the Adamant +abilities=vigilance +auto=counter(1/1,4) +auto={1}{BG}{BG}:name(Move 1/1 counter) target(creature[counter{1/1}]|battlefield) transforms((,newability[name(Put 1/1 counter) target(other creature|battlefield) counter(1/1)],newability[counter(1/1.-1)])) oneshot +text=Vigilance -- Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. +mana={3}{W} +type=Legendary Creature +subtype=Human Warrior +power=0 +toughness=0 +[/card] +[card] +name=Dalakos, Crafter of Wonders +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} +auto=lord(creature[geared]|mybattlefield) flying +auto=lord(creature[geared]|mybattlefield) haste +text={T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- Equipped creatures you control have flying and haste. +mana={1}{U}{R} +type=Legendary Creature +subtype=Merfolk Artificer +power=2 +toughness=4 +[/card] +[card] +name=Damn +target=creature +abilities=overload +other={2}{W}{W} name(Overload) +auto=overload destroy all(creature) +auto=paidmana destroy +text=Destroy target creature. A creature destroyed this way can't be regenerated. -- Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Damping Field +auto=lord(artifact|battlefield) doesnotuntap +auto=@each my untap restriction{type(artifact[tapped]|mybattlefield)~morethan~0}:name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap +auto=@each opponent untap restriction{type(artifact[tapped]|opponentbattlefield)~morethan~0}:ability$!name(Untap one artifact) name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap!$ opponent +text=Players can't untap more than one artifact during their untap steps. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Dance of Many +auto=upcost[{U}{U}] sacrifice +auto=target(creature[-token]|battlefield) clone and!( transforms((,newability[counter(0/0.1.DanceEffect)],newability[@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice dance of many) target(Dance of Many|mybattlefield) sacrifice] )! +auto=@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice token copy) target(creature[counter{0/0.1.DanceEffect}]|mybattlefield) sacrifice +text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Dance of the Manse +target=artifact,enchantment[-aura]|mygraveyard +auto=moveto(myBattlefield) +auto=this(X>5) becomes(creature,4/4) forever +text=Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. +mana={X}{W}{U} +type=Sorcery +[/card] +[card] +name=Dancing Sword +auto={1}:equip +auto=teach(creature) 2/1 +auto=@movedto(graveyard) from(mytgt|battlefield):may name(Becomes construct) all(this) flip(Dancing Sword Construct) +text=Equipped creature gets +2/+1. -- When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. -- Equip {1} +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Dancing Sword Construct +abilities=flying +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Flying -- Ward {1} +mana={1}{W} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Danitha Capashen, Paragon +abilities=first strike, vigilance, lifelink +auto=lord(aura|mycastingzone) altercost(colorless,-1) +auto=lord(equipment|mycastingzone) altercost(colorless,-1) +text=First strike, vigilance, lifelink -- Aura and Equipment spells you cast cost {1} less to cast. +mana={2}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Danse Macabre +auto=name(Sacrifice a creature) target(creature[-token]|mybattlefield) sacrifice and!( transforms((,newability[phaseaction[endofturn once] removeallcounters(0/0.1.DanseEffect)],newability[counter(0/0.1.DanseEffect)],newability[@dierolled(this|mygraveyard) from(controller) once:if compare(lastrollresultplustoughnessplusend)~lessthan~15 then target(creature[counter{0/0.1.DanseEffect}]|graveyard) moveto(mybattlefield) else target(creature[counter{0/0.1.DanseEffect}]|graveyard) moveto(mybattlefield)],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) ueot )! +auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature[-token]|mybattlefield) sacrifice and!( transforms((,newability[phaseaction[endofturn once] removeallcounters(0/0.1.DanseEffect)],newability[counter(0/0.1.DanseEffect)])) ueot )! !$ opponent +text=Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. -- 1-14 | Return a creature card put into a graveyard this way to the battlefield under your control. -- 15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Dargo, the Shipwrecker +abilities=trample,partner +other={2}{R}{S(*[artifact;creature]|mybattlefield)}{S(*[artifact;creature]|mybattlefield)} name(Sacrifice 2 permanents) +text=As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. -- Trample -- Partner (You can have two commanders if both have partner.) +mana={6}{R} +type=Legendary Creature +subtype=Giant Pirate +power=7 +toughness=5 +[/card] +[card] +name=Darigaaz Reincarnated +abilities=flying, trample, haste +autograveyard=_DIES_moveTo(exile) && counter(0/0,3,egg) +autoexile=@each my upkeep:counter(0/0,-1,egg) +autoexile=@each my upkeep:this(counter{0/0,1,egg}<1)while moveTo(battlefield) +text=Flying, trample, haste -- If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. -- At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. +mana={4}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Daring Archaeologist +auto=may target(artifact|mygraveyard) moveto(ownerhand) +auto=@movedTo(*[artifact;legendary;saga]|mystack):counter(1/1) +text=When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. -- Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) +mana={3}{W} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Daring Buccaneer +other={R} name(Reveal pirate) +otherrestriction=type(pirate|myhand)~morethan~0 +text=As an additional cost to cast this spell, reveal a Pirate card from your hand or pay 2 . +mana={2}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Daring Fiendbonder +abilities=haste,mustattack +autograveyard={1}{B}{E}:target(creature) transform((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) +text=Haste -- Daring Fiendbonder attacks each combat if able. -- {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Human Warlock +power=5 +toughness=1 +[/card] +[card] +name=Daring Saboteur +auto={2}{U}:unblockable +auto=@combatdamaged(player) from(this):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={2}{U}: Daring Saboteur can't be blocked this turn. -- Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Daring Sleuth +backside=Bearer of Overwhelming Truths +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@sacrificed(Clue|mybattlefield):flip(backside) +text=When you sacrifice a Clue, transform Daring Sleuth. // Bearer of Overwhelming Truths +mana={1}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Dark Bargain +auto=damage:2 +auto=Look at the top three cards of your library Put two of them into your hand +auto=the other into your graveyard Dark Bargain deals 2 damage to you +text=Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. +mana={3}{B} +type=Instant +[/card] +[card] +name=Dark Inquiry +target=opponent +auto=reject notatarget(*[-land]|targetedpersonshand) +text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dark Nourishment +target=creature,player +auto=damage:3 +auto=life:3 controller +text=Dark Nourishment deals 3 damage to target creature or player. You gain 3 life. +mana={4}{B} +type=Instant +[/card] +[card] +name=Dark Remedy +target=creature +auto=1/3 +text=Target creature gets +1/+3 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Dark-Dweller Oracle +auto={1}{S(creature|myBattlefield)}:moveto(exile) and!(transforms((,canplayfromexile)) ueot)! all(*[zpos=1]|mylibrary) +text={1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Darkblade Agent +auto=@surveiled(*|mybattlefield,mystack):all(this) transforms((,newability[deathtouch],newability[@combatdamaged(player) from(this):draw:1 controller])) ueot +text=As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." +mana={1}{U}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=3 +[/card] +[card] +name=Darkbore Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Slitherbore Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Slitherbore Pathway) name(Slitherbore Pathway) flip(Slitherbore Pathway) forcetype(land) +auto={T}:add{B} +text={T}: Add {B}. // Slitherbore Pathway +type=Land +[/card] +[card] +name=Darkmoss Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{G} +text=Darkmoss Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {B} or {G}. +type=Artifact Land +[/card] +[card] +name=Darksteel Mutation +target=creature +auto=indestructible +auto=loseabilities +auto=teach(creature) becomes(Artifact Creature Insect,0/1) +text=Enchant creature -- Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dash Hopes +target=*|stack +auto=transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot +text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. +mana={B}{B} +type=Instant +[/card] +[card] +name=Dauntless Aven +abilities=flying +auto=_ATTACKING_untap target(creature|myBattlefield) +text=Flying -- Whenever Dauntless Aven attacks, untap target creature you control. +mana={2}{W} +type=Creature +subtype=Bird Warrior +power=2 +toughness=1 +[/card] +[card] +name=Dauntless Avenger +backside=Bereaved Survivor +auto=_ATTACKING_name(Return a creature) target(creature[manacost<=2]|mygraveyard) ninjutsu +text=Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. // Bereaved Survivor +type=Creature +subtype=Human Soldier +color=white +power=3 +toughness=2 +[/card] +[card] +name=Dauntless Bodyguard +auto={S}:target(creature|myBattlefield) indestructible +text=As Dauntless Bodyguard enters the battlefield, choose another creature you control. -- Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. +mana={W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Dauntless Survivor +auto=counter(1/1,1) target(creature) +text=When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Dauntless Unity +kicker={1}{W} +auto=all(creature|myBattlefield) 1/1 +auto=if paid(kicker) then all(creature|myBattlefield) 1/0 +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Dauthi Voidwalker +abilities=shadow +auto=@movedto(*|opponentgraveyard):name(Exile with void counter) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.Void) )!])) forever +auto={T}{S}:name(Play exiled card) target(*[counter{0/0.1.Void}]|opponentexile) activate castcard(normal) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. -- {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost. +mana={B}{B} +type=Creature +subtype=Dauthi Rogue +power=3 +toughness=2 +[/card] +[card] +name=Davriel Conditions +abilities=doublefacedeath,nomovetrigger,nofizzle +auto=choice name(You lose six life) life:-6 controller +auto=if type(*|myhand)~equalto~0 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) draw:2 opponent +auto=if type(*|myhand)~equalto~1 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) target(*|myHand) moveto(exile) and!( transforms((,newability[draw:2 opponent])) oneshot )! +auto=if type(*|myhand)~morethan~1 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) target(<2>*|myHand) moveto(exile) +auto=choice name(Sacrifice two permanents) target(<2>*|mybattlefield) sacrifice +auto=choice name(Opponent creatures perpetually gains +1/+1) all(creature|opponentbattlefield) counter(1/1.1.PerpetualPT) +auto=choice name(Creatures you control get -1/-0) emblem transforms((,newability[lord(creature|mybattlefield) -1/0])) forever dontremove +auto=choice name(Spells you cast cost B more to cast) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:+1)])) forever dontremove +auto=choice name(Whenever you draw a card, exile top 2 cards) emblem transforms((,newability[@drawof(player):all(*[zpos<=2]|mylibrary) moveto(exile)])) forever dontremove +auto=choice name(Each upkeep you lose 1 life for each creature you control) emblem transforms((,newability[@each my upkeep:life:-type:creature:mybattlefield controller])) forever dontremove +type=Sorcery +[/card] +[card] +name=Davriel Offers +abilities=doublefacedeath,nomovetrigger,nofizzle +auto=choice name(Draw three cards) draw:3 controller +auto=choice name(Conjure a Manor Guardian) conjure cards(Manor Guardian) zone(myhand) +auto=choice name(Return two creatures) moverandom(creature) from(mygraveyard) to(myhand) and!( counter(1/1.1.PerpetualPT) )! +auto=choice name(Return creature with the highest mana) moverandom(creature[mancost=convertedcost:highest:*:mygraveyard]) from(mygraveyard) to(mybattlefield) +auto=choice name(Creatures you control get +2/+0.) emblem transforms((,newability[lord(creature|mybattlefield) 2/0])) forever dontremove +auto=choice name(Spells you cast cost B less to cast.) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:-1)])) forever dontremove +auto=choice name(Davriel planeswalkers you control have "+2: Draw a card.") emblem transforms((,newability[lord(planeswalker[davriel]|mybattlefield) transforms((,newability[{C(0/0.2.Loyalty)}:limit:1 name(+2: Draw 1 card) draw:1 controller]))])) forever dontremove +auto=choice name(Whenever you draw a card, you gain two life) emblem transforms((,newability[@drawof(player):life:2 controller])) forever dontremove +type=Sorcery +[/card] +[card] +name=Davriel's Shadowfugue +target=player +auto=ability$!name(discard) reject notatarget(<2>*|myhand)!$ targetedplayer && life:-2 +text=Target player discards two cards and loses 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Davriel's Withering +target=creature +auto=counter(-1/-2,1,PerpetualPT) +text=Target creature perpetually gets -1/-2. +mana={B} +type=Instant +[/card] +[card] +name=Dawn Charm +auto=choice name(Prevent Damage) preventAllcombatDamage ueot +auto=choice name(Regenerate Creature) regenerate target(creature) +auto=choice name(Counter Spell) target(*|stack) fizzle +text=Choose one Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. +mana={1}{W} +type=Instant +[/card] +[card] +name=Dawn Evangel +auto=@movedTo(graveyard) from(creature[geared]|myBattlefield):moveto(myhand) target(creature[manacost<3]|mygraveyard) +text=Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. +mana={2}{W} +type=Enchantment Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Dawn of Hope +auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) draw:1 +auto={3}{W}:create(soldier:creature soldier:1/1:white:lifelink) +text=Whenever you gain life, you may pay {2}. If you do, draw a card. -- {3}{W}: Create a 1/1 white Soldier creature token with lifelink. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Dawn to Dusk +target=enchantment +auto=choice name(Destroy) destroy +auto=choice name(Return) moveTo(myhand) target(enchantment|mygraveyard) +auto=choice name(Both) destroy && moveTo(myhand) target(enchantment|mygraveyard) +text=Choose one or both Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Dawnbringer Cleric +auto=choice name(Gain 2 life) life:2 controller +auto=choice name(Destroy enchantment) target(enchantment|battlefield) destroy +auto=choice name(Exile card) target(*|graveyard) moveto(exile) +text=When Dawnbringer Cleric enters the battlefield, Choose one -- Cure Wounds - You gain 2 life. -- Dispel Magic - Destroy target enchantment. -- Gentle Repose - Exile target card from a graveyard. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Dawnglade Regent +auto=_MONARCH_CONTROLLER_ +auto=lord(*|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) opponentshroud])) +text=When Dawnglade Regent enters the battlefield, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof. +mana={5}{G}{G} +type=Creature +subtype=Elk +power=8 +toughness=8 +[/card] +[card] +name=Dawnhart Disciple +auto=@movedTo(other human|myBattlefield):name(Gets 1/1) 1/1 ueot +text=Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Dawnhart Geist +auto=@movedTo(*[enchantment]|mystack):name(Gain 2 life) life:2 +text=Whenever you cast an enchantment spell, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Spirit Warlock +power=1 +toughness=3 +[/card] +[card] +name=Dawnhart Mentor +auto=token(Human,Creature Human,1/1,white) +auto={5}{G} restriction{coven}:name(Creature gets 3/3 and trample) target(creature|mybattlefield) transforms((,newability[3/3],newability[trample])) ueot +text=When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. -- Coven-{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. +type=Creature +subtype=Human Warlock +mana={2}{G} +power=0 +toughness=4 +[/card] +[card] +name=Dawnhart Rejuvenator +auto=life:3 controller +auto={T}:name(Add white mana) add{W} +auto={T}:name(Add red mana) add{R} +auto={T}:name(Add green mana) add{G} +auto={T}:name(Add blue mana) add{U} +auto={T}:name(Add black mana) add{B} +text=When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. -- {T}: Add one mana of any color. +type=Creature +subtype=Human Warlock +mana={3}{G} +power=2 +toughness=4 +[/card] +[card] +name=Dawnhart Wardens +abilities=vigilance +auto=@each my combatbegins restriction{coven}:name(Creatures get 1/0) all(creature|mybattlefield) 1/0 ueot +text=Vigilance -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. +type=Creature +subtype=Human Warlock +mana={1}{G}{W} +power=3 +toughness=3 +[/card] +[card] +name=Dawning Angel +abilities=flying +auto=life:4 +text=Flying -- When Dawning Angel enters the battlefield, you gain 4 life. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=2 +[/card] +[card] +name=Daxos Spirit Token +anyzone=pexperience/pexperience cdaactive +text=This creature's power and toughness are each equal to the number of experience counters you have. +type=Enchantment Creature +subtype=Spirit +color=black,white +power=* +toughness=* +[/card] +[card] +name=Daxos of Meletis +auto=cantbeblockedby(creature[power>=3]) +auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( if cantargetcard(*[-land]|*) then moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[life:manacost controller],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)])) ueot )! )! +auto=@combatdamageof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[life:manacost controller])) ueot )! +text=Daxos of Meletis can't be blocked by creatures with power 3 or greater. -- Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Daxos the Returned +auto=@movedTo(enchantment|mystack):alterexperience:1 controller +auto={1}{W}{B}:name(Create Spirit) token(Daxos Spirit Token) +text=Whenever you cast an enchantment spell, you get an experience counter. -- {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." +mana={1}{W}{B} +type=Legendary Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Daxos, Blessed by the Sun +anyzone=2/type:manaW:mybattlefield cdaactive +auto=@movedto(other creature|myBattlefield):life:1 controller +auto=@movedto(other creature|myGraveyard) from(mybattlefield):life:1 controller +text=Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Whenever another creature you control enters the battlefield or dies, you gain 1 life. +mana={W}{W} +type=Legendary Enchantment Creature +subtype=Demigod +power=2 +toughness=* +[/card] +[card] +name=Day +abilities=shroud,indestructible,doublefacedeath,nofizzle +backside=Night +auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )! +auto=lord(*[nightbound]|battlefield) flip(backside) +text=(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn. +type=Emblem +[/card] +[card] +name=Daybreak Chaplain +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Daybreak Charger +auto=2/0 target(creature) ueot +text=When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. +mana={1}{W} +type=Creature +subtype=Unicorn +power=3 +toughness=1 +[/card] +[card] +name=Daybreak Chimera +abilities=flying +anyzone=foreach(manaW|myBattlefield) changecost(colorless:-1) forcedalive +text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying. +mana={3}{W}{W} +type=Creature +subtype=Chimera +power=3 +toughness=3 +[/card] +[card] +name=Daybreak Combatants +abilities=haste +auto=name(Creature gets 2/0) target(creature) 2/0 ueot +text=Haste -- When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Daysquad Marshal +auto=token(Human Soldier Day) +text=When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Dazzling Beauty +target=creature[attacking] +restriction=blockersonly +auto=@next upkeep:draw:1 +auto=0/0 && fog from(mytgt) oneshot +text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dazzling Lights +target=creature +auto=-3/-0 +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Target creature gets -3/-0 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={U} +type=Instant +[/card] +[card] +name=Dazzling Sphinx +abilities=flying +auto=@combatdamagefoeof(player) from(this):name(Reveal cards) transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(opponentreveal) and!( bottomoflibrary )!],newability[canplayfromexile],newability[zerocast],newability[all(*[zpos<=oppofindfirsttypenonpermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot +auto=@combatdamageof(player) from(this):name(Reveal cards) transforms((,newability[all(*[zpos=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] bottomoflibrary],newability[canplayfromexile],newability[zerocast],newability[all(*[zpos<=findfirsttypenonpermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot +text=Flying -- Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Dead // Gone +other={2}{R} name(Gone) +target=creature +auto=if paid(alternative) then moveTo(ownerHand) +auto=ifnot paid(alternative) then damage:2 +text=Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. +mana={R} +type=Instant +[/card] +[card] +name=Dead Man's Chest +target=creature|opponentbattlefield +auto=@movedTo(mytgt|graveyard) from(battlefield):all(*[-land;zpos<=p]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever )! +text=Enchant creature an opponent controls -- When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dead Reckoning +target=creature|mygraveyard +auto=choice name(Move and damage) moveto(mylibrary) && transforms((,newability[dynamicability target(creature)])) ueot +auto=choice name(Don't Move) donothing +text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Dead Revels +target=creature|mygraveyard +auto=moveTo(ownerHand) +text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand. +other={1}{B} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dead Ringers +target=<2>creature[-black] +auto=bury +text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Dead of Winter +auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield) +text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Deadbridge Chant +auto=deplete:10 controller +auto=@each my upkeep restriction{if type(creature|mygraveyard)~morethan~0}:moveTo(myBattlefield) target(creature|myGraveyard) ifnot moveTo(*[-creature]|myHand) +text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. +mana={4}{B}{G} +type=Enchantment +[/card] +[card] +name=Deadeye Brawler +abilities=deathtouch +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1])) +text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. +mana={2}{U}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=4 +[/card] +[card] +name=Deadeye Plunderers +auto={2}{U}{B}:token(435451) +auto=foreach(artifact|mybattlefield) 1/1 +text=Deadeye Plunderers gets +1/+1 for each artifact you control. -- {2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{U}{B} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Deadeye Quartermaster +auto=may moveto(myhand) target(equipment,vehicle|mylibrary) +text=When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Deadeye Rig-Hauler +auto=if raid then may moveto(ownerHand) target(creature) +text=Raid - When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Deadeye Tormentor +auto=if raid then ability$!discard(*|myhand)!$ opponent +text=Raid - When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. +mana={2}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Deadeye Tracker +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={B} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Deadly Alliance +target=creature,planeswalker +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=destroy +text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Destroy target creature or planeswalker. +mana={4}{B} +type=Instant +[/card] +[card] +name=Deadly Allure +target=creature +flashback={G} +auto=transforms((,newability[deathtouch ueot],newability[@combat(attacking,blocking) source(this): all(creature|opponentbattlefield) mustblock ueot])) ueot +text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Sorcery +[/card] +[card] +name=Deadly Brew +auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return permanent) target(other *[-instant;-sorcery]|mygraveyard) moveto(myhand)])) oneshot!$ controller +auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice])) oneshot!$ opponent +text=Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Deadly Dancer +abilities=trample +backside=Alluring Suitor +auto=add{R}{R} doesntempty +auto={R}{R}:name(Gets 1/0) transforms((,newability[1/0],newability[name(Another creature gets 1/0) target(other creature|battlefield) 1/0 ueot])) ueot +text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor +type=Creature +subtype=Vampire +color=red +power=3 +toughness=3 +[/card] +[card] +name=Deadly Designs +auto={2}:name(Put plot counter) counter(0/0,1,Plot) +auto=@counteradded(0/0,1,Plot) from(this) restriction{compare(hascntplot)~morethan~4}:name(Sacrifice Deadly Designs) transforms((,newability[sacrifice],newability[may name(Destroy 2 creature) target(creature|battlefield) destroy])) oneshot +text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Deadly Dispute +auto=draw:2 controller +auto=token(Treasure Sur) +text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Draw two cards and create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={1}{B}{S(*[creature;artifact]|myBattlefield)} +type=Instant +[/card] +[card] +name=Deadly Rollick +target=creature +auto=moveTo(exile) +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 +text=If you control a commander, you may cast this spell without paying its mana cost. -- Exile target creature. +mana={3}{B} +type=Instant +[/card] +[card] +name=Deadly Vanity +abilities=doublefacedeath +auto=name(Choose creature or planeswalker) target(*[creature;planeswalker]|battlefield) transforms((,newability[all(other *[creature;planeswalker]|battlefield) destroy])) oneshot +text=Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. // {2}{W} Selfless Glyphweaver +mana={5}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Deadly Visit +target=creature +auto=destroy +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Deafening Clarion +auto=choice name(Damage) damage:3 all(creature) +auto=choice name(Lifelink) all(creature|myBattlefield) lifelink ueot +auto=choice name(Damage and Lifelink) damage:3 all(creature) && all(creature|myBattlefield) lifelink ueot +text=Choose one or both -- Deafening Clarion deals 3 damage to each creature. -- Creatures you control gain lifelink until end of turn. +mana={1}{R}{W} +type=Sorcery +[/card] +[card] +name=Deafening Silence +auto=maxCast(*[-creature])1 +auto=maxCast(*[-creature])1 opponent +text=Each player can't cast more than one noncreature spell each turn. +mana={W} +type=Enchantment +[/card] +[card] +name=Death Tyrant +abilities=menace +auto=lord(creature[attacking]|mybattlefield) transforms((,newability[_DIES_name(Create zombie) token(Zombie Lil)])) +auto=lord(creature[blocking]|opponentbattlefield) transforms((,newability[_DIES_name(Create zombie) token(Zombie Lil) opponent])) +autograveyard={5}{B}:name(Return to battlefield) moveto(mybattlefield) and!( tap(novent) )! +text=Menace -- Negative Energy Cone - Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. -- {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Beholder Skeleton +power=4 +toughness=6 +[/card] +[card] +name=Death's Oasis +auto=@movedto(creature[-token;manacost=1]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 1) moveto(myhand) target(creature[manacost<=0]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=2]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 2) moveto(myhand) target(creature[manacost<=1]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=3]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 3) moveto(myhand) target(creature[manacost<=2]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=4]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 4) moveto(myhand) target(creature[manacost<=3]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=5]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 5) moveto(myhand) target(creature[manacost<=4]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=6]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 6) moveto(myhand) target(creature[manacost<=5]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=7]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 7) moveto(myhand) target(creature[manacost<=6]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=8]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 8) moveto(myhand) target(creature[manacost<=7]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=9]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 9) moveto(myhand) target(creature[manacost<=8]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=10]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 10) moveto(myhand) target(creature[manacost<=9]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=11]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 11) moveto(myhand) target(creature[manacost<=10]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=12]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 12) moveto(myhand) target(creature[manacost<=11]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=13]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 13) moveto(myhand) target(creature[manacost<=12]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=14]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 14) moveto(myhand) target(creature[manacost<=13]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=15]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 15) moveto(myhand) target(creature[manacost<=14]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=16]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 16) moveto(myhand) target(creature[manacost<=15]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=17]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 17) moveto(myhand) target(creature[manacost<=16]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=18]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 18) moveto(myhand) target(creature[manacost<=17]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=19]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 19) moveto(myhand) target(creature[manacost<=18]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 20) moveto(myhand) target(creature[manacost<=19]|mygraveyard)])) forever +auto=@movedto(creature[-token;manacost>=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature) moveto(myhand) target(creature|mygraveyard)])) forever +auto={1}{S}:life:convertedcost:highest:creature:myBattlefield +text=Whenever a nontoken creature you control dies, put the top two cards of your library into your graveyard. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. -- {1}, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. +mana={W}{B}{G} +type=Enchantment +[/card] +[card] +name=Death-Priest of Myrkul +auto=lord(*[zombie;vampire;skeleton]|myBattlefield) 1/1 +auto=@each my endofturn restriction{morbid}:pay({1}) name(Pay 1 and create skeleton) token(Skeleton,Creature Skeleton,1/1,black) +text=Skeletons, Vampires, and Zombies you control get +1/+1. -- At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. +mana={2}{B}{B} +type=Creature +subtype=Tiefling Cleric +power=2 +toughness=2 +[/card] +[card] +name=Deathbellow War Cry +auto=name(Search 4 different minotoaurs) target(creature[minotaur]|myLibrary) moveTo(myBattlefield) +text=Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Deathbloom Thallid +auto=_DIES_create(saproling:creature saproling:1/1:green:) +text=When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. +mana={2}{B} +type=Creature +subtype=Fungus +power=3 +toughness=2 +[/card] +[card] +name=Deathbonnet Hulk +backside=Deathbonnet Sprout +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0:may name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[creature]|*) then all(this) counter(1/1) )! +text=At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. // Deathbonnet Sprout +type=Creature +subtype=Fungus Horror +color=green +power=3 +toughness=3 +[/card] +[card] +name=Deathbonnet Sprout +backside=Deathbonnet Hulk +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if type(creature|mygraveyard)~morethan~2 then all(this) flip(backside) )! +text=At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) // Deathbonnet Hulk +type=Creature +subtype=Fungus +mana={G} +power=1 +toughness=1 +[/card] +[card] +name=Deathcap Glade +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{G} +auto={T}:add{B} +text=Deathcap Glade enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {B} or {G}. +type=Land +[/card] +[card] +name=Deathgorge Scavenger +auto=may moveto(exile) target(*|graveyard) +auto=_ATTACKING_may moveto(exile) target(*|graveyard) +auto=@targeted(creature|graveyard) from(this):life:2 controller +auto=@targeted(*[-creature]|graveyard) from(this):1/1 ueot +text=Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=2 +[/card] +[card] +name=Deathknell Berserker +auto=_DIES_this(power>=3) token(Zombie,Creature Zombie Berserker,2/2,black) +text=When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. +mana={1}{B} +type=Creature +subtype=Elf Berserker +power=2 +toughness=2 +[/card] +[card] +name=Deathless Ancient +abilities=flying +autograveyard={T(<3>vampire[-tapped])}:moveto(myhand) +text=Flying -- Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. +mana={4}{B}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Deathless Knight +abilities=haste +autograveyard=@lifeof(player) turnlimited:moveTo(myhand) +text=Haste -- When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. +mana={BG}{BG}{BG}{BG} +type=Creature +subtype=Skeleton Knight +power=4 +toughness=2 +[/card] +[card] +name=Deathsprout +target=creature +auto=destroy +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{B}{B}{G} +type=Instant +[/card] +[card] +name=Debt of Loyalty +target=creature +auto=regenerate && moveto(mybattlefield) +text=Regenerate target creature. You gain control of that creature if it regenerates this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Debtors' Transport +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying)*2 +text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) +mana={5}{B} +type=Creature +subtype=Thrull +power=5 +toughness=3 +[/card] +[card] +name=Decimator Beetle +auto=counter(-1/-1,1) target(creature|mybattlefield) +auto=_ATTACKING_counter(-1/-1,-1) target(creature|mybattlefield) && counter(-1/-1,1) target(creature|opponentbattlefield) +text=When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. -- Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. +mana={3}{B}{G} +type=Creature +subtype=Insect +power=4 +toughness=5 +[/card] +[card] +name=Decision Paralysis +target=creature +auto=tap && freeze +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={3}{U} +type=Instant +[/card] +[card] +name=Decisive Denial +auto=if type(creature|mybattlefield)~morethan~0 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Creatures fight) name(Creatures fight) name(Creatures fight) target(creature|mybattlefield) transforms((,newability[name(Choose opponent's creature) target(creature|opponentbattlefield) dynamicability])) ueot +auto=if type(*[-creature]|stack)~morethan~1 then choice name(Counter non-creature spell) name(Counter non-creature spell) target(*[-creature]|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Choose one -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Counter target noncreature spell unless its controller pays 3 . +mana={G}{U} +type=Instant +[/card] +[card] +name=Declaration of Naught +auto=chooseanameopp transforms((,newability[{U}:name(Counter named spell) target(*[chosenname]|stack) fizzle])) forever chooseend nonland +text=As Declaration of Naught enters the battlefield, name a card. -- {U}: Counter target spell with the chosen name. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Declare Dominance +target=creature +auto=+3/+3 +auto=lure +text=Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Decorated Champion +auto=@movedTo(other warrior|myBattlefield):counter(1/1) +text=Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Decorated Griffin +abilities=flying +auto={1}{W}:prevent:1 controller +text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. +mana={4}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Decoy Gambit +target=creature|opponentbattlefield +auto=name(Draw or return) transforms((,newability[choice name(Opponent draw a card) draw:1 opponent],newability[choice name(Return to hand) moveTo(ownerhand)])) oneshot +text=For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Deekah, Fractal Theorist +auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot +auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,newability[unblockable])) ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn. +mana={4}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Deem Worthy +abilities=cycling +target=creature +auto=damage:7 +autohand=__CYCLING__({3}{R}) && damage:2 target(creature) +text=Deem Worthy deals 7 damage to target creature. -- Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -- When you cycle Deem Worthy, you may have it deal 2 damage to target creature. +mana={4}{R} +type=Instant +[/card] +[card] +name=Deep Forest Hermit +auto=vanishing:3 +auto=token(Squirrel,creature squirrel, 1/1,green)*4 +auto=lord(creature[squirrel]|myBattlefield) 1/1 +text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. +mana={3}{G}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Deep Freeze +target=creature +auto=teach(creature) loseabilities +auto=teach(creature) becomes(,0/4) +auto=teach(creature) defender +text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deep Water +auto={U}:name(All lands produce blue mana) ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|mybattlefield) +text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Deepglow Skate +auto=target(*|battlefield) duplicatecounters(all) +text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. +mana={4}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Deeproot Champion +auto=@movedTo(*[-creature]|mystack):counter(1/1,1) +text=Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. +mana={1}{G} +type=Creature +subtype=Merfolk Shaman +power=1 +toughness=1 +[/card] +[card] +name=Deeproot Elite +auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield) +text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. +mana={1}{G} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=Deeproot Warrior +auto=@combat(blocked) source(this):1/1 ueot +text=Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=2 +[/card] +[card] +name=Deeproot Waters +auto=@movedTo(Merfolk|mystack):token(Merfolk,creature Merfolk,1/1,blue,opponentshroud) +text=Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Deepwood Denizen +abilities=vigilance +auto=this(variable{totcntcre11}=0) {5}{G}{T}:draw:1 controller +auto=this(variable{totcntcre11}=1) {4}{G}{T}:draw:1 controller +auto=this(variable{totcntcre11}=2) {3}{G}{T}:draw:1 controller +auto=this(variable{totcntcre11}=3) {2}{G}{T}:draw:1 controller +auto=this(variable{totcntcre11}=4) {1}{G}{T}:draw:1 controller +auto=this(variable{totcntcre11}>=5) {G}{T}:draw:1 controller +text=Vigilance -- {5}{G}, {T}: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Deface +auto=choice name(Destroy target artifact) destroy target(artifact) +auto=choice name(Destroy target creature with defender) destroy target(creature[defender]) +text=Choose one -- Destroy target artifact. -- Destroy target creature with defender. +mana={R} +type=Sorcery +[/card] +[card] +name=Defend the Campus +auto=choice name(Creatures get 1/1) all(creature|mybattlefield) transforms((,newability[1/1])) ueot +auto=if type(creature[power>=4]|battlefield)~morethan~0 then choice name(Destroy creature) name(Destroy creature) target(creature[power>=4]|battlefield) destroy +text=Choose one -- Creatures you control get +1/+1 until end of turn. -- Destroy target creature with power 4 or greater. +mana={3}{W} +type=Instant +[/card] +[card] +name=Defend the Celestus +restriction=type(creature|mybattlefield)~morethan~0 +auto=thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller +text=Distribute three +1/+1 counters among one, two, or three target creatures you control. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Defenestrate +target=creature[-flying] +auto=destroy +text=Destroy target creature without flying. +mana={2}{B} +type=Instant +[/card] +[card] +name=Defense Grid +auto=this(variable{controllerturn}=0) lord(*[-land]|mycastingzone) becomes(affected) +auto=this(variable{controllerturn}>0) lord(*[-land]|opponentcastingzone) becomes(affected) +auto=lord(*[-land;affected]|graveyard,hand,exile,commandzone,library) transforms((,newability[changecost(colorless:+3) forcedalive])) +text=Each spell costs {3} more to cast except during its controller's turn. +mana={2} +type=Artifact +[/card] +[card] +name=Defiant Greatmaw +auto=counter(-1/-1,2) target(creature|mybattlefield) +auto=@counteradded(-1/-1) from(this):counter(-1/-1,-1) target(other creature|mybattlefield) +text=When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. -- Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. +mana={2}{G} +type=Creature +subtype=Hippo +power=4 +toughness=5 +[/card] +[card] +name=Defiant Khenra +mana={1}{R} +type=Creature +subtype=Jackal Warrior +power=2 +toughness=2 +[/card] +[card] +name=Defile +target=creature +auto=foreach(swamp|mybattlefield) -1/-1 +text=Target creature gets -1/-1 until end of turn for each Swamp you control. +mana={B} +type=Instant +[/card] +[card] +name=Deflecting Swat +target=*|stack +auto=castcard(copied noevent) +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 +text=If you control a commander, you may cast this spell without paying its mana cost. -- You may choose new targets for target spell or ability. +mana={2}{R} +type=Instant +[/card] +[card] +name=Deft Dismissal +restriction=type(creature[attacking;blocking]|battlefield)~morethan~0 +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller +text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Degavolver +abilities=hasotherkicker +other={1}{W}{R} name(Kicker Red) +kicker={1}{B} name(Kicker Black or Both) +auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[first strike])) forever +auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[{L:3}:name(Regenerate) regenerate])) forever +auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1)],newability[first strike])) forever +text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. +mana={1}{W} +type=Creature +subtype=Volver +power=1 +toughness=1 +[/card] +[card] +name=Deliberate +auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend +aicode=activate transforms((,newability[draw:1 controller])) oneshot +text=Scry 2, then draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Delighted Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Delina, Wild Mage +auto=_ATTACKING_name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +auto=_ATTACKING_name(Choose your creature) target(creature|mybattlefield) counter(0/0.1.DelinaEffect) +auto=@dierolled(this) result(1) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(2) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(3) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(4) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(5) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(6) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(7) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(8) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(9) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(10) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(11) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(12) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(13) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(14) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(15) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(16) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(17) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(18) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(19) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +auto=@dierolled(this) result(20) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot +text=Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. -- 1-14 | Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat." -- 15-20 | Create one of those tokens. You may roll again. +mana={3}{R} +type=Legendary Creature +subtype=Elf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Deliver Unto Evil +abilities=exiledeath +auto=if type(planeswalker[bolas]|mybattlefield)~morethan~0 then target(*|mygraveyard) moveto(myhand) +auto=if type(planeswalker[bolas]|mybattlefield)~equalto~0 then ability$!name(Choose 2 cards) name(Choose 2 cards) target(<2>*|opponentgraveyard) moveto(opponenthand)!$ opponent +text=Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. -- Exile Deliver Unto Evil. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Delver's Torch +auto={3}:equip +auto=teach(creature) 1/1 +auto=@combat(attacking) source(mytgt) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Demanding Dragon +abilities=flying +auto=damage:5 target(opponent) +text=Flying -- When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Demilich +other={U}{U}{U} name(Cast Demilich) +otherrestriction=thisturn(*[instant;sorcery]|mystack)~equalto~1 +restriction=thisturn(*[instant;sorcery]|mystack)~equalto~0 +autohand={U}{U} restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Cast Demilich) name(Cast Demilich) activate castcard(normal) +autohand={U} restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Cast Demilich) name(Cast Demilich) activate castcard(normal) +autohand={0} restriction{thisturn(*[instant;sorcery]|mystack)~morethan~3}:name(Cast Demilich) name(Cast Demilich) activate castcard(normal) +autograveyard={U}{U}{U}{U} restriction{type(*[instant;sorcery]|mygraveyard)~morethan~3,thisturn(*[instant;sorcery]|mystack)~equalto~0}:name(Cast Demilich) name(Cast Demilich) transforms((,newability[activate castcard(normal)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile)])) oneshot +autograveyard={U}{U}{U} restriction{type(*[instant;sorcery]|mygraveyard)~morethan~3,thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Cast Demilich) name(Cast Demilich) transforms((,newability[activate castcard(normal)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile)])) oneshot +autograveyard={U}{U} restriction{type(*[instant;sorcery]|mygraveyard)~morethan~3,thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Cast Demilich) name(Cast Demilich) transforms((,newability[activate castcard(normal)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile)])) oneshot +autograveyard={U} restriction{type(*[instant;sorcery]|mygraveyard)~morethan~3,thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Cast Demilich) name(Cast Demilich) transforms((,newability[activate castcard(normal)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile)])) oneshot +autograveyard={0} restriction{type(*[instant;sorcery]|mygraveyard)~morethan~3,thisturn(*[instant;sorcery]|mystack)~morethan~3}:name(Cast Demilich) name(Cast Demilich) transforms((,newability[activate castcard(normal)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile)])) oneshot +auto=_ATTACKING_may name(Exile instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveTo(exile) and!( transforms((,newability[may name(Copy and cast) activate castcard(copied)])) oneshot )! +text=This spell costs {U} less to cast for each instant and sorcery you've cast this turn. -- Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. -- You may cast Demilich from your graveyard by exiling four instants and/or sorcery cards from your graveyard in addition to paying its other costs. +mana={U}{U}{U}{U} +type=Creature +subtype=Skeleton Wizard +power=4 +toughness=3 +[/card] +[card] +name=Demogorgon's Clutches +auto=deplete:2 opponent +auto=life:-2 opponent +auto=ability$!name(Discard 2 cards) name(Discard 2 cards) notatarget(<2>*|myhand) reject!$ opponent +text=Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Demon Arc +abilities=flyng +type=Creature +subtype=Demon +power=5 +toughness=5 +color=black +[/card] +[card] +name=Demon Bolt +abilities=foretell +target=creature,planeswalker +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=damage:4 +text=Demon Bolt deals 4 damage to target creature or planeswalker. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Demon of Catastrophes +abilities=flying, trample +text=As an additional cost to cast this spell, sacrifice a creature. -- Flying, trample +mana={2}{B}{B}{S(creature|myBattlefield)} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Demon of Loathing +auto=@combatdamaged(player) from(this)::ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent +text=Flying, trample -- Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Demon of Wailing Agonies +abilities=flying +auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 +auto=@combatdamagefoeof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller +text=Flying -- Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." +mana={3}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Demon's Disciple +auto=ability$!name(sacrifice) notAtarget(*[creature;planeswapler]|myBattlefield) sacrifice !$ opponent +auto=ability$!name(sacrifice) notAtarget(*[creature;planeswapler]|myBattlefield) sacrifice !$ controller +text=When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Demonfire +target=creature,player +auto=aslongas(*|myhand) shadow <1 +auto=damage:X +auto=exiledeath ueot +text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Demonic Bargain +auto=all(*[zpos<=13]|mylibrary) moveto(exile) && all(this|mystack) transforms((,newability[name(Search library) target(*|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot +text=Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Demonic Embrace +target=creature +auto=3/1 +auto=flying +auto=transforms((Demon)) +autograveyard={1}{B}{B}{L:3}{D(*|myHand)}:activate castcard(normal) +text=Enchant creature -- Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. -- You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonic Gifts +target=creature +auto=transforms((,newability[2/0],newability[inplaydeath])) ueot +text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." +mana={1}{B} +type=Instant +[/card] +[card] +name=Demonic Lore +auto=draw:3 controller +auto=@each my endofturn:life:-twicetype:*:myhand +text=When Demonic Lore enters the battlefield, draw three cards. -- At the beginning of your end step, you lose 2 life for each card in your hand. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Demonic Vigor +target=creature +auto=teach(creature) +1/+1 +auto=teach(creature) When enchanted creature dies return that card to its owner's hand +text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature dies, return that card to its owner's hand. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonlord Belzenlok +abilities=flying, trample +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land;manacost<=3]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) and!(damage:1 controller)! optiononeend optiontwo choice all(*|reveal) moveTo(exile) optiontwoend revealend +text=Flying, trample -- When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. +mana={4}{B}{B} +type=Legendary Creature +subtype=Elder Demon +power=6 +toughness=6 +[/card] +[card] +name=Demotion +target=creature +auto=teach(creature) cantblock +auto=teach(creature) noactivatedability +text=Enchant creature -- Enchanted creature can't block, and its activated abilities can't be activated. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Den of the Bugbear +auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) +auto={T}:Add{R} +auto={3}{R}:name(Becomes goblin) transforms((,newability[becomes(Creature Goblin^3/2^red) ueot],newability[_ATTACKING_name(Create goblin) token(Goblin^Creature Goblin^1/1^red^battleready)])) ueot +text=If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. -- {T}: Add {R}. -- {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." it's still a land. +type=Land +[/card] +[card] +name=Dennick, Pious Apparition +backside=Dennick, Pious Apprentice +abilities=flying,exiledeath +auto=@movedTo(creature|graveyard):name(Investigate) token(Clue) +text=Flying -- Whenever one or more creature cards are put into graveyards from anywhere, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. // Dennick, Pious Apprentice +type=Legendary Creature +subtype=Spirit Soldier +color=white,blue +power=3 +toughness=2 +[/card] +[card] +name=Dennick, Pious Apprentice +backside=Dennick, Pious Apparition +abilities=lifelink,hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={2}{W}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=lord(*|mygraveyard) cantbetargetof(*) +text=Lifelink -- Cards in graveyards can't be the targets of spells or abilities. -- Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Dennick, Pious Apparition +mana={W}{U} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Deny the Divine +target=creature,enchantment|stack +auto=fizzleto(exile) +text=Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Depart the Realm +abilities=foretell +target=*[-land]|battlefield +auto=moveto(ownerhand) +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={U} restriction{compare(canforetellcast)~morethan~0,type(*[-land]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Return target nonland permanent to its owner's hand. -- Foretell {U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Departed +auto=@targeted(this):sacrifice +auto=cantbeblockedby(creature[-spirit]) +auto={3}{U}:target(other creature|myBattlefield) ) cantbeblockedby(creature[-spirit]) +text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. +mana={1}{U} +type=Creature +subtype=Spirit Pirate +power=2 +toughness=2 +[/card] +[card] +name=Departed Deckhand +auto=@targeted(this):sacrifice +auto=cantbeblockedby(creature[-spirit]) +auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot +text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. +mana={1}{U} +type=Creature +subtype=Spirit Pirate +power=2 +toughness=2 +[/card] +[card] +name=Departed Soulkeeper +backside=Devoted Grafkeeper +abilities=flying,cloud,exiledeath +text=Flying -- Departed Soulkeeper can block only creatures with flying. -- If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. // Devoted Grafkeeper +type=Creature +subtype=Spirit +color=white,blue +power=3 +toughness=1 +[/card] +[card] +name=Depose // Deploy +other={2}{W}{U} name(Deploy) +auto=ifnot paid(alternative) then draw:1 controller +auto=ifnot paid(alternative) then target(creature) tap(noevent) +auto=if paid(alternative) then token(Thopter,Artifact Creature Thopter,1/1,flying)*2 +auto=if paid(alternative) then life:type:creature:mybattlefield controller +text=Tap target creature. -- Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. +mana={1}{WU} +type=Instant +[/card] +[card] +name=Depraved Harvester +backside=Desperate Farmer +abilities=lifelink // Desperate Farmer +text=Lifelink +color=black +type=Creature +subtype=Human Knight +power=4 +toughness=3 +[/card] +[card] +name=Depths of Desire +target=creature +auto=moveto(ownerhand) +auto=name(Create treasure) token(Treasure Sur) +text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2}{U} +type=Instant +[/card] +[card] +name=Deputized Protester +abilities=menace +auto=_ATTACKING_1/1 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Deputy of Detention +auto=may name(exile) target(*[-land]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc +text=When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. +mana={1}{W}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=3 +[/card] +[card] +name=Derevi, Empyrial Tactician +abilities=flying +auto=name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot +auto=@combatdamaged(player) from(creature|myBattlefield):name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot +#wagic doesn't have command zone +text=Flying -- Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. +mana={G}{W}{U} +type=Legendary Creature +subtype=Bird Wizard +power=2 +toughness=3 +[/card] +[card] +name=Dermotaxi +auto=this(variable{hasevict}=0) name(Imprint card from graveyard) imprint notatarget(creature|graveyard) +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:transforms((,newability[all(creature[evictname]|exile) copy and!( all(this) transforms((Vehicle Artifact,newability[phaseaction[endofturn once] flip(Dermotaxi) undocpy])) forever )!])) oneshot +text=Imprint - As Dermotaxi enters the battlefield, exile a creature card from a graveyard. -- Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. +mana={2} +type=Artifact +subtype=Vehicle +power=0 +toughness=0 +[/card] +[card] +name=Desecrated Tomb +auto=@movedTo(*[-mygraveyard]) from(mygraveyard):create(bat:creature bat:1/1:black:flying) +text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Desecration Demon +abilities=flying +auto=@each combatbegins restriction{type(creature|opponentbattlefield)~morethan~0}:name(Sacrifice and tap) ability$!name(Sacrifice and tap) may name(Sacrifice and tap) target(creature|mybattlefield) counter(0/0.1.DesecrationEffect)!$ opponent +auto=@counteradded(0/0.1.DesecrationEffect) from(creature|opponentbattlefield):name(Tap and put counter) tap && counter(1/1) +auto=@counteradded(0/0.1.DesecrationEffect) from(creature|opponentbattlefield):name(Tap and put counter) all(creature[counter{0/0.1.DesecrationEffect}]|opponentBattlefield) sacrifice +text=Flying -- At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Desert Cerodon +abilities=cycling +autohand=__CYCLING__({R}) +text=Cycling {R} ({R}, Discard this card: Draw a card.) +mana={5}{R} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Desert of the Fervent +abilities=cycling +auto=tap +auto={T}:Add{R} +autohand=__CYCLING__({1}{R}) +text=Desert of the Fervent enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) +type=Land +subtype=Desert +[/card] +[card] +name=Desert of the Glorified +abilities=cycling +auto=tap +auto={T}:Add{B} +autohand=__CYCLING__({1}{B}) +text=Desert of the Glorified enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +type=Land +subtype=Desert +[/card] +[card] +name=Desert of the Indomitable +abilities=cycling +auto=tap +auto={T}:Add{G} +autohand=__CYCLING__({1}{G}) +text=Desert of the Indomitable enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) +type=Land +subtype=Desert +[/card] +[card] +name=Desert of the Mindful +abilities=cycling +auto=tap +auto={T}:Add{U} +autohand=__CYCLING__({1}{U}) +text=Desert of the Mindful enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +type=Land +subtype=Desert +[/card] +[card] +name=Desert of the True +abilities=cycling +auto=tap +auto={T}:Add{W} +autohand=__CYCLING__({1}{W}) +text=Desert of the True enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) +type=Land +subtype=Desert +[/card] +[card] +name=Desert's Hold +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=aslongas(Desert|mybattlefield,myGraveyard) life:3 controller +text=Enchant creature -- When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. -- Enchanted creature can't attack or block, and its activated abilities can't be activated. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deserted Beach +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{W} +auto={T}:add{U} +text=Deserted Beach enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {W} or {U}. +type=Land +[/card] +[card] +name=Desiccated Naga +auto={3}{B}{restriction type(liliana|mybattlefield)~morethan~0}:life:-2 opponent && life:2 controller +text={3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker. +mana={2}{B} +type=Creature +subtype=Zombie Naga +power=3 +toughness=2 +[/card] +[card] +name=Despark +target=*[manacost>=4] +auto=moveto(exile) +text=Exile target permanent with converted mana cost 4 or greater. +mana={W}{B} +type=Instant +[/card] +[card] +name=Desperate Castaways +auto=aslongas(artifact|mybattlefield) cantattack <1 +auto=aslongas(artifact|mybattlefield) cantpwattack <1 +text=Desperate Castaways can't attack unless you control an artifact. +mana={1}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=3 +[/card] +[card] +name=Desperate Farmer +backside=Depraved Harvester +abilities=lifelink +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedto(other creature|graveyard) from(mybattlefield):name(Transform) flip(backside) +text=Lifelink -- When another creature you control dies, transform Desperate Farmer. // Depraved Harvester +mana={2}{B} +type=Creature +subtype=Human Peasant +power=2 +toughness=2 +[/card] +[card] +name=Desperate Lunge +target=creature +auto=+2/+2 +auto=flying +auto=life:2 +text=Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Desperate Stand +abilities=hasnokicker,hasstrive +kicker=multi{R}{W} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],newability[first strike],newability[vigilance])) ueot +text=Strive - Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. +mana={R}{W} +type=Sorcery +[/card] +[card] +name=Despondent Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Destined // Lead +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +flashback={3}{G} name(Lead) +auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[1/0],newability[indestructible])) ueot +auto=if paid(flashback) then target(creature|battlefield) lure ueot +text=Target creature gets +1/+0 and gains indestructible until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. +mana={1}{B} +type=Instant +[/card] +[card] +name=Destiny Spinner +auto=lord(*[creature;enchantment]|mystack) nofizzle +auto={3}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:enchantment:mybattlefield,settoughness=type:enchantment:mybattlefield,trample,haste)) ueot +text=Creature and enchantment spells you control can't be countered. -- {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. it's still a land. +mana={1}{G} +type=Enchantment Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Destructive Digger +auto={3}{T}{S(*[artifact;land]|mybattlefield)}:draw:1 +text={3}, {T}, Sacrifice an artifact or land: Draw a card. +mana={2}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Destructive Tampering +auto=choice name(Destroy target artifact) destroy target(artifact) +auto=choice name(Creatures without flying can't block) lord(creature[-flying]) cantblock ueot +text=Choose one -- Destroy target artifact. -- Creatures without flying can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Detection Tower +auto={T}:add{C} +auto={1}{T}:name(Opponent loses hexproof) all(*|opponentbattlefield) transforms((,newability[-opponentshroud]),newability[-controllershroud])) ueot +text={T}: Add {C}. -- {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. +type=Land +[/card] +[card] +name=Detention Vortex +target=artifact,creature,enchantment,planeswalker +auto=teach(*) cantattack +auto=teach(*) cantpwattack +auto=teach(*) cantblock +auto=teach(*) noactivatedability +auto=@each opponent main:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing!$ opponent asSorcery +auto=@each opponent secondmain:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing!$ opponent asSorcery +text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. -- {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Devastating Dreams +auto=if type(*|myHand)~morethan~0 then choice name(Discard 1 card) discard:1 controller && damage:1 all(creature) && ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~1 then choice name(Discard 2 cards) discard:2 controller && damage:2 all(creature) && ability$!sacrifice notatarget(<2>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<2>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~2 then choice name(Discard 3 cards) discard:3 controller && damage:3 all(creature) && ability$!sacrifice notatarget(<3>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<3>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~3 then choice name(Discard 4 cards) discard:4 controller && damage:4 all(creature) && ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~4 then choice name(Discard 5 cards) discard:5 controller && damage:5 all(creature) && ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~5 then choice name(Discard 6 cards) discard:6 controller && damage:6 all(creature) && ability$!sacrifice notatarget(<6>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<6>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~6 then choice name(Discard 7 cards) discard:7 controller && damage:7 all(creature) && ability$!sacrifice notatarget(<7>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<7>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~7 then choice name(Discard 8 cards) discard:8 controller && damage:8 all(creature) && ability$!sacrifice notatarget(<8>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<8>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~8 then choice name(Discard 9 cards) discard:9 controller && damage:9 all(creature) && ability$!sacrifice notatarget(<9>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<9>land|mybattlefield)!$ opponent +auto=if type(*|myHand)~morethan~9 then choice name(Discard 10 cards) discard:10 controller && damage:10 all(creature) && ability$!sacrifice notatarget(<10>land|mybattlefield)!$ controller && ability$!sacrifice notatarget(<10>land|mybattlefield)!$ opponent +text=As an additional cost to cast Devastating Dreams, discard X cards at random. -- Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Devastating Mastery +other={2}{W}{W} name(Cast for less) +auto=if paid(alternative) then ability$!name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|mybattlefield) moveto(myhand) and!( transforms((,newability[name(Return another non-land permanent) target(*[-land]|mybattlefield) moveto(myhand) and!( all(other *[-land]|mybattlefield) destroy )! ])) oneshot )! !$ opponent +auto=if paid(alternative) then all(*[-land]|mybattlefield) destroy +auto=ifnot paid(alternative) then all(*[-land]|battlefield) destroy +text=You may pay {2}{W}{W} rather than pay this spell's mana cost. -- If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. -- Destroy all nonland permanents. +mana={2}{W}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Devastating Summons +auto=if type(*[land]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 land) ability$!sacrifice notatarget(land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,1/1,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 lands) ability$!sacrifice notatarget(<2>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,2/2,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 lands) ability$!sacrifice notatarget(<3>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,3/3,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 lands) ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,4/4,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 lands) ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,5/5,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 lands) ability$!sacrifice notatarget(<6>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,6/6,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 lands) ability$!sacrifice notatarget(<7>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,7/7,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 lands) ability$!sacrifice notatarget(<8>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,8/8,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 lands) ability$!sacrifice notatarget(<9>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,9/9,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 lands) ability$!sacrifice notatarget(<10>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,10/10,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 lands) ability$!sacrifice notatarget(<11>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,11/11,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 lands) ability$!sacrifice notatarget(<12>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,12/12,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 lands) ability$!sacrifice notatarget(<13>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,13/13,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 lands) ability$!sacrifice notatarget(<14>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,14/14,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 lands) ability$!sacrifice notatarget(<15>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,15/15,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 lands) ability$!sacrifice notatarget(<16>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,16/16,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 lands) ability$!sacrifice notatarget(<17>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,17/17,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 lands) ability$!sacrifice notatarget(<18>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,18/18,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 lands) ability$!sacrifice notatarget(<19>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,19/19,red)*2 +auto=if type(*[land]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 lands) ability$!sacrifice notatarget(<20>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,20/20,red)*2 +text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. +mana={R} +type=Sorcery +[/card] +[card] +name=Devil Bur +auto=_DIES_name(Deal 1 damage) damage:1 target(player,creature,planeswalker) +text=When this creature dies, it deals 1 damage to any target. +type=Creature +subtype=Devil +color=red +power=1 +toughness=1 +[/card] +[card] +name=Devious Cover-Up +target=*|stack +auto=moveto(exile) +text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Devkarin Dissident +auto={4}{G}:2/2 ueot +text={4}{G}: Devkarin Dissident gets +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Devoted Crop-Mate +auto=@exerted(this):moveto(mybattlefield) target(creature[manacost<=2]|mygraveyard) +auto=_ATTACKING_may exert +text=You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Devoted Grafkeeper +backside=Departed Soulkeeper +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{W}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=deplete:2 controller +auto=@movedto(*|mystack) from(mygraveyard):name(Tap a creature) target(creature|opponentbattlefield) tap +text=When Devoted Grafkeeper enters the battlefield, mill two cards. -- Whenever you cast a spell from your graveyard, tap target creature you don't control. -- Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Departed Soulkeeper +mana={W}{U} +type=Creature +subtype=Human Peasant +power=2 +toughness=1 +[/card] +[card] +name=Devoted Paladin +auto=all(creature|mybattlefield) transforms((,newability[1/1],newability[vigilance])) ueot +text=Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Orc Knight +power=4 +toughness=4 +[/card] +[card] +name=Devotee of Strength +auto={4}{G}:2/2 target(creature) +text={4}{G}: Target creature gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Naga Wizard +power=3 +toughness=2 +[/card] +[card] +name=Devour Intellect +other={S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) +otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 +auto=if paid(alternative) then if type(*[-land]|opponenthand)~morethan~0 then name(Discard non-land card) name(Discard non-land card) name(Discard a non-land card) reject target(*[-land]|opponenthand) +auto=if paid(alternative) then if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +auto=ifnot paid(alternative) then ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent +text=Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Devourer of Memory +auto=@movedTo(*|myGraveyard) from(myLibrary):1/1 && unblockable ueot +auto={1}{U}{B}:deplete:1 controller +text=Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. -- {1}{U}{B}: Put the top card of your library into your graveyard. +mana={U}{B} +type=Creature +subtype=Nightmare +power=2 +toughness=1 +[/card] +[card] +name=Devouring Hellion +auto=may notatarget(other *[creature;planeswalker]|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. +mana={2}{R} +type=Creature +subtype=Hellion +power=2 +toughness=2 +[/card] +[card] +name=Devouring Rage +target=creature +auto=choice name(Sacrifice 0 spirits) 3/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 spirit) ability$!sacrifice notatarget(spirit|mybattlefield)!$ controller && 6/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 spirits) ability$!sacrifice notatarget(<2>spirit|mybattlefield)!$ controller && 9/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 spirits) ability$!sacrifice notatarget(<3>spirit|mybattlefield)!$ controller && 12/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 spirits) ability$!sacrifice notatarget(<4>spirit|mybattlefield)!$ controller && 15/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 spirits) ability$!sacrifice notatarget(<5>spirit|mybattlefield)!$ controller && 18/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 spirits) ability$!sacrifice notatarget(<6>spirit|mybattlefield)!$ controller && 21/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 spirits) ability$!sacrifice notatarget(<7>spirit|mybattlefield)!$ controller && 24/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 spirits) ability$!sacrifice notatarget(<8>spirit|mybattlefield)!$ controller && 27/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 spirits) ability$!sacrifice notatarget(<9>spirit|mybattlefield)!$ controller && 30/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 spirits) ability$!sacrifice notatarget(<10>spirit|mybattlefield)!$ controller && 33/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 spirits) ability$!sacrifice notatarget(<11>spirit|mybattlefield)!$ controller && 36/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 spirits) ability$!sacrifice notatarget(<12>spirit|mybattlefield)!$ controller && 39/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 spirits) ability$!sacrifice notatarget(<13>spirit|mybattlefield)!$ controller && 42/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 spirits) ability$!sacrifice notatarget(<14>spirit|mybattlefield)!$ controller && 45/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 spirits) ability$!sacrifice notatarget(<15>spirit|mybattlefield)!$ controller && 48/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 spirits) ability$!sacrifice notatarget(<16>spirit|mybattlefield)!$ controller && 51/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 spirits) ability$!sacrifice notatarget(<17>spirit|mybattlefield)!$ controller && 54/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 spirits) ability$!sacrifice notatarget(<18>spirit|mybattlefield)!$ controller && 57/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 spirits) ability$!sacrifice notatarget(<19>spirit|mybattlefield)!$ controller && 60/0 ueot +auto=if type(*[spirit]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 spirits) ability$!sacrifice notatarget(<20>spirit|mybattlefield)!$ controller && 63/0 ueot +text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Devouring Tendrils +target=creature|mybattlefield +auto=transforms((,newability[@movedto(*[creature;planeswalker]|graveyard) from(opponentbattlefield) turnlimited:life:2 controller],newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) ueot +text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Devout Decree +target=creature[red,black],planeswalker[red,black] +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=moveTo(exile) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Devout Harpist +auto={T}:destroy target(aura) +text={T}: Destroy target Aura attached to a creature. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Diabolic Servitude +auto={B}{B}{L:2}{S(swamp|mybattlefield)}:name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) and!( counter(0/0.1.DiabolicReturned) )! +auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Exile returned creature) all(trigger[to]) name(Exile returned creature) transforms(,newability[moveto(exile)])) oneshot +auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Return to hand) all(this) name(Return to hand) moveto(ownerhand) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Exile returned creatures) all(creature[counter{0/0.1.DiabolicReturned}]|myBattlefield) moveto(exile) +text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Diabolical Salvation +abilities=split second +auto=name(Create devil) token(Devil,Creature Devil,4/4,red,unreath) and!( transforms((,newability[_DIES_token(Treasure Sur)])) forever )! +text=Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."." -- Sacrifice the Devil tokens at the beginning of the next end step. +mana={2}{R}{R}{R}{R} +type=Instant +[/card] +[card] +name=Diamond Knight +abilities=vigilance +auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):1/1])) forever chooseend +text=Vigilance (Attacking doesn't cause this creature to tap.) -- As Diamond Knight enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. +mana={3} +type=Artifact Creature +subtype=Knight +power=1 +toughness=1 +[/card] +[card] +name=Diamond Lion +auto={T}{S}:name(Add 3 red mana) discard:type:*:myHand && add{R}{R}{R} +auto={T}{S}:name(Add 3 black mana) discard:type:*:myHand && add{B}{B}{B} +auto={T}{S}:name(Add 3 green mana) discard:type:*:myHand && add{G}{G}{G} +auto={T}{S}:name(Add 3 blue mana) discard:type:*:myHand && add{U}{U}{U} +auto={T}{S}:name(Add 3 white mana) discard:type:*:myHand && add{W}{W}{W} +text={T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. +mana={2} +type=Artifact Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Diamond Mare +auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):life:1])) forever chooseend +text=As Diamond Mare enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. +mana={2} +type=Artifact Creature +subtype=Horse +power=1 +toughness=3 +[/card] +[card] +name=Dictate of the Twin Gods +abilities=flash +auto=@damaged(creature) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) +auto=@damaged(player) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) +auto=@damaged(planeswalker) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) +text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Didn't Say Please +target=*|stack +auto=fizzle && deplete:3 targetcontroller +text=Counter target spell. Its controller puts the top three cards of their library into their graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Die Young +#AUTO_DEFINE _HARNESSED_COUNTER_($c) this(variable{penergy}>=$c) choice -$c/-$c && alterenergy:-$c controller +target=creature +auto=alterenergy:2 controller +auto=_HARNESSED_COUNTER_(0) +auto=_HARNESSED_COUNTER_(1) +auto=_HARNESSED_COUNTER_(2) +auto=_HARNESSED_COUNTER_(3) +auto=_HARNESSED_COUNTER_(4) +auto=_HARNESSED_COUNTER_(5) +auto=_HARNESSED_COUNTER_(6) +auto=_HARNESSED_COUNTER_(7) +auto=_HARNESSED_COUNTER_(8) +auto=_HARNESSED_COUNTER_(9) +auto=_HARNESSED_COUNTER_(10) +auto=_HARNESSED_COUNTER_(11) +auto=_HARNESSED_COUNTER_(12) +auto=_HARNESSED_COUNTER_(13) +auto=_HARNESSED_COUNTER_(14) +auto=_HARNESSED_COUNTER_(15) +auto=_HARNESSED_COUNTER_(16) +auto=_HARNESSED_COUNTER_(17) +auto=_HARNESSED_COUNTER_(18) +auto=_HARNESSED_COUNTER_(19) +auto=_HARNESSED_COUNTER_(20) +text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Diffusion Sliver +auto=@targeted(creature[sliver]|myBattlefield) from(*|opponentstack,opponentbattlefield,opponentexile,opponenthand,opponentlibrary):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. +mana={1}{U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Dig Up +other={1}{B}{B}{G} name(Cleave) +auto=if paid(alternative) then name(Search a card) name(Search a card) target(*|mylibrary) moveto(myhand) and!( shuffle )! +auto=ifnot paid(alternative) then name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +text=Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. +mana={G} +type=Sorcery +[/card] +[card] +name=Digsite Engineer +auto=@movedto(artifact|mystack):pay({2}) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )! +text=Whenever you cast an artifact spell, you may pay 2 . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Dihada's Ploy +auto=draw:2 && transforms((,newability[target(*|myhand) reject and!(life:type:*[discarded]:mygraveyard)!])) forever +flashback={1}{U}{B}{D(*|myhand)} +text=Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Diligent Excavator +auto=@movedTo(*[artifact;legendary;saga]|mystack):target(player) deplete:2 +text=Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.) +mana={1}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Dimir Charm +auto=choice target(sorcery|stack) fizzle +auto=choice destroy target(creature[power<=2]) +auto=choice target(player) name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Choose one -- Counter target sorcery spell. -- Destroy target creature with power 2 or less. -- Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. +mana={U}{B} +type=Instant +[/card] +[card] +name=Dimir Informant +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=4 +[/card] +[card] +name=Dimir Locket +auto={T}:Add{U} +auto={T}:Add{B} +auto={UB}{UB}{UB}{UB}{T}{S}:draw:2 +text={T}: Add {U} or {B}. -- {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Dimir Spybug +abilities=flying,menace +auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) +text=Flying -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you surveil, put a +1/+1 counter on Dimir Spybug. +mana={U}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Dina, Soul Steeper +auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent +auto={1}{S(other creature[-Dina^ Soul Steeper]|mybattlefield)}:storedpower/0 ueot +text=Whenever you gain life, each opponent loses 1 life. -- {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power. +mana={B}{G} +type=Legendary Creature +subtype=Dryad Druid +power=1 +toughness=3 +[/card] +[card] +name=Dinosaur For +abilities=haste +type=Creature +subttype=Dinosaur +power=1 +toughness=1 +color=red +[/card] +[card] +name=Dinosaur Hunter +auto=@damaged(dinosaur) from(this):destroy +text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. +mana={1}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Dinosaur Stampede +auto=all(creature[attacking]|mybattlefield) trample ueot +text=Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Diplomatic Escort +auto={U}{T}{D(*|myhand)}:fizzle target(*|stack) +text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. +mana={1}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Dire Fleet Captain +auto=_ATTACKING_all(this) foreach(other pirate[attacking]) 1/1 ueot +text=Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. +mana={B}{R} +type=Creature +subtype=Orc Pirate +power=2 +toughness=2 +[/card] +[card] +name=Dire Fleet Daredevil +abilities=first strike +auto=name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[gainedexiledeath],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! +text=First strike -- When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. +mana={1}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Dire Fleet Hoarder +auto=_DIES_token(435451) +text=When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={1}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Dire Fleet Interloper +abilities=menace +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Menace -- When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Dire Fleet Neckbreaker +auto=lord(pirate[attacking]|myBattlefield) +2/+0 +text=Attacking Pirates you control get +2/+0. +mana={2}{B}{R} +type=Creature +subtype=Orc Pirate +power=3 +toughness=2 +[/card] +[card] +name=Dire Fleet Poisoner +abilities=flash, deathtouch +auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot +text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Dire Fleet Ravager +abilities=deathtouch, menace +auto=life:-thirdupopponentlifetotal opponent +auto=life:-thirduplifetotal controller +text=Menace, deathtouch -- When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up. +mana={3}{B}{B} +type=Creature +subtype=Orc Pirate Wizard +power=4 +toughness=4 +[/card] +[card] +name=Dire Fleet Warmonger +auto=@each my endofturn:may sacrifice notatarget(other creature|myBattlefield) && transforms((,newability[2/2 ueot],newability[trample ueot])) ueot all(this) +text=At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) +mana={1}{B}{R} +type=Creature +subtype=Orc Pirate +power=3 +toughness=3 +[/card] +[card] +name=Dire Tactics +target=creature +auto=moveTo(exile) +auto=restriction{(creature[human]|myBattlefield)~equalto~0}:dynamicability +text=Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. +mana={W}{B} +type=Instant +[/card] +[card] +name=Dire Wolf Prowler +auto={1}{G}:name(Gets 2/2 and haste) transforms((newability[2/2],newability[haste])) ueot limit:1 +text={1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Dire-Strain Anarchist +abilities=nightbound,menace,haste +backside=Volatile Arsonist +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:2 target(planeswalker) +auto=@combat(attacking) source(this):may name(Damage player) damage:2 target(player) +auto=@combat(attacking) source(this):may name(Damage creature) damage:2 target(creature) +text=Menace, haste -- Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Volatile Arsonist +type=Creature +subtype=Werewolf +color=red +power=5 +toughness=5 +[/card] +[card] +name=Dire-Strain Brawler +abilities=vigilance,nightbound +backside=Tireless Hauler +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler +type=Creature +subtype=Werewolf +color=green +power=6 +toughness=6 +[/card] +[card] +name=Dire-Strain Demolisher +abilities=nightbound +backside=Burly Breaker +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker +type=Creature +subtype=Werewolf +color=green +power=8 +toughness=7 +[/card] +[card] +name=Dire-Strain Rampage +target=artifact,enchantment,land +flashback={3}{R}{G} +auto=if cantargetcard(*[land]|*) then destroy and!( transforms((,newability[may name(Search 2 basic lands) target(land[basic]|myLibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! +auto=if cantargetcard(*[-land]|*) then destroy and!( transforms((,newability[may name(Search a basic land) target(land[basic]|myLibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! +text=Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Flashback {3}{R}{G} +mana={1}{R}{G} +type=Sorcery +[/card] +[card] +name=Direct Current +target=player,creature,planeswalker +auto=damage:2 +flashback={1}{R}{R}{D(*|myhand)} +text=Direct Current deals 2 damage to any target. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Diregraf Horde +auto=token(Zombie Dec) +auto=may name(Exile 2 cards) target(*|graveyard) moveto(exile) +text=When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Diregraf Rebirth +target=creature|mygraveyard +auto=name(Return to battlefield) moveto(mybattlefield) +flashback={5}{B}{G} +otherrestriction=type(creature[fresh]|mygraveyard)~equalto~0 +autohand={B}{G} restriction{type(creature[fresh]|mygraveyard)~morethan~2,can play sorcery}:name(Cast with 3 less) name(Cast with 3 less) activate castcard(normal) +autohand={1}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~2,can play sorcery}:name(Cast with 2 less) name(Cast with 2 less) activate castcard(normal) +autohand={2}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~1,can play sorcery}:name(Cast with 1 less) name(Cast with 1 less) activate castcard(normal) +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={B}{G} restriction{type(creature[fresh]|mygraveyard)~morethan~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{B}{G} restriction{type(creature[fresh]|mygraveyard)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=This spell costs {1} less to cast for each creature that died this turn. -- Return target creature card from your graveyard to the battlefield. -- Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B}{G} +type=Sorcery +[/card] +[card] +name=Diregraf Scavenger +abilities=deathtouch +auto=may name(Exile card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-2 opponent && life:2 controller )! +text=Deathtouch -- When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Zombie Bear +power=2 +toughness=3 +[/card] +[card] +name=Dirge Bat +abilities=flash,flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{B}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):target(*[creature;planeswalker]|opponentBattlefield) destroy])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Flying -- Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. +mana={2}{B}{B} +type=Creature +subtype=Bat +power=3 +toughness=3 +[/card] +[card] +name=Dirty Rat +auto=choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer +text=When this creature enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Host Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Disallow +target=*|stack +auto=fizzle +text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Disaster Radius +auto=target(creature|myhand) transforms((,newability[damage:manacost all(creature|opponentbattlefield) ueot])) +text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Discerning Taste +aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) and!( transforms((,newability[life:power:highest:creature[zpos<=4]:mylibrary controller],newability[all(*[zpos<=4]|mylibrary) moveto(mygraveyard)])) oneshot )! +auto=name(Look top 4 cards) reveal:4 optionone name(Get a Card) target(*|reveal) moveto(myhand) and!( life:power:highest:creature:reveal controller )! optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Disciple of Deceit +auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card] target(*[manacost=manacost]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )! +text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library. +mana={U}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Disciple of the Sun +abilities=lifelink +auto=name(Return permanent) target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveto(myHand) +text=Lifelink -- When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Discordant Piper +auto=_DIES_token(Goat,Creature Goat,0/1,white) +text=When Discordant Piper dies, create a 0/1 white Goat creature token. +mana={1}{B} +type=Creature +subtype=Zombie Satyr +power=2 +toughness=1 +[/card] +[card] +name=Discover the Formula +auto=name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( all(*[-land]|myhand) counter(0/0.1.PerpetualCostLess) notrg )! )! )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}|myzones) changecost(colorless:-1) forcedalive])) forever dontremove +text=Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Discovery // Dispersal +abilities=flash +other={3}{U}{B} name(Dispersal) +restriction=can play sorcery +aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot +auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed draw:1 controller && surveil afterrevealedend revealend +auto=if paid(alternative) then ability$!name(return non-land permanent) name(return non-land permanent) moveto(ownerhand) notatarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent +auto=if paid(alternative) then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card. +mana={1}{UB} +type=Sorcery +[/card] +[card] +name=Disinformation Campaign +auto=draw:1 controller +auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent +auto=@surveiled(*|mybattlefield,mystack):all(this) moveto(ownerhand) +text=When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -- Whenever you surveil, return Disinformation Campaign to its owner's hand. +mana={1}{U}{B} +type=Enchantment +[/card] +[card] +name=Dismantling Wave +abilities=cycling +target=artifact,enchantment +auto=destroy +autohand=__CYCLING__({6}{W}{W}) +autohand=@cycled(this|hand):destroy all(artifact,enchantment) +text=For each opponent, destroy up to one target artifact or enchantment that player controls. -- Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) -- When you cycle Dismantling Wave, destroy all artifacts and enchantments. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Dismissive Pyromancer +auto={R}{T}{D(*|myhand)}:draw:1 +auto={2}{R}{T}{S}:damage:4 target(creature) +text={R}, {T}, Discard a card: Draw a card. -- {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Disorder in the Court +target=creature|battlefield +auto=moveto(exile) and!( transforms((,newability[@each endofturn:name(Return tapped) moveto(ownerbattlefield) and!( tap(noevent) )!])) ueot )! +auto=token(Clue) +text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={X}{W}{U} +type=Instant +[/card] +[card] +name=Displacer Beast +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto={3}{U}:name(Return to hand) moveto(ownerhand) +text=When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- Displacement-{3}{U}: Return Displacer Beast to its owner's hand. +mana={2}{U} +type=Creature +subtype=Cat Beast +power=3 +toughness=2 +[/card] +[card] +name=Display of Dominance +auto=choice name(Destroy) destroy target(*[blue;black;-creature]) +auto=choice name(Protection) lord(*|mybattlefield) cantbetargetof(*[blue;black]|opponentstack) +text=Choose one -- Destroy target blue or black noncreature permanent. -- Permanents you control can't be the targets of blue or black spells your opponents control this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Disposal Mummy +auto=target(*|opponentgraveyard) moveTo(exile) +text=When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. +mana={2}{W} +type=Creature +subtype=Zombie Jackal +power=2 +toughness=3 +[/card] +[card] +name=Dispossess +auto=chooseanameopp name(Search that artifact) target(artifact[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend +text=Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Disrupt Decorum +auto=all(creature|opponentBattlefield) _GOAD_ +text=Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Disrupting Shoal +other={E(other *|myhand)} name(Exile Card) +auto=if paid(alternative) then fizzle target(*[manacost=storedmanacost]|stack) +auto=ifnot paid(alternative) then fizzle target(*[manacost=prex]|stack) +text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its converted mana cost is X. +mana={X}{U}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Dissension in the Ranks +target=creature[blocking] +auto=transforms((,newability[target(other creature[blocking]) dynamicability])) ueot +text=Target blocking creature fights another target blocking creature. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Dissenter's Deliverance +abilities=cycling +target=artifact +auto=destroy +autohand=__CYCLING__({G}) +text=Destroy target artifact. -- Cycling {G} ({G}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Distracting Geist +backside=Clever Distraction +abilities=hasdisturb,flying +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={4}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@combat(attacking) source(this):name(Tap a creature) target(creature|opponentbattlefield) tap]))])) forever )! +auto=@combat(attacking) source(this):name(Tap a creature) target(creature|opponentbattlefield) tap +text=Whenever Distracting Geist attacks, tap target creature defending player controls. -- Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Clever Distraction +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=District Guide +auto=may notatarget(*[basic;gate]|mylibrary) moveto(myhand) +text=When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Dive Down +target=creature|myBattlefield +auto=0/3 +auto=opponentshroud +text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={U} +type=Instant +[/card] +[card] +name=Diver Skaab +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Put in library) target(creature|battlefield) transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. +mana={3}{U}{U} +type=Creature +subtype=Zombie +power=3 +toughness=5 +[/card] +[card] +name=Divest +target=player +aicode=activate reject notatarget(artifact,creature|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact,creature|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Divide by Zero +restriction=compare(type:*:battlefieldplustype:*:stackplusend)~morethan~0 +auto=if type(*[manacost>=1]|battlefield)~morethan~0 then choice name(Return permanent) name(Return permanent) target(*[manacost>=1]|battlefield) moveto(ownerhand) and!( ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ controller )! +auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ opponent])) oneshot +auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot!$ controller])) oneshot +text=Return target spell or permanent with mana value 1 or greater to its owner's hand. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Divine Arrow +target=creature[attacking;blocking] +auto=damage:4 +text=Divine Arrow deals 4 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Gambit +target=*[artifact;creature;enchantment]|opponentbattlefield +auto=moveto(exile) && ability$!name(Put permanent in play) name(Put permanent in play) notatarget(*[-sorcery;-instant]|myhand) moveTo(mybattlefield)!$ opponent +text=Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. +mana={W}{W} +type=Sorcery +[/card] +[card] +name=Divine Purge +auto=all(creature[manacost<=3]|battlefield) moveto(exile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.PerpetualCost2More) notrg],newability[counter(0/0.1.PerpetualTapped) notrg])) forever )! +auto=all(artifact[manacost<=3]|battlefield) moveto(exile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.PerpetualCost2More) notrg],newability[counter(0/0.1.PerpetualTapped) notrg])) forever )! +auto=emblem transforms((,newability[@movedto(*|battlefield):name(Enters tapped) all(trigger[to]) name(Enters tapped) transforms((,newability[if compare(hascntperpetualtapped)~morethan~0 then tap(noevent)])) oneshot],newability[lord(*[counter{0/0.1.PerpetualCost2More}|opponentzones) changecost(colorless:+2) forcedalive],newability[lord(*[counter{0/0.1.PerpetualCost2More}|myzones) changecost(colorless:+2) forcedalive])) forever dontremove +text=Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Divine Smite +restriction=type(*[creature;planeswalker]|opponentbattlefield)~morethan~0 +auto=if type(creature[black]|opponentbattlefield)~morethan~0 then choice name(Exile black creature) name(Exile black creature) target(creature[black]|opponentbattlefield) moveto(exile) +auto=if type(planeswalker[black]|opponentbattlefield)~morethan~0 then choice name(Exile black planeswalker) name(Exile black planeswalker) target(planeswalker[black]|opponentbattlefield) moveto(exile) +auto=if type(creature[-black]|opponentbattlefield)~morethan~0 then choice name(Phase out non-black creature) name(Phase out non-black creature) target(creature[-black]|opponentbattlefield) phaseout +auto=if type(planeswalker[-black]|opponentbattlefield)~morethan~0 then choice name(Phase out non-black planeswalker) name(Phase out non-black planeswalker) target(planeswalker[-black]|opponentbattlefield) phaseout +text=Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Visitation +auto=@movedto(creature[token;-visitation]|mybattlefield):all(trigger) destroy && token(Angel,Creature Angel Visitation,4/4,white,flying,vigilance) +text=If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Diviner's Lockbox +auto={1}{T}:ability$!chooseaname transforms((,newability[name(Look top card) if type(*[chosenname;zpos=1]|mylibrary)~equalto~0 then reveal:1 optionone name(Look top card) target(*|reveal) donothing optiononeend optiontwo all(*|reveal) placefromthetop(1) optiontwoend revealend],newability[if type(*[chosenname;zpos=1]|mylibrary)~morethan~0 then reveal:1 optionone name(Look top card) target(*|reveal) moveto(myhand) and!( draw:2 controller)! optiononeend afterrevealed sacrifice all(mysource) afterrevealedend revealend])) oneshot chooseend!$ controller asSorcery +text={1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Diviner's Portent +aicode=activate transforms((,newability[draw:x controller])) oneshot +auto=name(Roll a d20) rolld20 20 winability scry:x scrycore delayed draw:x controller scrycoreend scryend winabilityend loseability if compare(lastrollresultplustype:*:myhandplusend)~lessthan~15 then draw:x controller else name(Scry and draw) scry:x scrycore delayed draw:x controller scrycoreend scryend loseabilityend rolld20end +text=Roll a d20 and add the number of cards in your hand. -- 1-14 | Draw X cards. -- 15+ | Scry X, then draw X cards. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Djeru's Renunciation +abilities=cycling +target=creature +auto=tap +autohand=__CYCLING__({W}) +text=Tap up to two target creatures. -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Djeru's Resolve +abilities=cycling +target=creature +auto=untap +auto=preventalldamage to(this) +autohand=__CYCLING__({2}) +text=Untap target creature. Prevent all damage that would be dealt to it this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={W} +type=Instant +[/card] +[card] +name=Djeru, With Eyes Open +abilities=vigilance +auto=target(planeswalker|mylibrary) moveto(myhand) +auto=@damaged(planeswalker):counter(0/0,1,Loyalty) all(trigger[to]) +text=Vigilance -- When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library. -- If a source would deal damage to a planeswalker you control, prevent 1 of that damage. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Djinn of Infinite Deceits +abilities=flying +auto={T}:moveto(mybattlefield) target(*[-legendary]|opponentbattlefield) && moveto(opponentbattlefield) target(*[-legendary]|myBattlefield) +auto={T}:restriction{combatbeginsonly} donothing +auto={T}:restriction{attackersonly} donothing +auto={T}:restriction{blockersonly} donothing +auto={T}:restriction{combatdamageonly} donothing +auto={T}:restriction{combatendsonly} donothing +text=Flying -- {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. +mana={4}{U}{U} +type=Creature +subtype=Djinn +power=2 +toughness=7 +[/card] +[card] +name=Djinni Windseer +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot +auto=@dierolled(this) result(1) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(2) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(3) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(4) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(5) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(6) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(7) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(8) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(9) from(controller):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(10) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(11) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(12) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(13) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(14) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(15) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(16) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(17) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(18) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(19) from(controller):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@dierolled(this) result(20) from(controller):name(Scry 3) scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Djinni Windseeker enters the battlefield, roll a d20. -- 1-9 | Scry 1. -- 10-19 | Scry 2. -- 20 | Scry 3. +mana={3}{U} +type=Creature +subtype=Djinn +power=3 +toughness=3 +[/card] +[card] +name=Dockside Extortionist +auto=name(Create treasures) token(Treasure Sur)*type:artifact:opponentbattlefield +auto=name(Create treasures) token(Treasure Sur)*type:enchantment:opponentbattlefield +text=When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={1}{R} +type=Creature +subtype=Goblin Pirate +power=1 +toughness=2 +[/card] +[card] +name=Dog Mor +anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive +text=This creature's power and toughness are each equal to twice the number of cards in your hand. +type=Creature +subtype=Dog Illusion +power=* +toughness=* +color=blue +[/card] +[card] +name=Dog Rin +type=Creature +subtype=Dog +power=1 +toughness=1 +color=white +[/card] +[card] +name=Dogged Pursuit +auto=@each my endofturn:life:-1 opponent && life:1 controller +text=At the beginning of your end step, each opponent loses 1 life and you gain 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Dollhouse of Horrors +auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone and!( transforms((Artifact Construct,newability[type:construct:mybattlefield/type:construct:mybattlefield cdaactive],newability[haste])) forever )! )! asSorcery +text={1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of that card, except it's a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery. +mana={5} +type=Artifact +[/card] +[card] +name=Domesticated Hydra +auto=this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,X) && transforms((,newability[trample])) forever +text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample. +mana={2}{G}{G} +type=Creature +subtype=Hydra +power=3 +toughness=3 +[/card] +[card] +name=Dominating Vampire +auto=name(Gain control) target(creature[manacost<=type:vampire:mybattlefield]) moveto(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveto(ownerbattlefield)])) ueot )! +text=When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Domineering Will +target=player +auto=ability!$name(Gain control) name(Gain control) target(creature[-attacking]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[mustblock],newability[phaseaction[endofturn once sourceinplay] moveto(ownerbattlefield)])) ueot )! !$ targetedplayer +text=Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. +mana={3}{U} +type=Instant +[/card] +[card] +name=Domri's Ambush +target=creature|myBattlefield +auto=counter(1/1) +auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) ueot +text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. +mana={R}{G} +type=Sorcery +[/card] +[card] +name=Domri's Nodorog +abilities=trample +auto=may moveTo(myhand) target(Domri^ City Smasher|myLibrary,myGraveyard) +text=Trample -- When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{R}{G} +type=Creature +subtype=Beast +power=5 +toughness=2 +[/card] +[card] +name=Donal, Herald of Wings +auto=@movedto(creature[-legendary;flying]|mystack) turnlimited:may name(Copy creature) all(trigger[to]) name(Copy creature) clone and!( transforms((Spirit,setpower=1,settoughness=1)) forever )! +text=Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Doom Foretold +auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent +auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) itnot reject life:-2 controller draw:1 life:2 token(Knight,Creature Knight,2/2,white,vigilance) sacrifice(Doom Foretold) !$ opponent +text=At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. +mana={2}{W}{B} +type=Enchantment +[/card] +[card] +name=Doom Weaver +abilities=soulbond,reach +auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Draw cards) draw:power controller])) +text=Reach -- Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." +mana={4}{B}{B} +type=Creature +subtype=Spider Horror +power=1 +toughness=8 +[/card] +[card] +name=Doom Whisperer +abilities=flying,trample +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto={L:2}:name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Flying, trample -- Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={3}{B}{B} +type=Creature +subtype=Nightmare Demon +power=6 +toughness=6 +[/card] +[card] +name=Doomed Artisan +auto=all(creature[sculpture]|mybattlefield) cantattack +auto=all(creature[sculpture]|mybattlefield) cantpwattack +auto=all(creature[sculpture]|mybattlefield) cantblock +auto=@each my endofturn:token(Sculpture,Creature Sculpture,type:creature[sculpture]:battlefield/type:creature[sculpture]:battlefield,artifact) +text=Sculptures you control can't attack or block. -- At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control." +mana={2}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Doomed Dissenter +auto=_DIES_token(Zombie,creature Zombie,2/2,black) +text=When Doomed Dissenter dies, create a 2/2 black Zombie creature token. +mana={1}{B} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Doomfall +target=opponent +auto=choice name(sacrifice) ability$!moveto(exile) target(creature|mybattlefield)!$ targetedplayer +auto=choice name(discard) if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[-land]|targetedpersonshand) +text=Choose one -- Target opponent exiles a creature he or she controls. -- Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Doomsday +auto=name(Search 5 cards) target(<5>*|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[all(*[-fresh]|mylibrary) moveto(exile)],newability[all(*|mygraveyard) moveto(exile)])) oneshot )! )! +auto=life:-halfuplifetotal controller +text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Doomskar +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{W}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=destroy all(creature) +text=Destroy all creatures. -- Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Doomskar Oracle +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:life:2 controller +text=Whenever you cast your second spell each turn, you gain 2 life. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Doomskar Titan +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={4}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=all(creature|mybattlefield) transforms((,newability[1/0],newability[haste])) ueot +text=When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. -- Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{R}{R} +type=Creature +subtype=Giant Berserker +power=4 +toughness=4 +[/card] +[card] +name=Dormant Gomazoa +abilities=flying,doesnotuntap +auto=tap(noevent) +auto=@targeted(controller):untap +text=Flying -- Dormant Gomazoa enters the battlefield tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. +mana={1}{U}{U} +type=Creature +subtype=Jellyfish +power=5 +toughness=5 +[/card] +[card] +name=Dormant Grove +backside=Gnarled Grovestrider +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my combatbegins:name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(*[toughness>=6]|*) then target(Dormant Grove|mybattlefield) flip(backside)])) oneshot +text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. // Gnarled Grovestrider +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Dorothea's Retribution +abilities=exiledeath +backside=Dorothea, Vengeful Victim +target=creature +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." -- If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim +color=white,blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dorothea, Vengeful Victim +backside=Dorothea's Retribution +abilities=hasdisturb,flying +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{W}{U} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@combat(attacking) source(this):name(Create Spirit) token(Spirit^Creature Spirit^4/4^white^flying^battleready) and!( transforms((,newability[phaseaction[combatends once sourceinplay] sacrifice])) ueot )! ]))])) forever )! +auto=@combat(attacking,blocking) source(this):name(Sacrifice) transforms((,newability[phaseaction[combatends once sourceinplay] sacrifice])) ueot +text=Flying -- When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. -- Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Dorothea's Retribution +mana={W}{U} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Double Deal +auto=damage:3 opponent +text=Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Double Dip +auto=life:5 controller +text=Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. +mana={4}{W} +type=Instant +[/card] +[card] +name=Double Major +target=creature|mybattlefield +auto=clone options(nolegend) +text=Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) +mana={G}{U} +type=Instant +[/card] +[card] +name=Double Stroke +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(sorcery[chosenname]|mystack):may name(Copy spell) all(trigger[to]) activate castcard(copied noevent)],newability[@movedto(instant[chosenname]|mystack):may name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. +type=Conspiracy +[/card] +[card] +name=Double Take +auto=draw:2 controller +text=Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Double Vision +auto=@movedTo(*[instant;sorcery]|myStack) restriction{thisturn(*|myStack)~lessthan~1} turnlimited:all(trigger[to]) activate castcard(copied noevent) +text=Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Doublecast +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot +text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Doubling Season +auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) +auto=@counteradded(duplicateAll) from(*|myBattlefield):ability$!name(Double the counter) donothing!$ controller +text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Douser of Lights +mana={4}{B} +type=Creature +subtype=Horror +power=4 +toughness=5 +[/card] +[card] +name=Dovin's Acuity +auto=life:2 controller +auto=draw:1 controller +auto=@movedto(*[instant]|mystack) restriction{assorcery}:may moveto(ownerhand) all(this) +text=When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. -- Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Dovin's Automaton +auto=aslongas(planeswalker[Dovin]|mybattlefield) +2/+2 +auto=aslongas(planeswalker[Dovin]|mybattlefield) vigilance +text=As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) +mana={4} +type=Artifact Creature +subtype=Homunculus +power=3 +toughness=3 +[/card] +[card] +name=Dovin's Dismissal +auto=may target(creature[tapped]) moveto(ownerlibrary) +auto=ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search library) moveto(myhand) target(Dovin^ Architect of Law|mylibrary) _ choice name(Search graveyard) moveto(myhand) target(Dovin^ Architect of Law|mygraveyard)!$ controller +text=Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Dovin's Veto +abilities=nofizzle +target=*[-creature]|stack +auto=fizzle +text=This spell can't be countered. -- Counter target noncreature spell. +mana={W}{U} +type=Instant +[/card] +[card] +name=Down // Dirty +abilities=hasnokicker +other={2}{G} name(Dirty) +kicker={2}{G} name(Fuse) +otherrestriction=type(*|mygraveyard)~morethan~0 +auto=if paid(alternative) then ability$!name(Return to hand) name(Return to hand) moveTo(myhand) target(*|mygraveyard)!$ controller +auto=ifnot paid(alternative) then target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=if paid(kicker) then ability$!name(Return to hand) name(Return to hand) moveTo(myhand) target(*|mygraveyard)!$ controller +text=Target player discards two cards. // Return target card from your graveyard to your hand. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dowsing Dagger +auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent +auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Lost Vale))! +auto=teach(creature) 2/1 +auto={2}:equip +text=When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Draco +abilities=flying +autoexile=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +autograveyard=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +autohand=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +auto=this(pbasiclandtypes=0) upcost[{10}] sacrifice +auto=this(pbasiclandtypes=1) upcost[{8}] sacrifice +auto=this(pbasiclandtypes=2) upcost[{6}] sacrifice +auto=this(pbasiclandtypes=3) upcost[{4}] sacrifice +auto=this(pbasiclandtypes=4) upcost[{2}] sacrifice +auto=this(pbasiclandtypes>4) upcost[{0}] donothing +text=Domain - Draco costs {2} less to cast for each basic land type among lands you control. -- Flying -- Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. +mana={16} +type=Artifact Creature +subtype=Dragon +power=9 +toughness=9 +[/card] +[card] +name=Draconic Disciple +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={7}{T}{S}:create(dragon:creature dragon:5/5:red:flying) +text={T}: Add one mana of any color. -- {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. +mana={1}{R}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Draconic Intervention +abilities=exiledeath +auto=all(creature[-dragon;-protection from red]) exiledeath +auto=all(creature[-dragon]|battlefield) damage:storedmanacost +text=As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. -- Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. -- Exile Draconic Intervention. +mana={2}{R}{R}{S(*[instant;sorcery]|mygraveyard)} +type=Sorcery +[/card] +[card] +name=Drag to the Underworld +target=creature +anyzone=foreach(manaB|myBattlefield) changecost(colorless:-1) forcedalive +auto=destroy +text=This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Destroy target creature. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Dragon Hell +abilities=flying,haste +text=Flying, haste +color=red +type=Creature +subtype=Dragon Illusion +power=* +toughness=* +[/card] +[card] +name=Dragon Hunter +auto=protection from(dragon) +auto=@combat(attacking) source(dragon[flying]|opponentbattlefield):name(Can block flying dragon) transforms((,newability[reach])) ueot +text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach. +mana={W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Dragon Throne of Tarkir +auto={3}:equip +auto=teach(creature) defender +auto=teach(creature) {2}{T}:lord(other creature|myBattlefield) dynamicability ueot +text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." -- Equip {3} +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Dragon Turtle +abilities=flash +auto=freeze +auto=name(Drag Below) target(creature|opponentbattlefield) freeze +text=Flash -- Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. +mana={1}{U}{U} +type=Creature +subtype=Dragon Turtle +power=3 +toughness=5 +[/card] +[card] +name=Dragon's Approach +auto=damage:3 opponent +auto=if type(Dragon's Approach|mygraveyard)~morethan~3 then may name(Search Dragon and exile 5 Dragon's Approach) target(dragon|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[target(<5>*[Dragon's Approach]|mygraveyard) moveto(myexile)])) oneshot )! +text=Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. -- A deck can have any number of cards named Dragon's Approach. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Dragon's Disciple +auto=@targeted(*[dragon]|myBattlefield) from(*[|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +auto=if type(*[dragon]|mybattlefield)~morethan~0 then counter(1/1) +auto=if type(*[dragon]|mybattlefield)~equalto~0 then if type(*[dragon]|myhand)~morethan~0 then may name(Reveal a dragon) counter(1/1) +text=As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. -- Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +mana={1}{W} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Dragon's Eye Savants +facedown={3} +autofacedown=aslongas(*[blue]|myhand) {0}:name(Reveal blue card and turn) morph +autofaceup=name(Look opponent hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +text=Morph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon's Eye Savants is turned face up, look at target opponent's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=6 +[/card] +[card] +name=Dragon's Fire +target=creature,planeswalker +auto=choice name(Don't choose or reveal any dragon) damage:3 +auto=if type(dragon[power=0]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 0) name(Choose dragon with power 0) damage:0 +auto=if type(dragon[power=1]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 1) name(Choose dragon with power 1) damage:1 +auto=if type(dragon[power=2]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 2) name(Choose dragon with power 2) damage:2 +auto=if type(dragon[power=3]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 3) name(Choose dragon with power 3) damage:3 +auto=if type(dragon[power=4]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 4) name(Choose dragon with power 4) damage:4 +auto=if type(dragon[power=5]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 5) name(Choose dragon with power 5) damage:5 +auto=if type(dragon[power=6]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 6) name(Choose dragon with power 6) damage:6 +auto=if type(dragon[power=7]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 7) name(Choose dragon with power 7) damage:7 +auto=if type(dragon[power=8]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 8) name(Choose dragon with power 8) damage:8 +auto=if type(dragon[power=9]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 9) name(Choose dragon with power 9) damage:9 +auto=if type(dragon[power=10]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 10) name(Choose dragon with power 10) damage:10 +auto=if type(dragon[power=11]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 11) name(Choose dragon with power 11) damage:11 +auto=if type(dragon[power=12]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 12) name(Choose dragon with power 12) damage:12 +auto=if type(dragon[power=13]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 13) name(Choose dragon with power 13) damage:13 +auto=if type(dragon[power=14]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 14) name(Choose dragon with power 14) damage:14 +auto=if type(dragon[power=15]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 15) name(Choose dragon with power 15) damage:15 +auto=if type(dragon[power=16]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 16) name(Choose dragon with power 16) damage:16 +auto=if type(dragon[power=17]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 17) name(Choose dragon with power 17) damage:17 +auto=if type(dragon[power=18]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 18) name(Choose dragon with power 18) damage:18 +auto=if type(dragon[power=19]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 19) name(Choose dragon with power 19) damage:19 +auto=if type(dragon[power>=20]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 20) name(Choose dragon with power 20) damage:20 +auto=if type(dragon[power=0]|myhand)~morethan~0 then choice name(Reveal dragon with power 0) name(Reveal dragon with power 0) damage:0 +auto=if type(dragon[power=1]|myhand)~morethan~0 then choice name(Reveal dragon with power 1) name(Reveal dragon with power 1) damage:1 +auto=if type(dragon[power=2]|myhand)~morethan~0 then choice name(Reveal dragon with power 2) name(Reveal dragon with power 2) damage:2 +auto=if type(dragon[power=3]|myhand)~morethan~0 then choice name(Reveal dragon with power 3) name(Reveal dragon with power 3) damage:3 +auto=if type(dragon[power=4]|myhand)~morethan~0 then choice name(Reveal dragon with power 4) name(Reveal dragon with power 4) damage:4 +auto=if type(dragon[power=5]|myhand)~morethan~0 then choice name(Reveal dragon with power 5) name(Reveal dragon with power 5) damage:5 +auto=if type(dragon[power=6]|myhand)~morethan~0 then choice name(Reveal dragon with power 6) name(Reveal dragon with power 6) damage:6 +auto=if type(dragon[power=7]|myhand)~morethan~0 then choice name(Reveal dragon with power 7) name(Reveal dragon with power 7) damage:7 +auto=if type(dragon[power=8]|myhand)~morethan~0 then choice name(Reveal dragon with power 8) name(Reveal dragon with power 8) damage:8 +auto=if type(dragon[power=9]|myhand)~morethan~0 then choice name(Reveal dragon with power 9) name(Reveal dragon with power 9) damage:9 +auto=if type(dragon[power=10]|myhand)~morethan~0 then choice name(Reveal dragon with power 10) name(Reveal dragon with power 10) damage:10 +auto=if type(dragon[power=11]|myhand)~morethan~0 then choice name(Reveal dragon with power 11) name(Reveal dragon with power 11) damage:11 +auto=if type(dragon[power=12]|myhand)~morethan~0 then choice name(Reveal dragon with power 12) name(Reveal dragon with power 12) damage:12 +auto=if type(dragon[power=13]|myhand)~morethan~0 then choice name(Reveal dragon with power 13) name(Reveal dragon with power 13) damage:13 +auto=if type(dragon[power=14]|myhand)~morethan~0 then choice name(Reveal dragon with power 14) name(Reveal dragon with power 14) damage:14 +auto=if type(dragon[power=15]|myhand)~morethan~0 then choice name(Reveal dragon with power 15) name(Reveal dragon with power 15) damage:15 +auto=if type(dragon[power=16]|myhand)~morethan~0 then choice name(Reveal dragon with power 16) name(Reveal dragon with power 16) damage:16 +auto=if type(dragon[power=17]|myhand)~morethan~0 then choice name(Reveal dragon with power 17) name(Reveal dragon with power 17) damage:17 +auto=if type(dragon[power=18]|myhand)~morethan~0 then choice name(Reveal dragon with power 18) name(Reveal dragon with power 18) damage:18 +auto=if type(dragon[power=19]|myhand)~morethan~0 then choice name(Reveal dragon with power 19) name(Reveal dragon with power 19) damage:19 +auto=if type(dragon[power>=20]|myhand)~morethan~0 then choice name(Reveal dragon with power 20) name(Reveal dragon with power 20) damage:20 +text=As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. -- Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Dragon's Hoard +auto=@movedTo(*[Dragon]|myBattlefield):counter(0/0,1,gold) +auto={T}{C(0/0,-1,gold)}:draw:1 +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. -- {T}, Remove a gold counter from Dragon's Hoard: Draw a card. -- {T}: Add one mana of any color. +mana={3} +type=Artifact +[/card] +[card] +name=Dragon's Presence +target=creature[attacking;blocking] +auto=damage:5 +text=Dragon's Presence deals 5 damage to target attacking or blocking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dragon's Rage Channeler +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=@movedTo(*[-creature]|myStack):name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +auto=while(restriction{delirium}) 2/2 +auto=while(restriction{delirium}) flying +auto=while(restriction{delirium}) mustattack +text=Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -- Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Dragonborn Champion +abilities=trample +auto=@damaged(player) from(*|myzones) restriction{compare(thatmuch)~morethan~4}:name(Draw card) draw:1 controller +text=Trample -- Whenever a source you control deals 5 or more damage to a player, draw a card. +mana={2}{R}{G} +type=Creature +subtype=Dragon Warrior +power=5 +toughness=3 +[/card] +[card] +name=Dragonkin Berserker +abilities=boast,first strike +auto={4}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend +auto={3}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend +auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend +auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~3}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend +auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~3}:doboast && token(Dragon,Creature Dragon,5/5,red,flying) limit:hasabilitytwoboastplus1plusend +auto=foreach(dragon|mybattlefield) counter(0/0,1,MyEffect) +auto=foreach(dragon|mybattlefield) all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) +auto=@movedTo(*[boast]|mybattlefield):foreach(dragon|mybattlefield) all(trigger[to]) counter(0/0,1,BstReduce) +auto=@movedTo(dragon|mybattlefield):counter(0/0,1,MyEffect) +auto=@movedTo(dragon|mybattlefield):all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) +auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):counter(0/0,-1,MyEffect) +auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):thisforeach(counter{0/0.1.MyEffect}>0) all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) +text=First strike -- Boast abilities you activate cost {1} less to activate for each Dragon you control. -- Boast-{4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Dragonlord Atarka +abilities=flying,trample +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature;planeswalker|opponentBattlefield) damage:1!$ controller +text=Flying, trample -- When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. +mana={5}{R}{G} +type=Legendary Creature +subtype=Elder Dragon +power=8 +toughness=8 +[/card] +[card] +name=Dragonlord's Prerogative +abilities=nofizzle alternative +auto=draw:4 controller +other={4}{U}{U} name(Can't be countered) +otherrestriction=compare(type:dragon:myhandplustype:dragon:mybattlefieldplusend)~morethan~0 +text=As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. -- If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. -- Draw four cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Dragonsguard Elite +auto=@movedto(*[instant;sorcery]|mystack):name(Put 1/1 counter) counter(1/1) +auto={4}{G}{G}:name(Double 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. -- {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Dragonshift +abilities=overload +target=creature|mybattlefield +auto=ueot loseabilities +auto=flying ueot +auto=ueot transforms((,setpower=4,settoughness=4)) +auto=ueot transforms((Dragon,blue,red)) +other={3}{U}{U}{R}{R} name(Overload) +auto=overload all(creature|myBattlefield) ueot transforms((,setpower=4,settoughness=4)) +auto=overload all(creature|myBattlefield) ueot transforms((Dragon,blue,red)) +auto=overload all(creature|myBattlefield) ueot loseabilities +auto=overload all(creature|myBattlefield) flying ueot +text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Drake Hav +abilities=flying +type=Creature +subtype=Drake +power=2 +toughness=2 +color=blue +[/card] +[card] +name=Drake Haven +auto=@movedto(*|mygraveyard) from(myhand):may pay({1}) token(Drake,creature Drake,blue,2/2,flying) +text=Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Drake Tal +abilities=flying +type=Creature +subtype=Drake +power=2 +toughness=2 +color=blue +[/card] +[card] +name=Drakuseth, Maw of Flames +abilities=flying +auto=_ATTACKING_may name(Deals 3 damages to each of up to two other targets) name(Deals 3 damages to each of up to two other targets) damage:3 target(<2>player,creature,planeswalker) +auto=_ATTACKING_name(Deals 4 damages to any target) name(Deals 4 damagess to any target) damage:4 target(player,creature,planeswalker) +text=Flying -- Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. +mana={4}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Dralnu, Lich Lord +abilities=undamageable +auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +auto={T}:name(Instant or sorcery gains flashback) target(*[instant;sorcery]|myGraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot +text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U}{B} +type=Legendary Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Dramatic Finale +auto=lord(creature[token]|mybattlefield) 1/1 +auto=@movedto(creature[-token]|graveyard) from(mybattlefield) turnlimited:name(Create Inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) +text=Creature tokens you control get +1/+1. -- Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. +mana={WB}{WB}{WB}{WB} +type=Enchantment +[/card] +[card] +name=Drana's Silencer +auto=target(creature|opponentBattlefield) -calculateparty/-calculateparty ueot +text=When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={5}{B} +type=Creature +subtype=Vampire Rogue +power=3 +toughness=2 +[/card] +[card] +name=Drana, the Last Bloodchief +abilities=flying +auto=_ATTACKING_ability$!name(Choose a non-legendary creature) notAtarget(creature[-legendary]|opponentGraveyard) moveTo(opponentBattlefield) and!( counter(1/1.1) and!(becomes(vampire) forever)! )! !$ opponent +text=Flying -- Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. +mana={3}{B}{B} +type=Legendary Creature +subtype=Vampire Cleric +power=4 +toughness=4 +[/card] +[card] +name=Drannith Healer +abilities=cycling +auto=@cycled(*|myHand):life:1 controller +autohand=__CYCLING__({1}) +text=Whenever you cycle another card, you gain 1 life. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Drannith Magistrate +auto=maxCast(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile])0 opponent +text=Your opponents can't cast spells from anywhere other than their hands. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Drannith Stinger +abilities=cycling +auto=@cycled(*|myHand):damage:1 opponent +autohand=__CYCLING__({1}) +text=Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Draugr Necromancer +auto=@movedTo(creature[-token]|graveyard) from(opponentbattlefield):transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.Ice) )!])) forever +auto={0}:name(Cast card with Ice counter) name(Cast card with Ice counter) target(creature[counter{0/0.1.Ice}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Ice)],newability[canplayfromexile],newability[this(variable{snowdiffmana}>0) anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.Ice)])) ueot )! +text=If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. -- You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. +mana={3}{B} +type=Snow Creature +subtype=Zombie Cleric +power=4 +toughness=4 +[/card] +[card] +name=Draugr Recruiter +abilities=boast +auto={3}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend +auto={2}{B} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend +auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend +auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(myhand) limit:hasabilitytwoboastplus1plusend +text=Boast-{3}{B}: Return target creature card from your graveyard to your hand. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={3}{B} +type=Creature +subtype=Zombie Cleric +power=3 +toughness=3 +[/card] +[card] +name=Draugr Thought-Thief +aicode=activate moveTo(ownergraveyard) target(*[zpos=1]|opponentlibrary) +auto=target(player) name(Look player library) reveal:1 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard. +mana={2}{U} +type=Creature +subtype=Zombie Rogue +power=3 +toughness=2 +[/card] +[card] +name=Draugr's Helm +autostack=may name(Create zombie and attach) pay({2}{B}) name(Create zombie and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Zombie^Creature Zombie Berserker^2/2^black),newability[rehook target(berserker[token;zombie;fresh]|mybattlefield)])) oneshot )! +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) menace +text=When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. -- Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {4} +mana={1}{B} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Drawn from Dreams +aicode=activate target(*[zpos<=7]|mylibrary) moveto(ownerhand) +auto=name(look) reveal:7 optionone name(Get two card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Dread Fugue +other={2}{B} name(Cleave) +auto=if paid(alternative) then if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) reject +auto=if paid(alternative) then if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +auto=ifnot paid(alternative) then if type(*[-land;manacost<=2]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) name(Choose non-land card) target(*[-land;manacost<=2]|opponenthand) reject +auto=ifnot paid(alternative) then if type(*[-land;manacost<=2]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +text=Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Target player reveals their hand. You may choose a nonland card from it [with mana value 2 or less]. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Dread Presence +auto=@movedTo(Swamp|myBattlefield):name(Choose one) ability$!name(Choose one) choice name(Draw and lose life) draw:1 controller && life:-1 controller _ choice name(Damage player and gain life) damage:2 target(player) && life:2 controller _ choice name(Damage creature and gain life) damage:2 target(creature) && life:2 controller _ choice name(Damage planeswalker and gain life) damage:2 target(planeswalker) && life:2 controller!$ controller +text=Whenever a Swamp enters the battlefield under your control, Choose one -- You draw a card and you lose 1 life. -- Dread Presence deals 2 damage to any target and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Nightmare +power=3 +toughness=3 +[/card] +[card] +name=Dread Rider +auto={1}{B}{T}{E(creature|mygraveyard)}:life:-3 opponent +text={1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. +mana={5}{B} +type=Creature +subtype=Spirit Knight +power=3 +toughness=7 +[/card] +[card] +name=Dread Shade +auto={B}:+1/+1 ueot +text={B}: Dread Shade gets +1/+1 until end of turn. +mana={B}{B}{B} +type=Creature +subtype=Shade +power=3 +toughness=3 +[/card] +[card] +name=Dread Summons +auto=deplete:X opponent && deplete:X controller +auto=@movedTo(creature|graveyard) from(library):all(trigger[to]) (token(Zombie,Creature Zombie,2/2,black) tap(noevent)) controller)! +text=Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Dread Wanderer +auto=tap +autograveyard={2}{B}:moveto(mybattlefield) asSorcery restriction{type(*|myhand)~lessthan~2} +text=Dread Wanderer enters the battlefield tapped. -- {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. +mana={B} +type=Creature +subtype=Zombie Jackal +power=2 +toughness=1 +[/card] +[card] +name=Dreadfeast Demon +abilities=flying +auto=@each my endofturn restriction{type(creature[-demon]|mybattlefield)~morethan~0}:may name(Sacrifice a creature) target(creature[-demon]|mybattlefield) sacrifice and!( all(this) clone )! +text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Dreadful Apathy +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto={2}{W}:name(Exile enchanted creature) imprint +text=Enchant creature -- Enchanted creature can't attack or block. -- {2}{W}: Exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dreadhorde Arcanist +abilities=trample +auto=_ATTACKING_may target(*[instant;sorcery;manacost<=power]|mygraveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Trample -- Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={1}{R} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Dreadhorde Butcher +abilities=haste +auto=@combatdamaged(player) from(this):counter(1/1) +auto=@combatdamaged(planeswalker) from(this):counter(1/1) +auto=_DIES_damage:power target(creature,player) +text=Haste -- Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. -- When Dreadhorde Butcher dies, it deals damage equal to its power to any target. +mana={B}{R} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=1 +[/card] +[card] +name=Dreadhorde Invasion +auto=@each my upkeep:life:-1 +auto=@each my upkeep:_AMASS_(1) +auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink +text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Dreadhorde Twins +auto=_AMASS_(2) +auto=lord(Zombie[token]|myBattlefield) trample +text=When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample. +mana={3}{R} +type=Creature +subtype=Zombie Jackal Warrior +power=2 +toughness=2 +[/card] +[card] +name=Dreadhound +auto=@movedto(creature|graveyard) from(battlefield,library):name(Opponent loses 1 life) life:-1 opponent +auto=deplete:3 controller +auto=aslongas(*[-hasflashback;canplayfromgraveyard]|mygraveyard) {L:1}:name(Add 1 mana) add{C} +text=When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) -- Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. +mana={4}{B}{B} +type=Creature +subtype=Demon Dog +power=6 +toughness=6 +[/card] +[card] +name=Dreadlight Monstrosity +auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,newability[unblockable])) ueot +text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. +mana={4}{U}{U} +type=Creature +subtype=Crab Horror +power=5 +toughness=5 +[/card] +[card] +name=Dreadmalkin +abilities=menace +auto={2}{B}{S(other *[creature;planeswalker]|mybattlefield)}:counter(1/1,2) +text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. +mana={B} +type=Creature +subtype=Zombie Cat +power=1 +toughness=1 +[/card] +[card] +name=Dreadship Reef +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Storage) +auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{B} !$ controller +text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. +type=Land +[/card] +[card] +name=Dreadwurm +auto=_LANDFALL_indestructible ueot +text=Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={4}{B} +type=Creature +subtype=Wurm Horror +power=5 +toughness=4 +[/card] +[card] +name=Dream Coat +target=creature +auto=teach(creature) {0}:name(change color/s) ability$!name(choose color/s) choice name(white) becomes(,white) ueot _ choice name(blue) becomes(,blue) ueot _ choice name(black) becomes(,black) ueot _ choice name(red) becomes(,red) ueot _ choice name(green) becomes(,green) ueot _ choice name(white & blue) becomes(,white,blue) ueot _ choice name(blue & black) becomes(,black,blue) ueot _ choice name(black & red) becomes(,black,red) ueot _ choice name(red & green) becomes(,red,green) ueot _ choice name(green & white) becomes(,white,green) ueot _ choice name(white & black) becomes(,white,black) ueot _ choice name(blue & red) becomes(,red,blue) ueot _ choice name(black & green) becomes(,black,green) ueot _ choice name(red & white) becomes(,white,red) ueot _ choice name(green & blue) becomes(,green,blue) ueot _ choice name(green & white & blue) becomes(,green,white,blue) ueot _ choice name(white & blue & black) becomes(,black,white,blue) ueot _ choice name(blue & black & red) becomes(,black,red,blue) ueot _ choice name(black & red & green) becomes(,green,black,red) ueot _ choice name(red & green & white) becomes(,green,white,red) ueot _ choice name(white & black & green) becomes(,green,white,black) ueot _ choice name(blue & red & white) becomes(,red,white,blue) ueot _ choice name(black & green & blue) becomes(,green,black,blue) ueot _ choice name(red & white & black) becomes(,black,white,red) ueot _ choice name(green & blue & red) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot _ choice name(all colors) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 +text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dream Devourer +auto=lord(*[-land]|myhand) foretell +auto={2}:name(Foretell a card) target(*[-land]|myhand) doforetell myturnonly +auto=@foretold(*|myzones):name(Gains 2/0) 2/0 ueot +auto=@each upkeep restriction{type(*[foretold;-foretell]|myexile)~morethan~0}:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot +text=Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) -- Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Demon Cleric +power=0 +toughness=3 +[/card] +[card] +name=Dream Eater +abilities=flash,flying +aicode=activate transforms((,newability[surveil],newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand)],newability[all(*[zpos<=psurveiloffsetplus4plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 4) reveal:psurveiloffsetplus4plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(this) transforms((,newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand)],newability[surveil])) oneshot afterrevealedend revealend +text=Flash -- Flying -- When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={4}{U}{U} +type=Creature +subtype=Nightmare Sphinx +power=4 +toughness=3 +[/card] +[card] +name=Dream Halls +auto={D(*|myhand)}: castcard(restricted) lord(*[share!color!][-land]|myhand) controller oneshot +auto={D(*|opponenthand)}: castcard(restricted) lord(*[share!color!][-land]|opponenthand) opponent oneshot +text=Rather than pay the mana cost for a spell, its controller may discard a card that share a color with that spell. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Dream Salvage +auto=draw:type:*[discarded]:opponentgraveyard controller +text=Draw cards equal to the number of cards target opponent discarded this turn. +mana={UB} +type=Instant +[/card] +[card] +name=Dream Strix +abilities=flying +auto=@targeted(this):sacrifice +auto=_DIES_name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Flying -- When Dream Strix becomes the target of a spell, sacrifice it. -- When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{U} +type=Creature +subtype=Bird Illusion +power=3 +toughness=2 +[/card] +[card] +name=Dream Tides +auto=lord(creature) doesnotuntap +auto=lord(creature[-green]) transforms((,newability[@each my upkeep:{2}:untap])) +text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Dream Trawler +abilities=flying,lifelink +auto=@drawof(player):1/0 ueot +auto=_ATTACKING_draw:1 controller +auto={D(*|myHand)}:opponentshroud && tap(this) ueot +text=Flying, lifelink -- Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. -- Whenever Dream Trawler attacks, draw a card. -- Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. +mana={2}{W}{W}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Dream's Grip +target=*|battlefield +other={1}{U} name(Entwine) +auto=ifnot paid(alternative) then transforms((,newability[choice tap(noevent)],newability[choice untap])) +auto=if paid(alternative) then tap(noevent) && untap target(*|battlefield) +text=Choose one Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) +mana={U} +type=Instant +[/card] +[card] +name=Dreamcaller Siren +abilities=flash, flying, cloud +auto=if type(other pirate|mybattlefield)~morethan~0 then tap target(*[-land]) +text=Flash -- Flying -- Dreamcaller Siren can block only creatures with flying. -- When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. +mana={2}{U}{U} +type=Creature +subtype=Siren Pirate +power=3 +toughness=3 +[/card] +[card] +name=Dreamroot Cascade +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{G} +auto={T}:add{U} +text=Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {G} or {U}. +type=Land +[/card] +[card] +name=Dreamshackle Geist +auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesn't untap) target(creature) frozen])) oneshot +text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesn't untap during its controller's next untap step. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Dreamshaper Shaman +aicode=activate transforms((,newability[if type(*[-land,zpos=1]|mylibrary)~morethan~0 then target(*[-land,zpos=1]|mylibrary) moveto(ownerbattlefield)) ueot +auto=@each my endofturn:may pay({2}{R}{S(*[-land]|myBattlefield}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={5}{R} +type=Enchantment Creature +subtype=Minotaur Shaman +power=5 +toughness=4 +[/card] +[card] +name=Dreamstalker Manticore +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 target(player,creature,planeswalker) +text=Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. +mana={2}{R} +type=Creature +subtype=Manticore +power=4 +toughness=2 +[/card] +[card] +name=Dreamstealer +abilities=menace +auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +autograveyard={4}{B}{B}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=Menace -- Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. -- Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) +mana={2}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Dreamtail Heron +abilities=flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{U} name(Mutate) +auto=transforms((,newability[@mutated(this):draw:1 controller])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, draw a card. +mana={4}{U} +type=Creature +subtype=Elemental Bird +power=3 +toughness=4 +[/card] +[card] +name=Dredge the Mire +target=creature|opponentGraveyard +auto=moveTo(myBattlefield) +text=Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dregscape Sliver +autograveyard={2}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +auto=lord(sliver|mygraveyard) {2}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Dress Down +abilities=flash,treason +auto=lord(creature|battlefield) loseabilities +auto=draw:1 controller +text=Flash -- When Dress Down enters the battlefield, draw a card. -- Creatures lose all abilities. -- At the beginning of the end step, sacrifice Dress Down. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Drey Keeper +auto=token(Squirrel,Creature Squirrel,1/1,green)*2 +auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot +text=When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. +mana={3}{B}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Drider +abilities=reach +auto=@combatdamaged(player) from(this):name(Create spider) token(Spider,Creature Spider,2/1,black,menace,flying) +text=Reach -- Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. +mana={4}{B} +type=Creature +subtype=Elf Spider +power=4 +toughness=3 +[/card] +[card] +name=Drill Bit +target=player +auto=name(Choose and discard) target(*[-land]|targetedpersonshand) reject +text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card. +other={B} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Driven // Despair +abilities=hasaftermath +flashback={1}{B} name(Despair) +auto=ifnot paid(flashback) then all(creature|mybattlefield) transforms((,newability[trample],newability[@combatdamaged(player) from(this):draw:1])) ueot +auto=if paid(flashback) then all(creature|mybattlefield) transforms((,newability[menace],newability[@combatdamageof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller],newability[@combatdamagefoeof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent])) ueot +text=Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Drizzt Do'Urden +abilities=double strike +auto=token(Guenhwyvar,Legendary Creature Cat,4/1,green,trample) +auto=@movedto(creature[power=1]|graveyard) from(battlefield) restriction{compare(power)~lessthan~1}:name(Put 1/1 counter) counter(1/1,1) +auto=@movedto(creature[power=2]|graveyard) from(battlefield) restriction{compare(power)~lessthan~2}:name(Put 1/1 counter) counter(1/1,2minuspowerminusend) +auto=@movedto(creature[power=3]|graveyard) from(battlefield) restriction{compare(power)~lessthan~3}:name(Put 1/1 counter) counter(1/1,3minuspowerminusend) +auto=@movedto(creature[power=4]|graveyard) from(battlefield) restriction{compare(power)~lessthan~4}:name(Put 1/1 counter) counter(1/1,4minuspowerminusend) +auto=@movedto(creature[power=5]|graveyard) from(battlefield) restriction{compare(power)~lessthan~5}:name(Put 1/1 counter) counter(1/1,5minuspowerminusend) +auto=@movedto(creature[power=6]|graveyard) from(battlefield) restriction{compare(power)~lessthan~6}:name(Put 1/1 counter) counter(1/1,6minuspowerminusend) +auto=@movedto(creature[power=7]|graveyard) from(battlefield) restriction{compare(power)~lessthan~7}:name(Put 1/1 counter) counter(1/1,7minuspowerminusend) +auto=@movedto(creature[power=8]|graveyard) from(battlefield) restriction{compare(power)~lessthan~8}:name(Put 1/1 counter) counter(1/1,8minuspowerminusend) +auto=@movedto(creature[power=9]|graveyard) from(battlefield) restriction{compare(power)~lessthan~9}:name(Put 1/1 counter) counter(1/1,9minuspowerminusend) +auto=@movedto(creature[power=10]|graveyard) from(battlefield) restriction{compare(power)~lessthan~10}:name(Put 1/1 counter) counter(1/1,10minuspowerminusend) +auto=@movedto(creature[power=11]|graveyard) from(battlefield) restriction{compare(power)~lessthan~11}:name(Put 1/1 counter) counter(1/1,11minuspowerminusend) +auto=@movedto(creature[power=12]|graveyard) from(battlefield) restriction{compare(power)~lessthan~12}:name(Put 1/1 counter) counter(1/1,12minuspowerminusend) +auto=@movedto(creature[power=13]|graveyard) from(battlefield) restriction{compare(power)~lessthan~13}:name(Put 1/1 counter) counter(1/1,13minuspowerminusend) +auto=@movedto(creature[power=14]|graveyard) from(battlefield) restriction{compare(power)~lessthan~14}:name(Put 1/1 counter) counter(1/1,14minuspowerminusend) +auto=@movedto(creature[power=15]|graveyard) from(battlefield) restriction{compare(power)~lessthan~15}:name(Put 1/1 counter) counter(1/1,15minuspowerminusend) +auto=@movedto(creature[power=16]|graveyard) from(battlefield) restriction{compare(power)~lessthan~16}:name(Put 1/1 counter) counter(1/1,16minuspowerminusend) +auto=@movedto(creature[power=17]|graveyard) from(battlefield) restriction{compare(power)~lessthan~17}:name(Put 1/1 counter) counter(1/1,17minuspowerminusend) +auto=@movedto(creature[power=18]|graveyard) from(battlefield) restriction{compare(power)~lessthan~18}:name(Put 1/1 counter) counter(1/1,18minuspowerminusend) +auto=@movedto(creature[power=19]|graveyard) from(battlefield) restriction{compare(power)~lessthan~19}:name(Put 1/1 counter) counter(1/1,19minuspowerminusend) +auto=@movedto(creature[power>=20]|graveyard) from(battlefield) restriction{compare(power)~lessthan~20}:name(Put 1/1 counter) counter(1/1,20minuspowerminusend) +text=Double strike -- When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. -- Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. +mana={3}{G}{W} +type=Legendary Creature +subtype=Elf Ranger +power=3 +toughness=3 +[/card] +[card] +name=Drogskol Armaments +abilities=exiledeath +backside=Drogskol Infantry +target=creature +text=Enchant creature -- Enchanted creature gets +2/+2. -- If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. // Drogskol Infantry +color=white +type=Enchantment +subtype=Aura +[/card] +[card] +name=Drogskol Infantry +backside=Drogskol Armaments +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) 2/2])) forever )! +text=Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Drogskol Armaments +mana={1}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Drogskol Reinforcements +auto=@combat(attacking) source(spirit|myBattlefield):name(Melee) all(trigger[to]) 1/1 ueot +auto=preventallnoncombatdamage to(spirit|myBattlefield) +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) -- Other Spirits you control have melee. -- Prevent all noncombat damage that would be dealt to Spirits you control. +mana={3}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Drossforge Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{R} +text=Drossforge Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {B} or {R}. +type=Artifact Land +[/card] +[card] +name=Drover of the Mighty +auto=aslongas(dinosaur|mybattlefield) 2/2 +auto={T}:add{G} +auto={T}:add{B} +auto={T}:add{W} +auto={T}:add{R} +auto={T}:add{U} +text=Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. -- {T}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Drown in Dreams +auto=choice name(Player draws cards) target(player) draw:fullpaid targetedplayer +auto=choice name(Player mills cards) target(player) deplete:twicefullpaid targetedplayer +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Player draws and a player mills) name(Player draws and a player mills) target(player) draw:fullpaid targetedplayer && ability$!name(Player mills cards) name(Player mills cards) target(player) deplete:storedtwicefullpaid targetedplayer!$ controller +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Target player draws X cards. -- Target player mills twice X cards. +mana={X}{2}{U} +type=Instant +[/card] +[card] +name=Drown in Shapelessness +target=creature +auto=moveTo(ownerHand) +text=Return target creature to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Drown in the Loch +auto=choice name(Counter Spell) fizzle target(*[manacost<=type:*:opponentGraveyard]|stack) +auto=choice name(Destroy Creature) destroy target(creature[manacost<=type:*:opponentGraveyard]|opponentBattlefield) +text=Choose one -- Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. -- Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard. +mana={U}{B} +type=Instant +[/card] +[card] +name=Drowned Secrets +auto=@movedTo(blue|mystack):target(player deplete:2 +text=Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Drownyard Amalgam +auto=name(Target player mills 3 cards) target(player) deplete:3 +auto={2}{U}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot +text=When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn. +mana={4}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=6 +[/card] +[card] +name=Drowsing Tyrannodon +abilities=defender +auto=aslongas(creature[power>=4]|myBattlefield) canattack >0 +text=Defender (This creature can't attack.) -- As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. +mana={1}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Drudge Sentinel +auto={3}:tap && indestructible ueot +text={3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={2}{B} +type=Creature +subtype=Skeleton Warrior +power=2 +toughness=1 +[/card] +[card] +name=Druid Class +auto=counter(0/0,1,Level) +auto=_LANDFALL_life:1 controller +auto=this(variable{hascntlevel}=1) {2}{G}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=2) maxPlay(land)+1 +auto=this(variable{hascntlevel}=2) {4}{G}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Land become creature) target(land|mybattlefield) transforms((Creature,newability[haste],newability[type:land:myBattlefield/type:land:myBattlefield cdaactive])) forever +text=(Gain the next level as a sorcery to add its ability.) -- Whenever a land enters the battlefield under your control, you gain 1 life. -- {2}{G}: Level 2 -- You may play an additional land on each of your turns. -- {4}{G}: Level 3 -- When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." it's still a land. +mana={1}{G} +type=Enchantment +subtype=Class +[/card] +[card] +name=Druid of Horns +auto=@targeted(this) from(Aura|mycastingzone):create(beast:creature beast:3/3:green:) +text=Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. +mana={3}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Druid of Purification +auto=may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy +auto=ability$!name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) may target(*[artifact;enchantment]|mybattlefield) destroy!$ opponent +text=When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. +mana={3}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Druid of the Sacred Beaker +auto={T}:foreach(Crossbreed Labs watermark|myBattlefield) add{G} +text={T}: Add {G} for each Crossbreed Labs watermark among permanents you control. +mana={2}{G} +type=Creature +subtype=Deer Bird Ape Druid +power=2 +toughness=2 +[/card] +[card] +name=Dryad Greenseeker +auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. +mana={1}{G} +type=Creature +subtype=Dryad +power=1 +toughness=3 +[/card] +[card] +name=Dryad of the Ilysian Grove +auto=maxPlay(land)+1 +auto=lord(land|myBattlefield) transforms((basic plains forest mountain swamp island)) +text=You may play an additional land on each of your turns. -- Lands you control are every basic land type in addition to their other types. +mana={2}{G} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=4 +[/card] +[card] +name=Dryad's Revival +flashback={4}{G} +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Dual Strike +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=emblem transforms((,newability[@movedTo(*[instant;sorcery;manacost<=4]|mystack) once:name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot +text=When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={R}{R} +type=Instant +[/card] +[card] +name=Dub +target=creature +auto=teach(creature) +2/+2 +auto=teach(creature) first strike +auto=transforms((Knight)) +text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Duel for Dominance +target=creature|myBattlefield +auto=if coven then transforms((,newability[counter(1/1)],newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot +auto=ifnot coven then transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot +text=Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Duelcraft Trainer +abilities=first strike +auto=@each my combatbegins restriction{coven}:name(Gains double strike) transforms((,newability[double strike])) ueot +text=First strike -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. +type=Creature +subtype=Human Soldier +mana={3}{W} +power=3 +toughness=3 +[/card] +[card] +name=Dueling Coach +auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1)!$ controller +auto={4}{W}{T}:name(Put 1/1 counter) all(creature[counter{1/1}]|mybattlefield) counter(1/1) +text=When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. -- {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Dueling Rapier +abilities=flash +auto=aslongas(parents) rehook target(creature|mybattlefield) <1 +auto={4}:equip +auto=teach(creature) 2/0 +text=Flash -- When Dueling Rapier enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +mana={R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Dulcet Sirens +facedown={3} +autofacedown={U}:morph +autofaceup={U}{T}:mustattack target(creature) ueot +text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Siren +power=1 +toughness=3 +[/card] +[card] +name=Dune Beetle +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=4 +[/card] +[card] +name=Dune Diviner +auto={1}{T notatarget(desert|mybattlefield)}:life:1 controller +text={1}, Tap an untapped Desert you control: You gain 1 life. +mana={2}{G} +type=Creature +subtype=Naga Cleric +power=2 +toughness=3 +[/card] +[card] +name=Dunes of the Dead +auto={T}:Add{1} +auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black) +text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. +type=Land +subtype=Desert +[/card] +[card] +name=Dungeon Crawler +auto=tap(noevent) +autograveyard=@dungeoncompleted(*[dungeon]|mysideboard) from(controller):may name(Return to hand) name(Return to hand) moveto(myhand) +text=Dungeon Crawler enters the battlefield tapped. -- Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Dungeon Descent +auto=tap(noevent) +auto={T}:Add{C} +auto={4}{T}{T(creature[-tapped;legendary]|myBattlefield)}:name(Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +text=Dungeon Descent enters the battlefield tapped. -- {T}: Add {C}. -- {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) +type=Land +[/card] +[card] +name=Dungeon Map +auto={T}:add{C} +auto={3}{T}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +text={T}: Add {C}. -- {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) +mana={3} +type=Artifact +[/card] +[card] +name=Dungeon of the Mad Mage +restriction=never +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) and!( transforms((,newability[zerocast],newability[draw:2 controller])) forever )! +autocommandzone=transforms((,newability[shroud],newability[indestructible])) forever +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Yawning Portal) name(Yawning Portal) life:1 controller!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Dungeon Level) name(Dungeon Level) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~3}:ability$!name(Goblin Bazaar or Twisted Caverns) all(Dungeon of the Mad Mage|mycommandzone) transforms((,newability[choice name(Goblin Bazaar) token(Treasure Sur)*type:*[twodngtrg]:mybattlefieldplus1plusend],newability[if type(creature|battlefield)~morethan~0 then choice name(Twisted Caverns) name(Twisted Caverns) target(creature|battlefield) transforms((,newability[cantattack],newability[cantpwattack])) uynt])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Lost Level) name(Lost Level) scry:2 scrycore delayed dontshow donothing scrycoreend scryend!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~5}:ability$!name(Runestone Caverns or Muiral's Graveyard) transforms((,newability[choice name(Muiral's Graveyard) token(Skeleton Mad)*twicetype:*[twodngtrg]:mybattlefieldplus1plusend],newability[choice name(Runestone Caverns) all(*[zpos<=twicecardcountabiltwodngtrgplus1plusend]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~6}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Deep Mines) name(Deep Mines) scry:3 scrycore delayed dontshow donothing scrycoreend scryend!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~7}:choice name(Dungeon completed) all(Dungeon of the Mad Mage|mycommandzone) completedungeon:1 controller +autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~7}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Mad Wizard's Lair) name(Mad Wizard's Lair) reveal:3 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( transforms((,newability[zerocast])) forever )! optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend!$ controller +text=Yawning Portal - You gain 1 life. -- Dungeon Level - Scry 1. -- Goblin Bazaar - Create a Treasure token. -- Twisted Caverns - Target creature can't attack until your next turn. -- Lost Level - Scry 2. -- Runestone Caverns - Exile the top two cards of your library. You may play them. -- Muiral's Graveyard - Create two 1/1 black Skeleton creature tokens. -- Deep Mines - Scry 3. -- Mad Wizard's Lair - Draw three cards and reveal them. You may cast one of them without paying its mana cost. +type=Dungeon +[/card] +[card] +name=Duplicant +auto=if type(creature[-token]|battlefield)~morethan~0 then may name(Exile non-token creature) name(Exile non-token creature) imprint target(creature[-token]) && all(this) transforms((,newability[evictpw/evictth cdaactive])) forever +auto=this(variable{hasevict}>=1) transforms((evicttypes)) +auto=this(variable{hasevict}=0) transforms((,setpower=2,settoughness=4)) +text=Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=4 +[/card] +[card] +name=Durable Coilbug +autograveyard={4}{B}:moveto(myhand) +text={4}{B}: Return Durable Coilbug from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Dusk // Dawn +abilities=hasaftermath +flashback={3}{W}{W} name(Dawn) +auto=ifnot paid(flashback) then all(creature[power>=3]) destroy +auto=if paid(flashback) then all(creature[power<=2]|mygraveyard) moveto(myhand) +text=Destroy all creatures with power 3 or greater. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Dusk Charger +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ 2/2 +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing. +mana={3}{B} +type=Creature +subtype=Horse +power=3 +toughness=3 +[/card] +[card] +name=Dusk Legion Dreadnought +abilities=vigilance +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Vigilance -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=4 +toughness=6 +[/card] +[card] +name=Dusk Legion Zealot +auto=draw:1 +auto=life:-1 +text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=1 +toughness=1 +[/card] +[card] +name=Duskborne Skymarcher +abilities=flying +auto={W}{T}:target(vampire) 1/1 ueot +text=Flying -- {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Vampire Cleric +power=1 +toughness=1 +[/card] +[card] +name=Duskfang Mentor +auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto={1}{B}{T}:counter(1/1,1) all(creature[lifelink]|myBattlefield) +text=When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. -- {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Duskmantle Operative +auto=cantbeblockedby(creature[power>=4]) +text=Duskmantle Operative can't be blocked by creatures with power 4 or greater. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Duskmantle Seer +abilities=flying +aicode=activate target(*[zpos=1]|opponentlibrary) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )! +auto=@each my upkeep:name(Reveal my top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[life:-manacost controller])) oneshot )! +auto=@each my upkeep:name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(look) target(*|reveal) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )! optiononeend revealend +text=Flying -- At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. +mana={2}{U}{B} +type=Creature +subtype=Vampire Wizard +power=4 +toughness=4 +[/card] +[card] +name=Duskshell Crawler +auto=name(Put 1/1 counter) target(creature) counter(1/1) +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. -- Each creature you control with a +1/+1 counter on it has trample. +mana={1}{G} +type=Creature +subtype=Insect +power=0 +toughness=3 +[/card] +[card] +name=Duskwielder +abilities=boast +auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend +auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend +text=Boast-{1}: Target opponent loses 1 life and you gain 1 life. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={B} +type=Creature +subtype=Elf Berserker +power=1 +toughness=2 +[/card] +[card] +name=Dust of Moments +auto=choice name(Remove 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) +auto=choice name(Add 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) +text=Choose one Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dutiful Servants +mana={3}{W} +type=Creature +subtype=Zombie +power=2 +toughness=5 +[/card] +[card] +name=Dwarfhold Champion +auto=this(gear > 0) 0/2 +text=As long as Dwarfhold Champion is equipped, it gets +0/+2. +mana={1}{W} +type=Creature +subtype=Dwarf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Dwarven Catapult +auto=thisforeach(X) ability$!name(Choose a creature) damage:1 target(creature|opponentBattlefield)!$ controller +text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. +mana={X}{R} +type=Instant +[/card] +[card] +name=Dwarven Driller +auto={T}:name(destroy) target(land) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?destroy])) forever +text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. +mana={3}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Hammer +autostack=may name(Create dwarf and attach) pay({2}) name(Create dwarf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Dwarf^Creature Dwarf Berserker^2/1^red)],newability[rehook target(berserker[token;dwarf;fresh]|mybattlefield)])) oneshot )! +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(creature) trample +text=When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} +mana={2}{R} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Dwarven Lightsmith +auto=all(creature|myBattlefield) 1/1 +text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. +mana={5}{W} +type=Creature +subtype=Dwarf Cleric +power=3 +toughness=4 +[/card] +[card] +name=Dwarven Mine +auto=aslongas(other land[mountain]|myBattlefield) tap(noevent) <3 oneshot +auto=aslongas(other land[mountain]|myBattlefield) >2 create(Dwarf:creature Dwarf:1/1:red) once +text={T}: Add {R}. -- Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. -- When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token. +type=Land +subtype=Mountain +[/card] +[card] +name=Dwarven Priest +auto=life:1 type:creature:myBattlefield +text=When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. +mana={3}{W} +type=Creature +subtype=Dwarf Cleric +power=2 +toughness=4 +[/card] +[card] +name=Dwarven Reinforcements +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=token(Dwarf,Creature Dwarf Berserker,2/1,red)*2 +text=Create two 2/1 red Dwarf Berserker creature tokens. -- Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Dwarven Scorcher +auto={T}:name(damage) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?damage:1])) forever +text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwindle +target=creature +auto=teach(creature) -6/-0 +auto=teach(creature) transforms((,newability[@combat(blocking) source(this):phaseaction[combatends once sourceinplay] destroy])) +text=Enchant creature -- Enchanted creature gets -6/-0. -- When enchanted creature blocks, destroy it. (The attacking creature remains blocked.) +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dying to Serve +auto=@discarded(*|myhand) turnlimited:name(Create zombie) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Eager Beaver +auto=may untap target(*|battlefield) +text=When this creature enters the battlefield, you may untap target permanent. +mana={2}{G} +type=Host Creature +subtype=Beaver +power=3 +toughness=2 +[/card] +[card] +name=Eager Construct +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=may name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=ability$!name(Scry 1) may name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ opponent +text=When Eager Construct enters the battlefield, each player may scry 1. +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Eager First-Year +auto=@movedto(*[instant;sorcery]|mystack):1/0 ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Earth-Cult Elemental +auto=transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot +auto=@dierolled(this) from(controller):name(Opponent sacrifice a permanent) ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +auto=@dierolled(this) result(1) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(2) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(3) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(4) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(5) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(6) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(7) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(8) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(9) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice +auto=@dierolled(this) result(20) from(controller):name(Opponent sacrifice another permanent) ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +text=Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. -- 1-9 | Each player sacrifices a permanent. -- 10-19 | Each opponent sacrifices a permanent. -- 20 | Each opponent sacrifices two permanents. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Earth-Origin Yak +auto=choice all(creature|mybattlefield) 1/1 ueot +text=When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=4 +[/card] +[card] +name=Earthshaker Giant +abilities=trample +auto=name(Creatures get 3/3) all(other creature|myBattlefield) transforms((,newability[3/3],newability[trample])) ueot +text=Trample -- When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Giant Druid +power=6 +toughness=6 +[/card] +[card] +name=Earthshaker Khenra +abilities=haste +auto=target(creature[power<=p]) cantblock ueot +autograveyard={4}{R}{R}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! asSorcery +text=Haste -- When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. -- Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) +mana={1}{R} +type=Creature +subtype=Jackal Warrior +power=2 +toughness=1 +[/card] +[card] +name=Earthshaking Si +abilities=trample +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Easy Prey +abilities=cycling +target=creature[manacost<=2] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target creature with converted mana cost 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Eat to Extinction +target=creature,planeswalker +auto=moveto(exile) +aicode=activate may name(Put in graveyard) target(*[zpos=1]|mylibrary) moveto(mygraveyard) +auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. +mana={3}{B} +type=Instant +[/card] +[card] +name=Eaten Alive +target=creature,planeswalker +other={3}{B}{B} name(Pay 3B more) +auto=moveTo(exile) +text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Exile target creature or planeswalker. +mana={B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Ebondeath, Dracolich +abilities=flash,flying +auto=tap(noevent) +autograveyard={2}{B}{B} restriction{thisturn(creature[-Ebondeath^ Dracolich;fresh]|mygraveyard)~morethan~0}:name(Cast from graveyard) activate castcard(normal) +text=Flash -- Flying -- Ebondeath, Dracolich enters the battlefield tapped. -- You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Dragon +power=5 +toughness=2 +[/card] +[card] +name=Ebony Fly +auto=tap(noevent) +auto={T}:add{C} +auto={4}:name(Roll a d6) rolld6 6 winability donothing winabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):may name(Becomes 1/1 insect) becomes(Creature Insect,1/1,flying) ueot +auto=@dierolled(this) result(2) from(controller):may name(Becomes 2/2 insect) becomes(Creature Insect,2/2,flying) ueot +auto=@dierolled(this) result(3) from(controller):may name(Becomes 3/3 insect) becomes(Creature Insect,3/3,flying) ueot +auto=@dierolled(this) result(4) from(controller):may name(Becomes 4/4 insect) becomes(Creature Insect,4/4,flying) ueot +auto=@dierolled(this) result(5) from(controller):may name(Becomes 5/5 insect) becomes(Creature Insect,5/5,flying) ueot +auto=@dierolled(this) result(6) from(controller):may name(Becomes 6/6 insect) becomes(Creature Insect,6/6,flying) ueot +auto=_ATTACKING_name(Another creature gains flying) target(other creature[attacking]|battlefield) transforms((,newability[flying])) ueot +text=Ebony Fly enters the battlefield tapped. -- {T}: Add {C}. -- {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. -- Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Eccentric Apprentice +abilities=flying +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=@each my combatbegins restriction{compare(pdungeoncompleted)~morethan~0}:may name(Creature becomes bird) target(creature|battlefield) transforms((Bird,setpower=1,settoughness=1,newability[flying])) ueot +text=Flying -- When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. +mana={2}{U} +type=Creature +subtype=Tiefling Wizard +power=3 +toughness=5 +[/card] +[card] +name=Eccentric Farmer +auto=deplete:3 controller && transforms((,newability[may name(Return a land) target(land|mygraveyard) moveto(myhand)])) oneshot +text=When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) +type=Creature +subtype=Human Peasant +mana={2}{G} +power=2 +toughness=3 +[/card] +[card] +name=Echo Storm +auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy an artifact) name(Copy an artifact) clone target(artifact)!$ controller +text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Create a token that's a copy of target artifact. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Echo of Eons +flashback={2}{U} +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent +auto=shuffle all(player) +auto=draw:7 opponent +auto=draw:7 controller +text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Echoing Boon +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@targeted(creature[chosenname]|mybattlefield) from(*[instant;sorcery]|mycastingzone):may name(Copy spell) target(*[instant;sorcery]|mystack) activate castcard(copied noevent)])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. +type=Conspiracy +[/card] +[card] +name=Echoing Equation +abilities=doublefacedeath +auto=name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[endofturn once] counter(0/0.-1.EchoingEffect)],newability[counter(0/0.1.EchoingEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.EchoingEffect}]|myBattlefield) copy options(nolegend) and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot +text=Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. // {1}{G}{G} Augmenter Pugilist +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Echoing Return +target=creature|mygraveyard +auto=moveto(myhand) +auto=all(creature[share!name!]|mygraveyard) moveto(myHand) +text=Return target creature card and all other cards with the same name as that card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Ecological Appreciation +abilities=exiledeath +auto=count(type:*:myhand) +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~3 then if compare(countedamount)~morethan~3 then choice name(Search 4 creatures) name(Search 4 creatures) name(Search 4 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) )! )! )! +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~2 then if compare(countedamount)~morethan~3 then choice name(Search 3 creatures) name(Search 3 creatures) name(Search 3 creatures) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) )! )! )! +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~3 then if compare(countedamount)~lessthan~4 then choice name(Search 4 creatures) name(Search 4 creatures) name(Search 4 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) )! )! )! +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~2 then if compare(countedamount)~lessthan~4 then choice name(Search 3 creatures) name(Search 3 creatures) name(Search 3 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( name(Search another creature) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) )! )! )! +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~1 then choice name(Search 2 creatures) name(Search 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! +auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~0 then choice name(Search 1 creature) name(Search 1 creature) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! +auto=choice name(Don't search any creature) donothing +text=Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. +mana={X}{2}{G} +type=Sorcery +[/card] +[card] +name=Ecstatic Awakener +backside=Awoken Demon +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={2}{B}{S(other creature|mybattlefield)}:name(Draw a card) draw:1 controller && flip(backside) +text={2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. // Awoken Demon +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Edgar Markov +abilities=first strike,haste +auto=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) +autocommandzone=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) +auto=_ATTACKING_counter(1/1) all(vampire|myBattlefield) +text=Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -- First strike, haste -- Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. +mana={3}{R}{W}{B} +type=Legendary Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Edgar Markov's Coffin +backside=Edgar, Charmed Groom +auto=@each my upkeep restriction{compare(hascntbloodline)~equalto~2}:name(Transform) flip(backside) && removeallcounters(0/0,1,Bloodline) +auto=@each my upkeep:name(Create vampire and put counter) token(Vampire,Creature Vampire,1/1,white,black,lifelink) && counter(0/0,1,Bloodline) +text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom +type=Legendary Artifact +color=black,white +[/card] +[card] +name=Edgar's Awakening +target=creature|mygraveyard +auto=moveto(mybattlefield) +autograveyard=restriction{discarded} pay({B}) name(Pay and return) activate name(Return creature) castcard(normal) +text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Edgar, Charmed Groom +backside=Edgar Markov's Coffin +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=lord(other vampire|mybattlefield) 1/1 +auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Legendary Artifact) +text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin +mana={2}{W}{B} +type=Legendary Creature +subtype=Vampire Noble +power=4 +toughness=4 +[/card] +[card] +name=Edgewall Innkeeper +auto=@movedTo(creature[adventure]|myStack):name(Draw a card) draw:1 controller +text=Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) +mana={G} +type=Creature +subtype=Human Peasant +power=1 +toughness=1 +[/card] +[card] +name=Edifice of Authority +auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot +auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt +text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority. +mana={3} +type=Artifact +[/card] +[card] +name=Eerie Ultimatum +auto=moveto(mybattlefield) target(*|mygraveyard) +text=Return any number of permanent cards with different names from your graveyard to the battlefield. +mana={W}{W}{B}{B}{B}{G}{G} +type=Sorcery +[/card] +[card] +name=Efreet Flamepainter +abilities=double strike +auto=@combatdamaged(player) from(this):may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) oneshot +text=Double strike -- Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. +mana={3}{R} +type=Creature +subtype=Efreet Shaman +power=1 +toughness=4 +[/card] +[card] +name=Egon, God of Death +abilities=deathtouch +other={B} name(Throne of Death) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Throne of Death) +autostack=if paid(alternative) then flip(Throne of Death) forcetype(Legendary Artifact) +auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~morethan~1}:name(Exile two cards) name(Exile two cards) target(<2>*|mygraveyard) moveto(exile) +auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~lessthan~2}:name(Sacrifice and draw) name(Sacrifice and draw) all(this) sacrifice && draw:1 controller +text=Deathtouch -- At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // {B} Throne of Death +mana={2}{B} +type=Legendary Creature +subtype=God +power=6 +toughness=6 +[/card] +[card] +name=Eidolon of Inspiration +auto=@each my combatbegins:2/0 target(creature|myBattlefield) ueot +text=At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. +mana={1}{W}{W} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Eidolon of Obstruction +abilities=first strike +auto=lord(planeswalker|opponentBattlefield) activatedability altercost(colorless,+1) +text=First strike -- Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. +mana={1}{W} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Eidolon of Philosophy +auto={6}{U}{S}:Draw:3 controller +text={6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. +mana={U} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Elaborate Firecannon +auto=@each my upkeep:frozen +auto={4}{T}:damage:2 target(creature,player) +auto=@each my upkeep:may discard(*|myhand) && untap +text=Elaborate Firecannon doesn't untap during your untap step. -- {4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player. -- At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. +mana={2} +type=Artifact +[/card] +[card] +name=Elder Gargaroth +abilities=vigilance,reach,trample +auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Create token) token(Beast Eld) _ choice name(Gain life) life:3 controller _ choice name(Draw card) draw:1 controller!$ controller +text=Vigilance, reach, trample -- Whenever Elder Gargaroth attacks or blocks, Choose one -- Create a 3/3 green Beast creature token. -- You gain 3 life. -- Draw a card. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Elderfang Disciple +auto=ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent +text=When Elderfang Disciple enters the battlefield, each opponent discards a card. +mana={1}{B} +type=Creature +subtype=Elf Cleric +power=1 +toughness=1 +[/card] +[card] +name=Elderfang Ritualist +auto=_DIES_target(other *[elf]|mygraveyard) moveTo(myhand) +text=When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Elf Cleric +power=3 +toughness=1 +[/card] +[card] +name=Elderfang Venom +auto=lord(elf[attacking]|mybattlefield) deathtouch +auto=@movedto(elf|graveyard) from(mybattlefield):life:-1 opponent && life:l controller +text=Attacking Elves you control have deathtouch. -- Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. +mana={2}{B}{G} +type=Enchantment +[/card] +[card] +name=Elderleaf Mentor +auto=token(Warrior,Creature Elf Warrior,1/1,green) +text=When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Eldrazi Mimic +auto=@movedto(other creature[colorless]|mybattlefield):all(trigger[to]) may becomes(storedpower/storedtoughness) ueot +text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. +mana={2} +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] +[card] +name=Eldrazi Temple +auto={T}:add{C} +auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:myrestrictedcastingzone}>0) {T}:add{C}{C} +auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:mybattlefield}>0) {T}:add{C}{C} +text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. +type=Land +[/card] +[card] +name=Electric Revelation +flashback={3}{R} +auto=draw:2 controller +text=As an additional cost to cast this spell, discard a card. -- Draw two cards. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) +mana={2}{R}{D(other *|myhand)} +type=Instant +[/card] +[card] +name=Electrify +target=creature +auto=damage:4 +text=Electrify deals 4 damage to target creature. +mana={3}{R} +type=Instant +[/card] +[card] +name=Electrodominance +auto=damage:X target(player,creature,planeswalker) +auto=may castcard(normal) notatarget(*[-land;manacost<=X]|myhand) +text=Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Electropotence +auto=@movedto(other creature[colorless]|mybattlefield):name(pay 2R for damage) pay[[{2}{R}]] name(Pay 2R):all(trigger[to]) transforms((,newability[target(creature,player) dynamicability])) ueot +text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Electrostatic Blast +target=player,creature,planeswalker +auto=damage:2 +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )!])) ueot +text=Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Electrostatic Field +abilities=defender +auto=@movedTo(instant,sorcery|mystack):electrostatic field damage:1 each opponent +text=Defender -- Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Elemental Expressionist +auto=@movedto(*[instant;sorcery]|mystack):name(Choose a creature) target(creature|mybattlefield) transforms((,newability[exiledeath],newability[@movedto(this|exile):token(Elemental^Creature Elemental^4/4^blue^red)])) ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) +mana={UR}{UR}{UR}{UR} +type=Creature +subtype=Orc Wizard +power=4 +toughness=4 +[/card] +[card] +name=Elemental Hoo +abilities=flying +type=Creature +subtype=Elemental +power=4 +toughness=4 +color=white +[/card] +[card] +name=Elemental Masterpiece +auto=token(Elemental,Creature Elemental,4/4,blue,red)*2 +autohand={UR}{UR}{D}:name(Create a treasure) token(Treasure Sur) +text=Create two 4/4 blue and red Elemental creature tokens. -- {UR}{UR}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={5}{U}{R} +type=Sorcery +[/card] +[card] +name=Elemental Phoenix +auto=@each my upkeep:moveto(mybattlefield) target(Rekindling Phoenix|mygraveyard) and!( transforms((,newability[haste])) ueot )! +auto=@each my upkeep:sacrifice all(this) +text=At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn. +type=Creature +subtype=Elemental +power=0 +toughness=1 +color=red +[/card] +[card] +name=Elemental Summoning +auto=token(Elemental,Creature Elemental,4/4,blue,red) +text=Create a 4/4 blue and red Elemental creature token. +mana={3}{UR}{UR} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Elemental Uprising +target=land|mybattlefield +auto=transforms((Creature Elemental,setpower=4,settoughness=4,newability[haste],newability[@combat(attacking) source(this):all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot +text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. it's still a land. It must be blocked this turn if able. +mana={1}{G} +type=Instant +[/card] +[card] +name=Elementalist's Palette +auto=@movedTo(*[hasx]|myStack):counter(0/0,2,Charge) +auto={T}:name(Add white mana) add{W} +auto={T}:name(Add green mana) add{G} +auto={T}:name(Add black mana) add{B} +auto={T}:name(Add blue mana) add{U} +auto={T}:name(Add red mana) add{R} +auto={T}:name(Add colorless mana) if type(*[hasx]|myrestrictedcastingzone)~morethan~0 then thisforeach(variable{hascntcharge}>0) add{C} +text=Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. -- {T}: Add one mana of any color. -- {T}: Add Colorless for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}. +mana={3} +type=Artifact +[/card] +[card] +name=Elenda, the Dusk Rose +abilities=lifelink +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=0) donothing +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) create(Vampire:creature Vampire:1/1:black:lifelink) controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) create(Vampire:creature Vampire:1/1:black:lifelink)*2 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) create(Vampire:creature Vampire:1/1:black:lifelink)*3 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) create(Vampire:creature Vampire:1/1:black:lifelink)*4 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) create(Vampire:creature Vampire:1/1:black:lifelink)*5 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) create(Vampire:creature Vampire:1/1:black:lifelink)*6 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) create(Vampire:creature Vampire:1/1:black:lifelink)*7 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) create(Vampire:creature Vampire:1/1:black:lifelink)*8 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) create(Vampire:creature Vampire:1/1:black:lifelink)*9 controller +auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) create(Vampire:creature Vampire:1/1:black:lifelink)*10 controller +text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. +mana={2}{W}{B} +type=Legendary Creature +subtype=Vampire Knight +power=1 +toughness=1 +[/card] +[card] +name=Elfhame Druid +auto={T}:add{G} +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}:add{G}{G} +text={T}: Add{G}. -- {T}: Add {G}{G}. Spend this mana only to cast kicked spells. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=0 +toughness=2 +[/card] +[card] +name=Eligeth, Crossroads Augur +abilities=flying,partner,replacescry +auto=@scryed(*|mybattlefield,mystack):name(Draw cards instead of scry) draw:scryedcards controller +text=Flying -- If you would scry a number of cards, draw that many cards instead. -- Partner (You can have two commanders if both have partner.) +mana={4}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Eliminate +auto=choice name(Destroy creature) target(creature[manacost<=3]) destroy +auto=choice name(Destroy planeswalker) target(planeswalker[manacost<=3]) destroy +text=Destroy target creature or planeswalker with converted mana cost 3 or less. +mana={1}{B} +type=Instant +[/card] +[card] +name=Eliminate the Competition +auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && target(creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && target(<2>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && target(<3>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && target(<4>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && target(<5>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && target(<6>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && target(<7>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && target(<8>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && target(<9>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && target(<10>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && target(<11>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && target(<12>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && target(<13>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && target(<14>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && target(<15>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && target(<16>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && target(<17>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && target(<18>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && target(<19>creature) destroy +auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && target(<20>creature) destroy +text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Elite Arcanist +auto=may name(Exile instant from hand) target(instant|myhand) imprint +auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{T}:name(Cast a copy of exiled instant) name(Cast a copy of exiled instant) activate castcard(copied noevent named!:imprintedcard:!)])) +text=When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. -- {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Elite Arrester +auto={1}{U}{T}:tap target(creature) +text={1}{U}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Elite Guardmage +abilities=flying +auto=life:3 && draw:1 +text=Flying -- When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. +mana={2}{W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Elite Headhunter +abilities=menace +auto={BR}{BR}{BR}{S(other creature|myBattlefield)}:damage:2 target(creature,planeswalker) +auto={BR}{BR}{BR}{S(artifact|myBattlefield)}:damage:2 target(creature,planeswalker) +text=Menace (This creature can't be blocked except by two or more creatures.) -- {BR}{BR}{BR}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. +mana={BR}{BR}{BR}{BR} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Elite Instructor +auto=draw:1 +auto=reject target(*|myhand) +text=When Elite Instructor enters the battlefield, draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Elite Spellbinder +abilities=flying +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile a non-land card) name(Exile a non-land card) target(*[-land]|opponenthand) moveto(opponentexile) and!( transforms((,newability[canplayfromexile],newability[changecost(colorless:2) forcedalive])) forever )! +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +text=Flying -- When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Elkin Bottle +auto={3}{T}:moveto(exile) and!( transforms((,canplayfromexile)) uynt )! all(*[zpos=1]|mylibrary) +text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. +mana={3} +type=Artifact +[/card] +[card] +name=Eloise, Nephalia Sleuth +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=@sacrificed(*[token]|mybattlefield):name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +auto=@movedTo(other creature|graveyard) from(mybattlefield):name(Investigate) token(Clue) +text=Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Rogue +power=4 +toughness=4 +[/card] +[card] +name=Elsha of the Infinite +abilities=prowess,showfromtoplibrary +auto=this(variable{type:*[-land;-creature;zpos=1]:mylibrary}>0) lord(*[zpos=1]|mylibrary) flash +auto=this(variable{type:*[-land;-creature;zpos=1]:mylibrary}>0) canplayfromlibrarytop +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- You may look at the top card of your library any time. -- You may cast the top card of your library if it's a noncreature, nonland card, and you may cast it as though it had flash. +mana={2}{U}{R}{W} +type=Legendary Creature +subtype=Djinn Monk +power=3 +toughness=3 +[/card] +[card] +name=Elspeth Conquers Death +auto=moveTo(Exile) target(*[manacost>=3]|opponentbattlefield) +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(*[-creature]|opponentcastingzone) altercost(colorless, +2) uynt +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) choice name(Planeswalker) target(planeswalker|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(0/0.1.loyalty)])) +auto=@counteradded(0/0,1,Lore) from(this): this(counter{0/0.3.Lore}) choice name(Creature) target(creature|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target permanent an opponent controls with converted mana cost 3 or greater. -- II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. -- III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. +mana={3}{W}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Elspeth's Devotee +auto=may moveto(myHand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) && shuffle +text=When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Elspeth's Nightmare +aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) +auto=destroy target(creature[power<=2]) +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponent's graveyard. +mana={2}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Elturgard Ranger +abilities=reach +auto=name(Create wolf) token(Wolf,Creature Wolf,2/2,green) +text=Reach -- When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token. +mana={4}{G} +type=Creature +subtype=Human Elf Ranger +power=4 +toughness=1 +[/card] +[card] +name=Elven Ambush +auto=token(Warrior,Creature Elf Warrior,1/1,green)*type:elf:mybattlefield +text=Create a 1/1 green Elf Warrior creature token for each Elf you control. +mana={3}{G} +type=Instant +[/card] +[card] +name=Elven Bow +autostack=may name(Create elf and attach) pay({2}) name(Create elf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Elf^Creature Elf Warrior^1/1^green),newability[rehook target(warrior[token;elf;fresh]|mybattlefield)])) oneshot )! +auto={3}:equip +auto=teach(creature) 1/2 +auto=teach(creature) reach +text=When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. -- Equipped creature gets +1/+2 and has reach. -- Equip {3} +mana={G} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Elvish Clancaller +auto=lord(other elf|myBattlefield) +1/+1 +auto={4}{G}{G}{T}:moveto(mybattlefield) target(Elvish Clancaller|mylibrary) +text=Other Elves you control get +1/+1. -- {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library. +mana={G}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Doomsayer +auto=@movedto(this|ownergraveyard) from(battlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent +text=When Elvish Doomsayer dies, each opponent discards a card. +mana={1}{B} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Dreadlord +abilities=deathtouch +auto=@movedto(this|ownergraveyard) from(battlefield):all(creature[-elf]|battlefield) -3/-3 ueot +autograveyard={5}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Deathtouch -- When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. -- Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={3}{B}{B} +type=Creature +subtype=Zombie Elf +power=3 +toughness=3 +[/card] +[card] +name=Elvish Impersonators +auto=all(this) transforms((Creature Summon Elves,setpower=1,settoughness=1)) forever +auto=all(this) rolld6 6 winability lastrollresultminus1minusend/0 winabilityend loseability lastrollresultminus1minusend/0 loseabilityend rolld6end +auto=all(this) rolld6 6 winability 0/lastrollresultminus1minusend winabilityend loseability 0/lastrollresultminus1minusend loseabilityend rolld6end +text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. +mana={3}{G} +type=Summon +subtype=Elves +[/card] +[card] +name=Elvish Reclaimer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=aslongas(land|myGraveyard) 2/2 >2 +auto={2}{T}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. -- {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=2 +[/card] +[card] +name=Elvish Rejuvenator +aicode=activate transforms((,newability[if type(land[zpos<=5]|myLibrary)~equalto~0 then all(*[zpos<=5]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(land[zpos<=5]|myLibrary)~morethan~0 then target(land[zpos<=5]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=5]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot +auto=name(Reveal Cards) reveal:5 optionone choice name(Choose a land card) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo choice name(Put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Warmaster +auto=@movedto(elf|mybattlefield) turnlimited:token(Warrior,Creature Elf Warrior,1/1,green) +auto={5}{G}{G}:all(elf|mybattlefield) transforms((,newability[2/2],newability[deathtouch])) ueot +text=Whenever one or more other Elves enters the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. -- {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Embalmer's Tools +auto={T(zombie[-tapped]|mybattlefield)}:deplete:1 target(player) +text=Activated abilities of creature cards in your graveyard cost {1} less to activate. -- Tap an untapped Zombie you control: Target player mills a card. +mana={2} +type=Artifact +[/card] +[card] +name=Embercleave +abilities=flash +other={3}{R}{R} name(Cast Embercleave for 1 less) +otherrestriction=type(creature[attacking]|myBattlefield)~morethan~0 +restriction=type(creature[attacking]|myBattlefield)~equalto~0 +autohand={2}{R}{R} restriction{type(creature[attacking]|myBattlefield)~equalto~2}:name(Cast Embercleave for 2 less) name(Cast Embercleave for 2 less) activate castcard(alternative) +autohand={1}{R}{R} restriction{type(creature[attacking]|myBattlefield)~equalto~3}:name(Cast Embercleave for 3 less) name(Cast Embercleave for 3 less) activate castcard(alternative) +autohand={R}{R} restriction{type(creature[attacking]|myBattlefield)~morethan~3}:name(Cast Embercleave for 4 less) name(Cast Embercleave for 4 less) activate castcard(alternative) +auto=name(Attach to creature) rehook target(creature|myBattlefield) +auto=teach(creature) double strike +auto=teach(creature) trample +auto=teach(creature) 1/1 +auto={3}:equip +text=Flash -- This spell costs {1} less to cast for each attacking creature you control. -- When Embercleave enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1 and has double strike and trample. -- Equip {3} +mana={4}{R}{R} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Embereth Paladin +abilities=haste +auto=if casted(this) then if spent({R}{R}{R}) then counter(1/1) +text=Haste -- Adamant - If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. +mana={3}{R} +type=Creature +subtype=Human Knight +power=4 +toughness=1 +[/card] +[card] +name=Embereth Shieldbreaker // Battle Display +abilities=adventure +other={R} name(Adventure) +auto=if paid(alternative) then name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) +mana={1}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Embereth Skyblazer +auto=this(variable{controllerturn}>0) flying +auto=_ATTACKING_pay({2}{R}):all(creature|mybattlefield) 1/0 ueot +text=As long as it's your turn, Embereth Skyblazer has flying. -- Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. +mana={3}{R} +type=Creature +subtype=Human Knight +power=4 +toughness=3 +[/card] +[card] +name=Emberhorn Minotaur +auto=@exerted(this):1/1 ueot && menace ueot +auto=_ATTACKING_may exert +text=You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=3 +[/card] +[card] +name=Embermaw Hellion +abilities=trample +auto=@damaged(*|mybattlefield) from(other *[red]|myzones):all(trigger[to]) damage:1 +auto=@damaged(*|opponentbattlefield) from(other *[red]|*):all(trigger[to]) damage:1 +auto=@damageof(player) from(other *[red]|myzones):damage:1 controller +auto=@damagefoeof(player) from(other *[red]|*):damage:1 opponent +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. +mana={3}{R}{R} +type=Creature +subtype=Hellion +power=4 +toughness=5 +[/card] +[card] +name=Emberwilde Captain +auto=_MONARCH_CONTROLLER_ +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent +text=When Emberwilde Captain enters the battlefield, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. +mana={3}{R} +type=Creature +subtype=Djinn Pirate +power=4 +toughness=2 +[/card] +[card] +name=Emberwilde Djinn +abilities=flying +auto=@each opponent upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay RR) pay[[{R}{R}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ opponent +auto=@each opponent upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay 2 life) pay[[{L:2}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ opponent +auto=@each my upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay RR) pay[[{R}{R}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ controller +auto=@each my upkeep restriction{type(Emberwilde Djinn|opponentbattlefield)~morethan~0}:ability$!name(Pay 2 Life) pay[[{L:2}]] name(Gain Control) notatarget(Emberwilde Djinn|opponentbattlefield) moveto(mybattlefield)!$ controller +text=Flying -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. +mana={2}{R}{R} +type=Creature +subtype=Djinn +power=5 +toughness=4 +[/card] +[card] +name=Embodiment of Flame +backside=Flame Channeler +auto=@damaged(this) from(*|myzones):name(Put a flame counter) counter(0/0.1.Flame) +auto={1}{C(0/0,-1,Flame)}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. -- {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. // Flame Channeler +type=Creature +subtype=Elemental Wizard +color=red +power=3 +toughness=3 +[/card] +[card] +name=Embolden +auto=thisforeach(variable{4}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) prevent:1 target(creature,player)!$ controller +flashback={1}{W} +text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Embrose, Dean of Shadow +auto={T}:name(Put 1/1 counter) target(other creature|battlefield) transforms((,newability[counter(1/1)],newability[damage:2])) oneshot +auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Draw card) draw:1 controller +text={T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. // {1}{W} Shaile, Dean of Radiance +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Warlock +power=4 +toughness=4 +[/card] +[card] +name=Emergence Zone +auto={T}:Add{C} +auto={1}{T}{S}:all(*|mycastingzone) transforms((,newability[asflash])) ueot +text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. +type=Land +[/card] +[card] +name=Emergency Powers +auto=moveto(exile) +auto=moveto(opponentlibrary) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mylibrary) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +auto=_ADDENDUM_ auto=castcard(normal) notatarget(*[-instant;-sorcery;manacost<=7]|myhand) else +text=Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. -- Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. +mana={5}{W}{U} +type=Instant +[/card] +[card] +name=Emergent Growth +target=creature +auto=transforms((,newability[5/5],newability[_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot +text=Target creature gets +5/+5 until end of turn and must be blocked this turn if able. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Emergent Sequence +auto=name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[counter(1/1.type:land[fresh]:mybattlefield)],newability[becomes(Fractal Creature Land^0/0^green^blue)])) forever )! +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Emergent Ultimatum +auto=ability$! notatarget(*|opponentexile) moveto(ownerlibrary) !$ opponent +auto=transforms((,newability[choice name(Reveal 2 and cast 2) target(<2>*|mylibrary) moveTo(myBattlefield)],newability[choice name(Reveal 2 and move to exile) target(<2>*|mylibrary) moveTo(myexile)])) +auto=moveTo(exile) +text=Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. +mana={B}{B}{G}{G}{G}{U}{U} +type=Sorcery +[/card] +[card] +name=Emeria Captain +abilities=flying,vigilance +auto=counter(1/1,calculateparty) all(this) +text=Flying, vigilance -- When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={3}{W} +type=Creature +subtype=Angel Warrior +power=1 +toughness=1 +[/card] +[card] +name=Emeria's Call +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Emeria, Shattered Skyclave) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Emeria, Shattered Skyclave) name(Emeria, Shattered Skyclave) flip(Emeria, Shattered Skyclave) forcetype(land) +auto=token(Angel,Creature Angel Warrior,4/4,flying,white)*2 +auto=all(creature[-angel]|myBattlefield) indestructible uynt +text=Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // Emeria, Shattered Skyclave +mana={4}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Emeria, Shattered Skyclave +auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +auto={T}:add{W} +text=As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {W}. // {4}{W}{W}{W} Emeria's Call +type=Land +[/card] +[card] +name=Emiel the Blessed +auto=@movedto(other creature[-unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1) all(trigger[to]) +auto=@movedto(other creature[unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1,2) all(trigger[to]) +text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters the battlefield under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.) +mana={2}{W}{W} +type=Legendary Creature +subtype=Unicorn +power=4 +toughness=4 +[/card] +[card] +name=Emissary of Sunrise +abilities=first strike +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=First strike -- When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Emissary's Ploy +abilities=isconspiracy +restriction=never +autocommandzone=choice name(Choose 1) transforms((,newability[lord(creature[manacost=1]|mycastingzone) anytypeofmana])) forever +autocommandzone=choice name(Choose 2) transforms((,newability[lord(creature[manacost=2]|mycastingzone) anytypeofmana])) forever +autocommandzone=choice name(Choose 3) transforms((,newability[lord(creature[manacost=3]|mycastingzone) anytypeofmana])) forever +text=(Start the game with this conspiracy face up in the command zone.) -- Before drawing your opening hand, choose 1, 2, or 3. -- You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. +type=Conspiracy +[/card] +[card] +name=Emmara, Soul of the Accord +auto=@tapped(this):create(soldier:creature soldier:1/1:white:lifelink) +text=Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. +mana={G}{W} +type=Legendary Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Emperor's Vanguard +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=@combatdamaged(player) from(this):name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={3}{G} +type=Creature +subtype=Human Scout +power=4 +toughness=3 +[/card] +[card] +name=Empowered Autogenerator +auto=tap(noevent) +auto={T}:counter(0/0,1,Charge) all(this) && name(Add white mana) thisforeach(counter{0/0,1,Charge}) add{W} +auto={T}:counter(0/0,1,Charge) all(this) && name(Add blue mana) thisforeach(counter{0/0,1,Charge}) add{U} +auto={T}:counter(0/0,1,Charge) all(this) && name(Add black mana) thisforeach(counter{0/0,1,Charge}) add{B} +auto={T}:counter(0/0,1,Charge) all(this) && name(Add red mana) thisforeach(counter{0/0,1,Charge}) add{R} +auto={T}:counter(0/0,1,Charge) all(this) && name(Add green mana) thisforeach(counter{0/0,1,Charge}) add{G} +text=Empowered Autogenerator enters the battlefield tapped. -- {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. +mana={4} +type=Artifact +[/card] +[card] +name=Empty the Laboratory +auto=if compare(ishuman)~equalto~0 then name(Sacrifice zombies) name(Sacrifice zombies) target(zombie|mybattlefield) sacrifice and!( transforms((,newability[name(Put zombie in play) target(creature[zombie]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot )! +auto=if compare(ishuman)~equalto~1 then name(Sacrifice zombies) name(Sacrifice zombies) target(zombie|mybattlefield) sacrifice and!( transforms((,newability[ability$!name(Reveal) reveal:1 revealuntil(creature[zombie]|mylibrary) optionone name(Put in play) target(creature[zombie]|myreveal) bottomoflibrary and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend afterrevealed all(*[tobecast]|mylibrary) moveto(mybattlefield) afterrevealedend revealend!$ controller])) oneshot )! +text=Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Empty the Pits +other={delve} name(Delve) +auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*xx +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. +mana={X}{X}{B}{B}{B}{B} +type=Instant +[/card] +[card] +name=Empyrean Eagle +abilities=flying +auto=lord(creature[flying]|mybattlefield) 1/1 +text=Flying -- Other creatures you control with flying get +1/+1. +mana={1}{W}{U} +type=Creature +subtype=Bird Spirit +power=2 +toughness=3 +[/card] +[card] +name=Empyrial Archangel +abilities=flying,shroud +abilities=cantlifelose +auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) +text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. +mana={4}{G}{W}{W}{U} +type=Creature +subtype=Angel +power=5 +toughness=8 +[/card] +[card] +name=Empyrial Storm +auto=thisforeach(variable{pnumofcommandcastplus1plusend}) create(Angel:creature Angel:4/4:white:flying) +text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Create a 4/4 white Angel creature token with flying. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Emry, Lurker of the Loch +anyzone=foreach(*[artifact]|myBattlefield) changecost(colorless:-1) forcedalive +auto=deplete:4 controller +auto={T}:target(artifact|mygraveyard) canplayfromgraveyard ueot +text=This spell costs {1} less to cast for each artifact you control. -- When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard. -- {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) +mana={2}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Encampment Keeper +abilities=first strike +auto={7}{W}{T}{S}:all(creature|mybattlefield) 2/2 ueot +text=First strike -- {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Enchanted Carriage +auto=create(Mouse:creature Mouse:1/1:white)*2 +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Enchanter's Bane +auto=@each my end:name(Choose enchantment) target(enchantment|battlefield) transforms((,newability[choice name(Sacrifice) sacrifice],newability[choice name(Deal damage) damage:manacost controller])) oneshot +text=At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=End the Festivities +auto=damage:1 opponent +auto=damage:1 all(creature|opponentBattlefield) +auto=damage:1 all(planeswalker|opponentBattlefield) +text=End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. +mana={R} +type=Sorcery +[/card] +[card] +name=End-Raze Forerunners +abilities=vigilance, trample, haste +auto=all(other creature|myBattlefield) +2/+2 +auto=all(other creature|myBattlefield) vigilance +auto=all(other creature|myBattlefield) trample +text=Vigilance, trample, haste -- When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. +mana={5}{G}{G}{G} +type=Creature +subtype=Boar +power=7 +toughness=7 +[/card] +[card] +name=Endbringer's Revel +auto={4}:moveto(ownerhand) target(creature|graveyard) +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 4) pay[[{4}]] name(Pay 4) notatarget(creature|graveyard) moveto(ownerhand)?donothing!$ opponent])) forever +text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Endless Atlas +auto={2}{T}:draw:1 controller restriction{control three or more lands with same name} +text={2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name. +mana={2} +type=Artifact +[/card] +[card] +name=Endless Sands +auto={T}:Add{1} +auto={2}{T}:(blink)forsrc target(creature|myBattlefield) +auto={4}{T}{S}:name(Return each creature card exiled with Endless Sands to the battlefield) donothing +text={T}: Add {1} to your mana pool. -- {2}, {T}: Exile target creature you control. -- {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. +type=Land +subtype=Desert +[/card] +[card] +name=Endling +auto={B}:menace +auto={B}:deathtouch +auto={B}:undying +auto={1}:-1/-1 +auto={1}:1/1 +text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Zombie Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Endurance +abilities=flash,reach +other={E(*[green]|myhand)} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=choice name(Target opponent) all(*|opponentgraveyard) transforms((,newability[bottomoflibrary])) oneshot +auto=choice name(Target yourself) all(*|myGraveyard) transforms((,newability[bottomoflibrary])) oneshot +text=Flash -- Reach -- When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. -- Evoke-Exile a green card from your hand. +mana={1}{G}{G} +type=Creature +subtype=Elemental Incarnation +power=3 +toughness=4 +[/card] +[card] +name=Enduring Angel +abilities=flying,double strike,controllershroud,cantlose +backside=Angelic Enforcer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=this(variable{lifetotal}<=0) transforms((,newability[lifeset:3],newability[flip(backside)])) +text=Flying, double strike -- You have hexproof. -- If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. // Angelic Enforcer +mana={2}{W}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Enduring Renewal +auto=replacedraw if type(creature[zpos=1|mylibrary)~morethan~0 then moveto(ownergraveyard) all(*[zpos=1|mylibrary) else draw:1 controller +auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myhand) +text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Enduring Scalelord +abilities=flying +auto=@counteradded(1/1) from(other creature|mybattlefield):may counter(1/1,1) +text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. +mana={4}{G}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Enduring Sliver +auto={2}{T}:counter(1/1,1) asSorcery +auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1,1) asSorcery])) +text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2 . +mana={1}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Enemy of Enlightenment +abilities=flying +auto=foreach(*|opponenthand) -1/-1 +auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer +text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card. +mana={5}{B} +type=Enchantment Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Enforcer Griffin +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Griffin +power=3 +toughness=4 +[/card] +[card] +name=Engulfing Eruption +auto=damage:5 target(creature) +text=Engulfing Eruption deals 5 damage to target creature. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Enhanced Surveillance +auto=altersurvoffset:2 controller +auto=@movedto(this|nonbattlezone) from(battlefield):altersurvoffset:-2 controller +auto={E}:all(*|myGraveyard) moveto(myLibrary) and!(shuffle)! +text=You may look at an additional two cards each time you surveil. -- Exile Enhanced Surveillance: Shuffle your graveyard into your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Enigma Drake +abilities=flying +auto=foreach(instant,sorcery|mygraveyard) 1/0 +text=Flying -- Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. +mana={1}{U}{R} +type=Creature +subtype=Drake +power=* +toughness=4 +[/card] +[card] +name=Enigma Thief +abilities=flying +other={3}{U} name(Prowl) +otherrestriction=prowl +auto=may moveTo(ownerhand) target(*[-land]|opponentbattlefield) +text=Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) -- Flying -- When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Sphinx Rogue +power=5 +toughness=5 +[/card] +[card] +name=Enigmatic Incarnation +aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) +auto=@each my endofturn:may {S(enchantment|mybattlefield)}:name(search a creature) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. +mana={2}{G}{U} +type=Enchantment +[/card] +[card] +name=Enlarge +target=creature +auto=trample ueot +auto=7/7 ueot +auto=transform((,newability[_ATTACKING_ all(creature|opponentbattlefield) mustblock ueot])) ueot +text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Enraged Ceratok +auto=cantbeblockedby(creature[power<=2]) +text=Enraged Ceratok can't be blocked by creatures with power 2 or less. +mana={2}{G}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Enraged Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Ensouled Scimitar +auto={2}:equip +auto={3}:becomes(Artifact Creature Spirit,1/5,flying) ueot +auto=teach(creature) 1/5 +text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Enter the God-Eternals +target=creature +auto=damage:4 +auto=life:4 +auto=deplete:4 target(player) +auto=_AMASS_(4) +text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={2}{U}{U}{B} +type=Sorcery +[/card] +[card] +name=Enter the Unknown +target=creature|mybattlefield +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=choice name(Target creature you control explores) name(Target creature you control explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=maxPlay(land)+1 +text=Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) -- You may play an additional land this turn. +mana={G} +type=Sorcery +[/card] +[card] +name=Enthralling Hold +target=creature[tapped] +alias=1194 +text=Enchant creature -- You can't choose an untapped creature as this spell's target as you cast it. -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Enthusiastic Study +target=creature +auto=transforms((,newability[3/1],newability[trample])) ueot +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Target creature gets +3/+1 and gains trample until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Entourage of Trest +auto=_MONARCH_CONTROLLER_ +text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch. +mana={4}{G} +type=Creature +subtype=Elf Soldier +power=4 +toughness=4 +[/card] +[card] +name=Entrancing Lyre +abilities=shackler +auto={X}{T}:shackle target(creature[power<=X]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Entrancing Lyre during your untap step. -- Variable Colorless , {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Entrancing Melody +target=creature[manacost=X] +auto=moveto(mybattlefield) +text=Gain control of target creature with converted mana cost X. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Entrapment Maneuver +auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer then token(Soldier,Creature Soldier,1/1,white)*storedtoughness +text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. +mana={3}{W} +type=Instant +[/card] +[card] +name=Entreat the Angels +autohand=restriction{miracle} pay[[{X}{W}{W}]] name(Miracle) activate name(Miracle) castcard(restricted) +auto=token(Angel, Creature Angel,4/4,flying,white)*XX +text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={X}{X}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Entreat the Dead +auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller +auto=if paid(alternative) then thisforeach(X>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller +autohand={X}{B}{B} restriction{miracle,type(Entreat the Dead[fresh]|myhand)~morethan~0}:name(Miracle) target(Entreat the Dead[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) +text=Return X target creature cards from your graveyard to the battlefield. -- Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={X}{X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Environmental Sciences +auto=life:2 controller +auto=name(Search land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. +mana={2} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Eon Frolicker +abilities=flying +auto=if casted(this) then turns:+1 opponent && protection from(*) uynt && all(planeswalker|myBattlefield) protection from(*) uynt +text=Flying -- When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) +mana={2}{U}{U} +type=Creature +subtype=Elemental Otter +power=5 +toughness=5 +[/card] +[card] +name=Ephemerate +target=creature|mybattlefield) +auto=moveto(exile) and!(moveto(ownerbattlefield))! +auto=_REBOUND_ +text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={W} +type=Instant +[/card] +[card] +name=Epic Downfall +auto=moveTo(exile) target(creature[manacost>=3]|battlefield) +text=Exile target creature with converted mana cost 3 or greater. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Epicure of Blood +auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent +text=Whenever you gain life, each opponent loses 1 life. +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Eradicator Valkyrie +abilities=boast,flying,lifelink +auto=protection from(planeswalker) +auto={1}{B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend +auto={B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend +text=Flying, lifelink, hexproof from planeswalkers -- Boast-{1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{B}{B} +type=Creature +subtype=Angel Berserker +power=4 +toughness=3 +[/card] +[card] +name=Erebos's Intervention +target=creature,graveyard +auto=choice name(Target creature gets -X/-X) -X/-X +auto=choice name(Exile up to X cards...) moveto(Exile) +text=Choose one -- Target creature gets -X/-X until end of turn. You gain X life. -- Exile up to twice X target cards from graveyards. +mana={X}{B} +type=Instant +[/card] +[card] +name=Erebos's Titan +auto=restriction{type(creature|opponentBattlefield)~lessthan~1}:indestructible +autograveyard=@movedTo(creature|opponentexile) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller +autograveyard=@movedTo(creature|opponentBattlefield) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller +autograveyard=@movedTo(creature|opponenthand) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(moveTo(myhand))! !$ controller +text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. +mana={1}{B}{B}{B} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Erebos, Bleak-Hearted +abilities=indestructible +auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) +auto=@movedto(graveyard) from(creature|myBattlefield):may pay({L:2}):Draw:1 controller +auto={1}{B}{S(other creature|mybattlefield)}:-2/-1 target(creature) ueot +text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. -- Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. -- {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. +mana={3}{B} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=6 +[/card] +[card] +name=Erosion +target=land +auto=teach(land) transforms((,newability[@each my upkeep:transforms((,newability[choice name(Pay 1 mana) pay[[{1}]] name(pay 1 mana) donothing?destroy],newability[choice name(Pay 1 life) pay[[{L:1}]] name(pay 1 life) donothing?destroy]])) oneshot])) +text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Errata, the Silencer +abilities=unblockable +auto=@damagefoeof(player) from(this): transforms((,newability[moveTo(opponentExile) target(creature|opponentBattlefield) with counter{0/0.1.Hit}],newability[if restriction{type(creature[counter{0/0.1.Hit}]|opponentExile)~morethan~2} wingame controller)) && moveTo(ownerlibrary) all(this) && shuffle +text=Etrata, the Silencer can't be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. +mana={2}{U}{B} +type=Legendary Creature +subtype=Vampire Assassin +power=3 +toughness=5 +[/card] +[card] +name=Erratic Cyclops +abilities=trample +auto=@movedto(*[instant;sorcery;manacost=1]|mystack):all(this) 1/0 ueot +auto=@movedto(*[instant;sorcery;manacost=2]|mystack):all(this) 2/0 ueot +auto=@movedto(*[instant;sorcery;manacost=3]|mystack):all(this) 3/0 ueot +auto=@movedto(*[instant;sorcery;manacost=4]|mystack):all(this) 4/0 ueot +auto=@movedto(*[instant;sorcery;manacost=5]|mystack):all(this) 5/0 ueot +auto=@movedto(*[instant;sorcery;manacost=6]|mystack):all(this) 6/0 ueot +auto=@movedto(*[instant;sorcery;manacost=7]|mystack):all(this) 7/0 ueot +auto=@movedto(*[instant;sorcery;manacost=8]|mystack):all(this) 8/0 ueot +auto=@movedto(*[instant;sorcery;manacost=9]|mystack):all(this) 9/0 ueot +auto=@movedto(*[instant;sorcery;manacost=10]|mystack):all(this) 10/0 ueot +auto=@movedto(*[instant;sorcery;manacost=11]|mystack):all(this) 11/0 ueot +auto=@movedto(*[instant;sorcery;manacost=12]|mystack):all(this) 12/0 ueot +auto=@movedto(*[instant;sorcery;manacost=13]|mystack):all(this) 13/0 ueot +auto=@movedto(*[instant;sorcery;manacost=14]|mystack):all(this) 14/0 ueot +auto=@movedto(*[instant;sorcery;manacost=15]|mystack):all(this) 15/0 ueot +auto=@movedto(*[instant;sorcery;manacost=16]|mystack):all(this) 16/0 ueot +auto=@movedto(*[instant;sorcery;manacost=17]|mystack):all(this) 17/0 ueot +auto=@movedto(*[instant;sorcery;manacost=18]|mystack):all(this) 18/0 ueot +auto=@movedto(*[instant;sorcery;manacost=19]|mystack):all(this) 19/0 ueot +auto=@movedto(*[instant;sorcery;manacost=20]|mystack):all(this) 20/0 ueot +text=Trample -- Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. +mana={3}{R} +type=Creature +subtype=Cyclops Shaman +power=0 +toughness=8 +[/card] +[card] +name=Erratic Visionary +auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={1}{U}, {T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Erstwhile Trooper +auto={D(creature|myhand)}:2/2 && trample ueot limit:1 +text=Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. +mana={1}{B}{G} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Eruth, Tormented Prophet +auto=replacedraw ability$!name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )! !$ controller +text=If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. +mana={1}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Escape Protocol +auto=@cycled(*|myHand):may pay({1}) target(creature,artifact|myBattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Whenever you cycle a card, you may pay 1 . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Escape Velocity +target=creature +auto=haste +auto=1/0 +retrace={1}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Enchant creature -- Enchanted creature gets +1/+0 and has haste. -- Escape-{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Escape to the Wilds +auto=all(*[zpos<=5]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto=maxPlay(land)+1 +text=Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. -- You may play an additional land this turn. +mana={3}{R}{G} +type=Sorcery +[/card] +[card] +name=Esika's Chariot +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +auto=token(Cat,Creature Cat,2/2,green)*2 +auto=_ATTACKING_clone target(*[token]|mybattlefield) +text=When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. -- Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. -- Crew 4 +mana={3}{G} +type=Legendary Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Esika, God of the Tree +abilities=vigilance +other={W}{U}{B}{R}{G} name(The Prismatic Bridge) +otherrestriction=can play enchantment,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(The Prismatic Bridge) +autostack=if paid(alternative) then flip(The Prismatic Bridge) forcetype(Legendary Enchantment) +auto=this(variable{isflipped}<1) transforms((,newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) +auto=this(variable{isflipped}<1) lord(other creature[legendary]|mybattlefield) transforms((,newability[vigilance],newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) +text=Vigilance -- {T}: Add one mana of any color. -- Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // {W}{U}{B}{R}{G} The Prismatic Bridge +mana={1}{G}{G} +type=Legendary Creature +subtype=God +power=1 +toughness=4 +[/card] +[card] +name=Esior, Wardwing Familiar +abilities=flying,partner +auto=@targeted(*[iscommander]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Flying -- Spells your opponents cast that target one or more commanders you control cost {3} more to cast. -- Partner (You can have two commanders if both have partner.) +mana={1}{U} +type=Legendary Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Esix, Fractal Bloom +abilities=flying +auto=@movedto(*[token]|mybattlefield) turnlimited:all(trigger[to] transforms((,newability[may name(Copy a creature) target(creature[-Esix^ Fractal Bloom]|battlefield) copy])) oneshot +text=Flying -- The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. +mana={4}{G}{U} +type=Legendary Creature +subtype=Fractal +power=4 +toughness=4 +[/card] +[card] +name=Esper Sentinel +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~1,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~2,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~3,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~4,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~5,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~6,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~7,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~8,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~9,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~10,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~11,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~12,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~13,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~14,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~15,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~16,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~17,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~18,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~19,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?draw:1 opponent])) forever +auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~morethan~19,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?draw:1 opponent])) forever +text=Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. +mana={W} +type=Artifact Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Essence Capture +target=creature|stack +auto=fizzle +auto=may counter(1/1) target(creature|mybattlefield) +text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. +mana={U}{U} +type=Instant +[/card] +[card] +name=Essence Infusion +target=creature +auto=transforms((,newability[counter(1/1.2)],newability[lifelink])) ueot +text=Put two +1/+1 counters on target creature. It gains lifelink until end of turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Essence Pulse +auto=life:2 controller && all(creature|battlefield) transforms((,newability[-lifegain/-lifegain])) ueot +text=You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Essence Symbiote +auto=@mutated(creature|mybattlefield):all(trigger[to]) counter(1/1) +auto=@mutated(creature|mybattlefield):life:2 +text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Essence of the Wild +auto=@movedto(creature|mybattlefield):all(trigger[to]) transforms((,newability[copy all(Essence of the Wild)])) forever +text=Creatures you control enter the battlefield as a copy of Essence of the Wild. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Estrid's Invocation +auto=this(cantargetcard(*[enchantment|myBattlefield])) may copy notatarget(enchantment|myBattlefield) transforms((,newability[@each my upkeep:moveto(exile) and!(moveto(mybattlefield))!])) +text=You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Estwald Shieldbasher +auto=_ATTACKING_may name(Pay and indestructible) pay({1}) name(Pay and indestructible) name(Pay and indestructible) transforms((,newability[indestructible])) ueot +text=Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={3}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Etali, Primal Storm +auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*|reveal) moveto(mylibrary) and!(may castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend +auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*|reveal) moveto(opponentlibrary) and!(may castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend +text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. +mana={4}{R}{R} +type=Legendary Creature +subtype=Elder Dinosaur +power=6 +toughness=6 +[/card] +[card] +name=Etchings of the Chosen +auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[{1}{S(creature[chosentype]|mybattlefield)}:name(Creature gains indestructible) target(creature) indestructible ueot])) chooseend +text=As Etchings of the Chosen enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Eternal Isolation +target=creature[power>=4] +auto=bottomoflibrary +text=Put target creature with power 4 or greater on the bottom of its owner's library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Eternal Skylord +auto=_AMASS_(2) +auto=lord(Zombie[token]|myBattlefield) flying. +text=When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying. +mana={4}{U} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Eternal Taskmaster +auto=tapped(noevent) +auto=_ATTACKING_pay({2}{b}) target(creature|mygraveyard) moveto(ownerhand) +text=Eternal Taskmaster enters the battlefield tapped. -- Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Eternal of Harsh Truths +auto=@combat(notblocked) source(this):draw:1 +auto=_BLOCKED_life:-2 opponent +text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. +mana={2}{U} +type=Creature +subtype=Zombie Cleric +power=1 +toughness=3 +[/card] +[card] +name=Ethereal Absolution +auto=lord(creature|myBattlefield) +1/+1 +auto=lord(creature|opponentBattlefield) -1/-1 +auto={2}{W}{B}:name(exile non-creature card) moveTo(exile) target(*[-creature]|opponentGraveyard) +auto={2}{W}{B}:name(exile creature card) moveTo(exile) target(creature|opponentGraveyard) && create(Spirit:creature Spirit:1/1:white,black:flying) +text=Creatures you control get +1/+1. -- Creatures your opponents control get -1/-1. -- {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. +mana={4}{W}{B} +type=Enchantment +[/card] +[card] +name=Ethereal Elk +abilities=trample +auto=may moveto(myhand) target(Vivien^ Nature's Avenger|mylibrary) +auto=may moveto(myhand) target(Vivien^ Nature's Avenger|mygraveyard) +text=Trample -- When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{G}{G} +type=Creature +subtype=Elk Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ethereal Escort +abilities=lifelink +auto=name(Creature perpetually gains lifelink) target(*|myhand) transforms((,newability[perpetuallifelink])) forever +auto=_ATTACKING_name(Creature perpetually gains lifelink) target(*|myhand) transforms((,newability[perpetuallifelink])) forever +auto=@Ethereal Escort enters the battlefield or attackschoose a card in your handperpetually) lifelink +text=Lifelink -- Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink. +mana={2}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ethereal Forager +abilities=flying +auto=_ATTACKING_may moveTo(ownerHand) target(instant,sorcery|myExile) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand. +mana={4}{U}{U} +other={delve} name(Delve) +type=Creature +subtype=Elemental Whale +power=3 +toughness=3 +[/card] +[card] +name=Ethereal Grasp +target=creature +auto=tap +auto=counter(0/0,1,PerpetualUntap) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualUntap}]) transforms((,newability[doesnotuntap],newability[{8}:name(Untap this creature) untap]))])) forever dontremove +text=Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." +mana={2}{U} +type=Instant +[/card] +[card] +name=Ethereal Investigator +abilities=flying +auto=name(Investigate) token(Clue) +auto=_SECOND_DRAW_name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying) +text=Flying -- When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Ethereal Valkyrie +abilities=flying +auto=draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot +auto=_ATTACKING_draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot +auto=emblem transforms((,newability[@each upkeep:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot])) forever dontremove +text=Flying -- Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) +mana={4}{W}{U} +type=Creature +subtype=Spirit Angel +power=4 +toughness=4 +[/card] +[card] +name=Etherium Spinner +auto=@movedto(*[manacost>=4]|myStack):name(Create Thopter) token(Thopter,Artifact Creature Thopter,1/1,flying) +text=Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying. +mana={2}{U} +type=Artifact Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Ethersworn Sphinx +abilities=flying,affinityartifacts +autostack=if casted(this) then cascade:plibrarycount +text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Flying -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={7}{W}{U} +type=Artifact Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Eureka +auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) +auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) !$ opponent +text=Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Eureka Moment +auto=draw:2 && transforms((,newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) forever +text=Draw two cards. You may put a land card from your hand onto the battlefield. +mana={2}{G}{U} +type=Instant +[/card] +[card] +name=Eutropia the Twice-Favored +auto=_CONSTELLATION_counter(1/1,1) target(creature) && flying target(creature) ueot +text=Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. +mana={1}{G}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Evasive Action +target=*|stack +auto=if compare(pbasiclandtypes)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay {2} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay {3} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay {4} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay {5} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay {6} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay {7} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay {8} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay {9} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay {10} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay {11} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay {12} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay {13} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay {14} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay {15} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay {16} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay {17} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay {18} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay {19} mana) donothing?fizzle])) forever +auto=if compare(pbasiclandtypes)~morethan~19 then transforms((,newability[pay[[{29}]] name(pay {20} mana) donothing?fizzle])) forever +text=Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Ever-Watching Threshold +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:draw:1 +text=Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Everdawn Champion +auto=preventAllCombatDamage to(this) +text=Prevent all combat damage that would be dealt to Everdawn Champion. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Everlasting Torment +#MISSING:Damage can't be prevented +abilities=nolifegain,nolifegainopponent +auto=lord(creature|battlefield) transforms((,newability[undamageable],newability[_ENRAGE_counter(-1/-1.thatmuch)])) +text=Players can't gain life. -- Damage can't be prevented. -- All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) +mana={2}{BR} +type=Enchantment +[/card] +[card] +name=Everquill Phoenix +abilities=flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{R} name(Mutate) +auto=transforms((,newability[@mutated(this):token(Feather Eve)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=4 +[/card] +[card] +name=Eviscerate +target=creature +auto=destroy +text=Destroy target creature. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Evolution Sage +auto=_LANDFALL__PROLIFERATE_ +text=Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] +[card] +name=Evra, Halcyon Witness +abilities=lifelink +auto={4}:count(lifetotal) && transforms((,newability[lifeset:p controller})) forever && all(this) transforms((,setpower=countedamount)) forever +text=Lifelink -- {4}: Exchange your life total with Evra, Halcyon Witness's power. +mana={4}{W}{W} +type=Legendary Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Excavated Wall +abilities=defender +auto={1}{T}:deplete:1 controller +text=Defender -- {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) +mana={1} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Excavating Anurid +auto=may name(sacrifice land) S(land):draw:1 +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) vigilance >6 +text=When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. -- Threshold - As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. +mana={4}{G} +type=Creature +subtype=Frog Beast +power=4 +toughness=4 +[/card] +[card] +name=Excavation +auto={1}{S(land|myBattlefield)}:draw:1 controller +auto=aslongas(land|opponentBattlefield) lord(land|opponentbattlefield) transforms((,newability[{1}{S(land|myBattlefield)}:draw:1 controller limit:1])) >1 +text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Excavation Elephant +kicker={1}{W} +auto=if paid(kicker) then target(artifact|mygraveyard) moveto(ownerhand) +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Elephant +power=3 +toughness=5 +[/card] +[card] +name=Excavation Mole +auto=deplete:3 controller +text=Trample -- When Excavation Mole enters the battlefield, put the top three cards of your library into your graveyard. +mana={2}{G} +type=Creature +subtype=Mole +power=3 +toughness=3 +[/card] +[card] +name=Excavation Technique +other={3}{W} name(Demonstrate) +auto=name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[token(Treasure Sur)*2])) oneshot +auto=if paid(alternative) then ability$!name(Destroy permanent) name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[token(Treasure Sur)*2])) oneshot!$ controller +auto=if paid(alternative) then ability$!name(Destroy permanent) name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[token(Treasure Sur)*2])) oneshot!$ opponent +text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Destroy target nonland permanent. Its controller creates two Treasure tokens. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Excavator +auto={T}{S(land[basic,island]|myBattlefield)}:target(creature) islandwalk ueot +auto={T}{S(land[basic,mountain]|myBattlefield)}:target(creature) mountainwalk ueot +auto={T}{S(land[basic,plains]|myBattlefield)}:target(creature) plainswalk ueot +auto={T}{S(land[basic,forest]|myBattlefield)}:target(creature) forestwalk ueot +auto={T}{S(land[basic,swamp]|myBattlefield)}:target(creature) swampwalk ueot +auto={T}{S(land[basic,swamp,island]|myBattlefield)}:target(creature) swampwalk ueot && islandwalk ueot +auto={T}{S(land[basic,mountain,island]|myBattlefield)}:target(creature) mountainwalk ueot && islandwalk ueot +auto={T}{S(land[basic,plains,island]|myBattlefield)}:target(creature) plainswalk ueot && islandwalk ueot +auto={T}{S(land[basic,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot +auto={T}{S(land[basic,mountain,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot +auto={T}{S(land[basic,plains,swamp]|myBattlefield)}:target(creature) plainswalk ueot && swampwalk ueot +auto={T}{S(land[basic,forest,swamp]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot +auto={T}{S(land[basic,mountain,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot +auto={T}{S(land[basic,plains,forest]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot +auto={T}{S(land[basic,forest,mountain]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot +auto={T}{S(land[basic,mountain,forest,island]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot +auto={T}{S(land[basic,mountain,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && swampwalk ueot +auto={T}{S(land[basic,mountain,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot +auto={T}{S(land[basic,mountain,island,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot +auto={T}{S(land[basic,mountain,island,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && islandwalk ueot +auto={T}{S(land[basic,mountain,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && swampwalk ueot +auto={T}{S(land[basic,swamp,island,plains]|myBattlefield)}:target(creature) swampwalk ueot && plainswalk ueot && islandwalk ueot +auto={T}{S(land[basic,swamp,island,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && islandwalk ueot +auto={T}{S(land[basic,swamp,plains,forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && plainswalk ueot +auto={T}{S(land[basic,plains,forest,island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot && plainswalk ueot +auto={T}{S(land[basic,mountain,island,forest,plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && plainswalk ueot +auto={T}{S(land[basic,mountain,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot +auto={T}{S(land[basic,mountain,island,swamp,plains]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot && plainswalk ueot +auto={T}{S(land[basic,mountain,plains,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot && swampwalk ueot +auto={T}{S(land[basic,plains,island,forest,swamp]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot +auto={T}{S(land[basic,mountain,plains,island,forest,swamp]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot +text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Excise +target=creature[attacking] +auto=moveTo(exile) +auto=transforms((,newability[pay[[{prex}]] name(pay {prex} mana) donothing?moveTo(exile)])) forever +text=Exile target attacking creature unless its controller pays {X}. +mana={X}{W} +type=Instant +[/card] +[card] +name=Exclusion Mage +auto=moveto(ownerHand) target(creature|opponentBattlefield) +text=When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Exclusion Ritual +auto=name(Exile permanent) target(*|battlefield) imprint +auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent])) +text=Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Excruciator +#MISSING: damage can't be prevented +text=Damage that would be dealt by Excruciator can't be prevented. +mana={6}{R}{R} +type=Creature +subtype=Avatar +power=7 +toughness=7 +[/card] +[card] +name=Exemplar of Strength +auto=counter(-1/-1,3) target(creature|mybattlefield) +auto=@combat(attacking) source(this){restriction type(this[counter(-1/-1)])~morethan~0}:counter(-1/-1,-1) && life:1 controller +text=When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. -- Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Exhilarating Elocution +target=creature|mybattlefield +auto=name(Put two 1/1 counters) transforms((,newability[counter(1/1.2)],newability[name(Other creature gets +1/+1) target(other creature|mybattlefield) 1/1 ueot])) oneshot +text=Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. +mana={2}{W}{B} +type=Sorcery +[/card] +[card] +name=Exhumer Thrull +auto=name(Return creature to hand) moveto(myhand) target(creature|mygraveyard) +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Return creature to hand) moveto(myhand) target(creature|mygraveyard)])) +text=Haunt (When this creature dies, exile it haunting target creature.) -- When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. +mana={5}{B} +type=Creature +subtype=Thrull +power=3 +toughness=3 +[/card] +[card] +name=Exotic Orchard +auto=this(variable{olandg}>0) {t}:out{g} +auto=this(variable{olandu}>0) {t}:out{u} +auto=this(variable{olandr}>0) {t}:out{r} +auto=this(variable{olandb}>0) {t}:out{b} +auto=this(variable{olandw}>0) {t}:out{w} +auto=this(variable{olandc}>0) {t}:out{1} +text={T}: Add one mana of any color that a land an opponent controls could produce. +type=Land +[/card] +[card] +name=Expanded Anatomy +target=creature +auto=transforms((,newability[vigilance],newability[counter(1/1.2)])) ueot +text=Put two +1/+1 counters on target creature. It gains vigilance until end of turn. +mana={3} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Expansion // Explosion +other={X}{U}{U}{R}{R} name(Explosion) +auto=if paid(alternative) then choice name(Damage any target and you draw) damage:X target(player,creature,planeswalker) && draw:X controller +auto=if paid(alternative) then choice name(Damage any target and opponent draws) damage:X target(player,creature,planeswalker) && draw:X opponent +auto=ifnot paid(alternative) then name(copy spell) target(*[instant;sorcery;manacost<=4]|stack) activate castcard(copied noevent) +text=Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. -- Explosion deals X damage to any target. Target player draws X cards. +mana={UR}{UR} +type=Instant +[/card] +[card] +name=Expedition Champion +auto=aslongas(other creature[warrior]|myBattlefield) 2/0 +text=Expedition Champion gets +2/+0 as long as you control another warrior. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Expedition Diviner +abilities=flying +auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller +text=Flying -- As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=2 +[/card] +[card] +name=Expedition Healer +abilities=vigilance +auto=aslongas(other creature[cleric]|myBattlefield) lifelink +text=Vigilance -- Expedition Healer has lifelink as long as you control another Cleric. +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=2 +[/card] +[card] +name=Expedition Skulker +auto=aslongas(other rogue|myBattlefield) deathtouch +text=Expedition Skulker has deathtouch as long as you control another Rogue. +mana={1}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Expedition Supplier +auto=name(Conjure a card) conjure cards(Utility Knife) zone(mybattlefield) +auto=movedTo(other *[human]|myBattlefield) turnlimited:name(Conjure a card) conjure cards(Utility Knife) zone(mybattlefield) +text=Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Expel +target=creature +auto=moveto(exile) +text=Exile target tapped creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Expel from Orazca +target=*[-land] +auto=choice name(owner's hand) moveTo(ownerHand) +auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. +mana={1}{U} +type=Instant +[/card] +[card] +name=Experimental Frenzy +abilities=showfromtoplibrary,canplayfromlibrarytop +auto=lord(*|myhand) altercost(colorless, 99) +auto=maxPlay(land)-99 +auto={3}{R}:destroy all(this) +text=You may look at the top card of your library any time. -- You may play the top card of your library. -- You can't play cards from your hand. -- {3}{R}: Destroy Experimental Frenzy. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Experimental Overload +abilities=exiledeath +auto=token(Weird Exp,Creature Weird,type:*[instant;sorcery]:myGraveyard/type:*[instant;sorcery]:myGraveyard,blue,red) +auto=may moveTo(myHand) target(*[instant;sorcery]|myGraveyard) +text=Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. +mana={2}{U}{R} +type=Sorcery +[/card] +[card] +name=Explore the Vastlands +abilities=doublefacedeath +aicode=activate transforms((,newability[if type(*[land;instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) bottomoflibrary else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[land;instant;sorcery;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot])) oneshot +auto=if type(land[zpos<=5]|mylibrary)~morethan~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot && all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[if cantargetcard(*[land]|*) then choice name(Put land in hand) name(Put land in hand) moveto(myhand)],newability[if cantargetcard(*[land]|*) then choice name(Put land back) name(Put land back) moveto(myreveal) and!( bottomoflibrary )!],newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put spell in hand) name(Put spell in hand) moveto(myhand)],newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put spell back) name(Put spell back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend +auto=if type(land[zpos<=5]|mylibrary)~morethan~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put land in hand) name(Put land in hand) moveto(myhand)],newability[choice name(Put land back) name(Put land back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend +auto=if type(land[zpos<=5]|mylibrary)~equalto~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put spell in hand) name(Put spell in hand) moveto(myhand)],newability[choice name(Put spell back) name(Put spell back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend +auto=if type(land[zpos<=5]|mylibrary)~equalto~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Put back) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend revealend +autostack=ability$!name(Look top 5 cards) transforms((,newability[if type(*[land;instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) bottomoflibrary else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[land;instant;sorcery;zpos<=5]|mylibrary) moveto(myhand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot])) oneshot!$ opponent +text=Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. // {5} Wandering Archaic +mana={3} +type=Sorcery +[/card] +[card] +name=Explorer's Scope +auto={1}:equip +auto=@combat(attacking) source(mytgt):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Explosion of Riches +auto=draw:1 controller +auto=ability$!name(Choose one) choice name(Draw and loose life) life:-5 && draw:1 _ choice name(Don'd draw) donothing!$ opponent +text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Explosive Welcome +target=player,creature,planeswalker +auto=damage:5 +auto=target(player,creature,planeswalker) damage:3 +auto=add{R}{R}{R} +text=Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. +mana={7}{R} +type=Instant +[/card] +[card] +name=Exponential Growth +target=creature +auto=this(X=2) transforms((,newability[thisforeach(variable{1}) p/t ueot])) oneshot +auto=this(X=3) transforms((,newability[thisforeach(variable{1}) p/t ueot])) oneshot +auto=this(X=4) transforms((,newability[thisforeach(variable{2}) p/t ueot])) oneshot +auto=this(X=5) transforms((,newability[thisforeach(variable{2}) p/t ueot])) oneshot +auto=this(X=6) transforms((,newability[thisforeach(variable{3}) p/t ueot])) oneshot +auto=this(X=7) transforms((,newability[thisforeach(variable{3}) p/t ueot])) oneshot +auto=this(X=8) transforms((,newability[thisforeach(variable{4}) p/t ueot])) oneshot +auto=this(X=9) transforms((,newability[thisforeach(variable{4}) p/t ueot])) oneshot +auto=this(X=10) transforms((,newability[thisforeach(variable{5}) p/t ueot])) oneshot +auto=this(X=11) transforms((,newability[thisforeach(variable{5}) p/t ueot])) oneshot +auto=this(X=12) transforms((,newability[thisforeach(variable{6}) p/t ueot])) oneshot +auto=this(X=13) transforms((,newability[thisforeach(variable{6}) p/t ueot])) oneshot +auto=this(X=14) transforms((,newability[thisforeach(variable{7}) p/t ueot])) oneshot +auto=this(X=15) transforms((,newability[thisforeach(variable{7}) p/t ueot])) oneshot +auto=this(X=16) transforms((,newability[thisforeach(variable{8}) p/t ueot])) oneshot +auto=this(X=17) transforms((,newability[thisforeach(variable{8}) p/t ueot])) oneshot +auto=this(X=18) transforms((,newability[thisforeach(variable{9}) p/t ueot])) oneshot +auto=this(X=19) transforms((,newability[thisforeach(variable{9}) p/t ueot])) oneshot +auto=this(X=20) transforms((,newability[thisforeach(variable{10}) p/t ueot])) oneshot +auto=this(X=21) transforms((,newability[thisforeach(variable{10}) p/t ueot])) oneshot +text=Until end of turn, double target creature's power X times. +mana={X}{X}{G}{G} +type=Sorcery +[/card] +[card] +name=Expose to Daylight +target=artifact,enchantment +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target artifact or enchantment. Scry 1. +mana={2}{W} +type=Instant +[/card] +[card] +name=Expressive Iteration +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) moveto(myhand)],newability[all(*[zpos=2]|mylibrary) bottomoflibrary],newability[all(*[zpos=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! ])) ueot +auto=name(look top 3 cards) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary and!( all(other *|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! )! optiontwoend +text=Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. +mana={U}{R} +type=Sorcery +[/card] +[card] +name=Exquisite Archangel +abilities=flying,cantlifelose +auto=@damageof(player):if compare(lifetotal)~lessthan~1 then all(this) moveTo(exile) && lifeset:startinglife controller +text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Exquisite Firecraft +target=player,creature,planeswalker +abilities=nofizzle alternative +other={1}{R}{R} name(Spell mastery) +otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 +restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~2 +auto=damage:4 +text=Exquisite Firecraft deals 4 damage to any target. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Exquisite Huntmaster +auto=_DIES_token(Elf Warrior,Creature Elf Warrior,1/1,green) +autograveyard={4}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. -- Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={3}{B} +type=Creature +subtype=Elf Warrior +power=4 +toughness=2 +[/card] +[card] +name=Extract Brain +aicode=activate target(*[zpos<=fullpaid]|opponenthand) activate castcard(normal) +auto=name(Look opponent hand) reveal:x revealzone(opponenthand) optionone name(Cast card) target(*|reveal) activate castcard(normal) optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Extus, Oriq Overlord +abilities=double strike +other={6}{B}{R} name(Awaken the Blood Avatar) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Awaken the Blood Avatar) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:awaken the blood avatar:!)])) forever +autohand={4}{B}{R}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 1) transforms((,newability[activate castcard(copied named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever +autohand={2}{B}{R}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 2) transforms((,newability[activate castcard(copied named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever +autohand={B}{R}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 3) transforms((,newability[copied activate castcard(named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever +auto=@movedto(*[instant;sorcery]|mystack):name(Return creature) target(creature[-legendary]|mygraveyard) moveto(myhand) +text=Double strike -- Magecraft - Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand. // {6}{B}{R} Awaken the Blood Avatar +mana={1}{W}{B}{B} +type=Legendary Creature +subtype=Human Warlock +power=2 +toughness=4 +[/card] +[card] +name=Exuberant Wolfbear +auto=_ATTACKING_may target(human|myBattlefield) becomes(p/t) ueot +text=Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. +mana={3}{G} +type=Creature +subtype=Wolf Bear +power=4 +toughness=4 +[/card] +[card] +name=Exultant Skymarcher +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=3 +[/card] +[card] +name=Eye Collector +abilities=flying +auto=@combatdamaged(player) from(this):deplete:1 controller +auto=@combatdamaged(player) from(this):deplete:1 opponent +text=Flying -- Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard. +mana={B} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Eye of Vecna +auto=draw:1 controller && life:-2 controller +auto=@each my upkeep:name(Pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller && life:-2 controller +text=When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. -- At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Eyeblight Cullers +auto=_DIES_token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 +auto=_DIES_deplete:3 controller +text=When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) +mana={4}{B} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Eyekite +abilities=flying +auto=restriction{compare(pdrewcount)~morethan~1} 2/0 ueot +text=Flying -- Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Eyes Everywhere +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={5}{U}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) and!( moveto(opponentbattlefield) all(this) )! asSorcery +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Eyes of the Beholder +target=creature +auto=-11/-11 ueot +text=Target creature gets -11/-11 until end of turn. +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Eyetwitch +abilities=flying +auto=_DIES_name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Flying -- When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={B} +type=Creature +subtype=Eye Bat +power=1 +toughness=1 +[/card] +[card] +name=Ezuri's Predation +auto=foreach(creature|opponentBattlefield) token(Beast,Creature Beast,4/4,green) and!( transforms((,newability[moveTo(this|myBattlefield) damage:dynamicability target(other creature|opponentBattlefield])) forever )! controller +text=For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures. +mana={5}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Ezuri, Claw of Progress +auto=@movedTo(creature[power<=2]|myBattlefield):alterexperience:1 controller +auto=@each my combatbegins:name(Put 1/1 counters) counter(1/1,pexperience) target(other creature|myBattlefield) +text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. +mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ezzaroot Channeler +abilities=reach +auto=token(manareducer,manareducer,0/0,shroud,indestructible,treason) and!( transforms((,newability[thisforeach(variable{lifegain}>0) lord(creature|mycastingzone) changecost(colorless:-1) forcedalive])) forever )! +auto=@each untap:token(manareducer,manareducer,0/0,shroud,indestructible,treason) and!( transforms((,newability[thisforeach(variable{lifegain}>0) lord(creature|mycastingzone) changecost(colorless:-1) forcedalive])) forever )! +auto={T}:life:2 controller +text=Reach -- Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. -- {T}: You gain 2 life. +mana={5}{G} +type=Creature +subtype=Treefolk Druid +power=4 +toughness=6 +[/card] +[card] +name=Fa'adiyah Seer +auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(myHand) optiononeend optiontwo if type(land|reveal)~lessthan~1 then target(<1>*|reveal) moveto(myGraveyard) optiontwoend revealend +text={T}: Draw a card and reveal it. If it isn't a land card, discard it. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Fabled Passage +auto={T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[tap(noevent)],newability[if type(land|myBattlefield)~morethan~3 then untap])) oneshot )! +text={T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. +type=Land +[/card] +[card] +name=Fabled Path of Searo Point +auto={W}{U}{B}{R}{G}{T}:all(creature|myBattlefield) transforms((,newability[this(variable{type:land:opponentbattlefield}>0) unblockable])) ueot +text={W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. +type=Legendary Land +subtype=Mountain +[/card] +[card] +name=Face of Divinity +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) transforms((,newability[this(auras>=2) first strike],newability[this(auras>=2) lifelink])) +text=Enchant creature -- Enchanted creature gets +2/+2. -- As long as another Aura is attached to enchanted creature, it has first strike and lifelink. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faceless Agent +abilities=changeling +auto=name(Seek a creature) name(Seek a creature) moverandom(creature) from(mylibrary) to(myhand) +text=Changeling -- When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. +mana={3} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Faceless Haven +auto={T}:add{C} +auto={i}{i}{i}:transforms((Creature,setpower=4,settoughness=3,newability[vigilance],newability[changeling])) ueot +text={T}: Add {C}. -- {S}i}{S}i}{S}i}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S}i} can be paid with one mana from a snow source.) +type=Snow Land +[/card] +[card] +name=Facet Reader +auto={1}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={1}, {T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Fact or Fiction +auto=reveal:5 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<5>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={3}{U} +type=Instant +[/card] +[card] +name=Fade Away +auto=foreach(creature|myBattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing'sacrifice target(*|mybattlefield) controller])) +auto=foreach(creature|opponentBattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing'sacrifice target(*|mybattlefield) opponent])) +text=For each creature, its controller sacrifices a permanent unless he or she pays {1}. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Fading Hope +target=creature +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=moveto(ownerhand) and!( if cantargetcard(*[manacost<=3]|*) then scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! +text=Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] +[card] +name=Fae Offering +auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create clue) token(Clue) +auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create food) token(Food) +auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create treasure) token(Treasure Sur) +text=At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Fae of Wishes // Granted +abilities=flying,adventure +other={3}{U} name(Adventure) +auto=if paid(alternative) then name(Pick non-creature from sideboard) name(Pick non-creature from sideboard) target(*[-creature]|mysideboard) moveTo(myhand) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto={1}{U}{D(*|myhand)}{D(*|myhand)}:name(Return to hand) moveTo(ownerhand) +text=Flying -- {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. // You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=4 +[/card] +[card] +name=Faeburrow Elder +abilities=vigilance +auto=aslongas(*[white]|myBattlefield) 1/1 && aslongas(*[blue]|myBattlefield) 1/1 && aslongas(*[black]|myBattlefield) 1/1 && aslongas(*[red]|myBattlefield) 1/1 && aslongas(*[green]|myBattlefield) 1/1 +auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} +text=Vigilance -- Faeburrow Elder gets +1/+1 for each color among permanents you control. -- {T}: For each color among permanents you control, add one mana of that color. +mana={1}{G}{W} +type=Creature +subtype=Treefolk Druid +power=0 +toughness=0 +[/card] +[card] +name=Faerie Artisans +abilities=flying +auto=@movedto(creature[-token]|opponentBattlefield):name(Copy creature) all(trigger[to]) clone addtype(artifact) and!( transform((,newability[counter(0/0.1.ArtisanCreated)],newability[name(Exile other tokens) all(other creature[counter{0/0.1.ArtisanCreated}]|myBattlefield) moveTo(exile)])) oneshot )! +text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. +mana={3}{U} +type=Creature +subtype=Faerie Artificer +power=2 +toughness=2 +[/card] +[card] +name=Faerie Duelist +abilities=flash, flying +auto=target(creature|opponentbattlefield) -2/-0 ueot +text=Flash -- Flying -- When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=2 +[/card] +[card] +name=Faerie Formation +abilities=flying +auto={3}{U}:create(Faerie:creature Faerie:1/1:blue:flying) && draw:1 +text=Flying -- {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. +mana={4}{U} +type=Creature +subtype=Faerie +power=5 +toughness=4 +[/card] +[card] +name=Faerie Guidemother // Gift of the Fae +abilities=flying,adventure +other={1}{W} name(Adventure) +auto=if paid(alternative) then name(Creature gets 2/1 and flying) name(Creature gets 2/1 and flying) target(creature) transforms((,newability[flying],newability[2/1])) ueot +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flying // Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) +mana={W} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Faerie Seer +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Faerie Seer enters the battlefield, scry 2. +mana={U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Faerie Vandal +abilities=flash,flying +auto=_SECOND_DRAW_counter(1/1) +text=Flash -- Flying -- Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=2 +[/card] +[card] +name=Failure // Comply +abilities=hasaftermath +flashback={W} name(Comply) +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(*|stack) spellmover(hand) +auto=if paid(flashback) then chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland +text=Return target spell to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. +mana={1}{U} +type=Instant +[/card] +[card] +name=Fain, the Broker +auto={T}{S(creature|mybattlefield)}:name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2) +auto={T}:name(Create a treasure) target(creature[counter{any}]|mybattlefield) transforms((,newability[removesinglecountertype(1)],newability[token(Treasure Sur)])) oneshot +auto={T}{S(artifact|mybattlefield)}:name(Create an inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) +auto={3}{B}:name(Untap Fain, the Broker) untap all(this) +text={T}, Sacrifice a creature: Put two +1/+1 counters on target creature. -- {T}, Remove a counter from a creature you control: Create a Treasure token. -- {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. -- {3}{B}: Untap Fain, the Broker. +mana={2}{B} +type=Legendary Creature +subtype=Human Warlock +power=3 +toughness=3 +[/card] +[card] +name=Fairgrounds Patrol +autograveyard={1}{W}{E}:name(Create Thopter) token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery +text={1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Fairgrounds Trumpeter +auto=@counteradded(1/1) from(*|mybattlefield):counter(1/1) +text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. +mana={2}{G} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Faith of the Devoted +auto=@movedto(*|mygraveyard) from(myhand):pay({1}) life:2 controller && life:-2 opponent +text=Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Faithbound Judge +backside=Sinner's Judgment +abilities=hasdisturb,defender,flying,vigilance +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={5}{W}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent looses game) winGame controller])) forever )! +auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment) +auto=this(counter{0/0.1.Judgment}>=3) canattack +text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer jdugment counters on it, put a judgdment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can atack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment +mana={1}{W}{W} +type=Creature +subtype=Spirit Soldier +power=4 +toughness=4 +[/card] +[card] +name=Faithful Disciple +abilities=vigilance +auto=_DIES_name(Draft a card) transforms((,newability[choice name(Anointed Procession) conjure cards(Anointed Procession) zone(myhand)],newability[choice name(Cathars' Crusade) conjure cards(Cathars' Crusade) zone(myhand)],newability[choice name(Authority of the Consuls) conjure cards(Authority of the Consuls) zone(myhand)],newability[choice name(Sigil of the Empty Throne) conjure cards(Sigil of the Empty Throne) zone(myhand)],newability[choice name(All That Glitters) conjure cards(All That Glitters) zone(myhand)],newability[choice name(Banishing Light) conjure cards(Banishing Light) zone(myhand)],newability[choice name(Divine Visitation) conjure cards(Divine Visitation) zone(myhand)],newability[choice name(Duelist's Heritage) conjure cards(Duelist's Heritage) zone(myhand)],newability[choice name(Glorious Anthem) conjure cards(Glorious Anthem) zone(myhand)],newability[choice name(Gauntlets of Light) conjure cards(Gauntlets of Light) zone(myhand)],newability[choice name(Teleportation Circle) conjure cards(Teleportation Circle) zone(myhand)],newability[choice name(Angelic Gift) conjure cards(Angelic Gift) zone(myhand)],newability[choice name(Spectral Steel) conjure cards(Spectral Steel) zone(myhand)],newability[choice name(Cleric Class) conjure cards(Cleric Class) zone(myhand)],newability[choice name(Angelic Exaltation) conjure cards(Angelic Exaltation) zone(myhand)])) oneshot +text=Vigilance -- When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Faithful Mending +flashback={1}{W}{U} +auto=life:2 controller +auto=draw:2 controller && transforms((,newability[name(Discard 2 cards) target(<2>*|myHand) reject])) oneshot +text=You gain 2 life, draw two cards, then discard two cards. -- Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={W}{U} +type=Instant +[/card] +[card] +name=Faithless Salvaging +auto=target(*|myHand) reject and!( transforms((,newability[name(Draw 1 card) draw:1 controller])) oneshot )! +auto=_REBOUND_ +text=Discard a card, then draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Falcon Abomination +abilities=flying +auto=token(Zombie Dec) +text=Flying -- When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{U} +type=Creature +subtype=Zombie Bird +power=2 +toughness=2 +[/card] +[card] +name=Falconer Adept +auto=_ATTACKING_token(Bird,Creature Bird,1/1,white,flying,battleready) +text=Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Falkenrath Celebrants +abilities=menace +auto=token(Blood)*2 +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={4}{R} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Falkenrath Forebear +abilities=cantblock,flying +auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood) +autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield) +text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Falkenrath Perforator +auto=@combat(attacking) source(this):name(Deals 1 damage) damage:1 opponent +text=Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. +type=Creature +subtype=Vampire +mana={1}{R} +power=2 +toughness=1 +[/card] +[card] +name=Falkenrath Pit Fighter +auto={1}{R}{D(*|myhand)}{S(vampire|myBattlefield)}:name(Draw 2 cards) draw:2 controller restriction{compare(oplifelost)~morethan~0} +text={1}{R}, Discard a card, sacrifice a Vampire: Draw two cards. Activate this ability only if an opponent lost life this turn. +type=Creature +subtype=Vampire Warrior +mana={R} +power=2 +toughness=1 +[/card] +[card] +name=Fall from Favor +target=creature +auto=tap +auto=this(variable{omonarch}<1) doesnotuntap +text=Enchant creature -- When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. -- Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fall of the Impostor +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=may name(Put 1/1 counter) target(creature) counter(1/1) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) notATarget(creature) moveTo(exile) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on up to one target creature. -- III - Exile a creature with the greatest power among creatures target opponent controls. +mana={1}{G}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Fall of the Thran +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=destroy all(land) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) moveTo(battlefield) notatarget(<2>land|myGraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$! moveto(ownerbattlefield) notatarget(<2>land|myGraveyard) !$ opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(battlefield) notatarget(<2>land|myGraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! moveto(ownerbattlefield) notatarget(<2>land|myGraveyard) !$ opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy all lands. -- II, III - Each player returns two land cards from their graveyard to the battlefield. +mana={5}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Fallen Shinobi +autohand={2}{U}{B}{N}:ninjutsu +auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent +text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. +mana={3}{U}{B} +type=Creature +subtype=Zombie Ninja +power=5 +toughness=4 +[/card] +[card] +name=Falling Timber +target=creature +other={2}{G}{S(land|myBattlefield)} name(Sacrifice a Land) +auto=0/0 && fog from(mytgt) oneshot +auto=if paid(alternative) then 0/0 target(other creature) && fog from(mytgt) oneshot +text=Kicker'sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Falthis, Shadowcat Familiar +abilities=partner +auto=lord(*[iscommander]|mybattlefield) menace +auto=lord(*[iscommander]|mybattlefield) deathtouch +text=Commanders you control have menace and deathtouch. -- Partner (You can have two commanders if both have partner.) +mana={2}{B} +type=Legendary Creature +subtype=Nightmare Cat +power=2 +toughness=2 +[/card] +[card] +name=Famished Foragers +auto=if compare(oplifelost)~morethan~0 then add{R}{R}{R} +auto={2}{R}:name(Draw a card) draw:1 controller +text=When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. -- {2}{R}, Discard a card: Draw a card. +type=Creature +subtype=Vampire +mana={3}{R} +power=4 +toughness=3 +[/card] +[card] +name=Famished Paladin +auto=doesnotuntap +auto=@lifeof(player) from(*[-lifefaker]|*):untap(this) +text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin. +mana={1}{W} +type=Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Fan Bearer +auto={2}{T}:Tap target(creature) +text={2}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Zombie +power=1 +toughness=2 +[/card] +[card] +name=Fan Favorite +auto={2}:1/1 ueot +text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Fanatical Firebrand +abilities=haste +auto={T}{S}:damage:1 target(player,creature,planeswalker) +text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. +mana={R} +type=Creature +subtype=Goblin Pirate +power=1 +toughness=1 +[/card] +[card] +name=Fang of the Pack +auto=_ATTACKING_1/1 ueot +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) +mana={5}{G} +type=Creature +subtype=Wolf +power=5 +toughness=3 +[/card] +[card] +name=Fangblade Brigand +abilities=daybound +backside=Fangblade Eviscerator +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot +text={1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fangblade Eviscerator +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=4 +[/card] +[card] +name=Fangblade Eviscerator +abilities=nightbound +backside=Fangblade Brigand +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot +auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot +text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=5 +[/card] +[card] +name=Far // Away +abilities=hasnokicker +other={2}{B} name(Away) +kicker={2}{B} name(Fuse) +restriction=type(creature|battlefield)~morethan~0 +auto=if paid(alternative) then target(player) ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +auto=ifnot paid(alternative) then ability$!name(Return to hand) name(Return to hand) moveto(ownerhand) target(creature|battlefield)!$ controller +auto=if paid(kicker) then target(player) ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Return target creature to its owner's hand. // Target player sacrifices a creature. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Farfinder +abilities=vigilance +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Vigilance -- When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Creature +subtype=Fox +power=1 +toughness=1 +[/card] +[card] +name=Farideh's Fireball +target=creature,planeswalker +auto=damage:5 +auto=damage:2 opponent +auto=name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(srclastrollresult)~lessthan~10 then damage:2 controller loseabilityend rolld20end +text=Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. -- 1-9 | Farideh's Fireball deals 2 damage to each player. -- 10-20 | Farideh's Fireball deals 2 damage to each opponent. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Farideh, Devil's Chosen +auto=@dierolled(*|mybattlefield) from(controller):name(Gains flying and menace) transforms((,newability[flying],newability[menace])) ueot +auto=@dierolled(*|mybattlefield) result(10) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(11) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(12) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(13) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(14) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(15) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(16) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(17) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(18) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(19) from(controller):name(Draw a card) draw:1 controller +auto=@dierolled(*|mybattlefield) result(20) from(controller):name(Draw a card) draw:1 controller +text=Dark One's Own Luck - Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. +mana={2}{U}{R} +type=Legendary Creature +subtype=Tiefling Warlock +power=3 +toughness=3 +[/card] +[card] +name=Farm // Market +abilities=hasaftermath +flashback={3} name(Market) +restriction=type(creature[attacking;blocking])~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(creature[attacking;blocking]) destroy +auto=if paid(flashback) then draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever +text=Destroy target attacking or blocking creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. +mana={2}{W} +type=Instant +[/card] +[card] +name=Farmstead Gleaner +abilities=doesnotuntap +auto={2}{Q}:counter(1,1) +text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.) +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Farsight Adept +auto=draw:1 controller +auto=draw:1 opponent +text=When Farsight Adept enters the battlefield, you and target opponent each draw a card. +mana={2}{W} +type=Creature +subtype=Kor Wizard +power=3 +toughness=3 +[/card] +[card] +name=Fast // Furious +other={3}{R}{R} name(Furious) +otherrestriction=can play sorcery +auto=if paid(alternative) then all(creature[-flying]|battlefield) damage:3 +auto=ifnot paid(alternative) then target(*|myHand) reject and!( transforms((,newability[name(Draw 2 cards) draw:2 controller])) oneshot )! +text=Discard a card, then draw two cards. -- Furious deals 3 damage to each creature without flying. +mana={2}{R} +type=Instant +[/card] +[card] +name=Fateful Absence +target=creature,planeswalker +auto=destroy && token(Clue) targetcontroller +text=Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{W} +type=Instant +[/card] +[card] +name=Fateful End +target=player,creature,plansewalker +auto=damage:3 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Fateful End deals 3 damage to any target. Scry 1. +mana={2}{R} +type=Instant +[/card] +[card] +name=Fates' Reversal +auto=may name(Return creature to hand) target(creature|mygraveyard) moveTo(myhand) +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Fathom Fleet Boarder +auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1 +text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. +mana={2}{B} +type=Creature +subtype=Orc Pirate +power=3 +toughness=3 +[/card] +[card] +name=Fathom Fleet Captain +abilities=menace +auto=@combat(attacking) source(this) restriction{type(pirate[-token]|mybattlefield)~morethan~0}:may pay({2}) token(Pirate,creature Pirate,2/2,black,menace) +text=Menace -- Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. +mana={1}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Fathom Fleet Cutthroat +auto=destroy target(creature[damaged]|opponentbattlefield) +text=When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. +mana={3}{B} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Fathom Fleet Firebrand +auto={1}{R}:1/0 +text={1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Fathom Fleet Swordjack +auto=_ATTACKING_target(planeswalker,player) damage:type:artifact:mybattlefield +autograveyard={5}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. -- Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={3}{R} +type=Creature +subtype=Orc Pirate +power=4 +toughness=3 +[/card] +[card] +name=Favor of the Mighty +auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from white +auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from blue +auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from black +auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from red +auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from green +text=Each creature with the highest converted mana cost has protection from all colors. +mana={1}{W} +type=Tribal Enchantment +subtype=Giant +[/card] +[card] +name=Favored of Iroas +auto=_CONSTELLATION_double strike ueot +text=Constellation -- Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Fblthp, the Lost +auto=draw:1 +auto=@movedTo(battlefield) from(library):draw:1 +auto=@targeted(this):moveto(mylibrary) && shuffle +text=When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. -- When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. +mana={1}{U} +type=Legendary Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Fear of Death +target=creature +auto=deplete:2 controller +auto=teach(creature) foreach(*|mygraveyard) -1/0 +text=Enchant creature -- When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fearful Villager +abilities=daybound,menace +backside=Fearsome Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Fearless Fledgling +auto=_LANDFALL_counter(1/1,1) all(this) +auto=_LANDFALL_all(this) flying ueot +text=Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Griffin +power=1 +toughness=1 +[/card] +[card] +name=Fearless Halberdier +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Fearless Liberator +abilities=boast +auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend +auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend +auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend +text=Boast-{2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={1}{R} +type=Creature +subtype=Dwarf Berserker +power=2 +toughness=1 +[/card] +[card] +name=Fearless Pup +abilities=boast,first strike +auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend +auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend +auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend +text=First strike -- Boast-{2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={R} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Fearsome Werewolf +abilities=nightbound,menace +backside=Fearful Villager +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=3 +[/card] +[card] +name=Fearsome Whelp +abilities=flying +auto=@each my endofturn:name(All dragons cost 1 less) all(dragon|myhand) name(All dragons cost 1 less) transforms((,newability[counter(0/0.1.PerpetualDragonCostLess) notrg],newability[changecost(colorless:-1) forcedalive])) forever +auto=emblem transforms((,newability[@movedto(dragon|mycastingzone):name(Cost less) all(trigger[to]) name(Cost less) transforms((,newability[if compare(hascntperpetualDragonCostLess)~morethan~0 then changecost(colorless:-hascntperpetualDragonCostLess) forcedalive])) forever])) forever dontremove +text=Flying -- At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." +mana={1}{R} +type=Creature +subtype=Dragon +power=1 +toughness=1 +[/card] +[card] +name=Feast of Sanity +auto=@discarded(*|myhand):name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +auto=@discarded(*|myhand):life:1 controller +text=Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Feast of Succession +auto=_MONARCH_CONTROLLER_ +auto=all(creature|battlefield) -4/-4 ueot +text=All creatures get -4/-4 until end of turn. You become the monarch. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Feast on the Fallen +auto=@each upkeep restriction{lastturn(oplifelost)~morethan~0}:counter(1/1,1) target(creature[myBattlefield]) +text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Feaster of Fools +abilities=flying +other={convoke} name(Convoke) +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +mana={4}{B}{B} +type=Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Feasting Troll King +auto=vigilance,trample +auto=if casted(this) then token(Food) +autograveyard={S(food|myBattlefield)}{S(food|myBattlefield)}{S(food|myBattlefield)}:moveto(myBattlefield) myturnonly +text=Vigilance, trample -- When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. +mana={2}{G}{G}{G}{G} +type=Creature +subtype=Troll Noble +power=7 +toughness=6 +[/card] +[card] +name=Feather Eve +auto={1}{S}:target(*[Phoenix]|mygraveyard) moveto(myBattlefield) and!(tap(noevent))! +type=Artifact +[/card] +[card] +name=Feather, the Redeemed +abilities=flying +auto=@targeted(creature|mybattlefield) from(sorcery|myzones):transforms((,newability[all(sorcery|mystack) moveto(exile)])) ueot +auto=@targeted(creature|mybattlefield) from(sorcery|myzones):name(Return sorcery from exile) transforms((,newability[name(Return sorcery from exile) phaseaction[endofturn] target(sorcery[fresh]|myexile) moveto(myhand)])) ueot +auto=@targeted(creature|mybattlefield) from(instant|myzones):transforms((,newability[all(instant|mystack) moveto(exile)])) ueot +auto=@targeted(creature|mybattlefield) from(instant|myzones):name(Return instant from exile) transforms((,newability[name(Return instant from exile) phaseaction[endofturn] target(instant[fresh]|myexile) moveto(myhand)])) ueot +text=Flying -- Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. +mana={R}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Feed the Serpent +target=creature,planeswalker +auto=moveTo(exile) +text=Exile target creature or planeswalker. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Feed the Swarm +auto=name(destroy) target(*[creature;enchantment]|opponentBattlefield) transforms((,newability[destroy],newability[life:-manacost opponent])) oneshot +text=Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Feign Death +target=creature +auto=transforms((,newability[inplaytapdeath],newability[counterdeath])) ueot +text=Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it." +mana={B} +type=Instant +[/card] +[card] +name=Feisty Stegosaurus +auto=name(Choose creature and roll a die) name(Choose creature and roll a die) target(creature|opponentBattlefield) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end +text=When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. +mana={4}{R} +type=Host Creature +subtype=Dinosaur +power=2 +toughness=1 +[/card] +[card] +name=Feiyi Snake +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Felidar Retreat +auto=_LANDFALL_name(Choose one) ability$!name(Choose one) choice name(Put a +1/+1 counter and vigilance) all(creature|myBattlefield) counter(1/1,1) && all(creature|myBattlefield) vigilance ueot _ choice name(Create a 2/2 Cat) token(Cat Beast)!$ controller +text=Landfall - Whenever a land enters the battlefield under your control, Choose one -- Create a 2/2 white Cat Beast creature token. -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Feline Sovereign +auto=all(other creature[cat]|myBattlefield) 1/1 +auto=all(other creature[cat]|myBattlefield) protection from(creature[dog]) +auto=@combatdamagefoeof(player) from(creature[cat]|myBattlefield):destroy target(*[artifact;enchantment]|opponentBattlefield) +text=Other Cats you control get +1/+1 and have protection from Dogs. -- Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Felisa, Fang of Silverquill +abilities=flying,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=@movedto(creature[-token;counter{1/1.1}]|mygraveyard) from(myBattlefield):thisforeach(variable{1}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.2}]|mygraveyard) from(myBattlefield):thisforeach(variable{2}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.3}]|mygraveyard) from(myBattlefield):thisforeach(variable{3}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.4}]|mygraveyard) from(myBattlefield):thisforeach(variable{4}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.5}]|mygraveyard) from(myBattlefield):thisforeach(variable{5}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.6}]|mygraveyard) from(myBattlefield):thisforeach(variable{6}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.7}]|mygraveyard) from(myBattlefield):thisforeach(variable{7}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.8}]|mygraveyard) from(myBattlefield):thisforeach(variable{8}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.9}]|mygraveyard) from(myBattlefield):thisforeach(variable{9}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.10}]|mygraveyard) from(myBattlefield):thisforeach(variable{10}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.11}]|mygraveyard) from(myBattlefield):thisforeach(variable{11}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.12}]|mygraveyard) from(myBattlefield):thisforeach(variable{12}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.13}]|mygraveyard) from(myBattlefield):thisforeach(variable{13}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.14}]|mygraveyard) from(myBattlefield):thisforeach(variable{14}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.15}]|mygraveyard) from(myBattlefield):thisforeach(variable{15}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.16}]|mygraveyard) from(myBattlefield):thisforeach(variable{16}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.17}]|mygraveyard) from(myBattlefield):thisforeach(variable{17}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.18}]|mygraveyard) from(myBattlefield):thisforeach(variable{18}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.19}]|mygraveyard) from(myBattlefield):thisforeach(variable{19}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +auto=@movedto(creature[-token;counter{1/1.20}]|mygraveyard) from(myBattlefield):thisforeach(variable{20}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! +text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. +mana={2}{W}{B} +type=Legendary Creature +subtype=Vampire Wizard +power=3 +toughness=2 +[/card] +[card] +name=Fell Flagship +auto=lord(pirate|mybattlefield) 1/0 +auto=@combatdamaged(player) from(this):ability$!discard(*|myhand)!$ opponent +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Pirates you control get +1/+0. -- Whenever Fell Flagship deals combat damage to a player, that player discards a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=Fell Specter +abilities=flying +auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ +auto=@discarded(*|opponenthand):life-2 opponent +text=Flying -- When Fell Specter enters the battlefield, target opponent discards a card. -- Whenever an opponent discards a card, that player loses 2 life. +mana={3}{B} +type=Creature +subtype=Specter +power=1 +toughness=3 +[/card] +[card] +name=Fell Stinger +abilities=deathtouch +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Player draws 2 cards) target(player) ability$!draw:2 controller && life:-2 controller!$ targetedplayer])) oneshot )! +text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. +mana={2}{B} +type=Creature +subtype=Zombie Scorpion +power=3 +toughness=2 +[/card] +[card] +name=Fell the Mighty +auto=if type(creature[power=0]|battlefield)~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1]|battlefield) +auto=if type(creature[power=1]|battlefield)~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2]|battlefield) +auto=if type(creature[power=2]|battlefield)~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3]|battlefield) +auto=if type(creature[power=3]|battlefield)~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4]|battlefield) +auto=if type(creature[power=4]|battlefield)~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5]|battlefield) +auto=if type(creature[power=5]|battlefield)~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6]|battlefield) +auto=if type(creature[power=6]|battlefield)~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7]|battlefield) +auto=if type(creature[power=7]|battlefield)~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8]|battlefield) +auto=if type(creature[power=8]|battlefield)~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9]|battlefield) +auto=if type(creature[power=9]|battlefield)~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10]|battlefield) +auto=if type(creature[power=10]|battlefield)~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11]|battlefield) +auto=if type(creature[power=11]|battlefield)~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12]|battlefield) +auto=if type(creature[power=12]|battlefield)~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13]|battlefield) +auto=if type(creature[power=13]|battlefield)~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14]|battlefield) +auto=if type(creature[power=14]|battlefield)~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15]|battlefield) +auto=if type(creature[power=15]|battlefield)~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16]|battlefield) +auto=if type(creature[power=16]|battlefield)~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17]|battlefield) +auto=if type(creature[power=17]|battlefield)~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18]|battlefield) +auto=if type(creature[power=18]|battlefield)~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19]|battlefield) +auto=if type(creature[power>=19]|battlefield)~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20]|battlefield) +text=Destroy all creatures with power greater than target creature's power. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Fell the Pheasant +target=creature[flying] +auto=damage:5 +auto=token(Food) +text=Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={1}{G} +type=Instant +[/card] +[card] +name=Fellwar Stone +auto=this(variable{olandg}>0) {t}:out{g} +auto=this(variable{olandu}>0) {t}:out{u} +auto=this(variable{olandr}>0) {t}:out{r} +auto=this(variable{olandb}>0) {t}:out{b} +auto=this(variable{olandw}>0) {t}:out{w} +auto=this(variable{olandc}>0) {t}:out{1} +text={T}: Add one mana of any color that a land an opponent controls could produce. +mana={2} +type=Artifact +[/card] +[card] +name=Feral Abomination +abilities=deathtouch +text=Deathtouch +mana={5}{B} +type=Creature +subtype=Thrull +power=5 +toughness=5 +[/card] +[card] +name=Feral Contest +target=creature|mybattlefield +auto=transforms((,newability[counter(1/1)],newability[name(Another creature blocks it) target(other creature|battlefield) transforms((,newability[mustblock])) ueot])) ueot +text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Feral Hydra +type=Creature +subtype=Hydra Beast +mana={X}{G} +power=0 +toughness=0 +text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability +auto=counter(1/1,X) +auto={3}:counter(1/1) +#Not all player can use ability +[/card] +[card] +name=Feral Maaka +mana={1}{R} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Feral Prowler +auto=_DIES_draw:1 +text=When Feral Prowler dies, draw a card. +mana={1}{G} +type=Creature +subtype=Cat +power=1 +toughness=3 +[/card] +[card] +name=Feral Roar +target=creature +auto=4/4 ueot +text=Target creature gets +4/+4 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Ferocious Pup +auto=create(wolf:creature wolf:2/2:green) +text=When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. +mana={2}{G} +type=Creature +subtype=Wolf +power=0 +toughness=1 +[/card] +[card] +name=Ferocious Tigorilla +auto=this(counter{0/0.1.Trample}>=1) trample +auto=this(counter{0/0.1.Menace}>=1) menace +auto=choice name(Flying) counter(0/0,1,Trample) +auto=choice name(First Strike) counter(0/0,1,Menace) +text=Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) +mana={3}{R} +type=Creature +subtype=Cat Ape +power=4 +toughness=3 +[/card] +[card] +name=Ferocious Zheng +mana={2}{G}{G} +type=Creature +subtype=Cat Beast +power=4 +toughness=4 +[/card] +[card] +name=Ferocity of the Wilds +auto=lord(creature[-human;attacking]|mybattlefield) 1/0 +auto=lord(creature[-human;attacking]|mybattlefield) trample +text=Attacking non-Human creatures you control get +1/+0 and have trample. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ferropede +abilities=unblockable +auto=@combatdamaged(player) from(this):may name(Remove a counter) target(*[counter{any}]|battlefield) removesinglecountertype(1) +text=Ferropede is unblockable. -- Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. +mana={3} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Fervent Mastery +other={2}{R}{R} name(Cast for 1 less) +aicode=activate transforms((,newability[target(<3>*|mylibrary) moveto(myhand) and!( discard:1 controller )!])) oneshot +auto=name(Search up to 3 cards) reveal:plibrarycount optionone name(Choose up to 3 cards) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiontwoend afterrevealed thisforeach(variable{3}) discard:1 controller afterrevealedend revealend +auto=if paid(alternative) then ability$!name(Discard and draw) name(Discard and draw) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot!$ opponent +text=You may pay {2}{R}{R} rather than pay this spell's mana cost. -- If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. -- Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Fervent Paincaster +auto={T}:damage:1 target(player) +auto=@exerted(this):damage:1 target(creature) +auto={T}:exert +text={T}: Fervent Paincaster deals 1 damage to target player. -- {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Fervent Strike +target=creature +auto=+1/+0 +auto=first strike +auto=haste +text=Target creature gets +1/+0 and gains first strike and haste until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Festering March +abilities=exiledeath +other={2}{B} name(Suspend 3) +auto=ifnot paid(alternative) then all(creature|opponentbattlefield) -1/-1 ueot +auto=moveto(myexile) and!( counter(0/0,3,Time) )! +autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) +autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) +text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. -- Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Festering Mummy +auto=_DIES_may target(creature) counter(-1/-1,1) +text=When Festering Mummy dies, you may put a -1/-1 counter on target creature. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Festival Crasher +auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/0) 2/0 ueot +text=Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. +type=Creature +subtype=Devil +mana={1}{R} +power=1 +toughness=3 +[/card] +[card] +name=Festive Funeral +target=creature +auto=foreach(*|mygraveyard) -1/-1 ueot +text=Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. +mana={4}{B} +type=Instant +[/card] +[card] +name=Fetid Pools +abilities=cycling +auto=tap +autohand=__CYCLING__({2}) +text=({T}: Add {U} or {B} to your mana pool.) -- Fetid Pools enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +subtype=Island Swamp +[/card] +[card] +name=Fevered Suspicion +auto=_REBOUND_ +auto=name(Exile cards) all(*[zpos<=oppofindfirsttypenonland]|opponentlibrary) moveto(exile) and!( counter(0/0.1.FeveredExiled) )! +auto=token(FeveredEffect,FeveredEffect,0/0,shroud,indestructible) and!( transforms((,newability[{0}:name(Cast exiled card) target(*[-land;counter{0/0.1.FeveredExiled}]|opponentexile) activate castcard(normal)])) forever )! +text=Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={6}{B}{R} +type=Sorcery +[/card] +[card] +name=Fey Steed +auto=_ATTACKING_name(Creature gains indestructible) target(other creature[attacking]|mybattlefield) transforms((,newability[indestructible])) ueot +auto=@targeted(*[creature;planeswalker]|mybattlefield) from(*|opponentzones):may name(Draw a card) draw:1 controller +text=Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. -- Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. +mana={2}{W}{W} +type=Creature +subtype=Elk +power=4 +toughness=4 +[/card] +[card] +name=Feywild Trickster +auto=@dierolled(*|mybattlefield) from(controller):name(Create Faerie) token(Faerie Dragon,Creature Faerie Dragon,1/1,blue,flying) +text=Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. +mana={2}{U} +type=Creature +subtype=Gnome Warlock +power=2 +toughness=2 +[/card] +[card] +name=Fibrous Entangler +abilities=vigilance +auto=_ATTACKING_all(creature|opponentbattlefield) mustblock ueot +text=Vigilance -- Fibrous Entangler must be blocked if able. -- Fibrous Entangler can block an additional creature each combat. +mana={2}{G}{G} +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Field Research +kicker={2}{U} +auto=draw:2 controller +auto=if paid(kicker) then draw:1 controller +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Draw two cards. If this spell was kicked, draw three cards instead. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Field Trip +auto=ability$!name(Search basic plains) name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Field of Ruin +auto={T}:Add{1} +auto={2}{T}{S}:name(Destroy non-basic land) target(land[-basic]|opponentbattlefield) destroy && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ controller && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent +text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. +type=Land +[/card] +[card] +name=Field of the Dead +auto=tap(noevent) +auto={T}:add{C} +auto=if type(land|myBattlefield)~morethan~6 then name(Create zombie) token(Zombie,Creature Zombie,2/2,black) +auto=@movedTo(other land|myBattlefield) restriction{type(land|myBattlefield)~morethan~6}:name(Create zombie) token(Zombie,Creature Zombie,2/2,black) +text=Field of the Dead enters the battlefield tapped. -- {T}: Add {1}. -- Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. +type=Land +[/card] +[card] +name=Fiend Artisan +auto=foreach(creature|myGraveyard) 1/1 +auto={X}{BG}{T}{S(other creature|myBattlefield)}:name(Search creature) transforms((,newability[name(Search creature) target(creature[manacost<=X]|mylibrary) moveto(myBattlefield) and!( shuffle )!])) oneshot assorcery +text=Fiend Artisan gets +1/+1 for each creature card in your graveyard. -- {X}{BG}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +mana={BG}{BG} +type=Creature +subtype=Nightmare +power=1 +toughness=1 +[/card] +[card] +name=Fiend of the Shadows +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(Exile a card) name(Exile a card) notatarget(*|myhand) moveto(myexile) and!( counter(0/0,1,FiendExiled) )! !$ opponent +auto=@combatdamageof(player) from(this):name(Exile a card) target(*|myhand) moveto(myexile) and!( counter(0/0,1,FiendExiled) )! +auto=lord(*[counter{0/0.1.FiendExiled}]|myexile) transforms((,newability[canplayfromexile])) +auto={0}:name(Cast card from opponent's exile) name(Cast card from opponent's exile) target(*[counter{0/0.1.FiendExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.FiendExiled)],newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.FiendExiled)])) ueot )! +auto={S(human|mybattlefield)}:regenerate +text=Flying -- Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. -- Sacrifice a Human: Regenerate Fiend of the Shadows. +mana={3}{B}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=3 +[/card] +[card] +name=Fiendish Duo +abilities=First strike +auto=@damagefoeof(player) from(*[-Fiendish Duo]|myzones):damage:thatmuch opponent +auto=@combatdamagefoeof(player) from(this):damage:thatmuch opponent +text=First strike -- If a source would deal damage to an opponent, it deals double that damage to that player instead. +mana={4}{R}{R} +type=Creature +subtype=Devil +power=5 +toughness=5 +[/card] +[card] +name=Fiendlash +auto={2}{R}:equip +auto=@damaged(mytgt):name(Deal damage) target(player,planeswalker) damage:power +auto=teach(creature) 2/0 +auto=teach(creature) reach +text=Equipped creature gets +2/+0 and has reach. -- Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. -- Equip {2}{R} +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fierce Guardianship +target=*[-creature]|stack +auto=fizzle +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 +text=If you control a commander, you may cast this spell without paying its mana cost. -- Counter target noncreature spell. +mana={2}{U} +type=Instant +[/card] +[card] +name=Fierce Retribution +other={5}{W} name(Cleave) +restriction=type(creature[attacking]|battlefield)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +auto=if paid(alternative) then target(creature|battlefield) destroy +auto=ifnot paid(alternative) then target(creature[attacking]|battlefield) destroy +text=Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Destroy target [attacking] creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Fierce Witchstalker +abilities=trample +auto=token(Food) +text=Trample -- When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.") +mana={2}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=4 +[/card] +[card] +name=Fiery Cannonade +auto=damage:2 all(creature[-pirate]) +text=Fiery Cannonade deals 2 damage to each non-Pirate creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Fiery Confluence +auto=choice name(Damage creatures 1 time) damage:1 all(creature|battlefield) +auto=choice name(Damage creatures 2 times) damage:2 all(creature|battlefield) +auto=choice name(Damage creatures 3 times) damage:3 all(creature|battlefield) +auto=choice name(Damage opponent 1 time) damage:2 opponent +auto=choice name(Damage opponent 2 times) damage:4 opponent +auto=choice name(Damage opponent 3 times) damage:6 opponent +auto=choice name(Destroy 1 Artifact) destroy target(<1>*[artifact]|battlefield) +auto=choice name(Destroy 2 Artifacts) destroy target(<2>*[artifact]|battlefield) +auto=choice name(Destroy 3 Artifacts) destroy target(<3>*[artifact]|battlefield) +auto=choice name(Damage creatures 2 times and Damage opponent 1 time) damage:2 all(creature|battlefield) && damage:2 opponent +auto=choice name(Damage creatures 2 times and Destroy 1 Artifact) damage:2 all(creature|battlefield) && destroy target(<1>*[artifact]|battlefield) +auto=choice name(Damage creatures 1 time and Damage opponent 2 times) damage:1 all(creature|battlefield) && damage:4 opponent +auto=choice name(Damage creatures 1 time and Destroy 2 Artifacts) damage:1 all(creature|battlefield) && destroy target(<2>*[artifact]|battlefield) +auto=choice name(Damage opponent 1 time and Destroy 2 Artifacts) damage:2 opponent && destroy target(<2>*[artifact]|battlefield) +auto=choice name(Damage opponent 2 times and Destroy 1 Artifact) damage:4 opponent && destroy target(<1>*[artifact]|battlefield) +auto=choice name(Damage opponent 1 time, Damage creatures 1 time and Destroy 1 Artifact) damage:1 all(creature|battlefield) && damage:2 opponent && destroy target(<1>*[artifact]|battlefield) +text=Choose three. You may choose the same mode more than once. -- Fiery Confluence deals 1 damage to each creature. -- Fiery Confluence deals 2 damage to each opponent. -- Destroy target artifact. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Fiery Emancipation +auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch +auto=@damaged(planeswalker) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch +auto=@damaged(creature) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch +text=If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. +mana={3}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Fiery Encore +abilities=storm +auto=if type(*[-land]|myhand)~morethan~0 then choice name(Discard non-land card) name(Discard non-land card) target(*[-land]|myhand) transforms((,newability[damage:manacost target(*[creature;planeswalker]|battlefield)],newability[reject],newability[draw:1 controller])) oneshot +auto=if type(land|myhand)~morethan~0 then choice name(Discard a land) name(Discard a land) target(land|myhand) transforms((,newability[reject],newability[draw:1 controller])) oneshot +text=Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Fiery Finish +target=creature +auto=damage:7 +text=Fiery Finish deals 7 damage to target creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Fiery Intervention +auto=choice damage:5 target(creature) +auto=choice destroy target(artifact) +text=Choose one -- Fiery Intervention deals 5 damage to target creature. -- Destroy target artifact. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Fiery Islet +auto={T}{L:1}:Add{U} +auto={T}{L:1}:Add{R} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card. +type=Land +[/card] +[card] +name=Fiery Justice +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +auto=life:5 opponent +text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. +mana={R}{G}{W} +type=Sorcery +[/card] +[card] +name=Fifty Feet of Rope +auto={T}:name(Wall can't block) target(*[wall]|battlefield) transforms((,newability[cantblock])) ueot +auto={3}{T}:name(Creature doesn't untap) target(creature|battlefield) transforms((,newability[doesnotuntap])) uynt +auto={4}{T}:name(Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +text=Climb Over-{T}: Target Wall can't block this turn. -- Tie Up-{3}, {T}: Target creature doesn't untap during its controller's next untap step. -- Rappel Down-{4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) +mana={1} +type=Artifact +[/card] +[card] +name=Fight as One +target=creature|mybattlefield +other={W} name(Both) +auto=if paid(alternative) then target(creature[human]) 1/1 && indestructible ueot +auto=if paid(alternative) then target(creature[-human]) 1/1 && indestructible ueot +auto=ifnot paid(alternative) then 1/1 && indestructible ueot +text=Choose one or both -- Target Human creature you control gets +1/+1 and gains indestructible until end of turn. -- Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Fight with Fire +kicker={5}{R} +auto=ifnot paid(kicker) then damage:5 target(creature) +auto=if paid(kicker) then thisforeach(variable{10}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller +text=Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) -- Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Fighter Class +auto=counter(0/0,1,Level) +auto=name(Search equipment) target(artifact[equipment]|mylibrary) moveTo(myhand) and!( shuffle )! +auto=this(variable{hascntlevel}=1) {1}{R}{W}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=2) lord(artifact[equipment]|myBattlefield) transforms((,newability[{0}:name(Add 2 mana for equip) add{C}{C}])) +auto=this(variable{hascntlevel}=2) {3}{R}{W}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@combat(attacking) source(creature|mybattlefield) restriction{compare(hascntlevel)~morethan~2}:may name(Creature has to block) target(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot +text=(Gain the next level as a sorcery to add its ability.) -- When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. -- {1}{R}{W}: Level 2 -- Equip abilities you activate cost {2} less to activate. -- {3}{R}{W}: Level 3 -- Whenever a creature you control attacks, up to one target creature blocks it this combat if able. +mana={R}{W} +type=Enchantment +subtype=Class +[/card] +[card] +name=Filigree Attendant +abilities=flying +anyzone=type:artifact:myBattlefield/3 cdaactive +text=Flying -- Filigree Attendant's power is equal to the number of artifacts you control. +mana={2}{U}{U} +type=Artifact Creature +subtype=Homunculus +power=* +toughness=3 +[/card] +[card] +name=Fin-Clade Fugitives +auto=cantbeblockedby(creature[power<=2]) +autograveyard={4}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. -- Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={5}{G} +type=Creature +subtype=Elf Salamander Rogue +power=7 +toughness=4 +[/card] +[card] +name=Final Death +target=creature +auto=moveto(Exile) +text=Exile target creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Final Flare +target=creature +auto=damage:5 +text=As an additional cost to cast this spell, sacrifice a creature or enchantment. -- Final Flare deals 5 damage to target creature. +mana={2}{R}{S(creature,enchantment|mybattlefield)} +type=Instant +[/card] +[card] +name=Final Parting +auto=name(put in hand) moveto(myhand) notatarget(*|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(*|mylibrary))! oneshot +text=Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Final Payment +target=creature +auto=destroy +other={W}{B}{L:5} name(Pay 5 Life) +text=As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. -- Destroy target creature. +mana={W}{B}{S(*[creature;enchantment]|mybattlefield)} +type=Instant +[/card] +[card] +name=Final Reward +target=creature +auto=moveto(exile) +text=Exile target creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Finale of Devastation +auto=this(X>=10) all(creature|myBattlefield) transforms((,newability[haste])) ueot +auto=this(X>=10) all(creature|myBattlefield) +x/+x ueot +auto=this(X=0) target(creature[manacost=0]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=1) target(creature[manacost<=1]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=2) target(creature[manacost<=2]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=3) target(creature[manacost<=3]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=4) target(creature[manacost<=4]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=5) target(creature[manacost<=5]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=6) target(creature[manacost<=6]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=7) target(creature[manacost<=7]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=8) target(creature[manacost<=8]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=9) target(creature[manacost<=9]|myLibrary,myGraveyard) moveTo(myBattlefield) +auto=this(X=10) target(creature[manacost<=10]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[10/10])) ueot )! +auto=this(X=11) target(creature[manacost<=11]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[11/11])) ueot )! +auto=this(X=12) target(creature[manacost<=12]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[12/12])) ueot )! +auto=this(X=13) target(creature[manacost<=13]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[13/13])) ueot )! +auto=this(X=14) target(creature[manacost<=14]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[14/14])) ueot )! +auto=this(X=15) target(creature[manacost<=15]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[15/15])) ueot )! +auto=this(X=16) target(creature[manacost<=16]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[16/16])) ueot )! +auto=this(X=17) target(creature[manacost<=17]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[17/17])) ueot )! +auto=this(X=18) target(creature[manacost<=18]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[18/18])) ueot )! +auto=this(X=19) target(creature[manacost<=19]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[19/19])) ueot )! +auto=this(X>=20) target(creature[manacost<=20]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[haste],newability[20/20])) ueot )! +text=Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Finale of Eternity +target=creature[toughness<=prex] +auto=destroy +auto=this(prex>=10) all(creature|mygraveyard) moveto(mybattlefield) +text=Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Finale of Glory +auto=create(soldier:creature soldier:2/2:white:vigilance)*X +auto=this(X>=10) create(Angel:creature Angel:4/4:white:flying:vigilance)*X +text=Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. +mana={X}{W}{W} +type=Sorcery +[/card] +[card] +name=Finale of Promise +target=*[instant;sorcery;manacost<=prex]|mygraveyard +auto=this(X>=10) activate castcard(copied noevent) +auto=activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! +text=You may cast up to one target instant card and/or sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Finale of Revelation +abilties=exiledeath +auto=this(X<10) draw:x +auto=this(X>=10) moveto(myLibrary) all(*|myGraveyard) && shuffle && draw:x +auto=this(X>=10) untap notatarget(land) +autoexile=lord(*|myBattlefield) nomaxhand +text=Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -- Exile Finale of Revelation. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Find // Finality +other={4}{B}{G} name(Finality) +auto=ifnot paid(alternative) then moveto(myhand) target(creature|mygraveyard) +auto=if paid(alternative) then may counter(1/1,2) target(creature|myBattlefield) && all(creature) -4/-4 ueot +text=Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. +mana={BG}{BG} +type=Sorcery +[/card] +[card] +name=Find the Path +target=land +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=teach(land) transforms((,newability[{T}:name(Add 2 green mana) add{G}{G}])) +text=Enchant land -- When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- Enchanted land has "{T}: Add {G}{G}." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Finishing Blow +target=creature,planeswalker +auto=destroy +text=Destroy target creature or planeswalker. +mana={4}{B} +type=Instant +[/card] +[card] +name=Fire // Ice +other={1}{U} name(Ice) +auto=ifnot paid(alternative) then thisforeach(variable{2}) ability$!name(Choose one) choice name(Damage creature) damage:1 target(creature) _ choice name(Damage player) damage:1 target(player) _ choice name(Damage planeswalker) damage:1 target(planeswalker)!$ controller +auto=if paid(alternative) then name(Tap target permanent) name(Tap target permanent) target(*|battlefield) tap(noevent) && draw:1 controller +text=Fire deals 2 damage divided as you choose among one or two targets. -- Tap target permanent. Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fire Covenant +auto=choice name(Pay 1 Life) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 2 Life) thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 3 Life) thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 4 Life) thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 5 Life) thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 6 Life) thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 7 Life) thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 8 Life) thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 9 Life) thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 10 Life) thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 11 Life) thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 12 Life) thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 13 Life) thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 14 Life) thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 15 Life) thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 16 Life) thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 17 Life) thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 18 Life) thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 19 Life) thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +auto=choice name(Pay 20 Life) thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller +text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Fire Giant's Fury +target=giant|mybattlefield +auto=2/2 ueot +auto=trample ueot +auto=transforms((,newability[@combatdamaged(player) from(this):transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.FireEffect)],newability[this(variable{hascntfireeffect}>0) canplayfromexile],newability[phaseaction[opponent upkeep once checkex] counter(0/0.1.FireEffect)],newability[phaseaction[my upkeep once checkex] counter(0/0.1.FireEffect)],newability[phaseaction[endofturn checkex] counter(0/0.-1.FireEffect)])) forever )!])) ueot])) ueot +text=Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Fire Prophecy +target=creature +auto=damage:3 +auto=may bottomoflibrary target(*|myHand) && draw:1 controller +text=Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fire Servant +auto=@damaged(creature|myBattlefield) from(*[instant;sorcery;red]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery;red]|*):damage:thatmuch all(trigger[to]) +auto=@damageof(player) from(*[instant;sorcery;red]|myzones):damage:thatmuch controller +auto=@damagefoeof(player) from(*[instant;sorcery;red]|*):damage:thatmuch opponent +auto=@damaged(planeswalker|myBattlefield) from(*[instant;sorcery;red]|myzones):damage:thatmuch all(trigger[to]) +auto=@damaged(planeswalker|opponentBattlefield) from(*[instant;sorcery;red]|*):damage:thatmuch all(trigger[to]) +text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Fire Shrine Keeper +abilities=menace +auto={7}{R}{T}{S}:target(creature) damage:3 +text=Menace -- {7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. +mana={R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Fire Urchin +abilities=trample +auto=@movedTo(instant,sorcery|mystack):1/0 ueot +text=Trample -- Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Fire and Brimstone +auto=if type(creature[attacking]|opponentbattlefield)~morethan~0 then damage:4 opponent +auto=damage:4 controller +text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Fire-Omen Crane +abilities=flying +auto=_ATTACKING_damage:1 target(creature|opponentBattlefield) +text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. +mana={3}{R}{R} +type=Creature +subtype=Bird Spirit +power=3 +toughness=3 +[/card] +[card] +name=Fireblade Artist +abilities=haste +auto=@each my upkeep:may sacrifice notatarget(creature|mybattlefield) && ability$!name(Choose one) choice name(Damage opponent) damage:2 target(opponent) _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller +text=Haste -- At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. +mana={B}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Fireblade Charger +auto=this(gear > 0) haste +auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker) +text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Fireborn Knight +abilities=double strike +auto={RW}{RW}{RW}{RW}:1/1 +text=Double strike -- {RW}{RW}{RW}{RW}: Fireborn Knight gets +1/+1 until end of turn. +mana={RW}{RW}{RW}{RW} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Firebrand Archer +auto=@movedTo(*[-creature]|mystack):damage:1 opponent +text=Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Human Archer +power=2 +toughness=1 +[/card] +[card] +name=Firecannon Blast +target=creature +auto=damage:3 +auto=if raid then damage:3 +text=Firecannon Blast deals 3 damage to target creature. -- Raid - Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Firecat Blitz +flashback={R}{R} +auto=ifnot gravecast then token(Elemental Cat,Creature Elemental Cat,3/1,red,haste,unearth)*fullpaid +auto=if gravecast then name(Sacrifice X mountains) name(Sacrifice X mountains) target(mountain|myBattlefield) sacrifice and!( token(Elemental Cat,Creature Elemental Cat,3/1,red,haste,unearth) )! +text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Firefist Adept +auto=damage:type:wizard:mybattlefield target(creature|opponentBattlefield) +text=When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. +mana={4}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Fireflux Squad +auto=_ATTACKING_may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) && transforms((,haste,attacking)) forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Firemind Vessel +auto=tapped(noevent) +auto={T}:Add{W}{U} +auto={T}:Add{W}{B} +auto={T}:Add{W}{R} +auto={T}:Add{W}{G} +auto={T}:Add{U}{B} +auto={T}:Add{U}{R} +auto={T}:Add{U}{G} +auto={T}:Add{B}{R} +auto={T}:Add{B}{G} +auto={T}:Add{R}{G} +text=Firemind Vessel enters the battlefield tapped. -- {T}: Add two mana of different colors. +mana={4} +type=Artifact +[/card] +[card] +name=Firemind's Research +auto=@movedTo(instant,sorcery|mystack):counter(0/0,charge) +auto={1}{U}{C(0/0,-2,Charge)}:draw:1 +auto={1}{R}{C(0/0,-5,Charge)}:damage:5 target(player,creature,planeswalker) +text=Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. -- {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. -- {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. +mana={U}{R} +type=Enchantment +[/card] +[card] +name=Fires of Invention +auto=maxCast(*)2 controller +auto=this(variable{opponentturn}>0) maxCast(*)0 controller +auto=lord(*[manacost<=type:land:mybattlefield;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~1}:lord(*[manacost<=1;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~2}:lord(*[manacost<=2;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~3}:lord(*[manacost<=3;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~4}:lord(*[manacost<=4;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~5}:lord(*[manacost<=5;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~6}:lord(*[manacost<=6;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~7}:lord(*[manacost<=7;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~8}:lord(*[manacost<=8;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~9}:lord(*[manacost<=9;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~10}:lord(*[manacost<=10;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~11}:lord(*[manacost<=11;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~12}:lord(*[manacost<=12;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~13}:lord(*[manacost<=13;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~14}:lord(*[manacost<=14;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~15}:lord(*[manacost<=15;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~16}:lord(*[manacost<=16;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~17}:lord(*[manacost<=17;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~18}:lord(*[manacost<=18;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~19}:lord(*[manacost<=19;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +auto=@movedto(land|myBattlefield,myHand,myGraveyard,myExile,mySideboard,myLibrary) restriction{compare(type:land:mybattlefield)~equalto~20}:lord(*[manacost<=20;-land]|myHand,myGraveyard,myExile,mySideboard,myLibrary) zerocast +text=You can cast spells only during your turn and you can cast no more than two spells each turn. -- You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Firesong and Sunspeaker +auto=@damaged(creature) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller +auto=@damageof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller +auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller +auto=@lifeof(player) from(*[instant;sorcery;white]|mystack,mygraveyard)):damage:3 target(creature,player) +text=Red instant and sorcery spells you control have lifelink. -- Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. +mana={4}{R}{W} +type=Legendary Creature +subtype=Minotaur Cleric +power=4 +toughness=6 +[/card] +[card] +name=Firestorm +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, damage 1 creature or opponent) target(*|myhand) reject!$ controller && damage:1 target(creature,player) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, damage 1 creature and opponent) target(<2>*|myhand) reject!$ controller && damage:2 target(creature) && damage:2 opponent +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=2, damage 2 creatures) target(<2>*|myhand) reject!$ controller && damage:2 target(<2>creature) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 2 creature and opponent) target(<3>*|myhand) reject!$ controller && damage:3 target(<2>creature) && damage:3 opponent +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 3 creatures) target(<3>*|myhand) reject!$ controller && damage:3 target(<3>creature) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 3 creature and opponent) target(<4>*|myhand) reject!$ controller && damage:4 target(<3>creature) && damage:4 opponent +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 4 creatures) target(<4>*|myhand) reject!$ controller && damage:4 target(<4>creature) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 4 creature and opponent) target(<5>*|myhand) reject!$ controller && damage:5 target(<4>creature) && damage:5 opponent +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 5 creatures) target(<5>*|myhand) reject!$ controller && damage:5 target(<5>creature) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 5 creature and opponent) target(<6>*|myhand) reject!$ controller && damage:6 target(<5>creature) && damage:6 opponent +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 6 creatures) target(<6>*|myhand) reject!$ controller && damage:6 target(<6>creature) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 6 creature and opponent) target(<7>*|myhand) reject!$ controller && damage:7 target(<6>creature) && damage:7 opponent +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 7 creatures) target(<7>*|myhand) reject!$ controller && damage:7 target(<7>creature) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 7 creature and opponent) target(<8>*|myhand) reject!$ controller && damage:8 target(<7>creature) && damage:8 opponent +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 8 creatures) target(<8>*|myhand) reject!$ controller && damage:8 target(<8>creature) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 8 creature and opponent) target(<9>*|myhand) reject!$ controller && damage:9 target(<8>creature) && damage:9 opponent +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 9 creatures) target(<9>*|myhand) reject!$ controller && damage:9 target(<9>creature) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 9 creature and opponent) target(<10>*|myhand) reject!$ controller && damage:10 target(<9>creature) && damage:10 opponent +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 10 creatures) target(<10>*|myhand) reject!$ controller && damage:10 target(<10>creature) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 10 creature and opponent) target(<11>*|myhand) reject!$ controller && damage:11 target(<10>creature) && damage:11 opponent +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 11 creatures) target(<11>*|myhand) reject!$ controller && damage:11 target(<11>creature) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 11 creature and opponent) target(<12>*|myhand) reject!$ controller && damage:12 target(<11>creature) && damage:12 opponent +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 12 creatures) target(<12>*|myhand) reject!$ controller && damage:12 target(<12>creature) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 12 creature and opponent) target(<13>*|myhand) reject!$ controller && damage:13 target(<12>creature) && damage:13 opponent +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 13 creatures) target(<13>*|myhand) reject!$ controller && damage:13 target(<13>creature) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 13 creature and opponent) target(<14>*|myhand) reject!$ controller && damage:14 target(<13>creature) && damage:14 opponent +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 14 creatures) target(<14>*|myhand) reject!$ controller && damage:14 target(<14>creature) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 14 creature and opponent) target(<15>*|myhand) reject!$ controller && damage:15 target(<14>creature) && damage:15 opponent +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 15 creatures) target(<15>*|myhand) reject!$ controller && damage:15 target(<15>creature) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 15 creature and opponent) target(<16>*|myhand) reject!$ controller && damage:16 target(<15>creature) && damage:16 opponent +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 16 creatures) target(<16>*|myhand) reject!$ controller && damage:16 target(<16>creature) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 16 creature and opponent) target(<17>*|myhand) reject!$ controller && damage:17 target(<16>creature) && damage:17 opponent +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 17 creatures) target(<17>*|myhand) reject!$ controller && damage:17 target(<17>creature) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 17 creature and opponent) target(<18>*|myhand) reject!$ controller && damage:18 target(<17>creature) && damage:18 opponent +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 18 creatures) target(<18>*|myhand) reject!$ controller && damage:18 target(<18>creature) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 18 creature and opponent) target(<19>*|myhand) reject!$ controller && damage:19 target(<18>creature) && damage:19 opponent +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 19 creatures) target(<19>*|myhand) reject!$ controller && damage:19 target(<19>creature) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 19 creature and opponent) target(<20>*|myhand) reject!$ controller && damage:20 target(<19>creature) && damage:20 opponent +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 20 creatures) target(<20>*|myhand) reject!$ controller && damage:20 target(<20>creature) +text=As an additional cost to cast Firestorm, discard X cards. -- Firestorm deals X damage to each of X target creatures and/or players. +mana={R} +type=Instant +[/card] +[card] +name=Firestorm Phoenix +abilities=flying,handdeath +auto=@movedto(this|myhand) from(battlefield):emblem transforms((,newability[maxcast(*[Firestorm Phoenix])0 ueot])) ueot +text=Flying -- If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=2 +[/card] +[card] +name=Firja's Retribution +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(angel|mybattlefield) transforms((,newability[{T}:name(Destroy creature) destroy target(creature[power<=powerminus1minusend])])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(angel|mybattlefield) transforms((,newability[double strike])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 4/4 white Angel Warrior creature token with flying and vigilance. -- II - Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." -- III - Angels you control gain double strike until end of turn. +mana={1}{W}{W}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Firja, Judge of Valor +abilities=flying,lifelink +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying, lifelink -- Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={2}{W}{B}{B} +type=Legendary Creature +subtype=Angel Cleric +power=2 +toughness=4 +[/card] +[card] +name=Firmament Sage +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Draw a card) draw:1 controller +text=If it's neither day or night, it becomes day as Firmament Sage enters the battlefield. -- Whenever day becomes night or night becomes day, draw a card. +type=Creature +subtype=Human Wizard +mana={3}{U} +power=2 +toughness=3 +[/card] +[card] +name=First Day of Class +auto=emblem transforms((,newability[@movedto(creature|mybattlefield):name(Gains 1/1 counter and haste) all(trigger[to]) transforms((,newability[counter(1/1),newability[haste])) ueot])) ueot +text=Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{R} +type=Instant +[/card] +[card] +name=First Response +auto=@each upkeep restriction{lastturn(life)~morethan~0}:token(Soldier,Creature Soldier,1/1,white) +text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=First Sliver's Chosen +auto=lord(sliver|mybattlefield) exalted +text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) +mana={4}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=First-Sphere Gargantua +auto=draw:1 controller +auto=life:-1 controller +autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B}{B} +type=Creature +subtype=Phyrexian Horror +power=5 +toughness=4 +[/card] +[card] +name=Fish Reef +auto=_DIES_token(Whale Reef) +text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." +type=Creature +subtype=Fish +color=blue +power=3 +toughness=3 +[/card] +[card] +name=Fissure Vent +auto=choice name(Destroy non-basic land) destroy target(land[-basic]) +auto=choice name(Destroy artifact) destroy target(artifact) +auto=choice name(Destroy non-basic land and artifact) destroy target(land[-basic]) && ability$!name(Destroy artifact) name(Destroy artifact) destroy target(artifact)!$ controller +text=Choose one or both -- Destroy target artifact. -- Destroy target nonbasic land. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Fissure Wizard +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. +mana={1}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=1 +[/card] +[card] +name=Fist of Suns +auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +auto=lord(*[canplayfromgraveyard]|mygraveyard) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +auto=lord(*[canplayfromexile]|myexile) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. +mana={3} +type=Artifact +[/card] +[card] +name=Fists of Flame +target=creature +auto=draw:1 +auto=thisforeach(variable{pdrewcount}>0) 1/1 ueot && trample ueot +text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Five-Finger Discount +target=*[-land]|battlefield +auto=moveto(myhand) and!( transforms((,newability[anytypeofmana])) forever)! +text=Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Flaccify +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Counter target spell unless its controller pays {3}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Flailing Manticore +abilities=flying,first strike +auto={1}:1/1 ueot +auto={1}:-1/-1 ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever +text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. +mana={3}{R} +type=Creature +subtype=Manticore +power=3 +toughness=3 +[/card] +[card] +name=Flailing Ogre +auto={1}:1/1 ueot +auto={1}:-1/-1 ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever +text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. +mana={2}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Flailing Soldier +auto={1}:1/1 ueot +auto={1}:-1/-1 ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notatarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notatarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever +text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. +mana={R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Flame Blitz +abilities=cycling +autohand=__CYCLING__({2}) +auto=@each my endofturn:damage:5 all(planeswalker) +text=At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. -- Cycling {2} ({2} , Discard this card: Draw a card.) +mana={R} +type=Enchantment +[/card] +[card] +name=Flame Channeler +backside=Embodiment of Flame +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@damaged(this) from(*|myzones):name(Transform Embodiment of Flame) flip(backside) +text=When a spell you control deals damage, transform Flame Channeler. // Embodiment of Flame +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Flame Spill +target=creature +auto=transforms((,newability[this(toughness=1) damage:1 && damage:3 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness=2) damage:2 && damage:2 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness=3) damage:3 && damage:1 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness>=4) damage:4])) oneshot +text=Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Flame Sweep +auto=damage:2 all(creature|opponentbattlefield) +auto=damage:2 all(creature[-flying]|mybattlefield) +text=Flame Sweep deals 2 damage to each creature except for creatures you control with flying. +mana={2}{R} +type=Instant +[/card] +[card] +name=Flame-Blessed Bolt +target=creature,planeswalker +auto=exiledeath ueot +auto=damage:2 +text=Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. +mana={R} +type=Instant +[/card] +[card] +name=Flame-Wreathed Phoenix +abilities=flying +auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) transforms((,newability[counter(0/0.-1.TributeUnpaid)],newability[haste],newability[handdeath])) forever +text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Flameblade Adept +abilities=menace +auto=@movedto(*|mygraveyard) from(myhand):1/0 ueot +text=Menace -- Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Jackal Warrior +power=1 +toughness=2 +[/card] +[card] +name=Flamekin Bladewhirl +otherrestriction=type(*[elemental]|myhand)~lessthan~2 +other={3}{R} +restriction=type(*[elemental]|myhand)~morethan~1 +text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. +mana={R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=1 +[/card] +[card] +name=Flamekin Herald +auto=@movedto(*[iscommander]|mystack):all(trigger[to]) transforms((,newability[activate choice cascade:plibrarycount])) oneshot +text=Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser converted mana cost. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={2}{R} +type=Creature +subtype=Elemental Wizard +power=3 +toughness=2 +[/card] +[card] +name=Flamerush Rider +other={2}{R}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand)]))ueot +auto=_ATTACKING_target(other creature[attacking]) clone with(unearth,battleready) +text=Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={4}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Flames of the Blood Hand +#MISSING:damage can't be prevented +auto=choice name(Damage opponent) damage:4 opponent && all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot && all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot +auto=choice name(Damage yourself) damage:4 controller && all(*|mybattlefield) transforms((,newability[nolifegain])) ueot && all(*|opponentbattlefield) transforms((,newability[nolifegainopponent])) ueot +text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Flames of the Raze-Boar +target=creature|opponentBattlefield +auto=damage:4 +auto=if type(creature[power>3]|mybattlefield)~morethan~0 then damage:2 all(creature|opponentBattlefield) +text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. +mana={5}{R} +type=Instant +[/card] +[card] +name=Flamescroll Celebrant +#MISSING:opponent activates an ability +abilities=flash +other={W}{W} name(Revel in Silence) +otherrestriction=compare(isflipped)~equalto~1 +restriction=can play creature,compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Revel in Silence) +autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(copied named!:revel in silence:!)])) forever +auto={1}{R}:2/0 ueot +text=Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. -- {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. // {W}{W} Revel in Silence +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Flameshot +other={D(mountain|myHand)} name(Discard a Mountain) +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +text=You may discard a Mountain card rather than pay this spell's mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flameskull +abilities=cantblock,flying +auto=_DIES_name(Rejuvenation) transforms((,newability[all(creature[-token;fresh:zpos=type:*:mygraveyard]|mygraveyard) moveto(exile) and!( transforms((,newability[phaseaction[my endofturn once next checkex] removeallcounters(0/0.1.FlameskullExiled)],newability[this(counter{0/0.1.FlameskullExiled}>0) canplayfromexile],newability[counter(0/0.1.FlameskullExiled)],newability[all(*[zpos=1]|mylibrary) moveTo(myexile) and!( transforms((,newability[counter(0/0.1.FlameskullExiled)],newability[this(counter{0/0.1.FlameskullExiled}>0) canplayfromexile],newability[@each untap restriction{compare(hascntflameskullexiled)~equalto~0}:-canplayfromexile],newability[@each untap restriction{compare(hascntflameskullexiled)~morethan~0}:canplayfromexile],newability[phaseaction[my endofturn once next checkex] removeallcounters(0/0.1.FlameskullExiled)],newability[@movedto(this|mystack) from(myexile) restriction{compare(hascntflameskullexiled)~morethan~0}:all(*[counter{0/0.1.FlameskullExiled}]|myexile) removeallcounters(0/0.1.FlameskullExiled)],newability[@movedto(this|mybattlefield) from(myexile) restriction{compare(hascntflameskullexiled)~morethan~0}:all(*[counter{0/0.1.FlameskullExiled}]|myexile) removeallcounters(0/0.1.FlameskullExiled)])) forever )!])) forever )!])) forever +autoexile=@movedto(*[counter{0/0.1.FlameskullExiled}]|mystack) from(myexile) restriction{compare(hascntflameskullexiled)~morethan~0}:all(*[counter{0/0.1.FlameskullExiled}]|myexile) transforms((,newability[removeallcounters(0/0.1.FlameskullExiled)],newability[-canplayfromexile])) oneshot +autoexile=@movedto(land[counter{0/0.1.FlameskullExiled}]|mybattlefield) from(myexile) restriction{compare(hascntflameskullexiled)~morethan~0}:all(*[counter{0/0.1.FlameskullExiled}]|myexile) transforms((,newability[removeallcounters(0/0.1.FlameskullExiled)],newability[-canplayfromexile])) oneshot +text=Flying -- Flameskull can't block. -- Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) +mana={1}{R}{R} +type=Creature +subtype=Skeleton +power=3 +toughness=1 +[/card] +[card] +name=Flamespeaker Adept +auto=@scryed(*|mybattlefield,mystack):all(this) transforms((,newability[2/0],newability[first strike])) ueot +text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Flamethrower Sonata +abilities=doublefacedeath +auto=name(Discard and draw) target(*|myhand) transforms((,newability[reject],newability[draw:1 controller],newability[if cantargetcard(*[instant;sorcery]|*) then name(Damage creature or planeswalker) name(Damage creature or planeswalker) damage:manacost target(*[creature;planeswalker]|opponentbattlefield)])) oneshot +text=Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control. // {2}{U}{U} Torrent Sculptor +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flametongue Yearling +kicker=multi{2} +auto=counter(1/1,kicked) +auto=damage:power target(creature) +text=Multikicker {2} (You may pay an additional 2 any number of times as you cast this spell.) -- Flametongue Yearling enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- When Flametongue Yearling enters the battlefield, it deals damage equal to its power to target creature. +mana={R}{R} +type=Creature +subtype=Kavu +power=2 +toughness=1 +[/card] +[card] +name=Flaming Gambit +target=player +flashback={X}{R}{R} +auto=if type(creature|targetedpersonsbattlefield)~equalto~0 then damage:x +auto=if type(creature|targetedpersonsbattlefield)~morethan~0 then ability$!name(Choose one) choice name(Damage player) damage:storedx controller _ choice name(Damage creature) damage:storedx target(creature|mybattlefield)!$ targetedPlayer +text=Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. -- Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{R} +type=Instant +[/card] +[card] +name=Flare of Faith +target=creature +auto=2/2 ueot +auto=if cantargetcard(*[human]|*) then transforms((,newability[1/1],newability[indestructible])) ueot +text=Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Flash Foliage +restriction=blockersonly +auto=token(Saproling,Creature Saproling,1/1,green) and!(transforms((,newability[mustblock])) ueot)! +auto=draw:1 controller +text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Flawless Maneuver +auto=all(creature|myBattlefield) indestructible ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(*[iscommander|mybattlefield)~morethan~0 +text=If you control a commander, you may cast this spell without paying its mana cost. -- Creatures you control gain indestructible until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Flaxen Intruder // Welcome Home +abilities=adventure +other={5}{G}{G} name(Adventure) +auto=if paid(alternative) then name(Create 3 Bears) name(Create 3 Bears) token(Bear,Creature Bear,2/2,green)*3 +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(*[artifact;enchantment]|battlefield) +text=Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) +mana={G} +type=Creature +subtype=Human Berserker +power=1 +toughness=2 +[/card] +[card] +name=Flay Essence +auto=choice name(Exile opponent's creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[life:hascntanycnt opponent],newability[moveto(exile)])) forever +auto=choice name(Exile your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[life:hascntanycnt controller],newability[moveto(exile)])) forever +text=Exile target creature or planeswalker. You gain life equal to the number of counters on it. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Fleet Swallower +auto=_ATTACKING_target(player) deplete:halfdowntype:*:targetedpersonslibrary +text=Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard. +mana={5}{U}{U} +type=Creature +subtype=Fish +power=6 +toughness=6 +[/card] +[card] +name=Fleeting Spirit +auto={W}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Gains first strike) transforms((,newability[first strike])) ueot +auto={D(*|myhand)}:name(Exile and return) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) ueot )! +text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{W} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Flesh // Blood +target=creature +abilities=hasnokicker +other={R}{G} name(Blood) +kicker={R}{G} name(Fuse) +otherrestriction=type(creature|myBattlefield)~morethan~0 +auto=if paid(alternative) then transforms((,newability[name(Deal damage) damage:power target(player^creature)])) forever +auto=if paid(kicker) then ability$!name(Creature deals damage) name(Creature deals damage) target(creature|myBattlefield) transforms((,newability[name(Deal damage) damage:power target(player^creature)])) forever!$ controller +auto=ifnot paid(alternative) then counter(1/1,storedpower) +text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. // Target creature you control deals damage equal to its power to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={3}{B}{G}{E(creature|graveyard)} +type=Sorcery +[/card] +[card] +name=Flesh Allergy +target=creature +auto=destroy +auto=life:-type:creature[fresh]:graveyard targetcontroller +text=As an additional cost to cast Flesh Allergy, sacrifice a creature. -- Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. +mana={2}{B}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Fleshtaker +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@sacrificed(other creature|myBattlefield):name(Gain life and scry) life:1 controller && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={1}{S(other creature|myBattlefield)}:name(Gets 2/2) 2/2 ueot +text=Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. +type=Creature +subtype=Human Assassin +mana={W}{B} +power=2 +toughness=2 +[/card] +[card] +name=Flicker of Fate +target=creature,enchantment|mybattlefield +auto=(blink) +text=Exile target creature or enchantment, then return it to the battlefield under its owner's control. +mana={1}{W} +type=Instant +[/card] +[card] +name=Flight of Equenauts +abilities=flying +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying +mana={7}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=5 +[/card] +[card] +name=Flip the Switch +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=token(Zombie Dec) +text=Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Flood of Recollection +target=instant,sorcery|mygraveyard +auto=moveto(ownerHand) +auto=exile all(this) +text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Flood of Tears +auto=moveTo(ownerhand) all(*[-land]) +auto=if type(*[-token;-instant;-sorcery]|myHand)~morethan~3 then may moveTo(myBattlefield) target(*[-instant;-sorcery]|myHand) +text=Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Floodhound +auto={3}{T}:name(Investigate) name(Create clue) token(Clue) controller +text={3}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={U} +type=Creature +subtype=Elemental Dog +power=1 +toughness=2 +[/card] +[card] +name=Floodwaters +abilities=cycling +target=creature +auto=moveto(ownerhand) +autohand=__CYCLING__({2}) +text=Return up to two target creatures to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Florian, Voldaren Scion +abilities=first strike +aicode=activate target(*[zpos<=oplifelost]|mylibrary) moveto(myhand) and!( transforms((,newability[canplayfromexile],newability[all(*[zpos<=oplifelost]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )! +auto=@each my secondmain restriction{compare(oplifelost)~morethan~0}:name(Look top card) reveal:oplifelost optionone name(Exile 1 card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|myreveal) bottomoflibrary )! optiontwoend revealend +text=First strike -- At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. +type=Legendary Creature +subtype=Vampire Noble +mana={1}{B}{R} +power=3 +toughness=3 +[/card] +[card] +name=Flourishing Fox +abilities=cycling +auto=@cycled(*|myHand):all(this) counter(1/1,1) +autohand=__CYCLING__({1}) +text=Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={W} +type=Creature +subtype=Fox +power=1 +toughness=1 +[/card] +[card] +name=Flourishing Hunter +auto=life:toughness:highest:creature:mybattlefield controller +text=When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. +mana={4}{G}{G} +type=Creature +subtype=Wolf Spirit +power=6 +toughness=6 +[/card] +[card] +name=Flourishing Strike +other={2}{G} name(Entwine) +auto=ifnot paid(alternative) then choice name(Deal 5 damage) name(Deal 5 damage) target(creature[flying]|battlefield) damage:5 +auto=ifnot paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) transforms((,newability[3/3])) ueot +auto=if paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) transforms((,newability[3/3],newability[name(Deal 5 damage) target(creature[flying]|battlefield) damage:5])) ueot +text=Choose one -- Flourishing Strike deals 5 damage to target creature with flying. -- Target creature gets +3/+3 until end of turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Flower // Flourish +other={4}{G}{W} name(Flourish) +auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot +auto=ifnot paid(alternative) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[basic;forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. -- Creatures you control get +2/+2 until end of turn. +mana={GW} +type=Sorcery +[/card] +[card] +name=Fluctuator +auto=lord(*[cycling]|mycastingzone) altercost(colorless,-2) +text=Cycling abilities you activate cost up to {2} less to activate. +mana={2} +type=Artifact +[/card] +[card] +name=Flummoxed Cyclops +abilities=reach +auto=@each my blockers restriction{type(creature[attacking]|opponentBattlefield)~morethan~1}:cantblock ueot +text=Reach -- Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. +mana={3}{R} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Flumph +abilities=defender,flying +auto=_ENRAGE_name(Draw a card) draw:1 controller && draw:1 opponent +text=Defender, flying -- Whenever Flumph is dealt damage, you and target opponent each draw a card. +mana={1}{W} +type=Creature +subtype=Jellyfish +power=0 +toughness=4 +[/card] +[card] +name=Flunk +target=creature +auto=transforms((,newability[-7minusphandcountminusend/-7minusphandcountminusend ueot])) ueot +text=Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. +mana={1}{B} +type=Instant +[/card] +[card] +name=Flusterstorm +abilities=storm +target=*[-creature;-planeswalker;-artifact;-enchantment]|stack +auto=transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever +text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={U} +type=Instant +[/card] +[card] +name=Flutterfox +auto=aslongas(artifact|myBattlefield) flying +auto=aslongas(enchantment|myBattlefield) flying +text=As long as you control an artifact or enchantment, Flutterfox has flying. +mana={1}{W} +type=Creature +subtype=Fox +power=2 +toughness=2 +[/card] +[card] +name=Flux Channeler +auto=@movedTo(*[-creature]|mystack):_PROLIFERATE_ +text=Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fly +target=creature +auto=teach(creature) flying +auto=@combatdamaged(player) from(mytgt) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Enchant creature -- Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flycatcher Giraffid +auto=this(counter{0/0.1.Vigilance}>=1) vigilance +auto=this(counter{0/0.1.Reach}>=1) reach +auto=choice name(Vigilance counter) counter(0/0,1,Vigilance) +auto=choice name(Reach counter) counter(0/0,1,Reach) +text=Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. +mana={4}{G} +type=Creature +subtype=Antelope Lizard +power=3 +toughness=5 +[/card] +[card] +name=Fodder Tosser +auto={T}{D(*|myHand)}:name(Deal 2 damage) target(player,planeswalker) damage:2 +text={T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker. +mana={3} +type=Artifact +[/card] +[card] +name=Foe-Razer Regent +abilities=flying +auto=@movedTo(this|mybattlefield) from(myHand):all(trigger[to]) transforms((,newability[choice name(Fight target creature you don't control) dynamicability target(creature|opponentBattlefield)])) forever +auto=@lord(creature|mybattlefield) dynamicability target(creature|opponentBattlefield):all(trigger[to]) endofturn:counter(1/1,2) +text=Flying -- When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. +mana={5}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=5 +[/card] +[card] +name=Folio of Fancies +abilities=nomaxhand,oppnomaxhand +auto={X}{X}{T}:name(Each player draws cards) name(Each player draws cards) draw:XX all(player) +auto={2}{U}{T}:deplete:type:*:opponenthand opponent +text=Players have no maximum hand size. -- {X}{X}, {T}: Each player draws X cards. -- {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard. +mana={1}{U} +type=Artifact +[/card] +[card] +name=Font of Agonies +auto=@lifelostof(player):counter(0/0,Blood,thatmuch) all(this) +auto={1}{B}{C(0/0,-4,Blood)}:target(creature) destroy +text=Whenever you pay life, put that many blood counters on Font of Agonies. -- {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature. +mana={B} +type=Enchantment +[/card] +[card] +name=Food +auto={2}{T}{S}:life:3 +text={2}, {T}, Sacrifice this artifact: You gain 3 life. +type=Artifact +subtype=Food +[/card] +[card] +name=Food Chain +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add White) thisforeach(variable{storedmanacostplus1plusend}) add{W} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Blue) thisforeach(variable{storedmanacostplus1plusend}) add{U} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Black) thisforeach(variable{storedmanacostplus1plusend}) add{B} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Red) thisforeach(variable{storedmanacostplus1plusend}) add{R} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Green) thisforeach(variable{storedmanacostplus1plusend}) add{G} +text=Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Footfall Crater +abilities=cycling +target=land +auto=teach(land) transforms((newability[{T}:haste && trample target(creature) ueot])) +autohand=__CYCLING__({1}) +text=Enchant land -- Enchanted land has " -- {T}: Target creature gains trample and haste until end of turn." -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Footlight Fiend +auto=_DIES_damage:1 target(player,creature,planeswalker) +text=When Footlight Fiend dies, it deals 1 damage to any target. +mana={BR} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Forbidden Friendship +auto=token(Dinosaur For) +auto=token(Human Soldier For) +text=Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Forbidden Ritual +target=*[-token]|myBattlefield +auto=transforms((,newability[sacrifice],newability[if type(*|opponentbattlefield)~morethan~0 then if type(*|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Discard a card) notarget(*|myhand) reject _ choice name(Sacrifice a permanent) notarget(*|myBattlefield) sacrifice!$ opponent],newability[if type(*|opponentbattlefield)~morethan~0 then if type(*|opponenthand)~equalto~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Sacrifice a permanent) notarget(*|myBattlefield) sacrifice!$ opponent],newability[if type(*|opponentbattlefield)~equalto~0 then if type(*|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Discard a card) notarget(*|myhand) reject!$ opponent],newability[if type(*|opponentbattlefield)~equalto~0 then if type(*|opponenthand)~equalto~0 then life:-2 opponent])) oneshot +text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Forbidding Spirit +auto=all(creature|opponentbattlefield) transforms((,newability[attackcost:2])) uynt +text=When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures. +mana={1}{W}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Force of Despair +other={E(*[black]|myhand)} +otherrestriction=opponentturnonly +auto=destroy all(creature[fresh]) +text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Force of Negation +target=*[-creature]|stack +other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) +otherrestriction=opponentturnonly +auto=fizzleto(exile) +text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Force of Rage +other={E(other *[red]|myhand)} name(Exile a Red Card from Hand) +otherrestriction=opponentturnonly +auto=token(Elemental,Creature Elemental,3/1,red,haste,trample)*2 and!( transforms((,newability[@each my upkeep:name(Sacrifice elemental token) sacrifice])) forever )! +text=If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. -- Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Force of Vigor +target=*[artifact;enchantment] +other={E(*[green]|myhand)} name(Exile a Green Card from Hand) +otherrestriction=opponentturnonly +auto=destroy +text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Force of Virtue +abilities=flash +other={E(*[white]|myhand)} name(Exile a White Card from Hand) +otherrestriction=opponentturnonly +auto=lord(creature|myBattlefield) 1/1 +text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Forced Landing +target=creature[flying] +auto=bottomoflibrary +text=Put target creature with flying on the bottom of its owner's library. +mana={1}{G} +type=Instant +[/card] +[card] +name=Forceful Denial +target=*|stack +auto=fizzle +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Counter target spell. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Forebear's Blade +auto=teach(creature) +3/+0 +auto=teach(creature) vigilance +auto=teach(creature) trample +auto=@movedto(mytgt|graveyard):rehook target(creature|mybattlefield) +auto={3}:equip +text=Equipped creature gets +3/+0 and has vigilance and trample. -- Whenever equipped creature dies, attach Forebear's Blade to target creature you control. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Foreboding Fruit +target=player +auto=draw:2 && life:-2 +auto=if casted(this) then if spent({B}{B}{B}) then token(Food) controller +text=Target player draws two cards and loses 2 life. -- Adamant - If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Foreboding Statue +backside=Forsaken Thresher +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}{C(0/0,1,Omen)}:add{R} +auto={T}{C(0/0,1,Omen)}:add{B} +auto={T}{C(0/0,1,Omen)}:add{G} +auto={T}{C(0/0,1,Omen)}:add{U} +auto={T}{C(0/0,1,Omen)}:add{W} +auto=@each my endofturn restriction{compare(hascntomen)~morethan~2}:name(Transform) flip(backside) and!( untap )! +text={T}: Add one mana of any color. Put an omen counter on Foreboding Statue. -- At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it. // Forsaken Thresher +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Forerunner of the Coalition +auto=name(Search your library for a Pirate) name(Search your library for a Pirate) target(pirate|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! +auto=@movedTo(other pirate|myBattlefield):life:-1 opponent +text=When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. +mana={2}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Forerunner of the Empire +auto=name(Search your library for a Dinosaur) name(Search your library for a Dinosaur) target(dinosaur|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! +auto=@movedTo(dinosaur|myBattlefield):may name(Damage all creatures) name(Damage all creatures) all(creature|battlefield) damage:1 +text=When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. -- Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Forerunner of the Heralds +auto=name(Search your library for a Merfolk) name(Search your library for a Merfolk) target(merfolk|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! +auto=@movedTo(other merfolk|myBattlefield):counter(1/1) +text=When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. +mana={3}{G} +type=Creature +subtype=Merfolk Scout +power=3 +toughness=2 +[/card] +[card] +name=Forerunner of the Legion +aicode=activate target(vampire|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(vampire|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot +text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Vampire Knight +power=2 +toughness=2 +[/card] +[card] +name=Foreshadow +auto=chooseanameopp name(Mill opponent) all(*[zpos=1]|opponentLibrary) moveto(opponentGraveyard) and!( if cantargetcard(*[chosenname]|*) then draw:1 controller )! chooseend +auto=@next upkeep:draw:1 controller +text=Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Forever Young +auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Forge of Heroes +auto={T}:add{C} +auto={T} restriction{type(creature[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add 1/1 counter to Commander) target(creature[iscommander;fresh]|mybattlefield) counter(1/1) +auto={T} restriction{type(planeswalker[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add loyalty counter to Commander) target(planeswalker[iscommander;fresh]|mybattlefield) counter(0/0,1,Loyalty) +text={T}: Add {C}. -- {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. +type=Land +[/card] +[card] +name=Forging the Tyrite Sword +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Treasure Sur) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Treasure Sur) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search library) target(equipment,Halvar^ God of Battle|mylibrary) moveTo(myhand) and!( shuffle )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create a Treasure token. -- III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. +mana={1}{R}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Forgotten Sentinel +auto=tap(noevent) +text=Forgotten Sentinel enters the battlefield tapped. +mana={4} +type=Artifact Creature +subtype=Golem +power=4 +toughness=3 +[/card] +[card] +name=Foriysian Brigade +text=Foriysian Brigade can block an additional creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Foriysian Interceptor +abilities=flash,defender +text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=5 +[/card] +[card] +name=Foriysian Totem +auto={T}:add{R} +auto={4}{R}:transforms((Giant Artifact Creature,setpower=4,settoughness=4,red,trample)) ueot all(this) +text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. +mana={3} +type=Artifact +[/card] +[card] +name=Forked Lightning +target=creature +auto=damage:2 +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Form of the Dinosaur +auto=lifeset:15 controller +auto=@each my upkeep:target(creature|opponentbattlefield) transforms((,newability[dynamicability],newability[damage:15])) oneshot +text=When Form of the Dinosaur enters the battlefield, your life total becomes 15. -- At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Forsake the Worldly +abilities=cycling +target=artifact,enchantment +auto=moveto(exile) +autohand=__CYCLING__({2}) +text=Exile target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Forsaken Crossroads +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[if compare(startingplayer)~morethan~0 then may name(Untap card) name(Untap card) untap],newability[name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) forever chooseend +text=Forsaken Crossroads enters the battlefield tapped. -- As Forsaken Crossroads enters the battlefield, choose a color. -- When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. -- {T}: Add one mana of the chosen color. +type=Land +[/card] +[card] +name=Forsaken Monument +auto=lord(creature[colorless]|myBattlefield) 2/2 +auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C} +auto=@movedTo(*[colorless]|myStack):life:2 controller +text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life. +type=Legendary Artifact +mana={5} +[/card] +[card] +name=Forsaken Thresher +backside=Foreboding Statue +auto=@each my firstmain:ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add white mana) add{W} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add blue mana) add{U}!$ controller +text=At the beginning of your precombat main phase, add one mana of any color. // Foreboding Statue +type=Artifact Creature +subtype=Construct +power=5 +toughness=5 +[/card] +[card] +name=Forsworn Paladin +abilities=menace +auto={1}{B}{L:1}{T}:name(Create treasure) token(Treasure Sur) +auto={2}{B}:name(Pay without treasure) target(creature) 2/0 ueot +auto={2}{S(treasure[-tapped]|mybattlefield)}:name(Pay with treasure) target(creature) transforms((,newability[2/0],newability[deathtouch])) ueot +text=Menace -- {1}{B}, {T}, Pay 1 life: Create a Treasure token. -- {2}{B}: Target creature get +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. +mana={B} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Fortifying Draught +auto=life:2 controller +auto=target(creature) lifegain/lifegain ueot +text=You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. +mana={G} +type=Instant +[/card] +[card] +name=Fortifying Provisions +auto=lord(creature|myBattlefield) 0/1 +auto=token(Food) +text=Creatures you control get +0/+1. -- When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Fortuitous Find +target=*[artifact;creature]|mygraveyard +auto=choice name(Return target artifact or creature) moveto(myhand) +auto=choice name(Return target artifact and creature) moveto(myhand) && moveto(myhand) target(*[artifact;creature]|mygraveyard) +text=Choose one or both -- Return target artifact card from your graveyard to your hand. -- Return target creature card from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Fortunate Few +auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ controller +auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ opponent +text=Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Foul Play +target=creature[power<=2] +auto=destroy +auto=token(Clue) +text=Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Foul Watcher +abilities=flying +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +auto=while(restriction{delirium}) 1/0 +text=Flying -- When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -- Delirium - Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. +mana={1}{U} +type=Creature +subtype=Nightmare Bird +power=1 +toughness=2 +[/card] +[card] +name=Foulmire Knight // Profane Insight +abilities=deathtouch,adventure,asflash +restriction=can play creature +other={2}{B} name(Adventure) +auto=if paid(alternative) then name(Draw 1 and opponent looses 1 life) name(Draw 1 and opponent looses 1 life) draw:1 controller && life:-1 controller +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) +mana={B} +type=Creature +subtype=Zombie Knight +power=1 +toughness=1 +[/card] +[card] +name=Foundation Breaker +other={1}{G} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy +text=When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Foundry Helix +target=player,creature,planeswalker +other={1}{R}{W}{S(artifact|myBattlefield)} name(Sacrifice an artifact) +otherrestriction=type(artifact|myBattlefield)~morethan~0 +restriction=type(*[-artifact]|myBattlefield)~morethan~0 +auto=damage:4 +auto=if paid(alternative) then life:4 controller +text=As an additional cost to cast this spell, sacrifice a permanent. -- Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life. +mana={1}{R}{W}{S(*[-artifact]|myBattlefield)} +type=Instant +[/card] +[card] +name=Fountain of Ichor +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot +text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Fountain of Renewal +auto=@each my upkeep:life:1 +auto={3}{S}:draw:1 +text=At the beginning of your upkeep, you gain 1 life. -- {3}, Sacrifice Fountain of Renewal: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Fowl Play +target=creature +auto=teach(creature) loseabilities +auto=teach(creature) transforms((,setpower=1,settoughness=1)) +auto=teach(creature) transforms((Chicken)) +text=Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fractal Harness +auto={2}:equip +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.x) )! +auto=name(Attach to fractal) rehook target(fractal[token;fresh;counter{1/1}]|mybattlefield) +auto=transforms((,newability[_ATTACKING_thisforeach(counter{1/1.1}) counter(1/1) all(this)])) +text=When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. -- Whenever equipped creature attacks, double the number of +1/+1 counters on it. -- Equip {2} +mana={X}{2}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fractal Summoning +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.x) )! +text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. +mana={X}{GU}{GU} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Fracture +target=artifact,enchantment,planeswalker +auto=destroy +text=Destroy target artifact, enchantment, or planeswalker. +mana={W}{B} +type=Instant +[/card] +[card] +name=Fractured Identity +target=*[-land] +auto=moveto(exile) +auto=clone +text=Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. +mana={3}{W}{U} +type=Sorcery +[/card] +[card] +name=Fractured Sanity +auto=deplete:14 opponent +abilities=cycling +autohand={1}{U}{cycle}:name(cycling) draw:1 controller && deplete:4 opponent +text=Each opponent mills fourteen cards. -- Cycling {1}{U} -- ({1}{U}, Discard this card: Draw a card.) -- When you cycle Fractured Sanity, each opponent mills four cards. +mana={U}{U}{U} +type=Sorcery +[/card] +[card] +name=Frantic Inventory +auto=draw:1 controller +auto=foreach(Frantic Inventory|myGraveyard) draw:1 controller +text=Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Fraying Omnipotence +auto=life:-halfupopponentlifetotal opponent +auto=life:-halfuplifetotal controller +auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notatarget(*|myhand)!$ controller +auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notatarget(*|myhand)!$ opponent +auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notatarget(creature|mybattlefield)!$ controller +auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notatarget(creature|mybattlefield)!$ opponent +text=Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Fraying Sanity +target=player +auto=@each endofturn:deplete:type:*[fresh]:targetedpersonsgraveyard targetedplayer +text=Enchant player -- At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn. +mana={2}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Frenzied Arynx +abilities=trample +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +auto={4}{R}{G}:+3/+0 +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Cat Beast +power=3 +toughness=3 +[/card] +[card] +name=Frenzied Devils +abilities=haste +auto=@movedto(*[-creature]|mystack):name(Gets 2/2) 2/2 ueot +text=Haste -- Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. +mana={4}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Frenzied Geistblaster +abilities=prowess +auto=@movedTo(*[-creature]|mystack):name(Gets 1/1) 1/1 ueot +auto=if type(*[instant;sorcery]|mynonplaynonexile)~morethan~19 then may name(Discard and seek) name(Discard and seek) target(*|myhand) reject and!( transforms((,newability[name(Seek an instant or sorcery) moverandom(*[instant;sorcery]) from(mylibrary) to(myhand)])) oneshot )! +text=Prowess -- When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Frenzied Rage +target=creature +auto=teach(creature) +2/+1 +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frenzied Raider +auto=@boasted(*|mybattlefield):counter(1/1) +text=Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. +mana={1}{R} +type=Creature +subtype=Demon Berserker +power=2 +toughness=2 +[/card] +[card] +name=Frenzied Raptor +mana={2}{R} +type=Creature +subtype=Dinosaur +power=4 +toughness=2 +[/card] +[card] +name=Frenzied Saddlebrute +abilities=haste +auto=lord(creature|myBattlefield) haste +text=Haste -- All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. +mana={4}{R} +type=Creature +subtype=Orc Warrior +power=5 +toughness=4 +[/card] +[card] +name=Frenzied Trapbreaker +abilities=nightbound +backside=Outland Liberator +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy +auto=@combat(attacking) source(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy +text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=3 +[/card] +[card] +name=Fresh-Faced Recruit +auto=this(variable{controllerturn}>0) first strike +text=As long as it's your turn, Fresh-Faced Recruit has first strike. +mana={1}{RW} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Frightful Delusion +target=*|stack +auto=fizzle +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=ability$!name(discard) notatarget(*|myhand) reject!$ opponent +text=Counter target spell unless its controller pays {1}. That player discards a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Frilled Deathspitter +auto=_ENRAGE_damage:2 target(opponent,planeswalker) +text=Enrage - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. +mana={2}{R} +type=Creature +subtype=Dinosaur +power=3 +toughness=2 +[/card] +[card] +name=Frilled Mystic +abilities=flash +auto=if type(*|stack)~morethan~0 then may name(Counter spell) target(*|stack) fizzle +text=Flash -- When Frilled Mystic enters the battlefield, you may counter target spell. +mana={G}{G}{U}{U} +type=Creature +subtype=Elf Lizard Wizard +power=3 +toughness=2 +[/card] +[card] +name=Frilled Sandwalla +auto={1}{G}:2/2 limit:1 +text={1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Frilled Sea Serpent +auto={5}{U}{U}:unblockable +text={5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=4 +toughness=6 +[/card] +[card] +name=Frillscare Mentor +auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever +auto={2}{R}{T}:counter(1/1,1) all(creature[Menace]|myBattlefield) +text=When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) -- {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Froghemoth +abilities=trample,haste +auto=@combatdamaged(player) from(this):name(Exile cards) transforms((,newability[name(Exile cards) target(*|opponentgraveyard) moveto(exile) and!( all(this) counter(1/1) && if cantargetcard(*[-creature]|*) then life:1 controller )!])) oneshot +text=Trample, haste -- Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way. +mana={3}{G}{G} +type=Creature +subtype=Frog Horror +power=4 +toughness=4 +[/card] +[card] +name=Frogify +target=creature +auto=teach(creature) loseabilities +auto=teach(creature) transforms((,setpower=1,settoughness=1)) +auto=teach(creature) transforms((,blue,frog)) +text=Enchant creature -- Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frondland Felidar +abilities=vigilance +auto=lord(creature[vigilance]|myBattlefield) transforms((,newability[{1}{T}:tap target(creature)])) +text=Vigilance -- Creatures you control with vigilance have "{1}, {T}: Tap target creature." +mana={2}{G}{W} +type=Creature +subtype=Cat Beast +power=3 +toughness=5 +[/card] +[card] +name=Frontier Warmonger +auto=lord(creature[attacking]|myBattlefield) menace ueot +text=Whenever one or more creatures attack an opponent or a planeswalker an opponent controls, those creatures gain menace until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Frontline Devastator +auto={1}{R}:1/0 +auto=_BLOCKED_life:-2 opponent +text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {1}{R}: Frontline Devastator gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Zombie Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Frontline Medic +auto=_ATTACKING_restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((indestructible)) ueot +auto={S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Frost Augur +aicode=activate moveTo(myhand) target(*[snow;zpos=1]|mylibrary) +auto={T}{i}:name(Look your library) reveal:1 revealzone(mylibrary) optionone name(Put in hand) target(*[snow]|reveal) moveto(myhand) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={S}i}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow source.) +mana={U} +type=Snow Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Frost Bite +target=creature,planeswalker +auto=if type(snow|mybattlefield)~lessthan~3 then damage:2 +auto=if type(snow|mybattlefield)~morethan~2 then damage:3 +text=Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead. +mana={R} +type=Snow Instant +[/card] +[card] +name=Frost Titan +auto=@targeted(this) from(opponent):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=target(*) transforms((,newability[tap],newability[frozen])) +auto=_ATTACKING_target(*) transforms((,newability[tap],newability[frozen])) +text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. +mana={4}{U}{U} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Frost Trickster +abilities=flying +auto=name(Tap creature) target(creature|opponentbattlefield) freeze +text=Flying -- When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Frostboil Snarl +auto=if type(*[island;mountain]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{U} +auto={T}:add{R} +text=As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. -- {T}: Add {U} or {R}. +type=Land +[/card] +[card] +name=Frostpeak Yeti +auto={1}{i}:unblockable ueot +text={1}{S}i}: Frostpeak Yeti can't be blocked this turn. ({S}i} can be paid with one mana from a snow source.) +mana={3}{U} +type=Snow Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Frostpyre Arcanist +other={3}{U} name(Reduced cost) +otherrestriction=type(*[giant;wizard]|mybattlefield)~morethan~0 +restriction=type(*[giant]|mybattlefield)~equalto~0,type(*[wizard]|mybattlefield)~equalto~0 +auto=name(Choose instant or sorcery name from graveyard) name(Choose instant or sorcery name from graveyard) target(*[instant;sorcery]|mygraveyard) transforms((,newability[name(Search same instant or sorcery from library) name(Search same instant or sorcery from library) target(*[share!name!]|mylibrary) moveto(myhand) and!(shuffle)!])) oneshot +text=This spell costs {1} less to cast if you control a Giant or a Wizard. -- When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle your library. +mana={4}{U} +type=Creature +subtype=Giant Wizard +power=2 +toughness=5 +[/card] +[card] +name=Frostveil Ambush +target=creature +auto=tap +auto=frozen +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Frostwalk Bastion +auto={T}:add{1} +auto={1}{i}:becomes(Creature Construct,2/3) ueot +text={T}: Add {1}. -- {1}{S}i}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S}i} can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +type=Snow Land +[/card] +[card] +name=Frostwalla +auto={i}:2/2 ueot limit:1 +text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{G} +type=Snow Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Fruit of Tizerus +target=player +auto=life:-2 +retrace={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Target player loses 2 life. Escape-{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={B} +type=Instant +[/card] +[card] +name=Fruitcake Elemental +abilities=indestructible +auto={3}:name(Opponent gains control) moveTo(opponentBattlefield) target(Fruitcake Elemental|battlefield) +auto={3}:name(You gain control) moveTo(myBattlefield) target(Fruitcake Elemental|battlefield) +auto=@each endofturn restriction{myturnonly}:damage:7 controller +text=Fruitcake Elemental is indestructible. -- At the end of your turn, Fruitcake Elemental deals 7 damage to you. -- {3}: Target player gains control of Fruitcake Elemental. +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Fry +abilities=nofizzle +target=creature,planeswalker[white;blue] +auto=damage:6 +text=This spell can't be countered. -- Fry deals 5 damage to target creature or planeswalker that's white or blue. +mana={1}{R} +type=Instant +[/card] +[card] +name=Full Flowering +auto=thisforeach(variable{halfpaid}) ability$!name(Clone target token) name(Clone target token) clone notatarget(creature[token]|mybattlefield)!$ controller +text=Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Fully Grown +target=creature +auto=3/3 ueot +auto=transforms((,newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever +text=Target creature gets +3/+3 until end of turn. Put a trample counter on it. +mana={2}{G} +type=Instant +[/card] +[card] +name=Fuming Effigy +auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Deals 1 damage) damage:1 opponent +text=Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. +mana={3}{R} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Funeral Longboat +abilities=vigilance +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Vigilance -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=Funeral Rites +auto=draw:2 controller +auto=life:-2 controller +auto=deplete:2 controller +text=You draw two cards, lose 2 life, and put the top two cards of your library into your graveyard. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Fungal Infection +target=creature +auto=-1/-1 +auto=create(Saproling:creature Saproling:1/1:green:) +text=Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. +mana={B} +type=Instant +[/card] +[card] +name=Fungal Plots +auto={1}{G}{E(creature|mygraveyard)}:create(saproling:creature saproling:1/1:green:) +auto={S(saproling|myBattlefield)}{S(saproling|myBattlefield)}:life:2 && draw:1 +text={1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. -- Sacrifice two Saprolings: You gain 2 life and draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Fungal Reaches +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Storage) +auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{R} _ choice add{G} !$ controller +text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}. +type=Land +[/card] +[card] +name=Fungal Rebirth +target=*|myGraveyard +auto=moveTo(myHand) +auto=token(Saproling Fun)*2 restriction{morbid} +text=Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. +mana={2}{G} +type=Instant +[/card] +[card] +name=Funnel-Web Recluse +abilities=reach +auto=if morbid then name(Create clue) token(Clue) controller +text=Reach -- Morbid - When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Furious Rise +auto=@each my endofturn aslongas(creature[power>=4]|myBattlefield):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) uynt +text=At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Furnace of Rath +auto=@damaged(creature) from(*[-Furnace of Rath]|*):damage:thatmuch all(trigger[to]) +auto=@damaged(player) from(*[-Furnace of Rath]|*):damage:thatmuch all(trigger[to]) +text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. +mana={1}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Fury +other={E(*[red]|myhand)} name(Evoke) +auto=if paid(alternative) then sacrifice +abilities=double strike +auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(*[creature;planeswalker]|battlefield) damage:1!$ controller +text=Double strike -- When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. -- Evoke-Exile a red card from your hand. +mana={3}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Fury Storm +auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy target instant or sorcery spell) name(Copy target instant or sorcery spell) castcard(copied noevent) target(*[instant;sorcery]|stack)!$ controller +text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Furycalm Snarl +auto=if type(*[plains;mountain]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{W} +auto={T}:add{R} +text=As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -- {T}: Add {R} or {W}. +type=Land +[/card] +[card] +name=Fynn, the Fangbearer +abilities=deathtouch +auto=lord(creature[deathtouch]|mybattlefield) poisontwotoxic +text=Deathtouch -- Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) +mana={1}{G} +type=Legendary Creature +subtype=Human Warrior +power=1 +toughness=3 +[/card] +[card] +name=Gadrak, the Crown-Scourge +abilities=flying +auto=aslongas(artifact|myBattlefield) cantattack <4 +auto=aslongas(artifact|myBattlefield) cantpwattack <4 +auto=@each my endofturn restriction{morbid}:foreach(creature[-token;fresh]|myGraveyard) token(Treasure Gad) +text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Gadwick, the Wizened +auto=draw:X +auto=@movedTo(*[blue]|mystack):tap target(*[-land]|opponentbattlefield) +text=When Gadwick, the Wizened enters the battlefield, draw X cards. -- Whenever you cast a blue spell, tap target nonland permanent an opponent controls. +mana={X}{U}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Gaea's Balance +auto=if type(plains[basic]|mylibrary)~morethan~0 then ability$!name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myBattlefield)!$ controller +auto=if type(mountain[basic]|mylibrary)~morethan~0 then ability$!name(Search mountain) name(Search mountain) target(mountain[basic]|mylibrary) moveto(myBattlefield)!$ controller +auto=if type(forest[basic]|mylibrary)~morethan~0 then ability$!name(Search forest) name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield)!$ controller +auto=if type(swamp[basic]|mylibrary)~morethan~0 then ability$!name(Search swamp) name(Search swamp) target(swamp[basic]|mylibrary) moveto(myBattlefield)!$ controller +auto=if type(island[basic]|mylibrary)~morethan~0 then ability$!name(Search island) name(Search island) target(island[basic]|mylibrary) moveto(myBattlefield)!$ controller +text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. +mana={3}{G}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Gaea's Herald +auto=lord(creature|stack) nofizzle +text=Creature spells can't be countered. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Gaea's Protector +auto=_ATTACKING_ all(creature|opponentbattlefield) mustblock ueot +text=Gaea's Protector must be blocked if able. +mana={3}{G} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=2 +[/card] +[card] +name=Gaea's Touch +auto={0}:moveTo(myBattlefield) target(forest[basic]|myhand) asSorcery limit:1 +auto={S}:Add{G}{G} +auto={0}:name(don't sacrifice) donothing limit:9 +text={0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. -- Sacrifice Gaea's Touch: Add {G}{G}. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Gaea's Will +auto=emblem transforms((,newability[lord(*|myGraveyard) canplayfromgraveyard],newability[lord(*|myzones) exiledeath])) ueot +text=Suspend 4-{G} -- Until end of turn, you may play lands and cast spells from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. +color=green +restriction=never +mana={0} +suspend(4)={G} +type=Sorcery +[/card] +[card] +name=Gahiji, Honored One +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 2/0 ueot +text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Galazeth Prismari +abilities=flying +auto=token(Treasure Sur) +auto=lord(artifact|mybattlefield) transforms((,newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{W}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{B}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{R}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{G}])) +text=Flying -- When Galazeth Prismari enters the battlefield, create a Treasure token. -- Artifacts you control have " {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." +mana={2}{U}{R} +type=Legendary Creature +subtype=Elder Dragon +power=3 +toughness=4 +[/card] +[card] +name=Gale Swooper +abilities=flying +auto=target(creature) flying ueot +text=Flying -- When Gale Swooper enters the battlefield, target creature gains flying until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Galea, Kindler of Hope +abilities=vigilance,showfromtoplibrary,canplayauraequiplibrarytop +auto=@movedto(*[equipment]|mystack) from(mylibrary):transforms((,newability[@movedto(*[equipment]|mybattlefield) once:all(trigger[to]) transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) forever])) ueot +text=Vigilance -- You may look at the top card of your library any time. -- You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." +mana={1}{G}{U}{W} +type=Legendary Creature +subtype=Elf Knight +power=4 +toughness=4 +[/card] +[card] +name=Galecaster Colossus +auto={T(wizard|myBattlefield)}:target(*[-land]|opponentBattlefield) moveTo(ownerHand) +text=Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Giant Wizard +power=5 +toughness=6 +[/card] +[card] +name=Galedrifter +backside=Waildrifter +abilities=flying,hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={4}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +text=Flying -- Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Waildrifter +mana={3}{U} +type=Creature +subtype=Hippogriff +power=3 +toughness=2 +[/card] +[card] +name=Galestrike +target=creature(tapped) +auto=moveto(ownerhand) +auto=draw:1 controller +text=Return target tapped creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Gallant Cavalry +abilities=vigilance +auto=create(knight:creature knight:2/2:white:vigilance) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Gallia of the Endless Dance +abilities=haste +auto=lord(other creature[Satyr]|myBattlefield) 1/1 +auto=lord(other creature[Satyr]|myBattlefield) haste +auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:discard:1 controller oneshot && draw:2 controller +text=Haste -- Other Satyrs you control get +1/+1 and have haste. -- Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. +mana={R}{G} +type=Legendary Creature +subtype=Satyr +power=2 +toughness=2 +[/card] +[card] +name=Galloping Lizrog +abilities=trample +auto=all(creature[counter{1/1.1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may counter(1/1.-1) all(this) && counter(1/1.2) target(Galloping Lizrog[fresh]|mybattlefield)])) ueot +text=Trample -- When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. +mana={3}{G}{U} +type=Creature +subtype=Frog Lizard +power=3 +toughness=3 +[/card] +[card] +name=Galvanic Iteration +flashback={1}{U}{R} +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) all(trigger[to]) name(Copy spell) activate castcard(copied)])) ueot +text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U}{R} +type=Instant +[/card] +[card] +name=Galvanic Relay +abilities=storm +auto=all(*[zpos=1]|myLibrary) moveto(myexile) and!( transforms((,newability[phaseaction[opponent end once checkex] counter(0/0.1.GalvanicEffect)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.GalvanicEffect}]|myexile) canplayfromexile])) forever dontremove +auto=emblem transforms((,newability[@each my end:all(*[counter{0/0.1.GalvanicEffect}]|myexile) counter(0/0.-1.GalvanicEffect)] forever dontremove +text=Exile the top card of your library. During your next turn, you may play that card. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Game Plan +auto=moveto(opponentlibrary) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mylibrary) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +auto=moveto(exile) +text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Gang Up +target=creature[power<=prex] +auto=destroy +text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less. +mana={X}{B} +type=Instant +[/card] +[card] +name=Gang of Devils +auto=_DIES_thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={5}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Garbage Elemental (c) +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +auto=all(this) rolld6 winability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend winabilityend loseability token(Goblin,Creature Goblin,1/1,red)*lastrollresultminuslastrollchoiceminusend loseabilityend rolld6end +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Garbage Elemental (d) +autostack=if casted(this) then cascade:plibrarycount +auto=choice name(Damage opponent) all(this) rolld6 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rolld6end +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) target(planeswalker) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker. +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Garenbrig Carver // Shield's Might +abilities=adventure,asflash +restriction=can play creature +other={1}{G} name(Adventure) +auto=if paid(alternative) then name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Garenbrig Paladin +auto=if casted(this) then if spent({G}{G}{G}) then counter(1/1) +auto=cantbeblockedby(creature[power<=2]) +text=Adamant - If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. -- Garenbrig Paladin can't be blocked by creatures with power 2 or less. +mana={4}{G} +type=Creature +subtype=Giant Knight +power=4 +toughness=4 +[/card] +[card] +name=Garenbrig Squire +auto=@movedTo(creature[adventure]|myStack):name(Gains 1/1) 1/1 ueot +text=Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gargadon +abilities=trample +suspend(4)={1}{R} +text=Trample -- Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay 1{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{R}{R} +type=Creature +subtype=Beast +power=7 +toughness=5 +[/card] +[card] +name=Gargos, Vicious Watcher +abilities=vigilance +auto=lord(hydra|mycastingzone) altercost(colorless, -4) +auto=@targeted(creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) +text=Vigilance -- Hydra spells you cast cost {4} less to cast. -- Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Hydra +power=8 +toughness=7 +[/card] +[card] +name=Garna, the Bloodflame +abilities=flash +auto=moveTo(myHand) all(creature[fresh]|graveyard) +auto=lord(other creature|myBattlefield) haste +text=Flash -- When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. -- Other creatures you control have haste. +mana={3}{B}{R} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Garrison Cat +auto=_DIES_token(Human Soldier Gar) +text=When Garrison Cat dies, create a 1/1 white Human Soldier creature token. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Garrison Griffin +abilities=flying +auto=_ATTACKING_target(knight|myBattlefield) flying ueot +text=Flying -- Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Garrison Sergeant +auto=aslongas(Gate|myBattlefield) double strike +text=Garrison Sergeant has double strike as long as you control a Gate. +mana={3}{R}{W} +type=Creature +subtype=Viashino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Garruk's Gorehorn +mana={4}{G} +type=Creature +subtype=Beast +power=7 +toughness=3 +[/card] +[card] +name=Garruk's Harbinger +auto=cantbetargetof(*[black]) +aicode=activate transforms((,newability[target(creature[zpos<=thatmuch]|mylibrary) moveto(myHand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot +auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(myHand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=@combatdamaged(planeswalker) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(myHand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Hexproof from black -- Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Garruk's Uprising +auto=if type(creature[power>=4]:myBattlefield)~morethan~0 then draw:1 controller +auto=lord(creature|myBattlefield) trample +auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 controller +text=When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -- Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -- Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Garruk's Warsteed +abilities=vigilance +auto=choice name(Search Library) may moveto(myhand) target(Garruk^ Savage Herald|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myhand) target(Garruk^ Savage Herald|myGraveyard) +text=Vigilance -- When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{G}{G} +type=Creature +subtype=Rhino +power=3 +toughness=5 +[/card] +[card] +name=Garrulous Sycophant +auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:life:-1 opponent && life:1 controller +text=At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Garth One-Eye +auto=this(cantargetcard(*[-disenchant]) {1}{W}{T}:name(Choose disenchant) becomes(disenchant) forever && activate castcard(copied noevent named!:disenchant:!) +auto=this(cantargetcard(*[-braingeyser]) {X}{U}{U}{T}:name(Choose braingeyser) name(Choose braingeyser) transforms((,newability[becomes(braingeyser)],newability[activate castcard(copied noevent named!:braingeyser:! costx!:x:!)])) forever +auto=this(cantargetcard(*[-terror]) {1}{B}{T}:name(Choose terror) becomes(terror) forever && activate castcard(copied noevent named!:terror:!) +auto=this(cantargetcard(*[-shivan]) {4}{R}{R}{T}:name(Choose shivan dragon) becomes(shivan) forever && activate castcard(copied noevent named!:shivan dragon:!) +auto=this(cantargetcard(*[-regrowth]) {1}{G}{T}:name(Choose regrowth) becomes(regrowth) forever && activate castcard(copied noevent named!:regrowth:!) +auto=this(cantargetcard(*[-lotus]) {0}{T}:name(Choose black lotus) becomes(lotus) forever && activate castcard(copied noevent named!:black lotus:!) +text={T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Gate Colossus +anyzone=foreach(land[Gate]|myBattlefield) changecost(colorless:-1) forcedalive +auto=cantbeblockedby(creature[power>=2]) +autograveyard=@movedTo(land[Gate]|myBattlefield):may moveTo(myLibray) +text=This spell costs {1} less to cast for each Gate you control. -- Gate Colossus can't be blocked by creatures with power 2 or less. -- Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. +mana={8} +type=Artifact Creature +subtype=Construct +power=8 +toughness=8 +[/card] +[card] +name=Gate to the Afterlife +auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller && may ability$!draw:1 && target(*|myhand) reject!$ controller +text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Gatebreaker Ram +auto=foreach(gate|myBattlefield) 1/1 +auto=aslongas(gate|myBattlefield) vigilance >1 +auto=aslongas(gate|myBattlefield) trample >1 +text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. +mana={2}{G} +type=Creature +subtype=Sheep +power=2 +toughness=2 +[/card] +[card] +name=Gatekeeper Gargoyle +abilities=flying +auto=foreach(Gate|myBattlefield) counter(1/1) +text=Flying -- Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. +mana={6} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Gates Ablaze +auto=damage:type:gate:mybattlefield all(creature) +text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Gates of Istfell +auto=tap(noevent) +auto={T}:add{W} +auto={2}{W}{U}{U}{T}{S}:life:2 controller && draw:2 controller +text=Gates of Istfell enters the battlefield tapped. -- {T}: Add {W}. -- {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. +type=Land +[/card] +[card] +name=Gateway Plaza +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing'sacrifice +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Gateway Plaza enters the battlefield tapped. -- When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. +type=Land +subtype=Gate +[/card] +[card] +name=Gateway Sneak +auto=@combatdamaged(player) from(this):draw:1 +auto=@movedTo(gate|myBattlefield):unblockable ueot +text=Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=3 +[/card] +[card] +name=Gauntlets of Light +target=creature +auto=0/2 +auto=teach(creature) {2}{W}:untap +auto=combattoughness +text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Enchanted creature has "{2}{W}: Untap this creature." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gavony Dawnguard +aicode=activate transforms((,newability[if type(creature[zpos<=4;manacost<=3]|myLibrary)~morethan~0 then target(creature[zpos<=4;manacost<=3]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Look top 4 cards) reveal:4 optionone name(Get a creature) target(creature[manacost<=3]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Ward {1} -- If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. -- Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. +type=Creature +subtype=Human Soldier +mana={1}{W}{W} +power=3 +toughness=3 +[/card] +[card] +name=Gavony Silversmith +auto=may name(Put 1/1 counters) target(creature) counter(1/1) +text=When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. +type=Creature +subtype=Human Soldier +mana={3}{W} +power=2 +toughness=3 +[/card] +[card] +name=Gavony Trapper +auto={2}{T}:name(Tap a creature) target(creature) tap +text={2}, {T}: Tap target creature. +type=Creature +subtype=Human Soldier +mana={W} +power=0 +toughness=2 +[/card] +[card] +name=Gearsmith Guardian +auto=aslongas(creature[blue]|myBattlefield) +2/+0 +text=Gearsmith Guardian gets +2/+0 as long as you control a blue creature. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=5 +[/card] +[card] +name=Gearsmith Prodigy +auto=aslongas(artifact|myBattlefield) +1/+0 +text=Gearsmith Prodigy gets +1/+0 as long as you control an artifact. +mana={U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Geist of Regret +abilities=flying +auto=moverandom(*[instant]) from(mylibrary) to(mygraveyard) +auto=moverandom(*[sorcery]) from(mylibrary) to(mygraveyard) +auto=@movedTo(instant,sorcery|mystack) from(mygraveyard):name(Copy spell) all(trigger[to]) name(Copy spell) activate castcard(copied noevent) +text=Flying -- When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. -- Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy. +mana={4}{U} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Geistchanneler +auto=name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=3]|myhand) counter(0/0.1.PerpetualCost2Less) notrg +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCost2Less}|myzones) changecost(colorless:-2) forcedalive])) forever dontremove +text=When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast." +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Geistflame Reservoir +auto=@movedTo(*[instant;sorcery]|mystack):name(Put charge counter) counter(0/0,1,Charge) +auto={1}{R}{T}:name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto={1}{R}{T}{C(0/0,-1,Charge)}:name(Deal 1 damage) damage:1 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-2,Charge)}:name(Deal 2 damage) damage:2 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-3,Charge)}:name(Deal 3 damage) damage:3 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-4,Charge)}:name(Deal 4 damage) damage:4 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-5,Charge)}:name(Deal 5 damage) damage:5 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-6,Charge)}:name(Deal 6 damage) damage:6 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-7,Charge)}:name(Deal 7 damage) damage:7 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-8,Charge)}:name(Deal 8 damage) damage:8 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-9,Charge)}:name(Deal 9 damage) damage:9 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-10,Charge)}:name(Deal 10 damage) damage:10 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-11,Charge)}:name(Deal 11 damage) damage:11 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-12,Charge)}:name(Deal 12 damage) damage:12 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-13,Charge)}:name(Deal 13 damage) damage:13 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-14,Charge)}:name(Deal 14 damage) damage:14 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-15,Charge)}:name(Deal 15 damage) damage:15 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-16,Charge)}:name(Deal 16 damage) damage:16 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-17,Charge)}:name(Deal 17 damage) damage:17 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-18,Charge)}:name(Deal 18 damage) damage:18 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-19,Charge)}:name(Deal 19 damage) damage:19 target(player,creature,planeswalker) +auto={1}{R}{T}{C(0/0,-20,Charge)}:name(Deal 20 damage) damage:20 target(player,creature,planeswalker) +text=Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. -- {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. -- {1}{R}, {T}: Exile the top card of your library. You may play that card this turn. +mana={2}{R} +type=Artifact +[/card] +[card] +name=Geistlight Snare +target=*|stack +anyzone=this(variable{type:spirit:mybattlefield}>0) changecost(colorless:-1) forcedalive +anyzone=this(variable{type:enchantment:mybattlefield}>0) changecost(colorless:-1) forcedalive +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -- Counter target spell unless its controller pays {3}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Geistpack Alpha +abilities=trample +auto=_DIES_name(Seek a permanent) transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot +text=Trample -- When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. +mana={3}{G} +type=Creature +subtype=Wolf +power=5 +toughness=4 +[/card] +[card] +name=Geistwave +target=*[-land]|battlefield +auto=if cantargetcard(*[-land]|opponentbattlefield) then moveto(ownerhand) else moveto(ownerhand) and!( draw:1 controller)! +text=Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Gelatinous Cube +auto=name(Engulf) target(creature[-ooze]|opponentbattlefield) imprint +auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|opponentexile) moveTo(ownerbattlefield)])) +auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{B}:name(Put exiled creature in graveyard) name(Put exiled creature in graveyard) target(creature[evictname]|opponentexile) moveto(ownergraveyard)])) +text=Engulf - When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. -- Dissolve-{X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard. +mana={2}{B}{B} +type=Creature +subtype=Ooze +power=4 +toughness=3 +[/card] +[card] +name=Gem of Becoming +auto={3}{T}{S}:name(search lands) ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller && ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller && ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller +text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. +mana={3} +type=Artifact +[/card] +[card] +name=Gemrazer +abilities=reach,trample,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={1}{G}{G} name(Mutate) +auto=transforms((,newability[@mutated(this):target(*[artifact;enchantment]|opponentBattlefield) destroy])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach, trample -- Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Gemstone Caverns +autohand=@each my upkeep restriction{compare(currentturn)~equalto~1}:may name(Start with gemstone in play) transforms((,newability[moveto(mybattlefield) and!( counter(0/0.1.luck) )!],newability[name(Exile card from hand) target(other *|myhand) moveto(myexile)])) oneshot +auto={T}:add{C} +auto=this(counter{0/0.1.luck}>0) {T}:add{W} +auto=this(counter{0/0.1.luck}>0) {T}:add{U} +auto=this(counter{0/0.1.luck}>0) {T}:add{G} +auto=this(counter{0/0.1.luck}>0) {T}:add{B} +auto=this(counter{0/0.1.luck}>0) {T}:add{R} +text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. +type=Legendary Land +[/card] +[card] +name=General Ferrous Rokiric +auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) +auto=@movedto(*[multicolor]|mystack):name(Create golem) token(Golem,Creature Artifact Golem,4/4,red,white) +text=Hexproof from monocolored -- Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token. +mana={1}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=General Kudro of Drannith +auto=lord(other creature[human]|myBattlefield) 1/1 +auto=moveTo(exile) target(*|opponentGraveyard) +auto=@movedto(other human|myBattlefield):moveTo(exile) target(*|opponentGraveyard) +auto={2}{S(human|myBattlefield)}{S(human|myBattlefield)}:destroy target(creature[power>=4]) +text=Other Humans you control get +1/+1. -- Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. -- {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=General's Enforcer +auto=lord(human[legendary]|myBattlefield) indestructible +auto={2}{W}{B}:moveTo(exile) target(creature|mygraveyard) && token(Human Soldier Gen) +auto={2}{W}{B}:moveTo(exile) target(creature|opponentGraveyard) && token(Human Soldier Gen) +auto={2}{W}{B}:moveTo(exile) target(*[-creature]|mygraveyard) +auto={2}{W}{B}:moveTo(exile) target(*[-creature]|opponentGraveyard) +text=Legendary Humans you control have indestructible. -- {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. +mana={W}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Generator Servant +auto={T}{S}:add{2} && emblem transforms((,newability[all(creature[fresh]|mybattlefield) haste ueot limit:1])) ueot +text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) +mana={1}{R} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Generous Gift +target=*|battlefield +auto=destroy +auto=token(Elephant,Creature Elephant,3/3,green) targetController +text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. +mana={2}{W} +type=Instant +[/card] +[card] +name=Generous Patron +auto=target(creature) counter(1/1) +auto=@counteradded(any) from(creature|opponentbattlefield):may draw:1 controller +text=When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- Whenever you put one or more counters on a creature you don't control, draw a card. +mana={2}{G} +type=Creature +subtype=Elf Advisor +power=1 +toughness=4 +[/card] +[card] +name=Generous Soul +backside=Beloved Beggar +abilities=flying,vigilance,exiledeath +text=Flying, vigilance -- If Generous Soul would be put into a graveyard from anywhere, exile it instead. // Beloved Beggar +type=Creature +subtype=Spirit +color=white +power=4 +toughness=4 +[/card] +[card] +name=Generous Stray +auto=draw:1 +text=When Generous Stray enters the battlefield, draw a card. +mana={2}{G} +type=Creature +subtype=Cat +power=1 +toughness=2 +[/card] +[card] +name=Genesis Storm +aicode=activate target(*[-land;-instant;-sorcery]|mylibrary) moveto(mybattlefield) +auto=if compare(pnumofcommandcast)~equalto~0 then name(Reveal from top) name(Reveal from top) Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone choice name(Get non-land permanent) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=if compare(pnumofcommandcast)~morethan~0 then name(Reveal from top) name(Reveal from top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone choice name(Get non-land permanents) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Genesis Ultimatum +auto=name(Look) reveal:5 optionone name(Put a permanent) target(*[-instant;-sorcery]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) moveto(myHand) optiontwoend revealend +auto=moveTo(myExile) +text=Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. +mana={G}{G}{U}{U}{U}{R}{R} +type=Sorcery +[/card] +[card] +name=Geode Golem +abilities=trample +auto=@combatdamagefoeof(player) from(this):may activate castcard(normal) target(*[iscommander]|mycommandzone) +auto=@combatdamageof(player) from(this):may activate castcard(normal) target(*[iscommander]|mycommandzone) +text=Trample -- Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) +mana={5} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Geode Rager +abilities=first strike +auto=_LANDFALL_name(Choose one) ability$!name(Choose one) choice name(Goad opponent creatures) all(creature|opponentBattlefield) _GOAD_ _ choice name(Goad your creatures) all(creature|myBattlefield) _GOAD_!$ controller +text=First strike -- Landfall - Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Geomancer's Gambit +target=land +auto=draw:1 +auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller +text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Geometric Nexus +auto=@movedto(*[instant;sorcery;manacost=1]|stack):counter(0/0,1,Charge) +auto=@movedto(*[instant;sorcery;manacost=2]|stack):counter(0/0,2,Charge) +auto=@movedto(*[instant;sorcery;manacost=3]|stack):counter(0/0,3,Charge) +auto=@movedto(*[instant;sorcery;manacost=4]|stack):counter(0/0,4,Charge) +auto=@movedto(*[instant;sorcery;manacost=5]|stack):counter(0/0,5,Charge) +auto=@movedto(*[instant;sorcery;manacost=6]|stack):counter(0/0,6,Charge) +auto=@movedto(*[instant;sorcery;manacost=7]|stack):counter(0/0,7,Charge) +auto=@movedto(*[instant;sorcery;manacost=8]|stack):counter(0/0,8,Charge) +auto=@movedto(*[instant;sorcery;manacost=9]|stack):counter(0/0,9,Charge) +auto=@movedto(*[instant;sorcery;manacost=10]|stack):counter(0/0,10,Charge) +auto=@movedto(*[instant;sorcery;manacost=11]|stack):counter(0/0,11,Charge) +auto=@movedto(*[instant;sorcery;manacost=12]|stack):counter(0/0,12,Charge) +auto=@movedto(*[instant;sorcery;manacost=13]|stack):counter(0/0,13,Charge) +auto=@movedto(*[instant;sorcery;manacost=14]|stack):counter(0/0,14,Charge) +auto=@movedto(*[instant;sorcery;manacost=15]|stack):counter(0/0,15,Charge) +auto=@movedto(*[instant;sorcery;manacost=16]|stack):counter(0/0,16,Charge) +auto=@movedto(*[instant;sorcery;manacost=17]|stack):counter(0/0,17,Charge) +auto=@movedto(*[instant;sorcery;manacost=18]|stack):counter(0/0,18,Charge) +auto=@movedto(*[instant;sorcery;manacost=19]|stack):counter(0/0,19,Charge) +auto=@movedto(*[instant;sorcery;manacost>=20]|stack):counter(0/0,20,Charge) +auto={6}{T}:name(Remove all charge counters) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.hascntcharge) )! && removeallcounters(0/0,1,Charge) +text=Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. -- {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way. +mana={2} +type=Artifact +[/card] +[card] +name=Geosurge +auto=this(variable{type:*[creature;artifact]:myrestrictedcastingzone}>0) {T}:add{R}{R}{R}{R}{R}{R}{R} +text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. +mana={R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Geralf, Visionary Stitcher +auto=lord(zombie|mybattlefield) flying +auto={U}{T}{S(other creature[-token]|mybattlefield)}:name(Create Zombie) token(Zombie,Creature Zombie,storedtoughness/storedtoughness,blue) +text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. +mana={2}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Gerrard, Weatherlight Hero +abilities=first strike +auto=_DIES_moveto(exile) && moveTo(myBattlefield) all(creature[fresh]|graveyard) && moveTo(myBattlefield) all(artifact[fresh]|graveyard) +text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Get the Point +target=creature +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target creature. Scry 1. +mana={3}{B}{R} +type=Instant +[/card] +[card] +name=Ghalta, Primal Hunger +abilities=trample +anyzone=thisforeach(variable{pwrtotalinplay}>0) changecost(colorless:-1) forcedalive +text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Trample +mana={10}{G}{G} +type=Legendary Creature +subtype=Elder Dinosaur +power=12 +toughness=12 +[/card] +[card] +name=Ghastbark Twins +abilities=trample +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Ghastbark Twins can block an additional creature each combat. +mana={5}{G}{G} +type=Creature +subtype=Treefolk +power=7 +toughness=7 +[/card] +[card] +name=Ghastly Gloomhunter +abilities=flying,lifelink +kicker={3}{W} +auto=if paid(kicker) then counter(1/1,2) all(this) +text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- Flying, lifelink -- If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={1}{B} +type=Creature +subtype=Zombie Bat +power=1 +toughness=1 +[/card] +[card] +name=Ghastly Haunting +target=creature +alias=1194 +text=Enchant creature -- You control enchanted creature. +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghastly Mimicry +abilities=exiledeath +backside=Mirrorhall Mimic +target=creature +text=Enchant creature -- At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic +color=blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghen, Arcanum Weaver +auto={R}{W}{B}{T}{S(enchantment|mybattlefield)}:moveto(mybattlefield) target(enchantment|mygraveyard) +text={R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. +mana={R}{W}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Ghired's Belligerence +auto=thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +text=Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Ghired, Conclave Exile +auto=token(Rhino,Creature Rhino,4/4,green,trample) +auto=@combat(attacking) restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! _POPULATE_ ninjutsu !$ controller +text=When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. -- Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=5 +[/card] +[card] +name=Ghitu Chronicler +kicker={3}{R} +auto=if paid(kicker) then target(instant,sorcery|mygraveyard) moveto(ownerhand) +text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ghitu Fire +target=creature,player +abilities=flash +restriction=myturnonly +other={X}{2}{R} name(Cast as Instant) +auto=paidmana damage:X +auto=alternative damage:X +text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Ghitu Journeymage +auto=aslongas(other wizard|myBattlefield) damage:2 opponent +text=When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ghitu Lavarunner +auto=aslongas(instant,sorcery|myGraveyard) 1/0 >1 +auto=aslongas(instant,sorcery|myGraveyard) haste >1 +text=As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Ghor-Clan Wrecker +abilities=menace +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ghost of Ramirez DePietro +abilities=partner +auto=cantbeblockedby(creature[power>=3]) +auto=@combatdamaged(player) from(this):target(*[fresh]|graveyard) moveto(ownerhand) +text=Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. -- Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. -- Partner (You can have two commanders if both have partner.) +mana={2}{U} +type=Legendary Creature +subtype=Spirit Pirate +power=2 +toughness=3 +[/card] +[card] +name=Ghost-Lit Drifter +abilities=flying +autohand={1}{U}{D}:name(1 creature gains flying) target(creature|battlefield) transforms((,newability[flying])) ueot +autohand={2}{U}{D}:name(2 creatures gains flying) target(<2>creature|battlefield) transforms((,newability[flying])) ueot +autohand={3}{U}{D}:name(3 creatures gains flying) target(<3>creature|battlefield) transforms((,newability[flying])) ueot +autohand={4}{U}{D}:name(4 creatures gains flying) target(<4>creature|battlefield) transforms((,newability[flying])) ueot +autohand={5}{U}{D}:name(5 creatures gains flying) target(<5>creature|battlefield) transforms((,newability[flying])) ueot +autohand={6}{U}{D}:name(6 creatures gains flying) target(<6>creature|battlefield) transforms((,newability[flying])) ueot +autohand={7}{U}{D}:name(7 creatures gains flying) target(<7>creature|battlefield) transforms((,newability[flying])) ueot +autohand={8}{U}{D}:name(8 creatures gains flying) target(<8>creature|battlefield) transforms((,newability[flying])) ueot +autohand={9}{U}{D}:name(9 creatures gains flying) target(<9>creature|battlefield) transforms((,newability[flying])) ueot +autohand={10}{U}{D}:name(10 creatures gains flying) target(<10>creature|battlefield) transforms((,newability[flying])) ueot +autohand={11}{U}{D}:name(11 creatures gains flying) target(<11>creature|battlefield) transforms((,newability[flying])) ueot +autohand={12}{U}{D}:name(12 creatures gains flying) target(<12>creature|battlefield) transforms((,newability[flying])) ueot +autohand={13}{U}{D}:name(13 creatures gains flying) target(<13>creature|battlefield) transforms((,newability[flying])) ueot +autohand={14}{U}{D}:name(14 creatures gains flying) target(<14>creature|battlefield) transforms((,newability[flying])) ueot +autohand={15}{U}{D}:name(15 creatures gains flying) target(<15>creature|battlefield) transforms((,newability[flying])) ueot +autohand={16}{U}{D}:name(16 creatures gains flying) target(<16>creature|battlefield) transforms((,newability[flying])) ueot +autohand={17}{U}{D}:name(17 creatures gains flying) target(<17>creature|battlefield) transforms((,newability[flying])) ueot +autohand={18}{U}{D}:name(18 creatures gains flying) target(<18>creature|battlefield) transforms((,newability[flying])) ueot +autohand={19}{U}{D}:name(19 creatures gains flying) target(<19>creature|battlefield) transforms((,newability[flying])) ueot +autohand={20}{U}{D}:name(20 creatures gains flying) target(<20>creature|battlefield) transforms((,newability[flying])) ueot +auto={2}{U}:target(other creature|battlefield) transforms((,newability[flying])) ueot +text=Flying -- {2}{U}: Another target creature gains flying until end of turn. -- Channel-{X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Ghostfire Blade +auto={3}:equip +auto={1}:rehook target(creature[colorless]|mybattlefield) +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ghostly Castigator +abilities=flying,exiledeath +backside=Covetous Castaway +auto=may name(Shuffle back 3 cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! +text=Flying -- When Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library. -- If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. // Covetous Castaway +type=Creature +subtype=Spirit +color=blue +power=3 +toughness=4 +[/card] +[card] +name=Ghostly Pilferer +auto=@untapped(this):name(pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller +auto=@movedTo(*|opponentStack) from(graveyard):draw:1 controller +auto=@movedTo(*|opponentStack) from(library):draw:1 controller +auto=@movedTo(*|opponentStack) from(sideboard):draw:1 controller +auto=@movedTo(*|opponentStack) from(exile):draw:1 controller +auto=@movedTo(*|opponentStack) from(commandzone):draw:1 controller +auto={D(*|myhand)}:unblockable ueot +text=Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. -- Whenever an opponent casts a spell from anywhere other than their hand, draw a card. -- Discard a card: Ghostly Pilferer can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Spirit Rogue +power=2 +toughness=1 +[/card] +[card] +name=Ghoulcaller's Harvest +flashback={3}{B}{G} +auto=token(Zombie Dec)*halfuptype:creature:mygraveyard +text=Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) -- Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Ghoulish Procession +auto=@movedto(creature[-token]|graveyard) from(battlefield) turnlimited:name(Create zombie) token(Zombie Dec) +text=Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Ghouls' Night Out +auto=name(Return your creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black],newability[decayed],newability[cantblock],newability[@combat(attacking) source(this):counter(0/0.1.Decayed)],newability[@combat(attacking) source(this):phaseaction[combatends sourceinplay] sacrifice])) forever )! +auto=ability$!name(Return opponent creature) name(Return opponent creature) target(creature|opponentgraveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black],newability[decayed],newability[cantblock],newability[@combat(attacking) source(this):counter(0/0.1.Decayed)],newability[@combat(attacking) source(this):phaseaction[combatends sourceinplay] sacrifice])) forever )! !$ controller +text=For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Giant Killer // Chop Down +abilities=adventure,asflash +restriction=can play creature +other={2}{W} name(Adventure) +auto=if paid(alternative) then name(Destroy creature) name(Destroy creature) target(creature[power>=4]|battlefield) destroy +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto={1}{W}{T}:target(creature) tap(noevent) +text={1}{W}, {T}: Tap target creature. // Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) +mana={W} +type=Creature +subtype=Human Peasant +power=1 +toughness=2 +[/card] +[card] +name=Giant Opportunity +target=creature +other={2}{G}{S(food|myBattlefield)}{S(food|myBattlefield)} name(Sacrifice Foods) +auto=if paid(alternative) then token(Giant,creature Giant,7/7,green) +auto=ifnot paid(alternative) then token(Food)*3 +text=You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Giant Ox +text=Giant Ox crews Vehicles using its toughness rather than its power. +mana={1}{W} +type=Creature +subtype=Ox +power=0 +toughness=6 +[/card] +[card] +name=Giant Slug +auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:forestwalk ueot])) forever +auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:mountainwalk ueot])) forever +auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:islandwalk ueot])) forever +auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:plainswalk ueot])) forever +auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:swampwalk ueot])) forever +text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. +mana={1}{B} +type=Creature +subtype=Slug +power=1 +toughness=1 +[/card] +[card] +name=Giant Turtle +auto=@each my combatends restriction{didattack}:transforms((,newability[counter(0/0.1.TurtleEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.TurtleEffect)])) forever +auto=this(counter{0/0.1.TurtleEffect}>0) cantattack +auto=this(counter{0/0.1.TurtleEffect}>0) cantpwattack +text=Giant Turtle can't attack if it attacked during your last turn. +mana={1}{G}{G} +type=Creature +subtype=Turtle +power=2 +toughness=4 +[/card] +[card] +name=Giant's Amulet +autostack=may name(Create giant and attach) pay({3}{U}) name(Create giant and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Giant^Creature Giant Wizard^4/4^blue),newability[rehook target(warrior[token;giant;fresh]|mybattlefield)])) oneshot )! +auto={2}:equip +auto=teach(creature) 0/1 +auto=teach(creature) transforms((,newability[this(variable{tapped}<1) opponentshroud])) +text=When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. -- Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) +mana={U} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Giant's Grasp +target=giant|mybattlefield +auto=name(Gain control of nonland permanent) steal target(*[-land]|opponentbattlefield) +text=Enchant Giant you control -- When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Giant's Skewer +auto={3}:equip +auto=teach(creature) 2/1 +auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):token(Food)])) +text=Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gideon's Battle Cry +auto=all(creature|myBattlefield) counter(1/1) +auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(myhand) +text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Gideon's Company +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,2) +auto={3}{W}:counter(0/0,1,Loyalty) target(planeswalker[gideon]) +text=Whenever you gain life, put two +1/+1 counters on Gideon's Company. -- {3}{W}: Put a loyalty counter on target Gideon planeswalker. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Gideon's Defeat +target=creature[white;attacking;blocking] +auto=moveto(exile) +auto=if casted(this) then if type(gideon|opponentbattlefield)~morethan~0 life:5 controller +text=Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. +mana={W} +type=Instant +[/card] +[card] +name=Gideon's Intervention +auto=chooseanameopp lord(*|mybattlefield) transforms((,newability[maxcast(*[chosenname])0 opponent],newability[protection from (*[chosenname])],newability[preventalldamage to(controller) from(*[chosenname])])) chooseend nonland +text=As Gideon's Intervention enters the battlefield, choose a card name. -- Your opponents can't cast spells with the chosen name. -- Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Gideon's Resolve +auto=may moveto(myhand) target(Gideon^ Martial Paragon|mylibrary) +auto=lord(creature|mybattlefield) 1/1 +text=When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Gideon's Triumph +target=player +auto=ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer +auto=aslongas(planeswalker[Gideon]|mybattlefield) ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer +text=Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gift of Fangs +target=creature +auto=teach(creature[vampire]) 2/2 +auto=teach(creature[-vampire]) -2/-2 +text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Growth +kicker={2} +auto=Kicker 2/2 +target=creature +auto=Untap +auto=+2/+2 +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. +mana={1}{G} +type=Instant +[/card] +[card] +name=Gift of Paradise +target=land +auto=life:3 controller +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{B}{B} +auto=teach(land) {T}:add{R}{R} +text=Enchant land -- When Gift of Paradise enters the battlefield, you gain 3 life. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Strength +target=creature +auto=3/3 +auto=reach +text=Target creature gets +3/+3 and gains reach until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Gigadrowse +abilities=hasnokicker,hasreplicate +target=*|battlefield +kicker=multi{U} name(Replicate) +auto=name(Tap creature) tap +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Gigadrowse) name(Copy Gigadrowse) activate castcard(copied noevent named!:Gigadrowse:!)!$ controller +text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. +mana={U} +type=Instant +[/card] +[card] +name=Gigantosaurus +mana={G}{G}{G}{G}{G} +type=Creature +subtype=Dinosaur +power=10 +toughness=10 +[/card] +[card] +name=Gilanra, Caller of Wirewood +abilities=partner +auto={T}:transforms((,newability[add{G}],newability[@movedto(*[manacost>=6]|mystack):draw:1 controller limit:1])) ueot +text={T}: Add {G}. When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card. -- Partner (You can have two commanders if both have partner.) +mana={2}{G} +type=Legendary Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Gilded Assault Cart +abilities=trample +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +autograveyard={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:moveTo(myhand) +text=Trample -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -- Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand. +mana={1}{R}{R} +type=Artifact +subtype=Vehicle +power=5 +toughness=1 +[/card] +[card] +name=Gilded Cerodon +auto=_ATTACKING_aslongas(Desert|mybattlefield,myGraveyard) target(creature) cantblock ueot +text=Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Gilded Goose +abilities=flying +auto=token(Food) +auto={1}{G}{T}:token(Food) +auto={T}{S(food|myBattlefield)}:add{W} +auto={T}{S(food|myBattlefield)}:add{U} +auto={T}{S(food|myBattlefield)}:add{R} +auto={T}{S(food|myBattlefield)}:add{G} +auto={T}{S(food|myBattlefield)}:add{B} +text=Flying -- When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, {T}: Create a Food token. -- {T}, Sacrifice a Food: Add one mana of any color. +mana={G} +type=Creature +subtype=Bird +power=0 +toughness=2 +[/card] +[card] +name=Gilded Light +abilities=cycling +auto=all(*|myBattlefield) transforms((,newability[playershroud])) ueot +autohand=__CYCLING__({2}) +text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Gilded Sentinel +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Gilder Bairn +auto={2}{GU}{Q}:name(Add counter to a permanent) name(Add counter to a permanent) target(*[counter{any}]|battlefield) duplicatecounters(all,single) +text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) +mana={1}{GU}{GU} +type=Creature +subtype=Ouphe +power=1 +toughness=3 +[/card] +[card] +name=Gilt-Blade Prowler +auto=@discarded(*|myHand) turnlimited:all(this) transforms((,newability[{1}{T}{L:1}:draw:1 controller])) ueot +text={1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Gilt-Leaf Winnower +abilities=menace +auto=may name(Destroy non-elf) target(creature[-elf]) transforms((,newability[if compare(power)~morethan~compare(toughness) then destroy],newability[if compare(power)~lessthan~compare(toughness) then destroy])) oneshot +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. +mana={3}{B}{B} +type=Creature +subtype=Elf Warrior +power=4 +toughness=3 +[/card] +[card] +name=Giltgrove Stalker +auto=cantbeblockedby(creature[power<=2]) +text=Giltgrove Stalker can't be blocked by creatures with power 2 or less. +mana={1}{G} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=1 +[/card] +[card] +name=Gingerbread Cabin +auto=aslongas(other land[forest]|myBattlefield) tap(noevent) <3 oneshot +auto=aslongas(other land[forest]|myBattlefield) >2 token(Food) once +text={T}: Add {G}. -- Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. -- When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +type=Land +subtype=Forest +[/card] +[card] +name=Gingerbrute +abilities=haste +auto={1}:cantbeblockedby(creature[-haste]) +auto={2}{T}{S}:life:3 +text=Haste -- {1}: Gingerbrute can't be blocked this turn except by creatures with haste. -- {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. +mana={1} +type=Artifact Creature +subtype=Food Golem +power=1 +toughness=1 +[/card] +[card] +name=Gird for Battle +target=creature +auto=counter(1/1) +text=Put a +1/+1 counter on each of up to two target creatures. +mana={W} +type=Sorcery +[/card] +[card] +name=Gisa, Glorious Resurrector +auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Exile creature) all(trigger[to]) moveto(opponentexile) and!( counter(0/0.1.GisaExiled) )! +auto=@each my upkeep restriction{type(creature|opponentexile)~morethan~0}:name(Put exile creatures in play) name(Put exile creatures in play) all(creature[counter[{0/0.1.GisaExiled}]|opponentexile) moveto(mybattlefield) and!( transforms((,newability[decayed],newability[cantblock],newability[@combat(attacking) source(this):counter(0/0.1.Decayed)],newability[@combat(attacking) source(this):phaseaction[combatends sourceinplay] sacrifice])) forever )! +text=If a creature an opponent controls would die, exile it instead. -- At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Gishath, Sun's Avatar +abilities=vigilance,trample,haste +auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get dinosaurs) target(creature[dinosaur]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Trample, vigilance, haste -- Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. +mana={5}{R}{G}{W} +type=Legendary Creature +subtype=Dinosaur Avatar +power=7 +toughness=6 +[/card] +[card] +name=Gitrog, Horror of Zhava +abilities=menace +auto=@each combatbegins:if cantargetcard(*[-tapped]|*) then ability$!may name(Sacrifice a creature) name(Sacrifice a creature) notatarget(creature|myBattlefield) sacrifice and!( name(Tap Gitrog) target(*[Gitrog^ Horror of Zhava;-tapped]|opponentBattlefield) transforms((,newability[tap],newability[name(Seek a land) moverandom(*[land]) from(mylibrary) to(myhand)])) oneshot )! !$ opponent +auto=@movedTo(land|myBattlefield):name(Gains ability) all(trigger[to])) counter(0/0.1.PerpetualGitrog) notrg +auto=emblem transforms((,newability[lord(land[counter{0/0.1.PerpetualGitrog}]|myBattlefield) {B}{G}{T}{S}:name(Draw a card) draw:1 controller])) forever dontremove +text=Menace -- At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. -- Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." +mana={2}{B}{G} +type=Legendary Creature +subtype=Frog Horror +power=6 +toughness=6 +[/card] +[card] +name=Give // Take +target=creature +abilities=hasnokicker +other={2}{U} name(Take) +kicker={2}{U} name(Fuse) +otherrestriction=type(creature|mybattlefield)~morethan~0 +auto=if paid(alternative) then transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot +auto=ifnot paid(alternative) then counter(1/1,3) +auto=if paid(kicker) then ability$!name(Remove all 1/1 counters) name(Remove all 1/1 counters) target(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot!$ controller +text=Put three +1/+1 counters on target creature. // Remove all +1/+1 counters from target creature you control. Draw that many cards. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Give No Ground +target=creature +auto=2/6 ueot +text=Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Giver of Runes +auto={T}:name(protection from white) target(creature|myBattlefield) protection from white +auto={T}:name(protection from blue) target(creature|myBattlefield) protection from blue +auto={T}:name(protection from black) target(creature|myBattlefield) protection from black +auto={T}:name(protection from red) target(creature|myBattlefield) protection from red +auto={T}:name(protection from green) target(creature|myBattlefield) protection from green +auto={T}:name(protection from colorless)target(creature|myBattlefield) protection from colorless +text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=2 +[/card] +[card] +name=Glacial Floodplain +auto=tap(noevent) +text=({T}: Add {W} or {U}.) -- Glacial Floodplain enters the battlefield tapped. +type=Snow Land +subtype=Plains Island +[/card] +[card] +name=Glacial Grasp +target=creature +auto=freeze +auto=deplete:2 targetcontroller +auto=draw:1 controller +text=Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Glacial Plating +target=creature +auto=cumulativeupcost[{i}] moveto(mygraveyard) +auto=thisforeach(counter{0/0.1.Age}>0) teach(creature) 3/3 +text=Enchant creature -- Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. +mana={2}{W}{W} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Glacial Revelation +aicode=activate all(snow[zpos<=6]|mylibrary) moveto(myHand) && all(*[-snow;zpos<=6]|mylibrary) moveto(mygraveyard) +auto=name(Look) reveal:6 optionone name(Get Snow) target(*[snow]|reveal) moveto(myHand) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Glacian, Powerstone Engineer +abilities=partner +auto={T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text={T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. -- Partner (You can have two commanders if both have partner.) +mana={5}{U} +type=Legendary Creature +subtype=Human Artificer +power=3 +toughness=6 +[/card] +[card] +name=Glademuse +auto=@movedTo(*|opponentStack): restriction{myturnonly} then draw:1 opponent +auto=@movedTo(*|myStack): restriction{opponentturnonly} then draw:1 controller +text=Whenever a player casts a spell, if it's not their turn, that player draws a card. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Gladewalker Ritualist +abilities=changeling +auto=@movedto(other creature[Gladewalker Ritualist]|mybattlefield):draw:1 controller +text=Changeling (This card is every creature type.) -- Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card. +mana={2}{G} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Glaive of the Guildpact +auto=teach(creature) foreach(Gate|myBattlefield) 1/0 +auto=teach(creature) vigilance +auto=teach(creature) menace +auto={3}:equip +text=Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Glarecaster +abilities=flying +auto={5}{W}:transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(player^creature)],newability[@damageof(player):life:thatmuch controller && damage:thatmuch target(player^creature)])) ueot +text=Flying -- {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. +mana={4}{W}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Glass Asp +auto=@combatdamaged(player) from(this):ability$!name(pay or lifeloss) pay[[{2}]] donothing?life:-2!$ opponent +text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. +mana={1}{G}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Glass Casket +auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) +text=When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost {3} or less until Glass Casket leaves the battlefield. +mana={1}{W} +type=Artifact +[/card] +[card] +name=Glass of the Guildpact +auto=lord(creature[multicolor]|myBattlefield) +1/+1 +text=Multicolored creatures you control get +1/+1. +mana={2} +type=Artifact +[/card] +[card] +name=Glass-Cast Heart +auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood) +auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink) +auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent +text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. +mana={2}{B} +type=Artifact +[/card] +[card] +name=Glasspool Mimic +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Glasspool Shore) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Glasspool Shore) name(Glasspool Shore) flip(Glasspool Shore) forcetype(land) +auto=name(Clone a creature) name(Clone a creature) may notatarget(creature|myBattlefield) clone addtype(Shapeshifter Rogue) +text=You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // Glasspool Shore +mana={2}{U} +type=Creature +subtype=Shapeshifter Rogue +power=0 +toughness=0 +[/card] +[card] +name=Glasspool Shore +auto=tap(noevent) +auto={T}:add{U} +text=Glasspool Shore enters the battlefield tapped. -- {T}: Add {U}. // {2}{U} Glasspool Mimic +type=Land +[/card] +[card] +name=Gleaming Barrier +abilities=defender +auto=_DIES_token(Treasure Sur) +text=Defender -- When Gleaming Barrier dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Gleaming Overseer +auto=_AMASS_(1) +auto=lord(Zombie[token]|myBattlefield) opponentshroud +auto=lord(Zombie[token]|myBattlefield) menace +text=When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=4 +[/card] +[card] +name=Gleemox +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add one mana of any color to your mana pool. -- This card is banned. +mana={0} +type=Artifact +[/card] +[card] +name=Glimmer Bairn +auto={S(*[token]|myBattlefield)}:name(Gets 2/2) 2/2 ueot +text=Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. +mana={G} +type=Creature +subtype=Ouphe +power=1 +toughness=2 +[/card] +[card] +name=Glimmerbell +abilities=flying +auto={1}{U}:untap(this) +text=Flying -- {1}{U}: Untap Glimmerbell. +mana={1}{U} +type=Creature +subtype=Elemental Jellyfish +power=1 +toughness=3 +[/card] +[card] +name=Glimpse of Freedom +auto=draw:1 controller +retrace={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Draw a card. -- Escape-{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Glimpse of Tomorrow +suspend(3)={R}{R} +auto=count(type:*:mybattlefield) +auto=all(*|myBattlefield) moveto(myLibrary) and!( shuffle )! +auto=name(search card) reveal:countedamount optionone name(Choose non-aura cards) target(*[-aura;-instant;-sorcery]|reveal) moveto(mybattlefield) and!( all(*[aura]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) afterrevealedend revealend +text=Suspend 3-{R}{R} -- Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order. +mana={0} +color=red +restriction=never +type=Sorcery +[/card] +[card] +name=Glimpse the Cosmos +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=if paid(alternative) then moveTo(exile) +autograveyard={U} restriction{type(giant|mybattlefield)~morethan~0}:activate castcard(alternative) +text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Glint-Horn Buccaneer +abilities=haste +auto=@discarded(*|myhand):damage:1 opponent +auto=this(attacking) {1}{R}{D(*|myhand)}:draw:1 controller +text=Haste -- Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. -- {1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Pirate +power=2 +toughness=4 +[/card] +[card] +name=Glinting Creeper +auto=cantbeblockedby(creature[power<=2]) +auto=counter(1/1,twiceconverge) +text=Converge - Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. -- Glinting Creeper can't be blocked by creatures with power 2 or less. +mana={4}{G} +type=Creature +subtype=Plant +power=0 +toughness=0 +[/card] +[card] +name=Glissa Sunseeker +abilities=first strike +auto={T}:name(destroy artifact) name(destroy artifact) destroy target(artifact[manacost=mypoolcount]) +text=First strike -- {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. +mana={2}{G}{G} +type=Legendary Creature +subtype=Elf +power=3 +toughness=2 +[/card] +[card] +name=Glittering Frost +target=land +auto=teach(land) becomes(snow) +auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) +text=Enchant land -- Enchanted land is snow. -- Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Global Ruin +auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ opponent +text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Gloom +auto=lord(*[white]|mycastingzone) altercost(colorless, +3) +auto=lord(*[white]|opponentcastingzone) altercost(colorless, +3) +text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Gloom Pangolin +mana={2}{B} +type=Creature +subtype=Nightmare Pangolin +power=1 +toughness=5 +[/card] +[card] +name=Gloom Sower +auto=@combat(blocked) source(this) from(creature):life:-2 opponent && life:2 controller +text=Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. +mana={5}{B}{B} +type=Creature +subtype=Horror +power=8 +toughness=6 +[/card] +[card] +name=Gloom Stalker +auto=this(variable{pdungeoncompleted}>0) double strike +text=As long as you've completed a dungeon, Gloom Stalker has double strike. +mana={2}{W} +type=Creature +subtype=Dwarf Ranger +power=2 +toughness=3 +[/card] +[card] +name=Glorifier of Dusk +auto={L:2}:flying ueot +auto={L:2}:vigilance ueot +text=Pay 2 life: Glorifier of Dusk gains flying until end of turn. -- Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=4 +[/card] +[card] +name=Glorious Enforcer +abilities=flying,lifelink +auto=@each combatbegins restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Gains double strike) transforms((,newability[double strike])) ueot +text=Flying, lifelink -- At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Glorious Protector +abilities=foretell,flash,flying +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=may name(Exile non-angel creatures) target(creature[-angel]|mybattlefield) (blink)forsrc +text=Flash -- Flying -- When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. +mana={2}{W}{W} +type=Creature +subtype=Angel Cleric +power=3 +toughness=4 +[/card] +[card] +name=Glorious Sunrise +auto=@each my combatbegins:name(Choose one) transforms((,newability[choice name(Creatures get 1/1) all(creature|mybattlefield) 1/1 && trample ueot],newability[choice name(Land produces extramana) target(land|battlefield) transforms((,newability[{T}:name(Add 3 green) add{G}{G}{G}])) ueot],newability[if type(creature[power>=3]|mybattlefield)~morethan~0 then choice name(Draw a card) name(Draw a card) draw:1 controller],newability[choice name(Gain 3 life) life:3 controller])) oneshot +text=At the beginning of combat on your turn, choose one -- Creatures you control get +1/+1 and gain trample until end of turn. -- Target land gains "{T}: Add {G}{G}{G}" until end of turn. -- Draw a card if you control a creature with power 3 or greater. -- You gain 3 life. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Glory Bearers +auto=lord(other creature[attacking]|myBattlefield) 0/1 ueot +text=Whenever another creature you control attacks, it gets +0/+1 until end of turn. +mana={3}{W} +type=Enchantment Creature +subtype=Human Cleric +power=3 +toughness=4 +[/card] +[card] +name=Glory-Bound Initiate +auto=@exerted(this):transforms((,newability[lifelink],newability[1/3])) ueot +auto=_ATTACKING_may exert +text=You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) +mana={1}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Glorybringer +abilities=flying, haste +auto=@exerted(this):damage:4 target(creature[-dragon]|opponentbattlefield) +auto=_ATTACKING_may exert +text=Flying, haste -- You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Glowspore Shaman +auto=deplete:3 && may (land|mygraveyard) moveTo(myLibrary) +text=When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library. +mana={B}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=1 +[/card] +[card] +name=Glowstone Recluse +abilities=reach,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{G} name(Mutate) +auto=transforms((,newability[@mutated(this):counter(1/1) && counter(1/1)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, put two +1/+1 counters on it. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Gluttonous Guest +abilities=deathtouch +auto=name(Create a blood) token(Blood) +auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller +text=When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life. +mana={2}{B} +type=Creature +subtype=Vampire +power=1 +toughness=4 +[/card] +[card] +name=Gluttonous Slug +abilities=menace +auto=evolve +text=Menace -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={1}{B} +type=Creature +subtype=Slug Horror +power=0 +toughness=3 +[/card] +[card] +name=Gluttonous Troll +abilities=trample +auto=token(Food) +auto={1}{G}{S(other *[-land]|mybattlefield)}:+2/+2 ueot +text=Trample -- When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. +mana={2}{B}{G} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Glyph Keeper +abilities=flying +auto=@targeted(this) restriction{once}:all(trigger[from]) fizzle +autograveyard={5}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Flying -- Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. -- Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=3 +[/card] +[card] +name=Glyph of Destruction +target=*[wall;blocking]|mybattlefield +auto=10/0 ueot +auto=prevent:9999 ueot +auto=transforms((,newability[phaseaction[endofturn once] destroy])) ueot +text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. +mana={R} +type=Instant +[/card] +[card] +name=Glyph of Life +auto=@damaged(wall) from(creature[attacking]):life:thatmuch controller ueot +text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. +mana={W} +type=Instant +[/card] +[card] +name=Gnarlback Rhino +abilities=trample +auto=_HEROIC_draw:1 controller +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card. +mana={2}{G}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Gnarled Grovestrider +abilities=vigilance +backside=Dormant Grove +auto=lord(other creature|mybattlefield) vigilance +text=Vigilance -- Other creatures you control have vigilance. // Dormant Grove +type=Creature +subtype=Treefolk +color=green +power=3 +toughness=6 +[/card] +[card] +name=Gnarled Professor +abilities=trample +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Trample -- When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{G}{G} +type=Creature +subtype=Treefolk Druid +power=5 +toughness=4 +[/card] +[card] +name=Gnarled Sage +abilities=reach +auto=this(pdrewcount>1) 0/2 ueot && vigilance ueot +text=Reach (This creature can block creatures with flying.) -- As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{G}{G} +type=Creature +subtype=Treefolk Druid +power=4 +toughness=4 +[/card] +[card] +name=Gnarlid Colony +kicker={2}{G} +auto=if paid(kicker) then counter(1/1,2) +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has trample. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Gnarlroot Trapper +auto=this(variable{type:elf:myrestrictedcastingzone}>0) {T}{L:1}:add{G} +auto={T}:target(elf[attacking]|mybattlefield) transforms((,newability[deathtouch])) ueot +text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={B} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Gnoll Hunter +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Put 1/1 counter) counter(1/1) +text=Pack tactics - Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. +mana={1}{G} +type=Creature +subtype=Gnoll +power=2 +toughness=2 +[/card] +[card] +name=Gnome-Made Engine +auto=token(Gnome,Artifact Creature Gnome,1/1) +text=When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token. +mana={4} +type=Host Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Gnostro, Voice of the Crags +aicode=activate transforms((,newability[all(*[zpos<=pstormcount]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={T}:name(Scry) name(Scry) scry:pstormcount scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:name(Damage creature) name(Damage creature) damage:pstormcount target(creature) +auto={T}:name(Gain life) name(Gain life) life:pstormcount controller +text={T}: Choose one. X is the number of spells you've cast this turn. -- Scry X. -- Gnostro, Voice of the Crags deals X damage to target creature. -- You gain X life. +mana={1}{U}{R}{W} +type=Legendary Creature +subtype=Chimera +power=3 +toughness=3 +[/card] +[card] +name=Gnottvold Recluse +abilities=reach +text=Reach +mana={2}{G} +type=Creature +subtype=Spider +power=4 +toughness=2 +[/card] +[card] +name=Gnottvold Slumbermound +auto=tap(noevent) +auto={T}:add{R} +auto={3}{R}{G}{G}{T}{S}:name(Destroy land) target(land|battlefield) destroy && token(Warrior,Creature Troll Warrior,4/4,green,trample) +text=Gnottvold Slumbermound enters the battlefield tapped. -- {T}: Add {R}. -- {3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample. +type=Land +[/card] +[card] +name=Go Blank +target=player +auto=ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject and!( all(*|mygraveyard) moveto(exile) )! !$ targetedplayer +text=Target player discards two cards. Then exile all cards from that player's graveyard. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Go for Blood +abilities=cycling +target=creature|myBattlefield +auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot +autohand=__CYCLING__({1}) +text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Goatnap +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Goblin Anarchomancer +auto=lord(*[red;green]|nonbattlezone) altercost(colorless,-1) +text=Each spell you cast that's red or green costs 1 less to cast. +mana={R}{G} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Goblin Assailant +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Assassin +auto=flipacoin loseability sacrifice target(creature|mybattlefield) loseabilityend flipend +auto=ability$!name(flip a coin) flipacoin loseability sacrifice notatarget(creature|mybattlefield) loseabilityend flipend!$ opponent +auto=@movedto(other creature[goblin]|battlefield):flipacoin loseability sacrifice target(creature|mybattlefield) loseabilityend flipend +auto=@movedto(other creature[goblin]|battlefield):ability$!name(flip a coin) flipacoin loseability sacrifice notatarget(creature|mybattlefield) loseabilityend flipend!$ opponent +text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. +mana={3}{R}{R} +type=Creature +subtype=Goblin Assassin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Assault Team +abilities=haste +auto=_DIES_counter(1/1) target(creature|myBattlefield) +text=Haste -- When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=4 +toughness=1 +[/card] +[card] +name=Goblin Banneret +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto={1}{R}:2/0 ueot +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {1}{R}: Goblin Banneret gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Goblin Barrage +target=creature +abilities=hasotherkicker +other={3}{R}{S(*[artifact;goblin]|mybattlefield)} name(Pay kicker) +auto=damage:4 +auto=if paid(alternative) then name(Damage player or planeswalker) name(Damage player or planeswalker) damage:4 target(player,planeswalker) +text=Kicker'sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) -- Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Goblin Bird-Grabber +auto={R}:restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot +text={R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Bowling Team +auto=@damaged(creature) from(this):all(trigger[to]) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end +auto=@damageof(player) from(this):all(this) rolld6 6 winability damage:lastrollresult controller winabilityend loseability damage:lastrollresult controller loseabilityend rolld6end +auto=@damagefoeof(player) from(this):all(this) rolld6 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rolld6end +text=Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. +mana={3}{R} +type=Summon +subtype=Goblins +[/card] +[card] +name=Goblin Bruiser +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Goblin Chainwhirler +abilities=first strike +auto=damage:1 opponent +auto=damage:1 all(creature|opponentBattlefield) +auto=damage:1 all(planeswalker|opponentBattlefield) +text=First strike -- When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. +mana={R}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Goblin Champion +abilities=haste,exalted +text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=1 +[/card] +[card] +name=Goblin Cratermaker +auto={1}{S}:damage target(creature) +auto={1}{S}:Destroy target(*[colorless;-land]) +text={1}, Sacrifice Goblin Cratermaker: Choose one -- Goblin Cratermaker deals 2 damage to target creature. -- Destroy target colorless nonland permanent. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Engineer +auto=may moveto(mygraveyard) target(artifact|mylibrary) +auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) +text=When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Goblin Festival +auto={2}:flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend && damage:1 opponent +text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Fire Fiend +abilities=haste +auto=_ATTACKING_all(creature|opponentBattlefield) mustblock ueot +auto={R}:1/0 ueot +text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Goblin Flectomancer +auto={S}:target(*[instant;sorcery]|stack) transforms((,newability[fizzle],newability[activate castcard(copied noevent)])) forever +text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. +mana={U}{R}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Goblin Gang Leader +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Gathering +auto=foreach(Goblin Gathering|mygraveyard) create(Goblin:creature Goblin:1/1:red:) +auto=create(Goblin:creature Goblin:1/1:red:)*2 +text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Goblin Goliath +auto=token(Goblin,Creature Goblin,1/1,red) +auto={3}{R}{T}:name(Double damage) transforms((,newability[@damagefoeof(player) from(*[-Goblin Goliath]|*):damage:thatmuch opponent],newability[@combatdamagefoeof(player) from(this):damage:thatmuch opponent])) ueot +text=When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. -- {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. +mana={4}{R}{R} +type=Creature +subtype=Goblin Mutant +power=5 +toughness=4 +[/card] +[card] +name=Goblin Grenadiers +auto=@combat(notblocked) source(this):may name(Sacrifice and destroy) transforms((,newability[sacrifice],newability[name(Destroy creature) target(creature) destroy],newability[ability$!name(Destroy land) name(Destroy land) target(land) destroy!$ controller])) oneshot +text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Instigator +auto=token(Goblin,Creature Goblin,1/1,red) +text=When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin Javelineer +abilities=haste +auto=@combat(blocked) source(this):name(Damage blocking creature) damage:1 target(creature[blocking]|opponentbattlefield) +text=Haste -- Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Locksmith +auto=_ATTACKING_all(creature[defender]) cantblock +text=Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Goblin Los +type=Creature +subtype=Goblin +power=1 +toughness=1 +color=red +[/card] +[card] +name=Goblin Morningstar +auto={1}{R}:equip +auto=teach(creature) 1/0 +auto=teach(creature) trample +auto=aslongas(parents) transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot <1 +auto=@dierolled(this) result(1) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(2) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(3) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(4) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(5) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(6) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(7) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(8) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(9) from(controller):name(Create goblin) token(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(10) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(11) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(12) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(13) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(14) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(15) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(16) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(17) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(18) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(19) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +auto=@dierolled(this) result(20) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) +text=Equipped creature gets +1/+0 and has trample. -- Equip {1}{R} -- When Goblin Morningstar enters the battlefield, roll a d20. -- 1-9 | Create a 1/1 red Goblin creature token. -- 10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Goblin Motivator +auto={T}:target(creature) haste ueot +text={T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Oriflamme +auto=lord(creature[attacking]|mybattlefield) 1/0 +text=Attacking creatures you control get +1/+0. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Racketeer +auto=_ATTACKING_may name(Goad creature) target(creature|opponentBattlefield) _GOAD_ +text=Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={3}{R} +type=Creature +subtype=Goblin Rogue +power=4 +toughness=2 +[/card] +[card] +name=Goblin Secret Agent +abilities=first strike +text=First strike -- At the beginning of your upkeep, reveal a card from your hand at random. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Goblin Smuggler +abilities=haste +auto={T}:target(other creature[power<=2]|battlefield) unblockable ueot +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Another target creature with power 2 or less can't be blocked this turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Goblin Snowman +auto=@combat(blocking) source(this):preventAllCombatDamage to(this) && preventAllCombatDamage from(this) +auto={T}:name(Deal 1 damage) damage:1 target(creature[blocking]|battlefield) +text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. +mana={3}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Test Pilot +abilities=flying +auto={T}:all(this) rolld6 6 winability counter(0/0,1,GoblinEffect) winabilityend loseability counter(0/0,1,GoblinEffect) loseabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~lessthan~2}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) +auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) +text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. +mana={1}{U}{R} +type=Creature +subtype=Goblin Wizard +power=0 +toughness=2 +[/card] +[card] +name=Goblin Trailblazer +abilities=menace +text=Menace +mana={1}{R} +type=Creature +subtype=Goblin Pirate +power=2 +toughness=1 +[/card] +[card] +name=Goblin Traprunner +auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend +auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend +auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend +text=Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. +mana={3}{R} +type=Creature +subtype=Goblin +power=4 +toughness=2 +[/card] +[card] +name=Goblin Trashmaster +auto=lord(other goblin|myBattlefield) +1/+1 +auto={S(Goblin|myBattlefield)}:destroy target(artifact) +text=Other Goblins you control get +1/+1. -- Sacrifice a Goblin: Destroy target artifact. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Goblin War Cry +auto=thisforeach(variable{type:creature:opponentBattlefieldminus1minusend}) ability$!name(Creature can't block) name(Creature can't block) target(creature|myBattlefield) cantblock ueot!$ opponent +text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Goblin War Party +other={5}{R}{R} name(Entwine) +auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red)*3 && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot +auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)*3],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot])) +text=Choose one -- Create three 1/1 red Goblin creature tokens. -- Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Goblin Wiz +abilities=prowess +auto=@movedTo(*[-creature]|myStack):1/1 ueot +text=Whenever you cast a noncreature spell, this get +1/+1 until end of turn. +type=Creature +subtype=Goblin Wizard +power=1 +toughness=1 +color=red +[/card] +[card] +name=Goblin Wizardry +auto=token(Goblin Wiz)*2 +text=Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) +mana={3}{R} +type=Instant +[/card] +[card] +name=God-Eternal Bontu +abilities=menace +auto=may name(Sacrifice permanents) target(other *|mybattlefield) sacrifice && draw:1 controller +auto=_DIES_may name(Move back to hand) target(God-Eternal Bontu[fresh]|graveyard) placefromthetop(3) +auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Bontu[fresh]|exile) placefromthetop(3) +text=Menace -- When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. -- When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. +mana={3}{B}{B} +type=Legendary Creature +subtype=Zombie God +power=5 +toughness=6 +[/card] +[card] +name=God-Eternal Kefnet +abilities=flying +auto=_DIES_may name(Move back to hand) target(God-Eternal Kefnet[fresh]|graveyard) placefromthetop(3) +auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Kefnet[fresh]|exile) placefromthetop(3) +auto=@drawof(player) turnlimited:may activate castcard(copied noevent) target(*[sorcery;instant;fresh]|myhand) limit:1 +text=Flying -- You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. -- When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. +mana={2}{U}{U} +type=Legendary Creature +subtype=Zombie God +power=4 +toughness=5 +[/card] +[card] +name=God-Eternal Oketra +abilities=double strike +auto=@movedTo(creature|mystack):create(zombie warrior:creature zombie warrior:4/4:black:vigilance) +auto=_DIES_may name(Move back to hand) target(God-Eternal Oketra[fresh]|graveyard) placefromthetop(3) +auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Oketra[fresh]|exile) placefromthetop(3) +text=Double strike -- Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -- When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. +mana={3}{W}{W} +type=Legendary Creature +subtype=Zombie God +power=3 +toughness=6 +[/card] +[card] +name=God-Eternal Rhonas +abilities=deathtouch +auto=all(other creature|myBattlefield) dynamicability ueot +auto=all(other creature|myBattlefield) vigilance ueot +auto=_DIES_may name(Move back to hand) target(God-Eternal Rhonas[fresh]|graveyard) placefromthetop(3) +auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(God-Eternal Rhonas[fresh]|exile) placefromthetop(3) +text=Deathtouch -- When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -- When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. +mana={3}{G}{G} +type=Legendary Creature +subtype=Zombie God +power=5 +toughness=5 +[/card] +[card] +name=God-Pharaoh's Faithful +auto=@movedTo(blue;black;red|mystack):life:1 +text=Whenever you cast a blue, black, or red spell, you gain 1 life. +mana={W} +type=Creature +subtype=Human Wizard +power=0 +toughness=4 +[/card] +[card] +name=God-Pharaoh's Gift +auto=@each my combatbegins:may target(creature|mygraveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black,haste ueot)) forever )! && moveTo(exile) +text=At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. +mana={7} +type=Artifact +[/card] +[card] +name=God-Pharaoh's Statue +auto=lord(*|opponentcastingzone) altercost(colorless,+2) +auto=@each my endofturn:life:-1 opponent +text=Spells your opponents cast cost {2} more to cast. -- At the beginning of your end step, each opponent loses 1 life. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Godo's Irregulars +auto=@combat(blocked) source(this):all(this) transforms((,newability[{R}:damage:1 target(creature[blocking]|opponentbattlefield)])) ueot +text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. +mana={R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Gods' Hall Guardian +abilities=foretell,vigilance +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Vigilance -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={5}{W} +type=Creature +subtype=Cat +power=3 +toughness=6 +[/card] +[card] +name=Goka the Unjust +auto={T}:damage:1 target(creature[damaged]) +text={T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. +mana={3}{R} +type=Legendary Creature +subtype=Ogre Shaman +power=4 +toughness=4 +[/card] +[card] +name=Gold-Forge Garrison +auto={T}:add{W}{W} +auto={T}:add{G}{G} +auto={T}:add{R}{R} +auto={T}:add{U}{U} +auto={T}:add{B}{B} +auto={4}{T}:token(Golem,Artifact Creature Golem,4/4) +text=(Transforms from Golden Guardian.) -- {T}: Add two mana of any one color. -- {4}, {T}: Create a 4/4 colorless Golem artifact creature token. +type=Land +[/card] +[card] +name=Golden Demise +auto=_ASCEND_ +auto=if type(City's Blessing|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot +auto=all(creature|opponentBattlefield) -2/-2 ueot +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Golden Egg +auto=draw:1 controller +auto={1}{T}:add{G} +auto={1}{T}:add{R} +auto={1}{T}:add{W} +auto={1}{T}:add{U} +auto={1}{T}:add{B} +auto={2}{T}{S}:life:3 controller +text=When Golden Egg enters the battlefield, draw a card. -- {1},{T}, Sacrifice Golden Egg: Add one mana of any color. -- {2}, {T}, Sacrifice Golden Egg: You gain 3 life. +mana={2} +type=Artifact +subtype=Food +[/card] +[card] +name=Golden Guardian +abilities=defender +auto={2}:transforms((,newability[name(Fights another creature you control) name(Fights another creature you control) target(other creature|myBattlefield) dynamicability],newability[counter(0/0.1.GoldenFilp)])) ueot +auto=@movedto(creature[counter{0/0.1.GoldenFilp}]|mygraveyard) from(battlefield):name(Return Golden Guardian to the battlefield transformed) name(Return Golden Guardian to the battlefield transformed) all(trigger[to]) name(Return Golden Guardian to the battlefield transformed) transforms((,newability[counter(0/0.1.GoldenFilp)])) forever +auto=@each endofturn:this(counter{0/0.1.GoldenFilp}>=1) removeallcounters(0/0,1,GoldenFilp) +autograveyard=this(counter{0/0.1.GoldenFilp}>=1) flip(Gold-Forge Garrison) forcetype(land) +text=Defender -- {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. +mana={4} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Golden Ratio +auto=if type(creature[power=0]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=1]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=2]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=3]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=4]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=5]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=6]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=7]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=8]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=9]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=10]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=11]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=12]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=13]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=14]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=15]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=16]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=17]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=18]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=19]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[power=20]|mybattlefield)~morethan~0 then draw:1 controller +text=Draw a card for each different power among creatures you control. +mana={1}{G}{U} +type=Sorcery +[/card] +[card] +name=Goldenhide Ox +auto=name(Creature must be blocked) target(creature) transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot +auto=@movedto(enchantment|myBattlefield):name(Creature must be blocked) target(creature) transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot +text=Constellation - Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. +mana={5}{G} +type=Enchantment Creature +subtype=Ox +power=5 +toughness=4 +[/card] +[card] +name=Goldmane Griffin +abilities=flying,vigilance +auto=moveto(myhand) target(Ajani^ Inspiring Leader|mylibrary) +auto=moveto(myhand) target(Ajani^ Inspiring Leader|mygraveyard) +text=Flying, vigilance -- When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Goldmaw Champion +abilities=boast +auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend +auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{W}: Tap target creature. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Goldmeadow Stalwart +otherrestriction=type(*[kithkin]|myhand)~lessthan~2 +other={3}{W} +restriction=type(*[kithkin]|myhand)~morethan~1 +text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. +mana={W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Goldmire Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{W} +text=Goldmire Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {W} or {B}. +type=Artifact Land +[/card] +[card] +name=Goldnight Castigator +abilities=flying,haste +auto=@damaged(this) from(*[-Goldnight Castigator]|*):damage:thatmuch all(this) +auto=@combatdamaged(this) from(creature[Goldnight Castigator]|opponentBattlefield):damage:thatmuch all(this) +auto=@damageof(player) from(*[-Goldnight Castigator]|*):damage:thatmuch all(trigger[to]) +auto=@combatdamageof(player) from(creature[Goldnight Castigator]|opponentBattlefield):damage:thatmuch controller +text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. +mana={2}{R}{R} +type=Creature +subtype=Angel +power=4 +toughness=9 +[/card] +[card] +name=Goldspan Dragon +abilities=flying,haste +auto=@targeted(this):token(Treasure Sur) +auto=@combat(attacking) source(this):token(Treasure Sur) +auto=lord(artifact[treasure]|mybattlefield) transforms((,newability[{T}{S}:add{W}{W}],newability[{T}{S}:add{R}{R}],newability[{T}{S}:add{U}{U}],newability[{T}{S}:add{G}{G}],newability[{T}{S}:add{B}{B}])) +text=Flying, haste -- Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. -- Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Goldvein Pick +auto={1}:equip +auto=teach(creature) 1/1 +auto=@combatdamaged(player) from(mytgt):token(Treasure Sur) +text=Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Golgari Findbroker +auto=target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) +text=When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. +mana={B}{B}{G}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=4 +[/card] +[card] +name=Golgari Locket +auto={T}:Add{B} +auto={T}:Add{G} +auto={BG}{BG}{BG}{BG}{T}{S}:draw:2 +text={T}: Add {B} or {G}. -- {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Golgari Raiders +abilities=haste +auto=foreach(creature|mygraveyard) counter(1/1) +text=Haste -- Undergrowth - Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=0 +toughness=0 +[/card] +[card] +name=Golos, Tireless Pilgrim +auto=may name(Search land) target(land|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto={2}{W}{U}{B}{R}{G}:name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. -- {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. +mana={5} +type=Legendary Artifact Creature +subtype=Scout +power=3 +toughness=5 +[/card] +[card] +name=Goma Fada Vanguard +auto=_ATTACKING_target(creature[power<=type:warrior:mybattlefield]|opponentBattlefield) cantblock ueot +text=Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Gomazoa +abilities=defender,flying +auto={T}:name(Put on library) transforms((,newability[moveto(mylibrary) and!( shuffle )!],newability[if cantargetcard(*[blocking]|*) then name(Put creature on library) name(Put creature on library) target(creature[blocked]|opponentbattlefield) moveto(ownerlibrary) and!( shuffle opponent )!])) oneshot +text=Defender, flying -- {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. +mana={2}{U} +type=Creature +subtype=Jellyfish +power=0 +toughness=3 +[/card] +[card] +name=Gonti, Lord of Luxury +abilities=deathtouch +aicode=activate target(*[zpos<=4]|opponentlibrary) moveto(opponentexile) and!( transforms((,newability[counter(0/0.1.GontiExiled)],newability[all(*[zpos<=3]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto=name(look) reveal:4 revealzone(opponentlibrary) optionone name(Exile a card) target(*|reveal) moveto(opponentexile) and!( counter(0/0.1.GontiExiled) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={0}:name(Cast card with Gonti) name(Cast card with Gonti) target(*[counter{0/0.1.GontiExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.GontiExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.GontiExiled)])) ueot )! +text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +mana={2}{B}{B} +type=Legendary Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] +[card] +name=Good-Fortune Unicorn +auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1) +text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. +mana={1}{G}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Gor Muldrak, Amphinologist +auto=protection from(salamanders) +auto=preventalldamage to(controller) from(creature[salamander]) +auto=@each my endofturn restriction{type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield)}:token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) +auto=@each my endofturn restriction{type(creature|opponentbattlefield)~lessthan~type(creature|mybattlefield)}:token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) opponent +text=You and permanents you control have protection from Salamanders. -- At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. +mana={1}{G}{U} +type=Legendary Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Goreclaw, Terror of Qal Sisma +auto=lord(creature[power>=4]|mycastingzone) altercost(colorless,-2) +auto=_ATTACKING_all(creature[power>=4]|myBattlefield) 1/1 ueot +auto=_ATTACKING_all(creature[power>=4]|myBattlefield) trample ueot +text=Creature spells you cast with power 4 or greater cost {2} less to cast. -- Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. +mana={3}{G} +type=Legendary Creature +subtype=Bear +power=4 +toughness=3 +[/card] +[card] +name=Goremand +abilities=flying,trample +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +text=As an additional cost to cast this spell, sacrifice a creature. -- Flying -- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Goremand enters the battlefield, each opponent sacrifices a creature. +mana={4}{B}{B}{S(creature|mybattlefield)} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Gorex, the Tombshell +abilities=deathtouch +other={4}{B}{B} name(Exile 1 creature) +otherrestriction=type(creature|mygraveyard)~morethan~0 +auto=if paid(alternative) then name(Exile 1 creature) name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! +autohand={2}{B}{B} restriction{type(creature|mygraveyard)~morethan~1}:name(Exile 2 creatures) name(Exile 2 creatures) activate castcard(normal) and!( target(<2>creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! )! +autohand={B}{B} restriction{type(creature|mygraveyard)~morethan~2}:name(Exile 3 creatures) name(Exile 3 creatures) activate castcard(normal) and!( target(<3>creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! )! +auto=_ATTACKING_name(Return a random card) moverandom(creature[counter{0/0.1.GorexExiled}]) from(myexile) to(myhand) +auto=_DIES_name(Return a random card) moverandom(creature[counter{0/0.1.GorexExiled}]) from(myexile) to(myhand) +text=As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. -- Deathtouch -- Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. +mana={6}{B}{B} +type=Legendary Creature +subtype=Zombie Turtle +power=4 +toughness=4 +[/card] +[card] +name=Gorging Vulture +abilities=flying +auto=reveal:4 revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:1 target(player))! optiononeend revealend +text=Flying -- When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way. +mana={2}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Gorilla Berserkers +abilities=trample,threeblockers +auto=rampage(2/2,1) +auto=_ATTACKING_if type(creature[blocking]|opponentBattlefield)~lessthan~3 then unblockable ueot +text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. +mana={3}{G}{G} +type=Creature +subtype=Ape Berserker +power=2 +toughness=3 +[/card] +[card] +name=Goring Ceratops +abilities=double strike +auto=_ATTACKING_all(other creature|mybattlefield) double strike ueot +text=Double strike -- Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. +mana={5}{W}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Gorm the Great +abilities=vigilance,menace,partner +partner=Virtus the Veiled +auto=_PARTNER_ +auto=_ATTACKING_all(creature|opponentbattlefield) mustblock ueot +text=Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) -- Vigilance -- Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. +mana={3}{G} +type=Legendary Creature +subtype=Giant Warrior +power=2 +toughness=7 +[/card] +[card] +name=Gossamer Chains +auto={H}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Gouged Zealot +abilities=reach +auto=@combat(attacking) source(this) restriction{delirium}:name(Deals 1 damage) damage:1 all(creature|opponentbattlefield) +text=Reach -- Delirium - Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. +mana={3}{R} +type=Creature +subtype=Cyclops Berserker +power=4 +toughness=3 +[/card] +[card] +name=Govern the Guildless +target=creature[-multicolor] +auto=moveto(mybattlefield) +autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly +text=Gain control of target monocolored creature. -- Forecast-{1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Grab the Reins +target=creature|myBattlefield +other={2}{R} name(Entwine) +auto=if paid(alternative) then transforms((,newability[target(creature) moveTo(myBattlefield) ueot && haste ueot],newability[sacrifice && damage:p target(creature,player)])) forever +auto=ifnot paid(alternative) then transforms((,newability[choice target(creature) moveTo(myBattlefield) ueot && haste ueot],newability[choice sacrifice && damage:p target(creature,player)])) forever +text=Choose one -- Until end of turn, you gain control of target creature and it gains haste. -- Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Graceful Antelope +abilities=plainswalk +auto=@combatdamaged(player) from(this):target(land|battlefield) may transforms((,newability[aslongas(Graceful Antelope|mybattlefield) becomes(plains)])) forever +text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. +mana={2}{W}{W} +type=Creature +subtype=Antelope +power=1 +toughness=4 +[/card] +[card] +name=Graceful Cat +auto=_ATTACKING_ 1/1 ueot +text=Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Graceful Restoration +auto=if type(creature|myGraveyard)~morethan~0 then choice name(Return one creature with 1/1 counter) name(Return one creature with 1/1 counter) target(creature|mygraveyard) moveto(myBattlefield) and!( counter(1/1) )! +auto=if type(creature[power<=2]|myGraveyard)~morethan~0 then choice name(Return up to 2 creatures) name(Return up to 2 creatures) target(creature[power<=2]|mygraveyard) moveto(myBattlefield) +text=Choose one -- Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. -- Return up to two target creature cards with power 2 or less from your graveyard to the battlefield. +mana={3}{W}{B} +type=Sorcery +[/card] +[card] +name=Graf Reaver +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Destroy planeswalker) target(planeswalker|battlefield) destroy])) oneshot )! +auto=@each my upkeep:name(Deals 1 damage) damage:1 controller +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Graf Reaver exploits a creature, destroy target planeswalker. -- At the beginning of your upkeep, Graf Reaver deals 1 damage to you. +mana={1}{B} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=3 +[/card] +[card] +name=Grafted Exoskeleton +auto={2}:equip +auto=teach(creature) +2/+2 +auto=teach(creature) infect +auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) +auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) +text=Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grafted Identity +target=creature +alias=1194 +auto=teach(creature) 1/1 +text=As an additional cost to cast this spell, sacrifice a creature. -- Enchant creature -- You control enchanted creature. -- Enchanted creature gets +1/+1. +mana={2}{U}{U}{S(creature|mybattlefield)} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grafted Wargear +auto={0}:equip +auto=teach(creature) +3/+2 +auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) +auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) +text=Equipped creature gets +3/+2. -- Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grakmaw, Skyclave Ravager +auto=counter(1/1,3) +auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):counter(1/1) all(this) +auto=_DIES_this(counter{1/1}=0) token(Hydra,Creature Hydra,0/0,black,green) +auto=_DIES_this(counter{1/1}=1) token(Hydra,Creature Hydra,1/1,black,green) +auto=_DIES_this(counter{1/1}=2) token(Hydra,Creature Hydra,2/2,black,green) +auto=_DIES_this(counter{1/1}=3) token(Hydra,Creature Hydra,3/3,black,green) +auto=_DIES_this(counter{1/1}=4) token(Hydra,Creature Hydra,4/4,black,green) +auto=_DIES_this(counter{1/1}=5) token(Hydra,Creature Hydra,5/5,black,green) +auto=_DIES_this(counter{1/1}=6) token(Hydra,Creature Hydra,6/6,black,green) +auto=_DIES_this(counter{1/1}=7) token(Hydra,Creature Hydra,7/7,black,green) +auto=_DIES_this(counter{1/1}=8) token(Hydra,Creature Hydra,8/8,black,green) +auto=_DIES_this(counter{1/1}=9) token(Hydra,Creature Hydra,9/9,black,green) +auto=_DIES_this(counter{1/1}=10) token(Hydra,Creature Hydra,10/10,black,green) +auto=_DIES_this(counter{1/1}=11) token(Hydra,Creature Hydra,11/11,black,green +auto=_DIES_this(counter{1/1}=12) token(Hydra,Creature Hydra,12/12,black,green) +auto=_DIES_this(counter{1/1}=13) token(Hydra,Creature Hydra,13/13,black,green) +auto=_DIES_this(counter{1/1}=14) token(Hydra,Creature Hydra,14/14,black,green) +auto=_DIES_this(counter{1/1}=15) token(Hydra,Creature Hydra,15/15,black,green) +auto=_DIES_this(counter{1/1}=16) token(Hydra,Creature Hydra,16/16,black,green) +auto=_DIES_this(counter{1/1}=17) token(Hydra,Creature Hydra,17/17,black,green) +auto=_DIES_this(counter{1/1}=18) token(Hydra,Creature Hydra,18/18,black,green) +auto=_DIES_this(counter{1/1}=19) token(Hydra,Creature Hydra,19/19,black,green) +auto=_DIES_this(counter{1/1}>=20) token(Hydra,Creature Hydra,20/20,black,green) +text=Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. -- Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. -- When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. +mana={1}{B}{G} +type=Legendary Creature +subtype=Hydra Horror +power=0 +toughness=0 +[/card] +[card] +name=Grand Warlord Radha +abilities=haste +auto=@each my blockers:foreach(creature[attacking]|mybattlefield) ability$!name(Choose one) choice name(Add red mana) add{R} doesntempty _ choice name(Add green mana) add{G} doesntempty!$ controller +text=Haste -- Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. +mana={2}{R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=4 +[/card] +[card] +name=Granitic Titan +abilities=menace,cycling +autohand=__CYCLING__({2}) +text=Menace -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Grappling Hook +auto={4}:equip +auto=teach(creature) double strike +auto=@combat(attacking) source(mytgt):may name(Target creature must block) name(Target creature must block) target(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot +text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grappling Sundew +abilities=defender, reach +auto={4}{G}:indestructible ueot +text=Defender, reach -- {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=4 +[/card] +[card] +name=Grasp of Fate +auto=choice (blink)forsrc target(*[-land]|opponentbattlefield) +text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Grasping Current +target=creature +auto=moveto(ownerhand) +auto=moveto(myhand) target(Jace^ Ingenious Mind-Mage|mylibrary) +text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Grasping Dunes +auto={T}:Add{1} +auto={1}{T}{S}:counter(-1/-1,1) target(creature) assorcery +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. +type=Land +subtype=Desert +[/card] +[card] +name=Grasping Giant +abilities=Vigilance +auto=@combat(blocked) source(this) from(creature):all(trigger[to]) creature(blocked) (blink)forsrc oneshot +text=Vigilance -- Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. +mana={5}{W} +type=Creature +subtype=Giant +power=5 +toughness=7 +[/card] +[card] +name=Grasping Scoundrel +auto=_ATTACKING_1/0 +text=Grasping Scoundrel gets +1/+0 as long as it's attacking. +mana={B} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Grasping Thrull +abilities=flying +auto=damage:2 opponent +auto=life:2 +text=Flying -- When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. +mana={3}{W}{B} +type=Creature +subtype=Thrull +power=3 +toughness=3 +[/card] +[card] +name=Grateful Apparition +abilities=flying +auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ +text=Flying -- Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Gratuitous Violence +auto=@damaged(creature) from(creature|mybattlefield):damage:thatmuch all(trigger[to]) +auto=@damaged(player) from(creature|mybattlefield):damage:thatmuch all(trigger[to]) +text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. +mana={2}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Grave Consequences +auto=draw:1 controller +auto=all(*|mygraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot +auto=all(*|opponentgraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Loose 1 life) life:-1 controller])) ueot +text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. -- Draw a card. +mana={1}{B} +type=Instant +[/card] +[card] +name=Grave Endeavor +auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Return a creature) target(creature|mygraveyard) moveto(mybattlefield) and!( counter(1/1.lastrollresult) )!],newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot +auto=all(*[zpos=2]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:life:lastrollresult controller && life:-lastrollresult opponent],newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot +text=Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. +mana={5}{B}{B} +type=Instant +[/card] +[card] +name=Grave Sifter +auto=chooseatype transforms((,newability[target(creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend +auto=ability$!transforms((,newability[chooseatype transforms((,newability[target(creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend])) oneshot!$ opponent +text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. +mana={5}{G} +type=Creature +subtype=Elemental Beast +power=5 +toughness=7 +[/card] +[card] +name=Gravebreaker Lamia +abilities=lifelink,hiddenface +auto=moveTo(mygraveyard) target(*|mylibrary) +auto=lord(*|myGraveyard) changecost(colorless:-1) +text=Lifelink -- When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. -- Spells you cast from your graveyard cost {1} less to cast. +mana={4}{B} +type=Enchantment Creature +subtype=Snake Lamia +power=4 +toughness=4 +[/card] +[card] +name=Gravel-Hide Goblin +auto={3}{G}:+2/+2 +text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Graven Abomination +auto=_ATTACKING_moveto(exile) target(*|opponentgraveyard) +text=Whenever Graven Abomination attacks, exile target card from defending player's graveyard. +mana={3} +type=Artifact Creature +subtype=Horror +power=3 +toughness=1 +[/card] +[card] +name=Graven Dominator +abilities=flying +auto=name(Creatures become 1/1) all(other creature|battlefield) becomes(,1/1) ueot +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Creatures become 1/1) all(other creature|battlefield) becomes(^1/1) ueot])) +text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Graven Lore +restriction=compare(mysnowpoolcount)~equalto~0 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +autohand={2}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) scry:1 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) +autohand={1}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) scry:2 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) +autohand={i}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) scry:3 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) +autohand={i}{i}{i}{i}{U} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowbluepoolcount)~morethan~0}:name(Cast with 4 snow mana) name(Cast with 4 snow mana) scry:4 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) +autohand={i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowbluepoolcount)~morethan~1}:name(Cast with 5 snow mana) name(Cast with 5 snow mana) scry:5 scrycore delayed dontshow donothing scrycoreend scryend && activate castcard(alternative) +auto=draw:3 controller +text=Scry X, where is the amount of {S}i} spent to cast this spell, then draw three cards. ({S}i} is mana from a snow source.) +mana={3}{U}{U} +type=Snow Instant +[/card] +[card] +name=Graveshifter +abilities=changeling +auto=may target(creature|mygraveyard) moveto(myHand) +text=Changeling (This card is every creature type.) -- When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Gravewaker +abilities=flying +auto={5}{B}{B}:target(creature|mygraveyard) moveTo(battlefield) && tap +text=Flying -- {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. +mana={4}{B}{B} +type=Creature +subtype=Bird Spirit +power=5 +toughness=5 +[/card] +[card] +name=Graveyard Glutton +abilities=nightbound +backside=Graveyard Trespasser +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot +auto=may name(Exile 2 cards) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! +auto=@combat(attacking) source(this):may name(Exile 2 cards) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! +text=Ward-Discard a card. -- Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Graveyard Trespasser +type=Creature +subtype=Werewolf +color=black +power=4 +toughness=4 +[/card] +[card] +name=Graveyard Marshal +auto={2}{B}{E(creature|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!(tap(noevent))! +text={2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. +mana={B}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Graveyard Trespasser +abilities=daybound +backside=Graveyard Glutton +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot +auto=may name(Exile a card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! +auto=@combat(attacking) source(this):may name(Exile a card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! +text=Ward-Discard a card. -- Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Graveyard Glutton +mana={2}{B} +type=Creature +subtype=Human Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Gravitic Punch +target=creature|myBattlefield +auto=target(player) dynamicability +flashback={3}{R}{D(*|myhand)} +text=Target creature you control deals damage equal to its power to target player. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Graxiplon +auto=this(variable{oppsametypecreatures}<3) unblockable +text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. +mana={5}{U} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Grazilaxx, Illithid Scholar +auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(Return to hand) all(trigger[to]) moveto(ownerhand) +auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Draw card) draw:1 controller +text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. -- Whenever one or more creatures you control deal combat damage to a player, draw a card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Horror +power=3 +toughness=2 +[/card] +[card] +name=Grazing Whiptail +abilities=reach +text=Reach +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Great Hall of Starnheim +auto=tap(noevent) +auto={T}:add{B} +auto={W}{W}{B}{T}{S}{S(creature|mybattlefield)}:token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) asSorcery +text=Great Hall of Starnheim enters the battlefield tapped. -- {T}: Add {B}. -- {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Greataxe +auto={5}:equip +auto=teach(creature) 4/0 +text=Equipped creature gets +4/+0. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Greater Gargadon +suspend(10)={R} +autoexile={S(*[creature;artifact;land]|mybattlefield)}:counter(0/0,-1,Time) +text=Suspend 10-{R} -- Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. +mana={9}{R} +type=Creature +subtype=Beast +power=9 +toughness=7 +[/card] +[card] +name=Greater Sandwurm +abilities=cycling +auto=cantbeblockedby(creature[power<=2]) +autohand=__CYCLING__({2}) +text=Greater Sandwurm can't be blocked by creatures with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Green Dragon +abilities=flying +auto=emblem transforms((,newability[@damaged(creature|opponentbattlefield):name(Poison Breath) all(trigger[to]) destroy])) ueot +text=Flying -- Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. +mana={4}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Greenwood Sentinel +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Gremlin Mine +auto={1}{T}{S}:damage:4 target(creature[artifact]) +auto={1}{T}{S}:counter(0/0,-4,charge) target(artifact[-creature]) +text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. +mana={1} +type=Artifact +[/card] +[card] +name=Grenzo's Rebuttal +auto=token(Ogre,Creature Ogre,4/4,red) +auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ controller +auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ controller +auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ controller +auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ opponent +auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ opponent +auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ opponent +text=Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Grenzo's Ruffians +auto=_ATTACKING_1/1 ueot +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. +mana={2}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Grenzo, Dungeon Warden +auto=counter(1/1,X) +auto={2}:transforms((,newability[if type(creature[power<=power;zpos=type:*:mylibrary]|mylibrary)~equalto~0 then all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) else all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) and!( moveto(mybattlefield) )!])) oneshot +text=Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. -- {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. +mana={X}{B}{R} +type=Legendary Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Grenzo, Havoc Raiser +auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! _ choice name(Goad opponent creature) _GOAD_!$ controller +auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! +auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! _ choice name(Goad your creature) target(creature|myBattlefield) _GOAD_!$ controller +auto=@combatdamageof(player) from(creature|mybattlefield) restriction{type(creature|mybattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! +text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. +mana={R}{R} +type=Legendary Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Gretchen Titchwillow +auto={2}{G}{U}:name(Draw and put land) draw:1 && transforms((,newability[may name(Put land in play) target(land|myhand) moveto(myBattlefield)])) oneshot +text={2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. +mana={G}{U} +type=Legendary Creature +subtype=Halfling Druid +power=0 +toughness=4 +[/card] +[card] +name=Greven, Predator Captain +abilities=menace +auto=life:lifelost/0 +auto=_ATTACKING_may {S(other creature|mybattlefield)} life:-storedtoughness && draw:storedpower +text=Menace -- Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. -- Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. +mana={3}{B}{R} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=5 +[/card] +[card] +name=Grief +abilities=menace +other={E(*[black]|myhand)} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard non-land card) name(Discard a non-land card) reject target(*[-land]|opponenthand) +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +text=Menace -- When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Evoke-Exile a black card from your hand. +mana={2}{B}{B} +type=Creature +subtype=Elemental Incarnation +power=3 +toughness=2 +[/card] +[card] +name=Griffin Aerie +auto=@each my endofturn restriction{compare(lifegain)~morethan~2}:token(Griffin Gri) controller +text=At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Griffin Gri +abilities=flying +type=Creature +subtype=Griffin +power=2 +toughness=2 +color=white +[/card] +[card] +name=Grim Bounty +target=creature,planeswalker +auto=destroy +auto=name(Create treasure) token(Treasure Sur) +text=Destroy target creature or planeswalker. Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Grim Captain's Call +auto=moveto(myhand) target(pirate|mygraveyard) +auto=moveto(myhand) target(vampire|mygraveyard) +auto=moveto(myhand) target(dinosaur|mygraveyard) +auto=moveto(myhand) target(merfolk|mygraveyard) +text=Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Grim Discovery +auto=choice name(Return target creature from your graveyard) moveTo(myhand) target(creature|mygraveyard) +auto=choice name(Return target land from your graveyard) moveTo(myhand) target(land|mygraveyard) +auto=choice name(Return target land and creature from your graveyard) moveTo(myhand) target(land|mygraveyard) && moveTo(myhand) target(creature|mygraveyard) +text=Choose one or both -- Return target creature card from your graveyard to your hand. -- Return target land card from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Grim Draugr +auto={1}{i}:name(Gets 1/0 and menace) name(Gets 1/0 and menace) transforms((,newability[1/0],newability[menace])) ueot +text={1}{S}i}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +mana={2}{B} +type=Snow Creature +subtype=Zombie Berserker +power=3 +toughness=2 +[/card] +[card] +name=Grim Hireling +auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Create Treasures) token(Treasure Sur)*2 +auto=this(variable{type:treasure:mybattlefield}>=1) {B}{S(treasure|mybattlefield)}:name(Sacrifice 1 treasure) target(creature) -1/-1 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=2) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 2 treasures) target(creature) -2/-2 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=3) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 3 treasures) target(creature) -3/-3 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=4) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 4 treasures) target(creature) -4/-4 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=5) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 5 treasures) target(creature) -5/-5 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=6) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 6 treasures) target(creature) -6/-6 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=7) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 7 treasures) target(creature) -7/-7 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=8) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 8 treasures) target(creature) -8/-8 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=9) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 9 treasures) target(creature) -9/-9 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=10) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 10 treasures) target(creature) -10/-10 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=11) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 11 treasures) target(creature) -11/-11 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=12) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 12 treasures) target(creature) -12/-12 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=13) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 13 treasures) target(creature) -13/-13 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=14) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 14 treasures) target(creature) -14/-14 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=15) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 15 treasures) target(creature) -15/-15 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=16) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 16 treasures) target(creature) -16/-16 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=17) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 17 treasures) target(creature) -17/-17 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=18) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 18 treasures) target(creature) -18/-18 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=19) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 19 treasures) target(creature) -19/-19 ueot asSorcery +auto=this(variable{type:treasure:mybattlefield}>=20) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 20 treasures) target(creature) -20/-20 ueot asSorcery +text=Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. -- {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. +mana={3}{B} +type=Creature +subtype=Tiefling Rogue +power=3 +toughness=2 +[/card] +[card] +name=Grim Initiate +abilities=first strike +auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1) notATarget(army|myBattlefield))! +text=First strike -- When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={R} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=1 +[/card] +[card] +name=Grim Physician +auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot +text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Grim Strider +auto=foreach(*|myhand) -1/-1 +text=Grim Strider gets -1/-1 for each card in your hand. +mana={3}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Grim Wanderer +abilities=flash +restriction=morbid +text=Flash -- Tragic Backstory - Cast this spell only if a creature died this turn. +mana={1}{B} +type=Creature +subtype=Goblin Warlock +power=5 +toughness=3 +[/card] +[card] +name=Grimclimb Pathway +auto={T}:add{B} +text={T}: Add {B}. // Brightclimb Pathway +type=Land +[/card] +[card] +name=Grimdancer +auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch +auto=this(counter{0/0.1.Lifelink}>=1) lifelink +auto=this(counter{0/0.1.Menace}>=1) menace +auto=choice name(Menace and Deathtouch counters) counter(0/0,1,Menace) && counter(0/0,1,Deathtouch) +auto=choice name(Menace and Lifelink counters) counter(0/0,1,Deathtouch) && counter(0/0,1,Lifelink) +auto=choice name(Lifelink and Deathtouch counters) counter(0/0,1,Lifelink) && counter(0/0,1,Deathtouch) +text=Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. +mana={1}{B}{B} +type=Creature +subtype=Nightmare +power=3 +toughness=3 +[/card] +[card] +name=Grimlock, Dinobot Leader +auto=lord(creature[Vehicle,Dinosaur,other Autobot]|myBattlefield) 2/0 +auto={2}:name(Transform) flip(Grimlock, Ferocious King) +text=Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0. -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King. +type=Legendary Artifact Creature +subtype=Autobot +mana={1}{R}{G}{W} +power=4 +toughness=4 +[/card] +[card] +name=Grimlock, Ferocious King +doublefaced=kamiflip +abilities=trample +auto={2}:name (Transform) flip(Grimlock, Dinobot Leader) +text=Trample -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader. +color=green,white,red +type=Legendary Artifact Creature +subtype=Dinosaur +mana={1}{R}{G}{W} +power=8 +toughness=8 +[/card] +[card] +name=Grind // Dust +abilities=hasaftermath +flashback={3}{W} name(Dust) +auto=ifnot paid(flashback) then name(Put -1/-1 counter) target(creature) counter(-1/-1) +auto=if paid(flashback) then target(creature[counter{-1/-1}]) moveto(exile) +text=Put a -1/-1 counter on each of up to two target creatures. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Grinning Totem +auto={2}{T}{S}:target(*|opponentlibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TotemExiled)],newability[canplayfromexile],newability[@each my upkeep:all(*[counter{0/0.1.TotemExiled}]|myexile) moveTo(ownergraveyard)])) forever )! +text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Grip of Amnesia +target=*|stack +auto=transforms((,newability[choice name(Exile all cards) all(*|mygraveyard) moveto(exile)],newability[choice name(Counter spell) fizzle])) oneshot +auto=draw:1 controller +text=Counter target spell unless its controller exiles all cards from his or her graveyard. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Grisly Ritual +target=creature,planeswalker +auto=destroy +auto=token(Blood)*2 +text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Grisly Survivor +auto=@discarded(*|myhand):+2/+0 ueot +text=Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Grismold, the Dreadsower +abilities=trample +auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) +auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) opponent +auto=@movedTo(graveyard) from(creature[token]|battlefield):counter(1/1,1) +text=Trample -- At the beginning of your end step, each player creates a 1/1 green Plant creature token. -- Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. +mana={1}{B}{G} +type=Legendary Creature +subtype=Troll Shaman +power=3 +toughness=3 +[/card] +[card] +name=Grizzled Huntmaster +auto=may name(Exile a card) target(*[creature]|myhand) moveto(myexile) and!( transforms((,newability[name(Search same cards) target(creature[share!name!]|myhandlibrary) moveto(exile) and!( counter(0/0.1.GrizzledExiled) notrg )!],newability[counter(0/0.1.GrizzledExiled) notrg])) oneshot )! +auto=this(cantargetcard(*[fresh]|*) {0}:name(Conjure a creature) target(creature|mysideboard) counter(0/0.1.GrizzledChoosen) notrg && all(creature[counter{0/0.1.GrizzledExiled}]|myexile) transforms((,newability[removeallcounters(0/0.1.GrizzledExiled)],newability[name(Conjure a card outside game) all(creature[counter{0/0.1.GrizzledChoosen}]|mysideboard) transforms((,newability[conjure cards(myname) zone(myhand)])) oneshot])) oneshot +text=When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. +mana={1}{G}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Grizzled Outrider +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=5 +toughness=5 +[/card] +[card] +name=Grizzly Ghoul +abilities=trample +auto=foreach(creature[fresh]|mygraveyard) counter(1/1) +text=Trample -- Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. +type=Creature +subtype=Zombie Bear +mana={2}{B}{G} +power=4 +toughness=3 +[/card] +[card] +name=Grolnok, the Omnivore +auto=@combat(attacking) source(frog|mybattlefield):name(Mill 3 cards) deplete:3 controller +auto=@movedto(*[-instant;-sorcery]|mygraveyard) from(mylibrary):name(Exile permanent) all(trigger[to]) name(Exile permanent) transforms((,newability[moveto(myexile) and!( counter(0/0.1.Croak) )!])) forever +auto=lord(*[counter{0/0.1.Croak}]|myexile) canplayfromexile +text=Whenever a Frog you control attacks, mill three cards. -- Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. -- You may play lands and cast spells from among cards you own in exile with croak counters on them. +mana={2}{G}{U} +type=Legendary Creature +subtype=Frog +power=3 +toughness=3 +[/card] +[card] +name=Groom's Finery +auto=teach(creature) 2/0 +auto=teach(creature) becomes(Groom) +auto=aslongas(bride[geared]|mybattlefield) teach(creature) 0/1 +auto=aslongas(bride[geared]|mybattlefield) teach(creature) deathtouch +auto={2}:equip +text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grotag Bug-Catcher +abilities=trample +auto=_ATTACKING_calculateparty/0 ueot +text=Trample -- Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Grotag Night-Runner +auto=@combatdamaged(player) from(this):all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! +text=Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=3 +[/card] +[card] +name=Grotesque Demise +target=creature[power<=3] +auto=moveto(exile) +text=Exile target creature with power 3 or less. +mana={2}{B} +type=Instant +[/card] +[card] +name=Ground Pounder +auto={3}{G}:all(this) rolld6 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rolld6end +auto=@dierolled(*|battlefield) result(5) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot +auto=@dierolled(*|battlefield) result(6) from(controller):name(Gains trample) name(Gains trample) all(this) transforms((,newability[trample])) ueot +text={3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. -- Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Grow from the Ashes +kicker={2} +auto=Kicker {2} +auto=Search your library forbasic land card put it onto the battlefield then shuffle your library If this spell was kicked instead search your library for two basic land cards put them onto the battlefield then shuffle your library +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Growing Rites of Itlimoc +auto=moverandom(creature) from(mylibrary) to(myhand) +auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~3}:flip(Itlimoc, Cradle of the Sun) +text=When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. +mana={2}{G} +type=Legendary Enchantment +[/card] +[card] +name=Growth Cycle +target=creature +auto=3/3 +auto=foreach(Growth Cycle|graveyard) 2/2 +text=Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. +mana={1}{G} +type=Instant +[/card] +[card] +name=Growth Spiral +auto=draw:1 +auto=may moveto(myBattlefield) target(land|myHand) +text=Draw a card. You may put a land card from your hand onto the battlefield. +mana={G}{U} +type=Instant +[/card] +[card] +name=Growth Spurt +auto=target(creature) rolld6 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rolld6end +text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. +mana={1}{G} +type=Instant +[/card] +[card] +name=Growth-Chamber Guardian +auto={2}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever +auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once +text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Crab Warrior +power=2 +toughness=2 +[/card] +[card] +name=Gruesome Fate +auto=life:-type:creature:mybattlefield opponent +text=Each opponent loses 1 life for each creature you control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Menagerie +target=creature[manacost=1]|mygraveyard +auto=moveto(mybattlefield) +auto=ability$!name(Select creature with manacost 2) name(Select creature with manacost 2) moveto(mybattlefield) target(creature[manacost=2]|mygraveyard)!$ controller +auto=ability$!name(Select creature with manacost 3) name(Select creature with manacost 3) moveto(mybattlefield) target(creature[manacost=3]|mygraveyard)!$ controller +text=Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Scourger +auto=damage:type:creature:mybattlefield target(planeswalker,opponent) +text=When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. +mana={3}{B}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Grumgully, the Generous +auto=@movedto(other creature[-human]|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. +mana={1}{R}{G} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Grunn, the Lonely King +kicker={3} +auto=if paid(kicker) then counter(1/1,5) +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:dynamicability +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. -- Whenever Grunn attacks alone, double its power and toughness until end of turn. +mana={4}{G}{G} +type=Legendary Creature +subtype=Ape Warrior +power=5 +toughness=5 +[/card] +[card] +name=Gruul Beastmaster +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +auto=_ATTACKING_target(other creature|myBattlefield) dynamicability ueot +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. +mana={3}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Gruul Locket +auto={RG}{RG}{RG}{RG}{T}{S}:draw:2 +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add {R} or {G}. -- {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Gruul Spellbreaker +abilities=trample +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +auto=this(variable{controllerturn}) opponentshroud +auto=this(variable{controllerturn}) controllershroud +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- As long as it's your turn, you and Gruul Spellbreaker have hexproof. +mana={1}{R}{G} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Gryff Rider +abilities=flying,training +auto=_TRAINING_ +text=Flying -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Gryffwing Cavalry +abilities=training,flying +auto=_TRAINING_ +auto=@combat(attacking) source(this):may name(Pay and give flying) pay({1}{W}) name(Pay and give flying) name(Pay and give flying) target(creature[-flying]|battlefield) transforms((,newability[flying])) ueot +text=Flying -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Guard Dogs +auto=aslongas(*[green]|myBattlefield) {2}{W}{T}:name(Prevent from green creature) name(Prevent from green creature) target(creature[green]) transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=aslongas(*[white]|myBattlefield) {2}{W}{T}:name(Prevent from white creature) name(Prevent from white creature) target(creature[white]) transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=aslongas(*[black]|myBattlefield) {2}{W}{T}:name(Prevent from black creature) name(Prevent from black creature) target(creature[black]) transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=aslongas(*[blue]|myBattlefield) {2}{W}{T}:name(Prevent from blue creature) name(Prevent from blue creature) target(creature[blue]) transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=aslongas(*[red]|myBattlefield) {2}{W}{T}:name(Prevent from red creature) name(Prevent from red creature) target(creature[red]) transforms((,newability[preventAllCombatDamage from(this)])) ueot +text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. +mana={3}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Guardian Archon +abilities=flying +auto=this(cantargetcard(*[-effectactivated]) {0}:name(Gain protection) all(this) becomes(effectactivated) forever && target(*|mybattlefield) transforms((,newability[opponentshroud],newability[controllershroud])) ueot +text=Flying -- As Guardian Archon enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. +mana={4}{W}{W} +type=Creature +subtype=Archon +power=5 +toughness=5 +[/card] +[card] +name=Guardian Augmenter +abilities=flash +auto=lord(creature[iscommander]|mybattlefield) 2/2 +auto=lord(*[iscommander]) opponentshroud +text=Flash -- Commander creatures you control get +2/+2. -- Commanders you control have hexproof. +mana={2}{G} +type=Creature +subtype=Troll Wizard +power=2 +toughness=2 +[/card] +[card] +name=Guardian Gladewalker +abilities=changeling +auto=name(Put 1/1 counter) counter(1/1) target(creature) +text=Changeling (This card is every creature type.) -- When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Guardian Kirin +abilities=flying +auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Put 1/1 counter) counter(1/1) +text=Flying -- Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. +mana={3}{W} +type=Creature +subtype=Kirin +power=2 +toughness=3 +[/card] +[card] +name=Guardian Project +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) transforms((,newability[if type(creature[share!name!]|mybattlefield)~lessthan~2 then if type(creature[share!name!]|mygraveyard)~lessthan~1 then draw:1 controller])) ueot +text=Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Guardian Seraph +abilities=flying +auto=@targeted(controller):prevent:1 controller +text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Guardian of Faith +abilities=vigilance,flash +auto=may name(Phase out any creature) target(other creature|myBattlefield) phaseout +text=Flash -- Vigilance -- When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) +mana={1}{W}{W} +type=Creature +subtype=Spirit Knight +power=3 +toughness=2 +[/card] +[card] +name=Guardian of the Gateless +abilities=flying +auto=@combat(blocking) source(this):1/1 ueot +text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Guardians of Koilos +auto=may target(other *[artifact;legendary;saga]|myBattlefield) moveto(ownerHand) +text=When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) +mana={5} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Guiding Spirit +abilities=flying +aicode=activate target(creature[zpos<=1]|mygraveyard) moveto(mylibrary) +auto={T}:name(Controller) target(creature[zpos=1|mygraveyard) moveto(mylibrary) +auto={T}:name(Opponent) target(creature[zpos=1|opponentgraveyard) moveto(opponenthand) +text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. +mana={1}{W}{U} +type=Creature +subtype=Angel Spirit +power=1 +toughness=2 +[/card] +[card] +name=Guiding Voice +target=creature +auto=counter(1/1) +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Put a +1/+1 counter on target creature. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={W} +type=Sorcery +[/card] +[card] +name=Guild Globe +auto=draw:1 +auto={2}{T}{S}:Add{W}{U} +auto={2}{T}{S}:Add{W}{B} +auto={2}{T}{S}:Add{W}{R} +auto={2}{T}{S}:Add{W}{G} +auto={2}{T}{S}:Add{U}{B} +auto={2}{T}{S}:Add{U}{R} +auto={2}{T}{S}:Add{U}{G} +auto={2}{T}{S}:Add{B}{R} +auto={2}{T}{S}:Add{B}{G} +auto={2}{T}{S}:Add{R}{G} +text=When Guild Globe enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. +mana={2} +type=Artifact +[/card] +[card] +name=Guild Summit +auto=(gate[-tapped]|myBattlefield) draw:1 +auto=@movedTo(*[Gate]|myBattlefield):draw:1 +text=When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. -- Whenever a Gate enters the battlefield under your control, draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Guild Thief +auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1) +auto={3}{U}:name(Cunning Action) transforms((,newability[unblockable])) ueot +text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Orc Rogue +power=1 +toughness=1 +[/card] +[card] +name=Guildless Commons +auto=tap(noevent) +auto=moveto(ownerhand) target(land|mybattlefield) +auto={T}:add{C}{C} +text=Guildless Commons enters the battlefield tapped. -- When Guildless Commons enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {C}{C}. +type=Land +[/card] +[card] +name=Guildmages' Forum +auto={T}:add{C} +auto={1}{T}:emblem transforms((,newability[add{W}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot +auto={1}{T}:emblem transforms((,newability[add{U}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot +auto={1}{T}:emblem transforms((,newability[add{R}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot +auto={1}{T}:emblem transforms((,newability[add{G}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot +auto={1}{T}:emblem transforms((,newability[add{B}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot +text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. +type=Land +[/card] +[card] +name=Guildpact Informant +abilities=flying +auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ +text=Flying -- Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Guile +abilities=trheeblockers,shufflelibrarydeath +auto={D(instant|myhand)}:target(*|stack) fizzleto(exile) && may activate castcard(copied noevent) +text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{U}{U}{U} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Gurmag Drowner +aicode=activate transforms((,newability[target(*[zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )!])) ueot +auto=may name(Exploit) exploits target(creature|mybattlefield) && name(look) reveal:4 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={3}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=4 +[/card] +[card] +name=Gust Walker +auto=@exerted(this):transforms((,newability[flying],newability[1/1])) ueot +auto=_ATTACKING_may exert +text=You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Gust of Wind +anyzone=if type(creature[flying]|myBattlefield)~morethan~0 then changecost(colorless:-2) forcedalive +target=*[-land]|opponentBattlefield +auto=moveTo(ownerHand) +auto=draw:1 controller +text=This spell costs {2} less to cast if you control a creature with flying. -- Return target nonland permanent you don't control to its owner's hand. -- Draw a card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Gutmorn, Pactbound Servant +abilities=flying,deathtouch +auto=name(Discard a card) target(*[-land]|myhand) reject +auto=ability$!name(Discard a card) name(Discard a card) notatarget(*[-land]|myhand) reject!$ opponent +auto=@discarded(*|opponenthand) restriction{myturnonly}:name(Conjure card) all(trigger[to]) name(Conjure card) transforms((,newability[conjure cards(myname) zone(opponenthand) and!( counter(0/0.1.PerpetualAnyMana) notrg )!])) oneshot +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove +text=Flying, deathtouch -- Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discard a nonland card. -- Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +mana={2}{B} +type=Legendary Creature +subtype=Demon +power=1 +toughness=3 +[/card] +[card] +name=Gutter Shortcut +abilities=exiledeath +backside=Gutter Skulker +target=creature +auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot])) +text=Enchant creature -- Enchanted creature can't be blocked as long as it's attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker +color=blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gutter Skulker +backside=Gutter Shortcut +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{U} name(Cast with disturb) +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! +text=Gutter Skulker can't be blocked as long as it's attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut +mana={3}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Gutterbones +auto=tap +autograveyard={1}{B}:moveTo(myhand) asSorcery restriction{compare(oplifelost)~morethan~0} +text=Gutterbones enters the battlefield tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. +mana={B} +type=Creature +subtype=Skeleton Warrior +power=2 +toughness=1 +[/card] +[card] +name=Guul Draz Mucklord +auto=_DIES_:counter(1/1,1) target(creature|myBattlefield) +text=When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Crocodile +power=2 +toughness=3 +[/card] +[card] +name=Gyome, Master Chef +abilities=trample +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:token(Food) +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:token(Food)*2 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:token(Food)*3 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:token(Food)*4 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:token(Food)*5 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:token(Food)*6 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:token(Food)*7 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:token(Food)*8 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:token(Food)*9 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:token(Food)*10 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:token(Food)*11 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:token(Food)*12 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:token(Food)*13 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:token(Food)*14 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:token(Food)*15 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:token(Food)*16 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:token(Food)*17 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:token(Food)*18 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:token(Food)*19 +auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:token(Food)*20 +auto={1}{S(food|mybattlefield)}:name(Creature gains indestructible) target(creature|battlefield) transforms((,newability[indestructible],newability[tap])) ueot +text=Trample -- At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. -- {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. +mana={2}{B}{G} +type=Legendary Creature +subtype=Troll Warlock +power=5 +toughness=3 +[/card] +[card] +name=Gyre Engineer +auto={T}:Add{G}{U} +text={T}: Add {G}{U}. +mana={1}{G}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Gyrus, Waker of Corpses +auto=if compare(ishuman)~equalto~1 then counter(1/1,totmanaspent) +auto=if compare(ishuman)~equalto~0 then counter(1/1,fullpaidplus3plusend) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:may name(Exile and copy a creature) target(creature[power<=0]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:may name(Exile and copy a creature) target(creature[power<=1]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:may name(Exile and copy a creature) target(creature[power<=2]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:may name(Exile and copy a creature) target(creature[power<=3]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:may name(Exile and copy a creature) target(creature[power<=4]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:may name(Exile and copy a creature) target(creature[power<=5]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:may name(Exile and copy a creature) target(creature[power<=6]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:may name(Exile and copy a creature) target(creature[power<=7]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:may name(Exile and copy a creature) target(creature[power<=8]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:may name(Exile and copy a creature) target(creature[power<=9]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:may name(Exile and copy a creature) target(creature[power<=10]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:may name(Exile and copy a creature) target(creature[power<=11]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:may name(Exile and copy a creature) target(creature[power<=12]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:may name(Exile and copy a creature) target(creature[power<=13]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:may name(Exile and copy a creature) target(creature[power<=14]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:may name(Exile and copy a creature) target(creature[power<=15]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:may name(Exile and copy a creature) target(creature[power<=16]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:may name(Exile and copy a creature) target(creature[power=<17]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:may name(Exile and copy a creature) target(creature[power=<18]|mygraveyard) moveto(exile) && clone with(unearth,battleready) +auto=@combat(attacking) source(this) restriction{compare(p)~morethan~19}:may name(Exile and copy a creature) target(creature|mygraveyard) moveto(exile) && clone with(unearth,battleready) +text=Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. +mana={X}{B}{R}{G} +type=Legendary Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Haakon, Stromgald Scourge +autograveyard={1}{B}{B}:activate castcard(normal) +restriction=never +auto=lord(knight|mygraveyard) canPlayFromGraveyard +auto=_DIES_life:-2 controller +text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. +mana={1}{B}{B} +type=Legendary Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Haazda Marshal +auto=_BATTALION_create(soldier:creature soldier:1/1:white:lifelink) +text=Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Haazda Officer +auto=target(creature|mybattlefield) 1/1 ueot +text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Hackrobat +auto={B}:deathtouch +auto={R}:+2/-2 +text=Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- {B}: Hackrobat gains deathtouch until end of turn. -- {R}: Hackrobat gets +2/-2 until end of turn. +other={B}{R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={1}{B}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Hadana's Climb +auto=@each my combatbegins:name(Give 1/1 counter to target creature) name(Give 1/1 counter to target creature) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[this(counter{1/1}>=3) name(Transform Hadana's Club) name(Transform Hadana's Club) all(Hadana's Climb|mybattlefield) counter(0/0.1.TransformHadana)])) forever +auto=@counteradded(0/0.1.TransformHadana) from(this):flip(Winged Temple of Orazca) && removeallcounters(0/0,1,TransformHadana) +text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. +mana={1}{G}{U} +type=Legendary Enchantment +[/card] +[card] +name=Hagi Mob +abilities=boast +auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player,creature,planeswalker) damage:1 limit:hasabilitytwoboastplus1plusend +auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(player,creature,planeswalker) damage:1 limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{R}: Hagi Mob deals 1 damage to any target. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={4}{R} +type=Creature +subtype=Troll Berserker +power=5 +toughness=4 +[/card] +[card] +name=Hagra Broodpit +auto=tap(noevent) +auto={T}:add{B} +text=Hagra Broodpit enters the battlefield tapped. -- {T}: Add {B}. // {2}{B}{B} Hagra Mauling +type=Land +[/card] +[card] +name=Hagra Constrictor +auto=counter(1/1,2) all(this) +auto=lord(creature[counter{1/1.1}]|myBattlefield) menace +text=Hagra Constrictor enters the battlefield with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Snake +power=0 +toughness=0 +[/card] +[card] +name=Hagra Mauling +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Hagra Broodpit) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Hagra Broodpit) name(Hagra Broodpit) flip(Hagra Broodpit) forcetype(land) +anyzone=this(variable{type:land[basic]:opponenthand}<1) changecost(colorless:-1) forcedalive +auto=name(Destroy a creature) name(Destroy a creature) destroy target(creature) +text=This spell costs {1} less if an opponent controls no basic lands. -- Destroy target creature. // Hagra Broodpit +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Hail of Arrows +auto=thisforeach(X) ability$!name(Choose attacking creature) damage:1 target(creature[attacking])!$ controller +text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. +mana={X}{W} +type=Instant +[/card] +[card] +name=Hailstorm Valkyrie +abilities=flying,trample +auto={i}{i}:2/2 ueot +text=Flying, trample -- {S}i}{S}i}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S}i} can be paid with one mana from a snow source.) +mana={3}{B} +type=Snow Creature +subtype=Angel Wizard +power=2 +toughness=2 +[/card] +[card] +name=Hakka, Whispering Raven +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@combatdamagefoeof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(ownerhand) and!( scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! +auto=@combatdamageof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(ownerhand) and!( scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! +text=Flying -- Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. // {3}{U}{U} Alrund, God of the Cosmos +mana={1}{U} +type=Legendary Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Halana and Alena, Partners +abilities=first strike,reach +auto=@each my combatbegins restriction{compare(p)~equalto~1}:name(Put 1/1 counter) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~2}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.2)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~3}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.3)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~4}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.4)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~5}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.5)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~6}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.6)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~7}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.7)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~8}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.8)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~9}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.9)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~10}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.10)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~11}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.11)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~12}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.12)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~13}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.13)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~14}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.14)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~15}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.15)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~16}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.16)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~17}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.17)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~18}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.18)])) ueot +auto=@each my combatbegins restriction{compare(p)~equalto~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.19)])) ueot +auto=@each my combatbegins restriction{compare(p)~morethan~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,newability[haste],newability[counter(1/1.20)])) ueot +text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. +mana={2}{R}{G} +type=Legendary Creature +subtype=Human Ranger +power=2 +toughness=3 +[/card] +[card] +name=Halana, Kessig Ranger +abilities=reach,partner +auto=@movedTo(other creature|mybattlefield):may pay({2}) name(Pay 2) all(trigger[to]) transforms((,newability[name(Damage creature) dynamicability target(creature)])) oneshot +text=Reach -- Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. -- Partner (You can have two commanders if both have partner.) +mana={3}{G} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=4 +[/card] +[card] +name=Haldan, Avid Arcanist +abilities=partner +partner=Pako, Arcane Retriever +auto=_PARTNER_ +auto=lord(*[-creature;counter{0/0.1.Fetch}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) +auto={0}:name(Cast opponent card) name(Cast opponent card) target(*[-creature;counter{0/0.1.Fetch}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Fetch)],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.Fetch)])) ueot )! +text=Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) -- You may play noncreature cards from exile with fetch counters on them if you exiled them, and you may spend mana as though it were mana of any color to cast those spells. +mana={2}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Half-Elf Monk +abilities=vigilance +auto={1}{W}{T}:name(Stunning Strike) target(creature|battlefield) tap +text=Vigilance -- Stunning Strike-{1}{W}, {T}: Tap target creature. +mana={3}{W} +type=Creature +subtype=Human Elf Monk +power=1 +toughness=4 +[/card] +[card] +name=Halimar Tidecaller +auto=lord(creature[land]|myBattlefield) flying +auto=may moveTo(myhand) target(*[awaken]|mygraveyard) +text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. +mana={2}{U} +type=Creature +subtype=Human Wizard Ally +power=2 +toughness=3 +[/card] +[card] +name=Hall Monitor +abilities=haste +auto={1}{R}{T}:name(Creature can't block) target(creature) transforms((,newability[cantblock])) ueot +text=Haste -- {1}{R}, {T}: Target creature can't block this turn. +mana={R} +type=Creature +subtype=Lizard Shaman +power=1 +toughness=1 +[/card] +[card] +name=Hall of Heliod's Generosity +auto={T}:add{C} +auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard) +text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Hall of Oracles +auto={T}:add{C} +auto={1}{T}:add{W} +auto={1}{T}:add{U} +auto={1}{T}:add{G} +auto={1}{T}:add{R} +auto={1}{T}:add{B} +auto={T} restriction{thisturn(*[instant;sorcery]|mystack)~morethan~0}:name(Put 1/1 counter) target(creature) counter(1/1) asSorcery +text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. +type=Land +[/card] +[card] +name=Hall of Storm Giants +auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) +auto={T}:Add{U} +auto={5}{U}:name(Becomes giant) transforms((,newability[becomes(Creature Giant^7/7^blue) ueot],newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot])) ueot +text=If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. -- {T}: Add {U}. -- {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. it's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) +type=Land +[/card] +[card] +name=Hall of the Bandit Lord +auto={T}{L:3}:add{1} && target(creature[fresh]|mybattlefield) haste +text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. +type=Legendary Land +[/card] +[card] +name=Hallar, the Firefletcher +abilities=trample +auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) damage:1 opponent])) oneshot +text=Trample -- Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. +mana={1}{R}{G} +type=Legendary Creature +subtype=Elf Archer +power=3 +toughness=3 +[/card] +[card] +name=Hallowed Haunting +auto=@movedTo(*[enchantment]|mystack):name(Create Cleric) token(Cleric Hall) +auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) vigilance >6 +auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) flying >6 +text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Hallowed Moonlight +auto=draw:1 controller +auto=emblem transforms((,newability[@movedto(creature|battlefield):name(Exile if not casted) all(trigger[to]) transforms((,newability[ifnot casted(this) then moveto(exile)])) oneshot])) ueot dontremove +text=Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Hallowed Priest +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Hallowed Priest +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Hallowed Respite +target=creature[-legendary] +flashback={1}{W}{U} +auto=name(Exile and return) moveto(exile) and!( moveto(ownerbattlefield) and!( if cantargetcard(*|myBattlefield) then counter(1/1) else tap )! )! +text=Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. -- Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={W}{U} +type=Sorcery +[/card] +[card] +name=Halls of Mist +auto=cumulativeupcost[{1}] sacrifice +auto=@each my combatends:all(creature[attacking]|mybattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever +auto=@each opponent combatends:all(creature[attacking]|opponentbattlefield)) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever +auto=lord(creature[counter{0/0.1.MistEffect}]) cantattack +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. +type=Land +[/card] +[card] +name=Halvar, God of Battle +other={1}{W} name(Sword of the Realms) +otherrestriction=can play equipment,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Sword of the Realms) +autostack=if paid(alternative) then flip(Sword of the Realms) forcetype(Legendary Artifact) +auto=this(variable{isflipped}<1) lord(creature[geared;enchanted]|myBattlefield) double strike +auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~equalto~0}:may name(Re-attach target equipment) target(*[equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot +auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~equalto~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target aura) target(*[aura]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot +auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target equipment or aura) target(*[aura;equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot +text=Creatures you control that are enchanted or equipped have double strike. -- At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // {1}{W} Sword of the Realms +mana={2}{W}{W} +type=Legendary Creature +subtype=God +power=4 +toughness=4 +[/card] +[card] +name=Hama Pashar, Ruin Seeker +abilities=twodngtrg +text=Room abilities of dungeons your own trigger an additional time. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Hamlet Vanguard +auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=foreach(other human|mybattlefield) counter(1/1) +text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hammer Dropper +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +mana={2}{R}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=2 +[/card] +[card] +name=Hammer Helper +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[all(this) rolld6 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rolld6end],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Hammer Jammer +auto={3}{G}:all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end +auto=@dierolled(*|battlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1.1)])) all(this) +auto=@dierolled(*|battlefield) result(2) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this) +auto=@dierolled(*|battlefield) result(3) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this) +auto=@dierolled(*|battlefield) result(4) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this) +auto=@dierolled(*|battlefield) result(5) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.5)])) all(this) +auto=@dierolled(*|battlefield) result(6) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.6)])) all(this) +text=As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. -- Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=0 +[/card] +[card] +name=Hammer of Nazahn +auto={4}:equip +auto=teach(creature) indestructible +auto=teach(creature) 2/0 +auto=may name(Attach to creature) rehook target(creature|myBattlefield) +auto=@movedto(equipment|mybattlefield):name(Attach to creature) all(trigger[to]) name(Attach to creature) transforms((,newability[ifnot cantargetcard(*[attached]|*) then may name(Attach to creature) name(Attach to creature) rehook target(creature|myBattlefield)])) oneshot +text=Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. -- Equipped creature gets +2/+0 and has indestructible. -- Equip {4} +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Hampering Snare +abilities=cycling +auto=all(creature|opponentBattlefield) -2/-0 ueot +autohand=__CYCLING__({2}) +text=Creatures your opponents control get -2/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Hamza, Guardian of Arashin +anyzone=foreach(creature[counter{1/1}]|mybattlefield) changecost(colorless:-1) forcedalive +auto=lord(creature|mycastingzone) foreach(creature[counter{1/1}]|mybattlefield) changecost(colorless:-1) forcedalive +text=This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. -- Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. +mana={4}{G}{W} +type=Legendary Creature +subtype=Elephant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Hand of Vecna +auto={2}:equip +auto={0}:name(Pay life and equip) target(creature|myBattlefield) rehook && life:-phandcount controller asSorcery +auto=teach(creature) transforms((,newability[@each my combatbegins restriction{compare(phandcount)~morethan~0}:name(Choose one) transforms((,newability[choice name(Equipped creature gets X/X) phandcount/phandcount ueot],newability[if type(Vecna|myBattlefield)~morethan~0 then choice name(Vecna gets X/X) name(Vecna gets X/X) all(Vecna|mybattlefield) phandcount/phandcount ueot])) oneshot])) +text=At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. -- Equip-Pay 1 life for each card in your hand. -- Equip {2} +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Hand to Hand +auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 opponent +auto=while(restriction{attackersonly}) maxCast(*[instant])0 opponent +auto=while(restriction{blockersonly}) maxCast(*[instant])0 opponent +auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 opponent +auto=while(restriction{combatendsonly}) maxCast(*[instant])0 opponent +auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 controller +auto=while(restriction{attackersonly}) maxCast(*[instant])0 controller +auto=while(restriction{blockersonly}) maxCast(*[instant])0 controller +auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 controller +auto=while(restriction{combatendsonly}) maxCast(*[instant])0 controller +auto=while(restriction{combatbeginsonly}) noactivatedability opponent +auto=while(restriction{attackersonly}) noactivatedability opponent +auto=while(restriction{blockersonly}) noactivatedability opponent +auto=while(restriction{combatdamageonly}) noactivatedability opponent +auto=while(restriction{combatendsonly}) noactivatedability opponent +auto=while(restriction{combatbeginsonly}) noactivatedability controller +auto=while(restriction{attackersonly}) noactivatedability controller +auto=while(restriction{blockersonly}) noactivatedability controller +auto=while(restriction{combatdamageonly}) noactivatedability controller +auto=while(restriction{combatendsonly}) noactivatedability controller +text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Hanged Executioner +abilities=flying +auto=create(Spirit:creature Spirit:1/1:white:flying) +auto={3}{W}{E}:moveTo(exile) target(creature) +text=Flying -- When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. -- {3}{W}, Exile Hanged Executioner: Exile target creature. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Hankyu +auto={4}:equip +auto=teach(creature) transforms((,newability[{T}:name(Add aim counter) counter(0/0.1.aim)])) +auto=teach(creature) transforms((,newability[{T}:name(Deal damage) damage:hascntaim target(player^creature) && all(this) removeallcounters(0/0.1.aim)])) +text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hans Eriksson +auto=_ATTACKING_reveal:1 optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[target(Hans Eriksson|mybattlefield) dynamicability])) forever )! optiononeend optiontwo target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. +mana={2}{R}{G} +type=Legendary Creature +subtype=Human Scout +power=1 +toughness=4 +[/card] +[card] +name=Hapatra's Mark +target=creature +auto=opponentshroud +auto=counter(-1/-1,-20) +text=Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +mana={G} +type=Instant +[/card] +[card] +name=Hapatra, Vizier of Poisons +auto=@combatdamaged(player) from(this):may counter(-1/-1,1) target(creature) && token(Snake,creature Snake,1/1,green,deathtouch) +text=Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. -- Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. +mana={B}{G} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Haphazard Bombardment +auto=target(<4>*[-enchantment]|opponentbattlefield) counter(0/0,1,Aim) +auto=@each my endofturn:if type(*[counter{0/0.1.Aim}]|opponentbattlefield)~morethan~1 then ability$!name(Destroy creature) destroy notatarget(*[counter{0/0.1.Aim}]|mybattlefield)!$ opponent +text=When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. -- At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Happily Ever After +auto=draw:1 controller +auto=draw:1 opponent +auto=life:5 controller +auto=life:5 opponent +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[planeswalker]|mybattlefield,myGraveyard)~morethan~0,type(*[land]|mybattlefield,myGraveyard)~morethan~0,type(*[artifact]|mybattlefield,myGraveyard)~morethan~0,type(*[enchantment]|mybattlefield,myGraveyard)~morethan~0,type(*[creature]|mybattlefield,myGraveyard)~morethan~0,type(*[instant;sorcery]|mybattlefield,myGraveyard)~morethan~0,compare(abundantlife)~morethan~0}:winGame controller +text=When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. -- At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Harald Unites the Elves +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=transforms((,newability[deplete:3 controller],newability[target(*[elf;tyvar]|mygraveyard) moveto(mybattlefield)])) oneshot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(elf|mybattlefield) counter(1/1) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(elf|mybattlefield) transforms((,newability[_ATTACKING_name(Creature gets -1/-1) target(creature|opponentbattlefield) -1/-1 ueot])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. -- II - Put a +1/+1 counter on each Elf you control. -- III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. +mana={2}{B}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Harald, King of Skemfar +abilities=menace +aicode=activate target(*[elf;warrior;tyvar;zpos<=5]|mylibrary) moveto(myhand) +auto=name(Look top 5 cards) reveal:5 optionone name(Get Elf, Warrior, or Tyvar) target(*[elf;warrior;tyvar;zpos<=5]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{B}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Harbinger of the Tides +abilities=flash +other={2}{U}{U} name(Cast with flash) +restriction=can play creature +auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(ownerhand) +text=You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) -- When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. +mana={U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Hard Cover +target=creature +auto=teach(creature) 0/2 +auto=teach(creature) transforms((,newability[{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot])) +text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hard Evidence +auto=name(Create crab) token(Crab) +auto=name(Create clues) token(Clue) +text=Create a 0/3 blue Crab creature token. -- Investigate. (Create a colorless Clue artifact token with "{2} , Sacrifice this artifact: Draw a card.") +mana={U} +type=Sorcery +[/card] +[card] +name=Hardened Berserker +auto=_ATTACKING_lord(*|mycastingzone):altercost(colorless,-1) oneshot +text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. +mana={2}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Hardened Scales +auto=@counteradded(1/1) from(creature|mybattlefield) except(Hardened Scales):may counter(1/1) target(creature[counter{1/1.1}]|myBattlefield) +text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. +mana={G} +type=Enchantment +[/card] +[card] +name=Hardened-Scale Armor +target=creature +auto=3/3 +text=Enchant creature. -- Enchanted creature gets +3/+3. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hardy Veteran +auto=this(variable{controllerturn}>0) 0/2 +text=As long as it's your turn, Hardy Veteran gets +0/+2. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Harmonic Prodigy +#MISSING: not possible to trigger twice any ability ATM +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Harmonious Archon +abilities=flying +auto=lord(creature[-archon]|battlefield) transforms((,setpower=3,settoughness=3)) forever +auto=create(Human:creature Human:1/1:white)*2 +text=Flying -- Non-Archon creatures have base power and toughness 3/3. -- When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. +mana={4}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=5 +[/card] +[card] +name=Harness Infinity +abilities=exiledeath +auto=count(type:*:myhand) && countb(type:*:mygraveyard) +auto=if compare(countedamount)~morethan~0 then if compare(countedbamount)~morethan~0 then all(*|myhand) moveto(myreveal) and!( transforms((,newability[all(*|mygraveyard) moveto(myhand) and!( transforms((,newability[all(*|myreveal) moveto(mygraveyard)])) oneshot )!])) oneshot )! +auto=if compare(countedamount)~equalto~0 then if compare(countedbamount)~morethan~0 then then all(*|mygraveyard) moveto(myhand) +auto=if compare(countedamount)~morethan~0 then if compare(countedbamount)~equalto~0 then then all(*|myhand) moveto(mygraveyard) +text=Exchange your hand and graveyard. -- Exile Harness Infinity. +mana={1}{B}{B}{B}{G}{G}{G} +type=Instant +[/card] +[card] +name=Harness by Force +abilities=hasnokicker,hasstrive +kicker=multi{2}{R} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +text=Strive - Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Harness the Storm +auto=@movedto(*[instant;sorcery]|mystack) from(myhand):all(trigger[to]) transforms((,newability[if casted(this) then may name(Cast from graveyard) target(*[share!name!]|mygraveyard) canplayfromgraveyard ueot])) oneshot +text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Harnfel, Horn of Bounty +auto={D(*|myhand)}:name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=Discard a card: Exile the top two cards of your library. You may play those cards this turn. // {2}{R} Birgi, God of Storytelling +mana={4}{R} +type=Legendary Artifact +[/card] +[card] +name=Harrier Naga +mana={2}{G} +type=Creature +subtype=Naga Warrior +power=3 +toughness=3 +[/card] +[card] +name=Harvest Mage +auto={G}{T}{D(*|myhand)}:lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) ueot +text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. +mana={G} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Harvest Pyre +target=creature +auto=if type(*|mygraveyard)~morethan~0 then choice name(Exile 1 card) ability$!moveTo(exile) notatarget(*|mygraveyard)!$ controller && damage:1 target(creature) +auto=if type(*|mygraveyard)~morethan~1 then choice name(Exile 2 cards) ability$!moveTo(exile) notatarget(<2>*|mygraveyard)!$ controller && damage:2 target(creature) +auto=if type(*|mygraveyard)~morethan~2 then choice name(Exile 3 cards) ability$!moveTo(exile) notatarget(<3>*|mygraveyard)!$ controller && damage:3 target(creature) +auto=if type(*|mygraveyard)~morethan~3 then choice name(Exile 4 cards) ability$!moveTo(exile) notatarget(<4>*|mygraveyard)!$ controller && damage:4 target(creature) +auto=if type(*|mygraveyard)~morethan~4 then choice name(Exile 5 cards) ability$!moveTo(exile) notatarget(<5>*|mygraveyard)!$ controller && damage:5 target(creature) +auto=if type(*|mygraveyard)~morethan~5 then choice name(Exile 6 cards) ability$!moveTo(exile) notatarget(<6>*|mygraveyard)!$ controller && damage:6 target(creature) +auto=if type(*|mygraveyard)~morethan~6 then choice name(Exile 7 cards) ability$!moveTo(exile) notatarget(<7>*|mygraveyard)!$ controller && damage:7 target(creature) +auto=if type(*|mygraveyard)~morethan~7 then choice name(Exile 8 cards) ability$!moveTo(exile) notatarget(<8>*|mygraveyard)!$ controller && damage:8 target(creature) +auto=if type(*|mygraveyard)~morethan~8 then choice name(Exile 9 cards) ability$!moveTo(exile) notatarget(<9>*|mygraveyard)!$ controller && damage:9 target(creature) +auto=if type(*|mygraveyard)~morethan~9 then choice name(Exile 10 cards) ability$!moveTo(exile) notatarget(<10>*|mygraveyard)!$ controller && damage:10 target(creature) +auto=if type(*|mygraveyard)~morethan~10 then choice name(Exile 11 cards) ability$!moveTo(exile) notatarget(<11>*|mygraveyard)!$ controller && damage:11 target(creature) +auto=if type(*|mygraveyard)~morethan~11 then choice name(Exile 12 cards) ability$!moveTo(exile) notatarget(<12>*|mygraveyard)!$ controller && damage:12 target(creature) +auto=if type(*|mygraveyard)~morethan~12 then choice name(Exile 13 cards) ability$!moveTo(exile) notatarget(<13>*|mygraveyard)!$ controller && damage:13 target(creature) +auto=if type(*|mygraveyard)~morethan~13 then choice name(Exile 14 cards) ability$!moveTo(exile) notatarget(<14>*|mygraveyard)!$ controller && damage:14 target(creature) +auto=if type(*|mygraveyard)~morethan~14 then choice name(Exile 15 cards) ability$!moveTo(exile) notatarget(<15>*|mygraveyard)!$ controller && damage:15 target(creature) +auto=if type(*|mygraveyard)~morethan~15 then choice name(Exile 16 cards) ability$!moveTo(exile) notatarget(<16>*|mygraveyard)!$ controller && damage:16 target(creature) +auto=if type(*|mygraveyard)~morethan~16 then choice name(Exile 17 cards) ability$!moveTo(exile) notatarget(<17>*|mygraveyard)!$ controller && damage:17 target(creature) +auto=if type(*|mygraveyard)~morethan~17 then choice name(Exile 18 cards) ability$!moveTo(exile) notatarget(<18>*|mygraveyard)!$ controller && damage:18 target(creature) +auto=if type(*|mygraveyard)~morethan~18 then choice name(Exile 19 cards) ability$!moveTo(exile) notatarget(<19>*|mygraveyard)!$ controller && damage:19 target(creature) +auto=if type(*|mygraveyard)~morethan~19 then choice name(Exile 20 cards) ability$!moveTo(exile) notatarget(<20>*|mygraveyard)!$ controller && damage:20 target(creature) +text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Harvest Season +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Harvesttide Assailant +abilities=trample,nightbound +backside=Harvesttide Infiltrator +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=4 +[/card] +[card] +name=Harvesttide Infiltrator +abilities=trample,daybound +backside=Harvesttide Assailant +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Trample -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Harvesttide Assailant +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Harvesttide Sentry +auto=@each my combatbegins restriction{coven}:name(Can't be blocked) transforms((,newability[cantbeblockedby(creature[power<=2)])) ueot +text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. +type=Creature +subtype=Human +mana={1}{G} +power=3 +toughness=1 +[/card] +[card] +name=Hashep Oasis +auto={1}{G}{G}{T}{S(desert|mybattlefield)}:3/3 target(creature) asSorcery +auto={T}:Add{1} +auto={T}{L:1}:Add{G} +text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {G} to your mana pool. -- {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. +type=Land +subtype=Desert +[/card] +[card] +name=Hatchery Spider +abilities=reach +auto=name(Reveal) reveal:type:creature:mygraveyard revealzone(mylibrary) optionone name(Get green permanent) target(*[green;creature;enchantment;planeswalker;manacost<=type:creature:mygraveyard]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reach -- Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={5}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=7 +[/card] +[card] +name=Hate Mirage +auto=clone with(unearth,haste) target(creature|opponentbattlefield) +text=Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Hateful Eidolon +abilities=lifelink +auto=@movedTo(creature[auras>=1]|myGraveyard) from(Battlefield):foreach(creature[auras>=1]) draw:1 controller +text=Lifelink -- Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. +mana={B} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Hatred +target=creature +auto=choice name(Pay 1 Life) life:-1 controller && 1/0 ueot +auto=choice name(Pay 2 Life) life:-2 controller && 2/0 ueot +auto=choice name(Pay 3 Life) life:-3 controller && 3/0 ueot +auto=choice name(Pay 4 Life) life:-4 controller && 4/0 ueot +auto=choice name(Pay 5 Life) life:-5 controller && 5/0 ueot +auto=choice name(Pay 6 Life) life:-6 controller && 6/0 ueot +auto=choice name(Pay 7 Life) life:-7 controller && 7/0 ueot +auto=choice name(Pay 8 Life) life:-8 controller && 8/0 ueot +auto=choice name(Pay 9 Life) life:-9 controller && 9/0 ueot +auto=choice name(Pay 10 Life) life:-10 controller && 10/0 ueot +auto=choice name(Pay 11 Life) life:-11 controller && 11/0 ueot +auto=choice name(Pay 12 Life) life:-12 controller && 12/0 ueot +auto=choice name(Pay 13 Life) life:-13 controller && 13/0 ueot +auto=choice name(Pay 14 Life) life:-14 controller && 14/0 ueot +auto=choice name(Pay 15 Life) life:-15 controller && 15/0 ueot +auto=choice name(Pay 16 Life) life:-16 controller && 16/0 ueot +auto=choice name(Pay 17 Life) life:-17 controller && 17/0 ueot +auto=choice name(Pay 18 Life) life:-18 controller && 18/0 ueot +auto=choice name(Pay 19 Life) life:-19 controller && 19/0 ueot +auto=choice name(Pay 20 Life) life:-20 controller && 20/0 ueot +text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Hauken's Insight +backside=Jacob Hauken, Inspector +auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,GlassExiled) )! +auto=lord(*[counter{0/0.1.GlassExiled}]|myexile) transforms((,newability[this(variable{controllerturn}>0) canplayfromexile],newability[this(variable{controllerturn}>0) zerocast])) +text=At the beginning of your upkeep, exile the top card of your library face-down. You may look at that card for as long as it remains exiled. -- Once during each of your turns, you may play a land or cast a spell from the cards exiled by this permanent without paying its mana cost. // Jacob Hauken, Inspector +color=blue +type=Legendary Enchantment +[/card] +[card] +name=Haunted Library +auto=@movedto(creature|graveyard) from(opponentbattlefield):may name(Pay and create spirit) pay({1}) name(Pay and create spirit) token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Haunted Ridge +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{B} +auto={T}:add{R} +text=Haunted Ridge enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {B} or {R}. +type=Land +[/card] +[card] +name=Haunting Imitation +auto=if type(creature[zpos=1]|library)~equalto~0 then moveto(myhand) +auto=all(creature[zpos=1]|library) clone and!( becomes(Spirit,1/1,flying) forever )! +auto=all(*[zpos=1]|library) moveto(myhand) and!( transforms((,newability[choice name(Put back) name(Put back) moveto(ownerlibrary)])) oneshot )! +text=Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Haunting Misery +target=player +auto=if type(*[creature]|mygraveyard)~morethan~0 then choice name(Exile 1 card) ability$!moveTo(exile) notatarget(*[creature]|mygraveyard)!$ controller && damage:1 +auto=if type(*[creature]|mygraveyard)~morethan~1 then choice name(Exile 2 cards) ability$!moveTo(exile) notatarget(<2>*[creature]|mygraveyard)!$ controller && damage:2 +auto=if type(*[creature]|mygraveyard)~morethan~2 then choice name(Exile 3 cards) ability$!moveTo(exile) notatarget(<3>*[creature]|mygraveyard)!$ controller && damage:3 +auto=if type(*[creature]|mygraveyard)~morethan~3 then choice name(Exile 4 cards) ability$!moveTo(exile) notatarget(<4>*[creature]|mygraveyard)!$ controller && damage:4 +auto=if type(*[creature]|mygraveyard)~morethan~4 then choice name(Exile 5 cards) ability$!moveTo(exile) notatarget(<5>*[creature]|mygraveyard)!$ controller && damage:5 +auto=if type(*[creature]|mygraveyard)~morethan~5 then choice name(Exile 6 cards) ability$!moveTo(exile) notatarget(<6>*[creature]|mygraveyard)!$ controller && damage:6 +auto=if type(*[creature]|mygraveyard)~morethan~6 then choice name(Exile 7 cards) ability$!moveTo(exile) notatarget(<7>*[creature]|mygraveyard)!$ controller && damage:7 +auto=if type(*[creature]|mygraveyard)~morethan~7 then choice name(Exile 8 cards) ability$!moveTo(exile) notatarget(<8>*[creature]|mygraveyard)!$ controller && damage:8 +auto=if type(*[creature]|mygraveyard)~morethan~8 then choice name(Exile 9 cards) ability$!moveTo(exile) notatarget(<9>*[creature]|mygraveyard)!$ controller && damage:9 +auto=if type(*[creature]|mygraveyard)~morethan~9 then choice name(Exile 10 cards) ability$!moveTo(exile) notatarget(<10>*[creature]|mygraveyard)!$ controller && damage:10 +auto=if type(*[creature]|mygraveyard)~morethan~10 then choice name(Exile 11 cards) ability$!moveTo(exile) notatarget(<11>*[creature]|mygraveyard)!$ controller && damage:11 +auto=if type(*[creature]|mygraveyard)~morethan~11 then choice name(Exile 12 cards) ability$!moveTo(exile) notatarget(<12>*[creature]|mygraveyard)!$ controller && damage:12 +auto=if type(*[creature]|mygraveyard)~morethan~12 then choice name(Exile 13 cards) ability$!moveTo(exile) notatarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 +auto=if type(*[creature]|mygraveyard)~morethan~13 then choice name(Exile 14 cards) ability$!moveTo(exile) notatarget(<14>*[creature]|mygraveyard)!$ controller && damage:14 +auto=if type(*[creature]|mygraveyard)~morethan~14 then choice name(Exile 15 cards) ability$!moveTo(exile) notatarget(<15>*[creature]|mygraveyard)!$ controller && damage:15 +auto=if type(*[creature]|mygraveyard)~morethan~15 then choice name(Exile 16 cards) ability$!moveTo(exile) notatarget(<16>*[creature]|mygraveyard)!$ controller && damage:16 +auto=if type(*[creature]|mygraveyard)~morethan~16 then choice name(Exile 17 cards) ability$!moveTo(exile) notatarget(<17>*[creature]|mygraveyard)!$ controller && damage:17 +auto=if type(*[creature]|mygraveyard)~morethan~17 then choice name(Exile 18 cards) ability$!moveTo(exile) notatarget(<18>*[creature]|mygraveyard)!$ controller && damage:18 +auto=if type(*[creature]|mygraveyard)~morethan~18 then choice name(Exile 19 cards) ability$!moveTo(exile) notatarget(<19>*[creature]|mygraveyard)!$ controller && damage:19 +auto=if type(*[creature]|mygraveyard)~morethan~19 then choice name(Exile 20 cards) ability$!moveTo(exile) notatarget(<20>*[creature]|mygraveyard)!$ controller && damage:20 +text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Haunting Voyage +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={5}{B}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=ifnot paid(alternative) then chooseatype may name(Return up to 2 creatures) moveTo(mybattlefield) target(creature[chosentype]|mygraveyard) chooseend +auto=if paid(alternative) then chooseatype name(Return all creatures) moveTo(mybattlefield) all(creature[chosentype]|mygraveyard) chooseend +text=Choose a creature type. Return up to two creature cards of the chosen type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of the chosen type from your graveyard to the battlefield instead. -- Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Haven of the Spirit Dragon +auto={T}:add{1} +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{B} +auto={2}{T}{S}:name(Move dragon) moveto(myhand) target(creature[dragon]|mygraveyard) +auto={2}{T}{S}:name(Move Ugin, the Ineffable) moveto(myhand) target(Ugin^ the Ineffable|mygraveyard) +auto={2}{T}{S}:name(Move Ugin, the Spirit Dragon) moveto(myhand) target(Ugin^ the Spirit Dragon|mygraveyard) +text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Havoc Devils +abilities=trample +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) +mana={2}{R}{R} +type=Creature +subtype=Devil +power=4 +toughness=3 +[/card] +[card] +name=Havoc Jester +auto=@sacrificed(*|myBattlefield):damage:1 target(player,creature,planeswalker) +text=Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. +mana={4}{R} +type=Creature +subtype=Devil +power=5 +toughness=5 +[/card] +[card] +name=Haze of Pollen +abilities=cycling +auto=preventalldamage +autohand=__CYCLING__({3}) +text=Prevent all combat damage that would be dealt this turn. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Hazoret the Fervent +abilities=indestructible, haste +auto=aslongas(*|myhand) cantattack >1 +auto=aslongas(*|myhand) cantpwattack >1 +auto=aslongas(*|myhand) cantblock >1 +auto={2}{R}{D(*|myhand)}:damage:2 opponent +text=Indestructible, haste -- Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. -- {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. +mana={3}{R} +type=Legendary Creature +subtype=God +power=5 +toughness=4 +[/card] +[card] +name=Hazoret's Favor +auto=@each my combatbegins:may name(Creature gains 2/0 and haste) target(creature|mybattlefield) transforms((,newability[2/0],newability[haste],newability[treason])) ueot +text=At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Hazoret's Monument +auto=lord(creature[red]|mycastingzone) altercost(colorless,-1) +auto=@movedto(creature|mystack):may reject notatarget(*|myhand) && draw:1 +text=Red creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, you may discard a card. If you do, draw a card. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Hazoret's Undying Fury +auto=moverandom(*[manacost<=5;-land]) from(mylibrary) to(mybattlefield) +auto=all(land|mybattlefield) frozen +text=Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Headless Rider +auto=@movedto(zombie[token]|graveyard) from(mybattlefield):name(Create Zombie) token(Zombie,Creature Zombie,2/2,black) +text=Wheenver Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Headless Specter +abilities=flying +auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ +text=Flying -- Hellbent - Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Headstrong Brute +abilities=cantblock +auto=aslongas(other pirate|mybattlefield) menace +text=Headstrong Brute can't block. -- Headstrong Brute has menace as long as you control another Pirate. +mana={2}{R} +type=Creature +subtype=Orc Pirate +power=3 +toughness=3 +[/card] +[card] +name=Headwater Sentries +mana={3}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=5 +[/card] +[card] +name=Healer of the Glade +auto=life:3 +text=When Healer of the Glade enters the battlefield, you gain 3 life. +mana={G} +type=Creature +subtype=Elemental +power=1 +toughness=2 +[/card] +[card] +name=Healer's Flock +abilities=flying,lifelink +text=Flying, lifelink +mana={W}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Healer's Hawk +abilities=flying, lifelink +text=Flying, lifelink +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Healing Grace +target=player,creature +auto=prevent:3 +auto=life:3 +text=Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. +mana={W} +type=Instant +[/card] +[card] +name=Healing Technique +auto=exiledeath +other={3}{G} name(Demonstrate) +auto=name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) oneshot +auto=if paid(alternative) then ability$!name(Return card) name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) oneshot!$ controller +auto=if paid(alternative) then ability$!name(Return card) name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) oneshot!$ opponent +text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Heart Wolf +abilities=first strike +auto={T}:restriction{during battle} name(Choose dwarf) name(Choose dwarf) target(creature[dwarf]|mybattlefield) transforms((,newability[2/0],newability[first strike],newability[@movedto(this|nonbattlezone) from(mybattlefield):sacrifice target(Heart Wolf[tapped]|mybattlefield)])) ueot +text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. +mana={3}{R} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Heart-Piercer Manticore +other={2}{R}{R}{S(other creature|mybattlefield)} name(Sacrifice a creature) +otherrestriction=type(creature|myBattlefield)~morethan~0 +auto=if paid(alternative) then damage:storedpower target(creature,player) +autograveyard={5}{R}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. -- Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) +mana={2}{R}{R} +type=Creature +subtype=Manticore +power=4 +toughness=3 +[/card] +[card] +name=Heartfire +target=player,creature,planeswalker +auto=damage:4 +text=As an additional cost to cast this spell, sacrifice a creature or planeswalker. -- Heartfire deals 4 damage to any target. +mana={1}{R}{S(creature,planeswalker|myBattlefield)} +type=Instant +[/card] +[card] +name=Heartfire Immolator +abilities=prowess +auto=@movedTo(*[-creature]|myStack) 1/1 ueot +auto={R}{S}:target(creature,planeswalker) dynamicability +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Heartless Act +auto=choice name(Destroy):destroy target(creature[counter{notany}]) +auto=choice name(Remove three counters):target(creature) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) +text=Choose one -- Destroy target creature with no counters on it. -- Remove up to three counters from target creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Heartless Pillage +target=opponent +auto=ability$!discard(<2>*|myhand)!$ targetedplayer +auto=if raid then token(435451) +text=Target opponent discards two cards. -- Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Heartwarming Redemption +auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 +auto=life:type:*:myhand controller +text=Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=Heat Wave +auto=cumulativeupcost[{R}] sacrifice +auto=this(variable{type:creature:opponentbattlefield}=1) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:1])) +auto=this(variable{type:creature:opponentbattlefield}=2) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:2])) +auto=this(variable{type:creature:opponentbattlefield}=3) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:3])) +auto=this(variable{type:creature:opponentbattlefield}=4) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:4])) +auto=this(variable{type:creature:opponentbattlefield}=5) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:5])) +auto=this(variable{type:creature:opponentbattlefield}=6) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:6])) +auto=this(variable{type:creature:opponentbattlefield}=7) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:7])) +auto=this(variable{type:creature:opponentbattlefield}=8) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:8])) +auto=this(variable{type:creature:opponentbattlefield}=9) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:9])) +auto=this(variable{type:creature:opponentbattlefield}=10) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:10])) +auto=this(variable{type:creature:opponentbattlefield}=11) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:11])) +auto=this(variable{type:creature:opponentbattlefield}=12) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:12])) +auto=this(variable{type:creature:opponentbattlefield}=13) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:13])) +auto=this(variable{type:creature:opponentbattlefield}=14) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:14])) +auto=this(variable{type:creature:opponentbattlefield}=15) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:15])) +auto=this(variable{type:creature:opponentbattlefield}=16) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:16])) +auto=this(variable{type:creature:opponentbattlefield}=17) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:17])) +auto=this(variable{type:creature:opponentbattlefield}=18) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:18])) +auto=this(variable{type:creature:opponentbattlefield}=19) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:19])) +auto=this(variable{type:creature:opponentbattlefield}=20) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:20])) +auto=lord(creature[blue]|opponentbattlefield) transforms((,newability[cantblock])) +text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Heated Debate +abilities=nofizzle +target=creature,planeswalker +auto=damage:4 +text=This spell can't be countered. (This includes by the ward ability.) -- Heated Debate deals 4 damage to target creature or planeswalker. +mana={2}{R} +type=Instant +[/card] +[card] +name=Heaven // Earth +abilities=hasaftermath +otherrestriction=can play sorcery +flashback={X}{R}{R} name(Earth) +auto=ifnot paid(flashback) then damage:X all(creature[flying]) +auto=if paid(flashback) then damage:X all(creature[-flying]) +text=Heaven deals X damage to each creature with flying. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. +mana={X}{G} +type=Instant +[/card] +[card] +name=Heavenly Blademaster +abilities=flying, double strike +auto=may target(aura|battlefield) newhook +auto=may target(equipment|battlefield) newhook +auto=thisforeach(aura) lord(other creature|myBattlefield) 1/1 +auto=thisforeach(gear) lord(other creature|myBattlefield) 1/1 +auto=lord(other creature|myBattlefield) +1/+1 for each aura and equipment attached to heavenly blademaster +text=Flying, double strike -- When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. -- Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=6 +[/card] +[card] +name=Heavenly Qilin +abilities=flying +auto=_ATTACKING_flying target(other creature|myBattlefield) ueot +text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Kirin +power=2 +toughness=2 +[/card] +[card] +name=Hedgewitch's Mask +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) cantbeblockedby(creature[power>=4]) +text=Equipped creature gets +1/+1. -- Equipped creature can't be blocked by creatures with power 4 or greater. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heightened Reflexes +target=creature +auto=1/0 ueot +auto=transforms((,newability[counter(0/0.1.FirstStrike)],newability[this(counter{0/0.1.FirstStrike}>=1) first strike])) forever +text=Target creature gets +1/+0 until end of turn. Put a first strike counter on it. +mana={R} +type=Instant +[/card] +[card] +name=Heirloom Blade +auto=teach(creature) 3/1 +auto=teach(creature) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature[share!subtype!]|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(myHand) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend])) +auto={1}:equip +text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heirloom Mirror +backside=Inherited Fiend +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={1}{T}{L:1}{D(*|myhand)}:name(Draw and mill card) draw:1 controller && deplete:1 controller && counter(0/0.1.Ritual) && if compare(hascntritual)~morethan~2 then flip(backside) asSorcery +text={1}, {T}, Pay 1 life, Discard a card: Draw a card, then mill a card. Put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, transform it. Activate only as a sorcery. // Inherited Fiend +mana={1}{B} +type=Artifact +[/card] +[card] +name=Hekma Sentinels +auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot +text=Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Helica Glider +auto=this(counter{0/0.1.Flying}>=1) flying +auto=this(counter{0/0.1.FirstStrike}>=1) first strike +auto=choice name(Flying) counter(0/0,1,Flying) +auto=choice name(First Strike) counter(0/0,1,FirstStrike) +text=Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. +mana={2}{W} +type=Creature +subtype=Nightmare Squirrel +power=2 +toughness=2 +[/card] +[card] +name=Heliod's Intervention +auto=choice name(Destroy X artifacts and/or enchantments) destroy:X target artifact,enchantment +auto=choice name(Target player gains twice X life) target(player) life:X && life:X +text=Choose one -- Destroy X target artifacts and/or enchantments. -- Target player gains twice X life. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Heliod's Punishment +target=creature +auto=all(this) counter(0/0,4,Task) +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=teach(creature) loseabilities +auto=teach(creature) {T}{C(0/0,-1,Task)}: donothing +auto=teach(creature) transforms((,newability[this(counter{0/0,1,Task}<1) while destroy(this)])) +text=Enchant creature -- Heliod's Punishment enters the battlefield with four task counters on it. -- Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Heliod, Sun-Crowned +abilities=indestructible +auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) target(creature,enchantment|myBattlefield) +auto={1}{W}:lifelink target(other creature) ueot +text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. -- Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. -- {1}{W}: Another target creature gains lifelink until end of turn. +mana={2}{W} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Hell Mongrel +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay 2 B to cast) activate name(pay 2 B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto={D(*|myhand)}:1/1 ueot +text=Discard a card: Hell Mongrel gets +1/+1 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Nightmare Dog +power=4 +toughness=3 +[/card] +[card] +name=Hellcarver Demon +#you can't order the stack +abilities=flying +auto=@combatdamaged(player) from(this):sacrifice all(other *|mybattlefield) && discard:type:*:myhand && reveal:6 optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[may activate castcard(normal)]])) oneshot )! optiononeend revealend +text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Hellhole Rats +abilities=haste +auto=target(player) ability$!name(discard) target(*|myhand) dynamicability reject!$ targetedplayer +text=Haste -- When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. +mana={2}{B}{R} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Hellish Rebuke +auto=all(*|opponentbattlefield) transforms((,newability[@damagefoeof(player) from(this):sacrifice and!( life:-2 controller )!])) ueot +text=Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." +mana={2}{B} +type=Instant +[/card] +[card] +name=Hellkite Courser +abilities=flying +auto=may target(*[iscommander]|mycommandzone) moveto(mybattlefield) and!( transforms((,newability[haste],newability[phaseactionmulti[endofturn once] moveto(ownercommandzone)])) ueot )! +text=Flying -- When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Hellkite Punisher +abilities=flying +auto={R}:1/0 ueot +text=Flying -- {R}: Hellkite Punisher gets +1/+0 until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Hellkite Whelp +abilities=flying +auto=_ATTACKING_damage:1 target(creature|opponentBattlefield) +text=Flying -- Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. +mana={4}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Helm of the Host +auto=teach(creature) transforms((,newability[@each my combatbegins:clone with(haste) options(nolegend)])) +auto={5}:equip +text=At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. -- Equip {5} +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Helvault +auto={1}{T}:(blink)forsrc target(*|mybattlefield) +auto={7}{T}:(blink)forsrc target(*|opponentbattlefield) +text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Henge Walker +auto=if casted(this) then if spent({G}{G}{G}) then counter(1/1) +auto=if casted(this) then if spent({W}{W}{W}) then counter(1/1) +auto=if casted(this) then if spent({U}{U}{U}) then counter(1/1) +auto=if casted(this) then if spent({R}{R}{R}) then counter(1/1) +auto=if casted(this) then if spent({B}{B}{B}) then counter(1/1) +text=Adamant - If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Hengegate Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Mistgate Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Mistgate Pathway) name(Mistgate Pathway) flip(Mistgate Pathway) forcetype(land) +auto={T}:add{W} +text={T}: Add {W}. // Mistgate Pathway +type=Land +[/card] +[card] +name=Henrika Domnathi +abilities=flying +backside=Henrika, Infernal Seer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my combatbegins:name(Choose one) transforms((,newability[if compare(hascntsac)~equalto~0 then choice name(Sacrifice creatures) name(Sacrifice creatures) counter(0/0.1.Sac)],newability[if compare(hascntlif)~equalto~0 then choice name(Draw and lose life) name(Draw and lose life) counter(0/0.1.lif)],newability[if compare(hascnttra)~equalto~0 then choice name(Transform) name(Transform) counter(0/0.1.tra)])) oneshot +auto=@counteradded(0/0,1,Sac) once:name(Sacrifice creature) ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ controller && ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent +auto=@counteradded(0/0,1,Lif) once:name(Draw and lose life) draw:1 controller && life:-1 controller +auto=@counteradded(0/0,1,Tra) once:name(Transform) transforms((,newability[removeallcounters(0/0.1.Tra)],newability[removeallcounters(0/0.1.Lif)],newability[removeallcounters(0/0.1.Sac)],newability[flip(backside)])) forever +text=Flying -- At the beginning of combat on your turn, choose one that hasn't been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Henrika, Infernal Seer +abilities=flying,deathtouch,lifelink +backside=Henrika Domnathi +auto={1}{B}{B}:name(All creatures gets 1/0) all(creature[flying;-lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;-lifelink;deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying&lifelink&deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying;lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying;-lifelink;deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;lifelink;deathtouch]|mybattlefield) 1/0 ueot +text=Flying, deathtouch, lifelink -- {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. // Henrika Domnathi +type=Legendary Creature +subtype=Vampire +color=black +power=3 +toughness=4 +[/card] +[card] +name=Herald of Faith +abilities=flying +auto=_ATTACKING_life:2 +text=Flying -- Whenever Herald of Faith attacks, you gain 2 life. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Herald of Hadar +auto={5}{B}:name(Roll a d20) rolld20 20 winability token(Treasure Sur) winabilityend rolld20end +auto=@dierolled(this) from(controller):life:-2 opponent +auto=@dierolled(this) result(10) from(controller):life:2 controller +auto=@dierolled(this) result(11) from(controller):life:2 controller +auto=@dierolled(this) result(12) from(controller):life:2 controller +auto=@dierolled(this) result(13) from(controller):life:2 controller +auto=@dierolled(this) result(14) from(controller):life:2 controller +auto=@dierolled(this) result(15) from(controller):life:2 controller +auto=@dierolled(this) result(16) from(controller):life:2 controller +auto=@dierolled(this) result(17) from(controller):life:2 controller +auto=@dierolled(this) result(18) from(controller):life:2 controller +auto=@dierolled(this) result(19) from(controller):life:2 controller +auto=@dierolled(this) result(20) from(controller):life:2 controller +text=Circle of Death-{5}{B}: Roll a d20. -- 1-9 | Each opponent loses 2 life. -- 10-19 | Each opponent loses 2 life and you gain 2 life. -- 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={4}{B} +type=Creature +subtype=Human Warlock +power=4 +toughness=4 +[/card] +[card] +name=Herald of Secret Streams +auto=lord(creature[counter{1/1}]|mybattlefield) unblockable +text=Creatures you control with +1/+1 counters on them can't be blocked. +mana={3}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=3 +[/card] +[card] +name=Herald of the Dreadhorde +auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1,2) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))! +text=When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={3}{B} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=2 +[/card] +[card] +name=Herald of the Forgotten +abilities=flying +auto=if casted(this) then moveTo(myBattlefield) target(artifact,enchantment,land,creature[__cycling__]|myGraveyard) +text=Flying -- When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. +mana={6}{W}{W} +type=Creature +subtype=Cat Beast +power=6 +toughness=6 +[/card] +[card] +name=Herald of the Host +abilities=flying,vigilance +text=Flying, vigilance -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Herald of the Sun +abilities=flying +auto={3}{W}:counter(1/1,1) target(other creature[flying]|mybattlefield) +text=Flying -- {3}{W}: Put a +1/+1 counter on another target creature with flying. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Herald's Horn +auto=chooseatype transforms(([@each my upkeep:name(Reveal) reveal:1 optionone target(*[chosentype]|reveal) transforms(([may moveTo(myhand)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend)])) chooseend +auto=lord(creature[chosentype]|mycastingzone) altercost( colorless,-1) +text=As Herald's Horn enters the battlefield, choose a creature type. -- Creature spells you cast of the chosen type cost {1} less to cast. -- At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Heraldic Banner +auto=chooseacolor target(creature[chosencolor]|myBattlefield) 1/0 chooseend +auto={T}:add{chosencolor} +text=As Heraldic Banner enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+0. -- {T}: Add one mana of the chosen color. +mana={3} +type=Artifact +[/card] +[card] +name=Herd Baloth +auto=@counteradded(1/1) from(this):may name(Create beast) token(Beast,Creature Beast,4/4,green) +text=Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Hero of Bretagard +auto=@movedto(*|exile) from(myhand):counter(1/1) +auto=@movedto(*[-instant;-sorcery]|exile) from(mybattlefield):counter(1/1) +auto=this(counter{1/1}>=5) transforms((Angel,newability[flying])) +auto=this(counter{1/1}>=10) transforms((God,newability[indestructible])) +text=Whenever you exile one or more cards from your hand and/or permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. -- As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. -- As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hero of Leina Tower +auto=@targeted(this) from(*|mycastingzone):may pay({x}) counter(1/1,x) +text=Heroic - Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. +mana={G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hero of Precinct One +auto=@movedTo(*[multicolor]|mystack):create(Human:creature Human:1/1:white:) +text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Hero of the Games +auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot +text=Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Hero of the Nyxborn +auto=token(Soldier,Creature Human Soldier,1/1,white) +auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot +text=When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. -- Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. +mana={1}{R}{W} +type=Enchantment Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hero of the Pride +auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot +text=Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hero of the Revel +auto=token(Satyr,Creature Satyr,1/1,red,cantblock) +auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot +text=When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Satyr Soldier +power=4 +toughness=4 +[/card] +[card] +name=Hero of the Winds +abilities=flying +auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot +text=Flying -- Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Heroes of the Revel +auto=token(Satyr,Creature Satyr,1/1,red,cantblock) +auto=@targeted(this) from(*|mycastingzone):all(creature|myBattlefield) 1/0 ueot +text=When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Satyr Soldier +power=4 +toughness=4 +[/card] +[card] +name=Heroes' Podium +auto=lord(creature[legendary]|mybattlefield) transforms((,newability[foreach(other *[creature;legendary]|mybattlefield) 1/1])) +auto={X}{T}:reveal:x optionone target(creature[legendary]|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Heroic Reinforcements +auto=lord(other creature|myBattlefield) +1/+1 +auto=lord(other creature|myBattlefield) haste +auto=create(Soldier:creature Soldier:1/1:white:)*2 +text=Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) +mana={2}{R}{W} +type=Sorcery +[/card] +[card] +name=Heron of Hope +abilities=flying,lifefaker +auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller +auto={1}{W}:name(Gains lifelink) transforms((,newability[lifelink])) ueot +text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- {1}{W}: Heron of Hope gains lifelink until end of turn. +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Heron-Blessed Geist +abilities=flying +autograveyard=this(variable{type:enchantment:mybattlefield}>0) {3}{W}{E}:name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying)*2 asSorcery +text=Flying -- {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Heronblade Elite +abilities=vigilance +auto=@movedTo(other human|myBattlefield):name(Put 1/1 counter) counter(1/1) +auto={T}:name(Add red mana) thisforeach(variable{power}>0) add{R} +auto={T}:name(Add black mana) thisforeach(variable{power}>0) add{B} +auto={T}:name(Add green mana) thisforeach(variable{power}>0) add{G} +auto={T}:name(Add white mana) thisforeach(variable{power}>0) add{W} +auto={T}:name(Add blue mana) thisforeach(variable{power}>0) add{U} +text=Vigilance -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. -- {T}: Add X mana of any one color, where X is Heronblade Elite's power. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hex Parasite +auto={X}{B}:name(Pay B) name(Pay B) thisforeach(X>0) target(*[counter{any}]|battlefield) removesinglecountertype(1) && all(this) 1/0 ueot +auto={X}{L:2}:name(Pay 2 life) name(Pay 2 life) thisforeach(X>0) target(*[counter{any}]|battlefield) removesinglecountertype(1) && all(this) 1/0 ueot +text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) +mana={1} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Hexdrinker +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.3.Level}) 2/3 +auto=this(counter{0/0.3.Level}) protection from(instant) +auto=this(counter{0/0.8.Level}) 2/2 +auto=this(counter{0/0.8.Level}) protection from(*) +text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything +mana={G} +auto=maxlevel:8 +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Hidden Stag +auto=@movedTo(land|opponentbattlefield) from(opponenthand):transforms((removetypes)) forever && transforms((Elk Beast Creature,setpower=3,settoughness=2)) forever +auto=@movedTo(land|mybattlefield) from(myhand):transforms((removetypes,newability[becomes(Enchantment)])) forever +text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Hide // Seek +other={W}{B} name(Seek) +auto=ifnot paid(alternative) then target(*[artifact;enchantment]) bottomoflibrary +auto=if paid(alternative) then name(search card) reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(*|reveal) transforms((,newability[life:manacost opponent])) ueot and!( moveto(ownerexile) )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. +mana={R}{W} +type=Instant +[/card] +[card] +name=Hieroglyphic Illumination +abilities=cycling +auto=draw:2 controller +autohand=__CYCLING__({U}) +text=Draw two cards. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Hieromancer's Cage +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Hierophant's Chalice +auto=life:1 controller +auto=life:-1 opponent +auto={T}:Add{1} +text=When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {T}: Add {1} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=High Alert +auto=lord(creature|mybattlefield) combattoughness +auto=lord(creature[defender]|mybattlefield) canattack +auto={2}{W}{U}:Untap target(creature) +text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {2}{W}{U}: Untap target creature. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Highborn Vampire +mana={3}{B} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=3 +[/card] +[card] +name=Highcliff Felidar +abilities=vigilance +auto=destroy notatarget(creature[power=power:highest:creature:opponentBattlefield]) +text=Vigilance -- When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. +mana={4}{W}{W} +type=Creature +subtype=Cat Beast +power=5 +toughness=5 +[/card] +[card] +name=Highland Forest +auto=tap(noevent) +text=({T}: Add {R} or {G}.) -- Highland Forest enters the battlefield tapped. +type=Snow Land +subtype=Mountain Forest +[/card] +[card] +name=Hill Giant Herdgorger +auto=life:3 controller +text=When Hill Giant Herdgorger enters the battlefield, you gain 3 life. +mana={4}{G}{G} +type=Creature +subtype=Giant +power=7 +toughness=6 +[/card] +[card] +name=Hinder +target=*|stack +auto=choice name(Put on top) fizzleto(librarytop) +auto=choice name(Put on bottom) fizzleto(librarybottom) +text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Hindering Light +target=*[-creature;-artifact;-enchantment;-planeswalker]|opponentstack +auto=fizzle +auto=draw:1 controller +text=Counter target spell that targets you or a permanent you control. -- Draw a card. +mana={W}{U} +type=Instant +[/card] +[card] +name=Hinterland Chef +auto=name(Draft a card) transforms((,newability[choice name(Almighty Brushwagg) conjure cards(Almighty Brushwagg) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Frilled Sandwalla) conjure cards(Frilled Sandwalla) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Moss Viper) conjure cards(Moss Viper) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Brushstriderr) conjure cards(Brushstrider) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Highland Game) conjure cards(Highland Game) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Ironshell Beetle) conjure cards(Ironshell Beetle) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Lotus Cobra) conjure cards(Lotus Cobra) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Kazandu Nectarpot) conjure cards(Kazandu Nectarpot) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Gilded Goose) conjure cards(Gilded Goose) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Scurrid Colony) conjure cards(Scurrid Colony) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Territorial Boar) conjure cards(Territorial Boar) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Deathbonnet Sprout) conjure cards(Deathbonnet Sprout) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Spore Crawler) conjure cards(Spore Crawler) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Moldgraf Millipede) conjure cards(Moldgraf Millipede) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!])) oneshot +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualFood}]|myzones) transforms((Artifact Food,newability[{2}{T}{S}:name(Gain 3 life) life:3 controller]))])) forever dontremove +text=When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact into addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Hinterland Hermit +backside=Hinterland Scourge +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. // Hinterland Scourge +mana={1}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=1 +[/card] +[card] +name=Hinterland Scourge +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(Hinterland Hermit) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(Hinterland Hermit) +auto=_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot +text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. // Hinterland Hermit +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=2 +[/card] +[card] +name=Hipparion +auto=@combat(blocking) source(this):pay({1}) donothing?cantbeblockerof(creature[power>=3]) +text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. +mana={1}{W} +type=Creature +subtype=Horse +power=1 +toughness=3 +[/card] +[card] +name=Hired Blade +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={2}{B} +type=Creature +subtype=Human Assassin +power=3 +toughness=2 +[/card] +[card] +name=Hired Heist +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@combatdamaged(player) from(creature[chosenname]|mybattlefield):name(Pay and draw) pay({U}) name(Pay and draw) name(Pay and draw) draw:1 controller])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card. +type=Conspiracy +[/card] +[card] +name=Hired Hexblade +other={1}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) +otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 +auto=if paid(alternative) then draw:1 controller +auto=if paid(alternative) then life:-1 controller +text=When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Elf Warlock +power=2 +toughness=2 +[/card] +[card] +name=Hired Poisoner +abilities=deathtouch +text=Deathtouch +mana={B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Hired Torturer +abilities=defender +auto={3}{B}{T}:life:-2 opponent +text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Historian of Zhalfir +auto=@combat(attacking) source(this) restriction{type(planeswalker[Teferi]|myBattlefield)~morethan~0}:draw:1 controller +text=Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=History of Benalia +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=create(knight:creature knight:2/2:white:vigilance) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(knight:creature knight:2/2:white:vigilance) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[Knight]|myBattlefield) +2/+1 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create a 2/2 white Knight creature token with vigilance. -- III - Knights you control get +2/+1 until end of turn. +mana={1}{W}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Hit // Run +other={3}{R}{G} name(Run) +auto=ifnot paid(alternative) then target(player) ability$!name(sacrifice) notatarget(*[creature;artifact]|mybattlefield) dynamicability sacrifice!$ targetedplayer +auto=if paid(alternative) then lord(creature[attacking]|mybattlefield) transforms((,newability[foreach(other *[creature;attacking]|mybattlefield) 1/0 ueot])) +text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Hive Mind +auto=@movedto(*[instant;sorcery]|mystack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ opponent +auto=@movedto(*[instant;sorcery]|opponentstack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ controller +text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Hive of the Eye Tyrant +auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) +auto={T}:Add{B} +auto={3}{B}:name(Becomes beholder) transforms((,newability[becomes(Creature Beholder^3/3^black^menace) ueot],newability[_ATTACKING_name(Exile card) target(creature|opponentgraveyard) moveto(exile)])) ueot +text=If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. -- {T}: Add {B}. -- {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." it's still a land. +type=Land +[/card] +[card] +name=Hiveheart Shaman +auto=@combat(attacking) source(this):may name(Search basic land) transforms((,newability[if type(plains[basic]|mybattlefield)~equalto~0 then choice name(Search Plains) name(Search Plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(mountain[basic]|mybattlefield)~equalto~0 then choice name(Search Mountain) name(Search Mountain) target(mountain[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(swamp[basic]|mybattlefield)~equalto~0 then choice name(Search Swamp) name(Search Swamp) target(swamp[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(forest[basic]|mybattlefield)~equalto~0 then choice name(Search Forest) name(Search Forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(island[basic]|mybattlefield)~equalto~0 then choice name(Search Island) name(Search Island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot +auto={5}{G}:name(Create Insect) token(Insect Tok) and!( counter(1/1,pbasiclandtypes) )! asSorcery +text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. +mana={3}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=5 +[/card] +[card] +name=Hixus, Prison Warden +abilities=flash +auto=@combatdamageof(player) from(creature|battlefield):this(cantargetcard(*[fresh]|*)) name(Exile creature) all(trigger[from]) (blink)forsrc +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Hoard Robber +auto=@combatdamaged(player) from(this):name(Create treasure) token(Treasure Sur) +text=Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={1}{B} +type=Creature +subtype=Tiefling Rogue +power=1 +toughness=3 +[/card] +[card] +name=Hoarding Ogre +auto=_ATTACKING_name(Roll a d20) rolld20 20 winability token(Treasure Sur)*3 winabilityend loseability if compare(lastrollresult)~lessthan~10 then token(Treasure Sur) else token(Treasure Sur)*2 loseabilityend rolld20end +text=Whenever Hoarding Ogre attacks, roll a d20. -- 1-9 | Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- 10-19 | Create two Treasure tokens. -- 20 | Create three Treasure tokens. +mana={3}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Hobblefiend +abilities=trample +auto={1}{S(other creature|myBattlefield}:counter(1/1,1) all(this) +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Hobbling Zombie +abilities=deathtouch +auto=_DIES_name(Create a zombie) token(Zombie Dec) +text=Deathtouch -- When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Hobgoblin Bandit Lord +auto=lord(other *[goblin]|myBattlefield) 1/1 +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~1}:name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~2}:name(Deals 2 damage) damage:2 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~3}:name(Deals 3 damage) damage:3 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~4}:name(Deals 4 damage) damage:4 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~5}:name(Deals 5 damage) damage:5 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~6}:name(Deals 6 damage) damage:6 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~7}:name(Deals 7 damage) damage:7 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~8}:name(Deals 8 damage) damage:8 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~9}:name(Deals 9 damage) damage:9 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~10}:name(Deals 10 damage) damage:10 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~11}:name(Deals 11 damage) damage:11 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~12}:name(Deals 12 damage) damage:12 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~13}:name(Deals 13 damage) damage:13 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~14}:name(Deals 14 damage) damage:14 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~15}:name(Deals 15 damage) damage:15 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~16}:name(Deals 16 damage) damage:16 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~17}:name(Deals 17 damage) damage:17 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~18}:name(Deals 18 damage) damage:18 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~19}:name(Deals 19 damage) damage:19 target(player,creature,planeswalker) +auto={R}{T} restriction{thisturn(goblin|mybattlefield)~morethan~19}:name(Deals 20 damage) damage:20 target(player,creature,planeswalker) +text=Other Goblins you control get +1/+1. -- {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. +mana={1}{R}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=3 +[/card] +[card] +name=Hobgoblin Captain +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Gains first strike) transforms((,newability[first strike])) ueot +text=Pack tactics - Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Hofri Ghostforge +auto=lord(spirit) transforms((,newability[1/1],newability[trample],newability[haste])) +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):name(Exile and copy) transforms((,newability[all(creature[-token;fresh:zpos=type:*:mygraveyard]|mygraveyard) moveto(exile) and!( clone and!( transforms((Spirit,newability[_DIES_name(Return exiled creature) target(creature[!share!name!]|myexile) moveto(mygraveyard)])) forever )! )!])) forever +text=Spirits you control get +1/+1 and have trample and haste. -- Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." +mana={3}{R}{W} +type=Legendary Creature +subtype=Dwarf Cleric +power=4 +toughness=5 +[/card] +[card] +name=Hold the Perimeter +abilities=isconspiracy +restriction=never +autocommandzone=phaseaction[my upkeep once] token(Soldier,Creature Soldier,1/2,white,defender) +autocommandzone=phaseaction[opponent upkeep once] token(Goblin,Creature Goblin,1/1,red,cantblock) opponent +text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. -- At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." +type=Conspiracy +[/card] +[card] +name=Holistic Wisdom +auto=aslongas(artifact|myhand) {2}{E(artifact|myhand)}:name(Exile an artifact) name(Exile an artifact) ability$!name(Return an artifact) name(Return an artifact) target(artifact|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(creature|myhand) {2}{E(creature|myhand)}:name(Exile a creature) name(Exile a creature) ability$!name(Return a creature) name(Return a creature) target(creature|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(enchantment|myhand) {2}{E(enchantment|myhand)}:name(Exile an enchantment) name(Exile an enchantment) ability$!name(Return an enchantment) name(Return an enchantment) target(enchantment|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(planeswalker|myhand) {2}{E(planeswalker|myhand)}:name(Exile a planeswalker) name(Exile a planeswalker) ability$!name(Return a planeswalker) name(Return a planeswalker) target(planeswalker|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(myhand)!$ controller +auto=aslongas(tribal|myhand) {2}{E(tribal|myhand)}:name(Exile a tribal) name(Exile a tribal) ability$!name(Return a tribal) name(Return a tribal) target(tribal|mygraveyard) moveto(myhand)!$ controller +text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Hollow One +abilities=cycling +anyzone=@discarded(*|myhand):changecost(colorless:-2) ueot forcedalive +autohand=__CYCLING__({2}) +text=Hollow One costs {2} less to cast for each card you've cycled or discarded this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Hollow Warrior +abilities=cantattack,cantblock,cantpwattack +auto={T(*[-attacking]|mybattlefield)}:transforms((,newability[-cantattack],newability[-cantpwattack],newability[-cantblock])) ueot +text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. +mana={4} +type=Artifact Creature +subtype=Golem Warrior +power=4 +toughness=4 +[/card] +[card] +name=Hollowhead Sliver +auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1 +text=Sliver creatures you control have " {T}, Discard a card: Draw a card." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Hollowhenge Huntmaster +abilities=nightbound,opponentshroud +backside=Avabruck Caretaker +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=lord(other *|mybattlefield) opponentshroud +auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2) +text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker +type=Creature +subtype=Werewolf +color=green +power=6 +toughness=6 +[/card] +[card] +name=Hollowhenge Overlord +abilities=flash +auto=@each my upkeep:name(Create wolf) foreach(creature[wolf;werewolf]|mybattlefield) token(Wolf,Creature Wolf,2/2,green) +text=Flash -- At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. +mana={4}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=4 +[/card] +[card] +name=Hollowhenge Wrangler +auto=name(Seek a land) moverandom(land) from(mylibrary) to(myhand) +auto={D(land|myhand)}:name(Conjure a card) conjure cards(Hollowhenge Beast) zone(myhand) +autograveyard={D(land|myhand)}:name(Conjure a card) conjure cards(Hollowhenge Beast) zone(myhand) +text=When Hollowhenge Wrangler enters the battlefield, seek a land card. -- Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Holy Avenger +auto={2}{W}:equip +auto=teach(creature) double strike +auto=@combat(attacking) source(mytgt):may name(Attach an aura) target(aura|myhand) moveTo(mybattlefield) +text=Equipped creature has double strike. -- Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. -- Equip {2}{W} +mana={2}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Homarid Explorer +auto=target(player) deplete:4 +text=When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard. +mana={3}{U} +type=Creature +subtype=Homarid Scout +power=3 +toughness=3 +[/card] +[card] +name=Homestead Courage +target=creature|mybattlefield +flashback={W} +auto=transforms((,newability[counter(1/1)],newability[vigilance])) ueot +text=Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={W} +type=Sorcery +[/card] +[card] +name=Homing Sliver +auto=lord(sliver|hand) transforms((,newability[{3}{D}:name(Search sliver) target(sliver|mylibrary) moveto(myhand) and!( shuffle )!])) +autohand={3}{D}:name(Search sliver) target(sliver|mylibrary) moveto(myhand) and!( shuffle )! +text=Each Sliver card in each player's hand has slivercycling {3}. -- Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Honed Khopesh +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Honey Mammoth +auto=life:4 controller +text=When Honey Mammoth enters the battlefield, you gain 4 life. +mana={4}{G}{G} +type=Creature +subtype=Elephant +power=6 +toughness=6 +[/card] +[card] +name=Honeymoon Hearse +abilities=trample +auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Becomes a creature) becomes(Artifact Creature) ueot +text=Trample -- Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. +mana={2}{R} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Honor Troll +abilities=vigilance,lifefaker +auto=this(controllerlife > 24) 2/1 +auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller +text=Vigilance -- If you would gain life, you gain that much life plus 1 instead. -- Honor Troll gets +2/+1 as long as you have 25 or more life. +mana={2}{G} +type=Creature +subtype=Troll Druid +power=2 +toughness=3 +[/card] +[card] +name=Honor the God-Pharaoh +auto=draw:2 +auto=_AMASS_(1) +text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={2}{R}{D(other *|myhand)} +type=Sorcery +[/card] +[card] +name=Honored Crop-Captain +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. +mana={R}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Honored Heirloom +auto={T}:add{R} +auto={T}:add{W} +auto={T}:add{B} +auto={T}:add{G} +auto={T}:add{U} +auto={2}{T}:name)Exile a card) target(*|graveyard) moveto(exile) +text={T}: Add one mana of any color. -- {2}, {T}: Exile target card from a graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Honored Hydra +abilities=trample +autograveyard={3}{G}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Trample -- Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) +mana={5}{G} +type=Creature +subtype=Snake Hydra +power=6 +toughness=6 +[/card] +[card] +name=Hooded Blightfang +abilities=deathtouch +auto=@combat(attacking) source(creature[deathtouch]|myBattlefield):life:-1 opponent && life:1 controller +auto=@damaged(planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) destroy +text=Deathtouch -- Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. -- Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. +mana={2}{B} +type=Creature +subtype=Snake +power=1 +toughness=4 +[/card] +[card] +name=Hooded Brawler +auto=@exerted(this):2/2 ueot +auto=_ATTACKING_may exert +text=You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) +mana={2}{G} +type=Creature +subtype=Naga Warrior +power=3 +toughness=2 +[/card] +[card] +name=Hooded Horror +auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,newability[unblockable])) ueot +text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. +mana={4}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Hook-Haunt Drifter +backside=Baithook Angler +abilities=flying,exiledeath +text=Flying -- If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. // Baithook Angler +type=Creature +subtype=Spirit +color=blue +power=1 +toughness=2 +[/card] +[card] +name=Hookhand Mariner +backside=Riphook Raider +abilities=daybound +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Riphook Raider +mana={3}{G} +type=Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Hope Tender +auto={1}{T}:untap target(land) +auto=@exerted(this):untap target(land) +auto={1}{T}:exert +text={1}, {T}: Untap target land. -- {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Hopeful Initiate +abilities=training +auto=_TRAINING_ +auto={2}{W}:name(Remove 1/1 counters) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[counter(1/1.-1)],newability[name(remove another 1/1 counter) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[counter(1/1.-1)],newability[name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy])) oneshot])) oneshot +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. +mana={W} +type=Creature +subtype=Human Warlock +power=1 +toughness=2 +[/card] +[card] +name=Horde Ambusher +facedown={3} +autofacedown=aslongas(*[red]|myhand) {0}:name(Reveal red card and turn) morph +autofaceup=name(Creature can't block) target(creature) transforms((,newability[cantblock])) ueot +text=Whenever Horde Ambusher blocks, it deals 1 damage to you. -- Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Horde Ambusher is turned face up, target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Hordewing Skaab +abilities=flying +auto=lord(other zombie|myBattlefield) flying +auto=@combatdamagefoeof(player) from(zombie|mybattlefield) turnlimited:may name(Draw and discard) draw:1 && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +text=Flying -- Other Zombies you control have flying. -- Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. +mana={4}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Horizon Seeker +abilities=boast +auto={1}{G} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend +auto={G} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Horizon Stone +auto=mypoolsave(red) +auto=mypoolsave(white) +auto=mypoolsave(black) +auto=mypoolsave(green) +auto=mypoolsave(blue) +auto=mypoolsave(artifact) +auto=mypoolsave(land) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate])) oneshot +auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each endofturn restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each endofturn restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each endofturn restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each endofturn restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each endofturn restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +text=If you would lose unspent mana, that mana becomes colorless instead. +mana={5} +type=Artifact +[/card] +[card] +name=Horn of Plenty +auto=@movedTo(*|mystack):name(pay to draw) pay({1}) phaseaction[endofturn once] draw:1 +auto=@movedTo(*|opponentstack):ability$!name(pay to draw) pay[[{1}]] name(pay 1 mana) phaseaction[endofturn once] draw:1!$ opponent +text=Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. +mana={6} +type=Artifact +[/card] +[card] +name=Hornbash Mentor +auto=name(Put trample counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever +auto={2}{G}{T}:counter(1/1) all(creature[trample]|myBattlefield) +text=When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. -- {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Hornswoggle +target=creature|stack +auto=fizzle +auto=token(Treasure Sur) +text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." +mana={2}{U} +type=Instant +[/card] +[card] +name=Horror of the Broken Lands +abilities=cycling +auto=@movedto(*|mygraveyard) from(myhand):2/1 ueot +autohand=__CYCLING__({B}) +text=Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. -- Cycling {B} ({B}, Discard this card: Draw a card.) +mana={4}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Hostage Taker +auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then choice name(Exile opponent creature or artifact) name(Exile opponent creature or artifact) target(*[creature;artifact]|opponentbattlefield) imprint +auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then name(Exile your creature or artifact) name(Exile your creature or artifact) target(other *[creature;artifact]|battlefield) imprint and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever )! +auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[evictname]|exile) moveTo(ownerBattlefield)])) +auto=this(variable{hasevict}>0) {0}:name(Cast opponent exiled card) name(Cast opponent exiled card) target(*[evictname]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.HostageExiled)])) ueot )! +auto=@counteradded(0/0.1.HostageExiled) from(creature|myexile):name(Effect ends) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[counter{0/0.1.HostageExiled}]|myexile) moveTo(ownerBattlefield)])) ueot +auto=@each endofturn:if type(*[counter{0/0.1.HostageExiled}]|myexile)~morethan~0 then name(Return card to owner exile) name(Return card to owner exile) target(*[counter{0/0.1.HostageExiled}]|myexile) imprint +text=When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +mana={2}{U}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=3 +[/card] +[card] +name=Hostile Desert +auto={2}{E(land|mygraveyard)}:transforms((Elemental Creature,setpower=3,settoughness=4)) ueot +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. -- {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. +type=Land +subtype=Desert +[/card] +[card] +name=Hostile Hostel +backside=Creeping Inn +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:add{C} +auto={1}{T}{S(creature|mybattlefield)}:name(Put soul counter) counter(0/0,1,Soul) && if compare(hascntsoul)~morethan~2 then transforms((,newability[flip(backside)],newability[untap],newability[removeallcounters(0/0.1.Soul)])) forever asSorcery +text={T}: Add {C}. -- {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. // Creeping Inn +type=Land +[/card] +[card] +name=Hostile Minotaur +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={3}{R} +type=Creature +subtype=Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Hound Tamer +abilities=trample,daybound +backside=Untamed Pup +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1) +text=Trample -- {3}{G}: Put a +1/+1 counter on target creature. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Untamed Pup +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Hour of Devastation +auto=all(creature) -indestructible +auto=damage:5 all(creature) +auto=damage:5 all(planeswalker[-bolas]) +text=All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Hour of Eternity +target=creature|myGraveyard +auto=clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! +auto=moveto(exile) +text=Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. +mana={X}{X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Hour of Glory +target=creature +auto=moveto(exile) +auto=teach(god) moveto(exile) all(*[share!name!]|opponenthand) +text=Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature. +mana={3}{B} +type=Instant +[/card] +[card] +name=Hour of Need +abilities=hasnokicker,hasstrive +kicker=multi{1}{U} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! +text=Strive - Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hour of Promise +auto=choice name(Don't search any land) if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black) +auto=choice name(Search 1 land) target(land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black)])) oneshot )! +auto=choice name(Search 2 lands) target(land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[name(Search another land) target(other land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black)])) oneshot )! ])) oneshot )! +text=Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Hour of Revelation +auto=destroy all(*[-land]) +other={W}{W}{W} name(Cast for {W}{W}{W}) +otherrestriction=type(*[-land]|battlefield)~morethan~9 +text=Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield. -- Destroy all nonland permanents. +mana={3}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=House Guildmage +auto={1}{U}{T}:target(creature) frozen +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto={2}{B}{T}:name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text={1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. -- {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={U}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Howl of the Hunt +abilities=flash +target=creature +auto=teach(creature) vigilance +auto=teach(creature) 2/2 +auto=teach(creature[wolf;werewolf]) untap +auto={2}{W}{S} restriction{coven}:name(Exile enchanted creature) imprint +text=Flash -- Enchant creature -- When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. -- Enchanted creature gets +2/+2 and has vigilance. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Howling Giant +abilities=reach +auto=create(Wolf:creature Wolf:2/2:green)*2 +text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. +mana={5}{G}{G} +type=Creature +subtype=Giant Druid +power=5 +toughness=5 +[/card] +[card] +name=Howling Golem +auto=_ATTACKING_draw:1 +auto=@combat(blocking) source(this):draw:1 +auto=_ATTACKING_draw:1 opponent +auto=@combat(blocking) source(this):draw:1 opponent +text=Whenever Howling Golem attacks or blocks, each player draws a card. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Howling Moon +auto=@each my combatbegins:name(Wolf or Werewolf gets 2/2) target(*[wolf;werewolf]|mybattlefield) 2/2 ueot +auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:name(Create Wolf) token(Wolf,Creature Wolf,2/2,green) +text=At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. -- Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Howlpack Avenger +abilities=nightbound +backside=Ill-Tempered Loner +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@damaged(*|mybattlefield):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch +auto={1}{R}:name(Gets 2/0) 2/0 ueot +text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=4 +[/card] +[card] +name=Howlpack Piper +abilities=daybound,nofizzle +backside=Wildsong Howler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={1}{G}{T}:name(Put a creature in play) target(creature|myhand) moveto(mybattlefield) and!( if cantargetcard(*[wolf;werewolf]|*) then all(this) untap )! asSorcery +text=This spell can't be countered. -- {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wildsong Howler +mana={3}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Huatli's Raptor +abilities=vigilance +auto=_PROLIFERATE_ +text=Vigilance -- When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={G}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Huatli's Snubhorn +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={1}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Huatli's Spurring +target=creature +auto=2/0 +auto=if type(huatli|mybattlefield)~morethan~0 then 2/0 +text=Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. +mana={R} +type=Instant +[/card] +[card] +name=Huddle Up +auto=draw:1 +auto=draw:1 target(opponent) +text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Hulking Bugbear +abilities=haste +text=Haste +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Hull Breach +auto=choice destroy target(artifact) +auto=choice destroy target(enchantment) +auto=choice destroy target(artifact) && destroy target(enchantment) +text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Destroy target artifact and target enchantment. +mana={R}{G} +type=Sorcery +[/card] +[card] +name=Hullbreaker Horror +abilities=flash,nofizzle +auto=@movedto(*|mystack):name(Choose one) transforms((,newability[if type(*|opponentstack)~morethan~0 then choice name(Return a spell) name(Return a spell) target(*|opponentstack) spellmover(hand)],newability[if type(*[-land]|opponentbattlefield)~morethan~0 then choice name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|opponentbattlefield) moveto(ownerhand)])) oneshot +text=Flash -- This spell can't be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you don't control to its owner's hand. -- Return target nonland permanent to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Kraken Horror +power=7 +toughness=8 +[/card] +[card] +name=Hum of the Radix +auto=foreach(*[artifact]|myBattlefield) lord(*[artifact]|mycastingzone) altercost(colorless,1) +auto=foreach(*[artifact]|opponentbattlefield) lord(*[artifact]|opponentcastingzone) altercost(colorless,1) +text=Each artifact spell costs {1} more to cast for each artifact its controller controls. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Human Soldier Bas +type=Creature +subttype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Day +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier For +type=Creature +subttype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Gar +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Gen +type=Creature +subttype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Jir +type=Creature +subtype=Human +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Nig +type=Creature +subttype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Soldier Val +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Human Thr +type=Creature +subtype=Human +power=1 +toughness=1 +color=white +[/card] +[card] +name=Humble Naturalist +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} +text={T}: Add one mana of any color. Spend this mana only to cast a creature spell. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=3 +[/card] +[card] +name=Humiliate +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) reject +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! +auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller +text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Humility +auto=lord(creature|battlefield) loseabilities forever +auto=lord(creature|battlefield) transforms((,setpower=0,settoughness=1)) forever +text=All creatures loses all abilities and have base power and toughness 1/1. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Humongulus +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={4}{U} +type=Creature +subtype=Homunculus +power=2 +toughness=5 +[/card] +[card] +name=Hundred-Handed One +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[reach])) forever +text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. +mana={2}{W}{W} +type=Creature +subtype=Giant +power=3 +toughness=5 +[/card] +[card] +name=Hungering Hydra +abilities=oneblocker +auto=counter(1/1,X) +auto=_ENRAGE_counter(1/1)*thatmuch +text=Hungering Hydra enters the battlefield with X +1/+1 counters on it. -- Hungering Hydra can't be blocked by more than one creature. -- Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Hungering Yeti +abilities=flash +other={4}{R} name(cast as it has flah) +restriction=myturnonly +otherrestriction=type(*[blue;green]|mybattlefield)~morethan~0 +text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) +mana={4}{R} +type=Creature +subtype=Yeti +power=4 +toughness=4 +[/card] +[card] +name=Hungry Flames +target=player +auto=damage:2 +auto=damage:3 target(creature) +text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Hungry Hungry Heifer +auto=@each my upkeep:if type(*[counter{any}]|mybattlefield)~equalto~0 then sacrifice all(this) else ability$! name(Choose one) choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|mybattlefield) _ choice name(Sacrifice) sacrifice all(mysource) !$ controller +text=During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. +mana={2}{G} +type=Summon +subtype=Cow +[/card] +[card] +name=Hungry Lynx +abilities=deathtouch +auto=lord(cat|myBattlefield) protection from(rat) +auto=@each my endofturn:create(rat:rat creature:1/1:black:deathtouch) opponent +auto=@movedTo(rat|graveyard) from(battlefield):counter(1/1) all(cat|myBattlefield) +text=Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) -- At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. -- Whenever a Rat dies, put a +1/+1 counter on each Cat you control. +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Hungry Ridgewolf +auto=aslongas(other *[wolf;werewolf]|mybattlefield) 1/0 >0 +auto=aslongas(other *[wolf;werewolf]|mybattlefield) trample >0 +text=As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. +mana={1}{R} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Hungry for More +flashback={1}{B}{R} +auto=token(Vampire,Creature Vampire,3/1,red,black,trample,lifelink,haste,treason) +text=Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. -- Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B}{R} +type=Sorcery +[/card] +[card] +name=Hunt Down +target=creature +auto=mustblock ueot +text=Target creature blocks target creature this turn if able. +mana={G} +type=Sorcery +[/card] +[card] +name=Hunt for Specimens +auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Hunted Nightmare +abilities=menace +auto=ability$!name(Put Deathtouch counter) name(Put Deathtouch counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever!$ opponent +text=Menace -- When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. +mana={1}{B}{B} +type=Creature +subtype=Nightmare +power=4 +toughness=5 +[/card] +[card] +name=Hunted Witness +auto=_DIES_create(soldier:creature soldier:1/1:white:lifelink) +text=When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Hunter's Edge +target=creature|myBattlefield +restriction=type(creature|opponentbattlefield)~morethan~0 +auto=counter(1/1,1) +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hunter's Mark +abilities=nofizzle +target=creature|myBattlefield +other={G} name(Target blue permanent) +otherrestriction=type(*[creature;planeswalker;blue]|opponentbattlefield)~morethan~0 +auto=if paid(alternative) then transforms((,newability[1/1],newability[name(Damage blue creature or planeswalker) damage:power target(*[creature;planeswalker;blue]|opponentbattlefield)])) ueot +auto=ifnot paid(alternative) then transforms((,newability[1/1],newability[name(Damage creature or planeswalker) damage:power target(*[creature;planeswalker]|opponentbattlefield)])) ueot +text=This spell costs {3} less to cast if it targets a blue permanent you don't control. -- This spell can't be countered. -- Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. +mana={3}{G} +type=Instant +[/card] +[card] +name=Huntmaster Liger +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{W} name(Mutate) +auto=transforms((,newability[@mutated(this):name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. +mana={3}{W} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Hurl Through Hell +restriction=type(creature|battlefield)~morethan~0 +auto=if compare(controllerturn)~morethan~0 then name(Exile creature) name(Exile creature) target(creature|battlefield) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[my endofturn next once checkex] moveTo(ownerexile)])) forever )! +auto=if compare(controllerturn)~equalto~0 then name(Exile creature) name(Exile creature) target(creature|battlefield) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[my endofturn once checkex] moveTo(ownerexile)])) forever )! +text=Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. +mana={2}{B}{R} +type=Instant +[/card] +[card] +name=Hushbringer +abilities=flying,lifelink,noentertrg,nodietrg +text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger. +mana={1}{W} +type=Creature +subtype=Faerie +power=1 +toughness=2 +[/card] +[card] +name=Hushwing Gryff +abilities=flash,lifelink,noentertrg +text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger. +mana={2}{W} +type=Creature +subtype=Hippogriff +power=2 +toughness=1 +[/card] +[card] +name=Hydra's Growth +target=creature +auto=counter(1/1,1) +auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) +text=Enchant creature -- When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. -- At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hydradoodle +abilities=reach,trample +auto=thisforeach(variable{halfpaid}) all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end +text=As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. -- Reach, trample +mana={X}{X}{G}{G} +type=Creature +subtype=Hydra Dog +power=0 +toughness=0 +[/card] +[card] +name=Hydroid Krasis +abilities=flying, trample +autostack=if casted(this) then draw:3 +autostack=if casted(this) then life:3 +auto=counter(1/1,X) +text=When you cast this spell, you gain half X life and draw half X cards. Round down each time. -- Flying, trample -- Hydroid Krasis enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{U} +type=Creature +subtype=Jellyfish Hydra Beast +power=0 +toughness=0 +[/card] +[card] +name=Hydromorph Guardian +auto={U}{S} restriction{type(creature|myBattlefield)~morethan~0}:fizzle target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) +text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Hydromorph Gull +abilities=flying +auto={U}{S} restriction{type(creature|myBattlefield)~morethan~0}:fizzle target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) +text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. +mana={3}{U}{U} +type=Creature +subtype=Elemental Bird +power=3 +toughness=3 +[/card] +[card] +name=Hyena Pack +mana={2}{R}{R} +type=Creature +subtype=Hyena +power=3 +toughness=4 +[/card] +[card] +name=Hymn of the Wilds +abilities=isconspiracy +restriction=never +autocommandzone=maxcast(*[instant;sorcery])0 +autocommandzone=this(counter{0/0.1.HymnEffect}=0) lord(creature|mycastingzone) altercost(colorless, -1) +autocommandzone=@movedto(creature|mystack):counter(0/0,1,HymnEffect) +autocommandzone=@each endofturn restriction{compare(hascnthymneffect)~morethan~0}:removeallcounters(0/0.1.HymnEffect) +text=(Start the game with this conspiracy face up in the command zone.) -- The first creature spell you cast each turn costs {1} less to cast. -- You can't cast instant or sorcery spells. +type=Conspiracy +[/card] +[card] +name=Hypergenesis +color=green +restriction=never +mana={0} +suspend(3)={1}{g}{g} +auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ controller +auto=ability$! moveto(ownerbattlefield) notatarget(artifact,creature,enchantment,land|myhand) !$ opponent +text=Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. +type=Sorcery +[/card] +[card] +name=Hypnotic Sprite // Mesmeric Glare +abilities=flying,adventure,asflash +restriction=can play creature +other={2}{U} name(Adventure) +auto=if paid(alternative) then name(Counter spell) name(Counter spell) target(*[manacost<=3]|stack) fizzle +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flying // Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.) +mana={U}{U} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Hypothesizzle +auto=draw:2 controller +auto=choice name(Discard and deal damage) ability$!name(Discard non-land card) notatarget(*[-land]|myhand) reject!$ controller && damage:4 target(creature) +auto=choice name(Don't discard) donothing +text=Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Hyrax Tower Scout +auto=untap target(creature) +text=When Hyrax Tower Scout enters the battlefield, untap target creature. +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Ice Tunnel +auto=tap(noevent) +text=({T}: Add {U} or {B}.) -- Ice Tunnel enters the battlefield tapped. +type=Snow Land +subtype=Island Swamp +[/card] +[card] +name=Ice-Fang Coatl +abilities=flash,flying +auto=draw:1 +auto=aslongas(*[snow]|myBattlefield) deathtouch >2 +text=Flash -- Flying -- When Ice-Fang Coatl enters the battlefield, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. +mana={G}{U} +type=Snow Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Iceberg Cancrix +auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2 +text=Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard. +mana={1}{U} +type=Snow Creature +subtype=Crab +power=0 +toughness=4 +[/card] +[card] +name=Icebind Pillar +auto={i}{T}:target(*[creature;artifact]|battlefield) tap(noevent) +text={S}i}, {T}: Tap target artifact or creature. ({S}i} can be paid with one mana from a snow source.) +mana={2}{U} +type=Snow Artifact +[/card] +[card] +name=Icebreaker Kraken +autograveyard=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive +autoexile=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive +autohand=foreach(land[snow]|mybattlefield) changecost(colorless:-1) forcedalive +auto=all(*[artifact;creature]|opponentbattlefield) frozen +auto={H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}:moveTo(ownerhand) +text=This spell costs {1} less to cast for each snow land you control. -- When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. -- Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. +mana={10}{U}{U} +type=Snow Creature +subtype=Kraken +power=8 +toughness=8 +[/card] +[card] +name=Icehide Golem +other={i} +restriction=never +text=({S}i} can be paid with one mana from a snow permanent.) +mana={1} +type=Snow Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Icehide Troll +auto={i}{i}:name(Gets 2/0 and indestructible) transforms((,newability[2/0],newability[indestructible],newability[tap(noevent)])) ueot +text={S}i}{S}i}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S}i} can be paid with one mana from a snow source.) +mana={2}{G} +type=Snow Creature +subtype=Troll Warrior +power=2 +toughness=3 +[/card] +[card] +name=Ich-Tekik, Salvage Splicer +abilities=partner +auto=token(Golem,Artifact Creature Golem,3/3) +auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) +auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) all(*[golem]|mybattlefield) +text=When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. -- Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. -- Partner (You can have two commanders if both have partner.) +mana={4}{G} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Ichthyomorphosis +target=creature +auto=teach(creature) loseabilities +auto=teach(creature) becomes(,0/1) +auto=teach(creature) transforms((,removetypes,newability[becomes(Fish,blue)])) +text=Enchant creature -- Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Icingdeath, Frost Tongue +auto={2}:equip +auto=teach(creature) 2/0 +auto=@combat(attacking) source(mytgt):name(Tap opponent's creature) target(creature|opponentbattlefield) tap +text=Equipped creature gets +2/+0 -- Whenever equipped creature attacks, tap target creature defending player controls -- Equip {2} +type=Legendary Artifact +subtype=Equipment +color=white +[/card] +[card] +name=Icingdeath, Frost Tyrant +abilities=vigilance,flying +auto=_DIES_name(Icingdeath, Frost Tongue) activate castcard(copied named!:icingdeath, frost tongue:!) +text=Flying, vigilance -- When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls" and equip {2}. +mana={2}{W}{W} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Icon of Ancestry +aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) +auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=chooseatype lord(creature[chosentype]) 1/1 chooseend +text=As Icon of Ancestry enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3} +type=Artifact +[/card] +[card] +name=Icy Manalith +auto={T}:add{W} +auto={T}:add{B} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{R} +text={T}: Add one mana of any color. +type=Snow Artifact +[/card] +[card] +name=Idol of Endurance +auto=(blink)forsrc all(creature[manacost<=3]|myGraveyard) +auto={1}{W}{T}:may activate castcard(normal) target(creature[manacost<=3]|myexile) +text=When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield. -- {1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost. +mana={2}{W} +type=Artifact +[/card] +[card] +name=Idol of Oblivion +auto={T}:draw:1 restriction{thisturn(creature[token]|mybattlefield)~morethan~0} +auto={8}{T}{S}:token(Eldrazi,Creature Eldrazi,10/10,colorless) +text={T}: Draw a card. Activate this ability only if you created a token this turn. -- {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. +mana={2} +type=Artifact +[/card] +[card] +name=Idyllic Grange +auto=aslongas(other land[plains]|myBattlefield) tap(noevent) <3 oneshot +auto=aslongas(other land[plains]|myBattlefield) >2 target(creature|myBattlefield) counter(1/1) once +text={T}: Add {W}. -- Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. -- When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. +type=Land +subtype=Plains +[/card] +[card] +name=Ifh-Biff Efreet +abilities=flying +auto={G}:damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{G}]] name(Pay 1) damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent?donothing!$ opponent])) forever +text=Flying -- {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. +mana={2}{G}{G} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Ifnir Deadlands +auto={2}{B}{B}{T}{S(desert|mybattlefield)}:counter(-1/-1,2) target(creature|opponentbattlefield) asSorcery +auto={T}:Add{1} +auto={T}{L:1}:Add{B} +text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {B} to your mana pool. -- {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +type=Land +subtype=Desert +[/card] +[card] +name=Igneous Cur +auto={1}{R}:2/0 ueot +text={1}{R}: Igneous Cur gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Elemental Dog +power=1 +toughness=2 +[/card] +[card] +name=Igneous Elemental +target=creature +autohand=if type(land|mygraveyard)~morethan~0 then reduce({1}) +auto=may damage:2 +text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Igneous Inspiration +target=player,creature,planeswalker +auto=damage:3 +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Igneous Inspiration deals 3 damage to any target. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Ignite Disorder +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[white;blue]) damage:1!$ controller +text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. +mana={1}{R} +type=Instant +[/card] +[card] +name=Ignite the Beacon +auto=target(planeswalker|mylibrary) moveto(myhand) +text=Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. +mana={4}{W} +type=Instant +[/card] +[card] +name=Ignite the Future +flashback={7}{R} +auto=name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=ifnot gravecast then emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto=if gravecast then emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) zerocast])) uent +text=Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. -- Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Ignoble Hierarch +abilities=exalted +auto={T}:add{B} +auto={T}:add{G} +auto={T}:add{R} +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {B}, {R}, or {G}. +mana={G} +type=Creature +subtype=Goblin Shaman +power=0 +toughness=1 +[/card] +[card] +name=Ikra Shidiqi, the Usurper +abilities=menace,partner +auto=@combatdamaged(player) from(creature|myBattlefield):dynamicability +text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. -- Partner (You can have two commanders if both have partner.) +mana={3}{B}{G} +type=Legendary Creature +subtype=Naga Wizard +power=3 +toughness=7 +[/card] +[card] +name=Ilharg, the Raze-Boar +abilities=trample +auto=_ATTACKING_target(creature|myhand) transforms((,newability[phaseaction[endofturn once] moveTo(hand)],newability[ninjutsu])) forever +auto=_DIES_may name(Move back to hand) target(Ilharg^ the Raze-Boar[fresh]|graveyard) placefromthetop(3) +auto=@movedto(this|exile) from(myBattlefield):may name(Move back to hand) target(Ilharg^ the Raze-Boar[fresh]|exile) placefromthetop(3) +text=Trample -- Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. -- When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. +mana={3}{R}{R} +type=Legendary Creature +subtype=Boar God +power=6 +toughness=6 +[/card] +[card] +name=Ill-Gotten Inheritance +auto={5}{B}{S}:life:4 && damage:4 target(opponent) +auto=@each my upkeep:life:1 && damage:1 opponent +text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Ill-Tempered Loner +abilities=daybound +backside=Howlpack Avenger +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@damaged(this):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch +auto={1}{R}:name(Gets 2/0) 2/0 ueot +text=Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. -- {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger +mana={2}{R}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Illuminate +abilities=hasotherkicker +target=creature +other={X}{2}{R}{R} name(Kicker Red) +kicker={3}{U} name(Kicker Blue or both) +auto=damage:X +auto=if paid(alternative) then damage:X targetcontroller +auto=if paid(kicker) then draw:X controller +auto=if paid(kicker) then pay({2}{R}) name(Pay also kicker red) damage:castx targetcontroller +text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) -- Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Illuminate History +auto=if type(*|mygraveyard)~morethan~5 then choice name(Discard 0 cards) name(Discard 0 cards) token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|mygraveyard)~lessthan~6 then choice name(Discard 0 cards) name(Discard 0 cards) donothing +auto=if type(*|myhand)~morethan~0 then if type(*|mygraveyard)~morethan~4 then choice name(Discard 1 card) name(Discard 1 card) name(Discard 1 card) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~0 then if type(*|mygraveyard)~lessthan~5 then choice name(Discard 1 card) name(Discard 1 card) name(Discard 1 card) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=if type(*|myhand)~morethan~1 then if type(*|mygraveyard)~morethan~3 then choice name(Discard 2 cards) name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~1 then if type(*|mygraveyard)~lessthan~4 then choice name(Discard 2 cards) name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=if type(*|myhand)~morethan~2 then if type(*|mygraveyard)~morethan~2 then choice name(Discard 3 cards) name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~2 then if type(*|mygraveyard)~lessthan~3 then choice name(Discard 3 cards) name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=if type(*|myhand)~morethan~3 then if type(*|mygraveyard)~morethan~1 then choice name(Discard 4 cards) name(Discard 4 cards) name(Discard 4 cards) target(<4>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~3 then if type(*|mygraveyard)~lessthan~2 then choice name(Discard 4 cards) name(Discard 4 cards) name(Discard 4 cards) target(<4>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=if type(*|myhand)~morethan~4 then if type(*|mygraveyard)~morethan~0 then choice name(Discard 5 cards) name(Discard 5 cards) name(Discard 5 cards) target(<5>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~4 then if type(*|mygraveyard)~lessthan~1 then choice name(Discard 5 cards) name(Discard 5 cards) name(Discard 5 cards) target(<5>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot +auto=if type(*|myhand)~morethan~5 then choice name(Discard 6 cards) name(Discard 6 cards) target(<6>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~6 then choice name(Discard 7 cards) name(Discard 7 cards) target(<7>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~7 then choice name(Discard 8 cards) name(Discard 8 cards) target(<8>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~8 then choice name(Discard 9 cards) name(Discard 9 cards) target(<9>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +auto=if type(*|myhand)~morethan~9 then choice name(Discard 10 cards) name(Discard 10 cards) target(<10>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) +text=Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. +mana={2}{R}{R} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Illuminated Folio +auto=this(variable{type:*[blue]:myhand}>1) {1}{T}:draw:1 controller +auto=this(variable{type:*[red]:myhand}>1) {1}{T}:draw:1 controller +auto=this(variable{type:*[black]:myhand}>1) {1}{T}:draw:1 controller +auto=this(variable{type:*[green]:myhand}>1) {1}{T}:draw:1 controller +auto=this(variable{type:*[white]:myhand}>1) {1}{T}:draw:1 controller +text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Illuna, Apex of Wishes +abilities=flying,trample,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{RG}{U}{U} name(Mutate) +auto=transforms((,newability[@mutated(this):ability$!name(Reveal) reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone name(May move non land permanent on battlefield) target(*[-land;-instant;-sorcery]|myreveal) moveto(mybattlefield) optiononeend optiontwo name(Move revealed cards to exile) all(*|myreveal) moveto(myexile) optiontwoend afterrevealed name(Move last exiled non land permanent to hand) moveto(myhand) target(*[fresh;-land;-instant;-sorcery]|myexile) afterrevealedend revealend!$ controller])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green,blue,red)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green,blue,red)])) forever +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{RG}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, trample -- Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. +mana={2}{G}{U}{R} +type=Legendary Creature +subtype=Beast Elemental Dinosaur +power=6 +toughness=6 +[/card] +[card] +name=Illusion // Reality +other={2}{G} name(Reality) +auto=ifnot paid(alternative) then activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend +auto=if paid(alternative) then destroy target(*[artifact]) +text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. +mana={U} +type=Instant +[/card] +[card] +name=Illusion of Choice +#The vote is not supported ATM +auto=draw:1 controller +text=You choose how each player votes this turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Illusionary Presence +auto=cumulativeupcost[{U}] sacrifice +auto=@each my upkeep:ability$!name(Choose a land type) choice name(plains) plainswalk ueot _ choice name(island) islandwalk ueot _ choice name(swamp) swampwalk ueot _ choice name(mountain) mountainwalk ueot _ choice name(forest) forestwalk ueot!$ controller +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Illusory Wrappings +target=creature +auto=transforms((,setpower=0,settoughness=2)) forsrc +text=Enchant creature -- Enchanted creature has base power and toughness 0/2. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illustrious Historian +autograveyard={5}{E}:token(Spirit,Creature Spirit,3/2,red,white) and!( tap(noevent) )! +text={5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ilysian Caryatid +auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add green mana) name(Add green mana) add{G}{G} else add{G} +auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add white mana) name(Add white mana) add{W}{W} else add{W} +auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add blue mana) name(Add blue mana) add{U}{U} else add{U} +auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add black mana) name(Add black mana) add{B}{B} else add{B} +auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add red mana) name(Add red mana) add{R}{R} else add{R} +text={T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. +mana={1}{G} +type=Creature +subtype=Plant +power=1 +toughness=1 +[/card] +[card] +name=Imaginary Threats +abilities=cycling +target=opponent +auto=all(creature|targetedpersonsbattlefield) mustattack +auto=all(creature|targetedpersonsbattlefield) frozen +autohand=__CYCLING__({2}) +text=Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Imbraham, Dean of Theory +abilities=flying +auto={1}{U}{U}{T}:name(X=1) all(*[zpos<=1]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={2}{U}{U}{T}:name(X=2) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={3}{U}{U}{T}:name(X=3) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={4}{U}{U}{T}:name(X=4) all(*[zpos<=4]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={5}{U}{U}{T}:name(X=5) all(*[zpos<=5]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={6}{U}{U}{T}:name(X=6) all(*[zpos<=6]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={7}{U}{U}{T}:name(X=7) all(*[zpos<=7]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={8}{U}{U}{T}:name(X=8) all(*[zpos<=8]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={9}{U}{U}{T}:name(X=9) all(*[zpos<=9]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={10}{U}{U}{T}:name(X=10) all(*[zpos<=10]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={11}{U}{U}{T}:name(X=1) all(*[zpos<=11]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={12}{U}{U}{T}:name(X=2) all(*[zpos<=12]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={13}{U}{U}{T}:name(X=3) all(*[zpos<=13]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={14}{U}{U}{T}:name(X=4) all(*[zpos<=14]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={15}{U}{U}{T}:name(X=5) all(*[zpos<=15]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={16}{U}{U}{T}:name(X=6) all(*[zpos<=16]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={17}{U}{U}{T}:name(X=7) all(*[zpos<=17]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={18}{U}{U}{T}:name(X=8) all(*[zpos<=18]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={19}{U}{U}{T}:name(X=9) all(*[zpos<=19]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={20}{U}{U}{T}:name(X=10) all(*[zpos<=20]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[phaseaction[endofturn once checkex] counter(0/0.-1.study)])) oneshot )! +auto={0}:name(Put exiled card in hand) target(*[counter{0/0.1.study}|myexile) moveto(myhand) limit:1 +text=Flying -- {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. // {2}{G} Kianne, Dean of Substance +mana={2}{U}{U} +type=Legendary Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Imi Statue +auto=lord(artifact|mybattlefield) doesnotuntap +auto=lord(artifact|opponentbattlefield) doesnotuntap +auto=@each my untap:ability$!name(Untap an artifact) name(Untap an artifact) untap target(artifact[tapped]|mybattlefield)!$ controller +auto=@each opponent untap:ability$!name(Untap an artifact) name(Untap an artifact) untap target(artifact[tapped]|mybattlefield)!$ opponent +text=Players can't untap more than one artifact during their untap steps. +mana={3} +type=Artifact +[/card] +[card] +name=Immediate Action +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) haste])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have haste. +type=Conspiracy +[/card] +[card] +name=Immersturm Predator +abilities=flying +auto=@tapped(this):may name(Exile card) target(*|graveyard) moveto(ownerexile) && all(this) counter(1/1) +auto={S(other creature|mybattlefield)}:name(Indestructible and tap) transforms((,newability[indestructible],newability[tap])) ueot +text=Flying -- Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. -- Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. +mana={2}{B}{R} +type=Creature +subtype=Vampire Dragon +power=3 +toughness=3 +[/card] +[card] +name=Immersturm Raider +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. +mana={1}{R} +type=Creature +subtype=Demon Berserker +power=2 +toughness=1 +[/card] +[card] +name=Immersturm Skullcairn +auto=tap(noevent) +auto={T}:add{B} +auto={1}{B}{R}{R}{T}{S}:name(Target opponent) damage:3 opponent && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent asSorcery +auto={1}{B}{R}{R}{T}{S}:name(Target yourself) damage:3 controller && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ controller asSorcery +text=Immersturm Skullcairn enters the battlefield tapped. -- {T}: Add {B}. -- {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Imminent Doom +auto=counter(0/0,1,doom) +auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):damage:1 target(creature;player)])) ueot +auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):damage:2 target(creature;player)])) ueot +auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):damage:3 target(creature;player)])) ueot +auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):damage:4 target(creature;player)])) ueot +auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):damage:5 target(creature;player)])) ueot +auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):damage:6 target(creature;player)])) ueot +auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):damage:7 target(creature;player)])) ueot +auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):damage:8 target(creature;player)])) ueot +auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):damage:9 target(creature;player)])) ueot +auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):damage:10 target(creature;player)])) ueot +auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):damage:11 target(creature;player)])) ueot +auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):damage:12 target(creature;player)])) ueot +auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):damage:13 target(creature;player)])) ueot +auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):damage:14 target(creature;player)])) ueot +auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):damage:15 target(creature;player)])) ueot +auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):counter(0/0.1.doom)])) +auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):damage:16 target(creature;player)])) ueot +text=Imminent Doom enters the battlefield with a doom counter on it. -- Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Immobilizer Eldrazi +abilities=devoid +auto={2}{C}:all(creature|battlefield) transforms((,newability[if compare(toughness)~morethan~compare(power) then cantblock ueot])) ueot +text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) +mana={1}{R} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] +[card] +name=Immolating Gyre +auto=damage:type:*[instant;sorcery]:mygraveyard all(creature|opponentBattlefield) +auto=damage:type:*[instant;sorcery]:mygraveyard all(planeswalker|opponentBattlefield) +text=Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Immolation Shaman +auto={3}{R}{R}:transforms((,newability[3/3],newability[menace])) ueot +auto=@targeted(*|opponentzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +auto=@targeted(*|myzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +auto=@damagefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +auto=@damageof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +auto=@lifefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +auto=@lifeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent +text=Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. -- {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. +mana={1}{R} +type=Creature +subtype=Viashino Shaman +power=1 +toughness=3 +[/card] +[card] +name=Immortal Phoenix +abilities=flying +auto=_DIES_all(trigger[to]) moveto(ownerhand) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Immortal Phoenix dies, return it to its owner's hand. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=5 +toughness=3 +[/card] +[card] +name=Immovable Rod +abilities=doesnotuntap +auto=@each my untap:if cantargetcard(*[tapped]|*) then may name(Untap Immovable Rod) name(Untap Immovable Rod) untap +auto=@untapped(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto={3}{W}{T}:name(Permanent loses abilities) target(other *|battlefield) grant transforms((,newability[loseabilities],newability[cantattack],newability[cantpwattack],newability[cantblock])) grantend +text=You may choose not to untap Immovable Rod during your untap step. -- Whenever Immovable Rod becomes untapped, venture into the dungeon. -- {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. +mana={W} +type=Artifact +[/card] +[card] +name=Imoti, Celebrant of Bounty +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Spells you cast with converted mana cost 6 or greater have cascade. +mana={3}{G}{U} +type=Legendary Creature +subtype=Naga Druid +power=3 +toughness=1 +[/card] +[card] +name=Impale +target=creature +auto=destroy +text=Destroy target creature. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Impassioned Orator +auto=@movedto(other creature|mybattlefield):life:1 +text=Whenever another creature enters the battlefield under your control, you gain 1 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Impending Doom +target=creature +auto=mustattack +auto=3/3 +auto=@movedTo(mytgt|graveyard):damage:3 targetController +text=Enchant creature -- Enchanted creature gets +3/+3 and attacks each combat if able. -- When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Imperial Aerosaur +abilities=flying +auto=target(other creature|mybattlefield) flying ueot && 1/1 ueot +text=Flying -- When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. +mana={3}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Imperial Ceratops +auto=_ENRAGE_life:2 controller +text=Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life. +mana={4}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=5 +[/card] +[card] +name=Imperial Lancer +auto=aslongas(dinosaur|mybattlefield) double strike +text=Imperial Lancer has double strike as long as you control a Dinosaur. +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Imperial Outrider +text= +mana={3}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=5 +[/card] +[card] +name=Imperiosaur +text=Spend only mana produced by basic lands to cast Imperiosaur. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=5 +toughness=5 +[/card] +[card] +name=Imperious Mindbreaker +abilities=soulbond +auto=soulbond transforms((,newability[@combat(attacking) source(this):name(Opponent mill cards) deplete:toughness opponent])) +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Imperious Oligarch +abilities=vigilance +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying) +text=Vigilance -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) +mana={W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Impervious Greatwurm +abilities=indestructible +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Indestructible +mana={7}{G}{G}{G} +type=Creature +subtype=Wurm +power=16 +toughness=16 +[/card] +[card] +name=Impetuous Devils +abilities=trample,haste +auto=_ATTACKING_target(creature|opponentbattlefield) mustblock ueot +text=Trample, haste -- When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. -- At the beginning of the end step, sacrifice Impetuous Devils. +mana={2}{R}{R} +type=Creature +subtype=Devil +power=6 +toughness=1 +[/card] +[card] +name=Impetuous Protege +abilities=partner +partner=Proud Mentor +auto=_PARTNER_ +auto=_ATTACKING_all(this) power:highest:creature[tapped]:opponentbattlefield/0 ueot +text=Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) -- Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=0 +toughness=4 +[/card] +[card] +name=Imposing Grandeur +auto=may name(Discard hand) discard:type:*:myhand controller && draw:convertedcost:highest:*[iscommander]:mycommandplay controller +auto=ability$!may name(Discard hand) name(Discard hand) discard:type:*:myhand controller && draw:convertedcost:highest:*[iscommander]:mycommandplay controller!$ opponent +text=Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Imposing Vantasaur +abilities=vigilance,cycling +autohand=__CYCLING__({1}) +text=Vigilance -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={5}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=6 +[/card] +[card] +name=Impostor of the Sixth Pride +abilities=changeling +text=Changeling (This card is every creature type.) +mana={1}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=1 +[/card] +[card] +name=Imprisoned in the Moon +target=*|battlefield +auto=teach(creature) loseabilities +auto=teach(creature) transforms((removetypes,newability[becomes(Land)],newability[{T}:add{1}])) forever +text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Improbable Alliance +auto=_SECOND_DRAW_create(Faerie:creature Faerie:1/1:blue:flying) +auto={4}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. -- {4}{U}{R}: Draw a card, then discard a card. +mana={U}{R} +type=Enchantment +[/card] +[card] +name=Improvised Weaponry +target=player,creature,planeswalker +auto=damage:2 +auto=name(Create treasure) token(Treasure Sur) +text=Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Impulsive Pilferer +auto=_DIES_token(Treasure Sur) +autograveyard={3}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={R} +type=Creature +subtype=Goblin Pirate +power=1 +toughness=1 +[/card] +[card] +name=In Bolas's Clutches +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +auto=transforms((legendary)) +text=Enchant permanent -- You control enchanted permanent. -- Enchanted permanent is legendary. +mana={4}{U}{U} +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=In Oketra's Name +auto=all(zombie|mybattlefield) 2/1 +auto=all(creature[-zombie]|mybattlefield) 1/1 +text=Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=In Search of Greatness +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~morethan~0}:ability$!name(Choose one) choice name(Cast permanent) target(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand) activate castcard(normal) _ choice name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ controller +auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~equalto~0}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Inalla, Archmage Ritualist +auto=@movedto(other wizard[-token]|mybattlefield):all(trigger[to]) pay[[{1}]] clone with(unearth,haste) +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:target(player) life:-7 +text=Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. -- Tap five untapped Wizards you control: Target player loses 7 life. +mana={2}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=5 +[/card] +[card] +name=Incarnation Technique +other={4}{B} name(Demonstrate) +auto=name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot +auto=if paid(alternative) then ability$!name(Mill cards and return creature) name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot!$ controller +auto=if paid(alternative) then ability$!name(Mill cards and return creature) name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot!$ opponent +text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) -- Mill five cards, then return a creature card from your graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Incendiary Command +target=player +auto=choice name(Choose 1 and 2) damage:4 && damage:2 all(creature|battlefield) +auto=choice name(Choose 1 and 3) damage:4 && destroy target(land[-basic]) +auto=choice name(Choose 1 and 4) damage:4 && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent +auto=choice name(Choose 2 and 3) damage:2 all(creature|battlefield) && destroy target(land[-basic]) +auto=choice name(Choose 2 and 4) damage:2 all(creature|battlefield) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent +auto=choice name(Choose 3 and 4) destroy target(land[-basic]) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent +text=Choose two -- Incendiary Command deals 4 damage to target player. -- Incendiary Command deals 2 damage to each creature. -- Destroy target nonbasic land. -- Each player discards all the cards in his or her hand, then draws that many cards. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Incendiary Dissent +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) {R}:name(Gets 1/0) 1/0 ueot])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." +type=Conspiracy +[/card] +[card] +name=Incendiary Oracle +auto={1}{R}:1/0 ueot +auto=@damaged(creature) from(this):all(trigger[to]) exiledeath oneshot +text={1}{R}: Incendiary Oracle gets +1/+0 until end of turn. -- If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Incite Rebellion +auto=damage:type:creature:mybattlefield controller && damage:type:creature:mybattlefield all(creature|mybattlefield) +auto=damage:type:creature:opponentbattlefield opponent && damage:type:creature:opponentbattlefield all(creature|opponentbattlefield) +text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Incoming! +aicode=activate target(*[artifact;creature;enchantment]|mylibrary) moveto(battlefield) +auto=name(reveal cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(*[artifact;creature;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ability$!moveto(mybattlefield) target(*[artifact;creature;enchantment]|mylibrary)!$ opponent && shuffle opponent +text=Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. +mana={4}{G}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Increasing Vengeance +auto=ifnot gravecast then name(copy spell) target(*[instant;sorcery]|mystack) castcard(copied noevent) +auto=if gravecast then name(copy spell twice) target(*[instant;sorcery]|mystack) castcard(copied noevent) && castcard(copied noevent) +flashback={3}{R}{R} +text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R}{R} +type=Instant +[/card] +[card] +name=Incremental Blight +restriction=type(creature|battlefield)~morethan~2 +auto=ability$!name(Add 1 counter) name(Add 1 counter) counter(-1/-1) target(creature|battlefield)!$ controller +auto=ability$!name(Add 2 counters) name(Add 2 counters) counter(-1/-1,2) target(creature|battlefield)!$ controller +auto=ability$!name(Add 3 counters) name(Add 3 counters) counter(-1/-1,3) target(creature|battlefield)!$ controller +text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Incremental Growth +restriction=type(creature|battlefield)~morethan~2 +auto=ability$!name(Add 1 counter) name(Add 1 counter) counter(1/1) target(creature|battlefield)!$ controller +auto=ability$!name(Add 2 counters) name(Add 2 counters) counter(1/1,2) target(creature|battlefield)!$ controller +auto=ability$!name(Add 3 counters) name(Add 3 counters) counter(1/1,3) target(creature|battlefield)!$ controller +text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Incubation // Incongruity +abilities=flash +other={1}{G}{U} name(Incongruity) +restriction=myturnonly +aicode=activate moveto(myhand) target(creature[zpos<=5]|mylibrary) +auto=ifnot paid(alternative) then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(<1>creature|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=if paid(alternative) then choice name(Exile opponent's creature) name(Exile opponent's creature) target(creature|opponentBattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) opponent +auto=if paid(alternative) then choice name(Exile your creature) name(Exile your creature) target(creature|mybattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) +text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. +mana={GU} +type=Sorcery +[/card] +[card] +name=Incubation Druid +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +auto=this(variable{plandc}>0) {t}:out{1} +auto=this(counter{1/1}) this(variable{plandG}>0) {t}:out{G}{G}{G} +auto=this(counter{1/1}) this(variable{plandU}>0) {t}:out{U}{U}{U} +auto=this(counter{1/1}) this(variable{plandR}>0) {t}:out{R}{R}{R} +auto=this(counter{1/1}) this(variable{plandB}>0) {t}:out{B}{B}{B} +auto=this(counter{1/1}) this(variable{plandW}>0) {t}:out{W}{W}{W} +auto=this(counter{1/1}) this(variable{plandC}>0) {t}:out{1}{1}{1} +auto={3}{G}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.3)])) forever +text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) +mana={1}{G} +type=Creature +subtype=Elf Druid +power=0 +toughness=2 +[/card] +[card] +name=Indatha Crystal +abilities=cycling +auto={T}:Add{W} +auto={T}:Add{B} +auto={T}:Add{G} +autohand=__CYCLING__({2}) +text={T}: Add {W}, {B}, or {G}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3} +type=Artifact +[/card] +[card] +name=Indatha Triome +abilities=cycling +auto=tap(noevent) +autohand=__CYCLING__({3}) +text=({T}: Add {W}, {B}, or {G}.) -- Indatha Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) +type=Land +subtype=Plains Swamp Forest +[/card] +[card] +name=Indomitable Creativity +target=*[creature;artifact]|battlefield +auto=transforms((,newability[destroy],newability[reveal:1 revealzone(mylibrary) revealuntil(*[creature;artifact]|mylibrary) optionone choice name(Exile Card) all(*[creature;artifact]|reveal) moveto(myexile) and!( moveto(mybattlefield) )! optiononeend optiontwo choice name(Put back) all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend])) oneshot +text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. +mana={X}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Indomitable Might +abilities=flash +target=creature +auto=teach(creature) 3/3 +auto=teach(creature) transforms((,newability[@combat(blocked) source(this) turnlimited:may name(assign combat damage to defending player) damage:power opponent && fog from(this)])) +text=Flash -- Enchant creature -- Enchanted creature gets +3/+3. -- Enchanted creature's controller may have it assign combat damage as though it weren't blocked. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Induce Despair +auto=if type(creature[manacost=1]|myHand)~morethan~0 then choice name(Reveal creature with 1 mana cost) target(creature) -1/-1 ueot +auto=if type(creature[manacost=2]|myHand)~morethan~0 then choice name(Reveal creature with 2 mana cost) target(creature) -2/-2 ueot +auto=if type(creature[manacost=3]|myHand)~morethan~0 then choice name(Reveal creature with 3 mana cost) target(creature) -3/-3 ueot +auto=if type(creature[manacost=4]|myHand)~morethan~0 then choice name(Reveal creature with 4 mana cost) target(creature) -4/-4 ueot +auto=if type(creature[manacost=5]|myHand)~morethan~0 then choice name(Reveal creature with 5 mana cost) target(creature) -5/-5 ueot +auto=if type(creature[manacost=6]|myHand)~morethan~0 then choice name(Reveal creature with 6 mana cost) target(creature) -6/-6 ueot +auto=if type(creature[manacost=7]|myHand)~morethan~0 then choice name(Reveal creature with 7 mana cost) target(creature) -7/-7 ueot +auto=if type(creature[manacost=8]|myHand)~morethan~0 then choice name(Reveal creature with 8 mana cost) target(creature) -8/-8 ueot +auto=if type(creature[manacost=9]|myHand)~morethan~0 then choice name(Reveal creature with 9 mana cost) target(creature) -9/-9 ueot +auto=if type(creature[manacost=10]|myHand)~morethan~0 then choice name(Reveal creature with 10 mana cost) target(creature) -10/-10 ueot +auto=if type(creature[manacost=11]|myHand)~morethan~0 then choice name(Reveal creature with 11 mana cost) target(creature) -11/-11 ueot +auto=if type(creature[manacost=12]|myHand)~morethan~0 then choice name(Reveal creature with 12 mana cost) target(creature) -12/-12 ueot +auto=if type(creature[manacost=13]|myHand)~morethan~0 then choice name(Reveal creature with 13 mana cost) target(creature) -13/-13 ueot +auto=if type(creature[manacost=14]|myHand)~morethan~0 then choice name(Reveal creature with 14 mana cost) target(creature) -14/-14 ueot +auto=if type(creature[manacost=15]|myHand)~morethan~0 then choice name(Reveal creature with 15 mana cost) target(creature) -15/-15 ueot +auto=if type(creature[manacost=16]|myHand)~morethan~0 then choice name(Reveal creature with 16 mana cost) target(creature) -16/-16 ueot +auto=if type(creature[manacost=17]|myHand)~morethan~0 then choice name(Reveal creature with 17 mana cost) target(creature) -17/-17 ueot +auto=if type(creature[manacost=18]|myHand)~morethan~0 then choice name(Reveal creature with 18 mana cost) target(creature) -18/-18 ueot +auto=if type(creature[manacost=19]|myHand)~morethan~0 then choice name(Reveal creature with 19 mana cost) target(creature) -19/-19 ueot +auto=if type(creature[manacost=20]|myHand)~morethan~0 then choice name(Reveal creature with 20 mana cost) target(creature) -20/-20 ueot +text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. +mana={2}{B} +type=Instant +[/card] +[card] +name=Induced Amnesia +auto=target(player) exiles all cards from their hand face down, then draws that many cards +text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Indulgent Tormentor +abilities=flying +auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice name(pay 2 life) life:-2!$ opponent +text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=3 +[/card] +[card] +name=Indulging Patrician +abilities=flying,lifelink +auto=@each endofturn restriction{compare(lifegain)~morethan~2}:life:-3 opponent +text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life. +mana={1}{W}{B} +type=Creature +subtype=Vampire Noble +power=1 +toughness=4 +[/card] +[card] +name=Inescapable Blaze +abilities=nofizzle +target=player,creature,planeswalker +auto=damage:6 +text=This spell can't be countered. -- Inescapable Blaze deals 6 damage to any target. +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Inescapable Brute +abilities=wither +auto=_ATTACKING_all(creature|opponentBattlefield) mustblock ueot +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. +mana={5}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Inevitable Betrayal +suspend(3)={1}{U}{U} +auto=name(Search creature) target(creature|opponentlibrary) moveto(myBattlefield) and!( shuffle opponent )! +text=Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. +mana={0} +color=blue +restriction=never +type=Sorcery +[/card] +[card] +name=Inevitable End +target=creature +auto=teach(creature) upcost sacrifice +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infectious Curse +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) +auto=@each opponent upkeep:life:-1 opponent && life:1 controller +text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Infectious Rage +target=creature +auto=@movedto(mytgt|graveyard) from(Battlefield):rehook target(creature) +auto=teach(creature) 2/1 +text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infernal Darkness +auto=cumulativeupcost[{B}{L:1}] sacrifice +auto=all(land|battlefield) loseabilities && all(land|battlefield) losesubtypesof(land) && all(land|battlefield) transforms((swamp)) ueot +auto=@each untap:all(land|battlefield) loseabilities && all(land|battlefield) losesubtypesof(land) && all(land|battlefield) transforms((swamp)) ueot +auto=@movedTo(land|battlefield):all(trigger[to]) loseabilities && all(trigger[to]) losesubtypesof(land) && all(trigger[to]) transforms((swamp)) ueot +text=Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Infernal Grasp +target=creature +auto=destroy +auto=life:-2 controller +text=Destroy target creature. You lose 2 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Infernal Harvest +auto=if type(swamp|myBattlefield)~morethan~0 then choice name(Move 1 Swamp) name(Move 1 Swamp) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~1 then choice name(Move 2 Swamps) name(Move 2 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<2>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~2 then choice name(Move 3 Swamps) name(Move 3 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<3>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~3 then choice name(Move 4 Swamps) name(Move 4 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<4>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~4 then choice name(Move 5 Swamps) name(Move 5 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<5>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~5 then choice name(Move 6 Swamps) name(Move 6 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<6>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~6 then choice name(Move 7 Swamps) name(Move 7 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<7>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~7 then choice name(Move 8 Swamps) name(Move 8 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<8>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~8 then choice name(Move 9 Swamps) name(Move 9 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<9>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~9 then choice name(Move 10 Swamps) name(Move 10 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<10>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~10 then choice name(Move 11 Swamps) name(Move 11 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<11>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~11 then choice name(Move 12 Swamps) name(Move 12 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<12>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~12 then choice name(Move 13 Swamps) name(Move 13 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<13>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~13 then choice name(Move 14 Swamps) name(Move 14 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<14>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~14 then choice name(Move 15 Swamps) name(Move 15 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<15>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~15 then choice name(Move 16 Swamps) name(Move 16 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<16>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~16 then choice name(Move 17 Swamps) name(Move 17 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<17>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~17 then choice name(Move 18 Swamps) name(Move 18 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<18>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 19 Swamps) name(Move 19 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller &&& moveto(ownerhand) target(<19>swamp|myBattlefield) +auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 20 Swamps) name(Move 20 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(ownerhand) target(<20>swamp|myBattlefield) +text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Infernal Offering +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && draw:2 controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent && draw:2 opponent +auto=ability$!moveto(mybattlefield) notatarget(creature|mygraveyard)!$ controller +auto=ability$!moveto(mybattlefield) notatarget(creature|mygraveyard)!$ opponent +text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Infernal Pet +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1)],newability[flying])) ueot +text=Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Infernal Reckoning +target=creature(colorless) +auto=moveto(exile) && life:storedpower +text=Exile target colorless creature. You gain life equal to its power. +mana={B} +type=Instant +[/card] +[card] +name=Inferno Hellion +abilities=trample +auto=_ATTACKING_phaseaction[endofturn once] moveTo(ownerlibrary) and!(shuffle)! +auto=@combat(blocking) source(this):phaseaction[endofturn once] moveTo(ownerlibrary) and!(shuffle)! +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. +mana={3}{R} +type=Creature +subtype=Hellion +power=7 +toughness=3 +[/card] +[card] +name=Inferno Jet +abilities=cycling +target=opponent +auto=damage:6 +autohand=__CYCLING__({2}) +text=Inferno Jet deals 6 damage to target opponent. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Inferno Project +abilities=trample +auto=counter(1/1,pgmanainstantsorcery) +text=Trample -- Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. +mana={6}{R} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Inferno Titan +auto={R}:1/0 ueot +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +auto=_ATTACKING_thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. +mana={4}{R}{R} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Inferno Trap +target=creature +other={R} name(Pay R) +otherrestriction=type(creature[attacking]|opponentBattlefield)~morethan~1,compare(lifelost)~morethan~1 +auto=damage:4 +text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. +mana={3}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Inferno of the Star Mounts +abilities=flying,haste,nofizzle +auto=this(power<=18) {R}:1/0 ueot +auto=this(power=19) {R}:transforms((,newability[damage:20 target(player^creature^planeswalker)],newability[1/0])) ueot +auto=this(power>=20) {R}:1/0 ueot +text=This spell can't be countered. -- Flying, haste -- {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. +mana={4}{R}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Infestation Expert +abilities=daybound +backside=Infested Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=token(Insect Tok) +auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok) +text=Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Infested Werewolf +mana={4}{G} +type=Creature +subtype=Human Werewolf +power=3 +toughness=4 +[/card] +[card] +name=Infested Werewolf +abilities=nightbound +backside=Infestation Expert +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=token(Insect Tok)*2 +auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok)*2 +text=Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=5 +[/card] +[card] +name=Infinite Hourglass +auto=@each my upkeep:counter(0/0,1,Time) all(this) +auto={3}:counter(0/0,-1,Time) myupkeeponly +auto={3}:counter(0/0,-1,Time) opponentupkeeponly +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notatarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever myupkeeponly +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notatarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever opponentupkeeponly +auto=thisforeach(counter{0/0.1.Time}>0) lord(creature|battlefield) 1/0 +text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. +mana={4} +type=Artifact +[/card] +[card] +name=Infinite Obliteration +auto=chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland +text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Infinity Elemental +text=(This creature has INFINITE POWER.) +mana={4}{R}{R}{R} +type=Creature +subtype=Elemental +power=999999 +toughness=5 +[/card] +[card] +name=Infuriate +auto=3/2 target(creature) ueot +text=Target creature gets +3/+2 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Infuse with Vitality +target=creature +auto=transforms((,newability[deathtouch],newability[inplaytapdeath])) ueot +auto=life:2 controller +text=Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." -- You gain 2 life. +mana={B}{G} +type=Instant +[/card] +[card] +name=Inga Rune-Eyes +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedto(creature|graveyard) from(battlefield):counter(0/0,1,IngaEffect) +auto=_DIES_this(counter{0/0.1.IngaEffect}>=3) draw:3 controller +auto=@each endofturn:this(counter{0/0.1.IngaEffect}>=1) removeallcounters(0/0,1,IngaEffect) +text=When Inga Rune-Eyes enters the battlefield, scry 3. -- When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. +mana={3}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Ingenious Infiltrator +autohand={U}{B}{N}:ninjutsu +auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1 +text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card. +mana={2}{U}{B} +type=Creature +subtype=Vedalken Ninja +power=2 +toughness=3 +[/card] +[card] +name=Ingenious Mastery +other={2}{U} name(Cast without X) +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if paid(alternative) then draw:3 controller +auto=if paid(alternative) then token(Treasure Sur)*2 opponent +auto=if paid(alternative) then ability$!name(Scry 2) name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend!$ opponent +auto=ifnot paid(alternative) then draw:x controller +text=You may pay {2}{U} rather than pay this spell's mana cost. -- If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. +mana={X}{2}{U} +type=Sorcery +[/card] +[card] +name=Ingenious Smith +aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto=name(look) reveal:4 optionone name(Get an artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary)! optiontwoend revealend +auto=@movedto(artifact|myBattlefield) turnlimited:name(Put 1/1 counter) counter(1/1) +text=When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. +mana={1}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Ingenuity Engine +autostack=if casted(this) then cascade:plibrarycount +auto={1}{T}{S(artifact|mybattlefield)}:moveto(ownerhand) target(artifact|mybattlefield) +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- {1} , {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. +mana={7} +type=Artifact +[/card] +[card] +name=Inherited Fiend +abilities=flying +backside=Heirloom Mirror +auto={2}{B}:name(Exile a creature) target(creature|graveyard) moveto(exile) && all(this) counter(1/1) +text=Flying -- {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. // Heirloom Mirror +type=Creature +subtype=Demon +color=black +power=4 +toughness=4 +[/card] +[card] +name=Inhumaniac +auto=@each my upkeep:rolld6 6 winability donothing winabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):all(this) removeallcounters(1/1) myupkeeponly +auto=@dierolled(this) result(3) from(controller):all(this) counter(1/1,1) myupkeeponly +auto=@dierolled(this) result(4) from(controller):all(this) counter(1/1,1) myupkeeponly +auto=@dierolled(this) result(5) from(controller):all(this) counter(1/1,2) myupkeeponly +auto=@dierolled(this) result(6) from(controller):all(this) counter(1/1,2) myupkeeponly +text=At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. +mana={1}{B} +type=Creature +subtype=Brainiac +power=1 +toughness=1 +[/card] +[card] +name=Initiate of Blood +auto={T}:name(damage my creature) target(creature[damaged]|mybattlefield) transforms((,newability[damage:1 all(this)],newability[_DIES_notatarget(Initiate of Blood|mybattlefield) flip(Goka the Unjust)])) ueot +auto={T}:name(damage opponent's creature) target(creature[damaged]|opponentbattlefield) transforms((,newability[damage:1 all(this)],newability[_DIES_notatarget(Initiate of Blood|opponentbattlefield) flip(Goka the Unjust)])) ueot +text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. +mana={3}{R} +type=Creature +subtype=Ogre Shaman +power=2 +toughness=2 +[/card] +[card] +name=Initiate's Companion +auto=@combatdamaged(player) from(this):untap target(creature,land) +text=Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. +mana={1}{G} +type=Creature +subtype=Cat +power=3 +toughness=1 +[/card] +[card] +name=Inkling Summoning +auto=token(Inkling,Creature Inkling,2/1,white,black,flying) +text=Create a 2/1 white and black Inkling creature token with flying. +mana={1}{WB}{WB} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Inner Demon +target=creature +auto=teach(creature) +2/+2 +auto=teach(creature) flying +auto=transforms((Demon)) +auto=all(creature[-Demon]) -2/-2 +text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inniaz, the Gale Force +abilities=flying +auto={2}{WU}:all(creature[attacking]) flying ueot && 1/1 ueot +auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(myBattlefield) target(*[-land]|opponentbattlefield) +auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:ability$!moveto(myBattlefield) notatarget(*[-land]|opponentbattlefield)!$ opponent +text=Flying -- {2}{W} or {U}: Attacking creatures with flying get +1/+1 until end of turn. ( {W} or {U} can be paid with either {W} or {U}.) -- Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. +mana={3}{U}{U} +type=Legendary Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Innocent Traveler +backside=Malicious Invader +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep restriction{type(creature|opponentbattlefield)~equalto~0}:name(Transform) flip(backside) +auto=@each my upkeep restriction{type(creature|opponentbattlefield)~morethan~0,type(creature|opponentbattlefield)~lessthan~4}:ability$!name(Choose one) choice name(Don't sacrifice creature) all(mysource) flip(backside) _ choice name(Sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent +auto=@each my upkeep restriction{type(creature|opponentbattlefield)~morethan~3}:name(Sacrifice or transform) ability$!name(Choose one) choice name(Sacrifice a creature) notatarget(creature|myBattlefield) sacrifice _ choice name(Don't sacrifice creature) all(mysource) flip(backside)!$ opponent +text=At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. // Malicious Invader +mana={2}{B}{B} +type=Creature +subtype=Human +power=1 +toughness=3 +[/card] +[card] +name=Inordinate Rage +target=creature +auto=3/2 ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +3/+2 until end of turn. Scry 1. +mana={1}{R} +type=Instant +[/card] +[card] +name=Inquisitive Puppet +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={E}:create(Human:creature Human:1/1:white) +text=When Inquisitive Puppet enters the battlefield, scry 1. -- Exile Inquisitive Puppet: Create a 1/1 white Human creature token. +mana={1} +type=Artifact Creature +subtype=Construct +power=0 +toughness=2 +[/card] +[card] +name=Inquisitor Captain +abilities=vigilance +auto=if type(creature[manacost<=3]|mynonplaynonexile)~morethan~19 then name(Seek 2 creatures) name(Seek 2 creatures) moverandom(creature[manacost<=3]) from(mylibrary) to(myhand) and!( moverandom(creature[manacost<=3]) from(mylibrary) to(myhand) and!( name(Put in play) target(creature[fresh]|myhand) moveto(mybattlefield) and!( name(Shuffle back) target(creature[fresh]|myhand) moveto(mylibrary) and!( shuffle )! )! )! )! +text=Vigilance -- When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Inquisitor's Flail +auto={2}:equip +auto=@combatdamageof(player) from(mytgt):damage:thatmuch controller +auto=@combatdamagefoeof(player) from(mytgt):damage:thatmuch opponent +auto=@combatdamaged(creature) from(mytgt):all(trigger[to]) damage:thatmuch +auto=@combatdamaged(planeswalker) from(mytgt):all(trigger[to]) damage:thatmuch +auto=teach(creature) transforms((,newability[@combatdamaged(this):damage:thatmuch all(this)])) +text=If equipped creature would deal combat damage, it deals double that damage instead. -- If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Insatiable Appetite +target=creature +other={1}{G}{S(food|myBattlefield)} name(Sacrifice Food) +auto=if paid(alternative) then 5/5 ueot +auto=ifnot paid(alternative) then 3/3 ueot +text=You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Insatiable Hemophage +abilities=deathtouch,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):name(Life and damage) thisforeach(mutations) life:1 controller && life:-1 opponent])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch -- Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. +mana={3}{B} +type=Creature +subtype=Nightmare +power=3 +toughness=3 +[/card] +[card] +name=Inscription of Abundance +kicker={2}{G} +auto=if paid(kicker) then ability$!name(Target creature fights) may name(Target creature fights) target(creature|myBattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot!$ controller +auto=if paid(kicker) then ability$!name(Gain life equal to power) may name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield!$ controller +auto=if paid(kicker) then ability$!name(Put two +1/+1 counters) may name(Put two +1/+1 counters) counter(1/1,2) target(creature)!$ controller +auto=ifnot paid(kicker) then choice name(Put two +1/+1 counters) name(Put two +1/+1 counters) counter(1/1,2) target(creature) +auto=ifnot paid(kicker) then choice name(Gain life equal to power) name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield +auto=ifnot paid(kicker) then choice name(Target creature fights) name(Target creature fights) target(creature|myBattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot +text=Kicker {2}{G} -- Choose one. If Inscription of Abundance is kicked, choose any number instead. -- Put two +1/+1 counters on target creature. -- Target player gain X life, where X is the greatest power among creatures they control. -- Target creature you control fights target creature you don't control. +mana={1}{G} +type=Instant +[/card] +[card] +name=Inscription of Insight +kicker={2}{U}{U} +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=if paid(kicker) then ability$!name(Scry 2 and draw) may name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend!$ controller +auto=if paid(kicker) then ability$!name(Choose one) choice name(Return 1 creature) target(creature|battlefield) moveto(ownerhand) _ choice name(Return 2 creatures) target(creature|battlefield) moveto(ownerhand) _ choice name(Don't return any creature) donothing!$ controller +auto=if paid(kicker) then ability$!name(Choose one) choice name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) _ choice name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent _ choice name(Don't creates illusion) donothing!$ controller +auto=ifnot paid(kicker) then choice name(Return 1 creature to owner hand) name(Return 1 creature to owner hand) moveTo(ownerHand) target(creature|battlefield) +auto=ifnot paid(kicker) then choice name(Return 2 creatures to owner hand) name(Return 2 creatures to owner hand) moveTo(ownerHand) target(<2>creature|battlefield) +auto=ifnot paid(kicker) then choice name(Scry 2 and draw) name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend +auto=ifnot paid(kicker) then choice name(You create an X/X illusion) name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) +auto=ifnot paid(kicker) then choice name(Opponent creates an X/X illusion) name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent +text=Kicker {2}{U}{U} -- Choose one. If this spell was kicked, choose any number instead. -- Return up to two target creatures to their owners' hands. -- Scry 2, then draw two cards. -- Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Inscription of Ruin +kicker={2}{B}{B} +auto=if paid(kicker) then ability$!name(Opponent discards 2 cards) may name(Opponent discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent +auto=if paid(kicker) then ability$!name(Return a creature with mana cost 2 or less) may name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard)!$ controller +auto=if paid(kicker) then ability$!name(Destroy target creature with mana cost 3 or less) may name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3])!$ controller +auto=ifnot paid(kicker) then choice name(Opponent discards 2 cards) name(Opponent discards 2 cards) ability$!name(Opponent discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent +auto=ifnot paid(kicker) then choice name(Return a creature with mana cost 2 or less) name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard) +auto=ifnot paid(kicker) then choice name(Destroy target creature with mana cost 3 or less) name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3]) +text=Kicker {2}{B}{B} -- Choose one. If this spell was kicked, choose any number instead. -- Target opponent discards two cards. -- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- Destroy target creature with converted mana cost 3 or less. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Insect Hor +abilities=flying,deathtouch +type=Creature +subtype=Insect +power=1 +toughness=1 +color=green +[/card] +[card] +name=Insect Tok +type=Creature +subtype=Insect +power=1 +toughness=1 +color=green +[/card] +[card] +name=Insidious Dreams +aicode=activate moveTo(myLibrary) target(*|myLibrary) +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && name(search 1 card) reveal:plibrarycount optionone name(choose 1 card) target(<1>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && name(search 2 card) reveal:plibrarycount optionone name(choose 2 card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && name(search 3 card) reveal:plibrarycount optionone name(choose 3 card) target(<3>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && name(search 4 card) reveal:plibrarycount optionone name(choose 4 card) target(<4>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && name(search 5 card) reveal:plibrarycount optionone name(choose 5 card) target(<5>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && name(search 6 card) reveal:plibrarycount optionone name(choose 6 card) target(<6>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && name(search 7 card) reveal:plibrarycount optionone name(choose 7 card) target(<7>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && name(search 8 card) reveal:plibrarycount optionone name(choose 8 card) target(<8>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && name(search 9 card) reveal:plibrarycount optionone name(choose 9 card) target(<9>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && name(search 10 card) reveal:plibrarycount optionone name(choose 10 card) target(<10>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && name(search 11 card) reveal:plibrarycount optionone name(choose 11 card) target(<11>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && name(search 12 card) reveal:plibrarycount optionone name(choose 12 card) target(<12>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && name(search 13 card) reveal:plibrarycount optionone name(choose 13 card) target(<13>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && name(search 14 card) reveal:plibrarycount optionone name(choose 14 card) target(<14>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && name(search 15 card) reveal:plibrarycount optionone name(choose 15 card) target(<15>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && name(search 16 card) reveal:plibrarycount optionone name(choose 16 card) target(<16>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && name(search 17 card) reveal:plibrarycount optionone name(choose 17 card) target(<17>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && name(search 18 card) reveal:plibrarycount optionone name(choose 18 card) target(<18>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && name(search 19 card) reveal:plibrarycount optionone name(choose 19 card) target(<19>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && name(search 20 card) reveal:plibrarycount optionone name(choose 20 card) target(<20>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend +text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. +mana={3}{B} +type=Instant +[/card] +[card] +name=Insidious Will +auto=choice name(Counter) target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) fizzle +auto=choice name(Change target) target(*|stack) fizzle && castcard(copied noevent) +auto=choice name(Copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) +text=Choose one -- Counter target spell. -- You may choose new targets for target spell. -- Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Insist +auto=draw:1 controller +auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot])) ueot +text=The next creature spell you cast this turn can't be countered by spells or abilities. -- Draw a card. +mana={G} +type=Sorcery +[/card] +[card] +name=Inspire Awe +auto=preventallcombatdamage from(creature[-enchantment;-enchanted]|battlefield) ueot +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2. +mana={3}{G} +type=Instant +[/card] +[card] +name=Inspired Idea +other={3}{U}{U} name(Cleave) +auto=draw:3 controller +auto=ifnot paid(alternative) then emblem transforms((,newability[hmodifer:-3 controller])) forever dontremove +text=Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Inspired Sphinx +abilities=flying +auto=if (this[attacking]|mybattlefield)~morethan~0 then draw:1 +auto={3}{U}:token(Thopter,artifact creature Thopter,1/1,artifact,flying) +text=Flying -- When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. -- {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Inspired Ultimatum +target=player,creature,planeswalker +auto=damage:5 +auto=life:5 target(player) +auto=draw:5 controller +text=Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. +mana={U}{U}{R}{R}{R}{W}{W} +type=Sorcery +[/card] +[card] +name=Inspiring Bard +auto=choice name(Creature gets 2/2) target(creature) transforms((,newability[2/2])) ueot +auto=choice name(Gain 3 life) life:3 controller +text=When Inspiring Bard enters the battlefield, Choose one -- Bardic Inspiration - Target creature gets +2/+2 until end of turn. -- Song of Rest - You gain 3 life. +mana={3}{G} +type=Creature +subtype=Elf Bard +power=3 +toughness=3 +[/card] +[card] +name=Inspiring Cleric +auto=life:4 controller +text=When Inspiring Cleric enters the battlefield, you gain 4 life. +mana={2}{W} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=2 +[/card] +[card] +name=Inspiring Commander +auto=@movedto(other creature[power<2]|mybattlefield):all(trigger[to]) life:1 controller && draw:1 controller +text=Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Inspiring Refrain +abilities=exiledeath +other={2}{U} name(Suspend 3) +auto=ifnot paid(alternative) then draw:2 controller +auto=moveto(myexile) and!( counter(0/0,3,Time) )! +autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) +autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) +text=Draw two cards. Exile Inspiring Refrain with three time counters on it. -- Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Inspiring Unicorn +auto=_ATTACKING_all(creature|myBattlefield) 1/1 ueot +text=Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Inspiring Veteran +auto=lord(other creature[knight]|mybattlefield) 1/1 +text=Other Knights you control get +1/+1. +mana={R}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Instill Furor +auto=teach(creature) transforms((,newability[@each my endofturn:while(restriction{didntattack}) sacrifice])) forever +text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Instrument of the Bards +auto=@each my upkeep:may name(Put harmony counter) counter(0/0,1,Harmony) +auto={3}{G}{T}:name(Search creature) transforms((,newability[target(creature[manacost<=hascntharmony]|mylibrary) moveTo(myhand) and!( if cantargetcard(*[legendary]|*) then token(Treasure Sur) )!])) oneshot +text=At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. -- {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. +mana={G} +type=Legendary Artifact +[/card] +[card] +name=Insubordination +auto=teach(creature) transforms((,newability[@each my endofturn:while(restriction{didntattack}) damage:2 controller])) forever +text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Insult // Injury +#MISSING: damage can't be prevented +abilities=hasaftermath +otherrestriction=type(creature|battlefield)~morethan~0 +flashback={2}{R} name(Injury) +auto=ifnot paid(flashback) then token(Insult Emblem,Emblem,0/0,shroud,indestructible,notrigger,unearth) and!( transforms((,newability[@damaged(planeswalker|opponentBattlefield) from(*[-Insult Emblem]|*):damage:thatmuch all(trigger[to])],newability[@damaged(creature|opponentBattlefield) from(*[-Insult Emblem]|*):damage:thatmuch all(trigger[to])],newability[@damagefoeof(player) from(*[-Insult Emblem]|*):damage:thatmuch opponent],newability[@damaged(planeswalker|myBattlefield) from(*[-Insult Emblem]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(creature|myBattlefield) from(*[-Insult Emblem]|myzones):damage:thatmuch all(trigger[to])],newability[@damageof(player) from(*[-Insult Emblem]|myzones):damage:thatmuch controller])) ueot )! +auto=if paid(flashback) then choice name(Damage creature) name(Damage creature) damage:2 target(creature|battlefield) && ability$!name(Damage player) name(Damage player) damage:2 target(player)!$ controller +text=Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Integrity // Intervention +other={2}{R}{W} name(Intervention) +auto=ifnot paid(alternative) then target(creature) 2/2 ueot +auto=if paid(alternative) then life:3 controller +auto=if paid(alternative) then damage:3 target(player,creature,planeswalker) +text=Target creature gets +2/+2 until end of turn. -- Intervention deals 3 damage to any target and you gain 3 life. +mana={RW} +type=Instant +[/card] +[card] +name=Intellectual Offering +auto=draw:3 all(player) +auto=untap all(*[-land]) +text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. +mana={4}{U} +type=Instant +[/card] +[card] +name=Interplanar Beacon +auto=@movedTo(planeswalker|mystack):life:1 +auto={T}:Add{C} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{U} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{B} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{R} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{G} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{B} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{R} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{G} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{R} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{G} +auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{R}{G} +text=Whenever you cast a planeswalker spell, you gain 1 life. -- {T}: Add {C}. -- {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. +type=Land +[/card] +[card] +name=Intervene +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +restriction=type(creature|Battlefield)~morethan~0 +auto=fizzle +text=Counter target spell that targets a creature. +mana={U} +type=Instant +[/card] +[card] +name=Intet, the Dreamer +abilities=flying +auto=@combatdamageof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! +auto=@combatdamagefoeof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! +auto={0}:name(Cast card from exile) name(Cast card from exile) target(*[counter{0/0.1.IntetExiled}]|myexile) activate castcard(normal) +auto=@movedto(this|nonbattlezone) from(mybattlefield):all(*[counter{0/0.1.IntetExiled}]|myexile) counter(0/0,-1,IntetExiled) +text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. +mana={3}{U}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Into the Night +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=may name(Discard cards) target(*|myhand) reject and!( draw:1 controller )! +auto=draw:1 controller +text=It becomes night. Discard any number of cards, then draw that many cards plus one. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Into the Story +auto=aslongas(*|opponentgraveyard) altercost(colorless,-3) >6 +auto=draw:4 controller +text=This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. -- Draw four cards. +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Into the Wilds +auto=@each my upkeep:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Intrepid Adversary +abilities=lifelink +auto=choice name(Don't add any counter) donothing +auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller +auto=thisforeach(counter{0/0.1.Valor}>0) lord(creature|myBattlefield) 1/1 +text=Lifelink -- When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary. -- Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. +mana={1}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=1 +[/card] +[card] +name=Intrepid Outlander +abilities=reach +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Reach -- Pack tactics - Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={1}{G} +type=Creature +subtype=Orc Ranger +power=2 +toughness=3 +[/card] +[card] +name=Introduction to Annihilation +target=*[-land]|battlefield +auto=moveto(exile) and!( transforms((,newability[draw:1 controller])) oneshot )! +text=Exile target nonland permanent. Its controller draws a card. +mana={5} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Introduction to Prophecy +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend +text=Scry 2, then draw a card. +mana={3} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Intrusive Packbeast +abilities=vigilance +auto=tap target(creature|opponentBattlefield) +text=Vigilance -- When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. +mana={4}{W} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Intuition +auto=target(*|mylibrary) moveto(myhand) +auto=ability$!name(Put in graveyard) name(Put in graveyard) target(<2>*|opponentlibrary) moveto(opponentgraveyard)!$ opponent +text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. +mana={2}{U} +type=Instant +[/card] +[card] +name=Invade the City +auto=_AMASS_(type:*[instant;sorcery]:mygraveyard) +text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Invader Parasite +auto=if type(land|myBattlefield)~morethan~0 then choice name(Imprint your land) name(Imprint your land) target(land|mybattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|opponentbattlefield):damage:2 opponent])) forever )! +auto=if type(land|opponentBattlefield)~morethan~0 then choice name(Imprint opponent's land) name(Imprint opponent's land) target(land|opponentbattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|mybattlefield):damage:2 controller])) forever )! +text=Imprint - When Invader Parasite enters the battlefield, exile target land. -- Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. +mana={3}{R}{R} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Invading Manticore +auto=_AMASS_(2) +text=When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={5}{R} +type=Creature +subtype=Zombie Manticore +power=4 +toughness=5 +[/card] +[card] +name=Invasion of the Giants +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[draw:1 controller],newability[if type(giant|myhand)~morethan~0 then damage:2 target(player^planeswalker)])) oneshot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Next giant costs 2 less) target(giant|mycastingzone) transforms((,newability[changecost(colorless:-2)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Scry 2. -- II - Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. -- III - The next Giant spell you cast this turn costs 2 less to cast. +mana={U}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Invert // Invent +other={4}{U}{R} name(Invent) +auto=ifnot paid(alternative) then target(creature) transforms((,setpower=toughness,settoughness=power)) ueot +auto=if paid(alternative) then target(*[instant;sorcery]|myLibrary) moveTo(myHand) and!(shuffle)! +text=Switch the power and toughness of each of up to two target creatures until end of turn. -- Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. +mana={UR} +type=Instant +[/card] +[card] +name=Investigator's Journal +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect) +auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller +auto={2}{S}:name(Sacrifice and draw) draw:1 controller +text=Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card. +mana={2} +type=Artifact Clue +[/card] +[card] +name=Invigorated Rampage +auto=choice name(One creature gets +4/0 and trample) target(creature) 4/0 ueot && trample ueot +auto=choice name(Two creature gets +2/0 and trample) target(<2>creature) 2/0 ueot && trample ueot +text=Choose one -- Target creature gets +4/+0 and gains trample until end of turn. -- Two target creatures each get +2/+0 and gain trample until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Invigorating Surge +target=creature|myBattlefield +auto=counter(1/1,1) +auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +text=Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. +mana={2}{G} +type=Instant +[/card] +[card] +name=Invoke the Divine +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Iona's Blessing +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ionize +target=*|stack +auto=fizzle +auto=damage:2 opponent +text=Counter target spell. Ionize deals 2 damage to that spell's controller. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Ipnu Rivulet +auto={1}{U}{T}{S(desert|mybattlefield)}:deplete:4 target(player) +auto={T}:Add{1} +auto={T}{L:1}:Add{U} +text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {U} to your mana pool. -- {1}{U}, {T}, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard. +type=Land +subtype=Desert +[/card] +[card] +name=Irencrag Feat +auto=Add{R}{R}{R}{R}{R}{R}{R} && maxCast(*)1 ueot +text=Add seven {R}. You can cast only one more spell this turn. +mana={1}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Irencrag Pyromancer +auto=_SECOND_DRAW_damage:3 target(player;creature;planeswalker) +text=Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=0 +toughness=4 +[/card] +[card] +name=Iridescent Hornbeetle +auto=@counteradded(1/1) from(creature|myBattlefield) restriction{myTurnOnly}:all(this) transforms((,newability[phaseaction[endofturn sourceinplay once] create(Insect:Creature Insect:1/1:green)])) ueot +text=At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. +mana={4}{G} +type=Creature +subtype=Insect +power=3 +toughness=4 +[/card] +[card] +name=Iroas's Blessing +target=creature|myBattlefield +auto=damage:4 target(*[creature;planeswalker]|opponentBattlefield) +auto=1/1 +text=Enchant creature you control -- When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. -- Enchanted creature gets +1/+1. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Iron Bully +abilities=menace +auto=counter(1/1) target(creature) +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. +mana={3} +type=Artifact Creature +subtype=Golem +power=1 +toughness=1 +[/card] +[card] +name=Iron Golem +abilities=vigilance,mustattack,mustblock +text=Vigilance -- Iron Golem attacks or blocks each combat if able. +mana={4} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Iron Verdict +target=creature[tapped]|battlefield +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature[tapped]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=damage:5 +text=Iron Verdict deals 5 damage to target tapped creature. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Ironclad Krovod +mana={3}{W} +type=Creature +subtype=Beast +power=2 +toughness=5 +[/card] +[card] +name=Ironfist Crusher +facedown={3} +autofacedown={3}{W}:morph +text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ironroot Warlord +anyzone=type:creature:myBattlefield/5 cdaactive +auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white) +text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. +mana={1}{G}{W} +type=Creature +subtype=Treefolk Soldier +power=* +toughness=5 +[/card] +[card] +name=Ironscale Hydra +auto=@combatdamagefoeof(this) from(creature):phantom && counter(1/1,1) +text=If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=5 +toughness=5 +[/card] +[card] +name=Irregular Cohort +abilities=changeling +auto=create(Shapeshifter:creature shapeshifter:2/2:colorless:changeling) +text=Changeling (This card is every creature type.) -- When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. +mana={2}{W}{W} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Irresistible Prey +target=creature +auto=transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) mustblock ueot])) ueot +auto=draw:1 controller +text=Target creature must be blocked this turn if able. -- Draw a card. +mana={G} +type=Sorcery +[/card] +[card] +name=Irreverent Revelers +auto=choice destroy target(artifact) +auto=choice haste ueot +text=When Irreverent Revelers enters the battlefield, Choose one -- Destroy target artifact. -- Irreverent Revelers gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Satyr +power=2 +toughness=2 +[/card] +[card] +name=Irrigated Farmland +abilities=cycling +auto=tap +autohand=__CYCLING__({2}) +text=({T}: Add {W} or {U} to your mana pool.) -- Irrigated Farmland enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +subtype=Plains Island +[/card] +[card] +name=Isareth the Awakener +abilities=deathtouch +auto=_ATTACKING_may {x} :target(creature[manacost<=x] mygraveyard) moveto(mybattlefield) +text=Deathtouch -- Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Ishai, Ojutai Dragonspeaker +abilities=flying,partner +auto=@movedTo(*|stack): counter(1/1,1) +text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.) +mana={2}{W}{U} +type=Legendary Creature +subtype=Bird Monk +power=1 +toughness=1 +[/card] +[card] +name=Ishkanah, Broodmother +abilities=reach +auto=lord(other spider|myBattlefield) 1/2 +auto={1}{BG}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Draft a card) transforms((,newability[choice name(Twin-Silk Spider) conjure cards(Twin-Silk Spider) zone(myhand)],newability[choice name(Drider) conjure cards(Drider) zone(myhand)],newability[choice name(Brood Weaver) conjure cards(Brood Weaver) zone(myhand)],newability[choice name(Glowstone Recluse) conjure cards(Glowstone Recluse) zone(myhand)],newability[choice name(Gnottvold Recluse) conjure cards(Gnottvold Recluse) zone(myhand)],newability[choice name(Hatchery Spider) conjure cards(Hatchery Spider) zone(myhand)],newability[choice name(Mammoth Spider) conjure cards(Mammoth Spider) zone(myhand)],newability[choice name(Netcaster Spider) conjure cards(Netcaster Spider) zone(myhand)],newability[choice name(Sentinel Spider) conjure cards(Sentinel Spider) zone(myhand)],newability[choice name(Snarespinner) conjure cards(Snarespinner) zone(myhand)],newability[choice name(Sporecap Spider) conjure cards(Sporecap Spider) zone(myhand)],newability[choice name(Spidery Grasp) conjure cards(Spidery Grasp) zone(myhand)],newability[choice name(Spider Spawning) conjure cards(Spider Spawning) zone(myhand)],newability[choice name(Prey Upon) conjure cards(Prey Upon) zone(myhand)],newability[choice name(Arachnoform) conjure cards(Arachnoform) zone(myhand)])) oneshot +text=Reach -- Other Spiders you control get +1/+2. -- {1}{BG}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook. +mana={3}{G} +type=Legendary Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Island Sanctuary +auto=replacedraw ability$!name(Choose one) choice name(Skip draw and become unattackable) lord(creature[-flying;-islandwalk]|opponentBattlefield) cantattack uynt _ choice name(Draw card) draw:1 controller!$ controller +text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Isolate +target=*[manacost=1]|battlefield +auto=moveto(exile) +text=Exile target permanent with converted mana cost 1. +mana={W} +type=Instant +[/card] +[card] +name=Isolated Watchtower +auto={T}:add{C} +aicode=activate target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! +auto={2}{T} restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefieldplus1plusend)}:name(Scry 1) scry:1 scrycore delayed target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! scrycoreend scryend +text={T}: Add {C}. -- {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you. +type=Land +[/card] +[card] +name=Iterative Analysis +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(sorcery[chosenname]|mystack):may name(Draw a card) draw:1 controller],newability[@movedto(instant[chosenname]|mystack):may name(Draw a card) draw:1 controller])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. +type=Conspiracy +[/card] +[card] +name=Itlimoc, Cradle of the Sun +auto={T}:Add{G} +auto={T}:foreach(creature|mybattlefield) add{G} +text=(Transforms from Growing Rites of Itlimoc.) -- {T}: Add {G} to your mana pool. -- {T}: Add {G} to your mana pool for each creature you control. +type=Legendary Land +[/card] +[card] +name=Ivy Seer +auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature) +text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. +mana={3}{G} +type=Creature +subtype=Elf Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ixalan's Binding +auto=target(*[-land]|opponentbattlefield) (blink)forsrc +text=When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. -- Your opponents can't cast spells with the same name as the exiled card. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Ixalli's Diviner +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Ixalli's Keeper +abilities=trample +auto={7}{G}{T}{S}:target(creature) 5/5 ueot && trample ueot +text={7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Ixidor's Will +target=*|stack +auto=if type(wizard|battlefield)~equalto~0 then transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~2 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~3 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~4 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~5 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~6 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~7 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~8 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~9 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~10 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~11 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~12 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~13 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~14 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~15 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~16 then transforms((,newability[pay[[{32}]] name(pay 32 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~17 then transforms((,newability[pay[[{34}]] name(pay 34 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~18 then transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~equalto~19 then transforms((,newability[pay[[{38}]] name(pay 38 mana) donothing?fizzle])) forever +auto=if type(wizard|battlefield)~morethan~19 then transforms((,newability[pay[[{40}]] name(pay 40 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. +mana={2}{U} +type=Instant +[/card] +[card] +name=Iymrith, Desert Doom +abilities=flying +auto=this(variable{tapped}<1) transforms((,newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot])) +auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~equalto~0}:name(Draw 3 cards) draw:3 controller +auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~equalto~1}:name(Draw 2 cards) draw:2 controller +auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~morethan~1}:name(Draw 1 card) draw:1 controller +text=Flying -- Iymrith, Desert Doom has ward {4} as long as it's untapped. -- Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. +mana={3}{U}{U} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Izoni, Thousand-Eyed +auto=foreach(creature|mygraveyard) create(insect:creature insect:1/1:black,green:) +auto={B}{G}{S(other creature|mybattlefield)}:life:1 && draw:1 +text=Undergrowth - When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -- {B}{G}, Sacrifice another creature: You gain 1 life and draw a card. +mana={2}{B}{B}{G}{G} +type=Legendary Creature +subtype=Elf Shaman +power=2 +toughness=3 +[/card] +[card] +name=Izzet Charm +auto=choice target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=choice target(creature) damage:2 +auto=choice draw:2 controller && transforms((,newability[target(<2>*|myhand) reject])) oneshot +text=Choose one -- Counter target noncreature spell unless its controller pays {2}. -- Izzet Charm deals 2 damage to target creature. -- Draw two cards, then discard two cards. +mana={U}{R} +type=Instant +[/card] +[card] +name=Izzet Chemister +abilities=haste +auto={R}{T}:name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.IzzetExiled)])) forever )! +auto={1}{R}{T}{S}:name(Cast cards exiled with Izzet) name(Cast cards exiled with Izzet) target(*[counter{0/0.1.IzzetExiled}]|myexile) activate castcard(normal) +text=Haste -- {R}, {T}: Exile target instant or sorcery card from your graveyard. -- {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. +mana={2}{R} +type=Creature +subtype=Goblin Wizard +power=1 +toughness=3 +[/card] +[card] +name=Izzet Locket +auto={T}:Add{U} +auto={T}:Add{R} +auto={UR}{UR}{UR}{UR}{T}{S}:draw:2 +text={T}: Add {U} or {R}. -- {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Jabari's Influence +target=creature[attacking;-artifact;-black]|opponentBattlefield +auto=moveto(mybattlefield) and!( counter(-1/0) )! +text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Jace's Defeat +target=*[blue]|stack +auto=fizzle +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if casted(this) then if type(jace|opponentstack)~morethan~0 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target blue spell. If it was a Jace planeswalker spell, scry 2. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jace's Mindseeker +abilities=flying +aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent +auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an istant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend +text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. +mana={4}{U}{U} +type=Creature +subtype=Fish Illusion +power=4 +toughness=4 +[/card] +[card] +name=Jace's Projection +auto=@drawof(player):counter(1/1) +auto={3}{U}:counter(0/0,1,Loyalty) target(planeswalker[jace]) +text=Whenever you draw a card, put a +1/+1 counter on Jace's Projection. -- {3}{U}: Put a loyalty counter on target Jace planeswalker. +mana={2}{U}{U} +type=Creature +subtype=Wizard Illusion +power=2 +toughness=2 +[/card] +[card] +name=Jace's Ruse +target=creature +auto=moveTo(ownerHand) and!(moveTo(myhand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))! +text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Jace's Sentinel +auto=aslongas(jace|mybattlefield) 1/0 +auto=aslongas(jace|mybattlefield) unblockable +text=As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. +mana={1}{U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=3 +[/card] +[card] +name=Jace's Triumph +auto=draw:2 +auto=aslongas(planeswalker[jace]|mybattlefield) draw:1 +text=Draw two cards. If you control a Jace planeswalker, draw three cards instead. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Jace, Vryn's Prodigy +backside=Jace, Telepath Unbound +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject and!( if type(*|mygraveyard)~morethan~4 then all(this) moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! )!])) forever +text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. // Jace, Telepath Unbound +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Jack-in-the-Mox +auto={T}:all(this) rolld6 6 winability counter(0/0,1,JackEffect) winabilityend loseability counter(0/0,1,JackEffect) loseabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.JackEffect}=1) name(Sacrifice Jack-in-the-Mox) name(Sacrifice Jack-in-the-Mox) sacrifice && counter(0/0,-1,JackEffect) all(this) +auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add white mana) name(Add white mana) add{W} && counter(0/0,-1,JackEffect) all(this) +auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add blue mana) name(Add blue mana) add{U} && counter(0/0,-1,JackEffect) all(this) +auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add black mana) name(Add black mana) add{B} && counter(0/0,-1,JackEffect) all(this) +auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add red mana) name(Add red mana) add{R} && counter(0/0,-1,JackEffect) all(this) +auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add green mana) name(Add green mana) add{G} && counter(0/0,-1,JackEffect) all(this) +text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Jack-o'-Lantern +auto={1}{T}{S}:name(Exile and draw) target(*|graveyard) moveTo(exile) && draw:1 controller +auto={1}{T}{S}:name(Don't exile and draw) draw:1 controller +autograveyard={1}{E}:name(Add 1 mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller +text={1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. -- {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. +type=Artifact +mana={1} +[/card] +[card] +name=Jackknight +auto=@movedto(artifact|mybattlefield):counter(1/1) all(this) +auto=@movedto(artifact[contraption]|mybattlefield):transforms((,newability[lifelink])) ueot +text=Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=1 +toughness=1 +[/card] +[card] +name=Jacob Hauken, Inspector +backside=Hauken's Insight +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) target(*|myhand) moveto(exile) and!( may name(Pay and transform) pay({4}{U}{U}) name(Pay and transform) name(Pay and transform) all(this) flip(backside) )!])) forever +text={T}: Draw a card, then exile a card in your hand face down. You may look at that card for as long as it remains exiled. Then you may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. // Hauken's Insight +mana={1}{U} +type=Legendary Creature +subtype=Human Advisor +power=0 +toughness=2 +[/card] +[card] +name=Jadar, Ghoulcaller of Nephalia +auto=@each my endofturn restriction{type(creature[decayed]|mybattlefield)~equalto~0}:name(Create a zombie) token(Zombie Dec) +text=At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={1}{B} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Jade Avenger +auto=bushido(2/2) +text=Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={1}{G} +type=Creature +subtype=Frog Samurai +power=2 +toughness=2 +[/card] +[card] +name=Jade Bearer +auto=counter(1/1) target(other merfolk|myBattlefield) +text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. +mana={G} +type=Creature +subtype=Merfolk Shaman +power=1 +toughness=1 +[/card] +[card] +name=Jade Guardian +abilities=opponentshroud +auto=counter(1/1,1) target(merfolk|mybattlefield) +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. +mana={3}{G} +type=Creature +subtype=Merfolk Shaman +power=2 +toughness=2 +[/card] +[card] +name=Jadecraft Artisan +auto=target(creature) 2/2 ueot +text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Merfolk Shaman +power=3 +toughness=3 +[/card] +[card] +name=Jaded Response +restriction=type(creature[-colorless]|mybattlefield)~morethan~0,type(*|stack)~morethan~0 +auto=if type(creature[blue]|mybattlefield)~morethan~0 then if type(*[blue]|stack)~morethan~0 then choice name(Counter blue spell) name(Counter blue spell) name(Counter blue spell) target(*[blue]|stack) fizzle +auto=if type(creature[black]|mybattlefield)~morethan~0 then if type(*[black]|stack)~morethan~0 then choice name(Counter black spell) name(Counter black spell) name(Counter black spell) target(*[black]|stack) fizzle +auto=if type(creature[red]|mybattlefield)~morethan~0 then if type(*[red]|stack)~morethan~0 then choice name(Counter red spell) name(Counter red spell) name(Counter red spell) target(*[red]|stack) fizzle +auto=if type(creature[green]|mybattlefield)~morethan~0 then if type(*[green]|stack)~morethan~0 then choice name(Counter green spell) name(Counter green spell) name(Counter green spell) target(*[green]|stack) fizzle +auto=if type(creature[white]|mybattlefield)~morethan~0 then if type(*[white]|stack)~morethan~0 then choice name(Counter white spell) name(Counter white spell) name(Counter white spell) target(*[white]|stack) fizzle +text=Counter target spell if it shares a color with a creature you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jaded Sell-Sword +other={3}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) +otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 +auto=if paid(alternative) then transforms((,newability[first strike],newability[haste])) ueot +text=When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. +mana={3}{R} +type=Creature +subtype=Dragon Warrior +power=4 +toughness=3 +[/card] +[card] +name=Jadelight Ranger +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) +mana={1}{G}{G} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=1 +[/card] +[card] +name=Jadzi, Oracle of Arcavios +other={2}{G}{G} name(Journey to the Oracle) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Journey to the Oracle) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:journey to the oracle:!)])) forever +auto={D(*|myhand)}:moveto(ownerhand) +auto=@movedto(*[instant;sorcery]|mystack):name(Look top card) reveal:1 optionone target(land|reveal) moveto(mybattlefield) oneshot optiononeend optiontwo name(Cast for 1 or put back) target(*|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[pay({1}) name(Cast for 1) activate castcard(normal)])) oneshot afterrevealedend revealend +text=Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. -- Magecraft - Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying 1 rather than paying its mana cost. If it's a land card, put it onto the battlefield. // {2}{G}{G} Journey to the Oracle +mana={6}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Jar of Eyeballs +auto=@movedTo(creature|mygraveyard) from(battlefield):counter(0/0,2,Eyeball) +auto=this(counter{0/0.2.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:2 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.4.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:4 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.6.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:6 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.8.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:8 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.10.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:10 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.12.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:12 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.14.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:14 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.16.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:16 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.18.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:18 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.20.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:20 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.22.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:22 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.24.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:24 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.26.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:26 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.28.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:28 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.30.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:30 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.32.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:32 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.34.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:34 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.36.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:36 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.38.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:38 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.40.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:40 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.42.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:42 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.44.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:44 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.46.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:46 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.48.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:48 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.50.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:50 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.52.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:52 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.54.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:54 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.56.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:56 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.58.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:58 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.60.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:60 optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=this(counter{0/0.1.Eyeball}>=62) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:plibrarycount optionone target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={3} +type=Artifact +[/card] +[card] +name=Jared Carthalion, True Heir +auto=_MONARCH_OPPONENT_ +auto=emblem transforms((,newability[@becomesmonarchof(player):name(You can't become the monarch) _MONARCH_OPPONENT_])) ueot +auto=this(variable{pmonarch}>0) vigor +text=When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. +mana={R}{G}{W} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Jarl of the Forsaken +abilities=foretell,flash +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=target(creature[damaged]|opponentbattlefield) destroy +text=Flash -- When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. -- Foretell {1}{B} (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{B} +type=Creature +subtype=Zombie Cleric +power=3 +toughness=2 +[/card] +[card] +name=Jasmine Seer +auto={2}{W}{T}:life:twicetype:*[white]:myhand controller +text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. +mana={3}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Jaspera Sentinel +abilities=reach +auto={T}{T(creature[-tapped]|mybattlefield)}:ability$!name(Add 1 mana of any color) choice add{W} _ choice add{B} _ choice add{R} _ choice add{G} _ choice add{U}!$ controller +text=Reach -- {T}, Tap an untapped creature you control: Add one mana of any color. +mana={G} +type=Creature +subtype=Elf Rogue +power=1 +toughness=2 +[/card] +[card] +name=Jaws of Stone +auto=foreach(mountain|myBattlefield) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller +text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Jaya's Greeting +target=creature +auto=damage:3 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +text=Jaya's Greeting deals 3 damage to target creature. Scry 1. +mana={1}{R} +type=Instant +[/card] +[card] +name=Jaya's Immolating Inferno +target=* +auto=damage:x +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Jaya's Immolating Inferno deals X damage to each of up to three targets. +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +mana={X}{R}{R} +type=Legendary Sorcery +[/card] +[card] +name=Jeering Homunculus +auto=may name(Goad creature) target(creature|battlefield) _GOAD_ +text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={1}{U} +type=Creature +subtype=Homunculus +power=0 +toughness=4 +[/card] +[card] +name=Jerren, Corrupted Bishop +backside=Ormendahl, the Corrupter +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=life:-1 controller && token(Human,Creature Human,1/1,white) +auto=movedto(creature[human]|graveyard) from(mybattlefield):name(Lose 1 life and create human) life:-1 controller && token(Human,Creature Human,1/1,white) +auto=@each my endofturn restriction{compare(lifetotal)~equalto~13}:may name(Transform Jerren) pay({4}{B}{B}) name(Transform Jerren) flip(backside) +auto={2}:name(Human gains lifelink) target(creature[human]|mybattlefield) transforms((,newability[lifelink])) ueot +text=Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token -- {2}: Target Human you control gains lifelink until end of turn. -- At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter +mana={2}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Jeska's Will +auto=choice name(Add Red mana) foreach(*|opponenthand) add{R} +auto=choice name(Exile 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! && foreach(*|opponenthand) add{R} +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Add {R} for each card in target opponent's hand. -- Exile the top three cards of your library. You may play them this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Jester's Mask +auto=tap(noevent) +auto={1}{T}{S}:count(type:*:opponenthand) && moveto(opponentlibrary) all(*|opponenthand) && reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(Put in hand) target(*|reveal) moveto(opponenthand) optiononeend optiontwo name(Put back) all(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed shuffle opponent afterrevealedend revealend +text=Jester's Mask enters the battlefield tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. +mana={5} +type=Artifact +[/card] +[card] +name=Jewel-Eyed Cobra +abilities=deathtouch +auto=_DIES_name(Create Treasure) token(Treasure Sur) +text=Deathtouch -- When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{G} +type=Creature +subtype=Snake +power=3 +toughness=1 +[/card] +[card] +name=Jeweled Lotus +auto=this(variable{type:*[iscommander]:myrestrictedcastingzone}>0) {T}{S}:ability$!name(Choose one) choice name(Add 3 white mana) add{W}{W}{W} _ choice name(Add 3 black mana) add{B}{B}{B} _ choice name(Add 3 green mana) add{G}{G}{G} _ choice name(Add 3 red mana) add{R}{R}{R} _ choice name(Add 3 blue mana) add{U}{U}{U}!$ controller +text={T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. +mana={0} +type=Artifact +[/card] +[card] +name=Jhoira of the Ghitu +auto=this(variable{type:*[instant;sorcery]:myhand}>0) {2}:name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|myhand) moveto(myexile) and!( transforms((,newability[counter(0/0.4.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast card from exile) activate castcard(normal)],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! +auto=this(variable{type:*[-instant;-sorcery;-land]:myhand}>0) {2}:name(Exile non-land permanent) name(Exile non-land permanent) target(*[-instant;-sorcery;-land]|myhand) moveto(myexile) and!( transforms((,newability[counter(0/0.4.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast card from exile) moveto(myReveal) and!( moveto(myBattlefield) and!( transforms((,newability[moveTo(myBattlefield) and!( if cantargetcard(creature|*) then transforms((,newability[haste])) forever )!])) forever )! )!],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! +text={2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) +mana={1}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Jhoira's Familiar +abilities=flying +auto=lord(*[artifact;legendary;saga]|mycastingzone) altercost(colorless,-1) +text=Flying -- Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Jhoira's Timebug +auto={T}:name(Remove time counter) target(*[counter{0/0.1.Time}]|mybattlefield,myexile) counter(0/0,-1,Time) +auto={T}:name(Add time counter) target(*[counter{0/0.1.Time}]|mybattlefield,myexile) counter(0/0,1,Time) +text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. +mana={2} +type=Artifact Creature +subtype=Insect +power=1 +toughness=2 +[/card] +[card] +name=Jhoira, Weatherlight Captain +auto=@movedTo(*[artifact;legendary;saga]|mystack):draw:1 +text=Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) +mana={2}{U}{R} +type=Legendary Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Jirina Kudro +auto=token(Human Soldier Jir)*pnumofcommandcast +auto=lord(other creature[Human]|myBattlefield) 2/0 +text=When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. -- Other Humans you control get +2/+0. +mana={1}{R}{W}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Jodah, Archmage Eternal +abilities=flying +auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +auto=lord(*[canplayfromgraveyard]|mygraveyard) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +auto=lord(*[canplayfromexile]|myexile) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) +text=Flying -- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. +mana={1}{U}{R}{W} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=3 +[/card] +[card] +name=Johnny, Combo Player +auto={4}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={4}: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Gamer +power=1 +toughness=1 +[/card] +[card] +name=Join Shields +auto=all(creature|myBattlefield) untap +auto=all(creature|myBattlefield) opponentshroud +auto=all(creature|myBattlefield) indestructible +text=Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) +mana={3}{G}{W} +type=Instant +[/card] +[card] +name=Join the Dance +auto=token(Human,Creature Human,1/1,white)*2 +flashback={3}{G}{W} +text=Create two 1/1 white Human creature tokens. -- Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Joint Assault +target=creature +auto=2/2 ueot +text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Jolrael, Mwonvuli Recluse +auto=_SECOND_DRAW_name(Create cat) token(Cat Jol) +auto={4}{G}{G}:name(All creatures becomes X/X) all(creature|mybattlefield) transforms((,setpower=type:*:myHand,settoughness=type:*:myHand)) ueot +text=Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -- {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. +mana={1}{G} +type=Legendary Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Joraga Invocation +auto=all(creature|mybattlefield) 3/3 ueot +auto=all(creature|opponentbattlefield) mustblock ueot +text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Joraga Visionary +auto=draw:1 controller +text=When Joraga Visionary enters the battlefield, draw a card. +mana={3}{G} +type=Creature +subtype=Elf Wizard +power=3 +toughness=2 +[/card] +[card] +name=Jorn, God of Winter +other={1}{U}{B} name(Kaldring, the Rimestaff) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Kaldring, the Rimestaff) +autostack=if paid(alternative) then flip(Kaldring, the Rimestaff) forcetype(Legendary Snow Artifact) +auto=@combat(attacking) source(this) restriction{compare(isflipped)~equalto~0}:all(*[snow]|mybattlefield) untap +text=Whenever Jorn attacks, untap each snow permanent you control. // {1}{U}{B} Kaldring, the Rimestaff +mana={2}{G} +type=Legendary Snow Creature +subtype=God +power=3 +toughness=3 +[/card] +[card] +name=Josu Vess, Lich Knight +abilities=menace +kicker={5}{B} +auto=if paid(kicker) then create(zombie knight:creature zombie knight:2/2:black:menace)*8 +text=Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) -- Menace -- When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Knight +power=4 +toughness=5 +[/card] +[card] +name=Journey for the Elixir +aicode=activate target(land[basic]|mylibrary,mygraveyard) moveto(myhand) +auto=name(search a basic land card) Reveal:type:*:mylibrary,mygraveyard revealzone(mylibrary,mygraveyard) optionone name(choose a basic land card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary,mygraveyard) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=may moveto(myhand) target(Jiang Yanggu|mylibrary,mygraveyard) && shuffle +text=Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Journey to Eternity +target=creature +auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mygraveyard) and!( transforms((,newability[counter(0/0.1.FlipJourney)])) forever +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +autograveyard=this(counter{0/0.1.FlipJourney}>=1) flip(Atzal, Cave of Eternity) forcetype(land) +text=Enchant creature you control -- When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. +mana={1}{B}{G} +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=Journey to Oblivion +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=target(*[-land]|opponentBattlefield) (blink)forsrc +text=This spell cost {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Journey to the Oracle +abilities=doublefacedeath +auto=target(land|myhand) moveto(myBattlefield) and!( if type(land|mybattlefield)~morethan~7 then may name(Discard and return jadzi) ability$!name(Discard and return jadzi) name(Discard and return jadzi) target(*|myhand) transforms((,newability[reject],newability[name(Discard and return jadzi) target(*[Jadzi^ Oracle of Arcavios;fresh]|mygraveyard) moveto(ownerhand)])) oneshot!$ controller )! +text=You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. // {6}{U}{U} Jadzi, Oracle of Arcavios +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Joust +target=creature|mybattlefield +auto=transforms((,newability[target(creature) dynamicability])) ueot +auto=teach(Knight) 2/1 +text=Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Jousting Dummy +auto={3}:1/0 ueot +text={3}: Jousting Dummy gets +1/+0 until end of turn. +mana={2} +type=Artifact Creature +subtype=Scarecrow Knight +power=2 +toughness=1 +[/card] +[card] +name=Jousting Lance +auto=teach(creature) 2/0 +auto=teach(creature) this(variable{controllerturn}>0) first strike +auto={3}:equip +text=Equipped creature gets +2/+0. -- As long as it's your turn, equipped creature has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Jubilant Mascot +auto=@each my combatbegins:may pay({3}{w}):target(other creature|battlefield) counter(1/1) +text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={2}{W} +type=Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Jubilant Skybonder +abilities=flying +auto=@targeted(creature|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Flying -- Creatures you control with flying have "Spells your opponents cast that target this creature cost 2 more to cast." +mana={1}{WU}{WU} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Judith, the Scourge Diva +auto=lord(other creature|myBattlefield) +1/+0 +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):damage:1 target(player,creature,planeswalker) +text=Other creatures you control get +1/+0. -- Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. +mana={1}{B}{R} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Jumbo Imp +abilities=flying +auto=transforms((Creature Summon Imp,setpower=0,settoughness=0)) forever +auto=all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end +auto=@each my upkeep:all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end +auto=@each my endofturn:all(this) rolld6 6 winability counter(1/1,-lastrollresult) winabilityend loseability counter(1/1,-lastrollresult) loseabilityend rolld6end +text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. +mana={2}{B} +type=Summon +subtype=Imp +[/card] +[card] +name=Jungle Creeper +autograveyard={3}{B}{G}:moveto(myhand) all(this) +text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand. +mana={1}{B}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Jungle Delver +auto={3}{G}:counter(1/1,1) +text={3}{G}: Put a +1/+1 counter on Jungle Delver. +mana={G} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=Jungle Wayfinder +auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ opponent +auto=ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller +text=When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Jungleborn Pioneer +abilities=opponentshroud +auto=create(merfolk:creature merfolk:1/1:blue:opponentshroud) +text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) +mana={2}{G} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=2 +[/card] +[card] +name=Junk Winder +autoexile=thisforeach(variable{type:*[token]:mybattlefield}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{type:*[token]:mybattlefield}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{type:*[token]:mybattlefield}>0) changecost(colorless:-1) forcedalive +auto=@movedto(*[token]|myBattlefield):name(Freeze non-land permanent) target(*[-land]|opponentBattlefield) freeze +text=Affinity for tokens (This spell costs 1 less to cast for each token you control.) -- Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=6 +[/card] +[card] +name=Juri, Master of the Revue +auto=@sacrificed(*|mybattlefield):counter(1/1) all(this) +auto=_DIES_damage:power target(player,creature,planeswalker) +text=Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. -- When Juri dies, it deals damage equal to its power to any target. +mana={B}{R} +type=Legendary Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Justice Strike +target=creature +auto=transforms((,newability[all(this) dynamicability])) ueot +text=Target creature deals damage to itself equal to its power. +mana={R}{W} +type=Instant +[/card] +[card] +name=Justiciar's Portal +target=creature|myBattlefield +auto=(blink)return(first strike) +text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Jwari Disruption +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Jwari Ruins) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Jwari Ruins) name(Jwari Ruins) flip(Jwari Ruins) forcetype(land) +auto=name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1}. // Jwari Ruins +mana={1}{U} +type=Instant +[/card] +[card] +name=Jwari Ruins +auto=tap(noevent) +auto={T}:add{U} +text=Jwari Ruins enters the battlefield tapped. -- {T}: Add {U}. // {1}{U} Jwari Disruption +type=Land +[/card] +[card] +name=K'rrik, Son of Yawgmoth +abilities=lifelink +other={4} name(Pay with life) +auto=if paid(alternative) then thisforeach(variable{3}) ability$!name(Pay Life or B) pay[[{B}]] name(Pay B) donothing?life:-2!$ controller +auto=@movedTo(*[black]|mystack):counter(1/1) +text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Lifelink -- For each {B} in a cost, you may pay 2 life rather than pay that mana. -- Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. +mana={4}{B}{B}{B} +type=Legendary Creature +subtype=Horror Minion +power=2 +toughness=2 +[/card] +[card] +name=Kaalia, Zenith Seeker +abilities=flying,vigilance +auto=reveal:6 optionone name(Get card) target(*[Angel;Demon;Dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Flying, vigilance -- When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +mana={R}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Kabira Outrider +auto=target(creature) calculateparty/calculateparty ueot +text=When Kabria Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={3}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Kabira Plateau +auto=tap(noevent) +auto={T}:add{W} +text=Kabira Plateau enters the battlefield tapped. -- {T}: Add {W}. // {1}{W} Kabira Takedown +type=Land +[/card] +[card] +name=Kabira Takedown +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Kabira Plateau) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kabira Plateau) name(Kabira Plateau) flip(Kabira Plateau) forcetype(land) +auto=name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(creature,planeswalker) damage:type:creature:myBattlefield +text=Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // Kabira Plateau +mana={1}{W} +type=Instant +[/card] +[card] +name=Kadena's Silencer +facedown={3} +autofacedown={1}{U}:morph +autofaceup=counter(1/1,1) +text=When Kadena's Silencer is turned face up, counter all abilities your opponents control. -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=1 +[/card] +[card] +name=Kaervek's Spite +target=player +auto=life:-5 +auto=sacrifice all(*|battlefield) +auto=reject all(*|myhand) +text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. +mana={B}{B}{B} +type=Instant +[/card] +[card] +name=Kaervek's Torch +autostack=@targeted(this) from(*[instant;sorcery]|opponentcastingzone):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=name(Damage any target) name(Damage any target) damage:X target(player,creature,planeswalker) +text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to any target. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Kaervek, the Spiteful +auto=all(other creature|battlefield) -1/-1 +text=Other creatures get -1/-1. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Warlock +power=3 +toughness=2 +[/card] +[card] +name=Kaho, Minamo Historian +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={X}{T}:target(instant[manacost=X]|myexile) activate castcard(normal) +text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kalain, Reclusive Painter +auto=token(Treasure Sur) +auto=@sacrificed(*[treasure]|mybattlefield) restriction{type(creature|myrestrictedcastingzone)~morethan~0}:may name(Treasure sacrificed for next creature) counter(0/0.1.TreasToken) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnttreastoken)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) counter(1/1.hascnttreastoken) && all(this) removeallcounters(0/0.1.TreasToken) +auto=@each end restriction{compare(hascnttreastoken)~morethan~0}:removeallcounters(0/0.1.TreasToken) +text=When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. +mana={B}{R} +type=Legendary Creature +subtype=Human Elf Bard +power=1 +toughness=2 +[/card] +[card] +name=Kalamax, the Stormsire +auto=@movedto(instant|mystack) sourcetap restriction{thisturn(instant|mystack)~lessthan~2}:castcard(copied noevent) +auto=@copied target(instant|Stak):all(trigger[this]) counter(1/1) +text=Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. -- Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. +mana={1}{G}{U}{R} +type=Legendary Creature +subtype=Elemental Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Kaldra Compleat +abilities=indestructible +auto={7}:equip +auto=teach(creature) 5/5 +auto=teach(creature) trample +auto=teach(creature) first strike +auto=teach(creature) haste +auto=teach(creature) indestructible +auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) moveto(exile)])) +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon -- Indestructible -- Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." -- Equip {7} +mana={7} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Kaldring, the Rimestaff +auto={T}:name(Choose snow permanent) name(Choose snow permanent) target(*[snow]|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot && counter(0/0,1,KaldEffect) all(this) +auto=@movedto(*[snow]|mybattlefield) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller +auto=@movedto(*[snow]|mystack) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) counter(0/0,1,KaldEffect2) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller +auto=@movedto(*[snow]|mybattlefield):this(counter{0/0.1.KaldEffect2}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect2) all(mysource)!$ controller +auto=@each endofturn:this(counter{0/0.1.KaldEffect}>0) counter(0/0,-1,KaldEffect) +auto=@each endofturn:this(counter{0/0.1.KaldEffect2}>0) counter(0/0,-1,KaldEffect2) +text={T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped. // {2}{G} Jorn, God of Winter +mana={1}{U}{B} +type=Legendary Snow Artifact +[/card] +[card] +name=Kaleidoscorch +target=player,creature,planeswalker +auto=damage:converge +flashback={4}{R} +text=Converge - Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Kalemne, Disciple of Iroas +abilities=double strike,vigilance +auto=@movedto(creature[manacost>=5]|mystack):alterexperience:1 controller +auto=lord(this) pexperience/pexperience nonstatic +text=Double strike, vigilance -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. +mana={2}{R}{W} +type=Legendary Creature +subtype=Giant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Kalitas, Bloodchief of Ghet +auto=this(variable{type:creature[-indestructible]:opponentbattlefield}>0) {B}{B}{B}{T}:name(Destroy opponent creature) name(Destroy opponent creature) target(creature[-indestructible]|opponentbattlefield) transforms((,newability[destroy],newability[token(Vampire^Creature Vampire^p/t^black) opponent])) oneshot +auto=this(variable{type:creature[-indestructible]:mybattlefield}>0) {B}{B}{B}{T}:name(Destroy your creature) name(Destroy your creature) target(creature[-indestructible]|mybattlefield) transforms((,newability[destroy],newability[token(Vampire^Creature Vampire^p/t^black)])) oneshot +text={B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. +mana={5}{B}{B} +type=Legendary Creature +subtype=Vampire Warrior +power=5 +toughness=5 +[/card] +[card] +name=Kalitas, Traitor of Ghet +abilities=lifelink +auto=@movedto(creature[-token]|opponentgraveyard):all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) +auto={2}{B}{S(other vampire|myBattlefield)}:name(Sacrifice vampire) counter(1/1,2) +auto={2}{B}{S(other zombie|myBattlefield)}:name(Sacrifice zombie) counter(1/1,2) +text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Warrior +power=3 +toughness=4 +[/card] +[card] +name=Kamahl's Druidic Vow +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +aicode=activate transforms((,newability[target(*[legendary;manacost<=fullpaid;zpos<=fullpaid;-instant;-sorcery]|mylibrary) moveto(myBattlefield) and!( all(other *[zpos<=fullpaid]|mylibrary) moveto(mygraveyard) )!])) oneshot +auto=if compare(fullpaid)~equalto~1 then if type(land[zpos<=1]|mylibrary)~morethan~0 then name(Look top card) name(Look top card) name(Look top card) reveal:1 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) optiontwoend revealend +auto=if compare(fullpaid)~equalto~1 then if type(land[zpos<=1]|mylibrary)~equalto~0 then name(Look top card) name(Look top card) name(Look top card) reveal:1 optionone name(Choose legendary permanent) target(*[legendary;manacost<=1;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~2 then if type(land[zpos<=2]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:2 optionone name(Choose legendary permanents) target(*[legendary;manacost<=2;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<2>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~2 then if type(land[zpos<=2]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:2 optionone name(Choose legendary permanents) target(*[legendary;manacost<=2;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~3 then if type(land[zpos<=3]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:3 optionone name(Choose legendary permanents) target(*[legendary;manacost<=3;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<3>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~3 then if type(land[zpos<=3]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:3 optionone name(Choose legendary permanents) target(*[legendary;manacost<=3;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~4 then if type(land[zpos<=4]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:4 optionone name(Choose legendary permanents) target(*[legendary;manacost<=4;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<4>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~4 then if type(land[zpos<=4]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:4 optionone name(Choose legendary permanents) target(*[legendary;manacost<=4;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~5 then if type(land[zpos<=5]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:5 optionone name(Choose legendary permanents) target(*[legendary;manacost<=5;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<5>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~5 then if type(land[zpos<=5]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:5 optionone name(Choose legendary permanents) target(*[legendary;manacost<=5;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~6 then if type(land[zpos<=6]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:6 optionone name(Choose legendary permanents) target(*[legendary;manacost<=6;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<6>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~6 then if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:6 optionone name(Choose legendary permanents) target(*[legendary;manacost<=6;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~7 then if type(land[zpos<=7]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:7 optionone name(Choose legendary permanents) target(*[legendary;manacost<=7;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<7>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~7 then if type(land[zpos<=7]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:7 optionone name(Choose legendary permanents) target(*[legendary;manacost<=7;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~8 then if type(land[zpos<=8]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:8 optionone name(Choose legendary permanents) target(*[legendary;manacost<=8;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<8>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~8 then if type(land[zpos<=8]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:8 optionone name(Choose legendary permanents) target(*[legendary;manacost<=8;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~9 then if type(land[zpos<=9]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:9 optionone name(Choose legendary permanents) target(*[legendary;manacost<=9;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<9>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~9 then if type(land[zpos<=9]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:9 optionone name(Choose legendary permanents) target(*[legendary;manacost<=9;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~10 then if type(land[zpos<=10]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:10 optionone name(Choose legendary permanents) target(*[legendary;manacost<=10;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<10>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~10 then if type(land[zpos<=10]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:10 optionone name(Choose legendary permanents) target(*[legendary;manacost<=10;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~11 then if type(land[zpos<=11]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:11 optionone name(Choose legendary permanents) target(*[legendary;manacost<=11;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<11>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~11 then if type(land[zpos<=11]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:11 optionone name(Choose legendary permanents) target(*[legendary;manacost<=11;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~12 then if type(land[zpos<=12]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:12 optionone name(Choose legendary permanents) target(*[legendary;manacost<=12;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<12>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~12 then if type(land[zpos<=12]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:12 optionone name(Choose legendary permanents) target(*[legendary;manacost<=12;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~13 then if type(land[zpos<=13]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:13 optionone name(Choose legendary permanents) target(*[legendary;manacost<=13;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<13>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~13 then if type(land[zpos<=13]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:13 optionone name(Choose legendary permanents) target(*[legendary;manacost<=13;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~14 then if type(land[zpos<=14]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:14 optionone name(Choose legendary permanents) target(*[legendary;manacost<=14;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<14>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~14 then if type(land[zpos<=14]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:14 optionone name(Choose legendary permanents) target(*[legendary;manacost<=14;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~15 then if type(land[zpos<=15]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:15 optionone name(Choose legendary permanents) target(*[legendary;manacost<=15;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<15>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~15 then if type(land[zpos<=15]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:15 optionone name(Choose legendary permanents) target(*[legendary;manacost<=15;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~16 then if type(land[zpos<=16]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:16 optionone name(Choose legendary permanents) target(*[legendary;manacost<=16;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<16>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~16 then if type(land[zpos<=16]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:16 optionone name(Choose legendary permanents) target(*[legendary;manacost<=16;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~17 then if type(land[zpos<=17]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:17 optionone name(Choose legendary permanents) target(*[legendary;manacost<=17;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<17>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~17 then if type(land[zpos<=17]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:17 optionone name(Choose legendary permanents) target(*[legendary;manacost<=17;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~18 then if type(land[zpos<=18]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:18 optionone name(Choose legendary permanents) target(*[legendary;manacost<=18;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<18>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~18 then if type(land[zpos<=18]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:18 optionone name(Choose legendary permanents) target(*[legendary;manacost<=18;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~equalto~19 then if type(land[zpos<=19]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:19 optionone name(Choose legendary permanents) target(*[legendary;manacost<=19;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<19>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~equalto~19 then if type(land[zpos<=19]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:19 optionone name(Choose legendary permanents) target(*[legendary;manacost<=19;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if compare(fullpaid)~morethan~19 then if type(land[zpos<=20]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:20 optionone name(Choose legendary permanents) target(*[legendary;manacost<=20;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<20>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend +auto=if compare(fullpaid)~morethan~19 then if type(land[zpos<=20]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:20 optionone name(Choose legendary permanents) target(*[legendary;manacost<=20;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. +mana={X}{G}{G} +type=Legendary Sorcery +[/card] +[card] +name=Kamahl's Will +auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose first) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot +auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose second) damage:powertotalinplay target(creature|opponentbattlefield) +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Transform Lands) name(Transform Lands) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then name(Damage Creature) ability$!name(Damage Creature) name(Damage Creature) damage:powertotalinplay target(creature|battlefield)!$ controller +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. -- Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. +mana={3}{G} +type=Instant +[/card] +[card] +name=Kamahl, Heart of Krosa +abilities=partner +auto={1}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot +auto=@each my combatbegins:all(creature|mybattlefield) transforms((,newability[3/3],newability[trample])) ueot +text=At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. -- {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. -- Partner (You can have two commanders if both have partner.) +mana={6}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=5 +toughness=5 +[/card] +[card] +name=Kamber, the Plunderer +abilities=lifelink,partner +partner=Laurine, the Diversion +auto=_PARTNER_ +auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood) +text=Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.") +mana={3}{B} +type=Legendary Creature +subtype=Vampire Rogue +power=3 +toughness=4 +[/card] +[card] +name=Kangee's Lieutenant +abilities=flying +auto=_ATTACKING_all(creature[attacking;flying]) 1/1 ueot +autograveyard={5}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Flying -- Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. -- Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kangee, Sky Warden +abilities=flying,vigilance +auto=_ATTACKING_all(creature[flying;attacking]) 2/0 ueot +auto=@combat(blocking) source(this):all(creature[flying;blocking]) 0/2 ueot +text=Flying, vigilance -- Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. -- Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. +mana={3}{W}{U} +type=Legendary Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Karador, Ghost Chieftain +anyzone=thisforeach(variable{type:creature:mygraveyard}>0) changecost(colorless:-1) forcedalive +auto=this(variable{controllerturn}>0) {0}:name(Cast from your graveyard) target(creature|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1 +text=This spell costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. +mana={5}{B}{G}{W} +type=Legendary Creature +subtype=Centaur Spirit +power=3 +toughness=4 +[/card] +[card] +name=Karametra's Blessing +target=creature +auto=2/2 +auto=teach(Enchantment Creature) opponentshroud && indestructible ueot +auto=teach(creature {auras>=1}) opponentshroud && indestructible ueot +text=Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Instant +[/card] +[card] +name=Karazikar, the Eye Tyrant +auto=@each my blockers:name(Tap opponent creature) target(creature|opponentbattlefield) transforms((,newability[tap(noevent)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever +text=Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -- Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. +mana={3}{B}{R} +type=Legendary Creature +subtype=Beholder +power=5 +toughness=5 +[/card] +[card] +name=Kardur's Vicious Return +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=may name(Sacrifice a creature) target(creature|mybattlefield) sacrifice && damage:3 target(player,creature,planeswalker) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return creature from graveyard) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[haste],newability[counter(1/1)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. -- II - Each player discards a card. -- III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn. +mana={2}{B}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Kardur, Doomscourge +auto=all(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt +auto=@movedto(creature[attacking]|graveyard) from(battlefield):life:-1 opponent && life:1 controller +text=When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. -- Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. +mana={2}{B}{R} +type=Legendary Creature +subtype=Demon Berserker +power=4 +toughness=3 +[/card] +[card] +name=Karfell Harbinger +auto=this(variable{type:foretell:myhand}>0) {T}:add{U} +auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U} +text={T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. +mana={1}{U} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Karfell Kennel-Master +auto=may name(Creatures gains 1/0 and indestructible) target(creature|battlefield) transforms((,newability[1/0],newability[indestructible])) ueot +text=When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={4}{B} +type=Creature +subtype=Zombie Berserker +power=4 +toughness=4 +[/card] +[card] +name=Kargan Dragonrider +auto=aslongas(dragon|myBattlefield) flying +text=As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kargan Intimidator +auto=lord(creature[warrior]|Battlefield) cantbeblockedby(creature[coward]|Battlefield) +auto={1}:1/1 ueot limit:1 +auto={1}:target(creature) becomes(coward) ueot limit:1 +auto={1}:target(creature[warrior]) trample ueot limit:1 +text=Cowards can't block Warriors. -- {1}: Choose one that hasn't been chosen this turn -- Kargan Intimidator gets +1/+1 until end of turn. -- Target creature becomes a Coward until end of turn. -- Target Warrior gains trample until end of turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Kargan Warleader +auto=lord(other creature[warrior]|myBattlefield) 1/1 +text=Other Warriors you control get +1/+1. +mana={1}{R}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Karn's Bastion +auto={T}:Add{C} +auto={4}{T}:_PROLIFERATE_ +text={T}: Add {C}. -- {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +type=Land +[/card] +[card] +name=Karn's Temporal Sundering +target=player +auto=turns:+1 +auto=may moveto(ownerHand) target(*[-land]) +auto=moveto(exile) +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +mana={4}{U}{U} +type=Legendary Sorcery +[/card] +[card] +name=Karok Wrangler +auto=@movedto(*[instant;sorcery]|mystack):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. +mana={4}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Karplusan Hound +auto=@combat(attacking) source(this) aslongas(planeswalker[chandra]|myBattlefield):damage:2 target(player,creature,planeswalker) +text=Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. +mana={3}{R} +type=Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Kasmina's Transmutation +target=creature +auto=loseabilities +auto=teach(creature) transforms((,setpower=1,settoughness=1)) +text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Katilda's Rising Dawn +abilities=exiledeath +backside=Katilda, Dawnhart Martyr +target=creature +text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr +color=white +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=Katilda, Dawnhart Martyr +backside=Katilda's Rising Dawn +abilities=hasdisturb,flying,lifelink +restriction=compare(isflipped)~equalto~0 +anyzone=type:spirit:mybattlefieldplustype:enchantment:mybattlefieldplusend/type:spirit:mybattlefieldplustype:enchantment:mybattlefieldplusend cdaactive +anyzone={0}:doubleside(backside) +retrace={3}{W}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Legendary Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) lifelink],newability[teach(creature) flying],newability[teach(creature) protection from(vampire)],newability[teach(creature) foreach(*[spirit;enchantment]|mybattlefield) 1/1])) forever )! +auto=protection from(vampire) +text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn +mana={1}{W}{W} +type=Legendary Creature +subtype=Spirit Warlock +power=* +toughness=* +[/card] +[card] +name=Katilda, Dawnhart Prime +auto=protection from(*[werewolf]) +auto=lord(creature[human&red]|myBattlefield) {T}:add{R} +auto=lord(creature[human&green]|myBattlefield) {T}:add{G} +auto=lord(creature[human&white]|myBattlefield) {T}:add{W} +auto=lord(creature[human&blue]|myBattlefield) {T}:add{U} +auto=lord(creature[human&black]|myBattlefield) {T}:add{B} +auto={4}{G}{W}{T}:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1) +text=Protection from Werewolves -- Human creatures you control have "{T}: Add one mana of any of this creature's colors." -- {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. +type=Legendary Creature +subtype=Human Warlock +mana={G}{W} +power=1 +toughness=1 +[/card] +[card] +name=Kavu Primarch +other={convoke} name(Convoke) +kicker={4} +auto=if paid(kicker) then counter(1/1,4) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. +mana={3}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kaya's Ghostform +target=creature,planeswalker|mybattlefield +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +auto=@movedTo(mytgt|exile) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature or planeswalker you control -- When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kaya's Guile +other={4}{W}{B} name(Entwine) +auto=ifnot paid(alternative) then choice name(Choose 1 and 2):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && moveto(exile) all(creature|opponentbattlefield) +auto=ifnot paid(alternative) then choice name(Choose 1 and 3):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && create(Spirit:creature Spirit:1/1:white,black:flying) +auto=ifnot paid(alternative) then choice name(Choose 1 and 4):ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent && life:4 controller +auto=ifnot paid(alternative) then choice name(Choose 2 and 3):moveto(exile) all(creature|opponentbattlefield) && create(Spirit:creature Spirit:1/1:white,black:flying) +auto=ifnot paid(alternative) then choice name(Choose 2 and 4):moveto(exile) all(creature|opponentbattlefield) && life:4 controller +auto=ifnot paid(alternative) then choice name(Choose 3 and 4):create(Spirit:creature Spirit:1/1:white,black:flying) && life:4 controller +auto=if paid(alternative) then ability$!name(sacrifice) notatarget(*[creature]|myBattlefield) sacrifice!$ opponent +auto=if paid(alternative) then moveto(exile) all(creature|opponentbattlefield) +auto=if paid(alternative) then create(Spirit:creature Spirit:1/1:white,black:flying) +auto=if paid(alternative) then life:4 controller +text=Choose two -- Each opponent sacrifices a creature. -- Exile all cards from each opponent's graveyard. -- Create a 1/1 white and black Spirit creature token with flying. -- You gain 4 life. -- Entwine 3 (Choose all if you pay the entwine cost.) +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Kaya's Onslaught +target=creature +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=transforms((,newability[1/1],newability[double strike])) ueot +text=Target creature gets +1/+1 and gains double strike until end of turn. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Kaya's Wrath +auto=destroy all(creature) +auto=@movedto(graveyard) from(creature|myBattlefield):life:1 +text=Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. +mana={W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Kaza, Roil Chaser +abilities=flying,haste +auto={T}:name(Next spell cost less) target(*[instant;sorcery]|myhand) transforms((,newability[changecost(colorless:-cardcounttypewizard) forcedalive])) ueot +text=Flying, haste -- {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. +mana={U}{R} +type=Legendary Creature +subtype=Human wizard +power=1 +toughness=2 +[/card] +[card] +name=Kazandu Mammoth +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Kazandu Valley) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kazandu Valley) name(Kazandu Valley) flip(Kazandu Valley) forcetype(land) +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Kazandu Mammoth gains +2/+2 until end of turn. // Kazandu Valley +mana={2}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Kazandu Nectarpot +auto=_LANDFALL_life:1 controller +text=Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=3 +[/card] +[card] +name=Kazandu Stomper +abilities=trample +auto=moveTo(ownerHand) target(land|myBattlefield) +text=Trample -- When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. +mana={5}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Kazandu Valley +auto=tap(noevent) +auto={T}:add{G} +text=Kazandu Valley enters the battlefield tapped. -- {T}: Add {G}. // {2}{G} Kazandu Mammoth +type=Land +[/card] +[card] +name=Kazarov, Sengir Pureblood +abilities=flying +auto=@damaged(creature|opponentBattlefield):counter(1/1) +auto={3}{R}:damage:2 target(creature) +text=Flying -- Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. -- {3}{R}: Kazarov deals 2 damage to target creature. +mana={5}{B}{B} +type=Legendary Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Kazuul's Cliffs +auto=tap(noevent) +auto={T}:add{R} +text=Kazuul's Cliffs enters the battlefield tapped. -- {T}: Add {R}. // {2}{R}{Sacrifice Creature} Kazuul's Fury +type=Land +[/card] +[card] +name=Kazuul's Fury +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Kazuul's Cliffs) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kazuul's Cliffs) name(Kazuul's Cliffs) flip(Kazuul's Cliffs) forcetype(land) +auto=choice name(damage:storedpower target(player,creature,planeswalker) +text=As an additional cost to cast this spell, sacrifice a creature. -- Kazuul's Fury deals damage equal to the sacrificed creatures power to any target. // Kazuul's Cliffs +mana={2}{R}{S(creature|myBattlefield)} +type=Instant +[/card] +[card] +name=Kediss, Emberclaw Familiar +abilities=partner +text=Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. -- Partner (You can have two commanders if both have partner.) +mana={1}{R} +type=Legendary Creature +subtype=Elemental Lizard +power=1 +toughness=1 +[/card] +[card] +name=Keen Duelist +auto=@each my upkeep:all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[life:-manacost opponent])) oneshot )! +auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(opponenthand) and!( transforms((,newability[life:-manacost opponent])) oneshot )! +text=At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Keen Glidemaster +auto={2}{U}:target(creature) flying ueot +text={2}{U}: Target creature gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Keen-Eared Sentry +abilities=controllershroud +auto=@counteradded(0/0,1,Explore) from(*[dungeon]|opponentcommandzone):transforms((,newability[nodngopp])) ueot +text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- Your opponents can't venture into the dungeon more than once each turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Keensight Mentor +auto=name(Put vigilance counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever +auto={1}{W}{T}:name(Put 1/1 counters) all(creature[vigilance]|myBattlefield) counter(1/1) +text=When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. -- {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Keep Safe +restriction=type(*|myBattlefield)~morethan~0 +target=*|stack +auto=fizzle +auto=draw:1 controller +text=Counter target spell that targets a permanent you control. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Keeper of Fables +auto=@each combatdamage restriction{opponentdamagedbycombat}:draw:1 +text=Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=5 +[/card] +[card] +name=Keeper of Keys +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable +text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. +mana={3}{U}{U} +type=Creature +subtype=Human Rogue Mutant +power=4 +toughness=4 +[/card] +[card] +name=Keeper of the Accord +auto=@each opponent endofturn restriction{type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield)}:token(Soldier,Creature Soldier,1/1,white) +auto=@each opponent endofturn restriction{type(land|opponentbattlefield)~morethan~type(land|mybattlefield)}:may name(search basic plains) reveal:plibrarycount optionone name(choose basic plains) target(plains[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -- At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Keeper of the Secret Lair +abilities=flash +auto=lord(*[-land]|mycastingzone) asflash +auto=lord(*|mycastingzone) altercost(colorless, -1) +text=Flash -- You may cast Secret Lair spells as though they had flash. -- Secret Lair spells you cast cost {1} less to cast. +mana={1}{U} +type=Legendary Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Kefnet the Mindful +abilities=flying,indestructible +auto=aslongas(*|myhand) cantattack <7 +auto=aslongas(*|myhand) cantpwattack <7 +auto=aslongas(*|myhand) cantblock <7 +auto={3}{U}:draw:1 && transforms((,newability[may moveto(myhand) target(land|mybattlefield)])) ueot +text=Flying, indestructible -- Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. -- {3}{U}: Draw a card, then you may return a land you control to its owner's hand. +mana={2}{U} +type=Legendary Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Kefnet's Last Word +target=artifact,creature,enchantment +auto=1194 +auto=all(land|mybattlefield) frozen +text=Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Kefnet's Monument +auto=lord(creature[blue]|myhand) altercost(colorless,-1) +auto=@movedto(creature|mystack):target(creature|opponentbattlefield) freeze +text=Blue creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Keldon Overseer +abilities=haste +kicker={3}{R} +auto=if paid(kicker) then target(creature) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Haste -- When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Keldon Raider +auto=may reject notatarget(*|myhand) and!(draw:1 controller)! +text=When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. +mana={2}{R}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Keldon Warcaller +auto=_ATTACKING_counter(0/0,Lore) target(saga|myBattlefield) +text=Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Keleth, Sunmane Familiar +abilities=partner +auto=@combat(attacking) source(creature[iscommander]|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Whenever a commander you control attacks, put a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) +mana={1}{W} +type=Legendary Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Kelpie Guide +auto={T}:name(Untap another permanent) target(other *|mybattlefield) untap +auto=this(variable{type:land:mybattlefield}>7) {T}:name(Tap permanent) target(*|battlefield) tap +text={T}: Untap another target permanent you control. -- {T}: Tap target permanent. Activate only if you control eight or more lands. +mana={2}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Kels, Fight Fixer +auto=menace +auto=@sacrificed(creature|mybattlefield):pay({RU}) draw:1 controller +auto={1}{S(creature|mybattlefield)}:indestructible ueot +text=Menace -- Whenever you sacrifice a creature, you may pay -- {U} or {B} -- . If you do, draw a card. ( {U} or {B} can be paid with either {U} or {B}.) -- {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. +mana={2}{B}{B} +type=Legendary Creature +subtype=Azra Warlock +power=4 +toughness=3 +[/card] +[card] +name=Kelsien, the Plague +abilities=vigilance,haste +auto=lord(this) pexperience/pexperience nonstatic +auto={T}:name(Damage creature) target(creature|opponentbattlefield) transforms((,newability[_DIES_alterexperience:1 opponent],newability[damage:1])) ueot +text=Vigilance, haste -- Kelsien, the Plague gets +1/+1 for each experience counter you have. -- {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter. +mana={R}{W}{B} +type=Legendary Creature +subtype=Human Assassin +power=2 +toughness=2 +[/card] +[card] +name=Kemba's Legion +abilities=vigilance +text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. +mana={5}{W}{W} +type=Creature +subtype=Cat Soldier +power=4 +toughness=6 +[/card] +[card] +name=Kenrith's Transformation +target=creature +auto=teach(creature) loseabilities +auto=teach(creature) transforms((,setpower=3,settoughness=3)) +auto=teach(creature) transforms((,green,elk)) +auto=draw:1 controller +text=Enchant creature -- When Kenrith's Transformation enters the battlefield, draw a card. -- Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kenrith, the Returned King +auto={R}:lord(creature) trample ueot && haste ueot +auto={1}{G}:counter(1/1,1) target(creature|battlefield) +auto={2}{W}:life:5 target(player) +auto={3}{U}:draw:1 target(player) +auto={4}{B}:moveto(mybattlefield) target(creature|mygraveyard) +text={R}: All creatures gain trample and haste until end of turn. -- {1}{G}: Put a +1/+1 counter on target creature. -- {2}{W}: Target player gains 5 life. -- {3}{U}: Target player draws a card. -- {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. +mana={4}{W} +type=Legendary Creature +subtype=Human Noble +power=5 +toughness=5 +[/card] +[card] +name=Keral Keep Disciples +auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent +auto=@counteradded(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent +text=Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. +mana={2}{R}{R} +type=Creature +subtype=Human Monk +power=4 +toughness=3 +[/card] +[card] +name=Keranos, God of Storms +abilities=indestructible +auto=this(variable{izzet}<7) transforms((removetypes,newability[becomes(Legendary Enchantment)])) +auto=this(variable{izzet}>6) transforms((Legendary Enchantment Creature)) +auto=@each my draw:if type(land[fresh]|myhand)~morethan~0 then draw:1 controller else name(Deals 3 damage) name(Deals 3 damage) damage:3 target(creature,player) +text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. +mana={3}{U}{R} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Keskit, the Flesh Sculptor +abilities=partner +auto={T}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}:name(Look) reveal:3 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. -- Partner (You can have two commanders if both have partner.) +mana={2}{B} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Kess, Dissident Mage +abilities=flying +auto={0}:ability$!name(Give flashback) name(Give flashback) target(*[instant;sorcery]|mygraveyard) tempflashback ueot!$ controller limit:1 myturnonly +text=Flying -- During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Kessig Flamebreather +auto=@movedTo(*[-creature]|mystack):damage:1 opponent +text=Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=3 +[/card] +[card] +name=Kessig Naturalist +abilities=daybound +backside=Lord of the Ulvenwald +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller +text=Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lord of the Ulvenwald +mana={R}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Kessig Wolfrider +abilities=menace +auto={2}{R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Create Wolf) token(Wolf,Creature Wolf,3/2,red) +text=Menace -- {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Kestia, the Cultivator +bestow={3}{G}{W}{U} +auto=bestow bstw +auto=bestow teach(creature) 4/4 +auto=@combat(attacking) source(creature[enchanted]|myBattlefield):draw:1 +auto=@combat(attacking) source(creature[enchantment]|myBattlefield):draw:1 +text=Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+4. -- Whenever an enchanted creature or enchantment creature you control attacks, draw a card. +mana={1}{G}{W}{U} +type=Legendary Enchantment Creature +subtype=Nymph +power=4 +toughness=4 +[/card] +[card] +name=Kethis, the Hidden Hand +auto=lord(*[legendary]|mycastingzone) altercost(colorless,-1) +auto={E(*[legendary]|mygraveyard)}{E(*[legendary]|mygraveyard)}:all(*[legendary]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot +text=Legendary spells you cast cost {1} less to cast. -- Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." +mana={W}{B}{G} +type=Legendary Creature +subtype=Elf Advisor +power=3 +toughness=4 +[/card] +[card] +name=Ketria Crystal +abilities=cycling +auto={T}:Add{G} +auto={T}:Add{U} +auto={T}:Add{R} +autohand=__CYCLING__({2}) +text={T}: Add {G}, {U}, or {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3} +type=Artifact +[/card] +[card] +name=Ketria Triome +abilities=cycling +auto=tap(noevent) +autohand=__CYCLING__({3}) +text=({T}: Add {G}, {U}, or {R}.) -- Ketria Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) +type=Land +subtype=Forest Island Mountain +[/card] +[card] +name=Key to the Archive +auto=tap(noevent) +auto={T}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=name(Draft a card) transforms((,newability[choice name(Approach of the Second Sun) conjure cards(Approach of the Second Sun) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Day of Judgment) conjure cards(Day of Judgment) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Time Warp) conjure cards(Time Warp) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Counterspell) conjure cards(Counterspell) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Demonic Tutor) conjure cards(Demonic Tutor) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Doom Blade) conjure cards(Doom Blade) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Lightning Bolt) conjure cards(Lightning Bolt) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Claim the Firstborn) conjure cards(Claim the Firstborn) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Krosan Grip) conjure cards(Krosan Grip) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Regrowth) conjure cards(Regrowth) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Despark) conjure cards(Despark) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Electrolyze) conjure cards(Electrolyze) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Growth Spiral) conjure cards(Growth Spiral) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Lightning Helix) conjure cards(Lightning Helix) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Putrefy) conjure cards(Putrefy) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!])) oneshot +text=Key to the Archive enters the battlefield tapped. -- When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. -- {T}: Add two mana in any combination of colors. +mana={4} +type=Artifact +[/card] +[card] +name=Khalni Ambush +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Khalni Territory) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Khalni Territory) name(Khalni Territory) flip(Khalni Territory) forcetype(land) +restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|myBattlefield)~morethan~0 +auto=name(fights target creature you don't control) name(fights target creature you don't control) target(creature|mybattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) // Khalni Territory +mana={2}{G} +type=Instant +[/card] +[card] +name=Khalni Territory +auto=tap(noevent) +auto={T}:add{G} +text=Khalni Territory enters the battlefield tapped. -- {T}: Add {G}. // {2}{G} Khalni Ambush +type=Land +[/card] +[card] +name=Kharis & the Beholder +abilities=flying +auto=token(Human,Creature Human,1/1,white) +auto=@each my upkeep:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +auto=@each my upkeep:token(Human,Creature Human,1/1,white) +auto=@dierolled(this) result(1) from(controller) restriction{type(creature|myBattlefield)~morethan~9}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(2) from(controller) restriction{type(creature|myBattlefield)~morethan~8}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~7}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(4) from(controller) restriction{type(creature|myBattlefield)~morethan~6}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(5) from(controller) restriction{type(creature|myBattlefield)~morethan~5}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(6) from(controller) restriction{type(creature|myBattlefield)~morethan~4}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(7) from(controller) restriction{type(creature|myBattlefield)~morethan~3}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(8) from(controller) restriction{type(creature|myBattlefield)~morethan~2}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(9) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(10) from(controller) restriction{type(creature|myBattlefield)~morethan~0}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(11) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(12) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(13) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(14) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(15) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(16) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(17) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(18) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(19) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) +auto=@dierolled(this) result(20) from(controller):name(Clone all creatures) all(creature[-legendary]|mybattlefield) clone +text=Flying -- When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) -- If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. -- If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. +mana={1}{G}{G}{W}{W} +type=Legendary Creature +subtype=Dragon Eye Wizard +power=1 +toughness=20 +[/card] +[card] +name=Khenra Charioteer +abilities=trample +auto=lord(other creature|mybattlefield) trample +text=Trample -- Other creatures you control have trample. +mana={1}{R}{G} +type=Creature +subtype=Jackal Warrior +power=3 +toughness=3 +[/card] +[card] +name=Khenra Eternal +auto=_BLOCKED_life:-1 opponent +text=Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) +mana={1}{B} +type=Creature +subtype=Zombie Jackal Warrior +power=2 +toughness=2 +[/card] +[card] +name=Khenra Scrapper +abilities=menace +auto=@exerted(this):2/0 ueot +auto=_ATTACKING_may exert +text=Menace -- You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) +mana={2}{R} +type=Creature +subtype=Jackal Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kheru Lich Lord +auto={2}{B}:moverandom(creature) from(mygraveyard) to(mybattlefield) && target(creature[fresh]|myBattlefield) transforms((,unearth,haste,trample,flying)) ueot myUpkeepOnly +text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. +mana={3}{B}{G}{U} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Kheru Mind-Eater +abilities=menace +auto=@combatdamagefoeof(player) from(this):ability$!name(Discard a card) notatarget(*|myhand) moveto(opponentexile) and!( counter(0/0,1,KheruExiled) )! !$ opponent +auto=@combatdamageof(player) from(this):name(Discard a card) name(Discard a card) notatarget(*|myhand) moveto(myexile) and!( counter(0/0,1,KheruExiled) )! +auto=lord(*[counter{0/0.1.KheruExiled}]|myexile) transforms((,newability[canplayfromexile])) +text=Menace -- Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. -- You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. +mana={2}{B} +type=Creature +subtype=Vampire +power=1 +toughness=3 +[/card] +[card] +name=Khorvath Brightflame +abilities=flying,haste,partner +partner=Sylvia Brightspear +auto=_PARTNER_ +auto=lord(knight|myBattlefield) flying +auto=lord(knight|myBattlefield) haste +text=Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste. +mana={5}{R} +type=Legendary Creature +subtype=Dragon +power=3 +toughness=4 +[/card] +[card] +name=Khorvath's Fury +auto=count(type:*:myhand) && all(*|myhand) reject && draw:countedamountplus1plusend controller +auto=damage:ohandcount opponent +text=For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Kianne, Dean of Substance +other={2}{U}{U} name(Imbraham, Dean of Theory) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Imbraham, Dean of Theory) +autostack=if paid(alternative) then name(Imbraham, Dean of Theory) name(Imbraham, Dean of Theory) flip(Imbraham, Dean of Theory) forcetype(Legendary Creature) +auto=this(variable{isflipped}<1) {T}:all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[this(cantargetcard(*[land]|*) moveto(myhand)],newability[this(cantargetcard(*[-land]|*) counter(0/0.1.study)])) oneshot )! +auto=this(variable{isflipped}<1) {4}{G}:token(Fractal,Creature Fractal,0/0,green,blue) and!( transforms((,newability[if type(*[-land;red;counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land;black;counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land;green;counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land;white;counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land;blue;counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)])) oneshot )! +text={T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. -- {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. // {2}{U}{U} name(Imbraham, Dean of Theory) +mana={2}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Kick in the Door +target=creature +auto=counter(1/1) +auto=transforms((,newability[haste],newability[cantbeblockedby(creature[wall])])) ueot +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) +mana={R} +type=Sorcery +[/card] +[card] +name=Kill Switch +auto={2}{T}:all(other artifact|battlefield) transforms((,newability[tap(noevent)],newability[@each my untap:if type(Kill Switch[tapped]|battlefield)~morethan~0 then tap(noevent)])) forever +text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Killian, Ink Duelist +abilities=lifelink,menace +auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|myzones):name(Spells cost 2 less) add{C}{C} +text=Lifelink -- Menace (This creature can't be blocked except by two or more creatures.) -- Spells you cast that target a creature cost 2 less to cast. +mana={W}{B} +type=Legendary Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Killing Wave +auto=all (creature) transforms((,newability[upcost[{L:X}] sacrifice])) +text=For each creature, its controller sacrifices it unless they pay X life. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Kindly Ancestor +backside=Ancestor's Embrace +abilities=hasdisturb,lifelink +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! +text=Lifelink -- Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Ancestor's Embrace +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Kindred Boon +auto=chooseatype transforms((,newability[{1}{W}:target(creature[chosentype]|myBattlefield) counter(0/0.1.divinity)])) forever chooseend +auto=lord(creature[counter{0/0.1.divinity}]) indestructible +text=As Kindred Boon enters the battlefield, choose a creature type. -- {1}{W}: Put a divinity counter on target creature you control of the chosen type. -- Each creature you control with a divinity counter on it has indestructible. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Kindred Charge +auto=chooseatype clone with(unearth,haste) all(creature[chosentype]|mybattlefield) chooseend +text=Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Kindred Denial +target=*|stack +auto=fizzle +auto=all(this|mystack) transforms((,newability[wname(Seek a card) moverandom(*[manacost=storedmanacost]) from(mylibrary) to(myhand)])) oneshot +text=Counter target spell. Seek a card with the same mana value as that spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Kindred Discovery +auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mybattlefield)}:draw:1], newability[@combat(attacking) source(creature[chosentype]|mybattlefield)}:draw:1])) forever chooseend +text=As Kindred Discovery enters the battlefield, choose a creature type. -- Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Kindred Dominance +auto=chooseatype destroy all(creature[-chosentype]) chooseend +text=Choose a creature type. Destroy all creatures that aren't of the chosen type. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Kindred Summons +auto=chooseatype if type(creature[chosentype]|myBattlefield)~equalto~1 then name(Search 1 creature) name(Search 1 creature) target(<1>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~2 then name(Search 2 creatures) name(Search 2 creatures) target(<2>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~3 then name(Search 3 creatures) name(Search 3 creatures) target(<3>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~4 then name(Search 4 creatures) name(Search 4 creatures) target(<4>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~5 then name(Search 5 creatures) name(Search 5 creatures) target(<5>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~6 then name(Search 6 creatures) name(Search 6 creatures) target(<6>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~7 then name(Search 7 creatures) name(Search 7 creatures) target(<7>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~8 then name(Search 8 creatures) name(Search 8 creatures) target(<8>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~9 then name(Search 9 creatures) name(Search 9 creatures) target(<9>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~10 then name(Search 10 creatures) name(Search 10 creatures) target(<10>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~11 then name(Search 11 creatures) name(Search 11 creatures) target(<11>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~12 then name(Search 12 creatures) name(Search 12 creatures) target(<12>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~13 then name(Search 13 creatures) name(Search 13 creatures) target(<13>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~14 then name(Search 14 creatures) name(Search 14 creatures) target(<14>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~15 then name(Search 15 creatures) name(Search 15 creatures) target(<15>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~16 then name(Search 16 creatures) name(Search 16 creatures) target(<16>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~17 then name(Search 17 creatures) name(Search 17 creatures) target(<17>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~18 then name(Search 18 creatures) name(Search 18 creatures) target(<18>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~19 then name(Search 19 creatures) name(Search 19 creatures) target(<19>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~morethan~19 then name(Search 20 creatures) name(Search 20 creatures) target(<20>creature[chosentype]|mylibrary) moveto(myBattlefield) chooseend +text=Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. +mana={5}{G}{G} +type=Instant +[/card] +[card] +name=Kinetic Augur +abilities=trample +anyzone=pginstantsorcery/4 cdaactive +auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ controller && draw:2 controller +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. -- When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=* +toughness=4 +[/card] +[card] +name=King Harald's Revenge +target=creature +auto=foreach(creature|myBattlefield) 1/1 +auto=transforms((,newability[trample],newability[_ATTACKING_all(creature|opponentbattlefield) mustblock ueot])) ueot +text=Until end of tun, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=King Narfi's Betrayal +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=transforms((,newability[deplete:4 opponent],newability[deplete:4 controller],newability[may name(Exile creature or planeswalker) target(*[creature;planeswalker]|opponentgraveyard) moveto(myexile) and!( counter(KingOppExiled) )!],newability[ability$!name(Exile creature or planeswalker) may name(Exile creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(exile) and!( counter(0/0.1.KingExiled) )! !$ controller])) oneshot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{KingOppExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{KingExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{KingOppExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{KingExiled}]!myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] counter(0/0.-1.KingExiled)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. -- II, III - Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. +mana={1}{U}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=King of the Pride +auto=lord(creature[cat]|myBattlefield) 2/1 +text=Other Cats you control get +2/+1. +mana={2}{W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Kinjalli's Caller +auto=lord(dinosaur|myhand) altercost(colorless, -1) +text=Dinosaur spells you cast cost {1} less to cast. +mana={W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Kinjalli's Sunwing +abilities=flying +auto=@movedto(creature|opponentbattlefield):tap all(trigger) +text=Flying -- Creatures your opponents control enter the battlefield tapped. +mana={2}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Kinnan, Bonder Prodigy +aicode=activate transforms((,newability[if type(creature[-human;zpos<=5]|myLibrary)~morethan~0 then target(creature[-human;zpos<=5]|myLibrary) moveTo(myBattlefield) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto={5}{G}{U}:name(look) reveal:5 optionone name(Get a non-Human)target(creature[-human]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveto(myBattlefield) )! afterrevealedend revealend +auto=lord(*[-land]|myBattlefield) transforms((,newability[@tappedformana(this|*):ability$!name(Add one mana) choice add{1} _ choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller])) +text=Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. -- {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={G}{U} +type=Legendary Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Kinsbaile Courier +auto=counter(1/1) target(creature) +autograveyard={2}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. -- Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=1 +[/card] +[card] +name=Kiora Bests the Sea God +auto=token(Kraken Omi) +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) untap all(*[-land]|opponentbattlefield) && frozen +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) MoveTo(myBattlefield) target(*|opponentbattlefield) && untap && sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create an 8/8 blue Kraken creature token with hexproof. -- II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. -- III - Gain control of target permanent an opponent controls. Untap it. +mana={5}{U}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Kiora's Dambreaker +auto=_PROLIFERATE_ +text=When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.) +mana={5}{U} +type=Creature +subtype=Leviathan +power=5 +toughness=6 +[/card] +[card] +name=Kiora's Dismissal +abilities=hasnokicker,hasstrive +kicker=multi{U} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 enchantment) name(choose 1 enchantment) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~1 then name(choose 2 enchantments) name(choose 2 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~2 then name(choose 3 enchantments) name(choose 3 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~3 then name(choose 4 enchantments) name(choose 4 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~4 then name(choose 5 enchantments) name(choose 5 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~5 then name(choose 6 enchantments) name(choose 6 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~6 then name(choose 7 enchantments) name(choose 7 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~7 then name(choose 8 enchantments) name(choose 8 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~8 then name(choose 9 enchantments) name(choose 9 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~9 then name(choose 10 enchantments) name(choose 10 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~10 then name(choose 11 enchantments) name(choose 11 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~11 then name(choose 12 enchantments) name(choose 12 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~12 then name(choose 13 enchantments) name(choose 13 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~13 then name(choose 14 enchantments) name(choose 14 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~14 then name(choose 15 enchantments) name(choose 15 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~15 then name(choose 16 enchantments) name(choose 16 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~16 then name(choose 17 enchantments) name(choose 17 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~17 then name(choose 18 enchantments) name(choose 18 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~equalto~18 then name(choose 19 enchantments) name(choose 19 enchantments) target(enchantment) moveto(ownerhand) +auto=if compare(kicked)~morethan~18 then name(choose 20 enchantments) name(choose 20 enchantments) target(enchantment) moveto(ownerhand) +text=Strive - Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. +mana={U} +type=Instant +[/card] +[card] +name=Kira, Great Glass-Spinner +abilities=flying +auto=lord(other creature|mybattlefield) transforms((,newability[@targeted(this) turnlimited:name(Counter spell) all(trigger[from]) fizzle])) +auto=@targeted(this) turnlimited:name(Counter spell) target(*|stack) fizzle +text=Flying -- Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." +mana={1}{U}{U} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kitchen Imp +abilities=madness,flying,haste +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Flying, haste -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Kitesail Cleric +abilities=flying +kicker={2}{W} +auto=if paid(kicker) then tap target(creature) +text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Flying -- When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. +mana={W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=1 +[/card] +[card] +name=Kitesail Corsair +auto=_ATTACKING_flying +text=Kitesail Corsair has flying as long as it's attacking. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Kitesail Freebooter +abilities=flying +auto=hand(blink)forsrc target(*[-land;-creature]|opponenthand) +text=Flying -- When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. +mana={1}{B} +type=Creature +subtype=Human Pirate +power=1 +toughness=2 +[/card] +[card] +name=Kitesail Skirmisher +abilities=flying +auto=_ATTACKING_name(Other creature gains flying) target(other creature|myBattlefield) transforms((,newability[flying])) ueot +autograveyard={4}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Flying -- Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. -- Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={3}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=1 +[/card] +[card] +name=Kitsune Mystic +auto=this(auras >= 2) phaseaction[endofturn once] flip(Autumn-Tail, Kitsune Sage) limit:1 +text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. +mana={3}{W} +type=Creature +subtype=Fox Wizard +power=2 +toughness=3 +color=white +[/card] +[card] +name=Kjeldoran Elite Guard +auto={T}:target(creature) transforms((,newability[2/2 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Elite Guard|mybattlefield) sacrifice])) ueot restriction{during battle} +text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kjeldoran Guard +auto=if type(land[snow]|opponentBattlefield)~lessthan~1 then {T}:target(creature) transforms((,newability[1/1 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Guard|mybattlefield) sacrifice])) ueot restriction{during battle} +text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Klauth's Will +other={X}{R}{R}{G} name(Cast with commander) +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 +restriction=type(*[iscommander]|mybattlefield)~equalto~0 +auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Damage all flying creature) name(Damage all flying creature) all(creature[flying]|battlefield) damage:fullpaid +auto=if type(*[artifact;enchantment]|battlefield)~morethan~0 then choice name(Destroy artifacts or enchantments) name(Destroy artifacts or enchantments) target(*[artifact;enchantment]|battlefield) destroy +auto=if paid(alternative) then if type(creature[flying]|battlefield)~morethan~0 then if type(*[artifact;enchantment]|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) name(Choose both) all(creature[flying]|battlefield) damage:fullpaid && target(*[artifact;enchantment]|battlefield) destroy +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Breathe Flame - Klauth's Will deals X damage to each creature without flying. -- Smash Relics - Destroy up to X target artifacts and/or enchantments. +mana={X}{R}{R}{G} +type=Instant +[/card] +[card] +name=Klauth, Unrivaled Ancient +abilities=flying,haste +auto=@combat(attacking) source(this) restriction{type(*[-land]|myrestrictedcastingzone)~morethan~0}:name(Add mana) thisforeach(variable{pwrtotatt}>0) ability$!name(Choose one) choice name(Add white) add{W} doesntempty _ choice name(Add blue) add{U} doesntempty _ choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty _ choice name(Add black) add{B} doesntempty!$ controller +text=Flying, haste -- Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. +mana={5}{R}{G} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Klothys's Design +auto=all(creature|myBattlefield) type:manaG:mybattlefield/type:manaG:mybattlefield ueot +text=Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Klothys, God of Destiny +abilities=indestructible +auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) +auto=@each my combatbegins:name(Exile a card) target(*|graveyard) moveTo(myreveal) and!( transforms((,newability[moveto(ownerExile)],newability[if cantargetcard(*[-land]|*) then life:2 controller],newability[if cantargetcard(*[-land]|*) then damage:2 opponent],newability[if cantargetcard(*[land]|*) then choice name(Add green) name(Add green) add{G}],newability[if cantargetcard(*[land]|*) then choice name(Add red) name(Add red) add{R}])) oneshot )! +text=Indestructible -- As long as your devotion to red and green is less than seven, Klothys isn't a creature. -- At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. +mana={1}{R}{G} +type=Legendary Enchantment Creature +subtype=God +power=4 +toughness=5 +[/card] +[card] +name=Knight Bas +abilities=vigilance +type=Creature +subtype=Knight +power=2 +toughness=2 +color=white +[/card] +[card] +name=Knight Val +abilities=vigilance +type=Creature +subtype=Knight +power=2 +toughness=2 +color=white +[/card] +[card] +name=Knight of Autumn +auto=choice counter(1/1,2) +auto=choice destroy target(artifact,enchantment) +auto=choice life:4 +text=When Knight of Autumn enters the battlefield, Choose one -- Put two +1/+1 counters on Knight of Autumn. -- Destroy target artifact or enchantment. -- You gain 4 life. +mana={1}{G}{W} +type=Creature +subtype=Dryad Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Dusk +auto={B}{B}:destroy target(creature[blocking]) limit:1 +text={B}{B}: Destroy target creature blocking Knight of Dusk. +mana={1}{B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Grace +abilities=first strike +auto=cantbetargetof(*[black]) +auto=aslongas(*[black]|Battlefield) 1/0 +text=First strike -- Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) -- Knight of Grace gets +1/+0 as long as any player controls a black permanent. +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Malice +abilities=first strike +auto=cantbetargetof(*[white]) +auto=aslongas(*[white]|Battlefield) 1/0 +text=First strike -- Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) -- Knight of Malice gets +1/+0 as long as any player controls a white permanent. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of New Benalia +mana={1}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Knight of Old Benalia +suspend(5)={W} +auto=lord(creature|myBattlefield) 1/1 ueot +text=Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Knight of Sorrows +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,black,flying) +text=Knight of Sorrows can block an additional creature each combat. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) +mana={4}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Knight of the Ebon Legion +auto={2}{B}:deathtouch && 3/3 +auto=@each my endofturn foelost(4):1/1 +text={2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. -- At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) +mana={B} +type=Creature +subtype=Vampire Knight +power=1 +toughness=2 +[/card] +[card] +name=Knight of the Holy Nimbus +abilities=flanking +auto={0}:regenerate +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) cantregen notatarget(Knight of the Holy Nimbus|opponentBattlefield) ueot?donothing!$ opponent])) forever +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- If Knight of the Holy Nimbus would be destroyed, regenerate it. -- {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. +mana={W}{W} +type=Creature +subtype=Human Rebel Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Keep +mana={2}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Knight of the Last Breath +abilities=flying +auto={3}{S(other creature[-token]|mybattlefield)}:create(Spirit:creature Spirit:1/1:white,black:flying) +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying) +text={3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -- Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) +mana={5}{W}{B} +type=Creature +subtype=Giant Knight +power=4 +toughness=4 +[/card] +[card] +name=Knight of the Stampede +auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2) +text=Dinosaur spells you cast cost {2} less to cast. +mana={3}{G} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Knight of the Tusk +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={4}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=7 +[/card] +[card] +name=Knight's Pledge +target=creature +auto=teach(creature) +2/+2 +text=Enchant creature -- Enchanted creature gets +2/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Knighted Myr +auto={2}{W}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever +auto=@counteradded(1/1) from(this):name(Gains double strike) transforms((,newability[double strike])) ueot +text={2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. +mana={2}{W} +type=Artifact Creature +subtype=Myr Knight +power=2 +toughness=2 +[/card] +[card] +name=Knights of the Black Rose +auto=_MONARCH_CONTROLLER_ +auto=@becomesmonarchfoeof(player):life:-2 opponent && life:2 controller +text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. +mana={3}{W}{B} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Knights' Charge +auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:1 controller +auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:-1 opponent +auto={6}{W}{B}{S}:moveTo(mybattlefield) all(creature[Knight]|mygraveyard) +text=Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. -- {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Knowledge and Power +auto=@scryed(*|mybattlefield,mystack):name(Pay 2) pay({2}) name(Deal 2 damages) target(creature,player) damage:2 +text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Kodama of the Center Tree +anyzone=type:spirit:myBattlefield/type:spirit:myBattlefield cdaactive +auto=@movedto(this|mygraveyard):moveto(mybattlefield) target(spirit[manacost<=type:spirit:myBattlefield]|mygraveyard) +text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) +mana={4}{G} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Kodama of the East Tree +abilities=reach,partner +auto=@movedTo(*[manacost=0]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=0]|myHand) +auto=@movedTo(*[manacost=1]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=1]|myHand) +auto=@movedTo(*[manacost=2]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=2]|myHand) +auto=@movedTo(*[manacost=3]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=3]|myHand) +auto=@movedTo(*[manacost=4]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=4]|myHand) +auto=@movedTo(*[manacost=5]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=5]|myHand) +auto=@movedTo(*[manacost=6]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=6]|myHand) +auto=@movedTo(*[manacost=7]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=7]|myHand) +auto=@movedTo(*[manacost=8]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=8]|myHand) +auto=@movedTo(*[manacost=9]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=9]|myHand) +auto=@movedTo(*[manacost=10]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=10]|myHand) +auto=@movedTo(*[manacost=11]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=11]|myHand) +auto=@movedTo(*[manacost=12]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=12]|myHand) +auto=@movedTo(*[manacost=13]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=13]|myHand) +auto=@movedTo(*[manacost=14]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=14]|myHand) +auto=@movedTo(*[manacost=15]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=15]|myHand) +auto=@movedTo(*[manacost=16]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=16]|myHand) +auto=@movedTo(*[manacost=17]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=17]|myHand) +auto=@movedTo(*[manacost=18]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=18]|myHand) +auto=@movedTo(*[manacost=19]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=19]|myHand) +auto=@movedTo(*[manacost=20]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):moveTo(myBattlefield) target(*[manacost<=20]|myHand) +text=Reach -- Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. -- Partner (You can have two commanders if both have partner.) +mana={4}{G}{G} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Kogla, the Titan Ape +auto=target(creature|opponentbattlefield) dynamicability +auto=@combat(attaking) source(this):destroy target(artifact,enchantment|opponentBattlefield) +auto={1}{G}{H(human|mybattlefield)}:indestructible ueot +text=When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. -- Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. -- {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Ape +power=7 +toughness=6 +[/card] +[card] +name=Kolaghan's Command +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and opponent discards) name(Return creature and opponent discards) target(creature|mygraveyard) moveto(myhand) && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and you discard) name(Return creature and you discard) target(creature|mygraveyard) moveto(myhand) && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller +auto=if type(creature|mygraveyard)~morethan~0 then if type(artifact|battlefield)~morethan~0 then choice name(Return creature and destroy artifact) name(Return creature and destroy artifact) name(Return creature and destroy artifact) target(creature|mygraveyard) moveto(myhand) && ability$!name(Destroy artifact) name(Destroy artifact) destroy target(artifact)!$ controller +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and deals damage) name(Return creature and deals damage) target(creature|mygraveyard) moveto(myhand) && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player,creature)!$ controller +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and opponent discards) name(Destroy artifact and opponent discards) target(artifact) destroy && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and you discard) name(Destroy artifact and you discard) target(artifact) destroy && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller +auto=choice name(Deals damage and opponent discards) damage:2 target(player,creature) && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent +auto=choice name(Deals damage and you discard) damage:2 target(player,creature) && ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and deals damage) name(Destroy artifact and deals damage) target(artifact) destroy && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player,creature)!$ controller +text=Choose two -- Return target creature card from your graveyard to your hand. -- Target player discards a card. -- Destroy target artifact. -- Kolaghan's Command deals 2 damage to target creature or player. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Koll, the Forgemaster +auto=lord(other creature[-token;geared]|mybattlefield) transforms((,newability[handdeath])) +auto=lord(other creature[-token;enchanted]|mybattlefield) transforms((,newability[handdeath])) +auto=lord(creature[token;enchanted]|mybattlefield) 1/1 +auto=lord(creature[token;geared]|mybattlefield) 1/1 +text=Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. -- Creature tokens you control that are enchanted or equipped get +1/+1. +mana={R}{W} +type=Legendary Creature +subtype=Dwarf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kolvori, God of Kinship +other={1}{G} name(The Ringhart Crest) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(The Ringhart Crest) +autostack=if paid(alternative) then flip(The Ringhart Crest) forcetype(Legendary Artifact) +auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) 4/2 >2 +auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) vigilance >2 +auto=this(variable{isflipped}<1) {1}{G}{T}:name(Reveal 6 cards) reveal:6 optionone name(Get legendary creature) target(creature[legendary]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +aicode=activate target(creature[legendary;zpos<=6]|mylibrary) moveto(myhand) +text=As long as you control three or more legendary creatures, Kolvori, God of Kinship gets +4/+2 and has vigilance. -- {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // {1}{G} The Ringhart Crest +mana={2}{G}{G} +type=Legendary Creature +subtype=God +power=2 +toughness=4 +[/card] +[card] +name=Koma's Faithful +abilities=lifelink +auto=_DIES_deplete:3 opponent && deplete:3 controller +text=Lifelink -- When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={2}{B} +type=Creature +subtype=Elf Cleric +power=3 +toughness=1 +[/card] +[card] +name=Koma, Cosmos Serpent +abilities=nofizzle +auto=@each upkeep:token(Koma's Coil,Creature Serpent,3/3,blue) +auto={S(other serpent|mybattlefield)}:name(Tap permanent) target(*|battlefield) transforms((,newability[tap(noevent)],newability[noactivatedability])) ueot +auto={S(other serpent|mybattlefield)}:name(Gain indestructible) transforms((,newability[indestructible])) ueot +text=This spell can't be countered. -- At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -- Sacrifice another Serpent: Choose one -- Tap target permanent. Its activated abilities can't be activated this turn. -- Koma, Cosmos Serpent gains indestructible until end of turn. +mana={3}{G}{G}{U}{U} +type=Legendary Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Kopala, Warden of Waves +auto=@targeted(merfolk|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Spells your opponents cast that target a Merfolk you control cost {2} more to cast. -- Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kor Blademaster +abilities=double strike +auto=lord(warrior[geared]|mybattlefield) double strike +text=Double strike -- Equipped Warriors you control have double strike. +mana={1}{W} +type=Creature +subtype=Kor Warrior +power=1 +toughness=1 +[/card] +[card] +name=Kor Celebrant +auto=life:1 controller +auto=@movedTo(other creature|myBattlefield):life:1 controller +text=Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. +mana={2}{W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=4 +[/card] +[card] +name=Korvold, Fae-Cursed King +abilities=flying +auto=sacrifice target(*|mybattlefield) +auto=_ATTACKING_sacrifice target(*|mybattlefield) +auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) && draw:1 +text=Flying -- Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. -- Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. +mana={2}{B}{R}{G} +type=Legendary Creature +subtype=Dragon Noble +power=4 +toughness=4 +[/card] +[card] +name=Kraken Omi +type=Creature +subttype=Kraken +power=8 +toughness=8 +color=blue +[/card] +[card] +name=Kraken Reef +type=Creature +subtype=Kraken +color=blue +power=9 +toughness=9 +[/card] +[card] +name=Kraken of the Straits +auto=_ATTACKING_lord(creature[power<=type:island:mybattlefield]|opponentbattlefield) cantblock ueot +text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Krark, the Thumbless +abilities=partner +auto=@movedTo(instant,sorcery|mystack):name(flip a coin) all(trigger[to]) flipacoin winability activate castcard(copied noevent) winabilityend loseability fizzleto(hand) loseabilityend flipend +text=Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. -- Partner (You can have two commanders if both have partner.) +mana={1}{R} +type=Legendary Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Krasis Incubation +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto={1}{G}{U}:counter(1/1,2) && moveto(myhand) all(this) +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. +mana={2}{G}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kraul Foragers +auto=life:1 type:creature:card:mygraveyard +text=Undergrowth - When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. +mana={4}{G} +type=Creature +subtype=Insect Scout +power=4 +toughness=4 +[/card] +[card] +name=Kraul Harpooner +abilities=reach +auto=may name(Fight with flying creature) type:creature:mygraveyard/0 ueot && transforms((,newability[target(creature[flying]|opponentbattlefield) dynamicability])) ueot +text=Reach -- Undergrowth - When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. +mana={1}{G} +type=Creature +subtype=Insect Warrior +power=3 +toughness=2 +[/card] +[card] +name=Kraul Raider +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Insect Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kraul Stinger +abilities=deathtouch +text=Deathtouch +mana={2}{G} +type=Creature +subtype=Insect Assassin +power=2 +toughness=2 +[/card] +[card] +name=Kraul Swarm +abilities=flying +auto={2}{B}{D(creature|myhand)}:moveto(myhand) all(this) +text=Flying -- {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Insect Warrior +power=4 +toughness=1 +[/card] +[card] +name=Kraum, Ludevic's Opus +abilities=flying,haste,partner +auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller +text=Flying, haste -- Whenever an opponent casts their second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.) +mana={3}{U}{R} +type=Legendary Creature +subtype=Zombie Horror +power=4 +toughness=4 +[/card] +[card] +name=Krav, the Unredeemed +abilities=partner +partner=Regna, the Redeemer +auto=_PARTNER_ +auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target yourself) name(Sacrifice 1 creature and target yourself) all(this) counter(1/1,1) && life:1 controller && draw:1 controller +auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target opponent) name(Sacrifice 1 creature and target opponent) all(this) counter(1/1,1) && life:1 opponent && draw:1 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target yourself) name(Sacrifice 2 creatures and target yourself) all(this) counter(1/1,2) && life:2 controller && draw:2 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target opponent) name(Sacrifice 2 creatures and target opponent) all(this) counter(1/1,2) && life:2 opponent && draw:2 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target yourself) name(Sacrifice 3 creatures and target yourself) all(this) counter(1/1,3) && life:3 controller && draw:3 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target opponent) name(Sacrifice 3 creatures and target opponent) all(this) counter(1/1,3) && life:3 opponent && draw:3 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target yourself) name(Sacrifice 4 creatures and target yourself) all(this) counter(1/1,4) && life:4 controller && draw:4 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target opponent) name(Sacrifice 4 creatures and target opponent) all(this) counter(1/1,4) && life:4 opponent && draw:4 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target yourself) name(Sacrifice 5 creatures and target yourself) all(this) counter(1/1,5) && life:5 controller && draw:5 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target opponent) name(Sacrifice 5 creatures and target opponent) all(this) counter(1/1,5) && life:5 opponent && draw:5 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target yourself) name(Sacrifice 6 creatures and target yourself) all(this) counter(1/1,6) && life:6 controller && draw:6 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target opponent) name(Sacrifice 6 creatures and target opponent) all(this) counter(1/1,6) && life:6 opponent && draw:6 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target yourself) name(Sacrifice 7 creatures and target yourself) all(this) counter(1/1,7) && life:7 controller && draw:7 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target opponent) name(Sacrifice 7 creatures and target opponent) all(this) counter(1/1,7) && life:7 opponent && draw:7 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target yourself) name(Sacrifice 8 creatures and target yourself) all(this) counter(1/1,8) && life:8 controller && draw:8 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target opponent) name(Sacrifice 8 creatures and target opponent) all(this) counter(1/1,8) && life:8 opponent && draw:8 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target yourself) name(Sacrifice 9 creatures and target yourself) all(this) counter(1/1,9) && life:9 controller && draw:9 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target opponent) name(Sacrifice 9 creatures and target opponent) all(this) counter(1/1,9) && life:9 opponent && draw:9 opponent +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target yourself) name(Sacrifice 10 creatures and target yourself) all(this) counter(1/1,10) && life:10 controller && draw:10 controller +auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target opponent) name(Sacrifice 10 creatures and target opponent) all(this) counter(1/1,10) && life:10 opponent && draw:10 opponent +text=Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) -- {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. +mana={4}{B} +type=Legendary Creature +subtype=Demon Krav +power=3 +toughness=3 +[/card] +[card] +name=Krazy Kow +auto=@each my upkeep:all(this) rolld6 6 winability donothing winabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):name(Sacrifice and damage) name(Sacrifice and damage) sacrifice all(this) && damage:3 opponent && damage:3 controller && damage:3 all(creature|battlefield) +text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. +mana={3}{R} +type=Summon +subtype=Cow +[/card] +[card] +name=Krenko, Tin Street Kingpin +auto=_ATTACKING_create(goblin:goblin creature:1/1:red)*power +auto=_ATTACKING_counter(1/1) +text=Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. +mana={2}{R} +type=Legendary Creature +subtype=Goblin +power=1 +toughness=2 +[/card] +[card] +name=Kresh the Bloodbraided +auto=@movedTo(other creature[power=1]|graveyard) from(battlefield):may counter(1/1) all(this) +auto=@movedTo(other creature[power=2]|graveyard) from(battlefield):may counter(1/1,2) all(this) +auto=@movedTo(other creature[power=3]|graveyard) from(battlefield):may counter(1/1,3) all(this) +auto=@movedTo(other creature[power=4]|graveyard) from(battlefield):may counter(1/1,4) all(this) +auto=@movedTo(other creature[power=5]|graveyard) from(battlefield):may counter(1/1,5) all(this) +auto=@movedTo(other creature[power=6]|graveyard) from(battlefield):may counter(1/1,6) all(this) +auto=@movedTo(other creature[power=7]|graveyard) from(battlefield):may counter(1/1,7) all(this) +auto=@movedTo(other creature[power=8]|graveyard) from(battlefield):may counter(1/1,8) all(this) +auto=@movedTo(other creature[power=9]|graveyard) from(battlefield):may counter(1/1,9) all(this) +auto=@movedTo(other creature[power=10]|graveyard) from(battlefield):may counter(1/1,10) all(this) +auto=@movedTo(other creature[power=11]|graveyard) from(battlefield):may counter(1/1,11) all(this) +auto=@movedTo(other creature[power=12]|graveyard) from(battlefield):may counter(1/1,12) all(this) +auto=@movedTo(other creature[power=13]|graveyard) from(battlefield):may counter(1/1,13) all(this) +auto=@movedTo(other creature[power=14]|graveyard) from(battlefield):may counter(1/1,14) all(this) +auto=@movedTo(other creature[power=15]|graveyard) from(battlefield):may counter(1/1,15) all(this) +auto=@movedTo(other creature[power=16]|graveyard) from(battlefield):may counter(1/1,16) all(this) +auto=@movedTo(other creature[power=17]|graveyard) from(battlefield):may counter(1/1,17) all(this) +auto=@movedTo(other creature[power=18]|graveyard) from(battlefield):may counter(1/1,18) all(this) +auto=@movedTo(other creature[power=19]|graveyard) from(battlefield):may counter(1/1,19) all(this) +auto=@movedTo(other creature[power>=20]|graveyard) from(battlefield):may counter(1/1,20) all(this) +text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. +mana={2}{B}{R}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Kronch Wrangler +abilities=trample +auto=@movedTo(creature[power>=4]|myBattlefield):counter(1/1) +text=Trample -- Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Krosan Druid +kicker={4}{G} +auto=if paid(kicker) then life:10 +text=Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) -- When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. +mana={2}{G} +type=Creature +subtype=Centaur Druid +power=2 +toughness=3 +[/card] +[card] +name=Krothuss, Lord of the Deep +abilities=flying +backside=Runo Stromkirk +auto=@combat(attacking) source(this):name(Copy a creature) target(other creature[attacking]|mybattlefield) transforms((,newability[clone with(battleready)],newability[if cantargetcard(*[kraken;leviathan;octopus;serpent]|*) then clone with(battleready)])) oneshot +text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk +type=Legendary Creature +subtype=Kraken Horror +color=black,blue +power=3 +toughness=5 +[/card] +[card] +name=Kroxa, Titan of Death's Hunger +auto=ifnot paid(retrace) then sacrifice +auto=if type(*|opponenthand)~equalto~0 then life:-3 opponent +auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~equalto~0 then ability$!name(Discard non-land card) name(Discard non-land card) reject notatarget(*[-land]|myhand)!$ opponent +auto=if type(*[-land]|opponenthand)~equalto~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Discard land card) name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent +auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Discard non-land card) reject notatarget(*[-land]|myhand) _ choice name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent +auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~equalto~0}:life:-3 opponent +auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~equalto~0}:ability$!name(Discard non-land) card name(Discard non-land card) reject notatarget(*[-land]|myhand)!$ opponent +auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~equalto~0,type(land|opponenthand)~morethan~0}:ability$!name(Discard land card) name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! $ opponent +auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~morethan~0}:ability$!name(Choose one) choice name(Discard non-land card) reject notatarget(*[-land]|myhand) _ choice name(Discard land card) reject notatarget(land|myhand) and!(life:-3)! !$ opponent +retrace={B}{B}{R}{R}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) +text=When Kroxa enters the battlefield, sacrifice it unless it escaped. -- Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. -- Escape-{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={B}{R} +type=Legendary Creature +subtype=Elder Giant +power=6 +toughness=6 +[/card] +[card] +name=Kruphix, God of Horizons +abilities=indestructible,nomaxhand +auto=mypoolsave(red) +auto=mypoolsave(white) +auto=mypoolsave(black) +auto=mypoolsave(green) +auto=mypoolsave(blue) +auto=mypoolsave(artifact) +auto=mypoolsave(land) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate])) oneshot +auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each endofturn restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each endofturn restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each endofturn restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each endofturn restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each endofturn restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) +auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) +auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) +auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) +auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) +auto=this(variable{simic}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{simic}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. +mana={3}{G}{U} +type=Legendary Enchantment Creature +subtype=God +power=4 +toughness=7 +[/card] +[card] +name=Krydle of Baldur's Gate +auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,newability[unblockable])) ueot +text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. +mana={U}{B} +type=Legendary Creature +subtype=Human Elf Rogue +power=1 +toughness=3 +[/card] +[card] +name=Kuldotha Flamefiend +other={4}{R}{R}{S(*[artifact]|mybattlefield)} name(Sacrifice artifact) +auto=if paid(alternative) then thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Kumano's Blessing +target=creature +abilities=flash +auto=@damaged(creature[toughness=1]) from(mytgt):if compare(thatmuch)~morethan~0 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=1]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=2]) from(mytgt):if compare(thatmuch)~morethan~1 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=2]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=3]) from(mytgt):if compare(thatmuch)~morethan~2 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=3]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=4]) from(mytgt):if compare(thatmuch)~morethan~3 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=4]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=5]) from(mytgt):if compare(thatmuch)~morethan~4 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=5]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=6]) from(mytgt):if compare(thatmuch)~morethan~5 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=6]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=7]) from(mytgt):if compare(thatmuch)~morethan~6 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=7]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=8]) from(mytgt):if compare(thatmuch)~morethan~7 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=8]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=9]) from(mytgt):if compare(thatmuch)~morethan~8 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=9]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=10]) from(mytgt):if compare(thatmuch)~morethan~9 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=10]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=11]) from(mytgt):if compare(thatmuch)~morethan~10 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=11]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=12]) from(mytgt):if compare(thatmuch)~morethan~11 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=12]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=13]) from(mytgt):if compare(thatmuch)~morethan~12 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=13]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=14]) from(mytgt):if compare(thatmuch)~morethan~13 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=14]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=15]) from(mytgt):if compare(thatmuch)~morethan~14 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=15]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=16]) from(mytgt):if compare(thatmuch)~morethan~15 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=16]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=17]) from(mytgt):if compare(thatmuch)~morethan~16 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=17]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=18]) from(mytgt):if compare(thatmuch)~morethan~17 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=18]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=19]) from(mytgt):if compare(thatmuch)~morethan~18 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=19]|graveyard) moveto(exile) +auto=@damaged(creature[toughness=20]) from(mytgt):if compare(thatmuch)~morethan~19 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=20]|graveyard) moveto(exile) +auto=@damaged(creature) from(mytgt):all(trigger[to]) transforms((,newability[exiledeath])) ueot +text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kumena's Awakening +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=@each my upkeep:name(Draw a card) draw:1 controller +auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Opponent draws a card) draw:1 opponent +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Kumena's Speaker +auto=aslongas(other *[merfolk;island]|mybattlefield) 1/1 +text=Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. +mana={G} +type=Creature +subtype=Merfolk Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kumena, Tyrant of Orazca +auto={T(other Merfolk|myBattlefield)}:unblockable +auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1 +auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield) +text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. +mana={1}{G}{U} +type=Legendary Creature +subtype=Merfolk Shaman +power=2 +toughness=4 +[/card] +[card] +name=Kunoros, Hound of Athreos +abilities=vigilance,menace,lifelink +auto=@movedto(creature|battlefield) from(graveyard):name(Creatures can't enter from graveyard) all(trigger[to]) name(Creatures can't enter from graveyard) moveto(ownergraveyard) +auto=@movedto(*|stack) from(graveyard):name(Spells can't be casted from graveyard) all(trigger[to]) name(Spells can't be casted from graveyard) spellmover(graveyard) +auto=lord(*[-land]|graveyard) changecost(colorless:+999) forcedalive +auto=lord(*[-land]|graveyard) -canPlayFromGraveyard +text=Vigilance, menace, lifelink -- Creature cards in graveyards can't enter the battlefield. -- Players can't cast spells from graveyards. +mana={1}{W}{B} +type=Legendary Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Kurbis, Harvest Celebrant +auto=if compare(ishuman)~equalto~1 then counter(1/1,totmanaspent) +auto=if compare(ishuman)~equalto~0 then counter(1/1,fullpaidplus2plusend) +auto={C(1/1,-1)}:name(Prevent damage to creature) target(other creature[counter{1/1}]|battlefield) transforms((,newability[preventalldamage to(this)])) ueot +text=Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. +mana={X}{G}{G} +type=Legendary Creature +subtype=Treefolk +power=0 +toughness=0 +[/card] +[card] +name=Kwain, Itinerant Meddler +auto={T}:ability$!name(draw and gain life) may draw:1 && life:1!$ controller && ability$!name(draw and gain life) may draw:1 && life:1!$ opponent +text={T}: Each player may draw a card, then each player who drew a card this way gains 1 life. +mana={W}{U} +type=Legendary Creature +subtype=Rabbit Wizard +power=1 +toughness=3 +[/card] +[card] +name=Kwende, Pride of Femeref +abilities=double strike +auto=lord(other creature[first strike]|myBattlefield) double strike +text=Double strike -- Creatures you control with first strike have double strike. +mana={3}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Kydele, Chosen of Kruphix +abilities=partner +auto={T}:thisforeach(variable{pdrewcount}>0) add{C} +text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) +mana={2}{G}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Kykar, Wind's Fury +abilities=flying +auto=@movedTo(*[-creature]|mystack):create(Spirit:creature Spirit:1/1:white:flying) +auto={S(Spirit|myBattlefield)}:add{R} +text=Flying -- Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Add {R}. +mana={1}{U}{R}{W} +type=Legendary Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Kyler, Sigardian Emissary +auto=@movedTo(other human|myBattlefield):name(Put 1/1 counter) counter(1/1) +auto=thisforeach(variable{hascntanycnt}>0) lord(other human|myBattlefield) 1/1 +text=Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. -- Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. +mana={3}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kyren Archive +auto=@each my upkeep:may name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,KyrenExiled) )! +auto={5}{S}:all(*|myhand) reject && ability$!name(Move back exiled cards) name(Move back exiled cards) all(*[counter{0/0.1.KyrenExiled}]|myexile) moveto(ownerhand)!$ controller +text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. +mana={3} +type=Artifact +[/card] +[card] +name=Kytheon, Hero of Akros +backside=Gideon, Battle-Forged +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=_BATTALION_moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! +auto={2}{W}:name(Gains indestructible) transforms((,newability[indestructible])) ueot +text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. // Gideon, Battle-Forged +mana={W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Laboratory Drudge +auto=@movedto(*|mystack) from(mygraveyard) turnlimited:phaseaction[endofturn once] draw:1 controller +text=At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=4 +[/card] +[card] +name=Labyrinth Guardian +auto=@targeted(this) from(*[instant;sorcery;aura]|mycastingzone):sacrifice +auto=@targeted(this) from(*[instant;sorcery;aura]|opponentcastingzone):sacrifice +autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=When Labyrinth Guardian becomes the target of a spell, sacrifice it. -- Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) +mana={1}{U} +type=Creature +subtype=Illusion Warrior +power=2 +toughness=3 +[/card] +[card] +name=Labyrinth Raptor +abilities=menace +auto=@combat(blocked) source(creature[menace]|mybattlefield):ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto={B}{R}:all(creature[menace]|myBattlefield) 1/0 ueot +text=Menace -- Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. -- {B}{R}: Creatures you control with menace get +1/+0 until end of turn. +mana={B}{R} +type=Creature +subtype=Nightmare Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Labyrinth of Skophos +auto={T}:Add{C} +auto={4}{T}:removefromcombat target(creature[attacking;blocking]|battlefield) +text={T}:Add {C}. -- {4},{T}: Remove target attacking or blocking creature from combat. +type=Land +[/card] +[card] +name=Lacerate Flesh +target=creature +auto=damage:4 +auto=if cantargetcard(*[toughness=1]|*) then token(Blood)*3 controller +auto=if cantargetcard(*[toughness=2]|*) then token(Blood)*2 controller +auto=if cantargetcard(*[toughness=3]|*) then token(Blood) controller +text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Laelia, the Blade Reforged +abilities=haste +auto=_ATTACKING_name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +auto=@movedto(*|myexile) from(mylibrary,mygraveyard):name(Put 1/1 counter) counter(1/1) +text=Haste -- Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. -- Whenever a spell or ability you control exiles one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia. +mana={2}{R} +type=Legendary Creature +subtype=Spirit Warrior +power=2 +toughness=2 +[/card] +[card] +name=Lagonna-Band Storyteller +auto=may MoveTo(myLibrary) target(enchantment|myGraveyard) then life:storedmanacost +text=When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost. +mana={3}{W} +type=Creature +subtype=Centaur Advisor +power=3 +toughness=4 +[/card] +[card] +name=Laid to Rest +auto=@movedto(human|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller +auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Gain 2 life) life:2 controller +text=Whenever a Human you control dies, draw a card. -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Lair of the Hydra +auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) +auto={T}:Add{G} +auto={1}{G}:name(Becomes a 1/1 hydra) becomes(Creature Hydra,1/1,green) ueot +auto={2}{G}:name(Becomes a 2/2 hydra) becomes(Creature Hydra,2/2,green) ueot +auto={3}{G}:name(Becomes a 3/3 hydra) becomes(Creature Hydra,3/3,green) ueot +auto={4}{G}:name(Becomes a 4/4 hydra) becomes(Creature Hydra,4/4,green) ueot +auto={5}{G}:name(Becomes a 5/5 hydra) becomes(Creature Hydra,5/5,green) ueot +auto={6}{G}:name(Becomes a 6/6 hydra) becomes(Creature Hydra,6/6,green) ueot +auto={7}{G}:name(Becomes a 7/7 hydra) becomes(Creature Hydra,7/7,green) ueot +auto={8}{G}:name(Becomes a 8/8 hydra) becomes(Creature Hydra,8/8,green) ueot +auto={9}{G}:name(Becomes a 9/9 hydra) becomes(Creature Hydra,9/9,green) ueot +auto={10}{G}:name(Becomes a 10/10 hydra) becomes(Creature Hydra,10/10,green) ueot +auto={11}{G}:name(Becomes a 11/11 hydra) becomes(Creature Hydra,11/11,green) ueot +auto={12}{G}:name(Becomes a 12/12 hydra) becomes(Creature Hydra,12/12,green) ueot +auto={13}{G}:name(Becomes a 13/13 hydra) becomes(Creature Hydra,13/13,green) ueot +auto={14}{G}:name(Becomes a 14/14 hydra) becomes(Creature Hydra,14/14,green) ueot +auto={15}{G}:name(Becomes a 15/15 hydra) becomes(Creature Hydra,15/15,green) ueot +auto={16}{G}:name(Becomes a 16/16 hydra) becomes(Creature Hydra,16/16,green) ueot +auto={17}{G}:name(Becomes a 17/17 hydra) becomes(Creature Hydra,17/17,green) ueot +auto={18}{G}:name(Becomes a 18/18 hydra) becomes(Creature Hydra,18/18,green) ueot +auto={19}{G}:name(Becomes a 19/19 hydra) becomes(Creature Hydra,19/19,green) ueot +auto={20}{G}:name(Becomes a 20/20 hydra) becomes(Creature Hydra,10/10,green) ueot +text=If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. -- {T}: Add {G}. -- {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. it's still a land. X can't be 0. +type=Land +[/card] +[card] +name=Lambholt Harrier +auto={3}{R}:name(Creature can't block) target(creature) transforms((,newability[cantblock])) ueot +text={3}{R}: Target creature can't block this turn. +type=Creature +subtype=Wolf +mana={1}{R} +power=2 +toughness=2 +[/card] +[card] +name=Lambholt Raconteur +backside=Lambholt Ravager +abilities=daybound +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@movedTo(*[-creature]|mystack):name(Deals 1 damage) damage:1 opponent +text=Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lambholt Ravager +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=4 +[/card] +[card] +name=Lambholt Ravager +backside=Lambholt Raconteur +abilities=nightbound +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent +text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur +mana=null +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Lampad of Death's Vigil +auto={1}{S(creature|mybattlefield)}:life:-1 opponent && life:1 controller +text={1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Enchantment Creature +subtype=Nymph +power=1 +toughness=3 +[/card] +[card] +name=Lancer Sliver +auto=lord(creature[sliver]|myBattlefield) first strike +text=Sliver creatures you control have first strike. +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Landscaper Colos +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=name(Move to bottom) target(*|opponentgraveyard) transforms((,newability[bottomoflibrary])) ueot +text=When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +mana={5}{W} +type=Creature +subtype=Goat Beast +power=4 +toughness=6 +[/card] +[card] +name=Lantern Bearer +backside=Lanterns' Lift +abilities=hasdisturb,flying +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={2}{U} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) 1/1],newability[teach(creature) flying])) forever )! +text=Flying -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Lanterns' Lift +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Lantern Flare +target=creature,planeswalker +other={X}{R}{W} name(Cleave) +auto=if paid(alternative) then damage:x && life:x controller +auto=ifnot paid(alternative) then damage:type:creature:mybattlefield && life:type:creature:mybattlefield controller +text=Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] +mana={1}{W} +type=Instant +[/card] +[card] +name=Lantern of the Lost +auto=name(Exile a card) target(*graveyard) moveto(exile) +auto={1}{T}{E}:name(Exile cards and draw) transforms((,newability[all(*|graveyard) moveto(exile)],newability[draw:1 controller])) oneshot +text=When Lantern of the Lost enters the battlefield, exile target card from a graveyard. -- {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Lanterns' Lift +abilities=exiledeath +backside=Lantern Bearer +target=creature +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. // Lantern Bearer +color=blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Laquatus's Disdain +target=*|stack +auto=transforms((,newability[if gravecast then fizzle])) forever +auto=draw:1 controller +text=Counter target spell cast from a graveyard. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Larder Zombie +abilities=defender +aicode=activate may name(Put in graveyard) target(*[zpos=1]|mylibrary) moveto(mygraveyard) +auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Tap 3 creatures and look) reveal:1 optionone name(Put back) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Defender -- Tap three untapped creatures you control: Look at the top card of your library. You may put that card into your graveyard. +mana={U} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Lash of Malice +target=creature +auto=2/-2 ueot +text=Target creature gets +2/-2 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Lash of Thorns +target=creature +auto=2/1 ueot +auto=deathtouch ueot +text=Target creature gets +2/+1 and gains deathtouch until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Last One Standing +restriction=type(creature|battlefield)~morethan~0 +auto=count(type:creature:mybattlefield) && countb(type:creature:opponentbattlefield) +auto=if compare(countedbamount)~equalto~0 then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) +auto=if compare(countedamount)~equalto~0 then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) +auto=if compare(countedamount)~equalto~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) +auto=if compare(countedamount)~equalto~compare(countedbamount) then all(creature|opponentbattlefield) destroy +auto=if compare(countedamount)~morethan~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) +auto=if compare(countedamount)~morethan~compare(countedbamount) then all(creature|opponentbattlefield) destroy +auto=if compare(countedamount)~lessthan~compare(countedbamount) then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) +auto=if compare(countedamount)~lessthan~compare(countedbamount) then all(creature|myBattlefield) destroy +text=Choose a creature at random, then destroy the rest. +mana={1}{B}{R} +type=Sorcery +[/card] +[card] +name=Last Rites +auto=name(Discard cards) name(Discard cards) target(*|myhand) transforms((,newability[reject],newability[target(*[-land]|opponenthand) reject])) forever +text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Last-Ditch Effort +target=creature,player +auto=if type(*[creature]|mybattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(*[creature]|mybattlefield)!$ controller && damage:1 +auto=if type(*[creature]|mybattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>*[creature]|mybattlefield)!$ controller && damage:2 +auto=if type(*[creature]|mybattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>*[creature]|mybattlefield)!$ controller && damage:3 +auto=if type(*[creature]|mybattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>*[creature]|mybattlefield)!$ controller && damage:4 +auto=if type(*[creature]|mybattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>*[creature]|mybattlefield)!$ controller && damage:5 +auto=if type(*[creature]|mybattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>*[creature]|mybattlefield)!$ controller && damage:6 +auto=if type(*[creature]|mybattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>*[creature]|mybattlefield)!$ controller && damage:7 +auto=if type(*[creature]|mybattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>*[creature]|mybattlefield)!$ controller && damage:8 +auto=if type(*[creature]|mybattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>*[creature]|mybattlefield)!$ controller && damage:9 +auto=if type(*[creature]|mybattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>*[creature]|mybattlefield)!$ controller && damage:10 +auto=if type(*[creature]|mybattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>*[creature]|mybattlefield)!$ controller && damage:11 +auto=if type(*[creature]|mybattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>*[creature]|mybattlefield)!$ controller && damage:12 +auto=if type(*[creature]|mybattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 +auto=if type(*[creature]|mybattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>*[creature]|mybattlefield)!$ controller && damage:14 +auto=if type(*[creature]|mybattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>*[creature]|mybattlefield)!$ controller && damage:15 +auto=if type(*[creature]|mybattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>*[creature]|mybattlefield)!$ controller && damage:16 +auto=if type(*[creature]|mybattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>*[creature]|mybattlefield)!$ controller && damage:17 +auto=if type(*[creature]|mybattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>*[creature]|mybattlefield)!$ controller && damage:18 +auto=if type(*[creature]|mybattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>*[creature]|mybattlefield)!$ controller && damage:19 +auto=if type(*[creature]|mybattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>*[creature]|mybattlefield)!$ controller && damage:20 +text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Late to Dinner +target=creature|mygraveyard +auto=moveto(myBattlefield) +auto=name(Create food) token(Food) +text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.") +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Lathiel, the Bounteous Dawn +abilities=lifelink +auto=@each endofturn restriction{compare(lifegain)~morethan~0}:thisforeach(variable{lifegain}) ability$!name(Choose a creature) counter(1/1) target(other creature[-Lathiel])!$ controller +text=Lifelink -- At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. +mana={2}{G}{W} +type=Legendary Creature +subtype=Unicorn Lathiel +power=2 +toughness=2 +[/card] +[card] +name=Lathliss, Dragon Queen +abilities=flying +auto=@movedTo(Dragon[-token]|myBattlefield):create(dragon:creature dragon:5/5:red:flying) +auto={1}{R}:all(dragon|myBattlefield)) 1/0 ueot +text=Flying -- Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn. +mana={4}{R}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Lathril, Blade of the Elves +abilities=menace +auto=@combatdamaged(player) from(this):token(Warrior,Creature Elf Warrior,1/1,green)*thatmuch +auto={T}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}:life:10 controller && life:-10 opponent +text=Menace -- Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. -- {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. +mana={2}{B}{G} +type=Legendary Creature +subtype=Elf Noble +power=2 +toughness=3 +[/card] +[card] +name=Launch the Fleet +abilities=hasnokicker,hasstrive +kicker=multi{1} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot +text=Strive - Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." +mana={W} +type=Sorcery +[/card] +[card] +name=Laurine, the Diversion +abilities=first strike,partner +partner=Kamber, the Plunderer +auto=_PARTNER_ +auto={2}{S(*[artifact;creature]|mybattlefield)}:name(Goad a creature) target(creature|battlefield) _GOAD_ +text=Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) -- First strike -- {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={2}{R} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Lava Blister +target=land[-basic] +auto=destroy +auto=transforms((,newability[pay[[{L:6}]] name(pay 6 life) donothing?destroy])) forever +text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Lava Burst +#MISSING: damage can't be prevented +target=creature,player +auto=damage:X +text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Lava Coil +target=creature +auto=damage:4 +auto=exiledeath +text=Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Lava Serpent +abilities=haste,cycling +autohand=__CYCLING__({2}) +text=Haste -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{R} +type=Creature +subtype=Elemental Serpent +power=5 +toughness=5 +[/card] +[card] +name=Lava-Field Overlord +abilities=flying +auto=damage:4 target(creature|opponentBattlefield) +text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. +mana={7}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Lavabelly Sliver +auto=@movedTo(sliver|mybattlefield):name(Sliver entered battlefield) all(trigger[to]) name(Sliver entered battlefield) transforms((,newability[name(Deals 1 damage) damage:1 target(player^planeswalker)],newability[life:1 controller])) oneshot +text=Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." +mana={1}{R}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Lavabrink Floodgates +auto={T}:Add{R}{R} +auto=@each my upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice +auto=@each my upkeep:may counter(0/0,-1,Doom) all(this) +auto=@each opponent upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice +auto=@each opponent upkeep:may counter(0/0,-1,Doom) all(this) +text=: Add {R}{R}. -- At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice it. When you do, it deals 6 damage to each creature. +mana={3}{R} +type=Artifact +[/card] +[card] +name=Lavaglide Pathway +auto={T}:add{R} +text={T}: Add {R}. // Riverglide Pathway +type=Land +[/card] +[card] +name=Lavakin Brawler +auto=_ATTACKING_all(this) foreach(elemental|myBattlefield) 1/0 ueot +text=Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=4 +[/card] +[card] +name=Lavinia, Azorius Renegade +auto=maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot +auto=@each opponent untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot +auto=@each my untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot +auto=@movedto(land|opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost<=type:land:opponentbattlefield])9999 opponent ueot],newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot +auto=@movedto(land|nonbattlezone) from(opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot +text=Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. -- Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. +mana={W}{U} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Law-Rune Enforcer +auto={1}{T}:tap target(creature[manacost>=2]) +text={1}, {T}: Tap target creature with converted mana cost 2 or greater. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Lawmage's Binding +abilities=flash +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Flash -- Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lay Bare the Heart +target=opponent +auto=if type(*[-land;-legendary]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land;-legendary]|targetedpersonshand) +text=Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Lay Claim +abilities=cycling +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +autohand=__CYCLING__({2}) +text=Enchant permanent -- You control enchanted permanent. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lazav, the Multifarious +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +auto=counter(0/0,1,LazavEffect) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.LazavEffect}]|mybattlefield) transforms((,newability[{X}:name(Copy creature) transforms((,newability[name(Copy creature) target(creature[manacost=x]|mygraveyard) copy and!( transforms((Legendary Lazav)) forever )!])) forever])) forever])) forever dontremove +text=When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. +mana={U}{B} +type=Legendary Creature +subtype=Shapeshifter +power=1 +toughness=3 +[/card] +[card] +name=Lazotep Behemoth +mana={4}{B} +type=Creature +subtype=Zombie Hippo +power=5 +toughness=4 +[/card] +[card] +name=Lazotep Chancellor +auto=@discarded(*|myHand):name(Amass 2) pay[[{1}]] if type(army|mybattlefield)~equalto~0 then token(Zombie Army,Creature Zombie Army,0/0,black) and!( counter(1/1,2) )! else counter(1/1,2) target(army|myBattlefield) +text=Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={U}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Lazotep Plating +auto=_AMASS_(1) +auto=all(*|myBattlefield) transforms((,newability[opponentshroud],newability[controllershroud])) ueot +text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Lazotep Reaver +auto=_AMASS_(1) +text=When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={1}{B} +type=Creature +subtype=Zombie Beast +power=1 +toughness=2 +[/card] +[card] +name=Leadership Vacuum +target=player +auto=ability$!name(Put back each commander) name(Put back each commander) all(*[iscommander]|mybattlefield) moveto(mycommandzone)!$ targetedplayer +auto=draw:1 controller +text=Target player returns each commander they control from the battlefield to the command zone. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Leafkin Avenger +auto={T}:foreach(creature[power>=4]|myBattlefield) add{G} +auto={7}{R}:target(creature,planeswalker) dynamicability +text={T}: Add {G} for each creature with power 4 or greater you control. -- {7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker. +mana={2}{R}{G} +type=Creature +subtype=Elemental Druid +power=4 +toughness=3 +[/card] +[card] +name=Leafkin Druid +auto={T}:restriction {type(creature|mybattlefield)~lessthan~4} Add{G} +auto={T}:restriction {type(creature|mybattlefield)~morethan~3} Add{G}{G} +text={T}: Add {G}. If you control four or more creatures, add {G}{G} instead. +mana={1}{G} +type=Creature +subtype=Elemental Druid +power=0 +toughness=3 +[/card] +[card] +name=League Guildmage +auto={3}{U}{T}:draw:1 controller +auto={X}{R}{T}:name(copy target instant or sorcery) name(copy target instant or sorcery) target(*[instant;sorcery;manacost<=X]|mystack) castcard(copied noevent) +text={3}{U},{T}: Draw a card. -- {X}{R}, {T}: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. +mana={U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Leap of Flame +abilities=hasnokicker,hasreplicate +target=creature +kicker=multi{U}{R} name(Replicate) +auto=name(Creature gets 1/0) transforms((,newability[flying],newability[first strike],newability[1/0])) ueot +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Leap of Flame) name(Copy Leap of Flame) activate castcard(copied noevent named!:Leap of Flame:!)!$ controller +text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. +mana={U}{R} +type=Instant +[/card] +[card] +name=Leapfrog +auto=@movedTo(instant,sorcery|mystack) flying ueot +text=Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. +mana={2}{U} +type=Creature +subtype=Frog +power=3 +toughness=1 +[/card] +[card] +name=Leather Armor +auto={9999}:equip +auto={0}:name(equip) rehook target(creature|mybattlefield) limit:1 +auto=teach(creature) 0/1 +auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {0}. Activate only once each turn. +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leave // Chance +abilities=hasaftermath +otherrestriction=can play sorcery +flashback={3}{R} name(Chance) +auto=ifnot paid(flashback) then target(*|mybattlefield) moveto(myhand) +auto=if paid(flashback) then target(*|myhand) reject and!(draw:1)! +text=Return any number of target permanents you own to your hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. +mana={1}{W} +type=Instant +[/card] +[card] +name=Ledev Champion +auto=_ATTACKING_(creature[-tapped]|mybattlefield) 1/1 +auto={3}{G}{W}:create(soldier:creature soldier:1/1:white:lifelink) +text=Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. -- {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink. +mana={1}{G}{W} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Ledev Guardian +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Leech Fanatic +auto=this(variable{controllerturn}>0) lifelink +text=As long as it's your turn, Leech Fanatic has lifelink. +mana={1}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Leeches +auto=choice name(Target opponent) thisforeach(variable{opponentpoisoncount}) damage:1 opponent && alterpoison:-1 opponent +auto=choice name(Target controller) thisforeach(variable{mypoisoncount}) damage:1 controller && alterpoison:-1 controller +text=Target player loses all poison counters. Leeches deals that much damage to that player. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Leeching Bite +target=creature +auto=1/1 ueot +auto=target(creature) -1/-1 ueot +text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Leeching Lurker +abilities=lifelink,nightbound +backside=Curse of Leeches +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches +type=Creature +subtype=Leech Horror +color=black +power=4 +toughness=4 +[/card] +[card] +name=Legion Angel +abilities=flying +aicode=activate target(Legion Angel|mySideboard) moveTo(myHand) +auto=may name(Search Sideaboard) reveal:type:*:mySideboard revealzone(mySideboard) optionone name(choose card) target(<1>Legion Angel|reveal) moveTo(myHand) and!(all(other *|reveal) moveto(ownerSideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveTo(ownerSideboard) and!(all(other *|reveal) moveto(ownerSideboard))! optiontwoend revealend +text=Flying -- When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. +mana={2}{W}{W} +type=Creature +subtype=Angel Warrior +power=4 +toughness=3 +[/card] +[card] +name=Legion Conquistador +auto=may moveto(myhand) target(Legion Conquistador|mylibrary) +text=When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Legion Guildmage +auto={5}{R}{T}:damage:3 each opponent +auto={2}{W}{T}:tap target(other creature) +text={5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. -- {2}{W}, {T}: Tap another target creature. +mana={R}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Legion Lieutenant +auto=lord(other vampire|myBattlefield) +1/+1 +text=Other Vampires you control get +1/+1. +mana={W}{B} +type=Creature +subtype=Vampire Knight +power=2 +toughness=2 +[/card] +[card] +name=Legion Vanguard +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto={1}{S(other creature|mybattlefield)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text={1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Legion Warboss +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=@each my combatbegins:create(goblin:creature goblin:1/1:red:haste ueot:mustattack ueot) +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. +mana={2}{R} +type=Creature +subtype=Goblin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Legion's End +target=creature[manacost<=2]|opponentbattlefield +auto=moveto(exile) +auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) +auto=donothing notatarget(*|targetcontrollerhand) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Legion's Judgment +target=creature[power>=4] +auto=destroy +text=Destroy target creature with power 4 or greater. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Legion's Landing +auto=token(Vampire,creature Vampire,1/1,white,lifelink) +auto=@combat(attacking) source(creature) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:flip(Adanto, the First Fort) +text=When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. -- When you attack with three or more creatures, transform Legion's Landing. +mana={W} +type=Legendary Enchantment +[/card] +[card] +name=Leinore, Autumn Sovereign +auto=@each my combatbegins:name(Put 1/1 counter) transforms((,newability[choice name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) && if coven then name(Draw a card) draw:1 controller],newability[if coven then choice name(Don't put counter) name(Don't put counter) draw:1 controller],newability[ifnot coven then choice name(Don't put counter) name(Don't put counter) donothing])) oneshot +text=Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Noble +power=0 +toughness=4 +[/card] +[card] +name=Lena, Selfless Champion +auto=foreach(creature[-token]|mybattlefield) create(soldier:creature soldier:1/1:white:) +auto={S}:auto=all(other creature[power<=2]|myBattlefield) indestructible ueot +text=When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. -- Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. +mana={4}{W}{W} +type=Legendary Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Lens Flare +abilities=affinityartifacts +target=creature[attacking;blocking] +auto=damage:5 +text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Lens Flare deals 5 damage to target attacking or blocking creature. +mana={4}{W} +type=Instant +[/card] +[card] +name=Leonin Lightscribe +auto=@movedto(*[instant;sorcery]|mystack):all(creature|mybattlefield) transforms((,newability[1/1])) ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Leonin Sanctifier +abilities=lifelink +auto=name(Creature perpetually gains lifelink) target(creature|myhand) transforms((,newability[perpetuallifelink])) forever +text=Lifelink -- When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=1 +[/card] +[card] +name=Leonin Vanguard +auto=@each my combatbegins:aslongas(creature|myBattlefield) 1/1 ueot && life:1 >2 +text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. +mana={W} +type=Creature +subtype=Cat Soldier +power=1 +toughness=1 +[/card] +[card] +name=Leonin Warleader +auto=_ATTACKING_create(cat:creature cat:1/1:white:lifelink:battleready)*2 +text=Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. +mana={2}{W}{W} +type=Creature +subtype=Cat Soldier +power=4 +toughness=4 +[/card] +[card] +name=Leonin of the Lost Pride +auto=_DIES_MoveTo(exile) target(*|opponentGraveyard) +text=When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. +mana={1}{W} +type=Creature +subtype=Cat Warrior +power=3 +toughness=1 +[/card] +[card] +name=Leopard-Spotted Jiao +mana={1}{R} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] +[card] +name=Leovold, Emissary of Trest +auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Opponent can't draw more than 1) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)])) oneshot +auto=@movedto(*[instant;sorcery]|opponentstack):may name(Draw a card) draw:1 controller +auto=@targeted(*|mybattlefield) from(*[-instant;-sorcery]|opponentzones):may name(Draw a card) draw:1 controller +text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. +mana={B}{G}{U} +type=Legendary Creature +subtype=Elf Advisor +power=3 +toughness=3 +[/card] +[card] +name=Lesser Masticore +abilities=persist +auto={4}:damage:1 target(creature) +text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{D(*|myhand)} +type=Artifact Creature +subtype=Masticore +power=2 +toughness=2 +[/card] +[card] +name=Lethal Sting +target=creature|myBattlefield +auto=counter(-1/-1) +auto=destroy target(creature) +text=As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. -- Destroy target creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Lethal Vapors +auto=@movedto(creature|battlefield):all(trigger[to]) destroy +auto={0}:destroy && turns:-1 controller +auto=@each opponent upkeep:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent untap:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent draw:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent combatbegins:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent blockers:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent firstmain:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +auto=@each opponent endofturn:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notatarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent +text=Whenever a creature enters the battlefield, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Letter of Acceptance +auto={T}:add{W} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={2}{T}{S}:draw:1 controller +text={T}: Add one mana of any color. -- {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Ley Weaver +abilities=partner +partner=Lore Weaver +auto=_PARTNER_ +auto={T}:name(Untap 2 lands) untap target(<2>land) +text=Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands. +mana={3}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Leyline Invocation +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1,type:land:mybattlefield) )! +text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Leyline Prowler +abilities=deathtouch,lifelink +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Deathtouch, lifelink -- {T}: Add one mana of any color. +mana={1}{B}{G} +type=Creature +subtype=Nightmare Beast +power=2 +toughness=3 +[/card] +[card] +name=Leyline Tyrant +abilities=flying +auto=mypoolsave(red) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate])) oneshot +auto=_DIES_:choice name(Pay X red mana) name(Pay X red mana) ability$!name(Damage X) pay[[{X:red}]] name(Damage any target) target(player,creature,planeswalker) damage:X!$ controller +text=Flying -- You don't lose unspent red mana as steps and phases end. -- When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Leyline of Abundance +abilities=leyline +auto=@tappedformana(creature|myBattlefield):add{G} +auto={6}{G}{G}:all(creature|mybattlefield) counter(1/1,1) +text=If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you tap a creature for mana, add an additional {G}. -- {6}{G}{G}: Put a +1/+1 counter on each creature you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Leyline of Combustion +abilities=leyline +auto=@targeted(*|mybattlefield) from(*|opponentbattlefield):damage:2 opponent +auto=@targeted(*|mybattlefield) from(*|opponenthand):damage:2 opponent +auto=@targeted(player) from(*|opponentbattlefield):damage:2 opponent +auto=@targeted(player) from(*|opponenthand):damage:2 opponent +text=If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Leyline of Lifeforce +abilities=leyline +auto=lord(creature|mystack) nofizzle +text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Leyline of Punishment +#MISSING: Damage can't be prevented +abilities=leyline,nolifegain,nolifegainopponent +text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Liberating Combustion +target=creature +auto=damage:6 +auto=moveto(myhand) target(Chandra^ Pyrogenius|mylibrary) && shuffle controller +auto=moveto(myhand) target(Chandra^ Pyrogenius|mygraveyard) +text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Library Larcenist +auto=_ATTACKING_draw:1 controller +text=Whenever Library Larcenist attacks, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=2 +[/card] +[card] +name=Library of Leng +abilities=nomaxhand +auto=@discarded(*|myhand):all(trigger[to]) moveTo(mylibrary) +text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Lich +abilities=cantlifelose +auto=lifeset:0 controller +auto=@lifeof(player):draw:thatmuch controller && life:-thatmuch controller +auto=@damageof(player):if type(creature[-token]|mybattlefield)~lessthan~thatmuch then winGame opponent else sacrifice target(creature[-token]|mybattlefield) +auto=_DIES_winGame opponent +text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. +mana={B}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Lich's Caress +target=creature +auto=destroy +auto=life:3 controller +text=Destroy target creature. You gain 3 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Lich's Mastery +abilities=opponentshroud,cantlose +auto=@lifeof(player):draw:thatmuch controller +auto=@lifelostof(player):ability$!name(Choose one) choice name(Exile permanent from battlefield) moveto(exile) notatarget(*|mybattlefield) _ choice name(Exile card from hand) moveto(exile) notatarget(*|myhand) _ choice name(Exile card from graveyard) moveto(exile) notatarget(*|mygraveyard)!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):wingame opponent +text=Hexproof -- You can't lose the game. -- Whenever you gain life, draw that many cards. -- Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. -- When Lich's Mastery leaves the battlefield, you lose the game. +mana={3}{B}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=Licia, Sanguine Tribune +abilities=first strike,lifelink +anyzone=this(variable{lifegain}=1) changecost(colorless:-1) forcedalive +anyzone=this(variable{lifegain}=2) changecost(colorless:-2) forcedalive +anyzone=this(variable{lifegain}=3) changecost(colorless:-3) forcedalive +anyzone=this(variable{lifegain}=4) changecost(colorless:-4) forcedalive +anyzone=this(variable{lifegain}=5) changecost(colorless:-5) forcedalive +anyzone=this(variable{lifegain}=6) changecost(colorless:-6) forcedalive +anyzone=this(variable{lifegain}=7) changecost(colorless:-7) forcedalive +anyzone=this(variable{lifegain}=8) changecost(colorless:-8) forcedalive +anyzone=this(variable{lifegain}=9) changecost(colorless:-9) forcedalive +auto={L:5}:counter(1/1,3) myTurnOnly limit:1 +text=This spell costs {1} less to cast for each 1 life you gained this turn. -- First strike, lifelink -- Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn. +mana={5}{R}{W}{B} +type=Legendary Creature +subtype=Vampire Soldier +power=4 +toughness=4 +[/card] +[card] +name=Lier, Disciple of the Drowned +auto=lord(*|stack) nofizzle +auto=lord(*[instant;sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) +text=Spells can't be countered. -- Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. +type=Legendary Creature +subtype=Human Wizard +mana={3}{U}{U} +power=3 +toughness=4 +[/card] +[card] +name=Liesa, Forgotten Archangel +abilities=flying,lifelink +auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):name(Return to owner hand later) all(trigger[to]) name(Return to owner hand later) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) ueot +auto=lord(creature|opponentbattlefield) exiledeath +text=Flying, lifelink -- Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -- If a creature an opponent controls would die, exile it instead. +type=Legendary Creature +subtype=Angel +mana={2}{W}{W}{B} +power=4 +toughness=5 +[/card] +[card] +name=Liesa, Shroud of Dusk +abilities=flying,lifelink +auto=@movedTo(*|mystack):life:-2 controller +auto=@movedTo(*|opponentstack):life:-2 opponent +text=Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. -- Flying, lifelink -- Whenever a player casts a spell, they lose 2 life. +mana={2}{W}{W}{B} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Life // Death +other={1}{B} name(Death) +otherrestriction=type(creature|myGraveyard)~morethan~0 +auto=ifnot paid(alternative) then name(Lands become creatures) name(Lands become creatures) all(land|myBattlefield) becomes(Creature,1/1) ueot +auto=if paid(alternative) then name(Return creature) name(Return creature) target(creature|myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[life:-manacost controller])) oneshot )! +text=All lands you control become 1/1 creatures until end of turn. They're still lands. // Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. +mana={G} +type=Sorcery +[/card] +[card] +name=Life Goes On +auto=life:4 controller +auto=if morbid then life:4 controller +text=You gain 4 life. If a creature died this turn, you gain 8 life instead. +mana={G} +type=Instant +[/card] +[card] +name=Light Up the Night +flashback={3}{R} +otherrestriction=type(planeswalker|mybattlefield)~morethan~0 +auto=ifnot paid(flashback) then choice name(Damage player) name(Damage player) target(player) damage:fullpaid +auto=ifnot paid(flashback) then if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(creature,planeswalker) damage:fullpaidplus1plusend +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~0 then choice name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) transforms((,newability[choice name(Damage player) target(player) damage:1],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:2],newability[thisforeach(variable{1}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~1 then choice name(Remove 2 loyalty counters) name(Remove 2 loyalty counters) name(Remove 2 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:2],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:3],newability[thisforeach(variable{2}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~2 then choice name(Remove 3 loyalty counters) name(Remove 3 loyalty counters) name(Remove 3 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:3],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:4],newability[thisforeach(variable{3}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~3 then choice name(Remove 4 loyalty counters) name(Remove 4 loyalty counters) name(Remove 4 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:4],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5],newability[thisforeach(variable{4}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~4 then choice name(Remove 5 loyalty counters) name(Remove 5 loyalty counters) name(Remove 5 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:5],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:6],newability[thisforeach(variable{5}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~5 then choice name(Remove 6 loyalty counters) name(Remove 6 loyalty counters) name(Remove 6 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:6],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:7],newability[thisforeach(variable{6}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~6 then choice name(Remove 7 loyalty counters) name(Remove 7 loyalty counters) name(Remove 7 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:7],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:8],newability[thisforeach(variable{7}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~7 then choice name(Remove 8 loyalty counters) name(Remove 8 loyalty counters) name(Remove 8 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:8],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:9],newability[thisforeach(variable{8}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~8 then choice name(Remove 9 loyalty counters) name(Remove 9 loyalty counters) name(Remove 9 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:9],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:10],newability[thisforeach(variable{9}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~9 then choice name(Remove 10 loyalty counters) name(Remove 10 loyalty counters) name(Remove 10 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:10],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:11],newability[thisforeach(variable{10}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~10 then choice name(Remove 11 loyalty counters) name(Remove 11 loyalty counters) name(Remove 11 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:11],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:12],newability[thisforeach(variable{11}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~11 then choice name(Remove 12 loyalty counters) name(Remove 12 loyalty counters) name(Remove 12 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:12],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:13],newability[thisforeach(variable{12}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~12 then choice name(Remove 13 loyalty counters) name(Remove 13 loyalty counters) name(Remove 13 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:13],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:14],newability[thisforeach(variable{13}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~13 then choice name(Remove 14 loyalty counters) name(Remove 14 loyalty counters) name(Remove 14 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:14],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:15],newability[thisforeach(variable{14}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~14 then choice name(Remove 15 loyalty counters) name(Remove 15 loyalty counters) name(Remove 15 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:15],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:16],newability[thisforeach(variable{15}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~15 then choice name(Remove 16 loyalty counters) name(Remove 16 loyalty counters) name(Remove 16 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:16],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:17],newability[thisforeach(variable{16}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~16 then choice name(Remove 17 loyalty counters) name(Remove 17 loyalty counters) name(Remove 17 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:17],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:18],newability[thisforeach(variable{17}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~17 then choice name(Remove 18 loyalty counters) name(Remove 18 loyalty counters) name(Remove 18 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:18],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:19],newability[thisforeach(variable{18}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~18 then choice name(Remove 19 loyalty counters) name(Remove 19 loyalty counters) name(Remove 19 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:19],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:20],newability[thisforeach(variable{19}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~19 then choice name(Remove 20 loyalty counters) name(Remove 20 loyalty counters) name(Remove 20 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:20],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:21],newability[thisforeach(variable{20}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot +text=Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. -- Flashback-{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Light Up the Stage +auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +other={R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Light of Hope +auto=choice life:4 controller +auto=choice destroy target(enchantment) +auto=choice counter(1/1,1) target(creature) +text=Choose one -- You gain 4 life. -- Destroy target enchantment. -- Put a +1/+1 counter on target creature. +mana={W} +type=Instant +[/card] +[card] +name=Light of Promise +target=creature +auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) +text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Light of the Legion +abilities=flying,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=_DIES_counter(1/1)(creature[white]|myBattlefield) +text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- When Light of the Legion dies, put a +1/+1 counter on each white creature you control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Lightfoot Rogue +auto=_ATTACKING_name(Roll a d20) rolld20 20 winability transforms((,newability[3/0],newability[first strike])) ueot winabilityend rolld20end +auto=@dierolled(this) from(controller):name(Gains deathtouch) transforms((,newability[deathtouch])) ueot +auto=@dierolled(this) result(10) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(11) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(12) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(13) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(14) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(15) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(16) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(17) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(18) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +auto=@dierolled(this) result(19) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot +text=Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. -- 1-9 | Lightfoot Rogue gains deathtouch until end of turn. -- 10-19 | It gets +1/+0 and gains deathtouch until end of turn. -- 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Halfling Rogue +power=2 +toughness=1 +[/card] +[card] +name=Lightning Mare +abilities=nofizzle +auto=cantbeblockedby(creature[blue]) +auto={1}{R}:1/0 ueot +text=This spell can't be countered. -- Lightning Mare can't be blocked by blue creatures. -- {1}{R}: Lightning Mare gets +1/+0 until end of turn. +mana={R}{R} +type=Creature +subtype=Elemental Horse +power=3 +toughness=1 +[/card] +[card] +name=Lightning Phoenix +abilities=flying,haste,cantblock +autograveyard=@each my endofturn restriction{compare(oplifelost)~morethan~2}:pay({R}) moveto(mybattlefield) +text=Flying, haste -- Lightning Phoenix can't block. -- At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. +mana={2}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Lightning Skelemental +abilities=trample,haste,treason +auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ +text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental. +mana={B}{R}{R} +type=Creature +subtype=Elemental Skeleton +power=6 +toughness=1 +[/card] +[card] +name=Lightning Spear +auto={1}:equip +auto=teach(creature) 1/0 +auto={2}{R}{S}:name(Deal 3 damage) damage:3 target(player,creature,planeswalker) +text=Equipped creature gets +1/+0 and has trample. -- {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. -- Equip {1} +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Lightning Stormkin +abilities=flying,haste +text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={U}{R} +type=Creature +subtype=Elemental Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lightning Surge +target=creature,player +flashback={5}{R}{R} +auto=if type(*|mygraveyard)~lessthan~7 then damage:4 +auto=if type(*|mygraveyard)~morethan~6 then damage:6 +text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Lightning Visionary +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=1 +[/card] +[card] +name=Lightning Wolf +auto={1}{R}:name(Gains first strike) first strike ueot assorcery +text={1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. +mana={3}{R} +type=Creature +subtype=Wolf +power=4 +toughness=3 +[/card] +[card] +name=Lightning-Core Excavator +auto={5}{T}{S}:damage:3 target(player,creature,planeswalker) +text={5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. +mana={1} +type=Artifact Creature +subtype=Golem +power=0 +toughness=3 +[/card] +[card] +name=Lightning-Rig Crew +auto=@movedTo(Pirate|mystack):untap +auto={T}:damage:1 opponent +text={T}: Lightning-Rig Crew deals 1 damage to each opponent. -- Whenever you cast a Pirate spell, untap Lightning-Rig Crew. +mana={2}{R} +type=Creature +subtype=Goblin Pirate +power=0 +toughness=5 +[/card] +[card] +name=Lignify +target=creature +auto=loseabilities +auto=teach(creature) becomes(Creature Treefolk,0/4) +text=Enchant creature -- Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. +mana={1}{G} +type=Tribal Enchantment +subtype=Treefolk Aura +[/card] +[card] +name=Liliana's Contract +auto=life:-4 controller +auto=draw:4 controller +auto=@each my upkeep restriction{compare(diffcardcounttypedemon)~morethan~3}:wingame controller +text=When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. -- At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Liliana's Defeat +auto=choice name(target black creature) destroy target(creature[black]) +auto=choice name(target black planeswalker) destroy target(planeswalker[black]) +auto=choice name(destroy liliana) destroy target(planeswalker[liliana]) && life:-3 targetcontroller +auto=if type(liliana|opponentbattlefield)~morethan~0 life:-3 opponent +text=Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Liliana's Devotee +auto=lord(zombie|myBattlefield) 1/0 +auto=@each my endofturn restriction{morbid}:may pay({1}{B}) token(Zombie Lil) +text=Zombies you control get +1/+0. -- At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. +mana={2}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=3 +[/card] +[card] +name=Liliana's Influence +auto=counter(-1/-1,1) all(creature|opponentbattlefield) +auto=may moveto(myhand) target(Liliana^ Death Wielder|mylibrary,mygraveyard) +text=Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Liliana's Mastery +auto=lord(zombie|mybattlefield) 1/1 +auto=token(Zombie,creature Zombie,2/2,black)*2 +text=Zombies you control get +1/+1. -- When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Liliana's Scorn +target=creature +auto=destroy +auto=choice name(Search Library) may moveto(myhand) target(Liliana^ Death Mage|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myhand) target(Liliana^ Death Mage|myGraveyard) +text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Liliana's Scrounger +auto=@each endofturn restriction{morbid}:may counter(0/0,1,loyalty) target(planeswalker[liliana]|myBattlefield) +text=At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Liliana's Spoils +aicode=activate target(*[black;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get black card) target(*[black]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto=ability$!name(Discard a card) reject notatarget(*|myhand)!$ opponent +text=Target opponent discards a card. -- Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Liliana's Standard Bearer +abilities=flash +auto=draw:type:creature[fresh]:mygraveyard controller +text=Flash -- When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=1 +[/card] +[card] +name=Liliana's Steward +auto={T}{S}:ability$!name(Discard a card) target(*|myhand) reject!$ opponent asSorcery +text={T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=2 +[/card] +[card] +name=Liliana's Triumph +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=aslongas(planeswalker[Liliana]|mybattlefield) ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. +mana={1}{B} +type=Instant +[/card] +[card] +name=Liliana, Heretical Healer +abilities=lifelink +backside=Liliana, Defiant Necromancer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):name(Liliana, Defiant Necromancer) moveto(exile) and!( moveto(ownerbattlefield) and!( transforms((,newability[flip(backside)],newability[name(Create Zombie) token(Zombie Lil)])) oneshot )! )! +text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. // Liliana, Defiant Necromancer +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Lilting Refrain +auto=@each my upkeep:may counter(0/0.1.Verse) +auto=this(counter{0/0.1.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=this(counter{0/0.2.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=this(counter{0/0.3.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=this(counter{0/0.4.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=this(counter{0/0.5.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=this(counter{0/0.6.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=this(counter{0/0.7.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=this(counter{0/0.8.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=this(counter{0/0.9.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=this(counter{0/0.10.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=this(counter{0/0.11.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever +auto=this(counter{0/0.12.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=this(counter{0/0.13.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever +auto=this(counter{0/0.14.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=this(counter{0/0.15.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=this(counter{0/0.16.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=this(counter{0/0.17.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever +auto=this(counter{0/0.18.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=this(counter{0/0.19.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever +auto=this(counter{0/0.20.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever +text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Lim-Dul the Necromancer +auto={1}{B}:name(Regenerate zombie) target(zombie|battlefield) regenerate +auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(Pay and take creature) pay({1}{B}) name(Pay and take creature) transforms((,newability[all(*[zpos=type:*:opponentGraveyard]|opponentGraveyard) moveto(mybattlefield) and!( if cantargetcard(*[creature]|*) then becomes(Zombie) forever )!])) forever +text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. +mana={5}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Lim-Dul's Hex +auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ opponent +auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ controller +text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Limits of Solidarity +abilities=cycling +target=creature +auto=haste +auto=untap +alias=129767 +autohand=__CYCLING__({2}) +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Linden, the Steadfast Queen +abilities=vigilance +auto=@combat(attacking) source(creature[white]|myBattlefield):life:1 +text=Vigilance -- Whenever a white creature you control attacks, you gain 1 life. +mana={W}{W}{W} +type=Legendary Creature +subtype=Human Noble +power=3 +toughness=3 +[/card] +[card] +name=Lingering Phantom +autograveyard=@movedTo(*[artifact;legendary;saga]|mystack):may pay({b}):moveto(myhand) all(this) +text=Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) +mana={5}{B} +type=Creature +subtype=Spirit +power=5 +toughness=4 +[/card] +[card] +name=Linvala, Shield of Sea Gate +abilities=flying +auto=@each my upkeep:if compare(calculateparty)~equalto~4 then target(*[-land]|opponentBattlefield) transforms((,newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt +auto={S}:name(All your creatures gain Hexproof) all(creature|myBattlefield) transforms((,newability[opponentshroud])) ueot +auto={S}:name(All your creatures gain Indestructible) all(creature|myBattlefield) transforms((,newability[indestructible])) ueot +text=Flying -- At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. -- Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. +mana={1}{W}{U} +type=Legendary Creature +subtype=Angel wizard +power=3 +toughness=3 +[/card] +[card] +name=Liquid Fire +target=creature +auto=choice name(Choose 0) damage:5 targetcontroller +auto=choice name(Choose 1) damage:1 && damage:4 targetcontroller +auto=choice name(Choose 2) damage:2 && damage:3 targetcontroller +auto=choice name(Choose 3) damage:3 && damage:2 targetcontroller +auto=choice name(Choose 4) damage:4 && damage:1 targetcontroller +auto=choice name(Choose 5) damage:5 +text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Liquimetal Torque +auto={T}:add{C} +auto={T}:name(Becomes artifact) target(*[-land]|battlefield) transforms((artifact)) ueot +text={T}: Add {C}. -- {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Lisette, Dean of the Root +auto=@lifeof(player) from(*[-lifefaker]|*):pay({1}) name(Put 1/1 counter) all(creature|mybattlefield) tansforms((,newability[counter(1/1)],newability[trample])) ueot +text=Whenever you gain life, you may pay 1 . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. // {B} Valentin, Dean of the Vein +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=4 +[/card] +[card] +name=Lithoform Blight +target=land +auto=draw:1 controller +auto=teach(land) loseabilities +auto=teach(land) losesubtypesof(land) +auto=teach(land) transforms((,newability[{T}:add{C}],newability[{L:1}{T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller])) +text=Enchant land -- When Lithoform Blight enters the battlefield, draw a card. -- Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lithoform Engine +#auto={2}{T}:No copy for triggered abilities ATM... +auto={3}{T}:name(Copy target instant or sorcery) target(*[instant;sorcery]|myStack) castcard(copied noevent) +auto={4}{T}:name(Copy target permanent spell) clone target(*|myBattlefield) +text={2},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. -- {3},{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4},{T}: Copy target permanent spell you control. (the copy becomes a token.) +type=Legendary Artifact +[/card] +[card] +name=Littjara Glade-Warden +abilities=changeling +auto={2}{G}{T}{E(creature|mygraveyard)}:name(Put two 1/1 counters) target(creature) counter(1/1,2) asSorcery +text=Changeling (This card is every creature type.) -- {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. +mana={3}{G} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Littjara Kinseekers +abilities=changeling +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(sametypecreatures)~morethan~2 then counter(1/1) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Changeling (This card is every creature type.) -- When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=4 +[/card] +[card] +name=Littjara Mirrorlake +auto=tap(noevent) +auto={T}:add{U} +auto={2}{G}{G}{U}{T}{S}:target(creature|mybattlefield) clone and!( transforms((,newability[counter(1/1)])) oneshot )! asSorcery +text=Littjara Mirrorlake enters the battlefield tapped. -- {T}: Add {U}. -- {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Livewire Lash +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(creature) transforms((,newability[@targeted(this):damage:2 target(creature,player)])) forever +text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Living Destiny +target=*|myhand +auto=life:manacost controller +text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's converted mana cost. +mana={3}{G} +type=Instant +[/card] +[card] +name=Living Inferno +auto={T}:thisforeach(power>=1) counter(0/0,1,LivingEffect) all(this) +auto={C(0/0,-1,LivingEffect)}:name(Deal 1 damage to opponent's creature) name(Deal 1 damage to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-2,LivingEffect)}:name(Deal 2 damages to opponent's creature) name(Deal 2 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-3,LivingEffect)}:name(Deal 3 damages to opponent's creature) name(Deal 3 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:3],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-4,LivingEffect)}:name(Deal 4 damages to opponent's creature) name(Deal 4 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:4],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-5,LivingEffect)}:name(Deal 5 damages to opponent's creature) name(Deal 5 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:5],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-6,LivingEffect)}:name(Deal 6 damages to opponent's creature) name(Deal 6 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:6],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-7,LivingEffect)}:name(Deal 7 damages to opponent's creature) name(Deal 7 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:7],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-8,LivingEffect)}:name(Deal 8 damages to opponent's creature) name(Deal 8 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:8],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-9,LivingEffect)}:name(Deal 9 damages to opponent's creature) name(Deal 9 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:9],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-10,LivingEffect)}:name(Deal 10 damages to opponent's creature) name(Deal 10 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:10],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-1,LivingEffect)}:name(Deal 1 damage to your creature) name(Deal 1 damage to your creature) target(creature|myBattlefield) transforms((,newability[damage:1],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-2,LivingEffect)}:name(Deal 2 damages to your creature) name(Deal 2 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:2],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-3,LivingEffect)}:name(Deal 3 damages to your creature) name(Deal 3 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:3],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-4,LivingEffect)}:name(Deal 4 damages to your creature) name(Deal 4 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:4],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-5,LivingEffect)}:name(Deal 5 damages to your creature) name(Deal 5 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:5],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-6,LivingEffect)}:name(Deal 6 damages to your creature) name(Deal 6 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:6],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-7,LivingEffect)}:name(Deal 7 damages to your creature) name(Deal 7 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:7],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-8,LivingEffect)}:name(Deal 8 damages to your creature) name(Deal 8 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:8],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-9,LivingEffect)}:name(Deal 9 damages to your creature) name(Deal 9 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:9],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-10,LivingEffect)}:name(Deal 10 damages to your creature) name(Deal 10 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:10],newability[dynamicability target(Living Inferno[counter{0/0.1.LivingEffect}]|myBattlefield)])) oneshot +auto=@each endofturn:removeallcounters(0/0,1,LivingEffect) +text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. +mana={6}{R}{R} +type=Creature +subtype=Elemental +power=8 +toughness=5 +[/card] +[card] +name=Living Lightning +auto=_DIES_moveto(myhand) target(*[instant;sorcery]|mygraveyard) +text=When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=2 +[/card] +[card] +name=Living Tempest +abilities=flying,flash +text=Flash -- Flying +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Living Twister +auto={1}{R}{D(land|myhand)}:damage:2 target(player,creature,planeswalker) +auto={G}:target(land[tapped]|myBattlefield) moveto(ownerhand) +text={1}{R}, Discard a land card: Living Twister deals 2 damage to any target. -- {G}: Return a tapped land you control to its owner's hand. +mana={R}{R}{G} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Livio, Oathsworn Sentinel +abilities=partner +auto={1}{W}:target(other creature) moveto(exile) +auto={2}{W}{T}:moveto(ownerbattlefield) all(creature|exile) +text={1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. -- {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. -- Partner (You can have two commanders if both have partner.) +mana={1}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Envoy +auto={1}{G}:Add{W} +auto={1}{G}:Add{U} +auto={1}{G}:Add{B} +auto={1}{G}:Add{R} +auto={1}{G}:Add{G} +text={1}{G}: Add one mana of any color. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=2 +[/card] +[card] +name=Llanowar Scout +auto={T}:moveto(myBattlefield) target(land|myHand) +text={T}: You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=3 +[/card] +[card] +name=Llanowar Tribe +auto={T}:add{G}{G}{G} +text={T}: Add {G}{G}{G}. +mana={G}{G}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Llanowar Visionary +auto=draw:1 controller +auto={T}:add{G} +text=When Llanowar Visionary enters the battlefield, draw a card. -- {T}: Add {G}. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Loafing Giant +auto=_ATTACKING_reveal:1 optionone if type(land|reveal)~lessthan~1 then target(<1>*|reveal) moveto(mygraveyard) else fog from(this) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=6 +[/card] +[card] +name=Loathsome Catoblepas +auto={2}{G}:transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) mustblock ueot])) ueot +auto=_DIES_target(creature|opponentbattlefield) -3/-3 ueot +text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. +mana={5}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Loathsome Chimera +auto=if paid(retrace) then counter(1/1,1) +retrace={4}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Escape-{4}{G}, exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Loathsome Chimera escapes with a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Chimera +power=4 +toughness=1 +[/card] +[card] +name=Loathsome Curator +abilities=menace +auto=may name(Exploit) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Destroy creature) target(creature[manacost<=3]|opponentbattlefield) destroy])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Menace -- When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less. +mana={4}{B} +type=Creature +subtype=Gorgon Wizard +power=5 +toughness=4 +[/card] +[card] +name=Loathsome Troll +autograveyard={3}{G}:name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(lastrollresult)~lessthan~10 then moveto(mylibrary) else moveto(myhand) loseabilityend rolld20end +autograveyard=@dierolled(this|mygraveyard) result(20) from(controller):name(Return to battlefield) moveto(myBattlefield) and!( tap(noevent) )! +text={3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. -- 1-9 | Put Loathsome Troll on top of your library. -- 10-19 | Return Loathsome Troll to your hand. -- 20 | Return Loathsome Troll to the battlefield tapped. +mana={3}{G}{G} +type=Creature +subtype=Troll +power=6 +toughness=2 +[/card] +[card] +name=Lobe Lobber +auto={2}:equip +auto=teach(creature) transforms((,newability[{T} restriction{type(planeswalker|battlefield)~morethan~0}:name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:1 && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end],newability[{T}:name(Damage opponent) name(Damage opponent) damage:1 opponent && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end],newability[{T}:name(Damage controller) name(Damage controller) damage:1 controller && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end])) +text=Equipped creature has " {T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Loch Dragon +abilities=flying +auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1)! !$ controller +auto=_ATTACKING_may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) controller!$ +text=Flying -- Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. +mana={UR}{UR}{UR}{UR} +type=Creature +subtype=Dragon +power=3 +toughness=2 +[/card] +[card] +name=Lochmere Serpent +abilities=flash +auto={U}{S(island|myBattlefield)}:unblockable ueot +auto={B}{S(swamp|myBattlefield)}:draw:1 && life:1 +auto={U}{B}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:moveto(myhand) asSorcery +text=Flash -- {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. -- {B}, Sacrifice a Swamp: You gain 1 life and draw a card. -- {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. +mana={4}{U}{B} +type=Creature +subtype=Serpent +power=7 +toughness=7 +[/card] +[card] +name=Locked in the Cemetery +target=creature +auto=if type(*|mygraveyard)~morethan~4 then tap +auto=teach(creature) doesnotuntap +text=Enchant creature -- When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Locthwain Gargoyle +auto={4}:transforms((,newability[2/0],newability[flying])) ueot +text={4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. +mana={1} +type=Artifact Creature +subtype=Gargoyle +power=0 +toughness=3 +[/card] +[card] +name=Locthwain Paladin +abilities=menace +auto=if casted(this) then if spent({B}{B}{B}) then counter(1/1) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Adamant - If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. +mana={3}{B} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Lofty Denial +target=*|stack +auto=if type(creature[flying]|myBattlefield)~morethan~0 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot +auto=if type(creature[flying]|myBattlefield)~lessthan~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Counter target spell unless its controller pays 1. If you control a creature with flying, counter that spell unless its controller pays 4 instead. +mana={1}{U} +type=Instant +[/card] +[card] +name=Logic Knot +target=*|stack +other={delve} name(Delve) +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. +mana={X}{U}{U} +type=Instant +[/card] +[card] +name=Lonesome Unicorn // Rider in Need +abilities=vigilance,adventure +other={2}{W} name(Adventure) +auto=if paid(alternative) then name(Create knight) name(Create knight) token(Knight,creature Knight,2/2,white,vigilance) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Vigilance // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) +mana={4}{W} +type=Creature +subtype=Unicorn +power=3 +toughness=3 +[/card] +[card] +name=Long Rest +abilities=exiledeath +target=*|mygraveyard +other={X}{G}{G}{G} name(Cast Long Rest) +otherrestriction=type(*|mygraveyard)~morethan~7 +restriction=type(*|mygraveyard)~lessthan~8 +auto=moveto(myhand) +auto=if paid(alternative) then if compare(fullpaid)~morethan~7 then name(Return cards) lifeset:startinglife controller +text=Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. +mana={X}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Long-Term Plans +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) placefromthetop(3) afterrevealedend revealend +text=Search your library for a card, shuffle your library, then put that card third from the top. +mana={2}{U} +type=Instant +[/card] +[card] +name=Longhorn Firebeast +auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:5 controller && sacrifice notatarget(Longhorn Firebeast|opponentbattlefield)!$ opponent +text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. +mana={2}{R} +type=Creature +subtype=Elemental Ox Beast +power=3 +toughness=2 +[/card] +[card] +name=Longtusk Stalker +auto=alterenergy:1 controller +auto=_ATTACKING_alterenergy:1 controller +auto={e:2}:name(Perpetually gets 1/0) transforms((,newability[counter(1/0.1.PerpetualPT)],newability[may name(Choose creature in hand) target(creature|myhand) counter(1/0.1.PerpetualPT)])) oneshot +text=Whenever Longtusk Staker enters the battlefield or attacks, you get {E}. -- Pay {E}{E}: Longtusk Staker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. +mana={G} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Lonis, Cryptozoologist +aicode=activate target(*[-land;zpos<=1]|opponentlibrary) moveto(myBattlefield) +auto=@movedTo(other creature[-token]|mybattlefield):name(Create clue) token(Clue) +auto={T}{S(clue[token]|myBattlefield)}:name(Sacrifice 1 clue) reveal:1 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 2 clues) reveal:2 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 3 clues) reveal:3 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 4 clues) reveal:4 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 5 clues) reveal:5 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 6 clues) reveal:6 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 7 clues) reveal:7 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 8 clues) reveal:8 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 9 clues) reveal:9 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 10 clues) reveal:10 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 11 clues) reveal:11 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 12 clues) reveal:12 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 13 clues) reveal:13 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 14 clues) reveal:14 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 15 clues) reveal:15 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 16 clues) reveal:16 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 17 clues) reveal:17 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 18 clues) reveal:18 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 19 clues) reveal:19 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 20 clues) reveal:20 revealzone(opponentlibrary) optionone target(*|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Whenever another nontoken creature enters the battlefield under your control, investigate. -- {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. +mana={G}{U} +type=Legendary Creature +subtype=Snake Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Lookout's Dispersal +target=*|stack +other={1}{U} name(You control a pirate) +otherrestriction=type(pirate|myBattlefield)~morethan~0 +restriction=type(pirate|myBattlefield)~equalto~0 +auto=name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text=Lookout's Dispersal costs {1} less to cast if you control a Pirate. -- Counter target spell unless its controller pays {4}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Looming Altisaur +mana={3}{W} +type=Creature +subtype=Dinosaur +power=1 +toughness=7 +[/card] +[card] +name=Lorcan, Warlock Collector +abilities=flying +auto=lord(warlock|mybattlefield) exiledeath +auto=@movedto(creature[manacost=0]|opponentgraveyard):transforms((,newability[may name(Pay 0 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=1]|opponentgraveyard):transforms((,newability[name(Pay 1 and put on your battlefield) pay({L:1}) name(Pay 1 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=2]|opponentgraveyard):transforms((,newability[name(Pay 2 and put on your battlefield) pay({L:2}) name(Pay 2 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=3]|opponentgraveyard):transforms((,newability[name(Pay 3 and put on your battlefield) pay({L:3}) name(Pay 3 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=4]|opponentgraveyard):transforms((,newability[name(Pay 4 and put on your battlefield) pay({L:4}) name(Pay 4 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=5]|opponentgraveyard):transforms((,newability[name(Pay 5 and put on your battlefield) pay({L:5}) name(Pay 5 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=6]|opponentgraveyard):transforms((,newability[name(Pay 6 and put on your battlefield) pay({L:6}) name(Pay 6 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=7]|opponentgraveyard):transforms((,newability[name(Pay 7 and put on your battlefield) pay({L:7}) name(Pay 7 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=8]|opponentgraveyard):transforms((,newability[name(Pay 8 and put on your battlefield) pay({L:8}) name(Pay 8 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=9]|opponentgraveyard):transforms((,newability[name(Pay 9 and put on your battlefield) pay({L:9}) name(Pay 9 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=10]|opponentgraveyard):transforms((,newability[name(Pay 10 and put on your battlefield) pay({L:10}) name(Pay 10 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=11]|opponentgraveyard):transforms((,newability[name(Pay 11 and put on your battlefield) pay({L:11}) name(Pay 11 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=12]|opponentgraveyard):transforms((,newability[name(Pay 12 and put on your battlefield) pay({L:12}) name(Pay 12 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=13]|opponentgraveyard):transforms((,newability[name(Pay 13 and put on your battlefield) pay({L:13}) name(Pay 13 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=14]|opponentgraveyard):transforms((,newability[name(Pay 14 and put on your battlefield) pay({L:14}) name(Pay 14 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=15]|opponentgraveyard):transforms((,newability[name(Pay 15 and put on your battlefield) pay({L:15}) name(Pay 15 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=16]|opponentgraveyard):transforms((,newability[name(Pay 16 and put on your battlefield) pay({L:16}) name(Pay 16 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=17]|opponentgraveyard):transforms((,newability[name(Pay 17 and put on your battlefield) pay({L:17}) name(Pay 17 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=18]|opponentgraveyard):transforms((,newability[name(Pay 18 and put on your battlefield) pay({L:18}) name(Pay 18 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost=19]|opponentgraveyard):transforms((,newability[name(Pay 19 and put on your battlefield) pay({L:19}) name(Pay 19 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +auto=@movedto(creature[manacost>=20]|opponentgraveyard):transforms((,newability[name(Pay 20 and put on your battlefield) pay({L:20}) name(Pay 20 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield)])) oneshot +text=Flying -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. it's a Warlock in addition to its other types. -- If a Warlock you control would die, exile it instead. +mana={5}{B}{B} +type=Legendary Creature +subtype=Devil +power=6 +toughness=6 +[/card] +[card] +name=Lord of the Accursed +auto=lord(other zombie|mybattlefield) 1/1 +auto={1}{B}{T}:all(zombie|mybattlefield) menace ueot +text=Other Zombies you control get +1/+1. -- {1}{B}, {T}: All Zombies gain menace until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Lord of the Forsaken +abilities=flying,trample +auto={B}{S(other creature|mybattlefield)}:name(Opponent mills 3 cards) deplete:3 opponent +auto=aslongas(*[hasflashback]|mygraveyard) {L:1}:name(Add 1 mana) add{C} +auto=aslongas(*[-hasflashback;canplayfromgraveyard]|mygraveyard) {L:1}:name(Add 1 mana) add{C} +text=Flying, trample -- {B}, Sacrifice another creature: Target player mills three cards. -- Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Lord of the Ulvenwald +abilities=nightbound +backside=Kessig Naturalist +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller +auto=lord(other *[werewolf]|myBattlefield) 1/1 +text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist +type=Creature +subtype=Werewolf +color=red,green +power=3 +toughness=3 +[/card] +[card] +name=Lore Drakkis +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={UR}{UR} name(Mutate) +auto=transforms((,newability[@mutated(this):moveto(myhand) target(*[instant;sorcery]|mygraveyard)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {UR}{UR} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{R} +type=Creature +subtype=Lizard Beast +power=2 +toughness=3 +[/card] +[card] +name=Lore Weaver +abilities=partner +partner=Ley Weaver +auto=_PARTNER_ +auto={5}{U}{U}:draw:2 target(player) +text=Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lorehold Apprentice +auto=@movedto(*[instant;sorcery]|mystack):all(spirit|mybattlefield) transforms((,newability[{T}:name(Damage opponent) damage:1 opponent])) ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " {T}: This creature deals 1 damage to each opponent." +mana={R}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Lorehold Campus +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto={4}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:add{R} +auto={T}:add{W} +text=Lorehold Campus enters the battlefield tapped. -- {T}: Add {R} or {W}. -- {4}, {T}: Scry 1. +type=Land +[/card] +[card] +name=Lorehold Command +auto=choice name(Create Spirit and give 1/0 to creatures) token(Spirit,Creature Spirit,3/2,white,red) && all(creature|mybattlefield) transforms((,newability[1/0],newability[haste],newability[indestructible])) ueot +auto=choice name(Create Spirit and deal 3 damage) token(Spirit,Creature Spirit,3/2,white,red) && target(player,creature,planeswalker) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller +auto=choice name(Create Spirit and sacrifice permanent) token(Spirit,Creature Spirit,3/2,white,red) && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) sacrifice and!( draw:2 controller )! !$ controller +auto=choice name(Give 1/0 to creatures and deal 3 damage) all(creature|mybattlefield) transforms((,newability[1/0],newability[haste],newability[indestructible])) ueot && target(player,creature,planeswalker) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller +auto=choice name(Give 1/0 to creatures and sacrifice permanent) all(creature|mybattlefield) transforms((,newability[1/0],newability[haste],newability[indestructible])) ueot && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) sacrifice and!( draw:2 controller )! !$ controller +auto=choice name(Deal 3 damage and sacrifice permanent) target(player,creature,planeswalker) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[draw:2 controller])) oneshot !$ controller +text=Choose two -- Create a 3/2 red and white Spirit creature token. -- Creatures you control get +1/+0 and gain indestructible and haste until end of turn. -- Lorehold Command deals 3 damage to any target. Target player gains 3 life. -- Sacrifice a permanent, then draw two cards. +mana={3}{R}{W} +type=Instant +[/card] +[card] +name=Lorehold Excavation +auto=@each my end restriction{type(land[zpos=1]|mylibrary)~morethan~0}:deplete:1 controller && life:1 controller +auto=@each my end restriction{type(land[zpos=1]|mylibrary)~equalto~0}:deplete:1 controller && damage:1 opponent +auto={5}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,3/2,red,white) and!( tap(noevent) )! +text=At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) -- {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. +mana={R}{W} +type=Enchantment +[/card] +[card] +name=Lorehold Pledgemage +abilities=first strike +auto=@movedto(*[instant;sorcery]|mystack):1/0 ueot +text=First strike -- Magecraft - Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. +mana={1}{RW}{RW} +type=Creature +subtype=Kor Shaman +power=2 +toughness=2 +[/card] +[card] +name=Lose Focus +target=*|stack +kicker=multi{U} +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=thisforeach(variable{kicked}>0) all(this) activate castcard(copied) +text=Replicate -- {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Counter target spell unless its controller pays {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Losheel, Clockwork Scholar +auto=preventAllCombatDamage to(artifact[attacking]|myBattlefield) +auto=@movedto(artifact[creature]|myBattlefield) restriction{type(artifact[fresh;creature]|mybattlefield)~equalto~1}:draw:1 controller +text=Prevent all combat damage that would be dealt to attacking artifact creatures you control. -- Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. +mana={2}{W} +type=Legendary Creature +subtype=Elephant Artificer +power=2 +toughness=4 +[/card] +[card] +name=Lost Hours +target=player +aicode=activate placefromthetop(3) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) placefromthetop(3) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Lost Legion +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{B}{B} +type=Creature +subtype=Spirit Knight +power=2 +toughness=3 +[/card] +[card] +name=Lost Mine of Phandelver +restriction=never +autocommandzone=transforms((,newability[shroud],newability[indestructible])) forever +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cave Entrance) name(Cave Entrance) scry:1 scrycore delayed dontshow donothing scrycoreend scryend!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:ability$!name(Goblin Lair or Mine Tunnels) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[choice name(Goblin Lair)*type:*[twodngtrg]:mybattlefieldplus1plusend token(Goblin Los) and!( all(Lost Mine of Phandelver|mycommandzone) counter(0/0.1.GoblinLiar) notrg )!],newability[choice name(Mine Tunnels) token(Treasure Sur)*type:*[twodngtrg]:mybattlefieldplus1plusend and!( all(Lost Mine of Phandelver|mycommandzone) counter(0/0.1.MineTunnels) notrg )!])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntgoblinliar)~morethan~0}:ability$!name(Storeroom or Dark Pool) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Storeroom) name(Storeroom) target(creature|battlefield) counter(1/1)],newability[choice name(Dark Pool) life:type:*[twodngtrg]:mybattlefieldplus1plusend controller && life:-type:*[twodngtrg]:mybattlefieldplus1plusend opponent])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntminetunnels)~morethan~0}:ability$!name(Dark Pool or Fungi Cavern) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[choice name(Dark Pool) life:type:*[twodngtrg]:mybattlefieldplus1plusend controller controller && life:-type:*[twodngtrg]:mybattlefieldplus1plusend controller opponent],newability[if type(creature|battlefield)~morethan~0 then choice name(Fungi Cavern) name(Fungi Cavern) target(creature|battlefield) transforms((,newability[-4/0])) uynt])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:choice name(Dungeon completed) all(Lost Mine of Phandelver|mycommandzone) completedungeon:1 controller +autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Temple of Dumathoin) name(Temple of Dumathoin) draw:1 controller!$ controller +text=Cave Entrance - Scry 1. -- Goblin Lair - Create a 1/1 red Goblin creature token. -- Mine Tunnels - Create a Treasure token. -- Storeroom - Put a +1/+1 counter on target creature. -- Dark Pool - Each opponent loses 1 life and you gain 1 life. -- Fungi Cavern - Target creature gets -4/-0 until your next turn. -- Temple of Dumathoin - Draw a card. +type=Dungeon +[/card] +[card] +name=Lost Vale +auto={T}:add{G}{G}{G} +auto={T}:add{B}{B}{B} +auto={T}:add{W}{W}{W} +auto={T}:add{R}{R}{R} +auto={T}:add{U}{U}{U} +text=(Transforms from Dowsing Dagger.) -- {T}: Add three mana of any one color to your mana pool. +type=Land +[/card] +[card] +name=Lotleth Giant +auto=damage:1 target(opponent) type:creature:card:mygraveyard +text=Undergrowth - When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. +mana={6}{B} +type=Creature +subtype=Zombie Giant +power=6 +toughness=5 +[/card] +[card] +name=Lotus Field +abilities=opponentshroud +auto=tap(noevent) +auto=aslongas(land|mybattlefield) choice target(<2>land|mybattlefield) sacrifice oneshot >1 +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +text=Hexproof -- Lotus Field enters the battlefield tapped. -- When Lotus Field enters the battlefield, sacrifice two lands. -- {T}: Add three mana of any one color. +type=Land +[/card] +[card] +name=Lovestruck Beast // Heart's Desire +abilities=adventure +other={G} name(Adventure) +auto=if paid(alternative) then name(Create human) name(Create human) token(Human,Creature Human,1/1,white) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=@each my combatbegins:if type(creature[power=1]|mybattlefield)~lessthan~1 then cantattack ueot +auto=@each my combatbegins:if type(creature[toughness=1]|mybattlefield)~lessthan~1 then cantattack ueot +text=Lovestruck Beast can't attack unless you control a 1/1 creature. // Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) +mana={2}{G} +type=Creature +subtype=Beast Noble +power=5 +toughness=5 +[/card] +[card] +name=Loxodon Lifechanter +auto=may lifeset:toughnesstotalinplay controller +auto={5}{W}:lifetotal/lifetotal ueot +text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. +mana={5}{W} +type=Creature +subtype=Elephant Cleric +power=4 +toughness=6 +[/card] +[card] +name=Loxodon Line Breaker +mana={2}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=2 +[/card] +[card] +name=Loxodon Restorer +other={convoke} name(Convoke) +auto=life:4 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Loxodon Restorer enters the battlefield, you gain 4 life. +mana={4}{W}{W} +type=Creature +subtype=Elephant Cleric +power=3 +toughness=4 +[/card] +[card] +name=Loxodon Sergeant +abilities=vigilance +auto=all(other creature|myBattlefield) vigilance +text=Vigilance -- When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Loyal Apprentice +abilities=haste +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:token(Thopter,Artifact Creature Thopter,1/1,flying) and!( transforms((,newability[haste])) ueot )! +text=Haste -- Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Loyal Drake +abilities=flying +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:draw:1 controller +text=Flying -- Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Loyal Gryff +abilities=flash,flying +auto=may name(Return a creature) target(other creature|myBattlefield) moveo(ownerhand) +text=Flash -- Flying -- When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. +type=Creature +subtype=Hippogriff +mana={2}{W} +power=2 +toughness=2 +[/card] +[card] +name=Loyal Guardian +abilities=trample +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1) +text=Trample -- Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. +mana={4}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Loyal Subordinate +abilities=menace +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:life:-3 opponent +text=Menace -- Lieutenant - At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Loyal Unicorn +abilities=vigilance +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(other creature|mybattlefield) transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:preventAllCombatDamage to(creature|myBattlefield) ueot +text=Vigilance -- Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. +mana={3}{W} +type=Creature +subtype=Unicorn +power=3 +toughness=4 +[/card] +[card] +name=Loyal Warhound +abilities=vigilance +auto=if compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! +text=Vigilance -- When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. +mana={1}{W} +type=Creature +subtype=Dog +power=3 +toughness=1 +[/card] +[card] +name=Lucid Dreams +auto=draw:mygravecardtypes controller +text=Draw X cards, where X is the number of card types among cards in your graveyard. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Lucky Clover +auto=@movedTo(instant[adventure]|myStack):all(trigger[to]) activate castcard(alternative copied) +auto=@movedTo(sorcery[adventure]|myStack):all(trigger[to]) activate castcard(alternative copied) +text=Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. +mana={2} +type=Artifact +[/card] +[card] +name=Ludevic, Necro-Alchemist +abilities=partner +auto=@each my end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller +auto=@each opponent end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller +text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.) +mana={1}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Ludevic, Necrogenius +backside=Olag, Ludevic's Hubris +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=name(Mill a card) deplete:1 controller +auto=@combat(attacking) source(this):name(Mill a card) deplete:1 controller +auto={1}{U}{U}{B}{B}{E(creature|mygraveyard)}:name(X=1) transforms((,newability[flip(backside)],newability[counter(1/1)])) forever asSorcery +auto={2}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=2) transforms((,newability[flip(backside)],newability[counter(1/1.2)])) forever asSorcery +auto={3}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=3) transforms((,newability[flip(backside)],newability[counter(1/1.3)])) forever asSorcery +auto={4}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=4) transforms((,newability[flip(backside)],newability[counter(1/1.4)])) forever asSorcery +auto={5}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=5) transforms((,newability[flip(backside)],newability[counter(1/1.5)])) forever asSorcery +auto={6}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=6) transforms((,newability[flip(backside)],newability[counter(1/1.6)])) forever asSorcery +auto={7}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=7) transforms((,newability[flip(backside)],newability[counter(1/1.7)])) forever asSorcery +auto={8}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=8) transforms((,newability[flip(backside)],newability[counter(1/1.8)])) forever asSorcery +auto={9}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=9) transforms((,newability[flip(backside)],newability[counter(1/1.9)])) forever asSorcery +auto={10}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=10) transforms((,newability[flip(backside)],newability[counter(1/1.10)])) forever asSorcery +auto={11}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=11) transforms((,newability[flip(backside)],newability[counter(1/1.11)])) forever asSorcery +auto={12}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=12) transforms((,newability[flip(backside)],newability[counter(1/1.12)])) forever asSorcery +auto={13}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=13) transforms((,newability[flip(backside)],newability[counter(1/1.13)])) forever asSorcery +auto={14}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=14) transforms((,newability[flip(backside)],newability[counter(1/1.14)])) forever asSorcery +auto={15}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=15) transforms((,newability[flip(backside)],newability[counter(1/1.15)])) forever asSorcery +auto={16}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=16) transforms((,newability[flip(backside)],newability[counter(1/1.16)])) forever asSorcery +auto={17}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=17) transforms((,newability[flip(backside)],newability[counter(1/1.17)])) forever asSorcery +auto={18}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=18) transforms((,newability[flip(backside)],newability[counter(1/1.18)])) forever asSorcery +auto={19}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=19) transforms((,newability[flip(backside)],newability[counter(1/1.19)])) forever asSorcery +auto={20}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=20) transforms((,newability[flip(backside)],newability[counter(1/1.20)])) forever asSorcery +text=Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. -- {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. // Olag, Ludevic's Hubris +mana={U}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Lullmage Mentor +auto=@targeted(*|stack) from(*|myzones):may name(Create merfolk) token(Merfolk,Creature Merfolk,1/1,blue) +auto={T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}:name(Counter spell) target(*|stack) fizzle +text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lullmage's Domination +anyzone=if type(*|opponentGraveyard)~morethan~7 then changecost(colorless:-3) forcedalive +target=creature[manacost=X] +auto=moveTo(myBattlefield) +text=This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. -- Gain control of target creature with converted mana cost X. +mana={X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Lullmage's Familiar +auto={T}:add{G} +auto={T}:add{U} +auto=@movedTo(*[kicked>=1]|myStack):name(Gain 2 life) life:2 controller +text={T}: Add {G} or {U}. -- Whenever you cast a kicked spell, you gain 2 life. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Lumbering Battlement +abilities=vigilance +auto=choice name(Exile 0 creatures) name(Exile 0 creatures) donothing +auto=if type(creature[-token]|mybattlefield)~morethan~0 then choice name(Exile 1 creature) name(Exile 1 creature) transforms((,newability[target(creature[-token|mybattlefield) (blink)forsrc],newability[2/2])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~1 then choice name(Exile 2 creatures) name(Exile 2 creatures) transforms((,newability[target(<2>creature[-token|mybattlefield) (blink)forsrc],newability[4/4])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~2 then choice name(Exile 3 creatures) name(Exile 3 creatures) transforms((,newability[target(<3>creature[-token|mybattlefield) (blink)forsrc],newability[6/6])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~3 then choice name(Exile 4 creatures) name(Exile 4 creatures) transforms((,newability[target(<4>creature[-token|mybattlefield) (blink)forsrc],newability[8/8])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~4 then choice name(Exile 5 creatures) name(Exile 5 creatures) transforms((,newability[target(<5>creature[-token|mybattlefield) (blink)forsrc],newability[10/10])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~5 then choice name(Exile 6 creatures) name(Exile 6 creatures) transforms((,newability[target(<6>creature[-token|mybattlefield) (blink)forsrc],newability[12/12])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~6 then choice name(Exile 7 creatures) name(Exile 7 creatures) transforms((,newability[target(<7>creature[-token|mybattlefield) (blink)forsrc],newability[14/14])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~7 then choice name(Exile 8 creatures) name(Exile 8 creatures) transforms((,newability[target(<8>creature[-token|mybattlefield) (blink)forsrc],newability[16/16])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~8 then choice name(Exile 9 creatures) name(Exile 9 creatures) transforms((,newability[target(<9>creature[-token|mybattlefield) (blink)forsrc],newability[18/18])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~9 then choice name(Exile 10 creatures) name(Exile 10 creatures) transforms((,newability[target(<10>creature[-token|mybattlefield) (blink)forsrc],newability[20/20])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~10 then choice name(Exile 11 creatures) name(Exile 11 creatures) transforms((,newability[target(<11>creature[-token|mybattlefield) (blink)forsrc],newability[22/22])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~11 then choice name(Exile 12 creatures) name(Exile 12 creatures) transforms((,newability[target(<12>creature[-token|mybattlefield) (blink)forsrc],newability[24/24])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~12 then choice name(Exile 13 creatures) name(Exile 13 creatures) transforms((,newability[target(<13>creature[-token|mybattlefield) (blink)forsrc],newability[26/26])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~13 then choice name(Exile 14 creatures) name(Exile 14 creatures) transforms((,newability[target(<14>creature[-token|mybattlefield) (blink)forsrc],newability[28/28])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~14 then choice name(Exile 15 creatures) name(Exile 15 creatures) transforms((,newability[target(<15>creature[-token|mybattlefield) (blink)forsrc],newability[30/30])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~15 then choice name(Exile 16 creatures) name(Exile 16 creatures) transforms((,newability[target(<16>creature[-token|mybattlefield) (blink)forsrc],newability[32/32])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~16 then choice name(Exile 17 creatures) name(Exile 17 creatures) transforms((,newability[target(<17>creature[-token|mybattlefield) (blink)forsrc],newability[34/34])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~17 then choice name(Exile 18 creatures) name(Exile 18 creatures) transforms((,newability[target(<18>creature[-token|mybattlefield) (blink)forsrc],newability[36/36])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~18 then choice name(Exile 19 creatures) name(Exile 19 creatures) transforms((,newability[target(<19>creature[-token|mybattlefield) (blink)forsrc],newability[38/38])) forever +auto=if type(creature[-token]|mybattlefield)~morethan~19 then choice name(Exile 20 creatures) name(Exile 20 creatures) transforms((,newability[target(<20>creature[-token|mybattlefield) (blink)forsrc],newability[40/40])) forever +text=Vigilance -- When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. -- Lumbering Battlement gets +2/+2 for each card exiled with it. +mana={4}{W} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Lumbering Lightshield +auto=name(Opponent reveal a random card) moverandom(*[-land]) from(opponenthand) to(myhand) and!( transforms((,newability[counter(0/0.1.PutBack)],newability[name(Put back) target(*[counter{0/0.1.PutBack}]|myhand) moveto(opponenthand) and!( transforms((,newability[changecost(colorless:+1) forcedalive])) forever )!])) forever )! +text=When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." +mana={1}{W} +type=Creature +subtype=Illusion +power=1 +toughness=4 +[/card] +[card] +name=Luminarch Aspirant +auto=@each my combatbegins:counter(1/1,1) target(creature|myBattlefield) +text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Luminous Bonds +target=creature +auto=cantattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack or block. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Luminous Broodmoth +abilities=flying +auto=@movedto(creature[-flying;-counter{0/0.1.Flying}]|myGraveyard) from(myBattlefield):all(trigger[to]) moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever )! +text=Flying -- Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. +mana={2}{W}{W} +type=Creature +subtype=Insect +power=3 +toughness=4 +[/card] +[card] +name=Luminous Guardian +auto={W}:0/1 ueot +text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. +mana={3}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=4 +[/card] +[card] +name=Luminous Phantom +backside=Lunarch Veteran +abilities=flying,exiledeath +auto=@movedto(other creature|nonbattlezone) from(mybattlefield):name(Gain 1 life) life:1 controller +text=Flying -- Whenever another creature you control leaves the battlefield, you gain 1 life. -- If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. // Lunarch Veteran +type=Creature +subtype=Spirit Cleric +color=white +power=1 +toughness=1 +[/card] +[card] +name=Lunar Frenzy +target=creature|mybattlefield +auto=X/0 ueot +auto=transforms((,newability[first strike],newability[trample])) ueot +text=Target creature you control gets +X/+0 and gains first strike and trample until end of turn. +mana={X}{R} +type=Instant +[/card] +[card] +name=Lunar Rejection +other={3}{U} name(Cleave) +restriction=type(creature[wolf;werewolf]|battlefield)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +auto=if paid(alternative) then target(creature|battlefield) moveto(ownerhand) +auto=ifnot paid(alternative) then target(creature[wolf;werewolf]|battlefield) moveto(ownerhand) +auto=draw:1 controller +text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its owner's hand. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Lunarch Veteran +backside=Luminous Phantom +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={1}{W} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=@movedto(other creature|mybattlefield):name(Gain 1 life) life:1 controller +text=Whenever another creature enters the battlefield under your control, you gain 1 life. -- Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Luminous Phantom +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Lupine Harbingers +abilities=trample,haste,foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={4}{G}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) name(Cast with foretell) transforms((,newability[activate castcard(alternative kicked!:canforetellcast:!)])) oneshot +auto=if paid(kicker) then counter(1/1,kicked) +text=Trample, haste -- Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. -- Foretell {4}{G}{G} +mana={3}{G} +type=Creature +subtype=Wolf +power=4 +toughness=4 +[/card] +[card] +name=Lurching Rotbeast +abilities=cycling +autohand=__CYCLING__({B}) +text=Cycling {B} ({B}, Discard this card: Draw a card.) +mana={3}{B} +type=Creature +subtype=Zombie Beast +power=4 +toughness=2 +[/card] +[card] +name=Lurking Arynx +auto={2}{G}:target(creature|opponentbattlefield) mustblock ueot restriction{compare(powertotalinplay)~morethan~7} +text=Formidable-{2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. +mana={4}{G} +type=Creature +subtype=Cat Beast +power=3 +toughness=5 +[/card] +[card] +name=Lurking Chupacabra +auto=@explored(creature|mybattlefield):name(Target opponent's creature grets -2/-2) name(Target opponent's creature grets -2/-2) target(creature|opponentBattlefield) -2/-2 ueot +text=Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Beast Horror +power=2 +toughness=3 +[/card] +[card] +name=Lurking Deadeye +abilities=flash +auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot +text=Flash -- When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. +mana={3}{B} +type=Creature +subtype=Human Assassin +power=4 +toughness=2 +[/card] +[card] +name=Lurking Roper +abilities=doesnotuntap +auto=@lifeof(player):name(Untap) untap +text=Lurking Roper doesn't untap during your untap step. -- Whenever you gain life, untap Lurking Roper. +mana={2}{G} +type=Creature +subtype=Horror +power=4 +toughness=5 +[/card] +[card] +name=Lurrus of the Dream-Den +abilities=lifelink +auto={0}:name(Choose a permanent in graveyard) target(*[-instant;-sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot limit:1 +text=Companion - Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.) -- Lifelink -- During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard. +mana={1}{WB}{WB} +type=Legendary Creature +subtype=Cat Nightmare +power=3 +toughness=2 +[/card] +[card] +name=Luxa River Shrine +auto={1}{T}{counter(0/0,1,brick)}:life:1 controller +auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:life:2 controller +text={1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine. -- {T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. +mana={3} +type=Artifact +[/card] +[card] +name=Luxury Suite +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Luxury Suite enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {R}. +type=Land +[/card] +[card] +name=Lynde, Cheerful Tormentor +abilities=deathtouch +auto=@movedto(curse|mygraveyard) from(battlefield):name(Return in play later) all(trigger[to]) name(Return in play later) transforms((,newability[phaseaction[endofturn once] moveto(mybattlefield)])) ueot +auto=@each my upkeep:may name(Attach curse to opponent) target(curse|battlefield) moveto(myreveal) and!( moveto(mybattlefield) )! +text=Deathtouch -- Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield at the beginning of the next end step. -- At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Warlock +power=2 +toughness=4 +[/card] +[card] +name=Lyra Dawnbringer +abilities=flying, first strike, lifelink +auto=lord(other angel|myBattlefield) +1/+1 +auto=lord(other angel|myBattlefield) lifelink +text=Flying, first strike, lifelink -- Other Angels you control get +1/+1 and have lifelink. +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Lyzolda, the Blood Witch +auto={2}{S(creature[red]|mybattlefield)}:damage:2 target(creature,player) +auto={2}{S(creature[black]|mybattlefield)}:draw:1 controller +text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. +mana={1}{B}{R} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=M'Odo, the Gnarled Oracle +aicode=activate moveTo(myBattlefield) target(creature[manacost<=X]|myLibrary) +auto={D(*|myhand)}{X}:name(Reveal my library for a creature) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost<=x]|mylibrary) optionone target(creature[manacost<=x]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +auto={D(*|myhand)}{X}:name(Reveal opponent library for a creature) reveal:1 revealzone(opponentLibrary) revealuntil(creature[manacost<=X]|opponentLibrary) optionone target(creature[manacost<=X]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +autocommandzone={D(*|myhand)}{X}:name(Reveal from my library) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost<=x]|mylibrary) optionone target(creature[manacost<=x]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +autocommandzone={D(*|myhand)}{X}:name(Reveal from opponent library) reveal:1 revealzone(opponentLibrary) revealuntil(creature[manacost<=X]|opponentLibrary) optionone target(creature[manacost<=X]|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Eminence-{X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone. +mana={B}{U}{G} +type=Legendary Creature +subtype=Zombie Elf Wizard +power=0 +toughness=3 +[/card] +[card] +name=Macabre Mockery +target=creature|opponentGraveyard +auto=moveto(myBattlefield) and!( transforms((,newability[treason],newability[+2/+0],newability[haste])) ueot )! +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={2}{B}{R} +type=Instant +[/card] +[card] +name=Mace of the Valiant +auto={3}:equip +auto=teach(creature) vigilance +auto=thisforeach(counter{0/0.1.charge}) 1/1 +auto=@movedTo(creature|myBattlefield):counter(0/0,1,charge) +text=Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. -- Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. -- Equip {3} +mana={2}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mad Dog +auto=@each my endofturn restriction{didntattack}:if cantargetcard(*[-fresh]|*) then name(Sacrifice) name(Sacrifice) sacrifice +text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. +mana={1}{R} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Mad Ratter +auto=_SECOND_DRAW_create(Rat:creature Rat:1/1:black)*2 +text=Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. +mana={3}{R} +type=Creature +subtype=Goblin +power=1 +toughness=2 +[/card] +[card] +name=Mad Science Fair Project +auto={T}:all(this) rolld6 6 winability counter(0/0,1,MadEffect) winabilityend loseability counter(0/0,1,MadEffect) loseabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) +auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) +auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) +auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) +auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) +auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) +text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1} . Otherwise, that player adds one mana of any color they choose. +mana={3} +type=Artifact +[/card] +[card] +name=Maddening Cacophony +kicker={3}{U} +auto=if paid(kicker) then deplete:halfuptype:*:opponentLibrary opponent +auto=ifnot paid(kicker) then deplete:8 opponent +text=Kicker {3}{U} -- Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Maddening Hex +target=player +auto=@movedTo(*[-creature]|targetedpersonsstack):name(Roll a d6) rolld6 6 winability damage:lastrollresult targetedplayer winabilityend loseability damage:targetedplayer opponent loseabilityend rolld6end +text=Enchant player -- Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. +mana={1}{R}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Maelstrom Colossus +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={8} +type=Artifact Creature +subtype=Golem +power=7 +toughness=7 +[/card] +[card] +name=Maelstrom Muse +abilities=flying +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~1}:name(Reduce cost of 1) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-1)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~2}:name(Reduce cost of 2) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-2)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~3}:name(Reduce cost of 3) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-3)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~4}:name(Reduce cost of 4) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-4)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~5}:name(Reduce cost of 5) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-5)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~6}:name(Reduce cost of 6) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-6)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~7}:name(Reduce cost of 7) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-7)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~8}:name(Reduce cost of 8) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-8)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~9}:name(Reduce cost of 9) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-9)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~10}:name(Reduce cost of 10) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-10)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~11}:name(Reduce cost of 11) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-11)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~12}:name(Reduce cost of 12) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-12)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~13}:name(Reduce cost of 13) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-13)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~14}:name(Reduce cost of 14) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-14)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~15}:name(Reduce cost of 15) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-15)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~16}:name(Reduce cost of 16) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-16)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~17}:name(Reduce cost of 17) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-17)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~18}:name(Reduce cost of 18) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-18)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~equalto~19}:name(Reduce cost of 19) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-19)])) ueot +auto=@combat(attacking) source(this) restriction{compare(power)~morethan~19}:name(Reduce cost of 20) transforms((,newability[lord(*[instant;sorcery]|mycastingzone) changecost(colorless:-20)])) ueot +text=Flying -- Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. +mana={1}{U}{UR}{R} +type=Creature +subtype=Djinn Wizard +power=2 +toughness=4 +[/card] +[card] +name=Magda, Brazen Outlaw +auto=lord(other dwarf|mybattlefield) 1/0 +auto=@tapped(dwarf|mybattlefield):token(Treasure Sur) +auto={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:name(Search dragon or artifact) target(*[dragon;artifact]|mylibrary) moveto(myBattlefield) and!( shuffle )! +text=Other Dwarves you control get +1/+0. -- Whenever a Dwarf you control becomes tapped, create a Treasure token. -- Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. +mana={1}{R} +type=Legendary Creature +subtype=Dwarf Berserker +power=2 +toughness=1 +[/card] +[card] +name=Mage Duel +target=creature|myBattlefield +other={G} name(Cast 2 less) +otherrestriction=thisturn(*[instant;sorcery]|mystack)~morethan~0 +restriction=thisturn(*[instant;sorcery]|mystack)~equalto~0 +auto=1/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. -- Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Mage Hunter +auto=@movedto(*[instant;sorcery]|opponentstack):life:-1 opponent +text=Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Mage Hunters' Onslaught +target=creature,planeswalker +auto=destroy +auto=emblem transforms((,newability[lord(creature|battlefield) transforms((,newability[@combat(blocking) source(this):life:-1 controller])) ueot])) ueot +text=Destroy target creature or planeswalker. -- Whenever a creature blocks this turn, its controller loses 1 life. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Magic Missile +abilities=nofizzle +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(player,creature,planeswalker)!$ controller +text=This spell can't be countered. -- Magic Missile deals 3 damage divided as you choose among one, two, or three targets. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Magma Hellion +abilities=trample, haste +text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste +mana={6}{R} +type=Creature +subtype=Hellion +power=5 +toughness=4 +[/card] +[card] +name=Magma Opus +auto=name(Tap 2 permanents) target(<2>*|battlefield) tap +auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +auto=token(Elemental,Creature Elemental,4/4,blue,red) && draw:2 controller +text=Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. -- {UR}{UR}, Discard Magma Opus: Create a Treasure token. +mana={6}{U}{R} +type=Instant +[/card] +[card] +name=Magma Pummeler +abilities=hydra +auto=counter(1/1,X) +auto=@counterremoved(1/1) from(this):name(Deals damage) target(player^creature^planeswalker) damage:1 +text=Magma Pummeler enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. +mana={X}{R}{R} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Magmaroth +auto=@movedTo(*[-creature]|mystack):counter(-1/-1,-1) +auto=@each my upkeep:counter(-1/-1,1) +text=At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. -- Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Magmatic Channeler +auto=aslongas(*[instant;sorcery]|myGraveyard) 3/1 >3 +auto={T}{D(*|myHand)}:all(*[zpos<=2]|myLibrary) moveTo(exile) && ability$!name(Choose one exiled card) name(Choose one exiled card) target(*[fresh]|myExile) canplayfromexile ueot!$ controller +text=As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. -- {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Magmatic Core +auto=cumulativeupcost[{1}] sacrifice +auto=@each my endofturn:thisforeach(counter{0/0.1.Age}) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature)!$ controller +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Magmatic Sinkhole +other={delve} name(Delve) +auto=damage:2 target(planeswalker,creature) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker. +mana={5}{R} +type=Instant +[/card] +[card] +name=Magnetic Web +auto={1}{T}:counter(0/0,1,Magnet) target(creature) +auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustattack ueot +auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustblock ueot +auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustattack ueot +auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustblock ueot +text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Magus of the Balance +auto={4}{W}{T}{S}:auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent && if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Magus of the Bridge +auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) +auto=@movedTo(creature[-token]|opponentgraveyard) from(battlefield):all(this) moveto(exile) +text=Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. -- When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge. +mana={B}{B}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Magus of the Mind +auto={U}{T}{S}:name(Exile X cards) ability$!name(Exile X cards) name(Exile X cards) all(*[zpos<=countallspell]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )! !$ controller +text={U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. +mana={4}{U}{U} +type=Creature +subtype=Human Wizard +power=4 +toughness=5 +[/card] +[card] +name=Magus of the Order +aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) +auto={G}{T}{S}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle your library. +mana={2}{G}{G} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Magus of the Scroll +auto={3}{T}:name(Name a card) ability$!name(Name a card from your hand) name(Name a card from your hand) target(*|myhand) transforms((,newability[if compare(magusofscrollresult)~equalto~1 then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(player^creature^planeswalker) else ability$!choice name(Revealed card was different) name(Revealed card was different) all(mysource) donothing!$ controller])) oneshot!$ controller +text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Maja, Bretagard Protector +auto=lord(other creature|mybattlefield) 1/1 +auto=_LANDFALL_token(Warrior,Creature Human Warrior,1/1,white) +text=Other creatures you control get +1/+1. -- Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. +mana={2}{G}{W}{W} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Majestic Auricorn +abilities=vigilance,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +other={3}{W} name(Mutate) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +auto=transforms((,newability[@mutated(this):life:4 controller])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Vigilance -- Whenever this creature mutates, you gain 4 life. +mana={4}{W} +type=Creature +subtype=Unicorn +power=4 +toughness=4 +[/card] +[card] +name=Majestic Heliopterus +abilities=flying +auto=_ATTACKING_target(creature[dinosaur]|mybattlefield):flying ueot +text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. +mana={3}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Majestic Myriarch +auto=foreach(creature|mybattlefield) 2/2 +auto=@each my combatbegins restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot +auto=@each my combatbegins restriction{if type(creature[first strike]|mybattlefield)~morethan~0}: first strike ueot +auto=@each my combatbegins restriction{if type(creature[double strike]|mybattlefield)~morethan~0}: double strike ueot +auto=@each my combatbegins restriction{if type(creature[deathtouch]|mybattlefield)~morethan~0}: deathtouch ueot +auto=@each my combatbegins restriction{if type(creature[haste]|mybattlefield)~morethan~0}: haste ueot +auto=@each my combatbegins restriction{if type(creature[opponentshroud]|mybattlefield)~morethan~0}: opponentshroud ueot +auto=@each my combatbegins restriction{if type(creature[indestructible]|mybattlefield)~morethan~0}: indestructible ueot +auto=@each my combatbegins restriction{if type(creature[lifelink]|mybattlefield)~morethan~0}: lifelink ueot +auto=@each my combatbegins restriction{if type(creature[menace]|mybattlefield)~morethan~0}: menace ueot +auto=@each my combatbegins restriction{if type(creature[reach]|mybattlefield)~morethan~0}: reach ueot +auto=@each my combatbegins restriction{if type(creature[trample]|mybattlefield)~morethan~0}: trample ueot +auto=@each my combatbegins restriction{if type(creature[vigilance]|mybattlefield)~morethan~0}: vigilance ueot +text=Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. -- At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. +mana={4}{G} +type=Creature +subtype=Chimera +power=* +toughness=* +[/card] +[card] +name=Make Your Mark +target=creature +auto=transforms((,newability[1/0],newability[_DIES_name(Create spirit) token(Spirit^Creature Spirit^3/2^red^white)])) ueot +text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. +mana={RW} +type=Instant +[/card] +[card] +name=Makeshift Battalion +auto=_BATTALION_counter(1/1) +text=Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Makeshift Munitions +auto={1}{S(artifact,creature|myBattlefield)}:damage:1 target(creature,player) +text={1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Makindi Mesas +auto=tap(noevent) +auto={T}:add{W} +text=Makindi Mesas enters the battlefield tapped. -- {T}: Add {W}. // {3}{W}{W} Makindi Stampede +type=Land +[/card] +[card] +name=Makindi Ox +auto=_LANDFALL_tap(noevent) target(creature|opponentBattlefield) +text=Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Ox +power=4 +toughness=4 +[/card] +[card] +name=Makindi Stampede +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Makindi Mesas) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Makindi Mesas) name(Makindi Mesas) flip(Makindi Mesas) forcetype(land) +auto=all(creature|myBattlefield) 2/2 ueot +text=Creatures you control get +2/+2 until end of turn. // Makindi Mesas +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Malakir Blood-Priest +auto=life:-calculateparty opponent +auto=life:calculateparty controller +text=When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={1}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=1 +[/card] +[card] +name=Malakir Mire +auto=tap(noevent) +auto={T}:add{B} +text=Malakir Mire enters the battlefield tapped. -- {T}: Add {B}. // {B} Malakir Rebirth +type=Land +[/card] +[card] +name=Malakir Rebirth +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Malakir Mire) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Malakir Mire) name(Malakir Mire) flip(Malakir Mire) forcetype(land) +auto=life:-2 controller +auto=name(Choose a creature) name(Choose a creature) target(creature) transforms((,newability[inplaytapdeath])) ueot +text=Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // Malakir Mire +mana={B} +type=Instant +[/card] +[card] +name=Malcolm, Keen-Eyed Navigator +abilities=flying,partner +auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):token(Treasure Sur) +text=Flying -- Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Partner (You can have two commanders if both have partner.) +mana={2}{U} +type=Legendary Creature +subtype=Siren Pirate +power=2 +toughness=2 +[/card] +[card] +name=Malefic Scythe +auto={1}:equip +auto=counter(0/0.1.Soul) +auto=thisforeach(counter{0/0.1.Soul}) 1/1 +auto=@movedto(graveyard) from(mytgt|battlefield):counter(0/0.1.Soul) all(this) +text=Malefic Scythe enters the battlefield with a soul counter on it. -- Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. -- Whenever equipped creature dies, put a soul counter on Malefic Scythe. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Malevolent Hermit +backside=Benevolent Geist +abilities=lifelink,hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={2}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto={U}{S}:name(Counter non-creature spell) target(*[-creature]|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text={U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Benevolent Geist +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Malevolent Noble +auto={2}{S(artifact|myBattlefield)}: counter(1/1,1) +auto={2}{S(creature|myBattlefield)}: counter(1/1,1) +text={2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. +mana={1}{B} +type=Creature +subtype=Human Noble +power=2 +toughness=2 +[/card] +[card] +name=Malicious Affliction +target=creature[-black] +auto=destroy +auto=if morbid then destroy target(creature[-black]) +text=Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature. +mana={B}{B} +type=Instant +[/card] +[card] +name=Malicious Invader +backside=Innocent Traveler +abilities=flying +auto=aslongas(human|opponentbattlefield) 2/0 >0 +text=Flying -- Malicious Invader gets +2/+0 as long as an opponent controls a Human. // Innocent Traveler +color=black +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Malignus +#MISSING: Damage can't be prevented +anyzone=halfupopponentlifetotal/halfupopponentlifetotal cdaactive +text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. +mana={3}{R}{R} +type=Creature +subtype=Elemental Spirit +power=* +toughness=* +[/card] +[card] +name=Mammoth Growth +abilities=foretell +target=creature +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=4/4 ueot +text=Target creature gets +4/+4 until end of turn. -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Mammoth Spider +abilities=reach +text=Reach +mana={4}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Mana Drain +target=*|stack +auto=fizzle +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{opponentturnonly}~morethan~0) then transforms((,newability[becomes(,,blue),newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~lessthan~4 then transforms((,newability[becomes(,,blue),newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~3 then if compare(currentphase)~lessthan~10 then transforms((,newability[becomes(,,blue),newability[thisforeach(variable{storedmanacost}>0) phaseaction[my secondmain once]:add{1}])) oneshot +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~9 then transforms((,newability[becomes(,,blue),newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot +text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. +mana={U}{U} +type=Instant +[/card] +[card] +name=Mana Geode +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=When Mana Geode enters the battlefield, scry 1. -- {T}: Add one mana of any color. +mana={3} +type=Artifact +[/card] +[card] +name=Mana Reflection +auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=If you tap a permanent for mana, it produces twice as much of that mana instead. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Mana Screw +auto={1}:flipacoin winability add{2} winabilityend flipend +text={1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. +mana={1} +type=Artifact +[/card] +[card] +name=Mana Vortex +auto=name(Choose one) ability$!name(Sacrifice land) choice name(Sacrifice land) sacrifice target(land|myBattlefield) _ choice name(Sacrifice mana vortex) sacrifice!$ controller +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[land]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(*[land]|mybattlefield) sacrifice +auto=aslongas(land|battlefield) sacrifice <1 +text=When you cast Mana Vortex, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Manaform Hellkite +abilities=flying +auto=@movedto(*[-creature]|mystack):name(Create Dragon) all(trigger[to]) transforms((,newability[token(Dragon Hell) and!( becomes(^totmanaspent/totmanaspent^unearth) forever )!])) oneshot +text=Flying -- Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Managorger Phoenix +abilities=cantblock,flying +autograveyard=@movedto(*[manacost>=1]|mystack):all(trigger[to]) transforms((,newability[if spent({R}{R}{R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.5.flame) else if spent({R}{R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.4.flame) else if spent({R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.3.flame) else if spent({R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.2.flame) else if spent({R}) then all(managorger phoenix|mygraveyard) counter(0/0.1.flame)])) oneshot +autograveyard=@counteradded(0/0.1.flame) from(this|mygraveyard) restriction{compare(hascntflame)~morethan~4}:moveto(mybattlefield) and!( counter(1/1.1.PerpetualPT) )! +text=Flying -- Managorger Phoenix can't block. -- Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. +mana={R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Maned Serval +abilities=vigilance +text=Vigilance +mana={1}{W} +type=Creature +subtype=Cat +power=1 +toughness=4 +[/card] +[card] +name=Mangara, the Diplomat +abilities=lifelink +auto=@combat(attacking) source(creature|opponentBattlefield):if type(creature[attacking]|opponentBattlefield)~morethan~1}:draw:1 controller limit:1 +auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller +text=Lifelink -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. -- Whenever an opponent casts their second spell each turn, draw a card. +mana={3}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Manglehorn +auto=may destroy target(artifact) +auto=@movedto(artifact|opponentbattlefield):tap all(trigger[to]) +text=When Manglehorn enters the battlefield, you may destroy target artifact. -- Artifacts your opponents control enter the battlefield tapped. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Manifestation Sage +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.phandcount) )! +text=When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. +mana={GU}{GU}{GU}{GU} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Manifold Key +auto={1}{T}:untap target(other artifact) +auto={3}{T}:unblockable target(creature) ueot +text={1}, {T}: Untap another target artifact. -- {3}, {T}: Target creature can't be blocked this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Manor Guardian +auto=_DIES_name(You seek a non-land card) name(You seek a non-land card) moverandom(*[-land;manacost<=2]) from(mylibrary) to(myhand) +auto=_DIES_name(Opponent seeks a non-land card) name(Opponent seeks a non-land card) moverandom(*[-land;manacost<=2]) from(opponentlibrary) to(opponenthand) +text=When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. +mana={2}{B} +type=Creature +subtype=Demon +power=4 +toughness=3 +[/card] +[card] +name=Manticore +abilities=flash,flying +auto=name(Destroy creature) target(creature[damaged]|opponentbattlefield) destroy +text=Flash -- Flying -- Tail Spikes - When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. +mana={3}{B} +type=Creature +subtype=Manticore +power=2 +toughness=1 +[/card] +[card] +name=Manticore Eternal +abilities=mustattack +auto=_BLOCKED_life:-3 opponent +text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Manticore Eternal attacks each combat if able. +mana={3}{R}{R} +type=Creature +subtype=Zombie Manticore +power=5 +toughness=4 +[/card] +[card] +name=Manticore of the Gauntlet +auto=counter(-1/-1,1) target(creature|mybattlefield) +auto=damage:3 opponent +text=When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. +mana={4}{R} +type=Creature +subtype=Manticore +power=5 +toughness=4 +[/card] +[card] +name=Mantle of Tides +auto={3}:equip +auto=teach(creature) 1/2 +auto=_SECOND_DRAW_rehook target(creature|mybattlefield) +text=Equipped creature gets +1/+2. -- Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. -- Equip {3} ({3} : Attach to target creature you control. Equip only as a sorcery.) +mana={U} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mantle of the Ancients +target=creature|mybattlefield +auto=name(Return auras and equipments) target(*[aura;equipment]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Attach to enchanted creature) rehook target(creature|mybattlefield)])) oneshot )! +auto=teach(creature) transforms((,newability[thisforeach(auras) 1/1],newability[thisforeach(gear) 1/1])) +text=Enchant creature you control -- When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. -- Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. +mana={3}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mantle of the Wolf +target=creature +auto=4/4 +auto=@movedto(this|graveyard):token(Wolf,Creature Wolf,2/2,green)*2 +text=Enchant creature -- Enchanted creature gets +4/+4. -- When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Maraleaf Pixie +abilities=flying +auto={T}:add{G} +auto={T}:add{U} +text=Flying -- {T}: Add {G} or {U}. +mana={G}{U} +type=Creature +subtype=Faerie +power=2 +toughness=2 +[/card] +[card] +name=Maraleaf Rider +auto={S(food|myBattlefield)}:setblocker target(creature|opponentbattlefield) +text=Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. +mana={1}{G} +type=Creature +subtype=Elf Knight +power=3 +toughness=1 +[/card] +[card] +name=Maralen of the Mornsong +auto=replacedraw ability$!name(skip draw) donothing!$ controller +auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent +auto=@each my draw:life:-3 && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ controller +auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ opponent +text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. +mana={1}{B}{B} +type=Legendary Creature +subtype=Elf Wizard +power=2 +toughness=3 +[/card] +[card] +name=Marauder's Axe +auto=teach(creature) 2/0 +auto={2}:equip +text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Marauding Blight-Priest +auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent +text=Whenever you gain life, each opponent loses 1 life. +mana={2}{B} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=2 +[/card] +[card] +name=Marauding Boneslasher +auto=aslongas(other Zombie|myBattlefield) cantblock <1 +text=Marauding Boneslasher can't block unless you control another Zombie. +mana={2}{B} +type=Creature +subtype=Zombie Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Marauding Looter +auto=@each my endofturn:if raid then draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Raid - At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. +mana={2}{U}{R} +type=Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Marauding Raptor +auto=lord(creature|mycastingzone) altercost(colorless, -1) +auto=@movedto(other creature|myBattlefield):name(Deals 2 damage) all(trigger[to]) damage:2 +auto=@damaged(other creature[dinosaur]|myBattlefield) from(this):name(Gets 2/0) 2/0 ueot +text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Marble Gargoyle +abilities=flying +auto={W}:0/1 ueot +text=Flying -- {W}: Marble Gargoyle gets +0/+1 until end of turn. +mana={2}{W} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=March from the Tomb +auto=all(ally[manacost<=8]|mygraveyard) moveTo(mybattlefield) +text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. +mana={3}{W}{B} +type=Sorcery +[/card] +[card] +name=March of the Drowned +auto=choice name(return creature) moveto(myhand) target(creature|mygraveyard) +auto=choice name(return pirates) moveto(myhand) target(<2>pirate|mygraveyard) +text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target Pirate cards from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=March of the Multitudes +other={convoke} name(Convoke) +auto=this(X=0) donothing +auto=this(X=1) create(Soldier:creature Soldier:1/1:white:lifelink) +auto=this(X=2) create(Soldier:creature Soldier:1/1:white:lifelink)*2 +auto=this(X=3) create(Soldier:creature Soldier:1/1:white:lifelink)*3 +auto=this(X=4) create(Soldier:creature Soldier:1/1:white:lifelink)*4 +auto=this(X=5) create(Soldier:creature Soldier:1/1:white:lifelink)*5 +auto=this(X=6) create(Soldier:creature Soldier:1/1:white:lifelink)*6 +auto=this(X=7) create(Soldier:creature Soldier:1/1:white:lifelink)*7 +auto=this(X=8) create(Soldier:creature Soldier:1/1:white:lifelink)*8 +auto=this(X=9) create(Soldier:creature Soldier:1/1:white:lifelink)*9 +auto=this(X=10) create(Soldier:creature Soldier:1/1:white:lifelink)*10 +auto=this(X=11) create(Soldier:creature Soldier:1/1:white:lifelink)*11 +auto=this(X=12) create(Soldier:creature Soldier:1/1:white:lifelink)*12 +auto=this(X=13) create(Soldier:creature Soldier:1/1:white:lifelink)*13 +auto=this(X=14) create(Soldier:creature Soldier:1/1:white:lifelink)*14 +auto=this(X=15) create(Soldier:creature Soldier:1/1:white:lifelink)*15 +auto=this(X=16) create(Soldier:creature Soldier:1/1:white:lifelink)*16 +auto=this(X=17) create(Soldier:creature Soldier:1/1:white:lifelink)*17 +auto=this(X=18) create(Soldier:creature Soldier:1/1:white:lifelink)*18 +auto=this(X=19) create(Soldier:creature Soldier:1/1:white:lifelink)*19 +auto=this(X=20) create(Soldier:creature Soldier:1/1:white:lifelink)*20 +auto=this(X>20) create(Soldier:creature Soldier:1/1:white:lifelink)*X +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Create X 1/1 white Soldier creature tokens with lifelink. +mana={X}{G}{W}{W} +type=Instant +[/card] +[card] +name=Marchesa's Decree +auto=_MONARCH_CONTROLLER_ +auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent +text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Mardu Outrider +text=As an additional cost to cast this spell, discard a card. +mana={1}{B}{B}{D(*|myhand)} +type=Creature +subtype=Orc Warrior +power=5 +toughness=5 +[/card] +[card] +name=Marit Lage's Slumber +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller +text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. +mana={1}{U} +type=Legendary Snow Enchantment +[/card] +[card] +name=Mark for Death +target=creature|opponentbattlefield +auto=mustblock ueot +auto=untap +auto=lord(other creature|opponentbattlefield) cantblock ueot +text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Markov Enforcer +auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability])) ueot +auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={4}{R}{R} +type=Creature +subtype=Vampire Soldier +power=6 +toughness=6 +[/card] +[card] +name=Markov Purifier +abilities=lifelink +auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:may name(Pay 2 and draw) pay({2}) name(Pay 2 and draw) draw:1 controller +text=Lifelink -- At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. +mana={1}{W}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=3 +[/card] +[card] +name=Markov Retribution +auto=choice name(Creatures get 1/0) all(creature|mybattlefield) 1/0 ueot +auto=if type(vampire|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~1 then choice name(Vampire deals damage) name(Vampire deals damage) name(Vampire deals damage) target(vampire|mybattlefield) transforms((,newability[name(Choose creature) target(other creature) damage:p])) oneshot +auto=if type(vampire|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~1 then choice name(Choose both) name(Choose both) name(Choose both) all(creature|mybattlefield) 1/0 ueot && target(vampire|mybattlefield) transforms((,newability[name(Choose creature) target(other creature) damage:p])) oneshot +text=Choose one or both -- Creatures you control get +1/+0 until end of turn. -- Target Vampire you control deals damage equal to its power to another target creature. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Markov Waltzer +abilities=flying,haste +auto=@each my combatbegins:may name(Creatures get 1/0) target(creature|mybattlefield) 1/0 ueot +text=Flying, haste -- At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. +mana={2}{R}{W} +type=Creature +subtype=Vampire +power=1 +toughness=3 +[/card] +[card] +name=Marshland Bloodcaster +abilities=flying +auto={1}{B}{T}:name(Choose next spell) target(*|mycastingzone) transforms((,newability[{L:manacost}:name(Pay life and gain zerocast) zerocast])) ueot +text=Flying -- {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. +mana={4}{B} +type=Creature +subtype=Vampire Warlock +power=3 +toughness=5 +[/card] +[card] +name=Martial Impetus +target=creature +auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) +auto=1/1 +auto=_ATTACKING_all(creature[attacking]|myBattlefield) 1/1 ueot +text=Enchant creature -- Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Martyr for the Cause +auto=_DIES__PROLIFERATE_ +text=When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Martyr of Ashes +auto={2}:all(creature[-flying]) damage:type:*:myhand +text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Martyr of Bones +auto={1}{S}:name(exile from my graveyard) moveto(myexile) target(|mygraveyard) +auto={1}{S}:name(exile from opponent graveyard) moveto(opponentexile) target(|opponentgraveyard) +text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Martyr of Dusk +abilities=lifelink +auto=_DIES_token(Vampire,creature Vampire,1/1,white,lifelink) +text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. +mana={1}{W} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] +[card] +name=Martyr of Frost +auto=if type(*[blue]|myhand)~equalto~1 then {2}{S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~2 then {2}{S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~3 then {2}{S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~4 then {2}{S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~5 then {2}{S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~6 then {2}{S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~7 then {2}{S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~8 then {2}{S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~9 then {2}{S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~10 then {2}{S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~11 then {2}{S}:target(*|stack) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~12 then {2}{S}:target(*|stack) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~13 then {2}{S}:target(*|stack) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~14 then {2}{S}:target(*|stack) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~15 then {2}{S}:target(*|stack) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~16 then {2}{S}:target(*|stack) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~17 then {2}{S}:target(*|stack) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~18 then {2}{S}:target(*|stack) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~19 then {2}{S}:target(*|stack) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~morethan~19 then {2}{S}:target(*|stack) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever +text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Martyr of Sands +auto={1}{S}:life:thricetype:*[white]:myhand controller +text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Martyr of Spores +auto=if type(*[green]|myhand)~equalto~1 then {1}{S}:target(creature) 1/1 ueot +auto=if type(*[green]|myhand)~equalto~2 then {1}{S}:target(creature) 2/2 ueot +auto=if type(*[green]|myhand)~equalto~3 then {1}{S}:target(creature) 3/3 ueot +auto=if type(*[green]|myhand)~equalto~4 then {1}{S}:target(creature) 4/4 ueot +auto=if type(*[green]|myhand)~equalto~5 then {1}{S}:target(creature) 5/5 ueot +auto=if type(*[green]|myhand)~equalto~6 then {1}{S}:target(creature) 6/6 ueot +auto=if type(*[green]|myhand)~equalto~7 then {1}{S}:target(creature) 7/7 ueot +auto=if type(*[green]|myhand)~equalto~8 then {1}{S}:target(creature) 8/8 ueot +auto=if type(*[green]|myhand)~equalto~9 then {1}{S}:target(creature) 9/9 ueot +auto=if type(*[green]|myhand)~equalto~10 then {1}{S}:target(creature) 10/10 ueot +text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. +mana={G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Martyr's Bond +auto=_DIES_ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent +auto=@movedto(*[-land]|graveyard) from(battlefield):ability$!sacrifice notatarget(*[-land,share!types!]|mybattlefield)!$ opponent +text=Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Martyr's Soul +other={convoke} name(Convoke) +auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. +mana={2}{W} +type=Creature +subtype=Spirit Soldier +power=3 +toughness=2 +[/card] +[card] +name=Marwyn, the Nurturer +auto=@movedTo(Elf|myBattlefield):counter(1/1) +auto={T}:thisforeach(power>=1) Add{G} +text=Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. -- {T}: Add an amount of {G} equal to Marwyn's power. +mana={2}{G} +type=Legendary Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Mascot Exhibition +auto=token(Inkling,Creature Inkling,2/1,white,black,flying) +auto=token(Spirit,Creature Spirit,3/2,red,white) +auto=token(Elemental,Creature Elemental,4/4,blue,red) +text=Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. +mana={7} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Mascot Interception +other={R} name(Target token creature) +otherrestriction=type(creature[token]|battlefield)~morethan~0 +restriction=type(creature[-token]|battlefield)~morethan~0 +auto=if paid(alternative) then name(Gain control of creature) name(Gain control of creature) target(creature[token]|battlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[2/0],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot )! +auto=ifnot paid(alternative) then name(Gain control of creature) name(Gain control of creature) target(creature[-token]|battlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[2/0],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot )! +text=This spell costs {3} less to cast if it targets a creature token. -- Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Mask Est +abilities=totemarmor +target=* +type=Enchantment +subtype=Aura +color=white +[/card] +[card] +name=Mask of Griselbrand +auto={3}:equip +auto=teach(creature) lifelink +auto=teach(creature) flying +auto=teach(creature) transforms((,newability[_DIES_may name(Pay life and draw cards) life:-power controller && draw:power controller])) +text=Equipped creature has flying and lifelink. -- Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. -- Equip {3} +mana={1}{B}{B} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Mask of Immolation +auto=livingweapontoken(Elemental,Creature Elemental,1/1,red) +auto={2}:equip +auto=teach(creature) {S}:damage:1 target(player,creature,planeswalker) +text=When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. -- Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." -- Equip {2} ({2} : Attach to target creature you control. Equip only as a sorcery.) +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Masked Blackguard +abilities=flash +auto={2}{B}:1/1 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- {2}{B}: Masked Blackguard gets +1/+1 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Masked Vandal +abilities=changeling +auto=may name(Exile creature from your graveyard) target(creature|mygraveyard) moveto(exile) and!( transforms((,newability[name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveto(ownerexile)])) oneshot )! +text=Changeling (This card is every creature type.) -- When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. +mana={1}{G} +type=Creature +subtype=Shapeshifter +power=1 +toughness=3 +[/card] +[card] +name=Maskwood Nexus +auto=lord(*[creature]|myzones) transforms((,newability[changeling])) +auto={3}{T}:token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) +text=Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -- {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) +mana={4} +type=Artifact +[/card] +[card] +name=Mass Diminish +target=player +auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1)) ueot +flashback={3}{U} +text=Until your next turn, creatures target player controls have base power and toughness 1/1. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mass Manipulation +target=*[creature;planeswalker] +auto=moveTo(mybattlefield) +text=Gain control of X target creatures and/or planeswalkers. +mana={X}{X}{U}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Massacre Girl +abilities=menace +auto=transforms((,newability[@movedto(creature|graveyard) from(battlefield):all(other creature) -1/-1 ueot])) ueot +auto=all(other creature) -1/-1 ueot +text=Menace -- When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Assassin +power=4 +toughness=4 +[/card] +[card] +name=Massive Might +target=creature +auto=transforms((,newability[2/2],newability[trample])) ueot +text=Target creature gets +2/+2 and gains trample until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Master Skald +auto=may name(Exile creature) moveTo(Exile) target(creature|mygraveyard) && ability$!name(Put in hand) name(Put in hand) moveto(myhand) target(*[enchantment;artifact]|mygraveyard)!$ controller +text=When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Dwarf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Master Symmetrist +abilities=reach +auto=@combat(attacking) source(creature[power=toughness]|mybattlefield):name(Gain trample) all(trigger[to]) transforms((,newability[trample])) ueot +text=Reach -- Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Rhino Druid +power=4 +toughness=4 +[/card] +[card] +name=Master Warcraft +restriction=before attackers +auto=may target(creature|battlefield) mustattack && all(other creature) cantattack ueot +auto=may target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot +text=Cast this spell only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. +mana={2}{RW}{RW} +type=Instant +[/card] +[card] +name=Master of Arms +abilities=first strike +auto=_ATTACKING_pay({1}{W}) tap target(creature[blocking]|opponentbattlefield) +text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Master of Death +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +autograveyard=@each my upkeep:pay({L:1}) moveto(myhand) +text=When Master of Death enters the battlefield, surveil 2. -- At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=1 +[/card] +[card] +name=Master of Winds +abilities=flying +auto=draw:2 && transforms((,newability[target(*|myhand) reject])) forever +auto=movedTo(*[instant;sorcery;wizard]|myStack):name(Choose one) ability$!name(Choose one) choice name(Do nothing) donothing _ choice name(Becomes 4/1) target(Master of Winds|myBattlefield) transforms((,setpower=4,settoughness=1)) ueot _ choice name(Becomes 1/4) target(Master of Winds|myBattlefield) transforms((,setpower=1,settoughness=4)) ueot!$ controller +text=Flying -- When Master of Winds enters the battlefield, draw two cards, then discard a card. -- Whenever you cast an instant, sorcery or Wizard spell, you may have Master of Winds's base power and toughness becomes 4/1 or 1/4 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Sphinx Wizard +power=1 +toughness=4 +[/card] +[card] +name=Masterful Replication +auto=token(Golem,Artifact Creature Golem,3/3)*2 +text=Choose one -- Create two 3/3 colorless Golem artifact creature tokens. -- Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. +mana={5}{U} +type=Instant +[/card] +[card] +name=Mastermind's Acquisition +auto=choice name(Search your library) target(*|mylibrary) moveto(myhand) && shuffle +auto=choice name(Search from outside game) target(*|myexile,mysideboard) moveto(myhand) +text=Choose one -- Search your library for a card, put it into your hand, then shuffle your library. -- Put a card you own from outside the game into your hand. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Masterwork of Ingenuity +auto=may copy target(*[equipment]|battlefield) +text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mathas, Fiend Seeker +abilities=menace +auto=@each my endofturn:target(creature|opponentBattlefield) (transforms((,newability[counter(0/0.1.Bounty)], newability[@movedto(this|mygraveyard):draw:1 opponent && life:2 opponent)])) +text=Menace -- At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." +mana={R}{W}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Maul of the Skyclaves +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=teach(creature) first strike +auto={2}{W}{W}:equip +text=When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+2 and has flying and first strike. -- Equip {2}{W}{W} +mana={2}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mausoleum Harpy +abilities=flying +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Put 1/1 counter) counter(1/1) +text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. +mana={4}{B} +type=Creature +subtype=Harpy +power=3 +toughness=3 +[/card] +[card] +name=Mausoleum Secrets +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[black;manacost<=type:creature:mygraveyard]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Undergrowth - Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library. +mana={1}{B} +type=Instant +[/card] +[card] +name=Mavinda, Students' Advocate +abilities=flying +auto={0} restriction{compare(variable{hascntadvocateeffect)~equalto~0}:name(Cast spell that doesn't target your creatures) target(*[instant;sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath],newability[changecost(colorless:8) forcedalive])) ueot && all(this) counter(0/0,1,AdvocateEffect) +auto={0} restriction{compare(variable{hascntadvocateeffect)~equalto~0}:name(Cast spell that target your creatures) target(*[instant;sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot && all(this) counter(0/0,1,AdvocateEffect) +auto=@each end:removeallcounters(0/0,1,AdvocateEffect) +text=Flying -- {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs 8 more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) +mana={2}{W} +type=Legendary Creature +subtype=Bird Advisor +power=2 +toughness=3 +[/card] +[card] +name=Mavren Fein, Dusk Apostle +auto=@combat(attacking) source(vampire[-token]|mybattlefield):token(Vampire,creature Vampire,1/1,white,lifelink) +text=Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. +mana={2}{W} +type=Legendary Creature +subtype=Vampire Cleric +power=2 +toughness=2 +[/card] +[card] +name=Maximize Altitude +target=creature +auto=+1/+1 +auto=flying +flashback={U}{D(*|myhand)} +text=Target creature gets +1/+1 and gains flying until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={U} +type=Sorcery +[/card] +[card] +name=Maximize Velocity +target=creature +auto=+1/+1 +auto=haste +flashback={R}{D(*|myhand)} +text=Target creature gets +1/+1 and gains haste until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={R} +type=Sorcery +[/card] +[card] +name=Mayhem Devil +auto=@sacrificed(*|battlefield):damage:1 target(player,creature,planeswalker) +text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. +mana={1}{B}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Maze's End +auto=tap(noevent) +auto={T}:add{C} +aicode=activate +auto={3}{T}{H(this|mybattlefield)}{3}{T}:name(search a gate) target(land[Gate]|myLibrary) moveTo(myBattlefield) and!( if compare(diffcardcounttypegate)~morethan~9 then wingame controller )! +text=Maze's End enters the battlefield tapped. -- {T}:Add {C}. -- {3},{T},Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. +type=Land +[/card] +[card] +name=Mazemind Tome +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={T}{C(0/0,1,Page)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={2}{T}{C(0/0,1,Page)}:name(Draw 1) draw:1 controller +auto=@counteradded(0/0,1,Page) from(this):this(counter{0/0.1.Page}>=4) moveTo(myExile) all(this) && life:4 controller +text={T}, Put a page counter on Mazemind Tome: Scry 1. -- {2], {T}, Put a page counter on Mazemind Tome: Draw a card. -- When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. +mana={2} +type=Artifact +[/card] +[card] +name=Meddling Mage +auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) forever chooseend nonland +text=As Meddling Mage enters the battlefield, name a nonland card. -- The named card can't be cast. +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Medicine Runner +auto=if type(*[counter{any}]|battlefield)~morethan~0 then may name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|battlefield) +text=When Medicine Runner enters the battlefield, you may remove a counter from target permanent. +mana={1}{GW} +type=Creature +subtype=Elf Cleric +power=2 +toughness=1 +[/card] +[card] +name=Medomai the Ageless +abilities=flying +auto=this(counter{0/0.1.ExtraTurn}>0) transforms((,newability[cantattack],newability[cantpwattack])) +auto=@combatdamaged(player) from(this):name(Take an extra turn) transforms((,newability[phaseaction[endofturn next once sourceinplay] counter(0/0.-1.ExtraTurn)],newability[counter(0/0.1.ExtraTurn)],newability[turns:+1 controller])) oneshot +text=Flying -- Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. -- Medomai the Ageless can't attack during extra turns. +mana={4}{W}{U} +type=Legendary Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Medomai's Prophecy +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +aicode=activate donothing +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) chooseaname donothing chooseend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[lastnamechosen]|mystack) once:draw:1 controller])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look your top card) reveal:1 optionone name(Look your top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look opponent's top card) reveal:1 revealzone(opponentlibrary) optionone name(Look opponent's top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(opponentlibrary) optiontwoend revealend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I - Scry 2. -- II - Choose a card name. -- III - When you cast a spell with the chosen name for the first time this turn, draw two cards. -- IV - Look at the top card of each player's library. +mana={1}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Meletis Charlatan +auto={2}{U}{T}:name(Controller copies instant or sorcery) target(*[instant;sorcery]|stack) transforms((,newability[activate castcard(copied)])) oneshot +text={2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Melting +auto=all(land[snow]|battlefield) transforms((removetypes,newability[becomes(Land)])) forever +text=All lands are no longer snow. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Memorial to Folly +auto=tap(noevent) +auto={2}{B}{T}{S}:target(creature|mygraveyard) moveto(ownerhand) +auto={T}:Add{B} +text=Memorial to Folly enters the battlefield tapped. -- {T}: Add {B}. -- {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Memorial to Genius +auto=tap(noevent) +auto={4}{U}{T}{S}:draw:2 +auto={T}:Add{U} +text=Memorial to Genius enters the battlefield tapped. -- {T}: Add {U}. -- {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. +type=Land +[/card] +[card] +name=Memorial to Glory +auto=tap(noevent) +auto={3}{W}{T}{S}:create(soldier:creature soldier:1/1:white:)*2 +auto={T}:Add{W} +text=Memorial to Glory enters the battlefield tapped. -- {T}: Add {W}. -- {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. +type=Land +[/card] +[card] +name=Memorial to Unity +auto=tap(noevent) +auto={2}{G}{T}{S}:auto=@combatdamaged(player) from(this):reveal:3 optionone name(Get creature) target(creature|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:Add{G} +text=Memorial to Unity enters the battlefield tapped. -- {T}: Add {G}. -- {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order. +type=Land +[/card] +[card] +name=Memorial to War +auto=tap(noevent) +auto={4}{R}{T}{S}:destroy target(land) +auto={T}:Add{R} +text=Memorial to War enters the battlefield tapped. -- {T}: Add {R}. -- {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. +type=Land +[/card] +[card] +name=Memoricide +auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller +auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller +text=Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Memory Deluge +flashback={5}{U}{U} +aicode=activate transforms((,newability[target(<2>*[zpos<=totmanaspent]|mylibrary) moveto(myhand) and!( all(*|zpos<=totmanaspent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=name(Reveal top cards) reveal:totmanaspent optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Memory Drain +target=*|stack +auto=fizzle +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell. Scry 2. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Memory Leak +abilities=cycling +target=opponent +aicode=activate moveTo(exile) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose Exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(exile)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! and!( moveTo(exile) target(*[-land]|opponentgraveyard) )! optiontwoend revealend +autohand=__CYCLING__({1}) +text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Memory Theft +aicode=activate transforms((,newability[reject target(*[-land]|opponenthand)],newability[ability$!name(Put adventure in graveyard) moveTo(opponentgraveyard) target(*[adventure]|opponentexile)!$ controller])) oneshot +auto=if type(*[adventure]|opponentexile)~morethan~0 then choice name(Put adventure in graveyard) name(Put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed name(Choose adventure from exile) moveTo(opponentgraveyard) target(*[adventure]|opponentexile) afterrevealedend revealend +auto=choice name(Don't put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Menagerie Liberator +abilities=trample +auto=_ATTACKING_1/1 ueot +text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Mental Journey +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=draw:3 controller +text=Draw three cards. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Mentor of Evos Isle +abilities=flying +auto=name(Creature perpetually gains flying) target(creature|myhand) counter(0/0.1.PerpetualFlying) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualFlying}]) transforms((,newability[flying])) forever dontremove +text=Flying -- When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Mentor's Guidance +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend +auto=if type(*[planeswalker;cleric;druid;shaman;warlock;wizard]|mybattlefield)~morethan~0 then name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend +text=When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. -- Scry 1, then draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Mephitic Vapors +auto=all(creature) -1/-1 +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=All creatures get -1/-1 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mer Man +auto=may draw:1 controller +text=When this creature enters the battlefield, you may draw a card. +mana={4}{U} +type=Host Creature +subtype=Human Fish +power=3 +toughness=3 +[/card] +[card] +name=Merchant Raiders +auto=@movedto(pirate|mybattlefield):target(creature) transforms((,doesnotuntap,newability[tap])) +auto=target(creature) transforms((,doesnotuntap,newability[tap])) +text=Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=4 +[/card] +[card] +name=Merchant of the Vale // Haggle +abilities=adventure,asflash +restriction=can play creature +other={R} name(Adventure) +auto=if paid(alternative) then may name(Discard and draw) reject notatarget(*|myhand) and!( draw:1 controller ) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto={2}{R}{D(*|myhand)}:name(Draw a card) draw:1 +text={2}{R}, Discard a card: Draw a card. // You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) +mana={2}{R} +type=Creature +subtype=Human Peasant +power=2 +toughness=3 +[/card] +[card] +name=Merchant's Dockhand +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Merciless Eternal +auto={2}{B}{D}:+2/+2 ueot +auto=_BLOCKED_life:-2 opponent +text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Merciless Javelineer +auto={2}{D(*|myhand)}:counter(-1/-1,1) target(creature) && cantblock ueot +text={2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. +mana={2}{B}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=2 +[/card] +[card] +name=Mercurial Transformation +target=*[-land]|battlefield +other={1}{U} name(Choose octopus) +auto=ifnot paid(alternative) then ueot loseabilities +auto=ifnot paid(alternative) then ueot transforms((Creature Frog,blue,setpower=1,settoughness=1)) +auto=if paid(alternative) then ueot loseabilities +auto=if paid(alternative) then ueot transforms((Creature Octopus,blue,setpower=4,settoughness=4)) +text=Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. +mana={1}{U} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Meren of Clan Nel Toth +auto=@movedTo(other creature|graveyard) from(myBattlefield):alterexperience:1 controller +auto=@each my endofturn restriction{type(creature|mygraveyard)~morethan~0}:name(Choose a creature) target(creature|mygraveyard) transforms((,newability[if compare(manacost)~morethan~compare(pexperience) then moveto(myhand) else moveto(mybattlefield)])) oneshot +text=Whenever another creature you control dies, you get an experience counter. -- At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. +mana={2}{B}{G} +type=Legendary Creature +subtype=Human Shaman +power=3 +toughness=4 +[/card] +[card] +name=Merfolk Branchwalker +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={1}{G} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=1 +[/card] +[card] +name=Merfolk Falconer +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(*[kicked>=1]|myStack):scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever you cast a kicked spell, scry 2. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Merfolk Mistbinder +auto=lord(other Merfolk|myBattlefield) +1/+1 +text=Other Merfolk you control get +1/+1. +mana={G}{U} +type=Creature +subtype=Merfolk Shaman +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Secretkeeper // Venture Deeper +abilities=adventure +other={U} name(Adventure) +auto=if paid(alternative) then choice name(Opponent mills 4 cards) name(Opponent mills 4 cards) deplete:4 opponent +auto=if paid(alternative) then choice name(You mill 4 cards) name(You mill 4 cards) deplete:4 controller +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Target player puts the top four cards of their library into their graveyard. (Then exile this card. You may cast the creature later from exile.) +mana={U} +type=Creature +subtype=Merfolk Wizard +power=0 +toughness=4 +[/card] +[card] +name=Merfolk Skydiver +abilities=flying +auto=counter(1/1) target(creature|myBattlefield) +auto={3}{G}{U}:_PROLIFERATE_ +text=Flying -- When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. -- {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={G}{U} +type=Creature +subtype=Merfolk Mutant +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Spy +abilities=islandwalk +auto=@combatdamaged(player) from(this):Reveal:1 revealzone(opponenthand) optionone target(*|reveal) moveTo(opponenthand) optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Trickster +abilities=flash +auto=target(creature|opponentBattlefield) transforms((,newability[tap(noevent)],newability[loseabilities])) ueot +text=Flash -- When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. +mana={U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Windrobber +abilities=flying +auto=@combatdamaged(player) from(this):deplete:1 opponent +auto={S}:draw:1 controller restriction{type(*|opponentGraveyard)~morethan~7} +text=Flying -- Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) -- Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merieke Ri Berit +abilities=doesnotuntap +auto={T}:name(Gain control of creature) all(this) counter(0/0.1.MeriekeStolen) && target(creature) moveto(myBattlefield) and!( counter(0/0.1.MeriekeStolen) )! +auto=@untapped(this) restriction{compare(hascntmeriekestolen)~morethan~0}:name(Destroy stolen creature) transforms((,newability[name(Destroy stolen creature) target(creature[counter{0/0.1.MeriekeStolen}]|myBattlefield) bury],newability[removeallcounters(0/0.1.MeriekeStolen)])) oneshot +auto=@movedto(this|nonbattlezone) from(myBattlefield) restriction{compare(hascntmeriekestolen)~morethan~0}:name(Destroy stolen creature) target(creature[counter{0/0.1.MeriekeStolen}]|myBattlefield) bury +text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Mesa Lynx +auto=this(variable{opponentturn}>0) 0/2 +text=As long as it's not your turn, Mesa Lynx gets +0/+2. +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Mesa Unicorn +abilities=lifelink +text=Lifelink +mana={1}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Mesmeric Sliver +aicode=activate target(*[zpos<=1]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )! +auto=@movedto(sliver|battlefield):name(Fatseal 1) all(trigger[to]) transforms((,newability[may name(Look opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Put on bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend])) oneshot +text=All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) +mana={3}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Mesmerizing Benthid +auto=aslongas(Illusion|myBattlefield) opponentshroud +auto=create(Illusion:creature Illusion:0/2:blue:creature[blocked]:freeze)*2 +text=When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion. +mana={3}{U}{U} +type=Creature +subtype=Octopus +power=4 +toughness=5 +[/card] +[card] +name=Metalworker +auto={T}:target([artifact]|myhand) transforms((,newability[foreach(artifact|reveal) add: {2}])) +text={T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Metamorphic Alteration +target=creature +auto=teach(mytgt) copy NotATarget(creature) +text=Enchant creature -- As Metamorphic Alteration enters the battlefield, choose a creature. -- Enchanted creature is a copy of the chosen creature. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Metamorphosis +restriction=type(creature|myrestrictedcastingzone)~morethan~0 +auto=choice name(White Mana) thisforeach(variable{storedmanacostplus1plusend}) add{W} +auto=choice name(Blue Mana) thisforeach(variable{storedmanacostplus1plusend}) add{U} +auto=choice name(Black Mana) thisforeach(variable{storedmanacostplus1plusend}) add{B} +auto=choice name(Red Mana) thisforeach(variable{storedmanacostplus1plusend}) add{R} +auto=choice name(Green Mana) thisforeach(variable{storedmanacostplus1plusend}) add{G} +text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. +mana={G}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Meteor Blast +auto=thisforeach(X) ability$!name(Choose one) choice name(4 damages to player) damage:4 target(player) _ choice name(4 damages to planeswalker) damage:4 target(planeswalker) _ choice name(4 damages to creature) damage:4 target(creature)!$ controller +mana={X}{R}{R}{R} +type=Sorcery +text=Meteor Blast deals 4 damage to each of X targets. +[/card] +[card] +name=Meteor Golem +auto=destroy target(*[-land]|opponentbattlefield) +text=When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. +mana={7} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Meteor Shower +auto=thisforeach(variable{halfpaidplus1plusend}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Meteor Shower deals X plus 1 damage divided as you choose among any number of targets. +mana={X}{X}{R} +type=Sorcery +[/card] +[card] +name=Meteor Swarm +abilities=nofizzle +auto=this(X=1) damage:8 target(*[creature;planeswalker]|battlefield) +auto=this(X=2) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X=3) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X=4) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X=5) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X=6) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X=7) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller +auto=this(X>=8) damage:1 target(<8>*[creature;planeswalker]|battlefield) +text=Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers +mana={X}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Meteoric Mace +autostack=if casted(this) then cascade:plibrarycount +auto=teach(creature) trample +auto=teach(creature) 4/0 +auto={4}:equip +text=Equipped creature gets +4/+0 and has trample. -- Equip {4} -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={4}{R}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Metzali, Tower of Triumph +auto={T}:add{G} +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{R} +auto={T}:add{B} +auto={1}{R}{T}:damage:2 opponent +auto={2}{W}{T}:ability$!name(Destroy attacking creature) name(Destroy attacking creature) notatarget(creature[attacking]|battlefield) destroy!$ opponent +text=(Transforms from Path of Mettle.) -- {T}: Add one mana of any color. -- {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. -- {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. +type=Legendary Land +[/card] +[card] +name=Miara, Thorn of the Glade +abilities=partner +auto=@movedTo(*[elf]|mygraveyard) from(mybattlefield):may pay({1}{L:1}) name(draw card) draw:1 controller +text=Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. -- Partner (You can have two commanders if both have partner.) +mana={1}{B} +type=Legendary Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Miasmic Mummy +auto=reject notatarget(*|myhand) +auto=ability$!notatarget(*|myhand) reject!$ opponent +text=When Miasmic Mummy enters the battlefield, each player discards a card. +mana={1}{B} +type=Creature +subtype=Zombie Jackal +power=2 +toughness=2 +[/card] +[card] +name=Midnight Arsonist +auto=may name(Destroy artifacts) target(artifact|battlefield) destroy +text=When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. +mana={3}{R} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Midnight Clock +auto={T}:add{1} +auto={2}{U}:counter(0/0,1,hour) +auto=@each upkeep:counter(0/0,1,hour) +auto={C(0/0,12,hour)}{E}:moveto(myLibrary) all(*|myGraveyard) && moveto(myLibrary) all(*|myHand) && shuffle && draw:7 controller +text={T}: Add {U}. -- {2}{U}: Put an hour counter on Midnight Clock. -- At the beginning of each upkeep, put an hour counter on Midnight Clock. -- When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Midnight Pathlighter +auto=lord(creature|mybattlefield) cantbeblockedby(creature[-legendary]) +auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Creatures you control can't be blocked except by legendary creatures. -- Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={2}{W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Midnight Reaper +auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):damage:1 controller +auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):draw:1 controller +text=Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=2 +[/card] +[card] +name=Might of Murasa +target=creature +kicker={2}{G} +auto=if paid(kicker) then 2/2 ueot +auto=3/3 ueot +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. +mana={1}{G} +type=Instant +[/card] +[card] +name=Might of the Old Ways +target=creature|myBattlefield +auto=2/2 ueot && if coven then draw:1 controller +text=Target creature gets +2/+2 until end of turn. -- Coven - Then if you control three or more creatures with different powers, draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Migration Path +abilities=cycling +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +autohand=__CYCLING__({2}) +text=Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Migratory Greathorn +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{G} name(Mutate) +auto=transforms((,newability[@mutated(this):name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,green)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,green)])) forever +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Mila, Crafty Companion +backside=Lukka, Wayward Bonder +other={4}{R}{R} name(Lukka, Wayward Bonder) +otherrestriction=can play planeswalker,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +autostack=if paid(alternative) then name(Lukka, Wayward Bonder) name(Lukka, Wayward Bonder) flip(backside) forcetype(Legendary Planeswalker) +auto=@each blockers restriction{compare(isflipped)~equalto~0,type(creature[attacking]|opponentbattlefield)~morethan~0}:may name(Opponent attacked planeswalker) all(*[planeswalker]|mybattlefield) counter(0/0,1,Loyalty) +auto=@targeted(*|mybattlefield) from(*|opponentzones) restriction{compare(isflipped)~equalto~0}:may name(Draw a card) draw:1 controller +text=Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. -- Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // {4}{R}{R} Lukka, Wayward Bonder +mana={1}{W}{W} +type=Legendary Creature +subtype=Fox +power=2 +toughness=3 +[/card] +[card] +name=Militant Angel +abilities=flying, lifelink +auto=if raid then token(Knight,creature Knight,2/2,white,vigilance) +text=Flying, Lifelink -- When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Militia Bugler +abilities=vigilance +auto=reveal:4 optionone name(Look at the top four cards...) target(<4>creature[power<2]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Militia Rallier +abilities=nosolo +auto=@combat(attacking) source(this):name(Untap a creature) target(creature) untap +text=Militia Rallier can't attack alone. -- Whenever Militia Rallier attacks, untap target creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Millicent, Restless Revenant +abilities=flying +anyzone=foreach(spirit|myBattlefield) changecost(colorless:-1) forcedalive +auto=@damaged(player) from(spirit[-token]|myBattlefield):name(Create Spirit) token(Spirit,Creature Spirit,1/1,white,flying) +auto=@movedto(spirit[-token]|graveyard) from(myBattlefield):name(Create Spirit) token(Spirit,Creature Spirit,1/1,white,flying) +text=This spell costs {1} less to cast for each Spirit you control. -- Flying -- Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals damage to a player, create a 1/1 white Spirit creature token with flying. +mana={5}{W}{U} +type=Legendary Creature +subtype=Spirit Soldier +power=4 +toughness=4 +[/card] +[card] +name=Mimeofacture +abilities=hasnokicker,hasreplicate +target=*|opponentbattlefield +kicker=multi{3}{U} name(Replicate) +auto=name(Search same permanent) transforms((,newability[name(Search same card) target(*[share!name!]|mylibrary) moveto(opponentbattlefield) and!( shuffle )!])) forever +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Mimeofacture) name(Copy Mimeofacture) activate castcard(copied noevent named!:Mimeofacture:!)!$ controller +text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mimic +auto={T}{S}:add{W} +auto={T}{S}:add{B} +auto={T}{S}:add{R} +auto={T}{S}:add{U} +auto={T}{S}:add{G} +auto={2}:name(Becomes shapeshifter) transforms((Creature Shapeshifter,setpower=3,settoughness=3)) ueot +text={T}, Sacrifice Mimic: Add one mana of any color. -- {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. +mana={2} +type=Artifact +subtype=Treasure +[/card] +[card] +name=Mimic Vat +auto=@movedto(creature[-token]|nonbattlezone) from(battlefield):may name(Imprint card) name(Imprint card) all(trigger[to]) transforms((,newability[moveTo(ownerGraveyard) all(other creature[counter{0/0.1.MimicImprinted}]|exile)],newability[moveto(exile) and!( counter(0/0.1.MimicImprinted) )!])) forever +auto={3}{T}:target(creature[counter{0/0.1.MimicImprinted}]|exile) clone with(haste,unearth) +text=Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -- {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. +mana={3} +type=Artifact +[/card] +[card] +name=Mind Carver +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8])) +auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7])) +auto={2}{B}:equip +text=When Mind Carver enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. -- Equip {2}{B} +mana={B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mind Drain +auto=ability$!name(Discard 2 cards) reject notatarget(<2>*|myHand)!$ opponent +auto=deplete:1 opponent +auto=life:-1 opponent +auto=life:1 controller +text=Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player puts the top card of their library into their graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mind Flayer +auto=name(Dominate Monster) steal target(creature) +text=Dominate Monster - When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. +mana={3}{U}{U} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Mind Rake +abilities=overload +other={1}{B} name(Overload) +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=overload all(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mindblade Render +auto=@combatdamagefoeof(player) from(*[warrior]|battlefield):draw:1 controller && life:-1 controller +text=Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Azra Warrior +power=1 +toughness=3 +[/card] +[card] +name=Mindbreak Trap +target=*|stack +other={0} name(Opponent casted 3 or more spells) +otherrestriction=thisturn(*|opponentstack)~morethan~2 +auto=spellmover(exile) +auto=all(*|opponentstack) spellmover(exile) +text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells. +mana={2}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Mindleech Ghoul +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Opponent exiles a card) ability$!name(Exile a card) name(Exile a card) notatarget(*|myhand) moveto(exile)!$ opponent])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Mindleecher +abilities=flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={4}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):ability$!name(Reveal) reveal:1 revealzone(opponentlibrary) optionone name(Exile opponent top card?) target(*|myreveal) moveto(opponentexile) optiononeend optiontwo name(Play exiled card) target(<1>*|myreveal) activate castcard(normal) optiontwoend revealend!$ controller])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,black)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,black)])) forever +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled. +mana={4}{B}{B} +type=Creature +subtype=Nightmare +power=5 +toughness=5 +[/card] +[card] +name=Mindwrack Harpy +abilities=Flying +auto=@each my combatbegins:deplete:3 controller +auto=@each my combatbegins:deplete:3 opponent +text=Flying -- At the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard. +mana={3}{B} +type=Enchantment Creature +subtype=Harpy +power=3 +toughness=2 +[/card] +[card] +name=Mine Collapse +target=creature,planeswalker +other={S(mountain|myBattlefield)} name(Sacrifice mountain) +otherrestriction=myturnonly +auto=damage:5 +text=If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. -- Mine Collapse deals 5 damage to target creature or planeswalker. +mana={3}{R} +type=Instant +[/card] +[card] +name=Minimus Containment +target=artifact,creature,enchantment,planeswalker +auto=teach(*) transforms((,newability[flip(Treasure Sur)],newability[counter(0/0.1.MinimusEffect)])) +auto=@movedto(this|nonbattlezone) from(battlefield):choice name(Minimus effect ends) target(*[counter{0/0.1.MinimusEffect}]) transforms((,newability[flip(myorigname) undocpy],newability[removeallcounters(0/0.1.MinimusEffect)])) forever +text=Enchant nonland permanent -- Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and it loses all other abilities. (If it was a creature, it's no longer a creature.) +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Minion of the Mighty +abilities=menace +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:may name(Put dragon on battlefield) target(creature[dragon]|myhand) ninjutsu +text=Menace -- Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. +mana={R} +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Minion of the Wastes +abilities=trample +auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) life:-1 controller && transforms((,setpower=1,settoughness=1)) forever +auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) life:-2 controller && transforms((,setpower=2,settoughness=2)) forever +auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) life:-3 controller && transforms((,setpower=3,settoughness=3)) forever +auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) life:-4 controller && transforms((,setpower=4,settoughness=4)) forever +auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) life:-5 controller && transforms((,setpower=5,settoughness=5)) forever +auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) life:-6 controller && transforms((,setpower=6,settoughness=6)) forever +auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) life:-7 controller && transforms((,setpower=7,settoughness=7)) forever +auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) life:-8 controller && transforms((,setpower=8,settoughness=8)) forever +auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) life:-9 controller && transforms((,setpower=9,settoughness=9)) forever +auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) life:-10 controller && transforms((,setpower=10,settoughness=10)) forever +auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) life:-11 controller && transforms((,setpower=11,settoughness=11)) forever +auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) life:-12 controller && transforms((,setpower=12,settoughness=12)) forever +auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) life:-13 controller && transforms((,setpower=13,settoughness=13)) forever +auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) life:-14 controller && transforms((,setpower=14,settoughness=14)) forever +auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) life:-15 controller && transforms((,setpower=15,settoughness=15)) forever +auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) life:-16 controller && transforms((,setpower=16,settoughness=16)) forever +auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) life:-17 controller && transforms((,setpower=17,settoughness=17)) forever +auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) life:-18 controller && transforms((,setpower=18,settoughness=18)) forever +auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) life:-19 controller && transforms((,setpower=19,settoughness=19)) forever +auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) life:-20 controller && transforms((,setpower=20,settoughness=20)) forever +text=Trample -- As Minion of the Wastes enters the battlefield, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. +mana={3}{B}{B}{B} +type=Creature +subtype=Minion +power=* +toughness=* +[/card] +[card] +name=Minion's Return +abilities=flash +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Flash -- Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ministrant of Obligation +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying)*2 +text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Minn, Wily Illusionist +auto=_SECOND_DRAW_token(Illusion,Creature Illusion,1/1,blue) and!( transforms((,newability[foreach(other *[illusion]|mybattlefield) 1/0])) forever )! +auto=@movedTo(illusion[power=0]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=0]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=1]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=1]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=2]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=2]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=3]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=3]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=4]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=4]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=5]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=5]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=6]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=6]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=7]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=7]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=8]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=8]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=9]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=9]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=10]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=10]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=11]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=11]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=12]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=12]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=13]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=13]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=14]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=14]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=15]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=15]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=16]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=16]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=17]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=17]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=18]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=18]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power=19]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=19]|myhand) moveto(mybattlefield) +auto=@movedTo(illusion[power>=19]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery]|myhand) moveto(mybattlefield) +text=Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." -- Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. +mana={1}{U}{U} +type=Legendary Creature +subtype=Gnome Wizard +power=1 +toughness=3 +[/card] +[card] +name=Minotaur Sureshot +abilities=reach +auto={1}{R}:1/0 +text=Reach (This creature can block creatures with flying.) -- {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Minotaur Archer +power=2 +toughness=3 +[/card] +[card] +name=Minsc, Beloved Ranger +auto=name(Create Boo) token(Boo,Legendary Creature Hamster,1/1,red,trample,haste) +auto={X}:name(Creature becomes giant) target(creature|myBattlefield) becomes(Giant,x/x) ueot asSorcery +text=When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. -- {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery. +mana={R}{G}{W} +type=Legendary Creature +subtype=Human Ranger +power=3 +toughness=3 +[/card] +[card] +name=Miracle Worker +auto={T}:destroy target(aura) +text={T}: Destroy target Aura attached to a creature you control. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Mirage Mirror +auto={2}:target(*[artifact;creature;enchantment;land]|battlefield) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Mirage Mirror) undocpy])) forever )! +text={2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Mirage Phalanx +abilities=soulbond +auto=soulbond transforms((,newability[@each my combatbegins:name(Create copy) clone and!( transforms((,newability[haste],newability[-soulbond],newability[phaseaction[combatends once sourceinplay] moveto(exile)])) forever)!])) +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." +mana={4}{R}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Mire Triton +abilities=deathtouch +auto=deplete:2 controller && life:2 controller +text=Deathtouch -- When Mire Triton enters the battlefield, put the top two cards of your library into your graveyard and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Zombie Merfolk +power=2 +toughness=1 +[/card] +[card] +name=Mire in Misery +target=opponent +auto=ability$!name(sacrifice) notatarget(*[creature,enchantment]|myBattlefield) sacrifice!$ opponent +text=Each opponent sacrifices a creature or enchantment. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mire's Grasp +target=creature +auto=-3/-3 +text=Enchant creature -- Enchanted creature gets -2/-2. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mirri, Weatherlight Duelist +abilities=first strike +auto=this(tapped) lord(creature[-attacking]|opponentbattlefield) cantattack +auto=this(tapped) lord(creature[-attacking]|opponentbattlefield) cantpwattack +auto=_ATTACKING_aslongas(creature[blocking]|opponentBattlefield) lord(creature[-blocking]|opponentbattlefield) cantblock +text=First strike -- Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. -- As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. +mana={1}{G}{W} +type=Legendary Creature +subtype=Cat Warrior +power=3 +toughness=2 +[/card] +[card] +name=Mirror Image +auto=may copy NotATarget(creature|myBattlefield) +text=You may have Mirror Image enter the battlefield as a copy of any creature you control. +mana={2}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Mirror Match +auto=foreach(notAtarget(creature[attacking])):clone(notatarget(creature[attacking])) with (unearth) +restriction=blockersonly +text=Cast this spell only during the declare blockers step. -- For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Mirror Sheen +auto={1}{UR}{UR}:castcard(copied noevent) target(*[instant;sorcery]|stack) +text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. +mana={1}{UR}{UR} +type=Enchantment +[/card] +[card] +name=Mirror Shield +auto=teach(creature) 0/2 +auto=teach(creature) opponentshroud +auto=@combat(blocking,blocked) source(mytgt) from(creature[deathtouch]):all(trigger[from]) destroy +auto={2}:equip +text=Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." -- Equip 2 ( 2 : Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mirror of the Forebears +auto=chooseatype transforms((,newability[{1}:name(Becomes copy) target(creature[chosentype]|myBattlefield) copy and!( all(this) transforms((Artifact,newability[phaseaction[endofturn once] flip(Mirror of the Forebears) undocpy])) forever )!])) forever chooseend +text=As Mirror of the Forebears enters the battlefield, choose a creature type. -- {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. +mana={2} +type=Artifact +[/card] +[card] +name=Mirrorhall Mimic +backside=Ghastly Mimicry +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{U}{U} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@each my upkeep:name(Copy creature) clone addtype(Spirit)]))])) forever )! +auto=ifnot paid(retrace) then may name(Copy a creature) name(Copy a creature) target(creature|battlefield) copy and!( transforms((Spirit)) forever )! +text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry +mana={3}{U} +type=Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Mirrormade +auto=may copy target(*[artifact,enchantment]) +text=You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Mirrorwood Treefolk +auto={2}{R}{W}:transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(player^creature)])) ueot +text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. +mana={3}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=4 +[/card] +[card] +name=Miscast +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +auto=transforms((,newability[pay [[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Counter target instant or sorcery spell unless its controller pays 3 . +mana={U} +type=Instant +[/card] +[card] +name=Mischievous Catgeist +backside=Catlike Curiosity +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={2}{U} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller]))])) forever )! +auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller +text=Whenever Mischievous Catgeist deals combat damage to a player, draw card. -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Catlike Curiosity +mana={1}{U} +type=Creature +subtype=Cat Spirit +power=1 +toughness=1 +[/card] +[card] +name=Mischievous Chimera +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 opponent && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. +mana={U}{R} +type=Enchantment Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Misdirection +other={E(*[blue]|myhand)} name(Exile blue card) +target=*|stack +auto=fizzle +auto=activate castcard(copied noevent) +text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Mise +auto=chooseaname if type(*[zpos=1;chosenname]|mylibrary)~morethan~0 then draw:3 controller else reveal:1 revealzone(mylibrary) optionone name(Put back) target(*|reveal) moveto(mylibrary) optiononeend revealend chooseend nonland +text=Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. +mana={U} +type=Instant +[/card] +[card] +name=Mishra's Self-Replicator +auto=@movedTo(*[artifact;legendary;saga]|mystack):may pay({1}) name(Pay 1 and clone) clone all(this) +text=Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=2 +[/card] +[card] +name=Mishra's Workshop +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C}{C} +text={T}: Add {3}. Spend this mana only to cast artifact spells. +type=Land +[/card] +[card] +name=Mission Briefing +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(*[instant;sorcery;fresh]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot && surveil afterrevealedend revealend +text=Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={U}{U} +type=Instant +[/card] +[card] +name=Mist-Cloaked Herald +abilities=unblockable +text=Mist-Cloaked Herald can't be blocked. +mana={U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mist-Syndicate Naga +autohand={2}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):clone all(this) +text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. +mana={2}{U} +type=Creature +subtype=Naga Ninja +power=3 +toughness=1 +[/card] +[card] +name=Mistcaller +auto={S}:lord(creature[-token;fresh]|battlefield) transforms((,newability[ifnot casted(this) then moveto(exile)])) ueot +text=Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Mistford River Turtle +auto=_ATTACKING_target(other creature[-human;attacking]) unblockable ueot +text=Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. +mana={3}{U} +type=Creature +subtype=Turtle +power=1 +toughness=5 +[/card] +[card] +name=Mistgate Pathway +auto={T}:add{U} +text={T}: Add {U}. // Hengegate Pathway +type=Land +[/card] +[card] +name=Mistmoon Griffin +abilities=flying +auto=_DIES_moveto(myexile) all(this) +auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield) +text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Mistral Singer +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Siren +power=2 +toughness=2 +[/card] +[card] +name=Mists of Littjara +target=creature,vehicle +abilities=flash +auto=-3/0 +text=Flash -- Enchant creature or Vehicle -- Enchanted creature gets -3/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mistvault Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{U} +text=Mistvault Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {U} or {B}. +type=Artifact Land +[/card] +[card] +name=Mistwalker +abilities=changeling,flying +auto={1}{U}:1/-1 ueot +text=Changeling (This card is every creature type.) -- Flying -- {1}{U}: Mistwalker gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=4 +[/card] +[card] +name=Mizzium Tank +auto=@movedTo(*[-creature]|mystack):becomes(Artifact Creature) ueot +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Trample -- Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={1}{R}{R} +type=Artifact +subtype=Vehicle +power=3 +toughness=2 +[/card] +[card] +name=Mizzix's Mastery +target=*[instant;sorcery]|mygraveyard +abilities=overload +other={5}{R}{R}{R} name(Overload) +auto=paidmana moveto(exile) and!( may castcard(copied noevent) )! +auto=overload all(*[instant;sorcery]|mygraveyard) moveto(exile) and!( may castcard(copied noevent) )! +text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Mnemonic Deluge +abilities=exiledeath +target=*[instant;sorcery]|graveyard +auto=moveto(exile) +auto=activate castcard(copied noevent) && activate castcard(copied noevent) && activate castcard(copied noevent) +text=Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. +mana={6}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Moaning Wall +abilities=defender,cycling +autohand=__CYCLING__({2}) +text=Defender -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Creature +subtype=Zombie Wall +power=0 +toughness=5 +[/card] +[card] +name=Moat Piranhas +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Mob +other={convoke} name(Convoke) +target=creature +auto=destroy +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Mobilized District +auto={T}:Add{C} +auto={4}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot +auto={3} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~0}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot +auto={2} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~1}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot +auto={1} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~2}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot +auto={0} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~3}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot +text={T}: Add {C}. -- {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. +type=Land +[/card] +[card] +name=Moderation +auto=maxCast(*)1 +auto=@movedTo(*|mystack):name(Draw a card) draw:1 controller +text=You can't cast more than one spell each turn. -- Whenever you cast a spell, draw a card. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Mogg Infestation +target=player +auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 targetedpersonsbattlefield)! +mana={3}{R}{R} +type=Sorcery +text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. +[/card] +[card] +name=Mogis's Favor +target=creature +auto=2/-1 +retrace={2}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Enchant creature -- Enchanted creature gets +2/-1. -- Escape-{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Molderhulk +anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive +auto=target(land|mygraveyard) moveTo(mybattlefield) +text=Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard. -- When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. +mana={7}{B}{G} +type=Creature +subtype=Fungus Zombie +power=6 +toughness=6 +[/card] +[card] +name=Moldering Karok +abilities=trample,lifelink +text=Trample, lifelink +mana={2}{B}{G} +type=Creature +subtype=Zombie Crocodile +power=3 +toughness=3 +[/card] +[card] +name=Moldervine Reclamation +auto=@movedTo(creature|mygraveyard) from(battlefield):life:1 && draw:1 +text=Whenever a creature you control dies, you gain 1 life and draw a card. +mana={3}{B}{G} +type=Enchantment +[/card] +[card] +name=Moldgraf Millipede +auto=deplete:3 controller && transforms((,newability[counter(1/1.type:creature:mygraveyard)])) forever +text=When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) +mana={4}{G} +type=Creature +subtype=Insect Horror +power=2 +toughness=2 +[/card] +[card] +name=Molten Birth +auto=token(Elemental,Creature Elemental,1/1,red)*2 +auto=flipacoin winability moveto(myhand) all(this) winabilityend flipend +text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Blast +auto=choice name(Deals 2 damage) damage:2 target(creature,planeswalker) +auto=choice name(Destroy artifact) destroy target(artifact) +text=Choose one -- Molten Blast deals 2 damage to target creature or planeswalker -- Destroy target artifact. +mana={2}{R} +type=Instant +[/card] +[card] +name=Molten Disaster +kicker={R} +autostack=if paid(kicker) then transforms((,newability[split second])) forever +auto=damage:x opponent +auto=damage:x controller +auto=damage:x all(creature[-flying]|battlefield) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Echoes +auto=chooseatype transforms((,newability[@movedTo(creature[chosentype,-token]|myBattlefield)}:all(trigger[to]) clone with(unearth,haste)])) chooseend +text=As Molten Echoes enters the battlefield, choose a creature type. -- Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Molten Influence +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +auto=transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?fizzle])) forever +text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. +mana={1}{R} +type=Instant +[/card] +[card] +name=Molten Slagheap +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Storage) +auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{B} _ choice add{R} !$ controller +text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. +type=Land +[/card] +[card] +name=Moment of Craving +target=creature +auto=-2/-2 +auto=life:2 controller +text=Target creature gets -2/-2 until end of turn. You gain 2 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Moment of Triumph +auto=target(creature) 2/2 ueot +auto=life:2 controller +text=Target creature gets +2/+2 until end of turn. You gain 2 life. +mana={W} +type=Instant +[/card] +[card] +name=Momentum Rumbler +auto=this(counter{0/0.1.FirstStrike}>=1) first strike +auto=@combat(attacking) source(this) restriction{compare(hascntfirststrike)~equalto~0)}:name(Put first strike counter) counter(0/0,1,FirstStrike) +auto=_ATTACKING_this(cantargetcard(*[first strike]|*) transforms((,newability[double strike])) ueot +text=Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. -- Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. +mana={3}{R} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Monk Class +auto=counter(0/0,1,Level) +auto=if thisturn(*|mystack)~equalto~1 then counter(0/0,1,MonkEffect) +auto=@movedto(*|mystack):counter(0/0,1,MonkEffect) +auto=this(variable{hascntmonkeffect}=1) lord(*|mycastingzone) altercost(colorless, -1) +auto=@each endofturn restriction{compare(hascntmonkeffect)~morethan~0}:removeallcounters(0/0,1,MonkEffect) +auto=this(variable{hascntlevel}=1) {W}{U}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:may name(Return non-land permanent) target(*[-land]|battlefield) moveto(ownerhand) +auto=this(variable{hascntlevel}=2) {1}{W}{U}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@each my upkeep restriction{compare(hascntlevel)~morethan~2}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[@movedto(*|mystack):canplayfromexile ueot])) forever )! +text=(Gain the next level as a sorcery to add its ability.) -- The second spell you cast each turn costs {1} less to cast. -- {W}{U}: Level 2 -- When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. -- {1}{W}{U}: Level 3 -- At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." +mana={W}{U} +type=Enchantment +subtype=Class +[/card] +[card] +name=Monk of the Open Hand +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Flurry of Blows) counter(1/1) +text=Flurry of Blows - Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. +mana={W} +type=Creature +subtype=Elf Monk +power=1 +toughness=1 +[/card] +[card] +name=Monologue Tax +auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:name(Create Treasure) token(Treasure Sur) +text=Whenever an opponent casts their second spell each turn, you create a Treasure token. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Monomania +target=player +auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer +text=Target player chooses a card in his or her hand and discards the rest. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Monoskelion +auto=counter(1/1) +auto={1}{C(1/1,-1)}:name(Deal 1 damage) damage:1 target(player,creature,planeswalker) +text=Monoskelion enters the battlefield with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Monstrous Onslaught +auto=if compare(power:highest:*:mybattlefield)~equalto~1 then ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~2 then thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~3 then thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~4 then thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~5 then thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~6 then thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~7 then thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~8 then thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~9 then thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~10 then thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~11 then thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~12 then thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~13 then thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~14 then thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~15 then thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~16 then thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~17 then thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~18 then thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~equalto~19 then thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +auto=if compare(power:highest:*:mybattlefield)~morethan~19 then thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller +text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Monstrous Step +target=creature +auto=7/7 ueot +auto=target(creature) mustblock ueot +text=Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Moodmark Painter +auto=target(creature) transforms((,newability[menace],newability[type:creature:mygraveyard/0])) ueot +text=Undergrowth - When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) +mana={2}{B}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Moon-Blessed Cleric +auto=may name(Search enchantment) target(enchantment|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! +text=Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. +mana={2}{W} +type=Creature +subtype=Human Elf Cleric +power=3 +toughness=2 +[/card] +[card] +name=Moon-Eating Dog +auto=aslongas(planeswalker[Yanling]|mybattlefield) flying +text=As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.) +mana={3}{U} +type=Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Moonblade Shinobi +autohand={2}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue;flying) +text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. +mana={3}{U} +type=Creature +subtype=Human Ninja +power=3 +toughness=2 +[/card] +[card] +name=Moonlit Ambusher +abilities=nightbound +backside=Oakshade Stalker +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker +type=Creature +subtype=Werewolf +color=green +power=6 +toughness=3 +[/card] +[card] +name=Moonlit Scavengers +auto=restriction type(*[artifact,enchantment]|mybattlefield)~morethan~0 moveto(ownerhand) target(creature) +text=When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. +mana={5}{U} +type=Creature +subtype=Merfolk Rogue +power=4 +toughness=5 +[/card] +[card] +name=Moonmist +auto=all(human[hasbackside;-daybound;-nightbound]|battlefield) transforms((,newability[flip(backside)])) forever +auto=preventAllCombatDamage from(creature[-wolf;-werewolf]|battlefield) ueot +text=Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Moonrage Brute +abilities=first strike,nightbound +backside=Brutal Cathar +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc +auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot +text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=3 +[/card] +[card] +name=Moonrager's Slash +target=player,creature,planeswalker +other={R} +otherrestriction=type(Night|battlefield)~morethan~0 +restriction=type(Night|battlefield)~equalto~0 +auto=damage:3 +text=This spell costs {2} less to cast if it's night. -- Moonrager's Slash deals 3 damage to any target. +mana={2}{R} +type=Instant +[/card] +[card] +name=Moonsilver Key +auto={1}{T}{S}:name(Search land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto={1}{T}{S}:name(Search artifact) target(artifact|mylibrary) moveto(myhand) and!( shuffle )! +text={1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. +type=Artifact +mana={2} +[/card] +[card] +name=Moonveil Regent +abilities=flying +auto=@movedto(*[colorless]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject])) oneshot +auto=@movedto(*[-multicolor;-colorless]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:1 controller])) oneshot +auto=@movedto(*[red&blue;-green;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[red&green;-blue;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[red&black;-blue;-green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[red&white;-blue;-green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[white&blue;-green;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[white&green;-blue;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[white&black;-blue;-green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[black&blue;-green;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[black&green;-blue;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[green&blue;-red;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot +auto=@movedto(*[green&blue&red;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[green&blue&black;-red;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[green&blue&white;-red;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[red&blue&black;-green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[red&blue&white;-green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[black&blue&white;-green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot +auto=@movedto(*[black&blue&white&green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot +auto=@movedto(*[black&blue&white&red;-green]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot +auto=@movedto(*[black&blue&red&green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot +auto=@movedto(*[black&red&white&green;-blue]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot +auto=@movedto(*[blue&red&white&green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot +auto=@movedto(*[black&blue&white&green&red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:5 controller])) oneshot +auto=_DIES_name(Deal damage) damage:totalcololorsinplay target(player,creature,planeswalker) +text=Flying -- Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. -- When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. +mana={3}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Moorland Rescuer +auto=_DIES_name(Exile and return creatures) all(trigger[to]) name(Exile and return creatures) transforms((,newability[moveto(exile)],newability[name(Return creatures) target(creature[power<=p]|mygraveyard) moveto(mybattlefield)])) oneshot +text=When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. +mana={5}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Moraug, Fury of Akoum +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 1/0 ueot +auto=_LANDFALL_if compare(currentphase)~equalto~4 then nextphasealter(add,combatphases,controller,after) else if compare(currentphase)~equalto~10 then nextphasealter(add,combatphases,controller,after) else +auto=_LANDFALL_if compare(currentphase)~equalto~4 then all(creature|mybattlefield) transforms((,newability[phaseaction[combatbegins next once sourceinplay] untap])) ueot else if compare(currentphase)~equalto~10 then all(creature|mybattlefield) transforms((,newability[phaseaction[combatbegins once sourceinplay] untap])) ueot +text=Each creature you control gets +1/+0 for each time it has attacked this turn. -- Landfall - Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. +mana={4}{R}{R} +type=Legendary Creature +subtype=Minotaur Warrior +power=6 +toughness=6 +[/card] +[card] +name=Morbid Opportunist +auto=@movedto(creature|graveyard) from(battlefield) turnlimited:name(Draw a card) draw:1 controller +text=Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Mordenkainen's Polymorph +target=creature +auto=transforms((removecreaturesubtypes,newability[becomes(Dragon^4/4^flying)])) ueot +text=Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Moritte of the Frost +abilities=changeling +auto=if type(creature|mybattlefield)~morethan~0 then choice name(Becomes a copy of creature) name(Becomes a copy of creature) target(creature|mybattlefield) copy and!( transforms((Legendary Snow,newability[counter(1/1.2)],newability[changeling])) forever )! +auto=if type(*[-creature]|mybattlefield)~morethan~0 then choice name(Becomes a copy of non-creature) name(Becomes a copy of non-creature) target(*[-creature]|mybattlefield) copy and!( transforms((Legendary Snow,newability[-changeling])) forever )! +auto=choice name(Does not become a copy) donothing +text=Changeling (This card is every creature type.) -- You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. +mana={2}{G}{U}{U} +type=Legendary Snow Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Morkrut Behemoth +abilities=menace +other={5}{B}{B} name(Pay 1B more) +text=As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. -- Menace (This creature can't be blocked except by two or more creatures.) +mana={4}{B}{S(creature|mybattlefield)} +type=Creature +subtype=Zombie Giant +power=7 +toughness=6 +[/card] +[card] +name=Morning Apparition +backside=Mourning Patrol +abilities=flying,vigilance,exiledeath +text=Flying, vigilance -- If Morning Apparition would be put into a graveyard from anywhere, exile it instead. // Mourning Patrol +type=Creature +subtype=Spirit Soldier +color=white +power=2 +toughness=1 +[/card] +[card] +name=Morophon, the Boundless +abilities=changeling +auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[lord(*[chosentype]|mycastingzone) changecost(white:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(green:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(red:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(blue:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(black:-1)])) forever chooseend +text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1. +mana={7} +type=Legendary Creature +subtype=Shapeshifter +power=6 +toughness=6 +[/card] +[card] +name=Morphic Pool +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=Morphic Pool enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {B}. +type=Land +[/card] +[card] +name=Mortality Spear +target=*[-land]|battlefield +other={B}{G} name(Life gained) +otherrestriction=compare(lifegain)~morethan~0 +restriction=compare(lifegain)~equalto~0 +auto=destroy +text=This spell costs {2} less to cast if you gained life this turn. -- Destroy target nonland permanent. +mana={2}{B}{G} +type=Instant +[/card] +[card] +name=Moss Viper +abilities=deathtouch +text=Deathtouch +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Moss-Pit Skeleton +kicker={3} +auto=if paid(kicker) then counter(1/1,3) +autograveyard=@counteradded(1/1) source(creature|myBattlefield):may moveTo(myLibrary) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Moss-Pit Skeleton was kicked, it enters the battlfield with three +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. +mana={B}{G} +type=Creature +subtype=Plant Skeleton +power=2 +toughness=2 +[/card] +[card] +name=Mosscoat Goriak +abilities=vigilance +text=Vigilance +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Mosswort Bridge +auto=tap(noevent) +aicode=activate target(*[zpos<=4]|mylibrary) imprint and!( all(*[zpos<=4]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )! )! +auto=name(look) reveal:4 optionone name(Exile a card) target(*|reveal) imprint optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:add{G} +auto=this(variable{hasevict}>0) {G}{T} restriction{compare(powertotalinplay)~morethan~9}:name(Cast exiled card) name(Cast exiled card) transforms((,newability[may name(Cast exiled card) target(*[evictname]|myexile) activate castcard(normal)])) forever +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G}. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. +type=Land +[/card] +[card] +name=Mother Bear +auto={3}{G}{E(this|mygraveyard)}:create(Bear:creature Bear:2/2:green)*2 asSorcery +text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Mother Kangaroo +auto=all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end +text=When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. +mana={4}{G} +type=Host Creature +subtype=Kangaroo +power=1 +toughness=1 +[/card] +[card] +name=Mount Velus Manticore +auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Deals damage) damage:numoftypes target(player^creature^planeswalker)])) oneshot )! +text=At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has. +mana={2}{R}{R} +type=Enchantment Creature +subtype=Manticore +power=3 +toughness=4 +[/card] +[card] +name=Mounted Archers +abilities=reach +text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. +mana={3}{W} +type=Creature +subtype=Human Soldier Archer +power=2 +toughness=3 +[/card] +[card] +name=Mounted Dreadknight +abilities=trample +auto=if compare(oplifelost)~morethan~0 then counter(1/1) +text=Trample -- Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. +type=Creature +subtype=Vampire Knight +mana={4}{R} +power=5 +toughness=4 +[/card] +[card] +name=Mourning Patrol +backside=Morning Apparition +abilities=vigilance,hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{W} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +text=Vigilance -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Morning Apparition +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Mouth // Feed +abilities=hasaftermath +flashback={3}{G} name(Feed) +auto=ifnot paid(flashback) then token(Hippo,creature Hippo,3/3,green) +auto=if paid(flashback) then draw:type:creature[power>=3]:mybattlefield controller +text=Create a 3/3 green Hippo creature token. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Mowu, Loyal Companion +abilities=vigilance,trample +auto=@counteradded(1/1) from(this) except(Mowu, Loyal Companion):may counter(1/1) +text=Trample, vigilance -- If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. +mana={3}{G} +type=Legendary Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Mox Amber +auto=aslongas(creature[-planeswalker;white;legendary]|myBattlefield) {T}:Add{W} +auto=aslongas(planeswalker[white]|myBattlefield) {T}:Add{W} +auto=aslongas(creature[-planeswalker;blue;legendary]|myBattlefield) {T}:Add{U} +auto=aslongas(planeswalker[blue]|myBattlefield) {T}:Add{U} +auto=aslongas(creature[-planeswalker;black;legendary]|myBattlefield) {T}:Add{B} +auto=aslongas(planeswalker[black]|myBattlefield) {T}:Add{B} +auto=aslongas(creature[-planeswalker;red;legendary]|myBattlefield) {T}:Add{R} +auto=aslongas(planeswalker[red]|myBattlefield) {T}:Add{R} +auto=aslongas(creature[-planeswalker;green;legendary]|myBattlefield) {T}:Add{G} +auto=aslongas(planeswalker[green]|myBattlefield) {T}:Add{G} +text={T}: Add one mana of any color among legendary creatures and planeswalkers you control. +mana={0} +type=Legendary Artifact +[/card] +[card] +name=Mox Lotus +auto={T}:add{1000000000000000} +auto={100}:add{G} +auto={100}:add{B} +auto={100}:add{R} +auto={100}:add{W} +auto={100}:add{U} +text={T}: Add {+oo} to your mana pool. -- {100}: Add one mana of any color to your mana pool. -- You don't lose life due to mana burn. +mana={15} +type=Artifact +[/card] +[card] +name=Mox Tantalite +suspend(3)={0} +restriction=never +mana={0} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Suspend 3-{0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color. +type=Artifact +[/card] +[card] +name=Muldrotha, the Gravetide +auto=this(variable{controllerturn}>0) {0}:name(May play a land from graveyard) name(May play a land from graveyard) target(land|myGraveyard) canplayfromgraveyard ueot limit:1 +auto=this(variable{controllerturn}>0) {0}:name(May cast a creature from graveyard) name(May cast a creature from graveyard) target(creature|myGraveyard) canplayfromgraveyard ueot limit:1 +auto=this(variable{controllerturn}>0) {0}:name(May cast a planeswalker from graveyard) name(May cast a planeswalker from graveyard) target(planeswalker|myGraveyard) canplayfromgraveyard ueot limit:1 +auto=this(variable{controllerturn}>0) {0}:name(May cast an enchantment from graveyard) name(May cast an enchantment from graveyard) target(enchantment|myGraveyard) canplayfromgraveyard ueot limit:1 +auto=this(variable{controllerturn}>0) {0}:name(May cast an artifact from graveyard) name(May cast an artifact from graveyard) target(artifact|myGraveyard) canplayfromgraveyard ueot limit:1 +text=During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) +mana={3}{B}{G}{U} +type=Legendary Creature +subtype=Elemental Avatar +power=6 +toughness=6 +[/card] +[card] +name=Multani, Yavimaya's Avatar +abilities=reach, trample +auto=foreach(land|myBattlefield) 1/1 +auto=foreach(land|myGraveyard) 1/1 +autograveyard={1}{G}{H(land|mybattlefield)}{H(land|mybattlefield)}:moveto(ownerhand) +text=Reach, trample -- Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. -- {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. +mana={4}{G}{G} +type=Legendary Creature +subtype=Elemental Avatar +power=0 +toughness=0 +[/card] +[card] +name=Multiple Choice +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=this(X=1) name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=this(X=2) target(player) ability$!name(Return creature to hand) name(Return creature to hand) target(creature|mybattlefield) moveto(ownerhand)!$ targetedplayer +auto=this(X=3) token(Elemental,Creature Elemental,4/4,blue,red) +auto=this(X>=4) name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=this(X>=4) target(player) ability$!name(Return creature to hand) name(Return creature to hand) target(creature|mybattlefield) moveto(ownerhand)!$ targetedplayer +auto=this(X>=4) token(Elemental,Creature Elemental,4/4,blue,red) +text=If X is 1, scry 1, then draw a card. -- If X is 2, you may choose a player. They return a creature they control to its owner's hand. -- If X is 3, create a 4/4 blue and red Elemental creature token. -- If X is 4 or more, do all of the above. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Mummy Paramount +auto=@movedto(other Zombie|battlefield):1/1 +text=Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Munitions Expert +abilities=flash +auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker) +text=Flash -- When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. +mana={B}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Murasa Behemoth +abilities=trample +auto=if type(land|mygraveyard)~morethan~0 then 3/3 +text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Murasa Brute +mana={2}{G} +type=Creature +subtype=Troll Warrior +power=3 +toughness=3 +[/card] +[card] +name=Murasa Rootgrazer +abilities=vigilance +auto={T}:name(Put a basic land card) moveTo(myBattlefield) target(land[basic]|myHand) +auto={T}:name(Return a basic land card) moveTo(ownerHand) target(land[basic]|myBattlefield) +text=Vigilance -- {T}: You may put a basic land card from your hand onto the battlefield. -- {T}: Return target basic land you control to its owner's hand. +mana={G}{W} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Murasa Sproutling +kicker={1}{G} +auto=if paid(kicker) then moveTo(myHand) target(*[haskicker]|myGraveyard) +text=Kicker {1}{G} -- When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Plant Elemental +power=3 +toughness=3 +[/card] +[card] +name=Murderous Betrayal +auto={B}{B}:life:-halfdownlifetotal controller && bury target(creature[-black]) +text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Murderous Rider // Swift End +abilities=lifelink,adventure,asflash +restriction=can play creature +other={1}{B}{B} name(Adventure) +auto=if paid(alternative) then name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy +auto=if paid(alternative) then name(You loose 2 life) name(You loose 2 life) life:-2 controller +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=_DIES_name(Put on the bottom of library) all(trigger[to]) bottomoflibrary +text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=3 +[/card] +[card] +name=Murktide Regent +abilities=flying +other={delve} name(Delve) +auto=foreach(instant[fresh]|myexile) counter(1/1) +auto=foreach(sorcery[fresh]|myexile) counter(1/1) +auto=@movedto(*[instant;sorcery]|mystack,myhand,mylibrary,mysideboard,myexile) from(mygraveyard):counter(1/1) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. -- Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent. +mana={5}{U}{U} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Murkwater Pathway +auto={T}:add{B} +text={T}: Add {B}. // Clearwater Pathway +type=Land +[/card] +[card] +name=Murmuring Mystic +auto=@movedTo(instant,sorcery|mystack):create(bird illusion:creature bird illusion:1/1:blue:flying) +text=Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=5 +[/card] +[card] +name=Muse Drake +abilities=flying +auto=draw:1 +text=Flying -- When Muse Drake enters the battlefield, draw a card. +mana={3}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Muse Vortex +aicode=activate transforms((,newability[target(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary) moveto(exile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(myhand)],newability[all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) )!])) oneshot +auto=if type(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary)~morethan~0 then name(Reveal cards) name(Reveal cards) reveal:x revealzone(mylibrary) optionone name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=fullpaid]|reveal) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(myhand)],newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=if type(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary)~equalto~0 then name(Reveal cards) name(Reveal cards) all(*[zpos<=fullpaid]|mylibrary) bottomoflibrary +text=Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Mutiny +target=creature|opponentbattlefield +auto=transforms((,newability[dynamicability target(other creature|myBattlefield)])) ueot +text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls. +mana={R} +type=Sorcery +[/card] +[card] +name=Mutual Destruction +abilities=flash +target=creature +other={B}{S(creature|myBattlefield)} name(Play as Instant) +auto=ifnot paid(alternative) then destroy myturnonly +auto=if paid(alternative) then destroy +otherrestriction=type(*[flash]|mybattlefield)~morethan~0 +text=This spell has flash as long as you control a permanent with flash. -- As an additional cost to cast this spell, sacrifice a creature. -- Destroy target creature. +mana={B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Muxus, Goblin Grandee +aicode=activate all(creature[goblin;manacost<=5;zpos<=6]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=6]|mylibrary) bottomoflibrary )! +auto=name(Look top 6) reveal:6 optionone name(Get goblins) target(<6>creature[goblin;manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. -- Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. +auto=_ATTACKING_name(Get 1/1 for each other goblin) type:goblin:mybattlefieldminus1minusend/type:goblin:mybattlefieldminus1minusend ueot +mana={4}{R}{R} +type=Legendary Creature +subtype=Goblin Noble +power=4 +toughness=4 +[/card] +[card] +name=Muzzio's Preparations +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|mybattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it. +type=Conspiracy +[/card] +[card] +name=Mycosynth Lattice +auto=@movedto(*[-artifact]|battlefield):name(Permanents are artifacts) transforms((,newability[lord(*[-artifact]|battlefield) becomes(Artifact)])) forever +auto=lord(*[-artifact]|battlefield) becomes(Artifact) +auto=lord(*|myzones) devoid +auto=lord(*|opponentzones) devoid +auto=lord(*|reveal) devoid +auto=lord(*|mycastingzone) anytypeofmana +auto=lord(*|opponentcastingzone) anytypeofmana +auto=lord(*|myzones) anytypeofmanaability +auto=lord(*|opponentzones) anytypeofmanaability +text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. +mana={6} +type=Artifact +[/card] +[card] +name=Myntasha, Honored One +##first conditional to cast can't be coded yet## +auto=@movedto(*|mystack):name(Spell gains cascade) target(*|mystack) transforms((,newability[cascade:plibrarycount])) forever +text=As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. -- Spells you cast have booster cascade. (it's like cascade but you use your booster pile rather than your library.) +mana={2}{G}{G} +type=Legendary Snow Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Myr Reservoir +auto=this(variable{type:myr:myrestrictedcastingzone}>0) {T}:add{C}{C} +auto=this(variable{type:myr:mybattlefield}>0) {T}:add{C}{C} +auto={3}{T}:moveto(myhand) target(Myr|mygraveyard) +text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Myr Scrapling +auto={S}:name(Put 1/1 counter) counter(1/1) target(creature) +text=Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myriad Construct +kicker={3} +auto=if paid(kicker) then foreach(land[-basic]|opponentBattlefield) counter(1/1,1) +auto=@targeted(this):sacrifice all(this) && thisforeach(power>=1) token(Construct,Artifact Creature Construct,1/1) +text=Kicker {3} -- If Myriad Construct was kicked, it enters the battlefield with a +1/1 counter on it for each nonbasic land your opponents control. -- When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Mysterious Egg +auto=@mutated(this):counter(1/1) +text=Whenever this creature mutates, put a +1/+1 counter on it. +mana={1} +type=Creature +subtype=Egg +power=0 +toughness=2 +[/card] +[card] +name=Mysterious Pathlighter +abilities=flying +auto=@movedto(creature[adventure]|myBattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1) +text=Flying -- Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) +mana={2}{W} +type=Creature +subtype=Faerie +power=2 +toughness=2 +[/card] +[card] +name=Mysterious Tome +backside=Chilling Chronicle +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={2}{T}:name(Draw a card and transform) draw:1 controller && flip(backside) // Chilling Chronicle +text={2}, {T}: Draw a card. Transform Mysterious Tome. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Mystic Archaeologist +auto={3}{U}{U}:draw:2 +text={3}{U}{U}: Draw two cards. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Mystic Confluence +auto=choice name(Choose 1, 2 and 3) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && ability$!name(Return creature) name(Return creature) target(creature) moveto(ownerhand)!$ controller && draw:1 controller +auto=choice name(Choose 1, 1 and 2) target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && ability$!name(Return creature) name(Return creature) target(creature) moveto(ownerhand)!$ controller +auto=choice name(Choose 1, 1 and 3) target(<2>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && draw:1 controller +auto=choice name(Choose 1, 1 and 1) target(<3>*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=choice name(Choose 1, 2 and 2) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && ability$!name(Return 2 creatures) name(Return 2 creatures) target(<2>creature) moveto(ownerhand)!$ controller +auto=choice name(Choose 1, 3 and 3) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever && draw:2 controller +auto=choice name(Choose 2, 2 and 2) target(<3>creature) moveto(ownerhand) +auto=choice name(Choose 2, 2 and 3) target(<2>creature) moveto(ownerhand) && draw:1 controller +auto=choice name(Choose 2, 3 and 3) target(creature) moveto(ownerhand) && draw:2 controller +auto=choice name(Choose 3, 3 and 3) draw:3 controller +text=Choose three. You may choose the same mode more than once. -- Counter target spell unless its controller pays {3}. -- Return target creature to its owner's hand. -- Draw a card. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Mystic Forge +abilities=showfromtoplibrary,canplayartifactlibrarytop +auto=this(variable{type:*[-land;-black;-red;-blue;-green;-white;zpos=1]:mylibrary}>0) canplayfromlibrarytop +auto={T}{L:1}:name(Exile top card) moveto(exile) all(*[zpos=1]|mylibrary) +text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an artifact card or a colorless nonland card. -- {T}, Pay 1 life: Exile the top card of your library. +mana={4} +type=Artifact +[/card] +[card] +name=Mystic Monstrosity +backside=Mystic Skull +auto=lord(land|myBattlefield) {T}:add{G} +auto=lord(land|myBattlefield) {T}:add{R} +auto=lord(land|myBattlefield) {T}:add{U} +auto=lord(land|myBattlefield) {T}:add{B} +auto=lord(land|myBattlefield) {T}:add{W} +text=Lands you control have "{T}: Add one mana of any color." // Mystic Skull +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] +[card] +name=Mystic Redaction +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@discarded(*|myHand):deplete:2 opponent +text=At the beginning of your upkeep, scry 1. -- Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Mystic Reflection +abilities=foretell +target=creature[-legendary] +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=name(Choose non-legendary creature) transforms((,newability[@each endofturn:this(counter{0/0.1.MysticEffect}>=1) counter(0/0.-1.MysticEffect)],newability[counter(0/0.1.MysticEffect)],newability[@movedto(*[creature;planeswalker]|battlefield):all(trigger[to]) transforms((,newability[name(Copy mystic reflection target) name(Copy mystic reflection target) copy target(creature[counter{0/0.1.MysticEffect}])])) forever])) ueot +text=Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature instead. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mystic Repeal +target=Enchantment +auto=bottomoflibrary +text=Put target enchantment on the bottom of its owner's library +mana={G} +type=Instant +[/card] +[card] +name=Mystic Sanctuary +auto=aslongas(other land[island]|myBattlefield) tap(noevent) <3 oneshot +auto=aslongas(other land[island]|myBattlefield) >2 may moveTo(myLibrary) target(instant,sorcery|mygraveyard) once +text={T}: Add {U}. -- Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -- When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. +type=Land +subtype=Island +[/card] +[card] +name=Mystic Skull +backside=Mystic Monstrosity +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={1}{T}:name(Add 1 mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller +auto={5}{T}:name(Transform Mystic Skull) flip(backside) +text={1}, {T}: Add one mana of any color. -- {5}, {T}: Transform Mystic Skull. // Mystic Monstrosity +mana={2} +type=Artifact +[/card] +[card] +name=Mystic Skyfish +auto=_SECOND_DRAW_flying ueot +text=Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Fish +power=3 +toughness=1 +[/card] +[card] +name=Mystic Subdual +abilities=flash +target=creature +auto=teach(creature) -2/-0 +auto=teach(creature) loseabilities +text=Flash -- Enchant creature -- Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mystical Dispute +other={U} name(Counter Blue) +auto=if paid(alternative) then name(counter blue spell) target(*[blue]|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=ifnot paid(alternative) then name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=This spell costs {2} less to cast if it targets a blue spell. -- Counter target spell unless its controller pays 3 . +mana={2}{U} +type=Instant +[/card] +[card] +name=Myth Unbound +auto=thisforeach(variable{pnumofcommandcast}) lord(*[iscommander]|mycastingzone) altercost(colorless, -1) +auto=@movedto(*[iscommander]|mycommandzone):draw:1 controller +text=Your commander costs {1} less to cast for each time it's been cast from the command zone this game. -- Whenever your commander is put into the command zone from anywhere, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Mythos of Brokkos +auto=if casted(this) then if spent({U}{B}) then name(Search library) target(*|mylibrary) moveto(myGraveyard) and!( transforms((,newability[name(Return to hand) moveTo(myHand) target(*[-instant;-sorcery]|myGraveyard)],newability[shuffle])) oneshot )! +auto=if casted(this) then ifnot spent({U}{B}) then name(Return to hand) moveTo(myHand) target(*[-instant;-sorcery]|myGraveyard) +text=If {U}{B} -- was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. -- Return up to two permanent cards from your graveyard to your hand. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Mythos of Illuna +target=*[-instant;-sorcery] +auto=if casted(this) then ifnot spent({R}{G}) then clone +auto=if casted(this) then if spent({R}{G}) then clone and!( if cantargetcard(creature|*) then transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot )! +text=Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Mythos of Nethroi +auto=if casted(this) then if spent({G}{W}) then destroy target(*[-land]|battlefield) +auto=if casted(this) then ifnot spent({G}{W}) then destroy target(creature|battlefield) +text=Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. +mana={2}{B} +type=Instant +[/card] +[card] +name=Mythos of Vadrok +auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller +auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt!$ controller +text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Naban, Dean of Iteration +text=If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Nadaar, Selfless Paladin +abilities=vigilance +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=this(variable{pdungeoncompleted}>0) lord(creature|myBattlefield) 1/1 +text=Vigilance -- Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) -- Other creatures you control get +1/+1 as long as you've completed a dungeon. +mana={2}{W} +type=Legendary Creature +subtype=Dragon Knight +power=3 +toughness=3 +[/card] +[card] +name=Nadier's Nightblade +auto=@movedTo(*[token]|nonbattlezone) from(battlefield):life:1 controller && life:-1 opponent +text=Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Creature +subtype=Elf Warrior +power=1 +toughness=3 +[/card] +[card] +name=Nadier, Agent of the Duskenel +abilities=partner +auto=@movedTo(*[token]|nonbattlezone) from(mybattlefield):counter(1/1) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):token(Elf Warrior,Creature Elf Warrior,1/1,green)*power controller +text=Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. -- When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. -- Partner (You can have two commanders if both have partner.) +mana={5}{B} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Nadir Kraken +auto=@drawof(player):may pay({1}) counter(1/1,1) all(this) && create(Tentacle:creature Tentacle:1/1:blue) +text=Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. +mana={1}{U}{U} +type=Creature +subtype=Kraken +power=2 +toughness=3 +[/card] +[card] +name=Naga Eternal +mana={2}{U} +type=Creature +subtype=Zombie Naga +power=3 +toughness=2 +[/card] +[card] +name=Naga Oracle +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[may name(Put back on top) moveto(mylibrary)])) oneshot )!])) oneshot +auto=name(Look top 3 cards) reveal:3 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back on top) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +text=When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={3}{U} +type=Creature +subtype=Naga Cleric +power=2 +toughness=4 +[/card] +[card] +name=Naga Vitalist +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +auto=this(variable{plandc}>0) {t}:out{1} +text={T}: Add to your mana pool one mana of any type that a land you control could produce. +mana={1}{G} +type=Creature +subtype=Naga Druid +power=1 +toughness=2 +[/card] +[card] +name=Nahiri's Binding +target=creature,planeswalker +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Enchant creature or planeswalker -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nahiri's Lithoforming +target=land|myBattlefield +auto=emblem transforms((,newability[_LANDFALL_all(trigger[to]) tap(noevent)])) ueot +auto=sacrifice and!( draw:1 controller )! +auto=maxPlay(land)+1 ueot +text=Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Nahiri's Stoneblades +target=creature +auto=2/0 ueot +text=Up to two target creatures each get +2/+0 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Naiad of Hidden Coves +auto=aslongas opponentturnonly: (*|mycastingzone) changecost(colorless:-1) +text=As long as it's not your turn, spells you cast cost {1} less to cast. +mana={2}{U} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=3 +[/card] +[card] +name=Najeela, the Blade-Blossom +auto=@combat(attacking) source(creature[warrior]):create(warrior:creature warrior:1/1:white:battleready) +auto={W}{U}{B}{R}{G}:untap all attacking creature they) trample, lifelink, && haste ueot after this phase, there is an additional combat phase activate this ability only during combat +text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat. +mana={2}{R} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Nakaya Shade +auto={B}:ability$!name(pay or 1/1) pay[[{2}]] name(pay 2 mana) donothing?1/1 ueot!$ opponent +text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. +mana={1}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Narfi, Betrayer King +auto=lord(other creature[zombie;snow]|mybattlefield) 1/1 +autograveyard={i}{i}{i}:moveto(mybattlefield) and!( tap(noevent) )! +text=Other snow and Zombie creatures you control get +1/+1. -- {S}i}{S}i}{S}i} : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S}i} can be paid with one mana from a snow source.) +mana={3}{U}{B} +type=Legendary Snow Creature +subtype=Zombie Wizard +power=4 +toughness=3 +[/card] +[card] +name=Narset's Reversal +target=*[instant;sorcery]|stack +auto=fizzleto(hand) +auto=castcard(copied noevent) +text=Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. +mana={U}{U} +type=Instant +[/card] +[card] +name=Naru Meha, Master Wizard +abilities=flash +auto=castcard(copied noevent) target(*[instant;sorcery]|stack) +auto=lord(other wizard|myBattlefield) +1/+1 +text=Flash -- When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. -- Other Wizards you control get +1/+1. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Nascent Metamorph +auto=@combat(attacking,blocking) source(this):Reveal:1 revealzone(opponentLibrary) revealuntil(creature|opponentLibrary) optionone donothing optiononeend optiontwo name(Copy) target(creature|reveal) copy and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealedend revealend +text=Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Nassari, Dean of Expression +auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[land]|*) then moveto(ownerexile) else transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)])) ueot )! +auto=@movedto(*|mystack) from(myexile):counter(1/1) +text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. -- Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. // {2}{U} Uvilda, Dean of Perfection +mana={3}{R}{R} +type=Legendary Creature +subtype=Efreet Shaman +power=4 +toughness=4 +[/card] +[card] +name=Natural Reclamation +target=enchantment,artifact +auto=destroy +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Destroy target artifact or enchantment. +mana={4}{G} +type=Instant +[/card] +[card] +name=Natural Unity +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) transforms((,newability[@each my combatbegins:pay({G}) name(Pay and put counter) name(Pay and put counter) counter(1/1)]))])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature." +type=Conspiracy +[/card] +[card] +name=Nature's Chant +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{GW} +type=Instant +[/card] +[card] +name=Nature's Embrace +target=creature,land +auto=teach(creature) 2/2 +auto=teach(land) transforms((,newability[{T}:add{W}{W}],newability[{T}:add{U}{U}],newability[{T}:add{R}{R}],newability[{T}:add{G}{G}],newability[{T}:add{B}{B}])) +text=Enchant creature or land -- As long as enchanted permanent is a creature, it gets +2/+2. -- As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nature's Kiss +target=creature +auto={1}{E(*[zpos=1]|mygraveyard)}:1/1 ueot +text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nature's Panoply +abilities=hasnokicker,hasstrive +kicker=multi{2}{G} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) counter(1/1) +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) counter(1/1) +text=Strive - Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. +mana={G} +type=Instant +[/card] +[card] +name=Nature's Way +target=creature +auto=vigilance ueot +auto=trample ueot +auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever +text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Navigator's Compass +auto=life:3 controller +auto={T}:ueot name(land becomes a plains) transforms((plains)) target(land|mybattlefield) +auto={T}:ueot name(land becomes an island) transforms((island)) target(land|mybattlefield) +auto={T}:ueot name(land becomes a swamp) transforms((swamp)) target(land|mybattlefield) +auto={T}:ueot name(land becomes a mountain) transforms((mountain)) target(land|mybattlefield) +auto={T}:ueot name(land becomes a forest) transforms((forest)) target(land|mybattlefield) +text=When Navigator's Compass enters the battlefield, you gain 3 life. -- {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. +mana={1} +type=Artifact +[/card] +[card] +name=Navigator's Ruin +auto=@each my endofturn restriction{raid}:deplete:4 opponent +text=Raid - At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Nazahn, Revered Bladesmith +auto=choice moveTo(myHand) target(equipment[-Hammer of Nazahn]|myLibrary) +auto=choice moveTo(myBattlefield) target(Hammer of Nazahn|myLibrary) +auto=@combat(attacking) source(creature[geared]|mybattlefield):may tap target(creature|opponentBattlefield) +text=When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library. -- Whenever an equipped creature you control attacks, you may tap target creature defending player controls. +mana={4}{G}{W} +type=Legendary Creature +subtype=Cat Artificer +power=5 +toughness=4 +[/card] +[card] +name=Nebelgast Beguiler +auto={W}{T}:name(Tap a creature) tap target(creature) +text={W}, {T}: Tap target creature. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=5 +[/card] +[card] +name=Nebelgast Intruder +abilities=flash,flying +auto=may name(Creature gets -2/0) target(creature|opponentbattlefield) -2/0 ueot +text=Flash -- Flying -- When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Necratog +auto={E(creature|mygraveyard)}:2/2 ueot +text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Necravolver +abilities=hasotherkicker +other={2}{B}{W} name(Kicker White) +kicker={1}{G} name(Kicker Green or both) +auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[lifelink])) forever +auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[trample])) forever +auto=if paid(kicker) then pay({W}) name(Pay also kicker white) transforms((,newability[counter(1/1)],newability[lifelink])) forever +text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." +mana={2}{B} +type=Creature +subtype=Volver +power=2 +toughness=2 +[/card] +[card] +name=Necroblossom Snarl +auto=if type(*[swamp;forest]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{B} +auto={T}:add{G} +text=As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. -- {T}: Add {B} or {G}. +type=Land +[/card] +[card] +name=Necroduality +auto=@movedto(zombie[-token]|mybattlefield):name(Copy zombie) all(trigger[to]) name(Copy zombie) clone +text=Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Necrogoyf +anyzone=type:creature:graveyard/4 cdaactive +abilities=madness +autoexile=restriction{discarded} pay({1}{B}{B}) name(pay 1 B B to cast) activate name(pay 1 B B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@each my upkeep:ability$! name(Discard a card) name(Discard a card) target(*|myhand) reject !$ controller +auto=@each opponent upkeep:ability$! name(Discard a card) name(Discard a card) target(*|myhand) reject !$ opponent +text=Necrogoyf's power is equal to the number of creature cards in all graveyards. -- At the beginning of each player's upkeep, that player discards a card. -- Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Lhurgoyf +power=* +toughness=4 +[/card] +[card] +name=Necrologia +restriction=myturnonly +auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && draw:1 controller +auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && draw:2 controller +auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && draw:3 controller +auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && draw:4 controller +auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && draw:5 controller +auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && draw:6 controller +auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && draw:7 controller +auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && draw:8 controller +auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && draw:9 controller +auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && draw:10 controller +auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && draw:11 controller +auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && draw:12 controller +auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && draw:13 controller +auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && draw:14 controller +auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && draw:15 controller +auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && draw:16 controller +auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && draw:17 controller +auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && draw:18 controller +auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && draw:19 controller +auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && draw:20 controller +text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Necromancer's Familiar +abilities=flying +auto=aslongas(*|myhand) lifelink <1 +auto={B}{D(*|myhand)}:transforms((,newability[indestructible],newability[tap])) ueot +text=Flying -- Hellbent - Necromancer's Familiar has lifelink as long as you have no cards in hand. -- {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. +mana={3}{B} +type=Creature +subtype=Bird Spirit +power=3 +toughness=1 +[/card] +[card] +name=Necromantic Selection +abilities=exiledeath +auto=destroy all(creature|battlefield) +auto=moveto(mybattlefield) target(creature[fresh]|graveyard) and!(transforms((Zombie,newcolors[black])) forever)! +text=Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. +mana={4}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Necromentia +auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( token(Zombie,Creature Zombie,2/2,black) opponent and!( shuffle opponent )! )! chooseend nonbasicland +text=Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Necropanther +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{WB}{WB} name(Mutate) +auto=transforms((,newability[@mutated(this):target(creature[manacost<=3]|mygraveyard) moveTo(myBattlefield)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{WB}{WB} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={1}{W}{B} +type=Creature +subtype=Cat Nightmare +power=3 +toughness=3 +[/card] +[card] +name=Necropolis Fiend +abilities=flying +auto={X}{T}{E(*|myGraveyard)}: target(creature) -X/-X ueot +text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) +mana={7}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=4 +toughness=5 +[/card] +[card] +name=Necrosynthesis +target=creature +aicode=activate target(*[zpos<=power]|mylibrary) moveto(myhand) and!( all(other *[zpos<=power]|mylibrary) moveto(myreveal) and !( bottomoflibrary )! )! +auto=teach(creature) transforms((,newability[@movedto(other creature|graveyard) from(battlefield):name(put 1/1 counter) counter(1/1)])) +auto=teach(creature) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Look top cards) reveal:power optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) +text=Enchant creature -- Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." -- When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Necrotic Fumes +target=creature,planeswalker +auto=moveto(exile) +text=As an additional cost to cast this spell, exile a creature you control. -- Exile target creature or planeswalker. +mana={1}{B}{B}{E(creature|mybattlefield)} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Necrotic Hex +auto=ability$!name(sacrifice six creatures) sacrifice notatarget(<6>creature|mybattlefield)!$ opponent +auto=if type(creature|mybattlefield)~equalto~1 then target(creature|mybattlefield) sacrifice and!( thisforeach(variable{6}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~2 then target(<2>creature|mybattlefield) sacrifice and!( thisforeach(variable{3}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~3 then target(<3>creature|mybattlefield) sacrifice and!( thisforeach(variable{2}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~4 then target(<4>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~4 then thisforeach(variable{2}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=if type(creature|mybattlefield)~equalto~5 then target(<5>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~5 then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=if type(creature|mybattlefield)~morethan~5 then target(<6>creature|mybattlefield) sacrifice and!( token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! +auto=if type(creature|mybattlefield)~equalto~0 then ability$!thisforeach(variable{6}) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! !$ controller +text=Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Necrotic Wound +target=creature +auto=-type:creature:mygraveyard/-type:creature:mygraveyard ueot +auto=exiledeath ueot +text=Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. +mana={B} +type=Instant +[/card] +[card] +name=Needle Drop +auto=draw:1 controller +auto=damage:1 target(creature[damaged],player) +text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Needlebite Trap +target=player +other={B} name(Opponent gained life) +otherrestriction=compare(oplifegain)~morethan~0 +auto=life:5 controller +auto=life:-5 targetedplayer +text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. +mana={5}{B}{B} +type=Instant +subtype=Trap +[/card] +[card] +name=Needlethorn Drake +abilities=flying,deathtouch +text=Flying, deathtouch +mana={G}{U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Needletooth Raptor +auto=_ENRAGE_damage:5 target(creature|opponentBattlefield) +text=Enrage - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. +mana={3}{R} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Needleverge Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Pillarverge Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Pillarverge Pathway) name(Pillarverge Pathway) flip(Pillarverge Pathway) forcetype(land) +auto={T}:add{R} +text={T}: Add {R}. // Pillarverge Pathway +type=Land +[/card] +[card] +name=Nef-Crop Entangler +abilities=trample +auto=@exerted(this):1/2 ueot +auto=_ATTACKING_may exert +text=Trample -- You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Neheb, Dreadhorde Champion +abilities=trample +auto=@combatdamaged(player,planeswalker) from(this):may target(*|myhand) reject && draw:1 controller && Add{R} doesntempty +text=Trample -- Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. +mana={2}{R}{R} +type=Legendary Creature +subtype=Zombie Minotaur Warrior +power=5 +toughness=4 +[/card] +[card] +name=Neheb, the Eternal +auto=_BLOCKED_life:-3 opponent +auto=@each my secondmain:counter(0/0,oplifelost,redmana) && transforms((,newability[thisforeach(counter{0/0.oplifelost.redmana}) add{R}])) ueot +auto=@each endofturn:removeallcounters(0/0,1,redmana) +text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn. +mana={3}{R}{R} +type=Legendary Creature +subtype=Zombie Minotaur Warrior +power=4 +toughness=6 +[/card] +[card] +name=Neheb, the Worthy +abilities=first strike +auto=lord(minotaur|mybattlefield) first strike +auto=aslongas(*|myhand) lord(minotaur|mybattlefield) 2/0 <2 +auto=@combatdamaged(player) from(this):ability$!target(*|myhand) reject$! opponent +auto=@combatdamaged(player) from(this):transforms((,newability[target(*|myhand) reject])) forever +text=First strike -- Other Minotaurs you control have first strike. -- As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. -- Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. +mana={1}{B}{R} +type=Legendary Creature +subtype=Minotaur Warrior +power=2 +toughness=2 +[/card] +[card] +name=Nemesis of Mortals +anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive +auto=this(cantargetcard(*[-monstrous]) {7}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~0} +auto=this(cantargetcard(*[-monstrous]) {6}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~1} +auto=this(cantargetcard(*[-monstrous]) {5}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~2} +auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~3} +auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~4} +auto=this(cantargetcard(*[-monstrous]) {2}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~5} +auto=this(cantargetcard(*[-monstrous]) {1}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~6} +auto=this(cantargetcard(*[-monstrous]) {G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~morethan~6} +text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) +mana={4}{G}{G} +type=Creature +subtype=Snake +power=5 +toughness=5 +[/card] +[card] +name=Neoform +auto=reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=As an additional cost to cast this spell, sacrifice a creature. -- Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. +mana={G}{U}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Neonate's Rush +target=creature +other={1}{R} +otherrestriction=type(vampire|battlefield)~morethan~0 +restriction=type(vampire|battlefield)~equalto~0 +auto=damage:1 +auto=damage:1 targetcontroller +text=This spell costs {1} less to cast if you control a Vampire. -- Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Nephalia Academy +auto=@discarded(*|myhand):all(trigger[to]) may moveTo(mylibrary) +auto={T}:add{1} +text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C} to your mana pool. +type=Land +[/card] +[card] +name=Nessian Boar +abilities=lure +auto=_BLOCKED_draw:1 opponent +text=All creatures able to block Nessian Boar do so. -- Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. +mana={3}{G}{G} +type=Creature +subtype=Boar +power=10 +toughness=6 +[/card] +[card] +name=Nessian Demolok +auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(*[-creature]|battlefield) destroy +text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Nessian Hornbeetle +auto=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:counter(1/1,1) +text=At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Nessian Wanderer +aicode=activate target(land[zpos<=3]|mylibrary) moveto(myhand) +auto=_CONSTELLATION_name(look three) reveal:3 optionone name(Get a land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=Constellation - Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{G} +type=Creature +subtype=Satyr Scout +power=1 +toughness=3 +[/card] +[card] +name=Nessian Wilds Ravager +abilities=flying +auto=ability$!choice name(Tribute 6) all(mysource) counter(1/1,6) _ choice name(May fight another target creature) may transforms((,newability[target(creature) dynamicability])) ueot opponent !$ opponent +text=Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=6 +toughness=6 +[/card] +[card] +name=Nest Robber +abilities=haste +text=Haste +mana={1}{R} +type=Creature +subtype=Dinosaur +power=2 +toughness=1 +[/card] +[card] +name=Nest of Scarabs +auto=@counteradded(-1/-1) from(*|mybattlefield):token(Insect,creature Insect,1/1,black) +auto=@counteradded(-1/-1) from(*|mystack):token(Insect,creature Insect,1/1,black) +text=Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Nested Shambler +auto=_DIES_token(Squirrel,Creature Squirrel,1/1,green)*power and!( tap(noevent) )! +text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Nesting Dragon +abilities=flying +auto=_LANDFALL_token(dragon egg) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Netherborn Altar +auto={T} restriction{type(*[iscommander]|mycommandzone)~morethan~0}:transforms((,newability[counter(0/0.1.Soul) all(this)],newability[moveTo(myHand) target(*[iscommander]|mycommandzone)],newability[thisforeach(counter{0/0.1.Soul}) life:-3 controller])) oneshot +text={T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar. +mana={1}{B} +type=Artifact +[/card] +[card] +name=Netherese Puzzle-Ward +aicode=activate transforms((,newability[all(*[zpos<=lastrollresult]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:name(Roll a d4) rolld4 4 winability scry:lastrollresult scrycore delayed dontshow donothing scrycoreend scryend winabilityend loseability scry:lastrollresult scrycore delayed dontshow donothing scrycoreend scryend loseabilityend rolld4end +auto=@dierolled(*|myzones) result(max) from(controller):name(Draw a card) draw:1 controller +text=Focus Beam - At the beginning of your upkeep, roll a d4. Scry X, where X is the result. -- Perfect Illumination - Whenever you roll a die's highest natural result, draw a card. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Nethroi, Apex of Death +abilities=deathtouch,lifelink,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={4}{GW}{B}{B} name(Mutate) +auto=transforms((,newability[@mutated(this):target(creature[manacost<=10]|mygraveyard) moveTo(myBattlefield)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {4}{GW}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch, lifelink -- Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. +mana={2}{W}{B}{G} +type=Legendary Creature +subtype=Cat Nightmare Beast +power=5 +toughness=5 +[/card] +[card] +name=Nettlecyst +auto={2}:equip +auto=teach(creature) type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic +auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Neurok Transmuter +auto={U}:target(creature) transforms((artifact)) ueot +auto={U}:target(creature[artifact]) transforms((removetypes)) ueot && transforms((Creature,blue)) ueot +text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Neutralize +abilities=cycling +target=*|stack +auto=fizzle +autohand=__CYCLING__({2}) +text=Counter target spell. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Never // Return +abilities=hasaftermath +restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 +otherrestriction=type(*|graveyard)~morethan~0 +flashback={3}{B} name(Return) +auto=ifnot paid(flashback) then target(*[creature;planeswalker]|battlefield) destroy +auto=if paid(flashback) then target(*|graveyard) moveto(exile) && token(Zombie,creature Zombie,2/2,black) +text=Destroy target creature or planeswalker. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Never Happened +aicode=activate moveto(exile) notatarget(*[-land]|opponentGraveyard,opponenthand) +auto=choice name(exile from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=choice name(exile from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) +text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nevermore +auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) forever chooseend nonland +text=As Nevermore enters the battlefield, name a nonland card. -- The named card can't be cast. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Neverwinter Dryad +auto={2}{S}:name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )! +text={2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Neverwinter Hydra +abilities=trample +auto=if compare(halfpaid)~morethan~0 then counter(1/1) +auto=@dierolled(this) from(controller) once:counter(1/1,-1) +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot +auto=thisforeach(variable{halfpaid}>0) ability$!name(Roll a d6) name(Roll a d6) all(mysource) rolld6 6 winability counter(1/1.lastrollresult) winabilityend loseability counter(1/1.lastrollresult) loseabilityend rolld6end!$ controller +text=As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. -- Trample -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) +mana={X}{X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Nevinyrral, Urborg Tyrant +auto=cantbetargetof(*[artifact;creature;enchantment]) +auto=foreach(creature[fresh]|graveyard) token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=_DIES_pay({1}) name(destroy all artifacts, creatures, and enchantments) destroy all(artifact,creature,enchantment) +text=Hexproof from artifacts, creatures, and enchantments -- When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. -- When Nevinyrral dies, you may pay {1} . When you do, destroy all artifacts, creatures, and enchantments. +mana={3}{W}{U}{B} +type=Legendary Creature +subtype=Zombie Wizard +power=3 +toughness=6 +[/card] +[card] +name=New Blood +target=creature +auto=moveto(mybattlefield) and!( transforms((removecreaturesubtypes)) forever && transforms((Vampire)) forever )! +text=As an additional cost to cast this spell, tap an untapped Vampire you control. -- Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. +mana={2}{B}{B}{T(vampire|mybattlefield)} +type=Sorcery +[/card] +[card] +name=New Frontiers +auto=thisforeach(X) ability$!name(search basic land) name(search basic land) target(land[basic]|mylibrary) moveTo(myBattlefield) and!( tap(noevent) )! !$ opponent +auto=name(search basic lands) target(land[basic]|mylibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text=Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=New Horizons +target=land +auto=counter(1/1,1) target(creature) +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{B}{B} +auto=teach(land) {T}:add{R}{R} +text=Enchant land -- When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=New Perspectives +auto=draw:3 controller +auto=aslongas(*|myHand) all(*[cycling]|mycastingzone) altercost(colorless,-99) >6 +text=When New Perspectives enters the battlefield, draw three cards. -- As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Nexus Wardens +abilities=reach +auto=_CONSTELLATION_life:2 controller +text=Reach -- Constellation - Whenever an enchantment enters the battlefield under your control, you gain 2 life. +mana={2}{G} +type=Creature +subtype=Satyr Archer +power=1 +toughness=4 +[/card] +[card] +name=Nexus of Fate +auto=turns:+1 controller +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +text=Take an extra turn after this one. -- If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Neyith of the Dire Hunt +auto=@combat(blocked) source(creature|mybattlefield) turnlimited:name(Draw a card) draw:1 controller +auto=@damaged(creature) from(creature[-attacking]|mybattlefield) turnlimited:may name(Draw a card) draw:1 controller +auto=@each my combatbegins:name(Pay and double creature's power) pay({2}{RG}) name(Pay and double creature's power) target(creature) transforms((,newability[p/0],newability[all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot +text=Whenever one or more creatures you control fight or become blocked, draw a card. -- At the beginning of combat on your turn, you may pay {2}{R} or {G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( {R} or {G} can be paid with either {R} or {G}.) +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Nezahal, Primal Tide +abilities=nofizzle,nomaxhand +auto=@movedTo(*|opponentstack):draw:1 +auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot +text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. +mana={5}{U}{U} +type=Legendary Creature +subtype=Elder Dinosaur +power=7 +toughness=7 +[/card] +[card] +name=Niambi, Esteemed Speaker +abilities=flash +auto=may moveTo(myHand) and!(transforms((,newability[dynamicability])))! target(other creature|myBattlefield) +auto={1}{W}{U}{T}{D(*[legendary]|myHand)}:draw:2 controller +text=Flash -- When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. -- {1}{W}{U}, {T}, Discard a legendary card: Draw two cards. +mana={W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Niambi, Faithful Healer +auto=moveto(myhand) target(Teferi^ Timebender|mylibrary) +auto=moveto(myhand) target(Teferi^ Timebender|mygraveyard) +text=When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Nicol Bolas, the Ravager +abilities=flying +backside=Nicol Bolas, the Arisen +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent +auto={4}{U}{B}{R}:name(Exile and transform) moveto(exile) and!( flip(backside) forcetype(Legendary Planeswalker) )! asSorcery +text=Flying -- When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery. // Nicol Bolas, the Arisen +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Elder Dragon +power=4 +toughness=4 +[/card] +[card] +name=Night +abilities=shroud,indestructible,doublefacedeath,nofizzle +backside=Day +auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~morethan~1 then name(It becomes day next turn) name(It becomes day next turn) phaseaction[untap once sourceinplay] flip(backside) )! +auto=lord(*[daybound]|battlefield) flip(backside) +text=As it becomes night, transform all daybound permanents. -- Permanents enter the battlefield nightbound. -- If a player casts at least two spells during their own turn, it becomes day next turn. +type=Emblem +[/card] +[card] +name=Night // Day +other={2}{W} name(Day) +auto=ifnot paid(alternative) then target(creature) -1/-1 ueot +auto=if paid(alternative) then name(Target controller) choice name(Target controller) name(Target controller) all(creature|mybattlefield) 1/1 ueot +auto=if paid(alternative) then name(Target opponent) choice name(Target opponent) name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot +text=Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Night Incarnate +abilities=deathtouch +other={3}{B} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):all(creature) -3/-3 ueot +auto=alternative sacrifice +text=Deathtouch -- When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{B} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Night Market Guard +text=Night Market Guard can block an additional creature each combat. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=1 +[/card] +[card] +name=Nighthawk Scavenger +abilities=flying,deathtouch,lifelink +auto=aslongas(land|opponentGraveyard) 1/0 +auto=aslongas(creature|opponentGraveyard) 1/0 +auto=aslongas(artifact|opponentGraveyard) 1/0 +auto=aslongas(enchantment|opponentGraveyard) 1/0 +auto=aslongas(planeswalker|opponentGraveyard) 1/0 +auto=aslongas(instant|opponentGraveyard) 1/0 +auto=aslongas(sorcery|opponentGraveyard) 1/0 +text=Flying, deathtouch, lifelink -- Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. +mana={1}{B}{B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=3 +[/card] +[card] +name=Nightmare Nig +auto=_ATTACKING_ingest:2 opponent +auto=@combat(blocking) source(this):ingest:2 opponent +text=Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. +type=Creature +subtype=Nightmare +color=blue,black +power=2 +toughness=3 +[/card] +[card] +name=Nightmare Shepherd +abilities=flying +auto=@movedto(mygraveyard) from(other creature[-token]|myBattlefield):may all(trigger) clone and!( transforms((Nigthmare,setpower=1,settoughness=1)) forever )! && moveTo(exile) all(trigger) +text=Flying -- Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. +mana={2}{B}{B} +type=Enchantment Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Nightmare Unmaking +auto=choice moveto(exile) all(creature[power >type:*:myhand]) +auto=choice moveto(exile) all(creature[power creature[-black]) moveto(ownerhand)!$ controller +auto=if paid(kicker) then pay({2}{R}) name(Pay also kicker red) destroy target(land|battlefield) +text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nightshade Assassin +abilities=first strike,madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=target(creature) -type:*[black]:myhand/-type:*[black]:myhand ueot +text=First strike -- When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{B}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Nightshade Harvester +auto=@movedto(land|opponentbattlefield):counter(1/1) +auto=@movedto(land|opponentbattlefield):life:-1 opponent +text=Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. +mana={3}{B} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Nightshade Seer +auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature) +text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nightsquad Commando +auto=if raid then token(Human Soldier Nig) +text=When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. +mana={2}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Nightveil Predator +abilities=flying, deathtouch, opponentshroud +text=Flying, deathtouch -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={U}{U}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Nightveil Specter +abilities=flying +auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)))! all(*[zpos=1]|mylibrary) +text=Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. -- You may play cards exiled with Nightveil Specter. +mana={UB}{UB}{UB} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Nightveil Sprite +abilities=flying +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=_ATTACKING_name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Flying -- Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=2 +[/card] +[card] +name=Nihiloor +auto=may name(Tap your creature) target(creature[-tapped]|mybattlefield) transforms((,newability[tap],newability[name(Gain control of creature) target(creature[power<=p]|opponentbattlefield) moveto(mybattlefield) and!( counter(0/0.1.NihiloorEffect) )! ])) oneshot +auto=@movedTo(this|nonbattlezone) from(battlefield):name(Return creature) target(creature[counter{0/0.1.NihiloorEffect}]|mybattlefield) moveto(opponentbattlefield) and!( removeallcounters(0/0.1.NihiloorEffect) )! +auto=@combat(attacking) source(creature[counter{0/0.1.NihiloorEffect}]|mybattlefield):name(Gain life) life:2 controller && life:-2 opponent +text=When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. -- Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Horror +power=3 +toughness=5 +[/card] +[card] +name=Nikara, Lair Scavenger +abilities=menace,partner +partner=Yannik, Scavenging Sentinel +auto=_PARTNER_ +auto=@movedTo(other creature[counter{1/1}]|nonbattlezone) from(mybattlefield):draw:1 && life:-1 controller +text=Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) -- Menace -- Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. +mana={2}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Niko Defies Destiny +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=foreach(*[foretold]|myexile) life:2 controller +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~equalto~0,compare(type:*[foretell]:myhand)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return card from graveyard) target(*[foretell]|mygraveyard) moveto(myhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You gain 2 life for each foretold card you own in exile. -- II - Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. -- III - Return target card with foretell from your graveyard to your hand. +mana={1}{W}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Nikya of the Old Ways +auto=maxCast(*[-creature])0 +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=You can't cast noncreature spells. -- Whenever you tap a land for mana, add one mana of any type that land produced. +mana={3}{R}{G} +type=Legendary Creature +subtype=Centaur Druid +power=5 +toughness=5 +[/card] +[card] +name=Nils, Discipline Enforcer +auto=@each my end:ability$!name(Put counter on your creature) may name(Put counter on your creature) target(creature|mybattlefield) counter(1/1)!$ controller +auto=@each my end:ability$!name(Put counter on opponent creature) may name(Put counter on opponent creature) target(creature|opponentbattlefield) counter(1/1)!$ controller +auto=lord(creature[counter{any}]|opponentbattlefield) transforms((,newability[thisforeach(variable{hascntanycnt}>0) attackcost:1])) +text=At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. -- Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where {X} is the number of counters on that creature. +mana={2}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Nim Deathmantle +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) transforms((Zombie,newcolors[black],newability[intimidate])) forever +auto=@movedTo(*[-token]|mygraveyard) from(battlefield):name(pay 4) pay[[{4}]] all(trigger[to]) moveTo(mybattlefield) and!(rehook)! +text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nimana Skitter-Sneak +auto=aslongas(*|opponentGraveyard) 1/0 >7 +auto=aslongas(*|opponentGraveyard) menace >7 +text=As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) +mana={3}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=4 +[/card] +[card] +name=Nimana Skydancer +abilities=flash,flying +auto=deplete:2 opponent +auto={0}:moveto(myGraveyard) +text=Flash -- Flying -- When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nimble Birdsticker +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=3 +[/card] +[card] +name=Nimble Obstructionist +abilities=flash,flying,cycling +autohand=__CYCLING__({2}{U}) +text=Flash -- Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=1 +[/card] +[card] +name=Nimble Pilferer +abilities=flash +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nimble Trapfinder +auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,newability[unblockable])) ueot +auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot +auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot +text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nimble-Blade Khenra +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Jackal Warrior +power=1 +toughness=3 +[/card] +[card] +name=Nimbus Champion +abilities=flying +auto=_ATTACKING_may moveto(ownerHand) target(creature) +text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. +mana={5}{U} +type=Creature +subtype=Avatar Warrior +power=4 +toughness=4 +[/card] +[card] +name=Nine Lives +abilities=opponentshroud +auto=@damaged(controller):name(Put incarnation counter) counter(0/0,1,Incarnation) +auto=counter(0/0.1.NineEffect) notrg +auto=all(other *[Nine Lives]|myBattlefield) removeallcounters(0/0.1.NineEffect) +auto=@damaged(controller) restriction{compare(hascntNineEffect)~morethan~0}:name(Can't be damaged) life:thatmuch controller +auto=@counteradded(0/0.1.Incarnation) from(this) restriction{compare(hascntincarnation)~morethan~8}:name(Exile card) moveTo(Exile) +auto=@movedTo(this|nonbattlezone) from(battlefield):name(You loose game) wingame opponent +text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Nine-Tail White Fox +auto=@combatdamaged(player) from(this):draw:1 controller +text=Whenever Nine-Tail White Fox deals combate damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Fox Spirit +power=2 +toughness=2 +[/card] +[card] +name=Ninja of the New Moon +autohand={3}{B}{N}:ninjutsu +text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +mana={3}{B}{B} +type=Creature +subtype=Spirit Ninja +power=6 +toughness=3 +[/card] +[card] +name=Nira, Hellkite Duelist +abilities=flash,flying,trample,haste +auto=transforms((,newability[cantlose],newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot +text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Nissa's Defeat +target=Forest, green enchantment,,green planeswalker +auto=destroy +auto=if type(nissa|opponentbattlefield)~morethan~0 draw:1 +text=Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Encouragement +auto=moverandom(Forest) from(mylibrary) to(myhand) +auto=moverandom(Brambleweft Behemoth) from(mylibrary) to(myhand) +auto=moverandom(Nissa^ Genesis Mage) from(mylibrary) to(myhand) +text=Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Triumph +auto=transforms((,newability[name(search 2 forests) moveTo(myhand) target(forest[basic]|myLibrary)])) ueot +auto=aslongas(*[nissa]|mybattlefield))>0 transforms((,newability[name(search 3 lands) moveTo(myhand) target(land|myLibrary)])) ueot +text=Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Zendikon +target=land +auto=becomes(Creature Elemental,4/4,haste,reach) +auto=@movedTo(mytgt|Graveyard) from(Battlefield):all(trigger[to]) moveTo(ownerHand) +text=Enchant land -- Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. -- When enchanted land dies, return that card to its owner's hand. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nissa, Vastwood Seer +backside=Nissa, Sage Animist +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=may name(Search basic forest) target(forest[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:name(Exile and transforms) moveto(exile) and!( moveto(mybattlefield) and!( flip(backside) )! )! +text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. // Nissa, Sage Animist +mana={2}{G} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Niv-Mizzet Reborn +abilities=flying +auto=reveal:10 optionone name(Reveal) target(*[multicolor]|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon Avatar +power=6 +toughness=6 +[/card] +[card] +name=Niv-Mizzet, Parun +abilities=nofizzle, flying +auto=@drawof(player):damage:1 target(player,creature,planeswalker) +auto=@movedTo(instant,sorcery|stack):draw:1 +text=This spell can't be countered. -- Flying -- Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. -- Whenever a player casts an instant or sorcery spell, you draw a card. +mana={U}{U}{U}{R}{R}{R} +type=Legendary Creature +subtype=Dragon Wizard +power=5 +toughness=5 +[/card] +[card] +name=Nivix, Aerie of the Firemind +auto={T}:add{1} +auto={2}{U}{R}{T}:moveto(myexile) all(*[zpos=1]|mylibrary) && may activate castcard(normal) target(fresh[instant;sorcery]|myexile) +text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. +type=Land +[/card] +[card] +name=No Escape +target=*[creature;planeswalker]|stack +auto=fizzleto(exile) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Scry 1. +mana={2}{U} +type=Instant +[/card] +[card] +name=No Way Out +auto=ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=token(Zombie Dec) +text=Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Noble Benefactor +auto=_DIES_name(fetch) transforms((,newability[ability$! moveto(ownerhand) notatarget(<1>*|mylibrary) !$ controller],newability[ability$! moveto(ownerhand) notatarget(<1>*|mylibrary) !$ opponent])) oneshot +text=When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Nocturnal Feeder +abilities=flying +auto=_DIES_life:-2 opponent && life:2 controller +text=Flying -- When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. +mana={2}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=1 +[/card] +[card] +name=Noggle Hedge-Mage +auto=if type(island|mybattlefield)~morethan~1 then target(<2>*|battlefield) tap(noevent) +auto=if type(mountain|mybattlefield)~morethan~1 then target(player) damage:2 +text=When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. +mana={2}{UR} +type=Creature +subtype=Noggle Wizard +power=2 +toughness=2 +[/card] +[card] +name=North Star +auto={4}{T}:target(*|mycastingzone) transforms((,newability[anytypeofmana])) ueot +text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) +mana={4} +type=Artifact +[/card] +[card] +name=Nostalgic Dreams +abilities=exiledeath +auto=choice name(Discard any number of cards) target(*|myhand) reject and!( transforms((,newability[name(Return card from graveyard) target(*|mygraveyard) moveTo(myhand)])) oneshot )! +text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Notion Rain +aicode=activate transforms((,newability[surveil],newability[draw:2 controller],newability[damage:2 controller])) oneshot +auto=name(surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed damage:2 controller && draw:2 controller && surveil afterrevealedend revealend +text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Notion Thief +abilities=flash +auto=@drawfoeof(player) restriction{opponentturnonly,compare(odrewcount)~morethan~1}:name(You draw instead) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)],newability[draw:1 controller])) oneshot +auto=@drawfoeof(player) restriction{myturnonly}:name(You draw instead) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)],newability[draw:1 controller])) oneshot +text=Flash -- If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. +mana={2}{U}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Novellamental +abilities=flying,cloud +text=Flying -- Novellamental can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Novice Dissector +auto={1}{S(other creature[-Novice Dissector]|mybattlefield)}:name(Put 1/1 counter) target(creature) counter(1/1) asSorcery +text={1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. +mana={3}{B} +type=Creature +subtype=Troll Warlock +power=3 +toughness=3 +[/card] +[card] +name=Novice Knight +abilities=defender +auto=this(auras) canattack +auto=this(gear) canattack +text=Defender (This creature can't attack.) -- As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. +mana={W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Novice Occultist +auto=_DIES_name(Draw and lose life) draw:1 controller && life:-1 controller +text=When Novice Occultist dies, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Noxious Grasp +target=creature[white;green],planeswalker[white;green] +auto=destroy +auto=life:1 +text=Destroy target creature or planeswalker that's green or white. You gain 1 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Noxious Groodion +abilities=deathtouch +text=Deathtouch +mana={2}{B} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Null Profusion +auto=phasealter(remove,draw,controller) +auto=@movedTo(*[-land]|mystack):draw:1 controller +auto=_LANDFALL_draw:1 controller +auto=hmodifer:-5 controller +text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Nullhide Ferox +abilities=opponentshroud +auto=maxCast(*[-creature])0 +auto={2}:transforms((,newability[loseabilities])) ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) loseabilities notatarget(Nullhide Ferox|opponentBattlefield)ueot?donothing!$ opponent])) forever +autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) +text=Hexproof -- You can't cast noncreature spells. -- {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. -- If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Nullpriest of Oblivion +abilities=menace,lifelink +kicker={3}{B} +auto=if paid(kicker) then moveTo(myBattlefield) target(creature|myGraveyard) +text=Kicker {4}{B} -- Menace, lifelink -- When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield. +mana={1}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=1 +[/card] +[card] +name=Numa, Joraga Chieftain +abilities=partner +auto={X}{X} restriction{attackersonly}:name(Distribute counters) thisforeach(variable{halfpaid}) ability$!name(Choose elf) name(Choose elf) counter(1/1) target(creature[elf])!$ controller limit:1 +text=At the beginning of combat on your turn, you may pay {X}{X} . When you do, distribute X +1/+1 counters among any number of target Elves. -- Partner (You can have two commanders if both have partner.) +mana={2}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Numbing Jellyfish +auto=all(this) rolld6 6 winability deplete:lastrollresult opponent winabilityend loseability deplete:lastrollresult opponent loseabilityend rolld6end +text=When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result. +mana={3}{U} +type=Host Creature +subtype=Jellyfish +power=2 +toughness=3 +[/card] +[card] +name=Nurturing Peatland +auto={T}{L:1}:Add{G} +auto={T}{L:1}:Add{B} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. +type=Land +[/card] +[card] +name=Nurturing Presence +target=creature +auto=name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying) +auto=teach(creature) transforms((,newability[@movedto(creature|mybattlefield):name(Gets 1/1) 1/1 ueot])) +text=Enchant creature -- Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." -- When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nykthos Paragon +auto=@lifeof(player) from(*[-lifefaker]|*) turnlimited:may name(Put 1/1 counters) counter(1/1,thatmuch) all(creature|myBattlefield) +text=Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. +mana={4}{W}{W} +type=Enchantment Creature +subtype=Human Soldier +power=4 +toughness=6 +[/card] +[card] +name=Nylea's Forerunner +abilities=Trample +auto=lord(other creature|myBattlefield) trample +text=Trample -- Other creatures you control have trample. +mana={4}{G} +type=Enchantment Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Nylea's Huntmaster +auto=target(creature|myBattlefield) type:manaG:myBattlefield/type:manaG:myBattlefield ueot +text=When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) +mana={3}{G} +type=Creature +subtype=Centaur Shaman +power=4 +toughness=3 +[/card] +[card] +name=Nylea's Intervention +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=X]|mylibrary) && shuffle ueot +auto=Choice name(Look X cards) reveal:X optionone name(Get a card) target(<1>*[land]|reveal) moveto(myhand) optiononeend revealend && shuffle +auto=Choice name(Deals X damage) damage:X all(creature[flying]) && damage:X all(creature[flying]) +text=Choose one -- Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. -- Nylea's Intervention deals twice X damage to each creature with flying. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Nylea, Keen-Eyed +abilities=indestructible +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot +auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) +auto=lord(creature|mycastingzone) altercost( colorless,-1) +auto={2}{G}:reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. -- Creature spells you cast cost {1} less to cast. -- {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. +mana={3}{G} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=6 +[/card] +[card] +name=Nymris, Oona's Trickster +abilities=flash,flying +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:name(Look 2 cards) reveal:2 optionone name(Put in hand) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flash -- Flying -- Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. +mana={3}{U}{B} +type=Legendary Creature +subtype=Faerie Knight +power=1 +toughness=6 +[/card] +[card] +name=Nyx Herald +auto=@each my combatbegins restriction{type(creature[auras>=1],enchantment creature|mybattlefield)~morethan~0}:1/1 target(creature|myBattlefield) && trample ueot +text=At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. +mana={2}{G} +type=Enchantment Creature +subtype=Centaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Nyx Lotus +auto=tap(noevent) +auto={T}:name(Add White equal to devotion to white) thisforeach(variable{type:manaW}>0) add{W} +auto={T}:name(Add Blue equal to devotion to blue) thisforeach(variable{type:manaU}>0) add{U} +auto={T}:name(Add Black equal to devotion to black) thisforeach(variable{type:manaB}>0) add{B} +auto={T}:name(Add Red equal to devotion to red) thisforeach(variable{type:manaR}>0) add{R} +auto={T}:name(Add Green equal to devotion to green) thisforeach(variable{type:manaG}>0) add{G} +text=Nyx Lotus enters the battlefield tapped. -- {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Nyxbloom Ancient +abilities=trample +auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Trample -- If you tap a permanent for mana, it produces three times as much of that mana instead. +mana={4}{G}{G}{G} +type=Enchantment Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Nyxborn Brute +mana={3}{R}{R} +type=Enchantment Creature +subtype=Cyclops +power=7 +toughness=3 +[/card] +[card] +name=Nyxborn Colossus +mana={3}{G}{G}{G} +type=Enchantment Creature +subtype=Giant +power=6 +toughness=7 +[/card] +[card] +name=Nyxborn Courser +mana={1}{W}{W} +type=Enchantment Creature +subtype=Centaur Scout +power=2 +toughness=4 +[/card] +[card] +name=Nyxborn Marauder +mana={2}{B}{B} +type=Enchantment Creature +subtype=Minotaur +power=4 +toughness=3 +[/card] +[card] +name=Nyxborn Seaguard +mana={2}{U}{U} +type=Enchantment Creature +subtype=Merfolk Soldier +power=2 +toughness=5 +[/card] +[card] +name=O-Kagachi, Vengeful Kami +abilities=flying,trample +auto=@combat(attacking) source(creature|opponentbattlefield) restriction{opponentturnonly}:counter(0/0,1,KamiEffect) all(this) +auto=@combatdamagefoeof(player) from(this):this(counter{0/0.1.KamiEffect}>=1) name(Exile non-land permanent) name(Exile non-land permanent) transforms((,newability[moveto(exile) target(*[-land]|opponentbattlefiled)])) oneshot +auto=@each my endturn:removeallcounters(0/0,1,KamiEffect) all(this) +text=Flying, trample -- Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. +mana={1}{W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon Spirit +power=6 +toughness=6 +[/card] +[card] +name=Oakhame Adversary +abilities=deathtouch +auto=aslongas(*[green]|opponentbattlefield) altercost(colorless,-2) >0 +auto=@combatdamaged(player) from(this):draw:1 +text=This spell costs {2} less to cast if an opponent controls a green permanent. -- Deathtouch -- Whenever Oakhame Adversary deals combat damage to a player, draw a card. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Oakhame Ranger // Bring Back +abilities=adventure +other={1}{B} name(Adventure) +auto=if paid(alternative) then name(Create 2 humans) token(Human,Creature Human,1/1,white)*2 +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto={T}:all(creature|mybattlefield) 1/1 ueot +text={T}: Creatures you control get +1/+1 until end of turn. // Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) +mana={GW}{GW}{GW}{GW} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Oakshade Stalker +abilities=daybound,asflash +backside=Moonlit Ambusher +other={6}{G} name(Play as flash) +restriction=compare(isflipped)~equalto~0,can play creature +otherrestriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=You may cast this spell as though it had flash if you pay {2} more to cast it. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Moonlit Ambusher +mana={4}{G} +type=Creature +subtype=Human Ranger Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Oashra Cultivator +auto={2}{G}{T}{S}:moveto(mybattlefield) target(basic|mylibrary) && tap +text={2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Oasis Ritualist +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto=@exerted(this):choice add{W}{W} +auto=@exerted(this):choice add{U}{U} +auto=@exerted(this):choice add{B}{B} +auto=@exerted(this):choice add{R}{R} +auto=@exerted(this):choice add{G}{G} +auto={T}:exert +text={T}: Add one mana of any color to your mana pool. -- {T}, Exert Oasis Ritualist: Add two mana of any one color to your mana pool. (An exerted creature won't untap during your next untap step.) +mana={3}{G} +type=Creature +subtype=Naga Druid +power=2 +toughness=4 +[/card] +[card] +name=Oath of Kaya +auto=damage:3 target(player,creature,planeswalker) +auto=life:3 controller +auto=@counterremoved(0/0,1,Loyalty) from(planeswalker|myBattlefield) restriction{opponentturnonly}:damage:2 opponent && life:2 controller +text=When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. -- Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. +mana={1}{W}{B} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Lim-Dul +auto=@lifelostof(player):name(Choose one) ability$!name(discard cards) choice name(discard cards) discard:storedthatmuch controller _ choice name(sacrifice permanents) sacrifice notatarget(*[-Oath of Lim-Dul]|mybattlefield)!$ controller +auto={B}{B}: draw:1 controller +text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Oathsworn Knight +abilities=mustattack,phantom +auto=counter(1/1,4) +text=Oathsworn Knight enters the battlefield with four +1/+1 counters on it. -- Oathsworn Knight attacks each combat if able. -- If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. +mana={1}{B}{B} +type=Creature +subtype=Human Knight +power=0 +toughness=0 +[/card] +[card] +name=Oathsworn Vampire +auto=tap(noevent) +autograveyard={1}{B}:moveTo(myBattlefield) asSorcery restriction{compare(lifegain)~morethan~0} +text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn. +mana={1}{B} +type=Creature +subtype=Vampire Knight +power=2 +toughness=2 +[/card] +[card] +name=Ob Nixilis's Cruelty +target=creature +auto=exiledeath +auto=-5/-5 +text=Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Obeka, Brute Chronologist +auto={T}:name(End turn) transforms((,newability[may name(End turn) counter(0/0.1.ObekaEffect)])) oneshot myturnonly +auto={T}:name(End turn) ability$!may name(End turn) name(End turn) target(Obeka^ Brute Chronologist|opponentBattlefield) counter(0/0.1.ObekaEffect)!$ opponent opponentTurnOnly +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,opponent) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,opponent) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,controller) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,controller) +auto=@counteradded(0/0.1.ObekaEffect):removeallcounters(0/0.1.ObekaEffect) +text={T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Ogre Wizard +power=3 +toughness=4 +[/card] +[card] +name=Obelisk Spider +abilities=reach +auto=@combatdamaged(creature) from(this):counter(-1/-1,1) all(trigger[to]) +auto=@counteradded(-1/-1):life:-1 opponent && life:1 controller +text=Reach -- Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. -- Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. +mana={1}{B}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Oblivion's Hunger +target=creature|myBattlefield +auto=indestructible ueot +auto=if cantargetcard(creature[counter{1/1.1}]) then draw:1 controller +text=Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Obscuring Haze +auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 +text=If you control a commander, you may cast this spell without paying its mana cost. -- Prevent all damage that would be dealt this turn by creatures your opponents control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Obsessive Astronomer +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):may name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! +text=If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. -- Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. +type=Creature +subtype=Human Wizard +mana={1}{R} +power=2 +toughness=2 +[/card] +[card] +name=Obsessive Collector +abilities=flying +auto=@combatdamaged(player) from(this):name(Seek a card) transforms((,newability[name(Seek a card) moverandom(*[manacost=phandcount]) from(mylibrary) to(myhand)])) oneshot +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Flying -- Ward {2} -- Whenever Obessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Obsessive Stitcher +auto={T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto={2}{U}{B}{T}{S}:moveTo(myBattlefield) target(creature|myGraveyard) +text={T} -- : Draw a card, then discard a card. -- {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. +mana={1}{U}{B} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Obsidian Charmaw +abilities=flying +autoexile=thisforeach(variable{olandc}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{olandc}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{olandc}>0) changecost(colorless:-1) forcedalive +auto=name(Destroy land) target(land[-basic]|opponentBattlefield) destroy +text=This spell costs {1} less to cast for each land your opponents control that could produce {C}. -- Flying -- When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Obuun, Mul Daya Ancestor +auto=@each my combatbegins restriction{compare(power)~equalto~1}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~2}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~3}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~4}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~5}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=5,settoughness=5,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~6}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=6,settoughness=6,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~7}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=7,settoughness=7,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~8}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=8,settoughness=8,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~9}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=9,settoughness=9,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~10}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=10,settoughness=10,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~11}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=11,settoughness=11,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~12}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=12,settoughness=12,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~13}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=13,settoughness=13,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~14}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=14,settoughness=14,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~15}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=15,settoughness=15,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~16}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=16,settoughness=16,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~17}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=17,settoughness=17,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~18}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=18,settoughness=18,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~equalto~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=19,settoughness=19,trample,haste)) ueot +auto=@each my combatbegins restriction{compare(power)~morethan~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=20,settoughness=20,trample,haste)) ueot +auto=_LANDFALL_counter(1/1) target(creature|mybattlefield) +text=At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Elf Spirit +power=3 +toughness=3 +[/card] +[card] +name=Occult Epiphany +auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(tribal|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot +auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(*|myhand) reject])) oneshot +text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. +mana={X}{U} +type=Instant +[/card] +[card] +name=Ochran Assassin +abilities=deathtouch, lure +text=Deathtouch -- All creatures able to block Ochran Assassin do so. +mana={1}{B}{G} +type=Creature +subtype=Elf Assassin +power=1 +toughness=1 +[/card] +[card] +name=Ochre Jelly +abilities=trample +auto={0}:destroy +auto=if cantargetcard(*[token]|*) then counter(1/1) else counter(1/1,x) +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~2}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly)])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~3}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly)])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~4}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.1) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~5}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.1) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~6}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~7}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~8}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.3) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~9}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.3) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~10}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.4) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~11}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.4) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~12}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.5) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~13}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.5) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~14}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.6) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~15}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.6) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~16}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.7) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~17}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.7) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~18}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.8) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~19}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.8) )! ])) ueot!$ controller +auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~morethan~19}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.9) )! ])) ueot!$ controller +text=Trample -- Ochre Jelly enters the battlefield with X +1/+1 counters on it. -- Split - When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down. +mana={X}{G} +type=Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Octavia, Living Thesis +other={U}{U} +otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~7 +restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~8 +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 8 more) name(This spell costs 8 more) target(*|opponentstack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) oneshot +auto=@movedto(*[instant;sorcery]|mystack):name(Choose creature) target(creature|battlefield) becomes(,8/8) ueot +text=This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. -- Ward {8} -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. +mana={8}{U}{U} +type=Legendary Creature +subtype=Elemental Octopus +power=8 +toughness=8 +[/card] +[card] +name=Octoprophet +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Creature +subtype=Octopus +power=3 +toughness=3 +[/card] +[card] +name=Octopus Umbra +abilities=totemarmor +target=creature +auto=teach(creature) transforms((,newability[_ATTACKING_may tap target(creature)])) +auto=teach(creature) becomes(,8/8) +text=Enchant creature -- Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Odious Witch +backside=Ragged Recluse +auto=@combat(attacking) source(this):name(Gain 1 life) life:1 controller && life:-1 opponent +text=Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. // Ragged Recluse +color=black +type=Creature +subtype=Human Warlock +power=3 +toughness=3 +[/card] +[card] +name=Odric's Outrider +auto=@movedto(creature|graveyard) from(myBattlefield):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +text=Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. +type=Creature +subtype=Human Knight +mana={3}{W} +power=2 +toughness=4 +[/card] +[card] +name=Odric, Blood-Cursed +auto=if type(*[flying]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[first strike]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[double strike]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[haste]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[opponentshroud]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[indestructible]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[lifelink]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[menace]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[reach]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[trample]|mybattlefield)~morethan~0 then token(Blood) +auto=if type(*[vigilance]|mybattlefield)~morethan~0 then token(Blood) +text=When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) +mana={1}{R}{W} +type=Legendary Creature +subtype=Vampire Soldier +power=3 +toughness=3 +[/card] +[card] +name=Odric, Master Tactician +abilities=first strike +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot +text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Of One Mind +anyzone=if type(human|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive +anyzone=if type(creature[-human]|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive +auto=draw:2 controller +text=This spell costs {2} less to cast if you control a Human creature and a non-Human creature. -- Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Offspring's Revenge +auto=@each my combatbegins:may target(creature[red;white;black]|mygraveyard) clone and!( transforms((,setpower=1,settoughness=1,haste ueot)) forever )! && moveTo(exile) +text=At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. +mana={2}{R}{W}{B} +type=Enchantment +[/card] +[card] +name=Oggyar Battle-Seer +abilities=haste +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={T}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Haste -- {T}: Scry 1. +mana={3}{U}{R} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=4 +[/card] +[card] +name=Oglor, Devoted Assistant +aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) moveto(mygraveyard)])) ueot +auto=@each my upkeep:name(Look top 2 card) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mylibrary) and!( moveto(mygraveyard) )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend revealend +auto=@movedto(creature|mygraveyard) from(mylibrary):name(Gains ability) all(trigger[to]) name(Gains ability) counter(0/0.1.PerpetualZombie) notrg +auto=emblem transforms((,newability[@movedto(*|myzones) from(mygraveyard):name(Create zombie) all(trigger[to]) name(Create zombie) transforms((,newability[if compare(hascntperpetualzombie)~morethan~0 then token(Zombie Lil) and!( tap(noevent) )!])) oneshot])) forever dontremove +text=At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. -- Whenever a creature card is put into your graveyard from your library, it perpetually gains "When this card leaves your graveyard, create a 2/2 tapped black Zombie creature token." +mana={1}{U} +type=Legendary Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Ogre Errant +auto=_ATTACKING_target(knight[attacking]) menace ueot +text=Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) +mana={3}{R} +type=Creature +subtype=Ogre Knight +power=3 +toughness=4 +[/card] +[card] +name=Ogre Marauder +text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. +auto=_ATTACKING_ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notatarget(creature|mybattlefield) _ choice all(mysource) unblockable ueot!$ opponent +mana={1}{B}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=1 +[/card] +[card] +name=Ogre Painbringer +auto=damage:3 all(player) +text=When Ogre Painbringer enters the battlefield, it deals 3 damage to each player. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=7 +toughness=3 +[/card] +[card] +name=Ogre Siegebreaker +auto={2}{B}{R}:destroy target(creature[damaged]) +text={2}{B}{R}: Destroy target creature that was dealt damage this turn. +mana={2}{B}{R} +type=Creature +subtype=Ogre Berserker +power=4 +toughness=3 +[/card] +[card] +name=Ohran Frostfang +auto=lord(creature[attacking]|mybattlefield) deathtouch +auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 +text=Attacking creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a player, draw a card. +mana={3}{G}{G} +type=Snow Creature +subtype=Snake +power=2 +toughness=6 +[/card] +[card] +name=Ojutai's Command +auto=choice name(Choose 1 and 2) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield && life:4 controller +auto=choice name(Choose 1 and 3) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield and!( transforms((,newability[name(Counter spell) fizzle target(*|stack)])) oneshot )! +auto=choice name(Choose 1 and 4) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield && draw:1 controller +auto=choice name(Choose 2 and 3) life:4 controller && fizzle target(*|stack) +auto=choice name(Choose 2 and 4) life:4 controller && draw:1 controller +auto=choice name(Choose 3 and 4) fizzle target(*|stack) && draw:1 controller +text=Choose two -- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- You gain 4 life. -- Counter target creature spell. -- Draw a card. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Oketra the True +abilities=double strike,indestructible +auto=aslongas(creature|mybattlefield) cantattack <4 +auto=aslongas(creature|mybattlefield) cantpwattack <4 +auto=aslongas(creature|mybattlefield) cantblock <4 +auto={3}{W}:token(Warrior,creature Warrior,1/1,white,vigilance) +text=Double strike, indestructible -- Oketra the True can't attack or block unless you control at least three other creatures. -- {3}{W}: Create a 1/1 white Warrior creature token with vigilance. +mana={3}{W} +type=Legendary Creature +subtype=God +power=3 +toughness=6 +[/card] +[card] +name=Oketra's Attendant +abilities=flying,cycling +autohand=__CYCLING__({2}) +autograveyard={3}{W}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Oketra's Avenger +auto=@exerted(this):preventalldamage to(this) +auto=_ATTACKING_may exert +text=You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) +mana={1}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Oketra's Last Mercy +auto=lifeset:startinglife +auto=all(land|mybattlefield) frozen +text=Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Oketra's Monument +auto=lord(creature[white]|mycastingzone) altercost(colorless,-1) +auto=@movedto(creature|mystack):token(Warrior,creature Warrior,1/1,white,vigilance) +text=White creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Oko's Accomplices +abilities=flying +text=Flying +mana={2}{U} +type=Creature +subtype=Faerie +power=2 +toughness=3 +[/card] +[card] +name=Oko's Hospitality +auto=lord(creature|battlefield) transforms((,setpower=3,settoughness=3)) ueot +auto=moveto(myhand) target(Oko^ the Trickster|mylibrary) +auto=moveto(myhand) target(Oko^ the Trickster|mygraveyard) +text=Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{G}{U} +type=Instant +[/card] +[card] +name=Olag, Ludevic's Hubris +backside=Ludevic, Necrogenius +auto=name(Copy exiled creature) target(creature[fresh]|myexile) copy options(keepname) and!( transforms((Legendary Zombie,setpower=4,settoughness=4,blue,black)) forever )! +text=As this permanent transforms into Olag, Ludevic's Hubris, it becomes a copy of one of the exiled cards, except it's name is still Olag, Ludevic's Hubris, it has base power and toughness 4/4, and it's a black and blue Legendary Zombie in addition to its other colors and types. Put a +1/+1 counter on it for each card exiled this way. // Ludevic, Necrogenius +type=Legendary Creature +subtype=Zombie +color=blue,black +power=4 +toughness=4 +[/card] +[card] +name=Old Gnawbone +abilities=flying +auto=@combatdamaged(player) from(creature|mybattlefield):name(Create treasure) token(Treasure Sur)*thatmuch +text=Flying -- Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. +mana={5}{G}{G} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Old Rutstein +auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then token(Treasure Sur)],newability[if cantargetcard(creature|*) then token(Insect Tok)],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )! +auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then token(Treasure Sur)],newability[if cantargetcard(creature|*) then token(Insect Tok)],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )! +text=When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. +mana={1}{B}{G} +type=Legendary Creature +subtype=Human Peasant +power=1 +toughness=4 +[/card] +[card] +name=Old Stickfingers +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +auto=if type(creature|mygraveyard)~equalto~0 then if compare(fullpaid)~morethan~0 then transforms((,newability[counter(1/1),newability[@movedTo(creature|mygraveyard) turnlimited:counter(1/1.-1)])) ueot +auto=if compare(ishuman)~equalto~0 then name(Reveal from top) name(Reveal from top) target(creature|mylibrary) moveTo(mygraveyard) and!( shuffle )! +auto=if compare(ishuman)~morethan~0 then name(Reveal from top) name(Reveal from top) thisforeach(variable{fullpaid}>0) ability$!name(Reveal) reveal:1 revealuntil(creature|mylibrary) optionone name(Put creature in graveyard) target(creature|myreveal) moveto(mygraveyard) optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend revealend!$ controller +text=When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. -- Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard. +type=Legendary Creature +subtype=Horror +mana={X}{B}{G} +power=* +toughness=* +[/card] +[card] +name=Old-Growth Dryads +auto=moveto(mybattlefield) target(basic|mylibrary) && tap +text=When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library. +mana={G} +type=Creature +subtype=Dryad +power=3 +toughness=3 +[/card] +[card] +name=Old-Growth Troll +abilities=trample +auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) +auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever +auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever +auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) +auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)])) +text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. it's an Aura enchantment with enchant Forest you control and Enchanted Forest has "{T}: Add {G}{G}" and "{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample." +mana={G}{G}{G} +type=Creature +subtype=Troll Warrior +power=4 +toughness=4 +[/card] +[card] +name=Olivia's Attendants +abilities=menace +auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch +auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch +auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power +auto={2}{R}:name(Deals 1 damage) target(player,creature,planeswalker) damage:1 && token(Blood) +text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target. +mana={4}{R}{R} +type=Creature +subtype=Vampire +power=6 +toughness=6 +[/card] +[card] +name=Olivia's Midnight Ambush +target=creature +auto=if type(night|battlefield)~morethan~0 then -13/-13 ueot else -2/-2 ueot +text=Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. +mana={1}{B} +type=Instant +[/card] +[card] +name=Olivia's Wrath +auto=all(creature[-vampire]|battlefield) -type:vampire:mybattlefield/-type:vampire:mybattlefield ueot +text=Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Olivia, Crimson Bride +abilities=flying,haste +auto=@combat(attacking) source(this):name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[@movedTo(vampire[legendary]|nonbattlezone) from(mybattlefield):if type(vampire[legendary]|mybattlefield)~equalto~0 then name(Exile creature) name(Exile creature) name(Exile creature) moveto(exile)])) forever )! +text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." +mana={4}{B}{R} +type=Legendary Creature +subtype=Vampire Noble +power=3 +toughness=4 +[/card] +[card] +name=Ollenbock Escort +abilities=vigilance +auto={S}:name(Creature gains lifelink and indestructible) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[lifelink],newability[indestructible])) ueot +text=Vigilance -- Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Oloro, Ageless Ascetic +auto=@each my upkeep:life:2 controller +auto=@lifeof(player) from(*[-lifefaker]|*):pay({1}) draw:1 controller && life:-1 opponent +autocommandzone=@each my upkeep:life:2 controller +text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. +mana={3}{W}{U}{B} +type=Legendary Creature +subtype=Giant Soldier +power=4 +toughness=5 +[/card] +[card] +name=Omen of Fire +auto=moveTo(ownerhand) all(island) +auto=foreach(*[white]|mybattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice target(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notatarget(*[white]|mybattlefield)!$ controller +auto=foreach(*[white]|opponentBattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice target(plains|mybattlefield) _ choice name(Sacrifice white permanent)sacrifice notatarget(*[white]|mybattlefield)!$ opponent +text=Return all Islands to their owners' hands. -- Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Omen of the Dead +abilities=flash +auto=moveto(myHand) target(creature|myGraveyard) +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{W}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flash -- When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. -- {2}{B}, Sacrifice Omen of the Dead: Scry 2. +mana={B} +type=Enchantment +[/card] +[card] +name=Omen of the Forge +abilities=flash +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=damage:2 target(player,creature,planeswalker) +auto={2}{R}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flash -- When Omen of the Forge enters the battlefield, it deals 2 damage to any target. -- {2}{R}, Sacrifice Omen of the Forge: Scry 2. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Omen of the Hunt +abilities=flash +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=may name(Search a basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto={2}{G}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flash -- When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- {2}{G}, Sacrifice Omen of the Hunt: Scry 2. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Omen of the Sea +abilities=flash +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend +auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flash -- When Omen of the Sea enters the battlefield, scry 2, then draw a card. -- {2}{U}, Sacrifice Omen of the Sea: Scry 2. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Omen of the Sun +abilities=flash +auto=token(Soldier,Creature Human Soldier,1/1,white)*2 +auto=life:2 controller +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{W}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flash -- When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. -- {2}{W}, Sacrifice Omen of the Sun: Scry 2. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Ominous Roost +auto=token(Bird,Creature Bird,1/1,white,flying,cloud) +auto=@movedto(*|mystack) from(mygraveyard):name(Create Bird) token(Bird,Creature Bird,1/1,white,flying,cloud) +text=When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Ominous Seas +abilities=cycling +auto=@drawof(player):all(this) counter(0/0,1,Foreshadow) +auto={C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}:token(Kraken Omi) +autohand=__CYCLING__({2}) +text=Whenever you draw a card, put a foreshadow counter on Ominous Seas. -- Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ominous Sphinx +abilities=flying +auto=@discarded(*|myhand):-2/0 target(creature|opponentBattlefield) +text=Flying -- Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Ominous Traveler +auto=name(Draft a card) transforms((,newability[choice name(Dominating Vampire) conjure cards(Dominating Vampire) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Vampire Socialite) conjure cards(Vampire Socialite) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Stromkirk Bloodthief) conjure cards(Stromkirk Bloodthief) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Falkenrath Pit Fighter) conjure cards(Falkenrath Pit Fighter) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Wolfkin Outcast) conjure cards(Wolfkin Outcast) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Howlpack Piper) conjure cards(Howlpack Piper) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Tovolar, Dire Overlord) conjure cards(Tovolar, Dire Overlord) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Patrician Geist) conjure cards(Patrician Geist) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Shipwreck Sifters) conjure cards(Shipwreck Sifters) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Steelclad Spirit) conjure cards(Steelclad Spirit) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Heron-Blessed Geist) conjure cards(Heron-Blessed Geist) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Archghoul of Thraben) conjure cards(Archghoul of Thraben) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Champion of the Perished) conjure cards(Champion of the Perished) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Headless Rider) conjure cards(Headless Rider) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Bladestitched Skaab) conjure cards(Bladestitched Skaab) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!])) oneshot +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualOminous}]|mycastingzone) anytypeofmana],newability[@movedto(*|mystack):name(Return to hand) all(trigger[to]) name(Return to hand) transforms((,newability[if compare(hascntperpetualominous)~morethan~0 then name(Return to hand) name(Return to hand) target(Ominous Traveler|mybattlefield) moveto(ownerhand)])) forever])) forever dontremove +text=When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand." +mana={2} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Omnath, Locus of Creation +auto=draw:1 controller +auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~0}:life:4 controller +auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~1}:add{R}{G}{W}{U} +auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~2}:damage:4 opponent && damage:4 all(planeswalker|opponentBattlefield) +text=When Omnath, Locus of Creation enters the battlefield, draw a card. -- Landfall - Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. +mana={R}{G}{W}{U} +type=Legendary Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Omnath, Locus of Mana +auto=mypoolsave(green) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(green) terminate])) oneshot +anyzone=mygreenpoolcountplus1plusend/mygreenpoolcountplus1plusend cdaactive +text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. +mana={2}{G} +type=Legendary Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Omnath, Locus of the Roil +auto=damage:type:elemental:mybattlefield target(player,creature,planeswalker) +auto=_LANDFALL_counter(1/1) target(elemental|myBattlefield) +auto=_LANDFALL_if type(land|mybattlefield)~morethan~7 then draw:1 controller +text=When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. +mana={1}{G}{U}{R} +type=Legendary Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Omnispell Adept +auto={2}{U}{T}:may activate castcard(normal) notatarget(*[instant;sorcery]|myhand) +text={2}{U}, {T}: You may cast an instant or sorcery card from your hand without paying its mana cost. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=On Serra's Wings +target=creature +auto=transforms((legendary)) +auto=teach(creature) +1/+1 +auto=teach(creature) flying +auto=teach(creature) vigilance +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. +mana={3}{W} +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=On Thin Ice +target=land[snow]|mybattlefield +auto=(blink)forsrc target(creature|opponentbattlefield) +text=Enchant snow land you control -- When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield. +mana={W} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Onakke Ogre +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=2 +[/card] +[card] +name=Once Upon a Time +other={0} name(Cast as first spell) +otherrestriction=type(*[-land]|mygraveyard)~equalto~0,type(*[-land]|myexile)~equalto~0,type(*|mystack)~equalto~0 +aicode=activate moveto(myhand) target(*[creature;land;zpos<=5]|mylibrary) +auto=name(look) reveal:5 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. -- Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{G} +type=Instant +[/card] +[card] +name=Once and Future +abilities=exiledeath +auto=if casted(this) then ifnot spent({G}{G}{G}) then target(*|myGraveyard) moveto(myHand) and!( transforms((,newability[name(Return to library) target(*|myGraveyard) moveto(myLibrary)])) oneshot )! +auto=if casted(this) then if spent({G}{G}{G}) then target(*|mygraveyard) moveto(myHand) +text=Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. -- Adamant - If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. +mana={3}{G} +type=Instant +[/card] +[card] +name=Ondu Inversion +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Ondu Skyruins) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Ondu Skyruins) name(Ondu Skyruins) flip(Ondu Skyruins) forcetype(land) +auto=destroy all(*[-land]) +text=Destroy all nonland permanents. // Ondu Skyruins +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Ondu Skyruins +auto=tap(noevent) +auto={T}:add{W} +text=Ondu Skyruins enters the battlefield tapped. -- {T}: Add {W}. // {6}{W}{W} Ondu Inversion +type=Land +[/card] +[card] +name=One With the Wind +target=creature +auto=2/2 +auto=flying +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=One with the Machine +auto=draw:convertedcost:highest:artifact:mybattlefield +text=Draw cards equal to the highest converted mana cost among artifacts you control. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=One with the Stars +target=creature,enchantment +auto=teach(creature) transforms((removetypes,newability[becomes(enchantment)])) +auto=teach(enchantment) transforms((removetypes,newability[becomes(enchantment)])) +text=Enchant creature or enchantment -- Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oneirophage +abilities=flying +auto=@drawof(player):counter(1/1) +text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage. +mana={3}{U} +type=Creature +subtype=Squid Illusion +power=1 +toughness=2 +[/card] +[card] +name=Onward // Victory +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +flashback={2}{W} name(Victory) +auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[p/0])) ueot +auto=if paid(flashback) then target(creature|battlefield) transforms((,newability[double strike])) ueot +text=Target creature gets +X/+0 until end of turn, where X is its power. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Ooze Flux +auto={1}{G}:name(remove 1 Counter) counter(1/1,-1) target(creature[counter{1/1.1}]|mybattlefield) && token(Ooze,Creature Ooze,1/1,green) +auto={1}{G}:name(remove 2 Counter) counter(1/1,-2) target(creature[counter{1/1.2}]|mybattlefield) && token(Ooze,Creature Ooze,2/2,green) +auto={1}{G}:name(remove 3 Counter) counter(1/1,-3) target(creature[counter{1/1.3}]|mybattlefield) && token(Ooze,Creature Ooze,3/3,green) +auto={1}{G}:name(remove 4 Counter) counter(1/1,-4) target(creature[counter{1/1.4}]|mybattlefield) && token(Ooze,Creature Ooze,4/4,green) +auto={1}{G}:name(remove 5 Counter) counter(1/1,-5) target(creature[counter{1/1.5}]|mybattlefield) && token(Ooze,Creature Ooze,5/5,green) +auto={1}{G}:name(remove 6 Counter) counter(1/1,-6) target(creature[counter{1/1.6}]|mybattlefield) && token(Ooze,Creature Ooze,6/6,green) +auto={1}{G}:name(remove 7 Counter) counter(1/1,-7) target(creature[counter{1/1.7}]|mybattlefield) && token(Ooze,Creature Ooze,7/7,green) +auto={1}{G}:name(remove 8 Counter) counter(1/1,-8) target(creature[counter{1/1.8}]|mybattlefield) && token(Ooze,Creature Ooze,8/8,green) +auto={1}{G}:name(remove 9 Counter) counter(1/1,-9) target(creature[counter{1/1.9}]|mybattlefield) && token(Ooze,Creature Ooze,9/9,green) +auto={1}{G}:name(remove 10 Counter) counter(1/1,-10) target(creature[counter{1/1.10}]|mybattlefield) && token(Ooze,Creature Ooze,10/10,green) +auto={1}{G}:name(remove 11 Counter) counter(1/1,-11) target(creature[counter{1/1.11}]|mybattlefield) && token(Ooze,Creature Ooze,11/11,green) +auto={1}{G}:name(remove 12 Counter) counter(1/1,-12) target(creature[counter{1/1.12}]|mybattlefield) && token(Ooze,Creature Ooze,12/12,green) +auto={1}{G}:name(remove 13 Counter) counter(1/1,-13) target(creature[counter{1/1.13}]|mybattlefield) && token(Ooze,Creature Ooze,13/13,green) +auto={1}{G}:name(remove 14 Counter) counter(1/1,-14) target(creature[counter{1/1.14}]|mybattlefield) && token(Ooze,Creature Ooze,14/14,green) +auto={1}{G}:name(remove 15 Counter) counter(1/1,-15) target(creature[counter{1/1.15}]|mybattlefield) && token(Ooze,Creature Ooze,15/15,green) +auto={1}{G}:name(remove 16 Counter) counter(1/1,-16) target(creature[counter{1/1.16}]|mybattlefield) && token(Ooze,Creature Ooze,16/16,green) +auto={1}{G}:name(remove 17 Counter) counter(1/1,-17) target(creature[counter{1/1.17}]|mybattlefield) && token(Ooze,Creature Ooze,17/17,green) +auto={1}{G}:name(remove 18 Counter) counter(1/1,-18) target(creature[counter{1/1.18}]|mybattlefield) && token(Ooze,Creature Ooze,18/18,green) +auto={1}{G}:name(remove 19 Counter) counter(1/1,-19) target(creature[counter{1/1.19}]|mybattlefield) && token(Ooze,Creature Ooze,19/19,green) +auto={1}{G}:name(remove 20 Counter) counter(1/1,-20) target(creature[counter{1/1.20}]|mybattlefield) && token(Ooze,Creature Ooze,20/20,green) +text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Opal Acrolith +auto=@movedTo(creature|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=4)) forever +auto={0}:name(Becomes an enchantment) transforms((removetypes,newability[becomes(Enchantment)])) forever +text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Opal Palace +auto={T}:add{C} +auto=aslongas(*[iscommander&red]|myzones) {1}{T}:name(Add red mana) name(Add red mana) transforms((,newability[add{R}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot +auto=aslongas(*[iscommander&white]|myzones) {1}{T}:name(Add white mana) name(Add white mana) transforms((,newability[add{W}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot +auto=aslongas(*[iscommander&green]|myzones) {1}{T}:name(Add green mana) name(Add green mana) transforms((,newability[add{G}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot +auto=aslongas(*[iscommander&blue]|myzones) {1}{T}:name(Add blue mana) name(Add blue mana) transforms((,newability[add{U}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot +auto=aslongas(*[iscommander&black]|myzones) {1}{T}:name(Add black mana) name(Add black mana) transforms((,newability[add{B}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot +auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) transforms((,newability[counter(1/1.numofcommandcast)])) oneshot +auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) +auto=@each endofturn restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) +text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. +type=Land +[/card] +[card] +name=Opal Titan +auto=@movedTo(creature[blue;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue])) forever +auto=@movedTo(creature[white;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white])) forever +auto=@movedTo(creature[green;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green])) forever +auto=@movedTo(creature[black;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black])) forever +auto=@movedTo(creature[red;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from red])) forever +auto=@movedto(creature[red&blue;-green;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from red])) forever +auto=@movedto(creature[red&green;-blue;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from red])) forever +auto=@movedto(creature[red&black;-blue;-green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from red])) forever +auto=@movedto(creature[red&white;-blue;-green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from red])) forever +auto=@movedto(creature[white&blue;-green;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from white])) forever +auto=@movedto(creature[white&green;-blue;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from green])) forever +auto=@movedto(creature[white&black;-blue;-green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from black])) forever +auto=@movedto(creature[black&blue;-green;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black])) forever +auto=@movedto(creature[black&green;-blue;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from green])) forever +auto=@movedto(creature[green&blue;-red;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from green])) forever +auto=@movedto(creature[green&blue&red;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from blue],newability[protection from red])) forever +auto=@movedto(creature[green&blue&black;-red;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black],newability[protection from green])) forever +auto=@movedto(creature[green&blue&white;-red;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from blue],newability[protection from white])) forever +auto=@movedto(creature[red&blue&black;-green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black],newability[protection from red])) forever +auto=@movedto(creature[red&blue&white;-green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from white],newability[protection from red])) forever +auto=@movedto(creature[black&blue&white;-green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white])) forever +auto=@movedto(creature[black&blue&white&green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white],newability[protection from green])) forever +auto=@movedto(creature[black&blue&white&red;-green]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white],newability[protection from red])) forever +auto=@movedto(creature[black&blue&red&green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from green],newability[protection from red])) forever +auto=@movedto(creature[black&red&white&green;-blue]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from red],newability[protection from white],newability[protection from green])) forever +auto=@movedto(creature[blue&red&white&green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from red],newability[protection from white],newability[protection from green])) forever +auto=@movedto(creature[black&blue&white&green&red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from black],newability[protection from green],newability[protection from blue],newability[protection from red])) forever +text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Open Fire +target=creature,player +auto=damage:3 +text=Open Fire deals 3 damage to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Open into Wonder +target=creature +auto=unblockable +auto=@combatdamaged(player) from(this):draw:1 controller +text=X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Open the Gates +aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Open the Graves +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):create(zombie:creature zombie:2/2:black:) +text=Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Open the Omenpaths +auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two white mana) name(Add two white mana) add{W}{W} +auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two black mana) name(Add two black mana) add{B}{B} +auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two red mana) name(Add two red mana) add{R}{R} +auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two blue mana) name(Add two blue mana) add{U}{U} +auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two green mana) name(Add two green mana) add{G}{G} +auto=choice name(All creatures get 1/0) all(creature|mybattlefield) 1/0 ueot +text=Choose one -- Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. -- Creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Opportunistic Dragon +abilities=flying +auto=choice name(Choose human or artifact) target(*[human;artifact]|opponentBattlefield) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.OpportunisticEffect)],newability[loseabilities],newability[cantattack],newability[cantpwattack],newability[cantblock])) forever )! +auto=@movedto(this|nonbattlezone) from(battlefield):name(Give back permanent) target(*[counter{0/0.1.OpportunisticEffect}]|myBattlefield) moveto(myreveal) and!( moveto(opponentBattlefield) )! +text=Flying -- When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Oppressive Will +target=*|stack +auto=if type(*|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever +auto=if type(*|myhand)~morethan~20 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each card in your hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Optimus Prime, Inspiring Leader +##{1}:turn target permanent you control to its other face.## +auto={1}:all(this) transforms((Legendary Artifact Creature Construct,setpower=6,settoughness=6)) ueot && all(creature|myBattlefield) transforms((,newability[trample])) ueot +text={1}: Turn target permanent you control to its other face. / {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. +mana={3}{R}{W} +type=Legendary Artifact Creature +subtype=Bot Mode +power=4 +toughness=5 +[/card] +[card] +name=Oracle of Bones +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:counter(0/0,-1,TributeUnpaid) all(this) +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:may name(Cast instant or sorcery) name(Cast instant or sorcery) activate castcard(normal) target(*[sorcery;instant]|mygraveyard) +text=Haste -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=1 +[/card] +[card] +name=Oracle's Attendants +auto={T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(Oracle's Attendants|mybattlefield)])) ueot +auto={T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(Oracle's Attendants|opponentbattlefield)])) ueot +text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=5 +[/card] +[card] +name=Oracle's Vault +auto={2}{T}{counter(0/0,1,brick)}:deplete:1 controller +auto={T}{restriction type(this[counter(brick)>=3])~morethan~0}:deplete:1 controller +text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. +mana={4} +type=Artifact +[/card] +[card] +name=Orah, Skyclave Hierophant +abilities=lifelink +auto=@movedTo(cleric[manacost=1]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=0]|myGraveyard) +auto=@movedTo(cleric[manacost=2]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=1]|myGraveyard) +auto=@movedTo(cleric[manacost=3]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=2]|myGraveyard) +auto=@movedTo(cleric[manacost=4]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=3]|myGraveyard) +auto=@movedTo(cleric[manacost=5]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=4]|myGraveyard) +auto=@movedTo(cleric[manacost=6]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=5]|myGraveyard) +auto=@movedTo(cleric[manacost=7]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=6]|myGraveyard) +auto=@movedTo(cleric[manacost=8]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=7]|myGraveyard) +auto=@movedTo(cleric[manacost=9]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=8]|myGraveyard) +auto=@movedTo(cleric[manacost=10]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=9]|myGraveyard) +auto=@movedTo(cleric[manacost=11]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=10]|myGraveyard) +auto=@movedTo(cleric[manacost=12]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=11]|myGraveyard) +auto=@movedTo(cleric[manacost=13]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=12]|myGraveyard) +auto=@movedTo(cleric[manacost=14]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=13]|myGraveyard) +auto=@movedTo(cleric[manacost=15]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=14]|myGraveyard) +auto=@movedTo(cleric[manacost=16]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=15]|myGraveyard) +auto=@movedTo(cleric[manacost=17]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=16]|myGraveyard) +auto=@movedTo(cleric[manacost=18]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=17]|myGraveyard) +auto=@movedTo(cleric[manacost=19]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=18]|myGraveyard) +auto=@movedTo(cleric[manacost=20]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=19]|myGraveyard) +auto=@movedTo(cleric[manacost>=21]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=20]|myGraveyard) +text=Lifelink -- Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. +mana={2}{W}{B} +type=Legendary Creature +subtype=Kor Cleric +power=3 +toughness=3 +[/card] +[card] +name=Oran-Rief Ooze +auto=counter(1/1,1) target(creature|myBattlefield) +auto=_ATTACKING_counter(1/1,1) all(creature[attacking;counter{1/1}]|myBattlefield) +text=When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Oran-Rief ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Orazca Frillback +mana={2}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=2 +[/card] +[card] +name=Orazca Raptor +mana={2}{R}{R} +type=Creature +subtype=Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Orazca Relic +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:name(Gain life and draw) life:3 && draw:1])) +auto={T}:Add{C} +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. +mana={3} +type=Artifact +[/card] +[card] +name=Orb of Dragonkind +aicode=activate transforms((,newability[if type(dragon[zpos<=7]|myLibrary)~morethan~0 then target(dragon[zpos<=7]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {1}{T}:name(Add two mana) thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller +auto=this(variable{type:dragon:mybattlefield}>0) {1}{T}:name(Add two mana) thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller +auto={R}{T}{S}:name(Look top 7 cards) reveal:7 optionone name(Get a dragon) target(dragon|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text={1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons. -- {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{R} +type=Artifact +[/card] +[card] +name=Orbs of Warding +abilities=controllershroud +auto=@damageof(player) from(creature|battlefield):name(Prevent 1 damage) life:1 controller +text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. +mana={5} +type=Artifact +[/card] +[card] +name=Orchard Strider +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=name(Create food) token(Food) +text=When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +mana={4}{G}{G} +type=Creature +subtype=Treefolk +power=6 +toughness=4 +[/card] +[card] +name=Orcish Farmer +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +text={T}: Target land becomes a Swamp until its controller's next untap step. +mana={1}{R}{R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Orcish Hellraiser +auto=counter(0/0,1,echo) +auto=@each my upkeep once:transforms((,newability[counter(0/0.-1.echo)],newability[pay[[{R}]] name(pay red mana) donothing'sacrifice])) forever +auto=_DIES_name(Deals 2 damage) damage:2 target(player,planeswalker) +text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. +mana={1}{R} +type=Creature +subtype=Orc Warrior +power=3 +toughness=2 +[/card] +[card] +name=Orcish Vandal +auto={T}{S(artifact|myBattlefield)}:damage:2 target(player,creature,planeswalker) +text={T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. +mana={1}{R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=1 +[/card] +[card] +name=Orcus, Prince of Undeath +abilities=flying,trample +auto=choice name(Creatures get -X/-X) all(other creature|battlefield) -x/-x ueot && life:-x controller +auto=choice name(Return X creatures) target(creature|mygraveyard) moveto(myBattlefield) and!( transforms((,newability[haste])) ueot )! +text=Flying, trample -- When Orcus, Prince of Undeath enters the battlefield, Choose one -- Each other creature gets -X/-X until end of turn. You lose X life. -- Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. +mana={X}{2}{B}{R} +type=Legendary Creature +subtype=Demon +power=5 +toughness=3 +[/card] +[card] +name=Ordeal of Erebos +target=creature +auto=@combat(attacking) source(mytgt):counter(1/1) +auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)])) +auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ordeal of Heliod +target=creature +auto=@combat(attacking) source(mytgt):counter(1/1) +auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)])) +auto=_DIES_life:10 controller +text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ordeal of Nylea +target=creature +auto=@combat(attacking) source(mytgt):counter(1/1) +auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)])) +auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ordeal of Purphoros +target=creature +auto=@combat(attacking) source(mytgt):counter(1/1) +auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)])) +auto=_DIES_damage:3 target(creature,player) +text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ordeal of Thassa +target=creature +auto=@combat(attacking) source(mytgt):counter(1/1) +auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)])) +auto=_DIES_draw:2 controller +text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Order // Chaos +other={2}{R} name(Chaos) +auto=if paid(alternative) then all(creature|battlefield) cantblock ueot +auto=ifnot paid(alternative) then target(creature[attacking]|battlefield) moveto(exile) +text=Exile target attacking creature. // Creatures can't block this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Order of Midnight // Alter Fate +abilities=flying,cantblock,adventure +other={1}{B} name(Adventure) +auto=if paid(alternative) then name(Return creature from graveyard) name(Return creature from graveyard) target(creature|mygraveyard) moveto(myhand) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Flying -- Order of Midnight can't block. // Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Ore-Scale Guardian +abilities=flying,haste +autohand=affinity(land|mygraveyard) reduce({1}) +text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Oread of Mountain's Blaze +auto={2}{R}{D(*|myhand)}:draw:1 controller +text={2}{R}, Discard a card: Draw a card. +mana={1}{R} +type=Enchantment Creature +subtype=Nymph +power=1 +toughness=3 +[/card] +[card] +name=Organ Harvest +auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && add{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && add{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. +mana={B} +type=Sorcery +[/card] +[card] +name=Organ Hoarder +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*|zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot +auto=name(Reveal top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard. +type=Creature +subtype=Zombie +mana={3}{U} +power=3 +toughness=2 +[/card] +[card] +name=Oriq Loremage +auto={T}:name(Search instant or sorcery) target(*[instant;sorcery]|mylibrary) moveto(mygraveyard) and!( shuffle )! && counter(1/1) all(this) +auto={T}:name(Search permanent) target(*[-instant;-sorcery]|mylibrary) moveto(mygraveyard) and!( shuffle )! +text={T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. +mana={2}{B}{B} +type=Creature +subtype=Human Warlock +power=3 +toughness=3 +[/card] +[card] +name=Ormendahl, the Corrupter +abilities=flying,trample,lifelink +backside=Jerren, Corrupted Bishop +auto={S(other creature|mybattlefield)}:name(Draw a card) draw:1 controller +text=Flying, trample, lifelink -- Sacrifice another creature: Draw a card. // Jerren, Corrupted Bishop +type=Legendary Creature +subtype=Demon +color=black +power=6 +toughness=6 +[/card] +[card] +name=Ormos, Archive Keeper +abilities=flying +auto={1}{U}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:draw:5 controller +auto=aslongas(*|myHand) replacedraw counter(1/1,5) <1 +text=Flying -- If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. -- {1}{U}{U}, Discard three cards with different names: Draw five cards. +mana={4}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Ornate Kanzashi +auto={2}{T}:moveto(exile) all(*[zpos=1]|opponentlibrary) and!(activate castcard(copied) ueot)! +text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. +mana={5} +type=Artifact +[/card] +[card] +name=Ornery Dilophosaur +abilities=deathtouch +auto=_ATTACKING_if type(creature[power>=4]|myBattlefield)~morethan~0} then 2/2 ueot +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Ornery Goblin +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Ornery Kudu +auto=counter(-1/-1,1) target(creature|mybattlefield) +text=When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. +mana={2}{G} +type=Creature +subtype=Antelope +power=3 +toughness=4 +[/card] +[card] +name=Ornithopter of Paradise +abilities=flying +auto={T}:add{R} +auto={T}:add{B} +auto={T}:add{U} +auto={T}:add{G} +auto={T}:add{W} +text=Flying -- {T}: Add one mana of any color. +mana={2} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=2 +[/card] +[card] +name=Orvar, the All-Form +abilities=changeling +auto=@targeted(other *|mybattlefield) from(*[instant;sorcery]|mycastingzone):name(Create copy of targeted permanent) all(trigger[to]) clone +auto=@targeted(*|myhand) from(*|opponentzones):all(trigger[to]) counter(0/0,1,OrvarEffect) +auto=@discarded(*[counter{0/0.1.OrvarEffect}]|myhand):name(Create copy of permanent) target(*|battlefield) clone +auto=@each endofturn:all(*[counter{0/0.1.OrvarEffect}]|myhand) removeallcounters(0/0,1,OrvarEffect) +text=Changeling -- Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. -- When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. +mana={3}{U} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Orzhov Advokist +auto=@each my upkeep: may lord(creature|opponentBattlefield) cantattack ueot && target(creature|opponentBattlefield) counter(1/1,2) +auto=@each my upkeep: may lord(creature|myBattlefield) cantattack ueot && target(creature|myBattlefield) counter(1/1,2) +text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Orzhov Charm +auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(myhand) +auto=choice name(Destroy creature) target(creature) dynamicability && destroy +auto=choice name(Return creature to battlefield) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield) +text=Choose one Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. +mana={W}{B} +type=Instant +[/card] +[card] +name=Orzhov Enforcer +abilities=deathtouch +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying) +text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) +mana={1}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Orzhov Euthanist +auto=name(Destroy damaged creature) target(creature[damaged]) destroy +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Destroy damaged creature) target(creature[damaged]) destroy])) +text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. +mana={2}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=2 +[/card] +[card] +name=Orzhov Locket +auto={WB}{WB}{WB}{WB}{T}{S}:draw:2 +auto={T}:Add{W} +auto={T}:Add{B} +text={T}: Add {W} or {B}. -- {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Orzhov Pontiff +auto=name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot +auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot +autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot])) +text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, Choose one Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. +mana={1}{W}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Orzhov Racketeers +auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying)*2 +text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Osgir, the Reconstructor +abilities=vigilance +auto={1}{S(artifact|mybattlefield)}:name(Creature gets 2/0) target(creature|mybattlefield) 2/0 ueot +auto={0}{T}:name(X = 0) target(artifact[manacost=0]|graveyard) moveto(exile) && clone && clone assorcery +auto={1}{T}:name(X = 1) target(artifact[manacost=1]|graveyard) moveto(exile) && clone && clone assorcery +auto={2}{T}:name(X = 2) target(artifact[manacost=2]|graveyard) moveto(exile) && clone && clone assorcery +auto={3}{T}:name(X = 3) target(artifact[manacost=3]|graveyard) moveto(exile) && clone && clone assorcery +auto={4}{T}:name(X = 4) target(artifact[manacost=4]|graveyard) moveto(exile) && clone && clone assorcery +auto={5}{T}:name(X = 5) target(artifact[manacost=5]|graveyard) moveto(exile) && clone && clone assorcery +auto={6}{T}:name(X = 6) target(artifact[manacost=6]|graveyard) moveto(exile) && clone && clone assorcery +auto={7}{T}:name(X = 7) target(artifact[manacost=7]|graveyard) moveto(exile) && clone && clone assorcery +auto={8}{T}:name(X = 8) target(artifact[manacost=8]|graveyard) moveto(exile) && clone && clone assorcery +auto={9}{T}:name(X = 9) target(artifact[manacost=9]|graveyard) moveto(exile) && clone && clone assorcery +auto={10}{T}:name(X = 10) target(artifact[manacost=10]|graveyard) moveto(exile) && clone && clone assorcery +auto={11}{T}:name(X = 11) target(artifact[manacost=11]|graveyard) moveto(exile) && clone && clone assorcery +auto={12}{T}:name(X = 12) target(artifact[manacost=12]|graveyard) moveto(exile) && clone && clone assorcery +auto={13}{T}:name(X = 13) target(artifact[manacost=13]|graveyard) moveto(exile) && clone && clone assorcery +auto={14}{T}:name(X = 14) target(artifact[manacost=14]|graveyard) moveto(exile) && clone && clone assorcery +auto={15}{T}:name(X = 15) target(artifact[manacost=15]|graveyard) moveto(exile) && clone && clone assorcery +auto={16}{T}:name(X = 16) target(artifact[manacost=16]|graveyard) moveto(exile) && clone && clone assorcery +auto={17}{T}:name(X = 17) target(artifact[manacost=17]|graveyard) moveto(exile) && clone && clone assorcery +auto={18}{T}:name(X = 18) target(artifact[manacost=18]|graveyard) moveto(exile) && clone && clone assorcery +auto={19}{T}:name(X = 19) target(artifact[manacost=19]|graveyard) moveto(exile) && clone && clone assorcery +auto={20}{T}:name(X = 20) target(artifact[manacost>=20]|graveyard) moveto(exile) && clone && clone assorcery +text=Vigilance -- {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. -- {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. +mana={2}{R}{W} +type=Legendary Creature +subtype=Giant Artificer +power=4 +toughness=4 +[/card] +[card] +name=Oswald Fiddlebender +auto=this(variable{type:artifact:mybattlefield}>0) {W}{T}:name(Sacrifice artifact) name(Sacrifice artifact) target(artifact|myBattlefield) transforms((,newability[sacrifice],newability[name(Search artifact) target(artifact[manacost<=manacost]|mylibrary) moveTo(myBattlefield) and!( shuffle )!])) oneshot asSorcery +text={W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to one plus the sacrificed artifact's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. +mana={1}{W} +type=Legendary Creature +subtype=Gnome Artificer +power=2 +toughness=2 +[/card] +[card] +name=Otepec Huntmaster +abilities=haste +auto=lord(dinosaur|myhand) altercost(colorless,-1) +auto={T}:haste target(dinosaur) +text=Dinosaur spells you cast cost {1} less to cast. -- {T}: Target Dinosaur gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Otherworldly Gaze +flashback={1}{U} +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(mygraveyard)])) oneshot +auto=name(Reveal top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U} +type=Instant +[/card] +[card] +name=Otrimi, the Ever-Playful +abilities=trample,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={1}{B}{G}{U} name(Mutate) +auto=transforms((,newability[@combatdamaged(player) from(this):moveto(myhand) target(creature[mutate]|mygraveyard)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. +mana={3}{B}{G}{U} +type=Legendary Creature +subtype=Nightmare Beast +power=6 +toughness=6 +[/card] +[card] +name=Oust +target=creature +auto=placefromthetop(2) +auto=life:3 targetController +text=Put target creature into its owner's library second from the top. Its controller gains 3 life. +mana={W} +type=Sorcery +[/card] +[card] +name=Out of Bounds +target=*|stack +auto=fizzle +auto=Counter target spell +text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell. +mana={3}{U} +type=Instant +[/card] +[card] +name=Out of Time +auto=vanishing:type:creature:battlefield +auto=all(creature|battlefield) transforms((,newability[untap],newability[phaseout])) ueot +auto=@each upkeep restriction{compare(hascnttime)~morethan~0}:phaseout all(creature|battlefield) +auto=@each my upkeep restriction{compare(hascnttime)~equalto~0}:sacrifice +text=When Out of Time enters the battlefield, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way. -- Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Outflank +target=creature[attacking;blocking] +auto=damage:type:creature:mybattlefield +text=Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. +mana={W} +type=Instant +[/card] +[card] +name=Outland Liberator +abilities=daybound +backside=Frenzied Trapbreaker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy +text={1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Frenzied Trapbreaker +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Outlaws' Merriment +auto=@each my upkeep:choice name(warrior) token(-47316011) +auto=@each my upkeep:choice name(cleric) token(-47316012) +auto=@each my upkeep:choice name(rogue) token(-47316013) +text=At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. -- 3/1 Human Warrior with trample and haste. -- 2/1 Human Cleric with lifelink and haste. -- 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." +mana={1}{R}{W}{W} +type=Enchantment +[/card] +[card] +name=Outmaneuver +target=creature[blocked] +auto=target(player) dynamicability +text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. +mana={X}{R} +type=Instant +[/card] +[card] +name=Outmuscle +target=creature|myBattlefield +auto=counter(1/1,1) +auto=if casted(this) then if spent({G}{G}{G}) then transforms((,newability[indestructible])) ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Adamant - If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Outpost Siege +auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever +auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever +auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) name(Reveal top card) reveal:1 optionone may activate castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend])) forever +auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(player,creature,planeswalker) +text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Outwit +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +auto=fizzle +text=Counter target spell that targets a player. +mana={U} +type=Instant +[/card] +[card] +name=Overabundance +auto=@tappedformana(land|opponentBattlefield):damage:1 opponent +auto=@tappedformana(land|myBattlefield):damage:1 controller +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Overcharged Amalgam +abilities=flying,flash +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Counter spell) target(*|stack) fizzle])) oneshot )! +text=Flash -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. +mana={2}{U}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Overcome +auto=all(creature|myBattlefield) 2/2 ueot +auto=all(creature|myBattlefield) trample ueot +text=Creatures you control get +2/+2 and gain trample until end of turn. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Overflowing Insight +target=player +auto=draw:7 targetedplayer +text=Target player draws seven cards. +mana={4}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Overgrown Arch +abilities=defender +auto={T}:life:1 controller +auto={2}{S}:name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Defender -- {T}: You gain 1 life. -- {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=4 +[/card] +[card] +name=Overgrown Armasaur +auto=_ENRAGE_create(saproling:creature saproling:1/1:green:) +text=Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. +mana={3}{G}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Overgrown Farmland +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{G} +auto={T}:add{W} +text=Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {G} or {W}. +type=Land +[/card] +[card] +name=Overgrowth Elemental +auto=target(other creature[elemental]) counter(1/1,1) +auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1) +auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 +text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. +mana={2}{G} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Overmaster +auto=draw:1 controller +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot])) ueot +text=The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Overrule +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +auto=life:X controller +text=Counter target spell unless its controller pays {X}. You gain X life. +mana={X}{W}{U} +type=Instant +[/card] +[card] +name=Oversimplify +auto=count(type:creature:mybattlefield) && countb(type:creature:opponentbattlefield) +auto=all(creature|battlefield) moveto(exile) +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.countedamount) )! +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.countedbamount) )! opponent +text=Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Overwhelmed Apprentice +auto=deplete:2 opponent +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Overwhelmed Archivist +backside=Archive Haunt +abilities=hasdisturb +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={3}{U} name(Cast with disturb) +auto=if paid(retrace) then flip(backside) +auto=draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +text=When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Archive Haunt +mana={2}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Overwhelming Splendor +target=player +auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability])) +auto=lord(*[-creature]|targetedpersonsbattlefield) onlymanaability +text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. +mana={6}{W}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Owlbear +abilities=trample +auto=draw:1 controller +text=Trample -- Keen Senses - When Owlbear enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Bird Bear +power=4 +toughness=4 +[/card] +[card] +name=Owlin Shieldmage +abilities=flying +auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot +text=Flying -- Ward-Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) +mana={3}{W}{B} +type=Creature +subtype=Bird Warlock +power=3 +toughness=3 +[/card] +[card] +name=Ox of Agonas +auto=reject all(*|myhand) && draw:3 controller +auto=if paid(retrace) then counter(1/1,1) +retrace={R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. -- Escape-{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Ox of Agonas escapes with a +1/+1 counter on it. +mana={3}{R}{R} +type=Creature +subtype=Ox +power=4 +toughness=2 +[/card] +[card] +name=Pack Leader +auto=lord(creature[dog]|myBattlefield) 1/1 +auto=_ATTACKING_preventAllcombatDamage to(creature[dog]|myBattlefield) ueot +text=Other Dogs you control get +1/+1. -- Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. +mana={1}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Pack Mastiff +auto={1}{R}:all(creature[myname]|myBattlefield) 1/0 ueot +text={1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Pack's Betrayal +target=creature +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=moveto(mybattlefield) and!( transforms((,newability[haste],newability[untap],newability[phaseaction[endofturn once sourceinplay] moveto(ownerbattlefield)])) ueot )! +auto=if type(*[wolf;werewolf]|mybattlefield)~morethan~0 then name(Scry 2) name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Pack's Favor +other={convoke} name(Convoke) +target=creature +auto=+3/+3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +3/+3 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Packsong Pup +auto=@each my combatbegins restriction{type(wolf|mybattlefield)~morethan~1}:name(Put 1/1 counter) counter(1/1) +auto=_DIES_ name(Gain life) name(Gain life) life:power controller +text=At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. -- When Packsong Pup dies, you gain life equal to its power. +mana={1}{G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Pact of the Serpent +auto=choice name(Target opponent) ability$!chooseatype all(creature[chosentype]|opponentBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller +auto=choice name(Target yourself) ability$!chooseatype all(creature[chosentype]|myBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller +text=Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pain // Suffering +other={3}{R} name(Suffering) +auto=if paid(alternative) then destroy target(land) +auto=ifnot paid(alternative) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target player discards a card. // Destroy target land. +mana={B} +type=Sorcery +[/card] +[card] +name=Painful Lesson +target=player +auto=draw:2 targetedplayer +auto=life:-2 targetedplayer +text=Target player draws two cards and loses 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Painiac +auto=@each my upkeep:all(this) rolld6 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rolld6end +text=At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. +mana={2}{R} +type=Creature +subtype=Brainiac +power=0 +toughness=3 +[/card] +[card] +name=Painted Bluffs +auto={T}:Add{1} +auto={1}{T}:add{G} +auto={1}{T}:add{B} +auto={1}{T}:add{W} +auto={1}{T}:add{R} +auto={1}{T}:add{U} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +subtype=Desert +[/card] +[card] +name=Painter's Servant +auto=chooseacolor lord(creature,artifact,enchantment,planeswalker,stack,exile,sideboard,graveyard,library) becomes(,chosencolor) chooseend +text=As Painter's Servant enters the battlefield, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=3 +[/card] +[card] +name=Paired Tactician +auto=@combat(attacking) source(this) restriction{type(other warrior[attacking]|myBattlefield)~morethan~0}:counter(1/1,1) all(this) +text=Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Pako, Arcane Retriever +abilities=hiddenface,haste,partner +partner=Haldan, Avid Arcanist +auto=_PARTNER_ +auto=@combat(attacking) source(this):name(Exile top cards) all(*[zpos=1]|library) moveto(exile) and!( counter(0/0,1,Fetch) && if cantargetcard(*[-creature]|*) then all(this) counter(1/1) )! +text=Partner with Haldan, Avid Arcanist -- Haste -- Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way. +mana={3}{R}{G} +type=Legendary Creature +subtype=Elemental Dog +power=3 +toughness=3 +[/card] +[card] +name=Palace Guard +text=Palace Guard can block any number of creatures. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Palace Jailer +auto=_MONARCH_CONTROLLER_ +auto=name(Exile creature) target(creature|opponentbattlefield) moveto(opponentexile) and!( transforms((,newability[@becomesmonarchof(player):name(Return to battlefield) moveto(ownerbattlefield)])) forever )! +text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Palace Sentinels +auto=_MONARCH_CONTROLLER_ +text=When Palace Sentinels enters the battlefield, you become the monarch. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Paladin Class +abilities=lifefaker +auto=counter(0/0,1,Level) +auto=this(variable{controllerturn}>0) lord(*|opponentcastingzone) altercost(colorless, +1) +auto=this(variable{hascntlevel}=1) {2}{W}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=2) lord(creature|myBattlefield) 1/1 +auto=this(variable{hascntlevel}=2) {4}{W}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@each my blockers restriction{compare(hascntlevel)~morethan~2}:name(Choose a creature) target(creature[attacking]|mybattlefield) transforms((,newability[double strike],newability[foreach(other creature[attacking]) 1/1])) ueot +text=(Gain the next level as a sorcery to add its ability.) -- Spells your opponents cast during your turn cost {1} more to cast. -- {2}{W}: Level 2 -- Creatures you control get +1/+1. -- {4}{W}: Level 3 -- Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. +mana={W} +type=Enchantment +subtype=Class +[/card] +[card] +name=Paladin of Atonement +auto=@each upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1) +auto=_DIES_dynamicability +text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness. +mana={1}{W} +type=Creature +subtype=Vampire Knight +power=1 +toughness=1 +[/card] +[card] +name=Paladin of the Bloodstained +auto=token(Vampire,creature Vampire,1/1,white,lifelink) +text=When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. +mana={3}{W} +type=Creature +subtype=Vampire Knight +power=3 +toughness=2 +[/card] +[card] +name=Paladin's Shield +abilities=flash +auto={3}:equip +auto=teach(creature) 0/2 +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +text=Flash -- When Paladin's Shield enters the battlefield, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pale Moon +auto=emblem transforms((,newability[lord(land[-basic]|battlefield) transforms((,newability[loseabilities],newability[{T}:name(Add colorless) add{C}]))])) ueot +text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. +mana={1}{U} +type=Instant +[/card] +[card] +name=Palisade Giant +abilities=cantlifelose +auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) +text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. +mana={4}{W}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=7 +[/card] +[card] +name=Palladia-Mors, the Ruiner +abilities=flying,opponentshroud,vigilance,trample +auto=_ENRAGE_-opponentshroud forever +text=Flying, vigilance, trample -- Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. +mana={3}{R}{G}{W} +type=Legendary Creature +subtype=Elder Dragon +power=6 +toughness=6 +[/card] +[card] +name=Panicked Bystander +backside=Cackling Culprit +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(creature|graveyard) from(mybattlefield):name(Gain 1 life) life:1 controller +auto=@each my endofturn restriction{compare(lifegain)~morethan~2}:name(Transform) flip(backside) +text=Whenever Panicked Bystander or another creature you control dies, you gain 1 life. -- At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. // Cackling Culprit +mana={1}{W} +type=Creature +subtype=Human Peasant +power=2 +toughness=2 +[/card] +[card] +name=Panoptic Mirror +auto={0}{T} restriction{type(instant[manacost=0]|myhand)~morethan~0}:name(Exile instant with manacost 0) transforms((,newability[moveTo(myexile) target(instant[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=0]|myexile)])) forever +auto={0}{T} restriction{type(sorcery[manacost=0]|myhand)~morethan~0}:name(Exile sorcery with manacost 0) transforms((,newability[moveTo(myexile) target(sorcery[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=0]|myexile)])) forever +auto={1}{T} restriction{type(instant[manacost=1]|myhand)~morethan~0}:name(Exile instant with manacost 1) transforms((,newability[moveTo(myexile) target(instant[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=1]|myexile)])) forever +auto={1}{T} restriction{type(sorcery[manacost=1]|myhand)~morethan~0}:name(Exile sorcery with manacost 1) transforms((,newability[moveTo(myexile) target(sorcery[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=1]|myexile)])) forever +auto={2}{T} restriction{type(instant[manacost=2]|myhand)~morethan~0}:name(Exile instant with manacost 2) transforms((,newability[moveTo(myexile) target(instant[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=2]|myexile)])) forever +auto={2}{T} restriction{type(sorcery[manacost=2]|myhand)~morethan~0}:name(Exile sorcery with manacost 2) transforms((,newability[moveTo(myexile) target(sorcery[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=2]|myexile)])) forever +auto={3}{T} restriction{type(instant[manacost=3]|myhand)~morethan~0}:name(Exile instant with manacost 3) transforms((,newability[moveTo(myexile) target(instant[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=3]|myexile)])) forever +auto={3}{T} restriction{type(sorcery[manacost=3]|myhand)~morethan~0}:name(Exile sorcery with manacost 3) transforms((,newability[moveTo(myexile) target(sorcery[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=3]|myexile)])) forever +auto={4}{T} restriction{type(instant[manacost=4]|myhand)~morethan~0}:name(Exile instant with manacost 4) transforms((,newability[moveTo(myexile) target(instant[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=4]|myexile)])) forever +auto={4}{T} restriction{type(sorcery[manacost=4]|myhand)~morethan~0}:name(Exile sorcery with manacost 4) transforms((,newability[moveTo(myexile) target(sorcery[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=4]|myexile)])) forever +auto={5}{T} restriction{type(instant[manacost=5]|myhand)~morethan~0}:name(Exile instant with manacost 5) transforms((,newability[moveTo(myexile) target(instant[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=5]|myexile)])) forever +auto={5}{T} restriction{type(sorcery[manacost=5]|myhand)~morethan~0}:name(Exile sorcery with manacost 5) transforms((,newability[moveTo(myexile) target(sorcery[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=5]|myexile)])) forever +auto={6}{T} restriction{type(instant[manacost=6]|myhand)~morethan~0}:name(Exile instant with manacost 6) transforms((,newability[moveTo(myexile) target(instant[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=6]|myexile)])) forever +auto={6}{T} restriction{type(sorcery[manacost=6]|myhand)~morethan~0}:name(Exile sorcery with manacost 6) transforms((,newability[moveTo(myexile) target(sorcery[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=6]|myexile)])) forever +auto={7}{T} restriction{type(instant[manacost=7]|myhand)~morethan~0}:name(Exile instant with manacost 7) transforms((,newability[moveTo(myexile) target(instant[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=7]|myexile)])) forever +auto={7}{T} restriction{type(sorcery[manacost=7]|myhand)~morethan~0}:name(Exile sorcery with manacost 7) transforms((,newability[moveTo(myexile) target(sorcery[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=7]|myexile)])) forever +auto={8}{T} restriction{type(instant[manacost=8]|myhand)~morethan~0}:name(Exile instant with manacost 8) transforms((,newability[moveTo(myexile) target(instant[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=8]|myexile)])) forever +auto={8}{T} restriction{type(sorcery[manacost=8]|myhand)~morethan~0}:name(Exile sorcery with manacost 8) transforms((,newability[moveTo(myexile) target(sorcery[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=8]|myexile)])) forever +auto={9}{T} restriction{type(instant[manacost=9]|myhand)~morethan~0}:name(Exile instant with manacost 9) transforms((,newability[moveTo(myexile) target(instant[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=9]|myexile)])) forever +auto={9}{T} restriction{type(sorcery[manacost=9]|myhand)~morethan~0}:name(Exile sorcery with manacost 9) transforms((,newability[moveTo(myexile) target(sorcery[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=9]|myexile)])) forever +auto={10}{T} restriction{type(instant[manacost=10]|myhand)~morethan~0}:name(Exile instant with manacost 10) transforms((,newability[moveTo(myexile) target(instant[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=10]|myexile)])) forever +auto={10}{T} restriction{type(sorcery[manacost=10]|myhand)~morethan~0}:name(Exile sorcery with manacost 10) transforms((,newability[moveTo(myexile) target(sorcery[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=10]|myexile)])) forever +auto={11}{T} restriction{type(instant[manacost=11]|myhand)~morethan~0}:name(Exile instant with manacost 11) transforms((,newability[moveTo(myexile) target(instant[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=11]|myexile)])) forever +auto={11}{T} restriction{type(sorcery[manacost=11]|myhand)~morethan~0}:name(Exile sorcery with manacost 11) transforms((,newability[moveTo(myexile) target(sorcery[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=11]|myexile)])) forever +auto={12}{T} restriction{type(instant[manacost=12]|myhand)~morethan~0}:name(Exile instant with manacost 12) transforms((,newability[moveTo(myexile) target(instant[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=12]|myexile)])) forever +auto={12}{T} restriction{type(sorcery[manacost=12]|myhand)~morethan~0}:name(Exile sorcery with manacost 12) transforms((,newability[moveTo(myexile) target(sorcery[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=12]|myexile)])) forever +auto={13}{T} restriction{type(instant[manacost=13]|myhand)~morethan~0}:name(Exile instant with manacost 13) transforms((,newability[moveTo(myexile) target(instant[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=13]|myexile)])) forever +auto={13}{T} restriction{type(sorcery[manacost=13]|myhand)~morethan~0}:name(Exile sorcery with manacost 13) transforms((,newability[moveTo(myexile) target(sorcery[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=13]|myexile)])) forever +auto={14}{T} restriction{type(instant[manacost=14]|myhand)~morethan~0}:name(Exile instant with manacost 14) transforms((,newability[moveTo(myexile) target(instant[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=14]|myexile)])) forever +auto={14}{T} restriction{type(sorcery[manacost=14]|myhand)~morethan~0}:name(Exile sorcery with manacost 14) transforms((,newability[moveTo(myexile) target(sorcery[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=14]|myexile)])) forever +auto={15}{T} restriction{type(instant[manacost=15]|myhand)~morethan~0}:name(Exile instant with manacost 15) transforms((,newability[moveTo(myexile) target(instant[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=15]|myexile)])) forever +auto={15}{T} restriction{type(sorcery[manacost=15]|myhand)~morethan~0}:name(Exile sorcery with manacost 15) transforms((,newability[moveTo(myexile) target(sorcery[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=15]|myexile)])) forever +auto={16}{T} restriction{type(instant[manacost=16]|myhand)~morethan~0}:name(Exile instant with manacost 16) transforms((,newability[moveTo(myexile) target(instant[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=16]|myexile)])) forever +auto={16}{T} restriction{type(sorcery[manacost=16]|myhand)~morethan~0}:name(Exile sorcery with manacost 16) transforms((,newability[moveTo(myexile) target(sorcery[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=16]|myexile)])) forever +auto={17}{T} restriction{type(instant[manacost=17]|myhand)~morethan~0}:name(Exile instant with manacost 17) transforms((,newability[moveTo(myexile) target(instant[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=17]|myexile)])) forever +auto={17}{T} restriction{type(sorcery[manacost=17]|myhand)~morethan~0}:name(Exile sorcery with manacost 17) transforms((,newability[moveTo(myexile) target(sorcery[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=17]|myexile)])) forever +auto={18}{T} restriction{type(instant[manacost=18]|myhand)~morethan~0}:name(Exile instant with manacost 18) transforms((,newability[moveTo(myexile) target(instant[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=18]|myexile)])) forever +auto={18}{T} restriction{type(sorcery[manacost=18]|myhand)~morethan~0}:name(Exile sorcery with manacost 18) transforms((,newability[moveTo(myexile) target(sorcery[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=18]|myexile)])) forever +auto={19}{T} restriction{type(instant[manacost=19]|myhand)~morethan~0}:name(Exile instant with manacost 19) transforms((,newability[moveTo(myexile) target(instant[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=19]|myexile)])) forever +auto={19}{T} restriction{type(sorcery[manacost=19]|myhand)~morethan~0}:name(Exile sorcery with manacost 19) transforms((,newability[moveTo(myexile) target(sorcery[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=19]|myexile)])) forever +auto={20}{T} restriction{type(instant[manacost=20]|myhand)~morethan~0}:name(Exile instant with manacost 20) transforms((,newability[moveTo(myexile) target(instant[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=20]|myexile)])) forever +auto={20}{T} restriction{type(sorcery[manacost=20]|myhand)~morethan~0}:name(Exile sorcery with manacost 20) transforms((,newability[moveTo(myexile) target(sorcery[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=20]|myexile)])) forever +text=Imprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. +mana={5} +type=Artifact +[/card] +[card] +name=Paper Tiger +auto=all(Rock Lobsters|battlefield) cantblock +auto=all(Rock Lobsters|battlefield) cantattack +text=Rock Lobsters cannot attack or block. +mana={4} +type=Artifact Creature +power=4 +toughness=3 +[/card] +[card] +name=Paradise Druid +auto=this(untapped) opponentshroud +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Paradise Druid has hexproof as long as it's untapped. -- {T}: Add one mana of any color. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Paradox Haze +target=player +auto=@each targetedplayer upkeep:nextphasealter(add,upkeep,targetedplayer,after) +text=Enchant player. -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paradox Zone +auto=counter(0/0,1,Growth) +auto=@each my end:token(Fractal,Creature Fractal,0/0,green,blue) and!( thisforeach(counter{0/0,1,Growth}) counter(1/1) )! +auto=@each my end:thisforeach(counter{0/0,1,Growth}) counter(0/0,1,Growth) +text=Paradox Zone enters the battlefield with a growth counter on it. -- At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Parasitic Grasp +other={1}{B}{B} name(Cleave) +restriction=type(creature[human]|battlefield)~morethan~0 +otherrestriction=type(creature|battlefield)~morethan~0 +auto=if paid(alternative) then target(creature|battlefield) damage:3 +auto=ifnot paid(alternative) then target(creature[human]|battlefield) damage:3 +auto=life:3 controller +text=Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Parasitic Impetus +target=creature +auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[_ATTACKING_life:-2 controller],newability[_ATTACKING_life:2 opponent])) +auto=2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parcel Myr +auto={2}{S}:draw:1 controller +text={2} , Sacrifice Parcel Myr: Draw a card. +mana={1}{U} +type=Artifact Creature +subtype=Clue Myr +power=2 +toughness=1 +[/card] +[card] +name=Parcelbeast +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={G}{U} name(Mutate) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,blue,green)])) forever all(this) +auto=transforms((,newability[name(Look top card) {1}{T}:ability$!name(Reveal) reveal:1 optionone if type(*[-land]|reveal)~morethan~0 then name(Put card back to library) name(Put card back to library) target(<1>*|reveal) moveto(mylibrary) else name(May move to battlefield) target(*[land]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put land in hand) target(<1>*[land]|reveal) moveto(myhand) optiontwoend revealend!$ controller])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && becomes(,,blue,green) forever +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. +mana={2}{G}{U} +type=Creature +subtype=Elemental Beast +power=2 +toughness=4 +[/card] +[card] +name=Pardic Wanderer +abilities=trample +text=Trample +mana={6} +type=Artifact Creature +subtype=Golem +power=5 +toughness=5 +[/card] +[card] +name=Parhelion II +abilities=flying,first strike,vigilance +auto=_ATTACKING_create(angel:creature angel:4/4:white:flying:vigilance:battleready)*2 +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot +text=Flying, first strike, vigilance -- Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={6}{W}{W} +type=Legendary Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Parhelion Patrol +abilities=flying,vigilance,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +text=Flying, vigilance -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Pariah +target=creature +auto=teach(creature) cantlifelose +auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) +text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pariah's Shield +auto={3}:equip +auto=teach(creature) cantlifelose +auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) +auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) +text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Parish-Blade Trainee +abilities=training +auto=_TRAINING_ +auto=_DIES_this(counter{1/1}>=1) name(Move 1/1 counters) target(creature|myBattlefield) counter(1/1,hasnct11) +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- When Parish-Blade Trainee dies, put its counters on target creature you control. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Paroxysm +target=creature +auto=teach(creature) transforms((,newability[@each targetController upkeep:ability$!name(Reveal) reveal:1 optionone name(look first card) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend revealend!$ controller])) forever +auto=teach(creature) transforms((,newability[@each targetController upkeep:if type(land[zpos=1]|ownerlibrary)~morethan~0 then destroy else 3/3 ueot])) forever +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parting Thoughts +auto=if type(creature[-counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with no counters 1/1) target(creature[-counter{1/1.1}]|battlefield) destroy +auto=if type(creature[counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with 1 counter 1/1) target(creature[counter{1/1.1}]|battlefield) transforms((,newability[destroy],newability[draw:1 controller],newability[life:-1 controller])) forever +auto=if type(creature[counter{1/1.2}]|battlefield)~morethan~0 then choice name(Destroy creature with 2 counters 1/1) target(creature[counter{1/1.2}]|battlefield) transforms((,newability[destroy],newability[draw:2 controller],newability[life:-2 controller])) forever +auto=if type(creature[counter{1/1.3}]|battlefield)~morethan~0 then choice name(Destroy creature with 3 counters 1/1) target(creature[counter{1/1.3}]|battlefield) transforms((,newability[destroy],newability[draw:3 controller],newability[life:-3 controller])) forever +auto=if type(creature[counter{1/1.4}]|battlefield)~morethan~0 then choice name(Destroy creature with 4 counters 1/1) target(creature[counter{1/1.4}]|battlefield) transforms((,newability[destroy],newability[draw:4 controller],newability[life:-4 controller])) forever +auto=if type(creature[counter{1/1.5}]|battlefield)~morethan~0 then choice name(Destroy creature with 5 counters 1/1) target(creature[counter{1/1.5}]|battlefield) transforms((,newability[destroy],newability[draw:5 controller],newability[life:-5 controller])) forever +auto=if type(creature[counter{1/1.6}]|battlefield)~morethan~0 then choice name(Destroy creature with 6 counters 1/1) target(creature[counter{1/1.6}]|battlefield) transforms((,newability[destroy],newability[draw:6 controller],newability[life:-6 controller])) forever +auto=if type(creature[counter{1/1.7}]|battlefield)~morethan~0 then choice name(Destroy creature with 7 counters 1/1) target(creature[counter{1/1.7}]|battlefield) transforms((,newability[destroy],newability[draw:7 controller],newability[life:-7 controller])) forever +auto=if type(creature[counter{1/1.8}]|battlefield)~morethan~0 then choice name(Destroy creature with 8 counters 1/1) target(creature[counter{1/1.8}]|battlefield) transforms((,newability[destroy],newability[draw:8 controller],newability[life:-8 controller])) forever +auto=if type(creature[counter{1/1.9}]|battlefield)~morethan~0 then choice name(Destroy creature with 9 counters 1/1) target(creature[counter{1/1.9}]|battlefield) transforms((,newability[destroy],newability[draw:9 controller],newability[life:-9 controller])) forever +auto=if type(creature[counter{1/1.10}]|battlefield)~morethan~0 then choice name(Destroy creature with 10 counters 1/1) target(creature[counter{1/1.10}]|battlefield) transforms((,newability[destroy],newability[draw:10 controller],newability[life:-10 controller])) forever +auto=if type(creature[counter{1/1.11}]|battlefield)~morethan~0 then choice name(Destroy creature with 11 counters 1/1) target(creature[counter{1/1.11}]|battlefield) transforms((,newability[destroy],newability[draw:11 controller],newability[life:-11 controller])) forever +auto=if type(creature[counter{1/1.12}]|battlefield)~morethan~0 then choice name(Destroy creature with 12 counters 1/1) target(creature[counter{1/1.12}]|battlefield) transforms((,newability[destroy],newability[draw:12 controller],newability[life:-12 controller])) forever +auto=if type(creature[counter{1/1.13}]|battlefield)~morethan~0 then choice name(Destroy creature with 13 counters 1/1) target(creature[counter{1/1.13}]|battlefield) transforms((,newability[destroy],newability[draw:13 controller],newability[life:-13 controller])) forever +auto=if type(creature[counter{1/1.14}]|battlefield)~morethan~0 then choice name(Destroy creature with 14 counters 1/1) target(creature[counter{1/1.14}]|battlefield) transforms((,newability[destroy],newability[draw:14 controller],newability[life:-14 controller])) forever +auto=if type(creature[counter{1/1.15}]|battlefield)~morethan~0 then choice name(Destroy creature with 15 counters 1/1) target(creature[counter{1/1.15}]|battlefield) transforms((,newability[destroy],newability[draw:15 controller],newability[life:-15 controller])) forever +auto=if type(creature[counter{1/1.16}]|battlefield)~morethan~0 then choice name(Destroy creature with 16 counters 1/1) target(creature[counter{1/1.16}]|battlefield) transforms((,newability[destroy],newability[draw:16 controller],newability[life:-16 controller])) forever +auto=if type(creature[counter{1/1.17}]|battlefield)~morethan~0 then choice name(Destroy creature with 17 counters 1/1) target(creature[counter{1/1.17}]|battlefield) transforms((,newability[destroy],newability[draw:17 controller],newability[life:-17 controller])) forever +auto=if type(creature[counter{1/1.18}]|battlefield)~morethan~0 then choice name(Destroy creature with 18 counters 1/1) target(creature[counter{1/1.18}]|battlefield) transforms((,newability[destroy],newability[draw:18 controller],newability[life:-18 controller])) forever +auto=if type(creature[counter{1/1.19}]|battlefield)~morethan~0 then choice name(Destroy creature with 19 counters 1/1) target(creature[counter{1/1.19}]|battlefield) transforms((,newability[destroy],newability[draw:19 controller],newability[life:-19 controller])) forever +auto=if type(creature[counter{1/1.20}]|battlefield)~morethan~0 then choice name(Destroy creature with 20 counters 1/1) target(creature[counter{1/1.20}]|battlefield) transforms((,newability[destroy],newability[draw:20 controller],newability[life:-20 controller])) forever +text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Pashalik Mons +auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(creature,player) +auto=_DIES_damage:1 target(player,creature,planeswalker) +auto={3}{R}{S(creature[goblin]|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 +text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. +mana={2}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Passwall Adept +auto={2}{U}:target(creature) unblockable +text={2}{U}: Target creature can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Patagia Tiger +abilities=flying +auto=target(human|myBattlefield) 2/2 ueot +text=Flying -- When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. +mana={4}{W} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Patchwork Crawler +#MISSING: has all activated abilities +auto={2}{U}{E(creature|mygraveyard)}:name(Put 1/1 counter) counter(1/1) +text={2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. -- Patchwork Crawler has all activated abilities of all creature cards exiled with it. +mana={1}{U} +type=Creature +subtype=Zombie Horror +power=1 +toughness=2 +[/card] +[card] +name=Path of Ancestry +auto=tap(noevent) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=aslongas(*[iscommander&red]|myzones) {T}:name(Add red mana) name(Add red mana) transforms((,newability[add{R}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot +auto=aslongas(*[iscommander&white]|myzones) {T}:name(Add white mana) name(Add white mana) transforms((,newability[add{W}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot +auto=aslongas(*[iscommander&green]|myzones) {T}:name(Add green mana) name(Add green mana) transforms((,newability[add{G}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot +auto=aslongas(*[iscommander&blue]|myzones) {T}:name(Add blue mana) name(Add blue mana) transforms((,newability[add{U}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot +auto=aslongas(*[iscommander&black]|myzones) {T}:name(Add black mana) name(Add black mana) transforms((,newability[add{B}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot +auto=@movedto(creature|mybattlefield) restriction{compare(hascntpatheffect)~morethan~0}:name(Scry if share type) all(trigger[to]) name(Scry if share type) transforms((,newability[if type(*[iscommander&share!types!]|myzones)~morethan~0 then scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) oneshot +auto=@movedto(creature|mybattlefield) restriction{compare(hascntpatheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PathEffect) +auto=@each endofturn restriction{compare(hascntpatheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PathEffect) +text=Path of Ancestry enters the battlefield tapped. -- {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. +type=Land +[/card] +[card] +name=Path of Discovery +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=@movedTo(creature|myBattlefield):all(trigger[to]) name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Path of Mettle +auto=all(creature[-haste;-first strike;-double strike;-vigilance]|battlefield) damage:1 +auto=@each my blockers restriction{type(creature[attacking;vigilance]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(type(creature[attacking;haste]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking;first strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking;double strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) +text=When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. -- Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. +mana={R}{W} +type=Legendary Enchantment +[/card] +[card] +name=Path of Peril +other={4}{W}{B} name(Cleave) +auto=if paid(alternative) then all(creature|battlefield) destroy +auto=ifnot paid(alternative) then all(creature[manacost<=2]|battlefield) destroy +text=Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Destroy all creatures [with mana value 2 or less]. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Path to the Festival +flashback={4}{G} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle],newability[if compare(pbasiclandtypes)~morethan~2 then scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) oneshot +text=Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Lok at the top card of your library. You may put that card on the bottom of your library.) -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Path to the World Tree +auto=target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto={2}{W}{U}{B}{R}{G}:transforms((,newability[sacrifice],newability[life:2 controller],newability[draw:2 controller],newability[life:-2 opponent],newability[token(Bear^Creature Bear^2/2^green)],newability[may name(Damage creature) target(creature) damage:2])) oneshot +text=When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Pathmaker Initiate +auto={T}:target(creature[power<=2]) unblockable ueot +text={T}: Target creature with power 2 or less can't be blocked this turn. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Pathrazer of Ulamog +abilities=threeblockers +auto=_ATTACKING_name(Annihilate 3) ability$!name(sacrifice) notatarget(<3>*|mybattlefield) sacrifice!$ opponent +text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can't be blocked except by three or more creatures. +mana={11} +type=Creature +subtype=Eldrazi +power=9 +toughness=9 +[/card] +[card] +name=Patient Rebuilding +auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~0}:deplete:3 opponent +auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~1}:deplete:3 opponent && draw:1 controller +auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~2}:deplete:3 opponent && draw:2 controller +auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~3}:deplete:3 opponent && draw:3 controller +text=At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Patient Zero +abilities=lifelink +auto=lord(creature|opponentBattlefield) nodamageremoved +text=Lifelink -- Damage isn't removed from creatures your opponents control during cleanup steps. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Patriarch's Bidding +auto=chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend +text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Patrician Geist +abilities=flying +auto=lord(other spirit|myBattlefield) 1/1 +auto=lord(*|mygraveyard) altercost(colorless,-1) +text=Flying -- Other spirits you control get +1/+1. -- Spells you cast from your graveyard cost {1} less to cast. +type=Creature +subtype=Spirit Knight +mana={2}{U} +power=2 +toughness=2 +[/card] +[card] +name=Patron of the Vein +abilities=flying +auto=destroy target(creature|opponentBattlefield) +auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger[from]) moveto(exile) && counter(1/1)all(vampire|myBattlefield) +text=Flying -- When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. -- Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. +mana={4}{B}{B} +type=Creature +subtype=Vampire Shaman +power=4 +toughness=4 +[/card] +[card] +name=Pattern Matcher +aicode=activate moveTo(myBattlefield) target(creature[share!name!]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Pause for Reflection +other={convoke} name(Convoke) +auto=preventAllcombatDamage ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Prevent all combat damage that would be dealt this turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Pay No Heed +auto=name(prevent all damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot +text=Prevent all damage a source of your choice would deal this turn. +mana={W} +type=Instant +[/card] +[card] +name=Peace Talks +auto=lord(creature|battlefield) transforms((,newability[cantattack])) uynt +auto=lord(creature|battlefield) transforms((,newability[cantpwattack])) uynt +auto=lord(*|battlefield) transforms((,newability[shroud],newability[controllershroud])) uynt +text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Peer into the Abyss +auto=choice name(Target opponent) draw:halfuptype:*:opponentlibrary opponent && life:-halfupopponentlifetotal opponent +auto=choice name(Target controller) draw:halfuptype:*:mylibrary controller && life:-halfuplifetotal controller +text=Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. +mana={4}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Pegasus Courser +abilities=flying +auto=_ATTACKING_target(other creature[attaking]) flying ueot +text=Flying -- Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=3 +[/card] +[card] +name=Pelakka Caverns +auto=tap(noevent) +auto={T}:add{B} +text=Pelakka Caverns enters the battlefield tapped. -- {T}: Add {B}. // {2}{B} Pelakka Predation +type=Land +[/card] +[card] +name=Pelakka Predation +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Pelakka Caverns) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Pelakka Caverns) name(Pelakka Caverns) flip(Pelakka Caverns) forcetype(land) +aicode=activate reject notatarget(*[manacost>=3]|opponenthand) +auto=name(reveal hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Choose a card) target(*[manacost>=3]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Target opponent reveals their hand. You may choose a card from it with converted mana cost 3 or greater. That player discards that card. // Pelakka Caverns +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Pelt Collector +auto=@movedto(other creature[power=0]|myBattlefield):this(power<0) counter(1/1) +auto=@movedto(other creature[power=0]|myGraveyard) from(mybattlefield):this(power<0) counter(1/1) +auto=@movedto(other creature[power=1]|myBattlefield):this(power<1) counter(1/1) +auto=@movedto(other creature[power=1]|myGraveyard) from(mybattlefield):this(power<1) counter(1/1) +auto=@movedto(other creature[power=2]|myBattlefield):this(power<2) counter(1/1) +auto=@movedto(other creature[power=2]|myGraveyard) from(mybattlefield):this(power<2) counter(1/1) +auto=@movedto(other creature[power=3]|myBattlefield):this(power<3) counter(1/1) +auto=@movedto(other creature[power=3]|myGraveyard) from(mybattlefield):this(power<3) counter(1/1) +auto=@movedto(other creature[power=4]|myBattlefield):this(power<4) counter(1/1) +auto=@movedto(other creature[power=4]|myGraveyard) from(mybattlefield):this(power<4) counter(1/1) +auto=@movedto(other creature[power=5]|myBattlefield):this(power<5) counter(1/1) +auto=@movedto(other creature[power=5]|myGraveyard) from(mybattlefield):this(power<5) counter(1/1) +auto=@movedto(other creature[power=6]|myBattlefield):this(power<6) counter(1/1) +auto=@movedto(other creature[power=6]|myGraveyard) from(mybattlefield):this(power<6) counter(1/1) +auto=@movedto(other creature[power=7]|myBattlefield):this(power<7) counter(1/1) +auto=@movedto(other creature[power=7]|myGraveyard) from(mybattlefield):this(power<7) counter(1/1) +auto=@movedto(other creature[power=8]|myBattlefield):this(power<8) counter(1/1) +auto=@movedto(other creature[power=8]|myGraveyard) from(mybattlefield):this(power<8) counter(1/1) +auto=@movedto(other creature[power=9]|myBattlefield):this(power<9) counter(1/1) +auto=@movedto(other creature[power=9]|myGraveyard) from(mybattlefield):this(power<9) counter(1/1) +auto=@movedto(other creature[power=10]|myBattlefield):this(power<10) counter(1/1) +auto=@movedto(other creature[power=10]|myGraveyard) from(mybattlefield):this(power<10) counter(1/1) +auto=@movedto(other creature[power=11]|myBattlefield):this(power<11) counter(1/1) +auto=@movedto(other creature[power=11]|myGraveyard) from(mybattlefield):this(power<11) counter(1/1) +auto=@movedto(other creature[power=12]|myBattlefield):this(power<12) counter(1/1) +auto=@movedto(other creature[power=12]|myGraveyard) from(mybattlefield):this(power<12) counter(1/1) +auto=@movedto(other creature[power=13]|myBattlefield):this(power<13) counter(1/1) +auto=@movedto(other creature[power=13]|myGraveyard) from(mybattlefield):this(power<13) counter(1/1) +auto=@movedto(other creature[power=14]|myBattlefield):this(power<14) counter(1/1) +auto=@movedto(other creature[power=14]|myGraveyard) from(mybattlefield):this(power<14) counter(1/1) +auto=@movedto(other creature[power=15]|myBattlefield):this(power<15) counter(1/1) +auto=@movedto(other creature[power=15]|myGraveyard) from(mybattlefield):this(power<15) counter(1/1) +auto=@movedto(other creature[power=16]|myBattlefield):this(power<16) counter(1/1) +auto=@movedto(other creature[power=16]|myGraveyard) from(mybattlefield):this(power<16) counter(1/1) +auto=@movedto(other creature[power=17]|myBattlefield):this(power<17) counter(1/1) +auto=@movedto(other creature[power=17]|myGraveyard) from(mybattlefield):this(power<17) counter(1/1) +auto=@movedto(other creature[power=18]|myBattlefield):this(power<18) counter(1/1) +auto=@movedto(other creature[power=18]|myGraveyard) from(mybattlefield):this(power<18) counter(1/1) +auto=@movedto(other creature[power=19]|myBattlefield):this(power<19) counter(1/1) +auto=@movedto(other creature[power=19]|myGraveyard) from(mybattlefield):this(power<19) counter(1/1) +auto=@movedto(other creature[power=20]|myBattlefield):this(power<20) counter(1/1) +auto=@movedto(other creature[power=20]|myGraveyard) from(mybattlefield):this(power<20) counter(1/1) +auto=this(counter{1/1}>=3) trample +text=Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. -- As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Pendrell Flux +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:thisforeach(variable{manacost}) pay[[{1}]] name(pay manacost) donothing'sacrifice])) forever +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Peregrination +auto=if type(land|myLibrary)~morethan~1 then choice name(Search two lands) name(Search two lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[name(Search another land) target(land[basic]|mylibrary) moveto(myhand) and!( transforms((,newability[name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) oneshot )!])) oneshot )! +auto=if type(land|myLibrary)~morethan~0 then choice name(Search one land) name(Search one land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! +auto=choice name(Don't search any land) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Perilous Voyage +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if type(*[-land;manacost<=2]|opponentBattlefield)~morethan~0 then choice name(Return permanent with manacost 2 or less) name(Return permanent with manacost 2 or less) target(*[-land;manacost<=2]|opponentBattlefield) moveto(ownerhand) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto=choice name(Return permanent with manacost 3 or more) target(*[-land;manacost>=3]|opponentBattlefield) moveto(ownerhand) +text=Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. +mana={1}{U} +type=Instant +[/card] +[card] +name=Perimeter Sergeant +auto=_ATTACKING_all(human|myBattlefield) 1/0 ueot +text=Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Perplexing Test +auto=choice name(Return all token creatures) all(creature[token]|battlefield) moveto(ownerhand) +auto=choice name(Return all non-token creatures) all(creature[-token]|battlefield) moveto(ownerhand) +text=Choose one -- Return all creature tokens to their owners' hands. -- Return all nontoken creatures to their owners' hands. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Persist +target=creature[-legendary]|mygraveyard +auto=moveto(myBattlefield) and!( counter(-1/-1) )! +text=Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Persistent Petitioners +auto={1}{T}:target(player) deplete:1 +auto={T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}:deplete:12 +text={1}, {T}: Target player puts the top card of their library into their graveyard. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners. +mana={1}{U} +type=Creature +subtype=Human Advisor +power=1 +toughness=3 +[/card] +[card] +name=Persistent Specimen +autograveyard={2}{B}:name(Return tapped) moveto(myBattlefield) and!( tap(noevent) )! +text={2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. +mana={B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Pest Infestation +auto=thisforeach(variable{halfpaid}>0) ability$!may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy!$ controller +auto=thisforeach(X) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Pest Summoning +auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." +mana={1}{BG}{BG} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Pestilent Cauldron +other={3}{G}{G} name(Restorative Burst) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Restorative Burst) +autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(copied named!:restorative burst:!)])) forever +auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +auto={1}{T}:deplete:lifegain opponent +auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot +auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot +text={T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. -- {4}, {T}: Exile four target cards from a single graveyard. Draw a card. // {3}{G}{G} Restorative Burst +mana={2}{B} +type=Artifact +[/card] +[card] +name=Pestilent Haze +name=choice name(Creatures gets -2/-2) all(creature|battlefield) -2/-2 ueot +name=choice name(Remove Loyalty counter) counter(0/0,-2,Loyalty) all(planeswalker|battlefield) +text=Choose one -- All creatures get -2/-2 until end of turn. -- Remove two loyalty counters from each planeswalker. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pestilent Spirit +abilities=menace,deathtouch +auto=@damaged(creature) from(*[instant;sorcery]|mystack,myGraveyard):all(trigger[to]) destroy +text=Menace, deathtouch -- Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Pestilent Wolf +auto={2}{G}:name(Gains deathtouch) transforms((,newability[deathtouch])) ueot +text={2}{G}: Pestilent Wolf gains deathtouch until end of turn. +type=Creature +subtype=Wolf +mana={1}{G} +power=2 +toughness=2 +[/card] +[card] +name=Petalmane Baku +auto={1}{C(0/0,-1,Ki)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. +mana={1}{G} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Petrified Plating +target=creature +auto=teach(creature) 2/2 +suspend(2)={G} +text=Enchant creature -- Enchanted creature gets +2/+2. -- Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phalanx Formation +abilities=hasnokicker,hasstrive +kicker=multi{1}{W} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[double strike])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[double strike])) ueot +text=Strive - Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Phalanx Tactics +target=creature +auto=target(creature|myBattlefield) 2/1 ueot +auto=all(other creature|mybattlefield) 1/1 ueot +text=Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Phantasmal Dreadmaw +abilities=trample +auto=@targeted(this):sacrifice +text=Trample -- When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. +mana={2}{U}{U} +type=Creature +subtype=Dinosaur Illusion +power=6 +toughness=6 +[/card] +[card] +name=Phantasmal Form +target=creature +auto=ueot transforms((,setpower=3,settoughness=3)) +auto=ueot transforms((Illusion,blue)) +auto=flying ueot +auto=draw:1 controller +text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Phantom Carriage +abilities=flying +auto=may name(Search a card) target(*[hasdisturb;hasflashback]|mylibrary) moveto(mygraveyard) +text=Flying -- When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Phantom Ninja +abilities=unblockable +text=Phantom Ninja can't be blocked. +mana={1}{U}{U} +type=Creature +subtype=Illusion Ninja +power=2 +toughness=2 +[/card] +[card] +name=Phantom Steed +abilities=flash +auto=name(Exile other creature) target(other creature|mybattlefield) imprint +auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|myexile) moveTo(ownerbattlefield)])) +auto=@combat(attacking) source(this) restriction{compare(hasevict)~morethan~0}:name(Copy exiled creature) transforms((,newability[target(creature[evictname]|myexile) clone with(battleready) and!( transforms((Illusion,newability[@each my combatends:sacrifice])) forever )!])) oneshot +text=Flash -- When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. -- Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. +mana={3}{U} +type=Creature +subtype=Horse Illusion +power=4 +toughness=3 +[/card] +[card] +name=Pharagax Giant +auto=all(this) flipacoin winability damage:5 opponent winabilityend loseability counter(1/1,2) loseabilityend flipend +text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. +mana={4}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Pharika's Libation +target=player +auto=choice ability$!name(sacrifice an enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer +auto=choice ability$!name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +text=Choose one -- Target opponent sacrifices a creature. -- Target opponent sacrifices an enchantment. +mana={2}{B} +type=Instant +[/card] +[card] +name=Pharika's Spawn +auto=if paid(retrace) then counter(1/1,2) +auto=if paid(retrace) then ability$!name(sacrifice non-gorgon) name(sacrifice non-gorgon) notatarget(creature[-Gorgon]|mybattlefield) sacrifice!$ opponent +retrace={5}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Escape-{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. +mana={3}{B} +type=Creature +subtype=Gorgon +power=3 +toughness=4 +[/card] +[card] +name=Phase Dolphin +auto=_ATTACKING_target(other creature[attacking]) unblockable ueot +text=Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. +mana={2}{U} +type=Creature +subtype=Elemental Whale +power=1 +toughness=4 +[/card] +[card] +name=Pheres-Band Brawler +auto=name(Fights) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text=When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +mana={4}{G}{G} +type=Creature +subtype=Centaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Phoenix of Ash +abilities=flying,haste +auto={2}{R}:2/0 ueot +retrace={2}{R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,1) +text=Flying, haste -- {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. -- Escape-{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Phoenix of Ash escapes with a +1/+1 counter on it. +mana={1}{R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Phylath, World Sculptor +auto=token(Plant,Creature Plant,0/1,green) *pbasiclandtypes +auto=_LANDFALL_counter(1/1,4) target(creature[plant]|myBattlefield) +text=When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. -- Landfall - Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. +mana={4}{R}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Colossus +abilities=doesnotuntap,threeblockers +auto={L:8}:untap +text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. +mana={7} +type=Artifact Creature +subtype=Golem +power=8 +toughness=8 +[/card] +[card] +name=Phyrexian Dreadnought +abilities=trample +auto=choice name(Sacrifice this) sacrifice +auto=choice name(Sacrifice 12 creatures with power 1 or greater) sacrifice target(<12>creature[power>=1]|mybattlefield) +auto=choice name(Sacrifice 6 creatures with power 2 or greater) sacrifice target(<6>creature[power>=2]|mybattlefield) +auto=choice name(Sacrifice 4 creatures with power 3 or greater) sacrifice target(<4>creature[power>=3]|mybattlefield) +auto=choice name(Sacrifice 3 creatures with power 4 or greater) sacrifice target(<3>creature[power>=4]|mybattlefield) +auto=choice name(Sacrifice 2 creatures with power 6 or greater) sacrifice target(<2>creature[power>=6]|mybattlefield) +auto=choice name(Sacrifice 1 creature with power 12 or greater) sacrifice target(creature[power>=12]|mybattlefield) +text=Trample -- When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. +mana={1} +type=Artifact Creature +subtype=Dreadnought +power=12 +toughness=12 +[/card] +[card] +name=Phyrexian Furnace +auto={T}:name(Exile bottom card from my graveyard) moveTo(myexile) all(*[zpos=type:*:mygraveyard]|mygraveyard) +auto={T}:name(Exile bottom card from opponent's graveyard) moveTo(opponentexile) all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) +auto={1}{S}:name(Exile target card from my graveyard) moveTo(myexile) target(*|mygraveyard) && draw:1 controller +auto={1}{S}:name(Exile target card from opponent's graveyard) moveTo(opponentexile) target(*|opponentgraveyard) && draw:1 controller +text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Phyrexian Ingester +other={6}{U}{E(creature[-token]|battlefield)} name(Imprint) +auto=if paid(alternative) then storedpower/storedtoughness +text=Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. +mana={6}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Metamorph +auto=may name(Copy artifact or creature) target(*[creature;artifact]|battlefield) copy and!( transforms((Artifact)) forever )! +text=({U/P} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. +mana={3}{P(U)} +type=Artifact Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Phyrexian Processor +auto=choice name(Pay 0 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^0/0^black)])) forever +auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) name(Pay 1 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^1/1^black)])) forever +auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) name(Pay 2 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^2/2^black)])) forever +auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) name(Pay 3 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^3/3^black)])) forever +auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) name(Pay 4 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^4/4^black)])) forever +auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) name(Pay 5 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^5/5^black)])) forever +auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) name(Pay 6 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^6/6^black)])) forever +auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) name(Pay 7 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^7/7^black)])) forever +auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) name(Pay 8 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^8/8^black)])) forever +auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) name(Pay 9 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^9/9^black)])) forever +auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) name(Pay 10 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^10/10^black)])) forever +auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) name(Pay 11 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^11/11^black)])) forever +auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) name(Pay 12 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^12/12^black)])) forever +auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) name(Pay 13 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^13/13^black)])) forever +auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) name(Pay 14 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^14/14^black)])) forever +auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) name(Pay 15 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^15/15^black)])) forever +auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) name(Pay 16 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^16/16^black)])) forever +auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) name(Pay 17 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^17/17^black)])) forever +auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) name(Pay 18 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^18/18^black)])) forever +auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) name(Pay 19 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^19/19^black)])) forever +auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) name(Pay 20 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Minion^20/20^black)])) forever +text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Phyrexian Purge +auto=choice name(pay 0 life) donothing +auto=choice name(pay 3 life) life:-3 controller && target(creature) destroy +auto=choice name(pay 6 life) life:-6 controller && target(<2>creature) destroy +auto=choice name(pay 9 life) life:-9 controller && target(<3>creature) destroy +auto=choice name(pay 12 life) life:-12 controller && target(<4>creature) destroy +auto=choice name(pay 15 life) life:-15 controller && target(<5>creature) destroy +auto=choice name(pay 18 life) life:-18 controller && target(<6>creature) destroy +auto=choice name(pay 21 life) life:-21 controller && target(<7>creature) destroy +auto=choice name(pay 24 life) life:-24 controller && target(<8>creature) destroy +auto=choice name(pay 27 life) life:-27 controller && target(<9>creature) destroy +auto=choice name(pay 30 life) life:-30 controller && target(<10>creature) destroy +auto=choice name(pay 33 life) life:-33 controller && target(<11>creature) destroy +auto=choice name(pay 36 life) life:-36 controller && target(<12>creature) destroy +auto=choice name(pay 39 life) life:-39 controller && target(<13>creature) destroy +auto=choice name(pay 42 life) life:-42 controller && target(<14>creature) destroy +auto=choice name(pay 45 life) life:-45 controller && target(<15>creature) destroy +auto=choice name(pay 48 life) life:-48 controller && target(<16>creature) destroy +auto=choice name(pay 51 life) life:-51 controller && target(<17>creature) destroy +auto=choice name(pay 54 life) life:-54 controller && target(<18>creature) destroy +auto=choice name(pay 57 life) life:-57 controller && target(<19>creature) destroy +auto=choice name(pay 60 life) life:-60 controller && target(<20>creature) destroy +text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Phyrexian Rebirth +auto=count(type:creature:battlefield) +auto=all(creature|battlefield) destroy +auto=token(Horror,Creature Artifact Horror,countedamount/countedamount) +text=Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Phyrexian Revoker +auto=chooseanameopp lord(*[chosenname]) noactivatedability chooseend nonland +text=As Phyrexian Revoker enters the battlefield, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. +mana={2} +type=Artifact Creature +subtype=Horror +power=2 +toughness=1 +[/card] +[card] +name=Phyrexian Scriptures +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=may transforms((artifact,newability[counter(1/1)])) target(creature) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) destroy all(creature[-artifact]) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentgraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. -- II - Destroy all nonartifact creatures. -- III - Exile all cards from all opponents' graveyards. +mana={2}{B}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Phyrexian Splicer +auto={2}{T}:name(Choose flying) transforms((,newability[target(creature[flying]) -flying ueot],newability[target(creature) flying ueot])) ueot +auto={2}{T}:name(Choose first strike) transforms((,newability[target(creature[first strike]) -first strike ueot],newability[target(creature) flying first strike])) ueot +auto={2}{T}:name(Choose trample) transforms((,newability[target(creature[trample]) -trample ueot],newability[target(creature) trample ueot])) ueot +text={2}, {T}: Choose one flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Phyrexian Triniform +auto=_DIES_token(Golem,Creature Artifact Golem,3/3)*3 +autograveyard={12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens. -- Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={9} +type=Artifact Creature +subtype=Golem +power=9 +toughness=9 +[/card] +[card] +name=Pierce the Sky +target=creature[flying] +auto=damage:7 +text=Pierce the Sky deals 7 damage to target creature with flying. +mana={1}{G} +type=Instant +[/card] +[card] +name=Piercing Light +target=creature[attacking;blocking]|battlefield +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=damage:2 +text=Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={W} +type=Instant +[/card] +[card] +name=Piercing Rays +target=creature[tapped] +auto=moveto(exile) +autohand={1}{W}:name(Forecast) target(creature[-tapped]) tap limit:1 myUpkeepOnly +text=Exile target tapped creature. -- Forecast-{2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Pigment Storm +target=creature +auto=transforms((,newability[this(toughness=1) damage:1 && damage:4 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness=2) damage:2 && damage:3 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness=3) damage:3 && damage:2 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness=4) damage:4 && damage:1 targetController])) oneshot +auto=transforms((,newability[auto=this(toughness>=5) damage:5])) oneshot +text=Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Pilfering Hawk +abilities=flying +auto={i}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- {S}i}, {T}: Draw a card, then discard a card. ({S}i} can be paid with one mana from a snow source.) +mana={1}{U} +type=Snow Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Pilfering Imp +abilities=flying +auto={1}{B}{T}{S}:target(opponent) notatarget(*[-land]|targetedpersonshand) moveto(graveyard) asSorcery +text=Flying -- {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Pilgrim of the Ages +auto=may name(Search basic plains) target(plains[basic]|mybattlefield) moveto(myhand) and!( shuffle )! +autograveyard={6}:name(Return to hand) moveto(myhand) +text=When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- {6}: Return Pilgrim of the Ages from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Pillar of Origins +auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend +text=As Pillar of Origins enters the battlefield, choose a creature type. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +mana={2} +type=Artifact +[/card] +[card] +name=Pillar of the Paruns +auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{B} +text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. +type=Land +[/card] +[card] +name=Pillardrop Rescuer +abilities=flying +auto=name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(myhand) +text=Flying -- When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Pillardrop Warden +abilities=reach +auto={2}{T}{S}:name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(myhand) asSorcery +text=Reach -- {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. +mana={3}{R} +type=Creature +subtype=Spirit Dwarf +power=1 +toughness=5 +[/card] +[card] +name=Pillarverge Pathway +auto={T}:add{W} +text={T}: Add {W}. // Needleverge Pathway +type=Land +[/card] +[card] +name=Pinpoint Avalanche +#MISSING: damage can't be prevented +target=creature +auto=damage:4 +text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Pious Interdiction +target=creature +auto=life:2 controller +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- When Pious Interdiction enters the battlefield, you gain 2 life. -- Enchanted creature can't attack or block. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pious Wayfarer +auto=_CONSTELLATION_target(creature|myBattlefield) 1/1 ueot +text=Constellation -- Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=2 +[/card] +[card] +name=Piper of the Swarm +auto=lord(rat|mybattlefield) menace +auto={1}{B}{T}:create(Rat:creature Rat:1/1:black) +auto={2}{B}{B}{T}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}:moveTo(myBattlefield) target(creature) +text=Rats you control have menace. -- {1}{B}, {T}: Create a 1/1 black Rat creature token. -- {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. +mana={1}{B} +type=Creature +subtype=Human Warlock +power=1 +toughness=3 +[/card] +[card] +name=Pir's Whim +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=name(Search land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=ability$!name(Sacrifice artifact or enchantment) name(Sacrifice artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) sacrifice!$ opponent +text=For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Pirate Pur +abilities=cantblock +auto=all(creature|mybattlefield) mustattack +type=Creature +subtype=Pirate +power=1 +toughness=1 +color=red +[/card] +[card] +name=Pirate's Cutlass +auto=name(Attach to creature) rehook target(creature|myBattlefield) +auto=teach(creature) 2/1 +auto={2}:equip +text=When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. -- Equipped creature gets +2/+1. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pirate's Pillage +auto=draw:2 controller +auto=token(Treasure Sur)*2 +text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={3}{R}{D(other *|myhand)} +type=Sorcery +[/card] +[card] +name=Pirate's Prize +auto=draw:2 controller +auto=token(435451) +text=Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Piru, the Volatile +abilities=flying,lifelink +auto=upcost[{R}{W}{B}] sacrifice +auto=_DIES_name(Deals 7 damage) damage:7 all(creature[-legendary]) +text=Flying, lifelink -- At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}. -- When Piru dies, it deals 7 damage to each nonlegendary creature. +mana={2}{R}{R}{W}{W}{B}{B} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Piston-Fist Cyclops +abilities=defender +text=Defender -- As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. +mana={1}{UR}{UR} +type=Creature +subtype=Cyclops +power=4 +toughness=3 +[/card] +[card] +name=Pitchstone Wall +abilities=defender +auto=@discarded(*|myhand):may name(Sacrifice and put in hand) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myhand) && all(this) sacrifice])) oneshot +text=Defender (This creature can't attack.) -- Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. +mana={2}{R} +type=Creature +subtype=Wall +power=2 +toughness=5 +[/card] +[card] +name=Pithing Needle +auto=chooseanameopp lord(*[chosenname]) noactivatedability chooseend +text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +mana={1} +type=Artifact +[/card] +[card] +name=Pitiless Gorgon +abilities=deathtouch +text=Deathtouch +mana={1}{BG}{BG} +type=Creature +subtype=Gorgon +power=2 +toughness=2 +[/card] +[card] +name=Pitiless Plunderer +auto=@movedto(other creature|graveyard) from(mybattlefield):token(Treasure Sur) +text=Whenever another creature you control dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={3}{B} +type=Creature +subtype=Human Pirate +power=1 +toughness=4 +[/card] +[card] +name=Pitiless Pontiff +auto={1}{S(other creature|mybattlefield)}:deathtouch && indestructible +text={1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=2 +[/card] +[card] +name=Pitiless Vizier +auto=@movedto(*|mygraveyard) from(myhand):indestructible ueot +text=Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) +mana={3}{B} +type=Creature +subtype=Minotaur Cleric +power=4 +toughness=2 +[/card] +[card] +name=Pixie Guide +#Ignore the lowest roll is not available ATM. +abilities=flying +auto=@dierolled(*[-Pixie Guide]|battlefield) from(controller):name(Roll again) rolld20 20 winability donothing winabilityend loseability donothing loseabilityend rolld20end +text=Flying -- Grant an Advantage - if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=3 +[/card] +[card] +name=Plague Belcher +abilities=menace +auto=target(creature|mybattlefield) counter(-1/-1,2) +auto=@movedto(zombie|mygraveyard) from(mybattlefield):life:-1 opponent +text=Menace -- When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. -- Whenever another Zombie you control dies, each opponent loses 1 life. +mana={2}{B} +type=Creature +subtype=Zombie Beast +power=5 +toughness=4 +[/card] +[card] +name=Plague Engineer +abilities=deathtouch +auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend +text=Deathtouch -- As Plague Engineer enters the battlefield, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1. +mana={2}{B} +type=Creature +subtype=Carrier +power=2 +toughness=2 +[/card] +[card] +name=Plague Mare +auto=cantbeblockedby(creature[white]) +auto=all(creature|opponentBattlefield)) -1/-1 ueot +text=Plague Mare can't be blocked by white creatures. -- When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Nightmare Horse +power=2 +toughness=2 +[/card] +[card] +name=Plague Reaver +auto=@each my endofturn:sacrifice all(other creature|mybattlefield) +auto={D(*|myhand)}{D(*|myhand)}:sacrifice and!(phaseaction[opponent upkeep once] name(choose Plague Reaver) moveto(opponentbattlefield) target(Plague Reaver[fresh]|mygraveyard))! +text=At the beginning of your end step, sacrifice each other creature you control. -- Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. +mana={2}{B} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Plague Wight +abilities=flanking +text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Plague of Vermin +auto=if compare(ishuman)~equalto~0 then thisforeach(variable{opponentlifetotal}) ability$!may name(Pay 1 life and create rat) life:-1 && token(Rat,Creature Rat,1/1,black)!$ opponent +auto=if compare(ishuman)~equalto~0 then thisforeach(variable{lifetotal}>15) ability$!may name(Pay 1 life and create rat) token(Rat,Creature Rat,1/1,black) and!( life:-1 controller )! !$ controller +auto=if compare(ishuman)~equalto~1 then thisforeach(variable{opponentlifetotal}>15) ability$!may name(Pay 1 life and create rat) life:-1 && token(Rat,Creature Rat,1/1,black)!$ opponent +auto=if compare(ishuman)~equalto~1 then thisforeach(variable{lifetotal}) ability$!may name(Pay 1 life and create rat) token(Rat,Creature Rat,1/1,black) and!( life:-1 controller )! !$ controller +text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Plaguecrafter +auto=if type(creature|myBattlefield)~morethan~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notatarget(creature|mybattlefield)!$ controller +auto=if type(creature|opponentBattlefield)~morethan~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=if type(creature|myBattlefield)~equalto~0 then ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ controller +auto=if type(creature|opponentBattlefield)~equalto~0 then ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ opponent +text=When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Plaguecrafter's Familiar +abilities=deathtouch +auto=name(Creature perpetually gains deathtouch) target(creature|myhand) transforms((,newability[perpetualdeathtouch])) forever +text=Deathtouch -- When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Planar Ally +abilities=flying +auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Flying -- Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Planar Chaos +auto=@each my upkeep:name(Flip a coin) flipacoin loseability sacrifice loseabilityend flipend +auto=@movedTo(*|mystack):name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend +auto=@movedTo(*|opponentstack):ability$!name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend!$ opponent +text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Planar Overlay +auto=ability$!name(Return a swamp) name(Return a swamp) target(swamp|myBattlefield) moveto(ownerhand)!$ controller +auto=ability$!name(Return a swamp) name(Return a swamp) target(swamp|myBattlefield) moveto(ownerhand)!$ opponent +auto=ability$!name(Return a plains) name(Return a plains) target(plains|myBattlefield) moveto(ownerhand)!$ controller +auto=ability$!name(Return a plains) name(Return a plains) target(plains|myBattlefield) moveto(ownerhand)!$ opponent +auto=ability$!name(Return a forest) name(Return a forest) target(forest|myBattlefield) moveto(ownerhand)!$ controller +auto=ability$!name(Return a forest) name(Return a forest) target(forest|myBattlefield) moveto(ownerhand)!$ opponent +auto=ability$!name(Return an island) name(Return an island) target(island|myBattlefield) moveto(ownerhand)!$ controller +auto=ability$!name(Return an island) name(Return an island) target(island|myBattlefield) moveto(ownerhand)!$ opponent +auto=ability$!name(Return a mountain) name(Return a mountain) target(mountain|myBattlefield) moveto(ownerhand)!$ controller +auto=ability$!name(Return a mountain) name(Return a mountain) target(mountain|myBattlefield) moveto(ownerhand)!$ opponent +text=Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Planebound Accomplice +auto={R}:may name(Put planeswalker in play) target(planeswalker|myHand) moveto(myBattlefield) and!( transforms((,newability[treason])) ueot )! +text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Planeswalker's Favor +auto={3}{G}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Creature gets X/X) moveto(ownerhand) and!( target(creature) manacost/manacost ueot )!])) oneshot )! +text={3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Planeswalker's Fury +auto={3}{R}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Deal damage) moveto(ownerhand) and!( damage:manacost opponent )!])) oneshot )! +text={3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Planeswalker's Mirth +auto={3}{W}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(You gain life) moveto(ownerhand) and!( life:manacost controller )!])) oneshot )! +text={3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Planeswalker's Mischief +auto={3}{U}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put to exile) name(Put to exile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) ueot)!],newability[if cantargetcard(*[-instant;-sorcery]|*) then choice name(Put back) name(Put back) moveto(ownerhand)])) oneshot )! asSorcery +text={3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Planeswalker's Scorn +auto={3}{B}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Creature gets -X/-X) moveto(ownerhand) and!( target(creature) -manacost/-manacost ueot )!])) oneshot )! +text={3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Planewide Celebration +auto=thisforeach(variable{4}) ability$!name(Choose one) choice name(Create citizen) token(Citizen,Creature Citizen,2/2,white,blue,black,red,green) _ choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice name(Proliferate) notatarget(proliferation) proliferate _choice name(Gain life) life:4 controller!$ controller +text=Choose four. You may choose the same mode more than once. -- Create a 2/2 Citizen creature token that's all colors. -- Return target permanent card from your graveyard to your hand. -- Proliferate. -- You gain 4 life. +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Plargg, Dean of Chaos +other={2}{W} name(Augusta, Dean of Order) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Augusta, Dean of Order) +autostack=if paid(alternative) then name(Augusta, Dean of Order) name(Augusta, Dean of Order) flip(Augusta, Dean of Order) forcetype(Legendary Creature) +aicode=activate transforms((,newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot +auto=this(variable{isflipped}<1) {4}{R}{T}:name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-legendary;manacost<=3]|mylibrary) optionone choice name(Choose card) target(*[-land;-legendary;manacost<=3]|reveal) bottomoflibrary and!( becomes(tobecast) ueot)! optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed may name(Cast chosen card) all(tobecast|mylibrary) activate castcard(normal) afterrevealedend revealend +auto=this(variable{isflipped}<1) {T}{D(*|myhand)}:name(Draw card) draw:1 controller +text={T}, Discard a card: Draw a card. -- {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. // {2}{W} Augusta, Dean of Order +mana={1}{R} +type=Legendary Creature +subtype=Orc Shaman +power=2 +toughness=2 +[/card] +[card] +name=Plasm Capture +target=*|stack +auto=fizzle +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then transforms((,newability[counter(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Add mana) thisforeach(variable{storedmanacost}>0) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add white mana) add{W} _ choice name(Add black mana) add{B} _ choice name(Add blue mana) add{U}!$ controller])) forever +text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. +mana={G}{G}{U}{U} +type=Instant +[/card] +[card] +name=Plate Armor +auto={9999}:equip +auto=this(variable{type:*[equipment]:mybattlefield}=1) {3}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery +auto=this(variable{type:*[equipment]:mybattlefield}=2) {2}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery +auto=this(variable{type:*[equipment]:mybattlefield}=3) {1}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery +auto=this(variable{type:*[equipment]:mybattlefield}>=4) {0}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery +auto=teach(creature) 3/3 +auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {3}. This ability costs {1} less to activate for each other Equipment you control. +mana={2}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Plated Pegasus +abilities=flash,flying +auto=all(creature|battlefield) absorb +auto=@damaged(controller):life:1 controller +auto=@damaged(opponent):life:1 opponent +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. +mana={2}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Play of the Game +auto=moveto(exile) all(*[-land]) +text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents. +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Play with Fire +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) damage:2 target(creature) +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) damage:2 target(planeswalker) +auto=choice name(Damage player) damage:2 target(player) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Instant +[/card] +[card] +name=Plaza of Harmony +auto=if type(*[gate]|mybattlefield)~morethan~1 then life:3 controller +auto={T}:add{C} +auto={T} restriction{type(Gateway Plaza|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add red) add{R} _ choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller +auto={T} restriction{type(Azorius Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller +auto={T} restriction{type(Boros Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add red) add{R}!$ controller +auto={T} restriction{type(Dimir Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add blue) add{U}!$ controller +auto={T} restriction{type(Golgari Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G}!$ controller +auto={T} restriction{type(Gruul Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller +auto={T} restriction{type(Izzet Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add blue) add{U}!$ controller +auto={T} restriction{type(Orzhov Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B}!$ controller +auto={T} restriction{type(Rakdos Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller +auto={T} restriction{type(Selesnya Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add green) add{G}!$ controller +auto={T} restriction{type(Simic Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add blue) add{U} _ choice name(Add green) add{G}!$ controller +text=When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. -- {T}: Add {C}. -- {T}: Add one mana of any type that a Gate you control could produce. +type=Land +[/card] +[card] +name=Pledge of Unity +auto=all(creature|myBattlefield) counter(1/1) +auto=life:type:creature:myBattlefield +text=Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Plow Through Reito +target=creature +auto=foreach(plains|mybattlefield) may moveTo(myhand) target(plains|mybattlefield) && 1/1 ueot +text=Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Plumb the Forbidden +target=creature|mybattlefield +auto=transforms((,newability[sacrifice],newability[draw:1 controller],newability[life:-1 controller])) oneshot +text=As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. -- You draw a card and you lose 1 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Plundering Barbarian +auto=choice name(Destroy artifact) target(artifact) destroy +auto=choice name(Create treasure) token(Treasure Sur) +text=When Plundering Barbarian enters the battlefield, Choose one -- Smash the Chest - Destroy target artifact. -- Pry It Open - Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R} +type=Creature +subtype=Dwarf Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Plunge into Darkness +other={1}{B}{B} name(Entwine) +otherrestriction=compare(ishuman)~morethan~0 +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!( life:-1 controller )! +auto=ifnot paid(alternative) then if type(creature|mybattlefield)~morethan~0 then choice name(Sacrifice creatures) name(Sacrifice creatures) name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! +auto=choice name(Pay 1 life and look 1 card) life:-1 controller && name(look) reveal:1 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 2 life and look 2 cards) name(Pay 2 life and look 2 cards) life:-2 controller && name(look) reveal:2 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 3 life and look 3 cards) name(Pay 3 life and look 3 cards) life:-3 controller && name(look) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 4 life and look 4 cards) name(Pay 4 life and look 4 cards) life:-4 controller && name(look) reveal:4 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 5 life and look 5 cards) name(Pay 5 life and look 5 cards) life:-5 controller && name(look) reveal:5 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 6 life and look 6 cards) name(Pay 6 life and look 6 cards) life:-6 controller && name(look) reveal:6 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 7 life and look 7 cards) name(Pay 7 life and look 7 cards) life:-7 controller && name(look) reveal:7 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 8 life and look 8 cards) name(Pay 8 life and look 8 cards) life:-8 controller && name(look) reveal:8 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 9 life and look 9 cards) name(Pay 9 life and look 9 cards) life:-9 controller && name(look) reveal:9 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 10 life and look 10 cards) name(Pay 10 life and look 10 cards) life:-10 controller && name(look) reveal:10 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 11 life and look 11 cards) name(Pay 11 life and look 11 cards) life:-11 controller && name(look) reveal:11 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 12 life and look 12 cards) name(Pay 12 life and look 12 cards) life:-12 controller && name(look) reveal:12 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 13 life and look 13 cards) name(Pay 13 life and look 13 cards) life:-13 controller && name(look) reveal:13 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 14 life and look 14 cards) name(Pay 14 life and look 14 cards) life:-14 controller && name(look) reveal:14 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 15 life and look 15 cards) name(Pay 15 life and look 15 cards) life:-15 controller && name(look) reveal:15 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 16 life and look 16 cards) name(Pay 16 life and look 16 cards) life:-16 controller && name(look) reveal:16 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 17 life and look 17 cards) name(Pay 17 life and look 17 cards) life:-17 controller && name(look) reveal:17 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 18 life and look 18 cards) name(Pay 18 life and look 18 cards) life:-18 controller && name(look) reveal:18 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 19 life and look 19 cards) name(Pay 19 life and look 19 cards) life:-19 controller && name(look) reveal:19 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +auto=if compare(ishuman)~morethan~0 then choice name(Pay 20 life and look 20 cards) name(Pay 20 life and look 20 cards) life:-20 controller && name(look) reveal:20 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend +text=Choose one Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Poet's Quill +auto={1}{B}:equip +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +auto=teach(creature) 3/1 +auto=teach(creature) lifelink +text=When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- Equipped creature gets +1/+1 and has lifelink. -- Equip {1}{B} +mana={1}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pointed Discussion +auto=draw:2 controller +auto=life:-2 controller +auto=token(Blood) +text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Poison the Cup +target=creature +abilities=foretell +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=destroy +auto=if paid(alternative) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target creature. If this spell was foretold, scry 2. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Poison-Tip Archer +abilities=deathtouch, reach +auto=@movedTo(other creature|graveyard) from(battlefield):life:-1 opponent +text=Reach (This creature can block creatures with flying.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever another creature dies, each opponent loses 1 life. +mana={2}{B}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=3 +[/card] +[card] +name=Political Trickery +target=land|opponentbattlefield +auto=moveto(mybattlefield) +auto=moveto(opponentbattlefield) target(land|mybattlefield) +text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Pollen Remedy +abilities=hasotherkicker +other={W}{S(land|myBattlefield)} name(Pay kicker) +auto=if paid(alternative) then thisforeach(variable{6}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) target(player,creature) prevent:1!$ controller +auto=ifnot paid(alternative) then thisforeach(variable{3}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) target(player,creature) prevent:1!$ controller +text=Kicker'sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. +mana={W} +type=Instant +[/card] +[card] +name=Pollenbright Druid +auto=choice name(Put 1/1 counter) counter(1/1) target(creature) +auto=choice name(Proliferate) notatarget(player,permanent) proliferate +text=When Pollenbright Druid enters the battlefield, Choose one -- Put a +1/+1 counter on target creature. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Pollywog Symbiote +auto=lord(*[mutate]|myhand) altercost(colorless,-1) +auto=@movedTo(creature[mutate]|mystack):draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Each creature spell you cast costs {1} less to cast if it has mutate. -- Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Frog +power=1 +toughness=3 +[/card] +[card] +name=Polukranos, Unchained +abilities=hydra +auto=counter(1/1,6) +auto=if paid(retrace) then counter(1/1,6) +auto={1}{B}{G}:name(Fight) transforms((,newability[target(other creature) dynamicability])) oneshot +retrace={4}{B}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. -- If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. -- {1}{B}{G}: Polukranos fights another target creature. -- Escape-{4}{B}{G}, Exile six other cards from your graveyard. +mana={2}{B}{G} +type=Legendary Creature +subtype=Zombie Hydra +power=0 +toughness=0 +[/card] +[card] +name=Polukranos, World Eater +auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,halfpaid) && counter(0/0,halfpaid,PolukranosEffect) +auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to opponent's creature) name(Deal 1 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to opponent's creature) name(Deal 2 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to opponent's creature) name(Deal 3 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to opponent's creature) name(Deal 4 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to opponent's creature) name(Deal 5 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to opponent's creature) name(Deal 6 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to opponent's creature) name(Deal 7 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to opponent's creature) name(Deal 8 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to opponent's creature) name(Deal 9 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to opponent's creature) name(Deal 10 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot +auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to your creature) name(Deal 1 damage to your creature) target(creature|myBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to your creature) name(Deal 2 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to your creature) name(Deal 3 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to your creature) name(Deal 4 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to your creature) name(Deal 5 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to your creature) name(Deal 6 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to your creature) name(Deal 7 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to your creature) name(Deal 8 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to your creature) name(Deal 9 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to your creature) name(Deal 10 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot +auto=@each endofturn:removeallcounters(0/0,1,PolukranosEffect) +text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. +mana={2}{G}{G} +type=Legendary Creature +subtype=Hydra +power=5 +toughness=5 +[/card] +[card] +name=Polymorphist's Jest +other={1}{U}{U} name(Target Controller) +auto=if paid(alternative) then all(creature|mybattlefield) loseabilities ueot +auto=if paid(alternative) then all(creature|mybattlefield) transforms((,setpower=1,settoughness=1)) ueot +auto=if paid(alternative) then all(creature|mybattlefield) transforms((Frog,blue)) ueot +auto=ifnot paid(alternative) then all(creature|opponentbattlefield) loseabilities ueot +auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((,setpower=1,settoughness=1)) ueot +auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((Frog,blue)) ueot +text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Polymorphous Rush +abilities=hasnokicker,hasstrive +kicker=multi{1}{U} name(Strive) +autostack=name(Choose a creature to copy) target(creature) transforms((,newability[phaseaction[endofturn once] counter(0/0.-1.RushEffect)],newability[counter(0/0.1.RushEffect)])) oneshot +auto=name(Creatures become copy) name(Creatures become copy) target(creature) transforms((,newability[all(creature[counter{0/0.1.RushEffect}]|battlefield) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(myorigname) undocpy])) ueot )!])) ueot +text=Strive - Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. -- Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Polyraptor +auto=_ENRAGE_token(polyraptor) +text=Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. +mana={6}{G}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Pondering Mage +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend +text=When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Pool of Vigorous Growth +auto={T}{D(*|myhand)}:name(X=0) all(creature[manacost=0]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={1}{T}{D(*|myhand)}:name(X=1) all(creature[manacost=1]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={2}{T}{D(*|myhand)}:name(X=2) all(creature[manacost=2]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={3}{T}{D(*|myhand)}:name(X=3) all(creature[manacost=3]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={4}{T}{D(*|myhand)}:name(X=4) all(creature[manacost=4]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={5}{T}{D(*|myhand)}:name(X=5) all(creature[manacost=5]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={6}{T}{D(*|myhand)}:name(X=6) all(creature[manacost=6]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={7}{T}{D(*|myhand)}:name(X=7) all(creature[manacost=7]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={8}{T}{D(*|myhand)}:name(X=8) all(creature[manacost=8]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={9}{T}{D(*|myhand)}:name(X=9) all(creature[manacost=9]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={10}{T}{D(*|myhand)}:name(X=10) all(creature[manacost=10]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={11}{T}{D(*|myhand)}:name(X=11) all(creature[manacost=11]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={12}{T}{D(*|myhand)}:name(X=12) all(creature[manacost=12]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={13}{T}{D(*|myhand)}:name(X=13) all(creature[manacost=13]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={14}{T}{D(*|myhand)}:name(X=14) all(creature[manacost=14]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={15}{T}{D(*|myhand)}:name(X=15) all(creature[manacost=15]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={16}{T}{D(*|myhand)}:name(X=16) all(creature[manacost=16]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={17}{T}{D(*|myhand)}:name(X=17) all(creature[manacost=17]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={18}{T}{D(*|myhand)}:name(X=18) all(creature[manacost=18]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={19}{T}{D(*|myhand)}:name(X=19) all(creature[manacost=19]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto={20}{T}{D(*|myhand)}:name(X=20) all(creature[manacost>=20]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery +auto=@counteradded(0/0.1.PoolEffect) from(this):name(Clone random creature) removeallcounters(0/0.1.PoolEffect) && moverandom(creature[counter{0/0.1.PoolEffect}]) from(mybattlefield) to(mybattlefield) and!( clone and!( all(creature[counter{0/0.1.PoolEffect}]|mybattlefield) moveto(ownerbattlefield) and!( removeallcounters(0/0.1.PoolEffect) )! )! )! +text={X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery. +mana={1}{G} +type=Artifact +[/card] +[card] +name=Pop Quiz +auto=draw:1 controller +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Draw a card. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Poppet Factory +backside=Poppet Stitcher +auto=@each my upkeep:may name(Transform Poppet Stitcher) flip(backside) +auto=lord(*[token]|myBattlefield) transforms((,setpower=3,settoughness=3,newability[loseabilities])) +text=Creature tokens you control lose all abilities and have base power and toughness 3/3. -- At the beginning of your upkeep, you may transform Poppet Factory. // Poppet Stitcher +type=Artifact +color=blue +[/card] +[card] +name=Poppet Stitcher +backside=Poppet Factory +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~2}:may name(Transform Poppet Factory) flip(backside) +auto=@movedto(*[instant;sorcery]|mystack):name(Create a zombie) token(Zombie Dec) +text=Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. // Poppet Factory +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Porcuparrot +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{R} name(Mutate) +auto=transforms((,newability[name(damage target) {T}:name(damage target) thisforeach(mutations) damage:1 target(*)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. +mana={3}{R} +type=Creature +subtype=Bird Beast +power=3 +toughness=4 +[/card] +[card] +name=Port Razer +auto=@combatdamaged(player) from(this):nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) +auto=@combatdamaged(player) from(this):transforms((,newability[untap],newability[removefromcombat],newability[cantattack])) ueot +text=Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. -- Port Razer can't attack a player it has already attacked this turn. +mana={3}{R}{R} +type=Creature +subtype=Orc Pirate +power=4 +toughness=4 +[/card] +[card] +name=Port of Karfell +auto=tap(noevent) +auto={T}:add{U} +auto={3}{U}{B}{B}{T}{S}:name(Mill cards and return creature) transforms((,newability[deplete:4 controller],newability[target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)])) oneshot )!])) oneshot +text=Port of Karfell enters the battlefield tapped. -- {T}: Add {U}. -- {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) +type=Land +[/card] +[card] +name=Portable Hole +auto=(blink)forsrc target(creature[manacost<=2]|opponentbattlefield) +text=When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. +mana={W} +type=Artifact +[/card] +[card] +name=Portal of Sanctuary +auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) target(creature|myBattlefield) myturnonly +text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Portcullis Vine +abilities=defender +auto={2}{T}{S(creature[defender]|myBattlefield)}:draw:1 +text=Defender -- {2}, {T}, Sacrifice a creature with defender: Draw a card. +mana={G} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Postmortem Lunge +other={X}{L:2} name(Pay with 2 life) +auto=target(creature[manacost=X]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[unearth],newability[haste])) forever )! +text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Potion of Healing +auto=draw:1 controller +auto={W}{T}{S}:name(Gain life) life:3 controller +text=When Potion of Healing enters the battlefield, draw a card. -- {W}, {T}, Sacrifice Potion of Healing: You gain 3 life. +mana={1}{W} +type=Artifact +[/card] +[card] +name=Poultrygeist +abilities=flying +auto=this(counter{1/1.1}>0) transforms((Creature Summon Chicken,setpower=0,settoughness=0)) forever +auto=@movedto(creature|graveyard) from(battlefield):may name(Roll a die) name(Roll a die) all(this) rolld6 1 winability sacrifice winabilityend loseability counter(1/1) loseabilityend rolld6end +text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. +mana={2}{B} +type=Summon +subtype=Chicken +[/card] +[card] +name=Pounce +target=creature|myBattlefield +auto=transforms((,newability[target(creature) dynamicability])) ueot +text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Pouncing Cheetah +abilities=flash +text=Flash +mana={2}{G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=Pouncing Lynx +auto=this(variable{controllerturn}>0) first strike +text=As long as it's your turn, Pouncing Lynx has first strike. +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Pouncing Shoreshark +abilities=flash,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{U} name(Mutate) +auto=transforms((,newability[@mutated(this):may target(creature|opponentbattlefield) moveTo(opponenthand)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. +mana={4}{U} +type=Creature +subtype=Shark Beast +power=4 +toughness=3 +[/card] +[card] +name=Power Conduit +auto={T}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) && ability$!name(Choose one) choice name(Put 1/1 counter) counter(1/1,1) target(creature) _ choice name(Put charge counter) counter(0/0,1,Charge) target(artifact)!$ controller +text={T}, Remove a counter from a permanent you control: Choose one -- Put a charge counter on target artifact. -- Put a +1/+1 counter on target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Power Depot +abilities=modular +modular=1 +auto=tap(noevent) +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={T}:add{C} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{B} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{U} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{G} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{W} +text=Power Depot enters the battlefield tapped. -- {T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- Modular 1 +type=Artifact Land +[/card] +[card] +name=Power Surge +auto=@each my upkeep:damage:type:land[-tapped]:mybattlefield controller +auto=@each opponent upkeep:damage:type:land[-tapped]:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Power Word Kill +target=creature[-angel;-demon;-devil;-dragon]|battlefield +auto=destroy +text=Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Power of Persuasion +target=creature|opponentbattlefield +auto=name(Roll a d20) rolld20 20 winability transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[my endofturn once next sourceinplay] moveTo(ownerbattlefield)])) forever winabilityend loseability if compare(srclastrollresult)~lessthan~10 then moveto(ownerhand) else bottomoflibrary loseabilityend rolld20end +text=Choose target creature an opponent controls, then roll a d20. -- 1-9 | Return it to its owner's hand. -- 10-19 | Its owner puts it on the top of bottom of their library. -- 20 | Gain control of it until the end of your next turn. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Powerstone Shard +auto={T}:foreach(Powerstone Shard|myBattlefield) add{1} +text={T}: Add {C} for each artifact you control named Powerstone Shard. +mana={3} +type=Artifact +[/card] +[card] +name=Pox +auto=life:-thirdupopponentlifetotal opponent +auto=life:-thirduplifetotal controller +auto=ability$!name(Discard cards) name(Discard cards) reject notatarget(*|myhand)!$ controller +auto=ability$!name(Discard cards) name(Discard cards) reject notatarget(*|myhand)!$ opponent +auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) sacrifice notatarget(creature|mybattlefield)!$ controller +auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=ability$!name(Sacrifice lands) name(Sacrifice lands) sacrifice notatarget(land|mybattlefield)!$ controller +auto=ability$!name(Sacrifice lands) name(Sacrifice lands) sacrifice notatarget(land|mybattlefield)!$ opponent +text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Practical Research +auto=draw:4 +auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(*[instant;sorcery]|myHand) choice name(discard instant or sorcery) reject target(*[instant;sorcery]|myhand)])) +text=Draw four cards. Then discard two cards unless you discard an instant or sorcery card. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Practiced Tactics +target=creature[attacking;blocking] +auto=damage:twicecalculateparty +text=Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={W} +type=Instant +[/card] +[card] +name=Praetor's Grasp +auto=name(Search opponent library) target(*|opponentlibrary) moveto(myexile) and!( transforms((,newability[shuffle opponent],newability[canplayfromexile],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile])) forever])) forever )! +text=Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pramikon, Sky Rampart +abilities=flying,defender +text=Flying, defender -- As Pramikon, Sky Rampart enters the battlefield, choose left or right. -- Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. +mana={U}{R}{W} +type=Legendary Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Prava of the Steel Legion +abilities=partner +auto=this(variable{controllerturn}>0) lord(creature[token]|mybattlefield) 1/4 +auto={3}{W}:token(Soldier,Creature Soldier,1/1,white) +text=As long as it's your turn, creature tokens you control get +1/+4. -- {3}{W}: Create a 1/1 white Soldier creature token. -- Partner (You can have two commanders if both have partner.) +mana={2}{W} +type=Legendary Creature +subtype=Cat Soldier +power=1 +toughness=4 +[/card] +[card] +name=Preacher +abilities=doesnotuntap +auto=@each my untap:if cantargetcard(*[tapped]|mybattlefield) then may name(Untap Preacher) name(Untap Preacher) untap +auto=@untapped(this) restriction{compare(hascntpreachereffect)~morethan~0}:name(Give back creature) transforms((,newability[removeallcounters(0/0.1.PreacherEffect)],newability[name(Give back creature) target(creature[counter{0/0.1.PreacherStolen}]|mybattlefield) moveto(opponentBattlefield) and!( counter(0/0.-1.PreacherStolen) )!])) oneshot +auto=@movedto(this|nonbattlezone) from(myBattlefield) restriction{compare(hascntpreachereffect)~morethan~0}:name(Give back creature) transforms((,newability[removeallcounters(0/0.1.PreacherEffect)],newability[name(Give back creature) target(creature[counter{0/0.1.PreacherStolen}]|mybattlefield) moveto(opponentBattlefield) and!( counter(0/0.-1.PreacherStolen) )!])) oneshot +auto=aslongas(creature|opponentBattlefield) {C(0/0,1,PreacherEffect)}{T}:name(Gain control) ability$!name(Give control) name(Give control) target(creature|mybattlefield) moveto(opponentbattlefield) and!( counter(0/0.1.PreacherStolen) )! !$ opponent +text=You may choose not to untap Preacher during your untap step. -- {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Precipitous Drop +target=creature +auto=name(Venture into dungeon) all(this) transforms((,newability[if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot])) oneshot +auto=teach(creature) -2/-2 +auto=this(variable{pdungeoncompleted}>0) teach(creature) -3/-3 +text=Enchant creature -- When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) -- Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Precision Bolt +target=player,creature,planeswalker +auto=damage:3 +text=Precision Bolt deals 3 damage to any target. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Precognition Field +abilities=showfromtoplibrary,canplayinstantsorcerylibrarytop +auto={3}:name(Exile top card) moveto(exile) all(*[zpos=1]|mylibrary) +text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an instant or sorcery card. -- {3}: Exile the top card of your library. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Precognitive Perception +aicode=activate transforms((,newability[draw:3 controller])) oneshot +auto=_ADDENDUM_ scry:3 scrycore delayed draw:3 controller scrycoreend scryend else draw:3 controller +text=Draw three cards. -- Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Predators' Hour +auto=all(creature|mybattlefield) transforms((,newability[menace],newability[@combatdamagefoeof(player) from(this):all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:canplayfromexile ueot],newability[@each beginofturn:transforms((,newability[anytypeofmana])) ueot])) forever )!])) ueot +text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Predatory Focus +auto=all(creature[blocked]|mybattlefield) transforms((,newability[target(player) dynamicability])) ueot +text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Predatory Impetus +target=creature +auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) +auto=3/3 +text=Enchant creature -- Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Predatory Sludge +abilities=menace +auto=name(Choose opponent permanent) target(*|opponentBattlefield) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Conjure card) conjure cards(Predatory Sludge) zone(opponenthand)])) forever +text=Menance -- As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand. +mana={2}{B} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Predatory Wurm +abilities=vigilance +auto=aslongas(planeswalker[Garruk]|myBattlefield) 2/2 >0 +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. +mana={3}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Predict +auto=chooseanameopp name(Mill opponent) all(*[zpos=1]|opponentLibrary) moveto(opponentGraveyard) and!( if cantargetcard(*[chosenname]|*) then draw:2 controller else draw:1 controller )! chooseend +text=Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Premature Burial +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature that entered the battlefield since your last turn ended. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Prepare // Fight +abilities=hasaftermath +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery,type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 +flashback={3}{G} name(Fight) +auto=ifnot paid(flashback) then target(creature) transforms((,newability[untap],newability[lifelink],newability[2/2])) ueot +auto=if paid(flashback) then target(creature|mybattlefield) transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) ueot +text=Untap target creature. It gets +2/+2 and gains lifelink until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. +mana={1}{W} +type=Instant +[/card] +[card] +name=Price of Betrayal +auto=if type(artifact|battlefield)~morethan~0 then choice name(Remove 5 counters from an artifact) name(Remove 5 counters from an artifact) target(artifact) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) +auto=if type(creature|battlefield)~morethan~0 then choice name(Remove 5 counters from a creature) name(Remove 5 counters from a creature) target(creature) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Remove 5 counters from a planeswalker) name(Remove 5 counters from a planeswalker) target(planeswalker) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) +auto=choice name(Remove 5 counters from opponent) target(opponent) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) +text=Remove up to five counters from target artifact, creature, planeswalker, or opponent. +mana={B} +type=Sorcery +[/card] +[card] +name=Price of Fame +other={1}{B} name(Target Legendary) +otherrestriction=type(creature[legendary]|battlefield)~morethan~0 +restriction=type(creature[-legendary]|battlefield)~morethan~0 +auto=if paid(alternative) then if type(creature[legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) target(creature[legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot +auto=ifnot paid(alternative) then if type(creature[-legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) target(creature[-legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot +auto=if paid(alternative) then if type(creature[legendary]|mybattlefield)~morethan~0 then choice name(Destroy your legendary creature) name(Destroy your legendary creature) name(Destroy your legendary creature) target(creature[legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot +auto=ifnot paid(alternative) then if type(creature[-legendary]|mybattlefield)~morethan~0 then choice name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) target(creature[-legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot +text=This spell costs {2} less to cast if it targets a legendary creature. -- Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +mana={3}{B} +type=Instant +[/card] +[card] +name=Price of Loyalty +target=creature +other={2}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) +otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 +auto=ifnot paid(alternative) then moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot )! +auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[2/0],newability[untap],haste)) ueot )! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Prickly Marmoset +abilities=first strike +auto=cycled(*|myHand):2/0 ueot +text=First strike -- Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Monkey +power=2 +toughness=3 +[/card] +[card] +name=Pride Sovereign +auto=foreach(other cat|mybattlefield) 1/1 +auto=@exerted(this):token(Cat,creature Cat,1/1,white,lifelink)*2 +auto={W}{T}:exert +text=Pride Sovereign gets +1/+1 for each other Cat you control. -- {W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.) +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Pride of Conquerors +auto=_ASCEND_ +auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1 +auto=all(creature|mybattlefield) 1/1 +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Pride of the Perfect +auto=lord(elf|mybattlefield) 2/0 +text=Elves you control get +2/+0. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Pridemalkin +auto=counter(1/1,1) target(creature|myBattlefield) +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. -- Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Priest of Ancient Lore +auto=life:1 controller && draw:1 controller +text=When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. +mana={2}{W} +type=Creature +subtype=Dwarf Cleric +power=2 +toughness=1 +[/card] +[card] +name=Priest of Fell Rites +auto={T}{L:3}{S}:name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) asSorcery +autograveyard={3}{W}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text={T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. -- Unearth {3}{W}{B} ( {3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={W}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Priest of Forgotten Gods +auto={T}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:target(player) ability$!name(Sacrifice Creature) name(Sacrifice Creature) notatarget(creature|mybattlefield) sacrifice and!(life:-2 controller)! !$ targetedplayer && add{B}{B} controller && draw:1 controller +text={T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Priest of the Blessed Graf +auto=@each my endofturn restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield)}:name(Create spirit) token(Spirit,Creature Spirit,1/1,white,flying) +text=At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Priest of the Haunted Edge +auto={T}{S}:name(Creature gets -X/-X) target(creature) -type:land[snow]:mybattlefield/-type:land[snow]:mybattlefield ueot asSorcery +text={T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Zombie Cleric +power=0 +toughness=4 +[/card] +[card] +name=Priest of the Wakening Sun +auto={3}{W}{W}{S}:moveto(myhand) target(dinosaur|mylibrary) +auto=@each my upkeep if type(dinosaur|myhand)~morethan~0:life:2 controller +text=At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. -- {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Primal Adversary +abilities=trample +auto=choice name(Don't add any counter) donothing +auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{G}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Choose 1 land) target(land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{G}{G}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Choose 2 lands) target(<2>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{G}{G}{G}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Choose 3 lands) target(<3>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{G}{G}{G}{G}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Choose 4 lands) target(<4>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({5}{G}{G}{G}{G}{G}) name(Pay to add 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Choose 5 lands) target(<5>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({6}{G}{G}{G}{G}{G}{G}) name(Pay to add 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Choose 6 lands) target(<6>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({7}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Choose 7 lands) target(<7>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({8}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Choose 8 lands) target(<8>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({9}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Choose 9 lands) target(<9>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({10}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Choose 10 lands) target(<10>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({11}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Choose 11 card) target(<11>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({12}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Choose 12 lands) target(<12>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({13}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Choose 13 lands) target(<13>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({14}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Choose 14 lands) target(<14>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({15}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Choose 15 lands) target(<15>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({16}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Choose 16 lands) target(<16>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({17}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Choose 17 lands) target(<17>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({18}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Choose 18 lands) target(<18>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({19}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Choose 19 lands) target(<19>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({20}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Choose 20 lands) target(<20>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller +text=Trample -- When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. +type=Creature +subtype=Wolf +mana={2}{G} +power=4 +toughness=3 +[/card] +[card] +name=Primal Amulet +auto=lord(instant,sorcery|myhand) altercost(colorless,-1) +auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge) +auto={0} restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring) +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. +mana={4} +type=Artifact +[/card] +[card] +name=Primal Beyond +auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{1} +auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller +auto=this(variable{type:elemental:mybattlefield}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller +text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. +type=Land +[/card] +[card] +name=Primal Command +auto=choice name(Gain life and return non-creature) transforms((,newability[choice name(You gain life) life:7 controller && name(Return non-creature) target(*[-creature]|battlefield) moveTo(ownerlibrary)],newability[choice name(Opponent gains life) life:7 opponent && name(Return non-creature) target(*[-creature]|battlefield) moveTo(ownerlibrary)])) oneshot +auto=choice name(Gain life and return graveyard) transforms((,newability[choice name(You gain life) life:7 controller && target(player) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)],newability[choice name(Opponent gains life) life:7 opponent && target(player) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)])) oneshot +auto=choice name(Gain life and search creature) transforms((,newability[choice name(You gain life) life:7 controller && name(Search creature) target(creature|mylibrary) moveTo(myhand) and!( shuffle )!],newability[choice name(Opponent gains life) life:7 opponent && name(Search creature) target(creature|mylibrary) moveTo(myhand) and!( shuffle )!])) oneshot +auto=choice name(Return non-creature and return graveyard) ability$!name(Player shuffles graveyard) name(Player shuffles graveyard) target(player) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)!$ controller && ability$!name(Put non-creature on top) name(Put non-creature on top) target(*[-creature]|battlefield) transforms((,newability[moveTo(ownerlibrary)])) oneshot!$ controller +auto=if type(creature|mylibrary)~equalto~0 then choice choice name(Return non-creature and search creature) name(Return non-creature and search creature) target(*[-creature]|battlefield) moveTo(ownerlibrary) +auto=if type(creature|mylibrary)~morethan~0 then choice name(Search creature and return non-creature) name(Search creature and return non-creature) target(creature|mylibrary) moveTo(myhand) and!( transforms((,newability[name(Put non-creature on top) target(*[-creature]|battlefield) moveTo(ownerlibrary)])) oneshot )! +auto=choice name(Return graveyard and search creature) ability$!name(Search creature) name(Search creature) target(creature|mylibrary) moveTo(myhand) and!( shuffle )! !$ controller && ability$!name(Player shuffles graveyard) name(Player shuffles graveyard) target(player) moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)!$ controller +text=Choose two -- Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Primal Empathy +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~lessthan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:counter(1/1,1) target(creature|myBattlefield) +text=At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. +mana={1}{G}{U} +type=Enchantment +[/card] +[card] +name=Primal Might +target=creature|myBattlefield +auto=X/X ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Primal Vigor +auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) +auto=@tokencreated(*|opponentBattlefield):name(Double the token) all(trigger) clone options(notrigger) and!( transforms((,newability[moveto(opponentBattlefield)])) forever )! +auto=@counteradded(1/1) from(creature|battlefield) except(Primal Vigor):may counter(1/1) target(creature[counter{1/1.1}]|Battlefield) +text=If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. -- If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Primal Wellspring +auto={T}:add{G} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) +auto={T}:add{B} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) +auto={T}:add{W} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) +auto={T}:add{R} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) +auto={T}:add{U} && transforms((,newability[@movedto(instant,sorcery|mystack):all(trigger) castcard(noevent) +text=(Transforms from Primal Amulet.) -- {T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. +type=Land +[/card] +[card] +name=Primal Whisperer +auto=foreach(Morph|myBattlefield) 2/2 +facedown={3} +autofacedown={3}{G}:morph +text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. -- Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{G} +type=Creature +subtype=Elf Soldier +power=2 +toughness=2 +[/card] +[card] +name=Prime Speaker Vannifar +aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) +auto={T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery +text={T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Ooze Wizard +power=2 +toughness=4 +[/card] +[card] +name=Primevals' Glorious Rebirth +auto=moveTo(mybattlefield) all(*[legendary;-sorcery]|mygraveyard) +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Return all legendary permanent cards from your graveyard to the battlefield. +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +mana={5}{W}{B} +type=Legendary Sorcery +[/card] +[card] +name=Primitive Etchings +auto=@drawof(player) turnlimited:if type(creature[fresh]|myhand)~morethan~0 then draw:1 controller +text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Primitive Justice +restriction=type(artifact|battlefield)~morethan~0 +kicker=multi{1}{RG} +auto=if spent({20}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:19 else if spent({19}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:18 else if spent({18}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:17 else if spent({17}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:16 else if spent({16}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:15 else if spent({15}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:14 else if spent({14}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:13 else if spent({13}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:12 else if spent({12}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:11 else if spent({11}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:10 else if spent({10}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:9 else if spent({9}{R}{G}{G}{G}{G}{G}{G}{G}{G}) then life:8 else if spent({8}{R}{G}{G}{G}{G}{G}{G}{G}) then life:7 else if spent({7}{R}{G}{G}{G}{G}{G}{G}) then life:6 else if spent({6}{R}{G}{G}{G}{G}{G}) then life:5 else if spent({5}{R}{G}{G}{G}{G}) then life:4 else if spent({4}{R}{G}{G}{G}) then life:3 else if spent({3}{R}{G}{G}) then life:2 else if spent({2}{R}{G}) then life:1 +auto=if compare(kicked)~equalto~0 then name(Destroy 1 artifact) name(Destroy 1 artifact) target(artifact) destroy +auto=if compare(kicked)~equalto~1 then name(Destroy 2 artifacts) name(Destroy 2 artifacts) target(<2>artifact) destroy +auto=if compare(kicked)~equalto~2 then name(Destroy 3 artifacts) name(Destroy 3 artifacts) target(<3>artifact) destroy +auto=if compare(kicked)~equalto~3 then name(Destroy 4 artifacts) name(Destroy 4 artifacts) target(<4>artifact) destroy +auto=if compare(kicked)~equalto~4 then name(Destroy 5 artifacts) name(Destroy 5 artifacts) target(<5>artifact) destroy +auto=if compare(kicked)~equalto~5 then name(Destroy 6 artifacts) name(Destroy 6 artifacts) target(<6>artifact) destroy +auto=if compare(kicked)~equalto~6 then name(Destroy 7 artifacts) name(Destroy 7 artifacts) target(<7>artifact) destroy +auto=if compare(kicked)~equalto~7 then name(Destroy 8 artifacts) name(Destroy 8 artifacts) target(<8>artifact) destroy +auto=if compare(kicked)~equalto~8 then name(Destroy 9 artifacts) name(Destroy 9 artifacts) target(<9>artifact) destroy +auto=if compare(kicked)~equalto~9 then name(Destroy 10 artifacts) name(Destroy 10 artifacts) target(<10>artifact) destroy +auto=if compare(kicked)~equalto~10 then name(Destroy 11 artifacts) name(Destroy 11 artifacts) target(<11>artifact) destroy +auto=if compare(kicked)~equalto~11 then name(Destroy 12 artifacts) name(Destroy 12 artifacts) target(<12>artifact) destroy +auto=if compare(kicked)~equalto~12 then name(Destroy 13 artifacts) name(Destroy 13 artifacts) target(<13>artifact) destroy +auto=if compare(kicked)~equalto~13 then name(Destroy 14 artifacts) name(Destroy 14 artifacts) target(<14>artifact) destroy +auto=if compare(kicked)~equalto~14 then name(Destroy 15 artifacts) name(Destroy 15 artifacts) target(<15>artifact) destroy +auto=if compare(kicked)~equalto~15 then name(Destroy 16 artifacts) name(Destroy 16 artifacts) target(<16>artifact) destroy +auto=if compare(kicked)~equalto~16 then name(Destroy 17 artifacts) name(Destroy 17 artifacts) target(<17>artifact) destroy +auto=if compare(kicked)~equalto~17 then name(Destroy 18 artifacts) name(Destroy 18 artifacts) target(<18>artifact) destroy +auto=if compare(kicked)~equalto~18 then name(Destroy 19 artifacts) name(Destroy 19 artifacts) target(<19>artifact) destroy +auto=if compare(kicked)~morethan~18 then name(Destroy 20 artifacts) name(Destroy 20 artifacts) target(<20>*artifact) destroy +text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. -- Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Primordial Wurm +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Prince of Thralls +auto=@movedto(*[-instant;-sorcery]|graveyard) from(opponentbattlefield):name(Pay life or give opponent) all(trigger[to]) name(Pay life or give opponent) transforms((,newability[choice name(Give to opponent) moveto(opponentbattlefield)],newability[choice name(Pay 3 life) life:-3 controller])) oneshot +text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. +mana={4}{U}{B}{B}{R} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Prismari Apprentice +auto=@movedto(*[instant;sorcery]|mystack):unblockable ueot +auto=@movedto(*[instant;sorcery;manacost>=5]|mystack):counter(1/1) +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. +mana={U}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Prismari Campus +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto={4}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:add{R} +auto={T}:add{U} +text=Prismari Campus enters the battlefield tapped. -- {T}: Add {U} or {R}. -- {4}, {T}: Scry 1. +type=Land +[/card] +[card] +name=Prismari Command +auto=choice name(Deals 2 damage and you draw) target(player,creature,planeswalker) damage:2 && ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller +auto=choice name(Deals 2 damage and opponent draws) target(player,creature,planeswalker) damage:2 && ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent +auto=choice name(Deals 2 damage and you create treasure) target(player,creature,planeswalker) damage:2 && Token(Treasure Sur) +auto=choice name(Deals 2 damage and opponent creates treasure) target(player,creature,planeswalker) damage:2 && token(Treasure Sur) opponent +auto=choice name(Deals 2 damage and destroy artifact) target(player,creature,planeswalker) damage:2 && ability$!name(Destroy artifact) name(Destroy artifact) target(artifact) destroy!$ controller +auto=choice name(You draw and you create treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && Token(Treasure Sur) +auto=choice name(You draw and and opponent creates treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && token(Treasure Sur) opponent +auto=choice name(opponent draws and you create treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && Token(Treasure Sur) +auto=choice name(opponent draws and and opponent creates treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && token(Treasure Sur) opponent +auto=choice name(You draw and destroy artifact) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && target(artifact) destroy +auto=choice name(opponent draws and destroy artifact) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && target(artifact) destroy +auto=choice name(You create treasure and destroy artifact) Token(Treasure Sur) && target(artifact) destroy +auto=choice name(Opponent creates treasure and destroy artifact) token(Treasure Sur) opponent && target(artifact) destroy +text=Choose two -- Prismari Command deals 2 damage to any target. -- Target player draws two cards, then discards two cards. -- Target player creates a Treasure token. -- Destroy target artifact. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Prismari Pledgemage +abilities=defender +auto=@movedto(*[instant;sorcery]|mystack):transforms((,newability[canattack])) ueot +text=Defender -- Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. +mana={UR}{UR} +type=Creature +subtype=Orc Wizard +power=3 +toughness=3 +[/card] +[card] +name=Prismatic Ending +auto=target(*[-land;manacost<=converge]|battlefield) moveto(exile) +text=Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. +mana={X}{W} +type=Sorcery +[/card] +[card] +name=Prismatic Vista +auto={L:1}{T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! +text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library. +type=Land +[/card] +[card] +name=Prismite +auto={2}:Add{W} +auto={2}:Add{U} +auto={2}:Add{B} +auto={2}:Add{R} +auto={2}:Add{G} +text={2}: Add one mana of any color. +mana={2} +type=Artifact Creature +subtype=Golem +power=2 +toughness=1 +[/card] +[card] +name=Prison Realm +auto=(blink)forsrc target(*[creature;planeswalker]|opponentbattlefield) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. -- When Prison Realm enters the battlefield, scry 1. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Prized Griffin +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Griffin +power=3 +toughness=4 +[/card] +[card] +name=Prodigious Growth +target=creature +auto=teach(creature) +7/+7 +auto=teach(creature) trample +text=Enchant creature -- Enchanted creature gets +7/+7 and has trample. +mana={4}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Profane Command +auto=choice name(Life and Return) life:-X target(player) && moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) +auto=choice name(Life and -X/-X) life:-X target(player) && -X/-X target(creature) ueot +auto=choice name(Life and Fear) life:-X target(player) && target(creature|battlefield) fear ueot +auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && -X/-X target(creature) ueot +auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) && target(creature|battlefield) fear ueot +auto=choice name(-X/-X and Fear) -X/-X target(creature) ueot && target(creature|battlefield) fear ueot +text=Choose two -- Target player loses X life. -- Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- Target creature gets -X/-X until end of turn. -- Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Profane Procession +auto={3}{W}{B}:target(creature) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ProfaneExiled)])) forever )! +auto=aslongas(*[counter{0/0.1.ProfaneExiled}]|exile) flip(Tomb of the Dusk Rose) >2 +text={3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. +mana={1}{W}{B} +type=Legendary Enchantment +[/card] +[card] +name=Profane Transfusion +auto=exchangelife opponent +auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Horror,Creature Artifact Horror,lifetotalminusopponentlifetotalminusend/lifetotalminusopponentlifetotalminusend) else token(Horror,Creature Artifact Horror,opponentlifetotalminuslifetotalminusend/opponentlifetotalminuslifetotalminusend) +text=Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. +mana={6}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Profane Tutor +suspend(2)={1}{B} +restriction=never +mana={0} +auto=name(Search card) target(*|mylibrary) moveto(myhand) and!( shuffle )! +text=Suspend 2-{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Search your library for a card, put that card into your hand, then shuffle. +type=Sorcery +color=black +[/card] +[card] +name=Profaner of the Dead +auto=may name(Exploit) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Return creatures) all(creature[toughness<=tminus1minusend]|opponentbattlefield) moveto(ownerhand)])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. +mana={3}{U} +type=Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] +[card] +name=Professor of Symbology +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=1 +[/card] +[card] +name=Professor of Zoomancy +auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." +mana={3}{G} +type=Creature +subtype=Bear Druid +power=4 +toughness=3 +[/card] +[card] +name=Professor's Warning +target=creature +auto=choice name(Put 1/1 counter) counter(1/1) +auto=choice name(Gains indestructible) transforms((,newability[indestructible])) ueot +text=Choose one -- Put a +1/+1 counter on target creature. -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={B} +type=Instant +[/card] +[card] +name=Profit // Loss +abilities=hasnokicker +other={2}{B} name(Loss) +kicker={2}{B} name(Fuse) +auto=if paid(alternative) then all(creature|opponentbattlefield) -1/-1 ueot +auto=if paid(kicker) then all(creature|opponentbattlefield) -1/-1 ueot +auto=ifnot paid(alternative) then all(creature|mybattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. // Creatures your opponents control get -1/-1 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Prohibit +kicker={2} +auto=ifnot paid(kicker) then target(*[manacost<=2]|stack) fizzle +auto=if paid(kicker) then target(*[manacost<=4]|stack) fizzle +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. +mana={1}{U} +type=Instant +[/card] +[card] +name=Promise of Loyalty +auto=ability$!name(Put a vow counter) name(Put a vow counter) target(creature|mybattlefield) transforms((,newability[counter(0/0.1.vow)],newability[all(other creature|mybattlefield) sacrifice])) forever!$ controller +auto=ability$!name(Put a vow counter) name(Put a vow counter) target(creature|mybattlefield) transforms((,newability[counter(0/0.1.vow)],newability[this(counter{0/0.1.vow}>=1) cantattack],newability[this(counter{0/0.1.vow}>=1) cantpwattack],newability[all(other creature|mybattlefield) sacrifice])) forever!$ opponent +text=Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Promise of Tomorrow +auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) moveTo(exile) +auto=@each my endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice all(this) && moveTo(myBattlefield) all(creature|myExile) +text=Whenever a creature you control dies, exile it. -- At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Promising Duskmage +auto=_DIES_this(counter{1/1}>=1) draw:1 controller +text=When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. +mana={2}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=3 +[/card] +[card] +name=Prophet of the Peak +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={6} +type=Artifact Creature +subtype=Cat +power=5 +toughness=5 +[/card] +[card] +name=Prophetic Titan +aicode=activate transforms((,newability[target(*[zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) bottomoflibrary )!])) ueot +auto=ifnot delirium then choice name(Deals 4 damage) name(Deals 4 damage) damage:4 target(player,creature,planeswalker) +auto=ifnot delirium then choice name(Reveal 4 cards) name(Reveal 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=if delirium then name(Deals 4 damage) damage:4 target(player,creature,planeswalker) +auto=if delirium then name(Reveal 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Delirium - When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. -- Prophetic Titan deals 4 damage to any target. -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. +mana={4}{U}{R} +type=Creature +subtype=Giant Wizard +power=4 +toughness=4 +[/card] +[card] +name=Prosper, Tome-Bound +abilities=deathtouch +auto=@each my end:name(Exile top card) all(*[zpos<=1]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=@each my end:emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto=@movedto(*|mystack,mybattlefield) from(myexile):name(Create treasure) token(Treasure Sur) +text=Deathtouch -- Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. -- Pact Boon - Whenever you play a card from exile, create a Treasure token. +mana={2}{B}{R} +type=Legendary Creature +subtype=Tiefling Warlock +power=1 +toughness=4 +[/card] +[card] +name=Prosperous Innkeeper +auto=name(Create treasure) token(Treasure Sur) +auto=@movedto(other creature|mybattlefield):name(Gain 1 life) life:1 +text=When Prosperous Innkeeper enters the battlefield, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever another creature enters the battlefield under your control, you gain 1 life. +mana={1}{G} +type=Creature +subtype=Halfling Citizen +power=1 +toughness=1 +[/card] +[card] +name=Prosperous Pirates +auto=token(435451)*2 +text=When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={4}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=4 +[/card] +[card] +name=Protean Hulk +aicode=activate moveTo(myBattlefield) target(creature[manacost<=6]|myLibrary) +auto=_DIES_name(Search any number of creatures with casting cost 6 or less) reveal:plibrarycount optionone name(Choose card) target(creature[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put them back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less, put them onto the battlefield, then suffle your library. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Protean Raider +auto=if raid then may copy(creature) +text=Raid - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. +mana={1}{U}{R} +type=Creature +subtype=Shapeshifter Pirate +power=2 +toughness=2 +[/card] +[card] +name=Protect // Serve +abilities=hasnokicker +other={1}{U} name(Serve) +kicker={1}{U} name(Fuse) +auto=if paid(alternative) then target(creature) -6/0 ueot +auto=if paid(kicker) then target(creature) -6/0 ueot +auto=ifnot paid(alternative) then target(creature) 2/4 ueot +text=Target creature gets +2/+4 until end of turn. // Target creature gets -6/-0 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Protection of the Hekma +auto=@damaged(controller):life:1 +text=If a source an opponent controls would deal damage to you, prevent 1 of that damage. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Protector of the Crown +abilities=cantlifelose +auto=_MONARCH_CONTROLLER_ +auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) +text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=5 +[/card] +[card] +name=Prototype Portal +auto=may name(Exile an artifact) imprint target(artifact|myhand) +auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{T}:name(Copy exiled card) name(Copy exiled card) clone target(artifact[evictname]|myexile)])) +text=Imprint -- When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. -- {X},{T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card. +mana={4} +type=Artifact +[/card] +[card] +name=Proud Mentor +abilities=partner +partner=Impetuous Protege +auto=_PARTNER_ +auto={W}{T}:tap target(creature) +text=Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Proud Wildbonder +abilities=trample +auto=lord(creature[trample]|myBattlefield) transforms((,newability[_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) +text=Trample -- Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." +mana={2}{RG}{RG} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Proven Combatant +autograveyard={4}{U}{U}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) +mana={U} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Providence +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Providence) lifeset:26 controller +auto=lifeset:26 controller +text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -- Your life total becomes 26. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Provoke the Trolls +auto=if type(creature|mybattlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && 5/0 ueot +auto=if type(planeswalker|mybattlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 +auto=choice name(Damage player) target(player) damage:3 +text=Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Prowling Caracal +mana={1}{W} +type=Creature +subtype=Cat +power=3 +toughness=1 +[/card] +[card] +name=Prowling Felidar +abilities=vigilance +auto=_LANDFALL_counter(1/1,1) all(this) +text=Vigilance -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. +mana={3}{W} +type=Creature +subtype=Cat Beast +power=2 +toughness=3 +[/card] +[card] +name=Prowling Geistcatcher +auto=@sacrificed(creature[-token]|mybattlefield):name(Put 1/1 counter) counter(1/1) +auto=@sacrificed(creature|mybattlefield):name(Exile creature) all(trigger[to]) name(Exile creature) moveto(myexile) and!( counter(0/0.1.ProwlingExiled) )! +auto=_DIES_name(Return exiled creatures) all(creature[counter{0/0.1.ProwlingExiled}]|myexile) moveto(mybattlefield) +text=Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. -- When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=4 +[/card] +[card] +name=Prowling Pangolin +auto=choice name(Opponent sacrifice 2 creatures and you sacrifice Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent +auto=choice name(You sacrifices 2 creatures and Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ controller +auto=choice name(No one sacrifices creatures) donothing +text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. +mana={3}{B}{B} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Prowling Serpopard +abilities=nofizzle +auto=lord(creature|mystack) nofizzle +text=Prowling Serpopard can't be countered. -- Creature spells you control can't be countered. +mana={1}{G}{G} +type=Creature +subtype=Cat Snake +power=4 +toughness=3 +[/card] +[card] +name=Prying Blade +auto=@combatdamaged(player) from(this):token(435451) +auto=teach(creature) 1/0 +auto={2}:equip +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Prying Eyes +auto=draw:4 +auto=reject notatarget(<2>*|myhand) +text=Draw four cards, then discard two cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Psychic Corrosion +auto=@drawof(player):deplete:2 opponent +text=Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Psychic Impetus +target=creature +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=teach(creature) transforms((,newability[2/2],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) +auto=@combat(attacking) source(mytgt):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, you scry 2. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Intrusion +auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand,opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever])) forever )! +auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~morethan~0 then name(Exile non land card) name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever])) forever )! +auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +text=Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Psychic Miasma +auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject and!( if cantargetcard(*[land]|*) then target(Psychic Miasma|opponentgraveyard) moveto(ownerhand) )! !$ opponent +text=Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Psychic Surgery +aicode=activate target(*[zpos<=2]|opponentlibrary) moveto(ownerexile) +auto=@shuffledfoeof(player):may name(Look top 2) reveal:2 revealzone(opponentlibrary) optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Psychic Symbiont +abilities=flying +auto=target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ +auto=draw:1 controller +text=Flying -- When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. +mana={4}{U}{B} +type=Creature +subtype=Nightmare Horror +power=3 +toughness=3 +[/card] +[card] +name=Psychic Theft +target=player +auto=if type(*[instant;sorcery]|targetedpersonshand)~morethan~0 then name(Exile a card) name(Exile a card) target(*[instant;sorcery]|targetedpersonshand) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) ueot )! +auto=if type(*[instant;sorcery]|targetedpersonshand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|targetedpersonshand) moveto(myreveal) and!( moveto(targetedpersonshand) )! +text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Psychic Transfer +auto=if compare(lifetotalminusopponentlifetotalminusend)~morethan~4 then exchangelife opponent else if compare(opponentlifetotalminuslifetotalminusend)~morethan~4 then exchangelife opponent +text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Psychogenic Probe +auto=@shuffledfoeof(player):name(Deal 2 damage) damage:2 opponent +auto=@shuffledof(player):name(Deal 2 damage) damage:2 controller +text=Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. +mana={2} +type=Artifact +[/card] +[card] +name=Psychotic Episode +abilities=madness +auto=if type(*|opponenthand)~morethan~0 then choice name(Look opponent's hand) target(*|opponenthand) bottomoflibrary +auto=if type(*|opponenthand)~equalto~0 then choice name(Look opponent's top library) target(*[zpos=1]|opponentlibrary) bottomoflibrary +autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay {1}{B} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pteramander +abilities=flying +auto={7}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~0} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={6}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~1} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={5}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~2} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={4}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~3} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={3}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~4} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={2}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~5} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={1}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~6} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto={U}:restriction{type(*[instant;sorcery]|myGraveyard)~morethan~6} this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) +mana={U} +type=Creature +subtype=Salamander Drake +power=1 +toughness=1 +[/card] +[card] +name=Pterodon Knight +auto=if type(dinosaur|mybattlefield)~morethan~0 flying +text=Pterodon Knight has flying as long as you control a Dinosaur. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Pull from Eternity +target=*|exile +auto=moveto(ownergraveyard) +text=Put target face-up exiled card into its owner's graveyard. +mana={W} +type=Instant +[/card] +[card] +name=Pull from Tomorrow +auto=draw:X && reject notatarget(*|myhand) +text=Draw X cards, then discard a card. +mana={X}{U}{U} +type=Instant +[/card] +[card] +name=Pull from the Deep +abilities=exiledeath +target=*[instant]|mygraveyard +auto=moveto(myhand) +auto=moveto(myhand) target(*[sorcery]|mygraveyard) +text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Pulse of Llanowar +auto=all(land[basic]|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) forever +text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Puncturing Blow +target=creature +auto=damage:5 +auto=exiledeath +text=Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Puppet Raiser +abilities=menace +auto=@each my endofturn:may name(Exile a creature) target(creature|mygraveyard) moveto(myexile) and!( transforms((,newability[name(Seek a creature) moverandom(creature[manacost=manacostplus1plusend]) from(mylibrary) to(myhand) and!( counter(0/0.1.PerpetualMenace) notrg )! ])) forever )! +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualMenace}|battlefield) menace])) forever dontremove +text=At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to that mana value of that card plus one. That card perpetually gains menace. +mana={3}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Pure // Simple +other={1}{G}{W} name(Simple) +auto=ifnot paid(alternative) then target(creature[multicolor]|battlefield) destroy +auto=if paid(alternative) then all(*[aura;equipment]|battlefield) destroy +text=Destroy target multicolored permanent. // Destroy all Auras and Equipment. +mana={1}{R}{G} +type=Sorcery +[/card] +[card] +name=Purgatory +auto=@movedto(creature[-token]|mygraveyard) from(battlefield):name(Exile creature) all(trigger[to]) moveto(myexile) and!( counter(0/0.1.PurgatoryExile) )! +auto=@each my upkeep restriction{type(creature|myexile)~morethan~0}:may pay({4}) name(Return exiled creature) target(creature[counter{0/0.1.PurgatoryExile}]|myexile) moveto(myBattlefield) and!( life:-2 controller )! +text=Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. -- At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. +mana={2}{W}{B} +type=Enchantment +[/card] +[card] +name=Purifying Dragon +abilities=flying +auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:name(Deal damage to creature) name(Deal damage to creature) transforms((,newability[if type(creature[zombie]|opponentbattlefield)~morethan~0 then choice name(Damage Zombie) name(Damage Zombie) damage:2 target(creature[zombie]|opponentbattlefield)],newability[if type(creature[-zombie]|opponentbattlefield)~morethan~0 then choice name(Damage non-zombie) name(Damage non-zombie) damage:1 target(creature[-zombie]|opponentbattlefield)])) oneshot +text=Flying -- Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Purphoros's Intervention +auto=choice name(Create elemental token) token(Elemental,Creature Elemental,X/1,red,trample,haste,unearth) +auto=choice name(Deals twice X damage) damage:X target(creature,planeswalker) && damage:X target(creature,planeswalker) +text=Choose one -- Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. -- Purphoros's Intervention deals twice X damage to target creature or planeswalker. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Purphoros, Bronze-Blooded +abilities=indestructible +auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) +auto=lord(other creature|myBattlefield) haste +auto={2}{R}:name(Put red creature in play) target(creature[red]|myhand) moveto(mybattlefield) and!( transforms((,newability[treason])) ueot )! +auto={2}{R}:name(Put artifact creature in play) target(creature[artifact]|myhand) moveto(mybattlefield) and!( transforms((,newability[treason])) ueot )! +text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. -- Other creatures you control have haste. -- {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={4}{R} +type=Legendary Enchantment Creature +subtype=God +power=7 +toughness=6 +[/card] +[card] +name=Purple Worm +other={3}{G}{G} name(Cast for 2 less) +otherrestriction=morbid +restriction=type(creature[fresh]|mygraveyard)~equalto~0 +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=This spell costs {2} less to cast if a creature died this turn. -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +mana={5}{G}{G} +type=Creature +subtype=Worm +power=8 +toughness=7 +[/card] +[card] +name=Purple-Crystal Crab +auto=_DIES_ draw:1 +text=When Purple-Crystal Crab dies, draw a card. +mana={1}{U} +type=Creature +subtype=Crab +power=1 +toughness=1 +[/card] +[card] +name=Pursue Glory +abilities=cycling +auto=all(creature[attacking]) 2/0 +autohand=__CYCLING__({2}) +text=Attacking creatures get +2/+0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Pursued Whale +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +auto=token(Pirate Pur) opponent +text=When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." -- Spells your opponents cast that target Pursued Whale cost 3 more to cast. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=8 +toughness=8 +[/card] +[card] +name=Put Away +target=*|stack +auto=fizzle +auto=may name(Return a card) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! +text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Putrid Goblin +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{B} +type=Creature +subtype=Zombie Goblin +power=2 +toughness=2 +[/card] +[card] +name=Pyramid of the Pantheon +auto={2}{T}{counter(0/0,1,brick)}:add{G} +auto={2}{T}{counter(0/0,1,brick)}:add{B} +auto={2}{T}{counter(0/0,1,brick)}:add{W} +auto={2}{T}{counter(0/0,1,brick)}:add{R} +auto={2}{T}{counter(0/0,1,brick)}:add{U} +auto=this(counter{0/0.1.brick}>=3) {T}:add{G}{G}{G} +auto=this(counter{0/0.1.brick}>=3) {T}:add{B}{B}{B} +auto=this(counter{0/0.1.brick}>=3) {T}:add{W}{W}{W} +auto=this(counter{0/0.1.brick}>=3) {T}:add{R}{R}{R} +auto=this(counter{0/0.1.brick}>=3) {T}:add{U}{U}{U} +text={2}, {T}: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon. -- {T}: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. +mana={1} +type=Artifact +[/card] +[card] +name=Pyre Spawn +auto=_DIES_name(Deal 3 damage) damage:3 target(player,creature,planeswalker) +text=When Pyre Spawn dies, it deals 3 damage to any target. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Pyre of Heroes +auto={2}{T}:name(Sacrifice a creature) target(creature|myBattlefield) transforms((,newability[sacrifice],newability[name(Search creature) target(*[creature;manacost=manacostplus1plusend;share!types!]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot asSorcery +text={2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Pyroceratops +abilities=trample +auto=@movedTo(*[-creature]|stack):counter(1/1,1) +text=Trample -- Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. +mana={3}{R} +type=Creature +subtype=Elemental Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Pyroclastic Elemental +auto={1}{R}{R}:damage:1 target(player) +text={1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Pyroclastic Hellion +auto=may moveTo(ownerHand) target(land|myBattlefield) && damage:2 opponent +text=When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. +mana={4}{R} +type=Creature +subtype=Hellion +power=4 +toughness=5 +[/card] +[card] +name=Pyrokinesis +other={E(*[red]|myhand)} name(Exile red card) +auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Pyromancer Ascension +auto=@movedto(*[instant;sorcery]|mystack) restriction{type(*[instant;sorcery]|mygraveyard)~morethan~0}:all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then may name(Put quest counter) target(Pyromancer Ascension|myBattlefield) counter(0/0.1.quest)])) oneshot +auto=@movedto(*[instant;sorcery]|mystack) restriction{compare(hascntquest)~morethan~1}:may name(Copy spell) all(trigger[to]) activate castcard(noevent copied) +text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. -- Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Pyromancer's Gauntlet +auto=@damaged(*|myBattlefield) from(instant[red]|myzones):all(trigger[to]) damage:2 +auto=@damaged(*|myBattlefield) from(sorcery[red]|myzones):all(trigger[to]) damage:2 +auto=@damaged(*|myBattlefield) from(planeswalker[red]|myzones):all(trigger[to]) damage:2 +auto=@damaged(*|opponentBattlefield) from(instant[red]|*):all(trigger[to]) damage:2 +auto=@damaged(*|opponentBattlefield) from(sorcery[red]|*):all(trigger[to]) damage:2 +auto=@damaged(*|opponentBattlefield) from(planeswalker[red]|*):all(trigger[to]) damage:2 +auto=@damageof(player) from(instant[red]|myzones):damage:2 opponent +auto=@damageof(player) from(sorcery[red]|myzones):damage:2 opponent +auto=@damageof(player) from(planeswalker[red]|myzones):damage:2 opponent +auto=@damagefoeof(player) from(instant[red]|*):damage:2 opponent +auto=@damagefoeof(player) from(sorcery[red]|*):damage:2 opponent +auto=@damagefoeof(player) from(planeswalker[red]|*):damage:2 opponent +text=If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. +mana={5} +type=Artifact +[/card] +[card] +name=Pyromancer's Goggles +auto={T}:name(Add red mana) transforms((,newability[add{R}],newability[@movedto(*[sorcery;instant;red]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot +text={T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Pyromancer's Swath +auto=@damaged(creature|myBattlefield) from(*[instant;sorcery]|myzones):all(trigger[to]) damage:2 +auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery]|*):all(trigger[to]) damage:2 +auto=@damageof(player) from(*[instant;sorcery]|myzones):damage:2 opponent +auto=@damagefoeof(player) from(*[instant;sorcery]|*):damage:2 opponent +auto=@each endofturn:name(Discard hand) all(*|myhand) reject +text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. -- At the beginning of each end step, discard your hand. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Pyromancy +auto={D}{3}:name(Deal damage) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) transforms((,newability[name(Damage creature or player) damage:manacost target(player^creature)])) oneshot])) oneshot +text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Pyromantic Pilgrim +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Pyromatics +abilities=hasnokicker,hasreplicate +target=player,creature,planeswalker +kicker=multi{1}{R} name(Replicate) +auto=name(Deal 1 damage) damage:1 +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Pyromatics) name(Copy Pyromatics) activate castcard(copied noevent named!:Pyromatics:!)!$ controller +text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to any target. +mana={1}{R} +type=Instant +[/card] +[card] +name=Pyrophobia +auto=damage:3 target(creature) +auto=all(creature[coward]) cantblock ueot +text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Pyrotechnics +auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Pyxis of Pandemonium +auto={T}:name(Exile top cards) all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0.1.PyxisExiled) )! +auto={7}{T}:name(Put permanents in play) all(*[-instant;-sorcery;counter{0/0.1.PyxisExiled}]|exile) moveto(ownerbattlefield) +text={T}: Each player exiles the top card of his or her library face down. -- {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=Qarsi Deceiver +auto={T}:add{C} +text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) +mana={1}{U} +type=Creature +subtype=Naga Wizard +power=0 +toughness=4 +[/card] +[card] +name=Qasali Ambusher +abilities=reach,spellmastery +other={0} name(cast for free) +otherrestriction=type(creature[attacking]|opponentbattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0,type(plains|mybattlefield)~morethan~0 +text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. +mana={1}{G}{W} +type=Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Qasali Slingers +abilities=reach +auto=may destroy target(artifact,enchantment) +auto=@movedTo(cat|myBattlefield):may destroy target(artifact,enchantment) +text=Reach -- Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. +mana={4}{G} +type=Creature +subtype=Cat Warrior +power=3 +toughness=5 +[/card] +[card] +name=Qilin's Blessing +target=creature +auto=2/2 +text=Target creature gets +2/+2 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Quakebringer +abilities=foretell,nolifegainopponent +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{R}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=@each my upkeep:name(Deals 2 damages) damage:2 opponent +autograveyard=@each my upkeep restriction{type(giant|mybattlefield)~morethan~0}:name(Deals 2 damages) damage:2 opponent +text=Your opponents can't gain life. -- At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. -- Foretell {2}{R}{R} +mana={3}{R}{R} +type=Creature +subtype=Giant Berserker +power=5 +toughness=4 +[/card] +[card] +name=Quakefoot Cyclops +auto=cantblocktarget(creature) ueot +autohand={1}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature) cantblocktarget +text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Quandrix Apprentice +aicode=activate transforms((,newability[target(land[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=@movedto(*[instant;sorcery]|mystack):name(Reveal top 3 cards) reveal:3 optionone name(Get a land) target(*[land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. +mana={G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Quandrix Campus +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto={4}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:add{G} +auto={T}:add{U} +text=Quandrix Campus enters the battlefield tapped. -- {T}: Add {G} or {U}. -- {4}, {T}: Scry 1. +type=Land +[/card] +[card] +name=Quandrix Command +auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Return card and counterspell) name(Return card and counterspell) name(Return card and counterspell) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(ownerhand)!$ controller +auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and put 1/1 counters) name(Return card and put 1/1 counters) target(*[creature;planeswalker]|battlefield) moveto(ownerhand) && ability$!name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2)!$ controller +auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and you shuffle) name(Return card and you shuffle) target(*[creature;planeswalker]|battlefield) moveto(ownerhand) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller +auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and opponent shuffles) name(Return card and opponent shuffles) target(*[creature;planeswalker]|battlefield) moveto(ownerhand) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent +auto=if type(creature|battlefield)~morethan~0 then if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and put 1/1 counters) name(Counterspell and put 1/1 counters) name(Counterspell and put 1/1 counters) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2)!$ controller +auto=if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and you shuffle) name(Counterspell and you shuffle) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller +auto=if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and opponent shuffles) name(Counterspell and opponent shuffles) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent +auto=if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counters and you shuffle) name(Put 1/1 counters and you shuffle) target(creature|battlefield) counter(1/1,2) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller +auto=if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counters and opponent shuffles) name(Put 1/1 counters and and opponent shuffles) target(creature|battlefield) counter(1/1,2) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent +text=Choose two -- Return target creature or planeswalker to its owner's hand. -- Counter target artifact or enchantment spell. -- Put two +1/+1 counters on target creature. -- Target player shuffles up to three target cards from their graveyard into their library. +mana={1}{G}{U} +type=Instant +[/card] +[card] +name=Quandrix Cultivator +auto=if type(forest[basic]|mylibrary)~morethan~0 then choice name(Search basic forest) name(Search basic forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! +auto=if type(island[basic]|mylibrary)~morethan~0 then choice name(Search basic island) name(Search basic island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! +auto=choice name(Don't search) donothing +text=When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. +mana={1}{G}{GU}{U} +type=Creature +subtype=Turtle Druid +power=3 +toughness=4 +[/card] +[card] +name=Quandrix Pledgemage +auto=@movedto(*[instant;sorcery]|mystack):counter(1/1) +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. +mana={1}{GU}{GU} +type=Creature +subtype=Merfolk Druid +power=2 +toughness=2 +[/card] +[card] +name=Quarry Beetle +auto=may moveto(mybattlefield) target(land|mygraveyard) +text=When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. +mana={4}{G} +type=Creature +subtype=Insect +power=4 +toughness=5 +[/card] +[card] +name=Quarry Colossus +auto=choice name(Choose your creature) target(creature|mybattlefield) moveto(mylibrary) && foreach(plains|mybattlefield) moverandom(*|mylibrary) from(mylibrary) to(mylibrary) +auto=choice name(Choose an opponent's creature) target(creature|opponentbattlefield) moveto(opponentlibrary) && foreach(plains|mybattlefield) moverandom(*|opponentlibrary) from(opponentlibrary) to(opponentlibrary) +text=When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. +mana={5}{W}{W} +type=Creature +subtype=Giant +power=5 +toughness=6 +[/card] +[card] +name=Quarry Hauler +auto=_PROLIFERATE_ +text=When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. +mana={3}{G} +type=Creature +subtype=Camel +power=4 +toughness=3 +[/card] +[card] +name=Quartzwood Crasher +abilities=trample +auto=@damaged(player) from(creature[trample]|mybattlefield):create(Dinosaur Beast Qua:Creature Dinosaur Beast:thatmuch/thatmuch:green:trample) +text=Trample -- Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. +mana={2}{R}{R}{G} +type=Creature +subtype=Dinosaur Beast +power=6 +toughness=6 +[/card] +[card] +name=Quarum Trench Gnomes +auto={T}:target(plains|battlefield) loseabilities && transforms((,newability[producecolor:land])) forever +text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) +mana={3}{R} +type=Creature +subtype=Gnome +power=1 +toughness=1 +[/card] +[card] +name=Quasiduplicate +target=creature|myBattlefield +auto=clone +flashback={1}{U}{U}{D(*|myhand)} +text=Create a token that's a copy of target creature you control. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Queen Marchesa +abilities=deathtouch,haste +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste) +text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. +mana={1}{R}{W}{B} +type=Legendary Creature +subtype=Human Assassin +power=3 +toughness=3 +[/card] +[card] +name=Queen of Ice // Rage of Winter +abilities=adventure +other={1}{U} name(Adventure) +auto=if paid(alternative) then name(Freeze creature) name(Freeze creature) target(creature|battlefield) freeze +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=@combatdamaged(creature) from(this):all(trigger[to]) freeze +text=Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) +mana={2}{U} +type=Creature +subtype=Human Noble Wizard +power=2 +toughness=3 +[/card] +[card] +name=Queen's Agent +abilities=lifelink +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Lifelink -- When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={5}{B} +type=Creature +subtype=Vampire Scout +power=3 +toughness=3 +[/card] +[card] +name=Queen's Bay Soldier +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Queen's Commission +auto=token(Vampire,creature Vampire,1/1,white,lifelink)*2 +text=Create two 1/1 white Vampire creature tokens with lifelink. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Quench +target=*|stack +auto=fizzle +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Quenchable Fire +target=player +auto=damage:3 +auto=ability$!name(Pay or lifeloss) pay[[{U}]] name(Pay blue mana) donothing?damage:3!$ targetedplayer +text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Quest for Pure Flame +auto=@damagefoeof(player):may name(Put Quest counter) counter(0/0,1,Quest) +auto={S} restriction{compare(hascntquest)~morethan~3}:name(Sacrifice and double damage) emblem transforms((,newability[@damaged(creature|myBattlefield) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(creature|opponentBattlefield) from(*[-Quest for Pure Flame]|*):damage:thatmuch all(trigger[to])],newability[@damageof(player) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch controller],newability[@damagefoeof(player) from(*[-Quest for Pure Flame]|*):damage:thatmuch opponent],newability[@damaged(planeswalker|myBattlefield) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(planeswalker|opponentBattlefield) from(*[-Quest for Pure Flame]|*):damage:thatmuch all(trigger[to])])) ueot dontremove +text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. -- Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. +mana={R} +type=Enchantment +[/card] +[card] +name=Questing Beast +abilities=vigilance,deathtouch,haste +auto=cantbeblockedby(creature[power<=2]) +auto=@combatdamagefoeof(player) from(this):damage:thatmuch target(planeswalker|opponentbattlefield) +#MISSING: damage can't be prevented +text=Vigilance, deathtouch, haste -- Questing Beast can't be blocked by creatures with power 2 or less. -- Combat damage that would be dealt by creatures you control can't be prevented. -- Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. +mana={2}{G}{G} +type=Legendary Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Quicken +auto=target(sorcery|myhand) transforms((,newability[flash])) ueot +auto=draw:1 controller +text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Quicksilver Wall +abilities=defender +auto={4}:moveto(myhand) +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 4) pay[[{4}]] name(Pay 4) moveto(opponenthand) notatarget(Quicksilver Wall|opponentBattlefield)?donothing!$ opponent])) forever +text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. +mana={2}{U} +type=Creature +subtype=Wall +power=1 +toughness=6 +[/card] +[card] +name=Quiet Speculation +target=player +auto=Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(Choose 3 cards with flashback) target(*[hasflashback]|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Quintorius, Field Historian +auto=lord(spirit|mybattlefield) 1/0 +auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Create Spirit) token(Spirit,Creature Spirit,3/2,white,red) +text=Spirits you control get +1/+0. -- Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +mana={3}{R}{W} +type=Legendary Creature +subtype=Elephant Cleric +power=2 +toughness=4 +[/card] +[card] +name=Quirion Explorer +auto=this(variable{olandg}>0) {t}:out{g} +auto=this(variable{olandu}>0) {t}:out{u} +auto=this(variable{olandr}>0) {t}:out{r} +auto=this(variable{olandb}>0) {t}:out{b} +auto=this(variable{olandw}>0) {t}:out{w} +auto=this(variable{olandc}>0) {t}:out{1} +text={T}: Add one mana of any color that a land an opponent controls could produce. +mana={1}{G} +type=Creature +subtype=Elf Druid Scout +power=1 +toughness=1 +[/card] +[card] +name=Radha, Heart of Keld +abilities=showfromtoplibrary,canplaylandlibrarytop +auto=this(variable{controllerturn}>0) first strike +auto={4}{R}{G}:type:land:myBattlefield/type:land:myBattlefield ueot +text=As long as it's your turn, Radha, Heart of Keld has first strike. -- You may look at the top card of your library any time, and you may play lands from the top of your library. -- {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control. +mana={1}{R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Radiant Destiny +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=activatechooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[_CITY'S_BLESSING_ lord(creature[chosentype]|mybattlefield) vigilance])) forever activatechooseend +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Radiant Epicure +auto=life:converge controller +auto=life:-converge opponent +text=Converge - When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell. +mana={4}{B} +type=Creature +subtype=Vampire Wizard +power=5 +toughness=5 +[/card] +[card] +name=Radiant Grace +backside=Radiant Restraints +target=creature +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=teach(creature) 1/0 +auto=teach(creature) vigilance +auto=@movedTo(mytgt|graveyard) from(battlefield):name(Return transformed) all(this) name(Return transformed) moveto(mygraveyard) and!( flip(backside) forcetype(Enchantment Aura Curse) )! +text=Enchant creature -- Enchanted creature gets +1/+0 and has vigilance. -- When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. // Radiant Restraints +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Radiant Restraints +backside=Radiant Grace +target=opponent +auto=@movedto(creature|opponentbattlefield):name(Creatures enter tapped) all(trigger[to]) name(Creatures enter tapped) tap(noevent) +text=Enchant player -- Creatures enchanted player controls enter the battlefield tapped. // Radiant Grace +color=white +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Radiant Scrollwielder +auto=@damaged(creature) from(*[instant;sorcery]|myzones):life:thatmuch controller +auto=@damageof(player) from(*[instant;sorcery]|myzones):life:thatmuch controller +auto=@damagefoeof(player) from(*[instant;sorcery]|myzones):life:thatmuch controller +auto=@each my upkeep:name(Exile instant or sorcery) moverandom(*[instant;sorcery]) from(mygraveyard) to(myexile) +auto=@movedto(*[instant;sorcery]|myexile) from(mygraveyard) restriction{myupkeeponly}:name(Can play from exile) all(trigger[to]) transforms((,newability[canplayfromexile],newability[gainedexiledeath])) ueot +text=Instant and sorcery spells you control have lifelink. -- At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. +mana={2}{R}{W} +type=Creature +subtype=Dwarf Cleric +power=2 +toughness=4 +[/card] +[card] +name=Radiant Solar +abilities=flying,lifelink +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=@movedto(creature[-token]|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +autohand={W}{D}:name(Venture dungeon and gain life) life:3 controller && if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Flying, lifelink -- Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) -- {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=6 +[/card] +[card] +name=Radiant, Serra Archangel +abilities=flying,partner +auto={T(other creature[flying]|mybattlefield)}:protection from white ueot +auto={T(other creature[flying]|mybattlefield)}:protection from blue ueot +auto={T(other creature[flying]|mybattlefield)}:protection from black ueot +auto={T(other creature[flying]|mybattlefield)}:protection from red ueot +auto={T(other creature[flying]|mybattlefield)}:protection from green ueot +text=Flying -- Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. -- Partner (You can have two commanders if both have partner.) +mana={6}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=4 +[/card] +[card] +name=Radiating Lightning +target=player +auto=damage:3 +auto=Radiating Lightning deals 3 damage to target player +auto=damage:1 all(creature|targetedpersonsBattlefield) +text=Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. +mana={3}{R} +type=Instant +[/card] +[card] +name=Radical Idea +auto=draw:1 +flashback={1}{U}{D(*|myhand)} +text=Draw a card. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Raff Capashen, Ship's Mage +abilities=flash, flying +auto=lord(*[artifact;legendary;saga]|myhand) asflash +text=Flash -- Flying -- You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) +mana={2}{W}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Rafter Demon +auto=if paid(alternative) then ability$!name(discard) target(*|myhand) reject!$ opponent +text=Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. +other={3}{B}{R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={2}{B}{R} +type=Creature +subtype=Demon +power=4 +toughness=2 +[/card] +[card] +name=Rag Man +auto=this(variable{ishuman}>0) {B}{B}{B}{T}:name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[name(Discard creature) target(creature|myhand) reject])) oneshot myturnonly +auto=this(variable{ishuman}<1) {B}{B}{B}{T}:name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[ability$!name(Discard creature) name(Discard creature) target(creature|opponenthand) reject!$ opponent])) oneshot myturnonly +text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. +mana={2}{B}{B} +type=Creature +subtype=Human Minion +power=2 +toughness=1 +[/card] +[card] +name=Ragavan, Nimble Pilferer +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn once sourceinplay] moveto(ownerhand)])) forever +auto=@combatdamaged(player) from(this):token(Treasure Sur) +auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)])) ueot )! +auto=@combatdamageof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! +text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R} +type=Legendary Creature +subtype=Monkey Pirate +power=2 +toughness=1 +[/card] +[card] +name=Rage-Scarred Berserker +auto=1/0 target(creature|myBattlefield) ueot && indestructible ueot +text=When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={4}{B} +type=Creature +subtype=Minotaur Berserker +power=5 +toughness=4 +[/card] +[card] +name=Ragefire +target=creature +auto=damage:3 +text=Ragefire deals 3 damage to target creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Ragged Recluse +backside=Odious Witch +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my endofturn restriction{type(*[discarded]|mygraveyard)~morethan~0}:name(Transform) flip(backside) +text=At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. // Odious Witch +mana={1}{B} +type=Creature +subtype=Human Peasant +power=2 +toughness=1 +[/card] +[card] +name=Raging Kronch +abilities=nosolo +text=Raging Kronch can't attack alone. +mana={2}{R} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Raging Redcap +abilities=double strike +text=Double strike +mana={2}{R} +type=Creature +subtype=Goblin Knight +power=1 +toughness=2 +[/card] +[card] +name=Raging Regisaur +auto=_ATTACKING_damage:1 target(player,creature,planeswalker) +text=Whenever Raging Regisaur attacks, it deals 1 damage to any target. +mana={2}{R}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Raging Swordtooth +abilities=trample +auto=damage:1 all(other creature) +text=Trample -- When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. +mana={3}{R}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Rags // Riches +abilities=hasaftermath +flashback={5}{U}{U} name(Riches) +auto=ifnot paid(flashback) then all(creature) -2/-2 ueot +auto=if paid(flashback) then ability$!name(Give creature to opponent) name(Give creature to opponent) moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent +text=All creatures get -2/-2 until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Rahilda, Feral Outlaw +abilities=double strike,nightbound +backside=Rahilda, Wanted Cutthroat +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@combatdamagefoeof(player) from(this):name(Exile random card) moverandom(*[-land]) from(opponentlibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! +auto=@combatdamageof(player) from(this):name(Exile random card) moverandom(*[-land]) from(mylibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana])) ueot )! +auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! +auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot +text=Double strike -- When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. -- Nightbound // Rahilda, Wanted Cutthroat +color=red +type=Legendary Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Rahilda, Wanted Cutthroat +abilities=first strike,daybound +backside=Rahilda, Feral Outlaw +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@combatdamagefoeof(player) from(this):name(Exile random card) moverandom(*[-land]) from(opponentlibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! +auto=@combatdamageof(player) from(this):name(Exile random card) moverandom(*[-land]) from(mylibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana])) ueot )! +auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! +auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot +text=First strike -- When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. -- Daybound // Rahilda, Feral Outlaw +mana={1}{R} +type=Legendary Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Raiders' Karve +aicode=activate all(land[zpos=1|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! +auto=_ATTACKING_reveal:1 optionone target(land|reveal) moveto(ownerbattlefield) and!( tap(noevent) )! optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Raiders' Wake +auto=@discarded(*|opponenthand):life:-2 opponent +auto=@each my endofturn:if raid then ability$!discard(*|myhand)!$ opponent +text=Whenever an opponent discards a card, that player loses 2 life. -- Raid - At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Rain of Gore +auto=@lifeof(player):name(Loose life instead) life:-twicethatmuch controller +auto=@lifefoeof(player):name(Loose life instead) life:-twicethatmuch opponent +text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. +mana={B}{R} +type=Enchantment +[/card] +[card] +name=Rain of Revelation +auto=draw:3 +auto=reject notatarget(*|myhand) +text=Draw three cards, then discard a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Rain of Rust +target=artifact,land +other={3}{R} name(Entwine) +auto=ifnot paid(alternative) then destroy +auto=if paid(alternative) then destroy && destroy target(artifact,land) +text=Choose one Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Rain of Thorns +restriction=type(*[artifact;land]|battlefield)~morethan~0 +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact|battlefield) +auto=if type(land|battlefield)~morethan~0 then choice name(Destroy land) name(Destroy land) destroy target(land|battlefield) +auto=if type(artifact|battlefield)~morethan~0 then if type(land|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) destroy target(artifact|battlefield) and!( name(Destroy land) destroy target(land|battlefield) )! +text=Choose one or both -- Destroy target artifact. -- Destroy target land. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Raise the Draugr +restriction=type(creature|mygraveyard)~morethan~0 +auto=choice name(Return 1 creature) target(creature|mygraveyard) moveTo(myhand) +auto=if type(creature|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|mygraveyard) moveTo(myhand) and!( transforms((,newability[name(Choose another creature) target(other *[creature;share!types!]|mygraveyard) moveTo(myhand)])) oneshot )! +text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target creature cards that share a creature type from your graveyard to your hand. +mana={1}{B} +type=Instant +[/card] +[card] +name=Raiza, Boros Archangel +abilities=flying,vigilance,haste +auto={T}:prevent:3 target(creature) && damage:3 target(other creature) +text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +mana={4}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=3 +[/card] +[card] +name=Rakavolver +abilities=hasotherkicker +other={2}{R}{U} name(Kicker Blue) +kicker={1}{W} name(Kicker White or both) +auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[flying])) forever +auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[lifelink])) forever +auto=if paid(kicker) then pay({U}) name(Pay also kicker blue) transforms((,newability[counter(1/1)],newability[flying])) forever +text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. +mana={2}{R} +type=Creature +subtype=Volver +power=2 +toughness=2 +[/card] +[card] +name=Rakdos Augermage +abilities=first strike +auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notatarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notatarget(*|opponenthand)!$ controller])) assorcery +text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. +mana={B}{B}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Rakdos Firewheeler +auto=ability$!name(Choose one) choice name(Don't deal damage) donothing _ choice name(Damage 1 creature) damage:2 target(creature) _ choice name(Damage 1 planeswalker) damage:2 damage(planeswalker)!$ controller +auto=damage:2 opponent +text=When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. +mana={B}{B}{R}{R} +type=Creature +subtype=Human Rogue +power=4 +toughness=3 +[/card] +[card] +name=Rakdos Headliner +abilities=haste +auto=counter(0/0,1,echo) +auto=@each my upkeep restriction{compare(hascntecho)~morethan~0}:transforms((,newability[counter(0/0.-1.echo)],newability[if type(*|myhand)~morethan~0 then choice name(Discard a card) name(Discard a card) target(*|myhand) reject],newability[choice name(Sacrifice) sacrifice])) forever +text=Haste -- Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={B}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Rakdos Locket +auto={BR}{BR}{BR}{BR}{T}{S}:draw:2 +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add {B} or {R}. -- {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Rakdos Riteknife +auto={2}:equip +auto=teach(creature) transforms((,newability[{T}{S(creature|myBattlefield)}:name(Put a blood counter) target(Rakdos Riteknife[attached]|mybattlefield) counter(0/0.1.Blood)])) +auto=thisforeach(variable{hascntblood}>0) teach(creature) 1/0 +auto=thisforeach(variable{halfdownhascntblood}>0) teach(creature) -1/0 +auto=this(variable{hascntblood}=1) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 1 permanent) name(Sacrifice 1 permanent) target(*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=2) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 2 permanents) name(Sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=3) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 3 permanents) name(Sacrifice 3 permanents) target(<3>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=4) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 4 permanents) name(Sacrifice 4 permanents) target(<4>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=5) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 5 permanents) name(Sacrifice 5 permanents) target(<5>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=6) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 6 permanents) name(Sacrifice 6 permanents) target(<6>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=7) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 7 permanents) name(Sacrifice 7 permanents) target(<7>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=8) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 8 permanents) name(Sacrifice 8 permanents) target(<8>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=9) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 9 permanents) name(Sacrifice 9 permanents) target(<9>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=10) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 10 permanents) name(Sacrifice 10 permanents) target(<10>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=11) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 11 permanents) name(Sacrifice 11 permanents) target(<11>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=12) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 12 permanents) name(Sacrifice 12 permanents) target(<12>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=13) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 13 permanents) name(Sacrifice 13 permanents) target(<13>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=14) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 14 permanents) name(Sacrifice 14 permanents) target(<14>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=15) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 15 permanents) name(Sacrifice 15 permanents) target(<15>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=16) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 16 permanents) name(Sacrifice 16 permanents) target(<16>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=17) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 17 permanents) name(Sacrifice 17 permanents) target(<17>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=18) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 18 permanents) name(Sacrifice 18 permanents) target(<18>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}=19) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 19 permanents) name(Sacrifice 19 permanents) target(<19>*|mybattlefield) sacrifice!$ targetedplayer +auto=this(variable{hascntblood}>=20) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 20 permanents) name(Sacrifice 20 permanents) target(<20>*|mybattlefield) sacrifice!$ targetedplayer +text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." -- {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Rakdos Roustabout +auto=_BLOCKED_damage:1 opponent +text=Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. +mana={1}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Rakdos Trumpeter +abilities=menace +auto={3}{R}:+2/+0 +text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Shaman +power=1 +toughness=3 +[/card] +[card] +name=Rakdos, Lord of Riots +abilities=flying,trample +restriction=compare(oplifelost)~morethan~0 +auto=lord(creature|myhand,myCommandzone,mygraveyard,myexile) transforms((,newability[thisforeach(variable{oplifelost}>0) changecost(colorless:-1)])) +text=You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. -- Flying, trample -- Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. +mana={B}{B}{R}{R} +type=Legendary Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Rakdos, the Showstopper +abilities=flying, trample +auto=all(other creature[-Demon;-Devil;-Imp]|battlefield) transforms((,newability[flipacoin loseability moveTo(ownergraveyard) loseabilityend oneshot flipend])) +text=Flying, trample -- When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. +mana={4}{B}{R} +type=Legendary Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Raking Claws +abilities=cycling +target=creature +auto=double strike ueot +autohand=__CYCLYNG__({2}) +text=Target creature gains double strike until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Rakshasa Debaser +auto=_ATTACKING_moveTo(myBattlefield) target(creature|opponentgraveyard) +autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. -- Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={4}{B}{B} +type=Creature +subtype=Cat Demon +power=6 +toughness=6 +[/card] +[card] +name=Ral's Dispersal +target=creature +auto=moveTo(ownerHand) +text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Ral's Outburst +target=player,creature,planeswalker +auto=damage:3 +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Ral's Staticaster +abilities=trample +auto=_ATTACKING_if type(planeswalker[ral]|myBattlefield)~morethan~0 then 1/0 foreach(*|hand) ueot +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Viashino Wizard +power=3 +toughness=3 +[/card] +[card] +name=Rally Maneuver +target=creature +auto=transforms((,newability[2/0],newability[first strike],newability[may name(Other creature gets 0/2) target(other creature) transforms((,newability[0/2],newability[lifelink])) ueot])) ueot +text=Target creature get +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Rally for the Throne +auto=token(Human,Creature Human,1/1,white)*2 +auto=if casted(this) then if spent({W}{W}{W}) then life:type:creature:mybattlefield controller +text=Create two 1/1 white Human creature tokens. -- Adamant - If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. +mana={2}{W} +type=Instant +[/card] +[card] +name=Rally of Wings +auto=all(creature[flying]|myBattlefield) 2/2 +auto=all(creature|myBattlefield) untap +text=Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Rally the Ranks +auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 chooseend +text=As Rally the Ranks enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Rally to Battle +auto=all(creature|myBattlefield) +1/+3 ueot +auto=all(creature|myBattlefield) untap +text=Creatures you control get +1/+3 until end of turn. Untap them. +mana={3}{W} +type=Instant +[/card] +[card] +name=Rallying Roar +auto=all(creature|mybattlefield) untap +auto=all(creature|mybattlefield) 1/1 +text=Creatures you control get +1/+1 until end of turn. Untap them. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ram Through +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text=Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. +mana={1}{G} +type=Instant +[/card] +[card] +name=Rambunctious Mutt +auto=destroy target(artifact,enchantment|opponentBattlefield) +text=When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. +mana={3}{W}{W} +type=Creature +subtype=Dog +power=3 +toughness=4 +[/card] +[card] +name=Ramos, Dragon Engine +abilities=flying +auto=@movedTo(*[white]|mystack):counter(1/1) +auto=@movedTo(*[blue]|mystack):counter(1/1) +auto=@movedTo(*[black]|mystack):counter(1/1) +auto=@movedTo(*[red]|mystack):counter(1/1) +auto=@movedTo(*[green]|mystack):counter(1/1) +auto={C(1/1,-5)}:add{W}{W}{U}{U}{B}{B}{R}{R}{G}{G} limit:1 +text=Flying -- Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. -- Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn. +mana={6} +type=Legendary Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Rampage of the Clans +auto=all(artifact|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot +auto=all(enchantment|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot +text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. +mana={3}{G} +type=Instant +[/card] +[card] +name=Rampage of the Valkyries +auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) +auto=@movedto(angel|graveyard) from(mybattlefield):ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notatarget(creature|mybattlefield)!$ opponent +text=When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. -- Whenever an Angel you control dies, each other player sacrifices a creature. +mana={3}{W}{B} +type=Enchantment +[/card] +[card] +name=Rampaging Brontodon +abilities=trample +auto=_ATTACKING_foreach(land|myBattlefield) 1/1 ueot +text=Trample -- Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. +mana={5}{G}{G} +type=Creature +subtype=Dinosaur +power=7 +toughness=7 +[/card] +[card] +name=Rampaging Cyclops +auto=@combat(blocked) source(this) from(<2>creature):all(trigger[from]) (this) -2/-0 +text=Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. +mana={3}{R} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Rampaging Ferocidon +abilities=menace +auto=@lifeof(player):damage:thatmuch +auto=@movedto(creature|mybattlefield) damage:1 controller +auto=@movedto(creature|opponentbattlefield) damage:1 opponent +text=Menace -- Players can't gain life. -- Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. +mana={2}{R} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Rampaging Hippo +abilities=trample,cycling +autohand=__CYCLING__({2}) +text=Trample -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{G}{G} +type=Creature +subtype=Hippo +power=5 +toughness=6 +[/card] +[card] +name=Rampaging Monument +abilities=trample +auto=counter(1/1,3) +auto=@movedTo(*[multicolor]|mystack):counter(1/1) +text=Trample -- Rampaging Monument enters the battlefield with three +1/+1 counters on it. -- Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. +mana={4} +type=Artifact Creature +subtype=Cleric +power=0 +toughness=0 +[/card] +[card] +name=Rampaging Rendhorn +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Rampart Smasher +auto=cantbeblockedby(creature[knight;wall]) +text=Rampart Smasher can't be blocked by Knights or Walls. +mana={RG}{RG}{RG}{RG} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Ramunap Excavator +auto=lord(land|mygraveyard) CanPlayFromGraveyard +text=You may play land cards from your graveyard. +mana={2}{G} +type=Creature +subtype=Naga Cleric +power=2 +toughness=3 +[/card] +[card] +name=Ramunap Hydra +abilities=vigilance, reach, trample +auto=aslongas(Desert|myBattlefield) 1/1 +auto=aslongas(Desert|myGraveyard) 1/1 +text=Vigilance, reach, trample -- Ramunap Hydra gets +1/+1 as long as you control a Desert. -- Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. +mana={3}{G} +type=Creature +subtype=Snake Hydra +power=3 +toughness=3 +[/card] +[card] +name=Ramunap Ruins +auto={2}{R}{R}{T}{S(desert|mybattlefield)}:damage:2 opponent +auto={T}:Add{1} +auto={T}{L:1}:Add{R} +text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {R} to your mana pool. -- {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. +type=Land +subtype=Desert +[/card] +[card] +name=Ranar the Ever-Watchful +abilities=flying,vigilance +auto={0}:name(Choose foretell card) target(*[foretell]|myhand) transforms((,newability[{0}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell myturnonly])) ueot limit:1 +auto=@movedto(*|myexile) from(myhand):token(Spirit,Creature Spirit,1/1,white,flying) +auto=@movedto(*[-instant;-sorcery]|myexile) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=Flying, vigilance -- The first card you foretell each turn costs {0} to foretell. -- Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying. +mana={2}{W}{U} +type=Legendary Creature +subtype=Spirit Warrior +power=2 +toughness=3 +[/card] +[card] +name=Ranger Class +auto=counter(0/0,1,Level) +auto=name(Create Wolf) token(Wolf,Creature Wolf,2/2,green) +auto=this(variable{hascntlevel}=1) {1}{G}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=@each my blockers restriction{compare(hascntlevel)~morethan~1}:name(Put 1/1 counter) target(creature[attacking]|battlefield) counter(1/1) +auto=this(variable{hascntlevel}=2) {3}{G}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=3) transforms((,newability[showfromtoplibrary],newability[canplaycreaturelibrarytop])) +text=(Gain the next level as a sorcery to add its ability.) -- When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. -- {1}{G}: Level 2 -- Whenever you attack, put a +1/+1 counter on target attacking creature. -- {3}{G}: Level 3 -- You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. +mana={1}{G} +type=Enchantment +subtype=Class +[/card] +[card] +name=Ranger's Hawk +abilities=flying +auto={3}{T}{T(other creature[-tapped]|mybattlefield)}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +text=Flying -- {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Ranger's Longbow +auto={3}:equip +auto=teach(creature) reach +auto=teach(creature) 2/1 +text=Equipped creature gets +2/+1 and has reach. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ranger-Captain of Eos +auto={S}:maxCast(*[-creature])0 target(opponent) +auto=target(creature[manacost<=1]|mylibrary) moveto(myhand) and!( shuffle )! +text=When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier Ranger +power=3 +toughness=3 +[/card] +[card] +name=Ranging Raptors +auto=_ENRAGE_may moveto(mybattlefield) target(basic|mylibrary) && tap +text=Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Rank Officer +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(token(Zombie,creature Zombie,black,2/2))! !$ controller +auto={1}{B}{T}{E(creature|mygraveyard)}::life:-3 opponent +text=When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=1 +[/card] +[card] +name=Rankle, Master of Pranks +abilities=flying,haste +auto=@combatdamaged(player) from(this):may name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +auto=@combatdamaged(player) from(this):may name(life and draw) draw:1 controller && draw:1 opponent && life:-1 controller && life:-1 opponent +auto=@combatdamaged(player) from(this):may name(sacrifice) transforms((,newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent])) ueot +text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -- Each player discards a card. -- Each player loses 1 life and draws a card. -- Each player sacrifices a creature. +mana={2}{B}{B} +type=Legendary Creature +subtype=Faerie Rogue +power=3 +toughness=3 +[/card] +[card] +name=Ransack the Lab +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot +auto=name(look) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Rapacious Dragon +abilities=flying +auto=token(435451)*2 +text=Flying -- When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={4}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Raptor Companion +mana={1}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=1 +[/card] +[card] +name=Raptor Hatchling +abilities=trample +auto=_ENRAGE_token(Dinosaur,creature Dinosaur,3/3,green) +text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. +mana={1}{R} +type=Creature +subtype=Dinosaur +power=1 +toughness=1 +[/card] +[card] +name=Rat Colony +auto=foreach(rat|myBattlefield) 1/0 +text=Rat Colony gets +1/+0 for each other Rat you control. -- A deck can have any number of cards named Rat Colony. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Raugrin Crystal +abilities=cycling +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{W} +autohand=__CYCLING__({2}) +text={T}: Add {U}, {R}, or {W}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3} +type=Artifact +[/card] +[card] +name=Raugrin Triome +abilities=cycling +auto=tap(noevent) +autohand=__CYCLING__({3}) +text=({T}: Add {U}, {R}, or {W}.) -- Raugrin Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) +type=Land +subtype=Island Mountain Plains +[/card] +[card] +name=Ravager Wurm +auto=choice name(Counter 1/1 and destroy land) all(this) transforms((,newability[counter(1/1.1)])) forever && target(land[basic]) destroy +auto=choice name(Counter 1/1 and fights creature) transforms((,newability[counter(1/1.1)],newability[target(creature|opponentbattlefield) dynamicability])) forever +auto=choice name(Haste and destroy land) all(this) transforms((,newability[haste all(this)])) forever && target(land[basic]) destroy +auto=choice name(Haste and fights creature) transforms((,newability[haste all(this)],newability[target(creature|opponentbattlefield) dynamicability])) forever +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- When Ravager Wurm enters the battlefield, choose up to one -- Ravager Wurm fights target creature you don't control. -- Destroy target land with an activated ability that isn't a mana ability. +mana={3}{R}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=5 +[/card] +[card] +name=Ravager's Mace +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) calculateparty/0 +auto=teach(creature) menace +auto={2}{B}{R}:equip +text=When Ravager's Mace enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Equip {2}{B}{R} +mana={1}{B}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Raven Wings +auto={2}:equip +auto=teach(creature) 1/0 +auto=teach(creature) flying +auto=teach(creature) transforms((Bird)) +text=Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ravenform +abilities=foretell +target=*[creature;artifact]|battlefield +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=moveto(ownerexile) && token(Bird,Creature Bird,1/1,blue,flying) targetController +text=Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Ravenous Chupacabra +auto=destroy target(creature|opponentBattlefield) +text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. +mana={2}{B}{B} +type=Creature +subtype=Beast Horror +power=2 +toughness=2 +[/card] +[card] +name=Ravenous Daggertooth +auto=_ENRAGE_life:2 controller +text=Enrage - Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. +mana={2}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=2 +[/card] +[card] +name=Ravenous Giant +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Ravenous Gigantotherium +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) +auto=target(creature|opponentbattlefield) dynamicability +text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -- When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Ravenous Harpy +abilities=flying +auto={1}{S(other creature|mybattlefield)}:counter(1/1) +text=Flying -- {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. +mana={2}{B} +type=Creature +subtype=Harpy +power=1 +toughness=2 +[/card] +[card] +name=Ravenous Lindwurm +auto=life:4 controller +text=When Ravenous Lindwurm enters the battlefield, you gain 4 life. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Ravenous Pursuit +target=creature|myBattlefield +auto=transforms((,newability[@damaged(creature|opponentbattlefield) from(this) turnlimited:if compare(excessdamage)~morethan~0 then name(Creature gets X/X) name(Creature gets X/X) target(creature|myhand) counter(1/1.excessdamage.PerpetualPT) notrg],newability[name(Damage opponent creature) target(creature|opponentbattlefield) damage:p])) ueot +text=Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Ravenous Rotbelly +auto=may name(Sacrifice zombies) target(zombie|mybattlefield) sacrifice and!( transforms((,newability[ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ opponent])) oneshot )! +text=When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. +mana={4}{B} +type=Creature +subtype=Zombie Horror +power=4 +toughness=5 +[/card] +[card] +name=Ravenous Slime +auto=cantbeblockedby(creature[power<=2]) +auto=@movedto(creature|opponentGraveyard) from(opponentBattlefield):moveTo(exile) && counter(1/1,storedpower) +text=Ravenous Slime can't be blocked by creatures with power 2 or less. -- If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. +mana={2}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Squirrel +auto=@sacrificed(*[creature;artifact]|mybattlefield):counter(1/1) all(this) +auto={1}{B}{G}{S(*[creature;artifact]|mybattlefield)}:name(Gain life and draw) life:1 controller && draw:1 controller +text=Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. -- {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. +mana={B or G} +type=Creature +subtype=Squirrel +power=1 +toughness=1 +[/card] +[card] +name=Raving Dead +abilities=deathtouch,mustattack +auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent +text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=6 +[/card] +[card] +name=Raving Visionary +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto=while(restriction{delirium}) {2}{U}{T}:draw:1 controller +text={U}, {T}: Draw a card, then discard a card. -- Delirium-{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ravnica at War +auto=moveto(exile) all(*[multicolor]) +text=Exile all multicolored permanents. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Ravos, Soultender +abilities=flying,partner +auto=lord(other creature|myBattlefield) 1/1 +auto=@each my upkeep: may moveTo(myhand) target(creature|mygraveyard) +text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.) +mana={3}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ray of Enfeeblement +target=creature +auto=-4/-1 ueot +auto=teach(creature[white]) 0/-3 ueot +text=Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. +mana={B} +type=Instant +[/card] +[card] +name=Ray of Frost +abilities=flash +target=creature +auto=teach(creature) doesnotuntap +auto=teach(creature[red]) tap +auto=teach(creature[red]) loseabilities && transforms((,newability[doesnotuntap])) +text=Flash -- Enchant creature -- When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. -- As long as enchanted creature is red, it loses all abilities. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rayami, First of the Fallen +auto=@movedto(creature[-token]|graveyard) from(battlefield):name(Exile with blood counter) all(trigger[to]) moveto(exile) and!( counter(0/0.1.Blood) )! +auto=aslongas(creature[flying;counter{0/0.1.Blood}]|exile) flying +auto=aslongas(creature[first strike;counter{0/0.1.Blood}]|exile) first strike +auto=aslongas(creature[double strike;counter{0/0.1.Blood}]|exile) double strike +auto=aslongas(creature[deathtouch;counter{0/0.1.Blood}]|exile) deathtouch +auto=aslongas(creature[haste;counter{0/0.1.Blood}]|exile) haste +auto=aslongas(creature[opponentshroud;counter{0/0.1.Blood}]|exile) opponentshroud +auto=aslongas(creature[indestructible;counter{0/0.1.Blood}]|exile) indestructible +auto=aslongas(creature[lifelink;counter{0/0.1.Blood}]|exile) lifelink +auto=aslongas(creature[menace;counter{0/0.1.Blood}]|exile) menace +auto=aslongas(creature[reach;counter{0/0.1.Blood}]|exile) reach +auto=aslongas(creature[trample;counter{0/0.1.Blood}]|exile) trample +auto=aslongas(creature[vigilance;counter{0/0.1.Blood}]|exile) vigilance +auto=aslongas(creature[protection from black;counter{0/0.1.Blood}]|exile) protection from white +auto=aslongas(creature[protection from white;counter{0/0.1.Blood}]|exile) protection from black +auto=aslongas(creature[protection from blue;counter{0/0.1.Blood}]|exile) protection from blue +auto=aslongas(creature[protection from green;counter{0/0.1.Blood}]|exile) protection from green +auto=aslongas(creature[protection from red;counter{0/0.1.Blood}]|exile) protection from red +auto=aslongas(creature[protection from artifact;counter{0/0.1.Blood}]|exile) protection from artifact +text=If a nontoken creature would die, exile that card with a blood counter on it instead. -- As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=4 +[/card] +[card] +name=Rayne, Academy Chancellor +#missing parser for player/controller/opponent +auto=this(auras >= 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:2])) +auto=this(auras < 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:1])) +text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. +mana={2}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Razaketh's Rite +abilities=cycling +auto=moveto(myhand) target(*|mylibrary) +autohand=__CYCLING__({B}) +text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Cycling {B} ({B}, Discard this card: Draw a card.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Razaketh, the Foulblooded +abilities=flying, trample +auto={L:2}{S(other creature|mybattlefield)}:moveto(myhand) target(*|mylibrary) +text=Flying, trample -- Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Demon +power=8 +toughness=8 +[/card] +[card] +name=Raze the Effigy +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy +auto=if type(creature[attacking]|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature[attacking]|battlefield) 2/2 ueot +text=Choose one -- Destroy target artifact. -- Target attacking creature gets +2/+2 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Razortide Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{W} +auto={T}:add{U} +text=Razortide Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {W} or {U}. +type=Artifact Land +[/card] +[card] +name=Read the Runes +auto=thisforeach(X) draw:1 controller && ability$!name(Choose one) choice name(Discard a card) target(*|myhand) reject _ choice name(Sacrifice a permanent) target(*|mybattlefield) sacrifice!$ controller +text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. +mana={X}{U} +type=Instant +[/card] +[card] +name=Read the Tides +auto=choice name(Draw three cards) draw:3 controller +auto=choice name(Return up to two creatures) moveTo(ownerhand) target(creature) +text=Choose one -- Draw three cards. -- Return up to two target creatures to their owners' hands. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Ready // Willing +abilities=hasnokicker +other={1}{W}{B} name(Willing) +kicker={1}{W}{B} name(Fuse) +auto=if paid(alternative) then all(creature|mybattlefield) transforms((,newability[lifelink],newability[deathtouch])) ueot +auto=if paid(kicker) then all(creature|mybattlefield) transforms((,newability[lifelink],newability[deathtouch])) ueot +auto=ifnot paid(alternative) then all(creature|mybattlefield) transforms((,newability[indestructible],newability[untap])) ueot +text=Creatures you control are indestructible this turn. Untap each creature you control. // Creatures you control gain deathtouch and lifelink until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Reality Acid +target=artifact,creature,enchantment,land,planeswalker +auto=vanishing:3 +auto=@movedTo(this|nonbattlezone) from(battlefield):sacrifice mytgt +text=Enchant permanent -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reality Shift +target=creature +auto=moveto(exile) +auto=manifest all(*[zpos=1]|mylibrary) controller +text=Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Reality Smasher +abilities=trample,haste +auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot +text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. +mana={4}{C} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Realm-Cloaked Giant // Cast Off +abilities=vigilance,adventure +other={3}{W}{W} name(Adventure) +auto=if paid(alternative) then name(Destroy all non-giants) name(Destroy all non-giants) destroy all(creature[-giant]|battlefield) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Vigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) +mana={5}{W}{W} +type=Creature +subtype=Giant +power=7 +toughness=7 +[/card] +[card] +name=Realmwalker +abilities=changeling,showfromtoplibrary +auto=chooseatype transforms((,newability[this(variable{type:creature[chosentype;zpos=1]:mylibrary}>0) canplayfromlibrarytop])) forever chooseend +text=Changeling (This card is every creature type.) -- As Realmwalker enters the battlefield, choose a creature type. -- You may look at the top card of your library any time. -- You may cast creature spells of the chosen type from the top of your library. +mana={2}{G} +type=Creature +subtype=Shapeshifter +power=2 +toughness=3 +[/card] +[card] +name=Reap and Sow +other={1}{G} name(Entwine) +auto=ifnot paid(alternative) then choice name(Destroy land) destroy target(land|battlefield) +auto=ifnot paid(alternative) then choice name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=if paid(alternative) then destroy target(land|battlefield) && name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Choose one Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Reap the Past +auto=moveTo(exile) +auto=this(X=0) donothing +auto=this(X=1) moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X=10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +text=Return X cards at random from your graveyard to your hand. Exile Reap the Past. +mana={X}{R}{G} +type=Sorcery +[/card] +[card] +name=Reaper of Night // Harvest Fear +abilities=adventure +other={3}{B} name(Adventure) +auto=if paid(alternative) then ability$!name(discard 2 cards) name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~lessthan~3}:name(Gains flying) all(this) transforms((,newability[flying])) ueot +text=Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) +mana={5}{B}{B} +type=Creature +subtype=Specter +power=4 +toughness=5 +[/card] +[card] +name=Reaper's Talisman +auto={2}:equip +auto=teach(creature) transforms((,newability[@combat(attackedalone) source(this):name(Gain life) life:2 controller],newability[@combat(attackedalone) source(this):life:-2 opponent])) +auto=teach(creature) transforms((,newability[_ATTACKING_name(Gains deathtouch) transforms((,newability[deathtouch])) ueot])) +text=Whenever equipped creature attacks, it gains deathtouch until end of turn. -- Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Reason // Believe +abilities=hasaftermath +flashback={4}{G} name(Believe) +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=ifnot paid(flashback) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=if paid(flashback) then all(*[zpos=1]|mylibrary) moveTo(myhand) and!( if cantargetcard(*[creature]|*) then transforms((,newability[may name(Put on battlefield) moveto(myBattlefield)])) oneshot )! +text=Scry 3. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. +mana={U} +type=Sorcery +[/card] +[card] +name=Reaver Ambush +target=creature[power<=3] +auto=moveto(exile) +text=Exile target creature with power 3 or less. +mana={2}{B} +type=Instant +[/card] +[card] +name=Rebbec, Architect of Ascension +abilities=partner +auto=aslongas(artifact[manacost=0]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=0])])) +auto=aslongas(artifact[manacost=1]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=1])])) +auto=aslongas(artifact[manacost=2]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=2])])) +auto=aslongas(artifact[manacost=3]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=3])])) +auto=aslongas(artifact[manacost=4]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=4])])) +auto=aslongas(artifact[manacost=5]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=5])])) +auto=aslongas(artifact[manacost=6]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=6])])) +auto=aslongas(artifact[manacost=7]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=7])])) +auto=aslongas(artifact[manacost=8]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=8])])) +auto=aslongas(artifact[manacost=9]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=9])])) +auto=aslongas(artifact[manacost=10]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=10])])) +auto=aslongas(artifact[manacost=11]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=11])])) +auto=aslongas(artifact[manacost=12]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=12])])) +auto=aslongas(artifact[manacost=13]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=13])])) +auto=aslongas(artifact[manacost=14]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=14])])) +auto=aslongas(artifact[manacost=15]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=15])])) +auto=aslongas(artifact[manacost=16]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=16])])) +auto=aslongas(artifact[manacost=17]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=17])])) +auto=aslongas(artifact[manacost=18]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=18])])) +auto=aslongas(artifact[manacost=19]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=19])])) +auto=aslongas(artifact[manacost>=20]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost>=20])])) +text=Artifacts you control have protection from each converted mana cost among artifacts you control. -- Partner (You can have two commanders if both have partner.) +mana={3}{W} +type=Legendary Creature +subtype=Human Artificer +power=3 +toughness=4 +[/card] +[card] +name=Rebuff the Wicked +target=*|stack +restriction=type(*|myBattlefield)~morethan~0 +auto=fizzle +text=Counter target spell that targets a permanent you control. +mana={W} +type=Instant +[/card] +[card] +name=Recalibrate +target=creature +auto=moveTo(ownerhand) +auto=if type(*[discarded]|mygraveyard)~morethan~0 then draw:1 controller +text=Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Recall +target=*|myhand +abilities=exiledeath +auto=transforms((,newability[reject],newability[name(Return a card from graveyard) name(Return a card from graveyard) moveto(ownerhand) target(*|mygraveyard)])) forever +text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. +mana={X}{X}{U} +type=Sorcery +[/card] +[card] +name=Reckless Air Strike +auto=choice damage:2 target(creature[flying]) +auto=choice destroy target(artifact) +text=Choose one -- Reckless Air Strike deals 3 damage to target creature with flying. -- Destroy target artifact. +mana={R} +type=Sorcery +[/card] +[card] +name=Reckless Amplimancer +auto={4}{G}:p/t ueot +text={4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Reckless Crew +auto=foreach(vehicle|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! +auto=foreach(equipment|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! +text=Create X 2/1 red Dwarf creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Reckless Endeavor +auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Damage all creatures) all(creature|battlefield) damage:lastrollresult],newability[name(Roll a d12) rolld12 12 winability donothing winabilityend rolld12end])) oneshot +auto=name(Roll a d12) rolld12 12 winability token(Treasure Sur)*lastrollresult winabilityend loseability token(Treasure Sur)*lastrollresult loseabilityend rolld12end +text=Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Reckless Impulse +auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +text=Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Reckless Pangolin +auto=_ATTACKING_all(this) 1/1 ueot +text=Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Pangolin +power=2 +toughness=2 +[/card] +[card] +name=Reckless Rage +target=creature|opponentbattlefield +auto=damage:4 +auto=name(Deals 2 damages to your creature) name(Deals 2 damages to your creature) damage:2 target(creature|mybattlefield) +text=Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. +mana={R} +type=Instant +[/card] +[card] +name=Reckless Ringleader +abilities=haste +auto=name(Creature perpetually gains haste) target(creature|myhand) counter(0/0.1.PerpetualHaste) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualHaste}]) transforms((,newability[haste])) forever dontremove +text=Haste -- When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Reckless Stormseeker +abilities=daybound +backside=Storm-Charged Slasher +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@each my combatbegins:name(Creature gets 1/0 and haste) target(creature|mybattlefield) transforms((,newability[1/0],newability[haste])) ueot +text=At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Storm-Charged Slasher +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Reclaim the Wastes +aicode=activate target(land[basic]|myLibrary) moveTo(myHand) +kicker={3} +auto=if paid(kicker) then name(search two card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<2>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot paid(kicker) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. +mana={G} +type=Instant +[/card] +[card] +name=Reclamation +auto=lord(creature[black;-canattack]|battlefield) transforms((,newability[becomes(^^black)],newability[cantattack],newability[{S(land|myBattlefield)}:name(Sacrifice a land to attack) canattack ueot attackersonly])) +text=Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Reclusive Taxidermist +auto=aslongas(creature|mygraveyard) 3/2 >3 +auto={T}:add{R} +auto={T}:add{B} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{W} +text=Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. -- {T}: Add one mana of any color. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Reconnaissance Mission +abilities=cycling +auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller +autohand=__CYCLING__({2}) +text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Reconstruct History +abilities=exiledeath +auto=ability$!may name(Return artifact) name(Return artifact) target(artifact|mygraveyard) moveto(myhand)!$ controller +auto=ability$!may name(Return enchantment) name(Return enchantment) target(enchantment|mygraveyard) moveto(myhand)!$ controller +auto=ability$!may name(Return instant) name(Return instant) target(instant|mygraveyard) moveto(myhand)!$ controller +auto=ability$!may name(Return sorcery) name(Return sorcery) target(sorcery|mygraveyard) moveto(myhand)!$ controller +auto=ability$!may name(Return planeswalker) name(Return planeswalker) target(planeswalker|mygraveyard) moveto(myhand)!$ controller +text=Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. -- Exile Reconstruct History. +mana={2}{R}{W} +type=Sorcery +[/card] +[card] +name=Recruit the Worthy +buyback={3} +auto=create(soldier:creature soldier:1/1:white) +text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token. +mana={W} +type=Instant +[/card] +[card] +name=Recruiter of the Guard +aicode=activate target(creature[toughness<=2]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[toughness<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Recycle +auto=phasealter(remove,draw,controller) +auto=@movedTo(*[-land]|mystack):draw:1 +auto=hmodifer:-5 controller +text=Skip your draw step. -- Whenever you cast a spell, draw a card. -- Your maximum hand size is two. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Red Dragon +abilities=flying +auto=name(Fire Breath) damage:4 opponent +text=Flying -- Fire Breath - When Red Dragon enters the battlefield, it deals 4 damage to each opponent. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Redcap Melee +auto=choice name(damage non-red target) damage:4 target(creature[-red],planeswalker[-red]) && ability$!destroy target(land)!$ controller +auto=choice name(damage red target) damage:4 target(creature[red],planeswalker[red]) +text=Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. +mana={R} +type=Instant +[/card] +[card] +name=Redcap Raiders +auto=_ATTACKING_may name(tap non-Human) tap target(creature[-human,-tapped]|myBattlefield) and!(1/1)! ueot +text=Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=2 +[/card] +[card] +name=Redirect +target=*[instant;sorcery]|stack +auto=may name(Choose new targets) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=You may choose new targets for target spell. +mana={U}{U} +type=Instant +[/card] +[card] +name=Reduce // Rubble +abilities=hasaftermath +flashback={2}{R} name(Rubble) +restriction=type(*|stack)~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if paid(flashback) then target(land|battlefield) freeze +text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Reduce to Memory +target=*[-land]|battlefield +auto=moveto(ownerexile) and!( transforms((,newability[token(Spirit^Creature Spirit^3/2^red^white)])) oneshot )! +text=Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. +mana={1}{W}{W} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Reef Worm +auto=_DIES_token(Fish Reef) +text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."." +mana={3}{U} +type=Creature +subtype=Worm +power=0 +toughness=1 +[/card] +[card] +name=Reflections of Littjara +auto=chooseatype all(this) transforms((,newability[@movedTo(*[chosentype]|mystack):all(trigger[to]) clone])) forever chooseend +text=As Reflections of Littjara enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Reflective Golem +auto=@targeted(this) from(*[instant;sorcery]|myzones):pay({2}) name(Pay 2 and copy) all(*[instant;sorcery]|mystack) activate castcard(copied) +text=Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Refuse // Cooperate +abilities=hasaftermath,asflash +flashback={2}{U} name(Cooperate) +restriction=type(*|stack)~morethan~0 +otherrestriction=type(*[instant;sorcery]|stack)~morethan~0 +auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[damage:manacost controller])) oneshot +auto=if paid(flashback) then target(*[instant;sorcery]|stack) castcard(copied noevent) +text=Refuse deals damage to target spell's controller equal to that spell's converted mana cost. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={3}{R} +type=Instant +[/card] +[card] +name=Regal Behemoth +abilities=trample +auto=_MONARCH_CONTROLLER_ +auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana])) +text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). +mana={4}{G}{G} +type=Creature +subtype=Lizard +power=5 +toughness=5 +[/card] +[card] +name=Regal Bloodlord +abilities=flying +auto=@each endofturn restriction{compare(lifegain)}:create(bat:creature bat:1/1:black:flying) +text=Flying -- At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. +mana={3}{W}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=4 +[/card] +[card] +name=Regal Caracal +auto=lord(other cat|mybattlefield) 1/1 +auto=lord(other cat|mybattlefield) lifelink +auto=token(Cat,creature Cat,1/1,white)*2 +text=Other Cats you control get +1/+1 and have lifelink. -- When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. +mana={3}{W}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Regal Leosaur +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={1}{RW}{RW} name(Mutate) +auto=transforms((,newability[@mutated(this):all(other creature|myBattlefield) 2/1 ueot])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {1}{RW}{RW} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. +mana={R}{W} +type=Creature +subtype=Dinosaur Cat +power=2 +toughness=2 +[/card] +[card] +name=Regenesis +target=*[-instant;-sorcery]|myGraveyard +auto=moveTo(ownerHand) +text=Return up to two target permanent cards from your graveyard to your hand. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Regisaur Alpha +auto=lord(other dinosaur|mybattlefield) haste +auto=token(Dinosaur,creature Dinosaur,3/3,green,trample) +text=Other Dinosaurs you control have haste. -- When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. +mana={3}{R}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Regna's Sanction +auto=counter(1/1) all(creature|myBattlefield) +auto=ability$!name(select untapped creature) notatarget(creature[-tapped]|mybattlefield) transforms((,newability[all(other creature|myBattlefield) tap]))!$ opponent +text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Regna, the Redeemer +abilities=flying,partner +partner=Krav, the Unredeemed +auto=_PARTNER_ +auto=@each endofturn restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white:)*2 +text=Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. +mana={5}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Reidane, God of the Worthy +abilities=flying,vigilance +other={3}{W} name(Valkmira, Protector's Shield) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Valkmira, Protector's Shield) +autostack=if paid(alternative) then flip(Valkmira, Protector's Shield) forcetype(Legendary Artifact) +auto=@movedto(*[snow]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) tap(noevent) +auto=this(variable{isflipped}<1) lord(*[-creature;manacost>=4]|opponentcastingzone]) altercost(colorless,+2) +text=Flying, vigilance -- Snow lands your opponents control enter the battlefield tapped. -- Noncreature spells your opponents cast with converted mana cost 4 or more cost {2} more to cast. // {3}{W} Valkmira, Protector's Shield +mana={2}{W} +type=Legendary Creature +subtype=God +power=2 +toughness=3 +[/card] +[card] +name=Reign of Chaos +target=land[island;plains]|battlefield +auto=destroy +auto=destroy target(creature[white;blue]|battlefield) +text=Choose one Destroy target Plains and target white creature; or destroy target Island and target blue creature. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Reincarnation +target=creature +auto=transforms(,newability[_DIES_target(creature|ownergraveyard) moveto(ownerbattlefield)])) ueot +text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Reinterpret +target=*|stack +auto=fizzle +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then name(Cast spell from hand) may name(Cast spell from hand) target(*[-land;manacost<=storedmanacost]|myhand) activate castcard(normal) +text=Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Reject +target=*[creature;planeswalker]|stack +auto=transforms((,newability[pay [[{3}]] name(pay 3 mana) donothing?fizzleto(exile)])) oneshot +text=Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Rejuvenating Springs +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{U} +text=Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {G} or {U}. +type=Land +[/card] +[card] +name=Rekindling Phoenix +abilities=flying +auto=_DIES_token(Elemental Phoenix) +text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=3 +[/card] +[card] +name=Release the Dogs +auto=create(Dog:Creature Dog:1/1:white)*4 +text=Create four 1/1 white Dog creature tokens. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Release to the Wind +target=*[-land]|battlefield +auto=moveto(exile) and!( transforms((,canplayfromexile)) forever )! +text=Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. +mana={2}{B} +type=Instant +[/card] +[card] +name=Relentless Advance +auto=_AMASS_(3) +text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Relentless Dead +autograveyard=_DIES_name(return relentless dead) pay({B}) moveTo(hand) +auto=_DIES_choice name(rturn cost X) pay({1}) moveTo(battlefield) target(other zombie|mygraveyard) +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. +mana={B}{B} +abilities=menace +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Relentless Pursuit +abilities=hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Relentless Raptor +abilities=vigilance, mustattack, mustblock +text=Vigilance -- Relentless Raptor attacks or blocks each combat if able. +mana={R}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Relic Amulet +auto=@movedTo(*[instant;sorcery;wizard]|myStack):counter(0/0,1,Charge) all(this) +auto={2}{T}:thisforeach(counter{0/0.1.Charge}) counter(0/0,-1,Charge) all(this) && damage:1 target(creature) +text=Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. -- {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Relic Axe +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature[-warrior]) 1/1 +auto=teach(creature[warrior]) 2/1 +auto={2}:equip +text=When Relic Axe enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Relic Golem +auto=aslongas(*|opponentGraveyard) cantattack <8 +auto=aslongas(*|opponentGraveyard) cantpwattack <8 +auto=aslongas(*|opponentGraveyard) cantblock <8 +auto={2}{T}:name(Target controller) name(Target controller) deplete:2 controller +auto={2}{T}:name(Target opponent) name(Target opponent) deplete:2 opponent +text=Relic Golem can't attack or black unless an opponent has eight or more cards in their graveyard. -- {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) +mana={3} +type=Artifact Creature +subtype=Golem +power=6 +toughness=6 +[/card] +[card] +name=Relic Robber +abilities=haste +auto=@combatdamaged(player) from(this):token(Goblin Construct,Creature Artifact Goblin Construct,0/1,cantblock) and!(transforms((,newability[@each my upkeep:damage:1 controller])) forever)! opponent +text=Haste -- Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Relic Runner +auto=@movedTo(*[artifact;legendary;saga]|mystack):unblockable ueot +text=Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) +mana={1}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Relic Sloth +abilities=vigilance,menace +text=Vigilance -- Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R}{W} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Relic Vial +auto={2}{T}{S(creature|myBattlefield)}:name(Draw a card) name(Draw a card) draw:1 controller +auto=@movedTo(creature|myGraveyard) from(Battlefield) restriction{type(creature[cleric]|myBattlefield)~morethan~0}:life-1 opponent && life:1 controller +text={2}, {T}, Sacrifice a creature: Draw a card. -- As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." +mana={3} +type=Artifact +[/card] +[card] +name=Rem Karolus, Stalwart Slayer +abilities=flying,haste +auto=preventalldamage to(controller) from(*|stack) +auto=preventalldamage to(*|mybattlefield) from(*|stack) +auto=@damaged(*|opponentbattlefield) from(*|stack):all(trigger[to]) damage:1 +auto=@damagefoeof(player) from(*|stack):damage:1 opponent +text=Flying, haste -- If a spell would deal damage to you or another permanent you control, prevent that damage. -- If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. +type=Legendary Creature +subtype=Human Knight +mana={1}{R}{W} +power=2 +toughness=3 +[/card] +[card] +name=Remedy +auto=thisforeach(variable{5}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) prevent:1 target(creature,player)!$ controller +text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. +mana={1}{W} +type=Instant +[/card] +[card] +name=Remember the Fallen +target=*[creature;artifact]|mygraveyard +auto=choice name(Choose one) moveto(myhand) +auto=choice name(Choose both) moveto(myhand) && moveto(myhand) target(*[creature;artifact]|mygraveyard) +text=Choose one or both Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Remorseful Cleric +abilities=flying +auto={S}:choice name(Exile cards in graveyard) moveTo(exile) all(*|targetedpersonsgraveyard) target(player) +text=Flying -- Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=1 +[/card] +[card] +name=Remorseless Punishment +auto=ability$!name(Choose one) choice name(Pay 5 life) life:-5 controller _ choice name(Discards 2 cards) notatarget(<2>*|myhand) reject _ choice name(Sacrifice) notatarget(*[creature;planeswalker]|mybattlefield)!$ opponent +text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Renata, Called to the Hunt +anyzone=type:manaG:mybattlefield/3 cdaactive +auto=@movedTo(other creature|mybattlefield):all(trigger[to]) counter(1/1.1) +text=Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) -- Each other creature you control enters the battlefield with an additional +1/+1 counter on it. +mana={2}{G}{G} +type=Legendary Enchantment Creature +subtype=Demigod +power=* +toughness=3 +[/card] +[card] +name=Rending Flame +target=creature,planeswalker +auto=damage:5 +auto=if cantargetcard(*[spirit]|*) then damage:2 targetcontroller +text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. +mana={2}{R} +type=Instant +[/card] +[card] +name=Renegade Doppelganger +auto=@movedto(other creature|myBattlefield) restriction{compare(iscopied)~equalto~0}:may name(Copy creature) all(trigger[to]) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Renegade Doppelganger) undocpy])) forever )! +text=Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Renegade Krasis +auto=evolve +auto=@counteradded(1/1) from(this):all(creature[counter{1/1.1}]|mybattlefield) counter(1/1) +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. +mana={1}{G}{G} +type=Creature +subtype=Beast Mutant +power=3 +toughness=2 +[/card] +[card] +name=Renegade Reaper +abilities=flying +auto=if type(angel[zpos<=4]|mylibrary)~morethan~0 then deplete:4 controller && life:4 controller +auto=if type(angel[zpos<=4]|mylibrary)~equalto~0 then deplete:4 controller +text=Flying -- When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) +mana={2}{B} +type=Creature +subtype=Angel Berserker +power=2 +toughness=3 +[/card] +[card] +name=Renowned Weaponsmith +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} +auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} +aicode=activate moveTo(myBattlefield) target(*[Vial of Dragonfire;Heart-Piercer Bow]|myLibrary) +auto={U}{T}:name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>*[Vial of Dragonfire;Heart-Piercer Bow]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. +mana={1}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Repeated Reverberation +#The abilities cannot be targeted or activated twice ATM. +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) all(trigger[to]) transforms((,newability[activate castcard(copied noevent costx!:x:! kicked!:kicked:!)])) oneshot])) ueot +text=When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Repeating Barrage +target=creature,player +auto=damage:3 +autograveyard={3}{R}{R} restriction{raid}:moveto(myhand) +text=Repeating Barrage deals 3 damage to target creature or player. -- Raid-{3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Repel Intruders +other={3}{U} name(Pay blue mana) +auto=if paid(alternative) then target(creature|stack) fizzle +kicker={U} +auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle +auto=ifnot paid(alternative) then ttoken(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 +text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Replicating Ring +auto={T}:add{W} +auto={T}:add{B} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{R} +auto=this(cantargetcard(*[-token]) transforms((,newability[@each my upkeep:counter(0/0.1.Night)])) +auto=@counteradded(0/0,1,Night) from(this) restriction{compare(hascntnight)~equalto~8}:this(cantargetcard(*[-token]) removeallcounters(0/0,1,Night) && token(Replicating Ring)*8 +text={T}: Add one mana of any color. -- At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with " {T}: Add one mana of any color." +mana={3} +type=Snow Artifact +[/card] +[card] +name=Replication Technique +other={4}{U} name(Demonstrate) +auto=name(Copy permanent) target(*|mybattlefield) clone +auto=if paid(alternative) then ability$!name(Copy permanent) name(Copy permanent) target(*|mybattlefield) clone!$ controller +auto=if paid(alternative) then ability$!name(Copy permanent) name(Copy permanent) target(*|mybattlefield) clone!$ opponent +text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Create a token that's a copy of target permanent you control. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Repository Skaab +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(myhand)])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. +mana={3}{U} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Reprobation +target=creature +auto=loseabilities +auto=transforms((,setpower=0,settoughness=1)) +auto=transforms((coward)) +text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reptilian Reflection +auto=cycled(*|myHand):transforms((Dinosaur Creature,setpower=5,settoughness=4,red,haste,trample)) ueot +text=Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Repudiate // Replicate +other={1}{G}{U} name(Replicate) +otherrestriction=myturnonly +auto=ifnot paid(alternative) then name(Counter target spell) target(*|stack) fizzle +auto=if paid(alternative) then name(Copy creature) clone target(creature|mybattlefield) +text=Counter target activated or triggered ability. -- (Mana abilities can't be targeted.) -- Create a token that's a copy of target creature you control. +mana={GU}{GU} +type=Instant +[/card] +[card] +name=Rescue from the Underworld +target=creature|mygraveyard +auto=phaseaction[my upkeep once]:moveto(mybattlefield) && moveTo(mybattlefield) target(creature|mygraveyard) +auto=moveto(myexile) all(this) +text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. +mana={4}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Rescuer Sphinx +abilities=flying +auto=may target(*[-land]|myBattlefield) moveto(ownerhand) && counter(1/1,1) all(this) +text=Flying -- As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=2 +[/card] +[card] +name=Resculpt +target=artifact,creature +auto=moveto(exile) and!( transforms((,newability[token(Elemental^Creature Elemental^4/4^blue^red)])) oneshot +text=Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. +mana={1}{U} +type=Instant +[/card] +[card] +name=Research // Development +other={3}{U}{R} name(Development) +auto=ifnot paid(alternative) then name(Search sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose 4 cards) target(*|reveal) moveto(mylibrary) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend afterrevealed shuffle controller afterrevealedend revealend +auto=if paid(alternative) then ability$!name(Choose one) choice name(Create Elemental) create(Elemental:creature Elemental:3/1:red)*2 opponent _ choice name(Draw cards) draw:2 opponent!$ opponent +text=Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. +mana={G}{U} +type=Instant +[/card] +[card] +name=Reshape the Earth +auto=name(search 10 lands) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle your library. +mana={6}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Resilient Khenra +auto=may target(creature) dynamicability ueot +autograveyard={4}{G}{G}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. -- Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) +mana={1}{G} +type=Creature +subtype=Jackal Wizard +power=2 +toughness=2 +[/card] +[card] +name=Resistance Squad +auto=if type(human|mybattlefield)~morethan~1 then name(Draw a card) draw:1 controller +text=When Resistance Squad enters the battlefield, if you control another Human, draw a card. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Resolute Rider +auto={WB}{WB}:lifelink ueot +auto={WB}{WB}{WB}:indestructible ueot +text={WB}{WB}: Resolute Rider gains lifelink until end of turn. -- {WB}{WB}{WB}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={WB}{WB}{WB}{WB} +type=Creature +subtype=Human Knight +power=4 +toughness=2 +[/card] +[card] +name=Resolute Strike +auto=choice name(Target non Warrior) target(creature[-warrior]) 2/2 ueot +auto=choice name(Target Warrior) target(creature[warrior]) 2/2 ueot && may ability$!name(Attach equipment) name(Attach equipment) target(equipment|mybattlefield) newhook!$ controller +text=Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. +mana={W} +type=Instant +[/card] +[card] +name=Resolute Survivors +auto=@exerted(creature|myBattlefield):damage:1 opponent +auto=@exerted(creature|myBattlefield):life:1 +auto=_ATTACKING_may exert +text=You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. +mana={1}{R}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Resolute Watchdog +abilities=defender +auto={1}{S}:indestructible target(creature|myBattlefield) +text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Creature +subtype=Dog +power=1 +toughness=3 +[/card] +[card] +name=Resplendent Angel +abilities=flying +auto=@each endofturn restriction{compare(lifegain)~morethan~5}:create(angel:creature angel:4/4:white:flying,vigilance) +auto={3}{W}{W}{W}:2/2 && lifelink ueot +text=Flying -- At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. -- {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. +mana={1}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Resplendent Griffin +abilities=flying +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[_ATTACKING_counter(1/1)])) +text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. +mana={1}{W}{U} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Resplendent Marshal +abilities=flying +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Don't exile any creature) name(Don't exile any creature) donothing +auto=if type(creature[-angel;-warrior]|mygraveyard)~morethan~0 then choice name(Exile non-angel and non-warrior) name(Exile non-angel and non-warrior) target(creature[-angel;-warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! +auto=if type(creature[angel;warrior]|mygraveyard)~morethan~0 then choice name(Exile angel or warrior) name(Exile angel or warrior) target(creature[angel;warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)],newability[all(Resplendent Marshal|mybattlefield) counter(1/1.-1)])) oneshot )! +auto=_DIES_may name(Exile another creature) target(other creature|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! +text=Flying -- When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. +mana={1}{W}{W} +type=Creature +subtype=Angel Warrior +power=3 +toughness=3 +[/card] +[card] +name=Response // Resurgence +other={3}{R}{W} name(Resurgence) +otherrestriction=myturnonly +auto=if paid(alternative) then all(creature|mybattlefield) transforms((,newability[first strike],newability[vigilance])) ueot asSorcery +auto=if paid(alternative) then nextphasealter(add,combatphaseswithmain,controller,after) asSorcery +auto=ifnot paid(alternative) then damage:5 target(creature[attacking;blocking]) +text=Response deals 5 damage to target attacking or blocking creature. -- Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. +mana={RW}{RW} +type=Instant +[/card] +[card] +name=Restless Bloodseeker +backside=Bloodsoaked Reveler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my endofturn restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood) +auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery +text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler +mana={1}{B} +type=Creature +subtype=Vampire +power=1 +toughness=3 +[/card] +[card] +name=Restless Dreams +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(myhand) target(*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(myhand) target(<2>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(myhand) target(<3>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(myhand) target(<4>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(myhand) target(<5>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(myhand) target(<6>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(myhand) target(<7>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(myhand) target(<8>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(myhand) target(<9>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(myhand) target(<10>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(myhand) target(<11>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(myhand) target(<12>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(myhand) target(<13>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(myhand) target(<14>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(myhand) target(<15>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(myhand) target(<16>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(myhand) target(<17>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(myhand) target(<18>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(myhand) target(<19>*[creature]|mygraveyard) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(myhand) target(<20>*[creature]|mygraveyard) +text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Restorative Burst +abilities=doublefacedeath +auto=name(Return to hand) target(*[creature;land;planeswalker]|mygraveyard) moveto(myhand) +auto=life:4 opponent +auto=life:4 controller +text=Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. // {2}{B} Pestilent Cauldron +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Resurgent Belief +suspend(2)={1}{W} +auto=all(enchantment|myGraveyard) moveto(myBattlefield) +text=Suspend 2-{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) +mana={0} +restriction=never +color=white +type=Sorcery +[/card] +[card] +name=Retribution +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=ability$!counter(-1/-1) notatarget(creature|mybattlefield)!$ opponent +text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Retributive Wand +auto={3}{T}:damage 1 target(player,creature,planeswalker) +auto=_DIES_damage 5 target(player,creature,planeswalker) +text={3}, {T}: Retributive Wand deals 1 damage to any target. -- When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. +mana={3} +type=Artifact +[/card] +[card] +name=Retrieve +abilities=exiledeath +auto=may name(Return creature) target(creature|mygraveyard) moveto(myhand) +auto=ability$!may name(Return non-creature) name(Return non-creature) target(*[-creature]|mygraveyard) moveto(myhand)!$ controller +text=Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Retriever Phoenix +abilities=flying,haste +auto=if casted(this) then name(Learn) name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Flying, haste -- When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. +mana={3}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Retrofitter Foundry +auto={3}:untap +auto={2}{T}:create(servo artifact:creature servo artifact:1/1:colorless:) +auto={1}{T}[S(Servo|myBattlefield)}:create(thopter artifact:creature thopter artifact:1/1:colorless:flying) +auto={T}[S(Thopter|myBattlefield)}:create(construct artifact:creature construct artifact:4/4:colorless:) +text={3}: Untap Retrofitter Foundry. -- {2}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. +mana={1} +type=Artifact +[/card] +[card] +name=Return Upon the Tide +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={3}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=if type(creature[-elf]|mygraveyard)~morethan~0 then choice name(Return non-elf creature)name(Return non-elf creature) target(creature[-elf]|mygraveyard) moveTo(mybattlefield) +auto=if type(creature[elf]|mygraveyard)~morethan~0 then choice name(Return elf creature)name(Return elf creature) target(creature[elf]|mygraveyard) moveTo(mybattlefield) && token(Warrior,Creature Elf Warrior,1/1,green)*2 +text=Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. -- Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Return from Extinction +restriction=type(creature|mygraveyard)~morethan~0 +auto=choice name(Return 1 creature) target(creature|mygraveyard) moveTo(myhand) +auto=if type(creature|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|mygraveyard) moveTo(myhand) and!( transforms((,newability[name(Choose another creature) target(other *[creature;share!types!]|mygraveyard) moveTo(myhand)])) oneshot )! +text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target creature cards that share a creature type from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Return of the Wildspeaker +auto=choice draw:power:highest:creature[-human]:mybattlefield controller +auto=choice all(creature[-human]|mybattlefield) 3/3 ueot +text=Choose one -- Draw cards equal to the greatest power among non-Human creatures you control. -- Non-Human creatures you control get +3/+3 until end of turn. +mana={4}{G} +type=Instant +[/card] +[card] +name=Return to Nature +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact) +auto=if type(artifact|enchantment)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment) +auto=if type(*|graveyard)~morethan~0 then choice name(Exile a card) name(Exile a card) moveto(exile) target(*|graveyard) +text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Exile target card from a graveyard. +mana={1}{G} +type=Instant +[/card] +[card] +name=Return to the Ranks +other={convoke} name(Convoke) +auto=moveto(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. +mana={X}{W}{W} +type=Sorcery +[/card] +[card] +name=Returned Pastcaller +abilities=flying +auto=name(Return spirit or instant or sorcery) target(*[spirit;instant;sorcery]|mygraveyard) moveto(myhand) +text=Flying -- When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. +mana={3}{R}{RW}{W} +type=Creature +subtype=Spirit Cleric +power=4 +toughness=2 +[/card] +[card] +name=Revealing Eye +backside=Concealing Curtains +abilities=menace +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) moveto(myreveal) and!( transforms((,newability[choice name(Discard and draw) moveto(opponenthand) and!( reject and!( draw:1 opponent )! )!],newability[choice name(Don't discard) moveto(opponenthand)])) oneshot )! +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +text=Menace -- When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. // Concealing Curtains +color=black +type=Creature +subtype=Eye Horror +power=3 +toughness=4 +[/card] +[card] +name=Revel in Riches +auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):token(435451) +auto=@each my upkeep restriction{type(TreasureArtifactToken|mybattlefield)~morethan~9}:winGame controller +text=Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- At the beginning of your upkeep, if you control ten or more Treasures, you win the game. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Revel in Silence +abilities=doublefacedeath +auto=maxCast(*)0 opponent +auto=emblem transforms((,newability[lord(*[planeswalker]|opponentbattlefield) noactivatedability])) ueot +text=Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. -- Exile Revel in Silence. // {1}{R} Flamescroll Celebrant +mana={W}{W} +type=Instant +[/card] +[card] +name=Revelation +abilities=showopponenthand,showcontrollerhand +text=Players play with their hands revealed. +mana={G} +type=World Enchantment +[/card] +[card] +name=Revenge of Ravens +auto=@combat(attacking) source(creature|opponentBattlefield):life:-1 opponent && life:1 controller +text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Revenge of the Drowned +target=creature +auto=transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot +auto=token(Zombie Dec) +text=Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Reverent Hoplite +auto=token(Soldier,Creature Human Soldier,1/1,white)*type:manaW +text=When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Reversal of Fortune +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(Copy instant or sorcery) target(<1>*[instant;sorcery]|reveal) transforms((,newability[may activate castcard(copied noevent)])) oneshot and!(all(*|reveal) moveto(ownerhand))! optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend +text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Reverse the Sands +target=player +auto=lifeset:20 targetedplayer +text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Revitalize +auto=life:3 +auto=draw:1 +text=You gain 3 life. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Revival // Revenge +other={4}{W}{B} name(Revenge) +auto=if paid(alternative) then life:lifetotal controller && life:-halfupopponentlifetotal opponent +auto=ifnot paid(alternative) then target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield) +text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Double your life total. Target opponent loses half their life, rounded up. +mana={WB}{WB} +type=Sorcery +[/card] +[card] +name=Revival Experiment +abilities=exiledeath +auto=if type(planeswalker|mygraveyard)~morethan~0 then ability$!name(Return planeswalker) may name(Return planeswalker) target(planeswalker|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller +auto=if type(creature|mygraveyard)~morethan~0 then ability$!name(Return creature) may name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller +auto=if type(land|mygraveyard)~morethan~0 then ability$!name(Return land) may name(Return land) target(land|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller +auto=if type(enchantment|mygraveyard)~morethan~0 then ability$!name(Return enchantment) may name(Return enchantment) target(enchantment|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller +auto=if type(artifact|mygraveyard)~morethan~0 then ability$!name(Return artifact) may name(Return artifact) target(artifact|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller +text=For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. +mana={4}{B}{G} +type=Sorcery +[/card] +[card] +name=Revivify +auto=if type(*|mygraveyard)~morethan~0 then name(Roll a d20) name(Roll a d20) all(*[zpos=1]|mygraveyard) transforms((,newability[@dierolled(*|mygraveyard) from(controller) once:if compare(lastrollresultplustype:creature[fresh]:mygraveyardplusend)~lessthan~15 then all(creature[fresh]|mygraveyard) moveto(myhand) else all(creature[fresh]|mygraveyard) moveto(mybattlefield)],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot +auto=if type(*|mygraveyard)~equalto~0 then name(Roll a d20) name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +text=Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. -- 1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. -- 15+ | Return those cards from your graveyard to the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Revolutionist +abilities=madness +autoexile=restriction{discarded} pay({3}{R}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=name(Return instant or sorcery) target(*[instant;sorcery]|myGraveyard) moveto(myHand) +text=When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={5}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Reyav, Master Smith +auto=@combat(attacking) source(creature[enchanted]|myBattlefield):all(trigger[to]) transforms((,newability[double strike])) ueot +auto=@combat(attacking) source(creature[geared]|myBattlefield):all(trigger[to]) transforms((,newability[double strike])) ueot +text=Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. +mana={R}{W} +type=Legendary Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Reyhan, Last of the Abzan +abilities=partner +auto=counter(1/1,3) +auto=@movedTo(creature[counter{1/1.1}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,1) +auto=@movedTo(creature[counter{1/1.1}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,1) +auto=@movedTo(creature[counter{1/1.2}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) +auto=@movedTo(creature[counter{1/1.2}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) +auto=@movedTo(creature[counter{1/1.3}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) +auto=@movedTo(creature[counter{1/1.3}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) +auto=@movedTo(creature[counter{1/1.4}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) +auto=@movedTo(creature[counter{1/1.4}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) +auto=@movedTo(creature[counter{1/1.5}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) +auto=@movedTo(creature[counter{1/1.5}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) +auto=@movedTo(creature[counter{1/1.6}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) +auto=@movedTo(creature[counter{1/1.6}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) +auto=@movedTo(creature[counter{1/1.7}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) +auto=@movedTo(creature[counter{1/1.7}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) +auto=@movedTo(creature[counter{1/1.8}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) +auto=@movedTo(creature[counter{1/1.8}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) +auto=@movedTo(creature[counter{1/1.9}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) +auto=@movedTo(creature[counter{1/1.9}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) +auto=@movedTo(creature[counter{1/1.10}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) +auto=@movedTo(creature[counter{1/1.10}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) +auto=@movedTo(creature[counter{1/1.11}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) +auto=@movedTo(creature[counter{1/1.11}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) +auto=@movedTo(creature[counter{1/1.12}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) +auto=@movedTo(creature[counter{1/1.12}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) +auto=@movedTo(creature[counter{1/1.13}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) +auto=@movedTo(creature[counter{1/1.13}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) +auto=@movedTo(creature[counter{1/1.14}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) +auto=@movedTo(creature[counter{1/1.14}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) +auto=@movedTo(creature[counter{1/1.15}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) +auto=@movedTo(creature[counter{1/1.15}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) +auto=@movedTo(creature[counter{1/1.16}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) +auto=@movedTo(creature[counter{1/1.16}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) +auto=@movedTo(creature[counter{1/1.17}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) +auto=@movedTo(creature[counter{1/1.17}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) +auto=@movedTo(creature[counter{1/1.18}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) +auto=@movedTo(creature[counter{1/1.18}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) +auto=@movedTo(creature[counter{1/1.19}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) +auto=@movedTo(creature[counter{1/1.19}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) +auto=@movedTo(creature[counter{1/1.20}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) +auto=@movedTo(creature[counter{1/1.20}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) +text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) +mana={1}{B}{G} +type=Legendary Creature +subtype=Human Warrior +power=0 +toughness=0 +[/card] +[card] +name=Rhet-Crop Spearmaster +auto=@exerted(this):transforms((,newability[1/0],newability[first strike])) ueot +auto=_ATTACKING_may exert +text=You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Rhizome Lurcher +auto=foreach(creature|mygraveyard) counter(1/1) +text=Undergrowth - Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. +mana={2}{B}{G} +type=Creature +subtype=Fungus Zombie +power=2 +toughness=2 +[/card] +[card] +name=Rhoda, Geist Avenger +abilities=vigilance,partner +partner=Timin, Youthful Geist +auto=_PARTNER_ +auto=@tapped(creature[-attacking]|opponentbattlefield):name(Put 1/1 counter) counter(1/1) +text=Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rhonas the Indomitable +abilities=deathtouch, indestructible +auto=aslongas(other creature[power>=4]|mybattlefield) cantattack <1 +auto=aslongas(other creature[power>=4]|mybattlefield) cantpwattack <1 +auto=aslongas(other creature[power>=4]|mybattlefield) cantblock <1 +auto={2}{G}:target(other creature|mybattlefield) 2/0 && trample ueot +text=Deathtouch, indestructible -- Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. -- {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. +mana={2}{G} +type=Legendary Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Rhonas's Last Stand +auto=token(Snake,creature Snake,5/4,green) +auto=all(land|mybattlefield) frozen +text=Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Rhonas's Monument +auto=lord(creature[green]|mycastingzone) altercost(colorless,-1) +auto=@movedto(creature|mystack):target(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) +text=Green creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Rhonas's Stalwart +auto=@exerted(this):1/1 ueot +auto=@exerted(this):cantbeblockedby(power<=2) ueot +auto=_ATTACKING_may exert +text=You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.) +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Rhox Faithmender +abilities=lifelink +auto=@lifeof(player) from(*[-Rhox Faithmender]):life:thatmuch +auto=@damaged(creature,player) from(Rhox Faithmender|myBattlefield):life:thatmuch +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. +mana={3}{W} +type=Creature +subtype=Rhino Monk +power=1 +toughness=5 +[/card] +[card] +name=Rhox Oracle +auto=draw:1 +text=When Rhox Oracle enters the battlefield, draw a card. +mana={4}{G} +type=Creature +subtype=Rhino Monk +power=4 +toughness=2 +[/card] +[card] +name=Rhox Veteran +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +auto=_ATTACKING_target(creature|opponentBattlefield) tap(noevent) +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls. +mana={3}{W} +type=Creature +subtype=Rhino Soldier +power=2 +toughness=4 +[/card] +[card] +name=Rhystic Cave +auto={T}:ability$!name(Add green mana) pay[[{1}]] name(pay 1 mana) donothing?add{G}!$ opponent +auto={T}:ability$!name(Add blue mana) pay[[{1}]] name(pay 1 mana) donothing?add{U}!$ opponent +auto={T}:ability$!name(Add black mana) pay[[{1}]] name(pay 1 mana) donothing?add{B}!$ opponent +auto={T}:ability$!name(Add red mana) pay[[{1}]] name(pay 1 mana) donothing?add{R}!$ opponent +auto={T}:ability$!name(Add white mana) pay[[{1}]] name(pay 1 mana) donothing?add{W}!$ opponent +text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. +type=Land +[/card] +[card] +name=Rhystic Lightning +target=creature,player +auto=ability$!name(pay to reduce damage) pay[[{2}]] name(pay 2 mana) damage:2?damage:4!$ opponent +text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rhystic Scrying +auto=draw:3 controller +auto=ability$!name(pay to discard) pay[[{2}]] name(pay 2 mana) discard:3 opponent?donothing!$ opponent +text=Draw three cards. Then, if any player pays {2}, discard three cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Rhystic Syphon +auto=ability$!name(pay o lose life) pay[[{3}]] name(pay 3 mana) donothing?life:-5 controller && life:5 opponent!$ opponent +text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Rhythm of the Wild +auto=lord(creature|mystack) nofizzle +auto=@movedto(creature[-token]|mybattlefield):name(Gains riot) all(trigger[to]) transforms((,newability[choice name(Put 1/1 counter) counter(1/1)],newability[choice name(Gain haste) transforms((,newability[haste])) forever])) forever +text=Creature spells you control can't be countered. -- Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Rhythmic Water Vortex +target=creature +auto=moveTo(ownerhand) +auto=may moveto(myhand) target(Mu Yanling|mylibrary,mygraveyard) && shuffle +text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Ribbon Snake +abilities=flying +auto={2}:-flying ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(Ribbon Snake[flying]|opponentBattlefield)-flying ueot?donothing!$ opponent])) forever +text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. +mana={1}{U}{U} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] +name=Ricochet Trap +target=*[instant;sorcery]|stack +other={R} name(Opponent casted blue spell) +otherrestriction=thisturn(*[blue]|opponentstack)~morethan~0 +auto=fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. -- Change the target of target spell with a single target. +mana={3}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Riddleform +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(*[-creature]|mystack):may transforms((Sphinx Creature,setpower=3,settoughness=3,flying)) ueot +auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. -- {2}{U}: Scry 1. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Riddlemaster Sphinx +abilities=flying +auto=may moveto(ownerHand) target(creature|opponentBattlefield) +text=Flying -- When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Ride Down +target=creature[blocking] +auto=destroy +auto=target(creature[attacking]) trample ueot +text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. +mana={R}{W} +type=Instant +[/card] +[card] +name=Ride the Avalanche +target=*[-land]|myhand,mycommandzone,mygraveyard,myexile +auto=transforms((,newability[flash])) ueot +auto=emblem transforms((,newability[@movedto(*|mystack) once:all(trigger[to]) transforms((,newability[may name(Put 1/1 counters) target(creature|battlefield) counter(1/1.manacost)])) oneshot])) ueot +text=The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. +mana={G}{U} +type=Instant +[/card] +[card] +name=Rielle, the Everwise +auto=foreach(*[instant,sorcery]|myGraveyard) 1/0 +auto=@discarded(*|myHand) turnlimited:draw:1 controller +text=Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. -- Whenever you discard one or more cards for the first time each turn, draw that many cards. +mana={1}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Rienne, Angel of Rebirth +abilities=flying +auto=lord(creature[multicolor]|myBattlefield) 1/0 +auto=@movedTo(creature[multicolor]|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot +text=Flying -- Other multicolored creatures you control get +1/+0. -- Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Rift Elemental +auto={1}{R}{C(0/0,-1,Time),*|mybattlefield}:name(remove a time counter) 2/0 ueot +text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Rift Sower +suspend(2)={G} +auto={T}:name(Add red mana) add{R} +auto={T}:name(Add white mana) add{W} +auto={T}:name(Add blue mana) add{U} +auto={T}:name(Add black mana) add{B} +auto={T}:name(Add green mana) add{G} +text={T}: Add one mana of any color. -- Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=3 +[/card] +[card] +name=Riftsweeper +auto=name(Shuffle back exiled card) target(*|exile) moveto(ownerlibrary) and!( shuffle )! +text=When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rigging Runner +abilities=first strike +auto=if raid then counter(1/1,1) +text=First strike -- Raid - Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +mana={R} +type=Creature +subtype=Goblin Pirate +power=1 +toughness=1 +[/card] +[card] +name=Righteous Confluence +auto=choice name(Choose 1, 1, 1) token(Knight,Creature Knight,2/2,white,vigilance)*3 +auto=choice name(Choose 1, 1, 2) token(Knight,Creature Knight,2/2,white,vigilance)*2 && target(enchantment|battlefield) moveto(exile) +auto=choice name(Choose 1, 1, 3) token(Knight,Creature Knight,2/2,white,vigilance)*2 && life:5 controller +auto=choice name(Choose 1, 2, 2) token(Knight,Creature Knight,2/2,white,vigilance) && target(<2>enchantment|battlefield) moveto(exile) +auto=choice name(Choose 1, 2, 3) token(Knight,Creature Knight,2/2,white,vigilance) && target(enchantment|battlefield) moveto(exile) && life:5 controller +auto=choice name(Choose 2, 2, 2) target(<3>enchantment|battlefield) moveto(exile) +auto=choice name(Choose 2, 2, 3) target(<2>enchantment|battlefield) moveto(exile) && life:5 controller +auto=choice name(Choose 2, 3, 3) target(enchantment|battlefield) moveto(exile) && life:10 controller +auto=choice name(Choose 3, 3, 3) life:15 controller +text=Choose three. You may choose the same mode more than once. -- Put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Exile target enchantment. -- You gain 5 life. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Righteous Valkyrie +abilities=flying +auto=@movedto(other *[angel;cleric]|mybattlefield):all(trigger[to]) dynamicability +auto=this(variable{pdiffinitlife}>6) lord(creature|myBattlefield) 2/2 +text=Flying -- Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. -- As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. +mana={2}{W} +type=Creature +subtype=Angel Cleric +power=2 +toughness=4 +[/card] +[card] +name=Rile +target=creature|myBattlefield +auto=damage:1 +auto=trample +auto=draw:1 +text=Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Rime Tender +auto={T}:untap target(other *[snow]|battlefield) +text={T}: Untap another target snow permanent. +mana={1}{G} +type=Snow Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Rimehorn Aurochs +abilities=trample +auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot +auto={2}{i}:target(creature|battlefield) mustblock ueot +text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S{i}: Target creature blocks target creature this turn if able. ({S{i} can be paid with one mana from a snow permanent.) +mana={4}{G} +type=Snow Creature +subtype=Aurochs +power=3 +toughness=3 +[/card] +[card] +name=Rimeshield Frost Giant +abilities=flying +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) +mana={3}{U}{U} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Rimewall Protector +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +auto=all(other *[giant;wizard]|mybattlefield) counter(0/0.1.PerpetualWard) notrg +auto=all(*[giant;wizard]|myhand) counter(0/0.1.PerpetualWard) notrg +auto=emblem transforms((,newability[@targeted(*[counter{(0/0.1.PerpetualWard}]|mybattlefield)) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot])) forever dontremove +text=Ward {1} -- When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. +mana={1}{U}{U} +type=Creature +subtype=Giant Wizard +power=3 +toughness=4 +[/card] +[card] +name=Rimewood Falls +auto=tap(noevent) +text=({T}: Add {G} or {U}.) -- Rimewood Falls enters the battlefield tapped. +type=Snow Land +subtype=Forest Island +[/card] +[card] +name=Rimrock Knight // Boulder Rush +abilities=cantblock,adventure,asflash +restriction=can play creature +other={R} name(Adventure) +auto=if paid(alternative) then name(Creature gets 2/0) target(creature|battlefield) 2/0 ueot +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Rimrock Knight can't block. // Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) +mana={1}{R} +type=Creature +subtype=Dwarf Knight +power=3 +toughness=1 +[/card] +[card] +name=Rin and Seri, Inseparable +auto=@movedTo(*[dog]|myStack):token(Cat Rin) +auto=@movedTo(*[cat]|myStack):token(Dog Rin) +auto={R}{G}{W}{T}:ability$!name(Choose one) choice name(Damage player and gain life) damage:type:dog:myBattlefield target(player) && life:type:cat:myBattlefield controller _ choice name(Damage creature and gain life) damage:type:dog:myBattlefield target(creature) && life:type:cat:myBattlefield controller _ choice name(Damage planeswalker and gain life) damage:type:dog:myBattlefield target(planeswalker) && life:type:cat:myBattlefield controller!$ controller +text=Whenever you cast a Dog spell, create a 1/1 green Cat creature token. -- Whenever you cast a Cat spell, create a 1/1 white Dog creature token. -- {R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Dog Cat +power=4 +toughness=4 +[/card] +[card] +name=Ring of Immortals +auto={3}{T}:target(*[instant;aura]|opponentstack) fizzle +text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. +mana={5} +type=Artifact +[/card] +[card] +name=Ring of Ma'ruf +auto={5}{T}{E}:transforms((,newability[replacedraw target(*|mysideboard) moveto(myhand)])) ueot +text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. +mana={5} +type=Artifact +[/card] +[card] +name=Rionya, Fire Dancer +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~19}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~morethan~19}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot +text=At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Rip Apart +auto=choice name(Deals 3 damage) target(creature,planeswalker) damage:3 +auto=choice name(Destroy artifact or enchantment) target(artifact,enchantment) destroy +text=Choose one -- Rip Apart deals 3 damage to target creature or planeswalker. -- Destroy target artifact or enchantment. +mana={R}{W} +type=Sorcery +[/card] +[card] +name=Riphook Raider +backside=Hookhand Mariner +abilities=nightbound +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=cantbeblockedby(creature[power<=2]) +text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner +color=green +type=Creature +subtype=Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Ripjaw Raptor +auto=_ENRAGE_draw:1 controller +text=Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card. +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=5 +[/card] +[card] +name=Riptide Mangler +auto={1}{U} restriction{type(creature[power=0]|battlefield)~morethan~0}:name(Set power to 0) name(Set power to 0) transforms((,setpower=0)) forever +auto={1}{U} restriction{type(creature[power=1]|battlefield)~morethan~0}:name(Set power to 1) name(Set power to 1) transforms((,setpower=1)) forever +auto={1}{U} restriction{type(creature[power=2]|battlefield)~morethan~0}:name(Set power to 2) name(Set power to 2) transforms((,setpower=2)) forever +auto={1}{U} restriction{type(creature[power=3]|battlefield)~morethan~0}:name(Set power to 3) name(Set power to 3) transforms((,setpower=3)) forever +auto={1}{U} restriction{type(creature[power=4]|battlefield)~morethan~0}:name(Set power to 4) name(Set power to 4) transforms((,setpower=4)) forever +auto={1}{U} restriction{type(creature[power=5]|battlefield)~morethan~0}:name(Set power to 5) name(Set power to 5) transforms((,setpower=5)) forever +auto={1}{U} restriction{type(creature[power=6]|battlefield)~morethan~0}:name(Set power to 6) name(Set power to 6) transforms((,setpower=6)) forever +auto={1}{U} restriction{type(creature[power=7]|battlefield)~morethan~0}:name(Set power to 7) name(Set power to 7) transforms((,setpower=7)) forever +auto={1}{U} restriction{type(creature[power=8]|battlefield)~morethan~0}:name(Set power to 8) name(Set power to 8) transforms((,setpower=8)) forever +auto={1}{U} restriction{type(creature[power=9]|battlefield)~morethan~0}:name(Set power to 9) name(Set power to 9) transforms((,setpower=9)) forever +auto={1}{U} restriction{type(creature[power=10]|battlefield)~morethan~0}:name(Set power to 10) name(Set power to 10) transforms((,setpower=10)) forever +auto={1}{U} restriction{type(creature[power=11]|battlefield)~morethan~0}:name(Set power to 11) name(Set power to 11) transforms((,setpower=11)) forever +auto={1}{U} restriction{type(creature[power=12]|battlefield)~morethan~0}:name(Set power to 12) name(Set power to 12) transforms((,setpower=12)) forever +auto={1}{U} restriction{type(creature[power=13]|battlefield)~morethan~0}:name(Set power to 13) name(Set power to 13) transforms((,setpower=13)) forever +auto={1}{U} restriction{type(creature[power=14]|battlefield)~morethan~0}:name(Set power to 14) name(Set power to 14) transforms((,setpower=14)) forever +auto={1}{U} restriction{type(creature[power=15]|battlefield)~morethan~0}:name(Set power to 15) name(Set power to 15) transforms((,setpower=15)) forever +auto={1}{U} restriction{type(creature[power=16]|battlefield)~morethan~0}:name(Set power to 16) name(Set power to 16) transforms((,setpower=16)) forever +auto={1}{U} restriction{type(creature[power=17]|battlefield)~morethan~0}:name(Set power to 17) name(Set power to 17) transforms((,setpower=17)) forever +auto={1}{U} restriction{type(creature[power=18]|battlefield)~morethan~0}:name(Set power to 18) name(Set power to 18) transforms((,setpower=18)) forever +auto={1}{U} restriction{type(creature[power=19]|battlefield)~morethan~0}:name(Set power to 19) name(Set power to 19) transforms((,setpower=19)) forever +auto={1}{U} restriction{type(creature[power>=20]|battlefield)~morethan~0}:name(Set power to 20) name(Set power to 20) transforms((,setpower=20)) forever +text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) +mana={1}{U} +type=Creature +subtype=Beast +power=0 +toughness=3 +[/card] +[card] +name=Riptide Shapeshifter +auto=chooseatype transforms((,newability[{2}{U}{U}{S}:moveTo(mybattlefield) target(creature[chosentype]|mylibrary)])) chooseend +text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Riptide Turtle +abilities=flash,defender +text=Flash -- Defender +mana={1}{U} +type=Creature +subtype=Turtle +power=0 +toughness=5 +[/card] +[card] +name=Rise // Fall +other={B}{R} name(Fail) +auto=if paid(alternative) then target(player) ability$!name(Discard 2 nonland cards at random) name(Discard 2 nonland cards at random) all(*[-land;zpos<=2]|myhand) moveto(mygraveyard)!$ targetedplayer +auto=ifnot paid(alternative) then ability$!name(Return creature from graveyard) name(Return creature from graveyard) target(creature|graveyard) moveto(ownerhand)!$ controller +auto=ifnot paid(alternative) then ability$!name(Return creature from battlefield) name(Return creature from battlefield) target(creature|battlefield) moveto(ownerhand)!$ controller +text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Rise Again +target=creature|myGraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Rise and Shine +abilities=overload +other={4}{U}{U} name(Overload) +auto=paidmana name(Target artifact becomes creature) name(Target artifact becomes creature) target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever +auto=overload name(All artifacts become creatures) name(All artifacts become creatures) all(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever +text=Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -- Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Rise of Extus +target=creature +auto=moveto(exile) +auto=ability$!may name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|graveyard) moveto(exile)!$ controller +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Exile target creature. Exile up to one target instant or sorcery card from a graveyard. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={4}{WB}{WB} +type=Sorcery +[/card] +[card] +name=Rise of the Ants +flashback={6}{G}{G} +auto=token(Insect,Creature Insect,3/3,green)*2 +auto=life:2 controller +text=Create two 3/3 green Insect creature tokens. You gain 2 life. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Rise of the Dread Marn +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:mygraveyard +auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:opponentgraveyard +text=Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. -- Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Rise to Glory +restriction=type(*[creature;aura]|mygraveyard)~morethan~0 +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) moveTo(myBattlefield) target(creature|myGraveyard) +auto=if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Return aura) name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) +auto=if type(creature|mygraveyard)~morethan~0 then if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(creature|myGraveyard) moveTo(myBattlefield) and!( name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) )! +text=Choose one or both -- Return target creature card from your graveyard to the battlefield. -- Return target Aura card from your graveyard to the battlefield. +mana={3}{W}{B} +type=Sorcery +[/card] +[card] +name=Risen Executioner +abilities=cantblock +auto=lord(*[zombie]|mybattlefield) 1/1 +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~3 Pay({3}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~4 Pay({4}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~5 Pay({5}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~6 Pay({6}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~7 Pay({7}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~8 Pay({8}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~9 Pay({9}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~10 Pay({10}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~11 Pay({11}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~12 Pay({12}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~13 Pay({13}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~14 Pay({14}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~15 Pay({15}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~16 Pay({16}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~17 Pay({17}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~18 Pay({18}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~19 Pay({19}) name(cast from graveyard) moveto(mybattlefield) +autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~20 Pay({20}) name(cast from graveyard) moveto(mybattlefield) +text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Zombie Warrior +power=4 +toughness=3 +[/card] +[card] +name=Risen Reef +auto=reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +auto=@movedto(other creature[elemental]|mybattlefield):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +text=Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. +mana={1}{G}{U} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Risen Riptide +auto=@movedTo(*[kicked>=1]|myStack):all(this) transforms((,setpower=5,settoughness=5)) ueot +text=Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. +mana={2}{U} +type=Creature +subtype=Elemental +power=0 +toughness=5 +[/card] +[card] +name=Rishadan Dockhand +abilities=islandwalk +auto={1}{T}:target(land) tap +text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- {1}, {T}: Tap target land. +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Rising Populace +auto=@movedTo(other *[creature;planeswalker]|graveyard) from(myBattlefield):counter(1/1) +text=Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. +mana={2}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Risk Factor +auto=ability$!name(Choose one) choice name(Damage 4) damage:4 controller _ choice name(Draw cards) draw:3 opponent!$ opponent +flashback={2}{R}{D(*|myhand)} +text=Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Rite of Belzenlok +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=create(cleric:creature cleric:0/1:black:)*2 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(cleric:creature cleric:0/1:black:)*2 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(demon:creature demon:6/6:black:flying:trample) and!( transforms((,newability[bury notatarget(other creature|myBattlefield)])))! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create two 0/1 black Cleric creature tokens. -- III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." +mana={2}{B}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Rite of Harmony +flashback={2}{G}{W} +auto=emblem transforms((,newability[@movedto(*[creature;enchantment]|mybattlefield):name(Draw a card) draw:1 controller])) ueot +text=Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. -- Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G}{W} +type=Instant +[/card] +[card] +name=Rite of Oblivion +target=*[-land]|battlefield +flashback={2}{B}{W}{S(*[-land]|mybattlefield)} +auto=name(Exile permanent) moveto(exile) +text=As an additional cost to cast this spell, sacrifice a nonland permanent. -- Exile target nonland permanent -- Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={W}{B}{S(*[-land]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Rite of Undoing +target=*[-land]|mybattlefield +auto=moveto(ownerhand) +auto=moveto(ownerhand) target(*[-land]|opponentbattlefield) +other={delve} name(Delve) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. +mana={4}{U} +type=Instant +[/card] +[card] +name=Rites of Initiation +auto=if type(*|myHand)~morethan~0 then choice name(Discard 1 card) discard:1 controller && all(creature|mybattlefield) 1/0 ueot +auto=if type(*|myHand)~morethan~1 then choice name(Discard 2 card) discard:2 controller && all(creature|mybattlefield) 2/0 ueot +auto=if type(*|myHand)~morethan~2 then choice name(Discard 3 card) discard:3 controller && all(creature|mybattlefield) 3/0 ueot +auto=if type(*|myHand)~morethan~3 then choice name(Discard 4 card) discard:4 controller && all(creature|mybattlefield) 4/0 ueot +auto=if type(*|myHand)~morethan~4 then choice name(Discard 5 card) discard:5 controller && all(creature|mybattlefield) 5/0 ueot +auto=if type(*|myHand)~morethan~5 then choice name(Discard 6 card) discard:6 controller && all(creature|mybattlefield) 6/0 ueot +auto=if type(*|myHand)~morethan~6 then choice name(Discard 7 card) discard:7 controller && all(creature|mybattlefield) 7/0 ueot +auto=if type(*|myHand)~morethan~7 then choice name(Discard 8 card) discard:8 controller && all(creature|mybattlefield) 8/0 ueot +auto=if type(*|myHand)~morethan~8 then choice name(Discard 9 card) discard:9 controller && all(creature|mybattlefield) 9/0 ueot +auto=if type(*|myHand)~morethan~9 then choice name(Discard 10 card) discard:10 controller && all(creature|mybattlefield) 10/0 ueot +auto=if type(*|myHand)~morethan~10 then choice name(Discard 11 card) discard:11 controller && all(creature|mybattlefield) 11/0 ueot +auto=if type(*|myHand)~morethan~11 then choice name(Discard 12 card) discard:12 controller && all(creature|mybattlefield) 12/0 ueot +auto=if type(*|myHand)~morethan~12 then choice name(Discard 13 card) discard:13 controller && all(creature|mybattlefield) 13/0 ueot +auto=if type(*|myHand)~morethan~13 then choice name(Discard 14 card) discard:14 controller && all(creature|mybattlefield) 14/0 ueot +auto=if type(*|myHand)~morethan~14 then choice name(Discard 15 card) discard:15 controller && all(creature|mybattlefield) 15/0 ueot +auto=if type(*|myHand)~morethan~15 then choice name(Discard 16 card) discard:16 controller && all(creature|mybattlefield) 16/0 ueot +auto=if type(*|myHand)~morethan~16 then choice name(Discard 17 card) discard:17 controller && all(creature|mybattlefield) 17/0 ueot +auto=if type(*|myHand)~morethan~17 then choice name(Discard 18 card) discard:18 controller && all(creature|mybattlefield) 18/0 ueot +auto=if type(*|myHand)~morethan~18 then choice name(Discard 19 card) discard:19 controller && all(creature|mybattlefield) 19/0 ueot +auto=if type(*|myHand)~morethan~19 then choice name(Discard 20 card) discard:20 controller && all(creature|mybattlefield) 20/0 ueot +text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. +mana={R} +type=Instant +[/card] +[card] +name=Rites of Reaping +target=creature +auto=3/3 ueot +auto=target(other creature) -3/-3 ueot +text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. +mana={4}{B}{G} +type=Sorcery +[/card] +[card] +name=Rites of Refusal +target=*|stack +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && transforms((,newability[pay[[{33}]] name(pay 33 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && transforms((,newability[pay[[{39}]] name(pay 39 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && transforms((,newability[pay[[{42}]] name(pay 42 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && transforms((,newability[pay[[{45}]] name(pay 45 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && transforms((,newability[pay[[{48}]] name(pay 48 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && transforms((,newability[pay[[{51}]] name(pay 51 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && transforms((,newability[pay[[{54}]] name(pay 54 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && transforms((,newability[pay[[{57}]] name(pay 57 mana) donothing?fizzle])) forever +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && transforms((,newability[pay[[{60}]] name(pay 60 mana) donothing?fizzle])) forever +text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. +mana={1}{U} +type=Instant +[/card] +[card] +name=Rites of Spring +auto=choice name(Discard any number of cards) target(*|myhand) reject and!( transforms((,newability[name(Search basic land) target(land[basic]|myLibrary) moveTo(myhand)])) oneshot )! +text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rith's Charm +auto=choice name(Destroy land) target(land[-basic]) destroy +auto=choice name(Create 3 saproling) token(Saproling,Creature Saproling,1/1,green)*3 +auto=choice name(Prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot +text=Choose one Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. +mana={R}{G}{W} +type=Instant +[/card] +[card] +name=Ritual Guardian +auto=@each my combatbegins restriction{coven}:name(Gains lifelink) transforms((,newability[lifelink])) ueot +text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. +type=Creature +subtype=Human Soldier +mana={2}{W} +power=3 +toughness=2 +[/card] +[card] +name=Ritual of Hope +auto=ifnot coven then name(Creatures get 1/1) name(Creatures get 1/1) all(creature|mybattlefield) transforms((,newability[1/1])) ueot +auto=if coven then name(Creatures get 2/1) name(Creatures get 2/1) all(creature|mybattlefield) transforms((,newability[2/1])) ueot +text=Creatures you control get +1/+1 until end of turn. -- Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Ritual of Rejuvenation +auto=life:4 controller +auto=draw:1 controller +text=You gain 4 life. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ritual of Soot +auto=destroy all(creature[manacost<=3]) +text=Destroy all creatures with converted mana cost 3 or less. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Ritual of Subdual +auto=cumulativeupcost[{2}] sacrifice +auto=all(land|mybattlefield) loseabilities && transforms((,newability[producecolor:land])) forever +auto=all(land|opponentbattlefield) loseabilities && transforms((,newability[producecolor:land])) forever +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Ritual of the Returned +auto=token(Zombie,Creature Zombie,storedpower/storedtoughness,black) +text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. +mana={3}{B}{E(creature|mygraveyard)} +type=Instant +[/card] +[card] +name=River Darter +auto=cantbeblockedby(creature[Dinosaurs]) +text=River Darter can't be blocked by Dinosaurs. +mana={2}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=3 +[/card] +[card] +name=River Heralds' Boon +target=creature +auto=counter(1/1,1) +auto=target(merfolk) counter(1/1,1) +text=Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. +mana={1}{G} +type=Instant +[/card] +[card] +name=River Hoopoe +abilities=flying +auto={3}{G}{U}:life:2 && draw:1 +text=Flying -- {3}{G}{U}: You gain 2 life and draw a card. +mana={G}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=River Serpent +abilities=cycling +auto=aslongas(type(*|mygraveyard)~lessthen~5) cantattack +auto=aslongas(type(*|mygraveyard)~lessthen~5) cantpwattack +autohand=__CYCLING__({U}) +text=River Serpent can't attack unless there are five or more cards in your graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={5}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=River Sneak +abilities=unblockable +auto=@movedto(merfolk|mybattlefield):1/1 ueot +text=River Sneak can't be blocked. -- Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=River's Favor +target=creature +auto=1/1 +text=Enchant creature -- Enchanted creature gets +1/+1. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=River's Grasp +auto=if casted(this) then if spent({B}) then if type(*[-land]|opponenthand)~morethan~0 then ability$!name(Discard non-land card) name(Discard non-land card) name(Discard non-land card) reject target(*[-land]|opponenthand)!$ controller +auto=if casted(this) then if spent({B}) then if type(*[-land]|opponenthand)~equalto~0 then ability$!name(Look opponent's hand) name(Look opponent's hand) name(Look opponent's hand) target(*|opponenthand) moveto(opponenthand)!$ controller +auto=if casted(this) then if spent({U}) then ability$!name(Return creature to hand) name(Return creature to hand) target(creature|battlefield) moveto(ownerhand)!$ controller +text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) +mana={3}{UB} +type=Sorcery +[/card] +[card] +name=River's Rebuke +target=player +auto=moveto(targetedpersonshand) all(*[-land]|targetedpersonsbattlefield) +text=Return all nonland permanents target player controls to their owner's hand. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Riverglide Pathway +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Lavaglide Pathway) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Lavaglide Pathway) name(Lavaglide Pathway) flip(Lavaglide Pathway) forcetype(land) +auto={T}:add{U} +text={T}: Add {U}. // Lavaglide Pathway +type=Land +[/card] +[card] +name=Riverwise Augur +auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot +text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Rix Maadi Reveler +auto=if paid(alternative) then reject all(*|myhand) and!(draw:3)! +auto=if type(*|myhand)~morethan~0 then ability$! reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. +other={2}{B}{R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Road // Ruin +abilities=hasaftermath +flashback={1}{R}{R} name(Ruin) +otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 +auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=if paid(flashback) then name(Damage creature) target(creature|battlefield) damage:type:land:mybattlefield +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Road of Return +other={2}{G}{G} name(Entwine) +auto=ifnot paid alternative then choice name(Return permanent) moveto(myhand) target(*|mygraveyard) +auto=ifnot paid alternative then choice name(Return commander) moveto(myhand) target(*[iscommander]|mycommandzone) +auto=if paid(alternative) then moveto(myhand) target(*|mygraveyard) && ability$!name(Choose commander from command zone) name(Choose commander from command zone) moveto(myhand) target(*[iscommander]|mycommandzone)!$ controller +text=Choose one -- Return target permanent card from your graveyard to your hand. -- Put your commander into your hand from the command zone. -- Entwine 2 (Choose both if you pay the entwine cost.) +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Roalesk, Apex Hybrid +abilities=flying,trample +auto=counter(1/1,2) target(other creature|myBattlefield) +auto=_DIES_name(Proliferate 2 times) notatarget(proliferation) proliferate && proliferate +text=Flying, trample -- When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) +mana={2}{G}{G}{U} +type=Legendary Creature +subtype=Human Mutant +power=4 +toughness=5 +[/card] +[card] +name=Roaming Ghostlight +abilities=flying +auto=may moveTo(ownerhand) target(creature[-spirit]) +text=Flying -- When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Robber of the Rich +abilities=reach,haste +auto=@combat(attacking) source(this) restriction{compare(ohandcount)~morethan~(compare(phandcount)}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( counter(0/0,1,RobberExiled) )! +auto=emblem transforms((,newability[lord(rogue|myBattlefield) transforms((,newability[@combat(attacking) source(this):name(Can cast exiled cards) transforms((,newability[{0}:name(Cast exiled card) name(Cast exiled card) target(*[-land;counter{0/0.1.RobberExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RobberExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RobberExiled)])) ueot )!])) ueot]))])) forever dontremove +text=Reach, haste -- Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. +mana={1}{R} +type=Creature +subtype=Human Archer Rogue +power=2 +toughness=2 +[/card] +[card] +name=Robe of Stars +auto={1}:equip +auto=teach(creature) 0/3 +auto=teach(creature) transforms((,newability[{1}{W}:name(Phase out) phaseout])) +text=Equipped creature gets +0/+3. -- Astral Projection-{1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.) -- Equip {1} +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Robot Chicken +auto=@movedto(*|mystack):token(Egg,Creature Egg,0/1) +auto=@movedto(mygraveyard) from(creature[egg]|mybattlefield):destroy target(creature,artifact) +text=Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. -- Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. +mana={4} +type=Artifact Creature +subtype=Chicken Construct +power=2 +toughness=2 +[/card] +[card] +name=Roc Charger +abilities=flying +auto=_ATTACKING_target(creature[attacking;-flying]) flying ueot +text=Flying -- Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Rock Equipment +auto={1}:equip +auto=teach(creature) {1}{T}{S(Rock Equipment|myBattlefield)}:name(Damage any target) name(Damage any target) damage:2 target(player,creature,planeswalker) +text=Equiped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target" -- Equip {1}. +type=Artifact +subtype=Equipment +[/card] +[card] +name=Rock Jockey +restriction=type(land[fresh]|myBattlefield)~equalto~0 +auto=maxPlay(land)-99 controller ueot +auto=phaseaction[upkeep once] maxPlay(land)+99 controller +text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. +mana={2}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Rock Lobster +auto=all(Scissors Lizards|battlefield) cantblock +auto=all(Scissors Lizards|battlefield) cantattack +text=Scissors Lizards cannot attack or block. +mana={4} +type=Artifact Creature +power=4 +toughness=3 +[/card] +[card] +name=Rock Slide +auto=thisforeach(X) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature[attacking;blocking;-flying])!$ controller +text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. +mana={X}{R} +type=Instant +[/card] +[card] +name=Rockfall Vale +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{G} +auto={T}:add{R} +text=Rockfall Vale enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {R} or {G}. +type=Land +[/card] +[card] +name=Rockslide Sorcerer +auto=@movedTo(*[instant;sorcery;wizard]|myStack):name(Delas 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +text=Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Rod of Absorption +auto=@movedTo(*[instant;sorcery]|opponentgraveyard) from(opponentstack):name(Exile instant or sorcery) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.RodExiled) )!])) forever +auto=@movedTo(*[instant;sorcery]|mygraveyard) from(mystack):name(Exile instant or sorcery) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( counter(0/0.1.RodExiled) )!])) forever +auto={0}{T}{S}:name(X=0) target(*[instant;sorcery;manacost<=0;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={1}{T}{S}:name(X=1) target(*[instant;sorcery;manacost<=1;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={2}{T}{S}:name(X=2) target(*[instant;sorcery;manacost<=2;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={3}{T}{S}:name(X=3) target(*[instant;sorcery;manacost<=3;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={4}{T}{S}:name(X=4) target(*[instant;sorcery;manacost<=4;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={5}{T}{S}:name(X=5) target(*[instant;sorcery;manacost<=5;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={6}{T}{S}:name(X=6) target(*[instant;sorcery;manacost<=6;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={7}{T}{S}:name(X=7) target(*[instant;sorcery;manacost<=7;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={8}{T}{S}:name(X=8) target(*[instant;sorcery;manacost<=8;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={9}{T}{S}:name(X=9) target(*[instant;sorcery;manacost<=9;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={10}{T}{S}:name(X=10) target(*[instant;sorcery;manacost<=10;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={11}{T}{S}:name(X=11) target(*[instant;sorcery;manacost<=11;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={12}{T}{S}:name(X=12) target(*[instant;sorcery;manacost<=12;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={13}{T}{S}:name(X=13) target(*[instant;sorcery;manacost<=13;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={14}{T}{S}:name(X=14) target(*[instant;sorcery;manacost<=14;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={15}{T}{S}:name(X=15) target(*[instant;sorcery;manacost<=15;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={16}{T}{S}:name(X=16) target(*[instant;sorcery;manacost<=16;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={17}{T}{S}:name(X=17) target(*[instant;sorcery;manacost<=17;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={18}{T}{S}:name(X=18) target(*[instant;sorcery;manacost<=18;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={19}{T}{S}:name(X=19) target(*[instant;sorcery;manacost<=19;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +auto={20}{T}{S}:name(X=20) target(*[instant;sorcery;manacost<=20;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) +text=Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. -- {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Rofellos's Gift +auto=target(enchantment|mygraveyard) moveto(myhand) +text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. +mana={G} +type=Sorcery +[/card] +[card] +name=Rograkh, Son of Rohgahh +abilities=first strike,menace,trample,partner +text=First strike, menace, trample -- Partner (You can have two commanders if both have partner.) +mana={0} +type=Legendary Creature +subtype=Kobold Warrior +color=red +power=0 +toughness=1 +[/card] +[card] +name=Rogue +abilities=haste +auto=damage:1 target(player,creature,planeswalker) +text=Haste -- When this creature enters the battlefield, it deals 1 damage to any target +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Rogue Class +auto=counter(0/0,1,Level) +auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.RogueExiled) )! +auto=@combatdamageof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0.1.RogueExiled) )! +auto=this(variable{hascntlevel}=1) {1}{U}{B}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}=2) lord(creature|myBattlefield) menace +auto=this(variable{hascntlevel}=2) {2}{U}{B}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}>=3) lord(*[counter{0/0.1.RogueExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever +auto=this(variable{hascntlevel}>=3) {0}:name(May play card from opponent exile) target(*[counter{0/0.1.RogueExiled}]|opponentexile) moveTo(myexile) and!( transforms((,newability[0/0.1.RogueExiled],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RogueExiled)])) forever )! +text=(Gain the next level as a sorcery to add its ability.) -- Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. -- {1}{U}{B}: Level 2 -- Creatures you control have menace. -- {2}{U}{B}: Level 3 -- You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them. +mana={U}{B} +type=Enchantment +subtype=Class +[/card] +[card] +name=Roil Eruption +kicker={5} +auto=if paid(kicker) then name(Deals 5 damages) name(Deals 5 damages) damage:5 target(player,creature,planeswalker) +auto=ifnot paid(kicker) then name(Deals 3 damages) name(Deals 3 damages) damage:3 target(player,creature,planeswalker) +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Roiling Regrowth +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{G}{S(land|myBattlefield)} +type=Instant +[/card] +[card] +name=Roiling Vortex +auto=@each my upkeep:damage:1 controller +auto=@each opponent upkeep:damage:1 opponent +auto=@movedTo(*|myStack) restriction{type(land[tapped]|myBattlefield)~lessthan~1}:damage:5 controller +auto=@movedTo(*|opponentStack) restriction{type(land[tapped]|opponentBattlefield)~lessthan~1}:damage:5 opponent +auto={R}:nolifegainopponent ueot +text=At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. -- Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. -- {R}: Your opponents can't gain life this turn. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Roiling Waters +target=creature|opponentbattlefield +auto=moveto(ownerhand) +auto=ability$!name(Choose one) choice name(You draw) draw:1 controller _ choice name(Opponent draws) draw:1 opponent!$ controller +text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Role Reversal +auto=choice name(artifact) moveTo(myBattlefield) target(artifact|opponentBattlefield) and!(moveto(opponentBattlefield) target(artifact|myBattlefield))! +auto=choice name(creature) moveTo(myBattlefield) target(creature|opponentBattlefield) and!(moveto(opponentBattlefield) target(creature|myBattlefield))! +auto=choice name(enchantment) moveTo(myBattlefield) target(enchantment|opponentBattlefield) and!(moveto(opponentBattlefield) target(enchantment|myBattlefield))! +auto=choice name(planeswalker) moveTo(myBattlefield) target(planeswalker|opponentBattlefield) and!(moveto(opponentBattlefield) target(planeswalker|myBattlefield))! +auto=choice name(land) moveTo(myBattlefield) target(land|opponentBattlefield) and!(moveto(opponentBattlefield) target(land|myBattlefield))! +text=Exchange control of two target permanents that share a permanent type. +mana={U}{U}{R} +type=Sorcery +[/card] +[card] +name=Rolling Thunder +auto=thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller +text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Rona, Disciple of Gix +auto=lord(*[counter{0/0.1.RonaExiled}]|myexile) canplayfromexile +auto=if type(*[artifact]|mygraveyard)~morethan~0 then choice name(Exile artifact card) name(Exile artifact card) target(*[artifact]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! +auto=if type(*[legendary]|mygraveyard)~morethan~0 then choice name(Exile legendary card) name(Exile legendary card) target(*[legendary]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! +auto=if type(*[saga]|mygraveyard)~morethan~0 then choice name(Exile saga card) name(Exile saga card) target(*[saga]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! +auto={4}{T}:all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! +text=When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) -- You may cast spells from among cards exiled with Rona. -- {4}, {T}: Exile the top card of your library. +mana={1}{U}{B} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Rookie Mistake +target=creature +auto=0/2 ueot +auto=target(other creature) -2/-0 ueot +text=Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. -- +mana={U} +type=Instant +[/card] +[card] +name=Roost of Drakes +kicker={2}{U} +auto=if paid(kicker) then token(Drake,Creature Drake,2/2,blue,flying) +auto=@movedTo(*[kicked>=1]|myStack):token(Drake,Creature Drake,2/2,blue,flying) +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. -- Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. +mana={U} +type=Enchantment +[/card] +[card] +name=Root Sliver +abilities=nofizzle +auto=lord(Sliver|stack) nofizzle +auto=lord(Sliver|opponentstack) nofizzle +text=This spell can't be countered. -- Sliver spells can't be countered. +mana={3}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Root Snare +auto=preventAllcombatDamage ueotauto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Rootcoil Creeper +auto={T}:name(Add mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller +auto=aslongas(*[hasflashback]|mygraveyard) {T}:name(Add 2 mana) name(Add 2 mana) ability$!name(Choose one) choice name(Add red mana) add{R}{R} _ choice name(Add green mana) add{G}{G} _ choice name(Add black mana) add{B}{B} _ choice name(Add white mana) add{W}{W} _ choice name(Add blue mana) add{U}{U}!$ controller +auto=aslongas(*[-hasflashback;canplayfromgraveyard]|mygraveyard) {T}:name(Add 2 mana) name(Add 2 mana) ability$!name(Choose one) choice name(Add red mana) add{R}{R} _ choice name(Add green mana) add{G}{G} _ choice name(Add black mana) add{B}{B} _ choice name(Add white mana) add{W}{W} _ choice name(Add blue mana) add{U}{U}!$ controller +auto={G}{U}{T}{E}:name(Return card from exile) target(*[hasflashback]|myexile) moveto(myhand) +text={T}: Add one mana of any color. -- {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. -- {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand. +type=Creature +subtype=Plant Horror +mana={G}{U} +power=2 +toughness=2 +[/card] +[card] +name=Rootha, Mercurial Artist +auto={R}{H}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) +text={2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={1}{U}{R} +type=Legendary Creature +subtype=Orc Shaman +power=1 +toughness=4 +[/card] +[card] +name=Rooting Moloch +abilities=cycling +auto=name(Exile card with cycling) target(*[cycling]|myGraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +autohand=__CYCLING__({2}) +text=When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{R} +type=Creature +subtype=Lizard +power=4 +toughness=4 +[/card] +[card] +name=Rootless Yew +abilities=trample +auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )! +text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=4 +[/card] +[card] +name=Roots of Wisdom +autostack=deplete:3 +auto=if type(*[land;elf]|mygraveyard)~morethan~0 then target(*[land;elf]|mygraveyard) moveto(myhand) else draw:1 controller +text=Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rootwater Shaman +auto=lord(aura|mycastingzone) asflash +text=You may cast Aura cards with enchant creature as though they had flash. +mana={2}{U} +type=Creature +subtype=Merfolk Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rootweaver Druid +auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent +auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(opponentbattlefield) and!( tap(noevent) )! !$ opponent +text=When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles it. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Rosemane Centaur +abilities=vigilance +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Vigilance +mana={3}{G}{W} +type=Creature +subtype=Centaur Soldier +power=4 +toughness=4 +[/card] +[card] +name=Rosethorn Acolyte // Seasonal Ritual +abilities=adventure +other={G} name(Adventure) +auto=if paid(alternative) then name(Add 1 mana of any color) name(Add 1 mana of any color) transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +auto={T}:add{W} +text={T}: Add one mana of any color. // Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Rosethorn Halberd +auto=aslongas(parents) name(Attach to non-human) rehook target(creature[-human]|myBattlefield) <1 +auto={5}:equip +auto=teach(creature) 2/1 +text=When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. -- Equipped creature gets +2/+1. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +mana={G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Rosheen Meanderer +auto={T}:add{4} +text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. +mana={3}{RG} +type=Legendary Creature +subtype=Giant Shaman +power=4 +toughness=4 +[/card] +[card] +name=Rot Hulk +abilities=menace +auto=moveTo(myBattlefield) target(zombie|mygraveyard) +text=Menace -- When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. +mana={5}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Rot-Tide Gargantua +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Opponent sacrifices a creature) ability$!name(Sacrifice a creature) name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. +mana={3}{B}{B} +type=Creature +subtype=Zombie Kraken +power=5 +toughness=4 +[/card] +[card] +name=Rotten Reunion +flashback={1}{B} +auto=may name(Exile a card) target(*|graveyard) moveto(exile) +auto=token(Zombie Dec) +text=Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Instant +[/card] +[card] +name=Rotting Regisaur +auto=@each my upkeep:reject notatarget(*|myhand) +text=At the beginning of your upkeep, discard a card. +mana={2}{B} +type=Creature +subtype=Zombie Dinosaur +power=7 +toughness=6 +[/card] +[card] +name=Rotwidow Pack +abilities=reach +auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent) +text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. +mana={2}{B}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Rough // Tumble +other={5}{R} name(Tumble) +auto=if paid(alternative) then damage:6 all(creature[flying]) +auto=ifnot paid(alternative) then damage:2 all(creature[-flying]) +text=Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Rouse the Mob +abilities=hasnokicker,hasstrive +kicker=multi{2}{R} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],newability[trample])) ueot +text=Strive - Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Rousing Read +target=creature +auto=draw:2 controller && transforms((,newability[target(*|myhand) reject])) oneshot +auto=1/1 +auto=flying +text=Enchant creature -- When Rousing Read enters the battlefield, draw two cards, then discard a card. -- Enchanted creature gets +1/+1 and has flying. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rousing Refrain +abilities=exiledeath +other={1}{R} name(Suspend 3) +auto=ifnot paid(alternative) then foreach(*|opponenthand) add{R} doesntempty +auto=moveto(myexile) and!( counter(0/0,3,Time) )! +autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) +autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) +text=Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. -- Suspend 3-{1}{R} (Rather than cast this card from your hand, you may pay 1{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Rousing of Souls +auto=all(*[zpos=1]|library) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[-land]|*) then token(Spirit^Creature Spirit^1/1^white^flying)],newability[choice name(Put back and draw) moveto(ownerlibrary) and!( draw:1 )!])) oneshot )! +text=Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Rout +abilities=flash +restriction=myturnonly +other={5}{W}{W} name(Cast as instant) +auto=bury all(creature) +text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Roving Keep +abilities=defender +auto={7}:2/0 && trample && canattack ueot +text=Defender -- {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. +mana={7} +type=Artifact Creature +subtype=Wall +power=5 +toughness=7 +[/card] +[card] +name=Rowan's Battleguard +abilities=first strike +auto=aslongas(planeswalker[Rowan]|myBattlefield) +3/+0 +text=First strike -- As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. +mana={3}{R} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Rowan's Stalwarts +auto=moveto(myhand) target(Rowan^ Fearless Sparkmage|mylibrary) +auto=moveto(myhand) target(Rowan^ Fearless Sparkmage|mygraveyard) +text=When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{R} +type=Creature +subtype=Human Knight +power=5 +toughness=2 +[/card] +[card] +name=Rowdy Crew +abilities=trample +auto=draw:3 && transforms((,newability[target(<2>*|myhand) reject])) forever +text=Trample -- When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. +mana={2}{R}{R} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Rowen +auto=@drawof(player) turnlimited:if type(land[basic;fresh]|myhand)~morethan~0 then draw:1 controller +text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Rubble Reading +target=land +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target land. Scry 2. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Rubble Slinger +abilities=reach +text=Reach +mana={2}{RG} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Rubblebelt Boar +auto=target(creature) 2/0 ueot +text=When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Rubblebelt Recluse +abilities=mustattack +text=Rubblebelt Recluse attacks each combat if able. +mana={4}{R} +type=Creature +subtype=Ogre Berserker +power=6 +toughness=5 +[/card] +[card] +name=Rubblebelt Rioters +abilities=haste +auto=_ATTACKING_power:highest:creature:mybattlefield/0 +text=Haste -- Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. +mana={1}{R}{G} +type=Creature +subtype=Human Berserker +power=0 +toughness=4 +[/card] +[card] +name=Rubblebelt Runner +auto=cantbeblockedby(creature[token]) +text=Rubblebelt Runner can't be blocked by creature tokens. +mana={1}{R}{G} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ruin Crab +auto=_LANDFALL_deplete:3 opponent +text=Landfall - Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) +mana={U} +type=Creature +subtype=Crab +power=0 +toughness=3 +[/card] +[card] +name=Ruin Grinder +abilities=menace +aicode=activate moveTo(myhand) target(mountain|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +text=Menace -- When Ruin Grinder dies, each player may discard their hand and draw seven cards. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) +mana={5}{R} +type=Artifact Creature +subtype=Construct +power=7 +toughness=4 +[/card] +[card] +name=Ruin Raider +auto=@each my endofturn:if raid then draw:1 && life:-manacost +text=Raid - At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost. +mana={2}{B} +type=Creature +subtype=Orc Pirate +power=3 +toughness=2 +[/card] +[card] +name=Ruin Rat +abilities=deathtouch +auto=_DIES_target(*|opponentgraveyard) moveTo(exile) +text=Deathtouch -- When Ruin Rat dies, exile target card from an opponent's graveyard. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Ruination Rioter +auto=_DIES_damage:type:land:mygraveyard target(player,creature,planeswalker) +text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. +mana={R}{G} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Ruinous Intrusion +target=artifact,enchantment +auto=moveto(exile) +auto=if cantargetcard(*[manacost=1]|*) then name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) +auto=if cantargetcard(*[manacost=2]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,2) +auto=if cantargetcard(*[manacost=3]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,3) +auto=if cantargetcard(*[manacost=4]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,4) +auto=if cantargetcard(*[manacost=5]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,5) +auto=if cantargetcard(*[manacost=6]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,6) +auto=if cantargetcard(*[manacost=7]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,7) +auto=if cantargetcard(*[manacost=8]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,8) +auto=if cantargetcard(*[manacost=9]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,9) +auto=if cantargetcard(*[manacost=10]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,10) +auto=if cantargetcard(*[manacost=11]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,11) +auto=if cantargetcard(*[manacost=12]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,12) +auto=if cantargetcard(*[manacost=13]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,13) +auto=if cantargetcard(*[manacost=14]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,14) +auto=if cantargetcard(*[manacost=15]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,15) +auto=if cantargetcard(*[manacost=16]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,16) +auto=if cantargetcard(*[manacost=17]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,17) +auto=if cantargetcard(*[manacost=18]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,18) +auto=if cantargetcard(*[manacost=19]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,19) +auto=if cantargetcard(*[manacost>=20]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,20) +text=Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. +mana={3}{G} +type=Instant +[/card] +[card] +name=Ruinous Ultimatum +auto=destroy all(*[-land]|opponentBattlefield) +text=Destroy all nonland permanents your opponents control. +mana={R}{R}{W}{W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Rumbling Aftershocks +auto=@movedTo(*[kicked=1]|myStack):may name(Deal 1 damage) target(creature) damage:1 +auto=@movedTo(*[kicked=2]|myStack):may name(Deal 2 damage) target(creature) damage:2 +auto=@movedTo(*[kicked=3]|myStack):may name(Deal 3 damage) target(creature) damage:3 +auto=@movedTo(*[kicked=4]|myStack):may name(Deal 4 damage) target(creature) damage:4 +auto=@movedTo(*[kicked=5]|myStack):may name(Deal 5 damage) target(creature) damage:5 +auto=@movedTo(*[kicked=6]|myStack):may name(Deal 6 damage) target(creature) damage:6 +auto=@movedTo(*[kicked=7]|myStack):may name(Deal 7 damage) target(creature) damage:7 +auto=@movedTo(*[kicked=8]|myStack):may name(Deal 8 damage) target(creature) damage:8 +auto=@movedTo(*[kicked=9]|myStack):may name(Deal 9 damage) target(creature) damage:9 +auto=@movedTo(*[kicked=10]|myStack):may name(Deal 10 damage) target(creature) damage:10 +auto=@movedTo(*[kicked=11]|myStack):may name(Deal 11 damage) target(creature) damage:11 +auto=@movedTo(*[kicked=12]|myStack):may name(Deal 12 damage) target(creature) damage:12 +auto=@movedTo(*[kicked=13]|myStack):may name(Deal 13 damage) target(creature) damage:13 +auto=@movedTo(*[kicked=14]|myStack):may name(Deal 14 damage) target(creature) damage:14 +auto=@movedTo(*[kicked=15]|myStack):may name(Deal 15 damage) target(creature) damage:15 +auto=@movedTo(*[kicked=16]|myStack):may name(Deal 16 damage) target(creature) damage:16 +auto=@movedTo(*[kicked=17]|myStack):may name(Deal 17 damage) target(creature) damage:17 +auto=@movedTo(*[kicked=18]|myStack):may name(Deal 18 damage) target(creature) damage:18 +auto=@movedTo(*[kicked=19]|myStack):may name(Deal 19 damage) target(creature) damage:19 +auto=@movedTo(*[kicked>=20]|myStack):may name(Deal 20 damage) target(creature) damage:20 +text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Rumbling Rockslide +target=creature +auto=damage:type:land:myBattlefield +text=Rumbling Rockslide deals damage to target creature equal to the number of lands you control. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Rumbling Ruin +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 1) name(Total of 1/1 couinters is 1) all(creature[power<=1]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 2) name(Total of 1/1 couinters is 2) all(creature[power<=2]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 3) name(Total of 1/1 couinters is 3) all(creature[power<=3]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 4) name(Total of 1/1 couinters is 4) all(creature[power<=4]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 5) name(Total of 1/1 couinters is 5) all(creature[power<=5]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 6) name(Total of 1/1 couinters is 6) all(creature[power<=6]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 7) name(Total of 1/1 couinters is 7) all(creature[power<=7]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 8) name(Total of 1/1 couinters is 8) all(creature[power<=8]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 9) name(Total of 1/1 couinters is 9) all(creature[power<=9]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 10) name(Total of 1/1 couinters is 10) all(creature[power<=10]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 11) name(Total of 1/1 couinters is 11) all(creature[power<=11]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 12) name(Total of 1/1 couinters is 12) all(creature[power<=12]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 13) name(Total of 1/1 couinters is 13) all(creature[power<=13]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 14) name(Total of 1/1 couinters is 14) all(creature[power<=14]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 15) name(Total of 1/1 couinters is 15) all(creature[power<=15]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 16) name(Total of 1/1 couinters is 16) all(creature[power<=16]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 17) name(Total of 1/1 couinters is 17) all(creature[power<=17]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 18) name(Total of 1/1 couinters is 18) all(creature[power<=18]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 19) name(Total of 1/1 couinters is 19) all(creature[power<=19]|opponentbattlefield) transforms((,newability[cantblock])) ueot +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 couinters is 20) name(Total of 1/1 couinters is 20) all(creature[power<=20]|opponentbattlefield) transforms((,newability[cantblock])) ueot +text=When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Rumbling Sentry +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=When Rumbling Sentry enters the battlefield, scry 1. +mana={3}{W}{W} +type=Creature +subtype=Giant +power=3 +toughness=6 +[/card] +[card] +name=Run Afoul +auto=ability$!name(sacrifice) notatarget(creature[flying]|mybattlefield) sacrifice!$ opponent +text=Target opponent sacrifices a creature with flying. +mana={G} +type=Instant +[/card] +[card] +name=Run Aground +target=creature +auto=moveto(ownerlibrary) +text=Put target artifact or creature on top of its owner's library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Run Amok +target=creature[attacking] +auto=+3/+3 +auto=trample +text=Target attacking creature gets +3/+3 and gains trample until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Run Ashore +auto=choice name(Return to hand) name(Return to hand) target(*[-land]|battlefield) moveto(ownerhand) +auto=choice name(Put on top or bottom) name(Put on top or bottom) ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller +auto=choice name(Choose both) name(Choose both) target(*[-land]|battlefield) moveto(ownerhand) && ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller +text=Choose one or both -- The owner of target nonland permanent puts it on the top or bottom of their library. -- Return target nonland permanent to its owner's hand. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Run Away Together +auto=moveTo(myHand) target(creature|myBattlefield) +auto=moveTo(opponentHand) target(creature|opponentBattlefield) +text=Choose two target creatures controlled by different players. Return those creatures to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Runaway Steam-Kin +auto=@movedTo(*[red]|mystack) restriction{(counter(1/1))~lessthan~3}:counter(1/1) +auto={C(1/1,-3)}:add{R}{R}{R} +text=Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. -- Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. +mana={1}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Rune Snag +target=*|stack +auto=if type(Rune Snag|graveyard)~equalto~0 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~1 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~2 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~3 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~4 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~5 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~6 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~7 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~8 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~9 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever +auto=if type(Rune Snag|graveyard)~equalto~10 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Rune of Flight +target=artifact,creature,enchantment,land,planeswalker +auto=draw:1 controller +auto=teach(creature) flying +auto=teach(equipment) transforms((,newability[teach(creature) flying])) +text=Enchant permanent -- When Rune of Flight enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has flying. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." +mana={1}{U} +type=Enchantment +subtype=Aura Rune +[/card] +[card] +name=Rune of Might +target=artifact,creature,enchantment,land,planeswalker +auto=draw:1 controller +auto=teach(creature) 1/1 +auto=teach(creature) trample +auto=teach(equipment) transforms((,newability[teach(creature) 1/1],newability[teach(creature) trample])) +text=Enchant permanent -- When Rune of Might enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+1 and has trample. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." +mana={1}{G} +type=Enchantment +subtype=Aura Rune +[/card] +[card] +name=Rune of Mortality +target=artifact,creature,enchantment,land,planeswalker +auto=draw:1 controller +auto=teach(creature) deathtouch +auto=teach(equipment) transforms((,newability[teach(creature) deathtouch])) +text=Enchant permanent -- When Rune of Mortality enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has deathtouch. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." +mana={1}{B} +type=Enchantment +subtype=Aura Rune +[/card] +[card] +name=Rune of Speed +target=artifact,creature,enchantment,land,planeswalker +auto=draw:1 controller +auto=teach(creature) 1/0 +auto=teach(creature) haste +auto=teach(equipment) transforms((,newability[teach(creature) 1/0],newability[teach(creature) haste])) +text=Enchant permanent -- When Rune of Speed enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+0 and has haste. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." +mana={1}{R} +type=Enchantment +subtype=Aura Rune +[/card] +[card] +name=Rune of Sustenance +target=artifact,creature,enchantment,land,planeswalker +auto=draw:1 controller +auto=teach(creature) lifelink +auto=teach(equipment) transforms((,newability[teach(creature) lifelink])) +text=Enchant permanent -- When Rune of Sustenance enters the battlefield, draw a card. -- As long as enchanted permanent is a creature, it has lifelink. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." +mana={1}{W} +type=Enchantment +subtype=Aura Rune +[/card] +[card] +name=Runebound Wolf +auto={3}{R}{R}:name(Damage opponent) damage:type:*[wolf;werewolf]:mybattlefield opponent +text={3}{R}, {R}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. +mana={1}{R} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Runed Crown +auto={2}:equip +auto=teach(creature) 1/1 +auto=may name(Search Rune) target(*[rune]|mylibrary,myhand,mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Attach to Runed Crown) rehook target(equipment[Runed Crown]|mybattlefield)],newability[shuffle])) oneshot )! +text=When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it. -- Equipped creature gets +1/+1. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Runeforge Champion +auto=choice name(Don't search rune) donothing +auto=choice name(Search your library) target(*[rune]|mylibrary) moveto(myhand) and!( shuffle )! +auto=choice name(Search your graveyard) target(*[rune]|mygraveyard) moveto(myhand) +auto=lord(*[rune]|myrestrictedcastingzone) transforms((,newability[{1}:name(Pay with 1 mana) name(Pay with 1 mana) activate castcard(normal)])) +text=When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- You may pay {1} rather than pay the mana cost for Rune spells you cast. +mana={2}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Runic Repetition +target=*[hasflashback]|myexile +auto=moveto(myhand) +text=Return target exiled card with flashback you own to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Runo Stromkirk +abilities=flying +backside=Krothuss, Lord of the Deep +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=name(Return creature) target(creature|mygraveyard) moveto(mylibrary) +auto=@each my upkeep:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[choice name(Put back) moveto(mylibrary) and!( if cantargetcard(creature[manacost>=6]|*) then name(Transform Runo Stromkirk) name(Transform Runo Stromkirk) target(Runo Stromkirk|mybattlefield) flip(backside) )!])) oneshot )! +text=Flying -- When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. -- At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. // Krothuss, Lord of the Deep +mana={1}{U}{B} +type=Legendary Creature +subtype=Vampire Cleric +power=1 +toughness=4 +[/card] +[card] +name=Rural Recruit +abilities=training +auto=_TRAINING_ +auto=token(Boar,Creature Boar,3/1,green) +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- When Rural Recruit enters the battlefield, create a 3/1 Boar creature token. +mana={3}{G} +type=Creature +subtype=Human Peasant +power=1 +toughness=1 +[/card] +[card] +name=Rushblade Commander +auto=lord(warrior|mybattlefield) haste +text=Warriors your team controls have haste. +mana={B}{R} +type=Creature +subtype=Azra Warrior +power=2 +toughness=2 +[/card] +[card] +name=Rushed Rebirth +auto=if type(creature|mybattlefield)~morethan~0 then choice name(Choose your creature) name(Choose your creature) target(creature|mybattlefield) transforms((,newability[_DIES_name(Search creature) target(creature[manacost<=manacostminus1minusend]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) ueot +auto=if type(creature[manacost=0]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 0) name(Choose opponent creature with manacost 0) target(creature[manacost=0]|opponentbattlefield) transforms((,newability[_DIES_donothing])) ueot +auto=if type(creature[manacost=1]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 1) name(Choose opponent creature with manacost 1) target(creature[manacost=1]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=0]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=2]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 2) name(Choose opponent creature with manacost 2) target(creature[manacost=2]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=3]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 3) name(Choose opponent creature with manacost 3) target(creature[manacost=3]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=2]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=4]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 4) name(Choose opponent creature with manacost 4) target(creature[manacost=4]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=3]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=5]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 5) name(Choose opponent creature with manacost 5) target(creature[manacost=5]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=4]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=6]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 6) name(Choose opponent creature with manacost 6) target(creature[manacost=6]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=5]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=7]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 7) name(Choose opponent creature with manacost 7) target(creature[manacost=7]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=8]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 8) name(Choose opponent creature with manacost 8) target(creature[manacost=8]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=7]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=9]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 9) name(Choose opponent creature with manacost 9) target(creature[manacost=9]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=8]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=10]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 10) name(Choose opponent creature with manacost 10) target(creature[manacost=10]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=9]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=11]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 11) name(Choose opponent creature with manacost 11) target(creature[manacost=11]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=10]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=12]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 12) name(Choose opponent creature with manacost 12) target(creature[manacost=12]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=11]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=13]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 13) name(Choose opponent creature with manacost 13) target(creature[manacost=13]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=12]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=14]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 14) name(Choose opponent creature with manacost 14) target(creature[manacost=14]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=13]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=15]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 15) name(Choose opponent creature with manacost 15) target(creature[manacost=15]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=14]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=16]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 16) name(Choose opponent creature with manacost 16) target(creature[manacost=16]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=15]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=17]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 17) name(Choose opponent creature with manacost 17) target(creature[manacost=17]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=16]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=18]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 18) name(Choose opponent creature with manacost 18) target(creature[manacost=18]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=17]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost=19]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 19) name(Choose opponent creature with manacost 19) target(creature[manacost=19]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=18]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +auto=if type(creature[manacost>=20]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 20) name(Choose opponent creature with manacost 20) target(creature[manacost>=20]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=19]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot +text=Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. +mana={B}{G} +type=Instant +[/card] +[card] +name=Rushing-Tide Zubera +auto=@damaged(this) restriction{compare(excessdamage)~morethan~0}:name(Draw 3 card) draw:3 controller +text=When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. +mana={2}{U}{U} +type=Creature +subtype=Zubera Spirit +power=3 +toughness=3 +[/card] +[card] +name=Rust Monster +abilities=first strike +auto={S(artifact|mybattlefield)}:name(Gets 2/0) 2/0 ueot +text=First strike -- Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Rustvale Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{W} +auto={T}:add{R} +text=Rustvale Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {R} or {W}. +type=Artifact Land +[/card] +[card] +name=Rustwing Falcon +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Ruthless Knave +auto={2}{B}{S(creature|mybattlefield)}:token(435451)*2 +text={2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- Sacrifice three Treasures: Draw a card. +mana={2}{B} +type=Creature +subtype=Orc Pirate +power=3 +toughness=2 +[/card] +[card] +name=Ruthless Ripper +abilities=deathtouch +facedown={3} +autofacedown=aslongas(*[black]|myhand) {0}:name(Reveal black card and turn) morph +autofaceup=target(player) life:-2 +text=Deathtouch -- Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. +mana={B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Ruthless Sniper +auto=@movedto(*|mygraveyard) from(myhand):may pay({1}) counter(-1/-1,1) target(creature) +text=Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. +mana={B} +type=Creature +subtype=Human Archer +power=1 +toughness=2 +[/card] +[card] +name=Ruthless Winnower +auto=@each my upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ controller +auto=@each opponent upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notatarget(creature[-elf]|mybattlefield)!$ opponent +text=At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. +mana={3}{B}{B} +type=Creature +subtype=Elf Rogue +power=4 +toughness=4 +[/card] +[card] +name=Sabertooth Cobra +auto=@combat(notblocked) source(this):alterpoison:1 opponent +auto=@combat(notblocked) source(this):ability$!name(pay or poison) pay[[{2}]] name(pay 2 mana) donothing?alterpoison:1!$ opponent +text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) +mana={2}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Sabertooth Mauler +auto=@each my endofturn restriction{morbid}:counter(1/1,1) && untap +text=At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Sacellum Godspeaker +auto={T}:foreach(creaure[power>4]|myhand) add{G} +text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Sacred Cat +abilities=lifelink +autograveyard={W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Lifelink -- Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Sacred Excavation +auto=moveTo(myhand) target(*[cycling]|myGraveyard) +text=Return up to two target cards with cycling from your graveyard to your hand. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Sacred Fire +target=player,creature,planeswalker +flashback={4}{R}{W} +auto=damage:2 +auto=life:2 controller +text=Sacred Fire deals 2 damage to any target and you gain 2 life. -- Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R}{W} +type=Instant +[/card] +[card] +name=Sacred Ground +auto=@movedto(land|mygraveyard) from(myBattlefield):all(trigger[to]) moveto(mybattlefield) +text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sacred White Deer +auto=aslongas(planeswalker[Yanggu]|mybattlefield) {3}{G}{T}:life:4 +text={3}{G},{T}: You gain 4 life. Activate this ability only if you control a Yanggu planeswalker. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Saddled Rimestag +auto=if thisturn(creature|mybattlefield)~morethan~1 then 2/2 ueot +auto=@movedto(other creature|myBattlefield):2/2 ueot +text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. +mana={1}{G} +type=Snow Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Sadistic Obsession +target=creature +auto=teach(creature) {B}{T}:counter(-1/-1,1) target(creature) +text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sadistic Skymarcher +abilities=flying, lifelink +text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink +mana={2}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sage of Hours +auto=_HEROIC_counter(1/1) +auto={0}:this(counter{1/1.1}=5) turns:+1 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=6) turns:+1 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=7) turns:+1 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=8) turns:+1 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=9) turns:+1 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=10) turns:+2 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=11) turns:+2 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=12) turns:+2 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=13) turns:+2 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=14) turns:+2 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=15) turns:+3 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=16) turns:+3 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=17) turns:+3 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=18) turns:+3 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=19) turns:+3 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=20) turns:+4 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=21) turns:+4 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=22) turns:+4 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=23) turns:+4 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}=24) turns:+4 controller && removeallcounters(1/1) +auto={0}:this(counter{1/1.1}>=25) turns:+5 controller && removeallcounters(1/1) +text=Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sage of Mysteries +auto=_CONSTELLATION_deplete:2 target(player) +text=Constellation -- Whenever an enchantment enters the battlefield under your control, target player puts the top two cards of their library into their graveyard. +mana={U} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Sage of the Beyond +abilities=flying,foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={4}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=lord(*|mycommandzone) changecost(colorless:-2) forcedalive +auto=lord(*|myexile) changecost(colorless:-2) forcedalive +auto=lord(*|mygraveyard) changecost(colorless:-2) forcedalive +auto=lord(*|mylibrary) changecost(colorless:-2) forcedalive +auto=lord(*|mysideboard) changecost(colorless:-2) forcedalive +text=Flying -- Spells you cast from anywhere other than your hand cost {2} less to cast. -- Foretell {4}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={5}{U}{U} +type=Creature +subtype=Spirit Giant +power=5 +toughness=5 +[/card] +[card] +name=Sage of the Falls +auto=may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +auto=@movedTo(creature[-human]|myBattlefield):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=5 +[/card] +[card] +name=Sage's Row Savant +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Sage's Row Savant enters the battlefield, scry 2. +mana={1}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=1 +[/card] +[card] +name=Sage-Eye Avengers +abilities=prowess +auto=@movedTo(*[-creature]|mystack):name(Gets 1/1) 1/1 ueot +auto=_ATTACKING_may name(Return creature) transforms((,newability[name(Choose creature) target(creature[power<=pminus1minusend]|battlefield) moveTo(ownerhand)])) oneshot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. +mana={4}{U}{U} +type=Creature +subtype=Djinn Monk +power=4 +toughness=5 +[/card] +[card] +name=Sagittars' Volley +target=creature[flying] +auto=destroy +auto=damage:1 all(creature[flying]|opponentBattlefield) +text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Saheeli's Artistry +auto=if type(artifact|battlefield)~morethan~0 then choice name(Clone an artifact) name(Clone an artifact) target(artifact) clone +auto=if type(creature|battlefield)~morethan~0 then choice name(Clone a creature) name(Clone a creature) target(creature) clone addtype(artifact) +auto=if type(artifact|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(artifact) clone && ability$!name(Clone a creature) name(Clone a creature) target(creature) clone addtype(artifact)!$ controller +text=Choose one or both -- Create a token that's a copy of target artifact. -- Create a token that's a copy of target creature, except it's an artifact in addition to its other types. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Saheeli's Directive +mana={X}{R}{R}{R} +other={improvise} name(Improvise) +auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(artifact[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. +type=Sorcery +[/card] +[card] +name=Saheeli's Silverwing +abilities=flying +text=Flying -- When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. +mana={4} +type=Artifact Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Sai, Master Thopterist +auto=@movedTo(artifact|mystack):create(thopter artifact:creature thopter artifact:1/1:colorless:flying) +auto={1}{U}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:draw:1 +text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{U}, Sacrifice two artifacts: Draw a card. +mana={2}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=4 +[/card] +[card] +name=Said // Done +ability=flash +other={3}{U} name(Done) +restriction=can play sorcery +auto=ifnot paid(alternative) then target(other *[instant;sorcery]|mygraveyard) moveto(myHand) +auto=if paid(alternative) then target(creature|battlefield) freeze +text=Return target instant or sorcery card from your graveyard to your hand. -- Tap up to two target creatures. They don't untap during their controllers' next untap step. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Sailmonger +auto={2}:target(creature) flying ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(creature) flying ueot?donothing!$ opponent])) forever +text={2}: Target creature gains flying until end of turn. Any player may activate this ability. +mana={3}{U} +type=Creature +subtype=Human Monger +power=3 +toughness=3 +[/card] +[card] +name=Sailor of Means +auto=token(435451) +text=When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=4 +[/card] +[card] +name=Sakashima of a Thousand Faces +abilities=partner,legendruleremove +auto=may copy target(creature|mybattlefield) && all(this) transforms((,newability[partner],newability[legendruleremove])) forever +text=You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. -- The "legend rule" doesn't apply to permanents you control. -- Partner (You can have two commanders if both have partner.) +mana={3}{U} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Sakashima's Protege +abilities=flash +autostack=if casted(this) then cascade:plibrarycount +auto=may copy NotATarget(*[fresh]|battlefield) +text=Flash -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. +mana={4}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=1 +[/card] +[card] +name=Sakashima's Will +auto=if type(*[iscommander]|mybattlefield)~equalto~0 then choice name(Opponent choose a creature) name(Opponent choose a creature) ability$!name(Choose creature) name(Choose creature) target(creature|mybattlefield) moveto(opponentbattlefield)!$ opponent +auto=if type(*[iscommander]|mybattlefield)~equalto~0 then choice name(All creatures becomes copy) name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[endofturn once] counter(0/0.-1.SakashimaEffect)],newability[counter(0/0.1.SakashimaEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.SakashimaEffect}]|myBattlefield) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Opponent choose a creature) name(Opponent choose a creature) ability$!name(Choose creature) name(Choose creature) target(creature|mybattlefield) moveto(opponentbattlefield)!$ opponent +auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(All creatures becomes copy) name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[endofturn once] counter(0/0.-1.SakashimaEffect)],newability[counter(0/0.1.SakashimaEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.SakashimaEffect}]|myBattlefield) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Target opponent chooses a creature they control. You gain control of it. -- Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Saltcrusted Steppe +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Storage) +auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{G} _ choice add{W} !$ controller +text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. +type=Land +[/card] +[card] +name=Saltwater Stalwart +auto=@damagefoeof(player) from(this):draw:1 target(player) +text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. +mana={3}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=4 +[/card] +[card] +name=Salvager of Ruin +auto={S}:target(*[-instant,-sorcery,fresh]|mygraveyard) moveto(myhand) +text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Salvager of Secrets +auto=target(instant,sorcery|mygraveyard) moveto(ownerhand) +text=When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Samite Blessing +target=creature +auto=teach(creature) transforms((,newability[{T}:name(Prevent 1 damage) target(creature) prevent:1])) +text=Enchant creature -- Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Samite Sanctuary +auto={2}:target(creature) absorb ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(creature) absorb ueot?donothing!$ opponent])) forever +text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Samut's Sprint +target=creature +auto=+2/+1 +auto=haste +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +text=Target creature gets +2/+1 and gains haste until end of turn. Scry 1. +mana={R} +type=Instant +[/card] +[card] +name=Samut, Voice of Dissent +abilities=flash, double strike, vigilance, haste +auto=lord(other creature|mybattlefield) haste +auto={W}{T}:untap target(other creature) +text=Flash -- Double strike, vigilance, haste -- Other creatures you control have haste. -- {W}, {T}: Untap another target creature. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Sanctifier en-Vec +abilities=protection from black,protection from red +auto=all(*[red;black]|graveyard) moveto(exile) +auto=@movedto(*[black;red]|opponentgraveyard) from(hand):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(sideboard):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(library):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(commandzone):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(exile):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(stack):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|opponentgraveyard) from(graveyard):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(hand):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(sideboard):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(library):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(commandzone):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(exile):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(stack):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +auto=@movedto(*[black;red]|mygraveyard) from(graveyard):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever +text=Protection from black and from red -- When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. -- If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Sanctify +target=artifact,enchantment +auto=destroy +auto=life:3 controller +text=Destroy target artifact or enchantment. You gain 3 life. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Sanctuary Blade +auto=teach(creature) 2/0 +auto=teach(creature) protection from(chosencolor) +auto=@targeted(creature) from(this|myBattlefield):chosencolor chosencolorend +text=As Sanctuary Blade becomes attached to a creature, choose a color. -- Equipped creature gets +2/+0 and has protection from the last chosen color. -- Equip {3} +auto={3}:equip +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sanctuary Lockdown +auto=lord(Human|myBattlefield) 1/1 +auto={2}{T(human|myBattlefield)}{T(human|myBattlefield)}:tap target(creature|opponentBattlefield) +text=Humans you control get +1/+1. -- {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Sanctuary Raptor +abilities=flying +auto=@combat(attacking) source(this) restriction{type(*[token]|myBattlefield)~morethan~2}:name(Gains 2/0 and first strike) transforms((,newability[2/0],newability[first strike])) ueot +text=Flying -- Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. +mana={3} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Sanctuary Smasher +abilities=first strike,cycling +autohand=__CYCLING__({2}{R}) +autohand=@cycled(this|myHand):name(Put a first strike counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.FirstStrike],newability[this(counter{0/0.1.FirstStrike}>=1) first strike])) forever +text=First strike -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Sanctuary Smasher, put a first strike counter on target creature you control. +mana={4}{R}{R} +type=Creature +subtype=Rhino Beast +power=6 +toughness=4 +[/card] +[card] +name=Sanctum Guardian +auto={S}:name(Prevent all damage) target(player,creature) prevent:20 +text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Sanctum Prelate +auto=choice name(Choose 0) transforms((,newability[maxCast(*[-creature;manacost=0])0 opponent],newability[maxCast(*[-creature;manacost=0])0 controller])) forever +auto=choice name(Choose 1) transforms((,newability[maxCast(*[-creature;manacost=1])0 opponent],newability[maxCast(*[-creature;manacost=1])0 controller])) forever +auto=choice name(Choose 2) transforms((,newability[maxCast(*[-creature;manacost=2])0 opponent],newability[maxCast(*[-creature;manacost=2])0 controller])) forever +auto=choice name(Choose 3) transforms((,newability[maxCast(*[-creature;manacost=3])0 opponent],newability[maxCast(*[-creature;manacost=3])0 controller])) forever +auto=choice name(Choose 4) transforms((,newability[maxCast(*[-creature;manacost=4])0 opponent],newability[maxCast(*[-creature;manacost=4])0 controller])) forever +auto=choice name(Choose 5) transforms((,newability[maxCast(*[-creature;manacost=5])0 opponent],newability[maxCast(*[-creature;manacost=5])0 controller])) forever +auto=choice name(Choose 6) transforms((,newability[maxCast(*[-creature;manacost=6])0 opponent],newability[maxCast(*[-creature;manacost=6])0 controller])) forever +auto=choice name(Choose 7) transforms((,newability[maxCast(*[-creature;manacost=7])0 opponent],newability[maxCast(*[-creature;manacost=7])0 controller])) forever +auto=choice name(Choose 8) transforms((,newability[maxCast(*[-creature;manacost=8])0 opponent],newability[maxCast(*[-creature;manacost=8])0 controller])) forever +auto=choice name(Choose 9) transforms((,newability[maxCast(*[-creature;manacost=9])0 opponent],newability[maxCast(*[-creature;manacost=9])0 controller])) forever +auto=choice name(Choose 10) transforms((,newability[maxCast(*[-creature;manacost=10])0 opponent],newability[maxCast(*[-creature;manacost=10])0 controller])) forever +auto=choice name(Choose 11) transforms((,newability[maxCast(*[-creature;manacost=11])0 opponent],newability[maxCast(*[-creature;manacost=11])0 controller])) forever +auto=choice name(Choose 12) transforms((,newability[maxCast(*[-creature;manacost=12])0 opponent],newability[maxCast(*[-creature;manacost=12])0 controller])) forever +auto=choice name(Choose 13) transforms((,newability[maxCast(*[-creature;manacost=13])0 opponent],newability[maxCast(*[-creature;manacost=13])0 controller])) forever +auto=choice name(Choose 14) transforms((,newability[maxCast(*[-creature;manacost=14])0 opponent],newability[maxCast(*[-creature;manacost=14])0 controller])) forever +auto=choice name(Choose 15) transforms((,newability[maxCast(*[-creature;manacost=15])0 opponent],newability[maxCast(*[-creature;manacost=15])0 controller])) forever +auto=choice name(Choose 16) transforms((,newability[maxCast(*[-creature;manacost=16])0 opponent],newability[maxCast(*[-creature;manacost=16])0 controller])) forever +auto=choice name(Choose 17) transforms((,newability[maxCast(*[-creature;manacost=17])0 opponent],newability[maxCast(*[-creature;manacost=17])0 controller])) forever +auto=choice name(Choose 18) transforms((,newability[maxCast(*[-creature;manacost=18])0 opponent],newability[maxCast(*[-creature;manacost=18])0 controller])) forever +auto=choice name(Choose 19) transforms((,newability[maxCast(*[-creature;manacost=19])0 opponent],newability[maxCast(*[-creature;manacost=19])0 controller])) forever +auto=choice name(Choose 20) transforms((,newability[maxCast(*[-creature;manacost=20])0 opponent],newability[maxCast(*[-creature;manacost=20])0 controller])) forever +text=As Sanctum Prelate enters the battlefield, choose a number. -- Noncreature spells with converted mana cost equal to the chosen number can't be cast. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Sanctum Seeker +auto=@combat(attacking) source(vampire|mybattlefield):life:-1 opponent && life:1 controller +text=Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. +mana={2}{B}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=4 +[/card] +[card] +name=Sanctum Spirit +abilities=lifelink +auto={D(*[artifact;legendary;saga]|myHand)}:indestructible ueot +text=Lifelink -- Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) +mana={3}{W} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Sanctum Weaver +auto={T}:name(Add red mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{R} +auto={T}:name(Add white mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{W} +auto={T}:name(Add blue mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{U} +auto={T}:name(Add black mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{B} +auto={T}:name(Add green mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{G} +text={T}: Add X mana of any one color, where X is the number of enchantments you control. +mana={1}{G} +type=Enchantment Creature +subtype=Dryad +power=0 +toughness=2 +[/card] +[card] +name=Sanctum of All +#MISSING: not possible to trigger twice any ability ATM +auto=@each my upkeep:ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search Library) moveTo(myBattlefield) target(*[shrine]|myLibrary) && shuffle oneshot _ choice name(Search Graveyard) moveTo(myBattlefield) target(*[shrine]|myGraveyard)!$ controller +text=At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. -- If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. +mana={W}{U}{B}{R}{G} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of Calm Waters +auto=@each my firstmain:may foreach(*[shrine]|mybattlefield) name(draw a card for each shrine) draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot +text=At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. +mana={3}{U} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of Eternity +auto={T}:add{1} +auto={2}{T}:moveTo(myHand) target(*[iscommander]|mybattlefield) myTurnOnly +text={T}: Add {1}. -- {2}, {T}: Return target commander you own from the battlefield to your hand. Activate this ability only during your turn. +type=Land +[/card] +[card] +name=Sanctum of Fruitful Harvest +auto=@each my firstmain:foreach(*[shrine]|mybattlefield) ability$! choice add{W} _ choice add{U} _ choice add{B} _ choice add{R} _ choice add{G} !$ controller +text=At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. +mana={2}{G} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of Shattered Heights +auto={1}{D(*[land;shrine]|myHand)}:damage:type:*[shrine]:mybattlefield target(creature,planeswalker) +text={1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. +mana={2}{R} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of Stone Fangs +auto=@each my firstmain:life:type:*[shrine]:mybattlefield controller && life:-type:*[shrine]:mybattlefield opponent +text=At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. +mana={1}{B} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of Tranquil Light +auto={5}{W}:name({5}{W}:tap target creature) tap target(creature) +auto={4}{W} restriction{type(*[shrine]|myBattlefield)~morethan~0}:name({4}{W}:tap target creature) tap target(creature) +auto={3}{W} restriction{type(*[shrine]|myBattlefield)~morethan~1}:name({3}{W}:tap target creature) tap target(creature) +auto={2}{W} restriction{type(*[shrine]|myBattlefield)~morethan~2}:name({2}{W}:tap target creature) tap target(creature) +auto={1}{W} restriction{type(*[shrine]|myBattlefield)~morethan~3}:name({1}{W}:tap target creature) tap target(creature) +auto={W} restriction{type(*[shrine]|myBattlefield)~morethan~4}:name({W}:tap target creature) tap target(creature) +text={5}{W}: Tap target creature. This ability costs 1 less to activate for each Shrine you control. +mana={W} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Sanctum of the Sun +auto=untap +auto=life:5 controller +auto=all(*|myexile) removeallcounters(0/0,1,AzorExiled) +auto={T}:name(Add white mana) name(Add white mana) thisforeach(variable{lifetotal}) add{W} +auto={T}:name(Add green mana) name(Add green mana) thisforeach(variable{lifetotal}) add{G} +auto={T}:name(Add black mana) name(Add black mana) thisforeach(variable{lifetotal}) add{B} +auto={T}:name(Add blue mana) name(Add blue mana) thisforeach(variable{lifetotal}) add{U} +auto={T}:name(Add red mana) name(Add red mana) thisforeach(variable{lifetotal}) add{R} +text=(Transforms from Azor's Gateway.) -- {T}: Add X mana of any one color, where X is your life total. +type=Legendary Land +[/card] +[card] +name=Sand Strangler +auto=aslongas(desert|mybattlefield,mygraveyard) damage:3 target(creature) +text=When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. +mana={3}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Sandals of Abdallah +auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot +auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot +text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. +mana={4} +type=Artifact +[/card] +[card] +name=Sandstone Oracle +abilities=flying +auto=if type(*|opponenthand)~morethan~type(*|myhand) then name(Draw cards) name(Draw cards) draw:ohandcountminusphandcountminusend controller +text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. +mana={7} +type=Artifact Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Sandwurm Convergence +auto=lord(creature[flying]|opponentbattlefield) cantattack +auto=lord(creature[flying]|opponentbattlefield) cantpwattack +auto=@each my endofturn:token(Wurm,creature Wurm,5/5,green) +text=Creatures with flying can't attack you or planeswalkers you control. -- At the beginning of your end step, create a 5/5 green Wurm creature token. +mana={6}{G}{G} +type=Enchantment +[/card] +[card] +name=Sanguine Brushstroke +auto=token(Blood) +auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield) +auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent +text=When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Sanguine Glorifier +auto=target(other vampire|mybattlefield) counter(1/1,1) +text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. +mana={3}{W} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=3 +[/card] +[card] +name=Sanguine Indulgence +target=creature|mygraveyard +anyzone=restriction{compare(lifegain)~morethan~2}:changecost(colorless:-3) forcedalive +auto=moveTo(myHand) +text=This spell costs {3} less to cast if you've gained 3 or more life this turn. -- Return up to two target creature cards from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Sanguine Sacrament +auto=life:X controller +auto=life:X controller +alias=135262 +text=You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Sanguine Statuette +auto=token(Blood) +auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,newability[haste])) ueot +text=When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. +mana={1}{R} +type=Artifact +[/card] +[card] +name=Sap Vitality +target=creature,planeswalker. +auto=damage:3 +auto=name(Creature gets 3/0) target(creature|myhand) counter(3/0,1,PerpetualPT) notrg +text=Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0. +mana={B}{B} +type=Instant +[/card] +[card] +name=Saprazzan Breaker +auto={U}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[target(<1>*|reveal) moveto(mygraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[unblockable ueot],newability[target(<1>*|reveal) moveto(mygraveyard)])) optiontwoend revealend +text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. +mana={4}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Saproling +type=Creature +subtype=Saproling +power=1 +toughness=1 +color=green +[/card] +[card] +name=Saproling Art +type=Creature +subtype=Saproling +power=1 +toughness=1 +color=green +[/card] +[card] +name=Saproling Burst +auto=fading:7 +auto={C(0/0,-1,Fade)}:name(Create Saproling) token(Saproling,Creature Saproling Fade,0/0,green) +auto=thisforeach(variable{hascntfade}>=1) lord(saproling[fade]|mybattlefield) 1/1 +auto=@counterremoved(0/0,1,Fade) from(this) restriction{compare(hascntfade)~equalto~0}:all(saproling[fade]|mybattlefield) -1/-1 +auto=@movedto(this|nonbattlezone) from(mybattlefield) bury all(saproling[fade]|mybattlefield) +text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Saproling Cluster +auto={1}{D(*|myhand)}:token(Saproling,Creature Saproling,1/1,green) +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[if type(*|myhand)~morethan~0 then ability$!name(Pay 1 and discard) pay[[{1}]] name(Pay 1 and discard) discard:1 && token(Saproling^Creature Saproling^1/1^green)?donothing!$ opponent])) forever +text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Saproling Fun +type=Creature +subtype=Saproling +power=1 +toughness=1 +color=green +[/card] +[card] +name=Saproling Infestation +auto=@movedTo(*[kicked>=1]|stack):token(Saproling,Creature Saproling,1/1,green) +text=Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Saproling Migration +kicker={4} +auto=if paid(kicker) then create(Saproling:creature Saproling:1/1:green:)*2 +auto=create(Saproling:creature Saproling:1/1:green:)*2 +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Saproling Spo +type=Creature +subtype=Saproling +power=1 +toughness=1 +color=green +[/card] +[card] +name=Saproling Symbiosis +abilities=flash +restriction=myturnonly +other={5}{G} name(Cast as instant) +auto=foreach(creature|mybattlefield) token(Saproling,Creature Saproling,1/1,green) +text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Sarkhan's Catharsis +target=player,planeswalker +auto=damage:5 +text=Sarkhan's Catharsis deals 5 damage to target player or planeswalker. +mana={4}{R} +type=Instant +[/card] +[card] +name=Sarkhan's Dragonfire +aicode=activate target(*[red;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get red card) target(*[red]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto=ability$!name(Choose one) choice name(Damage player) damage:3 target(player) _ choice name(Damage creature) damage:3 target(creature) _ choice name(Damage planeswalker) damage:3 target(planeswalker)!$ controller +text=Sarkhan's Dragonfire deals 3 damage to any target. -- Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Sarkhan's Scorn +target=creature,planeswalker +auto=damage:halfupcurrentturn +text=Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker. +mana={2}{R} +type=Instant +[/card] +[card] +name=Sarkhan's Unsealing +auto=@movedTo(creature[power=4]|mystack):damage:4 target(player,creature,planeswalker) +auto=@movedTo(creature[power=5]|mystack):damage:4 target(player,creature,planeswalker) +auto=@movedTo(creature[power=6]|mystack):damage:4 target(player,creature,planeswalker) +auto=@movedTo(creature[power>=7]|mystack):damage:4 all(creature|opponentBattlefield) +auto=@movedTo(creature[power>=7]|mystack):damage:4 all(planeswalker|opponentBattlefield) +auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent +text=Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. -- Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Sarkhan's Whelp +abilities=flying +auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +auto=@counteradded(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. +mana={2}{R} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Sarulf's Packmate +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=draw:1 controller +text=When Sarulf's Packmate enters the battlefield, draw a card. -- Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Sarulf, Realm Eater +auto=@movedto(*|graveyard) from(opponentbattlefield):counter(1/1) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~1}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=1]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~2}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=2]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~3}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=3]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~4}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=4]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~5}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=5]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~6}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=6]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~7}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=7]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~8}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=8]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~9}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=9]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~10}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=10]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~11}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=11]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~12}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=12]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~13}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=13]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~14}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=14]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~15}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=15]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~16}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=16]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~17}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=17]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~18}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=18]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~equalto~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=19]) moveto(exile) +auto=@each my upkeep restriction{compare(hascnt11)~morethan~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=20]) moveto(exile) +text=Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. -- At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. +mana={1}{B}{G} +type=Legendary Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Saruli Caretaker +abilities=defender +auto={T}{T(other creature|myBattlefield)}:Add{W} +auto={T}{T(other creature|myBattlefield)}:Add{U} +auto={T}{T(other creature|myBattlefield)}:Add{B} +auto={T}{T(other creature|myBattlefield)}:Add{R} +auto={T}{T(other creature|myBattlefield)}:Add{G} +text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color. +mana={G} +type=Creature +subtype=Dryad +power=0 +toughness=3 +[/card] +[card] +name=Saryth, the Viper's Fang +auto=lord(other creature[tapped]|myBattlefield) deathtouch +auto=lord(other creature[-tapped]|myBattlefield) opponentshroud +auto={1}{T}:name(Untap creature or land) target(other *[creature;land]|myBattlefield) untap +text=Other tapped creatures you control have deathtouch. -- Other untapped creatures you control have hexproof. -- {1}, {T}: Untap another target creature or land you control. +type=Legendary Creature +subtype=Human Warlock +mana={2}{G}{G} +power=3 +toughness=4 +[/card] +[card] +name=Sasaya's Essence +auto=lord(forest|myBattlefield) transforms((,newability[foreach(other forest[share!name!]|mybattlefield) produceextra:{G}])) +auto=lord(plains|myBattlefield) transforms((,newability[foreach(other plains[share!name!]|mybattlefield) produceextra:{W}])) +auto=lord(swamp|myBattlefield) transforms((,newability[foreach(other swamp[share!name!]|mybattlefield) produceextra:{B}])) +auto=lord(mountain|myBattlefield) transforms((,newability[foreach(other mountain[share!name!]|mybattlefield) produceextra:{R}])) +auto=lord(island|myBattlefield) transforms((,newability[foreach(other island[share!name!]|mybattlefield) produceextra:{U}])) +auto=lord(land[-island;-mountain;-plains;-swamp;forest]|myBattlefield) transforms((,newability[foreach(other land[share!name!]|mybattlefield) produceextra:{1}])) +text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. +mana={1}{G}{G} +type=Legendary Enchantment +[/card] +[card] +name=Sasaya, Orochi Ascendant +auto=aslongas(*[land]|myHand) flip(Sasaya's Essence) >6 +text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. +mana={1}{G}{G} +type=Legendary Creature +subtype=Snake Monk +power=2 +toughness=3 +[/card] +[card] +name=Satyr Enchanter +auto=@movedTo(enchantment|mystack):draw:1 +text=Whenever you cast an enchantment spell, draw a card. +mana={1}{G}{W} +type=Creature +subtype=Satyr Druid +power=2 +toughness=2 +[/card] +[card] +name=Satyr Piper +auto={3}{G}:target(creature) transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) mustblock ueot])) ueot +text={3}{G}: Target creature must be blocked this turn if able. +mana={2}{G} +type=Creature +subtype=Satyr Rogue +power=2 +toughness=1 +[/card] +[card] +name=Satyr's Cunning +auto=token(Satyr,Creature Satyr,1/1,red,cantblock) +retrace={2}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Create a 1/1 red Satyr creature token with "This creature can't block." -- Escape-{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={R} +type=Sorcery +[/card] +[card] +name=Sauroform Hybrid +auto={4}{G}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) +mana={1}{G} +type=Creature +subtype=Human Lizard Warrior +power=2 +toughness=2 +[/card] +[card] +name=Savaen Elves +auto={G}{G}{T}:destroy target(aura) +text={G}{G}, {T}: Destroy target Aura attached to a land. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Savage Alliance +target=player +other={4}{R} name(Escalate) +auto=if paid(alternative) then transforms((,newability[choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot],newability[Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot])) +auto=if paid(alternative) then damage:2 target(creature) +auto=if paid(alternative) then damage:1 all(creature|opponentBattlefield) +auto=ifnot paid(alternative) then choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot +auto=ifnot paid(alternative) then choice name(Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot +auto=ifnot paid(alternative) then choice name(Damage target creature) damage:2 target(creature) +auto=ifnot paid(alternative) then choice name(Damage all opponent creatures) damage:1 all(creature|opponentBattlefield) +text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Creatures target player controls gain trample until end of turn. -- Savage Alliance deals 2 damage to target creature. -- Savage Alliance deals 1 damage to each creature target opponent controls. +mana={2}{R} +type=Instant +[/card] +[card] +name=Savage Gorger +otherrestriction=compare(oplifelost)~morethan~0 +auto=@each my endofturn:counter(1/1) +text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) +mana={1}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Savage Packmate +abilities=nightbound,trample +backside=Child of the Pack +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=lord(other creature|mybattlefield) 1/0 +text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack +type=Creature +subtype=Werewolf +color=green,red +power=5 +toughness=5 +[/card] +[card] +name=Savage Smash +target=creature|myBattlefield +auto=+2/+2 +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={1}{R}{G} +type=Sorcery +[/card] +[card] +name=Savage Stomp +target=creature|myBattlefield +auto=counter(1/1,1) +auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) ueot +autohand=if type(dinosaur|mybattlefield)~morethan~0 then altercost(colorless,-2) +text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Savage Summoning +abilities=nofizzle +auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,newability[asflash])) ueot +auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot +text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. +mana={G} +type=Instant +[/card] +[card] +name=Savage Swipe +target=creature[power=2]|myBattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={G} +type=Sorcery +[/card] +[card] +name=Savage Ventmaw +abilities=flying +auto=_ATTACKING_add{R}{R}{R}{G}{G}{G} doesntempty +text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +mana={4}{R}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Savai Crystal +abilities=cycling +auto={T}:Add{R} +auto={T}:Add{W} +auto={T}:Add{B} +autohand=__CYCLING__({2}) +text={T}: Add {R}, {W}, or {B}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3} +type=Artifact +[/card] +[card] +name=Savai Sabertooth +mana={1}{W} +type=Creature +subtype=Cat +power=3 +toughness=1 +[/card] +[card] +name=Savai Thundermane +auto=@cycled(*|myhand):may pay({2}) damage:2 target(creature) && life:2 controller +text=Whenever you cycle a card, you may pay 2 . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. +mana={R}{W} +type=Creature +subtype=Elemental Cat +power=3 +toughness=2 +[/card] +[card] +name=Savai Triome +abilities=cycling +auto=tap(noevent) +autohand=__CYCLING__({3}) +text=({T}: Add {R}, {W}, or {B}.) -- Savai Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) +type=Land +subtype=Mountain Plains Swamp +[/card] +[card] +name=Savannah Sage +auto=life:2 controller +text=When Savannah Sage enters the battlefield, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Saving Grace +abilities=flash +target=creature|myBattlefield +auto=0/3 +auto=preventalldamage to(*[-this]|mybattlefield) +auto=preventalldamage to(controller) +text=Flash -- Enchant creature you control -- When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. -- Enchanted creature gets +0/+3. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Savior of Ollenbock +abilities=training +auto=_TRAINING_ +auto=@trained(this):may name(Exile a creature) target(creature|battlefield,graveyard) (blink)forsrc +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Savvy Hunter +auto=_ATTACKING_token(Food) +auto=@combat(blocking) source(this):token(Food) +auto={S(food|myBattlefield)}{S(food|myBattlefield)}:draw:1 +text=Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice two Foods: Draw a card. +mana={1}{B}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Saw It Coming +abilities=foretell +target=*|stack +auto=fizzle +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,type(*|stack)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Counter target spell. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Sawblade Slinger +auto=if type(artifact|opponentbattlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|opponentbattlefield) destroy +auto=if type(zombie|opponentbattlefield)~morethan~0 then choice name(Fight zombie) name(Fight zombie) target(zombie|opponentbattlefield) dynamicability +auto=choice name(Don't choose any) donothing +text=When Sawblade Slinger enters the battlefield, choose up to one -- Destroy target artifact an opponent controls. -- Sawblade Slinger fights target Zombie an opponent controls. +mana={3}{G} +type=Creature +subtype=Human Archer +power=4 +toughness=3 +[/card] +[card] +name=Sawtusk Demolisher +abilities=trample,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{G} name(Mutate) +auto=transforms((,newability[@mutated(this):name(Destroy and create token) ability$!name(Choose one) choice name(Controller) target(*[-creature]|myBattlefield) destroy && token(Beast Saw) controller _ choice name(opponent) target(*[-creature]|opponentBattlefield) destroy && token(Beast Saw) opponent!$ controller])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Under) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Scab-Clan Giant +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. +mana={4}{R}{G} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Scalding Cauldron +auto={3}{T}{S}:damage:3 target(creature) +text={3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Scale Up +abilities=overload +target=creature|mybattlefield +other={4}{G}{G} name(Overload) +auto=ueot transforms((,setpower=6,settoughness=4)) +auto=ueot transforms((Wurm,green)) +auto=overload all(creature|myBattlefield) ueot transforms((,setpower=6,settoughness=4)) +auto=overload all(creature|myBattlefield) ueot transforms((Wurm,green)) +text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={G} +type=Sorcery +[/card] +[card] +name=Scale the Heights +auto=may counter(1/1,1) target(creature) +auto=life:2 controller +auto=maxPlay(land)+1 ueot +auto=draw:1 controller +text=Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. -- Draw a card. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Scaled Behemoth +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={4}{G}{G} +type=Creature +subtype=Crocodile +power=6 +toughness=7 +[/card] +[card] +name=Scaled Herbalist +auto={T}:name(Put land on battlefield) target(land|myhand) moveTo(myBattlefield) +text={T}: You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Creature +subtype=Lizard Druid +power=1 +toughness=3 +[/card] +[card] +name=Scalelord Reckoner +abilities=flying +auto=@targeted(dragon|mybattlefield):destroy target(*[-land]|opponentbattlefield) +text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. +mana={3}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Scampering Scorcher +auto=token(Elemental,Creature Elemental,1/1,red)*2 +auto=lord(creature[elemental]|myBattlefield) haste +text=When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) +mana={3}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Scandalmonger +auto={2}:target(player) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ targetedplayer asSorcery +auto=lord(*|opponentbattlefield) transforms((,newability[{2}:target(player) ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand)!$ targetedplayer asSorcery])) +text={2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Boar Monger +power=3 +toughness=3 +[/card] +[card] +name=Scapeshift +target=land|myBattlefield +auto=sacrifice and!( transforms((,newability[name(Search land) target(land|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! +text=Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Scarab Feast +abilities=cycling +auto=choice name(My Graveyard) moveto(exile) target(*|mygraveyard) +auto=choice name(Opponent Graveyard)moveto(exile) target(creature|opponentgraveyard) +autohand=__CYCLING__({B}) +text=Exile up to three target cards from a single graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) +mana={B} +type=Instant +[/card] +[card] +name=Scaretiller +auto=@tapped(this):choice may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) +auto=@tapped(this):choice may moveto(myBattlefield) and!(tap(noevent))! target(land|mygraveyard) +text=Whenever Scaretiller becomes tapped, Choose one -- You may put a land card from your hand onto the battlefield tapped. -- Return target land card from your graveyard to the battlefield tapped. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=4 +[/card] +[card] +name=Scattered Groves +abilities=cycling +auto=tap +autohand=__CYCLING__({2}) +text=({T}: Add {G} or {W} to your mana pool.) -- Scattered Groves enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +subtype=Forest Plains +[/card] +[card] +name=Scattered Thoughts +aicode=activate target(<2>*[zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=2]|mylibrary) moveto(mygraveyard) )! +auto=name(Look top 4 cards) reveal:4 optionone name(Put in hand) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. +mana={3}{U} +type=Instant +[/card] +[card] +name=Scavenged Blade +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) 2/0 +auto={2}{R}:equip +text=When Scavenged Blade enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scavenger Grounds +auto={2}{T}{S(desert|mybattlefield)}:moveto(exile) all(*|graveyard) +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. +type=Land +subtype=Desert +[/card] +[card] +name=Scavenging Harpy +abilities=flying +auto=moveto(Exile) target(*|opponentGraveyard) +text=Flying -- When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. +mana={2}{B} +type=Creature +subtype=Harpy +power=2 +toughness=1 +[/card] +[card] +name=Scent of Brine +target=*|stack +auto=if type(*[blue]|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=if type(*[blue]|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. +mana={1}{U} +type=Instant +[/card] +[card] +name=Scent of Cinder +auto={T}:name(Damage any target) name(Damage any target) damage:type:*[red]:myhand target(player,creature,planeswalker) +text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Scent of Ivy +target=creature +auto=foreach(*[green]|myhand) 1/1 +text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. +mana={G} +type=Instant +[/card] +[card] +name=Scent of Jasmine +auto=life:twicetype:*[white]:myhand +text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. +mana={W} +type=Instant +[/card] +[card] +name=Scent of Nightshade +target=creature +auto=foreach(*[black]|myhand) -1/-1 target(creature) +text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. +mana={1}{B} +type=Instant +[/card] +[card] +name=Scheming Symmetry +auto=ability$!choice name(search a card) notatarget(*|mylibrary) moveto(mylibrary)!$ controller +auto=ability$!choice name(search a card) notatarget(*|mylibrary) moveto(mylibrary)!$ opponent +text=Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. +mana={B} +type=Sorcery +[/card] +[card] +name=Schismotivate +target=creature +auto=4/0 ueot +auto=target(other creature) -4/0 ueot +text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Scholar of Stars +auto=aslongas(artifact|myBattlefield) draw:1 +text=When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] +[card] +name=Scholar of the Ages +auto=moveto(myhand) target(*[instant,sorcery]|mygraveyard) +text=When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. +mana={5}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Scholar of the Lost Trove +abilities=flying +auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery;artifact]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Flying -- When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Scholarship Sponsor +auto=if compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield) then ability$!name(Search lands) name(Search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(novent) )! !$ controller +auto=if compare(type:land:mybattlefield)~morethan~compare(type:land:opponentbattlefield) then ability$!name(Search lands) name(Search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(novent) )! !$ opponent +text=When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. +mana={3}{W} +type=Creature +subtype=Human Advisor +power=3 +toughness=3 +[/card] +[card] +name=Scion of Draco +abilities=flying +autoexile=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +autograveyard=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +autohand=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-2) forcedalive +auto=lord(creature[white]|myBattlefield) vigilance +auto=lord(creature[blue]|myBattlefield) opponentshroud +auto=lord(creature[black]|myBattlefield) lifelink +auto=lord(creature[red]|myBattlefield) first strike +auto=lord(creature[green]|myBattlefield) trample +text=Domain - This spell costs {2} less to cast for each basic land type among lands you control. -- Flying -- Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. +mana={12} +type=Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Scion of Opulence +auto=@movedto(vampire|graveyard) from(mybattlefield):name(Create treasure) token(Treasure Sur) +auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! +text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. +mana={2}{R} +type=Creature +subtype=Vampire Noble +power=3 +toughness=1 +[/card] +[card] +name=Scion of Shiv +abilities=flying +auto={2}{R}:name(Perpetually gets 1/0) counter(1/0.1.PerpetualPT) +text=Flying -- {2}{R}: Scion of Shiv perpetually gets +1/+0. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Scion of Stygia +abilities=flash +auto=target(creature|opponentbattlefield) name(Choose creature and roll a d20) rolld20 20 winability freeze winabilityend loseability if compare(srclastrollresult)~lessthan~10 then tap else freeze loseabilityend rolld20end +text=Flash -- Cone of Cold - When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. -- 1-9 | Tap that creature. -- 10-20 | Tap that creature. It doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Tiefling Shaman +power=2 +toughness=1 +[/card] +[card] +name=Scion of the Swarm +abilities=flying +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +text=Flying -- Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. +mana={3}{B}{B} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=3 +[/card] +[card] +name=Scion of the Ur-Dragon +abilities=flying +auto={2}:moveto(mygraveyard) target(*[dragon]|mylibrary) && shuffle controller && copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Scion of the Ur-Dragon) undocpy])) forever )! +text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon Avatar +power=4 +toughness=4 +[/card] +[card] +name=Scissors Lizard +text=Paper Tigers cannot attack or block. +auto=all(Paper Tigers|battlefield) cantblock +auto=all(Paper Tigers|battlefield) cantattack +mana={4} +type=Artifact Creature +power=4 +toughness=3 +[/card] +[card] +name=Scorch Rider +kicker={1}{R} +auto=if paid(kicker) then haste ueot +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Scorch Spitter +auto=@combat(notblocked) source(this):damage:1 opponent +text=Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. +mana={R} +type=Creature +subtype=Elemental Lizard +power=1 +toughness=1 +[/card] +[card] +name=Scorched Earth +auto=if type(*[land]|myHand)~morethan~0 then choice ability$!name(X=1) target(*[land]|myhand) reject!$ controller && destroy target(*[land]) +auto=if type(*[land]|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*[land]|myhand) reject!$ controller && destroy target(<2>*[land]) +auto=if type(*[land]|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*[land]|myhand) reject!$ controller && destroy target(<3>*[land]) +auto=if type(*[land]|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*[land]|myhand) reject!$ controller && destroy target(<4>*[land]) +auto=if type(*[land]|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*[land]|myhand) reject!$ controller && destroy target(<5>*[land]) +auto=if type(*[land]|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*[land]|myhand) reject!$ controller && destroy target(<6>*[land]) +auto=if type(*[land]|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*[land]|myhand) reject!$ controller && destroy target(<7>*[land]) +auto=if type(*[land]|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*[land]|myhand) reject!$ controller && destroy target(<8>*[land]) +auto=if type(*[land]|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*[land]|myhand) reject!$ controller && destroy target(<9>*[land]) +auto=if type(*[land]|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*[land]|myhand) reject!$ controller && destroy target(<10>*[land]) +auto=if type(*[land]|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*[land]|myhand) reject!$ controller && destroy target(<11>*[land]) +auto=if type(*[land]|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*[land]|myhand) reject!$ controller && destroy target(<12>*[land]) +auto=if type(*[land]|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*[land]|myhand) reject!$ controller && destroy target(<13>*[land]) +auto=if type(*[land]|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*[land]|myhand) reject!$ controller && destroy target(<14>*[land]) +auto=if type(*[land]|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*[land]|myhand) reject!$ controller && destroy target(<15>*[land]) +auto=if type(*[land]|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*[land]|myhand) reject!$ controller && destroy target(<16>*[land]) +auto=if type(*[land]|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*[land]|myhand) reject!$ controller && destroy target(<17>*[land]) +auto=if type(*[land]|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*[land]|myhand) reject!$ controller && destroy target(<18>*[land]) +auto=if type(*[land]|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*[land]|myhand) reject!$ controller && destroy target(<19>*[land]) +auto=if type(*[land]|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*[land]|myhand) reject!$ controller && destroy target(<20>*[land]) +text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Scorching Dragonfire +target=creature,planeswalker +auto=damage:3 +auto=transforms((,newability[exiledeath])) ueot +text=Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Scorchmark +target=creature +auto=exiledeath +auto=damage:2 +text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Scorn Effigy +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={0} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=3 +[/card] +[card] +name=Scour All Possibilities +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend +flashback={4}{U} +text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Scour the Desert +target=creature|mygraveyard +auto=moveto(Exile) and!( transforms((,newability[token(Bird^Creature Bird^1/1^white^flying)*toughness])) oneshot )! +text=Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Scourge of Nel Toth +abilities=flying +flashback={B}{B}{S(creature|mybattlefield)}{S(creature|mybattlefield)} +text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. +mana={5}{B}{B} +type=Creature +subtype=Zombie Dragon +power=6 +toughness=6 +[/card] +[card] +name=Scourge of the Skyclaves +anyzone=-highestlifetotal/-highestlifetotal cdaactive +kicker={4}{B} +auto=if paid(kicker) then transforms((,newability[life:-halfuplifetotal controller],newability[life:-halfupopponentlifetotal opponent] +auto=20/20 +text=Kicker {4}{B} -- When you cast this spell, if it was kicked, each player loses half their life, rounded up. -- Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. +mana={1}{B} +type=Creature +subtype=Demon +power=* +toughness=* +[/card] +[card] +name=Scrapyard Recombiner +abilities=modular +modular=2 +auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary) +text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Screaming Shield +auto=teach(creature) 0/3 +auto=teach(creature) {2}{T}:deplete:3 target(player) +auto={3}:equip +text=Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Screaming Swarm +abilities=flying +auto=@combat(attacking) source(creature|mybattlefield):name(Opponent mills a card) deplete:1 opponent +autograveyard={2}{U}:name(Put in library) placefromthetop(2) +text=Flying -- Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) -- {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. +mana={5}{U} +type=Creature +subtype=Bird Horror +power=4 +toughness=4 +[/card] +[card] +name=Screams from Within +target=creature +auto=teach(creature) -1/-1 +auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mybattlefield) +text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Screeching Phoenix +abilities=flying +auto={2}{R}:all(creature|mybattlefield) 1/0 ueot +text=Flying. -- {2}{R}: Creatures you control get +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=4 +[/card] +[card] +name=Scribe of the Mindful +auto={1}{T}{S}:moveto(myhand) target(instant,sorcery|mygraveyard) +text={1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Scrounger of Souls +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Sculptor of Winter +auto={T}:target(land[snow]|battlefield) untap +text={T}: Untap target snow land. +mana={1}{G} +type=Snow Creature +subtype=Elf Rogue +power=2 +toughness=2 +[/card] +[card] +name=Scurrid Colony +abilities=reach +auto=aslongas(land|mybattlefield) 2/2 >7 +text=Reach -- Scurrid Colony gets +2/+2 as long as you control eight or more lands. +mana={1}{G} +type=Creature +subtype=Squirrel +power=2 +toughness=2 +[/card] +[card] +name=Scurry Oak +auto=evolve +auto=@counteradded(1/1) from(this):may name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green) +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. +mana={2}{G} +type=Creature +subtype=Treefolk +power=1 +toughness=2 +[/card] +[card] +name=Scute Swarm +auto=_LANDFALL_If type(land|myBattlefield)~morethan~5 then clone all(this) else token(Insect,Creature Insect,1/1,green) +text=Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. +mana={2}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Scuttlegator +abilities=defender +auto={6}{GU}{GU}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.3)])) forever +auto=this(counter{1/1}) canattack +text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. +mana={4}{GU}{GU} +type=Creature +subtype=Crab Turtle Crocodile +power=6 +toughness=6 +[/card] +[card] +name=Scuttletide +auto={1}{D(*|myhand)}:name(Create crab) token(Crab) +auto=this(variable{mygravecardtypes}>3) lord(crab|myBattlefield) 1/1 +text={1}, Discard a card: Create a 0/3 blue Crab creature token. -- Delirium - Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Scuttling Sliver +auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap])) +text=Sliver creatures you control have "{2}: Untap this creature." +mana={2}{U} +type=Creature +subtype=Sliver Trilobite +power=2 +toughness=2 +[/card] +[card] +name=Sea Gate Banneret +auto={4}{W}:all(creature|myBattlefield) 1/1 ueot +text={4}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Kor Warrior +power=1 +toughness=2 +[/card] +[card] +name=Sea Gate Colossus +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +text=This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={7} +type=Artifact Creature +subtype=Golem Warrior +power=7 +toughness=5 +[/card] +[card] +name=Sea Gate Restoration +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Sea Gate, Reborn) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Sea Gate, Reborn) name(Sea Gate, Reborn) flip(Sea Gate, Reborn) forcetype(land) +auto=emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove +auto=draw:type:*:myHandplus1plusend controller +text=Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // Sea Gate, Reborn +mana={4}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Sea Gate Stormcaller +kicker={4}{U} +auto=if paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent) && all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot +auto=ifnot paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot +text=Kicker {4}{U} -- When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Sea Gate, Reborn +auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +auto={T}:add{U} +text=As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {U}. // {4}{U}{U}{U} Sea Gate Restoration +type=Land +[/card] +[card] +name=Sea God's Scorn +target=creature,enchantment +auto=moveTo(ownerhand) +text=Return up to three target creatures and/or enchantments to their owners' hands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Sea Legs +abilities=flash +target=creature +auto=teach(pirate) +0/+2 +auto=teach(creature[-pirate]) -2/-0 +text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sea of Clouds +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {U}. +type=Land +[/card] +[card] +name=Sea-Dasher Octopus +abilities=flash,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={1}{U} name(Mutate) +auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature deals combat damage to a player, draw a card. +mana={1}{U}{U} +type=Creature +subtype=Octopus +power=2 +toughness=2 +[/card] +[card] +name=Seafaring Werewolf +abilities=unblockable,nightbound +backside=Suspicious Stowaway +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller +text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway +type=Creature +subtype=Werewolf +color=green +power=2 +toughness=1 +[/card] +[card] +name=Seafloor Oracle +auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1 +text=Whenever a Merfolk you control deals combat damage to a player, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Seafloor Stalker +auto={4}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~0} +auto={3}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~1} +auto={2}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~2} +auto={1}{U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~3} +auto={U}:transforms((,newability[1/0],newability[unblockable])) ueot restriction{compare(calculateparty)~equalto~4} +text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=3 +[/card] +[card] +name=Seal Away +abilities=flash +auto=(blink)forsrc target(creature[tapped]|opponentbattlefield) +text=Flash -- When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Search Party Captain +anyzone=@combat(attacking) source(creature|mybattlefield):name(Reduce cost) transforms((,newability[changecost(colorless:-1)])) ueot +auto=draw:1 controller +text=This spell costs {1} less to cast for each creature you attacked with this turn. -- When Search Party Captain enters the battlefield, draw a card. +type=Creature +subtype=Human Soldier +mana={3}{W} +power=2 +toughness=2 +[/card] +[card] +name=Search for Azcanta +auto=@each my upkeep:name(Azcanta) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:may flip(Azcanta, the Sunken Ruin) +text=At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. +mana={1}{U} +type=Legendary Enchantment +[/card] +[card] +name=Search for Blex +abilities=doublefacedeath +aicode=activate all(*[zpos<=1]|mylibrary) moveto(myhand) and!( transforms((,newability[life:-3 controller],newability[all(*[zpos<=5]|mylibrary) moveto(mygraveyard)])) oneshot )! +auto=name(Look top 5 cards) reveal:5 optionone name(Get any card) target(*|reveal) moveto(myhand) and!( transforms((,newability[life:-3 controller])) oneshot )! optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way. // {2}{G} Blex, Vexing Pest +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Search for Glory +restriction=compare(mysnowpoolcount)~equalto~0 +autohand={1}{i}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) life:1 controller && activate castcard(alternative) +autohand={i}{i}{W} restriction{compare(mysnowpoolcount)~morethan~1}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) life:2 controller && activate castcard(alternative) +autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) life:3 controller && activate castcard(alternative) +auto=choice name(Search snow permanent) target(snow[-instant;-sorcery]|mylibrary) moveTo(myhand) and!( shuffle )! +auto=choice name(Search saga or legendary card) target(*[saga;legendary]|mylibrary) moveTo(myhand) and!( shuffle )! +text=Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) +mana={2}{W} +type=Snow Sorcery +[/card] +[card] +name=Search the Premises +auto=@each blockers:name(Investigate) name(Create clue) token(Clue) controller +text=Whenever a creature attacks you or a planeswalker you control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Searing Barrage +target=creature +auto=damage:5 +auto=if casted(this) then if spent({R}{R}{R}) then damage:3 targetController +text=Searing Barrage deals 5 damage to target creature. -- Adamant - If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. +mana={4}{R} +type=Instant +[/card] +[card] +name=Searing Blaze +target=player +auto=if thisturn(land|mybattlefield)~lessthan~1 then damage:1 && damage:1 target(creature|targetedpersonsBattlefield) +auto=if thisturn(land|mybattlefield)~morethan~0 then damage:3 && damage:3 target(creature|targetedpersonsBattlefield) +text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. +mana={R}{R} +type=Instant +[/card] +[card] +name=Searstep Pathway +auto={T}:add{R} +text={T}: Add {R}. // Blightstep Pathway +type=Land +[/card] +[card] +name=Season of Growth +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(creature|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):draw:1 controller +auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):draw:1 controller +text=Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- Whenever you cast a spell that targets a creature you control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Season's Beatings +auto=choice name(Choose opponent) all(creature|opponentbattlefield) transforms((,newability[damage:p target(other creature|mybattlefield)])) oneshot +auto=choice name(Choose yourself) all(creature|mybattlefield) transforms((,newability[damage:p target(other creature|mybattlefield)])) oneshot +text=Family gathering - Each creature target player controls deals damage equal to its power to another random creature that player controls. +mana={R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Seasoned Cathar +backside=Ambitious Farmhand +abilities=lifelink +text=Lifelink // Ambitious Farmhand +type=Creature +subtype=Human Knight +color=white +power=3 +toughness=3 +[/card] +[card] +name=Seasoned Hallowblade +auto={D(*|myhand)}:tap(noevent) && indestructible ueot +text=Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Seasoned Pyromancer +auto=ability$!name(Discard and draw) name(Discard and draw) target(<2>*|myhand) reject and!( transforms((,newability[draw:1 controller],newability[if cantargetcard(*[-land]|*) then token(Elemental^Creature Elemental^1/1^red)])) oneshot )! !$ controller +autograveyard={3}{R}{R}{E}:token(Elemental,creature Elemental,1/1,red)*2 +text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Seasons Past +auto=bottomoflibrary +auto=ability$!may name(Return card with cost 0) moveTo(myHand) target(*[manacost=0]|myGraveyard)!$ controller && ability$!may name(Return card with cost 1) moveTo(myHand) target(*[manacost=1]|myGraveyard)!$ controller && ability$!may name(Return card with cost 2) moveTo(myHand) target(*[manacost=2]|myGraveyard)!$ controller && ability$!may name(Return card with cost 3) moveTo(myHand) target(*[manacost=3]|myGraveyard)!$ controller && ability$!may name(Return card with cost 4) moveTo(myHand) target(*[manacost=4]|myGraveyard)!$ controller && ability$!may name(Return card with cost 5) moveTo(myHand) target(*[manacost=5]|myGraveyard)!$ controller && ability$!may name(Return card with cost 6) moveTo(myHand) target(*[manacost=6]|myGraveyard)!$ controller && ability$!may name(Return card with cost 7) moveTo(myHand) target(*[manacost=7]|myGraveyard)!$ controller && ability$!may name(Return card with cost 8) moveTo(myHand) target(*[manacost=8]|myGraveyard)!$ controller && ability$!may name(Return card with cost 9) moveTo(myHand) target(*[manacost=9]|myGraveyard)!$ controller && ability$!may name(Return card with cost 10) moveTo(myHand) target(*[manacost=10]|myGraveyard)!$ controller +text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Second Sight +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|opponentlibrary) moverandom(*[zpos<=5]) from(opponentlibrary) to(opponentlibrary)])) ueot +other={2}{U}[U} name(Entwine) +auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend +auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend +text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Secret Base +auto={T}:add{C} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{R} +auto={T}:add{B} +auto={T}:add{W} +text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base. +type=Land +[/card] +[card] +name=Secret Door +abilities=defender +auto={4}{U}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +text=Defender -- {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) +mana={U} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Secret Rendezvous +auto=draw:3 controller +auto=draw:3 opponent +text=You and target opponent each draw three cards. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Secret Summoning +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|mybattlefield):may name(Search library) target(creature[chosenname]|mylibrary) moveto(myhand) and!( shuffle )!])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library. +type=Conspiracy +[/card] +[card] +name=Secrets of Paradise +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) {T}:add{R}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{W}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{G}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{U}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{B}])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool." +type=Conspiracy +[/card] +[card] +name=Secrets of the Golden City +auto=_ASCEND_ +auto=_CITY'S_BLESSING_ draw:1 controller +auto=draw:2 controller +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Draw two cards. If you have the city's blessing, draw three cards instead. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Secrets of the Key +auto=token(Clue) +auto=if gravecast then token(Clue) +flashback={3}{U} +text=Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Flashback {3}{U} +mana={U} +type=Instant +[/card] +[card] +name=Secure the Scene +target=*[-land] +auto=moveTo(exile) +auto=token(Soldier Sec) targetcontroller +text=Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Sedgemoor Witch +abilities=menace +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentstack) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot +auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=Menace -- Ward-Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." +mana={2}{B} +type=Creature +subtype=Human Warlock +power=3 +toughness=2 +[/card] +[card] +name=See Red +target=creature +auto=2/1 +auto=first strike +auto=@each my combatends restriction{type(creature[attacking]|mybattlefield)~equalto~0}:phaseaction[endofturn once] sacrifice all(this) +text=Enchant creature -- Enchanted creature gets +2/+1 and has first strike. -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=See the Truth +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=if gravecast then name(look) reveal:3 optionone name(Get a card) target(<3>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Seeds of Strength +target=creature +auto=1/1 ueot +auto=target(creature) 1/1 ueot +auto=ability$!target(creature) 1/1 ueot!$ controller +text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. +mana={G}{W} +type=Instant +[/card] +[card] +name=Seeker of Insight +auto={T} {restriction type(*[-creature]|mystack)~morethan~0}:draw:1 && reject notatarget(*|myhand) +text={T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Seekers' Squire +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={1}{B} +type=Creature +subtype=Human Scout +power=1 +toughness=2 +[/card] +[card] +name=Seer of the Last Tomorrow +auto={U}{T}{D(*|myhand)}:deplete:3 target(player) +text={U}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Naga Cleric +power=1 +toughness=4 +[/card] +[card] +name=Seer's Vision +abilities=showopponenthand +auto={S}:name(Look hand and discard) target(*|opponenthand) reject assorcery +text=Your opponents play with their hands revealed. -- Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={2}{U}{B} +type=Enchantment +[/card] +[card] +name=Sefris of the Hidden Ways +auto=@dungeoncompleted(*[dungeon]|*) from(controller):name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) +auto=@movedto(creature|mygraveyard) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.) -- Create Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Segovian Angel +abilities=flying,vigilance +text=Flying, vigilance +mana={W} +type=Creature +subtype=Angel +power=1 +toughness=1 +[/card] +[card] +name=Seht's Tiger +abilities=flash +auto=choice name(Protection from red) preventalldamage to(controller) from(*[red]|battlefield,stack,hand,graveyard) ueot +auto=choice name(Protection from white) preventalldamage to(controller) from(*[white]|battlefield,stack,hand,graveyard) ueot +auto=choice name(Protection from black) preventalldamage to(controller) from(*[black]|battlefield,stack,hand,graveyard) ueot +auto=choice name(Protection from blue) preventalldamage to(controller) from(*[blue]|battlefield,stack,hand,graveyard) ueot +auto=choice name(Protection from green) preventalldamage to(controller) from(*[green]|battlefield,stack,hand,graveyard) ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) +mana={2}{W}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Seismic Shift +target=land +auto=destroy +auto=cantblocktarget(creature) +text=Destroy target land. Up to two target creatures can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Seize the Soul +target=creature[-black;-white] +auto=destroy and!( token(Spirit,Creature Spirit,1/1,white,flying) controller )! +auto=if type(creature|mybattlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.SeizeHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.SeizeHaunted}]|graveyard) from(battlefield) once:name(Destroy creature) target(creature[-black;-white]|battlefield) destroy and!( token(Spirit^Creature Spirit^1/1^white^flying) controller )!])) forever )! +text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Seize the Spoils +auto=draw:2 controller +auto=token(Treasure Sur) +text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R}{D(other *|myhand)} +type=Sorcery +[/card] +[card] +name=Seize the Storm +flashback={6}{R} +auto=token(Elemental,Creature Elemental,0/0,red,trample) and!( transforms((,newability[pginstantsorceryplustype:*[hasflashback]:myexileplusend/pginstantsorceryplustype:*[hasflashback]:myexileplusend cdaactive])) forever )! +text=Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile." -- Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Seizures +target=creature +auto=teach(creature) transforms((,newability[@tapped(this):pay[[{3}]] name(pay 3 mana) donothing?damage:3 controller])) forever +text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sejiri Glacier +auto=tap(noevent) +auto={T}:add{W} +text=Sejiri Glacier enters the battlefield tapped. -- {T}: Add {W}. // {1}{W} Sejiri Shelter +type=Land +[/card] +[card] +name=Sejiri Shelter +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Sejiri Glacier) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Sejiri Glacier) name(Sejiri Glacier) flip(Sejiri Glacier) forcetype(land) +auto=name(Choose color) ability$!name(Choose color) choice name(White) protection from white target(creature|mybattlefield) ueot _ choice name(Blue) protection from blue target(creature|mybattlefield) ueot _ choice name(Black) protection from black target(creature|mybattlefield) ueot _ choice name(Red) protection from red target(creature|mybattlefield) ueot _ choice name(Green) protection from green target(creature|mybattlefield) ueot!$ controller +text=Target creature you control gains protection from the color of your choice until end of turn. // Sejiri Glacier +mana={1}{W} +type=Instant +[/card] +[card] +name=Sekki, Seasons' Guide +abilities=hydra +auto=counter(1/1,8) +auto=@counterremoved(1/1) from(this):token(Spirit,Creature Spirit,1/1) +autograveyard={S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}:moveto(mybattlefield) +text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. +mana={5}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Selective Snare +auto=chooseatype target(creature[chosentype]) moveto(ownerhand) chooseend +text=Return X target creatures of the creature type of your choice to their owner's hand. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Selesnya Eulogist +auto={2}{G}:target(creature|graveyard) moveto(exile) && ability$! _POPULATE_ !$ controller +text={2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) +mana={2}{G} +type=Creature +subtype=Centaur Druid +power=3 +toughness=3 +[/card] +[card] +name=Selesnya Locket +auto={T}:Add{G} +auto={T}:Add{W} +auto={GW}{GW}{GW}{GW}{T}{S}:draw:2 +text={T}: Add {G} or {W}. -- {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Selesnya Sagittars +abilities=reach +text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. +mana={3}{G}{W} +type=Creature +subtype=Elf Archer +power=2 +toughness=5 +[/card] +[card] +name=Selfless Glyphweaver +other={5}{B}{B}{B} name(Deadly Vanity) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Deadly Vanity) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:deadly vanity:!)])) forever +auto={E}:name(All creatures gain indestructible) all(creature|mybattlefield) transforms((,newability[indestructible])) ueot +text=Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. // {5}{B}{B}{B} Deadly Vanity +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Selfless Savior +auto={S}:target(other creature|myBattlefield) indestructible ueot +text=Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Selhoff Entomber +auto={T}{D(creature|myhand)}:name(Draw a card) draw:1 controller +text={T}, Discard a creature card: Draw a card. +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Selvala's Charge +auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then token(Elephant,Creature Elephant,3/3,green) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend +auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then token(Elephant,Creature Elephant,3/3,green) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend +text=Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Selvala's Enforcer +auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend +auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1)) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend +text=Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Selvala, Explorer Returned +auto={T}:reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then transforms(([,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend && reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then transforms(([,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend +text=Parley-{T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. +mana={1}{G}{W} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=4 +[/card] +[card] +name=Selvala, Heart of the Wilds +auto=@movedto(other creature|myBattlefield) may (draw:[power=power:highest:creature:myBattlefield]|mybattlefield) +auto=@movedto(other creature|opponentBattlefield) may (draw:[power=power:highest:creature:opponentBattlefield]|opponentbattlefield) +auto={G}{T}: name(add mana) (add:[power=power:highest:creature:myBattlefield]|mybattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. -- {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. +mana={1}{G}{G} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=3 +[/card] +[card] +name=Semester's End +target=*[creature;planeswalker]|battlefield +auto=moveto(exile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveTo(ownerbattlefield)],newability[@movedto(this|battlefield) from(exile):if cantargetcard(*[creature]|*) then counter(1/1) else counter(0/0.1.Loyalty)])) ueot +text=Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. +mana={3}{W} +type=Instant +[/card] +[card] +name=Sen Triplets +auto=@each my upkeep:all(*|opponentBattlefield) noactivatedability && all(*|opponentcastingzone) maxCast(*)0 && may castcard(normal) target(*|opponenthand) +text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. +mana={2}{W}{U}{B} +type=Legendary Artifact Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Senate Courier +abilities=flying +auto={1}{W}:vigilance +text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn. +mana={2}{U} +type=Creature +subtype=Bird +power=1 +toughness=4 +[/card] +[card] +name=Senate Griffin +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Senate Griffin enters the battlefield, scry 1. +mana={2}{WU}{WU} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Senate Guildmage +auto={W}{T}:life:2 +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card. +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sengir, the Dark Baron +abilities=flying,partner +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,2) +text=Flying -- Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. -- Whenever another player loses the game, you gain life equal to that player's life total as the turn began. -- Partner (You can have two commanders if both have partner.) +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire Noble +power=4 +toughness=4 +[/card] +[card] +name=Sentinel Dispatch +abilities=isconspiracy +restriction=never +autocommandzone=token(Construct,Creature Artifact Construct,1/1,defender) +text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. +type=Conspiracy +[/card] +[card] +name=Sentinel Totem +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +text=When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}, Exile Sentinel Totem: Exile all cards from all graveyards. +mana={1} +type=Artifact +[/card] +[card] +name=Sentinel Tower +auto=@movedTo(*[instant;sorcery]|stack) restriction{myturnonly}:name(Damage any target) name(Damage any target) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(player,creature,planeswalker) +text=Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Sentinel of the Pearl Trident +abilities=flash +auto=may (blink)ueot target(*[artifact;legendary;saga]|myBattlefield) +text=Flash -- When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) +mana={4}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Sentinel's Eyes +target=creature +auto=vigilance +auto=1/1 +retrace={W}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- Escape-{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sentinel's Mark +abilities=flash +target=creature +auto=1/2 +auto=vigilance +auto=_ADDENDUM_ lifelink ueot else +text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum - When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sephara, Sky's Blade +abilities=flying,lifelink +auto=lord(Other creature[flying]|myBattlefield) indestructible +other={W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name({W} and Tap four Untapped Creatures) +text=You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. -- Flying, lifelink -- Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) +mana={4}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=7 +toughness=7 +[/card] +[card] +name=Sepulcher Ghoul +auto={S(other *[creature]|mybattlefield)}:name(Gets 2/2) 2/2 ueot limit:1 +text=Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Sequence Engine +auto={0}{T}:name(X = 0) target(creature[manacost=0]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue)!$ controller assorcery +auto={1}{T}:name(X = 1) target(creature[manacost=1]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.1) )! !$ controller assorcery +auto={2}{T}:name(X = 2) target(creature[manacost=2]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.2) )! !$ controller assorcery +auto={3}{T}:name(X = 3) target(creature[manacost=3]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.3) )! !$ controller assorcery +auto={4}{T}:name(X = 4) target(creature[manacost=4]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.4) )! !$ controller assorcery +auto={5}{T}:name(X = 5) target(creature[manacost=5]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.5) )! !$ controller assorcery +auto={6}{T}:name(X = 6) target(creature[manacost=6]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.6) )! !$ controller assorcery +auto={7}{T}:name(X = 7) target(creature[manacost=7]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.7) )! !$ controller assorcery +auto={8}{T}:name(X = 8) target(creature[manacost=8]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.8) )! !$ controller assorcery +auto={9}{T}:name(X = 9) target(creature[manacost=9]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.9) )! !$ controller assorcery +auto={10}{T}:name(X = 10) target(creature[manacost=10]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.10) )! !$ controller assorcery +auto={11}{T}:name(X = 11) target(creature[manacost=11]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.11) )! !$ controller assorcery +auto={12}{T}:name(X = 12) target(creature[manacost=12]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.12) )! !$ controller assorcery +auto={13}{T}:name(X = 13) target(creature[manacost=13]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.13) )! !$ controller assorcery +auto={14}{T}:name(X = 14) target(creature[manacost=14]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.14) )! !$ controller assorcery +auto={15}{T}:name(X = 15) target(creature[manacost=15]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.15) )! !$ controller assorcery +auto={16}{T}:name(X = 16) target(creature[manacost=16]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.16) )! !$ controller assorcery +auto={17}{T}:name(X = 17) target(creature[manacost=17]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.17) )! !$ controller assorcery +auto={18}{T}:name(X = 18) target(creature[manacost=18]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.18) )! !$ controller assorcery +auto={19}{T}:name(X = 19) target(creature[manacost=19]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.19) )! !$ controller assorcery +auto={20}{T}:name(X = 20) target(creature[manacost>=20]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.20) )! !$ controller assorcery +text={X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery. +mana={2}{G} +type=Artifact +[/card] +[card] +name=Seraph of the Scales +abilities=flying +auto={W}:vigilance +auto={B}:deathtouch +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying)*2 +text=Flying -- {W}: Seraph of the Scales gains vigilance until end of turn. -- {B}: Seraph of the Scales gains deathtouch until end of turn. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) +mana={2}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Seraph of the Suns +abilities=flying, indestructible +text=Flying -- Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Seraphic Greatsword +auto={4}:equip +auto=teach(creature) 2/2 +auto=@combat(attacking) source(mytgt):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) +auto=@combat(attacking) source(mytgt):if compare(lifetotal)~equalto~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) +text=Equipped creature gets +2/+2. -- Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. -- Equip {4} +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sergeant-at-Arms +kicker={2}{W} +auto=if paid(kicker) then create(soldier:creature soldier:1/1:white:)*2 +text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Serpent of Yawning Depths +auto=lord(creature[Kraken,Leviathan,Octopus,Serpent]|myBattlefield) cantbeblockedby(creature[Kraken,Leviathan,Octopus,Serpent]) +text=Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. +mana={4}{U}{U} +type=Enchantment Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Serpent's Soul-Jar +auto=@movedto(elf|mygraveyard) from(mybattlefield):all(trigger[to]) name(Put in exile) transforms((,newability[moveto(myexile) and!( counter(0/0.1.SerpentExiled) )!])) forever +auto={L:2}{T}:name(Choose creature from exile) target(creature[counter{0/0.1.SerpentExiled}]|myexile) transforms((,newability[canplayfromexile])) ueot +text=Whenever an Elf you control dies, exile it. -- {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. +mana={2}{B} +type=Artifact +[/card] +[card] +name=Serpentine Ambush +target=creature +auto=transforms((Serpent,blue,setpower=5,settoughness=5)) ueot +text=Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. +mana={1}{U} +type=Instant +[/card] +[card] +name=Serpentine Curve +auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( transforms((,newability[counter(1/1)],newability[counter(1/1.pginstantsorcery)],newability[counter(1/1.type:*[instant;sorcery]:myexile)])) oneshot )! +text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Serpentine Spike +target=creature +abilities=devoid +auto=exiledeath +auto=damage:2 +auto=ability$!name(Deal 3 damage) name(Deal 3 damage) target(creature) transforms((,newability[exiledeath],newability[damage:3])) ueot!$ controller +auto=ability$!name(Deal 4 damage) name(Deal 4 damage) target(creature) transforms((,newability[exiledeath],newability[damage:4])) ueot!$ controller +text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Serra Disciple +abilities=flying, first strike +auto=@movedTo(*[artifact;legendary;saga]|mystack):+1/+1 ueot +text=Flying, first strike -- Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) +mana={1}{W} +type=Creature +subtype=Bird Cleric +power=1 +toughness=1 +[/card] +[card] +name=Serra's Emissary +abilities=flying +auto=choice name(artifact) transforms((,newability[preventalldamage to(controller) from(artifact)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(artifact)]))])) forever +auto=choice name(creature) transforms((,newability[preventalldamage to(controller) from(creature)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(creature)]))])) forever +auto=choice name(enchantment) transforms((,newability[preventalldamage to(controller) from(enchantment)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(enchantment)]))])) forever +auto=choice name(instant) transforms((,newability[preventalldamage to(controller) from(instant)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(instant)]))])) forever +auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(land)]))])) forever +auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(planeswalker)]))])) forever +auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(sorcery)]))])) forever +auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) transforms((,newability[protection from(tribal)]))])) forever +text=Flying -- As Serra's Emissary enters the battlefield, choose a card type. -- You and creatures you control have protection from the chosen card type. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=7 +toughness=7 +[/card] +[card] +name=Serra's Guardian +abilities=flying, vigilance +auto=lord(other creature|myBattlefield) vigilance +text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -- Other creatures you control have vigilance. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Serrated Scorpion +auto=_DIES_damage:2 target(player) && life:2 controller +text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. +mana={B} +type=Creature +subtype=Scorpion +power=1 +toughness=2 +[/card] +[card] +name=Setessan Champion +auto=_CONSTELLATION_all(this) counter(1/1,1) && draw:1 controller +text=Constellation - Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=1 +toughness=3 +[/card] +[card] +name=Setessan Petitioner +auto=life:type:manaG controller +text=When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Setessan Skirmisher +auto=_CONSTELLATION_1/1 ueot +text=Constellation - Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Setessan Tactics +abilities=hasnokicker,hasstrive +kicker=multi{G} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot +text=Strive - Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." +mana={1}{G} +type=Instant +[/card] +[card] +name=Setessan Training +target=creature|myBattlefield +auto=draw:1 controller +auto=trample +auto=1/0 +text=Enchant creature you control -- When Setessan Training enters the battlefield, draw a card. -- Enchanted creature gets +1/+0 and has trample. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sethron, Hurloon General +auto=token(Minotaur,Creature Minotaur,2/3,red) +auto=@movedto(other minotoaur[-token]|mybattlefield):token(Minotaur,Creature Minotaur,2/3,red) +auto={2}{BR}:all(creature[minotoaur]|mybattlefield) transforms((,newability[1/0 ueot],newability[menace ueot],newability[haste ueot])) ueot +text=Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. -- {2}{B} or {R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( {B} or {R} can be paid with either {B} or {R}.) +mana={3}{R}{R} +type=Legendary Creature +subtype=Minotaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Settle Beyond Reality +auto=alternative target(creature|opponentbattlefield) moveto(exile) +auto=alternative target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Choose one or both -- Exile target creature you don't control. -- Exile target creature you control, then return it to the battlefield under its owner's control. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Settle the Score +target=creature +auto=moveto(exile) +auto=counter(0/0,2,loyalty) target(planeswalker|myBattlefield) +text=Exile target creature. Put two loyalty counters on a planeswalker you control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Settle the Wilds +auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )! +text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Settle the Wreckage +target=player +auto=moveto(exile) all(creature[attacking]|targetedpersonsbattlefield) +auto=foreach(creature[attacking]|targetedpersonsbattlefield) ability$!may moveto(mybattlefield) target(land|mylibrary)!$ targetedplayer +text=Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Seven Dwarves +auto=foreach(other creature[Seven Dwarves]|myBattlefield) 1/1 +text=Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. -- A deck can have up to seven cards named Seven Dwarves. +mana={1}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Severed Strands +target=creature +auto=destroy +auto=life:storedtoughness controller +text=As an additional cost to cast this spell, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Sevinne's Reclamation +target=creature,artifact,planeswalker,enchantment,land[manacost<=3]|mygraveyard +auto=moveTo(mybattlefield) +auto=if gravecast then all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +flashback={4}{W} +text=Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -- Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Sevinne, the Chronoclasm +auto=preventAllDamage to(this) +auto=@movedTo(*[instant;sorcery]|mystack) from(mygraveyard) turnlimited:all(trigger[to]<1>) transforms((,newability[activate castcard(copied noevent)])) forever +text=Prevent all damage that would be dealt to Sevinne, the Chronoclasm. -- Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. +mana={2}{U}{R}{W} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Shabraz, the Skyshark +abilities=hiddenface,partner +partner=Brallin, Skyshark Rider +auto=_PARTNER_ +auto=@drawof(player):all(this) counter(1/1,1) && life:1 controller +auto={WU}:target(creature[Human]) flying ueot +text=Partner with Brallin, Skyshark Rider -- Flying -- Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. -- {W/U}: Target Human gains flying until end of turn. +mana={3}{W}{U} +type=Legendary Creature +subtype=Shark Bird +power=3 +toughness=3 +[/card] +[card] +name=Shacklegeist +abilities=cloud,flying +auto={T(creature[spirit]|myBattlefield)}{T(creature[spirit]|myBattlefield)}:tap(noevent) target(creature|opponentBattlefield) +text=Flying -- Shacklegeist can block only creatures with flying. -- Tap two untapped Spirits you control: Tap target creature you don't control. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Shackles of Treachery +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[@damaged(creature,player) from(this):may name(Destroy equipment) target(equipment[attached]|mybattlefield) destroy],newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Shadewing Laureate +abilities=flying +auto=@movedto(other creature[flying]|graveyard) from(mybattlefield):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) +text=Flying -- Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. +mana={W}{WB}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Shadow Kin +abilities=flash +auto=counter(0/0,1,ShadowEffect) +auto=emblem transforms((,newability[lord(creature[counter{0/0.1.ShadowEffect}]|mybattlefield) transforms((,newability[@each my upkeep:may name(Exile and becomes a copy) target(creature[fresh]|graveyard) moveto(ownerexile) and!( copy )!],newability[@each my upkeep:name(All players mill 3 cards) all(*[zpos<=3]|library) moveto(ownerstack) and!( moveto(ownergraveyard) )!]))])) forever dontremove +text=Flash -- At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Shadow Stinger +auto={T(other creature[rogue]|myBattlefield)}:deathtouch ueot +auto=@combatdamagefoeof(player) from(this):deplete:3 opponent +auto=@combatdamageof(player) from(this):deplete:3 controller +text=Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. -- Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) +mana={2}{B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=4 +[/card] +[card] +name=Shadow of the Grave +auto=moveto(myhand) all(*[fresh]|mygraveyard) +text=Return to your hand all cards in your graveyard that you cycled or discarded this turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Shadowbeast Sighting +flashback={6}{G} +auto=token(Beast,Creature Beast,4/4,green) +text=Create a 4/4 green Beast creature token. -- Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Shadowed Caravel +auto=@explored(creature|mybattlefield):all(this) counter(1/1) +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=2 +toughness=2 +[/card] +[card] +name=Shadowgrange Archfiend +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay {2}{B} to cast) castcard(alternative)?name(put in graveyard) moveto(ownergraveyard) +auto=if paid(alternative) then life:-8 controller +auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) sacrifice and!( transforms((,newability[life:power opponent])) oneshot )! !$ opponent +text=When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. -- Madness {2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={6}{B} +type=Creature +subtype=Demon +power=8 +toughness=4 +[/card] +[card] +name=Shadows' Verdict +auto=moveTo(exile) all(creature[manacost<=3]|Battlefield) +auto=moveTo(exile) all(planeswalker[manacost<=3]|Battlefield) +auto=moveTo(exile) all(creature[manacost<=3]|Graveyard) +auto=moveTo(exile) all(planeswalker[manacost<=3]|Graveyard) +text=Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creature and planeswalker cards with converted mana cost 3 or less from all graveyards. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Shadowspear +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) trample +auto=teach(creature) lifelink +auto={1}:name(Permanents lose hexproof and indestructible) all(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot +text=Equipped creature gets +1/+1 and has trample and lifelink. -- {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2 +mana={1} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Shadowstorm Vizier +abilities=flying +auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot +text=Flying -- Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. +mana={U}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Shadrix Silverquill +abilities=flying,double strike +auto=@each my combatbegins:transforms((,newability[choice name(You create inkling and opponent loses life) token(Inkling^Creature Inkling^2/1^black^white^flying) && life:-1 opponent && draw:1 opponent],newability[choice name(You create inkling and opponent puts counters) token(Inkling^Creature Inkling^2/1^black^white^flying) && all(creature|opponentbattlefield) counter(1/1)],newability[choice name(Opponent creates inkling and you lose life) token(Inkling^Creature Inkling^2/1^black^white^flying) opponent && life:-1 controller && draw:1 controller],newability[choice name(Opponent creates inkling and you put counters) token(Inkling^Creature Inkling^2/1^black^white^flying) opponent && all(creature|mybattlefield) counter(1/1)],newability[choice name(You lose life and opponent puts counters) life:-1 controller && draw:1 controller && all(creature|opponentbattlefield) counter(1/1)],newability[choice name(Opponent loses life and you put counters) life:-1 opponent && draw:1 opponent && all(creature|mybattlefield) counter(1/1)],newability[choice name(Don't choose anything) donothing])) oneshot +text=Flying, double strike -- At the beginning of combat on your turn, you may choose two. Each mode must target a different player. -- Target player creates a 2/1 white and black Inkling creature token with flying. -- Target player draws a card and loses 1 life. -- Target player puts a +1/+1 counter on each creature they control. +mana={3}{W}{B} +type=Legendary Creature +subtype=Elder Dragon +power=2 +toughness=5 +[/card] +[card] +name=Shady Traveler +abilities=menace,daybound +backside=Stalking Predator +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Stalking Predator +mana={2}{B} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Shaggy Camel +auto=all(creature|mybattlefield) 1/1 ueot +text=When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Host Creature +subtype=Camel +power=3 +toughness=3 +[/card] +[card] +name=Shaile, Dean of Radiance +abilities=flying,vigilance +other={2}{B}{B} name(Embrose, Dean of Shadow) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Embrose, Dean of Shadow) +autostack=if paid(alternative) then name(Embrose, Dean of Shadow) name(Embrose, Dean of Shadow) flip(Embrose, Dean of Shadow) forcetype(Legendary Creature) +auto=this(variable{isflipped}<1) {T}:all(creature[fresh]|mybattlefield) counter(1/1) +text=Flying, vigilance -- {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. // {2}{B}{B} Embrose, Dean of Shadow +mana={1}{W} +type=Legendary Creature +subtype=Bird Cleric +power=1 +toughness=1 +[/card] +[card] +name=Shake the Foundations +auto=damage:1 all(creature[-flying]) +auto=draw:1 +text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Shalai, Voice of Plenty +abilities=flying,controllershroud +auto=lord(other creature|myBattlefield) opponentshroud +auto=lord(planeswalker|myBattlefield) opponentshroud +auto={4}{G}{G}:counter(1/1) all(creature|myBattlefield) +text=Flying -- You, planeswalkers you control, and other creatures you control have hexproof. -- {4}{G}{G}: Put a +1/+1 counter on each creature you control. +mana={3}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Shallow Grave +target=creature|mygraveyard +auto=moveTo(mybattlefield) && transforms((,newability[unearth],newability[haste])) ueot +text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +mana={1}{B} +type=Instant +[/card] +[card] +name=Shaman of Forgotten Ways +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto={9}{G}{G}{T}:lifeset:type:creature:myBattlefield controller && lifeset:type:creature:opponentBattlefield opponent restriction{compare(powertotalinplay)~morethan~7} +text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable-{9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Shambling Ghast +auto=_DIES_name(Choose one) transforms((,newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|opponentbattlefield) -1/-1 ueot],newability[choice name(Create treasure) token(Treasure Sur)])) oneshot +text=When Shambling Ghast dies, Choose one -- Brave the Stench - Target creature an opponent controls gets -1/-1 until end of turn. -- Search the Body - Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Shambling Suit +anyzone=type:*[artifact;enchantment]:myBattlefield/3 cdaactive +text=Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. +mana={3} +type=Artifact Creature +subtype=Construct +power=* +toughness=3 +[/card] +[card] +name=Shambling Swarm +auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot +auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot +auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[endofturn once] counter(-1/-1.-1) all(this)])) oneshot +text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. +mana={1}{B}{B}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Shanna, Sisay's Legacy +auto=cantbetargetof(artifact,creatures,enchantment[-auras],land,planeswalker|opponentbattlefield,opponentgraveyard) +auto=foreach(creature|myBattlefield) 1/1 +text=Shanna, Sisay's Legacy can't be the target of abilities your opponents control. -- Shanna gets +1/+1 for each creature you control. +mana={G}{W} +type=Legendary Creature +subtype=Human Warrior +power=0 +toughness=0 +[/card] +[card] +name=Shaper Apprentice +auto=aslongas(other merfolk|mybattlefield) flying +text=Shaper Apprentice has flying as long as you control another Merfolk. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Shapers of Nature +auto={3}{G}:counter(1/1,1) target(creature) +auto={2}{U}{counter(1/1,-1) target(creature|mybattlefield)}:draw:1 controller +text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. +mana={1}{G}{U} +type=Creature +subtype=Merfolk Shaman +power=3 +toughness=3 +[/card] +[card] +name=Shapers' Sanctuary +auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):draw:1 controller +text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. +mana={G} +type=Enchantment +[/card] +[card] +name=Shard +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto={2}{S}:scry:1 scrycore delayed draw:1 controller scrycoreend scryend +text={2}, Sacrifice this enchantment: Scry 1, then draw a card. +type=Enchantment +[/card] +[card] +name=Shard Convergence +auto=ability$!name(Plains) moveto(myhand) notatarget(*[plains]|mylibrary)!$ controller +auto=ability$!name(Island) moveto(myhand) notatarget(*[island]|mylibrary)!$ controller +auto=ability$!name(Swamp) moveto(myhand) notatarget(*[swamp]|mylibrary)!$ controller +auto=ability$!name(Mountain) moveto(myhand) notatarget(*[mountain]|mylibrary)!$ controller +text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Share the Spoils +auto=all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0.1.SpoilsExiled) )! +auto=this(variable{controllerturn}>0) lord(*[-land;counter{0/0.1.SpoilsExiled}]|myexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mystack) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) +auto=this(variable{controllerturn}>0) lord(land[counter{0/0.1.SpoilsExiled}]|myexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mybattlefield) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) +auto=this(variable{controllerturn}>0) {0}:name(Play card from opponent exile) target(*[counter{0/0.1.SpoilsExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.SpoilsExiled)],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.SpoilsExiled)])) ueot )! myTurnOnly +auto=this(variable{opponentturn}>0) lord(*[-land;counter{0/0.1.SpoilsExiled}]|opponentexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mystack) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) +auto=this(variable{opponentturn}>0) lord(land[counter{0/0.1.SpoilsExiled}]|opponentexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mybattlefield) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) +auto=this(variable{opponentturn}>0) lord(*|opponentbattlefield) transforms((,newability[{0}:name(Play card from opponent exile) target(*[counter{0/0.1.SpoilsExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.SpoilsExiled)],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.SpoilsExiled)])) ueot )!])) +text=When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library. -- During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Shared Animosity +auto=@combat(attacking) source(creature|myBattlefield): thisforeach(other creature[share! subtype!]|myBattlefield) 1/0 ueot +text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Shared Summons +auto=if type(creature|mylibrary)~morethan~1 then choice name(Search 2 creatures) name(Search 2 creatures) target(creature|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[name(Search second creature) target(creature[notshare!name!]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( ability$!name(Put in hand from library) name(Put in hand from library) target(<2>creature[fresh]|opponentlibrary) moveto(opponenthand) and!( shuffle opponent )! !$ opponent )! )!])) oneshot )! )! +auto=if type(creature|mylibrary)~morethan~0 then choice name(Search 1 creature) name(Search 1 creature) target(creature|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[ability$!name(Put in hand from library) name(Put in hand from library) target(creature[fresh]|opponentlibrary) moveto(opponenthand) and!( shuffle opponent )! !$ opponent])) oneshot )! )! +auto=if type(creature|mylibrary)~morethan~0 then choice name(Don't search) name(Don't search) donothing +text=Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Shark Typhoon +abilities=cycling +auto=@movedto(*[-creature]|mystack):all(trigger[to]) transforms((,newability[create(Shark:Creature Shark:manacost/manacost:blue:flying)])) oneshot +autohand=__CYCLING__({X}{1}{U}) +autohand=@cycled(this|hand):create(Shark:Creature Shark:X/X:blue:flying) +text=Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. -- Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -- When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Sharktocrab +auto={2}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.1)])) forever +auto=@counteradded(1/1) from(this):transforms((,newability[freeze target(creature|opponentbattlefield)])) forever +text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{G}{U} +type=Creature +subtype=Fish Octopus Crab +power=4 +toughness=4 +[/card] +[card] +name=Shatter Assumptions +aicode=activate choice reject all(*[-land][-white][-blue][-green][-black][-red]|targetedpersonshand) +aicode=activate choice reject all(*[multicolor]|targetedpersonshand) +auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land][-white][-blue][-green][-black][-red]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one -- Target opponent reveals their hand and discards all colorless nonland cards. -- Target opponent reveals their hand and discards all multicolored cards. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Shatter the Sky +auto=aslongas(creature[power>=4]|opponentBattlefield) draw:1 opponent && aslongas(creature[power>=4]|mybattlefield) draw:1 controller +auto=destroy all(creature) +text=Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Shattered Ego +target=creature +auto=-3/0 +auto=counter(0/0,1,Shattered) +auto={3}{U}{U}:target(creature[enchanted;counter{0/0.1.Shattered}]) placefromthetop(3) +text=Enchant creature -- Enchanted creature gets -3/-0. -- {3}{U}{U}: Put enchanted creature into its owner's library third from the top. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shattered Sanctum +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{W} +auto={T}:add{B} +text=Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {W} or {B}. +type=Land +[/card] +[card] +name=Shattering Spree +abilities=hasnokicker,hasreplicate +target=artifact +kicker=multi{R} name(Replicate) +auto=name(Destroy artifact) destroy +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Shattering Spree) name(Copy Shattering Spree) activate castcard(copied noevent named!:Shattering Spree:!)!$ controller +text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. +mana={R} +type=Instant +[/card] +[card] +name=Shatterskull Charger +abilities=trample,haste +kicker={2} +auto=if paid(kicker) then counter(1/1,1) +auto=@each endofturn:this(counter{1/1}<1) moveTo(ownerHand) all(this) +text=Kicker {2} -- Trample, haste -- If kicked, Shatterskull Charger enters the battlefield with a +1/+1 counter. -- At the beginning of the end phase, if it has no +1/+1 counter on it, return to hand. +mana={1}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Shatterskull Minotaur +abilities=haste +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Haste +mana={4}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=5 +toughness=4 +[/card] +[card] +name=Shatterskull Smashing +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Shatterskull, the Hammer Pass) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Shatterskull, the Hammer Pass) name(Shatterskull, the Hammer Pass) flip(Shatterskull, the Hammer Pass) forcetype(land) +auto=this(X>5) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:2 target(creature) _ choice name(Damage to a planeswalker) damage:2 target(planeswalker)!$ controller +auto=this(X<6) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a planeswalker) damage:1 target(planeswalker)!$ controller +text=Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // Shatterskull, the Hammer Pass +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Shatterskull, the Hammer Pass +auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +auto={T}:add{R} +text=As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {R}. // {X}{R}{R} Shatterskull Smashing +type=Land +[/card] +[card] +name=Shed Weakness +target=creature +auto=2/2 +auto=may counter(-1/-1,-1) +text=Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. +mana={G} +type=Instant +[/card] +[card] +name=Shefet Dunes +auto={2}{W}{W}{T}{S(desert|mybattlefield)}:all(creature|mybattlefield) 1/1 asSorcery +auto={T}:Add{1} +auto={T}{L:1}:Add{W} +text={T}: Add {1} to your mana pool. -- {T}, Pay 1 life: Add {W} to your mana pool. -- {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. +type=Land +subtype=Desert +[/card] +[card] +name=Shefet Monitor +abilities=cycling +autohand=@movedto(mygraveyard) from(myhand):may moveto(mybattlefield) target(desert|mylibrary) +autohand=__CYCLING__({3}{G}) +text=Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) -- When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.) +mana={5}{G} +type=Creature +subtype=Lizard +power=6 +toughness=5 +[/card] +[card] +name=Shell Shield +target=creature|myBattlefield +kicker={1} +auto=if paid(kicker) then hexproof ueot +auto=0/3 ueot +text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={U} +type=Instant +[/card] +[card] +name=Sheltered Thicket +abilities=cycling +auto=tap +autohand=__CYCLING__({2}) +text=({T}: Add {R} or {G} to your mana pool.) -- Sheltered Thicket enters the battlefield tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Sheltering Boughs +target=creature +auto=draw:1 controller +auto=teach(creature) 1/3 +text=Enchant creature -- When Sheltering Boughs enters the battlefield, draw a card. -- Enchanted creature gets +1/+3. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sheltering Light +target=creature +auto=indestructible +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +text=Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) +mana={W} +type=Instant +[/card] +[card] +name=Shenanigans +target=artifact +auto=destroy +dredge=dredge(1) +text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Shepherd of Heroes +abilities=flying +auto=life:twicecalculateparty controller +text=Flying -- When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={4}{W} +type=Creature +subtype=Angel Cleric +power=3 +toughness=4 +[/card] +[card] +name=Shepherd of the Cosmos +abilities=foretell,flying +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=name(Return permanent from graveyard) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) moveTo(myBattlefield) +text=Flying -- When Shepherd of the Cosmos enters the battlefield, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{W}{W} +type=Creature +subtype=Angel Warrior +power=3 +toughness=3 +[/card] +[card] +name=Shepherd of the Flock // Usher to Safety +abilities=adventure,asflash +restriction=can play creature +other={W} name(Adventure) +auto=if paid(alternative) then name(Return permanent to hand) name(Return permanent to hand) target(*|myBattlefield) moveTo(ownerhand) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) +mana={1}{W} +type=Creature +subtype=Human Peasant +power=3 +toughness=1 +[/card] +[card] +name=Shessra, Death's Whisper +auto=name(Creature must block) target(creature) transforms((,newability[mustblock])) ueot +auto=@each my endofturn restriction{morbid}:name(Pay 2 and draw) pay({2}) name(Pay 2 and draw) draw:1 controller +text=Bewitching Whispers - When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. -- Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. +mana={2}{B}{G} +type=Legendary Creature +subtype=Human Elf Warlock +power=1 +toughness=3 +[/card] +[card] +name=Shield Mare +auto=cantbeblockedby(creature[red creatures]) +auto=targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):life:3 +text=Shield Mare can't be blocked by red creatures. -- When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. +mana={1}{W}{W} +type=Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Shield of the Avatar +auto={2}:equip +auto=teach(creature) transforms((,newability[@targeted(this):prevent:type:creature:myBattlefield all(this)])) +text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shield of the Realm +auto={1}:equip +auto=teach(creature) transforms((,newability[@targeted(this):prevent:2 all(this)])) +text=If a source would deal damage to equipped creature, prevent 2 of that damage. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shifting Ceratops +abilities=protection from blue +auto=nofizzle +auto={G}:flying +auto={G}:trample +auto={G}:haste +text=This spell can't be countered. -- Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) -- {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=4 +[/card] +[card] +name=Shifting Shadow +target=creature +auto=haste +auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook +text=Enchant creature -- Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shifty Doppelganger +auto={3}{U}{E}:target(creature|myhand) moveto(mybattlefield) and!( transforms((,newability[treason],newability[haste],newability[moveto(mybattlefield) target(Shifty Doppelganger[fresh]|myexile)])) ueot )! +text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. +mana={2}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Shimian Night Stalker +auto={B}{T} restriction{type(creature[attacking;power=1])~morethan~0}:name(Choose creature with power 1) target(creature[attacking;power=1]) transforms((,newability[fog from(this)])) ueot && damage:1 all(this) +auto={B}{T} restriction{type(creature[attacking;power=2])~morethan~0}:name(Choose creature with power 2) target(creature[attacking;power=2]) transforms((,newability[fog from(this)])) ueot && damage:2 all(this) +auto={B}{T} restriction{type(creature[attacking;power=3])~morethan~0}:name(Choose creature with power 3) target(creature[attacking;power=3]) transforms((,newability[fog from(this)])) ueot && damage:3 all(this) +auto={B}{T} restriction{type(creature[attacking;power=4])~morethan~0}:name(Choose creature with power 4) target(creature[attacking;power=4]) transforms((,newability[fog from(this)])) ueot && damage:4 all(this) +auto={B}{T} restriction{type(creature[attacking;power=5])~morethan~0}:name(Choose creature with power 5) target(creature[attacking;power=5]) transforms((,newability[fog from(this)])) ueot && damage:5 all(this) +auto={B}{T} restriction{type(creature[attacking;power=6])~morethan~0}:name(Choose creature with power 6) target(creature[attacking;power=6]) transforms((,newability[fog from(this)])) ueot && damage:6 all(this) +auto={B}{T} restriction{type(creature[attacking;power=7])~morethan~0}:name(Choose creature with power 7) target(creature[attacking;power=7]) transforms((,newability[fog from(this)])) ueot && damage:7 all(this) +auto={B}{T} restriction{type(creature[attacking;power=8])~morethan~0}:name(Choose creature with power 8) target(creature[attacking;power=8]) transforms((,newability[fog from(this)])) ueot && damage:8 all(this) +auto={B}{T} restriction{type(creature[attacking;power=9])~morethan~0}:name(Choose creature with power 9) target(creature[attacking;power=9]) transforms((,newability[fog from(this)])) ueot && damage:9 all(this) +auto={B}{T} restriction{type(creature[attacking;power=10])~morethan~0}:name(Choose creature with power 10) target(creature[attacking;power=10]) transforms((,newability[fog from(this)])) ueot && damage:10 all(this) +auto={B}{T} restriction{type(creature[attacking;power=11])~morethan~0}:name(Choose creature with power 11) target(creature[attacking;power=11]) transforms((,newability[fog from(this)])) ueot && damage:11 all(this) +auto={B}{T} restriction{type(creature[attacking;power=12])~morethan~0}:name(Choose creature with power 12) target(creature[attacking;power=12]) transforms((,newability[fog from(this)])) ueot && damage:12 all(this) +auto={B}{T} restriction{type(creature[attacking;power=13])~morethan~0}:name(Choose creature with power 13) target(creature[attacking;power=13]) transforms((,newability[fog from(this)])) ueot && damage:13 all(this) +auto={B}{T} restriction{type(creature[attacking;power=14])~morethan~0}:name(Choose creature with power 14) target(creature[attacking;power=14]) transforms((,newability[fog from(this)])) ueot && damage:14 all(this) +auto={B}{T} restriction{type(creature[attacking;power=15])~morethan~0}:name(Choose creature with power 15) target(creature[attacking;power=15]) transforms((,newability[fog from(this)])) ueot && damage:15 all(this) +auto={B}{T} restriction{type(creature[attacking;power=16])~morethan~0}:name(Choose creature with power 16) target(creature[attacking;power=16]) transforms((,newability[fog from(this)])) ueot && damage:16 all(this) +auto={B}{T} restriction{type(creature[attacking;power=17])~morethan~0}:name(Choose creature with power 17) target(creature[attacking;power=17]) transforms((,newability[fog from(this)])) ueot && damage:17 all(this) +auto={B}{T} restriction{type(creature[attacking;power=18])~morethan~0}:name(Choose creature with power 18) target(creature[attacking;power=18]) transforms((,newability[fog from(this)])) ueot && damage:18 all(this) +auto={B}{T} restriction{type(creature[attacking;power=19])~morethan~0}:name(Choose creature with power 19) target(creature[attacking;power=19]) transforms((,newability[fog from(this)])) ueot && damage:19 all(this) +auto={B}{T} restriction{type(creature[attacking;power=20])~morethan~0}:name(Choose creature with power 20) target(creature[attacking;power=20]) transforms((,newability[fog from(this)])) ueot && damage:20 all(this) +text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. +mana={3}{B}{B} +type=Creature +subtype=Nightstalker +power=4 +toughness=4 +[/card] +[card] +name=Shimmer Dragon +abilities=flying +auto=aslongas(artifact|myBattlefield) opponentshroud >3 +auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:draw:1 +text=Flying -- As long as you control four or more artifacts, Shimmer Dragon has hexproof. -- Tap two untapped artifacts you control: Draw a card. +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Shimmer of Possibility +aicode=activate moveto(myhand) all(*[zpos<=1]|mylibrary) +auto=name(Look 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Shimmerdrift Vale +auto=tap(noevent) +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend +text=Shimmerdrift Vale enters the battlefield tapped. -- As Shimmerdrift Vale enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. +type=Snow Land +[/card] +[card] +name=Shimmerscale Drake +abilities=flying,cycling +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=4 +[/card] +[card] +name=Shimmerwing Chimera +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(other enchantment|myBattlefield) +text=Flying -- At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. +mana={3}{U} +type=Enchantment Creature +subtype=Chimera +power=3 +toughness=2 +[/card] +[card] +name=Shinechaser +abilities=flying,vigilance +auto=aslongas(artifact|myBattlefield) 1/1 +auto=aslongas(enchantment|myBattlefield) 1/1 +text=Flying, vigilance -- Shinechaser gets +1/+1 as long as you control an artifact. -- Shinechaser gets +1/+1 as long as you control an enchantment. +mana={1}{W}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Shineshadow Snarl +auto=if type(*[plains;swamp]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{B} +auto={T}:add{W} +text=As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. -- {T}: Add {W} or {B}. +type=Land +[/card] +[card] +name=Shining Aerosaur +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Shining Armor +abilities=flash +auto=aslongas(parents) name(Attach to knight) rehook target(creature[knight]|myBattlefield) <1 +auto={3}:equip +auto=teach(creature) 0/2 +auto=teach(creature) vigilance +text=Flash -- When Shining Armor enters the battlefield, attach it to target Knight you control. -- Equipped creature gets +0/+2 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shiny Impetus +target=creature +auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[_ATTACKING_token(Treasure Sur)])) +auto=2/2 +text=Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shipbreaker Kraken +auto=this(cantargetcard(*[-monstrous]) {6}{U}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,newability[aslongas(Shipbreaker Kraken|myBattlefield) tap target(upto<4>[creature]|battlefield)frozen])) forever +text={6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. +mana={4}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Shipwreck Dowser +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=moveTo(myHand) target(*[instant;sorcery]|myGraveyard) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Shipwreck Looter +auto=if raid then may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Raid - When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Shipwreck Marsh +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{B} +auto={T}:add{U} +text=Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {U} or {B}. +type=Land +[/card] +[card] +name=Shipwreck Sifters +auto=draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +auto=@discarded(*[spirit]|myhand):name(Put 1/1 counter) counter(1/1) +auto=@discarded(*[-spirit;hasdisturb]|myhand):name(Put 1/1 counter) counter(1/1) +text=When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. -- Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Shirei, Shizo's Caretaker +auto=@movedTo(creature[power<=1]|mygraveyard) from(battlefield):phaseaction[endofturn once] aslongas(Shirei, Shizo's Caretaker|mybattlefield) may moveto(mybattlefield) target(creature[power<=1]|mygraveyard) +text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. +mana={4}{B} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Shivan Fire +kicker={4} +auto=Kicker damage:2 +target=creature +auto=damage:2 +auto=Shivan Fire deals 2 damage to target creature If this spell was kicked it deals 4 damage to that creature instead +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead. +mana={R} +type=Instant +[/card] +[card] +name=Shivan Sand-Mage +suspend(4)={R} +auto=choice name(Remove 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) +auto=choice name(Add 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) +text=When Shivan Sand-Mage enters the battlefield, Choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={2}{R}{R} +type=Creature +subtype=Viashino Shaman +power=3 +toughness=2 +[/card] +[card] +name=Shivan Wumpus +abilities=trample +auto=ability$!name(Choose one) choice name(Sacrifice land) notatarget(land|mybattlefield) sacrifice && move(onwerlibrary) all(Shivan Wumpus[fresh]|opponentbattlefield) _ choice name(Don't sacrifice land) donothing!$ opponent +auto=ability$!name(Choose one) choice name(Sacrifice land) notatarget(land|mybattlefield) sacrifice && move(mylibrary) all(Shivan Wumpus[fresh]|mybattlefield) _ choice name(Don't sacrifice land) donothing!$ controller +text=Trample -- When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. +mana={3}{R} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Shoal Kraken +auto=_CONSTELLATION_may draw:1 controller && reject target(*|myhand) controller +text=Constellation -- Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. +mana={4}{U} +type=Creature +subtype=Kraken +power=3 +toughness=5 +[/card] +[card] +name=Shocking Grasp +target=creature +auto=-2/0 ueot +auto=draw:1 controller +text=Target creature gets -2/-0 until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Shore Keeper +auto={7}{U}{T}{S}:draw:3 controller +text={7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. +mana={U} +type=Creature +subtype=Trilobite +power=0 +toughness=3 +[/card] +[card] +name=Shorecomber Crab +mana={U} +type=Creature +subtype=Crab +power=0 +toughness=4 +[/card] +[card] +name=Shoreline Scout +auto=may name(Exile merfolk or land) target(*[merfolk;land]|myHand) moveto(exile) and!( conjure cards(Tropical Island) zone(myhand) )! +auto=if thisturn(*[land]|mybattlefield)~morethan~0 then 1/0 ueot +auto=if thisturn(*[land]|mybattlefield)~equalto~0 then if thisturn(*[merfolk]|mybattlefield)~morethan~1 then 1/0 ueot +auto=@movedto(*[merfolk;land]|mybattlefield) turnlimited:1/0 ueot +text=When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand. -- As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. +mana={U} +type=Creature +subtype=Merfolk Scout +power=1 +toughness=1 +[/card] +[card] +name=Short Sword +auto=teach(creature) 1/1 +auto={1}:equip +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shortcut Seeker +auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=5 +[/card] +[card] +name=Show of Confidence +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~1 then thisforeach(variable{1}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~2 then thisforeach(variable{2}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~3 then thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~4 then thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~5 then thisforeach(variable{5}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~6 then thisforeach(variable{6}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~7 then thisforeach(variable{7}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~8 then thisforeach(variable{8}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~9 then thisforeach(variable{9}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~10 then thisforeach(variable{10}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~11 then thisforeach(variable{11}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~12 then thisforeach(variable{12}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~13 then thisforeach(variable{13}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~14 then thisforeach(variable{14}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~15 then thisforeach(variable{15}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~16 then thisforeach(variable{16}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~17 then thisforeach(variable{17}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~18 then thisforeach(variable{18}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~equalto~19 then thisforeach(variable{19}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +auto=if thisturn(*[instant;sorcery]|mystack)~morethan~19 then thisforeach(variable{20}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],newability[vigilance])) ueot!$ controller +text=When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. -- Put a +1/+1 counter on target creature. It gains vigilance until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Showdown of the Skalds +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=name(Exile top 4 cards) all(*[zpos<=4]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. -- II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. +mana={2}{R}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Shredded Sails +abilities=cycling +auto=choice name(Destroy artifact):destroy target(artifact) +auto=choice name(Damage flying creature):damage:4 target(creature[flying]) +autohand=__CYCLING__({2}) +text=Choose one -- Destroy target artifact. -- Shredded Sails deals 4 damage to target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Shrewd Negotiation +target=*[artifact;creature]|opponentbattlefield +auto=moveto(mybattlefield) +auto=moveto(opponentbattlefield) target(*[artifact]|mybattlefield) +text=Exchange control of target artifact you control and target artifact or creature you don't control. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Shriekdiver +abilities=flying +auto={1}:haste ueot +text=Flying -- {1}: Shriekdiver gains haste until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Bird Warrior +power=2 +toughness=1 +[/card] +[card] +name=Shrike Harpy +abilities=flying +auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:ability$!name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. +mana={3}{B}{B} +type=Creature +subtype=Harpy +power=2 +toughness=2 +[/card] +[card] +name=Shrine Keeper +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Shrine of the Forsaken Gods +auto={T}:add{C} +auto=this(variable{type:*[-red;-black;-blue;-green;-white]:myrestrictedcastingzone}>0) {T}:if type(land|mybattlefield)~morethan~6 then add{C}{C} +text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. +type=Land +[/card] +[card] +name=Shriveling Rot +auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot +auto=choice name(Loose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot +auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot +text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Shrouded Serpent +auto=_ATTACKING_ability$!name(pay 4 mana) pay[[{4}]] donothing?unblockable all(mysource) ueot!$ opponent +text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. +mana={4}{U}{U}{U} +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Shunt +target=*|stack +auto=fizzle +auto=activate castcard(copied noevent) +text=Change the target of target spell with a single target. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Siani, Eye of the Storm +abilities=flying,partner +aicode=activate transforms((,newability[all(*[zpos<=type:creature[attacking;flying]:battlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_ATTACKING_scry:type:creature[attacking;flying]:battlefield scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. -- Partner (You can have two commanders if both have partner.) +mana={3}{U} +type=Legendary Creature +subtype=Djinn Monk +power=3 +toughness=2 +[/card] +[card] +name=Sickening Dreams +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && damage:1 all(creature) && damage:1 all(player) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && damage:2 all(creature) && damage:2 all(player) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && damage:3 all(creature) && damage:3 all(player) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && damage:4 all(creature) && damage:4 all(player) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && damage:5 all(creature) && damage:5 all(player) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && damage:6 all(creature) && damage:6 all(player) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && damage:7 all(creature) && damage:7 all(player) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && damage:8 all(creature) && damage:8 all(player) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && damage:9 all(creature) && damage:9 all(player) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && damage:10 all(creature) && damage:10 all(player) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && damage:11 all(creature) && damage:11 all(player) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && damage:12 all(creature) && damage:12 all(player) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && damage:13 all(creature) && damage:13 all(player) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && damage:14 all(creature) && damage:14 all(player) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && damage:15 all(creature) && damage:15 all(player) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && damage:16 all(creature) && damage:16 all(player) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && damage:17 all(creature) && damage:17 all(player) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && damage:18 all(creature) && damage:18 all(player) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && damage:19 all(creature) && damage:19 all(player) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && damage:20 all(creature) && damage:20 all(player) +text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Sickle Dancer +auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):1/1 ueot +text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sidar Kondo of Jamuraa +abilities=flanking,partner +auto=lord(creature[-flying,-reach]|opponentBattlefield) cantbeblockerof(creature[power<=2]) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.) +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=5 +[/card] +[card] +name=Sidewinder Naga +auto=aslongas(Desert|myBattlefield,myGraveyard) 1/0 +auto=aslongas(Desert|myBattlefield,myGraveyard) trample +text=As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. +mana={2}{G} +type=Creature +subtype=Naga Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sidisi, Brood Tyrant +auto=deplete:3 controller +auto=_ATTACKING_deplete:3 controller +auto=@movedTo(creature|myGraveyard) from(mylibrary):token(Zombie,Creature Zombie,2/2,black) +text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Naga Shaman +power=3 +toughness=3 +[/card] +[card] +name=Siege Behemoth +abilities=opponentshroud +auto=_ATTACKING_all(creature|mybattlefield) transforms((,newability[_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent],newability[fog from(this)])) ueot +text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=4 +[/card] +[card] +name=Siege Striker +abilities=double strike +auto=_ATTACKING_foreach(creature[-tapped]|mybattlefield) may target(creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot +text=Double strike (This creature deals both first-strike and regular combat damage.) -- Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Siege Zombie +auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Opponent lose 1 life) life:-1 opponent +text=Tap three untapped creatures you control: Each opponent loses 1 life. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Siege of Towers +abilities=hasnokicker,hasreplicate +target=mountain +kicker=multi{1}{R} name(Replicate) +auto=name(Becomes creature) transforms((Creature,setpower=3,settoughness=1)) forever +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Siege of Towers) name(Copy Siege of Towers) activate castcard(copied noevent named!:Siege of Towers:!)!$ controller +text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Siegebreaker Giant +abilities=trample +auto={3}{R}:target(creature) cantblock +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {3}{R}: Target creature can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=3 +[/card] +[card] +name=Siegehorn Ceratops +auto=_ENRAGE_counter(1/1,2) +text=Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) +mana={G}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Sifter Wurm +abilities=trample +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[life:manacost controller])) oneshot])) oneshot +auto=scry:3 scrycore delayed life:revealedmana scrycoreend scryend +text=Trample -- When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Sigarda's Imprisonment +target=creature +auto=teach(creature) cantattack +auto=teach(creature) cantblock +auto=teach(creature) cantpwattack +auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood) +text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sigarda's Splendor +auto=counter(0/0,lifetotal,LifeNoted) +auto=@each my upkeep:removeallcounters(0/0,1,LifeNoted) && counter(0/0,lifetotal,LifeNoted) +auto=@each my upkeep:if compare(hascntlifenoted)~lessthan~compare(lifetotal) then draw:1 controller +auto=@movedto(*[white]|mystack):name(Gain 1 life) life:1 controller +text=As Sigarda's Splendor enters the battlefield, note your life total. -- At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. -- Whenever you cast a white spell, you gain 1 life. +type=Enchantment +mana={2}{W}{W} +[/card] +[card] +name=Sigarda's Summons +auto=lord(creature[counter{1/1}]|mybattlefield) transforms((Angel,setpower=4,settoughness=4,newability[flying])) +text=Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Sigarda's Vanguard +abilities=flash,flying +auto=if type(creature[power=0]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=1]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=2]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=3]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=4]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=5]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=6]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=7]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=8]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=9]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=10]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=11]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=12]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=13]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=14]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=15]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=16]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=17]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=18]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=19]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=if type(creature[power=20]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=0]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=1]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=2]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=3]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=4]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=5]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=6]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=7]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=8]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=9]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=10]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=11]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=12]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=13]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=14]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=15]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=16]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=17]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=18]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=19]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,newability[double strike])) ueot!$ controller +auto=@combat(attacking) source(this) restriction{type(creature[power=20]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,newability[double strike])) ueot!$ controller +text=Flash -- Flying -- Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Sigarda, Champion of Light +abilities=flying,trample +aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(human[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(human[zpos<=5]|mylibrary)~morethan~0 then target(human[zpos<=5]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot +auto=@combat(attacking) source(this) restriction{coven}:name(Look top 5 cards) reveal:5 optionone name(Get a human) target(human|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=lord(human|mybattlefield) 1/1 +text=Flying, trample -- Humans you control get +1/+1. -- Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +type=Legendary Creature +subtype=Angel +mana={1}{G}{W}{W} +power=4 +toughness=4 +[/card] +[card] +name=Sigardian Evangel +auto=name(Conjure a card) conjure cards(Sigardian Evangel) zone(myhand) and!( transforms((,newability[@each endofturn:name(Discard) reject])) ueot )! +auto=name(Tap a permanent) tap target(*|opponentBattlefield) +text=When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. -- When Sigardian Evangel enters the battlefield, tap target permanent you don't control. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Sigardian Paladin +auto=@counteradded(1/1) from(creature|mybattlefield) turnlimited:name(Gains trample and lifelink) transforms((,newability[trample],newability[lifelink])) ueot +auto={1}{G}{W}:name(Creature gains trample and lifelink) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[trample],newability[lifelink])) ueot +text=As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. -- {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Sigardian Savior +abilities=flying +auto=if casted(this) then may name(Return 2 creatures) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) +text=Flying -- When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. +type=Creature +subtype=Angel +mana={3}{W}{W} +power=3 +toughness=3 +[/card] +[card] +name=Sigardian Zealot +abilities=vigilance +auto=@each my combatbegins restriction{type(creature[power=0]|battlefield)~morethan~0}:may name(Choose creature with power 0) target(creature[power=0]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=1]|battlefield)~morethan~0}:may name(Choose creature with power 1) target(creature[power=1]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=2]|battlefield)~morethan~0}:may name(Choose creature with power 2) target(creature[power=2]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=3]|battlefield)~morethan~0}:may name(Choose creature with power 3) target(creature[power=3]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=4]|battlefield)~morethan~0}:may name(Choose creature with power 4) target(creature[power=4]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=5]|battlefield)~morethan~0}:may name(Choose creature with power 5) target(creature[power=5]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=6]|battlefield)~morethan~0}:may name(Choose creature with power 6) target(creature[power=6]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=7]|battlefield)~morethan~0}:may name(Choose creature with power 7) target(creature[power=7]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=8]|battlefield)~morethan~0}:may name(Choose creature with power 8) target(creature[power=8]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=9]|battlefield)~morethan~0}:may name(Choose creature with power 9) target(creature[power=9]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=10]|battlefield)~morethan~0}:may name(Choose creature with power 10) target(creature[power=10]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=11]|battlefield)~morethan~0}:may name(Choose creature with power 11) target(creature[power=11]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=12]|battlefield)~morethan~0}:may name(Choose creature with power 12) target(creature[power=12]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=13]|battlefield)~morethan~0}:may name(Choose creature with power 13) target(creature[power=13]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=14]|battlefield)~morethan~0}:may name(Choose creature with power 14) target(creature[power=14]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=15]|battlefield)~morethan~0}:may name(Choose creature with power 15) target(creature[power=15]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=16]|battlefield)~morethan~0}:may name(Choose creature with power 16) target(creature[power=16]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=17]|battlefield)~morethan~0}:may name(Choose creature with power 17) target(creature[power=17]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=18]|battlefield)~morethan~0}:may name(Choose creature with power 18) target(creature[power=18]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power=19]|battlefield)~morethan~0}:may name(Choose creature with power 19) target(creature[power=19]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +auto=@each my combatbegins restriction{type(creature[power>=20]|battlefield)~morethan~0}:may name(Choose creature with power 20) target(creature[power>=20]|battlefield) p/p ueot && transforms((,newability[vigilance])) ueot +text=At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. +mana={4}{G} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Sigil of Valor +auto={1}:equip +auto=teach(creature) transforms((,newability[@combat(attackedalone) source(this):foreach(other creature|myBattlefield) 1/1 ueot])) +text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sigiled Contender +auto=this(counter{1/1}>=1) lifelink +text=Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) +mana={3}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Sigiled Sword of Valeron +auto=teach(creature) +2/+0 +auto=teach(creature) vigilance +auto=transforms((Knight)) +auto=@combat(attacking) source(mytgt):token(Knight,Knight Creature,2/2,white,vigilance,battleready) +auto={3}:equip +text=Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. -- Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Signpost Scarecrow +abilities=vigilance +auto={2}:add{W} +auto={2}:add{R} +auto={2}:add{U} +auto={2}:add{G} +auto={2}:add{B} +text=Vigilance -- {2}: Add one mana of any color. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=4 +[/card] +[card] +name=Sigrid, God-Favored +abilities=flash,first strike +auto=protection from(creature[god]) +auto=may name(Exile attacking or blocking creature) target(creature[attacking;blocking]|battlefield) (blink)forsrc +text=Flash -- First strike, protection from God creatures -- When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Silas Renn, Seeker Adept +abilities=deathtouch,partner +auto=@combatdamaged(player) from(this):name(target artifact) target(artifact[-land]|mygraveyard) canplayfromgraveyard ueot +text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) +mana={1}{U}{B} +type=Legendary Artifact Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Silence the Believers +abilities=hasnokicker,hasstrive +kicker=multi{2}{B} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever +text=Strive - Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Silent Clearing +auto={T}{L:1}:Add{W} +auto={T}{L:1}:Add{B} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card. +type=Land +[/card] +[card] +name=Silent Dart +auto={4}{T}{S}:damage:3 target(creature) +text={4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Silent Gravestone +auto=lord(*|myGraveyard) shroud +auto=lord(*|opponentGraveyard) shroud +auto={4}{T}{E}:moveTo(exile) all(*|Graveyard) && draw:1 controller +text=Cards in graveyards can't be the target of spells or abilities. -- {4},{T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Silent Submersible +auto=@combatdamaged(player,planeswalker) from(this):draw:1 +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={U}{U} +type=Artifact +subtype=Vehicle +power=2 +toughness=3 +[/card] +[card] +name=Silhana Wayfinder +aicode=activate moveto(mylibrary) target(*[creature;land;zpos<=4]|mylibrary) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=1 +[/card] +[card] +name=Silumgar Scavenger +abilities=flying +auto=may name(Exploit) exploits target(creature|mybattlefield) && all(this) transforms((,newability[haste])) ueot +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1) +text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. +mana={4}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=3 +[/card] +[card] +name=Silumgar's Command +auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and return permanent) name(Counter opponent spell and return permanent) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(ownerhand)!$ opponent])) oneshot +auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and return permanent) name(Counter your spell and return permanent) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(ownerhand)!$ controller])) oneshot +auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and creature gets -3/-3) name(Counter opponent spell and creature gets -3/-3) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ opponent])) oneshot +auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and and creature gets -3/-3) name(Counter your spell and and creature gets -3/-3) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ controller])) oneshot +auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and destroy planeswalker) name(Counter opponent spell and destroy planeswalker) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot +auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and destroy planeswalker) name(Counter your spell and destroy planeswalker) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot +auto=if type(*|opponentbattlefield)~morethan~0 then choice name(Return opponent permanent and creature gets -3/-3) name(Return opponent permanent and creature gets -3/-3) target(*|opponentbattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ opponent])) oneshot +auto=if type(*|mybattlefield)~morethan~0 then choice name(Return your permanent and creature gets -3/-3) name(Return your permanent and creature gets -3/-3) target(*|mybattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ controller])) oneshot +auto=if type(*|opponentbattlefield)~morethan~0 then choice name(Return opponent permanent and destroy planeswalker) name(Return opponent permanent and destroy planeswalker) target(*|opponentbattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot +auto=if type(*|mybattlefield)~morethan~0 then choice name(Return your permanent and destroy planeswalker) name(Return your permanent and destroy planeswalker) target(*|mybattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot +auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent creature gets -3/-3 and destroy planeswalker) name(Opponent creature gets -3/-3 and destroy planeswalker) target(creature|opponentbattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot +auto=if type(creature|mybattlefield)~morethan~0 then choice name(Your creature gets -3/-3 and destroy planeswalker) name(Your creature gets -3/-3 and destroy planeswalker) target(creature|mybattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot +text=Choose two -- Counter target noncreature spell. -- Return target permanent to its owner's hand. -- Target creature gets -3/-3 until end of turn. -- Destroy target planeswalker. +mana={3}{U}{B} +type=Instant +[/card] +[card] +name=Silundi Isle +auto=tap(noevent) +auto={T}:add{U} +text=Silundi Isle enters the battlefield tapped. -- {T}: Add {U}. // {2}{U} Silundi Vision +type=Land +[/card] +[card] +name=Silundi Vision +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Silundi Isle) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Silundi Isle) name(Silundi Isle) flip(Silundi Isle) forcetype(land) +aicode=activate target(*[instant;sorcery;zpos<=6]|mylibrary) moveto(myhand) +auto=name(Reveal 6 cards) reveal:6 optionone name(Get instant or sorcery) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Silundi Isle +mana={2}{U} +type=Instant +[/card] +[card] +name=Silvar, Devourer of the Free +abilities=hiddenface,menace,partner +partner=Trynn, Champion of Freedom +auto=_PARTNER_ +auto={S(Human|myBattlefield)}:name(Put 1/1 counter) transforms((,newability[counter(1/1)],newability[indestructible])) ueot +text=Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) -- Menace -- Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. +mana={3}{B}{R} +type=Legendary Creature +subtype=Cat Nightmare +power=4 +toughness=2 +[/card] +[card] +name=Silver Bolt +auto={3}{T}{S}:name(Deal 3 damage) target(creature) damage:3 && if cantargetcard(*[werewolf]|*) then destroy +text={3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. +type=Artifact +mana={1} +[/card] +[card] +name=Silver Raven +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Artifact Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Silverback Shaman +abilities=trample +auto=_DIES_draw:1 +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Silverback Shaman dies, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Ape Shaman +power=5 +toughness=4 +[/card] +[card] +name=Silverbeak Griffin +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={W}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Silverbluff Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{U} +text=Silverbluff Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {U} or {R}. +type=Artifact Land +[/card] +[card] +name=Silverclad Ferocidons +auto=_ENRAGE_ability$!name(sacrifice a permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +text=Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. +mana={5}{R}{R} +type=Creature +subtype=Dinosaur +power=8 +toughness=5 +[/card] +[card] +name=Silverflame Ritual +auto=all(creature|mybattlefield) counter(1/1) +auto=if casted(this) then if spent({W}{W}{W}) then all(creature|mybattlefield) transforms((,newability[vigilance])) ueot +text=Put a +1/+1 counter on each creature you control. -- Adamant - If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Silverflame Squire // On Alert +abilities=adventure,asflash +restriction=can play creature +other={2}{W} name(Adventure) +auto=if paid(alternative) then name(Creature gets 2/2 and untap) name(Creature gets 2/2 and untap) target(creature|battlefield) transforms((,newability[2/2],newability[untap])) ueot +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Silvergill Adept +otherrestriction=type(*[merfolk]|myhand)~lessthan~2 +other={4}{U} +restriction=type(*[merfolk]|myhand)~morethan~1 +auto=draw:1 +text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Silverquill Apprentice +auto=@movedto(*[instant;sorcery]|mystack):name(Creature gains 1/0) target(creature) 1/0 ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. +mana={W}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=2 +[/card] +[card] +name=Silverquill Campus +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto={4}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:add{B} +auto={T}:add{W} +text=Silverquill Campus enters the battlefield tapped. -- {T}: Add {W} or {B}. -- {4}, {T}: Scry 1. +type=Land +[/card] +[card] +name=Silverquill Command +auto=choice name(Creature gains 3/3 and return creature) target(creature) transforms((,newability[3/3],newability[flying])) ueot && ability$!name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield)!$ controller +auto=choice name(Creature gains 3/3 and you draw) target(creature) transforms((,newability[3/3],newability[flying])) ueot && draw:1 controller && life:-1 controller +auto=choice name(Creature gains 3/3 and opponent draws) target(creature) transforms((,newability[3/3],newability[flying])) ueot && draw:1 opponent && life:-1 opponent +auto=choice name(Creature gains 3/3 and sacrifice creature) target(creature) transforms((,newability[3/3],newability[flying])) ueot && ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=choice name(Return creature and you draw) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && draw:1 controller && life:-1 controller +auto=choice name(Return creature and opponent draws) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && draw:1 opponent && life:-1 opponent +auto=choice name(Return creature and sacrifice creature) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=choice name(You draw and sacrifice creature) draw:1 controller && life:-1 controller && ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=choice name(Opponent draws and sacrifice creature) draw:1 opponent && life:-1 opponent && ability$!name(Sacrifice creature) name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Choose two -- Target creature gets +3/+3 and gains flying until end of turn. -- Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- Target player draws a card and loses 1 life. -- Target opponent sacrifices a creature. +mana={2}{W}{B} +type=Sorcery +[/card] +[card] +name=Silverquill Pledgemage +auto=@movedto(*[instant;sorcery]|mystack):name(Choose one) transforms((,newability[choice name(Silverquill gains flying) all(this) flying ueot],newability[choice name(Silverquill gains lifelink) all(this) lifelink ueot])) oneshot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn. +mana={1}{WB}{WB} +type=Creature +subtype=Vampire Cleric +power=3 +toughness=1 +[/card] +[card] +name=Silverquill Silencer +auto=chooseanameopp transforms((,newability[@movedto(*[chosenname]|opponentstack):life:-3 opponent && draw:1 controller])) forever chooseend nonland +text=As Silverquill Silencer enters the battlefield, choose a nonland card name. -- Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. +mana={W}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Silversmote Ghoul +autograveyard=@each my endofturn restriction{compare(lifegain)~morethan~2}:moveTo(myBattlefield) and!(transforms((,newability[tap(noevent)]))) oneshot +auto={1}{B}{S}:draw:1 controller +text=At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. -- {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. +mana={2}{B} +type=Creature +subtype=Zombie Vampire +power=3 +toughness=1 +[/card] +[card] +name=Silverwing Squadron +abilities=flying,vigilance +anyzone=type:creature:battlefield/type:creature:battlefield cdaactive +auto=_ATTACKING_token(Knight,creature Knight,2/2,white,vigilance) +text=Flying, vigilance -- Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -- Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. +mana={5}{W} +type=Creature +subtype=Human Knight +power=* +toughness=* +[/card] +[card] +name=Simic Ascendancy +auto={1}{G}{U}:counter(1/1,1) target(creature|myBattlefield) +auto=@counter(1/1,1) target(creature|myBattlefield):counter(0/0,1,growth) all(this) +auto=@each my upkeep:this(counter{0/0.1.growth}>=20)while wingame +text={1}{G}{U}: Put a +1/+1 counter on target creature you control. -- Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. -- At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. +mana={G}{U} +type=Enchantment +[/card] +[card] +name=Simic Charm +auto=choice name(Creature gets +3/+3) target(creature) 3/3 ueot +auto=choice name(Permanents gain hexproof) all(*|mybattlefield) opponentshroud ueot +auto=choice name(Return creature to hand) target(creature) moveto(ownerhand) +text=Choose one Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. +mana={G}{U} +type=Instant +[/card] +[card] +name=Simic Locket +auto={GU}{GU}{GU}{GU}{T}{S}:draw:2 +auto={T}:Add{G} +auto={T}:Add{U} +text={T}: Add {G} or {U}. -- {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. +mana={3} +type=Artifact +[/card] +[card] +name=Simic Manipulator +auto=evolve +auto={T}:name(remove 1 Counter) this(counter{1/1}>=1) counter(1/1,-1) target(creature[power<=1]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 2 Counter) this(counter{1/1}>=2) counter(1/1,-2) target(creature[power<=2]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 3 Counter) this(counter{1/1}>=3) counter(1/1,-3) target(creature[power<=3]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 4 Counter) this(counter{1/1}>=4) counter(1/1,-4) target(creature[power<=4]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 5 Counter) this(counter{1/1}>=5) counter(1/1,-5) target(creature[power<=5]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 6 Counter) this(counter{1/1}>=6) counter(1/1,-6) target(creature[power<=6]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 7 Counter) this(counter{1/1}>=7) counter(1/1,-7) target(creature[power<=7]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 8 Counter) this(counter{1/1}>=8) counter(1/1,-8) target(creature[power<=8]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 9 Counter) this(counter{1/1}>=9) counter(1/1,-9) target(creature[power<=9]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 10 Counter) this(counter{1/1}>=10) counter(1/1,-10) target(creature[power<=10]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 11 Counter) this(counter{1/1}>=11) counter(1/1,-11) target(creature[power<=11]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 12 Counter) this(counter{1/1}>=12) counter(1/1,-12) target(creature[power<=12]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 13 Counter) this(counter{1/1}>=13) counter(1/1,-13) target(creature[power<=13]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 14 Counter) this(counter{1/1}>=14) counter(1/1,-14) target(creature[power<=14]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 15 Counter) this(counter{1/1}>=15) counter(1/1,-15) target(creature[power<=15]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 16 Counter) this(counter{1/1}>=16) counter(1/1,-16) target(creature[power<=16]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 17 Counter) this(counter{1/1}>=17) counter(1/1,-17) target(creature[power<=17]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 18 Counter) this(counter{1/1}>=18) counter(1/1,-18) target(creature[power<=18]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 19 Counter) this(counter{1/1}>=19) counter(1/1,-19) target(creature[power<=19]|opponentbattlefield) moveto(mybattlefield) +auto={T}:name(remove 20 Counter) this(counter{1/1}>=20) counter(1/1,-20) target(creature[power<=20]|opponentbattlefield) moveto(mybattlefield) +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. +mana={1}{U}{U} +type=Creature +subtype=Mutant Wizard +power=0 +toughness=1 +[/card] +[card] +name=Sin Prodder +abilities=menace +auto=@each my upkeep:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(opponenthand) and!( transforms((,newability[choice name(Put in opponent hand) moveto(opponenthand)],newability[choice name(put in opponent graveyard) moveto(opponentgraveyard) and!( damage:manacost controller)!])) oneshot )! +text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. +mana={2}{R} +type=Creature +subtype=Devil +power=3 +toughness=2 +[/card] +[card] +name=Sindbad +auto={T}:name(Draw and reveal) reveal:1 optionone if type(land|reveal)~lessthan~1 then moveto(mygraveyard) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) optiontwoend revealend +text={T}: Draw a card and reveal it. If it isn't a land card, discard it. +mana={1}{U} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Single Combat +auto=emblem transforms((,newability[maxCast(planeswalker)0 controller],newability[maxCast(creature)0 controller],newability[maxCast(planeswalker)0 opponent],newability[maxCast(creature)0 opponent])) uent +auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notatarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ controller +auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notatarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ opponent +text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Sinister Reflections +auto=may name(Conjure 2 creature) target(creature[-token]|myBattlefield) transforms((,newability[conjure cards(myname) zone(myhand)])) oneshot +text=Conjure a duplicate of each of up to two target nontoken creature you control into your hand. +mana={U}{U} +type=Instant +[/card] +[card] +name=Sinister Sabotage +target=*|stack +auto=fizzle +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Counter target spell. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Sinister Starfish +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto={T}:name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text={T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={1}{B} +type=Creature +subtype=Starfish +power=0 +toughness=3 +[/card] +[card] +name=Sinister Waltz +target=<3>creature|mygraveyard +auto=moveto(myreveal) +auto=all(this|mystack) transforms((,newability[moverandom(creature) from(myreveal) to(mybattlefield)],newability[moverandom(creature) from(myreveal) to(mybattlefield)],newability[moverandom(creature) from(myreveal) to(mylibrary) and!( bottomoflibrary )!])) oneshot +text=Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Sink into Takenuma +target=swamp|mybattlefield +auto=moveTo(myhand) && ability$!name(discard) notatarget(*|myhand) reject!$ opponent +text=Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. +mana={3}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Sinner's Judgment +abilities=exiledeath +backside=Faithbound Judge +target=opponent +text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge +color=white +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Sins of the Past +abilities=exiledeath +auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Sinuous Striker +auto={U}:1/1 ueot +autograveyard={3}{U}{U}{D(*|myhand)}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text={U}: Sinuous Striker gets +1/-1 until end of turn. -- Eternalize-{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Naga Warrior +power=2 +toughness=2 +[/card] +[card] +name=Sinuous Vermin +auto=this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1, 3) && transforms((,newability[menace])) forever +text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) +mana={1}{B} +type=Creature +subtype=Rat Horror +power=2 +toughness=2 +[/card] +[card] +name=Siona, Captain of the Pyleas +abilities=hiddenface +aicode=activate transforms((,newability[if type(aura[zpos<=7]|myLibrary)~morethan~0 then target(aura[zpos<=7]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto=name(Look at the top seven cards) reveal:7 optionone name(Choose an aura) target(aura|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=@targeted(creature|myBattlefield) from(aura|myzones):name(Create soldier) token(Soldier,Creature Human Soldier,1/1,white) +text=When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. +mana={1}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Siphon Insight +flashback={1}{U}{B} +aicode=activate target(*[zpos<=2]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[all(*[zpos<=1]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )!])) forever )! +auto=name(Look top 2 cards) reveal:2 revealzone(opponentlibrary) optionone name(Put in exile) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. -- Flashback {1}{U}{B} +mana={U}{B} +type=Instant +[/card] +[card] +name=Siren Lookout +abilities=flying +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Flying -- When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={2}{U} +type=Creature +subtype=Siren Pirate +power=1 +toughness=2 +[/card] +[card] +name=Siren Reaver +abilities=flying +text=Raid - This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying +mana={3}{U} +type=Creature +subtype=Siren Pirate +power=3 +toughness=2 +[/card] +[card] +name=Siren Stormtamer +abilities=flying +auto={U}{S}:target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) fizzle +text=Flying -- {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. +mana={U} +type=Creature +subtype=Siren Pirate Wizard +power=1 +toughness=1 +[/card] +[card] +name=Siren of the Fanged Coast +abilities=flying +auto=if type(creature|opponentBattlefield)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) +auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(creature) moveto(mybattlefield) +text=Flying -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. +mana={3}{U}{U} +type=Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=Siren's Ruse +target=creature|myBattlefield +auto=blink +auto=if cantargetcard(pirate) then draw:1 +text=Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sirocco +target=player +aicode=activate transforms((,newability[all(instant[blue]|targetedpersonshand) transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?reject])) forever])) oneshot +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend afterrevealed all(instant[blue]|targetedpersonshand) transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?reject])) forever afterrevealedend revealend +text=Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. +mana={1}{R} +type=Instant +[/card] +[card] +name=Sisay, Weatherlight Captain +auto=aslongas(other *[legendary;red]|mybattlefield) 1/1 >0 +auto=aslongas(other *[legendary;white]|mybattlefield) 1/1 >0 +auto=aslongas(other *[legendary;black]|mybattlefield) 1/1 >0 +auto=aslongas(other *[legendary;green]|mybattlefield) 1/1 >0 +auto=aslongas(other *[legendary;blue]|mybattlefield) 1/1 >0 +auto={W}{U}{B}{R}{G}:name(Search legendary) transforms((,newability[name(Search legendary) target(*[legendary;manacost<=power]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot +text=Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. -- {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with converted mana cost less than Sisay's power, put that card onto the battlefield, then shuffle your library. +mana={2}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sisters of Stone Death +auto={G}:name(Opponent creature must block) target(creature|opponentBattlefield) transforms((,newability[mustblock])) ueot +auto=@combat(blocking,attacking) source(this):transforms((,newability[{B}{G}:name(Exile opponent creature) target(creature[blocking;attacking]|opponentBattlefield) moveto(opponentexile) and!( counter(0/0.1.SistersExiled) notrg )!])) ueot +auto={2}{B}:name(Return exiled creature) target(creature[counter{0/0.1.SistersExiled}]|opponentexile) moveTo(mybattlefield) +text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. +mana={4}{B}{B}{G}{G} +type=Legendary Creature +subtype=Gorgon +power=7 +toughness=5 +[/card] +[card] +name=Sivvi's Valor +other={T(creature[-tapped]|mybattlefield)} name(Tap a creature) +otherrestriction=type(plains|mybattlefield)~morethan~0,type(creature[-tapped]|mybattlefield)~morethan~0 +auto=choice name(Target your creature) target(creature|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch controller])) ueot +auto=choice name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch opponent])) ueot +text=If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. -- All damage that would be dealt to target creature this turn is dealt to you instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Six-y Beast +auto=rolld6 winability sacrifice winabilityend loseability counter(1/1,lastrollchoice) loseabilityend rolld6end +text=As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. +mana={3}{R} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Sixth Sense +target=creature +auto=@combatdamaged(player) from(this):may draw:1 +text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sizzling Barrage +target=creature[blocking] +auto=damage:4 +text=Sizzling Barrage deals 4 damage to target creature that blocked this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Skaab Wrangler +auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Tap 3 creatures and tap) target(creature) tap +text=Tap three untapped creatures you control: Tap target creature. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Skalla Wolf +aicode=activate target(*[green;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get green card) target(*[green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3}{G}{G} +type=Creature +subtype=Wolf Spirit +power=3 +toughness=3 +[/card] +[card] +name=Skarrgan Hellkite +abilities=flying +auto=choice counter(1/1) +auto=choice aslongas(creature|mybattlefield) haste +auto=this(counter{1/1}) {3}{R}:thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Skatewing Spy +auto={5}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever +auto=lord(creature[counter{1/1}]|myBattlefield) flying +text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying. +mana={3}{U} +type=Creature +subtype=Vedalken Rogue Mutant +power=2 +toughness=3 +[/card] +[card] +name=Skeletal Scrying +auto=draw:X controller +auto=life:castx controller +text=Destroy X target nonblack creatures. Draw X cards. +mana={X}{B}{E*|myGraveyard} +type=Instant +[/card] +[card] +name=Skeletal Swarming +auto=lord(skeleton|myBattlefield) trample +auto=lord(skeleton|myBattlefield) mustattack +auto=lord(skeleton|myBattlefield) foreach(skeleton|myBattlefield) 1/0 +auto=@each my endofturn restriction{morbid}:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )! +auto=@each my endofturn:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )! +text=Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. -- At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. +mana={3}{B}{G} +type=Enchantment +[/card] +[card] +name=Skeleton Archer +auto=damage:1 target(player,creature,planeswalker) +text=When Skeleton Archer enters the battlefield, it deals 1 damage to any target. +mana={3}{B} +type=Creature +subtype=Skeleton Archer +power=3 +toughness=3 +[/card] +[card] +name=Skeleton Mad +type=Creature +subtype=Skeleton +power=1 +toughness=1 +color=black +[/card] +[card] +name=Skeleton Scavengers +auto=counter(1/1) +auto={1}:this(counter{1/1.1}) regenerate && counter(1/1) +auto={2}:this(counter{1/1.2}) regenerate && counter(1/1) +auto={3}:this(counter{1/1.3}) regenerate && counter(1/1) +auto={4}:this(counter{1/1.4}) regenerate && counter(1/1) +auto={5}:this(counter{1/1.5}) regenerate && counter(1/1) +auto={6}:this(counter{1/1.6}) regenerate && counter(1/1) +auto={7}:this(counter{1/1.7}) regenerate && counter(1/1) +auto={8}:this(counter{1/1.8}) regenerate && counter(1/1) +auto={9}:this(counter{1/1.9}) regenerate && counter(1/1) +auto={10}:this(counter{1/1.10}) regenerate && counter(1/1) +auto={11}:this(counter{1/1.11}) regenerate && counter(1/1) +auto={12}:this(counter{1/1.12}) regenerate && counter(1/1) +auto={13}:this(counter{1/1.13}) regenerate && counter(1/1) +auto={14}:this(counter{1/1.14}) regenerate && counter(1/1) +auto={15}:this(counter{1/1.15}) regenerate && counter(1/1) +auto={16}:this(counter{1/1.16}) regenerate && counter(1/1) +auto={17}:this(counter{1/1.17}) regenerate && counter(1/1) +auto={18}:this(counter{1/1.18}) regenerate && counter(1/1) +auto={19}:this(counter{1/1.19}) regenerate && counter(1/1) +auto={20}:this(counter{1/1.20}) regenerate && counter(1/1) +text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. +mana={2}{B} +type=Creature +subtype=Skeleton +power=0 +toughness=0 +[/card] +[card] +name=Skemfar Avenger +auto=@movedto(other *[elf;berserker;-token]|graveyard) from(mybattlefield):draw:1 controller && life:-1 controller +text=Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Elf Berserker +power=3 +toughness=1 +[/card] +[card] +name=Skemfar Elderhall +auto=tap(noevent) +auto={T}:add{G} +auto=this(variable{type:creature:opponentbattlefield}>0) {2}{B}{B}{G}{T}{S}:name(Creature gets -2/-2 and create elves) target(creature|opponentbattlefield) -2/-2 ueot && token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery +auto={2}{B}{B}{G}{T}{S}:name(Create elves) token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery +text=Skemfar Elderhall enters the battlefield tapped. -- {T}: Add {G}. -- {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Skemfar Shadowsage +auto=choice name(Opponent loses life) life:-sametypecreatures opponent +auto=choice name(You gain life) life:sametypecreatures controller +text=When Skemfar Shadowsage enters the battlefield, Choose one -- Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. -- You gain X life, where X is the greatest number of creatures you control that have a creature type in common. +mana={3}{B} +type=Creature +subtype=Elf Cleric +power=2 +toughness=5 +[/card] +[card] +name=Skewer the Critics +target=player,creature,planeswalker +auto=damage:3 +text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target. +other={R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Skilled Animator +auto=target(artifact|myBattlefield) transforms((Artifact Creature,setpower=5,settoughness=5,green)) +text=When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. +mana={2}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Skinshifter +auto={G}:name(Choose transformation) transforms((,newability[choice name(Becomes Rhino) becomes(Rhino Creature^4/4^green^trample) ueot],newability[choice name(Becomes Bird) becomes(Bird Creature^2/2^green^flying) ueot],newability[choice name(Becomes Plant) becomes(Plant Creature^0/8^green) ueot])) ueot limit:1 +text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Skirk Volcanist +autofacedown={S(land[mountain]|myBattlefield)}{S(land[mountain]|myBattlefield)}:morph +autofaceup=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +facedown={3} +text=Morph -- Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 amage divided as you choose among one, two, or three target creatures. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=1 +[/card] +[card] +name=Skitter Eel +auto={2}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever +text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) +mana={3}{U} +type=Creature +subtype=Fish Crab +power=3 +toughness=3 +[/card] +[card] +name=Skittering Crustacean +auto=this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,newability[opponentshroud])) forever +text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +mana={2}{U} +type=Creature +subtype=Crab +power=2 +toughness=3 +[/card] +[card] +name=Skittering Heartstopper +auto={B}:deathtouch ueot +text={B}: Skittering Heartstopper gains deathtouch until end of turn. +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=2 +[/card] +[card] +name=Skittering Surveyor +auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +text=When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Skola Grovedancer +auto=@movedTo(*[land]|myGraveyard):life:1 controller +auto={2}{G}:deplete:1 controller +text=Whenever a land card is put into your graveyard from anywhere, you gain 1 life. -- {2}{G}: Put the top card of your library into your graveyard. +mana={1}{G} +type=Enchantment Creature +subtype=Satyr Druid +power=2 +toughness=2 +[/card] +[card] +name=Skophos Maze-Warden +auto={1}:1/-1 ueot +auto=@targeted(other creature|Battlefield) from(land|myBattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text={1}: Skophos Maze-Warden gets +1/-1 until end of turn. -- Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=4 +[/card] +[card] +name=Skophos Reaver +abilities=madness +autoexile=restriction{discarded} pay({1}{R}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=this(variable{controllerturn}>0) 2/0 +text=As long as it's your turn, Skophos Reaver gets +2/+0. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Skophos Warleader +auto={R}{S(other creature,enchantment|myBattlefield}:1/0 && menace ueot +text={R}, Sacrifice another creature or enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +mana={4}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=5 +[/card] +[card] +name=Skulduggery +target=creature|mybattlefield +auto=1/1 +auto=transforms((,newability[target(creature|opponentbattlefield) -1/-1 ueot])) ueot +text=Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. +mana={B} +type=Instant +[/card] +[card] +name=Skulking Killer +auto=if type(creature|opponentbattlefield)~equalto~0 then name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature|opponentbattlefield) -2/-2 ueot +text=When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. +mana={3}{B} +type=Creature +subtype=Vampire Assassin +power=4 +toughness=2 +[/card] +[card] +name=Skull Prophet +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:deplete:2 controller +text={T}: Add {B} or {G}. -- {T}: Put the top two cards of your library into your graveyard. +mana={B}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=1 +[/card] +[card] +name=Skull Raid +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=if type(*|opponenthand)~equalto~0 then life:2 controller +auto=if type(*|opponenthand)~equalto~1 then ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand) && life:1 opponent!$ opponent +auto=if type(*|opponenthand)~morethan~1 then ability$!name(Discard a card) name(Discard a card) reject notatarget(<2>*|myhand)!$ opponent +text=Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Skull Skaab +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits +auto=@exploited(creature[-token]|mybattlefield):name(Create Zombie) token(Zombie,Creature Zombie,2/2,black) +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. +mana={U}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Skull Storm +auto=if type(creature|opponentbattlefield)~lessthan~compare(pnumofcommandcastplus1plusend) then life:-halfupopponentlifetotal opponent +auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=Skullcrack +#MISSING:Damage can't be prevented +auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot +auto=damage:3 target(player) +text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Skullknocker Ogre +auto=@damagefoeof(player) from(this):discard:1 opponent && draw:1 opponent +text=Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. +mana={3}{R} +type=Creature +subtype=Ogre +power=4 +toughness=3 +[/card] +[card] +name=Skullport Merchant +auto=name(Create treasure) token(Treasure Sur) +auto={1}{B}{S(other *[creature;treasure]|mybattlefield)}:name(Draw card) draw:1 controller +text=When Skullport Merchant enters the battlefield, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {1}{B}, Sacrifice another creature or a Treasure: Draw a card. +mana={2}{B} +type=Creature +subtype=Dwarf Citizen +power=1 +toughness=4 +[/card] +[card] +name=Skullscorch +target=player +auto=ability$!name(Discards or damage) choice name(Discards 2 cards) discard:2 controller _ choice name(Damage 4) damage:4 controller)!$ targetedplayer +text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Skullwinder +abilities=deathtouch +auto=name(Return a card) target(*|myGraveyard) moveTo(myHand) and!( transforms((,newability[ability$!name(Return a card) name(Return a card) target(*|myGraveyard) moveTo(myHand)!$ opponent])) oneshot )! +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. +mana={2}{G} +type=Creature +subtype=Snake +power=1 +toughness=3 +[/card] +[card] +name=Sky Terror +abilities=flying, menace +text=Flying, menace +mana={R}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=2 +[/card] +[card] +name=Sky Tether +target=creature +auto=defender +auto=-flying +text=Enchant creature -- Enchanted creature has defender and loses flying. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sky Theater Strix +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/0 ueot +text=Flying -- Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Skyblade of the Legion +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Vampire Soldier +power=1 +toughness=3 +[/card] +[card] +name=Skyblade's Boon +target=creature +auto=1/1 +auto=flying +auto={2}{W}:all(this) moveto(ownerhand) +autograveyard={2}{W}:all(this) moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skycat Sovereign +abilities=flying +auto=foreach(other creature[flying]|myBattlefield) 1/1 +auto={2}{W}{U}:token(Cat Bird Sky) +text=Flying -- Skycat Sovereign gets +1/+1 for each other creature you control with flying. -- {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. +mana={W}{U} +type=Creature +subtype=Elemental Cat +power=1 +toughness=1 +[/card] +[card] +name=Skyclave Apparition +other={1}{W}{W}{E(*[-land;-token;manacost<=4]|opponentBattlefield)} name(Exile opponent card) +otherrestriction=type(*[-land;-token;manacost<=4]|opponentbattlefield)~morethan~0 +auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~0}:token(Illusion,Creature Illusion,0/0,blue) opponent +auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~1}:token(Illusion,Creature Illusion,1/1,blue) opponent +auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~2}:token(Illusion,Creature Illusion,2/2,blue) opponent +auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~3}:token(Illusion,Creature Illusion,3/3,blue) opponent +auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~4}:token(Illusion,Creature Illusion,4/4,blue) opponent +text=When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. -- When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. +mana={1}{W}{W} +type=Creature +subtype=Kor Spirit +power=2 +toughness=2 +[/card] +[card] +name=Skyclave Basilica +auto=tap(noevent) +auto={T}:add{W} +text=Skyclave Basilica enters the battlefield tapped. -- {T}: Add {W}. // {1}{W} Skyclave Cleric +type=Land +[/card] +[card] +name=Skyclave Cleric +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Skyclave Basilica) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Skyclave Basilica) name(Skyclave Basilica) flip(Skyclave Basilica) forcetype(land) +auto=life:2 controller +text=When Skyclave Cleric enters the battlefield, you gain 2 life. // Skyclave Basilica +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=3 +[/card] +[card] +name=Skyclave Geopede +abilities=trample +auto=_LANDFALL_2/2 ueot +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. +mana={2}{R} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Skyclave Pick-Axe +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot])) +auto={2}{G}:equip +text=Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. -- Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {2}{G} +mana={G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skyclave Plunder +aicode=activate moveTo(myHand) target(*[zpos<=calculatepartyplus3plusend]|myLibrary) +auto=reveal:calculatepartyplus3plusend optionone name(Get a card) target(*|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three cards from among them into your hand, and put the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Skyclave Relic +abilities=indestructible +kicker={3} +auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent]))! +auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent]))! +auto={T}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G} !$ controller +text=Kicker {3} -- Indestructible -- When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. -- {T}: Add one mana of any color. +mana={3} +type=Artifact +[/card] +[card] +name=Skyclave Sentinel +abilities=flying,defender +kicker={4} +auto=if paid(kicker) then counter(1/1,2) all(this) +auto=this(counter{1/1}>0) canattack +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying, defender -- If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it. -- As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. +mana={3} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=3 +[/card] +[card] +name=Skyclave Shade +abilities=cantblock +kicker={2}{B} +auto=if paid(kicker) then counter(1/1,2) all(this) +auto={0}:moveto(mygraveyard) +autograveyard=@movedTo(land|myBattlefield) restriction{myturnonly}:CanPlayFromGraveyard +text=Kicker {2}{B} -- Skyclave Shade can't block -- If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. -- Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. +mana={1}{B} +type=Creature +subtype=Shade +power=3 +toughness=1 +[/card] +[card] +name=Skyclave Shadowcat +auto={1}{B}{S(other creature|myBattlefield)}:counter(1/1,1) all(this) +auto=@movedTo(creature[counter{1/1.1}]|myGraveyard) from(Battlefield):draw:1 controller +text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. +mana={3}{B} +type=Creature +subtype=Cat Horror +power=3 +toughness=3 +[/card] +[card] +name=Skyclave Squid +abilities=defender +auto=_LANDFALL_canattack ueot +text=Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. +mana={1}{U} +type=Creature +subtype=Squid +power=3 +toughness=2 +[/card] +[card] +name=Skyfire Phoenix +abilities=flying,haste +autograveyard=@movedTo(*[iscommander]|mystack):moveTo(mybattlefield) +text=Flying, haste -- When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Skyknight Vanguard +abilities=flying +auto=_ATTACKING_token(Soldier,Creature Soldier,1/1,white,battleready) +text=Flying -- Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. +mana={R}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Skyline Despot +abilities=flying +auto=_MONARCH_CONTROLLER_ +auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:token(Dragon,Creature Dragon,5/5,red,flying) +text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Skyline Scout +auto=_ATTACKING_pay({1}{w}):flying ueot +text=Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Skymarch Bloodletter +abilities=flying +auto=life:1 controller +auto=life:-1 opponent +text=Flying -- When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Skymarcher Aspirant +auto=_ASCEND_ +auto=@movedto(*|myBattlefield):_ASCEND_ +auto=_CITY'S_BLESSING_ flying +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing. +mana={W} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] +[card] +name=Skyrider Patrol +abilities=flying +auto=@each my combatbegins:may pay({g}{u}):target(other creature|myBattlefield) counter(1/1) and!(flying)! +#&& flying ueot +text=Flying -- At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. +mana={2}{G}{U} +type=Creature +subtype=Elf Scout +power=2 +toughness=3 +[/card] +[card] +name=Skyscanner +abilities=flying +auto=draw:1 +text=Flying -- When Skyscanner enters the battlefield, draw a card. +mana={3} +type=Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Ambush +target=creature|mybattlefield +auto=choice name(Fight weaker creature) transforms((,newability[target(creature[toughness<=p]|opponentbattlefield) dynamicability],newability[draw:1 controller])) ueot +auto=choice name(Fight not weaker creature) transforms((,newability[target(creature[toughness>=pplus1plusend]|opponentbattlefield) dynamicability])) ueot +text=Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Skyshroud Lookout +abilities=reach +auto=name(Seek an elf) name(Seek an elf) moverandom(elf) from(mylibrary) to(myhand) +text=Reach -- When Skyshroud Lookout enters the battlefield, seek an Elf card. +mana={1}{G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Skystreamer +abilities=flying +auto=target(player) life:4 +text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters the battlefield, target player gains 4 life. +mana={4}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Skywarp Skaab +abilities=flying +auto=if type(creature|mygraveyard)~morethan~1 then may name(Exile 2 creature) name(Exile 2 creature) target(creature|mygraveyard) moveto(exile) and!( transforms((,newability[name(Exile another creature) target(other creature|mygraveyard) moveto(exile) and!( draw:1 controller )!])) oneshot )! +text=Flying -- When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Zombie Drake +power=2 +toughness=5 +[/card] +[card] +name=Skyway Sniper +abilities=reach +auto={2}{G}:damage:1 target(creature[flying]) +text=Reach (This creature can block creatures with flying.) -- {2}{G}: Skyway Sniper deals 1 damage to target creature with flying. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Slag Strider +abilities=affinityartifacts +auto={1}{S(artifact|myBattlefield)}:name(Deals 1 damage) damage:1 target(player,creature,planeswalker) +text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- {1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target. +mana={5}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Slagwoods Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{G} +text=Slagwoods Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {R} or {G}. +type=Artifact Land +[/card] +[card] +name=Slash of Talons +target=creature[attacking;blocking] +auto=damage:2 +text=Slash of Talons deals 2 damage to target attacking or blocking creature. +mana={W} +type=Instant +[/card] +[card] +name=Slash the Ranks +auto=all(creature[-iscommander]|battlefield) destroy +auto=all(planeswalker[-iscommander]|battlefield) destroy +text=Destroy all creatures and planeswalkers except for commanders. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Slaughter Games +abilities=nofizzle +auto=chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland +text=Slaughter Games can't be countered by spells or abilities. -- Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Slaughter Specialist +auto=token(Human,Creature Human,1/1,white) opponent +auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Put 1/1 counter) counter(1/1) +text=When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. +mana={1}{B} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=3 +[/card] +[card] +name=Slaughter the Strong +auto=sacrifice all(creature[power>4]|mybattlefield) +auto=ability$!name(Sacrifice) sacrifice all(creature[power>4]|mybattlefield)!$ opponent +text=Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Slaughter-Priest of Mogis +auto=@sacrificed(*|mybattlefield):2/0 ueot +auto={1}{R}{S(other creature,enchantment|myBattlefield}:first strike ueot +text=Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. -- 2 , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. +mana={B}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Slayer's Bounty +auto=name(Look opponent's hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +auto=@sacrificed(clue|mybattlefield):name(Draft a card) transforms((,newability[choice name(Bounty Agent) conjure cards(Bounty Agent) zone(myhand)],newability[choice name(Outflank) conjure cards(Outflank) zone(myhand)],newability[choice name(Bound in Gold) conjure cards(Bound in Gold) zone(myhand)],newability[choice name(Bring to Trial) conjure cards(Bring to Trial) zone(myhand)],newability[choice name(Glass Casket) conjure cards(Glass Casket) zone(myhand)],newability[choice name(Reprobation) conjure cards(Reprobation) zone(myhand)],newability[choice name(Collar the Culprit) conjure cards(Collar the Culprit) zone(myhand)],newability[choice name(Compulsory Rest) conjure cards(Compulsory Rest) zone(myhand)],newability[choice name(Expel) conjure cards(Expel) zone(myhand)],newability[choice name(Fairgrounds Warden) conjure cards(Fairgrounds Warden) zone(myhand)],newability[choice name(Iron Verdict) conjure cards(Iron Verdict) zone(myhand)],newability[choice name(Luminous Bonds) conjure cards(Luminous Bonds) zone(myhand)],newability[choice name(Raise the Alarm) conjure cards(Raise the Alarm) zone(myhand)],newability[choice name(Seal Away) conjure cards(Seal Away) zone(myhand)],newability[choice name(Summary Judgment) conjure cards(Summary Judgment) zone(myhand)])) oneshot +auto={2}{S}:name(Draw a card) draw:1 +text=When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. -- Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. -- {2}, Sacrifice Slayer's Bounty: Draw a card. +mana={W} +type=Legendary Artifact +subtype=Clue +[/card] +[card] +name=Slayer's Cleaver +auto={4}:equip +auto=teach(creature) 3/1 +auto=@combat(attacking) source(mytgt):all(*[eldrazi]|opponentbattlefield) transforms((,newability[mustblock])) ueot +text=Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slaying Fire +target=creature,player,planeswalker +auto=if casted(this) then if spent({R}{R}{R}) then name(Deals 4 damages) name(Deals 4 damages) damage:4 +auto=if casted(this) then ifnot spent({R}{R}{R}) then name(Deals 3 damages) name(Deals 3 damages) damage:3 +text=Slaying Fire deals 3 damage to any target. -- Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Sleek Schooner +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=3 +[/card] +[card] +name=Sleep of the Dead +target=creature|battlefield +auto=freeze +retrace={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Escape-{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={U} +type=Sorcery +[/card] +[card] +name=Sleeper Dart +auto=draw:1 controller +auto={T}{S}:frozen target(creature) +text=When Sleeper Dart enters the battlefield, draw a card. -- {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. +mana={2} +type=Artifact +[/card] +[card] +name=Slimebind +abilities=flash +target=creature +auto=-4/-0 +text=Flash -- Enchant creature -- Enchanted creature gets -4/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Slimefoot, the Stowaway +auto=@movedTo(saproling|graveyard) from(mybattlefield):damage:1 each opponent && life:1 +auto={4}:create(saproling:creature saproling:1/1:green:) +text=Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. -- {4}: Create a 1/1 green Saproling creature token. +mana={1}{B}{G} +type=Legendary Creature +subtype=Fungus +power=2 +toughness=3 +[/card] +[card] +name=Sling-Gang Lieutenant +auto=token(Goblin,creature goblin, 1/1,red)*2 +auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller +text=When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Slinn Voda, the Rising Deep +kicker={1}{U} +auto=if paid(kicker) then moveto(ownerhand) all(creature[-Merfolk;-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. +mana={6}{U}{U} +type=Legendary Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Slippery Scoundrel +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[unblockable],newability[opponentshroud])) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Slither Blade +abilities=unblockable +text=Slither Blade can't be blocked. +mana={U} +type=Creature +subtype=Naga Rogue +power=1 +toughness=2 +[/card] +[card] +name=Slitherbore Pathway +auto={T}:add{G} +text={T}: Add {G}. // Darkbore Pathway +type=Land +[/card] +[card] +name=Slithermuse +other={3}{U} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=@movedto(this|nonbattlezone) from(battlefield):if compare(ohandcount)~morethan~compare(phandcount) then draw:ohandcountminusphandcountminusend controller +text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Slitherwisp +abilities=flash +auto=@movedto(*[flash]|mycastingzone) restriction{thisturn(*[flash]|mycastingzone)~equalto~1}:draw:1 controller && life:-1 opponent +text=Flash -- Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. +mana={U}{B}{B} +type=Creature +subtype=Elemental Nightmare +power=3 +toughness=2 +[/card] +[card] +name=Sliver Hive +auto={T}:add{C} +auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{U} +auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{B} +auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{G} +auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{R} +auto={5}{T} restriction{type(sliver|mybattlefield)~morethan~0}:token(Sliver,Creature Sliver,1/1) +text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. +type=Land +[/card] +[card] +name=Slogurk, the Overslime +abilities=trample +auto=@movedto(land|mygraveyard):name(Put 1/1 counter) counter(1/1) +auto={C(1/1,-3)}:name(Return to hand) moveto(ownerhand) +auto=@movedto(this|nonbattlezone) from(battlefield):if type(land|mygraveyard)~morethan~0 then may name(Return lands) name(Return lands) transforms((,newability[if type(land|mygraveyard)~morethan~2 then choice name(Return 3 lands) name(Return 3 lands) target(<3>land|mygraveyard) moveto(myhand)],newability[if type(land|mygraveyard)~morethan~1 then choice name(Return 2 lands) name(Return 2 lands) target(<2>land|mygraveyard) moveto(myhand)],newability[if type(land|mygraveyard)~morethan~0 then choice name(Return 1 land) name(Return 1 land) target(land|mygraveyard) moveto(myhand)])) oneshot +text=Trample -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. -- Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. -- When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. +type=Legendary Creature +subtype=Ooze +mana={1}{G}{U} +power=3 +toughness=3 +[/card] +[card] +name=Sludge Monster +auto=may name(Put slime counter) target(creature) counter(0/0.1.Slime) +auto=@combat(attacking) source(this):may name(Put slime counter) target(creature) counter(0/0.1.Slime) +auto=lord(*[-horror;counter{0/0.1.Slime}]|battlefield) transforms((,setpower=2,settoughness=2,newability[loseabilities])) +text=Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. -- Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. +mana={3}{U}{U} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Slurrk, All-Ingesting +abilities=partner +auto=counter(1/1,5) +auto=@movedTo(creature[counter{1/1}]|mygraveyard) from(mybattlefield):counter(1/1) all(creature[counter{1/1}]|mybattlefield) +text=Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. -- Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) +mana={5}{G} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Sly Instigator +auto={U}{T}:target(creature|opponentbattlefield) transforms((,newability[this(counter{0/0.1.Goaded}>0) unblockable],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[endofturn next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever +text={U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Sly Spy (f) +auto=@combatdamagefoeof(player) from(this):all(this) rolld6 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rolld6end +auto=@combatdamageof(player) from(this):all(this) rolld6 6 winability life:-lastrollresult controller winabilityend loseability life:-lastrollresult controller loseabilityend rolld6end +text=Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Smashing Success +auto=if type(artifact|mybattlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy && token(Treasure Sur) +auto=if type(land|mybattlefield)~morethan~0 then choice name(Destroy land) name(Destroy land) target(land) destroy +text=Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={3}{R} +type=Instant +[/card] +[card] +name=Smell Fear +target=creature|myBattlefield +auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) oneshot +auto=_PROLIFERATE_ +text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Target creature you control fights up to one target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Smelt-Ward Ignus +auto={2}{R}{S}:auto=target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery +text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. +mana={1}{R} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Smelt-Ward Minotaur +auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) cantblock +text=Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Smiting Helix +auto=damage:3 target(player,creature,planeswalker) +auto=life:3 controller +flashback={R}{W} +text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Smitten Swordmaster // Curry Favor +abilities=lifelink,adventure +other={B} name(Adventure) +auto=if paid(alternative) then name(You gain life) name(You gain life) life:type:knight:mybattlefield controller +auto=if paid(alternative) then name(Opponent looses life) name(Opponent looses life) life:-type:knight:mybattlefield opponent +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Smoke +auto=all(creature|mybattlefield) doesnotuntap +auto=all(creature|opponentbattlefield) doesnotuntap +auto=@each my untap:untap target(creature[tapped]|mybattlefield) +auto=@each opponent untap:ability$!name(untap creature) untap notatarget(creature[tapped]|mybattlefield)!$ opponent +text=Players can't untap more than one creature during their untap steps. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Smoke Shroud +target=creature +auto=teach(creature) +1/+1 +auto=teach(creature) flying +autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Smokebraider +auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +auto=this(variable{type:elemental:mybattlefield}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller +text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Smokestack +auto=@each my upkeep:may counter(0/0,1,Soot) +auto=@each my upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ controller +auto=@each opponent upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. +mana={4} +type=Artifact +[/card] +[card] +name=Smoldering Egg +abilities=defender +backside=Ashmouth Dragon +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(*[instant;sorcery]|mystack):name(Put ember counters) all(trigger[to]) transforms((,newability[name(Put ember counter) all(Smoldering Egg|mybattlefield) counter(0/0.totmanaspent.Ember)])) oneshot +auto=@counteradded(0/0,1,Ember) from(this) restriction{compare(hascntember)~morethan~6}:name(Transform Smoldering Egg) transforms((,newability[removeallcounters(0/0.1.Ember)],newability[flip(backside)])) forever +text=Defender -- Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. // Ashmouth Dragon +mana={1}{R} +type=Creature +subtype=Dragon Egg +power=0 +toughness=4 +[/card] +[card] +name=Smothering Tithe +auto=@drawfoeof(player):ability$!name(pay or create treasure) pay[[{2}]] donothing'token(Treasure Sur) opponent!$ opponent +text=Whenever an opponent draws a card, that player may pay {2} . If the player doesn't, you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Snake Xyr +type=Creature +subtype=Snake +power=1 +toughness=1 +color=green +[/card] +[card] +name=Snakeskin Veil +target=creature +auto=transforms((,newability[counter(1/1)],newability[opponentshroud])) ueot +text=Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={G} +type=Instant +[/card] +[card] +name=Snapdax, Apex of the Hunt +abilities=double strike,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{BR}{W}{W} name(Mutate) +auto=transforms((,newability[@mutated(this):life:4 controller],newability[@mutated(this):damage:4 target(*[creature;planeswalker]|opponentBattlefield)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{BR}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Double strike -- Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. +mana={1}{R}{W}{B} +type=Legendary Creature +subtype=Dinosaur Cat Nightmare +power=3 +toughness=5 +[/card] +[card] +name=Snapping Sailback +abilities=flash +auto=_ENRAGE_counter(1/1,1) +text=Flash -- Enrage - Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) +mana={4}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Snare Tactician +auto=@cycled(*|myHand):tap target(creature|opponentBattlefield) +text=Whenever you cycle a card, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Snarespinner +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot +text=Reach -- Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. +mana={1}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Snarling Wolf +auto={1}{G}:name(Gets 2/2) 2/2 ueot limit:1 +text={1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. +type=Creature +subtype=Wolf +mana={G} +power=1 +toughness=1 +[/card] +[card] +name=Sneaking Guide +auto={2}{T}:target(creature[power<=2]) unblockable ueot +text={2},{T}: Target creature with power 2 or less can't be blocked this turn. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Snow Day +target=creature +auto=freeze +auto=draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Draw two cards, then discard a card. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Snowfield Sinkhole +auto=tap(noevent) +text=({T}: Add {W} or {B}.) -- Snowfield Sinkhole enters the battlefield tapped. +type=Snow Land +subtype=Plains Swamp +[/card] +[card] +name=Snubhorn Sentry +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ 3/0 +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. +mana={W} +type=Creature +subtype=Dinosaur +power=0 +toughness=3 +[/card] +[card] +name=So Shiny +target=creature +auto=doesnotuntap +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if type(*[token]|myBattlefield)morethan~0 then tap +auto=if type(*[token]|myBattlefield)morethan~0 then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Enchant creature -- When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=So Tiny +abilities=flash +target=creature +auto=aslongas(*|opponentgraveyard) -6/0 >=7 +auto=aslongas(*|opponentgraveyard) -2/0 <7 +text=Flash -- Enchant creature -- Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soaring Show-Off +abilities=flying +auto=draw:1 +auto=draw:1 opponent +text=Flying -- When Soaring Show-Off enters the battlefield, each player draws a card. +mana={2}{U} +type=Creature +subtype=Bird Warrior +power=2 +toughness=2 +[/card] +[card] +name=Soaring Thought-Thief +abilities=flash,flying +auto=aslongas(*|opponentGraveyard) lord(creature[rogue]|myBattlefield) 1/0 >7 +auto=@combat(attacking) source(creature[rogue]|myBattlefield):deplete:2 opponent +text=Flash Flying -- As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. -- Whenever one or more Rogues you control attack, each opponent mills two cards. +mana={U}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Sojourner's Companion +abilities=affinityartifacts +aicode=activate target(land[artifact]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Affinity for artifacts -- Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.) +mana={7} +type=Artifact Creature +subtype=Salamander +power=4 +toughness=4 +[/card] +[card] +name=Sol Talisman +suspend(3)={1} +auto={T}:add{C}{C} +text=Suspend 3-{1} (Rather than cast this card from your hand, pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add {C}{C}. +mana={0} +restriction=never +type=Artifact +[/card] +[card] +name=Sol, Advocate Eternal +abilities=flying,vigilance,partner +auto=@combat(attacking) source(this) restriction{type(creature[-blocking;attacking;iscommander]|myBattlefield)~morethan~1}:name(Support 4) target(creature|battlefield) counter(1/1) +auto=@combat(attacking) source(this) restriction{type(creature[-blocking;attacking;iscommander]|myBattlefield)~morethan~1}:name(Investigate 4 times) token(Clue)*4 +auto=@combat(blocking) source(this) restriction{type(creature[-attacking;blocking;iscommander]|myBattlefield)~morethan~1}:name(Support 4) target(creature|battlefield) counter(1/1) +auto=@combat(blocking) source(this) restriction{type(creature[-attacking;blocking;iscommander]|myBattlefield)~morethan~1}:name(Investigate 4 times) token(Clue)*4 +text=Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) -- Flying, vigilance -- Teamwork - Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times. +mana={G}{W}{U}{B} +type=Legendary Creature +subtype=Dragon Angel +power=4 +toughness=4 +[/card] +[card] +name=Solar Blaze +auto=lord(creature) dynamicability +text=Each creature deals damage to itself equal to its power. +mana={2}{R}{W} +type=Sorcery +[/card] +[card] +name=Soldevi Adnate +auto={T}{S(creature[black;artifact;manacost=1])}:add{B} +auto={T}{S(creature[black;artifact;manacost=2])}:add{B}{B} +auto={T}{S(creature[black;artifact;manacost=3])}:add{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=4])}:add{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=5])}:add{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=6])}:add{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=7])}:add{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=8])}:add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=9])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=10])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=11])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=12])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=13])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=14])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=15])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=16])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=17])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=18])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost=19])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{S(creature[black;artifact;manacost>=20])}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Soldevi Digger +auto={2}:all(*[zpos=1]|mygraveyard) bottomoflibrary +text={2}: Put the top card of your graveyard on the bottom of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Soldevi Machinist +auto={T} restriction{type(artifact|mybattlefield)~morethan~0}:add{C}{C} +text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. +mana={1}{U} +type=Creature +subtype=Human Wizard Artificer +power=1 +toughness=1 +[/card] +[card] +name=Soldevi Sentry +auto={1}:regenerate && draw:1 opponent +text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. +mana={1} +type=Artifact Creature +subtype=Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soldier Bas +type=Creature +subtype=Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Soldier Call +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Soldier Dec +type=Creature +subtype=Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Soldier Sec +type=Creature +subtype=Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Soldier Try +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +color=white +[/card] +[card] +name=Solemnity +abilities=poisonshroud,energyshroud,expshroud +auto=lord(*|opponentBattlefield) poisonshroud +auto=lord(*|opponentBattlefield) energyshroud +auto=lord(*|opponentBattlefield) expshroud +auto=lord(*[creature;land;artifact;enchantment]|battlefield) countershroud +text=Players can't get counters. -- Counters can't be put on artifacts, creatures, enchantments, or lands. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Solid Footing +abilities=flash +target=creature +auto=teach(creature) 1/1 +auto=teach(creature[vigilance]) combattoughness +text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Solidarity of Heroes +abilities=hasnokicker,hasstrive +kicker=multi{1}{G} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +text=Strive - Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. +mana={1}{G} +type=Instant +[/card] +[card] +name=Solitary Camel +auto=aslongas(Desert|mybattlefield,myGraveyard) lifelink +text=Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{W} +type=Creature +subtype=Camel +power=3 +toughness=2 +[/card] +[card] +name=Solitude +abilities=flash,lifelink +other={E(*[white]|myhand)} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=target(creature) moveto(exile) and!( transforms((,newability[life:power controller])) oneshot )! +text=Flash -- Lifelink -- When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. -- Evoke-Exile a white card from your hand. +mana={3}{W}{W} +type=Creature +subtype=Elemental Incarnation +power=3 +toughness=2 +[/card] +[card] +name=Solve the Equation +auto=name(Search instant or sorcery) target(*[instant;sorcery]|mylibrary) moveto(myhand) and!( shuffle )! +text=Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Somberwald Beastmaster +auto=lord(creature|myBattlefield) deathtouch +auto=token(Wolf,Creature Wolf,2/2,green,tnum.11) +auto=token(Beast,Creature Beast,3/3,green,tnum.12) +auto=token(Beast,Creature Beast,4/4,green,tnum.13) +text=When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. -- Creature tokens you control have deathtouch. +mana={6}{G} +type=Creature +subtype=Human Ranger +power=1 +toughness=1 +[/card] +[card] +name=Somberwald Sage +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W}{W}{W} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G}{G}{G} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R}{R}{R} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U}{U}{U} +auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B}{B}{B} +text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. +mana={2}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Song of Creation +auto=maxPlay(land)+1 +auto=@movedto(*|myStak):draw:2 controller +auto=@each my end:moveTo(graveyard) all(*|myhand) +text=You may play an additional land on each of your turns. -- Whenever you cast a spell, draw two cards. -- At the beginning of your end step, discard your hand. +mana={1}{G}{U}{R} +type=Enchantment +[/card] +[card] +name=Song of Freyalise +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=lord(creature|myBattlefield) {T}:Add{W} +auto=lord(creature|myBattlefield) {T}:Add{U} +auto=lord(creature|myBattlefield) {T}:Add{B} +auto=lord(creature|myBattlefield) {T}:Add{R} +auto=lord(creature|myBattlefield) {T}:Add{G} +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) counter(1/1) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) vigilance +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) trample +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) indestructible +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color." -- III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. +mana={1}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Song of Inspiration +auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Return permanents to hand) if compare(lastrollresult)~lessthan~11 then target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) else transforms((,newability[moveto(myhand)],newability[life:manacost])) oneshot],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot +text=Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. -- 1-14 | Return those cards to your hand. -- 15+ | Return those cards to your hand. You gain life equal to their total mana value. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Song of the Dryads +target=artifact,creature,enchantment,land,planeswalker +auto=teach(creature) loseabilities +auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)]])) forever +text=Enchant permanent -- Enchanted permanent is a colorless Forest land. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Song of the Worldsoul +auto=@movedTo(*|mystack):ability$! _POPULATE_ !$ controller +text=Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Song-Mad Ruins +auto=tap(noevent) +auto={T}:add{R} +text=Song-Mad Ruins enters the battlefield tapped. -- {T}: Add {R}. // {3}{R}{R} Song-Mad Treachery +type=Land +[/card] +[card] +name=Song-Mad Treachery +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Song-Mad Ruins) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Song-Mad Ruins) name(Song-Mad Ruins) flip(Song-Mad Ruins) forcetype(land) +auto=name(Gain control of target creature) name(Gain control of target creature) target(creature) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // Song-Mad Ruins +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Sonic Assault +target=creature +auto=tap +auto=damage:2 targetcontroller +flashback={1}{U}{R}{D(*|myhand)} +text=Tap target creature. Sonic Assault deals 2 damage to that creature's controller. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Sonorous Howlbonder +abilities=menace +auto=lord(creature[menace]|mybattlefield) transforms((,newability[threeblockers])) +text=Menace -- Each creature you control with menace can't be blocked except by three or more creatures. +mana={1}{BR}{BR} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Soothsayer Adept +auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=1{U}, {T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sorcerer Class +auto=counter(0/0,1,Level) +auto=draw:2 && transforms((,newability[name(Discard 2 cards) target(<2>*|myhand) reject])) oneshot +auto=this(variable{hascntlevel}=1) {U}{R}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=this(variable{hascntlevel}=2) lord(creature|myBattlefield) transforms((,newability[this(variable{type:*[class]:myBattlefield}>0) {T}:add{U}],newability[this(variable{type:*[class]:myBattlefield}>0) {T}:add{R}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{R}])) +auto=this(variable{hascntlevel}=2) {3}{U}{R}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~0}:name(Deals 1 damage) damage:1 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Deals 2 damage) damage:2 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Deals 3 damage) damage:3 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Deals 4 damage) damage:4 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Deals 5 damage) damage:5 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Deals 6 damage) damage:6 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Deals 7 damage) damage:7 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Deals 8 damage) damage:8 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Deals 9 damage) damage:9 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Deals 10 damage) damage:10 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Deals 11 damage) damage:11 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Deals 12 damage) damage:12 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Deals 13 damage) damage:13 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Deals 14 damage) damage:14 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Deals 15 damage) damage:15 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Deals 16 damage) damage:16 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Deals 17 damage) damage:17 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Deals 18 damage) damage:18 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Deals 19 damage) damage:19 opponent +auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~morethan~18}:name(Deals 20 damage) damage:20 opponent +text=(Gain the next level as a sorcery to add its ability.) -- When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. -- {U}{R}: Level 2 -- Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." -- {3}{U}{R}: Level 3 -- Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn. +mana={U}{R} +type=Enchantment +subtype=Class +[/card] +[card] +name=Sorcerer of the Fang +auto={5}{B}{T}:damage:2 target(opponent,planeswalker) +text={5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sorcerer's Broom +auto=@sacrificed(other *|mybattlefield):ability$!name(pay 3 for copy) pay[[{3}]] name(pay 2 for copy) token(Sorcerer's Broom)!$ controller +text=Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom. +mana={2} +type=Artifact Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Sorcerer's Wand +auto=teach(creature) {T}:damage:1 target(player) +auto=teach(wizard) {T}:damage:2 target(player) +auto={3}:equip +text=Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." -- Equip {3} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sorcerous Spyglass +auto=name(Look opponent hand) target(*|opponenthand) moveto(opponenthand) and!( chooseanameopp lord(*[chosenname]) noactivatedability chooseend )! +text=As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. +mana={2} +type=Artifact +[/card] +[card] +name=Sorin's Guide +auto=may moveto(myhand) target(Sorin^ Vampire Lord|mylibrary) +auto=may moveto(myhand) target(Sorin^ Vampire Lord|mygraveyard) +text=When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=2 +[/card] +[card] +name=Soul Barrier +auto=@movedTo(creature|opponentstack):ability$!name(Pay 2 or damage) pay[[{2}]] name(pay 2 mana) donothing?damage:2 controller!$ opponent +text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Soul Diviner +auto={T}:counter(1/1,-1) notATarget(*[artifact;creature;land;counter{1/1.1}]|myBattlefield)} && draw:1 controller +auto={T}:counter(0/0,-1,Loyalty) notATarget(planeswalker|myBattlefield)} && draw:1 controller +text={T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. +mana={U}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=3 +[/card] +[card] +name=Soul Exchange +other={B}{B}{E(creature[thrull]|mybattlefield)} name(Exile a thrull) +auto=if paid(alternative) then moveto(mybattlefield) target(creature|mygraveyard) && counter(2/2,1) +auto=ifnot paid(alternative) then moveto(mybattlefield) target(creature|mygraveyard) +text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. +mana={B}{B}{E(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Soul Foundry +auto=choice name(Don't exile any creature) donothing +auto=if type(creature[manacost=0]|myhand)~morethan~0 then choice name(Exile creature with manacost 0) name(Exile creature with manacost 0) transforms((,newability[moveto(exile) target(creature[manacost=0]|myhand)],newability[{T}:name(mana cost {0}) clone target(creature[manacost=0]|myexile)])) forever +auto=if type(creature[manacost=1]|myhand)~morethan~0 then choice name(Exile creature with manacost 1) name(Exile creature with manacost 1) transforms((,newability[moveto(exile) target(creature[manacost=1]|myhand)],newability[{T}{1}:name(mana cost {1}) clone target(creature[manacost=1]|myexile)])) forever +auto=if type(creature[manacost=2]|myhand)~morethan~0 then choice name(Exile creature with manacost 2) name(Exile creature with manacost 2) transforms((,newability[moveto(exile) target(creature[manacost=2]|myhand)],newability[{T}{2}:name(mana cost {2}) clone target(creature[manacost=2]|myexile)])) forever +auto=if type(creature[manacost=3]|myhand)~morethan~0 then choice name(Exile creature with manacost 3) name(Exile creature with manacost 3) transforms((,newability[moveto(exile) target(creature[manacost=3]|myhand)],newability[{T}{3}:name(mana cost {3}) clone target(creature[manacost=3]|myexile)])) forever +auto=if type(creature[manacost=4]|myhand)~morethan~0 then choice name(Exile creature with manacost 4) name(Exile creature with manacost 4) transforms((,newability[moveto(exile) target(creature[manacost=4]|myhand)],newability[{T}{4}:name(mana cost {4}) clone target(creature[manacost=4]|myexile)])) forever +auto=if type(creature[manacost=5]|myhand)~morethan~0 then choice name(Exile creature with manacost 5) name(Exile creature with manacost 5) transforms((,newability[moveto(exile) target(creature[manacost=5]|myhand)],newability[{T}{5}:name(mana cost {5}) clone target(creature[manacost=5]|myexile)])) forever +auto=if type(creature[manacost=6]|myhand)~morethan~0 then choice name(Exile creature with manacost 6) name(Exile creature with manacost 6) transforms((,newability[moveto(exile) target(creature[manacost=6]|myhand)],newability[{T}{6}:name(mana cost {6}) clone target(creature[manacost=6]|myexile)])) forever +auto=if type(creature[manacost=7]|myhand)~morethan~0 then choice name(Exile creature with manacost 7) name(Exile creature with manacost 7) transforms((,newability[moveto(exile) target(creature[manacost=7]|myhand)],newability[{T}{7}:name(mana cost {7}) clone target(creature[manacost=7]|myexile)])) forever +auto=if type(creature[manacost=8]|myhand)~morethan~0 then choice name(Exile creature with manacost 8) name(Exile creature with manacost 8) transforms((,newability[moveto(exile) target(creature[manacost=8]|myhand)],newability[{T}{8}:name(mana cost {8}) clone target(creature[manacost=8]|myexile)])) forever +auto=if type(creature[manacost=9]|myhand)~morethan~0 then choice name(Exile creature with manacost 9) name(Exile creature with manacost 9) transforms((,newability[moveto(exile) target(creature[manacost=9]|myhand)],newability[{T}{9}:name(mana cost {9}) clone target(creature[manacost=9]|myexile)])) forever +auto=if type(creature[manacost=10]|myhand)~morethan~0 then choice name(Exile creature with manacost 10) name(Exile creature with manacost 10) transforms((,newability[moveto(exile) target(creature[manacost=10]|myhand)],newability[{T}{10}:name(mana cost {10}) clone target(creature[manacost=10]|myexile)])) forever +auto=if type(creature[manacost=11]|myhand)~morethan~0 then choice name(Exile creature with manacost 11) name(Exile creature with manacost 11) transforms((,newability[moveto(exile) target(creature[manacost=11]|myhand)],newability[{T}{11}:name(mana cost {11}) clone target(creature[manacost=11]|myexile)])) forever +auto=if type(creature[manacost=12]|myhand)~morethan~0 then choice name(Exile creature with manacost 12) name(Exile creature with manacost 12) transforms((,newability[moveto(exile) target(creature[manacost=12]|myhand)],newability[{T}{12}:name(mana cost {12}) clone target(creature[manacost=12]|myexile)])) forever +auto=if type(creature[manacost=13]|myhand)~morethan~0 then choice name(Exile creature with manacost 13) name(Exile creature with manacost 13) transforms((,newability[moveto(exile) target(creature[manacost=13]|myhand)],newability[{T}{13}:name(mana cost {13}) clone target(creature[manacost=13]|myexile)])) forever +auto=if type(creature[manacost=14]|myhand)~morethan~0 then choice name(Exile creature with manacost 14) name(Exile creature with manacost 14) transforms((,newability[moveto(exile) target(creature[manacost=14]|myhand)],newability[{T}{14}:name(mana cost {14}) clone target(creature[manacost=14]|myexile)])) forever +auto=if type(creature[manacost=15]|myhand)~morethan~0 then choice name(Exile creature with manacost 15) name(Exile creature with manacost 15) transforms((,newability[moveto(exile) target(creature[manacost=15]|myhand)],newability[{T}{15}:name(mana cost {15}) clone target(creature[manacost=15]|myexile)])) forever +auto=if type(creature[manacost=16]|myhand)~morethan~0 then choice name(Exile creature with manacost 16) name(Exile creature with manacost 16) transforms((,newability[moveto(exile) target(creature[manacost=16]|myhand)],newability[{T}{16}:name(mana cost {16}) clone target(creature[manacost=16]|myexile)])) forever +auto=if type(creature[manacost=17]|myhand)~morethan~0 then choice name(Exile creature with manacost 17) name(Exile creature with manacost 17) transforms((,newability[moveto(exile) target(creature[manacost=17]|myhand)],newability[{T}{17}:name(mana cost {17}) clone target(creature[manacost=17]|myexile)])) forever +auto=if type(creature[manacost=18]|myhand)~morethan~0 then choice name(Exile creature with manacost 18) name(Exile creature with manacost 18) transforms((,newability[moveto(exile) target(creature[manacost=18]|myhand)],newability[{T}{18}:name(mana cost {18}) clone target(creature[manacost=18]|myexile)])) forever +auto=if type(creature[manacost=19]|myhand)~morethan~0 then choice name(Exile creature with manacost 19) name(Exile creature with manacost 19) transforms((,newability[moveto(exile) target(creature[manacost=19]|myhand)],newability[{T}{19}:name(mana cost {19}) clone target(creature[manacost=19]|myexile)])) forever +auto=if type(creature[manacost=20]|myhand)~morethan~0 then choice name(Exile creature with manacost 20) name(Exile creature with manacost 20) transforms((,newability[moveto(exile) target(creature[manacost=20]|myhand)],newability[{T}{20}:name(mana cost {20}) clone target(creature[manacost=20]|myexile)])) forever +text=Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. +mana={4} +type=Artifact +[/card] +[card] +name=Soul Manipulation +auto=if type(creature|stack)~morethan~0 then choice name(Counter creature spell) name(Counter creature spell) target(creature|stack) fizzle +auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature to hand) name(Return creature to hand) target(creature|mygraveyard) moveto(myhand) +auto=if type(creature|stack)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(creature|mygraveyard) moveto(myhand) and!( transforms((,newability[name(Counter creature) target(creature|stack) fizzle])) oneshot )! +text=Choose one or both Counter target creature spell; and/or return target creature card from your graveyard to your hand. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Soul Salvage +target=creature|mygraveyard +auto=moveTo(ownerHand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Soul Scourge +abilities=flying +auto=choice name(Target controller) transforms((,newability[life:-3 controller],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 controller])) forever +auto=choice name(Target opponent) transforms((,newability[life:-3 opponent],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 opponent])) forever +text=Flying -- When Soul Scourge enters the battlefield, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. +mana={4}{B} +type=Creature +subtype=Nightmare Horror +power=3 +toughness=2 +[/card] +[card] +name=Soul Sear +target=creature,planeswalker +auto=damage:5 +auto=-indestructible ueot +text=Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Soul Shatter +auto=ability$!name(Sacrifice a creature or planeswalker) name(Sacrifice a creature or planeswalker) sacrifice notatarget(*[creature;planeswalker;manacost=convertedcost:highest:*:myBattlefield]|myBattlefield)!$ opponent +text=Each opponent sacrifices a creature or planeswalker with the highest converted mana cost among creatures and planeswalkers they control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Soul Strings +target=<2>creature|mygraveyard +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?moveto(myhand)])) forever +text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Soul of Eternity +anyzone=lifetotal/lifetotal cdaactive +autograveyard={7}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=Soul of Eternity's power and toughness are each equal to your life total. -- Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={5}{W}{W} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Soul of Migration +abilities=flying +other={3}{W} name(Evoke) +auto=alternative sacrifice +auto=token(Bird,Creature Bird,1/1,white,flying)*2 +text=Flying -- When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{W}{W} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Soul of Shandalar +abilities=first strike +auto={3}{R}{R}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent +auto={3}{R}{R}:damage:3 target(creature|mybattlefield) && damage:3 controller +autograveyard={3}{R}{R}{E}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent +autograveyard={3}{R}{R}{E}:damage:3 target(creature|mybattlefield) && damage:3 controller +text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. +mana={4}{R}{R} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of the Rapids +abilities=flying,opponentshroud +text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Soul-Guide Gryff +abilities=flying +auto=may name(Exile a card) target(*|graveyard) moveTo(exile) +text=Flying -- When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. +type=Creature +subtype=Hippogriff Spirit +mana={4}{W} +power=3 +toughness=4 +[/card] +[card] +name=Soul-Guide Lantern +auto=moveTo(exile) target(*|Graveyard) +auto={T}{S}:moveTo(exile) all(*|opponentGraveyard) +auto={1}{T}{S}:draw:1 controller +text=When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. -- {T} -- , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. -- 1 , {T}, Sacrifice Soul-Guide Lantern: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Soul-Scar Mage +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) counter(-1/-1,thatmuch) +auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) 0/thatmuch ueot +auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) counter(-1/-1,thatmuch) +auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) 0/thatmuch ueot +text=Prowess -- If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Soul-Strike Technique +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary) +text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soulblade Corrupter +abilities=deathtouch,partner +partner=Soulblade Renewer +auto=_PARTNER_ +auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot +text=Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. +mana={4}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Soulblade Renewer +abilities=partner +partner=Soulblade Corrupter +auto=_PARTNER_ +auto=target(other creature|battlefield) counter(1/1) +text=Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Soulcipher Board +backside=Cipherbound Spirit +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=counter(0/0,3,Omen) +aicode=activate target(*[zpos<=2]|mylibrary) moveTo(mygraveyard) +auto={1}{U}{T}:name(Look top 2 cards) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto=@movedto(creature|mygraveyard):name(Remove omen counter) counter(0/0,-1,Omen) && if compare(hascntomen)~equalto~0 then name(Transform) name(Transform) flip(backside) +auto=@a creature card is put into your graveyard from anywhereremove an omen counter from soulcipher board then ifno omen countersit, transform it +text=Soulcipher Board enters the battlefield with three omen counters on it. -- {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -- Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. // Cipherbound Spirit +mana={1}{U} +type=Artifact +[/card] +[card] +name=Soulfire Eruption +auto=choice name(Choose opponent) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) +auto=choice name(Choose 1 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=1]|mylibrary) +auto=choice name(Choose 2 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=2]|mylibrary) +auto=choice name(Choose 3 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=3]|mylibrary) +auto=choice name(Choose 4 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=4]|mylibrary) +auto=choice name(Choose 5 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=5]|mylibrary) +auto=choice name(Choose 6 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=6]|mylibrary) +auto=choice name(Choose 7 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=7]|mylibrary) +auto=choice name(Choose 8 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=8]|mylibrary) +auto=choice name(Choose 9 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=9]|mylibrary) +auto=choice name(Choose 10 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=10]|mylibrary) +auto=choice name(Choose 11 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=11]|mylibrary) +auto=choice name(Choose 12 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=12]|mylibrary) +auto=choice name(Choose 13 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=13]|mylibrary) +auto=choice name(Choose 14 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=14]|mylibrary) +auto=choice name(Choose 15 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=15]|mylibrary) +auto=choice name(Choose 16 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=16]|mylibrary) +auto=choice name(Choose 17 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=17]|mylibrary) +auto=choice name(Choose 18 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=18]|mylibrary) +auto=choice name(Choose 19 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=19]|mylibrary) +auto=choice name(Choose 20 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=20]|mylibrary) +text=Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's converted mana cost to that permanent or player. You may play the exiled cards until the end of your next turn. +mana={6}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Soulgorger Orgg +auto=count(lifetotal) && lifeset:1 controller +auto=@movedto(this|nonbattlezone) from(battlefield):lifeset:countedamount controller +abilities=trample +text=Trample -- When Soulgorger Orgg enters the battlefield, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. +mana={3}{R}{R} +type=Creature +subtype=Nightmare Orgg +power=6 +toughness=6 +[/card] +[card] +name=Soulherder +auto=@movedto(creature|exile) from(battlefield):counter(1/1) all(this) +auto=@each my end:may name(Move to exile) target(other *[creature]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. -- At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Soulhunter Rakshasa +abilities=cantblock +auto=damage:5 target(opponent) +text=Soulhunter Rakshasa can't block. -- When Soulhunter Rakshasa enters the battlefield, it deals 5 damage to target opponent. +mana={3}{B}{B} +type=Creature +subtype=Cat Demon +power=5 +toughness=5 +[/card] +[card] +name=Soulknife Spy +auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller +text=Whenever Soulknife Spy deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Elf Rogue +power=3 +toughness=2 +[/card] +[card] +name=Soulreaper of Mogis +auto={2}{B}{S(creature|myBattlefield)}:Draw:1 controller +text={2}{B}, Sacrifice a creature: Draw a card. +mana={2}{B} +type=Enchantment Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Soulstealer Axe +auto={2}:equip +auto=teach(creature) transforms((,newability[trample],newability[@combatdamaged(player) from(this):name(Seek a card) moverandom(*[manacost=thatmuch]) from(mylibrary) to(myhand)])) +text=Equipped creature has trample -- Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Soulstinger +auto=name(Put two -1/-1 counters) name(Put two -1/-1 counters) counter(-1/-1,2) target(creature) +auto=_DIES_this(counter{-1/-1}=1) ability$!name(Put -1/-1 counter) may name(Put -1/-1 counter) target(creature) counter(-1/-1,1)!$ controller +auto=_DIES_this(counter{-1/-1}=2) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,2)!$ controller +auto=_DIES_this(counter{-1/-1}=3) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,3)!$ controller +auto=_DIES_this(counter{-1/-1}=4) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,4)!$ controller +auto=_DIES_this(counter{-1/-1}=5) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,5)!$ controller +auto=_DIES_this(counter{-1/-1}=6) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,6)!$ controller +auto=_DIES_this(counter{-1/-1}=7) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,7)!$ controller +auto=_DIES_this(counter{-1/-1}=8) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,8)!$ controller +auto=_DIES_this(counter{-1/-1}=9) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,9)!$ controller +auto=_DIES_this(counter{-1/-1}=10) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,10)!$ controller +auto=_DIES_this(counter{-1/-1}=11) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,11)!$ controller +auto=_DIES_this(counter{-1/-1}=12) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,12)!$ controller +auto=_DIES_this(counter{-1/-1}=13) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,13)!$ controller +auto=_DIES_this(counter{-1/-1}=14) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,14)!$ controller +auto=_DIES_this(counter{-1/-1}=15) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,15)!$ controller +auto=_DIES_this(counter{-1/-1}=16) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,16)!$ controller +auto=_DIES_this(counter{-1/-1}=17) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,17)!$ controller +auto=_DIES_this(counter{-1/-1}=18) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,18)!$ controller +auto=_DIES_this(counter{-1/-1}=19) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,19)!$ controller +auto=_DIES_this(counter{-1/-1}>=20) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,20)!$ controller +text=When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. -- When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. +mana={3}{B} +type=Creature +subtype=Scorpion Demon +power=4 +toughness=5 +[/card] +[card] +name=Souvenir Snatcher +abilities=flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={5}{U} name(Mutate) +auto=transforms((,newability[@mutated(this):target(artifact[-creature]|opponentbattlefield) moveTo(myBattlefield)])) +auto=ifnot paid(alternative) then transforms((,newability[becomes(,,blue)])) forever all(this) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) && transforms((,newability[becomes(,,blue)])) forever +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, gain control of target noncreature artifact. +mana={4}{U} +type=Creature +subtype=Bird +power=4 +toughness=4 +[/card] +[card] +name=Sovereign's Bite +target=player +auto=life:-3 +auto=life:3 controller +text=Target player loses 3 life and you gain 3 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Sovereign's Realm +abilities=isconspiracy +restriction=never +autocommandzone=all(land[basic]|myhand,mylibrary,mycommandzone,myexile,mygraveyard,myBattlefield) moveto(mysideboard) +autocommandzone=discard:phandcount && transforms((,newability[draw:5 controller])) oneshot +autocommandzone={E(*|myhand)} restriction{can play land}:name(Choose basic land in sideboard) name(Choose basic land in sideboard) target(land[basic]|mysideboard) moveto(myhand) and!( transforms((,newability[@each endofturn:moveto(mysideboard)])) ueot )! limit:1 +autocommandzone=lord(land[basic]|myBattlefield) transforms((,newability[{T}:add{B}],newability[{T}:add{U}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{W}])) +text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color to your mana pool." +type=Conspiracy +[/card] +[card] +name=Sovereigns of Lost Alara +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[activate castcard(normal)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. +mana={4}{W}{U} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Sower of Discord +abilities=flying +auto=@damageof(player):damage:thatmuch opponent +text=Flying -- As Sower of Discord enters the battlefield, choose two players. -- Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Sower of Temptation +abilities=flying +auto=name(Gain control of creature) target(creature|opponentbattlefield) steal +text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Spare Dagger +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combat(attacking) source(mytgt):may name(Sacrifice and deal damage) target(Spare Dagger[attached]|mybattlefield) transforms((,newability[sacrifice],newability[name(Deal 1 damage) damage:1 target(player^creature^planeswalker)])) ueot +text=Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spare Supplies +auto=tap(noevent) +auto=draw:1 controller +auto={2}{T}{S}:draw:1 controller +text=Spare Supplies enters the battlefield tapped. -- When Spare Supplies enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Spare Supplies: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Spark Double +auto=choice name(Don't copy anything) donothing +auto=choice name(Copy creature) target(creature|mybattlefield) copy options(nolegend) and!( counter(1/1) )! +auto=choice name(Copy planeswalker) target(planeswalker|mybattlefield) copy options(nolegend) and!( counter(0/0,1,Loyalty) )! +text=You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. +mana={3}{U} +type=Creature +subtype=Illusion +power=0 +toughness=0 +[/card] +[card] +name=Spark Harvest +target=creature,planeswalker +auto=destroy +other={3}{B}{B} name(cast for {3}{B}{B}) +text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Destroy target creature or planeswalker. +mana={B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Spark Reaper +auto={3}{S(*[creature;planeswalker]|myBattlefield)}:life:1 && draw:1 +text={3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Sparkhunter Masticore +auto=protection from(planeswalker) +auto={1}:damage:1 target(planeswalker) +auto={3}:indestructible ueot +text=As an additional cost to cast this spell, discard a card. -- Protection from planeswalkers -- {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. -- {3}: Sparkhunter Masticore gains indestructible until end of turn. +mana={3}{D(*|myHand)} +type=Artifact Creature +subtype=Masticore +power=3 +toughness=4 +[/card] +[card] +name=Sparktongue Dragon +abilities=flying +auto=may pay({2}{r}):damage:3 target(player,creature,planeswalker) +text=Flying -- When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Sparring Construct +auto=_DIES_counter(1/1) target(creature|myBattlefield) +text=When Sparring Construct dies, put a +1/+1 counter on target creature you control. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Sparring Mummy +auto=untap target(creature) +text=When Sparring Mummy enters the battlefield, untap target creature. +mana={3}{W} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Sparring Regimen +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +auto=@each my blockers:name(Put 1/1 counter) target(creature[attacking]|myBattlefield) transforms((,newability[counter(1/1),newability[untap])) oneshot +text=When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spawn of Mayhem +abilities=flying, trample +auto=@each my upkeep:damage:1 controller && damage:1 opponent && if compare(lifetotal)~lessthan~10 then counter(1/1) +text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. +other={1}{B}{B} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={2}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Spawning Kraken +auto=@combatdamaged(player) from(*[kraken;leviathan;octopus;serpent]|myBattlefield):token(Kraken,Creature Kraken,9/9,blue) +text=Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. +mana={5}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Speaker of the Heavens +abilities=vigilance,lifelink +auto={T}:token(Angel Spe) restriction{compare(lifetotalminusstartinglifeminusend)~morethan~6} asSorcery +text=Vigilance, lifelink -- {T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Spear Spewer +abilities=defender +auto={T}:damage:1 opponent && damage:1 controller +text=Defender -- {T}: Spear Spewer deals 1 damage to each player. +mana={R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=2 +[/card] +[card] +name=Species Specialist +auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|myGraveyard)}:may draw:1 controller])) forever chooseend +text=As Species Specialist enters the battlefield, choose a creature type. -- Whenever a creature of the chosen type dies, you may draw a card. +mana={2}{B}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Specimen Collector +auto=token(Squirrel,Creature Squirrel,1/1,green) +auto=name(Create crab) token(Crab) +auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield) +text=When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control. +mana={4}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=1 +[/card] +[card] +name=Spectacle Mage +abilities=flying +auto=lord(instant[manacost>=5]|mycastingzone) changecost(colorless:-1) forcedalive +auto=lord(instant[manacost>=5]|mycastingzone) changecost(colorless:-1) forcedalive +text=Flying -- Instant and sorcery spells you cast with mana value 5 or greater cost 1 less to cast. +mana={1}{U}{R} +type=Creature +subtype=Bird Shaman +power=2 +toughness=2 +[/card] +[card] +name=Spectator Seating +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{W} +text=Spectator Seating enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {W}. +type=Land +[/card] +[card] +name=Specter of the Fens +abilities=flying +auto={5}{B}:life:-2 opponent && life:2 controller +text=Flying -- {5}{B}: Target opponent loses 2 life and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Specter's Shriek +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile an opponent card) name(Exile an opponent card) target(*[-land]|opponenthand) moveto(exile) and!( if cantargetcard(*[-black]|*) then ability$!name(Exile a card) name(Exile a card) target(*|myhand) moveto(exile)!$ controller )! +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! +text=Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Spectral Adversary +abilities=flash,flying +auto=choice name(Don't add any counter) donothing +auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{U}) name(Pay for 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Phase out 1 target) target(*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{U}{U}) name(Pay for 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Phase out 2 targets) target(<2>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{U}{U}{U}) name(Pay for 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Phase out 3 targets) target(<3>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{U}{U}{U}{U}) name(Pay for 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4,newability[name(Phase out 4 targets) target(<4>*[artifact;enchantment;creature]|battlefield) phaseout)])) ueot!$ controller +auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({5}{U}{U}{U}{U}{U}) name(Pay for 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Phase out 5 targets) target(<5>*[artifact;enchantment;creature]|battlefield) phaseout)) ueot!$ controller +auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({6}{U}{U}{U}{U}{U}{U}) name(Pay for 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Phase out 6 targets) target(<6>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({7}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Phase out 7 targets) target(<7>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({8}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Phase out 8 targets) target(<8>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({9}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Phase out 9 targets) target(<9>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({10}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Phase out 10 targets) target(<10>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({11}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Phase out 11 targets) target(<11>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({12}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Phase out 12 targets) target(<12>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({13}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Phase out 13 targets) target(<13>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({14}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Phase out 14 targets) target(<14>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({15}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Phase out 15 targets) target(<15>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({16}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Phase out 16 targets) target(<16>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({17}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Phase out 17 targets) target(<17>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({18}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Phase out 18 targets) target(<18>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({19}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Phase out 19 targets) target(<19>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({20}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Phase out 20 targets) target(<20>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller +text=Flash -- Flying -- When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. +type=Creature +subtype=Spirit +mana={1}{U} +power=2 +toughness=1 +[/card] +[card] +name=Spectral Arcanist +abilities=flying +auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-tribal;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever +text=Flying -- When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +mana={3}{U} +type=Creature +subtype=Spirit Wizard +power=3 +toughness=2 +[/card] +[card] +name=Spectral Binding +backside=Binding Geist +abilities=exiledeath +target=creature +text=Enchant creature -- Enchanted creature gets -2/-0. -- If Spectral Binding would be put into a graveyard from anywhere, exile it instead. // Binding Geist +color=blue +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Deluge +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) +text=Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. -- Foretell {1}{U}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Spectral Grasp +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Sailor +abilities=flash,flying +auto={3}{U}:draw:1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- {3}{U}: Draw a card. +mana={U} +type=Creature +subtype=Spirit Pirate +power=1 +toughness=1 +[/card] +[card] +name=Spectral Steel +target=creature +auto=teach(creature) 2/2 +autograveyard={1}{W}{E}:name(Return aura or equipment) target(other *[aura;equipment]|mygraveyard) moveto(myhand) +text=Enchant creature -- Enchanted creature gets +2/+2. -- {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spell Crumple +target=*|stack +auto=fizzleto(librarybottom) +auto=ability$!bottomoflibrary all(Spell Crumple|mystack)!$ controller +text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Spell Queller +abilities=flash,flying +auto=name(Exile spell) target(*[manacost<=4]|stack) spellmover(exileimp) +auto=this(variable{hasevict}>=1) transforms((,newability[@movedto(this|nonbattlezone):name(Owner can cast exiled card) target(*[evictname]|opponentExile) transforms((,newability[may name(Cast exiled card) activate castcard(normal)])) oneshot])) +text=Flash -- Flying -- When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. -- When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Spell Satchel +auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,1,Book) +auto={T}{C(0/0,-1,Book)}:name(Add 1 mana) add{C} +auto={3}{T}{C(0/0,-3,Book)}:name(Draw 1 card) draw:1 controller +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. -- {T}, Remove a book counter from Spell Satchel: Add {C}. -- {3}, {T}, Remove three book counters from Spell Satchel: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Spell Snuff +target=*|stack +auto=fizzle +auto=this(controllerlife < 6) draw:1 +text=Counter target spell. -- Fateful hour - If you have 5 or less life, draw a card. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Spell Swindle +target=*|stack +auto=fizzle +anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then token(Treasure Sur)*storedmanacost +text=Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Spell Syphon +auto=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*[blue]:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*[blue]:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each blue permanent you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Spellbreaker Behemoth +abilities=nofizzle +auto=lord(creature[manacost>=5]|mystack) nofizzle +text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. +mana={1}{R}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Spelleater Wolverine +auto=aslongas(*[instant;sorcery]|myGraveyard) double strike >2 +text=Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. +mana={2}{R} +type=Creature +subtype=Wolverine +power=3 +toughness=2 +[/card] +[card] +name=Spellgorger Weird +auto=@movedTo(*[-creature]|mystack):counter(1/1) +text=Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. +mana={2}{R} +type=Creature +subtype=Weird +power=2 +toughness=2 +[/card] +[card] +name=Spelljack +target=*[-nofizzle]|stack +auto=fizzleto(exile) && ability$!name(Can cast countered card) name(Can cast countered card) target(*[fresh]|exile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[@each beginofturn:name(Can play from exile) transforms((,newability[canplayfromexile],newability[zerocast])) forever])) forever )! !$ controller +text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) +mana={3}{U}{U}{U} +type=Instant +[/card] +[card] +name=Spellkeeper Weird +auto={2}{T}{S}:target(instant,sorcery|mygraveyard) moveto(ownerhand) +text={2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. +mana={2}{U} +type=Creature +subtype=Weird +power=1 +toughness=4 +[/card] +[card] +name=Spellpyre Phoenix +abilities=flying +auto=may name(Return instant or sorcery) target(*[instant;sorcery;cycling]|myGraveyard) moveTo(myHand) +autograveyard=@each end restriction{compare(pcycledcount)~morethan~1}:name(Return to hand) moveTo(myhand) +text=Flying -- When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. -- At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. +mana={3}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=2 +[/card] +[card] +name=Spellrune Howler +abilities=nightbound +backside=Spellrune Painter +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot +text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=4 +[/card] +[card] +name=Spellrune Painter +abilities=daybound +backside=Spellrune Howler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 1/1) 1/1 ueot +text=Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Spellrune Howler +mana={2}{R} +type=Creature +subtype=Human Shaman Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Spellseeker +auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary) +text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spellshift +target=*|stack +auto=fizzle +auto=Reveal:1 revealzone(targetcontrollerlibrary) revealuntil(*[instant;sorcery]|targetcontrollerlibrary) optionone choice name(Put in play) target(*[instant;sorcery]|reveal) activate castcard(normal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Spelltwine +abilities=exiledeath +target=*[instant;sorcery]|mygraveyard +auto=moveto(myexile) && activate castcard(copied) +auto=target(*[instant;sorcery]|opponentgraveyard) moveto(opponentexile) && activate castcard(copied) +text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Spellweaver Duo +auto=may target(creature[tapped]) moveto(ownerhand) +text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. +mana={6}{U} +type=Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Spellweaver Eternal +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=_BLOCKED_life:-2 opponent +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) +mana={1}{U} +type=Creature +subtype=Zombie Naga Wizard +power=2 +toughness=1 +[/card] +[card] +name=Spellwild Ouphe +auto=@targeted(this) from(*[instant;sorcery;enchantment;aura]|mycastingzone):altercost(colorless, -2) +text=Spells that target Spellwild Ouphe cost {2} less to cast. +mana={1}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=3 +[/card] +[card] +name=Sphere of Annihilation +auto=counter(0/0,x,Void) +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~0}:transforms((,newability[all(creature[manacost<=0]|battlefield) moveto(exile)],newability[all(creature[manacost<=0]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=0]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=0]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~1}:transforms((,newability[all(creature[manacost<=1]|battlefield) moveto(exile)],newability[all(creature[manacost<=1]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=1]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=1]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~2}:transforms((,newability[all(creature[manacost<=2]|battlefield) moveto(exile)],newability[all(creature[manacost<=2]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=2]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=2]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~3}:transforms((,newability[all(creature[manacost<=3]|battlefield) moveto(exile)],newability[all(creature[manacost<=3]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=3]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=3]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~4}:transforms((,newability[all(creature[manacost<=4]|battlefield) moveto(exile)],newability[all(creature[manacost<=4]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=4]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=4]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~5}:transforms((,newability[all(creature[manacost<=5]|battlefield) moveto(exile)],newability[all(creature[manacost<=5]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=5]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=5]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~6}:transforms((,newability[all(creature[manacost<=6]|battlefield) moveto(exile)],newability[all(creature[manacost<=6]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=6]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=6]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~7}:transforms((,newability[all(creature[manacost<=7]|battlefield) moveto(exile)],newability[all(creature[manacost<=7]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=7]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=7]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~8}:transforms((,newability[all(creature[manacost<=8]|battlefield) moveto(exile)],newability[all(creature[manacost<=8]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=8]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=8]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~9}:transforms((,newability[all(creature[manacost<=9]|battlefield) moveto(exile)],newability[all(creature[manacost<=9]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=9]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=9]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~10}:transforms((,newability[all(creature[manacost<=10]|battlefield) moveto(exile)],newability[all(creature[manacost<=10]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=10]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=10]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~11}:transforms((,newability[all(creature[manacost<=11]|battlefield) moveto(exile)],newability[all(creature[manacost<=11]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=11]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=11]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~12}:transforms((,newability[all(creature[manacost<=12]|battlefield) moveto(exile)],newability[all(creature[manacost<=12]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=12]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=12]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~13}:transforms((,newability[all(creature[manacost<=13]|battlefield) moveto(exile)],newability[all(creature[manacost<=13]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=13]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=13]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~14}:transforms((,newability[all(creature[manacost<=14]|battlefield) moveto(exile)],newability[all(creature[manacost<=14]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=14]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=14]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~15}:transforms((,newability[all(creature[manacost<=15]|battlefield) moveto(exile)],newability[all(creature[manacost<=15]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=15]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=15]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~16}:transforms((,newability[all(creature[manacost<=16]|battlefield) moveto(exile)],newability[all(creature[manacost<=16]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=16]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=16]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~17}:transforms((,newability[all(creature[manacost<=17]|battlefield) moveto(exile)],newability[all(creature[manacost<=17]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=17]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=17]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~18}:transforms((,newability[all(creature[manacost<=18]|battlefield) moveto(exile)],newability[all(creature[manacost<=18]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=18]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=18]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~equalto~19}:transforms((,newability[all(creature[manacost<=19]|battlefield) moveto(exile)],newability[all(creature[manacost<=19]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=19]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=19]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +auto=@each my upkeep restriction{compare(hascntvoid)~morethan~19}:transforms((,newability[all(creature[manacost<=20]|battlefield) moveto(exile)],newability[all(creature[manacost<=20]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=20]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=20]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot +text=Sphere of Annihilation enters the battlefield with X void counters on it. -- At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it. +mana={X}{B} +type=Artifact +[/card] +[card] +name=Sphere of Safety +auto=lord(creature|opponentbattlefield) transforms((,newability[foreach(enchantment|mybattlefield) attackcost:1])) +text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Sphinx Mindbreaker +abilities=Flying +auto=deplete:10 opponent +text=Flying -- When Sphinx Mindbreaker enters the battlefield, each opponent puts the top ten cards of their library into their graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx of Enlightenment +abilities=flying +auto=draw:1 opponent && draw:3 controller +text=Flying -- When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of Foresight +abilities=flying +autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Sphinx of Foresight) scry:3 scrycore delayed dontshow donothing scrycoreend scryend +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Sphinx of New Prahv +abilities=flying,vigilance +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Flying, vigilance -- Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast. +mana={W}{W}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=3 +[/card] +[card] +name=Sphinx of the Chimes +abilities=flying +auto={0}:name(Discard 2 same name cards) target(*[-land]|myhand) transforms((,newability[if type(other *[-land;share!name!]|myhand)~morethan~0 then transforms((,newability[reject],newability[name(Discard same card again) target(*[-land;share!name!]|myhand) reject and!( draw:4 )!])) oneshot])) oneshot +text=Flying -- Discard two nonland cards with the same name: Draw four cards. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Sphinx of the Guildpact +abilities=flying +auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) +color=white,blue,black,red,green +text=Sphinx of the Guildpact is all colors. -- Flying -- Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) +mana={7} +type=Artifact Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of the Second Sun +abilities=flying +auto=@each my endofturn:nextphasealter(add,untap,controller,after) +auto=@each my endofturn:nextphasealter(add,upkeep,controller,after) +auto=@each my endofturn:nextphasealter(add,draw,controller,after) +text=Flying -- At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) +mana={6}{U}{U} +type=Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx's Decree +auto=phaseaction[upkeep once] maxCast(*[instant;sorcery])0 opponent ueot +text=Each opponent can't cast instant or sorcery spells during that player's next turn. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Sphinx's Insight +auto=_ADDENDUM_ life:2 +auto=draw:2 +text=Draw two cards. -- Addendum - If you cast this spell during your main phase, you gain 2 life. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Spike Cannibal +auto=counter(1/1) +auto=all(other creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|mybattlefield) && counter(1/1.-1) all(this)])) oneshot +auto=all(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|opponentbattlefield) && counter(1/1.-1) all(this)])) oneshot +text=Spike Cannibal enters the battlefield with a +1/+1 counter on it. -- When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. +mana={1}{B}{B} +type=Creature +subtype=Spike +power=0 +toughness=0 +[/card] +[card] +name=Spike, Tournament Grinder +other={2} name(Pay with life) +auto=if paid(alternative) then thisforeach(variable{2}) ability$!name(Pay Life or B) pay[[{B}]] name(Pay B) donothing?life:-2!$ controller +auto={B}{B}{B}{B}:name(Pay 4 black mana) name(Pay 4 black mana) target(*|mysideboard) moveto(myhand) +auto={B}{B}{B}{L:2}:name(Pay 3 black mana and 2 life) name(Pay 3 black mana and 2 life) target(*|mysideboard) moveto(myhand) +auto={B}{B}{L:4}:name(Pay 2 black mana and 4 life) name(Pay 2 black mana and 4 life) target(*|mysideboard) moveto(myhand) +auto={B}{L:6}:name(Pay 1 black mana and 6 life) name(Pay 1 black mana and 6 life) target(*|mysideboard) moveto(myhand) +auto={L:8}:name(Pay 8 life) target(*|mysideboard) moveto(myhand) +text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Phyrexian {B} Phyrexian {B} Phyrexian {B} Phyrexian {B}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Gamer +power=1 +toughness=1 +[/card] +[card] +name=Spike-Tailed Ceratops +text=Spike-Tailed Ceratops can block an additional creature each combat. +mana={4}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Spiked Pit Trap +abilities=flash +auto={5}:name(Roll a d20) target(creature|battlefield) counter(0/0,1,SpikedEffect) && all(this) rolld20 20 winability donothing winabilityend rolld20end +auto=@dierolled(this) from(controller):all(this) sacrifice +auto=@dierolled(this) from(controller):ability$!name(Deal 5 damage) all(creature[counter{0/0.1.SpikedEffect}]|battlefield) transforms((,newability[damage:5],newability[removeallcounters(0/0.1.SpikedEffect)])) oneshot!controller +auto=@dierolled(this) result(10) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(11) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(12) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(13) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(14) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(15) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(16) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(17) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(18) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(19) from(controller):name(Create treasure) token(Treasure Sur) +auto=@dierolled(this) result(20) from(controller):name(Create treasure) token(Treasure Sur) +text=Flash -- {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. -- 1-9 | Spiked Pit Trap deals 5 damage to that creature. -- 10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. +mana={1} +type=Artifact +[/card] +[card] +name=Spiked Ripsaw +auto={3}:equip +auto=teach(creature) 3/3 +auto=teach(creature) transforms((,newability[@combat(attacking) source(this):may name(Sacrifice a forest) target(forest|mybattlefield) sacrifice and!( all(this) trample ueot )!])) +text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spikefield Cave +auto=tap(noevent) +auto={T}:add{R} +text=Spikefield Cave enters the battlefield tapped. -- {T}: Add {R}. // {R} Spikefield Hazard +type=Land +[/card] +[card] +name=Spikefield Hazard +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Spikefield Cave) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Spikefield Cave) name(Spikefield Cave) flip(Spikefield Cave) forcetype(land) +auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) transforms((,newability[damage:1],newability[exiledeath])) ueot +auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) transforms((,newability[damage:1],newability[exiledeath])) ueot +auto=choice name(Damage player) name(Damage player) target(player) damage:1 +text=Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // Spikefield Cave +mana={R} +type=Sorcery +[/card] +[card] +name=Spikewheel Acrobat +text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) +other={2}{R} name(Spectacle) +otherrestriction=compare(oplifelost)~morethan~0 +mana={3}{R} +type=Creature +subtype=Human Rogue +power=5 +toughness=2 +[/card] +[card] +name=Spinal Centipede +auto=_DIES_counter(1/1)target(creature|myBattlefield) +text=When Spinal Centipede dies, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Spinal Parasite +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-2)}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. +mana={5} +type=Artifact Creature +subtype=Insect +power=-1 +toughness=-1 +[/card] +[card] +name=Spined Karok +mana={2}{G} +type=Creature +subtype=Crocodile +power=2 +toughness=4 +[/card] +[card] +name=Spined Megalodon +abilities=opponentshroud +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_ATTACKING_scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={5}{U}{U} +type=Creature +subtype=Shark +power=5 +toughness=7 +[/card] +[card] +name=Spinehorn Minotaur +auto=restriction{compare(pdrewcount)~morethan~1} double strike ueot +text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. +mana={2}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Spinerock Knoll +abilities=hiddenface +auto=tap(noevent) +aicode=activate target(*[zpos<=4]|mylibrary) moveto(myExile) and!( transforms((,newability[all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )! +auto=name(Look top 4) reveal:4 optionone name(Exile a Card) target(<1>*|reveal) moveto(myExile) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:Add{R} +auto={R}{T}:if restriction{foelost(7)} then may castcard(normal) target(*|myExile) +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R}. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. +type=Land +[/card] +[card] +name=Spinning Darkness +other={E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)} name(Exile 3 black creatures) +auto=damage:3 target(creature[-black]) +auto=life:3 controller +text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Spinning Wheel +auto={T}:add{W} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{R} +auto={T}:add{B} +auto={5}{T}:tap target(creature) +text={T}: Add one mana of any color. -- {5}, {T}: Tap target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Spiny Starfish +auto={U}:regenerate && token(Starfish,Creature Starfish,0/1,blue) +text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. +mana={2}{U} +type=Creature +subtype=Starfish +power=0 +toughness=1 +[/card] +[card] +name=Spire Garden +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Spire Garden enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {R} or {G}. +type=Land +[/card] +[card] +name=Spire Mangler +abilities=flash, flying +auto=target(creature[flying]|mybattlefield) +2/+0 ueot +text=Flash -- Flying -- When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Spire Winder +abilities=flying +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ 1/1 +text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing. +mana={3}{U} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] +name=Spires of Orazca +auto={T}:Add{1} +auto={T}:target(creature[attacking]|opponentbattlefield) untap && removefromcombat +text=(Transforms from Thaumatic Compass.) -- {T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature an opponent controls and remove it from combat. +type=Land +[/card] +[card] +name=Spirit Cai +abilities=flying +type=Creature +subtype=Spirit +power=1 +toughness=1 +color=white +[/card] +[card] +name=Spirit Summoning +auto=token(Spirit,Creature Spirit,3/2,white,red) +text=Create a 3/2 red and white Spirit creature token. +mana={1}{RW}{RW} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Spirit of Malevolence +auto=_DIES_life:-1 opponent && life:1 controller +text=When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Spirit of the Aldergard +auto=target(land[snow]|mylibrary) moveto(myhand) and!( shuffle )! +auto=foreach(other snow|myBattlefield) 1/0 +text=When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library. -- Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. +mana={3}{G} +type=Snow Creature +subtype=Bear Spirit +power=0 +toughness=4 +[/card] +[card] +name=Spirit of the Labyrinth +auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Opponent can't draw more than 1) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)])) oneshot +auto=@drawof(player) restriction{compare(pdrewcount)~morethan~1}:name(You can't draw more than 1) transforms((,newability[all(*[zpos=type:*:myhand]|myhand) moveto(ownerlibrary)])) oneshot +text=Each player can't draw more than one card each turn. +mana={1}{W} +type=Enchantment Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Spirit of the Spires +abilities=flying +auto=lord(other creature[flying]|myBattlefield) +0/+1 +text=Flying -- Other creatures you control with flying get +0/+1. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Spiritual Focus +auto=@discarded(*|hand):may draw:1 controller +auto=@discarded(*|hand):life:2 controller +text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Spit Flame +target=creature +auto=damage:4 +autograveyard=@movedTo(Dragon|myBattlefield):may name(Return Spit Flame) pay({R}) name(Return Spit Flame) moveto(myhand) +text=Spit Flame deals 4 damage to target creature. -- Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. +mana={2}{R} +type=Instant +[/card] +[card] +name=Spite // Malice +other={3}{B} name(Malice) +auto=if paid(alternative) then bury target(creature[-black]) +auto=ifnot paid(alternative) then fizzle target(*[-creature]) +text=Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. +mana={3}{U} +type=Instant +[/card] +[card] +name=Spiteful Prankster +auto=this(variable{controllerturn}>0) first strike +auto=@movedTo(graveyard) from(other creature|battlefield):damage:1 target(planeswalker,player) +text=As long as it's your turn, Spiteful Prankster has first strike. -- Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. +mana={2}{R} +type=Creature +subtype=Devil +power=3 +toughness=2 +[/card] +[card] +name=Spiteful Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])])) +text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Spiteful Squad +abilities=deathtouch +auto=counter(1/1,2) +auto=_DIES_this(counter{1/1}=1) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,1) +auto=_DIES_this(counter{1/1}=2) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,2) +auto=_DIES_this(counter{1/1}=3) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,3) +auto=_DIES_this(counter{1/1}=4) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,4) +auto=_DIES_this(counter{1/1}=5) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,5) +auto=_DIES_this(counter{1/1}=6) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,6) +auto=_DIES_this(counter{1/1}=7) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,7) +auto=_DIES_this(counter{1/1}=8) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,8) +auto=_DIES_this(counter{1/1}=9) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,9) +auto=_DIES_this(counter{1/1}=10) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,10) +auto=_DIES_this(counter{1/1}=11) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,11) +auto=_DIES_this(counter{1/1}=12) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,12) +auto=_DIES_this(counter{1/1}=13) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,13) +auto=_DIES_this(counter{1/1}=14) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,14) +auto=_DIES_this(counter{1/1}=15) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,15) +auto=_DIES_this(counter{1/1}=16) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,16) +auto=_DIES_this(counter{1/1}=17) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,17) +auto=_DIES_this(counter{1/1}=18) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,18) +auto=_DIES_this(counter{1/1}=19) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,19) +auto=_DIES_this(counter{1/1}>=20) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,20) +text=Deathtouch -- Spiteful Squad enters the battlefield with two +1/+1 counters on it. -- When Spiteful Squad dies, put its counters on target creature you control. +mana={2}{W}{B} +type=Creature +subtype=Human Warlock +power=0 +toughness=0 +[/card] +[card] +name=Spitfire Bastion +auto={T}:Add{R} +auto={2}{R}{T}:damage:3 target(creature,player) +text=(Transforms from Vance's Blasting Cannons.) -- {T}: Add {R} to your mana pool. -- {2}{R}, {T}: Spitfire Bastion deals 3 damage to target creature or player. +type=Legendary Land +[/card] +[card] +name=Spitfire Lagac +auto=_LANDFALL_damage:1 opponent +text=Landfall - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. +mana={3}{R} +type=Creature +subtype=Lizard +power=3 +toughness=4 +[/card] +[card] +name=Splendid Agony +target=creature +auto=counter(-1/-1,1) +auto=counter(-1/-1,1) target(creature) +text=Distribute two -1/-1 counters among one or two target creatures. +mana={2}{B} +type=Instant +[/card] +[card] +name=Splendor Mare +abilities=lifelink,cycling +autohand=__CYCLING__({1}{W}) +autohand=@cycled(this|myHand):name(Put lifelink counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Lifelink],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +text=Lifelink -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Splendor Mare, put a lifelink counter on target creature you control. +mana={2}{W} +type=Creature +subtype=Elk Unicorn +power=3 +toughness=3 +[/card] +[card] +name=Splicer's Skill +auto=token(Golem,Artifact Creature Golem,3/3) +text=Create a 3/3 colorless Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Split the Party +auto=choice name(Target opponent) target(creature|opponentbattlefield) moveTo(ownerhand) +auto=choice name(Target yourself) target(creature|mybattlefield) moveTo(ownerhand) +text=Choose target player. Return half the creatures they control to their owner's hand, rounded up. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Splitting Slime +auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && clone all(this) +text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Spoils of Adventure +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=life:3 controller +auto=draw:3 controller +text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- You gain 3 life and draw three cards. +mana={4}{W}{U} +type=Instant +[/card] +[card] +name=Spoils of Blood +auto=token(Horror,Creature Horrror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) +text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. +mana={B} +type=Instant +[/card] +[card] +name=Spoils of War +auto=if type(*[artifact;creature]|opponentgraveyard)~equalto~compare(X) then name(Distribute 1/1 counters) thisforeach(X) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1)!$ controller +text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Spoils of the Hunt +other={2}{S(treasure|myBattlefield)} name(Sacrifice 1 treasure) +otherrestriction=type(treasure|mybattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 +restriction=type(creature|mybattlefield)~morethan~0 +autohand={0}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)} restriction{type(treasure|mybattlefield)~morethan~2}:name(Sacrifice 3 treasures) name(Sacrifice 3 treasures) activate castcard(normal kicked!:3:!) +autohand={1}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)} restriction{type(treasure|mybattlefield)~morethan~1}:name(Sacrifice 2 treasures) name(Sacrifice 2 treasures) activate castcard(normal kicked!:2:!) +auto=ifnot paid(alternative) then if compare(kicked)~equalto~0 then name(Creature deals damage) name(Creature deals damage) name(Creature deals damage) target(creature|myBattlefield) transforms((,newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot +auto=if compare(kicked)~equalto~2 then name(Creature gets 2/0) name(Creature gets 2/0) target(creature|myBattlefield) transforms((,newability[2/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot +auto=if compare(kicked)~equalto~3 then name(Creature gets 3/0) name(Creature gets 3/0) target(creature|myBattlefield) transforms((,newability[3/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot +auto=if paid(alternative) then name(Creature gets 1/0) name(Creature gets 1/0) target(creature|myBattlefield) transforms((,newability[1/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot +text=Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. +mana={2}{G} +type=Instant +[/card] +[card] +name=Spontaneous Flight +target=creature +auto=2/2 ueot +auto=transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever +text=Target creature gets +2/+2 until end of turn. Put a flying counter on it. +mana={2}{W} +type=Instant +[/card] +[card] +name=Spore Crawler +auto=_DIES_name(Draw a card) draw:1 controller +text=When Spore Crawler dies, draw a card. +mana={2}{G} +type=Creature +subtype=Fungus +power=3 +toughness=2 +[/card] +[card] +name=Spore Swarm +auto=create(Saproling:creature Saproling:1/1:green:)*3 +text=Create three 1/1 green Saproling creature tokens. +mana={3}{G} +type=Instant +[/card] +[card] +name=Sporeback Wolf +auto=this(variable{controllerturn}>0) 0/2 +text=As long as it's your turn, Sporeback Wolf gets +0/+2. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Sporecrown Thallid +auto=lord(other Fungus|myBattlefield) +1/+1 +auto=lord(other Saproling|myBattlefield) +1/+1 +text=Each other creature you control that's a Fungus or Saproling gets +1/+1. +mana={1}{G} +type=Creature +subtype=Fungus +power=2 +toughness=2 +[/card] +[card] +name=Sporeweb Weaver +abilities=reach +auto=cantbetargetof(*[blue]) +auto=_ENRAGE_life:1 controller && token(Saproling Spo) +text=Reach, hexproof from blue -- Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Sporogenesis +auto=@each my upkeep:may counter(0/0,1,Fungus) target(creature[-token]) +auto=@movedTo(graveyard) from(creature[counter{0/0.1.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green) +auto=@movedTo(graveyard) from(creature[counter{0/0.2.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*2 +auto=@movedTo(graveyard) from(creature[counter{0/0.3.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*3 +auto=@movedTo(graveyard) from(creature[counter{0/0.4.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*4 +auto=@movedTo(graveyard) from(creature[counter{0/0.5.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*5 +auto=@movedTo(graveyard) from(creature[counter{0/0.6.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*6 +auto=@movedTo(graveyard) from(creature[counter{0/0.7.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*7 +auto=@movedTo(graveyard) from(creature[counter{0/0.8.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*8 +auto=@movedTo(graveyard) from(creature[counter{0/0.9.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*9 +auto=@movedTo(graveyard) from(creature[counter{0/0.10.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*10 +auto=@movedTo(graveyard) from(creature[counter{0/0.11.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*11 +auto=@movedTo(graveyard) from(creature[counter{0/0.12.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*12 +auto=@movedTo(graveyard) from(creature[counter{0/0.13.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*13 +auto=@movedTo(graveyard) from(creature[counter{0/0.14.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*14 +auto=@movedTo(graveyard) from(creature[counter{0/0.15.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*15 +auto=@movedTo(graveyard) from(creature[counter{0/0.16.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*16 +auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*17 +auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18 +auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19 +auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20 +auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield) +text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Spreading Flames +auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller +text=Spreading Flames deals 6 damage divided as you choose among any number of target creatures. +mana={6}{R} +type=Instant +[/card] +[card] +name=Spreading Insurrection +abilities=storm +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Spreading Rot +target=land +auto=destroy +auto=life:-2 targetcontroller +text=Destroy target land. Its controller loses 2 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Spring // Mind +abilities=hasaftermath,asflash +flashback={4}{U}{U} name(Mind) +restriction=can play sorcery +auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=if paid(flashback) then draw:2 controller +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Springbloom Druid +aicode=may sacrifice target(land|myBattlefield) && activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=may name(Sacrifice a land) sacrifice target(land|myBattlefield) && name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1 +text=When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Springjack Pasture +auto={T}:add{C} +auto={4}{T}:token(Goat,Creature Goat,0/1,white) +auto={T}{S(*[goat]|mybattlefield)}:add{W} && life:1 controller +auto={T}{S(*[goat]|mybattlefield)}:add{G} && life:1 controller +auto={T}{S(*[goat]|mybattlefield)}:add{U} && life:1 controller +auto={T}{S(*[goat]|mybattlefield)}:add{R} && life:1 controller +auto={T}{S(*[goat]|mybattlefield)}:add{B} && life:1 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W} && life:2 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G} && life:2 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U} && life:2 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R} && life:2 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B} && life:2 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W} && life:3 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G} && life:3 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U} && life:3 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R} && life:3 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B} && life:3 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}(W}(W}(W} && life:4 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G} && life:4 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U} && life:4 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R} && life:4 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B} && life:4 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W} && life:5 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G} && life:5 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U} && life:5 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R} && life:5 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B} && life:5 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W} && life:6 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G} && life:6 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U} && life:6 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R} && life:6 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B} && life:6 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W} && life:7 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G} && life:7 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U} && life:7 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R} && life:7 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B} && life:7 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W} && life:8 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G} && life:8 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U} && life:8 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R} && life:8 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} && life:8 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:9 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:9 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:9 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:9 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:9 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add(W}(W}(W}(W}(W}(W}(W}(W}(W}(W} && life:10 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:10 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller +auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:10 controller +text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. +type=Land +[/card] +[card] +name=Springjaw Trap +abilities=flash +auto={4}{T}{S}:damage:3 target(player,creature,planeswalker) +text=Flash -- {4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target. +mana={1} +type=Artifact +[/card] +[card] +name=Springmane Cervin +auto=life:2 controller +text=When Springmane Cervin enters the battlefield, you gain 2 life. +mana={2}{G} +type=Creature +subtype=Elk +power=3 +toughness=2 +[/card] +[card] +name=Springmantle Cleric +abilities=sunburst +auto=counter(1/1,sunburst) +text=Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={4}{G} +type=Creature +subtype=Elf Cleric +power=2 +toughness=3 +[/card] +[card] +name=Sprite Dragon +abilities=flying,haste +auto=@movedto(*[-creature]|myStack):counter(1/1,1) +text=Flying, haste -- Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. +mana={U}{R} +type=Creature +subtype=Faerie Dragon +power=1 +toughness=1 +[/card] +[card] +name=Sprout Swarm +other={convoke} name(Convoke) +auto=token(Saproling,Creature Saproling,1/1,green) +buyback={4}{G} +text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Instant +[/card] +[card] +name=Sproutback Trudge +abilities=trample +autoexile=thisforeach(variable{lifegain}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{lifegain}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{lifegain}>0) changecost(colorless:-1) forcedalive +autograveyard=@each my secondmain restriction{compare(lifegain)~morethan~0}:name(Can play from graveyard) transforms((,newability[canplayfromgraveyard])) ueot +text=This spell costs {X} less to cast, where X is the amount of life you gained this turn. -- Trample -- At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. +mana={7}{G}{G} +type=Creature +subtype=Fungus Beast +power=9 +toughness=7 +[/card] +[card] +name=Sprouting Renewal +other={convoke} name(Convoke) +auto=choice create(Elf Knight:creature Elf Knight:2/2:green,white:vigilance) +auto=choice destroy target(artifact,enchantment) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Choose one -- Create a 2/2 green and white Elf Knight creature token with vigilance. -- Destroy target artifact or enchantment. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Spy Eye +abilities=flying +auto=@combatdamaged(player) from(this):may moveto(myhand) all(*[zpos=1]|opponentlibrary) +text=Flying -- Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. +mana={2}{U}{U} +type=Creature +subtype=Eye Spy +power=1 +toughness=3 +[/card] +[card] +name=Squad Captain +abilities=vigilance +auto=foreach(other creature|mybattlefield)counter(1/1,1) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Squad Commander +auto=token(Kor Warrior,Creature Kor Warrior,1/1,white)*calculateparty +auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get 1/0 and indestructible) name(creatures get 1/0 and indestructible) all(creature|myBattlefield) transforms((,newability[1/0],newability[indestructible])) ueot +text=When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. +mana={3}{W} +type=Creature +subtype=Kor Warrior +power=3 +toughness=3 +[/card] +[card] +name=Squallmonger +auto={2}:damage:1 all(creature[flying]) && damage:1 all(player) +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) all(creature[flying]) && damage:1 all(player)?donothing!$ opponent])) forever +text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. +mana={3}{G} +type=Creature +subtype=Monger +power=3 +toughness=3 +[/card] +[card] +name=Squandered Resources +auto=this(variable{plandg}>0) {S(land[manag]|mybattlefield)}:Add{G} +auto=this(variable{plandu}>0) {S(land[manau]|mybattlefield)}:Add{U} +auto=this(variable{plandr}>0) {S(land[manar]|mybattlefield)}:Add{R} +auto=this(variable{plandb}>0) {S(land[manab]|mybattlefield)}:Add{B} +auto=this(variable{plandw}>0) {S(land[manaw]|mybattlefield)}:Add{W} +auto=this(variable{plandc}>0) {S(land[cmana]|mybattlefield)}:Add{C} +text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. +mana={B}{G} +type=Enchantment +[/card] +[card] +name=Square Up +target=creature +auto=becomes(,4/4) ueot +text=Target creature has base power and toughness 4/4 until end of turn. +mana={1}{GU} +type=Instant +[/card] +[card] +name=Squash +target=creature,planeswalker +other={1}{R} name(Cast with giant) +otherrestriction=type(giant|mybattlefield)~morethan~0 +restriction=type(giant|mybattlefield)~equalto~0 +auto=damage:6 +text=This spell costs {3} less to cast if you control a Giant. -- Squash deals 6 damage to target creature or planeswalker. +mana={4}{R} +type=Instant +[/card] +[card] +name=Squeaking Pie Sneak +abilities=fear +otherrestriction=type(*[goblin]|myhand)~lessthan~2 +other={4}{B} +restriction=type(*[goblin]|myhand)~morethan~1 +text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Squealing Devil +abilities=fear +other={X}{B}{R} name(Pay with B) +auto=ifnot paid(alternative) then sacrifice +auto=target(creature) X/0 ueot +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. +mana={X}{1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Squee, the Immortal +abilities=canplayfromexile,CanPlayFromGraveyard +text=You may cast Squee, the Immortal from your graveyard or from exile. +mana={1}{R}{R} +type=Legendary Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Squire's Devotion +target=creature +auto=1/1 +auto=lifelink +auto=token(Vampire,creature Vampire,1/1,white,lifelink) +text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Squirrel +type=Creature +subtype=Squirrel +power=1 +toughness=1 +color=green +[/card] +[card] +name=Squirrel Sanctuary +auto=token(Squirrel,Creature Squirrel,1/1,green) +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):may pay({1}) name(Pay 1 and return to hand) moveTo(ownerhand) +text=When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand. +mana={G} +type=Enchantment +[/card] +[card] +name=Squirrel Sovereign +auto=lord(other squirrel|myBattlefield) 1/1 +text=Other Squirrels you control get +1/+1. +mana={1}{G} +type=Creature +subtype=Squirrel Noble +power=2 +toughness=2 +[/card] +[card] +name=Stadium Vendors +auto=choice Add{R}{R} +auto=choice Add{W}{W} +auto=choice Add{U}{U} +auto=choice Add{B}{B} +auto=choice Add{G}{G} +text=When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Staff of the Ages +auto=all(creature|battlefield) transforms((,newability[-forestwalk],newability[-swampwalk],newability[-islandwalk],newability[-mountainwalk],newability[-plainswalk])) forever +text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. +mana={3} +type=Artifact +[/card] +[card] +name=Staggering Insight +target=creature +auto=1/1 +auto=lifelink +auto=@combatdamaged(player) from(mytgt):draw:1 controller +text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." +mana={W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stain the Mind +other={convoke} name(Convoke) +auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller +auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Stalking Leonin +auto=this(cantargetcard(*[-LeoninEffect]) {0}:name(reveal the opponent) name(reveal the opponent) all(this) becomes(LeoninEffect) forever && target(creature[attacking]|opponentbattlefield) moveto(exile) +text=When Stalking Leonin enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. +mana={2}{W} +type=Creature +subtype=Cat Archer +power=3 +toughness=3 +[/card] +[card] +name=Stalking Predator +abilities=menace,nightbound +backside=Shady Traveler +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler +type=Creature +subtype=Werewolf +color=black +power=4 +toughness=4 +[/card] +[card] +name=Stalwart Pathlighter +abilities=vigilance +auto=@each my combatbegins restriction{coven}:name(All creatures gain indestructible) all(creature|myBattlefield) transforms((,newability[indestructible])) ueot +text=Vigilance -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Stalwart Valkyrie +abilities=flying +other={1}{W}{E(creature|mygraveyard)} name(Exile creature) +text=You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. -- Flying +mana={3}{W} +type=Creature +subtype=Angel Warrior +power=3 +toughness=2 +[/card] +[card] +name=Stampede Rider +abilities=trample +auto=@each combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then 1/1 ueot +text=Trample -- At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Satyr +power=2 +toughness=3 +[/card] +[card] +name=Stampeding Horncrest +auto=aslongas(dinosaur|myBattlefield) haste +text=Stampeding Horncrest has haste as long as you control another Dinosaur. +mana={4}{R} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Stand // Deliver +other={2}{U} name(Deliver) +auto=ifnot paid(alternative) then prevent:2 target(creature) +auto=if paid(alternative) then moveto(ownerhand) target(*|battlefield) +text=Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. +mana={W} +type=Instant +[/card] +[card] +name=Star Pupil +auto=counter(1/1) +auto=_DIES_this(counter{1/1}=1) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,1) +auto=_DIES_this(counter{1/1}=2) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,2) +auto=_DIES_this(counter{1/1}=3) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,3) +auto=_DIES_this(counter{1/1}=4) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,4) +auto=_DIES_this(counter{1/1}=5) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,5) +auto=_DIES_this(counter{1/1}=6) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,6) +auto=_DIES_this(counter{1/1}=7) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,7) +auto=_DIES_this(counter{1/1}=8) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,8) +auto=_DIES_this(counter{1/1}=9) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,9) +auto=_DIES_this(counter{1/1}=10) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,10) +auto=_DIES_this(counter{1/1}=11) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,11) +auto=_DIES_this(counter{1/1}=12) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,12) +auto=_DIES_this(counter{1/1}=13) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,13) +auto=_DIES_this(counter{1/1}=14) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,14) +auto=_DIES_this(counter{1/1}=15) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,15) +auto=_DIES_this(counter{1/1}=16) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,16) +auto=_DIES_this(counter{1/1}=17) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,17) +auto=_DIES_this(counter{1/1}=18) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,18) +auto=_DIES_this(counter{1/1}=19) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,19) +auto=_DIES_this(counter{1/1}>=20) name(Put 1/1 counters on another creature) target(creature|mybattlefield) counter(1/1,20) +text=Star Pupil enters the battlefield with a +1/+1 counter on it. -- When Star Pupil dies, put its counters on target creature you control. +mana={W} +type=Creature +subtype=Human Wizard +power=0 +toughness=0 +[/card] +[card] +name=Star of Extinction +target=land +auto=destroy +auto=damage:20 all(creature,planeswalker) +text=Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Star-Crowned Stag +auto=_ATTACKING_tap target(creature|opponentBattlefield) +text=Whenever Star-Crowned Stag attacks, tap target creature defending player controls. +mana={3}{W} +type=Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Starfield Mystic +auto=lord(enchantment|mycastingzone) altercost(colorless,-1) +auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1,1) +text=Enchantment spells you cast cost {1} less to cast. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Starlit Mantle +abilities=flash +target=creature|myBattlefield +auto=1/1 +auto=teach(creature) opponentshroud ueot +text=Flash -- Enchant creature you control -- When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- Enchanted creature gets +1/+1. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Starnheim Aspirant +auto=lord(*[angel]|mycastingzone) changecost(colorless:-2) forcedalive +text=Angel spells you cast cost 2 less to cast. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Starnheim Courser +abilities=flying +auto=lord(*[artifact;enchantment]|mycastingzone) changecost(colorless:-1) forcedalive +text=Flying -- Artifact and enchantment spells you cast cost {1} less to cast. +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=2 +[/card] +[card] +name=Starnheim Unleashed +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={X}{X}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=ifnot paid(alternative) then token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) +auto=if paid(alternative) then token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance)*xx +text=Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. -- Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Start // Finish +abilities=hasaftermath +flashback={2}{B}{S(creature|mybattlefield)} name(Finish) +otherrestriction=can play sorcery,type(creature|myBattlefield)~morethan~0,type(creature|battlefield)~morethan~1 +auto=ifnot paid(flashback) then token(Warrior,Creature Warrior,1/1,white,vigilance)*2 +auto=if paid(flashback) then destroy target(creature|battlefield) +text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Start from Scratch +auto=choice name(Deal 1 damage) target(player,creature,planeswalker) damage:1 +auto=choice name(Destroy artifact) target(artifact|battlefield) destroy +text=Choose one -- Start from Scratch deals 1 damage to any target. -- Destroy target artifact. +mana={2}{R} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Startle +target=creature +auto=-2/0 ueot +auto=name(Create zombie) token(Zombie Dec) +auto=draw:1 controller +text=Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Startling Development +abilities=cycling +target=creature +auto=ueot transforms((removetypes)) +auto=ueot transforms((blue)) +auto=ueot transforms((Serpent)) +auto=ueot transforms((,setpower=4,settoughness=4)) +autohand=__CYCLING__({1}) +text=Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. -- Cycling {1} ({1}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Static Discharge +target=player,creature,planeswalker +auto=damage:3plushascntperpetualchargeplusend +auto=all(Static Discharge|myzones) counter(0/0.1.PerpetualCharge) +text=Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Static Orb +auto=@each my beginofturn sourcenottap:lord(*|battlefield) doesnotuntap && untap target(*)*2 +auto=@each opponent beginofturn sourcenottap:lord(*|battlefield) doesnotuntap && untap target(*)*2 +text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. +mana={3} +type=Artifact +[/card] +[card] +name=Status // Statue +other={2}{B}{G} name(Statue) +auto=if paid(alternative) then target(*[creature;artifact;enchantment]) destroy +auto=ifnot paid(alternative) then target(creature) transforms((,newability[1/1],newability[deathtouch])) ueot +text=Target creature gets +1/+1 and gains deathtouch until end of turn. -- Destroy target artifact, creature, or enchantment. +mana={BG} +type=Instant +[/card] +[card] +name=Staunch Shieldmate +mana={W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=3 +[/card] +[card] +name=Staunch Throneguard +abilities=vigilance +auto=_MONARCH_CONTROLLER_ +text=Vigilance -- When Staunch Throneguard enters the battlefield, you become the monarch. +mana={5} +type=Artifact Creature +subtype=Construct +power=2 +toughness=5 +[/card] +[card] +name=Steadfast Armasaur +abilities=vigilance +auto=@combat(attacking,blocking) source(this):transforms((,newability[{1}{W}{T}:damage:toughness target(creature[attacking;blocking])])) ueot +text=Vigilance -- {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. +mana={3}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Steadfast Paladin +abilities=lifelink +text=Lifelink +mana={1}{W} +type=Creature +subtype=Dwarf Knight +power=2 +toughness=2 +[/card] +[card] +name=Steadfast Sentinel +abilities=vigilance +autograveyard={4}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=Vigilance -- Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Steadfast Sentry +abilities=vigilance +auto=_DIES_counter(1/1) target(creature|myBattlefield) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Steady Aim +target=creature +auto=Untap +auto=+1/+4 +auto=reach +text=Untap target creature. It gets +1/+4 and gains reach until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Stealth Mission +target=creature|myBattlefield +auto=counter(1/1,2) +auto=unblockable +text=Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Steel Dromedary +auto=tap(noevent) +auto=counter(1/1,2) +auto=this(counter{1/1}>=1) doesnotuntap +auto=@each my combatbegins restriction{compare(hascnt11)~morethan~0}:may name(Move 1/1 counter) all(this) counter(1/1,-1) && target(creature) counter(1/1) +text=Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. -- Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. -- At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. +mana={3} +type=Artifact Creature +subtype=Camel +power=2 +toughness=2 +[/card] +[card] +name=Steel Hellkite +abilities=flying +auto={2}:name(Gains 1/0) 1/0 ueot +auto=@combatdamageof(player) from(this):name(Hellkite Effect) counter(0/0.1.HellkiteEffect) +auto=@combatdamagefoeof(player) from(this):name(Hellkite Effect) counter(0/0.1.HellkiteOppoEffect) +auto=@each endofturn restriction{compare(hascnthellkiteeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.HellkiteEffect) +auto=@each endofturn restriction{compare(hascnthellkiteoppoeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.HellkiteOppoEffect) +auto={C(0/0.-1.HellkiteOppoEffect)}{0}:name(X=0) all(*[-land;manacost=0]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{0}:name(X=0) all(*[-land;manacost=0]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{1}:name(X=1) all(*[-land;manacost=1]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{1}:name(X=1) all(*[-land;manacost=1]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{2}:name(X=2) all(*[-land;manacost=2]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{2}:name(X=2) all(*[-land;manacost=2]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{3}:name(X=3) all(*[-land;manacost=3]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{3}:name(X=3) all(*[-land;manacost=3]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{4}:name(X=4) all(*[-land;manacost=4]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{4}:name(X=4) all(*[-land;manacost=4]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{5}:name(X=5) all(*[-land;manacost=5]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{5}:name(X=5) all(*[-land;manacost=5]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{6}:name(X=6) all(*[-land;manacost=6]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{6}:name(X=6) all(*[-land;manacost=6]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{7}:name(X=7) all(*[-land;manacost=7]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{7}:name(X=7) all(*[-land;manacost=7]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{8}:name(X=8) all(*[-land;manacost=8]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{8}:name(X=8) all(*[-land;manacost=8]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{9}:name(X=9) all(*[-land;manacost=9]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{9}:name(X=9) all(*[-land;manacost=9]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{10}:name(X=10) all(*[-land;manacost=10]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{10}:name(X=10) all(*[-land;manacost=10]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{11}:name(X=11) all(*[-land;manacost=11]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{11}:name(X=11) all(*[-land;manacost=11]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{12}:name(X=12) all(*[-land;manacost=12]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{12}:name(X=12) all(*[-land;manacost=12]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{13}:name(X=13) all(*[-land;manacost=13]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{13}:name(X=13) all(*[-land;manacost=13]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{14}:name(X=14) all(*[-land;manacost=14]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{14}:name(X=14) all(*[-land;manacost=14]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{15}:name(X=15) all(*[-land;manacost=15]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{15}:name(X=15) all(*[-land;manacost=15]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{16}:name(X=16) all(*[-land;manacost=16]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{16}:name(X=16) all(*[-land;manacost=16]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{17}:name(X=17) all(*[-land;manacost=17]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{17}:name(X=17) all(*[-land;manacost=17]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{18}:name(X=18) all(*[-land;manacost=18]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{18}:name(X=18) all(*[-land;manacost=18]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{19}:name(X=19) all(*[-land;manacost=19]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{19}:name(X=19) all(*[-land;manacost=19]|myBattlefield) destroy +auto={C(0/0.-1.HellkiteOppoEffect)}{20}:name(X=20) all(*[-land;manacost>=20]|opponentBattlefield) destroy +auto={C(0/0.-1.HellkiteEffect)}{20}:name(X=20) all(*[-land;manacost>=20]|myBattlefield) destroy +text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. +mana={6} +type=Artifact Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Steel Leaf Champion +auto=cantbeblockedby(creature[power<=2]) +text=Steel Leaf Champion can't be blocked by creatures with power 2 or less. +mana={G}{G}{G} +type=Creature +subtype=Elf Knight +power=5 +toughness=4 +[/card] +[card] +name=Steel Squirrel +auto={6}:all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end +auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 5/5) name(Get 5/5) 5/5 ueot +auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 6/6) name(Get 6/6) 6/6 ueot +text=Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. -- {6}: Roll a six-sided die. +mana={2} +type=Artifact Creature +subtype=Squirrel +power=1 +toughness=1 +[/card] +[card] +name=Steel-Plume Marshal +abilities=flying +auto=_ATTACKING_all(other creature[attacking;flying]|mybattlefield) 2/2 ueot +text=Flying -- Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Steelbane Hydra +auto=counter(1/1,X) +auto={2}{G}{C(1/1,-1)}:destroy target(*[enchantment;artifact]) +text=Steelbane Hydra enters the battlefield with X +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. +mana={X}{G}{G} +type=Creature +subtype=Turtle Hydra +power=0 +toughness=0 +[/card] +[card] +name=Steelclad Spirit +abilities=defender +auto=@movedTo(enchantment|myBattlefield):name(Can attack) canattack +text=Defender -- Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. +mana={1}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Steelclaw Lance +auto={3}:equip +auto={1}:equip target(creature[knight]|myBattlefield) +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip Knight {1} -- Equip {3} +mana={B}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Steelfin Whale +abilities=affinityartifacts +auto=@movedTo(artifact|mybattlefield):untap +text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Whenever an artifact enters the battlefield under your control, untap Steelfin Whale. +mana={5}{U} +type=Creature +subtype=Whale +power=3 +toughness=4 +[/card] +[card] +name=Steelgaze Griffin +abilities=flying +auto=_SECOND_DRAW_2/0 ueot +text=Flying -- Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. +mana={4}{U} +type=Creature +subtype=Griffin +power=2 +toughness=4 +[/card] +[card] +name=Steeple Creeper +auto={3}{U}:flying +text={3}{U}: Steeple Creeper gains flying until end of turn. +mana={2}{G} +type=Creature +subtype=Frog Snake +power=4 +toughness=2 +[/card] +[card] +name=Stench of Evil +auto=foreach(plains|mybattlefield) ability$!name(Destroy plains) destroy noatatarget(plains|mybattlefield)!$ controller && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ controller +auto=foreach(plains|opponentbattlefield) ability$!name(Destroy plains) destroy noatatarget(plains|mybattlefield)!$ opponent && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ opponent +text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Stensia Uprising +auto=@each my endofturn:name(Create Human) token(Human,Creature Human,1/1,red) and!( if type(*|mybattlefield)~equalto~13 then may name(Sacrifice and damage) all(this) sacrifice and!( transforms((,newability[damage:7 target(player^creature^planeswalker)])) oneshot )! )! +text=At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Step Through +target=<2>creature|battlefield +aicode=activate moveTo(myHand) target(wizard|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +auto=moveto(ownerhand) +text=Return two target creatures to their owners' hands. -- Wizardcycling {2} ({2} , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Stern Dismissal +target=creature,enchantment +auto=moveTo(ownerHand) +text=Return target creature or enchantment an opponent controls to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Steward of Solidarity +abilities=vigilance +auto=@exerted(this):token(Warrior,creature Warrior,1/1,white,vigilance) +auto={T}:exert +text={T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Stigma Lasher +abilities=wither +auto=@damageof(player) from(this):transforms((,newability[nolifegain])) forever +auto=@damagefoeof(player) from(this):transforms((,newability[nolifegainopponent])) forever +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. +mana={R}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Stinging Lionfish +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:ability$!name(Choose one) choice name(Tap non-land) tap(noevent) target(*[-land]|battlefield) _ choice name(Untap non-land) untap target(*[-land]|battlefield) _ choice name(Do nothing) donothing!$ controller +text=Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. +mana={1}{U} +type=Enchantment Creature +subtype=Fish +power=2 +toughness=1 +[/card] +[card] +name=Stinging Scorpion +auto=target(creature|opponentbattlefield) -1/-1 ueot +text=When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +mana={4}{B} +type=Host Creature +subtype=Scorpion +power=3 +toughness=2 +[/card] +[card] +name=Stinging Shot +abilities=cycling +target=creature[flying] +auto=counter(-1/-1,3) +autohand=__CYCLING__({2}) +text=Put three -1/-1 counters on target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={G} +type=Instant +[/card] +[card] +name=Stinging Study +auto=name(Draw and lose life) target(*[iscommander]|mybattlefield,mycommandzone) transforms((,newability[draw:manacost controller],newability[life:-manacost controller])) oneshot +text=You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. +mana={4}{B} +type=Instant +[/card] +[card] +name=Stir the Sands +abilities=cycling +auto=token(Zombie,creature Zombie,2/2,black)*3 +autohand=__CYCLING__({3}{B}) && token(Zombie,creature Zombie,2/2,black) +text=Create three 2/2 black Zombie creature tokens. -- Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) -- When you cycle Stir the Sands, create a 2/2 black Zombie creature token. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Stirring Address +abilities=overload +target=creature|mybattlefield +other={5}{W} name(Overload) +auto=2/2 ueot +auto=overload all(creature|myBattlefield) 2/2 ueot +text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{W} +type=Instant +[/card] +[card] +name=Stitched Assistant +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[scry:1 scrycore delayed draw:1 scrycoreend scryend])) oneshot )! +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2}{U} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Stitcher's Graft +auto={2}:equip +auto=teach(creature) 3/3 +auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)],newability[_ATTACKING_all(this) frozen])) +auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) +text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stitcher's Supplier +auto=deplete:3 +autograveyard=_DIES_deplete:3 +text=When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Stoic Angel +abilities=flying,vigilance +auto=all(creature|mybattlefield) doesnotuntap +auto=all(creature|opponentbattlefield) doesnotuntap +auto=@each my untap:untap target(creature[tapped]|mybattlefield) +auto=@each opponent untap:ability$!name(untap creature) untap notatarget(creature[tapped]|mybattlefield)!$ opponent +text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. +mana={1}{G}{W}{U} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Stoic Farmer +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=if compare(type:land:mybattlefield)~lessthan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +auto=if compare(type:land:mybattlefield)~equalto~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myhand) +auto=if compare(type:land:mybattlefield)~morethan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myhand) +text=When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle your library. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{W} +type=Creature +subtype=Dwarf Peasant +power=3 +toughness=3 +[/card] +[card] +name=Stolen Strategy +auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownerexile)])) ueot )! +text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Stolen Vitality +target=creature +auto=3/1 ueot +auto=if compare(controllerturn)~equalto~1 then transforms((,newability[trample])) ueot +auto=if compare(controllerturn)~equalto~0 then transforms((,newability[first strike])) ueot +text=Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Stolen by the Fae +auto=moveto(ownerhand) target(creature[manacost=X]|battlefield) +auto=thisforeach(X) create(Faerie:creature Faerie:1/1:blue:flying) controller +text=Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Stone Haven Pilgrim +auto=@combat(attacking) source(this) restriction{type(*[artifact;enchantment]|myBattlefield)~morethan~0}:1/1 ueot && lifelink ueot +text=Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=2 +[/card] +[card] +name=Stonebinder's Familiar +auto=@movedto(*|exile) restriction{during my turn} turnlimited:counter(1/1) +text=Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. +mana={W} +type=Creature +subtype=Spirit Dog +power=1 +toughness=1 +[/card] +[card] +name=Stonebound Mentor +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever one or more cards leave your graveyard, scry 1. +mana={1}{R}{W} +type=Creature +subtype=Spirit Advisor +power=3 +toughness=3 +[/card] +[card] +name=Stonecoil Serpent +abilities=reach,trample +auto=protection from(*[multicolor]) +auto=counter(1/1,X) +text=Reach, trample, protection from multicolored -- Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Artifact Creature +subtype=Snake +power=0 +toughness=0 +[/card] +[card] +name=Stonerise Spirit +abilities=flying +auto={4}{E(*|mygraveyard)}:name(Creature gains flying) target(creature) transforms((,newability[flying])) ueot +text=Flying -- {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Bird +power=1 +toughness=2 +[/card] +[card] +name=Stonewise Fortifier +auto={4}{W}:preventAllDamage to(this) ueot +text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stonework Packbeast +auto=becomes(Cleric Rogue Warrior Wizard) +auto={2}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller +text=Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. -- {2}: Add one mana of any color. +mana={2} +type=Artifact Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Stony Strength +target=creature|myBattlefield +auto=counter(1/1) +auto=untap +text=Put a +1/+1 counter on target creature you control. Untap that creature. +mana={G} +type=Instant +[/card] +[card] +name=Storm Caller +auto=damage:2 opponent +text=When Storm Caller enters the battlefield, it deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=2 +[/card] +[card] +name=Storm Elemental +abilities=flying +auto={U}{E(*[zpos=1]|mylibrary)}:tap(noevent) target(creature[flying]) +auto={U}{E(land[zpos=1;snow]|mylibrary)}:1/1 ueot +text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Storm Fleet Aerialist +abilities=flying +auto=if raid then counter(1/1,1) +text=Flying -- Raid - Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=2 +[/card] +[card] +name=Storm Fleet Arsonist +auto=if raid then ability$!sacrifice target(creature|mybattlefield)!$ opponent +text=Raid - When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent. +mana={4}{R} +type=Creature +subtype=Orc Pirate +power=4 +toughness=4 +[/card] +[card] +name=Storm Fleet Pyromancer +auto=if raid then damage:2 target(creature,player) +text=Raid - When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Human Pirate Wizard +power=3 +toughness=2 +[/card] +[card] +name=Storm Fleet Sprinter +abilities=unblockable, haste +text=Haste -- Storm Fleet Sprinter can't be blocked. +mana={1}{U}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Storm Fleet Spy +auto=if raid then draw:1 +text=Raid - When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Storm Fleet Swashbuckler +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[double strike])) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. +mana={1}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Storm God's Oracle +auto=_DIES_name(Deeals 3 damage) damage:3 target(player,creature,planeswalker) +auto={1}:1/-1 ueot +text={1}: Storm God's Oracle gets +1/-1 until end of turn. -- When Storm God's Oracle dies, it deals 3 damage to any target. +mana={1}{U}{R} +type=Enchantment Creature +subtype=Human Shaman +power=1 +toughness=3 +[/card] +[card] +name=Storm Herald +abilities=haste +auto=activate castcard(normal) target(aura|myGraveyard) and!( transforms((,newability[unearth],newability[exiledeath])) forever )! +text=Haste -- When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Storm Sculptor +abilities=unblockable +auto=moveto(myhand) target(creature|mybattlefield) +text=Storm Sculptor can't be blocked. -- When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=2 +[/card] +[card] +name=Storm Skreelix +abilities=flying +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) +auto=@movedto(*[instant;sorcery]|mystack):name(Gets 2/0) 2/0 ueot +text=Flying -- Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. +type=Creature +subtype=Drake Horror +mana={3}{U}{R} +power=2 +toughness=4 +[/card] +[card] +name=Storm Strike +target=creature +auto=first strike +auto=+1/+0 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. +mana={R} +type=Instant +[/card] +[card] +name=Storm of Souls +abilities=exiledeath +auto=all(creature|mygraveyard) moveto(mybattlefield) and!( transforms((Spirit,setpower=1,settoughness=1)) forever )! +text=Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Storm the Citadel +auto=all(creature|myBattlefield) +2/+2 +auto=all(creature|myBattlefield) @combatdamaged(player,planeswalker) from(this):destroy target(artifact,enchantment) +text=Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Storm the Festival +flashback={7}{G}{G}{G} +aicode=activate transforms((,newability[target(*[-instant;-sorcery;manacost<=5]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto=name(Look top 5 cards) reveal:5 optionone name(Get permanent with mana value 5 or less) target(*[-instant;-sorcery;manacost<=5]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveTo(myBattlefield) )! afterrevealedend revealend +text=Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. -- Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Storm the Vault +auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Treasure Sur) +auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~4}:flip(Vault of Catlacan) +text=Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. +mana={2}{U}{R} +type=Legendary Enchantment +[/card] +[card] +name=Storm's Wrath +auto=damage:4 all(creature,planeswalker) +text=Storm's Wrath deals 4 damage to each creature and each planeswalker. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Storm-Charged Slasher +abilities=nightbound +backside=Reckless Stormseeker +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot +text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=4 +[/card] +[card] +name=Storm-Kiln Artist +auto=foreach(artifact|mybattlefield) 1/0 +auto=@movedto(*[instant;sorcery]|mystack):name(Create Treasure) token(Treasure Sur) +text=Storm-Kiln Artist gets +1/+0 for each artifact you control. -- Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. +mana={3}{R} +type=Creature +subtype=Dwarf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Stormcarved Coast +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{U} +auto={T}:add{R} +text=Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {U} or {R}. +type=Land +[/card] +[card] +name=Stormchaser Drake +abilities=flying +auto=@targeted(this) from(*|mystack):name(Draw a card) draw:1 controller +text=Flying -- Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. +mana={1}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Stormcloud Spirit +abilities=flying +text=Flying. (This creature can't be blocked except by creatures with flying or reach.) +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Stormfist Crusader +abilities=menace +auto=@each my upkeep:life:-1 controller +auto=@each my upkeep:life:-1 opponent +auto=@each my upkeep:draw:1 controller +auto=@each my upkeep:draw:1 opponent +text=Menace -- At the beginning of your upkeep, each player draws a card and loses 1 life. +mana={B}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Stormscape Battlemage +abilities=hasotherkicker +other={2}{U}{W} name(Kicker white) +kicker={2}{B} name(Kicker black or both) +auto=if paid(alternative) then life:3 controller +auto=if paid(kicker) then bury target(creature[-black]) +auto=if paid(kicker) then pay({W}) name(Pay also kicker white) life:3 controller +text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. +mana={2}{U} +type=Creature +subtype=Metathran Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stormsurge Kraken +abilities=opponentshroud +auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 +auto=@combat(blocked) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:may name(Draw 2 cards) draw:2 controller +text=Hexproof -- Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." +mana={3}{U}{U} +type=Creature +subtype=Kraken +power=5 +toughness=5 +[/card] +[card] +name=Stormwild Capridor +abilities=flying,noncombatvigor +text=Flying -- If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. +mana={2}{W} +type=Creature +subtype=Bird Goat +power=1 +toughness=3 +[/card] +[card] +name=Stormwing Entity +abilities=flying,prowess +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +anyzone=@movedTo(*[instant;sorcery]|mystack) once:changecost(colorless:-2) ueot forcedalive +anyzone=@movedTo(*[instant;sorcery]|mystack) once:altercost(blue:-1) ueot forcedalive +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. -- Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Stormwing Entity enters the battlefield, scry 2. +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Storrev, Devkarin Lich +abilities=trample +auto=@combatdamaged(player,planeswalker) from(this):moveto(ownerhand) target(*[creature;planeswalker;-fresh]|mygraveyard) +text=Trample -- Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. +mana={1}{B}{B}{G} +type=Legendary Creature +subtype=Zombie Elf Wizard +power=5 +toughness=4 +[/card] +[card] +name=Storvald Effect +abilities=doublefacedeath,nomovetrigger,nofizzle +auto=choice name(Creature becomes 7/7) target(creature|battlefield) transforms((,setpower=7,settoughness=7)) ueot +auto=choice name(Creature becomes 1/1) target(creature|battlefield) transforms((,setpower=1,settoughness=1)) ueot +auto=choice name(Choose both) target(creature|battlefield) transforms((,setpower=7,settoughness=7,newability[name(Creature becomes 1/1) target(other creature|battlefield) transforms((,setpower=1,settoughness=1)) ueot])) ueot +text=Choose one or both -- Target creature has base power and toughness 7/7 until end of turn. -- Target creature has base power and toughness 1/1 until end of turn. +color=blue,white,green +type=Instant +[/card] +[card] +name=Storvald, Frost Giant Jarl +auto=@targeted(creature|mybattlefield) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot +auto=name(Choose one or both) activate castcard(copied noevent named!:storvald effect:!) +auto=_ATTACKING_name(Choose one or both) activate castcard(copied noevent named!:storvald effect:!) +text=Ward {3} -- Other creatures you control have ward {3}. -- Whenever Storvald enters the battlefield or attacks, Choose one or both -- Target creature has base power and toughness 7/7 until end of turn. -- Target creature has base power and toughness 1/1 until end of turn. +mana={4}{G}{W}{U} +type=Legendary Creature +subtype=Giant +power=7 +toughness=7 +[/card] +[card] +name=Story Seeker +abilities=lifelink +text=Lifelink +mana={1}{W} +type=Creature +subtype=Dwarf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Strangling Grasp +target=*[creature;planeswalker]|opponentbattlefield +backside=Vengeful Strangler +text=Enchant creature or planeswalker an opponent controls -- At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life. // Vengeful Strangler +type=Enchantment +subtype=Aura +color=black +[/card] +[card] +name=Strangling Spores +target=creature +auto=-3/-3 +text=Target creature gets -3/-3 until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Stratadon +abilities=trample +autoexile=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{pbasiclandtypes}>0) changecost(colorless:-1) forcedalive +text=Domain - Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample +mana={10} +type=Artifact Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Stream of Thought +abilities=hasnokicker,hasreplicate +target=player +kicker=multi{2}{U}{U} name(Replicate) +auto=name(Mill 2 cars) deplete:2 +auto=may name(Return cards form graveyard) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Stream of Thought) name(Copy Stream of Thought) activate castcard(copied noevent named!:Stream of Thought:!)!$ controller +text=Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library. -- Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={U} +type=Sorcery +[/card] +[card] +name=Street Riot +auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) +1/+0 +auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) trample +text=As long as it's your turn, creatures you control get +1/+0 and have trample. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Strefan, Maurer Progenitor +abilities=flying +auto=@each my endofturn restriction{compare(oplifelost)~morethan~0}:name(Create Blood) token(Blood) +auto=@each my endofturn restriction{compare(plifelost)~morethan~0}:name(Create Blood) token(Blood) +auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[ninjutsu],newability[indestructible])) ueot )!])) oneshot +text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. +mana={2}{B}{R} +type=Legendary Creature +subtype=Vampire Noble +power=3 +toughness=2 +[/card] +[card] +name=Strength of Solidarity +target=creature|myBattlefield +auto=counter(1/1,calculateparty) +text=Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={G} +type=Sorcery +[/card] +[card] +name=Strength of the Pack +auto=counter(1/1,2) all(creature|mybattlefield) +text=Put two +1/+1 counters on each creature you control. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Strength of the Tajuru +kicker=multi{1} +auto=if compare(kicked)~equalto~0 then name(damage 1 target) name(damage 1 target) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~1 then name(damage 2 targets) name(damage 2 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~2 then name(damage 3 targets) name(damage 3 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~3 then name(damage 4 targets) name(damage 4 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~4 then name(damage 5 targets) name(damage 5 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~5 then name(damage 6 targets) name(damage 6 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~6 then name(damage 7 targets) name(damage 7 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~7 then name(damage 8 targets) name(damage 8 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~8 then name(damage 9 targets) name(damage 9 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~9 then name(damage 10 targets) name(damage 10 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~10 then name(damage 11 targets) name(damage 11 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~11 then name(damage 12 targets) name(damage 12 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~12 then name(damage 13 targets) name(damage 13 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~13 then name(damage 14 targets) name(damage 14 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~14 then name(damage 15 targets) name(damage 15 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~15 then name(damage 16 targets) name(damage 16 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~16 then name(damage 17 targets) name(damage 17 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~17 then name(damage 18 targets) name(damage 18 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~18 then name(damage 19 targets) name(damage 19 targets) target(creature) counter(1/1,X) +auto=if compare(kicked)~equalto~19 then name(damage 20 targets) name(damage 20 targets) target(*creature) counter(1/1,X) +text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. +mana={X}{G}{G} +type=Instant +[/card] +[card] +name=Strict Proctor +#MISSING:counter ability +abilities=flying +text=Flying -- Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=1 +toughness=3 +[/card] +[card] +name=Strike It Rich +auto=token(Treasure Sur) +flashback={2}{R} +text=Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Sorcery +[/card] +[card] +name=Striped Riverwinder +abilities=opponentshroud,cycling +autohand=__CYCLING__({U}) +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={6}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Strixhaven Stadium +auto={T}:add{C} +auto=@combatdamageof(player) from(creature|opponentbattlefield):counter(0/0,-1,Point) +auto=@combatdamagefoeof(player) from(creature|mybattlefield):counter(0/0,1,Point) +auto=@counteradded(0/0,1,Point) from(this) restriction{compare(hascnttime)~morethan~9}:wingame controller +text={T}: Add {C}. Put a point counter on Strixhaven Stadium. -- Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. -- Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. +mana={3} +type=Artifact +[/card] +[card] +name=Stromkirk Bloodthief +auto=@each my endofturn restriction{compare(oplifelost)morethan~0}:name(Put 1/1 counter) counter(1/1) +text=At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. +mana={2}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Strongarm Tactics +auto=ability$!name(Choose one) choice name(Discard Creature) notatarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notatarget(*[-creature]|myhand) reject && life:-4!$ controller +auto=ability$!name(Choose one) choice name(Discard Creature) notatarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notatarget(*[-creature]|myhand) reject && life:-4!$ opponent +text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Stronghold Confessor +abilities=menace +kicker={3} +auto=if paid(kicker) then counter(1/1,2) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Menace (This creature can't be blocked except by two or more creatures.) -- If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Structural Collapse +target=player +auto=damage:2 targetedplayer +auto=ability$!name(Sacrifice artifact) notatarget(artifact|mybattlefield) sacrifice!$ targetedplayer +auto=ability$!name(Sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Struggle // Survive +abilities=hasaftermath +flashback={1}{G} name(Survive) +restriction=type(creature|battlefield)~morethan~0 +otherrestriction=can play sorcery +auto=ifnot paid(flashback) then target(creature|battlefield) damage:type:land:mybattlefield +auto=if paid(flashback) then all(*|mygraveyard) moveto(mylibrary) && shuffle +auto=if paid(flashback) then all(*|opponentgraveyard) moveto(opponentlibrary) && shuffle opponent +text=Struggle deals damage to target creature equal to the number of lands you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her graveyard into his or her library. +mana={2}{R} +type=Instant +[/card] +[card] +name=Struggle for Skemfar +abilities=foretell +target=creature|mybattlefield +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|mybattlefield)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=transforms((,newability[counter(1/1)],newability[may name(Fights another creature) target(creature|opponentbattlefield) dynamicability])) ueot +text=Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Study Break +target=creature +auto=tap +auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot +text=Tap up to two target creatures. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Study Hall +aicode=activate transforms((,newability[all(*[zpos<=pnumofcommandcast]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={1}{T}:name(Add white mana) add{W} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! +auto={1}{T}:name(Add black mana) add{B} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! +auto={1}{T}:name(Add green mana) add{G} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! +auto={1}{T}:name(Add red mana) add{R} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! +auto={1}{T}:name(Add blue mana) add{U} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! +auto={T}:add{C} +text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. +type=Land +[/card] +[card] +name=Stuffed Bear +auto={2}:name(Becomes creature) becomes(Creature Artifact Bear,4/4,green) ueot +text={2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. +type=Artifact +mana={2} +[/card] +[card] +name=Stumpsquall Hydra +auto=if type(*[iscommander]|battlefield)~equalto~0 then counter(1/1,X) +auto=if type(*[iscommander]|battlefield)~morethan~0 then thisforeach(X) ability$!name(Put 1/1 counter) choice name(Put 1/1 counter on Stumpsquall Hydra) all(mysource) counter(1/1) _ choice name(Put 1/1 counter on a commander) target(*[iscommander]|battlefield) counter(1/1)!$ controller +text=When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. +mana={X}{G}{G}{G} +type=Creature +subtype=Hydra +power=1 +toughness=1 +[/card] +[card] +name=Stunt Double +abilities=flash +auto=may copy NotATarget(creature) +text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Subira, Tulzidi Caravanner +abilities=haste +auto={1}:target(other creature[power<=2]) unblockable ueot +auto={1}{R}{T}:reject all(*|myHand) && transforms((,newability[@combatdamagefoeof(player) from(creature[power<=2]|myBattlefield):draw:1 controller])) ueot +text=Haste -- {1}: Another target creature with power 2 or less can't be blocked this turn. -- {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. +mana={2}{R} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Sublime Epiphany +auto=if type(*|stack)~morethan~1 then choice name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[fizzle],newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ opponent],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(ownerhand)!$ opponent],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ opponent])) forever +auto=choice name(Don't counter any spell) name(Don't counter any spell) transforms((,newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ controller],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(ownerhand)!$ controller],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ controller])) forever +text=Choose one or more -- Counter target spell. -- Counter target activated or triggered ability. -- Return target nonland permanent to its owner's hand. -- Create a token that's a copy of target creature you control. -- Target player draws a card. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Subterranean Tremors +auto=this(X>=4) destroy all(artifacts) +auto=this(X>=8) token(Lizard,Creature Lizard,8/8,red) && destroy all(artifacts) +auto=damage:X all(creature[-flying]) +text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Subtle Strike +auto=choice name(Target creature gets -1/-1) target(creature) -1/-1 ueot +auto=choice name(Put a +1/+1 counter) counter(1/1,1) target(creature) +auto=choice name(Choose both) target(creature) -1/-1 ueot && ability$!name(Put a +1/+1 counter) name(Put a +1/+1 counter) counter(1/1,1) target(creature)!$ controller +text=Choose one or both -- Target creature gets -1/-1 until end of turn. -- Put a +1/+1 counter on target creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Subtlety +abilities=flash,flying +other={E(*[blue]|myhand)} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=may name(Choose creature or planeswalker) target(creature,planeswalker|stack) transforms((,newability[choice name(Put on top) moveto(myLibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot +text=Flash -- Flying -- When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. -- Evoke-Exile a blue card from your hand. +mana={2}{U}{U} +type=Creature +subtype=Elemental Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Subversive Acolyte +auto=this(cantargetcard(*[-effect]) {2}:becomes(cleric effect) forever && transforms((,newability[life:-2 controller],newability[1/2 forever],newability[lifelink])) forever +auto=this(cantargetcard(*[-effect]) {2}:becomes(phyrexian effect) forever && transforms((,newability[life:-2 controller],newability[3/3 forever],newability[trample],newability[@damaged(this):ability$!name(Sacrifice permanents) name(Sacrifice permanents) notatarget(*|mybattlefield) sacrifice!$ controller])) forever +text={2}, Pay 2 life: Choose one. Activate only once. -- Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink. -- Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents." +mana={B}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Sudden Breakthrough +target=creature +auto=transforms((,newability[2/0],newability[first strike])) ueot +auto=token(Treasure Sur) +text=Target creature gets +2/+0 and gains first strike until end of turn. -- Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={1}{R} +type=Instant +[/card] +[card] +name=Sudden Demise +auto=chooseacolor damage:X all (creature[chosencolor]|battlefield) chooseend +text=Choose a color. Sudden Demise deals X damage to each creature of the chosen color. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Sudden Edict +target=player +abilities=split second +auto=ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target player sacrifices a creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Sudden Insight +auto=if type(*[-land;manacost=0]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=1]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=2]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=3]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=4]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=5]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=6]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=7]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=8]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=9]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=10]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=11]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=12]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=13]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=14]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=15]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=16]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=17]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=18]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost=19]|mygraveyard)~morethan~0 then draw:1 controller +auto=if type(*[-land;manacost>=20]|mygraveyard)~morethan~0 then draw:1 controller +text=Draw a card for each different mana value among nonland cards in your graveyard. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Sudden Salvation +auto=emblem transforms((,newability[@movedto(*|opponentbattlefield) from(opponentgraveyard) turnlimited:name(Draw a card) draw:1 controller])) ueot +auto=may name(Return 3 permanents) target(*[-instant;-sorcery;fresh]|graveyard) moveto(ownerbattlefield) and!( tap(noevent) )! +text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Sudden Spinnerets +target=creature +auto=1/3 ueot +auto=untap +auto=transforms((,newability[counter(0/0.1.Reach)],newability[this(counter{0/0.1.Reach}>=1) reach])) forever +text=Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. +mana={G} +type=Instant +[/card] +[card] +name=Suffer the Past +auto=thisforeach(X) may moveTo(myexile) target(*|opponentgraveyard) && life:1 controller && life:-1 opponent +text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. +mana={X}{B} +type=Instant +[/card] +[card] +name=Suffocating Blast +target=*|stack +auto=fizzle +auto=ability$!name(Deal 3 damage) name(Deal 3 damage) damage:3 target(creature)!$ controller +text=Counter target spell and Suffocating Blast deals 3 damage to target creature. +mana={1}{U}{U}{R} +type=Instant +[/card] +[card] +name=Suffocating Fumes +abilities=cycling +auto=all(creature|opponentBattlefield) -1/-1 ueot +autohand=__CYCLING__({2}) +text=Creatures your opponents control get -1/-1 until end of turn. / Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Sulfurous Mire +auto=tap(noevent) +text=({T}: Add {B} or {R}.) -- Sulfurous Mire enters the battlefield tapped. +type=Snow Land +subtype=Swamp Mountain +[/card] +[card] +name=Sumala Woodshaper +auto=target(*[creature;enchantment;zpos<=4]|mylibrary) moveto(myhand) +text=When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={2}{G}{W} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Summary Dismissal +auto=all(other *|mystack) spellmover(exile) +auto=all(*|opponentstack) spellmover(exile) +text=Exile all other spells and counter all abilities. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Summary Judgment +target=creature[tapped] +auto=_ADDENDUM_ damage:5 else damage:3 +text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum - If you cast this spell during your main phase, it deals 5 damage to that creature instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Summoner's Bond +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[@movedto(creature[-chosenname]|mybattlefield):may name(Search library) target(creature[chosenname]|mylibrary) moveto(myhand) and!( shuffle )!],newability[@movedto(creature[chosenname]|mybattlefield):may name(Search library) target(creature[-chosenname]|mylibrary) moveto(myhand) and!( shuffle )!])) forever chooseend +text=Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) -- Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. +type=Conspiracy +[/card] +[card] +name=Summoner's Egg +auto=may name(Exile card from hand) target(*|myhand) imprint +auto=this(variable{hasevict}>0) transforms((,newability[_DIES_name(Return exiled creature) target(creature[evictname]|myexile) moveto(myBattlefield)])) +text=Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. +mana={4} +type=Artifact Creature +subtype=Egg +power=0 +toughness=4 +[/card] +[card] +name=Summoning Trap +other={0} name(Creature was countered) +otherrestriction=thisturn(instant|opponentstack)~morethan~0,thisturn(creature|mystack)~morethan~0,type(creature[fresh]|mygraveyard)~morethan~0 +aicode=activate transforms((,newability[target(creature[zpos<=7]|mylibrary) moveto(mybattlefield)],newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot +auto=name(Look top 7) reveal:7 optionone name(Get a creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. -- Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. +mana={4}{G}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Sun Sentinel +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sun-Blessed Mount +auto=may moveto(myhand) target(Huatli^ Dinosaur Knight|mylibrary,mygraveyard) +text=When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. +mana={3}{R}{W} +type=Creature +subtype=Dinosaur +power=4 +toughness=4 +[/card] +[card] +name=Sun-Collared Raptor +abilities=trample +auto={2}{R}:3/0 ueot +text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dinosaur +power=1 +toughness=2 +[/card] +[card] +name=Sun-Crested Pterodon +abilities=flying +auto=aslongas(dinosaur|myBattlefield) vigilance +text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. +mana={4}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=5 +[/card] +[card] +name=Sun-Crowned Hunters +auto=_ENRAGE_damage:3 target(opponent) +text=Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent. +mana={4}{R}{R} +type=Creature +subtype=Dinosaur +power=5 +toughness=4 +[/card] +[card] +name=Sunbaked Canyon +auto={T}{L:1}:Add{R} +auto={T}{L:1}:Add{W} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. +type=Land +[/card] +[card] +name=Sunbird's Invocation +auto=if casted(*|mystack) then moverandom(*[manacost=compare(manacost) all(trigger)]) from(mylibrary) to(mybattlefield) +text=Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Sunblade Angel +abilities=flying,first strike,vigilance,lifelink +text=Flying, first strike, vigilance, lifelink +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Sunder Shaman +abilities=oneblocker +auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield) +text=Sunder Shaman can't be blocked by more than one creature. -- Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. +mana={R}{R}{G}{G} +type=Creature +subtype=Giant Shaman +power=5 +toughness=5 +[/card] +[card] +name=Sundering Stroke +other={R}{R}{R}{R}{R}{R}{R} name(Adamant) +auto=if casted(this) then if spent({R}{R}{R}{R}{R}{R}{R}) then damage:7 target(player,creature,planeswalker) +auto=if casted(this) then ifnot spent({R}{R}{R}{R}{R}{R}{R}) then ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller +auto=if casted(this) then ifnot spent({R}{R}{R}{R}{R}{R}{R}) then thisforeach(variable{3}) ability$!name(Deal 2 damage) name(Deal 2 damage) target(player,creature,planewsalker) damage:2!$ controller +text=Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Sundering Titan +auto=ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller +auto=ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller +auto=ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller +auto=ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller +auto=ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller +auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller +text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. +mana={8} +type=Artifact Creature +subtype=Golem +power=7 +toughness=10 +[/card] +[card] +name=Sundown Pass +auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) +auto={T}:add{R} +auto={T}:add{W} +text=Sundown Pass enters the battlefield tapped unless you control two or more other lands. -- {T}: Add {R} or {W}. +type=Land +[/card] +[card] +name=Sungold Barrage +target=creature[toughness>=4] +auto=destroy +text=Destroy target creature with toughness 4 or greater. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sungold Sentinel +auto=may name(Exile a card from graveyard) target(*|graveyard) moveto(exile) +auto=@combat(attacking) source(this):may name(Exile a card from graveyard) target(*|graveyard) moveto(exile) +auto={1}{W} restriction{coven}:chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[cantbeblockedby(creature[chosencolor])])) ueot chooseend +text=Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. -- Coven-{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. +type=Creature +subtype=Human Soldier +mana={1}{W} +power=3 +toughness=2 +[/card] +[card] +name=Sunhome Stalwart +abilities=first strike,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +text=First strike -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sunlit Hoplite +auto=this(variable{controllerturn}>0) first strike +auto=aslongas(planeswalker[Elspeth]|mybattlefield) 1/0 +text=As long as it's your turn, Sunlit Hoplite has first strike. -- Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Sunmane Pegasus +abilities=flying +auto={1}{W}:vigilance && lifelink ueot +text=Flying -- {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. +mana={3}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=3 +[/card] +[card] +name=Sunrise Cavalier +abilities=trample,haste +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Put 1/1) counter) target(creature|mybattlefield) counter(1/1) +text=Trample, haste -- If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. -- Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. +type=Creature +subtype=Human Knight +mana={1}{R}{W} +power=3 +toughness=3 +[/card] +[card] +name=Sunrise Seeker +abilities=vigilance +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Vigilance -- When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={4}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Sunscape Battlemage +abilities=hasotherkicker +other={4}{W}{U} name(kicker Blue) +kicker={1}{G} name(kicker Green or both) +auto=if paid(alternative) then draw:2 controller +auto=if paid(kicker) then destroy target(creature[flying]) +auto=if paid(kicker) then pay({2}{U}) name(Pay also kicker blue) draw:2 controller +text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sunscorched Desert +auto=damage:1 target(player) +auto={T}:Add{1} +text=When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. -- {T}: Add {1} to your mana pool. +type=Land +subtype=Desert +[/card] +[card] +name=Sunscourge Champion +auto=transforms((,newability[life:power controller])) ueot +## the transforms is necessary to trigger the lifegain after the eternalize sets power to 4 ## +autograveyard={2}{W}{W}{D}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=When Sunscourge Champion enters the battlefield, you gain life equal to its power. -- Eternalize-{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Sunset Pyramid +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=counter(0/0,3,brick) +auto={2}{T}{counter(0/0,-1,brick)}:name(Draw 1) draw:1 controller +auto={2}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Sunset Pyramid enters the battlefield with three brick counters on it. -- {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. -- {2}, {T}: Scry 1. +mana={2} +type=Artifact +[/card] +[card] +name=Sunset Revelry +auto=if compare(opponentlifetotal)~morethan~compare(lifetotal) then name(Gain 4 life) name(Gain 4 life) life:4 controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then name(Create human) name(Create human) token(Human,Creature Human,1/1,white)*2 +auto=if compare(ohandcount)~morethan~compare(phandcount) then name(Draw a card) name(Draw a card) draw:1 controller +text=If an opponent has more life than you, you gain 4 life. -- If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. -- If an opponent has more cards in hand than you, draw a card. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Sunstreak Phoenix +abilities=flying +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +autograveyard=@transformed(*[day;night]|battlefield):may name(Pay and return) pay({1}{R}) name(Pay and return) moveto(mybattlefield) and!( tap(noevent) )! +text=Flying -- If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. -- When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. +type=Creature +subtype=Phoenix +mana={2}{R}{R} +power=4 +toughness=2 +[/card] +[card] +name=Suntail Squadron +auto=name(Conjure a card) conjure cards(Suntail Hawk) zone(myhand) and!( if compare(phandcount)~lessthan~7 then name(Repeat the process) activate castcard(copied noevent named!:Suntail Squadron:!) )! +text=Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Super-Duper Death Ray +auto=choice name(Damage opponent creature with thoughness 1) damage:1 target(creature[toughness=1]|opponentbattlefield) && damage:3 opponent +auto=choice name(Damage opponent creature with thoughness 2) damage:2 target(creature[toughness=2]|opponentbattlefield) && damage:2 opponent +auto=choice name(Damage opponent creature with thoughness 3) damage:3 target(creature[toughness=3]|opponentbattlefield) && damage:1 opponent +auto=choice name(Damage opponent creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|opponentbattlefield) +auto=choice name(Damage your creature with thoughness 1) damage:1 target(creature[toughness=1]|mybattlefield) && damage:3 controller +auto=choice name(Damage your creature with thoughness 2) damage:2 target(creature[toughness=2]|mybattlefield) && damage:2 controller +auto=choice name(Damage your creature with thoughness 3) damage:3 target(creature[toughness=3]|mybattlefield) && damage:1 controller +auto=choice name(Damage your creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|mybattlefield) +text=Trample (This spell can deal excess damage to its target's controller.) -- Super-Duper Death Ray deals 4 damage to target creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Superior Numbers +target=creature +auto=damage:type:creature:mybattlefieldminustype:creature:opponentbattlefieldbattlefieldminusend +text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Supernatural Rescue +target=creature|myBattlefield +anyzone=aslongas(spirit|mybattlefield) flash >0 +auto=teach(creature) 1/2 +auto=may name(Tap 2 creatures) target(creature|opponentbattlefield) tap +text=This spell has flash as long as you control a Spirit. -- When you cast this spell, tap up to two target creatures you don't control. -- Enchant creature you control -- Enchanted creature gets +1/+2. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Supernatural Stamina +target=creature +auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot +text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." +mana={B} +type=Instant +[/card] +[card] +name=Supply // Demand +other={1}{G}{W} name(Demand) +auto=if paid(alternative) then Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose multicolored card) target(<1>*[multicolor]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot paid(alternative) then token(Goblin,Creature Goblin,1/1,red)*x +text=Put X 1/1 green Saproling creature tokens onto the battlefield. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. +mana={X}{G}{W} +type=Sorcery +[/card] +[card] +name=Supply Caravan +auto=if type(creature[tapped]|mybattlefield)~morethan~0 token(Warrior,creature Warrior,1/1,white,vigilance) +text=When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. +mana={4}{W} +type=Creature +subtype=Camel +power=3 +toughness=5 +[/card] +[card] +name=Supply Runners +auto=all(creature|mybattlefield) counter(1/1) +text=When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. +mana={4}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Supreme Phantom +abilities=flying +auto=lord(other spirit|myBattlefield) +1/+1 +text=Flying -- Other Spirits you control get +1/+1. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Supreme Will +auto=choice transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever target(*|stack) +auto=choice reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Choose one -- Counter target spell unless its controller pays {3}. -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Instant +[/card] +[card] +name=Sure-Footed Infiltrator +auto={T(other creature[rogue]|myBattlefield)}:unblockable ueot +auto=@combatdamaged(player) from(this):draw:1 controller +text=Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. -- Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. +mana={3}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=3 +[/card] +[card] +name=Surge Mare +auto=cantbeblockedby(creature[green]) +auto=@damagefoeof(player) from(this):may draw:1 ability$!name(discard) reject notatarget(*|myhand)!$ +auto={1}{U}:2/-2 ueot +text=Surge Mare can't be blocked by green creatures. -- Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. -- {1}{U}: Surge Mare gets +2/-2 until end of turn. +mana={U}{U} +type=Creature +subtype=Horse Fish +power=0 +toughness=5 +[/card] +[card] +name=Surge to Victory +target=*[instant;sorcery]|mygraveyard +auto=moveto(exile) and!( transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):name(Copy exiled card) activate castcard(copied)],newability[all(creature|mybattlefield) manacost/0 ueot])) ueot )! +text=Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Surgeon General Commander +#The augment trigger is not supported ATM +auto=@targeted(creature|myBattlefield) from(Aura|mycastingzone):draw:1 controller +auto=@mutated(creature|myBattlefield):draw:1 controller +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +text=Whenever you augment, enchant, or mutate a creature you control, draw a card. -- {T}: Add {W}, {U}, {B}, {R}, or {G}. +mana={3}{G} +type=Legendary Creature +subtype=Wombat Bat Chameleon +power=3 +toughness=3 +[/card] +[card] +name=Surly Badgersaur +auto=@discarded(*[creature]|myHand):all(this) counter(1/1,1) +auto=@discarded(*[land]|myHand):token(Treasure Sur) +auto=@discarded(*[-creature,-land]|myHand):name(Fight target creature you don't control) dynamicability target(creature|opponentBattlefield) +text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. +mana={3}{R} +type=Creature +subtype=Badger Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Surrak Dragonclaw +abilities=flash,nofizzle +auto=lord(creature|mystack) nofizzle +auto=lord(other creature|mybattlefield) trample +text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. +mana={2}{G}{U}{R} +type=Legendary Creature +subtype=Human Warrior +power=6 +toughness=6 +[/card] +[card] +name=Surtland Elementalist +other={7}{U}{U} name(Cast wihtout giant) +otherrestriction=type(giant|myhand)~equalto~0 +restriction=type(giant|myhand)~morethan~0 +auto=_ATTACKING_may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal) +text=As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. -- Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. +mana={5}{U}{U} +type=Creature +subtype=Giant Wizard +power=8 +toughness=8 +[/card] +[card] +name=Surtland Flinger +auto=_ATTACKING_may name(Sacrifice creature) target(other creature|mybattlefield) sacrifice && transforms((,newability[if cantargetcard(giant|*) then damage:twicepower target(player^creature^planeswalker) else damage:power target(player^creature^planeswalker)])) oneshot +text=Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead. +mana={3}{R}{R} +type=Creature +subtype=Giant Berserker +power=4 +toughness=6 +[/card] +[card] +name=Surtland Frostpyre +auto=tap(noevent) +auto={T}:add{R} +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{U}{U}{R}{T}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && damage:2 all(creature|battlefield) asSorcery +text=Surtland Frostpyre enters the battlefield tapped. -- {T}: Add {R}. -- {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Survivors' Bond +other={1}{G} name(Both) +target=creature|myGraveyard +auto=if paid(alternative) then moveTo(myHand) && moveTo(myHand) target(creature[-human]|myGraveyard) +auto=ifnot paid(alternative) then moveTo(myHand) +text=Choose one or both -- Return target Human creature card from your graveyard to your hand. -- Return target non-Human creature card from your graveyard to your hand. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Survivors' Encampment +auto={T}:Add{1} +auto={T}{T(creature|myBattlefield)}:Add{W} +auto={T}{T(creature|myBattlefield)}:Add{U} +auto={T}{T(creature|myBattlefield)}:Add{B} +auto={T}{T(creature|myBattlefield)}:Add{R} +auto={T}{T(creature|myBattlefield)}:Add{G} +text={T}: Add {1} to your mana pool. -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +type=Land +subtype=Desert +[/card] +[card] +name=Suspend +auto=name(Exile creature) name(Exile creature) target(creature) moveto(myexile) and!( transforms((,newability[counter(0/0.2.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast creature from exile) moveto(myReveal) and!( moveto(myBattlefield) and!( transforms((,newability[moveTo(myBattlefield) and!( if cantargetcard(creature|*) then transforms((,newability[haste])) forever )!])) forever )! )!],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! +text=Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.) +mana={U} +type=Instant +[/card] +[card] +name=Suspicious Bookcase +abilities=defender +auto={3}{T}:target(creature) unblockable +text=Defender (This creature can't attack.) -- {3}, {T}: Target creature can't be blocked this turn. +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Suspicious Stowaway +abilities=unblockable,daybound +backside=Seafaring Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@combatdamaged(player) from(this):name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +text=Suspicious Stowaway can't be blocked. -- Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf +mana={1}{U} +type=Creature +subtype=Human Rogue Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Svella, Ice Shaper +aicode=activate castcard(normal) target(*[-land;zpos<=4]|mylibrary) +auto={6}{R}{G}{T}:name(Look top 4 cards) reveal:4 optionone name(Cast Spell) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend +auto={3}{T}:token(Icy Manalith) +text={3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." -- {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={1}{R}{G} +type=Legendary Snow Creature +subtype=Troll Warrior +power=2 +toughness=4 +[/card] +[card] +name=Svyelun of Sea and Sky +auto=aslongas(merfolk|myBattlefield) indestructible >2 +auto=_ATTACKING_draw:1 controller +auto=@targeted(other *[merfolk]|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot +text=Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. -- Whenever Svyelun attacks, draw a card. -- Other Merfolk you control have ward {1} . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk God +power=3 +toughness=4 +[/card] +[card] +name=Swab Goblin +mana={1}{R} +type=Creature +subtype=Goblin Pirate +power=2 +toughness=2 +[/card] +[card] +name=Swaggering Corsair +auto=if raid then counter(1/1) +text=Raid - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. +mana={2}{R} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Swallow Whole +target=creature[tapped] +auto=moveTo(exile) && counter(1/1,1) target(creature[tapped]|myBattlefield) +text=As an additional cost to cast this spell, tap an untapped creature you control. -- Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. +mana={W}{T(creature|myBattlefield} +type=Sorcery +[/card] +[card] +name=Swans of Bryn Argoll +abilities=flying,undamageable +auto=@damaged(this) from(*|opponentzones):draw:thatmuch opponent +auto=@damaged(this) from(*|myzones):draw:thatmuch controller +text=Flying -- If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. +mana={2}{WU}{WU} +type=Creature +subtype=Bird Spirit +power=4 +toughness=3 +[/card] +[card] +name=Swarm Guildmage +auto={4}{B}{T}:all(creature|myBattlefield)) 1/0 && menace ueot +auto={1}{G}{T}:life:2 +text={4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -- {1}{G}, {T}: You gain 2 life. +mana={B}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Swarm Intelligence +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text=Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. +mana={6}{U} +type=Enchantment +[/card] +[card] +name=Swarm Shambler +auto=counter(1/1,1) +auto=@targeted(creature[counter{1/1}]|myBattlefield) from(*|opponentStack):token(Insect,Creature Insect,1/1,green) +auto={1}{T}:counter(1/1,1) all(this) +text=Swarm Shambler enters the battlefield with a +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. -- {1}, {T}: Put a +1/+1 counter on Swarm Shambler. +mana={G} +type=Creature +subtype=Fungus Beast +power=0 +toughness=0 +[/card] +[card] +name=Swarming Goblins +auto=name(Roll a d20) rolld20 20 winability token(Goblin Los)*3 winabilityend loseability if compare(lastrollresult)~lessthan~10 then token(Goblin Los) else token(Goblin Los)*2 loseabilityend rolld20end +text=When Swarming Goblins enters the battlefield, roll a d20. -- 1-9 | Create a 1/1 red Goblin creature token. -- 10-19 | Create two of those tokens. -- 20 | Create three of those tokens. +mana={4}{R} +type=Creature +subtype=Goblin +power=4 +toughness=3 +[/card] +[card] +name=Swashbuckling +target=creature +auto=2/2 +auto=haste +text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Swathcutter Giant +abilities=vigilance +auto=_ATTACKING_damage:1 all(creature|opponentBattlefield) +text=Vigilance -- Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. +mana={4}{R}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] +[card] +name=Sweep the Skies +auto=token(Thopter,Artifact Creature Thopter,1/1,flying)*converge +text=Converge - Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Sweet Oblivion +target=player +auto=deplete:4 +retrace={3}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=Target player puts the top four cards of their library into their graveyard. -- Escape-{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Sweet-Gum Recluse +abilities=flash,reach +autostack=if casted(this) then cascade:plibrarycount +auto=target(creature[fresh]|battlefield) counter(1/1,3) +text=Flash -- Cascade -- Reach -- When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. +mana={4}{G}{G} +type=Creature +subtype=Spider +power=0 +toughness=3 +[/card] +[card] +name=Sweltering Suns +abilities=cycling +auto=damage:3 all(creature) +autohand=__CYCLING__({3}) +text=Sweltering Suns deals 3 damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Swerve +target=*|stack +auto=fizzle +auto=activate castcard(copied noevent) +text=Change the target of target spell with a single target. +mana={U}{R} +type=Instant +[/card] +[card] +name=Swift Response +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Swift Warden +abilities=flash +auto=target(merfolk|myBattlefield)) opponentshroud ueot +text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={1}{G}{G} +type=Creature +subtype=Merfolk Warrior +power=3 +toughness=3 +[/card] +[card] +name=Swiftblade Vindicator +abilities=double strike, vigilance, trample +text=Double strike, vigilance, trample +mana={R}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Swimmer in Nightmares +auto=this(variable{*|myGraveyard}>6) 3/0 +auto=aslongas(planeswalker[Ashiok]|mybattlefield) unblockable +text=Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. -- Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. +mana={2}{U} +type=Creature +subtype=Nightmare Merfolk +power=1 +toughness=4 +[/card] +[card] +name=Swirling Torrent +auto=alternative moveTo(ownerlibrary) target(creature) +auto=alternative moveTo(ownerHand) target(creature) +other={5}{U} name(Both) +text=Choose one or both -- Put target creature on top of its owner's library. -- Return target creature to its owner's hand. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Switcheroo +target=creature|opponentbattlefield +auto=moveto(mybattlefield) +auto=moveto(opponentbattlefield) target(creature|mybattlefield) +text=Exchange control of two target creatures. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Sword of Dungeons & Dragons +auto={2}:equip +auto=teach(creature) protection from(cleric) +auto=teach(creature) protection from(rogue) +auto=teach(creature) 2/2 +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Create dragon) token(Gold Dragon^Creature Dragon^4/4^white^black^red^blue^green^flying)])) +auto=teach(creature) transforms((,newability[@tokencreated(Gold Dragon|myBattlefield):name(Roll a d20) rolld20 20 winability token(Gold Dragon^Creature Dragon^4/4^white^black^red^blue^green^flying) winabilityend rolld20end])) +text=Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. -- Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Hearth and Home +auto={2}:equip +auto=teach(creature) protection from green +auto=teach(creature) protection from white +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):may name(Exile a creature) target(creature|myBattlefield) moveto(exile) and!( transforms((,newability[moveto(myBattlefield)],newability[name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield)])) oneshot )! +text=Equipped creature gets +2/+2 and has protection from green and from white. -- Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Hours +auto={2}:equip +auto=teach(creature) transforms((,newability[_ATTACKING_counter(1/1)])) +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Roll a d12) rolld12 12 winability counter(1/1.hascnt11) winabilityend loseability if compare(lastrollresult)~morethan~compare(thatmuch) then counter(1/1.hascnt11) loseabilityend rolld12end])) +text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Sinew and Steel +auto=teach(creature) 2/2 +auto=teach(creature) protection from black +auto=teach(creature) protection from red +auto=@combatdamaged(player) from(mytgt):may destroy target(planeswalker) +auto=@combatdamaged(player) from(mytgt):may destroy target(artifact) +auto={2}:equip +text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Truth and Justice +auto={2}:equip +auto=teach(creature) protection from white +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):_PROLIFERATE_ +auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1) +text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Realms +auto={1}{W}:equip +auto=teach(creature) 2/0 +auto=teach(creature) vigilance +auto=teach(creature) handdeath +text=Equipped creature gets +2/+0 and has vigilance. -- Whenever equipped creature dies, return it to its owner's hand. -- Equip {1}{W} // {2}{W}{W} Halvar, God of Battle +mana={1}{W} +type=Legendary Artifact +subttype=Equipment +[/card] +[card] +name=Sword-Point Diplomacy +auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent +auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent +auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent +text=Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Sworn Companions +auto=create(Soldier:creature Soldier:1/1:white:lifelink)*2 +text=Create two 1/1 white Soldier creature tokens with lifelink. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Sworn Guardian +mana={1}{U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=3 +[/card] +[card] +name=Sylvan Anthem +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(creature[green]|myBattlefield):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=lord(creature[green]|myBattlefield) 1/1 +text=Green creatures you control get +1/+1. -- Whenever a green creature enters the battlefield under your control, scry 1. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Sylvan Awakening +auto=all(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,newability[reach],newability[indestructible],newability[haste])) ueot +auto=@next beginofturn:all(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,newability[reach],newability[indestructible],newability[haste])) ueot +text=Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Sylvan Brushstrider +auto=life:2 +text=When Sylvan Brushstrider enters the battlefield, you gain 2 life. +mana={2}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Sylvan Library +auto=@each my draw:may name(Draw 2 cards) draw:2 && transforms((,newability[name(Choose 2 cards) target(<2>*[fresh]|myhand) transforms((,newability[choice name(Top of library) moveto(mylibrary)],newability[choice name(Pay 4 life) life:-4 controller])) oneshot])) oneshot +text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Sylvan Offering +auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) opponent +auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) controller +auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X opponent +auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X controller +text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Sylvan Shepherd +abilities=vigilance +auto=_ATTACKING_name(Roll a d20) rolld20 20 winability life:5 controller winabilityend loseability if compare(lastrollresult)~lessthan~10 then life:1 controller else life:2 controller loseabilityend rolld20end +text=Vigilance -- Whenever Sylvan Shepherd attacks, roll a d20. -- 1-9 | You gain 1 life. -- 10-19 | You gain 2 life. -- 20 | You gain 5 life. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Sylvia Brightspear +abilities=double strike,partner +partner=Khorvath Brightflame +auto=_PARTNER_ +auto=lord(dragon|myBattlefield) double strike +text=Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike. +mana={2}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sylvok Explorer +auto=this(variable{olandg}>0) {t}:out{g} +auto=this(variable{olandu}>0) {t}:out{u} +auto=this(variable{olandr}>0) {t}:out{r} +auto=this(variable{olandb}>0) {t}:out{b} +auto=this(variable{olandw}>0) {t}:out{w} +auto=this(variable{olandc}>0) {t}:out{1} +text={T}: Add one mana of any color that a land an opponent controls could produce. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Symmetry Sage +abilities=flying +auto=@movedto(*[instant;sorcery]|mystack):name(Creature has base power 2) target(creature|mybattlefield) transforms((,settoughness=2)) ueot +text=Flying -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Synchronized Spellcraft +target=creature +auto=damage:4 +auto=damage:calculateparty targetcontroller +text=Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) +mana={4}{R} +type=Instant +[/card] +[card] +name=Synchronized Strike +target=creature +auto=untap +auto=2/2 +text=Untap up to two target creatures. They each get +2/+2 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Syndicate Guildmage +auto={1}{W}{T}:tap target(creature[power>=4]) +auto={4}{B}{T}:damage:2 target(opponent) +text={1}{W}, {T}: Tap target creature with power 4 or greater. -- {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. +mana={W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Syndicate Messenger +abilities=flying +auto=_DIES_create(Spirit:creature Spirit:1/1:white,black:flying) +text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Synod Artificer +auto={1}{T}:name(Tap 1 creature) tap(noevent) target(<1>creature[-artifact]) +auto={1}{T}:name(Untap 1 artifact) untap target(<1>artifact[-creature]) +auto={2}{T}:name(Tap 2 creature) tap(noevent) target(<2>creature[-artifact]) +auto={2}{T}:name(Untap 2 artifact) untap target(<2>artifact[-creature]) +auto={3}{T}:name(Tap 3 creature) tap(noevent) target(<3>creature[-artifact]) +auto={3}{T}:name(Untap 3 artifact) untap target(<3>artifact[-creature]) +auto={4}{T}:name(Tap 4 creature) tap(noevent) target(<4>creature[-artifact]) +auto={4}{T}:name(Untap 4 artifact) untap target(<4>artifact[-creature]) +auto={5}{T}:name(Tap 5 creature) tap(noevent) target(<5>creature[-artifact]) +auto={5}{T}:name(Untap 5 artifact) untap target(<5>artifact[-creature]) +auto={6}{T}:name(Tap 6 creature) tap(noevent) target(<6>creature[-artifact]) +auto={6}{T}:name(Untap 6 artifact) untap target(<6>artifact[-creature]) +auto={7}{T}:name(Tap 7 creature) tap(noevent) target(<7>creature[-artifact]) +auto={7}{T}:name(Untap 7 artifact) untap target(<7>artifact[-creature]) +auto={8}{T}:name(Tap 8 creature) tap(noevent) target(<8>creature[-artifact]) +auto={8}{T}:name(Untap 8 artifact) untap target(<8>artifact[-creature]) +auto={9}{T}:name(Tap 9 creature) tap(noevent) target(<9>creature[-artifact]) +auto={9}{T}:name(Untap 9 artifact) untap target(<9>artifact[-creature]) +auto={10}{T}:name(Tap 10 creature) tap(noevent) target(<10>creature[-artifact]) +auto={10}{T}:name(Untap 10 artifact) untap target(<10>artifact[-creature]) +auto={11}{T}:name(Tap 11 creature) tap(noevent) target(<11>creature[-artifact]) +auto={11}{T}:name(Untap 11 artifact) untap target(<11>artifact[-creature]) +auto={12}{T}:name(Tap 12 creature) tap(noevent) target(<12>creature[-artifact]) +auto={12}{T}:name(Untap 12 artifact) untap target(<12>artifact[-creature]) +auto={13}{T}:name(Tap 13 creature) tap(noevent) target(<13>creature[-artifact]) +auto={13}{T}:name(Untap 13 artifact) untap target(<13>artifact[-creature]) +auto={14}{T}:name(Tap 14 creature) tap(noevent) target(<14>creature[-artifact]) +auto={14}{T}:name(Untap 14 artifact) untap target(<14>artifact[-creature]) +auto={15}{T}:name(Tap 15 creature) tap(noevent) target(<15>creature[-artifact]) +auto={15}{T}:name(Untap 15 artifact) untap target(<15>artifact[-creature]) +auto={16}{T}:name(Tap 16 creature) tap(noevent) target(<16>creature[-artifact]) +auto={16}{T}:name(Untap 16 artifact) untap target(<16>artifact[-creature]) +auto={17}{T}:name(Tap 17 creature) tap(noevent) target(<17>creature[-artifact]) +auto={17}{T}:name(Untap 17 artifact) untap target(<17>artifact[-creature]) +auto={18}{T}:name(Tap 18 creature) tap(noevent) target(<18>creature[-artifact]) +auto={18}{T}:name(Untap 18 artifact) untap target(<18>artifact[-creature]) +auto={19}{T}:name(Tap 19 creature) tap(noevent) target(<19>creature[-artifact]) +auto={19}{T}:name(Untap 19 artifact) untap target(<19>artifact[-creature]) +auto={20}{T}:name(Tap 20 creature) tap(noevent) target(<20>creature[-artifact]) +auto={20}{T}:name(Untap 20 artifact) untap target(<20>artifact[-creature]) +text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. +mana={2}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=2 +[/card] +[card] +name=Synthetic Destiny +auto=count(type:creature:mybattlefield) +auto=all(creature|myBattlefield) moveto(exile) +auto=if compare(ishuman)~morethan~0 then thisforeach(variable{countedamount}) ability$!name(Reveal from top) name(Reveal from top) reveal:1 revealuntil(creature|mylibrary) optionone name(Choose creature to play end of turn) target(creature|myreveal) bottomoflibrary and!( transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot )! optiononeend optiontwo name(Put back) all(*|myreveal) moveto(mylibrary) optiontwoend revealend!$ controller +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~1 then target(creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~2 then target(<2>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~3 then target(<3>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~4 then target(<4>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~5 then target(<5>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~6 then target(<6>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~7 then target(<7>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~8 then target(<8>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~9 then target(<9>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~10 then target(<10>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~11 then target(<11>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~12 then target(<12>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~13 then target(<13>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~14 then target(<14>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~15 then target(<15>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~16 then target(<16>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~17 then target(<17>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~18 then target(<18>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~19 then target(<19>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~morethan~19 then target(<20>creature|mylibrary) transforms((,newability[phaseaction[endofturn once] moveTo(myBattlefield)])) ueot +text=Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Syphon Essence +target=*[creature;planeswalker]|stack +auto=fizzle +auto=token(Blood) controller +text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{U} +type=Instant +[/card] +[card] +name=Syr Alin, the Lion's Claw +abilities=first strike +auto=_ATTACKING_all(other creature|mybattlefield) 1/1 ueot +text=First strike -- Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Syr Carah, the Bold +auto={T}:damage:1 target(player,creature,planeswalker) +auto=@damageof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller +auto=@damagefoeof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller +text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Syr Elenora, the Discerning +anyzone=type:*:myhand/4 cdaactive +auto=draw:1 controller +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Syr Elenora, the Discerning's power is equal to the number of cards in your hand. -- When Syr Elenora enters the battlefield, draw a card. -- Spells your opponents cast that target Syr Elenora cost 2 more to cast. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Knight +power=* +toughness=4 +[/card] +[card] +name=Syr Faren, the Hengehammer +auto=_ATTACKING_target(creature[attacking]) power/power ueot +text=Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. +mana={G}{G} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Syr Gwyn, Hero of Ashvale +abilities=vigilance,menace +auto=@combat(attacking) source(creature[geared]|mybattlefield):draw:1 && life:-1 controller +auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero to a Knight) rehook target(creature[Knight]|mybattlefield) assorcery])) +text=Vigilance, menace -- Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. -- Equipment you control have equip Knight {0}. +mana={3}{R}{W}{B} +type=Legendary Creature +subtype=Human Knight +power=5 +toughness=5 +[/card] +[card] +name=Syr Konrad, the Grim +auto=@movedTo(myGraveyard) from(other creature|*):damage:1 opponent +auto=@movedTo(opponentGraveyard) from(other creature|*):damage:1 opponent +auto=@movedTo(myHand) from(creature|myGraveyard):damage:1 opponent +auto=@movedTo(myLibrary) from(creature|myGraveyard):damage:1 opponent +auto=@movedTo(exile) from(creature|myGraveyard):damage:1 opponent +auto={1}{B}:deplete:1 && deplete:1 opponent +text=Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -- {1}{B}: Each player puts the top card of their library into their graveyard. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Knight +power=5 +toughness=4 +[/card] +[card] +name=Sythis, Harvest's Hand +auto=@movedTo(enchantment|myBattlefield) from(mystack):life:1 controller && draw:1 controller +text=Whenever you cast an enchantment spell, you gain 1 life and draw a card. +mana={G}{W} +type=Legendary Enchantment Creature +subtype=Nymph +power=1 +toughness=2 +[/card] +[card] +name=Szat's Will +auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent +auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! +text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. +mana={4}{B} +type=Instant +[/card] +[card] +name=Taborax, Hope's Demise +abilities=flying +auto=this(counter{1/1.1}>4) lifelink +auto=@movedTo(other cleric[-token]|myGraveyard) from(Battlefield):may draw:1 controller && life:-1 controller +auto=@movedTo(other creature[-token]|myGraveyard) from(Battlefield):counter(1/1,1) all(this) +text=Flying -- Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. +mana={2}{B} +type=Legendary Creature +subtype=Demon Cleric +power=2 +toughness=2 +[/card] +[card] +name=Tactical Advantage +target=creature[blocking;blocked]|myBattlefield +auto=2/2 ueot +text=Target blocking or blocked creature you control gets +2/+2 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Tah-Crop Elite +abilities=flying +auto=@exerted(this):all(creature|myBattlefield) 1/1 +auto=_ATTACKING_may exert +text=Flying -- You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) +mana={3}{W} +type=Creature +subtype=Bird Warrior +power=2 +toughness=2 +[/card] +[card] +name=Tah-Crop Skirmisher +autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) +mana={1}{U} +type=Creature +subtype=Naga Warrior +power=2 +toughness=1 +[/card] +[card] +name=Taigam, Ojutai Master +auto=lord(instant,sorcery,dragon|mycastingzone) nofizzle +auto=@combat(attacking) source(this):name(Next spells gain rebound) transforms((,newability[@movedTo(*[instant;sorcery]|myStack):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.MasterExile)])) ueot])) ueot +auto=@each my upkeep:all(*[instant;sorcery]|myexile) removeallcounters(0/0,-1,MasterExile) +auto=@each my upkeep:foreach(*[counter{0/0.1.MasterExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.MasterExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller +text=Instant, sorcery, and Dragon spells you control can't be countered. -- Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) +mana={2}{W}{U} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=4 +[/card] +[card] +name=Taigam, Sidisi's Hand +auto=phasealter(remove,draw,controller) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=@each my upkeep:name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={B}{T}{E(*|myGraveyard}:target(creature) -1/-1*thatmuch ueot +text=Skip your draw step. -- At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Tainted Adversary +abilities=deathtouch +auto=choice name(Don't add any counter) donothing +auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller +text=Deathtouch -- When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) +type=Creature +subtype=Zombie +mana={1}{B} +power=2 +toughness=3 +[/card] +[card] +name=Tainted Remedy +auto=@lifefoeof(player):name(Loose life instead) life:-twicethatmuch opponent +text=If an opponent would gain life, that player loses that much life instead. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Taj-Nar Swordsmith +auto=choice name(Don't pay) donothing +auto=choice name(X = 0) transforms((,newability[name(Search equipment) target(equipment[manacost=0]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 1) transforms((,newability[pay[[{1}]] name(Pay and search equipment) target(equipment[manacost<=1]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 2) transforms((,newability[pay[[{2}]] name(Pay and search equipment) target(equipment[manacost<=2]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 3) transforms((,newability[pay[[{3}]] name(Pay and search equipment) target(equipment[manacost<=3]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 4) transforms((,newability[pay[[{4}]] name(Pay and search equipment) target(equipment[manacost<=4]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 5) transforms((,newability[pay[[{5}]] name(Pay and search equipment) target(equipment[manacost<=5]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 6) transforms((,newability[pay[[{6}]] name(Pay and search equipment) target(equipment[manacost<=6]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 7) transforms((,newability[pay[[{7}]] name(Pay and search equipment) target(equipment[manacost<=7]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 8) transforms((,newability[pay[[{8}]] name(Pay and search equipment) target(equipment[manacost<=8]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 9) transforms((,newability[pay[[{9}]] name(Pay and search equipment) target(equipment[manacost<=9]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 10) transforms((,newability[pay[[{10}]] name(Pay and search equipment) target(equipment[manacost<=10]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 11) transforms((,newability[pay[[{11}]] name(Pay and search equipment) target(equipment[manacost<=11]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 12) transforms((,newability[pay[[{12}]] name(Pay and search equipment) target(equipment[manacost<=12]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 13) transforms((,newability[pay[[{13}]] name(Pay and search equipment) target(equipment[manacost<=13]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 14) transforms((,newability[pay[[{14}]] name(Pay and search equipment) target(equipment[manacost<=14]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 15) transforms((,newability[pay[[{15}]] name(Pay and search equipment) target(equipment[manacost<=15]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 16) transforms((,newability[pay[[{16}]] name(Pay and search equipment) target(equipment[manacost<=16]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 17) transforms((,newability[pay[[{17}]] name(Pay and search equipment) target(equipment[manacost<=17]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 18) transforms((,newability[pay[[{18}]] name(Pay and search equipment) target(equipment[manacost<=18]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 19) transforms((,newability[pay[[{19}]] name(Pay and search equipment) target(equipment[manacost<=19]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +auto=choice name(X = 20) transforms((,newability[pay[[{20}]] name(Pay and search equipment) target(equipment[manacost<=20]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot +text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=3 +[/card] +[card] +name=Tajic, Legion's Edge +abilities=haste,mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=lord(other creature|myBattlefield) preventAllNoncombatDamage +auto={R}{W}:first strike ueot +text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Prevent all noncombat damage that would be dealt to other creatures you control. -- {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. +mana={1}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Tajuru Blightblade +abilities=deathtouch +text=Deathtouch. +mana={G} +type=Creature +subtype=Elf Rogue +power=1 +toughness=1 +[/card] +[card] +name=Tajuru Paragon +aicode=activate target(creature[elf;cleric;warrior;rogue;wizard;zpos<=6]|myLibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-elf;-cleric;-warrior;-rogue;-wizard]|*) then bottomoflibrary)! +auto=becomes(Cleric Rogue Warrior Wizard) +kicker={3} +auto=if paid(kicker) then name(Reveal six cards from top) Reveal:6 revealzone(myLibrary) optionone target(creature[elf;cleric;warrior;rogue;wizard]|reveal) moveTo(ownerHand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. -- Kicker {3} -- When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{G} +type=Creature +subtype=Elf +power=3 +toughness=2 +[/card] +[card] +name=Tajuru Snarecaster +abilities=reach +text=Reach. +mana={2}{G} +type=Creature +subtype=Elf Rogue +power=1 +toughness=4 +[/card] +[card] +name=Take Down +auto=choice name(Deals 4 damage to target creature with...) damage:4 target(creature[flying]) +auto=choice name(Deals 1 damage to each creature with...) damage:1 all(creature[flying]) +text=Choose one -- Take Down deals 4 damage to target creature with flying. -- Take Down deals 1 damage to each creature with flying. +mana={G} +type=Sorcery +[/card] +[card] +name=Take Heart +target=creature|myBattlefield +auto=+2/+2 +auto=foreach(creature[attacking]|mybattlefield) life:1 +text=Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. +mana={W} +type=Instant +[/card] +[card] +name=Take Vengeance +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Tale's End +target=*[legendary]|stack +auto=fizzle +text=Counter target activated ability, triggered ability, or legendary spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tales of the Ancestors +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=if compare(phandcount)~lessthan~compare(ohandcount) then draw:ohandcountminusphandcountminusend controller +auto=if compare(ohandcount)~lessthan~compare(phandcount) then draw:phandcountminusohandcountminusend opponent +text=Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. -- Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Talisman of Conviction +auto={T}:add{C} +auto={T}:add{R} and!( damage:1 controller )! +auto={T}:add{W} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Creativity +auto={T}:add{1} +auto={T}:add{R} and!( damage:1 controller )! +auto={T}:add{U} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Curiosity +auto={T}:add{C} +auto={T}:add{G} and!( damage:1 controller )! +auto={T}:add{U} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Hierarchy +auto={T}:add{C} +auto={T}:add{B} and!( damage:1 controller )! +auto={T}:add{W} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Resilience +auto={T}:add{C} +auto={T}:add{G} and!( damage:1 controller )! +auto={T}:add{B} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Tall as a Beanstalk +target=creature +auto=teach(creature) +3/+3 +auto=teach(creature) reach +auto=transforms((Giant)) +text=Enchant creature -- Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Talons of Wildwood +target=creature +auto=teach(creature) +1/+1 +auto=teach(creature) trample +autograveyard={2}{G}:moveto(myhand) +text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) -- {2}{G}: Return Talons of Wildwood from your graveyard to your hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Talruum Piper +auto=_ATTACKING_all(creature[flying]|opponentBattlefield) mustblock ueot +text=All creatures with flying able to block Talruum Piper do so. +mana={4}{R} +type=Creature +subtype=Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Tamiyo's Epiphany +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=scry:4 scrycore delayed draw:2 controller scrycoreend scryend +text=Scry 4, then draw two cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Tana, the Bloodsower +abilities=trample,partner +auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch +text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.) +mana={2}{R}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Tanazir Quandrix +abilities=flying,trample +auto=name(Double the 1/1 counters) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +auto=_ATTACKING_may name(Transform all other creatures) all(creature|mybattlefield) becomes(,power/toughness) ueot +text=Flying, trample -- When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. -- Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. +mana={3}{G}{U} +type=Legendary Creature +subtype=Elder Dragon +power=4 +toughness=4 +[/card] +[card] +name=Tangle Wire +auto=fading:4 +auto=@each my upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ controller +auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ opponent +auto=@each my upkeep restriction{compare(hascntfade))~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ controller +auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ opponent +auto=@each my upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ controller +auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ opponent +auto=@each my upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ controller +auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ opponent +text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. +mana={3} +type=Artifact +[/card] +[card] +name=Tangleclaw Werewolf +auto=if cantargetcard(*[fresh]|*) then if compare(isflipped)~equalto~0 then if type(Vildin-Pack Alpha|mybattlefield)~morethan~0 then may name(Transform Horror Werewolf) name(Transform Horror Werewolf) name(Transform Horror Werewolf) flip(Fibrous Entangler) +auto={6}{G}:flip(Fibrous Entangler) +text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. +mana={2}{G}{G} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=4 +[/card] +[card] +name=Tangled Florahedron +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Tangled Vale) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Tangled Vale) name(Tangled Vale) flip(Tangled Vale) forcetype(land) +auto={T}:add{G} +text={T}: Add {G}. // Tangled Vale +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Tangled Vale +auto=tap(noevent) +auto={T}:add{G} +text=Tangle Vale enters the battlefield tapped. -- {T}: Add {G}. // {1}{G} Tangled Florahedron +type=Land +[/card] +[card] +name=Tanglepool Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{U} +text=Tanglepool Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {G} or {U}. +type=Artifact Land +[/card] +[card] +name=Tangletrap +auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Deals 5 damage) name(Deals 5 damage) target(creature[flying]|battlefield) damage:5 +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy +text=Choose one -- Tangletrap deals 5 damage to target creature with flying. -- Destroy target artifact. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tapping at the Window +flashback={2}{G} +aicode=activate transforms((,newability[if type(creature[zpos<=3]|mylibrary)~equalto~0 then all(*[zpos<=3]|mylibrary) moveto(mygraveyard) else target(creature[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot +auto=name(Look top 3 cards) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Tar Fiend +auto=choice name(Don't sacrifice any creature) donothing +auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && counter(1/1,2) all(this) && ability$!name(Discard 1 card) reject notatarget(*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creature) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && counter(1/1,4) all(this) && ability$!name(Discard 2 cards) reject notatarget(<2>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creature) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && counter(1/1,6) all(this) && ability$!name(Discard 3 cards) reject notatarget(<3>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creature) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && counter(1/1,8) all(this) && ability$!name(Discard 4 cards) reject notatarget(<4>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creature) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && counter(1/1,10) all(this) && ability$!name(Discard 5 cards) reject notatarget(<5>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creature) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && counter(1/1,12) all(this) && ability$!name(Discard 6 cards) reject notatarget(<6>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creature) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && counter(1/1,14) all(this) && ability$!name(Discard 7 cards) reject notatarget(<7>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creature) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && counter(1/1,16) all(this) && ability$!name(Discard 8 cards) reject notatarget(<8>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creature) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && counter(1/1,18) all(this) && ability$!name(Discard 9 cards) reject notatarget(<9>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creature) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && counter(1/1,20) all(this) && ability$!name(Discard 10 cards) reject notatarget(<10>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creature) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && counter(1/1,22) all(this) && ability$!name(Discard 11 cards) reject notatarget(<11>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creature) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && counter(1/1,24) all(this) && ability$!name(Discard 12 cards) reject notatarget(<12>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creature) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && counter(1/1,26) all(this) && ability$!name(Discard 13 cards) reject notatarget(<13>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creature) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && counter(1/1,28) all(this) && ability$!name(Discard 14 cards) reject notatarget(<14>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creature) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && counter(1/1,30) all(this) && ability$!name(Discard 15 cards) reject notatarget(<15>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creature) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && counter(1/1,32) all(this) && ability$!name(Discard 16 cards) reject notatarget(<16>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creature) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && counter(1/1,34) all(this) && ability$!name(Discard 17 cards) reject notatarget(<17>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creature) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && counter(1/1,36) all(this) && ability$!name(Discard 18 cards) reject notatarget(<18>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creature) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && counter(1/1,38) all(this) && ability$!name(Discard 19 cards) reject notatarget(<19>*|myhand)!$ opponent +auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creature) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && counter(1/1,40) all(this) && ability$!name(Discard 20 cards) reject notatarget(<20>*|myhand)!$ opponent +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. +mana={5}{B} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Taranika, Akroan Veteran +abilities=vigilance +auto=_ATTACKING_target(other creature|myBattlefield) transforms((,setpower=4,settoughness=4,newability[untap],newability[indestructible])) ueot +text=Vigilance -- Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Targ Nar, Demon-Fang Gnoll +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Pack tactics) all(creature[attacking]|myBattlefield) 1/0 ueot +auto={2}{R}{G}:name(Double power and toughness) power/toughness ueot +text=Pack tactics - Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. -- {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. +mana={R}{G} +type=Legendary Creature +subtype=Gnoll +power=2 +toughness=2 +[/card] +[card] +name=Target Minotaur +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tariff +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=0]|mybattlefield) transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=0]|mybattlefield) transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~1 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=1]|mybattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~1 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=1]|mybattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~2 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=2]|mybattlefield) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~2 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=2]|mybattlefield) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~3 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=3]|mybattlefield) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~3 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=3]|mybattlefield) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~4 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=4]|mybattlefield) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~4 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=4]|mybattlefield) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~5 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=5]|mybattlefield) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~5 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=5]|mybattlefield) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~6 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=6]|mybattlefield) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~6 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=6]|mybattlefield) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~7 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=7]|mybattlefield) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~7 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=7]|mybattlefield) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~8 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=8]|mybattlefield) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~8 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=8]|mybattlefield) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~9 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=9]|mybattlefield) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~9 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=9]|mybattlefield) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~10 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=10]|mybattlefield) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~10 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=10]|mybattlefield) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~11 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=11]|mybattlefield) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~11 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=11]|mybattlefield) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~12 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=12]|mybattlefield) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~12 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=12]|mybattlefield) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~13 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=13]|mybattlefield) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~13 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=13]|mybattlefield) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~14 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=14]|mybattlefield) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~14 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=14]|mybattlefield) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~15 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=15]|mybattlefield) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~15 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=15]|mybattlefield) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~16 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=16]|mybattlefield) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~16 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=16]|mybattlefield) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~17 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=17]|mybattlefield) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~17 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=17]|mybattlefield) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~18 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=18]|mybattlefield) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~18 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=18]|mybattlefield) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=19]|mybattlefield) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=19]|mybattlefield) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing'sacrifice])) oneshot!$ controller +auto=if compare(convertedcost:highest:creature:opponentbattlefield)~morethan~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost>=20]|mybattlefield) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing'sacrifice])) oneshot!$ opponent +auto=if compare(convertedcost:highest:creature:mybattlefield)~morethan~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost>=20]|mybattlefield) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing'sacrifice])) oneshot!$ controller +text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Tasha's Hideous Laughter +auto=all(*[zpos<=oppototalmana20]|opponentlibrary) moveto(exile) +text=Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Task Mage Assembly +auto=aslongas(creature|battlefield) sacrifice <1 +auto={2}:damage:1 target(creature) asSorcery +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:1 notatarget(creature|opponentBattlefield)?donothing!$ opponent])) forever asSorcery +text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Taste of Death +auto=sacrifice notatarget(<3>creature|mybattlefield) +auto=ability$! sacrifice notatarget(<3>creature|mybattlefield) !$ opponent +auto=token(Food)*3 +text=Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Tattered Mummy +auto=_DIES_life:-2 opponent +text=When Tattered Mummy dies, each opponent loses 2 life. +mana={1}{B} +type=Creature +subtype=Zombie Jackal +power=1 +toughness=2 +[/card] +[card] +name=Tatyova, Benthic Druid +auto=_LANDFALL_life:1 && draw:1 +text=Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. +mana={3}{G}{U} +type=Legendary Creature +subtype=Merfolk Druid +power=3 +toughness=3 +[/card] +[card] +name=Taunt +auto=all(creature|opponentbattlefield) transforms((,newability[phaseaction[my upkeep sourceinplay]:mustattack ueot])) oneshot +text=During target player's next turn, creatures that player controls attack you if able. +mana={U} +type=Sorcery +[/card] +[card] +name=Taunting Arbormage +kicker={3} +auto=if paid(kicker) then target(creature) lure ueot +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. +mana={2}{G} +type=Creature +subtype=Elf Wizard +power=2 +toughness=3 +[/card] +[card] +name=Tavern Ruffian +abilities=daybound +backside=Tavern Smasher +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Tavern Smasher +mana={3}{R} +type=Creature +subtype=Human Warrior Werewolf +power=2 +toughness=5 +[/card] +[card] +name=Tavern Scoundrel +auto=@coinflipped(*|battlefield) result(won) from(controller):name(Create treasures) token(Treasure Sur)*2 +auto={1}{T}{S(other *|myBattlefield)}:flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend +text=Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") -- {1}, {T}, Sacrifice another permanent: Flip a coin. +mana={1}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Tavern Smasher +abilities=nightbound +backside=Tavern Ruffian +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian +type=Creature +subtype=Werewolf +color=red +power=6 +toughness=5 +[/card] +[card] +name=Tazeem Raptor +abilities=flying +auto=may moveTo(ownerHand) target(land|myBattlefield) +text=Flying -- When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. +mana={2}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Tazeem Roilmage +kicker={4} +auto=if paid(kicker) then moveTo(myHand) target(*[instant;sorcery]|myGraveyard) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- When Tazeem Whirlwind Mage enters the battlefield, if this creature was kicked, return target instant or sorcery card from your graveyard to your hand. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Tazri, Beacon of Unity +aicode=activate moveTo(myHand) target(creature[ally;cleric;rogue;warrior;wizard;zpos<=6]|myLibrary) +autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto={2U}{2B}{2R}{2G}:name(Reveal six cards from top) reveal:6 optionone name(Get cards) target(creature[ally;cleric;rogue;warrior;wizard]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=This spell costs {1} less to cast for each creature in your party. -- {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +mana={4}{W} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=6 +[/card] +[card] +name=Teach by Example +auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot +text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +mana={UR}{UR} +type=Instant +[/card] +[card] +name=Teachings of the Archaics +auto=if compare(type:*:opponenthand)~morethan~compare(type:*:myhand) then if compare(type:*:opponenthandminustype:*:myhandminusend)~lessthan~4 then draw:2 controller +auto=if compare(type:*:opponenthandminustype:*:myhandminusend)~morethan~3 then draw:3 controller +text=If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. +mana={2}{U} +type=Sorcery +subtype=Lesson +[/card] +[card] +name=Team Pennant +auto={3}:equip +auto={1}:rehook target(creature[token]|mybattlefield) +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=teach(creature) trample +text=Equipped creature gets +1/+1 and has vigilance and trample. -- Equip creature token {1} -- Equip {3} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Team Spirit +auto=choice name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot +auto=choice name(Target controller) all(creature|mybattlefield) 1/1 ueot +text=All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Tectonic Giant +aicode=activate target(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[all(*[zpos<=2]|mylibrary) moveto(ownerexile)],newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=@targeted(this) from(*|opponentcastingzone):name(Choose one) ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Exile 2 cards) all(mysource) counter(0/0.1.ExileEffect) !$ controller +auto=@combat(attacking) source(this):name(Choose one) ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Exile 2 cards) all(mysource) counter(0/0.1.ExileEffect) !$ controller +auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) reveal:2 optionone name(Choose one card) target(*|reveal) moveto(myexile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! optiononeend optiontwo name(Exile cards) all(*|reveal) moveto(ownerexile) optiontwoend revealend +auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) removeallcounters(0/0.1.ExileEffect) +text=Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, Choose one -- Tectonic Giant deals 3 damage to each opponent. -- Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. +mana={2}{R}{R} +type=Creature +subtype=Elemental Giant +power=3 +toughness=4 +[/card] +[card] +name=Tectonic Hellion +abilities=haste +auto=_ATTACKING_if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then sacrifice target(<2>land|mybattlefield) else ability$!name(Sacrifice 2 lands) notatarget(<2>land|mybattlefield) sacrifice!$ opponent +text=Haste -- Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. +mana={5}{R}{R} +type=Creature +subtype=Hellion +power=8 +toughness=5 +[/card] +[card] +name=Tectonic Reformation +abilities=cycling +auto=lord(land|myhand) transform((newability[__CYLCLING__({R})])) +autohand=__CYCLING__({2}) +text=Each land card in your hand has cycling {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Teeterpeak Ambusher +auto={2}{R}:2/0 ueot +text={2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=3 +[/card] +[card] +name=Teferi's Ageless Insight +auto=replacedraw if compare(currentphase)~equalto~3 then draw:1 noreplace else draw:2 noreplace +text=If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +mana={2}{U}{U} +type=Legendary Enchantment +[/card] +[card] +name=Teferi's Protection +abilities=exiledeath +auto=all(*|myBattlefield) phaseout +auto=token(Teferi's Protection,Emblem,0/0,indestructible,shroud,cantchangelife,controllershroud,notrigger) and!( transforms((,newability[@each my untap:sacrifice])) forever )! +text=Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) -- Exile Teferi's Protection. +mana={2}{W} +type=Instant +[/card] +[card] +name=Teferi's Protege +auto={1}{U}{T}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot +text={1}{U}, {T}: Draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Teferi's Sentinel +auto=aslongas(planeswalker[Teferi]|myBattlefield) +4/+0 +text=As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0. +mana={5} +type=Artifact Creature +subtype=Golem +power=2 +toughness=6 +[/card] +[card] +name=Teferi's Time Twist +target=*|mybattlefield +auto=(blink)ueot +text=Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. +mana={1}{U} +type=Instant +[/card] +[card] +name=Teferi's Tutelage +auto=draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot +auto=@drawof(player):deplete:2 opponent +text=When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. -- Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Teferi's Wavecaster +abilities=flash +auto=choice name(Search Library) may moveto(myHand) target(Teferi^ Timeless Voyager|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myHand) target(Teferi^ Timeless Voyager|myGraveyard) +text=Flash -- When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Teferi, Mage of Zhalfir +abilities=flash +auto=lord(creature|mycastingzone) flash +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. +mana={2}{U}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Telepathy +abilities=showopponenthand +text=Your opponents play with their hands revealed. +mana={U} +type=Enchantment +[/card] +[card] +name=Teleportation Circle +auto=@each my end:may name(Exile creature or artifact) target(*[creature;artifact]|mybattlefield) moveto(exile) and!( moveto(ownerbattlefield) )! +text=At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Temmet, Vizier of Naktamun +auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],newability[unblockable])) ueot +autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) +mana={W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Tempered Sliver +auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)])) +text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." +mana={2}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Tempered Veteran +auto={W}{T}:counter(1/1,1) target(creature[counter{1/1.1}]) +auto={4}{W}{W}{T}: counter(1/1,1) target(creature) +text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Tempest Caller +auto=tap all(creature|opponentbattlefield) +text=When Tempest Caller enters the battlefield, tap all creatures target opponent controls. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Tempest Djinn +abilities=flying +auto=foreach(island[basic]|myBattlefield) 1/0 +text=Flying -- Tempest Djinn gets +1/+0 for each basic Island you control. +mana={U}{U}{U} +type=Creature +subtype=Djinn +power=0 +toughness=4 +[/card] +[card] +name=Temple Altisaur +auto=lord(other dinosaur|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_0/-1 ueot])) +text=If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. +mana={4}{W} +type=Creature +subtype=Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Temple Thief +auto=cantbeblockedby(creature[auras>=1]) +auto=cantbeblockedby(enchantment creature) +text=Temple Thief can't be blocked by enchanted creatures or enchantment creatures. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Temple of Aclazotz +auto={T}:Add{B} +auto={T}{S(creature|mybattlefield)}:life:storedtoughness +text=(Transforms from Arguel's Blood Fast.) -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +type=Legendary Land +[/card] +[card] +name=Temple of the Dragon Queen +auto=if compare(type:dragon:myhand)~equalto~0 then tap(noevent) +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend +text=As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. -- As Temple of the Dragon Queen enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. +type=Land +[/card] +[card] +name=Temporal Extortion +auto=ability$!name(Choose one) choice name(Pay half life and counter) life:-halfdownlifetotal controller _ choice name(Extra turn) turns:+1 opponent!$ opponent +text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. +mana={B}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Temporal Machinations +target=creature +auto=moveTo(ownerHand) +auto=aslongas(artifact|myBattlefield) draw:1 +text=Return target creature to its owner's hand. If you control an artifact, draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Tempted by the Oriq +target=*[creature;planeswalker;manacost<=3]|opponentbattlefield +auto=moveto(mybattlefield) +text=For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. +mana={1}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Tempting Contract +auto=@each my upkeep:if compare(genrand2)~equalto~0 then token(Treasure Sur) && token(Treasure Sur) opponent +text=At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. +mana={4} +type=Artifact +[/card] +[card] +name=Tempting Witch +auto=token(Food) +auto={2}{T}{S(food|myBattlefield)}:life:-3 target(player) +text=When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, {T}, Sacrifice a Food: Target player loses 3 life. +mana={2}{B} +type=Creature +subtype=Human Warlock +power=1 +toughness=3 +[/card] +[card] +name=Temur Charger +facedown={3} +autofacedown=aslongas(*[green]|myhand) {0}:name(Reveal green card and turn) morph +autofaceup=name(Creature gains trample) target(creature) transforms((,newability[trample])) ueot +text=Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Temur Charger is turned face up, target creature gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Horse +power=3 +toughness=1 +[/card] +[card] +name=Tenacious Hunter +auto=aslongas(creature[counter(-1/-1)]|battlefield) vigilance +auto=aslongas(creature[counter(-1/-1)]|battlefield) deathtouch +text=As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. +mana={2}{G}{G} +type=Creature +subtype=Crocodile +power=4 +toughness=4 +[/card] +[card] +name=Tenacious Pup +auto=life:1 controller +auto=emblem transforms((,newability[@movedto(creature|mybattlefield) turnlimited:name(Gains counters) all(trigger[to]) name(Gains counters) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample],newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever])) ueot +text=When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it. +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] +[card] +name=Tend the Pests +auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! +text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. +mana={B}{G}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Tendershoot Dryad +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2 +auto=@each upkeep:create(saproling:creature saproling:1/1:green) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing. +mana={4}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Tentacle,Nad +type=Creature +subtype=Tentacle +power=1 +toughness=1 +color=blue +[/card] +[card] +name=Tentative Connection +anyzone=if type(creature[menace]|myBattlefield)~morethan~0 then changecost(colorless:-3) forcedalive +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=This spell costs {3} less to cast if you control a creature with menace. -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Tenth District Guard +auto=target(creature) 0/1 ueot +text=When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Tenth District Legionnaire +abilities=haste +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_HEROIC_counter(1/1) && _SCRY_(1) +text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Tenth District Veteran +abilities=vigilance +auto=_ATTACKING_untap target(other creature|mybattlefield) +text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Tenured Inkcaster +auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1)!$ controller +auto=@combat(attacking) source(creature[counter{1/1}]|myBattlefield):life:-1 opponent && life:1 controller +text=When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. -- Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. +mana={4}{B} +type=Creature +subtype=Vampire Warlock +power=2 +toughness=2 +[/card] +[card] +name=Tergrid's Lantern +auto={T}:target(player) ability$!name(Choose one) choice name(Loose 3 life) life:-3 controller _ choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Sacrifice non-land permanent) sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer +auto={3}{B}:untap all(this) +text={T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. -- {3}{B}: Untap Tergrid's Lantern. // {3}{B}{B} Tergrid, God of Fright +mana={3}{B} +type=Legendary Artifact +[/card] +[card] +name=Tergrid's Shadow +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{B}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notatarget(<2>creature|mybattlefield)!$ opponent +auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notatarget(<2>creature|mybattlefield)!$ controller +text=Each player sacrifices two creatures. -- Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Tergrid, God of Fright +abilities=menace +other={3}{B} name(Tergrid's Lantern) +otherrestriction=can play artifact,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Tergrid's Lantern) +autostack=if paid(alternative) then flip(Tergrid's Lantern) forcetype(Legendary Artifact) +auto=@sacrificed(*[-token]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) moveto(mysideboard) and!( transforms((,newability[choice name(Put on battlefield) moveTo(myBattlefield)],newability[choice name(Don't put on battlefield) moveto(ownerGraveyard)])) oneshot )! +auto=@discarded(*[-instant;-sorcery]|opponenthand) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) moveto(mysideboard) and!( transforms((,newability[choice name(Put on battlefield) moveTo(myBattlefield)],newability[choice name(Don't put on battlefield) moveto(ownerGraveyard)])) oneshot )! +text=Menace -- Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control from their graveyard. // {3}{B} Tergrid's Lantern +mana={3}{B}{B} +type=Legendary Creature +subtype=God +power=4 +toughness=5 +[/card] +[card] +name=Terminal Agony +target=creature +abilities=madness +auto=destroy +autoexile=restriction{discarded} pay({B}{R}) name(pay B R to cast) activate name(pay B R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Destroy target creature. -- Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Terramorph +auto=name(Search library) target(land[basic]|mylibrary) moveto(myBattlefield) and!( shuffle )! +auto=_REBOUND_ +text=Search your library for a basic land card, put it onto the battlefield, then shuffle. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Territorial Allosaurus +kicker={2}{G} +auto=if paid(kicker) then transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Territorial Boar +auto=@movedTo(creature[power>=4|myBattlefield):+1/+1 ueot +auto=@movedTo(creature[power>=4|myBattlefield):vigilance ueot +text=Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. +mana={1}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Territorial Hammerskull +auto=_ATTACKING_tap target(creature|opponentbattlefield) +text=Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Territorial Hellkite +abilities=flying,haste +auto=_ATTACKING_frozen +text=Flying, haste -- At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Territorial Kavu +anyzone=pbasiclandtypes/pbasiclandtypes cdaactive +auto=_ATTACKING_transforms((,newability[choice name(Discard and draw) target(*|myHand) transforms((,newability[reject],newability[draw:1 controller])) oneshot],newability[choice name(Exile a card) target(*|graveyard) moveto(exile)],newability[choice name(Do nothing) donothing])) oneshot +text=Domain - Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. -- Whenever Territorial Kavu attacks, Choose one -- Discard a card. If you do, draw a card. -- Exile up to one target card from a graveyard. +mana={R}{G} +type=Creature +subtype=Kavu +power=* +toughness=* +[/card] +[card] +name=Territorial Scythecat +abilities=trample +auto=_LANDFALL_counter(1/1,1) +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Terror of Mount Velus +abilities=flying,double strike +auto=lord(creatures|myBattlefield) double strike ueot oneshot +text=Flying, double strike -- When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Terror of the Peaks +abilities=flying +auto=@targeted(this) from(*|opponentzones):life:-3 opponent +auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[name(Deals damages to any target) name(Deals damages to any target) target(player^creature^planeswalker) dynamicability])) oneshot +text=Flying -- Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -- Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Teshar, Ancestor's Apostle +abilities=flying +auto=@movedTo(*[artifact;legendary;saga]|mystack):target(creature[manacost<=3]|myGraveyard) moveTo(mybattlefield) +text=Flying -- Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) +mana={3}{W} +type=Legendary Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Test of Faith +target=creature +auto=transforms((,newability[@counteradded(1/1) from(this) restriction{compare(hascnt11)~morethan~2}:name(Effect ends) removeallcounters(0/0.1.FaithEffect)],newability[counter(0/0.1.FaithEffect)],newability[this(counter{0/0.1.FaithEffect}>0) vigor],newability[@each endofturn restriction{compare(hascntfaitheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.FaithEffect)])) ueot +text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Test of Talents +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +auto=transforms((,newability[fizzle],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) transforms((,newability[moveto(exile)],newability[draw:1 controller])) oneshot],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!])) oneshot +text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tetsuko Umezawa, Fugitive +auto=lord(creature[power<=1]|myBattlefield) unblockable +auto=lord(creature[toughness<=1]|myBattlefield) unblockable +text=Creatures you control with power or toughness 1 or less can't be blocked. +mana={1}{U} +type=Legendary Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Tetzimoc, Primal Death +abilities=deathtouch +autohand={B} restriction{myturnonly}:name(Put a prey counter on target creature) name(Put a prey counter on target creature) target(creature) counter(0/0,1,Prey) +auto=all(creature[counter{0/0.1.Prey}]|battlefield) destroy +text=Deathtouch -- {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. -- When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. +mana={4}{B}{B} +type=Legendary Creature +subtype=Elder Dinosaur +power=6 +toughness=6 +[/card] +[card] +name=Teyo's Lightshield +auto=counter(1/1) target(creature|myBattlefield) +text=When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. +mana={2}{W} +type=Creature +subtype=Illusion +power=0 +toughness=3 +[/card] +[card] +name=Teysa Karlov +auto=lord(creature[token]|mybattlefield) vigilance +auto=lord(creature[token]|mybattlefield) lifelink +text=If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -- Creature tokens you control have vigilance and lifelink. +mana={2}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=4 +[/card] +[card] +name=Tezzeret's Betrayal +target=creature +auto=destroy +auto=choice name(Search Library) may moveto(myhand) target(Tezzeret^ Master of Metal|myLibrary) && shuffle +auto=choice name(Search Graveyard) may moveto(myhand) target(Tezzeret^ Master of Metal|myGraveyard) +text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Tezzeret's Gatebreaker +aicode=activate target(*[blue;artifact;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get blue or artifact card) target(*[blue;artifact]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto={5}{U}{T}{S}:all(creature|mybattlefield) transforms((,newability[unblockable])) ueot +text=When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- {5}{U}, {T}, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tezzeret's Strider +auto=aslongas(planeswalker[tezzeret]|myBattlefield) menace +text=As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=1 +[/card] +[card] +name=Thalia's Geistcaller +abilities=lifelink +auto=@movedTo(*|stack) from(mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) +auto={S(creature[spirit]|myBattlefield)}:indestructible ueot +text=Lifelink -- Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Thalisse, Reverent Medium +auto=@each endofturn:token(Spirit,Creature Spirit,1/1,flying)*type:*[token;fresh]:mybattlefield +text=At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. +mana={3}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=4 +[/card] +[card] +name=Thallid Omnivore +auto={1}{S(other creature|mybattlefield)}:+2/+2 ueot +auto={1}{S(other creature[saproling]|mybattlefield)}:+2/+2 && life:2 +text={1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. +mana={3}{B} +type=Creature +subtype=Fungus +power=3 +toughness=3 +[/card] +[card] +name=Thallid Soothsayer +auto={2}{S(creature|myBattlefield)}:draw:1 +text={2}, Sacrifice a creature: Draw a card. +mana={3}{B} +type=Creature +subtype=Fungus +power=2 +toughness=3 +[/card] +[card] +name=Thantis, the Warweaver +abilities=vigilance, reach +auto=lord(creature) mustattack +auto=@combat(attacking) source(creature|opponentBattlefield):counter(1/1) +text=Vigilance, reach -- All creatures attack each combat if able. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Spider +power=5 +toughness=5 +[/card] +[card] +name=Thassa's Intervention +aicode=activate target(*[zpos<=X]|mylibrary) moveto(myhand) and!( all(*[zpos<=X]) moveto(myreveal) and!( bottomoflibrary )! )! +auto=choice name(Look X cards) reveal:X optionone name(Get 2 cards) target(*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +auto=choice name(Counter target spell) target(*|stack) transforms((,newability[pay[[{value:twicestoredx}]] name(pay {X}{X} mana) donothing?fizzle])) oneshot +text=Choose one -- Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. -- Counter target spell unless its controller pays twice {X}. +mana={X}{U}{U} +type=Instant +[/card] +[card] +name=Thassa's Oracle +aicode=activate target(*[zpos<=manaU]|mylibrary) moveto(mylibrary) +auto=name(Look X cards) reveal:manaU optionone name(Get a Card) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo target(*|reveal) bottomoflibrary optiontwoend revealend +auto=if compare(restriction[*|zpos>=manaU]) then wingame +text=When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Thassa, Deep-Dwelling +abilities=Indestructible +auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) +auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +auto={3}{U}:tap target(other creature) +text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature. +mana={3}{U} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Thaumatic Compass +auto={3}{T}:moveto(myhand) target(basic|mylibrary) +auto=@each my endofturn:if type(land|mybattlefield)~morethan~6 then flip(Spires of Orazca) +text={3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. +mana={2} +type=Artifact +[/card] +[card] +name=Thaumaturge's Familiar +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Thaumaturge's Familiar enters the battlefield, scry 1. +mana={3} +type=Artifact Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=The Akroan War +auto=name(Gain control of creature) target(creature|opponentbattlefield) steal +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) lord(creature|opponentbattlefield) mustattack uynt +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]) dynamicability && sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Gain control of target creature for as long as The Akroan War remains on the battlefield. -- II - Until your next turn, creatures your opponents control attack each combat if able. -- III - Each tapped creature deals damage to itself equal to its power. +mana={3}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Antiquities War +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. +mana={3}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Atropal +abilities=deathtouch +text=Deathtouch +type=Legendary Creature +subtype=God Horror +power=4 +toughness=4 +color=black +[/card] +[card] +name=The Bears of Littjara +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Transform shapeshifters) target(shapeshifter|mybattlefield) transforms((,setpower=4,settoughness=4)) forever +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Choose a creature or planeswalker) target(*[creature;planeswalker]|battlefield) transforms((,newability[counter(0/0.1.BearsEffect)],newability[all(creature[power>=4]|mybattlefield) name(Deals damage) transforms((,newability[damage:power all(*[counter{0/0.1.BearsEffect}]|battlefield)])) oneshot],newability[phaseaction[endofturn once] counter(0/0.-1.BearsEffect)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 2/2 blue Shapeshifter creature token with changeling. -- II - Any number of target Shapeshifter creatures you control have base power and toughness 4/4. -- III - Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. +mana={1}{G}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Biblioplex +aicode=activate moveTo(myhand) target(*[instant;sorcery;zpos=1]|mylibrary) +auto={T}:add{C} +auto={2}{T} restriction{type(*|myhand)~equalto~0}:name(Look top card) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put back or graveyard) target(<1>*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put graveyard) moveto(mygraveyard)])) oneshot optiontwoend revealend +auto={2}{T} restriction{type(*|myhand)~equalto~7}:name(Look top card) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put back or graveyard) target(<1>*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put graveyard) moveto(mygraveyard)])) oneshot optiontwoend revealend +text={T}: Add {C}. -- {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. +type=Land +[/card] +[card] +name=The Big Idea +auto={2}{BR}{BR}{T}:all(this) rolld6 6 winability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult winabilityend loseability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult loseabilityend rolld6end +text={2}{BR}{BR}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. -- Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. +mana={4}{R}{R} +type=Legendary Creature +subtype=Brainiac Villain +power=4 +toughness=4 +[/card] +[card] +name=The Binding of the Titans +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=deplete:3 opponent +auto=deplete:3 controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Choose one) choice name(Don't exile any card) donothing _ choice name(Exile 1 card) moveto(exile) target(<1>*|graveyard) && life:1 controller _ choice name(Exile 2 cards) moveto(exile) target(<2>*|graveyard) && life:2 controller!$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveto(myhand) target(*[land;creature]|mygraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player puts the top three cards of their library into their graveyard. -- II - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. -- III - Return target creature or land card from your graveyard to your hand. +mana={1}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Birth of Meletis +aicode=activate target(land[basic,Plains]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) token(Wall,Bir) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:2 controller && sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. -- II - Create a 0/4 colorless Wall artifact creature token with defender. -- III - You gain 2 life. +mana={1}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Blackstaff of Waterdeep +abilities=doesnotuntap +auto=@each my untap:if cantargetcard(*[tapped]|mybattlefield) then may name(Untap Blackstaff of Waterdeep) name(Untap Blackstaff of Waterdeep) untap +auto={1}{U}{T}:name(Animate Walking Statue) target(other artifact|mybattlefield) transforms((,newability[aslongas(The Blackstaff of Waterdeep[tapped]|myBattlefield) becomes(Artifact Creature^4/4)])) forever asSorcery +text=You many choose not to untap The Blackstaff of Waterdeep during your untap step. -- Animate Walking Statue-{1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. +mana={U} +type=Legendary Artifact +[/card] +[card] +name=The Bloodsky Massacre +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Demon,Creature Demon Berserker,2/3,red,menace) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(berserker|mybattlefield) transforms((,newability[_ATTACKING_draw:1 controller && life:-1 controller])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) foreach(berserker|mybattlefield) add{R} doesntempty +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 2/3 red Demon Berserker creature token with menace. -- II - Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. -- III - Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end. +mana={1}{B}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Book of Exalted Deeds +auto=@each my endofturn restriction{compare(lifegain)~morethan~2}:name(Create Angel) token(Angel,Creature Angel,3/3,flying,white) +auto={W}{W}{W}{T}{E}:name(Put enlightened counter) target(angel|battlefield) transforms((,newability[counter(0/0.1.Enlightened)],newability[this(counter{0/0.1.Enlightened}>=1) cantlose])) forever asSorcery +text=At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. -- {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. +mana={W}{W}{W} +type=Legendary Artifact +[/card] +[card] +name=The Book of Vile Darkness +auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) token(Zombie) +auto={T}{E}{E(Eye of Vecna|mybattlefield)}{E(Hand of Vecna|mybattlefield)}:name(Create Vecna) token(Vecna) +text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards. +mana={B}{B}{B} +type=Legendary Artifact +[/card] +[card] +name=The Cauldron of Eternity +anyzone=foreach(creature|mygraveyard) changecost(colorless:-2) forcedalive +auto=@movedTo(graveyard) from(creature|myBattlefield):all(trigger[from]) bottomoflibrary +auto={2}{B}{T}{L:2}:moveTo(myBattlefield) target(creature|mygraveyard) asSorcery +text=This spell costs {2} less to cast for each creature card in your graveyard. -- Whenever a creature you control dies, put it on the bottom of its owner's library. -- {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +mana={10}{B}{B} +type=Legendary Artifact +[/card] +[card] +name=The Celestus +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller +auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery +auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery +auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot +auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller +text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. +type=Legendary Artifact +mana={3} +[/card] +[card] +name=The Cheese Stands Alone +auto=@each untap restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each draw restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each firstmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each combatbegins restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each blockers restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each combatends restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each secondmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each endofturn restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +auto=@each end restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +text=If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=The Cinematic Phoenix +abilities=flying,haste,protection from red +auto={1}{T}:name(Return legendary creature) moveTo(myBattlefield) target(creature[legendary]|myGraveyard) +autograveyard={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:name(Tap six creature) moveTo(myBattlefield) +autograveyard={T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}:name(Tap six legendary creature) moveTo(myBattlefield) and!( wingame controller )! +text=Flying, haste, protection from red -- {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. -- Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. +mana={3}{B}{R} +type=Legendary Creature +subtype=Phoenix +power=4 +toughness=4 +[/card] +[card] +name=The Circle of Loyalty +anyzone=foreach(creature[knight]|myBattlefield) changecost(colorless:-1) forcedalive +auto=all(creature|mybattlefield) 1/1 +auto=@movedto(*[legendary]|mystack):create(knight:creature knight:2/2:white:vigilance) +auto={3}{W}{T}:create(knight:creature knight:2/2:white:vigilance) +text=This spell costs {1} less to cast for each Knight you control. -- Creatures you control get +1/+1. -- Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. -- {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. +mana={4}{W}{W} +type=Legendary Artifact +[/card] +[card] +name=The Crowd Goes Wild +auto=target(creature|battlefield) counter(1/1,1) +auto=all(creature[counter{1/1.1}]) trample +text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=The Deck of Many Things +auto={2}{T}:name(Roll a d20) rolld20 20 winability winabilityend donothing rolld20end +auto=@dierolled(this) result(1) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(2) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(3) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(4) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(5) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(6) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(7) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(8) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(9) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) +auto=@dierolled(this) result(10) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(11) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(12) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(13) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(14) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(15) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller +auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )! +auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject +text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=The Elderspell +target=planeswalker +auto=destroy && counter(0/0,2,Loyalty) target(planeswalker|myBattlefield) +text=Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=The Eldest Reborn +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(discard) reject notatarget(*|myhand)!$ opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(myBattlefield) target(creature,planeswalker|graveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each opponent sacrifices a creature or planeswalker. -- II - Each opponent discards a card. -- III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. +mana={4}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The First Eruption +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=all(creature[-flying]) damage:1 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) add{r}{r} +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) bury notatarget(mountain|mybattlefield) and!(damage:3 all(creature))! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - The First Eruption deals 1 damage to each creature without flying. -- II - Add {R}{R}. -- III - Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. +mana={2}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The First Iroan Games +auto=token(Soldier,Creature Human Soldier,1/1,white) +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) counter(1/1,3) target(creature|myBattlefield) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) if type (creature[power>=4]|myBattlefield) then drawn:2 controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) token(Gold) && sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I - Create a 1/1 white Human Soldier token. -- II - Put three +1/+1 counters on target creature you control. -- III - If you control a creature with power 4 or greater, draw two cards. -- IV - Create a Gold token. +mana={2}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The First Sliver +autostack=if casted(this) then cascade:plibrarycount +auto=@movedto(sliver|mystack):all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Sliver spells you cast have cascade. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=The Flame of Keld +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=all(*|myhand) reject +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) draw:2 controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) moveto(myhand) target(*[land;creature]|mygraveyard) +auto=@damaged(creature|opponentBattlefield) from(*[-The Flame of Keld;red]|*) restriction{compare(hascntlore)~equalto~3}:all(trigger[to]) damage:2 +auto=@damaged(creature|myBattlefield) from(*[-The Flame of Keld;red]|myzones) restriction{compare(hascntlore)~equalto~3}:all(trigger[to]) damage:2 +auto=@damageof(player) from(*[-The Flame of Keld;red]|myzones) restriction{compare(hascntlore)~equalto~3}:damage:2 controller +auto=@damagefoeof(player) from(*[-The Flame of Keld;red]|*) restriction{compare(hascntlore)~equalto~3}:damage:2 opponent +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Discard your hand. -- II - Draw two cards. -- III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. +mana={1}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Great Henge +autoexile=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{pwr:highest:creature:mybattlefield}>0) changecost(colorless:-1) forcedalive +auto={T}:add{G}{G} && life:2 controller +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) counter(1/1,1) && draw:1 controller +text=This spell costs {X} less to cast, where X is the greatest power among creatures you control. -- {T}: Add {G}{G}. You gain 2 life. -- Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. +mana={7}{G}{G} +type=Legendary Artifact +[/card] +[card] +name=The Haunt of Hightower +abilities=flying, lifelink +auto=_ATTACKING_ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@movedTo(*|opponentgraveyard):counter(1/1) +text=Flying, lifelink -- Whenever The Haunt of Hightower attacks, defending player discards a card. -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=The Immortal Sun +auto=lord(planeswalker|myBattlefield) noactivatedability +auto=lord(planeswalker|opponentBattlefield) noactivatedability +auto=@each my draw:draw:1 controller +auto=lord(*|mycastingzone) altercost(colorless,-1) +auto=lord(creature|myBattlefield) 1/1 +text=Players can't activate planeswalkers' loyalty abilities. -- At the beginning of your draw step, draw an additional card. -- Spells you cast cost {1} less to cast. -- Creatures you control get +1/+1. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=The Legend of Arena +abilities=canbecommander +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Human Wizard,Creature Human Wizard,2/1,red) +auto=this(counter{0/0.2.Lore}<=2) lord(*|mycastingzone) thisforeach(variable{type:wizard:myBattlefield}>0) changecost(colorless:-1) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Human Wizard,Creature Human Wizard,2/1,red) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(*[planeswalker]|myLibrary) moveTo(myBattlefield) and!( counter(0/0,type:wizard:myBattlefield,Loyalty) )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=The Legend of Arena can be your commander. -- I, II - Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. -- III - Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control. +mana={1}{U}{R}{W} +type=Legendary Enchantment +subtype=Saga +[/card] +[card] +name=The Locust God +abilities=flying +auto=@drawn(controller):token(Insect,creature Insect,1/1,red,blue,flying,haste) +auto={2}{U}{R}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto=_DIES_phaseaction[endofturn once] moveTo(ownerhand) ueot +text=Flying -- Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. -- {2}{U}{R}: Draw a card, then discard a card. -- When The Locust God dies, return it to its owner's hand at the beginning of the next end step. +mana={4}{U}{R} +type=Legendary Creature +subtype=God +power=4 +toughness=4 +[/card] +[card] +name=The Magic Mirror +anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive +abilities=nomaxhand +auto=@each my upkeep:thisforeach(counter{0/0.1.knowledge}) draw:1 controller +auto=@each my upkeep:counter(0/0,1,knowledge) +text=This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- You have no maximum hand size. -- At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. +mana={6}{U}{U}{U} +type=Legendary Artifact +[/card] +[card] +name=The Meathook Massacre +auto=@movedTo(creature|graveyard) from(mybattlefield):name(Opponent loses life) life:-1 opponent +auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(You gain life) life:1 controller +auto=all(creature|battlefield) -X/-X ueot +text=When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. -- Whenever a creature you control dies, each opponent loses 1 life. -- Whenever a creature an opponent controls dies, you gain 1 life. +mana={X}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=The Mending of Dominaria +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=deplete:2 +auto=target(creature|mygraveyard) moveto(ownerhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|mygraveyard) moveto(ownerhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) deplete:2 +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield) && moveTo(mylibrary) all(*|mygraveyard) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. +mana={3}{G}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Mirari Conjecture +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=target(instant|mygraveyard) moveto(ownerhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(sorcery|mygraveyard) moveto(ownerhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]) activate castcard(copied noevent)])) ueot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Return target instant card from your graveyard to your hand. -- II - Return target sorcery card from your graveyard to your hand. -- III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. +mana={4}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Monarch +abilities=shroud,indestructible,doublefacedeath,nofizzle +auto=becomesmonarch controller +auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:name(Monarch draw a card) draw:1 controller +auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0} turnlimited:name(Opponent becomes monarch) moveto(opponentBattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )! +text=At the beginning of your end step, draw a card. -- Whenever a creature deals combat damage to you, its controller becomes the monarch. +type=Emblem +[/card] +[card] +name=The Omenkeel +auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|opponentlibrary) moveto(opponentexile)],newability[all(land[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot +auto=@combatdamageof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|mylibrary) moveto(myexile)],newability[all(land[zpos<=thatmuch|mylibrary) moveto(myexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot +auto={0}:restriction{can play land} name(Play land from opponent exile) target(land[counter{0/0.1.OmenkeelExiled}]|opponentexile) moveTo(myexile) and!( transforms((,newability[counter(0/0.1.OmenkeelExiled)],newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.OmenkeelExiled)])) ueot )! +auto=lord(land[counter{0/0.1.OmenkeelExiled}]|myexile) canplayfromexile +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. -- Crew 1 +mana={1}{U} +type=Legendary Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=The Prismatic Bridge +auto=@each upkeep:name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[creature;planeswalker]|mylibrary) optionone choice name(Put creature in play) target(*[creature;planeswalker]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo all(*|reveal) bottomoflibrary and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. // {1}{G}{G} Esika, God of the Tree +mana={W}{U}{B}{R}{G} +type=Legendary Enchantment +[/card] +[card] +name=The Prismatic Piper +abilities=partner +text=If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. -- Partner (You can have two commanders if both have partner.) +mana={5} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=The Raven's Warning +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=token(Bird,Creature Bird,1/1,white,flying) && life:2 controller +auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Draw card) draw:1 controller +auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Look opponent hand and draw) target(*|opponenthand) moveto(opponenthand) and!( draw:1 controller )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Put card on library) target(*|mysideboard) moveTo(mylibrary) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 blue Bird creature token with flying. You gain 2 life. -- II - Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. -- III - You may put a card you own from outside the game on top of your library. +mana={1}{W}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Ringhart Crest +auto=chooseatype transforms((,newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend +text=As The Ringhart Crest enters the battlefield, choose a creature type. -- {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. // {2}{G}{G} Kolvori, God of Kinship +mana={1}{G} +type=Legendary Artifact +[/card] +[card] +name=The Scarab God +aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{U}{B}:target(creature|graveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black)) forever )! && moveTo(exile) +auto=@each my upkeep:name(Opponent looses life) foreach(zombie|mybattlefield) life:-1 opponent +auto=@each my upkeep:name(Scry cards) scry:type:zombie:mybattlefield scrycore delayed scrycoreend scryend +auto=_DIES_phaseaction[endofturn once] moveTo(ownerhand) ueot +text=At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -- {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -- When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. +mana={3}{U}{B} +type=Legendary Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=The Scorpion God +auto=@movedto(graveyard) from(creature[counter{-1/-1}]|battlefield):draw:1 +auto={1}{B}{R}:counter(-1/-1,1) target(other creature) +auto=_DIES_phaseaction[endofturn once] moveTo(ownerhand) ueot +text=Whenever a creature with a -1/-1 counter on it dies, draw a card. -- {1}{B}{R}: Put a -1/-1 counter on another target creature. -- When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. +mana={3}{B}{R} +type=Legendary Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=The Tarrasque +auto=if casted(this) then transforms((,newability[haste],newability[@targeted(this) from(*[|opponentstack):choice name(This spell costs 10 more) name(This spell costs 10 more) target(*|opponentstack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) oneshot])) forever +auto=_ATTACKING_name(Fight defending creature) target(creature|opponentbattlefield) dynamicability +text=The Tarrasque has haste and ward {10} as long as it was cast. -- Whenever The Tarrasque attacks, it fights target creature defending player controls. +mana={6}{G}{G}{G} +type=Legendary Creature +subtype=Dinosaur +power=10 +toughness=10 +[/card] +[card] +name=The Three Seasons +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=deplete:3 controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Return snow permanents) target(snow[-instant;-sorcery]|mygraveyard) moveto(myhand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Choose 3 cards in your graveyards) target(<3>*|mygraveyard) moveTo(mylibrary) and!( shuffle )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$!name(Choose 3 cards in opponent's graveyards) name(Choose 3 cards in opponent's graveyards) target(<3>*|opponentgraveyard) moveTo(opponentlibrary) and!( shuffle opponent )! !$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Mill three cards. -- II - Return up to two target snow permanent cards from your graveyard to your hand. -- III - Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. +mana={G}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Trickster-God's Heist +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=may name(Exchange control of creatures) target(creature|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of creatures) name(Exchange control of creatures) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Exchange control of non-creatures) target(*[-creature;-basic]|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of non-creatures) name(Exchange control of non-creatures) target(*[-creature;-basic]|mybattlefield) moveTo(opponentbattlefield)!$ controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:-3 opponent && life:3 controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You may exchange control of two target creatures. -- II - You may exchange control of two target nonbasic, noncreature permanents that share a card type. -- III - Target player loses 3 life and you gain 3 life. +mana={2}{U}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Triumph of Anax +auto=counter(0/0,1,Lore) +auto=@each my firstmain:name(Add lore counter) counter(0/0,1,Lore) +auto=name(Creature gets X/0) target(creature|battlefield) transforms((,newability[trample],newability[1/0])) ueot +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Creature gets X/0) target(creature|battlefield) transforms((,newability[trample],newability[2/0])) ueot +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Creature gets X/0) target(creature|battlefield) transforms((,newability[trample],newability[3/0])) ueot +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Your creature fights) target(creature|mybattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Sacrifice saga) sacrifice +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I, II, III - Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. -- IV - Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +mana={2}{R} +type=Enchantment +subtype=Saga +[/card] +[card] +name=The Underworld Cookbook +auto={T}{D(*|myHand)}:name(Create food) token(Food) +auto={4}{T}{S}:name(Return creature) target(creature|mygraveyard) moveto(myHand) +text={T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand. +mana={1} +type=Artifact +[/card] +[card] +name=The Ur-Dragon +abilities=flying +auto=lord(dragon|mycastingzone) altercost(colorless,-1) +autocommandzone=lord(dragon|mycastingzone) altercost(colorless,-1) +auto=@combat(attacking) source(dragon|myBattlefield):draw:1 && transforms((,newability[moveTo(myBattlefield) target(*[-sorcery;-instant]|myhand)])) forever +text=Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. -- Flying -- Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. +mana={4}{W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon Avatar +power=10 +toughness=10 +[/card] +[card] +name=The World Tree +auto=tap(noevent) +auto={T}:add{G} +auto=lord(land|mybattlefield) transforms((,newability[this(variable{type:land:myBattlefield}>5) {T}:add{W}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{G}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{B}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{R}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{U}])) +auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:target(*[god]|mylibrary) moveto(mybattlefield) and!( shuffle )! +text=The World Tree enters the battlefield tapped. -- {T}: Add {G}. -- As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library. +type=Land +[/card] +[card] +name=Theater of Horrors +auto=@each my upkeep:moveto(exile) all(*[zpos=1]|mylibrary) +auto=this(variable{oplifelost}>0) lord(*[land;instant;sorcery]|myexile) transforms((,canplayfromexile)) +auto={3}{R}:name(Damage opponent) name(Damage opponent) damage:1 opponent +auto={3}{R}:name(Damage planeswalker) name(Damage planeswalker) damage:1 target(planeswalker) +text=At the beginning of your upkeep, exile the top card of your library. -- During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. -- {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Theoretical Duplication +auto=emblem transforms((,newability[@movedto(creature|opponentbattlefield):all(trigger[to]) clone])) ueot +text=Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thicket Crasher +abilities=trample +auto=lord(creature[elemental]|mybattlefield) trample <1 +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other Elementals you control have trample. +mana={3}{G} +type=Creature +subtype=Elemental Rhino +power=4 +toughness=3 +[/card] +[card] +name=Thieves' Guild Enforcer +abilities=flash +auto=deplete:2 opponent +auto=@movedto(creature[Rogue]|myBattlefield):deplete:2 opponent +auto=aslongas(*|opponentGraveyard) 2/1 >7 +auto=aslongas(*|opponentGraveyard) deathtouch >7 +text=Flash -- Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. -- As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Thieves' Tools +auto={2}:equip +auto=aslongas(parents) name(Create Token) token(Treasure Sur) <1 +auto=teach(creature[power<=3]) unblockable +text=When Thieves' Tools enters the battlefield, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Equipped creature can't be blocked as long as its power is 3 or less. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Thieving Otter +auto=@combatdamaged(opponent) from(this):draw:1 controller +text=Whenever Thieving Otter deals damage to an opponent, draw a card. +mana={2}{U} +type=Creature +subtype=Otter +power=2 +toughness=2 +[/card] +[card] +name=Thieving Skydiver +abilities=flying,hasotherkicker +other={X}{1}{U} name(Pay kicker) +auto=this(X>0) if paid(alternative) then choice name(Choose artifact) name(Choose artifact) name(Choose artifact) target(artifact[manacost<=X]|battlefield) moveTo(myBattlefield) and!( transforms((,newability[if cantargetcard(equipment|*) then name(Attach to Thieving Skydiver) name(Attach to Thieving Skydiver) rehook target(creature|myBattlefield)])) forever )! +text=Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) -- Flying -- When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Thirst for Discovery +auto=draw:3 controller && transforms((,newability[if type(land[basic]|myhand)~morethan~0 then choice name(Discard a basic land) name(Discard a basic land) target(land[basic]|myhand) reject],newability[choice name(Discard 2 cards) target(<2>*[-basic]|myhand) reject])) oneshot +text=Draw three cards. Then discard two cards unless you discard a basic land card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thirst for Meaning +auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(enchantment|myhand)~morethan~0 then choice name(discard an enchantment) target(enchantment|myhand) reject!$ controller +text=Draw three cards. Then discard two cards unless you discard an enchantment card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thirsting Bloodlord +auto=lord(other vampire|myBattlefield) +1/+1 +text=Other Vampires you control get +1/+1. +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Thirsting Shade +abilities=lifelink +auto={2}{B}:+1/+1 +text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn. +mana={B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Thopter Spy Network +auto=@each my upkeep:if type(artifact|mybattlefield)~morethan~0 then token token(Thopter,Artifact Creature Thopter,1/1,flying) +auto=@each combatdamage restriction{opponentdamagedbycombat}:draw:1 controller limit:1 +text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Thorn Lieutenant +auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):create(elf warrior:creature elf warrior:1/1:green:) +auto={5}{G}:4/4 ueot +text=Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. -- {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Thorn Mammoth +abilities=trample +auto=@movedto(other creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) +text=Trample -- Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. +mana={5}{G}{G} +type=Creature +subtype=Elephant +power=6 +toughness=6 +[/card] +[card] +name=Thorn of the Black Rose +abilities=deathtouch +auto=_MONARCH_CONTROLLER_ +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch. +mana={3}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=3 +[/card] +[card] +name=Thornado +target=creature[flying] +auto=destroy +autohand={1}{G}{cycle}:name(cycling) draw:1 +text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Thorned Moloch +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=_ATTACKING_first strike ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Thorned Moloch has first strike as long as it's attacking. +mana={2}{R} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Thornglint Bridge +abilities=indestructible +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{W} +text=Thornglint Bridge enters the battlefield tapped. -- Indestructible -- {T}: Add {G} or {W}. +type=Artifact Land +[/card] +[card] +name=Thornmantle Striker +auto=if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove counters from permanent) name(Remove counters from permanent) target(*[counter{any}]|battlefield) thisforeach(variable{type:elf:mybattlefield}>0) removesinglecountertype(1) +auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent's creature gets -X/-X) name(Opponent's creature gets -X/-X) target(creature|opponentbattlefield) -type:elf:mybattlefield/-type:elf:mybattlefield ueot +text=When Thornmantle Striker enters the battlefield, Choose one -- Remove X counters from target permanent, where X is the number of Elves you control. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. +mana={4}{B} +type=Creature +subtype=Elf Rogue +power=4 +toughness=3 +[/card] +[card] +name=Thornscape Battlemage +abilities=hasotherkicker +other={2}{G}{W} name(Kicker White) +kicker={R} name(Kicker Red or both) +auto=if paid(alternative) then destroy target(artifact) +auto=if paid(kicker) then ability$!name(Deal 2 damage) name(Deal 2 damage) damage:2 target(creature,player)!$ controller +auto=if paid(kicker) then pay({W}) name(Pay also kicker white) destroy target(artifact) +text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. +mana={2}{G} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thorough Investigation +auto=@each my blockers:name(Investigation) name(Create clue) token(Clue) controller +auto=@sacrificed(Clue|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Those Who Serve +mana={2}{W} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Thought Collapse +target=*|stack +auto=fizzle && deplete:3 targetcontroller +text=Counter target spell. Its controller puts the top three cards of their library into their graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Thought Distortion +abilities=nofizzle +auto=target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) +auto=moveto(exile) all(*[-creature;-land]|opponenthand) +auto=moveto(exile) all(*[-creature;-land]|opponentgraveyard) +text=This spell can't be countered. -- Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Thought Erasure +auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard opponent non-land card) name(Discard opponent non-land card) target(*[-land]|opponenthand) transforms((,newability[reject],newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot +auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot +text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Thought Monitor +abilities=flying,affinityartifacts +auto=draw:2 controller +text=Affinity for artifacts -- Flying -- When Thought Monitor enters the battlefield, draw two cards. +mana={6}{U} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Thoughtbound Phantasm +abilities=defender +auto=this(counter{1/1}>=3) canattack +auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) +text=Defender -- Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -- As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. +mana={U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Thousand-Year Elixir +auto=all(creature|mybattlefield) transforms((,newability[haste])) forever +auto={1}{T}:target(creature) untap +text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Thousand-Year Storm +auto=@movedTo(instant,sorcery|mystack):foreach(instant[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) +auto=@movedTo(instant,sorcery|mystack):foreach(sorcery[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) +text=Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. +mana={4}{U}{R} +type=Enchantment +[/card] +[card] +name=Thraben Exorcism +target=enchantment,spirit,creature[hasdisturb] +auto=moveto(exile) +text=Exile target Spirit, creature with disturb, or enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Thraben Watcher +abilities=flying,vigilance +auto=lord(creature[-token]|myBattlefield) 1/1 +auto=lord(creature[-token]|myBattlefield) vigilance +text=Flying, vigilance -- Other nontoken creatures you control get +1/+1 and have vigilance. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Thran Temporal Gateway +auto={4}{T}:notatarget(*[artifact;legendary;saga]|myhand) moveTo(mybattlefield) +text={4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Thran Tome +auto={5}{T}:ability$!name(Put in graveyard) name(Put in graveyard) moveto(opponentgraveyard) notatarget(*[zpos<=3]|opponentlibrary) and!(draw:2 opponent)! !$ opponent +text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. +mana={4} +type=Artifact +[/card] +[card] +name=Thrash // Threat +other={2}{R}{G} name(Threat) +otherrestriction=myturnonly +auto=if paid(alternative) then token(Beast,Creature Beast,4/4,red,green,trample) +auto=ifnot paid(alternative) then target(creature) transforms((,newability[dynamicability target(*[creature;planeswalker]|opponentbattlefield)])) ueot +text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. -- Create a 4/4 red and green Beast creature token with trample. +mana={RG}{RG} +type=Instant +[/card] +[card] +name=Thrash of Raptors +auto=aslongas(other dinosaur|mybattlefield) 2/0 +auto=aslongas(other dinosaur|mybattlefield) trample +text=As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. +mana={3}{R} +type=Creature +subtype=Dinosaur +power=3 +toughness=3 +[/card] +[card] +name=Thrasher Brute +auto=@movedTo(Warrior|mybattlefield) life:-1 opponent +auto=@movedTo(Warrior|mybattlefield) life:1 +text=Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=4 +toughness=3 +[/card] +[card] +name=Thrashing Brontodon +auto={1}{S}:destroy target(artifact,enchantment) +text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. +mana={1}{G}{G} +type=Creature +subtype=Dinosaur +power=3 +toughness=4 +[/card] +[card] +name=Thrasios, Triton Hero +abilities=partner +aicode=activate target(*[zpos<=1]|mylibrary) moveto(myhand) and!( if cantargetcard(*[land]|*) then moveto(mybattlefield) and!( tap(noevent) )! )! +auto={4}:scry:1 scrycore delayed dontshow transforms((,newability[if type(land[zpos=1]|mylibrary)~equalto~0 then all(*[zpos=1]|mylibrary) moveto(myhand) else all(land[zpos=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot scrycoreend scryend +text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) +mana={G}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Thrasta, Tempest's Roar +abilities=trample,haste +autoexile=thisforeach(variable{pstormcount}>0) changecost(colorless:-3) forcedalive +autograveyard=thisforeach(variable{pstormcount}>0) changecost(colorless:-3) forcedalive +autohand=thisforeach(variable{pstormcount}>0) changecost(colorless:-3) forcedalive +auto=this(cantargetcard(*[fresh])) opponentshroud +text=This spell costs {3} less to cast for each other spell cast this turn. -- Trample, haste -- Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) -- Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. +mana={10}{G}{G} +type=Legendary Creature +subtype=Dinosaur +power=7 +toughness=7 +[/card] +[card] +name=Threnody Singer +abilities=Flash,flying +auto=-manaU:mybattlefield/-0 target(creature) ueot +text=Flash -- Flying -- When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts towards your devotion to blue.) +mana={1}{U} +type=Creature +subtype=Siren +power=1 +toughness=3 +[/card] +[card] +name=Thresher Lizard +auto=aslongas(*|myhand) 1/2 <2 +text=Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. +mana={2}{R} +type=Creature +subtype=Lizard +power=3 +toughness=2 +[/card] +[card] +name=Thrill of Possibility +auto=draw:2 +text=As an additional cost to cast this spell, discard a card. -- Draw two cards. +mana={1}{R}{D} +type=Instant +[/card] +[card] +name=Thrilling Discovery +auto=life:2 controller +auto=may name(Discard 2 and draw 3) target(*|myhand) transforms((,newability[reject],newability[name(Discard another card) target(*|myhand) transforms((,newability[reject],newability[draw:3 controller])) oneshot])) oneshot +text=You gain 2 life. Then you may discard two cards. If you do, draw three cards. +mana={R}{W} +type=Sorcery +[/card] +[card] +name=Thrilling Encore +auto=moveTo(myBattlefield) all(creature[fresh]|graveyard) +text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Thriving Bluff +auto=tap(noevent) +auto={T}:add{R} +auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) +auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) +auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) +auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) +text=Thriving Bluff enters the battlefield tapped. -- As Thriving Bluff enters the battlefield, choose a color other than red. -- {T}: Add {R} or one mana of the chosen color. +type=Land +[/card] +[card] +name=Thriving Grove +auto=tap(noevent) +auto={T}:add{G} +auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) +auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) +auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) +auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) +text=Thriving Grove enters the battlefield tapped. -- As Thriving Grove enters the battlefield, choose a color other than green. -- {T}: Add {G} or one mana of the chosen color. +type=Land +[/card] +[card] +name=Thriving Heath +auto=tap(noevent) +auto={T}:add{W} +auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) +auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) +auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) +auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) +text=Thriving Heath enters the battlefield tapped. -- As Thriving Heath enters the battlefield, choose a color other than white. -- {T}: Add {W} or one mana of the chosen color. +type=Land +[/card] +[card] +name=Thriving Isle +auto=tap(noevent) +auto={T}:add{U} +auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) +auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) +auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) +auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) +text=Thriving Isle enters the battlefield tapped. -- As Thriving Isle enters the battlefield, choose a color other than blue. -- {T}: Add {U} or one mana of the chosen color. +type=Land +[/card] +[card] +name=Thriving Moor +auto=tap(noevent) +auto={T}:add{B} +auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) +auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) +auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) +auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) +text=Thriving Moor enters the battlefield tapped. -- As Thriving Moor enters the battlefield, choose a color other than black. -- {T}: Add {B} or one mana of the chosen color. +type=Land +[/card] +[card] +name=Throatseeker +auto=all(creature[ninja;-blocked;attacking]|mybattlefield) lifelink ueot +text=Unblocked attacking Ninjas you control have lifelink. +mana={2}{B} +type=Creature +subtype=Vampire Ninja +power=3 +toughness=2 +[/card] +[card] +name=Throes of Chaos +autostack=if casted(this) then cascade:plibrarycount +retrace={3}{R}{D(land|myhand)} +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Throne Warden +auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:counter(1/1) +text=At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Throne of Death +auto={2}{B}{T}{E(creature|mygraveyard)}:draw:1 controller +auto=@each my upkeep:deplete:1 controller +text=At the beginning of your upkeep, mill a card. -- {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. // {2}{B} Egon, God of Death +mana={B} +type=Legendary Artifact +[/card] +[card] +name=Throne of Makindi +auto={T}:add{C} +auto={1}{T}:counter(0/0,1,Charge) +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{B}{B} +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{R}{R} +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{G}{G} +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{W}{W} +auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{U}{U} +text={T}: Add {C}. -- {1}, {T}: Put a charge counter on Throne of Makindi -- {T}, remove a charge counter from Throne of Makindi: Add two mana of any color. Use this mana only to cast kicker spells. +type=Land +[/card] +[card] +name=Throne of the God-Pharaoh +auto=@each my endofturn:foreach(creature[tapped]|mybattlefield) life:-1 opponent +text=At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Throne of the High City +auto={T}:add{C} +auto={4}{T}{S}:name(Become the monarch) _MONARCH_CONTROLLER_ +text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. +type=Land +[/card] +[card] +name=Thrull Parasite +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto={T}{L:2}:name(Remove a counter) name(Remove a counter) removesinglecountertype(1) target(*[-land;counter{any}]|myBattlefield) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. +mana={B} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Thryx, the Sudden Storm +abilities=flying,flash +auto=lord(*[manacost>=5]|mycastingzone) altercost(colorless,-1) +auto=lord(*[manacost>=5]|mystack) nofizzle +text=Flash -- Flying -- Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered. +mana={3}{U}{U} +type=Legendary Creature +subtype=Elemental Giant +power=4 +toughness=5 +[/card] +[card] +name=Thud +target=player,creature,planeswalker +auto=damage:storedpower +text=As an additional cost to cast this spell, sacrifice a creature. -- Thud deals damage equal to the sacrificed creature's power to any target. +mana={R}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Thunder Drake +abilities=flying +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) +text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. +mana={3}{U} +type=Creature +subtype=Elemental Drake +power=2 +toughness=3 +[/card] +[card] +name=Thunderfoot Baloth +abilities=trample +auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 +auto=aslongas(*[iscommander]|mybattlefield) lord(other creature|mybattlefield) transforms((,newability[trample],newability[2/2])) >0 +text=Trample -- Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Thunderheads +abilities=hasnokicker,hasreplicate +kicker=multi{2}{U} name(Replicate) +auto=name(Create Weird) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth) +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Thunderheads) name(Copy Thunderheads) activate castcard(copied noevent named!:Thunderheads:!)!$ controller +text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thunderherd Migration +otherrestriction=type(*[dinosaur]|myhand)~lessthan~1 +other={2}{G} name(Pay 1) +restriction=type(*[dinosaur]|myhand)~morethan~0 +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Thundering Ceratok +abilities=trample +auto=all(other creature|myBattlefield)) trample ueot +text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. +mana={4}{G} +type=Creature +subtype=Rhino +power=4 +toughness=5 +[/card] +[card] +name=Thundering Chariot +abilities=first strike,vigilance,trample +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=First strike, trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=Thundering Djinn +abilities=flying +auto=_ATTACKING_damage:pdrewcount target(player,creature,planeswalker) +text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. +mana={3}{U}{R} +type=Creature +subtype=Djinn +power=3 +toughness=4 +[/card] +[card] +name=Thundering Mightmare +abilities=soulbond +auto=soulbond transforms((,newability[@movedto(*|opponentstack):name(Put 1/1 counter) counter(1/1)])) +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." +mana={4}{G} +type=Creature +subtype=Horse Spirit +power=3 +toughness=3 +[/card] +[card] +name=Thundering Rebuke +target=creature,planeswalker +auto=damage:4 +text=Thundering Rebuke deals 4 damage to target creature or planeswalker. +mana={1}{R} +type=Instant +[/card] +[card] +name=Thundering Sparkmage +auto=damage:calculateparty target(creature,planeswalker) +text=When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of cleric, Rogue, Warrior, and Wizard.) +mana={3}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thundering Spineback +auto=lord(other dinosaur|mybattlefield) 1/1 +auto={5}{G}:token(Dinosaur,creature Dinosaur,3/3,green,trample) +text=Other Dinosaurs you control get +1/+1. -- {5}{G}: Create a 3/3 green Dinosaur creature token with trample. +mana={5}{G}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Thunderous Orator +abilities=vigilance +auto=@combat(attacking) source(this) restriction{type(creature[flying]|myBattlefield)~morethan~0}:name(Gains flying) transforms((,newability[flying])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[first strike]|myBattlefield)~morethan~0}:name(Gains first strike) transforms((,newability[first strike])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[double strike]|myBattlefield)~morethan~0}:name(Gains double strike) transforms((,newability[double strike])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[deathtouch]|myBattlefield)~morethan~0}:name(Gains deathtouch) transforms((,newability[deathtouch])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[lifelink]|myBattlefield)~morethan~0}:name(Gains lifelink) transforms((,newability[lifelink])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[menace]|myBattlefield)~morethan~0}:name(Gains menace) transforms((,newability[menace])) ueot +auto=@combat(attacking) source(this) restriction{type(creature[trample]|myBattlefield)~morethan~0}:name(Gains trample) transforms((,newability[trample])) ueot +text=Vigilance -- Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. +mana={1}{W} +type=Creature +subtype=Kor Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thunderous Snapper +auto=@movedTo(*[manacost>=5]|mystack):draw:1 controller +text=Whenever you cast a spell with converted mana cost 5 or greater, draw a card. +mana={GU}{GU}{GU}{GU} +type=Creature +subtype=Turtle Hydra +power=4 +toughness=4 +[/card] +[card] +name=Thunderscape Battlemage +abilities=hasotherkicker +other={2}{R}{G} name(Kicker Green) +kicker={1}{B} name(Kicker Black or both) +auto=if paid(alternative) then destroy target(enchantment) +auto=if paid(kicker) then target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) reject notatarget(<2>*|myhand)!$ targetedplayer +auto=if paid(kicker) then pay({G}) name(Pay also kicker green) destroy target(enchantment) +text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thunderstaff +auto=@sourcenottap:each blockers:absorb:type:creature[attacking]:opponentbattlefield controller +auto={2}{T}:lord(creature[attacking]) 1/0 +text=As long as Thunderstaff is untapped, if a creature would deal combate to you, prevent 1 of that damage. -- {2},{T}: Attacking creatures get +1/+0 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Thwart the Enemy +auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot +text=Prevent all damage that would be dealt this turn by creatures your opponents control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Thwart the Grave +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=moveto(myBattlefield) target(creature|myGraveyard) && ability$!name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) target(creature[cleric;rogue;warrior;wizard]|myGraveyard)!$ controller +text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Tiamat +abilities=flying +auto=if casted(this) then may name(Search dragons) target(*[dragon;-tiamat]|mylibrary) moveto(myhand) and!( shuffle )! +text=Flying -- When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. +mana={2}{W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Dragon God +power=7 +toughness=7 +[/card] +[card] +name=Tiana, Ship's Caretaker +abilities=flying,first strike +auto=@movedto(*[aura;enchantment]|myGraveyard) from(Battlefield):may phaseaction[endofturn once] name(Move to hand) moveto(ownerhand) target(*[aura;enchantment;fresh]|myGraveyard) +text=Flying, first strike -- Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel Artificer +power=3 +toughness=3 +[/card] +[card] +name=Tibalt's Rager +auto=_DIES_damage:1 target(player,creature,planeswalker) +auto={1}{R}:2/0 ueot +text=When Tibalt's Rager dies, it deals 1 damage to any target. -- {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Devil +power=1 +toughness=2 +[/card] +[card] +name=Tibalt's Trickery +target=*|stack +auto=transforms((,newability[fizzle],newability[deplete:genrand3plus1plusend],newability[target(*[-land;notshare!name!]|mylibrary) activate castcard(normal)])) oneshot +text=Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. +mana={1}{R} +type=Instant +[/card] +[card] +name=Tidal Barracuda +auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash +auto=aslongas restriction{during my turn} then maxCast(*|opponentHand,opponentLibrary,opponentGraveyard,opponentExile)0 +text=Any player may cast spells as though they had flash. -- Your opponents can't cast spells during your turn. +mana={3}{U} +type=Creature +subtype=Fish +power=3 +toughness=4 +[/card] +[card] +name=Tide Shaper +kicker={1} +auto=aslongas(island|opponentbattlefield) 1/1 >0 +auto=if paid(kicker) then target(land) transforms((island)) +text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. -- Tide Shaper gets +1/+1 as long as an opponent controls an Island. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tide Skimmer +abilities=flying +auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~1}:draw:1 controller +text=Flying -- Whenever you attack with two or more creatures with flying, draw a card. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Tidechannel Pathway +auto={T}:add{U} +text={T}: Add {U}. // Barkchannel Pathway +type=Land +[/card] +[card] +name=Tiger-Tribe Hunter +abilities=trample +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:may name(Sacrifice a creature) target(other creature|myBattlefield) transforms((,newability[sacrifice],newability[name(Deals damage) target(creature) damage:power])) oneshot +text=Trample -- Pack tactics - Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. +mana={3}{R}{R} +type=Creature +subtype=Human Barbarian +power=4 +toughness=4 +[/card] +[card] +name=Tilonalli's Crown +target=creature +auto=damage:1 +auto=teach(creature) +3/+0 +auto=teach(creature) trample +text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tilonalli's Knight +auto=@combat(attacking) source(this) restriction{type(dinosaur|mybattleifeld)~morethan~0}:1/1 ueot +text=Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Tilonalli's Skinshifter +abilities=haste +auto=_ATTACKING_target(creature[-legendary;attacking]) copy and!( all(this) transforms((,newability[phaseaction[endofturn once] flip(Tilonalli's Skinshifter) undocpy])) forever )! +text=Haste -- Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=1 +[/card] +[card] +name=Tilonalli's Summoner +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_ATTACKING_may pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x +auto=@each my endstep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Exile Elementals) moveto(exile) all(Tilonalli[token;fresh]|myBattlefield) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Timbercrown Pathway +auto={T}:add{G} +text={T}: Add {G}. // Cragcrown Pathway +type=Land +[/card] +[card] +name=Time Out +auto=target(*[-land]|battlefield) rolld6 6 winability moveto(ownerlibrary) and!(shuffle)! winabilityend loseability moveto(ownerlibrary) and!(shuffle)! loseabilityend rolld6end +text=Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. +mana={4}{U} +type=Instant +[/card] +[card] +name=Time Vault +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my beginofturn sourcetap:may (turns:-1 controller) && untapthis +auto={T}:turns:+1 controller +text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. +mana={2} +type=Artifact +[/card] +[card] +name=Time Wipe +auto=name(Return a creature) target(creature|myBattlefield) moveto(ownerhand) and!( destroy all(creature) )! +text=Return a creature you control to its owner's hand, then destroy all creatures. +mana={2}{W}{W}{U} +type=Sorcery +[/card] +[card] +name=Time of Ice +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[doesnotuntap])) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|opponentBattlefield) freeze +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]|battlefield) moveTo(ownerHand) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. -- III - Return all tapped creatures to their owners' hands. +mana={3}{U} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Time to Reflect +target=creature[blocking;blocked] +restriction=type(zombie[blocking;blocked]|battlefield)~morethan~0 +auto=moveto(exile) +text=Exile target creature that blocked or was blocked by a Zombie this turn. +mana={W} +type=Instant +[/card] +[card] +name=Timecrafting +target=*[counter{0/0.1.Time}]|battlefield +auto=choice name(Remove X time counters) counter(0/0,-X,Time) +auto=choice name(Put X time counters) counter(0/0,X,Time) +text=Choose one Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. +mana={X}{R} +type=Instant +[/card] +[card] +name=Timeless Dragon +abilities=flying +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autograveyard={2}{W}{W}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=Flying -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) -- Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) +mana={3}{W}{W} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Timeless Witness +auto=name(Return card) target(*|myGraveyard) moveTo(myHand) +autograveyard={5}{G}{G}{E}:name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery +text=When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. -- Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.) +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Timely Ward +abilities=flash +target=creature +auto=teach(creature) indestructible +other={2}{W} name(Cast as it has flash) +restriction=myturnonly +otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0,opponentTurnOnly +text=You may cast this spell as though it had flash if it targets a commander. -- Enchant creature -- Enchanted creature has indestructible. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Timestream Navigator +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:(this|bottomoflibrary) && turns:+1 controller])) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. +mana={1}{U} +type=Creature +subtype=Human Pirate Wizard +power=1 +toughness=1 +[/card] +[card] +name=Timin, Youthful Geist +abilities=flying,partner +partner=Rhoda, Geist Avenger +auto=_PARTNER_ +auto=@each combatbegins:may name(Tap a creature) target(creature|battlefield) tap +text=Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) -- Flying -- At the beginning of each combat, tap up to one target creature. +mana={4}{U} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Timmy, Power Gamer +auto={4}:moveto(mybattlefield) target(creature|myhand) +text={4}: Put a creature into play from your hand. +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Gamer +[/card] +[card] +name=Timothar, Baron of Bats +auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot +auto=@movedto(other vampire[-token]|mygraveyard) from(mybattlefield):may name(Pay and create bat) pay({1}) name(Pay and create bat) token(Bat,Creature Bat,1/1,black,flying) and!( transforms((,newability[all(creature[zpos=findlasttypecreature]|mygraveyard) imprint],newability[this(variable{hasevict}>0) transforms((,newability[@combatdamaged(player) from(this):name(Sacrifice) sacrifice and!( name(Return exiled creature) target(creature[evictname]|exile) moveto(myBattlefield) and!( tap(noevent) )! )!]))])) forever )! +auto=@movedto(other vampire[-token]|opponentgraveyard) from(mybattlefield):may name(Pay and create bat) pay({1}) name(Pay and create bat) token(Bat,Creature Bat,1/1,black,flying) and!( transforms((,newability[all(creature[zpos=oppofindlasttypecreature]|opponentgraveyard) imprint],newability[this(variable{hasevict}>0) transforms((,newability[@combatdamaged(player) from(this):name(Sacrifice) sacrifice and!( name(Return exiled creature) target(creature[evictname]|exile) moveto(myBattlefield) and!( tap(noevent) )! )!]))])) forever )! +text=Ward-Discard a card. -- Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire Noble +power=4 +toughness=4 +[/card] +[card] +name=Tin Street Cadet +auto=_BLOCKED_token(Goblin,Creature Goblin,1/1,red) +text=Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Tin Street Dodger +abilities=haste +auto={R}:transforms((,newability[cantbeblockedby(creature[-defender])])) +text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Tinder Wall +abilities=defender +auto={S}:add{R}{R} +auto={R}{S}:damage:2 target(creature[blocked]) +text=Defender (This creature can't attack.) -- Sacrifice Tinder Wall: Add {R}{R}. -- {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. +mana={G} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Tinybones, Trinket Thief +auto=@discarded(*|opponenthand):draw:1 controller && life:-1 controller limit:1 +auto={4}{B}{B}:if type(*|opponenthand)~lessthan~1 then life:-10 opponent +text=At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. -- {4}{B}{B}: Each opponent with no cards in hand loses 10 life. +mana={1}{B} +type=Legendary Creature +subtype=Skeleton Rogue +power=1 +toughness=2 +[/card] +[card] +name=Tireless Angler +auto=@movedTo(island|myBattlefield):name(Draft a card) transforms((,newability[choice name(Fleet Swallower) conjure cards(Fleet Swallower) zone(myhand)],newability[choice name(Moat Piranhas) conjure cards(Moat Piranhas) zone(myhand)],newability[choice name(Mystic Skyfish) conjure cards(Mystic Skyfish) zone(myhand)],newability[choice name(Nadir Kraken) conjure cards(Nadir Kraken) zone(myhand)],newability[choice name(Pouncing Shoreshark) conjure cards(Pouncing Shoreshark) zone(myhand)],newability[choice name(Sea-Dasher Octopus) conjure cards(Sea-Dasher Octopus) zone(myhand)],newability[choice name(Spined Megalodon) conjure cards(Spined Megalodon) zone(myhand)],newability[choice name(Stinging Lionfish) conjure cards(Stinging Lionfish) zone(myhand)],newability[choice name(Voracious Greatshark) conjure cards(Voracious Greatshark) zone(myhand)],newability[choice name(Archipelagore) conjure cards(Archipelagore) zone(myhand)],newability[choice name(Serpent of Yawning Depths) conjure cards(Serpent of Yawning Depths) zone(myhand)],newability[choice name(Wormhole Serpent) conjure cards(Wormhole Serpent) zone(myhand)],newability[choice name(Sigiled Starfish) conjure cards(Sigiled Starfish) zone(myhand)],newability[choice name(Riptide Turtle) conjure cards(Riptide Turtle) zone(myhand)],newability[choice name(Ruin Crab) conjure cards(Ruin Crab) zone(myhand)])) oneshot +text=Whenever an Island enters the battlefield under your control, draft a card from Tireless Angler's spellbook. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=4 +[/card] +[card] +name=Tireless Hauler +abilities=vigilance,daybound +backside=Dire-Strain Brawler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Vigilance -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Brawler +mana={4}{G} +type=Creature +subtype=Human Werewolf +power=4 +toughness=5 +[/card] +[card] +name=Tireless Provisioner +auto=_LANDFALL_ability$!choice name(Create food) token(Food) _ choice name(Create Treasure) token(Treasure Sur) !$ controller +text=Landfall - Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=2 +[/card] +[card] +name=Tishana's Wayfinder +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={2}{G} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=2 +[/card] +[card] +name=Tishana, Voice of Thunder +abilities=nomaxhand +auto=foreach(*|myhand) 1/1 +auto=foreach(creature|mybattlefield) draw:1 controller +text=Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- When Tishana enters the battlefield, draw a card for each creature you control. +mana={5}{G}{U} +type=Legendary Creature +subtype=Merfolk Shaman +power=* +toughness=* +[/card] +[card] +name=Titan Hunter +auto=@each my end:restriction{-morbid}:life:-4 controller +auto=@each opponent end:restriction{-morbid}:life:-4 opponent +auto={1}{B}{S(creature|myBattlefield)}:life:4 controller +text=At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. -- {1}{B}, Sacrifice a creature: You gain 4 life. +mana={4}{B} +type=Creature +subtype=Human Warrior +power=4 +toughness=5 +[/card] +[card] +name=Titan's Presence +auto=if type(*[colorless&power=0]|myhand)~morethan~0 then choice name(Reveal creature with power 0) name(Reveal creature with power 0) target(creature[power<=0]) moveto(exile) +auto=if type(*[colorless&power=1]|myhand)~morethan~0 then choice name(Reveal creature with power 1) name(Reveal creature with power 1) target(creature[power<=1]) moveto(exile) +auto=if type(*[colorless&power=2]|myhand)~morethan~0 then choice name(Reveal creature with power 2) name(Reveal creature with power 2) target(creature[power<=2]) moveto(exile) +auto=if type(*[colorless&power=3]|myhand)~morethan~0 then choice name(Reveal creature with power 3) name(Reveal creature with power 3) target(creature[power<=3]) moveto(exile) +auto=if type(*[colorless&power=4]|myhand)~morethan~0 then choice name(Reveal creature with power 4) name(Reveal creature with power 4) target(creature[power<=4]) moveto(exile) +auto=if type(*[colorless&power=5]|myhand)~morethan~0 then choice name(Reveal creature with power 5) name(Reveal creature with power 5) target(creature[power<=5]) moveto(exile) +auto=if type(*[colorless&power=6]|myhand)~morethan~0 then choice name(Reveal creature with power 6) name(Reveal creature with power 6) target(creature[power<=6]) moveto(exile) +auto=if type(*[colorless&power=7]|myhand)~morethan~0 then choice name(Reveal creature with power 7) name(Reveal creature with power 7) target(creature[power<=7]) moveto(exile) +auto=if type(*[colorless&power=8]|myhand)~morethan~0 then choice name(Reveal creature with power 8) name(Reveal creature with power 8) target(creature[power<=8]) moveto(exile) +auto=if type(*[colorless&power=9]|myhand)~morethan~0 then choice name(Reveal creature with power 9) name(Reveal creature with power 9) target(creature[power<=9]) moveto(exile) +auto=if type(*[colorless&power=10]|myhand)~morethan~0 then choice name(Reveal creature with power 10) name(Reveal creature with power 10) target(creature[power<=10]) moveto(exile) +auto=if type(*[colorless&power=11]|myhand)~morethan~0 then choice name(Reveal creature with power 11) name(Reveal creature with power 11) target(creature[power<=11]) moveto(exile) +auto=if type(*[colorless&power=12]|myhand)~morethan~0 then choice name(Reveal creature with power 12) name(Reveal creature with power 12) target(creature[power<=12]) moveto(exile) +auto=if type(*[colorless&power=13]|myhand)~morethan~0 then choice name(Reveal creature with power 13) name(Reveal creature with power 13) target(creature[power<=13]) moveto(exile) +auto=if type(*[colorless&power=14]|myhand)~morethan~0 then choice name(Reveal creature with power 14) name(Reveal creature with power 14) target(creature[power<=14]) moveto(exile) +auto=if type(*[colorless&power=15]|myhand)~morethan~0 then choice name(Reveal creature with power 15) name(Reveal creature with power 15) target(creature[power<=15]) moveto(exile) +auto=if type(*[colorless&power=16]|myhand)~morethan~0 then choice name(Reveal creature with power 16) name(Reveal creature with power 16) target(creature[power<=16]) moveto(exile) +auto=if type(*[colorless&power=17]|myhand)~morethan~0 then choice name(Reveal creature with power 17) name(Reveal creature with power 17) target(creature[power<=17]) moveto(exile) +auto=if type(*[colorless&power=18]|myhand)~morethan~0 then choice name(Reveal creature with power 18) name(Reveal creature with power 18) target(creature[power<=18]) moveto(exile) +auto=if type(*[colorless&power=19]|myhand)~morethan~0 then choice name(Reveal creature with power 19) name(Reveal creature with power 19) target(creature[power<=19]) moveto(exile) +auto=if type(*[colorless&power>=20]|myhand)~morethan~0 then choice name(Reveal creature with power 20) name(Reveal creature with power 20) target(creature[power<=20]) moveto(exile) +text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power. +mana={3} +type=Instant +[/card] +[card] +name=Titania's Song +auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost])) +auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot +text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Titanic Brawl +target=creature|mybattlefield +other={G} name(Target creature with 1/1 counter) +otherrestriction=type(creature[counter{1/1}]|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Titanic Pelagosaur +mana={3}{U}{U} +type=Creature +subtype=Dinosaur +power=4 +toughness=6 +[/card] +[card] +name=Titanoth Rex +abilities=trample,cycling +autohand=__CYCLING__({1}{G}) +autohand=@cycled(this|myHand):name(Put trample counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Trample],newability[this(counter{0/0.1.Trample}>=1) trample]))) forever +text=Trample -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) -- When you cycle Titanoth Rex, put a trample counter on target creature you control. +mana={7}{G}{G} +type=Creature +subtype=Dinosaur Beast +power=11 +toughness=11 +[/card] +[card] +name=Titans' Nest +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={E(*|myGraveyard)}:Add{C} +text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -- Exile a card from your graveyard: Add Colorless . Spend this mana only to cast a colored spell without Variable Colorless in its mana cost. +mana={1}{B}{G}{U} +type=Enchantment +[/card] +[card] +name=Tithe Taker +auto=while(restriction{myturnonly}) lord(*|opponentcastingzone) altercost( colorless,+1) +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,black,flying) +text=During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Tithebearer Giant +auto=draw:1 && life:-1 +text=When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. +mana={5}{B} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Tivash, Gloom Summoner +abilities=lifelink +auto=@each my end restriction{compare(lifegain)~morethan~0}:pay({L:lifegain}) name(Pay life and create demon) token(Demon,Creature Demon,lifegain/lifegain,black,flying) +text=Lifelink -- At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. +mana={4}{B} +type=Legendary Creature +subtype=Human Warlock +power=4 +toughness=4 +[/card] +[card] +name=Tizerus Charger +retrace={3}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then choice name(Escape with 1/1 counter) name(Escape with 1/1 counter) counter(1/1) +auto=if paid(retrace) then choice name(Escape with flying counter) name(Escape with flying counter) transforms((,newability[counter(0/0.1.Flying],newability[this(counter{0/0.1.Flying}>=1) flying])) forever +text=Escape-{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. +mana={2}{B} +type=Creature +subtype=Pegasus +power=3 +toughness=2 +[/card] +[card] +name=Tocatli Honor Guard +abilities=noentertrg +text=Creatures entering the battlefield don't cause abilities to trigger. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Together Forever +auto=target(other creature|battlefield) counter(1/1) +auto={1}:target(creature[counter{any}]) transforms((,newability[_DIES_all(trigger[to]) moveTo(ownerHand)])) ueot +text=When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Toggo, Goblin Weaponsmith +abilities=partner +auto=_LANDFALL_token(Rock Equipment) +text=Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. -- Partner (You can have two commanders if both have partner.) +mana={2}{R} +type=Legendary Creature +subtype=Goblin Artificer +power=2 +toughness=2 +[/card] +[card] +name=Toil // Trouble +target=player +abilities=hasnokicker +other={2}{R} name(Trouble) +kicker={2}{R} name(Fuse) +auto=if paid(alternative) then damage:type:*:targetedpersonshand targetedplayer +auto=if paid(kicker) then ability$!name(Deal damage) name(Deal damage) target(player) damage:type:*:targetedpersonshand targetedplayer!$ controller +auto=ifnot paid(alternative) then draw:2 targetedplayer && life:-2 targetedplayer +text=Target player draws two cards and loses 2 life. // Trouble deals damage to target player equal to the number of cards in that player's hand. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Toils of Night and Day +target=*|battlefield +auto=choice name(Don't tap or untap anything) donothing +auto=choice name(Tap permanent) tap +auto=choice name(Untap permanent) untap +auto=all(this|mystack) transforms((,newability[choice name(Don't target another permanent) donothing],newability[choice name(Tap another permanent) target(other *|battlefield) tap(noevent)],newability[choice name(Untap another permanent) untap target(other *|battlefield)])) oneshot +text=You may tap or untap target permanent, then you may tap or untap another target permanent. +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Tolarian Kraken +auto=@drawof(player):pay({1}) ability$!name(Pay 1) choice name(Tap target creature) target(creature) tap(noevent) _ choice name(Untap target creature) target(creature) untap!$ controller +text=Whenever you draw a card, you may pay 1 . When you do, you may tap or untap target creature. +mana={4}{U}{U} +type=Creature +subtype=Kraken +power=4 +toughness=6 +[/card] +[card] +name=Tolarian Scholar +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Toll of the Invasion +target=opponent +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[_AMASS_(1) controller])) oneshot afterrevealedend revealend +text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Tolsimir, Friend to Wolves +auto=@movedto(wolf|myBattlefield):all(trigger[to]) transforms((,newability[may target(creature|opponentbattlefield) dynamicability])) +auto=@movedto(wolf|myBattlefield):life:3 +auto=create(Voja, Friend to Elves:legendary wolf creature:3/3:green:white) +text=When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -- Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls. +mana={2}{G}{G}{W} +type=Legendary Creature +subtype=Elf Scout +power=3 +toughness=3 +[/card] +[card] +name=Tomb Robber +abilities=menace +aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot +auto={1}{D(*|myhand)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) +mana={2}{B} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Tomb Tyrant +auto=lord(other zombie|myBattlefield) 1/1 +auto={2}{B}{T} restriction{type(creature[zombie]|mygraveyard)~morethan~2}:name(Sacrifice creature and return zombie) name(Sacrifice creature and return zombie) target(creature|myBattlefield) sacrifice and!( moverandom(creature[zombie]) from(mygraveyard) to(mybattlefield) )! myturnonly +text=Other Zombies you control get +1/+1. -- {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. +mana={3}{B} +type=Creature +subtype=Zombie Noble +power=3 +toughness=3 +[/card] +[card] +name=Tomb of Annihilation +restriction=never +autocommandzone=transforms((,newability[shroud],newability[indestructible])) forever +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Trapped Entry) name(Trapped Entry) life:-1 controller && life:-1 opponent!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:ability$!name(Veils of Fear or Oubliette) transforms((,newability[choice name(Veils of Fear) activate castcard(copied noevent kicked!:1:! named!:annihilation rooms:!)],newability[if type(*|myhand)~morethan~0 then choice name(Oubliette) name(Oubliette) activate castcard(copied noevent normal named!:annihilation rooms:!)])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Loose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Loose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ opponent +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cradle of the Death God) name(Cradle of the Death God) token(The Atropal)!$ controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller +autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cradle of the Death God) name(Cradle of the Death God) token(The Atropal)!$ controller +text=Trapped Entry - Each player loses 1 life. -- Veils of Fear - Each player loses 2 life unless they discard a card. -- Sandfall Cell - Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. -- Oubliette - Discard a card and sacrifice an artifact, a creature, and a land. -- Cradle of the Death God - Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. +type=Dungeon +[/card] +[card] +name=Tomb of the Dusk Rose +auto={T}:add{W} +auto={T}:add{G} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={2}{W}{B}{T}:name(Return a creature from exile) name(Return a creature from exile) target(creature[counter{0/0.1.ProfaneExiled}]|exile) moveto(mybattlefield) +text=(Transforms from Profane Procession.) -- {T}: Add one mana of any color. -- {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control. +mana={1}{W}{B} +type=Legendary Land +[/card] +[card] +name=Tombfire +target=player +auto=ability$!name(Exile flashback cards) all(*[hasflashback]|mygraveyard) moveto(myexile)!$ targetedplayer +text=Target player exiles all cards with flashback from his or her graveyard. +mana={B} +type=Sorcery +[/card] +[card] +name=Tome Anima +auto=this(variable{pdrewcount}>1) unblockable ueot +text=Tome Anima can't be blocked as long as you've drawn two or more cards this turn. +mana={3}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Tome Raider +abilities=flying +auto=draw:1 +text=Flying -- When Tome Raider enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Tome Shredder +abilities=haste +auto={T}{E(*[instant;sorcery]|mygraveyard)}:counter(1/1) +text=Haste -- {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. +mana={2}{R} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Tome of Legends +auto=counter(0/0,1,Page) +auto=@movedto(*[iscommander]|myBattlefield):name(Put a page counter) counter(0/0,1,Page) +auto=@combat(attacking) source(creature[iscommander]|myBattlefield):name(Put a page counter) counter(0/0,1,Page) +auto={1}{T}{C(0/0,-1,Page)}:name(Draw a card) draw:1 controller +text=Tome of Legends enters the battlefield with a page counter on it. -- Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -- {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Tome of the Guildpact +auto=@movedTo(*[multicolor]|mystack):draw:1 +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Whenever you cast a multicolored spell, draw a card. -- {T}: Add one mana of any color. +mana={5} +type=Artifact +[/card] +[card] +name=Tome of the Infinite +auto={U}{T}:name(Conjure a random card) conjure cards(Swords to Plowshares;Light of Hope;Ponder;Force Spike;Dark Ritual;Duress;Lightning Bolt;Assault Strobe;Giant Growth;Fog) zone(myhand) and!( counter(0/0.1.PerpetualAnyMana) )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove +text={U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." +mana={2}{U} +type=Legendary Artifact +[/card] +[card] +name=Tomebound Lich +abilities=deathtouch,lifelink +auto=draw:1 && transforms((,newability[target(*|myhand) reject])) +auto=@combatdamaged(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Tomik, Distinguished Advokist +abilities=flying +auto=lord(land|mygraveyard,mybattlefield) opponentshroud +auto=lord(land|opponentgraveyard,opponentbattlefield) cantbetargetof(*|opponentzones) +text=Flying -- Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. -- Your opponents can't play land cards from graveyards. +mana={W}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Toothy, Imaginary Friend +abilities=partner +partner=Pir, Imaginative Rascal +auto=_PARTNER_ +auto=@drawof(player):counter(1/1) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller +text=Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. +mana={3}{U} +type=Legendary Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Topple the Statue +target=* +auto=Tap +auto=teach(artifact) destroy +auto=draw:1 controller +text=Tap target permanent. If it's an artifact, destroy it. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Toralf's Disciple +abilities=haste +auto=@combat(attacking) source(this):name(Conjure cards) conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( shuffle )! )! )! )! +text=Haste -- Whenever Toralf's Disciple's attacks, conjure four cards named Lightning Bolt into your library, then shuffle. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Toralf's Hammer +auto={1}{R}:equip +auto=teach(legendary) 3/0 +auto=teach(creature) transforms((,newability[{1}{R}{T}:target(Toralf's Hammer[attached]|mybattlefield) moveTo(ownerhand) and!( transforms((,newability[choice name(Damage player) damage:3 target(player)],newability[choice name(Damage creature) damage:3 target(creature)],newability[choice name(Damage planeswalker) damage:3 target(planeswalker)])) oneshot )!])) +text=Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." -- Equipped creature gets +3/+0 as long as it's legendary. -- Equip {1}{R} // {2}{R}{R} Toralf, God of Fury +mana={1}{R} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Toralf, God of Fury +abilities=trample +other={1}{R} name(Toralf's Hammer) +otherrestriction=can play equipment,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Toralf's Hammer) +autostack=if paid(alternative) then flip(Toralf's Hammer) forcetype(Legendary Artifact) +auto=@noncombatdamaged(*[creature;planeswalker]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:name(Deals damage) target(player,creature,planeswalker) damage:excessdamage +text=Trample -- Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf, God of Fury deals damage equal to the excess to any target other than that permanent. // {1}{R} Toralf's Hammer +mana={2}{R}{R} +type=Legendary Creature +subtype=God +power=5 +toughness=4 +[/card] +[card] +name=Torbran, Thane of Red Fell +auto=@damaged(*|opponentBattlefield) from(*[-Torbran^ Thane of Red Fell;red]|*):all(trigger[to]) damage:2 +auto=@combatdamaged(creature|opponentBattlefield) from(this):all(trigger[to]) damage:2 +auto=@damagefoeof(player) from(*[-Torbran^ Thane of Red Fell;red]|*):damage:2 opponent +text=If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. +mana={1}{R}{R}{R} +type=Legendary Creature +subtype=Dwarf Noble +power=2 +toughness=4 +[/card] +[card] +name=Torch Courier +abilities=haste +auto={S}:target(other creature) haste ueot +text=Haste -- Sacrifice Torch Courier: Another target creature gains haste until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Torens, Fist of the Angels +abilities=training +auto=_TRAINING_ +auto=@movedto(creature|mystack):name(Create Soldier) token(Human,Creature Human,1/1,green,white,training) and!( transforms((,newability[_TRAINING_])) forever )! +text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. +mana={1}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Torgaar, Famine Incarnate +auto=may name(Set life of player) name(Set life of player) lifeset:halfdownstartinglife target(player) +autohand={4}{B}{B}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0}:name(Sacrifice 1) activate name(Sacrifice 1) castcard(restricted) +autohand={2}{B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1}:name(Sacrifice 2) activate name(Sacrifice 2) castcard(restricted) +autohand={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2}:name(Sacrifice 3) activate name(Sacrifice 3) castcard(restricted) +text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. +mana={6}{B}{B} +type=Legendary Creature +subtype=Avatar +power=7 +toughness=6 +[/card] +[card] +name=Torment of Hailfire +auto=thisforeach(X) life:-3 opponent +text=Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Torment of Scarabs +target=player +auto=@each targetedplayer upkeep:ability$!pay[[{L:3}]] name(pay or sacrifice) donothing'sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card. +mana={3}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Torment of Venom +target=creature +auto=counter(-1/-1,3) +auto=ability$!pay[[{L:3}]] name(pay or sacrifice) donothing'sacrifice notatarget(*[-land]|mybattlefield)!$ opponent +text=Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Tormentor's Helm +auto={1}:equip +auto=teach(creature) 1/1 +auto=@combat(blocked) source(mytgt):damage:1 opponent +text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked, it deals 1 damage to defending player. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={R} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Tormod's Cryptkeeper +abilities=vigilance +auto={T}{S}:name(Exile from opponent's graveyard) all(*|opponentgraveyard) moveto(exile) +auto={T}{S}:name(Exile from your graveyard) all(*|mygraveyard) moveto(exile) +text=Vigilance -- {T}, Sacrifice Tormod's Cryptkeeper: Exile all cards from target player's graveyard. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Tormod, the Desecrator +abilities=partner +auto=@movedto(*|mybattlefield) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@movedto(*|myhand) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@movedto(*|mylibrary) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@movedto(*|myexile) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@movedto(*|mysideboard) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@movedto(*|mycommandzone) from(mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. -- Partner (You can have two commanders if both have partner.) +mana={3}{B} +type=Legendary Creature +subtype=Zombie Wizard +power=4 +toughness=2 +[/card] +[card] +name=Torpor Orb +abilities=noentertrg +text=Creatures entering the battlefield don't cause abilities to trigger. +mana={2} +type=Artifact +[/card] +[card] +name=Torrent Sculptor +other={1}{R} name(Flamethrower Sonata) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Flamethrower Sonata) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:flamethrower sonata:!)])) forever +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto=if type(*[instant;sorcery:manacost=0]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 0) name(Exile instant or sorcery with manacost 0) target(*[instant;sorcery;manacost=0]|mygraveyard) moveto(myexile) +auto=if type(*[instant;sorcery:manacost=1]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 1) name(Exile instant or sorcery with manacost 1) target(*[instant;sorcery;manacost=1]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1) )! +auto=if type(*[instant;sorcery:manacost=2]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 2) name(Exile instant or sorcery with manacost 2) target(*[instant;sorcery;manacost=2]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1) )! +auto=if type(*[instant;sorcery:manacost=3]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 3) name(Exile instant or sorcery with manacost 3) target(*[instant;sorcery;manacost=3]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,2) )! +auto=if type(*[instant;sorcery:manacost=4]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 4) name(Exile instant or sorcery with manacost 4) target(*[instant;sorcery;manacost=4]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,2) )! +auto=if type(*[instant;sorcery:manacost=5]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 5) name(Exile instant or sorcery with manacost 5) target(*[instant;sorcery;manacost=5]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,3) )! +auto=if type(*[instant;sorcery:manacost=6]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 6) name(Exile instant or sorcery with manacost 6) target(*[instant;sorcery;manacost=6]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,3) )! +auto=if type(*[instant;sorcery:manacost=7]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 7) name(Exile instant or sorcery with manacost 7) target(*[instant;sorcery;manacost=7]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,4) )! +auto=if type(*[instant;sorcery:manacost=8]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 8) name(Exile instant or sorcery with manacost 8) target(*[instant;sorcery;manacost=8]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,4) )! +auto=if type(*[instant;sorcery:manacost=9]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 9) name(Exile instant or sorcery with manacost 9) target(*[instant;sorcery;manacost=9]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,5) )! +auto=if type(*[instant;sorcery:manacost=10]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 10) name(Exile instant or sorcery with manacost 10) target(*[instant;sorcery;manacost=10]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,5) )! +auto=if type(*[instant;sorcery:manacost=11]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 11) name(Exile instant or sorcery with manacost 11) target(*[instant;sorcery;manacost=11]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,6) )! +auto=if type(*[instant;sorcery:manacost=12]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 12) name(Exile instant or sorcery with manacost 12) target(*[instant;sorcery;manacost=12]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,6) )! +auto=if type(*[instant;sorcery:manacost=13]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 13) name(Exile instant or sorcery with manacost 13) target(*[instant;sorcery;manacost=13]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,7) )! +auto=if type(*[instant;sorcery:manacost=14]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 14) name(Exile instant or sorcery with manacost 14) target(*[instant;sorcery;manacost=14]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,7) )! +auto=if type(*[instant;sorcery:manacost=15]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 15) name(Exile instant or sorcery with manacost 15) target(*[instant;sorcery;manacost=15]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,8) )! +auto=if type(*[instant;sorcery:manacost=16]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 16) name(Exile instant or sorcery with manacost 16) target(*[instant;sorcery;manacost=16]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,8) )! +auto=if type(*[instant;sorcery:manacost=17]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 17) name(Exile instant or sorcery with manacost 17) target(*[instant;sorcery;manacost=17]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,9) )! +auto=if type(*[instant;sorcery:manacost=18]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 18) name(Exile instant or sorcery with manacost 18) target(*[instant;sorcery;manacost=18]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,9) )! +auto=if type(*[instant;sorcery:manacost=19]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 19) name(Exile instant or sorcery with manacost 19) target(*[instant;sorcery;manacost=19]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,10) )! +auto=if type(*[instant;sorcery:manacost>=20]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 20) name(Exile instant or sorcery with manacost 20) target(*[instant;sorcery;manacost=20]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,10) )! +text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up. // {1}{R} Flamethrower Sonata +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Torrent of Lava +auto=all(creature[-flying]|battlefield) transforms((,newability[{T}:prevent:1])) ueot +auto=damage:X all(creature[-flying]) +text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Toski, Bearer of Secrets +abilities=nofizzle,indestructible,mustattack +auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 controller +text=This spell can't be countered. -- Indestructible -- Toski, Bearer of Secrets attacks each combat if able. -- Whenever a creature you control deals combat damage to a player, draw a card. +mana={3}{G} +type=Legendary Creature +subtype=Squirrel +power=1 +toughness=1 +[/card] +[card] +name=Touch of Moonglove +target=creature|mybattlefield +auto=1/0 ueot +auto=deathtouch ueot +auto=transforms((,newability[@vampired(creature) from(this):life:-2 opponent])) ueot +text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={B} +type=Instant +[/card] +[card] +name=Tourach's Canticle +auto=name(Discard a card) target(*|opponenthand) transforms((,newability[reject],newability[discard:1 controller])) forever +text=Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Tourach, Dread Cantor +abilities=protection from white +kicker={B}{B} +auto=if paid(kicker) then discard:2 opponent +auto=@discarded(*|opponenthand):counter(1/1) +text=Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) -- Protection from white -- Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. -- When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. +mana={1}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Tournament Grounds +auto={T}:add{C} +auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{R} +auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{W} +auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{B} +text={T}: Add {1}. -- {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell. +type=Land +[/card] +[card] +name=Tovolar's Huntmaster +abilities=daybound +backside=Tovolar's Packleader +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=token(Wolf,Creature Wolf,2/2,green)*2 +text=Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Tovolar's Packleader +mana={4}{G}{G} +type=Creature +subtype=Human Werewolf +power=6 +toughness=6 +[/card] +[card] +name=Tovolar's Packleader +abilities=nightbound +backside=Tovolar's Huntmaster +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=token(Wolf,Creature Wolf,2/2,green)*2 +auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability])) oneshot +text=Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster +type=Creature +subtype=Werewolf +color=green +power=7 +toughness=7 +[/card] +[card] +name=Tovolar, Dire Overlord +abilities=daybound +backside=Tovolar, the Midnight Scourge +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller +auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(Transform human werewolves) target(human[werewolf&hasbackside]|myBattlefield) flip(backside) +auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(It becomes night) all(*[day]|mybattlefield) flip(backside) +text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge +mana={1}{R}{G} +type=Legendary Creature +subtype=Human Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Tovolar, the Midnight Scourge +abilities=nightbound +backside=Tovolar, Dire Overlord +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller +auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[trample])) ueot +auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],newability[trample])) ueot +auto={2}{R}{G}:name(X=2) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot +auto={3}{R}{G}:name(X=3) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[3/0],newability[trample])) ueot +auto={4}{R}{G}:name(X=4) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[4/0],newability[trample])) ueot +auto={5}{R}{G}:name(X=5) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[5/0],newability[trample])) ueot +auto={6}{R}{G}:name(X=6) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[6/0],newability[trample])) ueot +auto={7}{R}{G}:name(X=7) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[7/0],newability[trample])) ueot +auto={8}{R}{G}:name(X=8) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[8/0],newability[trample])) ueot +auto={9}{R}{G}:name(X=9) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[9/0],newability[trample])) ueot +auto={10}{R}{G}:name(X=10) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[10/0],newability[trample])) ueot +auto={11}{R}{G}:name(X=11) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[11/0],newability[trample])) ueot +auto={12}{R}{G}:name(X=12) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[12/0],newability[trample])) ueot +auto={13}{R}{G}:name(X=13) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[13/0],newability[trample])) ueot +auto={14}{R}{G}:name(X=14) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[14/0],newability[trample])) ueot +auto={15}{R}{G}:name(X=15) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[15/0],newability[trample])) ueot +auto={16}{R}{G}:name(X=16) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[16/0],newability[trample])) ueot +auto={17}{R}{G}:name(X=17) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[17/0],newability[trample])) ueot +auto={18}{R}{G}:name(X=18) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[18/0],newability[trample])) ueot +auto={19}{R}{G}:name(X=19) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[19/0],newability[trample])) ueot +auto={20}{R}{G}:name(X=20) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[20/0],newability[trample])) ueot +text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. -- Nightbound // Tovolar, Dire Overlord +type=Legendary Creature +subtype=Werewolf +color=red,green +power=4 +toughness=4 +[/card] +[card] +name=Tower Above +target=creature +other={G}{G}{G} name(Pay with 3 green) +auto=4/4 ueot +auto=transforms((,newability[trample ueot],newability[wither ueot],newability[_ATTACKING_target(creature|opponentbattlefield) mustblock ueot])) ueot +text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) +mana={6} +type=Sorcery +[/card] +[card] +name=Towering Titan +auto={S(creature[defender]|mybattlefield)}:all(creature) trample ueot +auto=counter(1/1,toughnesstotalinplay) +text=Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. -- Sacrifice a creature with defender: All creatures gain trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Giant +power=0 +toughness=0 +[/card] +[card] +name=Towering-Wave Mystic +auto=@damagefoeof(player) from(this):target(player) deplete:thatmuch +text=Whenever Towering-Wave Mystic deals damage, target player puts that many cards from the top of their library into their graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Town-razer Tyrant +abilities=flying +auto=name(Land looses abilities) target(land|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever +text=Flying -- When Town-razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it." +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Toxic Deluge +auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && all(creature|battlefield) -1/-1 ueot +auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && all(creature|battlefield) -2/-2 ueot +auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && all(creature|battlefield) -3/-3 ueot +auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && all(creature|battlefield) -4/-4 ueot +auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && all(creature|battlefield) -5/-5 ueot +auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && all(creature|battlefield) -6/-6 ueot +auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && all(creature|battlefield) -7/-7 ueot +auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && all(creature|battlefield) -8/-8 ueot +auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && all(creature|battlefield) -9/-9 ueot +auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && all(creature|battlefield) -10/-10 ueot +auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && all(creature|battlefield) -11/-11 ueot +auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && all(creature|battlefield) -12/-12 ueot +auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && all(creature|battlefield) -13/-13 ueot +auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && all(creature|battlefield) -14/-14 ueot +auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && all(creature|battlefield) -15/-15 ueot +auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && all(creature|battlefield) -16/-16 ueot +auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && all(creature|battlefield) -17/-17 ueot +auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && all(creature|battlefield) -18/-18 ueot +auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && all(creature|battlefield) -19/-19 ueot +auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && all(creature|battlefield) -20/-20 ueot +text=As an additional cost to cast this spell, pay X life. -- All creatures get -X/-X until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Toxic Scorpion +abilities=deathtouch +auto=target(other creature|myBattlefield) transforms((,newability[deathtouch])) ueot +text=Deathtouch -- When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. +mana={1}{G} +type=Creature +subtype=Scorpion +power=1 +toughness=1 +[/card] +[card] +name=Toxrill, the Corrosive +auto=@each my endofturn:name(Put slime counter) all(creature|opponentbattlefield) counter(0/0,1,Slime) +auto=lord(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{0/0.1.Slime}>0) -1/-1])) +auto=@movedto(creature[counter{0/0.1.Slime}]|graveyard) from(opponentbattlefield):name(Create Slug) token(Slug,Creature Slug,1/1,black) +auto={U}{B}{S(slug|mybattlefield)}:name(Draw a card) draw:1 controller +text=At the beginning of each end step, put a slime counter on each creature you don't control. -- Creatures you don't control get -1/-1 for each slime counter on them. -- Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card. +mana={5}{B}{B} +type=Legendary Creature +subtype=Slug Horror +power=7 +toughness=7 +[/card] +[card] +name=Track Down +aicode=activate if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then draw:1 controller +auto=scry:3 scrycore delayed dontshow transforms((,newability[if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then all(*[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(myreveal) and!( placefromthetop(1) )!])) oneshot scrycoreend scryend +text=Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Tragic Arrogance +auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your artifacts) name(Sacrifice your artifacts) sacrifice notatarget(artifact[-land]|mybattlefield)!$ controller +auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's artifacts) name(Sacrifice opponent's artifacts) sacrifice notatarget(artifact[-land]|opponentbattlefield)!$ controller +auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your creatures) name(Sacrifice your creatures) sacrifice notatarget(creature[-land]|mybattlefield)!$ controller +auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's creatures) name(Sacrifice opponent's creatures) sacrifice notatarget(creature[-land]|opponentbattlefield)!$ controller +auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your enchantments) name(Sacrifice your enchantments) sacrifice notatarget(enchantment[-land]|mybattlefield) !$ controller +auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's enchantments) name(Sacrifice opponent's enchantments) sacrifice notatarget(enchantment[-land]|opponentbattlefield)!$ controller +auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your planeswalkers) name(Sacrifice your planeswalkers) sacrifice notatarget(planeswalker[-land]|mybattlefield)!$ controller +auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's planeswalkers) name(Sacrifice opponent's planeswalkers) sacrifice notatarget(planeswalker[-land]|opponentbattlefield)!$ controller +text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Tragic Fall +target=creature +auto=if type(*|myHand)~morethan~0 then -3/-3 ueot +auto=if type(*|myHand)~equalto~0 then -13/-13 ueot +text=Target creature gets -3/-3 until end of turn. -- Hellbent - That creature gets -13/-13 until end of turn instead if you have no cards in hand. +mana={1}{B} +type=Instant +[/card] +[card] +name=Tragic Lesson +auto=draw:2 +auto=choice target(land|mybattlefield) moveto(myhand) +auto=choice D(*|myhand) +text=Draw two cards. Then discard a card unless you return a land you control to its owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Trail of Crumbs +auto=token(Food) +auto=@sacrificed(food|mybattlefield):pay({1}) name(look) reveal:2 optionone name(Get a permanent card) target(<1>*[-instant,-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, you may pay 1 . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Train of Thought +abilities=hasnokicker,hasreplicate +auto=name(Draw a card) draw:1 controller +kicker=multi{1}{U} name(Replicate) +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Train of Thought) name(Copy Train of Thought) activate castcard(copied noevent named!:Train of Thought:!)!$ controller +text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Training Center +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{U} +text=Training Center enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {U} or {R}. +type=Land +[/card] +[card] +name=Traitorous Greed +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)])) ueot)! +auto=name(add mana) ability$! choice add{G}{G} _ choice add{R}{R} _ choice add{U}{U} _ choice add{B}{B} _ choice add{W}{W} !$ controller +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Transcendent Envoy +abilities=flying +auto=lord(enchantment[aura]|mycastingzone) altercost(colorless,-1) +text=Flying -- Aura spells you cast cost {1} less to cast. +mana={1}{W} +type=Enchantment Creature +subtype=Griffin +power=1 +toughness=2 +[/card] +[card] +name=Transmogrify +target=creature +auto=moveTo(Exile) +auto=ability$!name(Reveal) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend!$ targetController +text=Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Transmogrifying Wand +auto=counter(0/0,3,Charge) +auto={1}{T}{C(0/0,-1,Charge)}:target(creature) destroy && token(Ox,Creature Ox,2/4,white) targetController asSorcery +text=Transmogrifying Wand enters the battlefield with three charge counters on it. -- {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery. +mana={3} +type=Artifact +[/card] +[card] +name=Trap Runner +auto={T}:target(creature[attacking;-blocked]) 0/0 && fog from(mytgt) oneshot restriction{blockersonly} +text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Trapjaw Tyrant +auto=_ENRAGE_if type(this|myBattlefield)~morethan~0 then name(Exile a creature) name(Exile a creature) (blink)forsrc target(creature|opponentbattlefield) +text=Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Trapped in the Tower +target=creature[-flying] +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Enchant creature without flying -- Enchanted creature can't attack or block, and its activated abilities can't be activated. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Traveling Minister +auto={T}:name(Creature gets 1/0) target(creature) 1/0 ueot && life:1 controller assorcery +text={T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Traverse the Outlands +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Traxos, Scourge of Kroog +abilities=trample,doesnotuntap +auto=tap(noevent) +auto=@movedTo(*[artifact;legendary;saga]|mystack):untap +text=Trample -- Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. -- Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) +mana={4} +type=Legendary Artifact Creature +subtype=Construct +power=7 +toughness=7 +[/card] +[card] +name=Treacherous Blessing +auto=draw:3 controller +auto=@movedto(*|myStack):life:-1 controller +auto=@targeted(this):sacrifice(this) +text=When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Treacherous Link +target=creature +auto=teach(creature) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch controller])) +text=Enchant creature -- All damage that would be dealt to enchanted creature is dealt to its controller instead. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Treasure Chest +auto={4}:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end +auto=@dierolled(this) from(controller):all(this) sacrifice +auto=@dierolled(this) result(1) from(controller):name(Loose life) life:-3 controller +auto=@dierolled(this) result(2) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(3) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(4) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(5) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(6) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(7) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(8) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(9) from(controller):name(Create treasure) token(Treasure Sur)*5 +auto=@dierolled(this) result(10) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(11) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(12) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(13) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(14) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(15) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(16) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(17) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(18) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(19) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller +auto=@dierolled(this) result(20) from(controller):name(Search Library) target(*|mylibrary) transforms((,newability[if cantargetcard(*[-artifact]|*) then moveto(myhand)],newability[if cantargetcard(*[artifact]|*) then choice name(Put on battlefield) name(Put on battlefield) moveto(mybattlefield)],newability[if cantargetcard(*[artifact]|*) then choice name(Put in hand) name(Put in hand) moveto(myhand)])) oneshot +text={4}, Sacrifice Treasure Chest: Roll a d20. -- 1 | Trapped! - You lose 3 life. -- 2-9 | Create five Treasure tokens. -- 10-19 | You gain 3 life and draw three cards. -- 20 | Search your library for a card. If it's an artifact card you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. +mana={3} +type=Artifact +[/card] +[card] +name=Treasure Cove +auto={T}:Add{1} +auto={T}{S(artifact[-creature&token]|myBattlefield)}:draw:1 controller +text=(Transforms from Treasure Map.) -- {T}: Add {1} to your mana pool. -- {T}, Sacrifice a Treasure: Draw a card. +type=Land +[/card] +[card] +name=Treasure Gad +auto={T}{S}:add{W} +auto={T}{S}:add{U} +auto={T}{S}:add{B} +auto={T}{S}:add{R} +auto={T}{S}:add{G} +text={T}, Sacrifice this artifact: Add one mana of any color. +type=Artifact Treasure +[/card] +[card] +name=Treasure Map +aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={1}{T}:_SCRY_(1) && counter(0/0,1,landmark) +auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && token(Treasure Sur)*3 +text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2} +type=Artifact +[/card] +[card] +name=Treasure Nabber +auto=@tappedformana(artifact|opponentBattlefield) restriction{myturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my next endofturn once sourceinplay] moveto(ownerBattlefield)])) forever )! +auto=@tappedformana(artifact|opponentBattlefield) restriction{opponentturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my endofturn once sourceinplay] moveto(ownerBattlefield)])) forever )! +text=Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=3 +toughness=2 +[/card] +[card] +name=Treasure Sur +auto={T}{S}:add{W} +auto={T}{S}:add{U} +auto={T}{S}:add{B} +auto={T}{S}:add{R} +auto={T}{S}:add{G} +text={T}, Sacrifice this artifact: Add one mana of any color. +type=Artifact Treasure +[/card] +[card] +name=Treasure Vault +auto={T}:Add{C} +auto={X}{X}{T}{S}:name(Create treasures) token(Treasure Sur)*xx +text={T}: Add {C}. -- {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. +type=Artifact Land +[/card] +[card] +name=TreasureArtifactToken +auto={T}{S}:add{W} +auto={T}{S}:add{U} +auto={T}{S}:add{B} +auto={T}{S}:add{R} +auto={T}{S}:add{G} +text={T}, Sacrifice this artifact: Add one mana of any color. +type=Artifact Treasure +[/card] +[card] +name=Treefolk Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 0/2 +auto=teach(creature) combattoughness +text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Treefolk Wre +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of lands you control. +color=green +type=Creature +subtype=Treefolk +power=* +toughness=* +[/card] +[card] +name=Treeshaker Chimera +abilities=lure +auto=_DIES_draw:3 controller +text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards. +mana={5}{G}{G} +type=Creature +subtype=Chimera +power=8 +toughness=5 +[/card] +[card] +name=Treetop Ambusher +other={1}{G} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=_ATTACKING_target(creature|mybattlefield) 1/1 ueot +text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Berserker +power=2 +toughness=1 +[/card] +[card] +name=Treetop Warden +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Trelasarra, Moon Dancer +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={G}{W} +type=Legendary Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Trench Behemoth +auto={H(land|mybattlefield)}:name(Untap and gain hexproof) name(Untap and gain hexproof) transforms((,newability[untap],newability[opponentshroud])) ueot +auto=_LANDFALL_name(Target creature must attack) name(Target creature must attack) target(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt +text=Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. -- Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=7 +toughness=7 +[/card] +[card] +name=Trespasser's Curse +target=player +auto=@movedto(creature|opponentbattlefield):life:-1 targetedplayer && life:1 targetedplayer +text=Enchant player -- Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life. +mana={1}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Trial // Error +other={U}{B} name(Error) +auto=if paid(alternative) then target(*[multicolor]|stack) fizzle +auto=ifnot paid(alternative) then target(creature[blocked;blocking]) moveto(ownerhand) +text=Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. +mana={W}{U} +type=Instant +[/card] +[card] +name=Trial of Ambition +auto=ability$!name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@movedto(cartouche|mybattlefield):moveto(myhand) +text=When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. -- When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Trial of Knowledge +auto=draw:3 && transforms((,newability[target(*|myhand) reject])) forever +auto=@movedto(cartouche|mybattlefield):moveto(myhand) +text=When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. -- When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Trial of Solidarity +auto=all(creature|mybattlefield) 2/1 ueot +auto=all(creature|mybattlefield) vigilance ueot +auto=@movedto(cartouche|mybattlefield):moveto(myhand) +text=When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. -- When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Trial of Strength +auto=token(Beast,creature Beast,4/2,green) +auto=@movedto(cartouche|mybattlefield):moveto(myhand) +text=When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. -- When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Trial of Zeal +auto=damage:3 target(creature,player) +auto=@movedto(cartouche|mybattlefield):moveto(myhand) +text=When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. -- When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Tribute Mage +aicode=activate target(artifact[manacost=2]|mylibrary) moveto(myhand) +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Trickster's Talisman +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):may name(Sacrifice Talisman and copy) clone and!( target("Talisman of the Trickster"[attached]|mybattlefield) sacrifice )!])) +text=Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice "Talisman of the Trickster". If you do, create a token that's a copy of this creature." -- Equip {2} +mana={U} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trinisphere +auto=this(untapped) lord(*[-land]|hand,library,exile,graveyard) trinisphere forcedalive +text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) +mana={3} +type=Artifact +[/card] +[card] +name=Triplicate Titan +abilities=flying,vigilance,trample +auto=_DIES_token(Golem,Creature Artifact Golem,3/3,flying) +auto=_DIES_token(Golem,Creature Artifact Golem,3/3,vigilance) +auto=_DIES_token(Golem,Creature Artifact Golem,3/3,trample) +text=Flying, vigilance, trample -- When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. +mana={9} +type=Artifact Creature +subtype=Golem +power=9 +toughness=9 +[/card] +[card] +name=Triskaidekaphile +abilities=nomaxhand +auto=@each my upkeep restriction{type(*|myhand)~morethan~12}:name(Win the game) wingame controller +auto={3}{U}:name(Draw a card) draw:1 controller +text=You have no maximum hand size. -- At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. -- {3}{U}: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Triton Waverider +auto=_CONSTELLATION_flying ueot +text=Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Triumph of Gerrard +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=counter(1/1) target(creature[power=power:highest:creature:myBattlefield]|mybattlefield) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) counter(1/1) target(creature|mybattlefield) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) flying target(creature) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on target creature you control with the greatest power. -- III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. +mana={1}{W} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Triumphant Adventurer +abilities=deathtouch +auto=this(variable{controllerturn}>0) first strike +auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Deathtouch -- As long as it's your turn, Triumphant Adventurer has first strike. -- Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={W}{B} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Triumphant Reckoning +auto=moveTo(mybattlefield) all(enchantment|mygraveyard) +auto=moveTo(mybattlefield) all(artifact|mygraveyard) +auto=moveTo(mybattlefield) all(planeswalker|mygraveyard) +text=Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. +mana={6}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Triumphant Surge +target=creature[power>=4] +auto=destroy && life:3 controller +text=Destroy target creature with power 4 or greater. You gain 3 life. +mana={3}{W} +type=Instant +[/card] +[card] +name=Trollbred Guardian +auto={2}{G}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.2)])) forever +auto=lord(creature[counter{1/1}]|myBattlefield) trample +text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. +mana={4}{G} +type=Creature +subtype=Troll Frog Warrior +power=5 +toughness=5 +[/card] +[card] +name=Trostani Discordant +auto=lord(other creature|myBattlefield) +1/+1 +auto=create(soldier:creature soldier:1/1:white:lifelink)*2 +auto=@each my endofturn:moveto(ownerbattlefield) all(creature) +text=Other creatures you control get +1/+1. -- When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -- At the beginning of your end step, each player gains control of all creatures they own. +mana={3}{G}{W} +type=Legendary Creature +subtype=Dryad +power=1 +toughness=4 +[/card] +[card] +name=Trove Tracker +auto=_DIES_draw:1 controller +autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery +text=When Trove Tracker dies, draw a card. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Trove Warden +abilities=vigilance +auto=_LANDFALL_moveto(exile) target(*[manacost<=3]|mygraveyard) +auto=_DIES_moveto(ownerbattlefield) target(*[manacost<=3]|myexile) +text=Vigilance -- Landfall - Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. +mana={2}{W}{W} +type=Creature +subtype=Cat Beast +power=3 +toughness=4 +[/card] +[card] +name=Trove of Temptation +auto=@each my endofturn:token(435451) +text=Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. -- At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Trudge Garden +auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) token(Fungus Beast,Creature Fungus Beast,4/4,trample,green) +text=Whenever you gain life, you may pay 2 . If you do, create a 4/4 green Fungus Beast creature token with trample. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=True Love's Kiss +target=artifact,enchantment +auto=moveto(exile) +auto=draw:1 +text=Exile target artifact or enchantment. -- Draw a card. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=True Polymorph +target=artifact,creature +auto=counter(0/0.1.PolymorphEffect) +auto=name(Choose the card to transform) target(other *[creature;artifact]|battlefield) transforms((,newability[all(*[counter{0/0.1.PolymorphEffect}]|battlefield) copy],newability[all(*[counter{0/0.1.PolymorphEffect}]|battlefield) removeallcounters(0/0.1.PolymorphEffect)])) forever +text=Target artifact or creature becomes a copy of another target artifact or creature. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=True-Name Nemesis +auto=name(choose opponent) notatarget(opponent) deplete:0 +auto=protection from(*) +text=As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) +mana={1}{U}{U} +type=Creature +subtype=Merfolk Rogue +power=3 +toughness=1 +[/card] +[card] +name=Truefire Captain +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=_ENRAGE_damage:thatmuch target(player) +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever Truefire Captain is dealt damage, it deals that much damage to target player. +mana={R}{R}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=3 +[/card] +[card] +name=Trueheart Duelist +autograveyard={2}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Trueheart Duelist can block an additional creature each combat. -- Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Trueheart Twins +auto=@exerted(creature|myBattlefield):all(creature|mybattlefield) 1/0 ueot +auto=_ATTACKING_may exert +text=You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, creatures you control get +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Jackal Warrior +power=4 +toughness=4 +[/card] +[card] +name=Trufflesnout +auto=choice name(Put a +1/+1 counter) counter(1/1,1) all(this) +auto=choice name(Gain 4 life) life:4 controller +text=When Trufflesnout enters the battlefield, Choose one -- Put a +1/+1 counter on Trufflesnout. -- You gain 4 life. +mana={2}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Trumpeting Gnarr +abilities=mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={3}{GU}{GU} name(Mutate) +auto=transforms((,newability[@mutated(this):token(Beast Tru)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {3}{GU}{GU} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, create a 3/3 green Beast creature token. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Trumpeting Herd +auto=token(Elephant,Creature Elephant,3/3,green) +auto=_REBOUND_ +text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Trusted Pegasus +abilities=flying +auto=_ATTACKING_target(creature[attacking;-flying]) flying ueot +text=Flying -- Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=2 +[/card] +[card] +name=Trustworthy Scout +auto={1}{W}{E(this|mygraveyard)}:moveto(myHand) target(Trustworthy Scout|mylibrary) +text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Trusty Packbeast +auto=target(artifact|mygraveyard) moveto(ownerhand) +text=When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Trusty Retriever +auto=choice name(Put counter) counter(1/1) +auto=choice name(Return enchantment) moveto(myhand) target(enchantment|mygraveyard) +text=When Trusty Retriever enters the battlefield, Choose one -- Put a +1/+1 counter on Trusty Retriever. -- Return target artifact or enchantment card from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Dog +power=2 +toughness=3 +[/card] +[card] +name=Trynn, Champion of Freedom +abilities=hiddenface,partner +partner=Silvar, Devourer of the Free +auto=_PARTNER_ +auto=@each my endofturn restriction{compare(pattackedcount)~morethan~0}:name(Create soldier) token(Soldier Try) +text=Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.) -- At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Tuinvale Treefolk // Oaken Boon +abilities=adventure +other={3}{G} name(Adventure) +auto=if paid(alternative) then name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2) +auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever +text=Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) +mana={5}{G} +type=Creature +subtype=Treefolk Druid +power=6 +toughness=5 +[/card] +[card] +name=Tuktuk Rubblefort +abilities=defender,reach +auto=lord(creature|myBattlefield) haste +text=Defender, reach -- Creatures you control have haste. +mana={2}{R} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Tuktuk Scrapper +auto=destroy target(artifact) && damage:type:*[ally]:mybattlefield targetcontroller +text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. +mana={3}{R} +type=Creature +subtype=Goblin Artificer Ally +power=2 +toughness=2 +[/card] +[card] +name=Tundra Fumarole +target=creature,planeswalker +restriction=compare(mysnowpoolcount)~equalto~0 +autohand={i}{R}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) add{C} doesntempty && activate castcard(alternative) +autohand={i}{i}{R} restriction{compare(mysnowpoolcount)~morethan~1,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) add{C}{C} doesntempty && activate castcard(alternative) +autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~1}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) add{C}{C}{C} doesntempty && activate castcard(alternative) +auto=damage:4 +text=Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S}i} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S}i} is one mana from a snow source.) +mana={1}{R}{R} +type=Snow Sorcery +[/card] +[card] +name=Turbulent Dreams +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(ownerhand) target(*[-land]|battlefield) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(ownerhand) target(<2>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(ownerhand) target(<3>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(ownerhand) target(<4>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(ownerhand) target(<5>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(ownerhand) target(<6>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(ownerhand) target(<7>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(ownerhand) target(<8>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(ownerhand) target(<9>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(ownerhand) target(<10>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(ownerhand) target(<11>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(ownerhand) target(<12>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(ownerhand) target(<13>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(ownerhand) target(<14>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(ownerhand) target(<15>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(ownerhand) target(<16>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(ownerhand) target(<17>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(ownerhand) target(<18>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(ownerhand) target(<19>*[-land]|battlefield) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(ownerhand) target(<20>*[-land]|battlefield) +text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Turn // Burn +abilities=hasnokicker +other={1}{R} name(Burn) +kicker={1}{R} name(Fuse) +auto=if paid(alternative) then ability$!name(Deal Damage) name(Deal Damage) damage:2 target(player,creature)!$ controller +auto=if paid(kicker) then ability$!name(Deal Damage) name(Deal Damage) damage:2 target(player,creature)!$ controller +auto=ifnot paid(alternative) then target(creature) transforms((Weird,red,setpower=0,settoughness=1,newability[loseabilities])) ueot +text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. // Burn deals 2 damage to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Turn Aside +target=*[-creature;-artifact;-enchantment;-planeswalker]|stack +auto=fizzle +restriction=type(*|myBattlefield)~morethan~0 +text=Counter target spell that targets a permanent you control. +mana={U} +type=Instant +[/card] +[card] +name=Turn into a Pumpkin +target=*[-land] +auto=moveto(ownerhand) +auto=draw:1 controller +auto=if casted(this) then if spent({U}{U}{U}) then token(Food) +text=Return target nonland permanent to its owner's hand. Draw a card. -- Adamant - If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={3}{U} +type=Instant +[/card] +[card] +name=Turn the Earth +flashback={1}{G} +auto=may name(Shuffle back 3 cards) target(*|graveyard) moveto(ownerlibrary) and!( shuffle )! +auto=life:2 controller +text=Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Instant +[/card] +[card] +name=Turntimber Ascetic +auto=life:3 controller. +text=When Turntimber Ascetic enters the battlefield, you gain 3 life. +mana={4}{G} +type=Creature +subtype=Giant Cleric +power=5 +toughness=4 +[/card] +[card] +name=Turntimber Sower +auto=@movedto(land|mygraveyard):create(plant:creature plant:0/1:green:) +auto={G}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(land|mygraveyard) moveto(ownerhand) +text=Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. -- {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Turntimber Symbiosis +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Turntimber, Serpentine Wood) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Turntimber, Serpentine Wood) name(Turntimber, Serpentine Wood) flip(Turntimber, Serpentine Wood) forcetype(land) +aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=7]|mylibrary)~morethan~0 then target(creature[zpos<=7]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! ])) oneshot +auto=name(Look seven and put creature in play) reveal:7 optionone name(Get Creature) target(creature|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! afterrevealedend revealend +text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood +mana={4}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Turntimber, Serpentine Wood +auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +auto={T}:add{G} +text=As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. -- {T}: Add {G}. // {4}{G}{G}{G} Turntimber Symbiosis +type=Land +[/card] +[card] +name=Turret Ogre +abilities=reach +auto=aslongas(other creature[power>=4]|myBattlefield) damage:2 opponent +text=Reach -- When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=3 +[/card] +[card] +name=Tuskeri Firewalker +abilities=boast +auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend +auto={0} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend +text=Boast-{1}: Exile the top card of your library. You may play that card this turn. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Tuvasa the Sunlit +auto=foreach(enchantment|mybattlefield) 1/1 +auto=@movedTo(*[enchantment]|mystack) turnlimited:draw:1 +text=Tuvasa the Sunlit gets +1/+1 for each enchantment you control. -- Whenever you cast your first enchantment spell each turn, draw a card. +mana={G}{W}{U} +type=Legendary Creature +subtype=Merfolk Shaman +power=1 +toughness=1 +[/card] +[card] +name=Tuya Bearclaw +auto=_ATTACKING_power:highest:*:mybattlefield/power:highest:*:mybattlefield ueot +text=Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. +mana={1}{R}{G} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Twilight Panther +auto={B}:deathtouch +text={B}: Twilight Panther gains deathtouch until end of turn. +mana={W} +type=Creature +subtype=Cat Spirit +power=1 +toughness=2 +[/card] +[card] +name=Twilight Prophet +abilities=flying +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. +mana={2}{B}{B} +type=Creature +subtype=Vampire Cleric +power=2 +toughness=4 +[/card] +[card] +name=Twilight's Call +abilities=flash +restriction=myturnonly +other={6}{B}{B} name(Cast as instant) +auto=all(creature|mygraveyard) moveto(mybattlefield) +auto=all(creature|opponentgraveyard) moveto(opponentbattlefield) +text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from his or her graveyard to the battlefield. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Twin-Silk Spider +abilities=reach +auto=token(Spider,Creature Spider,1/2,reach,green) +text=Reach -- When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=2 +[/card] +[card] +name=Twinblade Assassins +auto=@each my endofturn restriction{morbid}:draw:1 controller +text=At the beginning of your end step, if a creature died this turn, draw a card. +mana={3}{B}{G} +type=Creature +subtype=Elf Assassin +power=5 +toughness=4 +[/card] +[card] +name=Twinblade Geist +backside=Twinblade Invocation +abilities=hasdisturb,double strike +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +retrace={2}{W} name(Cast with disturb) +autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! +text=Double strike -- Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Twinblade Invocation +mana={1}{W} +type=Creature +subtype=Spirit Warrior +power=1 +toughness=1 +[/card] +[card] +name=Twinblade Invocation +abilities=exiledeath +backside=Twinblade Geist +target=creature +auto=teach(creature) double strike +text=Enchant creature -- Enchanted creature has double strike. -- If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. // Twinblade Geist +color=white +type=Enchantment +subtype=Aura +[/card] +[card] +name=Twinblade Paladin +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) +auto=this(controllerlife > 24) double strike +text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Twinflame +abilities=hasnokicker,hasstrive +kicker=multi{2}{R} name(Strive) +auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature|myBattlefield) clone with(unearth,haste) +auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature|myBattlefield) clone with(unearth,haste) +text=Strive - Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Twinning Staff +auto=@castcard(copied noevent): castcard(copied noevent) and!(castcard(copied noevent))! target(*|stack) +auto={7}{T}:name(copy target instant or sorcery) castcard(copied noevent) target(*[instant;sorcery]|stack) +text=If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. -- {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={3} +type=Artifact +[/card] +[card] +name=Twinscroll Shaman +abilities=double strike +text=Double strike +mana={2}{R} +type=Creature +subtype=Dwarf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Twisted Reflection +other={B} name(Entwine) +auto=if paid(alternative) then target(creature) -6/0 ueot && target(creature) swap ueot +auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller +text=Choose one -- Target creature gets -6/-0 until end of turn. -- Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Two-Headed Dragon +abilities=flying,menace +auto={1}{R}:2/0 ueot +text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Two-Headed Giant +auto=_ATTACKING_flipacoin winability transforms((,newability[flipacoin winability double strike winabilityend loseability loseabilityend flipend] winabilityend loseability transforms((,newability[flipacoin winability winabilityend loseability menace loseabilityend flipend] loseabilityend flipend +text=Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Two-Headed Giant of Foriys +abilities=trample +text=Trample -- Two-Headed Giant of Foriys can block an additional creature. +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Two-Headed Zombie +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{B} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Tymaret Calls the Dead +auto=transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot +auto=counter(0/0,1,Lore) +aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my firstmain:counter(0/0,1,Lore) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}):transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):life:type:zombie:mybattlefield controller +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):scry:type:zombie:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. -- III - You gain X life and scry X, where X is the number of Zombies you control. +mana={2}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Tymaret, Chosen from Death +anyzone=2/type:manaB:mybattlefield cdaactive +auto={1}{B}:name (exile cards) moveto(exile) target(*|graveyard) +auto={1}{B}:name (exile creature cards) moveto(exile) target(*|graveyard) && newability[@movedto(creature|Exile) from(graveyard):life:1] +text=Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. +mana={B}{B} +type=Legendary Enchantment Creature +subtype=Demigod +power=2 +toughness=* +[/card] +[card] +name=Tymna the Weaver +abilities=lifelink,partner +auto=@each my secondmain restriction{compare(odcountminusodnoncountminusend)~morethan~0}:may pay({L:1}) draw:1 controller +text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Tyrant's Familiar +abilities=flying,haste +auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 +auto=@combat(attacking) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:damage:7 target(creature|opponentBattlefield) +text=Flying, haste -- Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Tyrant's Scorn +auto=destroy target(creature[manacost<=3]) +auto=moveTo(ownerHand) target(creature) +text=Choose one -- Destroy target creature with converted mana cost 3 or less. -- Return target creature to its owner's hand. +mana={U}{B} +type=Instant +[/card] +[card] +name=Tyrite Sanctum +auto={T}:add{C} +auto={2}{T}:name(Creature becomes god) target(creature[legendary]|battlefield) transforms((God,newability[counter(1/1)])) forever +auto={4}{T}{S}:name(Sacrifice and put indestructible counter) target(*[god]|battlefield) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever dontremove +text={T}: Add {C}. -- {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. -- {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. +type=Land +[/card] +[card] +name=Uba Mask +auto=replacedraw reveal:1 optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend +auto=opponentreplacedraw reveal:1 revealzone(opponentlibrary) optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend +text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Ugin's Conjurant +abilities=hydra +auto=counter(1/1,X) +text=Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. +mana={X} +type=Creature +subtype=Spirit Monk +power=0 +toughness=0 +[/card] +[card] +name=Ukkima, Stalking Shadow +abilities=hiddenface,unblockable,partner +partner=Cazur, Ruthless Stalker +auto=_PARTNER_ +auto=@movedto(this|nonbattlezone):damage:storedpower target(opponent) && life:storedpower controller +text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. +mana={1}{U}{B} +type=Legendary Creature +subtype=Whale Wolf +power=2 +toughness=2 +[/card] +[card] +name=Uktabi Kong +abilities=trample +auto=destroy all(artifact) +auto={T(*[ape;-tapped]|mybattlefield)}{T(*[ape;-tapped]|mybattlefield)}:token(Ape,Creature Ape,1/1,green) +text=Trample -- When Uktabi Kong comes into play, destroy all artifacts. -- Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. +mana={5}{G}{G}{G} +type=Creature +subtype=Ape +power=8 +toughness=8 +[/card] +[card] +name=Ulamog's Despoiler +auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && counter(1/1,4) all(this) +text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. +mana={6} +type=Creature +subtype=Eldrazi Processor +power=5 +toughness=5 +[/card] +[card] +name=Ulamog's Nullifier +abilities=devoid,flash,flying +auto=if type(*|opponentexile)~morethan~1 then name(Return 2 cards) may name(Return 2 cards) target(<2>*|opponentexile) moveto(ownergraveyard) && ability$!name(Counter spell) name(Counter spell) target(*|stack) fizzle!$ controller +text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. +mana={2}{U}{B} +type=Creature +subtype=Eldrazi Processor +power=2 +toughness=3 +[/card] +[card] +name=Ulvenwald Behemoth +abilities=trample,haste +backside=Ulvenwald Oddity +auto=lord(other creature|mybattlefield) 1/1 +auto=lord(other creature|mybattlefield) trample +auto=lord(other creature|mybattlefield) haste +text=Trample, haste -- Other creatures you control get +1/+1 and have trample and haste. // Ulvenwald Oddity +type=Creature +subtype=Beast Horror +color=green +power=8 +toughness=8 +[/card] +[card] +name=Ulvenwald Oddity +abilities=trample,haste +backside=Ulvenwald Behemoth +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={5}{G}{G}:name(Transform) flip(backside) +text=Trample, haste -- {5}{G}{G}: Transform Ulvenwald Oddity. // Ulvenwald Behemoth +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Umara Mystic +abilities=flying +auto=@movedTo(*[instant;sorcery;wizard]|myStack):2/0 ueot +text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. +mana={1}{U}{R} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Umara Skyfalls +auto=tap(noevent) +auto={T}:add{U} +text=Umara Skyfalls enters the battlefield tapped. -- {T}: Add {U}. // {4}{U} Umara Wizard +type=Land +[/card] +[card] +name=Umara Wizard +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Umara Skyfalls) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Umara Skyfalls) name(Umara Skyfalls) flip(Umara Skyfalls) forcetype(land) +auto=@movedTo(*[instant;sorcery;wizard]|myStack):flying ueot +text=Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. // Umara Skyfalls +mana={4}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=3 +[/card] +[card] +name=Umbral Juke +auto=choice name(Sacrifice planeswalker) target(player) ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notatarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ targetedplayer +auto=choice name(Create inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) +text=Choose one -- Target player sacrifices a creature or planeswalker. -- Create a 2/1 white and black Inkling creature token with flying. +mana={2}{B} +type=Instant +[/card] +[card] +name=Umbris, Fear Manifest +auto=foreach(*|opponentexile) 1/1 +auto=all(*[zpos<=oppofindfirsttypeland]|opponentlibrary) moveto(exile) +auto=@movedto(*[nightmare;horror]|mybattlefield):name(Exile cards) all(*[zpos<=oppofindfirsttypeland]|opponentexile) moveto(exile) +text=Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. -- Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. +mana={3}{U}{B} +type=Legendary Creature +subtype=Nightmare Horror +power=1 +toughness=1 +[/card] +[card] +name=Umezawa's Charm +auto=choice target(creature) 2/2 ueot +auto=choice target(creature) -1/-1 ueot +auto=choice life:2 +text=Choose one -- Target creature gets +2/+2 until end of turn. -- Target creature gets -1/-1 until end of turn. -- You gain 2 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Unblinking Bleb +facedown={3} +autofacedown={2}{U}:morph +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +autofaceup=may name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Unblinking Observer +auto=this(variable{type:*[hasdisturb]:mygraveyard}>0) {T}:add{U} +auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{R} +text={T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. +type=Creature +subtype=Homunculus +mana={1}{U} +power=2 +toughness=1 +[/card] +[card] +name=Unbounded Potential +other={3}{W} name(Entwine) +auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1) +auto=ifnot paid(alternative) then choice name(Proliferate) _PROLIFERATE_ +auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1) +auto=if paid(alternative) then ability$!name(Proliferate) _PROLIFERATE_ +text=Choose one -- Put a +1/+1 counter on each of up to two target creatures. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Entwine {3}{W} (Choose both if you pay the entwine cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Unbreakable Bond +target=creature|myGraveyard +auto=moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever )! +text=Return target creature card from your graveyard to the battlefield with a lifelink counter on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Unbreakable Formation +auto=_ADDENDUM_ all(creature|myBattlefield) counter(1/1) +auto=_ADDENDUM_ all(creature|myBattlefield) vigilance +auto=all(creature|myBattlefield) indestructible ueot +text=Creatures you control gain indestructible until end of turn. -- Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Uncage the Menagerie +auto=moveto(myhand) target(creature[manacost=X]|mylibrary) +text=Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Unchained Berserker +abilities=protection from white +auto=this(attacking) 2/0 +text=Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Unchained Berserker gets +2/+0 as long as it's attacking. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Unclaimed Territory +auto={T}:add{C} +auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend +text=As Unclaimed Territory enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type. +type=Land +[/card] +[card] +name=Uncomfortable Chill +auto=all(creature|opponentBattlefield) -2/-0 +auto=draw:1 +text=Creatures your opponents control get -2/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Unconventional Tactics +target=creature +auto=+3/+3 +auto=flying +autograveyard=@movedto(zombie|mybattlefield):may pay({W}) moveto(myhand) +text=Target creature gets +3/+3 and gains flying until end of turn. -- Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Undead Augur +auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield:draw:1 && life:-1 +text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. +mana={B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Undead Butler +auto=name(Mill 3 cards) deplete:3 controller +auto=_DIES_may name(Exile and return) all(this|mygraveyard) moveto(myexile) and!( transforms((,newability[name(Return a creature) target(creature|mygraveyard) moveto(myhand)])) oneshot )! +text=When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) -- When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=2 +[/card] +[card] +name=Undercity Necrolisk +auto={1}{S(other creature|mybattlefield)}:counter(1/1) && menace ueot asSorcery +text={1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) +mana={3}{B} +type=Creature +subtype=Zombie Lizard +power=3 +toughness=3 +[/card] +[card] +name=Undercity Scavenger +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=may name(Sacrifice Creature) sacrifice notatarget(other creature|mybattlefield) and!( all(this) counter(1/1,2) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! +text=When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. +mana={3}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Undercity Uprising +auto=all(other creature|myBattlefield) deathtouch +target=creature +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Undercity's Embrace +target=opponent +auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:4 controller +text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Underdark Basilisk +abilities=deathtouch +text=Deathtouch +mana={1}{G} +type=Creature +subtype=Basilisk +power=1 +toughness=2 +[/card] +[card] +name=Underdark Rift +auto={T}:add{C} +auto={5}{T}{E}:name(Roll a d10) transforms((,newability[@dierolled(this|myexile) result(1) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(2)],newability[@dierolled(this|myexile) result(2) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(3)],newability[@dierolled(this|myexile) result(3) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(4)],newability[@dierolled(this|myexile) result(4) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(5)],newability[@dierolled(this|myexile) result(5) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(6)],newability[@dierolled(this|myexile) result(6) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(7)],newability[@dierolled(this|myexile) result(7) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(8)],newability[@dierolled(this|myexile) result(8) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(9)],newability[@dierolled(this|myexile) result(1) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(10)],newability[@dierolled(this|myexile) result(10) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(11)],newability[rolld10 10 winability donothing winabilityend rolld10end])) ueot asSorcery +text={T}: Add {C}. -- {5}, {T}, Exile Underdark Rift: Roll a d10. Put a target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. +type=Land +[/card] +[card] +name=Undergrowth Stadium +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{B} +text=Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {B} or {G}. +type=Land +[/card] +[card] +name=Underrealm Lich +auto=replacedraw reveal:3 optionone name(Get card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={L:4}:indestructible && tap +text=If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -- Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. +mana={3}{B}{G} +type=Creature +subtype=Zombie Elf Shaman +power=4 +toughness=3 +[/card] +[card] +name=Undersea Invader +abilities=flash +auto=tap(noevent) +text=Flash -- Undersea Invader enters the battlefield tapped. +mana={4}{U}{U} +type=Creature +subtype=Giant Rogue +power=5 +toughness=6 +[/card] +[card] +name=Underworld Breach +auto=lord(*[-land]|myGraveyard) transforms((,newability[{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Exile 3 and gain escape) canplayfromgraveyard limit:1])) +auto=@each my endofturn:sacrifice all(this) +text=Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -- At the beginning of the end step, sacrifice Underworld Breach. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Underworld Cerberus +abilities=threeblockers +auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones) +auto=lord(*|mygraveyard) cantbetargetof(*|myzones) +auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones) +auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones) +auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) +text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. +mana={3}{B}{R} +type=Creature +subtype=Dog +power=6 +toughness=6 +[/card] +[card] +name=Underworld Charger +abilities=cantblock +retrace={4}{B}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,2) +text=Underworld Charger can't block. -- Escape-{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Charger escapes with two +1/+1 counters on it. +mana={2}{B} +type=Creature +subtype=Nightmare Horse +power=3 +toughness=3 +[/card] +[card] +name=Underworld Fires +auto=all(creature) exiledeath ueot +auto=all(planeswalker) exiledeath ueot +auto=all(creature) damage:1 +auto=all(planeswalker) damage:1 +text=Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Underworld Hermit +auto=token(Squirrel,Creature Squirrel,1/1,green)*type:manab:mybattlefield +text=When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={4}{B}{B} +type=Creature +subtype=Human Peasant +power=3 +toughness=3 +[/card] +[card] +name=Underworld Rage-Hound +abilities=mustattack +retrace={3}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,1) +text=Underworld Rage-Hound attacks each combat if able. -- Escape-{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Rage-Hound escapes with a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Elemental Dog +power=3 +toughness=1 +[/card] +[card] +name=Underworld Sentinel +auto=_ATTACKING_target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )! +auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) +text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. +mana={3}{B}{B} +type=Creature +subtype=Skeleton Soldier +power=4 +toughness=5 +[/card] +[card] +name=Undying Malice +target=creature +auto=transforms((,newability[inplaytapdeath],newability[counterdeath])) ueot +text=Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." +mana={B} +type=Instant +[/card] +[card] +name=Unesh, Criosphinx Sovereign +abilities=flying +auto=lord(Sphinx|nonbattlezone) altercost(colorless,-2) +auto=moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) +auto=@movedto(sphinx|mybattlefield):moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) +text=Flying -- Sphinx spells you cast cost {2} less to cast. -- Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={4}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Unexpected Conversion +auto=name(Draw and exile) draw:2 controller && all(this|mystack) transforms((,newability[may name(Exile a card) target(*[instant;sorcery]|myhand) moveto(myexile) and!( transforms((,newability[name(Search same cards) target(*[share!name!]|myhandlibrary) moveto(exile) and!( moverandom(*[instant;sorcery]) from(mylibrary) to(myhand) )!],newability[name(Seek a card) moverandom(*[instant;sorcery]) from(mylibrary) to(myhand)])) oneshot )!])) oneshot +text=Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Unexpected Fangs +target=creature +auto=transforms((,newability[counter(1/1)],newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +text=Put a +1/+1 counter and a lifelink counter on target creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Unexpected Potential +abilities=hiddenface,isconspiracy +restriction=never +autocommandzone=chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) anytypeofmana])) forever chooseend +text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- You may spend mana as though it were mana of any color to cast spells with the chosen name. +type=Conspiracy +[/card] +[card] +name=Unexpected Results +auto=shuffle +auto=reveal:1 optionone transforms((,newability[if type(land|reveal)~morethan~0 then moveto(ownerhand) && all(*[land]|reveal) moveto(ownerbattlefield)])) forever optiononeend optiontwo name(Put Back) target(<1>*[-land]|reveal) moveto(mylibrary) and!(transforms((,newability[may activate castcard(normal)])) oneshot)! optiontwoend revealend +text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. +mana={2}{G}{U} +type=Sorcery +[/card] +[card] +name=Unexpected Windfall +auto=draw:2 controller +auto=token(Treasure Sur)*2 +text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{R}{R}{D(*|myhand)} +type=Instant +[/card] +[card] +name=Unexpectedly Absent +target=*[-land] +auto=placefromthetop(fullpaidplus1plusend) +text=Put target nonland permanent into its owner's library just beneath the top X cards of that library. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Unexplained Disappearance +target=creature|battlefield +auto=moveto(ownerHand) +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Return target creature to its owner's hand. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Unexplained Vision +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if casted(this) then if spent({U}{U}{U}) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto=draw:3 controller +text=Draw three cards. -- Adamant - If at least three blue mana was spent to cast this spell, scry 3. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Unfriendly Fire +target=creature,player +auto=damage:4 +text=Unfriendly Fire deals 4 damage to target creature or player. +mana={4}{R} +type=Instant +[/card] +[card] +name=Unhallowed Phalanx +auto=tap(noevent) +text=Unhallowed Phalanx enters the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie Soldier +power=1 +toughness=13 +[/card] +[card] +name=Unholy Heat +auto=ifnot delirium then name(Deals 2 damage) damage:2 target(creature,planeswalker) +auto=if delirium then name(Deals 6 damage) damage:6 target(creature,planeswalker) +text=Unholy Heat deals 2 damage to target creature or planeswalker. -- Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. +mana={R} +type=Instant +[/card] +[card] +name=Unholy Indenture +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unholy Officiant +abilities=vigilance +auto={4}{W}:name(Put 1/1 counter) counter(1/1) +text=Vigilance -- {4}{W}: Put a +1/+1 counter on Unholy Officiant. +mana={W} +type=Creature +subtype=Vampire Cleric +power=1 +toughness=2 +[/card] +[card] +name=Unifying Theory +auto=@movedTo(*|mystack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ controller +auto=@movedTo(*|opponentstack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ opponent +text=Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Universal Automaton +abilities=changeling +text=Changeling (This card is every creature type.) +mana={1} +type=Artifact Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Unleash Fury +target=creature +auto=dynamicability ueot +text=Double the power of target creature until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Unlikely Aid +target=creature +auto=+2/+0 +auto=indestructible +text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Unliving Psychopath +auto={B}:1/-1 ueot +auto=this(power=1) {B}{T}:destroy target(creature[power<1]) +auto=this(power=2) {B}{T}:destroy target(creature[power<2]) +auto=this(power=3) {B}{T}:destroy target(creature[power<3]) +auto=this(power=4) {B}{T}:destroy target(creature[power<4]) +auto=this(power=5) {B}{T}:destroy target(creature[power<5]) +auto=this(power=6) {B}{T}:destroy target(creature[power<6]) +auto=this(power=7) {B}{T}:destroy target(creature[power<7]) +auto=this(power=8) {B}{T}:destroy target(creature[power<8]) +auto=this(power=9) {B}{T}:destroy target(creature[power<9]) +auto=this(power=10) {B}{T}:destroy target(creature[power<10]) +auto=this(power=11) {B}{T}:destroy target(creature[power<11]) +auto=this(power=12) {B}{T}:destroy target(creature[power<12]) +auto=this(power=13) {B}{T}:destroy target(creature[power<13]) +auto=this(power=14) {B}{T}:destroy target(creature[power<14]) +auto=this(power=15) {B}{T}:destroy target(creature[power<15]) +auto=this(power=16) {B}{T}:destroy target(creature[power<16]) +auto=this(power=17) {B}{T}:destroy target(creature[power<17]) +auto=this(power=18) {B}{T}:destroy target(creature[power<18]) +auto=this(power=19) {B}{T}:destroy target(creature[power<19]) +auto=this(power=20) {B}{T}:destroy target(creature[power<20]) +text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. +mana={2}{B}{B} +type=Creature +subtype=Zombie Assassin +power=0 +toughness=4 +[/card] +[card] +name=Unmarked Grave +auto=name(Search library) target(*[-legendary]|myLibrary) moveto(myGraveyard) and!( shuffle )! +text=Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Unmoored Ego +auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( draw:1 opponent and!( shuffle opponent )! )! chooseend +text=Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Unnatural Aggression +abilities=devoid +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability && exiledeath ueot])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. +mana={2}{G} +type=Instant +[/card] +[card] +name=Unnatural Growth +auto=@each combatbegins:name(Double power and toughness) all(creature|myBattlefield) transforms((,newability[p/t])) ueot +text=At the beginning of each combat, double the power and toughness of each creature you control until end of turn. +mana={1}{G}{G}{G}{G} +type=Enchantment +[/card] +[card] +name=Unnatural Moonrise +flashback={2}{R}{G} +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside) +auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],newability[trample],newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot +text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R}{G} +type=Sorcery +[/card] +[card] +name=Unquenchable Thirst +target=creature +auto=aslongas(Desert|mybattlefield,myGraveyard) tap +auto=doesnotuntap +text=Enchant creature -- When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unraveling Mummy +auto={1}{W}:target(Zombie[attacking]) lifelink +auto={1}{B}:target(Zombie[attacking]) deathtouch +text={1}{W}: Target attacking Zombie gains lifelink until end of turn. -- {1}{B}: Target attacking Zombie gains deathtouch until end of turn. +mana={1}{W}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Unsettled Mariner +abilities=changeling +auto=@movedto(*[instant;sorcery]|opponentstack):may name(Counter a spell that target you or your permanents) target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=Changeling (This card is every creature type.) -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. +mana={W}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Unstable Footing +#MISSING: Damage can't be prevented is not supported ATM +kicker={3}{R} +auto=if paid(kicker) then damage:5 target(player) +text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. +mana={R} +type=Instant +[/card] +[card] +name=Unsubstantiate +restriction=compare(type:creature:battlefieldplustype:*:stackplusend)~morethan~0 +auto=if type(creature|battlefield)~morethan~0 then choice name(Return target creature) name(Return target creature) target(creature|battlefield) moveTo(ownerHand) +auto=if type(*|stack)~morethan~1 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) +text=Return target spell or creature to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Untaidake, the Cloud Keeper +auto=tap(noevent) +auto=this(variable{type:*[legendary]:myrestrictedcastingzone}>0) {T}{L:2}:add{C}{C} +text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. +type=Legendary Land +[/card] +[card] +name=Untamed Kavu +abilities=vigilance, trample +kicker={3} +auto=if paid(kicker) then counter(1/1,3) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Vigilance, trample -- If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it. +mana={1}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Untamed Pup +abilities=trample,nightbound +backside=Hound Tamer +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1) +auto=lord(other *[wolf;werewolf]|myBattlefield) trample +text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=4 +[/card] +[card] +name=Unwavering Initiate +abilities=vigilance +autograveyard={4}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=Vigilance -- Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Unwilling Ingredient +abilities=menace +autograveyard={2}{B}{E}:draw:1 controller && life:-1 controller +text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. +mana={B} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Unwind +target=*[-creature]|stack +auto=fizzle +auto=may name(Untap lands) untap target(land) +text=Counter target noncreature spell. Untap up to three lands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Urban Daggertooth +abilities=vigilance +auto=_ENRAGE__PROLIFERATE_ +text=Vigilance -- Enrage - Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=4 +toughness=3 +[/card] +[card] +name=Urban Utopia +target=land +auto=draw:1 controller +auto=teach(land) {T}:add{G} +auto=teach(land) {T}:add{W} +auto=teach(land) {T}:add{U} +auto=teach(land) {T}:add{R} +auto=teach(land) {T}:add{B} +text=Enchant land -- When Urban Utopia enters the battlefield, draw a card. -- Enchanted land has " {T}: Add one mana of any color." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Urborg Panther +auto={B}{S}:destroy target(creature[blocking]) +auto={S(*[Feral Shadow|mybattlefield)}{S(*[Breathstealer]|mybattlefield)}{S(*[Urborg Panther]|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[Spirit of the Night]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. +mana={2}{B} +type=Creature +subtype=Nightstalker Cat +power=2 +toughness=2 +[/card] +[card] +name=Urgoros, the Empty One +abilities=flying +auto=@combatdamaged(player) from(this):ability$!name(discard) reject notatarget(*|myhand)!$ +auto=@combatdamaged(player) from(this):if type(*|opponentHand)~lessthan~1 then draw:1 +text=Flying -- Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. +mana={4}{B}{B} +type=Legendary Creature +subtype=Specter +power=4 +toughness=3 +[/card] +[card] +name=Uro, Titan of Nature's Wrath +auto=ifnot paid(retrace) then sacrifice +auto=life:3 controller && draw:1 controller +auto=may name(Put land in play) moveto(mybattlefield) target(land|myhand) +auto=_ATTACKING_life:3 controller && draw:1 controller +auto=_ATTACKING_may moveto(mybattlefield) target(land|myhand) +retrace={G}{G}{U}{U}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape)) +text=When Uro enters the battlefield, sacrifice it unless it escaped. -- Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -- Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={1}{G}{U} +type=Legendary Creature +subtype=Elder Giant +power=6 +toughness=6 +[/card] +[card] +name=Ursine Champion +auto={5}{G}:3/3 && transforms((bear berserker)) ueot limit:1 +text={5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Urza's Armor +auto=@damaged(controller):life:1 controller +text=If a source would deal damage to you, prevent 1 of that damage. +mana={6} +type=Artifact +[/card] +[card] +name=Urza's Avenger +#Banding ability not available ATM. +auto={0}:name(Gain flying) transforms(,newability[flying],newability[-1/-1])) ueot +auto={0}:name(Gain first strike) transforms(,newability[first strike],newability[-1/-1])) ueot +auto={0}:name(Gain trample) transforms(,newability[trample],newability[-1/-1])) ueot +text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Urza's Bauble +aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller +auto={T}{S}:target(player) reveal:1 revealzone(opponenthand) optionone name(Look a card) target(<1>*|reveal) moveto(ownerhand) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend +text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. +mana={0} +type=Artifact +[/card] +[card] +name=Urza's Miter +auto=@movedTo(artifact|mygraveyard) from(mybattlefield):may pay({3}) draw:1 +text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Urza's Rage +#MISSING: damage can't be prevented not supported ATM +target=creature,player +abilities=nofizzle +kicker={8}{R} +auto=damage:3 +auto=if paid(kicker) then damage:7 +text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. +mana={2}{R} +type=Instant +[/card] +[card] +name=Urza's Ruinous Blast +auto=moveto(exile) all(*[-legendary;-land]) +auto=Exile all nonland permanents that aren't legendary +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Exile all nonland permanents that aren't legendary +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +mana={4}{W} +type=Legendary Sorcery +[/card] +[card] +name=Urza's Saga +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=this(counter{0/0.1.Lore}) transforms((,newability[{T}:add{C}])) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[{2}{T}:token(Construct)])) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search artifact) target(artifact[manacost<=1]|mylibrary) moveto(mybattlefield) and!( shuffle )! +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Urza's Saga gains "{T}: Add {C}." -- II - Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control.'" -- III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. +mana={0} +type=Enchantment Land +subtype=Urza's Saga +[/card] +[card] +name=Urza's Science Fair Project +auto={2}:all(this) rolld6 6 winability counter(0/0,1,UrzaEffect) winabilityend loseability counter(0/0,1,UrzaEffect) loseabilityend rolld6end +auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets -2/-2) name(Gets -2/-2) all(this) transforms((,newability[-2/-2],newability[counter(0/0.-1.UrzaEffect)])) ueot +auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(It deals no combat damage) name(It deals no combat damage) all(this) transforms((,newability[preventAllCombatDamage from(this)],newability[counter(0/0.-1.UrzaEffect)])) ueot +auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains vigilance) name(Gains vigilance) all(this) transforms((,newability[vigilance],newability[counter(0/0.-1.UrzaEffect)])) ueot +auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains first strike) name(Gains first strike) all(this) transforms((,newability[first strike],newability[counter(0/0.-1.UrzaEffect)])) ueot +auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains flying) name(Gains flying) all(this) transforms((,newability[flying],newability[counter(0/0.-1.UrzaEffect)])) ueot +auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets 2/2) name(Gets 2/2) all(this) transforms((,newability[2/2],newability[counter(0/0.-1.UrzaEffect)])) ueot +text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn. +mana={6} +type=Artifact Creature +power=4 +toughness=4 +[/card] +[card] +name=Urza's Tome +auto={3}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto={3}{T} restriction{type(*[artifact;legendary;saga]|mygraveyard)~morethan~0}:draw:1 && exile notatarget(*[artifact;legendary;saga]|mygraveyard) +text={3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) +mana={2} +type=Artifact +[/card] +[card] +name=Urza, Lord High Artificer +auto=token(-464024) +auto={T(artifact|myBattlefield)}:add{U} +auto={5}:name(Suffle and cast) shuffle && reveal:1 optionone name(Reveal)if type(*|reveal)~morethan~0 then name(Check to cast) target(*|reveal) transforms((,newability[if type(*|mybattlefield)~morethan~0 then castcard(putinplay)])) else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Tap an untapped artifact you control: Add {U}. -- {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=4 +[/card] +[card] +name=Usher of the Fallen +abilities=boast +auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend +auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend +text=Boast-{1}{W}: Create a 1/1 white Human Warrior creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={W} +type=Creature +subtype=Spirit Warrior +power=2 +toughness=1 +[/card] +[card] +name=Utility Knife +auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 +auto=teach(creature) 1/1 +auto={3}:equip +text=When Utility Knife enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Uvilda, Dean of Perfection +other={3}{R}{R} name(Nassari, Dean of Expression) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Nassari, Dean of Expression) +autostack=if paid(alternative) then name(Nassari, Dean of Expression) name(Nassari, Dean of Expression) flip(Nassari, Dean of Expression) forcetype(Legendary Creature) +auto=this(variable{isflipped}<1) {T}:name(Exile instant or sorcery) target(*[instant;sorcery]|myhand) moveto(exile) and!( transforms((,newability[counter(0/0.3.hone)],newability[@each my upkeep restriction{compare(hascnthone)~morethan~0}:counter(0/0.-1.hone)],newability[@each my upkeep restriction{compare(hascnthone)~equalto~1}:changecost(colorless:-4)],newability[@each my upkeep restriction{compare(hascnthone)~lessthan~2}:canplayfromexile])) forever +text={T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs 4 less to cast this way." // {3}{R}{R} Nassari, Dean of Expression +mana={2}{U} +type=Legendary Creature +subtype=Djinn Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vacuumelt +abilities=hasnokicker,hasreplicate +target=creature +kicker=multi{2}{U} name(Replicate) +auto=name(Return to hand) moveto(ownerhand) +auto=thisforeach(variable{kicked}>0) ability$!name(Copy Vacuumelt) name(Copy Vacuumelt) activate castcard(copied noevent named!:Vacuumelt:!)!$ controller +text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Vadrik, Astral Archmage +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@transformed(*[day;night]|battlefield):name(Put 1/1) counter) counter(1/1) +auto=thisforeach(variable{power}>0) lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) +text=If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. -- Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. -- Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. +type=Legendary Creature +subtype=Human Wizard +mana={1}{U}{R} +power=1 +toughness=2 +[/card] +[card] +name=Vadrok, Apex of Thunder +abilities=flying,first strike,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={1}{WU}{R}{R} name(Mutate) +auto=transforms((,newability[@mutated(this):may castcard(normal) target(*[-creature;manacost<=3]|mygraveyard)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {1}{WU}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, first strike -- Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost. +mana={U}{R}{W} +type=Legendary Creature +subtype=Elemental Dinosaur Cat +power=3 +toughness=3 +[/card] +[card] +name=Vaevictis Asmadi, the Dire +abilities=flying +auto=@combat(attacking) source(this) restriction{type(*|mybattlefield)~morethan~0}:target(*|mybattlefield) sacrifice and!( reveal:1 optionone target(<1>*[-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend )! +auto=@combat(attacking) source(this) restriction{type(*|opponentbattlefield)~morethan~0}:target(*|opponentbattlefield) sacrifice and!( reveal:1 revealzone(opponentlibrary) optionone target(<1>*[-instant;-sorcery]|reveal) moveto(opponentbattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(opponentlibrary) optiontwoend revealend )! +text=Flying -- Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Elder Dragon +power=6 +toughness=6 +[/card] +[card] +name=Valakut Awakening +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Valakut Stoneforge) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Valakut Stoneforge) name(Valakut Stoneforge) flip(Valakut Stoneforge) forcetype(land) +auto=may name(Put cards on bottom and draw) target(*|myhand) bottomoflibrary and!( draw:1 )! +auto=draw:1 controller +text=Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // Valakut Stoneforge +mana={2}{R} +type=Instant +[/card] +[card] +name=Valakut Exploration +auto=_LANDFALL_all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! +auto=@each my endofturn restriction{type(*[fresh]|myExile)~morethan~0}:count(type:*[fresh]:myExile) && moveTo(myGraveyard) all(*[fresh]|myExile) && damage:countedamount opponent +text=Landfall - Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. -- At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Valakut Stoneforge +auto=tap(noevent) +auto={T}:add{R} +text=Valakut Stoneforge enters the battlefield tapped. -- {T}: Add {R}. // {2}{R} Valakut Awakening +type=Land +[/card] +[card] +name=Valduk, Keeper of the Flame +auto=@each my combatbegins:thisforeach(auras) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[endofturn once] moveto(exile)])) forever )!) +auto=@each my combatbegins:thisforeach(gear) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[endofturn once] moveto(exile)])) forever )!) +text=At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. +mana={2}{R} +type=Legendary Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Valentin, Dean of the Vein +abilities=menace,lifelink +other={2}{G}{G} name(Lisette, Dean of the Root) +otherrestriction=can play creature,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Lisette, Dean of the Root) +autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature) +auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot +text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root +mana={B} +type=Legendary Creature +subtype=Vampire Warlock +power=1 +toughness=1 +[/card] +[card] +name=Valiant Endeavor +auto=name(Roll a d6) all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(*|mylibrary) from(controller) once:all(creature[power>=lastrollresult]|battlefield) destroy],newability[name(Roll a d6) rolld6 6 winability donothing winabilityend rolld6end])) oneshot +auto=name(Roll a d6) rolld6 6 winability token(Knight,Creature Knight,2/2,white,vigilance)*lastrollresult winabilityend loseability token(Knight,Creature Knight,2/2,white,vigilance)*lastrollresult loseabilityend rolld6end +text=Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Valiant Knight +auto=lord(other knight|myBattlefield) +1/+1 +auto={3}{W}{W}:all(knights|myBattlefield) double strike ueot +text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Valiant Rescuer +abilities=cycling +auto=@cycled(*|myHand) restriction{thisturn(*[cycling]|myHand)~equalto~0}:token(Human Soldier Val) +autohand=__CYCLING__({2}) +text=Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Valki, God of Lies +backside=Tibalt, Cosmic Impostor +other={5}{B}{R} name(Tibalt, Cosmic Impostor) +otherrestriction=can play planeswalker,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +autostack=if paid(alternative) then flip(backside) forcetype(Legendary Planeswalker) +auto=ifnot paid(alternative) then if type(creature|opponenthand)~morethan~0 then name(Reveal hand and exile creature) name(Reveal hand and exile creature) name(Reveal hand and exile creature) target(creature|opponenthand) imprint +auto=ifnot paid(alternative) then if type(creature|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponenthand) +auto=this(variable{hasevict}>0) this(variable{iscopied}<1) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled creature) target(creature[evictname]|opponentexile) moveTo(opponenthand)])) +auto=this(variable{hasevict}>0) this(variable{iscopied}<1) transforms((,newability[{eval(evictmc)}:name(Becomes copy of exiled creature) name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile)])) +text=When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. -- {X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card. // {5}{B}{R} Tibalt, Cosmic Impostor +mana={1}{B} +type=Legendary Creature +subtype=God +power=2 +toughness=1 +[/card] +[card] +name=Valkmira, Protector's Shield +auto=lord(*|mybattlefield) absorb +auto=@damageof(player):life:1 controller +auto=@movedto(*[instant;sorcery]|opponentstack):may name(Counter a spell that target you or your permanents) target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +text=If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. // {2}{W} Reidane, God of the Worthy +mana={3}{W} +type=Legendary Artifact +[/card] +[card] +name=Valkyrie Harbinger +abilities=flying,lifelink +auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,Creature Angel,4/4,white,flying,vigilance) +text=Flying, lifelink -- At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. +mana={4}{W}{W} +type=Creature +subtype=Angel Cleric +power=4 +toughness=5 +[/card] +[card] +name=Valkyrie's Sword +autostack=may name(Create angel and attach) pay({4}{W}) name(Create angel and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Warrior^Creature Angel Warrior^4/4^white^flying^vigilance)],newability[rehook target(warrior[token;angel;fresh]|mybattlefield)])) oneshot )! +auto={3}:equip +auto=teach(creature) 2/1 +text=When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. -- Equipped creature gets +2/+1. -- Equip {3} +mana={1}{W} +type=Artifact +subttype=Equipment +[/card] +[card] +name=Valor Singer +auto=@each my combatbegins:name(Creature gets 1/0) target(creature|myBattlefield) 1/0 ueot +text=Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Tiefling Bard +power=2 +toughness=3 +[/card] +[card] +name=Valor of the Worthy +target=creature +auto=teach(creature) 1/1 +auto=@movedTo(mytgt|nonbattlezone) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Valorous Steed +abilities=vigilance +auto=token(Knight Val) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. +mana={4}{W} +type=Creature +subtype=Unicorn +power=3 +toughness=3 +[/card] +[card] +name=Vampire Champion +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={3}{B} +type=Creature +subtype=Vampire Soldier +power=3 +toughness=3 +[/card] +[card] +name=Vampire Charmseeker +abilities=flying +auto=target(instant,sorcery,creature|graveyard) moveTo(ownerHand) +text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. +mana={6}{U}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=4 +[/card] +[card] +name=Vampire Neonate +auto={2}{T}:life:-1 opponent && life:1 +text={2}, {T}: Each opponent loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Vampire +power=0 +toughness=3 +[/card] +[card] +name=Vampire Opportunist +auto={6}{B}:life:-2 opponent && life:2 controller +text={6}{B}: Each opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Vampire Revenant +abilities=flying +text=Flying +mana={3}{B} +type=Creature +subtype=Vampire Spirit +power=3 +toughness=1 +[/card] +[card] +name=Vampire Slayer +auto=@damaged(vampire|battlefield) from(this):all(trigger[to]) destroy +text=Whenever Vampire Slayer deal damage to a Vampire, destroy that creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Vampire Socialite +abilities=menace +auto=if compare(oplifelost)~morethan~0 then name(All vampires get 1/1 counter) name(All vampires get 1/1 counter) all(other *[vampire]|myBattlefield) counter(1/1) +auto=@movedto(other *[vampire]|mybattlefield) restriction{compare(oplifelost)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1) +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. -- As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. +type=Creature +subtype=Vampire Noble +mana={B}{R} +power=2 +toughness=2 +[/card] +[card] +name=Vampire Sovereign +abilities=flying +auto=target(opponent) life:-3 +auto=life:3 controller +text=Flying -- When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Vampire Spawn +auto=name(Gain life) life:2 controller && life:-2 opponent +text=When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=3 +[/card] +[card] +name=Vampire of the Dire Moon +abilities=deathtouch,lifelink +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Vampire's Kiss +target=player +auto=life:-2 +auto=life:2 controller +auto=token(Blood)*2 controller +text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Vampire's Zeal +target=creature +auto=2/2 +auto=if cantargetcard(vampire) then first strike +text=Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Vampires' Vengeance +auto=damage:2 all(creature[-vampire]|battlefield) +auto=name(Create blood) token(Blood) +text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={2}{R} +type=Instant +[/card] +[card] +name=Vance's Blasting Cannons +auto=@each my upkeep:all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.BlastingCannons)])) ueot )! +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~2}:flip(Spitfire Bastion) +text=At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. -- Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. +mana={3}{R} +type=Legendary Enchantment +[/card] +[card] +name=Vandalize +target=land,artifact +auto=choice name(Destroy target artifact or land) destroy +auto=choice name(Destroy target artifact and land) destroy && destroy target(artifact,land) +text=Choose one or both -- Destroy target artifact. -- Destroy target land. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Vanguard's Shield +auto={3}:equip +auto=teach(creature) 0/3 +text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vanish into Memory +target=creature +auto=moveto(myexile) and!( transforms((,newability[draw:power controller],newability[phaseaction[my upkeep once checkex] moveto(ownerbattlefield)],newability[@movedto(this|ownerbattlefield) from(exile) once:target(*|myhand) reject])) forever )! +text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Vanishing Verse +target=*[-multicolor]|battlefield +auto=moveto(exile) +text=Exile target monocolored permanent. +mana={W}{B} +type=Instant +[/card] +[card] +name=Vanquish the Horde +other={5}{W}{W} name(Cast for 1 less) +otherrestriction=type(creature|battlefield)~morethan~0 +restriction=type(creature|battlefield)~equalto~0 +autohand={4}{W}{W} restriction{type(creature|battlefield)~equalto~2}:name(Cast for 2 less) activate castcard(alternative) +autohand={3}{W}{W} restriction{type(creature|battlefield)~equalto~3}:name(Cast for 3 less) activate castcard(alternative) +autohand={2}{W}{W} restriction{type(creature|battlefield)~equalto~4}:name(Cast for 4 less) activate castcard(alternative) +autohand={1}{W}{W} restriction{type(creature|battlefield)~equalto~5}:name(Cast for 5 less) activate castcard(alternative) +autohand={W}{W} restriction{type(creature|battlefield)~morethan~5}:name(Cast for 6 less) activate castcard(alternative) +auto=destroy all(creature) +text=This spell costs {1} less to cast for each creature on the battlefield. -- Destroy all creatures. +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Vanquish the Weak +target=creature[power<=3] +auto=destroy +text=Destroy target creature with power 3 or less. +mana={2}{B} +type=Instant +[/card] +[card] +name=Vanquisher's Banner +auto=chooseatype all(this) transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[@movedTo(creature[chosentype]|mystack):draw:1 controller])) forever chooseend +text=As Vanquisher's Banner enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- Whenever you cast a creature spell of the chosen type, draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Vantress Gargoyle +abilities=flying +auto=aslongas(*|opponentgraveyard) cantattack <7 +auto=aslongas(*|opponentgraveyard) cantpwattack <7 +auto=aslongas(*|myHand) cantblock <4 +auto={T}:deplete:1 && deplete:1 opponent +text=Flying -- Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. -- Vantress Gargoyle can't block unless you have four or more cards in hand. -- {T}: Each player puts the top card of their library into their graveyard. +mana={1}{U} +type=Artifact Creature +subtype=Gargoyle +power=5 +toughness=4 +[/card] +[card] +name=Vantress Paladin +abilities=flying +auto=if casted(this) then if spent({U}{U}{U}) then counter(1/1) +text=Flying -- Adamant - If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. +mana={3}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Varchild, Betrayer of Kjeldor +auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent +auto=lord(survivor|opponentBattlefield) cantblock +auto=lord(survivor|opponentBattlefield) cantattack +auto=lord(survivor|opponentBattlefield) cantpwattack +auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor) +text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors. +mana={2}{R} +type=Legendary Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Varina, Lich Queen +auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:draw:type:zombie[attacking]:myBattlefield && transforms((,newability[target(*|myhand) reject])) forever +auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:life:type:zombie[attacking]:myBattlefield +auto={2}{E(*|mygraveyard)}{E(*|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!( tap(noevent) )! +text=Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. -- {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Varis, Silverymoon Ranger +abilities=reach +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot +auto=@movedTo(*[creature;planeswalker]|mystack) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +auto=@dungeoncompleted(*[dungeon]|mysideboard) from(controller):name(Create wolf) token(Wolf,Creature Wolf,2/2,green) +text=Reach, ward {1} -- Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.) -- Whenever you complete a dungeon, create a 2/2 green Wolf creature token. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human Elf Ranger +power=3 +toughness=3 +[/card] +[card] +name=Varragoth, Bloodsky Sire +abilities=boast,deathtouch +auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend +auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend +text=Deathtouch -- Boast-{1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it. (Activate this ability only if this creature attacked this turn and only once each turn.) +mana={2}{B} +type=Legendary Creature +subtype=Demon Rogue +power=2 +toughness=3 +[/card] +[card] +name=Vastwood Fortification +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Vastwood Thicket) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Vastwood Thicket) name(Vastwood Thicket) flip(Vastwood Thicket) forcetype(land) +auto=name(Choose a creature) name(Choose a creature) target(creature) counter(1/1,1) +text=Put a +1/+1 counter on target creature. // Vastwood Thicket +mana={G} +type=Sorcery +[/card] +[card] +name=Vastwood Surge +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +kicker={4} +auto=if paid(kicker) then counter(1/1,2) all(creature|myBattlefield) +text=Kicker 4 (You may pay an additional 4 as you cast this spell.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counters on each creature you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Vastwood Thicket +auto=tap(noevent) +auto={T}:add{G} +text=Vastwood Thicket enters the battlefield tapped. -- {T}: Add {G}. // {G} Vastwood Fortification +type=Land +[/card] +[card] +name=Vault Robber +auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( token(Treasure Sur) )! +text={1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={1}{R} +type=Creature +subtype=Dwarf Rogue +power=1 +toughness=3 +[/card] +[card] +name=Vault of Catlacan +auto={T}:add{W} +auto={T}:add{R} +auto={T}:add{G} +auto={T}:add{B} +auto={T}:add{U} +auto={T}:name(Add blue mana for each artifact) name(Add blue mana for each artifact) foreach(artifact|mybattlefield) add{U} +text=(Transforms from Storm the Vault.) -- {T}: Add one mana of any color. -- {T}: Add {U} for each artifact you control. +type=Legendary Land +[/card] +[card] +name=Vault of Champions +auto=tap(noevent) +auto={T}:add{W} +auto={T}:add{B} +text=Vault of Champions enters the battlefield tapped unless you have two or more opponents. -- {T}: Add {W} or {B}. +type=Land +[/card] +[card] +name=Vecna +abilities=indestructible +auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) token(Zombie) +auto=@each my upkeep:name(Pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller && life:-2 controller +auto=@each my combatbegins restriction{compare(phandcount)~morethan~0}:phandcount/phandcount ueot +text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. -- At the beginning of combat on your turn, Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. +type=Legendary Creature +subtype=Zombie God +power=8 +toughness=8 +color=black +[/card] +[card] +name=Vectis Gloves +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(creature) transforms((,newability[aslongas(land[artifact]|opponentBattlefield) unblockable >0])) +text=Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vedalken Engineer +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{W}{W} +auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{W}{W} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{G}{G} +auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{G}{G} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{B}{B} +auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{B}{B} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}{R} +auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{R}{R} +auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U}{U} +auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{U}{U} +text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. +mana={1}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Humiliator +auto=_ATTACKING_restriction{aslongas(artifact|mybattlefield) lord(creature|opponentBattlefield) loseabilities && lord(creature|opponentBattlefield) transforms((,setpower=1,settoughness=1))) >2 ueot} +text=Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=3 +toughness=4 +[/card] +[card] +name=Vedalken Infiltrator +abilities=unblockable +auto=aslongas(artifact|myBattlefield) 1/0 >2 +text=Vedalken Infiltrator can't be blocked. -- Metalcraft - Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts. +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=3 +[/card] +[card] +name=Vedalken Mesmerist +auto=_ATTACKING_target(creature|opponentBattlefield)) -2/-0 ueot +text=Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. +mana={1}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=1 +[/card] +[card] +name=Vedalken Plotter +auto=target(land|mybattlefield) moveto(opponentbattlefield) and!( target(land|opponentbattlefield) moveto(mybattlefield) )! +text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vega, the Watcher +abilities=flying +auto=@movedTo(*|mystack) from(mygraveyard):draw:1 controller +auto=@movedTo(*|mystack) from(mylibrary):draw:1 controller +auto=@movedTo(*|mystack) from(mysideboard):draw:1 controller +auto=@movedTo(*|mystack) from(myexile):draw:1 controller +auto=@movedTo(*|mystack) from(mycommandzone):draw:1 controller +auto=@movedTo(*|mystack) from(opponentzones):draw:1 controller +text=Flying -- Whenever you cast a spell from anywhere other than your hand, draw a card. +mana={1}{W}{U} +type=Legendary Creature +subtype=Bird Spirit +power=2 +toughness=2 +[/card] +[card] +name=Veil of Summer +auto=if thisturn(*[blue;black]|opponentstack)~morethan~0 then draw:1 controller +auto=all(*|mybattlefield) transforms((,newability[@targeted(*|mystack) from(instant|opponentzones):choice name(Spells can't be countered) name(Spells can't be countered) all(instant|opponentzones) fizzle])) ueot +auto=lord(*|myBattlefield) cantbetargetof(*[blue;black]) ueot +text=Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) +mana={G} +type=Instant +[/card] +[card] +name=Veiled Crocodile +auto=aslongas(*|myhand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 +auto=aslongas(*|opponenthand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 +text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Veiled Sentry +auto=@movedto(*[manacost=0]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=0,settoughness=0)) forever +auto=@movedto(*[manacost=1]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=1,settoughness=1)) forever +auto=@movedto(*[manacost=2]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=2,settoughness=2)) forever +auto=@movedto(*[manacost=3]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=3,settoughness=3)) forever +auto=@movedto(*[manacost=4]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=4,settoughness=4)) forever +auto=@movedto(*[manacost=5]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=5,settoughness=5)) forever +auto=@movedto(*[manacost=6]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=6,settoughness=6)) forever +auto=@movedto(*[manacost=7]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=7,settoughness=7)) forever +auto=@movedto(*[manacost=8]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=8,settoughness=8)) forever +auto=@movedto(*[manacost=9]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=9,settoughness=9)) forever +auto=@movedto(*[manacost=10]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=10,settoughness=10)) forever +auto=@movedto(*[manacost=11]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=11,settoughness=11)) forever +auto=@movedto(*[manacost=12]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=12,settoughness=12)) forever +auto=@movedto(*[manacost=13]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=13,settoughness=13)) forever +auto=@movedto(*[manacost=14]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=14,settoughness=14)) forever +auto=@movedto(*[manacost=15]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=15,settoughness=15)) forever +auto=@movedto(*[manacost=16]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=16,settoughness=16)) forever +auto=@movedto(*[manacost=17]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=17,settoughness=17)) forever +auto=@movedto(*[manacost=18]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=18,settoughness=18)) forever +auto=@movedto(*[manacost=19]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=19,settoughness=19)) forever +auto=@movedto(*[manacost=20]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=20,settoughness=20)) forever +text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. +mana={U} +type=Enchantment +[/card] +[card] +name=Veiled Shade +auto={1}{B}:1/1 ueot +text={1}{B}: Veiled Shade gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Veinwitch Coven +abilities=menace +auto=@lifeof(player) from(*[-lifefaker]|*):pay({B}) target(creature|mygraveyard) moveto(myhand) +text=Menace -- Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Vampire Warlock +power=3 +toughness=3 +[/card] +[card] +name=Velomachus Lorehold +abilities=flying,vigilance,haste +aicode=activate transforms((,newability[target(*[instant;sorcery;manacost<=power;zpos<=7]|mylibrary) transforms((,newability[may activate castcard(normal)],newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_ATTACKING_name(Reveal top 7 cards) reveal:7 optionone name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=power]|reveal) bottomoflibrary and!( becomes(spelltobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed if type(spelltobecast|mylibrary)~morethan~0 then may name(Cast chosen spell) name(Cast chosen spell) all(spelltobecast|mylibrary) activate castcard(normal) afterrevealedend revealend +text=Flying, vigilance, haste -- Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={5}{R}{W} +type=Legendary Creature +subtype=Elder Dragon +power=5 +toughness=5 +[/card] +[card] +name=Venarian Gold +target=creature +auto=counter(0/0,x,Sleep) +auto=@each targetController upkeep:counter(0/0,-1,Sleep) +auto=transforms((,newability[tap(noevent)],newability[this(counter{0/0.1.Sleep)}>0) doesnotuntap])) forever +text=Enchant creature -- When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. +mana={X}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Venerable Knight +auto=_DIES_target(creature[knight]|myBattlefield) counter(1/1,1) +text=When Venerable Knight dies, put a +1/+1 counter on target Knight you control. +mana={W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Venerable Warsinger +abilities=trample,vigilance +auto=@combatdamaged(player) from(this):name(Return creature) transforms((,newability[may name(Return creature) target(creature[manacost<=thatmuch]|mygraveyard) moveto(mybattlefield)])) oneshot +text=Vigilance, trample -- Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. +mana={1}{R}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Venerated Loxodon +other={convoke} name(Convoke) +auto=lord(creature[tapped;-attacking]|myBattlefield) counter(1/1,1) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. +mana={4}{W} +type=Creature +subtype=Elephant Cleric +power=4 +toughness=4 +[/card] +[card] +name=Vengeant Vampire +abilities=lifelink +auto=_DIES_destroy target(creature|opponentBattlefield) && life:4 controller +text=Lifelink -- When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Vengeful Ancestor +abilities=flying +auto=name(Goad creature) target(creature|battlefield) _GOAD_ +auto=_ATTACKING_name(Goad creature) target(creature|battlefield) _GOAD_ +auto=lord(creature[counter{0/0.1.Goaded}]|battlefield) transforms((,newability[_ATTACKING_damage:1 controller])) +text=Flying -- When Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -- Whenever a goaded creature attacks, it deals 1 damage to its controller. +mana={2}{R}{R} +type=Creature +subtype=Spirit Dragon +power=3 +toughness=4 +[/card] +[card] +name=Vengeful Devil +abilities=haste +auto={T}:damage:1 target(player,creature,planeswalker) restriction{morbid} +text=Haste -- Morbid-{T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn. +mana={1}{R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Vengeful Dreams +auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(exile) target(creature[attacking]) +auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(exile) target(<2>creature[attacking]) +auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(exile) target(<3>creature[attacking]) +auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(exile) target(<4>creature[attacking]) +auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(exile) target(<5>creature[attacking]) +auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(exile) target(<6>creature[attacking]) +auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(exile) target(<7>creature[attacking]) +auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(exile) target(<8>creature[attacking]) +auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(exile) target(<9>creature[attacking]) +auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(exile) target(<10>creature[attacking]) +auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(exile) target(<11>creature[attacking]) +auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(exile) target(<12>creature[attacking]) +auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(exile) target(<13>creature[attacking]) +auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(exile) target(<14>creature[attacking]) +auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(exile) target(<15>creature[attacking]) +auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(exile) target(<16>creature[attacking]) +auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(exile) target(<17>creature[attacking]) +auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(exile) target(<18>creature[attacking]) +auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(exile) target(<19>creature[attacking]) +auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(exile) target(<20>creature[attacking]) +text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. +mana={W}{W} +type=Instant +[/card] +[card] +name=Vengeful Reaper +abilities=flying,deathtouch,haste,foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +text=Flying, deathtouch, haste -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={3}{B} +type=Creature +subtype=Angel Cleric +power=2 +toughness=3 +[/card] +[card] +name=Vengeful Rebirth +auto=moveto(myexile) all(this) +auto=if type(land|mygraveyard)~morethan~0 then choice name(Return land card):target(land|mygraveyard) moveto(myhand) +auto=if type(*[manacost=0]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 0):target(*[manacost=0] moveto(myhand) +auto=if type(*[manacost=1]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 1):target(*[manacost=1] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:1!$ controller +auto=if type(*[manacost=2]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 2):target(*[manacost=2] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:2!$ controller +auto=if type(*[manacost=3]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 3):target(*[manacost=3] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:3!$ controller +auto=if type(*[manacost=4]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 4):target(*[manacost=4] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:4!$ controller +auto=if type(*[manacost=5]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 5):target(*[manacost=5] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:5!$ controller +auto=if type(*[manacost=6]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 6):target(*[manacost=6] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:6!$ controller +auto=if type(*[manacost=7]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 7):target(*[manacost=7] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:7!$ controller +auto=if type(*[manacost=8]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 8):target(*[manacost=8] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:8!$ controller +auto=if type(*[manacost=9]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 9):target(*[manacost=9] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:9!$ controller +auto=if type(*[manacost=10]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 10):target(*[manacost=10] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:10!$ controller +auto=if type(*[manacost=11]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 11):target(*[manacost=11] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:11!$ controller +auto=if type(*[manacost=12]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 12):target(*[manacost=12] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:12!$ controller +auto=if type(*[manacost=13]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 13):target(*[manacost=13] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:13!$ controller +auto=if type(*[manacost=14]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 14):target(*[manacost=14] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:14!$ controller +auto=if type(*[manacost=15]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 15):target(*[manacost=15] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:15!$ controller +auto=if type(*[manacost=16]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 16):target(*[manacost=16] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:16!$ controller +auto=if type(*[manacost=17]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 17):target(*[manacost=17] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:17!$ controller +auto=if type(*[manacost=18]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 18):target(*[manacost=18] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:18!$ controller +auto=if type(*[manacost=19]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 19):target(*[manacost=19] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:19!$ controller +auto=if type(*[manacost>=20]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 20):target(*[manacost>=20] moveto(myhand) && ability$!name(Damage target creature or player) target(creature,player) damage:20!$ controller +text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. +mana={4}{R}{G} +type=Sorcery +[/card] +[card] +name=Vengeful Strangler +abilities=cantblock +backside=Strangling Grasp +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature or planeswalker) retargetfromplay target(*[creature;planeswalker]|opponentbattlefield)],newability[@each opponent upkeep:ability$!name(Sacrifice a non-land permanent) name(Sacrifice a non-land permanent) target(*[-land;-Strangling Grasp]|mybattlefield) sacrifice and!( life:-1 controller )! !$ controller])) forever )! +text=Vengeful Strangler can't block. -- When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Vengeful Warchief +auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:name(Put 1/1 counter) counter(1/1) +text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) +mana={4}{B} +type=Creature +subtype=Orc Warrior +power=4 +toughness=4 +[/card] +[card] +name=Venomous Changeling +abilities=deathtouch,changeling +text=Changeling (This card is every creature type.) -- Deathtouch +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=3 +[/card] +[card] +name=Venomous Hierophant +abilities=deathtouch +auto=deplete:3 controller +text=Deathtouch -- When Venomous Hierophant enters the battlefield, put the top three cards of your library into your graveyard. +mana={3}{B} +type=Creature +subtype=Gorgon Cleric +power=3 +toughness=3 +[/card] +[card] +name=Venser's Diffusion +target=*[-land] +auto=moveTo(ownerhand) +text=Return target nonland permanent or suspended card to its owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Venser, Shaper Savant +abilities=flash +auto=if type(*|battlefield)~morethan~0 then choice name(Return target permanent) name(Return target permanent) target(*|battlefield) moveTo(ownerHand) +auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Verazol, the Split Current +auto=counter(1/1,X) all(this) +auto=@movedTo(*[kicked=1]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:1:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=2]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:2:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=3]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:3:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=4]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:4:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=5]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:5:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=6]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:6:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=7]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:7:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=8]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:8:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=9]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:9:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=10]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:10:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=11]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:11:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=12]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:12:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=13]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:13:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=14]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:14:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=15]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:15:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=16]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:16:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=17]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:17:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=18]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:18:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=19]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:19:!) && counter(1/1,-2) all(this) +auto=@movedTo(*[kicked=20]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:20:!) && counter(1/1,-2) all(this) +text=When Verazol, the Divided Stream enters the battlefield, put X +1/+1 counters on it, where X is the amount of mana spent to cast it. -- Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, you may copy that spell and choose new targets for the copy. +mana={X}{G}{U} +type=Legendary Creature +subtype=Serpent +power=0 +toughness=0 +[/card] +[card] +name=Verdant Command +#Counter Loyalty ability not supported ATM. +auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! +auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! +auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! +auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller +auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent +text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life. +mana={1}{G} +type=Instant +[/card] +[card] +name=Verdant Confluence +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<3>land[basic]|myLibrary) +auto=choice name(Choose 1, 1, 1) target(<3>*[creature]) counter(1/1,2) +auto=choice name(Choose 1, 1, 2) target(<2>*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(myhand) target(*[-sorcery;-instant]|mygraveyard)!$ controller +auto=choice name(Choose 1, 2, 2) target(*[creature]) counter(1/1,2) && ability$!name(Return 2 permanents to hand) moveto(myhand) target(<2>*[-sorcery;-instant]|mygraveyard)!$ controller +auto=choice name(Choose 1, 2, 3) target(*[creature]) counter(1/1,2) && ability$!name(Return permanent to hand) moveto(myhand) target(*[-sorcery;-instant]|mygraveyard)!$ controller && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller +auto=choice name(Choose 1, 3, 3) target(*[creature]) counter(1/1,2) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller +auto=choice name(Choose 2, 2, 2) target(<3>*[-sorcery;-instant]|mygraveyard) moveto(myhand) +auto=choice name(Choose 2, 2, 3) target(<2>*[-sorcery;-instant]|mygraveyard) moveto(myhand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose land card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller +auto=choice name(Choose 2, 3, 3) target(*[-sorcery;-instant]|mygraveyard) moveto(myhand) && ability$!name(Reveal) reveal:plibrarycount optionone name(choose 2 land cards) target(<2>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend!$ controller +auto=choice name(Choose 3, 3, 3) reveal:plibrarycount optionone name(choose 3 land cards) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Choose three. You may choose the same mode more than once. -- Put two +1/+1 counters on target creature. -- Return target permanent card from your graveyard to your hand. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Verdant Crescendo +auto=target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! +auto=ability$!name(Search Nissa, Nature's Artisan) name(Search Nissa, Nature's Artisan) target(Nissa^ Nature's Artisan|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! !$ controller +text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Verdant Mastery +other={3}{G} name(Cast for less) +restriction=type(land[basic]|myLibrary)~morethan~0 +otherrestriction=type(land[basic]|myLibrary)~morethan~0 +auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~morethan~1 then ability$!name(Put 2 lands in play) name(Put 2 lands in play) target(<2>land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~morethan~3 then ability$!name(Put 2 lands in your hand) name(Put 2 lands in your hand) target(<2>land[basic]|mylibrary) moveto(myhand)!$ controller +auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~equalto~3 then ability$!name(Put 1 land in your hand) name(Put 1 land in your hand) target(land[basic]|mylibrary) moveto(myhand)!$ controller +auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~equalto~1 then ability$!name(Put 1 land in play) name(Put 1 land in play) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if paid(alternative) then ability$!name(Put 1 land in opponent battlefield) name(Put 1 land in opponent battlefield) target(land[basic]|mylibrary) moveto(opponentbattlefield) and!( tap(noevent) )! !$ controller +auto=if paid(alternative) then if type(land[basic]|myLibrary)~equalto~2 then ability$!name(Put 1 land in play) name(Put 1 land in play) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if paid(alternative) then if type(land[basic]|myLibrary)~morethan~2 then ability$!name(Put 2 lands in play) name(Put 2 lands in play) target(<2>land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller +auto=if paid(alternative) then if type(land[basic]|myLibrary)~morethan~3 then ability$!name(Put 1 land in your hand) name(Put 1 land in your hand) target(land[basic]|mylibrary) moveto(myhand)!$ controller +text=You may pay {3}{G} rather than pay this spell's mana cost. -- Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Verdant Rebirth +target=creature +auto=transforms((,newability[handdeath])) ueot +auto=draw:1 controller +text=Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Verdant Sun's Avatar +auto=life:toughness controller +auto=@movedto(creature|mybattlefield):all(trigger[to]) transforms((,newability[life:toughness])) ueot +text=Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. +mana={5}{G}{G} +type=Creature +subtype=Dinosaur Avatar +power=5 +toughness=5 +[/card] +[card] +name=Verge Rangers +abilities=showfromtoplibrary,first strike +auto=this(variable{type:land:opponentbattlefieldminustype:land:mybattlefieldplusend}>0) canplaylandlibrarytop +text=First strike -- You may look at the top card of your library any time. -- As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) +mana={2}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Verity Circle +auto=@tapped(creature[-attacking]|opponentbattlefield):may draw:1 controller +auto={4}{U}:tap target(creature[-flying]) +text=Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. -- {4}{U}: Tap target creature without flying. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Verix Bladewing +abilities=flying +kicker={3} +auto=if paid(kicker) then create(Karox Bladewing:creature legendary dragon:4/4:red:dragon:flying) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Flying -- When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. +mana={2}{R}{R} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Vermin Gorger +auto={T}{S(other creature|myBattlefield)}:life:-2 opponent && life:2 controller +text={T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Vernadi Shieldmate +abilities=vigilance +text=Vigilance +mana={1}{GW} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Vesperlark +abilities=flying +other={1}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield) +auto=alternative sacrifice +text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Veteran Adventurer +abilities=vigilance +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=becomes(Cleric Rogue Warrior Wizard) +text=Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. -- This spell costs {1} less to cast for each creature in your party. -- Vigilance +mana={5}{G} +type=Creature +subtype=Human +power=5 +toughness=5 +[/card] +[card] +name=Veteran Charger +auto=name(Choose creature in hand) target(creature|myhand) counter(2/2,1,PerpetualPT) +text=When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. +mana={2}{G} +type=Creature +subtype=Centaur Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Dungeoneer +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Veteran Ghoulcaller +abilities=menace +auto=@movedto(*|myhand) from(mygraveyard):name(Conjure card) all(trigger[to]) name(Conjure card) transforms((,newability[name(Conjure card) conjure cards(myname) zone(myhand)])) oneshot +text=Menace -- Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Vexing Devil +auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:4 controller && sacrifice notatarget(Vexing Devil|opponentbattlefield)!$ opponent +text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. +mana={R} +type=Creature +subtype=Devil +power=4 +toughness=3 +[/card] +[card] +name=Vexing Gull +abilities=flying,flash +text=Flash -- Flying +mana={2}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Vexing Shusher +abilities=nofizzle +auto={RG}: target(*[-land]|stack) nofizzle +text=This spell can't be countered. -- {R/G}: Target spell can't be countered. +mana={RG}{RG} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Veyran, Voice of Duality +auto=@movedto(*[instant;sorcery]|mystack):1/1 ueot +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. -- If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={1}{U}{R} +type=Legendary Creature +subtype=Efreet Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vial Smasher the Fierce +abilities=partner +auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:1 opponent _ choice name(Damage planeswalker) damage:1 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Damage planeswalker) damage:3 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:4 opponent _ choice name(Damage planeswalker) damage:4 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:5 opponent _ choice name(Damage planeswalker) damage:5 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:6 opponent _ choice name(Damage planeswalker) damage:6 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:7 opponent _ choice name(Damage planeswalker) damage:7 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:8 opponent _ choice name(Damage planeswalker) damage:8 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:9 opponent _ choice name(Damage planeswalker) damage:9 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:10 opponent _ choice name(Damage planeswalker) damage:10 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:11 opponent _ choice name(Damage planeswalker) damage:11 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:12 opponent _ choice name(Damage planeswalker) damage:12 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:13 opponent _ choice name(Damage planeswalker) damage:13 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:14 opponent _ choice name(Damage planeswalker) damage:14 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:15 opponent _ choice name(Damage planeswalker) damage:15 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:16 opponent _ choice name(Damage planeswalker) damage:16 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:17 opponent _ choice name(Damage planeswalker) damage:17 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:18 opponent _ choice name(Damage planeswalker) damage:18 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:19 opponent _ choice name(Damage planeswalker) damage:19 target(planeswalker|opponentBattlefield)!$ controller +auto=@movedto(*[-land;manacost>=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:20 opponent _ choice name(Damage planeswalker) damage:20 target(planeswalker|opponentBattlefield)!$ controller +text=Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls. -- Partner (You can have two commanders if both have partner.) +mana={1}{B}{R} +type=Legendary Creature +subtype=Goblin Berserker +power=2 +toughness=3 +[/card] +[card] +name=Viashino Lashclaw +auto={T}{D(*|myHand)}:all(creature|myBattlefield) transforms((,newability[haste])) ueot +text={T}, Discard a card: Creatures you control gain haste until end of turn. +mana={1}{R} +type=Creature +subtype=Viashino Warrior +power=2 +toughness=2 +[/card] +[card] +name=Viashino Pyromancer +auto=damage:2 target(player) +text=When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. +mana={1}{R} +type=Creature +subtype=Viashino Wizard +power=2 +toughness=1 +[/card] +[card] +name=Viashino Sandsprinter +abilities=trample,haste +auto=@each endofturn moveTo(ownerHand) +autohand={R}{cycle}:name(cycling) draw:1 +text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) +mana={1}{R}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=1 +[/card] +[card] +name=Vicious Betrayal +auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && target(creature) 2/2 ueot +auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notatarget(<2>creature|mybattlefield)!$ controller && target(creature) 4/4 ueot +auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notatarget(<3>creature|mybattlefield)!$ controller && target(creature) 6/6 ueot +auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notatarget(<4>creature|mybattlefield)!$ controller && target(creature) 8/8 ueot +auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notatarget(<5>creature|mybattlefield)!$ controller && target(creature) 10/10 ueot +auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notatarget(<6>creature|mybattlefield)!$ controller && target(creature) 12/12 ueot +auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notatarget(<7>creature|mybattlefield)!$ controller && target(creature) 14/14 ueot +auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notatarget(<8>creature|mybattlefield)!$ controller && target(creature) 16/16 ueot +auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notatarget(<9>creature|mybattlefield)!$ controller && target(creature) 18/18 ueot +auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notatarget(<10>creature|mybattlefield)!$ controller && target(creature) 20/20 ueot +auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notatarget(<11>creature|mybattlefield)!$ controller && target(creature) 22/22 ueot +auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notatarget(<12>creature|mybattlefield)!$ controller && target(creature) 24/24 ueot +auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notatarget(<13>creature|mybattlefield)!$ controller && target(creature) 26/26 ueot +auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notatarget(<14>creature|mybattlefield)!$ controller && target(creature) 28/28 ueot +auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notatarget(<15>creature|mybattlefield)!$ controller && target(creature) 30/30 ueot +auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notatarget(<16>creature|mybattlefield)!$ controller && target(creature) 32/32 ueot +auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notatarget(<17>creature|mybattlefield)!$ controller && target(creature) 34/34 ueot +auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notatarget(<18>creature|mybattlefield)!$ controller && target(creature) 36/36 ueot +auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notatarget(<19>creature|mybattlefield)!$ controller && target(creature) 38/38 ueot +auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notatarget(<20>creature|mybattlefield)!$ controller && target(creature) 40/40 ueot +text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Vicious Conquistador +auto=_ATTACKING_life:-1 opponent +text=Whenever Vicious Conquistador attacks, each opponent loses 1 life. +mana={B} +type=Creature +subtype=Vampire Soldier +power=1 +toughness=2 +[/card] +[card] +name=Vicious Offering +kicker={S(creature|myBattlefield)} +target=creature +auto=-2/-2 +auto=if paid(kicker) then -3/-3 +text=Kicker'sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. +mana={1}{B} +type=Instant +[/card] +[card] +name=Vicious Rumors +auto=damage:1 opponent +auto=life:1 controller +auto=deplete:1 opponent +auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent +text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Victimize +target=<2>*[creature]|mygraveyard +auto=moveto(mybattlefield) and!(tap(noevent))! +text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. +mana={2}{B}{S(*[creature]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Victory Chimes +auto=@each upkeep:untap +auto={T}:target(player) add{c} +text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}. +mana={3} +type=Artifact +[/card] +[card] +name=Victory's Envoy +auto=@each my upkeep:counter(1/1,1) all(other creature|myBattlefield) +text=At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. +mana={3}{W}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=View from Above +target=creature +auto=flying ueot +auto=if type(*[white]|mybattlefield)~morethan~0 then moveto(myhand) all(this) +text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Vigil for the Lost +auto=@movedTo(creature|graveyard) from(mybattlefield):may pay({x}) name(Pay X) life:X controller +text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Vigilant Baloth +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Vigorspore Wurm +abilities=oneblocker +auto=foreach(creature|mygraveyard) target(creature) 1/1 && vigilance ueot +text=Undergrowth - When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -- Vigorspore Wurm can't be blocked by more than one creature. +mana={5}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Vile Entomber +abilities=deathtouch +auto=name(Search library) target(*|mylibrary) moveto(myGraveyard) and!( shuffle )! +text=Deathtouch -- When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle. +mana={2}{B}{B} +type=Creature +subtype=Zombie Warlock +power=2 +toughness=2 +[/card] +[card] +name=Vile Manifestation +abilities=cycling +autohand=__CYCLING__({2}) +auto=foreach(*[cycling]|mygraveyard) 1/0 +text=Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Vilespawn Spider +abilities=reach +auto=@each my upkeep:name(Mill a card) deplete:1 controller +auto={2}{G}{U}{T}{S}:name(Create Spiders) token(Insect Tok)*type:creature:mygraveyard asSorcery +text=Reach -- At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -- {2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. +mana={G}{U} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Vilis, Broker of Blood +abilities=flying +auto={B}{L:2}:-1/-1 target(creature) ueot +auto=@damageof(player):draw:thatmuch controller +text=Flying -- {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. -- Whenever you lose life, draw that many cards. (Damage causes loss of life.) +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Demon +power=8 +toughness=8 +[/card] +[card] +name=Village Reavers +abilities=nightbound +backside=Village Watch +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=lord(*[wolf;werewolf]|mybattlefield) haste +text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch +type=Creature +subtype=Werewolf +color=red +power=5 +toughness=4 +[/card] +[card] +name=Village Rites +auto=draw:2 controller +text=As an additional cost to cast this spell, sacrifice a creature. -- Draw two cards. +mana={B}{S(creature|myBattlefield)} +type=Instant +[/card] +[card] +name=Village Watch +abilities=haste,daybound +backside=Village Reavers +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Haste -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Village Reavers +mana={4}{R} +type=Creature +subtype=Human Werewolf +power=4 +toughness=3 +[/card] +[card] +name=Villainous Wealth +auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(X|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend optionthree canplayfromexile castcard(normal) target(*|opponentExile) optionthreeend revealend +text=Target opponent exiles the top X cards of their library. You may cast any number of spells with converted mana cost X or less from among them without paying their mana costs. +mana={X}{B}{G}{U} +type=Sorcery +[/card] +[card] +name=Vindictive Lich +auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notatarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent looses 5 life) life:-5 opponent])) ueot +text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- Target opponent sacrifices a creature. -- Target opponent discards two cards. -- Target opponent loses 5 life. +mana={3}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=1 +[/card] +[card] +name=Vindictive Vampire +auto=@movedTo(other creature|graveyard) from(mybattlefield):ability$!choice damage:1 opponent && life:1 controller!$ controller +text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Vampire +power=2 +toughness=3 +[/card] +[card] +name=Vine Gecko +auto=@movedTo(*[kicked>=1]|myStack):name(Put a +1/+1 counter) counter(1/1,1) all(this) +auto=@movedTo(*[kicked>=1]|myStack) turnlimited:add{1} +text=The first kicked spell you cast each turn costs {1} less to cast.. -- Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. +mana={1}{G} +type=Creature +subtype=Elemental Lizard +power=2 +toughness=2 +[/card] +[card] +name=Vine Mare +abilities=opponentshroud +auto=cantbeblockedby(creature[black]) +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Vine Mare can't be blocked by black creatures. +mana={2}{G}{G} +type=Creature +subtype=Elemental Horse +power=5 +toughness=3 +[/card] +[card] +name=Vineglimmer Snarl +auto=if type(*[forest;island]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{G} +auto={T}:Add{U} +text=As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. -- {T}: Add {G} or {U}. +type=Land +[/card] +[card] +name=Vineshaper Mystic +auto=target(merfolk|mybattlefield) counter(1/1,1) +text=When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. +mana={2}{G} +type=Creature +subtype=Merfolk Shaman +power=1 +toughness=3 +[/card] +[card] +name=Vintara Elephant +abilities=trample +auto={3}:-trample ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) notatarget(Vintara Elephant[trample]|opponentBattlefield) -trample ueot?donothing!$ opponent])) forever +text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. +mana={4}{G} +type=Creature +subtype=Elephant +power=4 +toughness=3 +[/card] +[card] +name=Violent Eruption +abilities=madness +auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +autoexile=restriction{discarded} pay({1}{R}{R}) name(pay {1}{R}{R} to cast) activate name(pay {1}{R}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{R}{R}{R} +type=Instant +[/card] +[card] +name=Violent Impact +abilities=cycling +target=artifact,land +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Virtus the Veiled +abilities=deathtouch,partner +partner=Gorm the Great +auto=_PARTNER_ +auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent +text=Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. +mana={2}{B} +type=Legendary Creature +subtype=Azra Assassin +power=1 +toughness=1 +[/card] +[card] +name=Virtus's Maneuver +auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(ownerhand)!$ opponent +auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent +text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Virulent Wound +target=creature +auto=counter(-1/-1) +auto=transforms((,newability[@movedto(this|mygraveyard):alterpoison:1 controller])) ueot +text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. +mana={B} +type=Instant +[/card] +[card] +name=Visage of Bolas +auto=may moveto(myhand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) and!( shuffle )! +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- {T}: Add {U}, {B}, or {R} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Visions +target=player +aicode=activate all(*[zpos<=5]|targetedpersonslibrary) bottomoflibrary and!( shuffle targetedplayer )! +auto=name(Look 5 cards) reveal:5 revealzone(targetedpersonslibrary) optionone name(Look cards) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may name(Shuffle library) shuffle targetedplayer afterrevealedend revealend +text=Look at the top five cards of target player's library. You may then have that player shuffle that library. +mana={W} +type=Sorcery +[/card] +[card] +name=Visions of Dominance +target=creature +auto=counter(1/1) +auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot +flashback={8}{G}{G} +otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={5}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={6}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={7}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. -- Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Visions of Dread +target=opponent +auto=ability!$name(Give a creature to opponent) name(Give a creature to opponent) target(creature|mygraveyard) moveto(opponentbattlefield)!$ targetedplayer +flashback={8}{B}{B} +otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={5}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={6}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={7}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=Target opponent puts a creature card of choice from their graveyard onto the battlefield under your control. -- Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Visions of Duplicity +target=creature|opponentbattlefield +auto=moveto(opponentbattlefield) +auto=name(Choose another creature you don't control) target(creature|opponentbattlefield) moveto(opponentbattlefield) +flashback={8}{U}{U} +otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={U}{U}restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={5}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={6}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={7}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=Exchange control of two target creatures you don't control. -- Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Visions of Glory +auto=token(Human,Creature Human,1/1,white)*type:creature:mybattlefield +flashback={8}{W}{W} +otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={5}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={6}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={7}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=Create a 1/1 white Human creature token for each creature you control. -- Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Visions of Ruin +auto=ability!$name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice and!( token(Treasure Sur) opponent )! !$ opponent +flashback={8}{R}{R} +otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 +auto=if paid(alternative) then all(this|mystack) moveto(myexile) +autograveyard={R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={1}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={2}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={3}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={4}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={5}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={6}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +autograveyard={7}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) +text=Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. -- Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Vitality Hunter +abilities=lifelink +auto=this(cantargetcard(*[-monstrous]) {1}{W}{W}:name(X=1) all(this) becomes(monstrous) forever && target(<1>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {2}{W}{W}:name(X=2) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}:name(X=3) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {4}{W}{W}:name(X=4) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:name(X=5) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {6}{W}{W}:name(X=6) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {7}{W}{W}:name(X=7) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {8}{W}{W}:name(X=8) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {9}{W}{W}:name(X=9) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {10}{W}{W}:name(X=10) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {11}{W}{W}:name(X=11) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {12}{W}{W}:name(X=12) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {13}{W}{W}:name(X=13) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {14}{W}{W}:name(X=14) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {15}{W}{W}:name(X=15) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {16}{W}{W}:name(X=16) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {17}{W}{W}:name(X=17) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {18}{W}{W}:name(X=18) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {19}{W}{W}:name(X=19) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +auto=this(cantargetcard(*[-monstrous]) {20}{W}{W}:name(X=20) all(this) becomes(monstrous) forever && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever +text=Lifelink -- {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. +mana={3}{W} +type=Creature +subtype=Nightmare +power=3 +toughness=4 +[/card] +[card] +name=Vito, Thorn of the Dusk Rose +auto=@lifeof(player):life:-thatmuch opponent +auto={3}{B}{B}:all(creature|myBattlefield) transforms((,newability[lifelink])) ueot +text=Whenever you gain life, target opponent loses that much life. -- {3}{B}{B}: Creatures you control gain lifelink until end of turn. +mana={2}{B} +type=Legendary Creature +subtype=Vampire Cleric +power=1 +toughness=3 +[/card] +[card] +name=Vivid Flying Fish +auto=lord(Vivid Flying Fish[attacking]|myBattlefield) flying +text=Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) +mana={1}{U} +type=Creature +subtype=Fish Lizard +power=1 +toughness=1 +[/card] +[card] +name=Vivid Revival +abilities=exiledeath +target=*[multicolor]|mygraveyard +auto=moveto(myhand) +text=Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Vivien's Arkbow +auto={X}{T}{D(*|myhand)}:reveal:x optionone target(creature[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +text={X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={1}{G} +type=Legendary Artifact +[/card] +[card] +name=Vivien's Crocodile +auto=aslongas(vivien planeswalker|mybattlefield) 1/1 +text=Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. +mana={2}{G} +type=Creature +subtype=Crocodile Spirit +power=3 +toughness=3 +[/card] +[card] +name=Vivien's Grizzly +auto={3}{G}:reveal:1 optionone target(creature,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text={3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. +mana={2}{G} +type=Creature +subtype=Bear Spirit +power=2 +toughness=3 +[/card] +[card] +name=Vivien's Invocation +aicode=activate target(creature[zpos<=7]|mylibrary) moveto(mybattlefield) and!(transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot)! +auto=reveal:7 optionone name(Get Creature) target(<1>creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot)! afterrevealedend revealend +text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Vivien's Jaguar +abilities=reach +autograveyard={2}[G} restriction{type(planeswalker[vivien]|mybattlefield)~morethan~0}:name(Return to hand) name(Return to hand) moveto(myhand) +text=Reach (This creature can block creatures with flying.) -- {2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. +mana={2}{G} +type=Creature +subtype=Cat Spirit +power=3 +toughness=2 +[/card] +[card] +name=Vizier of Deferment +abilities=flash +auto=may (blink)ueot target(creature[attacking;blocking]) +text=Flash -- When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Vizier of Many Faces +auto=may copy notatarget(creature) +autograveyard={3}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery +text=You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -- Embalm {3}{U}{U} +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter Cleric +power=0 +toughness=0 +[/card] +[card] +name=Vizier of Remedies +auto=@counteradded(-1/-1) from(creature|myBattlefield):counter(-1/-1,-1) all(trigger[from]) limit:1 +text=If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Vizier of Tumbling Sands +abilities=cycling +auto={T}:untap target(other *|mybattlefield) +autohand=__CYCLING__({1}{U}) +text={T}: Untap another target permanent. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Vizier of Tumbling Sands, untap target permanent. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Vizier of the Menagerie +abilities=showfromtoplibrary,canplaycreaturelibrarytop +auto=lord(creature|mycastingzone) anytypeofmana +text=You may look at the top card of your library. (You may do this at any time.) -- You may cast the top card of your library if it's a creature card. -- You may spend mana as though it were mana of any type to cast creature spells. +mana={3}{G} +type=Creature +subtype=Naga Cleric +power=3 +toughness=4 +[/card] +[card] +name=Vizier of the Scorpion +auto=_AMASS_(1) +auto=lord(Zombie[token]|myBattlefield) deathtouch +text=When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vizier of the True +auto=@exerted(this):tap target(cretaure|opponentbattlefield) +auto=_ATTACKING_may exert +text=You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, tap target creature an opponent controls. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Vizkopa Vampire +abilities=lifelink +text=Lifelink +mana={2}{WB} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Vodalian Arcanist +auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:Add{C} +text={T}: Add Colorless . Spend this mana only to cast an instant or sorcery spell. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Voice of Many +auto=if type(*[creature]|mybattlefield)~morethan~type(*[creature]|opponentbattlefield) then draw:1 controller +text=When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. +mana={2}{G}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Voice of the Blessed +abilities=flash +auto=@lifeof(player) from(*[-lifefaker]|*):name(Put 1/1 counter) counter(1/1) +auto=this(counter{1/1}>=4) flying +auto=this(counter{1/1}>=4) vigilance +auto=this(counter{1/1}>=10) indestructible +text=Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. -- As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. -- As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. +mana={W}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Void Beckoner +abilities=deathtouch,cycling +autohand=__CYCLING__({2}{B}) +autohand=@cycled(this|myHand):name(Put Deathtouch counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever +text=Deathtouch -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) -- When you cycle Void Beckoner, put a deathtouch counter on target creature you control. +mana={6}{B}{B} +type=Creature +subtype=Nightmare Horror +power=8 +toughness=8 +[/card] +[card] +name=Void Maw +abilities=trample +auto=@movedto(other creature|graveyard) from(battlefield):all(trigger[to]) moveto(ownerexile) and!( counter(0/0,1,MawExiled) )! +auto={0}:name(Put creature into owner graveyard) name(Put creature into owner graveyard) moveto(ownerGraveyard) target(creature[counter{0/0.1.MawExiled}]|exile) && 2/2 ueot all(this) +text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=5 +[/card] +[card] +name=Void Mirror +auto=@movedto(*|stack):all(trigger) transforms((,newability[if compare(converge)~equalto~0 then target(*[share!name!]|stack) fizzle])) forever +text=Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. +mana={2} +type=Artifact +[/card] +[card] +name=Voidslime +target=*|stack +auto=fizzle +text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +mana={U}{U}{G} +type=Instant +[/card] +[card] +name=Voidstone Gargoyle +abilities=flying +auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent],newability[lord(*[chosenname]) noactivatedability])) forever chooseend nonland +text=Flying -- As Voidstone Gargoyle enters the battlefield, name a nonland card. -- The named card can't be cast. -- Activated abilities of sources with the chosen name can't be activated. +mana={3}{W}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Volatile Arsonist +abilities=daybound,menace,haste +backside=Dire-Strain Anarchist +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=@combat(attacking) source(this):may name(Damage creature) damage:1 target(creature) +auto=@combat(attacking) source(this):may name(Damage player) damage:1 target(player) +auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:1 target(planeswalker) +text=Menace, haste -- Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Anarchist +mana={3}{R}{R} +type=Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Volatile Claws +auto=all(creature|myBattlefield) 2/0 +auto=all(creature|myBattlefield) transforms((allsubtypes)) +text=Until end of turn, creatures you control get +2/+0 and gain all creature types. +mana={2}{R} +type=Instant +[/card] +[card] +name=Volatile Fjord +auto=tap(noevent) +text=({T}: Add {U} or {R}.) -- Volatile Fjord enters the battlefield tapped. +type=Snow Land +subtype=Island Mountain +[/card] +[card] +name=Volcanic Salvo +anyzone=changecost(colorless:-powertotalinplay) forcedalive +auto=damage:6 target(creature,planeswalker) +text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. +mana={10}{R}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Torrent +autostack=if casted(this) then cascade:plibrarycount +auto=all(creature|opponentBattlefield) damage:pstormcount +auto=all(planeswalker|opponentBattlefield) damage:pstormcount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Vision +abilities=exiledeath +target=*[instant;sorcery]|mygraveyard +auto=moveto(myhand) && damage:manacost all(creature|opponentbattlefield) +text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Wind +auto=foreach(creature|battlefield) ability$!name(Damage) damage:1 target(creature)!$ controller +text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Voldaren Ambusher +auto=if compare(oplifelost)~morethan~0 then may name(Damage creature or planeswalker) damage:type:vampire:mybattlefield target(creature,planeswalker) +text=When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. +mana={2}{R} +type=Creature +subtype=Vampire Archer +power=2 +toughness=2 +[/card] +[card] +name=Voldaren Bloodcaster +backside=Bloodbat Summoner +abilities=flying +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood) +auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside) +text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner +mana={1}{B} +type=Creature +subtype=Vampire Wizard +power=2 +toughness=1 +[/card] +[card] +name=Voldaren Epicure +auto=damage:1 opponent +auto=token(Blood) +text=When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Voldaren Estate +auto={T}:add{C} +auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{W} +auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{U} +auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B} +auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R} +auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G} +auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) token(Blood) +auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) token(Blood) +auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) token(Blood) +auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood) +auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood) +auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood) +text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") +type=Land +[/card] +[card] +name=Voldaren Stinger +auto=this(attacking) first strike +auto={2}{R}:name(Gets 2/0) 2/0 ueot +text=Voldaren Stinger has first strike as long as it's attacking. -- {2}{R}: Voldaren Stinger gets +2/+0 until end of turn. +type=Creature +subtype=Vampire Warrior +mana={R} +power=1 +toughness=1 +[/card] +[card] +name=Volley Veteran +auto=damage:type:goblin:mybattlefield target(creature|opponentBattlefield) +text=When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=4 +toughness=2 +[/card] +[card] +name=Volley of Boulders +auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +flashback={R}{R}{R}{R}{R}{R} +text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={8}{R} +type=Sorcery +[/card] +[card] +name=Volo, Guide to Monsters +auto=@movedto(creature|mystack):name(Check if share types) all(trigger[to]) transforms((,newability[if type(*[creature;share!types!]|myBattlefield)~equalto~0 then if type(*[creature;share!types!]|mygraveyard)~equalto~0 then clone])) ueot +text=Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) +mana={2}{G}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Volrath's Dungeon +auto={L:5}:sacrifice myturnonly +auto=@each opponent upkeep:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent untap:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent draw:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent combatbegins:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent blockers:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent firstmain:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto=@each opponent endofturn:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notatarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent +auto={D(*|myhand)}:name(Target player) moveto(mylibrary) target(*|myhand) asSorcery +auto={D(*|myhand)}:name(Target opponent) moveto(opponentlibrary) target(*|opponenthand) asSorcery +text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. -- Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Volrath, the Shapestealer +auto=@each my combatbegins:target(creature) counter(-1/-1) +auto={1}:copy target(creature[counter{any}]) ueot +text=At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. -- {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Shapeshifter +power=7 +toughness=5 +[/card] +[card] +name=Volt-Charged Berserker +backside=Voltaic Visionary +abilities=cantblock +text=Volt-Charged Berserker can't block. // Voltaic Visionary +color=red +type=Creature +subtype=Human Berserker +power=4 +toughness=3 +[/card] +[card] +name=Voltaic Servant +auto=@each my endofturn:untap target(artifact) +text=At the beginning of your end step, untap target artifact. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=3 +[/card] +[card] +name=Voltaic Visionary +backside=Volt-Charged Berserker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:name(Damage and exile) damage:2 controller && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.VoltaicExiled)])) ueot )! +auto=@movedTo(*[-land;counter{0/0.1.VoltaicExiled}]|mystack) from(myexile):name(Transform) flip(backside) +auto=@movedTo(land[counter{0/0.1.VoltaicExiled}]|mybattlefield) from(myexile):name(Transform) flip(backside) +text={T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. -- Whenever you play a card exiled with Voltaic Visionary, transform it. // Volt-Charged Berserker +mana={1}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Vona's Hunger +auto=_ASCEND_ +auto=if type(City's Blessing|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) name(sacrifice half creatures) notatarget(creature|myBattlefield) sacrifice!$ opponent +auto=if type(City's Blessing|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) name(sacrifice a creature) notatarget(creature|myBattlefield) sacrifice!$ opponent +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. +mana={2}{B} +type=Instant +[/card] +[card] +name=Vona, Butcher of Magan +abilities=vigilance, lifelink +auto={T}{L:7}:destroy target(*[-land]) myTurnOnly +text=Vigilance, lifelink -- {T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn. +mana={3}{W}{B} +type=Legendary Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Voracious Greatshark +abilities=flash +auto=fizzle target(*[artifact;creature]|stack) +text=Flash -- When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. +mana={3}{U}{U} +type=Creature +subtype=Shark +power=5 +toughness=4 +[/card] +[card] +name=Voracious Hydra +abilities=trample +auto=counter(1/1,X) +auto=choice thisforeach(counter{1/1.1}) counter(1/1,1) +auto=choice transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Trample -- Voracious Hydra enters the battlefield with X +1/+1 counters on it. -- When Voracious Hydra enters the battlefield, Choose one -- Double the number of +1/+1 counters on Voracious Hydra. -- Voracious Hydra fights target creature you don't control. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=1 +[/card] +[card] +name=Voracious Reader +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Instant and sorcery spells you cast cost {1} less to cast. +type=Creature +subtype=Eldrazi Homunculus +power=3 +toughness=4 +[/card] +[card] +name=Voracious Typhon +retrace={5}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,3) +text=Escape-{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this spell from your graveyard for its escape cost.) -- Voracious Typhon escapes with three +1/+1 counters on it. +mana={2}{G}{G} +type=Creature +subtype=Snake Beast +power=4 +toughness=4 +[/card] +[card] +name=Voracious Vacuum +auto=target(creature) counter(1/1) +text=When this creature enters the battlefield, put a +1/+1 counter on target creature. +mana={3} +type=Host Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Voracious Vampire +abilities=menace +auto=target(vampire|myBattlefield)) 1/1 && menace ueot +text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire Knight +power=2 +toughness=2 +[/card] +[card] +name=Vorel of the Hull Clade +auto={G}{U}{T}:target(*[artifact;creature;land]) duplicatecounters(all) +text={G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. +mana={1}{G}{U} +type=Legendary Creature +subtype=Human Merfolk +power=1 +toughness=4 +[/card] +[card] +name=Vorinclex, Monstrous Raider +abilities=trample,haste +auto=@counteradded(duplicateAll) from(*|myBattlefield):ability$!name(Double the counter) donothing!$ controller +auto=@counteradded(any) from(*|opponentbattlefield):name(Remove a counter) target(*[counter{any}]|opponentbattlefield) removesinglecountertype(1) +text=Trample, haste -- If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. -- If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. +mana={4}{G}{G} +type=Legendary Creature +subtype=Phyrexian Praetor +power=6 +toughness=6 +[/card] +[card] +name=Vorpal Sword +auto={B}{B}:equip +auto=teach(creature) 2/0 +auto=teach(creature) deathtouch +auto={5}{B}{B}{B}:name(Damaged player loses game) all(this) transforms((,newability[@combatdamageof(player) from(mytgt):wingame opponent],newability[@combatdamagefoeof(player) from(mytgt):wingame controller])) ueot +text=Equipped creature gets +2/+0 and has deathtouch. -- {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." -- Equip {B}{B} +mana={B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vortex Runner +auto=aslongas(land|mybattlefield) 1/0 >7 +auto=aslongas(land|mybattlefield) unblockable >7 +text=As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Vow of Torment +target=creature +auto=2/2 +auto=trample +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has menace, and can't attack you or a planeswalker you control. (It can't be blocked except by two or more creatures.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vraska's Conquistador +auto=@combat(attacking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller +auto=@combat(blocking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller +text=Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] +[card] +name=Vraska's Contempt +target=creature,planeswalker +auto=moveto(exile) +auto=life:2 controller +text=Exile target creature or planeswalker. You gain 2 life. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Vraska's Finisher +auto=destroy target(*[creature;planeswalker;damaged]|opponentBattlefield) +text=When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. +mana={2}{B} +type=Creature +subtype=Gorgon Assassin +power=3 +toughness=2 +[/card] +[card] +name=Vraska's Scorn +auto=life:-4 opponent +auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! +text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Vraska's Stoneglare +target=creature +auto=destroy +text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{B}{G} +type=Sorcery +[/card] +[card] +name=Vrondiss, Rage of Ancients +auto=_ENRAGE_may name(Create Dragon) token(Dragon Spirit,Creature Dragon Spirit,5/4,red,green) and!( transforms((,newability[@damaged(creature) from(this):all(this) sacrifice],newability[@damaged(player) from(this):all(this) sacrifice])) forever )! +auto=@dierolled(*|battlefield) from(controller):may name(Deal 1 damage) damage:1 all(this) +text=Enrage - Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." -- Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself. +mana={3}{R}{G} +type=Legendary Creature +subtype=Dragon Barbarian +power=5 +toughness=4 +[/card] +[card] +name=Vulpikeet +abilities=flying,mutate +otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) +auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveTo(myHand) +auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) +auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) +auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) +auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) +auto={9999}:equip +other={2}{W} name(Mutate) +auto=transforms((,newability[@mutated(this):counter(1/1)])) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Over) choice name(Mutate Over) mutateover target(other creature[-human]|mybattlefield) +auto=if paid(alternative) then name(Mutate Over) this(mutations<1) name(Mutate Under) choice name(Mutate Under) mutateunder target(other creature[-human]|mybattlefield) +text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Fox Bird +power=2 +toughness=3 +[/card] +[card] +name=Waildrifter +backside=Galedrifter +abilities=flying,exiledeath +text=Flying -- If Waildrifter would be put into a graveyard from anywhere, exile it instead. // Galedrifter +type=Creature +subtype=Hippogriff Spirit +color=blue +power=2 +toughness=2 +[/card] +[card] +name=Wake the Past +auto=all(artifact|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[haste])) ueot )! +text=Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. +mana={5}{R}{W} +type=Sorcery +[/card] +[card] +name=Wake to Slaughter +target=creature|mygraveyard +flashback={4}{B}{R} +auto=counter(0/0.1.WakeChosen) +auto=ability$!name(Put chosen card to hand) name(Put chosen card to hand) target(creature[counter{0/0.1.WakeChosen}]|opponentgraveyard) moveto(opponenthand) and!( all(other creature[counter{0/0.1.WakeChosen}]|opponentgraveyard) moveto(opponentbattlefield) and!( transforms((,newability[haste],newability[unearth])) forever )! )! !$ opponent +text=Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. -- Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Wakening Sun's Avatar +auto=if casted(this) then destroy all(creature[-dinosaur]) +text=When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. +mana={5}{W}{W}{W} +type=Creature +subtype=Dinosaur Avatar +power=7 +toughness=7 +[/card] +[card] +name=Waker of Waves +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto=lord(creature|opponentBattlefield) -1/-0 +autohand={1}{U}{D(Waker of Waves|myHand)}:name(look) reveal:2 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Creatures your opponents control get -1/-0. -- {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=7 +toughness=7 +[/card] +[card] +name=Waker of the Wilds +auto={X}{G}{G}:target(land|mybattlefield) counter(1/1.X) && becomes(Elemental Creature Land,0/0,haste) forever +text={X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. +mana={2}{G}{G} +type=Creature +subtype=Merfolk Shaman +power=3 +toughness=3 +[/card] +[card] +name=Wakeroot Elemental +auto={G}{G}{G}{G}{G}:target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) +text={G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Waking the Trolls +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=name(Destroy land) target(land) destroy +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Put land on battlefield) target(land|graveyard) moveTo(mybattlefield) +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) if compare(type:land:opponentbattlefield)~lessthan~compare(type:land:mybattlefield) then token(Warrior,Creature Troll Warrior,4/4,green,trample)*type:land:mybattlefieldminustype:land:opponentbattlefieldminusend +auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy target land. -- II - Put target land card from a graveyard onto the battlefield under your control. -- III - Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. +mana={4}{R}{G} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Walk the Plank +target=creature[-merfolk] +auto=destroy +text=Destroy target non-Merfolk creature. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Wall of Corpses +abilties=defender +auto={B}:if type(Wall of Corpses[blocking]|mybattlefield)~morethan~0 then destroy target(creature[blocked]|opponentbattlefield) +text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. +mana={1}{B} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Wall of Forgotten Pharaohs +abilities=defender +auto={T} restriction{type(desert|mybattlefield,mygraveyard)~morethan~0}:damage:1 target(player) +text=Defender -- {T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard. +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Glare +abilities=defender +text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Lost Thoughts +abilities=defender +auto=deplete:4 target(player) +text=Defender -- When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard. +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Mist +abilities=defender +text=Defender +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Mourning +abilities=defender +auto=all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0.1.WallExiled) )! +auto=@each my endofturn restriction{coven}:name(Return exiled card) target(*[counter{0/0.1.WallExiled}]|myexile) moveTo(ownerhand) +text=Defender -- When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. -- Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of One Thousand Cuts +abilities=defender,flying +auto={W}:canattack ueot +text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. +mana={3}{W}{W} +type=Creature +subtype=Wall +power=3 +toughness=5 +[/card] +[card] +name=Wall of Runes +abilities=defender +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_SCRY_(1) +text=Defender -- When Wall of Runes enters the battlefield, scry 1. +mana={U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall,Bir +abilities=Defender +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +color=colorless +[/card] +[card] +name=Wand of Orcus +auto={3}:equip +auto=@damaged(player) from(mytgt):name(Create zombies) token(Zombie Lil)*thatmuch +auto=@combat(attacking,blocking) source(mytgt):name(All zombies gain deathtouch) all(zombie|mybattlefield) transforms((,newability[deathtouch])) ueot +auto=teach(creature) transforms((,newability[_ATTACKING_name(Equipped creature gains deathtouch) deathtouch ueot],newability[@combat(blocking) source(this):name(Equipped creature gains deathtouch) deathtouch ueot])) +text=Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. -- Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. -- Equip {3} +mana={2}{B} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Wand of Vertebrae +auto={T}:deplete:1 +auto={2}{T}{E}:ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ +text={T}: Put the top card of your library into your graveyard. -- {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. +mana={1} +type=Artifact +[/card] +[card] +name=Wander in Death +abilities=cycling +target=creature|mygraveyard +auto=moveto(myhand) +autohand=__CYCLING__({2}) +text=Return up to two target creature cards from your graveyard to your hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Wanderer's Strike +target=creature +auto=moveto(exile) +auto=_PROLIFERATE_ +text=Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Wandering Archaic +other={3} name(Explore the Vastlands) +otherrestriction=can play sorcery,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Explore the Vastlands) +autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:explore the vastlands:!)])) forever +auto=@movedto(*[instant;sorcery]|opponentstack):all(trigger[to]) transforms((,newability[[pay[[{2}]] name(pay 2 mana) donothing?counter(0/0.1.WanderingEffect)])) oneshot +auto=@counteradded(0/0,1,WanderingEffect) from(instant|opponentstack):may name(Copy spell) all(instant[counter{0/0.1.WanderingEffect}]|opponentstack) activate castcard(copied) +auto=@counteradded(0/0,1,WanderingEffect) from(sorcery|opponentstack):may name(Copy spell) all(sorcery[counter{0/0.1.WanderingEffect}]|opponentstack) activate castcard(copied) +text=Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // {3} Explore the Vastlands +mana={5} +type=Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Wandering Eye +abilities=flying,showopponenthand,showcontrollerhand +text=Flying -- Players play with their hands revealed. +mana={2}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Wandering Mind +abilities=flying +aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(*[-creature;-land;zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(*[-creature;-land;zpos<=6]|mylibrary)~morethan~0 then target(*[-creature;-land;zpos<=6]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot +auto=name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(*[-creature;-land]|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Flying -- When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{U}{R} +type=Creature +subtype=Horror +power=2 +toughness=1 +[/card] +[card] +name=Wandering Troubadour +auto=@each my endofturn restriction{thisturn(land|mybattlefield)~morethan~0,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{G} +type=Creature +subtype=Dragon Bard +power=4 +toughness=2 +[/card] +[card] +name=Wanderlight Spirit +abilities=flying,cloud +text=Flying -- Wanderlight Spirit can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Wandermare +auto=@movedTo(creature[adventure]|myStack):name(Put 1/1 counter) counter(1/1) +text=Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) +mana={1}{G}{W} +type=Creature +subtype=Horse +power=3 +toughness=3 +[/card] +[card] +name=Wanted Scoundrels +auto=_DIES_token(435451)*2 opponent +text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={1}{B} +type=Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=War Barge +auto={3}:name(Your creature gains islandwalk) target(creature|myBattlefield) transforms((,newability[islandwalk],newability[@movedto(War Barge|nonbattlezone) from(mybattlefield):bury])) ueot +auto={3}:name(Opponent creature gains islandwalk) target(creature|opponentBattlefield) transforms((,newability[islandwalk],newability[@movedto(War Barge|nonbattlezone) from(opponentBattlefield):bury])) ueot +text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. +mana={4} +type=Artifact +[/card] +[card] +name=War Room +auto={T}:add{C} +auto=aslongas(*[iscommander]|myzones) {L:pnumofidentitycols}{3}{T}:name(Draw a card) name(Draw a card) draw:1 controller +text={T}: Add {C}. -- {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. +type=Land +[/card] +[card] +name=War Screecher +abilities=flying +auto={5}{W}{T}:all(other creature|myBattlefield)) 1/1 +text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=War of the Spark +auto=counter(0/0,1,Lore) +auto=@each my firstmain:counter(0/0,1,Lore) +auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choice name(Put from hand) target(*[zombie;planeswalker]|myhand) moveTo(myBattlefield) _ choice name(Put from graveyard) target(*[zombie;planeswalker]|myGraveyard) moveTo(myBattlefield)!$ controller +auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choice name(Put from hand) target(*[zombie;planeswalker]|myhand) moveTo(myBattlefield) _ choice name(Put from graveyard) target(*[zombie;planeswalker]|myGraveyard) moveTo(myBattlefield)!$ opponent +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:may name(Sacrifice creatures and planeswalkers) target(*[creature;planeswalker]|myBattlefield) transforms((,newability[sacrifice],newability[ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notatarget(*[creature;planeswalker]|myBattlefield) sacrifice!$ opponent])) oneshot +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:may name(Exile a bolas) target(*[Bolas]|battlefield) moveTo(exile) +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Proliferate 3 times) notatarget(proliferation) proliferate && proliferate && proliferate +auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) sacrifice +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. -- II - Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. -- III - Exile up to one target Bolas. Proliferate three times. +mana={3}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Warbriar Blessing +target=creature|myBattlefield +auto=name(fight) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +auto=0/2 +text=Enchant creature you control -- When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +0/+2. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Warchanter Skald +auto=@tapped(this) restriction{compare(gearplusaurasplusend)~morethan~0}:token(Berserker,Creature Dwarf Berserker,2/1,red) +text=Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. +mana={2}{W} +type=Creature +subtype=Dwarf Cleric +power=2 +toughness=3 +[/card] +[card] +name=Warchief Giant +abilities=haste +text=Haste -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=3 +[/card] +[card] +name=Warcry Phoenix +abilities=flying, haste +autograveyard=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:pay({2}{r}) ninjutsu +text=Flying, haste -- Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. +mana={3}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Warded Battlements +abilities=defender +auto=lord(creature[attacking]|myBattlefield) 1/0 +text=Defender (This creature can't attack.) -- Attacking creatures you control get +1/+0. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Warden of the Chained +abilities=trample +auto=aslongas(creature[power>=4]|myBattlefield) cantattack <1 +auto=aslongas(creature[power>=4]|myBattlefield) cantpwattack <1 +text=Trample -- Warden of the Chained can't attack unless you control another creature with power 4 or greater. +mana={1}{R}{G} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Warden of the Woods +abilities=vigilance +auto=@targeted(this) from(*|opponentzones):draw:2 controller +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. +mana={4}{G}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=7 +[/card] +[card] +name=Wardscale Crocodile +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={4}{G} +type=Creature +subtype=Crocodile +power=5 +toughness=3 +[/card] +[card] +name=Warfire Javelineer +auto=damage:pginstantsorcery target(creature|opponentbattlefield) +text=When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Warhorn Blast +abilities=foretell +autohand={2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly +autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) +auto=all(creature|mybattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. -- Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Warkite Marauder +abilities=flying +auto=_ATTACKING_target(creature|opponentBattlefield) loseabilities +text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Warlock Class +auto=counter(0/0,1,Level) +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot +auto=@each my endofturn restriction{morbid}:name(Opponent looses life) life:-1 opponent +auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery +auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@each my endofturn restriction{compare(hascntlevel)~morethan~2}:name(Opponent looses life) damage:oplifelost opponent +text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) +mana={B} +type=Enchantment +subtype=Class +[/card] +[card] +name=Warlord's Fury +auto=all(creature|myBattlefield) first strike +auto=draw:1 +text=Creatures you control gain first strike until end of turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Warmonger +auto={2}:damage:2 all(creature[-flying]) && damage:2 all(player) +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:2 all(creature[-flying]) && damage:2 all(player)?donothing!$ opponent])) forever +text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. +mana={3}{R} +type=Creature +subtype=Minotaur Monger +power=3 +toughness=3 +[/card] +[card] +name=Warpath +auto=all(creature[blocked;blocking]) damage:3 +text=Warpath deals 3 damage to each blocking creature and each blocked creature. +mana={3}{R} +type=Instant +[/card] +[card] +name=Warping Wail +auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile) +auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile) +auto=choice name(Counter sorcery) target(sorcery|stack) fizzle +auto=choice name(Create Eldrazi Scion) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +mana={1}{C} +type=Instant +[/card] +[card] +name=Warrant // Warden +other={3}{W}{U} name(Warden) +otherrestriction=myturnonly +auto=ifnot paid(alternative) then target(creature[blocking;attacking]) moveto(ownerlibrary) +auto=if paid(alternative) then token(Sphinx,Creature Sphinx,4/4,blue,white,vigilance,flying) +text=Put target attacking or blocking creature on top of its owner's library. // Create a 4/4 white and blue Sphinx creature token with flying and vigilance. +mana={WU}{WU} +type=Instant +[/card] +[card] +name=Warrior +abilities=trample,haste +text=Trample, Haste +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Warteye Witch +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(creature|graveyard) from(mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever Warteye Witch or another creature you control dies, scry 1. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=2 +[/card] +[card] +name=Wary Okapi +abilities=vigilance +text=Vigilance +mana={2}{G} +type=Creature +subtype=Antelope +power=3 +toughness=2 +[/card] +[card] +name=Wash Away +target=*|stack +other={1}{U}{U} name(Cleave) +auto=if paid(alternative) then fizzle +auto=ifnot paid(alternative) then transforms((,newability[ifnot casted(this) then fizzle])) forever +text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasn't cast from its owner's hand]. +mana={U} +type=Instant +[/card] +[card] +name=Wasitora, Nekoru Queen +abilities=flying,trample +auto=@combatdamaged(player) from(this):if type(creature|opponentBattlefield)~morethan~0 then ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent else create(cat dragon:creature cat dragon:3/3:black:red:green:flying) +text=Flying, trample -- Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. +mana={2}{B}{R}{G} +type=Legendary Creature +subtype=Cat Dragon +power=5 +toughness=4 +[/card] +[card] +name=Wasp of the Bitter End +abilities=flying +auto=@movedTo(planeswalker[Bolas]|mystack):may sacrifice this && destroy target(creature) +text=Flying -- Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. +mana={1}{B} +type=Creature +subtype=Insect Horror +power=2 +toughness=1 +[/card] +[card] +name=Wasteland Scorpion +abilities=deathtouch,cycling +autohand=__CYCLING__({2}) +text=Deathtouch -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Creature +subtype=Scorpion +power=2 +toughness=2 +[/card] +[card] +name=Watcher in the Mist +abilities=flying +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Flying -- When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Watcher in the Web +abilities=reach +text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Watcher of the Roost +abilities=flying +facedown={3} +autofacedown=aslongas(*[white]|myhand) {0}:name(Reveal white card and turn) morph +autofaceup=life:2 controller +text=Flying -- Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=1 +[/card] +[card] +name=Watcher of the Spheres +abilities=flying +auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) +auto=@movedTo(other creature[flying]|myBattlefield):1/1 ueot +text=Flying -- Creature spells with flying you cast cost {1} less to cast. -- Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn. +mana={W}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Watchers of the Dead +auto=target(*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard) +auto=ability$!target(*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard)!$ opponent +text=Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest. +mana={2} +type=Artifact Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Watchful Giant +auto=create(Human:creature Human:1/1:white:) +text=When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=3 +toughness=6 +[/card] +[card] +name=Watchful Naga +auto=@exerted(this):draw:1 +auto=_ATTACKING_may exert +text=You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) +mana={2}{G} +type=Creature +subtype=Naga Wizard +power=2 +toughness=2 +[/card] +[card] +name=Waterfall Aerialist +abilities=flying +auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +mana={3}{U} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=1 +[/card] +[card] +name=Waterkin Shaman +auto=@movedto(creature[flying]|mybattlefield):1/1 ueot +text=Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. +mana={1}{U} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Waterknot +target=creature +auto=teach(creature) tap +auto=teach(creature) doesnotuntap +text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Waterlogged Grove +auto={T}{L:1}:Add{G} +auto={T}{L:1}:Add{U} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. +type=Land +[/card] +[card] +name=Watertrap Weaver +auto=choice target(creature|opponentbattlefield) tap && frozen +text=When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wave of Vitriol +auto=all(artifact|battlefield) sacrifice +auto=all(enchantment|battlefield) sacrifice +auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot +text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Wavebreak Hippocamp +auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:draw:1 controller +text=Whenever you cast your first spell during each opponent's turn, draw a card. +mana={2}{U} +type=Enchantment Creature +subtype=Horse Fish +power=2 +toughness=2 +[/card] +[card] +name=Wavesifter +abilities=flying +other={G}{U} name(Evoke) +auto=if paid(alternative) then sacrifice +auto=name(Create clues) token(Clue)*2 +text=Flying -- When Wavesifter enters the battlefield, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{G}{U} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Wax // Wane +other={W} name(Wane) +auto=ifnot paid(alternative) then target(creature) 2/2 ueot +auto=if paid(alternative) then target(enchantment) destroy +text=Target creature gets +2/+2 until end of turn. // Destroy target enchantment. +mana={G} +type=Instant +[/card] +[card] +name=Waxing Moon +auto=may name(Transform a werewolf) target(werewolf[hasbackside;-daybound;-nightbound]|mybattlefield) transforms((,newability[flip(backside)])) forever +auto=all(creature|mybattlefield) transforms((,newability[trample])) ueot +text=Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Wayward Guide-Beast +abilities=trample,haste +auto=@combatdamaged(player) from(this):moveTo(ownerHand) target(land|myBattlefield) +text=Trample, haste -- Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. +mana={R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Wayward Servant +auto=@movedto(zombie|mybattlefield):life:1 controller && life:-1 opponent +text=Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +mana={W}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Wayward Swordtooth +abilities=cantattack,cantpwattack,cantblock +auto=maxPlay(land)+1 +auto=_ASCEND_ +auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ +auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack])) +auto=_CITY'S_BLESSING_ transforms((,newability[-cantpwattack])) +auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock])) +text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing. +mana={2}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=5 +[/card] +[card] +name=Weapon Rack +auto=counter(1/1,3) +auto={T}{C(1/1,-1)}:counter(1/1,1) target(creature) asSorcery +text=Weapon Rack enters the battlefield with three +1/+1 counters on it. -- {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Weaponize the Monsters +auto={2}{S(creature|myBattlefield}:damage:2 target(player,creature,planeswalker) +text={2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. +mana={R} +type=Enchantment +[/card] +[card] +name=Wear // Tear +abilities=hasnokicker +other={W} name(Tear) +kicker={W} name(Fuse) +otherrestriction=type(enchantment|battlefield)~morethan~0 +auto=if paid(alternative) then destroy target(enchantment) +auto=if paid(kicker) then ability$!name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment)!$ controller +auto=ifnot paid(alternative) then destroy target(artifact) +text=Destroy target artifact. // Destroy target enchantment. -- Fuse (You may cast one or both halves of this card from your hand.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Weary Prisoner +abilities=daybound,defender +backside=Wrathful Jailbreaker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=Defender -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wrathful Jailbreaker +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=6 +[/card] +[card] +name=Weaselback Redcap +auto={1}{R}:2/0 ueot +text={1}{R}: Weaselback Redcap gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Knight +power=1 +toughness=1 +[/card] +[card] +name=Weather the Storm +abilities=storm +auto=life:3 controller +text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Weathered Runestone +auto=@movedto(*[-land]|battlefield) from(graveyard):all(trigger[to]) moveto(ownergraveyard) +auto=@movedto(*[-land]|battlefield) from(library):all(trigger[to]) moveto(ownerlibrary) +auto=maxCast(*|graveyard)0 +auto=maxCast(*|graveyard)0 opponent +auto=maxCast(*|library)0 +auto=maxCast(*|library)0 opponent +text=Nonland permanent cards in graveyards and libraries can't enter the battlefield. -- Players can't cast spells from graveyards or libraries. +mana={2} +type=Artifact +[/card] +[card] +name=Weatherlight +abilities=flying +aicode=activate target(*[artifact;legendary;saga;zpos<=5]|mylibrary) moveto(myhand) +auto=@combatdamaged(player) from(this):reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Flying -- Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) -- Crew 3 +mana={4} +type=Legendary Artifact +subtype=Vehicle +power=4 +toughness=5 +[/card] +[card] +name=Weaver of Blossoms +abilities=daybound +backside=Blossom-Clad Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto={T}:add{R} +auto={T}:add{W} +auto={T}:add{B} +auto={T}:add{U} +auto={T}:add{G} +text={T}: Add one mana of any color. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Blossom-Clad Werewolf +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Weaver of Currents +auto={T}:Add{2} +text={T}: Add {1}{1} to your mana pool. +mana={1}{G}{U} +type=Creature +subtype=Naga Druid +power=2 +toughness=2 +[/card] +[card] +name=Webweaver Changeling +abilities=changeling,reach +auto=aslongas(creature|mygraveyard) life:5 >2 oneshot +text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Shapeshifter +power=3 +toughness=5 +[/card] +[card] +name=Wedding Announcement +backside=Wedding Festivity +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my endofturn restriction{compare(pattackedcount)~lessthan~2}:name(Put Invitation counter) counter(0/0,1,Invitation) && token(Human,Creature Human,1/1,white) && if compare(hascntinvitation)~morethan~2 then flip(backside) +auto=@each my endofturn restriction{compare(pattackedcount)~morethan~1}:name(Put Invitation counter) counter(0/0,1,Invitation) && draw:1 controller && if compare(hascntinvitation)~morethan~2 then flip(backside) +text=At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. // Wedding Festivity +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Wedding Crasher +abilities=nightbound +backside=Wolfkin Outcast +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller +text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast +type=Creature +subtype=Werewolf +color=green +power=6 +toughness=5 +[/card] +[card] +name=Wedding Festivity +backside=Wedding Announcement +auto=lord(creature|mybattlefield) 1/1 +text=Creatures you control get +1/+1. // Wedding Announcement +color=white +type=Enchantment +[/card] +[card] +name=Wedding Invitation +auto=name(Draw a card) draw:1 controller +auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,newability[unblockable],newability[this(cantargetcard(*[vampire]|*) lifelink])) ueot +text=When Wedding Invitation enters the battlefield, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Wedding Ring +auto=if casted(this) then token(Wedding Ring) opponent +auto=@drawfoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) draw:1 controller +auto=@lifefoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) life:thatmuch controller +text=When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. +mana={2}{W}{W} +type=Artifact +[/card] +[card] +name=Wedding Security +auto=@combat(attacking) source(this):may name(Sacrifice a Blood) target(Blood|mybattlefield) sacrifice && all(this) counter(1/1) && draw:1 controller +text=Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. +mana={3}{B}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=4 +[/card] +[card] +name=Weigh Down +target=creature +auto=-3/-3 ueot +text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- Target creature gets -3/-3 until end of turn. +mana={B}{E(creature|mygraveyard)} +type=Sorcery +[/card] +[card] +name=Weight Advantage +abilities=isconspiracy +restriction=never +autocommandzone=lord(creature|myBattlefield) transforms((,newability[@combat(attacking) source(this):becomes(^t/t) ueot],newability[@combat(blocking) source(this):becomes(^t/t) ueot])) +text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power. +type=Conspiracy +[/card] +[card] +name=Weight of Memory +auto=draw:3 +auto=deplete:3 target(player) +text=Draw three cards. Target player puts the top three cards of their library into their graveyard. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Weird Exp +type=Creature +subtype=Weird +power=* +toughness=* +color=blue,red +[/card] +[card] +name=Welcoming Vampire +abilities=flying +auto=@movedto(creature[power<=2]|mybattlefield) turnlimited:name(Draw a card) draw:1 controller +text=Flying -- Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. +mana={2}{W} +type=Creature +subtype=Vampire +power=2 +toughness=3 +[/card] +[card] +name=Well of Knowledge +auto=@each my draw:may pay[[{2}]] draw:2 controller +auto=@each opponent draw:ability$!name(pay 2) pay[[{2}]] name(pay 2 mana) draw:1?donothing!$ opponent +text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. +mana={3} +type=Artifact +[/card] +[card] +name=Well of Lost Dreams +auto=@lifeof(player):thisforeach(variable{thatmuch}) ability$!name(Pay 1 and draw 1) pay[[{1}]] name(Pay 1 and draw 1) draw:1?name(Don't pay) donothing!$ controller +text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. +mana={4} +type=Artifact +[/card] +[card] +name=Werewolf Pack Leader +auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Draw a card) draw:1 controller +auto={3}{G}:name(Becomes 5/3) transforms((removecreaturesubtypes)) ueot && transforms((Werewolf,setpower=5,settoughness=3,newability[trample])) ueot +text=Pack tactics - Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. -- {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. +mana={G}{G} +type=Creature +subtype=Human Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Westgate Regent +abilities=flying +auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot +auto=@combatdamaged(player) from(this):name(Put 1/1 counters) counter(1/1,thatmuch) +text=Flying -- Ward-Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) -- Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Whale Reef +auto=_DIES_token(Kraken Reef) +text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Whale +color=blue +power=6 +toughness=6 +[/card] +[card] +name=Wheel of Sun and Moon +target=player +auto=@movedto(*|targetedpersonsgraveyard) from(battlefield):all(trigger[from]) bottomoflibrary +text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. +mana={GW}{GW} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Whip Vine +abilities=defender,reach,doesnotuntap +auto=@each my untap sourcetap:may name(Untap Whip Vine) untap +auto={T}:name(Tap blocked flying creature):target(creature[flying;blocked]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=Defender; reach (This creature can block creatures with flying.) -- You may choose not to untap Whip Vine during your untap step. -- {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. +mana={2}{G} +type=Creature +subtype=Plant Wall +power=1 +toughness=4 +[/card] +[card] +name=Whippoorwill +#MISSING: damage can't be prevented +auto={G}{G}{T}:name(Creature can't be regenerated) target(creature) transforms((,newability[cantregen],newability[exiledeath])) ueot +text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. +mana={G} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Whiptongue Hydra +abilities=reach +auto=@movedto(creature[flying]|graveyard):counter(1/1) oneshot +auto=destroy all(creature[flying]) +text=Reach -- When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. +mana={5}{G} +type=Creature +subtype=Lizard Hydra +power=4 +toughness=4 +[/card] +[card] +name=Whir of Invention +other={improvise} name(Improvise) +aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Whirlwind Denial +auto=all(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text=For each spell and ability your opponents control, counter it unless its controller pays 4 . +mana={2}{U} +type=Instant +[/card] +[card] +name=Whirlwind of Thought +auto=@movedto(*[-creature]|myStack):draw:1 controller +text=Whenever you cast a noncreature spell, draw a card. +mana={1}{U}{R}{W} +type=Enchantment +[/card] +[card] +name=Whisper Agent +abilities=flash +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto=name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +text=Flash -- When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +mana={1}{UB}{UB} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Whisper Squad +aicode=activate moveTo(myBattlefield) target(Whisper Squad|myLibrary) +auto={1}{B}:name(search card) reveal:plibrarycount optionone name(choose card) target(Whisper Squad|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and! tap(noevent))! afterrevealedend revealend +text={1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library. +mana={B} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Whisper, Blood Liturgist +auto={T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(creature|mygraveyard) moveTo(mybattlefield) +text={T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. +mana={3}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Whispering Snitch +auto=@surveiled(*|mybattlefield,mystack) turnlimited:damage:1 opponent && life:1 controller +text=Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=3 +[/card] +[card] +name=Whispering Wizard +auto=@movedto(*[-creature]|mystack) turnlimited:name(Create Spirit) token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Whispersteel Dagger +auto={3}:equip +auto=teach(creature) 2/0 +auto=@combatdamageof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[anytypeofmana])) ueot +auto=@combatdamagefoeof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|opponentgraveyard) moveto(mygraveyard) and!( transforms((,newability[canplayfromgraveyard],newability[anytypeofmana],newability[phaseaction[endofturn once] moveTo(ownergraveyard)])) ueot )! +text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. -- Equip 3 +mana={2}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=White Dragon +abilities=flying +auto=name(Cold Breath) target(creature|opponentbattlefield) freeze +text=Flying -- Cold Breath - When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Wicked Akuba +auto=damaged(player) from(this):transforms((,newability[{B}:damage:1 opponent])) ueot +text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. +mana={B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Wicked Guardian +auto=may ability$!name(damage) damage:2 target(other creature|myBattlefield) and!(draw:1) controller!$ +text=When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. +mana={3}{B} +type=Creature +subtype=Human Noble +power=4 +toughness=2 +[/card] +[card] +name=Wicked Wolf +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +auto={S(food|myBattlefield)}:counter(1/1,1) && tap(noevent) && indestructible ueot +text=When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. -- Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. +mana={2}{G}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Wickerwing Effigy +abilities=defender,showfromtoplibrary,canplaycreaturelibrarytop +auto=@movedto(creature|mystack) from(mylibrary):name(Becomes black bird) counter(0/0.1.EffigyEffect) notrg +auto=@movedTo(creature|mybattlefield) restriction{compare(hascnteffigyeffect)~morethan~0}:name(Becomes black bird) all(trigger[to]) name(Becomes black bird) transforms((Bird,newcolors[black],setpower=1,settoughness=1,newability[flying])) forever +auto=@movedTo(creature|mybattlefield) restriction{compare(hascnteffigyeffect)~morethan~0}:name(Effect Ends) name(Effect Ends) removeallcounters(0/0.1.EffigyEffect) +text=Defender -- You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=4 +[/card] +[card] +name=Widespread Brutality +auto=_AMASS_(2) && all(creature[-army]) damage:power +text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={1}{B}{R}{R} +type=Sorcery +[/card] +[card] +name=Wight +auto=tap(noevent) +auto=@vampired(creature) from(this):name(Create zombie and exile card) transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile)],newability[name(Create zombie) token(Zombie^Creature Zombie^2/2^black) and!( tap(noevent) )!])) forever +text=Wight enters the battlefield tapped. -- Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. +mana={1}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Wild Ceratok +mana={3}{G} +type=Creature +subtype=Rhino +power=4 +toughness=3 +[/card] +[card] +name=Wild Crocodile +auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Host Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Wild Endeavor +auto=name(Roll a d4) all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(*|mylibrary) from(controller) once:target(land[basic]|mylibrary) moveTo(mybattlefield) and!( tap(noevent) )!],newability[name(Roll a d4) rolld4 4 winability donothing winabilityend rolld4end])) oneshot +auto=name(Roll a d4) rolld4 4 winability token(Beast,Creature Beast,3/3,green)*lastrollresult winabilityend loseability token(Beast,Creature Beast,3/3,green)*lastrollresult loseabilityend rolld4end +text=Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Wild Might +target=creature +auto=1/1 ueot +auto=ability$!name(pay or 4/4) pay[[{2}]] name(pay 2 mana) donothing'target(creature|opponentbattlefield) 4/4 ueot!$ opponent +text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. +mana={1}{G} +type=Instant +[/card] +[card] +name=Wild Onslaught +kicker={4} +auto=if paid(kicker) then all(creature|myBattlefield) counter(1/1) +auto=all(creature|myBattlefield) counter(1/1) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. +mana={3}{G} +type=Instant +[/card] +[card] +name=Wild Ricochet +target=*[instant;sorcery]|stack +auto=may name(Choose new targets) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Wild Shape +target=creature|mybattlefield +auto=choice name(Becomes Turtle) transforms((Turtle,setpower=1,settoughness=3,newability[hexproof])) ueot +auto=choice name(Becomes Spider) transforms((Spider,setpower=1,settoughness=5,newability[reach])) ueot +auto=choice name(Becomes Elephant) transforms((Elephant,setpower=3,settoughness=3,newability[trample])) ueot +text=Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. -- 1/3 Turtle with hexproof. -- 1/5 Spider with reach. -- 3/3 Elephant with trample. +mana={G} +type=Instant +[/card] +[card] +name=Wild Slash +#MISSING:Damage can't be prevented is not supported ATM +target=player,creature +auto=damage:2 +text=Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Wild-Magic Sorcerer +auto=@movedto(*|mystack) from(myexile) turnlimited:name(Gain cascade) all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={3}{R} +type=Creature +subtype=Orc Shaman +power=4 +toughness=3 +[/card] +[card] +name=Wildborn Preserver +abilities=flash,reach +auto=@movedTo(other creature[-human]|myBattlefield):name(Pay X and put X counter) may pay({x}) name(Pay X and put X counter) name(Pay X and put X counter) counter(1/1,X) all(this) +text=Flash -- Reach -- Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. +mana={1}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Wilderness Reclamation +auto=@each my endofturn:untap all(land|myBattlefield) +text=At the beginning of your end step, untap all lands you control. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Wildfire Elemental +auto=@noncombatdamagefoeof(player):all(creature|mybattlefield) 1/0 ueot +text=Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Wildfire Eternal +auto=_BLOCKED_life:-4 opponent +auto=@combat(notblocked) source(this):target(*[instant;sorcery]|myHand) and! ( activate castcard(normal) )! +text=Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) -- Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost. +mana={3}{R} +type=Creature +subtype=Zombie Jackal Cleric +power=1 +toughness=4 +[/card] +[card] +name=Wildgrowth Walker +auto=@explored(creature|mybattlefield):counter(1/1,1) && life:3 controller +text=Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Wildsong Howler +abilities=nightbound +backside=Howlpack Piper +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot +auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=4 +[/card] +[card] +name=Wildwood Patrol +abilities=trample +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) +mana={2}{G} +type=Creature +subtype=Centaur Scout +power=4 +toughness=2 +[/card] +[card] +name=Wildwood Scourge +auto=counter(1/1,X) +auto=@counteradded(1/1) from(creature[-hydra]|mybattlefield):counter(1/1) all(this) +text=Wildwood Scourge enters the battlefield with X +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Wildwood Tracker +auto=@combat(attacking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot +auto=@combat(blocking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot +text=Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Wilhelt, the Rotcleaver +auto=@movedto(other zombie[-counter{0/0.1.Decayed}]|graveyard) from(mybattlefield):may name(Create a zombie) token(Zombie Dec) +auto=@each my endofturn:may name(Sacrifice a zombie and draw) target(zombie|mybattlefield) sacrifice and!( draw:1 controller )! +text=Whenever another zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. +mana={2}{U}{B} +type=Legendary Creature +subtype=Zombie Warrior +power=3 +toughness=3 +[/card] +[card] +name=Will of the All-Hunter +target=creature +auto=if target(creature[blocking]) then counter(1/1,2) else target(creature) 2/2 ueot +autohand=__CYLCING__({2}) +text=Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Willbreaker +auto=@targeted(creature|opponentbattlefield) from(*|myzones):name(Gain control of creature) all(trigger[to]) steal +text=Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Willing Test Subject +abilities=reach +auto={6}:all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end +auto=@dierolled(*|battlefield) result(4) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) +auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) +auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) +text=Reach -- Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. -- {6}: Roll a six-sided die. +mana={2}{G} +type=Creature +subtype=Spider Monkey Scientist +power=2 +toughness=2 +[/card] +[card] +name=Willow Geist +abilities=trample +auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Put 1/1 counter) counter(1/1) +auto=_DIES_name(Gain life) life:p controller +text=Trample -- Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. -- When Willow Geist dies, you gain life equal to its power. +type=Creature +subtype=Treefolk Spirit +mana={G} +power=1 +toughness=1 +[/card] +[card] +name=Willowdusk, Essence Seer +auto={1}{T}:if compare(lifegain)~morethan~compare(lifelost) then target(other creature|battlefield) counter(1/1.lifegain) else counter(1/1.lifelost) assorcery +text={1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. +mana={1}{B}{G} +type=Legendary Creature +subtype=Dryad Druid +power=3 +toughness=3 +[/card] +[card] +name=Wilt +abilities=cycling +target=artifact,enchantment +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Wily Goblin +auto=token(435451) +text=When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={R}{R} +type=Creature +subtype=Goblin Pirate +power=1 +toughness=1 +[/card] +[card] +name=Wind Strider +abilities=flash, flying +text=Flash -- Flying +mana={4}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Windbrisk Heights +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myExile) and!(deplete:4)!])) ueot +auto=tap(noevent) && name(look) reveal:4 optionone name(Exile a Card) target(<1>*|reveal) moveto(myExile) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:Add{W} +auto={W}{T}:if restriction{raid}~morethan~3 then may castcard(normal) target(*|myExile) +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W}. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. +type=Land +[/card] +[card] +name=Windcaller Aven +abilities=flying +autohand={U}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):target(creature) flying ueot +text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Bird Wizard +power=4 +toughness=3 +[/card] +[card] +name=Windgrace Acolyte +abilities=flying +auto=deplete:3 && life:3 +text=Flying -- When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life. +mana={4}{B} +type=Creature +subtype=Cat Warrior +power=3 +toughness=2 +[/card] +[card] +name=Windgrace's Judgment +target=*[-land]|opponentBattlefield +auto=destroy +text=For any number of opponents, destroy target nonland permanent that player controls. +mana={3}{B}{G} +type=Instant +[/card] +[card] +name=Winding Way +auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Windrider Wizard +abilities=flying +auto=@movedTo(*[instant;sorcery;wizard]|myStack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Winds of Abandon +restriction=type(creature|oppponentbattlefield)~morethan~0 +other={4}{W}{W} name(Overload) +auto=if paid(alternative) then name(Exile all creatures) name(Exile all creatures) all(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! +auto=ifnot paid(alternative) then name(Exile a creature) name(Exile a creature) target(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! +text=Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. -- Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Winds of Rebuke +target=*[-land] +auto=moveto(ownerhand) +auto=deplete:2 controller +auto=deplete:2 opponent +text=Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Windstorm Drake +abilities=flying +auto=lord(other creature[flying]|myBattlefield) +1/+0 +text=Flying -- Other creatures you control with flying get +1/+0. +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Wing Shredder +abilities=reach,nightbound +backside=Bird Admirer +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer +type=Creature +subtype=Human Werewolf +color=green +power=3 +toughness=5 +[/card] +[card] +name=Winged Boots +auto={1}:equip +auto=teach(creature) flying +auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot +text=Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) -- Equip {1} +mana={1}{U} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Winged Portent +other={4}{G}{U} name(Cleave) +auto=if paid(alternative) then draw:tpye:creature:mybattlefield controller +auto=ifnot paid(alternative) then draw:type:creature[flying]:mybattlefield controller +text=Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Draw a card for each creature [with flying] you control. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Winged Shepherd +abilities=flying,vigilance,cycling +autohand=__CYCLING__({W}) +text=Flying, vigilance -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={5}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Winged Temple of Orazca +auto={T}:add{W} +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={1}{G}{U}{T}:name(Target creature gains flying and X/X) name(Target creature gains flying and X/X) target(creature|mybattlefield) transforms((,newability[flying],newability[power/power])) ueot +text=(Transforms from Hadana's Climb.) -- {T}: Add one mana of any color. -- {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power. +type=Legendary Land +[/card] +[card] +name=Winged Words +auto=draw:2 +autohand=aslongas(creature[flying]|mybattlefield) altercost(colorless,-1) +text=This spell costs {1} less to cast if you control a creature with flying. -- Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Wingfold Pteron +auto=this(counter{0/0.1.Flying}>=1) flying +auto=this(counter{0/0.1.Hexproof}>=1) opponentshroud +auto=choice name(Flying) counter(0/0,1,Flying) +auto=choice name(First Strike) counter(0/0,1,Hexproof) +text=Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) +mana={5}{U} +type=Creature +subtype=Dinosaur +power=3 +toughness=6 +[/card] +[card] +name=Wings of Hubris +auto={1}:equip +auto=teach(creature) flying +auto=teach(creature) transforms((,newability[{S}:teach(creature) unblockable,newability[@each my endofturn:sacrifice(mytgt)]])) +text=Equipped creature has flying. -- Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. -- Equip 1 ( 1 : Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Wings of the Cosmos +target=creature +auto=transforms((,newability[1/3],newability[flying],newability[untap])) ueot +text=Target creature gets +1/+3 and gains flying until end of turn. Untap it. +mana={W} +type=Instant +[/card] +[card] +name=Wings of the Guard +abilities=flying +auto=_ATTACKING_1/1 ueot +text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Wingspan Mentor +auto=name(Put flying counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever +auto={2}{U}{T}:name(Put 1/1 counters) all(creature[flying]|myBattlefield) counter(1/1) +text=When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. -- {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Wingsteed Trainer +auto=name(Conjure Stormfront Pegasus) transforms((,newability[name(Conjure Stormfront Pegasus) conjure cards(Stormfront Pegasus) zone(myhand)])) oneshot +auto=@combat(attacking) source(this):name(Conjure Stormfront Pegasus) transforms((,newability[name(Conjure Stormfront Pegasus) conjure cards(Stormfront Pegasus) zone(myhand)])) oneshot +text=When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand. +mana={3}{W} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Winota, Joiner of Forces +auto=@combat(attacking) source(creature[-human]|myBattlefield):Reveal:6 revealzone(mylibrary) optionone name(Get Creature) target(human|reveal) transforms((,newability[moveto(mybattlefield)],newability[battleready],newability[indestructible])) ueot optiononeend optiontwo choice name(Shuffle) all(*|reveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Winter Orb +auto=aslongas sourcenottap:lord(land) doesnotuntap +auto=@each my untap:untap notatarget(land|mybattlefield) +auto=@each opponent untap:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent +text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. +mana={2} +type=Artifact +[/card] +[card] +name=Winter's Rest +target=creature +auto=teach(creature) tap +auto=aslongas(*[snow]|myBattlefield)~morethan~0 teach(creature) doesnotuntap +text=Enchant creature -- When Winter's Rest enters the battlefield, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Winterflame +auto=choice name(Tap creature) tap(noevent) target(creature) +auto=choice name(Damage 2 target creature) damage:2 target(creature) +auto=choice name(Choose both) tap(noevent) target(creature) && ability$!name(Damage 2 target creature) damage:2 target(creature)!$ controller +text=Choose one or both -- Tap target creature. -- Winterflame deals 2 damage to target creature. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Wintermoor Commander +abilities=deathtouch +anyzone=2/type:creature[knight]:myBattlefield cdaactive +auto=_ATTACKING_target(other creature[knight]) indestructible ueot +text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=* +[/card] +[card] +name=Winterthorn Blessing +flashback={1}{G}{U} +auto=if type(creature|mybattlefield)~morethan~0 then may name(Put 1/1 counter) name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) +auto=if type(creature|opponentbattlefield)~morethan~0 then ability$!name(Tap opponent creature) may name(Tap opponent creature) target(creature|opponentbattlefield) freeze!$ controller +text=Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. -- Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G}{U} +type=Sorcery +[/card] +[card] +name=Wish +target=*[-dungeon]|mysideboard +auto=name(Can play this turn) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[my endofturn once checkex] moveto(mysideboard)])) ueot )! +text=You may play a card you own from outside the game this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Wishclaw Talisman +auto=counter(0/0,3,wish) +auto={1}{T}{C(0/0,-1,wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend && moveto(opponentBattlefield) myturnonly +text=Wishclaw Talisman enters the battlefield with three wish counters on it. -- {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. +mana={1}{B} +type=Artifact +[/card] +[card] +name=Wishcoin Crab +mana={3}{U} +type=Creature +subtype=Crab +power=2 +toughness=5 +[/card] +[card] +name=Wishful Merfolk +abilities=defender +auto={1}{U}:-defender ueot && transforms((Human)) ueot +text=Defender -- {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk +power=3 +toughness=2 +[/card] +[card] +name=Witch of the Moors +abilities=deathtouch +auto=@each endofturn restriction{compare(lifegain)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=@each endofturn restriction{compare(lifegain)~morethan~0}:moveto(myhand) target(creature|mygraveyard) +text=Deathtouch -- At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. +mana={3}{B}{B} +type=Creature +subtype=Human Warlock +power=4 +toughness=4 +[/card] +[card] +name=Witch's Cauldron +auto={1}{B}{T}{S(creature|myBattlefield)}:life:1 controller && draw:1 controller +text={1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. +mana={B} +type=Artifact +[/card] +[card] +name=Witch's Clinic +auto={T}:add{C} +auto={2}{T}:target(*[iscommander]|battlefield) transforms((,newability[lifelink])) ueot +text={T}: Add {C}. -- {2}, {T}: Target commander gains lifelink until end of turn. +type=Land +[/card] +[card] +name=Witch's Cottage +auto=aslongas(other land[swamp]|myBattlefield) tap(noevent) <3 oneshot +auto=aslongas(other land[swamp]|myBattlefield) >2 may moveTo(myLibrary) target(creature|mygraveyard) once +text={T}: Add {B} -- Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. -- When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. +type=Land +subtype=Swamp +[/card] +[card] +name=Witch's Oven +auto={T}{S(creature[toughness<4]|myBattlefield)}:token(Food) +auto={T}{S(creature[toughness>=4]|myBattlefield)}:token(Food)*2 +text={T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={1} +type=Artifact +[/card] +[card] +name=Witch's Vengeance +auto=chooseatype all(creature[chosentype]) -3/-3 ueot chooseend +text=Creatures of the creature type of your choice get -3/-3 until end of turn. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Witch's Web +target=creature +auto=transforms((,newability[untap],newability[3/3],newability[reach])) ueot +text=Target creature gets +3/+3 and gains reach until end of turn. Untap it. +mana={1}{G} +type=Instant +[/card] +[card] +name=Witching Well +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{U}{S}:draw:2 controller +text=When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {3}{U}, Sacrifice Witching Well: Draw two cards. +mana={U} +type=Artifact +[/card] +[card] +name=Withdraw +auto=ability$!name(Bounce) moveto(ownerhand) notatarget(creature)!$ controller +auto=target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?moveto(ownerhand)])) forever +text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. +mana={U}{U} +type=Instant +[/card] +[card] +name=Witherbloom Apprentice +auto=@movedto(*[instant;sorcery]|mystack):life:1 controller && life:-1 opponent +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. +mana={B}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Witherbloom Campus +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=tap(noevent) +auto={4}{T}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:add{B} +auto={T}:add{G} +text=Witherbloom Campus enters the battlefield tapped. -- {T}: Add {B} or {G}. -- {4}, {T}: Scry 1. +type=Land +[/card] +[card] +name=Witherbloom Command +auto=choice name(You mill and destroy permanent) transforms((,newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(myhand)])) oneshot && ability$!name(Destroy permanent) name(Destroy permanent) target(*[-creature;-land;manacost<=2]|battlefield) destroy!$ controller +auto=choice name(Opponent mills and destroy permanent) transforms((,newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(myhand)])) oneshot && ability$!name(Destroy permanent) name(Destroy permanent) target(*[-creature;-land;manacost<=2]|battlefield) destroy!$ controller +auto=choice name(You mill and creature gets -3/-1) transforms((,newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(myhand)])) oneshot && ability$!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller +auto=choice name(Opponent mills and creature gets -3/-1) transforms((,newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(myhand)])) oneshot && ability$!!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller +auto=choice name(You mill and you gain life) transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(myhand)])) oneshot +auto=choice name(Opponent mills and you gain life) transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(myhand)])) oneshot +auto=choice name(Destroy permanent and creature gets -3/-1) target(*[-creature;-land;manacost<=2]|battlefield) destroy && ability$!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller +auto=choice name(Destroy permanent and you gain life) target(*[-creature;-land;manacost<=2]|battlefield) destroy && life:2 controller && life:-2 opponent +auto=choice name(Creature gets -3/-1 and you gain life) target(creature|battlefield) -3/-1 ueot && life:2 controller && life:-2 opponent +text=Choose two -- Target player mills three cards, then you return a land card from your graveyard to your hand. -- Destroy target noncreature, nonland permanent with mana value 2 or less. -- Target creature gets -3/-1 until end of turn. -- Target opponent loses 2 life and you gain 2 life. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Witherbloom Pledgemage +auto=@movedto(*[instant;sorcery]|mystack):name(Gain 1 life) life:1 controller +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, you gain 1 life. +mana={3}{BG}{BG} +type=Creature +subtype=Treefolk Warlock +power=5 +toughness=5 +[/card] +[card] +name=Withercrown +target=creature +auto=teach(creature) transforms((,setpower=0,newability[upcost[{L:1}] sacrifice])) +text=Enchant creature -- Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Without Weakness +abilities=cycling +target=creature|myBattlefield +auto=indestructible +autohand=__CYCLING__({2}) +text=Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Witness of Tomorrows +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={3}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- {3}{U}: Scry 1. +mana={4}{U} +type=Enchantment Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Witness the Future +autostack=choice name(Target yourself) ability$!may name(Shuffle four cards) name(Shuffle four cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle)! !$ controller +autostack=choice name(Target opponent) ability$!may name(Shuffle four cards) name(Shuffle four cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle)! !$ opponent +aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary)! )! +auto=name(Reveal) reveal:4 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Wizard Class +abilities=nomaxhand +auto=counter(0/0,1,Level) +auto=this(variable{hascntlevel}=1) {2}{U}:name(Level 2) counter(0/0,1,Level) && draw:2 controller asSorcery +auto=this(variable{hascntlevel}=2) {4}{U}:name(Level 3) counter(0/0,1,Level) asSorcery +auto=@drawof(player) restriction{compare(hascntlevel)~equalto~3}:name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) +text=(Gain the next level as a sorcery to add its ability.) -- You have no maximum hand size. -- {2}{U}: Level 2 -- When this Class becomes level 2, draw two cards. -- {4}{U}: Level 3 -- Whenever you draw a card, put a +1/+1 counter on target creature you control. +mana={U} +type=Enchantment +subtype=Class +[/card] +[card] +name=Wizard's Lightning +target=player,creature,planeswalker +auto=damage:3 +text=This spell costs {2} less to cast if you control a Wizard. -- Wizard's Lightning deals 3 damage to any target. +other={R} (Wizard on my Battlefield) +otherrestriction=type(*[wizard]|mybattlefield) +mana={2}{R} +type=Instant +[/card] +[card] +name=Wizard's Retort +target=*|stack +other={U}{U} name(reduced by Wizard) +otherrestriction=type(Wizard|myBattlefield)~morethan~0 +restriction=type(Wizard|myBattlefield)~equalto~0 +auto=fizzle +text=This spell costs {1} less to cast if you control a Wizard. -- Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Wizard's Spellbook +auto={T} restriction{compare(pginstantsorcery)~morethan~0}:name(Exile and roll d20) transforms((,newability[target(*[instant;sorcery]|mygraveyard) name(Exile instant or sorcery) moveto(myexile) and!( counter(0/0.1.SpellbookExiled) )!],newability[rolld20 20 winability donothing winabilityend rolld20end])) oneshot asSorcery +auto=@dierolled(this) result(1) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(2) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(3) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(4) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(5) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(6) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(7) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(8) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(9) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my endofturn once] counter(0/0.1.SpellbookExiled)])) ueot +auto=@dierolled(this) result(10) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(11) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(12) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(13) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(14) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(15) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(16) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(17) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(18) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(19) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot +auto=@dierolled(this) result(20) from(controller):name(Can play all the exiled cards) all(*[counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{0}:name(Cast copy) activate castcard(copied)])) ueot +text={T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. -- 1-9 | Copy that card. You may cast the copy. -- 10-19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. -- 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs. +mana={5}{U}{U} +type=Artifact +[/card] +[card] +name=Woe Strider +auto=token(Goat,Creature Goat,0/1,white) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={S(other creature|myBattlefield}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +retrace={3}{B}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +auto=if paid(retrace) then counter(1/1,2) +text=When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. -- Sacrifice another creature: Scry 1. -- Escape-{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Woe Strider escapes with two +1/+1 counters on it. +mana={2}{B} +type=Creature +subtype=Horror +power=3 +toughness=2 +[/card] +[card] +name=Wojek Apothecary +auto={T}:name(Prevent 1 damage) target(creature|battlefield) transforms((,newability[prevent:1],newability[all(creature[share!color!]|battlefield) prevent:1])) ueot +text=Radiance-{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Wojek Bodyguard +abilities=mentor +auto=_ATTACKING_name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Wojek Bodyguard can't attack or block alone. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wojek Embermage +auto={T}:name(Damage creature) target(creature) transforms((,newability[all(creature[share!color!]) damage:1])) oneshot +text=Radiance-{T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Wolf Gar +auto=@movedto(this|ownergraveyard) from(battlefield):counter(0/0,1,loyalty) all(Garruk) +text=When this creature dies, put a loyalty counter on each Garruk you control. +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Wolf Strike +target=creature|myBattlefield +auto=if type(night|battlefield)~morethan~0 then transforms((,newability[2/0],newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot +auto=if type(night|battlefield)~equalto~0 then transforms((,newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot +text=Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Wolf's Quarry +auto=token(-473146)*3 +text=Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Wolfkin Outcast +abilities=daybound +backside=Wedding Crasher +other={3}{G} name(Cast reduced) +restriction=compare(isflipped)~equalto~0,type(*[wolf;werewolf]|mybattlefield)~equalto~0 +otherrestriction=compare(isflipped)~equalto~0,type(*[wolf;werewolf]|mybattlefield)~morethan~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +text=This spell costs {2} less to cast if you control a Wolf or Werewolf. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wedding Crasher +mana={5}{G} +type=Creature +subtype=Human Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Wolfrider's Saddle +auto=livingweapontoken(Wolf,Creature Wolf,2/2,green) +auto={3}:equip +auto=teach(creature) 1/1 +auto=teach(creature) oneblocker +text=When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. -- Equipped creature gets +1/+1 and can't be blocked by more than one creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Wolfwillow Haven +target=land +auto=teach(land) transforms((,newability[@tappedformana(mytgt):produceextra:{G}])) +auto={4}{G}{S}:token(Wolf,Creature Wolf,2/2,green) myTurnOnly +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds an additional {G}. -- {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wolverine Riders +auto=@each upkeep:token(Warrior,Creature Elf Warrior,1/1,green) +auto=@movedto(other elf|mybattlefield):name(Gain life) all(trigger[to]) transforms((,newability[life:toughness controller])) oneshot +text=At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. -- Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. +mana={4}{G}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Wood Sage +aicode=activate target(<4>creature[chosenname;zpos<=4]|mylibrary) moveto(myhand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )! +auto={T}:name(Name a creature) ability$!chooseaname reveal:4 optionone name(Put named creatures in hand) name(Put named creatures in hand) target(<4>creature[chosenname]|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) target(<4>*|reveal) moveto(mygraveyard) optiontwoend revealend chooseend nonland!$ controller +text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. +mana={G}{U} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Woodland Champion +auto=@movedTo(*[token]|myBattlefield):counter(1/1) +text=Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Woodland Chasm +auto=tap(noevent) +text=({T}: Add {B} or {G}.) -- Woodland Chasm enters the battlefield tapped. +type=Snow Land +subtype=Swamp Forest +[/card] +[card] +name=Woodland Mystic +auto={T}:add{G} +text={T}: Add {G}. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Woodvine Elemental +abilities=trample +auto=@combat(attacking) source(this) restriction{compare(ishuman)~morethan~0}:name(Reveal your top card) reveal:1 revealzone(mylibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|myBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend +auto=@combat(attacking) source(this) restriction{compare(ishuman)~morethan~0}:name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(opponentlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed all(tobecast|opponentlibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|opponentBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend +auto=@combat(attacking) source(this) restriction{compare(ishuman)~equalto~0}:ability$!name(Reveal your top card) reveal:1 revealzone(mylibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|opponentBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend!$ opponent +auto=@combat(attacking) source(this) restriction{compare(ishuman)~equalto~0}:ability$!name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(opponentlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed all(tobecast|opponentlibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|myBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend!$ opponent +text=Trample -- Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. +mana={4}{G}{W} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Words of War +auto={1}:transforms((,newability[replacedraw ability$!name(Damage player or creature) choice name(Damage creature) target(creature|battlefield) damage:2 _ choice name(Damage opponent) damage:2 opponent _ choice name(Damage yourself) damage:2 controller!$ controller])) ueot +text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Words of Waste +auto={1}:transforms((,newability[replacedraw ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent])) ueot +text={1}: The next time you would draw a card this turn, each opponent discards a card instead. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Words of Wilding +auto={1}:transforms((,newability[replacedraw create(Bear:Creature Bear:2/2:green)])) ueot +text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Words of Wind +auto={1}:transforms((,newability[replacedraw target(*|mybattlefield) moveto(ownerhand) and!( ability$!name(Return a permanent) notatarget(*|mybattlefield) moveto(ownerhand)!$ opponent )!])) ueot +text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Words of Worship +auto={1}:transforms((,newability[replacedraw life:5 controller])) ueot +text={1}: The next time you would draw a card this turn, you gain 5 life instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Workshop Elders +auto=@each my combatbegins: may target(*[artifact,-creature]|myBattlefield) transforms((,newability[counter(1/1,4)],Artifact Creature,setpower=0,settoughness=0)) +auto=lord(creature[artifact]|myBattlefield) flying +text=Artifact creatures you control have flying. -- At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. +mana={6}{U} +type=Creature +subtype=Human Artificer +power=4 +toughness=4 +[/card] +[card] +name=World Queller +auto=@each my upkeep:may name(Choose a card type) transforms((,newability[choice name(Choose Land) counter(0/0.1.Land)],newability[choice name(Choose Creature) counter(0/0.1.Creature)],newability[choice name(Choose Artifact) counter(0/0.1.Artifact)],newability[choice name(Choose Enchantment) counter(0/0.1.Enchantment)],newability[choice name(Choose Planeswalker) counter(0/0.1.Planeswalker)])) oneshot +auto=@counteradded(0/0.1.Land) from(this):ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|myBattlefield) sacrifice!$ controller +auto=@counteradded(0/0.1.Land) from(this):ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0.1.Land) from(this):removeallcounters(0/0.1.Land) +auto=@counteradded(0/0.1.Creature) from(this):ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice!$ controller +auto=@counteradded(0/0.1.Creature) from(this):ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0.1.Creature) from(this):removeallcounters(0/0.1.Creature) +auto=@counteradded(0/0.1.Artifact) from(this):ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|myBattlefield) sacrifice!$ controller +auto=@counteradded(0/0.1.Artifact) from(this):ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0.1.Artifact) from(this):removeallcounters(0/0.1.Artifact) +auto=@counteradded(0/0.1.Enchantment) from(this):ability$!name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|myBattlefield) sacrifice!$ controller +auto=@counteradded(0/0.1.Enchantment) from(this):ability$!name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0.1.Enchantment) from(this):removeallcounters(0/0.1.Enchantment) +auto=@counteradded(0/0.1.Planeswalker) from(this):ability$!name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(planeswalker|myBattlefield) sacrifice!$ controller +auto=@counteradded(0/0.1.Planeswalker) from(this):ability$!name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(planeswalker|myBattlefield) sacrifice!$ opponent +auto=@counteradded(0/0.1.Planeswalker) from(this):removeallcounters(0/0.1.Planeswalker) +text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. +mana={3}{W}{W} +type=Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=World Shaper +auto=_ATTACKING_may deplete:3 +auto=_DIES_:all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! +text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. +mana={3}{G} +type=Creature +subtype=Merfolk Shaman +power=3 +toughness=3 +[/card] +[card] +name=World-Weary +target=creature +auto=teach(creature) -4/-4 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Enchant creature -- Enchanted creature gets -4/-4. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Worldknit +abilities=isconspiracy +restriction=never +autocommandzone=lord(land|myBattlefield) transforms((,newability[{T}:add{R}],newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{B}])) +text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool." +type=Conspiracy +[/card] +[card] +name=Worldpurge +auto=all(*|battlefield) moveto(ownerhand) +auto=ability$!name(Discard cards) name(Discard cards) target(*|myhand) moveto(mylibrary) and!( shuffle )! !$ controller +auto=ability$!name(Discard cards) name(Discard cards) target(*|myhand) moveto(mylibrary) and!( shuffle )! !$ opponent +auto=removeMana(*) +text=Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. +mana={4}{WU}{WU}{WU}{WU} +type=Sorcery +[/card] +[card] +name=Worldsoul Colossus +auto=counter(1/1,X) +other={convoke} name(Convoke) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{W} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Wormfang Crab +abilities=unblockable +auto=ability$!name(Exile permanent) notatarget(*[-Wormfang Crab]|opponentbattlefield) (blink)forsrc!$ opponent +text=Wormfang Crab is unblockable. -- When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={3}{U} +type=Creature +subtype=Nightmare Crab +power=3 +toughness=6 +[/card] +[card] +name=Wormhole Serpent +auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,newability[unblockable])) ueot +text={3}{U}: Target creature can't be blocked this turn. +mana={4}{U} +type=Creature +subtype=Serpent +power=3 +toughness=5 +[/card] +[card] +name=Worms of the Earth +auto=maxPlay(land)-99 controller +auto=maxPlay(land)-99 opponent +auto=@movedto(land|battlefield) from(graveyard):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownergraveyard) +auto=@movedto(land|battlefield) from(exile):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownerexile) +auto=@movedto(land|battlefield) from(hand):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownerhand) +auto=@movedto(land|battlefield) from(sideboard):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownersideboard) +auto=@movedto(land|battlefield) from(commandzone):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownercommandzone) +auto=@movedto(land|battlefield) from(library):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownerlibrary) and!( shuffle )! +auto=@each my upkeep restriction{type(land|mybattlefield)~morethan~1}:name(Sacrifice lands or deal damage) ability$!name(Choose one) choice name(Sacrifice 2 lands) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Sacrifice another land) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Destroy Worms) target(Worms of the Earth|myBattlefield) destroy])) oneshot )!])) oneshot )! _ choice name(Deals 5 damage) damage:5 controller!$ controller +auto=@each my upkeep restriction{type(land|mybattlefield)~lessthan~2}:name(Deals 5 damage) damage:5 controller +auto=@each opponent upkeep restriction{type(land|opponentbattlefield)~morethan~1}:name(Sacrifice lands or deal damage) ability$!name(Choose one) choice name(Sacrifice 2 lands) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Sacrifice another land) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Destroy Worms) target(Worms of the Earth|opponentBattlefield) destroy])) oneshot )!])) oneshot )! _ choice name(Deals 5 damage) damage:5 controller!$ opponent +auto=@each opponent upkeep restriction{type(land|opponentbattlefield)~lessthan~2}:name(Deals 5 damage) damage:5 opponent +text=Players can't play lands. -- Lands can't enter the battlefield. -- At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. +mana={2}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Worthy Knight +auto=@movedTo(creature[knight]|mystack):create(Human:creature Human:1/1:white) +text=Whenever you cast a Knight spell, create a 1/1 white Human creature token. +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Wrathful Jailbreaker +abilities=nightbound,mustattack +backside=Weary Prisoner +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner +type=Creature +subtype=Werewolf +color=red +power=6 +toughness=6 +[/card] +[card] +name=Wrecking Beast +abilities=trample +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample +mana={5}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Wren's Run Hydra +abilities=reach +auto=counter(1/1,x) +autohand={X}{G}{G}{discard}:name(Reinforce) counter(1/1,x) target(creature) +text=Reach -- Wren's Run Hydra enters the battlefield with X +1/+1 counters on it. -- Reinforce X-{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.) +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Wren's Run Vanquisher +otherrestriction=type(*[elf]|myhand)~lessthan~2 +other={4}{G} +restriction=type(*[elf]|myhand)~morethan~1 +abilities=deathtouch +text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wretched Camel +auto=_DIES_if type(*[desert]|mybattlefield,myGraveyard)~morethan~0 then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. +mana={1}{B} +type=Creature +subtype=Zombie Camel +power=2 +toughness=1 +[/card] +[card] +name=Wretched Confluence +auto=choice name(Choose 1,1,1) target(player) draw:3 && life:-3 +auto=choice name(Choose 1,1,2) target(player) draw:2 && life:-2 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller +auto=choice name(Choose 1,2,2) target(player) draw:1 && life:-1 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller +auto=choice name(Choose 1,2,3) target(player) draw:1 && life:-1 && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Return creature to hand) notatarget(creature|mygraveyard) moveto(myhand)!$ controller +auto=choice name(Choose 1,3,3) target(player) draw:1 && life:-1 && ability$!name(Return creature to hand) notatarget(<2>creature|mygraveyard) moveto(myhand)!$ controller +auto=choice name(Choose 2,2,2) target(creature) -2/-2 ueot && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller +auto=choice name(Choose 2,2,3) target(creature) -2/-2 ueot && ability$!name(Creature gets -2/-2) notatarget(creature) -2/-2 ueot!$ controller && ability$!name(Return creature to hand) notatarget(creature|mygraveyard) moveto(myhand)!$ controller +auto=choice name(Choose 2,3,3) target(creature) -2/-2 ueot && ability$!name(Return creature to hand) notatarget(<2>creature|mygraveyard) moveto(myhand)!$ controller +auto=choice name(Choose 3,3,3) target(<3>creature|mygraveyard) moveto(myhand) +text=Choose three. You may choose the same mode more than once. -- Target player draws a card and loses 1 life. -- Target creature gets -2/-2 until end of turn. -- Return target creature card from your graveyard to your hand. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Wretched Throng +auto=_DIES_may name(Search card) target(Wretched Throng|mylibrary) moveto(myhand) and!( shuffle )! +text=When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. +mana={1}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=1 +[/card] +[card] +name=Wrong Turn +target=creature +auto=moveto(opponentbattlefield) +text=Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Wulfgar of Icewind Dale +#MISSING: not possible to trigger twice any ability ATM +auto=_ATTACKING_name(Melee) 1/1 ueot +text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) -- If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Barbarian +power=4 +toughness=4 +[/card] +[card] +name=Wyleth, Soul of Steel +abilities=trample +auto=_ATTACKING_thisforeach(auras > 0) draw:1 controller +auto=_ATTACKING_thisforeach(gear) draw:1 controller +text=Trample -- Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. +mana={1}{R}{W} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Xanathar, Guild Kingpin +auto=@each my upkeep:transforms((,newability[maxcast(*)0 opponent],newability[{0}:if type(*[counter{0/0.1.XanaEffect}]|myhand)~equalto~0 then name(Look top card) name(Look top card) all(*[zpos=1]|opponentlibrary) moveto(myhand) and!( transforms((,newability[choice name(Put back) moveto(opponentlibrary)],newability[choice name(Can play card) transforms((,newability[anytypeofmana],newability[counter(0/0.1.XanaEffect)])) ueot])) ueot )! ])) ueot +auto=@each my end:all(*[counter{0/0.1.XanaEffect}]|myhand) moveto(opponentlibrary) +text=At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. +mana={4}{U}{B} +type=Legendary Creature +subtype=Beholder +power=5 +toughness=6 +[/card] +[card] +name=Xantcha, Sleeper Agent +auto=moveto(opponentBattlefield) +auto=this(cantattack) +auto={3}:life:-2 controller && draw:1 opponent +text=Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. -- Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. -- {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. +mana={1}{B}{R} +type=Legendary Creature +subtype=Minion +power=5 +toughness=5 +[/card] +[card] +name=Xenic Poltergeist +auto={T}:target(artifact[-creature]) transforms((creature,newability[manacost/manacost])) uynt +text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Xorn +auto=@tokencreated(treasure|myBattlefield):token(Treasure Sur,notrigger) +text=If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. +mana={2}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Xyris, the Writhing Storm +abilities=flying +auto=@drawfoeof(player):token(Snake Xyr) +auto=@damagefoeof(player) from(this):draw:storedpower controller && draw:storedpower opponent +text=Flying -- Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. -- Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. +mana={2}{G}{U}{R} +type=Legendary Creature +subtype=Snake Leviathan +power=3 +toughness=5 +[/card] +[card] +name=Yanling's Harbinger +abilities=flying +auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! +text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{U} +type=Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Yannik, Scavenging Sentinel +abilities=vigilance,partner +partner=Nikara, Lair Scavenger +auto=_PARTNER_ +auto=if type(creature[power=0]|myBattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) (blink)forsrc target(other creature[power=0]|mybattlefield) +auto=if type(creature[power=1]|myBattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) (blink)forsrc target(other creature[power=1]|mybattlefield) && ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=2]|myBattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) (blink)forsrc target(other creature[power=2]|mybattlefield) && thisforeach(variable{2}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=3]|myBattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) (blink)forsrc target(other creature[power=3]|mybattlefield) && thisforeach(variable{3}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=4]|myBattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) (blink)forsrc target(other creature[power=4]|mybattlefield) && thisforeach(variable{4}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=5]|myBattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) (blink)forsrc target(other creature[power=5]|mybattlefield) && thisforeach(variable{5}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=6]|myBattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) (blink)forsrc target(other creature[power=6]|mybattlefield) && thisforeach(variable{6}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=7]|myBattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) (blink)forsrc target(other creature[power=7]|mybattlefield) && thisforeach(variable{7}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=8]|myBattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) (blink)forsrc target(other creature[power=8]|mybattlefield) && thisforeach(variable{8}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=9]|myBattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) (blink)forsrc target(other creature[power=9]|mybattlefield) && thisforeach(variable{9}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=10]|myBattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) (blink)forsrc target(other creature[power=10]|mybattlefield) && thisforeach(variable{10}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=11]|myBattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) (blink)forsrc target(other creature[power=11]|mybattlefield) && thisforeach(variable{11}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=12]|myBattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) (blink)forsrc target(other creature[power=12]|mybattlefield) && thisforeach(variable{12}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=13]|myBattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) (blink)forsrc target(other creature[power=13]|mybattlefield) && thisforeach(variable{13}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=14]|myBattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) (blink)forsrc target(other creature[power=14]|mybattlefield) && thisforeach(variable{14}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=15]|myBattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) (blink)forsrc target(other creature[power=15]|mybattlefield) && thisforeach(variable{15}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=16]|myBattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) (blink)forsrc target(other creature[power=16]|mybattlefield) && thisforeach(variable{16}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=17]|myBattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) (blink)forsrc target(other creature[power=17]|mybattlefield) && thisforeach(variable{17}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=18]|myBattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) (blink)forsrc target(other creature[power=18]|mybattlefield) && thisforeach(variable{18}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power=19]|myBattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) (blink)forsrc target(other creature[power=19]|mybattlefield) && thisforeach(variable{19}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +auto=if type(creature[power>=20]|myBattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) (blink)forsrc target(other creature[power>=20]|mybattlefield) && thisforeach(variable{20}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller +text=Partner with Nikara, Lair Scavenger -- Vigilance -- When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. +mana={2}{G}{W} +type=Legendary Creature +subtype=Hyena Beast +power=3 +toughness=3 +[/card] +[card] +name=Yare +target=creature[blocking] +auto=3/0 ueot +text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Yargle, Glutton of Urborg +mana={4}{B} +type=Legendary Creature +subtype=Frog Spirit +power=9 +toughness=3 +[/card] +[card] +name=Yarok's Fenlurker +auto=ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ opponent +auto={2}{B}:1/1 ueot +text=When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. -- {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. +mana={B}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Yarok's Wavecrasher +auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) +text=When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Yasharn, Implacable Earth +#Forbid the life and sacrifice payments is not supported ATM... +auto=if type(forest[basic]|mylibrary)~morethan~0 then if type(plains[basic]|mylibrary)~morethan~0 then name(Search for basic forest) name(Search for basic forest) name(Search for basic forest) target(forest[basic]|myLibrary) moveTo(myHand) and!( transforms((,newability[name(Search for basic plains) target(plains[basic]|myLibrary) moveTo(myHand) and!( shuffle )!])) oneshot )! +auto=if type(forest[basic]|mylibrary)~morethan~0 then if type(plains[basic]|mylibrary)~equalto~0 then name(Search for basic forest) name(Search for basic forest) name(Search for basic forest) target(forest[basic]|myLibrary) moveTo(myHand) and!( shuffle )! +auto=if type(forest[basic]|mylibrary)~equalto~0 then if type(plains[basic]|mylibrary)~morethan~0 then name(Search for basic plains) name(Search for basic plains) name(Search for basic plains) target(plains[basic]|myLibrary) moveTo(myHand) and!( shuffle )! +text=When Yasharn, Implacable Earth enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle your library. -- Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. +mana={2}{G}{W} +type=Legendary Creature +subtype=Elemental Boar +power=4 +toughness=4 +[/card] +[card] +name=Yavimaya Sapherd +auto=create(saproling:creature saproling:1/1:green) +text=When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. +mana={2}{G} +type=Creature +subtype=Fungus +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya, Cradle of Growth +auto=lord(land) transforms((forest)) +text=Each land is a Forest in addition to its other land types. +type=Legendary Land +[/card] +[card] +name=Yawgmoth's Vile Offering +auto=name(Reanimate and may destroy) target(creature,planeswalker|graveyard) moveTo(myBattlefield) and!(may target(creature,planeswalker) destroy)! +auto=name(Just destroy) destroy target(creature,planeswalker) +auto=moveto(exile) +text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. +restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 +mana={4}{B} +type=Legendary Sorcery +[/card] +[card] +name=Yawgmoth, Thran Physician +abilities=protection from(human) +auto={L:1}{S(other creature|mybattlefield)}:target(creature) counter(-1/-1) && draw:1 controller +auto={B}{B}{discard(*|myhand)}:_PROLIFERATE_ +text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Yedora, Grave Gardener +auto=@movedto(other creature[-token]|mygraveyard) from(mybattlefield):all(trigger[to]) flip(Forest) forcetype(land) +text=Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) +mana={4}{G} +type=Legendary Creature +subtype=Treefolk Druid +power=5 +toughness=5 +[/card] +[card] +name=Yidaro, Wandering Monster +abilities=trample,haste,cycling +autohand=__CYCLING__({1}{R}) +autohand=@cycled(this|hand):this(variable{pyidarocount}<3) moveto(mylibrary) && shuffle && alteryidarocount:1 controller +autohand=@cycled(this|hand):this(variable{pyidarocount}>=3) moveto(myBattlefield) +text=Trample, haste -- Cycling {1}{R} -- When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) +mana={5}{R}{R} +type=Legendary Creature +subtype=Dinosaur Turtle +power=8 +toughness=8 +[/card] +[card] +name=Yixlid Jailer +auto=lord(*|graveyard) loseabilities +text=Cards in graveyards lose all abilities. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Yorion, Sky Nomad +abilities=flying +auto=may name(Exile permanents) target(other *[-land]|mybattlefield) transforms((,newability[moveto(myexile),newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot +text=Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.) -- Flying -- When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. +mana={3}{WU}{WU} +type=Legendary Creature +subtype=Bird Serpent +power=4 +toughness=5 +[/card] +[card] +name=Yorvo, Lord of Garenbrig +auto=counter(1/1,4) +auto=@movedto(other creature[green]|mybattlefield):counter(1/1,1) +text=Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. -- Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. +mana={G}{G}{G} +type=Legendary Creature +subtype=Giant Noble +power=0 +toughness=0 +[/card] +[card] +name=Yosei, the Morning Star +abilities=flying +auto=_DIES_all(*|opponentbattlefield) frozen +auto=_DIES_name(Tap up to 5 permanents) name(Tap up to 5 permanents) target(*|opponentbattlefield) tap(noevent) +text=Flying -- When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. +mana={4}{W}{W} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=You Come to a River +auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(ownerhand) +auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],newability[unblockable])) ueot +text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=You Come to the Gnoll Camp +auto=choice name(Creatures can't block) target(creature|battlefield) transforms((,newability[cantblock])) ueot +auto=choice name(Creature gets 3/1) target(creature|battlefield) 3/1 ueot +text=Choose one -- Intimidate Them - Up to two target creatures can't block this turn. -- Fend Them Off - Target creature gets +3/+1 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=You Find Some Prisoners +aicode=activate target(*[zpos<=3]|opponentlibrary) moveto(myexile) and!( transforms((,newability[all(*[zpos<=3]|opponentlibrary) moveto(ownerexile)],newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then moveto(ownerexile)])) forever )! +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy +auto=choice name(Exile top 3 cards) reveal:3 revealzone(opponentlibrary) optionone name(Choose one card) target(*|reveal) moveto(myexile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then moveto(ownerexile)])) forever )! optiononeend optiontwo name(Exile cards) all(*|reveal) moveto(ownerexile) optiontwoend revealend +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) anytypeofmana])) uent +text=Choose one -- Break Their Chains - Destroy target artifact. -- Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it. +mana={1}{R} +type=Instant +[/card] +[card] +name=You Find a Cursed Idol +auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy +auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment) destroy +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then choice name(Create treasure) name(Create treasure) token(Treasure Sur) and!( transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot )! +auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~morethan~0 then name(Create treasure) name(Create treasure) token(Treasure Sur) +text=Choose one -- Smash It - Destroy target artifact. -- Lift the Curse - Destroy target enchantment. -- Steal Its Eyes - Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=You Find the Villains' Lair +auto=choice name(Counter spell) target(*|stack) fizzle +auto=choice name(Draw and discard) draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever +text=Choose one -- Foil Their Scheme - Counter target spell. -- Learn Their Secrets - Draw two cards, then discard two cards. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=You Happen On a Glade +auto=choice name(Search library) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) +text=Choose one -- Journey On - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- Make Camp - Return target permanent card from your graveyard to your hand. +mana={2}{G} +type=Instant +[/card] +[card] +name=You Hear Something on Watch +auto=choice name(Creature get 1/1) all(creature|myBattlefield) 1/1 ueot +auto=choice name(Damage creature) target(creature[attacking]|battlefield) damage:5 +text=Choose one -- Rouse the Party - Creatures you control get +1/+1 until end of turn. -- Set Off Traps - This spell deals 5 damage to target attacking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=You Meet in a Tavern +aicode=activate target(creature[zpos<=5]|mylibrary) moveTo(myhand) and!( all(*[-creature;zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! +auto=choice name(Search library) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=choice name(Creatures get +2/+2) all(creature|mybattlefield) transforms((,newability[2/2])) ueot +text=Choose one -- Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- Start a Brawl - Creatures you control get +2/+2 until end of turn. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=You See a Guard Approach +auto=choice name(Tap a creature) target(creature|battlefield) tap +auto=choice name(Creature gains hexproof) target(creature|mybattlefield) transforms((,newability[opponentshroud])) ueot +text=Choose one -- Distract the Guard - Tap target creature. -- Hide - Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={U} +type=Instant +[/card] +[card] +name=You See a Pair of Goblins +auto=choice name(All creatures get 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot +auto=choice name(Create 2 goblins) token(Goblin Los)*2 +text=Choose one -- Charge Them - Creatures you control get +2/+0 until end of turn. -- Befriend Them - Create two 1/1 red Goblin creature tokens. +mana={2}{R} +type=Instant +[/card] +[card] +name=You're Ambushed on the Road +auto=choice name(Return creature to hand) target(creature|myBattlefield) moveto(ownerhand) +auto=choice name(Creature gets 1/3) target(creature|battlefield) 1/3 ueot +text=Choose one -- Make a Retreat - Return target creature you control to its owner's hand. -- Stand and Fight - Target creature gets +1/+3 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Young Necromancer +auto=if type(creature|myGraveyard)~morethan~0 then if type(*|myGraveyard)~morethan~2 then may name(Exile 2 cards) target(*|myGraveyard) moveto(myexile) and!( transforms((,newability[name(Exile second card) target(*|myGraveyard) moveto(myexile) and!( transforms((,newability[[name(Return card on battlefield) target(creature|myGraveyard) moveto(myBattlefield)])) oneshot )!])) oneshot )! +text=When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. +mana={4}{B} +type=Creature +subtype=Human Warlock +power=2 +toughness=3 +[/card] +[card] +name=Youthful Valkyrie +abilities=flying +auto=@movedto(other angel|mybattlefield):counter(1/1) +text=Flying -- Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. +mana={1}{W} +type=Creature +subtype=Angel +power=1 +toughness=3 +[/card] +[card] +name=Yuan-Ti Fang-Blade +abilities=deathtouch +auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Deathtouch -- Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={2}{B} +type=Creature +subtype=Snake Rogue +power=2 +toughness=2 +[/card] +[card] +name=Yuan-Ti Malison +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,newability[unblockable])) ueot +auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={1}{U} +type=Creature +subtype=Snake Rogue +power=2 +toughness=1 +[/card] +[card] +name=Yuriko, the Tiger's Shadow +autohand={U}{B}{N}:ninjutsu +autocommandzone={U}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(ninja|myBattlefield):moveto(myhand) and!( transforms((,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) +auto=@combatdamageof(player) from(ninja|myBattlefield):moveto(myhand) and!( transforms((,newability[damage:manacost controller])) ueot )! all(*[zpos=1]|mylibrary) +text=Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's converted mana cost. +mana={1}{U}{B} +type=Legendary Creature +subtype=Human Ninja +power=1 +toughness=3 +[/card] +[card] +name=Yurlok of Scorch Thrash +abilities=vigilance +auto={1}{T}:add{B}{R}{G} && add{B}{R}{G} opponent +text=Vigilance -- A player losing unspent mana causes that player to lose that much life. -- {1}, {T}: Each player adds {B}{R}{G}. +mana={1}{B}{R}{G} +type=Legendary Creature +subtype=Viashino Shaman +power=4 +toughness=4 +[/card] +[card] +name=Zabaz, the Glimmerwasp +abilities=modular +modular=3 +auto={R}:name(Destroy artifact) target(artifact|myBattlefield) +auto={W}:name(Gains flying) transforms((,newability[flying])) ueot +auto=@counteradded(1/1) from(*[modular]|myBattlefield) except(Zabaz, the Glimmerwasp):may name(Trigger modular) counter(1/1) target(creature[counter{1/1.1}]|myBattlefield) +text=Modular 1 -- If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. -- {R}: Destroy target artifact you control. -- {W}: Zabaz, the Glimmerwasp gains flying until end of turn. +mana={1} +type=Legendary Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Zacama, Primal Calamity +abilities=vigilance, reach, trample +auto=if casted(this) then untap all(land|mybattlefield) +auto={2}{R}:name(Deal 3 damage to target creature) zacama damage:3 target(creature) +auto={2}{G}:name(Destroy target artifact or enchantment) destroy target(artifact,enchantment) +auto={2}{W}:name(Gain 3 life) life:3 controller +text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life. +mana={6}{R}{G}{W} +type=Legendary Creature +subtype=Elder Dinosaur +power=9 +toughness=9 +[/card] +[card] +name=Zaffai, Thunder Conductor +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(*[instant;sorcery]|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedto(instant[manacost>=5]|mystack):token(Elemental,Creature Elemental,4/4,blue,red) +auto=@movedto(sorcery[manacost>=5]|mystack):token(Elemental,Creature Elemental,4/4,blue,red) +auto=@movedto(instant[manacost>=10]|mystack):damage:10 opponent +auto=@movedto(sorcery[manacost>=10]|mystack):damage:10 opponent +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. +mana={2}{U}{R} +type=Legendary Creature +subtype=Human Shaman +power=1 +toughness=4 +[/card] +[card] +name=Zagoth Crystal +abilities=cycling +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:Add{U} +autohand=__CYCLING__({2}) +text={T}: Add {B}, {G}, or {U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3} +type=Artifact +[/card] +[card] +name=Zagoth Mamba +auto=@mutated(this):target(creature|opponentBattlefield) -2/-2 ueot +text=Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. +mana={B} +type=Creature +subtype=Nightmare Snake +power=1 +toughness=1 +[/card] +[card] +name=Zagoth Triome +abilities=cycling +auto=tap(noevent) +autohand=__CYCLING__({3}) +text=({T}: Add {B}, {G}, or {U}.) -- Zagoth Triome enters the battlefield tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) +type=Land +subtype=Swamp Forest Island +[/card] +[card] +name=Zagras, Thief of Heartbeats +abilities=flying,deathtouch,haste +autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive +auto=lord(other creature|myBattlefield) deathtouch +auto=@combatdamaged(planeswalker) from(creature|myBattlefield):all(trigger[to]) destroy +text=This spell costs {1} less to cast for each creature in your party. -- Flying, deathtouch, haste -- Other creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. +mana={4}{B}{R} +type=Legendary Creature +subtype=Vampire Rogue +power=4 +toughness=4 +[/card] +[card] +name=Zahid, Djinn of the Lamp +other={3}{U}{T(artifact|myBattlefield)} name(Pay and tap an artifact you control) +abilities=flying +text=You may pay {3}{U} and tap and untapped artifact you control rather than pay this spell's mana cost. -- Flying. +mana={4}{U}{U} +type=Legendary Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Zalto, Fire Giant Duke +abilities=trample +auto=@damaged(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=Trample -- Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{R}{R} +type=Legendary Creature +subtype=Giant Barbarian +power=7 +toughness=3 +[/card] +[card] +name=Zara, Renegade Recruiter +abilities=flying +aicode=activate target(creature|opponenthand) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[phaseaction[endofturn once sourceinplay] moveto(ownerhand)])) forever )! +auto=_ATTACKING_reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[ninjutsu],newability[phaseaction[endofturn] moveto(ownerhand)])) forever )! optiononeend optiontwo all(*|reveal) moveto(opponenthand) optiontwoend revealend +text=Flying -- Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. +mana={3}{U}{R} +type=Legendary Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Zareth San, the Trickster +abilities=flash +autohand={2}{U}{B}{H(rogue[attacking;-blocked]|myBattlefield)}:ninjutsu +auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(*|opponentGraveyard) +text=Flash -- {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. -- Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. +mana={3}{U}{B} +type=Legendary Creature +subtype=Merfolk Rogue +power=4 +toughness=4 +[/card] +[card] +name=Zaxara, the Exemplary +abilities=deathtouch +auto={T}:add{W}{W} +auto={T}:add{B}{B} +auto={T}:add{G}{G} +auto={T}:add{R}{R} +auto={T}:add{U}{U} +auto=@movedto(*|mystack):all(trigger[to]) transforms((,newability[if compare(fullpaid)~morethan~0 then name(Create Hydra) token(Hydra^Creature Hydra^0/0^green) and!( counter(1/1.fullpaid) )!])) oneshot +text=Deathtouch -- {T}: Add two mana of any one color. -- Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Nightmare Hydra +power=2 +toughness=3 +[/card] +[card] +name=Zealot of the God-Pharaoh +auto={4}{R}:damage:2 target(opponent) +text={4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent. +mana={3}{R} +type=Creature +subtype=Minotaur Archer +power=4 +toughness=3 +[/card] +[card] +name=Zegana, Utopian Speaker +auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then draw:1 controller +auto={4}{G}{U}:this(counter{1/1.1}<1) transforms((,newability[counter(1/1.4)])) forever +auto=lord(creature[counter{1/1}]|myBattlefield) trample +text=When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. +mana={2}{G}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Zenith Flare +target=player,creature,planeswalker +auto=damage:type:*[cycling]:myGraveyard && life:type:*[cycling]:myGraveyard controller +text=Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=Zenith Seeker +abilities=flying +auto=@movedto(*|mygraveyard) from(myhand):target(creature|mybattlefield) flying ueot +text=Flying -- Whenever you cycle or discard a card, target creature gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Zephyr Boots +auto={2}:equip +auto=teach(creature) flying +auto=@combatdamaged(player) from(mytgt):name(Draw and discard) draw:1 && reject target(*|myhand) +text=Equipped creature has flying. -- Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Zephyr Gull +abilities=flying +mana={U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Zerapa Minotaur +abilities=first strike +auto={2}:-first strike ueot +auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notatarget(Zerapa Minotaur[first strike]|opponentBattlefield) -first strike ueot?donothing!$ opponent])) forever +text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. +mana={2}{R}{R} +type=Creature +subtype=Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Zetalpa, Primal Dawn +abilities=flying,double strike,indestructible,vigilance,trample +text=Flying, double strike, vigilance, trample, indestructible +mana={6}{W}{W} +type=Legendary Creature +subtype=Elder Dinosaur +power=4 +toughness=8 +[/card] +[card] +name=Zhalfirin Decoy +auto={T}:restriction{thisturn(creature|mybattlefield)~morethan~0} tap(noevent) target(creature) +text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Zhalfirin Void +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={T}:Add{C} +text=When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {C}. +type=Land +[/card] +[card] +name=Zhur-Taa Goblin +auto=choice counter(1/1) +auto=choice aslongas(creature|myBattlefield) haste +text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) +mana={R}{G} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Zimone, Quandrix Prodigy +auto={1}{T}:name(Put land in play) target(land|myhand) moveto(mybattlefield) and!( tap(noevent) )! +auto=this(variable{type:land:mybattlefield}<8) {4}{T}:name(Draw 1 card) draw:1 controller +auto=this(variable{type:land:mybattlefield}>7) {4}{T}:name(Draw 2 cards) draw:2 controller +text={1}, {T}: You may put a land card from your hand onto the battlefield tapped. -- {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. +mana={G}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Zndrsplt's Judgment +auto=ability$!name(Create a token copy) name(Create a token copy) target(creature|mybattlefield) clone!$ controller +auto=ability$!name(Return to hand) name(Return to hand) target(creature|mybattlefield) moveto(ownerhand)!$ opponent +text=For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Zof Bloodbog +auto=tap(noevent) +auto={T}:add{B} +text=Zof Bloodbog enters the battlefield tapped. -- {T}: Add {B}. // {4}{B}{B} Zof Consumption +type=Land +[/card] +[card] +name=Zof Consumption +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Zof Bloodbog) +autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Zof Bloodbog) name(Zof Bloodbog) flip(Zof Bloodbog) forcetype(land) +auto=life:-4 opponent +auto=life:4 controller +text=Each opponent loses 4 life and you gain 4 life. // Zof Bloodbog +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Zombie Dec +abilities=decayed,cantblock +auto=@combat(attacking) source(this):counter(0/0.1.Decayed) +auto=@combat(attacking) source(this):phaseaction[combatends sourceinplay] sacrifice +text=Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) +type=Creature +subtype=Zombie +color=black +power=2 +toughness=2 +[/card] +[card] +name=Zombie Lil +type=Creature +subtype=Zombie +power=2 +toughness=2 +color=black +[/card] +[card] +name=Zombie Ogre +auto=@each my endofturn restriction{morbid,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot +text=At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) +mana={3}{B}{B} +type=Creature +subtype=Zombie Ogre +power=3 +toughness=5 +[/card] +[card] +name=Zombie Xat +type=Creature +subtype=Zombie +power=2 +toughness=2 +color=black +[/card] +[card] +name=Zulaport Duelist +abilities=flash +auto=may target(creature) -2/-0 ueot && deplete:2 targetcontroller +text=Flash -- When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) +mana={U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Zur's Weirding +abilities=showopponenthand,showcontrollerhand +auto=@drawof(player):name(Reveal card) target(*[fresh]|myhand) moveto(opponenthand) and!( transforms((,newability[choice name(Pay 2 life and put in graveyard) moveto(opponentgraveyard) and!( life:-2 controller )!],newability[choice name(Put back to hand) moveto(opponenthand)])) oneshot )! +auto=@drawfoeof(player):ability$!name(Reveal card) name(Reveal card) target(*[fresh]|myhand) moveto(opponenthand) and!( transforms((,newability[choice name(Put back to hand) moveto(opponenthand)],newability[choice name(Pay 2 life and put in graveyard) moveto(opponentgraveyard) and!( life:-2 controller )!])) oneshot )! !$ opponent +text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Zurzoth, Chaos Rider +auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )! +auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot +auto=@combat(attacking) source(creature[devil]|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && transforms((,newability[target(*|myhand) reject])) oneshot!$ opponent +text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. +mana={2}{R} +type=Legendary Creature +subtype=Devil +power=2 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/crappy.txt b/projects/mtg/bin/Res/sets/primitives/crappy.txt index 0e3765f4d..1a71a2bec 100644 --- a/projects/mtg/bin/Res/sets/primitives/crappy.txt +++ b/projects/mtg/bin/Res/sets/primitives/crappy.txt @@ -2,6 +2,8 @@ grade=crappy ##the following are not added becuase they are not choosen discard. ###1. Decimate should only be castable if there are 4 legal targets.### ###2. Decimate should fizzle if 1 or more of the 4 targets become illegal or cease to exist.### +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - Vitty85 30-11-2020 [card] name=Decimate auto=ability$!destroy target(artifact)!$ controller diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index f1dea7b15..b4ddf1ea7 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -1,138103 +1,137748 @@ -#Primitives Pack for Wagic the Homebrew. -#Please keep these card alphabetized, and try to have the "name=" line at the top of each card -#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 03-16-2017 -[card] -name=Abandon Reason -target=creature -auto=1/0 ueot -auto=first strike -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Abandoned Outpost -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Abattoir Ghoul -abilities=first strike -auto=@vampired(creature) from(this):all(trigger[to]) dynamicability -text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Abbey Gargoyles -abilities=Flying,protection from red -text=Flying, protection from red -mana={2}{W}{W}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Abbey Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Abbey Matron -auto={W}{T}:0/3 -text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Abbot of Keral Keep -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. -mana={1}{R} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Abduction -target=creature -alias=1194 -auto=untap -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield) -text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aberrant Researcher -abilities=flying -auto=@each my upkeep:name(Deplete) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(mygraveyard) and!( all(this) flip(Perfected Form) )! optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. -mana={3}{U} -type=Creature -subtype=Human Insect -power=3 -toughness=2 -[/card] -[card] -name=Abeyance -target=player -auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && all(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot -auto=draw:1 controller -text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Abhorrent Overlord -abilities=flying -auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Abjure -target=*|stack -auto=fizzle -text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. -mana={U}{S(*[blue]|mybattlefield)} -type=Instant -[/card] -[card] -name=Abolisher of Bloodlines -abilities=flying -auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer -text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. -type=Creature -subtype=Eldrazi Vampire -power=6 -toughness=5 -[/card] -[card] -name=Abolish -target=artifact,enchantment -other={D(plains|myhand)} name(Discard a Plains) -auto=destroy -text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Abomination of Gudul -abilities=flying -facedown={3} -autofacedown={2}{B}{G}{U}:morph -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{B}{G}{U} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Abomination -auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=6 -[/card] -[card] -name=Aboroth -auto=cumulativeupcost[{C(-1/-1.1}] sacrifice -text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=9 -toughness=9 -[/card] -[card] -name=Aboshan, Cephalid Emperor -auto={T(cephalid|myBattlefield)}:tap target(*) -auto={U}{U}{U}:tap all(creature[-flying]) -text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. -mana={4}{U}{U} -type=Legendary Creature -subtype=Cephalid -power=3 -toughness=3 -[/card] -[card] -name=Aboshan's Desire -target=creature -auto=flying -auto=aslongas(*|mygraveyard) shroud >6 -text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=About Face -target=creature -auto=swap -text=Switch target creature's power and toughness until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Abrupt Decay -target=*[-land&manacost<=3] -auto=destroy -abilities=nofizzle -text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. -mana={B}{G} -type=Instant -[/card] -[card] -name=Absolute Grace -auto=lord(creature) protection from black -text=All creatures have protection from black. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absolute Law -auto=lord(creature) protection from red -text=All creatures have protection from red. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absorb Vis -target=player -auto=life:-4 -auto=life:4 controller -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Absorb -target=*|stack -auto=fizzle -auto=life:3 controller -text=Counter target spell. You gain 3 life. -mana={W}{U}{U} -type=Instant -[/card] -[card] -name=Abstruse Interference -abilities=devoid -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Abuna Acolyte -auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) -auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W} -type=Creature -subtype=Cat Cleric -power=1 -toughness=1 -[/card] -[card] -name=Abundance -auto=name(Get Land) replacedraw choice name(Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Cards) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto=name(Get NonLand) replacedraw choice name(NonLand) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Abundant Growth -target=land -auto=draw:1 controller -auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) -text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Abundant Maw -autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller -text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. -mana={8} -other={emerge}{6}{B} name(Emerge) -type=Creature -subtype=Eldrazi Leech -power=6 -toughness=4 -[/card] -[card] -name=Abyssal Gatekeeper -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Horror -abilities=flying -auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Hunter -auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability -text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. -mana={3}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Nightstalker -auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. -mana={3}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Nocturnus -auto=@discarded(*|opponenthand):2/2 ueot -auto=@discarded(*|opponenthand):fear ueot -text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Persecutor -abilities=flying,trample,cantwin -text=Flying, trample -- You can't win the game and your opponents can't lose the game. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Abyssal Specter -abilities=flying -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Abzan Advantage -target=player -auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Abzan Ascendancy -auto=all(creature|mybattlefield) counter(1/1,1) -auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller -text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W}{B}{G} -type=Enchantment -[/card] -[card] -name=Abzan Banner -auto={T}: Add{W} -auto={T}: Add{B} -auto={T}: Add{G} -auto={W}{B}{G}{T}{S}:draw:1 controller -text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Abzan Battle Priest -auto={W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink -text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=2 -[/card] -[card] -name=Abzan Beastmaster -auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller -text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. -mana={2}{G} -type=Creature -subtype=Hound Shaman -power=2 -toughness=1 -[/card] -[card] -name=Abzan Charm -auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) -auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller -auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) -auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature) -text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. -mana={W}{B}{G} -type=Instant -[/card] -[card] -name=Abzan Falconer -auto={W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) flying -text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Abzan Guide -abilities=lifelink -facedown={3} -autofacedown={2}{W}{B}{G}:morph -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{W}{B}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Abzan Kin-Guard -auto=aslongas(*[white;black]|mybattlefield) lifelink -text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Abzan Runemark -target=creature -auto=2/2 -auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Abzan Skycaptain -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Academy Elite -auto=counter(1/1,type:instant:graveyard) -auto=counter(1/1,type:sorcery:graveyard) -auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=0 -[/card] -[card] -name=Academy Raider -abilities=intimidate -auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller -text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Academy Rector -aicode=activate moveTo(myBattlefield) target(enchantment|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! -text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Academy Researchers -auto=may name(attach an aura) target(aura|myhand) newtarget -text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Academy Ruins -auto={T}:Add{1} -auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. -type=Legendary Land -[/card] -[card] -name=Accelerated Mutation -target=creature -auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield -text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Accelerate -target=creature -auto=haste -auto=draw:1 controller -text=Target creature gains haste until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Acceptable Losses -target=creature -auto=damage:5 -text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. -mana={3}{R}{D} -type=Sorcery -[/card] -[card] -name=Accomplished Automaton -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={7} -type=Artifact Creature -subtype=Construct -power=5 -toughness=7 -[/card] -[card] -name=Accorder Paladin -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Accorder's Shield -auto={3}:equip -auto=teach(creature) 0/3 -auto=teach(creature) vigilance -text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Accumulated Knowledge -auto=draw:1 -auto=foreach(Accumulated Knowledge|graveyard) draw:1 -text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Accursed Centaur -auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) -text=When Accursed Centaur enters the battlefield, sacrifice a creature. -mana={B} -type=Creature -subtype=Zombie Centaur -power=2 -toughness=2 -[/card] -[card] -name=Accursed Spirit -abilities=intimidate -text=Intimidate. -mana={3}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Acid Rain -auto=destroy all(forest) -text=Destroy all Forests. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Acid Web Spider -abilities=reach -auto=may destroy target(equipment) -text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Acidic Slime -abilities=deathtouch -auto=destroy target(artifact,enchantment,land) -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Acidic Sliver -auto=lord(sliver) {2}{S}:damage:2 target(other *[creature;player]) -text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." -mana={B}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Acidic Soil -auto=damage:type:land:mybattlefield controller -auto=damage:type:land:opponentbattlefield opponent -text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Acid-Spewer Dragon -abilities=flying,deathtouch -facedown={3} -autofacedown={5}{B}{B}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{B} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Acolyte of the Inferno -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. -mana={2}{R} -type=Creature -subtype=Human Monk -power=3 -toughness=1 -[/card] -[card] -name=Acolyte of Xathrid -auto={1}{B}{T}:life:-1 target(player) -text={1}{B}, {T}: Target player loses 1 life. -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=1 -[/card] -[card] -name=Acorn Catapult -auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller -text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Acorn Harvest -auto=token(Squirrel,creature squirrel, 1/1,green)*2 -flashback={L:3}{1}{G} -text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Acquire -target=opponent -aicode=activate moveTo(myBattlefield) target(artifact|targetedpersonslibrary) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Acridian -auto=upcost[{1}{G};next upkeep] sacrifice -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=4 -[/card] -[card] -name=Acrobatic Maneuver -target=creature|mybattlefield -auto=moveto(exile) and!(moveto(mybattlefield))! -auto=draw:1 controller -text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Act of Aggression -target=creature|opponentbattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -color=red -text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={3}{p(R)}{p(R)} -type=Instant -[/card] -[card] -name=Act of Treason -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Act on Impulse -auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) -text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Active Volcano -auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) -auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) -text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. -mana={R} -type=Instant -[/card] -[card] -name=Ad Nauseam -auto=reveal:1 optionone name(Reveal and lose life) target(*|reveal) transforms((,newability[life:-manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend repeat revealend -text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Adamaro, First to Desire -anyzone=type:*:opponenthand/type:*:opponenthand cdaactive -text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. -mana={1}{R}{R} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Adaptive Automaton -auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend -text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Adaptive Snapjaw -auto=evolve -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={4}{G} -type=Creature -subtype=Lizard Beast -power=6 -toughness=2 -[/card] -[card] -name=Adarkar Sentinel -auto={1}:0/1 -text={1}: Adarkar Sentinel gets +0/+1 until end of turn. -mana={5} -type=Artifact Creature -subtype=Soldier -power=3 -toughness=3 -[/card] -[card] -name=Adarkar Valkyrie -abilities=flying,vigilance -auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)])) ueot -auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)])) ueot -text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. -mana={4}{W}{W} -type=Snow Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Adarkar Wastes -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. -type=Land -[/card] -[card] -name=Adarkar Windform -abilities=flying -auto={1}{i}:-flying target(creature) -text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={4}{U} -type=Snow Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Addle -target=player -auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend -text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Admonition Angel -abilities=flying -auto=@movedto(land|myBattlefield):may (blink)forsrc target(other *[-land]|battlefield) -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Adun Oakenshield -auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) -text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. -mana={B}{R}{G} -type=Legendary Creature -subtype=Human Knight -power=1 -toughness=2 -[/card] -[card] -name=Advance Scout -abilities=first strike -auto={W}:first strike target(creature) -text=First strike -- {W}: Target creature gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Advanced Hoverguard -abilities=flying -auto={U}:shroud -text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{U} -type=Creature -subtype=Drone -power=2 -toughness=2 -[/card] -[card] -name=Advanced Stitchwing -abilities=flying -autograveyard={2}{u}{D(*|myhand)}{D(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! -text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. -mana={3}{U}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=4 -[/card] -[card] -name=Advent of the Wurm -auto=token(Wurm,creature wurm, 5/5,green,trample) -text=Put a 5/5 green Wurm creature token with trample onto the battlefield. -mana={1}{G}{G}{W} -type=Instant -[/card] -[card] -name=Adventuring Gear -auto={1}:equip -auto=teach(creature) transforms((,newability[@movedTo(land|myBattlefield):2/2 ueot])) -text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Adverse Conditions -target=creature|battlefield -auto=tap -auto=frozen -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Advice from the Fae -abilities=hiddenface -aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(myhand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(myhand)])) ueot -auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(myhand) else name(pick 1) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. -mana={2U}{2U}{2U} -type=Sorcery -[/card] -[card] -name=Advocate of the Beast -auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1,1) -text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=3 -[/card] -[card] -name=Aegis Angel -abilities=flying -auto=target(other *) transforms((,indestructible)) -text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Aegis Automaton -auto={4}{W}:target(creature|mybattlefield) moveto(ownerhand) -text={4}{W}: Return another target creature you control to its owner's hand. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Aegis of the Gods -abilities=playershroud -text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -mana={1}{W} -type=Enchantment Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Aegis of the Meek -auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot -text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Aeolipile -auto={1}{T}{S}:damage:2 target(other *[creature;player]) -text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Aeon Chronicler -anyzone=phandcount/phandcount cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 -suspend(0)={X}{3}{U} -text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=AErathi Berserker -auto=rampage(3/3,1) -text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -mana={2}{R}{R}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=4 -[/card] -[card] -name=Aerial Caravan -abilities=flying -auto={1}{U}{U}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) -mana={4}{U}{U} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Aerial Maneuver -target=creature -auto=1/1 -auto=flying -auto=first strike -text=Target creature gets +1/+1 and gains flying and first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Aerial Modification -target=*[creature;vehicle] -auto=teach(vehicle) becomes(Creature) -auto=teach(creature) 2/2 -auto=teach(creature) flying -text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aerial Predation -target=creature[flying] -auto=destroy && life:2 controller -text=Destroy target creature with flying. You gain 2 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Aerial Responder -abilities=flying,vigilance,lifelink -text=Flying, vigilance, lifelink -mana={1}{W}{W} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aerie Bowmasters -abilities=reach -facedown={3} -autofacedown={5}{G}:morph -autofaceup=counter(1/1,1) -text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Hound Archer -power=3 -toughness=4 -[/card] -[card] -name=Aerie Mystics -abilities=flying -auto={1}{G}{U}:all(creature|myBattlefield) shroud ueot -text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Wizard -power=3 -toughness=3 -[/card] -[card] -name=Aerie Ouphes -abilities=persist -auto={S}:target(other creature[flying]) dynamicability -text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{G} -type=Creature -subtype=Ouphe -power=3 -toughness=3 -[/card] -[card] -name=Aerie Worshippers -auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller -text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Aeronaut Admiral -abilities=flying -auto=lord(vehicle) flying -text=Flying -- Vehicles you control have flying. -mana={3}{W} -type=Creature -subtype=Human Pilot -power=3 -toughness=1 -[/card] -[card] -name=Aeronaut Tinkerer -auto=aslongas(artifact|myBattlefield) flying -text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) -mana={2}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Aesthir Glider -abilities=flying,cantblock -text=Flying -- Aesthir Glider can't block. -mana={3} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=AEther Adept -auto=moveTo(ownerhand) target(creature) -text=When AEther Adept enters the battlefield, return target creature to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=AEther Barrier -auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller -auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=AEther Burst -target=creature|battlefield -auto=moveto(ownerhand) -text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. -mana={1}{U} -type=Instant -[/card] -[card] -name=AEther Charge -auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) -text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Aether Chaser -abilities=first strike -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=AEther Figment -abilities=unblockable -kicker={3} -auto=kicker counter(1/1,2) -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=AEther Flash -auto=@movedto(creature|battlefield):all(trigger) damage:2 -text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=AEther Gale -target=<6>*[-land]|battlefield -auto=moveto(ownerhand) -text=Return six target nonland permanents to their owners' hands. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Aether Herder -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={3}{G} -type=Creature -subtype=Elf Artificer Druid -power=3 -toughness=3 -[/card] -[card] -name=Aether Hub -auto=alterenergy:1 controller -auto={t}:add{c} -auto={t}{e:1}:Add{g} -auto={t}{e:1}:Add{r} -auto={t}{e:1}:Add{u} -auto={t}{e:1}:Add{b} -auto={t}{e:1}:Add{w} -text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Aether Inspector -abilities=vigilance -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={3}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=3 -[/card] -[card] -name=Aether Meltdown -abilities=flash -target=*[creature;vehicle] -auto=teach(creature) -4/0 -auto=alterenergy:2 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AEther Membrane -abilities=defender,reach -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) -text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=AEther Mutation -target=creature -auto=moveTo(ownerhand) -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Aether Poisoner -abilities=deathtouch -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{B} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=AEther Shockwave -auto=choice name(spirits) tap all(spirit) -auto=choice name(nonspirit) tap all(creature[-spirit]) -text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=AEther Snap -auto=moveTo(exile) all(*[token]) -auto=all(*|battlefield) removeallcounters(all) -text=Remove all counters from all permanents and exile all tokens. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=AEther Spellbomb -auto={U}{S}:moveTo(ownerhand) target(other creature) -auto={1}{S}:draw:1 -text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Sting -auto=@movedTo(creature|opponentstack):life:-1 opponent -text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Aether Swooper -abilities=flying -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Aether Theorist -auto=alterenergy:3 controller -auto={t}{e:1}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Creature -subtype=Vedalken Rogue -power=1 -toughness=3 -[/card] -[card] -name=AEther Tradewinds -target=*|mybattlefield -auto=moveTo(ownerhand) -auto=target(*|opponentbattlefield) moveTo(ownerhand) -restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 -text=Return target permanent you control and target permanent you don't control to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=AEther Vial -auto=@each my upkeep:may counter(0/0.1.Charge) -auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) -text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Web -abilities=flash -target=creature -auto=1/1 -auto=reach -auto=reachshadow -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AEtherflame Wall -abilities=defender,reachshadow -auto={R}:1/0 -text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Aetherflux Reservoir -auto=@movedTo(*|mystack):life:pstormcount controller -auto={l:50}:damage:50 target(creature,player) -text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Aethergeode Miner -auto=@combat(attacking) source(this):alterenergy:2 controller -auto={e:2}:(blink) -text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. -mana={1}{W} -type=Creature -subtype=Dwarf Scout -power=3 -toughness=1 -[/card] -[card] -name=AEtherize -auto=moveto(ownerhand) all(creature[attacking]) -text=Return all attacking creatures to their owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=AEtherling -auto={U}:(blink)ueot -auto={U}:unblockable -auto={1}:1/-1 -auto={1}:-1/1 -text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. -mana={4}{U}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=5 -[/card] -[card] -name=AEthermage's Touch -auto=reveal:4 optionone name(Get Creature) target(creature|reveal) transforms((,newability[moveto(mybattlefield)],newability[@next my end:moveto(myhand)])) forever optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=AEthersnipe -other={1}{U}{U} name(Evoke) -auto=moveTo(ownerhand) target(*[-land]) -auto=alternative sacrifice -text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Aethersphere Harvester -abilities=flying -auto=alterenergy:2 controller -auto={e:1}:lifelink ueot -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=3 -toughness=5 -[/card] -[card] -name=AEtherspouts -auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever -text=For each attacking creature, its owner puts it on the top or bottom of his or her library. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Aethersquall Ancient -abilities=flying -auto=@each my upkeep:alterenergy:3 controller -auto={e:8}:moveto(ownerhand) all(other creature|battlefield) asSorcery -text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Aetherstream Leopard -abilities=trample -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):pay({e:1}) 2/0 ueot -text=Trample -- When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Aethertide Whale -abilities=flying -auto=alterenergy:6 controller -auto={e:4}:moveto(ownerhand) -text=Flying -- When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). -- Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Whale -power=6 -toughness=4 -[/card] -[card] -name=Aethertorch Renegade -auto=alterenergy:4 controller -auto={t}{e:2}:damage:1 target(creature) -auto={t}{e:8}:damage:6 target(player) -text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=AEthertow -target=creature[attacking;blocking] -auto=moveTo(ownerlibrary) -auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) -other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) -text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={3}{WU} -type=Instant -[/card] -[card] -name=Aetherwind Basker -abilities=trample -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):alterenergy:1 controller -auto={e:1}:1/1 ueot -text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. -- Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. -mana={4}{G}{G}{G} -type=Creature -subtype=Lizard -power=7 -toughness=7 -[/card] -[card] -name=Aetherworks Marvel -auto=@movedto(graveyard) from(*|myBattlefield):alterenergy:1 controller -aicode=activate castcard(normal) target(*[-land;zpos<=6]|mylibrary) -auto={t}{e:6}:name(look) reveal:6 optionone name(Cast Card) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Affa Guard Hound -abilities=flash -auto=0/3 target(creature) ueot -text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Affa Protector -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier Ally -power=1 -toughness=4 -[/card] -[card] -name=Afflicted Deserter -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf Ransacker) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. -mana={3}{R} -type=Creature -subtype=Human Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Afflict -target=creature -auto=-1/-1 -auto=draw:1 controller -text=Target creature gets -1/-1 until end of turn. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Afiya Grove -auto=counter(1/1,3) -auto=this(counter{1/1}<1)while sacrifice -auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) -text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Afterlife -target=creature -auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller -text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aftershock -target=artifact,creature,land -auto=destroy -auto=damage:3 controller -text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Agadeem Occultist -auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) -text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. -mana={2}{B} -type=Creature -subtype=Human Shaman Ally -power=0 -toughness=2 -[/card] -[card] -name=Ageless Entity -auto=@lifeof(player):all(trigger[to]) dynamicability -text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Ageless Sentinels -abilities=flying,defender -auto=@combat(blocking) source(this) once:-defender -auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever -text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) -mana={3}{W} -type=Creature -subtype=Wall -power=4 -toughness=4 -[/card] -[card] -name=Agent of Erebos -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=@movedto(enchantment|mybattlefield):choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text=Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. -mana={3}{B} -type=Enchantment Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Agent of Horizons -auto={2}{U}:unblockable ueot -text={2}{U}: Agent of Horizons can't be blocked this turn. -mana={2}{G} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Agent of Masks -auto=@each my upkeep:lifeleech:-1 opponent -text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={3}{W}{B} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Agent of Shauku -auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) -text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Agent of Stromgald -auto={R}:Add{B} -text={R}: Add {B} to your mana pool. -mana={R} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Agent of the Fates -abilities=deathtouch -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=3 -toughness=2 -[/card] -[card] -name=Aggravated Assault -auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery -text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Aggravate -target=player -auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) ueot -auto=damage:1 all(creature|targetedpersonsbattlefield) -text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Aggressive Mining -auto=maxPlay(land)-99 controller -auto={S(land|mybattlefield):draw:2 controller limit:1 -text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Aggressive Urge -target=creature -auto=1/1 -auto=draw:1 controller -text=Target creature gets +1/+1 until end of turn. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Agility -target=creature -auto=1/1 -auto=teach(creature) flanker -auto=teach(creature) flanking -text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agonizing Demise -target=creature[-black] -kicker={1}{R} -auto=bury -auto=kicker dynamicability -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. -mana={3}{B} -type=Instant -[/card] -[card] -name=Agonizing Memories -target=player -aicode=activate target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Agony Warp -target=creature -auto=-3/0 -auto=0/-3 target(creature) -text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. -mana={U}{B} -type=Instant -[/card] -[card] -name=Agoraphobia -target=creature -auto=teach(creature) -5/0 -auto={2}{U}:moveto(ownerhand) -text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agrus Kos, Wojek Veteran -auto=@combat(attacking) source(this):all(creature[red;attacking]) 2/0 ueot -auto=@combat(attacking) source(this):all(creature[white;attacking]) 0/2 ueot -text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Aim High -target=creature -auto=untap -auto=2/2 -auto=reach -text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Ainok Artillerist -auto=this(counter{1/1.1}>0) reach -text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Hound Archer -power=4 -toughness=1 -[/card] -[card] -name=Ainok Bond-Kin -auto={1}{W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike -text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. -mana={1}{W} -type=Creature -subtype=Hound Soldier -power=2 -toughness=1 -[/card] -[card] -name=Ainok Guide -aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(land[basic]|mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend -text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. -mana={1}{G} -type=Creature -subtype=Hound Scout -power=1 -toughness=1 -[/card] -[card] -name=Ainok Survivalist -facedown={3} -autofacedown={1}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) -text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. -mana={1}{G} -type=Creature -subtype=Hound Shaman -power=2 -toughness=1 -[/card] -[card] -name=Ainok Tracker -abilities=first strike -facedown={3} -autofacedown={4}{R}:morph -text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R} -type=Creature -subtype=Hound Scout -power=3 -toughness=3 -[/card] -[card] -name=Air Bladder -target=creature -auto=flying -auto=cloud -text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Air Elemental -abilities=flying -text=Flying -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Air Servant -abilities=flying -auto={2}{U}:tap target(creature[flying]) -text={2}{U}:Tap target creature with flying. -mana={4}{U} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Airborne Aid -auto=foreach(bird|battlefield) draw:1 -text=Draw a card for each Bird on the battlefield. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Airdrop Aeronauts -abilities=flying -auto=if revolt then life:5 controller -text=Flying -- Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. -mana={3}{W}{W} -type=Creature -subtype=Dwarf Scout -power=4 -toughness=3 -[/card] -[card] -name=Airdrop Condor -abilities=flying -auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) -text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. -mana={4}{R} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Aisling Leprechaun -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever -text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) -mana={G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Ajani Goldmane -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:life:2 controller -auto={C(0/0,-1,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot -auto={C(0/0,-6,Loyalty)}:token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)! -text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." -mana={2}{W}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Steadfast -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: multi transform) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(-2: 1/1 counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) -auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[forcefield controller])) forever dontremove -text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." -mana={3}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Unyielding -auto=counter(0/0,4,loyalty) -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then bottomoflibrary)! -auto={C(0/0,2,Loyalty)}:name(+2: Reveal Cards) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Exile Target) target(creature) dynamicability moveTo(exile) -auto={C(0/0,-9,Loyalty)}:name(-9: Ultimate) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield) -text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. -mana={4}{G}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Vengeant -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: tap and hold) frozen target(*) -auto={C(0/0,-2,Loyalty)}:name(-2: damage and gain life) damage:3 target(creature,player) && life:3 controller -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) target(player) destroy all(land|targetedpersonsbattlefield) -text=+1: Target permanent doesn't untap during its controller's next untap step. -- -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -- -7: Destroy all lands target player controls. -mana={2}{R}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani, Caller of the Pride -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,-3,Loyalty)}:name(-3: double strike and flying) flying && double strike target(creature|battlefield) ueot -auto={C(0/0,-8,Loyalty)}:name(-8: ultimate) token(Cat,Creature Cat,2/2,white)*lifetotal -text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. -mana={1}{W}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani, Valiant Protector -auto=counter(0/0,4,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,2,Loyalty)}:name(+2: two +1/+1 counter) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,1,Loyalty)}:name(+1: Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-11,Loyalty)}:name(-11: Ultimate) target(creature) counter(1/1,lifetotal) && trample ueot -text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. -mana={4}{G}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani's Comrade -abilities=trample -auto=@each my combatbegins restriction{type(planeswalker[ajani]|mybattlefield)~morethan~0}:counter(1/1,1) -text=Trample -- At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. -mana={1}{G} -type=Creature -subtype=Elf Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ajani's Mantra -auto=@each my upkeep:may life:1 controller -text=At the beginning of your upkeep, you may gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Ajani's Pridemate -auto=@lifeof(player):may counter(1/1,1) -text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ajani's Sunstriker -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Akki Avalanchers -auto={S(land|myBattlefield)}:2/0 limit:1 -text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Akki Blizzard-Herder -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akki Coalflinger -abilities=first strike -auto={R}{T}:lord(creature[attacking]) first strike -text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Drillmaster -auto={T}:haste target(creature) -text={T}: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Raider -auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot -auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot -text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akki Rockspeaker -auto=Add{R} -text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akki Underling -auto=aslongas(*|myHand) 2/1 >6 -auto=aslongas(*|myHand) first strike >6 -text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akki Underminer -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. -mana={3}{R} -type=Creature -subtype=Goblin Rogue Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akoum Battlesinger -abilities=haste -auto=may all(ally|myBattlefield) 1/0 ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) 1/0 ueot -text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Human Berserker Ally -power=1 -toughness=1 -[/card] -[card] -name=Akoum Boulderfoot -auto=damage:1 target(creature,player) -text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=5 -[/card] -[card] -name=Akoum Firebird -abilities=flying,haste,mustattack -text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. -autograveyard=@movedto(land|mybattlefield):Pay({4}{R}{R}) name(recover Firebird) moveto(mybattlefield) -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Akoum Flameseeker -auto={T(ally|myBattlefield)}{t}:may name(discard and draw) reject notatarget(*|myhand) and!(draw:1)! -text=Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Akoum Hellkite -abilities=flying -auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) -auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Akoum Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{R} -text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Akoum Stonewaker -auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller -text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Akrasan Squire -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Conscriptor -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! -text=Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Human Shaman -power=3 -toughness=2 -[/card] -[card] -name=Akroan Crusader -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Soldier,Creature Soldier,1/1,red,haste) controller -text=Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. -mana={R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Hoplite -auto=@combat(attacking) source(this):foreach(creature[attacking]|myBattlefield) 1/0 ueot -text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. -mana={W}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Akroan Horse -abilities=defender -auto=moveto(opponentBattlefield) -auto=@each my upkeep:token(Soldier,Creature Soldier,1/1,white) opponent -text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. -mana={4} -type=Artifact Creature -subtype=Horse -power=0 -toughness=4 -[/card] -[card] -name=Akroan Jailer -auto={2}{W}{T}:target(creature) tap -text=2W, Tap: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Line Breaker -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):2/0 ueot -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):intimidate ueot -text=Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akroan Mastiff -auto={W}{T}:tap target(creature) -text={W},{T}: Tap target creature. -mana={3}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Akroan Phalanx -abilities=vigilance -auto={2}{R}:all(creature|mybattlefield) 1/0 ueot -text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Akroan Sergeant -abilities=first strike -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Akroan Skyguard -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroma, Angel of Fury -abilities=flying,nofizzle,protection from blue,protection from white,trample -facedown={3} -autofacedown={3}{R}{R}{R}:morph -auto={R}:1/0 -text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R}{R}{R} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akroma, Angel of Wrath -abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance -text=Flying, first strike, vigilance, trample, haste, protection from black and from red -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akroma's Blessing -auto=choice name(protection from white) lord(creature|myBattlefield) protection from white -auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue -auto=choice name(protection from black) lord(creature|myBattlefield) protection from black -auto=choice name(protection from red) lord(creature|myBattlefield) protection from red -auto=choice name(protection from green) lord(creature|myBattlefield) protection from green -autohand=__CYCLING__({W}) -text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Akroma's Devoted -auto=lord(cleric) vigilance -text=Cleric creatures have vigilance. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Akroma's Memorial -auto=lord(creature|myBattlefield) flying -auto=lord(creature|myBattlefield) first strike -auto=lord(creature|myBattlefield) vigilance -auto=lord(creature|myBattlefield) trample -auto=lord(creature|myBattlefield) haste -auto=lord(creature|myBattlefield) protection from red -auto=lord(creature|myBattlefield) protection from black -text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. -mana={7} -type=Legendary Artifact -[/card] -[card] -name=Akroma's Vengeance -auto=destroy all(artifact,creature,enchantment) -autohand=__CYCLING__({3}) -text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Akron Legionnaire -auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack -auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantpwattack -text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. -mana={6}{W}{W} -type=Creature -subtype=Giant Soldier -power=8 -toughness=4 -[/card] -[card] -name=Aku Djinn -abilities=trample -auto=@each my upkeep:all(creature|opponentBattlefield) counter(1/1,1) -text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. -mana={3}{B}{B} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Akuta, Born of Ash -abilities=haste -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot -text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. -mana={2}{B}{B} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Al-abara's Carpet -auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot -text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. -mana={5} -type=Artifact -[/card] -[card] -name=Alabaster Dragon -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle -text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Alabaster Kirin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Kirin -power=2 -toughness=3 -[/card] -[card] -name=Alabaster Leech -auto=lord(*[white]|mycastingzone) altercost(white, +1) -text=White spells you cast cost {W} more to cast. -mana={W} -type=Creature -subtype=Leech -power=1 -toughness=3 -[/card] -[card] -name=Alabaster Mage -auto={1}{W}:lifelink target(creature|mybattlefield) -text={1}{W}: Target creature you control gains lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Alabaster Potion -auto=choice life:X target(player) -auto=choice prevent:X target(creature,player) -text=Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Alabaster Wall -abilities=defender -auto={T}:prevent:1 target(creature,player) -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Alaborn Cavalier -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Alaborn Cavalier attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Grenadier -abilities=vigilance -text=Vigilance -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Musketeer -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Alaborn Trooper -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Alaborn Veteran -auto={T}:2/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Zealot -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) -text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aladdin's Ring -auto={8}{T}:damage:4 target(creature,player) -text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. -mana={8} -type=Artifact -[/card] -[card] -name=Alarum -target=creature[-attacking] -auto=untap -auto=1/3 -text=Untap target nonattacking creature. It gets +1/+3 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Albino Troll -auto=upcost[{1}{G};next upkeep] sacrifice -auto={1}{G}:regenerate -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. -mana={1}{G} -type=Creature -subtype=Troll -power=3 -toughness=3 -[/card] -[card] -name=Alchemist's Apprentice -auto={S}:draw:1 controller -text=Sacrifice Alchemist's Apprentice: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Alchemist's Greeting -target=creature -auto=damage:4 -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Alchemist's Refuge -auto={T}:Add{1} -auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash ueot -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. -type=Land -[/card] -[card] -name=Alchemist's Vial -auto=choice draw:1 controller -auto={1}{T}{S}:name(cant attack or block) target(other creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Alchor's Tomb -auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend -text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) -mana={4} -type=Artifact -[/card] -[card] -name=Aleatory -auto=flipacoin winability target(creature) 1/1 winabilityend flipend -auto=@next upkeep:draw:1 controller -restriction=blockersonly -text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{R} -type=Instant -[/card] -[card] -name=Alert Shu Infantry -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alesha, Who Smiles at Death -abilities=first strike -auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu -text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. -mana={2}{R} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Alesha's Vanguard -other={2}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Alexi, Zephyr Mage -auto={X}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 0) donothing -auto={1}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) -auto={2}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) -auto={3}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) -auto={4}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) -auto={5}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) -auto={6}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) -auto={7}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) -auto={8}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) -auto={9}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) -auto={10}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) -auto={11}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) -auto={12}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) -auto={13}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) -auto={14}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) -auto={15}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) -auto={16}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) -text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Alexi's Cloak -abilities=flash -target=creature -auto=shroud -text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Algae Gharial -abilities=shroud -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. -mana={3}{G} -type=Creature -subtype=Crocodile -power=1 -toughness=1 -[/card] -[card] -name=Ali Baba -auto={R}:tap target(wall) -text={R}: Tap target Wall. -mana={R} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ali from Cairo -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={2}{R}{R} -type=Creature -subtype=Human -power=0 -toughness=1 -[/card] -[card] -name=Aliban's Tower -target=creature[blocking] -auto=3/1 -text=Target blocking creature gets +3/+1 until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Aligned Hedron Network -auto=choice (blink)forsrc all(creature[power>=5]|battlefield) -text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) -mana={4} -type=Artifact -[/card] -[card] -name=All Hallow's Eve -auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! -text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=All Is Dust -auto=sacrifice all(*[white;blue;black;red;green]|battlefield) -text=Each player sacrifices all colored permanents he or she controls. -mana={7} -type=Tribal Sorcery -subtype=Eldrazi -[/card] -[card] -name=All Suns' Dawn -auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller -auto=moveto(exile) all(this) -text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Allay -target=enchantment -auto=destroy -buyback={1}{W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Alley Evasion -target=creature|mybattlefield -auto=choice 1/2 ueot -auto=choice moveto(ownerhand) -text=Choose one -- --Target creature you control gets +1/+2 until end of turn. --Return target creature you control to its owner's hand. -mana={W} -type=Instant -[/card] -[card] -name=Alley Grifters -auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Alley Grifters becomes blocked, defending player discards a card. -mana={1}{B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Alley Strangler -abilities=menace -text=Menace -mana={2}{B} -type=Creature -subtype=Aetherborn Rogue -power=2 -toughness=3 -[/card] -[card] -name=Allied Reinforcements -auto=token(Knight,creature Knight Ally, 2/2,white)*2 -text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Allied Strategies -target=player -auto=if type(plains[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(island[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(mountain[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(swamp[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(forest[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -text=Domain - Target player draws a card for each basic land type among lands he or she controls. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Allosaurus Rider -other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) -auto=foreach(land|mybattlefield) 1/1 -text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. -mana={5}{G}{G} -type=Creature -subtype=Elf Warrior -power=1+* -toughness=1+* -[/card] -[card] -name=Alloy Golem -auto=choice name(White) transforms((,white)) forever -auto=choice name(Blue) transforms((,blue)) forever -auto=choice name(Black) transforms((,black)) forever -auto=choice name(Red) transforms((,red)) forever -auto=choice name(Green) transforms((,green)) forever -text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Alloy Myr -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Alluring Scent -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Alluring Siren -auto={T}:mustattack target(creature|opponentinplay) -text={T}: Target creature an opponent controls attacks you this turn if able. -mana={1}{U} -type=Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Alms Beast -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink -text=Creatures blocking or blocked by Alms Beast have lifelink. -mana={2}{W}{B} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Alms of the Vein -abilities=lifelink -target=player -auto=damage:3 -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Alpha Authority -target=creature -auto=teach(creature) opponentshroud -auto=teach(creature) oneblocker -text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Alpha Kavu -auto={1}{G}:-1/1 target(kavu) -text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Alpha Myr -mana={2} -type=Artifact Creature -subtype=Myr -power=2 -toughness=1 -[/card] -[card] -name=Alpha Tyrranax -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Alpine Grizzly -mana={2}{G} -type=Creature -subtype=Bear -power=4 -toughness=2 -[/card] -[card] -name=Altac Bloodseeker -auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot -auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot -auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot -text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Altar Golem -abilities=trample,doesnotuntap -anyzone=type:creature:battlefield/type:creature:battlefield cdaactive -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap -text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. -mana={7} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Altar of Bone -aicode=activate target(creature|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G}{W}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Altar Of Dementia -auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower -text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Altar of Shadows -auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} -auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) -text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. -mana={7} -type=Artifact -[/card] -[card] -name=Altar of the Brood -auto=@movedTo(other *|myBattlefield):deplete:1 opponent -text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Altar's Light -target=artifact,enchantment -auto=moveTo(exile) -text=Exile target artifact or enchantment. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Altar's Reap -auto=draw:2 -text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. -mana={1}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Altered Ego -abilities=nofizzle -auto=may copy target(creature) and!( counter(1/1,X) )! -text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. -mana={X}{2}{G}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Aluren -auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast -auto=lord(creature[manacost<=3]|hand,exile,graveyard) asflash -text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Always Watching -auto=lord(creature[-token]|mybattlefield) 1/1 -auto=lord(creature[-token]|mybattlefield) vigilance -text=Nontoken creatures you control get +1/+1 and have vigilance. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Amass the Components -auto=draw:3 controller -auto=bottomoflibrary notatarget(*|myhand) -text=Draw three cards, then put a card from your hand on the bottom of your library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Ambassador Laquatus -auto={3}:deplete:3 target(player) -text={3}: Target player puts the top three cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Ambassador Oak -auto=token(Elf Warrior,creature elf warrior,1/1,green) -text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=3 -[/card] -[card] -name=Amber Prison -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={4}{t}:target(*[creature;land;artifact]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Ambition's Cost -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ambitious Aetherborn -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={4}{B} -type=Creature -subtype=Aetherborn Artificer -power=4 -toughness=3 -[/card] -[card] -name=Ambuscade Shaman -other={3}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto=2/2 ueot -auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot -text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Orc Shaman -power=2 -toughness=2 -[/card] -[card] -name=Ambush Commander -auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) -auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) -text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Ambush Krotiq -abilities=trample -auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) -text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. -mana={5}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Ambush Party -abilities=first strike,haste -text=First strike, haste -mana={4}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Ambush Viper -abilities=flash,deathtouch -text=Flash -- Deathtouch -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Ambush -auto=lord(creature[blocking]) first strike -text=Blocking creatures gain first strike until end of turn. -mana={3}{R} -type=Instant -[/card] -[card] -name=Amnesia -target=player -aicode=activate choice reject all(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand and discards all nonland cards. -mana={3}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Amoeboid Changeling -abilities=changeling -auto={T}:transforms((allsubtypes)) target(creature) ueot -auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot -text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Amok -auto={D}{1}:counter(1/1,1) target(creature) -text={1}, Discard a card at random: Put a +1/+1 counter on target creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Amphibious Kavu -auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot -text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Amphin Cutthroat -mana={3}{U} -type=Creature -subtype=Salamander Rogue -power=2 -toughness=4 -[/card] -[card] -name=Amphin Pathmage -auto={2}{U}:unblockable target(creature) ueot -text={2}{U}: Target creature can't be blocked this turn. -mana={3}{U} -type=Creature -subtype=Salamander Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ampryn Tactician -auto=choice all(creature|mybattlefield) 1/1 ueot -text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Amrou Kithkin -auto=cantbeblockedby(creature[power>=3]) -text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. -mana={W}{W} -type=Creature -subtype=Kithkin -power=1 -toughness=1 -[/card] -[card] -name=Amrou Scout -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Kithkin Rebel Scout -power=2 -toughness=1 -[/card] -[card] -name=Amrou Seekers -abilities=intimidate -text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. -mana={2}{W} -type=Creature -subtype=Kithkin Rebel -power=2 -toughness=2 -[/card] -[card] -name=Amugaba -abilities=flying -auto={2}{U}{D(*|myhand)}:moveTo(ownerhand) -text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=6 -toughness=6 -[/card] -[card] -name=Amulet of Kroog -auto={2}{T}:prevent:1 target(creature,player) -text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Amulet of Unmaking -auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(other *[artifact;creature;land])!$ controller asSorcery -text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. -mana={5} -type=Artifact -[/card] -[card] -name=Amulet of Vigor -auto=lord(*[recent]|mybattlefield) transforms((,newability[untap])) forever -text=Whenever a permanent enters the battlefield tapped and under your control, untap it. -mana={1} -type=Artifact -[/card] -[card] -name=Ana Disciple -auto={U}{T}:flying target(creature) -auto={B}{T}:-2/-0 target(creature) -text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ana Sanctuary -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot -text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Anaba Ancestor -auto={T}:1/1 target(other minotaur) -text={T}: Another target Minotaur creature gets +1/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Minotaur Spirit -power=1 -toughness=1 -[/card] -[card] -name=Anaba Bodyguard -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={3}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Anaba Shaman -auto={R}{T}:damage:1 target(creature,player) -text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=2 -[/card] -[card] -name=Anaba Spirit Crafter -auto=lord(minotaur) 1/0 -text=Minotaur creatures get +1/+0. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=1 -toughness=3 -[/card] -[card] -name=Anaconda -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={3}{G} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Anafenza, Kin-Tree Spirit -auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1,1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller -text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={W}{W} -type=Legendary Creature -subtype=Spirit Soldier -power=2 -toughness=2 -[/card] -[card] -name=Anafenza, the Foremost -abilities=oppgcreatureexiler -auto=@combat(attacking) source(this):counter(1/1,1) target(other creature[tapped]|mybattlefield) -text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. -mana={W}{B}{G} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Anarchist -auto=may moveTo(myhand) target(sorcery|mygraveyard) -text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. -mana={4}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anarchy -auto=destroy all(*[white]) -text=Destroy all white permanents. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Anathemancer -auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield -autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anax and Cymede -abilities=first strike,vigilance -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|myBattlefield) 1/1 ueot -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|mybattlefield) trample ueot -text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. -mana={1}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Ancestor's Chosen -abilities=first strike -auto=life:type:*:mygraveyard -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. -mana={5}{W}{W} -type=Creature -subtype=Human Cleric -power=4 -toughness=4 -[/card] -[card] -name=Ancestor's Prophet -auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 -text=Tap five untapped Clerics you control: You gain 10 life. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=5 -[/card] -[card] -name=Ancestral Knowledge -auto=cumulativeupcost[{U}] sacrifice -auto=@movedto(this|nonbattlezone):shuffle controller -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=10]|mylibrary) moverandom(*[zpos<=10]) from(mylibrary) to(mylibrary)])) ueot -auto=name(look) reveal:10 optionone name(Choose cards to exile) target(*|reveal) moveto(myexile) optiononeend optiontwo name(put on top) target(<10>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Ancestral Mask -target=creature -auto=foreach(other enchantment|battlefield) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ancestral Memories -aicode=name(look) activate name(look) transforms((,newability[target(<2>*[zpos<=7]|mylibrary) moveto(myhand)],newability[deplete:5])) ueot -auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<7>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. -mana={2}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Ancestral Recall -target=player -auto=draw:3 -text=Target player draws three cards. -mana={U} -type=Instant -[/card] -[card] -name=Ancestral Statue -auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) -text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Ancestral Tribute -auto=life:twicetype:*:mygraveyard -flashback={9}{W}{W}{W} -text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Ancestral Vengeance -target=creature -auto=-1/-1 -auto=counter(1/1,1) target(creature|mybattlefield) -text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ancestral Vision -auto=target(player) draw:3 -text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. -mana={0} -color=blue -restriction=turn:200 -suspend(4)={u} -type=Sorcery -[/card] -[card] -name=Anchor to the AEther -target=creature -auto=moveto(ownerlibrary) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Ancient Amphitheater -auto=tap(noevent) -auto=aslongas(giant|myHand) untap -auto={T}:Add{R} -auto={T}:Add{W} -text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Carp -text=null -mana={4}{U} -type=Creature -subtype=Fish -power=2 -toughness=5 -[/card] -[card] -name=Ancient Crab -mana={1}{U}{U} -type=Creature -subtype=Crab -power=1 -toughness=5 -[/card] -[card] -name=Ancient Craving -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ancient Den -auto={T}:Add{W} -text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Ancient Grudge -target=artifact -auto=destroy -flashback={G} -text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Ancient Hellkite -abilities=flying -auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) -text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. -mana={4}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Ancient Hydra -auto=fading:5 -text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Hydra -power=5 -toughness=1 -[/card] -[card] -name=Ancient Kavu -auto={2}:transforms((,artifact)) ueot -text={2}: Ancient Kavu becomes colorless until end of turn. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Ancient of the Equinox -abilities=opponentshroud,trample -text=Trample, hexproof -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Ancient Ooze -anyzone=pancientooze/pancientooze cdaactive -text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. -mana={5}{G}{G} -type=Creature -subtype=Ooze -power=* -toughness=* -[/card] -[card] -name=Ancient Runes -auto=@each my upkeep:damage:type:artifact:mybattlefield controller -auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ancient Silverback -auto={G}:regenerate -text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={4}{G}{G} -type=Creature -subtype=Ape -power=6 -toughness=5 -[/card] -[card] -name=Ancient Spider -abilities=first strike,reach -text=First strike; reach (This creature can block creatures with flying.) -mana={2}{G}{W} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Ancient Spring -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{W}{B} -text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Stirrings -mana={G} -type=Sorcery -aicode=activate target(*[colorless;zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get Colorless Card) target(<1>*[colorless]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) -[/card] -[card] -name=Ancient Tomb -auto={T}:Add{2} and!( damage:2 controller )! -text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. -type=Land -[/card] -[card] -name=Andradite Leech -auto=lord(*[black]|mycastingzone) altercost(black,+1) -auto={B}:1/1 -text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Angel of Deliverance -abilities=flying -auto=@damaged(creature,player) from(this) restriction{delirium}:target(creature|opponentbattlefield) moveto(exile) -text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. -mana={6}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Angel of Despair -abilities=flying -auto=destroy target(*) -text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. -mana={3}{W}{W}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel of Finality -abilities=flying -auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard) -text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Angel of Flight Alabaster -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) -text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. -mana={4}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Angel of Fury -abilities=flying -auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle -text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=5 -[/card] -[card] -name=Angel of Glory's Rise -abilities=flying -auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) -text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=6 -[/card] -[card] -name=Angel of Invention -abilities=flying,vigilance,lifelink -auto=_FABRICATE_(2) -auto=lord(other creature|myBattlefield) 1/1 -text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=1 -[/card] -[card] -name=Angel of Jubilation -abilities=flying,cantpaylife -auto=lord(other creature[-black]|mybattlefield) 1/1 -auto=lord(creature) cantbesacrified -text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. -mana={1}{W}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Light -abilities=flying,vigilance -text=Flying, vigilance -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Mercy -abilities=flying -auto=life:3 -text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Renewal -abilities=flying -auto=choice life:type:creature:mybattlefield controller -text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. -mana={5}{W} -type=Creature -subtype=Angel Ally -power=4 -toughness=4 -[/card] -[card] -name=Angel of Retribution -abilities=flying,first strike -text=Flying, first strike -mana={6}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel of Serenity -auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) -abilities=flying -text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Angel of the Dire Hour -abilities=flash,flying -auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) -text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Angelfire Crusader -auto={R}:1/0 -text={R}: Angelfire Crusader gets +1/+0 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier Knight -power=2 -toughness=3 -[/card] -[card] -name=Angelheart Vial -auto=@damageof(player):may counter(0/0,thatmuch,Charge) -auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller -text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Angelic Accord -auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller -text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Angelic Arbiter -abilities=flying -auto=this(variable{ostormcount}>0) transforms((,newability[lord(creature|opponentBattlefield) cantattack],newability[lord(creature|opponentBattlefield) cantpwattack])) -auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot -text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Angelic Armaments -auto={4}:equip -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=teach(creature) becomes(Angel,newcolors[white]) -text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Angelic Benediction -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Angelic Blessing -target=creature -auto=3/3 -auto=flying -text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Angelic Captain -abilities=flying -auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot -text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. -mana={3}{R}{W} -type=Creature -subtype=Angel Ally -power=4 -toughness=3 -[/card] -[card] -name=Angelic Chorus -auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability -text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Curator -abilities=flying -auto=protection from(artifact) -text=Flying, protection from artifacts -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Destiny -target=creature -auto=4/4 -auto=flying -auto=first strike -auto=transforms((Angel)) -auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Angelic Edict -target=creature,enchantment -auto=moveTo(exile) -text=Exile target creature or enchantment. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Angelic Favor -restriction=during battle -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -auto=token(Angel,Creature Angel,4/4,flying,unearth,white) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. -mana={3}{W} -type=Instant -[/card] -[card] -name=Angelic Gift -target=creature -auto=teach(creature) flying -auto=choice draw:1 controller -text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Angelic Overseer -abilities=flying -auto=aslongas(human|mybattlefield) opponentshroud -auto=aslongas(human|mybattlefield) indestructible -text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=3 -[/card] -[card] -name=Angelic Page -abilities=flying -auto={T}:1/1 target(creature[attacking;blocking]) -text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Protector -abilities=flying -auto=@targeted(this):0/3 ueot -text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Angelic Purge -target=artifact,enchantment,creature -auto=moveto(exile) -text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. -mana={2}{W}{S(*|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Angelic Renewal -auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) -text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Angelic Shield -auto=lord(creature|myBattlefield) 0/1 -auto={S}:moveTo(ownerhand) target(other creature) -text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. -mana={W}{U} -type=Enchantment -[/card] -[card] -name=Angelic Skirmisher -abilities=flying -auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller -text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Angelic Voices -auto=lord(creature|myBattlefield) 1/1 -auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 -text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Wall -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Angel's Feather -auto=@movedTo(*[white]|stack):may life:1 controller -text=Whenever a player casts a white spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Angel's Herald -aicode=activate moveTo(myBattlefield) target(empyrial archangel|myLibrary) -auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(empyrial archangel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Angel's Mercy -auto=life:7 -text=You gain 7 life. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Angel's Tomb -auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot -text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Angelsong -auto=preventAllcombatDamage ueot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Anger of the Gods -auto=all(creature[-protection from red]) exiledeath -auto=damage:3 all(creature) -text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Anger -abilities=haste -autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste -text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. -mana={3}{R} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Angry Mob -abilities=trample -auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic -auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic -text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. -mana={2}{W}{W} -type=Creature -subtype=Human -power=2+* -toughness=2+* -[/card] -[card] -name=Anguished Unmaking -target=*[-land] -auto=moveto(exile) -auto=life:-3 -text=Exile target nonland permanent. You lose 3 life. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Angus Mackenzie -auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly -text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. -mana={G}{W}{U} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=An-Havva Constable -auto=foreach(creature[green]|battlefield) 0/1 -text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Creature -subtype=Human -power=2 -toughness=1+* -[/card] -[card] -name=An-Havva Inn -auto=life:type:creature[green]|battlefieldplus1plusend controller -text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=An-Havva Township -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={2}{T}:Add{R} -auto={2}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Animal Boneyard -target=land -auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) -text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animar, Soul of Elements -abilities=protection from white,protection from black -auto=@movedTo(creature|mystack):counter(1/1,1) -auto=thisforeach(counter{1/1,1}) lord(creature|mycastingzone) altercost(colorless, -1) -text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. -mana={U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Animate Artifact -target=artifact -auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) -text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Dead -target=creature|graveyard -alias=1143 -text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Land -target=land -auto=transforms((Creature,setpower=3,settoughness=3)) ueot -text=Until end of turn, target land becomes a 3/3 creature that's still a land. -mana={G} -type=Instant -[/card] -[card] -name=Animate Wall -target=wall -auto=canattack -text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animist's Awakening -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Ankh of Mishra -auto=@movedTo(land|opponentBattlefield):damage:2 opponent -auto=@movedTo(land|myBattlefield):damage:2 controller -text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. -mana={2} -type=Artifact -[/card] -[card] -name=Ankle Shanker -abilities=haste -auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((newability[first strike ueot],newability[deathtouch ueot])) ueot -text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. -mana={2}{R}{W}{B} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Annex -target=Land -alias=1194 -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Annihilate -target=creature[-black] -auto=bury -auto=draw:1 controller -text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Annihilating Fire -target=creature,player -auto=exiledeath -auto=damage:3 -text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Annul -target=artifact,enchantment|stack -auto=fizzle -text=Counter target artifact or enchantment spell. -mana={U} -type=Instant -[/card] -[card] -name=Anodet Lurker -auto=@movedTo(this|graveyard) from(battlefield):life:3 controller -text=When Anodet Lurker dies, you gain 3 life. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Anointer of Champions -auto={T}:target(creature[attacking]) 1/1 ueot -text=Tap: Target attacking creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Anoint -target=creature -auto=prevent:3 -buyback={W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Anowon, the Ruin Sage -auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent -text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. -mana={3}{B}{B} -type=Legendary Creature -subtype=Vampire Shaman -power=4 -toughness=3 -[/card] -[card] -name=Ant Queen -auto={1}{G}:token(Insect,Creature Insect, 1/1,green) -text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Antagonism -auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent -auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller -text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Anthousa, Setessan Hero -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot -text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=5 -[/card] -[card] -name=Anthroplasm -auto=counter(1/1,2) -auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) -text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Anticipate -abilities=hiddenface -aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Antler Skulkin -auto={2}:persist target(creature[white]) -text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Anurid Barkripper -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. -mana={1}{G}{G} -type=Creature -subtype=Frog Beast -power=2 -toughness=2 -[/card] -[card] -name=Anurid Brushhopper -auto={D(*|myhand)}{D(*|myhand)}:(blink)ueot -text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{G}{W} -type=Creature -subtype=Frog Beast -power=3 -toughness=4 -[/card] -[card] -name=Anurid Murkdiver -abilities=swampwalk -text=Swampwalk -mana={4}{B}{B} -type=Creature -subtype=Zombie Frog Beast -power=4 -toughness=3 -[/card] -[card] -name=Anurid Scavenger -abilities=protection from black -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot -auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice -text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. -mana={2}{G} -type=Creature -subtype=Frog Beast -power=3 -toughness=3 -[/card] -[card] -name=Anvil of Bogardan -abilities=nomaxhand,oppnomaxhand -auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller -auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent -text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. -mana={2} -type=Artifact -[/card] -[card] -name=Anvilwrought Raptor -abilities=flying,first strike -text=Flying, first strike -mana={4} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Anya, Merciless Angel -abilities=flying -auto=this(opponentlife < 10) indestructible -auto=this(opponentlife < 10) 3/3 -text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. -mana={3}{R}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=An-Zerrin Ruins -auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend -text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Apathy -target=creature -auto=teach(creature) doesnotuntap -auto=teach(creature) {d}:untap myupkeeponly -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Apes of Rath -auto=@combat(attacking) source(this):frozen -text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. -mana={2}{G}{G} -type=Creature -subtype=Ape -power=5 -toughness=4 -[/card] -[card] -name=Apex Hawks -abilities=flying -auto=kicker counter(1/1,kicked) -kicker=multi{1}{W} -text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. -type=Creature -subtype=Bird -mana={2}{W} -power=2 -toughness=2 -[/card] -[card] -name=Aphetto Alchemist -facedown={3} -autofacedown={U}:morph -auto={T}:untap target(artifact,creature) -text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Aphetto Dredging -auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend -text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Aphetto Exterminator -facedown={3} -autofacedown={3}{B}:morph -autofaceup=-3/-3 target(creature) -text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Aphetto Grifter -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) -text=Tap two untapped Wizards you control: Tap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Aphetto Vulture -abilities=flying -auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) -text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. -mana={4}{B}{B} -type=Creature -subtype=Zombie Bird -power=3 -toughness=2 -[/card] -[card] -name=Aphotic Wisps -target=creature -auto=fear -auto=transforms((,black)) ueot -auto=draw:1 controller -text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Apocalypse Hydra -auto=counter(1/1,X) -auto=this(counter{1/1}>=5) counter(1/1,X) -auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) -text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. -mana={X}{G}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Apocalypse -auto=moveTo(exile) all(*|battlefield) -auto=reject all(*|myhand) -text=Exile all permanents. You discard your hand. -mana={2}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Apostle's Blessing -auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot -auto=choice protection from white target(artifact,creature|myBattlefield) ueot -auto=choice protection from blue target(artifact,creature|myBattlefield) ueot -auto=choice protection from black target(artifact,creature|myBattlefield) ueot -auto=choice protection from red target(artifact,creature|myBattlefield) ueot -auto=choice protection from green target(artifact,creature|myBattlefield) ueot -text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. -color=white -mana={1}{p(W)} -type=Instant -[/card] -[card] -name=Apothecary Geist -abilities=flying -auto=restriction type(other creature|mybattlefield)~morethan~0 choice (gain life) life:3 controller -text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Apothecary Initiate -auto=@movedto(*[white]|stack):pay({1}) life:1 -text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=1 -[/card] -[card] -name=Appetite for Brains -target=opponent -aicode=activate moveto(exile) notatarget(*[manacost>=4]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[manacost>=4]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Appetite for the Unnatural -target=artifact,enchantment -auto=destroy -auto=life:2 controller -text=Destroy target artifact or enchantment. You gain 2 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Apprentice Necromancer -auto={B}{T}{S}:moveto(mybattlefield) target(other creature|mygraveyard) && transforms((,treason,haste)) forever -text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Sorcerer -auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Wizard -auto={U}{T}:Add{3} -text={U}, {T}: Add {3} to your mana pool. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Aquamoeba -auto={D(*|myhand)}:swap -text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. -mana={1}{U} -type=Creature -subtype=Elemental Beast -power=1 -toughness=3 -[/card] -[card] -name=Aquamorph Entity -facedown={3} -autofacedown={2}{U}:morph -auto=choice transforms((,setpower=5,settoughness=1)) forever -auto=choice transforms((,setpower=1,settoughness=5)) forever -text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Aquastrand Spider -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={G}:reach target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider Mutant -power=0 -toughness=0 -[/card] -[card] -name=Aqueous Form -target=creature -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto=teach(creature) unblockable -text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aquitect's Will -target=land -auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever -auto=aslongas(merfolk|myBattlefield) draw:1 controller -text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. -mana={U} -type=Tribal Sorcery -subtype=Merfolk -[/card] -[card] -name=Aquus Steed -auto={2}{U}{T}:-2/0 target(creature) -text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. -mana={3}{U} -type=Creature -subtype=Beast -power=1 -toughness=3 -[/card] -[card] -name=Araba Mothrider -abilities=flying -auto=bushido(1/1) -text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Arachnogenesis -auto=token(Spider,Creature Spider,1/2,reach,green)*type:creature[attacking]:opponentbattlefield -auto=preventAllCombatDamage from(creature[-spider]) ueot -text=Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. -mana={2}{G} -type=Instant -[/card] -[card] -name=Arachnoid -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={6} -type=Artifact Creature -subtype=Spider -power=2 -toughness=6 -[/card] -[card] -name=Aradara Express -abilities=menace -auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} -text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Artifact -subtype=Vehicle -power=8 -toughness=6 -[/card] -[card] -name=Arashi, the Sky Asunder -auto={X}{G}{T}:damage:X target(creature[flying]) -autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) -text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. -mana={3}{G}{G} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Arashin Cleric -auto=life:3 -text=When Arashin Cleric enters the battlefield, you gain 3 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Arashin Foremost -abilities=double strike -auto=target(other creature[warrior]|mybattlefield) double strike ueot -auto=@combat(attacking) source(this):target(other creature[warrior]|mybattlefield) double strike ueot -text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Arashin Sovereign -abilities=flying -auto=@movedto(this|graveyard) from(mybattlefield):may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever -text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. -mana={5}{G}{W} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Arbalest Elite -auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen -text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. -mana={2}{W}{W} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Arbiter of Knollridge -abilities=vigilance -auto=all(player) lifeset:highestlifetotal -text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. -mana={6}{W} -type=Creature -subtype=Giant Wizard -power=5 -toughness=5 -[/card] -[card] -name=Arbiter of the Ideal -abilities=flying -auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever -auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=5 -[/card] -[card] -name=Arbor Colossus -abilities=reach -auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever -text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls -mana={2}{G}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Arbor Elf -auto={t}:untap target(forest) -text={T}: Untap target Forest. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Arborback Stomper -abilities=trample -auto=life:5 controller -text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Arboria -auto=lord(creature) transforms((,newability[while(restriction{didnotcastnontoken}) cantattack])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. -mana={2}{G}{G} -type=World Enchantment -[/card] -[card] -name=Arc Lightning -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Arc Mage -auto={2}{R}{T}{D(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) -text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Arc Runner -abilities=haste,treason -text=Haste -- At the beginning of the end step, sacrifice Arc Runner. -mana={2}{R} -type=Creature -subtype=Elemental Ox -power=5 -toughness=1 -[/card] -[card] -name=Arc Trail -target=creature,player -auto=damage:2 -auto=damage:1 target(creature,player) -text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Arcades Sabboth -abilities=flying -auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 -auto=upcost[{G}{W}{U}] sacrifice -auto={W}:0/1 -text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. -mana={2}{G}{G}{W}{W}{U}{U} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Arcane Denial -target=*|stack -auto=@next upkeep:draw:1 controller -auto=target(*|stack) transforms((,newability[fizzle],newability[phaseaction[upkeep once] draw:2 controller])) -text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Arcane Laboratory -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Arcane Melee -auto=lord(instant|nonbattlezone) altercost(colorless,-2) -auto=lord(sorcery|nonbattlezone) altercost(colorless,-2) -text=Instant and sorcery spells cost {2} less to cast. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Arcane Sanctum -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. -type=Land -[/card] -[card] -name=Arcane Spyglass -auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller -auto={C(0/0,-3,Charge)}:draw:1 -text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Arcane Teachings -target=creature -auto=2/2 -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arcanis the Omnipotent -auto={T}:draw:3 -auto={2}{U}{U}:moveTo(ownerhand) -text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. -mana={3}{U}{U}{U} -type=Legendary Creature -subtype=Wizard -power=3 -toughness=4 -[/card] -[card] -name=Arcbond -auto=target(creature) transforms((,newability[@damaged(this):damage:thatmuch all(other creature|battlefield)],newability[@damaged(this):damage:thatmuch all(player)])) ueot -text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Arcbound Bruiser -abilities=trample,modular -modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={5} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Crusher -abilities=trample,modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@movedTo(other artifact|battlefield):counter(1/1,1) -text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Fiend -abilities=fear,modular -auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) -modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Hybrid -abilities=haste,modular -modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Lancer -abilities=first strike,modular -modular=4 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={7} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Overseer -abilities=modular -modular=6 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) -text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -mana={8} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Ravager -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto={S(artifact|myBattlefield)}:counter(1/1,1) -text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Reclaimer -abilities=modular -modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) -text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Slith -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Slith -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Stinger -abilities=flying,modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Wanderer -abilities=sunburst,modular -modular=sunburst -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Worker -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={1} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Archaeological Dig -auto={T}:Add{1} -auto={T}{S}:Add{W} -auto={T}{S}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{R} -auto={T}{S}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Archaeomancer -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) -text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Archangel Avacyn -abilities=flash,flying,vigilance -auto=all(creature|mybattlefield) indestructible ueot -auto=@movedto(creature[-angel]|graveyard) from(mybattlefield) once:phaseaction[upkeep once,sourceinplay] flip(Avacyn, the Purifier) -text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. -mana={3}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Archangel of Thune -abilities=flying,lifelink -auto=@lifeof(player):all(creature|mybattlefield) counter(1/1,1) -text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Archangel of Tithes -abilities=flying -auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) -auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) -text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. -mana={1}{W}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=5 -[/card] -[card] -name=Archangel -abilities=flying,vigilance -text=Flying, vigilance -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Archangel's Light -auto=life:twicetype:*:mygraveyard -auto=moveto(myLibrary) all(*|myGraveyard) && shuffle -text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. -mana={7}{W} -type=Sorcery -[/card] -[card] -name=Archdemon of Greed -abilities=flying,trample -auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) -auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. -color=black -type=Creature -subtype=Demon -power=9 -toughness=9 -[/card] -[card] -name=Archdemon of Unx -abilities=flying,trample -auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) -auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) -text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Archers of Qarsi -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Naga Archer -power=5 -toughness=2 -[/card] -[card] -name=Archers' Parapet -abilities=defender -auto={1}{B}{T}:life:-1 opponent -text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Archery Training -target=creature -auto=@each my upkeep:may counter(0/0,1,Archery) all(this) -#AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) -auto=_ARCHERY_TRAINING_(1) -auto=_ARCHERY_TRAINING_(2) -auto=_ARCHERY_TRAINING_(3) -auto=_ARCHERY_TRAINING_(4) -auto=_ARCHERY_TRAINING_(5) -auto=_ARCHERY_TRAINING_(6) -auto=_ARCHERY_TRAINING_(7) -auto=_ARCHERY_TRAINING_(8) -auto=_ARCHERY_TRAINING_(9) -auto=_ARCHERY_TRAINING_(10) -auto=_ARCHERY_TRAINING_(11) -auto=_ARCHERY_TRAINING_(12) -auto=_ARCHERY_TRAINING_(13) -auto=_ARCHERY_TRAINING_(14) -auto=_ARCHERY_TRAINING_(15) -text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Archetype of Aggression -auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 -auto=lord(creature|opponentbattlefield) -trample -text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample -mana={1}{R}{R} -type=Enchantment Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Archetype of Courage -auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 -auto=lord(creature|opponentbattlefield) -First Strike -text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike -mana={1}{W}{W} -type=Enchantment Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Archetype of Endurance -auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 -auto=lord(creature|opponentbattlefield) -opponentshroud -text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof -mana={6}{G}{G} -type=Enchantment Creature -subtype=Boar -power=6 -toughness=5 -[/card] -[card] -name=Archetype of Finality -auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 -auto=lord(creature|opponentbattlefield) -deathtouch -text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch -mana={4}{B}{B} -type=Enchantment Creature -subtype=Gorgon -power=2 -toughness=3 -[/card] -[card] -name=Archetype of Imagination -auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 -auto=lord(creature|opponentbattlefield) -Flying -text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying -mana={4}{U}{U} -type=Enchantment Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Architect of the Untamed -auto=@movedTo(land|myBattlefield):alterenergy:1 controller -auto={e:8}:create(Beast:Artifact Creature Beast:6/6) -text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. -mana={2}{G} -type=Creature -subtype=Elf Artificer Druid -power=2 -toughness=3 -[/card] -[card] -name=Architects of Will -autohand=__CYCLING__({ub}) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto=target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) -mana={2}{U}{B} -type=Artifact Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Archivist -auto={T}:draw:1 -text={T}: Draw a card. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Archmage Ascension -auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) -auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) -text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Archon of Justice -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) -text=Flying -- When Archon of Justice dies, exile target permanent. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=4 -toughness=4 -[/card] -[card] -name=Archon of Redemption -abilities=flying -auto=may dynamicability -auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability -text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=3 -toughness=4 -[/card] -[card] -name=Archon of the Triumvirate -auto=@combat(attacking) source(this):name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) -mana={5}{W}{U} -type=Creature -subtype=Archon -power=4 -toughness=5 -[/card] -[card] -name=Archweaver -abilities=reach,trample -text=Reach, trample -mana={5}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=5 -[/card] -[card] -name=Archwing Dragon -abilities=flying,haste -auto=@each endofturn:moveto(ownerhand) all(this) -text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Arc-Slogger -auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) -text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Arctic Aven -auto=aslongas(plains|myBattlefield) 1/1 -auto={W}:lifelink ueot -abilities=flying -text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Arctic Flats -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Snow Land -[/card] -[card] -name=Arctic Foxes -auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) -text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. -mana={1}{W} -type=Creature -subtype=Fox -power=1 -toughness=1 -[/card] -[card] -name=Arctic Merfolk -auto=alternative counter(1/1,1) all(this) -text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={1}{U} -other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Arctic Nishoba -abilities=trample -auto=cumulativeupcost[{GW}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 -text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. -mana={5}{G} -type=Creature -subtype=Cat Warrior -power=6 -toughness=6 -[/card] -[card] -name=Arctic Wolves -auto=draw:1 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. -mana={3}{G}{G} -type=Creature -subtype=Wolf -power=4 -toughness=5 -[/card] -[card] -name=Arcum Dagsson -auto={T}:target(creature[artifact]) sacrifice && ability$!name(search card) notatarget(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ targetcontroller -text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. -mana={3}{U} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Arcum's Sleigh -auto={2}{T}:vigilance target(creature) restriction{during battle,type(land[snow]|opponentbattlefield)~morethan~0} -text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. -mana={1} -type=Artifact -[/card] -[card] -name=Ardent Militia -abilities=vigilance -text=Vigilance -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Ardent Plea -abilities=exalted -autostack=if casted(this) then cascade:plibrarycount -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Ardent Recruit -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Ardent Soldier -kicker={2} -auto=vigilance -auto=kicker counter(1/1,1) -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Arena Athlete -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):cantblock target(creature|opponentbattlefield) ueot -text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. -mana={1}{R} -type=Creature -subtype=Human -power=2 -toughness=1 -[/card] -[card] -name=Arena of the Ancients -auto=lord(creature[legendary]) doesnotuntap -auto=tap all(creature[legendary]) -text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. -mana={3} -type=Artifact -[/card] -[card] -name=Arenson's Aura -auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) -auto={3}{U}{U}:fizzle target(enchantment|stack) -text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Argent Mutation -target=* -auto=transforms((artifact)) ueot -auto=draw:1 controller -text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Argent Sphinx -abilities=flying -auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 -text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=3 -[/card] -[card] -name=Argentum Armor -auto=teach(creature) 6/6 -auto=@combat(attacking) source(mytgt):destroy target(*) -auto={6}:equip -text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} -mana={6} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Argivian Archaeologist -auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) -text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Argivian Blacksmith -auto={T}:prevent:2 target(creature[artifact]) -text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Argivian Find -target=artifact,enchantment|mygraveyard -auto=moveTo(myhand) -text=Return target artifact or enchantment card from your graveyard to your hand. -mana={W} -type=Instant -[/card] -[card] -name=Argivian Restoration -target=artifact|mygraveyard -auto=moveTo(myBattlefield) -text=Return target artifact card from your graveyard to the battlefield. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Argothian Elder -auto={T}:target(<2>land) untap -text={T}: Untap two target lands. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Argothian Enchantress -abilities=shroud -auto=@movedTo(enchantment|mystack):draw:1 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. -mana={1}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Argothian Pixies -auto=cantbeblockedby(creature[artifact]) -auto=preventalldamage to(this) from(creature[artifact]) -text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. -mana={1}{G} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Argothian Swine -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Argothian Treefolk -auto=preventalldamage to(this) from(creature[artifact]) -text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Arid Mesa -aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Arjun, the Shifting Flame -abilities=flying -auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount -text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -mana={4}{U}{R} -type=Legendary Creature -subtype=Sphinx Wizard -power=5 -toughness=5 -[/card] -[card] -name=Ark of Blight -auto={3}{T}{S}:destroy target(other land) -text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. -mana={2} -type=Artifact -[/card] -[card] -name=Arlinn Kord -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: 2/2 creature) target(creature) 2/2 ueot -auto={C(0/0,0,Loyalty)}:name(0: wolf token) token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon) -text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. -mana={2}{R}{G} -type=Planeswalker -subtype=Arlinn -[/card] -[card] -name=Arlinn, Embraced by the Moon -auto={C(0/0,1,Loyalty)}:name(+1: 1/1 & trample) all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) trample ueot -auto={C(0/0,-1,Loyalty)}:name(-1: damage & transform) damage:3 target(creature,player) && all(this) flip(Arlinn Kord) -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove -text=+1: Creatures you control get +1/+1 and gain trample until end of turn. -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. -- -6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'" -type=Planeswalker -subtype=Arlinn -color=red,green -[/card] -[card] -name=Arm with AEther -text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." -auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Armada Wurm -auto=token(Wurm,Creature Wurm,5/5,green,trample) -abilities=trample -text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. -mana={2}{G}{G}{W}{W} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Armadillo Cloak -target=creature -auto=2/2 -auto=trample -auto=teach(creature) spiritlink -text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armageddon Clock -alias=1095 -text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. -mana={6} -type=Artifact -[/card] -[card] -name=Armageddon -auto=destroy all(land) -text=Destroy all lands. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Armament Corps -auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) -auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield) -text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. -mana={2}{W}{B}{G} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Armament Master -auto=thisforeach(gear) lord(other creature[kor]|myBattlefield) 2/2 -text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Armament of Nyx -target=Creature -auto=teach(-enchantment) preventalldamage from(this) -auto=teach(enchantment) double strike -text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armed Response -target=creature[attacking] -auto=damage:type:equipment:mybattlefield -text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. -mana={2}{W} -type=Instant -[/card] -[card] -name=Armillary Sphere -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Armistice -auto={3}{W}{W}:draw:1 controller && life:3 opponent -text={3}{W}{W}: You draw a card and target opponent gains 3 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Armor of Faith -target=creature -auto=1/1 -auto={W}:0/1 -text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armor Sliver -auto=lord(sliver) {2}:0/1 -text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Armor Thrull -auto={T}{S}:counter(1/2,1) target(other creature) -text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. -mana={2}{B} -type=Creature -subtype=Thrull -power=1 -toughness=3 -[/card] -[card] -name=Armorcraft Judge -auto=draw:type:creature[counter{1/1.1}]:mybattlefield -text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=3 -[/card] -[card] -name=Armored Ascension -target=creature -auto=flying -auto=foreach(plains|mybattlefield) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armored Cancrix -mana={4}{U} -type=Creature -subtype=Crab -power=2 -toughness=5 -[/card] -[card] -name=Armored Galleon -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Armored Galleon can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=5 -toughness=4 -[/card] -[card] -name=Armored Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Armored Guardian -auto={1}{W}{W}:protection from white target(creature|myBattlefield) -auto={1}{W}{W}:protection from blue target(creature|myBattlefield) -auto={1}{W}{W}:protection from black target(creature|myBattlefield) -auto={1}{W}{W}:protection from red target(creature|myBattlefield) -auto={1}{W}{W}:protection from green target(creature|myBattlefield) -auto={1}{U}{U}:shroud -text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{W}{U} -type=Creature -subtype=Cat Soldier -power=2 -toughness=5 -[/card] -[card] -name=Armored Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Armored Skaab -auto=deplete:4 controller -text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. -mana={2}{U} -type=Creature -subtype=Zombie Warrior -power=1 -toughness=4 -[/card] -[card] -name=Armored Transport -auto=preventAllCombatDamage from(creature[blocking]) to(this) -text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Armored Warhorse -mana={W}{W} -type=Creature -subtype=Horse -power=2 -toughness=3 -[/card] -[card] -name=Armored Wolf-Rider -mana={3}{G}{W} -type=Creature -subtype=Elf Knight -power=4 -toughness=6 -[/card] -[card] -name=Armorer Guildmage -auto={B}{T}:1/0 target(creature) -auto={G}{T}:0/1 target(creature) -text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Armory Automaton -auto=may target(equipment|battlefield) newhook -auto=@combat(attacking) source(this):may target(equipment|battlefield) newhook -text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Armory Guard -auto=aslongas(land[gate]|mybattlefield) vigilance -text=Armory Guard has vigilance as long as you control a Gate. -mana={3}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=5 -[/card] -[card] -name=Armory of Iroas -auto={2}:equip -auto=@combat(attacking) source(mytgt):counter(1/1,1) -text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Arms Dealer -auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) -text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Army Ants -auto={T}{S(land|myBattlefield)}:destroy target(land) -text={T}, Sacrifice a land: Destroy target land. -mana={1}{B}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Army of Allah -auto=all(creature[attacking]) 2/0 ueot -text=Attacking creatures get +2/+0 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Army of the Damned -auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*13 -flashback={7}{B}{B}{B} -text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} -mana={5}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Arnjlot's Ascent -auto={1}:flying target(creature) -auto=cumulativeupcost[{U}] sacrifice -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Arrest -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arrogant Bloodlord -auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy -text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. -mana={1}{B}{B} -type=Creature -subtype=Vampire Knight -power=4 -toughness=4 -[/card] -[card] -name=Arrogant Vampire -abilities=flying -text=Flying -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Arrogant Wurm -abilities=trample,madness -autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Arrows of Justice -target=creature[attacking;blocking] -auto=damage:4 -text=Arrows of Justice deals 4 damage to target attacking or blocking creature. -mana={2}{RW} -type=Instant -[/card] -[card] -name=Arsenal Thresher -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. -mana={2}{WB}{U} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Artful Dodge -target=creature -auto=unblockable -flashback={U} -text=Target creature is unblockable this turn. -- Flashback {U} -mana={U} -type=Sorcery -[/card] -[card] -name=Artful Maneuver -target=creature -auto=2/2 ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Artifact Blast -target=artifact|stack -auto=fizzle -text=Counter target artifact spell. -mana={R} -type=Instant -[/card] -[card] -name=Artifact Mutation -target=artifact -auto=bury -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. -mana={R}{G} -type=Instant -[/card] -[card] -name=Artifact Ward -target=creature -auto=cantbeblockedby(creature[artifact]) -auto=teach(creature) preventAllDamage to(this) from(artifact) -auto=teach(creature) cantbetargetof(artifact) -text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificer's Epiphany -auto=draw:2 -auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) -text=Draw two cards. If you control no artifacts, discard a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Artificer's Hex -target=equipment -auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot -text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificer's Intuition -aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) -auto={U}{D(artifact|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Artillerize -auto=damage:5 target(creature,player) -text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. -mana={3}{R}{S(artifact,creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Artisan of Kozilek -autostack=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -mana={9} -type=Creature -subtype=Eldrazi -power=10 -toughness=9 -[/card] -[card] -name=Artisan's Sorrow -target=*[artifact;enchantment] -auto=destroy -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Ascendant Evincar -abilities=flying -auto=lord(other creature[black]) 1/1 -auto=lord(creature[-black]) -1/-1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. -mana={4}{B}{B} -type=Legendary Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Ascended Lawmage -abilities=flying,opponentshroud -text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={2}{W}{U} -type=Creature -subtype=Vedalken Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ascending Aven -abilities=flying,cloud -facedown={3} -autofacedown={2}{U}:morph -text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=2 -[/card] -[card] -name=Asceticism -auto=lord(creature|mybattlefield) opponentshroud -auto={1}{G}:regenerate target(creature) -text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Ash Barrens -auto={t}:add{c} -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -type=Land -[/card] -[card] -name=Ash Zealot -auto=@movedTo(*|mystack) from(graveyard):damage:3 controller -auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent -abilities=first strike,haste -text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. -mana={R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Asha's Favor -target=creature -auto=flying -auto=first strike -auto=vigilance -text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ashcoat Bear -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Ashen Firebeast -auto={1}{R}:damage:1 all(creature[-flying]) -text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. -mana={6}{R}{R} -type=Creature -subtype=Elemental Beast -power=6 -toughness=6 -[/card] -[card] -name=Ashen Ghoul -abilities=haste -autograveyard={B}:moveto(ownerbattlefield) restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2,myupkeeponly} -text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Ashen Monstrosity -abilities=haste,mustattack -text=Haste -- Ashen Monstrosity attacks each turn if able. -mana={5}{R}{R} -type=Creature -subtype=Spirit -power=7 -toughness=4 -[/card] -[card] -name=Ashen Powder -target=creature|opponentgraveyard -auto=moveTo(myBattlefield) -text=Put target creature card from an opponent's graveyard onto the battlefield under your control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Ashen Rider -abilities=flying -auto=moveTo(exile) target(*|battlefield) -autograveyard=@movedTo(this|graveyard) from(mybattlefield):moveTo(exile) target(*|battlefield) -text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. -mana={4}{W}{W}{B}{B} -type=Creature -subtype=Archon -power=5 -toughness=5 -[/card] -[card] -name=Ashenmoor Cohort -auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 -text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. -mana={5}{B} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=3 -[/card] -[card] -name=Ashenmoor Gouger -abilities=cantblock -text=Ashenmoor Gouger can't block. -mana={BR}{BR}{BR} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=4 -[/card] -[card] -name=Ashenmoor Liege -auto=lord(other creature[black]|mybattlefield) 1/1 -auto=lord(other creature[red]|mybattlefield) 1/1 -auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent -auto=@targeted(this) from(*|opponenthand):life:-4 opponent -text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. -mana={1}{BR}{BR}{BR} -type=Creature -subtype=Elemental Knight -power=4 -toughness=1 -[/card] -[card] -name=Ashen-Skin Zubera -auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer -text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{B} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Ashes of the Fallen -auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend -text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. -mana={2} -type=Artifact -[/card] -[card] -name=Ashes to Ashes -auto=target(<2>creature[-artifact]) moveTo(exile) -auto=life:-5 controller -restriction=type(creature[-artifact]|battlefield)~morethan~1 -text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ashiok's Adept -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(discard) reject notatarget(*|myhand)!$ opponent -text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Ashling the Pilgrim -auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 -text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. -mana={1}{R} -type=Legendary Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Ashling, the Extinguisher -auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice -auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice -text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. -mana={2}{B}{B} -type=Legendary Creature -subtype=Elemental Shaman -power=4 -toughness=4 -[/card] -[card] -name=Ashmouth Blade -auto={3}:equip -auto=teach(creature) 3/3 -auto=teach(creature) first strike -text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ashmouth Hound -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. -mana={1}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=1 -[/card] -[card] -name=Ashnod's Altar -auto={S(creature|myBattlefield)}:Add{2} -text=Sacrifice a creature: Add {2} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Ashnod's Battle Gear -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(*[creature]) grant 2/2 grantend -text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Ashnod's Cylix -auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer -text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. -mana={2} -type=Artifact -[/card] -[card] -name=Ashnod's Transmogrant -auto={T}{S}:target(other creature[-artifact]) transforms((artifact)) forever && counter(1/1,1) -text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. -type=Artifact -mana={1} -[/card] -[card] -name=Asmira, Holy Avenger -abilities=flying -auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) -text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Aspect of Gorgon -target=creature -auto=teach(creature) deathtouch -auto=teach(creature) 1/3 -text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aspect of Hydra -target=creature -auto=type:manag:mybattlefield/type:manag:mybattlefield ueot -text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) -mana={G} -type=Instant -[/card] -[card] -name=Aspect of Mongoose -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=shroud -text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aspect of Wolf -target=creature -auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic -text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Asphodel Wanderer -auto={2}{B}:regenerate -text={2}{B}: Regenerate Asphodel Wanderer. -mana={B} -type=Creature -subtype=Skeleton Soldier -power=1 -toughness=1 -[/card] -[card] -name=Asphyxiate -target=Creature[-tapped] -auto=destroy -text=Destroy target untapped creature. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Aspiring Aeronaut -abilities=flying -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Assassin Token -auto=@combatdamagefoeof(player) from(this):winGame controller -auto=@combatdamageof(player) from(this):winGame opponent -type=Creature -subtype=Assassin -power=1 -toughness=1 -color=black -[/card] -[card] -name=Assassinate -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Assassin's Blade -target=*[creature;attacking;-black] -auto=destroy -restriction=opponentblockersonly -text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Assassin's Strike -target=creature -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -auto=destroy -text=Destroy target creature. Its controller discards a card. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Assault Formation -auto=lord(creature|mybattlefield) combattoughness -auto={G}:target(creature[defender]) canattack -auto={2}{G}:all(creature|myBattlefield) 0/1 ueot -text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Assault Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Assault Strobe -target=creature -auto=double strike -text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) -mana={R} -type=Sorcery -[/card] -[card] -name=Assault Zeppelid -abilities=flying,trample -text=Flying, trample -mana={2}{G}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Assemble the Legion -auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) -text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. -mana={3}{R}{W} -type=Enchantment -[/card] -[card] -name=Assembled Alphas -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 targetController -text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. -mana={5}{R} -type=Creature -subtype=Wolf -power=5 -toughness=5 -[/card] -[card] -name=Assembly Hall -auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) -text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Assembly-Worker -auto={T}:1/1 target(assembly-worker) -text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Assembly-Worker -power=2 -toughness=2 -[/card] -[card] -name=Assert Authority -abilities=affinityartifacts -target=*|stack -auto=fizzleto(exile) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={5}{U}{U} -type=Instant -[/card] -[card] -name=Astral Slide -auto=@cycled(*|hand):may (blink)ueot target(creature) -text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Astral Steel -abilities=storm -auto=1/2 target(creature) -text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Astrolabe -auto={1}{T}{S}:Add{W}{W} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -mana={3} -type=Artifact -[/card] -[card] -name=Asylum Visitor -auto=@each myupkeep restriction{type(*|myhand)~lessthan~1}:draw:1 && life:-1 -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:draw:1 && life:-1 -autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot -text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{B} -type=Creature -subtype=Vampire Wizard -power=3 -toughness=1 -[/card] -[card] -name=Atalya, Samite Master -auto={X:white}{T}:target(creature) prevent:X ueot -auto={X:white}{T}:life:X controller -text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Atarka Beastbreaker -auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Atarka Efreet -facedown={3} -autofacedown={2}{R}:morph -autofaceup=counter(1/1,1) -autofaceup=damage:1 target(creature,player) -text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Efreet Shaman -power=5 -toughness=1 -[/card] -[card] -name=Atarka Monument -auto={T}:add{G} -auto={T}:add{R} -auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot -text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Atarka Pummeler -auto={3}{r}{r}:all(creature|mybattlefield) menace ueot restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=5 -[/card] -[card] -name=Atarka, World Render -abilities=flying,trample -auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot])) -text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. -mana={5}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=4 -[/card] -[card] -name=Atogatog -auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower -text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Atog -power=5 -toughness=5 -[/card] -[card] -name=Atog -auto={S(artifact|myBattlefield)}:2/2 -text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Atraxa, Praetors' Voice -abilities=flying,vigilance,deathtouch,lifelink -auto=@each my end:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={G}{W}{U}{B} -type=Legendary Creature -subtype=Angel Horror -power=4 -toughness=4 -[/card] -[card] -name=Attended Knight -auto=token(Soldier,Creature Soldier,1/1,white) -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Attrition -auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) -text={B}, Sacrifice a creature: Destroy target nonblack creature. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Attune with Aether -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=alterenergy:2 controller -text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). -mana={G} -type=Sorcery -[/card] -[card] -name=Attunement -auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever -text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Audacious Infiltrator -auto=cantbeblockedby(creature[artifact]) -text=Audacious Infiltrator can't be blocked by artifact creatures. -mana={1}{W} -type=Creature -subtype=Dwarf Rogue -power=3 -toughness=1 -[/card] -[card] -name=Auger Spree -target=creature -auto=4/-4 -text=Target creature gets +4/-4 until end of turn. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Augmenting Automaton -auto={1}{B}:1/1 ueot -text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Augur il-Vec -abilities=shadow -auto={S}:life:4 controller myUpkeepOnly -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Augur of Bolas -aicode=activate target(instant,sorcery[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Augur of Skulls -auto={1}{B}:regenerate -auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly -text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. -mana={1}{B} -type=Creature -subtype=Skeleton Wizard -power=1 -toughness=1 -[/card] -[card] -name=Augury Adept -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@combatdamaged(player) from(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:manacost controller])) forever optiononeend optiontwo choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. -mana={1}{WU}{WU} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Augury Owl -abilities=flying -auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Auntie's Hovel -auto=tap(noevent) -auto=aslongas(goblin|myHand) untap -auto={T}:Add{B} -auto={T}:Add{R} -text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Auntie's Snitch -abilities=cantblock -autograveyard=@combatdamaged(player) from(creature[goblin;rogue]|mybattlefield):may moveto(ownerhand) -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. -mana={2}{B} -type=Creature -subtype=Goblin Rogue -power=3 -toughness=1 -[/card] -[card] -name=Aura Barbs -auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot -text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Aura Blast -target=enchantment -auto=destroy -auto=draw:1 controller -text=Destroy target enchantment. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Extraction -target=enchantment -auto=moveTo(ownerlibrary) -autohand=__CYCLING__({2}) -text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Finesse -target=aura|mybattlefield -auto=transforms((,newability[rehook target(creature)])) forever -auto=draw:1 -text=Attach target Aura you control to target creature. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Aura Flux -auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) -text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Aura Fracture -auto={S(land|myBattlefield)}:destroy target(enchantment) -text=Sacrifice a land: Destroy target enchantment. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Aura Gnarlid -abilities=strong -auto=foreach(aura|battlefield) 1/1 -text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Aura Mutation -target=enchantment -auto=destroy -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. -mana={G}{W} -type=Instant -[/card] -[card] -name=Aura of Dominion -target=creature -auto={1}{T(creature|mybattlefield)}:untap(mytgt) -text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aura of Silence -auto=lord(artifact|opponentcastingzone) altercost(colorless, +2) -auto=lord(enchantment|opponentcastingzone) altercost(colorless, +2) -auto={S}:destroy target(other *[artifact;enchantment]) -text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Aura Shards -auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) -text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. -mana={1}{G}{W} -type=Enchantment -[/card] -[card] -name=Aura Thief -abilities=flying -auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) -text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Auramancer -auto=may moveTo(myhand) target(enchantment|mygraveyard) -text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Auramancer's Guise -target=creature -auto=vigilance -auto=teach(creature) thisforeach(auras > 0) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Auratog -auto={S(enchantment|myBattlefield)}:2/2 -text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Aurelia, the Warleader -abilities=flying,vigilance,haste -auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) -text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. -mana={2}{R}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Aurification -auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) -auto=lord(creature[counter{0/0.1.Gold}]) defender -auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) -text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Auriok Bladewarden -auto={T}:target(creature) dynamicability -text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Champion -abilities=protection from black,protection from red -auto=@movedTo(creature|battlefield):may life:1 controller -text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Auriok Edgewright -auto=aslongas(artifact|mybattlefield) double strike >2 -text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Auriok Glaivemaster -auto=this(gear > 0) 1/1 -auto=this(gear > 0) first strike -text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Replica -auto={W}{S}:name(prevent damage) notatarget(other *|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. -mana={3} -type=Artifact Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Auriok Salvagers -auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) -text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Auriok Sunchaser -auto=aslongas(artifact|mybattlefield) 2/2 >2 -auto=aslongas(artifact|mybattlefield) flying >2 -text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Survivors -auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! -text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. -mana={5}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=6 -[/card] -[card] -name=Auriok Transfixer -auto={W}{T}:tap target(artifact) -text={W}, {T}: Tap target artifact. -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Auriok Windwalker -abilities=flying -auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text=Flying -- {T}: Attach target Equipment you control to target creature you control. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Aurochs Herd -abilities=trample -aicode=activate target(*[aurochs]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[aurochs]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={5}{G} -type=Creature -subtype=Aurochs -power=4 -toughness=4 -[/card] -[card] -name=Aurochs -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={3}{G} -type=Creature -subtype=Aurochs -power=2 -toughness=3 -[/card] -[card] -name=Aurora Eidolon -auto={W}{S}:prevent:3 target(other *[creature;player]) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Aurora Griffin -abilities=flying -auto={W}:transforms((,white)) target(*) ueot -text=Flying -- {W}: Target permanent becomes white until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Aurora of Emrakul -abilities=flying, deathtouch -auto=@combat(attacking) source(this):life:-3 opponent -text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. -type=Creature -subtype=Eldrazi Reflection -power=1 -toughness=4 -[/card] -[card] -name=Auspicious Ancestor -auto=@movedto(*[white]|stack):pay({1}) life:1 -auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller -text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Austere Command -auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) -text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Authority of the Consuls -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -auto=@movedTo(creature|opponentBattlefield):life:1 controller -text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. -mana={W} -type=Enchantment -[/card] -[card] -name=Autochthon Wurm -abilities=trample -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample -mana={10}{G}{G}{G}{W}{W} -other={convoke} name(Convoke) -type=Creature -subtype=Wurm -power=9 -toughness=14 -[/card] -[card] -name=Autumnal Gloom -auto={B}:deplete:1 controller -auto=@each my endofturn restriction{delirium}:flip(Ancient of the Equinox) -text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Avacyn, Angel of Hope -abilities=flying,vigilance -auto=lord(*|mybattlefield) indestructible -text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=8 -toughness=8 -[/card] -[card] -name=Avacyn, Guardian Angel -abilities=flying,vigilance -auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor])])) ueot activatechooseend -auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor])])) ueot activatechooseend -text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. -mana={2}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Avacyn, the Purifier -abilities=flying -auto=damage:3 all(other creature) -auto=damage:3 opponent -text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent -type=Legendary Creature -subtype=Angel -color=red -power=6 -toughness=5 -[/card] -[card] -name=Avacynian Missionaries -auto=@each my endofturn restriction{geared}: flip(Lunarch Inquisitors) -text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Avacynian Priest -auto={1}{T}:tap target(creature[-human]) -text={1}, {T}: Tap target non-Human creature. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Avacyn's Collar -auto=teach(creature) 1/0 -auto=teach(creature) vigilance -auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) -auto={2}:equip -text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Avacyn's Pilgrim -auto={T}:add{W} -text={T}: Add {W} to your mana pool. -mana={G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Avalanche Riders -abilities=haste -auto=destroy target(land) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. -mana={3}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Avalanche -target=land[snow] -auto=destroy -text=Destroy X target snow lands. -mana={X}{2}{R}{R} -type=Sorcery -[/card] -[card] -name=Avarax -abilities=haste -aicode=activate target(Avarax|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Avarax|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={1}{R}:1/0 -text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Avarice Amulet -auto=teach(creature) 2/0 -auto=teach(creature) vigilance -auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) -auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) -auto={2}:equip -text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Avarice Totem -auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) -text={5}: Exchange control of Avarice Totem and target nonland permanent. -mana={1} -type=Artifact -[/card] -[card] -name=Avaricious Dragon -abilities=flying -auto=@each my draw:draw:1 controller -auto=@each my cleanup:reject all(*|myhand) -text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Avatar of Discord -abilities=flying -auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject -auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) -text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. -mana={BR}{BR}{BR} -type=Creature -subtype=Avatar -power=5 -toughness=3 -[/card] -[card] -name=Avatar of Fury -abilities=flying -auto={R}:1/0 -anyzone=this(variable{type:land:opponentbattlefield}>6) changecost(colorless:-6) forcedalive -text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Avatar of Might -abilities=trample -anyzone=while(restriction{outnumbered}) changecost(colorless:-6) forcedalive -text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={6}{G}{G} -type=Creature -subtype=Avatar -power=8 -toughness=8 -[/card] -[card] -name=Avatar of Slaughter -auto=lord(creature) double strike -auto=lord(creature) mustattack -text=All creatures have double strike and attack each turn if able. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=8 -toughness=8 -[/card] -[card] -name=Avatar of the Resolute -abilities=reach,trample -auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1,1) -text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Avatar -power=3 -toughness=2 -[/card] -[card] -name=Avatar of Will -abilities=flying -anyzone=this(variable{type:*:opponenthand}<1) changecost(colorless:-6) forcedalive -text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying -mana={6}{U}{U} -type=Creature -subtype=Avatar -power=5 -toughness=6 -[/card] -[card] -name=Avatar of Woe -abilities=fear -auto={T}:bury target(creature) -anyzone=this(variable{type:creature:graveyard}>9) changecost(colorless:-6) forcedalive -text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. -mana={6}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=5 -[/card] -[card] -name=Aven Archer -abilities=flying -auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) -text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. -mana={3}{W}{W} -type=Creature -subtype=Bird Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Aven Augur -abilities=flying -auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly -text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Aven Battle Priest -abilities=flying -auto=choice life:3 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. -mana={5}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Aven Brigadier -abilities=flying -auto=lord(other soldier) 1/1 -auto=lord(other bird) 1/1 -text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. -mana={3}{W}{W}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=5 -[/card] -[card] -name=Aven Cloudchaser -abilities=flying -auto=destroy target(enchantment) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Envoy -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Bird Soldier -power=0 -toughness=2 -[/card] -[card] -name=Aven Fateshaper -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={4}{u}:name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. -mana={6}{U} -type=Creature -subtype=Bird Wizard -power=4 -toughness=5 -[/card] -[card] -name=Aven Fisher -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):may draw:1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Fleetwing -abilities=flying,opponentshroud -text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Flock -abilities=flying -auto={W}:0/1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Fogbringer -abilities=flying -auto=moveTo(ownerhand) target(land|battlefield) -text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Aven Liberator -abilities=flying -facedown={3} -autofacedown={3}{W}:morph -autofaceup=choice protection from white target(creature) -autofaceup=choice protection from blue target(creature) -autofaceup=choice protection from black target(creature) -autofaceup=choice protection from red target(creature) -autofaceup=choice protection from green target(creature) -text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Redeemer -abilities=flying -auto={T}:prevent:2 target(creature,player) -text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Aven Riftwatcher -abilities=flying -auto=life:2 -auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 -auto=vanishing:3 -text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird Rebel Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Shrine -auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) -auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) -auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) -auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) -text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Aven Skirmisher -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Aven Smokeweaver -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Squire -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Sunstriker -abilities=flying,double strike -facedown={3} -autofacedown={4}{W}:morph -autofaceup=counter(1/1,1) -text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{W}{W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Aven Surveyor -abilities=flying -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(bounce creature) moveto(ownerhand) target(creature) -text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. -mana={3}{U}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=2 -[/card] -[card] -name=Aven Tactician -abilities=flying -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Trailblazer -abilities=flying -auto=aslongas(forest|myBattlefield) 0/1 -auto=aslongas(island|myBattlefield) 0/1 -auto=aslongas(plains|myBattlefield) 0/1 -auto=aslongas(mountain|myBattlefield) 0/1 -auto=aslongas(swamp|myBattlefield) 0/1 -text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=* -[/card] -[card] -name=Aven Trooper -abilities=flying -auto={2}{W}{D(*|myHand)}:1/2 -text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Warcraft -auto=all(creature|mybattlefield) 0/2 ueot -auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot chooseend >6 -text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aven Warhawk -abilities=flying -aicode=activate target(*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Windreader -abilities=flying -auto={1}{u}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) all(*|reveal) moveto(library) optiontwoend revealend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. -mana={3}{U}{U} -type=Creature -subtype=Bird Soldier Wizard -power=3 -toughness=3 -[/card] -[card] -name=Avenger en-Dal -auto={2}{W}{T}{D(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) -text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. -mana={1}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Avenger of Zendikar -auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) -auto=@movedTo(land|myBattlefield):may counter(1/1,1) all(plant|myBattlefield) -text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Avenging Angel -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) -text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Avenging Arrow -target=creature[damager] -auto=destroy -text=Destroy target creature that dealt damage this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Avenging Druid -auto=@damagefoeof(player) from(this):may name(Get Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=3 -[/card] -[card] -name=Avian Changeling -abilities=flying,changeling -text=Changeling (This card is every creature type at all times.) -- Flying -mana={2}{W} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Aviary Mechanic -auto=may moveTo(ownerhand) notatarget(other *|mybattlefield) -text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Avizoa -abilities=flying -auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 -text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. -mana={3}{U} -type=Creature -subtype=Jellyfish -power=2 -toughness=2 -[/card] -[card] -name=Awaken the Ancient -target=mountain -auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) -text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. -mana={1}{R}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Awaken the Bear -target=creature -auto=trample ueot -auto=3/3 ueot -text=Target creature gets +3/+3 and gains trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Awakener Druid -auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) -text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Awakening Zone -auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Awakening -auto=@each upkeep:untap all(creature,land) -text=At the beginning of each upkeep, untap all creatures and lands. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Awe for the Guilds -auto=all(creature[-multicolor;-colorless]) cantblock ueot -text=Monocolored creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Awoken Horror -auto=moveto(ownerhand) all(creature[-horror]) -text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. -type=Creature -subtype=Kraken Horror -color=blue -power=7 -toughness=8 -[/card] -[card] -name=Axebane Guardian -auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -abilities=defender -text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. -mana={2}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=3 -[/card] -[card] -name=Axebane Stag -mana={6}{G} -type=Creature -subtype=Elk -power=6 -toughness=7 -[/card] -[card] -name=Axegrinder Giant -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=6 -toughness=4 -[/card] -[card] -name=Axelrod Gunnarson -auto=@vampired(creature) from(this):damage:1 target(player) -auto=@vampired(creature) from(this):life:1 controller -text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. -mana={4}{B}{B}{R}{R} -type=Legendary Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Ayli, Eternal Pilgrim -abilities=deathtouch -auto={1}{S(other creature|myBattlefield)}:name(you gain life) life:storedtoughness controller -auto=this(controllerlife > 29) transforms((,newability[{1}{w}{b}{S(other creature|myBattlefield)}:moveto(exile) target(*[-land])])) -text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. -mana={W}{B} -type=Legendary Creature -subtype=Kor Cleric -power=2 -toughness=3 -[/card] -[card] -name=Aysen Abbey -auto={T}:Add{1} -auto={1}{T}:Add{W} -auto={2}{T}:Add{G} -auto={2}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Aysen Bureaucrats -auto={T}:tap target(creature[power<=2]) -text={T}: Tap target creature with power 2 or less. -mana={1}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Aysen Crusader -auto=foreach(soldier,warrior|myBattlefield) 1/1 -text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2+* -toughness=2+* -[/card] -[card] -name=Aysen Highway -auto=lord(creature[white]) plainswalk -text=White creatures have plainswalk. -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Ayumi, the Last Visitor -abilities=legendarylandwalk -text=Legendary landwalk -mana={3}{G}{G} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=3 -[/card] -[card] -name=Azami, Lady of Scrolls -auto={T(wizard|mybattlefield)}:draw:1 controller -text=Tap an untapped Wizard you control: Draw a card. -mana={2}{U}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Azamuki, Treachery Incarnate -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. -color=red -type=Legendary Creature -subtype=Spirit -power=5 -toughness=2 -[/card] -[card] -name=Azimaet Drake -abilities=flying -auto={U}:1/0 limit:1 -text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Azorius AEthermage -auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller -text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. -mana={1}{W}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Azorius Arrester -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Azorius Chancery -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{W}{U} -text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. -type=Land -[/card] -[card] -name=Azorius Charm -auto=choice all(creature|myBattlefield) lifelink ueot -auto=choice draw:1 controller -auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) -text=Choose one -- Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. -mana={W}{U} -type=Instant -[/card] -[card] -name=Azorius Cluestone -auto={T}:Add{W} -auto={T}:Add{U} -auto={W}{U}{T}{S}:draw:1 controller -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Azorius First-Wing -abilities=flying -auto=protection from(enchantment) -text=Flying, protection from enchantments -mana={W}{U} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Azorius Guildgate -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Azorius Herald -abilities=unblockable -auto=ifnot spent({U}) then sacrifice all(this) -auto=life:4 -text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Azorius Justiciar -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Azorius Keyrune -auto={T}:Add{W} -auto={T}:Add{U} -auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Azorius Ploy -target=creature -auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot -auto=target(creature) preventAllCombatDamage to(mytgt) ueot -text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. -mana={1}{W}{W}{U} -type=Instant -[/card] -[card] -name=Azorius Signet -auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Azor's Elocutors -auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame -auto=@damageof(player):counter(0/0,-1,Filibuster) -text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. -mana={3}{WU}{WU} -type=Creature -subtype=Human Advisor -power=3 -toughness=5 -[/card] -[card] -name=Azure Drake -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Azure Mage -auto={3}{U}:draw:1 controller -text={3}{U}: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Azusa, Lost but Seeking -auto=maxPlay(land)+2 -text=You may play two additional lands on each of your turns. -mana={2}{G} -type=Legendary Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Back to Basics -auto=lord(land[-basic]) doesnotuntap -text=Nonbasic lands don't untap during their controllers' untap steps. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Back to Nature -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={1}{G} -type=Instant -[/card] -[card] -name=Backfire -target=creature -auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller -text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Backlash -target=creature[-tapped] -auto=tap -auto=dynamicability -text=Tap target untapped creature. That creature deals damage equal to its power to its controller. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Backwoods Survivalists -abilities=trample -auto=while(restriction{delirium}) 1/1 -auto=while(restriction{delirium}) trample -text=Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=3 -[/card] -[card] -name=Bad Moon -auto=lord(creature[black]) 1/1 -text=Black creatures get +1/+1. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Bad River -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Badlands -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Baki's Curse -auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot -text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Baku Altar -auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Bala Ged Scorpion -auto=may destroy target(creature[power<=1]) -text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. -mana={3}{B} -type=Creature -subtype=Scorpion -power=2 -toughness=3 -[/card] -[card] -name=Bala Ged Thief -auto=target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -auto=@movedTo(other ally|myBattlefield):target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. -mana={3}{B} -type=Creature -subtype=Human Rogue Ally -power=2 -toughness=2 -[/card] -[card] -name=Balance of Power -target=opponent -auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 -text=If target opponent has more cards in hand than you, draw cards equal to the difference. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Balance -auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Balancing Act -auto=if type(*|mybattlefield)~morethan~type(*|opponentbattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ controller -auto=if type(*|opponentbattlefield)~morethan~type(*|mybattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Balduvian Barbarians -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Balduvian Bears -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Balduvian Conjurer -auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot -text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Balduvian Dead -auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) -text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Balduvian Frostwaker -auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever -text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Balduvian Horde -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=5 -toughness=5 -[/card] -[card] -name=Balduvian Hydra -auto=counter(1/0,X) -auto={C(1/0,-1)}:prevent:1 all(this) -auto={R}{R}{R}:counter(1/0,1) myupkeeponly -text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. -mana={X}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=1 -[/card] -[card] -name=Balduvian Rage -target=creature[attacking] -auto=X/0 -auto=@next upkeep:draw:1 controller -text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={X}{R} -type=Instant -[/card] -[card] -name=Balduvian Trading Post -auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{1}{R} -auto={1}{T}:damage:1 target(creature[attacking]) -text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. -type=Land -[/card] -[card] -name=Balduvian War-Makers -abilities=haste -auto=rampage(1/1,1) -text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Balefire Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch -auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch -text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Balefire Liege -auto=lord(other creature[red]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto=@movedto(*[red]|mystack):damage:3 target(player) -auto=@movedto(*[white]|mystack):life:3 controller -text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. -mana={2}{RW}{RW}{RW} -type=Creature -subtype=Spirit Horror -power=2 -toughness=4 -[/card] -[card] -name=Baleful Eidolon -abilities=deathtouch -auto=bestow bstw -auto=bestow teach(creature) 1/1 -auto=bestow teach(creature) deathtouch -bestow={4}{b} -text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. -mana={1}{B} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Baleful Force -auto=@each my upkeep:draw:1 && life:-1 -auto=@each opponent upkeep:draw:1 && life:-1 -text=At the beginning of each upkeep, you draw a card and you lose 1 life. -mana={5}{B}{B}{B} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Baleful Stare -target=opponent -auto=foreach(mountain|opponenthand) draw:1 -auto=foreach(*[red]|opponenthand) draw:1 -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Baleful Strix -auto=draw:1 -abilities=flying,deathtouch -text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. -mana={U}{B} -type=Artifact Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Ball Lightning -abilities=trample,haste,treason -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. -mana={R}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Ballista Charger -auto=@combat(attacking) source(this):damage:1 target(creature,player) -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Ballista Squad -auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) -text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Balloon Peddler -auto={U}{T}{D(*|myhand)}:flying target(creature) -text={U}, {T}, Discard a card: Target creature gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Ballynock Cohort -abilities=first strike -auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 -text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ballynock Trapper -auto={T}:tap target(creature) -auto=@movedTo(*[white]|mystack):may untap -text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. -mana={3}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ballyrush Banneret -auto=lord(*[soldier;kithkin]|mycastingzone) altercost(colorless, -1) -text=Kithkin spells and Soldier spells you cast cost {1} less to cast. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=1 -[/card] -[card] -name=Balm of Restoration -auto={1}{T}{S}:life:2 -auto={1}{T}{S}:prevent:2 target(other *[creature;player]) -text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Baloth Cage Trap -auto=token(Beast,Creature Beast,4/4,green) -other={1}{G} -otherrestriction=type(artifact[fresh]|opponentbattlefield)~morethan~0 -text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. -mana={3}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Baloth Null -auto=moveto(myhand) target(creature|mygraveyard) -text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. -mana={4}{B}{G} -type=Creature -subtype=Zombie Beast -power=4 -toughness=5 -[/card] -[card] -name=Baloth Pup -auto=this(counter{1/1.1}>0) trample -text=Baloth Pup has trample as long as it has a +1/+1 counter on it. -mana={1}{G} -type=Creature -subtype=Beast -power=3 -toughness=1 -[/card] -[card] -name=Baloth Woodcrasher -auto=@movedTo(land|myBattlefield):4/4 ueot -auto=@movedTo(land|myBattlefield):trample ueot -text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Balshan Beguiler -auto=@combatdamaged(player) from(this):reveal:2 revealzone(opponentlibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Balshan Collaborator -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Balshan Griffin -abilities=flying -auto={1}{U}{D(*|myhand)}:moveTo(hand) -text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Balthor the Defiled -auto=lord(minion) 1/1 -auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1 -text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. -mana={2}{B}{B} -type=Legendary Creature -subtype=Zombie Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Balthor the Stout -auto=lord(other barbarian) 1/1 -auto={R}:1/0 target(other barbarian) -text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Legendary Creature -subtype=Dwarf Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Balustrade Spy -auto=target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=3 -[/card] -[card] -name=Bamboozle -target=player -auto=reveal:4 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<2>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Bandage -target=creature,player -auto=prevent:1 -auto=draw:1 controller -text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Bane Alley Blackguard -mana={1}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Bane of Bala Ged -auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent -text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. -mana={7} -type=Creature -subtype=Eldrazi -power=7 -toughness=5 -[/card] -[card] -name=Bane of Hanweir -abilities=mustattack -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hanweir Watchkeep) -text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Bane of Progress -auto=count(type:artifact:battlefield) -auto=all(artifact|battlefield) destroy -auto=counter(1/1,1,countedamountminustype:artifact:battlefieldminusend) -auto=count(type:enchantment:battlefield) -auto=all(enchantment|battlefield) destroy -auto=counter(1/1,1,countedamountminustype:enchantment:battlefieldminusend) -text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Bane of the Living -facedown={3} -autofacedown={X}{B}{B}:morph -autofaceup=-X/-X all(creature) ueot -text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Baneful Omen -mana={4}{B}{B}{B} -type=Enchantment -auto=@each my end:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. -[/card] -[card] -name=Baneslayer Angel -abilities=flying,first strike,lifelink -auto=protection from(demon,dragon) -text=Flying, first strike, lifelink, protection from Demons and from Dragons -mana={3}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Banewasp Affliction -target=creature -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Banisher Priest -auto=(blink)forsrc target(creature|opponentbattlefield) -text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Banishing Knack -target=creature -auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) -text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." -mana={U} -type=Instant -[/card] -[card] -name=Banishing Light -auto=(blink)forsrc target(*[-land]|opponentbattlefield) -text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Banishing Stroke -target=*[artifact;creature;enchantment] -auto=bottomoflibrary -autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={5}{W} -type=Instant -[/card] -[card] -name=Banishment Decree -target=artifact,creature,enchantment -auto=moveTo(ownerlibrary) -text=Put target artifact, creature or enchantment on top of its owner's library. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Banners Raised -auto=all(creature|myBattlefield) 1/0 ueot -text=Creatures you control get +1/+0 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Banshee -text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. -auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Banshee's Blade -auto={2}:equip -auto=thisforeach(counter{0/0.1.charge}) 1/1 -auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) -auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) -text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bant Battlemage -auto={G}{T}:trample target(creature) -auto={U}{T}:flying target(creature) -text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Bant Charm -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) -auto=aslongas(instant|stack) choice fizzle target(instant|stack) -text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Bant Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic&island;forest;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic&island;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Bant Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white) -autohand={2}{W}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):may token(Soldier,Creature Soldier,1/1,white) -text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -mana={1}{G}{W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Bant Sureblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) first strike -text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. -mana={GU}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Bar the Door -auto=all(creature|myBattlefield) 0/4 ueot -text=Creatures you control get +0/+4 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Baral's Expertise -target=*[artifact;creature] -auto=moveto(ownerhand) -auto=may castcard(normal) notatarget(*[-land;manacost<=4]|myhand) -text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Barbarian General -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{R} -type=Creature -subtype=Human Barbarian Soldier -power=3 -toughness=2 -[/card] -[card] -name=Barbarian Guides -auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot -auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot -auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot -auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot -auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot -text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=1 -toughness=2 -[/card] -[card] -name=Barbarian Horde -mana={3}{R} -type=Creature -subtype=Human Barbarian Soldier -power=3 -toughness=3 -[/card] -[card] -name=Barbarian Lunatic -auto={2}{R}{S}:damage:2 target(other creature) -text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=1 -[/card] -[card] -name=Barbarian Outcast -auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1 -text=When you control no Swamps, sacrifice Barbarian Outcast. -mana={1}{R} -type=Creature -subtype=Human Barbarian Beast -power=2 -toughness=2 -[/card] -[card] -name=Barbarian Riftcutter -auto={R}{S}:Destroy target(other land) -text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Barbarian Ring -auto={T}:Add{R} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(other *[creature;player]) >6 -text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Barbary Apes -mana={1}{G} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Barbed Battlegear -auto={2}:equip -auto=teach(creature) 4/-1 -text=Equipped creature gets +4/-1. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Barbed Field -target=land -auto=teach(land) {T}:damage:1 target(creature,player) -text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Barbed Foliage -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 -text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Barbed Sextant -auto={1}{T}{S}:Add{W} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -mana={1} -type=Artifact -[/card] -[card] -name=Barbed Shocker -abilities=trample,haste -auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot -text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. -mana={3}{R} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Barbed Sliver -auto=lord(sliver) {2}:1/0 -text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Barbtooth Wurm -mana={5}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Bargain -auto=draw:1 opponent -auto=life:7 controller -text=Target opponent draws a card. -- You gain 7 life. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Bargaining Table -auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} -auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} -auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} -auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} -auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} -auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} -auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} -auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} -auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} -text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. -mana={5} -type=Artifact -[/card] -[card] -name=Barishi -auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Barkhide Mauler -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Barkshell Blessing -target=creature -auto=2/2 -auto=alternative target(creature) 2/2 -other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) -text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={GW} -type=Instant -[/card] -[card] -name=Barktooth Warbeard -mana={4}{B}{R}{R} -type=Legendary Creature -subtype=Human Warrior -power=6 -toughness=5 -[/card] -[card] -name=Barl's Cage -auto={3}:frozen target(creature) -text={3}: Target creature doesn't untap during its controller's next untap step. -mana={4} -type=Artifact -[/card] -[card] -name=Baron Sengir -abilities=flying -auto=@vampired(creature) from(this):counter(2/2,1) all(this) -auto={T}:regenerate target(other vampire) -text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. -mana={5}{B}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Barony Vampire -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Barrage of Boulders -auto=damage:1 all(creature|opponentbattlefield) -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then all(creature|battlefield) cantblock ueot -text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Barrage of Expendables -auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Barrage Ogre -auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Barrage Tyrant -auto={2}{R}{S(other creature[colorless]|mybattlefield):damage:storedpower target(creature,player) -text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. -mana={4}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=3 -[/card] -[card] -name=Barreling Attack -target=creature -auto=trample -auto=rampage(1/1,0) -text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Barren Glory -auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller -text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Barren Moor -auto=tap(noevent) -auto={T}:Add{B} -autohand=__CYCLING__({B}) -text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Barrenton Cragtreads -auto=cantbeblockedby(creature[red]) -text=Barrenton Cragtreads can't be blocked by red creatures. -mana={2}{WU}{WU} -type=Creature -subtype=Kithkin Scout -power=3 -toughness=3 -[/card] -[card] -name=Barrenton Medic -auto={T}:prevent:1 target(creature,player) -auto={C(-1/-1,1)}:untap -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. -mana={4}{W} -type=Creature -subtype=Kithkin Cleric -power=0 -toughness=4 -[/card] -[card] -name=Barricade Breaker -abilities=mustattack -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=7 -toughness=5 -[/card] -[card] -name=Barrin, Master Wizard -auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) -text={2}, Sacrifice a permanent: Return target creature to its owner's hand. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Barrin's Codex -auto=@each my upkeep:may counter(0/0,1,Page) -auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller -text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. -mana={4} -type=Artifact -[/card] -[card] -name=Barrow Ghoul -auto=upcost[{l2e}] sacrifice -text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Bartel Runeaxe -abilities=vigilance -auto=cantbetargetof(aura) -text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Giant Warrior -power=6 -toughness=5 -[/card] -[card] -name=Barter in Blood -auto=sacrifice notatarget(<2>creature|mybattlefield) -auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent -text=Each player sacrifices two creatures. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Baru, Fist of Krosa -auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot -auto={D(other *[share!name!]|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller -text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=4 -[/card] -[card] -name=Basal Sliver -auto=lord(sliver) {S}:Add{B}{B} -text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Basal Thrull -auto={S}:Add{B}{B} -text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. -mana={B}{B} -type=Creature -subtype=Thrull -power=1 -toughness=2 -[/card] -[card] -name=Basalt Gargoyle -abilities=flying -auto={R}:0/1 -auto=upcost[{2}{R};next upkeep] sacrifice -text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Gargoyle -power=3 -toughness=2 -[/card] -[card] -name=Basalt Golem -auto=cantbeblockedby(creature[artifact]) -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent -text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. -mana={5} -type=Artifact Creature -subtype=Golem -power=2 -toughness=4 -[/card] -[card] -name=Basalt Monolith -abilities=doesnotuntap -auto={3}:untap -auto={T}:add{3} -text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Basandra, Battle Seraph -auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent -auto=while(restriction{attackersonly}) maxCast(*)0 opponent -auto=while(restriction{blockersonly}) maxCast(*)0 opponent -auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent -auto=while(restriction{combatendsonly}) maxCast(*)0 opponent -auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller -auto=while(restriction{attackersonly}) maxCast(*)0 controller -auto=while(restriction{blockersonly}) maxCast(*)0 controller -auto=while(restriction{combatdamageonly}) maxCast(*)0 controller -auto=while(restriction{combatendsonly}) maxCast(*)0 controller -auto={r}:target(creature) mustattack -text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. -mana={3}{R}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Bash to Bits -target=artifact -auto=destroy -flashback={4}{R}{R} -text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Basilica Guards -abilities=defender -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Basilica Screecher -abilities=flying -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Basilisk Collar -auto={2}:equip -auto=teach(creature) deathtouch -auto=teach(creature) lifelink -text=Equipped creature has deathtouch and lifelink. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Basking Rootwalla -abilities=madness -autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto={1}{G}:2/2 limit:1 -text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={G} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Bassara Tower Archer -abilities=opponentshroud,reach -text=Hexproof, reach -mana={G}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=1 -[/card] -[card] -name=Bastion Enforcer -mana={2}{W} -type=Creature -subtype=Dwarf Soldier -power=3 -toughness=2 -[/card] -[card] -name=Bastion Inventor -abilities=opponentshroud -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={5}{U} -type=Creature -subtype=Vedalken Artificer -power=4 -toughness=4 -[/card] -[card] -name=Bastion Mastodon -auto={W}:vigilance -text={W}: Bastion Mastodon gains vigilance until end of turn. -mana={5} -type=Artifact Creature -subtype=Elephant -power=4 -toughness=5 -[/card] -[card] -name=Bathe in Dragonfire -target=creature -auto=damage:4 -text=Bathe in Dragonfire deals 4 damage to target creature. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Bathe in Light -target=creature -auto=choice name(white) protection from white && all(creature[share!color!]) protection from white ueot -auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue ueot -auto=choice name(black) protection from black && all(creature[share!color!]) protection from black ueot -auto=choice name(red) protection from red && all(creature[share!color!]) protection from red ueot -auto=choice name(green) protection from green && all(creature[share!color!]) protection from green ueot -text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Baton of Courage -abilities=flash,sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,charge)}:1/1 target(creature) -text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Battered Golem -abilities=doesnotuntap -auto=@movedTo(artifact|battlefield):may untap -text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Batterhorn -auto=may destroy target(artifact) -text=When Batterhorn enters the battlefield, you may destroy target artifact. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Battering Craghorn -abilities=first strike -facedown={3} -autofacedown={1}{R}{R}:morph -text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{R}{R} -type=Creature -subtype=Goat Beast -power=3 -toughness=1 -[/card] -[card] -name=Battering Krasis -abilities=trample -auto=evolve -text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={2}{G} -type=Creature -subtype=Fish Beast -power=2 -toughness=1 -[/card] -[card] -name=Battering Sliver -auto=lord(sliver) trample -text=All Sliver creatures have trample. -mana={5}{R} -type=Creature -subtype=Sliver -power=4 -toughness=4 -[/card] -[card] -name=Battering Wurm -abilities=strong -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. -mana={6}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Batterskull -auto={5}:equip -auto={3}:moveTo(ownerhand) -auto=teach(creature) 4/4 -auto=teach(creature) vigilance -auto=teach(creature) lifelink -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Battle Brawler -auto=aslongas(*[red;white]|mybattlefield) 1/0 -auto=aslongas(*[red;white]|mybattlefield) first strike -text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. -mana={1}{B} -type=Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Battle Cry -auto=untap all(creature[white]|mybattlefield) -auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot -text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Battle Frenzy -auto=all(creature[green]|myBattlefield) 1/1 ueot -auto=all(creature[-green]|myBattlefield) 1/0 ueot -text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Battle Hurda -abilities=first strike -text=First strike -mana={4}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Battle Hymn -auto=foreach(creature|mybattlefield) add{R} -text=Add {R} to your mana pool for each creature you control. -mana={1}{R} -type=Instant -[/card] -[card] -name=Battle Mastery -target=creature -auto=double strike -text=Enchant creature -- Enchanted creature has double strike. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Battle of Wits -auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame -text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Battle Rampart -abilities=defender -auto={T}:haste target(creature) -text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Battle Screech -auto=token(Bird,Creature Bird,1/1,flying,white)*2 -flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} -text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Battle Sliver -auto=lord(sliver|mybattlefield) 2/0 -text=All Sliver creatures you control get +2/+0. -mana={4}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Battle Squadron -abilities=flying -anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive -text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=* -toughness=* -[/card] -[card] -name=Battle Strain -auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent -auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller -text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Battlefield Forge -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. -type=Land -[/card] -[card] -name=Battlefield Medic -auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) -text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Battlefield Percher -abilities=flying,cloud -auto={1}{B}:1/1 -text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Battleflight Eagle -auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot -abilities=flying -text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Battlefront Krushok -abilities=oneblocker -auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker -text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Battlegate Mimic -auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot -text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. -mana={1}{RW} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Battlegrace Angel -abilities=exalted,flying -auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Battleground Geist -abilities=flying -auto=lord(other creature[spirit]|myBattlefield) 1/0 -text=Flying -- Other Spirit creatures you control get +1/+0. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Battlegrowth -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on target creature. -mana={G} -type=Instant -[/card] -[card] -name=Battle-Mad Ronin -abilities=mustattack -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Battle-Rattle Shaman -auto=@each my combatbegins:may 2/0 target(creature) ueot -text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Battlewand Oak -auto=@movedTo(forest|myBattlefield):2/2 ueot -auto=@movedTo(treefolk|mystack):2/2 ueot -text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Treefolk Warrior -power=1 -toughness=3 -[/card] -[card] -name=Battlewise Aven -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) first strike >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Battlewise Hoplite -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Battlewise Valor -target=creature -auto=+2/+2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Batwing Brume -auto=if spent({W}) then preventAllCombatDamage ueot -auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent -text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) -mana={1}{WB} -type=Instant -[/card] -[card] -name=Bay Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Bayou Dragonfly -abilities=flying,swampwalk -text=Flying, swampwalk -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Bayou -type=Land -subtype=Swamp Forest -[/card] -[card] -name=Bazaar Krovod -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot -text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. -mana={4}{W} -type=Creature -subtype=Beast -power=2 -toughness=5 -[/card] -[card] -name=Bazaar of Baghdad -auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever -text={T}: Draw two cards, then discard three cards. -type=Land -[/card] -[card] -name=Bazaar Trader -auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) -auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) -text={T}: Target player gains control of target artifact, creature, or land you control. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Beacon Behemoth -auto={1}:vigilance target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains vigilance until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Beacon Hawk -abilities=flying -auto=@combatdamaged(player) from(this):may untap target(creature) -auto={W}:0/1 -text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Beacon of Creation -auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) -auto=moveto(mylibrary) && shuffle -text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beacon of Destruction -target=creature,player -auto=damage:5 -alias=135262 -text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Beacon of Immortality -target=player -alias=130553 -text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. -mana={5}{W} -type=Instant -[/card] -[card] -name=Beacon of Tomorrows -target=player -auto=turns:+1 -auto=moveto(mylibrary) && shuffle -text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. -mana={6}{U}{U} -type=Sorcery -[/card] -[card] -name=Beacon of Unrest -target=creature,artifact|graveyard -auto=moveto(myBattlefield) -alias=135262 -text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Bear Cub -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Bear Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) transforms((,newability[@combat(attacking) source(this):untap all(land|mybattlefield)])) -text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bearer of Overwhelming Truths -auto=@movedto(*[-creature|mystack):1/1 ueot -auto=@combatdamaged(player) from(this):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Bearer of the Heavens -autograveyard=@movedto(this|graveyard) from(battlefield):phaseaction[endofturn once] destroy all(*|battlefield) -text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. -mana={7}{R} -type=Creature -subtype=Giant -power=10 -toughness=10 -[/card] -[card] -name=Bear's Companion -auto=token(Bear,Creature Bear, 4/4,green) -text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. -mana={2}{G}{U}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Bearscape -auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) -text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Beast Attack -auto=token(Beast,creature beast, 4/4,green) -flashback={2}{G}{G}{G} -text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G}{G}{G} -type=Instant -[/card] -[card] -name=Beast Hunt -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mygraveyard))! -auto=reveal:3 optionone name(Reveal) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beast of Burden -anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive -text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. -mana={6} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Beast Within -target=* -auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller -text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. -mana={2}{G} -type=Instant -[/card] -[card] -name=Beastbreaker of Bala Ged -auto={2}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 2/2 -auto=this(counter{0/0.4.Level}) trample -auto=this(counter{0/0.4.Level}) 2/2 -text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) -mana={1}{G} -auto=maxlevel:4 -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Beastmaster Ascension -auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) -auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 -text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Beastmaster's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot -text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Beasts of Bogardan -abilities=protection from red -auto=aslongas(*[white]|opponentBattlefield) 1/1 -text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. -mana={4}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Beckon Apparition -target=*|graveyard -auto=moveTo(exile) -auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) -text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. -mana={WB} -type=Instant -[/card] -[card] -name=Become Immense -target=creature -auto=+6/+6 ueot -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. -mana={5}{G} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Bedlam Reveler -anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=reject all(*|myhand) && draw:3 -text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. -mana={6}{R}{R} -type=Creature -subtype=Devil Horror -power=3 -toughness=4 -[/card] -[card] -name=Bedlam -auto=lord(creature) cantblock -text=Creatures can't block. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Bee Sting -target=creature,player -auto=damage:2 -text=Bee Sting deals 2 damage to target creature or player. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beetleback Chief -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Beetleform Mage -auto={G}{U}: 2/2 ueot && flying limit:1 -text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. -mana={1}{G}{U} -type=Creature -subtype=Human Insect Wizard -power=2 -toughness=2 -[/card] -[card] -name=Befoul -auto=choice name(destroy target land) bury target(land) -auto=choice name(destroy target nonblack creature) bury target(creature[-black]) -text=Destroy target land or nonblack creature. It can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Beguiler of Wills -auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) -text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Behemoth Sledge -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) lifelink -auto=teach(creature) trample -text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} -mana={1}{G}{W} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Behemoth's Herald -aicode=activate moveTo(myBattlefield) target(godsire|myLibrary) -auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(godsire|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Behind the Scenes -auto=lord(creature|mybattlefield) skulk -auto={4}{W}:all(creature|mybattlefield) 1/1 ueot -text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Behold the Beyond -auto=reject all(*|myhand) -abilities=hiddenface -aicode=activate moveto(myhand) target(<3>*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Belbe's Armor -auto={X}{T}:thisforeach(X) -1/1 target(creature) -text={X}, {T}: Target creature gets -X/+X until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Belbe's Percher -abilities=flying,cloud -text=Flying -- Belbe's Percher can block only creatures with flying. -mana={2}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Belbe's Portal -auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend -text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Belligerent Hatchling -abilities=first strike -auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. -mana={3}{RW} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Belligerent Sliver -auto=lord(sliver|mybattlefield) menace -text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Belligerent Whiptail -auto=@movedTo(land|myBattlefield):first strike ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Wurm -power=4 -toughness=2 -[/card] -[card] -name=Bellowing Fiend -abilities=flying -auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller -auto=@damaged(creature|mybattlefield) from(this):damage:6 controller -text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Bellowing Saddlebrute -auto=ifnot raid then life:-4 controller -text=Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=4 -toughness=5 -[/card] -[card] -name=Bellowing Tanglewurm -abilities=intimidate -auto=lord(other creature[green]|myBattlefield) intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Bellows Lizard -auto={1}{R}:1/0 -text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Belltoll Dragon -abilities=flying,opponentshroud -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{U} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Belltower Sphinx -abilities=flying -auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent -auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent -auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller -auto=@damaged(this) from(*|mystack):deplete:thatmuch controller -text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Sphinx -power=2 -toughness=5 -[/card] -[card] -name=Beloved Chaplain -auto=protection from(creature) -text=Protection from creatures -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Benalish Cavalry -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Commander -anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:token(Soldier,Creature Soldier,1/1,white) -suspend(0)={X}{W}{W} -text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=* -toughness=* -[/card] -[card] -name=Benalish Emissary -kicker={1}{G} -auto=kicker destroy target(land) -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Benalish Heralds -auto={3}{U}{T}:Draw:1 -text={3}{U}, {T}: Draw a card. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Benalish Knight -abilities=flash,first strike -text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Lancer -kicker={2}{W} -auto=kicker counter(1/1,2) -auto=kicker first strike -text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Trapper -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Benalish Veteran -auto=@combat(attacking) source(this):1/1 ueot -text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ben-Ben, Akki Hermit -auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) -text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. -mana={2}{R}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Benefactor's Draught -auto=untap all(creature) -auto=emblem transforms((,newability[@combat(blocking) source(creature|opponentbattlefield):draw:1])) ueot -auto=draw:1 -text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Benevolent Ancestor -abilities=defender -auto={T}:prevent:1 target(creature,player) -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Benevolent Bodyguard -auto={S}:protection from green target(other creature|mybattlefield) -auto={S}:protection from black target(other creature|mybattlefield) -auto={S}:protection from white target(other creature|mybattlefield) -auto={S}:protection from red target(other creature|mybattlefield) -auto={S}:protection from blue target(other creature|mybattlefield) -text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Benevolent Offering -auto=token(spirit token)*3 controller -auto=token(spirit token)*3 opponent -auto=life:type:creature:mybattlefield controller -auto=life:type:creature:opponentbattlefield opponent -text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. -mana={3}{W} -type=Instant -[/card] -[card] -name=Benthic Behemoth -abilities=islandwalk -text=Islandwalk -mana={5}{U}{U}{U} -type=Creature -subtype=Serpent -power=7 -toughness=6 -[/card] -[card] -name=Benthic Djinn -abilities=islandwalk -auto=@each my upkeep:life:-2 -text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. -mana={2}{U}{B} -type=Creature -subtype=Djinn -power=5 -toughness=3 -[/card] -[card] -name=Benthic Giant -abilities=opponentshroud -text=Hexproof. -mana={5}{U} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Benthic Infiltrator -abilities=unblockable -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=4 -[/card] -[card] -name=Benthicore -auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 -auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud -text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={6}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Bequeathal -target=creature -auto=@movedTo(mytgt|mygraveyard):draw:2 controller -text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bereavement -auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject -auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a green creature dies, its controller discards a card. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Berserk Murlodont -auto=lord(beast) rampage(1/1,0) -auto=rampage(1/1,0) -text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Berserkers of Blood Ridge -auto=mustattack -text=Berserkers of Blood Ridge attacks each turn if able. -mana={4}{R} -type=Creature -subtype=Human Berserker -power=4 -toughness=4 -[/card] -[card] -name=Berserkers' Onslaught -auto=lord(creature[attacking]|mybattlefield) double strike -text=Attacking creatures you control have double strike. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Berserk -target=creature -restriction=before battle damage -auto=trample -auto=dynamicability -auto=transforms((,newability[@combat(attacking) source(this):treason])) ueot -text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. -mana={G} -type=Instant -[/card] -[card] -name=Beseech the Queen -aicode=activate target(*[manacost<=type:land:mybattlefield]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost<=type:land:mybattlefield]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) -- Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. -mana={2B}{2B}{2B} -type=Sorcery -[/card] -[card] -name=Bestial Fury -target=creature -auto=@next upkeep:draw:1 controller -auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot -text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bestial Menace -auto=token(-19784311) -auto=token(-19784312) -auto=token(-19784313) -text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Betrayal -target=creature|opponentBattlefield -auto=@tapped(mytgt):draw:1 controller -text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Betrothed of Fire -target=creature -auto={S(creature[-tapped]|myBattlefield)}:2/0 -auto={S(mytgt)}:all(creature|myBattlefield) 2/0 ueot -text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bewilder -target=creature -auto=-3/-0 -auto=draw:1 controller -text=Target creature gets -3/-0 until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Bident of Thassa -auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller -auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot -text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. -mana={2}{U}{U} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Bifurcate -target=creature[-token] -aicode=activate moveTo(myBattlefield) target(*[share!name!]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Big Game Hunter -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=bury target(creature[power>=4]) -text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B}{B} -type=Creature -subtype=Human Rebel Assassin -power=1 -toughness=1 -[/card] -[card] -name=Bile Blight -target=creature -auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot -text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Bile Urchin -auto={S}:life:-1 target(player) -text=Sacrifice Bile Urchin: Target player loses 1 life. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Binding Agony -target=creature -auto=@damaged(mytgt):damage:thatmuch targetcontroller -text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Binding Grasp -target=creature -alias=1194 -auto=upcost[{1}{U}] sacrifice -auto=0/1 -text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Biomantic Mastery -auto=foreach(creature|battlefield) draw:1 -text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. -mana={4}{GU}{GU}{GU} -type=Sorcery -[/card] -[card] -name=Biomass Mutation -auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot -text=Creatures you control become X/X until end of turn. -mana={X}{GU}{GU} -type=Instant -[/card] -[card] -name=Biorhythm -auto=lifeset:type:creature:mybattlefield controller -auto=lifeset:type:creature:opponentbattlefield opponent -text=Each player's life total becomes the number of creatures he or she controls. -mana={6}{G}{G} -type=Sorcery -[/card] -[card] -name=Biovisionary -auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller -text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. -mana={1}{G}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Birchlore Rangers -facedown={3} -autofacedown={G}:morph -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} -text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Bird Maiden -abilities=flying -text=Flying -mana={2}{R} -type=Creature -subtype=Human Bird -power=1 -toughness=2 -[/card] -[card] -name=Bird -type=Creature -subtype=Bird -abilities=flying -text=Flying -power=1 -toughness=1 -color=blue -[/card] -[card] -name=Birds of Paradise -abilities=flying -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=Flying -- {T}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Bird -power=0 -toughness=1 -[/card] -[card] -name=Birthing Hulk -auto={1}{C}:regenerate -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 -text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. -mana={6}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=5 -toughness=4 -[/card] -[card] -name=Birthing Pod -aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) -auto={1}{p(G)}{T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery -text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. -color=green -mana={3}{p(G)} -type=Artifact -[/card] -[card] -name=Biting Rain -auto=all(creature) -2/-2 ueot -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Biting Tether -target=creature -auto=@each my upkeep:counter(-1/-1,1) -alias=1194 -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bitter Revelation -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2)])) ueot -auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend -text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Bitterblossom -auto=@each my upkeep:life:-1 controller -auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) -text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. -mana={1}{B} -type=Tribal Enchantment -subtype=Faerie -[/card] -[card] -name=Bitterheart Witch -abilities=deathtouch -aicode=activate moveTo(myBattlefield) target(curse|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(curse|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. -mana={4}{B} -type=Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Bituminous Blast -target=creature -auto=damage:4 -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. -mana={3}{B}{R} -type=Instant -[/card] -[card] -name=Black Carriage -abilities=trample,doesnotuntap -auto={S(creature|myBattlefield)}:untap myUpkeepOnly -text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. -mana={3}{B}{B} -type=Creature -subtype=Horse -power=4 -toughness=4 -[/card] -[card] -name=Black Cat -auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent -text=When Black Cat dies, target opponent discards a card at random. -mana={1}{B} -type=Creature -subtype=Zombie Cat -power=1 -toughness=1 -[/card] -[card] -name=Black Knight -abilities=first strike,protection from white -text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -mana={B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Black Lotus -auto={T}{S}:Add{W}{W}{W} -auto={T}{S}:Add{U}{U}{U} -auto={T}{S}:Add{B}{B}{B} -auto={T}{S}:Add{R}{R}{R} -auto={T}{S}:Add{G}{G}{G} -text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Black Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{B} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Black Market -auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) -auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller -text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Black Oak of Odunos -abilities=defender -auto={B}{T(other creature|mybattlefield)}:1/1 ueot -text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Treefolk -power=0 -toughness=5 -[/card] -[card] -name=Black Poplar Shaman -auto={2}{B}:regenerate target(treefolk) -text={2}{B}: Regenerate target Treefolk. -mana={2}{B} -type=Creature -subtype=Treefolk Shaman -power=1 -toughness=3 -[/card] -[card] -name=Black Scarab -target=creature -auto=cantbeblockedby(creature[black]) -auto=aslongas(*[black]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Black Sun's Zenith -auto=counter(-1/-1,X) all(creature) -alias=135262 -text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Black Vise -auto=name(choose opponent) notatarget(opponent) deplete:0 -auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer -text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={1} -type=Artifact -[/card] -[card] -name=Black Ward -abilities=auraward -target=creature -auto=protection from black -text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blackcleave Cliffs -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{B} -auto={T}:Add{R} -text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Blackcleave Goblin -abilities=haste,infect -text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3}{B} -type=Creature -subtype=Goblin Zombie -power=2 -toughness=1 -[/card] -[card] -name=Blackmail -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:3 revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Blade of the Bloodchief -auto={1}:equip -auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1) -text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blade of the Sixth Pride -mana={1}{W} -type=Creature -subtype=Cat Rebel -power=3 -toughness=1 -[/card] -[card] -name=Blade Sliver -auto=lord(sliver) 1/0 -text=All Sliver creatures get +1/+0. -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Blade Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) first strike -text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike. -mana={2}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Bladed Bracers -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human,angel) vigilance -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bladed Pinions -auto={2}:equip -auto=teach(creature) flying -auto=teach(creature) first strike -text=Equipped creature has flying and first strike. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bladed Sentinel -auto={W}:vigilance -text={W}: Bladed Sentinel gains vigilance until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=4 -[/card] -[card] -name=Blademane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 -auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 -auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 -auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 -auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 -auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Blades of Velis Vel -abilities=changeling -target=creature -auto=2/0 -auto=transforms((allsubtypes)) ueot -auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. -mana={1}{R} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Blade-Tribe Berserkers -auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot -auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot -text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=3 -[/card] -[card] -name=Bladetusk Boar -abilities=intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={3}{R} -type=Creature -subtype=Boar -power=3 -toughness=2 -[/card] -[card] -name=Bladewing the Risen -abilities=flying -auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) -auto={B}{R}:all(dragon) 1/1 -text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. -mana={3}{B}{B}{R}{R} -type=Legendary Creature -subtype=Zombie Dragon -power=4 -toughness=4 -[/card] -[card] -name=Bladewing's Thrall -auto=aslongas(dragon|mybattlefield) flying -autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) -text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Blanchwood Armor -target=creature -auto=foreach(forest|myBattlefield) 1/1 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blanchwood Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Blanket of Night -auto=lord(land) transforms((swamp)) -text=Each land is a Swamp in addition to its other land types. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Blasphemous Act -auto=damage:13 all(creature) -anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive -text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Blast of Genius -auto=draw:3 -auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever -text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. -mana={4}{U}{R} -type=Sorcery -[/card] -[card] -name=Blasted Landscape -auto={T}:Add{1} -autohand=__CYCLING__({2}) -text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Blaster Mage -auto={R}{T}{D(*|myhand)}:destroy target(wall) -text={R}, {T}, Discard a card: Destroy target Wall. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Blastfire Bolt -target=creature -auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot -text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. -mana={5}{R} -type=Instant -[/card] -[card] -name=Blasting Station -auto=@movedTo(creature|battlefield):may untap -auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. -mana={3} -type=Artifact -[/card] -[card] -name=Blastoderm -abilities=shroud -auto=fading:3 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={2}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Blatant Thievery -target=*|opponentBattlefield -auto=moveTo(myBattlefield) -text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) -mana={4}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Blaze Commando -auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 -text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. -mana={3}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=5 -toughness=3 -[/card] -[card] -name=Blaze -target=creature,player -auto=damage:X -text=Blaze deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Blazethorn Scarecrow -auto=aslongas(creature[red]|myBattlefield) haste -auto=aslongas(creature[green]|myBattlefield) wither -text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Blazing Archon -abilities=flying -auto=lord(creature|opponentBattlefield) cantattack -text=Flying -- Creatures can't attack you. -mana={6}{W}{W}{W} -type=Creature -subtype=Archon -power=5 -toughness=6 -[/card] -[card] -name=Blazing Blade Askari -abilities=flanking -auto={2}:transforms((,artifact)) ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Blazing Hellhound -auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) -text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. -mana={2}{B}{R} -type=Creature -subtype=Elemental Hound -power=4 -toughness=3 -[/card] -[card] -name=Blazing Shoal -other={E(other *[red]|myhand)} name(Exile Red Card from Hand) -target=creature -auto=ifnot paid(alternative) then X/0 -auto=if paid(alternative) then storedmanacost/0 -text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. -mana={X}{R}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Blazing Specter -abilities=flying,haste -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. -mana={2}{B}{R} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Bleak Coven Vampires -auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot -text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. -mana={3}{B}{B} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=3 -[/card] -[card] -name=Blessed Orator -auto=lord(other creature|myBattlefield) 0/1 -text=Other creatures you control get +0/+1. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Blessed Reversal -auto=life:thricetype:creature[attacking]:opponentbattlefield -text=You gain 3 life for each creature attacking you. -mana={1}{W} -type=Instant -[/card] -[card] -name=Blessed Spirits -abilities=flying -auto=@movedto(enchantment|mystack):choice counter(1/1) -text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Blessed Wind -target=player -auto=lifeset:20 -text=Target player's life total becomes 20. -mana={7}{W}{W} -type=Sorcery -[/card] -[card] -name=Blessed Wine -auto=@next upkeep:draw:1 -auto=life:1 -text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Blessing of Leeches -abilities=flash -target=creature -auto=@each my upkeep:life:-1 controller -auto={0}:regenerate -text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessing of the Nephilim -target=creature -auto=teach(creature[black]) 1/1 -auto=teach(creature[red]) 1/1 -auto=teach(creature[green]) 1/1 -auto=teach(creature[blue]) 1/1 -auto=teach(creature[white]) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessing -target=creature -auto={W}:1/1 -text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessings of Nature -auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Blight Mamba -abilities=infect -auto={1}{G}:regenerate -text=Infect -- {1}{G}: Regenerate Blight Mamba. -mana={1}{G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Blight Sickle -auto={2}:equip -auto=teach(creature) wither -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blightcaster -auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot -text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Blighted Agent -abilities=infect,unblockable -text=Infect -- Blighted Agent is unblockable. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Blighted Cataract -auto={T}:add{1} -auto={5}{U}{T}{S}:draw:2 controller -text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. -type=Land -[/card] -[card] -name=Blighted Fen -auto={T}:add{1} -auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. -type=Land -[/card] -[card] -name=Blighted Gorge -auto={T}:add{1} -auto={4}{R}{T}{S}:damage:2 target(other *[creature;player]) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. -type=Land -[/card] -[card] -name=Blighted Shaman -auto={T}{S(creature|myBattlefield)}:2/2 target(creature) -auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) -text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Blighted Steppe -auto={T}:add{1} -auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller -text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. -type=Land -[/card] -[card] -name=Blighted Woodland -auto={T}:add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Blight -target=land -auto=@tapped(mytgt):destroy -text=Enchant land -- When enchanted land becomes tapped, destroy it. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blightning -target=player -auto=damage:3 -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer -text=Blightning deals 3 damage to target player. That player discards two cards. -mana={1}{B}{R} -type=Sorcery -[/card] -[card] -name=Blightsoil Druid -auto={L}{T}:Add{G} -text={T}, Pay 1 life: Add {G} to your mana pool. -mana={1}{B} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Blightspeaker -auto={T}:life:-1 target(player) -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -mana={1}{B} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Blightsteel Colossus -abilities=trample,indestructible,infect,shufflelibrarydeath -text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. -mana={12} -type=Artifact Creature -subtype=Golem -power=11 -toughness=11 -[/card] -[card] -name=Blightwidow -abilities=infect,reach -text=Infect, reach -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Blind Creeper -auto=@movedTo(*|stack):-1/-1 ueot -text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Beast -power=3 -toughness=3 -[/card] -[card] -name=Blind Obedience -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(*[recent;artifact;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Blind Phantasm -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Blind Seer -auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend -text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Blind with Anger -target=creature[-legendary] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Blind Zealot -abilities=intimidate -auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) -text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. -mana={1}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Blinding Angel -abilities=flying -auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) -auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Blinding Drone -auto={c}{t}:target(creature) tap -text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=3 -[/card] -[card] -name=Blinding Light -auto=tap all(creature[-white]) -text=Tap all nonwhite creatures. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Blinding Mage -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Blinding Powder -auto={2}:equip -auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot -text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blinding Souleater -auto={p(W)}{T}:tap target(creature) -text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. -mana={3} -type=Artifact Creature -subtype=Cleric -power=1 -toughness=3 -[/card] -[card] -name=Blinding Spray -auto=all(creature|opponentbattlefield) -4/0 ueot -auto=draw:1 controller -text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. -mana={4}{U} -type=Instant -[/card] -[card] -name=Blind-Spot Giant -auto=aslongas(other giant|myBattlefield) cantattack <1 -auto=aslongas(other giant|myBattlefield) cantpwattack <1 -auto=aslongas(other giant|myBattlefield) cantblock <1 -text=Blind-Spot Giant can't attack or block unless you control another Giant. -mana={2}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Blinking Spirit -auto={0}:moveto(ownerhand) -text={0}: Return Blinking Spirit to its owner's hand. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Blinkmoth Infusion -abilities=affinityartifacts -auto=untap all(artifact) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. -mana={12}{U}{U} -type=Instant -[/card] -[card] -name=Blinkmoth Nexus -auto={T}:Add{1} -auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot -auto={1}{T}:1/1 target(blinkmoth) -text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Blinkmoth Urn -auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} -auto=@each opponentfirstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} -text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. -mana={5} -type=Artifact -[/card] -[card] -name=Blinkmoth Well -auto={T}:Add{1} -auto={2}{T}:Tap target(artifact[-creature]) -text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. -type=Land -[/card] -[card] -name=Blister Beetle -auto=-1/-1 target(creature) ueot -text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Blistercoil Weird -auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) -text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. -mana={UR} -type=Creature -subtype=Weird -power=1 -toughness=1 -[/card] -[card] -name=Blistergrub -abilities=swampwalk -auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent -text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Blistering Barrier -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=5 -toughness=2 -[/card] -[card] -name=Blistering Dieflyn -abilities=flying -auto={BR}:1/0 -text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Imp -power=0 -toughness=1 -[/card] -[card] -name=Blistering Firecat -abilities=trample,haste,treason -facedown={3} -autofacedown={R}{R}:morph -text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R}{R}{R} -type=Creature -subtype=Elemental Cat -power=7 -toughness=1 -[/card] -[card] -name=Blisterpod -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Blisterstick Shaman -auto=damage:1 target(creature,player) -text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Blitz Hellion -abilities=trample,haste -auto=@each endofturn:moveto(ownerLibrary) && shuffle -text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. -mana={3}{R}{G} -type=Creature -subtype=Hellion -power=7 -toughness=7 -[/card] -[card] -name=Blizzard Elemental -abilities=flying -auto={3}{U}:untap -text=Flying -- {3}{U}: Untap Blizzard Elemental. -mana={5}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Blizzard Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot -auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot -text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. -mana={2}{U}{B} -type=Snow Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Blizzard -restriction=control snow land -auto=cumulativeupcost[{2}] sacrifice -auto=lord(creature[flying] doesnotuntap -text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Bloated Toad -abilities=protection from blue -autohand=__CYCLING__({2}) -text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Blockade Runner -auto={U}:unblockable -text={U}: Blockade Runner is unblockable this turn. -mana={3}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Blockbuster -auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) -text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Blood Artist -auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller -text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Vampire -power=0 -toughness=1 -[/card] -[card] -name=Blood Bairn -abilities=flying -auto={S(other creature|myBattlefield)}:2/2 -text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Blood Baron of Vizkopa -abilities=lifelink,protection from white,protection from black -auto=this(opponentlife < 11) this(controllerlife >29) 6/6 -auto=this(opponentlife < 11) this(controllerlife >29) flying -text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. -mana={3}{W}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Blood Celebrant -auto={L}{B}:Add{W} -auto={L}{B}:Add{U} -auto={L}{B}:Add{B} -auto={L}{B}:Add{R} -auto={L}{B}:Add{G} -text={B}, Pay 1 life: Add one mana of any color to your mana pool. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Blood Clock -auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent -auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot -text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Blood Crypt -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Blood Cultist -auto={T}:damage:1 target(creature) -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. -mana={1}{B}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Blood Frenzy -target=creature[attacking;blocking] -restriction=before battle damage -auto=4/0 -auto=transforms((,newability[phaseaction[endofturn once] destroy])) -text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. -mana={1}{R} -type=Instant -[/card] -[card] -name=Blood Host -auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller -text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Blood Hound -auto=@damageof(player):may counter(1/1,thatmuch) -auto=@each my endofturn:removeallcounters(1/1) -text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. -mana={2}{R} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Blood Knight -abilities=first strike,protection from white -text=First strike, protection from white -mana={R}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Blood Lust -target=creature -auto=teach(creature[toughness>=5]) 4/-4 -auto=teach(creature[toughness=4]) 4/-3 -auto=teach(creature[toughness=3]) 4/-2 -auto=teach(creature[toughness=2]) 4/-1 -auto=teach(creature[toughness=1]) 4/0 -text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. -mana={1}{R} -type=Instant -[/card] -[card] -name=Blood Mist -auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot -text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Blood Moon -auto=lord(land[-basic]) loseabilities -auto=lord(land[-basic]) transforms((mountain)) -auto=lord(land[-basic]) losesubtypesof(land) -auto=lord(land[-basic]) transforms((mountain)) -text=Nonbasic lands are Mountains. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Blood Oath -auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Blood Ogre -abilities=first strike -auto=bloodthirst:1 -text=Bloodthirst 1 -- First strike -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=2 -toughness=2 -[/card] -[card] -name=Blood Pet -auto={S}:Add{B} -text=Sacrifice Blood Pet: Add {B} to your mana pool. -mana={B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Blood Reckoning -auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent -text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Blood Rites -auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) -text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Blood Scrivener -auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 -text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Blood Seeker -auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent -text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. -mana={1}{B} -type=Creature -subtype=Vampire Shaman -power=1 -toughness=1 -[/card] -[card] -name=Blood Speaker -aicode=activate target(demon|mylibrary) moveto(myhand) -auto={S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>demon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend limit:1 myUpkeepOnly -autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) -text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=2 -[/card] -[card] -name=Blood Tithe -auto=lifeleech:-3 opponent -text=Each opponent loses 3 life. You gain life equal to the life lost this way. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Blood Tribute -target=opponent -auto=lifeleech:-halfdownopponentlifetotal targetedplayer -text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. -mana={4}{B}{B} -other={4}{b}{b}{t(vampire|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Blood Vassal -auto={S}:Add{B}{B} -text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Bloodbond March -auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever -text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. -mana={2}{B}{G} -type=Enchantment -[/card] -[card] -name=Bloodbond Vampire -auto=@lifeof(player):counter(1/1,1) -text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. -mana={2}{B}{B} -type=Creature -subtype=Vampire Shaman Ally -power=3 -toughness=3 -[/card] -[card] -name=Bloodbraid Elf -abilities=haste -autostack=if casted(this) then cascade:plibrarycount -text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{R}{G} -type=Creature -subtype=Elf Berserker -power=3 -toughness=2 -[/card] -[card] -name=Bloodbriar -auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) -text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. -mana={2}{G} -type=Creature -subtype=Plant Elemental -power=2 -toughness=3 -[/card] -[card] -name=Bloodchief Ascension -auto=@each endofturn foelost(2):may counter(0/0,1,Quest) -auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller -text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Blood-Chin Fanatic -auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller -text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. -mana={1}{B}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Blood-Chin Rager -auto=@combat(attacking) source(this):all(Warrior|mybattlefield) menace ueot -text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Bloodcrazed Goblin -auto=this(variable{odnoncount}<1) cantattack -auto=this(variable{odnoncount}<1) cantpwattack -text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. -mana={R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Bloodcrazed Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) -text=Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Bloodcrazed Neonate -abilities=mustattack -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Bloodcurdler -abilities=flying -auto=@each my upkeep:deplete:1 controller -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) -text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Bloodcurdling Scream -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Blood-Cursed Knight -auto=aslongas(enchantment|mybattlefield) 1/1 -auto=aslongas(enchantment|mybattlefield) lifelink -text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{W}{B} -type=Creature -subtype=Vampire Knight -power=3 -toughness=2 -[/card] -[card] -name=Bloodfell Caves -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{R} -text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Bloodfire Colossus -auto={R}{S}:damage:6 all(creature,player) -text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. -mana={6}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Bloodfire Dwarf -auto={R}{S}:damage:1 all(creature[-flying]) -text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Bloodfire Enforcers -auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike -auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample -text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. -mana={3}{R} -type=Creature -subtype=Human Monk -power=5 -toughness=2 -[/card] -[card] -name=Bloodfire Expert -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Efreet Monk -power=3 -toughness=1 -[/card] -[card] -name=Bloodfire Infusion -target=creature|mybattlefield -auto=teach(creature) {R}{S}:all(creature) damage:storedpower -text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bloodfire Kavu -auto={R}{S}:damage:2 all(creature) -text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. -mana={2}{R}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Bloodfire Mentor -auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={2}{U}{T}: Draw a card, then discard a card. -mana={2}{R} -type=Creature -subtype=Efreet Shaman -power=0 -toughness=5 -[/card] -[card] -name=Bloodflow Connoisseur -auto={S(creature|myBattlefield)}:counter(1/1,1) -text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. -mana={2}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Bloodfray Giant -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=trample -text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Bloodghast -abilities=cantblock -auto=this(opponentlife < 11) haste -autograveyard=@movedTo(land|myBattlefield):may moveTo(mybattlefield) -text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Vampire Spirit -power=2 -toughness=1 -[/card] -[card] -name=Bloodgift Demon -abilities=flying -auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer -text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Bloodhall Ooze -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1) -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1) -text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. -mana={R} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Bloodhall Priest -auto=target(creature,player) damage:2 -auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 -abilities=madness -autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{R} -type=Creature -subtype=Vampire Cleric -power=4 -toughness=4 -[/card] -[card] -name=Bloodhunter Bat -auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller -abilities=flying -text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. -mana={3}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Bloodhusk Ritualist -auto=kicker target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -kicker=multi{B} -text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. -mana={2}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Bloodied Ghost -abilities=flying -auto=counter(-1/-1,1) -text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. -mana={1}{WB}{WB} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Bloodletter Quill -auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 -auto={U}{B}:counter(0/0,-1,Blood) -text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. -mana={3} -type=Artifact -[/card] -[card] -name=Bloodline Keeper -abilities=flying -auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) -auto={B}:flip(Lord of Lineage) restriction{type(vampire|mybattlefield)~morethan~4} -text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. -mana={2}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Bloodline Shaman -auto={t}:activatechooseatype if type(creature[chosentype;zpos=1]|mylibrary)~morethan~0 then all(creature[chosentype;zpos=1]|mylibrary) moveto(myhand) else all(*[zpos=1]|mylibrary) moveto(mygraveyard) activatechooseend -text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. -mana={1}{G} -type=Creature -subtype=Elf Wizard Shaman -power=1 -toughness=1 -[/card] -[card] -name=Bloodlord of Vaasgoth -abilities=flying -auto=bloodthirst:3 -auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) -text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. -mana={3}{B}{B} -type=Creature -subtype=Vampire Warrior -power=3 -toughness=3 -[/card] -[card] -name=Bloodmad Vampire -auto=@combatdamaged(player) from(this):counter(1/1,1) -abilities=madness -autoexile=restriction{discarded} pay({1}{R}) name(pay {1}{R} to cast) activate name(pay {1}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Creature -subtype=Vampire Berserker -power=4 -toughness=1 -[/card] -[card] -name=Bloodmark Mentor -auto=lord(creature[red]|myBattlefield) first strike -text=Red creatures you control have first strike. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Bloodpyre Elemental -auto={S}:damage:4 target(other creature) asSorcery -text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. -mana={4}{R} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Bloodrage Vampire -auto=bloodthirst:1 -text=Bloodthirst 1 -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=1 -[/card] -[card] -name=Bloodrite Invoker -auto={8}:life:-3 target(player) && life:3 controller -text={8}: Target player loses 3 life and you gain 3 life. -mana={2}{B} -type=Creature -subtype=Vampire Shaman -power=3 -toughness=1 -[/card] -[card] -name=Bloodrock Cyclops -abilities=mustattack -text=Bloodrock Cyclops attacks each turn if able. -mana={2}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Bloodscale Prowler -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=1 -[/card] -[card] -name=Bloodscent -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={3}{G} -type=Instant -[/card] -[card] -name=Bloodshed Fever -target=creature -auto=mustattack -text=Enchant creature -- Enchanted creature attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bloodshot Cyclops -auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) -text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. -mana={5}{R} -type=Creature -subtype=Cyclops Giant -power=4 -toughness=4 -[/card] -[card] -name=Bloodshot Trainee -auto=this(power>=4) {T}:damage:4 target(creature) -text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=3 -[/card] -[card] -name=Bloodsoaked Champion -abilities=cantblock -autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} -text=Bloodsoaked Champion can't block. -- Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. -mana={B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Bloodspore Thrinax -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Bloodstained Mire -aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Bloodstoke Howler -facedown={3} -autofacedown={6}{R}:morph -autofaceup=3/0 all(beast|mybattlefield) -text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Bloodstone Cameo -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add {B} or {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Bloodthirsty Ogre -auto={T}:counter(0/0,1,Devotion) -auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot -text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. -mana={2}{B} -type=Creature -subtype=Ogre Warrior Shaman -power=3 -toughness=1 -[/card] -[card] -name=Bloodthorn Taunter -abilities=haste -auto={T}:haste target(creature[power>=5]) -text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Bloodthrone Vampire -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Blood-Toll Harpy -abilities=Flying -auto=life:-1 controller -auto=life:-1 opponent -text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. -mana={2}{B} -type=Creature -subtype=Harpy -power=2 -toughness=1 -[/card] -[card] -name=Bloom Tender -auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} -text={T}: For each color among permanents you control, add one mana of that color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Blooming Marsh -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{B} -auto={T}:Add{G} -text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Blossoming Defense -target=creature|mybattlefield -auto=3/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +2/+2 and gains hexproof until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Blossoming Sands -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{W} -text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Blossoming Wreath -auto=life:type:creature:mygraveyard controller -text=You gain life equal to the number of creature cards in your graveyard. -mana={G} -type=Instant -[/card] -[card] -name=Blowfly Infestation -auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature) -text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Blue Elemental Blast -alias=1191 -text=Choose one - Counter target red spell; or destroy target red permanent. -mana={U} -type=Instant -[/card] -[card] -name=Blue Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{U} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Blue Scarab -target=creature -auto=cantbeblockedby(creature[blue]) -auto=aslongas(*[blue]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blue Sun's Zenith -target=player -auto=draw:X -alias=135262 -text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. -mana={X}{U}{U}{U} -type=Instant -[/card] -[card] -name=Blue Ward -abilities=auraward -target=creature -auto=protection from blue -text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blunt the Assault -auto=preventAllCombatDamage ueot -auto=life:type:creature:battlefield controller -text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Blur Sliver -auto=lord(sliver|mybattlefield) haste -text=All Sliver creatures you control have haste. -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Blurred Mongoose -abilities=shroud,nofizzle -text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) -mana={1}{G} -type=Creature -subtype=Mongoose -power=2 -toughness=1 -[/card] -[card] -name=Blustersquall -abilities=overload -other={3}{U} name(Overload) -target=creature|opponentbattlefield -auto=overload tap all(creature|opponentbattlefield) -auto=paidmana tap -text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Boa Constrictor -auto={T}:3/3 -text={T}: Boa Constrictor gets +3/+3 until end of turn. -mana={4}{G} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Boar Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Boartusk Liege -abilities=trample -auto=lord(other creature[red]|myBattlefield) 1/1 -auto=lord(other creature[green]|myBattlefield) 1/1 -text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -mana={1}{RG}{RG}{RG} -type=Creature -subtype=Goblin Knight -power=3 -toughness=4 -[/card] -[card] -name=Body Double -auto=may copy notatarget(creature|graveyard) -text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Body of Jukai -abilities=trample -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) -text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) -mana={7}{G}{G} -type=Creature -subtype=Spirit -power=8 -toughness=5 -[/card] -[card] -name=Body Snatcher -auto=choice moveTo(exile) -auto=choice reject target(creature|myhand) -auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) -autograveyard=moveTo(exile) -text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Bog Down -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto=alternative ability$!target(*|myhand) reject!$ targetedplayer -text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. -mana={2}{B} -other={2}{B}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Bog Elemental -abilities=protection from white -auto=upcost[{S(land|mybattlefield)}] sacrifice -text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. -mana={3}{B}{B} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Bog Glider -abilities=flying -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={T}{S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Bog Gnarr -auto=@movedTo(*[black]|stack):2/2 ueot -text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Bog Imp -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Bog Initiate -auto={1}:Add{B} -text={1}: Add {B} to your mana pool. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Bog Raiders -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Bog Rats -auto=cantbeblockedby(wall) -text=Bog Rats can't be blocked by Walls. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Bog Serpent -abilities=swamphome -text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. -mana={5}{B} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Bog Smugglers -abilities=swampwalk -text=Swampwalk -mana={1}{B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Bog Tatters -abilities=swampwalk -text=Swampwalk -mana={4}{B} -type=Creature -subtype=Wraith -power=4 -toughness=2 -[/card] -[card] -name=Bog Witch -auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} -text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Bog Wraith -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={3}{B} -type=Creature -subtype=Wraith -power=3 -toughness=3 -[/card] -[card] -name=Bog Wreckage -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Bogardan Firefiend -auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature) -text=When Bogardan Firefiend dies, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=1 -[/card] -[card] -name=Bogardan Lancer -abilities=flanking -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{R} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Bogardan Phoenix -abilities=flying -autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) -auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) -text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. -mana={2}{R}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Bogardan Rager -abilities=flash -auto=4/0 target(creature) ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Bogbrew Witch -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(Festering Newt,Bubbling Cauldron|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Boggart Arsonists -abilities=plainswalk -auto={2}{R}{S}:destroy target(other *[scarecrow;plains]) -text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Boggart Birth Rite -target=goblin|mygraveyard -auto=moveTo(myHand) -text=Return target Goblin card from your graveyard to your hand. -mana={B} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Boggart Brute -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=2 -[/card] -[card] -name=Boggart Forager -auto={R}{S}:shuffle target(player) -text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Boggart Harbinger -aicode=activate target(goblin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Boggart Loggers -abilities=forestwalk -auto={2}{B}{S}:destroy target(other *[treefolk;forest]) -text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. -mana={2}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Boggart Mob -auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) -text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. -mana={3}{B} -type=Creature -subtype=Goblin Warrior -power=5 -toughness=5 -[/card] -[card] -name=Boggart Ram-Gang -abilities=haste,wither -text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={RG}{RG}{RG} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Boggart Shenanigans -auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) -text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. -mana={2}{R} -type=Tribal Enchantment -subtype=Goblin -[/card] -[card] -name=Boggart Sprite-Chaser -auto=aslongas(faerie|myBattlefield) 1/1 -auto=aslongas(faerie|myBattlefield) flying -text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Bog-Strider Ash -abilities=swampwalk -auto=@movedto(goblin|stack):pay({G}) life:2 controller -text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. -mana={3}{G} -type=Creature -subtype=Treefolk Shaman -power=2 -toughness=4 -[/card] -[card] -name=Boil -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{R} -type=Instant -[/card] -[card] -name=Boiling Blood -target=creature -auto=mustattack -auto=draw:1 controller -text=Target creature attacks this turn if able. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Boiling Earth -other={6}{R} name(Awaken) -auto=damage:1 all(creature|opponentbattlefield) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Boiling Seas -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Bojuka Bog -auto=tap(noevent) -auto={T}:Add{B} -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Bojuka Brigand -abilities=cantblock -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. -mana={1}{B} -type=Creature -subtype=Human Warrior Ally -power=1 -toughness=1 -[/card] -[card] -name=Bola Warrior -auto={R}{T}{D(*|myhand)}:cantblock target(creature) -text={R}, {T}, Discard a card: Target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Spellshaper Warrior -power=1 -toughness=1 -[/card] -[card] -name=Bold Defense -kicker={3}{W} -auto=all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature|myBattlefield) first strike ueot -text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Bold Impaler -auto={2}{R}:+2/0 ueot -text={2}{R}: Bold Impaler gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Vampire Knight -power=1 -toughness=2 -[/card] -[card] -name=Boldwyr Heavyweights -abilities=trample -auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent -text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=8 -toughness=8 -[/card] -[card] -name=Boldwyr Intimidator -auto=lord(coward) cantbeblockerof(warrior) -auto={R}:transforms((coward)) target(creature) ueot -auto={2}{R}:transforms((warrior)) target(creature) ueot -text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. -mana={5}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Bolt of Keranos -target=creature,player -auto=damage:3 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Boltwing Marauder -abilities=flying -auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot -text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. -mana={3}{B}{R} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Bomat Bazaar Barge -auto=draw:1 controller -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=5 -toughness=5 -[/card] -[card] -name=Bomb Squad -auto={T}:target(creature) counter(0/0,1,Fuse) -auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) -text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. -mana={3}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Bomber Corps -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) -text=Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Bond Beetle -auto=counter(1/1,1) target(creature|battlefield) -text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. -mana={G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Bonded Construct -abilities=nosolo -text=Bonded Construct can't attack alone. -mana={1} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Bonded Fetch -abilities=defender,haste -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Defender, haste -- {T}: Draw a card, then discard a card. -mana={2}{U} -type=Creature -subtype=Homunculus -power=0 -toughness=2 -[/card] -[card] -name=Bonds of Faith -target=creature -auto=teach(creature[human]) 2/2 -auto=teach(creature[-human]) cantattack -auto=teach(creature[-human]) cantpwattack -auto=teach(creature[-human]) cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bonds of Mortality -auto=draw:1 -auto={g}:all(creature|opponentbattlefield) -opponentshroud ueot && all(creature|opponentbattlefield) -indestructible ueot -text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Bonds of Quicksilver -abilities=flash -target=creature -auto=doesnotuntap -text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bone Flute -auto={2}{T}:all(creature) -1/0 ueot -text={2}, {T}: All creatures get -1/-0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Bone Harvest -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=@next upkeep:draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Bone Saw -auto={1}:equip -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bone Shredder -abilities=flying -auto=destroy target(creature[-black;-artifact]) -auto=upcost[{2}{B};next upkeep] sacrifice -text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. -mana={2}{B} -type=Creature -subtype=Minion -power=1 -toughness=1 -[/card] -[card] -name=Bone Splinters -auto=destroy target(creature) -text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. -mana={B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Bone to Ash -target=creature|stack -auto=fizzle -auto=draw:1 controller -text=Counter target creature spell. -- Draw a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Bonebreaker Giant -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Bonehoard -auto={2}:equip -auto=teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Boneknitter -facedown={3} -autofacedown={2}{B}:morph -auto={1}{B}:regenerate target(zombie) -text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{B} -type=Creature -subtype=Zombie Cleric -power=1 -toughness=1 -[/card] -[card] -name=Bonescythe Sliver -auto=lord(sliver|mybattlefield) double strike -text=All Sliver creatures you control have double strike. -mana={3}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Boneshard Slasher -abilities=flying -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Bonesplitter Sliver -auto=lord(sliver) 2/0 -text=All Sliver creatures get +2/+0. -mana={3}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Bonesplitter -auto={1}:equip -auto=teach(creature) 2/0 -text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Boneyard Wurm -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Wurm -power=* -toughness=* -[/card] -[card] -name=Book of Rass -auto={L:2}{2}:draw:1 -text={2}, Pay 2 life: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Boomerang -target=* -auto=moveTo(ownerHand) -text=Return target permanent to its owner's hand. -mana={U}{U} -type=Instant -[/card] -[card] -name=Boompile -auto={t}:flipacoin winability destroy all(*[-land]) winabilityend flipend -text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. -mana={4} -type=Artifact -[/card] -[card] -name=Boon of Emrakul -target=creature -auto=teach(creature) +3/-3 -text=Enchant creature -- Enchanted creature gets +3/-3. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Boon of Erebos -target=creature -auto=2/0 -auto=regenerate -auto=life:-2 controller -text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Boon Satyr -auto=bestow bstw -auto=bestow teach(creature) 4/2 -auto=bestow teach(creature) deathtouch -bestow={3}{g}{g} -text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. -mana={1}{G}{G} -type=Enchantment Creature -subtype=Satyr -power=4 -toughness=2 -[/card] -[card] -name=Boonweaver Giant -auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget -text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. -mana={6}{W} -type=Creature -subtype=Giant Monk -power=4 -toughness=4 -[/card] -[card] -name=Borborygmos Enraged -auto={D(land|myhand)}:target(creature,player) damage:3 -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! -auto=@combatdamaged(player) from(this):reveal:3 optionone name(Reveal) target(<3>land|reveal) moveto(myhand) optiononeend optiontwo name(Send To Grave) choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. -mana={4}{R}{R}{G}{G} -type=Legendary Creature -subtype=Cyclops -power=7 -toughness=6 -[/card] -[card] -name=Borborygmos -abilities=trample -auto=@combatdamaged(player) from(this):all(creature|mybattlefield) counter(1/1,1) -text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. -mana={3}{R}{R}{G}{G} -type=Legendary Creature -subtype=Cyclops -power=6 -toughness=7 -[/card] -[card] -name=Border Guard -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Border Patrol -abilities=vigilance -text=Vigilance -mana={4}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=6 -[/card] -[card] -name=Borderland Behemoth -abilities=trample -auto=foreach(other giant|myBattlefield) 4/4 -text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. -mana={5}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Borderland Marauder -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=1 -toughness=2 -[/card] -[card] -name=Borderland Minotaur -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=4 -toughness=3 -[/card] -[card] -name=Borderland Ranger -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Boreal Centaur -auto={i}:1/1 limit:1 -text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={1}{G} -type=Snow Creature -subtype=Centaur Warrior -power=2 -toughness=2 -[/card] -[card] -name=Boreal Druid -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -mana={G} -type=Snow Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Boreal Griffin -abilities=flying -auto={i}:first strike -text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{W}{W} -type=Snow Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Boreal Shelf -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{W} -text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Snow Land -[/card] -[card] -name=Boris Devilboon -auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) -text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. -mana={3}{B}{R} -type=Legendary Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Boros Charm -auto=choice damage:4 target(player) -auto=choice all(*|mybattlefield) indestructible ueot -auto=aslongas(creature|battlefield) choice target(creature) double strike ueot -text=Choose one -- Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Boros Cluestone -auto={T}:Add{R} -auto={T}:Add{W} -auto={R}{W}{T}{S}:draw:1 controller -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Boros Elite -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot -text=Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Boros Fury-Shield -target=creature[attacking;blocking] -auto=0/0 && fog from(mytgt) oneshot -auto=if spent({R}) then dynamicability -text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. -mana={2}{W} -type=Instant -[/card] -[card] -name=Boros Garrison -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{R}{W} -text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. -type=Land -[/card] -[card] -name=Boros Guildgate -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{W} -text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Boros Guildmage -auto={1}{R}:haste target(creature) -auto={1}{W}:first strike target(creature) -text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. -mana={RW}{RW} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Boros Keyrune -auto={T}:add{R} -auto={T}:add{W} -auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={3} -type=Artifact -[/card] -[card] -name=Boros Mastiff -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:lifelink ueot -text=Battalion -- Whenever Boros Mastiff and at least two other cretaures attack, Boros Mastiff gets lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Boros Reckoner -auto=@damaged(this):damage:thatmuch target(creature,player) -auto={RW}:first strike ueot -text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. -mana={RW}{RW}{RW} -type=Creature -subtype=Minotaur Wizard -power=3 -toughness=3 -[/card] -[card] -name=Boros Recruit -abilities=first strike -text=({(r/w)} can be paid with either {R} or {W}.) -- First strike -mana={RW} -type=Creature -subtype=Goblin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Boros Signet -auto={1}{T}:Add{R}{W} -text={1}, {T}: Add {R}{W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Boros Swiftblade -abilities=double strike -text=Double strike -mana={R}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Borrowing 100,000 Arrows -auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller -text=Draw a card for each tapped creature target opponent controls. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Borrowing the East Wind -auto=damage:X all(player) -auto=damage:X all(creature[horsemanship]) -text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Bosh, Iron Golem -abilities=trample -auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) -text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. -mana={8} -type=Legendary Artifact Creature -subtype=Golem -power=6 -toughness=7 -[/card] -[card] -name=Bosk Banneret -auto=lord(*[treefolk;shaman]|mycastingzone) altercost(colorless, -1) -text=Treefolk spells and Shaman spells you cast cost {1} less to cast. -mana={1}{G} -type=Creature -subtype=Treefolk Shaman -power=1 -toughness=3 -[/card] -[card] -name=Botanical Sanctum -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{G} -auto={T}:Add{U} -text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Bottle Gnomes -auto={S}:life:3 -text=Sacrifice Bottle Gnomes: You gain 3 life. -mana={3} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=3 -[/card] -[card] -name=Bottle of Suleiman -auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend -text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Bottomless Pit -auto=@each my upkeep:discard:1 controller -auto=@each opponent upkeep:discard:1 opponent -text=At the beginning of each player's upkeep, that player discards a card at random. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Bottomless Vault -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Boulder Salvo -auto=damage:4 -target=creature -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. -mana={4}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Sorcery -[/card] -[card] -name=Boulderfall -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Bouncing Beebles -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Bouncing Beebles is unblockable as long as defending player controls an artifact. -mana={2}{U} -type=Creature -subtype=Beeble -power=2 -toughness=2 -[/card] -[card] -name=Bound by Moonsilver -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=canttransform -auto={S(other *|mybattlefield)}:rehook target(creature) assorcery limit:1 -text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bound in Silence -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Enchant creature -- Enchanted creature can't attack or block. -mana={2}{W} -type=Tribal Enchantment -subtype=Rebel Aura -[/card] -[card] -name=Bounding Krasis -abilities=flash -auto=may target(creature) tap -auto=may target(creature) untap -text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. -mana={1}{G}{U} -type=Creature -subtype=Fish Lizard -power=3 -toughness=3 -[/card] -[card] -name=Boundless Realms -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Bounteous Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. -mana={5}{G}{G} -type=Legendary Creature -subtype=Kirin Spirit -power=4 -toughness=4 -[/card] -[card] -name=Bountiful Harvest -auto=life:type:land:mybattlefield controller -text=You gain 1 life for each land you control. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Bounty Hunter -auto={T}:counter(0/0,1,Bounty) target(creature[-black]) -auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) -text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. -mana={2}{B}{B} -type=Creature -subtype=Human Archer Minion -power=2 -toughness=2 -[/card] -[card] -name=Bow of Nylea -auto=lord(creature[attacking]|mybattlefield) deathtouch -auto={1}{G}{T}:name(+1/+1 counter) counter(1/1,1) target(creature) -auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) -auto={1}{G}{T}:name(gain 3 life) life:3 controller -auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) -text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. -mana={1}{G}{G} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Bower Passage -auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) -text=Creatures with flying can't block creatures you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Brace for Impact -target=creature[multicolor] -auto=vigor ueot -text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. -mana={4}{W} -type=Instant -[/card] -[card] -name=Brackwater Elemental -auto=@combat(attacking) source(this):treason ueot -auto=@combat(blocking) source(this):treason ueot -autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Brago, King Eternal -abilities=flying -auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) (blink) -text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. -mana={2}{W}{U} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Braid of Fire -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) -text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Braids, Cabal Minion -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Braids, Conjurer Adept -auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent -auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) -text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Braidwood Cup -auto={T}:life:1 -text={T}: You gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Braidwood Sextant -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Brain Freeze -abilities=storm -auto=deplete:3 target(player) -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Brain in a Jar -auto={1}{T}:counter(0/0,1,Charge) && transforms((,newability[target(*[instant;sorcery;manacost=counter{0%0.1.charge}]|myhand) castcard(normal)])) oneshot -auto={3}{T}{c(0/0,-1,Charge)}: scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-2,Charge)}: scry:2 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-3,Charge)}: scry:3 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-4,Charge)}: scry:4 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-5,Charge)}: scry:5 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-6,Charge)}: scry:6 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-7,Charge)}: scry:7 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}:counter(0/0,-8,Charge) scry:8 scrycore delayed dontshow donothing scrycoreend scryend -text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. -mana={2} -type=Artifact -[/card] -[card] -name=Brain Maggot -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. -mana={1}{B} -type=Enchantment Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brain Weevil -abilities=intimidate -auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brainbite -target=opponent -aicode=activate reject notatarget(*|targetedpersonshand) and!( draw:1 controller )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Braingeyser -target=player -auto=draw:X -text=Target player draws X cards. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Brainspoil -target=creature[-enchanted] -auto=cantregen -auto=destroy -aicode=activate target(*[manacost=5]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Brainstorm -auto=draw:3 -auto=moveTo(myLibrary) target(<2>*|myhand) -text=Draw three cards, then put two cards from your hand on top of your library in any order. -mana={U} -type=Instant -[/card] -[card] -name=Brainwash -target=creature -auto=teach(creature) transforms((,newability[attackcost:3])) -text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bramble Creeper -auto=@combat(attacking) source(this):5/0 ueot -text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Bramble Elemental -auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2 -text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Bramblecrush -target=*[-creature] -auto=destroy -text=Destroy target noncreature permanent. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Bramblesnap -abilities=trample -auto={T(creature|mybattlefield)}:1/1 -text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Bramblewood Paragon -auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Branchsnap Lorian -abilities=trample -facedown={3} -autofacedown={G}:morph -text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=1 -[/card] -[card] -name=Brand of Ill Omen -target=creature -auto=cumulativeupcostmulti[{R}] sacrifice all(this) -auto=transforms((,newability[maxCast(creature)0 controller])) -text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Branded Brawlers -auto=aslongas(land[-tapped]|opponentBattlefield) cantattack -auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack -auto=aslongas(land[-tapped]|myBattlefield) cantblock -text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. -mana={R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Branded Howler -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=4 -[/card] -[card] -name=Brand -auto=moveto(ownerbattlefield) all(*|opponentbattlefield) -auto=moveto(ownerbattlefield) all(*|mybattlefield) -autohand={2}:cycling -text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={R} -type=Instant -[/card] -[card] -name=Brass Gnat -abilities=flying,doesnotuntap -auto={1}:untap myUpkeepOnly -text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. -mana={1} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brass Herald -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-chosentype]|*) then bottomoflibrary)! -auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[reveal:4 optionone name(Reveal) target(<4>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo target(<4>*|reveal) bottomoflibrary optiontwoend revealend])) forever chooseend -text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. -mana={6} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Brass Man -abilities=doesnotuntap -auto={1}:untap myUpkeepOnly -text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=3 -[/card] -[card] -name=Brass Secretary -auto={2}{S}:draw:1 -text={2}, Sacrifice Brass Secretary: Draw a card. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Brass Squire -auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text={T}: Attach target Equipment you control to target creature you control. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=3 -[/card] -[card] -name=Brassclaw Orcs -auto=cantbeblockerof(creature[power>=2]) -text=Brassclaw Orcs can't block creatures with power 2 or greater. -mana={2}{R} -type=Creature -subtype=Orc -power=3 -toughness=2 -[/card] -[card] -name=Brass-Talon Chimera -abilities=first strike -auto={S}:counter(2/2,1) target(other chimera) && transforms((,first strike)) forever -text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Bravado -target=creature -auto=foreach(creature|myBattlefield) 1/1 -auto=-1/-1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brave the Elements -auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white -auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue -auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black -auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red -auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green -text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Brawler's Plate -auto=teach(creature) 2/2 -auto=teach(creature) trample -auto={4}:equip -text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Brawl -auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot -text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Brawn -abilities=trample -autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample -text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. -mana={3}{G} -type=Creature -subtype=Incarnation -power=3 -toughness=3 -[/card] -[card] -name=Brazen Scourge -abilities=haste -text=Haste -mana={1}{R}{R} -type=Creature -subtype=Gremlin -power=3 -toughness=3 -[/card] -[card] -name=Brazen Wolves -auto=@combat(attacking) source(this):+2/0 ueot -text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=2 -toughness=3 -[/card] -[card] -name=Breach -target=creature -auto=2/0 -auto=fear -text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Breaching Hippocamp -abilities=flash -auto=untap target(other creature|mybattlefield) -text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. -mana={3}{U} -type=Creature -subtype=Horse Fish -power=3 -toughness=2 -[/card] -[card] -name=Breaching Leviathan -auto=if casted(this) then all(creature[-blue]) freeze -text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. -mana={7}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Break Asunder -target=artifact,enchantment -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Break of Day -auto=all(creature|myBattlefield) 1/1 ueot -auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible ueot -text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Break Through the Line -auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot -text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Breaker of Armies -abilities=lure -text=All creatures able to block Breaker of Armies do so. -mana={8} -type=Creature -subtype=Eldrazi -power=10 -toughness=8 -[/card] -[card] -name=Breakneck Rider -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. -mana={1}{R}{R} -type=Creature -subtype=Human Scout Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Breakthrough -auto=draw:4 && transforms((,newability[reject notatarget(*|myhand)])) forever -text=Draw four cards, then choose X cards in your hand and discard the rest. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Breath of Darigaaz -kicker={2} -auto=damage:1 all(creature[-flying]) -auto=damage:1 opponent -auto=damage:1 controller -auto=kicker damage:3 all(creature[-flying]) -auto=kicker damage:3 opponent -auto=kicker damage:3 controller -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Breath of Dreams -auto=cumulativeupcost[{U}] sacrifice -auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Breath of Fury -target=creature|mybattlefield -auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) -auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) -auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever -text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Breath of Life -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Breath of Malfegor -auto=damage:5 opponent -text=Breath of Malfegor deals 5 damage to each opponent. -mana={3}{B}{R} -type=Instant -[/card] -[card] -name=Breathstealer -auto={B}:1/-1 -text={B}: Breathstealer gets +1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Bred for the Hunt -auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller -text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. -mana={1}{G}{U} -type=Enchantment -[/card] -[card] -name=Breeding Pit -auto=upcost[{B}{B}] sacrifice -auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) -text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Breeding Pool -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. -type=Land -subtype=Forest Island -[/card] -[card] -name=Breezekeeper -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={3}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Breya, Etherium Shaper -auto=create(Thopter:Artifact Creature Thopter:1/1:blue:flying)*2 -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:damage:3 target(player) -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:-4/-4 target(creature) -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:life:5 controller -text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one -- --Breya deals 3 damage to target player. --Target creature gets -4/-4 until end of turn. --You gain 5 life. -mana={W}{U}{B}{R} -type=Legendary Artifact Creature -subtype=Human -power=4 -toughness=4 -[/card] -[card] -name=Briar Patch -auto=lord(creature[attacking]|opponentBattlefield) -1/0 -text=Whenever a creature attacks you, it gets -1/-0 until end of turn. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Briar Shield -target=creature -auto=1/1 -auto={S}:3/3 -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Briarberry Cohort -abilities=flying -auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 -text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. -mana={1}{U} -type=Creature -subtype=Faerie Soldier -power=1 -toughness=1 -[/card] -[card] -name=Briarhorn -abilities=flash -other={1}{G} name(Evoke) -auto=3/3 target(creature) ueot -auto=alternative sacrifice -text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Briarknit Kami -auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) -text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Briarpack Alpha -abilities=flash -auto=2/2 target(creature) ueot -text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Briber's Purse -auto=counter(0/0,X,gem) -auto={1}{T}{C(0/0,-1,gem)}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. -mana={X} -type=Artifact -[/card] -[card] -name=Bribery -target=opponent -aicode=activate moveTo(myBattlefield) target(creature|targetedpersonslibrary) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Bridge from Below -autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) -autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) -text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Brighthearth Banneret -auto=lord(*[elemental;warrior]|mycastingzone) altercost(colorless, -1) -autohand={1}{R}{discard}:counter(1/1,1) target(creature) -text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) -mana={1}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Brightstone Ritual -auto=foreach(goblin|battlefield) add{R} -text=Add {R} to your mana pool for each Goblin on the battlefield. -mana={R} -type=Instant -[/card] -[card] -name=Brigid, Hero of Kinsbaile -abilities=first strike -auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) -text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. -mana={2}{W}{W} -type=Legendary Creature -subtype=Kithkin Archer -power=2 -toughness=3 -[/card] -[card] -name=Brilliant Halo -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=1/2 -text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brilliant Plan -auto=draw:3 -text=Draw three cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Brilliant Spectrum -auto=draw:converge -auto=reject notatarget(<2>*|myhand) -text=Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Brimstone Dragon -abilities=flying,haste -text=Flying, haste -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Brimstone Mage -auto={3}{R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 0/1 -auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) -auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) -auto=this(counter{0/0.3.Level}) 0/1 -auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) -text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] -mana={2}{R} -auto=maxlevel:3 -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Brimstone Volley -target=creature,player -auto=ifnot morbid then damage:3 -auto=if morbid then damage:5 -text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Brindle Boar -auto={S}:life:4 -text=Sacrifice Brindle Boar: You gain 4 life. -mana={2}{G} -type=Creature -subtype=Boar -power=2 -toughness=2 -[/card] -[card] -name=Brindle Shoat -auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green) -text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Boar -power=1 -toughness=1 -[/card] -[card] -name=Brine Elemental -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=nextphasealter(remove,untap,opponent) -text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Brine Shaman -auto={T}{S(creature|myBattlefield)}:2/2 target(creature) -auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) -text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. -mana={1}{B} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Bring Low -target=creature|battlefield -auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 -text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. -mana={3}{R} -type=Instant -[/card] -[card] -name=Bring to Light -aicode=activate notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[creature;instant;sorcery;manacost<=converge]|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! afterrevealedend revealend -text=Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Bringer of the Black Dawn -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -abilities=trample,hiddenface -aicode=activate target(*|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=@each my upkeep:pay({L:2}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. -mana={7}{B}{B} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Blue Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may draw:2 -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. -mana={7}{U}{U} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Green Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. -mana={7}{G}{G} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Red Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={7}{R}{R} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the White Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. -mana={7}{W}{W} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Brink of Disaster -target=creature,land -auto=@tapped(mytgt):destroy -text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brink of Madness -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject -text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Brion Stoutarm -abilities=lifelink -auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. -mana={2}{R}{W} -type=Legendary Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Brisela Voice of Nightmares -auto=meldfrom(Gisela the Broken Blade|Bruna the Fading Light) -abilities=flying, first strike, vigilance, lifelink -auto=maxcast(*[manacost<4])0 opponent -text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. -type=Legendary Creature -subtype=Eldrazi Angel -power=9 -toughness=10 -[/card] -[card] -name=Bristling Hydra -auto=alterenergy:3 controller -auto={e:3}:counter(1/1,1) && opponentshroud -text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Hydra -power=4 -toughness=3 -[/card] -[card] -name=Brittle Effigy -auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this) -text={4},{T}, exile Brittle Effigy: Exile target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Broken Concentration -target=*|stack -auto=fizzle -abilities=madness -autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Broken Dam -target=creature[-horsemanship] -auto=tap -text=Tap one or two target creatures without horsemanship. -mana={U} -type=Sorcery -[/card] -[card] -name=Broken Fall -auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 -text=Return Broken Fall to its owner's hand: Regenerate target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Brontotherium -abilities=trample -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Bronze Sable -mana={2} -type=Artifact Creature -subtype=Sable -power=2 -toughness=1 -[/card] -[card] -name=Bronzebeak Moa -auto=@movedTo(creature|mybattlefield):3/3 ueot -text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Brood Birthing -auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 -text=If you control at least one 0/1 Eldrazi Spawn creature token, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Brood Butcher -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -auto={B}{G}{S(creature|mybattlefield):target(creature) -2/-2 ueot -text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -mana={3}{B}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Brood Keeper Dragon -abilities=flying -auto={R}:1/0 ueot -text=Flying -- {R}: This creature gets +1/+0 until end of turn. -type=Creature -subtype=Dragon -color=red -power=2 -toughness=2 -[/card] -[card] -name=Brood Keeper -auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller -text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". -mana={3}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Brood Monitor -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller -text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{G}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Brood of Cockroaches -auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller -auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) -text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brood Sliver -auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller -auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent -text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Broodhatch Nantuko -facedown={3} -autofacedown={2}{G}:morph -auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch -text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=1 -[/card] -[card] -name=Broodhunter Wurm -mana={3}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Brooding Saurian -auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) -auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) -text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=4 -toughness=4 -[/card] -[card] -name=Broodmate Dragon -abilities=flying -auto=token(Dragon,creature dragon, 4/4,flying red) -text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. -mana={3}{B}{R}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Broodstar -abilities=affinityartifacts,flying -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. -mana={8}{U}{U} -type=Creature -subtype=Beast -power=* -toughness=* -[/card] -[card] -name=Broodwarden -auto=lord(eldrazi spawn|myBattlefield) 2/1 -text=Eldrazi Spawn creatures you control get +2/+1. -mana={3}{G}{G} -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=4 -[/card] -[card] -name=Brothers of Fire -auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller -text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Brothers Yamazaki -auto=bushido(1/1) -auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 -auto=lord(other Brothers Yamazaki|Battlefield) haste -auto=lord(other Brothers Yamazaki|Battlefield) 2/2 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. -mana={2}{R} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Browse -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && ingest:4])) ueot -auto={2}{u}{u}:name(look) reveal:5 optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<5>*|reveal) moveto(myexile) optiontwoend revealend -text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Bruna the Fading Light -abilities=flying, vigilance -autostack=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Bruna, Light of Alabaster -abilities=flying,vigilance -auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget -text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. -mana={3}{W}{W}{U} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Brush with Death -auto=life:-2 -auto=life:2 controller -buyback={2}{B}{2}{B}{B} -text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Brushland -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. -type=Land -[/card] -[card] -name=Brushstrider -abilities=vigilance -text=Vigilance -mana={1}{G} -type=Creature -subtype=Beast -power=3 -toughness=1 -[/card] -[card] -name=Brushwagg -auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot -text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Brushwagg -power=3 -toughness=2 -[/card] -[card] -name=Brutal Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && all(this) first strike ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Brutal Nightstalker -auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Brutalizer Exarch -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=choice name(put on top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -auto=choice name(put on bottom) bottomoflibrary target(*[-creature]) -text=When Brutalizer Exarch enters the battlefield, choose one -- Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. -mana={5}{G} -type=Creature -subtype=Cleric -power=3 -toughness=3 -[/card] -[card] -name=Brute Force -target=creature -auto=3/3 -text=Target creature gets +3/+3 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Brute Strength -target=creature -auto=3/1 ueot -auto=trample ueot -text=Target creature gets +3/+1 and gains trample until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Bubble Matrix -auto=preventalldamage to(creature) -text=Prevent all damage that would be dealt to creatures. -mana={4} -type=Artifact -[/card] -[card] -name=Bubbling Beebles -auto=aslongas(enchantment|opponentBattlefield) unblockable -text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. -mana={4}{U} -type=Creature -subtype=Beeble -power=3 -toughness=3 -[/card] -[card] -name=Bubbling Cauldron -auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller -auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) lifeleech:-4 opponent -text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. -mana={2} -type=Artifact -[/card] -[card] -name=Bubbling Muck -auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot -text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). -mana={B} -type=Sorcery -[/card] -[card] -name=Budoka Gardener -doublefaced=kamiflip -auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(Dokai, Weaver of Life)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{type:land:mybattlefield~morethan~9}:flip(Dokai, Weaver of Life)])) -text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. -mana={1}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Budoka Pupil -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Builder's Bane -target=artifact -auto=destroy && damage:1 all(player) -mana={X}{X}{R} -type=Sorcery -text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. -[/card] -[card] -name=Builder's Blessing -auto=lord(creature[-tapped]|myBattlefield) 0/2 -text=Untapped creatures you control get +0/+2. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Built to Last -target=creature -auto=2/2 -auto=teach(artifact) indestructible -text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={W} -type=Instant -[/card] -[card] -name=Built to Smash -target=creature[attacking] -auto=3/3 -auto=teach(artifact) trample -text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Bull Aurochs -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={1}{G} -type=Creature -subtype=Aurochs -power=2 -toughness=1 -[/card] -[card] -name=Bull Cerodon -abilities=vigilance,haste -text=Vigilance, haste -mana={4}{R}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Bull Elephant -auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 -auto=choice sacrifice all(this) -text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. -mana={3}{G} -type=Creature -subtype=Elephant -power=4 -toughness=4 -[/card] -[card] -name=Bull Hippo -abilities=Islandwalk -text=Islandwalk -mana={3}{G} -type=Creature -subtype=Hippo -power=3 -toughness=3 -[/card] -[card] -name=Bull Rush -target=creature -auto=2/0 -text=Target creature gets +2/+0 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Bullwhip -auto={2}{T}:damage:1 target(creature) && mustattack ueot -text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. -mana={4} -type=Artifact -[/card] -[card] -name=Bulwark -auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent -text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Bump in the Night -auto=life:-3 opponent -flashback={5}{R} -text=Target opponent loses 3 life. -- Flashback {5}{R} -mana={B} -type=Sorcery -[/card] -[card] -name=Buoyancy -abilities=flash -target=creature -auto=flying -text=Flash -- Enchant creature -- Enchanted creature has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burden of Greed -target=player -auto=life:-type:artifact[tapped]:targetedpersonsbattlefield -text=Target player loses 1 life for each tapped artifact he or she controls. -mana={3}{B} -type=Instant -[/card] -[card] -name=Burden of Guilt -target=creature -auto={1}:tap(mytgt) -text=Enchant creature -- {1}: Tap enchanted creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burgeoning -auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) -text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. -mana={G} -type=Enchantment -[/card] -[card] -name=Buried Alive -aicode=activate target(creature|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Buried Ruin -auto={T}:Add{1} -auto={2}{T}{S}:moveTo(myhand) target(other artifact|mygraveyard) -text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Burn Away -auto=target(creature|battlefield) damage:6 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) -text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard -mana={4}{R} -type=Instant -[/card] -[card] -name=Burn from Within -target=creature,player -auto=-indestructible -auto=exiledeath -auto=damage:X -text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Burn the Impure -target=creature -auto=damage:3 -auto=teach(creature[infect]) damage:3 targetcontroller -text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Burn Trail -target=creature,player -auto=damage:3 -auto=alternative damage:3 target(creature,player) -other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) -text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Burning Anger -target=creature -auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) -text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burning Cloak -target=creature -auto=2/0 -auto=damage:2 -text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Burning Earth -auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent -auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller -text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Burning Fields -auto=Damage:5 opponent -text=Burning Fields deals 5 damage to target opponent. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Burning Inquiry -auto=draw:3 opponent -auto=draw:3 controller -auto=discard:3 opponent -auto=discard:3 controller -text=Each player draws three cards, then discards three cards at random. -mana={R} -type=Sorcery -[/card] -[card] -name=Burning of Xinye -auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller -auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer -auto=all(creature) damage:4 -text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Burning Oil -target=creature[attacking;blocking] -auto=damage:3 -flashback={3}{W} -text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} -mana={1}{R} -type=Instant -[/card] -[card] -name=Burning Palm Efreet -auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) -text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Burning Sands -auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) -text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Burning Shield Askari -abilities=flanking -auto={R}{R}:first strike -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Burning Vengeance -auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) -text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Burning Wish -auto=moveTo(exile) -aicode=activate target(sorcery|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>sorcery|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Burning-Tree Bloodscale -auto=bloodthirst:1 -auto={2}{R}:target(creature) ueot cantbeblockerof(this) -auto={2}{G}:setblocker target(creature|opponentbattlefield) -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. -mana={2}{R}{G} -type=Creature -subtype=Viashino Berserker -power=2 -toughness=2 -[/card] -[card] -name=Burning-Tree Emissary -auto=Add{R}{G} -text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. -mana={RG}{RG} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Burnished Hart -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Elk -power=2 -toughness=2 -[/card] -[card] -name=Burnout -target=instant|stack -auto=teach(instant[blue]) fizzle -auto=@next upkeep:draw:1 -text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{R} -type=Instant -[/card] -[card] -name=Burr Grafter -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -auto={S}:2/2 target(other creature) -text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Burrenton Bombardier -abilities=flying -autohand={2}{W}{discard}:counter(1/1,2) target(creature) -text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Burrenton Forge-Tender -abilities=protection from red -auto={S}:name(prevent all damage) notatarget(other *[red]|battlefield,stack,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. -mana={W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Burrenton Shield-Bearers -auto=@combat(attacking) source(this):0/3 target(creature) ueot -text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. -mana={4}{W} -type=Creature -subtype=Kithkin Soldier -power=3 -toughness=3 -[/card] -[card] -name=Burrowing -target=creature -auto=mountainwalk -text=Enchant creature -- Enchanted creature has mountainwalk. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burst Lightning -target=creature,player -kicker={4} -auto=damage:2 -auto=kicker damage:2 -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. -mana={R} -type=Instant -[/card] -[card] -name=Burst of Energy -target=* -auto=untap -text=Untap target permanent. -mana={W} -type=Instant -[/card] -[card] -name=Burst of Speed -auto=lord(creature|myBattlefield) haste -text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) -mana={R} -type=Sorcery -[/card] -[card] -name=Burst of Strength -target=creature -auto=counter(1/1,1) && untap -text=Put a +1/+1 counter on target creature and untap it. -mana={G} -type=Instant -[/card] -[card] -name=Bushi Tenderfoot -doublefaced=kamiflip -auto=@vampired(creature) from(this):all(trigger[from]) flip(Kenzo the Hardhearted) -text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Butcher Ghoul -abilities=undying -text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Butcher of Malakir -abilities=flying -auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. -mana={5}{B}{B} -type=Creature -subtype=Vampire Warrior -power=5 -toughness=4 -[/card] -[card] -name=Butcher of the Horde -abilities=flying -auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot -auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot -auto={S(other creature|mybattlefield)}:name(haste) haste ueot -text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. -mana={1}{R}{W}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Butcher's Cleaver -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(human) lifelink -text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Butcher's Glee -target=creature|battlefield -auto=3/0 ueot -auto=lifelink ueot -auto=regenerate -text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Bygone Bishop -abilities=flying -auto=@movedto(creature[manacost<=3]|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=3 -[/card] -[card] -name=Byway Courier -auto=@movedTo(this|graveyard) from(battlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Cabal Archon -auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller -text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Cabal Coffers -auto={2}{T}:foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. -type=Land -[/card] -[card] -name=Cabal Executioner -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller -facedown={3} -autofacedown={3}{B}{B}:morph -text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Cabal Inquisitor -auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 -text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. -mana={1}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cabal Interrogator -auto={x}{b}{t}:target(player) reveal:x revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend -text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cabal Patriarch -auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) -auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) -text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=5 -[/card] -[card] -name=Cabal Pit -auto={T}:Add{B} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 -text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Cabal Ritual -auto=Add{B}{B}{B} -auto=aslongas(*|mygraveyard) add{B}{B} >6 -text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. -mana={1}{B} -type=Instant -[/card] -[card] -name=Cabal Slaver -auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller -text=Whenever a Goblin deals combat damage to a player, that player discards a card. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Cabal Surgeon -auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) -text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Cabal Torturer -auto={B}{T}:-1/-1 target(creature) -auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 -text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -mana={1}{B}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cabal Trainee -auto={S}:-2/0 target(other creature) -text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. -mana={B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cache Raiders -auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) -text=At the beginning of your upkeep, return a permanent you control to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Rogue -power=4 -toughness=4 -[/card] -[card] -name=Cached Defenses -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller -text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Cackling Counterpart -target=creature|mybattlefield -auto=clone -flashback={5}{U}{U} -text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U} -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Cackling Fiend -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -text=When Cackling Fiend enters the battlefield, each opponent discards a card. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Cackling Flames -target=creature,player -auto=damage:3 -auto=aslongas(*|myhand) damage:2 <1 -text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. -mana={3}{R} -type=Instant -[/card] -[card] -name=Cackling Imp -abilities=flying -auto={T}:life:-1 target(player) -text=Flying -- {T}: Target player loses 1 life. -mana={2}{B}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Cackling Witch -auto={X}{B}{T}{D(*|myhand)}:thisforeach(X) 1/0 target(creature) -text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Cadaver Imp -abilities=flying -auto=moveTo(myhand) target(creature|myGraveyard) -text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Cadaverous Bloom -auto={E(*|myhand)}:add{B}{B} -auto={E(*|myhand)}:Add{G}{G} -text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. -mana={3}{B}{G} -type=Enchantment -[/card] -[card] -name=Cadaverous Knight -abilities=flanking -auto={1}{B}{B}:regenerate -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Cage of Hands -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto={1}{W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cagemail -target=creature -auto=2/2 -auto=cantattack -auto=cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cairn Wanderer -abilities=changeling -auto=aslongas(creature[flying]|graveyard) flying -auto=aslongas(creature[fear]|graveyard) fear -auto=aslongas(creature[first strike]|graveyard) first strike -auto=aslongas(creature[double strike]|graveyard) double strike -auto=aslongas(creature[deathtouch]|graveyard) deathtouch -auto=aslongas(creature[haste]|graveyard) haste -auto=aslongas(creature[plainswalk]|graveyard) plainswalk -auto=aslongas(creature[islandwalk]|graveyard) islandwalk -auto=aslongas(creature[swampwalk]|graveyard) swampwalk -auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk -auto=aslongas(creature[forestwalk]|graveyard) forestwalk -auto=aslongas(creature[lifelink]|graveyard) lifelink -auto=aslongas(creature[protection from white]|graveyard) protection from white -auto=aslongas(creature[protection from blue]|graveyard) protection from blue -auto=aslongas(creature[protection from black]|graveyard) protection from black -auto=aslongas(creature[protection from red]|graveyard) protection from red -auto=aslongas(creature[protection from green]|graveyard) protection from green -auto=aslongas(creature[reach]|graveyard) reach -auto=aslongas(creature[trample]|graveyard) trample -auto=aslongas(creature[shroud]|graveyard) shroud -auto=aslongas(creature[vigilance]|graveyard) vigilance -text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. -mana={4}{B} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Calciderm -abilities=shroud -auto=vanishing:4 -text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={2}{W}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Calcite Snapper -abilities=shroud -auto=@movedTo(land|myBattlefield):may swap ueot -text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Turtle -power=1 -toughness=4 -[/card] -[card] -name=Caldera Hellion -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -auto=all(creature) damage:3 -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. -mana={3}{R}{R} -type=Creature -subtype=Hellion -power=3 -toughness=3 -[/card] -[card] -name=Caldera Kavu -auto={1}{B}:1/1 -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Caldera Lake -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. -type=Land -[/card] -[card] -name=Call for Blood -target=creature -auto=-storedpower/-storedpower -text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. -mana={4}{B}{S(creature|mybattlefield)} -type=Instant -subtype=Arcane -[/card] -[card] -name=Call for Unity -auto=@each my end restriction{revolt}:counter(0/0,1,Unity) -auto=thisforeach(counter{0/0.1.Unity}>0) lord(creature|mybattlefield) 1/1 -text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Call of the Conclave -auto=token(Centaur,Creature Centaur,3/3,green) -text=Put a 3/3 green Centaur creature token onto the battlefield. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Call of the Full Moon -target=creature -auto=teach(creature) 3/2 -auto=teach(creature) trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:sacrifice all(this) -text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Call of the Herd -auto=token(Elephant,creature elephant, 3/3,green) -flashback={3}{G} -text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Call of the Wild -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot -auto={2}{g}{g}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Call the Bloodline -auto={1}{D(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 -text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Call the Gatewatch -aicode=activate target(*[planeswalker]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[planeswalker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Call the Scions -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller -text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Call the Skybreaker -auto=token(Elemental,creature elemental,5/5,flying,redblue) -retrace={5}{UR}{UR}{S(land|myhand)} -text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={5}{UR}{UR} -type=Sorcery -[/card] -[card] -name=Call to Glory -auto=untap all(creature|myBattlefield) -auto=all(samurai|myBattlefield) 1/1 ueot -text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Call to Heel -target=creature -auto=moveto(ownerhand) -auto=draw:1 targetController -text=Return target creature to its owner's hand. Its controller draws a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Call to Mind -target=instant,sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target instant or sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Call to Serve -target=creature[-black] -auto=1/2 -auto=teach(creature) becomes(Angel,flying) -text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Call to the Grave -auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Call to the Netherworld -abilities=madness -autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature[black]|myGraveyard -auto=moveTo(myHand) -text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={B} -type=Sorcery -[/card] -[card] -name=Caller of Gales -auto={1}{U}{T}:flying target(creature) -text={1}{U}, {T}: Target creature gains flying until end of turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Caller of the Claw -abilities=flash -auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) -text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Caller of the Hunt -auto=chooseatype foreach(creature[chosentype]|battlefield) 1/1 chooseend -text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. -mana={2}{G} -type=Creature -subtype=Human -power=* -toughness=* -[/card] -[card] -name=Callous Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Callow Jushi -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(Jaraku the Interloper) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Calming Verse -auto=destroy all(enchantment|opponentBattlefield) -auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) -text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Caltrops -auto=@each my blockers:damage:1 all(creature[attacking]) -auto=@each opponent blockers:damage:1 all(creature[attacking]) -text=Whenever a creature attacks, Caltrops deals 1 damage to it. -mana={3} -type=Artifact -[/card] -[card] -name=Campaign of Vengeance -auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller -text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -mana={3}{W}{B} -type=Enchantment -[/card] -[card] -name=Cancel -target=*|stack -auto=fizzle -text=Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Candelabra of Tawnos -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) untap -auto={2}{T}:name(X = 2) target(<2>land) untap -auto={3}{T}:name(X = 3) target(<3>land) untap -auto={4}{T}:name(X = 4) target(<4>land) untap -auto={5}{T}:name(X = 5) target(<5>land) untap -auto={6}{T}:name(X = 6) target(<6>land) untap -auto={7}{T}:name(X = 7) target(<7>land) untap -auto={8}{T}:name(X = 8) target(<8>land) untap -auto={9}{T}:name(X = 9) target(<9>land) untap -auto={10}{T}:name(X = 10) target(<10>land) untap -auto={11}{T}:name(X = 11) target(<11>land) untap -auto={12}{T}:name(X = 12) target(<12>land) untap -auto={13}{T}:name(X = 13) target(<13>land) untap -auto={14}{T}:name(X = 14) target(<14>land) untap -auto={15}{T}:name(X = 15) target(<15>land) untap -auto={16}{T}:name(X = 16) target(<16>land) untap -text={X}, {T}: Untap X target lands. -mana={1} -type=Artifact -[/card] -[card] -name=Candles of Leng -auto={4}{t}:name(Look) reveal:1 optionone name(Look) target(*|reveal) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then moveto(mygraveyard)])) oneshot optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) and!(draw:1 controller)! optiontwoend revealend -text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Canker Abomination -auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot -text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. -mana={2}{BG}{BG} -type=Creature -subtype=Treefolk Horror -power=6 -toughness=6 -[/card] -[card] -name=Canopy Claws -target=creature -auto=-flying -flashback={G} -text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Instant -[/card] -[card] -name=Canopy Cover -target=creature -auto=opponentshroud -auto=cantbeblockedby(creature[-flying;-reach]) -text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Canopy Crawler -auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Canopy Dragon -abilities=trample -auto={1}{G}:flying && -trample -text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Canopy Gorger -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Canopy Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Canopy Surge -kicker={2} -auto=damage:1 all(creature[flying]) -auto=damage:1 all(player) -auto=kicker damage:3 all(creature[flying]) -auto=kicker damage:3 all(player) -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Canopy Vista -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Forest Plains -[/card] -[card] -name=Cantivore -abilities=vigilance -anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive -text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. -mana={1}{W}{W} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Canyon Drake -abilities=flying -auto={D}{1}:2/0 -text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Canyon Lurkers -facedown={3} -autofacedown={3}{R}:morph -text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Human Rogue -power=5 -toughness=2 -[/card] -[card] -name=Canyon Minotaur -mana={3}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Canyon Wildcat -abilities=mountainwalk -text=Mountainwalk -mana={1}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Cao Cao, Lord of Wei -auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} -text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Cao Ren, Wei Commander -abilities=horsemanship -auto=life:-3 -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Capashen Knight -abilities=first strike -auto={1}{W}:1/0 -text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Capashen Standard -target=creature -auto=1/2 -auto={2}{S}:draw:1 controller -text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Capashen Templar -auto={W}:0/1 -text={W}: Capashen Templar gets +0/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Capashen Unicorn -auto={1}{W}{T}{S}:Destroy target(other *[enchantment;artifact]) -text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. -mana={1}{W} -type=Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Capricious Sorcerer -auto={T}:Damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Capsize -target=* -auto=moveTo(ownerhand) -buyback={1}{U}{U}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Captain of the Mists -auto=@movedTo(other creature[human]|mybattlefield):untap -auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller -text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Captain of the Watch -abilities=vigilance -auto=lord(other soldier|myBattlefield) 1/1 -auto=lord(other soldier|myBattlefield) vigilance -auto=token(Soldier,Creature Soldier,1/1,white)*3 -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Captain Sisay -aicode=activate target(*[legendary]|mylibrary) moveto(myhand) -auto={T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Captain's Call -auto=token(Soldier,Creature Soldier,1/1,white)*3 -text=Put three 1/1 white Soldier creature tokens onto the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Captain's Claws -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combat(attacking) source(mytgt):token(Kor Ally,Creature Kor Ally,1/1,white,battleready) -text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Captivating Vampire -auto=lord(other vampire|myBattlefield) 1/1 -auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever -text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) -mana={1}{B}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Captive Flame -auto={R}:1/0 target(creature) -text={R}: Target creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Capture of Jingzhou -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Captured Sunlight -autostack=if casted(this) then cascade:plibrarycount -auto=life:4 controller -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. -mana={2}{G}{W} -type=Sorcery -[/card] -[card] -name=Carapace Forger -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. -mana={1}{G} -type=Creature -subtype=Elf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Carapace -target=creature -auto=0/2 -auto={S}:regenerate -text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Caravan Escort -auto={2}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.5.Level}) first strike -auto=this(counter{0/0.5.Level}) 3/3 -text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) -auto=maxlevel:5 -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Caravan Hurda -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Giant -power=1 -toughness=5 -[/card] -[card] -name=Caravan Vigil -aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)])) oneshot)! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)],newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. -mana={G} -type=Sorcery -[/card] -[card] -name=Carbonize -target=creature,player -auto=cantregen -auto=exiledeath -auto=damage:3 -text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Careful Consideration -target=player -auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer -auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer -text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Careful Study -auto=draw:2 -auto=reject target(<2>*|myhand) -text=Draw two cards, then discard two cards. -mana={U} -type=Sorcery -[/card] -[card] -name=Caregiver -auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) -text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Caress of Phyrexia -target=player -auto=draw:3 -auto=life:-3 -auto=alterpoison:3 -text=Target player draws three cards, loses 3 life, and gets 3 poison counters. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Caribou Range -target=land|myBattlefield -auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) -auto={S(caribou[token]|myBattlefield)}:life:1 -text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Carnage Altar -auto={3}{S(creature|myBattlefield)}:draw:1 -text={3}, Sacrifice a creature: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Carnage Gladiator -auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent -auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller -auto={1}{B}{R}:regenerate -text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. -mana={2}{B}{R} -type=Creature -subtype=Skeleton Warrior -power=4 -toughness=2 -[/card] -[card] -name=Carnage Wurm -abilities=trample -auto=bloodthirst:3 -text=Bloodthirst 3 -- Trample -mana={6}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Carnassid -abilities=trample -auto={1}{G}:regenerate -text=Trample -- {1}{G}: Regenerate Carnassid. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Carnifex Demon -abilities=flying -auto=counter(-1/-1,2) -auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) -text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Carnival Hellsteed -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=first strike,haste -text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={4}{B}{R} -type=Creature -subtype=Nightmare Horse -power=5 -toughness=4 -[/card] -[card] -name=Carnival of Souls -auto=@movedTo(creature|battlefield):life:-1 controller -auto=@movedTo(creature|battlefield):add{B} controller -text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Carnivorous Moss-Beast -auto={5}{G}{G}:counter(1/1,1) -text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast -mana={4}{G}{G} -type=Creature -subtype=Plant Elemental Beast -power=4 -toughness=5 -[/card] -[card] -name=Carnivorous Plant -abilities=defender -text=Defender -mana={3}{G} -type=Creature -subtype=Plant Wall -power=4 -toughness=5 -[/card] -[card] -name=Carnophage -auto=upcost[{L}] tap -text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Carrier Pigeons -abilities=flying -auto=@next upkeep:draw:1 -text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. -mana={3}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Carrier Thrall -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Carrion Ants -auto={1}:1/1 -text={1}: Carrion Ants gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Carrion Beetles -auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) -auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) -text={2}{B}, {T}: Exile up to three target cards from a single graveyard. -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Carrion Call -auto=token(Insect,Creature Insect,1/1,infect,green)*2 -text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Carrion Crow -abilities=flying -auto=tap(noevent) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Zombie Bird -power=2 -toughness=2 -[/card] -[card] -name=Carrion Feeder -abilities=cantblock -auto={S(creature|myBattlefield)}:all(this) counter(1/1,1) -text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Carrion Howler -auto={L}:2/-1 -text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Wolf -power=2 -toughness=2 -[/card] -[card] -name=Carrion Thrash -auto=@movedto(this|graveyard) from(battlefield):pay({2}) moveto(ownerhand) target(other creature|mygraveyard) -text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. -mana={2}{B}{R}{G} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Carrion Wall -abilities=defender -auto={1}{B}:regenerate -text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. -mana={1}{B}{B} -type=Creature -subtype=Wall -power=3 -toughness=2 -[/card] -[card] -name=Carrion -auto=token(Insect,Creature Insect,0/1,black)*storedpower -text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. -mana={1}{B}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Cartel Aristocrat -auto={S(other creature|mybattlefield)}:protection from white ueot -auto={S(other creature|mybattlefield)}:protection from blue ueot -auto={S(other creature|mybattlefield)}:protection from black ueot -auto={S(other creature|mybattlefield)}:protection from red ueot -auto={S(other creature|mybattlefield)}:protection from green ueot -text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. -mana={W}{B} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Cartographer -auto=may moveTo(myhand) target(land|mygraveyard) -text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Carven Caryatid -abilities=defender -auto=draw:1 -text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. -mana={1}{G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=5 -[/card] -[card] -name=Cascade Bluffs -auto={T}:Add{1} -auto={UR}{T}:Add{U}{U} -auto={UR}{T}:Add{U}{R} -auto={UR}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Cast into Darkness -target=creature -auto=teach(creature) cantblock -auto=teach(creature) -2/0 -text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Castigate -target=opponent -aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Casting of Bones -target=creature -auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller -auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand) -text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Castle Raptors -abilities=flying -auto=this(untapped) 0/2 -text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=3 -[/card] -[card] -name=Castle Sengir -auto={T}:Add{1} -auto={1}{T}:Add{B} -auto={2}{T}:Add{U} -auto={2}{T}:Add{R} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Castle -auto=lord(creature[-tapped]|myBattlefield) 0/2 -text=Untapped creatures you control get +0/+2. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Cat Burglar -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Kor Rogue Minion -power=2 -toughness=2 -[/card] -[card] -name=Cat Warriors -abilities=forestwalk -text=Forestwalk -mana={1}{G}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=2 -[/card] -[card] -name=Cataclysmic Gearhulk -abilities=vigilance -auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ controller -auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ opponent -auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ controller -auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ opponent -auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ controller -auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ opponent -auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ controller -auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ opponent -text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. -mana={3}{W}{W} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Catacomb Dragon -abilities=flying -auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfuppower/0 ueot -text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. -mana={4}{B}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Catacomb Sifter -abilities=devoid -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{B}{G} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Catacomb Slug -mana={4}{B} -type=Creature -subtype=Slug -power=2 -toughness=6 -[/card] -[card] -name=Catalog -auto=draw:2 -auto=reject target(*|myhand) -text=Draw two cards, then discard a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Catapult Master -auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) -text=Tap five untapped Soldiers you control: Exile target creature. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Catapult Squad -auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) -text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Catastrophe -auto=choice destroy all(land) -auto=choice bury all(creature) -text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Cateran Brute -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Cateran Enforcer -abilities=fear -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=4]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{B}{B} -type=Creature -subtype=Horror Mercenary -power=4 -toughness=3 -[/card] -[card] -name=Cateran Kidnappers -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B}{B} -type=Creature -subtype=Human Mercenary -power=4 -toughness=2 -[/card] -[card] -name=Cateran Overlord -auto={S(creature|myBattlefield)}:regenerate -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=6]|myLibrary) -auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. -mana={4}{B}{B}{B} -type=Creature -subtype=Horror Mercenary -power=7 -toughness=5 -[/card] -[card] -name=Cateran Persuader -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=1]|myLibrary) -auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=1]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. -mana={B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Cateran Slaver -abilities=swampwalk -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=5]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. -mana={4}{B}{B} -type=Creature -subtype=Horror Mercenary -power=5 -toughness=5 -[/card] -[card] -name=Cateran Summons -aicode=activate target(mercenary|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mercenary|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. -mana={B} -type=Sorcery -[/card] -[card] -name=Caterwauling Boggart -auto=lord(goblin|mybattlefield) menace -auto=lord(elemental|mybattlefield) menace -text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Cathar's Companion -auto=@movedto(*[-creature]|mystack):indestructible ueot -text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={2}{W} -type=Creature -subtype=Hound -power=3 -toughness=1 -[/card] -[card] -name=Cathars' Crusade -auto=@movedto(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Cathar's Shield -auto=teach(creature) vigilence -auto=teach(creature) 0/3 -auto={3}:equip -text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cathartic Adept -auto={T}:deplete:1 target(player) -text={T}: Target player puts the top card of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cathartic Reunion -auto=draw:3 controller -text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. -mana={1}{R}{d(other *|myhand)}{d(other *|myhand)} -type=Sorcery -[/card] -[card] -name=Cathedral of War -auto=tap(noevent) -auto={T}:Add{1} -abilities=exalted -text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Cathedral Sanctifier -auto=life:3 -text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cathodion -auto=@movedTo(this|graveyard) from(battlefield):Add{3} -text=When Cathodion dies, add {3} to your mana pool. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Caught in the Brights -target=creature -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=teach(creature|mybattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|myBattlefield):all(this) moveto(exile)])) -auto=teach(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|opponentBattlefield):all(this) moveto(exile)])) -text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cauldron Dance -restriction=during battle -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot -auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot -mana={4}{B}{R} -type=Instant -text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. -[/card] -[card] -name=Cauldron Haze -target=creature -auto=persist -text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{WB} -type=Instant -[/card] -[card] -name=Cauldron of Souls -auto={T}:persist target(creature) -text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5} -type=Artifact -[/card] -[card] -name=Caustic Caterpillar -auto={1}{G}{S}:target(other *[artifact;enchantment]) destroy -text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. -mana={G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Caustic Crawler -auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot -text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Caustic Hound -auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) -text=When Caustic Hound dies, each player loses 4 life. -mana={5}{B} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Caustic Rain -target=land -auto=moveTo(exile) -text=Exile target land. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Caustic Tar -target=land -auto=teach(land) {T}:life:-3 target(player) -text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Caustic Wasps -abilities=flying -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) -text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. -mana={2}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Cautery Sliver -auto=lord(sliver) transforms((,newability[{1}{S}:damage:1 target(other *[creature;player])],newability[{1}{S}:prevent:1 target(other *[creature;player])])) -text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." -mana={R}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Cavalry Master -abilities=flanking -auto=lord(other creature[flanking]) flanking -auto=lord(other creature[flanking]) flanker -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Cavalry Pegasus -abilities=flying -auto=@combat(attacking) source(this):all(human[attacking]) flying ueot -text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Cave People -auto=@combat(attacking) source(this):1/-2 ueot -auto={1}{R}{R}{T}:mountainwalk target(creature) -text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human -power=1 -toughness=4 -[/card] -[card] -name=Cave Sense -target=creature -auto=1/1 -auto=mountainwalk -text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cave Tiger -auto=rampage(1/1,0) -text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Cave-In -other={E(other *[red]|myhand)} name(Exile Red Card from Hand) -auto=damage:2 all(creature,player) -text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Cavern Crawler -abilities=mountainwalk -auto={R}:1/-1 -text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Insect -power=0 -toughness=3 -[/card] -[card] -name=Cavern Harpy -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) -auto={L}:moveTo(ownerhand) -text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. -mana={U}{B} -type=Creature -subtype=Harpy Beast -power=2 -toughness=1 -[/card] -[card] -name=Cavern Lampad -abilities=intimidate -auto=bestow bstw -auto=bestow teach(creature) 2/2 -auto=bestow teach(creature) intimidate -bestow={4}{b} -text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. -mana={3}{B} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Cavern Thoctar -auto={1}{R}:1/0 -text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Caves of Koilos -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. -type=Land -[/card] -[card] -name=Cease-Fire -target=player -auto=maxCast(creature)0 -auto=draw:1 controller -text=Target player can't cast creature spells this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Celestial Ancient -abilities=flying -auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) -text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Celestial Archon -abilities=flying,first strike -auto=bestow bstw -auto=bestow teach(creature) 4/4 -auto=bestow teach(creature) flying -auto=bestow teach(creature) first strike -bestow={5}{w}{w} -text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. -mana={3}{W}{W} -type=Enchantment Creature -subtype=Archon -power=4 -toughness=4 -[/card] -[card] -name=Celestial Colonnade -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot -text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. -type=Land -[/card] -[card] -name=Celestial Crusader -auto=lord(other creature[white]) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. -mana={2}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -abilities=flash,split second,flying -[/card] -[card] -name=Celestial Flare -target=player -auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices an attacking or blocking creature. -mana={W}{W} -type=Instant -[/card] -[card] -name=Celestial Force -auto=@each upkeep:life:3 controller -text=At the beginning of each upkeep, you gain 3 life. -mana={5}{W}{W}{W} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Celestial Gatekeeper -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Celestial Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) -text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. -mana={2}{W}{W} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Celestial Mantle -target=creature -auto=3/3 -auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) -text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. -mana={3}{W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Celestial Prism -auto={2}{T}:Add{B} -auto={2}{T}:Add{U} -auto={2}{T}:Add{G} -auto={2}{T}:Add{R} -auto={2}{T}:Add{W} -text={2}, {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Celestial Purge -target=*[black;red] -auto=moveTo(exile) -text=Exile target black or red permanent. -mana={1}{W} -type=Instant -[/card] -[card] -name=Celestial Sword -auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot -text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. -mana={6} -type=Artifact -[/card] -[card] -name=Cemetery Gate -abilities=defender,protection from black -text=Defender (This creature can't attack.) -- Protection from black -mana={2}{B} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Cemetery Puca -auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. -mana={1}{UB}{UB} -type=Creature -subtype=Shapeshifter -power=1 -toughness=2 -[/card] -[card] -name=Cemetery Reaper -auto=lord(other zombie|myBattlefield) 1/1 -auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) -text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Cemetery Recruitment -target=creature|mygraveyard -auto=teach(zombie) draw:1 -auto=moveto(myhand) -text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Cenn's Enlistment -auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 -retrace={3}{W}{S(land|myhand)} -text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Cenn's Heir -auto=@combat(attacking) source(this):all(this) foreach(other kithkin[attacking]|myBattledfield) 1/1 ueot -text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Centaur Archer -auto={T}:damage:1 target(creature[flying]) -text={T}: Centaur Archer deals 1 damage to target creature with flying. -mana={1}{R}{G} -type=Creature -subtype=Centaur Archer -power=3 -toughness=2 -[/card] -[card] -name=Centaur Battlemaster -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,3) -text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. -mana={3}{G}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Centaur Chieftain -abilities=haste -auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot -auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot -text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." -mana={3}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Centaur Courser -mana={2}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Centaur Garden -auto={T}:Add{G} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 -text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Centaur Glade -auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) -text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Centaur Healer -auto=life:3 controller -text=When Centaur Healer enters the battlefield, you gain 3 life. -mana={1}{G}{W} -type=Creature -subtype=Centaur Cleric -power=3 -toughness=3 -[/card] -[card] -name=Centaur Omenreader -auto=this(tapped) lord(*|mycastingzone) altercost(colorless, -2) -auto=@untapped(this):all(*|myhand) moveto(myhand) -text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. -mana={3}{G} -type=Snow Creature -subtype=Centaur Shaman -power=3 -toughness=3 -[/card] -[card] -name=Centaur Rootcaster -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combatdamaged(player) from(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={3}{G} -type=Creature -subtype=Centaur Druid -power=2 -toughness=2 -[/card] -[card] -name=Centaur Safeguard -auto=@movedto(this|graveyard):may life:3 -text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. -mana={2}{GW} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=1 -[/card] -[card] -name=Centaur Veteran -abilities=trample -auto={G}{D(*|myhand)}:regenerate -text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. -mana={5}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Centaur Vinecrasher -abilities=trample -auto=foreach(land|graveyard) counter(1/1,1) -autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand) -text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Plant Centaur -power=1 -toughness=1 -[/card] -[card] -name=Centaur's Herald -auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) -text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. -mana={G} -type=Creature -subtype=Elf Scout -power=0 -toughness=1 -[/card] -[card] -name=Center Soul -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Cephalid Aristocrat -auto=@targeted(this):deplete:2 controller -text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. -mana={4}{U} -type=Creature -subtype=Cephalid -power=3 -toughness=3 -[/card] -[card] -name=Cephalid Broker -auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer -text={T}: Target player draws two cards, then discards two cards. -mana={3}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=2 -[/card] -[card] -name=Cephalid Coliseum -auto={T}:Add{U} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 -text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Cephalid Constable -auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller -auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller -text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. -mana={1}{U}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Illusionist -auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -auto=@targeted(this):deplete:3 controller -text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Inkshrouder -auto={D(*|myHand)}:shroud && unblockable -text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=1 -[/card] -[card] -name=Cephalid Looter -auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer -text={T}: Target player draws a card, then discards a card. -mana={2}{U} -type=Creature -subtype=Cephalid Rogue -power=2 -toughness=1 -[/card] -[card] -name=Cephalid Pathmage -abilities=unblockable -auto={T}{S}:unblockable target(other creature) -text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=2 -[/card] -[card] -name=Cephalid Retainer -auto={U}{U}:tap target(creature[-flying]) -text={U}{U}: Tap target creature without flying. -mana={2}{U}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Cephalid Sage -auto=aslongas(*|mygraveyard) draw:3 oneshot >1 -auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1 -text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." -mana={3}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Cephalid Scout -abilities=flying -auto={2}{U}{S(land|myBattlefield)}:draw:1 -text=Flying -- {2}{U}, Sacrifice a land: Draw a card. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard Scout -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Snitch -auto={S}:-protection from black target(other creature) -text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Vandal -auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller -auto=@each my upkeep:counter(0/0,1,Shred) -text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. -mana={1}{U} -type=Creature -subtype=Cephalid Rogue -power=1 -toughness=1 -[/card] -[card] -name=Cerebral Eruption -target=opponent -auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(Deal Damage) target(<1>*[-land]|reveal) transforms((,newability[damage:manacost owner],newability[moveto(ownerlibrary)])) oneshot optiononeend optiontwo name(put in hand) transforms((,newability[moveto(hand)],newability[target(*|reveal) moveto(ownerlibrary)])) oneshot optiontwoend revealend -text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Ceremonial Guard -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Ceremonious Rejection -target=*[colorless]|stack -auto=fizzle -text=Counter target colorless spell. -mana={U} -type=Instant -[/card] -[card] -name=Cerodon Yearling -abilities=vigilance,haste -text=Vigilance, haste -mana={R}{W} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Certain Death -target=creature -auto=destroy -auto=life:2 -auto=life:-2 targetController -text=Destroy target creature. Its controller loses 2 life and you gain 2 life. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Cerulean Sphinx -abilities=flying -auto={U}:moveto(mylibrary) && shuffle -text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Cerulean Wisps -target=creature -auto=transforms((,blue)) -auto=untap -auto=draw:1 controller -text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Cerulean Wyvern -abilities=flying,protection from green -text=Flying, protection from green -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Cessation -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=cantattack -auto=cantpwattack -text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ceta Disciple -auto={R}{T}:2/0 target(creature) -auto={G}{T}:Add{W} -auto={G}{T}:Add{U} -auto={G}{T}:Add{B} -auto={G}{T}:Add{R} -auto={G}{T}:Add{G} -text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ceta Sanctuary -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever -text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Chain of Acid -target=*[-creature] -auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever -text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Chain of Smog -target=player -auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer -text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Chain Reaction -auto=damage:type:creature:battlefield all(creature) -text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Chainbreaker -auto=counter(-1/-1,2) -auto={3}{T}:counter(-1/-1,-1) target(creature) -text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Chained Throatseeker -abilities=infect -auto=this(variable{opponentpoisoncount} <1) cantattack -auto=this(variable{opponentpoisoncount} <1) cantpwattack -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. -mana={5}{U} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Chained to the Rocks -target=mountain|mybattlefield -auto=(blink)forsrc target(creature|opponentbattlefield) -text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chainer, Dementia Master -auto=lord(Nightmare) 1/1 -auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever -auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) -text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. -mana={3}{B}{B} -power=3 -toughness=3 -type=Legendary Creature -subtype=Human Minion -[/card] -[card] -name=Chainer's Edict -target=player -auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer -flashback={5}{B}{B} -text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Chainflinger -auto={1}{R}{T}:damage:1 target(creature,player) -auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 -text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -mana={3}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Chalice of Death -auto={t}:target(player) life:-5 -text={T}: Target player loses 5 life. -type=Artifact -[/card] -[card] -name=Chalice of Life -auto={t}:life:1 && if compare(lifetotal)~morethan~29 then flip(Chalice of Death) -text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. -mana={3} -type=Artifact -[/card] -[card] -name=Chalice of the Void -auto=counter(0/0,xx,Charge) -auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) -auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) -auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) -auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) -auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) -auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) -auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) -auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) -auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) -auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) -auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) -auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) -auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) -auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) -auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) -auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) -auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) -text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. -mana={X}{X} -type=Artifact -[/card] -[card] -name=Chamber of Manipulation -target=land -auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chambered Nautilus -auto=@combat(blocked,turnlimited) source(this):may draw:1 controller -text=Whenever Chambered Nautilus becomes blocked, you may draw a card. -mana={2}{U} -type=Creature -subtype=Nautilus Beast -power=2 -toughness=2 -[/card] -[card] -name=Chameleon Blur -auto=preventalldamage to(controller) from(creature) ueot -auto=preventalldamage to(opponent) from(creature) ueot -text=Prevent all damage that creatures would deal to players this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Chameleon Colossus -abilities=protection from black,changeling -auto={2}{G}{G}:power/power ueot -text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. -mana={2}{G}{G} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Chameleon Spirit -auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive -auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive -auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive -auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive -auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive -text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. -mana={3}{U} -type=Creature -subtype=Illusion Spirit -power=* -toughness=* -[/card] -[card] -name=Champion Lancer -auto=preventAllDamage from(creature) to(this) -text=Prevent all damage that would be dealt to Champion Lancer by creatures. -mana={4}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Champion of Arashin -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={3}{W} -type=Creature -subtype=Hound Warrior -power=3 -toughness=2 -[/card] -[card] -name=Champion of Lambholt -auto=lord(creature[power*[instant;sorcery]|mygraveyard) -text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -- -2: Each player discards his or her hand, then draws three cards. -- -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. -mana={4}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra Nalaar -auto=counter(0/0,6,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: 1 damage to player) damage:1 target(player) -auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creature) damage:1 target(creature) -auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creature) damage:2 target(creature) -auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creature) damage:3 target(creature) -auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creature) damage:5 target(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creature) damage:6 target(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creature) damage:7 target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creature) damage:8 target(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creature) damage:9 target(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creature) damage:10 target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 10 damage to player and all of his creatures) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) -text=+1: Chandra Nalaar deals 1 damage to target player. -- -X: Chandra Nalaar deals X damage to target creature. -- -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. -mana={3}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Flamecaller -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1:Summon elementals) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*2 -auto={C(0/0,0,Loyalty)}:name(0:Redraw Hand) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 -auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creatures) damage:1 all(creature) -auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creatures) damage:2 all(creature) -auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creatures) damage:3 all(creature) -auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creatures) damage:4 all(creature) -auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creatures) damage:5 all(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creatures) damage:6 all(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creatures) damage:7 all(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creatures) damage:8 all(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creatures) damage:9 all(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creatures) damage:10 all(creature) -text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. -mana={4}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Pyrogenius -auto=counter(0/0,5,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: 2 damage to opponent) damage:2 opponent -auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 6 damage to player and all of his creatures) target(player) damage:6 && damage:6 all(creature|targetedpersonsbattlefield) -text=+2: Chandra, Pyrogenius deals 2 damage to each opponent. -- -3: Chandra, Pyrogenius deals 4 damage to target creature. -- -10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. -mana={4}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Torch of Defiance -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Exile Top Card) reveal:1 optionone target(*|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend afterrevealed if type(tobecast[-land]|myexile)~morethan~0 then transforms((,newability[choice all(tobecast|myexile) castcard(restricted),newability[choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile)])) oneshot else choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile) afterrevealedend revealend -auto={C(0/0,1,Loyalty)}:name(+1: Add 2 Red Mana) Add{R}{R} -auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(*[creature;player])])) forever dontremove -text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player." -mana={2}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra's Fury -target=player -auto=damage:4 && damage:1 all(creature|targetedpersonsbattlefield) -text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. -mana={4}{R} -type=Instant -[/card] -[card] -name=Chandra's Ignition -target=creature|mybattlefield -auto=transforms((,newability[all(other creature) dynamicability])) forever -auto=transforms((,newability[all(opponent) dynamicability])) forever -text=Target creature you control deals damage equal to its power to each other creature and each opponent. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Chandra's Outrage -target=creature -auto=damage:4 -auto=damage:2 targetController -text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Chandra's Phoenix -abilities=flying,haste -autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) -autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) -autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) -text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. -mana={1}{R}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Chandra's Pyrohelix -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chandra's Revolution -target=creature -auto=damage:4 -auto=target(land) freeze -text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Chandra's Spitfire -abilities=flying -auto=@noncombatdamagefoeof(player):3/0 ueot -text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Change of Heart -target=creature -auto=cantattack -auto=cantpwattack -buyback={W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Changeling Berserker -abilities=changeling,haste -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={3}{R} -type=Creature -subtype=Shapeshifter -power=5 -toughness=3 -[/card] -[card] -name=Changeling Hero -abilities=changeling,lifelink -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Changeling Sentinel -abilities=changeling,vigilance -text=Changeling (This card is every creature type at all times.) -- Vigilance -mana={3}{W} -type=Creature -subtype=Shapeshifter -power=3 -toughness=2 -[/card] -[card] -name=Changeling Titan -abilities=changeling -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={4}{G} -type=Creature -subtype=Shapeshifter -power=7 -toughness=7 -[/card] -[card] -name=Channel the Suns -auto=Add{W}{U}{B}{R}{G} -text=Add {W}{U}{B}{R}{G} to your mana pool. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Chant of the Skifsang -target=creature -auto=-13/0 -text=Enchant creature -- Enchanted creature gets -13/-0. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chaos Charm -auto=aslongas(wall|battlefield) choice destroy target(wall) -auto=aslongas(creature|battlefield) choice damage:1 target(creature) -auto=aslongas(creature|battlefield) choice haste target(creature) -text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Chaos Imps -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto=this(counter{1/1.1}>=1) trample -abilities=flying -text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. -mana={4}{R}{R} -type=Creature -subtype=Imp -power=6 -toughness=5 -[/card] -[card] -name=Chaos Warp -target=*|battlefield -auto=moveto(ownerlibrary) and!(shuffle && ability$!Reveal:1 revealzone(mylibrary) optionone choice name(Look) target(*[-instant;-sorcery]|reveal) moveto(battlefield) optiononeend optiontwo choice name(put in library) all(*|reveal) moveto(library) optiontwoend revealend !$ targetcontroller)! -text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. -mana={2}{R} -type=Instant -[/card] -[card] -name=Chaoslace -alias=1282 -text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) -mana={R} -type=Instant -[/card] -[card] -name=Chaosphere -auto=lord(creature[flying]) cloud -auto=lord(creature[-flying]) reach -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) -mana={2}{R} -type=World Enchantment -[/card] -[card] -name=Chaotic Backlash -target=player -auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield -text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. -mana={4}{R} -type=Instant -[/card] -[card] -name=Chaotic Goo -auto=counter(1/1,3) -auto=@each my upkeep:may flipacoin winability counter(1/1,1) winabilityend loseability counter(1/1,-1) loseabilityend flipend -text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. -mana={2}{R}{R} -type=Creature -subtype=Ooze -power=0 -toughness=0 -[/card] -[card] -name=Chaotic Strike -auto=flipacoin winability target(creature) 1/1 winabilityend flipend -auto=draw:1 controller -restriction=blockersonly -text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chapel Geist -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Chaplain's Blessing -auto=life:5 -text=You gain 5 life. -mana={W} -type=Sorcery -[/card] -[card] -name=Charcoal Diamond -auto=tap(noevent) -auto={T}:Add{B} -text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Char -target=creature,player -auto=Damage:4 -auto=Damage:2 controller -text=Char deals 4 damage to target creature or player and 2 damage to you. -mana={2}{R} -type=Instant -[/card] -[card] -name=Charge Across the Araba -target=plains|mybattlefield -auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot -text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. -mana={4}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Charging Badger -abilities=trample -text=Trample -mana={G} -type=Creature -subtype=Badger -power=1 -toughness=1 -[/card] -[card] -name=Charging Bandits -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. -mana={4}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Charging Griffin -abilities=flying -auto=@combat(attacking) source(this):1/1 ueot -text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Charging Paladin -auto=@combat(attacking) source(this):0/3 ueot -text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Charging Rhino -abilities=oneblocker -text=Charging Rhino can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Charging Slateback -abilities=cantblock -facedown={3} -autofacedown={4}{R}:morph -text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Charging Troll -abilities=vigilance -auto={G}:regenerate -text=Vigilance -- {G}: Regenerate Charging Troll. -mana={2}{G}{W} -type=Creature -subtype=Troll -power=3 -toughness=3 -[/card] -[card] -name=Chariot of the Sun -auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot -text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. -mana={3} -type=Artifact -[/card] -[card] -name=Chariot of Victory -auto={1}:equip -auto=teach(creature) first strike -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature has first strike, trample, and haste. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Charmbreaker Devils -auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) -auto=@movedTo(instant,sorcery|mystack):4/0 ueot -text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Devil -power=4 -toughness=4 -[/card] -[card] -name=Charmed Griffin -abilities=flying -auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent -text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. -mana={3}{W} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Charnelhoard Wurm -abilities=trample -auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) -text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. -mana={4}{B}{R}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Char-Rumbler -abilities=double strike -auto={R}:1/0 -text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=-1 -toughness=3 -[/card] -[card] -name=Chartooth Cougar -auto={R}:1/0 -aicode=activate target(mountain|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{R} -type=Creature -subtype=Cat Beast -power=4 -toughness=4 -[/card] -[card] -name=Chasm Drake -abilities=flying -auto=@combat(attacking) source(this):target(creature|mybattlefield) flying ueot -text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Chasm Guide -auto=choice all(creature|mybattlefield) haste ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) haste ueot -text=Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Scout Ally -power=3 -toughness=2 -[/card] -[card] -name=Chasm Skulker -auto=@drawof(player):counter(1/1,1) -auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) -text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. -mana={2}{U} -type=Creature -subtype=Squid Horror -power=1 -toughness=1 -[/card] -[card] -name=Chastise -target=creature[attacking] -auto=destroy -auto=dynamicability -text=Destroy target attacking creature. You gain life equal to its power. -mana={3}{W} -type=Instant -[/card] -[card] -name=Chatter of the Squirrel -auto=token(Squirrel,creature squirrel, 1/1,green) -flashback={1}{G} -text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Sorcery -[/card] -[card] -name=Chemister's Trick -abilities=overload -other={3}{U}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana -2/0 -auto=paidmana mustattack -auto=overload -2/0 all(creature|opponentbattlefield) ueot -auto=overload mustattack all(creature|opponentbattlefield) ueot -text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{R} -type=Instant -[/card] -[card] -name=Chief of the Edge -auto=lord(other warrior|myBattlefield) 1/0 -text=Other Warrior creatures you control get +1/+0. -mana={W}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Chief of the Foundry -auto=lord(other creature[artifact]|mybattlefield) 1/1 -text=Other artifact creatures you control get +1/+1. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Chief of the Scale -auto=lord(other warrior|myBattlefield) 0/1 -text=Other Warrior creatures you control get +0/+1. -mana={W}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Chieftain en-Dal -auto=@combat(attacking) source(this):all(creature[attacking]) first strike ueot -text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Child of Alara -abilities=trample -auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield) -text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Child of Gaea -abilities=trample -auto=upcost[{G}{G}] sacrifice -auto={1}{G}:regenerate -text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. -mana={3}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Child of Night -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Child of Thorns -auto={S}:1/1 target(other creature) -text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Childhood Horror -abilities=flying -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. -mana={3}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Children of Korlis -auto={S}:life:lifelost controller -text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) -mana={W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Chill of Foreboding -auto=deplete:5 controller -auto=deplete:5 opponent -flashback={7}{U} -text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Chill to the Bone -target=creature[-snow] -auto=destroy -text=Destroy target nonsnow creature. -mana={3}{B} -type=Instant -[/card] -[card] -name=Chill -auto=lord(*[red]|mycastingzone) altercost(colorless, +2) -auto=lord(*[red]|opponentcastingzone) altercost(colorless, +2) -text=Red spells cost {2} more to cast. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Chilling Apparition -auto={B}:regenerate -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Chilling Grasp -target=creature -auto=freeze -abilities=madness -autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Chilling Shade -abilities=flying -auto={i}:1/1 -text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{B} -type=Snow Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Chime of Night -target=creature -auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black]) -text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chimeric Coils -auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason -text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. -mana={1} -type=Artifact -[/card] -[card] -name=Chimeric Egg -auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) -auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot -text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Idol -auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot -text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Mass -auto=counter(0/0,X,Charge) -auto=counter{0%0.1.charge}/counter{0%0.1.charge} nonstatic -auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot -text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." -mana={X} -type=Artifact -[/card] -[card] -name=Chimeric Sphere -auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot -auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot -text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Staff -auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot -text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Chimney Imp -abilities=flying -auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer -text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. -mana={4}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Chitinous Cloak -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) menace -text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Chittering Host -abilities=haste,menace -auto=all(other creature|myBattlefield) menace ueot -auto=all(other creature|myBattlefield) 1/0 ueot -auto=meldfrom(Graf Rats|Midnight Scavengers) -text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. -type=Creature -subtype=Eldrazi Horror -power=5 -toughness=6 -[/card] -[card] -name=Chittering Rats -auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer -text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Chlorophant -auto=@each my upkeep:may counter(1/1,1) && aslongas(*|mygraveyard) counter(1/1,1) >6 -text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." -mana={G}{G}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Cho-Arrim Bruiser -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. -mana={5}{W} -type=Creature -subtype=Ogre Rebel -power=3 -toughness=4 -[/card] -[card] -name=Cho-Arrim Legate -abilities=protection from black -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 -text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Choked Estuary -auto=aslongas(island,swamp|myhand) tap(noevent) <1 -auto={T}:add{U} -auto={T}:add{B} -text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Choke -auto=lord(island) doesnotuntap -text=Islands don't untap during their controllers' untap steps. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Choking Fumes -auto=counter(-1/-1,1) all(creature[attacking]) -text=Put a -1/-1 counter on each attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Choking Restraints -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto={3}{w}{w}{s}:sacrifice all(mytgt) -text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Choking Sands -target=land[-swamp] -auto=teach(land[-basic]) damage:2 targetcontroller -auto=destroy -text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Choking Tethers -target=creature -auto=tap -autohand={1}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may tap target(creature) -text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. -mana={3}{U} -type=Instant -[/card] -[card] -name=Cho-Manno, Revolutionary -auto=preventAllDamage to(this) -text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Cho-Manno's Blessing -abilities=auraward -target=creature -abilities=flash -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chorus of Might -target=creature -auto=foreach(creature|myBattlefield) 1/1 -auto=trample -text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. -mana={3}{G} -type=Instant -[/card] -[card] -name=Chorus of the Tides -abilities=flying -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={3}{U} -type=Creature -subtype=Siren -power=3 -toughness=2 -[/card] -[card] -name=Chorus of Woe -auto=all(creature|myBattlefield) 1/0 ueot -text=Creatures you control get +1/+0 until end of turn. -mana={B} -type=Sorcery -[/card] -[card] -name=Chosen by Heliod -target=creature -auto=0/2 -auto=draw:1 targetcontroller -text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chosen of Markov -auto={T}{T(vampire|mybattlefield)}:all(this) flip(Markov's Servant) -text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Chromanticore -abilities=flying,first strike,vigilance,trample,lifelink -auto=bestow bstw -auto=bestow teach(creature) 4/4 -auto=bestow teach(creature) flying -auto=bestow teach(creature) first strike -auto=bestow teach(creature) vigilance -auto=bestow teach(creature) trample -auto=bestow teach(creature) lifelink -bestow={2}{w}{u}{b}{r}{g} -text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. -mana={W}{U}{B}{R}{G} -type=Enchantment Creature -subtype=Manticore -power=4 -toughness=4 -[/card] -[card] -name=Chromatic Lantern -auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Chromatic Sphere -auto={1}{T}{S}:Add{G} and!( draw:1 controller )! -auto={1}{T}{S}:Add{R} and!( draw:1 controller )! -auto={1}{T}{S}:Add{U} and!( draw:1 controller )! -auto={1}{T}{S}:Add{B} and!( draw:1 controller )! -auto={1}{T}{S}:Add{W} and!( draw:1 controller )! -text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Chromatic Star -auto={1}{T}{S}:Add{W} -auto={1}{T}{S}:Add{U} -auto={1}{T}{S}:Add{B} -auto={1}{T}{S}:Add{R} -auto={1}{T}{S}:Add{G} -auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller -text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Chrome Mox -auto=may imprint notatarget(*[-land;-artifact]|myhand) -auto=this(variable{evictg}>0) {t}:add{g} -auto=this(variable{evictu}>0) {t}:add{u} -auto=this(variable{evictr}>0) {t}:add{r} -auto=this(variable{evictb}>0) {t}:add{b} -auto=this(variable{evictw}>0) {t}:add{w} -text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Chrome Steed -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. -mana={4} -type=Artifact Creature -subtype=Horse -power=2 -toughness=2 -[/card] -[card] -name=Chromescale Drake -abilities=affinityartifacts,flying -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-artifact]|*) then moveto(mygraveyard))! -auto=name(Reveal 3 cards) reveal:3 optionone name(Artifacts) target(<3>artifact|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. -mana={6}{U}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=4 -[/card] -[card] -name=Chromium -abilities=flying -auto=rampage(2/2,1) -auto=upcost[{W}{U}{B}] sacrifice -text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. -mana={2}{W}{W}{U}{U}{B}{B} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Chronatog Totem -auto={T}:Add{U} -auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot -auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 -text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. -mana={3} -type=Artifact -[/card] -[card] -name=Chronatog -auto={0}:3/3 && turns:-1 controller limit:1 -text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. -mana={1}{U} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Chronic Flooding -target=land -auto=transforms((,newability[@tapped(this):deplete:3 controller])) -text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chronicler of Heroes -auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller -text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. -mana={1}{G}{W} -type=Creature -subtype=Centaur Wizard -power=3 -toughness=3 -[/card] -[card] -name=Chronomaton -auto={1}{T}:counter(1/1,1) -text={1}, {T}: Put a +1/+1 counter on Chronomaton. -mana={1} -type=Artifact Creature -subtype=Golem -power=1 -toughness=1 -[/card] -[card] -name=Chronosavant -autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))! -text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. -mana={5}{W} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Chronozoa -abilities=flying -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2 -text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Chub Toad -auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot -text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Churning Eddy -target=creature -auto=moveTo(ownerhand) -auto=target(land) moveTo(ownerhand) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Return target creature and target land to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Cinder Barrens -auto={t}:add{b} -auto={t}:add{r} -auto=tap(noevent) -text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Cinder Cloud -target=creature -auto=teach(creature[white]) dynamicability -auto=destroy -text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Cinder Elemental -auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) -text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Cinder Giant -auto=@each my upkeep:damage:2 all(other creature|myBattlefield) -text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. -mana={3}{R} -type=Creature -subtype=Giant -power=5 -toughness=3 -[/card] -[card] -name=Cinder Glade -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Cinder Hellion -abilities=trample -auto=damage:2 target(opponent) -text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. -mana={4}{R} -type=Creature -subtype=Hellion -power=4 -toughness=4 -[/card] -[card] -name=Cinder Marsh -auto={T}:Add{1} -auto={T}:Add{B} and!( frozen )! -auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Cinder Pyromancer -auto={T}:damage:1 target(player) -auto=@movedTo(*[red]|mystack):may untap -text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=0 -toughness=1 -[/card] -[card] -name=Cinder Seer -auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cinder Shade -auto={B}:1/1 -auto={R}{S}:target(other creature) dynamicability! -text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. -mana={1}{B}{R} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Cinder Storm -target=creature,player -auto=damage:7 -text=Cinder Storm deals 7 damage to target creature or player. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Cinder Wall -abilities=defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. -mana={R} -type=Creature -subtype=Wall -power=3 -toughness=3 -[/card] -[card] -name=Cinderbones -abilities=wither -auto={1}{B}:regenerate -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. -mana={2}{B} -type=Creature -subtype=Elemental Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Cinderhaze Wretch -auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly -auto={C(-1/-1,1)}:untap -text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. -mana={4}{B} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=2 -[/card] -[card] -name=Circle of Elders -abilities=vigilance -auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} -text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=4 -[/card] -[card] -name=Circle of Flame -auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) -text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Black -alias=1335 -text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Blue -alias=1336 -text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Green -alias=1337 -text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Red -alias=1338 -text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Shadow -auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot -text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: White -alias=1339 -text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Solace -auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend -text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Circular Logic -abilities=madness -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever -autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Citadel Castellan -abilities=vigilance -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -mana={1}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=3 -[/card] -[card] -name=Citadel of Pain -auto=@each my end:damage:type:land[-tapped]:mybattlefield controller -auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent -text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Citadel Siege -auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever -auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever -text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- -- Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Citanul Centaurs -abilities=shroud -auto=upcost[{3}{G};next upkeep] sacrifice -text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={3}{G} -type=Creature -subtype=Centaur -power=6 -toughness=3 -[/card] -[card] -name=Citanul Druid -auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1) -text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Citanul Flute -aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) -auto={X}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. -type=Artifact -mana={5} -[/card] -[card] -name=Citanul Hierophants -auto=lord(creature|myBattlefield) {T}:Add{G} -text=Creatures you control have "{T}: Add {G} to your mana pool." -mana={3}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=2 -[/card] -[card] -name=Citanul Woodreaders -kicker={2}{G} -auto=kicker draw:2 -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=4 -[/card] -[card] -name=City of Brass -auto=@tapped(this):damage:1 controller -auto={T}:Add{U} -auto={T}:Add{R} -auto={T}:Add{W} -auto={T}:Add{B} -auto={T}:Add{G} -text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=City of Shadows -text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. -auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) -auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} -type=Land -[/card] -[card] -name=City of Solitude -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability -auto=this(variable{opponentturn}>0) maxCast(*)0 controller -auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability -text=Players can cast spells and activate abilities only during their own turns. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=City of Traitors -auto=@movedTo(land|mybattlefield) from(myhand):bury -auto={T}:Add{2} -text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. -type=Land -[/card] -[card] -name=Civic Guildmage -auto={G}{T}:0/1 target(creature) -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Civic Saber -auto={1}:equip -auto=teach(creature) colors/0 nonstatic -text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Civic Wayfinder -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Warrior Druid -power=2 -toughness=2 -[/card] -[card] -name=Civilized Scholar -auto={T}:draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(creature|*) then all(mystored) flip(Homicidal Brute) && all(mystored) untap )! !$ controller -text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. -mana={2}{U} -type=Creature -subtype=Human Advisor -power=0 -toughness=1 -[/card] -[card] -name=Claim of Erebos -target=creature -auto=teach(creature) {1}{B}{T}:target(player) life:-2 -text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Clairvoyance -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=@next upkeep:draw:1 controller -text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Clash of Realities -auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever -auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever -auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever -auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever -text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Clash of Wills -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}. -mana={X}{U} -type=Instant -[/card] -[card] -name=Claustrophobia -target=creature -auto=tap -auto=doesnotuntap -text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Claws of Gix -auto={1}{S(*|myBattlefield)}:life:1 -text={1}, Sacrifice a permanent: You gain 1 life. -mana={0} -type=Artifact -[/card] -[card] -name=Claws of Valakut -target=creature -auto=foreach(mountain|myBattlefield) 1/0 -auto=first strike -text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Claws of Wirewood -auto=damage:3 all(creature[flying]) -auto=damage:3 all(player) -autohand=__CYCLING__({2}) -text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Clay Statue -auto={2}:regenerate -text={2}: Regenerate Clay Statue. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=1 -[/card] -[card] -name=Cleanfall -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Cleanse -auto=destroy all(creature[black]) -text=Destroy all black creatures. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Cleansing Beam -target=creature -auto=all(creature[share!color!]) damage:2 -text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. -mana={4}{R} -type=Instant -[/card] -[card] -name=Clear a Path -target=creature[defender] -auto=destroy -text=Destroy target creature with defender. -mana={R} -type=Sorcery -[/card] -[card] -name=Clear Shot -target=creature -auto=1/1 ueot -auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever -text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. -mana={2}{G} -type=Instant -[/card] -[card] -name=Clear -target=enchantment -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Clearwater Goblet -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto=@each my upkeep:may dynamicability -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. -mana={5} -type=Artifact -[/card] -[card] -name=Cleaver Riot -auto=all(creature|mybattlefield) double strike ueot -text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Clergy en-Vec -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cleric of the Forward Order -auto=choice life:twicemyname controller -text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Clever Impersonator -auto=may copy NotATarget(*[-land]) -text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Clickslither -abilities=haste -auto={S(goblin|myBattlefield)}:2/2 && trample -text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. -mana={1}{R}{R}{R} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Cliff Threader -abilities=mountainwalk -text=Mountainwalk -mana={1}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=1 -[/card] -[card] -name=Cliffhaven Vampire -abilities=flying -auto=@lifeof(player):life:-1 opponent -text=Flying -- Whenever you gain life, each opponent loses 1 life. -mana={2}{W}{B} -type=Creature -subtype=Vampire Warrior Ally -power=2 -toughness=4 -[/card] -[card] -name=Cliffrunner Behemoth -auto=aslongas(*[red]|myBattlefield) haste -auto=aslongas(*[white]|myBattlefield) lifelink -text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. -mana={3}{G} -type=Creature -subtype=Rhino Beast -power=5 -toughness=3 -[/card] -[card] -name=Cliffside Lookout -auto={4}{W}:1/1 all(creature|mybattlefield) ueot -text={4}{W}: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Kor Scout Ally -power=1 -toughness=1 -[/card] -[card] -name=Clifftop Retreat -auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{R} -auto={T}:Add{W} -text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Clinging Anemones -abilities=defender -auto=evolve -text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={3}{U} -type=Creature -subtype=Jellyfish -power=1 -toughness=4 -[/card] -[card] -name=Clinging Darkness -target=creature -auto=-4/-1 -text=Enchant creature -- Enchanted creature gets -4/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Clinging Mists -auto=preventAllcombatDamage ueot -auto=this(controllerlife < 6) tap all(creature[attacking]) -auto=this(controllerlife < 6) frozen all(creature[attacking]) -text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. -mana={2}{G} -type=Instant -[/card] -[card] -name=Clip Wings -auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent -text=Each opponent sacrifices a creature with flying. -mana={1}{G} -type=Instant -[/card] -[card] -name=Cloak and Dagger -auto={3}:equip -auto=2/0 -auto=shroud -auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook -text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} -mana={2} -type=Tribal Artifact -subtype=Rogue Equipment -[/card] -[card] -name=Cloak of Confusion -target=creature|myBattlefield -auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent -text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloak of Feathers -target=creature -auto=flying -auto=draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Cloak of Invisibility -target=creature -auto=phasing -auto=cantbeblockedby(creature[-wall]) -text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloak of Mists -target=creature -auto=unblockable -text=Enchant creature -- Enchanted creature is unblockable. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloaked Siren -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Siren -power=3 -toughness=2 -[/card] -[card] -name=Clock of Omens -auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) -text=Tap two untapped artifacts you control: Untap target artifact. -mana={4} -type=Artifact -[/card] -[card] -name=Clockwork Avian -abilities=flying -auto=counter(1/0,4) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. -mana={5} -type=Artifact Creature -subtype=Bird -power=0 -toughness=4 -[/card] -[card] -name=Clockwork Beast -auto=counter(1/0,7) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly -text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. -mana={6} -type=Artifact Creature -subtype=Beast -power=0 -toughness=4 -[/card] -[card] -name=Clockwork Beetle -auto=counter(1/1,2) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. -mana={1} -type=Artifact Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Condor -abilities=flying -auto=counter(1/1,3) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. -mana={4} -type=Artifact Creature -subtype=Bird -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Dragon -abilities=flying -auto=counter(1/1,6) -auto={3}:counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. -mana={7} -type=Artifact Creature -subtype=Dragon -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Gnomes -auto={3}{T}:regenerate target(creature[artifact]) -text={3}, {T}: Regenerate target artifact creature. -mana={4} -type=Artifact Creature -subtype=Gnome -power=2 -toughness=2 -[/card] -[card] -name=Clockwork Hydra -auto=counter(1/1,4) -auto=@combat(attacking) source(this):damage:1 target(creature,player) -auto=@combat(attacking) source(this):counter(1/1,-1) all(this) -auto=@combat(blocking) source(this):damage:1 target(creature,player) -auto=@combat(blocking) source(this):counter(1/1,-1) all(this) -auto={T}:counter(1/1,1) -text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. -mana={5} -type=Artifact Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Steed -auto=counter(1/0,4) -auto=cantbeblockedby(creature[artifact]) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. -mana={4} -type=Artifact Creature -subtype=Horse -power=0 -toughness=3 -[/card] -[card] -name=Clockwork Swarm -auto=counter(1/0,4) -auto=cantbeblockedby(wall) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly -text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. -mana={4} -type=Artifact Creature -subtype=Insect -power=0 -toughness=3 -[/card] -[card] -name=Clockwork Vorrac -abilities=trample -auto=counter(1/1,4) -auto={T}:counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. -mana={5} -type=Artifact Creature -subtype=Boar Beast -power=0 -toughness=0 -[/card] -[card] -name=Cloistered Youth -auto=@each my upkeep:may flip(Unholy Fiend) -text=At the beginning of your upkeep, you may transform Cloistered Youth. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Clone Legion -target=player -auto=clone all(creature|targetedpersonsbattlefield) -text=For each creature target player controls, put a token onto the battlefield that's a copy of that creature. -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Clone -auto=may copy NotATarget(creature) -text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Close Quarters -auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) -text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Clot Sliver -auto=lord(sliver) {2}:regenerate -text=All Slivers have "{2}: Regenerate this permanent." -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Cloud Cover -auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) -auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) -text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Cloud Crusader -abilities=flying,first strike -text=Flying, first strike -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=3 -[/card] -[card] -name=Cloud Djinn -abilities=flying,cloud -text=Flying -- Cloud Djinn can block only creatures with flying. -mana={5}{U} -type=Creature -subtype=Djinn -power=5 -toughness=4 -[/card] -[card] -name=Cloud Dragon -abilities=cloud,flying -text=Flying -- Cloud Dragon can block only creatures with flying. -mana={5}{U} -type=Creature -subtype=Illusion Dragon -power=5 -toughness=4 -[/card] -[card] -name=Cloud Elemental -abilities=cloud,flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Cloud Key -auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever -text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Cloud Manta -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Fish -power=3 -toughness=2 -[/card] -[card] -name=Cloud of Faeries -abilities=flying -autohand=__CYCLING__({2}) -auto=untap target(land) -text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Cloud Pirates -abilities=cloud,flying -text=Flying -- Cloud Pirates can block only creatures with flying. -mana={U} -type=Creature -subtype=Human Pirate -power=1 -toughness=1 -[/card] -[card] -name=Cloud Spirit -abilities=cloud,flying -text=Flying -- Cloud Spirit can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Cloud Sprite -abilities=cloud,flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Cloudblazer -abilities=flying -auto=life:2 controller -auto=draw:2 controller -text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. -mana={3}{W}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Cloudchaser Eagle -abilities=flying -auto=destroy target(enchantment) -text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Cloudchaser Kestrel -abilities=flying -auto=destroy target(enchantment) -auto={W}:transforms((,white)) target(*) ueot -text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Cloudcrest Lake -auto={T}:Add{1} -auto={T}:Add{W} and!( frozen )! -auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Cloudcrown Oak -abilities=reach -text=Reach (This can block creatures with flying.) -mana={2}{G}{G} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=4 -[/card] -[card] -name=Cloudfin Raptor -abilities=flying -auto=evolve -text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={U} -type=Creature -subtype=Bird Mutant -power=0 -toughness=1 -[/card] -[card] -name=Cloudform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) flying -auto=teach(creature) opponentshroud -text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Cloudgoat Ranger -auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 -auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying -text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Cloudheath Drake -abilities=flying -auto={1}{W}:vigilance -text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. -mana={4}{U} -type=Artifact Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Cloudhoof Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. -mana={3}{U}{U} -type=Legendary Creature -subtype=Kirin Spirit -power=4 -toughness=4 -[/card] -[card] -name=Cloudpost -auto=tap(noevent) -auto={T}:foreach(locus) add{1} -text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. -type=Land -subtype=Locus -[/card] -[card] -name=Cloudreach Cavalry -auto=aslongas(bird|myBattlefield) 2/2 -auto=aslongas(bird|myBattlefield) flying -text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Cloudseeder -abilities=flying -auto={U}{T}{D(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) -text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." -mana={1}{U} -type=Creature -subtype=Faerie Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Cloudshift -target=creature|mybattlefield -auto=moveto(exile) and!(moveto(mybattlefield))! -text=Exile target creature you control, then return that card to the battlefield under your control. -mana={W} -type=Instant -[/card] -[card] -name=Cloudskate -abilities=flying -auto=fading:3 -text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Cloudstone Curio -auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) -auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) -auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) -auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) -text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Cloudthresher -abilities=flash,reach -other={2}{G}{G} name(Evoke) -auto=damage:2 all(creature[flying]) -auto=damage:2 all(player) -auto=alternative sacrifice -text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Clout of the Dominus -target=creature -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) shroud -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) haste -text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. -mana={UR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloven Casting -auto=@movedto(instant,sorcery[multicolor]|mystack):target(trigger[to]<1>) pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent) -text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. -mana={5}{U}{R} -type=Enchantment -[/card] -[card] -name=Clutch of Currents -target=creature|battlefield -auto=moveto(ownerhand) -other={4}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={U} -type=Sorcery -[/card] -[card] -name=Clutch of the Undercity -target=* -auto=moveto(ownerhand) -auto=life:-3 targetController -aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) -autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{U}{U}{B} -type=Instant -[/card] -[card] -name=Clutch of Undeath -target=creature -auto=teach(zombie) 3/3 -auto=teach(creature[-zombie]) -3/-3 -text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coal Golem -auto={3}{S}:Add{R}{R}{R} -text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Coal Stoker -auto=if casted(this) then add{R}{R}{R} -text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Coalhauler Swine -auto=@damaged(this):damage:thatmuch all(player) -text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. -mana={4}{R}{R} -type=Creature -subtype=Boar Beast -power=4 -toughness=4 -[/card] -[card] -name=Coalition Relic -auto={T}:add{G} -auto={T}:add{R} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{W} -auto={T}:counter(0/0,1,Charge) -auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) -text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Coalition Victory -auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing -text=You win the game if you control a land of each basic land type and a creature of each color. -mana={3}{W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Coast Watcher -abilities=Flying,protection from green -text=Flying, protection from green -mana={1}{U} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Coastal Breach -anyzone=changecost(colorless:-1) forcedalive -auto=moveto(ownerhand) all(*[-land]) -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. -mana={6}{U} -type=Sorcery -[/card] -[card] -name=Coastal Discovery -auto=draw:2 controller -other={5}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Coastal Drake -abilities=flying -auto={1}{U}{T}:moveTo(ownerhand) target(kavu) -text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Coastal Hornclaw -auto={S(land|myBattlefield)}:flying -text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Coastal Piracy -auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller -text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Coastal Tower -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Coastal Wizard -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} -text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Coat with Venom -target=creature|battlefield -auto=1/2 ueot -auto=deathtouch ueot -text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={B} -type=Instant -[/card] -[card] -name=Cobalt Golem -auto={1}{U}:flying -text={1}{U}: Cobalt Golem gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Cobblebrute -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=2 -[/card] -[card] -name=Cobbled Wings -auto={1}:equip -auto=teach(creature) flying -text=Equipped creature has flying. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cockatrice -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{G}{G} -type=Creature -subtype=Cockatrice -power=2 -toughness=4 -[/card] -[card] -name=Codex Shredder -auto={T}:deplete:1 target(player) -auto={5}{T}{S}:moveTo(myhand) target(other *|mygraveyard) -text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. -mana={1} -type=Artifact -[/card] -[card] -name=Coerced Confession -target=player -auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) -text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. -mana={4}{UB} -type=Sorcery -[/card] -[card] -name=Coercion -target=opponent -aicode=activate reject notatarget(*|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Coffin Puppets -autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly -text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Coffin Purge -target=*|graveyard -auto=moveTo(exile) -flashback={B} -text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Instant -[/card] -[card] -name=Cognivore -abilities=flying -anyzone=type:instant:graveyard/type:instant:graveyard cdaactive -text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. -mana={6}{U}{U} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Cogwork Assembler -auto={7}:clone with(unearth,haste) target(artifact) -text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. -mana={3} -type=Artifact Creature -subtype=Assembly-Worker -power=2 -toughness=3 -[/card] -[card] -name=Cogworker's Puzzleknot -auto=create(Servo:Artifact Creature Servo:1/1) -auto={1}{W}{S}:create(Servo:Artifact Creature Servo:1/1) -text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. -mana={2} -type=Artifact -[/card] -[card] -name=Coiled Tinviper -abilities=first strike -text=First strike -mana={3} -type=Artifact Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Coiling Oracle -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! -auto=reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. -mana={G}{U} -type=Creature -subtype=Snake Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Coiling Woodworm -anyzone=type:forest:battlefield/1 cdaactive -text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. -mana={2}{G} -type=Creature -subtype=Insect Worm -power=* -toughness=1 -[/card] -[card] -name=Cold Snap -auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller -auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Cold Storage -auto={3}:(blink)forsrc target(creature|myBattlefield) -auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing -text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. -mana={4} -type=Artifact -[/card] -[card] -name=Cold-Eyed Selkie -abilities=islandwalk -auto=@combatdamaged(player) from(this):may draw:thatmuch controller -text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. -mana={1}{GU}{GU} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Coldsteel Heart -auto=tap(noevent) -auto=chooseacolor {T}:add{chosencolor} chooseend -text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={2} -type=Snow Artifact -[/card] -[card] -name=Collapsing Borders -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep:life:-3 controller -auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep:life:-3 opponent -text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Collateral Damage -target=creature,player -auto=damage:3 -text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. -mana={R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Collected Company -aicode=activate target(creature[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) -auto=name(Look) reveal:6 optionone name(Get 2 cards) target(creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={3}{G} -type=Instant -[/card] -[card] -name=Collective Blessing -auto=lord(creature|mybattlefield) 3/3 -text=Creatures you control get +3/+3. -mana={3}{G}{G}{W} -type=Enchantment -[/card] -[card] -name=Collective Restraint -auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Collective Unconscious -auto=foreach(creature|myBattlefield)draw:1 -text=Draw a card for each creature you control. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Colos Yearling -abilities=mountainwalk -auto={G}:1/0 -text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Goat Beast -power=1 -toughness=1 -[/card] -[card] -name=Colossal Might -target=creature -auto=4/2 -auto=trample -text=Target creature gets +4/+2 and gains trample until end of turn. -mana={R}{G} -type=Instant -[/card] -[card] -name=Colossal Whale -abilities=islandwalk -auto=@combat(attacking) source(this):may (blink)forsrc target(creature|opponentbattlefield) -text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. -mana={5}{U}{U} -type=Creature -subtype=Whale -power=5 -toughness=5 -[/card] -[card] -name=Colossodon Yearling -text=null -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Colossus of Akros -abilities=defender,indestructible -auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newAbility[-defender],newability[trample])) forever -text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. -mana={8} -type=Artifact Creature -subtype=Golem -power=10 -toughness=10 -[/card] -[card] -name=Colossus of Sardia -abilities=doesnotuntap,trample -auto={9}:untap myUpkeepOnly -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. -mana={9} -type=Artifact Creature -subtype=Golem -power=9 -toughness=9 -[/card] -[card] -name=Coma Veil -target=creature,artifact -auto=doesnotuntap -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Combat Medic -auto={1}{W}:prevent:1 target(creature,player) -text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric Soldier -power=0 -toughness=2 -[/card] -[card] -name=Combust -abilities=nofizzle -target=creature[blue;white] -auto=damage:5 -text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. -mana={1}{R} -type=Instant -[/card] -[card] -name=Command of Unsummoning -target=creature[attacking]|opponentBattlefield -auto=moveTo(ownerhand) -restriction=opponentblockersonly -text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Commander Eesha -abilities=flying -auto=protection from(creature) -text=Flying, protection from creatures -mana={2}{W}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=4 -[/card] -[card] -name=Commander Greven il-Vec -abilities=fear -auto=sacrifice notatarget(creature|myBattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Human Warrior -power=7 -toughness=5 -[/card] -[card] -name=Commander's Authority -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Commando Raid -target=creature|mybattlefield -auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot -text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." -mana={2}{R} -type=Instant -[/card] -[card] -name=Commencement of Festivities -auto=preventAllcombatDamage controller ueot -auto=preventAllcombatDamage opponent ueot -text=Prevent all combat damage that would be dealt to players this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Common Bond -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) target(creature) -text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. -mana={1}{G}{W} -type=Instant -[/card] -[card] -name=Commune with Lava -auto=moveto(exile) and!( transforms((,canplayfromexile)) uynt )! all(*[zpos<=castx]|mylibrary) -text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Commune with Nature -aicode=activate target(creature[zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={G} -type=Sorcery -[/card] -[card] -name=Commune with the Gods -auto=reveal:5 optionone target(*[creature;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Comparative Analysis -auto=draw:2 -text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. -other={2}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -mana={3}{U} -type=Instant -[/card] -[card] -name=Compelling Deterrence -target=*[-land] -auto=moveto(ownerhand) -auto=if type(zombie|mybattlefield)~morethan~0 then ability$!name(discard) target(*|myhand) reject!$ targetcontroller -text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. -mana={1}{U} -type=Instant -[/card] -[card] -name=Complete Disregard -target=creature[power<=3]|battlefield -auto=moveto(exile) -text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. -mana={2}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Complex Automaton -auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) -text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. -mana={4} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Composite Golem -auto={S}:Add{W}{U}{B}{R}{G} -text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Compost -auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller -text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Compulsion -auto={1}{U}{D(*|myhand)}:draw:1 controller -auto={1}{U}{S}:draw:1 controller -text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Compulsive Research -target=player -auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then choice name(discard land) target(land|myhand) reject!$ targetedplayer -text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Concealed Courtyard -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{W} -auto={T}:Add{B} -text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Concentrate -auto=draw:3 -text=Draw three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Concerted Effort -auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot -auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot -auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot -auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot -auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot -auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot -auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot -auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot -auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot -auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot -auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot -auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot -auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot -auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot -auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot -auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot -text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Conch Horn -auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ controller -text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Conclave Equenaut -abilities=flying -other={convoke} name(Convoke) -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Conclave Naturalists -auto=may destroy target(artifact,enchantment) -text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. -mana={4}{G} -type=Creature -subtype=Dryad -power=4 -toughness=4 -[/card] -[card] -name=Conclave Phalanx -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. -auto=life:type:creature:mybattlefield -other={convoke} name(Convoke) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Conclave's Blessing -auto=foreach(other creature|myBattlefield) 0/2 -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. -other={convoke} name(Convoke) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Concordant Crossroads -auto=lord(creature) haste -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures have haste. -mana={G} -type=World Enchantment -[/card] -[card] -name=Concordia Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=3 -[/card] -[card] -name=Concussive Bolt -target=player -auto=damage:4 -auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock ueot >2 -text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Condemn -target=creature[attacking] -auto=bottomoflibrary -auto=dynamicability -text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. -mana={W} -type=Instant -[/card] -[card] -name=Condescend -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={X}{U} -type=Instant -[/card] -[card] -name=Conduit of Emrakul -auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever -text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. -type=Creature -subtype=Eldrazi Werewolf -power=5 -toughness=4 -[/card] -[card] -name=Conduit of Ruin -alias=401847 -aicode=activate target(creature[colorless;manacost>=7]|mylibrary) moveto(myhand) -autostack=if casted(this) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless;manacost>=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=lord(creature|mycastingzone) conduited dontremove -text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Conduit of Storms -auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{r})) forever -auto={3}{r}{r}:flip(Conduit of Emrakul) -text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. -mana={2}{R} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=3 -[/card] -[card] -name=Confessor -auto=@discarded(*|hand):may life:1 controller -text=Whenever a player discards a card, you may gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Confirm Suspicions -target=*|mystack -auto=fizzle -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!*3 controller -text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Confiscate -target=* -alias=1194 -text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. -mana={4}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Confront the Unknown -target=creature -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=foreach(clue|mybattlefield) 1/1 -text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={G} -type=Instant -[/card] -[card] -name=Congregate -target=player -auto=life:twicetype:creature:battlefield -text=Target player gains 2 life for each creature on the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Congregation at Dawn -aicode=activate notatarget(creature|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(creature|reveal) becomes(chosencard) ueot optiononeend optiontwo name(put back) transforms((,newability[target(<3>*[chosencard]|reveal) moveto(mylibrary)],newability[all(*[-chosencard]|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot optiontwoend revealend -text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. -mana={G}{G}{W} -type=Instant -[/card] -[card] -name=Conifer Strider -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{G} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Conjurer's Bauble -auto={T}{S}:bottomoflibrary target(other *|mygraveyard) && draw:1 controller -text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Conjurer's Closet -auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. -mana={5} -type=Artifact -[/card] -[card] -name=Conquer -target=land -alias=1194 -text=Enchant land -- You control enchanted land. -mana={3}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Conquering Manticore -abilities=flying -auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Manticore -power=5 -toughness=5 -[/card] -[card] -name=Conqueror's Pledge -kicker={6} -auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 -auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 -text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. -mana={2}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Consecrate Land -target=land -auto=indestructible -auto=teach(land) cantbetargetof(aura) -text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consecrated by Blood -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consecrated Sphinx -abilities=flying -auto=@drawfoeof(player):may draw:2 controller -text=Flying -- Whenever an opponent draws a card, you may draw two cards. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=6 -[/card] -[card] -name=Conservator -auto={3}{T}:prevent:2 controller -text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Consign to Dream -target=* -auto=teach(*[-red;-green]) moveTo(ownerhand) -auto=teach(*[red;green]) moveTo(ownerlibrary) -text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. -mana={2}{U} -type=Instant -[/card] -[card] -name=Constant Mists -auto=preventallcombatdamage ueot -buyback={1}{G}{S(land|mybattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Constricting Sliver -auto=(blink)forsrc target(creature|opponentbattlefield) -auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever -text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." -mana={5}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Constricting Tendrils -target=creature -auto=-3/-0 -autohand=__CYCLING__({2}) -text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={U} -type=Instant -[/card] -[card] -name=Consulate Crackdown -auto=(blink)forsrc all(artifact|opponentbattlefield) -text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Consulate Dreadnought -auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} -text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={1} -type=Artifact -subtype=Vehicle -power=7 -toughness=11 -[/card] -[card] -name=Consulate Skygate -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Consulate Turret -auto={T}:alterenergy:1 controller -auto={T}{e:3}:damage:2 target(player) -text={T}: You get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. -mana={3} -type=Artifact -[/card] -[card] -name=Consul's Lieutenant -abilities=first strike -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 1/1 ueot])) -text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Consul's Shieldguard -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:2}) indestructible target(other creature[attacking]|mybattlefield) -text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. -mana={3}{W} -type=Creature -subtype=Dwarf Soldier -power=3 -toughness=4 -[/card] -[card] -name=Consult the Necrosages -auto=choice draw:2 target(player) -auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -text=Choose one - Target player draws two cards; or target player discards two cards. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Consume Spirit -target=creature,player -auto=damage:castx -auto=life:castx controller -text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. -mana={1}{B}{X:black} -type=Sorcery -[/card] -[card] -name=Consume the Meek -auto=bury all(creature[manacost<=3]) -text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Consuming Aberration -anyzone=type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive -auto=@movedTo(creature|mystack):target(opponent) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Consuming Bonfire -auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) -auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) -text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. -mana={3}{R}{R} -type=Tribal Sorcery -subtype=Elemental -[/card] -[card] -name=Consuming Ferocity -target=creature[-Wall] -auto=1/0 -auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) -text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consuming Sinkhole -auto=choice target(creature[land]) moveto(exile) -auto=choice damage:4 target(player) -text=Devoid (This card has no color.) -- Choose one -- -- -- Exile target land creature. -- -- Consuming Sinkhole deals 4 damage to target player. -mana={3}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Consuming Vapors -target=player -auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Consumptive Goo -auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) -text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. -mana={B}{B} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Contagion Clasp -auto=counter(-1/-1,1) target(creature) -auto={4}{T}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2} -type=Artifact -[/card] -[card] -name=Contagion Engine -auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer -auto={4}{T}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate && proliferate -text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) -mana={6} -type=Artifact -[/card] -[card] -name=Contagion -target=creature -auto=counter(-2/-1,1) -auto=target(creature) counter(-2/-1,1) -other={L}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) -text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Contagious Nim -abilities=Infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Containment Membrane -target=creature -auto=teach(mytgt) doesnotuntap -text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -other={U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contaminated Bond -target=creature -auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contaminated Ground -text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -auto=@tapped(mytgt):life:-2 targetcontroller -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contemplation -auto=@movedTo(*|mystack):life:1 -text=Whenever you cast a spell, you gain 1 life. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Contempt -target=creature -auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) -text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contested Cliffs -auto={T}:add{1} -auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -type=Land -[/card] -[card] -name=Contested War Zone -auto={T}:Add{1} -auto={1}{T}:all(creature[attacking]) 1/0 ueot -auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) -text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. -type=Land -[/card] -[card] -name=Contingency Plan -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot -auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Contraband Kingpin -abilities=lifelink -auto=@movedTo(artifact|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. -mana={U}{B} -type=Creature -subtype=Aetherborn Rogue -power=1 -toughness=4 -[/card] -[card] -name=Contradict -target=*|stack -auto=fizzle -auto=draw:1 controller -text=Counter target spell. Draw a card. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Control Magic -target=creature -alias=1194 -text=Enchant creature -- You control enchanted creature. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Control of the Court -auto=draw:4 -auto=discard:3 -text=Draw four cards, then discard three cards at random. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Controlled Instincts -target=creature[green;red] -auto=doesnotuntap -text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Controvert -target=*|stack -auto=fizzle -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Convalescence -auto=@each my upkeep:this(controllerlife < 11) life:1 -text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Convalescent Care -auto=@each my upkeep:this(controllerlife < 6) life:3 -auto=@each my upkeep:this(controllerlife < 6) draw:1 -text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Conversion Chamber -auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) -auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3) -text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Conversion -auto=upcost[{W}{W}] sacrifice -auto=lord(mountain) losesubtypesof(land) -auto=lord(mountain) transforms((plains)) -text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Convicted Killer -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. -mana={2}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Conviction -target=creature -auto=1/3 -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Convincing Mirage -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=choice name(becomes a plains) teach(land) transforms((plains)) -auto=choice name(becomes a island) teach(land) transforms((island)) -auto=choice name(becomes a swamp) teach(land) transforms((swamp)) -auto=choice name(becomes a mountain) teach(land) transforms((mountain)) -auto=choice name(becomes a forest) teach(land) transforms((forest)) -text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Convolute -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {4}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Coordinated Assault -target=creature -auto=1/0 ueot -auto=first strike ueot -text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Coordinated Barrage -target=creature[attacking;blocking] -auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend -text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. -mana={W} -type=Instant -[/card] -[card] -name=Copper Carapace -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) cantblock -text=Equipped creature gets +2/+2 and can't block. -- Equip {3} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Copper Gnomes -auto={4}{S}:moveTo(myBattlefield) target(other artifact|myhand) -text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Copper Myr -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Copper Tablet -auto=@each opponent upkeep:damage:1 opponent -auto=@each my upkeep:damage:1 controller -text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. -mana={2} -type=Artifact -[/card] -[card] -name=Copperhoof Vorrac -auto=foreach(*[-tapped]|opponentBattlefield) 1/1 -text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. -mana={3}{G}{G} -type=Creature -subtype=Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Copperhorn Scout -auto=@combat(attacking) source(this):untap all(other creature|mybattlefield) -text=Whenever Copperhorn Scout attacks, untap each other creature you control. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Copper-Leaf Angel -abilities=flying -auto={T}{S(land|myBattlefield)}:counter(1/1,1) -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 -text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. -mana={5} -type=Artifact Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Copperline Gorge -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{R} -auto={T}:Add{G} -text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Copy Artifact -auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) -text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Coral Atoll -auto=tap(noevent) -auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{U} -text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. -type=Land -[/card] -[card] -name=Coral Barrier -abilities=defender -auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller -text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) -mana={2}{U} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Coral Eel -mana={1}{U} -type=Creature -subtype=Fish -power=2 -toughness=1 -[/card] -[card] -name=Coral Fighters -aicode=activate may bottomoflibrary all(*[zpos=1]|opponentlibrary) -auto=@combat(notblocked) source(this):name(look) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=1 -[/card] -[card] -name=Coral Helm -auto={D}{3}:2/2 target(creature) -text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Coral Merfolk -mana={1}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=1 -[/card] -[card] -name=Coral Net -target=creature[green;white] -auto=teach(creature) upcost[{D(*|myhand)}] sacrifice -text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coral Reef -auto=counter(0/0,4,Polyp) -auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) -auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) -text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Coral Trickster -facedown={3} -autofacedown={U}:morph -autofaceup=may tap target(*) -autofaceup=may untap target(*) -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Coralhelm Commander -auto={1}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}) flying -auto=this(counter{0/0.2.Level}) 1/1 -auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 -auto=this(counter{0/0.4.Level}) 1/1 -text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) -auto=maxlevel:4 -mana={U}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Coralhelm Guide -auto={4}{U}:target(creature|battlefield) unblockable ueot -text={4}{U}: Target creature can't be blocked this turn. -mana={1}{U} -type=Creature -subtype=Merfolk Scout Ally -power=2 -toughness=1 -[/card] -[card] -name=Core Prowler -abilities=infect -auto=@movedto(this|mygraveyard) from(this|mybattlefield):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={4} -type=Artifact Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Coretapper -auto={T}:counter(0/0,1,Charge) target(artifact) -auto={S}:counter(0/0,2,Charge) target(other artifact) -text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Cornered Market -auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) -text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Corpse Blockade -abilities=defender -auto={S(other creature|mybattlefield)}:deathtouch ueot -text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=4 -[/card] -[card] -name=Corpse Churn -auto=deplete:3 controller -auto=ability$!name(return creature from graveyard) notatarget(creature|mygraveyard) moveTo(myhand)!$ controller -text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -mana={1}{B} -type=Instant -[/card] -[card] -name=Corpse Connoisseur -aicode=activate target(creature|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autograveyard={4}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{B} -type=Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Corpse Cur -abilities=infect -auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. -mana={4} -type=Artifact Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Corpse Harvester -auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot -text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Corpse Hauler -auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) -text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Corpse Lunge -target=creature -auto=damage:storedpower -text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. -mana={2}{B}{E(creature|mygraveyard)} -type=Instant -[/card] -[card] -name=Corpse Traders -aicode=activate reject notatarget(*|targetedpersonshand) -auto={2}{B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Corpsehatch -target=creature[-black] -auto=destroy -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Corpulent Corpse -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{B} -suspend(5)={b} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Corrosive Gale -auto=damage:X all(creature[flying]) -text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. -mana={X}{p(G)} -color=green -type=Sorcery -[/card] -[card] -name=Corrosive Mentor -auto=lord(creature[black]|myBattlefield) wither -text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -mana={2}{B} -type=Creature -subtype=Elemental Rogue -power=1 -toughness=3 -[/card] -[card] -name=Corrupt Court Official -auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly -text=When Corrupt Court Official enters the battlefield, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Corrupt Eunuchs -auto=damage:2 target(creature) -text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. -mana={3}{R} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Corrupt Official -auto={2}{B}:regenerate -auto=@combat(blocked,turnlimited) source(this):discard:1 opponent -text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. -mana={4}{B} -type=Creature -subtype=Human Minion -power=3 -toughness=1 -[/card] -[card] -name=Corrupted Conscience -target=creature -auto=infect -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupted Grafstone -auto=tap(noevent) -auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} -auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} -auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} -auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} -auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} -text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Corrupted Harvester -auto={B}{S(creature|myBattlefield)}:regenerate -text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=3 -[/card] -[card] -name=Corrupted Resolve -target=*|stack -auto=transforms((,newability[this(variable{mypoisoncount}) fizzle])) ueot -mana={1}{U} -type=Instant -text=Counter target spell if its controller is poisoned. -[/card] -[card] -name=Corrupted Roots -target=forest,plains -auto=@tapped(mytgt):life:-2 targetController -text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupted Zendikon -target=land -auto=becomes(Creature Ooze,3/3,black) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupt -target=creature,player -auto=damage:type:swamp:mybattlefield -auto=life:type:swamp:mybattlefield controller -text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Cosi's Ravager -auto=@movedTo(land|myBattlefield):may damage:1 target(player) -text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Cosmic Horror -abilities=first strike -auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller -text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. -mana={3}{B}{B}{B} -type=Creature -subtype=Horror -power=7 -toughness=7 -[/card] -[card] -name=Cosmic Larva -abilities=trample -auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. -mana={1}{R}{R} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Council of Advisors -auto=draw:1 -text=When Council of Advisors enters the battlefield, draw a card. -mana={2}{U} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Counsel of the Soratami -auto=draw:2 -text=Draw two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Counterbore -target=*|stack -auto=fizzle -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Counterflux -abilities=overload -other={1}{U}{U}{R} name(Overload) -abilities=nofizzle -target=*|opponentstack -auto=paidmana fizzle -auto=overload fizzle all(*|opponentstack) -text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{U}{R} -type=Instant -[/card] -[card] -name=Counterintelligence -target=creature -auto=moveTo(ownerhand) -text=Return one or two target creatures to their owners' hands. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Countermand -target=*|stack -auto=fizzle && deplete:4 targetcontroller -text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Counterspell -target=*|stack -auto=fizzle -text=Counter target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Countersquall -target=*[-creature]|stack -auto=fizzle -auto=life:-2 targetcontroller -text=Counter target noncreature spell. Its controller loses 2 life. -mana={U}{B} -type=Instant -[/card] -[card] -name=Countless Gears Renegade -auto=if revolt then create(Servo:Artifact Creature Servo:1/1) -text=Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Countryside Crusher -auto=@movedTo(land|mygraveyard):counter(1/1,1) all(this) -auto=@each my upkeep:reveal:1 optionone if type(land|myreveal)~morethan~0 then name(Discard) target(<1>*|myreveal) moveto(mygraveyard) else donothing optiononeend optiontwo name(Not a Land) target(<1>*|myreveal) moveto(mylibrary) optiontwoend repeat revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. -mana={1}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Courageous Outrider -aicode=activate target(human[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{W} -type=Creature -subtype=Human Scout -power=3 -toughness=4 -[/card] -[card] -name=Courier Griffin -abilities=flying -auto=choice life:2 controller -text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Courier Hawk -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Courier's Capsule -auto={1}{U}{T}{S}:Draw:2 -text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. -mana={1}{U} -type=Artifact -[/card] -[card] -name=Courser of Kruphix -abilities=showfromtoplibrary -auto=canplaylandlibrarytop -auto=@movedTo(land|mybattlefield):life:1 -text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. -mana={1}{G}{G} -type=Enchantment Creature -subtype=Centaur -power=2 -toughness=4 -[/card] -[card] -name=Coursers' Accord -auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={4}{G}{W} -type=Sorcery -[/card] -[card] -name=Court Archers -abilities=reach,exalted -text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{G} -type=Creature -subtype=Human Archer -power=1 -toughness=3 -[/card] -[card] -name=Court Homunculus -auto=aslongas(other artifact|myBattlefield) 1/1 -text=Court Homunculus gets +1/+1 as long as you control another artifact. -mana={W} -type=Artifact Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Court Hussar -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -abilities=vigilance,hiddenface -text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. -auto=ifnot spent({w}) then sacrifice all(this) -mana={2}{U} -type=Creature -subtype=Vedalken Knight -power=1 -toughness=3 -[/card] -[card] -name=Court Street Denizen -auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) -text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Courtly Provocateur -auto={T}:target(creature) mustattack ueot -auto={T}:target(creature) mustblock ueot -text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Covenant of Blood -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. -other={convoke} name(Convoke) -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Cover of Darkness -auto=chooseatype lord(creature[chosentype]) fear chooseend -text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Covert Operative -abilities=unblockable -text=Covert Operative is unblockable. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Covetous Dragon -abilities=flying -auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1 -text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. -mana={4}{R} -type=Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Cowardice -auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) -text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Cower in Fear -auto=all(creature|opponentbattlefield) -1/-1 ueot -text=Creatures your opponents control get -1/-1 until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Cowl Prowler -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Crab Umbra -abilities=totemarmor -target=creature -auto={2}{U}:untap(mytgt) -text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crabapple Cohort -auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 -text=Crabapple Cohort gets +1/+1 as long as you control another green creature. -mana={4}{G} -type=Creature -subtype=Treefolk Warrior -power=4 -toughness=4 -[/card] -[card] -name=Crack the Earth -auto=sacrifice notatarget(*|mybattlefield) -auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent -text=Each player sacrifices a permanent. -mana={R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Crackdown -auto=lord(creature[power>=3;-white]) doesnotuntap -text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Crackleburr -auto={UR}{UR}{T(creature[red]|mybattelfield)}{T(creature[red]|mybattelfield)}{T}:damage:3 target(creature,player) -auto={UR}{UR}{q(creature[blue]|mybattelfield)}{q(creature[blue]|mybattelfield)}{q}:moveTo(ownerhand) target(creature) -text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) -mana={1}{UR}{UR} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Crackling Club -target=creature -auto=1/0 -auto={S}:damage:1 target(other creature) -text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crackling Doom -auto=damage:2 opponent -auto=ability$! sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ opponent -text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. -mana={R}{W}{B} -type=Instant -[/card] -[card] -name=Crackling Perimeter -auto={T(Gate|mybattlefield)}:damage:1 opponent -text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Crackling Triton -auto={2}{R}{S}:damage:2 target(other *[creature;player]) -text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Cradle Guard -abilities=trample -auto=upcost[{1}{G}{G};next upkeep] sacrifice -text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Cradle of Vitality -auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) -text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Cradle to Grave -target=creature[fresh;-black] -auto=destroy -text=Destroy target nonblack creature that entered the battlefield this turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Crafty Pathmage -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Crag Puca -auto={UR}:swap -text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. -mana={UR}{UR}{UR} -type=Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Crag Saurian -auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) -auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) -text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. -mana={R}{R}{R} -type=Creature -subtype=Lizard -power=4 -toughness=4 -[/card] -[card] -name=Cranial Archive -auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard) -text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Cranial Plating -auto=teach(creature) type:artifact:mybattlefield/0 nonstatic -auto={B}{B}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Crash Landing -target=creature[flying] -auto=-flying -auto=damage:type:forest:mybattlefield -text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. -mana={2}{G} -type=Instant -[/card] -[card] -name=Crash of Rhinos -abilities=trample -text=Trample -mana={6}{G}{G} -type=Creature -subtype=Rhino -power=8 -toughness=4 -[/card] -[card] -name=Crash -target=artifact -other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) -auto=destroy -text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. -mana={2}{R} -type=Instant -[/card] -[card] -name=Crashing Centaur -auto={G}{D(*|myhand)}:trample -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) shroud >6 -text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) -mana={4}{G}{G} -type=Creature -subtype=Centaur -power=3 -toughness=4 -[/card] -[card] -name=Crater Elemental -auto={R}{T}{S}:damage:4 target(other creature) -auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot -text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{R} -type=Creature -subtype=Elemental -power=0 -toughness=6 -[/card] -[card] -name=Crater Hellion -auto=damage:4 all(other creature) -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. -mana={4}{R}{R} -type=Creature -subtype=Hellion Beast -power=6 -toughness=6 -[/card] -[card] -name=Craterhoof Behemoth -abilities=haste -auto=count(type:creature:mybattlefield) -auto=all(creature|mybattlefield) countedamount/countedamount ueot -auto=all(creature|mybattlefield) trample ueot -text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. -mana={5}{G}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Craterize -target=land -auto=destroy -text=Destroy target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Crater's Claws -target=creature,player -auto=if type(creature[power=>4]|mybattlefield) then damage:2 -auto=damage:X -text=Crater's Claws deals X damage to target creature or player. -- Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. -mana={R}{X} -type=Sorcery -[/card] -[card] -name=Craven Giant -abilities=cantblock -text=Craven Giant can't block. -mana={2}{R} -type=Creature -subtype=Giant -power=4 -toughness=1 -[/card] -[card] -name=Craven Knight -abilities=cantblock -text=Craven Knight can't block. -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Craw Giant -abilities=trample -auto=rampage(2/2,1) -text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{G}{G}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=4 -[/card] -[card] -name=Craw Wurm -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Crawling Filth -abilities=fear -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={5}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Crawling Sensation -auto=@each my upkeep:may deplete:2 controller -auto=@movedto(land|mygraveyard) turnlimited:token(Insect,creature Insect,1/1,green) -text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Crazed Armodon -auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 -text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. -mana={2}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Crazed Goblin -abilities=mustattack -text=Crazed Goblin attacks each turn if able. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Crazed Skirge -abilities=flying,haste -text=Flying, haste -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Creakwood Ghoul -auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller -text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. -mana={4}{B} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Creakwood Liege -auto=lord(other creature[black]|myBattlefield) 1/1 -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) -text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. -mana={1}{BG}{BG}{BG} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Creature Bond -target=creature -auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController -text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Credit Voucher -auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller -text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. -mana={2} -type=Artifact -[/card] -[card] -name=Creeperhulk -abilities=trample -auto={1}{G}:target(creature|mybattlefield) becomes(,5/5,trample) -text=Trample -- {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. -mana={3}{G}{G} -type=Creature -subtype=Plant Elemental -power=5 -toughness=5 -[/card] -[card] -name=Creeping Corrosion -auto=destroy all(artifact) -text=Destroy all artifacts. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Mold -target=artifact,enchantment,land -auto=destroy -text=Destroy target artifact, enchantment, or land. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Renaissance -auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) -auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) -auto=choice name(land) moveTo(myhand) all(land|mygraveyard) -auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) -auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) -flashback={5}{G}{G} -text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Tar Pit -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot -text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. -type=Land -[/card] -[card] -name=Creepy Doll -abilities=indestructible -auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend -text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. -mana={5} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Cremate -target=*|graveyard -auto=moveto(exile) -auto=draw:1 controller -text=Exile target card from a graveyard. -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Crenellated Wall -abilities=defender -auto={T}:0/4 target(creature) -text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Crescendo of War -auto=@each upkeep:counter(0/0,1,Strife) -auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 -auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 -mana={3}{W} -type=Enchantment -text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. -[/card] -[card] -name=Crested Craghorn -abilities=haste -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{R} -type=Creature -subtype=Goat Beast -power=4 -toughness=1 -[/card] -[card] -name=Crevasse -auto=lord(creature) -mountainwalk -text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Crib Swap -abilities=changeling -target=creature -auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller -text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. -mana={2}{W} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Crimson Acolyte -abilities=protection from red -auto={W}:protection from red target(creature) -text=Protection from red -- {W}: Target creature gains protection from red until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Crimson Hellkite -abilities=flying -auto={X:red}:damage:X target(creature) -text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Crimson Kobolds -text=Crimson Kobolds is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Crimson Mage -auto={R}:haste target(creature|mybattlefield) -text={R}: Target creature you control gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Crimson Manticore -abilities=flying -auto={R}{T}:damage:1 target(creature[attacking;blocking]) -text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. -mana={2}{R}{R} -type=Creature -subtype=Manticore -power=2 -toughness=2 -[/card] -[card] -name=Crimson Muckwader -auto=aslongas(swamp|mybattlefield) 1/1 -auto={2}{B}:regenerate -text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{R} -type=Creature -subtype=Lizard -power=2 -toughness=1 -[/card] -[card] -name=Crimson Roc -abilities=flying -auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot -text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Crimson Wisps -target=creature -auto=transforms((,red)) ueot -auto=haste -auto=draw:1 controller -text=Target creature becomes red and gains haste until end of turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Crippling Blight -target=creature -auto=-1/-1 -auto=cantblock -text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crippling Chill -target=creature -auto=tap -auto=frozen -auto=draw:1 controller -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Crippling Fatigue -target=creature -auto=-2/-2 -flashback={L:3}{1}{B} -text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Crocanura -abilities=reach -auto=evolve -text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={2}{G} -type=Creature -subtype=Crocodile Frog -power=1 -toughness=3 -[/card] -[card] -name=Crookclaw Elder -abilities=flying -auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) -text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. -mana={5}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=2 -[/card] -[card] -name=Crookclaw Transmuter -abilities=flash,flying -auto=swap target(creature) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=1 -[/card] -[card] -name=Crookshank Kobolds -text=Crookshank Kobolds is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Crop Rotation -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. -mana={G}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Crop Sigil -auto=@each my upkeep:may deplete:1 -auto=while(restriction{delirium}) {2}{g}{s}:target(other creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever -text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={G} -type=Enchantment -[/card] -[card] -name=Crosis, the Purger -abilities=flying -auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend -auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend -text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. -mana={3}{U}{B}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Crosis's Attendant -auto={1}{S}:Add{U}{B}{R} -text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Crosis's Catacombs -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Crosis's Charm -auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) -auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. -mana={U}{B}{R} -type=Instant -[/card] -[card] -name=Crossbow Ambush -auto=lord(creature|myBattlefield) reach -text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Crossbow Infantry -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Crossroads Consecrator -auto={g}{t}:target(human[attacking]) 1/1 ueot -text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Crosstown Courier -auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent -auto=@combatdamageof(player) from(this):deplete:thatmuch controller -text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Vedalken -power=2 -toughness=1 -[/card] -[card] -name=Crossway Vampire -auto=target(creature) cantblock ueot -text=When Crossway Vampire enters the battlefield, target creature can't block this turn. -mana={1}{R}{R} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Crosswinds -auto=lord(creature[flying]) -2/0 -text=Creatures with flying get -2/-0. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Crovax the Cursed -auto=counter(1/1,4) -auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) -auto={B}:flying -text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire -power=0 -toughness=0 -[/card] -[card] -name=Crovax, Ascendant Hero -auto=lord(other creature[white]) 1/1 -auto=lord(creature[-white]) -1/-1 -auto={L:2}:moveTo(ownerhand) -text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. -mana={4}{W}{W} -type=Legendary Creature -subtype=Human -power=4 -toughness=4 -[/card] -[card] -name=Crow of Dark Tidings -abilities=flying -auto=deplete:2 controller -auto=@movedTo(this|graveyard) from(battlefield):deplete:2 controller -text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie Bird -power=2 -toughness=1 -[/card] -[card] -name=Crowd Favorites -auto={3}{W}:tap target(creature) -auto={3}{W}:0/5 -text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. -mana={6}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Crowd of Cinders -abilities=fear -anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. -mana={3}{B} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Crowd's Favor -target=creature -auto=first strike ueot -auto=+1/+0 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -other={convoke} name(Convoke) -mana={R} -type=Instant -[/card] -[card] -name=Crown of Ascension -target=creature -auto=flying -auto={S}:transforms((,newability[all(creature[share!types!]) flying ueot])) ueot -text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Awe -target=creature -auto=protection from black -auto=protection from red -auto={S}:transforms((,newability[all(creature[share!types!]) protection from black ueot],newability[all(creature[share!types!]) protection from red ueot])) ueot -text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Convergence -abilities=showfromtoplibrary -auto=lord(creature[zpos=1]|mylibrary) transforms((,newability[lord(creature[share!color!]|mybattlefield) 1/1])) -auto={G}{W}:bottomoflibrary all(*[zpos=1]|mylibrary) -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Crown of Empires -auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap -text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. -mana={2} -type=Artifact -[/card] -[card] -name=Crown of Flames -target=creature -auto={R}:1/0 -auto={R}:moveTo(ownerhand) -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Fury -target=creature -auto=1/0 -auto=first strike -auto={S}:transforms((,newability[all(creature[share!types!]) first strike ueot],newability[all(creature[share!types!]) 1/0 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Suspicion -target=creature -auto=2/-1 -auto={S}:transforms((,newability[all(creature[share!types!]) 2/-1 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Vigor -target=creature -auto=1/1 -auto={S}:transforms((,newability[all(creature[share!types!]) 1/1 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crowned Ceratok -abilities=trample -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Trample -- Each creature you control with a +1/+1 counter on it has trample. -mana={3}{G} -type=Creature -subtype=Rhino -power=4 -toughness=3 -[/card] -[card] -name=Crucible of Fire -auto=lord(dragon|myBattlefield) 3/3 -text=Dragon creatures you control get +3/+3. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Crucible of Worlds -auto=lord(land|mygraveyard) CanPlayFromGraveyard -text=You may play land cards from your graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Crude Rampart -abilities=defender -facedown={3} -autofacedown={4}{W}:morph -text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{W} -type=Creature -subtype=Wall -power=4 -toughness=5 -[/card] -[card] -name=Cruel Bargain -text=Draw four cards. You lose half your life, rounded up. -auto=draw:4 -auto=life:-halfdownlifetotal -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Cruel Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) deathtouch ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Cruel Edict -target=opponent -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target opponent sacrifices a creature. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Cruel Fate -target=opponent -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|targetedpersonslibrary) moverandom(*[zpos<=4]) from(targetedpersonslibrary) to(targetedpersonslibrary)],newability[deplete:1 targetedplayer])) ueot -auto=name(look) reveal:5 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Cruel Finality -target=creature -auto=-2/-2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Cruel Revival -target=creature[-zombie] -auto=bury -auto=may moveTo(myhand) target(zombie|mygraveyard) -text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. -mana={4}{B} -type=Instant -[/card] -[card] -name=Cruel Sadist -auto={L}{B}{T}:counter(1/1,1) -auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) -auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) -auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) -auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) -auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) -auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) -auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) -auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) -auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) -auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) -auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) -auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) -auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) -auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) -auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) -auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) -auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) -auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) -auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) -auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) -text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. -mana={B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Cruel Tutor -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Cruel Ultimatum -target=opponent -auto=ability$!choice life:5 controller!$ controller -auto=ability$!choice draw:3 controller!$ controller -auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller -auto=ability$!choice life:-5 controller!$ targetedplayer -auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer -auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. -mana={U}{U}{B}{B}{B}{R}{R} -type=Sorcery -[/card] -[card] -name=Crumble to Dust -target=land[-basic]|battlefield -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. -mana={3}{R} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Crumble -target=artifact -auto=bury -auto=dynamicability -text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. -mana={G} -type=Instant -[/card] -[card] -name=Crumbling Ashes -auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) -text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Crumbling Colossus -abilities=trample -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. -mana={5} -type=Artifact Creature -subtype=Golem -power=7 -toughness=4 -[/card] -[card] -name=Crumbling Necropolis -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. -type=Land -[/card] -[card] -name=Crumbling Vestige -auto={t}:add{c} -auto=tap(noevent) -text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -type=Land -[/card] -[card] -name=Crusade -auto=lord(creature[white]) 1/1 -text=White creatures get +1/+1. -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Crusader of Odric -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=* -toughness=* -[/card] -[card] -name=Crusading Knight -abilities=protection from black -auto=foreach(swamp|opponentBattlefield) 1/1 -text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Crush of Tentacles -auto=moveto(hand) all(*[-land]|battlefield) -text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. -mana={4}{U}{U} -auto=alternative token(Octopus,Creature octopus,8/8,blue) -other={3}{u}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Sorcery -[/card] -[card] -name=Crush of Wurms -auto=token(Wurm,creature wurm, 6/6,green)*3 -flashback={9}{G}{G}{G} -text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={6}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Crush Underfoot -target=giant|mybattlefield -auto=transforms((,newability[dynamicability target(creature)])) -text=Choose a Giant creature you control. It deals damage equal to its power to target creature. -mana={1}{R} -type=Tribal Instant -subtype=Giant -[/card] -[card] -name=Crusher Zendikon -target=land -auto=becomes(Creature Beast,4/2,red,trample) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crush -target=artifact[-creature] -auto=destroy -text=Destroy target noncreature artifact. -mana={R} -type=Instant -[/card] -[card] -name=Crushing Pain -target=creature[damaged] -auto=damage:6 -text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Crushing Vines -target=*[artifact;creature&flying] -auto=destroy -text=Choose one - Destroy target creature with flying, or destroy target artifact. -mana={2}{G} -type=Instant -[/card] -[card] -name=Crux of Fate -auto=choice name(destroy dragons) destroy all(creature[dragon]) -auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) -text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Cryoclasm -target=plains,island -auto=destroy -auto=Damage:3 targetController -text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Crypsis -target=creature|mybattlefield -auto=teach(creature) protection from(creature|opponentbattlefield) ueot -auto=untap -text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. -mana={1}{U} -type=Instant -[/card] -[card] -name=Crypt Angel -abilities=flying,protection from white -auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) -text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Crypt Champion -abilities=double strike -auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) -auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent -auto=ifnot spent({R}) then sacrifice all(this) -text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Crypt Cobra -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={3}{B} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Crypt Creeper -auto={S}:moveTo(exile) target(other *|graveyard) -text=Sacrifice Crypt Creeper: Exile target card from a graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Crypt Ghast -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Crypt Incursion -target=player -auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 -auto=moveTo(exile) all(creature|targetedPersonsGraveyard) -text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. -mana={2}{B} -type=Instant -[/card] -[card] -name=Crypt of Agadeem -auto=tap(noevent) -auto={T}:Add{B} -auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} -text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. -type=Land -[/card] -[card] -name=Crypt Rats -auto={X:black}:damage:X all(creature,player) -text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Crypt Ripper -abilities=haste -auto={B}:1/1 -text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Crypt Sliver -auto=lord(sliver) {T}:regenerate target(sliver) -text=All Slivers have "{T}: Regenerate target Sliver." -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Cryptborn Horror -auto=counter(1/1,oplifelost) -abilities=trample -text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. -mana={1}{BR}{BR} -type=Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Cryptbreaker -auto={b}{1}{T}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) -auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller -text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Cryptic Cruiser -auto={2}{u}{D(*|opponentexile)}:tap target(creature) -text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. -mana={3}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=3 -[/card] -[card] -name=Cryptolith Fragment -auto={T}:add{G} -auto={T}:add{R} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{W} -auto=tap(noevent) -auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) -text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. -mana={3} -type=Artifact -[/card] -[card] -name=Cryptolith Rite -auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) -text=Creatures you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Cryptoplasm -auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )! -text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Cryptwailing -auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Crystal Ball -auto={1}{t}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Chimes -auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) -text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Golem -auto=@each my endofturn:phaseout -text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Crystal Quarry -auto={T}:Add{1} -auto={5}{T}:Add{W}{U}{B}{R}{G} -text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Crystal Rod -auto=@movedto(*[blue]|stack):pay({1}) life:1 -text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Crystal Seer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={4}{u}:name(return to hand) moveto(myhand) all(this) -text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. -mana={4}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Crystal Shard -auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Vein -auto={T}:Add{1} -auto={T}{S}:Add{2} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. -type=Land -[/card] -[card] -name=Crystalline Crawler -auto=counter(1/1,converge) -auto={C(1/1,-1)}:Add{G} -auto={C(1/1,-1)}:Add{R} -auto={C(1/1,-1)}:Add{U} -auto={C(1/1,-1)}:Add{B} -auto={C(1/1,-1)}:Add{W} -auto={T}:counter(1/1,1) -text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Crystalline Nautilus -auto=bestow transforms((,newability[@targeted(this):all(trigger[to]) sacrifice])) forever -auto=@targeted(this):all(trigger[to]) sacrifice -auto=bestow bstw -auto=bestow teach(creature) 4/4 -bestow={5}{w}{w} -text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={2}{U} -type=Enchantment Creature -subtype=Nautilus -power=4 -toughness=4 -[/card] -[card] -name=Crystalline Sliver -auto=lord(sliver) shroud -text=All Slivers have shroud. (They can't be the targets of spells or abilities.) -mana={W}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Crystallization -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) -text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. -mana={GU}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cudgel Troll -auto={G}:regenerate -text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{G}{G} -type=Creature -subtype=Troll -power=4 -toughness=3 -[/card] -[card] -name=Culling Dais -auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) -auto={1}{S}:dynamicability -text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. -mana={2} -type=Artifact -[/card] -[card] -name=Culling Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Culling Mark -target=creature -auto=mustblock ueot -text=Target creature blocks this turn if able. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Culling Scales -auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]:battlefield]) -text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) -mana={3} -type=Artifact -[/card] -[card] -name=Culling Sun -auto=destroy all(creature[manacost<=3]) -text=Destroy each creature with converted mana cost 3 or less. -mana={2}{W}{W}{B} -type=Sorcery -[/card] -[card] -name=Culling the Weak -auto=Add{B}{B}{B}{B} -text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. -mana={B}{s;target(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Cultbrand Cinder -auto=counter(-1/-1,1) target(creature) -text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. -mana={4}{BR} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Cultist's Staff -auto=teach(creature) 2/2 -auto={3}:equip -text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cultivate -auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot -text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Cultivator of Blades -auto=_FABRICATE_(2) -auto=@combat(attacking) source(this):may all(other creature|myBattlefield) dynamicability ueot -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. -mana={3}{G}{G} -type=Creature -subtype=Elf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Cultivator's Caravan -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=5 -toughness=5 -[/card] -[card] -name=Cumber Stone -auto=lord(creature|opponentBattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U} -type=Artifact -[/card] -[card] -name=Cunning Advisor -auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} -text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. -mana={3}{B} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Cunning Bandit -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Azamuki, Treachery Incarnate) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. -- ---- -- Azamuki, Treachery Incarnate -- Legendary Creature - Spirit -- 5/2 -- Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Cunning Breezedancer -abilities=flying -auto=@movedto(*[-creature]|mystack):2/2 ueot -text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. -mana={4}{W}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Cunning Giant -auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) -text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. -mana={5}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Cunning Lethemancer -auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=At the beginning of your upkeep, each player discards a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Cunning Sparkmage -abilities=haste -auto={T}:damage:1 target(creature,player) -text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=1 -[/card] -[card] -name=Cunning Strike -target=creature -auto=damage:2 -auto=damage:2 target(player) -auto=draw:1 -text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Cunning Wish -auto=moveTo(exile) -aicode=activate target(instant|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>instant|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. -mana={2}{U} -type=Instant -[/card] -[card] -name=Cunning -target=creature -auto=3/3 -auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cuombajj Witches -auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent -text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Curfew -auto=moveto(ownerhand) notatarget(creature|mybattlefield) -auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent -text=Each player returns a creature he or she controls to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Curio Vendor -mana={1}{U} -type=Creature -subtype=Vedalken -power=2 -toughness=1 -[/card] -[card] -name=Curiosity -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse Artifact -target=artifact -auto=teach(creature) upcost[{S}] damage:2 targetcontroller -text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse of Chains -target=creature -auto=@each upkeep:tap -text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. -mana={1}{WU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse of Death's Hold -target=player -auto=lord(creature|targetedpersonsbattlefield) -1/-1 -text=Enchant Player -- Creatures enchanted player controls gets -1/-1. -mana={3}{B}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Exhaustion -target=player -auto=maxCast(*)1 targetedplayer -text=Enchant player -- Enchanted player can't cast more than one spell each turn. -mana={2}{W}{W} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Marit Lage -auto=tap all(island) -auto=lord(island) doesnotuntap -text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Curse of Oblivion -target=player -auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer -text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. -mana={3}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Stalked Prey -target=player -auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1,1) -text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. -mana={1}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Bloody Tome -target=player -auto=@each targetedplayer upkeep:deplete:2 targetedplayer -text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Nightly Hunt -target=player -auto=lord(creature|targetedpersonsBattlefield) mustattack -text=Enchant Player -- Creatures enchanted player controls attack each turn if able. -mana={2}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Pierced Heart -target=player -auto=@each targetedplayer upkeep:damage:1 targetedplayer -text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. -mana={1}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Swine -target=creature|battlefield -auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller -text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Curse of Thirst -target=player -auto=@each targetedplayer upkeep:damage:targetedcurses -text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. -mana={4}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Wizardry -auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend -text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Cursebreak -target=enchantment -auto=destroy -auto=life:2 controller -text=Destroy target enchantment. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Cursecatcher -auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cursed Flesh -target=creature -auto=-1/-1 -auto=fear -text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cursed Land -target=land -auto=@each targetController upkeep:damage:1 targetController -text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cursed Monstrosity -abilities=flying -auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot -text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. -mana={4}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Cursed Ronin -auto=bushido(1/1) -auto={B}:1/1 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Cursed Totem -auto=lord(creature) noactivatedability -text=Activated abilities of creatures can't be activated. -mana={2} -type=Artifact -[/card] -[card] -name=Curtains' Call -anyzone=changecost(colorless:-1) forcedalive -target=<2>creature -auto=destroy -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. -mana={5}{B} -type=Instant -[/card] -[card] -name=Custodi Soulbinders -auto=foreach(other creature|battlefield) counter(1/1,1) -auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) -text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=0 -[/card] -[card] -name=Custodian of the Trove -abilities=defender -auto=tap(noevent) -text=Defender -- Custodian of the Trove enters the battlefield tapped. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=5 -[/card] -[card] -name=Custody Battle -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mystored)!$ controller])) -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Customs Depot -auto=@movedto(creature|mystack):pay({1}) name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Cut the Earthly Bond -target=*[enchanted] -auto=moveTo(ownerhand) -text=Return target enchanted permanent to its owner's hand. -mana={U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Cut the Tethers -auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text=For each Spirit, return it to its owner's hand unless that player pays {3}. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Cutthroat il-Dal -auto=aslongas(*|myhand) shadow <1 -text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) -mana={3}{B} -type=Creature -subtype=Human Rogue -power=4 -toughness=1 -[/card] -[card] -name=Cutthroat Maneuver -target=creature -auto=1/1 ueot -auto=lifelink ueot -text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Cyclone Sire -abilities=flying,haste -auto=@movedTo(this|graveyard) from(battlefield):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Cyclonic Rift -abilities=overload -other={6}{U} name(Overload) -target=*[-land]|opponentbattlefield -auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) -auto=paidmana moveto(ownerhand) -text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{U} -type=Instant -[/card] -[card] -name=Cyclopean Mummy -auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) -text=When Cyclopean Mummy dies, exile Cyclopean Mummy. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Cyclopean Snare -auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) -text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. -mana={2} -type=Artifact -[/card] -[card] -name=Cyclopean Tomb -auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly -auto=@movedTo(this|graveyard) from(battlefield):name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove -text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. -mana={4} -type=Artifact -[/card] -[card] -name=Cyclops Gladiator -auto=@combat(attacking) source(this):may target(creature) dynamicability -text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. -mana={1}{R}{R}{R} -type=Creature -subtype=Cyclops Warrior -power=4 -toughness=4 -[/card] -[card] -name=Cyclops of Eternal Fury -auto=lord(creature|mybattlefield) haste -text=Creatures you control have haste. -mana={4}{R}{R} -type=Enchantment Creature -subtype=Cyclops -power=5 -toughness=3 -[/card] -[card] -name=Cyclops of One-Eyed Pass -mana={2}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=2 -[/card] -[card] -name=Cyclops Tyrant -abilities=intimidate -auto=cantbeblockerof(creature[power>=2]) -text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. -mana={5}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=4 -[/card] -[card] -name=Cylian Elf -mana={1}{G} -type=Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Cylian Sunsinger -auto={R}{G}{W}:all(cylian sunsinger) 3/3 ueot -text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Cystbearer -abilities=infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Cytoplast Root-Kin -auto=counter(1/1,4) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) -auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) -text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. -mana={2}{G}{G} -type=Creature -subtype=Elemental Mutant -power=0 -toughness=0 -[/card] -[card] -name=Cytospawn Shambler -auto=counter(1/1,6) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={G}:trample target(creature[counter{1/1.1}]) -text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. -mana={6}{G} -type=Creature -subtype=Elemental Mutant -power=0 -toughness=0 -[/card] -[card] -name=Dack's Duplicate -auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever -auto=may copy NotATarget(creature) -text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={2}{U}{R} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Daggerback Basilisk -abilities=deathtouch -text=Deathtouch -mana={2}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=2 -[/card] -[card] -name=Daggerclaw Imp -abilities=flying,cantblock -text=Flying -- Daggerclaw Imp can't block. -mana={2}{B} -type=Creature -subtype=Imp -power=3 -toughness=1 -[/card] -[card] -name=Daggerdrome Imp -abilities=flying,lifelink -text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Daily Regimen -target=creature -auto={1}{W}:counter(1/1,1) -text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dakkon Blackblade -anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive -text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. -mana={2}{W}{U}{U}{B} -type=Legendary Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Dakmor Bat -abilities=flying -text=Flying -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Dakmor Ghoul -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Dakmor Lancer -auto=destroy target(creature[-black]) -text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. -mana={4}{B}{B} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Dakmor Plague -auto=damage:3 all(player,creature) -text=Dakmor Plague deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Dakmor Salvage -auto=tap(noevent) -auto={t}:add{b} -dredge=dredge(2) -text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -type=Land -[/card] -[card] -name=Dakmor Scorpion -mana={1}{B} -type=Creature -subtype=Scorpion -power=2 -toughness=1 -[/card] -[card] -name=Dakmor Sorceress -anyzone=type:swamp:myBattlefield/4 cdaactive -text=Dakmor Sorceress's power is equal to the number of Swamps you control. -mana={5}{B} -type=Creature -subtype=Human Wizard -power=* -toughness=4 -[/card] -[card] -name=Damia, Sage of Stone -abilities=deathtouch -auto=phasealter(remove,draw,controller) -auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller -text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. -mana={4}{G}{U}{B} -type=Legendary Creature -subtype=Gorgon Wizard -power=4 -toughness=4 -[/card] -[card] -name=Damnable Pact -target=player -auto=draw:X targetedplayer -auto=life:-X targetedplayer -text=Target player draws X cards and loses X life. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Damnation -auto=bury all(creature) -text=Destroy all creatures. They can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Dampening Pulse -auto=lord(creature|opponentbattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Damping Matrix -auto=lord(artifact) onlymanaability -auto=lord(creature) onlymanaability -text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. -mana={3} -type=Artifact -[/card] -[card] -name=Dance of Shadows -auto=all(creature|myBattlefield) 1/0 ueot -auto=all(creature|myBattlefield) fear ueot -text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Dance of the Dead -target=creature|graveyard -alias=1143 -auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) -text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dance of the Skywise -target=creature|mybattlefield -auto=ueot loseabilities -auto=flying ueot -auto=ueot transforms((,setpower=4,settoughness=4)) -auto=ueot transforms((Dragon Illusion,blue)) -text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dance with Devils -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*2 -text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." -mana={3}{R} -type=Instant -[/card] -[card] -name=Dancing Scimitar -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4} -type=Artifact Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Dandan -abilities=islandhome -text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. -mana={U}{U} -type=Creature -subtype=Fish -power=4 -toughness=1 -[/card] -[card] -name=Dangerous Wager -auto=reject all(*|myhand) -auto=draw:2 -text=Discard your hand, then draw two cards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Daraja Griffin -abilities=flying -auto={S}:destroy target(other creature[black]) -text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Darba -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. -mana={3}{G} -type=Creature -subtype=Bird Beast -power=5 -toughness=4 -[/card] -[card] -name=Daredevil Dragster -auto=@each combatends restriction{didattack}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! -auto=@each combatends restriction{didblock}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Daretti, Scrap Savant -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Discard and Draw) reject notatarget(*|myhand) and!( draw:1 controller )! -auto={C(0/0,-2,Loyalty)}:name(-2: Sacrifice an Artifact) sacrifice notatarget(artifact|mybattlefield) and!( moveto(mybattlefield) target(artifact|mygraveyard) )! -auto={C(0/0,-6,Loyalty)}:name(-10: Emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove -text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander. -mana={3}{R} -type=Planeswalker -subtype=Daretti -[/card] -[card] -name=Darien, King of Kjeldor -auto=@damageof(player):may token(Soldier,Creature Soldier,1/1,white)*thatmuch -text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. -mana={4}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Darigaaz, the Igniter -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend -text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Darigaaz's Attendant -auto={1}{S}:Add{B}{R}{G} -text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Darigaaz's Caldera -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Darigaaz's Charm -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -auto=choice damage:3 target(creature,player) -auto=aslongas(creature|battlefield) choice 3/3 target(creature) -text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. -mana={B}{R}{G} -type=Instant -[/card] -[card] -name=Daring Apprentice -auto={T}{S}:fizzle target(*|stack) -text={T}, Sacrifice Daring Apprentice: Counter target spell. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Daring Demolition -target=*[creature;vehicle] -auto=destroy -text=Destroy target creature or Vehicle. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Daring Leap -target=creature -auto=1/1 -auto=first strike -auto=flying -text=Target creature gets +1/+1 and gains flying and first strike until end of turn. -mana={1}{W}{U} -type=Instant -[/card] -[card] -name=Daring Skyjek -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot -text=Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Daring Sleuth -auto=@sacrificed(clue|mybattlefield):flip(Bearer of Overwhelming Truths) -text=When you sacrifice a Clue, transform Daring Sleuth. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Dark Banishing -target=creature[-black] -auto=bury -text=Destroy target nonblack creature. It can't be regenerated. -mana={2}{B} -type=Instant -[/card] -[card] -name=Dark Betrayal -target=creature[black] -auto=destroy -text=Destroy target black creature. -mana={B} -type=Instant -[/card] -[card] -name=Dark Confidant -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Dark Dabbling -target=creature -auto=regenerate -auto=draw:1 controller -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) -text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Dark Deal -auto=count(type:*:myhand) -auto=all(*|myhand) reject -auto=draw:countedamountminus1minusend controller -auto=count(type:*:opponenthand) -auto=all(*|opponenthand) reject -auto=draw:countedamountminus1minusend opponent -text=Each player discards all the cards in his or her hand, then draws that many cards minus one. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dark Depths -auto=counter(0/0,10,Ice) -auto={3}:counter(0/0,-1,Ice) all(this) -auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )! notatarget(this) -text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. -type=Legendary Snow Land -[/card] -[card] -name=Dark Favor -target=creature -auto=life:-1 controller -auto=3/1 -text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dark Hatchling -abilities=flying -auto=bury target(creature[-black]) -text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Dark Heart of the Wood -auto={S(forest|myBattlefield)}:life:3 -text=Sacrifice a Forest: You gain 3 life. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Dark Maze -abilities=defender -auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) -text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. -mana={4}{U} -type=Creature -subtype=Wall -power=4 -toughness=5 -[/card] -[card] -name=Dark Offering -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Destroy target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Dark Petition -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} -text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Dark Privilege -target=creature -auto=1/1 -auto={S(creature|myBattlefield)}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dark Prophecy -auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 -text=Whenever a creature you control dies, you draw a card and lose 1 life. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Dark Revenant -autograveyard=moveTo(ownerlibrary) -text=Flying -- When Dark Revenant dies, put it on top of its owner's library. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dark Ritual -auto=Add{B}{B}{B} -text=Add {B}{B}{B} to your mana pool. -mana={B} -type=Instant -[/card] -[card] -name=Dark Salvation -target=player -auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer -auto=ability$!name(Darkness) target(creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer -text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. -mana={X}{X}{B} -type=Sorcery -[/card] -[card] -name=Dark Supplicant -auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) -text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Dark Suspicions -auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent -text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Dark Temper -target=creature -auto=aslongas(*[black]|myBattlefield) destroy -auto=damage:2 -text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Dark Triumph -auto=all(creature|mybattlefield) 2/0 ueot -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={S(creature|mybattlefield)} name(Sacrifice a Creature) -text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Dark Tutelage -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Dark Withering -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Darkblast -target=creature -auto=-1/-1 -dredge=dredge(3) -text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={B} -type=Instant -[/card] -[card] -name=Darkest Hour -auto=lord(creature) transforms((,black)) -text=All creatures are black. -mana={B} -type=Enchantment -[/card] -[card] -name=Darkheart Sliver -auto=lord(sliver) {S}:life:3 -text=All Slivers have "Sacrifice this permanent: You gain 3 life." -mana={B}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Darkling Stalker -auto={B}:regenerate -auto={B}:1/1 -text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Spirit -power=1 -toughness=1 -[/card] -[card] -name=Darklit Gargoyle -abilities=flying -auto={B}:2/-1 -text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. -mana={1}{W} -type=Artifact Creature -subtype=Gargoyle -power=1 -toughness=2 -[/card] -[card] -name=Darkness -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={B} -type=Instant -[/card] -[card] -name=Darkslick Drake -abilities=flying -auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Darkslick Shores -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{U} -auto={T}:Add{B} -text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Darksteel Axe -abilities=indestructible -auto={2}:equip -auto=teach(creature) 2/0 -text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Darksteel Brute -abilities=indestructible -auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot -text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Darksteel Citadel -abilities=indestructible -auto={T}:add{1} -text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Darksteel Colossus -abilities=trample,indestructible,shufflelibrarydeath -text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. -mana={11} -type=Artifact Creature -subtype=Golem -power=11 -toughness=11 -[/card] -[card] -name=Darksteel Forge -auto=lord(artifact|myBattlefield)indestructible -text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) -mana={9} -type=Artifact -[/card] -[card] -name=Darksteel Gargoyle -abilities=flying,indestructible -text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={7} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Darksteel Garrison -auto={3}:equip target(land|mybattlefield) -auto=teach(land) indestructible -auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot -text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) -mana={2} -type=Artifact -subtype=Fortification -[/card] -[card] -name=Darksteel Ingot -abilities=indestructible -auto={T}:add{G} -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{R} -auto={T}:add{B} -text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Darksteel Juggernaut -abilities=mustattack,indestructible -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=* -toughness=* -[/card] -[card] -name=Darksteel Myr -abilities=indestructible -text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={3} -type=Artifact Creature -subtype=Myr -power=0 -toughness=1 -[/card] -[card] -name=Darksteel Pendant -abilities=indestructible -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Darksteel Plate -abilities=indestructible -auto={2}:equip -auto=teach(creature) indestructible -text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Darksteel Reactor -abilities=indestructible -auto=@each my upkeep:counter(0/0,1,charge) all(this) -auto=this(counter{0/0.1.charge}>=20)while wingame -text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. -mana={4} -type=Artifact -[/card] -[card] -name=Darksteel Relic -abilities=indestructible -text=Darksteel Relic is indestructible. -mana={0} -type=Artifact -[/card] -[card] -name=Darksteel Sentinel -abilities=flash,vigilance,indestructible -text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Darkthicket Wolf -auto={2}{G}:2/2 limit:1 -text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Darkwatch Elves -abilities=protection from black -autohand=__CYCLING__({2}) -text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Darkwater Catacombs -auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. -type=Land -[/card] -[card] -name=Darkwater Egg -auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Darting Merfolk -auto={U}:moveto(hand) -text={U}: Return Darting Merfolk to its owner's hand. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Daru Cavalier -abilities=first strike -aicode=activate target(daru cavalier|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>daru cavalier|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Daru Encampment -auto={T}:Add{1} -auto={W}{T}:1/1 target(Soldier) -text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Daru Healer -facedown={3} -autofacedown={W}:morph -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Daru Lancer -abilities=first strike -facedown={3} -autofacedown={2}{W}{W}:morph -text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Daru Mender -facedown={3} -autofacedown={W}:morph -autofaceup=regenerate target(creature) -text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Daru Sanctifier -facedown={3} -autofacedown={1}{W}:morph -autofaceup=destroy target(enchantment) -text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Daru Spiritualist -auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot -text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Daru Stinger -aicode=activate target(*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1 -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Daru Warchief -auto=lord(soldier|mycastingzone) altercost(colorless, -1) -auto=lord(soldier|myBattlefield) 1/2 -text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Daunting Defender -auto=lord(cleric|myBattlefield) absorb -text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Dauntless Cathar -autograveyard={1}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying) assorcery -text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Dauntless Dourbark -anyzone=pdauntless/pdauntless cdaactive -auto=aslongas(other treefolk|myBattlefield) trample -text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Dauntless Escort -auto={S}:all(creature|myBattlefield) indestructible ueot -text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. -mana={1}{G}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Dauntless Onslaught -target=creature -auto=2/2 ueot -text=Up to two target creatures each get +2/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dauntless River Marshal -auto=aslongas(Island|myBattlefield) 1/1 -auto={3}{U}:tap target(creature) -text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Cutthroat -abilities=shadow -auto={1}{B}{T}:destroy target(creature[shadow]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. -mana={1}{B} -type=Creature -subtype=Dauthi Minion -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Embrace -auto={B}{B}:shadow target(creature) -text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Dauthi Ghoul -abilities=shadow -auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. -mana={1}{B} -type=Creature -subtype=Dauthi Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Horror -abilities=shadow -auto=cantbeblockedby(creature[white]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. -mana={1}{B} -type=Creature -subtype=Dauthi Horror -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Jackal -abilities=shadow -auto={B}{B}{S}:destroy target(other creature[blocking]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. -mana={2}{B} -type=Creature -subtype=Dauthi Hound -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Marauder -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Dauthi Minion -power=3 -toughness=1 -[/card] -[card] -name=Dauthi Mercenary -abilities=shadow -auto={1}{B}:1/0 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. -mana={2}{B} -type=Creature -subtype=Dauthi Knight Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Mindripper -abilities=shadow -auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -mana={3}{B} -type=Creature -subtype=Dauthi Minion -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Slayer -abilities=shadow,mustattack -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. -mana={B}{B} -type=Creature -subtype=Dauthi Soldier -power=2 -toughness=2 -[/card] -[card] -name=Dauthi Trapper -auto={T}:shadow target(creature) -text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Dauthi Minion -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Warlord -abilities=shadow -anyzone=type:creature[shadow]:battlefield/1 cdaactive -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. -mana={1}{B} -type=Creature -subtype=Dauthi Soldier -power=* -toughness=1 -[/card] -[card] -name=D'Avenant Archer -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=2 -[/card] -[card] -name=D'Avenant Healer -auto={T}:damage:1 target(creature[attacking;blocking]) -auto={T}:prevent:1 target(creature,player) -text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric Archer -power=1 -toughness=2 -[/card] -[card] -name=Dawn Elemental -abilities=flying -auto=preventAllDamage to(this) -text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. -mana={W}{W}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Dawn Gryff -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Hippogriff -power=2 -toughness=2 -[/card] -[card] -name=Dawn of the Dead -auto=@each my upkeep:life:-1 controller -auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot -text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={2}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Dawnbreak Reclaimer -abilities=flying -auto=@each my endofturn:may notatarget(creature|opponentgraveyard) moveto(ownerbattlefield) and!( ability$!notatarget(creature|opponentgraveyard) moveto(ownerbattlefield)!$ opponent )! -text=Flying -- At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Dawnbringer Charioteers -abilities=flying,lifelink -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying, lifelink -- Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Dawnfeather Eagle -abilities=flying -auto=all(creature|mybattlefield) 1/1 ueot -auto=all(creature|mybattlefield) vigilance ueot -text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Dawnfluke -abilities=flash -other={W} name(Evoke) -auto=prevent:3 target(creaure,player) -auto=alternative sacrifice -text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{W} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Dawnglare Invoker -abilities=flying -auto={8}:tap all(creature|opponentBattlefield) -text=Flying -- {8}: Tap all creatures target player controls. -mana={2}{W} -type=Creature -subtype=Kor Wizard -power=2 -toughness=1 -[/card] -[card] -name=Dawnglow Infusion -auto=ifnot spent({W}) then if spent({G}) then life:X -auto=ifnot spent({G}) then if spent({W}) then life:X -auto=if spent({G}),spent({W}) then life:twiceX -text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) -mana={X}{GW} -type=Sorcery -[/card] -[card] -name=Dawning Purist -facedown={3} -autofacedown={1}{W}:morph -auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) -auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) -text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Dawnray Archer -abilities=exalted -auto={W}{T}:damage:1 target(creature[attacking;blocking]) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. -mana={2}{U} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Dawn's Reflection -target=land -auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dawnstrider -auto={G}{T}{D(*|myhand)}:fog oneshot -text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. -mana={1}{G} -type=Creature -subtype=Dryad Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Dawnstrike Paladin -abilities=vigilance,lifelink -text=Vigilance. -- Lifelink. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Dawntreader Elk -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=2 -[/card] -[card] -name=Daxos's Torment -auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot -auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot -text=Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Day of Destiny -auto=lord(creature[legendary]|myBattlefield) 2/2 -text=Legendary creatures you control get +2/+2. -mana={3}{W} -type=Legendary Enchantment -[/card] -[card] -name=Day of Judgment -auto=destroy all(creature) -text=Destroy all creatures. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Day of the Dragons -auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1 -auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) -text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Daybreak Coronet -target=creature[enchanted] -auto=3/3 -auto=first strike -auto=vigilance -auto=lifelink -text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Daybreak Ranger -auto={T}:damage:2 target(creature[flying]) -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Nightfall Predator) -text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. -mana={2}{G} -type=Creature -subtype=Human Archer Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Daze -other={H(island|mybattlefield)} name(Return an Island to Hand) -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dazzling Ramparts -abilities=defender -auto={1}{W}{T}:tap target(creature) -text=Defender -- {1}{W}, {T}: Tap target creature. -mana={4}{W} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Dazzling Reflection -target=creature -auto=preventalldamage from(this) -auto=dynamicability -text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. -mana={1}{W} -type=Instant -[/card] -[card] -name=Dead Drop -target=player -auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ targetedplayer -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. -mana={9}{B} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Dead Reveler -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Dead Weight -target=creature -auto=-2/-2 -text=Enchant creature -- Enchanted creature gets -2/-2. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deadapult -auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) -text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Deadbridge Goliath -autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Deadbridge Shaman -auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer -text=When Deadbridge Shaman dies, target opponent discards a card. -mana={2}{B} -type=Creature -subtype=Elf Shaman -power=3 -toughness=1 -[/card] -[card] -name=Deadeye Harpooner -auto=if revolt then destroy target(creature[tapped]|opponentbattlefield) -text=Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Dwarf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Deadeye Navigator -auto=soulbond {1}{U}:(blink) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Deadfall -auto=lord(creature) -forestwalk -text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Dead-Iron Sledge -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy -auto={2}:equip -text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Deadlock Trap -auto=tap(noevent) -auto=alterenergy:2 controller -auto={t}{e:1}:tap && noactivatedability target(creature,planeswalker) -text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Deadly Grub -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) -mana={2}{B} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Deadly Insect -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={4}{G} -type=Creature -subtype=Insect -power=6 -toughness=1 -[/card] -[card] -name=Deadly Recluse -abilities=deathtouch,reach -text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G} -type=Creature -subtype=Spider -power=1 -toughness=2 -[/card] -[card] -name=Deadly Tempest -auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot -text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Deadly Wanderings -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 -text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Deadshot Minotaur -auto=damage:3 target(creature[flying]) -autohand=__CYCLING__({RG}) -text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) -mana={3}{R}{G} -type=Creature -subtype=Minotaur -power=3 -toughness=4 -[/card] -[card] -name=Deadshot -target=creature -auto=tap -auto=transforms((,newability[dynamicability target(other creature)])) ueot -text=Tap target creature. It deals damage equal to its power to another target creature. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Deadwood Treefolk -auto=vanishing:3 -auto=moveTo(myhand) target(other creature|myGraveyard) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. -mana={5}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=6 -[/card] -[card] -name=Dearly Departed -abilities=flying -autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1) -text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. -mana={4}{W}{W} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Death Baron -auto=lord(skeleton|myBattlefield) 1/1 -auto=lord(skeleton|myBattlefield) deathtouch -auto=lord(other zombie|myBattlefield) 1/1 -auto=lord(other zombie|myBattlefield) deathtouch -text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. -mana={1}{B}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Death Bomb -auto=destroy target(creature[-black]) -auto=life:-2 opponent -text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. -mana={3}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Death by Dragons -auto=choice (you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) -auto=choice (opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) -text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Death Charmer -auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. -mana={2}{B} -type=Creature -subtype=Worm Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Death Cloud -auto=life:-x all(player) -auto=ability$!reject notatarget(*|myhand)!$ opponent -auto=ability$!reject notatarget(*|myhand)!$ controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller -text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. -mana={X}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Death Cultist -auto={S}:life:-1 target(player) && life:1 controller -text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Death Denied -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return X target creature cards from your graveyard to your hand. -mana={X}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Death Frenzy -auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot -auto=all(creature) -2/-2 ueot -text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. -mana={3}{B}{G} -type=Sorcery -[/card] -[card] -name=Death Grasp -target=creature,player -auto=damage:X -auto=life:X controller -text=Death Grasp deals X damage to target creature or player. You gain X life. -mana={X}{W}{B} -type=Sorcery -[/card] -[card] -name=Death Match -auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) -text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Death Mutation -target=creature[-black] -auto=bury -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={6}{B}{G} -type=Sorcery -[/card] -[card] -name=Death of a Thousand Stings -target=player -auto=life:-1 -auto=life:1 controller -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) -text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. -mana={4}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Death Pit Offering -auto=moveTo(mygraveyard) all(creature|mybattlefield) -auto=lord(creature|mybattlefield) 2/2 -text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Death Pits of Rath -auto=@damaged(creature):all(trigger[to]) bury -text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Death Pulse -target=creature -auto=-4/-4 -autohand={1}{B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may -1/-1 target(creature) -text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Death Rattle -target=creature[-green] -auto=cantregen ueot -auto=destroy -text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. -mana={5}{B} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Death Spark -target=creature,player -auto=damage:1 -autograveyard={1}:moveto(ownerhand) restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0,myupkeeponly} -text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. -mana={R} -type=Instant -[/card] -[card] -name=Death Speakers -abilities=protection from black -text=Protection from black -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Death Stroke -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Death Ward -target=creature -auto=regenerate -text=Regenerate target creature. -mana={W} -type=Instant -[/card] -[card] -name=Death Watch -target=creature -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Death Wind -target=creature -auto=-X/-X -text=Target creature gets -X/-X until end of turn. -mana={X}{B} -type=Instant -[/card] -[card] -name=Death Wish -auto=moveTo(exile) -auto=life:-halfdownlifetotal -aicode=activate target(*|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Deathbellow Raider -abilities=mustattack -auto={2}{B}:regenerate -text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. -mana={1}{R} -type=Creature -subtype=Minotaur Berserker -power=2 -toughness=3 -[/card] -[card] -name=Deathbringer Liege -auto=lord(other creature[black]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto=@movedto(*[black;-white]|mystack):may destroy target(creature[tapped]) -auto=@movedto(*[white;-black]|mystack):may tap target(creature) -auto=@movedto(*[black&white]|mystack):may tap target(creature) -auto=@movedto(*[black&white]|mystack):may destroy target(creature[tapped]) -auto=@movedto(*[black&white]|mystack):may name(tap & destroy) target(creature) tap && activate destroy target(creature[tapped]) -text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. -mana={2}{WB}{WB}{WB} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Deathbringer Regent -abilities=flying -auto=if casted(this) then if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) -text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. -mana={5}{B}{B} -type=Creature -subtype=Dragon -power=5 -toughness=6 -[/card] -[card] -name=Deathbringer Thoctar -text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. -mana={4}{B}{R} -type=Creature -subtype=Zombie Beast -auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1) -auto={C(1/1,-1)}:damage:1 target(creature,player) -power=3 -toughness=3 -[/card] -[card] -name=Deathcap Cultivator -auto={T}:add{B} -auto={T}:add{G} -auto=while(restriction{delirium}) deathtouch -text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=1 -[/card] -[card] -name=Deathcoil Wurm -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. -mana={6}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Deathcult Rogue -auto=cantbeblockedby(creature[-rogue]) -text=Deathcult Rogue can't be blocked except by Rogues. -mana={1}{UB}{UB} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Deathcurse Ogre -auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller -text=When Deathcurse Ogre dies, each player loses 3 life. -mana={5}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Deathforge Shaman -auto=kicker choice target(player) damage:twicekicked -kicker=multi{R} -text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. -mana={4}{R} -type=Creature -subtype=Ogre Shaman -power=4 -toughness=3 -[/card] -[card] -name=Deathgaze Cockatrice -abilities=flying,deathtouch -text=Flying. -- Deathtouch. -mana={2}{B}{B} -type=Creature -subtype=Cockatrice -power=2 -toughness=2 -[/card] -[card] -name=Deathgazer -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -mana={3}{B} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Deathgreeter -auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 -text=Whenever another creature dies, you may gain 1 life. -mana={B} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Deathgrip -auto={B}{B}:fizzle target(*[green]|stack) -text={B}{B}: Counter target green spell. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Death-Hood Cobra -auto={1}{G}:reach -auto={1}{G}:deathtouch -text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Deathknell Kami -abilities=flying -auto={2}:1/1 && treason -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) -text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) -mana={1}{B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Deathlace -alias=1152 -text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) -mana={B} -type=Instant -[/card] -[card] -name=Deathless Angel -abilities=flying -auto={W}{W}:indestructible target(creature) -text=Flying -- {W}{W}: Target creature is indestructible this turn. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=7 -[/card] -[card] -name=Deathless Behemoth -abilities=vigilance -autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery -text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. -mana={6} -type=Creature -subtype=Eldrazi -power=6 -toughness=6 -[/card] -[card] -name=Deathmark Prelate -auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery -text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Deathmark -target=creature[green;white] -auto=destroy -text=Destroy target green or white creature. -mana={B} -type=Sorcery -[/card] -[card] -name=Deathmask Nezumi -auto=aslongas(*|myHand) 2/1 >6 -auto=aslongas(*|myHand) fear >6 -text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Rat Shaman -power=2 -toughness=2 -[/card] -[card] -name=Deathpact Angel -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):token(Cleric,Creature Cleric,1/1,white,black) and!( transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever )! -text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." -mana={3}{W}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Deathreap Ritual -auto=@each endofturn restriction{morbid}:may draw:1 controller -text=Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. -mana={2}{B}{G} -type=Enchantment -[/card] -[card] -name=Deathrender -auto=teach(creature) 2/2 -auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! -auto={2}:equip -text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Deathrite Shaman -auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 -auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) -auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) -text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. -mana={BG} -type=Creature -subtype=Elf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Death's Approach -target=creature -auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) -text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Death's Caress -target=creature -auto=destroy -auto=teach(human) dynamicability -text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Death's Duet -target=<2>creature|mygraveyard -auto=moveTo(ownerhand) -text=Return two target creature cards from your graveyard to your hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Death's Presence -auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) -text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Death's Shadow -auto=thisforeach(controllerlife) -1/-1 -text=Death's Shadow gets -X/-X, where X is your life total. -mana={B} -type=Creature -subtype=Avatar -power=13 -toughness=13 -[/card] -[card] -name=Death's-Head Buzzard -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot -text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Deathspore Thallid -text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:-1/-1 target(creature) -power=1 -toughness=1 -[/card] -[card] -name=Debilitating Injury -target=creature -auto=-2/-2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Debt to the Deathless -auto=lifeleech:-twiceX opponent -text=Each opponent loses two times X life. You gain life equal to the life lost this way. -mana={X}{W}{W}{B}{B} -type=Sorcery -[/card] -[card] -name=Debtors' Knell -auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) -text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. -mana={4}{WB}{WB}{WB} -type=Enchantment -[/card] -[card] -name=Debtor's Pulpit -target=land -auto=teach(land) {T}:tap target(creature) -text=Enchant land -- Enchanted land has "{T}: Tap target creature." -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Decaying Soil -auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) -auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot -text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Deceiver Exarch -abilities=flash -auto=choice untap target(*|mybattlefield) -auto=choice tap target(*|opponentbattlefield) -text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. -mana={2}{U} -type=Creature -subtype=Cleric -power=1 -toughness=4 -[/card] -[card] -name=Deception -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target opponent discards two cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Decimator of the Provinces -abilities=haste, trample -autostack=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot -text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste -mana={10} -other={emerge}{6}{G}{G}{G} name(Emerge) -type=Creature -subtype=Eldrazi Boar -power=7 -toughness=7 -[/card] -[card] -name=Decimator Web -auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent -text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Declaration in Stone -target=creature -auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue,Artifact Clue,0/0) targetcontroller and!( transforms((,newability[{S}{2}:draw:1])) forever )! )! -auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile) -text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Decoction Module -auto=@movedTo(creature|myBattlefield):alterenergy:1 controller -auto={4}{T}:moveto(ownerhand) target(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. -mana={2} -type=Artifact -[/card] -[card] -name=Decommission -target=artifact,enchantment -auto=destroy -auto=if revolt then life:3 controller -text=Destroy target artifact or enchantment. -- Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Decompose -target=*|graveyard -auto=moveTo(exile) -text=Exile up to three target cards from a single graveyard. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Decomposition -target=creature[black] -auto=teach(creature) cumulativeupcost[{l}] sacrifice -auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller -text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deconstruct -target=artifact -auto=destroy -auto=add{G}{G}{G} -text=Destroy target artifact. Add {G}{G}{G} to your mana pool. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Decree of Annihilation -auto=moveTo(exile) all(artifact,creature,land|battlefield) && moveTo(exile) all(*|graveyard) && moveTo(exile) all(*|hand) -autohand={5}{R}{R}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):destroy all(land) -text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. -mana={8}{R}{R} -type=Sorcery -[/card] -[card] -name=Decree of Justice -auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX -autohand=__CYCLING__({2}{W}) -autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller -text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. -mana={X}{X}{2}{W}{W} -type=Sorcery -[/card] -[card] -name=Decree of Pain -auto=@movedto(graveyard) from(creature|battlefield):draw:1 -auto=all(creature) bury -autohand={3}{B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):all(creature) -2/-2 ueot -text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. -mana={6}{B}{B} -type=Sorcery -[/card] -[card] -name=Decree of Savagery -auto=all(creature|myBattlefield) counter(1/1,4) -autohand={4}{G}{G}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):may counter(1/1,4) target(creature) -text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. -mana={7}{G}{G} -type=Instant -[/card] -[card] -name=Decree of Silence -auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) -auto=this(counter{0/0.1.Depletion}>2)while sacrifice -autohand={4}{U}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may target(*|stack) fizzle -text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. -mana={6}{U}{U} -type=Enchantment -[/card] -[card] -name=Dedicated Martyr -auto={W}{S}:life:3 -text={W}, Sacrifice Dedicated Martyr: You gain 3 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Deep Analysis -target=player -auto=draw:2 -flashback={L:3}{1}{U} -text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Deep Reconnaissance -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -flashback={4}{G} -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Deep Spawn -abilities=trample -auto=upcost[{M}{M}] sacrifice -auto={U}:shroud && tap && frozen -text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) -mana={5}{U}{U}{U} -type=Creature -subtype=Homarid -power=6 -toughness=6 -[/card] -[card] -name=Deep Wood -restriction=opponentblockersonly -auto=preventalldamage to(controller) from(creature[attacking]) ueot -text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Deepcavern Imp -abilities=flying,haste -auto=upcost[{D(*|myhand)};next upkeep] sacrifice -text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{B} -type=Creature -subtype=Imp Rebel -power=2 -toughness=2 -[/card] -[card] -name=Deepchannel Mentor -auto=lord(creature[blue]|myBattlefield) unblockable -text=Blue creatures you control are unblockable. -mana={5}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Deepfathom Skulker -auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller -auto={3}{c}:target(creature) unblockable ueot -text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) -mana={5}{U} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Deepfire Elemental -auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) -auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) -auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) -auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) -auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) -auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) -auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) -auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) -auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) -auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) -auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) -auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) -auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) -auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) -auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) -auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) -auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) -text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. -mana={4}{B}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Deep-Sea Kraken -autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) -abilities=unblockable -text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. -mana={7}{U}{U}{U} -suspend(9)={2}{u} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Deep-Sea Serpent -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Deep-Sea Serpent can't attack unless defending player controls an Island. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Deep-Sea Terror -auto=aslongas(*|mygraveyard) cantattack <7 -auto=aslongas(*|mygraveyard) cantpwattack <7 -text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Deep-Slumber Titan -abilities=doesnotuntap -auto=tap(noevent) -auto=@damaged(this):untap -text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=7 -toughness=7 -[/card] -[card] -name=Deeptread Merrow -auto={U}:islandwalk -text={U}: Deeptread Merrow gains islandwalk until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deepwater Hypnotist -auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot -text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Deepwood Drummer -auto={G}{T}{D(*|myhand)}:2/2 target(creature) -text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Deepwood Elder -auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) -auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) -auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) -auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) -auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) -auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) -auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) -auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) -auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) -auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) -auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) -auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) -auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) -auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) -auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) -text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. -mana={G}{G} -type=Creature -subtype=Dryad Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Deepwood Ghoul -auto={L:2}:regenerate -text=Pay 2 life: Regenerate Deepwood Ghoul. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Deepwood Legate -auto={B}:1/1 -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 -text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Deepwood Tantiv -auto=@combat(blocked,turnlimited) source(this):life:2 conroller -text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. -mana={4}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Deepwood Wolverine -auto=@combat(blocked,turnlimited) source(this):2/0 ueot -text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. -mana={G} -type=Creature -subtype=Wolverine -power=1 -toughness=1 -[/card] -[card] -name=Defang -target=creature -auto=teach(creature) transforms((,newability[preventalldamage from(this)])) -text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Defeat -target=creature[power<=2]|battlefield -auto=destroy -text=Destroy target creature with power 2 or less. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Defend the Hearth -auto=preventAllcombatDamage controller ueot -auto=preventAllcombatDamage opponent ueot -text=Prevent all combat damage that would be dealt to players this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Defender en-Vec -auto=fading:4 -text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Defender of Chaos -abilities=flash,protection from white -text=Flash -- Protection from white -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Defender of Law -abilities=flash,protection from red -text=Flash -- Protection from red -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Defender of the Order -facedown={3} -autofacedown={W}{W}:morph -autofaceup=0/2 all(creature|mybattlefield) ueot -text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Defense of the Heart -aicode=activate moveTo(myBattlefield) target(creature|myLibrary) -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice and!( reveal:plibrarycount optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend )! -text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Defensive Maneuvers -auto=chooseatype all(creature[chosentype]) 0/4 ueot chooseend -text=Creatures of the creature type of your choice get +0/+4 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Defensive Stance -target=creature -auto=-1/1 -text=Enchant creature -- Enchanted creature gets -1/+1. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Defiant Bloodlord -abilities=flying -auto=@lifeof(player):life:-thatmuch target(opponent) -text=Flying -- Whenever you gain life, target opponent loses that much life. -mana={5}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=5 -[/card] -[card] -name=Defiant Elf -abilities=trample -text=Trample -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Defiant Falcon -abilities=flying -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Rebel Bird -power=1 -toughness=1 -[/card] -[card] -name=Defiant Ogre -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(destroy artifact) target(artifact) destroy -text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. -mana={5}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=5 -[/card] -[card] -name=Defiant Salvager -auto={S(*[artifact;creature]|mybattlefield)}:counter(1/1,1) assorcery -text=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Aetherborn Artificer -power=2 -toughness=2 -[/card] -[card] -name=Defiant Stand -target=creature -auto=1/3 -auto=untap -restriction=opponentblockersonly -text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Defiant Strike -target=creature -auto=1/0 ueot -auto=draw:1 controller -text=Target creature gets +1/+0 until end of turn. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Defiant Vanguard -auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Defiler of Souls -abilities=flying -auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-muliticolor]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature[-muliticolor]|mybattlefield) sacrifice -text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. -mana={3}{B}{B}{R} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Defiling Tears -target=creature -auto=transforms((,black)) ueot -auto=1/-1 -auto=teach(creature) {B}:regenerate -text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." -mana={2}{B} -type=Instant -[/card] -[card] -name=Deft Duelist -abilities=first strike,shroud -text=First strike -- Shroud (This creature can't be the target of spells or abilities.) -mana={W}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deftblade Elite -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Defy Death -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot -text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Defy Gravity -target=creature -auto=flying -flashback={U} -text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={U} -type=Instant -[/card] -[card] -name=Dega Disciple -auto={B}{T}:-2/-0 target(creature) -auto={R}{T}:2/0 target(creature) -text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dega Sanctuary -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 -text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Deglamer -target=artifact,enchantment -auto=moveTo(ownerlibrary) && shuffle -text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. -mana={1}{G} -type=Instant -[/card] -[card] -name=Dehydration -target=creature -auto=doesnotuntap -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deicide -target=enchantment|battlefield -auto=moveTo(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. -mana={1}{W} -type=Instant -[/card] -[card] -name=Deity of Scars -abilities=trample -auto=counter(-1/-1,2) -auto={BG}{C(-1/-1,-1)}:regenerate -text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. -mana={BG}{BG}{BG}{BG}{BG} -type=Creature -subtype=Spirit Avatar -power=7 -toughness=7 -[/card] -[card] -name=Deja Vu -target=sorcery|myGraveyard -auto=moveTo(myHand) -text=Return target sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Delif's Cone -auto={T}{S}:target(other creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot -text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. -mana={0} -type=Artifact -[/card] -[card] -name=Delirium Skeins -auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot -text=Each player discards three cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Delirium -target=creature|opponentbattlefield -auto=tap -auto=dynamicability -auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot -restriction=opponentturnonly -text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Delraich -abilities=trample -other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) -text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. -mana={6}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Deluge -auto=tap all(creature[-flying]) -text=Tap all creatures without flying. -mana={2}{U} -type=Instant -[/card] -[card] -name=Delusions of Mediocrity -auto=life:10 -auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller -text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Delver of Secrets -aicode=activate target(*[instant;sorcery;zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[instant;sorcery]|*) then all(this) flip(Insectile Aberration) oneshot ) !)! -auto=@each my upkeep:name(look) reveal:1 optionone name(transform) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( all(this) transforms((,newability[flip(Insectile Aberration)])) forever )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dematerialize -target=* -auto=moveTo(ownerhand) -flashback={5}{U}{U} -text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Dementia Bat -abilities=flying -auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer -text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. -mana={4}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Demigod of Revenge -abilities=flying,haste -autostack=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) -text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. -mana={BR}{BR}{BR}{BR}{BR} -type=Creature -subtype=Spirit Avatar -power=5 -toughness=4 -[/card] -[card] -name=Demolish -target=artifact,land -auto=destroy -text=Destroy target artifact or land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Demolition Stomper -auto=cantbeblockedby(creature[power<=2]) -auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4} -text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={6} -type=Artifact -subtype=Vehicle -power=10 -toughness=7 -[/card] -[card] -name=Demon of Dark Schemes -abilities=flying -auto=all(other creature) -2/-2 ueot -auto=@movedTo(other creature|graveyard) from(battlefield):alterenergy:1 controller -auto={2}{B}{e:4}:moveTo(myBattlefield) and!( tap(noevent) )! target(creature|graveyard) -text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Demon of Death's Gate -abilities=flying,trample -other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) -text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. -mana={6}{B}{B}{B} -type=Creature -subtype=Demon -power=9 -toughness=9 -[/card] -[card] -name=Demonic Appetite -target=creature|myBattlefield -auto=3/3 -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Demonic Collusion -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -buyback={3}{B}{B}{D(*|myhand)}{D(*|myhand)} -text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Dread -target=creature|battlefield -auto=cantblock -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. -mana={1}{B}{R} -type=Sorcery -[/card] -[card] -name=Demonic Hordes -auto={T}:destroy target(land) -auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent -text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Demonic Rising -auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) -text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Demonic Taskmaster -abilities=flying -auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) -text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. -mana={2}{B} -type=Creature -subtype=Demon -power=4 -toughness=3 -[/card] -[card] -name=Demonic Torment -target=creature -auto=cantattack -auto=cantpwattack -auto=teach(creature) preventAllCombatDamage from(this) -text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Demonic Tutor -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand. Then shuffle your library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Demonlord of Ashmouth -abilities=flying,undying -auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) -text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying -mana={2}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Demonmail Hauberk -auto={S(creature|myBattlefield)}:equip -auto=teach(creature) 4/2 -text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Demon-Possessed Witch -auto=destroy target(creature) -text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. -type=Creature -subtype=Human Shaman -color=black -power=4 -toughness=3 -[/card] -[card] -name=Demon's Grasp -target=creature|battlefield -auto=-5/-5 ueot -text=Target creature gets -5/-5 until end of turn. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Demon's Herald -aicode=activate moveTo(myBattlefield) target(prince of thralls|myLibrary) -auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(prince of thralls|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Demon's Horn -auto=@movedTo(*[black]|stack):may life:1 controller -text=Whenever a player casts a black spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Demon's Jester -abilities=flying -auto=aslongas(*|myhand) 2/1 <1 -text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Demonspine Whip -autoskill={X}:thisforeach(X) 1/0 ueot -auto={1}:equip -text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} -mana={B}{R} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Demoralize -auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot -auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot -text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Demystify -target=enchantment -auto=destroy -text=Destroy target enchantment. -mana={W} -type=Instant -[/card] -[card] -name=Den Protector -abilities=strong -facedown={3} -autofacedown={1}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=moveto(ownerhand) target(*|mygraveyard) -text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Denizen of the Deep -auto=moveto(ownerHand) all(other creature|myBattlefield) -text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. -mana={6}{U}{U} -type=Creature -subtype=Serpent -power=11 -toughness=11 -[/card] -[card] -name=Dense Canopy -auto=lord(creature[flying]) cloud -text=Creatures with flying can block only creatures with flying. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Dense Foliage -auto=lord(creature) cantbetargetof(instant,sorcery) -text=Creatures can't be the targets of spells. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Deny Existence -target=creature|stack -auto=fizzleto(exile) -text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Deny Reality -target=*|battlefield -auto=moveTo(ownerhand) -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Denying Wind -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Depala, Pilot Exemplar -auto=lord(other dwarf|mybattlefield) 1/1 -auto=lord(creature[vehicle]|mybattlefield) 1/1 -aicode=activate target(*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! -auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- -mana={1}{R}{W} -type=Legendary Creature -subtype=Dwarf Pilot -power=3 -toughness=3 -[/card] -[card] -name=Deploy the Gatewatch -aicode=activate target(*[planeswalker;zpos<=7]|mylibrary) moveto(mybattlefield) -auto=name(Look) reveal:7 optionone name(Get 2 cards) target(*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Deploy to the Front -auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield -text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Deprive -target=*|stack -auto=fizzle -text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. -mana={U}{U}{H(land|myBattlefield)} -type=Instant -[/card] -[card] -name=Deputy of Acquittals -abilities=flash -auto=may moveTo(ownerhand) target(creature|mybattlefield) -text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Deranged Assistant -auto={M}{T}:Add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Deranged Hermit -auto=token(Squirrel,Creature Squirrel,1/1,green)*4 -auto=lord(squirrel) 1/1 -auto=upcost[{3}{G}{G};next upkeep] sacrifice -text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Deranged Outcast -auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) -text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. -mana={1}{G} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deranged Whelp -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={1}{R} -type=Creature -subtype=Wolf -power=2 -toughness=1 -[/card] -[card] -name=Derelor -auto=lord(*[black]|mycastingzone) altercost(black, +1) -text=Black spells you cast cost {B} more to cast. -mana={3}{B} -type=Creature -subtype=Thrull -power=4 -toughness=4 -[/card] -[card] -name=Descend upon the Sinful -auto=moveto(exile) all(creature) -auto=if delirium then token(Angel,creature angel,4/4,white,flying) controller -text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Descendant of Kiyomaro -auto=while(restriction{morecardsthanopponent}) 1/2 -auto=while(restriction{morecardsthanopponent}) transforms((,newability[@combatdamaged(*[creature;player]) from(this):life:3 controller])) -text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Descendant of Masumaro -auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) -text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. -mana={2}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Descendant of Soramaro -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=phandcount]|mylibrary) moverandom(*[zpos<=phandcount]) from(mylibrary) to(mylibrary)])) ueot -auto={1}{u}:name(Look) reveal:type:*:myhand optionone name(Look) target(*|reveal) donothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Descendants' Path -auto=@each my upkeep:reveal:1 optionone name(Reveal)if type(creature|reveal)~morethan~0 then name(Check to cast) target(creature|reveal) transforms((,newability[if type(*[share!types!]|mybattlefield)~morethan~0 then castcard(putinplay)])) forever else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Descent of the Dragons -target=creature|battlefield -auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller -auto=destroy -text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Desecrated Earth -target=land -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever -auto=destroy -text=Destroy target land. Its controller discards a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Desecration Elemental -abilities=fear -auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. -mana={3}{B} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Desecration Plague -target=enchantment,land -auto=destroy -text=Destroy target enchantment, or land. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Desecrator Hag -auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot -text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. -mana={2}{BG}{BG} -type=Creature -subtype=Hag -power=2 -toughness=2 -[/card] -[card] -name=Desert Drake -abilities=flying -text=Flying -mana={3}{R} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Desert Nomads -abilities=desertwalk -auto=preventAllDamage to(this) from(desert) -text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Desert Sandstorm -auto=damage:1 all(creature) -text=Desert Sandstorm deals 1 damage to each creature. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Desert Twister -target=* -auto=destroy -text=Destroy target permanent. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Deserted Temple -auto={T}:Add{1} -auto={1}{T}:Untap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. -type=Land -[/card] -[card] -name=Deserter's Quarters -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={6}{t}:target(*[creature]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Desert -auto={T}:Add{1} -auto={T}:Damage:1 target(creature[attacking]) -text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. -type=Land -subtype=Desert -[/card] -[card] -name=Desolate Lighthouse -auto={T}:Add{1} -auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. -type=Land -[/card] -[card] -name=Desolation Angel -abilities=flying -kicker={W}{W} -auto=kicker destroy all(land|opponentBattlefield) -auto=destroy all(land|myBattlefield) -text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. -mana={3}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Desolation Giant -kicker={W}{W} -auto=kicker destroy all(creature|opponentBattlefield) -auto=destroy all(other creature|myBattlefield) -text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Desolation Twin -autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller -text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. -mana={10} -type=Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Desperate Charge -auto=all(creature|myBattlefield) 2/0 ueot -text=Creatures you control get +2/+0 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Desperate Ravings -auto=draw:2 controller -auto=discard:1 controller -flashback={2}{U} -text=Draw two cards, then discard a card at random. -- Flashback {2}{U} -mana={1}{R} -type=Instant -[/card] -[card] -name=Desperate Sentry -auto=while(restriction{delirium}) +3/0 -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror) -text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Despise -target=opponent -aicode=activate reject notatarget(*[creature;planeswalker]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[creature;planeswalker]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Despoiler of Souls -abilities=cantblock -autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) -text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Horror -power=3 -toughness=1 -[/card] -[card] -name=Despoil -target=land -auto=destroy -auto=life:-2 targetcontroller -text=Destroy target land. Its controller loses 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Despondency -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=-2/0 -text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Despotic Scepter -auto={T}:bury target(*|myBattlefield) -text={T}: Destroy target permanent you own. It can't be regenerated. -mana={1} -type=Artifact -[/card] -[card] -name=Destroy the Evidence -target=land -auto=destroy -auto=transforms((,newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend])) oneshot -text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Destructive Flow -auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. -mana={B}{R}{G} -type=Enchantment -[/card] -[card] -name=Destructive Force -auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller -auto=choice damage:5 all(creature) -text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Destructive Revelry -target=artifact,enchantment -auto=destroy -auto=damage:2 targetcontroller -text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. -mana={R}{G} -type=Instant -[/card] -[card] -name=Destructive Urge -target=creature -auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Destructor Dragon -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):destroy target(*[-creature]) -text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. -mana={4}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Detainment Spell -target=creature -auto=noactivatedability -auto={1}{W}:retarget target(creature) -text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Detention Sphere -auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc -text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Detonate -target=artifact[manacost=prex] -auto=bury && damage:castx targetcontroller -mana={X}{R} -type=Sorcery -text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. -[/card] -[card] -name=Detritivore -anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) -suspend(0)={X}{3}{R} -text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. -mana={2}{R}{R} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Deus of Calamity -abilities=trample -auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) -text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. -mana={RG}{RG}{RG}{RG}{RG} -type=Creature -subtype=Spirit Avatar -power=6 -toughness=6 -[/card] -[card] -name=Devastate -target=land -auto=destroy -auto=damage:1 all(creature,player) -text=Destroy target land. Devastate deals 1 damage to each creature and each player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Devastation Tide -auto=moveTo(ownerhand) all(*[-land]) -autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Devastation -auto=destroy all(creature,land) -text=Destroy all creatures and lands. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Deviant Glee -target=creature -auto=2/1 -auto=teach(creature) {R}:trample -text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Devil's Play -target=creature,player -auto=damage:X -flashback={X}{R}{R}{R} -text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Devils' Playground -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*4 -text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Devilthorn Fox -mana={1}{W} -type=Creature -subtype=Fox -power=3 -toughness=1 -[/card] -[card] -name=Devoted Caretaker -auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot -text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Devoted Druid -auto={T}:Add{G} -auto={C(-1/-1,1)}:untap -text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=0 -toughness=2 -[/card] -[card] -name=Devoted Hero -mana={W} -type=Creature -subtype=Elf Soldier -power=1 -toughness=2 -[/card] -[card] -name=Devoted Retainer -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={W} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Devour Flesh -target=player -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer -text=Target player sacrifices a creature, then gains life equal to that creature's toughness. -mana={1}{B} -type=Instant -[/card] -[card] -name=Devour in Flames -auto=damage:5 -target=creature,planeswalker -text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. -mana={2}{R}{H(land|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Devour in Shadow -target=creature -auto=bury -auto=dynamicability -text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. -mana={B}{B} -type=Instant -[/card] -[card] -name=Devouring Deep -abilities=islandwalk -text=Islandwalk -mana={2}{U} -type=Creature -subtype=Fish -power=1 -toughness=2 -[/card] -[card] -name=Devouring Greed -target=spirit|myBattlefield -auto=sacrifice && life:2 controller && life:-2 opponent -text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. -mana={2}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Devouring Light -target=creature[attacking;blocking] -auto=moveto(exile) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. -other={convoke} name(Convoke) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Devouring Strossus -abilities=flying,trample -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -auto={S(creature|myBattlefield)}:regenerate -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. -mana={5}{B}{B}{B} -type=Creature -subtype=Horror -power=9 -toughness=9 -[/card] -[card] -name=Devouring Swarm -abilities=flying -auto={S(creature|mybattlefield)}:1/1 -text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Devout Chaplain -auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) -text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Devout Invocation -target=creature[-tapped]|mybattlefield -auto=tap && token(Angel, Creature Angel,4/4,flying,white) -text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. -mana={6}{W} -type=Sorcery -[/card] -[card] -name=Devout Lightcaster -abilities=protection from black -auto=moveTo(exile) target(*[black]) -text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. -mana={W}{W}{W} -type=Creature -subtype=Kor Cleric -power=2 -toughness=2 -[/card] -[card] -name=Devout Monk -auto=life:1 controller -text=When Devout Monk enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Monk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Devout Witness -auto={W}{T}{D(*|myhand)}:destroy target(artifact,enchantment) -text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Dewdrop Spy -aicode=activate name(look) donothing -auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. -mana={1}{U}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Dhund Operative -auto=aslongas(Artifact|myBattlefield) 1/0 -auto=aslongas(Artifact|myBattlefield) deathtouch -text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Diabolic Edict -target=player -auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Diabolic Intent -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Diabolic Machine -auto={3}:regenerate -text={3}: Regenerate Diabolic Machine. -mana={7} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Diabolic Revelation -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=this(variable{castx} >0) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. -mana={X}{3}{B}{B} -type=Sorcery -[/card] -[card] -name=Diabolic Tutor -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand. Then shuffle your library. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Diabolic Vision -abilities=hiddenface -aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=5]) from(mylibrary) to(myhand)])) ueot -auto=name(look) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Diamond Faerie -abilities=flying -auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot -text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{G}{W}{U} -type=Snow Creature -subtype=Faerie -power=3 -toughness=3 -[/card] -[card] -name=Diamond Kaleidoscope -auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) -auto={S(prism|myBattlefield)}:Add{W} -auto={S(prism|myBattlefield)}:Add{U} -auto={S(prism|myBattlefield)}:Add{B} -auto={S(prism|myBattlefield)}:Add{R} -auto={S(prism|myBattlefield)}:Add{G} -text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Diamond Valley -auto={T}{S(creature|myBattlefield)}:life:storedtoughness -text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -type=Land -[/card] -[card] -name=Diaochan, Artful Beauty -alias=10544 -auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent restriction{during my turn,before attackers} -text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. -mana={3}{R} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Dictate of Erebos -abilities=flash -auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Dictate of Heliod -abilities=flash -auto=lord(creature|mybattlefield) 2/2 -text=Flash -- Creatures you control get +2/+2. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Dictate of Karametra -abilities=flash -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Dictate of Kruphix -abilities=flash -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=Flash -- At the beginning of each player's draw step, that player draws an additional card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Didgeridoo -auto={3}:moveTo(myBattlefield) target(minotaur|myhand) -text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=Dig Through Time -aicode=activate target(<2>*[zpos<=7]|mylibrary) moveto(myhand) -auto=name(look) reveal:7 optionone name(Get Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. -mana={6}{U}{U} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Diligent Farmhand -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Diluvian Primordial -abilities=flying -auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. -mana={5}{U}{U} -type=Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Dimensional Infiltrator -abilities=devoid,flash,flying -auto={1}{C}:name(exile) target(opponent) reveal:1 optionone all(*|reveal) moveto(ownerexile) and!( if cantargetcard(land|*) then may moveto(ownerhand) all(this) )! optiononeend revealend -text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) -mana={1}{U} -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Diminish -target=creature -auto=transforms((,setpower=1,settoughness=1)) ueot -text=Target creature becomes a 1/1 until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Diminishing Returns -auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller -auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent -auto=shuffle all(player) -auto=ingest:10 controller -auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent -auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller -text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Dimir Aqueduct -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{U}{B} -text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. -type=Land -[/card] -[card] -name=Dimir Cluestone -auto={T}:Add{U} -auto={T}:Add{B} -auto={U}{B}{T}{S}:draw:1 controller -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Dimir Cutpurse -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller -text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. -mana={1}{U}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dimir Doppelganger -auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile) -text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. -mana={1}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=2 -[/card] -[card] -name=Dimir Guildgate -auto=tap(noevent) -auto={T}:add{U} -auto={T}:add{B} -text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Dimir Guildmage -auto={3}{U}:target(player) draw:1 asSorcery -auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={UB}{UB} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dimir House Guard -abilities=fear -aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=3 -[/card] -[card] -name=Dimir Infiltrator -abilities=unblockable -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U}{B} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Dimir Keyrune -auto={T}:add{U} -auto={T}:add{B} -auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Dimir Machinations -target=player -aicode=activate choice all(*[zpos<=3]|targetedpersonslibrary) moveto(exile) -auto=name(look) reveal:3 revealzone(targetedpersonslibrary) optionone name(Exile Cards) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=3]|mylibrary) asSorcery -text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dimir Signet -auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Din of the Fireherd -target=opponent -auto=token(Elemental,Creature Elemental,5/5,black,red) controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer -text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. -mana={5}{BR}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Dingus Egg -auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent -auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller -text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Dingus Staff -auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller -auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent -text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Dinrova Horror -auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! -text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. -mana={4}{U}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Diplomacy of the Wastes -target=opponent -aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( if type(warrior|mybattlefield)~morethan~0 then life:-2 targetedplayer )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 opponent])) oneshot afterrevealedend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Diplomatic Immunity -abilities=shroud -target=creature -auto=shroud -text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dire Undercurrents -auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer -auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. -mana={3}{UB}{UB} -type=Enchantment -[/card] -[card] -name=Diregraf Captain -abilities=deathtouch -auto=lord(other zombie|mybattlefield) 1/1 -auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent -text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. -mana={1}{U}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Diregraf Colossus -auto=foreach(zombie|mygraveyard)counter(1/1,1) -auto=@movedto(zombie|mystack):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Zombie Giant -power=2 -toughness=2 -[/card] -[card] -name=Diregraf Escort -auto=soulbond protection from(zombie) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. -mana={G} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Diregraf Ghoul -auto=tap(noevent) -text=Diregraf Ghoul enters the battlefield tapped. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Dirge of Dread -auto=lord(creature) fear -autohand={1}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may fear target(creature) -text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dirgur Nemesis -abilities=defender -facedown={3} -autofacedown={6}{U}:morph -autofaceup=counter(1/1,1) -text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{U} -type=Creature -subtype=Serpent -power=6 -toughness=5 -[/card] -[card] -name=Dirtcowl Wurm -auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1) -text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. -mana={4}{G} -type=Creature -subtype=Wurm -power=3 -toughness=4 -[/card] -[card] -name=Dirtwater Wraith -abilities=swampwalk -auto={B}:1/0 -text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Wraith -power=1 -toughness=3 -[/card] -[card] -name=Dirty Wererat -auto={B}{D(*|myhand)}:regenerate -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. -mana={3}{B} -type=Creature -subtype=Human Rat Minion -power=2 -toughness=3 -[/card] -[card] -name=Disappear -target=creature -auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) -text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Disappearing Act -target=*|stack -auto=fizzle -text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. -mana={1}{U}{U}{H(*|myBattlefield)} -type=Instant -[/card] -[card] -name=Disciple of Bolas -auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) -text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Disciple of Grace -auto=protection from black -autohand=__CYCLING__({2}) -text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Griselbrand -auto={1}{S(creature|myBattlefield)}:life:storedtoughness -text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Disciple of Kangee -auto={T}:flying && transforms((,blue)) target(creature) ueot -text={U}, {T}: Target creature gains flying and becomes blue until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Disciple of Law -auto=protection from red -autohand=__CYCLING__({2}) -text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Malice -auto=protection from white -autohand=__CYCLING__({2}) -text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Phenax -auto=target(player) reveal:type:manab:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Disciple of Tevesh Szat -auto={T}:-1/-1 target(creature) -auto={4}{B}{B}{T}{S}:-6/-6 target(other creature) -text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Disciple of the Old Ways -auto={R}:first strike ueot -text={R}: Disciple of the Old Ways gains first strike until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Disciple of the Ring -auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot -auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) -auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) -text={1}, Exile an instant or sorcery card from your graveyard: Choose one -- -- -- Counter target noncreature spell unless its controller pays {2}. -- -- Disciple of the Ring gets +1/+1 until end of turn. -- -- Tap target creature. -- -- Untap target creature. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Disciple of the Vault -auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 -text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Discombobulate -target=*|stack -auto=name(Look at My top cards) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Counter target spell. Look at the top four cards of your library, then put them back in any order. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Discordant Dirge -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) -auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject target(other *|opponenthand) -text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Discordant Spirit -auto=@each opponent endofturn:counter(1/1,pdcount) -auto=@each my endofturn:removeallcounters(1/1) -text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. -mana={2}{B}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Disdainful Stroke -target=*[manacost>=4]|stack -auto=fizzle -text=Counter target spell with converted mana cost 4 or greater. -mana={1}{U} -type=Instant -[/card] -[card] -name=Disease Carriers -auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) -text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Diseased Vermin -auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) -auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent -text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Disembowel -auto=destroy target(creature[manacost =X]) -text=Destroy target creature with converted mana cost X. -mana={X}{B} -type=Instant -[/card] -[card] -name=Disempower -target=artifact,enchantment -auto=moveTo(ownerLibrary) -text=Put target artifact or enchantment on top of its owner's library. -mana={1}{W} -type=Instant -[/card] -[card] -name=Disenchant -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Disentomb -target=creature|myGraveyard -auto=moveTo(myHand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Disfigure -target=creature -auto=-2/-2 -text=Target creature gets -2/-2 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Disharmony -target=creature[attacking] -auto=removefromcombat -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap])) ueot)! -restriction=blockersonly -text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Disintegrate -target=creature,player -auto=cantregen -auto=exiledeath -auto=thisforeach(X) damage:1 -text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Dismal Backwater -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{B} -text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Dismal Failure -target=*|stack -auto=fizzle -auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller -text=Counter target spell. Its controller discards a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Dismantling Blow -target=artifact,enchantment -kicker={2}{U} -auto=destroy -auto=kicker draw:2 controller -text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dismember -target=creature -auto=-5/-5 -text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. -color=black -mana={1}{p(B)}{p(B)} -type=Instant -[/card] -[card] -name=Dismiss into Dream -auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) -text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={6}{U} -type=Enchantment -[/card] -[card] -name=Dismiss -target=*|stack -auto=fizzle -auto=draw:1 controller -text=Counter target spell. -- Draw a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Disorder -auto=damage:2 all(creature[white]) -auto=aslongas(creature[white]|myBattlefield) damage:2 controller -auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent -text=Disorder deals 2 damage to each white creature and each player who controls a white creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Disorient -target=creature -auto=-7/-0 -text=Target creature gets -7/-0 until end of turn. -mana={3}{U} -type=Instant -[/card] -[card] -name=Disowned Ancestor -auto={1}{B}{T}:counter(1/1,1) asSorcery -text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -mana={B} -type=Creature -subtype=Spirit Warrior -power=0 -toughness=4 -[/card] -[card] -name=Dispatch -target=creature -auto=tap -auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 -text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. -mana={W} -type=Instant -[/card] -[card] -name=Dispel -target=instant|stack -auto=fizzle -text=Counter target instant spell. -mana={U} -type=Instant -[/card] -[card] -name=Dispeller's Capsule -auto={2}{W}{T}{S}:destroy target(other *[artifact;enchantment]) -text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. -mana={W} -type=Artifact -[/card] -[card] -name=Dispense Justice -target=player -auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer -auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 -text=Target player sacrifices an attacking creature. -- Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dispersal Shield -target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack -text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dispersal Technician -auto=may moveto(ownerhand) target(artifact) -text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. -mana={4}{U} -type=Creature -subtype=Vedalken Artificer -power=3 -toughness=2 -[/card] -[card] -name=Disperse -target=*[-land] -auto=moveTo(ownerHand) -text=Return target nonland permanent to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dispersing Orb -auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) -text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Displace -target=creature|mybattlefield -auto=(blink) -text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Displacement Wave -auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) -text=Return all nonland permanents with converted mana cost X or less to their owners' hands. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Disrupt -target=*[instant;sorcery]|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=draw:1 controller -text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Disrupting Scepter -auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly -text={3}{T}: Target player discards a card. Activate this ability only during your turn. -mana={3} -type=Artifact -[/card] -[card] -name=Disruptive Pitmage -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -facedown={3} -autofacedown={U}:morph -text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Disruptive Student -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text={T}: Counter target spell unless its controller pays {1}. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dissipate -target=*|stack -auto=fizzleto(exile) -text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Dissipation Field -mana={2}{U}{U} -auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) -type=Enchantment -text=Whenever a permanent deals damage to you, return it to its owner's hand. -[/card] -[card] -name=Dissolve -target=*|stack -auto=fizzle -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Distant Melody -auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend -text=Choose a creature type. Draw a card for each permanent you control of that type. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Distemper of the Blood -target=creature -auto=2/2 ueot -auto=trample ueot -abilities=madness -autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Distended Mindbender -autostack=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)! optiontwoend afterrevealed all(*|reveal) moveto(ownerhand) afterrevealedend revealend -text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. -mana={8} -other={emerge}{5}{B}{B} name(Emerge) -type=Creature -subtype=Eldrazi Insect -power=5 -toughness=5 -[/card] -[card] -name=Distorting Lens -auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend -text={T}: Target permanent becomes the color of your choice until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Distorting Wake -target=*[-land] -auto=moveTo(ownerhand) -text=Return X target nonland permanents to their owners' hands. -mana={X}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Distortion Strike -target=creature -auto=1/0 ueot -auto=unblockable ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={U} -type=Sorcery -[/card] -[card] -name=Distress -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Disturbed Burial -target=creature|mygraveyard -auto=moveTo(myhand) -buyback={1}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Disturbing Plot -target=creature|graveyard -auto=moveTo(ownerhand) -auto=alternative moveTo(ownerhand) target(creature|graveyard) -other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) -text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dive Bomber -abilities=flying -auto={T}{S}:damage:2 target(other creature[attacking;blocking]) -text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Divebomber Griffin -abilities=flying -auto={T}{S}:Damage:3 target(other creature[attacking;blocking]) -text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Divergent Growth -auto=all(land|myBattlefield) {T}:Add{G} -auto=all(land|myBattlefield) {T}:Add{W} -auto=all(land|myBattlefield) {T}:Add{B} -auto=all(land|myBattlefield) {T}:Add{U} -auto=all(land|myBattlefield) {T}:Add{R} -text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Instant -[/card] -[card] -name=Diversionary Tactics -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) -text=Tap two untapped creatures you control: Tap target creature. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Divination -auto=draw:2 -text=Draw two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Divine Congregation -auto=choice name(target player) target(player) donothing && all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) -text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{W} -suspend(5)={1}{w} -type=Sorcery -[/card] -[card] -name=Divine Favor -target=creature -auto=life:3 controller -auto=1/3 -text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Divine Light -auto=all(creature|mybattlefield) prevent:9999 -text=Prevent all damage that would be dealt this turn to creatures you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Divine Offering -target=artifact -auto=destroy -auto=dynamicability -text=Destroy target artifact. You gain life equal to its converted mana cost. -mana={1}{W} -type=Instant -[/card] -[card] -name=Divine Retribution -target=creature[attacking] -auto=damage:type:creature[attacking]:battlefield -text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Divine Sacrament -auto=lord(creature[white]) 1/1 -auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 -text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Divine Transformation -target=creature -auto=3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Divine Verdict -target=creature[attacking;blocking] -auto=destroy -text=Destroy target attacking or blocking creature. -mana={3}{W} -type=Instant -[/card] -[card] -name=Diviner Spirit -auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent -text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. -mana={4}{U} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Diviner's Wand -auto={3}:equip -auto=@drawof(player):1/1 ueot -auto=@drawof(player):flying ueot -auto=teach(creature) {4}:draw:1 controller -auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook -text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} -mana={3} -type=Tribal Artifact -subtype=Wizard Equipment -[/card] -[card] -name=Diving Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Divinity of Pride -abilities=flying,lifelink -auto=this(controllerlife > 24) 4/4 -text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. -mana={WB}{WB}{WB}{WB}{WB} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Dizzy Spell -target=creature -auto=-3/0 -aicode=activate target(*[manacost=1]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U} -type=Instant -[/card] -[card] -name=Dizzying Gaze -target=creature|mybattlefield -auto={R}:damage:1 target(creature[flying]) -text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Djinn of the Lamp -abilities=flying -text=Flying -mana={5}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Djinn of Wishes -auto=counter(0/0,3,wish) -auto={c(0/0.-1.wish)}:reveal:1 optionone name(Reveal card to cast) target(*|reveal) transforms((,newability[castcard(putinplay)])) forever optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend -abilities=flying -text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. -mana={3}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Docent of Perfection -abilities=flying -auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) -auto=aslongas(wizard|myBattlefield) flip(Final Iteration) while >2 -text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. -mana={3}{U}{U} -type=Creature -subtype=Insect Horror -power=5 -toughness=4 -[/card] -[card] -name=Dodecapod -abilities=discardtoplaybyopponent -alias=109736 -text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Dogged Hunter -auto={T}:destroy target(creature[token]) -text={T}: Destroy target creature token. -mana={2}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Dogpile -target=creature,player -auto=damage:type:creature[attacking]:mybattlefield -text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. -mana={3}{R} -type=Instant -[/card] -[card] -name=Dokai, Weaver of Life -doublefaced=kamiflip -auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller -text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. -mana={1}{G} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Dolmen Gate -auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) -text=Prevent all combat damage that would be dealt to attacking creatures you control. -mana={2} -type=Artifact -[/card] -[card] -name=Domestication -target=creature -alias=1194 -auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) -mana={2}{U}{U} -type=Enchantment -subtype=Aura -text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. -[/card] -[card] -name=Dominaria's Judgment -auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white -auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue -auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black -auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red -auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green -text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dominate -auto=moveTo(mybattlefield) target(creature[manacost <=X]) -text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) -mana={X}{1}{U}{U} -type=Instant -[/card] -[card] -name=Dominator Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=if type(other creature[colorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Domineer -target=creature[artifact] -alias=1194 -text=Enchant artifact creature -- You control enchanted artifact creature. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dominus of Fealty -abilities=flying -auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. -mana={UR}{UR}{UR}{UR}{UR} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Domri Rade -auto=counter(0/0,3,loyalty) -aicode=activate moveto(myhand) target(creature[zpos=1]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Fight) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove -text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." -mana={1}{R}{G} -type=Planeswalker -subtype=Domri -[/card] -[card] -name=Donate -target=*|myBattlefield -auto=moveTo(opponentBattlefield) -text=Target player gains control of target permanent you control. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dong Zhou, the Tyrant -auto=target(creature|opponentBattlefield) dynamicability -text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. -mana={4}{R} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Doom Blade -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Doom Cannon -auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend -text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. -mana={6} -type=Artifact -[/card] -[card] -name=Doomed Necromancer -auto={B}{T}{S}:moveTo(myBattlefield) target(other creature|mygraveyard) -text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. -mana={2}{B} -type=Creature -subtype=Human Cleric Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Doomed Traveler -auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Doomgape -abilities=trample -auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. -mana={4}{BG}{BG}{BG} -type=Creature -subtype=Elemental -power=10 -toughness=10 -[/card] -[card] -name=Doomsday Specter -abilities=flying -aicode=activate reject notatarget(*|opponenthand) -auto=@combatdamagefoeof(player) from(this):name(look) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) -text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. -mana={2}{U}{B} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Doomwake Giant -auto=all(creature|opponentbattlefield) -1/-1 ueot -auto=@movedTo(enchantment|myBattlefield):all(creature|opponentbattlefield) -1/-1 ueot -text=Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. -mana={4}{B} -type=Enchantment Creature -subtype=Giant -power=4 -toughness=6 -[/card] -[card] -name=Door of Destinies -auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend -text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. -mana={4} -type=Artifact -[/card] -[card] -name=Door to Nothingness -auto=tap(noevent) -auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame -text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. -mana={5} -type=Artifact -[/card] -[card] -name=Doorkeeper -auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) -abilities=defender -text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. -mana={1}{U} -type=Creature -subtype=Homunculus -power=0 -toughness=4 -[/card] -[card] -name=Doran, the Siege Tower -auto=lord(creature) combattoughness -text=Each creature assigns combat damage equal to its toughness rather than its power. -mana={W}{B}{G} -type=Legendary Creature -subtype=Treefolk Shaman -power=0 -toughness=5 -[/card] -[card] -name=Dormant Sliver -auto=lord(sliver) defender -auto=@movedTo(sliver|myBattlefield):draw:1 controller -auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent -text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." -mana={2}{G}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Dormant Volcano -auto=tap(noevent) -auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{R} -text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. -type=Land -[/card] -[card] -name=Dosan the Falling Leaf -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{opponentturn}>0) maxCast(*)0 controller -text=Players can cast spells only during their own turns. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Dosan's Oldest Chant -auto=life:6 controller -auto=draw:1 controller -text=You gain 6 life. -- Draw a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Double Cleave -target=creature -auto=double strike -text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={1}{RW} -type=Instant -[/card] -[card] -name=Double Negative -target=*|stack -auto=fizzle -auto=fizzle target(*|stack) -text=Counter up to two target spells. -mana={U}{U}{R} -type=Instant -[/card] -[card] -name=Doubling Cube -auto={3}{t}:add{manapool} -text={3}, {T}: Double the amount of each type of mana in your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Doubtless One -auto=spiritlink -anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive -text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. -mana={3}{W} -type=Creature -subtype=Cleric Avatar -power=* -toughness=* -[/card] -[card] -name=Douse in Gloom -target=creature -auto=Damage:2 -auto=life:2 controller -text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Douse -auto={1}{U}:fizzle target(*[red]|stack) -text={1}{U}: Counter target red spell. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Dovescape -auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever -auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) -auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 -auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 -auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 -auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 -auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 -auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 -auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 -auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 -auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 -auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 -auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 -auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 -auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 -auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 -auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 -auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever -auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent -auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent -auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent -auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent -auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent -auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent -auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent -auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent -auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent -auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent -auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent -auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent -auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent -auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent -auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent -auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent -text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. -mana={3}{WU}{WU}{WU} -type=Enchantment -[/card] -[card] -name=Downdraft -auto={G}:-flying target(creature) -auto={S}:Damage:2 all(creature[flying]) -text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Downhill Charge -target=creature -other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) -auto=foreach(mountain|mybattlefield) 1/0 -text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Downpour -target=creature -auto=tap -text=Tap up to three target creatures. -mana={1}{U} -type=Instant -[/card] -[card] -name=Downsize -abilities=overload -other={2}{U} name(Overload) -target=creature|opponentbattlefield -auto=overload -4/0 all(creature|opponentbattlefield) ueot -auto=paidmana -4/0 ueot -text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Dowsing Shaman -auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) -text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. -mana={4}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Draconian Cylix -auto={D}{2}{T}:regenerate target(creature) -text={2}, {T}, Discard a card at random: Regenerate target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Draconic Roar -target=creature|battlefield -auto=damage:3 -auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller -text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Drafna's Restoration -target=player -auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) -text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. -mana={U} -type=Sorcery -[/card] -[card] -name=Drag Down -target=creature -auto=aslongas(forest|myBattlefield) -1/-1 -auto=aslongas(island|myBattlefield) -1/-1 -auto=aslongas(plains|myBattlefield) -1/-1 -auto=aslongas(mountain|myBattlefield) -1/-1 -auto=aslongas(swamp|myBattlefield) -1/-1 -text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Drag Under -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dragon Appeasement -auto=phasealter(remove,draw,controller) -auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller -text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. -mana={3}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Dragon Arch -auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) -text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Dragon Bell Monk -abilities=vigilance -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Dragon Blood -auto={3}{T}:counter(1/1,1) target(creature) -text={3}, {T}: Put a +1/+1 counter on target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Dragon Breath -target=creature -auto=haste -auto={R}:1/0 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Broodmother -auto=@each upkeep:token(-189648) -mana={2}{R}{R}{R}{G} -type=Creature -subtype=Dragon -text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) -power=4 -toughness=4 -abilities=flying -[/card] -[card] -name=Dragon Egg Dragon -abilities=flying -auto={R}:1/0 ueot -text=Flying -- {R}: This creature gets +1/+0 until end of turn. -type=Creature -subtype=Dragon -color=red -power=2 -toughness=2 -[/card] -[card] -name=Dragon Egg -abilities=defender -auto=@movedTo(this|graveyard) from(mybattlefield):token(-370660) -text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". -mana={2}{R} -type=Creature -subtype=Dragon -power=0 -toughness=2 -[/card] -[card] -name=Dragon Engine -auto={2}:1/0 -text={2}: Dragon Engine gets +1/+0 until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=3 -[/card] -[card] -name=Dragon Fangs -target=creature -auto=trample -auto=1/1 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Fodder -auto=token(Goblin,creature goblin, 1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Dragon Grip -other={2}{R} name(cast anytime) -otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 -abilities=spellmastery -target=creature -auto=2/0 -auto=first strike -text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Hatchling -auto={R}:1/0 -abilities=flying -text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Dragon -power=0 -toughness=1 -[/card] -[card] -name=Dragon Mage -abilities=flying -auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent -text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. -mana={5}{R}{R} -type=Creature -subtype=Dragon Wizard -power=5 -toughness=5 -[/card] -[card] -name=Dragon Mantle -target=creature -auto=draw:1 controller -auto=teach(creature) {R}:1/0 ueot -text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Mask -auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot -text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) -mana={3} -type=Artifact -[/card] -[card] -name=Dragon Roost -auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) -text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Dragon Scales -target=creature -auto=vigilance -auto=1/2 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Shadow -target=creature -auto=fear -auto=1/0 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Tempest -auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot -auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever -text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Dragon Tyrant -abilities=flying,trample,double strike -auto=upcost[{R}{R}{R}{R}] sacrifice -auto={R}:1/0 -text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. -mana={8}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Dragon Whelp -abilities=flying -auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 -text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=3 -[/card] -[card] -name=Dragon Whisperer -auto={R}:flying -auto={1}{R}:1/0 -auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} -text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable -- {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. -mana={R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Dragon Wings -target=creature -auto=flying -auto=1/0 -autohand=__CYCLING__({1}{U}) -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon -type=Creature -subtype=Dragon -abilities=flying -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -power=1 -toughness=1 -color=Red,Green -[/card] -[card] -name=Dragonlair Spider -abilities=reach -auto=@movedTo(*|opponentstack):token(Insect,Creature Insect, 1/1,green) -text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. -mana={2}{R}{R}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=6 -[/card] -[card] -name=Dragonloft Idol -auto=aslongas(dragon|mybattlefield) 1/1 -auto=aslongas(dragon|mybattlefield) flying -auto=aslongas(dragon|mybattlefield) trample -text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. -mana={4} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Dragonlord Dromoka -abilities=nofizzle,flying,lifelink -auto=this(variable{controllerturn}) maxCast(*)0 opponent -text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. -mana={4}{G}{W} -type=Legendary Creature -subtype=Elder Dragon -power=5 -toughness=7 -[/card] -[card] -name=Dragonlord Kolaghan -abilities=flying,haste -auto=emblem transforms((,newability[aslongas(Dragonlord Kolaghan|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove -auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot -text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. -mana={4}{B}{R} -type=Legendary Creature -subtype=Elder Dragon -power=6 -toughness=5 -[/card] -[card] -name=Dragonlord Ojutai -abilities=flying,hiddenface -auto=this(untapped) opponentshroud -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3}{W}{U} -type=Legendary Creature -subtype=Elder Dragon -power=5 -toughness=4 -[/card] -[card] -name=Dragonlord Silumgar -abilities=flying,deathtouch -auto=steal target(*[creature;planeswalker]) -text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. -mana={4}{U}{B} -type=Legendary Creature -subtype=Elder Dragon -power=3 -toughness=5 -[/card] -[card] -name=Dragonlord's Servant -auto=lord(dragon|mycastingzone) altercost(colorless, -1) -text=Dragon spells you cast cost {1} less to cast. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=3 -[/card] -[card] -name=Dragonmaster Outcast -auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) -text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Dragonrage -auto=foreach(creature[attacking}|mybattlefield) add{R} -auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot -text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." -mana={2}{R} -type=Instant -[/card] -[card] -name=Dragon's Claw -auto=@movedTo(*[red]|stack):may life:1 controller -text=Whenever a player casts a red spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Dragon's Eye Sentry -abilities=defender,first strike -text=Defender, first strike -mana={W} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Dragon's Herald -aicode=activate moveTo(myBattlefield) target(hellkite overlord|myLibrary) -auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(hellkite overlord|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Dragonscale Boon -target=creature -auto=counter(1/1,2) -auto=untap -text=Put two +1/+1 counters on target creature and untap it. -mana={3}{G} -type=Instant -[/card] -[card] -name=Dragonscale General -auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller -text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) -mana={3}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Dragon-Scarred Bear -auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G} -type=Creature -subtype=Bear -power=3 -toughness=2 -[/card] -[card] -name=Dragonskull Summit -auto=tap(noevent) -auto=aslongas(mountain,swamp|myBattlefield) untap -auto={T}:Add{B} -auto={T}:Add{R} -text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Dragonsoul Knight -abilities=first strike -auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot -text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Dragonspeaker Shaman -auto=lord(dragon|mycastingzone) altercost(colorless,-2) -text=Dragon spells you cast cost {2} less to cast. -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian Shaman -power=2 -toughness=2 -[/card] -[card] -name=Dragonstalker -abilities=flying -auto=protection from(dragon) -text=Flying, protection from Dragons -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=3 -[/card] -[card] -name=Dragonstorm -abilities=storm -aicode=activate moveTo(myBattlefield) target(dragon|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Dragon-Style Twins -abilities=double strike -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{R}{R} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Drain Life -target=creature,player -alias=1156 -text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. -mana={1}{B}{X:black} -type=Sorcery -[/card] -[card] -name=Drain the Well -target=land -auto=destroy -auto=life:2 controller -text=Destroy target land. You gain 2 life. -mana={2}{BG}{BG} -type=Sorcery -[/card] -[card] -name=Draining Whelk -abilities=flash,flying -auto=target(*|stack) fizzle -alias=111057 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Drainpipe Vermin -auto=@movedto(this|graveyard) from(battlefield):pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Drake Familiar -abilities=flying -auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. -mana={1}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Drake Hatchling -abilities=flying -auto={U}:1/0 limit:1 -text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Drake Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -auto=teach(creature) flying -text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Drake-Skull Cameo -auto={T}:Add{U} -auto={T}:Add{B} -text={T}: Add {U} or {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Drakestown Forgotten -auto=foreach(creature|graveyard) counter(1/1,1) -auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot -text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Drakewing Krasis -abilities=flying,trample -text=Flying, trample -mana={1}{G}{U} -type=Creature -subtype=Lizard Drake -power=3 -toughness=1 -[/card] -[card] -name=Dralnu's Crusade -auto=lord(goblin) 1/1 -auto=lord(goblin) transforms((zombie,black)) -text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Dralnu's Pet -other={3}{B}{U}{U}{D(other creature|myhand)} name(Kicker) -auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever -text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Dramatic Entrance -target=creature[green]|myhand -auto=moveto(myBattlefield) -text=You may put a green creature card from your hand onto the battlefield. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Dramatic Rescue -target=creature -auto=moveTo(ownerhand) -auto=life:2 controller -text=Return target creature to its owner's hand. You gain 2 life. -mana={W}{U} -type=Instant -[/card] -[card] -name=Dramatic Reversal -auto=untap all(*[-land]|mybattlefield) -text=Untap all nonland permanents you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Drana, Kalastria Bloodchief -abilities=flying -auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot -text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. -mana={3}{B}{B} -type=Legendary Creature -subtype=Vampire Shaman -power=4 -toughness=4 -[/card] -[card] -name=Drana, Liberator of Malakir -abilities=flying,first strike -auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) -text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. -mana={1}{B}{B} -type=Legendary Creature -subtype=Vampire Ally -power=2 -toughness=3 -[/card] -[card] -name=Drana's Chosen -auto={T(ally|myBattlefield)}{t}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Cohort -- {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Vampire Shaman Ally -power=2 -toughness=2 -[/card] -[card] -name=Drana's Emissary -abilities=flying -auto=@each my upkeep:life:-1 opponent && life:1 controller -text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. -mana={1}{W}{B} -type=Creature -subtype=Vampire Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=Drastic Revelation -auto=moveTo(mygraveyard) all(*|myhand) -auto=draw:7 -auto=discard:3 -text=Discard your hand. Draw seven cards, then discard three cards at random. -mana={2}{U}{B}{R} -type=Sorcery -[/card] -[card] -name=Dread Cacodemon -auto=if casted(this) then destroy all(creature|opponentbattlefield) -auto=if casted(this) then tap all(other creature|mybattlefield) -text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. -mana={7}{B}{B}{B} -type=Creature -subtype=Demon -power=8 -toughness=8 -[/card] -[card] -name=Dread Charge -auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) -text=Until end of turn, black creatures you control can be blocked only by black creatures. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Dread Defiler -auto={3}{c}{e(creature|mygraveyard)}:life:-storedpower target(opponent) -text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) -mana={6}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=6 -toughness=8 -[/card] -[card] -name=Dread Drone -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{B} -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=1 -[/card] -[card] -name=Dread of Night -auto=lord(creature[white]) -1/-1 -text=White creatures get -1/-1. -mana={B} -type=Enchantment -[/card] -[card] -name=Dread Reaper -abilities=flying -auto=life:-5 -text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=5 -[/card] -[card] -name=Dread Return -target=creature|mygraveyard -auto=moveTo(mybattlefield) -flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} -text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Dread Slag -abilities=trample -auto=foreach(*|myhand) -4/-4 -text=Trample -- Dread Slag gets -4/-4 for each card in your hand. -mana={3}{B}{R} -type=Creature -subtype=Horror -power=9 -toughness=9 -[/card] -[card] -name=Dread Slaver -auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! -text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. -mana={3}{B}{B} -type=Creature -subtype=Zombie Horror -power=3 -toughness=5 -[/card] -[card] -name=Dread Specter -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -mana={3}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Dread Statuary -auto={T}:Add{1} -auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot -text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Dread Warlock -auto=cantbeblockedby(creature[-black]) -text=Dread Warlock can't be blocked except by black creatures. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dread Wight -auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot -auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) -text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Dreadbore -target=creature,planeswalker -auto=destroy -text=Destroy target creature or planeswalker. -mana={B}{R} -type=Sorcery -[/card] -[card] -name=Dreadbringer Lampads -auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot -auto=@movedTo(enchantment|myBattlefield):name(intimidate) target(creature) transforms((,newability[intimidate])) ueot -text=Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={4}{B} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=2 -[/card] -[card] -name=Dread -abilities=fear -auto=@damageof(player) from(creature):all(trigger[from]) destroy -autograveyard=moveTo(ownerlibrary) && shuffle -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{B}{B}{B} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Dreadwaters -target=player -auto=deplete:type:land:mybattlefield -text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Dreadwing -auto={1}{U}{R}:3/0 && flying -text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dream Cache -auto=draw:3 -auto=choice moveTo(myLibrary) target(<2>*|myhand) -auto=choice bottomoflibrary target(<2>*|myhand) -text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dream Fighter -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout -text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Dream Fracture -target=*|stack -auto=fizzle -auto=draw:1 controller -auto=draw:1 targetController -text=Counter target spell. Its controller draws a card. -- Draw a card. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Dream Leash -target=*[tapped] -alias=1194 -text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dream Pillager -abilities=flying -auto=@combatdamaged(player) from(this):name(exile) reveal:thatmuch revealzone(mylibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,canplayfromexile)) ueot )! optiononeend revealend -text=Flying -- Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Dream Prowler -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot -text=Dream Prowler is unblockable as long as it's attacking alone. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Dream Stalker -auto=moveTo(ownerhand) target(*|mybattlefield) -text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Dream Thief -abilities=flying -auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller -text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. -mana={2}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Dream Thrush -abilities=flying -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Dream Twist -target=player -auto=deplete:3 -flashback={1}{U} -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} -mana={U} -type=Instant -[/card] -[card] -name=Dreamborn Muse -auto=@each my upkeep:foreach(*|myhand) deplete:1 controller -auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent -text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dreamcatcher -auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller -text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Dreampod Druid -auto=this(auras >= 1) transforms((,newability[@each upkeep:create(Saproling:Creature Saproling:1/1:green)])) -text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Dreams of the Dead -auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) -text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Dreamscape Artist -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto={2}{U}{T}{D(*|myhand)}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. -mana={1}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Dreamspoiler Witches -abilities=flying -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot -text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dreamstone Hedron -auto={T}:Add{3} -auto={3}{T}{S}:draw:3 -text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. -mana={6} -type=Artifact -[/card] -[card] -name=Dreamwinder -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. -mana={3}{U} -type=Creature -subtype=Serpent -power=4 -toughness=3 -[/card] -[card] -name=Dredge -target=creature,land|mybattlefield -auto=moveTo(mygraveyard) -auto=draw:1 controller -text=Sacrifice a creature or land. -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Dreg Mangler -autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=haste -text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={1}{B}{G} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Dreg Reaver -mana={4}{B} -type=Creature -subtype=Zombie Beast -power=4 -toughness=3 -[/card] -[card] -name=Dregs of Sorrow -target=creature[-black] -auto=destroy -auto=draw:X controller -text=Destroy X target nonblack creatures. Draw X cards. -mana={X}{4}{B} -type=Sorcery -[/card] -[card] -name=Dregscape Zombie -autograveyard={B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Drekavac -auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. -mana={1}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Drelnoch -auto=@combat(blocked,turnlimited) source(this):may draw:2 controller -text=Whenever Drelnoch becomes blocked, you may draw two cards. -mana={4}{U} -type=Creature -subtype=Yeti Mutant -power=3 -toughness=3 -[/card] -[card] -name=Drift of Phantasms -abilities=defender,flying -aicode=activate target(*[manacost=3]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Spirit -power=0 -toughness=5 -[/card] -[card] -name=Drift of the Dead -abilities=defender -anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive -text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. -mana={3}{B} -type=Creature -subtype=Wall -power=* -toughness=* -[/card] -[card] -name=Drifter il-Dal -abilities=shadow -auto=upcost[{U}] sacrifice -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. -mana={U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Drifting Djinn -abilities=flying -auto=upcost[{1}{U}] sacrifice -autohand=__CYCLING__({2}) -text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Drifting Meadow -auto=tap(noevent) -auto={T}:Add{W} -autohand=__CYCLING__({2}) -text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Drifting Shade -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Drill-Skimmer -abilities=flying -auto=aslongas(other creature[artifact]|myBattlefield)shroud -text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) -mana={4} -type=Artifact Creature -subtype=Thopter -power=2 -toughness=1 -[/card] -[card] -name=Drinker of Sorrow -abilities=cantblock -auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) -text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. -mana={2}{B} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Dripping Dead -abilities=cantblock -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Dripping-Tongue Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) -text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{G} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Driver of the Dead -auto=@movedTo(this|graveyard) from(Battlefield):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={3}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Drogskol Captain -abilities=flying -auto=lord(other spirit|mybattlefield) 1/1 -auto=lord(other spirit|mybattlefield) opponentshroud -text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. -mana={1}{W}{U} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=2 -[/card] -[card] -name=Drogskol Cavalry -abilities=flying -auto=@movedto(spirit|mybattlefield):life:2 -auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) -text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Spirit Knight -power=4 -toughness=4 -[/card] -[card] -name=Drogskol Reaver -abilities=flying,double strike,lifelink -auto=@lifeof(player):draw:1 controller -text=Flying, double strike, lifelink -- Whenever you gain life, draw a card. -mana={5}{W}{U} -type=Creature -subtype=Spirit -power=3 -toughness=5 -[/card] -[card] -name=Drogskol Shieldmate -abilities=flash -auto=all(other creature|mybattlefield) 0/1 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=3 -[/card] -[card] -name=Dromad Purebred -auto=@damaged(this):life:1 controller -text=Whenever Dromad Purebred is dealt damage, you gain 1 life. -mana={4}{W} -type=Creature -subtype=Camel Beast -power=1 -toughness=5 -[/card] -[card] -name=Dromar, the Banisher -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend -text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. -mana={3}{W}{U}{B} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Dromar's Attendant -auto={1}{S}:Add{W}{U}{B} -text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Dromar's Cavern -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Dromar's Charm -auto=choice life:5 controller -auto=aslongas(*|stack) choice fizzle target(*|stack) -auto=aslongas(creature|battlefield) choice -2/-2 target(creature) -text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. -mana={W}{U}{B} -type=Instant -[/card] -[card] -name=Dromoka Captain -abilities=first strike -auto=@combat(attacking) source(this):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Dromoka Dunecaster -auto={1}{W}{T}:tap target(creature[-flying]|battlefield) -text={1}{W},{T}: Tap target creature without flying. -mana={W} -type=Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Dromoka Monument -auto={T}:add{G} -auto={T}:add{W} -auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot -text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Dromoka Warrior -mana={1}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Dromoka, the Eternal -abilities=flying -auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={3}{G}{W} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Dromoka's Gift -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller -text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) -mana={4}{G} -type=Instant -[/card] -[card] -name=Dromosaur -auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot -text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. -mana={2}{R} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Dronepack Kindred -abilities=trample -auto={1}:1/0 -text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. -type=Creature -subtype=Eldrazi Werewolf -power=5 -toughness=7 -[/card] -[card] -name=Droning Bureaucrats -auto={X}{T}:all(creature[manacost=x]) cantattack && all(creature[manacost=x]) cantpwattack && all(creature[manacost=x]) cantblock -text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. -mana={3}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Drooling Ogre -auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) -text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) -mana={1}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Drop of Honey -auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) -text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. -mana={G} -type=Enchantment -[/card] -[card] -name=Dross Crocodile -mana={3}{B} -type=Creature -subtype=Zombie Crocodile -power=5 -toughness=1 -[/card] -[card] -name=Dross Golem -abilities=affinityswamps,fear -text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Dross Harvester -abilities=protection from white -auto=@movedTo(graveyard) from(creature|battlefield):life:2 -auto=@each my end:life:-4 controller -text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Dross Hopper -auto={S(creature|myBattlefield)}:flying -text=Sacrifice a creature: Dross Hopper gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Insect Horror -power=2 -toughness=1 -[/card] -[card] -name=Dross Prowler -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Dross Ripper -auto={2}{B}:1/1 -text={2}{B}: Dross Ripper gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Dross Scorpion -auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) -text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. -mana={4} -type=Artifact Creature -subtype=Scorpion -power=3 -toughness=1 -[/card] -[card] -name=Drove of Elves -abilities=opponentshroud -anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive -text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. -mana={3}{G} -type=Creature -subtype=Elf -power=* -toughness=* -[/card] -[card] -name=Drown in Filth -target=creature -auto=deplete:4 -auto=foreach(land|mygraveyard) -1/-1 ueot -text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. -mana={B}{G} -type=Instant -[/card] -[card] -name=Drown in Sorrow -auto=all(creature) -2/-2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drowned Catacomb -auto=tap(noevent) -auto=aslongas(island,swamp|myBattlefield) untap -auto={T}:Add{U} -auto={T}:Add{B} -text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Drowned Rusalka -auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={U}, Sacrifice a creature: Discard a card, then draw a card. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Drowned -auto={B}:regenerate -text={B}: Regenerate Drowned. -mana={1}{U} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Drowner Initiate -auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) -text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Drowner of Hope -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller -auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) -text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. -mana={5}{U} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Drowner of Secrets -auto={T(merfolk|mybattlefield)}:deplete:1 target(player) -text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Drownyard Behemoth -abilities=flash -auto=opponentshroud ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. -mana={9} -other={emerge}{7}{U} name(Emerge) -type=Creature -subtype=Eldrazi Crab -power=5 -toughness=7 -[/card] -[card] -name=Drownyard Explorers -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Drownyard Temple -auto={T}:Add{C} -autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! -text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. -type=Land -[/card] -[card] -name=Drudge Beetle -autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Drudge Reavers -abilities=flash -auto={B}:regenerate -text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Drudge Skeletons -auto={B}:regenerate -text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Drudge Spell -auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) -auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) -text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Druid Lyrist -auto={G}{T}{S}:destroy target(other enchantment) -text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Druid of the Anima -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Druid of the Cowl -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=3 -[/card] -[card] -name=Druidic Satchel -mana={3} -type=Artifact -auto={2}{t}:reveal:1 optionone name(Use Satchel) transforms((,newability[all(creature|reveal) create(Saproling:Creature Saproling:1/1:green) controller],newability[all(land|reveal) moveto(mybattlefield)] ,newability[all(-land,-creature|reveal) life:2 controller])) forever optiononeend optiontwo name(Place back on top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. -[/card] -[card] -name=Druid's Call -target=creature -auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch -text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Druid's Deliverance -auto=preventAllCombatDamage to(controller) ueot -auto=name(populate) clone notatarget(creature[token]|mybattlefield) -text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Druid's Familiar -auto=soulbond 2/2 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. -mana={3}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Druids' Repository -auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend -text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Drumhunter -auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0:may draw:1 controller -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. -mana={3}{G} -type=Creature -subtype=Human Druid Warrior -power=2 -toughness=2 -[/card] -[card] -name=Drunau Corpse Trawler -auto=token(Zombie,creature Zombie,2/2,black) -auto={2}{B}:target(zombie) deathtouch ueot -text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. -mana={3}{U} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dry Spell -auto=damage:1 all(creature,player) -text=Dry Spell deals 1 damage to each creature and each player. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dryad Militant -auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) -text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. -mana={GW} -type=Creature -subtype=Dryad Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dryad Sophisticate -abilities=nonbasiclandwalk -text=Nonbasic landwalk -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Dryad's Caress -auto=if spent({W}) then untap all(creature|mybattlefield) -auto=life:type:creature:battlefield controller -text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. -mana={4}{G}{G} -type=Instant -[/card] -[card] -name=Dryad's Favor -target=creature -auto=forestwalk -text=Enchant creature -- Enchanted creature has forestwalk. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dual Casting -target=creature -auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) -text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dual Shot -target=creature -auto=damage:1 -text=Dual Shot deals 1 damage to each of up to two target creatures. -mana={R} -type=Instant -[/card] -[card] -name=Dualcaster Mage -abilities=flash -auto=name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{R}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Duct Crawler -auto={1}{R}:target(creature) ueot cantbeblockerof(this) -text={1}{R}: Target creature can't block Duct Crawler this turn. -mana={R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Due Respect -auto=lord(*[recent]|battlefield) tap(noevent) ueot -auto=draw:1 controller -mana={1}{W} -type=Instant -text=Permanents enter the battlefield tapped this turn. Draw a card. -[/card] -[card] -name=Dueling Grounds -auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack -auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack -auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock -text=No more than one creature can attack each turn. -- No more than one creature can block each turn. -mana={1}{G}{W} -type=Enchantment -[/card] -[card] -name=Duelist's Heritage -auto=@each blockers:may target(creature[attacking]) double strike ueot -text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Duergar Assailant -auto={S}:damage:1 target(other creature[attacking;blocking]) -text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. -mana={RW} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=1 -[/card] -[card] -name=Duergar Cave-Guard -abilities=wither -auto={RW}:1/0 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Dwarf Warrior -power=1 -toughness=3 -[/card] -[card] -name=Duergar Hedge-Mage -auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller -auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller -text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. -mana={2}{RW} -type=Creature -subtype=Dwarf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Duergar Mine-Captain -auto={1}{rw}{q}:all(creature[attacking]) 1/0 ueot -text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) -mana={2}{RW} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dukhara Peafowl -auto={U}:flying -text={U}: Dukhara Peafowl gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Bird -power=2 -toughness=4 -[/card] -[card] -name=Dukhara Scavenger -auto=may moveto(ownerlibrary) target(*[artifact;creature]|mygraveyard) -text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. -mana={5}{B} -type=Creature -subtype=Crocodile -power=4 -toughness=6 -[/card] -[card] -name=Duneblast -auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) -auto=choice name(destroy all creatures) destroy all(creature) -text=Choose up to one creature. Destroy the rest. -mana={4}{W}{B}{G} -type=Sorcery -[/card] -[card] -name=Dune-Brood Nephilim -auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) -text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. -mana={B}{R}{G}{W} -type=Creature -subtype=Nephilim -power=3 -toughness=3 -[/card] -[card] -name=Dunerider Outlaw -abilities=protection from green -auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) -text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. -mana={B}{B} -type=Creature -subtype=Human Rebel Rogue -power=1 -toughness=1 -[/card] -[card] -name=Dungeon Geists -abilities=flying -auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) -text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Dungeon Shade -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Spirit -power=1 -toughness=1 -[/card] -[card] -name=Dungrove Elder -abilities=opponentshroud -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. -mana={2}{G} -type=Creature -subtype=Treefolk -power=* -toughness=* -[/card] -[card] -name=Durable Handicraft -auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever -auto={5}{G}{S}:counter(1/1,1) all(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Duress -target=opponent -aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Durkwood Baloth -text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{G}{G} -suspend(5)={g} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Durkwood Boars -mana={4}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Durkwood Tracker -auto={1}{G}{T}:target(creature[attacking]) dynamicability -text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. -mana={4}{G} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Dusk Feaster -abilities=flying -anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive -text=Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying -mana={5}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=5 -[/card] -[card] -name=Dusk Imp -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Dusk Urchins -auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this) -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{-1/-1.1}) draw:1 controller -text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. -mana={2}{B} -type=Creature -subtype=Ouphe -power=4 -toughness=3 -[/card] -[card] -name=Duskdale Wurm -abilities=trample -text=Trample -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Duskhunter Bat -abilities=flying -auto=bloodthirst:1 -text=Bloodthirst 1 -- Flying -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Duskmantle Guildmage -auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot -auto={2}{U}{B}:deplete:2 target(player) -text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={U}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Duskmantle Prowler -abilities=haste,exalted -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=2 -[/card] -[card] -name=Duskmantle, House of Shadow -auto={T}:Add{1} -auto={U}{B}{T}:deplete:1 target(player) -text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. -type=Land -[/card] -[card] -name=Duskrider Falcon -abilities=flying,protection from black -text=Flying, protection from black -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Duskrider Peregrine -abilities=flying,protection from black -text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W} -suspend(3)={1}{w} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Duskwalker -kicker={3}{B} -auto=kicker counter(1/1,2) -auto=kicker fear -text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Duskwatch Recruiter -aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) -auto={2}{G}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler) -text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. -mana={1}{G} -type=Creature -subtype=Human Warrior Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Duskworker -auto=@combat(blocked,turnlimited) source(this):all(this) regenerate -auto={3}:1/0 -text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Dust Bowl -auto={T}:Add{1} -auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Dust Corona -target=creature -auto=2/0 -auto=cantbeblockedby(creature[flying]) -text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dust Elemental -abilities=flash,flying,fear -auto=moveTo(ownerhand) target(<3>creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Dust Stalker -abilities=haste -auto=@each end restriction{type(other creature[colorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) -text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. -mana={2}{B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=3 -[/card] -[card] -name=Dust to Dust -target=<2>artifact -auto=moveTo(exile) -text=Exile two target artifacts. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Dutiful Attendant -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other creature|mygraveyard) -text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=2 -[/card] -[card] -name=Dutiful Return -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Dutiful Thrull -auto={B}:regenerate -text={B}: Regenerate Dutiful Thrull. -mana={W} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Duty-Bound Dead -auto={3}{B}:regenerate -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={B} -type=Creature -subtype=Skeleton -power=0 -toughness=2 -[/card] -[card] -name=Dwarven Armorer -auto={R}{T}{D(*|myhand)}:counter(0/1,1) target(creature) -auto={R}{T}{D(*|myhand)}:counter(1/0,1) target(creature) -text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. -mana={R} -type=Creature -subtype=Dwarf -power=0 -toughness=2 -[/card] -[card] -name=Dwarven Armory -auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly -auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly -text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Dwarven Berserker -auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot -text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. -mana={1}{R} -type=Creature -subtype=Dwarf Berserker -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Blastminer -facedown={3} -autofacedown={R}:morph -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Bloodboiler -auto={T(wizard|mybattlefield)}:2/0 target(creature) -text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. -mana={R}{R}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Demolition Team -auto={T}:destroy target(wall) -text={T}: Destroy target Wall. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Grunt -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Hold -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Dwarven Landslide -target=land -auto=destroy -other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) -auto=alternative destroy target(land) -text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Dwarven Lieutenant -auto={1}{R}:1/0 target(dwarf) -text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. -mana={R}{R} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Miner -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Nomad -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{R} -type=Creature -subtype=Dwarf Nomad -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Patrol -auto=doesnotuntap -auto=@movedTo(*[-red]|mystack):untap -text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. -mana={2}{R} -type=Creature -subtype=Dwarf -power=4 -toughness=2 -[/card] -[card] -name=Dwarven Pony -auto={1}{R}{T}:mountainwalk target(dwarf) -text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. -mana={R} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Recruiter -aicode=activate notatarget(dwarf|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(dwarf|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(dwarf|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -mana={2}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Ruins -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{S}:Add{R}{R} -text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Dwarven Soldier -auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot -text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dwarven Song -target=creature -auto=transforms((,red)) ueot -text=Any number of target creatures become red until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Dwarven Strike Force -auto={D}:first strike && haste -text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. -mana={4}{R} -type=Creature -subtype=Dwarf Berserker -power=4 -toughness=3 -[/card] -[card] -name=Dwarven Thaumaturgist -auto={T}:swap target(creature) -text={T}: Switch target creature's power and toughness until end of turn. -mana={2}{R} -type=Creature -subtype=Dwarf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Trader -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Vigilantes -auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot -text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. -mana={2}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Warriors -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{R} -type=Creature -subtype=Dwarf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Weaponsmith -auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly -text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. -mana={1}{R} -type=Creature -subtype=Dwarf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Dwell on the Past -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=Target player shuffles up to four target cards from his or her graveyard into his or her library. -mana={G} -type=Sorcery -[/card] -[card] -name=Dwynen, Gilt-Leaf Daen -abilities=reach -auto=lord(other creature[elf]|mybattlefield) 1/1 -auto=@combat(attacking) source(this):life:type:elf[attacking]:mybattlefield controller -text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=4 -[/card] -[card] -name=Dwynen's Elite -auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller -text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Dying Wail -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dying Wish -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller -text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dynacharge -abilities=overload -other={2}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 2/0 -auto=overload all(creature|mybattlefield) 2/0 -text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Dynavolt Tower -auto=@movedto(*[instant;sorcery]|mystack):alterenergy:2 controller -auto={T}{e:5}:damage:3 target(creature,player) -text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Dystopia -auto=cumulativeupcost[{L}] sacrifice -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice -text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Eager Cadet -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Eagle of the Watch -abilities=flying,vigilance -text=Flying, vigilance -mana={2}{W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Early Frost -target=land -auto=tap -text=Tap up to three target lands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Early Harvest -target=player -auto=choice untap all(land[basic]|targetedpersonsbattlefield) -text=Target player untaps all basic lands he or she controls. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Earnest Fellowship -auto=lord(creature[white]) protection from white -auto=lord(creature[blue]) protection from blue -auto=lord(creature[black]) protection from black -auto=lord(creature[red]) protection from red -auto=lord(creature[green]) protection from green -text=Each creature has protection from its colors. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Earsplitting Rats -auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -auto={D(*|myhand)}:regenerate -text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. -mana={3}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Earth Elemental -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Earth Rift -target=land -auto=destroy -flashback={5}{R}{R} -text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Earth Servant -auto=foreach(mountain|myBattlefield) 0/1 -text=Earth Servant gets +0/+1 for each Mountain you control. -mana={5}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Earth Surge -auto=lord(land[creature]) 2/2 -text=Each land gets +2/+2 as long as it's a creature. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Earthbind -target=creature -alias=1288 -text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Earthblighter -auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) -text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Earthbrawn -target=creature -auto=3/3 -autohand={1}{G}{discard}:counter(1/1,1) target(creature) -text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Earthcraft -auto={T(creature|mybattlefield)}:untap target(land[basic]) -text=Tap an untapped creature you control: Untap target basic land. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Earthen Arms -target=*|battlefield -auto=counter(1/1,2) -other={6}{G} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Earthen Goo -abilities=trample -auto=cumulativeupcost[{RG}] sacrifice -auto=thisforeach(counter{0/0.1.Age}) 1/1 -text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. -mana={2}{R} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Earthlink -auto=upcost[{2}] sacrifice -auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) -text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. -mana={3}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Earthlore -target=land|myBattlefield -auto=teach(land) {T}:1/2 target(creature(blocking) -text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Earthquake -auto=damage:X all(creature[-flying]) -auto=damage:X all(player) -text=Earthquake deals X damage to each creature without flying and each player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Earthshaker -auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) -text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. -mana={4}{R}{R} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Earwig Squad -other={2}{B} name(Prowl) -otherrestriction=prowl -aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) -auto=if paid(alternative) then name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. -mana={3}{B}{B} -type=Creature -subtype=Goblin Rogue -power=5 -toughness=3 -[/card] -[card] -name=Eastern Paladin -auto={B}{B}{T}:destroy target(creature[green]) -text={B}{B}, {T}: Destroy target green creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Eaten by Spiders -target=creature[flying] -auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot -text=Destroy target creature with flying and all Equipment attached to that creature. -mana={2}{G} -type=Instant -[/card] -[card] -name=Eater of Days -abilities=flying,trample -auto=turns:-2 controller -text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. -mana={4} -type=Artifact Creature -subtype=Leviathan -power=9 -toughness=8 -[/card] -[card] -name=Eater of Hope -abilities=flying -auto={B}{S(other creature|mybattlefield)}:regenerate -auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) -text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Eater of the Dead -auto={0}:this(tapped) moveto(exile) target(*|graveyard) && untap all(this) -text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. -mana={4}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Ebon Dragon -abilities=flying -auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. -mana={5}{B}{B} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Ebon Drake -abilities=flying -auto=@movedTo(*|stack):life:-1 controller -text=Flying -- Whenever a player casts a spell, you lose 1 life. -mana={2}{B} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Ebon Praetor -abilities=first strike,trample -auto=@each my upkeep:counter(-2/-2,1) -auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly -text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. -mana={4}{B}{B} -type=Creature -subtype=Avatar Praetor -power=5 -toughness=5 -[/card] -[card] -name=Ebon Stronghold -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{B}{B} -text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Ebonblade Reaper -auto=@combat(attacking) source(this):life:-halfdownlifetotal controller -auto=@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent -auto=@combatdamageof(player) from(this):life:-halfdownlifetotal controller -facedown={3} -autofacedown={3}{b}{b}:morph -text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Ebony Charm -auto=choice target(opponent) life:-1 && life:1 controller -auto=choice target(*|graveyard) moveTo(exile) -auto=aslongas(creature|battlefield) choice fear target(creature) -text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Instant -[/card] -[card] -name=Ebony Horse -auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Ebony Owl Netsuke -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent -text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Ebony Rhino -abilities=trample -text=Trample -mana={7} -type=Artifact Creature -subtype=Rhino -power=4 -toughness=5 -[/card] -[card] -name=Ebony Treefolk -auto={B}{G}:1/1 ueot -text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. -mana={1}{B}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Echo Mage -auto={1}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) -auto=this(counter{0/0.2.Level}=) 0/1 -auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) -auto=this(counter{0/0.3.Level}=) 0/1 -auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) -auto=this(counter{0/0.4.Level}) 0/2 -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] -[/card] -[card] -name=Echo Tracer -facedown={3} -autofacedown={2}{U}:morph -autofaceup=moveTo(ownerhand) target(creature) -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Echoes of the Kin Tree -auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Echoing Calm -target=enchantment -auto=destroy -auto=all(other enchantment[share!name!]) destroy -text=Destroy target enchantment and all other enchantments with the same name as that enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Echoing Courage -target=creature -auto=all(creature[share!name!]) 2/2 ueot -text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Echoing Decay -target=creature -auto=all(creature[share!name!]) -2/-2 ueot -text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Echoing Ruin -target=artifact -auto=destroy -auto=all(other artifact[share!name!]) destroy -text=Destroy target artifact and all other artifacts with the same name as that artifact. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Echoing Truth -target=*[-land] -auto=moveTo(ownerhand) -auto=all(*[share!name!]) moveTo(ownerhand) -text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Eddytrail Hawk -abilities=flying -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:1}) flying target(other creature[attacking]|mybattlefield) -text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Edge of Autumn -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=if type(land|mybattlefield)~lessthan~5 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 -text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Edge of the Divinity -target=creature -auto=teach(creature[white]) 1/2 -auto=teach(creature[black]) 2/1 -text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. -mana={WB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Edgewalker -auto=lord(cleric|mycastingzone) altercost(white,-1) -auto=lord(cleric|mycastingzone) altercost(black, -1) -text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Edric, Spymaster of Trest -auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller -text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. -mana={1}{G}{U} -type=Legendary Creature -subtype=Elf Rogue -power=2 -toughness=2 -[/card] -[card] -name=Eel Umbra -abilities=flash,totemarmor -target=creature -auto=teach(creature) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eerie Interlude -target=creature|mybattlefield -auto=(blink) -text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Eerie Procession -aicode=activate target(arcane|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>arcane|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Efficient Construction -auto=@movedto(artifact|mystack):create(Thopter:Artifact Creature Thopter:1/1:flying) -text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Efreet Weaponmaster -abilities=first strike -auto=target(other creature|mybattlefield) 3/0 ueot -facedown={3} -autofacedown={2}{U}{R}{W}:morph -autofaceup=target(other creature|mybattlefield) 3/0 -text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. -mana={3}{U}{R}{W} -type=Creature -subtype=Efreet Monk -power=4 -toughness=3 -[/card] -[card] -name=Ego Erasure -abilities=changeling -target=player -auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot -text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. -mana={2}{U} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Eidolon of Blossoms -auto=draw:1 -auto=@movedTo(enchantment|myBattlefield):draw:1 -text=Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. -mana={2}{G}{G} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Eidolon of Countless Battles -auto=bestow bstw -auto=bestow teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -auto=bestow teach(creature) type:aura:mybattlefield/type:aura:mybattlefield nonstatic -auto=lord(this) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -auto=lord(this) type:aura:mybattlefield/type:aura:mybattlefield nonstatic -bestow={2}{w}{w} -text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. -mana={1}{W}{W} -type=Enchantment Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Eidolon of Rhetoric -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Eidolon of the Great Revel -auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller -auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent -text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. -mana={R}{R} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Eiganjo Castle -auto={T}:Add{W} -auto={W}{T}:prevent:2 target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. -type=Legendary Land -[/card] -[card] -name=Eiganjo Free-Riders -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) -text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Eight-and-a-Half-Tails -auto={1}{W}:protection from white target(creature) -auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot -text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. -mana={W}{W} -type=Legendary Creature -subtype=Fox Cleric -power=2 -toughness=2 -[/card] -[card] -name=Eightfold Maze -target=creature[attacking]|opponentBattlefield -auto=destroy -text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ekundu Cyclops -auto=aslongas(creature[attacking]|myBattlefield) mustattack -text=If a creature you control attacks, Ekundu Cyclops also attacks if able. -mana={3}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=4 -[/card] -[card] -name=Ekundu Griffin -abilities=flying,first strike -text=Flying, first strike -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Eladamri, Lord of Leaves -auto=lord(other elf) forestwalk -auto=lord(other elf) shroud -text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) -mana={G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Eladamri's Call -aicode=activate target(creature|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G}{W} -type=Instant -[/card] -[card] -name=Eladamri's Vineyard -auto=@each my firstmain:add{G}{G} -auto=@each opponent firstmain:add{G}{G} opponent -text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -mana={G} -type=Enchantment -[/card] -[card] -name=Eland Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 0/4 -text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elbrus, the Binding Blade -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! -text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} -mana={7} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Elder Cathar -auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever -text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elder Deep-Fiend -abilities=flash -autostack=if casted(this) then target(*|battlefield) tap -text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. -mana={8} -other={emerge}{5}{U}{U} name(Emerge) -type=Creature -subtype=Eldrazi Octopus -power=5 -toughness=6 -[/card] -[card] -name=Elder Druid -auto={3}{G}{T}:tap target(creature,artifact,land) -auto={3}{G}{T}:untap target(creature,artifact,land) -text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. -mana={3}{G} -type=Creature -subtype=Elf Cleric Druid -power=2 -toughness=2 -[/card] -[card] -name=Elder Land Wurm -abilities=defender,trample -auto=@combat(blocking) source(this):-defender -text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. -mana={4}{W}{W}{W} -type=Creature -subtype=Dragon Wurm -power=5 -toughness=5 -[/card] -[card] -name=Elder Mastery -target=creature -auto=3/3 -auto=flying -auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. -mana={3}{U}{B}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elder of Laurels -auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot -text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -mana={2}{G} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Elder Pine of Jukai -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! -auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) -text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Elder Spawn -auto=cantbeblockedby(creature[red]) -auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller -text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. -mana={4}{U}{U}{U} -type=Creature -subtype=Spawn -power=6 -toughness=6 -[/card] -[card] -name=Elderscale Wurm -abilities=trample -auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller -auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) -text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Eldrazi Aggressor -auto=aslongas(other creature[colorless]|myBattlefield) haste -text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Eldrazi Conscription -target=creature -auto=10/10 -auto=trample -auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) -mana={8} -type=Tribal Enchantment -subtype=Eldrazi Aura -[/card] -[card] -name=Eldrazi Devastator -abilities=trample -text=Trample -mana={8} -type=Creature -subtype=Eldrazi -power=8 -toughness=9 -[/card] -[card] -name=Eldrazi Displacer -auto={2}{C}:target(other creature) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! -text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) -mana={2}{W} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=3 -[/card] -[card] -name=Eldrazi Horror -power=3 -toughness=2 -type=Creature Eldrazi Horror -color=colorless -[/card] -[card] -name=Eldrazi Monument -auto=lord(creature|myBattlefield) 1/1 -auto=lord(creature|mybattlefield) flying -auto=lord(creature|mybattlefield) indestructible -auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice -text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. -mana={5} -type=Artifact -[/card] -[card] -name=Eldrazi Obligator -abilities=haste -autostack=if casted(this) then pay({1}{C}) activate target(creature|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) forever )! -text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=1 -[/card] -[card] -name=Eldrazi Skyspawner -abilities=flying -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Eldritch Evolution -aicode=activate moveTo(myBattlefield) target(creature[manacost<=storedmanacostplus2plusend]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost<=storedmanacostplus2plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -auto=all(this) moveto(exile) -text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. -mana={1}{G}{G}{s(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Electric Eel -auto=damage:1 controller -auto={R}{R}:2/0 && damage:1 controller -text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. -mana={U} -type=Creature -subtype=Fish -power=1 -toughness=1 -[/card] -[card] -name=Electrickery -abilities=overload -other={1}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana damage:1 -auto=overload damage:1 all(creature|opponentbattlefield) -text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Electrolyze -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=draw:1 controller -text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Electrostatic Bolt -target=creature -auto=damage:2 -auto=teach(creature[artifact]) damage:2 -text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. -mana={R} -type=Instant -[/card] -[card] -name=Electrostatic Pummeler -auto=alterenergy:3 controller -auto={e:3}:dynamicability -text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Electryte -auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability -text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Elegant Edgecrafters -auto=cantbeblockedby(creature[power<=2]) -auto=_FABRICATE_(2) -text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={4}{G}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=4 -[/card] -[card] -name=Elemental Appeal -other={5}{R}{R}{R}{R} name(Pay Kicker) -auto=token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) and!( if paid(alternative) then 7/0 ueot )! -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. -mana={R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Elemental Augury -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto={3}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={3}: Look at the top three cards of target player's library, then put them back in any order. -mana={U}{B}{R} -type=Enchantment -[/card] -[card] -name=Elemental Bond -auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller -text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Elemental Mastery -target=creature -auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power -text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elemental T1 -type=Creature -subtype=Elemental -abilities=flying -text=Flying -power=2 -toughness=2 -color=blue -[/card] -[card] -name=Elemental T2 -type=Creature -subtype=Elemental -power=3 -toughness=3 -color=red -[/card] -[card] -name=Elemental -type=Creature -subtype=Elemental -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. -power=* -toughness=* -color=green,white -[/card] -[card] -name=Elephant Ambush -auto=token(Elephant,creature elephant, 3/3,green) -flashback={6}{G}{G} -text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Elephant Grass -auto=cumulativeupcost[{1}] sacrifice -auto=lord(creature[black]|opponentbattlefield) cantattack -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={G} -type=Enchantment -[/card] -[card] -name=Elephant Graveyard -auto={T}:Add{1} -auto={T}:Regenerate target(elephant) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. -type=Land -[/card] -[card] -name=Elephant Guide -target=creature -auto=3/3 -auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elephant Resurgence -auto=token(Elephant T1) controller && token(Elephant T1) opponent -text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Elephant T1 -type=Creature -subtype=Elephant -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. -power=* -toughness=* -color=green -[/card] -[card] -name=Elephant Token -power=3 -toughness=3 -type=Creature -subtype=Elephant -color=green -[/card] -[card] -name=Elephant -type=Creature -subtype=Elephant -power=3 -toughness=3 -color=green -[/card] -[card] -name=Elesh Norn, Grand Cenobite -abilities=vigilance -auto=lord(other creature|mybattlefield) 2/2 -auto=lord(creature|opponentbattlefield) -2/-2 -text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. -mana={5}{W}{W} -type=Legendary Creature -subtype=Praetor -power=4 -toughness=7 -[/card] -[card] -name=Elf Replica -auto={1}{G}{S}:destroy target(other enchantment) -text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. -mana={3} -type=Artifact Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Elfhame Palace -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Elfhame Sanctuary -aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(nextphasealter(remove,draw,controller))! -auto=@each my upkeep:may name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(nextphasealter(remove,draw,controller))! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Elgaud Inquisitor -abilities=lifelink -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Elgaud Shieldmate -auto=soulbond opponentshroud -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) -mana={3}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=El-Hajjaj -auto=spiritlink -text=Whenever El-Hajjaj deals damage, you gain that much life. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Elite Archers -auto={T}:damage:3 target(creature[attacking;blocking]) -text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. -mana={5}{W} -type=Creature -subtype=Human Soldier Archer -power=3 -toughness=3 -[/card] -[card] -name=Elite Cat Warrior -abilities=forestwalk -text=Forestwalk -mana={2}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Elite Inquisitor -abilities=first strike,vigilance -auto=protection from(vampire) -auto=protection from(werewolf) -auto=protection from(zombie) -text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elite Javelineer -auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) -text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elite Scaleguard -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) -text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Elite Skirmisher -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may tap target(creature) -text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Elite Vanguard -mana={W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Elixir of Immortality -auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle -text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. -mana={1} -type=Artifact -[/card] -[card] -name=Elixir of Vitality -auto=tap(noevent) -auto={T}{S}:life:4 -auto={8}{T}{S}:life:8 -text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. -mana={4} -type=Artifact -[/card] -[card] -name=Elsewhere Flask -auto=draw:1 -auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) -auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) -auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) -auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) -auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) -text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Elspeth Tirel -auto=counter(0/0,4,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: gain life) life:type:creature:mybattlefield -auto={C(0/0,-2,Loyalty)}:name(-2: soldier) token(Soldier,Creature Soldier,1/1,white)*3 -auto={C(0/0,-5,Loyalty)}:name(-5: ultimate) destroy all(other *[-land;-token]) -text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens. -mana={3}{W}{W} -type=Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elspeth, Knight-Errant -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: soldier) token(Soldier,Creature Soldier,1/1,white) -auto={C(0/0,1,Loyalty)}:name(+1: +3/+3 flying) 3/3 && flying target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove -text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. -mana={2}{W}{W} -type=Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elspeth, Sun's Champion -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Creature Soldier tokens) token(Soldier,Creature Soldier,1/1,white)*3 -auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove -text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4 -mana={4}{W}{W} -type=Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elusive Krasis -abilities=unblockable -auto=evolve -text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={1}{G}{U} -type=Creature -subtype=Fish Mutant -power=0 -toughness=4 -[/card] -[card] -name=Elusive Spellfist -auto=@movedto(*[-creature]|mystack):1/0 ueot -auto=@movedto(*[-creature]|mystack):unblockable ueot -text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Elusive Tormentor -auto={1}{D(*|myhand)}:flip(Insidious Mist) -text={1}, Discard a card: Transform Elusive Tormentor. -mana={2}{B}{B} -type=Creature -subtype=Vampire Wizard -power=4 -toughness=4 -[/card] -[card] -name=Elven Cache -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Elven Fortress -auto={1}{G}:0/1 target(creature[blocking]) -text={1}{G}: Target blocking creature gets +0/+1 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Elven Lyre -auto={1}{T}{S}:2/2 target(other creature) -text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Elven Palisade -auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) -text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Elven Riders -auto=cantbeblockedby(creature[-flying]) -auto=cantbeblockedby(creature[-wall]) -text=Elven Riders can't be blocked except by Walls and/or creatures with flying. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Elven Rite -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) target(creature) -text=Distribute two +1/+1 counters among one or two target creatures. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Elven Warhounds -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) -text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. -mana={3}{G} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Elves of Deep Shadow -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Aberration -auto={T}:add{G}{G}{G} -aicode=activate target(forest|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G} -type=Creature -subtype=Elf Mutant -power=4 -toughness=5 -[/card] -[card] -name=Elvish Archdruid -auto=lord(other elf|myBattlefield) 1/1 -auto={T}:foreach(elf|mybattlefield) add{G} -text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. -mana={1}{G}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Elvish Archers -abilities=first strike -text=First strike -mana={1}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=1 -[/card] -[card] -name=Elvish Bard -abilities=lure -text=All creatures able to block Elvish Bard do so. -mana={3}{G}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=4 -[/card] -[card] -name=Elvish Berserker -auto=rampage(1/1,0) -text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={G} -type=Creature -subtype=Elf Berserker -power=1 -toughness=1 -[/card] -[card] -name=Elvish Branchbender -auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot -text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Elvish Champion -auto=lord(other elf) 1/1 -auto=lord(other elf) forestwalk -text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) -mana={1}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Elvish Eulogist -auto={S}:life:type:elf:mygraveyard controller -text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Farmer -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:life:2 -text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. -mana={1}{G} -type=Creature -subtype=Elf -power=0 -toughness=2 -[/card] -[card] -name=Elvish Fury -target=creature -auto=2/2 -buyback={G}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Elvish Guidance -target=land -auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elvish Handservant -auto=@movedTo(giant|stack):may counter(1/1,1) -text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Harbinger -aicode=activate target(elf|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Elvish Healer -auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever -auto={T}:name(prevent damage to player) target(player) prevent:1 -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. -mana={2}{W} -type=Creature -subtype=Elf Cleric -power=1 -toughness=2 -[/card] -[card] -name=Elvish Herder -auto={G}:trample target(creature) -text={G}: Target creature gains trample until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Hexhunter -auto={GW}{T}{S}:destroy target(other enchantment) -text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. -mana={GW} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Hunter -auto={1}{G}{T}:frozen target(creature) -text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Elvish Lookout -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Lyrist -auto={G}{T}{S}:destroy target(other enchantment) -text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Mystic -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Pathcutter -auto={2}{G}:forestwalk target(elf) -text={2}{G}: Target Elf creature gains forestwalk until end of turn. -mana={3}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Elvish Pioneer -auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) -text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Piper -auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) -text={G}, {T}: You may put a creature card from your hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Promenade -auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) -text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. -mana={3}{G} -type=Tribal Sorcery -subtype=Elf -[/card] -[card] -name=Elvish Ranger -mana={2}{G} -type=Creature -subtype=Elf -power=4 -toughness=1 -[/card] -[card] -name=Elvish Scout -auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Elvish Scrapper -auto={G}{T}{S}:destroy target(other artifact) -text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Skysweeper -auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) -text={4}{G}, Sacrifice a creature: Destroy target creature with flying. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Soultiller -auto=chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) and!(shuffle)! chooseend -text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. -mana={3}{G}{G} -type=Creature -subtype=Elf Mutant -power=5 -toughness=4 -[/card] -[card] -name=Elvish Spirit Guide -autohand={e(this|myhand)}:add{G} all(controller) -text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Spirit -power=2 -toughness=2 -[/card] -[card] -name=Elvish Vanguard -auto=@movedTo(other elf|battlefield):counter(1/1,1) -text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Visionary -auto=draw:1 -text=When Elvish Visionary enters the battlefield, draw a card. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Warrior -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Emancipation Angel -abilities=flying -auto=moveTo(ownerhand) notatarget(*|mybattlefield) -text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Embalmed Brawler -auto=@combat(attacking) source(this):thisforeach(counter{1/1.1}) life:-1 controller -auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Embargo -auto=lord(*[-land]) doesnotuntap -auto=@each my upkeep:life:-2 controller -text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Ember Beast -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Ember Beast can't attack or block alone. -mana={2}{R} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Ember Gale -auto=lord(creature|opponentBattlefield) cantblock -auto=damage:1 all(creature[white;blue]|opponentBattlefield) -text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Ember Hauler -auto={1}{S}:damage:2 target(other *[creature;player]) -text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. -mana={R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Ember Shot -target=creature,player -auto=damage:3 -auto=draw:1 controller -text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. -mana={6}{R} -type=Instant -[/card] -[card] -name=Ember Swallower -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[sacrifice notatarget(<3>land|mybattlefield)],newAbility[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Ember Weaver -abilities=reach -auto=aslongas(*[red]|myBattlefield) 1/0 -auto=aslongas(*[red]|myBattlefield) first strike -text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Ember-Eye Wolf -abilities=haste -auto={1}{R}:2/0 ueot -text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Wolf -power=1 -toughness=2 -[/card] -[card] -name=Ember-Fist Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) -text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. -mana={1}{R} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Embermage Goblin -aicode=activate target(embermage goblin|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>embermage goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={T}:damage:1 target(creature,player) -text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Embersmith -auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) -mana={1}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. -[/card] -[card] -name=Emberstrike Duo -auto=@movedTo(*[black]|mystack):1/1 ueot -auto=@movedTo(*[red]|mystack):first strike ueot -text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. -mana={1}{BR} -type=Creature -subtype=Elemental Warrior Shaman -power=1 -toughness=1 -[/card] -[card] -name=Emberwilde Augur -auto={S}:damage:3 target(player) myUpkeepOnly -text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Emberwilde Caliph -abilities=flying,trample,mustattack -auto=@damaged(creature,player) from(this):life:-thatmuch controller -text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. -mana={2}{U}{R} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Emblem of the Warmind -target=creature|myBattlefield -auto=lord(creature|myBattlefield) haste -text=Enchant creature you control -- Creatures you control have haste. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Embodiment of Fury -abilities=trample -auto=lord(creature[land]|mybattlefield) trample -auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot -text=Trample -- Land creatures you control have trample. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. -mana={3}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Embodiment of Insight -abilities=vigilance -auto=lord(creature[land]|mybattlefield) vigilance -auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot -text=Vigilance -- Land creatures you control have vigilance. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. -mana={4}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Embodiment of Spring -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={U} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Embraal Bruiser -auto=tap(noevent) -auto=aslongas(artifact|mybattlefield) menace -text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Embraal Gear-Smasher -auto={T}{S(artifact|myBattlefield)}:damage:2 opponent -text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Emerald Charm -auto=aslongas(*|battlefield) choice untap target(*) -auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) -auto=may -flying target(creature[flying]) -text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Emerald Dragonfly -abilities=flying -auto={G}{G}:first strike -text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Emerald Medallion -auto=lord(*[green]|mycastingzone) altercost(colorless,-1) -text=Green spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Emerald Oryx -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={3}{G} -type=Creature -subtype=Antelope -power=2 -toughness=3 -[/card] -[card] -name=Emerge Unscathed -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={W} -type=Instant -[/card] -[card] -name=Emeria Angel -abilities=flying -auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying,white) -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Emeria Shepherd -abilities=flying -auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) -auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Emeria, the Sky Ruin -auto=tap(noevent) -auto={T}:add{W} -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) -text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Emissary of Despair -abilities=flying -auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent -auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller -text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Emissary of Hope -abilities=flying -auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller -auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller -text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Emissary of the Sleepless -abilities=flying -auto=if morbid then token(Spirit,creature Spirit,1/1,white,flying) -text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Emmara Tandris -auto=lord(creature[token]|mybattlefield) preventalldamage -text=Prevent all damage that would be dealt to creature tokens you control. -mana={5}{G}{W} -type=Legendary Creature -subtype=Elf Shaman -power=5 -toughness=7 -[/card] -[card] -name=Emmessi Tome -auto={5}{T}:auto={T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever -text={5}, {T}: Draw two cards, then discard a card. -mana={4} -type=Artifact -[/card] -[card] -name=Emperor Crocodile -auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 -text=When you control no other creatures, sacrifice Emperor Crocodile. -mana={3}{G} -type=Creature -subtype=Crocodile -power=5 -toughness=5 -[/card] -[card] -name=Empress Galina -auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) -text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Merfolk -power=1 -toughness=3 -[/card] -[card] -name=Empty City Ruse -auto=nextphasealter(remove,combatbegins,opponent) -auto=nextphasealter(remove,combatattackers,opponent) -auto=nextphasealter(remove,combatblockers,opponent) -auto=nextphasealter(remove,combatdamage,opponent) -auto=nextphasealter(remove,combatends,opponent) -text=Target opponent skips all combat phases of his or her next turn. -mana={W} -type=Sorcery -[/card] -[card] -name=Empty the Catacombs -auto=moveto(myHand) all(creature|myGraveyard) -auto=moveto(opponentHand) all(creature|opponentGraveyard) -text=Each player returns all creature cards from his or her graveyard to his or her hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Empty the Warrens -abilities=storm -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Empty-Shrine Kannushi -auto=aslongas(*[red]|myBattlefield) protection from red -auto=aslongas(*[blue]|myBattlefield) protection from blue -auto=aslongas(*[green]|myBattlefield) protection from green -auto=aslongas(*[black]|myBattlefield) protection from black -auto=aslongas(*[white]|myBattlefield) protection from white -text=Empty-Shrine Kannushi has protection from the colors of permanents you control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Empyreal Voyager -abilities=flying,trample -auto=@combatdamagefoeof(player) from(this):alterenergy:thatmuch controller -auto=@combatdamageof(player) from(this):alterenergy:thatmuch controller -text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). -mana={1}{G}{U} -type=Creature -subtype=Vedalken Scout -power=2 -toughness=3 -[/card] -[card] -name=Empyrial Armor -target=creature -auto=foreach(*|myhand) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Empyrial Plate -auto={2}:equip -auto=teach(creature) type:*:myhand/type:*:myhand nonstatic -text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Emrakul, the Aeons Torn -abilities=nofizzle,flying,protectionfromcoloredspells -autostack=if casted(this) then turns:+1 controller -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent -text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={15} -type=Legendary Creature -subtype=Eldrazi -power=15 -toughness=15 -[/card] -[card] -name=Emrakul's Evangel -auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 -text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. -mana={2}{G} -type=Creature -subtype=Human Horror -power=3 -toughness=2 -[/card] -[card] -name=Emrakul's Hatcher -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 -text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{R} -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Emrakul's Influence -auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 -text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Enatu Golem -auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 -text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Encase in Ice -abilities=flash -target=creature[red;green]|battlefield -auto=tap -auto=doesnotuntap -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Enchanted Being -auto=preventAllCombatDamage from(creature[enchanted]) to(this) -text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. -mana={1}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Enchanted Evening -auto=lord(*|battlefield) transforms((enchantment)) -text=All permanents are enchantments in addition to their other types. -mana={3}{WU}{WU} -type=Enchantment -[/card] -[card] -name=Enchantress's Presence -auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 -text=Whenever you cast an enchantment spell, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Encircling Fissure -target=opponent -auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) -other={4}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever -text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Enclave Cryptologist -auto={1}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever -auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever -auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller -text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. -auto=maxlevel:2 -mana={U} -type=Creature -subtype=Merfolk Wizard -power=0 -toughness=1 -[/card] -[card] -name=Enclave Elite -abilities=islandwalk -auto=kicker counter(1/1,kicked) -kicker=multi{1}{U} -text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Encroach -target=player -aicode=activate reject notatarget(land[-basic]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>land[-basic]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Encroaching Wastes -auto={T}:Add{1} -auto={4}{T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Encrust -target=artifact,creature -auto=doesnotuntap -auto=noactivatedability -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=End Hostilities -auto=destroy all(creature) -auto=all(creature) transforms((,newability[destroy all(children)])) ueot -text=Destroy all creatures and all permanents attached to creatures -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Endangered Armodon -auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice -text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. -mana={2}{G}{G} -type=Creature -subtype=Elephant -power=4 -toughness=5 -[/card] -[card] -name=Endbringer -auto=@each upkeep:untap -auto={t}:damage:1 target(creature,player) -auto={c}{t}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -auto={c}{c}{t}:draw:1 -text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {C}, {T}: Target creature can't attack or block this turn. -- {C}{C}, {T}: Draw a card. -mana={5}{C} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Endemic Plague -target=creature -auto=sacrifice -auto=all(*[share!types!]) bury -text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Endless Cockroaches -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. -mana={1}{B}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Endless Obedience -target=creature|mygraveyard -auto=moveto(mybattlefield) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. -other={convoke} name(Convoke) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Endless One -auto=counter(1/1,X) -text=Endless One enters the battlefield with X +1/+1 counters on it. -mana={X} -type=Creature -subtype=Eldrazi -power=0 -toughness=0 -[/card] -[card] -name=Endless Ranks of the Dead -auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield -text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Endless Scream -target=creature -auto=all(this) counter(0/0,x,scream) -auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 -text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. -mana={X}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Endless Swarm -auto=token(Snake,Creature Snake,1/1,green)*phandcount -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove -text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Endless Whispers -auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) -auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) -text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Endless Wurm -abilities=trample -auto=upcost[{s(enchantment|mybattlefield)}] sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=9 -[/card] -[card] -name=Endoskeleton -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(*[creature]) grant +0/+3 grantend -text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Endrek Sahr, Master Breeder -auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=aslongas(thrull|mybattlefield) sacrifice while >6 -text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. -mana={4}{B} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Endure -auto=all(*|mybattlefield) prevent:9999 -auto=prevent:9999 controller -text=Prevent all damage that would be dealt to you and permanents you control this turn. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Enduring Ideal -auto=notatarget(enchantment|mylibrary) castcard(putinplay) -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove -text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Enduring Victory -target=creature[attacking;blocking]|battlefield -auto=destroy -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Enemy of the Guildpact -auto=protection from(*[multicolor]) -text=Protection from multicolored -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=2 -[/card] -[card] -name=Energizer -auto={2}{T}:counter(1/1,1) -text={2}, {T}: Put a +1/+1 counter on Energizer. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=2 -[/card] -[card] -name=Energy Arc -target=creature -auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. -mana={W}{U} -type=Instant -[/card] -[card] -name=Energy Bolt -auto=choice damage:X target(player) -auto=choice life:X target(player) -text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. -mana={X}{R}{W} -type=Sorcery -[/card] -[card] -name=Energy Chamber -auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot -text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Energy Field -auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) -auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) -text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Energy Flux -auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) -text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Energy Storm -auto=preventalldamage from(instant,sorcery|stack) -auto=lord(creature[flying]) doesnotuntap -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Energy Tap -target=creature[-tapped]|myBattlefield -auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot -text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. -mana={U} -type=Sorcery -[/card] -[card] -name=Enervate -target=artifact,creature,land -auto=tap -auto=@next upkeep:draw:1 controller -text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Enfeeblement -target=creature -auto=-2/-2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Engineered Explosives -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) -auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) -auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) -auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) -auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) -auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) -auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) -auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) -auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) -auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) -auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) -auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) -auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) -auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) -auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) -auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) -auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. -mana={X} -type=Artifact -[/card] -[card] -name=Engineered Might -auto=aslongas(creature|battlefield) choice name(5/5 & trample) target(creature) transforms((,newability[5/5],newability[trample])) ueot -auto=choice name(2/2 & vigilance) all(creature|mybattlefield) transforms((,newability[2/2],newability[vigilance])) ueot -text=Choose one -- --Target creature gets +5/+5 and gains trample until end of turn. --Creatures you control get +2/+2 and gain vigilance until end of turn. -mana={3}{G}{W} -type=Sorcery -[/card] -[card] -name=Engineered Plague -auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend -text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Engulf the Shore -auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|battlefield) -text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. -mana={3}{U} -type=Instant -[/card] -[card] -name=Engulfing Flames -target=creature -auto=damage:1 -auto=cantregen -flashback={3}{R} -text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Instant -[/card] -[card] -name=Engulfing Slagwurm -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy -text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Enhanced Awareness -auto=draw:3 -auto=reject notatarget(*|myhand) -text=Draw three cards, then discard a card. -mana={4}{U} -type=Instant -[/card] -[card] -name=Enigma Eidolon -auto={U}{S}:deplete:3 target(player) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Enlightened Ascetic -auto=may destroy target(enchantment) -text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Cat Monk -power=1 -toughness=1 -[/card] -[card] -name=Enlightened Maniac -auto=token(Eldrazi Horror) controller -text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Enlightened Tutor -aicode=activate target(*[artifact;enchantment]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[artifact;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -mana={W} -type=Instant -[/card] -[card] -name=Enlisted Wurm -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{G}{W} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Enlistment Officer -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-soldier]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Soldiers) target(<4>soldier|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -abilities=first strike -power=2 -toughness=3 -[/card] -[card] -name=Enormous Baloth -mana={6}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Enraged Giant -abilities=trample,haste -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Trample, haste -mana={5}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Enraged Revolutionary -abilities=dethrone -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Enrage -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{R} -type=Instant -[/card] -[card] -name=Enshrined Memories -aicode=activate target(*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary))! -auto=reveal:x optionone name(Get creatures) target(<50>artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Enshrouding Mist -target=creature -auto=1/1 ueot -auto=prevent:9999 -auto=teach(creature[renown]) untap -text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. -mana={W} -type=Instant -[/card] -[card] -name=Enslaved Dwarf -auto={R}{S}:1/0 && first strike target(other creature[black]) -text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Enslaved Horror -auto=ability$!name(return creature) target(*|mygraveyard) moveTo(mybattlefield)!$ opponent -text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Enslaved Scout -auto={2}:mountainwalk -text={2}: Enslaved Scout gains mountainwalk until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Enslave -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) -alias=1194 -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ensnare -auto=tap all(creature) -other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) -text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ensnaring Bridge -auto=lord(creature|mybattlefield) transforms((,newability[while(restriction{powermorethancontrollerhand}) cantattack],newability[while(restriction{powermorethancontrollerhand}) cantpwattack])) -auto=lord(creature|opponentbattlefield) transforms((,newability[while(restriction{powermorethanopponenthand}) cantattack],newability[while(restriction{powermorethanopponenthand}) cantpwattack])) -text=Creatures with power greater than the number of cards in your hand can't attack. -mana={3} -type=Artifact -[/card] -[card] -name=Ensoul Artifact -target=artifact -auto=teach(artifact) becomes(Creature,5/5) -text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Entangling Vines -target=creature[tapped] -auto=doesnotuntap -text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Enter the Infinite -auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller -auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt -text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. -mana={8}{U}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Enthralling Victor -auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={3}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Entomber Exarch -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -aicode=activate reject notatarget(*[-creature]|targetedpersonshand) -auto=choice target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. -mana={2}{B}{B} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Entomb -aicode=activate target(*|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your graveyard. Then shuffle your library. -mana={B} -type=Instant -[/card] -[card] -name=Entrails Feaster -auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap -text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. -mana={B} -type=Creature -subtype=Zombie Cat -power=1 -toughness=1 -[/card] -[card] -name=Entropic Eidolon -auto={B}{S}:life:-1 target(player) && life:1 controller -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Entropic Specter -anyzone=type:*:opponenthand/type:*:opponenthand cdaactive -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. -mana={3}{B}{B} -type=Creature -subtype=Specter Spirit -power=* -toughness=* -[/card] -[card] -name=Envelop -target=sorcery|stack -auto=fizzle -text=Counter target sorcery spell. -mana={U} -type=Instant -[/card] -[card] -name=Eon Hub -auto=phasealter(remove,upkeep,controller) -auto=phasealter(remove,upkeep,opponent) -text=Players skip their upkeep steps. -mana={5} -type=Artifact -[/card] -[card] -name=Ephara, God of the Polis -abilities=indestructible -auto=@each upkeep restriction{lastturn(other creature|mybattlefield)~morethan~0}:draw:1 controller -auto=this(variable{azorius}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{azorius}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. -mana={2}{W}{U} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Ephara's Enlightenment -target=creature -auto=counter(1/1,1) -auto=teach(creature) flying -auto=@movedto(creature|mybattlefield):may name(return Ephara's Enlightenment) moveto(ownerhand) all(this) -text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ephara's Radiance -target=creature -auto=teach(creature) {1}{W}{T}:life:3 controller -text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ephara's Warden -auto={T}:tap target(creature[power<=3]) -text={T}:Tap target creature with power 3 or less. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Ephemeral Shields -target=creature -auto=indestructible ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -other={convoke} name(Convoke) -mana={1}{W} -type=Instant -[/card] -[card] -name=Ephemeron -abilities=flying -auto={D(*|myhand)}:moveTo(myhand) -text=Flying -- Discard a card: Return Ephemeron to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Epic Confrontation -target=creature|mybattlefield -auto=1/2 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Epic Proportions -abilities=flash -target=creature -auto=5/5 -auto=trample -text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. -mana={4}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Epic Struggle -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame -text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Epicenter -auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) -auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Epiphany Storm -target=creature -auto=teach(creature) {R}{T}{D(*|myhand)}:draw:1 controller -text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Epitaph Golem -auto={2}:bottomoflibrary target(*|mygraveyard) -text={2}: Put target card from your graveyard on the bottom of your library. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Equestrian Skill -target=creature -auto=3/3 -auto=teach(human) trample -text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Equilibrium -auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) -text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Era of Innovation -auto=@movedto(*[artifact;artificer]|mybattlefield):pay({1}) alterenergy:2 controller -auto={e:6}{S}:draw:3 controller -text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Eradicate -target=creature[-black] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Erase -target=enchantment -auto=moveTo(exile) -text=Exile target enchantment. -mana={W} -type=Instant -[/card] -[card] -name=Erayo, Soratami Ascendant -doublefaced=kamiflip -abilities=flying -auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) -text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. -mana={1}{U} -type=Legendary Creature -subtype=Moonfolk Monk -power=1 -toughness=1 -[/card] -[card] -name=Erayo's Essence -doublefaced=kamiflip -auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever -text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. -mana={1}{U} -type=Legendary Enchantment -[/card] -[card] -name=Erdwal Illuminator -abilities=flying -auto=@movedto(clue|mybattlefield) turnlimited:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! -text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Erdwal Ripper -abilities=haste -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R}{R} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Erebos, God of the Dead -abilities=indestructible,nolifegainopponent -auto={1}{B}{L:2}:Draw:1 controller -auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. -mana={3}{B} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=7 -[/card] -[card] -name=Erebos's Emissary -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto={D(*|myhand)}:+2/+2 ueot -bestow={5}{b} -text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. -mana={3}{B} -type=Enchantment Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Erg Raiders -alias=1159 -text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Erhnam Djinn -auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt -text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. -mana={3}{G} -type=Creature -subtype=Djinn -power=4 -toughness=5 -[/card] -[card] -name=Erithizon -auto=@combat(attacking) source(this):ability$!counter(1/1,1) target(creature|mybattlefield)!$ opponent -text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Eron the Relentless -abilities=haste -auto={R}{R}{R}:regenerate -text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=5 -toughness=2 -[/card] -[card] -name=Errant Doomsayers -auto={T}:tap target(creature[toughness<=2]) -text={T}: Tap target creature with toughness 2 or less. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Errant Ephemeron -abilities=flying -text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={6}{U} -suspend(4)={1}{u} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Errantry -target=creature -auto=3/0 -auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap -text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Erratic Explosion -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Erratic Mutation -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Give Bonus) target(creature) +revealedmana/-revealedmana ueot afterrevealedend revealend -text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. -mana={2}{U} -type=Instant -[/card] -[card] -name=Erratic Portal -auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. -mana={4} -type=Artifact -[/card] -[card] -name=Ersatz Gnomes -auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever -auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot -text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. -mana={3} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Ertai, the Corrupted -auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack) -text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. -mana={2}{W}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Ertai, Wizard Adept -auto={2}{U}{U}{T}:fizzle target(*|stack) -text={2}{U}{U}, {T}: Counter target spell. -mana={2}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ertai's Trickery -target=*|stack -auto=transforms((,newability[if paid(kicker) then fizzle])) -text=Counter target spell if it was kicked. -mana={U} -type=Instant -[/card] -[card] -name=Erupting Dreadwolf -auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) -text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. -type=Creature -subtype=Eldrazi Werewolf -power=6 -toughness=4 -[/card] -[card] -name=Escape Artist -abilities=unblockable -auto={U}{D(*|myhand)}:moveTo(ownerhand) -text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Escape Routes -auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) -text={2}{U}: Return target white or black creature you control to its owner's hand. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Escaped Null -abilities=lifelink -auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot -text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Berserker -power=1 -toughness=2 -[/card] -[card] -name=Escaped Shapeshifter -auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying -auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike -auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample -auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black -auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue -auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red -auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white -auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green -text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=4 -[/card] -[card] -name=Esper Battlemage -auto={W}{T}:prevent:2 controller -auto={B}{T}:-1/-1 target(creature) -text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. -mana={2}{U} -type=Artifact Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Esper Charm -auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) -auto=choice draw:2 controller -auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. -mana={W}{U}{B} -type=Instant -[/card] -[card] -name=Esper Cormorants -abilities=flying -text=Flying -mana={2}{W}{U} -type=Artifact Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Esper Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic&swamp;island;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic&swamp;island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Esper Sojourners -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever -autohand={2}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):name(tap or untap) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever -text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -mana={W}{U}{B} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Esper Stormblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) flying -text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. -mana={WB}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=1 -[/card] -[card] -name=Esperzoa -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) -text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. -mana={2}{U} -type=Artifact Creature -subtype=Jellyfish -power=4 -toughness=3 -[/card] -[card] -name=Essence Backlash -target=creature|stack -auto=damage:p targetcontroller -auto=fizzle -text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Essence Bottle -auto={3}{T}:counter(0/0,1,Essence) -auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) -text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. -mana={2} -type=Artifact -[/card] -[card] -name=Essence Depleter -auto={1}{c}:target(opponent) life:-1 && life:1 controller -text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Essence Drain -target=creature,player -auto=damage:3 -auto=life:3 controller -text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Essence Extraction -target=creature -auto=damage:3 -auto=life:3 controller -text=Essence Extraction deals 3 damage to target creature and you gain 3 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Essence Feed -target=player -auto=life:-3 -auto=life:3 controller -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 -text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Essence Filter -auto=choice name(enchantments) destroy all(enchantment) -auto=choice name(non-white enchantments) destroy all(enchantment[-white]) -text=Destroy all enchantments or all nonwhite enchantments. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Essence Flare -target=creature -auto=2/0 -auto=@each targetcontroller upkeep:counter(0/-1,1) -text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Essence Flux -target=creature|mybattlefield -auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )! -auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))! -text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. -mana={U} -type=Instant -[/card] -[card] -name=Essence Fracture -target=<2>creature -auto=moveTo(ownerhand) -autohand=__CYCLING__({2}{U}) -text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Essence Harvest -target=player -auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller -text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Essence Scatter -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Essence Sliver -auto=lord(sliver) transforms((,newability[spiritlink])) -text=Whenever a Sliver deals damage, its controller gains that much life. -mana={3}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Essence Vortex -target=creature -auto=transforms((,newability[choice life:-toughness],newability[choice bury])) -text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Essence Warden -auto=@movedTo(other creature|battlefield):life:1 controller -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Etched Champion -auto=aslongas(artifact|mybattlefield) protection from white >2 -auto=aslongas(artifact|mybattlefield) protection from blue >2 -auto=aslongas(artifact|mybattlefield) protection from black >2 -auto=aslongas(artifact|mybattlefield) protection from red >2 -auto=aslongas(artifact|mybattlefield) protection from green >2 -text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. -mana={3} -type=Artifact Creature -subtype=Soldier -power=2 -toughness=2 -[/card] -[card] -name=Etched Monstrosity -auto=counter(-1/-1,5) -auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) -text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. -mana={5} -type=Artifact Creature -subtype=Golem -power=10 -toughness=10 -[/card] -[card] -name=Etched Oracle -abilities=sunburst -auto=counter(1/1,sunburst) -auto={1}{C(1/1,-4)}:draw:3 traget(player) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. -mana={4} -type=Artifact Creature -subtype=Wizard -power=0 -toughness=0 -[/card] -[card] -name=Eternal Dominion -target=opponent -auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove -text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={7}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Eternal Dragon -abilities=flying -aicode=activate target(plains|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly -text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{W}{W} -type=Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Eternal Flame -text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. -auto=damage:type:mountain:mybattlefield opponent -auto=damage:halfuptype:mountain:mybattlefield controller -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Eternal Scourge -abilities=canplayfromexile -auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) -text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. -mana={3} -type=Creature -subtype=Eldrazi Horror -power=3 -toughness=3 -[/card] -[card] -name=Eternal Thirst -target=creature -auto=teach(creature) lifelink -auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1) -text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternal Warrior -target=creature -auto=vigilance -text=Enchant creature -- Enchanted creature has vigilance. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternal Witness -auto=may moveTo(myhand) target(*|mygraveyard) -text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. -mana={1}{G}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Eternity Snare -target=creature -auto=doesnotuntap -auto=draw:1 controller -text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. -mana={5}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternity Vessel -text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. -auto=counter(0/0,lifetotal,Charge) -auto=@movedto(land|myBattlefield):may lifeset:counter{0%0.1.Charge} controller -auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. -mana={6} -type=Artifact -[/card] -[card] -name=Ether Well -target=creature -auto=teach(creature[-red]) moveTo(ownerlibrary) -auto=teach(creature[red]) bottomoflibrary -text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ethercaste Knight -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W}{U} -type=Artifact Creature -subtype=Human Knight -power=1 -toughness=3 -[/card] -[card] -name=Ethereal Ambush -auto=manifest all(*[zpos<=2]|mylibrary) -text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G}{U} -type=Instant -[/card] -[card] -name=Ethereal Armor -target=creature -auto=first strike -auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic -text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ethereal Champion -auto={L}:prevent:1 all(this) -text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. -mana={2}{W}{W}{W} -type=Creature -subtype=Avatar -power=3 -toughness=4 -[/card] -[card] -name=Ethereal Guidance -auto=all(creature|mybattlefield) 2/1 ueot -text=Creatures you control get +2/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Ethereal Haze -auto=preventalldamage from(creature) ueot -text=Prevent all damage that would be dealt by creatures this turn. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Ethereal Usher -auto={U}{T}:unblockable target(creature) -aicode=activate target(*[manacost=6]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={5}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Ethereal Whiskergill -abilities=flying -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. -mana={3}{U} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Etherium Abomination -autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U}{B} -type=Artifact Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Etherium Astrolabe -abilities=flash -auto={B}{T}{S(artifact|myBattlefield)}:draw:1 -text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. -mana={2}{U} -type=Artifact -[/card] -[card] -name=Etherium Sculptor -auto=lord(artifact|mycastingzone) altercost(colorless,-1) -text=Artifact spells you cast cost {1} less to cast. -mana={1}{U} -type=Artifact Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Etherium-Horn Sorcerer -auto={1}{U}{R}:moveto(ownerhand) -autostack=if casted(this) then cascade:plibrarycount -text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{U}{R} -type=Artifact Creature -subtype=Minotaur Wizard -power=3 -toughness=6 -[/card] -[card] -name=Ethersworn Adjudicator -abilities=flying -auto={1}{W}{B}{T}:destroy target(creature,enchantment) -auto={2}{U}:untap -text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. -mana={4}{U} -type=Artifact Creature -subtype=Vedalken Knight -power=4 -toughness=4 -[/card] -[card] -name=Ethersworn Canonist -auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot -auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot -text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. -mana={1}{W} -type=Artifact Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Ethersworn Shieldmage -abilities=flash -auto=all(creature[artifact]|battlefield) prevent:9999 -text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. -mana={1}{W}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Etherwrought Page -aicode=activate name(look) donothing -auto=@each my upkeep:ability$!name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend _ choice name(opponent life loss) life:-1 opponent _ choice name(Gain Life) life:2 controller!$ controller -text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. -mana={1}{W}{U}{B} -type=Artifact -[/card] -[card] -name=Eunuchs' Intrigues -target=opponent -auto=all(creature|opponentbattlefield) cantblock ueot -auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer -text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Evacuation -auto=moveTo(ownerhand) all(creature) -text=Return all creatures to their owners' hands. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Evanescent Intellect -target=creature -auto=teach(creature) {1}{U}{T}:deplete:3 target(player) -text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Evangel of Heliod -auto=token(Soldier,Creature Soldier,1/1,white)*type:manaW -text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -mana={4}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Evangelize -auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent -buyback={4}{W}{2}{W}{W} -text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Evaporate -auto=damage:1 all(creature[white;blue]) -text=Evaporate deals 1 damage to each creature that's white or blue. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Even the Odds -auto=token(Soldier,Creature Soldier,1/1,white)*3 -restriction=control less creatures -text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ever After -target=creature|mygraveyard -auto=moveto(mybattlefield) -auto=transforms((zombie,newcolors[black])) forever -alias=135262 -text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Everbark Shaman -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<2>forest|myLibrary) -auto={T}{E(treefolk|mygraveyard)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<2>forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -mana={4}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Everflame Eidolon -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto={R}:+1/0 ueot -bestow={2}{r} -text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. -mana={1}{R} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Everflowing Chalice -auto=kicker counter(0/0,kicked,charge) -auto={T}:thisforeach(counter{0/0.1.charge}) add{1} -kicker=multi{2} -text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. -mana={0} -type=Artifact -[/card] -[card] -name=Everglades -auto=tap(noevent) -auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{B} -text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. -type=Land -[/card] -[card] -name=Everglove Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{g}{t}:target(elf) grant +2/+2 grantend -text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Evernight Shade -abilities=undying -auto={B}:1/1 -text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Evil Eye of Orms-by-Gore -auto=lord(creature[-eye]|myBattlefield) cantattack -auto=lord(creature[-eye]|myBattlefield) cantpwattack -auto=cantbeblockedby(creature[-wall]) -text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. -mana={4}{B} -type=Creature -subtype=Eye -power=3 -toughness=6 -[/card] -[card] -name=Evil Eye of Urborg -auto=lord(creature[-eye]|myBattlefield) cantattack -auto=lord(creature[-eye]|myBattlefield) cantpwattack -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy -text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. -mana={4}{B} -type=Creature -subtype=Eye -power=6 -toughness=3 -[/card] -[card] -name=Evil Presence -text=Enchant land -- Enchanted land is a Swamp. -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Evil Twin -auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )! -text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." -mana={2}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Evincar's Justice -auto=damage:2 all(creature,player) -buyback={2}{B}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Eviscerator -abilities=protection from white -auto=life:-5 controller -text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Evolution Charm -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -auto=aslongas(creature|myBattlefield) choice flying target(creature) -text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Evolution Vat -auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot -text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." -mana={3} -type=Artifact -[/card] -[card] -name=Evolutionary Escalation -auto=@each my upkeep restriction{compare(cantargetmycre)~morethan~0,compare(cantargetoppocre)~morethan~0}:choice counter(1/1,3) target(creature|mybattlefield) && activate counter(1/1,3) target(creature|opponentbattlefield) -text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Evolutionary Leap -auto={g}{s(creature|mybattlefield)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Evolving Wilds -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Exalted Angel -abilities=flying -auto=spiritlink -facedown={3} -autofacedown={2}{W}{W}:morph -text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Exalted Dragon -abilities=flying,cantattack,cantpwattack -auto={S(land|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Exava, Rakdos Blood Witch -abilities=first strike,haste -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste -text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. -mana={2}{B}{R} -type=Legendary Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Exclude -target=creature|stack -auto=fizzle -auto=draw:1 controller -text=Counter target creature spell. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Excommunicate -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Excoriate -target=creature[tapped] -auto=moveto(exile) -text=Exile target tapped creature. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Execute -target=creature[white] -auto=bury -auto=draw:1 controller -text=Destroy target white creature. It can't be regenerated. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Executioner's Capsule -auto={1}{B}{T}{S}:destroy target(other creature[-black]) -text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. -mana={B} -type=Artifact -[/card] -[card] -name=Executioner's Hood -auto={2}:equip -auto=teach(creature) intimidate -text=Equipped creature has intimidate. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Executioner's Swing -text=Target creature that dealt damage this turn gets -5/-5 until end of turn. -target=creature[damager] -auto=-5/-5 ueot -mana={W}{B} -type=Instant -[/card] -[card] -name=Exert Influence -target=creature[power<=converge]|battlefield -auto=moveto(mybattlefield) -text=Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Exhaustion -target=opponent -auto=lord(creature,land|targetedpersonsbattlefield) frozen -text=Creatures and lands target opponent controls don't untap during his or her next untap step. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Exhume -auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) -auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent -text=Each player puts a creature card from his or her graveyard onto the battlefield. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Exile into Darkness -target=player -auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) -text=Target player sacrifices a creature with converted mana cost 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Exiled Boggart -auto=@movedTo(this|graveyard) from(battlefield):reject target(*|myhand) -text=When Exiled Boggart dies, discard a card. -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Exile -target=creature[-white;attacking] -auto=moveto(exile) -auto=dynamicability -text=Exile target nonwhite attacking creature. You gain life equal to its toughness. -mana={2}{W} -type=Instant -[/card] -[card] -name=Exorcist -auto={1}{W}{T}:destroy target(creature[black]) -text={1}{W}, {T}: Destroy target black creature. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Exoskeletal Armor -target=creature -auto=foreach(creature|graveyard) 1/1 -text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Exotic Curse -target=creature -auto=aslongas(forest|mybattlefield) -1/-1 -auto=aslongas(mountain|mybattlefield) -1/-1 -auto=aslongas(plains|mybattlefield) -1/-1 -auto=aslongas(swamp|mybattlefield) -1/-1 -auto=aslongas(island|mybattlefield) -1/-1 -text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Exotic Disease -auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller -text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Exotic Orchard -auto=this(variable{olandg}>0) {t}:out{g} -auto=this(variable{olandu}>0) {t}:out{u} -auto=this(variable{olandr}>0) {t}:out{r} -auto=this(variable{olandb}>0) {t}:out{b} -auto=this(variable{olandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -type=Land -[/card] -[card] -name=Expedite -auto=haste -auto=draw:1 -target=creature -text=Target creature gains haste until end of turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Expedition Envoy -mana={W} -type=Creature -subtype=Human Scout Ally -power=2 -toughness=1 -[/card] -[card] -name=Expedition Map -aicode=activate target(land|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Expedition Raptor -abilities=flying -auto=target(other creature|battlefield) counter(1/1,1) -text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Expendable Troops -auto={T}{S}:damage:2 target(other creature[attacking;blocking]) -text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Experiment One -auto=evolve -auto={C(1/1,-2)}:regenerate -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. -mana={G} -type=Creature -subtype=Human Ooze -power=1 -toughness=1 -[/card] -[card] -name=Experimental Aviator -abilities=flying -auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 -text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -mana={3}{U}{U} -type=Creature -subtype=Human Artificer -power=0 -toughness=3 -[/card] -[card] -name=Exploding Borders -target=player -aicode=activate moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer)! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer && all(*|reveal) moveto(ownerlibrary))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Exploration -auto=maxPlay(land)+1 -text=You may play an additional land on each of your turns. -mana={G} -type=Enchantment -[/card] -[card] -name=Explore -auto=maxPlay(land)+1 -auto=draw:1 -text=You may play an additional land this turn. -- Draw a card. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Explorer's Scope -auto={1}:equip -aicode=activate transforms((,newability[moveto(mybattlefield) and!(tap(noevent))! all(land[zpos=1]|mylibrary)])) ueot -auto=@combat(attacking) source(mytgt):reveal:1 optionone target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Explosive Apparatus -auto={3}{T}{s}:damage:2 target(other *[creature;player]) -text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Explosive Growth -target=creature -kicker={5} -auto=2/2 -auto=kicker 3/3 -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Explosive Impact -target=creature,player -auto=damage:5 -text=Explosive Impact deals 5 damage to target creature or player. -mana={5}{R} -type=Instant -[/card] -[card] -name=Explosive Revelation -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Explosive Vegetation -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Expose Evil -target=creature -auto=tap -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{W} -type=Instant -[/card] -[card] -name=Expunge -target=creature[-black;-artifact] -auto=bury -autohand=__CYCLING__({2}) -text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Exquisite Blood -auto=@lifelostfoeof(player):life:thatmuch controller -text=Whenever an opponent loses life, you gain that much life. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Exsanguinate -auto=lifeleech:-X opponent -text=Each opponent loses X life. you gain life equal to the amount lost this way. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Extinction -auto=chooseatype all(creature[chosentype]) destroy chooseend -text=Destroy all creatures of the creature type of your choice. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Extinguish All Hope -auto=all(creature[-enchantment]) destroy -text=Destroy all nonenchantment creatures. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Extinguish -target=sorcery|stack -auto=fizzle -text=Counter target sorcery spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Extirpate -target=*[-basic]|graveyard -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -abilities=split second -mana={B} -type=Instant -[/card] -[card] -name=Extortion -target=player -aicode=activate reject notatarget(*|targetedpersonshand) -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose up to two cards from it. That player discards those cards. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Extra Arms -target=creature -auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) -text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Extract from Darkness -auto=all(player) deplete:2 -auto=moveto(mybattlefield) target(creature|graveyard) -text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Extract -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -mana={U} -type=Sorcery -[/card] -[card] -name=Extractor Demon -abilities=flying -autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) -text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Extraplanar Lens -auto=may moveto(exile) target(land|mybattlefield) and!( transforms((,newability[lord(*[share!name!]) producecolor:land],newability[lord(*[share!name!]) producecolor:green],newability[lord(*[share!name!]) producecolor:blue],newability[lord(*[share!name!]) producecolor:red],newability[lord(*[share!name!]) producecolor:black],newability[lord(*[share!name!]) producecolor:white])) forever )! -text=Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. -mana={3} -type=Artifact -[/card] -[card] -name=Extravagant Spirit -auto=foreach(*|myhand) upcost[{1}] sacrifice -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Extricator of Flesh -auto=lord(eldrazi|mybattlefield) vigilance -auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller -text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -type=Creature -subtype=Eldrazi Horror -power=3 -toughness=5 -[/card] -[card] -name=Extricator of Sin -auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller -auto=@each upkeep restriction{delirium}:flip(Extricator of Flesh) -text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=3 -[/card] -[card] -name=Extruder -auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) -auto=upcost[{4};next upkeep] sacrifice -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=4 -toughness=3 -[/card] -[card] -name=Exuberant Firestoker -auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. -mana={2}{R} -type=Creature -subtype=Human Druid Shaman -power=1 -toughness=1 -[/card] -[card] -name=Exultant Cultist -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=When Exultant Cultist dies, draw a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Eye for an Eye -alias=1344 -text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. -mana={W}{W} -type=Instant -[/card] -[card] -name=Eye Gouge -target=creature -auto=-1/-1 -auto=teach(Cyclops) destroy -text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. -mana={B} -type=Instant -[/card] -[card] -name=Eye of Doom -auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller -auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent -auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy -text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. -mana={4} -type=Artifact -[/card] -[card] -name=Eye of Nowhere -target=* -auto=moveTo(ownerhand) -text=Return target permanent to its owner's hand. -mana={U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Eye of Ramos -auto={T}:Add{U} -auto={S}:Add{U} -text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Eye of Singularity -auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot -auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. -type=World Enchantment -mana={3}{W} -[/card] -[card] -name=Eye of Ugin -auto=lord(eldrazi[colorless]|mycastingzone) altercost(colorless,-2) -aicode=activate target(creature[colorless]|mylibrary) moveto(myhand) -auto={7}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. -type=Legendary Land -[/card] -[card] -name=Eye of Yawgmoth -auto={3}{T}{S(creature|mybattlefield)}:reveal:storedmanacost optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<1>*|reveal) moveto(myexile) and!( moveto(exile) all(*|reveal) )! optiontwoend revealend -text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. -mana={3} -type=Artifact -[/card] -[card] -name=Eye Spy -target=player -aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) -auto=name(look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Look at the top card of target player's library. You may put that card into his or her graveyard. -mana={U} -type=Sorcery -[/card] -[card] -name=Eyeblight Assassin -auto=target(creature|opponentbattlefield) -1/-1 ueot -text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Elf Assassin -power=2 -toughness=2 -[/card] -[card] -name=Eyeblight Massacre -auto=all(creature[-elf]|battlefield) -2/-2 ueot -text=Non-Elf creatures get -2/-2 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Eyeblight's Ending -target=creature[-elf] -auto=destroy -text=Destroy target non-Elf creature. -mana={2}{B} -type=Tribal Instant -subtype=Elf -[/card] -[card] -name=Eyeless Watcher -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller -text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Eyes in the Skies -auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Eyes of the Watcher -auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Eyes of the Wisent -auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) -text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. -mana={1}{G} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Ezuri, Renegade Leader -auto={G}:regenerate target(other elf) -auto={2}{G}{G}{G}:all(elf|mybattlefield) 3/3 && all(elf|mybattlefield) trample ueot -text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. -mana={1}{G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Ezuri's Archers -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Ezuri's Brigade -auto=aslongas(artifact|mybattlefield) 4/4 >2 -auto=aslongas(artifact|mybattlefield) trample >2 -text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Fable of Wolf and Owl -auto=@movedTo(*[green;-blue]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) -auto=@movedTo(*[blue;-green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) -auto=@movedTo(*[blue&green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) -auto=@movedTo(*[blue&green]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) -auto=@movedTo(*[blue&green]|mystack):may name(create bird & wolf) token(Bird,Creature Bird,1/1,flying,blue,tnum.12) && token(Wolf,Creature Wolf,2/2,green,tnum.11) -text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. -mana={3}{GU}{GU}{GU} -type=Enchantment -[/card] -[card] -name=Fabled Hero -abilities=double strike -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Fabricate -aicode=activate target(artifact|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Fabrication Module -auto=@energizedof(player):counter(1/1,1) target(creature|mybattlefield) -auto={4}{T}:alterenergy:1 controller -text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. -mana={3} -type=Artifact -[/card] -[card] -name=Face of Fear -auto={2}{B}{D(*|myhand)}:fear -text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={5}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Faceless Butcher -auto=(blink)forsrc target(creature|battlefield) -text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{B}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=3 -[/card] -[card] -name=Faceless Devourer -abilities=shadow -auto=(blink)forsrc target(other creature[shadow]|battlefield) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=1 -[/card] -[card] -name=Facevaulter -auto={B}{S(goblin|myBattlefield)}:2/2 -text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. -mana={B} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Fade from Memory -target=*|graveyard -auto=moveTo(exile) -autohand=__CYCLING__({B}) -text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) -mana={B} -type=Instant -[/card] -[card] -name=Fade into Antiquity -target=artifact,enchantment -auto=moveto(exile) -text=Exile target Artifact or Enchantment -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Faerie Conclave -auto=tap(noevent) -auto={T}:Add{U} -auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot -text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) -type=Land -[/card] -[card] -name=Faerie Harbinger -abilities=flash,flying -aicode=activate target(faerie|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(faerie|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Faerie Impostor -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot -auto=choice sacrifice -abilities=flying -text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Faerie Invaders -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=3 -[/card] -[card] -name=Faerie Macabre -abilities=flying -autohand={discard}:target(other *|graveyard) moveTo(exile) -text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. -mana={1}{B}{B} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Faerie Mechanist -abilities=flying -aicode=activate target(artifact[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{U} -type=Artifact Creature -subtype=Faerie Artificer -power=2 -toughness=2 -[/card] -[card] -name=Faerie Miscreant -abilities=flying -auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. -mana={U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Faerie Noble -abilities=flying -auto=lord(other faerie|myBattlefield) 0/1 -auto={T}:all(other faerie|myBattlefield) 1/0 ueot -text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Faerie -power=1 -toughness=2 -[/card] -[card] -name=Faerie Squadron -kicker={3}{U} -auto=kicker counter(1/1,2) -auto=kicker flying -text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Faerie Swarm -abilities=flying -anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive -text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. -mana={3}{U} -type=Creature -subtype=Faerie -power=* -toughness=* -[/card] -[card] -name=Faerie Tauntings -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent -text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. -mana={2}{B} -type=Tribal Enchantment -subtype=Faerie -[/card] -[card] -name=Faerie Trickery -target=*[-faerie]|stack -auto=fizzleto(exile) -text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Failed Inspection -target=*|stack -auto=fizzle -auto=draw:1 controller -auto=ability$!reject notatarget(*|myhand)!$ controller -text=Counter target spell. Draw a card, then discard a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fairgrounds Warden -auto=(blink)forsrc target(creature|opponentbattlefield) -text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. -mana={2}{W} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=3 -[/card] -[card] -name=Faith Healer -auto={S(enchantment|myBattlefield)}:life:storedmanacost -text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Faith Unbroken -auto=target(creature|opponentbattlefield) (blink)forsrc -auto=teach(creature) 2/2 -target=creature|mybattlefield -text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Faithbearer Paladin -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Faithful Squire -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Kaiso, Memory of Loyalty) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Faithless Looting -auto=draw:2 controller -auto=reject notatarget(<2>*|myhand) -flashback={2}{R} -text=Draw two cards, then discard two cards. -- Flashback {2}{R} -mana={R} -type=Sorcery -[/card] -[card] -name=Faith's Fetters -target=* -auto=life:4 controller -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=onlymanaability -text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Faith's Reward -auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) -text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Falkenrath Aristocrat -abilities=flying,haste -auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot -auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1,1) -text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. -mana={2}{B}{R} -type=Creature -subtype=Vampire -power=4 -toughness=1 -[/card] -[card] -name=Falkenrath Exterminator -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto={2}{R}:target(creature) dynamicability -text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. -mana={1}{R} -type=Creature -subtype=Vampire Archer -power=1 -toughness=1 -[/card] -[card] -name=Falkenrath Marauders -abilities=flying,haste -auto=@combatdamaged(player) from(this):counter(1/1,2) -text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. -mana={3}{R}{R} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Noble -abilities=flying -auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller -text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. -mana={3}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Reaver -mana={1}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Torturer -auto={S(creature[-human])}:name(sacrifice a non-human creature):flying -auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1,1) -text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Fall of the Gavel -target=*|stack -auto=fizzle -auto=life:5 controller -text=Counter target spell. You gain 5 life. -mana={3}{W}{U} -type=Instant -[/card] -[card] -name=Fall of the Hammer -target=creature|mybattlefield -auto=transforms((,newability[target(other creature) dynamicability])) forever -text=Target creature you control deals damage equal to its power to another target creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fall of the Titans -other={x}{R} name(surge) -target=creature,player -otherrestriction=thisturn(*|mystack)~morethan~0 -auto=paidmana damage:XX -auto=alternative damage:X -text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. -mana={X}{X}{R} -type=Instant -[/card] -[card] -name=Fallen Angel -abilities=flying -auto={S(creature|myBattlefield)}:2/1 -text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Fallen Askari -abilities=flanking,cantblock -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Fallen Cleric -facedown={3} -autofacedown={4}{B}:morph -auto=protection from(cleric) -text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B} -type=Creature -subtype=Zombie Cleric -power=4 -toughness=2 -[/card] -[card] -name=Fallen Ferromancer -abilities=infect -auto={2}{R}{T}:damage:1 target(creature,player) -text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Fallen Ideal -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=flying -auto=teach(creature) {S(creature|mybattlefield)}:2/1 -text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fallow Earth -target=land -auto=moveTo(ownerLibrary) -text=Put target land on top of its owner's library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Fallow Wurm -auto=aslongas(land|myhand) reject target(land|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. -mana={2}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Fallowsage -auto=@tapped(this):may draw:1 controller -text=Whenever Fallowsage becomes tapped, you may draw a card. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=False Cure -auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot -text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. -mana={B}{B} -type=Instant -[/card] -[card] -name=False Defeat -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=False Demise -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=False Memories -auto=deplete:7 controller -auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) -text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=False Mourning -target=creature|mygraveyard -auto=moveTo(mylibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Sorcery -[/card] -[card] -name=False Peace -target=player -auto=nextphasealter(remove,combatbegins,targetedplayer) -auto=nextphasealter(remove,combatattackers,targetedplayer) -auto=nextphasealter(remove,combatblockers,targetedplayer) -auto=nextphasealter(remove,combatdamage,targetedplayer) -auto=nextphasealter(remove,combatends,targetedplayer) -text=Target player skips all combat phases of his or her next turn. -mana={W} -type=Sorcery -[/card] -[card] -name=False Prophet -auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature) -text=When False Prophet dies, exile all creatures. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=False Summoning -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Falter -auto=lord(creature[-flying]) cantblock -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Familiar Ground -auto=lord(creature|myBattlefield) oneblocker -text=Each creature you control can't be blocked by more than one creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Familiar's Ruse -target=*|stack -auto=fizzle -text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. -mana={U}{U}{H(creature|myBattlefield)} -type=Instant -[/card] -[card] -name=Famine -auto=damage:3 all(creature,player) -text=Famine deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Famished Ghoul -auto={1}{B}{S}:name(opponent's graveyard) target(other *|opponentgraveyard) moveTo(exile) -auto={1}{B}{S}:name(your graveyard) target(other *|mygraveyard) moveTo(exile) -text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Fanatic of Mogis -auto=damage:type:manaR opponent -text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=4 -toughness=2 -[/card] -[card] -name=Fanatic of Xenagos -abilities=trample -auto=ability$!choice name(Tribute 1) all(mystored) counter(1/1) _ choice name(+1/+1 and Haste) all(mystored) haste ueot && all(mystored) 1/1 ueot!$ opponent -text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Fanatical Devotion -auto={S(creature|mybattlefield)}:regenerate target(creature) -text=Sacrifice a creature: Regenerate target creature. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Fanatical Fever -target=creature -auto=trample -auto=3/0 -text=Target creature gets +3/+0 and gains trample until end of turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Fang Skulkin -auto={2}:wither target(creature[black]) -text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Fangren Firstborn -auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1) -text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. -mana={1}{G}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Fangren Hunter -abilities=trample -text=Trample -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Fangren Marauder -auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller -text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Fangren Pathcutter -auto=@combat(attacking) source(this):all(creature[attacking]) trample ueot -text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=6 -[/card] -[card] -name=Fanning the Flames -target=creature,player -auto=damage:X -buyback={X}{3}{R}{R} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Far Wanderings -aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot -auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Farbog Boneflinger -auto=-2/-2 target(creature) -text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Farbog Explorer -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={2}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=3 -[/card] -[card] -name=Farbog Revenant -abilities=lifelink,Skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Farhaven Elf -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Farmstead -target=land -auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) -text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." -mana={W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Farrelite Priest -auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Farrel's Mantle -target=creature -auto=@combat(notblocked) source(mytgt):all(mystored) fog && target(creature) damage:storedpower && damage:2 -text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Farrel's Zealot -auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot -text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. -mana={1}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Farseek -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp,mountain|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains,island,swamp,mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Farsight Mask -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller -text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Fascination -auto=choice name(each player draws) Draw:X all(player) -auto=choice name(each player mills) deplete:X all(player) -text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Fastbond -alias=1243 -text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. -mana={G} -type=Enchantment -[/card] -[card] -name=Fatal Attraction -target=creature -auto=damage:2 -auto=@each my upkeep:damage:4 -text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fatal Blow -target=creature[damaged] -auto=bury -text=Destroy target creature that was dealt damage this turn. It can't be regenerated. -mana={B} -type=Instant -[/card] -[card] -name=Fatal Frenzy -target=creature -auto=trample -auto=treason -auto=power/0 ueot -text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. -mana={2}{R} -type=Instant -[/card] -[card] -name=Fatal Fumes -target=creature -auto=-4/-2 -text=Target creature gets -4/-2 until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Fatal Push -target=creature -auto=if revolt then teach(creature[manacost<=4]) destroy else teach(creature[manacost<=2]) destroy -text=Destroy target creature if it has converted mana cost 2 or less. -- Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. -mana={B} -type=Instant -[/card] -[card] -name=Fate Foretold -target=creature -auto=draw:1 controller -auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller -text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fate Forgotten -target=artifact,enchantment|battlefield -auto=moveto(exile) -text=Exile target artifact or enchantment. -mana={2}{W} -type=Instant -[/card] -[card] -name=Fate Unraveler -auto=@drawfoeof(player):damage:1 opponent -text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. -mana={3}{B} -type=Enchantment Creature -subtype=Hag -power=3 -toughness=4 -[/card] -[card] -name=Fated Conflagration -target=creature,planeswalker -auto=damage:5 -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{R}{R}{R} -type=Instant -[/card] -[card] -name=Fated Infatuation -target=creature|mybattlefield -auto=clone -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U}{U}{U} -type=Instant -[/card] -[card] -name=Fated Intervention -auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{G}{G}{G} -type=Instant -[/card] -[card] -name=Fated Retribution -auto=all(creature,planeswalker) destroy -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{W}{W}{W} -type=Instant -[/card] -[card] -name=Fated Return -target=creature|mygraveyard -auto=moveto(mybattlefield) -auto=transforms((,indestructible)) forever -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{B}{B}{B} -type=Instant -[/card] -[card] -name=Fateful Showdown -target=creature,player -auto=count(type:*:myhand) -auto=damage:countedamount -auto=all(*|myhand) reject -auto=draw:countedamount controller -text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Fatestitcher -auto={T}:Tap target(other *) -auto={T}:Untap target(other *) -autograveyard={U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=2 -[/card] -[card] -name=Fathom Feeder -abilities=deathtouch -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto={3}{U}{B}:draw:1 controller && ingest:1 opponent -text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. -mana={U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Fathom Mage -auto=evolve -auto=@counteradded(1/1) from(this):may draw:1 -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. -mana={2}{G}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Fathom Seer -facedown={3} -autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph -autofaceup=draw:2 -text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Fathom Trawl -auto=Reveal:3 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Fatigue -target=player -auto=nextphasealter(remove,draw,targetedplayer) -text=Target player skips his or her next draw step. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Fault Line -auto=damage:X all(creature[-flying]) -auto=damage:X all(player) -text=Fault Line deals X damage to each creature without flying and each player. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Fault Riders -auto={S(land|myBattlefield)}:2/0 && first strike limit:1 -text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Faultgrinder -abilities=trample -other={4}{R} name(Evoke) -auto=destroy target(land) -auto=alternative sacrifice -text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Fauna Shaman -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={G}{T}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Favor of the Overbeing -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) vigilance -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) flying -text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. -mana={1}{GU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favor of the Woods -target=creature -auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) -text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favorable Destiny -target=creature -auto=teach(creature[white]) 1/2 -auto=aslongas(creature|myBattlefield) shroud >1 -text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favorable Winds -auto=lord(creature[flying]|mybattlefield) 1/1 -text=Creatures you control with flying get +1/+1. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Favored Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && preventAllDamage to(this) ueot -text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Fear -target=creature -auto=fear -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fearsome Awakening -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot -text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Fearsome Temper -target=creature -auto=2/2 -auto=teach(creature) {2}{R}:target(creature) cantblock ueot -text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feast of Blood -target=creature -auto=destroy -auto=life:4 controller -restriction=control two or more vampires -text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Feast of Dreams -target=creature[enchantment],creature[enchanted] -auto=destroy -text=Destroy target enchanted creature or enchantment creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Feast of Flesh -target=creature -auto=damage:1 -auto=life:1 controller -auto=foreach(Feast of Flesh|mygraveyard):damage:1 -auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 -auto=foreach(Feast of Flesh|mygraveyard)life:1 controller -auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller -text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. -mana={B} -type=Sorcery -[/card] -[card] -name=Feast of the Unicorn -target=creature -auto=4/0 -text=Enchant creature -- Enchanted creature gets +4/+0. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feast of Worms -target=land -auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy -text=Destroy target land. If that land was legendary, its controller sacrifices another land. -mana={3}{G}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Feast or Famine -auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black) -auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) -text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. -mana={3}{B} -type=Instant -[/card] -[card] -name=Feat of Resistance -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=counter(1/1) -text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Fecundity -auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller -auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent -text=Whenever a creature dies, that creature's controller may draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Feebleness -abilities=flash -target=creature -auto=-2/-1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feed the Clan -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:10 controller else life:5 controller -text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. -mana={1}{G} -type=Instant -[/card] -[card] -name=Feed the Pack -auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever -text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Feedback Bolt -target=player -auto=damage:type:artifact:mybattlefield -text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. -mana={4}{R} -type=Instant -[/card] -[card] -name=Feedback -target=enchantment -auto=@each targetController upkeep:damage:1 targetcontroller -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feeding Frenzy -target=creature -auto=foreach(zombie) -1/-1 -text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. -mana={2}{B} -type=Instant -[/card] -[card] -name=Feeling of Dread -target=creature -auto=tap -flashback={1}{U} -text=Tap up to two target creatures. -- Flashback {1}{U} -mana={1}{W} -type=Instant -[/card] -[card] -name=Feldon of the Third Path -auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) -text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Feldon's Cane -auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle -text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. -mana={1} -type=Artifact -[/card] -[card] -name=Felhide Brawler -auto=aslongas(other minotaur|myBattlefield) cantblock <1 -text=Felhide Brawler can't block unless you control another Minotaur. -mana={1}{B} -type=Creature -subtype=Minotaur -power=2 -toughness=2 -[/card] -[card] -name=Felhide Minotaur -mana={2}{B} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Felhide Petrifier -abilities=deathtouch -auto=lord(creature[minotaur]|myBattlefield) deathtouch -text=Deathtouch -- Other Minotaur creatures you control have deathtouch. -mana={2}{B} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Felhide Spiritbinder -auto=@untapped(this) restriction{type(creature)~morethan~1}:pay({1}{R}) target(other creature) clone and!( transforms((Enchantment,newability[haste],newability[@each my endofturn:moveto(exile)])) oneshot )! -text=Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Felidar Cub -auto={S}:destroy target(other enchantment|battlefield) -text=Sacrifice Felidar Cub: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Cat Beast -power=2 -toughness=2 -[/card] -[card] -name=Felidar Guardian -auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other *|mybattlefield) -text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. -mana={3}{W} -type=Creature -subtype=Cat Beast -power=1 -toughness=4 -[/card] -[card] -name=Felidar Sovereign -abilities=vigilance,lifelink -auto=@each my upkeep:this(controllerlife > 39) wingame -text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. -mana={4}{W}{W} -type=Creature -subtype=Cat Beast -power=4 -toughness=6 -[/card] -[card] -name=Felidar Umbra -abilities=totemarmor -target=creature -auto=teach(creature) lifelink -auto={1}{W}:rehook target(creature|mybattlefield) -text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fell Shepherd -auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) -auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot -text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Avatar -power=8 -toughness=6 -[/card] -[card] -name=Fellwar Stone -auto=this(variable{olandg}>0) {t}:out{g} -auto=this(variable{olandu}>0) {t}:out{u} -auto=this(variable{olandr}>0) {t}:out{r} -auto=this(variable{olandb}>0) {t}:out{b} -auto=this(variable{olandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -mana={2} -type=Artifact -[/card] -[card] -name=Femeref Archers -auto={T}:damage:4 target(creature[attacking;flying]) -text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. -mana={2}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=2 -[/card] -[card] -name=Femeref Enchantress -auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller -text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. -mana={G}{W} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Femeref Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Femeref Knight -abilities=flanking -auto={W}:vigilance -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Femeref Scouts -mana={2}{W} -type=Creature -subtype=Human Scout -power=1 -toughness=4 -[/card] -[card] -name=Fen Hauler -auto=cantbeblockedby(creature[artifact]) -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. -mana={6}{B} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Fen Stalker -auto=aslongas(land[-tapped]|myBattlefield) fear <1 -text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Fencer Clique -abilities=flying -auto={U}:moveTo(ownerlibrary) -text=Flying -- {U}: Put Fencer Clique on top of its owner's library. -mana={2}{U}{U} -type=Creature -subtype=Faerie Soldier -power=3 -toughness=2 -[/card] -[card] -name=Fencer's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) first strike -text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fencing Ace -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Fend Off -target=creature -auto=0/0 && fog from(mytgt) oneshot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Fendeep Summoner -auto={T}:target(swamp) becomes(Treefolk Warrior,3/5) ueot -text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. -mana={4}{B} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Feral Animist -auto={3}:power/0 ueot -text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. -mana={1}{R}{G} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Feral Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +2/+2 ueot && all(this) trample ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Feral Incarnation -auto=token(Beast,Creature Beast,3/3,green)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. -other={convoke} name(Convoke) -mana={8}{G} -type=Sorcery -[/card] -[card] -name=Feral Instinct -target=creature -auto=1/1 -auto=@next upkeep:draw:1 controller -text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{G} -type=Instant -[/card] -[card] -name=Feral Invocation -abilities=flash -target=creature -auto=2/2 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feral Krushok -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Feral Lightning -auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 -text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -mana={3}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Feral Ridgewolf -abilities=trample -auto={1}{R}:2/0 -text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=1 -toughness=2 -[/card] -[card] -name=Feral Shadow -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=1 -[/card] -[card] -name=Feral Thallid -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:regenerate -text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. -mana={3}{G}{G}{G} -type=Creature -subtype=Fungus -power=6 -toughness=3 -[/card] -[card] -name=Feral Throwback -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Ferocious Charge -target=creature -auto=4/4 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Ferocity -target=creature -auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1) -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feroz's Ban -auto=lord(creature|nonbattlezone) altercost(colorless,+2) -text=Creature spells cost {2} more to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Ferrovore -auto={R}{S(artifact|myBattlefield)}:3/0 -text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Fertile Ground -target=land -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fertile Imagination -auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Fertile Thicket -auto=tap(noevent) -aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -auto={T}:Add{G} -text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Fertilid -auto=counter(1/1,2) -auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) -text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. -mana={2}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Fervent Cathar -abilities=haste -auto=target(creature) cantblock ueot -text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Fervent Charge -auto=lord(creature[attacking]|myBattlefield) 2/2 -text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. -mana={1}{W}{B}{R} -type=Enchantment -[/card] -[card] -name=Fervent Denial -target=*|stack -auto=fizzle -flashback={5}{U}{U} -text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Fervor -auto=lord(creature|myBattlefield) haste -text=Creatures you control have haste. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Festercreep -auto=counter(1/1,1) -auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot -text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Festergloom -auto=all(creature[-black]|battlefield) -1/-1 ueot -text=Nonblack creatures get -1/-1 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Festerhide Boar -abilities=trample -auto=if morbid then choice counter(1/1,2) -text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. -mana={3}{G} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Festering Evil -auto=@each my upkeep:damage:1 all(creature,player) -auto={B}{B}{S}:damage:3 all(creature,player) -text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Festering Goblin -auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot -text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Zombie Goblin -power=1 -toughness=1 -[/card] -[card] -name=Festering Newt -auto=@movedto(this|graveyard) from(mybattlefield):if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot -text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. -mana={B} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Festering Wound -target=creature -auto=@each my upkeep:may counter(0/0,1,Infection) -auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController -text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Festival of the Guildpact -auto=prevent:X controller -text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. -mana={X}{W} -type=Instant -[/card] -[card] -name=Festival of Trokin -auto=life:twicetype:creature:mybattlefield -text=You gain 2 life for each creature you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Festival -restriction=opponentupkeeponly -auto=all(creature|opponentBattlefield) cantattack ueot -auto=all(creature|opponentBattlefield) cantpwattack ueot -text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Fetid Heath -auto={T}:Add{1} -auto={WB}{T}:Add{W}{W} -auto={WB}{T}:Add{W}{B} -auto={WB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Fetid Horror -auto={B}:1/1 -text={B}: Fetid Horror gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Horror -power=1 -toughness=2 -[/card] -[card] -name=Fetid Imp -abilities=flying -auto={B}:deathtouch ueot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Fettergeist -abilities=flying -auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. -mana={2}{U} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Feudkiller's Verdict -auto=life:10 -auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) -text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. -mana={4}{W}{W} -type=Tribal Sorcery -subtype=Giant -[/card] -[card] -name=Fever Charm -auto=aslongas(creature|battlefield) choice haste target(creature) -auto=aslongas(creature|battlefield) choice 2/0 target(creature) -auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) -text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. -mana={R} -type=Instant -[/card] -[card] -name=Fevered Convulsions -auto={2}{B}{B}:counter(-1/-1,1) target(creature) -text={2}{B}{B}: Put a -1/-1 counter on target creature. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Fevered Strength -target=Creature -auto=2/0 -auto=@next upkeep:draw:1 controller -text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Fevered Visions -auto=@each my endofturn:draw:1 -auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent -text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. -mana={1}{U}{R} -type=Enchantment -[/card] -[card] -name=Fickle Efreet -auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend -text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. -mana={3}{R} -type=Creature -subtype=Efreet -power=5 -toughness=2 -[/card] -[card] -name=Fiddlehead Kami -auto=@movedto(arcane,spirit|mystack):regenerate -text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. -mana={4}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Field Creeper -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Field Marshal -auto=lord(other soldier) 1/1 -auto=lord(other soldier) first strike -text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Field of Dreams -abilities=showfromtoplibrary,showopponenttoplibrary -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Players play with the top card of their libraries revealed. -mana={U} -type=World Enchantment -[/card] -[card] -name=Field of Reality -target=creature -auto=cantbeblockedby(spirit) -auto={1}{U}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Field of Souls -auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit, 1/1,flying white) -text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Field Surgeon -auto={T(creature|mybattlefield)}:prevent:1 target(creature) -text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Fieldmist Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -mana={1}{W}{U} -type=Artifact -[/card] -[card] -name=Fiend Binder -auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap -text=Whenever Fiend Binder attacks, tap target creature defending player controls. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Fiend Hunter -auto=may (blink)forsrc target(other creature|battlefield) -text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Fiendslayer Paladin -abilities=first strike, lifelink -auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) -auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) -auto=cantbetargetof(artifact) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Fierce Empath -aicode=activate target(creature[manacost>=6]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Fierce Invocation -auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Fiery Conclusion -auto=damage:5 target(creature) -text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. -mana={1}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Fiery Fall -target=creature -auto=damage:5 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{R} -type=Instant -[/card] -[card] -name=Fiery Hellhound -auto={R}:1/0 -text={R}: Fiery Hellhound gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Fiery Impulse -target=creature -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 -text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. -mana={R} -type=Instant -[/card] -[card] -name=Fiery Mantle -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto={R}:1/0 -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fiery Temper -abilities=madness -autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature,player -auto=damage:3 -text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Fight to the Death -auto=destroy all(creature[blocking;blocked]) -text=Destroy all blocking creatures and all blocked creatures. -mana={R}{W} -type=Instant -[/card] -[card] -name=Fighting Chance -auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend -text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. -mana={R} -type=Instant -[/card] -[card] -name=Fighting Drake -abilities=flying -text=Flying -mana={2}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Figure of Destiny -auto={RW}:becomes(Kithkin Spirit,2/2) forever -auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) -auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) -text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. -mana={RW} -type=Creature -subtype=Kithkin -power=1 -toughness=1 -[/card] -[card] -name=Filigree Angel -abilities=flying -auto=life:thricetype:artifact:mybattlefield controller -text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. -mana={5}{W}{W}{U} -type=Artifact Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Filigree Crawler -auto=@movedTo(this|graveyard) from(battlefield):create(Thopter:Artifact Creature Thopter:1/1:blue:flying) controller -text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. -mana={4} -type=Artifact Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Filigree Familiar -auto=life:2 controller -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. -mana={3} -type=Artifact Creature -subtype=Fox -power=2 -toughness=2 -[/card] -[card] -name=Filigree Fracture -target=artifact,enchantment -auto=teach(*[blue;black]) draw:1 controller -auto=destroy -text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Filigree Sages -auto={2}{U}:untap target(artifact) -text={2}{U}: Untap target artifact. -mana={3}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Fill with Fright -auto=scry:2 scrycore delayed choice name(Choose Target for Discard) target(player) ability$!name(Choose 2 to discard) target(<2>*|myhand) reject!$ targetedplayer ueot scrycoreend scryend -text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Filth -abilities=swampwalk -autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk -text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. -mana={3}{B} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Filthy Cur -auto=@damaged(this):life:-thatmuch controller -text=Whenever Filthy Cur is dealt damage, you lose that much life. -mana={1}{B} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Final Fortune -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Instant -[/card] -[card] -name=Final Iteration -abilities=flying -auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) -auto=lord(wizard|mybattlefield) 2/1 -auto=lord(wizard|mybattlefield) flying -text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. -type=Creature -subtype=Eldrazi Insect -power=6 -toughness=5 -[/card] -[card] -name=Final Judgment -auto=moveto(exile) all(creature) -text=Exile all creatures. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Final Punishment -target=opponent -auto=damage:odcount targetedplayer -text=Target player loses life equal to the damage already dealt to him or her this turn. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Final Revels -auto=choice all(creature) 2/0 ueot -auto=choice all(creature) 0/-2 ueot -text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Final Strike -target=opponent -auto=damage:storedpower -text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. -mana={2}{B}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Final-Sting Faerie -auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot -text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. -mana={3}{B} -type=Creature -subtype=Faerie Assassin -power=2 -toughness=2 -[/card] -[card] -name=Finest Hour -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot -auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. -mana={2}{G}{W}{U} -type=Enchantment -[/card] -[card] -name=Fire Ambush -target=creature,player -auto=Damage:3 -text=Fire Ambush deals 3 damage to target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Fire Ants -auto={T}:damage:1 all(other creature[-flying]) -text={T}: Fire Ants deals 1 damage to each other creature without flying. -mana={2}{R} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Fire at Will -target=creature[attacking;blocking] -auto=damage:1 -auto=damage:1 target(creature[attacking;blocking]) -auto=ability$!name(damage) choice target(creature[attacking;blocking]) damage:1!$ controller -text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. -mana={RW}{RW}{RW} -type=Instant -[/card] -[card] -name=Fire Bowman -auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} -text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={R} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Fire Diamond -auto=tap(noevent) -auto={T}:Add{R} -text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Fire Dragon -abilities=flying -auto=damage:type:mountain:mybattlefield target(creature) -text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Fire Drake -abilities=flying -auto={R}:1/0 limit:1 -text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={1}{R}{R} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Fire Elemental -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Fire Imp -auto=damage:2 target(creature) -text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Fire Snake -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) -text=When Fire Snake dies, destroy target land. -mana={4}{R} -type=Creature -subtype=Snake -power=3 -toughness=1 -[/card] -[card] -name=Fire Sprites -abilities=flying -auto={G}{T}:Add{R} -text=Flying -- {G}, {T}: Add {R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Fire Tempest -auto=damage:6 all(creature,player) -text=Fire Tempest deals 6 damage to each creature and each player. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Fire Whip -target=creature|myBattlefield -auto=teach(creature) {T}:damage:1 target(creature,player) -auto={S}:damage:1 target(other *[creature;player]) -text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fireball -target=player,creature -alias=1291 -text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Fire-Belly Changeling -abilities=changeling -auto={R}:1/0 limit:2 -text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={1}{R} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Fireblast -target=creature,player -auto=damage:4 -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Firebolt -target=creature,player -auto=damage:2 -flashback={4}{R} -text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Sorcery -[/card] -[card] -name=Firebrand Ranger -auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) -text={G}, {T}: You may put a basic land card from your hand onto the battlefield. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Firebreathing -target=creature -auto={R}:1/0 -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Firedrinker Satyr -auto=@damaged(this):damage:thatmuch controller -auto={1}{R}:1/0 ueot && damage:1 controller -text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. -mana={R} -type=Creature -subtype=Satyr Shaman -power=2 -toughness=1 -[/card] -[card] -name=Fire-Field Ogre -abilities=first strike -autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{U}{B}{R} -type=Creature -subtype=Ogre Mutant -power=4 -toughness=2 -[/card] -[card] -name=Firefiend Elemental -abilities=haste -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Firefist Striker -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot -text=Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Firefly -abilities=flying -auto={R}:1/0 -text=Flying -- {R}: Firefly gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Fireforger's Puzzleknot -auto=damage:1 target(creature,player) -auto={2}{R}{S}:damage:1 target(other *[creature;player]) -text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Firefright Mage -auto={1}{R}{T}{D(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artfiact;-red)])) ueot -text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. -mana={R} -type=Creature -subtype=Goblin Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Firehoof Calvary -auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot -text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. -mana={W} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Firehoof Cavalry -auto={3}{R}:+2/0 ueot && trample ueot -text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. -mana={W} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Fire-Lit Thicket -auto={T}:Add{1} -auto={RG}{T}:Add{R}{R} -auto={RG}{T}:Add{R}{G} -auto={RG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Firemane Angel -abilities=flying,first strike -auto=@each my upkeep:may life:1 controller -autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly -autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly -text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{R}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Firemane Avenger -abilities=flying -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller -text=Flying -- Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. -mana={2}{R}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Firemantle Mage -auto=all(ally|mybattlefield) menace ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|mybattlefield) menace ueot -text=Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) -mana={2}{R} -type=Creature -subtype=Human Shaman Ally -power=2 -toughness=2 -[/card] -[card] -name=Firemaw Kavu -auto=damage:2 target(creature) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) -auto=upcost[{5}{R};next upkeep] moveTo(graveyard) -text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. -mana={5}{R} -type=Creature -subtype=Kavu -power=4 -toughness=2 -[/card] -[card] -name=Firemind's Foresight -auto=ability$!name(converted cost 3) moveto(myhand) notatarget(instant[manacost=3]|mylibrary)!$ controller -auto=ability$!name(converted cost 2) moveto(myhand) notatarget(instant[manacost=2]|mylibrary)!$ controller -auto=ability$!name(converted cost 1) moveto(myhand) notatarget(instant[manacost=1]|mylibrary)!$ controller -text=Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. -mana={5}{U}{R} -type=Instant -[/card] -[card] -name=Fires of Undeath -target=creature,player -auto=damage:2 -flashback={5}{B} -text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} -mana={2}{R} -type=Instant -[/card] -[card] -name=Fires of Yavimaya -auto=lord(creature|myBattlefield) haste -auto={s}:2/2 target(other creature) -text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Firescreamer -auto={R}:1/0 -text={R}: Firescreamer gets +1/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Fireshrieker -auto={2}:equip -auto=teach(creature) double strike -text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Fireslinger -auto={T}:damage:1 target(creature,player) && damage:1 controller -text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Firespout -auto=if spent({R}) then damage:3 all(creature[-flying]) -auto=if spent({G}) then damage:3 all(creature[flying]) -text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) -mana={2}{RG} -type=Sorcery -[/card] -[card] -name=Firestorm Hellkite -abilities=flying,trample -auto=cumulativeupcost[{U}{R}] sacrifice -text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{U}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Firewake Sliver -auto=lord(sliver) haste -auto=lord(sliver) transforms((,newability[{1}{S}:2/2 target(other sliver)])) -text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." -mana={1}{R}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Firewild Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -mana={1}{R}{G} -type=Artifact -[/card] -[card] -name=Firewing Phoenix -autograveyard={1}{R}{R}{R}:moveTo(myhand) -abilities=flying -text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. -mana={3}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=2 -[/card] -[card] -name=First Volley -target=creature -auto=damage:1 -auto=damage:1 targetController -text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Fishliver Oil -target=creature -auto=islandwalk -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fissure -target=creature,land -auto=bury -text=Destroy target creature or land. It can't be regenerated. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Fists of Ironwood -target=creature -auto=token(Saproling,creature saproling, 1/1,green)*2 -auto=trample -text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fists of the Anvil -target=creature -auto=4/0 -text=Target creature gets +4/+0 until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fists of the Demigod -target=creature -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) wither -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) first strike -text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. -mana={1}{BR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fit of Rage -target=creature -auto=3/3 -auto=first strike -text=Target creature gets +3/+3 and gains first strike until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Five-Alarm Fire -auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) -auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) -auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) -text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Flagstones of Trokair -auto={T}:Add{W} -auto=@movedTo(this|graveyard) from(battlefield):name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller -text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. -type=Legendary Land -[/card] -[card] -name=Flailing Drake -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot -text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. -mana={3}{G} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Flame Burst -target=creature,player -auto=Damage:2 -auto=foreach(Flame Burst|graveyard) Damage:1 -auto=foreach(Pardic Firecat|graveyard) Damage:1 -text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Flame Elemental -auto={R}{T}{S}:target(other creature) dynamicability -text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Flame Fusillade -auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) -text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flame Jab -target=player,creature -auto=damage:1 -retrace={R}{S(land|myhand)} -text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={R} -type=Sorcery -[/card] -[card] -name=Flame Javelin -target=creature,player -auto=damage:4 -text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. -mana={2R}{2R}{2R} -type=Instant -[/card] -[card] -name=Flame Jet -target=player -auto=damage:3 -autohand=__CYCLING__({2}) -text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flame Lash -target=creature,player -auto=damage:4 -text=Flame Lash deals 4 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Flame Rift -auto=damage:4 opponent -auto=damage:4 controller -text=Flame Rift deals 4 damage to each player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flame Slash -target=creature -auto=damage:4 -text=Flame Slash deals 4 damage to target creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Flame Spirit -auto={R}:1/0 -text={R}: Flame Spirit gets +1/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=3 -[/card] -[card] -name=Flame Wave -target=player -auto=damage:4 -auto=damage:4 all(creature|targetedpersonsbattlefield) -text=Flame Wave deals 4 damage to target player and each creature he or she controls. -mana={3}{R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Flameblade Angel -abilities=flying -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent -auto=@damaged(*|mybattlefield) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent -text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. -mana={4}{R}{R} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Flameblast Dragon -abilities=flying -auto=this(attacking) {X}{R}:thisforeach(X) damage:1 target(creature,player) limit:1 -text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Flameborn Hellion -abilities=haste,mustattack -text=Haste -- Flameborn Hellion attacks each turn if able. -mana={5}{R} -type=Creature -subtype=Hellion -power=5 -toughness=4 -[/card] -[card] -name=Flameborn Viron -mana={4}{R}{R} -type=Creature -subtype=Insect -power=6 -toughness=4 -[/card] -[card] -name=Flamebreak -auto=damage:3 all(creature[-flying]) -auto=damage:3 all(player) -auto=all(creature[-flying;-protection from red]) cantregen ueot -text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. -mana={R}{R}{R} -type=Sorcery -[/card] -[card] -name=Flamecast Wheel -auto={5}{T}{S}:damage:3 target(other creature) -text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Flamecore Elemental -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Flameheart Werewolf -auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster) -text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. -type=Creature -subtype=Werewolf -color=red -power=3 -toughness=2 -[/card] -[card] -name=Flamekin Brawler -auto={R}:1/0 -text={R}: Flamekin Brawler gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Elemental Warrior -power=0 -toughness=2 -[/card] -[card] -name=Flamekin Harbinger -aicode=activate target(elemental|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elemental|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. -mana={R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Flamekin Spitfire -auto={3}{R}:damage:1 target(creature,player) -text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Flamekin Village -auto=tap(noevent) -auto=aslongas(Elemental|myHand) untap -auto={T}:Add{r} -auto={r}{t}:target(creature) haste ueot -text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -type=Land -[/card] -[card] -name=Flame-Kin War Scout -auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) -text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. -mana={3}{R} -type=Creature -subtype=Elemental Scout -power=2 -toughness=4 -[/card] -[card] -name=Flame-Kin Zealot -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) haste ueot -text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. -mana={1}{R}{R}{W} -type=Creature -subtype=Elemental Berserker -power=2 -toughness=2 -[/card] -[card] -name=Flames of the Firebrand -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Flameshadow Conjuring -auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Flamespeaker's Will -target=creature|mybattlefield -auto=1/1 -auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) -text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flamestick Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{r}{t}:target(goblin) grant transforms((,newability[2/2],newability[haste])) grantend -text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Flametongue Kavu -auto=damage:4 target(creature) -text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. -mana={3}{R} -type=Creature -subtype=Kavu -power=4 -toughness=2 -[/card] -[card] -name=Flamewake Phoenix -abilities=Flying,haste,mustattack -autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) -text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. -mana={1}{R}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Flamewave Invoker -auto={7}{R}:Damage:5 target(player) -text={7}{R}: Flamewave Invoker deals 5 damage to target player. -mana={2}{R} -type=Creature -subtype=Goblin Mutant -power=2 -toughness=2 -[/card] -[card] -name=Flamewright -auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) -auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) -text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. -mana={R}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Flaming Sword -abilities=flash -target=creature -auto=1/0 -auto=first strike -text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flanking Troops -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Flanking Troops attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Flare -target=creature,player -auto=damage:1 -auto=@next upkeep:draw:1 controller -text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{R} -type=Instant -[/card] -[card] -name=Flaring Flame-Kin -auto=this(auras >= 1) 2/2 -auto=this(auras >= 1) trample -auto=this(auras >= 1) {R}:1/0 -text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Flash Conscription -target=creature -auto=if spent({W}) then teach(creature) spiritlink ueot -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. -mana={5}{R} -type=Instant -[/card] -[card] -name=Flash Counter -target=instant|stack -auto=fizzle -text=Counter target instant spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Flash Flood -auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) -auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) -text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Flash of Defiance -auto=lord(creature[green]) cantblock -auto=lord(creature[white]) cantblock -flashback={L:3}{1}{R} -text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flashfires -auto=destroy all(plains) -text=Destroy all Plains. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flashfreeze -target=*[red;green]|stack -auto=fizzle -text=Counter target red or green spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Flatten -target=creature|battlefield -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Flayed Nim -auto=@combatdamaged(creature) from(this):life:-thatmuch opponent -auto={2}{B}:regenerate -text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=2 -[/card] -[card] -name=Flayer Drone -abilities=first strike -auto=@movedto(other creature[colorless]|battlefield):target(opponent) life:-1 -text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. -mana={1}{B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=1 -[/card] -[card] -name=Flayer Husk -auto={2}:equip -auto=teach(creature) 1/1 -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Flayer of the Hatebound -abilities=undying -autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever -auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) -text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. -mana={5}{R} -type=Creature -subtype=Devil -power=4 -toughness=2 -[/card] -[card] -name=Flay -target=player -auto=discard:1 -auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer -text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Flaying Tendrils -auto=all(creature) exiledeath ueot -auto=all(creature) -2/-2 ueot -text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. -mana={1}{B}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Fledgling Djinn -abilities=flying -auto=@each my upkeep:damage:1 controller -text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. -mana={1}{B} -type=Creature -subtype=Djinn -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Dragon -abilities=flying -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) {R}:1/0 >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Griffin -auto=@movedTo(land|myBattlefield):flying ueot -text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Imp -auto={B}{D(*|myhand)}:flying -text={B}, Discard a card: Fledgling Imp gains flying until end of turn. -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Mawcor -abilities=flying -facedown={3} -autofacedown={U}{U}:morph -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Osprey -auto=this(auras >= 1) flying -text=Fledgling Osprey has flying as long as it's enchanted. -mana={U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Fleecemane Lion -auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[opponentshroud],newability[indestructible])) forever -text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. -mana={G}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Fleetfeather Cockatrice -abilities=flash,flying,deathtouch -auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{G}{U} -type=Creature -subtype=Cockatrice -power=3 -toughness=3 -[/card] -[card] -name=Fleetfeather Sandals -auto={2}:equip -auto=teach(creature) flying -auto=teach(creature) haste -text=Equipped creature has flying and haste. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Fleetfoot Panther -abilities=flash -auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) -text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. -mana={1}{G}{W} -type=Creature -subtype=Cat -power=3 -toughness=4 -[/card] -[card] -name=Fleet-Footed Monk -auto=cantbeblockedby(creature[power>=2]) -text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. -mana={1}{W} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Fleeting Aven -abilities=flying -auto=@cycled(*|hand):moveTo(ownerhand) -text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Fleeting Distraction -target=creature -auto=-1/0 -auto=draw:1 controller -text=Target creature gets -1/-0 until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Fleeting Image -abilities=flying -auto={1}{U}:moveTo(myhand) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Fleeting Memories -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):target(player) deplete:3 -text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Fleetwheel Cruiser -abilities=trample,haste -auto=becomes(Artifact Creature) ueot -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=5 -toughness=3 -[/card] -[card] -name=Flensermite -abilities=infect,lifelink -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Flesh Carver -abilities=Intimidate -auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) -auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Flesh Reaver -auto=@damaged(creature) from(this):damage:thatmuch controller -auto=@damagefoeof(player) from(this):damage:thatmuch controller -text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. -mana={1}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Flesh to Dust -target=creature -auto=bury -text=Destroy target creature. It can't be regenerated. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Fleshbag Marauder -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. -mana={2}{B} -type=Creature -subtype=Zombie Warrior -power=3 -toughness=1 -[/card] -[card] -name=Flesh-Eater Imp -abilities=flying,infect -auto={S(creature|mybattlefield)}:1/1 -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Fleshformer -auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly -text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Fleshgrafter -auto={D(artifact|myhand)}:2/2 -text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Fleshmad Steed -auto=@movedTo(other creature|graveyard) from(battlefield):tap -text=Whenever another creature dies, tap Fleshmad Steed -mana={1}{B} -type=Creature -subtype=Horse -power=2 -toughness=2 -[/card] -[card] -name=Fleshpulper Giant -auto=may destroy target(creature[toughness<=2]|battlefield) -text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. -mana={5}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Fleshwrither -auto={1}{B}{B}{S}:moveTo(myBattlefield) target(other creature[manacost=4]|mylibrary) asSorcery -text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) -mana={2}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Flicker -target=*[-token] -auto=(blink) -text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Flickering Spirit -abilities=flying -auto={3}{W}:(blink) -text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Flickering Ward -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto={W}:moveTo(ownerhand) -text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flickerwisp -abilities=flying -auto=(blink)ueot target(other *|battlefield) -text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Flight of Fancy -target=creature -auto=draw:2 controller -auto=flying -text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flight Spellbomb -auto={T}{S}:target(other creature) flying ueot -auto=@movedTo(this|graveyard) from(battlefield):pay({U}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. -[/card] -[card] -name=Flight -target=creature -auto=flying -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fling -target=creature,player -auto=damage:storedpower -text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. -mana={1}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Flint Golem -auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent -text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Flinthoof Boar -auto=aslongas(mountain|mybattlefield) 1/1 -auto={R}:haste ueot -text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) -mana={1}{G} -type=Creature -subtype=Boar -power=2 -toughness=2 -[/card] -[card] -name=Flitterstep Eidolon -abilities=unblockable -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) unblockable -bestow={5}{u} -text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. -mana={1}{U} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Floating Shield -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto={S}:protection from white target(other creature) -auto={S}:protection from blue target(other creature) -auto={S}:protection from black target(other creature) -auto={S}:protection from red target(other creature) -auto={S}:protection from green target(other creature) -text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Floating-Dream Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller -text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{U} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Flood Plain -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Floodbringer -abilities=flying -auto={H(land|mybattlefield)}{2}:tap target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. -mana={1}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Floodchaser -auto=counter(1/1,6) -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Flooded Grove -auto={T}:Add{1} -auto={GU}{T}:Add{G}{G} -auto={GU}{T}:Add{G}{U} -auto={GU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Flooded Shoreline -auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) -text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Flooded Strand -aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Flood -auto={U}{U}:tap target(creature[-flying]) -text={U}{U}: Tap target creature without flying. -mana={U} -type=Enchantment -[/card] -[card] -name=Floodgate -text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. -auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 -auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) -mana={3}{U} -type=Creature -subtype=Wall -abilities=defender -power=0 -toughness=5 -[/card] -[card] -name=Floodtide Serpent -abilities=cantattack,cantpwattack -auto={H(enchantment|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) -mana={4}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Floodwater Dam -auto={T}:name(X = 0) donothing -auto={3}{T}:name(X = 1) target(land) tap -auto={5}{T}:name(X = 2) target(<2>land) tap -auto={7}{T}:name(X = 3) target(<3>land) tap -auto={9}{T}:name(X = 4) target(<4>land) tap -auto={11}{T}:name(X = 5) target(<5>land) tap -auto={13}{T}:name(X = 6) target(<6>land) tap -auto={15}{T}:name(X = 7) target(<7>land) tap -auto={17}{T}:name(X = 8) target(<8>land) tap -auto={19}{T}:name(X = 9) target(<9>land) tap -auto={21}{T}:name(X = 10) target(<10>land) tap -auto={23}{T}:name(X = 11) target(<11>land) tap -auto={25}{T}:name(X = 12) target(<12>land) tap -auto={27}{T}:name(X = 13) target(<13>land) tap -auto={29}{T}:name(X = 14) target(<14>land) tap -auto={31}{T}:name(X = 15) target(<15>land) tap -auto={33}{T}:name(X = 16) target(<16>land) tap -text={X}{X}{1}, {T}: Tap X target lands. -mana={3} -type=Artifact -[/card] -[card] -name=Floral Spuzzem -auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot -text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Flourishing Defenses -auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) -text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Flow of Ideas -auto=foreach(island|myBattlefield) draw:1 -text=Draw a card for each Island you control. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Flow of Maggots -auto=cantbeblockedby(creature[-wall]) -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. -mana={2}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Flowering Field -target=land -auto=teach(land) {T}:prevent:1 target(creature,player) -text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Armor -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={3}{t}:target(creature) grant +1/-1 grantend -text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Flowstone Blade -target=creature -auto={R}:1/-1 -text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Channeler -auto={1}{R}{T}{D(*|myhand)}:1/-1 && haste target(creature) -text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Flowstone Charger -auto=@combat(attacking) source(this):3/-3 ueot -text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. -mana={2}{R}{W} -type=Creature -subtype=Beast -power=2 -toughness=5 -[/card] -[card] -name=Flowstone Crusher -auto={R}:1/-1 -text={R}: Flowstone Crusher gets +1/-1 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Embrace -target=creature -auto={T}:2/-2 -text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Flood -target=land -auto=destroy -buyback={D}{L:3}{3}{R} -text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flowstone Giant -auto={R}:2/-2 -text={R}: Flowstone Giant gets +2/-2 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Flowstone Hellion -abilities=haste -auto={0}:1/-1 -text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. -mana={4}{R} -type=Creature -subtype=Hellion Beast -power=3 -toughness=3 -[/card] -[card] -name=Flowstone Mauler -abilities=trample -auto={R}:1/-1 -text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Flowstone Overseer -auto={R}{R}:1/-1 target(creature) -text={R}{R}: Target creature gets +1/-1 until end of turn. -mana={2}{R}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Sculpture -auto={2}{D(*|myhand)}:counter(1/1,1) -auto={2}{D(*|myhand)}:name(flying) transforms((,flying)) forever -auto={2}{D(*|myhand)}:name(first strike) transforms((,first strike)) forever -auto={2}{D(*|myhand)}:name(trample) transforms((,trample)) forever -text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Shambler -auto={R}:1/-1 -text={R}: Flowstone Shambler gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Flowstone Slide -auto=all(creature) x/-x ueot -text=All creatures get +X/-X until end of turn. -mana={X}{2}{R}{R} -type=Sorcery -[/card] -[card] -name=Flowstone Strike -target=creature -auto=haste -auto=1/-1 -text=Target creature gets +1/-1 and gains haste until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Flowstone Surge -auto=lord(creature|myBattlefield) 1/-1 -text=Creatures you control get +1/-1. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Flowstone Thopter -auto={1}:1/-1 && flying -text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. -mana={7} -type=Artifact Creature -subtype=Thopter -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Wall -abilities=defender -auto={R}:1/-1 -text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Flowstone Wyvern -abilities=flying -auto={R}:2/-2 -text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Flurry of Horns -auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 -text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Flurry of Wings -auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying) -text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Fluxcharger -abilities=flying -auto=@movedTo(instant|mystack):may swap ueot -auto=@movedTo(sorcery|mystack):may swap ueot -text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. -mana={2}{U}{R} -type=Creature -subtype=Weird -power=1 -toughness=5 -[/card] -[card] -name=Flux -auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller -auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent -auto=ability$!choice draw:1!$ controller -text=Each player discards any number of cards, then draws that many cards. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Flying Carpet -auto={2}{T}:flying target(creature) -text={2}, {T}: Target creature gains flying until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Flying Crane Technique -auto=untap all(creature|myBattlefield) -auto=all(creature|mybattlefield) double strike ueot -auto=all(creature|mybattlefield) flying ueot -text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. -mana={3}{U}{R}{W} -type=Instant -[/card] -[card] -name=Flying Men -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Fodder Cannon -auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) -text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Fodder Launch -target=creature -auto=damage:5 targetController -auto=-5/-5 -text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. -mana={3}{B}{S(goblin|mybattlefield)} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Fog Bank -abilities=flying,defender -auto=preventAllCombatDamage to(this) -auto=preventAllCombatDamage from(this) -text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Fog Elemental -abilities=flying -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. -mana={2}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Fog of Gnats -abilities=flying -auto={B}:regenerate -text=Flying -- {B}: Regenerate Fog of Gnats. -mana={B}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Fog -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={G} -type=Instant -[/card] -[card] -name=Fogwalker -auto=target(creature|opponentbattlefield) frozen -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Foil -target=*|stack -auto=fizzle -other={D(island|myhand)}{D(other *|myhand)} name(Discard an Island and Another Card) -text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fold into AEther -target=*|stack -auto=fizzle -auto=transforms((,newability[moveto(ownerbattlefield) notatarget(creature|myhand)])) oneshot -text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Folk Medicine -auto=life:type:creature:mybattlefield -flashback={1}{W} -text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Folk of An-Havva -auto=@combat(blocking) source(this):2/0 ueot -text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Folk of the Pines -auto={1}{G}:1/0 -text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Dryad -power=2 -toughness=5 -[/card] -[card] -name=Followed Footsteps -target=creature -auto=@each my upkeep:clone(mytgt) -text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fomori Nomad -mana={4}{R} -type=Creature -subtype=Nomad Giant -power=4 -toughness=4 -[/card] -[card] -name=Font of Fertility -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={G} -type=Enchantment -[/card] -[card] -name=Font of Fortunes -auto={1}{U}{T}{S}:draw:2 -text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Font of Ire -auto={3}{R}{T}{S}:damage:5 target(player) -text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Font of Mythos -auto=@each my draw:draw:2 controller -auto=@each opponent draw:draw:2 opponent -text=At the beginning of each player's draw step, that player draws two additional cards. -mana={4} -type=Artifact -[/card] -[card] -name=Font of Return -auto={3}{B}{T}{S}:target(other creature|mygraveyard) moveTo(myhand) -text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Font of Vigor -auto={2}{W}{T}{S}:life:7 -text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Fool's Demise -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fool's Tome -auto=aslongas(*|myhand) {2}{T}:draw:1 <1 -text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -mana={4} -type=Artifact -[/card] -[card] -name=Foot Soldiers -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Footbottom Feast -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Foothill Guide -facedown={3} -autofacedown={W}:morph -auto=protection from(goblin) -text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Footsteps of the Goryo -target=creature|myGraveyard -auto=moveto(myBattlefield) -auto=transforms((,treason)) forever -text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. -mana={2}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Foratog -auto={G}{S(forest|myBattlefield)}:2/2 -text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Forbidden Alchemy -flashback={6}{B} -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot -auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Forbidden Crypt -abilities=mygraveexiler -auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent -text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Forbidden Lore -target=land -auto=teach(land) {T}:2/1 target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forbidden Orchard -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent -text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. -type=Land -[/card] -[card] -name=Forbidding Watchtower -auto=tap(noevent) -auto={T}:Add{W} -auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot -text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Forbid -target=*|stack -auto=fizzle -buyback={1}{U}{U}{D(*|myhand)}{D(*|myhand)} -text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Force Away -target=creature -auto=moveTo(ownerhand) -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Force of Nature -abilities=trample -auto=upcost[{G}{G}{G}{G}] damage:8 controller -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. -mana={2}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Force of Savagery -abilities=trample -text=Trample -mana={2}{G} -type=Creature -subtype=Elemental -power=8 -toughness=0 -[/card] -[card] -name=Force of Will -target=*|stack -other={L}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) -auto=fizzle -text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Force Spike -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1}. -mana={U} -type=Instant -[/card] -[card] -name=Force Void -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=@next upkeep:draw:1 controller -text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Forced Adaptation -target=creature -auto=@each my upkeep:counter(1/1,1) -text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forced Fruition -auto=@movedTo(*[-land]|opponentstack):draw:7 opponent -text=Whenever an opponent casts a spell, that player draws seven cards. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Forced March -auto=destroy all(creature[manacost <=X]) -text=Destroy all creatures with converted mana cost X or less. -mana={X}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Forced Retreat -target=creature|battlefield -auto=moveTo(ownerlibrary) -text=Put target creature on top of its owner's library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Forced Worship -target=creature -auto=cantattack -auto=cantpwattack -auto={2}{W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forcemage Advocate -auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature) -text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Centaur Shaman -power=2 -toughness=1 -[/card] -[card] -name=Foreboding Ruins -auto=aslongas(mountain,swamp|myhand) tap(noevent) <1 -auto={T}:add{B} -auto={T}:add{R} -text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Forerunner of Slaughter -auto={1}:target(creature[colorless]|battlefield) haste ueot -text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. -mana={B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Foresee -aicode=activate draw:2 controller -auto=name(Scry) reveal:4 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend -text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Foresight -aicode=activate target(<3>*|mylibrary) moveto(exile) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@next upkeep:draw:1 controller -text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Forest Bear -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Forest -text=G -type=Basic Land -subtype=Forest -[/card] -[card] -name=Forfend -auto=preventalldamage to(creature|battlefield) ueot -text=Prevent all damage that would be dealt to creatures this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Forge Armor -target=creature -auto=counter(1/1,storedmanacost) -text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. -mana={4}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Forge Devil -auto=damage:1 target(creature) -auto=damage:1 controller -text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. -mana={R} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Forgeborn Oreads -auto=damage:1 target(creature,player) -auto=@movedTo(enchantment|myBattlefield):damage:1 target(creature,player) -text=Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=2 -[/card] -[card] -name=Forgestoker Dragon -abilities=flying -auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat -text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Forget -target=player -auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer -text=Target player discards two cards, then draws as many cards as he or she discarded this way. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Forgotten Ancient -auto=@movedTo(*|stack):may counter(1/1,1) -auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly -text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. -mana={3}{G} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Forgotten Cave -auto=tap(noevent) -auto={T}:Add{R} -autohand=__CYCLING__({R}) -text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Forgotten Creation -abilities=skulk -auto=@each my upkeep:may name(discard hand) count(type:*:myhand) && reject all(*|myhand) && draw:countedamount controller -text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=3 -[/card] -[card] -name=Forgotten Harvest -auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly -text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Fork in the Road -auto=name(put in hand) moveto(myhand) notatarget(land[basic]|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(land[basic]|mylibrary))! oneshot -text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Forked Bolt -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={R} -type=Sorcery -[/card] -[card] -name=Forked-Branch Garami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Fork -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) and!(transforms((,red)) forever)! -text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. -mana={R}{R} -type=Instant -[/card] -[card] -name=Forlorn Pseudamma -abilities=intimidate -auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller -text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Form of the Dragon -auto=@each my upkeep:damage:5 target(creature,player) -auto=@each end:lifeset:5 -auto=lord(creature|opponentBattlefield) flyersonly -text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. -mana={4}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Formless Nurturing -auto=manifest and!( counter(1/1,1) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Forsaken City -abilities=doesnotuntap -auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly -auto={T}:add{G} -auto={T}:add{W} -auto={T}:add{R} -auto={T}:add{B} -auto={T}:add{U} -text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Forsaken Drifters -autograveyard=@movedto(this|graveyard) from(battlefield):deplete:4 controller -text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Forsaken Sanctuary -auto=tap(noevent) -auto={T}:add{W} -auto={T}:add{B} -text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Forsaken Wastes -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:life:-1 controller -auto=@each opponent upkeep:life:-1 opponent -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:-5 controller -auto=@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):life:-5 opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. -mana={2}{B} -type=World Enchantment -[/card] -[card] -name=Fortified Rampart -abilities=defender -text=Defender -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Fortified Village -auto=aslongas(forest,plains|myhand) tap(noevent) <1 -auto={T}:add{G} -auto={T}:add{W} -text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Fortify -auto=choice all(creature|myBattlefield) 2/0 ueot -auto=choice all(creature|myBattlefield) 0/2 ueot -text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Fortitude -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto={S(forest|myBattlefield)}:regenerate -text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fortress Crab -mana={3}{U} -type=Creature -subtype=Crab -power=1 -toughness=6 -[/card] -[card] -name=Fortress Cyclops -auto=@combat(attacking) source(this):3/0 ueot -auto=@combat(blocking) source(this):0/3 ueot -text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. -mana={3}{R}{W} -type=Creature -subtype=Cyclops Soldier -power=3 -toughness=3 -[/card] -[card] -name=Fortune Thief -facedown={3} -autofacedown={R}{R}:morph -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Human Rogue -power=0 -toughness=1 -[/card] -[card] -name=Fossil Find -auto=moverandom(*) from(mygraveyard) to(myhand) -text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. -mana={RG} -type=Sorcery -[/card] -[card] -name=Foster -auto=@movedTo(creature|graveyard) from(mybattlefield): pay({1}) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Foul Familiar -abilities=cantblock -auto={L}{B}:moveto(ownerhand) -text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. -mana={2}{B} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Foul Imp -abilities=flying -auto=life:-2 controller -text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. -mana={B}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Foul Orchard -auto=tap(noevent) -auto={T}:add{B} -auto={T}:add{G} -text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Foul Presence -target=creature -auto=-1/-1 -auto=teach(creature) {T}:-1/-1 target(creature) -text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Foul Spirit -abilities=flying -auto=bury notatarget(land|myBattlefield) -text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. -mana={2}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Foul-Tongue Invocation -target=player -auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller -text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Foul-Tongue Shriek -target=opponent -auto=life:-type:creature[attacking]:mybattlefield targetedplayer -auto=life:type:creature[attacking]:mybattlefield controller -text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. -mana={B} -type=Instant -[/card] -[card] -name=Foundry Assembler -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -mana={5} -type=Artifact Creature -subtype=Assembly-Worker -power=3 -toughness=3 -[/card] -[card] -name=Foundry Champion -auto=damage:type:creature:mybattlefield target(creature,player) -auto={R}:1/0 ueot -auto={W}:0/1 ueot -text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. -mana={4}{R}{W} -type=Creature -subtype=Elemental Soldier -power=4 -toughness=4 -[/card] -[card] -name=Foundry Hornet -abilities=flying -auto=if type(creature[counter{1/1.1}]|mybattlefield)~morethan~0 then all(creature|opponentbattlefield) -1/-1 ueot -text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Foundry Inspector -auto=lord(artifact|mycastingzone) altercost(colorless,-1) -text=Artifact spells you cast cost {1} less to cast. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Foundry of the Consuls -auto={T}:add{1} -auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -type=Land -[/card] -[card] -name=Foundry Screecher -abilities=flying -auto=aslongas(artifact|mybattlefield) 1/0 -text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Foundry Street Denizen -auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot -text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Fountain of Cho -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Fountain of Youth -auto={2}{T}:life:1 -text={2}, {T}: You gain 1 life. -mana={0} -type=Artifact -[/card] -[card] -name=Fountain Watch -auto=lord(artifact|myBattlefield) shroud -auto=lord(enchantment|myBattlefield) shroud -text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) -mana={3}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Fourth Bridge Prowler -auto=may target(creature) -1/-1 ueot -text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Foxfire Oak -auto={RG}{RG}{RG}:3/0 -text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. -mana={5}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=6 -[/card] -[card] -name=Foxfire -target=creature[attacking] -auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot -auto=@next upkeep:draw:1 controller -text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Instant -[/card] -[card] -name=Fractured Loyalty -target=creature -auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentzones):moveto(opponentbattlefield) all(this)])) -auto=teach(creature) transforms((,newability[@targeted(this) from(*|myzones):moveto(mybattlefield) all(this)])) -text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fracturing Gust -auto=@movedto(artifact,enchantment|graveyard):life:2 -auto=destroy all(artifact,enchantment) -text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. -mana={2}{GW}{GW}{GW} -type=Instant -[/card] -[card] -name=Fragmentize -target=*[artifact;enchantment;manacost<=4] -auto=destroy -text=Destroy target artifact or enchantment with converted mana cost 4 or less. -mana={W} -type=Sorcery -[/card] -[card] -name=Frantic Purification -abilities=madness -autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=enchantment -auto=destroy -text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Frantic Salvage -target=artifact|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. -mana={3}{W} -type=Instant -[/card] -[card] -name=Frantic Search -auto=draw:2 -auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! -text=Draw two cards, then discard two cards. -- Untap up to three lands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Frazzle -target=*[-blue]|stack -auto=fizzle -text=Counter target nonblue spell. -mana={3}{U} -type=Instant -[/card] -[card] -name=Freed from the Real -target=creature -auto={U}:tap(mytgt) -auto={U}:untap(mytgt) -text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Freejam Regent -abilities=flying -auto={1}{R}:2/0 ueot -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- {1}{R}: Freejam Regent gets +2/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Freewind Equenaut -abilities=flying -auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) -text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." -mana={2}{W} -type=Creature -subtype=Human Archer -power=2 -toughness=2 -[/card] -[card] -name=Freewind Falcon -abilities=flying,protection from red -text=Flying, protection from red -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Frenetic Efreet -abilities=flying -auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend -text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={1}{U}{R} -type=Creature -subtype=Efreet -power=2 -toughness=1 -[/card] -[card] -name=Frenetic Ogre -auto={D}{R}:3/0 -text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Ogre -power=2 -toughness=3 -[/card] -[card] -name=Frenetic Raptor -auto=lord(beast) cantblock -text=Beasts can't block. -mana={5}{R} -type=Creature -subtype=Lizard Beast -power=6 -toughness=6 -[/card] -[card] -name=Frenetic Sliver -auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend -text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." -mana={1}{U}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Frenzied Fugue -target=* -auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot],newability[untap],newability[haste])) ueot -auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot -text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Frenzied Goblin -auto=@combat(attacking) source(this):pay({R}) target(creature) cantblock ueot -text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Frenzied Tilling -target=land -auto=destroy -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={3}{R}{G} -type=Sorcery -[/card] -[card] -name=Frenzy Sliver -auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot -text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Fresh Meat -auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard -text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Fresh Volunteers -mana={1}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Fretwork Colony -abilities=cantblock -auto=@each my upkeep:counter(1/1,1) && life:-1 controller -text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Freyalise Supplicant -auto={S(creature[red;white]|battlefield)}{T}:target(creature,player) damage:storedhalfdownpower -text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. -mana={1}{G} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Freyalise, Llanowar's Fury -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)! -auto={C(0/0,-2,Loyalty)}:name(-2: Destroy) target(artifact,enchantment) destroy -auto={C(0/0,-6,Loyalty)}:name(-6: Draw Cards) draw:type:creature[green]:mybattlefield -text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -mana={3}{G}{G} -type=Planeswalker -subtype=Freyalise -[/card] -[card] -name=Freyalise's Charm -auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 -auto={G}{G}:moveto(ownerhand) -text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Freyalise's Radiance -auto=lord(*[snow]) doesnotuntap -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Freyalise's Winds -auto=@tapped(*):all(trigger) counter(0/0,1,Wind) -auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap -auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) -auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) -text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Frightcrawler -abilities=fear -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Frightshroud Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{b}{t}:target(zombie) grant transforms((,newability[2/2],newability[fear])) grantend -text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Frilled Oculus -auto={1}{G}:2/2 limit:1 -text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=3 -[/card] -[card] -name=Frog Tongue -target=creature -auto=reach -auto=draw:1 controller -text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Frogmite -abilities=affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -mana={4} -type=Artifact Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Frogtosser Banneret -abilities=haste -auto=lord(*[goblin;rogue]|mycastingzone) altercost(colorless, -1) -text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=From Beyond -auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) -auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. -mana={3}{G} -abilities=devoid -type=Enchantment -[/card] -[card] -name=From Under the Floorboards -auto=ifnot madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*3 -auto=ifnot madnessplayed then life:3 -auto=if madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*x -auto=if madnessplayed then life:x -abilities=madness -autoexile=restriction{discarded} pay({b}{b}{x}) name(pay XBB to cast) activate name(pay XBB to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Frontier Bivouac -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{U} -auto={T}:Add{R} -text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. -type=Land -[/card] -[card] -name=Frontier Guide -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{G}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Frontier Mastodon -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then counter(1/1,1) -text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. -mana={2}{G} -type=Creature -subtype=Elephant -power=3 -toughness=2 -[/card] -[card] -name=Frontline Rebel -abilities=mustattack -text=Frontline Rebel attacks each combat if able. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Frontline Sage -abilities=exalted -auto={u}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Frontline Strategist -facedown={3} -autofacedown={w}:morph -autofaceup=preventallcombatdamage from(creature[-soldier]) -text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Frost Breath -target=creature -auto=tap -auto=frozen -text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Frost Giant -auto=rampage(2/2,1) -text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{R}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Frost Lynx -auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) -text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Elemental Cat -power=2 -toughness=2 -[/card] -[card] -name=Frost Marsh -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Snow Land -[/card] -[card] -name=Frost Ogre -mana={3}{R}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=3 -[/card] -[card] -name=Frost Raptor -abilities=flying -auto={i}:shroud -text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{U} -type=Snow Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Frost Walker -auto=@targeted(this):sacrifice -text=When Frost Walker becomes the target of a spell or ability, sacrifice it. -mana={1}{U} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Frostburn Weird -auto={UR}:1/-1 -text={UR}: Frostburn Weird gets +1/-1 until end of turn. -mana={UR}{UR} -type=Creature -subtype=Weird -power=1 -toughness=4 -[/card] -[card] -name=Frostling -auto={S}:damage:1 target(other creature) -text=Sacrifice Frostling: Frostling deals 1 damage to target creature. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Frostweb Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1) -text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. -mana={2}{G} -type=Snow Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Frostwielder -auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 -auto={T}:name(damage a player) damage:1 target(player) -text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. -mana={2}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Frostwind Invoker -abilities=flying -auto={8}:flying all(creature|myBattlefield) ueot -text={8}: Creatures you control gain flying until end of turn. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard -power=3 -toughness=3 -[/card] -[card] -name=Frozen AEther -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Frozen Shade -auto={B}:1/1 -text={B}: Frozen Shade gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=0 -toughness=1 -[/card] -[card] -name=Frozen Solid -target=creature -auto=doesnotuntap -auto=@damaged(mytgt):destroy -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fruit of the First Tree -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller -text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fruition -auto=life:type:forest:battlefield -text=You gain 1 life for each Forest on the battlefield. -mana={G} -type=Sorcery -[/card] -[card] -name=Fuel for the Cause -target=*|stack -auto=fizzle -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fugitive Druid -auto=@targeted(this) from(aura):may draw:1 controller -text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. -mana={3}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=2 -[/card] -[card] -name=Fugitive Wizard -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Fugue -target=player -auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -text=Target player discards three cards. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Full Moon's Rise -auto=lord(creature[werewolf]|mybattlefield) 1/0 -auto=lord(creature[werewolf]|mybattlefield) haste -auto={S}:all(creature[werewolf]|mybattlefield) regenerate -text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Fulminator Mage -auto={S}:destroy target(other land[-basic]) -text=Sacrifice Fulminator Mage: Destroy target nonbasic land. -mana={1}{BR}{BR} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Fumarole -target=creature -auto=destroy -auto=target(land) destroy -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2 -text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. -mana={3}{B}{R}{L:3} -type=Sorcery -[/card] -[card] -name=Fume Spitter -auto={S}:counter(-1/-1,1) target(other creature) -text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. -mana={B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Fumigate -auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller -auto=destroy all(creature) -text=Destroy all creatures. You gain 1 life for each creature destroyed this way. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Fumiko the Lowblood -alias=74534 -auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) -auto=lord(creature|opponentBattlefield) mustattack -text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=2 -[/card] -[card] -name=Funeral Charm -auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot -auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot -text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Funeral March -target=creature -auto=transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) -text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Funeral Pyre -target=*|graveyard -auto=moveto(exile) -auto=token(Spirit creature,1/1,flying) targetcontroller -text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Fungal Bloom -text={G}{G}: Put a spore counter on target Fungus. -mana={G}{G} -type=Enchantment -auto={G}{G}:counter(0/0,1,Spore) target(fungus) -[/card] -[card] -name=Fungal Shambler -abilities=trample -auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent -text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. -mana={4}{G}{U}{B} -type=Creature -subtype=Fungus Beast -power=6 -toughness=4 -[/card] -[card] -name=Fungal Sprouting -auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield -text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Fungus Elemental -mana={3}{G} -auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot -type=Creature -subtype=Fungus Elemental -power=3 -toughness=3 -text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. -[/card] -[card] -name=Fungus Sliver -auto=@damaged(sliver):all(trigger[to]) counter(1/1,1) -text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) -mana={3}{G} -type=Creature -subtype=Fungus Sliver -power=2 -toughness=2 -[/card] -[card] -name=Fungusaur -auto=@damaged(this):counter(1/1,1) -text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Fungus Lizard -power=2 -toughness=2 -[/card] -[card] -name=Furious Assault -auto=@movedTo(creature|mystack):damage:1 target(player) -text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Furious Reprisal -target=<2>*[creature;player] -auto=damage:2 -text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Furious Resistance -target=creature[blocking] -auto=3/0 ueot -auto=first strike ueot -text=Target blocking creature gets +3/+0 and gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Furnace Brood -auto={R}:cantregen target(creature) -text={R}: Target creature can't be regenerated this turn. -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Furnace Celebration -auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller -mana={1}{R}{R} -type=Enchantment -text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. -[/card] -[card] -name=Furnace Dragon -abilities=affinityartifacts,flying -auto=if casted(this) then moveTo(exile) all(artifact|battlefield) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Furnace Scamp -auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 -text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. -mana={R} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Furnace Spirit -abilities=haste -auto={R}:1/0 -text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Furnace Whelp -abilities=flying -auto={R}:1/0 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Furor of the Bitten -target=creature -auto=2/2 -auto=mustattack -text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Furtive Homunculus -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -mana={1}{U} -type=Creature -subtype=Homunculus -power=2 -toughness=1 -[/card] -[card] -name=Fury Charm -auto=may destroy target(artifact) -auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot -auto=may counter(0/0,-2,Time) target(*) -text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fury of the Horde -other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Fury Sliver -auto=lord(sliver) double strike -text=All Sliver creatures have double strike. -mana={5}{R} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Furyblade Vampire -abilities=trample -auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) -text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Vampire Berserker -power=1 -toughness=2 -[/card] -[card] -name=Furyborn Hellkite -abilities=flying -auto=bloodthirst:6 -text=Bloodthirst 6 -- Flying -mana={4}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Furystoke Giant -abilities=persist -auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) -text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Fusion Elemental -mana={W}{U}{B}{R}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Future Sight -abilities=showfromtoplibrary -auto=canplayfromlibrarytop -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Fylamarid -abilities=flying -auto=cantbeblockedby(creature[blue]) -auto={U}:transforms((,blue)) target(creature) ueot -text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Squid Beast -power=1 -toughness=3 -[/card] -[card] -name=Fylgja -target=creature -auto=all(this) counter(0/0,4,Healing) -auto={C(0/0,-1,Healing)}:prevent:1 -auto={2}{W}:all(this) counter(0/0,1,Healing) -text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fyndhorn Bow -auto={3}{T}:first strike target(creature) -text={3}, {T}: Target creature gains first strike until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Fyndhorn Brownie -auto={2}{G}{T}:untap target(creature) -text={2}{G}, {T}: Untap target creature. -mana={2}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Druid -auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot -text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Fyndhorn Elder -auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Elves -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Pollen -auto=lord(creature) -1/0 -auto={1}{G}:-1/0 all(creature) ueot -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Gaea's Anthem -auto=lord(creature|myBattlefield) 1/1 -text=Creatures you control get +1/+1. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Gaea's Avenger -auto=foreach(artifact|opponentBattlefield) 1/1 -text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=1+* -toughness=1+* -[/card] -[card] -name=Gaea's Blessing -target=player -auto=ability$!moveto(mylibrary) and!(shuffle)! target(*|mygraveyard)!$ targetedplayer -auto=draw:1 controller -autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) -text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Gaea's Bounty -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Gaea's Cradle -auto={T}:foreach(creature|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each creature you control. -type=Legendary Land -[/card] -[card] -name=Gaea's Embrace -target=creature -auto=3/3 -auto=trample -auto={G}:regenerate -text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gaea's Might -target=creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={G} -type=Instant -[/card] -[card] -name=Gaea's Revenge -abilities=nofizzle,haste -auto=cantbetargetof(*[-green]) -text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Gaea's Skyfolk -abilities=flying -text=Flying -mana={G}{U} -type=Creature -subtype=Elf Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Gainsay -target=*[blue]|stack -auto=fizzle -text=Counter target blue spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Gale Force -auto=damage:5 all(creature[flying]) -text=Gale Force deals 5 damage to each creature with flying. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Galepowder Mage -abilities=flying -auto=@combat(attacking) source(this):(blink)ueot target(other creature|battlefield) -text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W} -type=Creature -subtype=Kithkin Wizard -power=3 -toughness=3 -[/card] -[card] -name=Galerider Sliver -auto=lord(sliver|mybattlefield) flying -text=Sliver creatures you control have flying. -mana={U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Galina's Knight -abilities=protection from red -text=Protection from red -mana={W}{U} -type=Creature -subtype=Merfolk Knight -power=2 -toughness=2 -[/card] -[card] -name=Gallantry -target=creature[blocking] -auto=4/4 -auto=draw:1 controller -text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Gallowbraid -abilities=trample -auto=cumulativeupcost[{L}] sacrifice -text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Gallows at Willow Hill -auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot -text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Gallows Warden -abilities=flying -auto=lord(creature[spirit]|mybattlefield) 0/1 -text=Flying -- Other Spirit creatures you control get +0/+1. -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Galvanic Alchemist -auto=soulbond {2}{U}:untap -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Galvanic Arc -target=creature -auto=first strike -auto=damage:3 target(creature,player) -text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Galvanic Blast -target=creature,player -auto=damage:2 -auto=aslongas(artifact|myBattlefield) damage:2 >2 -text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. -mana={R} -type=Instant -[/card] -[card] -name=Galvanic Bombardment -target=creature -auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend -text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. -mana={R} -type=Instant -[/card] -[card] -name=Galvanic Juggernaut -abilities=mustattack,doesnotuntap -auto=@movedto(other creature|graveyard) from(battlefield):untap -text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Galvanic Key -abilities=flash -auto={3}{T}:Untap target(artifact) -text=Flash -- {3}, {T}: Untap target artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Galvanoth -aicode=activate transforms((,newability[castcard(normal) all(*[instant;sorcery;zpos=1]|mylibrary)])) ueot -auto=@each my upkeep:name(Reveal) reveal:1 optionone target(*[instant;sorcery]|reveal) transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Gamble -abilities=hiddenface -aicode=activate moveto(myhand) and!(discard:1 controller)! target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(discard:1 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. -mana={R} -type=Sorcery -[/card] -[card] -name=Game Trail -auto=aslongas(mountain,forest|myhand) tap(noevent) <1 -auto={T}:add{R} -auto={T}:add{G} -text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gamekeeper -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Game-Trail Changeling -abilities=changeling,trample -text=Changeling (This card is every creature type at all times.) -- Trample -mana={3}{G}{G} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Gang of Elk -auto=rampage(2/2,0) -text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -mana={5}{G} -type=Creature -subtype=Elk Beast -power=5 -toughness=4 -[/card] -[card] -name=Gangrenous Goliath -autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) -text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. -mana={3}{B}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=4 -[/card] -[card] -name=Gangrenous Zombies -auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) -text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gargantuan Gorilla -auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller -auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot -auto={T}:target(creature) dynamicability -text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. -mana={4}{G}{G}{G} -type=Creature -subtype=Ape -power=7 -toughness=7 -[/card] -[card] -name=Gargoyle Castle -auto={T}:Add{1} -auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. -type=Land -[/card] -[card] -name=Gargoyle Sentinel -abilities=defender -auto={3}:-defender && flying -text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Garruk Relentless -auto=counter(0/0,3,loyalty) -auto=this(counter{0/0.1.loyalty}<3) flip(Garruk, the Veil-Cursed) -auto={0}:name(0: powerstrike) target(creature) dynamicability damage:3 -auto={0}:name(0: wolf) token(Wolf,Creature Wolf,2/2,green) -text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. -mana={3}{G} -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk Wildspeaker -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(<2>land) -auto={C(0/0,-1,Loyalty)}:name(-1: beast) token(Beast,Creature Beast,3/3,green) -auto={C(0/0,-4,Loyalty)}:name(-4: overrun) all(creature|mybattlefield) 3/3 ueot && all(creature|mybattlefield) trample ueot -text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn. -mana={2}{G}{G} -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Apex Predator -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: destroy Planeswalker) destroy target(other planeswalker|battlefield) -auto={C(0/0,1,Loyalty)}:name(+1: Beast) token(Beast,Creature Beast,3/3,deathtouch,black) -auto={C(0/0,-3,Loyalty)}:name(-3: Destroy creature) target(creature) dynamicability && destroy -auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove -text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- -3: Destroy target creature. You gain life equal to its toughness. -- -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5} -mana={5}{B}{G} -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Caller of Beasts -auto=counter(0/0,4,loyalty) -aicode=activate target(<5>creature[zpos<=5]|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) reveal:5 optionone target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: Put in Play) notatarget(creature[green]|myhand) moveto(mybattlefield) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*[creature]|mystack):moveto(mybattlefield) notatarget(creature|mylibrary)])) forever dontremove -text=+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -3: You may put a green creature card from your hand onto the battlefield. -- -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." -mana={4}{G}{G} -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Primal Hunter -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: beast) token(Beast,Creature Beast,3/3,green) -auto={C(0/0,-3,Loyalty)}:name(-3: draw) draw:power:highest:*:mybattlefield -auto={C(0/0,-6,Loyalty)}:name(-6: ultimate) foreach(land|mybattlefield) token(-22010012) -text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. -mana={2}{G}{G}{G} -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, the Veil-Cursed -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: wolf) token(Wolf,Creature Wolf,1/1,black,deathtouch) -auto={C(0/0,-1,Loyalty)}{S(creature|myBattlefield)}:name(-1: fetch creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: ultimate) all(creature|mybattlefield) trample ueot && all(creature|mybattlefield) foreach(creature|mygraveyard) 1/1 ueot -text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. -type=Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk's Companion -abilities=trample -text=Trample -mana={G}{G} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Garruk's Horde -abilities=trample,showfromtoplibrary -auto=canplaycreaturelibrarytop -text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Garruk's Packleader -auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 -text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Garza Zol, Plague Queen -abilities=flying,haste -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. -mana={4}{U}{B}{R} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Garza's Assassin -auto={S}:destroy target(other creature[-black]) -autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) -text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={B}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=2 -[/card] -[card] -name=Gaseous Form -target=creature -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gate Hound -auto=this(auras >= 1) lord(creature|myBattlefield) vigilance -text=Creatures you control have vigilance as long as Gate Hound is enchanted. -mana={2}{W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Gate Smasher -auto={3}:equip target(creature[toughness>=4]|mybattlefield) -auto=teach(creature) 3/0 -auto=teach(creature) trample -text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gate to Phyrexia -auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly -text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Gate to the AEther -auto=@each my upkeep:name(Aether) reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto=@each opponent upkeep:name(Aether) ability$!reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend!$ opponent -text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. -mana={6} -type=Artifact -[/card] -[card] -name=Gatecreeper Vine -abilities=defender -aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=2 -[/card] -[card] -name=Gatekeeper of Malakir -auto=kicker target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -kicker={B} -text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. -mana={B}{B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Gateway Shade -auto={B}:1/1 ueot -auto={T(Gate|myBattlefield)}:2/2 ueot -text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Gathan Raiders -facedown={3} -autofacedown={D(*|myhand)}:morph -auto=aslongas(*|myhand) 2/2 <1 -text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{R}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Gather Courage -target=creature -auto=+2/+2 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. -other={convoke} name(Convoke) -mana={G} -type=Instant -[/card] -[card] -name=Gather the Pack -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Gather the Townsfolk -auto=token(Human,Creature Human,1/1,white)*2 -auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 -text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Gatherer of Graces -auto=thisforeach(auras > 0) 1/1 -auto={S(aura|myBattlefield)}:regenerate -text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Gatstaf Arsonists -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. -mana={4}{R} -type=Creature -subtype=Human Werewolf -power=5 -toughness=4 -[/card] -[card] -name=Gatstaf Howler -abilities=intimidate -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Shepherd) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. -color=green -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Gatstaf Ravagers -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists) -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. -type=Creature -subtype=Werewolf -color=red -power=6 -toughness=5 -[/card] -[card] -name=Gatstaf Shepherd -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Howler) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Gauntlet of Might -auto=lord(creature[red]) 1/1 -auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) -text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). -mana={4} -type=Artifact -[/card] -[card] -name=Gauntlet of Power -auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:green])) forever -auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:blue])) forever -auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:red])) forever -auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:black])) forever -auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:white])) forever -text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). -mana={5} -type=Artifact -[/card] -[card] -name=Gavony Ironwright -auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 -text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Gavony Township -auto={T}:Add{1} -auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. -type=Land -[/card] -[card] -name=Gavony Unhallowed -auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Gaze of Adamaro -target=player -auto=damage:type:*:targetedpersonshand -text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. -mana={2}{R}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Gaze of Granite -auto=destroy all(*[-land;manacost<=X]) -text=Destroy each nonland permanent with converted mana cost X or less. -mana={X}{B}{B}{G} -type=Sorcery -[/card] -[card] -name=Gaze of Justice -target=creature -auto=moveTo(exile) -flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} -text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) -mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Gearseeker Serpent -abilities=affinityartifacts -auto={5}{U}:unblockable ueot -text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=6 -[/card] -[card] -name=Gearshift Ace -abilities=first strike -crewbonus=first strike -text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Dwarf Pilot -power=2 -toughness=1 -[/card] -[card] -name=Geier Reach Bandit -abilities=haste -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha) -text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. -mana={2}{R} -type=Creature -subtype=Human Rogue Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Geier Reach Sanitarium -auto={T}:Add{C} -auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) -text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. -type=Legendary Land -[/card] -[card] -name=Geist of Saint Traft -abilities=opponentshroud -auto=@combat(attacking) source(this):token(Angel Token,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. -mana={1}{W}{U} -type=Legendary Creature -subtype=Spirit Cleric -power=2 -toughness=2 -[/card] -[card] -name=Geist of the Archives -abilities=defender -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Geist of the Lonely Vigil -abilities=defender, flying -auto=while(restriction{delirium}) canattack -text=Defender, flying -- Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=3 -[/card] -[card] -name=Geist of the Moors -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Geist Snatch -target=creature|stack -auto=fizzle -auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller -text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Geist Trappers -auto=soulbond reach -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. -mana={4}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=5 -[/card] -[card] -name=Geistblast -target=creature,player -auto=damage:2 -autograveyard={2}{U}{e}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) -text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -mana={2}{R} -type=Instant -[/card] -[card] -name=Geistcatcher's Rig -auto=may damage:4 target(creature[flying]) oneshot -text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Geistflame -target=creature,player -auto=damage:1 -flashback={3}{R} -text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} -mana={R} -type=Instant -[/card] -[card] -name=Geist-Fueled Scarecrow -auto=lord(creature|mycastingzone) altercost(colorless,+1) -text=Creature spells you cast cost {1} more to cast. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Geist-Honored Monk -abilities=vigilance -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Human Monk -power=* -toughness=* -[/card] -[card] -name=Gelatinous Genesis -auto=token(Ooze,Creature Ooze,XX/XX,green)*XX -text=Put X X/X green Ooze creature tokens onto the battlefield. -mana={X}{X}{G} -type=Sorcery -[/card] -[card] -name=Gelectrode -auto={T}:damage:1 target(creature,player) -auto=@movedTo(instant,sorcery|mystack):may untap -text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. -mana={1}{U}{R} -type=Creature -subtype=Weird -power=0 -toughness=1 -[/card] -[card] -name=Gelid Shackles -target=creature -auto=cantblock -auto=noactivatedability -auto={i}:defender -text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={W} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Gemhide Sliver -auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=All Slivers have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Gemini Engine -auto=@combat(attacking) source(this):token(Twin,Gemini Creature,p/t,battleready) and!( transforms((,newability[phaseaction[combatends,sourceinplay] sacrifice])) forever )! -text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. -mana={6} -type=Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Gempalm Avenger -autohand={2}{W}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(soldier|battlefield) 1/1 ueot && all(soldier|battlefield) first strike ueot -text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. -mana={5}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=5 -[/card] -[card] -name=Gempalm Incinerator -autohand={1}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:type:goblin:mybattlefield target(creature) -text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Gempalm Polluter -autohand={B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may life:-type:zombie:battlefield target(player) -text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. -mana={5}{B} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Gempalm Sorcerer -autohand={2}{U}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(creature[wizard]) flying ueot -text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Gempalm Strider -autohand={2}{G}{G}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(creature[elf]) 2/2 ueot -text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Gemstone Array -auto={2}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}:add{W} -auto={C(0/0,-1,Charge)}:add{U} -auto={C(0/0,-1,Charge)}:add{B} -auto={C(0/0,-1,Charge)}:add{R} -auto={C(0/0,-1,Charge)}:add{G} -text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Gemstone Mine -auto=counter(0/0,3,Mining) -auto={T}{C(0/0,-1,Mining)}:Add{G} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. -type=Land -[/card] -[card] -name=General Tazri -aicode=activate target(ally|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ally|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={W}{U}{B}{R}{G}:name(+X/+X) aslongas(ally[white]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[blue]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[black]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[red]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[green]|myBattlefield) 1/1 all(ally|mybattlefield) -text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. -mana={4}{W} -type=Legendary Creature -subtype=Human Ally -power=3 -toughness=4 -[/card] -[card] -name=General's Kabuto -auto={2}:equip -auto=teach(creature) shroud -auto=teach(creature) preventAllCombatDamage to(this) -text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Genesis Chamber -auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) -auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent -text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Genesis Hydra -aicode=activate target(*[-land;-instant;-sorcery;zpos<=castx]|mylibrary) moveto(mybattlefield) -autostack=if casted(this) then reveal:x optionone target(*[-land;-instant;-sorcery;manacost<=x]|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiononeend optiontwo all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend -auto=counter(1/1,x) -text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Plant Hydra -power=0 -toughness=0 -[/card] -[card] -name=Genesis Wave -mana={X}{G}{G}{G} -auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(*[manacost <=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -type=Sorcery -text=Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. -[/card] -[card] -name=Genesis -autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly -text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. -mana={4}{G} -type=Creature -subtype=Incarnation -power=4 -toughness=4 -[/card] -[card] -name=Genju of the Cedars -target=forest -auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Falls -target=island -auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Fens -target=swamp -auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Fields -target=plains -auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Realm -target=land -auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. -mana={W}{U}{B}{R}{G} -type=Legendary Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Spires -target=mountain -auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Geothermal Crevice -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{s}:Add{B}{G} -text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. -type=Land -[/card] -[card] -name=Geralf's Masterpiece -abilities=flying -auto=foreach(*|myhand) -1/-1 -autograveyard={3}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:moveto(myhand) and!(tap(noevent))! -text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. -mana={3}{U}{U} -type=Creature -subtype=Zombie Horror -power=7 -toughness=7 -[/card] -[card] -name=Geralf's Messenger -abilities=undying -auto=tap(noevent) -auto=life:-2 opponent -text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Geralf's Mindcrusher -abilities=undying -auto=deplete:5 target(player) -text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying -mana={4}{U}{U} -type=Creature -subtype=Zombie Horror -power=5 -toughness=5 -[/card] -[card] -name=Gerrard Capashen -auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller -auto=this(attacking) {3}{W}:tap target(creature) -text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Gerrard's Battle Cry -auto={2}{W}:all(creature|mybattlefield) 1/1 -text={2}{W}: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Enchantment -[/card] -[card] -name=Gerrard's Command -target=creature -auto=untap -auto=3/3 -text=Untap target creature. It gets +3/+3 until end of turn. -mana={G}{W} -type=Instant -[/card] -[card] -name=Gerrard's Irregulars -abilities=trample,haste -text=Trample, haste -mana={4}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Gerrard's Verdict -target=player -auto=ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(land|*) then life:3 all(abilitycontroller) oneshot )! !$ targetedplayer -text=Target player discards two cards. You gain 3 life for each land card discarded this way. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Gerrard's Wisdom -auto=life:twicetype:*:myhand -text=You gain 2 life for each card in your hand. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Geth, Lord of the Vault -abilities=intimidate -auto={0}{B}:name(X = 0) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=0]|opponentgraveyard) && deplete:0 opponent -auto={1}{B}:name(X = 1) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=1]|opponentgraveyard) && deplete:1 opponent -auto={2}{B}:name(X = 2) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=2]|opponentgraveyard) && deplete:2 opponent -auto={3}{B}:name(X = 3) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=3]|opponentgraveyard) && deplete:3 opponent -auto={4}{B}:name(X = 4) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=4]|opponentgraveyard) && deplete:4 opponent -auto={5}{B}:name(X = 5) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=5]|opponentgraveyard) && deplete:5 opponent -auto={6}{B}:name(X = 6) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=6]|opponentgraveyard) && deplete:6 opponent -auto={7}{B}:name(X = 7) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=7]|opponentgraveyard) && deplete:7 opponent -auto={8}{B}:name(X = 8) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=8]|opponentgraveyard) && deplete:8 opponent -auto={9}{B}:name(X = 9) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=9]|opponentgraveyard) && deplete:9 opponent -auto={10}{B}:name(X = 10) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=10]|opponentgraveyard) && deplete:10 opponent -auto={11}{B}:name(X = 11) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=11]|opponentgraveyard) && deplete:11 opponent -text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. -mana={4}{B}{B} -type=Legendary Creature -subtype=Zombie -power=5 -toughness=5 -[/card] -[card] -name=Geth's Grimoire -auto=@discarded(*|opponenthand):may draw:1 controller -text=Whenever an opponent discards a card, you may draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Geth's Verdict -target=player -auto=life:-1 -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature and loses 1 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Geyser Glider -auto=@movedTo(land|myBattlefield):flying ueot -text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental Beast -power=4 -toughness=4 -[/card] -[card] -name=Geyserfield Stalker -abilities=menace -auto=@movedto(land|myBattlefield):2/2 ueot -text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. -mana={4}{B} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Ghalma's Warden -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=4 -[/card] -[card] -name=Ghastlord of Fugue -auto=unblockable -auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. -mana={UB}{UB}{UB}{UB}{UB} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Ghastly Demise -target=creature[-black] -auto=teach(creature[toughness<=type:*:mygraveyard]) destroy -text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. -mana={B} -type=Instant -[/card] -[card] -name=Ghastly Discovery -auto=draw:2 -auto=reject target(*|myhand) -auto=alternative draw:2 reject target(*|myhand) -other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) -text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Ghastly Remains -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Ghave, Guru of Spores -auto=counter(1/1,5) -auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green) -auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature) -text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. -mana={2}{B}{G}{W} -type=Legendary Creature -subtype=Fungus Shaman -power=0 -toughness=0 -[/card] -[card] -name=Ghazban Ogre -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. -mana={G} -type=Creature -subtype=Ogre -power=2 -toughness=2 -[/card] -[card] -name=Ghirapur AEther Grid -auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) -text=Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ghirapur Gearcrafter -auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller -text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) -mana={2}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Ghirapur Guide -auto={2}{G}:name(cant be blocked by power 2 or less) target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot -text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. -mana={2}{G} -type=Creature -subtype=Elf Scout -power=3 -toughness=2 -[/card] -[card] -name=Ghirapur Orrery -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~0}:draw:3 opponent -auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:3 controller -text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. -mana={4} -type=Artifact -[/card] -[card] -name=Ghirapur Osprey -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Ghitu Encampment -auto=tap(noevent) -auto={T}:Add{R} -auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot -text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) -type=Land -[/card] -[card] -name=Ghitu Firebreathing -abilities=flash -target=creature -auto={R}:1/0 -auto={R}:moveTo(ownerhand) -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghitu Fire-Eater -auto={T}{S}:target(other *[creature;player]) dynamicability -text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Ghitu Slinger -auto=damage:2 target(creature,player) -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Ghitu War Cry -auto={R}:1/0 target(creature) -text={R}: Target creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ghor-Clan Bloodscale -abilities=first strike -auto={3}{G}:2/2 limit:1 -text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=2 -toughness=1 -[/card] -[card] -name=Ghor-Clan Rampager -abilities=trample -autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot -text=Trample -- Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. -mana={2}{R}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Ghor-Clan Savage -auto=bloodthirst:3 -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -mana={3}{G}{G} -type=Creature -subtype=Centaur Berserker -power=2 -toughness=3 -[/card] -[card] -name=Ghost Council of Orzhova -auto=choice target(opponent) life:-1 && life:1 controller -auto={1}{S(creature|mybattlefield)}:(blink)ueot -text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={W}{W}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Ghost Hounds -abilities=vigilance -auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot -text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. -mana={1}{B} -type=Creature -subtype=Hound Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost Quarter -auto={T}:Add{1} -auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. -type=Land -[/card] -[card] -name=Ghost Ship -abilities=flying -auto={U}{U}{U}:regenerate -text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Ghost Tactician -auto={W}{T}{D(*|myhand)}:all(creature|mybattlefield) 1/0 -text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit Spellshaper -power=2 -toughness=5 -[/card] -[card] -name=Ghost Town -auto={T}:Add{1} -auto={0}:moveTo(myhand) opponentturnonly -text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. -type=Land -[/card] -[card] -name=Ghost Warden -auto={T}:1/1 target(creature) -text={T}: Target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostblade Eidolon -abilities=double strike -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) double strike -bestow={5}{w} -text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. -mana={2}{W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostfire -target=creature,player -auto=damage:3 -text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. -mana={2}{R} -color=artifact -type=Instant -[/card] -[card] -name=Ghostflame Sliver -auto=lord(sliver) transforms((,artifact)) -text=All Slivers are colorless. -mana={B}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Ghostform -target=creature -auto=unblockable -text=Up to two target creatures are unblockable this turn. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Ghosthelm Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{u}{t}:target(wizard) grant transforms((,newability[2/2],newability[shroud])) grantend -text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Nourisher -auto={2}{G}{T}:2/2 target(creature) -autohand={3}{G}{discard}:4/4 target(creature) -text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Raider -auto={2}{R}{T}:damage:2 target(creature) -autohand={3}{R}{discard}:damage:4 target(creature) -text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Redeemer -auto={W}{T}:life:2 -autohand={1}{W}{discard}:life:4 -text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost-Lit Stalker -auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery -text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost-Lit Warder -auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostly Changeling -auto={1}{B}:1/1 -text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Ghostly Flicker -target=<2>*[artifact;creature;land]|mybattlefield -auto=(blink) -text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ghostly Possession -target=creature -auto=flying -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghostly Prison -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Ghostly Sentinel -abilities=flying,vigilance -text=Flying, vigilance -mana={4}{W} -type=Creature -subtype=Kor Spirit -power=3 -toughness=3 -[/card] -[card] -name=Ghostly Touch -target=creature -auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) -text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghostly Visit -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ghostly Wings -target=creature -auto=1/1 -auto=flying -auto={D(*|myhand)}:teach(creature) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghosts of the Damned -auto={T}:-1/0 target(creature) -text={T}: Target creature gets -1/-0 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=2 -[/card] -[card] -name=Ghostway -auto=all(creature|mybattlefield) (blink)ueot -text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ghoulcaller Gisa -auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower -text={B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Ghoulcaller's Accomplice -autograveyard={3}{B}{e}:token(Zombie,creature Zombie,2/2,black) assorcery -text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Ghoulcaller's Bell -auto={T}:deplete:1 controller && deplete:1 opponent -text={T}: Each player puts the top card of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Ghoulcaller's Chant -auto=choice moveTo(ownerhand) target(creature|mygraveyard) -auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) -text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Ghoulflesh -target=creature -auto=-1/-1 -auto=teach(creature) transforms((Zombie,newcolors[black])) -text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghoulraiser -auto=moverandom(zombie) from(mygraveyard) to(myhand) -text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Ghoul's Feast -target=creature -auto=foreach(creature|mygraveyard) 1/0 -text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. -mana={1}{B} -type=Instant -[/card] -[card] -name=Ghoulsteed -auto={2}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. -mana={4}{B} -type=Creature -subtype=Zombie Horse -power=4 -toughness=4 -[/card] -[card] -name=Ghoultree -anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive -text=Ghoultree cost {1} less to cast for each creature card in your graveyard. -mana={7}{G} -type=Creature -subtype=Zombie Treefolk -power=10 -toughness=10 -[/card] -[card] -name=Giant Adephage -abilities=trample -auto=@combatdamaged(player) from(this):clone all(this) -text=Trample -- Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. -mana={5}{G}{G} -type=Creature -subtype=Insect -power=7 -toughness=7 -[/card] -[card] -name=Giant Ambush Beetle -abilities=haste -auto=may setblocker target(creature|opponentbattlefield) -text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. -mana={3}{BG}{R} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Giant Badger -auto=@combat(blocking) source(this):2/2 ueot -text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Badger -power=2 -toughness=2 -[/card] -[card] -name=Giant Caterpillar -auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) -text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. -mana={3}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Giant Cockroach -mana={3}{B} -type=Creature -subtype=Insect -power=4 -toughness=2 -[/card] -[card] -name=Giant Crab -auto={U}:shroud -text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Crab -power=3 -toughness=3 -[/card] -[card] -name=Giant Dustwasp -abilities=flying -text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{G}{G} -suspend(4)={1}{g} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Giant Growth -target=creature -auto=3/3 -text=Target creature gets +3/+3 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Giant Harbinger -aicode=activate target(giant|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(giant|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. -mana={4}{R} -type=Creature -subtype=Giant Shaman -power=3 -toughness=4 -[/card] -[card] -name=Giant Mantis -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Insect -power=2 -toughness=4 -[/card] -[card] -name=Giant Octopus -mana={3}{U} -type=Creature -subtype=Octopus -power=3 -toughness=3 -[/card] -[card] -name=Giant Scorpion -abilities=deathtouch -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={2}{B} -type=Creature -subtype=Scorpion -power=1 -toughness=3 -[/card] -[card] -name=Giant Shark -auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) -auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) -abilities=islandhome -text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. -mana={5}{U} -type=Creature -subtype=Fish -power=4 -toughness=4 -[/card] -[card] -name=Giant Solifuge -abilities=trample,haste,shroud -text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) -mana={2}{RG}{RG} -type=Creature -subtype=Insect -power=4 -toughness=1 -[/card] -[card] -name=Giant Spectacle -target=creature -auto=teach(creature) 2/1 -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Giant Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Giant Strength -target=creature -auto=2/2 -text=Enchant creature -- Enchanted creature gets +2/+2. -mana={R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Giant Tortoise -auto=this(untapped) 0/3 -text=Giant Tortoise gets +0/+3 as long as it's untapped. -mana={1}{U} -type=Creature -subtype=Turtle -power=1 -toughness=1 -[/card] -[card] -name=Giant Trap Door Spider -auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) -text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. -mana={1}{R}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Giant Warthog -abilities=trample -text=Trample -mana={5}{G} -type=Creature -subtype=Boar Beast -power=5 -toughness=5 -[/card] -[card] -name=Giantbaiting -auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) -auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) -other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) -text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) -mana={2}{RG} -type=Sorcery -[/card] -[card] -name=Giant's Ire -target=player -auto=damage:4 -auto=aslongas(giant|myBattlefield) draw:1 controller -text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. -mana={3}{R} -type=Tribal Sorcery -subtype=Giant -[/card] -[card] -name=Gibbering Descent -abilities=madness -autoexile=restriction{discarded} pay({2}{B}{B}) name(pay {2}{B}{B} to cast) activate name(pay 2BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=@each opponent upkeep:life:-1 opponent && ability$!reject notatarget(*|myhand)!$ opponent -auto=@each my upkeep:life:-1 controller && ability$!reject notatarget(*|myhand)!$ controller -auto=this(variable{phandcount}<1) phasealter(remove,upkeep,controller) -text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent -- Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Gibbering Fiend -auto=damage:1 opponent -auto=@each opponent upkeep restriction{delirium}:damage:1 opponent -text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Gibbering Hyenas -auto=cantbeblockerof(creature[black]) -text=Gibbering Hyenas can't block black creatures. -mana={2}{G} -type=Creature -subtype=Hyena -power=3 -toughness=2 -[/card] -[card] -name=Gibbering Kami -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Gideon, Ally of Zendikar -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot -auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller -auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove -text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) -mana={2}{W}{W} -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Gideon, Champion of Justice -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: target opponent) target(opponent) deplete:0 && foreach(creature|targetedpersonsbattlefield) counter(0/0,1,loyalty) all(this) -auto={0}:name(0: transform) transforms((Human Soldier Creature,setpower=counter{0%0.1.Loyalty},settoughness=counter{0%0.1.Loyalty},indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot -auto={C(0/0,-15,Loyalty)}:name(-15: exile other permanents) moveto(exile) all(other *) -text=+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. -- 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -15: Exile all other permanents. -mana={2}{W}{W} -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Gideon's Avenger -auto=@tapped(creature|opponentbattlefield):counter(1/1,1) -text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gideon's Lawkeeper -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Gideon's Phalanx -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot -text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. -mana={5}{W}{W} -type=Instant -[/card] -[card] -name=Gideon's Reproach -target=creature[attacking;blocking]|battlefield -auto=damage:4 -text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Gift of Estates -aicode=activate target(plains|mylibrary) moveto(myhand) -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Gift of Granite -abilities=flash -target=creature -auto=0/2 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Immortality -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! -text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Orzhova -target=creature -auto=1/1 -auto=flying -auto=lifelink -text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. -mana={1}{WB}{WB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of the Deity -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) lure -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) deathtouch -text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. -mana={4}{BG} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of the Gargantuan -aicode=activate target(creature,land[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get a card) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Gift of the Woods -target=creature -auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Tusks -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=3,settoughness=3)) -auto=ueot transforms((Elephant,green)) -text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. -mana={U} -type=Instant -[/card] -[card] -name=Gifted Aetherborn -abilities=deathtouch,lifelink -text=Deathtouch, lifelink -mana={B}{B} -type=Creature -subtype=Aetherborn Vampire -power=2 -toughness=3 -[/card] -[card] -name=Gigantiform -target=creature -kicker={4} -auto=teach(creature) becomes(,8/8,trample) -auto=kicker may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) -text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gigantomancer -auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot -text={1}: Target creature you control becomes 7/7 until end of turn. -mana={7}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gigantoplasm -auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )! -text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X." -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Gigapede -abilities=shroud -autograveyard={D(*|myhand)}:moveTo(myhand) myUpkeepOnly -text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=6 -toughness=1 -[/card] -[card] -name=Gilded Lotus -auto={T}:Add{B}{B}{B} -auto={T}:Add{G}{G}{G} -auto={T}:Add{R}{R}{R} -auto={T}:Add{U}{U}{U} -auto={T}:Add{W}{W}{W} -text={T}: Add three mana of any one color to your mana pool. -mana={5} -type=Artifact -[/card] -[card] -name=Gild -target=creature -auto=moveto(exile) -auto=token(-378445) controller -text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Gilt-Leaf Archdruid -auto=@movedTo(druid|mystack):may draw:1 -auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) -text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. -mana={3}{G}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=3 -[/card] -[card] -name=Gilt-Leaf Palace -auto=tap(noevent) -auto=aslongas(elf|myHand) untap -auto={T}:Add{B} -auto={T}:Add{G} -text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gilt-Leaf Seer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot -auto={g}{t}:name(Look) reveal:2 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend -text={G}, {T}: Look at the top two cards of your library, then put them back in any order. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Giltspire Avenger -auto={t}:target(creature[controllerdamager]) destroy -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. -mana={G}{W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gisa and Geralf -auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1 -auto=deplete:4 -text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. -mana={2}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Gisa's Bidding -auto=token(Zombie,creature Zombie,2/2,black)*2 -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Gisela the Broken Blade -abilities=flying, first strike, lifelink -auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares) -text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. -mana={2}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=4 -toughness=3 -[/card] -[card] -name=Gitaxian Probe -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. -color=blue -mana={p(U)} -type=Sorcery -[/card] -[card] -name=Glacial Chasm -auto=sacrifice notatarget(land|myBattlefield) -auto=cumulativeupcost[{L}{L}] sacrifice -auto=lord(creature|mybattlefield) cantattack -auto=lord(creature|mybattlefield) cantpwattack -auto=preventalldamage to(controller) -text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. -type=Land -[/card] -[card] -name=Glacial Crasher -abilities=trample -auto=aslongas(mountain|Battlefield) cantattack <1 -auto=aslongas(mountain|Battlefield) cantpwattack <1 -text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Glacial Crevasses -auto={S(mountain[snow]|myBattlefield)}:fog oneshot -text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Glacial Fortress -auto=tap(noevent) -auto=aslongas(plains,island|myBattlefield) untap -auto={T}:Add{W} -auto={T}:Add{U} -text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Glacial Stalker -facedown={3} -autofacedown={4}{U}:morph -text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Glacial Wall -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{U} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Glaciers -auto=upcost[{W}{U}] sacrifice -auto=lord(mountain) losesubtypesof(land) -auto=lord(mountain) transforms((plains)) -text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Glade Gnarr -auto=@movedTo(*[blue]|stack):2/2 ueot -text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Glade Watcher -abilities=defender -auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot -text=Defender -- Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. -mana={1}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Gladecover Scout -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Gladehart Cavalry -auto=target(other creature|battlefield) counter(1/1,1) -auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):life:2 controller -text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. -mana={5}{G}{G} -type=Creature -subtype=Elf Knight -power=6 -toughness=6 -[/card] -[card] -name=Glare of Heresy -target=*[white] -auto=moveto(exile) -text=Exile target white permanent. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Glare of Subdual -auto={T(creature|mybattlefield)}:tap target(creature,artifact) -text=Tap an untapped creature you control: Tap target artifact or creature. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Glarewielder -other={1}{R} -abilities=haste -auto=target(creature) cantblock -auto=alternative moveto(mygraveyard) -text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{R} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=1 -[/card] -[card] -name=Glaring Aegis -target=creature|battlefield -auto=tap target(creature|opponentbattlefield) -auto=teach(creature) 1/3 -text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glaring Spotlight -auto=lord(creature|opponentbattlefield) -opponentshroud -auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot -text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. -mana={1} -type=Artifact -[/card] -[card] -name=Glass Golem -mana={5} -type=Artifact Creature -subtype=Golem -power=6 -toughness=2 -[/card] -[card] -name=Glassblower's Puzzleknot -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller -auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller -text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. -mana={2} -type=Artifact -[/card] -[card] -name=Glassdust Hulk -auto=@movedTo(other artifact|myBattlefield):1/1 ueot -auto=@movedTo(other artifact|myBattlefield):unblockable ueot -autohand=__CYCLING__({WU}) -text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) -mana={3}{W}{U} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Glasses of Urza -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto={t}:target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text={T}:Look at target player's hand. -mana={1} -type=Artifact -[/card] -[card] -name=Glaze Fiend -abilities=flying -auto=@movedTo(other artifact|myBattlefield):2/2 ueot -text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. -mana={1}{B} -type=Artifact Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Gleam of Battle -auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1,1) -text=Whenever a creature you control attacks, put a +1/+1 counter on it. -mana={4}{R}{W} -type=Enchantment -[/card] -[card] -name=Gleam of Resistance -auto=all(creature|myBattlefield) 1/2 ueot -auto=untap all(creature|myBattlefield) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Gleancrawler -abilities=trample -auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) -text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. -mana={3}{BG}{BG}{BG} -type=Creature -subtype=Insect Horror -power=6 -toughness=6 -[/card] -[card] -name=Gleeful Sabotage -target=artifact,enchantment -auto=destroy -auto=alternative destroy target(artifact,enchantment) -other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) -text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Glen Elendra Archmage -abilities=flying,persist -auto={U}{S}:fizzle target(*[-creature]|stack) -text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Glen Elendra Liege -abilities=flying -auto=lord(other creature[blue]|mybattlefield) 1/1 -auto=lord(other creature[black]|mybattlefield) 1/1 -text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -mana={1}{UB}{UB}{UB} -type=Creature -subtype=Faerie Knight -power=2 -toughness=3 -[/card] -[card] -name=Glen Elendra Pranksters -abilities=flying -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) -text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=3 -[/card] -[card] -name=Glimmer of Genius -aicode=activate draw:2 controller -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend -auto=alterenergy:2 controller -text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). -mana={3}{U} -type=Instant -[/card] -[card] -name=Glimmerdust Nap -target=creature[tapped] -auto=doesnotuntap -text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glimmering Angel -abilities=flying -auto={U}:shroud -text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Glimmerpoint Stag -abilities=vigilance -auto=(blink)ueot target(other *) -text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{W}{W} -type=Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Glimmerpost -auto=life:type:locus:battlefield controller -auto={T}:Add{1} -text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. -type=Land -subtype=Locus -[/card] -[card] -name=Glimmervoid -alias=48132 -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{R} -auto={T}:add{G} -auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Glimpse of Nature -auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot -text=Whenever you cast a creature spell this turn, draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Glimpse the Future -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot -auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Glimpse the Sun God -target=creature -auto=tap -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={X}{W} -type=Instant -[/card] -[card] -name=Glimpse the Unthinkable -target=player -auto=deplete:10 -text=Target player puts the top ten cards of his or her library into his or her graveyard. -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Glint Hawk Idol -auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot -auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot -text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Glint Hawk -abilities=flying -auto=choice sacrifice -auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. -mana={W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Glint-Eye Nephilim -auto=@combatdamaged(player) from(this):draw:thatmuch controller -auto={1}{D(*|myhand)}:1/1 -text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. -mana={U}{B}{R}{G} -type=Creature -subtype=Nephilim -power=2 -toughness=2 -[/card] -[card] -name=Glint -target=creature|mybattlefield -auto=0/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Glint-Nest Crane -abilities=flying -aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get an artifact card) target(<1>*artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Glint-Sleeve Artisan -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Glint-Sleeve Siphoner -abilities=menace -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):alterenergy:1 controller -auto=@each my upkeep:pay({e:2}) draw:1 && life:-1 -text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Glintwing Invoker -auto={7}{U}:3/3 && flying -text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Human Wizard Mutant -power=3 -toughness=3 -[/card] -[card] -name=Glissa, the Traitor -abilities=first strike,deathtouch -auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) -text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. -mana={B}{G}{G} -type=Legendary Creature -subtype=Zombie Elf -power=3 -toughness=3 -[/card] -[card] -name=Glissa's Courier -abilities=mountainwalk -text=Mountainwalk -mana={1}{G}{G} -type=Creature -subtype=Horror -power=2 -toughness=3 -[/card] -[card] -name=Glissa's Scorn -target=artifact -auto=destroy -auto=life:-3 targetController -text=Destroy target artifact. Its controller loses 1 life. -mana={1}{G} -type=Instant -[/card] -[card] -name=Glistener Elf -abilities=infect -text=Infect -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Glistening Oil -target=creature -auto=infect -auto=@each my upkeep:counter(-1/-1,1) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glitterfang -abilities=haste -auto=@each endofturn:moveto(ownerhand) all(this) -text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Glittering Wish -auto=moveTo(exile) -aicode=activate target(*[multicolor]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[multicolor]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Gloomdrifter -abilities=flying -auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." -mana={3}{B} -type=Creature -subtype=Zombie Minion -power=2 -toughness=2 -[/card] -[card] -name=Gloomhunter -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Gloomlance -target=creature -auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -auto=destroy -text=Destroy target creature. If that creature was green or white, its controller discards a card. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Gloomwidow -abilities=reach,cloud -text=Reach -- Gloomwidow can block only creatures with flying. -mana={2}{G} -type=Creature -subtype=Spider -power=3 -toughness=3 -[/card] -[card] -name=Gloomwidow's Feast -target=creature[flying] -auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) -auto=destroy -text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Glorious Anthem -auto=lord(creature|myBattlefield) 1/1 -text=Creatures you control get +1/+1. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Glorious Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Glory of Warfare -auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 -auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 -text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. -mana={2}{R}{W} -type=Enchantment -[/card] -[card] -name=Glory Seeker -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Glory -abilities=flying -autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot activatechooseend -text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. -mana={3}{W}{W} -type=Creature -subtype=Incarnation -power=3 -toughness=3 -[/card] -[card] -name=Gloryscale Viashino -auto=@movedTo(*[multicolor]|mystack):3/3 ueot -text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. -mana={1}{R}{G}{W} -type=Creature -subtype=Viashino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Glowering Rogon -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Glowing Anemone -auto=may moveto(ownerhand) target(land) -text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. -mana={3}{U} -type=Creature -subtype=Jellyfish Beast -power=1 -toughness=3 -[/card] -[card] -name=Glowrider -auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) -auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) -text=Noncreature spells cost {1} more to cast. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Gluttonous Cyclops -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={5}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=4 -[/card] -[card] -name=Gluttonous Slime -abilities=flash -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -mana={2}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Gluttonous Zombie -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gnarled Effigy -auto={4}{T}:counter(-1/-1,1) target(creature) -text={4}, {T}: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Gnarled Mass -mana={1}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Gnarled Scarhide -abilities=cantblock -auto=bestow bstw -auto=bestow teach(creature) +2/+1 -auto=bestow teach(creature) cantblock -bestow={3}{b} -text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. -mana={B} -type=Enchantment Creature -subtype=Minotaur -power=2 -toughness=1 -[/card] -[card] -name=Gnarlid Pack -auto=kicker counter(1/1,kicked) -kicker=multi{1}{G} -text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={1}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Gnarlwood Dryad -abilities=deathtouch -auto=while(restriction{delirium}) 2/2 -text=Deathtouch -- Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={G} -type=Creature -subtype=Dryad Horror -power=1 -toughness=1 -[/card] -[card] -name=Gnat Alley Creeper -auto=cantbeblockedby(creature[flying]) -text=Gnat Alley Creeper can't be blocked by creatures with flying. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Gnat Miser -auto=hmodifer:-1 opponent -text=Each opponent's maximum hand size is reduced by one. -mana={B} -type=Creature -subtype=Rat Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gnathosaur -auto={S(artifact|mybattlefield)}:trample -text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Lizard -power=5 -toughness=4 -[/card] -[card] -name=Gnaw to the Bone -auto=life:twicetype:creature:mygraveyard controller -flashback={2}{G} -text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} -mana={2}{G} -type=Instant -[/card] -[card] -name=Gnawing Zombie -auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller -text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Go for the Throat -target=creature[-artifact] -auto=destroy -text=Destroy target nonartifact creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Goatnapper -auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot -text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Gobbling Ooze -auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) -text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. -mana={4}{G} -type=Creature -subtype=Ooze -power=3 -toughness=3 -[/card] -[card] -name=Gobhobbler Rats -mana={B}{R} -text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." -type=Creature -subtype=Rat -auto=aslongas(*|myhand) 1/0 <1 -auto=aslongas(*|myhand) {B}:regenerate <1 -power=2 -toughness=2 -[/card] -[card] -name=Goblin Archaeologist -auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend -text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Goblin Arsonist -auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) -text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Artillery -auto={T}:damage:2 target(player,creature) && damage:3 controller -text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=3 -[/card] -[card] -name=Goblin Assault -auto=lord(goblin) mustattack -auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) -text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin Balloon Brigade -auto={R}:flying -text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Bangchuckers -auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend -text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Battle Jester -auto=@movedTo(*[red]|mystack):cantblock target(creature) -text=Whenever you cast a red spell, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Berserker -abilities=first strike,haste -text=First strike, haste -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Goblin Bombardment -auto={S(creature|myBattlefield)}:damage:1 target(creature,player) -text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Bomb -auto={C(0/0,-5,Fuse)}:damage:20 target(player) -auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend -text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Boom Keg -auto=@each my upkeep:sacrifice -auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) -text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Brawler -abilities=first strike -auto=cantbetargetof(equipment) -text=First strike -- Goblin Brawler can't be equipped. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Brigand -abilities=mustattack -text=Goblin Brigand attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Bully -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Burrows -auto={T}:Add{1} -auto={1}{R}{T}:2/0 target(goblin) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. -type=Land -[/card] -[card] -name=Goblin Bushwhacker -kicker={R} -auto=kicker all(creature|myBattlefield) 1/0 ueot -auto=kicker all(creature|myBattlefield) haste ueot -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Cadets -auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) -text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Cannon -auto={2}:damage:1 target(creature,player) && bury all(this) -text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Cavaliers -mana={2}{R} -type=Creature -subtype=Goblin -power=3 -toughness=2 -[/card] -[card] -name=Goblin Caves -target=land -auto=teach(basic[mountain]) lord(goblin) 0/2 -text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin Chariot -abilities=haste -text=Haste (This creature can attack the turn it comes under your control.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Chieftain -abilities=haste -auto=lord(other goblin|myBattlefield) 1/1 -auto=lord(other goblin|myBattlefield) haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Chirurgeon -auto={S(goblin|myBattlefield)}:regenerate target(creature) -text=Sacrifice a Goblin: Regenerate target creature. -mana={R} -type=Creature -subtype=Goblin Shaman -power=0 -toughness=2 -[/card] -[card] -name=Goblin Clearcutter -auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Goblin Cohort -auto=this(variable{countmycrespell}<1) cantattack -auto=this(variable{countmycrespell}<1) cantpwattack -text=Goblin Cohort can't attack unless you've cast a creature spell this turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Commando -auto=damage:2 target(creature) -text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. -mana={4}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Dark-Dwellers -abilities=menace -auto=may name(cast card) castcard(normal) target(instant,sorcery[manacost<=3]|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! -text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Goblin Deathraiders -abilities=trample -text=Trample -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Goblin Digging Team -auto={T}{S}:destroy target(other wall) -text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Diplomats -auto={T}:all(creature|battlefield) mustattack ueot -text={T}: Each creature attacks this turn if able. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Dirigible -abilities=doesnotuntap,flying -auto={4}:untap myUpkeepOnly -text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Goblin Dynamo -auto={T}:damage:1 target(creature,player) -auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) -text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Goblin Mutant -power=4 -toughness=4 -[/card] -[card] -name=Goblin Electromancer -auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) -text=Instant and sorcery spells you cast cost {1} less to cast. -mana={U}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Goblin Elite Infantry -auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot -text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Firebug -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) -text=When Goblin Firebug leaves the battlefield, sacrifice a land. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Fireslinger -auto={T}:damage:1 target(player) -text={T}: Goblin Fireslinger deals 1 damage to target player. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Firestarter -auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} -text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Freerunner -abilities=menace -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) -mana={3}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Goblin Warrior Ally -power=3 -toughness=2 -[/card] -[card] -name=Goblin Furrier -auto=preventalldamage to(creature[snow]) from(this) -text=Prevent all damage that Goblin Furrier would deal to snow creatures. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Gardener -auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) -text=When Goblin Gardener dies, destroy target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Gaveleer -abilities=trample -auto=thisforeach(gear) 2/0 -text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin General -auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot -text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Glider -abilities=flying,cantblock -text=Flying -- Goblin Glider can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Glory Chaser -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Goon -auto=while(restriction{lessorequalcreatures}) cantattack -auto=while(restriction{lessorequalcreatures}) cantpwattack -auto=while(restriction{lessorequalcreatures}) cantblock -text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. -mana={3}{R} -type=Creature -subtype=Goblin Mutant -power=6 -toughness=6 -[/card] -[card] -name=Goblin Grappler -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Grenade -auto=damage:5 target(creature,player) -text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. -mana={R}{S(goblin|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Goblin Guide -abilities=haste -auto=@combat(attacking) source(this):reveal:1 revealzone(opponentlibrary) optionone name(choose card) notatarget(<1>*|reveal) moveto(ownerlibrary) and!( if cantargetcard(*[land]|*) then moveto(ownerhand) )! optiononeend revealend -text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. -mana={R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Goblin Heelcutter -auto=@combat(attacking) source(this):cantblock target(creature) ueot -other={2}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=3 -toughness=2 -[/card] -[card] -name=Goblin Hero -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Kaboomist -auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend -text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin King -auto=lord(other goblin) 1/1 -auto=lord(other goblin) mountainwalk -text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Kites -auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot -text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Lackey -auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) -text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Legionnaire -auto={R}{S}:damage:2 target(other *[creature;player]) -auto={W}{S}:prevent:2 target(other *[creature;player]) -text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={R}{W} -type=Creature -subtype=Goblin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goblin Lookout -auto={T}{S(goblin|myBattlefield)}:all(goblin) 2/0 ueot -text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=2 -[/card] -[card] -name=Goblin Lore -auto=draw:4 -auto=discard:3 -text=Draw four cards, then discard three cards at random. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Goblin Lyre -auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend -text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. -mana={3} -type=Artifact -[/card] -[card] -name=Goblin Machinist -auto={2}{r}:Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Gain Bonus) all(this) +revealedmana/+0 ueot afterrevealedend revealend -text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. -mana={4}{R} -type=Creature -subtype=Goblin -power=0 -toughness=5 -[/card] -[card] -name=Goblin Marshal -auto=token(Goblin,Creature Goblin,1/1,red)*2 -auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red)*2 -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. -mana={4}{R}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Goblin Masons -auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall) -text=When Goblin Masons dies, destroy target Wall. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Matron -aicode=activate target(goblin|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Medics -auto=@tapped(this):damage:1 target(creature,player) -text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Mountaineer -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goblin Scout -power=1 -toughness=1 -[/card] -[card] -name=Goblin Mutant -abilities=trample -auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack -auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantpwattack -auto=cantbeblockerof(creature[power>=3]) -text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. -mana={2}{R}{R} -type=Creature -subtype=Goblin Mutant -power=5 -toughness=3 -[/card] -[card] -name=Goblin Offensive -auto=token(Goblin,Creature Goblin,1/1,red)*x -text=Put X 1/1 red Goblin creature tokens onto the battlefield. -mana={X}{1}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Outlander -abilities=protection from white -text=Protection from white -mana={B}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Goblin Patrol -auto=upcost[{R};next upkeep] sacrifice -text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Piker -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goblin Piledriver -abilities=protection from blue -auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot -text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin Pyromancer -auto=all(goblin) 3/0 ueot -auto=@each endofturn:destroy all(goblin) -text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. -mana={3}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rabblemaster -auto=lord(other goblin|mybattlefield) mustattack -auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) -auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot -text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Raider -abilities=cantblock -text=Goblin Raider can't block. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rally -auto=token(Goblin,Creature Goblin,1/1,red)*4 -text=Put four 1/1 red Goblin creature tokens onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Razerunners -auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) -auto=@each my endofturn:may target(player) dynamicability -text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=4 -[/card] -[card] -name=Goblin Recruiter -aicode=activate notatarget(goblin|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(goblin|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(goblin|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Replica -auto={3}{R}{S}:destroy target(other artifact) -text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. -mana={3} -type=Artifact Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rimerunner -auto={T}:cantblock target(creature) -auto={i}:haste -text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{R} -type=Snow Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Ringleader -abilities=haste -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-goblin]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Goblin) target(<4>Goblin|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rock Sled -abilities=trample -auto=@combat(attacking) source(this):frozen -auto=aslongas(mountain|opponentbattlefield) cantattack <1 -auto=aslongas(mountain|opponentbattlefield) cantpwattack <1 -text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=1 -[/card] -[card] -name=Goblin Roughrider -mana={2}{R} -type=Creature -subtype=Goblin Knight -power=3 -toughness=2 -[/card] -[card] -name=Goblin Ruinblaster -abilities=haste -kicker={R} -auto=kicker destroy target(land[-basic]) -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Goblin Sappers -auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy -auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy -text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Scouts -auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 -text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Settler -auto=destroy target(land) -text=When Goblin Settler enters the battlefield, destroy target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Sharpshooter -abilities=doesnotuntap -auto={T}:Damage:1 target(creature,player) -auto=@movedTo(graveyard) from(creature|battlefield):untap -text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Shortcutter -auto=cantblock target(creature) ueot -text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=1 -[/card] -[card] -name=Goblin Shrine -target=land -auto=teach(basic[mountain]) lord(goblin) 1/0 -auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) -text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin Ski Patrol -auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason -text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Sky Raider -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin Skycutter -auto={S}:damage:2 && -flying target(other creature[flying]) -text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goblin Sledder -auto={S(goblin|mybattlefield)}:1/1 target(creature) -text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Soothsayer -auto={R}{T}{S(goblin|myBattlefield)}:all(creature[red]) 1/1 -text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Spelunkers -abilities=mountainwalk -text=Mountainwalk -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Spy -abilities=showfromtoplibrary -text=Play with the top card of your library revealed. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin Spymaster -abilities=first strike -auto=@each opponent end:token(Goblin,Creature Goblin,1/1,red) and!( transforms((,newability[lord(creature|mybattlefield) mustattack])) forever )! opponent -text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Goblin Striker -abilities=first strike,haste -text=First strike, haste -mana={1}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Goblin Swine-Rider -auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking]) -text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Taskmaster -facedown={3} -autofacedown={R}:morph -auto={1}{R}:1/0 target(goblin) -text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Tinkerer -auto={R}{T}:target(artifact) dynamicability destroy -text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Goblin Trenches -auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 -text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -mana={1}{R}{W} -type=Enchantment -[/card] -[card] -name=Goblin Tunneler -auto={T}:unblockable target(creature[power<=2]) -text={T}: TArget creature with power 2 or less is unblockable until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin Turncoat -auto={S(goblin|myBattlefield)}:regenerate -text=Sacrifice a Goblin: Regenerate Goblin Turncoat. -mana={1}{B} -type=Creature -subtype=Goblin Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Goblin Vandal -auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) -text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin War Buggy -abilities=haste -auto=upcost[{1}{R};next upkeep] sacrifice -text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin War Drums -auto=lord(creature|mybattlefield) menace -text=Each creature you control can't be blocked except by two or more creatures. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin War Paint -target=creature -auto=haste -auto=2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin War Strike -target=player -auto=damage:type:goblin:mybattlefield -text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. -mana={R} -type=Sorcery -[/card] -[card] -name=Goblin War Wagon -abilities=doesnotuntap -auto={2}:untap myUpkeepOnly -text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=3 -toughness=3 -[/card] -[card] -name=Goblin Warchief -auto=lord(goblin|mycastingzone) altercost(colorless,-1) -auto=lord(goblin|myBattlefield) haste -text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Wardriver -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Warrens -auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3 -text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin Welder -auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) -auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) -text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. -mana={R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=1 -[/card] -[card] -name=Goblin Wizard -auto={T}:moveto(myBattlefield) target(goblin|myhand) -auto={R}:protection from white target(goblin) -text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Goblin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Goblins of the Flarg -abilities=mountainwalk -auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 -text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblinslide -auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) -text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=God-Favored General -auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller -text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Godhead of Awe -abilities=flying -auto=lord(other creature) transforms((,setpower=1,settoughness=1)) -text=Flying -- Other creatures are 1/1. -mana={WU}{WU}{WU}{WU}{WU} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Godhunter Octopus -auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantattack <1 -auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantpwattack <1 -text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. -mana={5}{U} -type=Creature -subtype=Octopus -power=5 -toughness=5 -[/card] -[card] -name=Godless Shrine -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. -type=Land -subtype=Plains Swamp -[/card] -[card] -name=Godo, Bandit Warlord -aicode=activate moveTo(myBattlefield) target(equipment|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@combat(attacking) source(this) turnlimited:untap all(this) -auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) -auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) -text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. -mana={5}{R} -type=Legendary Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Gods' Eye, Gate to the Reikai -auto={T}:Add{1} -auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) -text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Gods Willing -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(red) transforms((,newability[protection from red],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(blue) transforms((,newability[protection from blue],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(black) transforms((,newability[protection from black],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(white) transforms((,newability[protection from white],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={W} -type=Instant -[/card] -[card] -name=Godsire -abilities=vigilance -auto={T}:token(Beast,creature beast, 8/8,red green white) -text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. -mana={4}{R}{G}{G}{W} -type=Creature -subtype=Beast -power=8 -toughness=8 -[/card] -[card] -name=Godtoucher -auto={1}{W}{T}:prevent:999 target(creature[power>=5]) -text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. -mana={3}{G} -type=Creature -subtype=Elf Cleric -power=2 -toughness=2 -[/card] -[card] -name=Godtracker of Jund -auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. -mana={1}{R}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Goham Djinn -auto={1}{B}:regenerate -auto=this(variable{commonblack}>0) -2/-2 -text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. -mana={5}{B} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Gold Myr -auto={T}:Add{W} -text={T}: Add {W} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Golden Bear -mana={3}{G} -type=Creature -subtype=Bear -power=4 -toughness=3 -[/card] -[card] -name=Golden Hind -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Golden Urn -auto=@each my upkeep:may counter(0/0,1,Charge) -auto={T}{S}:dynamicability -text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. -mana={1} -type=Artifact -[/card] -[card] -name=Golden Wish -auto=moveTo(exile) -aicode=activate target(*[artifact;enchantment]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact;enchantment]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Goldenglow Moth -abilities=flying -auto=@combat(blocking) source(this):life:4 -text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. -mana={W} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Gold -auto={S}:add{G} -auto={S}:add{W} -auto={S}:add{U} -auto={S}:add{B} -auto={S}:add{R} -text=Sacrifice this artifact: Add one mana of any color to your mana pool -type=Artifact -[/card] -[card] -name=Gold-Forged Sentinel -abilities=flying -text=Flying -mana={6} -type=Artifact Creature -subtype=Chimera -power=4 -toughness=4 -[/card] -[card] -name=Goldmeadow Dodger -auto=cantbeblockedby(creature[power>=4]) -text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. -mana={W} -type=Creature -subtype=Kithkin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goldmeadow Harrier -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Goldmeadow Lookout -auto={W}{T}{D(*|myhand)}:token(139397) -text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." -mana={3}{W} -type=Creature -subtype=Kithkin Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Commander -auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot -text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Cleric Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Redeemer -abilities=flying -auto=life:twiceothertype:creature:mybattlefield controller -text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Golem Artisan -auto={2}:1/1 target(creature[artifact]) -auto={2}:flying target(creature[artifact]) -auto={2}:trample target(creature[artifact]) -auto={2}:haste target(creature[artifact]) -text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Golem Foundry -auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) -auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) -text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Golem's Heart -auto=@movedTo(artifact|stack):may life:1 controller -text=Whenever a player casts an artifact spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Golem-Skin Gauntlets -auto={2}:equip -auto=teach(creature) thisforeach(gear) 1/0 -text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Golgari Brownscale -auto=@movedTo(this|myhand) from(mygraveyard):life:2 -dredge=dredge(2) -text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Golgari Charm -auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 ueot -auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) -auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) -text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. -mana={B}{G} -type=Instant -[/card] -[card] -name=Golgari Cluestone -auto={T}:Add{B} -auto={T}:Add{G} -auto={B}{G}{T}{S}:draw:1 controller -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Golgari Decoy -abilities=lure -autograveyard={3}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={3}{G} -type=Creature -subtype=Elf Rogue -power=2 -toughness=2 -[/card] -[card] -name=Golgari Germination -auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) -text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Golgari Grave-Troll -auto=counter(1/1,type:creature:mygraveyard) -auto={1}{C(1/1,-1)}:regenerate -dredge=dredge(6) -text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={4}{G} -type=Creature -subtype=Skeleton Troll -power=0 -toughness=0 -[/card] -[card] -name=Golgari Guildgate -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{G} -text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Golgari Guildmage -auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) -auto={4}{G}:counter(1/1,1) target(creature) -text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. -mana={BG}{BG} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Golgari Keyrune -auto={T}:add{B} -auto={T}:add{G} -auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Golgari Longlegs -mana={3}{BG}{BG} -type=Creature -subtype=Insect -power=5 -toughness=4 -[/card] -[card] -name=Golgari Rot Farm -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{B}{G} -text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. -type=Land -[/card] -[card] -name=Golgari Rotwurm -auto={B}{S(creature|myBattlefield)}:life:-1 target(player) -text={B}, Sacrifice a creature: Target player loses 1 life. -mana={3}{B}{G} -type=Creature -subtype=Zombie Wurm -power=5 -toughness=4 -[/card] -[card] -name=Golgari Signet -auto={1}{T}:Add{B}{G} -text={1}, {T}: Add {B}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Golgari Thug -auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) -dredge=dredge(4) -text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goliath Beetle -abilities=trample -text=Trample -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Goliath Sphinx -abilities=flying -text=Flying -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=8 -toughness=7 -[/card] -[card] -name=Goliath Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={6}{G}{G} -type=Creature -subtype=Spider -power=7 -toughness=6 -[/card] -[card] -name=Gone Missing -target=* -auto=moveto(ownerlibrary) -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Gonti's Aether Heart -auto=alterenergy:2 controller -auto=@movedTo(other artifact|myBattlefield):alterenergy:2 controller -auto={E}{e:8}:turns:+1 controller -text=Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Gonti's Machinations -auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:alterenergy:1 controller -auto={e:2}{S}:life:-3 opponent && life:3 controller -text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. -mana={B} -type=Enchantment -[/card] -[card] -name=Gore Swine -mana={2}{R} -type=Creature -subtype=Boar -power=4 -toughness=1 -[/card] -[card] -name=Gore Vassal -auto={S}:target(other creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever -text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. -mana={2}{W} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Gorehorn Minotaurs -auto=bloodthirst:2 -text=Bloodthirst 2 -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Gore-House Chainwalker -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goretusk Firebeast -auto=damage:4 target(player) -text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. -mana={5}{R} -type=Creature -subtype=Elemental Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Gorger Wurm -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Gorgon Flail -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) deathtouch -text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gorgon Recluse -abilities=madness -autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=4 -[/card] -[card] -name=Gorgon's Head -auto={2}:equip -auto=teach(creature) deathtouch -text=Equipped creature has deathtouch. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gorilla Chieftain -auto={1}{G}:regenerate -text={1}{G}: Regenerate Gorilla Chieftain. -mana={2}{G}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Gorilla Pack -abilities=foresthome -text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. -mana={2}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Gorilla Shaman -auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) -auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) -auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) -auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) -auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) -auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) -auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) -auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) -auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) -auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) -auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) -auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) -auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) -auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) -auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) -auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) -auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) -text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. -mana={R} -type=Creature -subtype=Ape Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gorilla Titan -abilities=trample -auto=aslongas(*|mygraveyard) 4/4 <1 -text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Ape -power=4 -toughness=4 -[/card] -[card] -name=Gorilla War Cry -text=Cast Gorilla War Cry only during combat before blockers are declared. -- Attacking creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. -auto=all(creature[attacking]) menace ueot -auto=@next upkeep:draw:1 controller -restriction=blockersonly -mana={1}{R} -type=Instant -[/card] -[card] -name=Gorilla Warrior -mana={2}{G} -type=Creature -subtype=Ape Warrior -power=3 -toughness=2 -[/card] -[card] -name=Gossamer Phantasm -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Gosta Dirk -abilities=first strike -auto=lord(creature) -islandwalk -text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. -mana={3}{W}{W}{U}{U} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Graceblade Artisan -auto=thisforeach(auras > 0) 2/2 -text=Graceblade Artisan gets +2/+2 for each Aura attached to it. -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=3 -[/card] -[card] -name=Graceful Adept -abilities=nomaxhand -text=You have no maximum hand size. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Graceful Reprieve -target=creature -auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever -text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. -mana={1}{W} -type=Instant -[/card] -[card] -name=Graf Harvest -auto=lord(zombie|myBattlefield) menace -auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) -text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. -mana={B} -type=Enchantment -[/card] -[card] -name=Graf Mole -auto=@sacrificed(Clue|mybattlefield): life:3 -text=Whenever you sacrifice a Clue, you gain 3 life. -mana={2}{G} -type=Creature -subtype=Mole Beast -power=2 -toughness=4 -[/card] -[card] -name=Graf Rats -auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) -text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. -mana={1}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Grafted Skullcap -auto=@each my draw:draw:1 -auto=@each my end:moveTo(graveyard) all(*|myhand) -text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. -mana={4} -type=Artifact -[/card] -[card] -name=Grand Abolisher -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability -text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Grand Arbiter Augustin IV -auto=lord(*[white]|mycastingzone) altercost(colorless,-1) -auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) -auto=lord(*|opponentcastingzone) altercost( colorless,+1) -text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. -mana={2}{W}{U} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Grand Coliseum -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. -type=Land -[/card] -[card] -name=Grand Melee -auto=lord(creature|battlefield) transforms((,newability[mustattack],newability[mustblock])) -text=All creatures attack each turn if able. -- -- All creatures block each turn if able. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Grandmother Sengir -auto={1}{B}{T}:-1/-1 target(creature) -text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. -mana={4}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Granger Guildmage -auto={W}{T}:first strike target(creature) -auto={R}{T}:damage:1 target(creature,player) && damage:1 controller -text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Granite Gargoyle -abilities=flying -auto={R}:0/1 -text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Granite Grip -target=creature -auto=foreach(mountain|myBattlefield) 1/0 -text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Granite Shard -auto={3}{T}:Damage:1 target(creature,player) -auto={R}{T}:Damage:1 target(creature,player) -text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Granulate -auto=destroy all(artifact[manacost<=4;-land]) -text=Destroy each nonland artifact with converted mana cost 4 or less. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Grapeshot Catapult -auto={T}:Damage:1 target(creature[flying]) -text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Grapeshot -abilities=storm -auto=damage:1 target(creature,player) -text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Grapple with the Past -auto=deplete:3 -auto=moveto(myhand) target(creature,land|mygraveyard) -text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Grappler Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider -power=2 -toughness=1 -[/card] -[card] -name=Grasp of Darkness -target=creature -auto=-4/-4 -text=Target creature gets -4/-4 until end of turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Grasp of Phantoms -target=creature -auto=moveTo(ownerlibrary) -flashback={7}{U} -text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Grasp of the Hieromancer -target=creature -auto=teach(creature) 1/1 -auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grassland Crusader -auto={T}:2/2 target(elf,soldier) -text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. -mana={5}{W} -type=Creature -subtype=Human Cleric Soldier -power=2 -toughness=4 -[/card] -[card] -name=Grasslands -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Grave Birthing -target=opponent -auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -auto=draw:1 controller -text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. -mana={2}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Grave Bramble -abilities=defender -auto=protection from(zombie) -text=Defender, protection from Zombies -mana={1}{G}{G} -type=Creature -subtype=Plant -power=3 -toughness=4 -[/card] -[card] -name=Grave Defiler -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-zombie]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Zombie) target(<4>zombie|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. -- {1}{B}: Regenerate Grave Defiler. -auto={1}{B}:regenerate -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Grave Exchange -target=creature|mygraveyard -auto=moveTo(myhand) -auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Grave Pact -auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Whenever a creature you control dies, each other player sacrifices a creature. -mana={1}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Grave Peril -auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) -text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Grave Robbers -auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller -text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. -mana={1}{B}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Grave Scrabbler -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay 1B to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) -auto=if madnessplayed then target(creature|graveyard) moveto(ownerhand) -text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Grave Strength -target=creature -auto=deplete:3 -auto=foreach(creature|mygraveyard) counter(1/1,1) -text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Grave Titan -abilities=deathtouch -auto=token(Zombie,Creature Zombie,2/2,black)*2 -auto=@combat(attacking) source(this):token(Zombie,Creature Zombie,2/2,black)*2 -text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={4}{B}{B} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Grave Upheaval -target=creature|graveyard -auto=moveto(mybattlefield) and!(haste)! -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Gravebane Zombie -abilities=librarydeath -text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Gravebind -target=creature -auto=cantregen -auto=@next upkeep:draw:1 controller -text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={B} -type=Instant -[/card] -[card] -name=Graveblade Marauder -abilities=deathtouch -auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent -auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=4 -[/card] -[card] -name=Graveborn Muse -auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 -auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 -text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. -mana={2}{B}{B} -type=Creature -subtype=Zombie Spirit -power=3 -toughness=3 -[/card] -[card] -name=Gravecrawler -abilities=cantblock -autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard -text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Gravedigger -auto=may moveTo(myhand) target(creature|mygraveyard) -text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gravegouger -auto=(blink)forsrc target(*|graveyard) -text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. -mana={2}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=2 -[/card] -[card] -name=Gravel Slinger -facedown={3} -autofacedown={1}{W}:morph -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Gravelgill Axeshark -abilities=persist -text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{UB} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Gravelgill Duo -auto=@movedTo(*[blue]|mystack):1/1 ueot -auto=@movedTo(*[black]|mystack):fear ueot -text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{UB} -type=Creature -subtype=Merfolk Rogue Warrior -power=2 -toughness=1 -[/card] -[card] -name=Graven Cairns -auto={T}:Add{1} -auto={RB}{T}:Add{B}{B} -auto={RB}{T}:Add{B}{R} -auto={RB}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Gravepurge -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Graverobber Spider -abilities=reach -auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 -text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Grave-Shell Scarab -auto={1}{S}:draw:1 -dredge=dredge(1) -text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{B}{G}{G} -type=Creature -subtype=Insect -power=4 -toughness=4 -[/card] -[card] -name=Gravespawn Sovereign -auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) -text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gravestorm -auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent -auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller -text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Gravetiller Wurm -abilities=trample -auto=if morbid then counter(1/1,4) -text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. -mana={5}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Graveyard Shovel -auto={2}{T}:name(exiles a card) target(player) ability$! notatarget(*|mygraveyard) moveto(exile) and!( if cantargetcard(creature|*) then all(abilitycontroller) life:2 oneshot )! !$ targetedplayer -text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. -mana={2} -type=Artifact -[/card] -[card] -name=Gravitational Shift -auto=lord(creature[flying]) 2/0 -auto=lord(creature[-flying]) -2/0 -text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Gravity Negator -abilities=flying -auto=@combat(attacking) source(this):pay({c}) target(other creature) flying ueot -text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Gravity Sphere -auto=lord(creature) -flying -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures lose flying. -mana={2}{R} -type=World Enchantment -[/card] -[card] -name=Gravity Well -auto=@each blockers:lord(creature[attacking;flying]|battlefield) -flying -text=Whenever a creature with flying attacks, it loses flying until end of turn. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Gray Merchant of Asphodel -auto=lifeleech:-type:manab:mybattlefield opponent -text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Gray Ogre -mana={2}{R} -type=Creature -subtype=Ogre -power=2 -toughness=2 -[/card] -[card] -name=Graypelt Hunter -abilities=trample -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. -mana={3}{G} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Graypelt Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{W} -text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Grayscaled Gharial -abilities=islandwalk -text=Islandwalk -mana={U} -type=Creature -subtype=Crocodile -power=1 -toughness=1 -[/card] -[card] -name=Grazing Gladehart -auto=@movedTo(land|myBattlefield):may life:2 -text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. -mana={2}{G} -type=Creature -subtype=Antelope -power=2 -toughness=2 -[/card] -[card] -name=Grazing Kelpie -abilities=persist -auto={GU}{S}:bottomoflibrary target(other *|graveyard) -text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{GU} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Great Defender -target=creature -auto=0/manacost -text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={W} -type=Instant -[/card] -[card] -name=Great Furnace -auto={T}:Add{R} -text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Great Hart -mana={3}{W} -type=Creature -subtype=Elk -power=2 -toughness=4 -[/card] -[card] -name=Great Oak Guardian -abilities=flash,reach -auto=name(target player) target(player) donothing && all(creature|targetedpersonsbattlefield) untap && all(creature|targetedpersonsbattlefield) 2/2 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. -mana={5}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Great Sable Stag -abilities=nofizzle,protection from black,protection from blue -text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) -mana={1}{G}{G} -type=Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Great Teacher's Decree -auto=all(creature|mybattlefield) 2/1 ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Great Wall -auto=lord(creature) -plainswalk -text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Great Whale -auto=choice untap target(land) -text=When Great Whale enters the battlefield, untap up to seven lands. -mana={5}{U}{U} -type=Creature -subtype=Whale -power=5 -toughness=5 -[/card] -[card] -name=Greatbow Doyen -auto=lord(other archer|mybattlefield) 1/1 -auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller -auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent -text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. -mana={4}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=4 -[/card] -[card] -name=Greater Auramancy -auto=lord(other enchantment|myBattlefield) shroud -auto=lord(creature[enchanted]|myBattlefield) shroud -text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Greater Basilisk -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=3 -toughness=5 -[/card] -[card] -name=Greater Forgeling -auto={1}{R}:3/-3 -text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Greater Good -auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever -text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Greater Harvester -auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller -text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. -mana={2}{B}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=6 -[/card] -[card] -name=Greater Mossdog -dredge=dredge(3) -text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={3}{G} -type=Creature -subtype=Plant Hound -power=3 -toughness=3 -[/card] -[card] -name=Greater Stone Spirit -auto=cantbeblockedby(creature[flying]) -auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot -text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." -mana={4}{R}{R} -type=Creature -subtype=Elemental Spirit -power=4 -toughness=4 -[/card] -[card] -name=Greater Werewolf -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot -text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. -mana={4}{B} -type=Creature -subtype=Werewolf -power=2 -toughness=4 -[/card] -[card] -name=Great-Horn Krushok -mana={4}{W} -type=Creature -subtype=Beast -power=3 -toughness=5 -[/card] -[card] -name=Greatsword -auto={3}:equip -auto=teach(creature) 3/0 -text=Equipped creature gets +3/+0. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Greed -auto={L:2}{B}:draw:1 -text={B}, Pay 2 life: Draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Greel, Mind Raker -auto={X}{B}{T}{D(*|myhand)}{D(*|myhand)}:discard:X target(player) -text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Greel's Caress -abilities=flash -target=creature -auto=-3/-0 -text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Green Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{G} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Green Scarab -target=creature -auto=cantbeblockedby(creature[green]) -auto=aslongas(*[green]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Green Sun's Zenith -aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -alias=135262 -text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Green Ward -abilities=auraward -target=creature -auto=protection from green -text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Greenbelt Rampager -auto=if compare(penergy)~morethan~2 then alterenergy:-2 controller else choice moveto(ownerhand) and!(alterenergy:1 controller)! -text=When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. -mana={G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Greener Pastures -auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green) -auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent -text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Greenhilt Trainee -auto=this(power>=4) {T}:4/4 target(creature) -text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Greenseeker -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={G}{T}{D(*|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={G} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Greenside Watcher -auto={T}:untap target(Gate) -text={T}: Untap target Gate. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Greenwarden of Murasa -auto=may name(return card) moveto(myhand) target(*|mygraveyard) -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) -text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Greenweaver Druid -auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Greenwheel Liberator -auto=if revolt then counter(1/1,2) -text=Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Gremlin Infestation -target=artifact -auto=@each targetController upkeep:damage:2 targetcontroller -auto=@movedTo(mytgt|graveyard) from(battlefield):create(Gremlin:Creature Gremlin:2/2:red) -text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grenzo's Cutthroat -abilities=dethrone,first strike -text=First strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Grid Monitor -auto=maxCast(creature)0 -text=You can't cast creature spells. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=6 -[/card] -[card] -name=Gridlock -target=*[-land] -auto=tap -text=Tap X target nonland permanents. -mana={X}{U} -type=Instant -[/card] -[card] -name=Grief Tyrant -auto=counter(-1/-1,4) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) -text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. -mana={5}{BR} -type=Creature -subtype=Horror -power=8 -toughness=8 -[/card] -[card] -name=Griffin Canyon -auto={T}:Add{1} -auto={T}:1/1 target(griffin) && untap -text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Griffin Dreamfinder -abilities=flying -auto=moveto(myhand) target(enchantment|mygraveyard) -text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=1 -toughness=4 -[/card] -[card] -name=Griffin Guide -target=creature -auto=2/2 -auto=flying -auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Griffin Protector -auto=@movedTo(creature|mybattlefield):1/1 ueot -abilities=flying -text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Griffin Rider -auto=aslongas(creature[griffin]|mybattlefield) 3/3 -auto=aslongas(creature[griffin]|mybattlefield) flying -text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Griffin Sentinel -abilities=flying,vigilance -text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -mana={2}{W} -type=Creature -subtype=Griffin -power=1 -toughness=3 -[/card] -[card] -name=Grifter's Blade -abilities=flash -auto={1}:equip -auto=teach(creature) 1/1 -auto=aslongas(parents) rehook target(creature|mybattlefield) <1 -text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grim Affliction -target=creature -auto=counter(-1/-1,1) -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Put a -1/-1 counter on target creature, then proliferate. -mana={2}{B} -type=Instant -[/card] -[card] -name=Grim Backwoods -auto={T}:Add{1} -auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 -text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. -type=Land -[/card] -[card] -name=Grim Contest -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Grim Feast -auto=@each my upkeep:damage:1 controller -auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability -text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Grim Flayer -abilities=trample -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -auto=while(restriction{delirium}) 2/2 -text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={B}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Grim Flowering -auto=foreach(creature|mygraveyard) draw:1 -text=Draw a card for each creature card in your graveyard. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Grim Guardian -auto=life:-1 opponent -auto=@movedTo(enchantment|myBattlefield):life:-1 opponent -text=Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. -mana={2}{B} -type=Enchantment Creature -subtype=Zombie -power=1 -toughness=4 -[/card] -[card] -name=Grim Haruspex -facedown={3} -autofacedown={B}:morph -auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller -text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Grim Harvest -target=creature|mygraveyard -auto=moveto(ownerhand) -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Grim Lavamancer -auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) -text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Grim Monolith -abilities=doesnotuntap -auto={4}:untap -auto={T}:add{3} -text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. -mana={2} -type=Artifact -[/card] -[card] -name=Grim Poppet -auto=counter(-1/-1,3) -auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) -text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. -mana={7} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Grim Return -auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) -text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Grim Roustabout -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto={1}{B}:regenerate -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. -mana={1}{B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Grim Tutor -abilities=hiddenface -aicode=activate moveto(myhand) and!(life:-3 controller)! target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(life:-3 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Grimclaw Bats -abilities=flying -auto={L}{B}:1/1 -text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Grimgrin, Corpse-Born -abilities=doesnotuntap -auto=tap(noevent) -auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap -auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy and!( counter(1/1,1) all(this) )! -text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. -mana={3}{U}{B} -type=Legendary Creature -subtype=Zombie Warrior -power=5 -toughness=5 -[/card] -[card] -name=Grimoire of the Dead -auto={1}{T}{D(*|myhand)}:counter(0/0,1,Study) -auto={T}{C(0/0,-3,Study)}{S}:all(creature|graveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black])) forever )! -text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Grindclock -auto={T}:counter(0/0,1,Charge) -auto={T}:target(player) dynamicability -text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. -mana={2} -type=Artifact -[/card] -[card] -name=Grinding Station -auto=@movedTo(artifact|battlefield):may untap -auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) -text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. -mana={2} -type=Artifact -[/card] -[card] -name=Grindstone -auto={3}{T}:color deplete:2 target(player) -text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. -mana={1} -type=Artifact -[/card] -[card] -name=Grinning Demon -facedown={3} -autofacedown={2}{B}{B}:morph -auto=@each my upkeep:life:-2 controller -text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Grinning Ignus -auto={H}{R}:add{2}{R} asSorcery -text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Grip of Desolation -target=creature|battlefield -auto=moveto(exile) -auto=moveto(exile) target(land) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Devoid (This card has no color.) -- Exile target creature and target land. -mana={4}{B}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Grip of Phyresis -target=equipment -auto=moveto(mybattlefield) and!( transforms((,newability[create(Germ:Creature Germ:0/0:black) livingweapon])) oneshot )! -text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. -mana={2}{U} -type=Instant -[/card] -[card] -name=Grip of the Roil -target=creature -auto=freeze -auto=draw:1 controller -text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. -mana={2}{U} -other={1}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Instant -[/card] -[card] -name=Griptide -target=creature -auto=moveTo(ownerlibrary) -text=Put target creature on top of its owner's library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Griselbrand -abilities=flying,lifelink -auto={L:7}:name(draw 7) draw:7 controller -text=Flying, lifelink -- Pay 7 life: Draw seven cards. -mana={4}{B}{B}{B}{B} -type=Legendary Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Grisly Anglerfish -auto={6}:all(creature|opponentbattlefield) mustattack ueot -text={6}: Creatures your opponents control attack this turn if able. -type=Creature -subtype=Eldrazi Fish -power=4 -toughness=5 -[/card] -[card] -name=Grisly Salvage -auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. -mana={B}{G} -type=Instant -[/card] -[card] -name=Grisly Spectacle -target=creature[-artifact] -auto=destroy && deplete:power targetcontroller -text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Grisly Transformation -target=creature -auto=teach(creature) intimidate -auto=draw:1 controller -text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. == Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gristle Grinner -auto=@movedto(creature|myGraveyard):2/2 ueot -auto=@movedto(creature|opponentGraveyard):2/2 ueot -text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gristleback -auto=bloodthirst:1 -auto={S}:dynamicability -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. -mana={2}{G} -type=Creature -subtype=Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Grixis Battlemage -auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto={R}{T}:cantblock target(creature) -text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Grixis Charm -auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) -auto=aslongas(creature|battlefield) choice -4/-4 target(creature) -auto=choice all(creature|myBattlefield) 2/0 ueot -text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. -mana={U}{B}{R} -type=Instant -[/card] -[card] -name=Grixis Grimblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) deathtouch -text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={UR}{B} -type=Creature -subtype=Zombie Warrior -power=2 -toughness=1 -[/card] -[card] -name=Grixis Illusionist -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) -text={T}: Target land you control becomes the basic land type of your choice until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Grixis Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic&mountain;island;swamp]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic&mountain;island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Grixis Slavedriver -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Zombie,2/2,black) -autograveyard={3}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=4 -[/card] -[card] -name=Grixis Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard) -autohand={2}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may moveTo(exile) target(*|graveyard) -text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) -mana={1}{U}{B}{R} -type=Creature -subtype=Zombie Ogre -power=4 -toughness=3 -[/card] -[card] -name=Grizzled Angler -auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish) -text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. -mana={2}{U} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Grizzled Leotau -mana={G}{W} -type=Creature -subtype=Cat -power=1 -toughness=5 -[/card] -[card] -name=Grizzled Outcasts -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Wantons) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. -mana={4}{G} -type=Creature -subtype=Human Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Grizzled Wolverine -auto=@combat(blocked) source(this):pay({R}) 2/0 ueot -text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wolverine -power=2 -toughness=2 -[/card] -[card] -name=Grizzly Bears -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Grizzly Fate -auto=token(Bear,creature bear, 2/2,green)*2 -auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 -flashback={5}{G}{G} -text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Groffskithur -auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard) -text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. -mana={5}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Grollub -auto=@damaged(this):life:thatmuch opponent -text=Whenever Grollub is dealt damage, each opponent gains that much life. -mana={2}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Grotag Siege-Runner -auto={R}{S}:destroy target(other creature[defender]) && damage:2 targetController -text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Grotag Thrasher -auto=@combat(attacking) source(this):cantblock target(creature) ueot -text=Whenever Grotag Thrasher attacks, target creature can't block this turn. -mana={4}{R} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Grotesque Hybrid -auto={D(*|myhand)}:flying & protection from white && protection from green -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Grotesque Mutation -target=creature -auto=3/1 ueot -auto=lifelink ueot -text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Ground Assault -target=creature -auto=damage:type:land:mybattlefield -text=Ground Assault deals damage to target creature equal to the number of lands you control. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Ground Rift -abilities=storm -auto=cantblock target(creature[-flying]) -text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={R} -type=Sorcery -[/card] -[card] -name=Ground Seal -auto=lord(*|graveyard) shroud -auto=draw:1 -text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Groundbreaker -abilities=trample,haste,treason -text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. -mana={G}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Grounded -target=creature -auto=-flying -text=Enchant creature -- Enchanted creature loses flying. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Groundling Pouncer -auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} -text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. -mana={1}{GU} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Groundshaker Sliver -auto=lord(sliver|mybattlefield) trample -text=All Sliver creatures you control have trample. -mana={6}{G} -type=Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Groundskeeper -auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) -text={1}{G}: Return target basic land card from your graveyard to your hand. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Groundswell -target=creature -auto=2/2 -auto=aslongas(land[fresh]|mybattlefield) 2/2 -text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Grove of the Burnwillows -auto={T}:Add{1} -auto={T}:Add{R} and!( life:1 opponent )! -auto={T}:Add{G} and!( life:1 opponent )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. -type=Land -[/card] -[card] -name=Grove of the Guardian -auto={T}:add{1} -auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) -text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. -type=Land -[/card] -[card] -name=Grove Rumbler -abilities=trample -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. -mana={2}{R}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Grovetender Druids -auto=pay({1}) token(Plant,Creature Plant,1/1,green) -auto=@movedTo(other ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green) -text=Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. -mana={2}{G}{W} -type=Creature -subtype=Elf Druid Ally -power=3 -toughness=3 -[/card] -[card] -name=Growing Ranks -auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={2}{GW}{GW} -type=Enchantment -[/card] -[card] -name=Growth Spasm -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Grozoth -abilities=defender -auto=moveTo(myhand) target(*[manacost=9]|myLibrary) -auto={4}:-defender -aicode=activate target(*[manacost=9]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={6}{U}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Gruesome Deformity -target=creature -auto=intimidate -text=Enchant creature -- Enchanted creature has intimidate. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gruesome Discovery -target=player -aicode=activate reject notatarget(<2>*|targetedpersonshand) -auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto=if morbid then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<2>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Gruesome Encore -target=creature|opponentGraveyard -auto=moveto(myBattlefield) -auto=transforms((,treason,haste,exiledeath)) forever -text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Gruesome Slaughter -auto=all(creature[colorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot -text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." -mana={6} -type=Sorcery -[/card] -[card] -name=Gruul Charm -auto=choice all(creature[-flying]|battlefield) cantblock ueot -auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) -auto=choice damage:3 all(creature[flying]) -text=Choose one -- Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. -mana={R}{G} -type=Instant -[/card] -[card] -name=Gruul Cluestone -auto={T}:Add{R} -auto={T}:Add{G} -auto={R}{G}{T}{S}:draw:1 controller -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Gruul Guildgate -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Gruul Guildmage -auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) -auto={3}{G}:2/2 target(creature) -text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. -mana={RG}{RG} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Gruul Keyrune -auto={T}:add{R} -auto={T}:add{G} -auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Gruul Nodorog -auto={r}:menace ueot -text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Gruul Ragebeast -auto=dynamicability target(creature|opponentbattlefield) -auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) -text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. -mana={5}{R}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Gruul Scrapper -auto=if spent({R}) then haste ueot -text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. -mana={3}{G} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Gruul Signet -auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Gruul Turf -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{R}{G} -text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Gruul War Chant -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=lord(creature[attacking]|mybattlefield) menace -text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Gruul War Plow -auto=lord(creature|myBattlefield) trample -auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot -text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Gryff Vanguard -abilities=flying -auto=draw:1 controller -text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. -mana={4}{U} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Gryff's Boon -target=creature -auto=teach(creature) 1/0 -auto=teach(creature) flying -autograveyard={3}{W}:rehook target(creature) assorcery -text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guan Yu, Sainted Warrior -abilities=horsemanship -autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=5 -[/card] -[card] -name=Guan Yu's 1,000-Li March -auto=destroy all(creature[tapped]) -text=Destroy all tapped creatures. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Guard Duty -target=creature -auto=defender -text=Enchant creature -- Enchanted creature has defender. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guard Gomazoa -abilities=flying,defender -auto=preventAllCombatDamage to(this) -text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=1 -toughness=3 -[/card] -[card] -name=Guardian Automaton -auto=@movedto(this|graveyard) from(battlefield):life:3 controller -text=When Guardian Automaton dies, you gain 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Guardian Idol -auto=tap(noevent) -auto={T}:Add{1} -auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot -text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Guardian Lions -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={4}{W} -type=Creature -subtype=Cat -power=1 -toughness=6 -[/card] -[card] -name=Guardian of Cloverdell -auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 -auto={G}{S(kithkin|myBattlefield)}:life:1 controller -text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. -mana={5}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=5 -[/card] -[card] -name=Guardian of Pilgrims -auto=target(creature) 1/1 ueot -text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=2 -[/card] -[card] -name=Guardian of Solitude -auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot -text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Guardian of Tazeem -abilities=flying -auto=@movedTo(land[-island]|myBattlefield):tap target(creature) -auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=5 -[/card] -[card] -name=Guardian of the Ages -abilities=defender -auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove -text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. -mana={7} -type=Artifact Creature -subtype=Golem -power=7 -toughness=7 -[/card] -[card] -name=Guardian of the Great Conduit -abilities=reach -auto=aslongas(planeswalker[nissa]|mybattlefield) 2/0 -auto=aslongas(planeswalker[nissa]|mybattlefield) vigilance -text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Guardian of the Guildpact -auto=protection from(*[-multicolor;-colorless]) -text=Protection from monocolored -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Guardian of Vitu-Ghazi -abilities=vigilance -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance -other={convoke} name(Convoke) -mana={6}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=7 -[/card] -[card] -name=Guardian Shield-Bearer -facedown={3} -autofacedown={3}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) target(other creature|mybattlefield) -text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. -mana={1}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Guardian Zendikon -target=land -auto=becomes(Creature Wall,2/6,defender,white) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guardian's Magemark -abilities=flash -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guardians of Akrasa -abilities=defender,exalted -text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=4 -[/card] -[card] -name=Guardians of Meletis -abilities=defender -text=Defender -mana={3} -type=Artifact Creature -subtype=Golem -power=0 -toughness=6 -[/card] -[card] -name=Guardians' Pledge -auto=all(creature[white]|mybattlefield) 2/2 ueot -text=White creatures you control get +2/+2 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Gudul Lurker -abilities=unblockable -facedown={3} -autofacedown={U}:morph -autofaceup=counter(1/1,1) -text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={U} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Guerrilla Tactics -target=creature,player -auto=damage:2 -autograveyard=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) -autoexile=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Guided Passage -auto=ability$! notatarget(creature|opponentlibrary) moveto(ownerhand) !$ opponent -auto=ability$! notatarget(land|opponentlibrary) moveto(ownerhand) !$ opponent -auto=ability$! notatarget(*[-land;-creature]|opponentlibrary) moveto(ownerhand) !$ opponent -text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. -mana={U}{R}{G} -type=Sorcery -[/card] -[card] -name=Guided Strike -target=creature -auto=1/0 -auto=first strike -auto=draw:1 controller -text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Guildscorn Ward -target=creature -auto=teach(creature) protection from(*[multicolor]) -text=Enchant creature -- Enchanted creature has protection from multicolored. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guiltfeeder -abilities=fear -auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Guilty Conscience -target=creature -auto=@damaged(creature,player) from(mytgt):damage:thatmuch -text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guise of Fire -target=creature -auto=1/-1 -auto=mustattack -text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gulf Squid -auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) -auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) -text=When Gulf Squid enters the battlefield, tap all lands target player controls. -mana={3}{U} -type=Creature -subtype=Squid Beast -power=2 -toughness=2 -[/card] -[card] -name=Guma -abilities=protection from blue -text=Protection from blue -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Gurmag Angler -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -mana={6}{B} -other={delve} name(Delve) -type=Creature -subtype=Zombie Fish -power=5 -toughness=5 -[/card] -[card] -name=Gurmag Swiftwing -abilities=flying,first strike,haste -text=Flying, first strike, haste -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Gurzigost -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot -auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice -auto={G}{G}{D(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot -text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=8 -[/card] -[card] -name=Gush -auto=draw:2 -other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) -text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. -mana={4}{U} -type=Instant -[/card] -[card] -name=Gustcloak Cavalier -abilities=flanking -auto=@combat(attacking) source(this):may tap target(creature) -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Gustcloak Harrier -abilities=flying -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. -mana={1}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gustcloak Runner -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Gustcloak Savior -abilities=flying -auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat -text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=Gustcloak Sentinel -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Gustcloak Skirmisher -abilities=flying -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Gustrider Exuberant -auto={S}:all(creature[power>=5]|myBattlefield) flying ueot -text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Gust-Skimmer -auto={U}:flying -text={U}:Gust Skimmer gains flying until end of turn. -mana={2} -type=Artifact Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Gut Shot -target=creature,player -auto=damage:1 -text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. -color=red -mana={p(R)} -type=Instant -[/card] -[card] -name=Gutless Ghoul -auto={1}{S(creature|myBattlefield)}:life:2 controller -text={1}, Sacrifice a creature: You gain 2 life. -mana={2}{B} -type=Snow Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gutter Skulk -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=2 -toughness=2 -[/card] -[card] -name=Guttersnipe -auto=@movedTo(instant,sorcery|mystack):damage:2 opponent -text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Guttural Response -target=instant[blue]|stack -auto=fizzle -text=Counter target blue instant spell. -mana={RG} -type=Instant -[/card] -[card] -name=Gutwrencher Oni -abilities=trample -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand) -text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. -mana={3}{B}{B} -type=Creature -subtype=Demon Spirit -power=5 -toughness=4 -[/card] -[card] -name=Guul Draz Assassin -auto={1}{B}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) -auto=this(counter{0/0.2.Level}) 1/1 -auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) -auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) -auto=this(counter{0/0.4.Level}) 2/2 -auto=maxlevel:4 -text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) -mana={B} -type=Creature -subtype=Vampire Assassin -power=1 -toughness=1 -[/card] -[card] -name=Guul Draz Overseer -abilities=flying -auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot -auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=4 -[/card] -[card] -name=Guul Draz Specter -abilities=flying -auto=aslongas(*|opponenthand) 3/3 while <1 -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Guul Draz Vampire -auto=this(opponentlife < 11) 2/1 -auto=this(opponentlife < 11) intimidate -text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Gwafa Hazid, Profiteer -auto=lord(creature[counter{0/0.1.Bribe}]) cantattack -auto=lord(creature[counter{0/0.1.Bribe}]) cantpwattack -auto=lord(creature[counter{0/0.1.Bribe}]) cantblock -auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 targetcontroller -text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Gwendlyn Di Corci -auto={T}:discard:1 target(player) myTurnOnly -text={T}: Target player discards a card at random. Activate this ability only during your turn. -mana={U}{B}{B}{R} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=5 -[/card] -[card] -name=Gwyllion Hedge-Mage -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot -auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot -text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. -mana={2}{WB} -type=Creature -subtype=Hag Wizard -power=2 -toughness=2 -[/card] -[card] -name=Gyre Sage -auto=evolve -auto={T}:thisforeach(counter{1/1.1}) Add{G} -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Haazda Exonerator -auto={T}{S}:destroy target(other aura) -text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Haazda Snare Squad -auto=@combat(attacking) source(this):pay({W}) tap target(creature|opponentbattlefield) -text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Hada Freeblade -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. -mana={W} -type=Creature -subtype=Human Soldier Ally -power=0 -toughness=1 -[/card] -[card] -name=Hada Spy Patrol -auto={2}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) unblockable -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.3.Level}) shroud -auto=this(counter{0/0.3.Level}) 1/1 -text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) -auto=maxlevel:3 -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Hag Hedge-Mage -auto=may target(player) ability$!name(discard) reject target(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} -auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller -text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. -mana={2}{BG} -type=Creature -subtype=Hag Shaman -power=2 -toughness=2 -[/card] -[card] -name=Hagra Crocodile -abilities=cantblock -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. -mana={3}{B} -type=Creature -subtype=Crocodile -power=3 -toughness=1 -[/card] -[card] -name=Hagra Diabolist -auto=may life:-type:ally:mybattlefield target(player) -auto=@movedTo(other ally|myBattlefield):may life:-type:ally:mybattlefield target(player) -text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. -mana={4}{B} -type=Creature -subtype=Ogre Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Hagra Sharpshooter -auto={4}{B}:target(creature) -1/-1 ueot -text={4}{B}: Target creature gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Assassin Ally -power=2 -toughness=2 -[/card] -[card] -name=Hail Storm -auto=damage:2 all(creature[attacking]) -auto=damage:1 controller -auto=damage:1 all(creature|myBattlefield) -text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Hair-Strung Koto -auto={T(creature|mybattlefield)}:deplete:1 target(player) -text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. -mana={6} -type=Artifact -[/card] -[card] -name=Halam Djinn -abilities=haste -auto=this(variable{commonred}>0) -2/-2 -text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. -mana={5}{R} -type=Creature -subtype=Djinn -power=6 -toughness=5 -[/card] -[card] -name=Halberdier -abilities=first strike -text=First strike -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Halcyon Glaze -auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot -text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Halimar Depths -auto=tap(noevent) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={t}:add{u} -text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Halimar Excavator -auto=deplete:type:ally target(player) -auto=@movedTo(other ally|myBattlefield):deplete:type:ally target(player) -text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. -mana={1}{U} -type=Creature -subtype=Human Wizard Ally -power=1 -toughness=3 -[/card] -[card] -name=Halimar Wavewatch -auto={2}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 0/3 -auto=this(counter{0/0.5.Level}) islandwalk -auto=this(counter{0/0.5.Level}) 6/0 -text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) -auto=maxlevel:5 -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=0 -toughness=3 -[/card] -[card] -name=Hall of Triumph -auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend -text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Hallowed Burial -auto=all(creature) bottomoflibrary -text=Put all creatures on the bottom of their owners' libraries. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Hallowed Fountain -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. -type=Land -subtype=Plains Island -[/card] -[card] -name=Hallowed Ground -auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) -text={W}{W}: Return target nonsnow land you control to its owner's hand. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Hallowed Healer -auto={T}:prevent:2 target(creature,player) -auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Hallowed Spiritkeeper -abilities=vigilance -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard -text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. -mana={1}{W}{W} -type=Creature -subtype=Avatar -power=3 -toughness=2 -[/card] -[card] -name=Halo Hunter -abilities=intimidate -auto=destroy target(angel) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. -mana={2}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=3 -[/card] -[card] -name=Halt Order -target=artifact|stack -auto=fizzle -auto=draw:1 controller -text=Counter target artifact spell -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hamlet Captain -auto=@combat(attacking) source(this):all(other creature[human]|mybattlefield) 1/1 ueot -text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Hamletback Goliath -auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability -text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. -mana={6}{R} -type=Creature -subtype=Giant Warrior -power=6 -toughness=6 -[/card] -[card] -name=Hammer Mage -auto={R}{T}{D(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) -auto={1}{R}{T}{D(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) -auto={2}{R}{T}{D(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) -auto={3}{R}{T}{D(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) -auto={4}{R}{T}{D(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) -auto={5}{R}{T}{D(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) -auto={6}{R}{T}{D(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) -auto={7}{R}{T}{D(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) -auto={8}{R}{T}{D(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) -auto={9}{R}{T}{D(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) -auto={10}{R}{T}{D(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) -auto={11}{R}{T}{D(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) -auto={12}{R}{T}{D(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) -auto={13}{R}{T}{D(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) -auto={14}{R}{T}{D(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) -auto={15}{R}{T}{D(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) -auto={16}{R}{T}{D(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) -text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. -mana={1}{R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Hammer of Bogardan -target=creature,player -auto=damage:3 -autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly -text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Hammer of Purphoros -auto=lord(creature|mybattlefield) haste -auto={2}{R}{T}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller -text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. -mana={1}{R}{R} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Hammer of Ruin -auto={2}:equip -auto=teach(creature) 2/0 -auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) -auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) -text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hammerfist Giant -auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) -text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=4 -[/card] -[card] -name=Hammerhand -target=creature -auto=teach(creature) haste -auto=teach(creature) 1/1 -auto=target(creature) cantblock ueot -text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hammerhead Shark -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -text=Hammerhead Shark can't attack unless defending player controls an Island. -mana={1}{U} -type=Creature -subtype=Fish -power=2 -toughness=3 -[/card] -[card] -name=Hammerheim Deadeye -auto=destroy target(creature[flying]) -auto=upcost[{5}{R};next upkeep] sacrifice -text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Hammerheim -auto={t}:add{r} -auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot -text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. -type=Legendary Land -[/card] -[card] -name=Hana Kami -auto={1}{G}{S}:moveTo(myhand) target(other arcane|mygraveyard) -text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Hanabi Blast -target=creature,player -auto=damage:2 -auto=moveto(ownerhand) and!(discard:1 controller)! all(this) -text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Hand of Cruelty -abilities=protection from white -auto=bushido(1/1) -text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={B}{B} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Hand of Death -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hand of Emrakul -other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent -text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -mana={9} -type=Creature -subtype=Eldrazi -power=7 -toughness=7 -[/card] -[card] -name=Hand of Honor -abilities=protection from black -auto=bushido(1/1) -text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={W}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Hand of Justice -auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creature) -text={T}, Tap three untapped white creatures you control: Destroy target creature. -mana={5}{W} -type=Creature -subtype=Avatar -power=2 -toughness=6 -[/card] -[card] -name=Hand of Silumgar -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Hand of the Praetors -abilities=infect -auto=lord(other creature[infect]|myBattlefield) 1/1 -auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) -text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Hangarback Walker -auto=counter(1/1,XX) -auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller -auto={1}{T}:counter(1/1) -text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. -mana={X}{X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Hanna, Ship's Navigator -auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard) -text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Hanna's Custody -auto=lord(artifact) shroud -text=All artifacts have shroud. (They can't be the targets of spells or abilities.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hanweir Battlements -auto={T}:Add{C} -auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) -text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. -type=Land -[/card] -[card] -name=Hanweir Garrison -auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2 -text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Hanweir Lancer -auto=soulbond first strike -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Hanweir Militia Captain -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~3}: transforms((,newability[flip(Westvale Cult Leader)])) forever -text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Hanweir the Writhing Township -auto=meldfrom(Hanweir Battlements|Hanweir Garrison) -auto=@combat(attacking) source(this):token(Eldrazi Horrors,Creature Eldrazi Horror,3/2,battleready)*2 -abilities=haste, trample -text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. -type=Legendary Creature -subtype=Eldrazi Ooze -power=7 -toughness=4 -[/card] -[card] -name=Hanweir Watchkeep -abilities=defender -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Bane of Hanweir) -text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. -mana={2}{R} -type=Creature -subtype=Human Warrior Werewolf -power=1 -toughness=5 -[/card] -[card] -name=Hapless Researcher -auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Sacrifice Hapless Researcher: Draw a card, then discard a card. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Harabaz Druid -auto={T}:name(Red) foreach(ally|myBattlefield) add{R} -auto={T}:name(White) foreach(ally|myBattlefield) add{W} -auto={T}:name(Green) foreach(ally|myBattlefield) add{G} -auto={T}:name(Black) foreach(ally|myBattlefield) add{B} -auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. -mana={1}{G} -type=Creature -subtype=Human Druid Ally -power=0 -toughness=1 -[/card] -[card] -name=Harbinger of Night -auto=@each my upkeep:all(creature) counter(-1/-1,1) -text=At the beginning of your upkeep, put a -1/-1 counter on each creature. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Harbinger of Spring -auto=protection from(creature[-spirit]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Harbinger of the Hunt -abilities=flying -auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) -auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) -text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. -mana={3}{R}{G} -type=Creature -subtype=Dragon -power=5 -toughness=3 -[/card] -[card] -name=Harbor Bandit -auto=aslongas(island|myBattlefield) 1/1 -auto={1}{U}:unblockable ueot -text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Harbor Guardian -abilities=reach -auto=@combat(attacking) source(this):draw:1 opponent -text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. -mana={2}{W}{U} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Harbor Serpent -abilities=islandwalk -auto=aslongas(island|battlefield) cantattack <5 -auto=aslongas(island|battlefield) cantpwattack <5 -text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Harmattan Efreet -abilities=flying -auto={1}{U}{U}:flying target(creature) -text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Harmless Assault -auto=preventAllCombatDamage from(creature[attacking]) ueot -text=Prevent all combat damage that would be dealt this turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Harmless Offering -target=*|myBattlefield -auto=moveto(opponentbattlefield) -text=Target opponent gains control of target permanent you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Harmonic Convergence -auto=moveTo(ownerLibrary) all(enchantment) -text=Put all enchantments on top of their owners' libraries. -mana={2}{G} -type=Instant -[/card] -[card] -name=Harmonic Sliver -auto=destroy target(*[artifact;enchantment]) -auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) -text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." -mana={1}{G}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Harmonize -auto=draw:3 -text=Draw three cards. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Harmony of Nature -target=creature[-tapped] -auto=tap && life:4 -text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Harnessed Lightning -#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller -target=creature -auto=alterenergy:3 controller -auto=_HARNESSED_LIGHTNING_(1) -auto=_HARNESSED_LIGHTNING_(2) -auto=_HARNESSED_LIGHTNING_(3) -auto=_HARNESSED_LIGHTNING_(4) -auto=_HARNESSED_LIGHTNING_(5) -auto=_HARNESSED_LIGHTNING_(6) -auto=_HARNESSED_LIGHTNING_(7) -auto=_HARNESSED_LIGHTNING_(8) -auto=_HARNESSED_LIGHTNING_(9) -auto=_HARNESSED_LIGHTNING_(10) -auto=_HARNESSED_LIGHTNING_(11) -auto=_HARNESSED_LIGHTNING_(12) -auto=_HARNESSED_LIGHTNING_(13) -auto=_HARNESSED_LIGHTNING_(14) -auto=_HARNESSED_LIGHTNING_(15) -auto=_HARNESSED_LIGHTNING_(16) -auto=_HARNESSED_LIGHTNING_(17) -auto=_HARNESSED_LIGHTNING_(18) -auto=_HARNESSED_LIGHTNING_(19) -auto=_HARNESSED_LIGHTNING_(20) -text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Harpoon Sniper -auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) -text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. -mana={2}{W} -type=Creature -subtype=Merfolk Archer -power=2 -toughness=2 -[/card] -[card] -name=Harrier Griffin -abilities=flying -auto=@each my upkeep:tap target(creature) -text=Flying -- At the beginning of your upkeep, tap target creature. -mana={5}{W} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Harrow -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. -mana={2}{G}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Harrowing Journey -target=player -auto=life:-3 -auto=draw:3 -text=Target player draws three cards and loses 3 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Harsh Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/+1 ueot && untap optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Harsh Justice -restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 -auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot -text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. -mana={2}{W} -type=Instant -[/card] -[card] -name=Harsh Mercy -auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller -auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent -text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Harsh Scrutiny -target=opponent -aicode=activate reject notatarget(creature|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. -mana={B} -type=Sorcery -[/card] -[card] -name=Harsh Sustenance -target=creature,player -auto=damage:type:creature:mybattlefield -auto=life:type:creature:mybattlefield controller -text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Haru-Onna -auto=draw:1 controller -auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) -text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Harvest Gwyllion -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={2}{WB}{WB} -type=Creature -subtype=Hag -power=2 -toughness=4 -[/card] -[card] -name=Harvest Hand -auto=@movedTo(this|graveyard):all(trigger[to]) transforms((,newability[flip(Scrounged Scythe)],newability[moveto(mybattlefield)])) forever -text=When Harvest Hand dies, return it to the battlefield transformed under your control. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Harvest Wurm -auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Wurm -power=3 -toughness=2 -[/card] -[card] -name=Harvester Druid -auto=this(variable{plandg}>0) {t}:out{g} -auto=this(variable{plandu}>0) {t}:out{u} -auto=this(variable{plandr}>0) {t}:out{r} -auto=this(variable{plandb}>0) {t}:out{b} -auto=this(variable{plandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land you control could produce. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Harvester of Souls -abilities=deathtouch -auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller -text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Harvester Troll -auto=may name(Sacrifice Creature or Land) sacrifice notatarget(other *[creature;land]|mybattlefield) and!( all(this) counter(1/1,2) )! -text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. -mana={3}{G} -type=Creature -subtype=Troll -power=2 -toughness=3 -[/card] -[card] -name=Harvestguard Alseids -auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -auto=@movedto(enchantment|mybattlefield):name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -text=Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. -mana={2}{W} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=3 -[/card] -[card] -name=Hasran Ogress -auto=@combat(attacking) source(this):pay({2}) name(pay 2 mana) donothing?damage:3 controller -text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. -mana={B}{B} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Hatchet Bully -auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player) -text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Hatching Plans -auto=@movedto(this|graveyard) from(mybattlefield):draw:3 -text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Hate Weaver -auto={2}:1/0 target(creature[blue;red]) -text={2}: Target blue or red creature gets +1/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Hateflayer -abilities=wither -auto={2}{r}{q}:target(creature,player) dynamicability -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) -mana={5}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Haunted Angel -abilities=flying -autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) -text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Haunted Cadaver -auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) -auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) -facedown={3} -autofacedown={1}{B}:morph -text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Haunted Cloak -auto={1}:equip -auto=teach(creature) vigilance -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature has vigilance, trample, and haste. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Haunted Crossroads -auto={B}:moveTo(myLibrary) target(creature|myGraveyard) -text={B}: Put target creature card from your graveyard on top of your library. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Haunted Dead -abilities=flying -auto=token(Spirit,Creature Spirit,1/1,white,flying) -autograveyard={1}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Haunted Fengraf -auto={T}:Add{1} -auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) -text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. -type=Land -[/card] -[card] -name=Haunted Guardian -abilities=defender,first strike -text=Defender, first strike -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Haunted Plate Mail -auto={4}:equip -auto=teach(creature) 4/4 -auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} -text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Haunter of Nightveil -auto=lord(creature|opponentBattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U}{B} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Haunting Apparition -abilities=flying -auto=foreach(creature[green]|opponentgraveyard) 1/0 -text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. -mana={1}{U}{B} -type=Creature -subtype=Spirit -power=1+* -toughness=2 -[/card] -[card] -name=Haunting Echoes -target=player -auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot -auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard) -text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Haunting Hymn -target=player -auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer -auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer -text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Havengul Runebinder -auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1) -text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Havengul Skaab -auto=@combat(attacking) source(this):moveto(ownerhand) notatarget(other creature|mybattlefield) -text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. -mana={5}{U} -type=Creature -subtype=Zombie Horror -power=4 -toughness=5 -[/card] -[card] -name=Havengul Vampire -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) -text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. -mana={3}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Havenwood Battleground -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{G}{G} -text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Havenwood Wurm -abilities=flash,trample -text=Flash (You may cast this spell any time you could cast an instant.) -- Trample -mana={6}{G} -type=Creature -subtype=Wurm -power=5 -toughness=6 -[/card] -[card] -name=Havoc Demon -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):all(creature) -5/-5 ueot -text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Havoc Festival -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:life:-halfdownlifetotal controller -auto=@each opponent upkeep:life:-halfdownoplifetotal opponent -text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. -mana={4}{B}{R} -type=Enchantment -[/card] -[card] -name=Havoc Sower -auto={1}{c}:2/1 ueot -text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Havoc -auto=@movedTo(*[white]|opponentStack):life:-2 opponent -text=Whenever an opponent casts a white spell, he or she loses 2 life. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Hawkeater Moth -abilities=flying,shroud -text=Flying; shroud (This permanent can't be the target of spells or abilities.) -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=2 -[/card] -[card] -name=Hazardous Conditions -auto=-2/-2 all(creature[counter{notany}]) ueot -text=Creatures with no counters on them get -2/-2 until end of turn. -mana={2}{B}{G} -type=Sorcery -[/card] -[card] -name=Haze Frog -abilities=flash -auto=fog from(other creature) oneshot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. -mana={3}{G}{G} -type=Creature -subtype=Frog -power=2 -toughness=1 -[/card] -[card] -name=Haze of Rage -auto=all(creature|mybattlefield) 1/0 ueot -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={1}{R} -buyback={1}{r}{2} -abilities=storm -type=Sorcery -[/card] -[card] -name=Hazerider Drake -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Hazezon Tamar -auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield -auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) -text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. -mana={4}{R}{G}{W} -type=Legendary Creature -subtype=Human Warrior -power=2 -toughness=4 -[/card] -[card] -name=Hazy Homunculus -auto=aslongas(land[-tapped]|opponentBattlefield) unblockable -text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. -mana={1}{U} -type=Creature -subtype=Homunculus Illusion -power=1 -toughness=1 -[/card] -[card] -name=He Who Hungers -abilities=flying -aicode=activate reject notatarget(*|targetedpersonshand) -auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{B} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Head Games -target=opponent -auto=count(type:*:opponenthand) && all(*|opponenthand) moveto(ownerlibrary) && transforms((,newability[notatarget(*|opponentlibrary) moveto(ownerhand)])) forever -text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Headhunter -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autofacedown={B}:morph -facedown={3} -text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Headless Horseman -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Headless Skaab -auto=tap(noevent) -text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. -mana={2}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Warrior -power=3 -toughness=6 -[/card] -[card] -name=Headlong Rush -auto=lord(creature[attacking]) first strike -text=Attacking creatures gain first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Headstone -target=*|graveyard -auto=moveto(exile) -auto=@next upkeep:draw:1 controller -text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{B} -type=Instant -[/card] -[card] -name=Heal the Scars -target=creature -auto=regenerate -auto=dynamicability -text=Regenerate target creature. You gain life equal to that creature's toughness. -mana={3}{G} -type=Instant -[/card] -[card] -name=Healer of the Pride -auto=@movedTo(other creature|mybattlefield):life:2 controller -text=Whenever another creature enters the battlefield under your control, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=3 -[/card] -[card] -name=Healer's Headdress -auto={1}:equip -auto=teach(creature) 0/2 -auto=teach(creature) {T}:prevent:1 target(creature,player) -auto={W}{W}:name(attach) rehook target(creature|mybattlefield) -text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heal -target=creature,player -auto=prevent:1 -auto=@next upkeep:draw:1 controller -text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={W} -type=Instant -[/card] -[card] -name=Healing Hands -target=player -auto=life:4 targetedplayer -auto=draw:1 controller -text=Target player gains 4 life. -- Draw a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Healing Leaves -auto=choice life:3 target(player) -auto=choice prevent:3 target(creature,player) -text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={G} -type=Instant -[/card] -[card] -name=Healing Salve -auto=choice life:3 target(player) -auto=choice prevent:3 target(creature,player) -text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Heap Doll -auto={S}:moveTo(exile) target(other *|graveyard) -text=Sacrifice Heap Doll: Exile target card from a graveyard. -mana={1} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Heart of Bogardan -auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Heart of Kiran -abilities=flying,vigilance -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -auto={C(0/0,-1,Loyalty),planeswalker|mybattlefield}:name(Pay 1 loyalty) becomes(Artifact Creature) ueot restriction{type(planeswalker|mybattlefield)~morethan~0} -text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. -mana={2} -type=Legendary Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Heart of Light -target=creature -auto=teach(creature) preventalldamage to(this) -auto=teach(creature) preventalldamage from(this) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Heart of Ramos -auto={T}:Add{R} -auto={S}:Add{R} -text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Heart of Yavimaya -auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice -auto={T}:Add{G} -auto={T}:1/1 target(creature) -text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Heart Sliver -auto=lord(sliver) haste -text=All Sliver creatures have haste. -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Heart Warden -auto={T}:Add{G} -auto={2}{S}:draw:1 -text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Heartbeat of Spring -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Hearth Charm -auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) -auto=choice all(creature[attacking]) 1/0 -auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) -text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. -mana={R} -type=Instant -[/card] -[card] -name=Hearth Kami -auto={0}{S}:name(X = 0) destroy target(other artifact[manacost=0]) -auto={1}{S}:name(X = 1) destroy target(other artifact[manacost=1]) -auto={2}{S}:name(X = 2) destroy target(other artifact[manacost=2]) -auto={3}{S}:name(X = 3) destroy target(other artifact[manacost=3]) -auto={4}{S}:name(X = 4) destroy target(other artifact[manacost=4]) -auto={5}{S}:name(X = 5) destroy target(other artifact[manacost=5]) -auto={6}{S}:name(X = 6) destroy target(other artifact[manacost=6]) -auto={7}{S}:name(X = 7) destroy target(other artifact[manacost=7]) -auto={8}{S}:name(X = 8) destroy target(other artifact[manacost=8]) -auto={9}{S}:name(X = 9) destroy target(other artifact[manacost=9]) -auto={10}{S}:name(X = 10) destroy target(other artifact[manacost=10]) -auto={11}{S}:name(X = 11) destroy target(other artifact[manacost=11]) -auto={12}{S}:name(X = 12) destroy target(other artifact[manacost=12]) -auto={13}{S}:name(X = 13) destroy target(other artifact[manacost=13]) -auto={14}{S}:name(X = 14) destroy target(other artifact[manacost=14]) -auto={15}{S}:name(X = 15) destroy target(other artifact[manacost=15]) -auto={16}{S}:name(X = 16) destroy target(other artifact[manacost=16]) -text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. -mana={1}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Hearthcage Giant -auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 -auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) -text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Hearthfire Hobgoblin -abilities=double strike -text=Double strike -mana={RW}{RW}{RW} -type=Creature -subtype=Goblin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Heartlash Cinder -abilities=haste -auto=type:manar/0 ueot -text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. -mana={1}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Heartless Hidetsugu -text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. -auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent -mana={3}{R}{R} -type=Legendary Creature -subtype=Ogre Shaman -power=4 -toughness=3 -[/card] -[card] -name=Heartless Summoning -auto=lord(creature|myBattlefield) -1/-1 -auto=lord(creature|mycastingzone) altercost( colorless,-2) -text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Heartmender -abilities=persist -auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) -text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{GW}{GW} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Heart-Piercer Bow -auto={1}:equip -auto=@combat(attacking) source(mytgt):damage:1 target(creature|opponentbattlefield) -text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heartseeker -auto={5}:equip -auto=teach(creature) 2/1 -auto=teach(creature) {unattach}{t}:destroy target(creature) -text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heartstabber Mosquito -abilities=flying -kicker={2}{B} -auto=kicker destroy target(creature) -text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Heartwood Dryad -abilities=reachshadow -text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Heartwood Giant -auto={T}{S(forest|myBattlefield)}:damage:2 target(player) -text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. -mana={3}{G}{G} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Heartwood Shard -auto={3}{T}:trample target(creature) -auto={G}{T}:trample target(creature) -text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Heartwood Storyteller -auto=@movedTo(*[-creature]|mystack):draw:1 opponent -auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller -text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=3 -[/card] -[card] -name=Heartwood Treefolk -abilities=forestwalk -text=Forestwalk -mana={2}{G}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=4 -[/card] -[card] -name=Heat of Battle -auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent -auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller -text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Heat Ray -target=creature -auto=damage:X -text=Heat Ray deals X damage to target creature. -mana={X}{R} -type=Instant -[/card] -[card] -name=Heat Shimmer -target=creature -auto=clone with(unearth,haste) -text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Heat Stroke -auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy -text=At end of combat, destroy each creature that blocked or was blocked this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Heaven's Gate -target=creature -auto=transforms((,white)) ueot -text=Any number of target creatures become white until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Heavy Arbalest -auto={4}:equip -auto=teach(creature) doesnotuntap -auto=teach(creature) {T}:damage:2 target(creature,player) -text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heavy Ballista -auto={T}:Damage:2 target(creature[attacking;blocking]) -text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Heavy Fog -auto=preventalldamage to(controller) from(creature[attacking]) ueot -restriction=opponentblockersonly -text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Heavy Infantry -auto=tap target(creature|opponentbattlefield) -text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Heavy Mattock -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human) 1/1 -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hecatomb -auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4 -auto=choice sacrifice all(this) -auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) -text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Heckling Fiends -auto={2}{R}:mustattack target(creature) -text={2}{R}: Target creature attacks this turn if able. -mana={2}{R} -type=Creature -subtype=Devil -power=2 -toughness=2 -[/card] -[card] -name=Hedge Troll -auto=aslongas(plains|myBattlefield) 1/1 -auto={W}:regenerate -text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. -mana={2}{G} -type=Creature -subtype=Troll Cleric -power=2 -toughness=2 -[/card] -[card] -name=Hedron Alignment -auto=@each my upkeep:aslongas(Hedron Alignment|myhand) aslongas(Hedron Alignment|mygraveyard) aslongas(Hedron Alignment|myexile) aslongas(Hedron Alignment|mybattlefield) wingame controller -auto={1}{u}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Hedron Archive -auto={T}:add{2} -auto={2}{T}{S}:draw:2 controller -text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. -mana={4} -type=Artifact -[/card] -[card] -name=Hedron Blade -auto={2}:equip -auto=teach(creature) 1/1 -auto=@combat(blocked) source(mytgt) from(creature[colorless]):deathtouch ueot -text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hedron Crab -auto=@movedTo(land|myBattlefield):deplete:3 target(player) -text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Crab -power=0 -toughness=2 -[/card] -[card] -name=Hedron Crawler -auto={t}:add{c} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Hedron Matrix -auto=teach(creature) transforms((,newability[manacost/manacost])) -auto={4}:equip -text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hedron Rover -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Hedron Scrabbler -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Heed the Mists -auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) -text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. -mana={3}{U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Heedless One -abilities=trample -anyzone=type:elf:battlefield/type:elf:battlefield cdaactive -text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Avatar -power=* -toughness=* -[/card] -[card] -name=Heidar, Rimewind Master -auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 -text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. -mana={4}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Heightened Awareness -auto=moveTo(mygraveyard) all(*|myhand) -auto=@each my draw:draw:1 -text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Heir of Falkenrath -auto={D(*|myhand)}:flip(Heir to the Night) limit:1 -text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Heir of the Wilds -abilities=deathtouch -auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot -text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Heir to the Night -abilities=flying -text=Flying -type=Creature -subtype=Vampire Berserker -power=3 -toughness=2 -[/card] -[card] -name=Heirs of Stromkirk -abilities=intimidate -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. -mana={2}{R}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Heliod, God of the Sun -abilities=indestructible -auto=lord(other creature|mybattlefield) vigilance -auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller -auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. -mana={3}{W} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=6 -[/card] -[card] -name=Heliod's Emissary -auto=bestow bstw -auto=bestow transforms((,newability[@combat(attacking) source(this):target(creature|opponentbattlefield) tap])) forever -auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap -auto=bestow teach(creature) +3/+3 -bestow={6}{w} -text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. -mana={3}{W} -type=Enchantment Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Heliod's Pilgrim -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Helionaut -abilities=flying -auto={1}{T}:Add{W} -auto={1}{T}:Add{U} -auto={1}{T}:Add{B} -auto={1}{T}:Add{R} -auto={1}{T}:Add{G} -text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Heliophial -abilities=sunburst -auto=counter(0/0,sunburst,Charge) -auto={2}{S}:target(other *[creature;player]) dynamicability -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. -mana={5} -type=Artifact -[/card] -[card] -name=Helium Squirter -auto=counter(1/1,3) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}:flying target(creature[counter{1/1.1}]) -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Beast Mutant -power=0 -toughness=0 -[/card] -[card] -name=Helix Pinnacle -abilities=shroud -auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower) -auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame -text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. -mana={G} -type=Enchantment -[/card] -[card] -name=Hell Swarm -auto=all(creature) -1/0 ueot -text=All creatures get -1/-0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Hell-Bent Raider -abilities=first strike,haste -auto={D}:protection from white -text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Helldozer -auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) -auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) -text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. -mana={3}{B}{B}{B} -type=Creature -subtype=Zombie Giant -power=6 -toughness=5 -[/card] -[card] -name=Hellfire Mongrel -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. -mana={2}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Hellfire -auto=foreach(creature[-black]) damage:1 controller -auto=damage:3 controller -auto=destroy all(creature[-black;-indestructible]) -text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. -mana={2}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Hellhole Flailer -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto={2}{B}{R}{S}:target(player) dynamicability -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. -mana={1}{B}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Hellion Crucible -auto={T}:Add{1} -auto={1}{R}{T}:counter(0/0,1,Pressure) -auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) -type=Land -[/card] -[card] -name=Hellion Eruption -auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) -auto=sacrifice all(creature|mybattlefield) -text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Hellkite Charger -abilities=flying,haste -auto=@combat(attacking) source(this):pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) -text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hellkite Hatchling -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. -mana={2}{R}{G} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Hellkite Igniter -abilities=flying,haste -auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot -text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hellkite Overlord -abilities=flying,trample,haste -auto={R}:1/0 -auto={B}{G}:regenerate -text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. -mana={4}{B}{R}{R}{G} -type=Creature -subtype=Dragon -power=8 -toughness=8 -[/card] -[card] -name=Hellkite Tyrant -abilities=flying,trample -auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) -auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame -text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Hellraiser Goblin -auto=lord(creature|mybattlefield) haste -auto=lord(creature|mybattlefield) mustattack -text=Creatures you control have haste and attack each combat if able. -mana={2}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Hellrider -abilities=haste -auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent -text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. -mana={2}{R}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Hell's Caretaker -auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly -text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Hell's Thunder -abilities=flying,haste,treason -autograveyard={4}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Hellspark Elemental -abilities=trample,haste,treason -autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{R} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Helm of Awakening -auto=lord(*|nonbattlezone) altercost(colorless,-1) -text=Spells cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Helm of Kaldra -auto=teach(creature) first strike -auto=teach(creature) trample -auto=teach(creature) haste -auto={2}:equip -auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) -text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Helm of Possession -abilities=shackler -auto={2}{T}{S(creature|mybattlefield)}:shackle target(creature) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Helm of the Ghastlord -target=creature -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) -text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." -mana={3}{UB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Helm of the Gods -auto={1}:equip -auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hematite Golem -auto={1}{R}:2/0 -text={1}{R}: Hematite Golem gets +2/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=1 -toughness=4 -[/card] -[card] -name=Hematite Talisman -auto=@movedto(*[red]|stack):pay({3}) untap target(*) -text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Henchfiend of Ukor -abilities=haste -auto={BR}:1/0 -auto=upcost[{1}{B};next upkeep] sacrifice -text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Henge Guardian -auto={2}:trample -text={2}: Henge Guardian gains trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Dragon Wurm -power=3 -toughness=4 -[/card] -[card] -name=Henge of Ramos -auto={T}:Add{1} -auto={2}{T}:Add{W} -auto={2}{T}:Add{U} -auto={2}{T}:Add{B} -auto={2}{T}:Add{R} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Herald of Anafenza -auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery -text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Herald of Anguish -abilities=flying -other={improvise} name(Improvise) -auto=@each my end:ability$!reject notatarget(*|myhand)!$ opponent -auto={1}{B}{S(artifact|mybattlefield)}:target(creature) -2/-2 ueot -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Herald of Dromoka -abilities=vigilance -auto=lord(other creature[warrior]|mybattlefield) vigilance -text=Vigilance -- Other Warrior creatures you control have vigilance. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Herald of Kozilek -auto=lord(*[colorless]|myhand) altercost(colorless, -1) -text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. -mana={1}{U}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Herald of Serra -abilities=flying,vigilance -auto=upcost[{2}{W}{W};next upkeep] sacrifice -text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Herald of the Fair -auto=target(creature|mybattlefield) 1/1 ueot -text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human -power=3 -toughness=2 -[/card] -[card] -name=Herald of the Pantheon -auto=lord(enchantment|mycastingzone) altercost(colorless, -1) -auto=@movedto(enchantment|mystack):choice life:1 controller -text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. -mana={1}{G} -type=Creature -subtype=Centaur Shaman -power=2 -toughness=2 -[/card] -[card] -name=Herald of Torment -auto=@each my upkeep:life:-1 -abilities=flying -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) flying -bestow={3}{b}{b} -text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Demon -power=3 -toughness=3 -[/card] -[card] -name=Herald of War -abilities=flying -auto=@combat(attacking) source(this):counter(1/1,1) -auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|mycastingzone) altercost(colorless, -1) -text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Herbal Poultice -auto={3}{S}:regenerate target(other creature) -text={3}, Sacrifice Herbal Poultice: Regenerate target creature. -mana={0} -type=Artifact -[/card] -[card] -name=Herd Gnarr -auto=@movedTo(other creature|myBattlefield):2/2 ueot -text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Herdchaser Dragon -abilities=flying,trample -facedown={3} -autofacedown={5}{G}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{G} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Heritage Druid -auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} -text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Hermetic Study -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hermit Druid -auto={g}{t}:Reveal:1 revealzone(mylibrary) revealuntil(land[basic]|mylibrary) optionone choice name(Get Card) target(land[basic]|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Hermit of the Natterknolls -auto=@movedTo(*|opponentstack):draw:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls) -text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Hero of Bladehold -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready)*2 -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Hero of Goma Fada -auto=choice all(creature|mybattlefield) indestructible ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) indestructible ueot -text=Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. -mana={4}{W} -type=Creature -subtype=Human Knight Ally -power=4 -toughness=3 -[/card] -[card] -name=Hero of Iroas -auto=lord(aura|mycastingzone) altercost(colorless,-1) -auto=modbenchant(colorless:-1) controller -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Hero of Oxid Ridge -abilities=haste -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=@combat(attacking) source(this):all(creature[power<=1]) cantblock ueot -text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. -mana={2}{R}{R} -type=Creature -subtype=Human Knight -power=4 -toughness=2 -[/card] -[card] -name=Heroes' Bane -auto=counter(1/1,4) -auto={2}{G}{G}:counter(1/1,p) -text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Heroes Remembered -auto=life:20 -text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={6}{W}{W}{W} -suspend(10)={w} -type=Sorcery -[/card] -[card] -name=Heroes' Reunion -target=player -auto=life:7 -text=Target player gains 7 life. -mana={G}{W} -type=Instant -[/card] -[card] -name=Heroic Intervention -auto=all(*|mybattlefield) indestructible ueot -auto=all(*|mybattlefield) opponentshroud ueot -text=Permanents you control gain hexproof and indestructible until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Heron's Grace Champion -abilities=flash, lifelink -auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot -text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Hero's Blade -auto={4}:equip -auto=teach(creature) 3/2 -auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hero's Demise -target=creature[legendary] -auto=destroy -text=Destroy target legendary creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Hero's Downfall -target=creature,planeswalker -auto=destroy -text=Destroy target creature or planeswalker. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Hero's Resolve -target=creature -auto=1/5 -text=Enchant creature -- Enchanted creature gets +1/+5. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hesitation -auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) -text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Hewed Stone Retainers -restriction=casted a spell -text=Cast Hewed Stone Retainers only if you've cast another spell this turn. -mana={3} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Hex -target=<6>creature -auto=destroy -text=Destroy six target creatures. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Hexplate Golem -mana={7} -type=Artifact Creature -subtype=Golem -power=5 -toughness=7 -[/card] -[card] -name=Hibernation Sliver -auto=lord(sliver) {L:2}:moveTo(myhand) -text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." -mana={U}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Hibernation -auto=moveTo(ownerhand) all(*[green]) -text=Return all green permanents to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hickory Woodlot -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. -type=Land -[/card] -[card] -name=Hidden Ancients -auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever -text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Hidden Dragonslayer -abilities=lifelink -facedown={3} -autofacedown={2}{W}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(creature[power>=4]|opponentbattlefield) -text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Hidden Gibbons -auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever -text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Guerrillas -auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever -text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Herbalists -auto=if revolt then add{G}{G} -text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Hidden Herd -auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever -text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Horror -auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Hidden Path -auto=lord(creature[green]) forestwalk -text=Green creatures have forestwalk. -mana={2}{G}{G}{G}{G} -type=Enchantment -[/card] -[card] -name=Hidden Predators -auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever -text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Retreat -auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot -text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hidden Spider -auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever -text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Stockpile -auto=@each my end restriction{revolt}:create(Servo:Artifact Creature Servo:1/1) -auto={1}{S(creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. -mana={W}{B} -type=Enchantment -[/card] -[card] -name=Hideous End -target=creature[-black] -auto=destroy -auto=life:-2 targetController -text=Destroy target nonblack creature. Its controller loses 2 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Hideous Visage -auto=all(creature|mybattlefield) intimidate ueot -text=Creatures you control gain intimidate until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hidetsugu's Second Rite -target=player -auto=this(opponentlife = 10) damage:10 -text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. -mana={3}{R} -type=Instant -[/card] -[card] -name=High Market -auto={T}:Add{1} -auto={T}{S(creature|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. -type=Land -[/card] -[card] -name=High Priest of Penance -auto=@damaged(this):may destroy target(*[-land]) -text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. -mana={W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=High Seas -auto=lord(creature[red;green]|nonbattlezone) altercost(colorless,+1) -text=Red creature spells and green creature spells cost {1} more to cast. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=High Sentinels of Arashin -abilities=flying -auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 -auto={3}{W}:counter(1/1,1) target(creature) -text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=High Tide -auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot -text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). -mana={U} -type=Instant -[/card] -[card] -name=Highborn Ghoul -abilities=intimidate -text=Intimidate -mana={B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Highland Berserker -auto=may all(ally|myBattlefield) first strike ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) first strike ueot -text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. -mana={1}{R} -type=Creature -subtype=Human Berserker Ally -power=2 -toughness=1 -[/card] -[card] -name=Highland Game -autograveyard=@movedto(this|graveyard) from(mybattlefield):life:2 controller -text=When Highland Game dies, you gain 2 life. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Highland Giant -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Highland Lake -auto=tap(noevent) -auto={T}:add{U} -auto={T}:add{R} -text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Highland Weald -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Snow Land -[/card] -[card] -name=Highspire Artisan -abilities=reach -auto=_FABRICATE_(1) -text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{G} -type=Creature -subtype=Elf Artificer -power=0 -toughness=3 -[/card] -[card] -name=Highspire Infusion -target=creature -auto=3/3 -auto=alterenergy:2 controller -text=Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). -mana={1}{G} -type=Instant -[/card] -[card] -name=Highspire Mantis -abilities=flying,trample -text=Flying, trample -mana={2}{R}{W} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Hightide Hermit -abilities=defender -auto=alterenergy:4 controller -auto={e:2}:canattack ueot -text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. -mana={4}{U} -type=Creature -subtype=Crab -power=4 -toughness=4 -[/card] -[card] -name=Highway Robber -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. -mana={2}{B}{B} -type=Creature -subtype=Human Rogue Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Higure, the Still Wind -autohand={2}{U}{U}{N}:ninjutsu -aicode=activate target(ninja|mylibrary) moveto(myhand) -auto=@combatdamaged(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ninja|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={2}:unblockable target(creature) -text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Ninja -power=3 -toughness=4 -[/card] -[card] -name=Hijack -target=*[artifact;creature] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Hikari, Twilight Guardian -abilities=flying -auto=@movedTo(spirit,arcane|mystack):may (blink)ueot -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Hill Giant -mana={3}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Hillcomber Giant -abilities=mountainwalk -text=Mountainwalk -mana={2}{W}{W} -type=Creature -subtype=Giant Scout -power=3 -toughness=3 -[/card] -[card] -name=Hindering Touch -abilities=storm -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Hindervines -auto=preventAllCombatDamage from(creature[-counter{1/1.1}]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hint of Insanity -target=player -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(discards) all(*[-land]|reveal) transforms((,newability[all(other *[share!name!]|reveal) moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hinterland Drake -abilities=flying -auto=cantbeblockerof(creature[artifact]) -text=Flying -- Hinterland Drake can't block artifact creatures. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Hinterland Harbor -auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{G} -auto={T}:Add{U} -text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Hinterland Logger -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Hired Giant -auto=ability$!may moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent -text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={3}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Hired Muscle -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Scarmaker) -doublefaced=kamiflip -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. -- ---- -- Scarmaker -- Legendary Creature - Spirit -- 4/4 -- Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Hisoka, Minamo Sensei -auto={2}{U}{D(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) -text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Hisoka's Defiance -target=spirit,arcane|stack -auto=fizzle -text=Counter target Spirit or Arcane spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hisoka's Guard -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={1}{u}{t}:target(other creature|mybattlefield) grant shroud grantend -text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Hissing Iguanar -auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) -text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Hissing Miasma -auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent -text=Whenever a creature attacks you, its controller loses 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Hissing Quagmire -auto={t}:add{b} -auto={t}:add{g} -auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -auto=tap(noevent) -text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Hitchclaw Recluse -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=4 -[/card] -[card] -name=Hive Stirrings -auto=token(Sliver,Artifact Creature Sliver,1/1)*2 -text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Hivestone -auto=lord(creature|mybattlefield) transforms((sliver)) -text=Creatures you control are Slivers in addition to their other creature types. -mana={2} -type=Artifact -[/card] -[card] -name=Hivis of the Scale -abilities=shackler -auto={T}:shackle target(dragon) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. -mana={3}{R}{R} -type=Legendary Creature -subtype=Viashino Shaman -power=3 -toughness=4 -[/card] -[card] -name=Hoar Shade -auto={B}:1/1 -text={B}: Hoar Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=2 -[/card] -[card] -name=Hoarding Dragon -abilities=flying -aicode=activate hand(blink)forsrc target(artifact|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) hand(blink)forsrc optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Hoard-Smelter Dragon -abilities=flying -auto={3}{R}:target(artifact) dynamicability destroy -text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hobble -target=creature -auto=draw:1 controller -auto=cantattack -auto=cantpwattack -auto=teach(creature[black]) cantblock -text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hobgoblin Dragoon -abilities=flying,first strike -text=Flying, first strike -mana={2}{RW} -type=Creature -subtype=Goblin Knight -power=1 -toughness=2 -[/card] -[card] -name=Hokori, Dust Drinker -auto=lord(land) doesnotuntap -auto=@each my upkeep:untap target(land) -auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent -text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. -mana={2}{W}{W} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Hold at Bay -target=creature,player -auto=prevent:7 -text=Prevent the next 7 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hold the Gates -auto=thisforeach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 -auto=lord(creature|myBattlefield) vigilance -text=Creatures you control get +0/+1 for each Gate you control and have vigilance. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hold the Line -auto=all(creature[blocking]) 7/7 ueot -text=Blocking creatures get +7/+7 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Holdout Settlement -auto={t}:add{c} -auto={t}{T(creature|mybattlefield)}:Add{W} -auto={t}{T(creature|mybattlefield)}:Add{U} -auto={t}{T(creature|mybattlefield)}:Add{B} -auto={t}{T(creature|mybattlefield)}:Add{R} -auto={t}{T(creature|mybattlefield)}:Add{G} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Hollow Dogs -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=3 -[/card] -[card] -name=Hollow Specter -auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend -text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Hollow Trees -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Hollowborn Barghest -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent -text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. -mana={5}{B}{B} -type=Creature -subtype=Demon Hound -power=7 -toughness=6 -[/card] -[card] -name=Hollowhenge Beast -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Hollowhenge Scavenger -auto=if morbid then choice life:5 controller -text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Hollowhenge Spirit -abilities=flash,flying -auto=target(creature[attacking;blocking]) removefromcombat -text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Hollowsage -auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Whenever Hollowsage becomes untapped, you may have target player discard a card. -mana={3}{B} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Holy Armor -target=creature -auto={W}:0/1 -auto=0/2 -text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Holy Day -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={W} -type=Instant -[/card] -[card] -name=Holy Justiciar -auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) -text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Holy Light -auto=all(creature[-white]) -1/-1 ueot -text=Nonwhite creatures get -1/-1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Holy Mantle -auto=2/2 -auto=teach(creature) protection from(creature) -text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Holy Strength -target=creature -auto=1/2 -text=Enchant creature -- Enchanted creature gets +1/+2. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Homarid Shaman -auto={U}:tap target(creature[green]) -text={U}: Tap target green creature. -mana={2}{U}{U} -type=Creature -subtype=Homarid Shaman -power=2 -toughness=1 -[/card] -[card] -name=Homarid Spawning Bed -auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost -text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Homarid Warrior -auto={U}:shroud && tap && frozen -text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Homarid Warrior -power=3 -toughness=3 -[/card] -[card] -name=Homarid -auto=counter(0/0,1,Tide) -auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) -auto=@each my upkeep:counter(0/0,1,Tide) -auto=this(counter{0/0,1,Tide}=) -1/-1 -auto=this(counter{0/0,3,Tide}=) 1/1 -text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. -mana={2}{U} -type=Creature -subtype=Homarid -power=2 -toughness=2 -[/card] -[card] -name=Homeward Path -auto={T}:add{1} -auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) -type=Land -text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. -[/card] -[card] -name=Homicidal Brute -auto=@each my endofturn restriction{didntattack}:tap && flip(Civilized Scholar) -text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. -type=Creature -subtype=Human Mutant -power=5 -toughness=1 -[/card] -[card] -name=Homicidal Seclusion -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 -text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Homing Lightning -target=creature -auto=all(creature[share!name!]) damage:4 -text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Homura, Human Ascendant -doublefaced=kamiflip -abilities=cantblock -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Homura's Essence)])) -text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Monk -power=4 -toughness=4 -[/card] -[card] -name=Homura's Essence -doublefaced=kamiflip -auto=lord(creature|mybattlefield) 2/2 -auto=lord(creature|mybattlefield) flying -auto=lord(creature|mybattlefield) {R}:1/0 -text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". -color=red -type=Legendary Enchantment -[/card] -[card] -name=Honden of Cleansing Fire -auto=@each my upkeep:life:twicetype:shrine -text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. -mana={3}{W} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Infinite Rage -auto=@each my upkeep:damage:type:shrine target(creature,player) -text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. -mana={2}{R} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Life's Web -auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine -text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. -mana={4}{G} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Night's Reach -auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer -text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. -mana={3}{B} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Seeing Winds -auto=@each my upkeep:draw:type:shrine -text=At the beginning of your upkeep, draw a card for each Shrine you control. -mana={4}{U} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honor Guard -auto={W}:0/1 -text={W}: Honor Guard gets +0/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Honor of the Pure -auto=lord(creature[white]|myBattlefield) 1/1 -text=White creatures you control get +1/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Honor the Fallen -auto=@movedto(creature|exile) from(graveyard):life:1 -auto=moveTo(exile) all(creature|graveyard) -text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Honorable Scout -auto=life:twicetype:creature[black;red]:opponentbattlefield controller -text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. -mana={W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Honored Hierarch -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Honor's Reward -auto=life:4 controller -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Honor-Worn Shaku -auto={T}:add{1} -auto={T(*[legendary]|mybattlefield)}:untap -text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. -mana={3} -type=Artifact -[/card] -[card] -name=Hooded Assassin -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) -text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=2 -[/card] -[card] -name=Hooded Hydra -facedown={3} -autofacedown={3}{G}{G}:morph -autofaceup=counter(1/1,5) -auto=counter(1/1,X) -auto=0/-1 -auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) -text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Snake Hydra -power=0 -toughness=1 -[/card] -[card] -name=Hooded Kavu -auto={B}:fear -text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Hoodwink -target=artifact,enchantment,land -auto=moveTo(ownerhand) -text=Return target artifact, enchantment, or land to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hoof Skulkin -auto={3}:1/1 target(creature[green]) -text={3}: Target green creature gets +1/+1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Hoofprints of the Stag -auto=@drawof(player):may counter(0/0,1,Hoofprint) -auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly -text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. -mana={1}{W} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Hooting Mandrills -abilities=trample -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample -mana={5}{G} -other={delve} name(Delve) -type=Creature -subtype=Ape -power=4 -toughness=4 -[/card] -[card] -name=Hope Against Hope -target=creature -auto=foreach(creature|mybattlefield)1/1 -auto=teach(creature[human]) first strike -text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hope and Glory -target=<2>creature -auto=untap -auto=1/1 ueot -text=Untap two target creatures. Each of them gets +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hope Charm -auto=aslongas(creature|battlefield) choice first strike target(creature) -auto=choice life:2 target(player) -auto=aslongas(aura|battlefield) choice destroy target(aura) -text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. -mana={W} -type=Instant -[/card] -[card] -name=Hope of Ghirapur -abilities=flying -auto={S}:name(creature spells only) emblem transforms((,newability[maxCast(*[-creature])0 opponent])) uynt restriction{didcombatdamagetofoe} -text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. -mana={1} -type=Legendary Artifact Creature -subtype=Thopter -power=1 -toughness=1 -[/card] -[card] -name=Hopeful Eidolon -abilities=lifelink -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) lifelink -bestow={3}{w} -text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. -mana={W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Hopping Automaton -auto={0}:-1/-1 && flying -text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Horde of Boggarts -abilities=menace -anyzone=type:*[red]:mybattlefield/type:*[red]:mybattlefield cdaactive -text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Goblin -power=* -toughness=* -[/card] -[card] -name=Horde of Notions -abilities=vigilance,trample,haste -auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) -text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Hordeling Outburst -auto=token(Goblin,creature goblin, 1/1,red)*3 -text=Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Horizon Canopy -auto={T}{L}:Add{G} -auto={T}{L}:Add{W} -auto={1}{T}{S}:Draw:1 -text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. -type=Land -[/card] -[card] -name=Horizon Chimera -abilities=flash,flying,trample -auto=@drawof(player):life:1 controller -text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. -mana={2}{G}{U} -type=Creature -subtype=Chimera -power=3 -toughness=2 -[/card] -[card] -name=Horizon Drake -abilities=flying -auto=protection from(land) -text=Flying, protection from lands -mana={1}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=1 -[/card] -[card] -name=Horizon Scholar -abilities=flying -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={5}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Horizon Seed -auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) -text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Horizon Spellbomb -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedTo(this|graveyard) from(battlefield):pay({G}) draw:1 -mana={1} -type=Artifact -text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. -[/card] -[card] -name=Horn of Deafening -auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Horn of Greed -auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller -auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent -text=Whenever a player plays a land, that player draws a card. -mana={3} -type=Artifact -[/card] -[card] -name=Horn of Ramos -auto={T}:Add{G} -auto={S}:Add{G} -text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Horncaller's Chant -auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={7}{G} -type=Sorcery -[/card] -[card] -name=Horned Cheetah -auto=spiritlink -text=Whenever Horned Cheetah deals damage, you gain that much life. -mana={2}{G}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Horned Helm -auto=teach(creature) 1/1 -auto=teach(creature) trample -auto={G}{G}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Horned Kavu -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. -mana={R}{G} -type=Creature -subtype=Kavu -power=3 -toughness=4 -[/card] -[card] -name=Horned Sliver -auto=lord(sliver) trample -text=All Sliver creatures have trample. -mana={2}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Horned Troll -auto={G}:regenerate -text={G}: Regenerate Horned Troll. -mana={2}{G} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Horned Turtle -mana={2}{U} -type=Creature -subtype=Turtle -power=1 -toughness=4 -[/card] -[card] -name=Hornet Cannon -auto={3}{T}:token(-5173) -text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. -mana={4} -type=Artifact -[/card] -[card] -name=Hornet Cobra -abilities=first strike -text=First strike -mana={1}{G}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Hornet Harasser -auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot -text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Hornet Nest -abilities=defender -auto=@damaged(this):token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch -text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={2}{G} -type=Creature -subtype=Insect -power=0 -toughness=2 -[/card] -[card] -name=Hornet Queen -abilities=flying,deathtouch -auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 -text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. -mana={4}{G}{G}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Hornet Sting -target=creature,player -auto=damage:1 -text=Hornet Sting deals 1 damage to target creature or player. -mana={G} -type=Instant -[/card] -[card] -name=Hornet -abilities=flying,haste -auto=@next end:destroy -text=Flying,haste -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Horobi, Death's Wail -abilities=flying -auto=@targeted(creature):all(trigger[to]) destroy -text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. -mana={2}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Horrible Hordes -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3} -type=Artifact Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Horribly Awry -target=creature[manacost<=4]|stack -auto=fizzleto(exile) -text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Horrifying Revelation -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=deplete:1 -text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. -mana={B} -type=Sorcery -[/card] -[card] -name=Horror of Horrors -auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) -text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Horror of the Dim -auto={U}:opponentshroud ueot -text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={4}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Horseshoe Crab -auto={U}:untap -text={U}: Untap Horseshoe Crab. -mana={2}{U} -type=Creature -subtype=Crab -power=1 -toughness=3 -[/card] -[card] -name=Hostile Realm -target=land -auto=teach(land) {T}:cantblock target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hot Soup -auto={3}:equip -auto=teach(creature) unblockable -auto=@damaged(mytgt):destroy all(mytgt) -text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hot Springs -target=land|myBattlefield -auto=teach(land) {T}:prevent:1 target(creature,player) -text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hotheaded Giant -abilities=haste -auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) -text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Hound of Griselbrand -abilities=undying,double strike -text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={2}{R}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Hound of the Farbogs -auto=while(restriction{delirium}) menace -text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=5 -toughness=3 -[/card] -[card] -name=Hour of Reckoning -auto=all(creature[-token]) destroy -other={convoke} name(Convoke) -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. -other={convoke} name(Convoke) -mana={4}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Hover Barrier -abilities=defender,flying -text=Defender, flying -mana={2}{U} -type=Creature -subtype=Illusion Wall -power=0 -toughness=6 -[/card] -[card] -name=Hoverguard Observer -abilities=flying,cloud -text=Flying -- Hoverguard Observer can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Hoverguard Sweepers -abilities=flying -auto=may moveTo(ownerhand) target(creature) -text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. -mana={6}{U}{U} -type=Creature -subtype=Drone -power=5 -toughness=6 -[/card] -[card] -name=Hovermyr -abilities=flying,vigilance -text=Flying, vigilance -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=2 -[/card] -[card] -name=Howl from Beyond -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{B} -type=Instant -[/card] -[card] -name=Howl of the Night Pack -auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) -text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Howlgeist -abilities=strong,undying -text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={5}{G} -type=Creature -subtype=Spirit Wolf -power=4 -toughness=2 -[/card] -[card] -name=Howling Banshee -abilities=flying -auto=life:-3 controller -auto=life:-3 opponent -text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Howling Chorus -abilities=strong -auto=@combatdamaged(player) from(this):token(Eldrazi Horror) -text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -type=Creature -subtype=Eldrazi Werewolf -power=3 -toughness=5 -[/card] -[card] -name=Howling Fury -target=creature -auto=4/0 -text=Target creature gets +4/+0 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Howling Gale -auto=damage:1 all(creature[flying]) -auto=damage:1 all(player) -flashback={1}{G} -text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Howling Mine -auto=@each my draw sourcenottap:draw:1 controller -auto=@each opponent draw sourcenottap:draw:1 opponent -text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. -mana={2} -type=Artifact -[/card] -[card] -name=Howling Wolf -aicode=activate target(howling wolf|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(howling wolf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. -mana={2}{G}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Howlpack Alpha -auto=lord(other werewolf|mybattlefield) 1/1 -auto=lord(other wolf|mybattlefield) 1/1 -auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mayor of Avabruck) -text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. -color=green -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Howlpack of Estwald -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Villagers of Estwald) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=6 -[/card] -[card] -name=Howlpack Resurgence -abilities=flash -auto=lord(wolf,werewolf|mybattlefield) 1/1 -auto=lord(wolf,werewolf|mybattlefield) trample -text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Howlpack Wolf -auto=aslongas(other *[wolf;werewolf]|mybattlefield) cantblock <1 -text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Hua Tuo, Honored Physician -auto={T}:moveTo(mylibrary) target(creature|mygraveyard) restriction{during my turn,before attackers} -text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Huang Zhong, Shu General -abilities=oneblocker -text=Huang Zhong, Shu General can't be blocked by more than one creature. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Hubris -target=creature|battlefield -auto=transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) forever -text=Return target creature and all Auras attached to it to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hulking Cyclops -abilities=cantblock -text=Hulking Cyclops can't block. -mana={3}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=5 -[/card] -[card] -name=Hulking Devil -mana={3}{R} -type=Creature -subtype=Devil -power=5 -toughness=2 -[/card] -[card] -name=Hulking Goblin -abilities=cantblock -text=Hulking Goblin can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Hulking Ogre -abilities=cantblock -text=Hulking Ogre can't block. -mana={2}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Human Frailty -target=creature[human] -auto=destroy -text=Destroy target Human creature. -mana={B} -type=Instant -[/card] -[card] -name=Human Token -type=Creature -subtype=Human -power=1 -toughness=1 -color=white -[/card] -[card] -name=Humble Budoka -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={1}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Humble Defector -auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly -text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. -mana={1}{R} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Humble the Brute -target=creature[power>3] -auto=destroy -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={4}{W} -type=Instant -[/card] -[card] -name=Humble -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=0,settoughness=1)) -text=Target creature loses all abilities and becomes 0/1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Humbler of Mortals -auto=all(creature|myBattlefield) trample ueot -auto=@movedTo(enchantment|myBattlefield):all(creature|myBattlefield) trample ueot -text=Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. -mana={4}{G}{G} -type=Enchantment Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Hunding Gjornersen -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3}{W}{U}{U} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Hundred-Talon Kami -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Hundroog -autohand=__CYCLING__({3}) -text=Cycling {3} ({3}, Discard this card: Draw a card.) -mana={6}{G} -type=Creature -subtype=Beast -power=4 -toughness=7 -[/card] -[card] -name=Hunger of the Howlpack -target=creature -auto=ifnot morbid then counter(1/1,1) -auto=if morbid then counter(1/1,3) -text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. -mana={G} -type=Instant -[/card] -[card] -name=Hunger of the Nim -target=creature -auto=foreach(artifact|myBattlefield)1/0 -text=Target creature gets +1/+0 until end of turn for each artifact you control. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Hungry Mist -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=2 -[/card] -[card] -name=Hungry Spriggan -abilities=trample -auto=@combat(attacking) source(this):3/3 ueot -text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Hunt the Hunter -target=creature[green]|mybattlefield -auto=2/2 ueot -auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot -restriction=type(creature[green]|opponentbattlefield)~morethan~0 -text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. -mana={G} -type=Sorcery -[/card] -[card] -name=Hunt the Weak -target=creature|mybattlefield -auto=counter(1/1,1) -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hunted Dragon -abilities=flying,haste -auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent -text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Hunted Ghoul -auto=cantbeblockerof(human) -text=Hunted Ghoul can't block Humans. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=2 -[/card] -[card] -name=Hunted Horror -abilities=trample -auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent -text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. -mana={B}{B} -type=Creature -subtype=Horror -power=7 -toughness=7 -[/card] -[card] -name=Hunted Lammasu -abilities=flying -auto=token(Horror,Creature Horror,4/4,black) opponent -text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. -mana={2}{W}{W} -type=Creature -subtype=Lammasu -power=5 -toughness=5 -[/card] -[card] -name=Hunted Phantasm -abilities=unblockable -auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent -text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=4 -toughness=6 -[/card] -[card] -name=Hunted Troll -auto={G}:regenerate -auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent -text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. -mana={2}{G}{G} -type=Creature -subtype=Troll Warrior -power=8 -toughness=4 -[/card] -[card] -name=Hunted Wumpus -auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent -text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Hunter of Eyeblights -auto=counter(1/1,1) target(creature|opponentBattlefield) -auto={2}{B}{T}:destroy target(creature[counter{any}]) -text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. -mana={3}{B}{B} -type=Creature -subtype=Elf Assassin -power=3 -toughness=3 -[/card] -[card] -name=Hunter Sliver -auto=lord(sliver) transforms((,newability[@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)])) -text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Hunter's Ambush -auto=preventAllCombatDamage from(creature[-Green]) ueot -text=Prevent all combat damage that would be dealt by nongreen creatures this turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hunters' Feast -target=player -auto=life:6 -text=Any number of target players each gain 6 life. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hunter's Insight -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot -mana={2}{G} -type=Instant -text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. -[/card] -[card] -name=Hunter's Prowess -target=creature -auto=3/3 ueot -auto=trample ueot -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot -text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Hunter's Sight -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot -text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hunting Cheetah -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=@damagefoeof(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Hunting Drake -abilities=flying -auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) -text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Hunting Grounds -auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." -mana={G}{W} -type=Enchantment -[/card] -[card] -name=Hunting Kavu -auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) -text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. -mana={1}{R}{G} -type=Creature -subtype=Kavu -power=2 -toughness=3 -[/card] -[card] -name=Hunting Moa -auto=counter(1/1,1) target(creature) -auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature) -auto=upcost[{2}{G};next upkeep] sacrifice -text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Bird Beast -power=3 -toughness=2 -[/card] -[card] -name=Hunting Pack -abilities=storm -auto=token(Beast,Creature Beast,4/4,green) -text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={5}{G}{G} -type=Instant -[/card] -[card] -name=Hunting Triad -auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 -autohand={3}{G}{discard}:counter(1/1,3) target(creature) -text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) -mana={3}{G} -type=Tribal Sorcery -subtype=Elf -[/card] -[card] -name=Hunting Wilds -auto=moveto(mybattlefield) and!(tap(noevent) && kicker untap && kicker becomes(Creature,3/3,haste,green) forever )! target(forest|mylibrary) -kicker={3}{G} -text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Huntmaster of the Fells -auto=token(Wolf,Creature Wolf,2/2,green) -auto=life:2 controller -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ravager of the Fells) -text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -mana={2}{R}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Hurkyl's Recall -target=player -alias=1202 -text=Return all artifacts target player owns to his or her hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hurloon Minotaur -mana={1}{R}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Hurloon Shaman -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Hurly-Burly -auto=choice name(nonflying) damage:1 all(creature(-flying) -auto=choice name(flying) damage:1 all(creature(flying) -text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Hurr Jackal -auto={T}:cantregen target(creature) -text={T}: Target creature can't be regenerated this turn. -mana={R} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Hurricane -auto=damage:X all(creature[flying]) -auto=damage:X all(player) -text=Hurricane deals X damage to each creature with flying and each player. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Hush -auto=destroy all(enchantment) -autohand=__CYCLING__({2}) -text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hussar Patrol -abilities=flash,vigilance -text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -mana={2}{W}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Hyalopterous Lemure -auto={0}:-1/0 && flying -text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Hydra Broodmaster -auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx -text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=7 -toughness=7 -[/card] -[card] -name=Hydra Omnivore -text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=8 -toughness=8 -[/card] -[card] -name=Hydroblast -alias=1191 -text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. -mana={U} -type=Instant -[/card] -[card] -name=Hydroform -target=land -auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot -text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. -mana={G}{U} -type=Instant -[/card] -[card] -name=Hydrolash -auto=all(creature[attacking]) -2/0 ueot -auto=draw:1 controller -text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hydrosurge -target=creature -auto=-5/0 -text=Target creature gets -5/-0 until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Hyena Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) first strike -text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hymn of Rebirth -target=creature|graveyard -auto=moveTo(myBattlefield) -text=Put target creature card in a graveyard onto the battlefield under your control. -mana={3}{G}{W} -type=Sorcery -[/card] -[card] -name=Hymn to Tourach -target=player -auto=discard:2 -text=Target player discards two cards at random. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Hyperion Blacksmith -auto={T}:tap target(artifact|opponentBattlefield) -auto={T}:untap target(artifact|opponentBattlefield) -text={T}: You may tap or untap target artifact an opponent controls. -mana={1}{R}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Hypersonic Dragon -auto=lord(sorcery|myhand) flash -abilities=flying,haste -text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) -mana={3}{U}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Hypervolt Grasp -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -auto={1}{U}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hypnotic Cloud -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=kicker ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -kicker={4} -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Hypnotic Siren -abilities=flying -auto=bestow bstw -auto=bestow teach(creature|opponentBattlefield) transforms((,newability[moveto(opponentbattlefield)])) oneshot -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) flying -bestow={5}{u}{u} -text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. -mana={U} -type=Enchantment Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Hypnotic Specter -abilities=flying -auto=@damagefoeof(player) from(this):discard:1 opponent -text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Hypnox -abilities=flying -auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) -text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. -mana={8}{B}{B}{B} -type=Creature -subtype=Nightmare Horror -power=8 -toughness=8 -[/card] -[card] -name=Hypochondria -auto={W}{D(*|myhand)}:prevent:3 target(creature,player) -auto={S}:prevent:3 target(other *[creature;player]) -text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Hysterical Blindness -auto=all(creature|opponentbattlefield) -4/0 ueot -text=Creatures your opponents control get -4/-0 until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hystrodon -abilities=trample -auto=@combatdamaged(player) from(this):may draw:1 controller -facedown={3} -autofacedown={1}{G}{G}:morph -text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Hythonia the Cruel -abilities=deathtouch -auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever -text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. -mana={4}{B}{B} -type=Legendary Creature -subtype=Gorgon -power=4 -toughness=6 -[/card] -[card] -name=Ib Halfheart, Goblin Tactician -auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice -auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 -auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 -text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={3}{R} -type=Legendary Creature -subtype=Goblin Advisor -power=3 -toughness=2 -[/card] -[card] -name=Icatian Crier -auto={1}{W}{T}{D(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 -text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Icatian Javelineers -auto=counter(0/0,1,Javelin) -auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) -text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Icatian Lieutenant -auto={1}{W}:target(soldier) 1/0 -text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Icatian Moneychanger -auto=counter(0/0,3,Credit) -auto=damage:3 controller -auto=@each my upkeep:counter(0/0,1,Credit) -auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly -text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. -mana={W} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Icatian Priest -auto={1}{W}{W}:1/1 target(creature) -text={1}{W}{W}: Target creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Icatian Scout -auto={1}{T}:first strike target(creature) -text={1}, {T}: Target creature gains first strike until end of turn. -mana={W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Icatian Store -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Icatian Town -auto=token(Citizen,creature human,1/1,white)*4 -text=Put four 1/1 white Citizen creature tokens onto the battlefield. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Ice Cage -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ice Floe -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(creature[-flying&attacking]|opponentbattlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. -type=Land -[/card] -[card] -name=Ice Over -target=artifact,creature -auto=teach(*) doesnotuntap -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ice Storm -target=land -auto=destroy -text=Destroy target land. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Iceberg -auto=counter(0/0,X,Ice) -auto={3}:counter(0/0,1,Ice) -auto={C(0/0,-1,Ice)}:Add{1} -text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. -mana={X}{U}{U} -type=Enchantment -[/card] -[card] -name=Icefall -target=*[artifact;land] -auto=destroy -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Icefeather Aven -abilities=flying -facedown={3} -autofacedown={1}{G}{U}:morph -autofaceup=moveTo(ownerhand) target(other creature|battlefield) -text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. -mana={G}{U} -type=Creature -subtype=Bird Shaman -power=2 -toughness=2 -[/card] -[card] -name=Icequake -target=land -auto=teach(land[snow]) damage:1 targetcontroller -auto=destroy -text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ichiga, Who Topples Oaks -doublefaced=kamiflip -abilities=trample -auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot -text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. -color=green -type=Legendary Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Ichneumon Druid -auto=@movedto(instant|opponentstack) restriction{thisturn(instant|opponentstack)~morethan~1}:damage:4 opponent -text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Ichor Explosion -target=creature|myBattlefield -auto=all(creature) -storedpower/-storedpower ueot -text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. -mana={5}{B}{B}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Ichor Rats -abilities=infect -auto=alterpoison:1 all(player) -text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Ichor Slick -abilities=madness -autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=-3/-3 -autohand=__CYCLING__({2}) -text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ichor Wellspring -auto=draw:1 -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Ichorclaw Myr -abilities=infect -auto=rampage(2/2,0) -auto=rampage(-2/-2,1) -text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Ichorid -abilities=haste,treason -autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly -text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=1 -[/card] -[card] -name=Icy Blast -target=creature|battlefield -auto=tap -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then frozen -text=Tap X target creatures. -- Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. -mana={X}{U} -type=Instant -[/card] -[card] -name=Icy Manipulator -auto={1}{T}:tap target(artifact,creature,land) -text={1}, {T}: Tap target artifact, creature, or land. -mana={4} -type=Artifact -[/card] -[card] -name=Ideas Unbound -auto=draw:3 -auto=phaseaction[endofturn] reject target(<3>*|myhand) -text=Draw three cards. Discard three cards at the beginning of the next end step. -mana={U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Identity Crisis -target=player -auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) -text=Exile all cards from target player's hand and graveyard. -mana={2}{W}{W}{B}{B} -type=Sorcery -[/card] -[card] -name=Idle Thoughts -auto=aslongas(*|myhand) {2}:draw:1 <1 -text={2}: Draw a card if you have no cards in hand. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Idyllic Tutor -aicode=activate moveTo(myhand) notatarget(enchantment|myLibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Igneous Golem -auto={2}:trample -text={2}: Igneous Golem gains trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Igneous Pouncer -abilities=haste -aicode=activate target(*[mountain;swamp]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[mountain;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{B}{R} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Ignition Team -auto=counter(1/1,type:land[tapped]:battlefield) -auto={2}{R}{C(1/1,-1)}:target(land) transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot -text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. -mana={5}{R}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=0 -[/card] -[card] -name=Ignoble Soldier -auto=@combat(blocked,turnlimited) source(this):fog from(this) -text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ignorant Bliss -auto=hand(blink)ueot all(*|myhand) -auto=phaseaction[endofturn once] draw:1 -text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Ihsan's Shade -abilities=protection from white -text=Protection from white -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Shade Knight -power=5 -toughness=5 -[/card] -[card] -name=Iizuka the Ruthless -auto=bushido(2/2) -auto={2}{R}{S(samurai|mybattlefield)}:all(samurai|mybattlefield) double strike ueot -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Ikiral Outrider -auto={4}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) vigilance -auto=this(counter{0/0.1.Level}) 1/4 -auto=this(counter{0/0.4.Level}) 1/4 -auto=maxlevel:4 -text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Ill-Gotten Gains -auto=reject all(*|hand) && moveto(exile) all(this) -auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent -text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Illness in the Ranks -auto=lord(creature[token]) -1/-1 -text=Creature tokens get -1/-1. -mana={B} -type=Enchantment -[/card] -[card] -name=Ill-Tempered Cyclops -abilities=trample -auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) -text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Illuminated Wings -target=creature -auto=flying -auto={2}{S}:draw:1 -text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Illumination -target=artifact,enchantment|stack -auto=fizzle -auto=life:manacost targetcontroller -text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. -mana={W}{W} -type=Instant -[/card] -[card] -name=Illusionary Armor -target=creature -auto=4/4 -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Illusionary Forces -abilities=flying -auto=cumulativeupcost[{U}] sacrifice -text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Illusionary Servant -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=4 -[/card] -[card] -name=Illusionary Wall -abilities=defender,flying,first strike -auto=cumulativeupcost[{U}] sacrifice -text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{U} -type=Creature -subtype=Illusion Wall -power=7 -toughness=4 -[/card] -[card] -name=Illusionist's Stratagem -target=creature|mybattlefield -auto=(blink) -auto=draw:1 controller -text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Illusions of Grandeur -auto=life:20 -auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Illusory Ambusher -abilities=flash -auto=@damaged(this):draw:thatmuch controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Illusory Ambusher is dealt damage, draw that many cards. -mana={4}{U} -type=Creature -subtype=Cat Illusion -power=4 -toughness=1 -[/card] -[card] -name=Illusory Angel -abilities=flying -restriction=casted a spell -text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. -mana={2}{U} -type=Creature -subtype=Angel Illusion -power=4 -toughness=4 -[/card] -[card] -name=Illusory Demon -abilities=flying -auto=@movedTo(*|mystack):bury -text=Flying -- When you cast a spell, sacrifice Illusory Demon. -mana={1}{U}{B} -type=Creature -subtype=Demon Illusion -power=4 -toughness=3 -[/card] -[card] -name=Imagecrafter -auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Imaginary Pet -auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) -text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. -mana={1}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Immaculate Magistrate -auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) -text={T}: Put a +1/+1 counter on target creature for each Elf you control. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Immerwolf -abilities=intimidate -auto=lord(other *[wolf;werewolf]|mybattlefield) 1/1 -auto=lord(*[-human;werewolf]|mybattlefield) canttransform -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. -mana={1}{R}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Immobilizing Ink -target=creature -auto=doesnotuntap -auto=teach(creature) {1}{D(*|myhand)}:untap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Immolating Glare -auto=destroy -target=creature[attacking] -text=Destroy target attacking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Immolating Souleater -auto={p(R)}:1/0 -text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. -mana={2} -type=Artifact Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Immolation -target=creature -auto=2/-2 -text=Enchant creature -- Enchanted creature gets +2/-2. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Immortal Servitude -auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) -text=Return each creature card with converted mana cost X from your graveyard to the battlefield. -mana={X}{WB}{WB}{WB} -type=Sorcery -[/card] -[card] -name=Impact Tremors -auto=@movedto(creature|mybattlefield):damage:1 all(opponent) -text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Impaler Shrike -abilities=flying -auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 -text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Impatience -auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent -auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller -text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Impeccable Timing -target=creature[attacking;blocking] -auto=damage:3 -text=Impeccable Timing deals 3 damage to target attacking or blocking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Impelled Giant -abilities=trample -auto={T(other creature[red]|mybattlefield)}:storedpower/0 -text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Impending Disaster -auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy -auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice -text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Imperial Edict -target=opponent -auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer -text=Target opponent chooses a creature he or she controls. Destroy it. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Imperial Hellkite -abilities=flying -facedown={3} -autofacedown={6}{R}{R}:morph -aicode=activate target(dragon|mylibrary) moveto(myhand) -autofaceup=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>dragon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Imperial Mask -text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. -mana={4}{W} -type=Enchantment -abilities=controllershroud -[/card] -[card] -name=Imperial Recruiter -aicode=activate target(creature[power<=2]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[power<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{R} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Imperial Seal -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Imperious Perfect -auto=lord(other elf|myBattlefield) 1/1 -auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) -text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Impetuous Sunchaser -abilities=haste,flying,mustattack -text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Implement of Combustion -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={R}{S}:damage:1 target(player) -text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Examination -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={U}{S}:draw:1 controller -text={U}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Implement of Ferocity -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={G}{S}:counter(1/1,1) target(other creature) -text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Improvement -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={W}{S}:life:2 controller -text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Malice -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={B}{S}:target(player) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer asSorcery -text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Implements of Sacrifice -auto={1}{T}{S}:Add{B}{B} -auto={1}{T}{S}:Add{U}{U} -auto={1}{T}{S}:Add{G}{G} -auto={1}{T}{S}:Add{R}{R} -auto={1}{T}{S}:Add{W}{W} -text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Implode -target=land -auto=destroy -auto=draw:1 controller -text=Destroy target land. -- Draw a card. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Imposing Sovereign -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures your opponents control enter the battlefield tapped. -mana={1}{W} -type=Creature -subtype=Human -power=2 -toughness=1 -[/card] -[card] -name=Imposing Visage -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Impromptu Raid -auto={2}{rg}:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. -mana={3}{RG} -type=Enchantment -[/card] -[card] -name=Improvised Armor -target=creature -auto=2/5 -autohand=__CYCLING__({3}) -text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Imps' Taunt -target=creature -auto=mustattack -buyback={1}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. -mana={1}{B} -type=Instant -[/card] -[card] -name=Impulse -abilities=hiddenface -aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=In Garruk's Wake -auto=destroy all(creature,planeswalker|opponentbattlefield) -text=Destroy all creatures you don't control and all planeswalkers you don't control. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=In the Eye of Chaos -auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. -mana={2}{U} -type=World Enchantment -[/card] -[card] -name=In the Web of War -auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot -auto=@movedto(creature|myBattlefield):all(trigger) haste ueot -text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Inaction Injunction -target=creature|opponentBattlefield -auto=transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -auto=draw:1 controller -text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Iname as One -aicode=activate moveTo(myBattlefield) target(spirit[-instant;-sorcery]|myLibrary) -auto=if casted(this) then name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( target(spirit[-instant;-sorcery]|mygraveyard) moveTo(myBattlefield) )! -text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. -mana={8}{B}{B}{G}{G} -type=Legendary Creature -subtype=Spirit -power=8 -toughness=8 -[/card] -[card] -name=Iname, Death Aspect -aicode=activate target(spirit|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(spirit|mylibrary) optionone name(choose card) target(spirit|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. -mana={4}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Iname, Life Aspect -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) -text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. -mana={4}{G}{G} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Incandescent Soulstoke -auto=lord(other creature[elemental]|myBattlefield) 1/1 -auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever -text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Incendiary Flow -target=creature,player -auto=teach(creature) exiledeath ueot -auto=damage:3 -text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Incendiary Sabotage -auto=damage:3 all(creature) -text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. -mana={2}{R}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Incendiary -target=creature -auto=@each my upkeep:may counter(0/0,1,Fuse) -auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) -text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Incinerate -target=creature,player -auto=cantregen -auto=damage:3 -text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Incite Hysteria -target=creature -auto=all(creature[share!color!]) cantblock ueot -text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Incite War -other={4}{R} name(Entwine) -target=player -auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack ueot && all(creature|mybattlefield) first strike ueot -auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack ueot],newability[choice all(creature|mybattlefield) first strike ueot])) ueot -text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Incited Rabble -abilities=mustattack -auto={2}:1/0 ueot -text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Incite -target=creature -auto=transforms((,red)) ueot -auto=mustattack -text=Target creature becomes red until end of turn and attacks this turn if able. -mana={R} -type=Instant -[/card] -[card] -name=Incorrigible Youths -abilities=haste,madness -autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{R}{R} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Increasing Ambition -abilities=hiddenface -aicode=activate transforms((,newability[ifnot gravecast then target(*|myLibrary) moveTo(myhand)],newability[if gravecast then target(<2>*|myLibrary) moveTo(myhand)])) ueot -auto=ifnot gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -auto=if gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -flashback={7}{B} -text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Increasing Confusion -target=player -auto=ifnot gravecast then deplete:X -auto=if gravecast then deplete:twiceX -flashback={X}{U} -text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Increasing Devotion -auto=ifnot gravecast then token(Human,Creature Human,1/1,white)*5 -auto=if gravecast then token(Human,Creature Human,1/1,white)*10 -flashback={7}{W}{W} -text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Increasing Savagery -target=creature -auto=ifnot gravecast then counter(1/1,5) -auto=if gravecast then counter(1/1,10) -flashback={5}{G}{G} -text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Incubator Drone -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Incurable Ogre -mana={3}{R} -type=Creature -subtype=Ogre Mutant -power=5 -toughness=1 -[/card] -[card] -name=Incursion Specialist -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot -text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Indebted Samurai -auto=bushido(1/1) -auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. -mana={3}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=3 -[/card] -[card] -name=Indentured Djinn -abilities=flying -auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent -text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. -mana={1}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Indentured Oaf -auto=preventalldamage to(creature[red]) from(this) -text=Prevent all damage that Indentured Oaf would deal to red creatures. -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=3 -[/card] -[card] -name=Independent Troops -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Indestructibility -target=* -auto=indestructible -text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Indestructible Aura -target=creature -auto=prevent:999 -text=Prevent all damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Index -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library, then put them back in any order. -mana={U} -type=Sorcery -[/card] -[card] -name=Indigo Faerie -abilities=flying -auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot -text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Indomitable Ancients -mana={2}{W}{W} -type=Creature -subtype=Treefolk Warrior -power=2 -toughness=10 -[/card] -[card] -name=Indomitable Archangel -abilities=flying -auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Indomitable Will -abilities=flash -target=creature -auto=1/2 -text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Indrik Stomphowler -auto=destroy target(artifact,enchantment) -text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Indrik Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 4/4 -auto=teach(creature) first strike -auto=teach(creature) lure -text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Induce Paranoia -target=*|stack -auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle -text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Indulgent Aristocrat -abilities=lifelink -auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) -text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. -mana={B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Inertia Bubble -target=artifact -auto=doesnotuntap -text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inexorable Blob -auto=@combat(attacking) source(this) restriction{delirium}:token(Ooze,creature Ooze,3/3,green,battleready) -text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. -mana={2}{G} -type=Creature -subtype=Ooze -power=3 -toughness=3 -[/card] -[card] -name=Inexorable Tide -auto=@movedto(mystack) from(*|myhand):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Whenever you cast a spell, proliferate. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Infantry Veteran -auto={T}:1/1 target(creature[attacking]) -text={T}: Target attacking creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Infected Vermin -auto={2}{B}:damage:1 all(creature,player) -auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 -text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Infectious Bloodlust -target=creature -auto=teach(creature) 2/1 -auto=teach(creature) haste -aicode=activate target(Infectious Bloodlust|mylibrary) moveto(myhand) -auto=@movedto(mytgt|graveyard) from(Battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Infectious Bloodlust|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infectious Horror -auto=@combat(attacking) source(this):life:-2 opponent -text=Whenever Infectious Horror attacks, each opponent loses 2 life. -mana={3}{B} -type=Creature -subtype=Zombie Horror -power=2 -toughness=2 -[/card] -[card] -name=Infectious Host -auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player) -text=When Infectious Host dies, target player loses 2 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Infernal Caretaker -facedown={3} -autofacedown={3}{B}:morph -autofaceup=moveTo(myhand) all(zombie|mygraveyard) -autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) -text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. -mana={3}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Infernal Contract -text=Draw four cards. You lose half your life, rounded up. -auto=draw:4 -auto=life:-halfdownlifetotal controller -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Infernal Medusa -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=4 -[/card] -[card] -name=Infernal Plunge -auto=add{R}{R}{R} -text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. -mana={R}{S(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Infernal Scarring -target=creature -auto=teach(creature) 2/0 -auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller -text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infernal Tribute -auto={2}{S(*[-token]|myBattlefield)}:draw:1 -text={2}, Sacrifice a nontoken permanent: Draw a card. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Infernal Tutor -abilities=hiddenface -auto=if type(*|myhand)~morethan~0 name(search a copy) then name(search a copy) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) oneshot -auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) -text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Inferno Elemental -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 -text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Inferno Fist -target=creature|mybattlefield -auto=teach(creature) 2/0 -auto={R}{S}:damage:2 target(other *[creature;player]) -text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inferno -auto=damage:6 all(player,creature) -text=Inferno deals 6 damage to each creature and each player. -mana={5}{R}{R} -type=Instant -[/card] -[card] -name=Infested Roothold -abilities=Defender -auto=protection from(artifact) -auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green) -text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Infest -auto=all(creature) -2/-2 ueot -text=All creatures get -2/-2 until end of turn. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Infiltrate -target=creature -auto=unblockable -text=Target creature is unblockable this turn. -mana={U} -type=Instant -[/card] -[card] -name=Infiltration Lens -auto=@combat(blocked) source(mytgt):may draw:2 controller -auto={1}:equip -text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Infiltrator il-Kor -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{U} -suspend(2)={1}{u} -type=Creature -subtype=Kor Rogue -power=3 -toughness=1 -[/card] -[card] -name=Infiltrator's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever -text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inflame -auto=all(creature[damaged]) damage:2 -text=Inflame deals 2 damage to each creature dealt damage this turn. -mana={R} -type=Instant -[/card] -[card] -name=Information Dealer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=type:wizard:mybattlefield]|mylibrary) moverandom(*[zpos<=type:wizard:mybattlefield]) from(mylibrary) to(mylibrary)])) ueot -auto={t}:name(Look) reveal:type:wizard:mybattlefield optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Infuse with the Elements -target=creature|battlefield -auto=trample ueot -auto=counter(1/1,converge) -text=Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Infused Arrows -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) -auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) -auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) -auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) -auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) -auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) -auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) -auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) -auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) -auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Infuse -target=artifact,creature,land -auto=untap -auto=@next upkeep:draw:1 controller -text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ingenious Skaab -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto={U}:1/-1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. -mana={2}{U} -type=Creature -subtype=Zombie Horror -power=2 -toughness=3 -[/card] -[card] -name=Ingenious Thief -abilities=flying -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ingot Chewer -other={R} name(Evoke) -auto=destroy target(artifact) -auto=alternative sacrifice -text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Inheritance -auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. -mana={W} -type=Enchantment -[/card] -[card] -name=Initiates of the Ebon Hand -auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. -mana={B} -type=Creature -subtype=Cleric -power=1 -toughness=1 -[/card] -[card] -name=Ink Dissolver -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then deplete:3 opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then deplete:3 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Ink-Eyes, Servant of Oni -autohand={3}{B}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) -auto={1}{B}:all(this) regenerate -text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. -mana={4}{B}{B} -type=Legendary Creature -subtype=Rat Ninja -power=5 -toughness=4 -[/card] -[card] -name=Inkfathom Divers -abilities=islandwalk -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Inkfathom Infiltrator -abilities=unblockable,cantblock -text=Inkfathom Infiltrator can't block and is unblockable. -mana={UB}{UB} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Inkfathom Witch -abilities=fear -auto={2}{U}{B}:all(creature[-blocked]) transforms((,setpower=4,settoughness=1)) ueot -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. -mana={1}{UB} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Inkmoth Nexus -auto={T}:Add{1} -auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Inkwell Leviathan -abilities=islandwalk,trample,shroud -text=Islandwalk, trample, shroud -mana={7}{U}{U} -type=Artifact Creature -subtype=Leviathan -power=7 -toughness=11 -[/card] -[card] -name=Inner Calm, Outer Strength -target=creature -auto=foreach(*|myhand) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Inner Fire -auto=foreach(*|myhand) add{R} -text=Add {R} to your mana pool for each card in your hand. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Inner Sanctum -auto=preventalldamage to(creature|mybattlefield) -auto=cumulativeupcost[{L}{L}] sacrifice -text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Inner Struggle -target=creature -auto=transforms((,newability[all(this) dynamicability])) ueot -text=Target creature deals damage to itself equal to its power. -mana={3}{R} -type=Instant -[/card] -[card] -name=Inner-Chamber Guard -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=0 -toughness=2 -[/card] -[card] -name=Inner-Flame Acolyte -other={R} name(Evoke) -auto=choice target(creature) 2/0 ueot && haste ueot -auto=alternative sacrifice -text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={1}{R}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Inner-Flame Igniter -auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 -text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Innocence Kami -auto={W}{T}:tap target(creature) -auto=@movedTo(spirit,arcane|mystack):untap -text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Innocent Blood -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=Each player sacrifices a creature. -mana={B} -type=Sorcery -[/card] -[card] -name=Inquisition of Kozilek -target=player -aicode=activate reject notatarget(*[-land;manacost<=3]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Inquisition -target=player -auto=damage:type:*[white]:targetedpersonshand targetedplayer -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Inquisitor Exarch -auto=choice life:2 controller -auto=choice life:-2 opponent -text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. -mana={W}{W} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Inquisitor's Ox -auto=while(restriction{delirium}) vigilance -auto=while(restriction{delirium}) 1/0 -text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. -mana={3}{W} -type=Creature -subtype=Ox -power=2 -toughness=5 -[/card] -[card] -name=Inquisitor's Snare -target=creature -auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot -auto=teach(creature[red;black]) destroy -text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Insatiable Gorgers -abilities=madness,mustattack -autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R}{R} -type=Creature -subtype=Vampire Berserker -power=5 -toughness=3 -[/card] -[card] -name=Insatiable Harpy -abilities=flying,lifelink -text=Flying -- Lifelink. -mana={2}{B}{B} -type=Creature -subtype=Harpy -power=2 -toughness=2 -[/card] -[card] -name=Insatiable Souleater -auto={p(G)}:trample -text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. -mana={4} -type=Artifact Creature -subtype=Beast -power=5 -toughness=1 -[/card] -[card] -name=Insectile Aberration -type=Creature -abilities=flying -subtype=Human Insect -power=3 -toughness=2 -[/card] -[card] -name=Inside Out -target=creature -auto=swap -auto=draw:1 controller -text=Switch target creature's power and toughness until end of turn. -- Draw a card. -mana={1}{UR} -type=Instant -[/card] -[card] -name=Insidious Bookworms -auto=@movedTo(this|graveyard) from(battlefield):pay({1}{B}) discard:1 target(player) -text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. -mana={B} -type=Creature -subtype=Worm -power=1 -toughness=1 -[/card] -[card] -name=Insidious Mist -abilities=hexproof,unblockable,indestructible,cantblock -auto=@combat(notblocked) source(this):transforms((,newability[pay[[{2}{B}]] flip(Elusive Tormentor)])) oneshot -text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. -type=Creature -subtype=Elemental -color=blue -power=0 -toughness=1 -[/card] -[card] -name=Insight -auto=@movedTo(*[green]|opponentstack):draw:1 controller -text=Whenever an opponent casts a green spell, you draw a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Insolence -target=creature -auto=@tapped(mytgt):damage:2 targetController -text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Insolent Neonate -auto={D(*|myhand)}{s}:draw:1 -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. -mana={R} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Inspiration -target=player -auto=draw:2 -text=Target player draws two cards. -mana={3}{U} -type=Instant -[/card] -[card] -name=Inspired Charge -auto=all(creature|myBattlefield) 2/1 ueot -text=Creatures you control get +2/+1 until end of turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Inspired Sprite -abilities=flash,flying -auto=@movedTo(wizard|mystack):may untap -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Inspiring Call -auto=draw:type:creature[counter{1/1.1}]:mybattlefield -auto=all(creature[counter{1/1.1}]|mybattlefield) indestructible ueot -text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Inspiring Captain -auto=all(creature|mybattlefield) 1/1 ueot -text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Inspiring Roar -auto=counter(1/1,1) all(creature|mybattlefield) -text=Put a +1/+1 counter on each creature you control. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Inspiring Vantage -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{R} -auto={T}:Add{W} -text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Inspirit -target=creature -auto=untap -auto=2/4 -text=Untap target creature. It gets +2/+4 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Instigator Gang -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Wildblood Pack) -text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. -mana={3}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Instigator -auto={1}{B}{B}{T}{D(*|myhand)}:all(creature|opponentBattlefield) mustattack ueot -text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Instill Energy -target=creature -auto=haste -auto={0}:untap limit:1 myTurnOnly -text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Instill Infection -target=creature -auto=counter(-1/-1,1) -auto=draw:1 controller -text=Put a -1/-1 counter on target creature. -- Draw a card. -mana={3}{B} -type=Instant -[/card] -[card] -name=Insurrection -auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. -mana={5}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Intangible Virtue -auto=lord(creature[token]|mybattlefield) 1/1 -auto=lord(creature[token]|mybattlefield) vigilance -text=Creature tokens you control get +1/+1 and have vigilance. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Interpret the Signs -auto=scry:3 scrycore delayed draw:revealedmana scrycoreend scryend -text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Intimidation Bolt -target=creature -auto=damage:3 -auto=all(other creature) cantattack ueot -auto=all(other creature) cantpwattack ueot -text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. -mana={1}{R}{W} -type=Instant -[/card] -[card] -name=Intimidation -auto=lord(creature|myBattlefield) fear -text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Intimidator Initiate -auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot -text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Into the Core -target=<2 min>artifact -auto=moveTo(exile) -text=Exile two target artifacts. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Into the Maw of Hell -target=land -auto=destroy -auto=damage:13 target(creature) -text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Into the North -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[snow]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[snow]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Into the Roil -target=*[-land] -kicker={1}{U} -auto=moveTo(ownerhand) -auto=kicker draw:1 controller -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Into the Void -target=creature -auto=moveTo(ownerhand) -text=Return up to two target creatures to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Into Thin Air -abilities=affinityartifacts -target=artifact -auto=moveTo(ownerhand) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. -mana={5}{U} -type=Instant -[/card] -[card] -name=Intrepid Hero -auto={T}:destroy target(creature[power>=4]) -text={T}: Destroy target creature with power 4 or greater. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Intrepid Provisioner -abilities=trample -auto=target(other human|mybattlefield) 2/2 ueot -text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=3 -[/card] -[card] -name=Intruder Alarm -auto=lord(creature) doesnotuntap -auto=@movedTo(creature|myBattlefield):untap all(creature) -auto=@movedTo(creature|opponentBattlefield):untap all(creature) -text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Inundate -auto=moveTo(ownerhand) all(creature[-blue]|battlefield) -text=Return all nonblue creatures to their owners' hands. -mana={3}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Invasive Species -auto=moveTo(ownerhand) notatarget(other *|mybattlefield) -text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Invasive Surgery -target=sorcery|stack -auto=fizzle -auto=if delirium then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=if delirium then all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=if delirium then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target sorcery spell. -- Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. -mana={U} -type=Instant -[/card] -[card] -name=Inventor's Apprentice -auto=aslongas(artifact|mybattlefield) 1/1 -text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. -mana={R} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Inventors' Fair -auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 controller -auto={T}:add{C} -auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} -aicode=activate target(artifact|mylibrary) moveto(myhand) -text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. -type=Legendary Land -[/card] -[card] -name=Inventor's Goggles -auto={2}:equip -auto=teach(creature) 1/2 -auto=@movedto(creature[artificer]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Invert the Skies -auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot -auto=if spent({U}) then all(creature|mybattlefield) flying ueot -text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) -mana={3}{GU} -type=Instant -[/card] -[card] -name=Inverter of Truth -abilities=flying -auto=all(*|mylibrary) moveto(exile) && all(*|mygraveyard) moveto(mylibrary) -text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. -mana={2}{B}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=6 -toughness=6 -[/card] -[card] -name=Invigorate -target=creature -auto=4/4 -auto=alternative life:3 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 -other={0} name(Have Opponent Gain 3 Life) -text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Invigorating Boon -auto=@cycled(*|hand):may counter(1/1,1) target(creature) -text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Invigorating Falls -auto=life:type:creature:graveyard controller -text=You gain life equal to the number of creature cards in all graveyards. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Invincible Hymn -auto=lifeset:type:*:mylibrary controller -text=Count the number of cards in your library. Your life total becomes that number. -mana={6}{W}{W} -type=Sorcery -[/card] -[card] -name=Inviolability -target=creature -auto=teach(creature) preventalldamage to(this) -text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invisibility -target=creature -auto=cantBeBlockedBy(creature[-wall]) -text=Enchant creature -- Enchanted creature can't be blocked except by Walls. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invisible Stalker -abilities=opponentshroud,unblockable -text=Hexproof -- Invisible Stalker is unblockable. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Invocation of Saint Traft -target=creature -auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invoke the Firemind -auto=choice draw:X -auto=choice damage:X target(creature,player) -text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. -mana={X}{U}{U}{R} -type=Sorcery -[/card] -[card] -name=Ion Storm -auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) -auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) -text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Iona, Shield of Emeria -abilities=flying -auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend -text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. -mana={6}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=7 -toughness=7 -[/card] -[card] -name=Iona's Judgment -target=creature,enchantment -auto=moveTo(exile) -text=Exile target creature or enchantment. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Ior Ruin Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:draw:2 -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Ire of Kaminari -target=creature,player -auto=damage:type:arcane:mygraveyard -text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Ire Shaman -abilities=menace -facedown={3} -autofacedown={R}:morph -autofaceup=counter(1/1,1) && moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. -mana={1}{R} -type=Creature -subtype=Orc Shaman -power=2 -toughness=1 -[/card] -[card] -name=Iridescent Angel -abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white -text=Flying, protection from all colors -mana={5}{W}{U} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Iridescent Drake -abilities=flying -auto=target(aura|mygraveyard) newtarget -text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Irini Sengir -auto=lord(enchantment[white;green]|nonbattlezone) altercost(colorless,+1) -text=White enchantment spells and green enchantment spells cost {2} more to cast. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Iroas, God of Victory -abilities=indestructible -auto=lord(creature|mybattlefield) menace -auto=preventalldamage to(creature[attacking]|mybattlefield) -auto=this(variable{Iroas}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{Iroas}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. -mana={2}{R}{W} -type=Legendary Enchantment Creature -subtype=God -power=7 -toughness=4 -[/card] -[card] -name=Iroas's Champion -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={1}{R}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Iron Lance -auto={3}{T}:first strike target(creature) -text={3}, {T}: Target creature gains first strike until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Iron League Steed -abilities=haste -auto=_FABRICATE_(1) -text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Iron Maiden -auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent -text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={3} -type=Artifact -[/card] -[card] -name=Iron Myr -auto={T}:Add{R} -text={T}: Add {R} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Iron Star -auto=@movedto(*[red]|stack):pay({1}) life:1 -text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Iron Tusk Elephant -abilities=trample -text=Trample -mana={4}{W} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Iron Will -target=creature -auto=0/4 -autohand=__CYCLING__({2}) -text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={W} -type=Instant -[/card] -[card] -name=Iron-Barb Hellion -abilities=haste,cantblock -text=Haste -- Iron-Barb Hellion can't block. -mana={5}{R} -type=Creature -subtype=Hellion Beast -power=5 -toughness=4 -[/card] -[card] -name=Ironclad Revolutionary -auto=may name(sacrifice an artifact) sacrifice notatarget(artifact|mybattlefield) and!( all(this) counter(1/1,2) && life:-2 opponent )! -text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. -mana={4}{B}{B} -type=Creature -subtype=Aetherborn Artificer -power=4 -toughness=4 -[/card] -[card] -name=Ironclad Slayer -auto=may moveto(myhand) target(aura,equipment|mygraveyard) -text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Ironclaw Buzzardiers -auto=cantbeblockerof(creature[power>=2]) -auto={R}:flying -text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. -mana={2}{R} -type=Creature -subtype=Orc Scout -power=2 -toughness=2 -[/card] -[card] -name=Ironclaw Orcs -auto=cantbeblockerof(creature[power>=2]) -text=Ironclaw Orcs can't block creatures with power 2 or greater. -mana={1}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Ironfang -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith) -text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. -color=red -type=Creature -subtype=Werewolf -power=3 -toughness=1 -[/card] -[card] -name=Iron-Heart Chimera -abilities=vigilance -auto={S}:counter(2/2,1) target(other chimera) && transforms((,vigilance)) forever -text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Ironhoof Ox -abilities=oneblocker -text=Ironhoof Ox can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Ox -power=4 -toughness=4 -[/card] -[card] -name=Ironroot Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Ironshell Beetle -auto=counter(1/1,1) target(creature) -text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Irontread Crusher -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Ironwright's Cleansing -target=artifact,enchantment -auto=moveto(exile) -text=Exile target artifact or enchantment. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Irradiate -target=creature -auto=foreach(artifact|myBattlefield) -1/-1 -text=Target creature gets -1/-1 until end of turn for each artifact you control. -mana={3}{B} -type=Instant -[/card] -[card] -name=Irrigation Ditch -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{G}{U} -text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. -type=Land -[/card] -[card] -name=Isamaru, Hound of Konda -mana={W} -type=Legendary Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Isao, Enlightened Bushi -abilities=nofizzle -auto=bushido(2/2) -auto={2}:regenerate target(samurai) -text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. -mana={2}{G} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Ishi-Ishi, Akki Crackshot -auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent -text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. -mana={1}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Ishkanah, Grafwidow -abilities=reach -auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 -auto={6}{b}:target(opponent) life:-type:spider:mybattlefield -text=Reach -- Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. -mana={4}{G} -type=Legendary Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Island Fish Jasconius -abilities=islandhome,doesnotuntap -auto={U}{U}{U}:untap myUpkeepOnly -text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. -mana={4}{U}{U}{U} -type=Creature -subtype=Fish -power=6 -toughness=8 -[/card] -[card] -name=Island of Wak-Wak -auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot -text={T}: The power of target creature with flying becomes 0 until end of turn. -type=Land -[/card] -[card] -name=Island -text=U -type=Basic Land -subtype=Island -[/card] -[card] -name=Isleback Spawn -abilities=shroud -auto=aslongas(*|library) 4/8 <21 compare -text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=4 -toughness=8 -[/card] -[card] -name=Isochron Scepter -auto=may imprint notatarget(instant[manacost<=2]|myhand) -auto={2}{t}:activate castcard(copied noevent named!:imprintedcard:!) -text=Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -mana={2} -type=Artifact -[/card] -[card] -name=Isolated Chapel -auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{W} -auto={T}:Add{B} -text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Isolation Cell -auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -mana={4} -type=Artifact -text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. -[/card] -[card] -name=Isolation Zone -auto=(blink)forsrc target(*[creature;enchantment]|opponentbattlefield) -text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Isperia, Supreme Judge -auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller -abilities=flying -text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. -mana={2}{W}{W}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=6 -toughness=4 -[/card] -[card] -name=Isperia's Skywatch -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={5}{U} -type=Creature -subtype=Vedalken Knight -power=3 -toughness=3 -[/card] -[card] -name=It of the Horrid Swarm -autostack=if casted(this) then token(Insect,creature insect, 1/1,green)*2 -text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. -mana={8} -other={emerge}{6}{G} name(Emerge) -type=Creature -subtype=Eldrazi Insect -power=4 -toughness=4 -[/card] -[card] -name=It That Betrays -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent -auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) -text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. -mana={12} -type=Creature -subtype=Eldrazi -power=11 -toughness=11 -[/card] -[card] -name=It That Rides as One -abilities=first strike, trample, lifelink -text=First strike, trample, lifelink -type=Creature -subtype=Eldrazi Horror -power=4 -toughness=4 -[/card] -[card] -name=Ith, High Arcanist -abilities=vigilance -auto={t}:target(creature[attacking]) removefromcombat -text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W}{U} -suspend(4)={w}{u} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=5 -[/card] -[card] -name=Ivory Charm -auto=choice all(creature) -2/0 ueot -auto=choice tap target(creature) -auto=choice prevent:1 target(creature,player) -text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Ivory Crane Netsuke -auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller -text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. -mana={2} -type=Artifact -[/card] -[card] -name=Ivory Cup -auto=@movedto(*[white]|stack):pay({1}) life:1 -text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Ivory Gargoyle -abilities=flying -auto={4}{W}:moveTo(exile) -autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) -text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. -mana={4}{W} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Ivory Giant -auto=tap all(creature[-white]) -text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W}{W} -suspend(5)={w} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Ivory Guardians -abilities=protection from red -auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 -text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. -mana={4}{W}{W} -type=Creature -subtype=Giant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Ivory Mask -text=You have shroud. (You can't be the target of spells or abilities.) -mana={2}{W}{W} -type=Enchantment -abilities=playershroud -[/card] -[card] -name=Ivory Tower -auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 -text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. -mana={1} -type=Artifact -[/card] -[card] -name=Ivorytusk Fortress -auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) -text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. -mana={2}{W}{B}{G} -type=Creature -subtype=Elephant -power=5 -toughness=7 -[/card] -[card] -name=Ivy Dancer -auto={T}:forestwalk target(creature) -text={T}: Target creature gains forestwalk until end of turn. -mana={2}{G} -type=Creature -subtype=Dryad Shaman -power=1 -toughness=2 -[/card] -[card] -name=Ivy Elemental -auto=counter(1/1,X) -text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. -mana={X}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Ivy Lane Denizen -auto=@movedTo(other creature[green]|mybattlefield):counter(1/1,1) target(creature) -text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Iwamori of the Open Fist -trample=abilities -auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent -text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. -mana={2}{G}{G} -type=Legendary Creature -subtype=Human Monk -power=5 -toughness=5 -[/card] -[card] -name=Izzet Boilerworks -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{U}{R} -text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. -type=Land -[/card] -[card] -name=Izzet Chronarch -auto=moveTo(myhand) target(instant,sorcery|mygraveyard) -text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -mana={3}{U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Izzet Cluestone -auto={T}:Add{U} -auto={T}:Add{R} -auto={U}{R}{T}{S}:draw:1 controller -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Izzet Guildgate -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{R} -text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Izzet Guildmage -auto={2}{U}:name(copy spell) target(instant[manacost<=2]|mystack) castcard(copied noevent) -auto={2}{R}:name(copy spell) target(sorcery[manacost<=2]|mystack) castcard(copied noevent) -text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -mana={UR}{UR} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Izzet Keyrune -auto={T}:Add{U} -auto={T}:Add{R} -auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. -mana={3} -type=Artifact -[/card] -[card] -name=Izzet Signet -auto={1}{T}:Add{U}{R} -text={1}, {T}: Add {U}{R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Izzet Staticaster -abilities=flash,haste -auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever -text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. -power=0 -toughness=3 -mana={1}{u}{r} -type=creature -subtype=Human Wizard -[/card] -[card] -name=Jabari's Banner -auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot -text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2} -type=Artifact -[/card] -[card] -name=Jace Beleren -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: each player draw) draw:1 controller && draw:1 opponent -auto={C(0/0,-1,Loyalty)}:name(-1: draw 1) draw:1 target(player) -auto={C(0/0,-10,Loyalty)}:name(-10: deplete 20) deplete:20 target(player) -text=+2: Each player draws a card. -- -1: Target player draws a card. -- -10: Target player puts the top twenty cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Memory Adept -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: deplete) deplete:1 target(player) && draw:1 controller -auto={0}:name(0: deplete 10) deplete:10 target(player) -auto={C(0/0,-7,Loyalty)}:name(-7: draw 20) target(player) draw:20 -text=+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. -- 0: Target player puts the top ten cards of his or her library into his or her graveyard. -- -7: Any number of target players each draw twenty cards. -mana={3}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, the Mind Sculptor -auto=counter(0/0,3,loyalty) -aicode=activate may bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) -auto={C(0/0,2,Loyalty)}:name(+2:Reveal) target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,0,Loyalty)}:name(0:Draw Cards) draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot -auto={C(0/0,-1,Loyalty)}:name(-1:Bounce) moveto(ownerhand) target(creature) -auto={C(0/0,-12,Loyalty)}:name(-12:Exile Cards) target(player) ability$!all(*|mylibrary) moveto(exile) _ all(*|myhand) moveto(library) !$ targetedplayer -text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. -mana={2}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Unraveler of Secrets -auto=counter(0/0,5,loyalty) -aicode=activate draw:1 controller -auto={C(0/0,1,Loyalty)}:name(+1: Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Bounce) moveto(ownerhand) target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:choice fizzle all(*|opponentstack)])) forever dontremove -text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." -mana={3}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace's Archivist -auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) -text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -mana={1}{U}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Jace's Erasure -auto=@drawof(player):may deplete:1 target(player) -text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Jace's Ingenuity -auto=draw:3 -text=Draw three cards. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Jace's Phantasm -auto=aslongas(*|opponentgraveyard) 4/4 >9 -abilities=flying -text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. -mana={U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Jace's Sanctum -auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) -auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Jace's Scrutiny -target=creature -auto=-4/-0 -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{U} -type=Instant -[/card] -[card] -name=Jackal Familiar -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Jackal Familiar can't attack or block alone. -mana={R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Jackal Pup -auto=@damaged(this):damage:thatmuch controller -text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. -mana={R} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Jackalope Herd -auto=@movedTo(*|mystack):moveTo(ownerHand) -text=When you cast a spell, return Jackalope Herd to its owner's hand. -mana={3}{G} -type=Creature -subtype=Rabbit Beast -power=4 -toughness=5 -[/card] -[card] -name=Jacques le Vert -auto=lord(creature[green]|myBattlefield) 0/2 -text=Green creatures you control get +0/+2. -mana={1}{R}{G}{W} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Jaddi Lifestrider -auto=tap target(creature[-tapped]|mybattlefield) && life:2 -text=tap any amount of creatures and gain 2 life for each creature tapped this way -mana={4}{G} -type=Creature -subtype=Elemental -power=2 -toughness=8 -[/card] -[card] -name=Jaddi Offshoot -abilities=defender -auto=@movedTo(land|myBattlefield):life:1 controller -text=Defender -- Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. -mana={G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Jade Idol -auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot -text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Jade Leech -auto=lord(*[green]|mycastingzone) altercost(green,+1) -text=Green spells you cast cost {G} more to cast. -mana={2}{G}{G} -type=Creature -subtype=Leech -power=5 -toughness=5 -[/card] -[card] -name=Jade Mage -auto={2}{G}:token(Saproling,Creature Saproling,1/1,green) -text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Jade Statue -auto={2}:transforms((Golem Artifact Creature,setpower=3,settoughness=6)) ueot restriction{during battle} -text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -mana={4} -type=Artifact -[/card] -[card] -name=Jagged Lightning -target=<2>creature -auto=damage:3 -text=Jagged Lightning deals 3 damage to each of two target creatures. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Jagged Poppet -auto=@damaged(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. -mana={1}{B}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=4 -[/card] -[card] -name=Jagged-Scar Archers -anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive -auto={T}:target(creature[flying]) dynamicability -text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. -mana={1}{G}{G} -type=Creature -subtype=Elf Archer -power=* -toughness=* -[/card] -[card] -name=Jagwasp Swarm -abilities=flying -text=Flying -mana={3}{B} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Jalira, Master Polymorphist -auto={2}{u}{s(other creature|mybattlefield)}{t}:Reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary]|mylibrary) optionone target(creature[-legendary]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend -text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -mana={3}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Jalum Tome -auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={2}, {T}: Draw a card, then discard a card. -mana={3} -type=Artifact -[/card] -[card] -name=Jamuraan Lion -auto={W}{T}:cantblock target(creature) -text={W}, {T}: Target creature can't block this turn. -mana={2}{W} -type=Creature -subtype=Cat -power=3 -toughness=1 -[/card] -[card] -name=Jandor's Ring -alias=1117 -text={2}, {T}, Discard the last card you drew this turn: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Jandor's Saddlebags -auto={3}{T}:untap target(creature) -text={3}, {T}: Untap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Jangling Automaton -auto=@combat(attacking) source(this):untap all(creature|opponentBattlefield) -text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Janjeet Sentry -auto=alterenergy:2 controllere -auto={T}{e:2}:tap target(artifact,creature) -auto={T}{e:2}:untap target(artifact,creature) -text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. -mana={2}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=3 -[/card] -[card] -name=Jarad, Golgari Lich Lord -auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic -auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent -autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) -text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. -mana={B}{B}{G}{G} -type=Legendary Creature -subtype=Zombie Elf -power=2 -toughness=2 -[/card] -[card] -name=Jarad's Orders -auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot -text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. -mana={2}{B}{G} -type=Sorcery -[/card] -[card] -name=Jaraku the Interloper -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. -color=blue -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Jareth, Leonine Titan -auto=@combat(blocking) source(this):7/7 ueot -auto={W}:name(White) protection from white -auto={W}:name(Blue) protection from blue -auto={W}:name(Black) protection from black -auto={W}:name(Red) protection from red -auto={W}:name(Green) protection from green -text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. -mana={3}{W}{W}{W} -type=Legendary Creature -subtype=Cat Giant -power=4 -toughness=7 -[/card] -[card] -name=Jasmine Boreal -mana={3}{G}{W} -type=Legendary Creature -subtype=Human -power=4 -toughness=5 -[/card] -[card] -name=Jawbone Skulkin -auto={2}:haste target(creature[red]) -text={2}: Target red creature gains haste until end of turn. -mana={1} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Jaya Ballard, Task Mage -auto={R}{T}{D(*|myHand)}:destroy target(*[blue]) -auto={1}{R}{T}{D(*|myHand)}:damage:3 && cantregen target(creature,player) -auto={5}{R}{R}{D(*|myHand)}:damage:6 all(creature,player) -text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Jayemdae Tome -auto={4}{T}:draw:1 -text={4}, {T}: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Jazal Goldmane -abilities=first strike -auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield ueot -text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. -mana={2}{W}{W} -type=Legendary Creature -subtype=Cat Warrior -power=4 -toughness=4 -[/card] -[card] -name=Jedit Ojanen of Efrava -abilities=forestwalk -auto=@combat(attacking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) -auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) -text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Cat Warrior -power=5 -toughness=5 -[/card] -[card] -name=Jedit Ojanen -mana={4}{W}{W}{U} -type=Legendary Creature -subtype=Cat Warrior -power=5 -toughness=5 -[/card] -[card] -name=Jedit's Dragoons -abilities=vigilance -auto=life:4 -text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. -mana={5}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=5 -[/card] -[card] -name=Jeering Instigator -facedown={3} -autofacedown={2}{R}:morph -autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Jelenn Sphinx -abilities=flying,vigilance -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot -text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. -mana={3}{W}{U} -type=Creature -subtype=Sphinx -power=1 -toughness=5 -[/card] -[card] -name=Jenara, Asura of War -abilities=flying -auto={1}{W}:counter(1/1,1) -text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. -mana={G}{W}{U} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Jerrard of the Closed Fist -mana={3}{R}{G}{G} -type=Legendary Creature -subtype=Human Knight -power=6 -toughness=5 -[/card] -[card] -name=Jeska, Warrior Adept -abilities=first strike,haste -auto={T}:damage:1 target(creature,player) -text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Barbarian Warrior -power=3 -toughness=1 -[/card] -[card] -name=Jeskai Ascendancy -auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot && all(creature|mybattlefield) untap -auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. -mana={U}{R}{W} -type=Enchantment -[/card] -[card] -name=Jeskai Banner -auto={T}: Add{U} -auto={T}: Add{R} -auto={T}: Add{W} -auto={U}{R}{W}{T}{S}:draw:1 controller -text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Jeskai Barricade -abilities=flash,defender -auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Jeskai Charm -auto=choice name(top of library) moveTo(ownerLibrary) target(creature) -auto=choice name(4 damage) damage:4 target(opponent) -auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot -text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. -mana={U}{R}{W} -type=Instant -[/card] -[card] -name=Jeskai Elder -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Jeskai Runemark -target=creature -auto=2/2 -auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying -text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Jeskai Sage -auto=@movedto(*[-creature]|mystack):1/1 ueot -auto=@movedto(this|graveyard) from(mybattlefield):draw:1 controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Jeskai Student -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Jeskai Windscout -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=1 -[/card] -[card] -name=Jester's Cap -aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) -auto={2}{T}{S}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. -mana={4} -type=Artifact -[/card] -[card] -name=Jet Medallion -auto=lord(*[black]|mycastingzone) altercost(colorless,-1) -text=Black spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Jeweled Spirit -abilities=flying -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot -text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Jeweled Torque -auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever -text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. -mana={2} -type=Artifact -[/card] -[card] -name=Jhessian Balmgiver -auto={T}:prevent:1 target(creature,player) -auto={T}:unblockable target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. -mana={1}{W}{U} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Jhessian Infiltrator -abilities=unblockable -text=Jhessian Infiltrator is unblockable. -mana={G}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Jhessian Lookout -mana={1}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Jhessian Thief -auto=@combatdamaged(player) from(this):draw:1 controller -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Jhessian Zombies -abilities=fear -aicode=activate target(*[island;swamp]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[island;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{U}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Jhoira's Toolbox -auto={2}:regenerate target(creature[artifact]) -text={2}: Regenerate target artifact creature. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Jhovall Queen -abilities=vigilance -text=Vigilance -mana={4}{W}{W} -type=Creature -subtype=Cat Rebel -power=4 -toughness=7 -[/card] -[card] -name=Jhovall Rider -abilities=trample -text=Trample -mana={4}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Jihad -auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend -text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. -mana={W}{W}{W} -type=Enchantment -[/card] -[card] -name=Jilt -kicker={1}{R} -target=creature -auto=moveto(ownerhand) -auto=kicker damage:2 target(creature) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Jin-Gitaxias, Core Augur -abilities=flash -auto=@each my end:draw:7 -auto=hmodifer:-7 opponent -mana={8}{U}{U} -type=Legendary Creature -subtype=Praetor -power=5 -toughness=4 -text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. -[/card] -[card] -name=Jinxed Choker -auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) -auto=@each my upkeep:dynamicability -auto={3}:name(add a Charge counter) counter(0/0,1,Charge) -auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) -text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. -mana={3} -type=Artifact -[/card] -[card] -name=Jinxed Idol -auto=@each my upkeep:damage:2 controller -auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) -text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) -mana={2} -type=Artifact -[/card] -[card] -name=Jinxed Ring -auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller -auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) -text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) -mana={2} -type=Artifact -[/card] -[card] -name=Jinx -target=land -auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot -auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot -auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot -auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot -auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot -auto=@next upkeep:draw:1 controller -text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Jiwari, the Earth Aflame -auto={X}{R}{T}:damage:X target(creature[-flying]) -autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) -text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. -mana={3}{R}{R} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Jodah's Avenger -auto={0}:double strike && -1/-1 -auto={0}:protection from red && -1/-1 -auto={0}:vigilance && -1/-1 -auto={0}:shadow && -1/-1 -text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) -mana={5}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Johan -auto=@each my combatbegins sourcenottap:may name(johan cant attack) transforms((,newability[all(other creature|myBattlefield) vigilance],cantattack,cantpwattack,newability[phaseactionmulti[combatends sourceinplay] -cantattack && -cantpwattack])) ueot -text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. -mana={3}{R}{G}{W} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=4 -[/card] -[card] -name=Johtull Wurm -auto=rampage(-2/-1,1) -text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. -mana={5}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Join the Ranks -auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 -text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Joiner Adept -auto=lord(land|myBattlefield) {T}:add{G} -auto=lord(land|myBattlefield) {T}:add{R} -auto=lord(land|myBattlefield) {T}:add{U} -auto=lord(land|myBattlefield) {T}:add{B} -auto=lord(land|myBattlefield) {T}:add{W} -text=Lands you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Jokulhaups -auto=bury all(artifact,creature,land) -text=Destroy all artifacts, creatures, and lands. They can't be regenerated. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Jokulmorder -abilities=trample,doesnotuntap -auto=tap(noevent) -auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 -auto=choice sacrifice all(this) -auto=@movedTo(island|mybattlefield):untap -text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. -mana={4}{U}{U}{U} -type=Creature -subtype=Leviathan -power=12 -toughness=12 -[/card] -[card] -name=Jolrael, Empress of Beasts -auto={2}{G}{T}{D(*|myhand)}{D(*|myhand)}:name(lands become 3/3 creatures) target(player) donothing && all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot -text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Jolrael's Centaur -abilities=flanking,shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{G}{G} -type=Creature -subtype=Centaur Archer -power=2 -toughness=2 -[/card] -[card] -name=Jolrael's Favor -abilities=flash -target=creature -auto={1}{G}:regenerate -text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Jolt -auto=@next upkeep:draw:1 controller -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Jolting Merfolk -auto={1}{C(0/0,-1,Fade)}:tap target(creature) -auto=fading:4 -text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. -mana={2}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Jor Kadeen, the Prevailer -auto=first strike -auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 -text=First strike -- Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts. -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Joraga Auxiliary -auto={4}{G}{W}:target(other creature|battlefield) counter(1/1,1) -text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={1}{G}{W} -type=Creature -subtype=Elf Soldier Ally -power=2 -toughness=3 -[/card] -[card] -name=Joraga Bard -auto=may all(ally|myBattlefield) vigilance ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) vigilance ueot -text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. -mana={3}{G} -type=Creature -subtype=Elf Rogue Ally -power=1 -toughness=4 -[/card] -[card] -name=Joraga Treespeaker -auto={1}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} -auto=this(counter{0/0.1.Level}) 0/1 -auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} -auto=this(counter{0/0.5.Level}) 0/2 -text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) -mana={G} -auto=maxlevel:5 -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Joraga Warcaller -auto=kicker counter(1/1,kicked) -kicker=multi{1}{G} -auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 -text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Jori En, Ruin Diver -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 controller -text=Whenever you cast your second spell each turn, draw a card. -mana={1}{U}{R} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Jorubai Murk Lurker -auto=aslongas(Swamp|myBattlefield) 1/1 -auto={1}{B}:target(creature) lifelink ueot -text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) -mana={2}{U} -type=Creature -subtype=Leech -power=1 -toughness=3 -[/card] -[card] -name=Jotun Owl Keeper -auto=cumulativeupcost[{WU}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying) -text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. -mana={2}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Journey of Discovery -other={4}{G}{G} name(Entwine) -auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) -auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) -text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Journey to Nowhere -auto=target(creature) (blink)forsrc -text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Journeyer's Kite -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={3}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Joven -auto={R}{R}{R}{T}:destroy target(artifact[-creature]) -text={R}{R}{R}, {T}: Destroy target noncreature artifact. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Joven's Ferrets -auto=@combat(attacking) source(this):0/2 ueot -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen -text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. -mana={G} -type=Creature -subtype=Ferret -power=1 -toughness=1 -[/card] -[card] -name=Joven's Tools -auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot -text={4}, {T}: Target creature can't be blocked this turn except by Walls. -mana={6} -type=Artifact -[/card] -[card] -name=Jovial Evil -target=opponent -auto=damage:twicetype:creature[white]:targetedpersonsbattlefield -text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Joyous Respite -auto=life:type:land:mybattlefield -text=You gain 1 life for each land you control. -mana={3}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Judge of Currents -auto=@tapped(merfolk|mybattlefield):may life:1 controller -text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. -mana={1}{W} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Judge Unworthy -auto=scry:3 scrycore delayed name(Choose Target for damage) target(creature[attacking,blocking]) damage:revealedmana scrycoreend scryend -text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Judge's Familiar -abilities=flying -auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. -mana={WU} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Jugan, the Rising Star -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Juggernaut -abilities=mustattack -auto=cantbeblockedby(wall) -text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=3 -[/card] -[card] -name=Juju Bubble -auto=@movedTo(*|myBattlefield):moveTo(graveyard) -auto={2}:life:1 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Jukai Messenger -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Jump -target=creature -auto=flying -text=Target creature gains flying until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Jund Battlemage -auto={B}{T}:life:-1 target(player) -auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) -text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Jund Charm -auto=choice moveTo(exile) all(*|opponentgraveyard) -auto=choice moveTo(exile) all(*|mygraveyard) -auto=choice damage:2 all(creature) -auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) -text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. -mana={B}{R}{G} -type=Instant -[/card] -[card] -name=Jund Hackblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) haste -text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. -mana={BG}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=1 -[/card] -[card] -name=Jund Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic&mountain;forest;swamp]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic&mountain;forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Jund Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) -autohand={2}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) -text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -mana={B}{R}{G} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=2 -[/card] -[card] -name=Jungle Barrier -abilities=defender -auto=draw:1 -text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. -mana={2}{G}{U} -type=Creature -subtype=Plant Wall -power=2 -toughness=6 -[/card] -[card] -name=Jungle Basin -auto=tap(noevent) -auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{G} -text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. -type=Land -[/card] -[card] -name=Jungle Hollow -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{G} -text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Jungle Lion -abilities=cantblock -text=Jungle Lion can't block. -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Jungle Patrol -auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) -auto={S(plant wall|myBattlefield)}:Add{R} -text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. -mana={3}{G} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Jungle Shrine -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. -type=Land -[/card] -[card] -name=Jungle Troll -auto={GR}:regenerate -text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. -mana={1}{R}{G} -type=Creature -subtype=Troll -power=2 -toughness=1 -[/card] -[card] -name=Jungle Weaver -abilities=reach -autohand=__CYCLING__({2}) -text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=6 -[/card] -[card] -name=Jungle Wurm -auto=rampage(-1/-1,1) -text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Juniper Order Advocate -auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 -text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. -mana={2}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=2 -[/card] -[card] -name=Juniper Order Druid -auto={T}:Untap target(land) -text={T}: Untap target land. -mana={2}{G} -type=Creature -subtype=Human Cleric Druid -power=1 -toughness=1 -[/card] -[card] -name=Juniper Order Ranger -auto=@movedto(other creature|myBattlefield):counter(1/1,1) -auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1) -text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. -mana={3}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Junk Diver -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. -mana={3} -type=Artifact Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Junk Golem -auto=counter(1/1,3) -auto=upcost[{C(1/1,-1)}] sacrifice -auto={D(*|myhand)}:counter(1/1,1) -text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Junktroller -abilities=defender -auto={T}:bottomoflibrary target(*|graveyard) -text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=6 -[/card] -[card] -name=Junkyo Bell -auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot -text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. -mana={4} -type=Artifact -[/card] -[card] -name=Juntu Stakes -auto=lord(creature[power<=1]) doesnotuntap -text=Creatures with power 1 or less don't untap during their controllers' untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Junun Efreet -abilities=flying -auto=upcost[{B}{B}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. -mana={1}{B}{B} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Jushi Apprentice -doublefaced=kamiflip -auto={2}{U}{T}:draw:1 controller restriction{type(*|myhand)~lessthan~8} -auto={2}{U}{T}:draw:1 controller && flip(Tomoya the Revealer) restriction{type(*|myhand)~morethan~7} -text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Just Fate -target=creature[attacking]|opponentBattlefield -auto=destroy -restriction=opponentblockersonly -text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Just the Wind -target=creature -auto=moveto(ownerhand) -abilities=madness -autoexile=restriction{discarded} pay({u}) name(pay u to cast) activate name(pay u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Justice -auto=upcost[{W}{W}]) sacrifice -auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent -auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent -auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller -auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller -text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Juvenile Gloomwidow -abilities=reach,wither -text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={G}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Juzam Djinn -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. -mana={2}{B}{B} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Jwar Isle Avenger -abilities=flying -text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -mana={4}{U} -other={2}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Sphinx -power=3 -toughness=3 -[/card] -[card] -name=Jwar Isle Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{B} -text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Jwari Scuttler -mana={2}{U} -type=Creature -subtype=Crab -power=2 -toughness=3 -[/card] -[card] -name=Jwari Shapeshifter -auto=may copy notatarget(ally) -text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. -mana={1}{U} -type=Creature -subtype=Shapeshifter Ally -power=0 -toughness=0 -[/card] -[card] -name=Kaalia of the Vast -abilities=flying -auto=@combat(attacking) source(this):target(creature[angel;demon;dragon]|myhand) ninjutsu -text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. -mana={1}{B}{R}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kabira Crossroads -auto=tap(noevent) -auto=life:2 -auto={T}:Add{W} -text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Kabira Evangel -auto=may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend -auto=@movedTo(other ally|myBattlefield):may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend -text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=3 -[/card] -[card] -name=Kabira Vindicator -auto={2}{W}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 -auto=this(counter{0/0.2.Level}) 1/2 -auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 -auto=this(counter{0/0.5.Level}) 1/2 -auto=maxlevel:5 -text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Kabuto Moth -abilities=flying -auto={T}:1/2 target(creature) -text=Flying -- {T}: Target creature gets +1/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Kaervek the Merciless -auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) -auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) -auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) -auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) -auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) -auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) -auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) -auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) -auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) -auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) -auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) -auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) -auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) -auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) -auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) -auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) -text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. -mana={5}{B}{R} -type=Legendary Creature -subtype=Human Shaman -power=5 -toughness=4 -[/card] -[card] -name=Kaervek's Hex -auto=damage:1 all(creature[-black]) -auto=damage:1 all(creature[green]) -text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Kaervek's Purge -auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) -text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. -mana={X}{B}{R} -type=Sorcery -[/card] -[card] -name=Kagemaro, First to Suffer -anyzone=type:*:myhand/type:*:myhand cdaactive -auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) ueot -text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=* -toughness=* -[/card] -[card] -name=Kagemaro's Clutch -target=creature -auto=foreach(*|myhand) -1/-1 -text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kaijin of the Vanishing Touch -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={1}{U} -type=Creature -subtype=Spirit -power=0 -toughness=3 -abilities=defender -[/card] -[card] -name=Kaiso, Memory of Loyalty -doublefaced=kamiflip -abilities=flying -auto={C(0/0,-1,Ki)}:prevent:999 target(creature) -text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. -color=white -type=Legendary Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Kalastria Healer -auto=choice life:-1 all(opponent) && life:1 controller -auto=@movedTo(other ally|myBattlefield):life:-1 all(opponent) && life:1 controller -text=Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Vampire Cleric Ally -power=1 -toughness=2 -[/card] -[card] -name=Kalastria Highborn -auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller -auto=@movedto(this|graveyard) from(battlefield):pay({B}) choice target(player) life:-2 && life:2 controller -text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. -mana={B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kalastria Nightwatch -auto=@lifeof(player):flying ueot -text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Vampire Warrior Ally -power=4 -toughness=5 -[/card] -[card] -name=Kaldra -auto=all(helm of kaldra) newhook -auto=all(shield of kaldra) newhook -auto=all(sword of kaldra) newhook -type=Legendary Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Kaleidostone -auto=draw:1 -auto={5}{T}{S}:Add{W}{U}{B}{R}{G} -text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Kalemne's Captain -abilities=vigilance -auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveto(exile) all(*[artifact;enchantment])])) forever -text=Vigilance -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. -mana={3}{W}{W} -type=Creature -subtype=Giant Soldier -power=5 -toughness=5 -[/card] -[card] -name=Kalonian Behemoth -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Kalonian Hydra -abilities=trample -auto=counter(1/1,4) -auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)*2])) -text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Kalonian Tusker -mana={G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Kalonian Twingrove -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -auto=token(-383290) -text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." -mana={5}{G} -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Kamahl, Fist of Krosa -auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot -auto={2}{G}{G}{G}:all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample ueot -text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. -mana={4}{G}{G} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=3 -[/card] -[card] -name=Kamahl, Pit Fighter -abilities=haste -auto={T}:Damage:3 target(creature,player) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Barbarian -power=6 -toughness=1 -[/card] -[card] -name=Kamahl's Desire -target=creature -auto=first strike -auto=aslongas(*|mygraveyard) 3/0 >6 -text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kamahl's Sledge -target=creature -auto=damage:4 -auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 -text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Kambal, Consul of Allocation -auto=@movedto(*[-creature]|opponentstack):life:-2 opponent && life:2 controller -text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Kami of Ancient Law -auto={S}:destroy target(other enchantment) -text=Sacrifice Kami of Ancient Law: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kami of Empty Graves -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{B} -type=Creature -subtype=Spirit -power=4 -toughness=1 -[/card] -[card] -name=Kami of False Hope -auto={S}:fog oneshot -text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Kami of Fire's Roar -auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) -text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Kami of Lunacy -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={4}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=1 -[/card] -[card] -name=Kami of Old Stone -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=7 -[/card] -[card] -name=Kami of Tattered Shoji -auto=@movedto(arcane,spirit|mystack):flying ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=5 -[/card] -[card] -name=Kami of the Crescent Moon -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -mana={U}{U} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Kami of the Honored Dead -abilities=flying -auto=@damaged(this):life:thatmuch controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={5}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=5 -[/card] -[card] -name=Kami of the Hunt -auto=@movedTo(arcane,spirit|mystack):1/1 ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kami of the Painted Road -auto=@movedTo(arcane,spirit|mystack):may protection from white ueot -auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot -auto=@movedTo(arcane,spirit|mystack):may protection from black ueot -auto=@movedTo(arcane,spirit|mystack):may protection from red ueot -auto=@movedTo(arcane,spirit|mystack):may protection from green ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Kami of the Palace Fields -abilities=flying,first strike -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={5}{W} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Kami of the Tended Garden -auto=upcost[{G}] sacrifice) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kami of the Waning Moon -abilities=flying -auto=@movedTo(arcane,spirit|mystack):fear target(creature) -text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Kami of Twisted Reflection -auto={S}:moveTo(ownerhand) target(other creature|mybattlefield) -text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kangee, Aerie Keeper -abilities=flying -other={X}{4}{W}{U} name(Kicker) -auto=if paid(alternative) then counter(0/0,X,Feather) -auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 -text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. -mana={2}{W}{U} -type=Legendary Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kapsho Kitefins -abilities=flying -auto=tap target(creature) -auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) -text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. -mana={4}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Karakas -auto={T}:Add{W} -auto={T}:moveTo(ownerhand) target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. -type=Legendary Land -[/card] -[card] -name=Karametra, God of Harvests -abilities=indestructible -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[forest;plains]|myLibrary) -auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) -auto=@movedto(creature|stack) from(*|myhand):name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{G}{W} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=7 -[/card] -[card] -name=Karametra's Acolyte -auto={T}:thisforeach(variable{type:manaG}>0) add{G} -text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={3}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=4 -[/card] -[card] -name=Karametra's Favor -target=creature -auto=teach(creature) {T}:add{G} -auto=teach(creature) {T}:add{W} -auto=teach(creature) {T}:add{U} -auto=teach(creature) {T}:add{B} -auto=teach(creature) {T}:add{R} -auto=draw:1 controller -text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kargan Dragonlord -auto={R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.4.Level}) 2/2 -auto=this(counter{0/0.4.Level}) flying -auto=this(counter{0/0.8.Level}) 4/4 -auto=this(counter{0/0.8.Level}) flying -auto=this(counter{0/0.8.Level}) trample -auto=this(counter{0/0.8.Level}) {R}:1/0 -text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) -mana={R}{R} -type=Creature -subtype=Human Warrior -auto=maxlevel:8 -power=2 -toughness=2 -[/card] -[card] -name=Kari Zev, Skyship Raider -abilities=first strike,menace -auto=@combat(attacking) source(this):token(Ragavan,Legendary Creature Monkey,2/1,red,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. -mana={1}{R} -type=Legendary Creature -subtype=Human Pirate -power=1 -toughness=3 -[/card] -[card] -name=Kari Zev's Expertise -target=*[creature;vehicle] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=may castcard(normal) target(*[-land;manacost<=2]|myhand) -text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Karlov of the Ghost Council -auto=@lifeof(player):counter(1/1,2) -auto={W}{B}{C(1/1,-6)}:moveto(exile) target(creature) -text=Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. -- {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. -mana={W}{B} -type=Legendary Creature -subtype=Spirit Advisor -power=2 -toughness=2 -[/card] -[card] -name=Karma -auto=@each my upkeep:damage:type:swamp:mybattlefield controller -auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Karmic Guide -abilities=flying,protection from black -auto=moveTo(myBattlefield) target(creature|mygraveyard) -auto=upcost[{3}{W}{W};next upkeep] sacrifice -text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Angel Spirit -power=2 -toughness=2 -[/card] -[card] -name=Karn, Silver Golem -auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot -auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) -mana={5} -type=Legendary Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Karn's Touch -target=artifact[-creature] -auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -mana={U}{U} -type=Instant -[/card] -[card] -name=Karona, False God -abilities=haste -auto=@each upkeep:moveTo(opponentbattlefield) -auto=@combat(attacking) source(this):chooseatype all(creature[chosentype]) 3/3 ueot chooseend -text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. -mana={1}{W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Karoo Meerkat -abilities=protection from blue -text=Protection from blue -mana={1}{G} -type=Creature -subtype=Mongoose -power=2 -toughness=1 -[/card] -[card] -name=Karoo -auto=tap(noevent) -auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{W} -text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. -type=Land -[/card] -[card] -name=Karplusan Forest -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. -type=Land -[/card] -[card] -name=Karplusan Giant -auto={T(land[snow]|mybattlefield)}:1/1 -text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. -mana={6}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Karplusan Strider -auto=cantbetargetof(*[blue;black]) -text=Karplusan Strider can't be the target of blue or black spells. -mana={3}{G} -type=Creature -subtype=Yeti -power=3 -toughness=4 -[/card] -[card] -name=Karplusan Wolverine -auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player) -text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. -mana={R} -type=Snow Creature -subtype=Wolverine Beast -power=1 -toughness=1 -[/card] -[card] -name=Karplusan Yeti -auto={T}:target(creature) dynamicability -text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. -mana={3}{R}{R} -type=Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Karrthus, Tyrant of Jund -abilities=flying,haste -auto=moveTo(myBattlefield) all(dragon) -auto=untap all(dragon) -auto=lord(other dragon|myBattlefield) haste -text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. -mana={4}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=7 -toughness=7 -[/card] -[card] -name=Karstoderm -auto=counter(1/1,5) -auto=@movedto(artifact|myBattlefield):counter(1/1,-1) -auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) -text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Kaseto, Orochi Archmage -auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 -text={G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. -mana={1}{G}{U} -type=Legendary Creature -subtype=Snake Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kashi-Tribe Elite -auto=lord(snake[legendary]|mybattlefield) shroud -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=3 -[/card] -[card] -name=Kashi-Tribe Reaver -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={1}{G}:regenerate -text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. -mana={3}{G} -type=Creature -subtype=Snake Warrior -power=3 -toughness=2 -[/card] -[card] -name=Kashi-Tribe Warriors -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={3}{G}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=4 -[/card] -[card] -name=Kasimir the Lone Wolf -mana={4}{W}{U} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=3 -[/card] -[card] -name=Katabatic Winds -abilities=phasing -auto=lord(creature[flying]) cantattack -auto=lord(creature[flying]) cantpwattack -auto=lord(creature[flying]) cantblock -auto=lord(creature[flying]) notapability -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Kataki, War's Wage -auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) -text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." -mana={1}{W} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Kathari Bomber -abilities=flying -auto=@combatdamaged(player) from(this):token(Goblin,Creature Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) -autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Bird Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kathari Remnant -abilities=flying -auto={B}:regenerate -autostack=if casted(this) then cascade:plibrarycount -text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{U}{B} -type=Creature -subtype=Bird Skeleton -power=0 -toughness=1 -[/card] -[card] -name=Kathari Screecher -abilities=flying -autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kavu Aggressor -abilities=cantblock -kicker={4} -auto=kicker counter(1/1,1) -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={2}{R} -type=Creature -subtype=Kavu -power=3 -toughness=2 -[/card] -[card] -name=Kavu Chameleon -abilities=nofizzle -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Kavu Climber -auto=draw:1 controller -text=When Kavu Climber enters the battlefield, draw a card. -mana={3}{G}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Glider -auto={W}:0/1 -auto={U}:flying -text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=1 -[/card] -[card] -name=Kavu Howler -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-kavu]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Kavu) target(<4>kavu|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. -mana={4}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=5 -[/card] -[card] -name=Kavu Lair -auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller -auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent -text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Kavu Mauler -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other kavu[attacking]) 1/1 ueot -text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. -mana={4}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Kavu Monarch -auto=lord(kavu) trample -auto=@movedTo(other kavu|battlefield):counter(1/1,1) -text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. -mana={2}{R}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Predator -abilities=trample -auto=@lifefoeof(player):all(trigger[to]) dynamicability -text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. -mana={1}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kavu Recluse -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes a Forest until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kavu Runner -auto=aslongas(creature[blue;white]|opponentBattlefield) haste <1 -text=Kavu Runner has haste as long as no opponent controls a white or blue creature. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Scout -auto=aslongas(forest|myBattlefield) 1/0 -auto=aslongas(island|myBattlefield) 1/0 -auto=aslongas(plains|myBattlefield) 1/0 -auto=aslongas(mountain|myBattlefield) 1/0 -auto=aslongas(swamp|myBattlefield) 1/0 -text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. -mana={2}{R} -type=Creature -subtype=Kavu Scout -power=0 -toughness=2 -[/card] -[card] -name=Kavu Titan -kicker={2}{G} -auto=kicker counter(1/1,3) -auto=kicker trample -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. -mana={1}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kaysa -auto=lord(creature[green]|myBattlefield)1/1 -text=Green creatures you control get +1/+1. -mana={3}{G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=3 -[/card] -[card] -name=Kazandu Blademaster -abilities=first strike,vigilance -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. -mana={W}{W} -type=Creature -subtype=Human Soldier Ally -power=1 -toughness=1 -[/card] -[card] -name=Kazandu Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{R} -auto={T}:Add{G} -text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Kazandu Tuskcaller -auto={1}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.3.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 -text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) -auto=maxlevel:6 -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kazuul Warlord -auto=may all(ally|myBattlefield) counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1) -text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. -mana={4}{R} -type=Creature -subtype=Minotaur Warrior Ally -power=3 -toughness=3 -[/card] -[card] -name=Kazuul, Tyrant of the Cliffs -auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent -text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. -mana={3}{R}{R} -type=Legendary Creature -subtype=Ogre Warrior -power=5 -toughness=4 -[/card] -[card] -name=Kazuul's Toll Collector -auto={0}:target(equipment|mybattlefield) newhook assorcery -text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Kederekt Creeper -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Kederekt Creeper can't be blocked except by two or more creatures. -abilities=menace,deathtouch -mana={U}{B}{R} -type=Creature -subtype=Horror -power=2 -toughness=3 -[/card] -[card] -name=Kederekt Leviathan -auto=moveTo(ownerhand) all(other *[-land]) -autograveyard={6}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={6}{U}{U} -type=Creature -subtype=Leviathan -power=5 -toughness=5 -[/card] -[card] -name=Kederekt Parasite -auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent -text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. -mana={B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Keen Sense -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Keeneye Aven -abilities=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Keen-Eyed Archers -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{W} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Keening Apparition -auto={S}:destroy target(other enchantment) -text=Sacrifice Keening Apparition: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Keening Banshee -abilities=flying -auto=-2/-2 target(creature) ueot -text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Keening Stone -auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer -text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. -mana={6} -type=Artifact -[/card] -[card] -name=Keep Watch -auto=foreach(creature[attacking]):draw:1 controller -text=Draw a card for each attacking creature. -mana={2}{U} -type=Instant -[/card] -[card] -name=Keeper of Kookus -auto={R}:protection from red -text={R}: Keeper of Kookus gains protection from red until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Keeper of Progenitus -auto=lord(*[mountain;forest;plains]) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=3 -[/card] -[card] -name=Keeper of the Beasts -auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) -text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. -mana={G}{G} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Dead -auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot -text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Flame -auto={R}{T}:damage:2 opponent restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} -text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. -mana={R}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Light -auto={W}{T}:life:3 controller restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} -text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. -mana={W}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Mind -auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller -text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Nine Gales -abilities=flying -auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) -text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of Tresserhorn -auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot -text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. -mana={5}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Keepers of the Faith -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Keepsake Gorgon -abilities=deathtouch -auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever -text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=5 -[/card] -[card] -name=Kei Takahashi -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Keiga, the Tide Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature) -text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. -mana={5}{U} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Keldon Arsonist -auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) -text={1}, Sacrifice two lands: Destroy target land. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Keldon Battlewagon -abilities=trample,cantblock -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} -text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=0 -toughness=3 -[/card] -[card] -name=Keldon Berserker -auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot -text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Human Soldier Berserker -power=2 -toughness=3 -[/card] -[card] -name=Keldon Champion -abilities=haste -auto=damage:3 target(player) -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Keldon Firebombers -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent -text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. -mana={3}{R}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Keldon Halberdier -abilities=first strike -text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{R} -suspend(4)={r} -type=Creature -subtype=Human Warrior -power=4 -toughness=1 -[/card] -[card] -name=Keldon Mantle -target=creature -auto={B}:regenerate -auto={R}:1/0 -auto={G}:trample -text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Keldon Marauders -auto=vanishing:2 -auto=damage:1 target(player) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player) -text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Keldon Megaliths -auto=tap(noevent) -auto={T}:Add{R} -auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 -text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. -type=Land -[/card] -[card] -name=Keldon Necropolis -auto={T}:Add{1} -auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. -type=Legendary Land -[/card] -[card] -name=Keldon Vandals -auto=destroy target(artifact) -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=4 -toughness=1 -[/card] -[card] -name=Keldon Warlord -anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive -text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=* -toughness=* -[/card] -[card] -name=Kelinore Bat -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Kelsinko Ranger -auto={1}{W}:first strike target(creature[green]) -text={1}{W}: Target green creature gains first strike until end of turn. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Kemba, Kha Regent -auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) -text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. -mana={1}{W}{W} -type=Legendary Creature -subtype=Cat Cleric -power=2 -toughness=4 -[/card] -[card] -name=Kemba's Skyguard -abilities=flying -auto=life:2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. -mana={1}{W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Kemuri-Onna -auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=@movedto(mystack) from(myhand):may moveto(myhand) all(this) -text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Kentaro, the Smiling Cat -auto=bushido(1/1) -auto=lord(*[samurai]|mycastingzone) anytypeofmana -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. -mana={1}{W} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Kenzo the Hardhearted -doublefaced=kamiflip -abilities=double strike -auto=bushido(2/2) -text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -color=white -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=4 -[/card] -[card] -name=Kessig Cagebreakers -auto=@combat(attacking) source(this):token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard -text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. -mana={4}{G} -type=Creature -subtype=Human Rogue -power=3 -toughness=4 -[/card] -[card] -name=Kessig Dire Swine -auto=while(restriction{delirium}) trample -text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. -mana={4}{G}{G} -type=Creature -subtype=Boar Horror -power=6 -toughness=6 -[/card] -[card] -name=Kessig Forgemaster -auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf) -text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. -mana={1}{R} -type=Creature -subtype=Human Shaman Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Kessig Malcontents -auto=target(player) damage:type:human:mybattlefield -text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Kessig Prowler -auto={4}{g}:flip(Sinuous Predator) -text={4}{G}: Transform Kessig Prowler. -mana={G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=1 -[/card] -[card] -name=Kessig Recluse -abilities=reach,deathtouch -text=Reach -- Deathtouch -mana={2}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Kessig Wolf Run -auto={T}:Add{1} -auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot -text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. -type=Land -[/card] -[card] -name=Kessig Wolf -auto={1}{R}:first strike -text={1}{R}: Kessig Wolf gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Key to the City -auto={T}{D(*|myhand)}:name(Tap this card) donothing -auto={T}{D(*|myhand)}:unblockable target(creature) -auto=@untapped(this):pay({2}) draw:1 controller -text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Keymaster Rogue -abilities=unblockable -auto=moveto(ownerhand) notatarget(creature|mybattlefield) -text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Kezzerdrix -abilities=first strike -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller -text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. -mana={2}{B}{B} -type=Creature -subtype=Rabbit Beast -power=4 -toughness=4 -[/card] -[card] -name=Khabal Ghoul -auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) -text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Khalni Garden -auto=tap(noevent) -auto=token(Plant,creature plant, 0/1,green) -auto={T}:Add{G} -text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Khalni Gem -auto=moveTo(ownerhand) target(<2>land|myBattlefield) -auto={T}:Add{W}{W} -auto={T}:Add{U}{U} -auto={T}:Add{B}{B} -auto={T}:Add{R}{R} -auto={T}:Add{G}{G} -text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Khalni Heart Expedition -auto=@movedto(land|myBattlefield):counter(0/0,1,Quest) -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={C(0/0,-3,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Khalni Hydra -abilities=affinitygreencreatures,trample -text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample -mana={G}{G}{G}{G}{G}{G}{G}{G} -type=Creature -subtype=Hydra -power=8 -toughness=8 -[/card] -[card] -name=Kher Keep -auto={T}:Add{1} -auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Kheru Bloodsucker -auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller -auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1) -text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Kheru Dreadmaw -abilities=defender -auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness -text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -mana={4}{B} -type=Creature -subtype=Zombie Crocodile -power=4 -toughness=4 -[/card] -[card] -name=Kiki-Jiki, Mirror Breaker -abilities=haste -auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) -text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. -mana={2}{R}{R}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kiku, Night's Flower -auto={2}{B}{B}{T}:target(creature) dynamicability -text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. -mana={B}{B} -type=Legendary Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Kiku's Shadow -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Kill Shot -target=creature[attacking] -auto=destroy -text=Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Killer Bees -abilities=flying -auto={G}:1/1 -text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Killer Instinct -auto=@each my upkeep:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={4}{R}{G} -type=Enchantment -[/card] -[card] -name=Killer Whale -auto={U}:flying -text={U}: Killer Whale gains flying until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Whale -power=3 -toughness=5 -[/card] -[card] -name=Killing Glare -target=creature[power<=prex] -auto=destroy -text=Destroy target creature with power X or less. -mana={X}{B} -type=Instant -[/card] -[card] -name=Kiln Fiend -auto=@movedTo(instant,sorcery|mystack):3/0 ueot -text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Elemental Beast -power=1 -toughness=2 -[/card] -[card] -name=Kiln Walker -auto=@combat(attacking) source(this):3/0 ueot -text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Kilnmouth Dragon -abilities=flying -auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1 -aicode=activate target(*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Kindercatch -mana={3}{G}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Kindled Fury -target=creature -auto=1/0 -auto=first strike -text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -mana={R} -type=Instant -[/card] -[card] -name=Kindle -target=creature,player -auto=damage:type:kindle:graveyardplus2plusend -text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Kindly Stranger -auto=while(restriction{delirium}) {2}{b}:flip(Demon-Possessed Witch) -text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=King Cheetah -abilities=flash -text=Flash -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=King Crab -auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) -text={1}{U}, {T}: Put target green creature on top of its owner's library. -mana={4}{U}{U} -type=Creature -subtype=Crab -power=4 -toughness=5 -[/card] -[card] -name=King Macar, the Gold-Cursed -auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller -text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." -mana={2}{B}{B} -type=Legendary Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=King Suleiman -auto={T}:destroy target(djinn,efreet) -text={T}: Destroy target Djinn or Efreet. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Kingfisher -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -text=Flying -- When Kingfisher dies, draw a card. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Kingpin's Pet -abilities=flying -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{W}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=King's Assassin -auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Kinsbaile Balloonist -abilities=flying -auto=@combat(attacking) source(this):may flying target(creature) ueot -text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. -mana={3}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kinsbaile Borderguard -auto=foreach(other kithkin|mybattlefield) counter(1/1,1) -auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) -text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. -mana={1}{W}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kinsbaile Cavalier -auto=lord(creature[knight]|mybattlefield) double strike -text=Knight creatures you control have double strike. -mana={3}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Kinsbaile Skirmisher -auto=1/1 target(creature) ueot -text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kinscaer Harpoonist -abilities=flying -auto=@combat(attacking) source(this):may -flying target(creature) ueot -text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. -mana={3}{U} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kin-Tree Invocation -auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) -text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. -mana={B}{G} -type=Sorcery -[/card] -[card] -name=Kin-Tree Warden -facedown={3} -autofacedown={G}:morph -auto={2}:regenerate -text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Kiora, the Crashing Wave -auto=counter(0/0,2,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Prevention) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt -auto={C(0/0,-1,Loyalty)}:name(-1: Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot -auto={C(0/0,-5,Loyalty)}:name(-5: Emblem) emblem transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove -text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2) -mana={2}{G}{U} -type=Planeswalker -subtype=Kiora -[/card] -[card] -name=Kiora's Follower -auto={T}:untap target(other *|battlefield) -text={T}: Untap another target permanent. -mana={G}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Kiora's Kraken -type=Creature -subtype=Kraken -power=9 -toughness=9 -color=blue -[/card] -[card] -name=Kird Ape -auto=aslongas(forest|myBattlefield) 1/2 -text=Kird Ape gets +1/+2 as long as you control a Forest. -mana={R} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Kird Chieftain -auto=aslongas(forest|myBattlefield) 1/1 -auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot -text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{R} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Kiri-Onna -auto=moveTo(ownerhand) target(creature) -auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) -text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. -mana={4}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kirtar's Desire -target=creature -auto=cantattack -auto=cantpwattack -auto=aslongas(*|mygraveyard) cantblock >6 -text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kirtar's Wrath -auto=bury all(creature) -auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 -text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Kismet -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Kiss of Death -auto=life:4 controller -auto=damage:4 opponent -text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Kiss of the Amesha -target=player -auto=life:7 -auto=draw:2 -text=Target player gains 7 life and draws two cards. -mana={4}{W}{U} -type=Sorcery -[/card] -[card] -name=Kitchen Finks -abilities=persist -auto=life:2 -text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{GW}{GW} -type=Creature -subtype=Ouphe -power=3 -toughness=2 -[/card] -[card] -name=Kite Shield -auto={3}:equip -auto=teach(creature) 0/3 -text=Equipped creature gets +0/+3. -- Equip {3} -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kitesail Apprentice -auto=this(gear > 0) flying -auto=this(gear > 0) 1/1 -text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. -mana={W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kitesail Scout -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Kor Scout -power=1 -toughness=1 -[/card] -[card] -name=Kitesail -auto={2}:equip -auto=teach(creature) 1/0 -auto=teach(creature) flying -text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kithkin Daggerdare -auto={G}{T}:2/2 target(creature[attacking]) -text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kithkin Greatheart -auto=aslongas(giant|myBattlefield) 1/1 -auto=aslongas(giant|myBattlefield) first strike -text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=1 -[/card] -[card] -name=Kithkin Harbinger -aicode=activate target(kithkin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(kithkin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. -mana={2}{W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=3 -[/card] -[card] -name=Kithkin Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kithkin Mourncaller -auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 -auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 -text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. -mana={2}{G} -type=Creature -subtype=Kithkin Scout -power=2 -toughness=2 -[/card] -[card] -name=Kithkin Rabble -abilities=vigilance -anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive -text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. -mana={3}{W} -type=Creature -subtype=Kithkin -power=* -toughness=* -[/card] -[card] -name=Kithkin Shielddare -auto={W}{T}:2/2 target(creature[blocking]) -text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kithkin Spellduster -abilities=flying,persist -auto={1}{W}{S}:destroy target(other enchantment) -text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{W} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=3 -[/card] -[card] -name=Kithkin Zealot -auto=life:type:*[black;red]:opponentbattlefield target(opponent) -text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. -mana={1}{W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=3 -[/card] -[card] -name=Kithkin Zephyrnaut -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Blademaster -abilities=first strike -auto=bushido(1/1) -text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Bonesetter -auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot -text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=1 -[/card] -[card] -name=Kitsune Dawnblade -auto=bushido(1/1) -auto=may tap target(creature) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. -mana={4}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=3 -[/card] -[card] -name=Kitsune Diviner -auto={T}:tap target(spirit) -text={T}: Tap target Spirit. -mana={W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=1 -[/card] -[card] -name=Kitsune Healer -auto={T}:prevent:1 target(creature,player) -auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. -mana={3}{W} -type=Creature -subtype=Fox Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Loreweaver -auto={1}{W}:foreach(*|myhand) 0/1 -text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. -mana={1}{W} -type=Creature -subtype=Fox Cleric -power=2 -toughness=1 -[/card] -[card] -name=Kitsune Palliator -auto={T}:prevent:1 all(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=2 -[/card] -[card] -name=Kitsune Riftwalker -auto=protection from(spirit,arcane) -text=Protection from Spirits and from Arcane -mana={1}{W}{W} -type=Creature -subtype=Fox Wizard -power=2 -toughness=1 -[/card] -[card] -name=Kiyomaro, First to Stand -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=aslongas(*|myhand) vigilance >3 -auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller -text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. -mana={3}{W}{W} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Kjeldoran Dead -auto=bury notatarget(creature|myBattlefield) -auto={B}:regenerate -text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. -mana={B} -type=Creature -subtype=Skeleton -power=3 -toughness=1 -[/card] -[card] -name=Kjeldoran Frostbeast -alias=2732 -text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. -mana={3}{G}{W} -type=Creature -subtype=Elemental Beast -power=2 -toughness=4 -[/card] -[card] -name=Kjeldoran Gargoyle -auto=flying,first strike,lifelink -text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. -mana={5}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Kjeldoran Home Guard -auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) -text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=6 -[/card] -[card] -name=Kjeldoran Javelineer -auto=cumulativeupcost[{1}] sacrifice -auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Kjeldoran Outpost -auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice -auto={T}:Add{W} -auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) -text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. -type=Land -[/card] -[card] -name=Kjeldoran Outrider -auto={W}:0/1 -text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Pride -target=Creature -auto=1/2 -auto={2}{U}:retarget target(creature) -text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kjeldoran War Cry -auto=all(creature|myBattlefield) type:Kjeldoran War Cry:graveyardplus1plusend/type:Kjeldoran War Cry:graveyardplus1plusend ueot -text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. -mana={1}{W} -type=Instant -[/card] -[card] -name=Knight Errant -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Exemplar -abilities=first strike -auto=lord(other knight|myBattlefield) 1/1 -auto=lord(other knight|myBattlefield) indestructible -text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Cliffhaven -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,1,Level}) flying -auto=this(counter{0/0,1,Level}) 0/1 -auto=this(counter{0/0,4,Level}) vigilance -auto=this(counter{0/0,4,Level}) 2/1 -text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) -mana={1}{W} -auto=maxlevel:4 -type=Creature -subtype=Kor Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Of Dawn -abilities=first strike -auto={W}{W}:name(White) protection from white -auto={W}{W}:name(Blue) protection from blue -auto={W}{W}:name(Black) protection from black -auto={W}{W}:name(Red) protection from red -auto={W}{W}:name(Green) protection from green -text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Glory -abilities=protection from black,exalted -text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Infamy -abilities=protection from white,exalted -text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Meadowgrain -abilities=first strike,lifelink -text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of New Alara -auto=lord(other creature[multicolored]|mybattlefield) transforms((,newability[colors/colors nonstatic])) -text=Each other multicolored creature you control gets +1/+1 for each of its colors. -mana={2}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Obligation -abilities=vigilance -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Knight of Stromgald -abilities=protection from white -auto={B}:first strike -auto={B}{B}:1/0 -text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Sursi -abilities=flanking,flying -text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{W} -suspend(3)={w} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Mists -abilities=flanking -auto=pay[[{U}]] name(pay blue mana) donothing?bury -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. -mana={2}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Pilgrim's Road -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Knight of the Reliquary -auto=foreach(land|mygraveyard) 1/1 -aicode=activate moveTo(myBattlefield) target(land|myLibrary) -auto={T}{S(forest,plains|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. -mana={1}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Skyward Eye -auto={3}{G}:3/3 limit:1 -text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the White Orchid -abilities=first strike -aicode=activate moveTo(myBattlefield) target(plains|myLibrary) -auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Watch -auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 -text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Knight-Captain of Eos -auto=token(Soldier,Creature Soldier,1/1,white)*2 -auto={W}{S(soldier|myBattlefield)}:fog oneshot -text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. -mana={4}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight -type=Creature -subtype=Knight -auto=@next cleanup:moveTo(exile) -power=2 -toughness=2 -color=white -[/card] -[card] -name=Knighthood -auto=lord(creature|myBattlefield) first strike -text=Creatures you control have first strike. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Knightly Valor -target=creature -auto=2/2 -auto=vigilance -auto=token(Knight,Creature Knight,2/2,white,vigilance) -text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Knollspine Dragon -abilities=flying -auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller -text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=7 -toughness=5 -[/card] -[card] -name=Knollspine Invocation -auto={1}{D(*[manacost=1]|myhand)}:damage:1 target(creature,player) -auto={2}{D(*[manacost=2]|myhand)}:damage:2 target(creature,player) -auto={3}{D(*[manacost=3]|myhand)}:damage:3 target(creature,player) -auto={4}{D(*[manacost=4]|myhand)}:damage:4 target(creature,player) -auto={5}{D(*[manacost=5]|myhand)}:damage:5 target(creature,player) -auto={6}{D(*[manacost=6]|myhand)}:damage:6 target(creature,player) -auto={7}{D(*[manacost=7]|myhand)}:damage:7 target(creature,player) -auto={8}{D(*[manacost=8]|myhand)}:damage:8 target(creature,player) -auto={9}{D(*[manacost=9]|myhand)}:damage:9 target(creature,player) -auto={10}{D(*[manacost=10]|myhand)}:damage:10 target(creature,player) -auto={11}{D(*[manacost=11]|myhand)}:damage:11 target(creature,player) -auto={12}{D(*[manacost=12]|myhand)}:damage:12 target(creature,player) -auto={13}{D(*[manacost=13]|myhand)}:damage:13 target(creature,player) -auto={14}{D(*[manacost=14]|myhand)}:damage:14 target(creature,player) -auto={15}{D(*[manacost=15]|myhand)}:damage:15 target(creature,player) -auto={16}{D(*[manacost=16]|myhand)}:damage:16 target(creature,player) -text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Knotvine Mystic -auto={1}{T}:Add{R}{G}{W} -text={1}, {T}: Add {R}{G}{W} to your mana pool. -mana={R}{G}{W} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Knotvine Paladin -auto=@combat(attacking) source(this):all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot -text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. -mana={G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knowledge Exploitation -target=opponent -aicode=activate target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(activate castcard(restricted))! afterrevealedend revealend -other={3}{U} name(Prowl) -otherrestriction=prowl -text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. -mana={5}{U}{U} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Knucklebone Witch -auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) -text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. -mana={B} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kobold Drill Sergeant -auto=lord(other kobold|myBattlefield) 0/1 -auto=lord(other kobold|myBattlefield) trample -text=Other Kobold creatures you control get +0/+1 and have trample. -mana={1}{R} -type=Creature -subtype=Kobold Soldier -power=1 -toughness=2 -[/card] -[card] -name=Kobold Overlord -auto=lord(kobold|myBattlefield) first strike -text=First strike -- Other Kobold creatures you control have first strike. -mana={1}{R} -type=Creature -subtype=Kobold -power=1 -toughness=2 -[/card] -[card] -name=Kobold Taskmaster -auto=lord(other kobold|myBattlefield) 1/0 -text=Other Kobold creatures you control get +1/+0. -mana={1}{R} -type=Creature -subtype=Kobold -power=1 -toughness=2 -[/card] -[card] -name=Kobolds of Kher Keep -text=Kobolds of Kher Keep is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Kodama of the North Tree -abilities=shroud,trample -text=Trample; shroud (This permanent can't be the target of spells or abilities.) -mana={2}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=4 -[/card] -[card] -name=Kodama of the South Tree -auto=@movedTo(other arcane,spirit|mystack):all(other creature|myBattlefield) 1/1 ueot && all(creature|myBattlefield) trample ueot -text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. -mana={2}{G}{G} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kodama's Reach -auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot -text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Kokusho, the Evening Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):lifeleech:-5 opponent -text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. -mana={4}{B}{B} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Kolaghan Aspirant -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Kolaghan Forerunners -abilities=trample -anyzone=type:creature:mybattlefield/3 cdaactive -other={R}{2} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{R} -type=Creature -subtype=Human Berserker -power=* -toughness=3 -[/card] -[card] -name=Kolaghan Monument -auto={T}:add{B} -auto={T}:add{R} -auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot -text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Kolaghan Skirmisher -other={2}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Kolaghan Stormsinger -abilities=haste -facedown={3} -autofacedown={R}:morph -autofaceup=counter(1/1,1) -autofaceup=target(creature|battlefield) haste ueot -text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kolaghan, the Storm's Fury -abilities=flying -auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot -other={3}{R}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{B}{R} -type=Legendary Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Konda, Lord of Eiganjo -abilities=vigilance,indestructible -auto=bushido(5/5) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. -mana={5}{W}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Konda's Banner -auto={2}:equip target(creature[legendary]|mybattlefield) -auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(creature[share!types!]) 1/1])) -text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Konda's Hatamoto -auto=bushido(1/1) -auto=aslongas(samurai[legendary]|mybattlefield) 1/2 -auto=aslongas(samurai[legendary]|mybattlefield) vigilance -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=1 -toughness=2 -[/card] -[card] -name=Kongming, "Sleeping Dragon" -auto=lord(other creature|myBattlefield) 1/1 -text=Other creatures you control get +1/+1. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Kongming's Contraptions -auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) -text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Kookus -abilities=trample -auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller -auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot -auto={R}:1/0 -text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Djinn -power=3 -toughness=5 -[/card] -[card] -name=Kor Aeronaut -abilities=flying -kicker={1}{W} -auto=kicker flying target(creature) ueot -text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Ally -color=white -type=Creature -subtype=Kor Ally -power=1 -toughness=1 -[/card] -[card] -name=Kor Bladewhirl -auto=choice all(creature|mybattlefield) first strike ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) first strike ueot -text=Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Kor Soldier Ally -power=2 -toughness=2 -[/card] -[card] -name=Kor Cartographer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=2 -[/card] -[card] -name=Kor Castigator -abilities=cantbeblockedby(Eldrazi Scion) -text=Kor Castigator can't be blocked by Eldrazi Scions. -mana={1}{W} -type=Creature -subtype=Kor Wizard Ally -power=3 -toughness=1 -[/card] -[card] -name=Kor Duelist -auto=this(gear > 0) double strike -text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) -mana={W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kor Entanglers -auto=tap target(creature|opponentbattlefield) -auto=@movedTo(other ally|myBattlefield):tap target(creature|opponentbattlefield) -text=Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. -mana={4}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=4 -[/card] -[card] -name=Kor Firewalker -abilities=protection from red -auto=@movedTo(*[red]|stack):may life:1 controller -text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Haven -auto={T}:Add{1} -auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. -type=Legendary Land -[/card] -[card] -name=Kor Hookmaster -auto=choice target(creature|opponentbattlefield) tap && frozen -text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Line-Slinger -auto={T}:tap target(creature[power<=3]) -text={T}:Tap target creature with power 3 or less. -mana={1}{W} -type=Creature -subtype=Kor Scout -power=0 -toughness=1 -[/card] -[card] -name=Kor Outfitter -auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Sanctifiers -kicker={W} -auto=kicker destroy target(artifact,enchantment) -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Kor Cleric -power=2 -toughness=3 -[/card] -[card] -name=Kor Scythemaster -auto=this(attacking) first strike -text=Kor Scythemaster has first strike as long as it's attacking. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=1 -[/card] -[card] -name=Kor Sky Climber -auto={1}{w}:flying ueot -text={1}{W}: Kor Sky Climber gains flying until end of turn. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=2 -[/card] -[card] -name=Kor Skyfisher -abilities=flying -auto=moveTo(ownerhand) notatarget(*|myBattlefield) -text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=3 -[/card] -[card] -name=Kor Spiritdancer -auto=thisforeach(auras > 0) 2/2 -auto=@movedTo(aura|mystack):draw:1 controller -text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. -mana={1}{W} -type=Creature -subtype=Kor Wizard -power=0 -toughness=2 -[/card] -[card] -name=Kore Line-Slinger -text={T}:tap target(creature[power<=3]) -mana={1}{W} -type=Creature -subtype=Kor Scout -power=0 -toughness=1 -[/card] -[card] -name=Korlash, Heir to Blackblade -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(swamp|myLibrary) -auto={D(other *[share!name!]|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive -auto={1}{B}:regenerate -text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. -mana={2}{B}{B} -type=Legendary Creature -subtype=Zombie Warrior -power=* -toughness=* -[/card] -[card] -name=Kormus Bell -auto=lord(swamp) becomes(Creature,1/1) -text=All Swamps are 1/1 creatures that are still lands. -mana={4} -type=Artifact -[/card] -[card] -name=Korozda Gorgon -abilities=deathtouch -auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot -text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. -mana={3}{B}{G} -type=Creature -subtype=Gorgon -power=2 -toughness=5 -[/card] -[card] -name=Korozda Guildmage -auto={1}{B}{G}:1/1 && intimidate target(creature) ueot -auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness -text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. -mana={B}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Korozda Monitor -autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=trample -text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Koskun Falls -auto=upcost[{T(creature|mybattlefield)}] sacrifice -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Koskun Keep -auto={T}:Add{1} -auto={1}{T}:Add{R} -auto={2}{T}:Add{B} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Koth of the Hammer -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot -auto={C(0/0,-2,Loyalty)}:name(-2: Red mana) foreach(mountain|myBattlefield) add{R} -auto={C(0/0,-5,Loyalty)}:name(-5: emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) forever dontremove -text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" -mana={2}{R}{R} -type=Planeswalker -subtype=Koth -[/card] -[card] -name=Kothophed, Soul Hoarder -abilities=flying -auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller -text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Koth's Courier -abilities=forestwalk -text=Forestwalk -mana={1}{R}{R} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Kozilek, Butcher of Truth -autostack=if casted(this) then draw:4 controller -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent -text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={10} -type=Legendary Creature -subtype=Eldrazi -power=12 -toughness=12 -[/card] -[card] -name=Kozilek, the Great Distortion -abilities=menace -autostack=if casted(this) then thisforeach(variable{phandcount}<7) draw:1 -auto={D(*[manacost=0]|myhand)}:name(X = 0) fizzle target(*[manacost=0]|stack) restriction{type(*[manacost=0]|myhand)~morethan~0,type(*[manacost=0]|stack)~morethan~0} -auto={D(*[manacost=1]|myhand)}:name(X = 1) fizzle target(*[manacost=1]|stack) restriction{type(*[manacost=1]|myhand)~morethan~0,type(*[manacost=1]|stack)~morethan~0} -auto={D(*[manacost=2]|myhand)}:name(X = 2) fizzle target(*[manacost=2]|stack) restriction{type(*[manacost=2]|myhand)~morethan~0,type(*[manacost=2]|stack)~morethan~0} -auto={D(*[manacost=3]|myhand)}:name(X = 3) fizzle target(*[manacost=3]|stack) restriction{type(*[manacost=3]|myhand)~morethan~0,type(*[manacost=3]|stack)~morethan~0} -auto={D(*[manacost=4]|myhand)}:name(X = 4) fizzle target(*[manacost=4]|stack) restriction{type(*[manacost=4]|myhand)~morethan~0,type(*[manacost=4]|stack)~morethan~0} -auto={D(*[manacost=5]|myhand)}:name(X = 5) fizzle target(*[manacost=5]|stack) restriction{type(*[manacost=5]|myhand)~morethan~0,type(*[manacost=5]|stack)~morethan~0} -auto={D(*[manacost=6]|myhand)}:name(X = 6) fizzle target(*[manacost=6]|stack) restriction{type(*[manacost=6]|myhand)~morethan~0,type(*[manacost=6]|stack)~morethan~0} -auto={D(*[manacost=7]|myhand)}:name(X = 7) fizzle target(*[manacost=7]|stack) restriction{type(*[manacost=7]|myhand)~morethan~0,type(*[manacost=7]|stack)~morethan~0} -auto={D(*[manacost=8]|myhand)}:name(X = 8) fizzle target(*[manacost=8]|stack) restriction{type(*[manacost=8]|myhand)~morethan~0,type(*[manacost=8]|stack)~morethan~0} -auto={D(*[manacost=9]|myhand)}:name(X = 9) fizzle target(*[manacost=9]|stack) restriction{type(*[manacost=9]|myhand)~morethan~0,type(*[manacost=9]|stack)~morethan~0} -auto={D(*[manacost=10]|myhand)}:name(X = 10) fizzle target(*[manacost=10]|stack) restriction{type(*[manacost=10]|myhand)~morethan~0,type(*[manacost=10]|stack)~morethan~0} -auto={D(*[manacost=11]|myhand)}:name(X = 11) fizzle target(*[manacost=11]|stack) restriction{type(*[manacost=11]|myhand)~morethan~0,type(*[manacost=11]|stack)~morethan~0} -auto={D(*[manacost=12]|myhand)}:name(X = 12) fizzle target(*[manacost=12]|stack) restriction{type(*[manacost=12]|myhand)~morethan~0,type(*[manacost=12]|stack)~morethan~0} -auto={D(*[manacost=13]|myhand)}:name(X = 13) fizzle target(*[manacost=13]|stack) restriction{type(*[manacost=13]|myhand)~morethan~0,type(*[manacost=13]|stack)~morethan~0} -auto={D(*[manacost=14]|myhand)}:name(X = 14) fizzle target(*[manacost=14]|stack) restriction{type(*[manacost=14]|myhand)~morethan~0,type(*[manacost=14]|stack)~morethan~0} -auto={D(*[manacost=15]|myhand)}:name(X = 15) fizzle target(*[manacost=15]|stack) restriction{type(*[manacost=15]|myhand)~morethan~0,type(*[manacost=15]|stack)~morethan~0} -auto={D(*[manacost=16]|myhand)}:name(X = 16) fizzle target(*[manacost=16]|stack) restriction{type(*[manacost=16]|myhand)~morethan~0,type(*[manacost=16]|stack)~morethan~0} -text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. -mana={8}{C}{C} -type=Legendary Creature -subtype=Eldrazi -power=12 -toughness=12 -[/card] -[card] -name=Kozilek's Channeler -auto={T}:add{2} -text={T}: Add {2} to your mana pool. -mana={5} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Kozilek's Pathfinder -auto={c}:target(creature) ueot cantbeblockerof(this) -text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Kozilek's Predator -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{G} -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Kozilek's Return -abilities=devoid -auto=damage:2 all(creature) -autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(damage:5 all(creature))! -text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Kozilek's Sentinel -auto=@movedto(*[colorless]|mystack):1/0 ueot -text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. -mana={1}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=4 -[/card] -[card] -name=Kozilek's Shrieker -auto={c}:1/0 && menace -text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Kozilek's Translator -auto={L}:add{c} limit:1 -text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) -mana={4}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=5 -[/card] -[card] -name=Kragma Butcher -auto=@untapped(this):2/0 ueot -text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Kragma Warcaller -auto=lord(creature[minotaur]|myBattlefield) haste -auto=lord(minotaur[attacking]|myBattlefield) 2/0 -text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. -mana={3}{B}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Kraken Hatchling -mana={U} -type=Creature -subtype=Kraken -power=0 -toughness=4 -[/card] -[card] -name=Kraken's Eye -auto=@movedTo(*[blue]|stack):may life:1 controller -text=Whenever a player casts a blue spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Krakilin -auto=counter(1/1,X) -auto={1}{G}:regenerate -text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. -mana={X}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Krallenhorde Howler -auto=lord(creature|mycastingzone) altercost(colorless, -1) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter) -text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. -type=Creature -subtype=Werewolf -color=green -power=3 -toughness=3 -[/card] -[card] -name=Krallenhorde Killer -auto={3}{G}:4/4 limit:1 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Wolfbitten Captive) -text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. -color=green -type=Creature -subtype=Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Krallenhorde Wantons -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Grizzled Outcasts) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. -color=green -type=Creature -subtype=Werewolf -power=7 -toughness=7 -[/card] -[card] -name=Kranioceros -auto={1}{W}:0/3 -text={1}{W}: Kranioceros gets +0/+3 until end of turn. -mana={4}{R} -type=Creature -subtype=Beast -power=5 -toughness=2 -[/card] -[card] -name=Krark-Clan Engineers -auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) -text={R}, Sacrifice two artifacts: Destroy target artifact. -mana={3}{R} -type=Creature -subtype=Goblin Artificer -power=2 -toughness=2 -[/card] -[card] -name=Krark-Clan Grunt -auto={S(artifact|myBattlefield)}:1/0 && first strike -text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Krark-Clan Ironworks -auto={S(artifact|myBattlefield)}:add{2} -text=Sacrifice an artifact: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Krark-Clan Ogre -auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) -text={R}, Sacrifice an artifact: Target creature can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Krark-Clan Shaman -auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) -text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Krark-Clan Stoker -auto={T}{S(artifact|myBattlefield)}:Add{R}{R} -text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kraul Warrior -auto={5}{G}:3/3 ueot -text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. -mana={1}{G} -type=Creature -subtype=Insect Warrior -power=2 -toughness=2 -[/card] -[card] -name=Krenko, Mob Boss -auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield -text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. -mana={2}{R}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Krenko's Command -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Krenko's Enforcer -abilities=intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Kris Mage -auto={R}{T}{D(*|myhand)}:damage:1 target(creature,player) -text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Krond the Dawn-Clad -auto=this(auras >= 1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)])) -abilities=flying,vigilance -text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. -mana={G}{G}{G}{W}{W}{W} -type=Legendary Creature -subtype=Archon -power=6 -toughness=6 -[/card] -[card] -name=Krosan Archer -abilities=reach -auto={G}{D(*|myhand)}:0/2 -text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Centaur Archer -power=2 -toughness=3 -[/card] -[card] -name=Krosan Avenger -abilities=trample -auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 -text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=1 -[/card] -[card] -name=Krosan Beast -auto=aslongas(*|mygraveyard) 7/7 >6 -text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. -mana={3}{G} -type=Creature -subtype=Squirrel Beast -power=1 -toughness=1 -[/card] -[card] -name=Krosan Cloudscraper -facedown={3} -autofacedown={7}{G}{G}:morph -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{G}{G}{G} -type=Creature -subtype=Beast Mutant -power=13 -toughness=13 -[/card] -[card] -name=Krosan Colossus -facedown={3} -autofacedown={6}{G}{G}:morph -text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Krosan Constrictor -abilities=swampwalk -auto={T}:-2/0 target(creature[black]) -text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. -mana={3}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Krosan Drover -auto=lord(creature[manacost>=6]|mycastingzone) altercost(colorless,-2) -text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Krosan Grip -target=artifact,enchantment -auto=destroy -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. -mana={2}{G} -type=Instant -abilities=split second -[/card] -[card] -name=Krosan Groundshaker -auto={G}:trample target(beast) -text={G}: Target Beast creature gains trample until end of turn. -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Krosan Reclamation -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -flashback={1}{G} -text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Krosan Restorer -auto={T}:untap target(land) -auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 -text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Krosan Tusker -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand=@cycled(this|hand):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autohand={2}{G}{cycle}:name(cycling) draw:1 -text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Boar Beast -power=6 -toughness=5 -[/card] -[card] -name=Krosan Verge -auto=tap(noevent) -auto={T}:Add{1} -auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! name(search forest) notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! name(search plains) notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot -text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Krosan Vorine -abilities=oneblocker -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Cat Beast -power=3 -toughness=2 -[/card] -[card] -name=Krosan Warchief -auto={1}{G}:regenerate target(beast) -auto=lord(beast|mycastingzone) altercost(colorless,-1) -text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Krosan Wayfarer -auto={S}:moveto(myBattlefield) target(other land|myhand) -text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Elementalist -auto={2}{R}:1/0 target(creature) -auto={U}{U}:flying target(creature) && treason -text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Fetish -target=creature -auto=1/1 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Krovikan Horror -autograveyard=@each endofturn restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0}:may moveto(ownerhand) -auto={1}{S(creature|mybattlefield)}:damage:1 target(creature,player) -text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. -mana={3}{B} -type=Creature -subtype=Horror Spirit -power=2 -toughness=2 -[/card] -[card] -name=Krovikan Mist -abilities=flying -anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive -text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. -mana={1}{U} -type=Creature -subtype=Illusion -power=* -toughness=* -[/card] -[card] -name=Krovikan Plague -target=creature[-Wall]|myBattlefield -auto=@next upkeep:draw:1 controller -auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) -text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Krovikan Rot -target=creature[power<=2] -auto=destroy -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Krovikan Scoundrel -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Krovikan Sorcerer -auto={T}{D(*[-black]|myhand)}:draw:1 -auto={T}{D(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)])) -text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Whispers -alias=1194 -target=creature -auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller -text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kruin Outlaw -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Terror of Kruin Pass) -text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. -mana={1}{R}{R} -type=Creature -subtype=Human Rogue Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Kruin Striker -auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot -text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Krumar Bond-Kin -facedown={3} -autofacedown={4}{B}:morph -text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Orc Warrior -power=5 -toughness=3 -[/card] -[card] -name=Kruphix's Insight -auto=reveal:6 optionone target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Kry Shield -auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot -text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={2} -type=Artifact -[/card] -[card] -name=Kudzu -target=land -auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever -text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kujar Seedsculptor -auto=counter(1/1,1) target(creature|mybattlefield) -text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Kukemssa Pirates -auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot -text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. -mana={3}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=2 -[/card] -[card] -name=Kukemssa Serpent -abilities=islandhome -auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) -text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. -mana={3}{U} -type=Creature -subtype=Serpent -power=4 -toughness=3 -[/card] -[card] -name=Kuldotha Forgemaster -aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) -auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=5 -[/card] -[card] -name=Kuldotha Phoenix -abilities=flying,haste -autograveyard={4}:moveTo(myBattlefield) restriction{type(artifact|mybattlefield)~morethan~2,myupkeeponly} -text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. -mana={2}{R}{R}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=4 -[/card] -[card] -name=Kuldotha Rebirth -auto=token(Goblin,Creature Goblin,1/1,red)*3 -text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={R}{S(artifact|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Kuldotha Ringleader -abilities=mustattack -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. -mana={4}{R} -type=Creature -subtype=Giant Berserker -power=4 -toughness=4 -[/card] -[card] -name=Kulrath Knight -abilities=flying,wither -auto=lord(creature[counter{any}]|opponentbattlefield) cantattack -auto=lord(creature[counter{any}]|opponentbattlefield) cantpwattack -auto=lord(creature[counter{any}]|opponentbattlefield) cantblock -text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. -mana={3}{BR}{BR} -type=Creature -subtype=Elemental Knight -power=3 -toughness=3 -[/card] -[card] -name=Kumano, Master Yamabushi -auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 -auto={1}{r}:name(damage a player) damage:1 target(player) -text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=4 -[/card] -[card] -name=Kumano's Pupils -auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot -text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. -mana={4}{R} -type=Creature -subtype=Human Shaman -power=3 -toughness=3 -[/card] -[card] -name=Kuon, Ogre Ascendant -doublefaced=kamiflip -auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) -text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. -mana={B}{B}{B} -type=Legendary Creature -subtype=Ogre Monk -power=2 -toughness=4 -[/card] -[card] -name=Kuon's Essence -doublefaced=kamiflip -auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a creature. -mana={B}{B}{B} -type=Legendary Enchantment -[/card] -[card] -name=Kurgadon -auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) -text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Kuro, Pitlord -auto=upcost[{B}{B}{B}{B}] sacrifice -auto={L}:-1/-1 target(creature) -text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. -mana={6}{B}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=9 -toughness=9 -[/card] -[card] -name=Kuro's Taken -auto=bushido(1/1) -auto={1}{B}:regenerate -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. -mana={1}{B} -type=Creature -subtype=Rat Samurai -power=1 -toughness=1 -[/card] -[card] -name=Kusari-Gama -auto={3}:equip -auto=teach(creature) {2}:1/0 -auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch -text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kynaios and Tiro of Meletis -auto=@each my end:draw:1 && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ controller && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ opponent -text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. -mana={R}{G}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=8 -[/card] -[card] -name=Kyoki, Sanity's Eclipse -auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer -text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=4 -[/card] -[card] -name=Kyren Glider -abilities=cantblock,flying -text=Flying -- Kyren Glider can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Legate -abilities=haste -other={0} name(Cast Without Paying its Manacost) -otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 -text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Negotiations -auto={T(creature|mybattlefield)}:damage:1 target(player) -text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Kyren Sniper -auto=@each my upkeep:may damage:1 target(player) -text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Toy -auto={1}{T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} -auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} -auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} -auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} -auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} -auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} -auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} -auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} -auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} -auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} -text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Kyscu Drake -abilities=flying -auto={G}:0/1 limit:1 -aicode=activate moveTo(myBattlefield) target(viashivan dragon|myLibrary) -auto={S(kyscu drake|myBattlefield)}{S(spitting drake|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(viashivan dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Kytheon's Irregulars -auto={W}{W}:tap target(creature) -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Kytheon's Tactics -auto=all(creature|mybattlefield) 2/1 ueot -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot -text=Creatures you control get +2/+1 until end of turn. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Lab Rats -auto=token(Rat,Creature Rat,1/1,black) -buyback={B}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. -mana={B} -type=Sorcery -[/card] -[card] -name=Laboratory Brute -auto=deplete:4 -text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=3 -[/card] -[card] -name=Laboratory Maniac -abilities=cantmilllose -auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame -text=If you would draw a card while your library has no cards in it, you win the game instead. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Labyrinth Champion -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):damage:2 target(creature,player) -text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Labyrinth Minotaur -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen -text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. -mana={3}{U} -type=Creature -subtype=Minotaur -power=1 -toughness=4 -[/card] -[card] -name=Laccolith Grunt -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Laccolith Titan -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. -mana={5}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Laccolith Warrior -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. -mana={2}{R}{R} -type=Creature -subtype=Beast Warrior -power=3 -toughness=3 -[/card] -[card] -name=Laccolith Whelp -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. -mana={R} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Lace with Moonglove -target=creature -auto=deathtouch -auto=draw:1 controller -text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Lady Caleria -auto={T}:damage:3 target(creature[attacking;blocking]) -text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. -mana={3}{G}{G}{W}{W} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=6 -[/card] -[card] -name=Lady Evangela -auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot -text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Lady Orca -mana={5}{B}{R} -type=Legendary Creature -subtype=Demon -power=7 -toughness=4 -[/card] -[card] -name=Lady Sun -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} -text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Lady Zhurong, Warrior Queen -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{G} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=3 -[/card] -[card] -name=Lagac Lizard -mana={3}{R} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Lagonna-Band Elder -auto=aslongas(enchantment|mybattlefield) life:3 controller -text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. -mana={2}{W} -type=Creature -subtype=Centaur Advisor -power=3 -toughness=2 -[/card] -[card] -name=Lagonna-Band Trailblazer -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. -mana={W} -type=Creature -subtype=Centaur Scout -power=0 -toughness=4 -[/card] -[card] -name=Lair Delve -aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature;-land]|*) then bottomoflibrary))! -auto=reveal:2 optionone name(Get creature and land) target(<2>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Lake of the Dead -auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice -auto={T}:Add{B} -auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} -text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Lambholt Butcher -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. -type=Creature -subtype=Werewolf -color=green -power=4 -toughness=4 -[/card] -[card] -name=Lambholt Elder -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Silverpelt Werewolf) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=2 -[/card] -[card] -name=Lambholt Pacifist -auto=aslongas(creature[power>=4]|mybattlefield) cantattack <1 -auto=aslongas(creature[power>=4]|mybattlefield) cantpwattack <1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher) -text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. -mana={1}{G} -type=Creature -subtype=Human Shaman Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Lamplighter of Selhoff -auto=if type(other zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand) -text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. -mana={4}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=5 -[/card] -[card] -name=Lance -target=creature -auto=first strike -text=Enchant creature -- Enchanted creature has first strike. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Land Cap -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. -type=Land -[/card] -[card] -name=Land Equilibrium -auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Land Grant -other={0} name(Cast for free) -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -otherrestriction=type(land|myhand)~lessthan~1 -autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent -text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Land Leeches -abilities=first strike -text=First strike -mana={1}{G}{G} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Land Mine -auto={R}{S}:damage:2 target(other creature[attacking;-flying]) -text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. -type=Artifact -[/card] -[card] -name=Land Tax -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=@each my upkeep restriction{control less lands}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -mana={W} -type=Enchantment -[/card] -[card] -name=Landbind Ritual -auto=life:twicetype:plains:mybattlefield controller -text=You gain 2 life for each Plains you control. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Landslide -target=mountain|mybattlefield -auto=sacrifice && damage:1 opponent -text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. -mana={R} -type=Sorcery -[/card] -[card] -name=Languish -auto=all(creature|battlefield) -4/-4 ueot -text=All creatures get -4/-4 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Lantern Kami -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Lantern of Insight -abilities=showfromtoplibrary,showopponenttoplibrary -auto={T}{S}:target(player) shuffle -text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. -mana={1} -type=Artifact -[/card] -[card] -name=Lantern Scout -auto=choice all(creature|mybattlefield) lifelink ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) lifelink ueot -text=Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. -mana={2}{W} -type=Creature -subtype=Human Scout Ally -power=3 -toughness=2 -[/card] -[card] -name=Lantern Spirit -abilities=flying -auto={U}:moveTO(ownerhand) -text=Flying -- {U}: Return Lantern Spirit to its owner's hand. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Lantern-Lit Graveyard -auto={T}:Add{1} -auto={T}:Add{B} and!( frozen )! -auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Lapis Lazuli Talisman -auto=@movedto(*[blue]|stack):pay({3}) untap target(*) -text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Lapse of Certainty -target=*|stack -auto=fizzleto(librarytop) -text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. -mana={2}{W} -type=Instant -[/card] -[card] -name=Laquatus's Champion -auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever -auto={B}:regenerate -text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. -mana={4}{B}{B} -type=Creature -subtype=Nightmare Horror -power=6 -toughness=3 -[/card] -[card] -name=Laquatus's Creativity -target=player -auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer -text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Larceny -auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller -text=Whenever a creature you control deals combat damage to a player, that player discards a card. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Larger Than Life -target=creature -auto=trample ueot -auto=4/4 ueot -text=Target creature gets +4/+4 and gains trample until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Lash of the Whip -target=creature -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Lashknife Barrier -auto=draw:1 -auto=lord(creature|myBattlefield) absorb -text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Lashknife -target=creature -auto=first strike -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lashweed Lurker -autostack=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) -text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. -mana={8} -other={emerge}{5}{G}{U} name(Emerge) -type=Creature -subtype=Eldrazi Horror -power=5 -toughness=4 -[/card] -[card] -name=Lashwrithe -auto={p(B)}{p(B)}:equip -auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Last Breath -target=creature[power<=2] -auto=moveTo(exile) -auto=life:4 targetController -text=Exile target creature with power 2 or less. Its controller gains 4 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Last Caress -target=player -auto=life:-1 targetedplayer -auto=life:1 controller -auto=draw:1 controller -text=Target player loses 1 life and you gain 1 life. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Last Chance -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Last Gasp -target=creature -auto=-3/-3 -text=Target creature gets -3/-3 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Last Kiss -target=creature -auto=damage:2 -auto=life:2 controller -text=Last Kiss deals 2 damage to target creature and you gain 2 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Last Laugh -auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) -auto=aslongas(creature|battlefield) all(this) sacrifice while <1 -text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Last Stand -target=creature -auto=life:-type:swamp:mybattlefield opponent -auto=damage:type:mountain:mybattlefield -auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=life:twicetype:plains:mybattlefield controller -auto=foreach(island|myBattlefield) draw:1 controller -auto=foreach(island|myBattlefield) reject target(*|myhand) -text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. -mana={W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Last Word -abilities=nofizzle -target=*|stack -auto=fizzle -text=Last Word can't be countered by spells or abilities. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Latch Seeker -abilities=unblockable -text=Latch Seeker is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Latchkey Faerie -abilities=flying -auto=if paid(alternative) then draw:1 controller -other={2}{U} name(Prowl) -otherrestriction=prowl -text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=1 -[/card] -[card] -name=Lathnu Hellion -abilities=haste -auto=alterenergy:2 controller -auto=@each my end:name(pay for effect) ability$!if compare(penergy)~morethan~1 then choice alterenergy:-2 controller _ choice sacrifice all(mystored)!$ controller -text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. -mana={2}{R} -type=Creature -subtype=Hellion -power=4 -toughness=4 -[/card] -[card] -name=Lathnu Sailback -mana={4}{R} -type=Creature -subtype=Lizard -power=5 -toughness=4 -[/card] -[card] -name=Lat-Nam's Legacy -target=*|myHand -auto=moveto(mylibrary) && shuffle -auto=@next upkeep:draw:2 controller -text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Latulla, Keldon Overseer -auto={X}{R}{T}{D(*|myhand)}{D(*|myhand)}:damage:X target(creature,player) -text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Latulla's Orders -abilities=flash -target=creature -auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) -text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Launch Party -target=creature -auto=destroy -auto=life:-2 targetcontroller -text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. -mana={3}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Launch -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=flying -text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lava Axe -target=player -auto=damage:5 -text=Lava Axe deals 5 damage to target player. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Lava Dart -target=creature,player -auto=damage:1 -flashback={S(mountain|mybattlefield)} -text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Instant -[/card] -[card] -name=Lava Flow -target=creature,land -auto=destroy -text=Destroy target creature or land. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Lava Hounds -abilities=haste -auto=damage:4 controller -text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. -mana={2}{R}{R} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Lava Runner -abilities=haste -auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) -auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) -auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ opponent -auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ opponent -text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. -mana={1}{R}{R} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Lava Spike -target=player -auto=damage:3 -text=Lava Spike deals 3 damage to target player. -mana={R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Lava Storm -auto=may damage:2 all(creature[attacking]) -auto=may damage:2 all(creature[blocking]) -text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Lava Tubes -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. -type=Land -[/card] -[card] -name=Lava Zombie -auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) -auto={2}:1/0 -text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Lavaball Trap -target=<2>land -auto=destroy -auto=damage:4 all(creature) -other={3}{R}{R} -otherrestriction=type(land[fresh]|opponentbattlefield)~morethan~1 -text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. -mana={6}{R}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Lavaborn Muse -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Lavaclaw Reaches -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot -text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. -type=Land -[/card] -[card] -name=Lavacore Elemental -auto=vanishing:1 -auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) -text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. -mana={2}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Lavafume Invoker -auto={8}:3/0 all(creature|myBattlefield) ueot -text={8}: Creatures you control get +3/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Lavalanche -target=player -auto=damage:X -auto=damage:X all(creature|targetedpersonsbattlefield) -text=Lavalanche deals X damage to target player and each creature he or she controls. -mana={X}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Lavamancer's Skill -target=creature -auto=teach(creature) {T}:damage:1 target(creature) -auto=teach(wizard) {T}:damage:2 target(creature) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lavastep Raider -auto={2}{R}:2/0 ueot -text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Lavinia of the Tenth -abilities=protection from red -auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantpwattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[-land;manacost<=4]|opponentBattlefield) becomes(detained)])) uynt -text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. -mana={3}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Lawbringer -auto={T}{S}:moveTo(exile) target(other creature[red]) -text={T}, Sacrifice Lawbringer: Exile target red creature. -mana={2}{W} -type=Creature -subtype=Kor Rebel -power=2 -toughness=2 -[/card] -[card] -name=Lawless Broker -auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) counter(1/1,1) -text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. -mana={2}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=2 -[/card] -[card] -name=Lay Bare -target=*|stack -auto=fizzle -auto=name(look at opponents hand) target(*|opponenthand) donothing ueot -text=Counter target spell. Look at its controller's hand. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Lay of the Land -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Lay Waste -target=land -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lead Astray -target=creature -auto=tap -text=Tap up to two target creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Lead by Example -auto=target(other creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Lead Golem -auto=@combat(attacking) source(this):frozen -text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Lead the Stampede -auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Lead-Belly Chimera -abilities=trample -auto={S}:counter(2/2,1) target(other chimera) && transforms((,trample)) forever -text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Leaden Fists -abilities=flash -target=creature -auto=3/3 -auto=doesnotuntap -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leaden Myr -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Leaf Arrow -target=creature[flying] -auto=damage:3 -text=Leaf Bombardment deals 3 damage to target creature with flying. -mana={G} -type=Instant -[/card] -[card] -name=Leaf Dancer -abilities=forestwalk -text=Forestwalk -mana={1}{G}{G} -type=Creature -subtype=Centaur -power=2 -toughness=2 -[/card] -[card] -name=Leaf Gilder -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Leafcrown Dryad -abilities=reach -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) reach -bestow={3}{g} -text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. -mana={1}{G} -type=Enchantment Creature -subtype=Nymph Dryad -power=2 -toughness=2 -[/card] -[card] -name=Leaf-Crowned Elder -aicode=activate target(creature[share!types!zpos=1]|mylibrary) castcard(normal) -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then may castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. -mana={2}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Leafdrake Roost -target=land -auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) -text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." -mana={3}{G}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leap of Faith -target=creature -auto=preventalldamage to(mytgt) ueot -auto=flying -text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Leap -target=creature -auto=flying -auto=draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Leaping Lizard -auto={1}{G}:flying && 0/-1 -text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Leaping Master -auto={2}{W}:flying ueot -text=Leaping Master gains flying until end of turn. -mana={1}{R} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Learn from the Past -target=player -auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -auto=draw:1 controller -text=Target player shuffles his or her graveyard into his or her library. Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Leashling -auto={s2l(*|myhand)}:moveTo(myhand) -text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. -mana={6} -type=Artifact Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Leatherback Baloth -mana={G}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Leave in the Dust -target=*[-land]|battlefield -auto=moveTo(ownerHand) -auto=draw:1 controller -text=Return target nonland permanent to its owner's hand. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Leave No Trace -target=enchantment -auto=all(enchantment[share!color!]) destroy -text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Leeching Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):life:-1 opponent])) -text=Whenever a Sliver you control attacks, defending player loses 1 life. -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Leechridden Swamp -auto=tap(noevent) -auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 -text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. -type=Land -subtype=Swamp -[/card] -[card] -name=Leering Emblem -auto={2}:equip -auto=teach(creature) transforms((,newability[@movedTo(*|mystack):2/2 ueot])) -text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leering Gargoyle -abilities=flying -auto={T}:-2/2 && -flying -text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. -mana={1}{W}{U} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Leery Fogbeast -auto=@combat(blocked,turnlimited) source(this):fog -text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. -mana={2}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Legacy Weapon -abilities=shufflelibrarydeath -auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) -text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. -type=Legendary Artifact -mana={7} -[/card] -[card] -name=Legacy's Allure -auto=@each my upkeep:may counter(0/0,1,Treasure) -auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(other creature[power<=0]) -auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=1]) -auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=2]) -auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=3]) -auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=4]) -auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=5]) -auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=6]) -auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=7]) -auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=8]) -auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=9]) -auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=10]) -auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=11]) -auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=12]) -auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=13]) -auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=14]) -auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=15]) -text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Legion Loyalist -abilities=haste -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot -text=Haste -- Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. -mana={R} -type=Creature -subtype=Goblin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Legion's Initiative -auto=lord(creature[red]|mybattlefield) 1/0 -auto=lord(creature[white]|mybattlefield) 0/1 -auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! -text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. -mana={R}{W} -type=Enchantment -[/card] -[card] -name=Legions of Lim-Dul -abilities=snowswamplandwalk -text=Snow swampwalk -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Leonin Abunas -auto=lord(artifact|myBattlefield) opponentshroud -text=Artifacts you control can't be the targets of spells or abilities your opponents control. -mana={3}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=5 -[/card] -[card] -name=Leonin Armorguard -auto=all(creature|myBattlefield) 1/1 ueot -text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Cat Soldier -power=3 -toughness=3 -[/card] -[card] -name=Leonin Battlemage -auto={T}:1/1 target(creature) -auto=@movedto(*|mystack):may untap -text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. -mana={3}{W} -type=Creature -subtype=Cat Wizard -power=2 -toughness=3 -[/card] -[card] -name=Leonin Bladetrap -abilities=flash -auto={S}:damage:2 all(creature[attacking;-flying]) -text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. -mana={3} -type=Artifact -[/card] -[card] -name=Leonin Bola -auto={1}:equip -auto=teach(creature) {unattach}{t}:tap target(creature) -text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leonin Den-Guard -auto=this(gear > 0) 1/1 -auto=this(gear > 0) vigilance -text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=1 -toughness=3 -[/card] -[card] -name=Leonin Elder -auto=@movedTo(artifact|battlefield):may life:1 -text=Whenever an artifact enters the battlefield, you may gain 1 life. -mana={W} -type=Creature -subtype=Cat Cleric -power=1 -toughness=1 -[/card] -[card] -name=Leonin Iconoclast -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):destroy target(Creature[enchantment]|opponentbattlefield) -text=Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. -mana={3}{W} -type=Creature -subtype=Cat Monk -power=3 -toughness=2 -[/card] -[card] -name=Leonin Relic-Warder -auto=may (blink)forsrc target(artifact,enchantment) -text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={W}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Leonin Scimitar -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leonin Skyhunter -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Leonin Snarecaster -auto=may tap target(creature) -text=When Leonin Snarecaster enters the battlefield, you may tap target creature. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=1 -[/card] -[card] -name=Leonin Squire -auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) -text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Leonin Sun Standard -auto={1}{W}:all(creature|myBattlefield) 1/1 -text={1}{W}: Creatures you control get +1/+1 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Leshrac's Rite -target=creature -auto=swampwalk -text=Enchant creature -- Enchanted creature has swampwalk. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leshrac's Sigil -aicode=activate notatarget(*|opponenthand) reject -auto=@movedto(*[green]|opponentstack):pay({B}{B}) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto={B}{B}:moveto(ownerhand) -text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Lesser Gargadon -auto=@combat(attacking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) -auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) -text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. -mana={2}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=4 -[/card] -[card] -name=Lethargy Trap -auto=all(creature[attacking]) -3/0 ueot -other={U} -otherrestriction=type(creature[attacking]|battlefield)~morethan~2 -text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. -mana={3}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Leveler -auto=moveTo(myExile) all(*|myLibrary) -text=When Leveler enters the battlefield, exile all cards from your library. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=10 -toughness=10 -[/card] -[card] -name=Leviathan -abilities=trample,doesnotuntap,cantattack,cantpwattack -auto=tap(noevent) -auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap restriction{myupkeeponly} -auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. -mana={5}{U}{U}{U}{U} -type=Creature -subtype=Leviathan -power=10 -toughness=10 -[/card] -[card] -name=Levitation -auto=lord(creature|myBattlefield) flying -text=Creatures you control have flying. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Ley Druid -auto={T}:untap target(land) -text={T}: Untap target land. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Ley Line -auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1,1) !$ opponent -auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1,1) -text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Leyline of Anticipation -auto=@each beginofturn:all(*[-land]|myhand) flash -auto=@movedto(*|myhand):all(*[-land]|myhand) flash -auto=all(*[-land]|myhand) flash -text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) -mana={u}{u}{2} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of Lightning -abilities=leyline -auto=@movedto(*|mystack):pay({1}) damage:1 target(player) -text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Leyline of Sanctity -text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. -mana={2}{W}{W} -type=Enchantment -abilities=leyline,controllershroud -[/card] -[card] -name=Leyline of Singularity -auto=lord(*[-land]) transforms((Legendary)) -text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. -mana={2}{U}{U} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of the Meek -auto=lord(*[token]) 1/1 -text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. -mana={w}{w}{2} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of the Void -abilities=leyline,oppgraveexiler -text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Leyline of Vitality -auto=lord(creature|mybattlefield) 0/1 -auto=@movedTo(creature|mybattlefield):life:1 -text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. -mana={2}{G}{G} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline Phantom -auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) -auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) -text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) -mana={4}{U} -type=Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Lhurgoyf -anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive -text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. -mana={2}{G}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=1+* -[/card] -[card] -name=Liability -auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent -auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller -text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Liberated Dwarf -auto={S}:1/0 && first strike target(other creature[green]) -text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Liberate -target=creature|mybattlefield -auto=(blink)ueot -text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{W} -type=Instant -[/card] -[card] -name=Library of Alexandria -auto={T}:add{1} -auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. -type=Land -[/card] -[card] -name=Lich Lord of Unx -auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) -auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) -text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. -mana={1}{U}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lichenthrope -abilities=wilting -auto=@each my upkeep:counter(-1/-1,-1) -text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. -mana={3}{G}{G} -type=Creature -subtype=Plant Fungus -power=5 -toughness=5 -[/card] -[card] -name=Lich's Tomb -abilities=cantlifelose -auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller -text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) -mana={4} -type=Artifact -[/card] -[card] -name=Liege of the Axe -abilities=vigilance -facedown={3} -autofacedown={1}{W}:morph -autofaceup=untap -text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Liege of the Pit -abilities=flying,trample -facedown={3} -autofacedown={B}{B}{B}{B}:morph -auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Liege of the Tangle -abilities=trample -auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) remake(Elemental Creature:8/8:green)])) forever -text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. -mana={6}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Lieutenant Kirtar -abilities=flying -auto={1}{W}{S}:moveTo(exile) target(other creature[attacking]) -text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. -mana={1}{W}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Life and Limb -auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) -text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Life Burst -target=player -auto=life:4 -auto=foreach(life burst|graveyard) life:4 -text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. -mana={1}{W} -type=Instant -[/card] -[card] -name=Life Chisel -auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly -text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. -mana={4} -type=Artifact -[/card] -[card] -name=Life from the Loam -auto=target(land|mygraveyard) moveTo(myhand) -dredge=dredge(3) -text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Life Matrix -auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly -auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate -text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. -mana={4} -type=Artifact -[/card] -[card] -name=Lifebane Zombie -abilities=intimidate -aicode=activate moveto(exile) notatarget(creature[green;white]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Lifeblood Hydra -abilities=trample -auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller -text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. -mana={X}{G}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Lifeblood -auto=@tapped(mountain|opponentBattlefield):life:1 controller -text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Lifecraft Awakening -target=artifact|mybattlefield -auto=counter(1/1,X) && if cantargetcard(*[-creature;-vehicle]) then transforms((Construct Artifact Creature,setpower=0,settoughness=0)) forever -text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. -mana={X}{G} -type=Instant -[/card] -[card] -name=Lifecraft Cavalry -abilities=trample -auto=if revolt then counter(1/1,2) -text=Trample -- Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. -mana={4}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lifecrafter's Bestiary -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto=@movedto(creature|mystack):pay({G}) draw:1 controller -text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Lifecrafter's Gift -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) all(creature[counter{1/1.1}]|mybattlefield) -text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. -mana={3}{G} -type=Instant -[/card] -[card] -name=Lifeforce -auto={G}{G}:fizzle target(*[black]|stack) -text={G}{G}: Counter target black spell. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Lifegift -auto=@movedto(land|battlefield):may life:1 controller -text=Whenever a land enters the battlefield, you may gain 1 life. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Lifelace -alias=1257 -text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) -mana={G} -type=Instant -[/card] -[card] -name=Lifeline -auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever -text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. -mana={5} -type=Artifact -[/card] -[card] -name=Lifelink -target=creature -auto=lifelink -text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Life's Finale -auto=destroy all(creature) -aicode=activate moveto(ownergraveyard) target(creature|targetedpersonslibrary) -auto=name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Life's Legacy -auto=draw:storedpower controller -text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Lifesmith -auto=@movedto(artifact|mystack):pay({1}) life:3 -mana={1}{G} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. -[/card] -[card] -name=Lifespark Spellbomb -auto={G}{S}:target(other land) transforms((Creature,setpower=3,settoughness=3)) ueot -auto={S}:draw:1 -text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Lifespinner -aicode=activate moveTo(myBattlefield) target(spirit[legendary]|myLibrary) -auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Lifespring Druid -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{R} -auto={T}:Add{B} -text={T}: Add one mana of any color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Lifetap -auto=@tapped(forest|opponentBattlefield):life:1 controller -text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Light of Day -auto=lord(creature[black]) cantattack -auto=lord(creature[black]) cantpwattack -auto=lord(creature[black]) cantblock -text=Black creatures can't attack or block. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Light of Sanction -auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) -text=Prevent all damage that would be dealt to creatures you control by sources you control. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Lightbringer -auto={T}{S}:moveTo(exile) target(other creature[black]) -text={T}, Sacrifice Lightbringer: Exile target black creature. -mana={2}{W} -type=Creature -subtype=Kor Rebel -power=2 -toughness=2 -[/card] -[card] -name=Lightform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) flying -auto=teach(creature) lifelink -text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Lighthouse Chronologist -auto={U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.4.Level}) 1/1 -auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) -auto=this(counter{0/0.7.Level}) 1/1 -text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Lightkeeper of Emeria -abilities=flying -auto=kicker life:kicked -auto=kicker life:kicked -kicker=multi{W} -text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Lightmine Field -auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) -text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Lightning Angel -abilities=flying,vigilance,haste -text=Flying, vigilance, haste -mana={1}{R}{W}{U} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Lightning Axe -other={5}{R} name(pay 5 mana) -target=creature -auto=damage:5 -text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. -mana={R}{D(other *|myhand)} -type=Instant -[/card] -[card] -name=Lightning Berserker -other={R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto={R}:1/0 ueot -text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Lightning Blast -target=creature,player -auto=Damage:4 -text=Lightning Blast deals 4 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Lightning Blow -target=creature -auto=first strike -auto=@next upkeep:draw:1 controller -text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Lightning Bolt -target=creature,player -auto=damage:3 -text=Lightning Bolt deals 3 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Lightning Cloud -auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) -text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Lightning Coils -auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) -auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) -auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 -auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 -text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Lightning Crafter -auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot -auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto={T}:damage:3 target(creature,player) -text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Lightning Dart -target=creature -auto=damage:1 -auto=teach(creature[white;blue]) damage:3 -text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. -mana={1}{R} -type=Instant -[/card] -[card] -name=Lightning Diadem -target=creature -auto=2/2 -auto=damage:2 target(creature,player) -text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. -mana={5}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Dragon -abilities=flying -auto={R}:1/0 -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Lightning Elemental -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={3}{R} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Lightning Greaves -auto={0}:equip -auto=teach(creature) shroud -auto=teach(creature) haste -text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Lightning Helix -target=creature,player -auto=Damage:3 -auto=life:3 controller -text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. -mana={R}{W} -type=Instant -[/card] -[card] -name=Lightning Hounds -abilities=first strike -text=First strike -mana={2}{R}{R} -type=Creature -subtype=Hound -power=3 -toughness=2 -[/card] -[card] -name=Lightning Javelin -target=creature,player -auto=damage:1 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lightning Mauler -auto=soulbond haste -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Lightning Prowess -target=creature -auto=haste -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Reaver -abilities=haste,fear -auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) -auto=@each my endofturn:dynamicability -text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. -mana={3}{B}{R} -type=Creature -subtype=Zombie Beast -power=3 -toughness=3 -[/card] -[card] -name=Lightning Rift -auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) -text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Lightning Runner -abilities=double strike,haste -auto=@combat(attacking) source(this):pay({e:8}) untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) -auto=@combat(attacking) source(this):alterenergy:2 controller -text=Double strike, haste -- Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. -mana={3}{R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Lightning Serpent -abilities=trample,haste,treason -auto=counter(1/0,X) -text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. -mana={X}{R} -type=Creature -subtype=Elemental Serpent -power=2 -toughness=1 -[/card] -[card] -name=Lightning Shrieker -abilities=flying,trample,haste -auto=@each endofturn:moveto(ownerlibrary) && shuffle -text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. -mana={4}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Lightning Strike -target=creature,player -auto=damage:3 -text=Lightning Strike deals 3 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Lightning Talons -target=creature -auto=3/0 -auto=first strike -text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Volley -auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot -text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." -mana={3}{R} -type=Instant -[/card] -[card] -name=Lightwalker -auto=this(counter{1/1.1}>0) flying -text=Lightwalker has flying as long as it has a +1/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Lightwielder Paladin -abilities=first strike -auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) -auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Liliana of the Dark Realms -auto=counter(0/0,3,loyalty) -aicode=activate target(swamp|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: fetch) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: choose) ability$!choice name(+X/+X) target(creature) type:land:mybattlefield/type:land:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:add{B}{B}{B}{B}])) forever dontremove -text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" -mana={2}{B}{B} -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana Vess -abilities=hiddenface -auto=counter(0/0,5,loyalty) -aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(*|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto={C(0/0,-2,Loyalty)}:name(-2: fetch) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend -auto={C(0/0,-8,Loyalty)}:name(-8: reanimate) moveTo(mybattlefield) all(creature|graveyard) -text=+1: Target player discards a card. -- -2: Search your library for a card, then shuffle your library and put that card on top of it. -- -8: Put all creature cards in all graveyards onto the battlefield under your control. -mana={3}{B}{B} -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana, Defiant Necromancer -auto=counter(0/0,3,loyalty) -auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Each Player Discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[-legendary&manacost=0]|mygraveyard) restriction{type(creature[-legendary&manacost=0]|mygraveyard)~morethan~0} -auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[-legendary&manacost=1]|mygraveyard) restriction{type(creature[-legendary&manacost=1]|mygraveyard)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[-legendary&manacost=2]|mygraveyard) restriction{type(creature[-legendary&manacost=2]|mygraveyard)~morethan~0} -auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[-legendary&manacost=3]|mygraveyard) restriction{type(creature[-legendary&manacost=3]|mygraveyard)~morethan~0} -auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[-legendary&manacost=4]|mygraveyard) restriction{type(creature[-legendary&manacost=4]|mygraveyard)~morethan~0} -auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[-legendary&manacost=5]|mygraveyard) restriction{type(creature[-legendary&manacost=5]|mygraveyard)~morethan~0} -auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[-legendary&manacost=6]|mygraveyard) restriction{type(creature[-legendary&manacost=6]|mygraveyard)~morethan~0} -auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[-legendary&manacost=7]|mygraveyard) restriction{type(creature[-legendary&manacost=7]|mygraveyard)~morethan~0} -auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[-legendary&manacost=8]|mygraveyard) restriction{type(creature[-legendary&manacost=8]|mygraveyard)~morethan~0} -auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[-legendary&manacost=9]|mygraveyard) restriction{type(creature[-legendary&manacost=9]|mygraveyard)~morethan~0} -auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[-legendary&manacost=10]|mygraveyard) restriction{type(creature[-legendary&manacost=10]|mygraveyard)~morethan~0} -auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[-legendary&manacost=11]|mygraveyard) restriction{type(creature[-legendary&manacost=11]|mygraveyard)~morethan~0} -auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[-legendary&manacost=12]|mygraveyard) restriction{type(creature[-legendary&manacost=12]|mygraveyard)~morethan~0} -auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[-legendary&manacost=13]|mygraveyard) restriction{type(creature[-legendary&manacost=13]|mygraveyard)~morethan~0} -auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[-legendary&manacost=14]|mygraveyard) restriction{type(creature[-legendary&manacost=14]|mygraveyard)~morethan~0} -auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[-legendary&manacost=15]|mygraveyard) restriction{type(creature[-legendary&manacost=15]|mygraveyard)~morethan~0} -auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[-legendary&manacost=16]|mygraveyard) restriction{type(creature[-legendary&manacost=16]|mygraveyard)~morethan~0} -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentbattlefield)])) forever dontremove -text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." -color=black -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana, Heretical Healer -abilities=lifelink -auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):if this cantargetcard(*[-planeswalker]|mybattlefield) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )! -auto=this(counter{0/0.1.loyalty}) flip(Liliana, Defiant Necromancer) -auto=this(counter{0/0.1.loyalty}) choice token(Zombie,Creature Zombie,2/2,black) controller -text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Liliana, the Last Hope -auto=counter(0/0,3,Loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && may moveto(myhand) target(creature|mygraveyard) -auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove -text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." -mana={1}{B}{B} -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana's Caress -auto=@discarded(*|opponenthand):life:-2 opponent -text=Whenever an opponent discards a card, that player loses 2 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Liliana's Elite -auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic -text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Liliana's Indignation -target=player -auto=reveal:x revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:-2 targetedplayer )! optiononeend revealend -text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Liliana's Reaver -abilities=deathtouch -auto=@combatdamaged(player) from(this):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller -text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Liliana's Shade -aicode=activate target(swamp|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={B}:1/1 -text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Liliana's Specter -abilities=flying -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=1 -[/card] -[card] -name=Lim-Dul's Cohort -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot -text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Lim-Dul's High Guard -abilities=first strike -auto={1}{B}:regenerate -text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. -mana={1}{B}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Lim-Dul's Paladin -abilities=trample -auto=upcostmulti[{D(*|myhand)}] sacrifice && draw:1 controller -auto=@combat(blocked,turnlimited) source(this):6/3 ueot -auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent -text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. -mana={2}{B}{R} -type=Creature -subtype=Human Knight -power=0 -toughness=3 -[/card] -[card] -name=Limestone Golem -auto={2}{S}:draw:1 target(player) -text={2}, Sacrifice Limestone Golem: Target player draws a card. -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Lin Sivvi, Defiant Hero -auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) -auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) -auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) -auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) -auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) -auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) -auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) -auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) -auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) -auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) -auto={3}:bottomoflibrary target(rebel|mygraveyard) -text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Lingering Death -target=creature -auto=@each targetController endofturn:sacrifice(mytgt) -text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lingering Mirage -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -autohand=__CYCLING__({2}) -text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lingering Souls -auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 -flashback={1}{B} -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Lingering Tormentor -abilities=fear,persist -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Linvala, Keeper of Silence -abilities=flying -auto=lord(creature|opponentbattlefield) noactivatedability -text=Flying -- Activated abilities of creatures your opponents control can't be activated. -mana={2}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Linvala, the Preserver -abilities=flying -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying) -text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. -mana={4}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Lionheart Maverick -abilities=vigilance -auto={4}{W}:1/2 -text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Lion's Eye Diamond -auto={S}:Add{W}{W}{W} and!( reject all(*|myhand) )! -auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! -auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! -auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! -auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! -text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. -mana={0} -type=Artifact -[/card] -[card] -name=Liquify -target=*[manacost<=3]|stack -auto=fizzleto(exile) -text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Liquimetal Coating -auto={T}:target(*) transforms((artifact)) ueot -text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Lithatog -auto={S(artifact|myBattlefield)}:1/1 -auto={S(land|myBattlefield)}:1/1 -text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Lithomancer's Focus -target=creature|battlefield -auto=2/2 ueot -auto=preventalldamage from(*[colorless]) ueot -text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. -mana={W} -type=Instant -[/card] -[card] -name=Lithophage -auto=upcost[{S(mountain|myBattlefield)}] sacrifice -text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. -mana={3}{R}{R} -type=Creature -subtype=Insect -power=7 -toughness=7 -[/card] -[card] -name=Liturgy of Blood -target=creature -auto=destroy -auto=add{B}{B}{B} -text=Destroy target creature. Add {B}{B}{B} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Live Fast -auto=draw:2 controller && life:-2 controller && alterenergy:2 controller -text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Living Airship -abilities=flying -auto={2}{G}:regenerate -text=Flying -- {2}{G}: Regenerate Living Airship. -mana={3}{U} -type=Creature -subtype=Metathran -power=2 -toughness=3 -[/card] -[card] -name=Living Armor -auto={T}{S}:target(other creature) transforms((,newability[counter(0/1.manacost)])) -text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. -mana={4} -type=Artifact -[/card] -[card] -name=Living Artifact -target=artifact -auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) -auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly -text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. -mana={g} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Living Death -auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot -text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Living End -auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot -text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={0} -color=black -restriction=turn:200 -suspend(3)={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Living Hive -abilities=trample -auto=@combatdamaged(player) from(this):token(Insect,Creature Insect,1/1,green)*thatmuch -text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. -mana={6}{G}{G} -type=Creature -subtype=Elemental Insect -power=6 -toughness=6 -[/card] -[card] -name=Living Lands -auto=lord(forest) becomes(Creature,1/1) -text=All Forests are 1/1 creatures that are still lands. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Living Plane -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -auto=lord(land) becomes(Creature,1/1) -text=All lands are 1/1 creatures that are still lands. -mana={2}{G}{G} -type=World Enchantment -[/card] -[card] -name=Living Terrain -target=land -auto=becomes(Creature Treefolk,5/6,green) -text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Living Totem -auto=may counter(1/1,1) target(other creature) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. -other={convoke} name(Convoke) -mana={3}{G} -type=Creature -subtype=Plant Elemental -power=2 -toughness=3 -[/card] -[card] -name=Living Tsunami -abilities=flying -auto=upcost[{H(land|mybattlefield)}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Living Wall -abilities=defender -auto={1}:regenerate -text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Living Wish -auto=moveTo(exile) -aicode=activate target(*[land;creature]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[land;creature]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Livonya Silone -abilities=first strike,legendarylandwalk -text=First strike, legendary landwalk -mana={2}{R}{R}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lizard Warrior -mana={3}{R} -type=Creature -subtype=Lizard Warrior -power=4 -toughness=2 -[/card] -[card] -name=Llanowar Augur -auto={S}:3/3 && trample target(other creature) myUpkeepOnly -text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. -mana={G} -type=Creature -subtype=Elf Shaman -power=0 -toughness=3 -[/card] -[card] -name=Llanowar Behemoth -auto={T(creature|myBattlefield)}:1/1 -text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Llanowar Cavalry -auto={W}:vigilance -text={W}: Llanowar Cavalry gains vigilance until end of turn. -mana={2}{G} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Llanowar Dead -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={B}{G} -type=Creature -subtype=Zombie Elf -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Druid -auto={T}{S}:untap all(forest) -text={T}, Sacrifice Llanowar Druid: Untap all Forests. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Llanowar Elite -abilities=trample -kicker={8} -auto=kicker counter(1/1,5) -text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Elves -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Empath -auto=scry:2 scrycore choice name(Choose creature) target(creature|reveal) moveto(myhand) scrycoreend scryend -text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Knight -abilities=protection from black -text=Protection from black -mana={G}{W} -type=Creature -subtype=Elf Knight -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Mentor -auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) -text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." -mana={G} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Reborn -auto=tap(noevent) -auto={T}:Add{G} -auto=counter(1/1,1) -auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1) -text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) -type=Land -[/card] -[card] -name=Llanowar Sentinel -aicode=activate moveTo(myBattlefield) target(Llanowar Sentinel|myLibrary) -auto=pay({1}{G}) name(search card) reveal:plibrarycount optionone name(choose card) target(Llanowar Sentinel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=3 -[/card] -[card] -name=Llanowar Vanguard -auto={T}:0/4 -text={T}: Llanowar Vanguard gets +0/+4 until end of turn. -mana={2}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Wastes -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. -type=Land -[/card] -[card] -name=Llawan, Cephalid Empress -auto=maxCast(creature[blue])0 opponent -auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) -text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. -mana={3}{U} -type=Legendary Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Loam Dryad -auto={T}{t(other creature|mybattlefield)}:add{G} -auto={T}{t(other creature|mybattlefield)}:add{B} -auto={T}{t(other creature|mybattlefield)}:add{W} -auto={T}{t(other creature|mybattlefield)}:add{U} -auto={T}{t(other creature|mybattlefield)}:add{R} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Dryad Horror -power=1 -toughness=2 -[/card] -[card] -name=Loam Dweller -auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) -text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. -mana={1}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Loam Larva -aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=3 -[/card] -[card] -name=Loam Lion -auto=aslongas(forest|myBattlefield) 1/2 -text=Loam Lion gets +1/+2 as long as you control a Forest. -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Loamdragger Giant -mana={4}{RG}{RG}{RG} -type=Creature -subtype=Giant Warrior -power=7 -toughness=6 -[/card] -[card] -name=Loaming Shaman -auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. -mana={2}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=2 -[/card] -[card] -name=Lobber Crew -auto={T}:damage:1 opponent -auto=@movedTo(*[multicolor]|mystack):untap -abilities=defender -text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=4 -[/card] -[card] -name=Lobotomy -target=player -aicode=activate notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-basic]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Loch Korrigan -auto={UB}:1/1 -text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Lockjaw Snapper -abilities=wither -auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}]) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Locust Miser -auto=hmodifer:-2 opponent -text=Each opponent's maximum hand size is reduced by two. -mana={2}{B}{B} -type=Creature -subtype=Rat Shaman -power=2 -toughness=2 -[/card] -[card] -name=Locust Swarm -abilities=flying -auto={G}:regenerate -auto={G}:untap limit:1 -text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Lodestone Bauble -auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot -auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot -text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Lodestone Golem -auto=lord(*[-artifact]|nonbattlezone) altercost(colorless,+1) -text=Nonartifact spells cost {1} more to cast. -mana={4} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Lodestone Myr -abilities=trample -auto={T(*[artifact]|myBattlefield)}:1/1 ueot -text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Lone Missionary -auto=life:4 -text=When Lone Missionary enters the battlefield, gain 4 life. -mana={1}{W} -type=Creature -subtype=Kor Monk -power=2 -toughness=1 -[/card] -[card] -name=Lone Revenant -abilities=hiddenface -aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) -auto=@combatdamagefoeof(player) from(this) restriction{type(creature|myBattlefield)~lessthan~1}:name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3}{U}{U} -abilities=opponentshroud -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Lone Rider -abilities=first strike, lifelink -auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One) -text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Lone Wolf of the Natterknolls -auto=@movedTo(*|opponentstack):draw:2 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls) -text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. -type=Creature -subtype=Werewolf -color=green -power=3 -toughness=5 -[/card] -[card] -name=Lone Wolf -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Lone Wolf assign its combat damage as though it weren't blocked. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Lonely Sandbar -auto=tap(noevent) -auto={T}:Add{U} -autohand=__CYCLING__({U}) -text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Long Road Home -target=creature -auto=(blink)ueot return(counter(1/1,1)) -text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Longbow Archer -abilities=first strike,reach -text=First strike; reach (This creature can block creatures with flying.) -mana={W}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Long-Finned Skywhale -abilities=flying,cloud -text=Flying -- Long-Finned Skywhale can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Whale -power=4 -toughness=3 -[/card] -[card] -name=Long-Forgotten Gohei -auto=lord(arcane|mycastingzone) altercost(colorless,-1) -auto=lord(spirit|myBattlefield) 1/1 -text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. -mana={3} -type=Artifact -[/card] -[card] -name=Longshot Squad -auto={1}{G}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) reach -text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. -mana={3}{G} -type=Creature -subtype=Hound Archer -power=3 -toughness=3 -[/card] -[card] -name=Longtusk Cub -auto=@combatdamaged(player) from(this):alterenergy:2 controller -auto={e:2}:counter(1/1,1) -text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. -mana={1}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Looming Hoverguard -abilities=flying -auto=moveTo(ownerLibrary) target(artifact) -text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. -mana={4}{U}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Looming Shade -auto={B}:1/1 -text={B}: Looming Shade gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Looming Spires -auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot -auto={T}:add{R} -auto=tap(noevent) -text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Looter il-Kor -abilities=shadow -auto=@damagefoeof(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Kor Rogue -power=1 -toughness=1 -[/card] -[card] -name=Lord Magnus -abilities=first strike -auto=lord(creature) -plainswalk -auto=lord(creature) -forestwalk -text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. -mana={3}{G}{W}{W} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=3 -[/card] -[card] -name=Lord of Atlantis -auto=lord(other merfolk) 1/1 -auto=lord(other merfolk) islandwalk -text=Other Merfolk creatures get +1/+1 and have islandwalk. -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Lord of Extinction -anyzone=type:*:graveyard/type:*:graveyard cdaactive -text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. -mana={3}{B}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Lord of Lineage -abilities=flying -auto=lord(other vampire|mybattlefield) 2/2 -auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) -text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -color=black -type=Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Lord of Shatterskull Pass -auto={1}{R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 3/3 -auto=@combat(attacking) source(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) -text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -auto=maxlevel:6 -power=3 -toughness=3 -[/card] -[card] -name=Lord of the Pit -abilities=flying,trample -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Lord of the Undead -auto=lord(other zombie) 1/1 -auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) -text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Lord of the Unreal -auto=lord(illusion|mybattlefield) 1/1 -auto=lord(illusion|mybattlefield) opponentshroud -text=Illusion creatures you control get +1/+1 and have hexproof. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lord of the Void -abilities=flying -auto=@combatdamaged(player) from(this):reveal:7 revealzone(opponentlibrary) optionone target(creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Lord of Tresserhorn -auto=life:-2 controller -auto=draw:2 opponent -auto=target(<2>creature) sacrifice -text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Zombie -power=10 -toughness=4 -[/card] -[card] -name=Lore Broker -auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) -text={T}: Each player draws a card, then discards a card. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Lorescale Coatl -auto=@drawof(player):may counter(1/1,1) -text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. -mana={1}{G}{U} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Loreseeker's Stone -auto={value:type:*:myhandplus3plusend}{T}:draw:3 controller -text={3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. -mana={6} -type=Artifact -[/card] -[card] -name=Lorthos, the Tidemaker -auto=@combat(attacking) source(this):pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt -text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. -mana={5}{U}{U}{U} -type=Legendary Creature -subtype=Octopus -power=8 -toughness=8 -[/card] -[card] -name=Lose Calm -target=creature -auto=menace -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lose Hope -target=creature -auto=-1/-1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={B} -type=Instant -[/card] -[card] -name=Lost Auramancers -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) ability$!may moveto(mybattlefield) notatarget(enchantment|mylibrary)!$ controller -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Lost in a Labyrinth -target=creature -auto=-3/-0 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Instant -[/card] -[card] -name=Lost in the Mist -target=*|stack -auto=fizzle -auto=moveTo(ownerhand) target(*) -text=Counter target spell. Return target permanent to its owner's hand. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Lost Leonin -abilities=infect -text=Infect -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=1 -[/card] -[card] -name=Lost Order of Jarkeld -auto=foreach(creature|opponentbattlefield) 1/1 -text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=1+* -toughness=1+* -[/card] -[card] -name=Lost Soul -abilities=swampwalk -text=Swampwalk -mana={1}{B}{B} -type=Creature -subtype=Spirit Minion -power=2 -toughness=1 -[/card] -[card] -name=Lotleth Troll -auto={D(creature|myhand)}:counter(1/1,1) -auto={B}:regenerate -abilities=trample -text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. -mana={B}{G} -type=Creature -subtype=Zombie Troll -power=2 -toughness=1 -[/card] -[card] -name=Lotus Bloom -auto={T}{S}:Add{W}{W}{W} -auto={T}{S}:Add{U}{U}{U} -auto={T}{S}:Add{B}{B}{B} -auto={T}{S}:Add{R}{R}{R} -auto={T}{S}:Add{G}{G}{G} -text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. -type=Artifact -restriction=turn:100 -mana={0} -suspend(3)={0} -[/card] -[card] -name=Lotus Blossom -auto=@each my upkeep:may counter(0/0,1,Petal) -auto={T}{S}:name(White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller -auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller -auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller -auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller -auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller -text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. -mana={2} -type=Artifact -[/card] -[card] -name=Lotus Cobra -auto=@movedTo(land|mybattlefield):name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Lotus Guardian -abilities=flying -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=Flying -- {T}: Add one mana of any color to your mana pool. -mana={7} -type=Artifact Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Lotus Path Djinn -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{U} -type=Creature -subtype=Djinn Monk -power=2 -toughness=3 -[/card] -[card] -name=Lotus Petal -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{W} -text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Lotus Vale -auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{W}{W}{W} -auto={T}:Add{U}{U}{U} -auto={T}:Add{B}{B}{B} -auto={T}:Add{R}{R}{R} -auto={T}:Add{G}{G}{G} -text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. -type=Land -[/card] -[card] -name=Lotus-Eye Mystics -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=choice moveTo(myhand) target(enchantment|mygraveyard) -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Lovisa Coldeyes -auto=lord(warrior,berserker,other barbarian) 2/2 -auto=lord(warrior,berserker,other barbarian) haste -text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human -power=3 -toughness=3 -[/card] -[card] -name=Lowland Basilisk -auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy -text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. -mana={2}{G} -type=Creature -subtype=Basilisk -power=1 -toughness=3 -[/card] -[card] -name=Lowland Giant -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Lowland Oaf -auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot -text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lowland Tracker -abilities=first strike -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loxodon Anchorite -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W}{W} -type=Creature -subtype=Elephant Cleric -power=2 -toughness=3 -[/card] -[card] -name=Loxodon Convert -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=2 -[/card] -[card] -name=Loxodon Gatekeeper -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={2}{W}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=3 -[/card] -[card] -name=Loxodon Hierarch -auto=life:4 -auto={G}{W}{S}:regenerate all(creature|myBattlefield) -text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. -mana={2}{G}{W} -type=Creature -subtype=Elephant Cleric -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Mender -auto={W}{T}:regenerate target(artifact) -text={W}, {T}: Regenerate target artifact. -mana={5}{W} -type=Creature -subtype=Elephant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Mystic -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={3}{W}{W} -type=Creature -subtype=Elephant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Partisan -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={4}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=4 -[/card] -[card] -name=Loxodon Peacekeeper -auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. -mana={1}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Punisher -auto=thisforeach(gear) 2/2 -text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loxodon Smiter -abilities=nofizzle,discardtoplaybyopponent -text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{G}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Stalwart -abilities=Vigilance -auto={W}:0/1 -text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Warhammer -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(creature) lifelink -auto=teach(creature) trample -text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Loxodon Wayfarer -mana={2}{W} -type=Creature -subtype=Elephant Monk -power=1 -toughness=5 -[/card] -[card] -name=Loyal Cathar -abilities=vigilance -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Unhallowed Cathar)])) forever -text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loyal Gyrfalcon -abilities=defender,flying -auto=@movedTo(*[white]|mystack):name(loses defender) -defender all(this) -text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. -mana={3}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Loyal Pegasus -abilities=flying -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Flying -- Loyal Pegasus can't attack or block alone. -mana={W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Loyal Retainers -auto={S}:moveTo(myBattlefield) target(other creature[legendary]|mygraveyard) restriction{during my turn,before attackers} -text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Loyal Sentry -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) -text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Lu Bu, Master-at-Arms -abilities=horsemanship,haste -text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={5}{R} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=3 -[/card] -[card] -name=Lu Meng, Wu General -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Lu Su, Wu Advisor -auto={T}:Draw:1 restriction{during my turn,before attackers} -text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Lu Xun, Scholar General -abilities=horsemanship -auto=@damagefoeof(player) from(this):may draw:1 controller -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Lucent Liminid -abilities=flying -text=Flying -mana={3}{W}{W} -type=Enchantment Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Ludevic's Abomination -abilities=trample -text=Trample -color=blue -type=Creature -subtype=Lizard Horror -power=13 -toughness=13 -[/card] -[card] -name=Ludevic's Test Subject -abilities=defender -auto={1}{U}:counter(0/0,1,Hatchling) -auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination) -text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. -mana={1}{U} -type=Creature -subtype=Lizard -power=0 -toughness=3 -[/card] -[card] -name=Lull -auto=preventAllcombatDamage ueot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Lumbering Falls -auto={T}:add{G} -auto={T}:add{U} -auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot -auto=tap(noevent) -text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Lumbering Satyr -auto=lord(creature) forestwalk -text=All creatures have forestwalk. -mana={2}{G}{G} -type=Creature -subtype=Satyr Beast -power=5 -toughness=4 -[/card] -[card] -name=Lumberknot -abilities=opponentshroud -auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1) -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. -mana={2}{G}{G} -type=Creature -subtype=Treefolk -power=1 -toughness=1 -[/card] -[card] -name=Lumengrid Augur -auto={1}{t}:target(player) draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(artifact|*) then untap all(mystored) )! !$ targetedplayer -text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lumengrid Drake -abilities=flying -auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot -text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Lumengrid Gargoyle -abilities=flying -text=Flying -mana={6} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Lumengrid Sentinel -abilities=flying -auto=@movedTo(artifact|myBattlefield):may tap target(*) -text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Lumengrid Warden -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Luminarch Ascension -auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) -auto=this(counter{0/0.1.Quest}>=4) {1}{W}:token(Angel,Creature Angel,4/4,white flying) -text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Luminate Primordial -abilities=vigilance -auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) -text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. -mana={5}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=7 -[/card] -[card] -name=Luminesce -auto=preventalldamage from(*[red;black]|battlefield,stack) -text=Prevent all damage that black sources and red sources would deal this turn. -mana={W} -type=Instant -[/card] -[card] -name=Luminescent Rain -auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend -text=Choose a creature type. You gain 2 life for each permanent you control of that type. -mana={2}{G} -type=Instant -[/card] -[card] -name=Luminous Angel -abilities=flying -auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) -text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Luminous Wake -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:4 owner -text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lumithread Field -facedown={3} -autofacedown={1}{W}:morph -auto=lord(creature|mybattlefield) 0/1 -text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Lunar Avenger -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-1)}:flying ueot -auto={C(1/1,-1)}:first strike ueot -auto={C(1/1,-1)}:haste ueot -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. -mana={7} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Lunar Force -auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) -text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Lunar Mystic -auto=@movedto(*[instant]|mystack):pay({1}) draw:1 -text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lunarch Inquisitors -auto=may (blink)forsrc target(creature) -text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. -type=Creature -subtype=Human Cleric -color=white -power=4 -toughness=4 -[/card] -[card] -name=Lunarch Mantle -target=creature -auto=2/2 -auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lunge -target=creature -auto=damage:2 -auto=damage:2 target(player) -text=Lunge deals 2 damage to target creature and 2 damage to target player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Lunk Errant -auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot -text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lupine Prototype -auto=this(variable{phandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) -auto=this(variable{ohandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) -text=Lupine Prototype can't attack or block unless a player has no cards in hand. -mana={2} -type=Artifact Creature -subtype=Wolf Construct -power=5 -toughness=5 -[/card] -[card] -name=Lure of Prey -target=creature[green]|myhand -auto=moveTo(mybattlefield) -restriction=casted(creature[green]|opponentstack) -text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Lurebound Scarecrow -auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend -text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Lure -target=creature -auto=lure -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lurker -abilities=shroud -auto=while(restriction{didblock}) transforms((,newability[-shroud])) ueot -auto=while(restriction{didattack}) transforms((,newability[-shroud])) ueot -text=Lurker can't be the target of spells unless it attacked or blocked this turn. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Lurking Crocodile -abilities=islandwalk -auto=bloodthirst:1 -text=Bloodthirst 1 -- Islandwalk -mana={2}{G} -type=Creature -subtype=Crocodile -power=2 -toughness=2 -[/card] -[card] -name=Lurking Informant -aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) -auto={ub}{t}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=({(u/b)} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. -mana={1}{UB} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Lurking Jackals -auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever -text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. -mana={B} -type=Enchantment -[/card] -[card] -name=Lurking Nightstalker -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Nightstalker -power=1 -toughness=1 -[/card] -[card] -name=Lurking Predators -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) bottomoflibrary])) ueot -auto=@movedTo(*|opponentstack):reveal:1 optionone if type(creature|reveal)~morethan~0 then name(Creature) target(*|reveal) moveto(mybattlefield) else name(put on bottom?) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Lurking Skirge -auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever -text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Lush Growth -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((mountain)) -auto=transforms((forest)) -auto=transforms((plains)) -text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lust for War -target=creature -auto=mustattack -auto=@tapped(mytgt):damage:3 targetController -text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lux Cannon -auto={T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-3,Charge)}:destroy target(*) -text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. -mana={4} -type=Artifact -[/card] -[card] -name=Lyev Decree -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=Detain up to two target creatures your opponents control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Lyev Skyknight -auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) -mana={1}{W}{U} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Lymph Sliver -auto=lord(sliver) absorb -text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) -mana={4}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Lynx -abilities=forestwalk -text=Forestwalk -mana={1}{G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Lys Alana Bowmaster -abilities=reach -auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) -text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Lys Alana Huntmaster -auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) -text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lys Alana Scarblade -auto={T}{D(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) -text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. -mana={2}{B} -type=Creature -subtype=Elf Assassin -power=1 -toughness=1 -[/card] -[card] -name=Ma Chao, Western Warrior -abilities=horsemanship -auto=@combat(attackedalone) source(this):all(this) unblockable ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Maalfeld Twins -auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Zombie Creature,2/2,black)*2 -text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={5}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Macabre Waltz -target=creature|mygraveyard -auto=moveTo(myhand) -auto=target(*|myhand) reject -text=Return up to two target creature cards from your graveyard to your hand, then discard a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Macetail Hystrodon -abilities=haste,first strike -autohand=__CYCLING__({3}) -text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={6}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Machinate -aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=type:artifact:mybattlefield]) from(mylibrary) to(myhand)])) ueot -auto=name(Look) reveal:type:artifact:mybattlefield optionone name(Look) target(*|reveal) moveto(myhand) optiononeend optiontwo target(<60>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Mad Auntie -auto=lord(other goblin|myBattlefield) 1/1 -auto={T}:regenerate target(other goblin) -text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mad Prophet -abilities=haste -auto={T}{D(*|myhand)}:draw:1 controller -text=Haste -- {T}, Discard a card: Draw a card. -mana={3}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Madblind Mountain -auto=tap(noevent) -auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} -text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. -type=Land -subtype=Mountain -[/card] -[card] -name=Madcap Experiment -auto=Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone target(artifact|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary and!(damage:1)! optiontwoend revealend -text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Madcap Skills -auto=teach(creature) +3/0 -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maddening Wind -target=creature -auto=@each targetcontroller upkeep:damage:2 targetController -auto=cumulativeupcostmulti[{G}] sacrifice all(this) -text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Madrush Cyclops -auto=lord(creature|myBattlefield) haste -text=Creatures you control have haste. -mana={1}{B}{R}{G} -type=Creature -subtype=Cyclops Warrior -power=3 -toughness=4 -[/card] -[card] -name=Maelstrom Archangel -abilities=flying -auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. -mana={W}{U}{B}{R}{G} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Maelstrom Djinn -abilities=flying -facedown={3} -autofacedown={2}{u}:morph -autofaceup=vanishing:2 -text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={7}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Maelstrom Nexus -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot -text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={W}{U}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Maelstrom Pulse -target=*[-land] -auto=all(*[share!name!]) destroy -text=Destroy target nonland permanent and all other permanents with the same name as that permanent. -mana={1}{B}{G} -type=Sorcery -[/card] -[card] -name=Maelstrom Wanderer -auto=emblem transforms((,newability[aslongas(Maelstrom Wanderer|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove -autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount -text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) -mana={5}{U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=7 -toughness=5 -[/card] -[card] -name=Maga, Traitor to Mortals -auto=counter(1/1,X) && life:-X opponent -text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. -mana={X}{B}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=0 -[/card] -[card] -name=Mage il-Vec -auto={D}{T}:damage:1 target(creature,player) -text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mage Slayer -auto=@combat(attacking) source(mytgt) :dynamicability -auto={3}:equip -text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} -mana={1}{R}{G} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Magebane Armor -auto={2}:equip -auto=teach(creature) -flying -auto=teach(creature) 2/4 -auto=teach(creature) preventAllNoncombatDamage to(this) -text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Magefire Wings -target=creature -auto=2/0 -auto=flying -text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. -mana={U}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mage-Ring Bully -abilities=mustattack -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Mage-Ring Network -auto={T}:add{1} -auto={1}{T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{C} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{C}{C} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{C}{C}{C} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{C}{C}{C}{C} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{C}{C}{C}{C}{C} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. -type=Land -[/card] -[card] -name=Mage-Ring Responder -abilities=doesnotuntap -auto={7}:untap -auto=@combat(attacking) source(this):damage:7 target(creature|opponentbattlefield) -text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. -mana={7} -type=Artifact Creature -subtype=Golem -power=7 -toughness=7 -[/card] -[card] -name=Mage's Guile -target=creature -auto=shroud -autohand=__CYCLING__({U}) -text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mageta the Lion -auto={2}{W}{W}{T}{D(*|myhand)}{D(*|myhand)}:bury all(other creature) -text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Mageta's Boon -abilities=flash -target=creature -auto=1/2 -text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maggot Carrier -auto=life:-1 controller -auto=life:-1 opponent -text=When Maggot Carrier enters the battlefield, each player loses 1 life. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Maggot Therapy -abilities=flash -target=creature -auto=2/-2 -text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Magister Sphinx -abilities=flying -auto=lifeset:10 target(player) -text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. -mana={4}{W}{u}{B} -type=Artifact Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Magistrate's Scepter -auto={4}{T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-3,Charge)}:turns:+1 controller -text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. -mana={3} -type=Artifact -[/card] -[card] -name=Magistrate's Veto -auto=lord(creature[blue;white]) cantblock -text=White creatures and blue creatures can't block. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Magma Burst -target=creature,player -auto=damage:3 -auto=alternative damage:3 target(other creature,player) -text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. -mana={3}{R} -other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) -type=Instant -[/card] -[card] -name=Magma Giant -auto=damage:2 all(creature,player) -text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. -mana={5}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Magma Jet -target=creature,player -auto=damage:2 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Magma Jet deals 2 damage to target creature or player. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Magma Mine -auto={4}:counter(0/0,1,Pressure) -auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(other *[creature;player]) -text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Magma Phoenix -abilities=flying -auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player) -autograveyard={3}{R}{R}:moveTo(myhand) -text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. -mana={3}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Magma Rift -auto=damage:5 target(creature) -text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. -mana={2}{R}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Magma Sliver -auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot -text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." -mana={3}{R} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Magma Spray -target=creature -auto=exiledeath -auto=damage:2 -text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. -mana={R} -type=Instant -[/card] -[card] -name=Magma Vein -auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) -text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Magmaquake -auto=damage:X all(creature[-flying]) -auto=damage:X all(planeswalker) -text=Magmaquake deals X damage to each creature without flying and each planeswalker. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Magmasaur -auto=counter(1/1,5) -auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) -text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. -mana={3}{R}{R} -type=Creature -subtype=Elemental Lizard -power=0 -toughness=0 -[/card] -[card] -name=Magmatic Chasm -auto=all(creature[-flying]|battlefield) cantblock ueot -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Magmatic Force -auto=@each upkeep:damage:3 target(creature,player) -text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. -mana={5}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Magmatic Insight -auto=draw:2 controller -text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. -mana={R}{D(land|myhand)} -type=Sorcery -[/card] -[card] -name=Magmaw -auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) -text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Magnetic Flux -auto=lord(creature[artifact]|myBattlefield)flying -text=Artifact creatures you control gain flying until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Magnetic Mine -auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent -auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller -text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Magnetic Mountain -auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) -text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Magnetic Theft -target=equipment -auto=transforms((,newability[rehook target(creature)])) forever -text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) -mana={R} -type=Instant -[/card] -[card] -name=Magnify -auto=all(creature) 1/1 ueot -text=All creatures get +1/+1 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Magnifying Glass -auto={T}:Add{C} -auto={4}{T}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3} -type=Artifact -[/card] -[card] -name=Magnigoth Treefolk -auto=aslongas(plains|myBattlefield) plainswalk -auto=aslongas(island|myBattlefield) islandwalk -auto=aslongas(swamp|myBattlefield) swampwalk -auto=aslongas(mountain|myBattlefield) mountainwalk -auto=aslongas(forest|myBattlefield) forestwalk -text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. -mana={4}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=6 -[/card] -[card] -name=Magnivore -abilities=haste -anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive -text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. -mana={2}{R}{R} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Magosi, the Waterveil -auto=tap(noevent) -auto={T}:Add{U} -auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller -auto={T}{C(0/0,-3,Eon)}{H}:turns:+1 controller -text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. -type=Land -[/card] -[card] -name=Magus of the Abyss -auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent -auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury -text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=3 -[/card] -[card] -name=Magus of the Bazaar -auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever -text={T}: Draw two cards, then discard three cards. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Magus of the Candelabra -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) untap -auto={2}{T}:name(X = 2) target(<2>land) untap -auto={3}{T}:name(X = 3) target(<3>land) untap -auto={4}{T}:name(X = 4) target(<4>land) untap -auto={5}{T}:name(X = 5) target(<5>land) untap -auto={6}{T}:name(X = 6) target(<6>land) untap -auto={7}{T}:name(X = 7) target(<7>land) untap -auto={8}{T}:name(X = 8) target(<8>land) untap -auto={9}{T}:name(X = 9) target(<9>land) untap -auto={10}{T}:name(X = 10) target(<10>land) untap -auto={11}{T}:name(X = 11) target(<11>land) untap -auto={12}{T}:name(X = 12) target(<12>land) untap -auto={13}{T}:name(X = 13) target(<13>land) untap -auto={14}{T}:name(X = 14) target(<14>land) untap -auto={15}{T}:name(X = 15) target(<15>land) untap -auto={16}{T}:name(X = 16) target(<16>land) untap -text={X}, {T}: Untap X target lands. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Magus of the Coffers -auto={2}{T}:foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. -mana={4}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Magus of the Disk -auto=tap(noevent) -auto={1}{T}:destroy all(artifact,creature,enchantment) -text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Magus of the Future -abilities=showfromtoplibrary -auto=canplayfromlibrarytop -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Magus of the Jar -auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller -text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Magus of the Library -auto={T}:add{1} -auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. -mana={G}{G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Mirror -auto={T}{S}:exchangelife opponent myUpkeepOnly -text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. -mana={4}{B}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=2 -[/card] -[card] -name=Magus of the Moat -auto=lord(creature) flyersonly -text=Creatures without flying can't attack. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=0 -toughness=3 -[/card] -[card] -name=Magus of the Moon -auto=lord(land[-basic]) loseabilities -auto=lord(land[-basic]) transforms((mountain)) -auto=lord(land[-basic]) losesubtypesof(land) -auto=lord(land[-basic]) transforms((mountain)) -text=Nonbasic lands are Mountains. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Magus of the Tabernacle -auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=6 -[/card] -[card] -name=Magus of the Unseen -auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot -text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Vineyard -auto=@each my firstmain:add{G}{G} -auto=@each opponent firstmain:add{G}{G} opponent -text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Wheel -auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 all(player) -text={1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Magus of the Will -auto={2}{B}{T}{E}:name(Can play from graveyard) emblem transforms((,newability[lord(*|mygraveyard) canPlayFromGraveyard],newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot -text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Mahamoti Djinn -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Major Teroh -abilities=flying -auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) -text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. -mana={3}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Make a Stand -auto=all(creature|mybattlefield) 1/0 ueot -auto=all(creature|mybattlefield) indestructible ueot -text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Make a Wish -auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) -text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Make Mischief -target=creature,player -auto=damage:1 -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! -text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Make Obsolete -auto=-1/-1 all(creature|opponentbattlefield) ueot -text=Creatures your opponents control get -1/-1 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Makeshift Mannequin -target=creature|mygraveyard -auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! -text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={3}{B} -type=Instant -[/card] -[card] -name=Makeshift Mauler -text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. -mana={3}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Horror -power=4 -toughness=5 -[/card] -[card] -name=Makindi Aeronaut -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Kor Scout Ally -power=1 -toughness=3 -[/card] -[card] -name=Makindi Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=4 -[/card] -[card] -name=Makindi Patrol -auto=choice all(creature|mybattlefield) vigilance ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) vigilance ueot -text=Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight Ally -power=2 -toughness=3 -[/card] -[card] -name=Makindi Shieldmate -abilities=defender -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=0 -toughness=3 -[/card] -[card] -name=Makindi Sliderunner -abilities=trample -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Beast -power=2 -toughness=1 -[/card] -[card] -name=Malach of the Dawn -abilities=flying -auto={W}{W}{W}:regenerate -text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Malachite Golem -auto={1}{G}:trample -text={1}{G}: Malachite Golem gains trample until end of turn. -mana={6} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Malachite Talisman -auto=@movedto(*[green]|stack):pay({3}) untap target(*) -text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Malakir Bloodwitch -abilities=flying,protection from white -auto=lifeleech:-type:vampire:mybattlefield opponent -text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. -mana={3}{B}{B} -type=Creature -subtype=Vampire Shaman -power=4 -toughness=4 -[/card] -[card] -name=Malakir Cullblade -auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) -text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. -mana={1}{B} -type=Creature -subtype=Vampire Warrior -power=1 -toughness=1 -[/card] -[card] -name=Malakir Familiar -abilities=flying,deathtouch -auto=@lifeof(player):1/1 ueot -text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Malakir Soothsayer -auto={T(ally|myBattlefield)}{t}:draw:1 && life:-1 -text=Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. -mana={4}{B} -type=Creature -subtype=Vampire Shaman Ally -power=4 -toughness=4 -[/card] -[card] -name=Malevolent Awakening -auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) -text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Malevolent Whispers -target=creature -auto=2/0 ueot -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -abilities=madness -autoexile=restriction{discarded} pay({3}{r}) name(pay 3r to cast) activate name(pay 3r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Malfegor -auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller -text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Demon Dragon -power=6 -toughness=6 -[/card] -[card] -name=Malfunction -target=*[artifact;enchantment] -auto=teach(creature) tap -auto=teach(creature) doesnotuntap -text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Malicious Advice -target=artifact,creature,land -auto=tap -auto=life:-x controller -text=Tap X target artifacts, creatures, and/or lands. You lose X life. -mana={X}{U}{B} -type=Instant -[/card] -[card] -name=Malicious Intent -target=creature -auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) -text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Malignant Growth -auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent -auto=@each my upkeep:counter(0/0,1,Growth) -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. -mana={3}{G}{U} -type=Enchantment -[/card] -[card] -name=Mammoth Harness -target=creature -auto=-flying -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot -text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mammoth Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -auto=teach(creature) vigilance -text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mana Bloom -auto=counter(0/0,X,Charge) -auto={C(0/0,-1,Charge)}:Add{G} limit:1 -auto={C(0/0,-1,Charge)}:Add{R} limit:1 -auto={C(0/0,-1,Charge)}:Add{U} limit:1 -auto={C(0/0,-1,Charge)}:Add{B} limit:1 -auto={C(0/0,-1,Charge)}:Add{W} limit:1 -auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) -text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. -mana={X}{G} -type=Enchantment -[/card] -[card] -name=Mana Breach -auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent -auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) -text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Mana Chains -target=creature -auto=teach(creature) cumulativeupcost[{1}] sacrifice -text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mana Confluence -auto={L}{T}:Add{W} -auto={L}{T}:Add{U} -auto={L}{T}:Add{B} -auto={L}{T}:Add{R} -auto={L}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Mana Crypt -auto={T}:Add{2} -auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend -text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mana Cylix -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={1}, {T}: Add one mana of any color to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Mana Echoes -auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot])) -text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Mana Flare -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Mana Geyser -auto=foreach(land[tapped]|opponentBattlefield) add{R} -text=Add {R} to your mana pool for each tapped land your opponents control. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Mana Leak -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {3}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Mana Leech -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. -mana={2}{B} -type=Creature -subtype=Leech -power=1 -toughness=1 -[/card] -[card] -name=Mana Matrix -auto=lord(instant|mycastingzone) altercost(colorless,-2) -auto=lord(enchantment|mycastingzone) altercost(colorless,-2) -text=Instant and enchantment spells you cast cost up to {2} less to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Mana Prism -auto={T}:Add{1} -auto={1}{T}:Add{B} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Mana Seism -target=land|mylibrary -auto=sacrifice && add{1} -text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mana Severance -aicode=activate target(land|mylibrary) moveto(exile) -auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for any number of land cards and exile them. Then shuffle your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mana Short -target=player -auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer -text=Tap all lands target player controls and empty his or her mana pool. -mana={2}{U} -type=Instant -[/card] -[card] -name=Mana Skimmer -abilities=flying -auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) -auto=@damageof(player) from(this):frozen target(land|mybattlefield) -text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. -mana={3}{B} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Mana Tithe -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1}. -mana={W} -type=Instant -[/card] -[card] -name=Mana Vapors -target=player -auto=frozen all(land|targetedpersonsBattlefield) -text=Lands target player controls don't untap during his or her next untap step. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mana Vault -auto=doesnotuntap -auto={4}:untap myUpkeepOnly -auto={T}:Add{3} -alias=1124 -text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Manabarbs -auto=@tappedformana(land|opponentBattlefield):damage:1 opponent -auto=@tappedformana(land|myBattlefield):damage:1 controller -text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Manabond -auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) -text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. -mana={G} -type=Enchantment -[/card] -[card] -name=Manacles of Decay -target=creature -auto=cantattack -auto=cantpwattack -auto={B}:-1/-1 -auto={R}:cantblock -text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Manaforce Mace -auto={3}:equip -auto=teach(creature) transforms((,newability[aslongas(forest|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(mountain|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(plains|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(island|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(swamp|myBattlefield) 1/1])) -text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Manaforge Cinder -auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 -text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. -mana={BR} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Managorger Hydra -abilities=trample -auto=@movedto(*|stack):choice counter(1/1) -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. -mana={2}{G} -type=Creature -subtype=Hydra -power=1 -toughness=1 -[/card] -[card] -name=Manakin -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Manalith -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Manamorphose -auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -auto=draw:1 controller -text=Add two mana in any combination of colors to your mana pool. -- Draw a card. -mana={1}{RG} -type=Instant -[/card] -[card] -name=Manaplasm -auto=@movedTo(*[manacost=1]|mystack):1/1 ueot -auto=@movedTo(*[manacost=2]|mystack):2/2 ueot -auto=@movedTo(*[manacost=3]|mystack):3/3 ueot -auto=@movedTo(*[manacost=4]|mystack):4/4 ueot -auto=@movedTo(*[manacost=5]|mystack):5/5 ueot -auto=@movedTo(*[manacost=6]|mystack):6/6 ueot -auto=@movedTo(*[manacost=7]|mystack):7/7 ueot -auto=@movedTo(*[manacost=8]|mystack):8/8 ueot -auto=@movedTo(*[manacost=9]|mystack):9/9 ueot -auto=@movedTo(*[manacost=10]|mystack):10/10 ueot -auto=@movedTo(*[manacost=11]|mystack):11/11 ueot -auto=@movedTo(*[manacost=12]|mystack):12/12 ueot -auto=@movedTo(*[manacost=13]|mystack):13/13 ueot -auto=@movedTo(*[manacost=14]|mystack):14/14 ueot -auto=@movedTo(*[manacost=15]|mystack):15/15 ueot -auto=@movedTo(*[manacost=16]|mystack):16/16 ueot -text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. -mana={2}{G} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Manaweft Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mangara of Corondor -auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) -text={T}: Exile Mangara of Corondor and target permanent. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Mangara's Blessing -auto=life:5 controller -autograveyard=while(restriction{discardbyopponent}) life:2 controller -autograveyard=@each my endofturn restriction{discardbyopponent}:moveto(ownerhand) -autoexile=while(restriction{discardbyopponent}) life:2 controller -text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Mangara's Equity -auto=upcost[{1}{W}] sacrifice -auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever -auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever -text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Maniacal Rage -target=creature -auto=2/2 -auto=cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Manic Scribe -auto=deplete:3 opponent -auto=@each opponent upkeep restriction{delirium}:deplete:3 opponent -text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=3 -[/card] -[card] -name=Manic Vandal -auto=destroy target(artifact) -text=When Manic Vandal enters the battlefield, destroy target artifact. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Manipulate Fate -aicode=activate target(<3>*|mylibrary) moveto(exile) -auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=draw:1 controller -text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mannichi, the Fevered Dream -auto={1}{R}:swap all(creature) ueot -text={1}{R}: Switch each creature's power and toughness until end of turn. -mana={2}{R} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Manor Gargoyle -abilities=defender -auto=while(restriction{hasdefender}) indestructible -auto={1}:name(loses defender) transforms((,newability[-defender],newability[flying])) ueot -text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. -mana={5} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Manor Skeleton -abilities=haste -auto={1}{B}:regenerate -text=Haste -- {1}{B}: Regenerate Manor Skeleton. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Man-o'-War -auto=moveTo(ownerhand) target(creature) -text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=2 -toughness=2 -[/card] -[card] -name=Manriki-Gusari -auto={1}:equip -auto=teach(creature) 1/2 -auto=teach(creature) {T}:destroy target(equipment) -text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Manta Ray -abilities=islandhome -auto=cantbeblockedby(creature[-blue]) -text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. -mana={1}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Manta Riders -auto={U}:flying -text={U}: Manta Riders gains flying until end of turn. -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Mantis Engine -auto={2}:flying -auto={2}:first strike -text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -mana={5} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Mantis Rider -abilities=flying,vigilance,haste -text=Flying,vigilance,haste -mana={U}{R}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Mantle of Leadership -abilities=flash -target=Creature -auto=@movedTo(creature|battlefield):2/2 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mantle of Webs -target=creature -auto=teach(creature) 1/3 -auto=teach(creature) reach -text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Map the Wastes -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Marang River Prowler -abilities=cantblock,unblockable -autograveyard=aslongas(*[black;green]|myBattlefield) CanPlayFromGraveyard -text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Marang River Skeleton -facedown={3} -autofacedown={3}{B}:morph -autofaceup=counter(1/1,1) -auto={B}:regenerate -text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Marauding Knight -abilities=protection from white -auto=foreach(Plains|opponentBattlefield) 1/1 -text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Marauding Maulhorn -abilities=mustattack -auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) -text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. -mana={2}{R}{R} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Maraxus of Keld -anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive -text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Marble Chalice -auto={T}:life:1 -text={T}: You gain 1 life. -mana={2}{W} -type=Artifact -[/card] -[card] -name=Marble Diamond -auto=tap(noevent) -auto={T}:Add{W} -text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Marble Titan -auto=lord(creature[power>=3]) doesnotuntap -text=Creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={3}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=March of Souls -auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) -auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent -auto=destroy all(creature) -text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=March of the Machines -auto=lord(artifact[-creature]) transforms((creature,newability[manacost/manacost])) -mana={3}{U} -type=Enchantment -text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) -[/card] -[card] -name=March of the Returned -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Marchesa, the Black Rose -abilities=dethrone -auto=lord(creature|mybattlefield) dethrone -auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):all(trigger[to]) transforms((,haste,newability[@my next endofturn:moveTo(mybattlefield)])) forever -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Other creatures you control have dethrone. -- Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Marchesa's Emissary -abilities=dethrone,opponantshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={3}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Marchesa's Infiltrator -abilities=dethrone -auto=@combatdamaged(player) from(this):draw:1 controller -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Marchesa's Smuggler -abilities=dethrone -auto={1}{u}{r}:target(creature|mybattlefield) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. -mana={U}{R} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mardu Ascendancy -auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) -auto={S}:all(creature|myBattlefield) 0/3 ueot -text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. -mana={R}{W}{B} -type=Enchantment -[/card] -[card] -name=Mardu Banner -auto={T}: Add{R} -auto={T}: Add{W} -auto={T}: Add{B} -auto={R}{W}{B}{T}{S}:draw:1 controller -text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Mardu Blazebringer -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Mardu Charm -aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) -auto=choice name(4 Damage) damage:4 target(creature) -auto=choice name(2 Warrior tokens) token(Warrior,Creature Warrior,1/1,white) and!( transforms((,newability[first strike ueot])) )!*2 -auto=choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. -mana={R}{W}{B} -type=Instant -[/card] -[card] -name=Mardu Hateblade -auto={B}:deathtouch ueot -text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={W} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mardu Heart-Piercer -auto=if raid then damage:2 target(creature,player) -text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Mardu Hordechief -auto=if raid then token(Warrior,Creature Warrior,1/1,white) -text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Mardu Roughrider -auto=@combat(attacking) source(this):cantblock target(creature) ueot -text=Whenever Mardu Roughrider attacks, target creature can't block this turn. -mana={2}{R}{W}{B} -type=Creature -subtype=Orc Warrior -power=5 -toughness=4 -[/card] -[card] -name=Mardu Runemark -target=creature -auto=2/2 -auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mardu Scout -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R}{R} -type=Creature -subtype=Goblin Scout -power=3 -toughness=1 -[/card] -[card] -name=Mardu Shadowspear -auto=@combat(attacking) source(this):life:-1 opponent -other={1}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={B} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mardu Skullhunter -auto=tap(noevent) -auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Mardu Strike Leader -auto=@combat(attacking) source(this):token(Warrior,Creature Warrior,2/1,black) controller -other={3}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Mardu Warshrieker -auto=if raid then Add{R}{W}{B} -text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. -mana={3}{R} -type=Creature -subtype=Orc Shaman -power=3 -toughness=3 -[/card] -[card] -name=Mardu Woe-Reaper -auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller -auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller -text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. -mana={W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Marhault Elsdragon -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3}{R}{R}{G} -type=Legendary Creature -subtype=Elf Warrior -power=4 -toughness=6 -[/card] -[card] -name=Marionette Master -auto=_FABRICATE_(3) -auto=@movedto(artifact|graveyard) from(mybattlefield):life:-power target(opponent) -text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. -mana={4}{B}{B} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Marisi's Twinclaws -abilities=double strike -text=Double strike -mana={2}{RW}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=4 -[/card] -[card] -name=Maritime Guard -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=3 -[/card] -[card] -name=Marjhan -abilities=islandhome,doesnotuntap -auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly -auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) -text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Mark of Asylum -auto=preventallnoncombatdamage to(creature|myBattlefield) -text=Prevent all noncombat damage that would be dealt to creatures you control. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Mark of Fury -target=creature -auto=haste -auto=@each endofturn:moveTo(ownerhand) all(this) -text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of Mutiny -target=creature -auto=counter(1/1,1) -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Mark of Sakiko -target=creature -auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of the Oni -target=creature -alias=1194 -auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) -text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of the Vampire -target=creature -auto=2/2 -auto=teach(creature) lifelink -text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Marked by Honor -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) vigilance -text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Marker Beetles -auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot -auto={S}:draw:1 -text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. -mana={1}{G}{G} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Market Festival -target=land -auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) -text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Markov Blademaster -abilities=double strike -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R}{R} -type=Creature -subtype=Vampire Warrior -power=1 -toughness=1 -[/card] -[card] -name=Markov Crusader -abilities=lifelink -auto=aslongas(other Vampire|myBattlefield) haste -text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. -mana={4}{B} -type=Creature -subtype=Vampire Knight -power=4 -toughness=3 -[/card] -[card] -name=Markov Dreadknight -abilities=flying -auto={2}{B}{D(*|myhand)}:counter(1/1,2) -text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. -mana={3}{B}{B} -type=Creature -subtype=Vampire Knight -power=3 -toughness=3 -[/card] -[card] -name=Markov Patrician -abilities=lifelink -text=Lifelink -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=1 -[/card] -[card] -name=Markov Warlord -abilities=haste -auto=cantblock target(creature) ueot -text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. -mana={5}{R} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=4 -[/card] -[card] -name=Markov's Servant -color=black -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Maro -anyzone=type:*:myhand/type:*:myhand cdaactive -text=Maro's power and toughness are each equal to the number of cards in your hand. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Marrow Bats -abilities=flying -auto={L:4}:regenerate -text=Flying -- Pay 4 life: Regenerate Marrow Bats. -mana={4}{B} -type=Creature -subtype=Bat Skeleton -power=4 -toughness=1 -[/card] -[card] -name=Marrow Chomper -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 -mana={3}{B}{G} -type=Creature -subtype=Zombie Lizard -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. -power=3 -toughness=3 -[/card] -[card] -name=Marrow Shards -auto=damage:1 all(creature[attacking]) -text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. -color=white -mana={p(W)} -type=Instant -[/card] -[card] -name=Marrow-Gnawer -auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) -auto=lord(rat) fear -text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. -mana={3}{B}{B} -type=Legendary Creature -subtype=Rat Rogue -power=2 -toughness=3 -[/card] -[card] -name=Marsh Boa -abilities=swampwalk -text=Swampwalk -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Marsh Casualties -kicker={3} -auto=all(creature|opponentBattlefield) -1/-1 ueot -auto=kicker all(creature|opponentBattlefield) -1/-1 ueot -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Marsh Crocodile -auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot -text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. -mana={2}{U}{B} -type=Creature -subtype=Crocodile -power=4 -toughness=4 -[/card] -[card] -name=Marsh Flats -aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Marsh Flitter -abilities=flying -auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 -auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot -text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. -mana={3}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Marsh Gas -auto=all(creature) -2/-0 ueot -text=All creatures get -2/-0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Marsh Goblins -abilities=swampwalk -text=Swampwalk -mana={B}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Marsh Hulk -facedown={3} -autofacedown={6}{B}:morph -autofaceup=counter(1/1,1) -text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Ogre -power=4 -toughness=6 -[/card] -[card] -name=Marsh Lurker -auto={S(swamp|myBattlefield)}:fear -text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Marsh Threader -abilities=swampwalk -text=Swampwalk -mana={1}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=1 -[/card] -[card] -name=Marsh Viper -abilities=poisontwotoxic -text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) -mana={3}{G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Marshaling Cry -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) vigilance ueot -autohand=__CYCLING__({2}) -flashback={3}{W} -text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Marshaling the Troops -target=creature[-tapped] -auto=tap && life:4 -text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Marshal's Anthem -auto=kicker moveto(mybattlefield) target(creature|mygraveyard) -auto=lord(creature|mybattlefield) 1/1 -kicker=multi{1}{W} -text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Marshdrinker Giant -auto=destroy target(island,swamp|opponentBattlefield) -text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. -mana={3}{G}{G} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Marshmist Titan -autohand=affinity(type:manaB) reduce({1}) -text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={6}{B} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Martial Coup -auto=this(X>=5) destroy all(creature) -auto=token(Soldier,creature soldier,1/1,white) *X -text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. -mana={X}{W}{W} -type=Sorcery -[/card] -[card] -name=Martial Glory -target=creature -auto=3/0 ueot -auto=target(creature) 0/3 ueot -text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Martial Law -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Marton Stromgald -auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot -auto=@combat(attacking) source(this):foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot -text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Martyred Rusalka -auto={W}{S(creature|myBattlefield)}:cantattack && cantpwattack target(creature) -text={W}, Sacrifice a creature: Target creature can't attack this turn. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Martyr's Cry -auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller -auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent -auto=moveTo(exile) all(creature[white]) -text=Exile all white creatures. For each creature exiled this way, its controller draws a card. -mana={W}{W} -type=Sorcery -[/card] -[card] -name=Martyrs' Tomb -auto={L:2}:prevent:1 target(creature) -text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={2}{W}{B} -type=Enchantment -[/card] -[card] -name=Masako the Humorless -abilities=flash -auto=lord(creature[tapped]|mybattlefield) canblocktapped -text=Flash -- Tapped creatures you control can block as though they were untapped. -mana={2}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=1 -[/card] -[card] -name=Mask of Avacyn -auto={3}:equip -auto=teach(creature) opponentshroud -auto=teach(creature) 1/2 -text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of Intolerance -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Mask of Law and Grace -target=creature -auto=protection from black -auto=protection from red -text=Enchant creature -- Enchanted creature has protection from black and from red. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mask of Memory -auto=@damaged(player) from(mytgt):may draw:2 controller && reject target(*|myhand) -text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -auto={1}:equip -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of Riddles -auto={2}:equip -auto=teach(creature) fear -auto=@combatdamaged(player) from(mytgt):may draw:1 controller -text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} -mana={U}{B} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of the Mimic -target=creature[-token] -auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot -text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -mana={U}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Masked Admirers -auto=draw:1 -autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) -text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. -mana={2}{G}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Masked Gorgon -auto=lord(creature[green;white]) protection from(gorgon) -auto=aslongas(*|mygraveyard) protection from white >6 -auto=aslongas(*|mygraveyard) protection from green >6 -text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. -mana={4}{B} -type=Creature -subtype=Gorgon -power=5 -toughness=5 -[/card] -[card] -name=Mass Appeal -auto=draw:type:human:mybattlefield controller -text=Draw a card for each Human you control. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Mass Calcify -auto=destroy all(creature[-white]) -text=Destroy all nonwhite creatures. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Mass Hysteria -auto=lord(creature) haste -text=All creatures have haste. -mana={R} -type=Enchantment -[/card] -[card] -name=Mass Mutiny -target=creature|opponentbattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Mass of Ghouls -mana={3}{B}{B} -type=Creature -subtype=Zombie Warrior -power=5 -toughness=3 -[/card] -[card] -name=Mass Polymorph -auto=count(type:creature:mybattlefield) -auto=all(creature|mybattlefield) moveto(exile) -auto=Reveal:countedamount revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend -text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Massacre Wurm -auto=all(creature|opponentbattlefield) -2/-2 ueot -auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent -text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Massacre -auto=all(creature) -2/-2 ueot -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 -text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Massive Raid -target=creature,player -auto=damage:type:creature:mybattlefield -text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Master Apothecary -auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) -text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={W}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Master Biomancer -auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1,1) all(trigger) -text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. -mana={2}{G}{U} -type=Creature -subtype=Elf Wizard -power=2 -toughness=4 -[/card] -[card] -name=Master Decoy -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Master Healer -auto={T}:prevent:4 target(creature,player) -text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Master of Cruelties -abilities=first strike,deathtouch -auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap -auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever -text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. -mana={3}{B}{R} -type=Creature -subtype=Demon -power=1 -toughness=4 -[/card] -[card] -name=Master of Diversion -auto=@combat(attacking) source(this):tap target(creature|opponentbattlefield) -text=Whenever Master of Diversionl attacks, tap target creature defending player controls. -mana={2}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Master of Etherium -auto=lord(other creature[artifact]|mybattlefield) 1/1 -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. -mana={2}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=* -toughness=* -[/card] -[card] -name=Master of Pearls -facedown={3} -autofacedown={3}{W}{W}:morph -autofaceup=all(creature|myBattlefield) 2/2 ueot -text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Master of the Feast -abilities=flying -auto=@each my upkeep:draw:1 opponent -text=Flying -- At the beginning of your upkeep, each opponent draws a card. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Master of the Pearl Trident -auto=lord(other merfolk|mybattlefield) 1/1 -auto=lord(other merfolk|mybattlefield) islandwalk -text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Master of Waves -abilities=protection from red -auto=lord(Elemental|mybattlefield) 1/1 -auto=token(Elemental,Creature Elemental,1/0)*type:manaU -text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Master Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) 1/1 -text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1. -mana={3}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Master the Way -target=creature,player -auto=draw:1 controller -auto=damage:phandcount -text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. -mana={3}{U}{R} -type=Sorcery -[/card] -[card] -name=Master Thief -auto=steal target(artifact) -text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. -mana={2}{U}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Master Transmuter -auto={H(artifact|mybattlefield)}{U}{T}:name(put artifact in play) transforms((,newability[ability$! moveTo(mybattlefield) notatarget(artifact|myhand) !$ controller])) oneshot -text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. -mana={3}{U} -type=Artifact Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Master Trinketeer -auto=lord(*[servo;thopter]|mybattlefield) 1/1 -auto={3}{W}:create(Servo:Artifact Creature Servo:1/1) -text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. -mana={2}{W} -type=Creature -subtype=Dwarf Artificer -power=3 -toughness=2 -[/card] -[card] -name=Master's Call -auto=token(Myr,Artifact Creature Myr,1/1)*2 -text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Mastery of the Unseen -auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller -auto={3}{W}:manifest all(*[zpos=1]|mylibrary) -text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Masticore -auto=upcost[{D(*|myhand)}] sacrifice -auto={2}:damage:1 target(creature) -auto={2}:regenerate -text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. -mana={4} -type=Artifact Creature -subtype=Masticore -power=4 -toughness=4 -[/card] -[card] -name=Masumaro, First to Live -anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive -text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Matca Rioters -anyzone=pbasiclandtypes/pbasiclandtypes cdaactive -text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. -mana={2}{G} -type=Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Matopi Golem -auto={1}:regenerate && counter(-1/-1) -text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Matsu-Tribe Birdstalker -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={G}:reach -text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) -mana={2}{G}{G} -type=Creature -subtype=Snake Warrior Archer -power=2 -toughness=2 -[/card] -[card] -name=Matsu-Tribe Decoy -auto={2}{G}:setblocker target(creature|opponentbattlefield) -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={2}{G} -type=Creature -subtype=Snake Warrior -power=1 -toughness=3 -[/card] -[card] -name=Matsu-Tribe Sniper -auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={T}:damage:1 target(creature[flying]) -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Snake Warrior Archer -power=1 -toughness=1 -[/card] -[card] -name=Matter Reshaper -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-instant;-sorcery;manacost<=3]|*) then moveto(mybattlefield))! -auto=@movedTo(this|graveyard) from(battlefield):name(Reshape) reveal:1 optionone if type(*[manacost <=3]|reveal)~morethan~0 then target(*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. -mana={2}{C} -type=Creature -subtype=Eldrazi -power=3 -toughness=2 -[/card] -[card] -name=Maul Splicer -auto=token(Golem,Artifact Creature Golem,3/3)*2 -auto=lord(golem|mybattlefield) trample -text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample. -mana={6}{G} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Maulfist Doorbuster -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(creature|opponentBattlefield)~morethan~0}:pay({e:1}) cantblock target(creature) -text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] -[card] -name=Maulfist Revolutionary -abilities=trample -auto=target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -auto=@movedTo(this|graveyard) from(battlefield):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. -mana={1}{G}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Maulfist Squad -abilities=menace -auto=_FABRICATE_(1) -text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={3}{B} -type=Creature -subtype=Human Artificer -power=3 -toughness=1 -[/card] -[card] -name=Mausoleum Guard -auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Mausoleum Turnkey -auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent -text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=2 -[/card] -[card] -name=Mausoleum Wanderer -abilities=flying -auto=@movedto(spirit|mybattlefield):1/1 ueot -auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever -text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Maverick Thopterist -other={improvise} name(Improvise) -auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -mana={3}{U}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Maw of Kozilek -auto={c}:2/-2 ueot -text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) -mana={3}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=5 -[/card] -[card] -name=Maw of the Mire -target=land -auto=destroy -auto=life:4 controller -text=Destroy target land. You gain 4 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Maw of the Obzedat -auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot -text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. -mana={3}{W}{B} -type=Creature -subtype=Thrull -power=3 -toughness=3 -[/card] -[card] -name=Mawcor -abilities=flying -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. -mana={3}{U}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Mayael the Anima -aicode=activate target(creature[power>=5;zpos<=5]|mylibrary) moveto(mybattlefield) -auto={3}{R}{G}{W}{T}:name(look) reveal:5 optionone name(Get Creature) target(creature[power >4]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={R}{G}{W} -type=Legendary Creature -subtype=Elf Shaman -power=2 -toughness=3 -[/card] -[card] -name=Mayael's Aria -auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame -auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 -auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1) -text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. -mana={R}{G}{W} -type=Enchantment -[/card] -[card] -name=Mayor of Avabruck -auto=lord(other human|mybattlefield) 1/1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack Alpha) -text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. -mana={1}{G} -type=Creature -subtype=Human Advisor Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Maze Abomination -abilities=deathtouch -auto=lord(creature[multicolor]|myBattlefield) deathtouch -text=Deathtouch. -- Multicolored creatures you control have deathtouch. -mana={5}{B} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Maze Behemoth -abilities=trample -auto=lord(creature[multicolor]|myBattlefield) trample -text=Trample. -- Multicolored creatures you control have trample. -mana={5}{G} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Maze Glider -abilities=flying -auto=lord(creature[multicolor]|myBattlefield) flying -text=Flying. -- Multicolored creatures you control have flying. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Maze of Ith -auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -type=Land -[/card] -[card] -name=Maze of Shadows -auto={T}:Add{1} -auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -type=Land -[/card] -[card] -name=Maze Rusher -abilities=haste -auto=lord(creature[multicolor]|myBattlefield) haste -text=Haste. -- Multicolored creatures you control have haste. -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=3 -[/card] -[card] -name=Maze Sentinel -abilities=vigilance -auto=lord(creature[multicolor]|myBattlefield) vigilance -text=Vigilance. -- Multicolored creatures you control have vigilance. -mana={5}{W} -type=Creature -subtype=Elemental -power=3 -toughness=6 -[/card] -[card] -name=Mazirek, Kraul Death Priest -abilities=flying -auto=@sacrificed(other *|battlefield):counter(1/1,1) all(creature|mybattlefield) -text=Flying -- Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. -mana={3}{B}{G} -type=Legendary Creature -subtype=Insect Shaman -power=2 -toughness=2 -[/card] -[card] -name=Meadowboon -other={3}{W} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) -auto=alternative sacrifice -text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Meandering River -auto={t}:add{w} -auto={t}:add{u} -auto=tap(noevent) -text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Measure of Wickedness -auto=@next my endofturn:bury -auto=@next my endofturn:life:-8 controller -auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) -text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Mechanized Production -target=artifact|mybattlefield -auto=@each my upkeep:clone(mytgt) && all(artifact|mybattlefield) transforms((,newability[if compare(myname)~morethan~7 then wingame controller])) -text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Medicine Bag -auto={1}{T}{D(*|myhand)}:regenerate target(creature) -text={1}, {T}, Discard a card: Regenerate target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Meditate -auto=draw:4 controller -auto=turns:-1 controller -text=Draw four cards. You skip your next turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Meditation Puzzle -auto=life:8 controller -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. -other={convoke} name(Convoke) -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Meekstone -auto=lord(creature[power>=3]) doesnotuntap -text=Creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={1} -type=Artifact -[/card] -[card] -name=Megantic Sliver -auto=lord(sliver|mybattlefield) 3/3 -text=All Sliver creatures you control get +3/+3. -mana={5}{G} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Megatherium -abilities=trample -auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~morethan~30 then sacrifice -text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. -mana={2}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Megatog -auto={S(artifact|myBattlefield)}:3/3 && trample -text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Atog -power=3 -toughness=4 -[/card] -[card] -name=Meglonoth -abilities=vigilance,trample -auto=@combat(blocking) source(this):dynamicability -text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. -mana={3}{R}{G}{W} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Megrim -auto=@discarded(*|opponenthand):damage:2 opponent -text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Meishin, the Mind Cage -auto=foreach(*|myhand) lord(creature) -1/0 -text=All creatures get -X/-0, where X is the number of cards in your hand. -mana={4}{U}{U}{U} -type=Legendary Enchantment -[/card] -[card] -name=Melancholy -target=creature -auto=tap -auto=doesnotuntap -auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever -text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Melek, Izzet Paragon -abilities=showfromtoplibrary -auto=canplayinstantsorcerylibrarytop -auto=@movedto(instant,sorcery|mystack) from(mylibrary):all(trigger[to]) castcard(copied noevent) -text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. -mana={4}{U}{R} -type=Legendary Creature -subtype=Weird Wizard -power=2 -toughness=4 -[/card] -[card] -name=Melesse Spirit -abilities=flying,protection from black -text=Flying, protection from black -mana={3}{W}{W} -type=Creature -subtype=Angel Spirit -power=3 -toughness=3 -[/card] -[card] -name=Meletis Astronomer -aicode=activate target(enchantment[zpos<=3]|mylibrary) moveto(myhand) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(look) reveal:3 optionone name(put in hand) notatarget(<1>*[enchantment]|reveal) moveto(ownerhand) optiononeend optiontwo notatarget(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Melira, Sylvok Outcast -abilities=poisonshroud -auto=countershroud(-1/-1)creature|mybattlefield -auto=lord(creature|opponentbattlefield) -infect -text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. -mana={1}{G} -type=Legendary Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Melira's Keepers -auto=countershroud(any) -text=Melira's Keepers can't have counters placed on it. -mana={4}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Meloku the Clouded Mirror -abilities=flying -auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) -text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. -mana={4}{U} -type=Legendary Creature -subtype=Moonfolk Wizard -power=2 -toughness=4 -[/card] -[card] -name=Melt Terrain -target=land -auto=destroy -auto=damage:2 targetcontroller -text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Meltdown -auto=destroy all(artifact[manacost<=X]) -text=Destroy each artifact with converted mana cost X or less. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Memnarch -auto={1}{U}{U}:target(*) transforms((artifact)) forever -auto={3}{U}:moveTo(myBattlefield) target(artifact) -text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) -mana={7} -type=Legendary Artifact Creature -subtype=Wizard -power=4 -toughness=5 -[/card] -[card] -name=Memnite -mana={0} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Memory Erosion -auto=@movedTo(*|opponentstack):deplete:2 opponent -text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Memory Jar -auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller -text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. -mana={5} -type=Artifact -[/card] -[card] -name=Memory Lapse -target=*|stack -auto=fizzleto(librarytop) -text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=Memory Plunder -target=*[instant;sorcery]|opponentgraveyard -auto=castcard(restricted) -text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. -mana={UB}{UB}{UB}{UB} -type=Instant -[/card] -[card] -name=Memory Sluice -target=player -auto=deplete:4 -auto=alternative deplete:4 target(player) -other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) -text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={UB} -type=Sorcery -[/card] -[card] -name=Memory's Journey -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -flashback={G} -text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mending Hands -target=creature,player -auto=prevent:4 -text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Mending Touch -target=creature -auto=regenerate -text=Regenerate target creature. -mana={G} -type=Instant -[/card] -[card] -name=Meng Huo, Barbarian King -auto=lord(other creature[green]|myBattlefield) 1/1 -text=Other green creatures you control get +1/+1. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Barbarian Soldier -power=4 -toughness=4 -[/card] -[card] -name=Meng Huo's Horde -mana={4}{G} -type=Creature -subtype=Human Soldier -power=4 -toughness=5 -[/card] -[card] -name=Mental Agony -target=player -auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=life:-2 targetedplayer -text=Target player discards two cards and loses 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mental Discipline -auto={1}{U}{D(*|myhand)}:draw:1 -text={1}{U}, Discard a card: Draw a card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Mental Misstep -target=*[manacost=1]|stack -auto=fizzle -text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1. -color=blue -mana={p(U)} -type=Instant -[/card] -[card] -name=Mental Note -auto=deplete:2 controller -auto=draw:1 controller -text=Put the top two cards of your library into your graveyard. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Mentor of the Meek -auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 -text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Mephidross Vampire -abilities=flying -auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) -auto=lord(creature|myBattlefield) transforms((vampire)) -text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=4 -[/card] -[card] -name=Mephitic Ooze -auto=foreach(artifact|myBattlefield) 1/0 -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. -mana={4}{B} -type=Creature -subtype=Ooze -power=0 -toughness=5 -[/card] -[card] -name=Mercadian Atlas -auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller -text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Mercadian Bazaar -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Mercadian Lift -auto={1}{T}:counter(0/0,1,Winch) -auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) -auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) -auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) -auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) -auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) -auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) -auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) -auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) -auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) -auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) -auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) -auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) -text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Mercadia's Downfall -auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 -auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 -text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mercenary Informer -auto=cantbetargetof(*[black]) -auto={2}{W}:bottomoflibrary -text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. -mana={2}{W} -type=Creature -subtype=Human Rebel Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Mercenary Knight -auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. -mana={2}{B} -type=Creature -subtype=Human Mercenary Knight -power=4 -toughness=4 -[/card] -[card] -name=Merchant of Secrets -auto=draw:1 -text=When Merchant of Secrets enters the battlefield, draw a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Merchant Scroll -aicode=activate target(instant[blue]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>instant[blue]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Merchant Ship -abilities=islandhome -auto=@combat(notblocked) source(this):life:2 -text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. -mana={U} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Merciless Eviction -auto=choice name(exile all artifacts) moveTo(exile) all(artifact) -auto=choice name(exile all creatures) moveTo(exile) all(creature) -auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) -auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) -text=Choose one -- Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. -mana={4}{W}{B} -type=Sorcery -[/card] -[card] -name=Merciless Executioner -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. -mana={2}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=1 -[/card] -[card] -name=Merciless Predator -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Reckless Waif) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. -color=red -type=Creature -subtype=Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Merciless Resolve -auto=draw:2 -text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. -mana={2}{B}{S(creature,land|mybattlefield)} -type=Instant -[/card] -[card] -name=Mercurial Chemister -auto={U}{T}:draw:2 controller -auto={R}{T}{D(*|myhand)}:damage:storedmanacost target(creature) -text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. -mana={3}{U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Mercurial Geists -abilities=flying -auto=@movedTo(instant,sorcery|mystack):3/0 ueot -text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. -mana={2}{U}{R} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Mercurial Kite -abilities=flying -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Mercurial Pretender -auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! -text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Mercy Killing -target=creature -auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller -text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. -mana={2}{GW} -type=Instant -[/card] -[card] -name=Mer-Ek Nightblade -auto={B}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch -text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. -mana={3}{B} -type=Creature -subtype=Orc Assassin -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Assassin -auto={T}:destroy target(creature[islandwalk]) -text={T}: Destroy target creature with islandwalk. -mana={U}{U} -type=Creature -subtype=Merfolk Assassin -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Looter -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Merfolk Mesmerist -auto={U}{T}:deplete:2 target(player) -text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Observer -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -aicode=activate name(look) donothing -auto=target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. -[/card] -[card] -name=Merfolk of the Depths -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -mana={4}{GU}{GU} -type=Creature -subtype=Merfolk Soldier -power=4 -toughness=2 -[/card] -[card] -name=Merfolk of the Pearl Trident -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Merfolk Raiders -abilities=islandwalk,phasing -text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Seastalkers -abilities=islandwalk -auto={2}{U}:tap target(creature[-flying]) -text=Islandwalk -- {2}{U}: Tap target creature without flying. -mana={3}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Seer -auto=@movedTo(this|graveyard) from(battlefield):pay({1}{U}) draw:1 -text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Merfolk Skyscout -abilities=flying -auto=@combat(attacking) source(this):untap target(*) -auto=@combat(blocking) source(this):untap target(*) -text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Sovereign -auto=lord(other merfolk|myBattlefield) 1/1 -auto={T}:unblockable target(other merfolk) -text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Merfolk Thaumaturgist -auto={T}:swap target(creature) -text={T}: Switch target creature's power and toughness until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Traders -auto=draw:1 -auto=reject target(*|myhand) -text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Wayfinder -abilities=flying -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-island]|*) then bottomoflibrary))! -auto=reveal:3 optionone name(Get islands) target(<3>island|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Creature -subtype=Merfolk Scout -power=1 -toughness=2 -[/card] -[card] -name=Merrow Bonegnawer -auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto=@movedTo(*[black]|mystack):may untap -text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. -mana={B} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Merrow Commerce -auto=@each my end:untap all(merfolk|myBattlefield) -text=At the beginning of your end step, untap all Merfolk you control. -mana={1}{U} -type=Tribal Enchantment -subtype=Merfolk -[/card] -[card] -name=Merrow Grimeblotter -auto={1}{ub}{q}:target(creature) -2/0 ueot -text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) -mana={3}{UB} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Merrow Harbinger -abilities=islandwalk -aicode=activate target(merfolk|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(merfolk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Merrow Levitator -auto={T}:flying target(creature) -auto=@movedTo(*[blue]|mystack):may untap -text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Merrow Reejerey -auto=lord(other merfolk|myBattlefield) 1/1 -auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot -text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Merrow Wavebreakers -auto={1}{u}{q}:flying ueot -text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) -mana={4}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Merrow Witsniper -auto=deplete:1 target(player) -text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mesa Enchantress -auto=@movedTo(enchantment|mystack):may draw:1 controller -text=Whenever you cast an enchantment spell, you may draw a card. -mana={1}{W}{W} -type=Creature -subtype=Human Druid -power=0 -toughness=2 -[/card] -[card] -name=Mesa Falcon -abilities=flying -auto={1}{W}:0/1 -text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Mesmeric Fiend -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. -mana={1}{B} -type=Creature -subtype=Nightmare Horror -power=1 -toughness=1 -[/card] -[card] -name=Mesmeric Orb -auto=@untapped(*|myBattlefield):deplete:1 controller -auto=@untapped(*|opponentBattlefield):deplete:1 opponent -text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Mesmeric Trance -auto={U}{D(*|myhand)}:draw:1 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Messenger Drake -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -abilities=flying -text=Flying -- When Messenger Drake dies, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Messenger Falcons -abilities=flying -auto=draw:1 -text=Flying -- When Messenger Falcons enters the battlefield, draw a card. -mana={2}{GU}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Messenger's Speed -target=creature -auto=teach(creature) trample -auto=teach(creature) haste -text=Enchant creature -- Enchanted creature has trample and haste. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Metal Fatigue -auto=tap all(artifact) -text=Tap all artifacts. -mana={2}{W} -type=Instant -[/card] -[card] -name=Metallic Mastery -target=artifact -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Metallic Mimic -auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend -text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. -mana={2} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Metallic Rebuke -other={improvise} name(Improvise) -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Counter target spell unless its controller pays {3}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Metallic Sliver -mana={1} -type=Artifact Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Metallurgeon -auto={W}{T}:Regenerate target(artifact) -text={W}, {T}: Regenerate target artifact. -mana={1}{W} -type=Artifact Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Metallurgic Summonings -auto=@movedto(*[instant;sorcery;manacost=0]|mystack):create(Construct:Artifact Creature Construct:0/0) controller -auto=@movedto(*[instant;sorcery;manacost=1]|mystack):create(Construct:Artifact Creature Construct:1/1) controller -auto=@movedto(*[instant;sorcery;manacost=2]|mystack):create(Construct:Artifact Creature Construct:2/2) controller -auto=@movedto(*[instant;sorcery;manacost=3]|mystack):create(Construct:Artifact Creature Construct:3/3) controller -auto=@movedto(*[instant;sorcery;manacost=4]|mystack):create(Construct:Artifact Creature Construct:4/4) controller -auto=@movedto(*[instant;sorcery;manacost=5]|mystack):create(Construct:Artifact Creature Construct:5/5) controller -auto=@movedto(*[instant;sorcery;manacost=6]|mystack):create(Construct:Artifact Creature Construct:6/6) controller -auto=@movedto(*[instant;sorcery;manacost=7]|mystack):create(Construct:Artifact Creature Construct:7/7) controller -auto=@movedto(*[instant;sorcery;manacost=8]|mystack):create(Construct:Artifact Creature Construct:8/8) controller -auto=@movedto(*[instant;sorcery;manacost=9]|mystack):create(Construct:Artifact Creature Construct:8/8) controller -auto=@movedto(*[instant;sorcery;manacost=10]|mystack):create(Construct:Artifact Creature Construct:10/10) controller -auto=@movedto(*[instant;sorcery;manacost=11]|mystack):create(Construct:Artifact Creature Construct:11/11) controller -auto=@movedto(*[instant;sorcery;manacost=12]|mystack):create(Construct:Artifact Creature Construct:12/12) controller -auto=@movedto(*[instant;sorcery;manacost=13]|mystack):create(Construct:Artifact Creature Construct:13/13) controller -auto=@movedto(*[instant;sorcery;manacost=14]|mystack):create(Construct:Artifact Creature Construct:14/14) controller -auto=@movedto(*[instant;sorcery;manacost=15]|mystack):create(Construct:Artifact Creature Construct:15/15) controller -auto=@movedto(*[instant;sorcery;manacost=16]|mystack):create(Construct:Artifact Creature Construct:16/16) controller -auto=@movedto(*[instant;sorcery;manacost=17]|mystack):create(Construct:Artifact Creature Construct:17/17) controller -auto=@movedto(*[instant;sorcery;manacost=18]|mystack):create(Construct:Artifact Creature Construct:18/18) controller -auto=@movedto(*[instant;sorcery;manacost=19]|mystack):create(Construct:Artifact Creature Construct:19/19) controller -auto=@movedto(*[instant;sorcery;manacost=20]|mystack):create(Construct:Artifact Creature Construct:20/20) controller -auto={3}{U}{U}{E}:moveto(ownerhand) all(*[instant;sorcery]|mygraveyard) restriction{type(artifact|mybattlefield)~morethan~5} -text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Metalspinner's Puzzleknot -auto=draw:1 && life:-1 -auto={2}{B}{S}:draw:1 && life:-1 -text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Metalwork Colossus -anyzone=foreach(artifact[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive -anyzone=foreach(artifact[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive -anyzone=foreach(artifact[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive -anyzone=foreach(artifact[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive -anyzone=foreach(artifact[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive -anyzone=foreach(artifact[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive -anyzone=foreach(artifact[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive -anyzone=foreach(artifact[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive -anyzone=foreach(artifact[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive -anyzone=foreach(artifact[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive -anyzone=foreach(artifact[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive -anyzone=foreach(artifact[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive -anyzone=foreach(artifact[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive -anyzone=foreach(artifact[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive -anyzone=foreach(artifact[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive -anyzone=foreach(artifact[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive -autograveyard={S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(reclaim) moveTo(myhand) -text=Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. -mana={11} -type=Artifact Creature -subtype=Construct -power=10 -toughness=10 -[/card] -[card] -name=Metamorphic Wurm -auto=aslongas(*|mygraveyard) 4/4 >6 -text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Elephant Wurm -power=3 -toughness=3 -[/card] -[card] -name=Metamorphose -target=*|opponentbattlefield -auto=moveTo(ownerhand) -auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent -text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. -mana={1}{U} -type=Instant -[/card] -[card] -name=Metathran Aerostat -abilities=flying -auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) -auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) -auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) -auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) -auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) -auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) -auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) -auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) -auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) -auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) -auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) -auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) -auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) -auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) -auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) -auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) -auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) -text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Metathran -power=2 -toughness=2 -[/card] -[card] -name=Metathran Elite -auto=this(auras >= 1) unblockable -text=Metathran Elite is unblockable as long as it's enchanted. -mana={1}{U}{U} -type=Creature -subtype=Metathran Soldier -power=2 -toughness=3 -[/card] -[card] -name=Metathran Soldier -abilities=unblockable -text=Metathran Soldier is unblockable. -mana={1}{U} -type=Creature -subtype=Metathran Soldier -power=1 -toughness=1 -[/card] -[card] -name=Metathran Transport -abilities=flying -auto=cantbeblockedby(creature[blue]) -auto={U}:transforms((,blue)) target(creature) ueot -text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Metathran -power=1 -toughness=3 -[/card] -[card] -name=Metathran Zombie -auto={B}:regenerate -text={B}: Regenerate Metathran Zombie. -mana={1}{U} -type=Creature -subtype=Metathran Zombie -power=1 -toughness=1 -[/card] -[card] -name=Meteor Crater -auto=aslongas(*[white]|myBattlefield) {T}:Add{W} -auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} -auto=aslongas(*[black]|myBattlefield) {T}:Add{B} -auto=aslongas(*[red]|myBattlefield) {T}:Add{R} -auto=aslongas(*[green]|myBattlefield) {T}:Add{G} -text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. -type=Land -[/card] -[card] -name=Meteor Storm -auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) -text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. -mana={R}{G} -type=Enchantment -[/card] -[card] -name=Meteorite -auto=damage:2 target(creature,player) -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. -mana={5} -type=Artifact -[/card] -[card] -name=Metrognome -autograveyard=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 -autoexile=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 -auto={4}{T}:token(Gnome,Artifact Creature Gnome,1/1) -text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Metropolis Sprite -abilities=flying -auto={U}:1/-1 ueot -text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=2 -[/card] -[card] -name=Michiko Konda, Truth Seeker -auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent -text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. -mana={3}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Midnight Banshee -abilities=wither -auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. -mana={3}{B}{B}{B} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Midnight Charm -auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller -auto=aslongas(creature|battlefield) choice first strike target(creature) -auto=aslongas(creature|battlefield) choice tap target(creature) -text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. -mana={B} -type=Instant -[/card] -[card] -name=Midnight Covenant -target=creature -auto=teach(creature) {B}:1/1 -text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Midnight Duelist -auto=protection from(vampire) -text=Protection from Vampires -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Midnight Entourage -auto=lord(other Aetherborn|mybattlefield) 1/1 -auto=@movedto(aetherborn|graveyard) from(mybattlefield):draw:1 && life:-1 -text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. -mana={2}{B}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=3 -[/card] -[card] -name=Midnight Guard -auto=@movedTo(other creature|mybattlefield):untap -text=Whenever another creature enters the battlefield, untap Midnight Guard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Midnight Haunting -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Midnight Ritual -target=creature|mygraveyard -auto=moveTo(exile) and!( create(Zombie:Creature Zombie:2/2:black) )! -text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. -mana={X}{2}{B} -type=Sorcery -[/card] -[card] -name=Midnight Scavengers -auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) -text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) -mana={4}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Midsummer Revel -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) -text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Midvast Protector -auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend -text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Might Beyond Reason -target=creature -auto=ifnot delirium then counter(1/1,2) -auto=if delirium then counter(1/1,3) -auto=counter(1/1,2) -text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. -mana={3}{G} -type=Instant -[/card] -[card] -name=Might of Alara -target=Creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={G} -type=Instant -[/card] -[card] -name=Might of Oaks -target=creature -auto=7/7 -text=Target creature gets +7/+7 until end of turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Might of Old Krosa -target=creature -auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot -text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Might of the Masses -target=creature -auto=foreach(creature|myBattlefield) 1/1 -text=Target creature gets +1/+1 for each creature you control. -mana={G} -type=Instant -[/card] -[card] -name=Might of the Nephilim -target=creature -auto=dynamicability -auto=dynamicability -text=Target creature gets +2/+2 until end of turn for each of its colors. -mana={1}{G} -type=Instant -[/card] -[card] -name=Might Sliver -auto=lord(sliver) 2/2 -text=All Sliver creatures get +2/+2. -mana={4}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Might Weaver -auto={2}:trample target(creature[red;white]) -text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={1}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Mightstone -auto=lord(creature[attacking]) 1/0 -text=Attacking creatures get +1/+0. -mana={4} -type=Artifact -[/card] -[card] -name=Mighty Emergence -auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Mighty Leap -target=creature -auto=2/2 -auto=flying -text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Migratory Route -auto=create(Bird:Creature Bird:1/1:white:flying)*4 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{W}{U} -type=Sorcery -[/card] -[card] -name=Mijae Djinn -auto=@combat(attacking,turnlimited) source(this):flipacoin loseability name(untap it and remove it from combat) tap && removefromcombat loseabilityend flipend -text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. -mana={R}{R}{R} -type=Creature -subtype=Djinn -power=6 -toughness=3 -[/card] -[card] -name=Mikaeus, the Lunarch -auto=counter(1/1,X) -auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield) -auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1) -text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. -mana={X}{W} -type=Legendary Creature -subtype=Human Cleric -power=0 -toughness=0 -[/card] -[card] -name=Mikaeus, the Unhallowed -abilities=intimidate -auto=lord(other creature[-human]|mybattlefield) 1/1 -auto=lord(other creature[-human]|mybattlefield) undying -auto=@damageof(player) from(human):all(trigger[from]) destroy -text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Zombie Cleric -power=5 -toughness=5 -[/card] -[card] -name=Mikokoro, Center of the Sea -auto={T}:Add{1} -auto={2}{T}:draw:1 controller && draw:1 opponent -text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. -type=Legendary Land -[/card] -[card] -name=Militant Inquisitor -auto=foreach(equpment|mybattlefield)1/0 -text=Militant Inquisitor gets +1/+0 for each Equipment you control. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Militant Monk -abilities=vigilance -auto={T}:prevent:1 target(creature,player) -text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=1 -[/card] -[card] -name=Military Intelligence -auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 -text=Whenever you attack with two or more creatures, draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Militia's Pride -auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) -text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. -mana={1}{W} -type=Tribal Enchantment -subtype=Kithkin -[/card] -[card] -name=Millennial Gargoyle -abilities=flying -text=Flying -mana={4} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Millikin -auto={M}{T}:add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Millstone -auto={2}{T}:deplete:2 target(player) -text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Miming Slime -auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) -text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Mina and Denn, Wildborn -abilities=trample -auto=maxPlay(land)+1 -auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot -text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. -mana={2}{R}{G} -type=Legendary Creature -subtype=Elf Ally -power=4 -toughness=4 -[/card] -[card] -name=Minamo Scrollkeeper -abilities=defender -auto=hmodifer:1 controller -text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Minamo Sightbender -auto={X}{T}:target(creature[power <=X]) unblockable -text={X}, {T}: Target creature with power X or less is unblockable this turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Minamo, School at Water's Edge -auto={T}:Add{U} -auto={U}{T}:Untap target(*[legendary]) -text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. -type=Legendary Land -[/card] -[card] -name=Mind Burst -target=player -auto=ability$!name(discard) target(*|myhandplus1plusend) reject!$ targetedplayer -text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Control -target=creature -alias=1194 -text=Enchant creature -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mind Funeral -target=opponent -auto=Reveal:4 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Mind Games -target=artifact,creature,land -auto=tap -buyback={U}{2}{U} -text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. -mana={U} -type=Instant -[/card] -[card] -name=Mind Grind -auto=Reveal:x revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Mind Harness -target=creature(red;green) -auto=cumulativeupcostmulti[{1}] sacrifice all(this) -text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mind Knives -target=opponent -auto=discard:1 -text=Target opponent discards a card at random. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Maggots -auto=may target(*|myhand) reject && counter(1/1,2) all(this) -text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Mind Over Matter -auto={D(*|myhand)}:tap target(artifact,creature,land) -auto={D(*|myhand)}:untap target(artifact,creature,land) -text=Discard a card: You may tap or untap target artifact, creature, or land. -mana={2}{U}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind Peel -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -buyback={2}{B}{B}{B} -text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Mind Raker -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( ability$!reject notatarget(*|myhand)!$ opponent )! -text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=3 -[/card] -[card] -name=Mind Ravel -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=@next upkeep:draw:1 controller -text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Mind Rot -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target player discards two cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Mind Sculpt -target=opponent -auto=deplete:7 -text=Target opponent puts the top seven cards of his or her library into his or her graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mind Shatter -target=player -auto=discard:X -text=Target player discards X cards at random. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Mind Slash -aicode=activate notatarget(*|targetedpersonshand) reject -auto={B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Mind Sludge -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target player discards a card for each Swamp you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Mind Spring -auto=draw:X controller -text=Draw X cards. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Mind Stone -auto={T}:Add{1} -auto={1}{T}{S}:draw:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Mind Swords -other={S(creature|myBattlefield)} -otherrestriction=type(swamp|mybattlefield)~morethan~0 -auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent -text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Twist -target=player -auto=discard:X -text=Target player discards X cards at random. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Mind Unbound -auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller -auto=@each my upkeep:counter(0/0,1,Lore) -text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind Warp -target=player -aicode=activate reject notatarget(*|targetedpersonshand) -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose X cards from it. That player discards them. -mana={X}{3}{B} -type=Sorcery -[/card] -[card] -name=Mind Whip -target=creature -auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mindbender Spores -abilities=flying,defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever -text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." -mana={2}{G} -type=Creature -subtype=Fungus Wall -power=0 -toughness=1 -[/card] -[card] -name=Mindclaw Shaman -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(myexile) and!( becomes(tobecast) )! optiononeend optiontwo name(put in hand) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. -mana={4}{R} -type=Creature -subtype=Viashino Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mindcrank -auto=@lifelostfoeof(player):deplete:thatmuch opponent -text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) -mana={2} -type=Artifact -[/card] -[card] -name=Mindculling -target=opponent -auto=draw:2 controller -auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer -text=You draw two cards and target opponent discards two cards. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Mindeye Drake -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) -text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=5 -[/card] -[card] -name=Mindlash Sliver -auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 -text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." -mana={B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mindleech Mass -abilities=trample -auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) -auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. -mana={5}{U}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Mindless Automaton -auto=counter(1/1,2) -auto={1}{D(*|myhand)}:counter(1/1,1) -auto={C(1/1,-2)}:draw:1 controller -text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. -mana={4} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Mindless Null -auto=aslongas(vampire|myBattlefield) cantblock <1 -text=Mindless Null can't block unless you control a Vampire. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Mindmelter -abilities=unblockable -auto={3}{c}:target(opponent) ability$!name(exile card from hand) moveto(exile) target(*|myhand)!$ targetedplayer asSorcery -text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) -mana={1}{U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Mindmoil -auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot -text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Mind's Desire -abilities=storm -auto=shuffle -auto=moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Mind's Dilation -auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent -text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. -mana={5}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind's Eye -auto=@drawfoeof(player):pay({1}) draw:1 -text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Mindscour Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) -text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Mindshrieker -abilities=flying -auto={2}:name(deplete) target(player) Reveal:1 revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(ownerlibrary) and!( transforms((,newability[deplete:1])) oneshot )! optiononeend afterrevealed all(this) revealedmana/revealedmana afterrevealedend revealend -text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. -mana={1}{U} -type=Creature -subtype=Spirit Bird -power=1 -toughness=1 -[/card] -[card] -name=Mindslicer -auto=@movedto(this|graveyard) from(battlefield):reject all(*|hand) -text=When Mindslicer dies, each player discards his or her hand. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Mindsparker -abilities=first strike -auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent -auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent -text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. -mana={1}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Mindstab Thrull -auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) -text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -mana={1}{B}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Mindstab -auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -suspend(4)={b} -text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Mindstatic -target=*|stack -auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {6}. -mana={3}{U} -type=Instant -[/card] -[card] -name=Mindstorm Crown -auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller -auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller -text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. -mana={3} -type=Artifact -[/card] -[card] -name=Mindswipe -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -auto=damage:x targetcontroller -text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. -mana={X}{U}{R} -type=Instant -[/card] -[card] -name=Mindwarper -auto=counter(1/1,3) -auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Mindwhip Sliver -auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery -text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Mindwrack Demon -abilities=flying,trample -auto=deplete:4 controller -auto=@each my upkeep restriction{notdelirum}:life:-4 controller -text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=5 -[/card] -[card] -name=Mindwrack Liege -auto=lord(other creature[blue]|myBattlefield) 1/1 -auto=lord(other creature[red]|myBattlefield) 1/1 -auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) -text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. -mana={3}{UR}{UR}{UR} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Mine Bearer -auto={T}{S}:destroy target(other creature[attacking]) -text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Mine Layer -auto={1}{R}{T}:counter(0/0,1,Mine) target(land) -auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy -auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) -text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. -mana={3}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Miner's Bane -auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot -text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=3 -[/card] -[card] -name=Minion of Leshrac -abilities=protection from black -auto={T}:destroy target(creature,land) -auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller -text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon Minion -power=5 -toughness=5 -[/card] -[card] -name=Minion of Tevesh Szat -auto=upcost[{B}{B}] damage:2 controller -auto={T}:3/-2 target(creature) -text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon Minion -power=4 -toughness=4 -[/card] -[card] -name=Minion Reflector -auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." -mana={5} -type=Artifact -[/card] -[card] -name=Minions' Murmurs -auto=foreach(creature|myBattlefield) draw:1 -auto=life:-type:creature:mybattlefield -text=You draw X cards and you lose X life, where X is the number of creatures you control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Minister of Impediments -auto={T}:tap target(creature) -text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. -mana={2}{WU} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Minister of Inquiries -auto=alterenergy:2 controller -auto={T}{e:1}:deplete:3 target(player) -text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Vedalken Advisor -power=1 -toughness=2 -[/card] -[card] -name=Minister of Pain -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Minotaur Abomination -mana={4}{B}{B} -type=Creature -subtype=Zombie Minotaur -power=4 -toughness=6 -[/card] -[card] -name=Minotaur Aggressor -abilities=first strike,haste -text=First strike, haste -mana={6}{R} -type=Creature -subtype=Minotaur Berserker -power=6 -toughness=2 -[/card] -[card] -name=Minotaur Explorer -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. -mana={1}{R} -type=Creature -subtype=Minotaur Scout -power=3 -toughness=3 -[/card] -[card] -name=Minotaur Illusionist -auto={1}{U}:shroud -auto={R}{S}:target(other creature) dynamicability -text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. -mana={3}{U}{R} -type=Creature -subtype=Minotaur Wizard -power=3 -toughness=4 -[/card] -[card] -name=Minotaur Skullcleaver -abilities=haste -auto=2/0 ueot -text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Minotaur Berserker -power=2 -toughness=2 -[/card] -[card] -name=Minotaur Tactician -abilities=haste -auto=aslongas(creature[white]|myBattlefield) 1/1 -auto=aslongas(creature[blue]|myBattlefield) 1/1 -text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. -mana={3}{R} -type=Creature -subtype=Minotaur -power=1 -toughness=1 -[/card] -[card] -name=Minotaur Warrior -mana={2}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Miraculous Recovery -target=creature|mygraveyard -auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) -text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. -mana={4}{W} -type=Instant -[/card] -[card] -name=Mirari -auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent) -text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Mirari's Wake -auto=lord(creature|mybattlefield) 1/1 -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -mana={3}{G}{W} -type=Enchantment -[/card] -[card] -name=Mire Blight -target=creature -auto=@damaged(mytgt):destroy(mytgt) -text=Enchant creature -- When enchanted creature is dealt damage, destroy it. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mire Boa -abilities=swampwalk -auto={G}:regenerate -text=Swampwalk -- {G}: Regenerate Mire Boa. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Mire Kavu -auto=aslongas(swamp|myBattlefield) 1/1 -text=Mire Kavu gets +1/+1 as long as you control a Swamp. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=2 -[/card] -[card] -name=Mire Shade -auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery -text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Miren, the Moaning Well -auto={T}:Add{1} -auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -type=Legendary Land -[/card] -[card] -name=Mire's Malice -other={5}{B} name(Awaken) -target=opponent -auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mire's Toll -target=player -auto=reveal:type:swamp:mybattlefield revealzone(targetedpersonshand) optionone name(choose card) notatarget(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Mirko Vosk, Mind Drinker -auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. -mana={3}{U}{B} -type=Legendary Creature -subtype=Vampire -power=2 -toughness=4 -[/card] -[card] -name=Mirozel -abilities=flying -auto=@targeted(this):moveTo(ownerhand) -text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Mirran Crusader -abilities=double strike,protection from black,protection from green -text=Double strike, protection from black and from green -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mirran Mettle -target=creature -auto=2/2 -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Mirran Spy -abilities=flying -auto=@movedTo(artifact|mystack):may untap target(creature) -text=Flying -- Whenever you cast an artifact spell, you may untap target creature. -mana={2}{U} -type=Creature -subtype=Drone -power=1 -toughness=3 -[/card] -[card] -name=Mirri the Cursed -abilities=flying,first strike,haste -auto=@combatdamaged(creature) from(this):counter(1/1,1) -text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Cat -power=3 -toughness=2 -[/card] -[card] -name=Mirri, Cat Warrior -abilities=first strike,forestwalk,vigilance -text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) -mana={1}{G}{G} -type=Legendary Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Mirri's Guile -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=@each my upkeep:name(Look at top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. -mana={G} -type=Enchantment -[/card] -[card] -name=Mirrodin's Core -auto={T}:add{1} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -auto={T}:counter(0/0,1,Charge) -text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Mirror Entity -auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot -text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. -mana={2}{W} -type=Creature -subtype=Shapeshifter -abilities=changeling -power=1 -toughness=1 -[/card] -[card] -name=Mirror Gallery -abilities=legendruleremove -text=The "legend rule" doesn't apply. -mana={5} -type=Artifact -[/card] -[card] -name=Mirror Mockery -target=creature -auto=@combat(attacking) source(mytgt) :all(trigger[to]) clone and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Enchant creature -- Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mirror Universe -auto={T}{S}:exchangelife opponent myUpkeepOnly -text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. -mana={6} -type=Artifact -[/card] -[card] -name=Mirror Wall -abilities=defender -auto={W}:canattack ueot -text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. -mana={3}{U} -type=Creature -subtype=Wall -power=3 -toughness=4 -[/card] -[card] -name=Mirror-Mad Phantasm -abilities=flying -auto={1}{U}:name(shuffle reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[Reveal:1 revealzone(mylibrary) revealuntil(Mirror-Mad Phantasm|mylibrary) optionone notatarget(Mirror-Mad Phantasm|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend])) oneshot )! -text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=5 -toughness=1 -[/card] -[card] -name=Mirrorpool -auto={t}:add{c} -auto=tap(noevent) -auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) -auto={4}{c}{t}{s}:name(Clone) clone notatarget(other creature|mybattlefield) -text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. -type=Land -[/card] -[card] -name=Mirror-Sigil Sergeant -abilities=trample -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(Mirror-Sigil Sergeant) -text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. -mana={5}{W} -type=Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Mirrorworks -auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone -text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Miscalculation -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -autohand=__CYCLING__({2}) -text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mischief and Mayhem -target=creature -auto=4/4 ueot -text=Up to two target creatures each get +4/+4 until end of turn. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Mischievous Poltergeist -abilities=flying -auto={L}:regenerate -text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Mischievous Quanar -facedown={3} -autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) -autofacedown={1}{U}{U}:morph -text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Misers' Cage -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. -mana={3} -type=Artifact -[/card] -[card] -name=Misery Charm -auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) -auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) -auto=choice life:-2 target(player) -text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Misfortune -auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1,1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1,1) && life:-4 controller !$ opponent -text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. -mana={1}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Misfortune's Gain -target=creature -auto=destroy && life:4 targetController -text=Destroy target creature. Its owner gains 4 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Misguided Rage -target=player -auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a permanent. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Mishra, Artificer Prodigy -auto=@movedto(artifact|mystack):all(trigger[to]) transforms((,newability[may name(put in play) moveto(mybattlefield) notatarget(*[share!name!]|mynonplaynonexile)])) oneshot -text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Human Artificer -power=4 -toughness=4 -[/card] -[card] -name=Mishra's Bauble -aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller -auto={T}{S}:target(player) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend -text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Mishra's Factory -auto={T}:add{1} -auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot -auto={T}:1/1 target(assembly-worker) -text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Mishra's Groundbreaker -auto={T}{S}:target(other land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever -text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) -mana={4} -type=Artifact -[/card] -[card] -name=Mishra's Helix -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) tap -auto={2}{T}:name(X = 2) target(<2>land) tap -auto={3}{T}:name(X = 3) target(<3>land) tap -auto={4}{T}:name(X = 4) target(<4>land) tap -auto={5}{T}:name(X = 5) target(<5>land) tap -auto={6}{T}:name(X = 6) target(<6>land) tap -auto={7}{T}:name(X = 7) target(<7>land) tap -auto={8}{T}:name(X = 8) target(<8>land) tap -auto={9}{T}:name(X = 9) target(<9>land) tap -auto={10}{T}:name(X = 10) target(<10>land) tap -auto={11}{T}:name(X = 11) target(<11>land) tap -auto={12}{T}:name(X = 12) target(<12>land) tap -auto={13}{T}:name(X = 13) target(<13>land) tap -auto={14}{T}:name(X = 14) target(<14>land) tap -auto={15}{T}:name(X = 15) target(<15>land) tap -auto={16}{T}:name(X = 16) target(<16>land) tap -text={X}, {T}: Tap X target lands. -mana={5} -type=Artifact -[/card] -[card] -name=Misinformation -target=*|opponentgraveyard -auto=moveTo(ownerLibrary) -text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. -mana={B} -type=Instant -[/card] -[card] -name=Misshapen Fiend -abilities=flying -text=Flying -mana={1}{B} -type=Creature -subtype=Horror Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Misstep -target=player -text=Creatures target player controls don't untap during that player's next untap step. -auto=frozen all(creature|targetedpersonsBattlefield) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mist Dragon -auto={0}:flying forever -auto={0}:-flying forever -auto={3}{U}{U}:phaseout -text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Mist Intruder -abilities=flying -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Mist Leopard -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=Mist of Stagnation -auto=lord(*) doesnotuntap -auto=@each my upkeep:notatarget(*|mybattlefield) untap -auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent -text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Mist Raven -abilities=flying -auto=moveto(ownerhand) target(creature) -text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Mistbind Clique -abilities=flash,flying -auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) -auto=choice sacrifice -text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Mistblade Shinobi -autohand={U}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) -auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) -text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Ninja -power=1 -toughness=1 -[/card] -[card] -name=Mistcutter Hydra -abilities=nofizzle,haste,protection from blue -auto=counter(1/1,X) -text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. -mana={X}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Mistfire Adept -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Mistfire Weaver -abilities=flying -facedown={3} -autofacedown={2}{U}:morph -autofaceup=opponentshroud target(creature|mybattlefield) ueot -text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. -mana={3}{U} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=1 -[/card] -[card] -name=Mistform Dreamer -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Mistform Mask -target=creature -auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mistform Mutant -auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={4}{U}{U} -type=Creature -subtype=Illusion Mutant -power=3 -toughness=4 -[/card] -[card] -name=Mistform Seaswift -abilities=flying -facedown={3} -autofacedown={1}{U}:morph -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=1 -[/card] -[card] -name=Mistform Shrieker -abilities=flying -facedown={3} -autofacedown={3}{U}{U}:morph -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Mistform Skyreaver -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=6 -toughness=6 -[/card] -[card] -name=Mistform Sliver -auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." -mana={1}{U} -type=Creature -subtype=Illusion Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mistform Stalker -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -auto={2}{U}{U}:2/2 && flying -text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Mistform Ultimus -abilities=changeling -text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). -mana={3}{U} -type=Legendary Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Mistform Wakecaster -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -auto={2}{U}{U}{T}:activatechooseatype all(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. -mana={4}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Mistform Wall -abilities=defender -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion Wall -power=1 -toughness=4 -[/card] -[card] -name=Mistform Warchief -auto=lord(creature[share!types!]|mycastingzone) altercost(colorless,-1) chooseend -auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Misthollow Griffin -abilities=flying,canplayfromexile -text=Flying -- You may cast Misthollow Griffin from exile. -mana={2}{U}{U} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Misthoof Kirin -abilities=flying,vigilance -facedown={3} -autofacedown={1}{W}:morph -autofaceup=counter(1/1,1) -text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Kirin -power=2 -toughness=1 -[/card] -[card] -name=Mistmeadow Skulk -abilities=lifelink -auto=protection from(*[manacost>=3]) -text=Lifelink, protection from converted mana cost 3 or greater -mana={1}{W} -type=Creature -subtype=Kithkin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mistmeadow Witch -auto={2}{W}{U}:(blink)ueot target(creature) -text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{WU} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Mistral Charger -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Mistveil Plains -auto=tap(noevent) -auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 -text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. -type=Land -subtype=Plains -[/card] -[card] -name=Mistvein Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -mana={1}{U}{B} -type=Artifact -[/card] -[card] -name=Misty Rainforest -aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Mitotic Manipulation -aicode=activate choice bottomoflibrary all(*[zpos<=7]|mylibrary) -auto=reveal:7 optionone name(Get a card with same name) target(*|reveal) aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Mitotic Slime -auto=@movedTo(this|graveyard) from(battlefield):token(-2050321)*2 -text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." -mana={4}{G} -type=Creature -subtype=Ooze -power=4 -toughness=4 -[/card] -[card] -name=Mizzium Mortars -abilities=overload -other={3}{R}{R}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana damage:4 -auto=overload damage:4 all(creature|opponentbattlefield) -text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mizzium Skin -abilities=overload -other={1}{U} name(Overload) -target=creature|mybattlefield -auto=paidmana 0/1 -auto=paidmana opponentshroud -auto=overload all(creature|mybattlefield) 0/1 ueot -auto=overload all(creature|mybattlefield) opponentshroud ueot -text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Mnemonic Nexus -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller -text=Each player shuffles his or her graveyard into his or her library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Mnemonic Sliver -auto=lord(sliver) {2}{S}:draw:1 -text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." -mana={2}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Mnemonic Wall -abilities=defender -auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) -text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Moan of the Unhallowed -auto=token(Zombie,Creature Zombie,2/2,black)*2 -flashback={5}{B}{B} -text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Moaning Spirit -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Moat -auto=lord(creature) flyersonly -text=Creatures without flying can't attack. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Mob Justice -target=player -auto=damage:type:creature:mybattlefield -text=Mob Justice deals damage to target player equal to the number of creatures you control. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mob Rule -auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Mobile Fort -abilities=defender -auto={3}:3/-1 && canattack ueot limit:1 -text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Mobile Garrison -auto=@combat(attacking) source(this):untap target(other *[artifact;creature]|mybattlefield) -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Whenever Mobile Garrison attacks, untap another target artifact or creature you control. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=3 -toughness=4 -[/card] -[card] -name=Mobilization -auto={2}{W}:token(Soldier,creature soldier, 1/1,white) -auto=lord(soldier) vigilance -text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Mobilize -auto=untap all(creature|myBattlefield) -text=Untap all creatures you control. -mana={G} -type=Sorcery -[/card] -[card] -name=Mockery of Nature -autostack=if casted(this) then may destroy target(artifact,enchantment) -text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. -mana={9} -other={emerge}{7}{G} name(Emerge) -type=Creature -subtype=Eldrazi Beast -power=6 -toughness=5 -[/card] -[card] -name=Mogg Alarm -auto=token(Goblin,Creature Goblin,1/1,red)*2 -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Mogg Bombers -auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) -text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=4 -[/card] -[card] -name=Mogg Cannon -auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot -text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2} -type=Artifact -[/card] -[card] -name=Mogg Conscripts -auto=this(variable{countmycrespell}<1) cantattack -auto=this(variable{countmycrespell}<1) cantpwattack -text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg Fanatic -auto={S}:Damage:1 target(other *[creature;player]) -text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Flunkies -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Mogg Flunkies can't attack or block alone. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Mogg Hollows -auto={T}:Add{1} -auto={T}:Add{R} and!( frozen )! -auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Mogg Jailer -auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack -auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantpwattack -text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg Maniac -auto=@damaged(this):damage:thatmuch opponent -text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Raider -auto={S(goblin|myBattlefield)}:1/1 target(creature) -text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Salvage -target=artifact -auto=destroy -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 -text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mogg Sentry -auto=@movedTo(*|opponentstack):2/2 ueot -text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mogg Squad -auto=foreach(other creature|battlefield) -1/-1 -text=Mogg Squad gets -1/-1 for each other creature on the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Mogg Toady -auto=while(restriction{lessorequalcreatures}) cantattack -auto=while(restriction{lessorequalcreatures}) cantpwattack -auto=while(restriction{lessorequalcreatures}) cantblock -text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg War Marshal -auto=token(Goblin,Creature Goblin,1/1,red) -auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red) -auto=upcost[{1}{R};next upkeep] sacrifice -text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Moggcatcher -aicode=activate moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(goblin[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{R}{R} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Mogis's Marauder -auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot -text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={2}{B} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Mogis's Warhound -abilities=mustattack -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) mustattack -bestow={2}{r} -text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={1}{R} -type=Enchantment Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Mold Adder -auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1) -text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. -mana={G} -type=Creature -subtype=Fungus Snake -power=1 -toughness=1 -[/card] -[card] -name=Mold Demon -auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 -auto=choice sacrifice all(this) -text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. -mana={5}{B}{B} -type=Creature -subtype=Fungus Demon -power=6 -toughness=6 -[/card] -[card] -name=Mold Shambler -kicker={1}{G} -auto=kicker destroy target(*[-creature]) -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. -mana={3}{G} -type=Creature -subtype=Fungus Beast -power=3 -toughness=3 -[/card] -[card] -name=Molder Beast -abilities=trample -auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot -text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Molder Slug -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices an artifact. -mana={3}{G}{G} -type=Creature -subtype=Slug Beast -power=4 -toughness=6 -[/card] -[card] -name=Molder -auto=destroy target(*[artifact;enchantment;manacost <=X]) -auto=life:X -text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. -mana={X}{G} -type=Instant -[/card] -[card] -name=Moldervine Cloak -target=creature -auto=teach(creature) 3/3 -dredge=dredge(2) -text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Moldgraf Monstrosity -abilities=trample -auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand) -text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. -mana={4}{G}{G}{G} -type=Creature -subtype=Insect -power=8 -toughness=8 -[/card] -[card] -name=Moldgraf Scavenger -auto=while(restriction{delirium}) 3/0 -text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Fungus -power=0 -toughness=4 -[/card] -[card] -name=Mole Worms -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. -mana={2}{B} -type=Creature -subtype=Worm -power=1 -toughness=1 -[/card] -[card] -name=Molimo, Maro-Sorcerer -abilities=trample -anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. -mana={4}{G}{G}{G} -type=Legendary Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Molten Firebird -abilities=flying -auto={4}{R}:moveTo(exile) -autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) -text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. -mana={4}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Molten Frame -target=creature[artifact] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Molten Hydra -auto={1}{R}{R}:counter(1/1,1) -auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) -text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. -mana={1}{R} -type=Creature -subtype=Hydra -power=1 -toughness=1 -[/card] -[card] -name=Molten Nursery -auto=@movedto(*[colorless]|mystack):damage:1 target(creature,player) -text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. -mana={2}{R} -abilities=devoid -type=Enchantment -[/card] -[card] -name=Molten Primordial -abilities=haste -auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. -mana={5}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=4 -[/card] -[card] -name=Molten Rain -target=land -auto=teach(land[-basic]) damage:2 targetcontroller -auto=destroy -text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Ravager -auto={R}:1/0 -text={R}: Molten Ravager gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=0 -toughness=4 -[/card] -[card] -name=Molten Vortex -auto={R}{D(land|myhand)}:damage:2 target(creature,player) -text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Moltensteel Dragon -abilities=flying -auto={p(R)}:1/0 -text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. -color=red -mana={4}{p(R)}{p(R)} -type=Artifact Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Molten-Tail Masticore -auto=upcost[{D(*|myhand)}] sacrifice -auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) -auto={2}:regenerate -text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. -mana={4} -type=Artifact Creature -subtype=Masticore -power=4 -toughness=4 -[/card] -[card] -name=Molting Harpy -abilities=flying -auto=upcost[{2}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. -mana={B} -type=Creature -subtype=Harpy Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Molting Skin -auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 -text=Return Molting Skin to its owner's hand: Regenerate target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Molting Snakeskin -target=creature -auto=2/0 -auto=teach(creature) {2}{B}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Moment of Heroism -target=creature -auto=2/2 -auto=lifelink -text=Target creature gets +2/+2 and gains lifelink until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Moment of Silence -target=player -auto=nextphasealter(remove,combatbegins,targetedplayer) -auto=nextphasealter(remove,combatattackers,targetedplayer) -auto=nextphasealter(remove,combatblockers,targetedplayer) -auto=nextphasealter(remove,combatdamage,targetedplayer) -auto=nextphasealter(remove,combatends,targetedplayer) -text=Target player skips his or her next combat phase this turn. -mana={W} -type=Instant -[/card] -[card] -name=Momentary Blink -target=creature|mybattlefield -auto=(blink) -flashback={3}{U} -text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Momentous Fall -auto=draw:storedpower -auto=life:storedtoughness -text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. -mana={2}{G}{G}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Moment's Peace -auto=preventAllcombatDamage ueot -flashback={2}{G} -text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Momentum -target=creature -auto=@each my upkeep:may counter(0/0,1,Growth) -auto=thisforeach(counter{0/0.1.Growth}) 1/1 -text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Momir Vig, Simic Visionary -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mylibrary))! -auto=@movedTo(creature[green]|mystack):target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=@movedTo(creature[blue]|mystack):reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. -mana={3}{G}{U} -type=Legendary Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Monastery Flock -abilities=flying,defender -facedown={3} -autofacedown={U}:morph -text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={U} -type=Creature -subtype=Bird -power=0 -toughness=5 -[/card] -[card] -name=Monastery Loremaster -facedown={3} -autofacedown={5}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) -text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. -mana={3}{U} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=2 -[/card] -[card] -name=Monastery Mentor -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) )! controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Monastery Swiftspear -abilities=haste -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={R} -type=Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Mondronen Shaman -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Tovolar's Magehunter) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. -mana={3}{R} -type=Creature -subtype=Human Werewolf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Mongrel Pack -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 -text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Hound -power=4 -toughness=1 -[/card] -[card] -name=Monk Idealist -auto=moveTo(myhand) target(enchantment|mygraveyard) -text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Monk Realist -auto=destroy target(enchantment) -text=When Monk Realist enters the battlefield, destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Human Monk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Monkey Cage -auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) -auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) -auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 -auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 -auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 -auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 -auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 -auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 -auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 -auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 -auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 -auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 -auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 -auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 -auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 -auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 -auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 -text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Monsoon -auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller -auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent -auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) -auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) -text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Mons's Goblin Raiders -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Monstrify -target=creature -auto=4/4 -retrace={3}{G}{D(land|myhand)} -text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Monstrous Carabid -abilities=mustattack -autohand=__CYCLING__({BR}) -text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) -mana={3}{B}{R} -type=Creature -subtype=Insect -power=4 -toughness=4 -[/card] -[card] -name=Monstrous Growth -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Monstrous Hound -auto=while(restriction{lessorequallands}) cantattack -auto=while(restriction{lessorequallands}) cantpwattack -auto=while(restriction{lessorequallands}) cantblock -text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. -mana={3}{R} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Moon Heron -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Spirit Bird -power=3 -toughness=2 -[/card] -[card] -name=Moon Sprite -abilities=flying -text=Flying -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Moonbow Illusionist -abilities=flying -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Moonglove Changeling -abilities=changeling -auto={B}:deathtouch -text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={2}{B} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Moonglove Extract -auto={S}:damage:2 target(other *[creature;player]) -text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Moonglove Winnower -abilities=deathtouch -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={3}{B} -type=Creature -subtype=Elf Rogue -power=2 -toughness=3 -[/card] -[card] -name=Moonhold -target=player -auto=if spent({W}) then maxCast(*)0 targetedplayer -auto=if spent({R}) then maxPlay(land)-99 targetedplayer -text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) -mana={2}{RW} -type=Instant -[/card] -[card] -name=Moonlace -text=Target spell or permanent becomes colorless. -target=* -auto=transforms((,artifact)) forever -mana={U} -type=Instant -[/card] -[card] -name=Moonlight Bargain -aicode=activate choice all(*[zpos<=5]|mylibrary) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand)?moveto(mygraveyard)])) ueot -auto=name(look) reveal:5 optionone name(Select Cards) target(*|reveal) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand) ])) forever optiononeend optiontwo name(put in graveyard) target(<5>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Moonlight Geist -abilities=flying -auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) -text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Moonlit Strider -auto={S}:name(White) protection from white target(other creature|myBattlefield) -auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) -auto={S}:name(Black) protection from black target(other creature|myBattlefield) -auto={S}:name(Red) protection from red target(other creature|myBattlefield) -auto={S}:name(Green) protection from green target(other creature|myBattlefield) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Moonlit Wake -auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller -text=Whenever a creature dies, you gain 1 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Moonring Island -auto={t}:add{u} -auto=tap(noevent) -aicode=activate name(look) donothing -auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} -text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. -type=Land -subtype=Island -[/card] -[card] -name=Moonrise Intruder -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger) -text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. -abilities=menace -type=Creature -subtype=Werewolf -color=red -power=2 -toughness=2 -[/card] -[card] -name=Moonscarred Werewolf -auto=vigilance -auto={T}:Add{G}{G} -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Scorned Villager) -text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. -color=green -type=Creature -subtype=Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Moonsilver Spear -auto={4}:equip -auto=teach(creature) first strike -auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) -text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Moonveil Dragon -abilities=flying -auto={R}:all(creature|mybattlefield) 1/0 ueot -text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Moonwing Moth -abilities=flying -auto={W}:0/1 -text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Moor Fiend -abilities=swampwalk -text=Swampwalk -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Moorish Cavalry -abilities=trample -text=Trample -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Moorland Drifter -auto=while(restriction{delirium}) flying -text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Moorland Haunt -auto={T}:Add{1} -auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. -type=Land -[/card] -[card] -name=Moorland Inquisitor -auto={2}{W}:first strike ueot -text={2}{W}: Moorland Inquisitor gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Morale -auto=all(creature[attacking]) 1/1 ueot -text=Attacking creatures get +1/+1 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Morality Shift -auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) -text=Exchange your graveyard and library. Then shuffle your library. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Moratorium Stone -auto={2}{T}:moveTo(exile) target(*|graveyard) -auto={2}{W}{B}{T}{S}:moveTo(exile) target(other *|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) -text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. -mana={1} -type=Artifact -[/card] -[card] -name=Morbid Bloom -target=creature|graveyard -auto=moveto(exile) -auto=token(Saproling,Creature Saproling,1/1,green)*t -text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. -mana={4}{B}{G} -type=Sorcery -[/card] -[card] -name=Morbid Curiosity -auto=draw:storedmanacost -text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the converted mana cost of the sacrificed permanent. -mana={1}{B}{B}{S(*[artifact;creature]|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Morbid Hunger -target=creature,player -auto=damage:3 -auto=life:3 controller -flashback={7}{B}{B} -text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Morbid Plunder -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Mordant Dragon -abilities=flying -auto={1}{R}:1/0 -auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) -text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Morgue Burst -target=creature|mygraveyard -auto=moveTo(myHand) -auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever -text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Morgue Theft -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B} -flashback={4}{B} -type=Sorcery -[/card] -[card] -name=Morgue Thrull -auto={S}:deplete:3 -text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Morgue Toad -auto={S}:Add{U}{R} -text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. -mana={2}{B} -type=Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Morinfen -abilities=flying -auto=cumulativeupcost[{L}] sacrifice -text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror -power=5 -toughness=4 -[/card] -[card] -name=Moriok Reaver -mana={2}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Moriok Replica -auto={1}{B}{S}:draw:2 && life:-2 -text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. -mana={3} -type=Artifact Creature -subtype=Warrior -power=2 -toughness=2 -[/card] -[card] -name=Moriok Rigger -auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) -text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. -mana={2}{B} -type=Creature -subtype=Human Rogue Rigger -power=2 -toughness=2 -[/card] -[card] -name=Moriok Scavenger -auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) -text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Morkrut Banshee -auto=if morbid then choice target(creature) -4/-4 ueot -text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Morkrut Necropod -auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield) -auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) -text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. -mana={5}{B} -abilities=menace -type=Creature -subtype=Slug Horror -power=7 -toughness=7 -[/card] -[card] -name=Morningtide -auto=moveto(exile) all(*|graveyard) -text=Exile all cards from all graveyards. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Moroii -abilities=flying -auto=@each my upkeep:life:-1 controller -text=Flying -- At the beginning of your upkeep, you lose 1 life. -mana={2}{U}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Morphling -auto={U}:untap -auto={U}:flying -auto={U}:shroud -auto={1}:1/-1 -auto={1}:-1/1 -text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Morsel Theft -target=player -auto=life:-3 targetedplayer -auto=life:3 controller -auto=if paid(alternative) then draw:1 controller -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. -mana={2}{B}{B} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Morselhoarder -auto=counter(-1/-1,2) -auto={C(-1/-1,-1)}:add{W} -auto={C(-1/-1,-1)}:add{U} -auto={C(-1/-1,-1)}:add{B} -auto={C(-1/-1,-1)}:add{R} -auto={C(-1/-1,-1)}:add{G} -text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. -mana={4}{RG}{RG} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Mortal Combat -auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame -text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Mortal Obstinacy -target=creature|mybattlefield -auto=1/1 -auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) -text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mortal Wound -target=creature -auto=@damaged(mytgt):destroy -text=Enchant creature -- When enchanted creature is dealt damage, destroy it. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mortal's Ardor -target=creature -auto=1/1 ueot -auto=lifelink ueot -text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W} -type=Instant -[/card] -[card] -name=Mortal's Resolve -target=creature -auto=1/1 ueot -auto=indestructible ueot -text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Mortarpod -auto={2}:equip -auto=teach(creature) 0/1 -auto=teach(creature) {S}:damage:1 target(other *[creature;player]) -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mortician Beetle -auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller -text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Mortify -target=creature,enchantment -auto=destroy -text=Destroy target creature or enchantment. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Mortipede -auto={2}{G}:lure ueot -text={2}{G}: All creatures able to block Mortipede this turn do so. -mana={3}{B} -type=Creature -subtype=Insect -power=4 -toughness=1 -[/card] -[card] -name=Mortiphobia -auto={1}{B}{D(*|myhand)}:moveto(exile) target(*|graveyard) -auto={1}{B}{S}:moveto(exile) target(other *|graveyard) -text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Mortis Dogs -auto=@combat(attacking) source(this):2/0 ueot -auto=@movedTo(this|graveyard) from(battlefield):target(player) dynamicability -text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. -mana={3}{B} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Mortivore -auto={B}:regenerate -anyzone=type:creature:graveyard/type:creature:graveyard cdaactive -text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B}{B} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Mortuary Mire -auto=may moveto(mylibrary) target(creature|mygraveyard) -auto={T}:add{B} -auto=tap(noevent) -text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Mortuary -auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) -text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Mortus Strider -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) -text=When Mortus Strider dies, return it to its owner's hand. -mana={1}{U}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Mosquito Guard -abilities=first strike -autohand={1}{W}{discard}:counter(1/1,1) target(creature) -text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Moss Diamond -auto=tap(noevent) -auto={T}:Add{G} -text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Moss Kami -abilities=trample -text=Trample -mana={5}{G} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Moss Monster -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=3 -toughness=6 -[/card] -[card] -name=Mossdog -auto=@targeted(this):counter(1/1,1) -text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. -mana={G} -type=Creature -subtype=Plant Hound -power=1 -toughness=1 -[/card] -[card] -name=Mossfire Egg -auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Mossfire Valley -auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Mosstodon -auto={1}:trample target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains trample until end of turn. -mana={4}{G} -type=Creature -subtype=Plant Elephant -power=5 -toughness=3 -[/card] -[card] -name=Mothdust Changeling -abilities=changeling -auto={T(creature|myBattlefield)}:flying -text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. -mana={U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Mother of Runes -auto={T}:name(White) protection from white target(creature|myBattlefield) -auto={T}:name(Blue) protection from blue target(creature|myBattlefield) -auto={T}:name(Black) protection from black target(creature|myBattlefield) -auto={T}:name(Red) protection from red target(creature|myBattlefield) -auto={T}:name(Green) protection from green target(creature|myBattlefield) -text={T}: Target creature you control gains protection from the color of your choice until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Mothrider Samurai -abilities=flying -auto=bushido(1/1) -text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={3}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Mountain Bandit -abilities=haste -text=Haste -mana={R} -type=Creature -subtype=Human Soldier Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mountain Goat -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goat -power=1 -toughness=1 -[/card] -[card] -name=Mountain Titan -auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot -text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. -mana={2}{B}{R} -type=Creature -subtype=Giant -power=2 -toughness=2 -[/card] -[card] -name=Mountain Valley -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Mountain Yeti -abilities=mountainwalk,protection from white -text=Mountainwalk, protection from white -mana={2}{R}{R} -type=Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Mountain -text=R -type=Basic Land -subtype=Mountain -[/card] -[card] -name=Mournful Zombie -auto={W}{T}:life:1 target(player) -text={W}, {T}: Target player gains 1 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Mourning Thrull -abilities=flying -auto=spiritlink -text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. -mana={1}{WB} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Mourning -target=creature -auto=-2/0 -auto={B}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mournwhelk -other={3}{B} name(Evoke) -auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer -auto=alternative sacrifice -text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{B} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Mournwillow -abilities=haste -auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot -text=Haste -- Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. -mana={1}{B}{G} -type=Creature -subtype=Plant Skeleton -power=3 -toughness=2 -[/card] -[card] -name=Mouth of Ronom -auto={T}:Add{1} -auto={4}{i}{T}{S}:damage:4 target(other creature) -text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) -type=Snow Land -[/card] -[card] -name=Mox Diamond -auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Emerald -auto={T}:add{G} -text={T}: Add {G} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Jet -auto={T}:add{B} -text={T}: Add {B} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Opal -auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 -text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. -mana={0} -type=Legendary Artifact -[/card] -[card] -name=Mox Pearl -auto={T}:add{W} -text={T}: Add {W} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Ruby -auto={T}:add{R} -text={T}: Add {R} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Sapphire -auto={T}:add{U} -text={T}: Add {U} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mtenda Griffin -abilities=flying -auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly -text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Mtenda Herder -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Mtenda Lion -auto=@combat(attacking) source(this):name(pay 1 blue mana nodamage) ability$!pay[[{U}]] fog from(mystored)!$ opponent -text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Muck Rats -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Mudbrawler Cohort -abilities=haste -auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 -text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mudbrawler Raiders -auto=cantbeblockedby(creature[blue]) -text=Mudbrawler Raiders can't be blocked by blue creatures. -mana={2}{RG}{RG} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Mudbutton Clanger -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) 1/1 ueot )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) +1/+1 ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mudbutton Torchrunner -auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) -text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Muddle the Mixture -target=instant,sorcery|stack -auto=fizzle -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U}{U} -type=Instant -[/card] -[card] -name=Mudhole -target=player -auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer -text=Target player exiles all land cards from his or her graveyard. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mudslide -auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) -text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Mugging -target=creature -auto=damage:2 -auto=cantblock ueot -text=Mugging deals 2 damage to target creature. That creature can't block this turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Mul Daya Channelers -abilities=showfromtoplibrary -auto=aslongas(creature[zpos=1]|mylibrary) 3/3 >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{G}{G} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." -mana={1}{G}{G} -type=Creature -subtype=Elf Druid Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mulch -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! -auto=reveal:4 optionone name(Get land) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Mulldrifter -abilities=flying -other={2}{U} name(Evoke) -auto=draw:2 -auto=alternative sacrifice -text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Multani, Maro-Sorcerer -abilities=shroud -anyzone=type:*:hand/type:*:hand cdaactive -text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. -mana={4}{G}{G} -type=Legendary Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Multani's Acolyte -auto=draw:1 -auto=upcost[{G}{G};next upkeep] sacrifice -text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. -mana={G}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Multani's Decree -auto=@movedTo(enchantment|graveyard):life:2 -auto=destroy all(enchantment) -text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Multani's Harmony -target=creature -auto=teach(creature) {T}:Add{W} -auto=teach(creature) {T}:Add{U} -auto=teach(creature) {T}:Add{B} -auto=teach(creature) {T}:Add{R} -auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Multiform Wonder -auto=alterenergy:3 controller -auto={e:1}:flying -auto={e:1}:vigilance -auto={e:1}:lifelink -auto={e:1}:2/-2 -auto={e:1}:-2/2 -text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Munda, Ambush Leader -abilities=haste -aicode=activate target(<4>ally[zpos<=4]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -auto=@movedTo(other ally|myBattlefield):may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Haste -- Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. -mana={2}{R}{W} -type=Legendary Creature -subtype=Kor Ally -power=3 -toughness=4 -[/card] -[card] -name=Munda's Vanguard -auto={T(ally|myBattlefield)}{t}:all(creature|mybattlefield) counter(1/1,1) -text=Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. -mana={4}{W} -type=Creature -subtype=Kor Knight Ally -power=3 -toughness=3 -[/card] -[card] -name=Mundungu -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}{L}]] name(pay 1 mana & 1 life) donothing?fizzle])) forever -text={T}: Counter target spell unless its controller pays {1} and 1 life. -mana={1}{U}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Murasa Pyromancer -auto=may damage:type:ally:mybattlefield target(creature) -auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature) -text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. -mana={4}{R}{R} -type=Creature -subtype=Human Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Murasa Ranger -auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2) -text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Murder Investigation -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):token(Soldier,Creature Soldier,1/1,white)*power controller -text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Murder of Crows -abilities=flying -auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. -mana={3}{U}{U} -type=Creature -subtype=Bird -power=4 -toughness=4 -[/card] -[card] -name=Murderer's Axe -auto={D(*|myhand)}:equip -auto=teach(creature) 2/2 -text=Equipped creature gets +2/+2. -- Equip--Discard a card. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Murder -target=creature -auto=destroy -text=Destroy target creature. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Murderous Compulsion -target=creature[tapped] -auto=destroy -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Murderous Cut -target=creature -auto=destroy -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. -mana={4}{B} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Murderous Redcap -abilities=persist -auto=target(creature,player) dynamicability -text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{BR}{BR} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=2 -[/card] -[card] -name=Murk Dwellers -auto=@combat(notblocked) source(this):2/0 ueot -text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Murk Strider -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) moveto(ownerhand) )! -text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=2 -[/card] -[card] -name=Murkfiend Liege -auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=lord(other creature[blue]|myBattlefield) 1/1 -text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. -mana={2}{GU}{GU}{GU} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Murmuring Bosk -auto=if type(treefolk|myhand)~lessthan~1 then tap(noevent) -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. -type=Land -subtype=Forest -[/card] -[card] -name=Murmuring Phantasm -abilities=defender -text=Defender. -mana={1}{U} -type=Creature -subtype=Spirit -power=0 -toughness=5 -[/card] -[card] -name=Muscle Burst -target=creature -auto=3/3 -auto=foreach(muscle burst|graveyard) 1/1 -auto=foreach(diligent farmhand|graveyard) 1/1 -text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. -mana={1}{G} -type=Instant -[/card] -[card] -name=Muscle Sliver -auto=lord(sliver) 1/1 -text=All Sliver creatures get +1/+1. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mutagenic Growth -target=creature -auto=2/2 -text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. -color=green -mana={p(G)} -type=Instant -[/card] -[card] -name=Mutant's Prey -target=creature[counter{1/1.1}]||mybattlefield -auto=transforms((,newability[target(creature) dynamicability])) ueot -text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. -mana={G} -type=Instant -[/card] -[card] -name=Mutavault -auto={t}:add{1} -auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Mutilate -auto=foreach(swamp|myBattlefield) -1/-1 all(creature) ueot -text=All creatures get -1/-1 until end of turn for each Swamp you control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Muzzio, Visionary Architect -aicode=activate target(artifact[zpos<=convertedcost:highest:artifact:mybattlefield]|mylibrary) moveto(mybattlefield) -auto={3}{U}{T}:name(Look) reveal:convertedcost:highest:artifact:mybattlefield optionone name(Get Artifact) target(artifact|reveal) moveto(ownerbattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text={3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Muzzle -target=creature -auto=teach(creature) preventalldamage from(this) -text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mwonvuli Acid-Moss -target=land -auto=destroy -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Mwonvuli Beast Tracker -aicode=activate target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[deathtouch;opponentshroud;reach;trample]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. -mana={1}{G}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Mwonvuli Ooze -auto=thisforeach(counter{0/0.1.Age}) 2/2 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. -mana={G} -type=Creature -subtype=Ooze -power=1+* -toughness=1+* -[/card] -[card] -name=Mycoid Shepherd -auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller -auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller -text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. -mana={1}{G}{G}{W} -type=Creature -subtype=Fungus -power=5 -toughness=4 -[/card] -[card] -name=Mycologist -text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Druid -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:life:2 -power=0 -toughness=2 -[/card] -[card] -name=Mycoloth -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green) -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Mycosynth Fiend -auto=opponentpoisoncount/opponentpoisoncount nonstatic -text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. -mana={2}{G} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Mycosynth Golem -abilities=affinityartifacts -auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) -mana={11} -type=Artifact Creature -subtype=Golem -power=4 -toughness=5 -[/card] -[card] -name=Mycosynth Wellspring -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedTo(this|graveyard) from(battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Myojin of Cleansing Fire -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:destroy all(other creature) -text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=6 -[/card] -[card] -name=Myojin of Infinite Rage -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:destroy all(land) -text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. -mana={7}{R}{R}{R} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=4 -[/card] -[card] -name=Myojin of Life's Web -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) -text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. -mana={6}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=8 -toughness=8 -[/card] -[card] -name=Myojin of Night's Reach -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) -text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. -mana={5}{B}{B}{B} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=2 -[/card] -[card] -name=Myojin of Seeing Winds -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 -text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. -mana={7}{U}{U}{U} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Myr Adapter -auto=thisforeach(gear) 1/1 -text=Myr Adapter gets +1/+1 for each Equipment attached to it. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Battlesphere -auto=token(Myr,Artifact Creature Myr,1/1)*4 -auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent -text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. -mana={7} -type=Artifact Creature -subtype=Myr Construct -power=4 -toughness=7 -[/card] -[card] -name=Myr Enforcer -abilities=affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -mana={7} -type=Artifact Creature -subtype=Myr -power=4 -toughness=4 -[/card] -[card] -name=Myr Galvanizer -auto=lord(other myr|mybattlefield) 1/1 -auto={1}{T}:untap all(other myr|mybattlefield) -text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Myr Incubator -aicode=activate moveto(exile) target(artifact|mylibrary) and!( token(Myr,Artifact Creature Myr,1/1) controller )! -auto={6}{T}{S}:name(exile cards) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(exile) and!( token(Myr,Artifact Creature Myr,1/1) controller )!)! afterrevealedend revealend -text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. -mana={6} -type=Artifact -[/card] -[card] -name=Myr Landshaper -auto={T}:transforms((artifact)) target(land) ueot -text={T}: Target land becomes an artifact in addition to its other types until end of turn. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Matrix -abilities=indestructible -auto=lord(Myr) 1/1 -auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) -text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Myr Mindservant -auto={2}{T}:shuffle -text={2}, {T}: Shuffle your library. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Moonvessel -auto=@movedto(this|graveyard):add{1} -text=When Myr Moonvessel dies, add {1} to your mana pool. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Propagator -auto={3}{T}:token(Myr Propagator) -text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Prototype -auto=@each my upkeep:counter(1/1,1) -auto=attackcost:counter{1%1} -auto=blockcost:counter{1%1} -text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. -mana={5} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Myr Quadropod -auto={3}:swap -text={3}: Switch Myr Quadropod's power and toughness until end of turn. -mana={4} -type=Artifact Creature -subtype=Myr -power=1 -toughness=4 -[/card] -[card] -name=Myr Retriever -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Servitor -auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) -auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) -text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Sire -auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1) -text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Turbine -auto={T}:token(Myr,Artifact Creature Myr,1/1) -aicode=activate moveTo(myBattlefield) target(myr|myLibrary) -auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(myr|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Myriad Landscape -auto=tap(noevent) -auto={T}:add{C} -auto={2}{T}{S}:name(search plains) target(plains[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. -type=Land -[/card] -[card] -name=Myrsmith -auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) -mana={1}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. -[/card] -[card] -name=Mysteries of the Deep -auto=draw:2 -auto=aslongas(land[fresh]|mybattlefield) draw:1 -text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. -mana={4}{U} -type=Instant -[/card] -[card] -name=Mystic Compass -auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Mystic Crusader -abilities=protection from black,protection from red -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. -mana={1}{W}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=1 -[/card] -[card] -name=Mystic Decree -auto=lord(creature) -islandwalk -auto=lord(creature) -flying -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures lose flying and islandwalk. -mana={2}{U}{U} -type=World Enchantment -[/card] -[card] -name=Mystic Denial -target=creature,sorcery|stack -auto=fizzle -text=Counter target creature or sorcery spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Mystic Enforcer -abilities=protection from black -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. -mana={2}{G}{W} -type=Creature -subtype=Human Nomad Mystic -power=3 -toughness=3 -[/card] -[card] -name=Mystic Familiar -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) protection from black >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Mystic Gate -auto={T}:Add{1} -auto={WU}{T}:Add{W}{W} -auto={WU}{T}:Add{W}{U} -auto={WU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Mystic Genesis -target=*|stack -auto=fizzle -auto=if cantargetcard(*[manacost=0]|*) then token(Ooze,Creature Ooze,0/0,green) -auto=if cantargetcard(*[manacost=1]|*) then token(Ooze,Creature Ooze,1/1,green) -auto=if cantargetcard(*[manacost=2]|*) then token(Ooze,Creature Ooze,2/2,green) -auto=if cantargetcard(*[manacost=3]|*) then token(Ooze,Creature Ooze,3/3,green) -auto=if cantargetcard(*[manacost=4]|*) then token(Ooze,Creature Ooze,4/4,green) -auto=if cantargetcard(*[manacost=5]|*) then token(Ooze,Creature Ooze,5/5,green) -auto=if cantargetcard(*[manacost=6]|*) then token(Ooze,Creature Ooze,6/6,green) -auto=if cantargetcard(*[manacost=7]|*) then token(Ooze,Creature Ooze,7/7,green) -auto=if cantargetcard(*[manacost=8]|*) then token(Ooze,Creature Ooze,8/8,green) -auto=if cantargetcard(*[manacost=9]|*) then token(Ooze,Creature Ooze,9/9,green) -auto=if cantargetcard(*[manacost=10]|*) then token(Ooze,Creature Ooze,10/10,green) -auto=if cantargetcard(*[manacost=11]|*) then token(Ooze,Creature Ooze,11/11,green) -auto=if cantargetcard(*[manacost=12]|*) then token(Ooze,Creature Ooze,12/12,green) -auto=if cantargetcard(*[manacost=13]|*) then token(Ooze,Creature Ooze,13/13,green) -auto=if cantargetcard(*[manacost=14]|*) then token(Ooze,Creature Ooze,14/14,green) -auto=if cantargetcard(*[manacost=15]|*) then token(Ooze,Creature Ooze,15/15,green) -auto=if cantargetcard(*[manacost=16]|*) then token(Ooze,Creature Ooze,16/16,green) -text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. -mana={2}{G}{U}{U} -type=Instant -[/card] -[card] -name=Mystic Meditation -auto=draw:3 -auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject target(creature|myhand)])) -text=Draw three cards. Then discard two cards unless you discard a creature card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mystic Melting -target=artifact,enchantment -auto=destroy -auto=@next upkeep:draw:1 controller -text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. -mana={3}{G} -type=Instant -[/card] -[card] -name=Mystic Might -target=land|myBattlefield -auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) -auto=teach(land) {T}:2/2 target(creature) -text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mystic Monastery -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{R} -auto={T}:Add{W} -text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. -type=Land -[/card] -[card] -name=Mystic of the Hidden Way -abilities=unblockable -facedown={3} -autofacedown={2}{U}:morph -text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{U} -type=Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Mystic Penitent -abilities=vigilance -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. -mana={W} -type=Creature -subtype=Human Nomad Mystic -power=1 -toughness=1 -[/card] -[card] -name=Mystic Remora -auto=cumulativeupcost[{1}] sacrifice -auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. -mana={U} -type=Enchantment -[/card] -[card] -name=Mystic Restraints -abilities=flash -target=creature -auto=tap -auto=doesnotuntap -text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mystic Retrieval -target=instant,sorcery|mygraveyard -auto=moveTo(ownerhand) -flashback={2}{R} -text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mystic Snake -abilities=flash -auto=if type(*|stack)~morethan~0 then fizzle target(*|stack) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. -mana={1}{G}{U}{U} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Mystic Speculation -buyback={u}{2} -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=name(scry cards) reveal:3 optionone name(look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Mystic Visionary -auto=aslongas(*|mygraveyard) flying >6 -text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. -mana={1}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=1 -[/card] -[card] -name=Mystic Zealot -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. -mana={3}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=4 -[/card] -[card] -name=Mystical Teachings -aicode=activate target(*[instant;flash]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;flash]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -flashback={5}{B} -text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Mystical Tutor -aicode=activate target(*[instant;sorcery]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;sorcery]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -mana={U} -type=Instant -[/card] -[card] -name=Mystifying Maze -type=Land -auto={t}:add{1} -auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) -[/card] -[card] -name=Myth Realized -auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) -auto={2}{W}:counter(0/0,1,lore) -auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic -auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot -text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." -mana={W} -type=Enchantment -[/card] -[card] -name=Mythic Proportions -target=creature -auto=8/8 -auto=trample -text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. -mana={4}{G}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nacatl Hunt-Pride -abilities=vigilance -auto={R}{T}:target(creature) cantblock ueot -auto={G}{T}:target(creature) mustblock ueot -text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. -mana={5}{W} -type=Creature -subtype=Cat Warrior -power=5 -toughness=4 -[/card] -[card] -name=Nacatl Outlander -abilities=protection from blue -text=Protection from blue -mana={R}{G} -type=Creature -subtype=Cat Scout -power=2 -toughness=2 -[/card] -[card] -name=Nacatl Savage -auto=protection from(artifact) -text=Protection from artifacts -mana={1}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=1 -[/card] -[card] -name=Nacre Talisman -auto=@movedto(*[white]|stack):pay({3}) untap target(*) -text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Nagao, Bound by Honor -auto=bushido(1/1) -auto=@combat(attacking) source(this):all(samurai[attacking]|myBattlefield) 1/1 ueot -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Nagging Thoughts -abilities=madness,hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend -autoexile=restriction{discarded} pay({1}{U}) name(pay 1U to cast) activate name(pay 1U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Nahiri, the Harbinger -auto=counter(0/0,4,loyalty) -aicode=activate moveto(mybattlefield) notatarget(artifact,creature|mylibrary) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )! -auto={C(0/0,2,Loyalty)}:name(+2: Discard to draw) notatarget(*|myhand) transforms((,newability[reject and!(draw:1)!])) forever -auto={C(0/0,-2,Loyalty)}:name(-2: Exile tapped Artifact or Creature) target(*[artifact;creature;tapped]) moveto(exile) -auto={C(0/0,-2,Loyalty)}:name(-2: Exile target Enchantment) target(enchantment) moveto(exile) -auto={C(0/0,-8,Loyalty)}:name(-8: Fetch) reveal:plibrarycount optionone name(choose card) target(artifact,creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )!)! afterrevealedend revealend -text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. -mana={2}{R}{W} -type=Planeswalker -subtype=Nahiri -[/card] -[card] -name=Nahiri, the Lithomancer -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Kor Soldier) token(Kor Soldier,Creature Kor Soldier,1/1,white) and!(transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot)! -auto={C(0/0,-2,Loyalty)}:name(-2: Get Equipment) notatarget(equipment|mygraveyard,myhand) moveto(ownerbattlefield) -auto={C(0/0,-10,Loyalty)}:name(-10: Stoneforged Blade) token(Stoneforged Blade,Artifact Equipment,0/0,Indestructible,tnum.2) and!(transforms((,newability[{0}:equip],newability[teach(creature) 5/5],newability[teach(creature) double strike])) forever)! -text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. -- Nahiri, the Lithomancer can be your commander. -mana={3}{W}{W} -type=Planeswalker -subtype=Nahiri -[/card] -[card] -name=Nahiri's Machinations -auto=@each my combatbegins:target(creature|mybattlefield) indestructible ueot -auto={1}{R}:damage:1 target(creature[blocking]) -text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Nameless Inversion -abilities=changeling -target=creature -auto=3/-3 -auto=transforms((removecreaturesubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. -mana={1}{B} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Nameless One -facedown={3} -autofacedown={2}{U}:morph -anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive -text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Wizard Avatar -power=* -toughness=* -[/card] -[card] -name=Nantuko Blightcutter -abilities=protection from black -auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 -text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Calmer -auto={G}{T}{S}:destroy target(other enchantment) -auto=aslongas(*|mygraveyard) 1/1 >6 -text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=3 -[/card] -[card] -name=Nantuko Cultivator -auto=may target(land|myhand) reject && draw:1 controller && counter(1/1,1) all(this) -text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. -mana={3}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Disciple -auto={G}{T}:2/2 target(creature) -text={G}, {T}: Target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Elder -auto={T}:Add{1}{G} -text={T}: Add {1}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=2 -[/card] -[card] -name=Nantuko Husk -auto={S(creature|myBattlefield)}:2/2 ueot -text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Insect -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Mentor -auto={2}{G}{T}:target(creature) dynamicability ueot -text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=1 -[/card] -[card] -name=Nantuko Monastery -auto={T}:Add{1} -auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 -text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Nantuko Shade -auto={B}:1/1 -text={B}: Nantuko Shade gets +1/+1 until end of turn. -mana={B}{B} -type=Creature -subtype=Insect Shade -power=2 -toughness=1 -[/card] -[card] -name=Nantuko Shaman -auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 -text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={2}{G} -suspend(1)={2}{g}{g} -type=Creature -subtype=Insect Shaman -power=3 -toughness=2 -[/card] -[card] -name=Nantuko Tracer -auto=may bottomoflibrary target(*|graveyard) -text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. -mana={1}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=1 -[/card] -[card] -name=Nantuko Vigilante -facedown={3} -autofacedown={1}{G}:morph -autofaceup=destroy target(artifact,enchantment) -text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Insect Druid Mutant -power=3 -toughness=2 -[/card] -[card] -name=Narcissism -auto={G}{D(*|myhand)}:2/2 target(creature) -auto={G}{S}:2/2 target(other creature) -text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Narcolepsy -target=creature -auto=@each my upkeep:tap(mytgt) -auto=@each opponent upkeep:tap(mytgt) -text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Narcomoeba -abilities=flying -autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) -text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Narnam Cobra -auto={G}:deathtouch -text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2} -type=Artifact Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Narnam Renegade -abilities=deathtouch -auto=if revolt then counter(1/1,1) -text=Deathtouch -- Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=2 -[/card] -[card] -name=Narrow Escape -target=*|myBattlefield -auto=moveTo(ownerhand) -auto=life:4 controller -text=Return target permanent you control to its owner's hand. You gain 4 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Narset, Enlightened Master -abilities=first strike,opponentshroud -auto=@combat(attacking) source(this):moveto(exile) and!( if cantargetcard(*[-creature;-land]|*) then transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos<=4]|mylibrary) -text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. -mana={3}{U}{R}{W} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Narstad Scrapper -auto={2}:1/0 ueot -text={2}: Narstad Scrapper gets +1/+0 until end of turn. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Narwhal -abilities=first strike,protection from red -text=First strike, protection from red -mana={2}{U}{U} -type=Creature -subtype=Whale -power=2 -toughness=2 -[/card] -[card] -name=Nath of the Gilt-Leaf -auto=@each my upkeep:may discard:1 target(opponent) -auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) -text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={3}{B}{G} -type=Legendary Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Nath's Buffoon -auto=protection from(elf) -text=Protection from Elves -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Natural Affinity -auto=all(land) becomes(Creature,2/2) ueot -text=All lands become 2/2 creatures until end of turn. They're still lands. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Balance -auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ controller -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ opponent -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent -text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Natural Connection -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Emergence -auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) -auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):all(land|myBattlefield) becomes(Creature,2/2,first strike) -text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Natural End -target=artifact,enchantment -auto=destroy -auto=life:3 controller -text=Destroy target artifact or enchantment. You gain 3 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Obsolescence -target=artifact -auto=bottomoflibrary -text=Put target artifact on the bottom of its owner's library. -mana={1}{G} -type=Instant -[/card] -[card] -name=Natural Order -aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. -mana={2}{G}{G}{S(creature[green]|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Natural Selection -target=player -aicode=name(look) activate name(look) target(<3>*[zpos<=3]]|targetedpersonslibrary) moveto(ownerlibrary) -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend -text=Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. -mana={G} -type=Instant -[/card] -[card] -name=Natural Spring -target=player -auto=life:8 -text=Target player gains 8 life. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Natural State -auto=destroy -target=artifact,enchantment[manacost<=3] -text=Destroy target artifact or enchantment with converted mana cost 3 or less. -mana={G} -type=Instant -[/card] -[card] -name=Naturalize -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment. -mana={1}{G} -type=Instant -[/card] -[card] -name=Nature's Chosen -target=creature|mybattlefield -auto=teach(creature) {Q}:untap limit:1 myTurnOnly -auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly -text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nature's Claim -target=artifact,enchantment -auto=destroy -auto=life:4 targetController -text=Destroy target artifact or enchantment. Its controller gains 4 life. -mana={G} -type=Instant -[/card] -[card] -name=Nature's Cloak -auto=lord(creature|myBattlefield) forestwalk -text=Green creatures you control gain forestwalk until end of turn. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Nature's Lore -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Nature's Resurgence -auto=foreach(creature|mygraveyard) draw:1 controller -auto=foreach(creature|opponentgraveyard) draw:1 opponent -text=Each player draws a card for each creature card in his or her graveyard. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Nature's Revolt -auto=lord(land) becomes(Creature,2/2) -text=All lands are 2/2 creatures that are still lands. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Nature's Ruin -auto=destroy all(creature[green]) -text=Destroy all green creatures. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Nature's Spiral -target=artifact,creature,enchantment,land|myGraveyard -auto=moveTo(myHand) -text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Nature's Will -auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) -text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Nature's Wrath -auto=upcost[{G}] sacrifice -auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller -auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller -auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller -auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller -auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent -text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Nausea -auto=all(creature) -1/-1 ueot -text=All creatures get -1/-1 until end of turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Nav Squad Commandos -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap -text=Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=5 -[/card] -[card] -name=Naya Battlemage -auto={R}{T}:2/0 target(creature) -auto={W}{T}:tap target(creature) -text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Naya Charm -auto=aslongas(creature|battlefield) choice damage:3 target(creature) -auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) -auto=choice tap all(creature|opponentBattlefield) -text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. -mana={R}{G}{W} -type=Instant -[/card] -[card] -name=Naya Hushblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) shroud -text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -mana={RW}{G} -type=Creature -subtype=Elf Rogue -power=2 -toughness=1 -[/card] -[card] -name=Naya Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic&mountain;forest;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic&mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Naya Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature) -autohand={2}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may counter(1/1,1) target(creature) -text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -mana={2}{R}{G}{W} -type=Creature -subtype=Elf Shaman -power=5 -toughness=3 -[/card] -[card] -name=Near-Death Experience -auto=@each my upkeep:this(controllerlife = 1) wingame -text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. -mana={2}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Nearheath Chaplain -abilities=lifelink -autograveyard={2}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery -text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Nearheath Pilgrim -auto=soulbond lifelink -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Nearheath Stalker -abilities=undying -text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={4}{R} -type=Creature -subtype=Vampire Rogue -power=4 -toughness=1 -[/card] -[card] -name=Nebelgast Herald -abilities=flash, flying -auto=target(creature|opponentBattlefield) tap -auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Neck Breaker -abilities=trample -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=lord(creature[attacking]|mybattlefield) trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider) -text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=3 -[/card] -[card] -name=Neck Snap -target=creature[attacking;blocking] -auto=destroy -text=Destroy target attacking or blocking creature. -mana={3}{W} -type=Instant -[/card] -[card] -name=Necra Disciple -auto={G}{T}:Add{W} -auto={G}{T}:Add{U} -auto={G}{T}:Add{B} -auto={G}{T}:Add{R} -auto={W}{T}:prevent:1 target(creature,player) -text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Necra Sanctuary -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 -text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Necrite -auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) -text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. -mana={1}{B}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Necrobite -target=creature -auto=deathtouch ueot -auto=regenerate -text=Target creature gains deathtouch until end of turn. Regenerate it. -mana={2}{B} -type=Instant -[/card] -[card] -name=Necrogen Censer -auto=counter(0/0,2,Charge) -auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) -text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. -mana={3} -type=Artifact -[/card] -[card] -name=Necrogen Mists -auto=@each my upkeep:reject target(*|myhand) -auto=@each opponentupkeep:ability$!name(discard) target(*|myhand) reject!$ opponent -text=At the beginning of each player's upkeep, that player discards a card. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Necrogen Scudder -abilities=flying -auto=life:-3 -text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Necrogen Spellbomb -auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto={1}{S}:draw:1 -text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Necrogenesis -auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) -text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Necromancer's Assistant -auto=deplete:3 controller -text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Necromancer's Covenant -auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard) -auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard) -auto=lord(zombie|mybattlefield) lifelink -text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. -mana={3}{W}{B}{B} -type=Enchantment -[/card] -[card] -name=Necromancer's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)])) -text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necromancer's Stockpile -auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! reject && draw:1 -text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Necromantic Summons -target=creature|graveyard -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) -text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Necromantic Thirst -target=creature -auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necromaster Dragon -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}) token(Zombie,Creature Zombie,2/2,black) controller && deplete:2 all(opponent) -text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Necropede -abilities=infect -auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Necroplasm -auto=@each my upkeep:counter(1/1,1) -auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) -auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) -auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) -auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) -auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) -auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) -auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) -auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) -auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) -auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) -auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) -auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) -auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) -auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) -auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) -auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) -auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) -dredge=dredge(2) -text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B}{B} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Necropolis Regent -auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) -abilities=flying -text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. -mana={3}{B}{B}{B} -type=Creature -subtype=Vampire -power=6 -toughness=5 -[/card] -[card] -name=Necropolis -abilities=defender -auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) -text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. -mana={5} -type=Artifact Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Necropotence -abilities=mygraveexiler -auto=phasealter(remove,draw,controller) -auto={L:1}:name(pay life & exile) transforms((,newability[hiddenmoveto(exile)],newability[phaseaction[my endofturn once checkex] moveto(ownerhand)])) forever all(*[zpos=1]|mylibrary) -text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Necropouncer -auto={2}:equip -auto=teach(creature) 3/1 -auto=teach(creature) haste -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} -mana={6} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Necrosavant -autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly -text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{B}{B}{B} -type=Creature -subtype=Zombie Giant -power=5 -toughness=5 -[/card] -[card] -name=Necroskitter -abilities=wither -auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. -mana={1}{B}{B} -type=Creature -subtype=Elemental -power=1 -toughness=4 -[/card] -[card] -name=Necrotic Sliver -auto=lord(sliver) {3}{S}:destroy target(other *) -text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." -mana={1}{W}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Nectar Faerie -abilities=flying -auto={B}{T}:lifelink target(faerie,elf) -text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={1}{B} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Need for Speed -auto={S(land|myBattlefield)}:haste target(creature) -text=Sacrifice a land: Target creature gains haste until end of turn. -mana={R} -type=Enchantment -[/card] -[card] -name=Needle Specter -abilities=flying,wither -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=1 -toughness=1 -[/card] -[card] -name=Needle Spires -auto={t}:add{w} -auto={t}:add{r} -auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot -auto=tap(noevent) -text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Needle Storm -auto=damage:4 all(creature[flying]) -text=Needle Storm deals 4 damage to each creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Needlebug -abilities=flash -auto=protection from(artifact) -text=Flash -- Protection from artifacts -mana={4} -type=Artifact Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Needlepeak Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{R} -type=Creature -subtype=Spider -power=4 -toughness=2 -[/card] -[card] -name=Needleshot Gourna -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Nefarox, Overlord of Grixis -auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Nefashu -auto=@combat(attacking) source(this):target(creature) -1/-1 ueot -text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Zombie Mutant -power=5 -toughness=3 -[/card] -[card] -name=Negate -target=*[-creature]|stack -auto=fizzle -text=Counter target noncreature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Neglected Heirloom -auto=@transformed(mytgt):all(this) flip(Ashmouth Blade) -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nekrataal -abilities=first strike -auto=bury target(creature[-black;-artifact]) -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. -mana={2}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Nekusar, the Mindrazer -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -auto=@drawfoeof(player):damage:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. -mana={2}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Nema Siltlurker -mana={4}{G} -type=Creature -subtype=Lizard -power=3 -toughness=5 -[/card] -[card] -name=Nemata, Grove Guardian -auto={2}{G}:token(Saproling,creature,1/1,green) -auto={S(saproling|myBattlefield)}:all(saproling) 1/1 ueot -text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. -mana={4}{G}{G} -type=Legendary Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Nemesis Mask -auto={3}:equip -auto=teach(creature) lure -text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nemesis of Reason -auto=@combat(attacking) source(this):deplete:10 opponent -text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Leviathan Horror -power=3 -toughness=7 -[/card] -[card] -name=Nemesis Trap -other={B}{B} -otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 -target=creature[attacking] -auto=moveto(exile) and!(clone with(unearth))! -text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. -mana={4}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Nephalia Drownyard -auto={T}:Add{1} -auto={1}{U}{B}{T}:deplete:3 target(player) -text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. -type=Land -[/card] -[card] -name=Nephalia Moondrakes -abilities=flying -auto=target(creature) flying ueot -autograveyard={4}{U}{U}{e}:all(creature|mybattlefield) flying ueot -text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Drake -power=5 -toughness=5 -[/card] -[card] -name=Nephalia Seakite -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=3 -[/card] -[card] -name=Nephalia Smuggler -auto={3}{U}{T}:target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. -mana={U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Nessian Asp -abilities=reach -auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) -text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -mana={4}{G} -type=Creature -subtype=Snake -power=4 -toughness=5 -[/card] -[card] -name=Nessian Courser -mana={2}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Nessian Game Warden -aicode=activate target(creature[zpos<=type:forest:mybattlefield]|mylibrary) moveto(myhand) -auto=name(Look) reveal:type:forest:mybattlefield optionone name(Get a Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Nest Invader -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={1}{G} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Nested Ghoul -auto=@damaged(this):token(Zombie,Creature Zombie,2/2,black) -text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. -mana={3}{B}{B} -type=Creature -subtype=Zombie Warrior -power=4 -toughness=2 -[/card] -[card] -name=Nesting Wurm -abilities=trample -aicode=activate target(nesting wurm|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(nesting wurm|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Netcaster Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Nether Horror -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=2 -[/card] -[card] -name=Nether Shadow -abilities=haste -autograveyard=@each my upkeep restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2}:may moveto(ownerbattlefield) -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nether Spirit -autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) -text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Nether Traitor -abilities=haste,shadow -autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) -text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nether Void -auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player casts a spell, counter it unless its controller pays {3}. -mana={3}{B} -type=World Enchantment -[/card] -[card] -name=Netherborn Phalanx -auto=life:-type:creature:opponentbattlefield opponent -aicode=activate moveTo(myhand) target(*[manacost=6]|mylibrary) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Netter en-Dal -auto={W}{T}{D(*|myhand)}:cantattack && cantpwattack target(creature) -text={W}, {T}, Discard a card: Target creature can't attack this turn. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Nettle Drone -auto=@movedto(*[colorless]|mystack):untap -auto={T}:damage:1 all(opponent) -text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=1 -[/card] -[card] -name=Nettle Sentinel -abilities=doesnotuntap -auto=@movedTo(*[green]|mystack):may untap -text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. -mana={G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Nettle Swine -mana={3}{G} -type=Creature -subtype=Boar -power=4 -toughness=3 -[/card] -[card] -name=Nettletooth Djinn -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. -mana={3}{G} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Nettling Curse -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller -auto={1}{R}:mustattack -text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Neurok Commando -abilities=shroud -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. -mana={1}{U}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Neurok Familiar -abilities=flying -aicode=activate transforms((,newability[if type(artifact[zpos=1]|mylibrary)~morethan~0 then target(artifact[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot -auto=reveal:1 optionone target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Neurok Hoversail -auto={2}:equip -auto=teach(creature) flying -text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Neurok Invisimancer -abilities=unblockable -auto=unblockable target(creature) ueot -text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Neurok Prodigy -abilities=flying -auto={D(artifact|myhand)}:moveto(ownerhand) -text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Neurok Replica -auto={1}{U}{S}:moveTo(ownerhand) target(other creature) -text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. -mana={3} -type=Artifact Creature -subtype=Wizard -power=1 -toughness=4 -[/card] -[card] -name=Neurok Spy -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Neurok Spy is unblockable as long as defending player controls an artifact. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Neurok Stealthsuit -auto=teach(creature) shroud -auto={U}{U}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Neutralizing Blast -target=*[multicolor]|stack -auto=fizzle -text=Counter target multicolored spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Neverending Torment -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove -text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Nevermaker -abilities=flying -other={3}{U} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) -auto=alternative sacrifice -text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Nevinyrral's Disk -auto=tap(noevent) -auto={1}{T}:destroy all(artifact,creature,enchantment) -text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. -mana={4} -type=Artifact -[/card] -[card] -name=New Benalia -auto=tap(noevent) -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=New Prahv Guildmage -auto={W}{U}:flying target(creature) -auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nezumi Bone-Reader -auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Rat Shaman -power=1 -toughness=1 -[/card] -[card] -name=Nezumi Cutthroat -abilities=cantblock,fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. -mana={1}{B} -type=Creature -subtype=Rat Warrior -power=2 -toughness=1 -[/card] -[card] -name=Nezumi Graverobber -doublefaced=kamiflip -auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} -auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} -text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. -mana={1}{B} -type=Creature -subtype=Rat Rogue -power=2 -toughness=1 -[/card] -[card] -name=Nezumi Ronin -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{B} -type=Creature -subtype=Rat Samurai -power=3 -toughness=1 -[/card] -[card] -name=Nezumi Shadow-Watcher -auto={S}:destroy target(other ninja) -text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. -mana={B} -type=Creature -subtype=Rat Warrior -power=1 -toughness=1 -[/card] -[card] -name=Nezumi Shortfang -doublefaced=kamiflip -auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) -text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. -mana={1}{B} -type=Creature -subtype=Rat Rogue -power=1 -toughness=1 -[/card] -[card] -name=Niall Silvain -auto={G}{G}{G}{G}{T}:regenerate target(creature) -text={G}{G}{G}{G}, {T}: Regenerate target creature. -mana={G}{G}{G} -type=Creature -subtype=Ouphe -power=2 -toughness=2 -[/card] -[card] -name=Niblis of Dusk -abilities=flying -auto=@movedto(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of Frost -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Niblis of the Breath -abilities=flying -auto={U}{T}:may tap target(creature) -auto={U}{T}:may untap target(creature) -text=Flying -- {U}, {T}: You may tap or untap target creature. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of the Mist -abilities=flying -auto=may tap target(creature) -text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of the Urn -abilities=flying -auto=@combat(attacking) source(this):may tap target(creature) -text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nicol Bolas, Planeswalker -auto=counter(0/0,5,loyalty) -auto={C(0/0,3,Loyalty)}:name(+3: destroy) destroy target(*[-creature]|battlefield) -auto={C(0/0,-2,Loyalty)}:name(-2: gain control) moveTo(mybattlefield) target(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: ultimate) target(player) damage:7 && all(this) transforms((,newability[ability$!notatarget(<7>*|mybattlefield) sacrifice!$ targetedplayer],newability[ability$!notatarget(<7>*|myhand) reject!$ targetedplayer])) -text=+3: Destroy target noncreature permanent. -- -2: Gain control of target creature. -- -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. -mana={4}{U}{B}{B}{R} -type=Planeswalker -subtype=Bolas -[/card] -[card] -name=Nicol Bolas -auto=flying -auto=upcost[{U}{B}{R}] sacrifice -auto=@damagefoeof(player) from(this):reject all(*|opponenthand) -text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. -mana={2}{U}{U}{B}{B}{R}{R} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Night Dealings -auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) -auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) -auto=this(counter{0/0.1.Theft}=>) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) -auto=this(counter{0/0.2.Theft}=>) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) -auto=this(counter{0/0.3.Theft}=>) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) -auto=this(counter{0/0.4.Theft}=>) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) -auto=this(counter{0/0.5.Theft}=>) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) -auto=this(counter{0/0.6.Theft}=>) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) -auto=this(counter{0/0.7.Theft}=>) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) -auto=this(counter{0/0.8.Theft}=>) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) -auto=this(counter{0/0.9.Theft}=>) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) -auto=this(counter{0/0.10.Theft}=>) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) -auto=this(counter{0/0.11.Theft}=>) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) -auto=this(counter{0/0.12.Theft}=>) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) -auto=this(counter{0/0.13.Theft}=>) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) -auto=this(counter{0/0.14.Theft}=>) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) -auto=this(counter{0/0.15.Theft}=>) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) -auto=this(counter{0/0.16.Theft}=>) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) -auto=this(counter{0/0.17.Theft}=>) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) -auto=this(counter{0/0.18.Theft}=>) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) -auto=this(counter{0/0.19.Theft}=>) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) -auto=this(counter{0/0.20.Theft}=>) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) -text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Night Market Aeronaut -abilities=flying -auto=if revolt then counter(1/1,1) -text=Flying -- Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. -mana={3}{B} -type=Creature -subtype=Aetherborn Warrior -power=2 -toughness=2 -[/card] -[card] -name=Night Market Lookout -auto=@tapped(this):life:-1 opponent && life:1 controller -text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Night of Souls' Betrayal -auto=all(creature) -1/-1 -text=All creatures get -1/-1. -mana={2}{B}{B} -type=Legendary Enchantment -[/card] -[card] -name=Night Revelers -auto=aslongas(human|opponentbattlefield) haste -text=Night Revelers has hast as long as an opponent controls a human. -mana={4}{R} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Night Soil -auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green) -auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) -text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Night Terrors -target=player -aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Nightbird's Clutches -target=creature -auto=cantblock -flashback={3}{R} -text=Up to two target creatures can't block this turn. -- Flashback {3}{R} -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Nightcreep -auto=all(creature) transforms((,black)) ueot -auto=all(land) transforms((swamp)) ueot -text=Until end of turn, all creatures become black and all lands become Swamps. -mana={B}{B} -type=Instant -[/card] -[card] -name=Nighteyes the Desecrator -doublefaced=kamiflip -auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) -text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. -color=black -type=Legendary Creature -subtype=Rat Wizard -power=4 -toughness=2 -[/card] -[card] -name=Nightfall Predator -auto={R}{T}:target(creature) dynamicability -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Daybreak Ranger) -text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Nightfire Giant -auto=aslongas(Mountain|myBattlefield) 1/1 -auto={4}{R}:damage:2 target(creature,player) -text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. -mana={4}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=3 -[/card] -[card] -name=Nightguard Patrol -abilities=first strike,vigilance -text=First strike, vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Nighthaze -target=creature -auto=swampwalk -auto=draw:1 controller -text=Target creature gains swampwalk until end of turn. -- Draw a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Nighthowler -auto=bestow teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic -auto=lord(this) type:creature:graveyard/type:creature:graveyard nonstatic -auto=bestow bstw -bestow={2}{b}{b} -text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Nightmare Incursion -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Nightmare Lash -auto={L:3}:equip -auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nightmare Void -target=player -aicode=activate reject notatarget(*|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -dredge=dredge(2) -text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Nightmare -abilities=flying -anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive -text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. -mana={5}{B} -type=Creature -subtype=Nightmare Horse -power=* -toughness=* -[/card] -[card] -name=Nightmarish End -target=creature -auto=foreach(*|myhand) -1/-1 -text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. -mana={2}{B} -type=Instant -[/card] -[card] -name=Night's Whisper -auto=draw:2 controller -auto=life:-2 controller -text=You draw two cards and you lose 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Nightscape Apprentice -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -auto={R}{T}:first strike target(creature) -text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. -mana={B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Nightscape Familiar -auto=lord(*[blue;red]|mycastingzone) altercost(colorless,-1) -auto={1}{B}:regenerate -text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Nightscape Master -auto={U}{U}{T}:moveTo(ownerhand) target(creature) -auto={R}{R}{T}:Damage:2 target(creature) -text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nightshade Peddler -auto=soulbond deathtouch -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Nightshade Schemers -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:-2 opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:-2 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. -mana={4}{B} -type=Creature -subtype=Faerie Wizard -power=3 -toughness=2 -[/card] -[card] -name=Nightshade Stinger -abilities=flying,cantblock -text=Flying -- Nightshade Stinger can't block. -mana={B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Nightsky Mimic -auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot -text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. -mana={1}{WB} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Nightsnare -target=opponent -auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Discard Nonland) target(*[-land]|reveal) transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(Give Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)],newability[ability$!target(<2>*|myhand) reject!$ controller])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Nightsoil Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=4 -[/card] -[card] -name=Nightstalker Engine -anyzone=type:creature:myGraveyard/3 cdaactive -text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. -mana={4}{B} -type=Creature -subtype=Nightstalker -power=* -toughness=3 -[/card] -[card] -name=Nightwind Glider -abilities=flying,protection from black -text=Flying, protection from black -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=1 -[/card] -[card] -name=Nightwing Shade -abilities=flying -auto={1}{B}:1/1 -text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Nihil Spellbomb -auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=@movedTo(this|graveyard) from(battlefield):pay({B}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. -[/card] -[card] -name=Nihilistic Glee -auto={2}{B}{D(*|myhand)}:target(opponent) life:-1 && life:1 controller -auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 -text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Nihilith -abilities=fear -autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. -mana={4}{B}{B} -suspend(7)={1}{b} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Nikko-Onna -auto=destroy target(enchantment) -auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) -text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Nim Abomination -auto=@each my endofturn sourcenottap:life:-3 controller -text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Nim Devourer -auto=type:artifact:mybattlefield/0 nonstatic -autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly -text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Nim Grotesque -auto=foreach(artifact|myBattlefield) 1/0 -text=Nim Grotesque gets +1/+0 for each artifact you control. -mana={6}{B} -type=Creature -subtype=Zombie -power=3 -toughness=6 -[/card] -[card] -name=Nim Lasher -auto=foreach(artifact|myBattlefield) 1/0 -text=Nim Lasher gets +1/+0 for each artifact you control. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Nim Replica -auto={2}{B}{S}:-1/-1 target(other creature) -text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Nim Shambler -auto=foreach(artifact|myBattlefield) 1/0 -auto={S(creature|myBattlefield)}:regenerate -text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Nim Shrieker -abilities=flying -auto=foreach(artifact|myBattlefield) 1/0 -text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. -mana={3}{B} -type=Creature -subtype=Zombie -power=0 -toughness=1 -[/card] -[card] -name=Nimana Sell-Sword -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. -mana={3}{B} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Nimble Innovator -auto=draw:1 -text=When Nimble Innovator enters the battlefield, draw a card. -mana={3}{U} -type=Creature -subtype=Vedalken Artificer -power=2 -toughness=2 -[/card] -[card] -name=Nimble Mongoose -abilities=shroud -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. -mana={G} -type=Creature -subtype=Mongoose -power=1 -toughness=1 -[/card] -[card] -name=Nimbus Maze -auto={T}:Add{1} -auto=aslongas(island|myBattlefield) {T}:Add{W} -auto=aslongas(plains|myBattlefield) {T}:Add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. -type=Land -[/card] -[card] -name=Nimbus Naiad -abilities=flying -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) flying -bestow={4}{u} -text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. -mana={2}{U} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Nimbus of the Isles -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Nimbus Swimmer -abilities=flying -auto=counter(1/1,X) -text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. -mana={X}{G}{U} -type=Creature -subtype=Leviathan -power=0 -toughness=0 -[/card] -[card] -name=Nimbus Wings -target=creature -auto=1/2 -auto=flying -text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nin, the Pain Artist -auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller -text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. -mana={U}{R} -type=Legendary Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Nine-Ringed Bo -auto={T}:exiledeath target(creature[spirit]) && damage:1 -text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. -mana={3} -type=Artifact -[/card] -[card] -name=Ninja of the Deep Hours -autohand={1}{U}{N}:ninjutsu -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. -mana={3}{U} -type=Creature -subtype=Human Ninja -power=2 -toughness=2 -[/card] -[card] -name=Ninth Bridge Patrol -auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. -mana={1}{W} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=1 -[/card] -[card] -name=Nip Gwyllion -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={WB} -type=Creature -subtype=Hag -power=1 -toughness=1 -[/card] -[card] -name=Nirkana Assassin -auto=@lifeof(player):deathtouch ueot -text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Creature -subtype=Vampire Assassin Ally -power=2 -toughness=3 -[/card] -[card] -name=Nirkana Cutthroat -auto={2}{B}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.1.Level}) deathtouch -auto=this(counter{0/0.3.Level}) first strike -auto=this(counter{0/0.3.Level}) 1/1 -text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) -mana={2}{B} -type=Creature -subtype=Vampire Warrior -auto=maxlevel:3 -power=3 -toughness=2 -[/card] -[card] -name=Nirkana Revenant -auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) -auto={B}:1/1 -text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. -type=Creature -subtype=Vampire Shade -power=4 -toughness=4 -mana={4}{B}{B} -[/card] -[card] -name=Nissa Revane -auto=counter(0/0,2,loyalty) -aicode=activate moveTo(mybattlefield) target(creature[elf]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: fetch) moveTo(mybattlefield) target(Nissa's Chosen|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: gain life) life:twicetype:elf:mybattlefield controller -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) reveal:plibrarycount optionone name(choose card) target(creature[elf]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -- +1: You gain 2 life for each Elf you control. -- -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. -mana={2}{G}{G} -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Nature's Artisan -auto=counter(0/0,5,loyalty) -aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! -auto={C(0/0,3,Loyalty)}:name(+3: Gain 3 Life) life:3 controller -auto={C(0/0,-4,Loyalty)}:name(-4: Reveal Cards) reveal:2 optionone name(Get Lands) target(<2>land|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on hand) target(<2>*|reveal) moveto(myhand) optiontwoend revealend -auto={C(0/0,-12,Loyalty)}:name(-12: 5/5 & Trample) all(creature|mybattlefield) 5/5 ueot && all(creature|mybattlefield) trample ueot -text=+3: You gain 3 life. -- -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -- -12: Creatures you control get +5/+5 and gain trample until end of turn. -mana={4}{G}{G} -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Sage Animist -aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot -auto={C(0/0,1,Loyalty)}:name(+1: reveal) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: ashaya token) create(Ashaya, the Awoken World:Legendary Elemental Creature:4/4:green) -auto={C(0/0,-7,Loyalty)}:name(-7: animate land) target(land) transforms((Creature Elemental,newability[untap],setpower=6,settoughness=6)) forever -text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Vastwood Seer -aicode=activate target(forest[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:moveto(exile) and!( moveto(ownerbattlefield) and!(flip(Nissa, Sage Animist) && counter(0/0,3,loyalty))! )! -text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. -mana={2}{G} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Nissa, Vital Force -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: animate land) target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) uynt -auto={C(0/0,-3,Loyalty)}:name(-3: reclaim) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) -auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@movedTo(land|mybattlefield):may draw:1 controller])) forever dontremove -text=+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. -- -3: Return target permanent card from your graveyard to your hand. -- -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." -mana={3}{G}{G} -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Voice of Zendikar -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1:Summon Plant) token(Plant,creature plant, 0/1,green) -auto={C(0/0,-2,Loyalty)}:name(-2:+1/+1 counters) all(creature|mybattlefield) counter(1/1,1) -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller -text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. -mana={1}{G}{G} -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Worldwaker -auto=counter(0/0,3,loyalty) -aicode=activate moveTo(mybattlefield) target(land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot -auto={C(0/0,1,Loyalty)}:name(+1: land becomes 4/4) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever -auto={C(0/0,1,Loyalty)}:name(+1: untap up to 4 forest) target(forest|mybattlefield) untap -auto={C(0/0,-7,Loyalty)}:name(-7: search Lands) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot)! afterrevealedend revealend -text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. -mana={3}{G}{G} -type=Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa's Chosen -auto=@movedTo(graveyard) from(this|battlefield):all(trigger[from]) bottomoflibrary -text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Nissa's Expedition -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -other={convoke} name(Convoke) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Pilgrimage -aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)])) ueot -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Renewal -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=life:7 controller -text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Revelation -auto=scry:5 scrycore delayed draw:revealedp && life:revealedt scrycoreend scryend -text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Niveous Wisps -target=creature -auto=transforms((,white)) ueot -auto=tap -auto=draw:1 controller -text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Nivix Barrier -abilities=flash,defender -auto=target(creature[attacking]) -4/-0 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. -mana={3}{U} -type=Creature -subtype=Illusion Wall -power=0 -toughness=4 -[/card] -[card] -name=Nivix Cyclops -abilities=defender -auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever -auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever -text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. -mana={1}{U}{R} -type=Creature -subtype=Cyclops -power=1 -toughness=4 -[/card] -[card] -name=Nivix Guildmage -auto={1}{U}{R}:name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -auto={2}{U}{R}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) -text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -mana={U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nivmagus Elemental -auto={e(*[instant;sorcery]|mystack}:counter(1/1,2) -text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) -other={convoke} name(Convoke) -mana={UR} -type=Creature -subtype=Elemental -power=1 -toughness=2 -[/card] -[card] -name=Niv-Mizzet, Dracogenius -auto=@damaged(player) from(this):may draw:1 controller -auto={U}{R}:damage:1 target(creature,player) -abilities=flying -text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. -mana={2}{U}{U}{R}{R} -type=Legendary Creature -subtype=Dragon Wizard -power=5 -toughness=5 -[/card] -[card] -name=Niv-Mizzet, the Firemind -abilities=flying -auto=@drawof(player):damage:1 target(creature,player) -auto={T}:draw:1 -text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. -mana={2}{U}{U}{R}{R} -type=Legendary Creature -subtype=Dragon Wizard -power=4 -toughness=4 -[/card] -[card] -name=No Mercy -auto=@damageof(player) from(creature):all(trigger[from]) destroy -text=Whenever a creature deals damage to you, destroy it. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=No Rest for the Wicked -auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) -text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Nobilis of War -abilities=flying -auto=lord(creature[attacking]|myBattlefield) 2/0 -text=Flying -- Attacking creatures you control get +2/+0. -mana={RW}{RW}{RW}{RW}{RW} -type=Creature -subtype=Spirit Avatar -power=3 -toughness=4 -[/card] -[card] -name=Noble Hierarch -abilities=exalted -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. -mana={G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Noble Panther -auto={1}:first strike -text={1}: Noble Panther gains first strike until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Noble Purpose -auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) -text=Whenever a creature you control deals combat damage, you gain that much life. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Noble Quarry -abilities=lure -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) lure -bestow={5}{g} -text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. -mana={2}{G} -type=Enchantment Creature -subtype=Unicorn -power=1 -toughness=1 -[/card] -[card] -name=Noble Stand -auto=@combat(blocking) source(creature|mybattlefield):life:2 controller -text=Whenever a creature you control blocks, you gain 2 life. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Noble Steeds -auto={1}{W}:first strike target(creature) -text={1}{W}: Target creature gains first strike until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Noble Templar -abilities=vigilance -aicode=activate target(plains|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{W} -type=Creature -subtype=Human Cleric Soldier -power=3 -toughness=6 -[/card] -[card] -name=Noble Vestige -auto=flying -auto={T}:prevent:1 target(player) -text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Nocturnal Raid -auto=all(creature[black]) 2/0 ueot -text=Black creatures get +2/+0 until end of turn. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=No-Dachi -auto={3}:equip -auto=teach(creature) 2/0 -auto=teach(creature) first strike -text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Noetic Scales -auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) -text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. -mana={4} -type=Artifact -[/card] -[card] -name=Noggin Whack -other={1}{b} name(Prowl) -otherrestriction=prowl -auto=Reveal:3 revealzone(opponenthand) optionone choice name(choose Discards) target(<2>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. -mana={2}{B}{B} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Noggle Bandit -auto=cantbeblockedby(creature[-defender]) -text=Noggle Bandit can't be blocked except by creatures with defender. -mana={1}{UR}{UR} -type=Creature -subtype=Noggle Rogue -power=2 -toughness=2 -[/card] -[card] -name=Noggle Bridgebreaker -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. -mana={2}{UR}{UR} -type=Creature -subtype=Noggle Rogue -power=4 -toughness=3 -[/card] -[card] -name=Noggle Ransacker -auto=draw:2 controller -auto=draw:2 opponent -auto=discard:1 controller -auto=discard:1 opponent -text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. -mana={2}{UR} -type=Creature -subtype=Noggle Rogue -power=2 -toughness=1 -[/card] -[card] -name=Nomad Decoy -auto={W}{T}:tap target(creature) -auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 -text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=2 -[/card] -[card] -name=Nomad Mythmaker -auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever -text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) -mana={2}{W} -type=Creature -subtype=Human Nomad Cleric -power=2 -toughness=2 -[/card] -[card] -name=Nomad Outpost -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{W} -auto={T}:Add{B} -text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. -type=Land -[/card] -[card] -name=Nomad Stadium -auto={T}:Add{W} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 -text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Nomadic Elf -auto={1}{G}:Add{W} -auto={1}{G}:Add{U} -auto={1}{G}:Add{B} -auto={1}{G}:Add{R} -auto={1}{G}:Add{G} -text={1}{G}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Nomad -power=2 -toughness=2 -[/card] -[card] -name=Nomads' Assembly -auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Noose Constrictor -abilities=reach -auto={D(*|myhand)}:1/1 ueot -text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Noosegraf Mob -auto=counter(1/1,5) -auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[create(Zombie:Creature Zombie:2/2:black) controller])) forever -text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Norin the Wary -auto=@movedTo(*|stack):(blink)ueot -auto=@combat(attacking) source(creature):(blink)ueot -text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={R} -type=Legendary Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Northern Paladin -auto={W}{W}{T}:destroy target(*[black]) -text={W}{W}, {T}: Destroy target black permanent. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Norwood Archers -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Elf Archer -power=3 -toughness=3 -[/card] -[card] -name=Norwood Priestess -auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) restriction{during my turn,before attackers} -text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. -mana={2}{G}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Norwood Ranger -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Norwood Riders -abilities=oneblocker -text=Norwood Riders can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Norwood Warrior -auto=@combat(blocked,turnlimited) source(this):1/1 ueot -text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Not Forgotten -target=*|graveyard -auto=choice name(put on top) moveto(ownerlibrary) && token(Spirit,creature Spirit,1/1,white,flying) -auto=choice bottomoflibrary && token(Spirit,creature Spirit,1/1,white,flying) -text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Notorious Assassin -auto={2}{B}{T}{D(*|myhand)}:bury target(creature[-black]) -text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Human Spellshaper Assassin -power=2 -toughness=2 -[/card] -[card] -name=Notorious Throng -auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount -auto=if paid(alternative) then turns:+1 controller -other={5}{U} name(Prowl) -otherrestriction=prowl -text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. -mana={3}{U} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Nourish -auto=life:6 controller -text=You gain 6 life. -mana={G}{G} -type=Instant -[/card] -[card] -name=Nourishing Shoal -other={E(other *[green]|myhand)} name(Exile Green Card from Hand) -auto=ifnot paid(alternative) then life:X -auto=if paid(alternative) then life:storedmanacost -text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. -mana={X}{G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Nova Chaser -abilities=trample -auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=10 -toughness=2 -[/card] -[card] -name=Nova Cleric -auto={2}{W}{T}{S}:destroy all(enchantment) -text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Novablast Wurm -auto=@combat(attacking) source(this):destroy all(other creature) -text=Whenever Novablast Wurm attacks, destroy all other creatures. -mana={3}{G}{G}{W}{W} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Novijen Sages -auto=counter(1/1,4) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller -text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. -mana={4}{U}{U} -type=Creature -subtype=Human Advisor Mutant -power=0 -toughness=0 -[/card] -[card] -name=Novijen, Heart of Progress -auto={T}:Add{1} -auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield) -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Noxious Dragon -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):may destroy target(creature[manacost<=3]) -text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. -mana={4}{B}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Noxious Field -target=land|myBattlefield -auto=teach(land) {T}:damage:1 all(creature,player) -text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Noxious Gearhulk -abilities=menace -auto=may destroy target(other creature) and!(if cantargetcard(creature|nonbattlezone) then dynamicability)! -text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. -mana={4}{B}{B} -type=Artifact Creature -subtype=Construct -power=5 -toughness=4 -[/card] -[card] -name=Noxious Ghoul -auto=all(creature[-zombie]) -1/-1 ueot -auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot -text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Noxious Hatchling -abilities=wither -auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. -mana={3}{BG} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Noxious Revival -target=*|graveyard -auto=moveTo(ownerlibrary) -text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. -color=green -mana={p(G)} -type=Instant -[/card] -[card] -name=Noxious Toad -auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=When Noxious Toad dies, each opponent discards a card. -mana={2}{B} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Noyan Dar, Roil Shaper -auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever -text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={3}{W}{U} -type=Legendary Creature -subtype=Merfolk Ally -power=4 -toughness=4 -[/card] -[card] -name=Nucklavee -auto=ability$!name(return red sorcery) may moveto(ownerhand) target(sorcery[red]|mygraveyard)!$ controller -auto=ability$!name(return blue instant) may moveto(ownerhand) target(instant[blue]|mygraveyard)!$ controller -text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. -mana={4}{UR}{UR} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Nuisance Engine -auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) -text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Null Brooch -auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) -text={2}, {T}, Discard your hand: Counter target noncreature spell. -mana={4} -type=Artifact -[/card] -[card] -name=Null Caller -auto={3}{b}{e(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=4 -[/card] -[card] -name=Null Champion -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 3/1 -auto=this(counter{0/0.4.Level}) {B}:regenerate -auto=this(counter{0/0.4.Level}) 3/1 -text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) -mana={1}{B} -type=Creature -subtype=Zombie Warrior -auto=maxlevel:4 -power=1 -toughness=1 -[/card] -[card] -name=Null Rod -auto=lord(artifact) noactivatedability -text=Activated abilities of artifacts can't be activated. -mana={2} -type=Artifact -[/card] -[card] -name=Nullify -target=creature,aura|stack -auto=fizzle -text=Counter target creature or Aura spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Nullmage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) -text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=3 -[/card] -[card] -name=Nullmage Shepherd -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) -text=Tap four untapped creatures you control: Destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=4 -[/card] -[card] -name=Nullstone Gargoyle -abilities=flying -auto=@movedto(*[-creature]|stack) restriction{thisturn(*[-creature]|stack)~equalto~0}:choice fizzle all(*[-creature]|stack) -text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. -mana={9} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=5 -[/card] -[card] -name=Nulltread Gargantuan -auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) -text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. -mana={1}{G}{U} -type=Creature -subtype=Beast -power=5 -toughness=6 -[/card] -[card] -name=Numai Outcast -auto=bushido(2/2) -auto={L:5}{B}:regenerate -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. -mana={3}{B} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Numbing Dose -target=artifact,creature -auto=doesnotuntap -auto=@each targetController upkeep:life:-1 targetController -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Numot, the Devastator -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) -text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. -mana={3}{R}{W}{U} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Nurturer Initiate -auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) -text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Nut Collector -auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) -auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 -text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. -mana={5}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Nykthos, Shrine to Nyx -auto={T}:Add{1} -auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} -auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} -auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} -auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} -auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) -type=Legendary Land -[/card] -[card] -name=Nylea, God of the Hunt -abilities=indestructible -auto=lord(other creature|mybattlefield) trample -auto={3}{G}:2/2 target(creature) ueot -auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=6 -[/card] -[card] -name=Nylea's Disciple -auto=life:type:manaG controller -text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={2}{G}{G} -type=Creature -subtype=Centaur Archer -power=3 -toughness=3 -[/card] -[card] -name=Nylea's Emissary -abilities=trample -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) trample -bestow={5}{g} -text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. -mana={3}{G} -type=Enchantment Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Nylea's Presence -target=land -auto=draw:1 controller -auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) -text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nyx Infusion -target=creature -auto=teach(creature[enchantment]) 2/2 -auto=teach(creature[-enchantment]) -2/-2 -text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nyx Weaver -abilities=reach -auto=@each myupkeep:deplete:2 controller -auto={1}{B}{G}{E}:moveto(ownerhand) target(other *|mygraveyard) -text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. -mana={1}{B}{G} -type=Enchantment Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Nyxathid -auto=foreach(*|opponenthand) -1/-1 -text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. -mana={1}{B}{B} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Nyxborn Eidolon -auto=bestow bstw -auto=bestow teach(creature) +2/+1 -bestow={4}{b} -text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. -mana={1}{B} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Nyxborn Rollicker -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -bestow={1}{r} -text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. -mana={R} -type=Enchantment Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Nyxborn Shieldmate -auto=bestow bstw -auto=bestow teach(creature) +1/+2 -bestow={2}{w} -text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. -mana={W} -type=Enchantment Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Nyxborn Triton -auto=bestow bstw -auto=bestow teach(creature) +2/+3 -bestow={4}{u} -text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. -mana={2}{U} -type=Enchantment Creature -subtype=Merfolk -power=2 -toughness=3 -[/card] -[card] -name=Nyxborn Wolf -auto=bestow bstw -auto=bestow teach(creature) +3/+1 -bestow={4}{g} -text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. -mana={2}{G} -type=Enchantment Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Nyx-Fleece Ram -auto=@each my upkeep:life:1 controller -text=At the beginning of your upkeep, you gain 1 life. -mana={1}{W} -type=Enchantment Creature -subtype=Sheep -power=0 -toughness=5 -[/card] -[card] -name=Oak Street Innkeeper -auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud -text=As long as it's not your turn, tapped creatures you control have hexproof. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=2 -[/card] -[card] -name=Oakenform -target=creature -auto=3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oakgnarl Warrior -abilities=vigilance,trample -text=Vigilance, trample -mana={5}{G}{G} -type=Creature -subtype=Treefolk Warrior -power=5 -toughness=7 -[/card] -[card] -name=Oakheart Dryads -auto=1/1 target(creature) ueot -auto=@movedTo(enchantment|myBattlefield):1/1 target(creature) ueot -text=Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. -mana={2}{G} -type=Enchantment Creature -subtype=Nymph Dryad -power=2 -toughness=3 -[/card] -[card] -name=Oasis -auto={T}:prevent:1 target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. -type=Land -[/card] -[card] -name=Oath of Ajani -auto=counter(1/1,1) all(creature|mybattlefield) -auto=lord(planeswalker|mycastingzone) altercost(colorless, -1) -text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost {1} less to cast. -mana={G}{W} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Chandra -auto=damage:3 target(creature|opponentbattlefield) -auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then damage:2 opponent -text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. -mana={1}{R} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Ghouls -auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) -auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent -text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Oath of Gideon -auto=@movedto(planeswalker|myBattlefield):all(trigger[to]) counter(0/0,1,loyalty) -auto=token(Kor Ally,Creature Kor Ally,1/1,white)*2 -text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. -mana={2}{W} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Jace -auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller -auto=@each my upkeep:name(Look at My top cards) reveal:type:planeswalker:mybattlefield optionone name(Look) target(<1>*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. -mana={2}{U} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Lieges -auto=@each my upkeep:if type(land|mygraveyard)~morethan~type(land|opponentgraveyard) then target(land[basic]|mylibrary) moveTo(mybattlefield) -auto=@each opponent upkeep:if type(land|opponentgraveyard)~morethan~type(land|mygraveyard) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent -text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Oath of Liliana -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then create(Zombie:Creature Zombie:2/2:black) -text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Mages -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent -auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller -text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Oath of Nissa -aicode=activate target(creature,land,planeswalker[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*[creature;land;planeswalker]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto=lord(planeswalker|mycastingzone) anytypeofmana -text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. -mana={G} -type=Legendary Enchantment -[/card] -[card] -name=Oath of the Ancient Wood -auto=may counter(1/1,1) target(creature) restriction{type(creature|battlefield)~morethan~0} -auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1,1) target(creature) -text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Oathsworn Giant -abilities=vigilance -auto=lord(other creature|myBattlefield) 0/2 -auto=lord(other creature|myBattlefield) vigilance -text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. -mana={4}{W}{W} -type=Creature -subtype=Giant Soldier -power=3 -toughness=4 -[/card] -[card] -name=Ob Nixilis Reignited -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller -auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove -text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5) -mana={3}{B}{B} -type=Planeswalker -subtype=Nixilis -[/card] -[card] -name=Ob Nixilis, the Fallen -auto=@movedTo(land|myBattlefield):may life:-3 target(player) && counter(1/1,3) all(this) -text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon -power=3 -toughness=3 -[/card] -[card] -name=Obelisk of Alara -auto={1}{W}{T}:life:5 -auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto={1}{B}{T}:-2/-2 target(creature) -auto={1}{R}{T}:damage:3 target(player) -auto={1}{G}{T}:4/4 target(creature) -text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. -mana={6} -type=Artifact -[/card] -[card] -name=Obelisk of Bant -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text={T}: Add {G}, {W}, or {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Esper -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -text={T}: Add {W}, {U}, or {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Grixis -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add {U}, {B}, or {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Jund -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add {B}, {R}, or {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Naya -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Undoing -auto={6}{T}:moveto(myhand) target(*|myBattlefield) -text={6}, {T}: Return target permanent you own and control to your hand. -mana={1} -type=Artifact -[/card] -[card] -name=Obelisk of Urd -auto=chooseatype lord(creature[chosentype]) +2/+2 chooseend -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. -other={convoke} name(Convoke) -mana={6} -type=Artifact -[/card] -[card] -name=Oblation -target=*[-land] -auto=moveTo(ownerlibrary) && shuffle -auto=draw:2 targetcontroller -text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. -mana={2}{W} -type=Instant -[/card] -[card] -name=Obliterate -abilities=nofizzle -auto=bury all(artifact,creature,land) -text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Oblivion Crown -target=creature -abilities=flash -auto=teach(creature) {D(*|myhand)}:1/1 -text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oblivion Ring -auto=(blink)forsrc target(other *[-land]) -text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Oblivion Sower -autostack=target(opponent) Reveal:4 revealzone(targetedpersonslibrary) optionone choice name(Get lands) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Exile) all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=8 -[/card] -[card] -name=Oblivion Stone -auto={4}{T}:counter(0/0,1,Fate) target(*) -auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) -text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Oblivion Strike -auto=exile -target=creature -text=Devoid (This card has no color.) -- Exile target creature. -mana={3}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Oboro Breezecaller -abilities=flying -auto={H(land|mybattlefield)}{2}:untap target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. -mana={1}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Oboro Envoy -abilities=flying -auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) -text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Oboro, Palace in the Clouds -auto={T}:Add{U} -auto={1}:moveto(ownerhand) -text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. -type=Legendary Land -[/card] -[card] -name=Observant Alseid -abilities=vigilance -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) vigilance -bestow={4}{w} -text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. -mana={2}{W} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Obsessive Search -abilities=madness -autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=draw:1 controller -text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={U} -type=Instant -[/card] -[card] -name=Obsessive Skinner -auto=counter(1/1,1) target(creature) -auto=@each opponent upkeep restriction{delirium}:counter(1/1,1) target(creature) -text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Obsianus Golem -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=6 -[/card] -[card] -name=Obsidian Acolyte -abilities=protection from black -auto={W}:protection from black target(creature) -text=Protection from black -- {W}: Target creature gains protection from black until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Obsidian Battle-Axe -auto={3}:equip -auto=2/1 -auto=haste -auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook -text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} -mana={3} -type=Tribal Artifact -subtype=Warrior Equipment -[/card] -[card] -name=Obsidian Fireheart -auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever -text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) -mana={1}{R}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Obsidian Giant -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Obstinate Baloth -abilities=discardtoplaybyopponent -auto=life:4 controller -text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Obstinate Familiar -auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller -text=If you would draw a card, you may skip that draw instead. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Obzedat, Ghost Council -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) -text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. -mana={1}{W}{W}{B}{B} -type=Legendary Creature -subtype=Spirit Advisor -power=5 -toughness=5 -[/card] -[card] -name=Obzedat's Aid -target=*[-instant;-sorcery]|myGraveyard -auto=moveTo(myBattlefield) -text=Return target permanent card from your graveyard to the battlefield. -mana={3}{B}{W} -type=Sorcery -[/card] -[card] -name=Ocular Halo -target=creature -auto=teach(creature) {T}:draw:1 -auto=teach(creature) {W}:vigilance -text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oculus -auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller -text=When Oculus dies, you may draw a card. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Odious Trow -auto={1}{BG}:regenerate -text={1}{(b/g)}: Regenerate Odious Trow. -mana={BG} -type=Creature -subtype=Troll -power=1 -toughness=1 -[/card] -[card] -name=Odric, Lunarch Marshal -auto=@each combatbegins restriction{type(*[menace]|mybattlefield)~morethan~0}:all(creature|mybattlefield) menace ueot -auto=@each combatbegins restriction{type(*[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot -auto=@each combatbegins restriction{type(*[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot -auto=@each combatbegins restriction{type(*[deathtouch]|mybattlefield)~morethan~0}:all(creature|mybattlefield) deathtouch ueot -auto=@each combatbegins restriction{type(*[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot -auto=@each combatbegins restriction{type(*[haste]|mybattlefield)~morethan~0}:all(creature|mybattlefield) haste ueot -auto=@each combatbegins restriction{type(*[hexproof]|mybattlefield)~morethan~0}:all(creature|mybattlefield) hexproof ueot -auto=@each combatbegins restriction{type(*[indestructible]|mybattlefield)~morethan~0}:all(creature|mybattlefield) indestructible ueot -auto=@each combatbegins restriction{type(*[lifelink]|mybattlefield)~morethan~0}:all(creature|mybattlefield) lifelink ueot -auto=@each combatbegins restriction{type(*[reach]|mybattlefield)~morethan~0}:all(creature|mybattlefield) reach ueot -auto=@each combatbegins restriction{type(*[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot -auto=@each combatbegins restriction{type(*[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot -text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance -mana={3}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Odunos River Trawler -auto=moveto(myhand) target(creature[enchantment]|mygraveyard) -auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(other creature[enchantment]|mygraveyard) -text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Odylic Wraith -abilities=swampwalk -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. -mana={3}{B} -type=Creature -subtype=Wraith -power=2 -toughness=2 -[/card] -[card] -name=Off Balance -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Target creature can't attack or block this turn. -mana={W} -type=Instant -[/card] -[card] -name=Offalsnout -abilities=flash -other={B} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) -auto=alternative sacrifice -text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{B} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Offering to Asha -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -auto=life:4 controller -text=Counter target spell unless its controller pays {4}. You gain 4 life. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Ogre Arsonist -auto=destroy target(land) -text=When Ogre Arsonist enters the battlefield, destroy target land. -mana={4}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Ogre Battledriver -auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot -auto=@movedto(creature|myBattlefield):all(trigger) haste ueot -text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre Berserker -abilities=haste -text=Haste -mana={4}{R} -type=Creature -subtype=Ogre Berserker -power=4 -toughness=2 -[/card] -[card] -name=Ogre Gatecrasher -auto=destroy target(creature[defender]) -text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. -mana={3}{R} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=3 -[/card] -[card] -name=Ogre Jailbreaker -auto=aslongas(land[gate]|mybattlefield) canattack >0 -abilities=defender -text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. -mana={3}{B} -type=Creature -subtype=Ogre Rogue -power=4 -toughness=4 -[/card] -[card] -name=Ogre Leadfoot -auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy -text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. -mana={4}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Ogre Menial -abilities=infect -auto={R}:1/0 -text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=0 -toughness=4 -[/card] -[card] -name=Ogre Recluse -auto=@movedto(*|stack):tap -text=Whenever a player casts a spell, tap Ogre Recluse. -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=4 -[/card] -[card] -name=Ogre Resister -mana={2}{R}{R} -type=Creature -subtype=Ogre -power=4 -toughness=3 -[/card] -[card] -name=Ogre Savant -auto=if spent({U}) then moveTo(ownerhand) target(creature) -text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. -mana={4}{R} -type=Creature -subtype=Ogre Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ogre Sentry -abilities=defender -text=Defender -mana={1}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre Shaman -auto={2}{D}:damage:2 target(creature,player) -text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=3 -[/card] -[card] -name=Ogre Slumlord -auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) -auto=lord(Rat|mybattlefield) deathtouch -text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. -mana={3}{B}{B} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=3 -[/card] -[card] -name=Ogre Taskmaster -abilities=cantblock -text=Ogre Taskmaster can't block. -mana={3}{R} -type=Creature -subtype=Ogre -power=4 -toughness=3 -[/card] -[card] -name=Ogre Token -power=3 -toughness=3 -type=Creature -subtype=Ogre -color=red -[/card] -[card] -name=Ogre Warrior -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre's Cleaver -auto={5}:equip -auto=teach(creature) 5/0 -text=Equipped creature gets +5/+0. -- Equip {5} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ohran Viper -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. -mana={1}{G}{G} -type=Snow Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Ohran Yeti -auto={2}{i}:first strike target(creature[snow]) -text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{R} -type=Snow Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Ojutai Exemplars -auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) -auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot -auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)! -text=Whenever you cast a noncreature spell, choose one -- -- -- Tap target creature. -- -- Ojutai Exemplars gains first strike and lifelink until end of turn. -- -- Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. -mana={2}{W}{W} -type=Creature -subtype=Human Monk -power=4 -toughness=4 -[/card] -[card] -name=Ojutai Interceptor -abilities=flying -facedown={3} -autofacedown={3}{U}:morph -autofaceup=counter(1/1,1) -text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ojutai Monument -auto={T}:add{W} -auto={T}:add{U} -auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot -text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Ojutai, Soul of Winter -abilities=flying,vigilance -auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt -text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step. -mana={5}{W}{U} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=6 -[/card] -[card] -name=Ojutai's Breath -target=creature -auto=freeze -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Ojutai's Summons -auto=create(Djinn Monk:Creature Djinn Monk:2/2:flying:blue) -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Okiba-Gang Shinobi -auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -autohand={3}{B}{N}:ninjutsu -text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. -mana={3}{B}{B} -type=Creature -subtype=Rat Ninja -power=3 -toughness=2 -[/card] -[card] -name=Okina Nightwatch -auto=while(restriction{morecardsthanopponent}) 3/3 -text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. -mana={4}{G} -type=Creature -subtype=Human Monk -power=4 -toughness=3 -[/card] -[card] -name=Okina, Temple to the Grandfathers -auto={T}:Add{G} -auto={G}{T}:1/1 target(creature[legendary]) -text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. -type=Legendary Land -[/card] -[card] -name=Old Ghastbark -mana={3}{GW}{GW} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=6 -[/card] -[card] -name=Old Man of the Sea -abilities=shackler -auto={T}:shackle target(creature[power<=storedpower]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. -mana={1}{U}{U} -type=Creature -subtype=Djinn -power=2 -toughness=3 -[/card] -[card] -name=Olivia Voldaren -abilities=flying -auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever -auto={3}{B}{B}:target(vampire) steal -text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. -mana={2}{B}{R} -type=Legendary Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Olivia, Mobilized for War -abilities=flying -auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )! -text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. -mana={1}{B}{R} -type=Legendary Creature -subtype=Vampire Knight -power=3 -toughness=3 -[/card] -[card] -name=Olivia's Bloodsworn -abilities=flying,cantblock -auto={R}:target(vampire) haste ueot -text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire Soldier -power=2 -toughness=1 -[/card] -[card] -name=Olivia's Dragoon -auto={D(*|myhand)}:flying ueot -text=Discard a card: Olivia's Dragoon gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire Berserker -power=2 -toughness=2 -[/card] -[card] -name=Omega Myr -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=2 -[/card] -[card] -name=Omen -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend -text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Omenspeaker -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Omnath, Locus of Rage -auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller -auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) -text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. -mana={3}{R}{R}{G}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Omnibian -auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot -text={T}: Target creature becomes a 3/3 Frog until end of turn. -mana={1}{G}{G}{U} -type=Creature -subtype=Frog -power=3 -toughness=3 -[/card] -[card] -name=Omniscience -auto=lord(*[-land]|myhand) zerocast -text=You may cast nonland cards from your hand without paying their mana costs. -mana={7}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=O-Naginata -auto={2}:equip target(creature[power>=3]|mybattlefield) -auto=teach(creature) 3/0 -auto=teach(creature) trample -text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ondu Champion -auto=choice all(creature|mybattlefield) trample ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) trample ueot -text=Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior Ally -power=4 -toughness=3 -[/card] -[card] -name=Ondu Cleric -auto=may life:type:ally:mybattlefield controller -auto=@movedTo(other ally|myBattlefield):may life:type:ally:mybattlefield controller -text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. -mana={1}{W} -type=Creature -subtype=Kor Cleric Ally -power=1 -toughness=1 -[/card] -[card] -name=Ondu Giant -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Giant Druid -power=2 -toughness=4 -[/card] -[card] -name=Ondu Greathorn -abilities=first strike -auto=@movedTo(land|myBattlefield):2/2 ueot -text=First strike -- Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Ondu Rising -auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot -other={4}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Ondu War Cleric -auto={T(ally|myBattlefield)}{t}:life:2 controller -text=Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=One Dozen Eyes -other={5}{G}{G}{G}{G} name(Entwine) -auto=if paid(alternative) then create(Beast:Creature Beast:5/5:green:tnum.11) && create(Insect:Creature Insect:1/1:green:tnum.12)*5 -auto=ifnot paid(alternative) then transforms((,newability[choice create(Beast:Creature Beast:5/5:green:tnum.11)],newability[choice create(Insect:Creature Insect:1/1:green:tnum.12)*5])) -text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) -mana={5}{G} -type=Sorcery -[/card] -[card] -name=One of the Pack -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. -type=Creature -subtype=Werewolf -color=green -power=5 -toughness=6 -[/card] -[card] -name=One Thousand Lashes -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. -mana={2}{W}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=One with Nature -target=creature -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combatdamaged(player) from(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=One with Nothing -auto=reject all(*|myhand) -text=Discard your hand. -mana={B} -type=Instant -[/card] -[card] -name=One-Eyed Scarecrow -abilities=defender -auto=lord(creature[flying]|opponentbattlefield) -1/0 -text=Defender -- Creatures with flying your opponents control get -1/-0. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=3 -[/card] -[card] -name=Ongoing Investigation -auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto={1}{G}{e(creature|mygraveyard)}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller && life:2 -text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Oni of Wild Places -abilities=haste -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) -text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. -mana={5}{R} -type=Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Oni Possession -target=creature -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -auto=transforms((Creature Demon Spirit)) -auto=3/3 -auto=trample -text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Onslaught -auto=@movedTo(creature|mystack):tap target(creature) -text=Whenever you cast a creature spell, tap target creature. -mana={R} -type=Enchantment -[/card] -[card] -name=Onulet -auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller -text=When Onulet dies, you gain 2 life. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Onyx Goblet -auto={T}:life:-1 target(player) -text={T}: Target player loses 1 life. -mana={2}{B} -type=Artifact -[/card] -[card] -name=Onyx Mage -auto={1}{B}:deathtouch target(creature|mybattlefield) -text={1}{B}: Target creature you control gains deathtouch until end of turn. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Onyx Talisman -auto=@movedto(*[black]|stack):pay({3}) untap target(*) -text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Oona, Queen of the Fae -abilities=flying -auto={X}{UB}:name(green) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[green]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(blue) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[blue]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(red) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[red]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(black) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[black]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(white) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[white]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. -mana={3}{UB}{UB}{UB} -type=Legendary Creature -subtype=Faerie Wizard -power=5 -toughness=5 -[/card] -[card] -name=Oona's Blackguard -abilities=flying -auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1) -auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. -mana={1}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Oona's Gatewarden -abilities=flying,defender,wither -text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={UB} -type=Creature -subtype=Faerie Soldier -power=2 -toughness=1 -[/card] -[card] -name=Oona's Grace -target=player -auto=draw:1 -retrace={2}{U}{D(land|myhand)} -text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Ooze Garden -auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) -text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Ooze T1 -type=Creature -subtype=Ooze -auto=@movedTo(this|graveyard) from(battlefield):token(-2050322)*2 -text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. -power=2 -toughness=2 -color=green -[/card] -[card] -name=Ooze T2 -type=Creature -subtype=Ooze -power=1 -toughness=1 -color=green -[/card] -[card] -name=Opal Archangel -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever -text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Opal Avenger -auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever -text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Caryatid -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever -text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. -mana={W} -type=Enchantment -[/card] -[card] -name=Opal Champion -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever -text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Gargoyle -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever -text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Opal Guardian -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever -text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. -mana={W}{W}{W} -type=Enchantment -[/card] -[card] -name=Opal Lake Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot -text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. -mana={3}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=4 -[/card] -[card] -name=Opalescence -auto=lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) -auto=lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) -auto=lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) -auto=lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) -auto=lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) -auto=lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) -auto=lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) -auto=lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) -auto=lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) -auto=lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) -auto=lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) -auto=lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) -auto=lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) -auto=lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) -auto=lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) -mana={2}{W}{W} -type=Enchantment -text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. -[/card] -[card] -name=Opaline Bracers -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={2}:equip -auto=thisforeach(counter{0/0.1.Charge}) 1/1 -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Opaline Sliver -auto=lord(sliver) transforms((,newability[@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):draw:1 controller])) -text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." -mana={1}{W}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Opaline Unicorn -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Open the Armory -aicode=activate notatarget(*[aura;equipment]|mylibrary) moveTo(ownerhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(*[aura;equipment]|mylibrary) optionone name(choose card) target(*[aura;equipment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend -text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Open the Vaults -auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) -auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) -text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Ophidian Eye -abilities=flash -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ophidian -auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot -text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. -mana={2}{U} -type=Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Ophiomancer -text=At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield. -auto=@each upkeep restriction{type(snake|mybattlefield)~lessthan~1}:token(Snake,Creature Snake,1/1,deathtouch,black) controller -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Opportunist -auto={t}:damage:1 target(creature[damaged]) -text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Opportunity -target=player -auto=draw:4 -text=Target player draws four cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Opposition -auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) -text=Tap an untapped creature you control: Tap target artifact, creature, or land. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Oppression -auto=@movedTo(*|mystack):target(*|myhand) reject -auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a player casts a spell, that player discards a card. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Opt -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto=draw:1 -text=Look at the top card of your library. You may put that card on the bottom of your library. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Opulent Palace -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{G} -auto={T}:Add{U} -text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. -type=Land -[/card] -[card] -name=Oracle of Dust -abilities=devoid -auto={2}{s2g(*|opponentexile)}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. -mana={4}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=5 -[/card] -[card] -name=Oracle of Mul Daya -abilities=showfromtoplibrary -auto=canplaylandlibrarytop -auto=maxPlay(land)+1 -text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Oracle of Nectars -auto={X}{T}:life:X -text={X}, {T}: You gain X life. -mana={2}{GW} -type=Creature -subtype=Elf Cleric -power=2 -toughness=2 -[/card] -[card] -name=Oracle's Insight -target=creature -auto=teach(creature) {t}:scry:1 scrycore dontshow delayed draw:1 scrycoreend scryend -text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oran-Rief Hydra -abilities=trample -auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) -auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=5 -toughness=5 -[/card] -[card] -name=Oran-Rief Invoker -auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot -text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Oran-Rief Recluse -abilities=reach -kicker={2}{G} -auto=kicker destroy target(creature[flying]) -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Oran-Rief Survivalist -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. -mana={1}{G} -type=Creature -subtype=Human Warrior Ally -power=1 -toughness=1 -[/card] -[card] -name=Oran-Rief, the Vastwood -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) -text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Orator of Ojutai -abilities=defender,flying -auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller -text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. -mana={1}{W} -type=Creature -subtype=Bird Monk -power=0 -toughness=4 -[/card] -[card] -name=Oraxid -abilities=Protection from red -text=Protection from red -mana={3}{U} -type=Creature -subtype=Crab Beast -power=2 -toughness=3 -[/card] -[card] -name=Orb of Dreams -auto=lord(other *[recent]|battlefield) transforms((,newability[tap(noevent)])) -text=Permanents enter the battlefield tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Orbweaver Kumo -abilities=reach -auto=@movedTo(arcane,spirit|mystack):forestwalk ueot -text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Orc General -auto={T}{S(other orc|myBattlefield)}:all(orc) 1/1 -auto={T}{S(other goblin|myBattlefield)}:all(orc) 1/1 -text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Orc Sureshot -auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot -text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Orc Archer -power=4 -toughness=2 -[/card] -[card] -name=Orchard Spirit -auto=cantbeblockedby(creature[-flying]) -auto=cantbeblockedby(creature[-reach]) -text=Orchard Spirit can't be blocked except by creatures with flying or reach. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Orchard Warden -auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability -text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. -mana={4}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=6 -[/card] -[card] -name=Orcish Artillery -auto={T}:damage:2 target(creature,player) && damage:3 controller -text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=3 -[/card] -[card] -name=Orcish Bloodpainter -auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Orc Shaman -power=2 -toughness=1 -[/card] -[card] -name=Orcish Cannonade -target=creature,player -auto=damage:2 -auto=damage:3 controller -auto=draw:1 controller -text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Orcish Cannoneers -auto={T}:damage:2 target(creature,player) && damage:3 controller -text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=3 -[/card] -[card] -name=Orcish Captain -auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend -text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. -mana={R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=1 -[/card] -[card] -name=Orcish Conscripts -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap -text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. -mana={R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Orcish Healer -auto={R}{R}{T}:cantregen target(creature) -auto={B}{B}{R}{T}:regenerate target(creature[black;green]) -auto={R}{G}{G}{T}:regenerate target(creature[black;green]) -text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. -mana={R}{R} -type=Creature -subtype=Orc Cleric -power=1 -toughness=1 -[/card] -[card] -name=Orcish Librarian -aicode=activate transforms((,newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)])) ueot -auto={r}{t}:reveal:8 optionone name(Exile 4 cards) moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) optiononeend optiontwo name(put on top) target(<8>*|reveal) moveto(mylibrary) optiontwoend revealend -text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. -mana={1}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Lumberjack -auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. -mana={R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Mechanics -auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Oriflamme -auto=lord(creature[attacking]|myBattlefield) 1/0 -text=Attacking creatures you control get +1/+0. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Orcish Settlers -auto={R}{T}{S}:name(X = 0) donothing -auto={1}{R}{T}{S}:name(X = 1) target(other land) destroy -auto={2}{R}{T}{S}:name(X = 2) target(<2>other land) destroy -auto={3}{R}{T}{S}:name(X = 3) target(<3>other land) destroy -auto={4}{R}{T}{S}:name(X = 4) target(<4>other land) destroy -auto={5}{R}{T}{S}:name(X = 5) target(<5>other land) destroy -auto={6}{R}{T}{S}:name(X = 6) target(<6>other land) destroy -auto={7}{R}{T}{S}:name(X = 7) target(<7>other land) destroy -auto={8}{R}{T}{S}:name(X = 8) target(<8>other land) destroy -auto={9}{R}{T}{S}:name(X = 9) target(<9>other land) destroy -auto={10}{R}{T}{S}:name(X = 10) target(<10>other land) destroy -auto={11}{R}{T}{S}:name(X = 11) target(<11>other land) destroy -auto={12}{R}{T}{S}:name(X = 12) target(<12>other land) destroy -auto={13}{R}{T}{S}:name(X = 13) target(<13>other land) destroy -auto={14}{R}{T}{S}:name(X = 14) target(<14>other land) destroy -auto={15}{R}{T}{S}:name(X = 15) target(<15>other land) destroy -auto={16}{R}{T}{S}:name(X = 16) target(<16>other land) destroy -text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. -mana={1}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Spy -aicode=activate name(look) donothing -auto={t}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={T}: Look at the top three cards of target player's library. -mana={R} -type=Creature -subtype=Orc Rogue -power=1 -toughness=1 -[/card] -[card] -name=Orcish Squatters -auto=@combat(notblocked) source(this):may steal target(land|opponentbattlefield) && fog from(this) ueot -text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. -mana={4}{R} -type=Creature -subtype=Orc -power=2 -toughness=3 -[/card] -[card] -name=Orcish Veteran -auto=cantbeblockerof(creature[white;power>=2]) -auto={R}:first strike -text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Order of Leitbur -abilities=protection from black -auto={W}:first strike -auto={W}{W}:1/0 -text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Cleric Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of the Ebon Hand -abilities=protection from white -auto={B}:first strike -auto={B}{B}:1/0 -text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Cleric Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of the Golden Cricket -auto=@combat(attacking) source(this):pay({W}) all(this) flying ueot -text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Order of the Sacred Bell -mana={3}{G} -type=Creature -subtype=Human Monk -power=4 -toughness=3 -[/card] -[card] -name=Order of the Sacred Torch -auto={L}{T}:fizzle target(*[black]|stack) -text={T}, Pay 1 life: Counter target black spell. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Order of the Stars -abilities=defender -auto=choice name(White) transforms((,protection from white)) forever -auto=choice name(Blue) transforms((,protection from blue)) forever -auto=choice name(Black) transforms((,protection from black)) forever -auto=choice name(Red) transforms((,protection from red)) forever -auto=choice name(Green) transforms((,protection from green)) forever -text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. -mana={W} -type=Creature -subtype=Human Cleric -power=0 -toughness=1 -[/card] -[card] -name=Order of the White Shield -abilities=protection from black -auto={W}:first strike -auto={W}{W}:1/0 -text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of Whiteclay -auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) -text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) -mana={1}{W}{W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=4 -[/card] -[card] -name=Order of Yawgmoth -abilities=fear -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Ordered Migration -auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. -mana={3}{W}{U} -type=Sorcery -[/card] -[card] -name=Ordruun Commando -auto={W}:prevent:1 all(this) -text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. -mana={3}{R} -type=Creature -subtype=Minotaur Soldier -power=4 -toughness=1 -[/card] -[card] -name=Ordruun Veteran -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot -text=Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={2}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ore Gorger -auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) -text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. -mana={3}{R}{R} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Oreskos Sun Guide -auto=@untapped(this):life:2 controller -text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. -mana={1}{W} -type=Creature -subtype=Cat Monk -power=2 -toughness=2 -[/card] -[card] -name=Oreskos Swiftclaw -mana={1}{W} -type=Creature -subtype=Cat Warrior -power=3 -toughness=1 -[/card] -[card] -name=Organ Grinder -auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) -text={T}, Exile three cards from your graveyard: Target player loses 3 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Orgg -abilities=trample -auto=cantbeblockerof(creature[white;power>=3]) -auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack -auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantpwattack -text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. -mana={3}{R}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Origin Spellbomb -auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) -auto=@movedTo(this|graveyard) from(battlefield):pay({W}) draw:1 -mana={1} -type=Artifact -text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. -[/card] -[card] -name=Orim, Samite Healer -auto={T}:prevent:3 target(creature,player) -text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Orim's Chant -target=player -auto=maxCast(*)0 -kicker={W} -auto=kicker cantattack all(creature) ueot -auto=kicker cantpwattack all(creature) ueot -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Orim's Cure -target=creature,player -auto=prevent:4 -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Orim's Prayer -auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller -text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Orim's Thunder -target=artifact,enchantment -auto=destroy -kicker={R} -auto=kicker transforms((,newability[dynamicability target(creature)])) -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Orim's Touch -target=creature,player -kicker={1} -auto=kicker prevent:2 -auto=prevent:2 -text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. -mana={W} -type=Instant -[/card] -[card] -name=Oriss, Samite Guardian -auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -auto={D(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot && all(creature|targetedpersonsbattlefield) cantpwattack ueot -text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Ormendahl, Profane Prince -abilities=flying,haste,indestructible,lifelink -auto=untap -text=Flying, lifelink, indestructible, haste -type=Legendary Creature -subtype=Demon -power=9 -toughness=7 -[/card] -[card] -name=Ornamental Courage -target=creature -auto=untap -auto=3/3 -text=Untap target creature. It gets +1/+3 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Ornitharch -abilities=flying -auto=ability$!choice name(Tribute 2) all(mystored) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent -text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=3 -toughness=3 -[/card] -[card] -name=Ornithopter -abilities=flying -text=Flying -mana={0} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=2 -[/card] -[card] -name=Orochi Eggwatcher -doublefaced=kamiflip -auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} -auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} -text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. -mana={2}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Orochi Hatchery -auto=counter(0/0,XX,Charge) -auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) -text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. -mana={X}{X} -type=Artifact -[/card] -[card] -name=Orochi Leafcaller -auto={G}:Add{W} -auto={G}:Add{U} -auto={G}:Add{B} -auto={G}:Add{R} -auto={G}:Add{G} -text={G}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Orochi Ranger -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=1 -[/card] -[card] -name=Orochi Sustainer -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=2 -[/card] -[card] -name=Oros, the Avenger -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) -text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. -mana={3}{W}{B}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Orzhov Basilica -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{W}{B} -text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. -type=Land -[/card] -[card] -name=Orzhov Cluestone -auto={T}:Add{B} -auto={T}:Add{W} -auto={B}{W}{T}{S}:draw:1 controller -text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Orzhov Guildgate -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{B} -text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Orzhov Guildmage -auto={2}{W}:life:1 target(player) -auto={2}{B}:life:-1 controller && life:-1 opponent -text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. -mana={WB}{WB} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Orzhov Keyrune -auto={T}:add{W} -auto={T}:add{B} -auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot -text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Orzhov Signet -auto={1}{T}:Add{W}{B} -text={1}, {T}: Add {W}{B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Orzhova, the Church of Deals -auto={T}:Add{1} -auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller -text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. -type=Land -[/card] -[card] -name=Osai Vultures -abilities=flying -auto=@each end restriction{morbid}:counter(0/0,1,Carrion) -auto={C(0/0,-2,Carrion)}:1/1 -text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Ostiary Thrull -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={3}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Ostracize -target=opponent -aicode=activate reject notatarget(creature|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Otarian Juggernaut -auto=cantbeblockedby(wall) -auto=aslongas(*|mygraveyard) 3/0 >6 -auto=aslongas(*|mygraveyard) mustattack >6 -text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=3 -[/card] -[card] -name=Otherworld Atlas -auto={T}:counter(0/0,1,Charge) -auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent -text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. -mana={4} -type=Artifact -[/card] -[card] -name=Otherworldly Journey -target=creature -auto=(blink)ueot return(counter(1/1,1)) -text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Otherworldly Outburst -target=creature -auto=1/0 ueot -auto=transforms((newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot -text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={R} -type=Instant -[/card] -[card] -name=Outbreak -other={D(swamp|myhand)} name(Discard a Swamp) -auto=chooseatype all(creature[chosentype]) -1/-1 ueot chooseend -text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Outland Boar -auto=cantbeblockedby(creature[power<=2]) -text=Outland Boar can't be blocked by creatures with power 2 or less. -mana={2}{R}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Outland Colossus -abilities=oneblocker -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) -text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Outnumber -target=creature|battlefield -auto=damage:type:creature:mybattlefield -text=Outnumber deals damage to target creature equal to the number of creatures you control. -mana={R} -type=Instant -[/card] -[card] -name=Outrage Shaman -auto=damage:type:manar target(creature) -text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. -mana={3}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Outrider of Jhess -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Ovalchase Daredevil -autograveyard=@movedto(artifact|mybattlefield):may moveto(myhand) -text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Human Pilot -power=4 -toughness=2 -[/card] -[card] -name=Ovalchase Dragster -abilities=trample,haste -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=6 -toughness=1 -[/card] -[card] -name=Overbeing of Myth -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@each my draw:draw:1 -text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. -mana={GU}{GU}{GU}{GU}{GU} -type=Creature -subtype=Spirit Avatar -power=* -toughness=* -[/card] -[card] -name=Overburden -auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) -auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent -text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Overeager Apprentice -auto={S}{D(*|myhand)}:Add{B}{B}{B} -text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=2 -[/card] -[card] -name=Overgrown Battlement -abilities=defender -auto={T}:foreach(creature[defender]|myBattlefield) add{G} -text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Overgrown Estate -auto={S(land|myBattlefield)}:life:3 -text=Sacrifice a land: You gain 3 life. -mana={B}{G}{W} -type=Enchantment -[/card] -[card] -name=Overgrown Tomb -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. -type=Land -subtype=Swamp Forest -[/card] -[card] -name=Overgrowth -target=land -auto=teach(land) transforms((,newability[produceextra:{G}{G}])) -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Overlaid Terrain -auto=moveTo(graveyard) all(land|myBattlefield) -auto=lord(land|myBattlefield) {T}:Add{W}{W} -auto=lord(land|myBattlefield) {T}:Add{U}{U} -auto=lord(land|myBattlefield) {T}:Add{B}{B} -auto=lord(land|myBattlefield) {T}:Add{R}{R} -auto=lord(land|myBattlefield) {T}:Add{G}{G} -text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Overload -target=artifact -kicker={2} -auto=kicker teach(artifact[manacost<=5]) destroy -auto=teach(artifact[manacost<=2]) destroy -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. -mana={R} -type=Instant -[/card] -[card] -name=Override -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:artifact:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:artifact:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1} for each artifact you control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Overrun -auto=all(creature|myBattlefield) 3/3 ueot -auto=all(creature|myBattlefield) trample ueot -text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={2}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Overseer of the Damned -abilities=flying -auto=may destroy target(creature) -auto=@movedto(graveyard) from(creature[-token]|opponentBattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Oversold Cemetery -auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) -text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Oversoul of Dusk -abilities=protection from blue,protection from black,protection from red -text=Protection from blue, from black, and from red -mana={GW}{GW}{GW}{GW}{GW} -type=Creature -subtype=Spirit Avatar -power=5 -toughness=5 -[/card] -[card] -name=Overtaker -auto={3}{U}{T}{D(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Overwhelm -auto=all(creature|mybattlefield) 3/3 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Creatures you control get +3/+3 until end of turn. -other={convoke} name(Convoke) -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Overwhelming Denial -abilities=nofizzle -auto=fizzle -target=*|stack -text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. -mana={2}{U}{U} -other={U}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Instant -[/card] -[card] -name=Overwhelming Forces -auto=@movedto(creature|graveyard):draw:1 -auto=destroy all(creature|opponentbattlefield) -text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. -mana={6}{B}{B} -type=Sorcery -[/card] -[card] -name=Overwhelming Instinct -auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 -text=Whenever you attack with three or more creatures, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Overwhelming Intellect -target=creature|stack -auto=fizzle -auto=draw:manacost controller -text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Overwhelming Stampede -auto=all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield ueot -auto=all(creature|mybattlefield) trample ueot -text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Ovinize -text=Target creature loses all abilities and becomes 0/1 until end of turn. -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=0,settoughness=1)) -mana={1}{U} -type=Instant -[/card] -[card] -name=Ovinomancer -auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 -auto=choice sacrifice all(this) -auto={T}{H}:bury target(other creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller -text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Oviya Pashiri, Sage Lifecrafter -auto={2}{G}{T}:create(Servo:Artifact Creature Servo:1/1) -auto={4}{G}{T}:token(Construct,Artifact Creature Construct,type:creature:mybattlefield/type:creature:mybattlefield) -text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. -mana={G} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Owl Familiar -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Oxidda Daredevil -auto={S(artifact|myBattlefield)}:haste -text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=2 -toughness=1 -[/card] -[card] -name=Oxidda Golem -abilities=affinitymountains,haste -text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Oxidda Scrapmelter -auto=destroy target(artifact) -text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. -mana={3}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Oxidize -target=artifact -auto=bury -text=Destroy target artifact. It can't be regenerated. -mana={G} -type=Instant -[/card] -[card] -name=Oyobi, Who Split the Heavens -abilities=flying -auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) -text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. -mana={6}{W} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=6 -[/card] -[card] -name=Pacification Array -auto={2}{T}:tap target(artifact,creature) -text={2}, {T}: Tap target artifact or creature. -mana={1} -type=Artifact -[/card] -[card] -name=Pacifism -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Enchant creature -- Enchanted creature can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pack Guardian -abilities=flash -auto=may name(Make Wolf) reject target(land|myhand) && token(Wolf,creature Wolf,2/2,green) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Wolf Spirit -power=4 -toughness=3 -[/card] -[card] -name=Pack Hunt -target=creature -auto=target(*[share!name!]|mylibrary) moveTo(myhand) -text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Pack Rat -anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive -auto={2}{B}{D(*|myhand)}:token(Pack Rat) -text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. -mana={1}{B} -type=Creature -subtype=Rat -power=* -toughness=* -[/card] -[card] -name=Pack's Disdain -target=creature -auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend -text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. -mana={1}{B} -type=Instant -[/card] -[card] -name=Pact of Negation -target=*|stack -auto=fizzle -auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever -color=blue -text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Pact of the Titan -auto=token(Giant,Creature Giant,4/4,red) -auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever -color=red -text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Padeem, Consul of Innovation -auto=lord(artifact|mybattlefield) opponentshroud -auto=@each my upkeep restriction{type(artifact[manacost=convertedcost:highest:artifact:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller -text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. -mana={3}{U} -type=Legendary Creature -subtype=Vedalken Artificer -power=1 -toughness=4 -[/card] -[card] -name=Pain Kami -auto={X}{R}{S}:damage:X target(other creature) -text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Pain Magnification -auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent -text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Pain Seer -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(transforms((,newability[life:-manacost controller])) ueot)! -auto=@untapped(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Painbringer -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 -text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Painful Memories -target=player -aicode=activate target(*|targetedpersonshand) moveTo(ownerlibrary) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Painful Quandary -auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent -text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Painful Truths -auto=draw:converge controller -auto=life:-converge controller -text=Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Painsmith -auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot -text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. -mana={1}{B} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Painwracker Oni -abilities=fear -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. -mana={3}{B}{B} -type=Creature -subtype=Demon Spirit -power=5 -toughness=4 -[/card] -[card] -name=Palace Familiar -abilities=flying -auto=@movedto(this|graveyard) from(mybattlefield):draw:1 -text=Flying -- When Palace Familiar dies, draw a card. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Palace Siege -auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever -auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever -text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- -- Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Paladin en-Vec -abilities=first strike,protection from black,protection from red -text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Paladin of Prahv -auto=spiritlink -autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly -text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) -mana={4}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Pale Bears -abilities=islandwalk -text=Islandwalk -mana={2}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Pale Recluse -abilities=reach -aicode=activate target(*[plains;forest]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{G}{W} -type=Creature -subtype=Spider -power=4 -toughness=5 -[/card] -[card] -name=Pale Rider of Trostad -auto=reject target(*|myhand) -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. -mana={1}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Pale Wayfarer -auto={2}{w}{w}{q}:target(creature) protection from white ueot -auto={2}{w}{w}{q}:target(creature) protection from black ueot -auto={2}{w}{w}{q}:target(creature) protection from green ueot -auto={2}{w}{w}{q}:target(creature) protection from red ueot -auto={2}{w}{w}{q}:target(creature) protection from blue ueot -text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) -mana={5}{W}{W} -type=Creature -subtype=Spirit Giant -power=4 -toughness=4 -[/card] -[card] -name=Paleoloth -auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) -text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Palinchron -abilities=flying -auto=may untap target(land) -auto={2}{U}{U}:moveTo(ownerhand) -text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=4 -toughness=5 -[/card] -[card] -name=Palladia-Mors -abilities=flying,trample -auto=upcost[{R}{G}{W}] sacrifice -text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. -mana={2}{R}{R}{G}{G}{W}{W} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Palladium Myr -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Palliation Accord -auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) -auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) -text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. -mana={3}{W}{U} -type=Enchantment -[/card] -[card] -name=Pallid Mycoderm -text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:all(saproling,fungus|myBattlefield) 1/1 ueot -power=2 -toughness=4 -[/card] -[card] -name=Pallimud -anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive -text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. -mana={2}{R} -type=Creature -subtype=Beast -power=* -toughness=3 -[/card] -[card] -name=Panacea -auto={1}{T}:name(X = 1) prevent:1 target(creature,player) -auto={2}{T}:name(X = 2) prevent:2 target(creature,player) -auto={3}{T}:name(X = 3) prevent:3 target(creature,player) -auto={4}{T}:name(X = 4) prevent:4 target(creature,player) -auto={5}{T}:name(X = 5) prevent:5 target(creature,player) -auto={6}{T}:name(X = 6) prevent:6 target(creature,player) -auto={7}{T}:name(X = 7) prevent:7 target(creature,player) -auto={8}{T}:name(X = 8) prevent:8 target(creature,player) -auto={9}{T}:name(X = 9) prevent:9 target(creature,player) -auto={10}{T}:name(X = 10) prevent:10 target(creature,player) -auto={11}{T}:name(X = 11) prevent:11 target(creature,player) -auto={12}{T}:name(X = 12) prevent:12 target(creature,player) -auto={13}{T}:name(X = 13) prevent:13 target(creature,player) -auto={14}{T}:name(X = 14) prevent:14 target(creature,player) -auto={15}{T}:name(X = 15) prevent:15 target(creature,player) -auto={16}{T}:name(X = 16) prevent:16 target(creature,player) -auto={17}{T}:name(X = 17) prevent:17 target(creature,player) -auto={18}{T}:name(X = 18) prevent:18 target(creature,player) -text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Pandemonium -auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever -auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever -text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Pang Tong, "Young Phoenix" -auto={T}:0/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Pangosaur -auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) -text=Whenever a player plays a land, return Pangosaur to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=6 -toughness=6 -[/card] -[card] -name=Panic Attack -target=creature -auto=cantblock -text=Up to three target creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Panic Spellbomb -auto={T}{S}:cantblock target(other creature) -auto=@movedTo(this|graveyard) from(battlefield):pay({R}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. -[/card] -[card] -name=Panic -target=creature -auto=cantblock -auto=@next upkeep:draw:1 controller -restriction=attackersonly -text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={R} -type=Instant -[/card] -[card] -name=Panther Warriors -mana={4}{G} -type=Creature -subtype=Cat Warrior -power=6 -toughness=3 -[/card] -[card] -name=Paradigm Shift -auto=moveTo(exile) all(*|mylibrary) -auto=moveTo(mylibrary) all(*|mygraveyard) -text=Exile all cards from your library. Then shuffle your graveyard into your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Paradise Mantle -auto={1}:equip -auto=teach(creature) {T}:add{W} -auto=teach(creature) {T}:add{U} -auto=teach(creature) {T}:add{B} -auto=teach(creature) {T}:add{R} -auto=teach(creature) {T}:add{G} -text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Paradise Plume -auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend -text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Paradox Engine -auto=@movedto(mystack) from(*|myhand):untap all(*[-land]|mybattlefield) -text=Whenever you cast a spell, untap all nonland permanents you control. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Paradoxical Outcome -target=*[-land;-token]|mybattlefield -auto=moveTo(ownerhand) and!( draw:1 controller )! -text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. -mana={3}{U} -type=Instant -[/card] -[card] -name=Paragon of Eternal Wilds -auto=lord(other creature[green]|myBattlefield) 1/1 -auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot -text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. -mana={3}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Fierce Defiance -auto=lord(other creature[red]|myBattlefield) 1/1 -auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot -text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Gathering Mists -auto=lord(other creature[blue]|myBattlefield) 1/1 -auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot -text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Paragon of New Dawns -auto=lord(other creature[white]|myBattlefield) 1/1 -auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot -text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Open Graves -auto=lord(other creature[black]|myBattlefield) 1/1 -auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot -text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. -mana={3}{B} -type=Creature -subtype=Skeleton Warrior -power=2 -toughness=2 -[/card] -[card] -name=Paragon of the Amesha -abilities=first strike -auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot -text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Parallax Dementia -target=creature -auto=3/2 -auto=fading:1 -auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) -text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parallax Inhibitor -auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) -text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. -mana={2} -type=Artifact -[/card] -[card] -name=Parallax Nexus -auto=fading:5 -auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Parallax Tide -auto=fading:5 -auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Parallax Wave -auto=fading:5 -auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Parallectric Feedback -target=*|stack -auto=damage:manacost targetcontroller -text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. -mana={3}{R} -type=Instant -[/card] -[card] -name=Parallel Evolution -auto=clone all(creature[token]|mybattlefield) -flashback={4}{G}{G}{G} -text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Parallel Lives -abilities=tokenizer -text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Paralyze -target=creature -auto=teach(creature) transforms((,newability[tap],newability[{4}:untap myUpkeepOnly],doesnotuntap)) -text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paralyzing Grasp -target=creature -auto=doesnotuntap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paranoid Parish-Blade -auto=while(restriction{delirium}) first strike -auto=while(restriction{delirium}) 1/0 -text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Parapet Watchers -auto={WU}:0/1 -text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Paraselene -auto=@movedto(artifact,enchantment|graveyard):life:1 -auto=destroy all(enchantment) -text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Parasitic Bond -target=creature -auto=@each targetcontroller upkeep:damage:2 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parasitic Implant -target=creature -auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller -text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parasitic Strix -abilities=flying -auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller -text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. -mana={2}{U} -type=Artifact Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Parch -auto=choice damage:2 target(creature,player) -auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) -text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Pardic Arsonist -auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot -text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Pardic Collaborator -abilities=first strike -auto={B}:1/1 -text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Pardic Firecat -abilities=haste -text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. -mana={3}{R} -type=Creature -subtype=Elemental Cat -power=2 -toughness=3 -[/card] -[card] -name=Pardic Lancer -auto={D}:1/0 && first strike -text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Pardic Miner -auto={S}:maxPlay(land)-99 target(player) -text=Sacrifice Pardic Miner: Target player can't play lands this turn. -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Pardic Swordsmith -auto={R}{D}:2/0 -text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Part the Veil -auto=moveTo(ownerhand) all(creature|myBattlefield) -text=Return all creatures you control to their owner's hand. -mana={3}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Part the Waterveil -auto=turns:+1 controller -auto=moveTo(exile) -other={6}{U}{U}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever -text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Part Water -target=creature -auto=islandwalk -text=X target creatures gain islandwalk until end of turn. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Past in Flames -auto=all(instant,sorcery|mygraveyard) tempflashback ueot -flashback={4}{R} -text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Patagia Golem -auto={3}:flying -text={3}: Patagia Golem gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Patagia Viper -abilities=flying -auto=ifnot spent({U}) then sacrifice -auto=token(Snake,Creature Snake,1/1,greenblue)*2 -text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. -mana={3}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Patchwork Gnomes -auto={D(*|myhand)}:regenerate -text=Discard a card: Regenerate Patchwork Gnomes. -mana={3} -type=Artifact Creature -subtype=Gnome -power=2 -toughness=1 -[/card] -[card] -name=Path of Anger's Flame -auto=all(creature|myBattlefield) 2/0 ueot -text=Creatures you control get +2/+0 until end of turn. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Path of Bravery -auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 -auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller -text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Path of Peace -target=creature -auto=destroy -auto=life:4 targetController -text=Destroy target creature. Its owner gains 4 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Path to Exile -target=creature -auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller -text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. -mana={W} -type=Instant -[/card] -[card] -name=Pathbreaker Ibex -auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield ueot && all(creature|mybattlefield) trample ueot -text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. -mana={4}{G}{G} -type=Creature -subtype=Goat -power=3 -toughness=3 -[/card] -[card] -name=Pathbreaker Wurm -auto=soulbond trample -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Pathway Arrows -auto={2}:equip -auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature) && if cantargetcard(creature[colorless]) then tap])) -text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Patriarch's Desire -target=creature -auto=2/-2 -auto=aslongas(*|mygraveyard) 2/-2 >6 -text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Patrician's Scorn -auto=destroy all(enchantment) -otherrestriction=casted(*[white]|mystack) -other={0} -text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. -mana={3}{W} -type=Instant -[/card] -[card] -name=Patrol Hound -auto={D(*|myhand)}:first strike -text=Discard a card: Patrol Hound gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Patrol Signaler -auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) -text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Patron of the Akki -other={kgoblin} name(Goblin Offering) -abilities=offering -auto=@combat(attacking) source(this):all(creature[attacking]) 2/0 ueot -text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. -mana={4}{R}{R} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Patron of the Kitsune -other={kfox} name(Fox Offering) -abilities=offering -auto=@each blockers:may life:type:creature[attacking]:battlefield controller -text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. -mana={4}{W}{W} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=6 -[/card] -[card] -name=Patron of the Moon -other={kmoonfolk} name(Moonfolk Offering) -abilities=flying,offering -auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(land|myhand) -text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. -mana={5}{U}{U} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=4 -[/card] -[card] -name=Patron of the Nezumi -other={krat} name(Rat Offering) -abilities=offering -auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent -text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. -mana={5}{B}{B} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Patron of the Orochi -other={ksnake} name(Snake Offering) -abilities=offering -auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 -text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. -mana={6}{G}{G} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=7 -[/card] -[card] -name=Patron of the Valiant -abilities=flying -auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) -text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Patron of the Wild -facedown={3} -autofacedown={2}{G}:morph -autofaceup=3/3 target(creature) -text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Patron Wizard -auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. -mana={U}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Pattern of Rebirth -target=creature -auto=teach(creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(search creature) ability$!moveTo(myBattlefield) target(creature|myLibrary)!$ controller])) -text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paupers' Cage -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. -mana={3} -type=Artifact -[/card] -[card] -name=Pavel Maliki -auto={B}{R}:1/0 -text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. -mana={4}{B}{R} -type=Legendary Creature -subtype=Human -power=5 -toughness=3 -[/card] -[card] -name=Pawn of Ulamog -auto=@movedTo(this|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." -mana={1}{B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Peace and Quiet -target=<2>enchantment -auto=destroy -text=Destroy two target enchantments. -mana={1}{W} -type=Instant -[/card] -[card] -name=Peace of Mind -auto={W}{D(*|myhand)}:life:3 -text={W}, Discard a card: You gain 3 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Peace Strider -auto=life:3 -text=When Peace Strider enters the battlefield, you gain 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Peacekeeper -auto=upcost[{1}{W}] sacrifice -auto=lord(creature) transforms((,cantattack,cantpwattack)) -text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Peacewalker Colossus -auto={1}{W}:target(other *[vehicle]|mybattlefield) becomes(Artifact Creature) ueot -auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} -text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Peach Garden Oath -auto=life:twicetype:creature:mybattlefield controller -text=You gain 2 life for each creature you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Peak Eruption -target=mountain -auto=destroy -auto=Damage:3 targetController -text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Pearl Dragon -abilities=flying -auto={1}{W}:0/1 -text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Pearl Lake Ancient -abilities=flash,nofizzle -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) -text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=7 -[/card] -[card] -name=Pearl Medallion -auto=lord(*[white]|mycastingzone) altercost(colorless,-1) -text=White spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Pearl Shard -auto={3}{T}:prevent:2 target(creature,player) -auto={W}{T}:prevent:2 target(creature,player) -text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Pearled Unicorn -mana={2}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Pearlspear Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{w}{t}:target(Soldier) grant transforms((,newability[2/2],newability[vigilance])) grantend -text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Peat Bog -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. -type=Land -[/card] -[card] -name=Pedantic Learning -auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 -text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Peek -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=Look at target player's hand. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Peel from Reality -target=creature|mybattlefield -auto=moveTo(ownerhand) -auto=moveTo(ownerhand) target(creature|opponentbattlefield) -restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 -text=Return target creature you control and target creature you don't control to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Peema Aether-Seer -auto=alterenergy:power:highest:creature:mybattlefield controller -auto={e:3}:target(other creature) mustblock ueot -text=When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -- Pay {E}{E}{E}: Target creature blocks this turn if able. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=2 -[/card] -[card] -name=Peema Outrider -abilities=trample -auto=_FABRICATE_(1) -text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{G}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=3 -[/card] -[card] -name=Peer Pressure -auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend -text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Peer Through Depths -aicode=activate target(instant,sorcery[zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pegasus Charger -abilities=flying,first strike -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Pegasus Refuge -auto={2}{D(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) -text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Pegasus Stampede -auto=token(Pegasus,Creature Pegasus,1/1,flying,white) -buyback={1}{W}{S(land|myBattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Pelakka Wurm -abilities=trample -auto=life:7 -auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller -text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Pemmin's Aura -target=creature -auto={U}:untap(mytgt) -auto={U}:flying(mytgt) -auto={U}:shroud(mytgt) -auto={1}:+1/-1(mytgt) -auto={1}:-1/+1(mytgt) -text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pendelhaven Elder -auto={T}:all(creature[power=1;toughness=1]|myBattlefield) 1/2 -text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Pendelhaven -auto={T}:Add{G} -auto={T}:1/2 target(creature[power=1;toughness=1]) -text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. -type=Legendary Land -[/card] -[card] -name=Pendrell Drake -auto=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Pendrell Mists -auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Pendulum of Patterns -auto=life:3 controller -auto={5}{T}{S}:draw:1 controller -text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Pennon Blade -auto={4}:equip -auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Pensive Minotaur -mana={2}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pentad Prism -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,Charge)}:Add{W} -auto={C(0/0,-1,Charge)}:Add{U} -auto={C(0/0,-1,Charge)}:Add{B} -auto={C(0/0,-1,Charge)}:Add{R} -auto={C(0/0,-1,Charge)}:Add{G} -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Pentarch Paladin -abilities=flanking -auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. -mana={2}{W}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Pentarch Ward -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto=draw:1 -text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pentavus -auto=counter(1/1,5) -auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) -auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) -text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. -mana={7} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Penumbra Bobcat -auto=@movedTo(this|graveyard) from(battlefield):token(Cat,Creature cat,2/1,black) -text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Penumbra Kavu -auto=@movedTo(this|graveyard) from(battlefield):token(Kavu,Creature kavu,3/3,black) -text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Penumbra Spider -abilities=reach -auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black) -text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Penumbra Wurm -abilities=trample -auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Creature wurm,6/6,trample,black) -text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=People of the Woods -auto=foreach(forest|myBattlefield) 0/1 -text=People of the Woods's toughness is equal to the number of Forests you control. -mana={G}{G} -type=Creature -subtype=Human -power=1 -toughness=* -[/card] -[card] -name=Peppersmoke -target=creature -auto=-1/-1 -auto=aslongas(faerie|myBattlefield) draw:1 controller -text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. -mana={B} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Peregrine Drake -abilities=flying -auto=may untap target(land) -text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Peregrine Griffin -abilities=flying,first strike -text=Flying -- First strike -mana={4}{W} -type=Creature -subtype=Griffin -power=2 -toughness=4 -[/card] -[card] -name=Peregrine Mask -auto={2}:equip -auto=teach(creature) defender -auto=teach(creature) first strike -auto=teach(creature) flying -text=Equipped creature has defender, flying, and first strike. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Perfected Form -abilities=flying -text=Flying -type=Creature -subtype=Insect Horror -power=5 -toughness=4 -[/card] -[card] -name=Perilous Forays -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[swamp;island;mountain;forest;plains]|myLibrary) -auto={1}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;island;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Perilous Myr -auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(creature,player) -text=When Perilous Myr dies, it deals 2 damage to target creature or player. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Perilous Predicament -auto=ability$! sacrifice notatarget(creature[artifact]|mybattlefield) !$ opponent -auto=ability$! sacrifice notatarget(creature[-artifact]|mybattlefield) !$ opponent -text=Each opponent sacrifices an artifact creature and a nonartifact creature. -mana={4}{B} -type=Instant -[/card] -[card] -name=Perilous Research -auto=draw:2 controller -auto=sacrifice notatarget(*|myBattlefield) -text=Draw two cards, then sacrifice a permanent. -mana={1}{U} -type=Instant -[/card] -[card] -name=Perilous Shadow -auto={1}{B}:2/2 -text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect Shade -power=0 -toughness=4 -[/card] -[card] -name=Perilous Vault -auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) -text={5},{T}, exile Perilous Vault: Exile all nonland permanents. -mana={4} -type=Artifact -[/card] -[card] -name=Perimeter Captain -abilities=defender -auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller -text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. -mana={W} -type=Creature -subtype=Human Soldier -power=0 -toughness=4 -[/card] -[card] -name=Perish the Thought -target=opponent -aicode=activate notatarget(*|targetedpersonshand) transforms((,newability[moveto(ownerlibrary)],newability[shuffle])) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Perish -auto=bury all(creature[green]) -text=Destroy all green creatures. They can't be regenerated. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Permafrost Trap -target=creature -auto=tap -auto=frozen -other={U} -otherrestriction=type(creature[green&fresh]|opponentbattlefield)~morethan~0 -text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={2}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Permeating Mass -auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) -text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Pernicious Deed -auto={0}{S}:name(X = 0) destroy all(artifact,creature,enchantment[manacost=0]) -auto={1}{S}:name(X = 1) destroy all(artifact,creature,enchantment[manacost<=1]) -auto={2}{S}:name(X = 2) destroy all(artifact,creature,enchantment[manacost<=2]) -auto={3}{S}:name(X = 3) destroy all(artifact,creature,enchantment[manacost<=3]) -auto={4}{S}:name(X = 4) destroy all(artifact,creature,enchantment[manacost<=4]) -auto={5}{S}:name(X = 5) destroy all(artifact,creature,enchantment[manacost<=5]) -auto={6}{S}:name(X = 6) destroy all(artifact,creature,enchantment[manacost<=6]) -auto={7}{S}:name(X = 7) destroy all(artifact,creature,enchantment[manacost<=7]) -auto={8}{S}:name(X = 8) destroy all(artifact,creature,enchantment[manacost<=8]) -auto={9}{S}:name(X = 9) destroy all(artifact,creature,enchantment[manacost<=9]) -auto={10}{S}:name(X = 10) destroy all(artifact,creature,enchantment[manacost<=10]) -auto={11}{S}:name(X = 11) destroy all(artifact,creature,enchantment[manacost<=11]) -auto={12}{S}:name(X = 12) destroy all(artifact,creature,enchantment[manacost<=12]) -auto={13}{S}:name(X = 13) destroy all(artifact,creature,enchantment[manacost<=13]) -auto={14}{S}:name(X = 14) destroy all(artifact,creature,enchantment[manacost<=14]) -auto={15}{S}:name(X = 15) destroy all(artifact,creature,enchantment[manacost<=15]) -auto={16}{S}:name(X = 16) destroy all(artifact,creature,enchantment[manacost<=16]) -text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Perpetual Timepiece -auto={T}:deplete:2 controller -auto={2}{E}:target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! -text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. -mana={2} -type=Artifact -[/card] -[card] -name=Persecute -target=player -auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone all(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend -text=Choose a color. Target player reveals his or her hand and discards all cards of that color. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Persistent Nightmare -abilities=skulk -auto=@combatdamaged(player) from(this):moveto(ownerhand) -color=blue -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. -type=Creature -subtype=Nightmare -power=1 -toughness=1 -[/card] -[card] -name=Personal Sanctuary -auto=@each my beginofturn:preventalldamage to(controller) ueot -auto=preventalldamage to(controller) ueot -text=During your turn, prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Personal Tutor -aicode=activate target(sorcery|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sorcery|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -mana={U} -type=Sorcery -[/card] -[card] -name=Persuasion -target=creature -alias=1194 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pestermite -abilities=flash,flying -auto=may tap target(*) -auto=may untap target(*) -text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Pestilence Demon -abilities=flying -auto={B}:damage:1 all(creature,player) -text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. -mana={5}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=6 -[/card] -[card] -name=Pestilence Rats -anyzone=othertype:rat:battlefield/3 cdaactive -text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) -mana={2}{B} -type=Creature -subtype=Rat -power=* -toughness=3 -[/card] -[card] -name=Pestilence -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -auto={B}:damage:1 all(creature,player) -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Pestilent Kathari -abilities=flying,deathtouch -auto={2}{R}:first strike -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. -mana={2}{B} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Pestilent Souleater -auto={p(B)}:1/0 -text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. -mana={5} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Petals of Insight -aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && all(this) moveto(ownerhand) and!( draw:3 )! -auto=name(look) reveal:3 optionone name(Put Back On Top) target(*|reveal) transforms((,newability[all(*|reveal) moveto(mylibrary)])) oneshot optiononeend optiontwo choice name(Put on Bottom and Draw) all(this) moveto(myhand) && all(*|reveal) bottomoflibrary && draw:3 optiontwoend revealend -text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. -mana={4}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Petradon -auto=(blink)forsrc target(<2>land) -auto={R}:1/0 -text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Nightmare Beast -power=5 -toughness=6 -[/card] -[card] -name=Petrahydrox -auto=@targeted(this):moveTo(ownerhand) -text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. -mana={3}{UR} -type=Creature -subtype=Weird -power=3 -toughness=3 -[/card] -[card] -name=Petravark -auto=(blink)forsrc target(land) -text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={3}{R} -type=Creature -subtype=Nightmare Beast -power=2 -toughness=2 -[/card] -[card] -name=Petrified Field -auto={T}:Add{1} -auto={T}{S}:moveTo(myhand) target(other land|mygraveyard) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Petrified Wood-Kin -abilities=nofizzle -auto=protection from(instant) -auto=counter(1/1,odcount) -text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants -mana={6}{G} -type=Creature -subtype=Elemental Warrior -power=3 -toughness=3 -[/card] -[card] -name=Pewter Golem -auto={1}{B}:regenerate -text={1}{B}: Regenerate Pewter Golem. -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=2 -[/card] -[card] -name=Phage the Untouchable -auto=ifnot casted(this) then wingame opponent -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -auto=@combatdamagefoeof(player) from(this):winGame controller -auto=@combatdamageof(player) from(this):winGame opponent -text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. -mana={3}{B}{B}{B}{B} -type=Legendary Creature -subtype=Zombie Minion -power=4 -toughness=4 -[/card] -[card] -name=Phalanx Leader -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) all(creature|mybattlefield) -text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Phantasmal Abomination -abilities=defender -auto=@targeted(this):sacrifice -text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Phantasmal Bear -auto=@targeted(this):sacrifice -text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. -mana={U} -type=Creature -subtype=Bear Illusion -power=2 -toughness=2 -[/card] -[card] -name=Phantasmal Dragon -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. -mana={2}{U}{U} -type=Creature -subtype=Dragon Illusion -power=5 -toughness=5 -[/card] -[card] -name=Phantasmal Fiend -auto={B}:1/-1 -auto={1}{U}:swap -text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. -mana={3}{B} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Phantasmal Forces -abilities=flying -auto=upcost[{U}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. -mana={3}{U} -type=Creature -subtype=Illusion -power=4 -toughness=1 -[/card] -[card] -name=Phantasmal Image -auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )! -text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=0 -[/card] -[card] -name=Phantasmal Sphere -abilities=flying -auto=@each my upkeep:counter(1/1,1) -auto=this(counter{1/1.1}=) upcost[{1}] sacrifice -auto=this(counter{1/1.2}=) upcost[{2}] sacrifice -auto=this(counter{1/1.3}=) upcost[{3}] sacrifice -auto=this(counter{1/1.4}=) upcost[{4}] sacrifice -auto=this(counter{1/1.5}=) upcost[{5}] sacrifice -auto=this(counter{1/1.6}=) upcost[{6}] sacrifice -auto=this(counter{1/1.7}=) upcost[{7}] sacrifice -auto=this(counter{1/1.8}=) upcost[{8}] sacrifice -auto=this(counter{1/1.9}=) upcost[{9}] sacrifice -auto=this(counter{1/1.10}=) upcost[{10}] sacrifice -auto=this(counter{1/1.11}=) upcost[{11}] sacrifice -auto=this(counter{1/1.12}=) upcost[{12}] sacrifice -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) -text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Phantasmal Terrain -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=choice name(becomes a plains) teach(land) transforms((plains)) -auto=choice name(becomes a island) teach(land) transforms((island)) -auto=choice name(becomes a swamp) teach(land) transforms((swamp)) -auto=choice name(becomes a mountain) teach(land) transforms((mountain)) -auto=choice name(becomes a forest) teach(land) transforms((forest)) -text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phantatog -auto={S(enchantment|myBattlefield)}:1/1 -auto={D(*|myhand)}:1/1 -text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. -mana={1}{W}{U} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Phantom Beast -auto=@targeted(this):sacrifice -text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. -mana={3}{U} -type=Creature -subtype=Illusion Beast -power=4 -toughness=5 -[/card] -[card] -name=Phantom Centaur -abilities=protection from black,phantom -auto=counter(1/1,3) -text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. -mana={2}{G}{G} -type=Creature -subtype=Centaur Spirit -power=2 -toughness=0 -[/card] -[card] -name=Phantom Flock -abilities=flying,phantom -auto=counter(1/1,3) -text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. -mana={3}{W}{W} -type=Creature -subtype=Bird Soldier Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom General -auto=lord(creature[token]|mybattlefield) 1/1 -text=Creature tokens you control get +1/+1. -mana={3}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=3 -[/card] -[card] -name=Phantom Monster -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Phantom Nantuko -abilities=trample,phantom -auto=counter(1/1,2) -auto={T}:counter(1/1,1) -text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. -mana={2}{G} -type=Creature -subtype=Insect Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom Nishoba -abilities=trample,phantom -auto=spiritlink -auto=counter(1/1,7) -text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. -mana={5}{G}{W} -type=Creature -subtype=Cat Beast Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom Nomad -abilities=phantom -auto=counter(1/1,2) -text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. -mana={1}{W} -type=Creature -subtype=Spirit Nomad -power=0 -toughness=0 -[/card] -[card] -name=Phantom Tiger -abilities=phantom -auto=counter(1/1,2) -text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. -mana={2}{G} -type=Creature -subtype=Cat Spirit -power=1 -toughness=0 -[/card] -[card] -name=Phantom Warrior -abilities=unblockable -text=Phantom Warrior is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Illusion Warrior -power=2 -toughness=2 -[/card] -[card] -name=Phantom Whelp -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={1}{U} -type=Creature -subtype=Illusion Hound -power=2 -toughness=2 -[/card] -[card] -name=Phantom Wings -target=creature -auto=flying -auto={S}:moveTo(ownerhand) notatarget(mytgt) -text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phantom Wurm -abilities=phantom -auto=counter(1/1,4) -text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. -mana={4}{G}{G} -type=Creature -subtype=Wurm Spirit -power=2 -toughness=0 -[/card] -[card] -name=Pharika, God of Affliction -abilities=indestructible -auto={B}{G}:target(creature|graveyard) moveto(exile) and!( create(Snake:Creature Snake Enchantment:1/1:deathtouch:black:green) targetcontroller )! -auto=this(variable{golgari}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{golgari}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. -mana={1}{B}{G} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=5 -[/card] -[card] -name=Pharika's Chosen -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={B} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Pharika's Cure -target=creature -auto=Damage:2 -auto=life:2 controller -text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Pharika's Disciple -abilities=deathtouch -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pharika's Mender -auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) -text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. -mana={3}{B}{G} -type=Creature -subtype=Gorgon -power=4 -toughness=3 -[/card] -[card] -name=Phelddagrif -auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) -auto={W}:flying && life:2 opponent -auto={U}:moveTo(ownerhand) && draw:1 opponent -text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. -mana={1}{G}{W}{U} -type=Legendary Creature -subtype=Phelddagrif -power=4 -toughness=4 -[/card] -[card] -name=Phenax, God of Deception -abilities=indestructible -auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) -auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) -text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." -mana={3}{U}{B} -type=Legendary Enchantment Creature -subtype=God -power=4 -toughness=7 -[/card] -[card] -name=Pheres-Band Centaurs -mana={4}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=7 -[/card] -[card] -name=Pheres-Band Raiders -auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller -text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. -mana={5}{G} -type=Creature -subtype=Centaur Warrior -power=5 -toughness=5 -[/card] -[card] -name=Pheres-Band Thunderhoof -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. -mana={4}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=4 -[/card] -[card] -name=Pheres-Band Tromper -auto=@untapped(this):counter(1/1) -text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Pheres-Band Warchief -abilities=vigilance,trample -auto=lord(other Centaur|myBattlefield) 1/1 -auto=lord(other Centaur|myBattlefield) vigilance -auto=lord(other Centaur|myBattlefield) trample -text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Phobian Phantasm -abilities=flying,fear -auto=cumulativeupcost[{B}] sacrifice -text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{B}{B} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Phthisis -auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) -text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{B}{B}{B}{B} -suspend(5)={1}{b} -type=Sorcery -[/card] -[card] -name=Phyresis -target=creature -auto=infect -text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Altar -auto={S(creature|myBattlefield)}:Add{W} -auto={S(creature|myBattlefield)}:Add{U} -auto={S(creature|myBattlefield)}:Add{B} -auto={S(creature|myBattlefield)}:Add{R} -auto={S(creature|myBattlefield)}:Add{G} -text=Sacrifice a creature: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Arena -auto=@each my upkeep:draw:1 -auto=@each my upkeep:life:-1 -text=At the beginning of your upkeep, you draw a card and you lose 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Phyrexian Battleflies -abilities=flying -auto={B}:1/0 limit:2 -text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Phyrexian Bloodstock -auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) -text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Boon -target=creature -auto=teach(creature[black]) 2/1 -auto=teach(creature[-black]) -1/-2 -text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Broodlings -auto={1}{S(creature|myBattlefield)}:counter(1/1,1) -text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. -mana={1}{B}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Crusader -abilities=first strike,infect,protection from red,protection from white -text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={1}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Debaser -abilities=flying -auto={T}{S}:-2/-2 target(other creature) -text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Carrier -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Defiler -auto={T}{S}:-3/-3 target(other creature) -text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Carrier -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Delver -auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) -text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Phyrexian Denouncer -auto={T}{S}:-1/-1 target(other creature) -text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Carrier -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Devourer -auto={l2e}:counter(1/1,storedmanacost) -auto=this(power>=7)while sacrifice -text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Digester -abilities=infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Phyrexian Driver -auto=all(other mercenary|myBattlefield) 1/1 ueot -text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Etchings -auto=cumulativeupcost[{B}] sacrifice -auto=@each my endofturn:draw:counter{0%0.1.Age} controller -auto=@movedTo(this|graveyard) from(battlefield):life:-counter{0%0.1.Age} controller -text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Phyrexian Gargantua -auto=life:-2 -auto=draw:2 -text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Ghoul -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Gremlins -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. -mana={2}{B} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Hulk -mana={6} -type=Artifact Creature -subtype=Golem -power=5 -toughness=4 -[/card] -[card] -name=Phyrexian Hydra -abilities=infect,wilting -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=7 -toughness=7 -[/card] -[card] -name=Phyrexian Infiltrator -auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) -text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) -mana={2}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Ironfoot -auto=doesnotuntap -auto={1}{i}:untap -text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) -mana={3} -type=Snow Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Phyrexian Juggernaut -abilities=infect,mustattack -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. -mana={6} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Lens -auto={L}{T}:Add{W} -auto={L}{T}:Add{U} -auto={L}{T}:Add{B} -auto={L}{T}:Add{R} -auto={L}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Marauder -abilities=cantblock -auto=counter(1/1,X) -auto=attackcost:counter{1%1} -text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. -mana={X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Phyrexian Monitor -auto={B}:regenerate -text={B}: Regenerate Phyrexian Monitor. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Negator -abilities=trample -auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. -mana={2}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Obliterator -abilities=trample -auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent -auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. -mana={B}{B}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Plaguelord -auto={T}{S}:-4/-4 target(other creature) -auto={S(creature|myBattlefield)}:-1/-1 target(creature) -text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Carrier -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Prowler -auto={C(0/0,-1,Fade)}:1/1 -auto=fading:3 -text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Rager -auto=draw:1 -auto=life:-1 -text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Reaper -auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury -text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Reclamation -auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) -text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Phyrexian Scuta -text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. -auto=alternative counter(1/1,2) all(this) -other={3}{B}{L:3} name(Pay Kicker) -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Slayer -abilities=flying -auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury -text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Snowcrusher -abilities=mustattack -auto={1}{i}:1/0 -text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={6} -type=Snow Artifact Creature -subtype=Juggernaut -power=6 -toughness=5 -[/card] -[card] -name=Phyrexian Soulgorger -auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice -text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3} -type=Snow Artifact Creature -subtype=Construct -power=8 -toughness=8 -[/card] -[card] -name=Phyrexian Swarmlord -abilities=infect -auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. -mana={4}{G}{G} -type=Creature -subtype=Insect Horror -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Totem -auto={T}:Add{B} -auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot -auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Tower -auto={T}:Add{1} -auto={T}{S(creature|myBattlefield)}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Phyrexian Tribute -target=artifact -auto=destroy -text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. -mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Phyrexian Tyranny -auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller -text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. -mana={U}{B}{R} -type=Enchantment -[/card] -[card] -name=Phyrexian Unlife -abilities=cantlifelose -auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager -text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Phyrexian Vatmother -abilities=infect -auto=@each my upkeep:alterpoison:1 controller -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=5 -[/card] -[card] -name=Phyrexian Vault -auto={2}{T}{S(creature|myBattlefield)}:draw:1 -text={2}, {T}, Sacrifice a creature: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Walker -mana={0} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Phyrexian War Beast -auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) -auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller -text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. -mana={3} -type=Artifact Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Phyrexia's Core -auto={T}:Add{1} -auto={1}{T}{S(artifact|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. -type=Land -[/card] -[card] -name=Phytoburst -target=creature -auto=5/5 -text=Target creature gets +5/+5 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Phytohydra -abilities=vigor -text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. -mana={2}{G}{W}{W} -type=Creature -subtype=Plant Hydra -power=1 -toughness=1 -[/card] -[card] -name=Phytotitan -autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))! -text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. -mana={4}{G}{G} -type=Creature -subtype=Plant Elemental -power=7 -toughness=2 -[/card] -[card] -name=Pia and Kiran Nalaar -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 -auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) -text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Pia Nalaar -auto=create(Thopter:Artifact Creature Thopter:1/1:flying) -auto={1}{R}:target(creature[artifact]) 1/0 -auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock -text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. -mana={2}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Pianna, Nomad Captain -auto=@combat(attacking) source(this):all(creature[attacking]) 1/1 ueot -text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Pick the Brain -target=opponent -aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( if delirium then transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) and!( if delirium then transforms((,newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!]))) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Pieces of the Puzzle -auto=reveal:5 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) and!( all(*|reveal) moveto(ownergraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Pierce Strider -auto=life:-3 opponent -text=When Pierce Strider enters the battlefield, target opponent loses 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Piety Charm -auto=aslongas(aura|battlefield) choice destroy target(aura) -auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot -auto=choice all(creature|myBattlefield) vigilance ueot -text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Piety -auto=all(creature[blocking]) 0/3 -text=Blocking creatures get +0/+3 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Pilfered Plans -target=player -auto=deplete:3 -auto=draw:2 controller -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Pilgrim of the Fires -abilities=first strike,trample -text=First strike, Trample -mana={7} -type=Artifact Creature -subtype=Golem -power=6 -toughness=4 -[/card] -[card] -name=Pilgrim's Eye -abilities=flying -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Thopter -power=1 -toughness=1 -[/card] -[card] -name=Pili-Pala -abilities=flying -auto={2}{q}:add{g} -auto={2}{q}:add{w} -auto={2}{q}:add{r} -auto={2}{q}:add{u} -auto={2}{q}:add{b} -text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Pillage -target=artifact,land -auto=bury -text=Destroy target artifact or land. It can't be regenerated. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Pillaging Horde -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=5 -toughness=5 -[/card] -[card] -name=Pillar of Flame -target=creature,player -auto=exiledeath -auto=damage:2 -text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={R} -type=Sorcery -[/card] -[card] -name=Pillar of Light -target=creature[toughness>=4] -auto=moveTo(exile) -text=Exile target creature with toughness 4 or greater. -mana={2}{W} -type=Instant -[/card] -[card] -name=Pillar of War -abilities=defender -auto=this(auras >= 1) canattack -text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Pillar Tombs of Aku -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mystored) && life:-5!$ opponent -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent -text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Pillarfield Ox -mana={3}{W} -type=Creature -subtype=Ox -power=2 -toughness=4 -[/card] -[card] -name=Pillory of the Sleepless -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." -mana={1}{B}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pin to the Earth -target=creature -auto=-6/0 -text=Enchant creature -- Enchanted creature gets -6/-0. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pincer Spider -abilities=reach -kicker={3} -auto=kicker counter(1/1,1) -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Pincher Beetles -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Pine Barrens -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. -type=Land -[/card] -[card] -name=Pinecrest Ridge -auto={T}:Add{1} -auto={T}:Add{R} and!( frozen )! -auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Pinion Feast -target=creature[flying]|battlefield -auto=destroy -auto=abliity$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={4}{G} -type=Instant -[/card] -[card] -name=Pinnacle of Rage -target=<2>creature,player -auto=damage:3 -text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Pious Evangel -auto=life:1 -auto=@movedto(creature|mybattlefield):life:1 -auto={2}{T}{S(other *|mybattlefield)}: flip(Wayward Disciple) -text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Pious Kitsune -auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller -auto=@each my upkeep:counter(0/0,1,Devotion) -auto={T}{C(0/0,-1,Devotion)}:life:1 -text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=1 -toughness=2 -[/card] -[card] -name=Pious Warrior -auto=@combatdamaged(this):life:thatmuch controller -text=Whenever Pious Warrior is dealt combat damage, you gain that much life. -mana={3}{W} -type=Creature -subtype=Human Rebel Warrior -power=2 -toughness=3 -[/card] -[card] -name=Piper's Melody -target=creature|mygraveyard -auto=moveTo(ownerlibrary) && shuffle -text=Shuffle any number of target creature cards from your graveyard into your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Piracy Charm -auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot -auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot -auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. -mana={U} -type=Instant -[/card] -[card] -name=Piranha Marsh -auto=tap(noevent) -auto=life:-1 opponent -auto={T}:Add{B} -text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Pirate Ship -abilities=islandhome -auto={T}:damage:1 target(creature,player) -text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=4 -toughness=3 -[/card] -[card] -name=Piston Sledge -auto=aslongas(parents) rehook target(creature|mybattlefield) <1 -auto=teach(creature) 3/1 -auto={S(artifact|mybattlefield)}:equip -text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Pistus Strike -target=creature[flying] -auto=destroy -auto=alterpoison:1 targetcontroller -text=Destroy target creature with flying. its controller gets a poison counter. -mana={2}{G} -type=Instant -[/card] -[card] -name=Pit Fight -target=creature|mybattlefield -auto=transforms((,newability[target(creature) dynamicability])) ueot -text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) -mana={1}{RG} -type=Instant -[/card] -[card] -name=Pit Imp -abilities=flying -auto={B}:1/0 limit:2 -text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Imp -power=0 -toughness=1 -[/card] -[card] -name=Pit Keeper -auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot -text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Pit Raptor -abilities=flying,first strike -auto=upcost[{2}{B}{B}] sacrifice -text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. -mana={2}{B}{B} -type=Creature -subtype=Bird Mercenary -power=4 -toughness=3 -[/card] -[card] -name=Pit Scorpion -abilities=poisontoxic -text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={2}{B} -type=Creature -subtype=Scorpion -power=1 -toughness=1 -[/card] -[card] -name=Pit Spawn -abilities=first strike -auto=upcost[{B}{B}] sacrifice -auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) -text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Pit Trap -auto={2}{T}{S}:bury target(other creature[-flying;attacking]) -text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. -mana={2} -type=Artifact -[/card] -[card] -name=Pitchburn Devils -auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) -text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Pitfall Trap -target=creature[attacking;-flying] -auto=destroy -other={W} -otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 -text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. -mana={2}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Pith Driller -auto=counter(-1/-1,1) target(creature) -text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. -mana={4}{p(B)} -color=black -type=Artifact Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Pitiless Horde -other={2}{B}{B} name(Dash) -auto=@each my upkeep:life:-2 controller -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Orc Berserker -power=5 -toughness=3 -[/card] -[card] -name=Pixie Queen -abilities=flying -auto={G}{G}{G}{T}:flying target(creature) -text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Plagiarize -target=opponent -auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot -text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Plague Beetle -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plague Boiler -auto={1}{B}{G}:counter(0/0,-1,Plague) -auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice -auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice -text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Plague Dogs -auto={2}{S}:draw:1 -auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot -text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=3 -[/card] -[card] -name=Plague Fiend -auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot -text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plague Myr -abilities=infect -auto={T}:Add{1} -text=Infect -- {T}:Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Plague Rats -anyzone=allmyname/allmyname cdaactive -text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. -mana={2}{B} -type=Creature -subtype=Rat -power=* -toughness=* -[/card] -[card] -name=Plague Sliver -auto=lord(sliver) transforms((,newabililty[@each my upkeep:damage:1 controller])) -text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." -mana={2}{B}{B} -type=Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Plague Spitter -auto=@each my upkeep:damage:1 all(creature,player) -auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player) -text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Plague Spores -target=creature[-black] -auto=bury -auto=bury target(land) -restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 -text=Destroy target nonblack creature and target land. They can't be regenerated. -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Plague Stinger -abilities=flying,infect -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -mana={1}{B} -type=Creature -subtype=Insect Horror -power=1 -toughness=1 -[/card] -[card] -name=Plague Wind -auto=bury all(creature|opponentBattlefield) -text=Destroy all creatures you don't control. They can't be regenerated. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=Plague Witch -auto={B}{T}{D(*|myhand)}:-1/-1 target(creature) -text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Plaguebearer -auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) -auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) -auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) -auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) -auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) -auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) -auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) -auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) -auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) -auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) -auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) -auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) -auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) -auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) -auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) -auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) -auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) -text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Plagued Rusalka -auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) -text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Plaguemaw Beast -auto={T}{S(creature|mybattlefield)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text={T}, Sacrifice a creature: Proliferate. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Plains -text=W -type=Basic Land -subtype=Plains -[/card] -[card] -name=Planar Birth -auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) -auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) -text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Planar Bridge -aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) -auto={8}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Planar Cleansing -auto=destroy all(*[-land]) -text=Destroy all nonland permanents. -mana={3}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Planar Collapse -auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury -auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice -text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Planar Despair -auto=aslongas(swamp|myBattlefield) all(creature) -1/-1 -auto=aslongas(mountain|myBattlefield) all(creature) -1/-1 -auto=aslongas(forest|myBattlefield) all(creature) -1/-1 -auto=aslongas(plains|myBattlefield) all(creature) -1/-1 -auto=aslongas(island|myBattlefield) all(creature) -1/-1 -text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Planar Gate -auto=lord(creature|mycastingzone) altercost(colorless,-2) -text=Creature spells you cast cost up to {2} less to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Planar Guide -auto={3}{W}{E}:(blink)ueot all(creature) -text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Planar Outburst -auto=destroy all(creature[-land]|battlefield) -other={5}{W}{W}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Planar Portal -abilities=hiddenface -aicode=activate moveTo(myhand) target(*|mylibrary) -auto={6}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={6} -type=Artifact -[/card] -[card] -name=Planar Void -auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) -text=Whenever another card is put into a graveyard from anywhere, exile that card. -mana={B} -type=Enchantment -[/card] -[card] -name=Plant Elemental -auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. -mana={1}{G} -type=Creature -subtype=Plant Elemental -power=3 -toughness=4 -[/card] -[card] -name=Plasma Elemental -abilities=unblockable -text=Plasma Elemental is unblockable. -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Plateau -type=Land -subtype=Mountain Plains -[/card] -[card] -name=Plated Crusher -abilities=opponentshroud,trample -text=Trample, hexproof -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Plated Geopede -abilities=first strike -auto=@movedTo(land|myBattlefield):2/2 ueot -text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plated Rootwalla -auto={2}{G}:3/3 limit:1 -text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. -mana={4}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Plated Seastrider -mana={U}{U} -type=Creature -subtype=Beast -power=1 -toughness=4 -[/card] -[card] -name=Plated Slagwurm -abilities=opponentshroud -text=Plated Slagwurm can't be the target of spells or abilities your opponents control. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=8 -toughness=8 -[/card] -[card] -name=Plated Sliver -auto=lord(sliver) 0/1 -text=All Sliver creatures get +0/+1. -mana={W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Plated Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={4}{G} -type=Creature -subtype=Spider -power=4 -toughness=4 -[/card] -[card] -name=Plated Wurm -mana={4}{G} -type=Creature -subtype=Wurm -power=4 -toughness=5 -[/card] -[card] -name=Platinum Angel -abilities=flying,cantlose -text=Flying -- You can't lose the game and your opponents can't win the game. -mana={7} -type=Artifact Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Platinum Emperion -abilities=cantchangelife -mana={8} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) -[/card] -[card] -name=Plaxcaster Frogling -auto=counter(1/1,3) -auto={2}:shroud target(creature[counter{1/1.1}]) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={1}{G}{U} -type=Creature -subtype=Frog Mutant -power=0 -toughness=0 -[/card] -[card] -name=Plaxmanta -abilities=flash -auto=all(creature|myBattlefield) shroud ueot -auto=ifnot spent({G}) then sacrifice -text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. -mana={1}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Plea for Guidance -aicode=activate target(enchantment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Pledge of Loyalty -abilities=auraward -target=creature -auto=aslongas(*[red]|mybattlefield) protection from red -auto=aslongas(*[green]|mybattlefield) protection from green -auto=aslongas(*[blue]|mybattlefield) protection from blue -auto=aslongas(*[black]|mybattlefield) protection from black -auto=aslongas(*[white]|mybattlefield) protection from white -text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Plover Knights -abilities=flying,first strike -text=Flying, first strike -mana={3}{W}{W} -type=Creature -subtype=Kithkin Knight -power=3 -toughness=3 -[/card] -[card] -name=Plow Under -target=<2>land -auto=moveTo(ownerlibrary) -text=Put two target lands on top of their owners' libraries. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Plumes of Peace -target=creature -auto=doesnotuntap -autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Plumeveil -abilities=flash,flying,defender -text=Flash -- Defender, flying -mana={WU}{WU}{WU} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Plummet -target=creature[flying] -auto=destroy -text=Destroy target creature with flying. -mana={G}{1} -type=Instant -[/card] -[card] -name=Plunder -auto=target(*[land;artifact]) destroy -text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{R} -suspend(4)={1}{r} -type=Sorcery -[/card] -[card] -name=Poison Arrow -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Destroy target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Poison the Well -target=Land -auto=Damage:2 targetController -auto=destroy -text=Destroy target land. Poison the Well deals 2 damage to that land's controller. -mana={2}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Poisonbelly Ogre -auto=@movedTo(other creature|myBattlefield):life:-1 controller -auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent -text=Whenever another creature enters the battlefield, its controller loses 1 life. -mana={4}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Polar Kraken -abilities=trample -auto=tap(noevent) -auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice -text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={8}{U}{U}{U} -type=Creature -subtype=Kraken -power=11 -toughness=11 -[/card] -[card] -name=Polis Crusher -abilities=Trample -auto=protection from(enchantment) -auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever -text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. -mana={2}{R}{G} -type=Creature -subtype=Cyclops -power=4 -toughness=4 -[/card] -[card] -name=Pollenbright Wings -target=creature -auto=flying -auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch -text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. -mana={4}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Polluted Bonds -auto=@movedTo(land|opponentBattlefield):life:-2 opponent -auto=@movedTo(land|opponentBattlefield):life:2 controller -text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Polluted Dead -auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) -text=When Polluted Dead dies, destroy target land. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Polluted Delta -aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Polluted Mire -auto=tap(noevent) -auto={T}:Add{B} -autohand=__CYCLING__({2}) -text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Polymorph -target=creature -auto=bury -auto=transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot -text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Ponder -aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && choice draw:1 -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend -text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Pongify -target=creature -auto=bury && token(Ape,creature,3/3,green) targetcontroller -text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. -mana={U} -type=Instant -[/card] -[card] -name=Pontiff of Blight -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=7 -[/card] -[card] -name=Ponyback Brigade -auto=token(Goblin,Creature Goblin,1/1, haste, red) *3 -facedown={3} -autofacedown={2}{R}{W}{B}:morph -autofaceup=token(Goblin,Creature Goblin,1/1, haste, red) *3 -text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{R}{W}{B} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Pooling Venom -target=land -auto=@tapped(mytgt):life:-2 targetController -auto={3}{B}:destroy -text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Porcelain Legionnaire -abilities=first strike -text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike -color=white -mana={2}{p(W)} -type=Artifact Creature -subtype=Soldier -power=3 -toughness=1 -[/card] -[card] -name=Pore Over the Pages -auto=draw:3 controller -auto=untap target(land|mybattlefield) -auto=ability$!reject target(*|myhand)!$ controller -text=Draw three cards, untap up to two lands, then discard a card. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Porphyry Nodes -auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) -text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. -mana={W} -type=Enchantment -[/card] -[card] -name=Port Inspector -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=@combat(blocked,turnlimited) source(this):name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Port Town -auto=aslongas(island,plains|myhand) tap(noevent) <1 -auto={T}:add{W} -auto={T}:add{U} -text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Portcullis -auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc -text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Portent of Betrayal -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Portent -target=player -aicode=activate moveto(ownerlibrary) target(*[zpos<=3]|targetedpersonslibrary) -auto=name(look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend -auto=@next upkeep:draw:1 controller -text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Sorcery -[/card] -[card] -name=Possessed Aven -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Barbarian -abilities=first strike -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 -text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Centaur -abilities=trample -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 -text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." -mana={2}{G}{G} -type=Creature -subtype=Centaur Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Nomad -abilities=vigilance -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." -mana={2}{W}{W} -type=Creature -subtype=Human Nomad Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Portal -auto=replacedraw ability$!name(skip draw) donothing!$ controller -auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent -auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent -text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. -mana={8} -type=Artifact -[/card] -[card] -name=Possessed Skaab -auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) -auto=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. -mana={3}{U}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Poultice Sliver -auto=lord(sliver) {2}{T}:regenerate target(sliver) -text=All Slivers have "{2}, {T}: Regenerate target Sliver." -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Pouncing Jaguar -auto=upcost[{G};next upkeep] sacrifice -text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Pouncing Kavu -abilities=first strike -kicker={2}{R} -auto=kicker counter(1/1,2) -auto=kicker haste -text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Pouncing Wurm -kicker={2}{G} -auto=kicker haste -auto=kicker counter(1/1,3) -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. -mana={3}{G} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Powder Keg -auto=@each my upkeep:may counter(0/0,1,Fuse) -auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) -auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) -auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) -auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) -auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) -auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) -auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) -auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) -auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) -auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) -auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) -auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) -auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) -auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) -auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) -auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) -auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) -text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. -mana={2} -type=Artifact -[/card] -[card] -name=Power Armor -auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot -text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={4} -type=Artifact -[/card] -[card] -name=Power Leak -target=enchantment -alias=1215 -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Power Matrix -auto={T}:1/1 && flying && first strike && trample target(creature) -text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Power of Fire -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Power Taint -auto=teach(creature) upcost[{2}] life:-2 controller -autohand=__CYCLING__({2}) -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Powerstone Minefield -auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 -auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 -text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. -mana={2}{R}{W} -type=Enchantment -[/card] -[card] -name=Pradesh Gypsies -auto={1}{G}{T}:-2/0 target(creature) -text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Praetor's Counsel -auto=moveTo(exile) -auto=moveTo(myhand) all(*|mygraveyard) -autoexile=lord(*|myBattlefield) nomaxhand -text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Prahv, Spires of Order -auto={T}:add{1} -auto={4}{W}{U}{T}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. -type=Land -[/card] -[card] -name=Prairie Stream -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Plains Island -[/card] -[card] -name=Prakhata Club Security -mana={3}{B} -type=Creature -subtype=Aetherborn Warrior -power=3 -toughness=4 -[/card] -[card] -name=Prakhata Pillar-Bug -auto={B}:lifelink -text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={3} -type=Artifact Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Precinct Captain -auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) -abilities=first strike -text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Precise Strike -target=creature -auto=1/0 ueot -auto=first strike ueot -text=Target creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Precognition -aicode=activate choice bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) -auto=@each my upkeep:may target(opponent) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Predator Dragon -abilities=flying,haste -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Predator Ooze -abilities=indestructible -auto=@combat(attacking) source(this):counter(1/1,1) -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze -mana={G}{G}{G} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Predator, Flagship -auto={2}:flying target(creature) -auto={5}{T}:destroy target(creature[flying]) -text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Predator's Gambit -target=creature -auto=2/1 -auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) -text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Predator's Howl -auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) -auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 -text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid -- Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Predator's Rapport -target=creature|mybattlefield -auto=life:power controller && life:toughness controller -text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. -mana={2}{G} -type=Instant -[/card] -[card] -name=Predator's Strike -target=creature -auto=trample -auto=3/3 -text=Target creature gets +3/+3 and gains trample until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Predatory Advantage -auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller -text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. -mana={3}{R}{G} -type=Enchantment -[/card] -[card] -name=Predatory Hunger -target=creature -auto=@movedTo(creature|opponentstack):counter(1/1,1) -text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Predatory Nightstalker -auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Predatory Rampage -auto=all(creature|mybattlefield) 3/3 ueot -auto=all(creature|opponentbattlefield) mustblock ueot -text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Predatory Sliver -auto=lord(sliver|mybattlefield) 1/1 -text=All Sliver creatures you control get +1/+1. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Predatory Urge -target=creature -auto=transforms((,newability[{T}:target(creature) dynamicability])) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Preeminent Captain -abilities=First Strike -auto=@combat(attacking) source(this):target(creature[soldier]|myhand) ninjutsu -text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Preemptive Strike -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Preordain -aicode=activate draw:1 -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Prescient Chimera -abilities=flying -auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U}{U} -type=Creature -subtype=Chimera -power=3 -toughness=4 -[/card] -[card] -name=Presence of Gond -target=creature -auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) -text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Presence of the Master -auto=@movedTo(enchantment|stack):choice fizzle all(enchantment|stack) -text=Whenever a player casts an enchantment spell, counter it. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Presence of the Wise -auto=life:twicetype:*:myhand controller -text=You gain 2 life for each card in your hand. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Press for Answers -target=creature -auto=freeze -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Press into Service -target=creature|battlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=target(creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Press the Advantage -target=creature|battlefield -auto=2/2 ueot -auto=trample ueot -text=Up to two target creatures each get +2/+2 and gain trample until end of turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Pressure Point -target=creature -auto=tap -auto=draw:1 controller -text=Tap target creature. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Pretender's Claim -target=creature -auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) -text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prey Upon -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control fights target creature you don't control. -mana={G} -type=Sorcery -[/card] -[card] -name=Prey's Vengeance -target=creature -auto=2/2 -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={G} -type=Instant -[/card] -[card] -name=Preyseizer Dragon -abilities=flying -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto=@combat(attacking) source(this):target(creature,player) dynamicability -text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Price of Glory -auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) -text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Price of Knowledge -abilities=nomaxhand,oppnomaxhand -auto=@each opponent upkeep:damage:type:*:opponenthand opponent -text=Players have no maximum hand size. -- At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. -mana={6}{B} -type=Enchantment -[/card] -[card] -name=Price of Progress -auto=damage:twicetype:land[-basic]:mybattlefield controller -auto=damage:twicetype:land[-basic]:opponentbattlefield opponent -text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. -mana={1}{R} -type=Instant -[/card] -[card] -name=Prickleboar -auto=this(variable{controllerturn}) 2/0 -auto=this(variable{controllerturn}) first strike -text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) -mana={4}{R} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Prickly Boggart -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Pride Guardian -abilities=defender -auto=@combat(blocking) source(this):life:3 controller -text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. -mana={W} -type=Creature -subtype=Cat Monk -power=0 -toughness=3 -[/card] -[card] -name=Pride of Lions -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Pride of Lions assign its combat damage as though it weren't blocked. -mana={3}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=4 -[/card] -[card] -name=Pride of the Clouds -abilities=flying -auto=foreach(other creature[flying]) 1/1 -autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly -text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) -mana={W}{U} -type=Creature -subtype=Elemental Cat -power=1 -toughness=1 -[/card] -[card] -name=Priest of Gix -auto=add{B}{B}{B} -text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Cleric Minion -power=2 -toughness=1 -[/card] -[card] -name=Priest of Iroas -auto={3}{W}{S}:destroy target(other enchantment) -text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. -mana={R} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Priest of the Blood Rite -auto=choice token(Demon,Creature Demon,5/5,flying,black) controller -auto=@each my upkeep:life:-2 controller -text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. -mana={3}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Priest of Titania -auto={T}:foreach(elf) add{G} -text={T}: Add {G} to your mana pool for each Elf on the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Priest of Urabrask -auto=Add{R}{R}{R} -text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Priest of Yawgmoth -auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} -text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Priests of Norn -abilities=infect,vigilance -text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={2}{W} -type=Creature -subtype=Cleric -power=1 -toughness=4 -[/card] -[card] -name=Primal Bellow -target=creature -auto=foreach(forest|myBattlefield) 1/1 -text=Target creature gets +1/+1 until end of turn for each Forest you control. -mana={G} -type=Instant -[/card] -[card] -name=Primal Boost -target=creature -auto=4/4 -autohand={2}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may 1/1 target(creature) ueot -text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Primal Clay -auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever -auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever -auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever -text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. -mana={4} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Primal Cocoon -target=creature -auto=@each my upkeep:counter(1/1,1) -auto=@combat(attacking) source(mytgt):sacrifice all(this) -auto=@combat(blocking) source(mytgt):sacrifice all(this) -text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primal Druid -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=3 -[/card] -[card] -name=Primal Forcemage -auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot -text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Primal Frenzy -target=Creature -auto=trample -text=Enchant creature -- Enchanted creature has trample. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primal Growth -aicode=activate transforms((,newability[ifnot paid(alternative) then target(land[basic]|mylibrary) moveto(mybattlefield)],newability[if paid(alternative) then target(<2>land[basic]|mylibrary) moveto(mybattlefield)])) ueot -auto=ifnot paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. -mana={2}{G} -other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Primal Huntbeast -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Primal Order -auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller -auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Primal Plasma -auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever -auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever -auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever -text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. -mana={3}{U} -type=Creature -subtype=Elemental Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Primal Rage -auto=lord(creature|myBattlefield) trample -text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Primal Surge -auto=reveal:1 optionone name(may put in play) target(*[-instant;-sorcery]|reveal) moveto(myexile) and!(moveto(ownerbattlefield))! forever optiononeend optiontwo all(*|reveal) moveto(myexile) optiontwoend repeat revealend -text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. -mana={8}{G}{G} -type=Sorcery -[/card] -[card] -name=Primal Visitation -target=creature -auto=3/3 -auto=haste -text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. -mana={3}{R}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primalcrux -abilities=trample -anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive -text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. -mana={G}{G}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Prime Speaker Zegana -auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power -text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. -mana={2}{G}{G}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Primeval Bounty -auto=@movedTo(creature|mystack):token(Beast,Creature Beast,3/3,green) controller -auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) -auto=@movedTo(land|myBattlefield):life:3 controller -text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Primeval Force -auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 -auto=choice name(sacrifice this) sacrifice all(this) -text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. -mana={2}{G}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Primeval Light -target=player -auto=destroy all(enchantment|targetedpersonsbattlefield) -text=Destroy all enchantments target player controls. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Primeval Protector -anyzone=foreach(creature|opponentbattlefield) changecost(colorless:-1) forcedalive -auto=counter(1/1,1) all(other creature|mybattlefield) -text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. -mana={10}{G} -type=Creature -subtype=Avatar -power=10 -toughness=10 -[/card] -[card] -name=Primeval Shambler -auto={B}:1/1 -text={B}: Primeval Shambler gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Horror Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Primeval Titan -abilities=trample -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Primoc Escapee -abilities=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={6}{U} -type=Creature -subtype=Bird Beast -power=4 -toughness=4 -[/card] -[card] -name=Primordial Hydra -auto=counter(1/1,X) -auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) -auto=this(counter{1/1.10}) trample -text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Primordial Sage -auto=@movedTo(creature|mystack):may draw:1 -text=Whenever you cast a creature spell, you may draw a card. -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Princess Lucrezia -auto={T}:Add{U} -text={T}: Add {U} to your mana pool. -mana={3}{U}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=4 -[/card] -[card] -name=Prism Array -auto=counter(0/0,converge,crystal) -auto={c(0/0,-1,crystal)}:tap target(creature) -auto={W}{U}{B}{R}{G}:scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Prism Ring -auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend -text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Prismatic Boon -target=creature -auto=choice name(white) protection from white -auto=choice name(blue) protection from blue -auto=choice name(black) protection from black -auto=choice name(red) protection from red -auto=choice name(green) protection from green -text=X target creatures gain protection from the color of your choice until end of turn. -mana={X}{W}{U} -type=Instant -[/card] -[card] -name=Prismatic Geoscope -auto=tap(noevent) -auto={T}:name(add mana) thisforeach(variable{pbasiclandtypes}>0) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. -mana={5} -type=Artifact -[/card] -[card] -name=Prismatic Lace -target=* -auto=choice name(white) becomes(,white) forever -auto=choice name(blue) becomes(,blue) forever -auto=choice name(black) becomes(,black) forever -auto=choice name(red) becomes(,red) forever -auto=choice name(green) becomes(,green) forever -auto=choice name(white & blue) becomes(,white,blue) forever -auto=choice name(blue & black) becomes(,black,blue) forever -auto=choice name(black & red) becomes(,black,red) forever -auto=choice name(red & green) becomes(,red,green) forever -auto=choice name(green & white) becomes(,white,green) forever -auto=choice name(white & black) becomes(,white,black) forever -auto=choice name(blue & red) becomes(,red,blue) forever -auto=choice name(black & green) becomes(,black,green) forever -auto=choice name(red & white) becomes(,white,red) forever -auto=choice name(green & blue) becomes(,green,blue) forever -auto=choice name(green & white & blue) becomes(,green,white,blue) forever -auto=choice name(white & blue & black) becomes(,black,white,blue) forever -auto=choice name(blue & black & red) becomes(,black,red,blue) forever -auto=choice name(black & red & green) becomes(,green,black,red) forever -auto=choice name(red & green & white) becomes(,green,white,red) forever -auto=choice name(white & black & green) becomes(,green,white,black) forever -auto=choice name(blue & red & white) becomes(,red,white,blue) forever -auto=choice name(black & green & blue) becomes(,green,black,blue) forever -auto=choice name(red & white & black) becomes(,black,white,red) forever -auto=choice name(green & blue & red) becomes(,green,red,blue) forever -auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever -auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever -auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever -auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever -auto=choice name(all colors) becomes(,white,red,blue,black,green) forever -text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Prismatic Lens -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Prismatic Omen -auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) -text=Lands you control are every basic land type in addition to their other types. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Prismatic Strands -auto=chooseacolor preventAllDamage from(*[chosencolor]) chooseend -flashback={T(creature[white]|mybattlefield)} -text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Prismatic Ward -target=creature -auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) -auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) -auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) -auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) -auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) -text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prismwake Merrow -abilities=flash -auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller -text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Prison Barricade -abilities=defender -kicker={1}{W} -auto=kicker counter(1/1,1) -auto=kicker canattack -text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." -mana={1}{W} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Prison Term -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pristine Angel -abilities=flying -auto=this(untapped) protection from white -auto=this(untapped) protection from blue -auto=this(untapped) protection from black -auto=this(untapped) protection from red -auto=this(untapped) protection from green -auto=this(untapped) protection from(artifact) -auto=@movedTo(*|mystack):may untap -text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Pristine Skywise -abilities=flying -auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend -auto=@movedto(*[-creature]|mystack):untap -text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. -mana={4}{W}{U} -type=Creature -subtype=Dragon -power=6 -toughness=4 -[/card] -[card] -name=Pristine Talisman -auto={T}:add{1} and!( life:1 )! -text={T}: Add {1} to your mana pool.You gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Private Research -target=creature -auto=@each my upkeep:may counter(0/0,1,Page) all(this) -auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller -text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Privileged Position -auto=lord(other *|mybattlefield) opponentshroud -text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. -mana={2}{GW}{GW}{GW} -type=Enchantment -[/card] -[card] -name=Prized Amalgam -autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) -autograveyard=@movedto(other creature|mystack) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) -text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. -mana={1}{U}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Prized Elephant -auto=aslongas(forest|mybattlefield) 1/1 -auto={G}:trample ueot -text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{W} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Prized Unicorn -abilities=lure -text=All creatures able to block Prized Unicorn do so. -mana={3}{G} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Prizefighter Construct -mana={5} -type=Artifact Creature -subtype=Construct -power=6 -toughness=2 -[/card] -[card] -name=Probe -auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller -kicker={1}{B} -auto=kicker target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Processor Assault -abilities=devoid -target=creature -auto=damage:5 -text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. -mana={1}{R}{s2g(*|opponentexile)} -type=Sorcery -[/card] -[card] -name=Proclamation of Rebirth -target=creature[manacost<=1]|mygraveyard -auto=moveTo(myBattlefield) -autohand={5}{W}:moveTo(myhand) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly -text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Prodigal Pyromancer -auto={T}:damage:1 target(creature,player) -text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Prodigal Sorcerer -auto={T}:damage:1 target(creature,player) -text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Profane Memento -auto=@movedto(creature|opponentgraveyard):life:1 controller -text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Profane Prayers -target=creature,player -auto=damage:type:cleric:battlefield -auto=life:type:cleric:battlefield controller -text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Profound Journey -target=*[-instant;-sorcery]|mygraveyard -auto=moveto(ownerbattlefield) -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Progenitor Mimic -auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )! -text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." -mana={4}{G}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Progenitus -abilities=shufflelibrarydeath -auto=protection from(*) -text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. -mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} -type=Legendary Creature -subtype=Hydra Avatar -power=10 -toughness=10 -[/card] -[card] -name=Prognostic Sphinx -abilities=flying -auto={D(*|myhand)}:opponentshroud && tap -auto=@combat(attacking) source(this):scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=5 -[/card] -[card] -name=Promise of Bunrei -auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 -auto=@movedto(graveyard) from(creature|myBattlefield):bury -text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Promise of Power -other={6}{B}{B}{B} name(Entwine) -auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) -auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller -text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) -mana={2}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Promised Kannushi -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) -text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Propaganda -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Propeller Pioneer -abilities=flying -auto=_FABRICATE_(1) -text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={3}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Proper Burial -auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability -text=Whenever a creature you control dies, you gain life equal to that creature's toughness. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Prophecy -target=opponent -aicode=activate target(*[zpos=1]|targetedpersonslibrary) moveto(ownerlibrary) and!(if cantargetcard(land|*) then life:1 controller)! -auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(put back) target(land|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[life:1 opponent])) oneshot )! optiononeend optiontwo name(put back) target(*[-land]|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle])) oneshot )! optiontwoend revealend -auto=@next upkeep:draw:1 controller -text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. -mana={W} -type=Sorcery -[/card] -[card] -name=Prophet of Distortion -auto={3}{c}:draw:1 -text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) -mana={U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Prophet of Kruphix -auto=@each opponent untap:untap all(creature,land|mybattlefield) -auto=lord(creature|myhand) flash -text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. -mana={3}{G}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Prophetic Bolt -target=creature,player -auto=damage:4 -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Prophetic Flamespeaker -abilities=double strike,trample -auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=3 -[/card] -[card] -name=Prophetic Prism -auto=draw:1 -auto={1}{T}:add{W} -auto={1}{T}:add{U} -auto={1}{T}:add{B} -auto={1}{T}:add{R} -auto={1}{T}:add{G} -text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Prophetic Ravings -target=creature -auto=teach(creature) {t}{d(*|myhand)}:draw:1 -text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prosperity -auto=Draw:X controller -auto=Draw:X opponent -text=Each player draws X cards. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Prossh, Skyraider of Kher -abilities=flying -auto=thisforeach(variable{manacost}>0) token(Kobolds of Kher Keep,Creature Kobold,0/1,Red) -auto={S(other creature|mybattlefield)}:1/0 ueot -text=Flying -- When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. -- Sacrifice another creature: Prossh gets +1/+0 until end of turn. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Protean Hydra -abilities=hydra -auto=counter(1/1,X) -auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) -text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. -mana={X}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Protective Bubble -target=creature -auto=unblockable -auto=shroud -text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Proteus Machine -facedown={3} -autofacedown={0}:morph -autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend -text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) -mana={3} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Proteus Staff -auto={2}{u}{t}:target(creature) transforms((,newability[bottomoflibrary],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Put in play) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) oneshot assorcery -text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. -mana={3} -type=Artifact -[/card] -[card] -name=Protomatter Powder -auto={4}{W}{T}{S}:moveTo(myBattlefield) target(other artifact|mygraveyard) -text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. -mana={2}{U} -type=Artifact -[/card] -[card] -name=Provoke -target=creature|opponentbattlefield -auto=untap -auto=mustblock ueot -auto=draw:1 controller -text=Untap target creature you don't control. That creature blocks this turn if able. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Prowess of the Fair -auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) -text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={1}{B} -type=Tribal Enchantment -subtype=Elf -[/card] -[card] -name=Prowler's Helm -auto={2}:equip -auto=teach(creature) cantBeBlockedBy(creature[-wall]) -text=Equipped creature can't be blocked except by Walls. -- Equip {2}. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Prowling Nightstalker -auto=cantbeblockedby(creature[-black]) -text=Prowling Nightstalker can't be blocked except by black creatures. -mana={3}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Prying Questions -target=opponent -auto=life:-3 targetedplayer -auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer -text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Psionic Blast -target=creature,player -auto=damage:4 && damage:2 controller -text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. -mana={2}{U} -type=Instant -[/card] -[card] -name=Psionic Entity -auto={T}:damage:2 target(creature,player) && damage:3 all(this) -text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. -mana={4}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Psionic Gift -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psionic Sliver -auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) -text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." -mana={4}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Psychatog -auto={D(*|myhand)}:1/1 -auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 -text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. -mana={1}{U}{B} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Psychic Allergy -auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice -auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend -text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Psychic Barrier -target=creature|stack -auto=fizzle -auto=life:-1 targetcontroller -text=Counter target creature spell. Its controller loses 1 life. -mana={U}{U} -type=Instant -[/card] -[card] -name=Psychic Drain -target=player -auto=deplete:x targetedplayer -auto=life:x controller -text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Psychic Membrane -abilities=defender -auto=@combat(blocking) source(this):may draw:1 -text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. -mana={2}{U} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Psychic Overload -target=*|battlefield -auto=tap -auto=teach(*) doesnotuntap -auto=teach(*) {D(*|myhand)}{D(*|myhand)}:untap -text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Possession -target=opponent -auto=phasealter(remove,draw,controller) -auto=@drawn(targetedplayer):may draw:1 controller -text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Purge -target=creature,player -auto=damage:1 -autograveyard=while(restriction{discardbyopponent}) life:-5 opponent -autoexile=while(restriction{discardbyopponent}) life:-5 opponent -text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. -mana={U} -type=Sorcery -[/card] -[card] -name=Psychic Spear -target=player -aicode=activate reject notatarget(*[spirit;arcane]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[spirit;arcane]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Psychic Spiral -target=player -auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle -text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. -mana={4}{U} -type=Instant -[/card] -[card] -name=Psychic Strike -target=*|stack -auto=fizzle && deplete:2 targetcontroller -text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Psychic Trance -auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) -text=Until end of turn, Wizards you control gain "{T}: Counter target spell." -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Psychic Venom -target=land -auto=@tapped(mytgt):damage:2 targetController -text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Vortex -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) -auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) && reject all(*|myhand) -text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Psychosis Crawler -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@drawof(player):life:-1 opponent -text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. -mana={5} -type=Artifact Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Psychotic Fury -target=creature[multicolor] -auto=double strike -auto=draw:1 controller -text=Target multicolored creature gains double strike until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Psychotic Haze -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=damage:1 all(creature,player) -text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Psychotrope Thallid -text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. -mana={2}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={1}{S(saproling|myBattlefield)}:draw:1 -power=1 -toughness=1 -[/card] -[card] -name=Pteron Ghost -abilities=flying -auto={S}:regenerate target(other artifact) -text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Public Execution -target=creature|opponentbattlefield -auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot -text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. -mana={5}{B} -type=Instant -[/card] -[card] -name=Puffer Extract -auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot -text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. -mana={5} -type=Artifact -[/card] -[card] -name=Pull Under -target=creature -auto=-5/-5 -text=Target creature gets -5/-5 until end of turn. -mana={5}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pulmonic Sliver -auto=lord(sliver) flying -auto=lord(sliver) transforms((,newability[librarydeath])) -text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." -mana={3}{W}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Pulsating Illusion -abilities=flying -auto={D(*|myhand)}:4/4 limit:1 -text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. -mana={4}{U} -type=Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Pulse of Murasa -target=creature,land|graveyard -auto=moveto(ownerhand) -auto=life:6 controller -text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Pulse of the Dross -target=player -auto=Reveal:3 revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend afterrevealed if type(*|myhand)~lessthan~type(*|opponenthand) then moveto(myhand) afterrevealedend revealend -text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Pulse of the Fields -auto=life:4 controller -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) -text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Pulse of the Forge -target=player -auto=damage:4 -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) -text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Pulse of the Grid -auto=draw:2 controller -auto=target(*|myhand) reject -auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) -text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Pulse of the Tangle -auto=token(Beast,Creature Beast,3/3,green) -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) -text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Pulse Tracker -auto=@combat(attacking) source(this):life:-1 opponent -text=Whenever Pulse Tracker attacks, each opponent loses 1 life. -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Pulsemage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) -text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Pulverize -auto=destroy all(artifact) -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Puncture Blast -abilities=wither -target=creature,player -auto=damage:3 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Puncture Bolt -target=creature -auto=damage:1 -auto=counter(-1/-1) -text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Puncturing Light -target=creature[attacking;blocking;power<4] -auto=destroy -text=Destroy target attacking or blocking creature with power 3 or less. -mana={1}{W} -type=Instant -[/card] -[card] -name=Punish Ignorance -target=*|stack -auto=fizzle -auto=life:-3 opponent -auto=life:3 controller -text=Counter target spell. Its controller loses 3 life and you gain 3 life. -mana={W}{U}{U}{B} -type=Instant -[/card] -[card] -name=Punish the Enemy -target=creature -auto=damage:3 -auto=damage:3 target(player) -text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. -mana={4}{R} -type=Instant -[/card] -[card] -name=Punishing Fire -target=creature,player -auto=damage:2 -autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) -text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. -mana={1}{R} -type=Instant -[/card] -[card] -name=Puppet Conjurer -auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) -auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) -text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. -mana={1}{B} -type=Artifact Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Puppet Strings -auto={2}{T}:tap target(creature) -auto={2}{T}:untap target(creature) -text={2}, {T}: You may tap or untap target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Puppeteer Clique -abilities=flying,persist -auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) -text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{B}{B} -type=Creature -subtype=Faerie Wizard -power=3 -toughness=2 -[/card] -[card] -name=Puppeteer -auto={U}{T}:tap target(creature) -auto={U}{T}:untap target(creature) -text={U}, {T}: You may tap or untap target creature. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Puppet's Verdict -auto=flipacoin winability destroy all(creature[power<=2]) winabilityend loseability destroy all(creature[power>=3]) loseabilityend flipend -text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Pure Reflection -auto=@movedto(creature[manacost=0]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) controller -auto=@movedto(creature[manacost=1]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) controller -auto=@movedto(creature[manacost=2]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) controller -auto=@movedto(creature[manacost=3]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) controller -auto=@movedto(creature[manacost=4]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) controller -auto=@movedto(creature[manacost=5]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) controller -auto=@movedto(creature[manacost=6]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) controller -auto=@movedto(creature[manacost=7]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) controller -auto=@movedto(creature[manacost=8]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) controller -auto=@movedto(creature[manacost=9]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) controller -auto=@movedto(creature[manacost=10]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) controller -auto=@movedto(creature[manacost=11]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) controller -auto=@movedto(creature[manacost=12]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) controller -auto=@movedto(creature[manacost=13]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) controller -auto=@movedto(creature[manacost=14]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) controller -auto=@movedto(creature[manacost=15]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) controller -auto=@movedto(creature[manacost=16]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) controller -auto=@movedto(creature[manacost=0]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) opponent -auto=@movedto(creature[manacost=1]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) opponent -auto=@movedto(creature[manacost=2]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) opponent -auto=@movedto(creature[manacost=3]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) opponent -auto=@movedto(creature[manacost=4]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) opponent -auto=@movedto(creature[manacost=5]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) opponent -auto=@movedto(creature[manacost=6]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) opponent -auto=@movedto(creature[manacost=7]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) opponent -auto=@movedto(creature[manacost=8]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) opponent -auto=@movedto(creature[manacost=9]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) opponent -auto=@movedto(creature[manacost=10]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) opponent -auto=@movedto(creature[manacost=11]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) opponent -auto=@movedto(creature[manacost=12]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) opponent -auto=@movedto(creature[manacost=13]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) opponent -auto=@movedto(creature[manacost=14]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) opponent -auto=@movedto(creature[manacost=15]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) opponent -auto=@movedto(creature[manacost=16]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) opponent -text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Purelace -alias=1358 -text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) -mana={W} -type=Instant -[/card] -[card] -name=Puresight Merrow -aicode=activate may moveto(exile) all(*[zpos=1]|mylibrary) -auto={WU}{q}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in exile) target(<1>*|reveal) moveto(myexile) optiontwoend revealend -text={(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) -mana={WU}{WU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Puresteel Paladin -auto=@movedTo(equipment|mybattlefield):may draw:1 controller -auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) -text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Purge the Profane -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller -text=Target opponent discards two cards and you gain 2 life. -mana={2}{W}{B} -type=Sorcery -[/card] -[card] -name=Purge -target=creature[black;artifact] -auto=bury -text=Destroy target artifact creature or black creature. It can't be regenerated. -mana={1}{W} -type=Instant -[/card] -[card] -name=Purging Scythe -auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) -text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. -mana={5} -type=Artifact -[/card] -[card] -name=Purify the Grave -target=*|graveyard -auto=moveTo(exile) -flashback={W} -text=Exile target card from a graveyard. -- Flashback {W} -mana={W} -type=Instant -[/card] -[card] -name=Purify -auto=destroy all(artifact,enchantment) -text=Destroy all artifacts and enchantments. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Purphoros, God of the Forge -abilities=indestructible -auto=@movedto(other creature|mybattlefield):damage:2 opponent -auto={2}{R}:all(creature|mybattlefield) 1/0 ueot -auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. -mana={3}{R} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Purphoros's Emissary -abilities=menace -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) menace -bestow={6}{r} -text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. -mana={3}{R} -type=Enchantment Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Purraj of Urborg -auto=@combat(attacking) source(this):first strike ueot -auto=@movedto(*[black]|stack):pay({B}) counter(1/1,1) -text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. -mana={3}{B}{B} -type=Legendary Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pursuit of Flight -target=creature -auto=2/2 -auto=teach(creature) {U}:flying -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pursuit of Knowledge -auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mystored) _ choice draw:1 noreplace!$ controller -auto={C(0/0,-3,Study)}{S}:draw:7 controller -text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Pus Kami -auto={B}{S}:destroy target(other creature[-black]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={5}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Putrefaction -auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject -auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a player casts a green or white spell, that player discards a card. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Putrefax -abilities=trample,haste,infect,treason -text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. -mana={3}{G}{G} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Putrefy -target=creature,artifact -auto=bury -text=Destroy target artifact or creature. It can't be regenerated. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Putrid Cyclops -auto=scry:1 scrycore choice name(-x/-x) all(this) ueot -revealedmana/-revealedmana scrycoreend scryend -text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2}{B} -type=Creature -subtype=Zombie Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Putrid Imp -auto={D(*|myhand)}:flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. -mana={B} -type=Creature -subtype=Zombie Imp -power=1 -toughness=1 -[/card] -[card] -name=Putrid Leech -auto={L:2}:2/2 limit:1 -text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={B}{G} -type=Creature -subtype=Zombie Leech -power=2 -toughness=2 -[/card] -[card] -name=Putrid Raptor -facedown={3} -autofacedown={D(zombie|myhand)}:morph -text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Lizard Beast -power=4 -toughness=4 -[/card] -[card] -name=Putrid Warrior -auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot -text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. -mana={W}{B} -type=Creature -subtype=Zombie Soldier Warrior -power=2 -toughness=2 -[/card] -[card] -name=Pygmy Allosaurus -abilities=swampwalk -text=Swampwalk -mana={2}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Pygmy Kavu -auto=foreach(creature[black]|opponentBattlefield) draw:1 controller -text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. -mana={3}{G} -type=Creature -subtype=Kavu -power=1 -toughness=2 -[/card] -[card] -name=Pygmy Pyrosaur -abilities=cantblock -auto={R}:1/0 -text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Pygmy Razorback -abilities=trample -text=Trample -mana={1}{G} -type=Creature -subtype=Boar -power=2 -toughness=1 -[/card] -[card] -name=Pygmy Troll -auto=rampage(1/1,0) -auto={G}:regenerate -text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. -mana={1}{G} -type=Creature -subtype=Troll -power=1 -toughness=1 -[/card] -[card] -name=Pyknite -auto=@next upkeep:draw:1 -text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Pyre Charger -abilities=haste -auto={R}:1/0 -text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. -mana={R}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Pyre Hound -abilities=trample -auto=@movedto(instant,sorcery|mystack):counter(1/1,1) -text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. -mana={3}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=3 -[/card] -[card] -name=Pyre Zombie -auto={1}{R}{R}{S}:damage:2 target(other *[creature;player]) -autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly -text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. -mana={1}{B}{R} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Pyreheart Wolf -auto=@combat(attacking) source(this):all(creature[attacking]) menace ueot -text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={2}{R} -abilities=undying -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Pyretic Ritual -auto=add{R}{R}{R} -text=Add {R}{R}{R} to your mana pool. -mana={1}{R} -type=Instant -[/card] -[card] -name=Pyrewild Shaman -autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot -autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({3}) moveto(ownerhand) -text=Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=1 -[/card] -[card] -name=Pyric Salamander -auto={R}:1/0 && treason -text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. -mana={1}{R} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Pyrite Spellbomb -auto={R}{S}:Damage:2 target(other *[creature;player]) -auto={1}{S}:draw:1 -text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Pyroblast -alias=1312 -text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. -mana={R} -type=Instant -[/card] -[card] -name=Pyroclasm -auto=damage:2 all(creature) -text=Pyroclasm deals 2 damage to each creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Pyroclast Consul -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then damage:2 all(creature|battlefield) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|battlefield) damage:2 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. -mana={3}{R}{R} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Pyroconvergence -auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) -text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Pyrohemia -auto={R}:damage:1 all(creature,player) -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Pyromancer's Assault -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(creature,player) -text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Pyromania -auto={1}{R}{D}:damage:1 target(creature,player) -auto={1}{R}{S}:damage:1 target(other *[creature;player]) -text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Pyrostatic Pillar -auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller -auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent -text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Pyrrhic Revival -auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) -text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. -mana={3}{WB}{WB}{WB} -type=Sorcery -[/card] -[card] -name=Python -mana={1}{B}{B} -type=Creature -subtype=Snake -power=3 -toughness=2 -[/card] -[card] -name=Qal Sisma Behemoth -auto=@combat(attacking) source(this):pay({2}) donothing?removefromcombat && untap -auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap -text=Qal Sisma Behemoth can't attack or block unless you pay {2}. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=5 -[/card] -[card] -name=Qarsi High Priest -auto={1}{B}{T}{S(other creature|mybattlefield)}:manifest all(*[zpos=1]|mylibrary) -text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Qarsi Sadist -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Qasali Pridemage -abilities=exalted -auto={1}{S}:destroy target(other *[artifact;enchantment]) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. -mana={G}{W} -type=Creature -subtype=Cat Wizard -power=2 -toughness=2 -[/card] -[card] -name=Quag Sickness -target=creature -auto=foreach(swamp|myBattlefield) -1/-1 -text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quag Vampires -abilities=swampwalk -kicker=multi{1}{B} -auto=kicker counter(1/1,kicked) -text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Quagmire Druid -auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) -text={G}, {T}, Sacrifice a creature: Destroy target enchantment. -mana={2}{B} -type=Creature -subtype=Zombie Druid -power=2 -toughness=2 -[/card] -[card] -name=Quagmire Lamprey -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1) -text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. -mana={2}{B} -type=Creature -subtype=Fish -power=1 -toughness=1 -[/card] -[card] -name=Quagmire -auto=lord(creature) -swampwalk -text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Quagnoth -abilities=split second -autograveyard=while(restriction{discardbyopponent}) choice moveto(ownerhand) -autoexile=while(restriction{discardbyopponent}) choice moveto(ownerhand) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Quarantine Field -auto=counter(0/0,xx,Isolation) -auto=this(variable{xx} >0) (blink)forsrc target(*[-land]|opponentbattlefield) -text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. -mana={X}{X}{W}{W} -type=Enchantment -[/card] -[card] -name=Quash -target=instant,sorcery|stack -auto=fizzle -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Quest for Ancient Secrets -auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) -auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle -auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle -text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. -mana={U} -type=Enchantment -[/card] -[card] -name=Quest for Renewal -auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) -auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) -text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Quest for the Gemblades -auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) -auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(other creature) -text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Quest for the Goblin Lord -auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) -auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 -text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. -mana={R} -type=Enchantment -[/card] -[card] -name=Quest for the Gravelord -auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) -text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. -mana={B} -type=Enchantment -[/card] -[card] -name=Quest for the Holy Relic -auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) -aicode=activate target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! -auto={C(0/0,-5,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))!)! afterrevealedend revealend -text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. -mana={W} -type=Enchantment -[/card] -[card] -name=Quest for the Nihil Stone -auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent -text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Quest for Ula's Temple -aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(creature[zpos=1]|mylibrary) -auto=@each my upkeep:reveal:1 optionone if type(creature|reveal)~morethan~0 then all(this) counter(0/0,1,quest) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -auto=this(counter{0/0.1.Quest}>=3) transforms((,newability[@each my end:moveto(mybattlefield) target(Kraken, Leviathan, Octopus,Serpent|myhand)])) -text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. -mana={U} -type=Enchantment -[/card] -[card] -name=Questing Phelddagrif -auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent -auto={W}:protection from black && protection from red && life:2 opponent -auto={U}:flying && draw:1 opponent -text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. -mana={1}{G}{W}{U} -type=Creature -subtype=Phelddagrif -power=4 -toughness=4 -[/card] -[card] -name=Quick Sliver -abilities=flash -auto=lord(sliver|hand,library,graveyard,exile) asflash -text=Flash -- Any player may play Sliver cards as though they had flash. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Quickchange -target=creature -auto=choice name(white) becomes(,white) ueot -auto=choice name(blue) becomes(,blue) ueot -auto=choice name(black) becomes(,black) ueot -auto=choice name(red) becomes(,red) ueot -auto=choice name(green) becomes(,green) ueot -auto=choice name(white & blue) becomes(,white,blue) ueot -auto=choice name(blue & black) becomes(,black,blue) ueot -auto=choice name(black & red) becomes(,black,red) ueot -auto=choice name(red & green) becomes(,red,green) ueot -auto=choice name(green & white) becomes(,white,green) ueot -auto=choice name(white & black) becomes(,white,black) ueot -auto=choice name(blue & red) becomes(,red,blue) ueot -auto=choice name(black & green) becomes(,black,green) ueot -auto=choice name(red & white) becomes(,white,red) ueot -auto=choice name(green & blue) becomes(,green,blue) ueot -auto=choice name(green & white & blue) becomes(,green,white,blue) ueot -auto=choice name(white & blue & black) becomes(,black,white,blue) ueot -auto=choice name(blue & black & red) becomes(,black,red,blue) ueot -auto=choice name(black & red & green) becomes(,green,black,red) ueot -auto=choice name(red & green & white) becomes(,green,white,red) ueot -auto=choice name(white & black & green) becomes(,green,white,black) ueot -auto=choice name(blue & red & white) becomes(,red,white,blue) ueot -auto=choice name(black & green & blue) becomes(,green,black,blue) ueot -auto=choice name(red & white & black) becomes(,black,white,red) ueot -auto=choice name(green & blue & red) becomes(,green,red,blue) ueot -auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot -auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot -auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot -auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot -auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot -auto=draw:1 controller -text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Quickling -abilities=flying,flash -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot -auto=choice sacrifice -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Quicksand -auto={T}:Add{1} -auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. -type=Land -[/card] -[card] -name=Quicksilver Amulet -auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) -text={4}, {T}: You may put a creature card from your hand onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Quicksilver Behemoth -abilities=affinityartifacts -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={6}{U} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Quicksilver Dagger -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) && draw:1 controller -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." -mana={1}{U}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quicksilver Gargantuan -auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever -text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. -mana={5}{U}{U} -type=Creature -subtype=Shapeshifter -power=7 -toughness=7 -[/card] -[card] -name=Quicksilver Geyser -target=*[-land] -auto=moveTo(ownerhand) -text=Return up to two target nonland permanents to their owners' hands. -mana={4}{U} -type=Instant -[/card] -[card] -name=Quicksmith Genius -auto=@movedto(artifact|mybattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! -text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=2 -[/card] -[card] -name=Quicksmith Rebel -auto=target(artifact|mybattlefield) transforms((,newability[{t}:damage:2 target(*[creature;player])])) -text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. -mana={3}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=2 -[/card] -[card] -name=Quicksmith Spy -auto=target(artifact|mybattlefield) transforms((,newability[{t}:draw:1 controller])) -text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Quiet Contemplation -auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) -text=Enchantment. -- Whenever you cast a noncreatrue spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Quiet Purity -target=enchantment -auto=destroy -text=Destroy target enchantment. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Quietus Spike -text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} -mana={3} -auto={3}:equip -auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) -type=Artifact -subtype=Equipment -[/card] -[card] -name=Quilled Slagwurm -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=8 -toughness=8 -[/card] -[card] -name=Quilled Sliver -auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) -text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Quilled Wolf -auto={5}{G}:4/4 ueot -text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Quillmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) -auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) -auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) -auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) -auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) -auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) -auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) -auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) -auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) -auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) -auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) -auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Quill-Slinger Boggart -auto=@movedTo(kithkin|stack):may life:-1 target(player) -text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. -mana={3}{B} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=2 -[/card] -[card] -name=Quillspike -auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 -text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. -mana={2}{BG} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Quirion Druid -auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever -text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Quirion Dryad -auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1) -text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. -mana={1}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Quirion Elves -auto={T}:Add{G} -auto=chooseacolor {T}:add{chosencolor} chooseend -text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Quirion Explorer -auto=this(variable{olandg}>0) {t}:out{g} -auto=this(variable{olandu}>0) {t}:out{u} -auto=this(variable{olandr}>0) {t}:out{r} -auto=this(variable{olandb}>0) {t}:out{b} -auto=this(variable{olandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -mana={1}{G} -type=Creature -subtype=Elf Druid Scout -power=1 -toughness=1 -[/card] -[card] -name=Quirion Ranger -auto={H(forest|myBattlefield)}:untap target(creature) limit:1 -text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Quirion Sentinel -auto=choice add{W} -auto=choice add{U} -auto=choice add{B} -auto=choice add{R} -auto=choice add{G} -text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Quirion Trailblazer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={3}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Qumulox -abilities=affinityartifacts,flying -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -mana={6}{U}{U} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Rabble-Rouser -auto=bloodthirst:1 -auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) ueot -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Rabid Bite -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature|opponentbattlefield)])) -text=Target creature you control deals damage equal to its power to target creature you don't control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Rabid Bloodsucker -abilities=flying -auto=choice all(player) life:-2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. -mana={4}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Rabid Elephant -auto=rampage(2/2,0) -text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -mana={4}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Rabid Rats -auto={T}:-1/-1 target(creature[blocking]) -text={T}: Target blocking creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Rabid Wolverines -auto=rampage(1/1,0) -text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Wolverine -power=4 -toughness=4 -[/card] -[card] -name=Rabid Wombat -abilities=vigilance -auto=thisforeach(auras > 0) 2/2 -text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. -mana={2}{G}{G} -type=Creature -subtype=Wombat -power=0 -toughness=1 -[/card] -[card] -name=Racecourse Fury -target=land -auto=teach(land) {T}:haste target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rack and Ruin -target=<2>artifact -auto=destroy -text=Destroy two target artifacts. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rackling -auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent -text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Radha, Heir to Keld -auto=@combat(attacking) source(this):may add{R}{R} -auto={T}:Add{G} -text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. -mana={R}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Radiant Essence -auto=aslongas(*[black]|opponentBattlefield) 1/2 -text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. -mana={1}{G}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Radiant Flames -auto=damage:converge all(creature|battlefield) -text=Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Radiant Fountain -auto=life:2 -auto={T}:Add{1} -text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Radiant Kavu -auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot -text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. -mana={R}{G}{W} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Radiant Purge -auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} -auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} -text=Exile target multicolored creature or multicolored enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Radiant, Archangel -abilities=flying,vigilance -auto=foreach(other creature[flying]) 1/1 -text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. -mana={3}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Radiant's Dragoons -auto=life:5 -auto=upcost[{3}{W};next upkeep] sacrifice -text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Radiant's Judgment -target=creature[power>=4] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Radjan Spirit -auto={T}:-flying target(creature) -text={T}: Target creature loses flying until end of turn. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Rafiq of the Many -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. -mana={1}{G}{W}{U} -type=Legendary Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Rag Dealer -auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) -auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) -text={2}{B}, {T}: Exile up to three target cards from a single graveyard. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ragamuffyn -auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 -text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. -mana={2}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rage Forger -auto=counter(1/1,1) all(other shaman|mybattlefield) -auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) -text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rage Nimbus -abilities=defender,flying -auto={1}{R}:mustattack target(creature) -text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. -mana={2}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Rage of Purphoros -target=creature -auto=cantregen -auto=damage:4 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rage Reflection -auto=lord(creature|myBattlefield) double strike -text=Creatures you control have double strike. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Rage Thrower -auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) -text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. -mana={5}{R} -type=Creature -subtype=Human Shaman -power=4 -toughness=2 -[/card] -[card] -name=Rage Weaver -auto={2}:haste target(creature[green;black]) -text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) -mana={1}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Rageblood Shaman -abilities=trample -auto=lord(other minotaur|mybattlefield) +1/+1 -auto=lord(other minotaur|mybattlefield) trample -text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Rageform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) double strike -text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Ragemonger -auto=lord(minotaur|mycastingzone) altercost(black,-1) -auto=lord(minotaur|mycastingzone) altercost(red,-1) -text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) -mana={1}{B}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Ragged Veins -abilities=flash -target=creature -auto=@damaged(mytgt):life:-thatmuch targetcontroller -text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Raging Bull -mana={2}{R} -type=Creature -subtype=Ox -power=2 -toughness=2 -[/card] -[card] -name=Raging Cougar -abilities=haste -text=Haste -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Raging Goblin -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Raging Gorilla -auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot -text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. -mana={2}{R} -type=Creature -subtype=Ape -power=2 -toughness=3 -[/card] -[card] -name=Raging Kavu -abilities=flash,haste -text=Flash -- Haste -mana={1}{R}{G} -type=Creature -subtype=Kavu -power=3 -toughness=1 -[/card] -[card] -name=Raging Minotaur -abilities=haste -text=Haste -mana={2}{R}{R} -type=Creature -subtype=Minotaur Berserker -power=3 -toughness=3 -[/card] -[card] -name=Raging Poltergeist -mana={4}{R} -type=Creature -subtype=Spirit -power=6 -toughness=1 -[/card] -[card] -name=Raging Ravine -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot -text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. -type=Land -[/card] -[card] -name=Raging Spirit -auto={2}:transforms((,artifact)) ueot -text={2}: Raging Spirit becomes colorless until end of turn. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Ragnar -auto={W}{U}{G}{T}:regenerate target(creature) -text={G}{W}{U}, {T}: Regenerate target creature. -mana={G}{W}{U} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Raid Bombardment -auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent -text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Raiders' Spoils -auto=lord(creature|mybattlefield) 1/0 -auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L}) draw:1 controller -text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Raiding Nightstalker -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Rain of Blades -auto=damage:1 all(creature[attacking]) -text=Rain of Blades deals 1 damage to each attacking creature. -mana={W} -type=Instant -[/card] -[card] -name=Rain of Daggers -auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller -auto=destroy all(creature|opponentbattlefield) -text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Rain of Embers -auto=damage:1 all(creature,player) -text=Rain of Embers deals 1 damage to each creature and each player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Rain of Filth -auto=lord(land|mybattlefield) {S}:Add{B} -text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." -mana={B} -type=Instant -[/card] -[card] -name=Rain of Salt -target=<2>land -auto=destroy -text=Destroy two target lands. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Rain of Tears -target=land -auto=destroy -text=Destroy target land. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Rainbow Crow -abilities=flying -auto={1}:name(becomes white ueot) transforms((,white)) ueot -auto={1}:name(becomes blue ueot) transforms((,blue)) ueot -auto={1}:name(becomes black ueot) transforms((,black)) ueot -auto={1}:name(becomes red ueot) transforms((,red)) ueot -auto={1}:name(becomes green ueot) transforms((,green)) ueot -text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Rainbow Efreet -abilities=flying -auto={U}{U}:phaseout -text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={3}{U} -type=Creature -subtype=Efreet -power=3 -toughness=1 -[/card] -[card] -name=Rainbow Vale -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) -text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. -type=Land -[/card] -[card] -name=Raise Dead -target=creature|myGraveyard -auto=moveTo(myHand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Raise the Alarm -auto=token(Soldier,creature soldier, 1/1,white)*2 -text=Put two 1/1 white Soldier creature tokens onto the battlefield. -mana={1}{W} -type=Instant -[/card] -[card] -name=Raised by Wolves -target=creature -auto=token(Wolf,Creature Wolf,2/2,green)*2 controller -auto=foreach(wolf|mybattlefield) 1/1 -text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Raka Disciple -auto={W}{T}:prevent:1 target(creature,player) -auto={U}{T}:flying target(creature) -text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. -mana={R} -type=Creature -subtype=Minotaur Wizard -power=1 -toughness=1 -[/card] -[card] -name=Raka Sanctuary -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 -text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Rakalite -auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) -text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. -mana={6} -type=Artifact -[/card] -[card] -name=Rakdos Cackler -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={BR} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Rakdos Carnarium -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{B}{R} -text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. -type=Land -[/card] -[card] -name=Rakdos Charm -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) -text=Choose one -- Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. -mana={B}{R} -type=Instant -[/card] -[card] -name=Rakdos Cluestone -auto={T}: Add{B} -auto={T}: Add{R} -auto={B}{R}{T}{S}:draw:1 controller -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Rakdos Drake -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=flying -text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{B} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Rakdos Guildgate -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Rakdos Guildmage -auto={3}{B}{D(*|myhand)}:-2/-2 target(creature) -auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) -text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -mana={BR}{BR} -type=Creature -subtype=Zombie Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rakdos Ickspitter -auto={T}:damage:1 target(creature) && life:-1 targetcontroller -text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. -mana={1}{B}{R} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Rakdos Keyrune -auto={T}:Add{B} -auto={T}:Add{R} -auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Rakdos Pit Dragon -auto={R}{R}:flying -auto={R}:1/0 -auto=aslongas(*|myHand) double strike <1 oneShot -auto=aslongas(*|myHand) double strike <1 -text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Rakdos Ragemutt -abilities=lifelink,haste -text=Lifelink, haste -mana={3}{B}{R} -type=Creature -subtype=Elemental Hound -power=3 -toughness=3 -[/card] -[card] -name=Rakdos Ringleader -auto=@combatdamagefoeof(player) from(this):discard:1 opponent -auto=@combatdamageof(player) from(this):discard:1 controller -auto={B}:regenerate -abilities=first strike -text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. -mana={4}{B}{R} -type=Creature -subtype=Skeleton Warrior -power=3 -toughness=1 -[/card] -[card] -name=Rakdos Shred-Freak -abilities=haste -text=Haste -mana={BR}{BR} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Rakdos Signet -auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Rakdos the Defiler -abilities=flying,trample -auto=@combat(attacking) source(this):choice target(*|mybattlefield) sacrifice -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller -text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Demon -power=7 -toughness=6 -[/card] -[card] -name=Rakdos's Return -target=opponent -auto=damage:x -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Rakdos's Return deals X damage to target opponent. That player discards X cards. -mana={X}{B}{R} -type=Sorcery -[/card] -[card] -name=Rakeclaw Gargantuan -auto={1}:first strike target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains first strike until end of turn. -mana={2}{R}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Raking Canopy -auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) -text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Rakish Heir -auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) -text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -mana={2}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Rakka Mar -abilities=haste -auto={R}{T}:token(Elemental,creature, 3/1,haste red) -text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Raksha Golden Cub -abilities=vigilance -auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 -auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike -text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. -mana={5}{W}{W} -type=Legendary Creature -subtype=Cat Soldier -power=3 -toughness=4 -[/card] -[card] -name=Rakshasa Deathdealer -auto={B}{G}:2/2 ueot -auto={B}{G}:regenerate -text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. -mana={B}{G} -type=Creature -subtype=Cat Demon -power=2 -toughness=2 -[/card] -[card] -name=Rakshasa Gravecaller -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && token(Zombie,Creature Zombie,2/2,black)*2 -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={4}{B} -type=Creature -subtype=Cat Demon -power=3 -toughness=6 -[/card] -[card] -name=Rakshasa Vizier -auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1) -text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. -mana={2}{B}{G}{U} -type=Creature -subtype=Cat Demon -power=4 -toughness=4 -[/card] -[card] -name=Rakshasa's Disdain -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1} for each card in your graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Rakshasa's Secret -target=opponent -auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer -auto=deplete:2 controller -text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ral Zarek -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: tap and untap) tap target(*) && ability$!untap target(*)!$ controller -auto={C(0/0,-2,Loyalty)}:name(-2: 3 damage) damage:3 target(creature,player) -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend -text=+1: Tap target permanent, then untap another target permanent. -- -2: Ral Zarek deals 3 damage to target creature or player. -- -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. -mana={2}{U}{R} -type=Planeswalker -subtype=Ral -[/card] -[card] -name=Rally the Ancestors -auto=moveTo(exile) -auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! -text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Rally the Forces -auto=all(creature[attacking]) 1/0 ueot -auto=all(creature[attacking]) first strike ueot -text=Attacking creatures get +1/+0 and gain first strike until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rally the Peasants -auto=all(creature|mybattlefield) 2/0 -flashback={2}{R} -text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} -mana={2}{W} -type=Instant -[/card] -[card] -name=Rally the Righteous -target=creature -auto=all(creature[share!color!]) untap -auto=all(creature[share!color!]) 2/0 ueot -text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. -mana={1}{R}{W} -type=Instant -[/card] -[card] -name=Rally the Troops -auto=untap all(creature|mybattlefield) -restriction=opponentblockersonly -text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. -mana={W} -type=Instant -[/card] -[card] -name=Rally -auto=all(creature[blocking]) 1/1 -text=Blocking creatures get +1/+1 until end of turn. -mana={W}{W} -type=Instant -[/card] -[card] -name=Ramirez DePietro -abilities=first strike -text=First strike -mana={3}{U}{B}{B} -type=Legendary Creature -subtype=Human Pirate -power=4 -toughness=3 -[/card] -[card] -name=Ramosian Captain -abilities=first strike -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Ramosian Commander -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=5]|myLibrary) -auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=4 -[/card] -[card] -name=Ramosian Lieutenant -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=2 -[/card] -[card] -name=Ramosian Rally -auto=all(creature|mybattlefield) 1/1 ueot -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Ramosian Revivalist -auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) -text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Human Rebel Cleric -power=2 -toughness=2 -[/card] -[card] -name=Ramosian Sergeant -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=2]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Ramosian Sky Marshal -abilities=flying -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=6]|myLibrary) -auto={7}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Rampaging Baloths -abilities=trample -auto=@movedTo(land|myBattlefield):may token(Beast,Creature Beast,4/4,green) -text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Rampaging Werewolf -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Tormented Pariah) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. -color=red -type=Creature -subtype=Werewolf -power=6 -toughness=4 -[/card] -[card] -name=Rampant Elephant -auto={G}:setblocker target(creature|opponentbattlefield) -text={G}: Target creature blocks Rampant Elephant this turn if able. -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Rampant Growth -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Rampart Crawler -auto=cantbeblockedby(wall) -text=Rampart Crawler can't be blocked by Walls. -mana={B} -type=Creature -subtype=Lizard Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Ramroller -abilities=mustattack -auto=aslongas(other artifact|mybattlefield) 2/0 -text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. -mana={3} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=3 -[/card] -[card] -name=Ramses Overdark -auto={T}:destroy target(creature[enchanted]) -text={T}: Destroy target enchanted creature. -mana={2}{U}{U}{B}{B} -type=Legendary Creature -subtype=Human Assassin -power=4 -toughness=3 -[/card] -[card] -name=Rancid Earth -target=land -auto=destroy -auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 -auto=aslongas(*|mygraveyard) damage:1 controller >6 -auto=aslongas(*|mygraveyard) damage:1 opponent >6 -text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Rancid Rats -abilities=deathtouch,skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=1 -toughness=1 -[/card] -[card] -name=Rancor -target=Creature -auto=2/0 -auto=trample -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ranger en-Vec -abilities=first strike -auto={G}:regenerate -text=First strike -- {G}: Regenerate Ranger en-Vec. -mana={1}{G}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Ranger of Eos -aicode=activate target(creature[manacost<=1]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Ranger's Guile -target=creature -auto=1/1 -auto=opponentshroud -text=Target creature you control gets +1/+1 and gains hexproof until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Ranger's Path -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Rank and File -auto=all(creature[green]|myBattlefield) -1/-1 ueot -text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Ransack -target=player -aicode=activate choice bottomoflibrary all(*[zpos<=5]|targetedpersonslibrary) -auto=reveal:5 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Rapacious One -abilities=trample -auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch -text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={5}{R} -type=Creature -subtype=Eldrazi Drone -power=5 -toughness=4 -[/card] -[card] -name=Rapid Decay -target=*|graveyard -auto=moveTo(exile) -autohand=__CYCLING__({2}) -text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Rapid Hybridization -target=creature -auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller -text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. -mana={U} -type=Instant -[/card] -[card] -name=Rappelling Scouts -abilities=flying -auto={2}{W}:name(White) protection from white -auto={2}{W}:name(Blue) protection from blue -auto={2}{W}:name(Black) protection from black -auto={2}{W}:name(Red) protection from red -auto={2}{W}:name(Green) protection from green -text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel Scout -power=1 -toughness=4 -[/card] -[card] -name=Rashida Scalebane -auto={T}:target(dragon[attacking;blocking]) dynamicability destroy -text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Rashka the Slayer -abilities=reach -auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Rashmi, Eternities Crafter -auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<1]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<2]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<3]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<4]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<5]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<6]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<7]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<8]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<9]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<10]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<11]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<12]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<13]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<14]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<15]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<16]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<17]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<18]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<19]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<20]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=21]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<21]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. -mana={2}{G}{U} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=3 -[/card] -[card] -name=Rasputin Dreamweaver -auto=counter(0/0,7,Dream) -auto={C(0/0,-1,Dream)}:add{1} -auto={C(0/0,-1,Dream)}:prevent:1 all(this) -auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) -text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. -mana={4}{W}{U} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=1 -[/card] -[card] -name=Ratcatcher -abilities=fear -aicode=activate target(rat|mylibrary) moveto(myhand) -auto=@each my upkeep:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>rat|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={4}{B}{B} -type=Creature -subtype=Ogre Rogue -power=4 -toughness=4 -[/card] -[card] -name=Ratchet Bomb -auto={T}:counter(0/0,1,Charge) -auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) -auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) -auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) -auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) -auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) -auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) -auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) -auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) -auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) -auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) -auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) -auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) -auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) -auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) -auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) -auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) -auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) -text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. -mana={2} -type=Artifact -[/card] -[card] -name=Rathi Assassin -auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B}{B} -type=Creature -subtype=Zombie Mercenary Assassin -power=2 -toughness=2 -[/card] -[card] -name=Rathi Dragon -abilities=flying -auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 -auto=choice sacrifice all(this) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Rathi Fiend -auto=life:-3 controller && life:-3 opponent -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Rathi Intimidator -abilities=fear -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{B}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Rathi Trapper -auto={B}{T}:tap target(creature) -text={B}, {T}: Tap target creature. -mana={1}{B} -type=Creature -subtype=Human Rebel Rogue -power=1 -toughness=2 -[/card] -[card] -name=Rath's Edge -auto={T}:Add{1} -auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) -text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. -type=Legendary Land -[/card] -[card] -name=Rats' Feast -auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) -auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) -text=Exile X target cards from a single graveyard. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Rats of Rath -auto={B}:destroy target(artifact,creature,land|myBattlefield) -text={B}: Destroy target artifact, creature, or land you control. -mana={1}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Rattleblaze Scarecrow -auto=aslongas(creature[black]|myBattlefield) persist -auto=aslongas(creature[red]|myBattlefield) haste -text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. -mana={6} -type=Artifact Creature -subtype=Scarecrow -power=5 -toughness=3 -[/card] -[card] -name=Rattlechains -abilities=flash,flying -auto=target(spirit) hexproof ueot -auto=lord(spirit|myhand,mylibrary,mygraveyard,myexile) asflash -text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. -mana={1}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Rattleclaw Mystic -facedown={3} -autofacedown={2}:morph -autofaceup=Add{G}{U}{R} -auto={T}:Add{G} -auto={T}:Add{U} -auto={T}:Add{R} -text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Ravaged Highlands -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Ravager of the Fells -abilities=trample -auto=damage:2 opponent -auto=may damage:2 target(creature|opponentbattlefield) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Huntmaster of the Fells) -text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. -color=red,green -type=Creature -subtype=Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Ravages of War -auto=destroy all(land) -text=Destroy all lands. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Ravaging Blaze -target=creature -auto=damage:X -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller -text=Ravaging Blaze deals X damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Ravaging Horde -auto=destroy target(land) -text=When Ravaging Horde enters the battlefield, destroy target land. -mana={3}{R}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Ravaging Riftwurm -auto=vanishing:2 -kicker={4} -auto=kicker counter(0/0,3,Time) -text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. -mana={1}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Raven Familiar -abilities=flying,hiddenface -auto=upcost[{2}{u};next upkeep] sacrifice -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Raven Guild Initiate -facedown={3} -autofacedown={H(bird|mybattlefield)}:morph -text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Raven Guild Master -facedown={3} -autofacedown={2}{U}{U}:morph -auto=@combatdamagefoeof(player) from(this):deplete:10 opponent -auto=@combatdamageof(player) from(this):deplete:10 controller -text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U}{U} -type=Creature -subtype=Human Wizard Mutant -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Baboons -auto=destroy target(land[-basic]) -text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. -mana={3}{R} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Ravenous Baloth -auto={S(beast|myBattlefield)}:life:4 -text=Sacrifice a Beast: You gain 4 life. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Ravenous Bloodseeker -auto={D(*|myhand)}:2/-2 ueot -text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. -mana={1}{R} -type=Creature -subtype=Vampire Berserker -power=1 -toughness=3 -[/card] -[card] -name=Ravenous Demon -auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery -text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Ravenous Intruder -auto={S(artifact|mybattlefield)}:2/2 ueot -text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Gremlin -power=1 -toughness=2 -[/card] -[card] -name=Ravenous Leucrocota -abilities=vigilance -auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) -text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Ravenous Rats -auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Ravenous Rats enters the battlefield, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Skirge -abilities=flying -auto=@combat(attacking) source(this):2/0 ueot -text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Trap -target=player -auto=moveTo(exile) all(*|targetedpersonsgraveyard) -other={0} -otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 -text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. -mana={2}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Ravenous Vampire -abilities=flying -auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap -text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Raven's Crime -retrace={B}{S(land|myhand)} -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={B} -type=Sorcery -[/card] -[card] -name=Raven's Run Dragoon -auto=cantbeblockedby(creature[black]) -text=Raven's Run Dragoon can't be blocked by black creatures. -mana={2}{GW}{GW} -type=Creature -subtype=Elf Knight -power=3 -toughness=3 -[/card] -[card] -name=Raving Oni-Slave -auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot -auto=@movedTo(this|nonbattlezone) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller -text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. -mana={1}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ray of Command -target=creature|opponentBattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],haste)) ueot)! -text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ray of Dissolution -target=enchantment -auto=destroy -auto=life:3 controller -text=Destroy target enchantment. -- You gain 3 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ray of Distortion -target=artifact,enchantment -auto=destroy -flashback={4}{W}{W} -text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Ray of Erasure -target=player -auto=deplete:1 -auto=@next upkeep:draw:1 controller -text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Ray of Revelation -target=enchantment -auto=destroy -flashback={G} -text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Raze -auto=destroy target(land) -text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. -mana={R}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Razia's Purification -auto=ability$! notatarget(*|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(*|mybattlefield) sacrifice !$ opponent -text=Each player chooses three permanents he or she controls, then sacrifices the rest. -mana={4}{R}{W} -type=Sorcery -[/card] -[card] -name=Razing Snidd -auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot -text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. -mana={4}{B}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Razor Barrier -auto=choice protection from(artifact) target(*|myBattlefield) ueot -auto=choice protection from white target(*|myBattlefield) ueot -auto=choice protection from blue target(*|myBattlefield) ueot -auto=choice protection from black target(*|myBattlefield) ueot -auto=choice protection from red target(*|myBattlefield) ueot -auto=choice protection from green target(*|myBattlefield) ueot -text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Razor Golem -abilities=affinityplains,vigilance -text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Razor Hippogriff -abilities=flying -auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) -text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. -mana={3}{W}{W} -type=Creature -subtype=Hippogriff -power=3 -toughness=3 -[/card] -[card] -name=Razor Pendulum -auto=@each my end:this(controllerlife < 6) damage:2 controller -auto=@each opponent end:this(opponentlife < 6) damage:2 opponent -text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. -mana={4} -type=Artifact -[/card] -[card] -name=Razor Swine -abilities=first strike,infect -text=First strike -- Infect -mana={2}{R} -type=Creature -subtype=Boar -power=2 -toughness=1 -[/card] -[card] -name=Razorclaw Bear -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Bear -power=3 -toughness=3 -[/card] -[card] -name=Razorfield Rhino -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. -mana={6} -type=Artifact Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Razorfield Thresher -mana={7} -type=Artifact Creature -subtype=Construct -power=6 -toughness=4 -[/card] -[card] -name=Razorfin Abolisher -auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) -text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Razorfin Hunter -auto={T}:damage:1 target(creature,player) -text={T}: Razorfin Hunter deals 1 damage to target creature or player. -mana={U}{R} -type=Creature -subtype=Merfolk Goblin -power=1 -toughness=1 -[/card] -[card] -name=Razorfoot Griffin -abilities=flying,first strike -text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Razorgrass Screen -abilities=mustblock,defender -text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. -mana={1} -type=Artifact Creature -subtype=Wall -power=2 -toughness=1 -[/card] -[card] -name=Razorjaw Oni -auto=lord(creature[black]) cantblock -text=Black creatures can't block. -mana={3}{B} -type=Creature -subtype=Demon Spirit -power=4 -toughness=5 -[/card] -[card] -name=Razormane Masticore -auto=first strike -auto=upcost[{D(*|myhand)}] sacrifice -auto=@each my draw:may damage:3 target(creature) -text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. -mana={5} -type=Artifact Creature -subtype=Masticore -power=5 -toughness=5 -[/card] -[card] -name=Razortip Whip -auto={1}{T}:damage:1 target(opponent) -text={1}, {T}: Razortip Whip deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Razortooth Rats -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Razorverge Thicket -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{G} -auto={T}:Add{W} -text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Reach of Branches -auto=token(Treefolk,Creature Treffolk,2/5,green) -autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) -text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. -mana={4}{G} -type=Tribal Instant -subtype=Treefolk -[/card] -[card] -name=Reach of Shadows -target=creature[white;blue;black;red;green] -auto=destroy -text=Destroy target creature that's one or more colors. -mana={4}{B} -type=Instant -[/card] -[card] -name=Reach Through Mists -auto=draw:1 -text=Draw a card. -mana={U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Read the Bones -aicode=activate transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot afterrevealedend revealend -text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Reality Anchor -target=creature -auto=-shadow -auto=draw:1 controller -text=Target creature loses shadow until end of turn. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Reality Hemorrhage -target=creature,player -auto=damage:2 -text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. -mana={1}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Reality Ripple -target=artifact,creature,land -auto=phaseout -text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Reality Spasm -target=* -auto=choice tap -auto=choice untap -text=Choose one - Tap X target permanents; or untap X target permanents. -mana={X}{U}{U} -type=Instant -[/card] -[card] -name=Realm Razer -auto=(blink)forsrc all(land) -text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. -mana={3}{R}{G}{W} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Realm Seekers -auto=counter(1/1,type:*:hand) -aicode=activate target(land|mylibrary) moveto(myhand) -auto={1}{C(1/1,-1)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Elf Scout -power=0 -toughness=0 -[/card] -[card] -name=Realmwright -auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever -auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever -auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever -auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever -auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever -text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. -mana={U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Reanimate -target=creature|graveyard -auto=moveTo(myBattlefield) -auto=life:-manacost controller -text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. -mana={B} -type=Sorcery -[/card] -[card] -name=Reap Intellect -target=opponent -aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={X}{2}{U}{B} -type=Sorcery -[/card] -[card] -name=Reap the Seagraf -auto=token(Zombie,Creature Zombie,2/2,black) -flashback={4}{U} -text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Reap What Is Sown -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on each of up to three target creatures -mana={1}{G}{W} -type=Instant -[/card] -[card] -name=Reaper from the Abyss -abilities=flying -auto=@each end restriction{morbid}:destroy target(creature[-demon]) -text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Reaper King -auto=lord(other creature[scarecrow]|myBattlefield) 1/1 -auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) -text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. -mana={2W}{2U}{2B}{2R}{2G} -type=Legendary Artifact Creature -subtype=Scarecrow -power=6 -toughness=6 -[/card] -[card] -name=Reaper of Flight Moonsilver -abilities=flying -auto=while(restriction{delirium}) {s(other creature|mybattlefield)}:2/1 ueot -text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Reaper of Sheoldred -abilities=infect -auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent -auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller -text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. -mana={4}{B} -type=Creature -subtype=Horror -power=2 -toughness=5 -[/card] -[card] -name=Reaper of the Wilds -auto=@movedTo(graveyard) from(other creature|battlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto={B}:deathtouch ueot -auto={1}{G}:opponentshroud ueot -text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. -mana={2}{B}{G} -type=Creature -subtype=Gorgon -power=4 -toughness=5 -[/card] -[card] -name=Reap -target=opponent -auto=moveto(ownerhand) target(*|mygraveyard) -text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. -mana={1}{G} -type=Instant -[/card] -[card] -name=Reaping the Graves -abilities=storm -auto=moveto(myHand) target(creature|myGraveyard) -text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Reaping the Rewards -auto=life:2 -buyback={W}{S(land|myBattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. -mana={W} -type=Instant -[/card] -[card] -name=Reassembling Skeleton -autograveyard={1}{B}:moveTo(myBattlefield) && tap -text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. -mana={1}{B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Reave Soul -target=creature[power<=3]|battlefield -auto=destroy -text=Destroy target creature with power 3 or less. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Reaver Drone -auto=@each my upkeep restriction{type(creature[colorless]|myBattlefield)~lessthan~2}:life:-1 controller -text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. -mana={B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Rebel Informer -auto=cantbetargetof(*[white]) -auto={3}:bottomoflibrary target(rebel[-token]|battlefield) -text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. -mana={2}{B} -type=Creature -subtype=Human Mercenary Rebel -power=1 -toughness=2 -[/card] -[card] -name=Reborn Hero -abilities=vigilance -auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Reborn Hope -target=*[multicolor]|mygraveyard -auto=moveTo(myhand) -text=Return target multicolored card from your graveyard to your hand. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Rebuild -auto=moveTo(ownerhand) all(artifact) -autohand=__CYCLING__({2}) -text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Rebuke -target=creature[attacking] -auto=destroy -text=Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Rebuking Ceremony -target=<2>artifact -auto=moveTo(ownerlibrary) -text=Put two target artifacts on top of their owners' libraries. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Recantation -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(other *|battlefield) -text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Reciprocate -target=creature[controllerdamager] -auto=moveto(exile) -text=Exile target creature that dealt damage to you this turn. -mana={W} -type=Instant -[/card] -[card] -name=Reckless Abandon -auto=damage:4 target(creature,player) -text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. -mana={R}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Reckless Assault -auto={L:2}{1}:damage:1 target(creature,player) -text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. -mana={2}{B}{R} -type=Enchantment -[/card] -[card] -name=Reckless Brute -abilities=haste,mustattack -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=1 -[/card] -[card] -name=Reckless Bushwhacker -abilities=haste -auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creature|mybattlefield) haste ueot -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. -mana={2}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Goblin Warrior Ally -power=2 -toughness=1 -[/card] -[card] -name=Reckless Charge -target=creature -auto=3/0 -auto=haste -flashback={2}{R} -text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Sorcery -[/card] -[card] -name=Reckless Cohort -auto=aslongas(other ally|mybattlefield) mustattack <1 -text=Reckless Cohort attacks each combat if able unless you control another Ally. -mana={1}{R} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Reckless Embermage -auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) -text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Reckless Fireweaver -auto=@movedto(artifact|mybattlefield):damage:1 opponent -text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. -mana={1}{R} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Reckless Imp -abilities=flying,cantblock -other={1}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Reckless Ogre -auto=@combat(attackedalone) source(this):3/0 ueot -text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Reckless One -abilities=haste -anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive -text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. -mana={3}{R} -type=Creature -subtype=Goblin Avatar -power=* -toughness=* -[/card] -[card] -name=Reckless Racer -abilities=first strike -auto=@tapped(this):may reject notatarget(*|myhand) and!( draw:1 controller )! -text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Pilot -power=2 -toughness=3 -[/card] -[card] -name=Reckless Reveler -auto={R}{S}:destroy target(other artifact) -text={R}, Sacrifice Reckless Reveler: Destroy target artifact. -mana={1}{R} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Reckless Scholar -auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer -text={T}: Target player draws a card, then discards a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Reckless Spite -auto=target(<2>creature[-black]) destroy -auto=life:-5 controller -restriction=type(creature[-black]|battlefield)~morethan~1 -text=Destroy two target nonblack creatures. You lose 5 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Reckless Waif -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Merciless Predator) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. -mana={R} -type=Creature -subtype=Human Rogue Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Reckless Wurm -abilities=trample,madness -autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{R}{R} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Reclaim -target=*|mygraveyard -auto=moveTo(myLibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Instant -[/card] -[card] -name=Reclaiming Vines -target=*[artifact;enchantment;land]|battlefield -auto=destroy -text=Destroy target artifact, enchantment, or land. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Reclamation Sage -auto=may destroy target(artifact,enchantment) -text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=1 -[/card] -[card] -name=Reclusive Artificer -abilities=haste -auto=may damage:type:artifact:mybattlefield target(creature) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. -mana={2}{U}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Reclusive Wight -auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice -text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. -mana={3}{B} -type=Creature -subtype=Zombie Minion -power=4 -toughness=4 -[/card] -[card] -name=Recoil -target=*|battlefield -auto=moveto(ownerhand) -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -text=Return target permanent to its owner's hand. Then that player discards a card. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Recollect -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Reconnaissance -auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap -text={0}: Remove target attacking creature you control from combat and untap it. -mana={W} -type=Enchantment -[/card] -[card] -name=Reconstruction -target=artifact|myGraveyard -auto=moveTo(myHand) -text=Return target artifact card from your graveyard to your hand. -mana={U} -type=Sorcery -[/card] -[card] -name=Recoup -target=sorcery|mygraveyard -auto=transforms((,newability[tempflashback])) ueot -flashback={3}{R} -text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Recover -target=creature|mygraveyard -auto=moveTo(myhand) -auto=draw:1 controller -text=Return target creature card from your graveyard to your hand. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Recumbent Bliss -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@each my upkeep:may life:1 controller -text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Recuperate -auto=choice life:6 -auto=choice:prevent:6 target(creature,player) -text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Recurring Insight -target=opponent -auto=draw:type:*:targetedpersonshand -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Recurring Nightmare -auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(other creature|mygraveyard) asSorcery -text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Red Cliffs Armada -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Red Cliffs Armada can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Human Soldier -power=5 -toughness=4 -[/card] -[card] -name=Red Elemental Blast -alias=1312 -text=Choose one - Counter target blue spell; or destroy target blue permanent. -mana={R} -type=Instant -[/card] -[card] -name=Red Mana Battery -auto={2}{T}:counter(0/0,1,Charge) -auto={t}:name(Remove 0 Counters) add{r} -auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} -auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} -auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} -auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} -auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} -text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Red Scarab -target=creature -auto=cantbeblockedby(creature[red]) -auto=aslongas(*[red]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Red Sun's Zenith -target=creature,player -auto=teach(creature) exiledeath -auto=damage:X -alias=135262 -text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Red Ward -abilities=auraward -target=creature -auto=protection from red -text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Redeem -target=creature -auto=prevent:9999 -text=Prevent all damage that would be dealt this turn to up to two target creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Reduce in Stature -target=creature|battlefield -auto=teach(creature) becomes(,0/2) -text=Enchant creature -- Enchanted creature has base power and toughness 0/2. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Reduce to Ashes -target=creature -auto=exiledeath -auto=damage:5 -text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Reduce to Dreams -auto=moveto(ownerhand) all(artifact,enchantment) -text=Return all artifacts and enchantments to their owners' hands. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Redwood Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=6 -[/card] -[card] -name=Reef Pirates -auto=@damagefoeof(player) from(this):deplete:1 opponent -text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Creature -subtype=Zombie Pirate -power=2 -toughness=2 -[/card] -[card] -name=Reef Shaman -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes the basic land type of your choice until end of turn. -mana={U} -type=Creature -subtype=Merfolk Shaman -power=0 -toughness=2 -[/card] -[card] -name=Reflecting Pool -auto=this(variable{plandg}>0) {t}:out{g} -auto=this(variable{plandu}>0) {t}:out{u} -auto=this(variable{plandr}>0) {t}:out{r} -auto=this(variable{plandb}>0) {t}:out{b} -auto=this(variable{plandw}>0) {t}:out{w} -auto=this(variable{plandc}>0) {t}:out{1} -text={T}: Add to your mana pool one mana of any type that a land you control could produce. -type=Land -[/card] -[card] -name=Reflex Sliver -auto=lord(sliver) haste -text=All Sliver creatures have haste. -mana={3}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Reflexes -target=creature -auto=first strike -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Refocus -target=creature -auto=untap -auto=draw:1 controller -text=Untap target creature. Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Reforge the Soul -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Refresh -target=creature -auto=regenerate -auto=draw:1 controller -text=Regenerate target creature. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Refreshing Rain -target=player -auto=life:6 -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 -text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. -mana={3}{G} -type=Instant -[/card] -[card] -name=Refurbish -target=artifact|mygraveyard -auto=moveto(mybattlefield) -text=Return target artifact card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Regal Force -auto=foreach(creature[green]|myBattlefield) draw:1 -text=When Regal Force enters the battlefield, draw a card for each green creature you control. -mana={4}{G}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Regal Unicorn -mana={2}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=3 -[/card] -[card] -name=Regathan Firecat -mana={2}{R} -type=Creature -subtype=Elemental Cat -power=4 -toughness=1 -[/card] -[card] -name=Regenerate -target=creature -auto=regenerate -text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Regeneration -target=creature -auto={G}:regenerate -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Regress -target=* -auto=moveTo(ownerhand) -text=Return target permanent to its owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Regrowth -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Reign of Terror -auto=@movedto(creature[white,green]|graveyard):life:-2 controller -auto=bury all(creature[white,green]) -text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Reinforced Bulwark -abilities=defender -auto={T}:prevent:1 controller -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. -mana={3} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Reinforcements -target=creature|mygraveyard -auto=moveTo(myLibrary) -text=Put up to three target creature cards from your graveyard on top of your library. -mana={W} -type=Instant -[/card] -[card] -name=Reins of Power -auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Reiterate -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -buyback={4}{R}{R} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Reito Lantern -auto={3}:bottomoflibrary target(*|graveyard) -text={3}: Put target card in a graveyard on the bottom of its owner's library. -mana={2} -type=Artifact -[/card] -[card] -name=Reiver Demon -abilities=flying -auto=if casted(this) then bury all(creature[-artifact;-black]) -text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. -mana={4}{B}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rejuvenate -auto=life:6 -autohand=__CYCLING__({2}) -text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Rejuvenation Chamber -auto=fading:2 -auto={T}:life:2 -text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. -mana={3} -type=Artifact -[/card] -[card] -name=Reki, the History of Kamigawa -auto=@movedto(*[legendary]|mystack):draw:1 controller -text=Whenever you cast a legendary spell, draw a card. -mana={2}{G} -type=Legendary Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Rekindled Flame -target=creature,player -auto=damage:4 -autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) -text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Reknit -target=* -auto=regenerate -text=Regenerate target permanent. -mana={1}{GW} -type=Instant -[/card] -[card] -name=Relearn -target=instant,sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target instant or sorcery card from your graveyard to your hand. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Release the Gremlins -target=artifact -auto=destroy -auto=create(Gremlin:Creature Gremlin:2/2:red)*xx -text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Relentless Assault -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Relentless Hunter -abilities=trample -auto={1}{r}{g}:1/1 && trample -text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Relentless Rats -auto=foreach(other relentless rats) 1/1 -text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Relentless Skaabs -abilities=undying -text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying -mana={3}{U}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Relic Bane -target=artifact -auto=@each targetController upkeep:life:-2 targetcontroller -text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Barrier -auto={T}:tap target(artifact) -text={T}: Tap target artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Relic Bind -target=artifact|opponentbattlefield -auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot -text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Crush -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. -mana={4}{G} -type=Instant -[/card] -[card] -name=Relic of Progenitus -auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller -text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Relic Putrescence -abilities=infect -target=artifact -auto=@tapped(mytgt):damage:1 targetcontroller -text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Seeker -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever],newability[may moveto(myhand) notatarget(equipment|mylibrary)])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Relief Captain -auto=target(other creature|battlefield) counter(1/1,1) -text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) -mana={2}{W}{W} -type=Creature -subtype=Kor Knight Ally -power=3 -toughness=2 -[/card] -[card] -name=Reliquary Monk -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) -text=When Reliquary Monk dies, destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Reliquary Tower -abilities=nomaxhand -auto={T}:Add{1} -text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Remand -target=*|stack -auto=fizzleto(hand) -auto=draw:1 controller -text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Remembrance -auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) -text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Reminisce -target=player -auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -text=Target player shuffles his or her graveyard into his or her library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Remote Farm -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. -type=Land -[/card] -[card] -name=Remote Isle -auto=tap(noevent) -auto={T}:Add{U} -autohand=__CYCLING__({2}) -text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Remove Soul -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Remove -target=creature[attacking]|opponentBattlefield -auto=moveTo(ownerHand) -restriction=opponentblockersonly -text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Rend Flesh -target=creature[-spirit] -auto=destroy -text=Destroy target non-Spirit creature. -mana={2}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Rend Spirit -target=spirit -auto=destroy -text=Destroy target Spirit. -mana={2}{B} -type=Instant -[/card] -[card] -name=Rendclaw Trow -abilities=wither,persist -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{BG} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Render Silent -target=*|stack -auto=fizzle -auto=ueot maxCast(*)0 targetcontroller -text=Counter target spell. Its controller can't cast spells this turn. -mana={W}{U}{U} -type=Instant -[/card] -[card] -name=Rending Vines -target=artifact,enchantment -auto=teach(artifact[manacost<=type:*:myhand]) destroy -auto=teach(enchantment[manacost<=type:*:myhand]) destroy -auto=draw:1 controller -text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card. -mana={1}{G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Rending Volley -abilities=nofizzle -target=creature[white;blue]|battlefield -auto=damage:4 -text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. -mana={R} -type=Instant -[/card] -[card] -name=Renegade Demon -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=3 -[/card] -[card] -name=Renegade Firebrand -auto=aslongas(planeswalker[chandra]|mybattlefield) 1/0 -auto=aslongas(planeswalker[chandra]|mybattlefield) first strike -text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Renegade Freighter -auto=this(attacking) 1/1 -auto=this(attacking) trample -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=4 -toughness=3 -[/card] -[card] -name=Renegade Map -auto=tap(noevent) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={t}{s}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Renegade Rallier -auto=if revolt then moveto(mybattlefield) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) -text=Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={1}{G}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Renegade Tactics -target=creature -auto=cantblock -auto=draw:1 controller -text=Target creature can't block this turn. -- Draw a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Renegade Troops -abilities=haste -text=Haste -mana={4}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Renegade Warlord -abilities=first strike -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Renegade Wheelsmith -auto=@tapped(this):target(creature) cantblock ueot -text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. -mana={1}{R}{W} -type=Creature -subtype=Dwarf Pilot -power=3 -toughness=2 -[/card] -[card] -name=Renegade's Getaway -target=* -auto=indestructible ueot -auto=create(Servo:Artifact Creature Servo:1/1) -text=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Renewal -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@next upkeep:draw:1 controller -text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Renewed Faith -auto=life:6 -autohand={1}{W}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may life:2 -text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Renewing Dawn -target=opponent -auto=life:twicetype:mountain:opponentbattlefield controller -text=You gain 2 life for each Mountain target opponent controls. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Renewing Touch -target=creature|mygraveyard -auto=moveTo(ownerlibrary) && shuffle -text=Shuffle any number of target creature cards from your graveyard into your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Renounce the Guilds -auto=sacrifice notatarget(*[multicolor]|mybattlefield) -auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent -text=Each player sacrifices a multicolored permanent. -mana={1}{W} -type=Instant -[/card] -[card] -name=Renounce -target=*|mybattlefield -auto=sacrifice && life:2 -text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Renowned Weaver -auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) -text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Reparations -auto=@targeted(creature|mybattlefield) from(*|opponentstack):may draw:1 controller -text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Repay in Kind -auto=all(player) lifeset:lowestlifetotal -text=Each player's life total becomes the lowest life total among all players. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Repeal -auto=moveTo(ownerhand) target(*[manacost =X]) -auto=draw:1 controller -text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card. -mana={X}{U} -type=Instant -[/card] -[card] -name=Repel the Abominable -auto=preventAllCombatDamage from(creature[-human]) ueot -text=Prevent all damage that would be dealt this turn by non-Human sources. -mana={1}{W} -type=Instant -[/card] -[card] -name=Repel the Darkness -target=creature -auto=tap -auto=draw:1 controller -text=Tap up to two target creatures. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Repel -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Repentance -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Repentant Blacksmith -abilities=protection from red -text=Protection from red -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Repentant Vampire -abilities=flying -auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 -auto=aslongas(*|mygraveyard) transforms((,white)) >6 -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Repercussion -auto=@damaged(creature|mybattlefield):damage:thatmuch controller -auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent -text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Replenish -auto=moveTo(mybattlefield) all(enchantment|mygraveyard) -text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Repopulate -target=player -auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) -autohand=__CYCLING__({2}) -text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Reprisal -target=creature[power>=4] -auto=bury -text=Destroy target creature with power 4 or greater. It can't be regenerated. -mana={1}{W} -type=Instant -[/card] -[card] -name=Reprocess -target=artifact,land,creature|mybattlefield -auto=sacrifice && draw:1 -text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Repulse -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Requiem Angel -abilities=flying -auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={5}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Rescind -target=* -auto=moveTo(ownerhand) -autohand=__CYCLING__({2}) -text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Rescue -target=*|myBattlefield -auto=moveTo(myhand) -text=Return target permanent you control to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Research Assistant -auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={3}{U}{T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Reservoir Walker -auto=life:3 controller && alterenergy:3 controller -text=When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Reset -auto=untap all(land|mybattlefield) -restriction=during opponent turn -text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. -mana={U}{U} -type=Instant -[/card] -[card] -name=Reshape -aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -mana={X}{U}{U}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Resilient Wanderer -abilities=first strike -auto={D(*|myhand)}:name(White) protection from white -auto={D(*|myhand)}:name(Blue) protection from blue -auto={D(*|myhand)}:name(Black) protection from black -auto={D(*|myhand)}:name(Red) protection from red -auto={D(*|myhand)}:name(Green) protection from green -text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=3 -[/card] -[card] -name=Resistance Fighter -auto={S}:name(prevent combat damage) 0/0 target(other creature) && fog from(mytgt) oneshot -text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Resize -target=creature -auto=3/3 -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Resolute Archangel -abilities=flying -auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller -text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Resolute Blademaster -auto=choice all(creature|mybattlefield) double strike ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) double strike ueot -text=Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. -mana={3}{R}{W} -type=Creature -subtype=Human Soldier Ally -power=2 -toughness=2 -[/card] -[card] -name=Resounding Roar -target=creature -auto=3/3 -autohand={5}{R}{G}{W}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(creature) 6/6 ueot -text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Resounding Scream -target=player -auto=discard:1 -autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(player) discard:2 -text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Resounding Silence -target=creature[attacking] -auto=moveTo(exile) -autohand={5}{G}{W}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(creature[attacking]) moveTo(exile) -text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Resounding Thunder -target=creature,player -auto=damage:3 -autohand={5}{B}{R}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(*[creature;player]) damage:6 -text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Resounding Wave -target=* -auto=moveTo(ownerhand) -autohand={5}{W}{U}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(<2>*) moveTo(ownerhand) -text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Resourceful Return -target=creature|mygraveyard -auto=moveto(myhand) -auto=if type(artifact|mybattlefield)~morethan~0 then draw:1 controller -text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Respite -auto=preventAllcombatDamage ueot -auto=life:type:creature[attacking]:battlefield controller -text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Resplendent Mentor -auto=lord(creature[white]|myBattlefield) {T}:life:1 -text=White creatures you control have "{T}: You gain 1 life." -mana={4}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rest for the Weary -target=player -auto=life:4 -auto=aslongas(land[fresh]|mybattlefield) life:4 -text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. -mana={1}{W} -type=Instant -[/card] -[card] -name=Rest in Peace -abilities=mygraveexiler,oppgraveexiler -auto=moveto(exile) all(*|graveyard) -text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Restless Apparition -abilities=persist -auto={WB}{WB}{WB}:3/3 -text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={WB}{WB}{WB} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Restless Bones -auto={3}{B}{T}:swampwalk target(creature) -auto={1}{B}:regenerate -text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. -mana={2}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Restless Dead -auto={B}:regenerate -text={B}: Regenerate Restless Dead. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Restock -target=<2>*|mygraveyard -auto=moveTo(myhand) -auto=moveTo(exile) all(this) -text=Return two target cards from your graveyard to your hand. Exile Restock. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Restoration Angel -abilities=flying,flash -auto=may target(creature[-angel]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Restoration Gearsmith -auto=moveto(ownerhand) target(*[artifact;creature]|mygraveyard) -text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. -mana={2}{W}{B} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Restoration Specialist -auto={W}{S}:target(other *[artifact;enchantment]|mygraveyard) moveto(myhand) and!( if cantargetcard(artifact|nonbattlezone) then moveto(myhand) target(enchantment|mygraveyard) else moveto(myhand) target(artifact|mygraveyard) )! -text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=1 -[/card] -[card] -name=Restore Balance -auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -color=white -mana={0} -restriction=turn:200 -suspend(6)={W} -text=Restore Balance is White - Suspend 6 - {W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. -type=Sorcery -[/card] -[card] -name=Restore the Peace -auto=all(creature[damager]) moveto(ownerhand) -text=Return each creature that dealt damage this turn to its owner's hand. -mana={1}{W}{U} -type=Instant -[/card] -[card] -name=Restore -target=land|graveyard -auto=moveto(mybattlefield) -text=Put target land card from a graveyard onto the battlefield under your control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Restrain -target=creature[attacking] -auto=0/0 && fog from(mytgt) oneshot -auto=draw:1 controller -text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Resupply -auto=life:6 -auto=draw:1 -text=You gain 6 life. -- Draw a card. -mana={5}{W} -type=Instant -[/card] -[card] -name=Resurrection -target=creature|myGraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Resuscitate -auto=lord(creature|mybattlefield) {1}:regenerate -text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." -mana={1}{G} -type=Instant -[/card] -[card] -name=Retaliate -auto=all(creature[controllerdamager]) destroy -text=Destroy all creatures that dealt damage to you this turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Retaliation -auto=lord(creature|myBattlefield) rampage(1/1,0) -text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Retaliator Griffin -abilities=flying -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability -text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. -mana={1}{R}{G}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Rethink -target=*|stack -auto=transforms((,newability[pay[[{value:manacost}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. -mana={2}{U} -type=Instant -[/card] -[card] -name=Retraced Image -target=*|myhand -auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) -text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. -mana={U} -type=Sorcery -[/card] -[card] -name=Retract -auto=moveto(ownerhand) all(artifact|myBattlefield) -text=Return all artifacts you control to their owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Retraction Helix -target=creature -auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot -text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." -mana={U} -type=Instant -[/card] -[card] -name=Retreat to Coralhelm -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice ability$!reveal:1 optionone name(Scry Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend!$ controller],newability[choice name(untap creature) target(creature) untap],newability[choice name(tap creature) target(creature) tap])) ueot -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --You may tap or untap target creature. --Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Retreat to Emeria -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Retreat to Hagra -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --Target creature gets +1/+0 and gains deathtouch until end of turn. --Each opponent loses 1 life and you gain 1 life. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Retreat to Kazandu -auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Retreat to Valakut -auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) -text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Retribution of the Meek -auto=bury all(creature[power>=4]) -text=Destroy all creatures with power 4 or greater. They can't be regenerated. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Retromancer -auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent -auto=@targeted(this) from(*|opponenthand):damage:3 opponent -auto=@targeted(this) from(*|mybattlefield):damage:3 controller -auto=@targeted(this) from(*|myhand):damage:3 controller -text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=3 -[/card] -[card] -name=Return of the Nightstalkers -auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) -auto=destroy all(swamp|myBattlefield) -text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Return to Battle -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Return to Dust -target=artifact,enchantment -auto=moveto(exile) -auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 -text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Return to the Earth -auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} -auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} -auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} -text=Destroy target artifact, enchantment, or creature with flying. -mana={3}{G} -type=Instant -[/card] -[card] -name=Returned Centaur -auto=deplete:4 target(player) -text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Zombie Centaur -power=2 -toughness=4 -[/card] -[card] -name=Returned Phalanx -abilities=defender -auto={1}{U}:canattack ueot -text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. -mana={1}{B} -type=Creature -subtype=Zombie Soldier -power=3 -toughness=3 -[/card] -[card] -name=Returned Reveler -auto=@movedto(this|graveyard) from(battlefield):deplete:3 controller && deplete:3 opponent -text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. -mana={1}{B} -type=Creature -subtype=Zombie Satyr -power=1 -toughness=3 -[/card] -[card] -name=Reveillark -abilities=flying -other={5}{W} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) -auto=alternative sacrifice -text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{W} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Reveille Squad -auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} sourcenottap:may untap all(creature|mybattlefield) -text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Reveka, Wizard Savant -auto={T}:damage:2 target(creature,player) && frozen all(this) -text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. -mana={2}{U}{U} -type=Legendary Creature -subtype=Dwarf Wizard -power=0 -toughness=1 -[/card] -[card] -name=Revel of the Fallen God -auto=token(Satyr,Creature Satyr,2/2,red green,haste)*4 controller -text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. -mana={3}{R}{R}{G}{G} -type=Sorcery -[/card] -[card] -name=Revelsong Horn -auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) -text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Revenant Patriarch -abilities=cantblock -other={3}{W}{B} name(Spend W to Cast) -auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot -auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot -auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot -auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot -auto=alternative nextphasealter(remove,combatends,opponent) oneshot -text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Revenant -abilities=flying -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. -mana={4}{B} -type=Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Revenge of the Hunted -target=creature -auto=6/6 -auto=trample -auto=lure -autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Reverberate -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -text=Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={R}{R} -type=Instant -[/card] -[card] -name=Revered Dead -auto={W}:regenerate -text={W}: Regenerate Revered Dead. -mana={1}{W} -type=Creature -subtype=Spirit Soldier -power=1 -toughness=1 -[/card] -[card] -name=Revered Elder -auto={1}:prevent:1 all(this) -text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Revered Unicorn -auto=cumulativeupcost[{1}] sacrifice -auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. -mana={1}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=3 -[/card] -[card] -name=Reverence -auto=lord(creature[power<=2]|opponentBattlefield) cantattack -text=Creatures with power 2 or less can't attack you. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Reverent Hunter -auto=thisforeach(variable{type:manaG}>0) counter(1/1,1) -text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={2}{G} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Reverent Mantra -other={E(*[white]|myhand)} name(Exile a White Card from Hand) -auto=choice name(all creatures gain protection from white) lord(creature) protection from white -auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue -auto=choice name(all creatures gain protection from black) lord(creature) protection from black -auto=choice name(all creatures gain protection from red) lord(creature) protection from red -auto=choice name(all creatures gain protection from green) lord(creature) protection from green -text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Reverent Silence -auto=destroy all(enchantment) -auto=alternative life:6 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0 -other={0} name(Cast without Paying its Mana Cost) -text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Reverse Engineer -other={improvise} name(Improvise) -auto=draw:3 controller -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw three cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Revive -target=*[green]|myGraveyard -auto=moveTo(myHand) -text=Return target green card from your graveyard to your hand. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Reviving Dose -auto=life:3 controller -auto=draw:1 controller -text=You gain 3 life. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Reviving Melody -auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) -auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) -other={2}{G} name(Both) -target=creature,enchantment|mygraveyard -auto=moveto(myhand) -text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. -otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Reviving Vapors -abilities=hiddenface -auto=reveal:3 optionone name(Reveal and gain life) target(<1>*|reveal) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Revoke Existence -target=artifact,enchantment -auto=moveTo(exile) -text=Exile target artifact or enchantment. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Revoke Privileges -target=creature -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=teach(creature) cantcrew -text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Revolutionary Rebuff -target=*[-artifact]|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target nonartifact spell unless its controller pays {2}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Reward the Faithful -target=players -auto=life:convertedcost:highest:*:mybattlefield -text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. -mana={W} -type=Instant -[/card] -[card] -name=Rewards of Diversity -auto=@movedTo(*[multicolor]|opponentstack:life:4 controller -text=Whenever an opponent casts a multicolored spell, you gain 4 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Rewind -target=*|stack -auto=fizzle -auto=may untap target(land) -text=Counter target spell, then untap up to four lands. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Reya Dawnbringer -abilities=flying -auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) -text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. -mana={6}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=6 -[/card] -[card] -name=Rhox Bodyguard -abilities=exalted -auto=life:3 -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. -mana={3}{G}{W} -type=Creature -subtype=Rhino Monk Soldier -power=2 -toughness=3 -[/card] -[card] -name=Rhox Brute -mana={2}{R}{G} -type=Creature -subtype=Rhino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Rhox Charger -abilities=trample,exalted -text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{G} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Rhox Maulers -abilities=trample -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -mana={4}{G} -type=Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Rhox Meditant -auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot -text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. -mana={3}{W} -type=Creature -subtype=Rhino Monk -power=2 -toughness=4 -[/card] -[card] -name=Rhox Pikemaster -abilities=first strike -auto=lord(other soldier|mybattlefield) first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. -mana={2}{W}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Rhox War Monk -abilities=lifelink -text=Lifelink -mana={G}{W}{U} -type=Creature -subtype=Rhino Monk -power=3 -toughness=4 -[/card] -[card] -name=Rhox -auto={g}{2}:regenerate -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={4}{G}{G} -type=Creature -subtype=Rhino Beast -power=5 -toughness=5 -[/card] -[card] -name=Rhys the Exiled -auto=@combat(attacking) source(this):life:type:elf:mybattlefield controller -auto={B}{S(elf|myBattlefield)}:regenerate -text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. -mana={2}{G} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=2 -[/card] -[card] -name=Rhys the Redeemed -auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) -auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) -text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. -mana={GW} -type=Legendary Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Rhystic Deluge -auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever -text={U}: Tap target creature unless its controller pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Rhystic Shield -auto=all(creature|mybattlefield) 0/1 -auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent -text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. -mana={1}{W} -type=Instant -[/card] -[card] -name=Rhystic Study -auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent -text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Rib Cage Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=4 -[/card] -[card] -name=Ribbons of Night -target=creature -auto=damage:4 -auto=life:4 controller -auto=if spent({U}) then draw:1 controller -text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Ribbons of the Reikai -auto=foreach(spirit|myBattlefield):draw:1 controller -text=Draw a card for each Spirit you control. -mana={4}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Riddle of Lightning -auto=scry:3 scrycore delayed choice name(Choose Target for damage) target(creature,player) damage:revealedmana scrycoreend scryend -text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Riddlekeeper -auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent -text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=4 -[/card] -[card] -name=Riddlesmith -auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Riders of Gavony -abilities=vigilance -auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend -text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Ridge Rannet -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=4 -[/card] -[card] -name=Ridged Kusite -auto={1}{B}{T}{D(*|myhand)}:1/0 && first strike target(creature) -text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. -mana={B} -type=Creature -subtype=Horror Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Ridgeline Rager -auto={R}:1/0 -text={R}: Ridgeline Rager gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=1 -toughness=2 -[/card] -[card] -name=Ridgescale Tusker -auto=counter(1/1,1) all(other creature|mybattlefield) -text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Ridgetop Raptor -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={3}{R} -type=Creature -subtype=Lizard Beast -power=2 -toughness=1 -[/card] -[card] -name=Riding Red Hare -target=creature -auto=3/3 -auto=horsemanship -text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Riding the Dilu Horse -target=creature -auto=transforms((,newability[2/2],horsemanship)) forever -text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Rift Bolt -auto=target(creature,player) damage:3 -text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{R} -suspend(1)={r} -type=Sorcery -[/card] -[card] -name=Riftmarked Knight -abilities=flanking,protection from black -autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:create(Knight:Creature Knight:2/2:flanking:protection from white:haste:black)])) -suspend(3)={1}{W}{W} -text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. -mana={1}{W}{W} -type=Creature -subtype=Human Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Riftstone Portal -auto={T}:Add{1} -autograveyard=lord(land|mybattlefield) {T}:Add{G} -autograveyard=lord(land|mybattlefield) {T}:Add{W} -text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." -type=Land -[/card] -[card] -name=Riftwing Cloudskate -abilities=flying -auto=moveto(ownerhand) target(*) -text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{U}{U} -suspend(3)={1}{u} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Righteous Authority -target=creature -auto=teach(creature) type:*:myhand/type:*:myhand nonstatic -auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) -text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. -mana={3}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Righteous Avengers -abilities=plainswalk -text=Plainswalk -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Righteous Blow -target=creature[attacking;blocking] -auto=damage:2 -text=Righteous Blow deals 2 damage to target attacking or blocking creature. -mana={W} -type=Instant -[/card] -[card] -name=Righteous Cause -auto=@each blockers:life:type:creature[attacking]:battlefield controller -text=Whenever a creature attacks, you gain 1 life. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Righteous Charge -auto=all(creature|myBattlefield) 2/2 -text=Creatures you control get +2/+2 until end of turn. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Righteous Fury -auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller -auto=destroy all(creature[tapped]) -text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Righteous Indignation -auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot -text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Righteous War -auto=lord(creature[white]|myBattlefield) protection from black -auto=lord(creature[black]|myBattlefield) protection from white -text=White creatures you control have protection from black. -- Black creatures you control have protection from white. -mana={1}{W}{B} -type=Enchantment -[/card] -[card] -name=Righteousness -target=creature[blocking] -auto=7/7 -text=Target blocking creature gets +7/+7 until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Riku of Two Reflections -mana={2}{U}{R}{G} -auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent) -auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. -[/card] -[card] -name=Rime Dryad -abilities=snowforestlandwalk -text=Snow forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=2 -[/card] -[card] -name=Rime Transfusion -target=creature -auto=2/1 -auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot -text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) -mana={1}{B} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Rimebound Dead -auto={i}:regenerate -text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) -mana={B} -type=Snow Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Rimefeather Owl -abilities=flying -anyzone=type:snow:battlefield/type:snow:battlefield cdaactive -auto={1}{i}:counter(0/0,1,Ice) target(*) -auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) -text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. -mana={5}{U}{U} -type=Snow Creature -subtype=Bird -power=* -toughness=* -[/card] -[card] -name=Rimescale Dragon -abilities=flying -auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) -auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap -text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. -mana={5}{R}{R} -type=Snow Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Rimewind Taskmage -auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 -auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 -text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Ring of Evos Isle -auto={1}:equip -autoskill={2}:opponentshroud ueot -auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Gix -auto={1}{T}:tap target(artifact,creature,land) -auto=upcost[{3};next upkeep] sacrifice -text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. -mana={3} -type=Artifact -[/card] -[card] -name=Ring of Kalonia -auto={1}:equip -auto=teach(creature) trample -auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Renewal -auto={d}{5}{T}:draw:2 controller -text={5}, {T}: Discard a card at random, then draw two cards. -mana={5} -type=Artifact -[/card] -[card] -name=Ring of Three Wishes -auto=counter(0/0,3,Wish) -aicode=activate target(*|mylibrary) moveto(myhand) -auto={5}{T}{C(0/0,-1,Wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Ring of Thune -auto={1}:equip -auto=teach(creature) vigilance -auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Valkas -auto={1}:equip -auto=teach(creature) haste -auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Xathrid -auto={1}:equip -autoskill={2}:regenerate -auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ringwarden Owl -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{U}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Riot Control -auto=life:type:creature:opponentbattlefield controller -auto=preventalldamage to(controller) ueot -text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Riot Devils -mana={2}{R} -type=Creature -subtype=Devil -power=2 -toughness=3 -[/card] -[card] -name=Riot Gear -auto={2}:equip -auto=teach(creature) 1/2 -text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Riot Piker -abilities=first strike,mustattack -text=First strike. -- Riot Piker attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=1 -[/card] -[card] -name=Riot Ringleader -auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot -text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Riot Spikes -target=creature -auto=2/-1 -text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. -mana={BR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Riparian Tiger -abilities=trample -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) 2/2 ueot -text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=4 -[/card] -[card] -name=Rip-Clan Crasher -abilities=haste -text=Haste -mana={R}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Ripscale Predator -abilities=menace -text=Ripscale Predator can't be blocked except by two or more creatures. -mana={4}{R}{R} -type=Creature -subtype=Lizard -power=6 -toughness=5 -[/card] -[card] -name=Riptide Biologist -facedown={3} -autofacedown={2}{U}:morph -auto=protection from(beast) -text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Riptide Chimera -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) -text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. -mana={2}{U} -type=Enchantment Creature -subtype=Chimera -power=3 -toughness=4 -[/card] -[card] -name=Riptide Chronologist -auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend -text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Riptide Crab -abilities=vigilance -auto=@movedTo(this|graveyard):draw:1 controller -text=Vigilance -- When Riptide Crab dies, draw a card. -mana={1}{W}{U} -type=Creature -subtype=Crab -power=1 -toughness=3 -[/card] -[card] -name=Riptide Director -auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 -text={2}{U}{U}, {T}: Draw a card for each Wizard you control. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Riptide Entrancer -facedown={3} -autofacedown={U}{U}:morph -auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) -text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Riptide Laboratory -auto={T}:Add{1} -auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. -type=Land -[/card] -[card] -name=Riptide Pilferer -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autofacedown={U}:morph -facedown={3} -text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Riptide Replicator -auto=counter(0/0,X,Charge) -auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend -text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. -mana={X}{4} -type=Artifact -[/card] -[card] -name=Riptide Survivor -facedown={3} -autofacedown={1}{U}{U}:morph -autofaceup=reject target(<2>*|myhand) -autofaceup=draw:3 -text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Riptide -auto=tap all(creature[blue]) -text=Tap all blue creatures. -mana={U} -type=Instant -[/card] -[card] -name=Rise from the Grave -target=creature|graveyard -auto=moveto(myBattlefield) -auto=transforms((Zombie,newcolors[black])) forever -text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Rise from the Tides -auto=foreach(sorcery|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -auto=foreach(instant|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Rise of Eagles -auto=create(Bird:Creature Bird Enchantment:2/2:flying:blue)*2 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Rise of the Dark Realms -auto=moveTo(myBattlefield) all(creature|mygraveyard) -auto=moveTo(myBattlefield) all(creature|opponentgraveyard) -text=Put all creature cards from all graveyards onto the battlefield under your control. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=Rise of the Hobgoblins -auto={RW}:lord(creature[white;red]|myBattlefield) first strike -auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x -text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. -mana={X}{RW}{RW} -type=Enchantment -[/card] -[card] -name=Rise to the Challenge -target=creature -auto=2/0 ueot -auto=first strike ueot -text=Target creature gets +2/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Risen Sanctuary -abilities=vigilance -text=Vigilance -mana={5}{G}{W} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Rishadan Airship -abilities=flying,cloud -text=Flying -- Rishadan Airship can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=1 -[/card] -[card] -name=Rishadan Brigand -abilities=flying,cloud -auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=2 -[/card] -[card] -name=Rishadan Cutpurse -auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=1 -toughness=1 -[/card] -[card] -name=Rishadan Footpad -auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. -mana={3}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=2 -[/card] -[card] -name=Rishadan Pawnshop -auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle -text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. -mana={2} -type=Artifact -[/card] -[card] -name=Rishadan Port -auto={T}:Add{1} -auto={1}{T}:Tap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. -type=Land -[/card] -[card] -name=Rishkar, Peema Renegade -auto=counter(1/1,1) target(creature) -auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} -text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." -mana={2}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Rishkar's Expertise -auto=draw:power:highest:creature:mybattlefield controller -auto=may castcard(normal) notatarget(*[-land;manacost<=5]|myhand) -text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Rising Miasma -auto=all(creature|battlefield) -2/-2 ueot -other={5}{B}{B} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Rising Waters -auto=lord(land) doesnotuntap -auto=@each my upkeep:untap notatarget(land|mybattlefield) -auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent -text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Rite of Consumption -target=player -auto=damage:storedpower -auto=life:storedpower controller -text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Rite of Flame -auto=Add{R}{R} -auto=foreach(Rite of Flame|myGraveyard) add{R} -auto=foreach(Rite of Flame|opponentGraveyard) add{R} -text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. -mana={R} -type=Sorcery -[/card] -[card] -name=Rite of Passage -auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1) -text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Rite of Replication -target=creature -auto=clone -kicker={5} -auto=kicker clone && clone && clone && clone -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Rite of the Raging Storm -auto=lord(Lightning Rager|opponentbattlefield) transforms((,cantattack,cantpwattack)) -auto=@each opponent upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) opponent -auto=@each my upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) controller -text=Creatures named Lightning Rager can't attack you or planeswalkers you control. -- At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Rite of the Serpent -target=creature -auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller -auto=destroy -text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Rites of Flourishing -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Rith, the Awakener -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) token(Saproling,Creature Saproling,1/1,green) activatechooseend -text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. -mana={3}{R}{G}{W} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Rith's Attendant -auto={1}{S}:Add{R}{G}{W} -text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Rith's Grove -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Ritual of Restoration -target=artifact|myGraveyard -auto=moveto(myHand) -text=Return target artifact card from your graveyard to your hand. -mana={W} -type=Sorcery -[/card] -[card] -name=Ritual of Steel -target=creature -auto=0/2 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ritual of the Machine -auto=moveTo(myBattlefield) target(creature[-black;-artifact]) -text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. -mana={2}{B}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Rivalry -auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller -auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent -text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Riven Turnbull -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={5}{U}{B} -type=Legendary Creature -subtype=Human Advisor -power=5 -toughness=7 -[/card] -[card] -name=River Bear -abilities=islandwalk -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -mana={3}{G} -type=Creature -subtype=Bear -power=3 -toughness=3 -[/card] -[card] -name=River Boa -abilities=islandwalk -auto={G}:regenerate -text=Islandwalk -- {G}: Regenerate River Boa. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=River Delta -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. -type=Land -[/card] -[card] -name=River Kaijin -mana={2}{U} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=River Merfolk -auto={U}:mountainwalk -text={U}: River Merfolk gains mountainwalk until end of turn. -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=1 -[/card] -[card] -name=River of Tears -auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 -auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 -text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. -type=Land -[/card] -[card] -name=Riverfall Mimic -auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot -text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. -mana={1}{UR} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Riverwheel Aerialists -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={5}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=5 -[/card] -[card] -name=Rix Maadi Guildmage -auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot -auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} -auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} -text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. -mana={B}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rix Maadi, Dungeon Palace -auto={T}:add{1} -auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery -text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. -type=Land -[/card] -[card] -name=Roar of Challenge -target=creature -auto=lure ueot -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then indestructible ueot -text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Roar of Reclamation -auto=moveTo(mybattlefield) all(artifact|mygraveyard) -auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) -text=Each player returns all artifact cards from his or her graveyard to the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Roar of the Crowd -target=creature,player -auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend -text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Roar of the Kha -other={2}{W}{W} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) -auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller -text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Roar of the Wurm -auto=token(Wurm,creature wurm, 6/6,green) -flashback={3}{G} -text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Roaring Primadox -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) -text=At the beginning of your upkeep, return a creature you control to its owner's hand. -mana={3}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Roaring Slagwurm -auto=@combat(attacking) source(this):tap all(artifact) -text=Whenever Roaring Slagwurm attacks, tap all artifacts. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Roast -target=creature[-flying]|battlefield -auto=damage:5 -text=Roast deals 5 damage to target creature without flying. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Robber Fly -abilities=flying -auto=@combat(blocked,turnlimited) source(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. -mana={2}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Robe of Mirrors -target=creature -auto=shroud -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Roc Egg -abilities=defender -auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white) -text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Bird -power=0 -toughness=3 -[/card] -[card] -name=Roc Hatchling -auto=counter(0/0,4,Shell) -auto=@each my upkeep:counter(0/0,-1,Shell) -auto=this(counter{0/0.1.Shell}<1) 3/2 -auto=this(counter{0/0.1.Shell}<1) flying -text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. -mana={R} -type=Creature -subtype=Bird -power=0 -toughness=1 -[/card] -[card] -name=Roc of Kher Ridges -abilities=flying -text=Flying -mana={3}{R} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Rock Badger -abilities=mountainwalk -text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) -mana={4}{R} -type=Creature -subtype=Badger Beast -power=3 -toughness=3 -[/card] -[card] -name=Rock Basilisk -auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={4}{R}{G} -type=Creature -subtype=Basilisk -power=4 -toughness=5 -[/card] -[card] -name=Rock Hydra -auto=counter(1/1,X) -auto={r}:prevent:1 all(this) -auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly -abilities=wilting -text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. -mana={X}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Rockcaster Platoon -auto={4}{G}:damage:4 all(creature[flying],player) -text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. -mana={5}{W}{W} -type=Creature -subtype=Rhino Soldier -power=5 -toughness=7 -[/card] -[card] -name=Rocket Launcher -auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever -text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. -mana={4} -type=Artifact -[/card] -[card] -name=Rockshard Elemental -abilities=double strike -facedown={3} -autofacedown={4}{R}{R}:morph -text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Rockslide Ambush -target=creature -auto=damage:type:mountain:mybattlefield -text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Rockslide Elemental -abilities=first strike -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. -mana={2}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Rocky Tar Pit -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Rod of Ruin -auto={3}{T}:damage:1 target(creature,player) -text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Rofellos, Llanowar Emissary -auto={T}:foreach(forest|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each Forest you control. -mana={G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Rogue Elephant -auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. -mana={G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Rogue Kavu -auto=@combat(attackedalone) source(this):2/0 ueot -text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Rogue Refiner -auto=draw:1 controller && alterenergy:2 controller -text=When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). -mana={1}{G}{U} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Rogue Skycaptain -abilities=flying -auto=@each my upkeep:counter(0/0,1,Wage) -auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. -mana={2}{R} -type=Creature -subtype=Human Rogue Mercenary -power=3 -toughness=4 -[/card] -[card] -name=Rogue's Gloves -auto={2}:equip -auto=@damaged(player) from(mytgt):may draw:1 controller -text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Rogue's Passage -auto={T}:Add{1} -auto={4}{T}:unblockable target(creature) -text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. -type=Land -[/card] -[card] -name=Rohgahh of Kher Keep -auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) -auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 -text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Kobold -power=5 -toughness=5 -[/card] -[card] -name=Roil Elemental -abilities=flying -auto=@movedTo(land|myBattlefield):may steal target(creature) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. -mana={3}{U}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Roil Spout -target=creature|battlefield -auto=moveto(ownerlibrary) -other={4}{W}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{W}{U} -type=Sorcery -[/card] -[card] -name=Roiling Horror -anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller -text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. -mana={3}{B}{B} -suspend(0)={X}{b}{b}{b} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Roiling Terrain -target=land -auto=destroy -auto=damage:type:land:targetcontrollergraveyard targetcontroller -text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Roilmage's Trick -auto=all(creature|opponentbattlefield) -converge/0 ueot -auto=draw:1 controller -text=Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Roil's Retribution -target=creature[attacking;blocking]|battlefield -auto=damage:1 -auto=damage:1 target(creature[attacking;blocking]|battlefield) -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Rollick of Abandon -auto=all(creature) 2/-2 ueot -text=All creatures get +2/-2 until end of turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Rolling Earthquake -auto=damage:X all(player) -auto=damage:X all(creature[-horsemanship]) -text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Rolling Spoil -target=land -auto=destroy -auto=if spent({B}) then -1/-1 all(creature) ueot -text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Rolling Stones -auto=lord(wall) canattack -text=Wall creatures can attack as though they didn't have defender. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rolling Temblor -auto=damage:2 all(creature[-flying]) -flashback={4}{R}{R} -text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Ronin Cavekeeper -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={5}{R} -type=Creature -subtype=Human Samurai -power=4 -toughness=3 -[/card] -[card] -name=Ronin Cliffrider -auto=bushido(1/1) -auto=@combat(attacking) source(this):may damage:1 all(creature|opponentBattlefield) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. -mana={3}{R}{R} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Ronin Houndmaster -abilities=haste -auto=bushido(1/1) -text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Ronin Warclub -auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook -auto=teach(creature) 2/1 -text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -auto={5}:equip -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ronom Hulk -auto=protection from(*[snow]) -auto=cumulativeupcost[{1}] sacrifice -text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=6 -[/card] -[card] -name=Ronom Serpent -auto=aslongas(land[snow]|opponentBattlefield) cantattack <1 -auto=aslongas(land[snow]|opponentBattlefield) cantpwattack <1 -auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 -text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. -mana={5}{U} -type=Snow Creature -subtype=Serpent -power=5 -toughness=6 -[/card] -[card] -name=Ronom Unicorn -auto={S}:destroy target(other enchantment) -text=Sacrifice Ronom Unicorn: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Roofstalker Wight -auto={1}{U}:flying -text={1}{U}: Roofstalker Wight gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Rooftop Storm -auto=lord(creature[zombie]|mycastingzone) zerocast -text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Roon of the Hidden Realm -abilities=vigilance,trample -auto={2}{T}:name(exile) target(other creature) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever -text=Vigilance, trample -- {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{G}{W}{U} -type=Legendary Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Root Cage -auto=lord(mercenary) doesnotuntap -text=Mercenaries don't untap during their controllers' untap steps. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Root Elemental -facedown={3} -autofacedown={5}{G}{G}:morph -autofaceup=may moveTo(mybattlefield) target(creature|myhand) -text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=5 -[/card] -[card] -name=Root Greevil -auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) -auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) -auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) -auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) -auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) -text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Root Maze -auto=lord(*[recent;artifact;land]|battlefield) transforms((,newability[tap(noevent)])) -text=Artifacts and lands enter the battlefield tapped. -mana={G} -type=Enchantment -[/card] -[card] -name=Root Out -target=artifact,enchantment -auto=destroy -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Root Spider -auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot -text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=2 -[/card] -[card] -name=Rootborn Defenses -auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -auto=all(creature|myBattlefield) indestructible ueot -text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Rootbound Crag -auto=tap(noevent) -auto=aslongas(mountain,forest|myBattlefield) untap -auto={T}:Add{R} -auto={T}:Add{G} -text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Rootbreaker Wurm -abilities=trample -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Rootgrapple -target=*[-creature] -auto=destroy -auto=aslongas(treefolk|myBattlefield) draw:1 controller -text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. -mana={4}{G} -type=Tribal Instant -subtype=Treefolk -[/card] -[card] -name=Rooting Kavu -auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. -mana={2}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=3 -[/card] -[card] -name=Root-Kin Ally -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:+2/+2 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. -other={convoke} name(Convoke) -mana={4}{G}{G} -type=Creature -subtype=Elemental Warrior -power=3 -toughness=3 -[/card] -[card] -name=Rootrunner -auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={2}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Roots of Life -auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever -auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever -text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Roots -target=creature[-flying] -auto=tap -auto=doesnotuntap -text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rootwalla -auto={1}{G}:2/2 limit:1 -text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={2}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Rootwater Alligator -auto={S(forest|mybattlefield)}:regenerate -text=Sacrifice a Forest: Regenerate Rootwater Alligator. -mana={3}{G} -type=Creature -subtype=Crocodile -power=3 -toughness=2 -[/card] -[card] -name=Rootwater Commando -abilities=islandwalk -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -mana={2}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Rootwater Depths -auto={T}:Add{1} -auto={T}:Add{U} and!( frozen )! -auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Rootwater Diver -auto={T}{S}:moveTo(myhand) target(other artifact|mygraveyard) -text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Hunter -auto={T}:damage:1 target(creature,player) -text={T}: Rootwater Hunter deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Mystic -aicode=activate name(look) donothing -text={1}{U}: Look at the top card of target player's library. -auto={1}{U}:target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Thief -auto={U}:flying -aicode=activate target(*|opponentlibrary) moveto(exile) -auto=@combatdamagefoeof(player) from(this):pay({2}) name(search card) Reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=2 -[/card] -[card] -name=Rorix Bladewing -abilities=flying,haste -text=Flying, haste -mana={3}{R}{R}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Rot Farm Skeleton -abilities=cantblock -autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery -text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{G} -type=Creature -subtype=Plant Skeleton -power=4 -toughness=1 -[/card] -[card] -name=Rot Shambler -auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. -mana={1}{G} -type=Creature -subtype=Fungus -power=1 -toughness=1 -[/card] -[card] -name=Rot Wolf -abilities=infect -auto=@vampired(creature) from(this):may draw:1 -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Rotcrown Ghoul -auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) -text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Roterothopter -abilities=flying -auto={2}:1/0 limit:2 -text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={1} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=2 -[/card] -[card] -name=Rotfeaster Maggot -auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! -text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. -mana={4}{B} -type=Creature -subtype=Insect -power=3 -toughness=5 -[/card] -[card] -name=Rotlung Reanimator -auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie, 2/2,black) -auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,Creature Zombie, 2/2,black) -text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rotted Hulk -mana={3}{B} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Rotted Hystrix -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Rottenheart Ghoul -auto=@movedTo(this|graveyard) from(battlefield):target(player) ability$!name(discard) target(<1>*|myhand) reject!$ targetedplayer -text=When Rottenheart Ghoul dies, target player discards a card. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Rotting Fensnake -mana={3}{B} -type=Creature -subtype=Zombie Snake -power=5 -toughness=1 -[/card] -[card] -name=Rotting Giant -auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot -text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie Giant -power=3 -toughness=3 -[/card] -[card] -name=Rotting Legion -auto=tap(noevent) -text=Rotting Legion enters the battlefield tapped. -mana={4}{B} -type=Creature -subtype=Zombie -power=4 -toughness=5 -[/card] -[card] -name=Rotting Mastodon -mana={4}{B} -type=Creature -subtype=Zombie Elephant -power=2 -toughness=8 -[/card] -[card] -name=Rotting Rats -auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=1 -toughness=1 -[/card] -[card] -name=Roughshod Mentor -auto=lord(creature[green]|myBattlefield) trample -text=Green creatures you control have trample. -mana={5}{G} -type=Creature -subtype=Giant Warrior -power=5 -toughness=4 -[/card] -[card] -name=Rouse -target=creature -auto=2/0 -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={L:2} name(Pay 2 Life) -text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Rowan Treefolk -mana={3}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=4 -[/card] -[card] -name=Royal Assassin -auto={T}:destroy target(creature[tapped]) -text={T}: Destroy target tapped creature. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Royal Decree -auto=@tapped(*[black;red]|mybattlefield):damage:1 controller -auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent -auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller -auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent -auto=cumulativeupcost[{W}] sacrifice -text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Royal Falcon -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Royal Herbalist -auto={2}{l2e}:life:1 -text={2}, Exile the top card of your library: You gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Royal Trooper -auto=@combat(blocking) source(this):2/2 ueot -text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Rubbleback Rhino -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={4}{G} -type=Creature -subtype=Rhino -power=3 -toughness=4 -[/card] -[card] -name=Rubblebelt Maaka -autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot -text=Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. -mana={3}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Rubblebelt Raiders -auto=@combat(attacking) source(this):foreach(creature[attacking]|mybattlefield) counter(1/1,1) -text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. -mana={1}{RG}{RG}{RG} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Rubblehulk -anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive -autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot -text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. -mana={4}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Rubinia Soulsinger -abilities=shackler -auto={T}:shackle target(creature) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. -mana={2}{G}{W}{U} -type=Legendary Creature -subtype=Faerie -power=2 -toughness=3 -[/card] -[card] -name=Ruby Leech -abilities=first strike -auto=lord(*[red]|mycastingzone) altercost(red,+1) -text=First strike -- Red spells you cast cost {R} more to cast. -mana={1}{R} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Ruby Medallion -auto=lord(*[red]|mycastingzone) altercost(colorless,-1) -text=Red spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Rude Awakening -other={6}{G}{G} name(Entwine) -auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot -auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller -text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Rugged Highlands -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{R} -text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Rugged Prairie -auto={T}:Add{1} -auto={RW}{T}:Add{R}{R} -auto={RW}{T}:Add{R}{W} -auto={RW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Ruham Djinn -abilities=first strike -auto=this(variable{commonwhite}>0) -2/-2 -text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. -mana={5}{W} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Ruhan of the Fomori -abilities=mustattack -text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. -mana={1}{W}{R}{U} -type=Legendary Creature -subtype=Giant Warrior -power=7 -toughness=7 -[/card] -[card] -name=Ruin Ghost -auto={W}{T}:(blink) target(land|mybattlefield) -text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ruin in Their Wake -aicode=activate transforms((,newability[if type(Wastes|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary) else moveto(myhand) notatarget(land[basic]|mylibrary)])) ueot -auto=if type(Wastes|mybattlefield)~morethan~0 then name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(Wastes|mybattlefield)~lessthan~1 then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. -mana={1}{G} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Ruin Processor -autostack=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( life:5 controller )! -text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. -mana={7} -type=Creature -subtype=Eldrazi Processor -power=7 -toughness=8 -[/card] -[card] -name=Ruination Guide -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=lord(other creature[colorless]|mybattlefield) 1/0 -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Ruination Wurm -mana={4}{R}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Ruination -auto=destroy all(land[-basic]) -text=Destroy all nonbasic lands. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Ruinous Gremlin -auto={2}{R}{S}:destroy target(other artifact) -text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. -mana={R} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Ruinous Minotaur -auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) -text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=5 -toughness=2 -[/card] -[card] -name=Ruinous Path -target=creature,planeswalker -auto=destroy -other={5}{B}{B} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ruins of Oran-Rief -auto={t}:add{c} -auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1,1) -auto=tap(noevent) -text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Ruins of Trokair -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{W}{W} -text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Rukh Egg -auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) -text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Bird -power=0 -toughness=3 -[/card] -[card] -name=Rule of Law -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Rumbling Baloth -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Rumbling Crescendo -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(other land) -text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Rumbling Slum -auto=@each my upkeep:damage:1 opponent -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. -mana={1}{R}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Rummaging Goblin -auto={t}{D(*|myhand)}:draw:1 -text={T}, Discard a card: Draw a card. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Rummaging Wizard -aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) -auto={2}{U}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Run Wild -target=creature -auto=trample -auto=teach(creature) {G}:regenerate -text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." -mana={G} -type=Instant -[/card] -[card] -name=Runaway Carriage -abilities=trample -auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. -mana={4} -type=Artifact Creature -subtype=Construct -power=5 -toughness=6 -[/card] -[card] -name=Runeboggle -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=draw:1 controller -text=Counter target spell unless its controller pays {1}. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Rune-Cervin Rider -abilities=flying -auto={GW}{GW}:1/1 -text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Elf Knight -power=2 -toughness=2 -[/card] -[card] -name=Runechanter's Pike -auto={2}:equip -auto=teach(creature) first strike -auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic -auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic -text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Runeclaw Bear -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Runed Arch -auto=tap(noevent) -auto={T}{S}:name(X = 0) donothing -auto={1}{T}{S}:name(X = 1) target(other creature[power<=2]) unblockable -auto={2}{T}{S}:name(X = 2) target(<2>other creature[power<=2]) unblockable -auto={3}{T}{S}:name(X = 3) target(<3>other creature[power<=2]) unblockable -auto={4}{T}{S}:name(X = 4) target(<4>other creature[power<=2]) unblockable -auto={5}{T}{S}:name(X = 5) target(<5>other creature[power<=2]) unblockable -auto={6}{T}{S}:name(X = 6) target(<6>other creature[power<=2]) unblockable -auto={7}{T}{S}:name(X = 7) target(<7>other creature[power<=2]) unblockable -auto={8}{T}{S}:name(X = 8) target(<8>other creature[power<=2]) unblockable -auto={9}{T}{S}:name(X = 9) target(<9>other creature[power<=2]) unblockable -auto={10}{T}{S}:name(X = 10) target(<10>other creature[power<=2]) unblockable -auto={11}{T}{S}:name(X = 11) target(<11>other creature[power<=2]) unblockable -auto={12}{T}{S}:name(X = 12) target(<12>other creature[power<=2]) unblockable -auto={13}{T}{S}:name(X = 13) target(<13>other creature[power<=2]) unblockable -auto={14}{T}{S}:name(X = 14) target(<14>other creature[power<=2]) unblockable -auto={15}{T}{S}:name(X = 15) target(<15>other creature[power<=2]) unblockable -auto={16}{T}{S}:name(X = 16) target(<16>other creature[power<=2]) unblockable -text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Runed Servitor -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent -text=When Runed Servitor dies, each player draws a card. -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Runed Stalactite -auto={2}:equip -auto=teach(creature) transforms((allsubtypes)) -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Runeflare Trap -target=player -auto=damage:type:*:targetedpersonshand -other={R} -otherrestriction=compare(odrewcount)~morethan~2 -text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. -mana={4}{R}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Runehorn Hellkite -abilities=flying -autograveyard={5}{R}{E}:reject all(*|hand) && draw:7 all(player) -text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. -mana={5}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Runes of the Deus -target=creature -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) double strike -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) trample -text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. -mana={4}{RG} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rune-Scarred Demon -abilities=flying,hiddenface -aicode=activate moveTo(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rune-Tail, Kitsune Ascendant -doublefaced=kamiflip -auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) -text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. -mana={2}{W} -type=Legendary Creature -subtype=Fox Monk -power=2 -toughness=2 -[/card] -[card] -name=Rune-Tail's Essence -doublefaced=kamiflip -auto=preventalldamage to(creature|mybattlefield) -text=Prevent all damage that would be dealt to creatures you control. -mana={2}{W} -type=Legendary Enchantment -[/card] -[card] -name=Runewing -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -abilities=flying -text=Flying -- When Runewing dies, draw a card. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Runner's Bane -target=creature[power<=3] -auto=tap -auto=doesnotuntap -text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rupture Spire -auto=tap(noevent) -auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice -auto={T}:Add{B} -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{W} -text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Rupture -target=creature|myBattlefield -auto=moveTo(mygraveyard) -auto=damage:p all(creature[-flying]) -auto=damage:p all(player) -text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Ruric Thar, the Unbowed -abilities=vigilance,reach,mustattack -auto=@movedTo(*[-creature]|mystack):life:-6 controller -auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent -text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player -mana={4}{R}{G} -type=Legendary Creature -subtype=Ogre Warrior -power=6 -toughness=6 -[/card] -[card] -name=Rush of Adrenaline -target=creature -auto=2/1 -auto=trample -text=Target creature gets +2/+1 and gains trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Rush of Battle -auto=all(creature|myBattlefield) 2/1 ueot -auto=all(Warrior|myBattlefield) lifelink ueot -text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Rush of Blood -target=creature -auto=dynamicability ueot -text=Target creature gets +X/+0 until end of turn, where X is its power. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rush of Ice -target=creature|battlefield -auto=tap -auto=frozen -other={4}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={U} -type=Sorcery -[/card] -[card] -name=Rush of Knowledge -auto=draw:convertedcost:highest:*:mybattlefield controller -text=Draw cards equal to the highest converted mana cost among permanents you control. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Rush of Vitality -target=creature -auto=1/0 -auto=lifelink -auto=indestructible -text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") -mana={1}{B} -type=Instant -[/card] -[card] -name=Rushing River -target=*[-land]|battlefield -auto=moveto(ownerhand) -auto=alternative target(*[-land]|battlefield) moveto(ownerhand) -text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. -mana={2}{U} -other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) -type=Instant -[/card] -[card] -name=Rushwood Dryad -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Rushwood Elemental -abilities=trample -auto=@each my upkeep:may counter(1/1,1) -text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. -mana={G}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Rushwood Grove -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Rushwood Herbalist -auto={G}{T}{D(*|myhand)}:regenerate target(creature) -text={G}, {T}, Discard a card: Regenerate target creature. -mana={2}{G} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Rushwood Legate -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 -text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. -mana={2}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Russet Wolves -mana={3}{R} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Rust Elemental -abilities=flying -auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller -text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. -mana={4} -type=Artifact Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Rust Scarab -auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) -text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. -mana={4}{G} -type=Creature -subtype=Insect -power=4 -toughness=5 -[/card] -[card] -name=Rust Tick -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. -mana={3} -type=Artifact Creature -subtype=Insect -power=1 -toughness=3 -[/card] -[card] -name=Rusted Relic -auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 -text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. -mana={4} -type=Artifact -[/card] -[card] -name=Rusted Sentinel -auto=tap(noevent) -text=Rusted Sentinel enters the battlefield tapped. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Rusted Slasher -auto={S(artifact|mybattlefield)}:regenerate -text=Sacrifice an artifact: Regenerate Rusted Slasher. -mana={4} -type=Artifact Creature -subtype=Horror -power=4 -toughness=1 -[/card] -[card] -name=Rustic Clachan -auto=tap(noevent) -auto=aslongas(kithkin|myHand) untap -auto={T}:Add{W} -autohand={1}{W}{discard}:counter(1/1,1) target(creature) -text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -type=Land -[/card] -[card] -name=Rusting Golem -auto=fading:5 -anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive -text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. -mana={4} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Rustmouth Ogre -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) -text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. -mana={4}{R}{R} -type=Creature -subtype=Ogre -power=5 -toughness=4 -[/card] -[card] -name=Rustrazor Butcher -abilities=first strike,wither -text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Rustspore Ram -auto=destroy target(equipment) -text=When Rustspore Ram enters the battlefield, destroy target Equipment. -mana={4} -type=Artifact Creature -subtype=Sheep -power=1 -toughness=3 -[/card] -[card] -name=Ruthless Cullblade -auto=this(opponentlife < 11) 2/1 -text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. -mana={1}{B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=1 -[/card] -[card] -name=Ruthless Deathfang -abilities=flying -auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. -mana={4}{U}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Ruthless Disposal -target=<2>creature -auto=-13/-13 ueot -text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. -mana={4}{B}{S(creature|mybattlefield)}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Ruthless Instincts -auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot -auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot -text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Ruthless Invasion -auto=all(creature[-artifact]) cantblock ueot -text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. -color=red -mana={3}{p(R)} -type=Sorcery -[/card] -[card] -name=Rysorian Badger -auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot -text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. -mana={2}{G} -type=Creature -subtype=Badger -power=2 -toughness=2 -[/card] -[card] -name=Ryusei, the Falling Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying]) -text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. -mana={5}{R} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Saber Ants -auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch -text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Saberclaw Golem -auto={R}:first strike -text={R} Saberclaw Golem gains first strike until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=2 -[/card] -[card] -name=Sabertooth Alley Cat -abilities=mustattack -auto={1}{R}:all(creature[-defender]) ueot cantbeblockerof(this) -text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. -mana={1}{R}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Sabertooth Nishoba -abilities=trample,protection from blue,protection from red -text=Trample, protection from blue and from red -mana={4}{G}{W} -type=Creature -subtype=Cat Beast Warrior -power=5 -toughness=5 -[/card] -[card] -name=Sabertooth Outrider -abilities=trample -auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot -text=Trample -- Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] -[card] -name=Sabertooth Wyvern -abilities=flying,first strike -text=Flying, first strike -mana={4}{R} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Sabretooth Tiger -abilities=first strike -text=First strike -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Sacellum Archers -auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) -text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=3 -[/card] -[card] -name=Sachi, Daughter of Seshiro -auto=lord(other snake|mybattlefield) 0/1 -auto=lord(shaman|mybattlefield) {T}:Add{G}{G} -text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." -mana={2}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=1 -toughness=3 -[/card] -[card] -name=Sacred Armory -auto={2}:1/0 target(creature) -text={2}: Target creatures gets +1/+0 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Sacred Foundry -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. -type=Land -subtype=Mountain Plains -[/card] -[card] -name=Sacred Guide -auto={w}{1}{s}:Reveal:1 revealzone(mylibrary) revealuntil(*[white]|mylibrary) optionone name(Get White) target(*[white]|myreveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend -text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Sacred Knight -auto=cantbeblockedby(creature[red;black]) -text=Sacred Knight can't be blocked by black and/or red creatures. -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Sacred Mesa -auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) -auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) -text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Sacred Nectar -auto=life:4 -text=You gain 4 life. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Sacred Prey -auto=@combat(blocked,turnlimited) source(this):life:1 controller -text=Whenever Sacred Prey becomes blocked, you gain 1 life. -mana={G} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Sacred Rites -target=*|myhand -auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 ueot -text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. -mana={W} -type=Instant -[/card] -[card] -name=Sacred Wolf -abilities=opponentshroud -text=Sacred Wolf can't be the target of spells or abilities your opponents control. -mana={2}{G} -type=Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Sacrifice -auto=thisforeach(variable{storedmanacost}) add{B} -text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. -mana={B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Saddleback Lagac -auto=target(other creature|battlefield) counter(1/1,1) -text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={3}{G} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Sadistic Augermage -auto=@movedto(this|graveyard) from(battlefield):ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent -text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Sadistic Glee -target=creature -auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1) -text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sadistic Hypnotist -auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -mana={3}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Sadistic Sacrament -target=player -aicode=activate transforms((,newability[if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)],newability[ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)])) ueot -auto=if paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -other={7}{B}{B}{B} name(Kicker) -text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Safe Haven -auto={2}{T}:(blink)forsrc target(creature|mybattlefield) -auto=@each my upkeep:may sacrifice all(this) -text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. -type=Land -[/card] -[card] -name=Safe Passage -auto=all(creature|mybattlefield) prevent:9999 -auto=prevent:9999 controller -text=Prevent all damage that would be dealt to you and creatures you control this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Safeguard -auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot -text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Safehold Duo -auto=@movedTo(*[green]|mystack):1/1 ueot -auto=@movedTo(*[white]|mystack):vigilance ueot -text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. -mana={3}{GW} -type=Creature -subtype=Elf Warrior Shaman -power=2 -toughness=4 -[/card] -[card] -name=Safehold Elite -abilities=persist -text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{GW} -type=Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Safehold Sentry -auto={2}{w}{q}:0/+2 ueot -text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) -mana={1}{W} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Safewright Quest -aicode=activate target(*[forest;plains]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. -mana={GW} -type=Sorcery -[/card] -[card] -name=Saffi Eriksdotter -auto={S}:target(other creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(battlefield)])) ueot -text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. -mana={G}{W} -type=Legendary Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Sage Aven -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={3}{U} -abilities=flying -type=Creature -subtype=Bird Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sage of Ancient Lore -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=draw:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger) -text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. -mana={4}{G} -type=Creature -subtype=Human Shaman Werewolf -power=* -toughness=* -[/card] -[card] -name=Sage of Epityr -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sage of Fables -auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1) -auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller -text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sage of Lat-Nam -auto={T}{S(artifact|myBattlefield)}:draw:1 -text={T}, Sacrifice an artifact: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Sage of Shaila's Claim -auto=alterenergy:3 controller -text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Sage of the Inward Eye -abilities=flying -auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot -text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) -mana={2}{U}{R}{W} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=4 -[/card] -[card] -name=Sage Owl -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Sage-Eye Harrier -abilities=flying -facedown={3} -autofacedown={3}{W}:morph -text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=5 -[/card] -[card] -name=Sage's Dousing -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=aslongas(wizard|myBattlefield) draw:1 controller -text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. -mana={2}{U} -type=Tribal Instant -subtype=Wizard -[/card] -[card] -name=Sage's Knowledge -target=sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Sages of the Anima -aicode=activate target(<3>creature[zpos<=3]|mylibrary) moveto(myhand) -auto=replacedraw reveal:3 optionone name(Get creatures) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={3}{G}{U} -type=Creature -subtype=Elf Wizard -power=3 -toughness=4 -[/card] -[card] -name=Sage's Row Denizen -auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) -text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Sagu Archer -abilities=Reach -facedown={3} -autofacedown={4}{G}:morph -text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Naga Archer -power=2 -toughness=5 -[/card] -[card] -name=Sagu Mauler -abilities=trample,opponentshroud -facedown={3} -autofacedown={3}{G}{U}:morph -text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={4}{G}{U} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Sai of the Shinobi -auto={2}:equip -auto=teach(creature) 1/1 -auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sakashima's Student -autohand={1}{U}{N}:ninjutsu -auto=transforms((Ninja)) -auto=may copy NotATarget(creature) -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. -mana={2}{U}{U} -type=Creature -subtype=Human Ninja -power=0 -toughness=0 -[/card] -[card] -name=Sakiko, Mother of Summer -auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -mana={4}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=3 -toughness=3 -[/card] -[card] -name=Sakura-Tribe Elder -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sakura-Tribe Scout -auto={T}:moveto(myBattlefield) target(land|myHand) -text={T}: You may put a land card from your hand onto the battlefield. -mana={G} -type=Creature -subtype=Snake Shaman Scout -power=1 -toughness=1 -[/card] -[card] -name=Sakura-Tribe Springcaller -text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -auto=@each my upkeep:add{G} doesntempty -mana={3}{G} -type=Creature -subtype=Snake Shaman -power=2 -toughness=4 -[/card] -[card] -name=Salivating Gremlins -auto=@movedTo(artifact|myBattlefield):2/0 ueot && trample ueot -text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. -mana={2}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=3 -[/card] -[card] -name=Salt Flats -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. -type=Land -[/card] -[card] -name=Salt Marsh -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Salt Road Patrol -auto={1}{W}{T}:counter(1/1,1) asSorcery -text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -mana={3}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=5 -[/card] -[card] -name=Salt Road Quartermasters -auto=counter(1/1,2) -auto={2}{G}{C(1/1,-1)}:counter(1/1,1) target(creature|battlefield) -text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Saltblast -target=*[-white] -auto=destroy -text=Destroy target nonwhite permanent. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Saltfield Recluse -auto={T}:-2/-0 target(creature) -text={T}: Target creature gets -2/-0 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=2 -[/card] -[card] -name=Saltskitter -auto=@movedTo(other creature|battlefield):(blink)ueot -text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W} -type=Creature -subtype=Wurm -power=3 -toughness=4 -[/card] -[card] -name=Salvage Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. -mana={U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Salvage Scout -auto={W}{S}:moveTo(ownerhand) target(other artifact|mygraveyard) -text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Salvage Scuttler -auto=@combat(attacking) source(this):moveto(ownerhand) target(artifact|mybattlefield) -text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. -mana={4}{U} -type=Creature -subtype=Crab -power=4 -toughness=4 -[/card] -[card] -name=Salvage Slasher -auto=foreach(artifact|mygraveyard) 1/0 -text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. -mana={1}{B} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Salvage Titan -other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) -autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) -text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. -mana={4}{B}{B} -type=Artifact Creature -subtype=Golem -power=6 -toughness=4 -[/card] -[card] -name=Salvage -target=*|myGraveyard -auto=moveTo(myLibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Salvaging Station -auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) -auto=@movedTo(creature|graveyard):may untap -text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. -mana={6} -type=Artifact -[/card] -[card] -name=Samite Alchemist -auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen -text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Samite Archer -auto={T}:prevent:1 target(creature,player) -auto={T}:damage:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. -mana={1}{W}{U} -type=Creature -subtype=Human Cleric Archer -power=1 -toughness=1 -[/card] -[card] -name=Samite Censer-Bearer -auto={W}{S}:prevent:1 all(creature|mybattlefield) -text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. -mana={W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samite Elder -auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!]) ueot])) ueot -text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Samite Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samite Pilgrim -auto={T}:prevent:pbasiclandtypes target(creature,player) -text=Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samurai Enforcers -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={4}{W}{W} -type=Creature -subtype=Human Samurai -power=4 -toughness=4 -[/card] -[card] -name=Samurai of the Pale Curtain -auto=bushido(1/1) -auto=lord(*|battlefield) transforms((,newability[exiledeath])) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. -mana={W}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=2 -[/card] -[card] -name=Sanctified Charge -auto=all(creature|myBattlefield) 2/1 ueot -auto=all(creature[white]|myBattlefield) first strike ueot -text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Sanctifier of Souls -abilities=flying -auto=@movedto(other creature|mybattlefield):1/1 ueot -auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) -text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Sanctimony -auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller -text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sanctuary Cat -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=2 -[/card] -[card] -name=Sanctum Custodian -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sanctum Gargoyle -abilities=flying -auto=may moveTo(myHand) target(artifact|mygraveyard) -text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. -mana={3}{W} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=3 -[/card] -[card] -name=Sanctum of Ugin -auto={T}:add{1} -aicode=activate moveto(myhand) target(creature[colorless]|mylibrary) -auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. -type=Land -[/card] -[card] -name=Sanctum Plowbeast -abilities=defender -aicode=activate target(*[plains;island]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;island]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{W}{U} -type=Artifact Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Sand Golem -autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] counter(1/1) all(this)])) forever)! -text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Sand Silos -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Sand Squid -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. -mana={3}{U} -type=Creature -subtype=Squid Beast -power=2 -toughness=2 -[/card] -[card] -name=Sandbar Crocodile -abilities=phasing -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={4}{U} -type=Creature -subtype=Crocodile -power=6 -toughness=5 -[/card] -[card] -name=Sandbar Merfolk -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Sandbar Serpent -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{U} -type=Creature -subtype=Serpent -power=3 -toughness=4 -[/card] -[card] -name=Sandblast -target=creature[attacking;blocking] -auto=damage:5 -text=Sandblast deals 5 damage to target attacking creature or blocking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Sandcrafter Mage -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sands of Delirium -auto={x}{T}:deplete:x target(player) -text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Sandskin -target=creature -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sandsower -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) -text=Tap three untapped creatures you control: Tap target creature. -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Sandsteppe Citadel -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{B} -auto={T}:Add{G} -text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. -type=Land -[/card] -[card] -name=Sandsteppe Mastodon -abilities=Reach -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller -text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) -mana={5}{G}{G} -type=Creature -subtype=Elephant -power=5 -toughness=5 -[/card] -[card] -name=Sandsteppe Outcast -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying) -text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Sandsteppe Scavenger -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={4}{G} -type=Creature -subtype=Hound Scout -power=2 -toughness=2 -[/card] -[card] -name=Sandstone Bridge -auto={T}:add{W} -auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot -auto=tap(noevent) -text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Sandstone Deadfall -auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(other creature[attacking]) -text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. -mana={3} -type=Artifact -[/card] -[card] -name=Sandstone Needle -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. -type=Land -[/card] -[card] -name=Sandstone Warrior -abilities=first strike -auto={R}:1/0 -text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human Soldier Warrior -power=1 -toughness=3 -[/card] -[card] -name=Sandstorm Charger -facedown={3} -autofacedown={4}{W}:morph -autofaceup=counter(1/1,1) -text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={4}{W} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Sandstorm Eidolon -auto={R}{S}:cantblock target(other creature) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. -mana={3}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Sandstorm -auto=damage:1 all(creature[attacking]) -text=Sandstorm deals 1 damage to each attacking creature. -mana={G} -type=Instant -[/card] -[card] -name=Sangrite Backlash -target=creature -auto=3/-3 -text=Enchant creature -- Enchanted creature gets +3/-3. -mana={BG}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sangrite Surge -target=creature -auto=3/3 -auto=double strike -text=Target creature gets +3/+3 and gains double strike until end of turn. -mana={4}{R}{G} -type=Sorcery -[/card] -[card] -name=Sangromancer -abilities=flying -auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller -auto=@discarded(*|opponenthand):may life:3 controller -text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. -mana={2}{B}{B} -type=Creature -subtype=Vampire Shaman -power=3 -toughness=3 -[/card] -[card] -name=Sangrophage -auto=upcost[{L}{L}] tap -text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. -mana={B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Sanguimancy -auto=draw:type:manab:mybattlefield controller -auto=life:-type:manab:mybattlefield controller -text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Sanguinary Mage -auto=@movedto(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{R} -type=Creature -subtype=Vampire Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sanguine Bond -auto=@lifeof(player):dynamicability -text=Whenever you gain life, target opponent loses that much life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Sanguine Guard -abilities=first strike -auto={1}{B}:regenerate -text=First strike -- {1}{B}: Regenerate Sanguine Guard. -mana={1}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Sanguine Praetor -auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) -text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. -mana={6}{B}{B} -type=Creature -subtype=Avatar Praetor -power=7 -toughness=5 -[/card] -[card] -name=Sanitarium Skeleton -autograveyard={2}{B}:moveto(myhand) -text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. -mana={B} -type=Creature -subtype=Skeleton -power=1 -toughness=2 -[/card] -[card] -name=Sanity Gnawers -auto=discard:1 target(player) -text=When Sanity Gnawers enters the battlefield, target player discards a card at random. -mana={1}{B}{R} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Sanity Grinding -auto=reveal:10 optionone name(Look) target(*|reveal) deplete:type:manau opponent optiononeend optiontwo name(put on bottom) target(<10>*|reveal) bottomoflibrary optiontwoend revealend -text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. -mana={U}{U}{U} -type=Sorcery -[/card] -[card] -name=Sapling of Colfenor -abilities=indestructible -aicode=activate notatarget(*[zpos=1]|mylibrary) name(revealed card) moveto(mylibrary) name(revealed card) and!(if cantargetcard(creature|*) then moveto(myhand) and!(transforms((,newability[life:toughness],newability[life:-power])) ueot)!)! -auto=@combat(attacking) source(this):reveal:1 optionone name(Reveal and gain/lose life) target(creature|reveal) transforms((,newability[life:toughness],newability[life:-power],newability[moveto(myhand)])) forever optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. -mana={3}{BG}{BG} -type=Legendary Creature -subtype=Treefolk Shaman -power=2 -toughness=5 -[/card] -[card] -name=Sapphire Drake -abilities=flying -auto=lord(creature[counter{1/1.1}]|myBattlefield) flying -text=Flying -- Each creature you control with a +1/+1 counter on it has flying. -mana={5}{U} -type=Creature -subtype=Drake -power=4 -toughness=4 -[/card] -[card] -name=Sapphire Leech -abilities=flying -auto=lord(*[blue]|mycastingzone) altercost(blue,+1) -text=Flying -- Blue spells you cast cost {U} more to cast. -mana={1}{U} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Sapphire Medallion -auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) -text=Blue spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Saprazzan Bailiff -auto=moveTo(exile) all(enchantment,artifact|graveyard) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) -text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. -mana={3}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Saprazzan Cove -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Saprazzan Heir -auto=@combat(blocked,turnlimited) source(this):may draw:3 controller -text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Saprazzan Legate -abilities=flying -other={0} name(Cast Without Paying its Mana Cost) -otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 -text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. -mana={3}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=3 -[/card] -[card] -name=Saprazzan Outrigger -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) -text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. -mana={3}{U} -type=Creature -subtype=Merfolk -power=5 -toughness=5 -[/card] -[card] -name=Saprazzan Raider -auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this) -text=When Saprazzan Raider becomes blocked, return it to its owner's hand. -mana={2}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Saprazzan Skerry -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. -type=Land -[/card] -[card] -name=Sapseep Forest -auto=tap(noevent) -auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 -text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. -type=Land -subtype=Forest -[/card] -[card] -name=Sarcatog -auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 -auto={S(artifact|mybattlefield)}:1/1 -text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Sarcomancy -auto=token(Zombie,Creature Zombie,2/2,black) -auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller -text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. -mana={B} -type=Enchantment -[/card] -[card] -name=Sarcomite Myr -auto={2}:flying -auto={2}{S}:Draw:1 -text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. -mana={2}{U} -type=Artifact Creature -subtype=Myr -power=2 -toughness=1 -[/card] -[card] -name=Sarkhan the Mad -auto=counter(0/0,7,loyalty) -aicode=activate moveto(myhand) and!( dynamicability )! notatarget(<1>*[zpos=1]|mylibrary) -auto={0}:name(0: reveal damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: sacrifice) target(creature) sacrifice and!( token(Dragon,creature dragon,5/5,flying,red) targetcontroller )! -auto={C(0/0,-4,Loyalty)}:name(-4: ultimate) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability])) oneshot -text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player. -mana={3}{B}{R} -type=Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan Unbroken -auto=counter(0/0,9,Loyalty) -aicode=activate moveto(mybattlefield) notatarget(creature[dragon]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: Draw card) draw:1 controller && transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever asSorcery -auto={C(0/0,-2,Loyalty)}:name(-2: 4/4 dragon token) token(Dragon,creature dragon,4/4,flying,red) controller asSorcery -auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) reveal:plibrarycount optionone name(choose card) target(creature[dragon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend asSorcery -text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) -mana={2}{G}{U}{R} -type=Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan Vol -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste -auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 -text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. -mana={2}{R}{G} -type=Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan, the Dragonspeaker -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: becomes dragon) transforms((Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste,newability[preventAllDamage to(this)])) ueot -auto={C(0/0,-3,Loyalty)}:name(-3: 4 Damage to creature) damage:4 target(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove -mana={3}{R}{R} -text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker. -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4) -type=Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan's Rage -target=creature,player|battlefield -auto=damage:5 -auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller -text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. -mana={4}{R} -type=Instant -[/card] -[card] -name=Sarkhan's Triumph -aicode=activate target(creature[dragon]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[dragon]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. -mana={2}{R} -type=Instant -[/card] -[card] -name=Sarpadian Empires, Vol. VII -auto=choice name(white citizen) transforms((,newability[{3}{T}:create(Citizen:Creature Citizen:1/1:white:tnum.11)])) forever -auto=choice name(blue camarid) transforms((,newability[{3}{T}:create(Camarid:Creature Camarid:1/1:blue:tnum.12)])) forever -auto=choice name(black thrull) transforms((,newability[{3}{T}:create(Thrull:Creature Thrull:1/1:black:tnum.13)])) forever -auto=choice name(red goblin) transforms((,newability[{3}{T}:create(Goblin:Creature Goblin:1/1:red:tnum.14)])) forever -auto=choice name(green saproling) transforms((,newability[{3}{T}:create(Saproling:Creature Saproling:1/1:green:tnum.15)])) forever -text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Saruli Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot -text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=4 -[/card] -[card] -name=Saskia the Unyielding -abilities=vigilance,haste -auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever -auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever -text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. -mana={B}{R}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Satyr Firedancer -auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) -auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) -text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. -mana={1}{R} -type=Enchantment Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Satyr Grovedancer -auto=counter(1/1,1) target(creature) -text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Satyr Shaman -power=1 -toughness=1 -[/card] -[card] -name=Satyr Hedonist -auto={R}{S}:Add{R}{R}{R} -text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Satyr Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. -mana={R} -type=Creature -subtype=Satyr Soldier -power=1 -toughness=1 -[/card] -[card] -name=Satyr Nyx-Smith -auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller -text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. -mana={2}{R} -type=Creature -subtype=Satyr Shaman -power=2 -toughness=1 -[/card] -[card] -name=Satyr Rambler -abilities=trample -text=Trample -mana={1}{R} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Satyr Wayfinder -auto=reveal:4 optionone target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. -mana={1}{G} -type=Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Savage Beating -restriction=during battle -otherrestriction=during battle -other={4}{R}{R}{R} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot -auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller -text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Savage Conception -auto=token(Beast,creature beast, 3/3,green) -retrace={3}{G}{G}{D(land|myhand)} -text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Savage Firecat -abilities=trample -auto=counter(1/1,7) -auto=@tappedformana(land|myBattlefield):counter(1/1,-1) -text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. -mana={3}{R}{R} -type=Creature -subtype=Elemental Cat -power=0 -toughness=0 -[/card] -[card] -name=Savage Gorilla -auto={U}{B}{S}:-3/-3 target(other creature) && draw:1 controller -text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. -mana={4}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Savage Hunger -target=creature -auto=1/0 -auto=trample -autohand=__CYCLING__({2}) -text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Savage Knuckleblade -auto={2}{G}: 2/2 ueot limit:1 -auto={2}{U}:moveto(ownerhand) -auto={R}:haste -text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. -mana={G}{U}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Savage Lands -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. -type=Land -[/card] -[card] -name=Savage Offensive -kicker={G} -auto=all(creature|myBattlefield) first strike -auto=kicker all(creature|myBattlefield) 1/1 -text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Savage Punch -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then 2/2 ueot -text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Savage Silhouette -target=creature -auto=2/2 -auto=teach(creature) {1}{G}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Savage Surge -target=creature -auto=2/2 && untap -text=Target creature gets +2/+2 until end of turn. Untap that creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Savage Thallid -text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. -mana={3}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:regenerate target(fungus) -power=5 -toughness=2 -[/card] -[card] -name=Savage Twister -auto=damage:X all(creature) -text=Savage Twister deals X damage to each creature. -mana={X}{R}{G} -type=Sorcery -[/card] -[card] -name=Savageborn Hydra -abilities=double strike -auto=counter(1/1,X) -auto={1}{RG}:counter(1/1,1) asSorcery -text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. -mana={X}{R}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Savannah Lions -mana={W} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Savannah -type=Land -subtype=Forest Plains -[/card] -[card] -name=Saving Grasp -target=creature|mybattlefield -auto=moveTo(ownerhand) -flashback={W} -text=Return target creature card you own to your hand. -- Flashback {W} -mana={U} -type=Instant -[/card] -[card] -name=Savor the Moment -auto=turns:+1 controller -auto=nextphasealter(remove,untap,controller) -text=Take an extra turn after this one. Skip the untap step of that turn. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Savra, Queen of the Golgari -auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller -text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. -mana={2}{B}{G} -type=Legendary Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sawback Manticore -auto={4}:flying -auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 -auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 -text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. -mana={3}{R}{G} -type=Creature -subtype=Manticore -power=2 -toughness=4 -[/card] -[card] -name=Sawtooth Loon -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) -auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) -text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. -mana={2}{W}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Sawtooth Ogre -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 -text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. -mana={2}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Sawtooth Thresher -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-2)}:4/4 -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Scab-Clan Berserker -abilities=haste -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) -text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. -mana={1}{R}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Scab-Clan Charger -autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot -text=Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=2 -toughness=4 -[/card] -[card] -name=Scab-Clan Mauler -abilities=trample -auto=bloodthirst:2 -text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample -mana={R}{G} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Scabland -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. -type=Land -[/card] -[card] -name=Scald -auto=@tappedformana(land|myBattlefield):damage:1 controller -auto=@tappedformana(land|opponentBattlefield):damage:1 opponent -text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Scalding Devil -auto={2}{R}:damage:1 target(player) -text={2}{R}: Scalding Devil deals 1 damage to target player. -mana={1}{R} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Scalding Salamander -auto=@combat(attacking) source(this):may damage:1 all(creature[-flying]|opponentBattlefield) -text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. -mana={2}{R} -type=Creature -subtype=Salamander -power=2 -toughness=1 -[/card] -[card] -name=Scalding Tarn -aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Scalding Tongs -auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent -text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Scaldkin -abilities=flying -auto={2}{R}{S}:damage:2 target(other *[creature;player]) -text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. -mana={3}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Scale Blessing -auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever -text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Scale of Chiss-Goria -abilities=affinityartifacts,flash -auto={T}:0/1 target(creature) -text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Scalebane's Elite -abilities=protection from black -text=Protection from black -mana={3}{G}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Scaled Hulk -auto=@movedto(spirit,arcane|myStack):2/2 ueot -text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. -mana={5}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scaled Wurm -mana={7}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Scaleguard Sentinels -auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1,1) else if type(dragon|myhand)~morethan~0 then counter(1/1,1) -text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. -mana={G}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Scalpelexis -abilities=flying -auto=@combatdamaged(player) from(this):nameingest ingest:4 opponent -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. -mana={4}{U} -type=Creature -subtype=Beast -power=1 -toughness=5 -[/card] -[card] -name=Scapegoat -target=creature|mybattlefield -auto=moveTo(ownerhand) -text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. -mana={W}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Scarblade Elite -auto={T}{E(assassin|mygraveyard)}:destroy target(creature) -text={T}, Exile an Assassin card from your graveyard: Destroy target creature. -mana={B}{B} -type=Creature -subtype=Elf Assassin -power=2 -toughness=2 -[/card] -[card] -name=Scare Tactics -auto=all(creature|mybattlefield) 1/0 -text=Creatures you control get +1/+0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Scarecrone -auto={1}{S(scarecrow|myBattlefield)}:draw:1 -auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) -text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=2 -[/card] -[card] -name=Scarecrow -auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot -text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Scar -target=creature -auto=counter(-1/-1) -text=Put a -1/-1 counter on target creature. -mana={BR} -type=Instant -[/card] -[card] -name=Scarland Thrinax -auto={S(creature|myBattlefield)}:counter(1/1,1) -text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. -mana={B}{R}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Scarmaker -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:fear target(creature) -text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -color=black -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scarred Puma -auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantattack <1 -auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantpwattack <1 -text=Scarred Puma can't attack unless a black or green creature also attacks. -mana={R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Scarred Vinebreeder -auto={2}{B}{E(elf|mygraveyard)}:3/3 -text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. -mana={1}{B} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Scarscale Ritual -target=creature|myBattlefield -auto=draw:2 -auto=counter(-1/-1) -text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. -mana={1}{UB} -type=Sorcery -[/card] -[card] -name=Scarwood Goblins -mana={R}{G} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Scarwood Hag -auto={G}{G}{G}{G}{T}:forestwalk target(creature) -auto={T}:-forestwalk target(creature) -text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. -mana={1}{G} -type=Creature -subtype=Hag -power=1 -toughness=1 -[/card] -[card] -name=Scarwood Treefolk -auto=tap(noevent) -text=Scarwood Treefolk enters the battlefield tapped. -mana={3}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Scathe Zombies -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Scatter Arc -target=*[-creature]|stack -auto=fizzle -auto=draw:1 controller -text=Counter target noncreature spell. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Scatter the Seeds -auto=token(saproling,creature saproling,1/1,green)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. -other={convoke} name(Convoke) -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Scatter to the Winds -target=*|stack -auto=fizzle -other={4}{U}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Scattershot Archer -auto={T}:damage:1 all(creature[flying]) -text={T}: Scattershot Archer deals 1 damage to each creature with flying. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Scattershot -abilities=storm -auto=damage:1 target(creature) -text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Scavenged Weaponry -target=creature -auto=1/1 -auto=draw:1 controller -text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scavenger Drake -abilities=flying -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. -mana={3}{B} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Scavenger Folk -auto={G}{T}{S}:destroy target(other artifact) -text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Scavenging Ghoul -auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) -auto={C(0/0,-1,Corpse)}:regenerate -text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Scavenging Ooze -auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) -auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller -text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. -mana={1}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Scavenging Scarab -abilities=cantblock -text=Scavenging Scarab can't block. -mana={3}{B} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Scepter of Dominance -auto={W}{T}:tap target(*) -text={W}, {T}: Tap target permanent. -mana={1}{W}{W} -type=Artifact -[/card] -[card] -name=Scepter of Empires -auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 -text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. -mana={3} -type=Artifact -[/card] -[card] -name=Scepter of Fugue -auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly -text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. -mana={B}{B} -type=Artifact -[/card] -[card] -name=Scepter of Insight -auto={3}{U}{T}:Draw:1 -text={3}{U}, {T}: Draw a card. -mana={1}{U}{U} -type=Artifact -[/card] -[card] -name=Scholar of Athreos -auto={2}{B}:lifeleech:-1 opponent -text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=School of Piranha -auto=upcost[{1}{U}] sacrifice -text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. -mana={1}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=School of the Unseen -auto={T}:Add{1} -auto={2}{T}:Add{W} -auto={2}{T}:Add{U} -auto={2}{T}:Add{B} -auto={2}{T}:Add{R} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Scion of Darkness -abilities=trample -auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) -autohand=__CYCLING__({3}) -text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={5}{B}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Scion of Glaciers -auto={U}:1/-1 ueot -text={U}: Scion of Glaciers gets +1/-1 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Scion of Oona -abilities=flash,flying -auto=lord(other faerie|myBattlefield) 1/1 -auto=lord(other faerie|myBattlefield) shroud -text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Faerie Soldier -power=1 -toughness=1 -[/card] -[card] -name=Scion of the Wild -anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive -text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. -mana={1}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Scion of Ugin -abilities=flying -text=Flying -mana={6} -type=Creature -subtype=Dragon Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scion of Vitu-Ghazi -auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) -auto=if casted(this) then ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. -mana={3}{W}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Scion Summoner -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={2}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Scorch the Fields -target=land -auto=destroy -auto=damage:1 all(creature[human]) -text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Scorched Ruins -auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{4} -text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. -type=Land -[/card] -[card] -name=Scorched Rusalka -auto={R}{S(creature|myBattlefield)}:damage:1 target(player) -text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Scorching Lava -target=creature,player -kicker={R} -auto=kicker cantregen -auto=kicker exiledeath -auto=damage:2 -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. -mana={1}{R} -type=Instant -[/card] -[card] -name=Scorching Missile -target=player -auto=damage:4 -flashback={9}{R} -text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Scorching Spear -target=creature,player -auto=damage:1 -text=Scorching Spear deals 1 damage to target creature or player. -mana={R} -type=Sorcery -[/card] -[card] -name=Scorching Winds -auto=damage:1 all(creature[attacking]) -restriction=opponentblockersonly -text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. -mana={R} -type=Instant -[/card] -[card] -name=Scorchwalker -autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot -text=Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Scoria Cat -auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 -text=Scoria Cat gets +3/+3 as long as you control no untapped lands. -mana={3}{R}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Scoria Elemental -mana={4}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Scoria Wurm -auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend -text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. -mana={4}{R} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Scorned Villager -auto={T}:Add{G} -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonscarred Werewolf) -text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Scornful AEther-Lich -auto={W}{B}:fear && vigilance -text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{U} -type=Artifact Creature -subtype=Zombie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Scornful Egotist -facedown={3} -autofacedown={U}:morph -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Scour from Existence -target=*|battlefield -auto=moveto(exile) -text=Exile target permanent. -mana={7} -type=Instant -[/card] -[card] -name=Scour the Laboratory -anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive -auto=draw:3 -text=Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Scoured Barrens -auto=tap(noevent) -auto=life:1 -auto={T}:Add{W} -auto={T}:Add{B} -text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Scour -target=enchantment -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Scourge Devil -auto=1/0 all(creature|myBattlefield) -autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Scourge of Fleets -auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) -text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Scourge of Geier Reach -auto=foreach(creature|opponentbattlefield) 1/1 -text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Scourge of Kher Ridges -abilities=flying -auto={1}{R}:damage:2 all(creature[-flying]) -auto={5}{R}:damage:6 all(other creature[flying]) -text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Scourge of Numai -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 -text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. -mana={3}{B} -type=Creature -subtype=Demon Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scourge of Skola Vale -abilities=trample -auto=counter(1/1,2) -auto={T}{S(other creature|myBattlefield)}:counter(1/1,storedtoughness) -text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. -mana={2}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Scourge of the Nobilis -target=creature -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) {RW}:1/0 -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) lifelink -text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={2}{RW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scourge of the Throne -abilities=dethrone,flying -auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) -auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) -text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Scourge of Valkas -abilities=flying -auto={R}:1/0 ueot -auto=damage:type:dragon:mybattlefield target(creature,player) -auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) -text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. -mana={2}{R}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Scourge Servant -abilities=infect -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Scourge Wolf -abilities=first strike -auto=while(restriction{delirium}) double strike -text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. -mana={R}{R} -type=Creature -subtype=Wolf Horror -power=2 -toughness=2 -[/card] -[card] -name=Scourgemark -target=creature -auto=1/0 -auto=draw:1 controller -text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scourglass -auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly -text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. -mana={3}{W}{W} -type=Artifact -[/card] -[card] -name=Scouring Sands -auto=damage:1 all(creature|opponentbattlefield) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Scout the Borders -auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Scouting Trek -aicode=activate notatarget(land[basic]|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(land[basic]|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Scout's Warning -target=creature|myhand -auto=flash -auto=draw:1 controller -text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Scrabbling Claws -auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto={1}{S}:moveTo(exile) target(other *|graveyard) && draw:1 controller -text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Scragnoth -abilities=nofizzle,protection from blue -text=Scragnoth can't be countered. -- Protection from blue -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Scrap Mastery -auto=all(artifact|battlefield) becomes(scraptemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(scraptemp)],newability[(moveto(battlefield)])))! oneshot -text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Scrap Trawler -auto=@movedto(artifact[manacost=1]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<1]|mygraveyard) -auto=@movedto(artifact[manacost=2]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<2]|mygraveyard) -auto=@movedto(artifact[manacost=3]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<3]|mygraveyard) -auto=@movedto(artifact[manacost=4]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<4]|mygraveyard) -auto=@movedto(artifact[manacost=5]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<5]|mygraveyard) -auto=@movedto(artifact[manacost=6]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<6]|mygraveyard) -auto=@movedto(artifact[manacost=7]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<7]|mygraveyard) -auto=@movedto(artifact[manacost=8]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<8]|mygraveyard) -auto=@movedto(artifact[manacost=9]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<9]|mygraveyard) -auto=@movedto(artifact[manacost=10]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<10]|mygraveyard) -auto=@movedto(artifact[manacost=11]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<11]|mygraveyard) -auto=@movedto(artifact[manacost=12]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<12]|mygraveyard) -auto=@movedto(artifact[manacost=13]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<13]|mygraveyard) -auto=@movedto(artifact[manacost=14]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<14]|mygraveyard) -auto=@movedto(artifact[manacost=15]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<15]|mygraveyard) -auto=@movedto(artifact[manacost=16]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<16]|mygraveyard) -text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Scrapbasket -auto={1}:transforms((,black,white,red,green,blue)) ueot -text={1}: Scrapbasket becomes all colors until end of turn. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=2 -[/card] -[card] -name=Scrapdiver Serpent -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Scrap -target=artifact -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Scrapheap Scrounger -abilities=cantblock -autograveyard={1}{B}{E(other creature|mygraveyard)}:moveto(mybattlefield) -text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. -mana={2} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Scrapheap -auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 -text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Scrapper Champion -abilities=double strike -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={3}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Scrapskin Drake -abilities=flying,cloud -text=Flying -- Scrapskin Drake can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Zombie Drake -power=2 -toughness=3 -[/card] -[card] -name=Scrapyard Mongrel -auto=aslongas(Artifact|myBattlefield) 2/0 -auto=aslongas(Artifact|myBattlefield) trample -text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. -mana={3}{R} -type=Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Scrapyard Salvo -target=player -auto=damage:type:artifact:mygraveyard -text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Screaming Fury -target=creature -auto=5/0 -auto=haste -text=Target creature gets +5/+0 and gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Screaming Seahawk -abilities=flying -aicode=activate target(screaming seahawk|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>screaming seahawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. -mana={4}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Screamreach Brawler -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{R} -type=Creature -subtype=Orc Berserker -power=2 -toughness=3 -[/card] -[card] -name=Screams of the Damned -auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) -text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Screeching Bat -abilities=flying -auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly -text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Screeching Buzzard -auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- When Screeching Buzzard dies, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Screeching Drake -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Screeching Griffin -abilities=flying -auto={R}:target(creature) ueot cantbeblockerof(this) -text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Screeching Harpy -abilities=flying -auto={1}{B}:regenerate -text=Flying -- {1}{B}: Regenerate Screeching Harpy. -mana={2}{B}{B} -type=Creature -subtype=Harpy Beast -power=2 -toughness=2 -[/card] -[card] -name=Screeching Silcaw -abilities=flying -auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent -auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller -text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Screeching Skaab -auto=deplete:2 -text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{U} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Screeching Sliver -auto=lord(sliver) {T}:deplete:1 target(player) -text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." -mana={U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Scrib Nibblers -auto={T}:target(player) moveto(exile) and!( if cantargetcard(*[land]|*) then life:1 controller )! all(*[zpos=1]|targetedpersonslibrary) -auto=@movedTo(land|mybattlefield):untap all(this) -text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Scrivener -auto=may moveTo(myhand) target(instant|mygraveyard) -text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Scroll of Avacyn -auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller -text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. -mana={1} -type=Artifact -[/card] -[card] -name=Scroll of Griselbrand -auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer -text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. -mana={1} -type=Artifact -[/card] -[card] -name=Scroll of Origins -auto=aslongas(*|myhand) {2}{T}:draw:1 >6 -text={2}, {T}: Draw a card if you have seven or more cards in hand. -mana={2} -type=Artifact -[/card] -[card] -name=Scroll of the Masters -auto=@movedTo(*[-creature]|mystack):counter (0/0,Lore) all(this) -auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot -text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. -mana={2} -type=Artifact -[/card] -[card] -name=Scroll Thief -auto=@combatdamaged(player) from(this):draw:1 -text=Whenever Scroll Thief deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=3 -[/card] -[card] -name=Scrounged Scythe -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human) menace -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Scrounge -target=opponent -auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent -text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Scrounging Bandar -auto=counter(1/1,2) -auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly -text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. -mana={1}{G} -type=Creature -subtype=Cat Monkey -power=0 -toughness=0 -[/card] -[card] -name=Scrubland -type=Land -subtype=Plains Swamp -[/card] -[card] -name=Scryb Ranger -abilities=flash,flying,protection from blue -auto={H(forest|mybattlefield)}:untap target(creature) limit:1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Scryb Sprites -abilities=flying -text=Flying -mana={G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Scrying Sheets -auto={t}:add{1} -aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(myhand) -auto={1}{i}:name(look) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) -type=Snow Land -[/card] -[card] -name=Sculpting Steel -auto=may copy notatarget(artifact) -text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Scute Mob -auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) -text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. -type=Creature -subtype=Insect -mana={G} -power=1 -toughness=1 -[/card] -[card] -name=Scuttlemutt -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -auto={T}:name(white) target(creature) becomes(,white) ueot -auto={T}:name(blue) target(creature) becomes(,blue) ueot -auto={T}:name(black) target(creature) becomes(,black) ueot -auto={T}:name(red) target(creature) becomes(,red) ueot -auto={T}:name(green) target(creature) becomes(,green) ueot -auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot -auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot -auto={T}:name(black & red) target(creature) becomes(,black,red) ueot -auto={T}:name(red & green) target(creature) becomes(,red,green) ueot -auto={T}:name(green & white) target(creature) becomes(,white,green) ueot -auto={T}:name(white & black) target(creature) becomes(,white,black) ueot -auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot -auto={T}:name(black & green) target(creature) becomes(,black,green) ueot -auto={T}:name(red & white) target(creature) becomes(,white,red) ueot -auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot -auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot -auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot -auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot -auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot -auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot -auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot -auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot -auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot -auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot -auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot -auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot -auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot -auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot -auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot -auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot -text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Scuttling Death -auto={S}:-1/-1 target(other creature) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=2 -[/card] -[card] -name=Scuttling Doom Engine -auto=cantbeblockedby(creature[power<=2]) -autograveyard=@movedTo(this|graveyard) from(mybattlefield):damage:6 target(opponent) -text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. -mana={6} -type=Artifact Creature -subtype=Construct -power=6 -toughness=6 -[/card] -[card] -name=Scuzzback Marauders -abilities=trample,persist -text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{RG} -type=Creature -subtype=Goblin Warrior -power=5 -toughness=2 -[/card] -[card] -name=Scuzzback Scrapper -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={RG} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Scythe Leopard -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Scythe of the Wretched -auto=teach(creature) +2/+2 -auto={4}:equip -auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! -text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Scythe Specter -abilities=flying -auto=@combatdamaged(player) from(this):ability$!target(*|myhand) dynamicability reject!$ opponent -text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. -mana={4}{B}{B} -type=Creature -subtype=Specter -power=4 -toughness=4 -[/card] -[card] -name=Scythe Tiger -abilities=shroud -auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot -auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) -text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. -mana={G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=Scytheclaw -auto={3}:equip -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -auto=teach(creature) transforms((,newability[1/1],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sea Drake -abilities=flying -auto=target(<2>land|mybattlefield) moveTo(myhand) -text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=4 -toughness=3 -[/card] -[card] -name=Sea Eagle -abilities=flying -text=Flying -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Sea Gate Loremaster -auto={T}:draw:type:ally controller -text={T}: Draw a card for each Ally you control. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard Ally -power=1 -toughness=3 -[/card] -[card] -name=Sea Gate Oracle -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sea Gate Wreckage -auto={t}:add{c} -auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -type=Land -[/card] -[card] -name=Sea God's Revenge -target=creature|opponentbattlefield -auto=moveto(ownerhand) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Sea Kings' Blessing -target=creature -auto=transforms((,blue)) ueot -text=Any number of target creatures become blue until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Sea Monster -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Sea Monster can't attack unless defending player controls an Island. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Sea Scryer -auto={T}:Add{1} -auto={1}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sea Serpent -abilities=islandhome -text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. -mana={5}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Sea Snidd -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes the basic land type of your choice until end of turn. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Sea Spirit -auto={U}:1/0 -text={U}: Sea Spirit gets +1/+0 until end of turn. -mana={4}{U} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=3 -[/card] -[card] -name=Sea Sprite -abilities=flying,protection from red -text=Flying, protection from red -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Sea Troll -auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot -text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. -mana={2}{U} -type=Creature -subtype=Troll -power=2 -toughness=1 -[/card] -[card] -name=Seachrome Coast -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{W} -auto={T}:Add{U} -text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Seacoast Drake -abilities=flying -text=Flying. -mana={1}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Seafloor Debris -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Seagraf Skaab -mana={1}{U} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Seahunter -aicode=activate moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(merfolk[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{U}{U} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Seal of Cleansing -auto={S}:destroy target(other *[artifact;enchantment]) -text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Seal of Doom -auto={S}:bury target(other creature[-black]) -text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Seal of Fire -auto={S}:damage:2 target(other *[creature;player]) -text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Seal of Primordium -auto={S}:destroy target(other *[artifact;enchantment]) -text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Seal of Removal -auto={S}:moveTo(ownerhand) target(other creature) -text=Sacrifice Seal of Removal: Return target creature to its owner's hand. -mana={U} -type=Enchantment -[/card] -[card] -name=Seal of Strength -auto={S}:3/3 target(other creature) -text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Sealed Fate -target=opponent -auto=name(Look) reveal:x revealzone(targetedpersonslibrary) optionone name(exile a card) target(*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Sealock Monster -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[target(land|opponentbattlefield) becomes(island) forever])) forever -text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. -mana={3}{U}{U} -type=Creature -subtype=Octopus -power=5 -toughness=5 -[/card] -[card] -name=Seance -auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! -text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Search for Tomorrow -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{G} -suspend(2)={g} -type=Sorcery -[/card] -[card] -name=Search Warrant -target=player -auto=life:type:*:targetedpersonshand controller -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. -mana={W}{U} -type=Sorcery -[/card] -[card] -name=Searchlight Geist -abilities=flying -auto={3}{B}:deathtouch ueot -text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Searing Blood -target=creature -auto=damage:2 -auto=transforms((newability[@movedto(this|graveyard) from(battlefield):damage:3 controller])) ueot -text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. -mana={R}{R} -type=Instant -[/card] -[card] -name=Searing Flesh -auto=damage:7 opponent -text=Searing Flesh deals 7 damage to target opponent. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Searing Light -auto=destroy -target=creature[attacking;blocking;power<=2] -text=Destroy target attacking or blocking creature with power 2 or less. -mana={W} -type=Instant -[/card] -[card] -name=Searing Meditation -auto=@lifeof(player):pay({2}) target(creature,player) damage:2 -text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. -mana={1}{R}{W} -type=Enchantment -[/card] -[card] -name=Searing Rays -auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent -auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent -auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent -auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent -auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent -text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Searing Spear Askari -abilities=flanking -auto={1}{r}:menace ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Searing Spear -target=creature,player -auto=damage:3 -text=Searing Spear deals 3 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Searing Touch -target=creature,player -auto=damage:1 -buyback={R}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Searing Wind -target=creature,player -auto=damage:10 -text=Searing Wind deals 10 damage to target creature or player. -mana={8}{R} -type=Instant -[/card] -[card] -name=Sea's Claim -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seascape Aerialist -auto=may all(ally|myBattlefield) flying ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) flying ueot -text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard Ally -power=2 -toughness=3 -[/card] -[card] -name=Seashell Cameo -auto={T}:Add{W} -auto={T}:Add{U} -text={T}: Add {W} or {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Seaside Citadel -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. -type=Land -[/card] -[card] -name=Seaside Haven -auto={T}:Add{1} -auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. -type=Land -[/card] -[card] -name=Season of the Witch -auto=upcost[{L}{L}] sacrifice -auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy -auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy -auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy -auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy -text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Seasoned Marshal -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Seasoned Marshal attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Seat of the Synod -auto={T}:Add{U} -text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Secluded Glen -auto=tap(noevent) -auto=aslongas(faerie|myHand) untap -auto={T}:Add{U} -auto={T}:Add{B} -text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Secluded Steppe -auto=tap(noevent) -auto={T}:Add{W} -autohand=__CYCLING__({W}) -text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Second Chance -auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller -auto=@each my upkeep:this(controllerlife < 6) sacrifice -text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Second Guess -target=*|stack -auto=fizzle -restriction=thisturn(*|stack)~equalto~2 -text=Counter target spell that's the second spell cast this turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Second Harvest -auto=all(*[token]|mybattlefield) clone -text=For each token you control, put a token onto the battlefield that's a copy of that permanent. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Second Sunrise -auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) -auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) -text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Second Thoughts -target=creature[attacking] -auto=moveTo(exile) -auto=draw:1 controller -text=Exile target attacking creature. -- Draw a card. -mana={4}{W} -type=Instant -[/card] -[card] -name=Second Wind -target=creature -auto={T}:tap(mytgt) -auto={T}:untap(mytgt) -text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Secret Salvage -target=*[-land]|mygraveyard -auto=moveto(exile) -aicode=activate target(*[share!name!]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Secretkeeper -auto=while(restriction{morecardsthanopponent}) 2/2 -auto=while(restriction{morecardsthanopponent}) flying -text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Secrets of the Dead -auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller -text=Whenever you cast a spell from your graveyard, draw a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Secure the Wastes -auto=token(Warrior,Creature Warrior,1/1,white)*X -text=Put X 1/1 white Warrior creature tokens onto the battlefield. -mana={X}{W} -type=Instant -[/card] -[card] -name=Security Blockade -target=land -auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) -auto=token(Knight,Creature Knight,2/2,white,vigilance) -text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Security Detail -auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1 -text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sedge Scorpion -abilities=deathtouch -text=Deathtouch -mana={G} -type=Creature -subtype=Scorpion -power=1 -toughness=1 -[/card] -[card] -name=Sedge Sliver -auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 -auto=lord(sliver) {B}:regenerate -text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Sedge Troll -auto={B}:regenerate -auto=aslongas(swamp|myBattlefield) 1/1 -text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. -mana={2}{R} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Sedraxis Alchemist -auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot -text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sedraxis Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={U}{B}{R} -type=Creature -subtype=Specter -power=3 -toughness=2 -[/card] -[card] -name=Sedris, the Traitor King -auto=lord(creature|mygraveyard) {2}{B}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery -text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Warrior -power=5 -toughness=5 -[/card] -[card] -name=See Beyond -auto=draw:2 -auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) -text=Draw two cards, then shuffle a card from your hand into your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=See the Unwritten -auto=if type(creature[power>3]|mybattlefield)~morethan~0 then reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Seed Guardian -abilities=reach -auto=@movedTo(this|graveyard) from(battlefield):token(Elemental,Creature Elemental,type:creature:mygraveyard/type:creature:mygraveyard,green) controller -text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Seed Spark -target=artifact,enchantment -auto=destroy -auto=if spent({G}) then token(Saproling,Creature Saproling,1/1,green)*2 -text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Seed the Land -auto=@movedto(land|myBattlefield):token(Snake,Creature Snake,1/1,green) -auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent -text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Seedborn Muse -auto=@each opponent untap:untap all(*|myBattlefield) -text=Untap all permanents you control during each other player's untap step. -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Seedcradle Witch -auto={2}{G}{W}:3/3 && untap target(creature) -text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. -mana={GW} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Seedguide Ash -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. -mana={4}{G} -type=Creature -subtype=Treefolk Druid -power=4 -toughness=4 -[/card] -[card] -name=Seedling Charm -auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) -auto=aslongas(creature|battlefield) choice regenerate target(creature) -auto=aslongas(creature|battlefield) choice trample target(creature) -text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Seeds of Innocence -alias=3410 -text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Seeds of Renewal -target=<2>*|mygraveyard -auto=moveTo(myhand) -auto=moveto(exile) all(this) -anyzone=changecost(colorless:-1) forcedalive -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Seedtime -restriction=during my turn -auto=if casted(*[blue]|opponentstack) then turns:+1 controller -text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Seek the Horizon -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Seek the Wilds -aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Seeker of Skybreak -auto={T}:untap target(creature) -text={T}: Untap target creature. -mana={1}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Seeker of the Way -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):lifelink ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Seeker -target=creature -auto=cantbeblockedby(creature[-artifact;-white]) -text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seer's Lantern -auto={t}:add{c} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={2}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3} -type=Artifact -[/card] -[card] -name=Seer's Sundial -auto=@movedTo(land|mybattlefield):pay({2}) draw:1 -text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Seething Anger -target=creature -auto=3/0 -buyback={R}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Seething Pathblazer -auto={S(elemental|myBattlefield)}:2/0 && first strike -text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Seething Song -auto=Add{R}{R}{R}{R}{R} -text=Add {R}{R}{R}{R}{R} to your mana pool. -mana={2}{R} -type=Instant -[/card] -[card] -name=Segmented Krotiq -facedown={3} -autofacedown={6}{G}:morph -autofaceup=counter(1/1,1) -text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{G} -type=Creature -subtype=Insect -power=6 -toughness=5 -[/card] -[card] -name=Segmented Wurm -auto=@targeted(this):counter(-1/-1,1) -text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Segovian Leviathan -abilities=islandwalk -text=Islandwalk -mana={4}{U} -type=Creature -subtype=Leviathan -power=3 -toughness=3 -[/card] -[card] -name=Seismic Assault -auto={D(land|myhand)}:damage:2 target(creature,player) -text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. -mana={R}{R}{R} -type=Enchantment -[/card] -[card] -name=Seismic Elemental -auto=choice all(creature[-flying]) cantblock ueot -text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Seismic Mage -auto={2}{R}{T}{D(*|myhand)}:destroy target(land) -text={2}{R}, {T}, Discard a card: Destroy target land. -mana={3}{R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Seismic Rupture -auto=damage:2 all(creature[-flying]|battlefield) -text=Seismic Rupture deals 2 damage to each creature without flying. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Seismic Shudder -auto=damage:1 all(creature[-flying]) -text=Seismic Shudder deals 1 damage to each creature without flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Seismic Spike -target=land -auto=destroy -auto=Add{R}{R} controller -text=Destroy target land. Add {R}{R} to your mana pool. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Seismic Stomp -auto=all(creature[-flying]) cantblock ueot -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Seismic Strike -target=creature -auto=damage:type:mountain:mybattlefield -text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Seizan, Perverter of Truth -auto=@each my upkeep:life:-2 controller && draw:2 controller -auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent -text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Seize the Day -target=creature -auto=untap -auto=nextphasealter(add,combatphaseswithmain,controller,after) -flashback={2}{R} -text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Seize the Initiative -target=creature -auto=1/1 -auto=first strike -text=Target creature gets +1/+1 and gains first strike until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Sejiri Merfolk -auto=aslongas(plains|myBattlefield) first strike -auto=aslongas(plains|myBattlefield) lifelink -text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=1 -[/card] -[card] -name=Sejiri Refuge -auto=tap(noevent) -auto=life:1 controller -auto={T}:add{W} -auto={T}:add{U} -text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Sejiri Steppe -auto=tap(noevent) -auto=choice protection from white target(creature|mybattlefield) ueot -auto=choice protection from blue target(creature|mybattlefield) ueot -auto=choice protection from black target(creature|mybattlefield) ueot -auto=choice protection from red target(creature|mybattlefield) ueot -auto=choice protection from green target(creature|mybattlefield) ueot -auto={T}:Add{W} -text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Sek'Kuar, Deathkeeper -auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) -text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. -mana={2}{B}{R}{G} -type=Legendary Creature -subtype=Orc Shaman -power=4 -toughness=3 -[/card] -[card] -name=Select for Inspection -target=creature[tapped] -auto=moveto(ownerhand) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Instant -[/card] -[card] -name=Selective Memory -aicode=activate target(*[-land]|mylibrary) moveto(exile) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for any number of nonland cards and exile them. Then shuffle your library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Selenia, Dark Angel -abilities=flying -auto={L:2}:moveTo(ownerhand) -text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. -mana={3}{W}{B} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Selesnya Charm -auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot -auto=choice moveTo(exile) target(creature[power>=5]) -auto=choice token(Knight,Creature Knight,2/2,white,vigilance) -text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. -mana={G}{W} -type=Instant -[/card] -[card] -name=Selesnya Cluestone -auto={T}: Add{G} -auto={T}: Add{W} -auto={G}{W}{T}{S}:draw:1 controller -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Selesnya Evangel -auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) -text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G}{W} -type=Creature -subtype=Elf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Selesnya Guildgate -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Selesnya Guildmage -auto={3}{G}:token(saproling,creature saproling,1/1,green) -auto={3}{W}:all(creature|myBattlefield) 1/1 -text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. -mana={GW}{GW} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Selesnya Keyrune -auto={T}:Add{G} -auto={T}:Add{W} -auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Selesnya Sanctuary -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{G}{W} -text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. -type=Land -[/card] -[card] -name=Selesnya Sentry -auto={5}{G}:regenerate -text={5}{G}: Regenerate Selesnya Sentry. -mana={2}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=2 -[/card] -[card] -name=Selesnya Signet -auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Self-Assembler -aicode=activate notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(creature[Assembly-Worker]|mylibrary) optionone name(choose card) target(creature[Assembly-Worker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend -text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. -mana={5} -type=Artifact Creature -subtype=Assembly-Worker -power=4 -toughness=4 -[/card] -[card] -name=Self-Inflicted Wound -target=opponent -auto=ability$!name(sacrifice creature) notatarget(creature[green;white]|mybattlefield) sacrifice and!( life:-2 )! !$ targetedplayer -text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Selfless Cathar -auto={1}{W}{S}:all(creature|mybattlefield) 1/1 -text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Selfless Exorcist -auto={T}:target(creature|graveyard) dynamicability moveTo(exile) -text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. -mana={3}{W}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=4 -[/card] -[card] -name=Selfless Spirit -abilities=flying -auto={s}:all(creature|mybattlefield) indestructible ueot -text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=1 -[/card] -[card] -name=Selhoff Occultist -auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) -auto=@movedTo(this|graveyard) from(battlefield):deplete:1 target(player) -text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Selkie Hedge-Mage -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot -auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot -text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. -mana={2}{GU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Seller of Songbirds -auto=token(Bird,Creature Bird,1/1,white,flying) -text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Sell-Sword Brute -auto=@movedto(this|graveyard) from(battlefield):damage:2 controller -text=When Sell-Sword Brute dies, it deals 2 damage to you. -mana={1}{R} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Semblance Anvil -auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) and!( all(this) transforms((,newability[lord(artifact|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) and!( all(this) transforms((,newability[lord(*[creature;artifact]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) and!( all(this) transforms((,newability[lord(creature|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Planeswalker) moveTo(myexile) notatarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(cancel) donothing -text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Send to Sleep -target=creature|battlefield -auto=tap -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen -text=Tap up to two target creatures. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sengir Autocrat -auto=token(Serf,creature serf,0/1,black)*3 -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) -text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. -mana={3}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Sengir Bats -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. -mana={1}{B}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Sengir Nosferatu -abilities=flying -auto={1}{B}{E}:token(Bat,Creature Bat,1/2,flying,black) and!( transforms((,newability[{1}{B}{S}:notatarget(Sengir Nosferatu|exile) moveto(mybattlefield)])) forever )! -text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Sengir Vampire -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Sensation Gorger -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then reject all(*|hand) && draw:4 all(player) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(player) discard:20 && draw:4 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sensei Golden-Tail -auto=bushido(1/1) -auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature) becomes(Samurai) )])) asSorcery forever -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. -mana={1}{W} -type=Legendary Creature -subtype=Fox Samurai -power=2 -toughness=1 -[/card] -[card] -name=Sensei's Divining Top -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto={1}:name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={t}:draw:1 && all(this) moveto(mylibrary) -text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. -mana={1} -type=Artifact -[/card] -[card] -name=Senseless Rage -target=creature -auto=2/2 -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1r to cast) activate name(pay 1r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sensor Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) vigilance -text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance. -mana={4}{W} -type=Creature -subtype=Artificer -power=1 -toughness=1 -[/card] -[card] -name=Sensory Deprivation -target=creature -auto=-3/0 -text=Enchant creature -- Enchanted creature gets -3/-0. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sentinel of the Eternal Watch -abilities=vigilance -auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. -mana={5}{W} -type=Creature -subtype=Giant Soldier -power=4 -toughness=6 -[/card] -[card] -name=Sentinel Sliver -auto=lord(sliver|mybattlefield) vigilance -text=All Sliver creatures you control have vigilance. -mana={1}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Sentinel Spider -abilities=vigilance,reach -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) -mana={3}{G}{G} -type=Creature -subtype=Spider -power=4 -toughness=4 -[/card] -[card] -name=Sentinels of Glen Elendra -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Faerie Soldier -power=2 -toughness=3 -[/card] -[card] -name=Sentry of the Underworld -abilities=flying,vigilance -auto={W}{B}{L}{L}{L}:regenerate -text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. -mana={3}{W}{B} -type=Creature -subtype=Griffin Skeleton -power=3 -toughness=3 -[/card] -[card] -name=Separatist Voidmage -auto=may moveto(ownerhand) target(creature|battlefield) -text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Septic Rats -abilities=infect -auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Sepulchral Primordial -abilities=intimidate -auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) -text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. -mana={5}{B}{B} -type=Creature -subtype=Avatar -power=5 -toughness=4 -[/card] -[card] -name=Sequestered Stash -auto={T}:add{C} -auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller -text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. -type=Land -[/card] -[card] -name=Seraph of Dawn -abilities=flying,lifelink -text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Seraph of the Masses -abilities=flying -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. -other={convoke} name(Convoke) -mana={5}{W}{W} -type=Creature -subtype=Angel -power=* -toughness=* -[/card] -[card] -name=Seraph of the Sword -abilities=flying -auto=preventAllCombatDamage to(this) -text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Seraph Sanctuary -auto=life:1 controller -auto=@movedTo(angel|mybattlefield):life:1 controller -auto={T}:Add{1} -text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Serendib Djinn -abilities=flying -auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)! -auto=aslongas(land|myBattlefield) all(this) sacrifice while <1 -text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Serendib Efreet -abilities=flying -auto=@each my upkeep:damage:1 controller -text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. -mana={2}{U} -type=Creature -subtype=Efreet -power=3 -toughness=4 -[/card] -[card] -name=Serendib Sorcerer -auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot -text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Serene Heart -auto=destroy all(aura) -text=Destroy all Auras. -mana={1}{G} -type=Instant -[/card] -[card] -name=Serene Offering -target=enchantment -auto=destroy -auto=dynamicability -text=Destroy target enchantment. You gain life equal to its converted mana cost. -mana={1}{W} -type=Instant -[/card] -[card] -name=Serene Remembrance -auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) -auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) -auto=moveto(ownerlibrary) and!(shuffle)! all(this) -text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. -mana={G} -type=Sorcery -[/card] -[card] -name=Serene Steward -auto=@lifeof(player):pay({W}) counter(1/1) target(creature) -text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. -mana={1}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=Serene Sunset -target=creature -auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot -text=Prevent all combat damage X target creatures would deal this turn. -mana={X}{G} -type=Instant -[/card] -[card] -name=Serenity -auto=@each my upkeep:bury all(artifact,enchantment) -text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Serpent Assassin -auto=may destroy target(creature[-black]) -text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. -mana={3}{B}{B} -type=Creature -subtype=Snake Assassin -power=2 -toughness=2 -[/card] -[card] -name=Serpent Generator -auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) -text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) -mana={6} -type=Artifact -[/card] -[card] -name=Serpent of the Endless Sea -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive -text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Serpent -power=* -toughness=* -[/card] -[card] -name=Serpent Skin -abilities=flash -target=creature -auto=1/1 -auto={G}:regenerate -text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serpent Warrior -auto=life:-3 controller -text=When Serpent Warrior enters the battlefield, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Snake Warrior -power=3 -toughness=3 -[/card] -[card] -name=Serpentine Basilisk -facedown={3} -autofacedown={1}{G}{G}:morph -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=3 -[/card] -[card] -name=Serpentine Kavu -auto={R}:haste -text={R}: Serpentine Kavu gains haste until end of turn. -mana={4}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Serpent's Gift -target=creature -auto=deathtouch ueot -text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Serra Advocate -abilities=flying -auto={T}:2/2 target(creature[attacking;blocking]) -text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Serra Angel -abilities=flying,vigilance -text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Serra Ascendant -abilities=lifelink -auto=this(controllerlife >29) 5/5 -auto=this(controllerlife >29) flying -text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. -mana={W} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Serra Avatar -anyzone=lifetotal/lifetotal cdaactive -autograveyard=moveTo(ownerlibrary) && shuffle -text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={4}{W}{W}{W} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Serra Avenger -abilities=flying,vigilance -restriction=turn:7 -text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance -mana={W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Serra Aviary -auto=lord(creature[flying]) 1/1 -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures with flying get +1/+1. -mana={3}{W} -type=World Enchantment -[/card] -[card] -name=Serra Bestiary -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=notapability -auto=upcost[{W}{W}] sacrifice -text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra Inquisitors -auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot -text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Serra Paladin -auto={T}:prevent:1 target(creature,player) -auto={1}{W}{W}{T}:vigilance target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Serra Sphinx -abilities=vigilance,flying -text=Flying, vigilance -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Serra Zealot -abilities=first strike -text=First strike -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Serra's Blessing -auto=lord(creature|myBattlefield) vigilance -text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Serra's Boon -target=creature -auto=teach(creature[white]) 1/2 -auto=teach(creature[-white]) -2/-1 -text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra's Embrace -target=creature -auto=2/2 -auto=flying -auto=vigilance -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra's Liturgy -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(other *[artifact;enchantment]) -text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Serra's Sanctum -auto={T}:foreach(enchantment|myBattlefield) add{W} -text={T}: Add {W} to your mana pool for each enchantment you control. -type=Legendary Land -[/card] -[card] -name=Serrated Arrows -auto=counter(0/0,3,Arrowhead) -auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) -auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) -text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Serrated Biskelion -auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) -text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Serum Powder -auto={T}:Add{1} -autohand={0}:serumpowder -text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) -mana={3} -type=Artifact -[/card] -[card] -name=Serum Raker -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):ability$!reject notatarget(*|myhand)!$ controller && ability$!reject notatarget(*|myhand)!$ opponent -text=Flying -- When Serum Raker dies, each player discards a card. -mana={2}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Serum Tank -auto=counter(0/0,1,Charge) -auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) -auto={3}{T}{C(0/0,-1,Charge)}:draw:1 -text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Serum Visions -auto=draw:1 -aicode=activate may bottomoflibrary all(*[zpos<=2]|mylibrary) -auto=name(Look) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Servant of Nefarox -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Servant of the Conduit -auto=alterenergy:2 controller -auto={t}{e:1}:Add{g} -auto={t}{e:1}:Add{r} -auto={t}{e:1}:Add{u} -auto={t}{e:1}:Add{b} -auto={t}{e:1}:Add{w} -text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Servant of the Scale -auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) -text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. -mana={G} -type=Creature -subtype=Human Soldier -power=0 -toughness=0 -[/card] -[card] -name=Servant of Tymaret -auto=@untapped(this):lifeleech:-1 opponent -auto={2}{B}:regenerate -text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Servant of Volrath -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) -text=When Servant of Volrath leaves the battlefield, sacrifice a creature. -mana={2}{B} -type=Creature -subtype=Minion -power=3 -toughness=3 -[/card] -[card] -name=Servo Exhibition -auto=create(Servo:Artifact Creature Servo:1/1)*2 -text=Create two 1/1 colorless Servo artifact creature tokens. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Servo Schematic -auto=create(Servo:Artifact Creature Servo:1/1) -auto=@movedto(this|graveyard) from(battlefield):create(Servo:Artifact Creature Servo:1/1) -text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. -mana={2} -type=Artifact -[/card] -[card] -name=Seshiro the Anointed -auto=lord(other snake|myBattlefield) 2/2 -auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller -text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. -mana={4}{G}{G} -type=Legendary Creature -subtype=Snake Monk -power=3 -toughness=4 -[/card] -[card] -name=Set Adrift -target=*[-land]|battlefield -auto=moveto(ownerlibrary) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. -mana={5}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Setessan Battle Priest -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:2 controller -text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Setessan Griffin -abilities=flying -auto={2}{G}{G}: 2/2 ueot limit:1 -text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={4}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Setessan Oathsworn -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. -mana={1}{G}{G} -type=Creature -subtype=Satyr Warrior -power=1 -toughness=1 -[/card] -[card] -name=Setessan Starbreaker -auto=may destroy target(aura) -text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Seton, Krosan Protector -auto={T(druid|myBattlefield)}:add{G} -text=Tap an untapped Druid you control: Add {G} to your mana pool. -mana={G}{G}{G} -type=Legendary Creature -subtype=Centaur Druid -power=2 -toughness=2 -[/card] -[card] -name=Seton's Desire -target=creature -auto=2/2 -auto=aslongas(*|mygraveyard) lure >6 -text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seton's Scout -abilities=reach -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. -mana={1}{G} -type=Creature -subtype=Centaur Druid Scout Archer -power=2 -toughness=1 -[/card] -[card] -name=Sever Soul -target=creature[-black] -auto=bury -auto=dynamicability -text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Sever the Bloodline -target=creature[-black] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) -flashback={5}{B}{B} -text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Severed Legion -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Sewer Nemesis -auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever -auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever -text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Sewer Rats -auto={L}{B}:1/0 limit:3 -text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Sewer Shambler -autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Sewerdreg -abilities=swampwalk -auto={S}:moveTo(exile) target(other *|graveyard) -text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Sewers of Estark -target=creature -auto=teach(creature[attacking]) unblockable ueot -auto=teach(creature[blocking]) fog to(mytgt) -auto=teach(creature[blocking]) fog from(mytgt) -text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Sewn-Eye Drake -abilities=flying,haste -text=Flying, haste -mana={2}{UR}{B} -type=Creature -subtype=Zombie Drake -power=3 -toughness=1 -[/card] -[card] -name=Shackles -target=creature -auto=doesnotuntap -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shade of Trokair -auto={w}:+1/+1 ueot -text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{W} -suspend(3)={w} -type=Creature -subtype=Shade -power=1 -toughness=2 -[/card] -[card] -name=Shade's Breath -auto=all(creature|mybattlefield) transforms((shade,black,newability[{B}:1/1 ueot])) ueot -text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Instant -[/card] -[card] -name=Shade's Form -target=creature -auto=teach(creature) {B}:1/1 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shadow Alley Denizen -auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot -text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Shadow Glider -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shadow Guildmage -auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) -auto={R}{T}:damage:1 target(creature,player) && damage:1 controller -text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shadow Lance -target=creature -auto={1}{B}:2/2 -auto=first strike -text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shadow Rider -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Shadow Rift -target=creature -auto=shadow -auto=draw:1 controller -text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Shadow Sliver -auto=lord(sliver) shadow -text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) -mana={2}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Shadowblood Egg -auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Shadowblood Ridge -auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. -type=Land -[/card] -[card] -name=Shadowborn Apostle -aicode=activate moveTo(mybattlefield) target(creature[Demon]|mylibrary) -auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[demon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Shadowborn Demon -abilities=flying -auto=destroy target(creature[-demon]) -auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice -text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=6 -[/card] -[card] -name=Shadowcloak Vampire -auto={L}{L}:flying ueot -text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Shadowfeed -target=*|graveyard -auto=moveto(exile) -auto=life:3 controller -text=Exile target card from a graveyard. You gain 3 life. -mana={B} -type=Instant -[/card] -[card] -name=Shadowmage Infiltrator -abilities=fear -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. -mana={1}{U}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Shadows of the Past -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@movedTo(creature|graveyard) from(battlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto={4}{B}:life:-2 opponent && life:2 controller restriction{type(creature|mygraveyard)~morethan~3} -text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Shadowstorm -auto=damage:2 all(creature[shadow]) -text=Shadowstorm deals 2 damage to each creature with shadow. -mana={R} -type=Sorcery -[/card] -[card] -name=Shaleskin Bruiser -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other beast[attacking]) 3/0 ueot -text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. -mana={6}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Shaleskin Plower -facedown={3} -autofacedown={4}{R}:morph -autofaceup=destroy target(land) -text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. -mana={3}{R} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Shaman of Spring -auto=draw:1 -text=When Shaman of Spring enters the battlefield, draw a card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Shaman of the Great Hunt -abilities=haste -auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)])) -auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 -text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. -mana={3}{R} -type=Creature -subtype=Orc Shaman -power=4 -toughness=2 -[/card] -[card] -name=Shaman of the Pack -auto=life:-type:elf:mybattlefield target(opponent) -text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. -mana={1}{B}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Shamanic Revelation -auto=draw:type:creature:mybattlefield -auto=foreach(creature[power>=4]|mybattlefield) life:4 -text=Draw a card for each creature you control. -- Ferocious -- You gain 4 life for each creature you control with power 4 or greater. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Shamble Back -target=creature|mygraveyard -auto=moveto(exile) -auto=life:2 controller -auto=token(Zombie,creature Zombie,2/2,black) -text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Shambleshark -abilities=flash -auto=evolve -text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={G}{U} -type=Creature -subtype=Fish Crab -power=2 -toughness=1 -[/card] -[card] -name=Shambling Attendants -abilities=deathtouch -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -other={delve} name(Delve) -mana={7}{B} -type=Creature -subtype=Zombie -power=3 -toughness=5 -[/card] -[card] -name=Shambling Ghoul -auto=tap(noevent) -text=Shambling Ghoul enters the battlefield tapped. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Shambling Goblin -auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature|opponentbattlefield) ueot -text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Zombie Goblin -power=1 -toughness=1 -[/card] -[card] -name=Shambling Remains -abilities=cantblock -autograveyard={B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Zombie Horror -power=4 -toughness=3 -[/card] -[card] -name=Shambling Shell -auto={S}:counter(1/1,1) target(other creature) -text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B}{G} -dredge=dredge(3) -type=Creature -subtype=Plant Zombie -power=3 -toughness=1 -[/card] -[card] -name=Shambling Strider -auto={R}{G}:1/-1 -text={R}{G}: Shambling Strider gets +1/-1 until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Yeti -power=5 -toughness=5 -[/card] -[card] -name=Shambling Vent -auto={T}:add{W} -auto={T}:add{B} -auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot -auto=tap(noevent) -text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Shanodin Dryads -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Shape Anew -target=artifact -auto=transforms((,newability[sacrifice],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(artifact|targetedpersonslibrary) optionone choice name(Put in play) target(artifact|reveal) moveto(battlefield) optiononeend optiontwo choice name(shuffle) all(*|reveal) moveto(library) and!(shuffle)! optiontwoend revealend])) oneshot -text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Shape the Sands -target=creature|battlefield -auto=0/5 ueot -auto=reach ueot -text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Shaper Guildmage -auto={W}{T}:first strike target(creature) -auto={B}{T}:1/0 target(creature) -text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shaper Parasite -facedown={3} -autofacedown={2}{U}:morph -autofaceup=choice 2/-2 target(creature) ueot -autofaceup=choice -2/2 target(creature) ueot -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Shard of Broken Glass -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combat(attacking) source(mytgt):may deplete:2 controller -text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shard Phoenix -abilities=flying -auto={S}:damage:2 all(creature[-flying]) -autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. -mana={4}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Shard Volley -auto=damage:3 target(creature,player) -text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. -mana={R}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Sharding Sphinx -abilities=flying -auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) -text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. -mana={4}{U}{U} -type=Artifact Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Shardless Agent -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={1}{G}{U} -type=Artifact Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Shared Discovery -auto=draw:3 -text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. -mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Shared Triumph -auto=chooseatype lord(creature[chosentype]) 1/1 chooseend -text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sharpened Pitchfork -auto={1}:equip -auto=teach(creature) first strike -auto=teach(human) 1/1 -text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sharuum the Hegemon -abilities=flying -auto=may moveTo(myBattlefield) target(artifact|mygraveyard) -text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. -mana={3}{W}{U}{B} -type=Legendary Artifact Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Shattered Angel -abilities=flying -auto=@movedTo(land|opponentbattlefield):may life:3 controller -text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Shattered Crypt -target=creature|mygraveyard -auto=life:-x controller -auto=moveTo(myhand) -text=Return X target creature cards from your graveyard to your hand. You lose X life. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Shattered Dreams -target=opponent -aicode=activate reject notatarget(artifact|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Shattered Perception -auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) -flashback={5}{R} -text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Shatter -target=artifact -auto=destroy -text=Destroy target artifact. -mana={1}{R} -type=Instant -[/card] -[card] -name=Shattergang Brothers -auto={2}{B}{S(creature|mybattlefield)}:name(sacrifice creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto={2}{R}{S(artifact|mybattlefield)}:name(sacrifice artifact) ability$!sacrifice notatarget(artifact|mybattlefield)!$ opponent -auto={2}{G}{S(enchantment|mybattlefield)}:name(sacrifice enchantment) ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent -text={2}{B}, Sacrifice a creature: Each other player sacrifices a creature. -- {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. -- {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. -mana={1}{B}{R}{G} -type=Legendary Creature -subtype=Goblin Artificer -power=3 -toughness=3 -[/card] -[card] -name=Shattering Blow -target=artifact -auto=moveTo(exile) -text=Exile target artifact. -mana={1}{RW} -type=Instant -[/card] -[card] -name=Shattering Pulse -target=artifact -auto=destroy -buyback={1}{R}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. -mana={1}{R} -type=Instant -[/card] -[card] -name=Shatterskull Giant -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Shatterskull Recruit -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior Ally -power=4 -toughness=4 -[/card] -[card] -name=Shatterstorm -auto=bury all(artifact) -text=Destroy all artifacts. They can't be regenerated. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Shauku, Endbringer -abilities=flying -auto=@each my upkeep:life:-3 controller -auto=aslongas(other creature|battlefield) cantattack -auto=aslongas(other creature|battlefield) cantpwattack -auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature) -text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. -mana={5}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Shauku's Minion -auto=damage:2 target(creature[white]) -text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. -mana={1}{B}{R} -type=Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Sheer Drop -target=creature[tapped]|battlefield -auto=destroy -other={5}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Shell Skulkin -auto={3}:shroud target(creature[blue]) -text={3}: Target blue creature gains shroud until end of turn. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=2 -[/card] -[card] -name=Sheltered Aerie -target=land|battlefield -auto=teach(land) {T}:add{G}{G} -auto=teach(land) {T}:add{W}{W} -auto=teach(land) {T}:add{U}{U} -auto=teach(land) {T}:add{R}{R} -auto=teach(land) {T}:add{B}{B} -text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sheltered Valley -auto=sacrifice all(other sheltered valley|mybattlefield) -auto={T}:Add{1} -auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 -text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Shelter -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=draw:1 controller -text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Sheltering Ancient -abilities=trample -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot -text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=5 -[/card] -[card] -name=Sheltering Prayers -auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 -auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 -text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) -mana={W} -type=Enchantment -[/card] -[card] -name=Sheltering Word -target=creature|mybattlefield -auto=opponentshroud ueot -auto=dynamicability -text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Sheoldred, Whispering One -abilities=swampwalk -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. -mana={5}{B}{B} -type=Legendary Creature -subtype=Praetor -power=6 -toughness=6 -[/card] -[card] -name=Shepherd of Rot -auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller -text={T}: Each player loses 1 life for each Zombie on the battlefield. -mana={1}{B} -type=Creature -subtype=Zombie Cleric -power=1 -toughness=1 -[/card] -[card] -name=Shepherd of the Lost -abilities=flying,first strike,vigilance -text=Flying, first strike, vigilance -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Shidako, Broodmistress -doublefaced=kamiflip -auto={G}{S(creature|myBattlefield)}:3/3 target(creature) -text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. -color=green -type=Legendary Creature -subtype=Snake Shaman -power=3 -toughness=3 -[/card] -[card] -name=Shield Mate -auto={S}:0/4 target(other creature) -text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Shield of Duty and Reason -target=creature -auto=protection from blue -auto=protection from green -text=Enchant creature -- Enchanted creature has protection from green and from blue. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shield of Kaldra -auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible -auto=teach(creature) indestructible -auto={4}:equip -text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Shield of the Ages -auto={2}:prevent:1 controller -text={2}: Prevent the next 1 damage that would be dealt to you this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Shield of the Oversoul -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) indestructible -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) flying -text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. -mana={2}{GW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shield of the Righteous -auto={2}:equip -auto=teach(creature) 0/2 -auto=teach(creature) vigilance -auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen -text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} -mana={W}{U} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shield Sphere -abilities=defender -auto=@combat(blocking) source(this):counter(0/-1) all(this) -text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. -mana={0} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Shield Wall -auto=all(creature|myBattlefield) 0/2 -text=Creatures you control get +0/+2 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shielded Aether Thief -abilities=flash -auto=@combat(blocking) source(this):alterenergy:1 controller -auto={e:3}{t}:draw:1 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Draw a card. -mana={1}{U} -type=Creature -subtype=Vedalken Rogue -power=0 -toughness=4 -[/card] -[card] -name=Shielded by Faith -target=creature -auto=teach(creature) indestructible -auto=@movedto(creature|battlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shielded Passage -target=creature -auto=preventalldamage to(mytgt) ueot -text=Prevent all damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Shieldhide Dragon -abilities=flying,lifelink -facedown={3} -autofacedown={5}{W}{W}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{W} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Shielding Plax -target=creature -auto=opponentshroud -auto=draw:1 controller -text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. -mana={2}{GU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shieldmage Elder -auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot -text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. -mana={5}{W} -type=Creature -subtype=Human Cleric Wizard -power=2 -toughness=3 -[/card] -[card] -name=Shieldmate's Blessing -target=creature,player -auto=prevent:3 -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Shields of Velis Vel -abilities=changeling -target=player -auto=all(creature|targetedpersonsbattlefield) 0/1 ueot && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. -mana={W} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Shifting Sky -auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend -text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Shifting Sliver -auto=lord(sliver) cantbeblockedby(creature[-sliver]) -text=Slivers can't be blocked except by Slivers. -mana={3}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Shifting Wall -abilities=defender -auto=counter(1/1,X) -text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. -mana={X} -type=Artifact Creature -subtype=Wall -power=0 -toughness=0 -[/card] -[card] -name=Shimatsu the Bloodcloaked -auto=may target(*|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. -mana={3}{R} -type=Legendary Creature -subtype=Demon Spirit -power=0 -toughness=0 -[/card] -[card] -name=Shimian Specter -abilities=flying -aicode=name(put in exile) activate name(put in exile) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) ueot -auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Shimmer Myr -abilities=flash -auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) asflash -text=Flash -- You may cast artifact cards as though they had flash. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Shimmer -auto=choice name(plains gets phasing) transforms((,newability[lord(plains) phasing])) forever -auto=choice name(island gets phasing) transforms((,newability[lord(island) phasing])) forever -auto=choice name(swamp gets phasing) transforms((,newability[lord(swamp) phasing])) forever -auto=choice name(mountain gets phasing) transforms((,newability[lord(mountain) phasing])) forever -auto=choice name(forest gets phasing) transforms((,newability[lord(forest) phasing])) forever -auto=choice name(lair gets phasing) transforms((,newability[lord(lair) phasing])) forever -auto=choice name(locus gets phasing) transforms((,newability[lord(locus) phasing])) forever -auto=choice name(desert gets phasing) transforms((,newability[lord(desert) phasing])) forever -auto=choice name(urza's mine gets phasing) transforms((,newability[lord(urza's mine) phasing])) forever -auto=choice name(urza's power-plant gets phasing) transforms((,newability[lord(urza's power-plant) phasing])) forever -auto=choice name(urza's tower gets phasing) transforms((,newability[lord(urza's tower) phasing])) forever -text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Shimmering Barrier -auto=defender,first strike -autohand=__CYCLING__({2}) -text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Shimmering Grotto -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Shimmering Mirage -target=land -auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot -auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot -auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot -auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot -auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot -auto=draw:1 controller -text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Shimmering Wings -target=creature -auto=flying -auto={U}:moveTo(ownerhand) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shinen of Fear's Chill -abilities=cantblock -autohand={1}{B}{discard}:cantblock target(creature) -text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Shinen of Flight's Wings -abilities=flying -autohand={U}{discard}:flying target(creature) -text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Shinen of Fury's Fire -abilities=haste -autohand={R}{discard}:haste target(creature) -text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Shinen of Life's Roar -abilities=lure -autohand={2}{G}{G}{discard}:lure target(creature) ueot -text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Shinen of Stars' Light -abilities=first strike -autohand={1}{W}{discard}:first strike target(creature) -text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Shinewend -abilities=flying -auto=counter(1/1,1) -auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) -text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Shinka Gatekeeper -auto=@damaged(this):damage:thatmuch controller -text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Shinka, the Bloodsoaked Keep -auto={T}:Add{R} -auto={R}{T}:first strike target(creature[legendary]) -text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. -type=Legendary Land -[/card] -[card] -name=Shipwreck Moray -auto=alterenergy:4 controller -auto={e:1}:2/2 ueot -text=When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. -mana={3}{U} -type=Creature -subtype=Fish -power=0 -toughness=5 -[/card] -[card] -name=Shipwreck Singer -abilities=flying -auto={1}{U}:mustattack target(creature|opponentinplay) ueot -auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot -text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. -mana={U}{B} -type=Creature -subtype=Siren -power=1 -toughness=2 -[/card] -[card] -name=Shisato, Whispering Hunter -auto=@each my upkeep:target(snake|mybattlefield) sacrifice -auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) -auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) -text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. -mana={3}{G} -type=Legendary Creature -subtype=Snake Warrior -power=2 -toughness=2 -[/card] -[card] -name=Shivan Dragon -abilities=flying -auto={R}:1/0 -text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Shivan Emissary -kicker={1}{B} -auto=kicker bury target(creature[-black]) -text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shivan Gorge -auto={T}:Add{1} -auto={2}{R}{T}:damage:1 opponent -text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. -type=Legendary Land -[/card] -[card] -name=Shivan Harvest -auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) -text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Shivan Hellkite -abilities=flying -auto={1}{R}:Damage:1 target(creature,player) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Shivan Meteor -auto=damage:13 target(creature) -text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{R}{R} -suspend(2)={1}{r}{r} -type=Sorcery -[/card] -[card] -name=Shivan Oasis -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Shivan Phoenix -abilities=flying -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=4 -[/card] -[card] -name=Shivan Raptor -abilities=first strike,haste -auto=upcost[{2}{R};next upkeep] sacrifice -text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Shivan Reef -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. -type=Land -[/card] -[card] -name=Shivan Wurm -abilities=trample -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Shivan Zombie -abilities=protection from white -text=Protection from white -mana={B}{R} -type=Creature -subtype=Barbarian Zombie -power=2 -toughness=2 -[/card] -[card] -name=Shiv's Embrace -target=creature -auto=2/2 -auto=flying -auto={R}:1/0 -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shizo, Death's Storehouse -auto={T}:Add{B} -auto={B}{T}:fear target(creature[legendary]) -text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -type=Legendary Land -[/card] -[card] -name=Shizuko, Caller of Autumn -auto=@each my upkeep:add{G}{G}{G} doesntempty -auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty -text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. -mana={1}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=2 -toughness=3 -[/card] -[card] -name=Shoal Serpent -abilities=defender -auto=@movedTo(land|myBattlefield):name(loses defender) -defender all(this) -text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. -mana={5}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Shock Troops -auto={S}:Damage:2 target(other *[creature;player]) -text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shocker -auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot -text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. -mana={1}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Shock -target=creature,player -auto=Damage:2 -text=Shock deals 2 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Shockmaw Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 -auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 -text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Shore Snapper -auto={U}:islandwalk -text={U}: Shore Snapper gains islandwalk until end of turn. -mana={2}{B} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Shorecrasher Mimic -auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot -text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. -mana={1}{GU} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Shoreline Raider -auto=protection from(kavu) -text=Protection from Kavu -mana={2}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Shoreline Ranger -abilities=flying -aicode=activate target(island|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=Shoreline Salvager -auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller -text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. -mana={3}{B} -type=Creature -subtype=Surrakar -power=3 -toughness=3 -[/card] -[card] -name=Shoulder to Shoulder -auto=target(other creature|battlefield) counter(1/1,1) -auto=draw:1 -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Shoving Match -auto=lord(creature) {T}:tap target(creature) -text=Until end of turn, all creatures gain "{T}: Tap target creature." -mana={2}{U} -type=Instant -[/card] -[card] -name=Show and Tell -auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) -auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent -text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Show of Valor -target=creature -auto=2/4 -text=Target creature gets +2/+4 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shower of Coals -target=creature,player -auto=damage:2 -auto=aslongas(*|mygraveyard) damage:2 >6 -text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Shower of Sparks -target=creature -auto=damage:1 -auto=target(player) damage:1 -text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. -mana={R} -type=Instant -[/card] -[card] -name=Showstopper -text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." -auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Shrapnel Blast -target=creature,player -auto=damage:5 -text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. -mana={1}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Shred Memory -target=*|graveyard -auto=moveTo(exile) -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{D(this|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Shredding Winds -target=creature[flying] -auto=damage:7 -text=Shredding Winds deals 7 damage to target creature with flying. -mana={2}{G} -type=Instant -[/card] -[card] -name=Shreds of Sanity -target=sorcery|mygraveyard -auto=moveto(myhand) -auto=target(*|myhand) reject -auto=all(this) moveto(exile) -text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Shrewd Hatchling -auto={UR}:target(creature) ueot cantbeblockerof(this) -auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. -mana={3}{UR} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Shriek of Dread -target=creature -auto=fear -text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Shriek Raptor -abilities=flying,infect -text=Flying -- Infect -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=3 -[/card] -[card] -name=Shriekgeist -abilities=flying -auto=@combatdamagefoeof(player) from(this):deplete:2 opponent -auto=@combatdamageof(player) from(this):deplete:2 controller -text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Shriekhorn -auto=counter(0/0,3,Charge) -auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) -text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Shrieking Affliction -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent -text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Shrieking Drake -abilities=flying -auto=moveTo(ownerhand) notatarget(creature|myBattlefield) -text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Shrieking Grotesque -abilities=flying -auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. -mana={2}{W} -other={1}{B}{W} name(Spend B to Cast) -type=Creature -subtype=Gargoyle -power=2 -toughness=1 -[/card] -[card] -name=Shrieking Mogg -abilities=haste -auto=tap all(other creature) -text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Shrieking Specter -abilities=flying -auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. -mana={5}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Shriekmaw -abilities=fear -other={1}{B} name(Evoke) -auto=destroy target(creature[-artifact;-black]) -auto=alternative sacrifice -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{B} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Shrill Howler -abilities=strong -auto={5}{g}:flip(Howling Chorus) -text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. -mana={2}{G} -type=Creature -subtype=Werewolf Horror -power=3 -toughness=1 -[/card] -[card] -name=Shrine of Boundless Growth -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) -auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} -text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. -mana={3} -type=Artifact -[/card] -[card] -name=Shrine of Burning Rage -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) -auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(other *[creature;player]) -text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Shrine of Limitless Power -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) -auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -mana={3} -type=Artifact -text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. -[/card] -[card] -name=Shrine of Loyal Legions -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) -auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1) -text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. -mana={2} -type=Artifact -[/card] -[card] -name=Shrine of Piercing Vision -mana={2} -type=Artifact -auto=@each my upkeep:counter(0/0,1,charge) -auto=@movedTo(*[blue]|mystack):counter(0/0,1,charge) -aicode=activate target(*[zpos<=counter{0%0.1.charge}]|mylibrary) moveto(myhand) -auto={t}{s}:name(Look) reveal:counter{0%0.1.charge} optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. -[/card] -[card] -name=Shrink -target=creature -auto=-5/0 -text=Target creature gets -5/-0 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Shrivel -auto=-1/-1 all(creature) -text=All creatures get -1/-1 until end of turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Shu Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Defender -auto=@combat(blocking) source(this):o/2 ueot -text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Elite Companions -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Shu Elite Infantry -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Shu Farmer -auto={T}:life:1 restriction{during my turn,before attackers} -text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Shu Foot Soldiers -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Shu General -abilities=horsemanship,vigilance -text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Grain Caravan -auto=life:2 -text=When Shu Grain Caravan enters the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Soldier-Farmers -auto=life:4 -text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Shu Yun, the Silent Tempest -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. -mana={2}{U} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Shuko -auto={0}:equip -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shyft -auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mystored) becomes(,white) forever _ choice name(blue) all(mystored) becomes(,blue) forever _ choice name(black) all(mystored) becomes(,black) forever _ choice name(red) all(mystored) becomes(,red) forever _ choice name(green) all(mystored) becomes(,green) forever _ choice name(white & blue) all(mystored) becomes(,white,blue) forever _ choice name(blue & black) all(mystored) becomes(,black,blue) forever _ choice name(black & red) all(mystored) becomes(,black,red) forever _ choice name(red & green) all(mystored) becomes(,red,green) forever _ choice name(green & white) all(mystored) becomes(,white,green) forever _ choice name(white & black) all(mystored) becomes(,white,black) forever _ choice name(blue & red) all(mystored) becomes(,red,blue) forever _ choice name(black & green) all(mystored) becomes(,black,green) forever _ choice name(red & white) all(mystored) becomes(,white,red) forever _ choice name(green & blue) all(mystored) becomes(,green,blue) forever _ choice name(green & white & blue) all(mystored) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mystored) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mystored) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mystored) becomes(,green,black,red) forever _ choice name(red & green & white) all(mystored) becomes(,green,white,red) forever _ choice name(white & black & green) all(mystored) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mystored) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mystored) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mystored) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mystored) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mystored) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mystored) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mystored) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mystored) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mystored) becomes(,white,red,blue,black,green) forever!$ controller -text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=2 -[/card] -[card] -name=Sibilant Spirit -abilities=flying -auto=@combat(attacking) source(this):draw:1 opponent -text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. -mana={5}{U} -type=Creature -subtype=Spirit -power=5 -toughness=6 -[/card] -[card] -name=Sibsig Host -auto=choice all(player) deplete:3 -text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=6 -[/card] -[card] -name=Sibsig Icebreakers -auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=When Sibsig Icebreakers enters the battlefield, each player discards a card. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Sibsig Muckdraggers -auto=target(creature|mygraveyard) moveto(myhand) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. -other={delve} name(Delve) -mana={8}{B} -type=Creature -subtype=Zombie -power=3 -toughness=6 -[/card] -[card] -name=Sick and Tired -target=<2>creature -auto=-1/-1 -text=Two target creatures each get -1/-1 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Sicken -target=creature -auto=-1/-1 -autohand=__CYCLING__({2}) -text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sickening Shoal -other={E(other *[black]|myhand)} name(Exile Black Card from Hand) -target=creature -auto=ifnot paid(alternative) then -X/-X -auto=if paid(alternative) then -storedmanacost/-storedmanacost -text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. -mana={X}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sickle Ripper -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={1}{B} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=1 -[/card] -[card] -name=Sickleslicer -auto={4}:equip -auto=teach(creature) 2/2 -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sidar Jabari -abilities=flanking -auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. -mana={3}{W} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sidewinder Sliver -auto=lord(sliver) flanking -auto=lord(sliver) flanker -text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) -mana={W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Sidisi, Undead Vizier -abilities=deathtouch,hiddenface -aicode=activate moveto(myhand) notatarget(*|mylibrary) -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) and!( reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend )! -text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. -mana={3}{B}{B} -type=Legendary Creature -subtype=Zombie Naga -power=4 -toughness=6 -[/card] -[card] -name=Sidisi's Faithful -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. -mana={U} -type=Creature -subtype=Naga Wizard -power=0 -toughness=4 -[/card] -[card] -name=Sidisi's Pet -abilities=Lifelink -facedown={3} -autofacedown={1}{B}:morph -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{B} -type=Creature -subtype=Zombie Ape -power=1 -toughness=4 -[/card] -[card] -name=Siege Dragon -abilities=flying -auto=destroy all(creature[wall]|opponentbattlefield) -auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) -text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Siege Mastodon -mana={4}{W} -type=Creature -subtype=Elephant -power=3 -toughness=5 -[/card] -[card] -name=Siege Modification -target=*[creature;vehicle] -auto=teach(vehicle) becomes(creature) -auto=teach(creature) 3/0 -auto=teach(creature) first strike -text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Siege Rhino -abilities=trample -auto=all(opponent) life:-3 -auto=life:3 controller -text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. -mana={1}{W}{B}{G} -type=Creature -subtype=Rhino -power=4 -toughness=5 -[/card] -[card] -name=Siege Wurm -abilities=trample -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -other={convoke} name(Convoke) -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Siegecraft -target=creature -auto=teach(creature) 2/4 -text=Enchant creature -- Enchanted creature gets +2/+4. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Siege-Gang Commander -auto=token(Goblin,Creature Goblin,1/1,red)*3 -auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) -text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Sift Through Sands -auto=draw:2 controller -auto=target(*|myhand) reject -aicode=activate target(The Unspeakable|mylibrary) moveTo(mybattlefield) -auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then name(search for Unspeakable) reveal:plibrarycount optionone name(choose card) target(The Unspeakable|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. -mana={1}{U}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sifter of Skulls -auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=3 -[/card] -[card] -name=Sift -auto=draw:3 -auto=reject target(*|myhand) -text=Draw three cards, then discard a card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Sigarda, Heron's Grace -abilities=flying,playershroud -auto=lord(human|mybattlefield) hexproof -auto={2}{E(*|mygraveyard)}:token(Human Soldier,Creature Human Soldier,1/1,white) -text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. -mana={3}{G}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Sigarda's Aid -auto=lord(Aura|myhand) flash -auto=lord(Equipment|myhand) flash -auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget -text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. -mana={W} -type=Enchantment -[/card] -[card] -name=Sigardian Priest -auto={1}{t}:tap target(creature[-human]) -text={1}, {T}: Tap target non-Human creature. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sight Beyond Sight -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Sight of the Scalelords -auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot -text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Sighted-Caste Sorcerer -abilities=exalted -auto={U}:shroud -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sightless Brawler -auto=nosolo -auto=bestow bstw -auto=bestow teach(creature) nosolo -auto=bestow teach(creature) +3/+2 -bestow={4}{w} -text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. -mana={1}{W} -type=Enchantment Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Sightless Ghoul -abilities=cantblock,undying -text=Sightless Ghoul can't block. -- Undying -mana={3}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Sigil Blessing -target=creature|myBattlefield -auto=2/2 -auto=all(creature|myBattlefield) 1/1 -text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. -mana={G}{W} -type=Instant -[/card] -[card] -name=Sigil Captain -auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) -text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. -mana={1}{G}{W}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Sigil of Distinction -auto={C(0/0,-1,Charge)}:equip -auto=thisforeach(counter{0/0.1.Charge}) 1/1 -auto=counter(0/0,X,Charge) -text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. -mana={X} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sigil of Sleep -target=creature -auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) -auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) -text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sigil of the Empty Throne -auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying) -text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Sigil of the Nayan Gods -target=creature -auto=foreach(creature|mybattlefield) 1/1 -autohand=__CYCLING__({GW}) -text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sigil of the New Dawn -auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot -text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sigil Tracer -auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sigiled Behemoth -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={4}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Sigiled Paladin -abilities=first strike,exalted -text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sigiled Skink -auto=@combat(attacking) source(this):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R} -type=Creature -subtype=Lizard -power=2 -toughness=1 -[/card] -[card] -name=Sigiled Starfish -auto={t}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Creature -subtype=Starfish -power=0 -toughness=3 -[/card] -[card] -name=Sign in Blood -target=player -auto=draw:2 -auto=life:-2 -text=Target player draws two cards and loses 2 life. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Signal Pest -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=cantbeblockedby(creature[-flying;-reach]) -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. -mana={1} -type=Artifact Creature -subtype=Pest -power=0 -toughness=1 -[/card] -[card] -name=Silburlind Snapper -auto=this(variable{countmynoncrespell}<1) cantattack -auto=this(variable{countmynoncrespell}<1) cantpwattack -text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. -mana={5}{U} -type=Creature -subtype=Turtle -power=6 -toughness=6 -[/card] -[card] -name=Silence -auto=maxCast(*)0 opponent -text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) -mana={W} -type=Instant -[/card] -[card] -name=Silent Artisan -mana={3}{W}{W} -type=Creature -subtype=Giant -power=3 -toughness=5 -[/card] -[card] -name=Silent Assassin -auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy -text={3}{B}: Destroy target blocking creature at end of combat. -mana={B}{B} -type=Creature -subtype=Human Mercenary Assassin -power=2 -toughness=1 -[/card] -[card] -name=Silent Attendant -auto={T}:life:1 -text={T}: You gain 1 life. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Silent Departure -target=creature -auto=moveTo(ownerhand) -flashback={4}{U} -text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={U} -type=Sorcery -[/card] -[card] -name=Silent Observer -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Silent Sentinel -abilities=flying -auto=@combat(attacking) source(this):may target(enchantment|mygraveyard) castcard(putinplay) -text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Archon -power=4 -toughness=6 -[/card] -[card] -name=Silent Skimmer -abilities=flying -auto=@combat(attacking) source(this):life:-2 opponent -text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=0 -toughness=4 -[/card] -[card] -name=Silent Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -facedown={3} -autofacedown={3}{B}{B}:morph -text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B}{B} -type=Creature -subtype=Specter -power=4 -toughness=4 -[/card] -[card] -name=Silent-Blade Oni -autohand={4}{U}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) -auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. -mana={3}{U}{U}{B}{B} -type=Creature -subtype=Demon Ninja -power=6 -toughness=5 -[/card] -[card] -name=Silent-Chant Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller -text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{W} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Silhana Ledgewalker -abilities=opponentshroud -auto=cantbeblockedby(creature[-flying]) -text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. -mana={1}{G} -type=Creature -subtype=Elf Rogue -power=1 -toughness=1 -[/card] -[card] -name=Silhana Starfletcher -abilities=reach -auto=activatechooseacolor {T}:add{chosencolor} activatechooseend -text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid Archer -power=1 -toughness=3 -[/card] -[card] -name=Silk Net -target=creature -auto=1/1 -auto=reach -text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Silkbind Faerie -auto={1}{wu}{q}:target(creature) tap -abilities=flying -text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) -mana={2}{WU} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=3 -[/card] -[card] -name=Silkenfist Fighter -auto=@combat(blocked,turnlimited) source(this):untap -text=Whenever Silkenfist Fighter becomes blocked, untap it. -mana={1}{W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=3 -[/card] -[card] -name=Silkenfist Order -auto=@combat(blocked,turnlimited) source(this):untap -text=Whenever Silkenfist Order becomes blocked, untap it. -mana={3}{W}{W} -type=Creature -subtype=Kor Soldier -power=3 -toughness=5 -[/card] -[card] -name=Silklash Spider -abilities=reach -auto={X}{G}{G}:damage:X all(creature[flying]) -text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=7 -[/card] -[card] -name=Silkweaver Elite -abilities=reach -auto=if revolt then draw:1 controller -text=Reach (This creature can block creatures with flying.) -- Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Silkwing Scout -abilities=flying -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={2}{U} -type=Creature -subtype=Faerie Scout -power=2 -toughness=1 -[/card] -[card] -name=Silkwrap -auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) -text=When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Silt Crawler -auto=tap all(land|myBattlefield) -text=When Silt Crawler enters the battlefield, tap all lands you control. -mana={2}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Silumgar Assassin -abilities=evadebigger -facedown={3} -autofacedown={2}{B}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(creature[power<=3]|opponentbattlefield) -text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. -mana={1}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Silumgar Butcher -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie Djinn -power=3 -toughness=3 -[/card] -[card] -name=Silumgar Monument -auto={T}:add{U} -auto={T}:add{B} -auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot -text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Silumgar Sorcerer -abilities=flash,flying -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Silumgar Spell-Eater -facedown={3} -autofacedown={4}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. -mana={2}{U} -type=Creature -subtype=Naga Wizard -power=2 -toughness=3 -[/card] -[card] -name=Silumgar, the Drifting Death -abilities=flying,opponentshroud -auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot -text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. -mana={4}{U}{B} -type=Legendary Creature -subtype=Dragon -power=3 -toughness=7 -[/card] -[card] -name=Silumgar's Scorn -target=*|stack -auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. -mana={U}{U} -type=Instant -[/card] -[card] -name=Silver Drake -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) -text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. -mana={1}{W}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Silver Erne -abilities=flying,trample -text=Flying, trample -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Silver Knight -abilities=first strike,protection from red -text=First strike, protection from red -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Silver Myr -auto={T}:Add{U} -text={T}: Add {U} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Silver Seraph -abilities=flying -auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 -text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. -mana={5}{W}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Silverback Ape -mana={3}{G}{G} -type=Creature -subtype=Ape -power=5 -toughness=5 -[/card] -[card] -name=Silverblade Paladin -auto=soulbond double strike -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Silverchase Fox -auto={1}{W}{S}:moveTo(exile) target(other enchantment) -text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. -mana={1}{W} -type=Creature -subtype=Fox -power=2 -toughness=2 -[/card] -[card] -name=Silverclaw Griffin -abilities=flying,first strike -text=Flying, first strike -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Silvercoat Lion -mana={1}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Silverfur Partisan -abilities=trample -auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) -text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Wolf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Silvergill Douser -auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) -text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Silverglade Elemental -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. -mana={4}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Silverglade Pathfinder -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{T}{D(*|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Dryad Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Silver-Inlaid Dagger -auto={2}:equip -auto=teach(creature) 2/0 -auto=teach(human) 1/0 -text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Silverpelt Werewolf -auto=@combatdamaged(player) from(this):draw:1 controller -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder) -text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=5 -[/card] -[card] -name=Silverskin Armor -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) transforms((artifact)) -text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Silverstorm Samurai -abilities=flash -auto=bushido(1/1) -text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={4}{W}{W} -type=Creature -subtype=Fox Samurai -power=3 -toughness=3 -[/card] -[card] -name=Silverstrike -target=creature[attacking] -auto=destroy -auto=life:3 -text=Destroy target attacking creature. You gain 3 life. -mana={3}{W} -type=Instant -[/card] -[card] -name=Silvos, Rogue Elemental -abilities=trample -auto={G}:regenerate -text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Sima Yi, Wei Field Marshal -anyzone=type:swamp:myBattlefield/4 cdaactive -text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. -mana={5}{B} -type=Legendary Creature -subtype=Human Soldier -power=* -toughness=4 -[/card] -[card] -name=Simian Brawler -auto={D(land|myHand)}:1/1 -text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. -mana={3}{G} -type=Creature -subtype=Ape Warrior -power=3 -toughness=3 -[/card] -[card] -name=Simian Grunts -abilities=flash -auto=upcost[{2}{G};next upkeep] sacrifice -text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{G} -type=Creature -subtype=Ape -power=3 -toughness=4 -[/card] -[card] -name=Simian Spirit Guide -autohand={e(this|myhand)}:add{R} all(controller) -text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Ape Spirit -power=2 -toughness=2 -[/card] -[card] -name=Simic Basilisk -auto=counter(1/1,3) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." -mana={4}{G}{G} -type=Creature -subtype=Basilisk Mutant -power=0 -toughness=0 -[/card] -[card] -name=Simic Cluestone -auto={T}: Add{G} -auto={T}: Add{U} -auto={G}{U}{T}{S}:draw:1 controller -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Simic Fluxmage -auto=evolve -auto={1}{U}{T}{C(1/1,-1)}:counter(1/1,1) target(creature) -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Simic Growth Chamber -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{G}{U} -text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. -type=Land -[/card] -[card] -name=Simic Guildgate -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{U} -text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Simic Initiate -text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -auto=counter(1/1,1) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -mana={G} -type=Creature -subtype=Human Mutant -power=0 -toughness=0 -[/card] -[card] -name=Simic Keyrune -auto={T}:add{G} -auto={T}:add{U} -auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={3} -type=Artifact -[/card] -[card] -name=Simic Ragworm -auto={U}:untap -text={U}: Untap Simic Ragworm. -mana={3}{G} -type=Creature -subtype=Worm -power=3 -toughness=3 -[/card] -[card] -name=Simic Signet -auto={1}{T}:Add{G}{U} -text={1}, {T}: Add {G}{U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Simic Sky Swallower -abilities=flying,trample,shroud -text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) -mana={5}{G}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Simoon -target=opponent -auto=damage:1 all(creature|targetedpersonsbattlefield) -text=Simoon deals 1 damage to each creature target opponent controls. -mana={R}{G} -type=Instant -[/card] -[card] -name=Simplify -auto=sacrifice notatarget(enchantment|mybattlefield) -auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent -text=Each player sacrifices an enchantment. -mana={G} -type=Sorcery -[/card] -[card] -name=Simulacrum -target=creature|myBattlefield -auto=damage:pdcount -auto=life:pdcount controller -text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Sin Collector -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Sinew Sliver -auto=lord(sliver) 1/1 -text=All Sliver creatures get +1/+1. -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Singe -target=creature -auto=damage:1 -auto=transforms((,black)) ueot -text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Singing Bell Strike -target=creature -auto=tap -auto=doesnotuntap -auto=teach(creature) {6}:untap -text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Singing Tree -auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot -text={T}: Target attacking creature's power becomes 0 until end of turn. -mana={3}{G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Sinister Concoction -auto={B}{L}{D(*|myhand)}{m}{S}:destroy target(other creature) -text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. -mana={B} -type=Enchantment -[/card] -[card] -name=Sinister Possession -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller -text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinister Strength -target=creature -auto=3/1 -auto=transforms((,black)) -text=Enchant creature -- Enchanted creature gets +3/+1 and is black. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinkhole -target=land -auto=destroy -text=Destroy target land. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Sinking Feeling -target=creature -auto=doesnotuntap -auto=teach(creature) {1}{counter(-1/-1,1)}:untap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinstriker's Will -target=creature -auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinuous Predator -abilities=oneblocker -text=Sinuous Predator can't be blocked by more than one creature. -type=Creature -subtype=Eldrazi Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Sip of Hemlock -target=creature -auto=destroy -auto=life:-2 targetController -text=Destroy target creature. Its controller loses 2 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Sir Shandlar of Eberyn -mana={4}{G}{W} -type=Legendary Creature -subtype=Human Knight -power=4 -toughness=7 -[/card] -[card] -name=Sire of Insanity -auto=@each endofturn:reject all(*|hand) -text=At the beginning of each end step, each player discards his or her hand. -mana={4}{R}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Sire of Stagnation -auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller -text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. -mana={4}{U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=7 -[/card] -[card] -name=Sire of the Storm -abilities=flying -auto=@movedTo(arcane,spirit|mystack):may draw:1 -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Siren of the Silent Song -abilities=flying -auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent -text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. -mana={1}{U}{B} -type=Creature -subtype=Zombie Siren -power=2 -toughness=1 -[/card] -[card] -name=Siren Song Lyre -auto={2}:equip -auto=teach(creature) {2}{T}:tap target(creature) -text=Equipped creature has "2, Tap: Tap target creature." -- Equip 2 -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sisay's Ingenuity -target=creature -auto=draw:1 -auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot -auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot -auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot -auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot -auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot -text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sisay's Ring -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Sisters of the Flame -auto={T}:Add{R} -text={T}: Add {R} to your mana pool. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sivitri Scarzam -mana={5}{U}{B} -type=Legendary Creature -subtype=Human -power=6 -toughness=4 -[/card] -[card] -name=Sivvi's Ruse -auto=preventalldamage to(creature|mybattlefield) ueot -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 -text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Sizzle -auto=damage:3 opponent -text=Sizzle deals 3 damage to each opponent. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Skaab Goliath -abilities=trample -text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample -mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Giant -power=6 -toughness=9 -[/card] -[card] -name=Skaab Ruinator -abilities=flying -flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. -mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Horror -power=5 -toughness=6 -[/card] -[card] -name=Skarrg Goliath -abilities=trample -autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot -text=Trample -- Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. -mana={6}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Skarrg Guildmage -auto={R}{G}:all(creature|myBattlefield) trample ueot -auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot -text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. -mana={R}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skarrg, the Rage Pits -auto={T}:Add{1} -auto={R}{G}{T}:1/1 && trample target(creature) -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. -type=Land -[/card] -[card] -name=Skarrgan Firebird -abilities=flying -auto=bloodthirst:3 -autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Skarrgan Pit-Skulk -abilities=strong -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Skarrgan Skybreaker -auto=bloodthirst:3 -auto={1}{S}:target(other *[creature;player]) dynamicability -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. -mana={4}{R}{R}{G} -type=Creature -subtype=Giant Shaman -power=3 -toughness=3 -[/card] -[card] -name=Skeletal Changeling -abilities=changeling -auto={1}{B}:regenerate -text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. -mana={1}{B} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Skeletal Crocodile -mana={3}{B} -type=Creature -subtype=Crocodile Skeleton -power=5 -toughness=1 -[/card] -[card] -name=Skeletal Grimace -target=creature -auto=1/1 -auto=teach(creature) {B}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skeletal Kathari -abilities=flying -auto={B}{S(creature|myBattlefield)}:regenerate -text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. -mana={4}{B} -type=Creature -subtype=Bird Skeleton -power=3 -toughness=2 -[/card] -[card] -name=Skeletal Snake -mana={1}{B} -type=Creature -subtype=Snake Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Skeletal Vampire -abilities=flying -auto=token(Bat,creature bat, 1/1,flying black)*2 -auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) -auto={S(bat|myBattlefield)}:regenerate -text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. -mana={4}{B}{B} -type=Creature -subtype=Vampire Skeleton -power=3 -toughness=3 -[/card] -[card] -name=Skeletal Wurm -auto={B}:regenerate -text={B}: Regenerate Skeletal Wurm. -mana={7}{B} -type=Creature -subtype=Skeleton Wurm -power=7 -toughness=6 -[/card] -[card] -name=Skeleton Key -auto=teach(creature) skulk -auto=@combatdamaged(player) from(mytgt):may draw:1 && reject target(*|myhand) -auto={2}:equip -text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skeleton Shard -auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) -auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) -text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Skeleton Ship -auto={T}:counter(-1/-1,1) target(creature) -auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 -text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. -mana={3}{U}{B} -type=Legendary Creature -subtype=Skeleton -power=0 -toughness=3 -[/card] -[card] -name=Skeleton Token -auto={B}:regenerate -text={B}: Regenerate. -type=Creature -subtype=Skeleton -power=1 -toughness=1 -color=black -[/card] -[card] -name=Skeleton -type=Creature -subtype=Skeleton -power=1 -toughness=1 -auto={B}:regenerate -color=black -[/card] -[card] -name=Skeletonize -target=creature -auto=@movedto(mytgt|graveyard) from(battlefield):token(Skeleton Token) -auto=damage:3 -text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." -mana={4}{R} -type=Instant -[/card] -[card] -name=Skillful Lunge -target=creature -auto=2/0 -auto=first strike -text=Target creature gains +2/+0 and first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Skin Invasion -target=creature -auto=mustattack -auto=@movedto(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[moveto(mybattlefield)],newability[flip(Skin Shedder)])) forever -text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skin Shedder -type=Creature -subtype=Insect Horror -power=3 -toughness=4 -[/card] -[card] -name=Skinbrand Goblin -autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot -text=Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Skinrender -auto=counter(-1/-1,3) target(creature) -text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Skinthinner -facedown={3} -autofacedown={3}{B}{B}:morph -autofaceup=bury target(creature[-black]) -text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Skinwing -auto={4}:equip -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skirge Familiar -abilities=flying -auto={D(*|myhand)}:Add{B} -text=Flying -- Discard a card: Add {B} to your mana pool. -mana={4}{B} -type=Creature -subtype=Imp -power=3 -toughness=2 -[/card] -[card] -name=Skirk Commando -facedown={3} -autofacedown={2}{R}:morph -auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) -text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Drill Sergeant -aicode=activate transforms((,newability[if type(goblin[-instant;-sorcery;zpos=1]|mylibrary)~morethan~0 then target(goblin[-instant;-sorcery;zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot -auto=@movedto(Goblin|mygraveyard) from(battlefield):pay({2}{r}) reveal:1 optionone target(goblin|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Fire Marshal -abilities=protection from red -auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) -text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Skirk Marauder -facedown={3} -autofacedown={2}{R}:morph -autofaceup=damage:2 target(creature,player) -text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Outrider -auto=aslongas(beast|myBattlefield) 2/2 -auto=aslongas(beast|myBattlefield) trample -text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Skirk Prospector -auto={S(goblin|myBattlefield)}:Add{R} -text=Sacrifice a Goblin: Add {R} to your mana pool. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Skirk Ridge Exhumer -auto={B}{D(*|myhand)}{T}:token(Festering Goblin) -text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." -mana={1}{B} -type=Creature -subtype=Zombie Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Skirk Shaman -abilities=intimidate -text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skirsdag Cultist -auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) -text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skirsdag Flayer -auto={3}{B}{S(human|mybattlefielf)}:destroy target(creature) -text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Skirsdag High Priest -auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} -text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Skirsdag Supplicant -auto={b}{t}{D(*|myhand)}:all(player) life:-2 -text={B}, {T}, Discard a card: Each player loses 2 life. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Skithiryx, the Blight Dragon -abilities=flying,infect -auto={B}:haste -auto={B}{B}:regenerate -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. -mana={3}{B}{B} -type=Legendary Creature -subtype=Dragon Skeleton -power=4 -toughness=4 -[/card] -[card] -name=Skitter of Lizards -abilities=haste -kicker=multi{1}{R} -auto=kicker counter(1/1,kicked) -text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Skittering Horror -auto=@movedTo(creature|mystack):bury -text=When you cast a creature spell, sacrifice Skittering Horror. -mana={2}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Skittering Invasion -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 -text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={7} -type=Tribal Sorcery -subtype=Eldrazi -[/card] -[card] -name=Skittering Monstrosity -auto=@movedTo(creature|mystack):bury -text=When you cast a creature spell, sacrifice Skittering Monstrosity. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Skittering Skirge -abilities=flying -auto=@movedTo(creature|mystack):bury -text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. -mana={B}{B} -type=Creature -subtype=Imp -power=3 -toughness=2 -[/card] -[card] -name=Skitterskin -abilities=cantblock -auto={1}{B}:regenerate restriction{type(other creature[colorless]|mybattlefield)~morethan~0} -text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=3 -[/card] -[card] -name=Skittish Kavu -auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 -text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Skizzik Surger -abilities=haste -auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice -text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Skizzik -abilities=trample,haste,treason -kicker={R} -auto=kicker -treason -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Skred -target=creature -auto=damage:type:snow:mybattlefield -text=Skred deals damage to target creature equal to the number of snow permanents you control. -mana={R} -type=Instant -[/card] -[card] -name=Skulking Fugitive -auto=@targeted(this):sacrifice -text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Horror Mercenary -power=3 -toughness=4 -[/card] -[card] -name=Skulking Ghost -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Skulking Knight -abilities=flanking -auto=@targeted(this):sacrifice -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Skull Catapult -auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) -text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Skull Collector -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) -auto={1}{B}:regenerate -text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. -mana={1}{B}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Skull Fracture -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -flashback={3}{B} -text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Skull of Orm -auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) -text={5}, {T}: Return target enchantment card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Skull of Ramos -auto={T}:Add{B} -auto={S}:Add{B} -text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Skull Rend -auto=damage:2 opponent && discard:2 opponent -text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. -mana={3}{B}{R} -type=Sorcery -[/card] -[card] -name=Skullcage -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. -mana={4} -type=Artifact -[/card] -[card] -name=Skullclamp -auto=teach(creature) 1/-1 -auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller -auto={1}:equip -text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skullmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) -auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) -auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) -auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) -auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) -auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) -auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) -auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) -auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) -auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Skullmead Cauldron -auto={T}:life:1 -auto={T}{D(*|myhand)}:life:3 -text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. -mana={4} -type=Artifact -[/card] -[card] -name=Skullmulcher -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1 -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. -mana={4}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Skullsnatcher -autohand={B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) -auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) -text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. -mana={1}{B} -type=Creature -subtype=Rat Ninja -power=2 -toughness=1 -[/card] -[card] -name=Skulltap -auto=draw:2 controller -text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Sky Diamond -auto=tap(noevent) -auto={T}:Add{U} -text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Sky Hussar -abilities=flying -auto=untap all(creature|mybattlefield) -autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly -text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) -mana={3}{W}{U} -type=Creature -subtype=Human Knight -power=4 -toughness=3 -[/card] -[card] -name=Sky Ruin Drake -abilities=flying -text=Flying -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=5 -[/card] -[card] -name=Sky Scourer -abilities=flying -auto=@movedTo(*[colorless]|mystack):1/0 ueot -text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Sky Skiff -abilities=flying -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={2} -type=Artifact -subtype=Vehicle -power=2 -toughness=3 -[/card] -[card] -name=Sky Spirit -abilities=flying,first strike -text=Flying, first strike -mana={1}{W}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Sky Swallower -abilities=flying -auto=moveTo(opponentBattlefield) all(other *|myBattlefield) -text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. -mana={3}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Sky Weaver -auto={2}:flying target(creature[white;black]) -text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={1}{U} -type=Creature -subtype=Metathran Wizard -power=2 -toughness=1 -[/card] -[card] -name=Skybind -auto=(blink) target(*[-enchantment]) ueot -auto=@movedTo(enchantment|myBattlefield):(blink) target(*[-enchantment]) ueot -text=Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Skyblinder Staff -auto={3}:equip -auto=teach(creature) 1/0 -auto=teach(creature) cantbeblockedby(creature[flying]) -text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skyclaw Thrash -auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend -text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. -mana={3}{U}{R} -type=Artifact Creature -subtype=Viashino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Skycloud Egg -auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Skycloud Expanse -auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. -type=Land -[/card] -[card] -name=Sky-Eel School -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. -mana={3}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Skyfire Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. -mana={2}{R}{R} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Skygames -target=land -auto=teach(land) {T}:target(creature) flying asSorcery -text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skyhunter Cub -auto=this(gear > 0) 1/1 -auto=this(gear > 0) flying -text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. -mana={2}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Skyhunter Patrol -abilities=flying,first strike -text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) -mana={2}{W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=3 -[/card] -[card] -name=Skyhunter Prowler -abilities=flying,vigilance -text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) -mana={2}{W} -type=Creature -subtype=Cat Knight -power=1 -toughness=3 -[/card] -[card] -name=Skyhunter Skirmisher -abilities=flying,double strike -text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) -mana={1}{W}{W} -type=Creature -subtype=Cat Knight -power=1 -toughness=1 -[/card] -[card] -name=Skyknight Legionnaire -abilities=flying,haste -text=Flying, haste -mana={1}{R}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Skylasher -abilities=flash,nofizzle,reach,protection from blue -text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. -mana={1}{G} -type=Creature -subtype=Spider -power=2 -toughness=2 -[/card] -[card] -name=Skyline Cascade -auto={T}:add{U} -auto=target(creature|opponentbattlefield) frozen -auto=tap(noevent) -text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Skyline Predator -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=4 -[/card] -[card] -name=Skymark Roc -auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) -abilities=flying -text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. -mana={2}{W}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Skyraker Giant -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Skyreach Manta -abilities=flying,sunburst -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying -mana={5} -type=Artifact Creature -subtype=Fish -power=0 -toughness=0 -[/card] -[card] -name=Skyreaping -auto=damage:type:manag:mybattlefield all(creature[flying]) -text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Skyrider Elf -abilities=flying -auto=counter(1/1,converge) -text=Flying -- Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={X}{G}{U} -type=Creature -subtype=Elf Warrior Ally -power=0 -toughness=0 -[/card] -[card] -name=Skyrider Trainee -auto=this(auras >= 1) flying -text=Skyrider Trainee has flying as long as it's enchanted. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Skyscribing -auto=Draw:X controller -auto=Draw:X opponent -autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly -text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Skyshaper -auto={S}:lord(creature|mybattlefield) flying -text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Skyship Plunderer -abilities=flying -auto=@combatdamaged(player) from(this):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. -mana={1}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=1 -[/card] -[card] -name=Skyship Stalker -abilities=flying -auto={R}:1/0 -auto={R}:first strike -auto={R}:haste -text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Skyship Weatherlight -aicode=activate moveto(myexile) and!(transforms((skyshipped)) forever)! target(*[creature;artifact]|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[creature;artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile) and!(becomes(skyshipped) forever)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) -text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Skyshooter -abilities=reach -auto={T}{S}:destroy target(other creature[flying;attacking;blocking]) -text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. -mana={1}{G} -type=Creature -subtype=Centaur Archer -power=1 -toughness=2 -[/card] -[card] -name=Skyshroud Archer -auto={T}:-1/-1 target(creature[flying]) -text={T}: Target creature with flying gets -1/-1 until end of turn. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Behemoth -auto=tap(noevent) -auto=fading:2 -text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=10 -toughness=10 -[/card] -[card] -name=Skyshroud Blessing -auto=lord(land) shroud -auto=draw:1 controller -text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Skyshroud Claim -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Skyshroud Condor -abilities=flying -restriction=casted a spell -text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Cutter -auto=alternative life:5 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0 -other={0} name(Have Opponent gain 5 Life) -text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Elf -auto={T}:Add{G} -auto={1}:Add{W} -auto={1}:Add{R} -text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Elite -auto=aslongas(land[-basic]|opponentBattlefield) 1/2 -text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Forest -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. -type=Land -[/card] -[card] -name=Skyshroud Poacher -aicode=activate moveTo(myBattlefield) target(elf[-sorcery;-instant]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(elf[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G}{G} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Ranger -auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery -text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Ridgeback -auto=fading:2 -text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Skyshroud Sentinel -aicode=activate target(skyshroud sentinel|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(skyshroud sentinel|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Troll -auto={1}{G}:regenerate -text={1}{G}: Regenerate Skyshroud Troll. -mana={2}{G}{G} -type=Creature -subtype=Troll Giant -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud Troopers -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={3}{G} -type=Creature -subtype=Elf Druid Warrior -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud Vampire -abilities=flying -auto={D(creature|myhand)}:2/2 -text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud War Beast -abilities=trample -anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive -text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. -mana={1}{G} -type=Creature -subtype=Beast -power=* -toughness=* -[/card] -[card] -name=Skysnare Spider -abilities=vigilance,reach -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Spider -power=6 -toughness=6 -[/card] -[card] -name=Skysovereign, Consul Flagship -abilities=flying -auto=damage:3 target(creature,planeswalker|opponentbattlefield) -auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker|opponentbattlefield) -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Legendary Artifact -subtype=Vehicle -power=6 -toughness=5 -[/card] -[card] -name=Skyspear Cavalry -abilities=flying,double strike -text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Skyswirl Harrier -abilities=flying -text=Flying -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=4 -[/card] -[card] -name=Skyward Eye Prophets -abilities=vigilance -aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot -auto={t}:reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -mana={3}{G}{W}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Skywatcher Adept -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) flying -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.3.Level}) 2/0 -text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) -mana={U} -type=Creature -subtype=Merfolk Wizard -auto=maxlevel:3 -power=1 -toughness=1 -[/card] -[card] -name=Skywhaler's Shot -target=creature[power>=3] -auto=destroy -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target creature with power 3 or greater. Scry 1. -mana={2}{W} -type=Instant -[/card] -[card] -name=Skywinder Drake -abilities=flying,cloud -text=Flying -- Skywinder Drake can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=1 -[/card] -[card] -name=Skywing Aven -abilities=flying -auto={D(*|myhand)}:moveto(ownerhand) -text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. -mana={2}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=1 -[/card] -[card] -name=Skywise Teachings -auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller -text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Slab Hammer -auto={2}:equip -auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot -text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slag Fiend -anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive -text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. -mana={R} -type=Creature -subtype=Construct -power=* -toughness=* -[/card] -[card] -name=Slagstorm -auto=choice name(deals 3 damage to each creature) damage:3 all(creature) -auto=choice name(deals 3 damage to each player) damage:3 all(player) -text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Slagwurm Armor -auto={3}:equip -auto=teach(creature) 0/6 -text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slash Panther -abilities=haste -text=({p(R)} can be paid with either {R} or 2 life.) -- Haste -color=red -mana={4}{p(R)} -type=Artifact Creature -subtype=Cat -power=4 -toughness=2 -[/card] -[card] -name=Slashing Tiger -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Slate of Ancestry -auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 -text={4}, {T}, Discard your hand: Draw a card for each creature you control. -mana={4} -type=Artifact -[/card] -[card] -name=Slate Street Ruffian -auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent -text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Slaughter Cry -target=creature -auto=3/0 -auto=first strike -text=Target creature gets +3/+0 and gains first strike until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Slaughter Drone -auto={c}:deathtouch ueot -text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Slaughter Pact -target=creature[-black] -auto=destroy -auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever -color=black -text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Slaughter -target=creature[-black] -auto=bury -buyback={2}{B}{B}{L:4} -text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Slaughterhorn -autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot -text=Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Slaughterhouse Bouncer -autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot -text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. -mana={4}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Slave of Bolas -target=creature -auto=moveTo(myBattlefield) -auto=treason -auto=untap -auto=haste -text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={3}{UR}{B} -type=Sorcery -[/card] -[card] -name=Slavering Nulls -auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller -text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. -mana={1}{R} -type=Creature -subtype=Goblin Zombie -power=2 -toughness=1 -[/card] -[card] -name=Slayer of the Wicked -auto=destroy target(vampire,werewolf,zombie) -text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Slayer's Plate -auto={3}:equip -auto=teach(creature) 4/2 -auto=teach(human) transforms((,newability[@movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white:flying)])) -text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slayers' Stronghold -auto={T}:Add{1} -auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot -text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. -type=Land -[/card] -[card] -name=Slay -target=creature[green] -auto=bury -auto=draw:1 controller -text=Destroy target green creature. It can't be regenerated. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Sleep Paralysis -target=creature -auto=doesnotuntap -auto=tap -text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleeper Agent -auto=moveto(opponentBattlefield) -auto=@each my upkeep:damage:2 Controller -text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. -mana={B} -type=Creature -subtype=Minion -power=3 -toughness=3 -[/card] -[card] -name=Sleeper's Guile -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=fear -text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleeper's Robe -target=creature -auto=fear -auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. -mana={U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleep -target=player -auto=choice frozen all(creature|targetedpersonsBattlefield) ueot && tap all(creature|targetedpersonsBattlefield) -text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Sleeping Potion -target=creature -auto=tap -auto=doesnotuntap -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleight of Hand -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -mana={U} -type=Sorcery -[/card] -[card] -name=Slice and Dice -auto=damage:4 all(creature) -autohand={2}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 all(creature) -text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Slice in Twain -target=artifact,enchantment -auto=destroy -auto=draw:1 controller -text=Destroy target artifact or enchantment. -- Draw a card. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Slime Molding -auto=token(Ooze,Creature Ooze,X/X,green) -text=Put an X/X green Ooze creature token onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Slimy Kavu -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -text={T}: Target land becomes a Swamp until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Slingbow Trap -target=creature[flying] -auto=destroy -other={G} -otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 -text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. -mana={3}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Slingshot Goblin -auto={R}{T}:Damage:2 target(creature[blue]) -text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Slinking Giant -abilities=wither -auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Giant Rogue -power=4 -toughness=4 -[/card] -[card] -name=Slinking Serpent -abilities=forestwalk -text=Forestwalk -mana={2}{U}{B} -type=Creature -subtype=Serpent -power=2 -toughness=3 -[/card] -[card] -name=Slinking Skirge -abilities=flying -auto={2}{S}:draw:1 -text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Slip Through Space -auto=draw:1 -auto=unblockable ueot -target=creature -text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. -mana={U} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Slippery Bogle -abilities=opponentshroud -text=Slippery Bogle can't be the target of spells or abilities your opponents control. -mana={GU} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Slippery Karst -auto=tap(noevent) -auto={T}:Add{G} -autohand=__CYCLING__({2}) -text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Slipstream Eel -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -autohand=__CYCLING__({1}{U}) -text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -mana={5}{U}{U} -type=Creature -subtype=Fish Beast -power=6 -toughness=6 -[/card] -[card] -name=Slipstream Serpent -abilities=islandhome -facedown={3} -autofacedown={5}{U}:morph -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Sliptide Serpent -auto={3}{U}:moveTo(ownerhand) -text={3}{U}: Return Sliptide Serpent to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Slith Ascendant -abilities=flying -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{W}{W} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Bloodletter -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto={1}{B}:regenerate -text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. -mana={B}{B} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Firewalker -abilities=haste -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. -mana={R}{R} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Predator -abilities=trample -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Strider -auto=@combat(blocked,turnlimited) source(this):draw:1 controller -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{U}{U} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slitherhead -autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={BG} -type=Creature -subtype=Plant Zombie -power=1 -toughness=1 -[/card] -[card] -name=Slithering Shade -abilities=defender -auto={B}:1/1 -auto=aslongas(*|myHand) canattack while <1 -text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. -mana={B} -type=Creature -subtype=Shade -power=0 -toughness=1 -[/card] -[card] -name=Slithery Stalker -abilities=swampwalk -auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) -text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{B}{B} -type=Creature -subtype=Nightmare Horror -power=1 -toughness=1 -[/card] -[card] -name=Sliver Construct -mana={3} -type=Artifact Creature -subtype=Sliver Construct -power=2 -toughness=2 -[/card] -[card] -name=Sliver Hivelord -auto=lord(sliver|myBattlefield) indestructible -text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Sliver Legion -auto=lord(sliver) foreach(other sliver|battlefield) 1/1 -text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=7 -toughness=7 -[/card] -[card] -name=Sliver Overlord -aicode=activate target(sliver|mylibrary) moveto(myhand) -auto={3}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sliver|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={3}:moveto(myBattlefield) target(sliver|battlefield) -text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver Mutant -power=7 -toughness=7 -[/card] -[card] -name=Sliver Queen -auto={2}:token(Sliver,creature sliver, 1/1) -text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=7 -toughness=7 -[/card] -[card] -name=Sliversmith -auto={1}{T}{D(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) -text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Slobad, Goblin Tinkerer -auto={S(artifact|myBattlefield)}:indestructible target(artifact) -text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) -mana={1}{R} -type=Legendary Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Slow Motion -target=creature -auto=teach(creature) upcost[{2}] sacrifice -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sludge Crawler -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto={2}:1/1 ueot -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. -mana={B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Sludge Strider -auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller -auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller -text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. -mana={1}{W}{U}{B} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Sluggishness -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=cantblock -text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sluiceway Scorpion -autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{B}{G} -type=Creature -subtype=Scorpion -power=2 -toughness=2 -[/card] -[card] -name=Slum Reaper -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Slum Reaper enters the battlefield, each player sacrifices a creature. -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=2 -[/card] -[card] -name=Slumbering Dragon -abilities=flying -auto=this(counter{1/1.1}<5) cantattack -auto=this(counter{1/1.1}<5) cantpwattack -auto=this(counter{1/1.1}<5) cantblock -auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1) -text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. -mana={R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Slumbering Tora -auto={2}{D(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot -text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. -mana={3} -type=Artifact -[/card] -[card] -name=Sly Requisitioner -other={improvise} name(Improvise) -auto=@movedto(graveyard) from(artifact[-token]|myBattlefield):create(Servo:Artifact Creature Servo:1/1) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. -mana={4}{B} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Smallpox -auto=ability$!life:-1 all(player)!$ controller -auto=ability$!reject notatarget(*|myhand)!$ controller -auto=ability$!reject notatarget(*|myhand)!$ opponent -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Smash to Smithereens -target=Artifact -auto=damage:3 targetController -auto=destroy -text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Smash -target=artifact -auto=destroy -auto=draw:1 controller -text=Destroy target artifact. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Smelt -target=artifact -auto=destroy -text=Destroy target artifact. -mana={R} -type=Instant -[/card] -[card] -name=Smelt-Ward Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=4 -[/card] -[card] -name=Smite the Monstrous -target=creature[power>=4]) -auto=destroy -text=Destroy target creature with power 4 or greater. -mana={3}{W} -type=Instant -[/card] -[card] -name=Smite -target=creature[blocked] -auto=destroy -text=Destroy target blocked creature. -mana={W} -type=Instant -[/card] -[card] -name=Smog Elemental -abilities=flying -auto=lord(creature[flying]|opponentbattlefield) -1/-1 -text=Flying -- Creatures with flying your opponents control get -1/-1. -mana={4}{B}{B} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Smogsteed Rider -auto=@combat(attacking) source(this):all(other creature[attacking]) fear ueot -text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Smokespew Invoker -auto={7}{B}:-3/-3 target(creature) -text={7}{B}: Target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Mutant -power=3 -toughness=1 -[/card] -[card] -name=Smolder Initiate -auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) -text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. -mana={B} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Smoldering Butcher -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={3}{B} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=2 -[/card] -[card] -name=Smoldering Crater -auto=tap(noevent) -auto={T}:Add{R} -autohand=__CYCLING__({2}) -text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Smoldering Efreet -auto=@movedto(this|graveyard) from(battlefield):damage:2 controller -text=When Smoldering Efreet dies, it deals 2 damage to you. -mana={1}{R} -type=Creature -subtype=Efreet Monk -power=2 -toughness=2 -[/card] -[card] -name=Smoldering Marsh -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Smoldering Spires -auto=tap(noevent) -auto=cantblock target(creature) ueot -auto={T}:Add{R} -text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Smoldering Tar -auto=@each my upkeep:life:-1 target(player) -auto={S}:damage:4 target(other creature) asSorcery -text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{R} -type=Enchantment -[/card] -[card] -name=Smoldering Werewolf -auto=target(creature) damage:1 -auto={4}{r}{r}:flip(Erupting Dreadwolf) -text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. -mana={2}{R}{R} -type=Creature -subtype=Werewolf Horror -power=3 -toughness=2 -[/card] -[card] -name=Smother -target=creature[manacost<=3] -auto=bury -text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Smothering Abomination -abilities=flying -auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) -auto=@sacrificed(creature|mybattlefield):draw:1 controller -text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. -mana={2}{B}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=3 -[/card] -[card] -name=Smuggler's Copter -abilities=flying -auto=@combat(attacking,blocking) source(this):may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={2} -type=Artifact -subtype=Vehicle -power=3 -toughness=3 -[/card] -[card] -name=Snag -auto=preventAllCombatDamage from(creature[-blocked]) ueot -text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. -other={D(forest|myhand)} name(Discard Forest to Cast) -mana={3}{G} -type=Instant -[/card] -[card] -name=Snake Basket -auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery -text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={4} -type=Artifact -[/card] -[card] -name=Snake Cult Initiation -target=creature -auto=poisonthreetoxic -text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snake of the Golden Grove -auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent -text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. -mana={4}{G} -type=Creature -subtype=Snake -power=4 -toughness=4 -[/card] -[card] -name=Snake Pit -auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) -text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Snake Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):may draw:1 controller])) -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snakeform -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=1,settoughness=1)) -auto=ueot transforms((Snake,green)) -auto=draw:1 controller -text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. -mana={2}{GU} -type=Instant -[/card] -[card] -name=Snake -type=Creature -subtype=Snake -power=1 -toughness=1 -color=green -[/card] -[card] -name=Snapback -target=creature -other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) -auto=moveTo(ownerhand) -text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Snapcaster Mage -abilities=flash -auto=target(instant,sorcery|mygraveyard) tempflashback ueot -text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Snap -target=creature -auto=moveTo(ownerhand) -auto=may untap target(land) -text=Return target creature to its owner's hand. Untap up to two lands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Snapping Creeper -auto=@movedTo(land|myBattlefield):vigilance ueot -text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. -mana={2}{G} -type=Creature -subtype=Plant -power=2 -toughness=3 -[/card] -[card] -name=Snapping Drake -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Snapping Gnarlid -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Snapping Thragg -facedown={3} -autofacedown={4}{R}{R}:morph -auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) -text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Snaproot -abilities=trample -auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) -text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Snapsail Glider -auto=aslongas(artifact|mybattlefield) flying >2 -text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Snare the Skies -target=creature -auto=1/1 ueot -auto=reach ueot -text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Snare Thopter -abilities=flying,haste -text=Flying, haste -mana={4} -type=Artifact Creature -subtype=Thopter -power=3 -toughness=2 -[/card] -[card] -name=Snarling Undorak -facedown={3} -autofacedown={2}{G}{G}:morph -auto={2}{G}:1/1 target(beast) -text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Sneak Attack -auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever -text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Sneaky Homunculus -auto=cantbeblockedby(creature[power>=2]) -text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. -mana={1}{U} -type=Creature -subtype=Homunculus Illusion -power=1 -toughness=1 -[/card] -[card] -name=Snorting Gahr -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Rhino Beast -power=3 -toughness=3 -[/card] -[card] -name=Snow Devil -target=creature -auto=flying -auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike -text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snow Fortress -abilities=defender -auto={1}:1/0 -auto={1}:0/1 -auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) -text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. -mana={5} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Snow Hound -auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) -text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. -mana={2}{W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Snow-Covered Forest -text=G -type=Basic Snow Land -subtype=Forest -[/card] -[card] -name=Snow-Covered Island -text=U -type=Basic Snow Land -subtype=Island -[/card] -[card] -name=Snow-Covered Mountain -text=R -type=Basic Snow Land -subtype=Mountain -[/card] -[card] -name=Snow-Covered Plains -text=W -type=Basic Snow Land -subtype=Plains -[/card] -[card] -name=Snow-Covered Swamp -text=B -type=Basic Snow Land -subtype=Swamp -[/card] -[card] -name=Snowhorn Rider -abilities=trample -facedown={3} -autofacedown={2}{G}{U}{R}:morph -text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{G}{U}{R} -type=Creature -subtype=Human Warrior -power=5 -toughness=5 -[/card] -[card] -name=Snuff Out -target=creature[-black] -auto=bury -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={L:4} name(Pay 4 Life) -text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. -mana={3}{B} -type=Instant -[/card] -[card] -name=Soaring Hope -target=creature -auto=life:3 controller -auto=flying -auto={W}:moveTo(ownerlibrary) -text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soaring Seacliff -auto=tap(noevent) -auto=flying target(creature) ueot -auto={T}:Add{U} -text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Soilshaper -auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot -text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Sokenzan Bruiser -abilities=mountainwalk -text=Mountainwalk -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Sokenzan Renegade -auto=bushido(1/1) -auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. -mana={2}{R} -type=Creature -subtype=Ogre Samurai Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Sokenzan Spellblade -auto=bushido(1/1) -auto={1}{R}:foreach(*|myhand) 1/0 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. -mana={4}{R} -type=Creature -subtype=Ogre Samurai Shaman -power=2 -toughness=3 -[/card] -[card] -name=Sol Grail -auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend -text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Sol Ring -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Solar Blast -target=creature,player -auto=damage:3 -autohand={1}{R}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) -text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Solar Tide -other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) -auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) -auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) -text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Solarion -abilities=sunburst -auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. -mana={7} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Soldevi Excavations -auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice -auto={t}:add{1}{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. -type=Land -[/card] -[card] -name=Soldevi Golem -auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 -auto=doesnotuntap -text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. -mana={4} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Soldevi Heretic -auto={W}{T}:prevent:2 target(creature) && draw:1 opponent -text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. -mana={2}{U} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Soldevi Sage -auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever -text={T}, Sacrifice two lands: Draw three cards, then discard one of them. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Soldevi Simulacrum -auto={1}:1/0 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Soldier -power=2 -toughness=4 -[/card] -[card] -name=Soldevi Steam Beast -auto={2}:regenerate -auto=@tapped(this):life:2 opponent -text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. -mana={5} -type=Artifact Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Soldier of Fortune -auto={R}{T}:shuffle target(player) -text={R}, {T}: Target player shuffles his or her library. -mana={R} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Soldier of the Pantheon -auto=protection from(*[multicolor]) -auto=@movedTo(*[multicolor]|opponentstack:life:1 controller -text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. -mana={W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Soldier Replica -auto={1}{W}{S}:Damage:3 target(other creature[attacking;blocking]) -text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. -mana={3} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=3 -[/card] -[card] -name=Solemn Offering -target=artifact,enchantment -auto=destroy -auto=life:4 controller -text=Destroy target artifact or enchantment. You gain 4 life. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Solemn Recruit -abilities=double strike -auto=if revolt then counter(1/1,1) -text=Double strike -- Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. -mana={1}{W}{W} -type=Creature -subtype=Dwarf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Solemn Simulacrum -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller -text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Solfatara -target=player -auto=maxPlay(land)-99 -auto=@next upkeep:draw:1 controller -text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{R} -type=Instant -[/card] -[card] -name=Solidarity -auto=all(creature|myBattlefield) 0/5 ueot -text=Creatures you control get +0/+5 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Solitary Confinement -auto=@each my upkeep :name(discard or sacrifice) ability$!if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand) _ choice sacrifice all(mystored)!$ controller -auto=phasealter(remove,draw,controller) -abilities=playershroud -auto=preventalldamage to(controller) -text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Solitary Hunter -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. -mana={3}{G} -type=Creature -subtype=Human Warrior Werewolf -power=3 -toughness=4 -[/card] -[card] -name=Soliton -auto={U}:untap -text={U}: Untap Soliton. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Sol'kanar the Swamp King -abilities=swampwalk -auto=@movedTo(*[black]|stack):life:1 -text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. -mana={2}{U}{B}{R} -type=Legendary Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Soltari Champion -abilities=shadow -auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Soltari Soldier -power=2 -toughness=2 -[/card] -[card] -name=Soltari Crusader -abilities=shadow -auto={1}{W}:1/0 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. -mana={2}{W} -type=Creature -subtype=Soltari Knight -power=2 -toughness=1 -[/card] -[card] -name=Soltari Emissary -auto={W}:shadow -text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -mana={1}{W} -type=Creature -subtype=Soltari Soldier -power=2 -toughness=1 -[/card] -[card] -name=Soltari Foot Soldier -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W} -type=Creature -subtype=Soltari Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soltari Lancer -abilities=shadow -auto=@combat(attacking) source(this):first strike ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. -mana={2}{W} -type=Creature -subtype=Soltari Knight -power=2 -toughness=2 -[/card] -[card] -name=Soltari Monk -abilities=shadow,protection from black -text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W}{W} -type=Creature -subtype=Soltari Monk Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soltari Priest -abilities=shadow,protection from red -text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W}{W} -type=Creature -subtype=Soltari Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soltari Trooper -abilities=shadow -auto=@combat(attacking) source(this):1/1 ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Soltari Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soltari Visionary -abilities=shadow -auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) -auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. -mana={1}{W}{W} -type=Creature -subtype=Soltari Cleric -power=2 -toughness=2 -[/card] -[card] -name=Somber Hoverguard -abilities=affinityartifacts,flying -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -mana={5}{U} -type=Creature -subtype=Drone -power=3 -toughness=2 -[/card] -[card] -name=Somberwald Alpha -auto=lord(creature|mybattlefield) rampage(1/1,1) -auto={1}{G}:trample target(creature|mybattlefield) -text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) -mana={3}{G} -type=Creature -subtype=Wolf -power=3 -toughness=2 -[/card] -[card] -name=Somberwald Dryad -abilities=forestwalk -text=Forestwalk -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=2 -[/card] -[card] -name=Somberwald Spider -abilities=reach -auto=if morbid then choice counter(1/1,2) -text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Somberwald Stag -auto=may target(creature|opponentbattlefield) dynamicability -text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. -mana={3}{G}{G} -type=Creature -subtype=Elk -power=4 -toughness=3 -[/card] -[card] -name=Somberwald Vigilante -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. -mana={R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Somnomancer -auto=may tap target(creature) -text=When Somnomancer enters the battlefield, you may tap target creature. -mana={1}{WU} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=1 -[/card] -[card] -name=Somnophore -abilities=flying -auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) -auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) -text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Song of Serenity -auto=lord(creature[enchanted]) cantattack -auto=lord(creature[enchanted]) cantpwattack -auto=lord(creature[enchanted]) cantblock -text=Creatures that are enchanted can't attack or block. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Songs of the Damned -auto=foreach(creature|mygraveyard) add{B} -text=Add {B} to your mana pool for each creature card in your graveyard. -mana={B} -type=Instant -[/card] -[card] -name=Songstitcher -auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot -text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Sonic Burst -target=creature,player -auto=damage:4 -text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. -mana={1}{R}{D} -type=Instant -[/card] -[card] -name=Sonic Seizure -target=creature,player -auto=damage:3 -text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. -mana={R}{D} -type=Instant -[/card] -[card] -name=Soot Imp -abilities=flying -auto=@movedTo(*[-black]|mystack):life:-1 controller -auto=@movedTo(*[-black]|opponentstack):life:-1 opponent -text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. -mana={1}{B}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Sootfeather Flock -abilities=flying -facedown={3} -autofacedown={3}{B}:morph -text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B} -type=Creature -subtype=Bird -power=3 -toughness=2 -[/card] -[card] -name=Soothing Balm -target=player -auto=life:5 -text=Target player gains 5 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Soothsaying -auto={3}{u}{u}:shuffle -auto={x}:name(Look at top X cards) reveal:x optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<20>*|reveal) moveto(mylibrary) optiontwoend revealend -text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library and put them back in any order. -mana={U} -type=Enchantment -[/card] -[card] -name=Sootstoke Kindler -abilities=haste -auto={T}:haste target(creature[black;red]) -text=Haste -- {T}: Target black or red creature gains haste until end of turn. -mana={1}{BR} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sootwalkers -auto=cantbeblockedby(creature[white]) -text=Sootwalkers can't be blocked by white creatures. -mana={2}{BR}{BR} -type=Creature -subtype=Elemental Rogue -power=3 -toughness=3 -[/card] -[card] -name=Sophic Centaur -auto={2}{G}{G}{T}{D(*|myhand)}:life:twicetype:*:myhand controller -text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. -mana={3}{G} -type=Creature -subtype=Centaur Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Soramaro, First to Dream -abilities=flying -anyzone=type:*:myhand/type:*:myhand cdaactive -auto={4}{H(land|myBattlefield)}:draw:1 -text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. -mana={4}{U}{U} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Soratami Cloud Chariot -auto={2}:flying target(creature|myBattlefield) -auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. -mana={5} -type=Artifact -[/card] -[card] -name=Soratami Cloudskater -abilities=flying -auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Moonfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Soratami Mindsweeper -abilities=flying -auto={H(land|mybattlefield)}{2}:deplete:2 target(player) -text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=4 -[/card] -[card] -name=Soratami Mirror-Guard -abilities=flying -auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) -text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=3 -toughness=1 -[/card] -[card] -name=Soratami Mirror-Mage -abilities=flying -auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) -text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Soratami Rainshaper -abilities=flying -auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) -text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Soratami Savant -abilities=flying -auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. -mana={2}{U}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Soratami Seer -abilities=flying -auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) -text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. -mana={4}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Sorcerer's Strongbox -auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend -text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. -mana={4} -type=Artifact -[/card] -[card] -name=Sorceress Queen -auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot -text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sorcerous Sight -target=opponent -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=Look at target opponent's hand. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Sorin, Grim Nemesis -auto=counter(0/0,6,loyalty) -aicode=activate moveto(myhand) and!(transforms((,newability[life:-manacost opponent])) ueot)! notatarget(<1>*[zpos=1]|mylibrary) -auto={C(0/0,1,Loyalty)}:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller -auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller -auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller -auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller -auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller -auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller -auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller -auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller -auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller -auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller -auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller -auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,Creature Vampire Knight,1/1,black,lifelink)*highestlifetotal -text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. -mana={4}{W}{B} -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin, Lord of Innistrad -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: vampire token) token(Vampire,Creature Vampire,1/1,black,lifelink) -auto={C(0/0,-2,Loyalty)}:name(-2: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/0])) forever dontremove -auto={C(0/0,-6,Loyalty)}:name(-6: destroy) target(other creature,planeswalker) destroy and!(moveto(mybattlefield))! -text=+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -- -2: You get an emblem with "Creatures you control get +1/+0." -- -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. -mana={2}{W}{B} -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin, Solemn Visitor -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: 1/0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt -auto={C(0/0,-2,Loyalty)}:name(-2: vampire token) token(Vampire,Creature Vampire,2/2,black,flying) -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove -mana={2}{W}{B} -text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4) -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin's Thirst -target=creature -auto=damage:2 -auto=life:2 controller -text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Sorin's Vengeance -target=player -auto=damage:10 -auto=life:10 controller -text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. -mana={4}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Sosuke, Son of Seshiro -auto=lord(other snake|myBattlefield) 1/0 -auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy -text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. -mana={2}{G}{G} -type=Legendary Creature -subtype=Snake Warrior -power=3 -toughness=4 -[/card] -[card] -name=Sosuke's Summons -auto=token(Snake,Snake Creature,1/1,green)*2 -autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) -text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Soul Bleed -target=creature -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Channeling -target=creature -auto={L:2}:regenerate(mytgt) -text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Charmer -auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent -text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Soul Collector -autofacedown={b}{b}{b}:morph -facedown={3} -auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) -text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Vampire -abilities=flying -power=3 -toughness=4 -[/card] -[card] -name=Soul Conduit -auto={6}{T}:exchangelife opponent -text={6}, {T}: Two target players exchange life totals. -mana={6} -type=Artifact -[/card] -[card] -name=Soul Feast -target=player -auto=life:-4 -auto=life:4 controller -text=Target player loses 4 life and you gain 4 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul Kiss -target=creature -auto={L}{B}:2/2 limit:3 -text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Link -target=creature -auto=teach(creature) spiritlink -auto=@damaged(mytgt):life:thatmuch controller -text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. -mana={1}{W}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Net -auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Soul Nova -target=creature[attacking] -auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot -text=Exile target attacking creature and all Equipment attached to it. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Soul of Innistrad -abilities=deathtouch -auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) -autograveyard={3}{B}{B}{E}:target(other creature|myGraveyard) moveTo(myHand) -text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. -mana={4}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Magma -auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) -text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. -mana={3}{R}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Soul of New Phyrexia -abilities=trample -auto={5}:all(*|mybattlefield) indestructible ueot -autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot -text=Trample. -- {5}: Permanents you control gain indestructible until end of turn. -- {5}: Permanents you control gain indestructible until end of turn. -mana={6} -type=Artifact Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Ravnica -abilities=flying -auto={5}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 -autograveyard={5}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 -text=Flying -- {5}{U}{U}: Draw a card for each color among permanents you control. -- {5}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. -mana={4}{U}{U} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of the Harvest -abilities=trample -auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller -text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Soul of Theros -abilities=vigilance -auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot -autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot -text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Zendikar -abilities=reach -auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green) -autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green) -text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul Parry -target=creature -auto=preventalldamage from(mytgt) ueot -mana={1}{W} -type=Instant -text=Prevent all damage one or two target creatures would deal this turn. -[/card] -[card] -name=Soul Reap -target=creature[-green] -auto=destroy -auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller -text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Soul Rend -target=creature -auto=teach(creature[white]) bury -auto=@next upkeep:draw:1 controller -text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{B} -type=Instant -[/card] -[card] -name=Soul Shepherd -auto={W}{E(creature|mygraveyard)}:life:1 -text={W}, Exile a creature card from your graveyard: You gain 1 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soul Shred -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul Snare -auto={W}{S}:moveTo(exile) target(other creature[attacking]|opponentbattlefield) -text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. -mana={W} -type=Enchantment -[/card] -[card] -name=Soul Snuffers -auto=all(creature) counter(-1/-1) -text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. -mana={2}{B}{B} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Soul Spike -target=creature,player -auto=damage:4 -auto=life:4 controller -other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) -text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. -mana={5}{B}{B} -type=Instant -[/card] -[card] -name=Soul Stair Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:target(other creature|mygraveyard) moveTo(myhand) -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Soul Summons -auto=manifest all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Soul Swallower -abilities=trample -auto=@each my upkeep restriction{delirium}:counter(1/1,3) -text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. -mana={2}{G}{G} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Soul Tithe -target=*[-land] -auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) -auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) -auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) -auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) -auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) -auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) -auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) -auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) -auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) -auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) -auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) -auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) -auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) -auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) -auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) -auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) -text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Warden -auto=@movedTo(creature|battlefield):life:1 -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soulblade Djinn -abilities=flying -auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot -text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=3 -[/card] -[card] -name=Soulblast -target=creature,player -alias=130369 -text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. -mana={3}{R}{R}{R} -type=Instant -[/card] -[card] -name=Soulbound Guardians -abilities=defender,flying -text=Defender, Flying -mana={4}{W} -type=Creature -subtype=Kor Spirit -power=4 -toughness=5 -[/card] -[card] -name=Soulbright Flamekin -auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 -text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Soulcage Fiend -auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller -text=When Soulcage Fiend dies, each player loses 3 life. -mana={1}{B}{B} -type=Creature -subtype=Demon -power=3 -toughness=2 -[/card] -[card] -name=Soulcatcher -abilities=flying -auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1) -text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soulcatchers' Aerie -auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) -auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 -text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Souldrinker -auto={L:3}:counter(1/1,1) -text=Pay 3 life: Put a +1/+1 counter on Souldrinker. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Soulless One -anyzone=pgbzombie/pgbzombie cdaactive -text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. -mana={3}{B} -type=Creature -subtype=Zombie Avatar -power=* -toughness=* -[/card] -[card] -name=Soulmender -auto={T}:life:1 controller -text={T}: You gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soulquake -auto=moveto(ownerhand) all(creature|battlefield) -auto=moveto(ownerhand) all(creature|graveyard) -text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. -mana={3}{U}{U}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul's Attendant -auto=@movedTo(other creature|battlefield):life:1 -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soul's Fire -target=creature|mybattlefield -auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever -text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Soul's Grace -target=creature -auto=dynamicability -text=You gain life equal to target creature's power. -mana={1}{W} -type=Instant -[/card] -[card] -name=Soul's Majesty -target=creature|myBattlefield -auto=dynamicability -text=Draw cards equal to the power of target creature you control. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Soul's Might -target=creature -auto=counter(1/1,p) -text=Put X +1/+1 counters on target creature, where X is that creature's power. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Souls of the Faultless -abilities=defender -auto=@combatdamaged(this):life:thatmuch controller -auto=@combatdamaged(this):life:-thatmuch opponent -text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. -mana={W}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Soulscour -auto=destroy all(*[-artifact]) -text=Destroy all nonartifact permanents. -mana={7}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Soulshriek -target=creature -auto=foreach(creature|mygraveyard) 1/0 -auto=treason -text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. -mana={B} -type=Instant -[/card] -[card] -name=Soulsurge Elemental -abilities=first strike -anyzone=type:creature:myBattlefield/1 cdaactive -text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. -mana={3}{R} -type=Creature -subtype=Elemental -power=* -toughness=1 -[/card] -[card] -name=Soulsworn Jury -abilities=defender -auto={1}{U}{S}:fizzle target(creature|stack) -text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Soulsworn Spirit -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=unblockable -text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Soultether Golem -auto=vanishing:1 -auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) -text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. -mana={2} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Sound the Call -auto=token(Wolf,Creature Wolf,1/1,green) and!( transforms((,newability[foreach(Sound the Call|graveyard) 1/1])) forever )! -text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Southern Elephant -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Southern Paladin -auto={W}{W}{T}:destroy target(*[red]) -text={W}{W}, {T}: Destroy target red permanent. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Sowing Salt -target=land[-basic] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Spare from Evil -auto=lord(creature|mybattlefield) protection from(creature[-human]) -text=Creatures you control gain protection from non-Human creatures until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Spark Elemental -abilities=trample,haste,treason -text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. -mana={R} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Spark Jolt -target=creature,player -auto=damage:1 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Instant -[/card] -[card] -name=Spark Mage -auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) -auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) -text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. -mana={R} -type=Creature -subtype=Dwarf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Spark Spray -target=creature,player -auto=damage:1 -autohand=__CYCLING__({R}) -text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) -mana={R} -type=Instant -[/card] -[card] -name=Spark Trooper -abilities=trample,lifelink,haste,treason -text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. -mana={1}{R}{R}{W} -type=Creature -subtype=Elemental Soldier -power=6 -toughness=1 -[/card] -[card] -name=Sparkcaster -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -auto=damage:1 opponent -text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. -mana={2}{R}{G} -type=Creature -subtype=Kavu -power=5 -toughness=3 -[/card] -[card] -name=Sparkmage Apprentice -auto=damage:1 target(creature,player) -text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sparkmage's Gambit -target=creature -auto=damage:1 -auto=cantblock ueot -text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Sparksmith -auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller -text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Sparkspitter -auto={R}{T}{D(*|myhand)}:token(Spark Elemental) -text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." -mana={2}{R} -type=Creature -subtype=Elemental Spellshaper -power=1 -toughness=3 -[/card] -[card] -name=Sparring Collar -auto=teach(creature) first strike -auto={R}{R}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sparring Golem -auto=rampage(1/1,0) -text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Spatial Contortion -auto=3/-3 ueot -target=creature|battlefield -text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. -mana={1}{C} -type=Instant -[/card] -[card] -name=Spawn of Rix Maadi -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={3}{B}{R} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Spawn of Thraxes -abilities=flying -auto=damage:type:mountain:mybattlefield target(creature,player) -text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Spawnbinder Mage -auto={T(ally|myBattlefield)}{t}:target(creature) tap -text=Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. -mana={3}{W} -type=Creature -subtype=Human Wizard Ally -power=2 -toughness=4 -[/card] -[card] -name=Spawning Bed -auto={T}:add{1} -auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 -text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -type=Land -[/card] -[card] -name=Spawning Breath -target=creature,player -auto=damage:1 -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. -mana={1}{R} -type=Instant -[/card] -[card] -name=Spawning Grounds -target=land -auto=teach(land) {T}:token(Beast,Creature Beast,5/5,trample,green) -text=Enchant land -- Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield." -mana={6}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spawning Pit -auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) -auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) -text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Spawning Pool -auto=tap(noevent) -auto={T}:Add{B} -auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot -text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -type=Land -[/card] -[card] -name=Spawnsire of Ulamog -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent -auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) -auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend -text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. -mana={10} -type=Creature -subtype=Eldrazi -power=7 -toughness=11 -[/card] -[card] -name=Spawnwrithe -abilities=trample -auto=@combatdamaged(player) from(this):token(Spawnwrithe) -text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. -mana={2}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Spear of Heliod -auto=lord(creature|mybattlefield) 1/1 -auto={1}{W}{W}{T}:target(creature[controllerdamager]|battlefield) destroy -text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. -mana={1}{W}{W} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Spearbreaker Behemoth -abilities=indestructible -auto={1}:indestructible target(creature[power>=5]) -text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Spearpoint Oread -abilities=first strike -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) first strike -bestow={6}{r} -text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. -mana={2}{R} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Species Gorger -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) -text=At the beginning of your upkeep, return a creature you control to its owner's hand. -mana={3}{G}{U} -type=Creature -subtype=Frog Beast -power=6 -toughness=6 -[/card] -[card] -name=Specter's Shroud -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Specter's Wail -target=player -auto=discard:1 -text=Target player discards a card at random. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Spectra Ward -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) protection from(White) -auto=teach(creature) protection from(Blue) -auto=teach(creature) protection from(Black) -auto=teach(creature) protection from(Red) -auto=teach(creature) protection from(Green) -text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. -mana={3}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Bears -auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen -text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. -mana={1}{G} -type=Creature -subtype=Bear Spirit -power=3 -toughness=3 -[/card] -[card] -name=Spectral Cloak -target=creature -auto=teach(creature[-tapped]) shroud -text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Flight -target=creature -auto=2/2 -auto=flying -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Force -abilities=trample -auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen -text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. -mana={3}{G}{G} -type=Creature -subtype=Elemental Spirit -power=8 -toughness=8 -[/card] -[card] -name=Spectral Gateguards -auto=soulbond vigilance -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. -mana={4}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=5 -[/card] -[card] -name=Spectral Guardian -auto=this(untapped) lord(artifact[-creature]) shroud -text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) -mana={2}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Spectral Lynx -abilities=protection from green -auto={B}:regenerate -text=Protection from green -- {B}: Regenerate Spectral Lynx. -mana={1}{W} -type=Creature -subtype=Cat Spirit -power=2 -toughness=1 -[/card] -[card] -name=Spectral Prison -target=creature -auto=doesnotuntap -auto=@targeted(mytgt) from(*|stack):sacrifice all(this) -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Procession -auto=token(Spirit,creature spirit, 1/1,flying white)*3 -text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2W}{2W}{2W} -type=Sorcery -[/card] -[card] -name=Spectral Reserves -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -auto=life:2 -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Spectral Rider -abilities=intimidate -text=Intimidate -mana={W}{W} -type=Creature -subtype=Spirit Knight -power=2 -toughness=2 -[/card] -[card] -name=Spectral Searchlight -auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer -text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Spectral Shepherd -abilities=flying -auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) -text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Spectral Shield -target=creature -auto=0/2 -auto=teach(creature) cantbetargetof(instant,sorcery) -text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Sliver -auto=lord(sliver) {2}:1/1 -text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." -mana={2}{B} -type=Creature -subtype=Sliver Spirit -power=2 -toughness=2 -[/card] -[card] -name=Speedway Fanatic -abilities=haste -crewbonus=haste -text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Pilot -power=2 -toughness=1 -[/card] -[card] -name=Spell Blast -target=*[manacost=prex]|stack -auto=fizzle -text=Counter target spell with converted mana cost X. -mana={X}{U} -type=Instant -[/card] -[card] -name=Spell Burst -target=*[manacost=prex]|stack -auto=fizzle -buyback={X}{U}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with converted mana cost X. -mana={X}{U} -type=Instant -[/card] -[card] -name=Spell Contortion -auto=kicker draw:kicked -kicker=multi{1}{U} -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. -mana={2}{U} -type=Instant -[/card] -[card] -name=Spell Pierce -target=*[-creature]|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target noncreature spell unless its controller pays {2}. -mana={U} -type=Instant -[/card] -[card] -name=Spell Rupture -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Spell Shrivel -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever -text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Spell Snare -target=*[manacost=2]|stack -auto=fizzle -text=Counter target spell with converted mana cost 2. -mana={U} -type=Instant -[/card] -[card] -name=Spell Snip -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -autohand=__CYCLING__({2}) -text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Spellbane Centaur -auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) -text=Creatures you control can't be the targets of blue spells or abilities from blue sources. -mana={2}{G} -type=Creature -subtype=Centaur -power=3 -toughness=2 -[/card] -[card] -name=Spellbinder -auto={4}:equip -auto=may imprint notatarget(instant|myhand) -auto=@combatdamaged(player) from(mytgt):activate castcard(copied noevent named!:imprintedcard:!) -text=Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spellbook -abilities=nomaxhand -text=You have no maximum hand size. -mana={0} -type=Artifact -[/card] -[card] -name=Spellbound Dragon -abilities=flying -auto=@combat(attacking) source(this):target(*|myhand) dynamicability reject -auto=@combat(attacking) source(this):draw:1 controller -text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. -mana={3}{U}{R} -type=Creature -subtype=Dragon -power=3 -toughness=5 -[/card] -[card] -name=Spellgorger Barbarian -auto=discard:1 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller -text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. -mana={3}{R} -type=Creature -subtype=Human Nightmare Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Spellheart Chimera -abilities=flying,trample -anyzone=pginstantsorcery/3 cdaactive -text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. -mana={1}{U}{R} -type=Creature -subtype=Chimera -power=* -toughness=3 -[/card] -[card] -name=Spellshock -auto=@movedTo(*|mystack):damage:2 controller -auto=@movedTo(*|opponentstack):damage:2 opponent -text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Spellstutter Sprite -auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) -abilities=flash,flying -text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Spelltithe Enforcer -auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. -mana={3}{W}{W} -type=Creature -subtype=Elephant Wizard -power=3 -toughness=3 -[/card] -[card] -name=Sphere of Resistance -auto=lord(*|nonbattlezone) altercost(colorless,+1) -text=Spells cost {1} more to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Sphere of the Suns -auto=tap(noevent) -auto=counter(0/0,3,Charge) -auto={C(0/0,-1,Charge)}{T}:Add{W} -auto={C(0/0,-1,Charge)}{T}:Add{U} -auto={C(0/0,-1,Charge)}{T}:Add{B} -auto={C(0/0,-1,Charge)}{T}:Add{R} -auto={C(0/0,-1,Charge)}{T}:Add{G} -text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Sphinx of Jwar Isle -abilities=flying,opponentshroud -alias=185709 -aicode=activate name(look) donothing -auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Sphinx of Lost Truths -abilities=flying -other={4}{U}{U}{U} name(pay kicker) -auto=draw:3 -auto=ifnot paid(alternative) then reject notatarget(<3>*|myhand) -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=5 -[/card] -[card] -name=Sphinx of Magosi -abilities=flying -auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller -text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. -mana={3}{U}{U}{U} -type=Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx of the Final Word -abilities=nofizzle,flying,opponentshroud -auto=lord(*[instant;sorcery]|mystack) nofizzle -text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Sphinx of the Steel Wind -abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green -text=Flying, first strike, vigilance, lifelink, protection from red and from green -mana={5}{W}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx Sovereign -abilities=flying -auto=@each my endofturn sourcenottap:life:3 controller -auto=@each my endofturn sourcetap:life:-3 opponent -text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. -mana={4}{W}{U}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx Summoner -abilities=flying -aicode=activate target(creature[artifact]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=3 -toughness=3 -[/card] -[card] -name=Sphinx-Bone Wand -auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) -text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. -mana={7} -type=Artifact -[/card] -[card] -name=Sphinx's Disciple -abilities=flying -auto=@untapped(this):draw:1 controller -text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sphinx's Herald -aicode=activate moveTo(myBattlefield) target(sphinx sovereign|myLibrary) -auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(sphinx sovereign|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. -mana={U} -type=Artifact Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sphinx's Revelation -auto=life:X && draw:X -text=You gain X life and draw X cards. -mana={X}{W}{U}{U} -type=Instant -[/card] -[card] -name=Sphinx's Tutelage -auto=@drawof(player):color deplete:2 opponent -auto={u}{5}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Spider Spawning -auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard -flashback={6}{B} -text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Spider Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) reach -text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spidersilk Armor -auto=lord(creature|myBattlefield) 0/1 -auto=lord(creature|myBattlefield) reach -text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Spidersilk Net -auto={2}:equip -auto=teach(creature) reach -auto=teach(creature) 0/2 -text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spiderwig Boggart -auto=fear target(creature) ueot -text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Spidery Grasp -target=creature -auto=untap -auto=2/4 -auto=reach -text=Untap target creature. It gets +2/+4 and gains reach until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Spike Breeder -text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. -mana={3}{G} -type=Creature -subtype=Spike -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) -power=0 -toughness=0 -[/card] -[card] -name=Spike Colony -text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. -mana={4}{G} -type=Creature -subtype=Spike -auto=counter(1/1,4) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spike Drone -text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. -mana={G} -type=Creature -subtype=Spike Drone -auto=counter(1/1,1) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spike Feeder -text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. -mana={1}{G}{G} -type=Creature -subtype=Spike -auto=counter(1/1,2) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={C(1/1,-1)}:life:2 -power=0 -toughness=0 -[/card] -[card] -name=Spike Hatcher -text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. -mana={6}{G} -type=Creature -subtype=Spike -auto=counter(1/1,6) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={1}{C(1/1,-1)}:regenerate -power=0 -toughness=0 -[/card] -[card] -name=Spike Jester -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Spike Rogue -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1) -text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. -mana={1}{G}{G} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Spike Soldier -text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Spike Soldier -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={C(1/1,-1)}:2/2 -power=0 -toughness=0 -[/card] -[card] -name=Spike Tiller -text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. -mana={3}{G}{G} -type=Creature -subtype=Spike -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1,1) -power=0 -toughness=0 -[/card] -[card] -name=Spike Weaver -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={1}{C(1/1,-1)}:fog oneshot -text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. -mana={2}{G}{G} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Spike Worker -text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Spike -auto=counter(1/1,2) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spiked Baloth -abilities=trample -text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Spiked Jester -abilities=haste -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Spikeshot Elder -auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) -text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Spikeshot Goblin -auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) -text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=2 -[/card] -[card] -name=Spiketail Drake -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Spiketail Drakeling -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. -mana={1}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Spiketail Hatchling -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. -mana={1}{U} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Spin Engine -auto={R}:target(creature) ueot cantbeblockerof(this) -text={R}: Target creature can't block Spin Engine this turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=1 -[/card] -[card] -name=Spin into Myth -target=creature -auto=moveto(ownerlibrary) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|targetedpersonslibrary) moverandom(*[zpos<=2]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto=transforms((,newability[target(opponent) reveal:2 optionone name(Put on Bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend])) forever -text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) -mana={4}{U} -type=Instant -[/card] -[card] -name=Spinal Embrace -target=creature|opponentbattlefield -restriction=during battle -auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] sacrifice && life:toughness],newability[untap],haste)) ueot)! -auto=transforms((,newability[phaseactionmulti[endofturn once] sacrifice && life:toughness controller])) -text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. -mana={3}{U}{U}{B} -type=Instant -[/card] -[card] -name=Spinal Graft -target=creature -auto=3/3 -auto=@targeted(mytgt):all(trigger[to]) bury -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spinal Villain -auto={T}:destroy target(creature[blue]) -text={T}: Destroy target blue creature. -mana={2}{R} -type=Creature -subtype=Beast -power=1 -toughness=2 -[/card] -[card] -name=Spincrusher -auto=@combat(blocking) source(this):counter(1/1,1) -auto={C(1/1,-1)}:unblockable -text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=2 -[/card] -[card] -name=Spindrift Drake -abilities=flying -auto=upcost[{U}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. -mana={U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Spine of Ish Sah -auto=destroy target(*) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. -mana={7} -type=Artifact -[/card] -[card] -name=Spinebiter -abilities=infect -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Spined Basher -facedown={3} -autofacedown={2}{B}:morph -text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B} -type=Creature -subtype=Zombie Beast -power=3 -toughness=1 -[/card] -[card] -name=Spined Fluke -auto=bury notatarget(creature|myBattlefield) -auto={B}:regenerate -text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. -mana={2}{B} -type=Creature -subtype=Worm Horror -power=5 -toughness=1 -[/card] -[card] -name=Spined Sliver -auto=lord(sliver) rampage(1/1,0) -text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. -mana={R}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Spined Thopter -abilities=flying -text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying -color=blue -mana={2}{p(U)} -type=Artifact Creature -subtype=Thopter -power=2 -toughness=1 -[/card] -[card] -name=Spined Wurm -mana={4}{G} -type=Creature -subtype=Wurm -power=5 -toughness=4 -[/card] -[card] -name=Spineless Thug -abilities=cantblock -text=Spineless Thug can't block. -mana={1}{B} -type=Creature -subtype=Zombie Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Spinneret Sliver -auto=lord(sliver) reach -text=All Sliver creatures have reach. (They can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Spiraling Duelist -auto=aslongas(artifact|mybattlefield) double strike >2 -text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. -mana={2}{R}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=1 -[/card] -[card] -name=Spiraling Embers -target=creature,player -auto=damage:phandcount -text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. -mana={3}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Spire Barrage -target=creature,player -auto=damage:type:mountain:mybattlefield -text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Spire Golem -abilities=affinityislands,flying -text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying -mana={6} -type=Artifact Creature -subtype=Golem -power=2 -toughness=4 -[/card] -[card] -name=Spire Monitor -abilities=flash,flying -text=Flash -- Flying -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Spire of Industry -auto={T}:Add{C} -auto=aslongas(artifact|myBattlefield) {L}{T}:Add{W} -auto=aslongas(artifact|myBattlefield) {L}{T}:Add{U} -auto=aslongas(artifact|myBattlefield) {L}{T}:Add{B} -auto=aslongas(artifact|myBattlefield) {L}{T}:Add{R} -auto=aslongas(artifact|myBattlefield) {L}{T}:Add{G} -text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. -type=Land -[/card] -[card] -name=Spire Owl -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Spire Patrol -abilities=flying -auto=freeze target(creature|opponentbattlefield) -text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{W}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Spire Serpent -abilities=defender -auto=aslongas(artifact|mybattlefield) canattack >2 -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. -mana={4}{U} -type=Creature -subtype=Serpent -power=3 -toughness=5 -[/card] -[card] -name=Spire Tracer -auto=cantbeblockedby(creature[-flying;-reach]) -text=Spire Tracer can't be blocked except by creatures with flying or reach. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Spirebluff Canal -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{U} -auto={T}:Add{R} -text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Spireside Infiltrator -auto=@tapped(this):damage:1 opponent -text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Spirespine -abilities=mustblock -auto=bestow bstw -auto=bestow teach(creature) mustblock -auto=bestow teach(creature) +3/+2 -bestow={4}{g} -text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. -mana={2}{G} -type=Enchantment Creature -subtype=Beast -power=4 -toughness=1 -[/card] -[card] -name=Spirit Away -target=creature -auto=2/2 -auto=flying -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. -mana={5}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Bonds -auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) -auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Spirit Cairn -auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) -text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Spirit en-Dal -abilities=shadow -autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Spirit Flare -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) -flashback={L:3}{1}{W} -text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Spirit Link -target=creature -auto=teach(creature) spiritlink -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Loop -target=creature|myBattlefield -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=teach(creature) spiritlink -text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Mantle -target=creature -auto=1/1 -auto=teach(creature) protection from(creature) -text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Mirror -auto={0}:destroy target(reflection) -auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) -text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spirit of Resistance -auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) -text=If you control a permanent of each color, prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Spirit of the Hearth -abilities=flying,controllershroud -text=Flying -- You can't be the target of spells or abilities your opponents control. -mana={4}{W}{W} -type=Creature -subtype=Cat Spirit -power=4 -toughness=5 -[/card] -[card] -name=Spirit of the Hunt -abilities=flash -auto=all(other wolf|mybattlefield) 0/3 ueot -auto=all(other werewolf|mybattlefield) 0/3 ueot -text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Wolf Spirit -power=3 -toughness=3 -[/card] -[card] -name=Spirit of the Night -abilities=flying,trample,haste,protection from black -auto=lord(spirit of the night[attacking]|myBattlefield) first strike -text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. -mana={6}{B}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Spirit Shackle -target=creature -auto=@tapped(mytgt):counter(0/-2) -text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Shield -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(creature) grant +0/+2 grantend -text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Spirit Token -power=1 -toughness=1 -type=Creature -subtype=Spirit -color=white -[/card] -[card] -name=Spirit Weaver -auto={2}:0/1 target(creature[green;blue]) -text={2}: Target green or blue creature gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Spiritmonger -auto=@damaged(creature) from(this):counter(1/1,1) -auto={B}:regenerate -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. -mana={3}{B}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Spiritual Asylum -auto=lord(creature|myBattlefield) shroud -auto=lord(land|myBattlefield) shroud -auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) -text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spiritual Guardian -auto=life:4 -text=When Spiritual Guardian enters the battlefield, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Spiritual Sanctuary -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller -auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent -text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spiritualize -target=creature -auto=teach(creature) spiritlink -auto=draw:1 controller -text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Spite of Mogis -target=creature -auto=damage:type:*[instant;sorcery]:mygraveyard -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Sorcery -[/card] -[card] -name=Spitebellows -other={1}{R}{R} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) -auto=alternative sacrifice -text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Spiteflame Witch -auto={B}{R}:life:-1 opponent && life:-1 player -text={B}{R}: Each player loses 1 life. -mana={1}{BR} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Spiteful Blow -target=creature -auto=destroy -auto=destroy target(land) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Destroy target creature and target land. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Spiteful Bully -auto=@each my upkeep:damage:3 target(creature|myBattlefield) -text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. -mana={1}{B} -type=Creature -subtype=Zombie Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Spiteful Motives -target=creature -abilities=flash -auto=3/0 -auto=first strike -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spiteful Returned -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow transforms((,newability[@combat(attacking) source(this):life:-2 opponent])) forever -auto=@combat(attacking) source(this):target(creature|opponentbattlefield) life:-2 opponent -bestow={3}{b} -text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. -mana={1}{B} -type=Enchantment Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Spiteful Shadows -target=creature -auto=transforms((,newability[@damaged(this):damage:thatmuch controller])) -text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spiteful Visions -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -auto=@drawof(player):damage:1 controller -auto=@drawfoeof(player):damage:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. -mana={2}{BR}{BR} -type=Enchantment -[/card] -[card] -name=Spitemare -auto=@damaged(this):damage:thatmuch target(creature,player) -text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. -mana={2}{RW}{RW} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Spitfire Handler -abilities=weak -auto={R}:1/0 -text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Spitting Drake -abilities=flying -auto={R}:1/0 limit:1 -text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Spitting Earth -target=creature -auto=damage:type:mountain:mybattlefield -text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Spitting Gourna -abilities=reach -facedown={3} -autofacedown={4}{G}:morph -text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Spitting Hydra -auto=counter(1/1,4) -auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) -text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. -mana={3}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Spitting Image -target=creature -auto=clone -retrace={4}{GU}{GU} -text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={4}{GU}{GU} -type=Sorcery -[/card] -[card] -name=Spitting Sliver -auto=lord(sliver) first strike -text=All Sliver creatures have first strike. -mana={4}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Spitting Spider -abilities=reach -auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) -text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Splatter Thug -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=first strike -text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Splendid Reclamation -auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! -text=Return all land cards from your graveyard to the battlefield tapped. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Splinter Twin -target=creature -auto=teach(creature) {T}:clone with(unearth,haste) -text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Splinterfright -abilities=trample -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -auto=@each my upkeep:deplete:2 controller -text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -mana={2}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Splinter -target=artifact -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Splintering Wind -auto={2}{G}:damage:1 target(creature) && token(Splinter Token,Creature Splinter,1/1,green,flying) and!( transforms((,newability[cumulativeupcost[{G}] sacrifice])) forever )! -auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller -text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Split-Tail Miko -auto={W}{T}:prevent:2 target(creature,player) -text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Fox Cleric -power=1 -toughness=1 -[/card] -[card] -name=Splitting Headache -target=player -auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=choice name(chosen discard) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Spoils of Evil -target=opponent -auto=foreach(artifact,creature|opponentgraveyard) add{1} controller -auto=life:type:artifact,creature:opponentgraveyard controller -text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Spoils of Victory -aicode=activate moveTo(myBattlefield) target(*[plains;island;swamp;mountain;forest]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[plains;island;swamp;mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Spontaneous Artist -auto=alterenergy:2 controller -auto={e:1}:haste target(creature) -text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Spontaneous Combustion -auto=damage:3 all(creature) -text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. -mana={1}{B}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Spontaneous Generation -auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) -text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Spontaneous Mutation -abilities=flash -target=creature -auto=foreach(*|mygraveyard) -1/0 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spore Burst -auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Spore Cloud -auto=tap all(creature[blocking]) -auto=preventAllcombatDamage ueot -auto=frozen all(creature[attacking;blocking]) -text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Spore Flower -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:fog oneshot -text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. -mana={G}{G} -type=Creature -subtype=Fungus -power=0 -toughness=1 -[/card] -[card] -name=Spore Frog -auto={S}:fog oneshot -text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. -mana={G} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Sporeback Troll -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{G}:regenerate target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Troll Mutant -power=0 -toughness=0 -[/card] -[card] -name=Sporecap Spider -abilities=reach -text=Reach -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=5 -[/card] -[card] -name=Sporemound -auto=@movedTo(land|myBattlefield):token(Saproling,Creature Saproling, 1/1,green) -text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=3 -toughness=3 -[/card] -[card] -name=Sporesower Thallid -text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=4 -toughness=4 -[/card] -[card] -name=Sporoloth Ancient -auto=@each my upkeep:counter(0/0,1,Spore) -auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Spotted Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Spread the Sickness -target=creature -auto=destroy -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Spreading Algae -target=swamp -auto=@tapped(mytgt):destroy -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spreading Plague -auto=@movedto(creature|battlefield):name(destroy) all(trigger[to]) transforms((,newability[bury all(other creature[share!color!])])) oneshot -text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Spreading Seas -target=land -auto=draw:1 controller -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spring of Eternal Peace -auto=life:8 -text=You gain 8 life. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Springing Tiger -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Springjack Shepherd -auto=token(Goat,Creature Goat,0/1,white)*type:manaw -text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. -mana={3}{W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=2 -[/card] -[card] -name=Springleaf Drum -auto={T}{T(other creature|myBattlefield)}:Add{W} -auto={T}{T(other creature|myBattlefield)}:Add{U} -auto={T}{T(other creature|myBattlefield)}:Add{B} -auto={T}{T(other creature|myBattlefield)}:Add{R} -auto={T}{T(other creature|myBattlefield)}:Add{G} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Springsage Ritual -target=artifact,enchantment -auto=destroy -auto=life:4 controller -text=Destroy target artifact or enchantment. You gain 4 life. -mana={3}{G} -type=Instant -[/card] -[card] -name=Sprinting Warbrute -abilities=mustattack -other={3}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={4}{R} -type=Creature -subtype=Ogre Berserker -power=5 -toughness=4 -[/card] -[card] -name=Sprite Noble -abilities=flying -auto=lord(other creature[flying]|myBattlefield) 0/1 -auto={T}:all(other creature[flying]|myBattlefield) 1/0 -text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Faerie -power=2 -toughness=2 -[/card] -[card] -name=Sprout -auto=token(Saproling,Creature Saproling,1/1,green) -text=Put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Instant -[/card] -[card] -name=Sprouting Phytohydra -abilities=defender -auto=@damaged(this):may token(Sprouting Phytohydra) -text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. -mana={4}{G} -type=Creature -subtype=Plant Hydra -power=0 -toughness=2 -[/card] -[card] -name=Sprouting Thrinax -auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 -text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. -mana={B}{R}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Sprouting Vines -abilities=storm -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Spur Grappler -auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 -text=Spur Grappler gets +2/+1 as long as you control no untapped lands. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=1 -[/card] -[card] -name=Spurnmage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) -text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Spurred Wolverine -auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) -text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Wolverine Beast -power=3 -toughness=2 -[/card] -[card] -name=Squadron Hawk -abilities=flying -aicode=activate target(squadron hawk|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(squadron hawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Squall Drifter -abilities=flying -auto={W}{T}:tap target(creature) -text=Flying -- {W}, {T}: Tap target creature. -mana={1}{W} -type=Snow Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Squall Line -auto=damage:X all(creature[flying]) -auto=damage:X all(player) -text=Squall Line deals X damage to each creature with flying and each player. -mana={X}{G}{G} -type=Instant -[/card] -[card] -name=Squall -auto=damage:2 all(creature[flying]) -text=Squall deals 2 damage to each creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Squeaking Pie Grubfellows -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then ability$!name(discard) reject notatarget(*|myhand)!$ opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then discard:1 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=2 -[/card] -[card] -name=Squee, Goblin Nabob -autograveyard={0}:moveTo(myhand) myUpkeepOnly -text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. -mana={2}{R} -type=Legendary Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Squee's Embrace -target=creature -auto=2/2 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. -mana={R}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Squee's Toy -auto={T}:prevent:1 target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={1} -type=Artifact -[/card] -[card] -name=Squeeze -text=Sorcery spells cost {3} more to cast. -auto=lord(sorcery|nonbattlezone) altercost(colorless,+3) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Squelching Leeches -anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive -text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. -mana={2}{B}{B} -type=Creature -subtype=Leech -power=* -toughness=* -[/card] -[card] -name=Squire -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Squirming Mass -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Squirrel Mob -auto=foreach(squirrel|battlefield)1/1 other -text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. -mana={1}{G}{G} -type=Creature -subtype=Squirrel -power=2 -toughness=2 -[/card] -[card] -name=Squirrel Nest -target=land -auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) -text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Squirrel Wrangler -auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2 -auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot -text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Sram, Senior Edificer -auto=@movedTo(*[equipment;aura;vehicle]|mystack):draw:1 -text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. -mana={1}{W} -type=Legendary Creature -subtype=Dwarf Advisor -power=2 -toughness=2 -[/card] -[card] -name=Sram's Expertise -auto=create(Servo:Artifact Creature Servo:1/1)*3 -auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) -text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Stab Wound -target=creature -auto=-2/-2 -auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) -text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stabbing Pain -target=creature -auto=-1/-1 -auto=tap -text=Target creature gets -1/-1 until end of turn. Tap that creature. -mana={B} -type=Instant -[/card] -[card] -name=Stabwhisker the Odious -doublefaced=kamiflip -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent -text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. -mana={1}{B} -type=Legendary Creature -subtype=Rat Shaman -power=3 -toughness=3 -[/card] -[card] -name=Staff of Domination -auto={1}:untap -auto={2}{T}:life:1 controller -auto={3}{T}:untap target(creature) -auto={4}{T}:tap target(creature) -auto={5}{T}:draw:1 controller -text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of Nin -auto=@each my upkeep:draw:1 -auto={T}:damage:1 target(creature,player) -text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. -mana={6} -type=Artifact -[/card] -[card] -name=Staff of the Death Magus -auto=@movedTo(*[black]|mystack):life:1 controller -auto=@movedTo(swamp|mybattlefield):life:1 controller -text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Flame Magus -auto=@movedTo(*[red]|mystack):life:1 controller -auto=@movedTo(mountain|mybattlefield):life:1 controller -text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Mind Magus -auto=@movedTo(*[blue]|mystack):life:1 controller -auto=@movedTo(island|mybattlefield):life:1 controller -text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Sun Magus -auto=@movedTo(*[white]|mystack):life:1 controller -auto=@movedTo(plains|mybattlefield):life:1 controller -text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Wild Magus -auto=@movedTo(*[green]|mystack):life:1 controller -auto=@movedTo(forest|mybattlefield):life:1 controller -text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of Zegon -auto={3}{T}:-2/0 target(creature) -text={3}, {T}: Target creature gets -2/-0 until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Stag Beetle -auto=foreach(other creature|battlefield) counter(1/1,1) -text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Staggershock -target=creature,player -auto=damage:2 -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Stalker Hag -abilities=swampwalk,forestwalk -text=Swampwalk, forestwalk -mana={BG}{BG}{BG} -type=Creature -subtype=Hag -power=3 -toughness=2 -[/card] -[card] -name=Stalking Assassin -auto={3}{U}{T}:tap target(creature) -auto={3}{B}{T}:destroy target(creature[tapped]) -text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. -mana={1}{U}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Stalking Bloodsucker -abilities=flying -auto={1}{B}{D(*|myhand)}:2/2 -text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Stalking Drone -auto={c}:1/2 limit:1 -text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) -mana={1}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Stalking Stones -auto={T}:Add{1} -auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever -text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) -type=Land -[/card] -[card] -name=Stalking Tiger -abilities=oneblocker -text=Stalking Tiger can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Stalking Vampire -abilities=flying -auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly -text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. -color=black -type=Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Stalking Vengeance -abilities=haste -auto=lord(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(Battlefield):damage:power target(player)])) -text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. -mana={5}{R}{R} -type=Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Stalking Yeti -auto=target(creature|opponentbattlefield) dynamicability -auto={2}{i}:moveTo(ownerhand) asSorcery -text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{R}{R} -type=Snow Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Stallion of Ashmouth -auto=while(restriction{delirium}) {1}{b}:1/1 ueot -text=Delirium{1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={3}{B} -type=Creature -subtype=Nightmare Horse -power=3 -toughness=3 -[/card] -[card] -name=Stalwart Aven -abilities=flying -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=3 -[/card] -[card] -name=Stalwart Shield-Bearers -abilities=defender -auto=lord(creature[defender]|myBattlefield) 0/2 other -text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Stamina -target=creature -auto=vigilance -auto={S}:regenerate -text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stampede Driver -auto={1}{G}{T}{D(*|myhand)}:all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample -text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. -mana={G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stampede -auto=all(creature|attacking) 1/0 -auto=all(creature|attacking) trample -text=Attacking creatures get +1/+0 and gain trample until end of turn. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Stampeding Elk Herd -auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:all(creature|myBattlefield) trample ueot -text=Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elk -power=5 -toughness=5 -[/card] -[card] -name=Stampeding Rhino -abilities=trample -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={4}{G} -type=Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Stampeding Serow -abilities=trample -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) -text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Antelope Beast -power=5 -toughness=4 -[/card] -[card] -name=Stampeding Wildebeests -abilities=trample -auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Antelope Beast -power=5 -toughness=4 -[/card] -[card] -name=Stand Firm -target=creature -auto=1/1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +1/+1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={W} -type=Instant -[/card] -[card] -name=Stand Together -target=<2>creature -auto=counter(1/1,2) -text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Standardize -auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall -text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. -mana={U}{U} -type=Instant -[/card] -[card] -name=Standing Stones -auto={L}{1}{T}:Add{W} -auto={L}{1}{T}:Add{U} -auto={L}{1}{T}:Add{B} -auto={L}{1}{T}:Add{R} -auto={L}{1}{T}:Add{G} -text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Standing Troops -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Standstill -auto=@movedto(*|opponentstack):draw:3 controller && sacrifice -auto=@movedto(*|mystack):draw:3 opponent && sacrifice -text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Stangg -auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) -auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) -text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. -mana={4}{R}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=4 -[/card] -[card] -name=Star Compass -auto=tap(noevent) -auto=aslongas(plains|myBattlefield) {T}:Add{W} -auto=aslongas(island|myBattlefield) {T}:Add{U} -auto=aslongas(swamp|myBattlefield) {T}:Add{B} -auto=aslongas(mountain|myBattlefield) {T}:Add{R} -auto=aslongas(forest|myBattlefield) {T}:Add{G} -text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. -mana={2} -type=Artifact -[/card] -[card] -name=Starfall -target=creature -auto=damage:3 -auto=if cantargetcard(enchantment) then damage:3 targetcontroller -text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. -mana={4}{R} -type=Instant -[/card] -[card] -name=Starfield of Nyx -auto=@each my upkeep:may target(enchantment|mygraveyard) castcard(putinplay) -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) >4 -text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Starke of Rath -auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) -text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Starlight Invoker -auto={7}{W}:life:5 controller -text={7}{W}: You gain 5 life. -mana={1}{W} -type=Creature -subtype=Human Cleric Mutant -power=1 -toughness=3 -[/card] -[card] -name=Starlight -target=opponent -auto=life:thricetype:creature[black]:opponentbattlefield controller -text=You gain 3 life for each black creature target opponent controls. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Starlit Angel -abilities=flying -text=Flying -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Starlit Sanctum -auto={T}:Add{1} -auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller -auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower -text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. -type=Land -[/card] -[card] -name=Starstorm -auto=damage:X all(creature) -autohand=__CYCLING__({3}) -text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Start Your Engines -auto=all(vehicle|mybattlefield) becomes(Artifact Creature) ueot -auto=all(creature|mybattlefield) 2/2 ueot -text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Startled Awake -target=opponent -auto=deplete:13 targetedplayer -autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery -text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Starved Rusalka -auto={G}{S(creature|myBattlefield)}:life:1 -text={G}, Sacrifice a creature: You gain 1 life. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Stasis Cell -target=creature -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. -auto=doesnotuntap -auto={3}{U}:retarget target(creature) -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stasis Cocoon -target=artifact -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=noactivatedability -text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stasis Snare -abilities=flash -auto=target(creature|opponentbattlefield) (blink)forsrc -text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Stasis -auto=upcost[{U}] sacrifice -auto=phasealter(remove,untap,controller) -auto=phasealter(remove,untap,opponent) -text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Statecraft -auto=preventAllCombatDamage to(creature|myBattlefield) -auto=preventAllCombatDamage from(creature|myBattlefield) -text=Prevent all combat damage that would be dealt to and dealt by creatures you control. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Statute of Denial -target=*|stack -auto=fizzle -auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller -auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller -text=Counter target spell. If you control a blue creature, draw a card, then discard a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Staunch Defenders -auto=life:4 -text=When Staunch Defenders enters the battlefield, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Staunch-Hearted Warrior -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Stave Off -target=creature -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -text=Target creature gains protection from the color of your choice until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Steadfast Cathar -auto=@combat(attacking) source(this): +0/+2 ueot -text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Steadfast Guard -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Steadfastness -auto=all(creature|myBattlefield) 0/3 ueot -text=Creatures you control get +0/+3 until end of turn. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Steady Progress -auto=draw:1 controller -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Steal Artifact -target=artifact -alias=1194 -text=Enchant artifact -- You control enchanted artifact. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steal Enchantment -target=enchantment -alias=1194 -text=Enchant enchantment -- You control enchanted enchantment. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steal Strength -target=creature -auto=+1/+1 ueot -auto=choice target(creature) -1/-1 ueot -text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Stealer of Secrets -auto=@combatdamaged(player) from(this):draw:1 -text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Steam Blast -auto=damage:2 all(creature,player) -text=Steam Blast deals 2 damage to each creature and each player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Steam Catapult -auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Steam Frigate -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Steam Frigate can't attack unless defending player controls an Island. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=3 -[/card] -[card] -name=Steam Spitter -abilities=reach -auto={R}:1/0 -text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Spider -power=1 -toughness=5 -[/card] -[card] -name=Steam Vents -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. -type=Land -subtype=Island Mountain -[/card] -[card] -name=Steamclaw -auto={3}{T}:moveTo(exile) target(*|graveyard) -auto={1}{S}:moveTo(exile) target(other *|graveyard) -text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Steamcore Weird -auto=if spent({R}) then damage:2 target(creature,player) -text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. -mana={3}{U} -type=Creature -subtype=Weird -power=1 -toughness=3 -[/card] -[card] -name=Steamflogger Boss -auto=lord(other creature[rigger]|mybattlefield) 1/0 -auto=lord(other creature[rigger]|mybattlefield) haste -text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. -mana={3}{R} -type=Creature -subtype=Goblin Rigger -power=3 -toughness=3 -[/card] -[card] -name=Steel Golem -auto=maxCast(creature)0 -text=You can't cast creature spells. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Steel Leaf Paladin -abilities=first strike -auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) -text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. -mana={4}{G}{W} -type=Creature -subtype=Elf Knight -power=4 -toughness=4 -[/card] -[card] -name=Steel of the Godhead -target=creature -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) lifelink -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) unblockable -text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. -mana={2}{WU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steel Overseer -auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) -text={T}: Put a +1/+1 counter on each artifact creature you control. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Steel Sabotage -auto=choice fizzle target(artifact|stack) -auto=choice moveTo(ownerhand) target(artifact) -text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Steel Wall -abilities=defender -text=Defender (This creature can't attack.) -mana={1} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Steelclad Serpent -auto=aslongas(other artifact|myBattlefield) cantattack <1 -auto=aslongas(other artifact|myBattlefield) cantpwattack <1 -text=Steelclad Serpent can't attack unless you control another artifact. -mana={5}{U} -type=Artifact Creature -subtype=Serpent -power=4 -toughness=5 -[/card] -[card] -name=Steelform Sliver -auto=lord(sliver|mybattlefield) 0/1 -text=All Sliver creatures you control get +0/+1. -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Steeling Stance -auto=all(creature|mybattlefield) 1/1 ueot -autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly -text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Steelshaper Apprentice -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto={H}{W}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Steelshaper's Gift -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. -mana={W} -type=Sorcery -[/card] -[card] -name=Steely Resolve -auto=chooseatype lord(creature[chosentype]) shroud chooseend -text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Steeple Roc -abilities=flying,first strike -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Stench of Decay -auto=all(creature[-artifact]) -1/-1 -text=Nonartifact creatures get -1/-1 until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Stenchskipper -abilities=flying -auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice -text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. -mana={3}{B} -type=Creature -subtype=Elemental -power=6 -toughness=5 -[/card] -[card] -name=Stensia Banquet -target=opponent -auto=damage:type:vampire:mybattlefield -auto=draw:1 controller -text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stensia Bloodhall -auto={T}:Add{1} -auto={3}{B}{R}{T}:damage:2 target(player) -text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. -type=Land -[/card] -[card] -name=Stensia Innkeeper -auto=target(land|opponentbattlefield) freeze -text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. -mana={3}{R} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Stensia Masquerade -auto=lord(creature[attacking]|mybattlefield) first strike -auto=@combatdamaged(player) from(vampire|mybattlefield): counter(1/1,1) all(trigger[from]) -abilities=madness -autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Steppe Glider -abilities=flying,vigilance -auto={w}{1}:target(creature[counter{1/1.1}]) transforms((newability[flying],newability[vigilance])) ueot -text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. -mana={4}{W} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Steppe Lynx -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. -mana={W} -type=Creature -subtype=Cat -power=0 -toughness=1 -[/card] -[card] -name=Sterling Grove -auto=lord(other enchantment|mybattlefield) shroud -aicode=activate target(enchantment|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto={1}{S}:name(search enchantment) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -mana={G}{W} -type=Enchantment -[/card] -[card] -name=Stern Constable -auto={T}{D(*|myhand)}:tap target(creature) -text={T}, Discard a card: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Stern Judge -auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent -text={T}: Each player loses 1 life for each Swamp he or she controls. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Stern Marshal -auto={T}:2/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stern Mentor -auto=soulbond {t}:deplete:2 target(player) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stern Proctor -auto=moveTo(ownerhand) target(enchantment,artifact) -text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Steward of Valeron -abilities=vigilance -auto={T}:Add{G} -text=Vigilance -- {T}: Add {G} to your mana pool. -mana={G}{W} -type=Creature -subtype=Human Druid Knight -power=2 -toughness=2 -[/card] -[card] -name=Still Life -auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot -text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Stillmoon Cavalier -abilities=protection from black,protection from white -auto={WB}:flying -auto={WB}:first strike -auto={WB}{WB}:+1/+0 -text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. -mana={1}{WB}{WB} -type=Creature -subtype=Zombie Knight -power=2 -toughness=1 -[/card] -[card] -name=Stingerfling Spider -abilities=reach -auto=destroy target(creature[flying]) -text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Stinging Barrier -abilities=defender -auto={U}{T}:Damage:1 target(creature,player) -text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. -mana={2}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Stingmoggie -auto=counter(1/1,2) -auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) -text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. -mana={3}{R} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Stingscourger -auto=moveTo(ownerhand) target(creature|opponentbattlefield) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Stinkdrinker Bandit -auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Stinkdrinker Daredevil -auto=lord(giant|mycastingzone) altercost(colorless,-2) -text=Giant spells you cast cost {2} less to cast. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=3 -[/card] -[card] -name=Stinkweed Imp -abilities=flying -auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy -dredge=dredge(5) -text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Stir the Grave -auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) -text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Stir the Pride -other={5}{W}{W} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot -auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) spiritlink ueot !$ controller -text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Stirring Wildwood -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green)) ueot -text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. -type=Land -[/card] -[card] -name=Stitch in Time -auto=flipacoin winability turns:+1 controller winabilityend flipend -text=Flip a coin. If you win the flip, take an extra turn after this one. -mana={1}{U}{R} -type=Sorcery -[/card] -[card] -name=Stitch Together -target=creature|mygraveyard -auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Stitched Drake -abilities=flying -text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying -mana={1}{U}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Drake -power=3 -toughness=4 -[/card] -[card] -name=Stitched Mangler -auto=target(creature) freeze -auto=tap(noevent) -text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Zombie Horror -power=2 -toughness=3 -[/card] -[card] -name=Stitcher's Apprentice -auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever -text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=2 -[/card] -[card] -name=Stitchwing Skaab -abilities=flying -auto={1}{U}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=1 -[/card] -[card] -name=Stoic Builder -auto=may moveto(myhand) target(land|mygraveyard) -text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Stoic Champion -auto=@cycled(*|hand):2/2 ueot -text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stoic Ephemera -abilities=flying,defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. -mana={2}{W} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Stoke the Flames -target=creature,player -auto=damage:4 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. -other={convoke} name(Convoke) -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Stolen Grain -auto=damage:5 opponent -auto=life:5 controller -text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Stomp and Howl -target=artifact -auto=destroy -auto=destroy target(enchantment) -restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 -text=Destroy target artifact and target enchantment. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Stomper Cub -abilities=trample -text=Trample -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Stomping Ground -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Stomping Slabs -auto=reveal:7 optionone if type(stomping slabs|reveal)~morethan~0 then name(stomp) target(creature,player|reveal) damage:7 else name(put on bottom) target(<7>*|reveal) bottomoflibrary optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stone Calendar -auto=lord(*|mycastingzone) altercost(colorless,-1) -text=Spells you cast cost up to {1} less to cast. -mana={5} -type=Artifact -[/card] -[card] -name=Stone Catapult -auto={T}:destroy target(creature[-black;tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. -mana={4}{B} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Stone Golem -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Stone Haven Medic -auto={W}{T}:life:1 controller -text={W}, {T}: You gain 1 life. -mana={1}{W} -type=Creature -subtype=Kor Cleric -power=1 -toughness=3 -[/card] -[card] -name=Stone Haven Outfitter -auto=lord(creature[geared]|mybattlefield) 1/1 -auto=@movedto(graveyard) from(creature[geared]|mybattlefield):draw:1 controller -text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. -mana={1}{W} -type=Creature -subtype=Kor Artificer Ally -power=2 -toughness=2 -[/card] -[card] -name=Stone Idol Trap -anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive -auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )! -text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. -mana={5}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Stone Kavu -auto={R}:1/0 -auto={W}:0/1 -text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. -mana={4}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Stone Quarry -auto=tap(noevent) -auto={T}:add{R} -auto={T}:add{W} -text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Stone Rain -target=land -auto=destroy -text=Destroy target land. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stone Spirit -auto=cantbeblockedby(creature[flying]) -text=Stone Spirit can't be blocked by creatures with flying. -mana={4}{R} -type=Creature -subtype=Elemental Spirit -power=4 -toughness=3 -[/card] -[card] -name=Stonebrow, Krosan Hero -abilities=trample -auto=lord(creature[attacking;trample]|myBattlefield) 2/2 -text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. -mana={3}{R}{G} -type=Legendary Creature -subtype=Centaur Warrior -power=4 -toughness=4 -[/card] -[card] -name=Stonecloaker -abilities=flash,flying -auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. -mana={2}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=2 -[/card] -[card] -name=Stonefare Crocodile -auto={2}{B}:lifelink -text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{G} -type=Creature -subtype=Crocodile -power=3 -toughness=2 -[/card] -[card] -name=Stoneforge Acolyte -aicode=activate target(equipment[zpos<=4]|mylibrary) moveto(myhand) -auto={t}{T(ally|myBattlefield)}:name(look) reveal:4 optionone name(Get Equipment) target(equipment|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={W} -type=Creature -subtype=Kor Artificer Ally -power=1 -toughness=2 -[/card] -[card] -name=Stoneforge Masterwork -auto={2}:equip -auto=teach(creature) transforms((,newability[foreach(other creature[share!types!]|mybattlefield) 1/1])) -text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Stoneforge Mystic -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) -text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. -mana={1}{W} -type=Creature -subtype=Kor Artificer -power=1 -toughness=2 -[/card] -[card] -name=Stonefury -target=creature|battlefield -auto=damage:type:land:mybattlefield -text=Stonefury deals damage to target creature equal to the number of lands you control. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Stonehands -target=creature -auto=0/2 -auto={R}:1/0 -text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stonehewer Giant -abilities=vigilance -aicode=activate moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! target(equipment|myLibrary) -auto={1}{W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! afterrevealedend revealend -text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Stonehoof Chieftain -abilities=trample,indestructible -auto=lord(other creature|mybattlefield) transforms((,newability[this(attacking) indestructible],newability[this(attacking) trample])) -text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. -mana={7}{G} -type=Creature -subtype=Centaur Warrior -power=8 -toughness=8 -[/card] -[card] -name=Stonehorn Chanter -auto={5}{W}:vigilance ueot && lifelink ueot -text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. -mana={5}{W} -type=Creature -subtype=Rhino Cleric -power=4 -toughness=4 -[/card] -[card] -name=Stonehorn Dignitary -auto=nextphasealter(remove,combatbegins,opponent) -auto=nextphasealter(remove,combatattackers,opponent) -auto=nextphasealter(remove,combatblockers,opponent) -auto=nextphasealter(remove,combatdamage,opponent) -auto=nextphasealter(remove,combatends,opponent) -text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. -mana={3}{W} -type=Creature -subtype=Rhino Soldier -power=1 -toughness=4 -[/card] -[card] -name=Stone-Seeder Hierophant -auto=@movedto(land|myBattlefield):untap -auto={T}:untap target(land) -text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. -mana={2}{G}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Stoneshaker Shaman -auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent -auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice -text=At the beginning of each player's end step, that player sacrifices an untapped land. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Stoneshock Giant -auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever -text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=4 -[/card] -[card] -name=Stone-Throwing Devils -abilities=first strike -text=First strike -mana={B} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Stone-Tongue Basilisk -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=aslongas(*|mygraveyard) lure >6 -text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. -mana={4}{G}{G}{G} -type=Creature -subtype=Basilisk -power=4 -toughness=5 -[/card] -[card] -name=Stonewing Antagonizer -abilities=flying -text=Flying -type=Artifact Creature -subtype=Gargoyle Horror -power=4 -toughness=2 -[/card] -[card] -name=Stonewood Invocation -target=creature -auto=+5/+5 ueot -auto=shroud ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{G} -type=Instant -abilities=split second -[/card] -[card] -name=Stonewood Invoker -auto={7}{G}:5/5 -text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Mutant -power=2 -toughness=2 -[/card] -[card] -name=Stonework Puma -mana={3} -type=Artifact Creature -subtype=Cat Ally -power=2 -toughness=2 -[/card] -[card] -name=Stonewright -auto=soulbond {R}:1/0 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Stony Silence -auto=lord(artifact) noactivatedability -text=Activated abilities of artifacts can't be activated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Stonybrook Angler -auto={1}{U}{T}:tap target(creature) -auto={1}{U}{T}:untap target(creature) -text={1}{U}, {T}: You may tap or untap target creature. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Stonybrook Banneret -abilities=islandwalk -auto=lord(*[merfolk;wizard]|mycastingzone) altercost(colorless, -1) -text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Stonybrook Schoolmaster -auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) -text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Storm Cauldron -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) -text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. -mana={5} -type=Artifact -[/card] -[card] -name=Storm Crow -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Storm Entity -abilities=haste -auto=if casted(this) then thisforeach(variable{countallspell}>1) counter(1/1,1) else thisforeach(variable{countallspell}>0) counter(1/1,1) -text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. -mana={1}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Storm Front -auto={G}{G}:tap target(creature[flying]) -text={G}{G}: Tap target creature with flying. -mana={G} -type=Enchantment -[/card] -[card] -name=Storm Herd -auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal -text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. -mana={8}{W}{W} -type=Sorcery -[/card] -[card] -name=Storm Seeker -target=player -auto=damage:type:*:targetedpersonshand -text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. -mana={3}{G} -type=Instant -[/card] -[card] -name=Storm Shaman -auto={R}:1/0 -text={R}: Storm Shaman gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Cleric Shaman -power=0 -toughness=4 -[/card] -[card] -name=Storm Spirit -abilities=flying -auto={T}:damage:2 target(creature) -text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. -mana={3}{G}{W}{U} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=3 -[/card] -[card] -name=Storm World -auto=@each opponent upkeep:damage:4minustype:*:opponenthandminusend opponent -auto=@each my upkeep:damage:damage:4minustype:*:opponenthandminusend opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. -mana={R} -type=World Enchantment -[/card] -[card] -name=Stormbind -auto={2}{D}:damage:2 target(creature,player) -text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Stormblood Berserker -mana={1}{R} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -auto=bloodthirst:2 -abilities=menace -text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. -[/card] -[card] -name=Stormbound Geist -abilities=cloud,flying,undying -text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Stormbreath Dragon -abilities=flying,haste,protection from white -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Stormcaller of Keranos -abilities=haste -auto={1}{u}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Stormcaller's Boon -auto={S}:all(creature|myBattlefield) flying ueot -autostack=if casted(this) then cascade:plibrarycount -text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Stormchaser Chimera -abilities=flying -auto={2}{u}{r}:scry:1 scrycore delayed +revealedmana/+0 ueot scrycoreend scryend -text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2}{U}{R} -type=Creature -subtype=Chimera -power=2 -toughness=3 -[/card] -[card] -name=Stormchaser Mage -abilities=flying,haste -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={U}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Stormcloud Djinn -abilities=flying,cloud -auto={R}{R}:2/0 && damage:1 controller -text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. -mana={4}{U} -type=Creature -subtype=Djinn -power=3 -toughness=3 -[/card] -[card] -name=Stormcrag Elemental -abilities=trample -facedown={3} -autofacedown={4}{R}{R}:morph -autofaceup=counter(1/1,1) -text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{R} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Stormfront Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Stormfront Riders -abilities=flying -auto=moveTo(ownerhand) target(<2>creature|myBattlefield) -auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white) -text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Stormrider Rig -auto={2}:equip -auto=teach(creature) 1/1 -auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Stormrider Spirit -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Stormscape Apprentice -auto={W}{T}:Tap target(creature) -auto={B}{T}:life:-1 target(player) -text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Stormscape Familiar -abilities=flying -auto=lord(*[white;black]|mycastingzone) altercost(colorless,-1) -text=Flying -- White spells and black spells you cast cost {1} less to cast. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Stormscape Master -auto={W}{W}{T}:protection from white target(creature) -auto={W}{W}{T}:protection from blue target(creature) -auto={W}{W}{T}:protection from black target(creature) -auto={W}{W}{T}:protection from red target(creature) -auto={W}{W}{T}:protection from green target(creature) -auto={B}{B}{T}:life:-2 target(player) && life:2 controller -text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stormtide Leviathan -abilities=islandwalk -auto=lord(land) transforms((island)) -auto=lord(creature[-flying;-islandwalk]) cantattack -auto=lord(creature[-flying;-islandwalk]) cantpwattack -text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. -mana={5}{U}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Stormwatch Eagle -abilities=flying -auto={S(land|myBattlefield)}:moveTo(ownerhand) -text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Stormwing Dragon -abilities=flying,first strike -facedown={3} -autofacedown={5}{R}{R}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Strafe -target=creature[-red] -auto=Damage:3 -text=Strafe deals 3 damage to target nonred creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Strands of Night -auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) -text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Strands of Undeath -target=creature -auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto={B}:regenerate -text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strandwalker -auto={4}:equip -auto=teach(creature) 2/4 -auto=teach(creature) reach -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Strange Augmentation -target=creature -auto=teach(creature) +1/+1 -auto=while(restriction{delirium}) teach(creature) +2/+2 -text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strangleroot Geist -abilities=haste,undying -text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) -mana={G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Strangling Soot -target=creature[toughness<=3] -auto=destroy -flashback={5}{R} -text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Strategic Planning -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot -auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Stratozeppelid -abilities=flying,cloud -text=Flying -- Stratozeppelid can block only creatures with flying. -mana={4}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Stratus Dancer -abilities=flying -facedown={3} -autofacedown={1}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=target(*[instant;sorcery]|stack) fizzle -text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. -mana={1}{U} -type=Creature -subtype=Djinn Monk -power=2 -toughness=1 -[/card] -[card] -name=Stratus Walk -target=creature -auto=draw:1 controller -auto=teach(creature) flying -auto=teach(creature) cloud -text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Straw Golem -auto=@movedto(creature|opponentstack):bury -text=When an opponent casts a creature spell, sacrifice Straw Golem. -mana={1} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Straw Soldiers -mana={1}{U} -type=Creature -subtype=Scarecrow Soldier -power=1 -toughness=3 -[/card] -[card] -name=Stream Hopper -auto={UR}:flying -text={(u/r)}: Stream Hopper gains flying until end of turn. -mana={UR} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Stream of Acid -auto=choice name(destroy target land) destroy target(land) -auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) -text=Destroy target land or nonblack creature. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stream of Consciousness -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=Target player shuffles up to four target cards from his or her graveyard into his or her library. -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Stream of Life -target=player -auto=life:X -text=Target player gains X life. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Stream of Unconsciousness -target=creature -auto=-4/0 -auto=aslongas(wizard|myBattlefield) draw:1 controller -text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. -mana={U} -type=Tribal Instant -subtype=Wizard -[/card] -[card] -name=Streambed Aquitects -auto={T}:islandwalk && 1/1 target(merfolk) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Street Spasm -abilities=overload -other={X}{X}{R}{R} name(Overload) -target=creature[-flying]|opponentbattlefield -auto=paidmana damage:X -auto=overload damage:XX all(creature[-flying]|opponentbattlefield) -text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={X}{R} -type=Instant -[/card] -[card] -name=Street Sweeper -auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(mychild)])) -text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=6 -[/card] -[card] -name=Street Wraith -abilities=swampwalk -autohand=__CYCLING__({L:2}) -text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) -mana={3}{B}{B} -type=Creature -subtype=Wraith -power=3 -toughness=4 -[/card] -[card] -name=Streetbreaker Wurm -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Strength from the Fallen -auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot -auto=@movedTo(enchantment|myBattlefield):target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot -text=Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Strength in Numbers -target=creature -auto=foreach(creature[attacking]) 1/1 -auto=trample -text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Strength of Arms -target=creature -auto=2/2 ueot -auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) -text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Strength of Cedars -target=creature -auto=foreach(land|myBattlefield) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. -mana={4}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Strength of Isolation -abilities=madness -autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=1/2 -auto=protection from black -text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strength of Lunacy -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=2/1 -auto=protection from white -text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strength of Night -kicker={B} -auto=all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot -text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Strength of Unity -target=creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strider Harness -auto={1}:equip -auto=teach(creature) 1/1 -auto=teach(creature) haste -text=Equipped creature gets +1/+1 and has haste. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Striking Sliver -auto=lord(sliver|mybattlefield) first strike -text=All Sliver creatures you control have first strike. -mana={R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Strip Mine -auto={T}:Add{1} -auto={T}{S}:destroy target(other land) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. -type=Land -[/card] -[card] -name=Striped Bears -auto=draw:1 -text=When Striped Bears enters the battlefield, draw a card. -mana={3}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Stroke of Genius -target=player -auto=draw:X -text=Target player draws X cards. -mana={X}{2}{U} -type=Instant -[/card] -[card] -name=Stromgald Cabal -auto={L}{T}:fizzle target(*[white]|stack) -text={T}, Pay 1 life: Counter target white spell. -mana={1}{B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Stromgald Crusader -abilities=protection from white -auto={B}:flying -auto={B}{B}:1/0 -text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=1 -[/card] -[card] -name=Stromkirk Captain -abilities=first strike -auto=lord(other vampire|mybattlefield) 1/1 -auto=lord(other vampire|mybattlefield) first strike -text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. -mana={1}{B}{R} -type=Creature -subtype=Vampire Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stromkirk Condemned -auto={D(*|myhand)}:all(vampire|mybattlefield) 1/1 ueot limit:1 -text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. -mana={B}{B} -type=Creature -subtype=Vampire Horror -power=2 -toughness=2 -[/card] -[card] -name=Stromkirk Mentor -auto=counter(1/1,1) target(other vampire|mybattlefield) -text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. -mana={3}{B} -type=Creature -subtype=Vampire Soldier -power=4 -toughness=2 -[/card] -[card] -name=Stromkirk Noble -auto=cantbeblockedby(human) -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. -mana={R} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Stromkirk Occultist -abilities=trample,madness -auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Creature -subtype=Vampire Horror -power=3 -toughness=2 -[/card] -[card] -name=Stromkirk Patrol -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. -mana={4}{B} -type=Creature -subtype=Vampire Soldier -power=4 -toughness=3 -[/card] -[card] -name=Strongarm Monk -auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot -text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. -mana={4}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Strongarm Thug -auto=may moveto(myhand) target(mercenary|mygraveyard) -text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Assassin -auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) -text={T}, Sacrifice a creature: Destroy target nonblack creature. -mana={1}{B}{B} -type=Creature -subtype=Zombie Assassin -power=2 -toughness=1 -[/card] -[card] -name=Stronghold Biologist -auto={U}{U}{T}{D(*|myhand)}:fizzle target(creature|stack) -text={U}{U}, {T}, Discard a card: Counter target creature spell. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Discipline -auto=life:-type:creature:opponentbattlefield opponent -auto=life:-type:creature:mybattlefield controller -text=Each player loses 1 life for each creature he or she controls. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stronghold Machinist -auto={U}{U}{T}{D(*|myhand)}:fizzle target(*[-creature]|stack) -text={U}{U}, {T}, Discard a card: Counter target noncreature spell. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Overseer -abilities=flying,shadow -auto={B}{B}:all(creature[shadow]) 1/0 && all(creature[-shadow]) -1/0 -text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Stronghold Rats -abilities=shadow -auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. -mana={2}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Stronghold Taskmaster -auto=lord(other creature[black]) -1/-1 -text=Other black creatures get -1/-1. -mana={2}{B}{B} -type=Creature -subtype=Giant Minion -power=4 -toughness=3 -[/card] -[card] -name=Stronghold Zeppelin -abilities=flying,cloud -text=Flying -- Stronghold Zeppelin can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Human -power=3 -toughness=3 -[/card] -[card] -name=Structural Distortion -target=artifact,land -auto=moveto(exile) -auto=damage:2 targetcontroller -text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Stubborn Denial -target=*[-creature]|stack -auto=if type(creature[power>=4]|mybattlefield) then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. -mana={U} -type=Instant -[/card] -[card] -name=Student of Elements -doublefaced=kamiflip -auto=this( cantargetcard(*[flying]) ) flip(Tobita, Master of Winds) -text=When Student of Elements has flying, flip it. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Student of Ojutai -auto=@movedto(*[-creature]|mystack):life:2 controller -text=Whenever you cast a noncreature spell, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=4 -[/card] -[card] -name=Student of Warfare -auto={W}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,2,Level}) first strike -auto=this(counter{0/0,2,Level}) 2/2 -auto=this(counter{0/0,7,Level}) double strike -auto=this(counter{0/0,7,Level}) 1/1 -text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) -auto=maxlevel:7 -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Stuffy Doll -abilities=indestructible -auto=@damaged(this):damage:thatmuch opponent -auto={T}:damage:1 -text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. -mana={5} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Stun Sniper -auto={1}{T}:damage:1 target(creature) && tap -text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. -mana={R}{W} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Stun -target=creature -auto=cantblock -auto=draw:1 controller -text=Target creature can't block this turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Stunted Growth -target=player -auto=ability$!moveto(ownerlibrary) notatarget(<3>*|myhand)!$ targetedplayer -text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Stupefying Touch -target=creature -auto=noactivatedability -auto=draw:1 controller -text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stupor -target=opponent -auto=discard:1 -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target opponent discards a card at random, then discards a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Sturdy Hatchling -auto={GU}:shroud -auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. -mana={3}{GU} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Sturmgeist -abilities=flying -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@combatdamaged(player) from(this):draw:1 controller -text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Stymied Hopes -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Subdue -target=creature -auto=fog from(mytgt) oneshot -auto=dynamicability -text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={G} -type=Instant -[/card] -[card] -name=Subjugator Angel -abilities=flying -auto=all(creature|opponentbattlefield) tap -text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Sublime Archangel -auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Sublime Exhalation -anyzone=changecost(colorless:-1) forcedalive -auto=destroy all(creature) -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. -mana={6}{W} -type=Sorcery -[/card] -[card] -name=Submerged Boneyard -auto={t}:add{b} -auto={t}:add{u} -auto=tap(noevent) -text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Submerge -target=creature -auto=moveTo(ownerlibrary) -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 -text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. -mana={4}{U} -type=Instant -[/card] -[card] -name=Subterranean Hangar -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Subterranean Scout -auto=target(creature[power<=2]|battlefield) unblockable ueot -text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=1 -[/card] -[card] -name=Subterranean Shambler -auto=damage:1 all(creature[-flying]) && damage:1 all(player) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Subterranean Spirit -abilities=protection from red -auto={T}:damage:1 all(creature[-flying]) -text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. -mana={3}{R}{R} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=3 -[/card] -[card] -name=Subversion -auto=@each my upkeep:lifeleech:-1 opponent -text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Succumb to Temptation -auto=draw:2 -auto=life:-2 -text=You draw two cards and you lose 2 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Su-Chi -auto=@movedTo(this|graveyard):Add{4} -text=When Su-Chi dies, add {4} to your mana pool. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Sudden Death -target=creature -auto=-4/-4 ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. -mana={1}{B}{B} -type=Instant -abilities=split second -[/card] -[card] -name=Sudden Disappearance -target=player -auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) -text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Sudden Impact -target=player -auto=damage:type:*:targetedpersonshand -text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Sudden Reclamation -auto=deplete:4 controller -auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot -text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. -mana={3}{G} -type=Instant -[/card] -[card] -name=Sudden Shock -target=creature,player -auto=damage:2 -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -abilities=split second -[/card] -[card] -name=Sudden Spoiling -abilities=split second -target=player -auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Sudden Storm -target=creature -auto=freeze -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Sudden Strength -target=creature -auto=3/3 -auto=draw:1 controller -text=Target creature gets +3/+3 until end of turn. -- Draw a card. -mana={3}{G} -type=Instant -[/card] -[card] -name=Suicidal Charge -auto={S}:all(creature|opponentBattlefield) -1/-1 && all(creature|opponentBattlefield) mustattack -text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. -mana={3}{B}{R} -type=Enchantment -[/card] -[card] -name=Sulam Djinn -abilities=trample -auto=this(variable{commongreen}>0) -2/-2 -text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. -mana={5}{G} -type=Creature -subtype=Djinn -power=6 -toughness=6 -[/card] -[card] -name=Suleiman's Legacy -auto=lord(djinn) sacrifice -auto=lord(efreet) sacrifice -text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. -mana={R}{W} -type=Enchantment -[/card] -[card] -name=Sulfur Elemental -auto=lord(creature[white]) +1/-1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. -mana={2}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -abilities=split second,flash -[/card] -[card] -name=Sulfur Falls -auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{U} -auto={T}:Add{R} -text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Sulfur Vent -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{U}{R} -text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. -type=Land -[/card] -[card] -name=Sulfuric Vortex -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:damage:2 controller -auto=@each opponent upkeep:damage:2 opponent -text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Sulfurous Blast -auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) -text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Sulfurous Springs -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. -type=Land -[/card] -[card] -name=Sultai Ascendancy -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot -auto=@each my upkeep:name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={B}{G}{U} -type=Enchantment -[/card] -[card] -name=Sultai Banner -auto={T}: Add{B} -auto={T}: Add{G} -auto={T}: Add{U} -auto={B}{G}{U}{T}{S}:draw:1 controller -text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Sultai Charm -auto=choice name(Destroy monocolored) destroy target(creature[-multicolor;-colorless]) -auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) -auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever -text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. -mana={B}{G}{U} -type=Instant -[/card] -[card] -name=Sultai Emissary -auto=@movedTo(this|graveyard) from(battlefield):manifest all(*[zpos=1]|mylibrary) -text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{B} -type=Creature -subtype=Zombie Warrior -power=1 -toughness=1 -[/card] -[card] -name=Sultai Flayer -auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller -text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. -mana={3}{G} -type=Creature -subtype=Naga Shaman -power=3 -toughness=4 -[/card] -[card] -name=Sultai Runemark -target=creature -auto=2/2 -auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sultai Scavenger -abilities=flying -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -other={delve} name(Delve) -mana={5}{B} -other={delve} name(Delve) -type=Creature -subtype=Bird Warrior -power=3 -toughness=3 -[/card] -[card] -name=Sultai Skullkeeper -auto=deplete:2 controller -text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{U} -type=Creature -subtype=Naga Shaman -power=2 -toughness=1 -[/card] -[card] -name=Sultai Soothsayer -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot -auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={2}{B}{G}{U} -type=Creature -subtype=Naga Shaman -power=2 -toughness=5 -[/card] -[card] -name=Summer Bloom -auto=maxPlay(land)+3 -text=You may play up to three additional lands this turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Summit Apes -auto=aslongas(mountain|mybattlefield) menace >0 -text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. -mana={3}{G} -type=Creature -subtype=Ape -power=5 -toughness=2 -[/card] -[card] -name=Summit Prowler -mana={2}{R}{R} -type=Creature -subtype=Yeti -power=4 -toughness=3 -[/card] -[card] -name=Summon the School -auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 -autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) -text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. -mana={3}{W} -type=Tribal Sorcery -subtype=Merfolk -[/card] -[card] -name=Summoner's Bane -target=creature|stack -auto=fizzle -auto=token(Illusion,Creature Illusion,2/2,blue) controller -text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Summoner's Pact -aicode=activate target(creature[green]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[green]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever -color=green -text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Summoning Station -auto=@movedTo(artifact|graveyard) from(battlefield):may untap -auto={T}:token(Pincher,Creature Pincher,2/2) -text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. -mana={7} -type=Artifact -[/card] -[card] -name=Sun Ce, Young Conquerer -abilities=horsemanship -auto=may moveto(ownerhand) target(creature|battlefield) -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Sun Clasp -target=creature -auto=1/3 -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sun Droplet -auto=@damageof(player):counter(0/0,thatmuch,Charge) -auto=@each my upkeep:may name(Gain Life) transforms((,[newability[counter(0/0,-1,Charge)],newability[life:1 controller])) -text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Sun Quan, Lord of Wu -auto=lord(creature|mybattlefield) horsemanship -text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) -mana={4}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Sun Titan -abilities=vigilance -auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) -auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) -text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Sunastian Falconer -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={3}{R}{G} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=4 -[/card] -[card] -name=Sunbeam Spellbomb -auto={W}{S}:life:5 controller -auto={1}{S}:draw:1 controller -text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Sunblade Elf -auto=aslongas(Plains|myBattlefield) 1/1 -auto={4}{W}:all(creature|myBattlefield) 1/1 ueot -text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Sunblast Angel -abilities=flying -auto=destroy all(creature[tapped]) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Sunbond -target=creature -auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) -text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sunbringer's Touch -auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot -text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Suncrusher -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-1)}{4}{T}:destroy target(creature) -auto={C(1/1,-1)}{2}:moveTo(ownerhand) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. -mana={9} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Sunder from Within -target=artifact,land -auto=destroy -text=Destroy target artifact or land. -mana={2}{R}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Sunder -auto=moveTo(ownerhand) all(land) -text=Return all lands to their owners' hands. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Sundering Growth -target=artifact,enchantment -auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={GW}{GW} -type=Instant -[/card] -[card] -name=Sundering Vitae -target=*[artifact;enchantment] -auto=destroy -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. -other={convoke} name(Convoke) -mana={2}{G} -type=Instant -[/card] -[card] -name=Sunfire Balm -target=creature,player -auto=prevent:4 -autohand=@cycled(this|hand):may prevent:1 target(*[creature;player]) -autohand={1}{W}{cycle}:name(cycling) draw:1 -text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Sunflare Shaman -auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) -text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Sunforger -auto={3}:equip -auto=teach(creature) 4/0 -auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) -text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sunglasses of Urza -auto={W}:Add{R} -text=You may spend white mana as though it were red mana. -mana={3} -type=Artifact -[/card] -[card] -name=Sungrace Pegasus -abilities=flying,lifelink -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Sungrass Egg -auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Sungrass Prairie -auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. -type=Land -[/card] -[card] -name=Sunhome Enforcer -auto=combatspiritlink -auto={1}{R}:1/0 -text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. -mana={2}{R}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=4 -[/card] -[card] -name=Sunhome Guildmage -auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot -auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) -text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. -mana={R}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sunhome, Fortress of the Legion -auto={T}:Add{1} -auto={2}{R}{W}{T}:double strike target(creature) -text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. -type=Land -[/card] -[card] -name=Sunken City -auto=upcost[{U}{U}] sacrifice -auto=lord(creature[blue]) 1/1 -text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Sunken Field -auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever -text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sunken Hollow -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Island Swamp -[/card] -[card] -name=Sunken Hope -auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent -auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) -text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Sunken Ruins -auto={T}:Add{1} -auto={UB}{T}:Add{U}{U} -auto={UB}{T}:Add{U}{B} -auto={UB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Sunlance -target=creature[-white] -auto=Damage:3 -text=Sunlance deals 3 damage to target nonwhite creature. -mana={W} -type=Sorcery -[/card] -[card] -name=Sunpetal Grove -auto=tap(noevent) -auto=aslongas(forest,plains|myBattlefield) untap -auto={T}:Add{G} -auto={T}:Add{W} -text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Sunrise Sovereign -auto=lord(other giant|myBattlefield) 2/2 -auto=lord(other giant|myBattlefield) trample -text=Other Giant creatures you control get +2/+2 and have trample. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Sun's Bounty -auto=life:4 -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Sunscape Apprentice -auto={G}{T}:1/1 target(creature) -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sunscape Familiar -abilities=defender -auto=lord(*[green;blue]|mycastingzone) altercost(colorless,-1) -text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Sunscape Master -auto={G}{G}{T}:all(creature|myBattlefield) 2/2 -auto={U}{U}{T}:moveTo(ownerhand) target(creature) -text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sunscorch Regent -abilities=flying -auto=@movedto(*|opponentstack):counter(1/1,1) -text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. -mana={3}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Sunscour -auto=destroy all(creature) -other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) -text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Sunseed Nurturer -auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. -mana={2}{W} -type=Creature -subtype=Human Druid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sunspear Shikari -auto=this(gear !=0) first strike -auto=this(gear !=0) lifelink -text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Sunspire Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) -text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Sunspire Griffin -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Sunspring Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:life:8 -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. -mana={W} -type=Enchantment -[/card] -[card] -name=Sunstone -auto={2}{S(land[snow]|myBattlefield)}:fog oneshot -text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Sunstrike Legionnaire -abilities=doesnotuntap -auto=@movedTo(creature|battlefield):untap -auto={T}:tap target(creature[manacost<=3]) -text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Suntail Hawk -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Suntouched Myr -abilities=sunburst -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -mana={3} -type=Artifact Creature -subtype=Myr -power=0 -toughness=0 -[/card] -[card] -name=Sunweb -abilities=defender,flying -auto=lord(creature[power<=2]) cantbeblockedby(sunweb) -text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. -mana={3}{W} -type=Creature -subtype=Wall -power=5 -toughness=6 -[/card] -[card] -name=Supplant Form -target=creature -auto=moveTo(ownerhand) -auto=clone -text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Supply-Line Cranes -auto=counter(1/1,1) target(creature) -text=When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=4 -[/card] -[card] -name=Suppression Bonds -target=*[-land]|battlefield -auto=teach(*) cantattack -auto=teach(*) cantpwattack -auto=teach(*) cantblock -auto=teach(*) noactivatedability -text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Supreme Exemplar -abilities=flying -auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={6}{U} -type=Creature -subtype=Elemental -power=10 -toughness=10 -[/card] -[card] -name=Supreme Inquisitor -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Supreme Verdict -auto=destroy all(creature) -abilities=nofizzle -text=Supreme Verdict can't be countered. -- Destroy all creatures. -mana={1}{W}{W}{U} -type=Sorcery -[/card] -[card] -name=Suq'Ata Assassin -abilities=fear -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Suq'Ata Firewalker -auto=cantbetargetof(*[red]) -auto={T}:damage:1 target(creature,player) -text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Suq'Ata Lancer -abilities=haste,flanking -text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sure Strike -target=creature -auto=3/0 ueot -auto=first strike ueot -text=Target creature gets +3/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surge Node -auto=counter(0/0,6,Charge) -auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) -text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Surge of Righteousness -target=creature[attacking;blocking;black;red]|battlefield -auto=destroy -auto=life:2 controller -text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Surge of Strength -target=auto -auto=trample -auto=storedmanacost/0 -text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. -mana={R}{G}{D(*[red;green]|myhand)} -type=Instant -[/card] -[card] -name=Surge of Thoughtweft -auto=all(creature|myBattlefield) 1/1 ueot -auto=aslongas(kithkin|myBattlefield) draw:1 controller -text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. -mana={1}{W} -type=Tribal Instant -subtype=Kithkin -[/card] -[card] -name=Surge of Zeal -target=creature -auto=all(creature[share!color!]) haste ueot -text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Surgespanner -auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) -text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Surgical Extraction -target=*[-basic]|graveyard -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -color=black -mana={p(B)} -type=Instant -[/card] -[card] -name=Surging AEther -target=*|battlefield -auto=moveto(ownerhand) -aicode=activate target(Surging AEther[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging AEther|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=Surging Dementia -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -aicode=activate target(Surging Dementia[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Dementia|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Surging Flame -target=creature,player -auto=damage:2 -aicode=activate target(Surging Flame[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Flame|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surging Might -target=creature -auto=teach(creature) 2/2 -aicode=activate target(Surging Might[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Might|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Surging Sentinels -abilities=first strike -aicode=activate target(Surging Sentinels[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Sentinels|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Surprise Deployment -target=creature[-white]|myhand -auto=moveTo(mybattlefield) -auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) -restriction=during battle -text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Surrak, the Hunt Caller -auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot -text=Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. -mana={2}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Surrakar Banisher -auto=may moveTo(ownerhand) target(creature[tapped]) -text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. -mana={4}{U} -type=Creature -subtype=Surrakar -power=3 -toughness=3 -[/card] -[card] -name=Surrakar Marauder -auto=@movedTo(land|myBattlefield):intimidate ueot -text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={1}{B} -type=Creature -subtype=Surrakar -power=2 -toughness=1 -[/card] -[card] -name=Surrakar Spellblade -auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) -auto=@combatdamaged(player) from(this):may dynamicability -text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. -mana={1}{U}{U} -type=Creature -subtype=Surrakar -power=2 -toughness=1 -[/card] -[card] -name=Surreal Memoir -auto=moverandom(instant) from(mygraveyard) to(myhand) -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Surveilling Sprite -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):may draw:1 -text=Flying -- When Surveilling Sprite dies, you may draw a card. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Survey the Wreckage -target=land -auto=destroy && token(Goblin,Creature Goblin,1/1,red) -text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Survival Cache -auto=life:2 controller -auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Survival of the Fittest -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={G}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Survive the Night -target=creature -auto=1/0 -auto=indestructible -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{W} -type=Instant -[/card] -[card] -name=Survivor of the Unseen -auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Survivor Token -type=Creature -subtype=Survivor -power=1 -toughness=1 -color=red -[/card] -[card] -name=Suspension Field -auto=may (blink)forsrc target(creature[toughness>=3]) -text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sustainer of the Realm -abilities=flying -auto=@combat(blocking) source(this):0/2 ueot -text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=3 -[/card] -[card] -name=Sustaining Spirit -auto=cumulativeupcost[{1}{W}] sacrifice -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=0 -toughness=3 -[/card] -[card] -name=Sustenance -auto={1}{S(land|myBattlefield)}:1/1 target(creature) -text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Suture Priest -auto=@movedTo(other creature|mybattlefield):may life:1 controller -auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent -text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. -mana={1}{W} -type=Creature -subtype=Cleric -power=1 -toughness=1 -[/card] -[card] -name=Suture Spirit -abilities=flying -auto={WB}{WB}{WB}:Regenerate target(creature) -text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Svogthos, the Restless Tomb -auto={T}:Add{1} -auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot -text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. -type=Land -[/card] -[card] -name=Svyelunite Priest -auto={U}{U}{T}:shroud target(creature) myUpkeepOnly -text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Creature -subtype=Merfolk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Svyelunite Temple -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{U}{U} -text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Swallowing Plague -target=creature -auto=damage:X -auto=life:X controller -text=Swallowing Plague deals X damage to target creature and you gain X life. -mana={X}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Swamp Mosquito -abilities=flying -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={1}{B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Swamp -text=B -type=Basic Land -subtype=Swamp -[/card] -[card] -name=Swan Song -target=enchantment,instant,sorcery|stack -auto=fizzle -auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller -text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. -mana={U} -type=Instant -[/card] -[card] -name=Swarm of Bloodflies -abilities=flying -auto=counter(1/1,2) -auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) -text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. -mana={4}{B} -type=Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Swarm of Rats -anyzone=type:rat:mybattlefield/1 cdaactive -text=Swarm of Rats's power is equal to the number of Rats you control. -mana={1}{B} -type=Creature -subtype=Rat -power=* -toughness=1 -[/card] -[card] -name=Swarm Surge -auto=all(creature|mybattlefield) 2/0 ueot -auto=all(creature[colorless]|mybattlefield) first strike ueot -text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. -mana={2}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Swarmborn Giant -auto=@combatdamageof(player):sacrifice all(this) -auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever -text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. -mana={2}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Swarmyard -auto={T}:Add{1} -auto={T}:regenerate target(*[insect;rat;spider;squirrel]) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. -type=Land -[/card] -[card] -name=Swat -target=creature[power<=2] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Sway of Illusion -auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend -auto=draw:1 controller -text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sway of the Stars -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle -auto=draw:7 opponent -auto=lifeset:7 opponent -auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle -auto=draw:7 controller -auto=lifeset:7 controller -text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. -mana={8}{U}{U} -type=Sorcery -[/card] -[card] -name=Sweatworks Brawler -abilities=menace -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Menace -mana={3}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Sweep Away -target=creature|battlefield -auto=if cantargetcard(creature[attacking]) then moveto(ownerlibrary) else moveto(ownerhand) -text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. -mana={2}{U} -type=Instant -[/card] -[card] -name=Swell of Courage -auto=all(creature|myBattlefield) 2/2 ueot -autohand={X}{W}{W}{discard}:thisfroeach(X) counter(1/1,1) target(creature) -text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Swell of Growth -target=creature|battlefield -auto=2/2 ueot -auto=may moveto(mybattlefield) notatarget(land|myhand) -text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. -mana={1}{G} -type=Instant -[/card] -[card] -name=Swelter -target=<2>creature -auto=damage:2 -text=Swelter deals 2 damage to each of two target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Swift Justice -target=creature -auto=1/0 -auto=first strike -auto=lifelink -text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. -mana={W} -type=Instant -[/card] -[card] -name=Swift Kick -target=creature|mybattlefield -auto=1/0 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. -mana={3}{R} -type=Instant -[/card] -[card] -name=Swift Maneuver -target=creature,player -auto=prevent:2 -auto=@next upkeep:draw:1 controller -text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Swift Reckoning -abilities=spellmastery -other={1}{W} name(Spell Mastery) -otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 -target=creature[tapped]|battlefield -auto=destroy -text=Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Swift Silence -auto=foreach(other *|stack) draw:1 -auto=fizzle all(other *|stack) -text=Counter all other spells. Draw a card for each spell countered this way. -mana={2}{W}{U}{U} -type=Instant -[/card] -[card] -name=Swift Spinner -abilities=flash, reach -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Swift Warkite -abilities=flying -auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! -text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. -mana={4}{B}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Swiftfoot Boots -auto={1}:equip -auto=teach(creature) haste -auto=teach(creature) opponentshroud -text=Equipped creature has hexproof and haste. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Swiftwater Cliffs -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{R} -text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Swirling Sandstorm -auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 -text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Swirling Spriggan -auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot -auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot -auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot -auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot -auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot -auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot -auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot -auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot -auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot -auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot -auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot -auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot -auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot -auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot -auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot -auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot -auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot -auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot -auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot -auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot -auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot -auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot -auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot -auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot -auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot -auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot -auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot -auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot -auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot -auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot -text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Swooping Talon -abilities=flying -auto={1}:-flying ueot -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=6 -[/card] -[card] -name=Sword Dancer -auto={W}{W}:-1/0 target(creature[attacking]) -text={W}{W}: Target attacking creature gets -1/-0 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=2 -[/card] -[card] -name=Sword of Body and Mind -auto={2}:equip -auto=teach(creature) protection from green -auto=teach(creature) protection from blue -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) -auto=@combatdamaged(player) from(mytgt):deplete:10 opponent -text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Feast and Famine -auto=teach(creature) 2/2 -auto=teach(creature) protection from black -auto=teach(creature) protection from green -auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) -auto={2}:equip -text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Fire and Ice -auto={2}:equip -auto=teach(creature) protection from red -auto=teach(creature) protection from blue -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):draw:1 controller -auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) -text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Kaldra -auto={4}:equip -auto=teach(creature) 5/5 -auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) -text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Light and Shadow -auto={2}:equip -auto=teach(creature) protection from white -auto=teach(creature) protection from black -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):life:3 -auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) -text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Animist -auto={2}:equip -auto=teach(creature) 1/1 -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combat(attacking) source(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Chosen -auto={T}:2/2 target(creature[legendary]) -text={T}: Target legendary creature gets +2/+2 until end of turn. -mana={2} -type=Legendary Artifact -[/card] -[card] -name=Sword of the Meek -auto={2}:equip -auto=teach(creature) 1/2 -autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Paruns -auto={3}:equip -auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 -auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 -auto={3}:tap(mytgt) -auto={3}:untap(mytgt) -text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Vengeance -auto={3}:equip -auto=teach(creature) 2/0 -auto=teach(creature) first strike -auto=teach(creature) vigilance -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of War and Peace -auto={2}:equip -auto=teach(creature) protection from red -auto=teach(creature) protection from white -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent -auto=@combatdamaged(player) from(mytgt):life:phandcount controller -text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Swords to Plowshares -target=creature -auto=moveto(exile) -auto=dynamicability -text=Exile target creature. Its controller gains life equal to its power. -mana={W} -type=Instant -[/card] -[card] -name=Swordwise Centaur -mana={G}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=2 -[/card] -[card] -name=Sydri, Galvanic Genius -auto={U}:name(animate noncreature artifact) target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -auto={W}{B}:name(deathtouch & lifelink) target(artifact[creature]) transforms((,newability[deathtouch],newability[lifelink])) ueot -text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Sygg, River Cutthroat -auto=@each endofturn foelost(3):may draw:1 controller -text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) -mana={UB}{UB} -type=Legendary Creature -subtype=Merfolk Rogue -power=1 -toughness=3 -[/card] -[card] -name=Sygg, River Guide -abilities=islandwalk -auto={1}{W}:protection from black target(merfolk|myBattlefield) -auto={1}{W}:protection from blue target(merfolk|myBattlefield) -auto={1}{W}:protection from green target(merfolk|myBattlefield) -auto={1}{W}:protection from red target(merfolk|myBattlefield) -auto={1}{W}:protection from white target(merfolk|myBattlefield) -text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. -mana={W}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Advocate -abilities=vigilance -auto=aslongas(land|mybattlefield) 2/2 >5 -auto=aslongas(land|mybattlefield) lord(creature[land]|mybattlefield) 2/2 >5 -text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. -mana={1}{G} -type=Creature -subtype=Elf Druid Ally -power=2 -toughness=3 -[/card] -[card] -name=Sylvan Basilisk -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy -text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=4 -[/card] -[card] -name=Sylvan Bounty -target=player -auto=life:8 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G} -type=Instant -[/card] -[card] -name=Sylvan Caryatid -abilities=defender,opponentshroud -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Defender. -- Hexproof. -- Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Sylvan Hierophant -auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard) -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sylvan Messenger -abilities=trample -auto=reveal:4 optionone name(Get Elf) target(<4>elf|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Might -target=creature -auto=2/2 -auto=trample -flashback={2}{G}{G} -text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Sylvan Paradise -target=creature -auto=transforms((,green)) ueot -text=Any number of target creatures become green until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Sylvan Primordial -abilities=reach -aicode=activate notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! -auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend )! -text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=8 -[/card] -[card] -name=Sylvan Ranger -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Sylvan Reclamation -target=*[artifact;enchantment] -auto=moveto(exile) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{G}{W} -type=Instant -[/card] -[card] -name=Sylvan Safekeeper -auto={S(land|myBattlefield)}:shroud target(creature) -text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sylvan Scrying -aicode=activate target(land|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Sylvan Tutor -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. -mana={G} -type=Sorcery -[/card] -[card] -name=Sylvan Yeti -anyzone=type:*:myhand/4 cdaactive -text=Sylvan Yeti's power is equal to the number of cards in your hand. -mana={2}{G}{G} -type=Creature -subtype=Yeti -power=* -toughness=4 -[/card] -[card] -name=Sylvok Explorer -auto=this(variable{olandg}>0) {t}:out{g} -auto=this(variable{olandu}>0) {t}:out{u} -auto=this(variable{olandr}>0) {t}:out{r} -auto=this(variable{olandb}>0) {t}:out{b} -auto=this(variable{olandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Sylvok Lifestaff -auto=teach(creature) 1/0 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller -text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} -mana={1} -auto={1}:equip -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sylvok Replica -auto={G}{S}:destroy target(other *[artifact;enchantment]) -text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. -mana={3} -type=Artifact Creature -subtype=Shaman -power=1 -toughness=3 -[/card] -[card] -name=Symbiosis -target=<2>creature -auto=2/2 -text=Two target creatures each get +2/+2 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Symbiotic Beast -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4 -text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Insect Beast -power=4 -toughness=4 -[/card] -[card] -name=Symbiotic Deployment -auto=phasealter(remove,draw,controller) -auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller -text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Symbiotic Elf -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2 -text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Symbiotic Wurm -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7 -text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. -mana={5}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Symbol of Unsummoning -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Synapse Sliver -auto=@combatdamagefoeof(player) from(sliver):ability$!name(Draw) may draw:1!$ opponent -auto=@combatdamageof(player) from(sliver):ability$!name(Draw) may draw:1!$ controller -text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. -mana={4}{U} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Synchronous Sliver -auto=lord(sliver) vigilance -text=All Sliver creatures have vigilance. -mana={4}{U} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Syncopate -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever -text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={X}{U} -type=Instant -[/card] -[card] -name=Syndic of Tithes -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Syndicate Enforcer -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={3}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Syndicate Trafficker -auto={1}{S(artifact|mybattlefield)}:counter(1/1,1) && indestructible ueot -text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. -mana={1}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=1 -[/card] -[card] -name=Synod Centurion -auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 -text=When you control no other artifacts, sacrifice Synod Centurion. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Synod Sanctum -auto={2}{T}:(blink)forsrc target(*|mybattlefield) -auto={2}{S}:name(sacrifice Synod Sanctom) donothing -text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. -mana={1} -type=Artifact -[/card] -[card] -name=Syphon Flesh -auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( token(Zombie,Creature Zombie,2/2,black) opponent )! !$ opponent -text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Syphon Life -target=player -auto=life:-2 -auto=life:2 controller -retrace={1}{B}{B}{D(land|myhand)} -text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Syphon Mind -auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ -text=Each other player discards a card. You draw a card for each card discarded this way. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Syphon Sliver -auto=lord(sliver|mybattlefield) lifelink -text=All Sliver creatures you control have lifelink. -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Syphon Soul -auto=damage:2 opponent -auto=life:2 controller -text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Szadek, Lord of Secrets -alias=89092 -abilities=flying -text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. -mana={3}{U}{U}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Tablet of Epityr -auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 -text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Tahngarth, Talruum Hero -abilities=vigilance -auto={1}{R}{T}:target(creature) dynamicability -text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. -mana={3}{R}{R} -type=Legendary Creature -subtype=Minotaur Warrior -power=4 -toughness=4 -[/card] -[card] -name=Tahngarth's Rage -target=creature -auto=teach(creature[attacking]) +3/+0 -auto=teach(creature[-attacking])-2/-1 -text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taiga -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Taigam's Scheming -auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Taigam's Strike -target=creature -auto=2/0 ueot -auto=unblockable ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Tail Slash -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever -text=Target creature you control deals damage equal to its power to target creature you don't control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Tainted AEther -auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) -auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent -text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Tainted Field -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{W} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Isle -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Peak -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{R} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Sigil -auto={T}{S}:life:lifelost controller && life:oplifelost controller -text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) -mana={1}{W}{B} -type=Artifact -[/card] -[card] -name=Tainted Specter -abilities=flying -auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer -text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Tainted Strike -target=creature -auto=1/0 -auto=infect -text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={B} -type=Instant -[/card] -[card] -name=Tainted Well -target=land -auto=draw:1 controller -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tainted Wood -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{G} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tajic, Blade of the Legion -abilities=indestructible -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:5/5 ueot -text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. -mana={2}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Tajuru Archer -auto=may damage:type:ally:mybattlefield target(creature[flying]) -auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. -mana={2}{G} -type=Creature -subtype=Elf Archer Ally -power=1 -toughness=2 -[/card] -[card] -name=Tajuru Beastmaster -auto=choice all(creature|mybattlefield) 1/1 ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot -text=Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={5}{G} -type=Creature -subtype=Elf Warrior Ally -power=5 -toughness=5 -[/card] -[card] -name=Tajuru Pathwarden -abilities=vigilance,trample -text=Vigilance, trample -mana={4}{G} -type=Creature -subtype=Elf Warrior Ally -power=5 -toughness=4 -[/card] -[card] -name=Tajuru Stalwart -auto=counter(1/1,converge) -text=Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={2}{G} -type=Creature -subtype=Elf Scout Ally -power=0 -toughness=1 -[/card] -[card] -name=Tajuru Warcaller -auto=choice all(creature|mybattlefield) 2/2 ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot -text=Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elf Warrior Ally -power=2 -toughness=1 -[/card] -[card] -name=Take into Custody -target=creature -auto=freeze -text=Tap target creature. It doesn't untap during its controller's next untap step. -mana={U} -type=Instant -[/card] -[card] -name=Take Inventory -auto=draw:1 -auto=foreach(Take Inventory|mygraveyard) draw:1 -text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Take Possession -target=*|battlefield -alias=1194 -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. -mana={5}{U}{U} -type=Enchantment -subtype=Aura -abilities=split second -[/card] -[card] -name=Take Up Arms -auto=token(Warrior,Creature Warrior,1/1,white)*3 -text=Put three 1/1 white Warrior creature tokens onto the battlefield. -mana={4}{W} -type=Instant -[/card] -[card] -name=Takeno's Cavalry -auto=bushido(1/1) -auto={T}:damage:1 target(spirit[attacking;blocking]) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. -mana={3}{W} -type=Creature -subtype=Human Samurai Archer -power=1 -toughness=1 -[/card] -[card] -name=Takeno, Samurai General -auto=bushido(2/2) -auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic])) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. -mana={5}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Takenuma Bleeder -auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller -auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller -text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. -mana={2}{B} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=3 -[/card] -[card] -name=Talara's Bane -target=opponent -aicode=activate dynamicability reject notatarget(creature[green;white]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(ownerhand) and!( dynamicability reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Talara's Battalion -restriction=casted(*[green]|mystack) -abilities=trample -text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=3 -[/card] -[card] -name=Talas Air Ship -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=2 -[/card] -[card] -name=Talas Explorer -abilities=flying -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Pirate Scout -power=1 -toughness=1 -[/card] -[card] -name=Talas Merchant -mana={1}{U} -type=Creature -subtype=Human Pirate -power=1 -toughness=3 -[/card] -[card] -name=Talas Researcher -auto={T}:Draw:1 restriction{during my turn,before attackers} -text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -mana={4}{U} -type=Creature -subtype=Human Pirate Wizard -power=1 -toughness=1 -[/card] -[card] -name=Talas Scout -abilities=flying -text=Flying -mana={1}{U} -type=Creature -subtype=Human Pirate Scout -power=1 -toughness=2 -[/card] -[card] -name=Talas Warrior -auto=unblockable -text=Talas Warrior is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Human Pirate Warrior -power=2 -toughness=2 -[/card] -[card] -name=Talisman of Dominance -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Impulse -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Indulgence -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Progress -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Unity -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Tallowisp -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=@movedto(spirit,arcane|mystack):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Talon of Pain -auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) -auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) -auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) -auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) -auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) -auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) -auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) -auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) -auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) -auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) -auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) -auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) -auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) -auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) -auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) -auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) -auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) -auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) -auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) -auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) -auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) -text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Talon Sliver -auto=lord(sliver) first strike -text=All Sliver creatures have first strike. -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Talon Trooper -abilities=flying -text=Flying -mana={1}{W}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=3 -[/card] -[card] -name=Talonrend -abilities=flying -auto={UR}:1/-1 -text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. -mana={4}{U} -type=Creature -subtype=Elemental -power=0 -toughness=5 -[/card] -[card] -name=Talons of Falkenrath -abilities=flash -target=creature -auto=teach(creature) {1}{R}:2/0 -text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Talrand, Sky Summoner -auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) -text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. -mana={2}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Talrand's Invocation -auto=token(Drake,Creature Drake,2/2,flying,blue)*2 -text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Talruum Champion -abilities=first strike -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot -text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] -[card] -name=Talruum Minotaur -abilities=haste -text=Haste -mana={2}{R}{R} -type=Creature -subtype=Minotaur Berserker -power=3 -toughness=3 -[/card] -[card] -name=Talus Paladin -auto=may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot -text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. -mana={3}{W} -type=Creature -subtype=Human Knight Ally -power=2 -toughness=3 -[/card] -[card] -name=Tamanoa -auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller -text=Whenever a noncreature source you control deals damage, you gain that much life. -mana={R}{G}{W} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Tamiyo, the Moon Sage -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: tap permanent) target(*) tap && frozen -auto={C(0/0,-2,Loyalty)}:name(-2: draw a card) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*[-token]|mygraveyard):may name(reclaim) moveTo(myhand) all(trigger[to])])) forever dontremove -text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." -mana={3}{U}{U} -type=Planeswalker -subtype=Tamiyo -[/card] -[card] -name=Tamiyo's Journal -abilities=hiddenface -auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! -aicode=activate target(*|mylibrary) moveto(myhand) -auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Tandem Lookout -auto=soulbond @damagefoeof(player) from(this):draw:1 controller -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." -mana={2}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Tandem Tactics -target=creature|battlefield -auto=1/2 ueot -auto=life:2 controller -text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Tangle Angler -abilities=infect -auto={G}:setblocker target(creature|opponentbattlefield) -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. -mana={3}{G} -type=Creature -subtype=Horror -power=1 -toughness=5 -[/card] -[card] -name=Tangle Asp -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. -mana={1}{G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Tangle Golem -abilities=affinityforests -text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -mana={7} -type=Artifact Creature -subtype=Golem -power=5 -toughness=4 -[/card] -[card] -name=Tangle Hulk -auto={2}{G}:regenerate -text={2}{G}: Regenerate Tangle Hulk. -mana={5} -type=Artifact Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Tangle Kelp -target=creature -auto=tap -auto=@combat(attacking) source(mytgt) :frozen -text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tangle Mantis -abilities=trample -text=Trample -mana={2}{G}{G} -type=Creature -subtype=Insect -power=3 -toughness=4 -[/card] -[card] -name=Tangle Spider -abilities=flash,reach -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=4 -[/card] -[card] -name=Tanglebloom -auto={1}{T}:life:1 -text={1}, {T}: You gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Tangle -auto=preventAllcombatDamage ueot -auto=frozen lord(creature[attacking]) -text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tangleroot -auto=@movedto(creature|mystack):add{G} -auto=@movedto(creature|opponentstack):add{G} opponent -text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Tanglesap -auto=preventAllCombatDamage from(creature[-trample]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures without trample. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tanglewalker -auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable -text=Each creature you control is unblockable as long as defending player controls an artifact land. -mana={2}{G} -type=Creature -subtype=Dryad -power=2 -toughness=2 -[/card] -[card] -name=Taniwha -abilities=trample,phasing -auto=@each my upkeep:phaseout all(land|myBattlefield) -text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Serpent -power=7 -toughness=7 -[/card] -[card] -name=Taoist Hermit -abilities=opponentshroud -text=Taoist Hermit can't be the target of spells or abilities your opponents control. -mana={2}{G} -type=Creature -subtype=Human Mystic -power=2 -toughness=2 -[/card] -[card] -name=Taoist Mystic -auto=cantbeblockedby(creature[horsemanship]) -text=Taoist Mystic can't be blocked by creatures with horsemanship. -mana={2}{G} -type=Creature -subtype=Human Mystic -power=2 -toughness=2 -[/card] -[card] -name=Tapestry of the Ages -auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} -text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tar Pit Warrior -auto=@targeted(this):sacrifice -text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Cyclops Warrior -power=3 -toughness=4 -[/card] -[card] -name=Tar Pitcher -auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Tar Snare -target=creature -auto=-3/-2 ueot -text=Target creature gets -3/-2 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tarfire -target=creature,player -auto=damage:2 -text=Tarfire deals 2 damage to target creature or player. -mana={R} -type=Tribal Instant -subtype=Goblin -[/card] -[card] -name=Tariel, Reckoner of Souls -abilities=flying,vigilance -auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) -text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. -mana={4}{W}{B}{R} -type=Legendary Creature -subtype=Angel -power=4 -toughness=7 -[/card] -[card] -name=Tarmogoyf -anyzone=gravecardtypes/gravecardtypesplus1plusend cdaactive -text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) -mana={1}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=1+* -[/card] -[card] -name=Tarnished Citadel -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:3 controller )! -auto={T}:Add{G} and!( damage:3 controller )! -auto={T}:Add{R} and!( damage:3 controller )! -auto={T}:Add{U} and!( damage:3 controller )! -auto={T}:Add{W} and!( damage:3 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. -type=Land -[/card] -[card] -name=Tarox Bladewing -abilities=flying,haste -auto={D(other *[share!name!]|myhand)}:dynamicability -text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. -mana={2}{R}{R}{R} -type=Legendary Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Tarpan -auto=@movedTo(this|graveyard) from(battlefield):life:1 controller -text=When Tarpan dies, you gain 1 life. -mana={G} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Tasigur, the Golden Fang -other={delve} name(Delve) -auto={2}{GU}{GU}:deplete:2 controller && ability$! moveto(ownerhand) notatarget(*[-land]|opponentgraveyard) !$ opponent -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. -mana={5}{B} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=5 -[/card] -[card] -name=Tasigur's Cruelty -auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. -mana={5}{B} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Task Force -auto=@targeted(this):0/3 ueot -text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Tasseled Dromedary -mana={W} -type=Creature -subtype=Camel -power=0 -toughness=4 -[/card] -[card] -name=Taste for Mayhem -target=creature -auto=2/0 -auto=aslongas(*|myhand) 2/0 <1 -text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taste of Blood -target=player -auto=damage:1 -auto=life:1 controller -text=Taste of Blood deals 1 damage to target player and you gain 1 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Taste of Paradise -auto=life:3 -auto=kicker life:3 -kicker=multi{1}{G} -text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tatsumasa, the Dragon's Fang -auto={3}:equip -auto=teach(creature) 5/5 -auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever -text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. -mana={6} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Tattered Drake -abilities=flying -auto={B}:regenerate -text=Flying -- {B}: Regenerate Tattered Drake. -mana={4}{U} -type=Creature -subtype=Zombie Drake -power=2 -toughness=2 -[/card] -[card] -name=Tattered Haunter -abilities=flying, cloud -text=Flying -- Tattered Haunter can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Tatterkite -abilities=flying -auto=countershroud(any) -text=Flying -- Tatterkite can't have counters placed on it. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Tattermunge Duo -auto=@movedTo(*[red]|mystack):1/1 ueot -auto=@movedTo(*[green]|mystack):forestwalk ueot -text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. -mana={2}{RG} -type=Creature -subtype=Goblin Warrior Shaman -power=2 -toughness=3 -[/card] -[card] -name=Tattermunge Maniac -abilities=mustattack -text=Tattermunge Maniac attacks each turn if able. -mana={RG} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tattermunge Witch -auto={R}{G}:name(1/0 & trample) all(creature[blocked]) transforms((,newability[1/0],newability[trample])) ueot -text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. -mana={1}{RG} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Tattoo Ward -abilities=auraward -target=creature -auto=1/1 -auto=protection from(enchantment) -auto={S}:destroy target(other enchantment) -text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taunting Challenge -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Taunting Elf -abilities=lure -text=All creatures able to block Taunting Elf do so. -mana={G} -type=Creature -subtype=Elf -power=0 -toughness=1 -[/card] -[card] -name=Taurean Mauler -abilities=changeling -auto=@movedTo(*|opponentstack):may counter(1/1,1) -text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. -mana={2}{R} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Tavern Swindler -auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend -text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Tawnos's Wand -auto={2}{T}:unblockable target(creature[power<=2]) -text={2}, {T}: Target creature with power 2 or less is unblockable this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tawnos's Weaponry -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(creature) grant +1/+1 grantend -text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Teardrop Kami -auto={S}:tap target(other creature) -auto={S}:untap target(other creature) -text=Sacrifice Teardrop Kami: You may tap or untap target creature. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tears of Rage -restriction=opponentblockersonly -auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot -text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Tears of Valakut -abilities=nofizzle -auto=damage:5 -target=creature[flying] -text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Tectonic Break -auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) -auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices X lands. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Tectonic Edge -auto={T}:Add{1} -auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. -type=Land -[/card] -[card] -name=Tectonic Fiend -abilities=mustattack -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Tectonic Instability -auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) -auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield) -text=Whenever a land enters the battlefield, tap all lands its controller controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Tectonic Rift -target=land -auto=destroy -auto=all(creature[-flying]) cantblock ueot -text=Destroy target land. Creatures without flying can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Teeka's Dragon -abilities=flying,trample -auto=rampage(4/4,1) -text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) -mana={9} -type=Artifact Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Teetering Peaks -auto=tap(noevent) -auto=2/0 target(creature) ueot -auto={T}:Add{R} -text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Teferi's Care -auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) -auto={3}{U}{U}:fizzle target(enchantment|stack) -text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Teferi's Curse -target=artifact,creature -auto=phasing -text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Teferi's Drake -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Teferi's Honor Guard -abilities=flanking -auto={U}{U}:phaseout -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Teferi's Imp -abilities=flying,phasing -auto=@phasedin(this):draw:1 controller -phasedoutbonus=reject notatarget(*|myhand) -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. -mana={2}{U} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Teferi's Isle -abilities=phasing -auto=tap(noevent) -auto={T}:Add{U}{U} -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Teferi's Moat -auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend -text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. -mana={3}{W}{U} -type=Enchantment -[/card] -[card] -name=Teferi's Puzzle Box -auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller -auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent -text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. -mana={4} -type=Artifact -[/card] -[card] -name=Teferi's Realm -auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller -auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -mana={1}{U}{U} -type=World Enchantment -[/card] -[card] -name=Teferi's Veil -auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout -text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Tek -auto=aslongas(forest|myBattlefield) trample -auto=aslongas(island|myBattlefield) flying -auto=aslongas(plains|myBattlefield) 0/2 -auto=aslongas(mountain|myBattlefield) first strike -auto=aslongas(swamp|myBattlefield) 2/0 -text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. -mana={5} -type=Artifact Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Telekinesis -target=creature -auto=tap -auto=frozen -auto=fog to(mytgt) -text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. -mana={U}{U} -type=Instant -[/card] -[card] -name=Telekinetic Bonds -auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller -text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. -mana={2}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Telekinetic Sliver -auto=lord(sliver) {T}:tap target(*) -text=All Slivers have "{T}: Tap target permanent." -mana={2}{U}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Telemin Performance -target=opponent -auto=Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Take Creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Telepathic Spies -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=When Telepathic Spies enters the battlefield, look at target opponent's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Teleportal -abilities=overload -other={3}{U}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 1/0 -auto=paidmana unblockable -auto=overload all(creature|mybattlefield) 1/0 ueot -auto=overload all(creature|mybattlefield) unblockable ueot -text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{R} -type=Sorcery -[/card] -[card] -name=Teleport -target=creature -auto=unblockable -text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. -mana={U}{U}{U} -type=Instant -[/card] -[card] -name=Telethopter -auto={T(creature|myBattlefield)}:flying -text=Tap an untapped creature you control: Telethopter gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Thopter -power=3 -toughness=1 -[/card] -[card] -name=Telim'Tor -abilities=flanking -auto=@combat(attacking) source(this):all(creature[attacking;flanking]) 1/1 ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. -mana={4}{R} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Telim'Tor's Darts -auto={2}{T}:damage:1 target(player) -text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. -mana={2} -type=Artifact -[/card] -[card] -name=Telim'Tor's Edict -target=*|myBattlefield -auto=moveTo(myexile) -auto=@next upkeep:draw:1 controller -text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. -mana={R} -type=Instant -[/card] -[card] -name=Tel-Jilad Archers -abilities=reach -auto=protection from(artifact) -text=Protection from artifacts; reach (This creature can block creatures with flying.) -mana={4}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=4 -[/card] -[card] -name=Tel-Jilad Chosen -auto=protection from(artifact) -text=Protection from artifacts -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tel-Jilad Defiance -target=creature -auto=protection from(artifact) -auto=draw:1 controller -text=Target creature gains protection from artifacts until end of turn. -- draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tel-Jilad Exile -auto={1}{G}:regenerate -text={1}{G}: Regenerate Tel-Jilad Exile. -mana={3}{G} -type=Creature -subtype=Troll Warrior -power=2 -toughness=3 -[/card] -[card] -name=Tel-Jilad Fallen -abilities=infect -auto=protection from(artifact) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Tel-Jilad Justice -target=artifact -auto=destroy -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Tel-Jilad Lifebreather -auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) -text={G}, {T}, Sacrifice a Forest: Regenerate target creature. -mana={4}{G} -type=Creature -subtype=Troll Shaman -power=3 -toughness=2 -[/card] -[card] -name=Tel-Jilad Outrider -auto=protection from(artifact) -text=Protection from artifacts -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Tel-Jilad Stylus -auto={T}:bottomoflibrary target(*|mybattlefield) -text={T}: Put target permanent you own on the bottom of your library. -mana={1} -type=Artifact -[/card] -[card] -name=Tel-Jilad Wolf -auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot -text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Teller of Tales -abilities=flying -auto=@movedTo(arcane,spirit|mystack):may tap target(creature) -auto=@movedTo(arcane,spirit|mystack):may untap target(creature) -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Telling Time -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary && all(*|reveal) moveto(mylibrary) optiontwoend -text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tempered Steel -auto=lord(creature[artifact]|mybattlefield) 2/2 -text=Artifact creatures you control get +2/+2. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Tempest Drake -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Tempest of Light -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{W} -type=Instant -[/card] -[card] -name=Tempest Owl -abilities=flying -kicker={4}{U} -auto=kicker tap target(*) -text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Temple Acolyte -auto=life:3 -text=When Temple Acolyte enters the battlefield, you gain 3 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Temple Bell -auto={T}:draw:1 controller && draw:1 opponent -text={T}:Each player draws a card. -mana={3} -type=Artifact -[/card] -[card] -name=Temple Elder -auto={T}:life:1 restriction{during my turn,before attackers} -text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Temple Garden -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. -type=Land -subtype=Forest Plains -[/card] -[card] -name=Temple of Abandon -auto=tap(noevent) -auto={t}:add{r} -auto={t}:add{g} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Deceit -auto=tap(noevent) -auto={t}:add{u} -auto={t}:add{b} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Enlightenment -auto=tap(noevent) -auto={t}:add{w} -auto={t}:add{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Epiphany -auto=tap(noevent) -auto={t}:add{u} -auto={t}:add{r} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Malady -auto=tap(noevent) -auto={t}:add{b} -auto={t}:add{g} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Malice -auto=tap(noevent) -auto={t}:add{b} -auto={t}:add{r} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Mystery -auto=tap(noevent) -auto={t}:add{g} -auto={t}:add{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Plenty -auto=tap(noevent) -auto={t}:add{g} -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Silence -auto=tap(noevent) -auto={t}:add{w} -auto={t}:add{b} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Temple of the False God -auto=aslongas(land|myBattlefield){T}:add{2} >4 -text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. -type=Land -[/card] -[card] -name=Temple of Triumph -auto=tap(noevent) -auto={t}:add{r} -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Temporal Adept -auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) -text={U}{U}{U}, {T}: Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Temporal Aperture -aicode=activate choice all(*[zpos=1]) transforms((,canplayfromlibrarytop,zerocast)) forever -auto={5}{t}:shuffle && reveal:1 optionone name(choose card) target(<1>*|reveal) moveto(mylibrary) and!( transforms((,canplayfromlibrarytop,zerocast)) forever )! optiononeend revealend -text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -mana={2} -type=Artifact -[/card] -[card] -name=Temporal Cascade -other={7}{U}{U} name(Entwine) -auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) -auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller -text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Distortion -auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) -auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap -auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap -auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) -auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) -text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Temporal Eddy -target=creature,land -auto=moveTo(ownerlibrary) -text=Put target creature or land on top of its owner's library. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Fissure -abilities=storm -auto=moveto(ownerHand) target(*) -text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Temporal Isolation -target=creature -abilities=flash -auto=shadow -auto=teach(creature) preventalldamage from(this) -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Temporal Manipulation -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Mastery -auto=turns:+1 controller -auto=exiledeath -autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Spring -target=* -auto=moveTo(ownerLibrary) -text=Put target permanent on top of its owner's library. -mana={1}{G}{U} -type=Sorcery -[/card] -[card] -name=Temporal Trespass -auto=turns:+1 controller -auto=moveto(exile) all(this) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. -mana={8}{U}{U}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Temporary Insanity -target=creature[power <=type:*:mygraveyard] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. -mana={3}{R} -type=Instant -[/card] -[card] -name=Temporary Truce -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent -text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Tempting Wurm -auto=ability$!name(put onto battlefield) target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent -text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. -mana={1}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Temur Ascendancy -auto=lord(creature|myBattlefield) haste -auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller -text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. -mana={G}{U}{R} -type=Enchantment -[/card] -[card] -name=Temur Banner -auto={T}: Add{G} -auto={T}: Add{U} -auto={T}: Add{R} -auto={G}{U}{R}{T}{S}:draw:1 controller -text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Temur Battle Rage -target=creature -auto=double strike ueot -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then trample ueot -text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. -mana={1}{R} -type=Instant -[/card] -[card] -name=Temur Charm -auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} -auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} -auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot -text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. -mana={R}{G}{U} -type=Instant -[/card] -[card] -name=Temur Runemark -target=creature -auto=2/2 -auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Temur Sabertooth -auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot -text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=3 -[/card] -[card] -name=Temur War Shaman -auto=manifest all(*[zpos=1]|mylibrary) -auto=@facedup(creature|mybattlefield):may name(fight) all(trigger[to]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. -mana={4}{G}{G} -type=Creature -subtype=Human Shaman -power=4 -toughness=5 -[/card] -[card] -name=Tenacious Dead -autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot -text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. -mana={B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Tenacity -auto=all(creature|mybattlefield) 1/1 ueot -auto=all(creature|mybattlefield) lifelink ueot -auto=all(creature|mybattlefield) untap -text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Tendo Ice Bridge -auto=counter(0/0,1,Charge) -auto={T}:add{1} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Tendrils of Agony -abilities=storm -auto=choice target(player) life:-2 && life:2 controller -text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Tendrils of Corruption -target=creature -auto=damage:type:swamp:mybattlefield -auto=life:type:swamp:mybattlefield controller -text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. -mana={3}{B} -type=Instant -[/card] -[card] -name=Tendrils of Despair -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. -mana={B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Teneb, the Harvester -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) -text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. -mana={3}{B}{G}{W} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Tenement Crasher -abilities=haste -text=Haste -mana={5}{R} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Tenza, Godo's Maul -auto={1}:equip -auto=teach(creature) 1/1 -auto=teach(creature[legendary]) 2/2 -auto=teach(creature[red]) trample -text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Tephraderm -auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent -auto=@damaged(this) from(*|mystack):damage:thatmuch controller -auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) -text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Terashi's Cry -target=creature -auto=tap -text=Tap up to three target creatures. -mana={3}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Terashi's Grasp -target=artifact,enchantment -auto=destroy -auto=life:manacost controller -text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. -mana={2}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Terashi's Verdict -target=creature[power<=3;attacking] -auto=destroy -text=Destroy target attacking creature with power 3 or less. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Terastodon -auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(Elephant Token)],newability[destroy])) -text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. -mana={6}{G}{G} -type=Creature -subtype=Elephant -power=9 -toughness=9 -[/card] -[card] -name=Terminal Moraine -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Terminate -target=creature -auto=bury -text=Destroy target creature. It can't be regenerated. -mana={B}{R} -type=Instant -[/card] -[card] -name=Terminus -auto=all(creature) bottomoflibrary -autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Teroh's Faithful -auto=life:4 controller -text=When Teroh's Faithful enters the battlefield, you gain 4 life. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Teroh's Vanguard -abilities=flash -auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) ueot >6 oneshot -text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." -mana={3}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=3 -[/card] -[card] -name=Terra Eternal -auto=lord(land) indestructible -text=All lands are indestructible. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Terra Ravager -auto=@combat(attacking) source(this):type:land:opponentbattlefield/0 ueot -text=Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. -mana={2}{R}{R} -type=Creature -subtype=Elemental Beast -power=0 -toughness=4 -[/card] -[card] -name=Terra Stomper -abilities=nofizzle,trample -text=Terra Stomper can't be countered. -- Trample -mana={3}{G}{G}{G} -type=Creature -subtype=Beast -power=8 -toughness=8 -[/card] -[card] -name=Terraformer -auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot -auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot -auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot -auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot -auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot -text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Terrain Elemental -mana={1}{G} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Terrain Generator -auto={T}:Add{1} -auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) -text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. -type=Land -[/card] -[card] -name=Terramorphic Expanse -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Terrarion -auto=tap(noevent) -auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Terravore -abilities=trample -anyzone=type:land:graveyard/type:land:graveyard cdaactive -text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. -mana={1}{G}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Terrifying Presence -target=creature -auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot -text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Territorial Baloth -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Territorial Dispute -auto=upcost[{S(land|mybattlefield)}] sacrifice -auto=maxPlay(land)-99 controller -auto=maxPlay(land)-99 opponent -text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Territorial Gorger -abilities=trample -auto=@energizedof(player):2/2 ueot -text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. -mana={3}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=2 -[/card] -[card] -name=Territorial Roc -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Terror of Kruin Pass -abilities=double strike -auto=lord(werewolf|mybattlefield) menace -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kruin Outlaw) -text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Terror of the Fairgrounds -mana={3}{R} -type=Creature -subtype=Gremlin -power=5 -toughness=2 -[/card] -[card] -name=Terror -target=creature[-black;-artifact] -auto=bury -text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Terrus Wurm -autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={6}{B} -type=Creature -subtype=Zombie Wurm -power=5 -toughness=5 -[/card] -[card] -name=Test of Endurance -auto=@each my upkeep:this(controllerlife > 49) wingame -text=At the beginning of your upkeep, if you have 50 or more life, you win the game. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Testament of Faith -auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot -text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. -mana={W} -type=Enchantment -[/card] -[card] -name=Tethered Griffin -abilities=flying -auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 -text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. -mana={W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Tethered Skirge -abilities=flying -auto=@targeted(this):life:-1 controller -text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Tethmos High Priest -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={2}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=3 -[/card] -[card] -name=Tetravite -abilities=flying -auto=cantbetargetof(aura) -type=Artifact Creature -subtype=Tetravite -power=1 -toughness=1 -[/card] -[card] -name=Tetravus -abilities=flying -auto=counter(1/1,3) -auto={c(1/1,-1)}:token(Tetravite) myupkeeponly -auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly -text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Tetsuo Umezawa -auto=cantbetargetof(aura) -auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) -auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) -text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. -mana={U}{B}{R} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Teysa, Envoy of Ghosts -abilities=Vigilance -auto=protection from(creature) -auto=@damageof(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black, flying) -text=Vigilance. -- Protection from creatures. -- Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black spirit token with flying onto the battlefield. -mana={5}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=4 -toughness=4 -[/card] -[card] -name=Teysa, Orzhov Scion -auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) -auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) -text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Tezzeret the Schemer -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Etherium Cell Token) token(Etherium Cell,Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )! -auto={C(0/0,-2,Loyalty)}:name(-2: +X/-X target) target(creature) type:artifact:mybattlefield/-type:artifact:mybattlefield ueot -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) remake(Artifact Creature:5/5)])) forever dontremove -text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." -mana={2}{U}{B} -type=Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret the Seeker -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(artifact) -auto={0}:name(X = 0) target(artifact[manacost<=0]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-1,Loyalty)}:name(X = 1) target(artifact[manacost<=1]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-2,Loyalty)}:name(X = 2) target(artifact[manacost<=2]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-3,Loyalty)}:name(X = 3) target(artifact[manacost<=3]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-4,Loyalty)}:name(X = 4) target(artifact[manacost<=4]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-5,Loyalty)}:name(X = 5) target(artifact[manacost<=5]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-6,Loyalty)}:name(X = 6) target(artifact[manacost<=6]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-7,Loyalty)}:name(X = 7) target(artifact[manacost<=7]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-8,Loyalty)}:name(X = 8) target(artifact[manacost<=8]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-9,Loyalty)}:name(X = 9) target(artifact[manacost<=9]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-10,Loyalty)}:name(X = 10) target(artifact[manacost<=10]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-5,Loyalty)}:name(-5: transform your artifacts) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot -text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn. -mana={3}{U}{U} -type=Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret, Agent of Bolas -auto=counter(0/0,3,loyalty) -aicode=activate target(artifact[zpos<=5]|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-1,Loyalty)}:name(Create Construct) target(artifact) transforms((Construct,Artifact Creature,setpower=5,settoughness=5)) ueot -auto={C(0/0,-4,Loyalty)}:target(player) life:-twicetype:artifact:mybattlefield && life:twicetype:artifact:mybattlefield controller -text=+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -1: Target artifact becomes a 5/5 artifact creature. -- -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. -mana={2}{U}{B} -type=Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret, Master of Metal -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone choice name(Get Artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: Life Loss) target(opponent) life:-type:artifact:mybattlefield -auto={C(0/0,-8,Loyalty)}:name(-8: Gain Control) moveto(mybattlefield) all(*[artifact;creature]|opponentbattlefield) -text=+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -3: Target opponent loses life equal to the number of artifacts you control. -- -8: Gain control of all artifacts and creatures target opponent controls. -mana={4}{U}{B} -type=Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret's Ambition -auto=draw:3 -auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) -text=Draw three cards. If you control no artifacts, discard a card. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Tezzeret's Gambit -auto=draw:2 controller -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Draw two cards, then proliferate. -color=blue -mana={3}{p(U)} -type=Sorcery -[/card] -[card] -name=Tezzeret's Simulacrum -auto={T}:target(opponent) name(life loss) if type(planeswalker[tezzeret]|myBattlefield)~morethan~0 then life:-3 else life:-1 -text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Tezzeret's Touch -target=artifact -auto=teach(artifact) becomes(Creature,5/5) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. -mana={1}{U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thada Adel, Acquisitor -abilities=islandwalk -aicode=activate notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! -auto=@combatdamaged(player) from(this):name(exile artifact) Reveal:olibrarycount revealzone(opponentlibrary) optionone name(choose card) target(<1>artifact|reveal) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)],newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!])) ueot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. -mana={1}{U}{U} -type=Legendary Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Thalakos Deceiver -abilities=shadow -auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) -mana={3}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Dreamsower -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto=@damagefoeof(player) from(this):target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. -mana={2}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Drifters -auto={D(*|myhand)}:shadow -text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -mana={2}{U}{U} -type=Creature -subtype=Thalakos -power=3 -toughness=3 -[/card] -[card] -name=Thalakos Lowlands -auto={T}:Add{1} -auto={T}:Add{W} and!( frozen )! -auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Thalakos Mistfolk -abilities=shadow -auto={U}:moveTo(ownerLibrary) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. -mana={2}{U} -type=Creature -subtype=Thalakos Illusion -power=2 -toughness=1 -[/card] -[card] -name=Thalakos Scout -abilities=shadow -auto={D(*|myhand)}:moveTo(myhand) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. -mana={2}{U} -type=Creature -subtype=Thalakos Soldier Scout -power=2 -toughness=1 -[/card] -[card] -name=Thalakos Seer -abilities=shadow -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. -mana={U}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Sentry -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow) -mana={1}{U} -type=Creature -subtype=Thalakos Soldier -power=1 -toughness=2 -[/card] -[card] -name=Thalia, Guardian of Thraben -abilities=first strike -auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) -auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) -text=First Strike -- Noncreature spells cost {1} more to cast. -mana={1}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thalia, Heretic Cathar -abilities=first strike -auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. -mana={2}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Thalia's Lancers -abilities=first strike -aicode=activate target(*[legendary]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Thalia's Lieutenant -auto=all(other human|mybattlefield) counter(1/1,1) -auto=@movedto(human|mybattlefield):counter(1/1,1) -text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Thallid Devourer -text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:1/2 -power=2 -toughness=2 -[/card] -[card] -name=Thallid Germinator -text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:1/1 target(creature) -power=2 -toughness=2 -[/card] -[card] -name=Thallid Shell-Dweller -abilities=defender -text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=0 -toughness=5 -[/card] -[card] -name=Thallid -text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=1 -toughness=1 -[/card] -[card] -name=Thassa, God of the Sea -abilities=Indestructible -auto={1}{u}:target(creature|mybattlefield) unblockable ueot -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. -mana={2}{U} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=5 -[/card] -[card] -name=Thassa's Bounty -target=player -auto=deplete:3 -auto=draw:3 controller -text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Thassa's Devourer -auto=deplete:2 target(player) -auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player) -text=Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. -mana={4}{U} -type=Enchantment Creature -subtype=Elemental -power=2 -toughness=6 -[/card] -[card] -name=Thassa's Emissary -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow transforms((,newability[@combatdamagefoeof(player) from(this):draw:1])) forever -auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) draw:1 -bestow={5}{u} -text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. -mana={3}{U} -type=Enchantment Creature -subtype=Crab -power=3 -toughness=3 -[/card] -[card] -name=Thassa's Ire -auto={3}{U}:tap target(creature) -auto={3}{U}:untap target(creature) -text={3}{U}: You may tap or untap target creature. -mana={U} -type=Enchantment -[/card] -[card] -name=Thassa's Rebuff -target=*|stack -auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -mana={1}{U} -type=Instant -[/card] -[card] -name=That Which Was Taken -auto={4}{T}:counter(0/0,1,Divinity) target(other *) -auto=lord(*[counter{0/0.1.Divinity}]) indestructible -text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Thatcher Revolt -auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller -text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Thaumatog -auto={S(land|myBattlefield)}:1/1 -auto={S(enchantment|myBattlefield)}:1/1 -text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Thawing Glaciers -auto=tap(noevent) -aicode=activate moveTo(mybattlefield) and!( tap(noevent) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) )! target(land[basic]|mylibrary) -auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. -type=Land -[/card] -[card] -name=The Abyss -auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent -auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. -mana={3}{B} -type=World Enchantment -[/card] -[card] -name=The Brute -target=creature -auto=1/0 -auto={R}{R}{R}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=The Fallen -auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever -text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. -mana={1}{B}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=The Gitrog Monster -abilities=deathtouch -auto=upcost[{S(land|mybattlefield)}] sacrifice -auto=maxPlay(land)+1 -auto=@movedto(land|mygraveyard): draw:1 -text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. -mana={3}{B}{G} -type=Legendary Creature -subtype=Frog Horror -power=6 -toughness=6 -[/card] -[card] -name=The Hive -auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) -text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) -mana={5} -type=Artifact -[/card] -[card] -name=The Lady of the Mountain -mana={4}{R}{G} -type=Legendary Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=The Rack -auto=name(choose opponent) notatarget(opponent) deplete:0 -auto=@each targetedplayer upkeep:damage:3minustype:*:targetedpersonshandminusend targetedplayer -text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -mana={1} -type=Artifact -[/card] -[card] -name=The Tabernacle at Pendrell Vale -auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) -text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." -type=Legendary Land -[/card] -[card] -name=The Unspeakable -abilities=flying,trample -auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) -text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. -mana={6}{U}{U}{U} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=7 -[/card] -[card] -name=Theft of Dreams -auto=foreach(creature[tapped]|opponentBattlefield) draw:1 -text=Draw a card for each tapped creature target opponent controls. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Thelon of Havenwood -auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) -auto=lord(fungus) transforms((,newability[counter{0%0.1.spore}/counter{0%0.1.spore} nonstatic])) -text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. -mana={G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Thelonite Druid -auto={1}{G}{T}{S(creature|myBattlefield)}:all(forest|myBattlefield) becomes(Creature,2/3) ueot -text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. -mana={2}{G} -type=Creature -subtype=Human Cleric Druid -power=1 -toughness=1 -[/card] -[card] -name=Thelonite Hermit -facedown={3} -autofacedown={3}{G}{G}:morph -autofaceup=token(Saproling,Creature Saproling,1/1,green)*4 -auto=lord(saproling) 1/1 -text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Thelonite Monk -auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) -text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) -mana={2}{G}{G} -type=Creature -subtype=Insect Monk Cleric -power=1 -toughness=2 -[/card] -[card] -name=Thelon's Chant -auto=upcost[{G}] sacrifice -auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller -auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent -text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Thelon's Curse -auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) -text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Thermal Blast -target=creature -auto=damage:3 -auto=aslongas(*|mygraveyard) damage:2 >6 -text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. -mana={4}{R} -type=Instant -[/card] -[card] -name=Thermal Glider -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=1 -[/card] -[card] -name=Thermal Navigator -auto={S(artifact|myBattlefield)}:flying -text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Thermo-Alchemist -abilities=defender -auto=@movedTo(instant,sorcery|mystack):untap -auto={t}:damage:1 all(opponent) -text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=3 -[/card] -[card] -name=Thermokarst -target=land -auto=teach(land[snow]) life:1 controller -auto=destroy -text=Destroy target land. If that land was a snow land, you gain 1 life. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Thermopod -auto={i}:haste -auto={S(creature|myBattlefield)}:Add{R} -text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. -mana={4}{R} -type=Snow Creature -subtype=Slug -power=4 -toughness=3 -[/card] -[card] -name=Thespian's Stage -auto={T}:Add{1} -auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! -text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. -type=Land -[/card] -[card] -name=Thicket Basilisk -auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=4 -[/card] -[card] -name=Thicket Elemental -kicker={1}{g} -auto=kicker Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Thief of Hope -auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) -text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Thieves' Fortune -other={U} name(Prowl) -otherrestriction=prowl -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=4]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Tribal Instant -subtype=Rogue -[/card] -[card] -name=Thieving Magpie -abilities=flying -auto=@damagefoeof(player) from(this):draw:1 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Thieving Sprite -abilities=flying -aicode=activate reject notatarget(*|targetedpersonshand) -auto=target(player) Reveal:type:faerie:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. -mana={2}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Thing from the Deep -auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot -auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice -text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. -mana={6}{U}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Thing in the Ice -abilities=defender -auto=counter(0/0,4,ice) -auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,-1,Ice) all(this) -auto=this(counter{0/0.1.Ice}<1) flip(Awoken Horror) -text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. -mana={1}{U} -type=Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Think Tank -aicode=activate may moveto(ownergraveyard) all(*[zpos=1]|mylibrary) -auto=@each my upkeep:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Think Twice -auto=draw:1 -flashback={2}{U} -text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Thirst for Knowledge -auto=draw:3 -auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)])) -text=Draw three cards. Then discard two cards unless you discard an artifact card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Thirst -target=creature -auto=tap -auto=doesnotuntap -auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever -text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thirsting Axe -auto={2}:equip -auto=teach(creature) 4/0 -auto=teach(creature) treason -auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot -auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot -text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Thistledown Duo -auto=@movedTo(*[white]|mystack):1/1 ueot -auto=@movedTo(*[blue]|mystack):flying ueot -text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. -mana={2}{WU} -type=Creature -subtype=Kithkin Soldier Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thistledown Liege -abilities=flash -auto=lord(creature[white]|myBattlefield) 1/1 other -auto=lord(creature[blue]|myBattlefield) 1/1 other -text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -mana={1}{WU}{WU}{WU} -type=Creature -subtype=Kithkin Knight -power=1 -toughness=3 -[/card] -[card] -name=Thopter Arrest -auto=(blink)forsrc target(*[creature;artifact]|opponentbattlefield) -text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Thopter Assembly -abilities=flying -auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! -text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -mana={6} -type=Artifact Creature -subtype=Thopter -power=5 -toughness=5 -[/card] -[card] -name=Thopter Engineer -auto=lord(creature[artifact]|mybattlefield) haste -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller -text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) -mana={2}{R} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Thopter Foundry -auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 -text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. -mana={WB}{U} -type=Artifact -[/card] -[card] -name=Thopter Squadron -abilities=flying -auto=counter(1/1,3) -auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery -auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery -text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. -mana={5} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=0 -[/card] -[card] -name=Thorn Elemental -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Thorn of Amethyst -auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) -text=Noncreature spells cost {1} more to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Thorn Thallid -text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. -mana={1}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) -power=2 -toughness=2 -[/card] -[card] -name=Thornbite Staff -auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature,player)])) -auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap -auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook -auto={4}:equip -text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} -mana={2} -type=Tribal Artifact -subtype=Shaman Equipment -[/card] -[card] -name=Thornbow Archer -auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent -text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. -mana={B} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Thorncaster Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):damage:1 target(*[creature;player])])) -text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." -mana={4}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Thornhide Wolves -mana={4}{G} -type=Creature -subtype=Wolf -power=4 -toughness=5 -[/card] -[card] -name=Thornling -auto={G}:haste -auto={G}:trample -auto={G}:indestructible -auto={1}:+1/-1 -auto={1}:-1/+1 -text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elemental Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Thornscape Apprentice -auto={W}{T}:tap target(creature) -auto={R}{T}:first strike target(creature) -text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thornscape Familiar -auto=lord(*[red;white]|mycastingzone) altercost(colorless,-1) -text=Red spells and white spells you cast cost {1} less to cast. -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Thornscape Master -auto={R}{R}{T}:Damage:2 target(creature) -auto={W}{W}{T}:protection from white target(creature) -auto={W}{W}{T}:protection from blue target(creature) -auto={W}{W}{T}:protection from black target(creature) -auto={W}{W}{T}:protection from red target(creature) -auto={W}{W}{T}:protection from green target(creature) -text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thorn-Thrash Viashino -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto={G}:trample -mana={3}{R} -type=Creature -subtype=Viashino Warrior -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. -power=2 -toughness=2 -[/card] -[card] -name=Thorntooth Witch -auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot -text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. -mana={5}{B} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=4 -[/card] -[card] -name=Thornwatch Scarecrow -auto=aslongas(creature[green]|myBattlefield) wither -auto=aslongas(creature[white]|myBattlefield) vigilance -text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. -mana={6} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Thornweald Archer -abilities=reach,deathtouch -text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=1 -[/card] -[card] -name=Thornwind Faeries -abilities=flying -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. -mana={1}{U}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Thornwood Falls -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{U} -text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Thought Courier -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thought Devourer -abilities=flying -auto=hmodifer:-4 controller -text=Flying -- Your maximum hand size is reduced by four. -mana={2}{U}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thought Eater -abilities=flying -auto=hmodifer:-3 controller -text=Flying -- Your maximum hand size is reduced by three. -mana={1}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Thought Gorger -abilities=trample -auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller -text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Thought Harvester -auto=@movedTo(*[colorless]|mystack):target(opponent) ingest:1 -abilities=flying -text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Thought Lash -auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice -auto={l2e}:prevent:1 controller -text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Thought Nibbler -abilities=flying -auto=hmodifer:-2 controller -text=Flying -- Your maximum hand size is reduced by two. -mana={U} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Thought Reflection -auto=replacedraw draw:2 noreplace -text=If you would draw a card, draw two cards instead. -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Thought Scour -target=player -auto=deplete:2 -auto=draw:1 controller -text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Thought Vessel -auto={t}:add{c} -abilities=nomaxhand -text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Thoughtbind -target=*[manacost<=4]|stack -auto=fizzle -text=Counter target spell with converted mana cost 4 or less. -mana={2}{U} -type=Instant -[/card] -[card] -name=Thoughtbound Primoc -abilities=flying -auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) -text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. -mana={2}{R} -type=Creature -subtype=Bird Beast -power=2 -toughness=3 -[/card] -[card] -name=Thoughtcast -abilities=affinityartifacts -auto=draw:2 -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Thoughtcutter Agent -auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend])) oneshot -text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. -mana={U}{B} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Thoughtflare -auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller -text=Draw four cards, then discard two cards. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Thought-Knot Seer -auto=target(*[-land]|opponenthand) moveto(exile) -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 target(opponent) -text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. -mana={3}{C} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Thoughtlace -alias=1227 -text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) -mana={U} -type=Instant -[/card] -[card] -name=Thoughtleech -auto=@tapped(island|opponentBattlefield):may life:1 controller -text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Thoughtpicker Witch -aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(exile)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(exile)])) ueot -auto={1}{s(creature|mybattlefield}:target(opponent) reveal:2 optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thoughtrender Lamia -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@movedTo(enchantment|myBattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. -mana={4}{B}{B} -type=Enchantment Creature -subtype=Lamia -power=5 -toughness=3 -[/card] -[card] -name=Thoughts of Ruin -auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) -auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices a land for each card in your hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Thoughtseize -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( life:-2 controller )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Thoughtweft Gambit -auto=tap all(creature|opponentBattlefield) -auto=untap all(creature|myBattlefield) -text=Tap all creatures your opponents control and untap all creatures you control. -mana={4}{WU}{WU} -type=Instant -[/card] -[card] -name=Thousand Winds -abilities=flying -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=moveTo(ownerhand) all(creature[tapped]) -text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=6 -[/card] -[card] -name=Thousand-legged Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) -text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) -mana={6}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Thraben Doomsayer -auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 -auto={T}:token(Human,Creature Human,1/1,white) -text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Thraben Foulbloods -auto=while(restriction{delirium}) 1/1 -auto=while(restriction{delirium}) menace -text=Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) -mana={2}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=2 -[/card] -[card] -name=Thraben Gargoyle -abilities=defender -auto={6}:flip(Stonewing Antagonizer) -text=Defender -- {6}: Transform Thraben Gargoyle. -mana={1} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Thraben Heretic -auto={T}:moveTo(exile) target(creature|graveyard) -text={T}: Exile target creature card from a graveyard. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thraben Inspector -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Thraben Militia -abilities=trample -text=Trample -color=white -type=Creature -subtype=Human Soldier -power=5 -toughness=4 -[/card] -[card] -name=Thraben Purebloods -mana={4}{W} -type=Creature -subtype=Hound -power=3 -toughness=5 -[/card] -[card] -name=Thraben Sentry -abilities=vigilance -auto=@movedTo(creature|graveyard) from(mybattlefield):may flip(Thraben Militia) -text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Thraben Standard Bearer -auto={1}{W}{t}{D(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) -text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Thraben Valiant -abilities=vigilance -text=Vigilance -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thragtusk -auto=life:5 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green) -text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Thran Dynamo -auto={T}:Add{3} -text={T}: Add {3} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Thran Forge -auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot -text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. -mana={3} -type=Artifact -[/card] -[card] -name=Thran Foundry -auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. -mana={1} -type=Artifact -[/card] -[card] -name=Thran Golem -auto=this(auras >= 1) 2/2 -auto=this(auras >= 1) flying -auto=this(auras >= 1) first strike -auto=this(auras >= 1) trample -text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Thran Lens -auto=lord(*|battlefield) transforms((,artifact)) -text=All permanents are colorless. -mana={2} -type=Artifact -[/card] -[card] -name=Thran Quarry -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{R} -auto={T}:add{G} -auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Thran War Machine -abilities=mustattack -auto=upcost[{4};next upkeep] sacrifice -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Thran Weaponry -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto=upcost[{4}{G};next upkeep] sacrifice -auto={2}{t}:all(this) grant transforms((,newability[lord(creature) +2/+2])) grantend -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Thrashing Mossdog -abilities=Reach -autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={3}{G} -type=Creature -subtype=Plant Hound -power=3 -toughness=3 -[/card] -[card] -name=Thrashing Mudspawn -facedown={3} -autofacedown={1}{B}{B}:morph -auto=@damaged(this):life:-thatmuch controller -text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thrashing Wumpus -auto={B}:damage:1 all(creature,player) -text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. -mana={3}{B}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Thraximundar -abilities=haste -auto=@combat(attacking) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller -text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. -mana={4}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Assassin -power=6 -toughness=6 -[/card] -[card] -name=Threads of Disloyalty -target=creature[manacost<=2] -alias=1194 -text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Threaten -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Three Tragedies -target=player -auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -text=Target player discards three cards. -mana={3}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Three Visits -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Thresher Beast -auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thrill of the Hunt -target=creature -auto=1/2 -flashback={W} -text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Instant -[/card] -[card] -name=Thrill-Kill Assassin -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=deathtouch -text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=2 -[/card] -[card] -name=Thriss, Nantuko Primus -auto={G}{T}:5/5 target(creature) -text={G}, {T}: Target creature gets +5/+5 until end of turn. -mana={5}{G}{G} -type=Legendary Creature -subtype=Insect Druid -power=5 -toughness=5 -[/card] -[card] -name=Thrive -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on each of X target creatures. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Thriving Grubs -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={1}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=1 -[/card] -[card] -name=Thriving Ibex -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={3}{W} -type=Creature -subtype=Goat -power=2 -toughness=4 -[/card] -[card] -name=Thriving Rats -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=2 -[/card] -[card] -name=Thriving Rhino -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={2}{G} -type=Creature -subtype=Rhino -power=2 -toughness=3 -[/card] -[card] -name=Thriving Turtle -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={U} -type=Creature -subtype=Turtle -power=0 -toughness=3 -[/card] -[card] -name=Throat Slitter -autohand={2}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) -auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) -text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. -mana={4}{B} -type=Creature -subtype=Rat Ninja -power=2 -toughness=2 -[/card] -[card] -name=Throne of Bone -auto=@movedto(*[black]|stack):pay({1}) life:1 -text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Throne of Empires -auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then token(Soldier,Creature Soldier,1/1,white)*5 controller else token(Soldier,Creature Soldier,1/1,white) controller -text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. -mana={4} -type=Artifact -[/card] -[card] -name=Throne of Geth -auto={S(artifact|mybattlefield)}{T}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text={T},Sacrifice an artifact: Proliferate. -mana={2} -type=Artifact -[/card] -[card] -name=Throttle -target=creature -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Thrull Champion -auto=lord(creature[thrull]) 1/1 -auto={T}:steal target(thrull) -text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. -mana={4}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Thrull Retainer -target=creature -auto=1/1 -auto={S}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thrull Surgeon -aicode=activate reject notatarget(*|targetedpersonshand) -auto={1}{B}{S}:target(player) name(target player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Thrull Wizard -auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever -text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. -mana={2}{B} -type=Creature -subtype=Thrull Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thrummingbird -abilities=flying -auto=@combatdamaged(player) from(this):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. -mana={1}{U} -type=Creature -subtype=Bird Horror -power=1 -toughness=1 -[/card] -[card] -name=Thrun, the Last Troll -abilities=nofizzle,opponentshroud -auto={1}{G}:regenerate -text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. -mana={2}{G}{G} -type=Legendary Creature -subtype=Troll Shaman -power=4 -toughness=4 -[/card] -[card] -name=Thumbscrews -auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent -text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Thunder Brute -abilities=trample -auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(Haste) all(mystored) haste ueot!$ opponent -text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=5 -[/card] -[card] -name=Thunder Dragon -abilities=flying -auto=damage:3 all(creature[-flying]) -text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Thunder of Hooves -auto=damage:type:beast:battlefield all(player,creature[-flying]) -text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Thunder Spirit -abilities=flying,first strike -text=Flying, first strike -mana={1}{W}{W} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=2 -[/card] -[card] -name=Thunder Strike -target=creature -auto=2/0 -auto=first strike -text=Target creature gets +2/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Thunder Totem -auto={T}:Add{W} -auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot -text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Thunder Wall -abilities=defender,flying -auto={U}:1/1 -text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Thunderblade Charge -target=creature,player -auto=damage:3 -autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) -text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Thunderblust -abilities=haste,persist -auto=this(counter{-1/-1.1}>=1) trample -text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=2 -[/card] -[card] -name=Thunderbolt -auto=choice damage:3 target(player) -auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) -text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Thunderbreak Regent -abilities=flying -auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent -text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Thunderclap Wyvern -abilities=flash,flying -auto=lord(other creature[flying]|mybattlefield) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. -mana={2}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Thunderclap -target=creature -other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) -auto=damage:3 -text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Thundercloud Elemental -abilities=flying -auto={3}{U}:tap all(creature[toughness<=2]) -auto={3}{U}:all(other creature) -flying ueot -text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Thundercloud Shaman -auto=damage:type:giant:mybattlefield all(creature[-giant]) -text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. -mana={3}{R}{R} -type=Creature -subtype=Giant Shaman -power=4 -toughness=4 -[/card] -[card] -name=Thundering Giant -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={3}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Thundering Tanadon -abilities=trample -text=({p(G)} can be paid with either {G} or 2 life.) -- Trample -color=green -mana={4}{p(G)}{p(G)} -type=Artifact Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Thundering Wurm -auto=aslongas(land|myhand) reject target(land|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. -mana={2}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Thundermare -abilities=haste -auto=tap all(other creature) -text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. -mana={5}{R} -type=Creature -subtype=Elemental Horse -power=5 -toughness=5 -[/card] -[card] -name=Thundermaw Hellkite -auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) -abilities=flying,haste -text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Thunderous Might -target=creature -auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot -text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thunderous Wrath -target=creature,player -auto=damage:5 -autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Thunderous Wrath deals 5 damage to target creature or player. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Thunderscape Apprentice -auto={B}{T}:life:-1 target(player) -auto={G}{T}:1/1 target(creature) -text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thunderscape Familiar -abilities=first strike -auto=lord(*[black;green]|mycastingzone) altercost(colorless,-1) -text=First strike -- Black spells and green spells you cast cost {1} less to cast. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Thunderscape Master -auto={B}{B}{T}:life:-2 target(player) && life:2 controller -auto={G}{G}{T}:all(creature|myBattlefield) 2/2 -text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thundersong Trumpeter -auto={T}:cantattack && cantblock && cantpwattack target(creature) -text={T}: Target creature can't attack or block this turn. -mana={R}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thunder-Thrash Elder -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -power=1 -toughness=1 -[/card] -[card] -name=Thwart -target=*|stack -auto=fizzle -other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) -text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Tibalt, the Fiend-Blooded -auto=counter(0/0,2,Loyalty) -auto={counter(0/0,1,Loyalty)}:name(+1: draw and random discard) draw:1 controller && discard:1 controller -auto={counter(0/0,-4,Loyalty)}:name(-4: damage target player) target(player) damage:type:*:targetedpersonshand -auto={counter(0/0,-6,Loyalty)}:name(-6: gain control creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature) transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. -mana={R}{R} -type=Planeswalker -subtype=Tibalt -[/card] -[card] -name=Tibor and Lumia -auto=@movedTo(*[blue]|mystack):flying target(creature) ueot -auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) -text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. -mana={2}{U}{R} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Ticking Gnomes -auto={S}:damage:1 target(other *[creature;player]) -auto=upcost[{3};next upkeep] sacrifice -text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. -mana={3} -type=Artifact Creature -subtype=Gnome -power=3 -toughness=3 -[/card] -[card] -name=Tidal Bore -other={H(island|mybattlefield)} name(Return an Island to Hand) -auto=choice tap target(creature) -auto=choice untap target(creature) -text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tidal Courier -auto=reveal:4 optionone name(Get Merfolk) target(<4>merfolk|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. -- {3}{U}: Tidal Courier gains flying until end of turn. -auto={3}{u}:flying ueot -mana={3}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Tidal Force -auto=@each upkeep:name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot -text=At the beginning of each upkeep, you may tap or untap target permanent. -mana={5}{U}{U}{U} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Tidal Influence -restriction=one of a kind -auto=counter(0/0,1,Tide) -auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) -auto=@each my upkeep:counter(0/0,1,Tide) -auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 -auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 -text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Tidal Kraken -abilities=unblockable -text=Tidal Kraken is unblockable. -mana={5}{U}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Tidal Surge -target=creature[-flying] -auto=tap -text=Tap up to three target creatures without flying. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Tidal Visionary -auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend -text={T}: Target creature becomes the color of your choice until end of turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tidal Warrior -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target land becomes an Island until end of turn. -mana={U} -type=Creature -subtype=Merfolk Warrior -power=1 -toughness=1 -[/card] -[card] -name=Tidal Wave -auto=token(Wall,Creature Wall,5/5,defender,treason,blue) -text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Tide Drifter -auto=lord(other creature[colorless]|mybattlefield) 0/1 -text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=0 -toughness=5 -[/card] -[card] -name=Tidebinder Mage -auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) -text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. -mana={U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tideforce Elemental -auto={U}{T}:tap target(other creature) -auto={U}{T}:untap target(other creature) -auto=@movedTo(land|myBattlefield):may untap -text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Tidehollow Sculler -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. -mana={W}{B} -type=Artifact Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Tidehollow Strix -abilities=flying,deathtouch -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={U}{B} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Tideshaper Mystic -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly -text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tidespout Tyrant -abilities=flying -auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) -text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. -mana={5}{U}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Tidewalker -auto=foreach(island|myBattlefield) counter(0/0,1,Time) oneshot -anyzone=counter{0%0.1.Time}/counter{0%0.1.Time} cdaactive -auto=vanishing:0 -text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. -mana={2}{U} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Tidewater Minion -abilities=defender -auto={4}:-defender -auto={T}:untap target(*) -text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. -mana={3}{U}{U} -type=Creature -subtype=Elemental Minion -power=4 -toughness=4 -[/card] -[card] -name=Tidings -auto=draw:4 -text=Draw four cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Tidy Conclusion -target=creature -auto=destroy -auto=life:type:artifact:mybattlefield controller -text=Destroy target creature. You gain 1 life for each artifact you control. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Tiger Claws -abilities=flash -target=creature -auto=1/1 -auto=trample -text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. -mana=mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tigereye Cameo -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {G} or {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Tightening Coils -target=creature -auto=teach(creature) -6/0 -auto=teach(creature) -flying -text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tilling Treefolk -auto=may target(land|mygraveyard) moveTo(myHand) -text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Treefolk Druid -power=1 -toughness=3 -[/card] -[card] -name=Timber Gorge -auto={t}:add{g} -auto={t}:add{r} -auto=tap(noevent) -text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Timber Protector -auto=lord(other treefolk|myBattlefield) 1/1 -auto=lord(other treefolk,forest|myBattlefield) indestructible -text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. -mana={4}{G} -type=Creature -subtype=Treefolk Warrior -power=4 -toughness=6 -[/card] -[card] -name=Timber Shredder -abilities=trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger) -text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. -type=Creature -subtype=Werewolf -color=green -power=4 -toughness=2 -[/card] -[card] -name=Timberland Guide -auto=counter(1/1,1) target(creature) -text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Timberland Ruins -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Timberline Ridge -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. -type=Land -[/card] -[card] -name=Timbermare -abilities=haste -auto=tap all(other creature) -auto=upcost[{5}{G};next upkeep] sacrifice -text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. -mana={3}{G} -type=Creature -subtype=Elemental Horse -power=5 -toughness=5 -[/card] -[card] -name=Timbermaw Larva -auto=@combat(attacking) source(this):all(this) foreach(forest|myBattlefield) 1/1 ueot -text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Timberpack Wolf -auto=foreach(other Timberpack Wolf) 1/1 -text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Timberwatch Elf -auto={T}:foreach(elf) 1/1 target(creature) -text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=2 -[/card] -[card] -name=Time Bomb -auto=@each my upkeep:counter(0/0,1,Time) -auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) -text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. -mana={4} -type=Artifact -[/card] -[card] -name=Time Ebb -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Time Elemental -auto=@combat(attacking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice -auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) -text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. -mana={2}{U} -type=Creature -subtype=Elemental -power=0 -toughness=2 -[/card] -[card] -name=Time of Heroes -auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 -text=Each creature you control with a level counter on it gets +2/+2. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Time of Need -aicode=activate target(creature[legendary]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Time Reversal -auto=moveTo(exile) -auto=moveto(opponentgraveyard) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mygraveyard) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Time Sieve -auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:turns:+1 controller -text={T}, Sacrifice five artifacts: Take an extra turn after this one. -mana={U}{B} -type=Artifact -[/card] -[card] -name=Time Spiral -auto=moveTo(exile) -auto=moveto(opponentgraveyard) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mygraveyard) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -auto=target(land) untap -text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Time Stretch -target=player -auto=turns:+2 -text=Target player takes two extra turns after this one. -mana={8}{U}{U} -type=Sorcery -[/card] -[card] -name=Time to Feed -target=creature|opponentbattlefield -auto=transforms((prey,newability[@movedto(this|graveyard) from(battlefield):life:3 opponent])) ueot -auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Time Walk -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Time Warp -target=player -auto=turns:+1 -text=Target player takes an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Timely Hordemate -auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Timely Reinforcements -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3 -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 -text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Timetwister -auto=moveto(opponentgraveyard) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mygraveyard) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Timid Drake -abilities=flying -auto=@movedto(other creature|battlefield):moveto(ownerhand) -text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Tin Street Hooligan -auto=if spent({G}) then destroy target(artifact) -text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Tin Street Market -target=land -auto=teach(land) transforms((,newability[{T}{D(*|myhand)}:draw:1 controller])) -text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tinder Farm -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{R}{W} -text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. -type=Land -[/card] -[card] -name=Tine Shrike -abilities=flying,infect -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={3}{W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Tinker -aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. -mana={2}{U}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Tin-Wing Chimera -abilities=flying -auto={S}:counter(2/2,1) target(other chimera) && transforms((,flying)) forever -text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Tireless Missionaries -auto=life:3 -text=When Tireless Missionaries enters the battlefield, you gain 3 life. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Tireless Tracker -auto=@movedto(land|mybattlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):counter(1/1,1) -text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Tireless Tribe -auto={D(*|myhand)}:0/4 -text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Titan Forge -auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) -auto={3}{T}:counter(0/0,1,Charge) -text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Titan of Eternal Fire -auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) -text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." -mana={5}{R} -type=Creature -subtype=Giant -power=5 -toughness=6 -[/card] -[card] -name=Titania, Protector of Argoth -auto=moveto(mybattlefield) target(land|mygraveyard) -auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller -text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. -mana={3}{G}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Titania's Boon -auto=all(creature|mybattlefield) counter(1/1,1) -text=Put a +1/+1 counter on each creature you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Titania's Chosen -auto=@movedTo(*[green]|stack):counter(1/1,1) -text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Titanic Bulvox -abilities=trample -facedown={3} -autofacedown={4}{G}{G}{G}:morph -text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=4 -[/card] -[card] -name=Titanic Growth -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Titanic Ultimatum -auto=all(creature|myBattlefield) 5/5 ueot -auto=all(creature|myBattlefield) lifelink ueot -auto=all(creature|myBattlefield) first strike ueot -auto=all(creature|myBattlefield) trample ueot -text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. -mana={R}{R}{G}{G}{G}{W}{W} -type=Sorcery -[/card] -[card] -name=Titanium Golem -auto={1}{W}:first strike -text={1}{W}: Titanium Golem gains first strike until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Titan's Strength -target=creature -auto=3/1 -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Instant -[/card] -[card] -name=Tithe Drinker -abilities=lifelink -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={W}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Tithe -aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary)])) ueot -auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={W} -type=Instant -[/card] -[card] -name=Tivadar of Thorn -abilities=first strike,protection from red -auto=destroy target(goblin) -text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Tivadar's Crusade -auto=destroy all(goblin) -text=Destroy all Goblins. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=To Arms! -auto=all(creature|myBattlefield) untap -auto=draw:1 -text=Untap all creatures you control. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=To the Slaughter -target=player -auto=ifnot delirium then ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ targetedplayer -auto=if delirium then ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer -auto=if delirium then ability$!name(sacrifice) notatarget(planeswalker|myBattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature or planeswalker. -- Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tobias Andrion -mana={3}{W}{U} -type=Legendary Creature -subtype=Human Advisor -power=4 -toughness=4 -[/card] -[card] -name=Tobita, Master of Winds -doublefaced=kamiflip -auto=lord(creature|myBattlefield) flying -text=Creatures you control have flying. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Toil to Renown -auto=life:type:*[artifact;land;creature;tapped]:mybattlefield -text=You gain 1 life for each tapped artifact, creature, and land you control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Tolaria West -auto=tap(noevent) -auto={T}:Add{U} -aicode=activate target(*[manacost=0]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -type=Land -[/card] -[card] -name=Tolarian Academy -auto={T}:foreach(artifact|myBattlefield) add{U} -text={T}: Add {U} to your mana pool for each artifact you control. -type=Legendary Land -[/card] -[card] -name=Tolarian Drake -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Tolarian Emissary -abilities=flying -kicker={1}{W} -auto=kicker destroy target(enchantment) -text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Tolarian Entrancer -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) -text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tolarian Sentinel -abilities=flying -auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) -text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=3 -[/card] -[card] -name=Tolarian Serpent -auto=@each my upkeep:deplete:7 controller -text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=7 -toughness=7 -[/card] -[card] -name=Tolarian Winds -auto=@discarded(*|myhand):draw:1 controller -auto=all(*|myhand) reject -text=Discard all the cards in your hand, then draw that many cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tolsimir Wolfblood -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) -text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. -mana={4}{G}{W} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=4 -[/card] -[card] -name=Tomb Hex -target=creature -auto=-2/-2 -auto=aslongas(land[fresh]|mybattlefield) -2/-2 -text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tomb of the Spirit Dragon -auto={T}:Add{1} -auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller -text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. -type=Land -[/card] -[card] -name=Tomb of Urami -auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! -auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) -text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Tombstalker -abilities=flying -text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -mana={6}{B}{B} -other={delve} name(Delve) -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Tombstone Stairwell -auto=cumulativeupcost[{1}{B}] sacrifice -auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent -auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Tome Scour -target=player -auto=deplete:5 -text=Target player puts the top five cards of his or her library into his or her graveyard. -mana={U} -type=Sorcery -[/card] -[card] -name=Tomorrow, Azami's Familiar -aicode=activate transforms((,newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=replacedraw reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={5}{U} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Tomoya the Revealer -doublefaced=kamiflip -auto={3}{U}{U}{T}:foreach(*|myhand) draw:1 target(player) -text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. -color=blue -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Tonic Peddler -auto={W}{T}{D(*|myhand)}:life:3 target(player) -text={W}, {T}, Discard a card: Target player gains 3 life. -mana={1}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Toolcraft Exemplar -auto=@each my combatbegins restriction{type(artifact|mybattlefield)~morethan~0}:2/1 ueot && if type(artifact|mybattlefield)~morethan~2 then first strike ueot -text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. -mana={W} -type=Creature -subtype=Dwarf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Tooth and Claw -auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) -text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Tooth and Nail -other={7}{G}{G} name(Entwine) -auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! -auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) -text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Tooth Collector -auto=target(creature|opponentbattlefield) -1/-1 ueot -auto=@each opponent upkeep restriction{delirium}:target(creature|opponentbattlefield) -1/-1 ueot -text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Tooth of Chiss-Goria -abilities=affinityartifacts,flash -auto={T}:1/0 target(creature) -text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Tooth of Ramos -auto={T}:Add{W} -auto={S}:Add{W} -text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Topan Ascetic -auto={T(creature|myBattlefield)}:1/1 -text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Topan Freeblade -abilities=vigilance -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Topple -target=creature[power=power:highest:creature:battlefield] -auto=moveTo(exile) -text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Topplegeist -abilities=flying -auto=@each opponent upkeep restriction{delirium}:tap target(creature|opponentbattlefield) -text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tor Giant -mana={3}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Tor Wauki -auto={T}:damage:2 target(creature[attacking;blocking]) -text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. -mana={2}{B}{B}{R} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Torch Drake -abilities=flying -auto={1}{R}:1/0 -text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Torch Fiend -auto={R}{S}:destroy target(other artifact) -text={R}, Sacrifice Torch Fiend: Destroy target artifact. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Torch Gauntlet -auto={2}:equip -auto=teach(creature) 2/0 -text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Torch Slinger -kicker={1}{R} -auto=kicker damage:2 target(creature) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Torch Song -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(other *[creature;player]) -text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Torii Watchward -abilities=vigilance -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Tormented Angel -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Angel -power=1 -toughness=5 -[/card] -[card] -name=Tormented Hero -auto=tap(noevent) -auto=@targeted(this) from(*|mycastingzone):lifeleech:-1 opponent -text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tormented Pariah -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Rampaging Werewolf) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. -mana={3}{R} -type=Creature -subtype=Human Warrior Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Tormented Soul -abilities=cantblock,unblockable -text=Tormented Soul can't block and is unblockable. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tormented Thoughts -target=player -auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer -text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. -mana={2}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Torment -target=creature -auto=-3/0 -text=Enchant creature -- Enchanted creature gets -3/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tormenting Voice -auto=draw:2 -text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. -mana={1}{R}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Tormentor Exarch -auto=choice 2/0 target(creature) ueot -auto=choice 0/-2 target(creature) ueot -text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. -mana={3}{R} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Tormentor's Trident -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(creature) mustattack -text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Tormod's Crypt -auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. -mana={0} -type=Artifact -[/card] -[card] -name=Tornado Elemental -auto=damage:6 all(creature[flying]) -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Tornado -auto=cumulativeupcost[{G}] sacrifice -auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Torpid Moloch -abilities=defender -auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender -text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. -mana={R} -type=Creature -subtype=Lizard -power=3 -toughness=2 -[/card] -[card] -name=Torpor Dust -abilities=flash -target=creature -auto=-3/0 -text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. -mana={2}{UB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Torrent Elemental -abilities=flying -auto=@combat(attacking) source(this):tap all(creature|opponentbattlefield) -autoexile={3}{BG}{BG}:moveto(ownerbattlefield) and!(tap(noevent))! asSorcery -text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Torrent of Fire -target=creature,player -auto=damage:convertedcost:highest:*:mybattlefield -text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Torrent of Souls -auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer -auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller -text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) -mana={4}{BR} -type=Sorcery -[/card] -[card] -name=Torrential Gearhulk -abilities=flash -auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! -text=Flash -- When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. -mana={4}{U}{U} -type=Artifact Creature -subtype=Construct -power=5 -toughness=6 -[/card] -[card] -name=Torsten Von Ursus -mana={3}{G}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=5 -toughness=5 -[/card] -[card] -name=Tortoise Formation -auto=lord(creature|myBattlefield) shroud -text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Torture Chamber -auto=@each my upkeep:counter(0/0,1,Pain) -auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller -auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) -auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) -auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) -auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) -auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) -auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) -auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) -auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) -text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Tortured Existence -auto={D(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) -text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Torture -target=creature -auto={1}{B}:counter(-1/-1) -text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Toshiro Umezawa -auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Totally Lost -target=*[-land] -auto=moveTo(ownerlibrary) -text=Put target nonland permanent on top of its owner's library. -mana={4}{U} -type=Instant -[/card] -[card] -name=Totem Speaker -auto=@movedTo(beast|battlefield):life:3 controller -text=Whenever a Beast enters the battlefield, you may gain 3 life. -mana={4}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=3 -[/card] -[card] -name=Totem-Guide Hartebeest -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. -mana={4}{W} -type=Creature -subtype=Antelope -power=2 -toughness=5 -[/card] -[card] -name=Touch of Brilliance -auto=Draw:2 -text=Draw two cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Touch of Darkness -target=creature -auto=transforms((,black)) ueot -text=Any number of target creatures become black until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Touch of Death -target=player -auto=damage:1 -auto=@next upkeep:draw:1 controller -auto=life:1 controller -text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Touch of Invisibility -target=Creature -auto=unblockable -auto=draw:1 controller -text=Target creature is unblockable this turn. -- Draw a card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Touch of the Eternal -auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller -text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. -mana={5}{W}{W} -type=Enchantment -[/card] -[card] -name=Touch of the Void -target=creature,player -auto=damage:3 -auto=exiledeath -text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={2}{R} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Touch of Vitae -target=creature -auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot -auto=@next upkeep:draw:1 controller -text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Instant -[/card] -[card] -name=Touchstone -auto={T}:tap target(artifact|opponentBattlefield) -text={T}: Tap target artifact you don't control. -mana={2} -type=Artifact -[/card] -[card] -name=Tourach's Chant -auto=upcost[{B}] sacrifice -auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller -auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent -text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Tourach's Gate -target=land|myBattlefield -auto=vanishing:3 -auto={s(thrull|mybattlefield):counter(0/0,3,time) -auto=teach(land) {T}:all(creature[attacking]) 2/-1 -text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tovolar's Magehunter -auto=@movedTo(*|opponentstack):damage:2 opponent -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mondronen Shaman) -text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Tower Defense -auto=all(creature|myBattlefield) 0/5 ueot -auto=all(creature|myBattlefield) reach ueot -text=Creatures you control get +0/+5 and gain reach until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tower Drake -abilities=flying -auto={W}:0/1 -text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Tower Gargoyle -abilities=flying -text=Flying -mana={1}{W}{U}{B} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Tower Geist -abilities=flying,hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Tower of Calamities -auto={8}{T}:damage:12 target(creature) -text={8}, {T}:Tower of Calamities deals 12 damage to target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Champions -auto={8}{T}:6/6 target(creature) -text={8}, {T}: Target creature gets +6/+6 until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Coireall -auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot -text={T}: Target creature can't be blocked by Walls this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Tower of Eons -auto={8}{T}:life:10 -text={8}, {T}: You gain 10 life. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Fortunes -auto={8}{T}:Draw:4 -text={8}, {T}: Draw four cards. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Murmurs -auto={8}{T}:deplete:8 target(player) -text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of the Magistrate -auto={t}:add{1} -auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot -text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. -type=Land -[/card] -[card] -name=Towering Baloth -facedown={3} -autofacedown={6}{G}:morph -text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Towering Indrik -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Towering Thunderfist -auto={W}:vigilance ueot -text={W}: Towering Thunderfist gains vigilance until end of turn. -mana={4}{R} -type=Creature -subtype=Giant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Town Gossipmonger -auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) -text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Town Sentry -auto=@combat(blocking) source(this):0/2 ueot -text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Toxic Iguanar -auto=aslongas(*[green]|myBattlefield) deathtouch -text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Toxic Nim -abilities=infect -auto={B}:regenerate -text=Infect -- {B}: Regenerate Toxic Nim. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Toxic Stench -target=creature -auto=-1/-1 -auto=aslongas(*|mygraveyard) bury >6 -text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Toxin Sliver -auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury -text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Toymaker -auto={1}{T}{D(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -mana={2} -type=Artifact Creature -subtype=Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Trace of Abundance -target=land -auto=shroud -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={RW}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tracker -auto={G}{G}{T}:target(creature) dynamicability -text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Tracker's Instincts -auto=reveal:4 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -flashback={2}{U} -text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Trade Caravan -auto=@each my upkeep:counter(0/0,1,Currency) -auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly -text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Trade Routes -auto={1}:moveTo(ownerhand) target(land|myBattlefield) -auto={1}{D(land|myhand)}:draw:1 -text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Tradewind Rider -abilities=flying -auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) -text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Trading Post -auto={1}{T}{D(*|myhand)}:life:4 -auto={1}{T}{L}:token(Goat,Creature Goat,0/1,white) -auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) -auto={1}{T}{S(artifact|myBattlefield)}:draw:1 -text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Tragic Poet -auto={T}{S}:moveTo(myhand) target(other enchantment|mygraveyard) -text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Tragic Slip -target=creature -auto=ifnot morbid then -1/-1 -auto=if morbid then -13/-13 -text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. -mana={B} -type=Instant -[/card] -[card] -name=Trail of Evidence -auto=@movedto(instant,sorcery|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Trailblazer -target=creature -auto=unblockable -text=Target creature is unblockable this turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Trailblazer's Boots -auto={2}:equip -auto=teach(creature) nonbasiclandwalk -text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trained Armodon -mana={1}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Trained Caracal -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Trained Cheetah -auto=@combat(blocked,turnlimited) source(this):1/1 ueot -text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Trained Condor -abilities=flying -auto=@combat(attacking) source(this):flying target(other creature|myBattlefield) ueot -text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Trained Jackal -mana={G} -type=Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Trained Orgg -mana={6}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Trained Pronghorn -auto={D(*|myhand)}:all(this) prevent:9999 -text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. -mana={1}{W} -type=Creature -subtype=Antelope -power=1 -toughness=1 -[/card] -[card] -name=Training Drone -auto=this(gear < 1) cantattack -auto=this(gear < 1) cantpwattack -auto=this(gear < 1) cantblock -text=Training Drone can't attack or block unless it's equipped. -mana={3} -type=Artifact Creature -subtype=Drone -power=4 -toughness=4 -[/card] -[card] -name=Traitorous Blood -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,trample)) ueot)! -text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Traitorous Instinct -target=creature -auto=2/0 -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Traitor's Clutch -target=creature -auto=1/0 -auto=transforms((,black)) ueot -auto=shadow -flashback={1}{B} -text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B} -type=Instant -[/card] -[card] -name=Traitor's Roar -target=creature[-tapped] -auto=tap -auto=dynamicability -auto=alternative target(creature) dynamicability tap -other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) -text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={4}{BR} -type=Sorcery -[/card] -[card] -name=Tranquil Cove -auto=tap(noevent) -auto=life:1 -auto={T}:Add{W} -auto={T}:Add{U} -text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Tranquil Domain -auto=destroy all(enchantment[-aura]) -text=Destroy all non-Aura enchantments. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tranquil Expanse -auto={t}:add{g} -auto={t}:add{w} -auto=tap(noevent) -text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Tranquil Garden -auto={T}:Add{1} -auto={T}:Add{G} and!( frozen )! -auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Tranquil Grove -auto={1}{G}{G}:Destroy all(other enchantment) -text={1}{G}{G}: Destroy all other enchantments. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Tranquil Path -auto=destroy all(enchantment) -auto=draw:1 -text=Destroy all enchantments. -- Draw a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Tranquil Thicket -auto=tap(noevent) -auto={T}:Add{G} -autohand=__CYCLING__({G}) -text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Tranquility -auto=Destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Transcendence -abilities=cantlifelose -auto=this(controllerlife > 19)while winGame opponent -auto=@damageof(player):life:twicethatmuch controller -auto=@lifelostof(player):life:twicethatmuch controller -text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Transcendent Master -auto={1}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,6,Level}) lifelink -auto=this(counter{0/0,6,Level}) 3/3 -auto=this(counter{0/0,12,Level}) indestructible -auto=this(counter{0/0,12,Level}) 3/3 -text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) -mana={1}{W}{W} -type=Creature -subtype=Human Cleric Avatar -auto=maxlevel:12 -power=3 -toughness=3 -[/card] -[card] -name=Transgress the Mind -target=player -aicode=activate moveto(exile) notatarget(*[manacost>=3]|targetedpersonshand) -auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(choose discard) notatarget(<1>*[manacost>=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. -mana={1}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Transguild Courier -text=Transguild Courier is all colors (even if this card isn't on the battlefield). -mana={4} -color=black,white,green,red,blue -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Transguild Promenade -auto=tap(noevent) -auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Transluminant -auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) -text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. -mana={1}{G} -type=Creature -subtype=Dryad Shaman -power=2 -toughness=2 -[/card] -[card] -name=Transmutation -target=creature -auto=swap -text=Switch target creature's power and toughness until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Trap Digger -auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) -auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) -text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Trap Essence -target=*[creature]|stack -auto=fizzle -auto=may counter(1/1,2) target(creature) -text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. -mana={G}{U}{R} -type=Instant -[/card] -[card] -name=Trapfinder's Trick -target=player -aicode=activate choice reject all(*[trap]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[trap]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[trap]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand and discards all Trap cards. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Trapjaw Kelpie -abilities=flash,persist -text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{GU}{GU} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Trapmaker's Snare -aicode=activate target(*[trap]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[trap]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=Traproot Kami -abilities=defender,reach -auto=foreach(forest|Battlefield) 0/1 -text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. -mana={G} -type=Creature -subtype=Spirit -power=0 -toughness=* -[/card] -[card] -name=Trash for Treasure -auto=moveTo(myBattlefield) target(artifact|mygraveyard) -text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. -mana={2}{R}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Traumatic Visions -target=*|stack -auto=fizzle -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Traumatize -target=player -auto=deplete:halfdowntype:*:targetedpersonslibrary -text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Travel Preparations -target=creature -auto=counter(1/1,1) -flashback={1}{W} -text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Traveler's Amulet -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={1}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Traveler's Cloak -target=creature -auto=draw:1 controller -auto=choice name(plainswalk) teach(creature) plainswalk -auto=choice name(islandwalk) teach(creature) islandwalk -auto=choice name(swampwalk) teach(creature) swampwalk -auto=choice name(mountainwalk) teach(creature) mountainwalk -auto=choice name(forestwalk) teach(creature) forestwalk -auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) -auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) -auto=choice name(desertwalk) teach(creature) desertlandwalk -auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) -auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) -auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) -text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Traveling Philosopher -mana={1}{W} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Traverse the Ulvenwald -aicode=activate transforms((,newability[if delirium then moveto(myhand) target(*[land;creature]|mylibrary)],newability[ifnot delirium then moveto(myhand) target(land[basic]|mylibrary)])) ueot -auto=if delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[creature;land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Treacherous Pit-Dweller -autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) -abilities=undying -text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={B}{B} -type=Creature -subtype=Demon -power=4 -toughness=3 -[/card] -[card] -name=Treacherous Terrain -target=player -auto=damage:type:land:targetedpersonsbattlefield -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={6}{R}{G} -type=Sorcery -[/card] -[card] -name=Treacherous Urge -target=opponent -aicode=activate notatarget(creature|targetedpersonshand) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot )! -auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(Get Creature) notatarget(creature|reveal) transforms((,newability[moveto(opponentbattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. -mana={4}{B} -type=Instant -[/card] -[card] -name=Treacherous Vampire -abilities=flying -auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 -text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." -mana={4}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Treacherous Werewolf -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(this|graveyard) from(battlefield):life:-4 controller])) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." -mana={2}{B} -type=Creature -subtype=Werewolf Minion -power=2 -toughness=2 -[/card] -[card] -name=Treachery -target=creature -alias=1194 -auto=may untap target(land) -text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tread Upon -target=creature|battlefield -auto=2/2 ueot -auto=trample ueot -text=Target creature gets +2/+2 and gains trample until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Treasonous Ogre -abilities=dethrone -auto={L:3}:add{r} -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. -mana={3}{R} -type=Creature -subtype=Ogre Shaman -power=2 -toughness=3 -[/card] -[card] -name=Treasure Cruise -auto=draw:3 -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. -mana={7}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Treasure Hunter -auto=may moveTo(myhand) target(artifact|mygraveyard) -text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Treasure Hunt -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*|reveal) all(*|reveal) moveto(myhand) optiononeend optiontwo choice name(nothing to do) donothing optiontwoend revealend -text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Treasure Keeper -auto=@movedTo(this|graveyard) from(battlefield):Reveal:1 revealzone(mylibrary) revealuntil(artifact[manacost<=3]|mylibrary) optionone choice name(Cast an Artifact) target(artifact[manacost<=3]|reveal) moveto(mylibrary) and!(castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend -text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Treasure Mage -aicode=activate target(artifact[manacost>=6]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Treasure Trove -auto={2}{U}{U}:draw:1 -text={2}{U}{U}: Draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Treasured Find -target=*|myGraveyard -auto=moveTo(myHand) && moveTo(exile) all(this) -text=Return target card from your graveyard to your hand. Exile Treasured Find. -mana={B}{G} -type=Sorcery -[/card] -[card] -name=Treasury Thrull -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=@combat(attacking) source(this):may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. -mana={4}{W}{B} -type=Creature -subtype=Thrull -power=4 -toughness=4 -[/card] -[card] -name=Tree Monkey -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={G} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Tree of Perdition -abilities=defender -auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever -text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. -mana={3}{B} -type=Creature -subtype=Plant -power=0 -toughness=13 -[/card] -[card] -name=Tree of Redemption -abilities=defender -auto={T}:exchangelife all(this) -text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. -mana={3}{G} -type=Creature -subtype=Plant -power=0 -toughness=13 -[/card] -[card] -name=Tree of Tales -auto={T}:Add{G} -text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Treefolk Harbinger -aicode=activate target(*[treefolk;forest]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[treefolk;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. -mana={G} -type=Creature -subtype=Treefolk Druid -power=0 -toughness=3 -[/card] -[card] -name=Treefolk Healer -auto={2}{W}{T}:prevent:2 target(creature,player) -text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={4}{G} -type=Creature -subtype=Treefolk Cleric -power=2 -toughness=3 -[/card] -[card] -name=Treefolk Seedlings -auto=foreach(forest|myBattlefield) 0/1 -text=Treefolk Seedlings's toughness is equal to the number of Forests you control. -mana={2}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=* -[/card] -[card] -name=Treefolk Warrior -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -text=This creature's power and toughness are each equal to the number of forests you control. -color=green -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Treespring Lorian -facedown={3} -autofacedown={5}{G}:morph -text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Treetop Bracers -target=creature -auto=1/1 -auto=cantbeblockedby(creature[-flying]) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Treetop Defense -auto=all(creature|mybattlefield) reach ueot -restriction=opponentblockersonly -text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Treetop Rangers -auto=cantbeblockedby(creature[-flying]) -text=Treetop Rangers can't be blocked except by creatures with flying. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Treetop Scout -auto=cantbeblockedby(creature[-flying]) -text=Treetop Scout can't be blocked except by creatures with flying. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Treetop Sentinel -abilities=flying,protection from green -text=Flying, protection from green -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Treetop Village -auto=tap(noevent) -auto={T}:Add{G} -auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot -text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -type=Land -[/card] -[card] -name=Tremble -auto=sacrifice notatarget(land|mybattlefield) -auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices a land. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Tremor -auto=damage:1 all(creature[-flying]) -text=Tremor deals 1 damage to each creature without flying. -mana={R} -type=Sorcery -[/card] -[card] -name=Trench Gorger -abilities=trample -aicode=activate target(land|mylibrary) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! -auto=name(exile cards) Reveal:type:*:mylibrary revealtype(land|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(trenchgorged) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(trenchgorged|myexile) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! afterrevealedend revealend -text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. -mana={6}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Trench Wurm -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -mana={3}{B} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Trenching Steed -auto={S(land|myBattlefield)}:0/3 -text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. -mana={3}{W} -type=Creature -subtype=Horse Rebel -power=2 -toughness=3 -[/card] -[card] -name=Trepanation Blade -auto={2}:equip -auto=@combat(attacking) source(mytgt):Reveal:1 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone foreach(*|reveal) +1/+0 ueot optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trespasser il-Vec -auto={D(*|myhand)}:shadow -text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Trespassing Souleater -auto={p(U)}:unblockable -text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Tresserhorn Sinks -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Snow Land -[/card] -[card] -name=Tresserhorn Skyknight -abilities=flying -auto=preventalldamage to(this) from(creature[first strike]) -text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. -mana={5}{B}{B} -type=Creature -subtype=Zombie Knight -power=5 -toughness=3 -[/card] -[card] -name=Trestle Troll -auto={1}{B}{G}:regenerate -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. -mana={1}{B}{G} -type=Creature -subtype=Troll -power=1 -toughness=4 -[/card] -[card] -name=Treva, the Renewer -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend -text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. -mana={3}{G}{W}{U} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Treva's Attendant -auto={1}{S}:Add{G}{W}{U} -text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Treva's Charm -auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) -auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) -auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Treva's Ruins -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Triad of Fates -auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) -auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) -auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller -text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. -mana={2}{W}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Triangle of War -auto={2}{S}:name(powerstrike) target(other creature|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) forever -text={2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -mana={1} -type=Artifact -[/card] -[card] -name=Triassic Egg -auto={3}{T}:counter(0/0,1,Hatchling) -auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(other creature|myhand,mygraveyard) -text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Tribal Flames -target=creature,player -auto=aslongas(forest|myBattlefield) damage:1 -auto=aslongas(mountain|myBattlefield) damage:1 -auto=aslongas(plains|myBattlefield) damage:1 -auto=aslongas(island|myBattlefield) damage:1 -auto=aslongas(swamp|myBattlefield) damage:1 -text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Tribal Forcemage -facedown={3} -autofacedown={1}{G}:morph -autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend -text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tribal Golem -auto=aslongas(beast|myBattlefield) trample -auto=aslongas(goblin|myBattlefield) haste -auto=aslongas(soldier|myBattlefield) first strike -auto=aslongas(wizard|myBattlefield) flying -auto=aslongas(zombie|myBattlefield) {B}:regenerate -text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Tribal Unity -auto=chooseatype all(creature[chosentype]) castx/castx ueot chooseend -text=Creatures of the creature type of your choice get +X/+X until end of turn. -mana={X}{2}{G} -type=Instant -[/card] -[card] -name=Tribute to Hunger -target=opponent -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer -text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tribute to the Wild -auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent -text=Each opponent sacrifices an artifact or enchantment. -mana={1}{G} -type=Instant -[/card] -[card] -name=Trickery Charm -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=target(creature) flying ueot -auto=choice name(choose a type)activatechooseatype target(creature) becomes(removecreaturesubtypes) ueot && becomes(chosentype) ueot activatechooseend -auto=choice reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. -mana={U} -type=Instant -[/card] -[card] -name=Tricks of the Trade -target=creature -auto=2/0 -auto=unblockable -text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Trickster Mage -auto={U}{T}{D(*|myhand)}:tap target(artifact,creature,land) -auto={U}{T}{D(*|myhand)}:untap target(artifact,creature,land) -text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. -mana={U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Triclopean Sight -abilities=flash -target=creature -auto=untap -auto=1/1 -auto=vigilance -text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Trigon of Corruption -auto=counter(0/0,3,Charge) -auto={B}{B}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) -text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Trigon of Infestation -auto=counter(0/0,3,Charge) -auto={G}{G}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) -text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Trigon of Mending -auto=counter(0/0,3,Charge) -auto={W}{W}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 -text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. -mana={2} -type=Artifact -[/card] -[card] -name=Trigon of Rage -auto=counter(0/0,3,Charge) -auto={R}{R}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) -text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Trigon of Thought -auto=counter(0/0,3,Charge) -auto={U}{U}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:draw:1 -text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Trinket Mage -aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Trip Noose -auto={2}{T}:tap target(creature) -text={2}, {T}: Tap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Trip Wire -target=creature[horsemanship] -auto=destroy -text=Destroy target creature with horsemanship. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Triplicate Spirits -auto=token(Spirit,Creature Spirit,1/1,white,flying)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) -other={convoke} name(Convoke) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Triskaidekaphobia -auto=@each my upkeep restriction{compare(opponentlifetotal)~equalto~13}:winGame -auto=@each my upkeep:choice name(gain) life:1 opponent -auto=@each my upkeep:choice name(loss) life:-1 opponent -text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Triskelavite Token -abilities=flying -auto={S}:damage:1 target(other *[creature;player]) -text=Sacrifice this creature: This creature deals 1 damage to target creature or player. -type=Artifact Creature -subtype=Triskelavite -power=1 -toughness=1 -[/card] -[card] -name=Triskelavus -abilities=flying -auto=counter(1/1,3) -auto={1}{C(1/1,-1)}:token(Triskelavite Token) -text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -mana={7} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Triskelion -auto=counter(1/1,3) -auto={C(1/1,-1)}:damage:1 target(creature,player) -text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Triton Cavalry -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may moveTo(ownerhand) target(enchantment|battlefield) -text=Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. -mana={3}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=4 -[/card] -[card] -name=Triton Fortune Hunter -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller -text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Triton Shorestalker -abilities=unblockable -text=Triton Shorestalker can't be blocked. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Triton Shorethief -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=2 -[/card] -[card] -name=Triton Tactics -target=creature -auto=0/3 -auto=untap -auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot -text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. -mana={U} -type=Instant -[/card] -[card] -name=Triumph of Cruelty -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot -text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Triumph of Ferocity -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot -text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Triumph of the Hordes -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) trample ueot -auto=all(creature|myBattlefield) infect ueot -text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Trokin High Guard -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Troll Ascetic -abilities=opponentshroud -auto={1}{G}:regenerate -text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G}{G} -type=Creature -subtype=Troll Shaman -power=3 -toughness=2 -[/card] -[card] -name=Trollhide -target=creature -auto=2/2 -auto=teach(creature) {1}{G}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Troll-Horn Cameo -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add {R} or {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Trolls of Tel-Jilad -auto={1}{G}:regenerate target(creature[green]) -text={1}{G}: Regenerate target green creature. -mana={5}{G}{G} -type=Creature -subtype=Troll Shaman -power=5 -toughness=6 -[/card] -[card] -name=Tromp the Domains -auto=aslongas(plains|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(forest|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(mountain|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(swamp|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(island|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) trample ueot -text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Trophy Hunter -auto={1}{G}:damage:1 target(creature[flying]) -auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this) -text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. -mana={2}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Trophy Mage -aicode=activate target(artifact[manacost=3]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tropical Island -type=Land -subtype=Forest Island -[/card] -[card] -name=Tropical Storm -auto=damage:X all(creature[flying]) -auto=damage:1 all(creature[blue]) -text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Trostani Centaur -type=Creature -subtype=Centaur -power=3 -toughness=3 -color=green -[/card] -[card] -name=Trostani Knight -type=Creature -subtype=Knight -power=2 -toughness=2 -color=white -abilities=vigilance -[/card] -[card] -name=Trostani Rhino -type=Creature -subtype=Rhino -power=4 -toughness=4 -color=green -abilities=trample -[/card] -[card] -name=Trostani, Selesnya's Voice -auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability -auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield) -text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={G}{G}{W}{W} -type=Legendary Creature -subtype=Dryad -power=2 -toughness=5 -[/card] -[card] -name=Trostani's Judgment -target=creature -auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={5}{W} -type=Instant -[/card] -[card] -name=Trostani's Summoner -auto=token(Trostani Knight) -auto=token(Trostani Centaur) -auto=token(Trostani Rhino) -text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. -mana={5}{G}{W} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Troubled Healer -auto={S(land|myBattlefield)}:prevent:2 target(creature,player) -text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Troublesome Spirit -abilities=flying -auto=@each my end:tap all(land|myBattlefield) -text=Flying -- At the beginning of your end step, tap all lands you control. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Truce -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent -text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=True Believer -text=You have shroud. (You can't be the target of spells or abilities.) -mana={W}{W} -type=Creature -subtype=Human Cleric -abilities=playershroud -power=2 -toughness=2 -[/card] -[card] -name=True Conviction -auto=lord(creature|myBattlefield) double strike -auto=lord(creature|myBattlefield) lifelink -text=Creatures you control have double strike and lifelink. -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=True-Faith Censer -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) vigilance -auto=teach(human) 1/0 -text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Truefire Paladin -abilities=vigilance -auto={R}{W}:2/0 ueot -auto={R}{W}:first strike ueot -text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. -mana={R}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Trumpet Blast -auto=all(creature[attacking]) 2/0 ueot -text=Attacking creatures get +2/+0 until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Trumpeting Armodon -auto={1}{G}:setblocker target(creature|opponentbattlefield) -text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Trusted Advisor -auto=hmodifer:2 controller -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) -text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Trusted Forcemage -auto=soulbond 1/1 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Trusty Companion -abilities=vigilance,nosolo -text=Vigilance -- Trusty Companion can't attack alone. -mana={1}{W} -type=Creature -subtype=Hyena -power=3 -toughness=2 -[/card] -[card] -name=Trusty Machete -auto={2}:equip -auto=teach(creature) 2/1 -text=Equipped creature gets +2/+1. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trygon Predator -abilities=flying -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) -text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. -mana={1}{G}{U} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Tsabo Tavoc -abilities=first strike -auto=protection from(creature[legendary]) -auto={B}{B}:bury target(creature[legendary]) -text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. -mana={5}{B}{R} -type=Legendary Creature -subtype=Horror -power=7 -toughness=4 -[/card] -[card] -name=Tsabo's Decree -target=player -auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend -text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. -mana={5}{B} -type=Instant -[/card] -[card] -name=Tsunami -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tukatongue Thallid -auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green) -text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Creature -subtype=Fungus -power=1 -toughness=1 -[/card] -[card] -name=Tuknir Deathlock -abilities=flying -auto={R}{G}{T}:2/2 target(creature) -text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. -mana={R}{R}{G}{G} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tuktuk Grunts -abilities=haste -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. -mana={4}{R} -type=Creature -subtype=Goblin Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Tuktuk the Explorer -abilities=haste -auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) -text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. -mana={2}{R} -type=Legendary Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Tumble Magnet -auto=counter(0/0,3,Charge) -auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) -text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. -mana={3} -type=Artifact -[/card] -[card] -name=Tundra Kavu -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target land becomes a Plains or an Island until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Tundra Wolves -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={W} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Tundra -type=Land -subtype=Plains Island -[/card] -[card] -name=Tunnel Ignus -auto=@movedto(land|opponentbattlefield) restriction{type(land[fresh]|opponentbattlefield)~morethan~1}:damage:3 opponent -text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. -mana={1}{R} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Tunneler Wurm -auto={D(*|myhand)}:regenerate -text=Discard a card: Regenerate Tunneler Wurm. -mana={6}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Tunnel -target=wall -auto=bury -text=Destroy target Wall. It can't be regenerated. -mana={R} -type=Instant -[/card] -[card] -name=Tunneling Geopede -auto=@movedTo(land|myBattlefield):damage:1 all(opponent) -text=Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Turf Wound -target=player -auto=maxPlay(land)-99 -auto=draw:1 controller -text=Target player can't play land cards this turn. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Turn Against -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Turn the Tide -auto=all(creature|opponentbattlefield) -2/0 ueot -text=Creatures your opponents control get -2/-0 until end of turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Turn to Dust -target=equipment -auto=destroy -auto=add{G} -text=Destroy target Equipment. Add {G} to your mana pool. -mana={G} -type=Instant -[/card] -[card] -name=Turn to Frog -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=1,settoughness=1)) -auto=ueot transforms((Frog,blue)) -text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Turn to Mist -target=creature -auto=(blink)ueot -text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{WU} -type=Instant -[/card] -[card] -name=Turn to Slag -target=creature -auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot -text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Turnabout -target=player -auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) -auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) -auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) -auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) -auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) -auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) -text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. -type=Instant -mana={2}{U}{U} -[/card] -[card] -name=Turntimber Basilisk -abilities=deathtouch -auto=@movedTo(land|myBattlefield):may setblocker target(creature|opponentbattlefield) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. -mana={1}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=1 -[/card] -[card] -name=Turntimber Grove -auto=tap(noevent) -auto=1/1 target(creature) ueot -auto={T}:Add{G} -text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Turntimber Ranger -auto=counter(1/1,1) -auto=may token(Wolf,Creature Wolf,2/2,green) -auto=@movedTo(other ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1) -text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. -mana={3}{G}{G} -type=Creature -subtype=Elf Scout Ally -power=2 -toughness=2 -[/card] -[card] -name=Turtleshell Changeling -abilities=changeling -auto={1}{U}:twist -text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=4 -[/card] -[card] -name=Tusked Colossodon -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Tuskguard Captain -auto={G}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. -mana={2}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Twiddle -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -text=You may tap or untap target artifact, creature, or land. -mana={U} -type=Instant -[/card] -[card] -name=Twigwalker -auto={1}{G}{S}:target(<2>other creature) 2/2 -text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Twilight Drover -auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) -auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Twilight Mire -auto={T}:Add{1} -auto={BG}{T}:Add{B}{B} -auto={BG}{T}:Add{B}{G} -auto={BG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Twilight Shepherd -abilities=flying,vigilance,persist -auto=moveTo(myhand) all(*[fresh]|mygraveyard) -text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Twin Bolt -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={1}{R} -type=Instant -[/card] -[card] -name=Twinblade Slasher -abilities=wither -auto={1}{G}:2/2 limit:1 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Twincast -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -text=Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={U}{U} -type=Instant -[/card] -[card] -name=Twins of Maurer Estate -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={4}{B} -type=Creature -subtype=Vampire -power=3 -toughness=5 -[/card] -[card] -name=Twinstrike -target=<2>creature -auto=if type(*|myhand)~morethan~0 then damage:2 -auto=if type(*|myhand)~equalto~0 then destroy -mana={3}{B}{R} -text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. -type=Instant -[/card] -[card] -name=Twist Allegiance -auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Twisted Abomination -auto={B}:regenerate -aicode=activate moveTo(myhand) target(swamp|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend -text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{B} -type=Creature -subtype=Zombie Mutant -power=5 -toughness=3 -[/card] -[card] -name=Twisted Experiment -target=creature -auto=3/-1 -text=Enchant creature -- Enchanted creature gets +3/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Twisted Image -target=creature -auto=swap -auto=draw:1 controller -text=Switch target creature's power and toughness until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Twisted Justice -target=player -auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer -text=Target player sacrifices a creature. You draw cards equal to that creature's power. -mana={4}{U}{B} -type=Sorcery -[/card] -[card] -name=Twitch -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -auto=draw:1 controller -text=You may tap or untap target artifact, creature, or land. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Two-Headed Cerberus -abilities=double strike -text=Double strike. -mana={1}{R}{R} -type=Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Two-Headed Sliver -auto=lord(sliver) menace -text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Tymaret, the Murder King -auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) -autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) -text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. -mana={B}{R} -type=Legendary Creature -subtype=Zombie Warrior -power=2 -toughness=2 -[/card] -[card] -name=Typhoid Rats -abilities=deathtouch -text=Deathtouch -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Typhoon -auto=damage:type:island:opponentbattlefield opponent -text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Tyrannize -target=player -auto=ability$!choice name(discard your hand) all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer -text=Target player discards his or her hand unless he or she pays 7 life. -mana={3}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Tyrant of Valakut -abilities=flying -text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. -mana={5}{R}{R} -other={3}{R}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -auto=alternative target(creature,player) damage:3 -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Tyrant's Machine -auto={4}{T}:tap target(creature) -text={4}, {T}: Tap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Tyrranax -auto={1}{G}:-1/1 -text={1}{G}: Tyrranax gets -1/+1 until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Ubul Sar Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot -text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=4 -[/card] -[card] -name=Ugin, the Spirit Dragon -auto=counter(0/0,7,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: damage 3) damage:3 target(creature,player) -auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0]) -auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1]) -auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2]) -auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3]) -auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4]) -auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5]) -auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6]) -auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7]) -auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8]) -auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9]) -auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10]) -auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11]) -auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12]) -auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13]) -auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14]) -auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15]) -auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16]) -auto={C(0/0,-17,Loyalty)}:name(X=17) moveto(exile) all(*[white;blue;black;red;green;manacost<=17]) -auto={C(0/0,-18,Loyalty)}:name(X=18) moveto(exile) all(*[white;blue;black;red;green;manacost<=18]) -auto={C(0/0,-19,Loyalty)}:name(X=19) moveto(exile) all(*[white;blue;black;red;green;manacost<=19]) -auto={C(0/0,-20,Loyalty)}:name(X=20) moveto(exile) all(*[white;blue;black;red;green;manacost<=20]) -auto={C(0/0,-10,Loyalty)}:name(-10: Ultimate) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(*[-instant;-sorcery]|myhand)])) forever -text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. -mana={8} -type=Planeswalker -subtype=Ugin -[/card] -[card] -name=Ugin's Construct -auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) -text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Ugin's Insight -aicode=activate draw:3 controller -auto=name(Scry) reveal:convertedcost:highest:*:mybattlefield optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:3 controller])) oneshot afterrevealedend revealend -text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Uktabi Drake -abilities=flying,haste -auto=upcost[{1}{G}{G};next upkeep] sacrifice -text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={G} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Uktabi Efreet -auto=cumulativeupcost[{G}] sacrifice -text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Efreet -power=5 -toughness=4 -[/card] -[card] -name=Uktabi Faerie -abilities=flying -auto={3}{G}{S}:destroy target(other artifact) -text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Uktabi Orangutan -auto=destroy target(artifact) -text=When Uktabi Orangutan enters the battlefield, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Uktabi Wildcats -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -auto={G}{S(forest|myBattlefield)}:regenerate -text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. -mana={4}{G} -type=Creature -subtype=Cat -power=* -toughness=* -[/card] -[card] -name=Ukud Cobra -abilities=deathtouch -text=Deathtouch -mana={3}{B} -type=Creature -subtype=Snake -power=2 -toughness=5 -[/card] -[card] -name=Ulamog, the Ceaseless Hunger -autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) -auto=@combat(attacking) source(this):ingest:20 opponent -abilities=indestructible -text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. -mana={10} -type=Legendary Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Ulamog, the Infinite Gyre -abilities=indestructible -auto=if casted(this) then destroy target(*) -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent -text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={11} -type=Legendary Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Ulamog's Crusher -abilities=mustattack -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. -mana={8} -type=Creature -subtype=Eldrazi -power=8 -toughness=8 -[/card] -[card] -name=Ulamog's Reclaimer -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(*[instant;sorcery]|mygraveyard) moveto(myhand) )! -text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=5 -[/card] -[card] -name=Ulasht, the Hate Seed -auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) oneshot -auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) oneshot -auto={1}{C(1/1,-1)}:damage:1 target(creature) -auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) -text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{R}{G} -type=Legendary Creature -subtype=Hellion Hydra -power=0 -toughness=0 -[/card] -[card] -name=Ulcerate -target=creature -auto=-3/-3 -auto=life:-3 controller -text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. -mana={B} -type=Instant -[/card] -[card] -name=Ulrich of the Krallenhorde -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha) -auto=target(creature) 4/4 ueot -text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. -mana={3}{R}{G} -type=Legendary Creature -subtype=Human Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Ulrich, Uncontested Alpha -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde) -auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability -text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. -type=Legendary Creature -subtype=Werewolf -power=6 -toughness=6 -[/card] -[card] -name=Ulrich's Kindred -abilities=trample -auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot -text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=2 -[/card] -[card] -name=Ultimate Price -target=creature[-multicolor;-colorless] -auto=destroy -text=Destroy target monocolored creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Ulvenwald Abomination -auto={t}:add{c}{c} -text={T}: Add {C}{C} to your mana pool. -type=Creature -subtype=Eldrazi Werewolf -power=4 -toughness=6 -[/card] -[card] -name=Ulvenwald Bear -auto=if morbid then counter(1/1,2) target(creature) -text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. -mana={2}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Ulvenwald Captive -abilities=defender -auto={t}:add{g} -auto={5}{g}{g}:flip(Ulvenwald Abomination) -text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. -mana={1}{G} -type=Creature -subtype=Werewolf Horror -power=1 -toughness=2 -[/card] -[card] -name=Ulvenwald Hydra -abilities=reach -anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=* -toughness=* -[/card] -[card] -name=Ulvenwald Mysteries -auto=@movedto(creature[-token]|mygraveyard):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white) -text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Ulvenwald Mystics -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulvenwald Primordials) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Ulvenwald Observer -auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 -text=Whenever a creature you control with toughness 4 or greater dies, draw a card. -mana={4}{G}{G} -type=Creature -subtype=Treefolk -power=6 -toughness=6 -[/card] -[card] -name=Ulvenwald Primordials -auto={G}:regenerate -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulvenwald Mystics) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. -color=green -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Ulvenwald Tracker -auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Umara Entangler -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{U} -type=Creature -subtype=Merfolk Rogue Ally -power=2 -toughness=1 -[/card] -[card] -name=Umara Raptor -abilities=flying -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) -text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. -mana={2}{U} -type=Creature -subtype=Bird Ally -power=1 -toughness=1 -[/card] -[card] -name=Umbilicus -auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller -auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent -text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Umbra Stalker -anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive -text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. -mana={4}{B}{B}{B} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Umbral Mantle -auto=teach(creature) {3}{q}:+2/+2 ueot -auto={0}:equip -text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Umezawa's Jitte -auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) -autoskill={C(0/0,-1,Charge)}:2/2 -autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) -autoskill={C(0/0,-1,Charge)}:life:2 controller -auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 -auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 -auto={2}:equip -text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Unbender Tine -auto={T}:Untap target(other *) -text={T}: Untap another target permanent. -mana={2}{W}{U} -type=Artifact -[/card] -[card] -name=Unbreathing Horde -abilities=phantom -auto=foreach(other zombie|mybattlefield) counter(1/1,1) -auto=foreach(other zombie|mygraveyard) counter(1/1,1) -text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it -mana={2}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Unbridled Growth -target=land -auto=teach(land) {T}:add{G} -auto=teach(land) {T}:add{W} -auto=teach(land) {T}:add{U} -auto=teach(land) {T}:add{R} -auto=teach(land) {T}:add{B} -auto={S}:draw:1 controller -text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unburden -target=player -auto=ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -autohand=__CYCLING__({2}) -text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Unburial Rites -target=creature|mygraveyard -auto=moveTo(mybattlefield) -flashback={3}{W} -text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Uncaged Fury -target=creature -auto=double strike -auto=1/1 -text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Uncanny Speed -target=creature -auto=3/0 ueot -auto=haste ueot -text=Target creature gets +3/+0 and gains haste until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Unchecked Growth -target=creature -auto=4/4 -auto=teach(spirit) trample -text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Uncle Istvan -auto=preventalldamage to(this) from(creature) -text=Prevent all damage that would be dealt to Uncle Istvan by creatures. -mana={1}{B}{B}{B} -type=Creature -subtype=Human -power=1 -toughness=3 -[/card] -[card] -name=Uncontrollable Anger -abilities=flash -target=creature -auto=2/2 -auto=mustattack -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Uncontrolled Infestation -target=land[-basic] -auto=@tapped(mytgt):destroy -text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Uncovered Clues -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) bottomoflibrary name(revealed card) and!(if cantargetcard(*[instant;sorcery]|*) then moveto(myhand))! -auto=reveal:4 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Undead Alchemist -auto=lord(zombie|mybattlefield) libraryeater -auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(token(Zombie,Creature Zombie,2/2,black) controller)! -text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. -mana={3}{U} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Undead Executioner -auto=@movedto(this|graveyard) from(battlefield):may target(creature) -2/-2 ueot -text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Undead Gladiator -autohand=__CYCLING__({1}{B}) -autograveyard={1}{B}{D(*|myhand)}:moveTo(myhand) myUpkeepOnly -text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Creature -subtype=Zombie Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Undead Leotau -auto={R}:1/-1 -autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Zombie Cat -power=3 -toughness=4 -[/card] -[card] -name=Undead Minotaur -text= -mana={2}{B} -type=Creature -subtype=Zombie Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Undead Servant -auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller -text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Undead Slayer -auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) -text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Undead Warchief -auto=lord(zombie|myBattlefield) 2/1 -auto=lord(zombie|mycastingzone) altercost( colorless,-1) -text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Undercity Informer -auto={1}{s(creature|mybattlefield)}:target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Undercity Shade -abilities=fear -auto={B}:1/1 -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Undercity Troll -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto={2}{G}:regenerate -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Underground River -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. -type=Land -[/card] -[card] -name=Underground Sea -type=Land -subtype=Island Swamp -[/card] -[card] -name=Undergrowth Champion -auto=this(counter{1/1.1}>0) phantom -auto=@movedTo(land|myBattlefield):counter(1/1,1) -text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. -mana={1}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Undergrowth Scavenger -auto=counter(1/1,type:creature:graveyard) -text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. -mana={3}{G} -type=Creature -subtype=Fungus Horror -power=0 -toughness=0 -[/card] -[card] -name=Undergrowth -other={2}{R}{G} name(Pay additional cost) -auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot -auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot -text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. -mana={G} -type=Instant -[/card] -[card] -name=Underhanded Designs -auto=@movedTo(artifact|myBattlefield):life:-1 opponent && life:1 controller -auto={1}{B}{S}:destroy target(other creature) restriction{type(artifact|mybattlefield)~morethan~1} -text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Undermine -target=*|stack -auto=fizzle -auto=life:-3 targetController -text=Counter target spell. Its controller loses 3 life. -mana={U}{U}{B} -type=Instant -[/card] -[card] -name=Undertaker -auto={B}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) -text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Undertow -auto=lord(creature) -islandwalk -text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Underworld Coinsmith -auto=life:1 -auto=@movedTo(enchantment|myBattlefield):life:1 -auto={W}{B}{L}:life:-1 opponent -text=Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. -mana={W}{B} -type=Enchantment Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Underworld Connections -target=land -auto=teach(land) {T}{L}:draw:1 -text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Underworld Dreams -auto=@drawfoeof(player):damage:1 opponent -text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Undiscovered Paradise -auto={T}:Add{G} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. -type=Land -[/card] -[card] -name=Undo -target=<2>creature -auto=moveTo(ownerhand) -text=Return two target creatures to their owners' hands. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Undying Beast -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary) -text=When Undying Beast dies, put Undying Beast on top of its owner's library. -mana={3}{B} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Undying Evil -target=creature -auto=undying -text=Target creature gains undying until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Undying Flames -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(exile cards) all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Undying Flames:!)])) forever dontremove -text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Undying Rage -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=2/2 -auto=cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unearth -target=creature[manacost<=3]|mygraveyard -auto=moveTo(myBattlefield) -autohand=__CYCLING__({2}) -text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={B} -type=Sorcery -[/card] -[card] -name=Unearthly Blizzard -target=creature -auto=cantblock -text=Up to three target creatures can't block this turn. -mana={2}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Unerring Sling -auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) -text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Unflinching Courage -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) trample -auto=teach(creature) lifelink -text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unforge -target=equipment -auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot -text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Unfulfilled Desires -auto={1}{l}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot -text={1}, Pay 1 life: Draw a card, then discard a card. -mana={1}{U}{B} -type=Enchantment -[/card] -[card] -name=Unhallowed Cathar -abilities=cantblock -color=black -text=Unhallowed Cathar can't block. -type=Creature -subtype=Zombie Soldier -power=2 -toughness=1 -[/card] -[card] -name=Unhallowed Pact -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unhinge -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=draw:1 controller -text=Target player discards a card. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Unholy Fiend -auto=@each my end:life:-1 controller -text=At the beginning of your end step, you lose 1 life. -type=Creature -subtype=Horror -color=black -power=3 -toughness=3 -[/card] -[card] -name=Unholy Grotto -auto={T}:Add{1} -auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) -text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. -type=Land -[/card] -[card] -name=Unholy Hunger -target=creature -auto=destroy -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller -text=Destroy target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Unholy Strength -target=creature -auto=2/1 -text=Enchant creature -- Enchanted creature gets +2/+1. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unified Front -auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge -text=Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Unified Strike -target=creature[attacking] -auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) -text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Unified Will -target=*|stack -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle -text=Counter target spell if you control more creatures than that spell's controller. -mana={1}{U} -type=Instant -[/card] -[card] -name=Unimpeded Trespasser -abilities=unblockable -text=Unimpeded Trespasser can't be blocked. -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Uninvited Geist -abilities=skulk -auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Unity of Purpose -auto=ability$!choice untap all(creature[counter{1/1.1}]|mybattlefield)!$ controller -auto=target(other creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. -mana={3}{U} -type=Instant -[/card] -[card] -name=Universal Solvent -auto={7}{T}{S}:destroy target(other *) -text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. -mana={1} -type=Artifact -[/card] -[card] -name=Unknown Shores -auto={T}:Add{c} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Unlicensed Disintegration -target=creature -auto=destroy -auto=if type(artifact|mybattlefield)~morethan~0 then damage:3 targetcontroller -text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Unlikely Alliance -auto={1}{W}:0/2 target(creature[-attacking;-blocking]) -text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Unmake the Graves -target=creature|mygraveyard -auto=moveto(myhand) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. -other={convoke} name(Convoke) -mana={4}{B} -type=Instant -[/card] -[card] -name=Unmake -target=creature -auto=moveTo(exile) -text=Exile target creature. -mana={WB}{WB}{WB} -type=Instant -[/card] -[card] -name=Unmask -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) -text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Unnatural Endurance -target=creature -auto=2/0 ueot -auto=regenerate -text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. -mana={B} -abilities=devoid -type=Instant -[/card] -[card] -name=Unnatural Hunger -target=Creature -auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unnatural Predation -target=creature -auto=1/1 -auto=trample -text=Target creature gets +1/+1 and gains trample until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Unnatural Selection -auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Unnatural Speed -target=creature -auto=haste -text=Target creature gains haste until end of turn. -mana={R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Unnerve -auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent -text=Each opponent discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Unnerving Assault -auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) -auto=if spent({R}) then 1/0 all(creature|mybattlefield) -text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) -mana={2}{UR} -type=Instant -[/card] -[card] -name=Unquestioned Authority -target=creature -auto=draw:1 controller -auto=protection from(creature) -text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unravel the AEther -target=artifact,enchantment -auto=moveto(ownerlibrary) and!(shuffle)! -mana={1}{G} -type=Instant -[/card] -[card] -name=Unruly Mob -auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Unscythe, Killer of Kings -auto={2}:equip -auto=teach(creature) 3/3 -auto=teach(creature) first strike -auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) -text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} -mana={U}{B}{B}{R} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Unseen Walker -abilities=forestwalk -auto={1}{G}{G}:forestwalk target(creature) -text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. -mana={1}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Unspeakable Symbol -auto={L:3}:counter(1/1,1) target(creature) -text=Pay 3 life: Put a +1/+1 counter on target creature. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Unstable Frontier -auto={T}:Add{1} -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. -type=Land -[/card] -[card] -name=Unstable Hulk -facedown={3} -autofacedown={3}{R}{R}:morph -autofaceup=6/6 ueot -autofaceup=trample ueot -autofaceup=turns:-1 controller -text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Mutant -power=2 -toughness=2 -[/card] -[card] -name=Unstable Mutation -target=creature -auto=3/3 -auto=@each targetcontroller upkeep:counter(-1/-1) -text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unstable Obelisk -auto={T}:Add{C} -auto={7}{T}{S}:destroy target(other *) -text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. -mana={3} -type=Artifact -[/card] -[card] -name=Unstable Shapeshifter -auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )! -text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Unstoppable Ash -abilities=trample -auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot -auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot -text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=5 -toughness=5 -[/card] -[card] -name=Unsummon -target=creature -auto=moveTo(ownerHand) -text=Return target creature to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Untamed Hunger -target=creature -auto=teach(creature) menace -auto=2/1 -text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Untamed Might -target=creature -auto=X/X -text=Target creature gets +X/+X until end of turn. -mana={X}{G} -type=Instant -[/card] -[card] -name=Untamed Wilds -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Untethered Express -abilities=trample -auto=@combat(attacking) source(this):counter(1/1,1) -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Unwilling Recruit -target=creature -auto=X/0 -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Unwinding Clock -auto=@each opponent upkeep:untap all(artifact|myBattlefield) -text=Untap all artifacts you control during each other player's untap step. -mana={4} -type=Artifact -[/card] -[card] -name=Unworthy Dead -auto={B}:regenerate -text={B}: Regenerate Unworthy Dead. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Unyaro Bee Sting -target=creature,player -auto=damage:2 -text=Unyaro Bee Sting deals 2 damage to target creature or player. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Unyaro Bees -abilities=flying -auto={G}:1/1 -auto={3}{G}{S}:Damage:2 target(other creature,player) -text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. -mana={G}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Unyaro Griffin -abilities=flying -auto={S}:fizzle target(instant[red],sorcery[red]|stack) -text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Unyielding Krumar -auto={1}{W}:first strike ueot -text={1}{W}: Unyielding Krumar gains first strike until end of turn. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Updraft Elemental -abilities=flying -text=Flying -mana={2}{U} -type=Creature -subtype=Elemental -power=1 -toughness=4 -[/card] -[card] -name=Updraft -target=creature -auto=flying -auto=@next upkeep:draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Upheaval -auto=moveTo(ownerhand) all(*|battlefield) -text=Return all permanents to their owners' hands. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Uphill Battle -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures your opponents play enter the battlefield tapped. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Uproot -target=land -auto=moveto(ownerlibrary) -text=Put target land on top of its owner's library. -mana={3}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Upwelling -auto=mypoolsave(red) -auto=mypoolsave(green) -auto=mypoolsave(blue) -auto=mypoolsave(black) -auto=mypoolsave(white) -auto=mypoolsave(green) -auto=mypoolsave(colorless) -auto=opponentpoolsave(red) -auto=opponentpoolsave(green) -auto=opponentpoolsave(blue) -auto=opponentpoolsave(black) -auto=opponentpoolsave(white) -auto=opponentpoolsave(colorless) -text=Mana pools don't empty as steps and phases end. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Urabrask the Hidden -auto=lord(creature|mybattlefield) haste -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. -mana={3}{R}{R} -type=Legendary Creature -subtype=Praetor -power=4 -toughness=4 -[/card] -[card] -name=Urban Burgeoning -target=land -auto=teach(land) transforms((,newability[@each opponent untap:untap])) -text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Urban Evolution -auto=draw:3 -auto=maxPlay(land)+1 -text=Draw three cards. You may play an additional land this turn. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Urbis Protector -auto=token(Angel,Creature Angel,4/4,white,flying) -text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Urborg Drake -abilities=flying,mustattack -text=Flying -- Urborg Drake attacks each turn if able. -mana={1}{U}{B} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Urborg Elf -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{G} -text={T}: Add {G}, {U}, or {B} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Urborg Emissary -kicker={1}{U} -auto=kicker moveTo(ownerhand) target(*|battlefield) -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Urborg Justice -target=opponent -auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer -text=Target opponent sacrifices a creature for each creature that died this turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Urborg Mindsucker -auto={B}{S}:discard:1 opponent asSorcery -text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Urborg Phantom -abilities=cantblock -auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot -text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. -mana={2}{B} -type=Creature -subtype=Spirit Minion -power=3 -toughness=1 -[/card] -[card] -name=Urborg Shambler -auto=lord(other creature[black]) -1/-1 -text=Other black creatures get -1/-1. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Urborg Skeleton -kicker={3} -auto=kicker counter(1/1,1) -auto={B}:regenerate -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={B} -type=Creature -subtype=Skeleton -power=0 -toughness=1 -[/card] -[card] -name=Urborg Stalker -auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller -auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent -text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. -mana={3}{B} -type=Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Urborg Syphon-Mage -auto={2}{B}{T}{D(*|myhand)}:lifeleech:-2 opponent -text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. -mana={2}{B} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Urborg Uprising -target=creature|mygraveyard -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Urborg Volcano -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Urborg, Tomb of Yawgmoth -auto=lord(land) transforms((swamp)) -text=Each land is a Swamp in addition to its other land types. -type=Legendary Land -[/card] -[card] -name=Urborg -auto={T}:Add{B} -auto={T}:-swampwalk target(creature) -auto={T}:-first strike target(creature) -text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. -type=Legendary Land -[/card] -[card] -name=Ur-Drago -abilities=first strike -auto=lord(creature) -swampwalk -text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. -mana={3}{U}{U}{B}{B} -type=Legendary Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Urge to Feed -target=creature -auto=-3/-3 -auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) -text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. -mana={B}{B} -type=Instant -[/card] -[card] -name=Urgent Exorcism -target=spirit,enchantment -auto=destroy -text=Destroy target Spirit or enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Ur-Golem's Eye -auto={T}:add{2} -text={T}: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Uril, the Miststalker -abilities=opponentshroud -auto=thisforeach(auras > 0) 2/2 -text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. -mana={2}{R}{G}{W} -type=Legendary Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Ursapine -auto={G}:1/1 target(creature) -text={G}: Target creature gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Ursine Fylgja -auto=counter(0/0,4,Healing) -auto={C(0/0,-1,Healing)}:prevent:1 all(this) -auto={2}{W}:counter(0/0,1,Healing) -text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. -mana={4}{W} -type=Creature -subtype=Spirit Bear -power=3 -toughness=3 -[/card] -[card] -name=Urza's Blueprints -auto={T}:draw:1 -auto=upcost[{6};next upkeep] sacrifice -text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Urza's Chalice -auto=@movedto(artifact|stack):pay({1}) life:1 controller -text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Urza's Factory -auto={T}:Add{1} -auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) -text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. -type=Land -subtype=Urza's -[/card] -[card] -name=Urza's Filter -auto=lord(*[multicolor]|nonbattlezone) altercost(colorless,-2) -text=Multicolored spells cost up to {2} less to cast. -mana={4} -type=Artifact -[/card] -[card] -name=Urza's Guilt -auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) -text=Each player draws two cards, then discards three cards, then loses 4 life. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Urza's Incubator -auto=chooseatype lord(creature[chosentype]|mycastingzone) altercost(colorless,-2) chooseend -text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Urza's Mine -alias=4192 -auto=this(variable{urzatron} >0) produceextra:{1} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. -type=Land -subtype=Urza's Mine -[/card] -[card] -name=Urza's Power Plant -alias=4193 -auto=this(variable{urzatron} >0) produceextra:{1} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. -type=Land -subtype=Urza's Power-Plant -[/card] -[card] -name=Urza's Tower -alias=4194 -auto=this(variable{urzatron} >0) produceextra:{2} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. -type=Land -subtype=Urza's Tower -[/card] -[card] -name=Uthden Troll -auto={R}:Regenerate -text={R}: Regenerate Uthden Troll. -mana={2}{R} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Utopia Mycon -text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:add{W} -auto={S(saproling|myBattlefield)}:add{U} -auto={S(saproling|myBattlefield)}:add{B} -auto={S(saproling|myBattlefield)}:add{R} -auto={S(saproling|myBattlefield)}:add{G} -power=0 -toughness=2 -[/card] -[card] -name=Utopia Sprawl -target=forest -auto=choice name(green) transforms((,newability[produceextra:{g}])) forever -auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever -auto=choice name(red) transforms((,newability[produceextra:{r}])) forever -auto=choice name(black) transforms((,newability[produceextra:{b}])) forever -auto=choice name(white) transforms((,newability[produceextra:{w}])) forever -text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Utopia Tree -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=2 -[/card] -[card] -name=Utopia Vow -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=teach(creature) {T}:Add{W} -auto=teach(creature) {T}:Add{U} -auto=teach(creature) {T}:Add{B} -auto=teach(creature) {T}:Add{R} -auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Utter End -target=*[-land] -auto=moveTo(exile) -text=Exile target nonland permanent. -mana={2}{W}{B} -type=Instant -[/card] -[card] -name=Utvara Hellkite -auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) -abilities=flying -text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Utvara Scalper -abilities=flying,mustattack -text=Flying -- Utvara Scalper attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=1 -toughness=2 -[/card] -[card] -name=Uyo, Silent Prophet -abilities=flying -auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={4}{U}{U} -type=Legendary Creature -subtype=Moonfolk Wizard -power=4 -toughness=4 -[/card] -[card] -name=Vaevictis Asmadi -abilities=flying -auto=upcost[{B}{R}{G}] sacrifice -auto={B}:1/0 -auto={R}:1/0 -auto={G}:1/0 -text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. -mana={2}{B}{B}{R}{R}{G}{G} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Vagrant Plowbeasts -auto={1}:regenerate target(creature[power>=5]) -text={1}: Regenerate target creature with power 5 or greater. -mana={5}{G}{W} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Valakut Fireboar -auto=@combat(attacking) source(this):swap ueot -text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. -mana={4}{R} -type=Creature -subtype=Elemental Boar -power=1 -toughness=7 -[/card] -[card] -name=Valakut Invoker -auto={8}:damage:3 target(creature,player) -text={8}: Valakut Invoker deals 3 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Valakut Predator -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Valakut, the Molten Pinnacle -auto=tap(noevent) -auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) -auto={T}:Add{R} -text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Valeron Outlander -abilities=protection from black -text=Protection from black -mana={G}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Valiant Guard -mana={W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Valley Dasher -abilities=haste,mustattack -text=Haste -- Valley Dasher attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Valley Rannet -aicode=activate moveTo(myhand) target(*[forest;mountain]|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[forest;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend -text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{R}{G} -type=Creature -subtype=Beast -power=6 -toughness=3 -[/card] -[card] -name=Valleymaker -auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) -auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} -text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. -mana={5}{RG} -type=Creature -subtype=Giant Shaman -power=5 -toughness=5 -[/card] -[card] -name=Valor in Akros -auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot -text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Valor -abilities=first strike -autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike -text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. -mana={3}{W} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Valorous Charge -auto=all(creature[white]) 2/0 ueot -text=White creatures get +2/+0 until end of turn. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Valorous Stance -target=creature -auto=choice name(indestructible) indestructible ueot -auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy -text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. -mana={1}{W} -type=Instant -[/card] -[card] -name=Vampire Aristocrat -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=2 -[/card] -[card] -name=Vampire Bats -abilities=flying -auto={B}:1/0 limit:2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Bat -power=0 -toughness=1 -[/card] -[card] -name=Vampire Cutthroat -abilities=lifelink,skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Vampire Envoy -abilities=flying -auto=@tapped(this):life:1 controller -text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. -mana={2}{B} -type=Creature -subtype=Vampire Cleric Ally -power=1 -toughness=4 -[/card] -[card] -name=Vampire Hexmage -abilities=first strike -auto={S}:removeallcounters(all) target(other *[counter{any}]|battlefield) -text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. -mana={B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=1 -[/card] -[card] -name=Vampire Hounds -auto={D(creature|myhand)}:2/2 -text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire Hound -power=2 -toughness=2 -[/card] -[card] -name=Vampire Interloper -abilities=cantblock,flying -text=Flying -- Vampire Interloper can't block. -mana={1}{B} -type=Creature -subtype=Vampire Scout -power=2 -toughness=1 -[/card] -[card] -name=Vampire Lacerator -auto=@each my upkeep:this(opponentlife > 10) life:-1 controller -text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. -mana={B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vampire Nighthawk -abilities=flying,deathtouch,lifelink -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=3 -[/card] -[card] -name=Vampire Noble -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Vampire Nocturnus -abilities=showfromtoplibrary -auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) 2/1 >0 -auto=aslongas(*[black;zpos=1]|mylibrary) lord(creature) flying >0 -text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. -mana={1}{B}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Vampire Outcasts -abilities=lifelink -auto=bloodthirst:2 -text=Bloodthirst 2 -- Lifelink -mana={2}{B}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Vampire Warlord -auto={S(other creature|myBattlefield)}:regenerate -text= Sacrifice another creature: Regenerate Vampire Warlord. -mana={4}{B} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=2 -[/card] -[card] -name=Vampire's Bite -target=creature -kicker={2}{B} -auto=3/0 -auto=kicker lifelink -text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={B} -type=Instant -[/card] -[card] -name=Vampiric Dragon -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -auto={1}{R}:damage:1 target(creature) -text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. -mana={6}{B}{R} -type=Creature -subtype=Vampire Dragon -power=5 -toughness=5 -[/card] -[card] -name=Vampiric Embrace -target=creature -auto=2/2 -auto=flying -auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this) -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vampiric Feast -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Vampiric Fury -auto=all(creature[vampire]|mybattlefield) 2/0 ueot -auto=all(creature[vampire]|mybattlefield) first strike ueot -text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Vampiric Link -target=creature -auto=teach(creature) spiritlink -text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vampiric Rites -auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller -text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. -mana={B} -type=Enchantment -[/card] -[card] -name=Vampiric Sliver -auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1) -text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." -mana={3}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Vampiric Spirit -abilities=flying -auto=life:-4 -text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Vampiric Touch -auto=damage:2 opponent -auto=life:2 controller -text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Vampiric Tutor -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Vampirism -target=creature -auto=foreach(other creature|myBattlefield) 1/1 -auto=lord(other creature|myBattlefield) -1/-1 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vandalblast -abilities=overload -other={4}{R} name(Overload) -target=artifact|opponentbattlefield -auto=overload destroy all(artifact|opponentbattlefield) -auto=paidmana destroy -text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Sorcery -[/card] -[card] -name=Vanguard of Brimaz -abilities=vigilance -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller -text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. -mana={W}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Vanishing -target=creature -auto={U}{U}:phaseout -text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vanishment -target=*[-land] -auto=moveTo(ownerlibrary) -autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{U} -type=Instant -[/card] -[card] -name=Vanquish the Foul -target=creature[power>=4] -auto=destroy -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Vanquish -target=creature[blocking] -auto=destroy -text=Destroy target blocking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Vapor Snag -target=creature -auto=moveTo(ownerhand) -auto=life:-1 targetcontroller -text=Return target creature to its owner's hand. Its controller loses 1 life. -mana={U} -type=Instant -[/card] -[card] -name=Vapor Snare -target=creature -alias=1194 -auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vaporkin -abilities=flying,cloud -text=Flying -- Vaporkin can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Vaporous Djinn -abilities=flying -auto=upcost[{U}{U}] phaseout -text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=3 -toughness=4 -[/card] -[card] -name=Varchild's Crusader -auto={0}:name(Block Protection) treason && ueot cantbeblockedby(creature[-wall]) -text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Varchild's War-Riders -abilities=trample -auto=rampage(1/1,1) -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(Survivor Token) opponent])) -text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={1}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=4 -[/card] -[card] -name=Vassal Soul -abilities=flying -text=Flying -mana={1}{WU}{WU} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Vastwood Animist -text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. -auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot -mana={2}{G} -type=Creature -subtype=Elf Shaman Ally -power=1 -toughness=1 -[/card] -[card] -name=Vastwood Gorger -mana={5}{G} -type=Creature -subtype=Wurm -power=5 -toughness=6 -[/card] -[card] -name=Vastwood Hydra -auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller -text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. -mana={X}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Vastwood Zendikon -target=land -auto=becomes(Creature Elemental,6/4,green) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={4}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vault of the Archangel -auto={T}:Add{1} -auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot -text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. -type=Land -[/card] -[card] -name=Vault of Whispers -auto={T}:Add{B} -text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Vault Skirge -abilities=flying,lifelink -text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink -mana={1}{p(B)} -color=black -type=Artifact Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Vault Skyward -target=creature -auto=flying -auto=untap -text=Target creature gains flying until end of turn. Untap it. -mana={U} -type=Instant -[/card] -[card] -name=Vaultbreaker -other={2}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto=@combat(attacking) source(this):may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever -text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{R} -type=Creature -subtype=Orc Rogue -power=4 -toughness=2 -[/card] -[card] -name=Vebulid -auto=counter(1/1,1) -auto=@each my upkeep:may counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. -mana={B} -type=Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Vec Townships -auto={T}:Add{1} -auto={T}:Add{G} and!( frozen )! -auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Vectis Agents -auto={U}{B}:-2/0 && unblockable -text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. -mana={3}{U}{B} -type=Artifact Creature -subtype=Human Rogue -power=4 -toughness=3 -[/card] -[card] -name=Vectis Dominator -auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever -text={T}: Tap target creature unless its controller pays 2 life. -mana={1}{W}{B} -type=Artifact Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Vectis Silencers -auto={2}{B}:deathtouch -text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={2}{U} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Vector Asp -auto={B}:infect -text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={1} -type=Artifact Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Vedalken AEthermage -abilities=flash -auto=moveto(ownerhand) target(sliver) -aicode=activate moveTo(myHand) target(wizard|myLibrary) -autohand={3}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) -mana={1}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Anatomist -auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1) -auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1) -text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Archmage -auto=@movedTo(artifact|mystack):draw:1 controller -text=Whenever you cast an artifact spell, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Vedalken Wizard -power=0 -toughness=2 -[/card] -[card] -name=Vedalken Blademaster -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=3 -[/card] -[card] -name=Vedalken Certarch -auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 -text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. -mana={U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Dismisser -auto=moveTo(ownerLibrary) target(creature) -text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. -mana={5}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vedalken Entrancer -auto={U}{T}:deplete:2 target(player) -text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Vedalken Ghoul -auto=@combat(blocked,turnlimited) source(this):life:-4 opponent -text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. -mana={U}{B} -type=Creature -subtype=Vedalken Zombie -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Heretic -auto=@damagefoeof(player) from(this):may draw:1 controller -text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. -mana={G}{U} -type=Creature -subtype=Vedalken Rogue -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Infuser -auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) -text=At the beginning of your upkeep, you may put a charge counter on target artifact. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Vedalken Mastermind -auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) -text={U}, {T}: Return target permanent you control to its owner's hand. -mana={U}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Orrery -auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash -text=You may cast nonland cards as though they had flash. -mana={4} -type=Artifact -[/card] -[card] -name=Vedalken Outlander -abilities=protection from red -text=Protection from red -mana={W}{U} -type=Artifact Creature -subtype=Vedalken Scout -power=2 -toughness=2 -[/card] -[card] -name=Vedalken Shackles -abilities=shackler -auto={2}{T}:shackle target(creature[power<=type:island:mybattlefield]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Veil of Birds -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever -text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. -mana={U} -type=Enchantment -[/card] -[card] -name=Veilborn Ghoul -autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(mybattlefield) -abilities=cantblock -text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Veiled Apparition -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever -text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Veiled Serpent -autohand=__CYCLING__({2}) -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever -text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Veiling Oddity -autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable ueot])) -suspend(4)={1}{U} -text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Veilstone Amulet -auto=@movedTo(*|mystack):all(creature|myBattlefield) opponentshroud ueot -text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Vein Drinker -abilities=flying -auto={R}{T}:target(creature) dynamicability -auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1) -text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Veinfire Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -mana={1}{B}{R} -type=Artifact -[/card] -[card] -name=Vela the Night-Clad -auto=lord(other creature|mybattlefield) intimidate -auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent -abilities=intimidate -text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. -mana={4}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Veldrane of Sengir -auto={1}{B}{B}:-3/0 && forestwalk -text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. -mana={5}{B}{B} -type=Legendary Creature -subtype=Human Rogue -power=5 -toughness=5 -[/card] -[card] -name=Veldt -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. -type=Land -[/card] -[card] -name=Venarian Glimmer -target=player -aicode=activate reject notatarget(*[-land;manacost<=castx]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=castx]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. -mana={X}{U} -type=Instant -[/card] -[card] -name=Vendetta -target=creature[-black] -auto=bury -auto=dynamicability -text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. -mana={B} -type=Instant -[/card] -[card] -name=Vendilion Clique -abilities=flash,flying -aicode=activate name(bottom of library) notatarget(*[-land]|targetedpersonshand) bottomoflibrary and!( draw:1 targetedplayer )! -auto=name(target player) target(player) Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[bottomoflibrary],newability[draw:1],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. -mana={1}{U}{U} -type=Legendary Creature -subtype=Faerie Wizard -power=3 -toughness=1 -[/card] -[card] -name=Venerable Kumo -abilities=reach -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{G} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Venerable Lammasu -abilities=flying -text=Flying -mana={6}{W} -type=Creature -subtype=Lammasu -power=5 -toughness=4 -[/card] -[card] -name=Venerable Monk -auto=life:2 controller -text=When Venerable Monk enters the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Venerated Teacher -auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) -text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vengeance -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Vengeful Dead -auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent -auto=@movedto(this|graveyard) from(battlefield):life:-1 opponent -text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Vengeful Firebrand -auto=aslongas(warrior|mygraveyard) haste -auto={R}:1/0 -text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=5 -toughness=2 -[/card] -[card] -name=Vengeful Pharaoh -abilities=deathtouch -autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) -text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. -mana={2}{B}{B}{B} -type=Creature -subtype=Zombie -power=5 -toughness=4 -[/card] -[card] -name=Vengeful Rebel -auto=if revolt then target(creature|opponentbattlefield) -3/-3 ueot -text=Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Aetherborn Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vengeful Vampire -abilities=flying,undying -text=Flying -- Undying -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Vengevine -abilities=haste -autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) -text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Venom Sliver -auto=lord(sliver|myBattlefield) deathtouch -text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Venom -target=creature -auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Venomous Dragonfly -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Venomous Fangs -target=creature -auto=deathtouch -text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Venomous Vines -target=*[enchanted] -auto=destroy -text=Destroy target enchanted permanent. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Venomspout Brackus -facedown={3} -autofacedown={3}{G}{G}:morph -auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) -text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Venser, the Sojourner -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield) -auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) all(creature) unblockable ueot -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove -text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." -mana={3}{W}{U} -type=Planeswalker -subtype=Venser -[/card] -[card] -name=Venser's Journal -abilities=nomaxhand -auto=@each my upkeep:life:phandcount -text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Venser's Sliver -mana={5} -type=Artifact Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Vent Sentinel -abilities=defender -auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) -text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Ventifact Bottle -auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery -auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) -text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Verdant Automaton -auto={3}{G}:counter(1/1,1) -text={3}{G}: Put a +1/+1 counter on Verdant Automaton. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Verdant Catacombs -aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Verdant Eidolon -auto={G}{S}:Add{W}{W}{W} -auto={G}{S}:Add{U}{U}{U} -auto={G}{S}:Add{B}{B}{B} -auto={G}{S}:Add{R}{R}{R} -auto={G}{S}:Add{G}{G}{G} -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Verdant Embrace -target=creature -auto=3/3 -auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) -text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Field -target=land -auto=teach(land) {T}:1/1 target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Force -auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) -text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. -mana={5}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Verdant Haven -target=land -auto=life:2 controller -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Succession -auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) -text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Verdant Touch -target=land -auto=transforms((Creature,setpower=2,settoughness=2)) forever -buyback={1}{G}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Verdeloth the Ancient -auto=lord(other treefolk) 1/1 -auto=lord(saproling) 1/1 -auto=token(saproling,creature saproling,1/1,green)*x -text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. -mana={4}{G}{G}{X} -type=Legendary Creature -subtype=Treefolk -power=4 -toughness=7 -[/card] -[card] -name=Verdigris -target=artifact -auto=destroy -text=Destroy target artifact. -mana={2}{G} -type=Instant -[/card] -[card] -name=Verduran Emissary -kicker={1}{R} -auto=kicker bury target(artifact) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. -mana={2}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Verduran Enchantress -auto=@movedTo(enchantment|mystack):may draw:1 -text=Whenever you cast an enchantment spell, you may draw a card. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=2 -[/card] -[card] -name=Verdurous Gearhulk -abilities=trample -auto=ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller -text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. -mana={3}{G}{G} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Vermiculos -auto=@movedTo(artifact|battlefield):4/4 ueot -text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. -mana={4}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Vernal Bloom -auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) -text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Vernal Equinox -auto=lord(*[creature;enchantment]|hand,library,graveyard,exile) asflash -text=Any player may play creature and enchantment cards as though they had flash. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Vertigo Spawn -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen -text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=3 -[/card] -[card] -name=Vertigo -target=creature[flying] -auto=damage:2 -auto=-flying -text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Vesper Ghoul -auto={L}{T}:Add{W} -auto={L}{T}:Add{U} -auto={L}{T}:Add{B} -auto={L}{T}:Add{R} -auto={L}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={2}{B} -type=Creature -subtype=Zombie Druid -power=1 -toughness=1 -[/card] -[card] -name=Vessel of Endless Rest -auto=bottomoflibrary target(*|graveyard) -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Vessel of Ephemera -auto={2}{W}{s}:token(Spirit,creature Spirit,1/1,white,flying)*2 -text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Vessel of Malignity -auto={1}{B}{s}:name(exile from hand) target(opponent) ability$! moveto(exile) target(*|myhand)!$ targetedplayer assorcery -text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Vessel of Nascency -auto={1}{G}{s}:reveal:4 optionone name(Choose Card) target(creature,artifact,enchantment,land,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. -mana={G} -type=Enchantment -[/card] -[card] -name=Vessel of Paramnesia -auto={U}{s}:deplete:3 target(player) && draw:1 controller -text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Vessel of Volatility -auto={1}{R}{s}:add{R}{R}{R}{R} -text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Vestige of Emrakul -abilities=trample -text=Devoid (This card has no color.) -- Trample -mana={3}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=4 -[/card] -[card] -name=Vesuva -auto=may copy notatarget(land) and!( tap(noevent) )! -text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. -type=Land -[/card] -[card] -name=Veteran Armorer -auto=lord(other creature|myBattlefield) 0/1 -text=Other creatures you control get +0/+1. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Armorsmith -auto=lord(other soldier|myBattlefield) 0/1 -text=Other Soldier creatures you control get +0/+1. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Veteran Brawlers -auto=aslongas(land[-tapped]|opponentBattlefield) cantattack -auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack -auto=aslongas(land[-tapped]|myBattlefield) cantblock -text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Veteran Cathar -auto={3}{W}:target(human) double strike ueot -text={3}{W}: Target Human gains double strike until end of turn. -mana={1}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Cavalier -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Veteran Explorer -auto=@movedTo(this|graveyard) from(battlefield):name(fetch) transforms((,newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ controller],newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ opponent])) oneshot -text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={G} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Veteran Motorist -crewbonus=1/1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. -mana={R}{W} -type=Creature -subtype=Dwarf Pilot -power=3 -toughness=1 -[/card] -[card] -name=Veteran of the Depths -auto=@tapped(this):may counter(1/1,1) -text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. -mana={3}{W} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Swordsmith -auto=lord(other soldier|myBattlefield) 1/0 -text=Other Soldier creatures you control get +1/+0. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Veteran Warleader -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto={T(other ally|mybattlefield):first strike ueot -auto={T(other ally|mybattlefield):vigilance ueot -auto={T(other ally|mybattlefield):trample ueot -text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Human Soldier Ally -power=* -toughness=* -[/card] -[card] -name=Veteran's Armaments -auto={2}:equip -auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot -auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook -text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} -mana={2} -type=Tribal Artifact -subtype=Soldier Equipment -[/card] -[card] -name=Veteran's Reflexes -target=creature -auto=untap -auto=1/1 -text=Target creature gets +1/+1 until end of turn. Untap that creature. -mana={W} -type=Instant -[/card] -[card] -name=Veteran's Sidearm -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Veteran's Voice -target=creature|mybattlefield -auto=teach(creature) {T}:target(other creature) 2/1 ueot -text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vex -target=*|stack -auto=fizzle -auto=may draw:1 targetcontroller -text=Counter target spell. That spell's controller may draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Vexing Beetle -abilities=nofizzle -auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 -text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. -mana={4}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Vexing Scuttler -autostack=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) -text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. -mana={8} -other={emerge}{6}{U} name(Emerge) -type=Creature -subtype=Eldrazi Crab -power=4 -toughness=5 -[/card] -[card] -name=Vexing Sphinx -abilities=flying -auto=@each my upkeep:counter(0/0,1,Age) -auto=thisforeach(counter{0/0.1.Age}) upcost[{D(*|myhand)}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller -text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. -mana={1}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Vhati il-Dal -auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot -auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot -text={T}: Target creature's power or toughness becomes 1 until end of turn. -mana={2}{B}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Vial of Dragonfire -auto={2}{T}{S}:damage:2 target(other creature|battlefield) -text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Vial of Poison -auto={1}{S}:target(other creature) deathtouch ueot -text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. -mana={1} -type=Artifact -[/card] -[card] -name=Viashino Bey -auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack -text=If Viashino Bey attacks, all creatures you control attack if able. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=4 -toughness=3 -[/card] -[card] -name=Viashino Bladescout -abilities=flash -auto=first strike target(creature) ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Viashino Scout -power=2 -toughness=1 -[/card] -[card] -name=Viashino Cutthroat -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=5 -toughness=3 -[/card] -[card] -name=Viashino Fangtail -auto={T}:Damage:1 target(creature,player) -text={T}: Viashino Fangtail deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=3 -[/card] -[card] -name=Viashino Firstblade -abilities=haste -auto=2/2 ueot -text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. -mana={1}{R}{W} -type=Creature -subtype=Viashino Soldier -power=2 -toughness=2 -[/card] -[card] -name=Viashino Grappler -auto={G}:trample -text={G}: Viashino Grappler gains trample until end of turn. -mana={2}{R} -type=Creature -subtype=Viashino -power=3 -toughness=1 -[/card] -[card] -name=Viashino Heretic -auto={1}{R}{T}:target(artifact) dynamicability destroy -text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. -mana={2}{R} -type=Creature -subtype=Viashino -power=1 -toughness=3 -[/card] -[card] -name=Viashino Outrider -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R} -type=Creature -subtype=Viashino -power=4 -toughness=3 -[/card] -[card] -name=Viashino Racketeer -auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller -text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Viashino Rogue -power=2 -toughness=1 -[/card] -[card] -name=Viashino Runner -abilities=menace -text=Viashino Runner can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Viashino -power=3 -toughness=2 -[/card] -[card] -name=Viashino Sandscout -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) -mana={1}{R} -type=Creature -subtype=Viashino Scout -power=2 -toughness=1 -[/card] -[card] -name=Viashino Sandstalker -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) -mana={1}{R}{R} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=2 -[/card] -[card] -name=Viashino Sandswimmer -auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend -text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=3 -toughness=2 -[/card] -[card] -name=Viashino Shanktail -abilities=first strike -autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot -text=First strike -- Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=1 -[/card] -[card] -name=Viashino Skeleton -auto={1}{B}{D(*|myhand)}:regenerate -text={1}{B}, Discard a card: Regenerate Viashino Skeleton. -mana={3}{R} -type=Creature -subtype=Viashino Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Viashino Slasher -auto={R}:1/-1 -text={R}: Viashino Slasher gets +1/-1 until end of turn. -mana={1}{R} -type=Creature -subtype=Viashino Warrior -power=1 -toughness=2 -[/card] -[card] -name=Viashino Slaughtermaster -abilities=double strike -auto={B}{G}:1/1 limit:1 -text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. -mana={1}{R} -type=Creature -subtype=Viashino Warrior -power=1 -toughness=1 -[/card] -[card] -name=Viashino Spearhunter -auto=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -power=2 -toughness=1 -[/card] -[card] -name=Viashino Warrior -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=2 -[/card] -[card] -name=Viashino Weaponsmith -auto=rampage(2/2,0) -text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. -mana={3}{R} -type=Creature -subtype=Viashino -power=2 -toughness=2 -[/card] -[card] -name=Viashivan Dragon -abilities=flying -auto={R}:1/0 -auto={G}:0/1 -text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. -mana={2}{R}{R}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Vibrating Sphere -auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 -auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 -text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. -mana={4} -type=Artifact -[/card] -[card] -name=Vicious Hunger -target=creature -auto=damage:2 -auto=life:2 controller -text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Vicious Kavu -auto=this(attacking) 2/0 -text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Vicious Shadows -auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand -text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. -mana={6}{R} -type=Enchantment -[/card] -[card] -name=Victim of Night -target=creature[-vampire;-werewolf;-zombie] -auto=destroy -text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. -mana={B}{B} -type=Instant -[/card] -[card] -name=Victorious Destruction -target=artifact,land -auto=destroy -auto=life:-1 targetcontroller -text=Destroy target artifact or land. Its controller loses 1 life. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Victory's Herald -abilities=flying -auto=@combat(attacking) source(this):all(creature[attacking]) flying ueot -auto=@combat(attacking) source(this):all(creature[attacking]) lifelink ueot -text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Victual Sliver -auto=lord(sliver) {2}{S}:life:4 -text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." -mana={G}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Vigean Graftmage -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{U}:untap target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard Mutant -power=0 -toughness=0 -[/card] -[card] -name=Vigean Hydropon -abilities=cantattack,cantblock,cantpwattack -auto=counter(1/1,5) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. -mana={1}{G}{U} -type=Creature -subtype=Plant Mutant -power=0 -toughness=0 -[/card] -[card] -name=Vigean Intuition -auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(myhand) and!( all(artifact|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(myhand) and!( all(enchantment|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(myhand) and!( all(instant|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(myhand) and!( all(planeswalker|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(myhand) and!( all(sorcery|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(myhand) and!( all(tribal|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={3}{G}{U} -type=Instant -[/card] -[card] -name=Vigilance -target=creature -auto=vigilance -text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vigilant Drake -abilities=flying -auto={2}{U}:untap -text=Flying -- {2}{U}: Untap Vigilant Drake. -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Vigilant Martyr -auto={S}:regenerate target(other creature) -text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Vigilant Sentry -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." -mana={1}{W}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Vigilante Justice -auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) -text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Vigor Mortis -target=creature|mygraveyard -auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1,1))! -text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Vigor -abilities=trample -auto=lord(other creature|myBattlefield) vigor -autograveyard=moveTo(ownerlibrary) && shuffle -text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{G}{G}{G} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Vigorous Charge -target=creature -kicker={W} -auto=trample -auto=kicker transforms((,newability[combatspiritlink])) ueot -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. -mana={G} -type=Instant -[/card] -[card] -name=Vildin-Pack Alpha -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit) -text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=3 -[/card] -[card] -name=Vildin-Pack Outcast -abilities=trample -auto={r}:1/0 ueot -auto={5}{r}{r}:flip(Dronepack Kindred) -text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. -mana={4}{R} -type=Creature -subtype=Werewolf Horror -power=4 -toughness=4 -[/card] -[card] -name=Vile Aggregate -anyzone=type:creature[colorless]:mybattlefield/5 cdaactive -abilities=trample -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=* -toughness=5 -[/card] -[card] -name=Vile Consumption -auto=lord(creature) transforms((,newability[upcost[{L}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." -mana={1}{U}{B} -type=Enchantment -[/card] -[card] -name=Vile Deacon -auto=@combat(attacking) source(this):all(this) foreach(cleric) 1/1 ueot -text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Vile Rebirth -target=creature|graveyard -auto=moveTo(exile) -auto=token(Zombie,Creature Zombie,2/2,black) -text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. -mana={B} -type=Instant -[/card] -[card] -name=Vile Redeemer -abilities=flash -autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." -mana={2}{G} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=3 -[/card] -[card] -name=Vile Requiem -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(other creature[-black]) -text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Village Bell-Ringer -abilities=flash -auto=untap all(creature|mybattlefield) -text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. -mana={2}{W} -type=Creature -subtype=Human Scout -power=1 -toughness=4 -[/card] -[card] -name=Village Cannibals -auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1) -text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Village Elder -auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) -text={G}, {T}, Sacrifice a Forest: Regenerate target creature. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Village Ironsmith -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ironfang) -text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. -mana={1}{R} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Village Messenger -abilities=haste -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder) -text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. -mana={R} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Village Survivors -abilities=vigilance -auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance -text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. -mana={4}{G} -type=Creature -subtype=Human -power=4 -toughness=5 -[/card] -[card] -name=Villagers of Estwald -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack of Estwald) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Villainous Ogre -abilities=cantblock -auto=aslongas(demon|myBattlefield) {B}:regenerate -text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." -mana={2}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vindicate -target=* -auto=destroy -text=Destroy target permanent. -mana={1}{W}{B} -type=Sorcery -[/card] -[card] -name=Vindictive Mob -auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) -auto=cantbeblockedby(saproling) -text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. -mana={4}{B}{B} -type=Creature -subtype=Human Berserker -power=5 -toughness=5 -[/card] -[card] -name=Vine Dryad -abilities=flash,forestwalk -other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) -text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. -mana={3}{G} -type=Creature -subtype=Dryad -power=1 -toughness=3 -[/card] -[card] -name=Vine Kami -abilities=menace -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={6}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Vine Snare -auto=preventAllCombatDamage from(creature[power<=4]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. -mana={2}{G} -type=Instant -[/card] -[card] -name=Vine Trellis -abilities=defender -auto={T}:Add{G} -text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=4 -[/card] -[card] -name=Vinelasher Kudzu -auto=@movedTo(land|myBattlefield):counter(1/1,1) -text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. -mana={1}{G} -type=Creature -subtype=Plant -power=1 -toughness=1 -[/card] -[card] -name=Vines of the Recluse -target=creature -auto=untap -auto=reach ueot -auto=1/2 ueot -text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Vines of Vastwood -target=creature -kicker={G} -auto=opponentshroud -auto=kicker 4/4 -text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Vineweft -target=Creature -auto=teach(creature) 1/1 -autograveyard={4}{G}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vintara Snapper -auto=aslongas(land[-tapped]|myBattlefield) shroud <1 -text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) -mana={G}{G} -type=Creature -subtype=Turtle -power=2 -toughness=2 -[/card] -[card] -name=Violent Outburst -autostack=if casted(this) then cascade:plibrarycount -auto=all(creature|myBattlefield) 1/0 ueot -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Violent Ultimatum -target=<3>* -auto=destroy -text=Destroy three target permanents. -mana={B}{B}{R}{R}{R}{G}{G} -type=Sorcery -[/card] -[card] -name=Violet Pall -target=creature[-black] -auto=destroy -auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) -text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. -mana={4}{B} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Viper's Kiss -target=creature -auto=-1/-1 -auto=noactivatedability -text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viral Drake -abilities=flying,infect -auto={3}{U}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={3}{U} -type=Creature -subtype=Drake -power=1 -toughness=4 -[/card] -[card] -name=Viridescent Wisps -target=creature -auto=1/0 -auto=transforms((,green)) ueot -auto=draw:1 controller -text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. -mana={G} -type=Instant -[/card] -[card] -name=Viridian Acolyte -auto={1}{T}:add{G} -auto={1}{T}:add{W} -auto={1}{T}:add{B} -auto={1}{T}:add{U} -auto={1}{T}:add{R} -text={1}, {T}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Viridian Betrayers -auto=this(variable{opponentpoisoncount} >0) infect -text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={1}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Viridian Claw -auto={1}:equip -auto=teach(creature) 1/0 -auto=teach(creature) first strike -text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Viridian Corrupter -abilities=infect -auto=destroy target(artifact) -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. -mana={1}{G}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Viridian Emissary -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=2 -toughness=1 -[/card] -[card] -name=Viridian Harvest -target=artifact -auto=@movedTo(mytgt|mygraveyard):life:6 controller -text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viridian Joiner -auto={T}:thisforeach(power>=1) add{G} -text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Viridian Longbow -auto={1}:equip -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Viridian Lorebearers -auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot -text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=3 -[/card] -[card] -name=Viridian Revel -auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller -text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Viridian Scout -auto={2}{G}{S}:damage:2 target(other creature[flying]) -text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. -mana={3}{G} -type=Creature -subtype=Elf Warrior Scout -power=1 -toughness=2 -[/card] -[card] -name=Viridian Shaman -auto=destroy target(artifact) -text=When Viridian Shaman enters the battlefield, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Viridian Zealot -auto={1}{G}{S}:destroy target(other *[artifact;enchantment]) -text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Virtue's Ruin -auto=destroy all(creature[white]) -text=Destroy all white creatures. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Virtuous Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Virulent Plague -auto=lord(creature[token]|battlefield) -2/-2 -text=Creature tokens get -2/-2. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Virulent Sliver -auto=lord(sliver) poisontoxic -text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) -mana={G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Virulent Swipe -target=creature -auto=2/0 ueot -auto=deathtouch ueot -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={B} -type=Instant -[/card] -[card] -name=Visara the Dreadful -abilities=flying -auto={T}:bury target(creature) -text=Flying -- {T}: Destroy target creature. It can't be regenerated. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Gorgon -power=5 -toughness=5 -[/card] -[card] -name=Viscera Dragger -autohand=__CYCLING__({2}) -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{B} -type=Creature -subtype=Zombie Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Viscera Seer -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={S(creature|myBattlefield)}:reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={B} -type=Creature -subtype=Vampire Wizard -power=1 -toughness=1 -[/card] -[card] -name=Viscerid Armor -target=creature -auto=1/1 -auto={1}{U}:moveto(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viscerid Deepwalker -auto={u}:+1/+0 ueot -text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{U} -suspend(4)={u} -type=Creature -subtype=Homarid Warrior -power=2 -toughness=3 -[/card] -[card] -name=Viscerid Drone -auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) -auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) -text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. -mana={1}{U} -type=Creature -subtype=Homarid Drone -power=1 -toughness=2 -[/card] -[card] -name=Viscid Lemures -auto={0}:-1/-0 && swampwalk -text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Viseling -auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent -text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Vish Kal, Blood Arbiter -abilities=flying,lifelink -auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) -auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) -mana={4}{W}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. -[/card] -[card] -name=Vision Skeins -auto=draw:2 opponent -auto=draw:2 controller -text=Each player draws two cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Visionary Augmenter -auto=_FABRICATE_(2) -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={2}{W}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=1 -[/card] -[card] -name=Visions of Beyond -auto=draw:1 controller -auto=aslongas(*|graveyard) draw:2 controller >19 -text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. -mana={U} -type=Instant -[/card] -[card] -name=Visions of Brutality -target=creature -auto=@damaged(creature,player) from(mytgt):life:-thatmuch targetcontroller -text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. -mana={1}{B} -abilities=devoid -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vital Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto={1}:regenerate target(golem|mybattlefield) -text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control. -mana={3}{G} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Vitality Charm -auto=choice token(Insect,creature insect, 1/1,green) -auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot -auto=aslongas(beast|battlefield) choice regenerate target(beast) -text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. -mana={G} -type=Instant -[/card] -[card] -name=Vitalize -auto=untap all(creature|myBattlefield) -text=Untap all creatures you control. -mana={G} -type=Instant -[/card] -[card] -name=Vitalizing Cascade -auto=life:Xplus3plusend -text=You gain X plus 3 life. -mana={X}{G}{W} -type=Instant -[/card] -[card] -name=Vitalizing Wind -auto=all(creature|myBattlefield) 7/7 ueot -text=Creatures you control get +7/+7 until end of turn. -mana={8}{G} -type=Instant -[/card] -[card] -name=Vitaspore Thallid -text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. -mana={1}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:haste target(creature) -power=1 -toughness=1 -[/card] -[card] -name=Vithian Renegades -auto=destroy target(artifact) -text=When Vithian Renegades enters the battlefield, destroy target artifact. -mana={1}{R}{G} -type=Creature -subtype=Human Shaman -power=3 -toughness=2 -[/card] -[card] -name=Vithian Stinger -auto={T}:damage:1 target(creature,player) -autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=1 -[/card] -[card] -name=Vitu-Ghazi Guildmage -auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) -auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield) -text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={G}{W} -type=Creature -subtype=Dryad Shaman -power=2 -toughness=2 -[/card] -[card] -name=Vitu-Ghazi, the City-Tree -auto={T}:Add{1} -auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. -type=Land -[/card] -[card] -name=Vivid Crag -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Creek -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Grove -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{G} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Marsh -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Meadow -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivify -target=land -auto=transforms((Creature,setpower=3,settoughness=3)) ueot -auto=draw:1 controller -text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Vivisection -auto=draw:3 -text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. -mana={3}{U}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Vizkopa Guildmage -auto={1}{W}{B}:target(creature) lifelink ueot -auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot -text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. -mana={W}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vizzerdrix -mana={6}{U} -type=Creature -subtype=Rabbit Beast -power=6 -toughness=6 -[/card] -[card] -name=Vodalian Hypnotist -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Illusionist -auto={U}{U}{T}:phaseout target(creature) -text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Knights -abilities=islandhome,first strike -auto={U}:flying -text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Knight -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Mage -auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text={U}, {T}: Counter target spell unless its controller pays {1}. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Merchant -auto=draw:1 -auto=reject target(*|myhand) -text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Vodalian Mystic -auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend -text={T}: Target instant or sorcery spell becomes the color of your choice. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Serpent -kicker={2} -auto=kicker counter(1/1,4) -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. -mana={3}{U} -type=Creature -subtype=Serpent -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Soldiers -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=2 -[/card] -[card] -name=Vodalian Zombie -abilities=protection from green -text=Protection from green -mana={U}{B} -type=Creature -subtype=Merfolk Zombie -power=2 -toughness=2 -[/card] -[card] -name=Voice of All -abilities=flying -auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Duty -abilities=flying,protection from green -text=Flying, protection from green -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Grace -abilities=flying,protection from black -text=Flying, protection from black -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Law -abilities=flying,protection from red -text=Flying, protection from red -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Reason -abilities=flying,protection from blue -text=Flying, protection from blue -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Resurgence -auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(Elemental) -auto=@movedTo(this|graveyard) from(battlefield):token(Elemental) -text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." -mana={G}{W} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Voice of the Provinces -abilities=flying -auto=token(Human,Human Creature,1/1,white) controller -text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Voice of the Woods -auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) -text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Voice of Truth -abilities=flying,protection from white -text=Flying, protection from white -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voiceless Spirit -abilities=flying,first strike -text=Flying, first strike -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Voices from the Void -target=player -auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -text=Domain - Target player discards a card for each basic land type among lands you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Void Attendant -abilities=devoid -auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -mana={2}{G} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=3 -[/card] -[card] -name=Void Grafter -abilities=flash -auto=target(other creature|mybattlefield) opponentshroud ueot -text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. -mana={1}{G}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Void Shatter -target=*|stack -auto=fizzleto(exile) -text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Void Snare -target=*[-land]|battlefield -auto=moveTo(ownerHand) -text=Return target nonland permanent to its owner's hand. -mana={U} -type=Sorcery -[/card] -[card] -name=Void Squall -target=*[-land] -auto=moveto(ownerhand) -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Void Stalker -auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot -text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. -mana={1}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Void Winnower -auto=maxcast(*[manacost=0])0 opponent -auto=maxcast(*[manacost=2])0 opponent -auto=maxcast(*[manacost=4])0 opponent -auto=maxcast(*[manacost=6])0 opponent -auto=maxcast(*[manacost=8])0 opponent -auto=maxcast(*[manacost=10])0 opponent -auto=maxcast(*[manacost=12])0 opponent -auto=maxcast(*[manacost=14])0 opponent -auto=maxcast(*[manacost=16])0 opponent -auto=maxcast(*[manacost=18])0 opponent -auto=maxcast(*[manacost=20])0 opponent -auto=lord(creature[manacost=0]|opponentbattlefield) cantblock -auto=lord(creature[manacost=2]|opponentbattlefield) cantblock -auto=lord(creature[manacost=4]|opponentbattlefield) cantblock -auto=lord(creature[manacost=6]|opponentbattlefield) cantblock -auto=lord(creature[manacost=8]|opponentbattlefield) cantblock -auto=lord(creature[manacost=10]|opponentbattlefield) cantblock -auto=lord(creature[manacost=12]|opponentbattlefield) cantblock -auto=lord(creature[manacost=14]|opponentbattlefield) cantblock -auto=lord(creature[manacost=16]|opponentbattlefield) cantblock -auto=lord(creature[manacost=18]|opponentbattlefield) cantblock -auto=lord(creature[manacost=20]|opponentbattlefield) cantblock -text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. -mana={9} -type=Creature -subtype=Eldrazi -power=11 -toughness=9 -[/card] -[card] -name=Void -auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) -auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) -auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) -auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) -auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) -auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) -auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) -auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) -auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) -auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) -auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) -auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) -auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) -auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) -auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) -auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) -text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. -mana={3}{B}{R} -type=Sorcery -[/card] -[card] -name=Voidmage Apprentice -facedown={3} -autofaceup=fizzle target(*|stack) -autofacedown={2}{U}{U}:morph -text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Voidmage Prodigy -facedown={3} -autofacedown={U}:morph -auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) -text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Voidwielder -auto=may moveTo(ownerhand) target(creature) -text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Volatile Rig -auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend -auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend -abilities=trample,mustattack -text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Volcanic Awakening -abilities=storm -auto=destroy target(land) -text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Dragon -abilities=flying,haste -text=Flying, haste -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Volcanic Eruption -target=mountain -auto=destroy && damage:1 all(player) && damage:1 all(creature) -text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. -mana={X}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Volcanic Fallout -abilities=nofizzle -auto=damage:2 all(creature,player) -text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Volcanic Geyser -target=creature,player -auto=damage:X -text=Volcanic Geyser deals X damage to target creature or player. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Volcanic Hammer -target=creature,player -auto=damage:3 -text=Volcanic Hammer deals 3 damage to target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Island -type=Land -subtype=Island Mountain -[/card] -[card] -name=Volcanic Rambler -auto={2}{R}:damage:1 target(player) -text={2}{R}: Volcanic Rambler deals 1 damage to target player. -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Volcanic Rush -auto=all(creature[attacking]) 2/0 ueot -auto=all(creature[attacking]) trample ueot -text=Attacking creatures get +2/+0 and gain trample until end of turn. -mana={4}{R} -type=Instant -[/card] -[card] -name=Volcanic Spray -auto=damage:1 all(creature[-flying]) -auto=damage:1 all(player) -flashback={1}{R} -text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Strength -target=creature -auto=2/2 -auto=mountainwalk -text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Volcanic Submersion -target=artifact,land -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Upheaval -target=land|battlefield -auto=destroy -text=Destroy target land. -mana={3}{R} -type=Instant -[/card] -[card] -name=Volcano Imp -abilities=flying -auto={1}{R}:first strike -text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Voldaren Duelist -abilities=haste -auto=target(creature) cantblock ueot -text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Vampire Warrior -power=3 -toughness=2 -[/card] -[card] -name=Voldaren Pariah -abilities=flying,madness -auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) -autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Vampire Horror -power=3 -toughness=3 -[/card] -[card] -name=Volition Reins -target=* -auto=untap -alias=1194 -text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. -mana={3}{U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Volrath the Fallen -auto={D(creature|myhand)}:storedmanacost/storedmanacost ueot -text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Shapeshifter -power=6 -toughness=4 -[/card] -[card] -name=Volrath's Gardens -auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery -text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Volrath's Laboratory -auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend -text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Volrath's Stronghold -auto={T}:Add{1} -auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. -type=Legendary Land -[/card] -[card] -name=Volt Charge -target=creature,player -auto=damage:3 -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Volt Charge deals 3 damage to target creature or player. Proliferate. -mana={2}{R} -type=Instant -[/card] -[card] -name=Voltaic Brawler -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay(e:1) 1/1 ueot && trample ueot -text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. -mana={R}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Voltaic Construct -auto={2}:untap target(creature[artifact]) -text={2}: Untap target artifact creature. -mana={4} -type=Artifact Creature -subtype=Golem Construct -power=2 -toughness=2 -[/card] -[card] -name=Voltaic Key -auto={1}{T}:untap target(artifact) -text={1}, {T}: Untap target artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Volunteer Militia -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Voodoo Doll -auto=@each my upkeep:counter(0/0,1,Pin) -auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)])) -auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) -auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) -auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) -auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) -auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) -auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) -auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) -auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) -auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) -auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) -auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) -auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) -auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) -auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) -text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. -mana={6} -type=Artifact -[/card] -[card] -name=Voracious Cobra -auto=first strike -auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy -text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. -mana={2}{R}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Voracious Hatchling -abilities=lifelink -auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. -mana={3}{WB} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Voracious Null -auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery -text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Voracious Wurm -auto=counter(1/1,lifegain) -text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. -mana={1}{G} -type=Creature -subtype=Wurm -power=2 -toughness=2 -[/card] -[card] -name=Vorapede -abilities=vigilance,trample,undying -text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) -mana={2}{G}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=4 -[/card] -[card] -name=Vorinclex, Voice of Hunger -abilities=trample -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) -text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. -mana={6}{G}{G} -type=Legendary Creature -subtype=Praetor -power=7 -toughness=6 -[/card] -[card] -name=Vorosh, the Hunter -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) -text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. -mana={3}{G}{U}{B} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Vorrac Battlehorns -auto={1}:equip -auto=teach(creature) trample -auto=teach(creature) oneblocker -text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vorstclaw -mana={4}{G}{G} -type=Creature -subtype=Elemental Horror -power=7 -toughness=7 -[/card] -[card] -name=Votary of the Conclave -auto={2}{G}:regenerate -text={2}{G}: Regenerate Votary of the Conclave. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Vow of Duty -target=creature -auto=2/2 -auto=vigilance -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Flight -target=creature -auto=2/2 -auto=flying -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Lightning -target=creature -auto=2/2 -auto=first strike -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Malice -target=creature -auto=2/2 -auto=intimidate -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Wildness -target=creature -auto=3/3 -auto=trample -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Voyager Drake -abilities=flying -kicker=multi{U} -auto=kicker target(creature) flying ueot -text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. -mana={3}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Voyager Staff -auto={2}{S}:(blink)ueot target(other creature) -text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={1} -type=Artifact -[/card] -[card] -name=Voyage's End -target=creature -auto=moveto(ownerhand) -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Voyaging Satyr -auto={T}:untap target(land) -text={T}: Untap target land. -mana={1}{G} -type=Creature -subtype=Satyr Druid -power=1 -toughness=2 -[/card] -[card] -name=Vraska the Unseen -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt -auto={C(0/0,-3,Loyalty)}:name(-3: destroy) destroy target(*[-land]) -auto={C(0/0,-7,Loyalty)}:name(-7: assassin) token(Assassin Token)*3 -text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -mana={3}{B}{G} -type=Planeswalker -subtype=Vraska -[/card] -[card] -name=Vryn Wingmare -abilities=flying -auto=lord(*[-creature]|nonbattlezone) altercost(colorless, +1) -text=Flying -- Noncreature spells cost {1} more to cast. -mana={2}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Vug Lizard -abilities=mountainwalk -auto=upcost[{1}{R}{R};next upkeep] sacrifice -text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{R}{R} -type=Creature -subtype=Lizard -power=3 -toughness=4 -[/card] -[card] -name=Vulpine Goliath -abilities=trample -text=Trample -mana={4}{G}{G} -type=Creature -subtype=Fox -power=6 -toughness=5 -[/card] -[card] -name=Vulshok Battlegear -auto={3}:equip -auto=teach(creature) 3/3 -text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Battlemaster -abilities=haste -auto=all(equipment|battlefield) newhook -text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) -mana={4}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vulshok Berserker -abilities=haste -text=Haste -mana={3}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Vulshok Gauntlets -auto={3}:equip -auto=teach(creature) 4/2 -auto=teach(creature) doesnotuntap -text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Heartstoker -auto=target(creature) +2/+0 ueot -text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Vulshok Morningstar -auto={2}:equip -auto=teach(creature) 2/2 -text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Refugee -abilities=protection from red -text=Protection from red -mana={1}{R}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vulshok Replica -auto={1}{R}{S}:damage:3 target(player) -text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. -mana={3} -type=Artifact Creature -subtype=Berserker -power=3 -toughness=1 -[/card] -[card] -name=Vulshok Sorcerer -abilities=haste -auto={T}:damage:1 target(creature,player) -text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Vulshok War Boar -auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. -mana={2}{R}{R} -type=Creature -subtype=Boar Beast -power=5 -toughness=5 -[/card] -[card] -name=Vulturous Aven -abilities=flying -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller -text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. -mana={3}{B} -type=Creature -subtype=Bird Shaman -power=2 -toughness=3 -[/card] -[card] -name=Vulturous Zombie -abilities=flying -auto=@movedTo(*|opponentgraveyard):counter(1/1,1) -text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. -mana={3}{B}{G} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Wail of the Nim -other={2}{B}{B} name(Entwine) -auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) -auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) -text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Wailing Ghoul -auto=deplete:2 -text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Waiting in the Weeds -auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) -auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent -text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Wake of Destruction -target=land -auto=destroy -auto=all(other land[share!name!]) destroy -text=Destroy target land and all other lands with the same name as that land. -mana={3}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Wake of Vultures -abilities=flying -auto={1}{B}{S(creature|myBattlefield)}:regenerate -text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. -mana={3}{B} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Wake the Dead -target=creature|mygraveyard -auto=moveTo(mybattlefield) and!(transforms((,treason)) forever)! -restriction=during opponent turn,during battle -text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. -mana={X}{B}{B} -type=Instant -[/card] -[card] -name=Wake the Reflections -auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Populate. -mana={W} -type=Sorcery -[/card] -[card] -name=Wake Thrasher -auto=@untapped(*|myBattlefield):1/1 ueot -text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=1 -[/card] -[card] -name=Wakedancer -auto=if morbid then token(Zombie,Creature Zombie,2/2,black) -text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Wakestone Gargoyle -abilities=defender,flying -auto={1}{W}:lord(creature[defender]|myBattlefield) canattack -text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. -mana={3}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Waking Nightmare -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target player discards two cards. -mana={2}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Walk the Aeons -target=player -auto=turns:+1 -buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} -text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Walker of Secret Ways -autohand={1}{U}{N}:ninjutsu -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=@combatdamagefoeof(player) from(this):reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. -mana={2}{U} -type=Creature -subtype=Human Ninja -power=1 -toughness=2 -[/card] -[card] -name=Walker of the Grove -other={4}{G} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) -auto=alternative sacrifice -text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Walker of the Wastes -abilities=trample -auto=foreach(Wastes|mybattlefield) 1/1 -text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. -mana={4}{C} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Walking Archive -abilities=defender -auto=counter(1/1,1) -auto=@each my upkeep:draw:counter{1%1} controller -auto=@each opponent upkeep:draw:counter{1%1} opponent -auto={2}{W}{U}:counter(1/1,1) -text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. -mana={3} -type=Artifact Creature -subtype=Golem -power=1 -toughness=1 -[/card] -[card] -name=Walking Atlas -auto={T}:moveTo(myBattlefield) target(land|myhand) -text={T}: You may put a land card from your hand onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Walking Ballista -auto=counter(1/1,XX) -auto={4}:counter(1/1,1) -auto={C(1/1,-1)}:damage:1 target(creature,player) -text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. -mana={X}{X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Walking Corpse -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Walking Dead -auto={B}:regenerate -text={B}: Regenerate Walking Dead. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Walking Desecration -auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack ueot activatechooseend -text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Walking Dream -abilities=unblockable -auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 -text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Walking Sponge -auto={T}:-flying target(creature) -auto={T}:-first strike target(creature) -auto={T}:-trample target(creature) -text={T}: Target creature loses flying, first strike, or trample until end of turn. -mana={1}{U} -type=Creature -subtype=Sponge -power=1 -toughness=1 -[/card] -[card] -name=Walking Wall -abilities=defender -auto={3}:canattack ueot && 3/-1 limit:1 -text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Air -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={1}{U}{U} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Blood -abilities=defender -auto={L}:1/1 -text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Wall of Blossoms -abilities=defender -auto=draw:1 controller -text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Bone -abilities=defender -auto={B}:Regenerate -text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B} -type=Creature -subtype=Skeleton Wall -power=1 -toughness=4 -[/card] -[card] -name=Wall of Brambles -abilities=defender -auto={G}:regenerate -text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. -mana={2}{G} -type=Creature -subtype=Plant Wall -power=2 -toughness=3 -[/card] -[card] -name=Wall of Denial -abilities=defender,flying,shroud -text=Defender, flying, shroud -mana={1}{W}{U} -type=Creature -subtype=Wall -power=0 -toughness=8 -[/card] -[card] -name=Wall of Diffusion -abilities=defender,reachshadow -text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Distortion -abilities=defender -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Wall of Dust -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseactionmulti[untap once] cantattack && cantpwattack -text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. -mana={2}{R} -type=Creature -subtype=Wall -power=1 -toughness=4 -[/card] -[card] -name=Wall of Earth -abilities=defender -text=Defender (This creature can't attack.) -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Essence -abilities=defender -auto=@combatdamaged(this):life:thatmuch controller -text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Faith -abilities=defender -auto={W}:0/1 -text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Fire -abilities=defender -auto={R}:1/0 -text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Frost -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen -text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Granite -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Heat -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=2 -toughness=6 -[/card] -[card] -name=Wall of Hope -abilities=defender -auto=@damaged(this):life:thatmuch controller -text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. -mana={W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Ice -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{G} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Junk -abilities=defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Kelp -abilities=defender -auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) -text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. -mana={U}{U} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Lava -abilities=defender -auto={R}:1/1 -text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Wall of Light -abilities=defender,protection from black -text=Defender (This creature can't attack.) -- Protection from black -mana={2}{W} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Limbs -abilities=defender -auto=@lifeof(player):counter(1/1,1) -auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower -text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. -mana={2}{B} -type=Creature -subtype=Zombie Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Mulch -abilities=defender -auto={G}{S(wall|myBattlefield)}:draw:1 -text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Nets -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc -text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. -mana={1}{W}{W} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Omens -abilities=defender -auto=draw:1 controller -text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Opposition -abilities=defender -auto={1}:1/0 -text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Pine Needles -abilities=defender -auto={G}:regenerate -text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. -mana={3}{G} -type=Creature -subtype=Plant Wall -power=3 -toughness=3 -[/card] -[card] -name=Wall of Putrid Flesh -abilities=defender,protection from white -auto=preventAllDamage from(creature[enchanted]) to(this) -text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. -mana={2}{B} -type=Creature -subtype=Wall -power=2 -toughness=4 -[/card] -[card] -name=Wall of Razors -abilities=defender,first strike -text=Defender (This creature can't attack.) -- First strike -mana={1}{R} -type=Creature -subtype=Wall -power=4 -toughness=1 -[/card] -[card] -name=Wall of Resistance -abilities=defender,flying -auto=@each end of turn:this(damaged) counter(0/1,1) -text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Resurgence -abilities=defender -auto=may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever -text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={2}{W} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Reverence -abilities=defender,flying -auto=@each my endofturn:may target(creature|myBattlefield) dynamicability -text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. -mana={3}{W} -type=Creature -subtype=Spirit Wall -power=1 -toughness=6 -[/card] -[card] -name=Wall of Roots -abilities=defender -auto={C(-0/-1,1)}:all(this) Add{G} limit:1 -text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Shards -abilities=defender,flying -auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice -text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Snow Creature -subtype=Wall -power=1 -toughness=8 -[/card] -[card] -name=Wall of Souls -abilities=defender -auto=@combatdamaged(this):damage:thatmuch opponent -text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Spears -abilities=first strike,defender -text=Defender (This creature can't attack.) -- First strike -mana={3} -type=Artifact Creature -subtype=Wall -power=2 -toughness=3 -[/card] -[card] -name=Wall of Stone -abilities=defender -text=Defender (This creature can't attack.) -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=8 -[/card] -[card] -name=Wall of Swords -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={3}{W} -type=Creature -subtype=Wall -power=3 -toughness=5 -[/card] -[card] -name=Wall of Tanglecord -abilities=defender -auto={G}:reach -text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Tears -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Tombstones -abilities=defender -auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyardplus1plusend)) forever -text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Torches -abilities=defender -text=Defender -mana={1}{R} -type=Creature -subtype=Wall -power=4 -toughness=1 -[/card] -[card] -name=Wall of Vapor -abilities=defender -auto=preventAllDamage from(creature[attacking]) to(this) -text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. -mana={3}{U} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Vines -abilities=defender,reach -text=Defender,reach -mana={G} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Water -abilities=defender -auto={U}:1/0 -text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Wonder -abilities=defender -auto={2}{U}{U}:4/-4 && canattack ueot -text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. -mana={2}{U}{U} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Wood -abilities=defender -text=Defender (This creature can't attack.) -mana={G} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wallop -target=creature[black;blue;flying] -auto=destroy -text=Destroy target blue or black creature with flying. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Wand of Denial -auto={t}:target(player) reveal:1 optionone name(Get Creature) target(*|reveal) transforms((,newability[pay[[{L:2}]] name(Pay Life) moveto(ownergraveyard) ])) forever optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Wand of the Elements -auto={T}{S(island|myBattlefield)}:token(Elemental T1) -auto={T}{S(mountain|myBattlefield)}:token(Elemental T2) -text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Wanderbrine Rootcutters -auto=cantbeblockedby(creature[green]) -text=Wanderbrine Rootcutters can't be blocked by green creatures. -mana={2}{UB}{UB} -type=Creature -subtype=Merfolk Rogue -power=3 -toughness=3 -[/card] -[card] -name=Wanderer's Twig -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto={1}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Wanderguard Sentry -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. -mana={4}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Wandering Champion -auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever -text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. -mana={1}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=1 -[/card] -[card] -name=Wandering Fumarole -auto={t}:add{u} -auto={t}:add{r} -auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot -auto=tap(noevent) -text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. -type=Land -[/card] -[card] -name=Wandering Goblins -auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0 -text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=3 -[/card] -[card] -name=Wandering Graybeard -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:4 controller)!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:4 controller optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Giant Wizard -power=4 -toughness=4 -[/card] -[card] -name=Wandering Mage -auto={W}{L}:prevent:2 target(creature) -auto={U}:prevent:1 target(cleric,wizard) -auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) -text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. -mana={W}{U}{B} -type=Creature -subtype=Human Cleric Wizard -power=0 -toughness=3 -[/card] -[card] -name=Wandering Ones -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Wandering Stream -auto=aslongas(forest|myBattlefield) life:2 -auto=aslongas(mountain|myBattlefield) life:2 -auto=aslongas(swamp|myBattlefield) life:2 -auto=aslongas(island|myBattlefield) life:2 -auto=aslongas(plains|myBattlefield) life:2 -text=Domain - You gain 2 life for each basic land type among lands you control. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wandering Tombshell -mana={3}{B} -type=Creature -subtype=Zombie Turtle -power=1 -toughness=6 -[/card] -[card] -name=Wandering Wolf -abilities=strong -text=Creatures with power less than Wandering Wolf's power can't block it. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=1 -[/card] -[card] -name=Wanderlust -target=creature -auto=@each targetcontroller upkeep:damage:1 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wanderwine Hub -auto=tap(noevent) -auto=aslongas(merfolk|myHand) untap -auto={T}:Add{W} -auto={T}:Add{U} -text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Wanderwine Prophets -auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller -text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. -mana={4}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=4 -toughness=4 -[/card] -[card] -name=Waning Wurm -auto=vanishing:2 -text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={3}{B} -type=Creature -subtype=Zombie Wurm -power=7 -toughness=6 -[/card] -[card] -name=War Behemoth -facedown={3} -autofacedown={4}{W}:morph -text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={5}{W} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=War Cadence -auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot -text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=War Chariot -auto={3}{T}:trample target(creature) -text={3}, {T}: Target creature gains trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=War Dance -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(other creature) -text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. -mana={G} -type=Enchantment -[/card] -[card] -name=War Elemental -auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot -auto=@damagefoeof(player):may all(trigger[to]) dynamicability -text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. -mana={R}{R}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=War Falcon -abilities=flying -auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 -auto=aslongas(*[knight;soldier]|mybattlefield) cantpwattack <1 -text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. -mana={W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=War Flare -auto=all(creature|myBattlefield) 2/1 ueot -auto=untap all(creature|myBattlefield) -text=Creatures you control get +2/+1 until end of turn. Untap those creatures. -mana={2}{R}{W} -type=Instant -[/card] -[card] -name=War Horn -auto=lord(creature[attacking]|mybattlefield) 1/0 -text=Attacking creatures you control get +1/+0. -mana={3} -type=Artifact -[/card] -[card] -name=War Mammoth -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=War Oracle -abilities=lifelink -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=War Priest of Thune -auto=may destroy target(enchantment) -text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=War Report -auto=life:type:artifact:battlefield controller -auto=life:type:creature:battlefield controller -text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=War Tax -auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot -text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Warbreak Trumpeter -facedown={3} -autofaceup=token(Goblin,Creature Goblin, 1/1,red)*XX -autofacedown={X}{X}{R}:morph -text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Warchanter of Mogis -auto=@untapped(this):target(creature|mybattlefield) intimidate ueot -text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={3}{B}{B} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=3 -[/card] -[card] -name=Warclamp Mastiff -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Ward Sliver -auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend -text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. -mana={4}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Ward of Bones -auto=while(restriction{control less creatures}) maxCast(creature)0 opponent -auto=while(restriction{control less artifacts}) maxCast(artifact)0 opponent -auto=while(restriction{control less enchantments}) maxCast(enchantment)0 opponent -auto=while(restriction{control less lands}) maxCast(land)0 opponent -text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. -mana={6} -type=Artifact -[/card] -[card] -name=Warden of Evos Isle -abilities=flying -auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) -text=Flying. -- Creature spells with flying you cast cost 1 less to cast. -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Warden of Geometries -abilities=vigilance -auto={t}:add{c} -text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -mana={4} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Warden of the Beyond -abilities=vigilance -auto=aslongas(*|opponentexile) 2/2 -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Warden of the Eye -auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) -text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. -mana={2}{U}{R}{W} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=3 -[/card] -[card] -name=Warden of the First Tree -auto={1}{WB}:becomes(Human Warrior,3/3) forever -auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) -auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) -text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Warden of the Wall -auto=tap(noevent) -auto={T}:Add{1} -auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot -text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Wardscale Dragon -abilities=flying -auto=this(attacking) maxCast(*)0 opponent -text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Wargate -aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery;manacost <=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery;manacost <=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. -mana={X}{G}{W}{U} -type=Sorcery -[/card] -[card] -name=Warleader's Helix -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. -mana={2}{R}{W} -type=Instant -[/card] -[card] -name=Warlord's Axe -auto={4}:equip -auto=teach(creature) 3/1 -text=Equipped creature gets +3/+1. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Warmind Infantry -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot -text=Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Soldier -power=2 -toughness=3 -[/card] -[card] -name=Warmonger Hellkite -abilities=flying -auto=lord(creature) mustattack -auto={1}{R}:all(creature[attacking]) 1/0 ueot -text=Flying -- All creatures attack each combat if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Warmonger's Chariot -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature[defender]) canattack -text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Warmth -auto=@movedTo(*[red]|opponentstack):life:2 -text=Whenever an opponent casts a red spell, you gain 2 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=War-Name Aspirant -auto=if raid then counter(1/1,1) -auto=cantbeblockedby(creature[power<=1]) -text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Warning -target=creature[attacking] -auto=0/0 && fog from(mytgt) oneshot -text=Prevent all combat damage that would be dealt by target attacking creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Warp Artifact -target=artifact -auto=@each targetController upkeep:damage:1 targetController -text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Warpath Ghoul -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Warped Devotion -auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject -text=Whenever a permanent is returned to a player's hand, that player discards a card. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Warped Landscape -auto={T}:Add{C} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Warped Physique -target=creature -auto=foreach(*|myhand) 1/-1 -text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. -mana={U}{B} -type=Instant -[/card] -[card] -name=Warped Researcher -auto=@cycled(*|hand):shroud ueot && flying ueot -text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Human Wizard Mutant -power=3 -toughness=4 -[/card] -[card] -name=Warping Wurm -abilities=phasing -auto=@phasedin(this):counter(1/1) -auto=upcost[{2}{G}{U}] phaseout -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. -mana={2}{G}{U} -type=Creature -subtype=Wurm -power=1 -toughness=1 -[/card] -[card] -name=Warren Instigator -abilities=double strike -auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) -text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. -mana={R}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Warren Pilferers -auto=moveto(ownerhand) and!( if cantargetcard(goblin|*) then haste all(this) )! notatarget(creature|mygraveyard) -text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. -mana={4}{B} -type=Creature -subtype=Goblin Rogue -power=3 -toughness=3 -[/card] -[card] -name=Warren Weirding -target=player -auto=ability$!sacrifice and!( if cantargetcard(goblin|*) then token(Goblin Rogue,Creature Goblin Rouge,1/1,black,haste)*2 )! notatarget(creature|mybattlefield)!$ targetedplayer -text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. -mana={1}{B} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Warren-Scourge Elf -auto=protection from(goblin) -text=Protection from Goblins -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Warrior Angel -abilities=flying -auto=spiritlink -text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. -mana={4}{W}{W} -type=Creature -subtype=Angel Warrior -power=3 -toughness=4 -[/card] -[card] -name=Warrior's Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Warrior's Honor -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Warriors' Lesson -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot -text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." -mana={G} -type=Instant -[/card] -[card] -name=Warrior's Oath -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Warrior's Stand -auto=all(creature|mybattlefield) 2/2 ueot -restriction=opponentblockersonly -text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=War's Toll -auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) -auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot -text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=War-Spike Changeling -abilities=changeling -auto={R}:first strike -text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Warstorm Surge -auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) -text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Warthog -abilities=swampwalk -text=Swampwalk -mana={1}{G}{G} -type=Creature -subtype=Boar -power=3 -toughness=2 -[/card] -[card] -name=War-Torch Goblin -auto={R}{S}:Damage:2 target(other creature[blocking]) -text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=War-Wing Siren -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. -mana={2}{U} -type=Creature -subtype=Siren Soldier -power=1 -toughness=3 -[/card] -[card] -name=Wash Out -auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) -auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) -auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) -auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) -auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) -text=Return all permanents of the color of your choice to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Wasp Lancer -abilities=flying -text=Flying -mana={UB}{UB}{UB} -type=Creature -subtype=Faerie Soldier -power=3 -toughness=2 -[/card] -[card] -name=Wasp -abilities=flying -text=Flying -type=Artifact Creature -power=1 -toughness=1 -[/card] -[card] -name=Waste Away -auto=-5/-5 target(creature) -text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. -mana={4}{B}{D(*|myhand)} -type=Instant -[/card] -[card] -name=Waste Not -auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller -auto=@discarded(land|opponenthand):add{B}{B} controller -auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller -text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Wasteland Strangler -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! -text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=2 -[/card] -[card] -name=Wasteland Viper -abilities=deathtouch -autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot -text=Deathtouch -- Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Wasteland -auto={T}:Add{1} -auto={T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Wastes -auto={t}:add{c} -text={T}: Add {C} to your mana pool. -type=Basic Land -[/card] -[card] -name=Watchdog -abilities=mustblock -auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0 -text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. -mana={3} -type=Artifact Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Watcher Sliver -auto=lord(sliver) 0/2 -text=All Sliver creatures get +0/+2. -mana={3}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Watchful Automaton -auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Watchwing Scarecrow -auto=aslongas(creature[blue]|myBattlefield) flying -auto=aslongas(creature[white]|myBattlefield) vigilance -text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=4 -[/card] -[card] -name=Watchwolf -mana={G}{W} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Water Elemental -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Water Servant -auto={U}:1/-1 -auto={U}:-1/1 -text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Water Wurm -auto=aslongas(island|opponentBattlefield) 0/1 -text=Water Wurm gets +0/+1 as long as an opponent controls an Island. -mana={U} -type=Creature -subtype=Wurm -power=1 -toughness=1 -[/card] -[card] -name=Watercourser -auto={U}:1/-1 -text={U}: Watercourser gets +1/-1 until end of turn. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Waterfront Bouncer -auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature) -text={U}, {T}, Discard a card: Return target creature to its owner's hand. -mana={1}{U} -type=Creature -subtype=Merfolk Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Waterspout Djinn -auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Waterspout Elemental -abilities=flying -kicker={U} -auto=kicker moveto(ownerhand) all(other creature|battlefield) -auto=kicker turns:-1 controller -text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Waterspout Weavers -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(creature|mybattlefield) flying ueot)!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=3 -toughness=3 -[/card] -[card] -name=Waterveil Cavern -auto={T}:Add{1} -auto={T}:Add{U} and!( frozen )! -auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Waterwhirl -target=creature|battlefield -auto=moveTo(ownerhand) -text=Return up to two target creatures to their owners' hands. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Watery Grave -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. -type=Land -subtype=Island Swamp -[/card] -[card] -name=Wave Elemental -auto={U}{T}{S}:target(other creature[-flying]) tap -text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Wave of Indifference -target=creature -auto=cantblock -text=X target creatures can't block this turn. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Wave of Reckoning -auto=lord(creature) dynamicability -text=Each creature deals damage to itself equal to its power. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Wave of Terror -auto=cumulativeupcost[{1}] sacrifice -auto=this(counter{0/0.1.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=1]|battlefield)])) -auto=this(counter{0/0.2.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=2]|battlefield)])) -auto=this(counter{0/0.3.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=3]|battlefield)])) -auto=this(counter{0/0.4.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=4]|battlefield)])) -auto=this(counter{0/0.5.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=5]|battlefield)])) -auto=this(counter{0/0.6.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=6]|battlefield)])) -auto=this(counter{0/0.7.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=7]|battlefield)])) -auto=this(counter{0/0.8.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=8]|battlefield)])) -auto=this(counter{0/0.9.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=9]|battlefield)])) -auto=this(counter{0/0.10.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=10]|battlefield)])) -auto=this(counter{0/0.11.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=11]|battlefield)])) -auto=this(counter{0/0.12.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=12]|battlefield)])) -auto=this(counter{0/0.13.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=13]|battlefield)])) -auto=this(counter{0/0.14.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=14]|battlefield)])) -auto=this(counter{0/0.15.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=15]|battlefield)])) -auto=this(counter{0/0.16.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=16]|battlefield)])) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Wavecrash Triton -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot -text=Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=4 -[/card] -[card] -name=Waves of Aggression -retrace={3}{RW}{RW}{S(land|myhand)} -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{RW}{RW} -type=Sorcery -[/card] -[card] -name=Waveskimmer Aven -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{G}{W}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=4 -[/card] -[card] -name=Wave-Wing Elemental -abilities=flying -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Waxmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) -auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) -auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) -auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) -auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) -auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) -auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) -auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Way of the Thief -target=creature -auto=2/2 -auto=aslongas(Gate|mybattlefield) unblockable -text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wayfarer's Bauble -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Wayfaring Giant -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. -mana={5}{W} -type=Creature -subtype=Giant -power=1 -toughness=3 -[/card] -[card] -name=Wayfaring Temple -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) -text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={1}{G}{W} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Waylay -auto=token(Knight,Creature Knight,2/2,unearth,white)*3 -text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Wayward Angel -abilities=flying,vigilance -auto=aslongas(*|mygraveyard) trample >6 -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice -text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." -mana={4}{W}{W} -type=Creature -subtype=Angel Horror -power=4 -toughness=4 -[/card] -[card] -name=Wayward Disciple -auto=@movedto(creature|mygraveyard):target(opponent) life:-1 && life:1 controller -text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Wayward Giant -abilities=menace -text=Menace -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Wayward Soul -abilities=flying -auto={U}:moveTo(ownerLibrary) -text=Flying -- {U}: Put Wayward Soul on top of its owner's library. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Weakness -target=creature -auto=-2/-1 -text=Enchant creature -- Enchanted creature gets -2/-1. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Weakstone -auto=lord(creature[attacking]) -1/0 -text=Attacking creatures get -1/-0. -mana={4} -type=Artifact -[/card] -[card] -name=Weapon Surge -abilities=overload -other={1}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 1/0 -auto=paidmana first strike -auto=overload all(creature|mybattlefield) 1/0 ueot -auto=overload all(creature|mybattlefield) first strike ueot -text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Weaponcraft Enthusiast -auto=_FABRICATE_(2) -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={2}{B} -type=Creature -subtype=Aetherborn Artificer -power=0 -toughness=1 -[/card] -[card] -name=Weapons Trainer -auto=aslongas(equipment|mybattlefield) lord(other creature|mybattlefield) 1/0 -text=Other creatures you control get +1/+0 as long as you control an Equipment. -mana={R}{W} -type=Creature -subtype=Human Soldier Ally -power=3 -toughness=2 -[/card] -[card] -name=Weathered Wayfarer -aicode=activate moveTo(myhand) target(land|mylibrary) -auto={W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend restriction{control less lands} -text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. -mana={W} -type=Creature -subtype=Human Nomad Cleric -power=1 -toughness=1 -[/card] -[card] -name=Weatherseed Elf -auto={T}:forestwalk target(creature) -text={T}: Target creature gains forestwalk until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Weatherseed Faeries -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{U} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Weatherseed Totem -auto={T}:Add{G} -auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot -text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Weatherseed Treefolk -abilities=trample -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. -mana={2}{G}{G}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=3 -[/card] -[card] -name=Weave Fate -auto=draw:2 controller -text=Draw two cards. -mana={3}{U} -type=Instant -[/card] -[card] -name=Weaver of Lightning -abilities=reach -auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) -text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=4 -[/card] -[card] -name=Web of Inertia -auto=@each opponent combatbegins:ability$!if type(*|mygraveyard)~morethan~0 then choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice all(creature|mybattlefield) cantattack ueot !$ opponent -text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Web -target=creature -auto=reach -auto=0/2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wee Dragonauts -abilities=flying -auto=@movedTo(instant,sorcery|mystack):2/0 ueot -text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. -mana={1}{U}{R} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=3 -[/card] -[card] -name=Weed-Pruner Poplar -auto=@each my upkeep:-1/-1 target(other creature) ueot -text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Treefolk Assassin -power=3 -toughness=3 -[/card] -[card] -name=Wei Ambush Force -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Wei Assassins -auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer -text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. -mana={3}{B}{B} -type=Creature -subtype=Human Soldier Assassin -power=3 -toughness=2 -[/card] -[card] -name=Wei Elite Companions -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{B} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wei Infantry -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Wei Night Raiders -abilities=horsemanship -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Wei Scout -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={1}{B} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Wei Strike Force -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={2}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Weight of Spires -target=creature -auto=damage:type:land[-basic]:targetcontrollerbattlefield -text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. -mana={R} -type=Instant -[/card] -[card] -name=Weight of the Underworld -target=creature -auto=-3/-2 -text=Enchant creature -- Enchanted creature gets -3/-2. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Weird Harvest -auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ opponent -auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ controller -text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Weirded Vampire -abilities=madness -autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{B} -type=Creature -subtype=Vampire Horror -power=3 -toughness=3 -[/card] -[card] -name=Weirding Shaman -auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 -text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -mana={1}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Weirding Wood -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=teach(land) {T}:add{G}{G} -auto=teach(land) {T}:add{W}{W} -auto=teach(land) {T}:add{U}{U} -auto=teach(land) {T}:add{R}{R} -auto=teach(land) {T}:add{B}{B} -target=land -text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Welder Automaton -auto={3}{R}:damage:1 opponent -text={3}{R}: Welder Automaton deals 1 damage to each opponent. -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Weldfast Engineer -auto=@each my combatbegins:target(artifact|mybattlefield) 2/0 ueot -text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Weldfast Monitor -auto={R}:menace ueot -text={R}: Weldfast Monitor gains menace until end of turn. -mana={3} -type=Artifact Creature -subtype=Lizard -power=3 -toughness=2 -[/card] -[card] -name=Weldfast Wingsmith -auto=@movedTo(artifact|myBattlefield):flying ueot -text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Welding Jar -auto={S}:regenerate target(other artifact) -text=Sacrifice Welding Jar: Regenerate target artifact. -mana={0} -type=Artifact -[/card] -[card] -name=Welding Sparks -target=creature -auto=damage:type:artifact:mybattlefieldplus3plusend -text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Welkin Guide -abilities=flying -auto=choice target(creature) 2/2 ueot && flying ueot -text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Welkin Hawk -abilities=flying -aicode=activate moveTo(myHand) target(Welkin Hawk|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(Welkin Hawk|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Welkin Tern -abilities=flying,cloud -text=Flying -- Welkin Tern can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Well of Discovery -auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 -text=At the beginning of your end step, if you control no untapped lands, draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Well of Ideas -auto=draw:2 controller -auto=@each my draw:draw:2 controller -auto=@each opponent draw:draw:1 opponent -text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Well of Life -auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 -text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Wellgabber Apothecary -auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) -auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) -text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. -mana={4}{W} -type=Creature -subtype=Merfolk Cleric -power=2 -toughness=3 -[/card] -[card] -name=Well-Laid Plans -auto=preventalldamage to(creature[white]) from(other creature[white]) -auto=preventalldamage to(creature[blue]) from(other creature[blue]) -auto=preventalldamage to(creature[black]) from(other creature[black]) -auto=preventalldamage to(creature[red]) from(other creature[red]) -auto=preventalldamage to(creature[green]) from(other creature[green]) -text=Prevent all damage that would be dealt to a creature by another creature if they share a color. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Wellspring -target=land -auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot -auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot -text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wellwisher -auto={T}:life:type:elf:battlefield controller -text={T}: You gain 1 life for each Elf on the battlefield. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Werebear -auto={T}:Add{G} -auto=aslongas(*|mygraveyard) 3/3 >6 -text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. -mana={1}{G} -type=Creature -subtype=Human Bear Druid -power=1 -toughness=1 -[/card] -[card] -name=Werewolf of Ancient Hunger -abilities=vigilance,trample -anyzone=type:*:hand/type:*:hand cdaactive -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore) -text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. -type=Creature -subtype=Werewolf -power=* -toughness=* -[/card] -[card] -name=Werewolf Ransacker -auto=may target(artifact) destroy and!(if cantargetcard(artifact|nonbattlezone) then damage:3 targetcontroller)! -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter) -text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. -type=Creature -subtype=Werewolf -color=red -power=5 -toughness=4 -[/card] -[card] -name=Western Paladin -auto={B}{B}{T}:destroy target(creature[white]) -text={B}{B}, {T}: Destroy target white creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Westvale Abbey -auto={T}:Add{1} -auto={5}{T}{L}:token(Human Cleric,creature Human Cleric,1/1,white,black) -auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. -type=Land -[/card] -[card] -name=Westvale Cult Leader -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black) -text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. -type=Creature -subtype=Human Cleric -color=white -power=* -toughness=* -[/card] -[card] -name=Wetland Sambar -mana={1}{U} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Whalebone Glider -auto={2}{T}:flying target(creature[power<=3]) -text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Wharf Infiltrator -abilities=skulk -auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={1}{U} -type=Creature -subtype=Human Horror -power=1 -toughness=1 -[/card] -[card] -name=Wheel and Deal -auto=reject all(*|opponenthand) -auto=draw:7 opponent -auto=draw:1 controller -text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Wheel of Fate -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. -type=Sorcery -color=red -mana={0} -restriction=turn:200 -suspend(4)={1}{r} -[/card] -[card] -name=Wheel of Fortune -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -text=Each player discards his or her hand and draws seven cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Wheel of Torture -auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent -text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -type=Artifact -mana={3} -[/card] -[card] -name=Whelming Wave -auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) -text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Where Ancients Tread -auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Whetstone -auto={3}:deplete:2 controller && deplete:2 opponent -text={3}: Each player puts the top two cards of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Whetwheel -facedown={3} -autofacedown={3}:morph -auto={X}{X}{T}:deplete:XX target(player) -text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4} -type=Artifact -[/card] -[card] -name=Whimwader -auto=aslongas(*[blue]|opponentBattlefield) cantattack <1 -auto=aslongas(*[blue]|opponentBattlefield) cantpwattack <1 -text=Whimwader can't attack unless defending player controls a blue permanent. -mana={4}{U} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Whip of Erebos -auto=lord(creature|mybattlefield) lifelink -auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery -text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Whip Sergeant -auto={R}:haste target(creature) -text={R}: Target creature gains haste until end of turn. (It can attack this turn.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Whip Silk -target=creature -auto=reach -auto={G}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Whipcorder -facedown={3} -autofacedown={W}:morph -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={W}{W} -type=Creature -subtype=Human Soldier Rebel -power=2 -toughness=2 -[/card] -[card] -name=Whipflare -auto=damage:2 all(creature[-artifact]) -text=Whipflare deals 2 damage to each nonartifact creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Whiplash Trap -target=<2>creature -auto=moveTo(ownerhand) -other={U} -otherrestriction=type(creature[fresh]|battlefield)~morethan~1 -text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. -mana={3}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Whip-Spine Drake -abilities=flying -facedown={3} -autofacedown={2}{W}:morph -text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Whipstitched Zombie -auto=upcost[{B}] sacrifice -text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Whiptail Moloch -auto=damage:3 target(creature|myBattlefield) -text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. -mana={4}{R} -type=Creature -subtype=Lizard -power=6 -toughness=3 -[/card] -[card] -name=Whiptail Wurm -mana={6}{G} -type=Creature -subtype=Wurm -power=8 -toughness=5 -[/card] -[card] -name=Whiptongue Frog -auto={U}:flying -text={U}: Whiptongue Frog gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Frog -power=1 -toughness=3 -[/card] -[card] -name=Whirler Rogue -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller -auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot -text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. -mana={2}{U}{U} -type=Creature -subtype=Human Rogue Artificer -power=2 -toughness=2 -[/card] -[card] -name=Whirler Virtuoso -auto=alterenergy:3 controller -auto={e:3}:create(Thopter:Artifact Creature Thopter:1/1:flying) -text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. -mana={1}{U}{R} -type=Creature -subtype=Vedalken Artificer -power=2 -toughness=3 -[/card] -[card] -name=Whirlermaker -auto={4}{T}:create(Thopter:Artifact Creature Thopter:1/1:flying) -text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Whirling Catapult -auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) -text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. -mana={4} -type=Artifact -[/card] -[card] -name=Whirling Dervish -abilities=protection from black -auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) -text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Whirlpool Drake -abilities=flying -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Whirlpool Rider -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Whirlpool Warrior -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) -text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -mana={2}{U} -type=Creature -subtype=Merfolk Warrior -power=2 -toughness=2 -[/card] -[card] -name=Whirlwind Adept -abilities=opponentshroud -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={4}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=2 -[/card] -[card] -name=Whirlwind -auto=destroy all(creature[flying]) -text=Destroy all creatures with flying. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Whisk Away -target=creature[attacking;blocking] -auto=moveto(ownerlibrary) -text=Put target attacking or blocking creature on top of its owner's library. -mana={2}{U} -type=Instant -[/card] -[card] -name=Whisperer of the Wilds -auto={T}:add{G} -auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} -text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=0 -toughness=2 -[/card] -[card] -name=Whispering Shade -abilities=swampwalk -auto={B}:1/1 -text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Whispering Specter -abilities=flying,infect -auto=@combatdamaged(player) from(this):may sacrifice and!( ability$! reject notatarget(*|myhand) !$ opponent )! -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=1 -toughness=1 -[/card] -[card] -name=Whispers of Emrakul -target=opponent -auto=discard:1 -auto=while(restriction{delirium}) discard:1 -text=Target opponent discards a card at random. -- Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Whispers of the Muse -auto=draw:1 -buyback={U}{5} -text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Whispersilk Cloak -auto={2}:equip -auto=teach(creature) unblockable -auto=teach(creature) shroud -text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=White Knight -abilities=first strike,protection from black -text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=White Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{W} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} -text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=White Scarab -target=creature -auto=cantbeblockedby(creature[white]) -auto=aslongas(*[white]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=White Shield Crusader -abilities=protection from black -auto={W}:flying -auto={W}{W}:1/0 -text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=White Sun's Zenith -auto=token(Cat,Creature Cat,2/2,white)*X -alias=135262 -text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. -mana={X}{W}{W}{W} -type=Instant -[/card] -[card] -name=White Ward -abilities=auraward -target=creature -auto=protection from white -text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Whitemane Lion -abilities=flash -auto=moveTo(ownerhand) notatarget(creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Whiteout -auto=lord(creature) -flying -autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) -text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Whitesun's Passage -auto=life:5 -text=You gain 5 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Whitewater Naiads -auto=unblockable target(creature) ueot -auto=@movedTo(enchantment|myBattlefield):unblockable target(creature) ueot -text=Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. -mana={3}{U}{U} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=4 -[/card] -[card] -name=Wicked Pact -auto=target(<2>creature[-black]) destroy -auto=life:-5 controller -restriction=type(creature[-black]|battlefield)~morethan~1 -text=Destroy two target nonblack creatures. You lose 5 life. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Wicked Reward -auto=4/2 target(creature) -text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. -mana={1}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Wicker Warcrawler -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(-1/-1,1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1) -text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=6 -toughness=6 -[/card] -[card] -name=Wicker Witch -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=1 -[/card] -[card] -name=Wickerbough Elder -auto=counter(-1/-1,1) -auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) -text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=4 -[/card] -[card] -name=Wielding the Green Dragon -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Wight of Precinct Six -auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic -text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Wiitigo -auto=counter(1/1,6) -auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) -auto=@each my upkeep:counter(1/1,-1) -text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. -mana={3}{G}{G}{G} -type=Creature -subtype=Yeti -power=0 -toughness=0 -[/card] -[card] -name=Wild Aesthir -abilities=flying,first strike -auto={W}{W}:2/0 limit:1 -text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. -mana={2}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Wild Beastmaster -auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability ueot -text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Wild Cantor -auto={S}:Add{W} -auto={S}:Add{U} -auto={S}:Add{B} -auto={S}:Add{R} -auto={S}:Add{G} -text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. -mana={RG} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Wild Celebrants -auto=may destroy target(artifact) -text=When Wild Celebrants enters the battlefield, you may destroy target artifact. -mana={3}{R}{R} -type=Creature -subtype=Satyr -power=5 -toughness=3 -[/card] -[card] -name=Wild Colos -abilities=haste -text=Haste -mana={2}{R} -type=Creature -subtype=Goat Beast -power=2 -toughness=2 -[/card] -[card] -name=Wild Defiance -auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]) 3/3 ueot -text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Wild Dogs -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -autohand=__CYCLING__({2}) -text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={G} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Wild Elephant -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Wild Griffin -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={2}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Wild Growth -target=land -auto=teach(land) transforms((,newability[produceextra:{G}])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wild Guess -auto=draw:2 -text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. -mana={R}{R}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Wild Hunger -target=creature -auto=3/1 -auto=trample -flashback={3}{R} -text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} -mana={2}{G} -type=Instant -[/card] -[card] -name=Wild Instincts -target=creature|mybattlefield -auto=2/2 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Wild Jhovall -mana={3}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Wild Leotau -auto=upcost[{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=5 -toughness=4 -[/card] -[card] -name=Wild Mammoth -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) -text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. -mana={2}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Wild Mongrel -auto={D(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot -auto={D(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot -auto={D(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot -auto={D(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot -auto={D(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot -text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. -mana={1}{G} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Wild Nacatl -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. -mana={G} -type=Creature -subtype=Cat Warrior -power=1 -toughness=1 -[/card] -[card] -name=Wild Ox -abilities=swampwalk -text=Swampwalk -mana={3}{G} -type=Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Wild Research -auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 -auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 -text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Wild Wanderer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=2 -[/card] -[card] -name=Wild Wurm -auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend -text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. -mana={3}{R} -type=Creature -subtype=Wurm -power=5 -toughness=4 -[/card] -[card] -name=Wildblood Pack -abilities=trample -auto=lord(creature[attacking]|mybattlefield) 3/0 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Instigator Gang) -text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Wildcall -auto=manifest and!( counter(1/1,x) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Wilderness Elemental -abilities=trample -anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive -text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. -mana={1}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=3 -[/card] -[card] -name=Wilderness Hypnotist -auto={T}:-2/0 target(creature[red;green]) -text={T}: Target red or green creature gets -2/-0 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Wildest Dreams -auto=this(variable{castx} >0) moveto(myhand) notatarget(*|mygraveyard) -auto=moveto(exile) all(this) -text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. -mana={X}{X}{G} -type=Sorcery -[/card] -[card] -name=Wildfield Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -mana={1}{G}{W} -type=Artifact -[/card] -[card] -name=Wild-Field Scarecrow -abilities=defender -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto={2}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=4 -[/card] -[card] -name=Wildfire Cerberus -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[damage:2 opponent],newability[damage:2 all(creature|opponentbattlefield)])) forever -text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. -mana={4}{R} -type=Creature -subtype=Hound -power=4 -toughness=3 -[/card] -[card] -name=Wildfire Emissary -abilities=protection from white -auto={1}{R}:1/0 -text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Efreet -power=2 -toughness=4 -[/card] -[card] -name=Wildfire -auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller -auto=damage:4 all(creature) -text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Wildheart Invoker -auto={8}:5/5 && trample target(creature) -text={8}: Target creature gets +5/+5 and gains trample until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Elf Shaman -power=4 -toughness=3 -[/card] -[card] -name=Wildsize -target=creature -auto=2/2 -auto=trample -auto=draw:1 controller -text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Wildslayer Elves -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wildwood Geist -auto=this(variable{controllerturn}>0) +2/+2 -text=Wildwood Geist gets +2/+2 as long as it's your turn. -mana={4}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Wildwood Rebirth -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Will of the Naga -target=creature|battlefield -auto=tap -auto=frozen -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={4}{U}{U} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Will-Forged Golem -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -other={convoke} name(Convoke) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Will-o'-the-Wisp -abilities=flying -auto={B}:regenerate -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Willow Dryad -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Willow Elf -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Willow Faerie -abilities=flying -text=Flying -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=2 -[/card] -[card] -name=Willow Priestess -auto={T}:moveTo(myBattlefield) target(faerie|myhand) -auto={2}{G}:protection from black target(creature[green]) -text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Faerie Druid -power=2 -toughness=2 -[/card] -[card] -name=Willow Satyr -abilities=shackler -auto={T}:shackle target(creature[legendary]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. -mana={2}{G}{G} -type=Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Wilt-Leaf Cavaliers -abilities=vigilance -text=Vigilance -mana={GW}{GW}{GW} -type=Creature -subtype=Elf Knight -power=3 -toughness=4 -[/card] -[card] -name=Wilt-Leaf Liege -abilities=discardtoplaybyopponent -auto=lord(other creature[green]|mybattlefield) 1/1 -auto=lord(other creature[white]|mybattlefield) 1/1 -text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{GW}{GW}{GW} -type=Creature -subtype=Elf Knight -power=4 -toughness=4 -[/card] -[card] -name=Wily Bandar -auto={2}{G}:indestructible ueot -text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={G} -type=Creature -subtype=Cat Monkey -power=1 -toughness=1 -[/card] -[card] -name=Wind Dancer -abilities=flying -auto={T}:flying target(creature) -text=Flying -- {T}: Target creature gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Wind Drake -abilities=flying -text=Flying -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Wind Sail -target=creature -auto=flying -text=One or two target creatures gain flying until end of turn. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Wind Shear -auto=all(creature[attacking;flying]) -2/-2 ueot -auto=all(creature[attacking;flying]) -flying ueot -text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Wind Spirit -abilities=flying,menace -text=Flying -- Wind Spirit can't be blocked except by two or more creatures. -mana={4}{U} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=2 -[/card] -[card] -name=Wind Zendikon -target=land -auto=becomes(Creature Elemental,2/2,flying,blue) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Windborn Muse -abilities=flying -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Windborne Charge -target=<2>creature -auto=2/2 -auto=flying -text=Two target creatures you control each get +2/+2 and gain flying until end of turn. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Windbrisk Raptor -abilities=flying -auto=lord(creature[attacking]|myBattlefield) lifelink -text=Flying -- Attacking creatures you control have lifelink. -mana={5}{W}{W} -type=Creature -subtype=Bird -power=5 -toughness=7 -[/card] -[card] -name=Windfall -auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent -auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent -auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller -text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Winding Canyons -auto={T}:Add{1} -auto={2}{T}:all(creature|mycastingzone) asflash ueot -text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. -type=Land -[/card] -[card] -name=Winding Wurm -auto=upcost[{4}{G};next upkeep] sacrifice -text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={4}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Wind-Kin Raiders -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -mana={4}{U}{U} -type=Creature -subtype=Human Artificer -power=4 -toughness=3 -[/card] -[card] -name=Windreader Sphinx -abilities=flying -auto=@each blockers:foreach(creature[attacking;flying]|battlefield) draw:1 controller -text=Flying. -- Whenever a creature with flying attacks, you may draw a card. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=7 -[/card] -[card] -name=Windreaper Falcon -abilities=flying,protection from blue -text=Flying, protection from blue -mana={1}{R}{G} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Windreaver -abilities=flying -auto={W}:vigilance -auto={W}:0/1 -auto={U}:swap -auto={U}:moveTo(ownerhand) -text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. -mana={3}{W}{U} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Windrider Eel -abilities=flying -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. -mana={3}{U} -type=Creature -subtype=Fish -power=2 -toughness=2 -[/card] -[card] -name=Windrider Patrol -abilities=flying -auto=@combatdamaged(player) from(this):name(scry) scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=4 -toughness=3 -[/card] -[card] -name=Winds of Change -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -mana={R} -type=Sorcery -[/card] -[card] -name=Winds of Qal Sisma -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. -mana={1}{G} -type=Instant -[/card] -[card] -name=Winds of Rath -auto=bury all(creature[-enchanted]) -text=Destroy all creatures that aren't enchanted. They can't be regenerated. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Wind-Scarred Crag -auto=tap(noevent) -auto=life:1 -auto={T}:Add{R} -auto={T}:Add{W} -text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Windscouter -abilities=flying -auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) -text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={3}{U} -type=Creature -subtype=Human Scout -power=3 -toughness=3 -[/card] -[card] -name=Windseeker Centaur -abilities=vigilance -text=Vigilance -mana={1}{R}{R} -type=Creature -subtype=Centaur -power=2 -toughness=2 -[/card] -[card] -name=Windstorm -auto=damage:X all(creature[flying]) -text=Windstorm deals X damage to each creature with flying. -mana={X}{G} -type=Instant -[/card] -[card] -name=Windswept Heath -aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Windwright Mage -abilities=lifelink -auto=aslongas(artifact|mygraveyard) flying -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. -mana={W}{U}{B} -type=Artifact Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wine of Blood and Iron -auto={4}:power/0 target(creature) && treason all(this) -text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Wing Puncture -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature[flying])])) -text=Target creature you control deals damage equal to its power to target creature with flying. -mana={G} -type=Instant -[/card] -[card] -name=Wing Shards -auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer -abilities=storm -text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Wing Snare -target=creature[flying] -auto=destroy -text=Destroy target creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wing Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) flying -text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Wing Storm -auto=damage:twicetype:creature[flying]:mybattlefield controller -auto=damage:twicetype:creature[flying]:opponentbattlefield opponent -text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wingbeat Warrior -abilities=flying -facedown={3} -autofacedown={2}{W}:morph -autofaceup=first strike target(creature) -text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Bird Soldier Warrior -power=2 -toughness=1 -[/card] -[card] -name=Wingcrafter -auto=soulbond flying -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Winged Coatl -abilities=flash,flying,deathtouch -text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G}{U} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Winged Sliver -auto=lord(sliver) flying -text=All Sliver creatures have flying. -mana={1}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Wingmate Roc -abilities=flying -auto=if raid then token(Bird,Creature Bird,3/4,white,flying) -auto=@combat(attacking) source(this):life:type:creature[attacking]:battlefield controller -text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. -mana={3}{W}{W} -type=Creature -subtype=Bird -power=3 -toughness=4 -[/card] -[card] -name=Wingrattle Scarecrow -auto=aslongas(creature[blue]|myBattlefield) flying -auto=aslongas(creature[black]|myBattlefield) persist -text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Wings of Aesthir -target=creature -auto=flying -auto=first strike -auto=1/0 -text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. -mana={W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wings of Hope -target=creature -auto=1/3 -auto=flying -text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. -mana={W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wings of Velis Vel -abilities=changeling -target=creature -auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot -text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. -mana={1}{U} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Wingsteed Rider -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Winnower Patrol -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) counter(1/1) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) counter(1/1,1) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=2 -[/card] -[card] -name=Winnow -target=*[-land] -auto=aslongas(*[share!name!]|battlefield) destroy -auto=draw:1 controller -text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Winter Blast -target=creature -auto=tap -auto=if cantargetcard(creature[flying]) then damage:2 -text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Winter Sky -auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend -text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Wintermoon Mesa -auto=tap(noevent) -auto={T}:Add{1} -auto={2}{T}{S}:target(<2>other land) tap -text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. -type=Land -[/card] -[card] -name=Winter's Grasp -target=land -auto=destroy -text=Destroy target land. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Winter's Night -auto=lord(land[snow]) transforms((,newability[@tappedformana(this):frozen],newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. -mana={R}{G}{W} -type=World Enchantment -[/card] -[card] -name=Wipe Away -target=*|battlefield -auto=moveto(ownerhand) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Instant -abilities=split second -[/card] -[card] -name=Wipe Clean -target=enchantment -auto=moveto(exile) -autohand=__CYCLING__({3}) -text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Wirecat -auto=aslongas(enchantment|battlefield) cantattack -auto=aslongas(enchantment|battlefield) cantpwattack -auto=aslongas(enchantment|battlefield) cantblock -text=Wirecat can't attack or block if an enchantment is on the battlefield. -mana={4} -type=Artifact Creature -subtype=Cat -power=4 -toughness=3 -[/card] -[card] -name=Wirefly Hive -auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend -text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. -mana={3} -type=Artifact -[/card] -[card] -name=Wirewood Channeler -auto={T}:name(Red) foreach(elf|myBattlefield) add{R} -auto={T}:name(White) foreach(elf|myBattlefield) add{W} -auto={T}:name(Green) foreach(elf|myBattlefield) add{G} -auto={T}:name(Black) foreach(elf|myBattlefield) add{B} -auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Wirewood Elf -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Wirewood Guardian -aicode=activate moveTo(myHand) target(forest|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G}{G} -type=Creature -subtype=Elf Mutant -power=6 -toughness=6 -[/card] -[card] -name=Wirewood Herald -aicode=activate moveTo(myHand) target(elf|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(elf|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Wirewood Hivemaster -auto=@movedTo(elf[-token]|battlefield):may token(Insect,Creature Insect, 1/1,green) -text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Wirewood Lodge -auto={T}:Add{1} -auto={G}{T}:untap target(elf) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. -type=Land -[/card] -[card] -name=Wirewood Pride -target=creature -auto=foreach(elf) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. -mana={G} -type=Instant -[/card] -[card] -name=Wirewood Savage -auto=@movedTo(beast|battlefield):may draw:1 -text=Whenever a Beast enters the battlefield, you may draw a card. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Wirewood Symbiote -auto={H(elf|mybattlefield)}:untap target(creature) limit:1 -text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Wispmare -abilities=flying -other={W} name(Evoke) -auto=destroy target(enchantment) -auto=alternative sacrifice -text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{W} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Wispweaver Angel -abilities=flying -auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other creature|mybattlefield) -text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Wistful Selkie -auto=draw:1 -text=When Wistful Selkie enters the battlefield, draw a card. -mana={GU}{GU}{GU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wistful Thinking -target=player -auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer -text=Target player draws two cards, then discards four cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Witch Engine -abilities=swampwalk -auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! -text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) -mana={5}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Witch Hunter -auto={T}:damage:1 target(player) -auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) -text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Witch Hunt -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:damage:4 controller -auto=@each my end:moveto(opponentbattlefield) all(this) -text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Witchbane Orb -abilities=playershroud -auto=destroy all(mycurses) -text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. -mana={4} -type=Artifact -[/card] -[card] -name=Witches' Eye -auto={1}:equip -auto=teach(creature) {1}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Witch-Maw Nephilim -auto=@movedTo(*|mystack):may counter(1/1,2) -auto=lord(witch-maw nephilim[attacking;power>=10]) trample -text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. -mana={G}{W}{U}{B} -type=Creature -subtype=Nephilim -power=1 -toughness=1 -[/card] -[card] -name=Witch's Familiar -mana={2}{B} -type=Creature -subtype=Zombie Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Witch's Mist -auto={2}{b}{t}:destroy target(creature[damaged]) -text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Witchstalker -abilities=opponentshroud -auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1,1) all(this) -text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. -mana={1}{G}{G} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Withengar Unbound -abilities=flying,trample,intimidate -auto=this(controllerlife < 0) all(this) counter(1/1,13) -text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. -color=black -type=Legendary Creature -subtype=Demon -power=13 -toughness=13 -[/card] -[card] -name=Withered Wretch -auto={1}:moveTo(exile) target(*|graveyard) -text={1}: Exile target card from a graveyard. -mana={B}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Withering Boon -target=creature|stack -auto=fizzle -restriction=compare(lifetotal)~morethan~2 -text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. -mana={L:3}{1}{B} -type=Instant -[/card] -[card] -name=Withering Gaze -target=opponent -aicode=activate draw:type:*[forest;green]:targetedpersonshand -auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Get Bonus) foreach(forest|reveal) draw:1 && foreach(*[green]|reveal) draw:1 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Withering Hex -target=creature -auto=@cycled(*|hand):counter(0/0,1,Plague) all(this) -auto=thisforeach(counter{0%0.1.Plague}>0) -1/-1 -text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Withering Wisps -auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Witherscale Wurm -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot -auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) -text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=9 -[/card] -[card] -name=Withstand Death -target=creature -auto=indestructible -text=Target creature is indestructible this turn. -mana={G} -type=Instant -[/card] -[card] -name=Withstand -target=creature,player -auto=prevent:3 -auto=draw:1 controller -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Witness of the Ages -facedown={3} -autofacedown={5}:morph -text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Witness the End -target=opponent -auto=ability$!name(exile 2 cards from hand) target(<2>*|myhand) moveTo(exile)!$ targetedplayer -auto=life:-2 -text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. -mana={3}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Wit's End -target=player -auto=ability$!all(*|myhand) reject!$ targetedplayer -text=Target player discards his or her hand. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Wizard Mentor -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) -text={T}: Return Wizard Mentor and target creature you control to their owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wizard Replica -abilities=flying -auto={U}{S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. -mana={3} -type=Artifact Creature -subtype=Wizard -power=1 -toughness=3 -[/card] -[card] -name=Wizards' School -auto={T}:Add{1} -auto={1}{T}:Add{U} -auto={2}{T}:Add{W} -auto={2}{T}:Add{B} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Wizened Cenn -auto=lord(other kithkin|myBattlefield) 1/1 -text=Other Kithkin creatures you control get +1/+1. -mana={W}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Wizened Snitches -abilities=flying,showfromtoplibrary,showopponenttoplibrary -text=Flying -- Players play with the top card of their libraries revealed. -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=3 -[/card] -[card] -name=Woebearer -abilities=fear -auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Woebringer Demon -abilities=flying -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice -text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Woeleecher -auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller -text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. -mana={5}{W} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Wojek Halberdiers -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot -text=Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. -mana={R}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Wojek Siren -target=creature -auto=all(creature[share!color!]) 1/1 ueot -text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Wolf of Devil's Breach -auto=this(attacking) {1}{R}{D(*|myhand)}:damage:storedmanacost target(creature,planeswalker) -text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. -mana={3}{R}{R} -type=Creature -subtype=Elemental Wolf -power=5 -toughness=5 -[/card] -[card] -name=Wolf Pack -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this) -text=You may have Wolf Pack assign its combat damage as though it weren't blocked. -mana={6}{G}{G} -type=Creature -subtype=Wolf -power=7 -toughness=6 -[/card] -[card] -name=Wolf T2 -type=Creature -subtype=Wolf -power=2 -toughness=2 -color=green -[/card] -[card] -name=Wolfbitten Captive -auto={1}{G}:2/2 limit:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) -text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. -mana={G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Wolfbriar Elemental -auto=kicked token(Wolf,creature wolf,2/2,green)*kicked -kicker=multi{G} -text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Wolfcaller's Howl -auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) -text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Wolf -type=Creature -subtype=Wolf -power=2 -toughness=2 -color=green -[/card] -[card] -name=Wolfhunter's Quiver -auto={5}:equip -auto=teach(creature) {T}:damage:1 target(creature,player) -auto=teach(creature) {T}:damage:3 target(werewolf) -text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Wolfir Avenger -abilities=flash -auto={1}{G}:regenerate -text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. -mana={1}{G}{G} -type=Creature -subtype=Wolf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wolfir Silverheart -auto=soulbond 4/4 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. -mana={3}{G}{G} -type=Creature -subtype=Wolf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Wolfkin Bond -auto=token(Wolf,Creature Wolf,2/2,green) -target=creature -auto=teach(creature) 2/2 -text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. -mana={4}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wolf-Skull Shaman -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then token(Wolf,Creature Wolf,2/2,green))!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then token(Wolf,Creature Wolf,2/2,green) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Wolverine Pack -auto=rampage(2/2,1) -text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={2}{G}{G} -type=Creature -subtype=Wolverine -power=2 -toughness=4 -[/card] -[card] -name=Wonder -abilities=flying -autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying -text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. -mana={3}{U} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Wood Elemental -auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. -mana={3}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Wood Elves -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Woodborn Behemoth -auto=aslongas(land|mybattlefield) 4/4 >7 -auto=aslongas(land|mybattlefield) trample >7 -text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Woodcloaker -facedown={3} -autofacedown={2}{G}{G}:morph -autofaceup=trample target(creature) -text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. -mana={5}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Woodcutter's Grit -target=creature|mybattlefield -auto=3/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Wooded Bastion -auto={T}:Add{1} -auto={GW}{T}:Add{G}{G} -auto={GW}{T}:Add{G}{W} -auto={GW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Wooded Foothills -aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) -auto={L}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Wooden Sphere -auto=@movedto(*[green]|stack):pay({1}) life:1 -text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Wooden Stake -auto=teach(creature) 1/0 -auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury -auto={1}:equip -text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Woodfall Primus -abilities=persist,trample -auto=destroy target(*[-creature]) -text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5}{G}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=6 -toughness=6 -[/card] -[card] -name=Woodland Bellower -aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=3;-legendary]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=3;-legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Woodland Cemetery -auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{B} -auto={T}:Add{G} -text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Woodland Changeling -abilities=changeling -text=Changeling (This card is every creature type at all times.) -mana={1}{G} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Woodland Druid -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Woodland Patrol -abilities=vigilance -text=Vigilance -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Woodland Sleuth -auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) -text=Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=3 -[/card] -[card] -name=Woodland Stream -auto=tap(noevent) -auto={T}:add{G} -auto={T}:add{U} -text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Woodland Wanderer -abilities=vigilance,trample -auto=counter(1/1,converge) -text=Vigilance, trample -- Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Woodlot Crawler -abilities=forestwalk,protection from green -text=Forestwalk. -- Protection from green. -mana={U}{B} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Woodlurker Mimic -auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot -text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -mana={1}{BG} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Woodripper -auto=fading:3 -auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) -text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=6 -[/card] -[card] -name=Woodweaver's Puzzleknot -auto=life:3 && alterenergy:3 controller -auto={2}{G}{S}:life:3 && alterenergy:3 controller -text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. -mana={2} -type=Artifact -[/card] -[card] -name=Woodwraith Corrupter -auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever -text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. -mana={3}{B}{B}{G} -type=Creature -subtype=Elemental Horror -power=3 -toughness=6 -[/card] -[card] -name=Woodwraith Strangler -auto={E(creature|myhand)}:regenerate -text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. -mana={2}{B}{G} -type=Creature -subtype=Plant Zombie -power=2 -toughness=2 -[/card] -[card] -name=Woolly Loxodon -facedown={3} -autofacedown={5}{G}:morph -text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{G}{G} -type=Creature -subtype=Elephant Warrior -power=6 -toughness=7 -[/card] -[card] -name=Woolly Mammoths -auto=aslongas(land[snow]|myBattlefield) trample -text=Woolly Mammoths has trample as long as you control a snow land. -mana={1}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=2 -[/card] -[card] -name=Woolly Razorback -auto=counter(0/0,3,Ice) -auto=this(counter{0/0.1.Ice}) defender -auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) -auto=@combat(blocking) source(this):counter(0/0,-1,Ice) -text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. -mana={2}{W}{W} -type=Creature -subtype=Boar Beast -power=7 -toughness=7 -[/card] -[card] -name=Woolly Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Woolly Thoctar -mana={R}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Word of Binding -target=creature -auto=tap -text=Tap X target creatures. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Word of Blasting -target=Wall -auto=bury -auto=dynamicability -text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Word of Seizing -target=*|battlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. -mana={3}{R}{R} -type=Instant -abilities=split second -[/card] -[card] -name=Words of Wisdom -auto=draw:2 controller -auto=draw:1 opponent -text=You draw two cards, then each other player draws a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Workhorse -auto=counter(1/1,4) -auto={C(1/1,-1)}:add{1} -text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. -mana={6} -type=Artifact Creature -subtype=Horse -power=0 -toughness=0 -[/card] -[card] -name=Workshop Assistant -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=World at War -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -auto=if rebound then moveto(exile) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=World Breaker -abilities=reach -autostack=if casted(this) then moveto(exile) target(artifact,enchantment,land) -autograveyard={2}{c}{s(land|myBattlefield)}:moveTo(myhand) all(this) -text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) -mana={6}{G} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=7 -[/card] -[card] -name=Worldfire -auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 -text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. -mana={6}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Worldgorger Dragon -abilities=flying,trample -auto=(blink)forsrc all(other *|myBattlefield) -text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -mana={3}{R}{R}{R} -type=Creature -subtype=Nightmare Dragon -power=7 -toughness=7 -[/card] -[card] -name=Worldheart Phoenix -abilities=flying -autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) -text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. -mana={3}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Worldly Counsel -aicode=activate target(*[zpos<=pbasiclandtypes]|mylibrary) moveto(myhand) -auto=name(Look) reveal:pbasiclandtypes optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo target(<10>*|reveal) bottomoflibrary optiontwoend revealend -text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Worldly Tutor -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. -mana={G} -type=Instant -[/card] -[card] -name=Worldslayer -auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) -auto={5}:equip -mana={5} -text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -type=Artifact -subtype=Equipment -[/card] -[card] -name=Worldspine Wurm -auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 -autograveyard=moveTo(ownerlibrary) && shuffle -abilities=trample -text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={8}{G}{G}{G} -type=Creature -subtype=Wurm -power=15 -toughness=15 -[/card] -[card] -name=Worm Harvest -auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) -retrace={2}{BG}{BG}{BG}{D(land|myhand)} -text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={2}{BG}{BG}{BG} -type=Sorcery -[/card] -[card] -name=Wormfang Behemoth -auto=hand(blink)forsrc all(*|myhand) -text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Nightmare Fish Beast -power=5 -toughness=5 -[/card] -[card] -name=Wormfang Drake -abilities=flying -auto=choice sacrifice -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{U} -type=Creature -subtype=Nightmare Drake -power=3 -toughness=4 -[/card] -[card] -name=Wormfang Manta -abilities=flying -auto=turns:-1 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):turns:+1 controller -text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. -mana={5}{U}{U} -type=Creature -subtype=Nightmare Fish Beast -power=6 -toughness=1 -[/card] -[card] -name=Wormfang Newt -auto=(blink)forsrc target(land|mybattlefield) -text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{U} -type=Creature -subtype=Nightmare Salamander Beast -power=2 -toughness=2 -[/card] -[card] -name=Wormfang Turtle -auto=(blink)forsrc target(land|mybattlefield) -text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{U} -type=Creature -subtype=Nightmare Turtle Beast -power=2 -toughness=4 -[/card] -[card] -name=Wormwood Dryad -auto={G}:forestwalk && damage:1 controller -auto={B}:swampwalk && damage:1 controller -text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. -mana={2}{G} -type=Creature -subtype=Dryad -power=3 -toughness=1 -[/card] -[card] -name=Wormwood Treefolk -auto={G}{G}:forestwalk && damage:2 controller -auto={G}{G}:swampwalk && damage:2 controller -text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Worn Powerstone -auto=tap(noevent) -auto={T}:Add{2} -text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Worry Beads -auto=@each my upkeep:deplete:1 controller -auto=@each opponent upkeep:deplete:1 opponent -text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Worship -auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) -text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Wort, Boggart Auntie -abilities=fear -auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. -mana={2}{B}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Worthy Cause -auto=life:storedtoughness controller -buyback={W}{2} -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. -mana={W}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Wound Reflection -auto=@each endofturn:life:-oplifelost opponent -text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) -mana={5}{B} -type=Enchantment -[/card] -[card] -name=Wrack with Madness -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Wrangle -target=creature[power<=4] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Wrap in Flames -target=creature -auto=damage:1 -auto=cantblock -text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Wrap in Vigor -auto=all(creature|mybattlefield) regenerate -text=Regenerate each creature you control. -mana={1}{G} -type=Instant -[/card] -[card] -name=Wrath of God -auto=bury all(creature) -text=Destroy all creatures. They can't be regenerated. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Wrath of Marit Lage -auto=tap all(creature[red]) -auto=lord(creature[red]) doesnotuntap -text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Wreak Havoc -abilities=nofizzle -target=artifact,land -auto=destroy -text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Wreath of Geists -target=creature -auto=foreach(creature|mygraveyard) 1/1 -text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wrecking Ball -target=creature,land -auto=destroy -text=Destroy target creature or land. -mana={2}{B}{R} -type=Instant -[/card] -[card] -name=Wrecking Ogre -abilities=double strike -autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot -text=Double strike -- Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wrench Mind -target=player -auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer -text=Target player discards two cards unless he or she discards an artifact card. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Wren's Run Packmaster -auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto={2}{G}:token(Wolf,Creature Wolf,2/2,green) -auto=lord(wolf|mybattlefield) deathtouch -text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=5 -toughness=5 -[/card] -[card] -name=Wretched Anurid -auto=@movedTo(other creature|battlefield):life:-1 controller -text=Whenever another creature enters the battlefield, you lose 1 life. -mana={1}{B} -type=Creature -subtype=Zombie Frog Beast -power=3 -toughness=3 -[/card] -[card] -name=Wretched Banquet -target=creature -auto=teach(creature[power=power:lowest:creature:battlefield]) destroy -text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. -mana={B} -type=Sorcery -[/card] -[card] -name=Wretched Gryff -abilities=flying -autostack=if casted(this) then draw:1 -text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying -mana={7} -other={emerge}{5}{U} name(Emerge) -type=Creature -subtype=Eldrazi Hippogriff -power=3 -toughness=4 -[/card] -[card] -name=Wrexial, the Risen Deep -abilities=islandwalk,swampwalk -auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. -mana={3}{U}{U}{B} -type=Legendary Creature -subtype=Kraken -power=5 -toughness=8 -[/card] -[card] -name=Wring Flesh -target=creature -auto=-3/-1 -text=Target creature gets -3/-1 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Writ of Passage -target=creature -auto=teach(creature[power<=2]) unblockable -autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly -text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wu Admiral -auto=aslongas(island|opponentBattlefield) 1/1 -text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. -mana={4}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wu Elite Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Wu Infantry -mana={1}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Wu Light Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={1}{U} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Wu Longbowman -auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Wu Scout -abilities=horsemanship -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Wu Spy -aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(ownergraveyard)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(ownergraveyard)])) ueot -auto=target(player) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Human Soldier Rogue -power=1 -toughness=1 -[/card] -[card] -name=Wu Warship -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Wu Warship can't attack unless defending player controls an Island. -mana={2}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wurm T1 -type=Artifact Creature -subtype=Wurm -abilities=deathtouch -text=Deathtouch -power=3 -toughness=3 -[/card] -[card] -name=Wurm T2 -type=Artifact Creature -subtype=Wurm -abilities=lifelink -text=Lifelink -power=3 -toughness=3 -[/card] -[card] -name=Wurm Token -type=Creature -subtype=Wurm -power=6 -toughness=6 -color=Green -[/card] -[card] -name=Wurmcalling -auto=token(Wurm,Creature Wurm,X/X,green) -buyback={X}{G}{2}{G} -text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Wurmcoil Engine -abilities=lifelink,deathtouch -auto=@movedTo(this|graveyard) from(battlefield):token(Wurm T1) && token(Wurm T2) -text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. -mana={6} -type=Artifact Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Wurm's Tooth -auto=@movedTo(*[green]|stack):may life:1 controller -text=Whenever a player casts a green spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Wurmskin Forger -auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. -mana={5}{G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Wurmweaver Coil -target=creature[green] -auto=6/6 -auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) -text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. -mana={4}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wydwen, the Biting Gale -abilities=flying,flash -auto={L}{U}{B}:moveTo(ownerhand) -text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. -mana={2}{U}{B} -type=Legendary Creature -subtype=Faerie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Wyluli Wolf -auto={T}:1/1 target(creature) -text={T}: Target creature gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Xanthic Statue -auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot -text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. -mana={8} -type=Artifact -[/card] -[card] -name=Xantid Swarm -abilities=flying -auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot -text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. -mana={G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Xathrid Demon -abilities=flying,trample -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Xathrid Gorgon -auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) -mana={5}{B} -type=Creature -subtype=Gorgon -power=3 -toughness=6 -[/card] -[card] -name=Xathrid Necromancer -autograveyard=@movedTo(this|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller -auto=@movedTo(other human|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller -text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Xathrid Slyblade -abilities=opponentshroud -auto={3}{B}:-name(lose Hexproof for First Strike/Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot -text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Xenagos, God of Revels -abilities=indestructible -auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot -auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. -mana={3}{R}{G} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Xenagos, the Reveler -aicode=activate transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[creature;land]|*) then moveto(ownerbattlefield)])) ueot -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Red/Green Mana) foreach(creature|mybattlefield) ability$! choice add{R} _ choice add{G} !$ controller -auto={C(0/0,0,Loyalty)}:name(0: Satyr token) token(Satyr,Creature Satyr,2/2,haste,green,red) -auto={C(0/0,-6,Loyalty)}:name(-6: Exile Cards) reveal:7 revealzone(mylibrary) optionone target(creature,land|reveal) moveto(mybattlefield) and!( all(*[-land;-creature]|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. -mana={2}{R}{G} -type=Planeswalker -subtype=Xenagos -[/card] -[card] -name=Xenograft -auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend -text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Xiahou Dun, the One-Eyed -abilities=horsemanship -auto={S}:moveTo(ownerhand) target(other *[black]|mygraveyard) restriction{during my turn,before attackers} -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Xira Arien -abilities=flying -auto={B}{R}{G}{T}:draw:1 target(player) -text=Flying -- {B}{R}{G}, {T}: Target player draws a card. -mana={B}{R}{G} -type=Legendary Creature -subtype=Insect Wizard -power=1 -toughness=2 -[/card] -[card] -name=Xun Yu, Wei Advisor -auto={T}:2/0 target(creature|myBattlefield) restriction{during my turn,before attackers} -text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Yahenni, Undying Partisan -abilities=haste -auto=@movedto(creature|graveyard) from(opponentbattlefield):counter(1/1) -auto={S(other creature|mybattlefield)}:indestructible ueot -text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. -mana={2}{B} -type=Legendary Creature -subtype=Aetherborn Vampire -power=2 -toughness=2 -[/card] -[card] -name=Yahenni's Expertise -auto=all(creature) -3/-3 ueot -auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) -text=All creatures get -3/-3 until end of turn. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Yamabushi's Flame -target=creature,player -auto=exiledeath -auto=damage:3 -text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Yamabushi's Storm -auto=all(creature[-protection from red]) exiledeath -auto=damage:1 all(creature) -text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Yavimaya Ancients -auto={G}:1/-2 -text={G}: Yavimaya Ancients gets +1/-2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=7 -[/card] -[card] -name=Yavimaya Ants -abilities=trample,haste -auto=cumulativeupcost[{G}{G}] sacrifice -text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=1 -[/card] -[card] -name=Yavimaya Barbarian -abilities=protection from blue -text=Protection from blue -mana={R}{G} -type=Creature -subtype=Elf Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Coast -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. -type=Land -[/card] -[card] -name=Yavimaya Dryad -abilities=forestwalk -aicode=activate moveto(targetedpersonsbattlefield) and!(tap(noevent))! target(forest|mylibrary) -auto=name(target player) target(player) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(targetedpersonsbattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. -mana={1}{G}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Yavimaya Elder -auto={2}{S}:draw:1 -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=1 -[/card] -[card] -name=Yavimaya Enchantress -auto=foreach(enchantment|battlefield) 1/1 -text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. -mana={2}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Gnats -abilities=flying -auto={G}:regenerate -text=Flying -- {G}: Regenerate Yavimaya Gnats. -mana={2}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Yavimaya Granger -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=upcost[{2}{G};next upkeep] sacrifice -text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Hollow -auto={T}:Add{1} -auto={G}{T}:regenerate target(creature) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. -type=Legendary Land -[/card] -[card] -name=Yavimaya Kavu -anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive -text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. -mana={2}{R}{G} -type=Creature -subtype=Kavu -power=* -toughness=* -[/card] -[card] -name=Yavimaya Scion -auto=protection from(artifact) -text=Protection from artifacts -mana={4}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Yavimaya Wurm -abilities=trample -text=Trample -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Yavimaya's Embrace -target=creature -auto=trample -auto=2/2 -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. -mana={5}{G}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Yawgmoth Demon -abilities=flying,first strike -auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Yawgmoth's Agenda -abilities=mygraveexiler -auto=lord(*|mygraveyard) canPlayFromGraveyard -auto=maxCast(*)1 -text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Bargain -auto=phasealter(remove,draw,controller) -auto={L}:draw:1 controller -text=Skip your draw step. -- Pay 1 life: Draw a card. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Edict -auto=@movedTo(*[white]|opponentStack):life:-1 opponent -auto=@movedTo(*[white]|opponentStack):life:1 controller -text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Will -auto=lord(*|mygraveyard) canPlayFromGraveyard -auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot -auto=moveTo(exile) -text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Yawning Fissure -auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Each opponent sacrifices a land. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Yellow Scarves Cavalry -abilities=horsemanship,cantblock -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Yellow Scarves General -abilities=horsemanship,cantblock -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yellow Scarves Troops -abilities=cantblock -text=Yellow Scarves Troops can't block. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yeva, Nature's Herald -auto=lord(creature[green]|myhand,mylibrary,mygraveyard,myexile) asflash -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf Shaman -power=4 -toughness=4 -[/card] -[card] -name=Yeva's Forcemage -auto=2/2 target(creature) ueot -text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Yew Spirit -auto={2}{G}{G}:power/power ueot -text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. -mana={4}{G} -type=Creature -subtype=Spirit Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Yidris, Maelstrom Wielder -abilities=trample -auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot -text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -mana={U}{B}{R}{G} -type=Legendary Creature -subtype=Ogre Wizard -power=5 -toughness=4 -[/card] -[card] -name=Yisan, the Wanderer Bard -aicode=activate transforms((,newability[moveTo(myBattlefield) target(creature[manacost=counter{0%0.1.Verse}]|myLibrary)])) ueot -auto={2}{G}{T}{C(0/0,4,Verse)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost=counter{0%0.1.Verse}]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. -mana={2}{G} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Yoke of the Damned -target=creature -auto=@movedTo(graveyard) from(creature|battlefield):destroy -text=Enchant creature -- When a creature dies, destroy enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Yoked Ox -mana={W} -type=Creature -subtype=Ox -power=0 -toughness=4 -[/card] -[card] -name=Yoked Plowbeast -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{W}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Yomiji, Who Bars the Way -auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) -text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. -mana={5}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Yore-Tiller Nephilim -auto=@combat(attacking) source(this):target(creature|mygraveyard) ninjutsu -text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. -mana={W}{U}{B}{R} -type=Creature -subtype=Nephilim -power=2 -toughness=2 -[/card] -[card] -name=Yotian Soldier -abilities=vigilance -text=Vigilance -mana={3} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=4 -[/card] -[card] -name=Young Pyromancer -auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller -auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller -text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Young Wei Recruits -abilities=cantblock -text=Young Wei Recruits can't block. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Young Wolf -abilities=undying -text=Undying -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Youthful Knight -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Youthful Scholar -auto=@movedto(this|graveyard) from(mybattlefield):draw:2 controller -text=When Youthful Scholar dies, draw two cards. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Yuan Shao, the Indecisive -abilities=horsemanship -auto=lord(creature|myBattlefield) oneblocker -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. -mana={4}{R} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Yuan Shao's Infantry -auto=@combat(attackedalone) source(this):unblockable ueot -text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yuki-Onna -auto=destroy target(artifact) -auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) -text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Yukora, the Prisoner -auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) -text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. -mana={2}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Zada's Commando -abilities=first strike -auto={T(ally|myBattlefield)}{t}:damage:1 target(opponent) -text=First strike -- Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. -mana={1}{R} -type=Creature -subtype=Goblin Archer Ally -power=2 -toughness=1 -[/card] -[card] -name=Zameck Guildmage -auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot -auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1 -text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. -mana={G}{U} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Zanam Djinn -abilities=flying -auto=this(variable{commonblue}>0) -2/-2 -text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. -mana={5}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Zanikev Locust -autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=flying -text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Zap -target=creature,player -auto=damage:1 -auto=draw:1 controller -text=Zap deals 1 damage to target creature or player. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Zarichi Tiger -auto={1}{W}{T}:life:2 controller -text={1}{W}, {T}: You gain 2 life. -mana={3}{W} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Zealot il-Vec -abilities=shadow -auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Zealots en-Dal -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller -text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Zealous Conscripts -abilities=haste -auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! -text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Zealous Guardian -abilities=flash -text=Flash -mana={WU} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Zealous Persecution -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|opponentBattlefield) -1/-1 ueot -text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. -mana={W}{B} -type=Instant -[/card] -[card] -name=Zealous Strike -target=creature -auto=2/2 ueot -auto=first strike ueot -text=Target creature gets +2/+2 and gains first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Zebra Unicorn -auto=spiritlink -text=Whenever Zebra Unicorn deals damage, you gain that much life. -mana={2}{G}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Zektar Shrine Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Zelyon Sword -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={3}{t}:target(creature) grant +2/+0 grantend -text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Zendikar Farguide -abilities=forestwalk -text=Forestwalk -mana={4}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Zendikar Incarnate -anyzone=type:land:mybattlefield/4 cdaactive -text=Zendikar Incarnate's power is equal to the number of lands you control. -mana={2}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=4 -[/card] -[card] -name=Zendikar Resurgent -auto=@movedto(creature|mystack):draw:1 controller -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. -mana={5}{G}{G} -type=Enchantment -[/card] -[card] -name=Zendikar's Roil -auto=@movedto(land|mybattlefield):token(Elemental,Creature Elemental,2/2,green) controller -text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Zephid -abilities=flying,shroud -text=Flying; shroud (This permanent can't be the target of spells or abilities.) -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=4 -[/card] -[card] -name=Zephid's Embrace -target=creature -auto=2/2 -auto=flying -auto=shroud -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Zephyr Charge -auto={1}{U}:flying target(creature) ueot -text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Zephyr Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Zephyr Net -target=creature -auto=flying -auto=defender -text=Enchant creature -- Enchanted creature has defender and flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Zephyr Scribe -auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto=@movedto(*[-creature]|mystack):untap all(this) -text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. -mana={2}{U} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Zephyr Spirit -auto=@combat(blocking) source(this):moveTo(ownerhand) -text=When Zephyr Spirit blocks, return it to its owner's hand. -mana={5}{U} -type=Creature -subtype=Spirit -power=0 -toughness=6 -[/card] -[card] -name=Zephyr Sprite -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Zhalfirin Commander -abilities=flanking -auto={1}{W}{W}:1/1 target(knight) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Zhalfirin Knight -abilities=flanking -auto={W}{W}:first strike -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Zhang Fei, Fierce Warrior -abilities=horsemanship,vigilance -text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=4 -[/card] -[card] -name=Zhang He, Wei General -abilities=horsemanship -auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Zhang Liao, Hero of Hefei -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. -mana={4}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Zhao Zilong, Tiger General -abilities=horsemanship -auto=@combat(blocking) source(this):1/1 ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Zhou Yu, Chief Commander -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. -mana={5}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=8 -toughness=8 -[/card] -[card] -name=Zhuge Jin, Wu Strategist -auto={T}:unblockable target(creature) restriction{during my turn,before attackers} -text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Zhur-Taa Ancient -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{R}{G} -type=Creature -subtype=Beast -power=7 -toughness=5 -[/card] -[card] -name=Zhur-Taa Druid -auto={T}:Add{G} -auto=@tappedformana(this):damage:1 opponent -text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. -mana={R}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Zhur-Taa Swine -autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot -text=Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. -mana={3}{R}{G} -type=Creature -subtype=Boar -power=5 -toughness=4 -[/card] -[card] -name=Zirilan of the Claw -aicode=activate moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)! target(dragon|myLibrary) -auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)!)! afterrevealedend revealend -text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. -mana={3}{R}{R} -type=Legendary Creature -subtype=Viashino Shaman -power=3 -toughness=4 -[/card] -[card] -name=Zodiac Dog -abilities=mountainwalk -text=Mountainwalk -mana={2}{R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Zodiac Dragon -auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) -text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. -mana={7}{R}{R} -type=Creature -subtype=Dragon -power=8 -toughness=8 -[/card] -[card] -name=Zodiac Goat -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goat -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Horse -abilities=islandwalk -text=Islandwalk -mana={3}{G} -type=Creature -subtype=Horse -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Monkey -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={1}{G} -type=Creature -subtype=Ape -power=2 -toughness=1 -[/card] -[card] -name=Zodiac Ox -abilities=swampwalk -text=Swampwalk -mana={3}{G} -type=Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Pig -abilities=swampwalk -text=Swampwalk -mana={3}{B} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Rabbit -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Rabbit -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Rat -abilities=swampwalk -text=Swampwalk -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Rooster -abilities=plainswalk -text=Plainswalk -mana={1}{G} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Zodiac Snake -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Zodiac Tiger -abilities=forestwalk -text=Forestwalk -mana={2}{G}{G} -type=Creature -subtype=Cat -power=3 -toughness=4 -[/card] -[card] -name=Zoetic Cavern -facedown={3} -autofacedown={2}:morph -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -type=Land -[/card] -[card] -name=Zof Shade -auto={2}{B}:2/2 -text={2}{B}:Zof Shade gets +2/+2 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Zombie Apocalypse -auto=destroy all(human) -auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! -text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. -mana={3}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Zombie Assassin -auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E}:bury target(other creature[-black]) -text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie Assassin -power=3 -toughness=2 -[/card] -[card] -name=Zombie Boa -auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend -text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. -mana={4}{B} -type=Creature -subtype=Zombie Snake -power=3 -toughness=3 -[/card] -[card] -name=Zombie Brute -abilities=trample -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample -mana={6}{B} -type=Creature -subtype=Zombie -power=5 -toughness=4 -[/card] -[card] -name=Zombie Cannibal -auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) -text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Zombie Cutthroat -facedown={3} -autofacedown={L:5}:morph -text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Zombie Goliath -mana={4}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=3 -[/card] -[card] -name=Zombie Infestation -auto={D(*|myhand)}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) -text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Zombie Master -auto=lord(zombie) swampwalk other -auto=lord(zombie) {B}:regenerate other -text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Zombie Mob -auto=counter(1/1,type:creature:mygraveyard) -auto=moveto(exile) all(creature|mygraveyard) -text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=0 -[/card] -[card] -name=Zombie Musher -abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk -auto={i}:regenerate -text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{B} -type=Snow Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Zombie Outlander -abilities=protection from green -text=Protection from green -mana={U}{B} -type=Creature -subtype=Zombie Scout -power=2 -toughness=2 -[/card] -[card] -name=Zombie Scavengers -auto={E(creature[zpos=type:*:mygraveyard]|mygraveyard)}:regenerate -text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Zombie Trailblazer -auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T(zombie|mybattlefield)}:swampwalk target(creature) -text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. -mana={B}{B}{B} -type=Creature -subtype=Zombie Scout -power=2 -toughness=2 -[/card] -[card] -name=Zombie -power=2 -toughness=2 -type=Creature -subtype=Zombie -color=black -[/card] -[card] -name=Zombify -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Zoologist -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot -auto={3}{g}{t}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={3}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Zo-Zu the Punisher -auto=@movedTo(land|myBattlefield):damage:2 controller -auto=@movedTo(land|opponentBattlefield):damage:2 opponent -text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. -mana={1}{R}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Zuberi, Golden Feather -abilities=flying -auto=lord(other griffin) 1/1 -text=Flying -- Other Griffin creatures get +1/+1. -mana={4}{W} -type=Legendary Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Zulaport Chainmage -auto={T(ally|myBattlefield)}{t}:target(opponent) life:-2 -text=Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. -mana={3}{B} -type=Creature -subtype=Human Shaman Ally -power=4 -toughness=2 -[/card] -[card] -name=Zulaport Cutthroat -auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller -text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Human Rogue Ally -power=1 -toughness=1 -[/card] -[card] -name=Zulaport Enforcer -auto={4}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 2/2 -auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) -auto=this(counter{0/0.3.Level}) 2/2 -text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) -mana={B} -type=Creature -subtype=Human Warrior -auto=maxlevel:3 -power=1 -toughness=1 -[/card] -[card] -name=Zuo Ci, the Mocking Sage -abilities=opponentshroud -auto=cantbeblockedby(creature[horsemanship]) -text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Zur the Enchanter -abilities=flying -aicode=activate moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) -auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. -mana={1}{W}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Zuran Enchanter -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly -text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Zuran Orb -auto={S(land|myBattlefield)}:life:2 -text=Sacrifice a land: You gain 2 life. -mana={0} -type=Artifact -[/card] -[card] -name=Zuran Spellcaster -auto={T}:damage:1 target(creature,player) -text={T}: Zuran Spellcaster deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Zurgo Bellstriker -auto=cantbeblockerof(creature[power>=2]) -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R} -type=Legendary Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Zurgo Helmsmasher -abilities=haste,mustattack -auto=this(variable{controllerturn}>0) indestructible -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. -mana={2}{R}{W}{B} -type=Legendary Creature -subtype=Orc Warrior -power=7 -toughness=2 -[/card] -##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also -##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type. -[card] -name=Dryad Arbor -text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. -color=green -type=Land Creature -subtype=Forest Dryad -power=1 -toughness=1 -[/card] \ No newline at end of file +#Primitives Pack for Wagic the Homebrew. +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - Vitty85 21-12-2021 +[card] +name=Abandon Reason +target=creature +auto=1/0 ueot +auto=first strike +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Abandoned Outpost +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Abattoir Ghoul +abilities=first strike +auto=@vampired(creature) from(this):all(trigger[to]) dynamicability +text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Abbey Gargoyles +abilities=Flying,protection from red +text=Flying, protection from red +mana={2}{W}{W}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Abbey Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Abbey Matron +auto={W}{T}:0/3 +text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Abbot of Keral Keep +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. +mana={1}{R} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Abduction +target=creature +alias=1194 +auto=untap +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerBattlefield) oneshot +text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aberrant Researcher +abilities=flying +backside=Perfected Form +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep:name(Deplete) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if cantargetcard(*[instant;sorcery]|*) then all(this) flip(backside) )! +text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. // Perfected Form +mana={3}{U} +type=Creature +subtype=Human Insect +power=3 +toughness=2 +[/card] +[card] +name=Abeyance +target=player +auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && all(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot +auto=draw:1 controller +text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Abhorrent Overlord +abilities=flying +auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Abjure +target=*|stack +auto=fizzle +text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. +mana={U}{S(*[blue]|mybattlefield)} +type=Instant +[/card] +[card] +name=Abolisher of Bloodlines +abilities=flying +auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer +text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. +type=Creature +subtype=Eldrazi Vampire +power=6 +toughness=5 +[/card] +[card] +name=Abolish +target=artifact,enchantment +other={D(plains|myhand)} name(Discard a Plains) +otherrestriction=type(plains|myhand)~morethan~0 +auto=destroy +text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Abomination of Gudul +abilities=flying +facedown={3} +autofacedown={2}{B}{G}{U}:morph +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{B}{G}{U} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Abomination +auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=6 +[/card] +[card] +name=Aboroth +auto=cumulativeupcost[{C(-1/-1.1}] sacrifice +text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=9 +toughness=9 +[/card] +[card] +name=Aboshan, Cephalid Emperor +auto={T(cephalid|myBattlefield)}:tap target(*) +auto={U}{U}{U}:tap all(creature[-flying]) +text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. +mana={4}{U}{U} +type=Legendary Creature +subtype=Cephalid +power=3 +toughness=3 +[/card] +[card] +name=Aboshan's Desire +target=creature +auto=flying +auto=aslongas(*|mygraveyard) shroud >6 +text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=About Face +target=creature +auto=swap +text=Switch target creature's power and toughness until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Abrupt Decay +target=*[-land&manacost<=3] +auto=destroy +abilities=nofizzle +text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. +mana={B}{G} +type=Instant +[/card] +[card] +name=Absolute Grace +auto=lord(creature) protection from black +text=All creatures have protection from black. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absolute Law +auto=lord(creature) protection from red +text=All creatures have protection from red. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absorb Vis +target=player +auto=life:-4 +auto=life:4 controller +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Absorb +target=*|stack +auto=fizzle +auto=life:3 controller +text=Counter target spell. You gain 3 life. +mana={W}{U}{U} +type=Instant +[/card] +[card] +name=Abstruse Interference +abilities=devoid +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Abuna Acolyte +auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) +auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=1 +toughness=1 +[/card] +[card] +name=Abundance +auto=name(Get Land) replacedraw choice name(Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Cards) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=name(Get NonLand) replacedraw choice name(NonLand) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Abundant Growth +target=land +auto=draw:1 controller +auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) +text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Abundant Maw +autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller +text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. +mana={8} +other={emerge}{6}{B} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Leech +power=6 +toughness=4 +[/card] +[card] +name=Abyssal Gatekeeper +auto=_DIES_ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Horror +abilities=flying +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Hunter +auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability +text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. +mana={3}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Nightstalker +auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. +mana={3}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Nocturnus +auto=@discarded(*|opponenthand):2/2 ueot +auto=@discarded(*|opponenthand):fear ueot +text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Persecutor +abilities=flying,trample,cantwin +text=Flying, trample -- You can't win the game and your opponents can't lose the game. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Abyssal Specter +abilities=flying +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Abzan Advantage +target=player +auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Abzan Ascendancy +auto=all(creature|mybattlefield) counter(1/1,1) +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller +text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W}{B}{G} +type=Enchantment +[/card] +[card] +name=Abzan Banner +auto={T}: Add{W} +auto={T}: Add{B} +auto={T}: Add{G} +auto={W}{B}{G}{T}{S}:draw:1 controller +text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Abzan Battle Priest +auto={W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink +text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Abzan Beastmaster +auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller +text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. +mana={2}{G} +type=Creature +subtype=Dog Shaman +power=2 +toughness=1 +[/card] +[card] +name=Abzan Charm +auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) +auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller +auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) +auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature) +text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. +mana={W}{B}{G} +type=Instant +[/card] +[card] +name=Abzan Falconer +auto={W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) flying +text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Abzan Guide +abilities=lifelink +facedown={3} +autofacedown={2}{W}{B}{G}:morph +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{W}{B}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Abzan Kin-Guard +auto=aslongas(*[white;black]|mybattlefield) lifelink +text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Abzan Runemark +target=creature +auto=2/2 +auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Abzan Skycaptain +abilities=flying +auto=_DIES_ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Academy Elite +auto=counter(1/1,type:instant:graveyard) +auto=counter(1/1,type:sorcery:graveyard) +auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=0 +[/card] +[card] +name=Academy Raider +abilities=intimidate +auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Academy Rector +aicode=activate moveTo(myBattlefield) target(enchantment|myLibrary) +auto=_DIES_may all(trigger[to]) moveto(exile) and!( name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! +text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Academy Researchers +auto=may name(attach an aura) target(aura|myhand) newtarget +text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Academy Ruins +auto={T}:Add{1} +auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) +text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Accelerated Mutation +target=creature +auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield +text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Accelerate +target=creature +auto=haste +auto=draw:1 controller +text=Target creature gains haste until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Acceptable Losses +target=creature +auto=damage:5 +text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. +mana={3}{R}{D} +type=Sorcery +[/card] +[card] +name=Accomplished Automaton +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={7} +type=Artifact Creature +subtype=Construct +power=5 +toughness=7 +[/card] +[card] +name=Accorder Paladin +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Accorder's Shield +auto={3}:equip +auto=teach(creature) 0/3 +auto=teach(creature) vigilance +text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Accumulated Knowledge +auto=draw:1 +auto=foreach(Accumulated Knowledge|graveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Accursed Centaur +auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) +text=When Accursed Centaur enters the battlefield, sacrifice a creature. +mana={B} +type=Creature +subtype=Zombie Centaur +power=2 +toughness=2 +[/card] +[card] +name=Accursed Spirit +abilities=intimidate +text=Intimidate. +mana={3}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Acid Rain +auto=destroy all(forest) +text=Destroy all Forests. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Acid Web Spider +abilities=reach +auto=may destroy target(equipment) +text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Acidic Slime +abilities=deathtouch +auto=destroy target(artifact,enchantment,land) +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Acidic Sliver +auto=lord(sliver) {2}{S}:damage:2 target(other *[creature;player]) +text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." +mana={B}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Acidic Soil +auto=damage:type:land:mybattlefield controller +auto=damage:type:land:opponentbattlefield opponent +text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Acid-Spewer Dragon +abilities=flying,deathtouch +facedown={3} +autofacedown={5}{B}{B}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{B} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Acolyte of the Inferno +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. +mana={2}{R} +type=Creature +subtype=Human Monk +power=3 +toughness=1 +[/card] +[card] +name=Acolyte of Xathrid +auto={1}{B}{T}:life:-1 target(player) +text={1}{B}, {T}: Target player loses 1 life. +mana={B} +type=Creature +subtype=Human Cleric +power=0 +toughness=1 +[/card] +[card] +name=Acorn Catapult +auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller +text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Acorn Harvest +auto=token(Squirrel,creature squirrel, 1/1,green)*2 +flashback={L:3}{1}{G} +text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Acquire +target=opponent +aicode=activate moveTo(myBattlefield) target(artifact|targetedpersonslibrary) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Acridian +auto=upcost[{1}{G};next upkeep] sacrifice +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=4 +[/card] +[card] +name=Acrobatic Maneuver +target=creature|mybattlefield +auto=moveto(exile) and!(moveto(mybattlefield))! +auto=draw:1 controller +text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Act of Aggression +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +color=red +text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={3}{p(R)}{p(R)} +type=Instant +[/card] +[card] +name=Act of Treason +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Act on Impulse +auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) +text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Active Volcano +auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) +auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) +text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. +mana={R} +type=Instant +[/card] +[card] +name=Ad Nauseam +auto=reveal:1 optionone name(Reveal and lose life) target(*|reveal) transforms((,newability[life:-manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend repeat revealend +text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Adamaro, First to Desire +anyzone=type:*:opponenthand/type:*:opponenthand cdaactive +text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. +mana={1}{R}{R} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Adaptive Automaton +auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend +text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Adaptive Snapjaw +auto=evolve +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={4}{G} +type=Creature +subtype=Lizard Beast +power=6 +toughness=2 +[/card] +[card] +name=Adarkar Sentinel +auto={1}:0/1 +text={1}: Adarkar Sentinel gets +0/+1 until end of turn. +mana={5} +type=Artifact Creature +subtype=Soldier +power=3 +toughness=3 +[/card] +[card] +name=Adarkar Valkyrie +abilities=flying,vigilance +auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[_DIES_all(trigger[to]) moveTo(mybattlefield)])) ueot +auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[_DIES_all(trigger[to]) moveTo(opponentbattlefield)])) ueot +text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. +mana={4}{W}{W} +type=Snow Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Adarkar Wastes +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. +type=Land +[/card] +[card] +name=Adarkar Windform +abilities=flying +auto={1}{i}:-flying target(creature) +text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={4}{U} +type=Snow Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Addle +target=player +auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend +text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Admonition Angel +abilities=flying +auto=_LANDFALL_may (blink)forsrc target(other *[-land]|battlefield) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Adun Oakenshield +auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) +text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. +mana={B}{R}{G} +type=Legendary Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Advance Scout +abilities=first strike +auto={W}:first strike target(creature) +text=First strike -- {W}: Target creature gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Advanced Hoverguard +abilities=flying +auto={U}:shroud +text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{U} +type=Creature +subtype=Drone +power=2 +toughness=2 +[/card] +[card] +name=Advanced Stitchwing +abilities=flying +autograveyard={2}{u}{D(*|myhand)}{D(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! +text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=4 +[/card] +[card] +name=Advent of the Wurm +auto=token(Wurm,creature wurm, 5/5,green,trample) +text=Put a 5/5 green Wurm creature token with trample onto the battlefield. +mana={1}{G}{G}{W} +type=Instant +[/card] +[card] +name=Adventuring Gear +auto={1}:equip +auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot])) +text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Adverse Conditions +target=creature|battlefield +auto=tap +auto=frozen +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Advice from the Fae +abilities=hiddenface +aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(myhand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(myhand)])) ueot +auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(myhand) else name(pick 1) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. +mana={2U}{2U}{2U} +type=Sorcery +[/card] +[card] +name=Advocate of the Beast +auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1,1) +text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=3 +[/card] +[card] +name=Aegis Angel +abilities=flying +auto=target(other *) transforms((,indestructible)) +text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Aegis Automaton +auto={4}{W}:target(creature|mybattlefield) moveto(ownerhand) +text={4}{W}: Return another target creature you control to its owner's hand. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Aegis of the Gods +abilities=controllershroud +text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) +mana={1}{W} +type=Enchantment Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Aegis of the Meek +auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot +text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Aeolipile +auto={1}{T}{S}:damage:2 target(other *[creature;player]) +text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Aeon Chronicler +anyzone=phandcount/phandcount cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 +suspend(0)={X}{3}{U} +text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Aerathi Berserker +auto=rampage(3/3,1) +text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={2}{R}{R}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=4 +[/card] +[card] +name=Aerial Caravan +abilities=flying +auto={1}{U}{U}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) +mana={4}{U}{U} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Aerial Maneuver +target=creature +auto=1/1 +auto=flying +auto=first strike +text=Target creature gets +1/+1 and gains flying and first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aerial Modification +target=*[creature;vehicle] +auto=teach(vehicle) becomes(Creature) +auto=teach(creature) 2/2 +auto=teach(creature) flying +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aerial Predation +target=creature[flying] +auto=destroy && life:2 controller +text=Destroy target creature with flying. You gain 2 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Aerial Responder +abilities=flying,vigilance,lifelink +text=Flying, vigilance, lifelink +mana={1}{W}{W} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aerie Bowmasters +abilities=reach +facedown={3} +autofacedown={5}{G}:morph +autofaceup=counter(1/1,1) +text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Dog Archer +power=3 +toughness=4 +[/card] +[card] +name=Aerie Mystics +abilities=flying +auto={1}{G}{U}:all(creature|myBattlefield) shroud ueot +text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Aerie Ouphes +abilities=persist +auto={S}:target(other creature[flying]) dynamicability +text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{G} +type=Creature +subtype=Ouphe +power=3 +toughness=3 +[/card] +[card] +name=Aerie Worshippers +auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller +text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Aeronaut Admiral +abilities=flying +auto=lord(vehicle) flying +text=Flying -- Vehicles you control have flying. +mana={3}{W} +type=Creature +subtype=Human Pilot +power=3 +toughness=1 +[/card] +[card] +name=Aeronaut Tinkerer +auto=aslongas(artifact|myBattlefield) flying +text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) +mana={2}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Aesthir Glider +abilities=flying,cantblock +text=Flying -- Aesthir Glider can't block. +mana={3} +type=Artifact Creature +subtype=Bird Construct +power=2 +toughness=1 +[/card] +[card] +name=Aether Adept +auto=moveTo(ownerhand) target(creature) +text=When Aether Adept enters the battlefield, return target creature to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Aether Barrier +auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller +auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Aether Burst +target=creature|battlefield +auto=moveto(ownerhand) +text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst. +mana={1}{U} +type=Instant +[/card] +[card] +name=Aether Charge +auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) +text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Aether Chaser +abilities=first strike +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Aether Figment +abilities=unblockable +kicker={3} +auto=if paid(kicker) then counter(1/1,2) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Aether Figment is unblockable. -- If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Aether Flash +auto=@movedto(creature|battlefield):all(trigger) damage:2 +text=Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Aether Gale +target=<6>*[-land]|battlefield +auto=moveto(ownerhand) +text=Return six target nonland permanents to their owners' hands. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Aether Herder +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={3}{G} +type=Creature +subtype=Elf Artificer Druid +power=3 +toughness=3 +[/card] +[card] +name=Aether Hub +auto=alterenergy:1 controller +auto={t}:add{c} +auto={t}{e:1}:Add{g} +auto={t}{e:1}:Add{r} +auto={t}{e:1}:Add{u} +auto={t}{e:1}:Add{b} +auto={t}{e:1}:Add{w} +text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Aether Inspector +abilities=vigilance +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={3}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=3 +[/card] +[card] +name=Aether Meltdown +abilities=flash +target=*[creature;vehicle] +auto=teach(creature) -4/0 +auto=alterenergy:2 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aether Membrane +abilities=defender,reach +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) +text=Defender; reach (This creature can block creatures with flying.) -- Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Aether Mutation +target=creature +auto=moveTo(ownerhand) +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Aether Poisoner +abilities=deathtouch +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Aether Shockwave +auto=choice name(spirits) tap all(spirit) +auto=choice name(nonspirit) tap all(creature[-spirit]) +text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Aether Snap +auto=moveTo(exile) all(*[token]) +auto=all(*|battlefield) removeallcounters(all) +text=Remove all counters from all permanents and exile all tokens. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Aether Spellbomb +auto={U}{S}:name(Return creature to hand) moveTo(ownerhand) target(creature) +auto={1}{S}:name(Draw a card) draw:1 controller +text={U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice Aether Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Aether Sting +auto=@movedTo(creature|opponentstack):life:-1 opponent +text=Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Aether Swooper +abilities=flying +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=2 +[/card] +[card] +name=Aether Theorist +auto=alterenergy:3 controller +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={t}{e:1}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=3 +[/card] +[card] +name=Aether Tradewinds +target=*|mybattlefield +auto=moveTo(ownerhand) +auto=target(*|opponentbattlefield) moveTo(ownerhand) +restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 +text=Return target permanent you control and target permanent you don't control to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Aether Vial +auto=@each my upkeep:may counter(0/0.1.Charge) +auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) +text=At the beginning of your upkeep, you may put a charge counter on Aether Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=Aether Web +abilities=flash +target=creature +auto=1/1 +auto=reach +auto=reachshadow +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aetherflame Wall +abilities=defender,reachshadow +auto={R}:1/0 +text=Defender -- Aetherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: Aetherflame Wall gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Aetherflux Reservoir +auto=@movedTo(*|mystack):life:pstormcount controller +auto={l:50}:damage:50 target(creature,player) +text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Aethergeode Miner +auto=_ATTACKING_alterenergy:2 controller +auto={e:2}:(blink) +text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. +mana={1}{W} +type=Creature +subtype=Dwarf Scout +power=3 +toughness=1 +[/card] +[card] +name=Aetherize +auto=moveto(ownerhand) all(creature[attacking]) +text=Return all attacking creatures to their owner's hand. +mana={3}{U} +type=Instant +[/card] +[card] +name=Aetherling +auto={U}:(blink)ueot +auto={U}:unblockable +auto={1}:1/-1 +auto={1}:-1/1 +text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=5 +[/card] +[card] +name=Aethermage's Touch +auto=reveal:4 optionone name(Get Creature) target(creature|reveal) transforms((,newability[moveto(mybattlefield)],newability[@next my end:moveto(myhand)])) forever optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Aethersnipe +other={1}{U}{U} name(Evoke) +auto=moveTo(ownerhand) target(*[-land]) +auto=alternative sacrifice +text=When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Aethersphere Harvester +abilities=flying +auto=alterenergy:2 controller +auto={e:1}:lifelink ueot +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=3 +toughness=5 +[/card] +[card] +name=Aetherspouts +auto=all(creature[attacking]) transforms((,newability[choice name(Put on top) all(this) moveto(mylibrary)],newability[choice name(Put on bottom) all(this) bottomoflibrary])) forever +text=For each attacking creature, its owner puts it on the top or bottom of their library. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Aethersquall Ancient +abilities=flying +auto=@each my upkeep:alterenergy:3 controller +auto={e:8}:moveto(ownerhand) all(other creature|battlefield) asSorcery +text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Aetherstream Leopard +abilities=trample +auto=alterenergy:1 controller +auto=_ATTACKING_pay({e:1}) 2/0 ueot +text=Trample -- When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Aethertide Whale +abilities=flying +auto=alterenergy:6 controller +auto={e:4}:moveto(ownerhand) +text=Flying -- When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). -- Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Whale +power=6 +toughness=4 +[/card] +[card] +name=Aethertorch Renegade +auto=alterenergy:4 controller +auto={t}{e:2}:damage:1 target(creature) +auto={t}{e:8}:damage:6 target(player) +text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Aethertow +target=creature[attacking;blocking] +auto=moveTo(ownerlibrary) +auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) +other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) +otherrestriction=type(creature[blue;white]|myBattlefield)~morethan~1 +text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={3}{WU} +type=Instant +[/card] +[card] +name=Aetherwind Basker +abilities=trample +auto=alterenergy:1 controller +auto=_ATTACKING_alterenergy:1 controller +auto={e:1}:1/1 ueot +text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. -- Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. +mana={4}{G}{G}{G} +type=Creature +subtype=Lizard +power=7 +toughness=7 +[/card] +[card] +name=Aetherworks Marvel +auto=@movedto(graveyard) from(*|myBattlefield):alterenergy:1 controller +aicode=activate castcard(normal) target(*[-land;zpos<=6]|mylibrary) +auto={t}{e:6}:name(look) reveal:6 optionone name(Cast Card) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Affa Guard Hound +abilities=flash +auto=0/3 target(creature) ueot +text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Affa Protector +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier Ally +power=1 +toughness=4 +[/card] +[card] +name=Afflicted Deserter +backside=Werewolf Ransacker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. // Werewolf Ransacker +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Afflict +target=creature +auto=-1/-1 +auto=draw:1 controller +text=Target creature gets -1/-1 until end of turn. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Afiya Grove +auto=counter(1/1,3) +auto=this(counter{1/1}<1)while sacrifice +auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) +text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Afterlife +target=creature +auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller +text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Aftershock +target=artifact,creature,land +auto=destroy +auto=damage:3 controller +text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Agadeem Occultist +auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) +text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. +mana={2}{B} +type=Creature +subtype=Human Shaman Ally +power=0 +toughness=2 +[/card] +[card] +name=Ageless Entity +auto=@lifeof(player):all(trigger[to]) dynamicability +text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Ageless Sentinels +abilities=flying,defender +auto=@combat(blocking) source(this) once:-defender +auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever +text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) +mana={3}{W} +type=Creature +subtype=Wall +power=4 +toughness=4 +[/card] +[card] +name=Agent of Erebos +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=_CONSTELLATION_choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text=Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. +mana={3}{B} +type=Enchantment Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Agent of Horizons +auto={2}{U}:unblockable ueot +text={2}{U}: Agent of Horizons can't be blocked this turn. +mana={2}{G} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Agent of Masks +auto=@each my upkeep:lifeleech:-1 opponent +text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={3}{W}{B} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Agent of Shauku +auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) +text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Agent of Stromgald +auto={R}:Add{B} +text={R}: Add {B} to your mana pool. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Agent of the Fates +abilities=deathtouch +auto=_HEROIC_ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=3 +toughness=2 +[/card] +[card] +name=Aggravated Assault +auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery +text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Aggravate +target=player +auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) ueot +auto=damage:1 all(creature|targetedpersonsbattlefield) +text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Aggressive Mining +auto=maxPlay(land)-99 controller +auto={S(land|mybattlefield):draw:2 controller limit:1 +text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Aggressive Urge +target=creature +auto=1/1 +auto=draw:1 controller +text=Target creature gets +1/+1 until end of turn. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Agility +target=creature +auto=1/1 +auto=teach(creature) flanker +auto=teach(creature) flanking +text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Agonizing Demise +target=creature[-black] +kicker={1}{R} +auto=bury +auto=if paid(kicker) then dynamicability +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. +mana={3}{B} +type=Instant +[/card] +[card] +name=Agonizing Memories +target=player +aicode=activate target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Agony Warp +target=creature +auto=-3/0 +auto=0/-3 target(creature) +text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. +mana={U}{B} +type=Instant +[/card] +[card] +name=Agoraphobia +target=creature +auto=teach(creature) -5/0 +auto={2}{U}:moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Agrus Kos, Wojek Veteran +auto=_ATTACKING_all(creature[red;attacking]) 2/0 ueot +auto=_ATTACKING_all(creature[white;attacking]) 0/2 ueot +text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Aim High +target=creature +auto=untap +auto=2/2 +auto=reach +text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Ainok Artillerist +auto=this(counter{1/1.1}>0) reach +text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Dog Archer +power=4 +toughness=1 +[/card] +[card] +name=Ainok Bond-Kin +auto={1}{W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike +text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. +mana={1}{W} +type=Creature +subtype=Dog Soldier +power=2 +toughness=1 +[/card] +[card] +name=Ainok Guide +aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(land[basic]|mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend +text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +mana={1}{G} +type=Creature +subtype=Dog Scout +power=1 +toughness=1 +[/card] +[card] +name=Ainok Survivalist +facedown={3} +autofacedown={1}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) +text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. +mana={1}{G} +type=Creature +subtype=Dog Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ainok Tracker +abilities=first strike +facedown={3} +autofacedown={4}{R}:morph +text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R} +type=Creature +subtype=Dog Scout +power=3 +toughness=3 +[/card] +[card] +name=Air Bladder +target=creature +auto=flying +auto=cloud +text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Air Elemental +abilities=flying +text=Flying +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Air Servant +abilities=flying +auto={2}{U}:tap target(creature[flying]) +text={2}{U}:Tap target creature with flying. +mana={4}{U} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Airborne Aid +auto=foreach(bird|battlefield) draw:1 +text=Draw a card for each Bird on the battlefield. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Airdrop Aeronauts +abilities=flying +auto=if revolt then life:5 controller +text=Flying -- Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. +mana={3}{W}{W} +type=Creature +subtype=Dwarf Scout +power=4 +toughness=3 +[/card] +[card] +name=Airdrop Condor +abilities=flying +auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) +text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. +mana={4}{R} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Aisling Leprechaun +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever +text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) +mana={G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Ajani's Comrade +abilities=trample +auto=@each my combatbegins restriction{type(planeswalker[ajani]|mybattlefield)~morethan~0}:counter(1/1,1) +text=Trample -- At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. +mana={1}{G} +type=Creature +subtype=Elf Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ajani's Mantra +auto=@each my upkeep:may life:1 controller +text=At the beginning of your upkeep, you may gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Ajani's Pridemate +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ajani's Sunstriker +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Akki Avalanchers +auto={S(land|myBattlefield)}:2/0 limit:1 +text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Akki Blizzard-Herder +auto=_DIES_ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +text=When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akki Coalflinger +abilities=first strike +auto={R}{T}:lord(creature[attacking]) first strike +text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Drillmaster +auto={T}:haste target(creature) +text={T}: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Raider +auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot +auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot +text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akki Rockspeaker +auto=Add{R} +text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akki Underling +auto=aslongas(*|myHand) 2/1 >6 +auto=aslongas(*|myHand) first strike >6 +text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akki Underminer +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. +mana={3}{R} +type=Creature +subtype=Goblin Rogue Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akoum Battlesinger +abilities=haste +auto=may all(ally|myBattlefield) 1/0 ueot +auto=_RALLY_may all(ally|myBattlefield) 1/0 ueot +text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Berserker Ally +power=1 +toughness=1 +[/card] +[card] +name=Akoum Boulderfoot +auto=damage:1 target(creature,player) +text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Akoum Firebird +abilities=flying,haste,mustattack +text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. +autograveyard=_LANDFALL_Pay({4}{R}{R}) name(recover Firebird) moveto(mybattlefield) +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Akoum Flameseeker +auto={T(ally|myBattlefield)}{t}:may name(discard and draw) reject notatarget(*|myhand) and!(draw:1)! +text=Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Akoum Hellkite +abilities=flying +auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) +auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Akoum Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{R} +text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Akoum Stonewaker +auto=_LANDFALL_pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller +text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Akrasan Squire +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Conscriptor +auto=_HEROIC_name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! +text=Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Akroan Crusader +auto=_HEROIC_token(Soldier,Creature Soldier,1/1,red,haste) controller +text=Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. +mana={R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Hoplite +auto=_ATTACKING_all(this) foreach(creature[attacking]|myBattlefield) 1/0 ueot +text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. +mana={W}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Akroan Horse +abilities=defender +auto=moveto(opponentBattlefield) +auto=@each my upkeep:token(Soldier,Creature Soldier,1/1,white) opponent +text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. +mana={4} +type=Artifact Creature +subtype=Horse +power=0 +toughness=4 +[/card] +[card] +name=Akroan Jailer +auto={2}{W}{T}:target(creature) tap +text=2W, Tap: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Line Breaker +auto=_HEROIC_2/0 ueot +auto=_HEROIC_intimidate ueot +text=Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akroan Mastiff +auto={W}{T}:tap target(creature) +text={W},{T}: Tap target creature. +mana={3}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Akroan Phalanx +abilities=vigilance +auto={2}{R}:all(creature|mybattlefield) 1/0 ueot +text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Akroan Sergeant +abilities=first strike +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Akroan Skyguard +abilities=flying +auto=_HEROIC_counter(1/1,1) +text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroma, Angel of Fury +abilities=flying,nofizzle,protection from blue,protection from white,trample +facedown={3} +autofacedown={3}{R}{R}{R}:morph +auto={R}:1/0 +text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R}{R}{R} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akroma, Angel of Wrath +abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance +text=Flying, first strike, vigilance, trample, haste, protection from black and from red +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akroma's Blessing +abilities=cycling +auto=choice name(protection from white) lord(creature|myBattlefield) protection from white +auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue +auto=choice name(protection from black) lord(creature|myBattlefield) protection from black +auto=choice name(protection from red) lord(creature|myBattlefield) protection from red +auto=choice name(protection from green) lord(creature|myBattlefield) protection from green +autohand=__CYCLING__({W}) +text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Akroma's Devoted +auto=lord(cleric) vigilance +text=Cleric creatures have vigilance. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Akroma's Memorial +auto=lord(creature|myBattlefield) flying +auto=lord(creature|myBattlefield) first strike +auto=lord(creature|myBattlefield) vigilance +auto=lord(creature|myBattlefield) trample +auto=lord(creature|myBattlefield) haste +auto=lord(creature|myBattlefield) protection from red +auto=lord(creature|myBattlefield) protection from black +text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. +mana={7} +type=Legendary Artifact +[/card] +[card] +name=Akroma's Vengeance +abilities=cycling +auto=destroy all(artifact,creature,enchantment) +autohand=__CYCLING__({3}) +text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Akron Legionnaire +auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack +auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantpwattack +text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. +mana={6}{W}{W} +type=Creature +subtype=Giant Soldier +power=8 +toughness=4 +[/card] +[card] +name=Aku Djinn +abilities=trample +auto=@each my upkeep:all(creature|opponentBattlefield) counter(1/1,1) +text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. +mana={3}{B}{B} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Akuta, Born of Ash +abilities=haste +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot +text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. +mana={2}{B}{B} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Al-abara's Carpet +auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot +text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. +mana={5} +type=Artifact +[/card] +[card] +name=Alabaster Dragon +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle +text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Alabaster Kirin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Kirin +power=2 +toughness=3 +[/card] +[card] +name=Alabaster Leech +auto=lord(*[white]|mycastingzone) altercost(white, +1) +text=White spells you cast cost {W} more to cast. +mana={W} +type=Creature +subtype=Leech +power=1 +toughness=3 +[/card] +[card] +name=Alabaster Mage +auto={1}{W}:lifelink target(creature|mybattlefield) +text={1}{W}: Target creature you control gains lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Alabaster Potion +auto=choice life:X target(player) +auto=choice prevent:X target(creature,player,planeswalker) +text=Choose one -- Target player gains X life. -- Prevent the next X damage that would be dealt to any target this turn. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Alabaster Wall +abilities=defender +auto={T}:prevent:1 target(creature,player) +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Alaborn Cavalier +auto=_ATTACKING_may tap target(creature) +text=Whenever Alaborn Cavalier attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Grenadier +abilities=vigilance +text=Vigilance +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Musketeer +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Alaborn Trooper +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Alaborn Veteran +auto={T}:2/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Zealot +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) +text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aladdin's Ring +auto={8}{T}:damage:4 target(creature,player) +text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. +mana={8} +type=Artifact +[/card] +[card] +name=Alarum +target=creature[-attacking] +auto=untap +auto=1/3 +text=Untap target nonattacking creature. It gets +1/+3 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Albino Troll +auto=upcost[{1}{G};next upkeep] sacrifice +auto={1}{G}:regenerate +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. +mana={1}{G} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Alchemist's Apprentice +auto={S}:draw:1 controller +text=Sacrifice Alchemist's Apprentice: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Alchemist's Greeting +target=creature +auto=damage:4 +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Alchemist's Refuge +auto={T}:Add{1} +auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) transforms((,newability[asflash])) ueot +text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. +type=Land +[/card] +[card] +name=Alchemist's Vial +auto=choice draw:1 controller +auto={1}{T}{S}:name(cant attack or block) target(other creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Alchor's Tomb +auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend +text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) +mana={4} +type=Artifact +[/card] +[card] +name=Aleatory +auto=flipacoin winability target(creature) 1/1 winabilityend flipend +auto=@next upkeep:draw:1 controller +restriction=blockersonly +text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{R} +type=Instant +[/card] +[card] +name=Alert Shu Infantry +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alesha, Who Smiles at Death +abilities=first strike +auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu +text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. +mana={2}{R} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Alesha's Vanguard +other={2}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Alexi, Zephyr Mage +auto={X}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 0) donothing +auto={1}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) +auto={2}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) +auto={3}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) +auto={4}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) +auto={5}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) +auto={6}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) +auto={7}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) +auto={8}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) +auto={9}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) +auto={10}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) +auto={11}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) +auto={12}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) +auto={13}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) +auto={14}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) +auto={15}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) +auto={16}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) +text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Alexi's Cloak +abilities=flash +target=creature +auto=shroud +text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Algae Gharial +abilities=shroud +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. +mana={3}{G} +type=Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Ali Baba +auto={R}:tap target(wall) +text={R}: Tap target Wall. +mana={R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ali from Cairo +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={2}{R}{R} +type=Creature +subtype=Human +power=0 +toughness=1 +[/card] +[card] +name=Aliban's Tower +target=creature[blocking] +auto=3/1 +text=Target blocking creature gets +3/+1 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Aligned Hedron Network +auto=choice (blink)forsrc all(creature[power>=5]|battlefield) +text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) +mana={4} +type=Artifact +[/card] +[card] +name=All Hallow's Eve +auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! +text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=All Is Dust +auto=sacrifice all(*[white;blue;black;red;green]|battlefield) +text=Each player sacrifices all colored permanents he or she controls. +mana={7} +type=Tribal Sorcery +subtype=Eldrazi +[/card] +[card] +name=All Suns' Dawn +auto=moveto(exile) +auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller +text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Allay +target=enchantment +auto=destroy +buyback={1}{W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Alley Evasion +target=creature|mybattlefield +auto=choice 1/2 ueot +auto=choice moveto(ownerhand) +text=Choose one -- --Target creature you control gets +1/+2 until end of turn. --Return target creature you control to its owner's hand. +mana={W} +type=Instant +[/card] +[card] +name=Alley Grifters +auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Alley Grifters becomes blocked, defending player discards a card. +mana={1}{B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Alley Strangler +abilities=menace +text=Menace +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] +[card] +name=Allied Reinforcements +auto=token(Knight,creature Knight Ally, 2/2,white)*2 +text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Allied Strategies +target=player +auto=ability$!name(Draw cards) name(Draw cards) draw:pbasiclandtypes controller!$ targetedplayer +text=Domain - Target player draws a card for each basic land type among lands he or she controls. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Allosaurus Rider +other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) +auto=foreach(land|mybattlefield) 1/1 +text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. +mana={5}{G}{G} +type=Creature +subtype=Elf Warrior +power=1+* +toughness=1+* +[/card] +[card] +name=Alloy Golem +auto=choice name(White) transforms((,white)) forever +auto=choice name(Blue) transforms((,blue)) forever +auto=choice name(Black) transforms((,black)) forever +auto=choice name(Red) transforms((,red)) forever +auto=choice name(Green) transforms((,green)) forever +text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Alloy Myr +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Alluring Scent +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Alluring Siren +auto={T}:mustattack target(creature|opponentinplay) +text={T}: Target creature an opponent controls attacks you this turn if able. +mana={1}{U} +type=Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=Alms Beast +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink +text=Creatures blocking or blocked by Alms Beast have lifelink. +mana={2}{W}{B} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Alms of the Vein +abilities=lifelink +target=player +auto=damage:3 +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Alpha Authority +target=creature +auto=teach(creature) opponentshroud +auto=teach(creature) oneblocker +text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Alpha Kavu +auto={1}{G}:-1/1 target(kavu) +text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Alpha Myr +mana={2} +type=Artifact Creature +subtype=Myr +power=2 +toughness=1 +[/card] +[card] +name=Alpha Tyrranax +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Alpine Grizzly +mana={2}{G} +type=Creature +subtype=Bear +power=4 +toughness=2 +[/card] +[card] +name=Altac Bloodseeker +auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot +auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot +auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot +text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Altar Golem +abilities=trample,doesnotuntap +anyzone=type:creature:battlefield/type:creature:battlefield cdaactive +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap +text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. +mana={7} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Altar of Bone +aicode=activate target(creature|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G}{W}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Altar Of Dementia +auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower +text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Altar of Shadows +auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} +auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) +text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. +mana={7} +type=Artifact +[/card] +[card] +name=Altar of the Brood +auto=@movedTo(other *|myBattlefield):deplete:1 opponent +text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Altar's Light +target=artifact,enchantment +auto=moveTo(exile) +text=Exile target artifact or enchantment. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Altar's Reap +auto=draw:2 +text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. +mana={1}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Altered Ego +abilities=nofizzle +auto=may copy target(creature) and!( counter(1/1,X) )! +text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. +mana={X}{2}{G}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Aluren +auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast +auto=lord(creature[manacost<=3]|hand,exile,graveyard) asflash +text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Always Watching +auto=lord(creature[-token]|mybattlefield) 1/1 +auto=lord(creature[-token]|mybattlefield) vigilance +text=Nontoken creatures you control get +1/+1 and have vigilance. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Amass the Components +auto=draw:3 controller +auto=bottomoflibrary notatarget(*|myhand) +text=Draw three cards, then put a card from your hand on the bottom of your library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Ambassador Laquatus +auto={3}:deplete:3 target(player) +text={3}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ambassador Oak +auto=token(Elf Warrior,creature elf warrior,1/1,green) +text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=3 +[/card] +[card] +name=Amber Prison +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={4}{t}:target(*[creature;land;artifact]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Ambition's Cost +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ambitious Aetherborn +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=3 +[/card] +[card] +name=Ambuscade Shaman +other={3}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=2/2 ueot +auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot +text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Orc Shaman +power=2 +toughness=2 +[/card] +[card] +name=Ambush Commander +auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) +auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) +text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Ambush Krotiq +abilities=trample +auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) +text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. +mana={5}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Ambush Party +abilities=first strike,haste +text=First strike, haste +mana={4}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Ambush Viper +abilities=flash,deathtouch +text=Flash -- Deathtouch +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Ambush +auto=lord(creature[blocking]) first strike +text=Blocking creatures gain first strike until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Amnesia +target=player +aicode=activate choice reject all(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand and discards all nonland cards. +mana={3}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Amoeboid Changeling +abilities=changeling +auto={T}:transforms((allsubtypes)) target(creature) ueot +auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot +text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Amok +auto={D}{1}:counter(1/1,1) target(creature) +text={1}, Discard a card at random: Put a +1/+1 counter on target creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Amphibious Kavu +auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot +text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Amphin Cutthroat +mana={3}{U} +type=Creature +subtype=Salamander Rogue +power=2 +toughness=4 +[/card] +[card] +name=Amphin Pathmage +auto={2}{U}:unblockable target(creature) ueot +text={2}{U}: Target creature can't be blocked this turn. +mana={3}{U} +type=Creature +subtype=Salamander Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ampryn Tactician +auto=choice all(creature|mybattlefield) 1/1 ueot +text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Amrou Kithkin +auto=cantbeblockedby(creature[power>=3]) +text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. +mana={W}{W} +type=Creature +subtype=Kithkin +power=1 +toughness=1 +[/card] +[card] +name=Amrou Scout +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Kithkin Rebel Scout +power=2 +toughness=1 +[/card] +[card] +name=Amrou Seekers +abilities=intimidate +text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. +mana={2}{W} +type=Creature +subtype=Kithkin Rebel +power=2 +toughness=2 +[/card] +[card] +name=Amugaba +abilities=flying +auto={2}{U}{D(*|myhand)}:moveTo(ownerhand) +text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=6 +toughness=6 +[/card] +[card] +name=Amulet of Kroog +auto={2}{T}:prevent:1 target(creature,player) +text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Amulet of Unmaking +auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(other *[artifact;creature;land])!$ controller asSorcery +text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. +mana={5} +type=Artifact +[/card] +[card] +name=Amulet of Vigor +auto=lord(*[recent]|mybattlefield) transforms((,newability[untap])) forever +text=Whenever a permanent enters the battlefield tapped and under your control, untap it. +mana={1} +type=Artifact +[/card] +[card] +name=Ana Disciple +auto={U}{T}:flying target(creature) +auto={B}{T}:-2/-0 target(creature) +text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ana Sanctuary +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot +text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Anaba Ancestor +auto={T}:1/1 target(other minotaur) +text={T}: Another target Minotaur creature gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Minotaur Spirit +power=1 +toughness=1 +[/card] +[card] +name=Anaba Bodyguard +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={3}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Anaba Shaman +auto={R}{T}:damage:1 target(creature,player) +text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Anaba Spirit Crafter +auto=lord(minotaur) 1/0 +text=Minotaur creatures get +1/+0. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=1 +toughness=3 +[/card] +[card] +name=Anaconda +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={3}{G} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Anafenza, Kin-Tree Spirit +auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1,1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller +text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={W}{W} +type=Legendary Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Anafenza, the Foremost +abilities=oppgcreatureexiler +auto=_ATTACKING_counter(1/1,1) target(other creature[tapped]|mybattlefield) +text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. +mana={W}{B}{G} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Anarchist +auto=may moveTo(myhand) target(sorcery|mygraveyard) +text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. +mana={4}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anarchy +auto=destroy all(*[white]) +text=Destroy all white permanents. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Anathemancer +auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield +autograveyard={5}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anax and Cymede +abilities=first strike,vigilance +auto=_HEROIC_all(creature|myBattlefield) 1/1 ueot +auto=_HEROIC_all(creature|mybattlefield) trample ueot +text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. +mana={1}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Ancestor's Chosen +abilities=first strike +auto=life:type:*:mygraveyard +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. +mana={5}{W}{W} +type=Creature +subtype=Human Cleric +power=4 +toughness=4 +[/card] +[card] +name=Ancestor's Prophet +auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 +text=Tap five untapped Clerics you control: You gain 10 life. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=5 +[/card] +[card] +name=Ancestral Knowledge +auto=cumulativeupcost[{1}] sacrifice +auto=@movedto(this|nonbattlezone):shuffle controller +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=10]|mylibrary) moverandom(*[zpos<=10]) from(mylibrary) to(mylibrary)])) ueot +auto=name(look) reveal:10 optionone name(Choose cards to exile) target(*|reveal) moveto(myexile) optiononeend optiontwo name(put on top) target(<10>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ancestral Mask +target=creature +auto=foreach(other enchantment|battlefield) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Memories +aicode=name(look) activate name(look) transforms((,newability[target(<2>*[zpos<=7]|mylibrary) moveto(myhand)],newability[deplete:5])) ueot +auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<7>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. +mana={2}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Ancestral Recall +target=player +auto=draw:3 +text=Target player draws three cards. +mana={U} +type=Instant +[/card] +[card] +name=Ancestral Statue +auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) +text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Ancestral Tribute +auto=life:twicetype:*:mygraveyard +flashback={9}{W}{W}{W} +text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Ancestral Vengeance +target=creature +auto=-1/-1 +auto=counter(1/1,1) target(creature|mybattlefield) +text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Vision +auto=target(player) draw:3 +text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. +mana={0} +color=blue +restriction=never +suspend(4)={u} +type=Sorcery +[/card] +[card] +name=Anchor to the Aether +target=creature +auto=moveto(ownerlibrary) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Ancient Amphitheater +auto=if type(*[giant]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{R} +auto={T}:Add{W} +text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Carp +text=null +mana={4}{U} +type=Creature +subtype=Fish +power=2 +toughness=5 +[/card] +[card] +name=Ancient Crab +mana={1}{U}{U} +type=Creature +subtype=Crab +power=1 +toughness=5 +[/card] +[card] +name=Ancient Craving +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ancient Den +auto={T}:Add{W} +text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Ancient Grudge +target=artifact +auto=destroy +flashback={G} +text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Ancient Hellkite +abilities=flying +auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) +text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. +mana={4}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Ancient Hydra +auto=fading:5 +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Hydra +power=5 +toughness=1 +[/card] +[card] +name=Ancient Kavu +auto={2}:transforms((,artifact)) ueot +text={2}: Ancient Kavu becomes colorless until end of turn. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Ancient of the Equinox +abilities=opponentshroud,trample +text=Trample, hexproof +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Ancient Ooze +anyzone=pancientooze/pancientooze cdaactive +text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. +mana={5}{G}{G} +type=Creature +subtype=Ooze +power=* +toughness=* +[/card] +[card] +name=Ancient Runes +auto=@each my upkeep:damage:type:artifact:mybattlefield controller +auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ancient Silverback +auto={G}:regenerate +text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={4}{G}{G} +type=Creature +subtype=Ape +power=6 +toughness=5 +[/card] +[card] +name=Ancient Spider +abilities=first strike,reach +text=First strike; reach (This creature can block creatures with flying.) +mana={2}{G}{W} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Ancient Spring +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{W}{B} +text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Stirrings +mana={G} +type=Sorcery +aicode=activate target(*[-white;-blue;-black;-red;-green;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get Colorless Card) target(*[-white;-blue;-black;-red;-green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) +[/card] +[card] +name=Ancient Tomb +auto={T}:Add{2} and!( damage:2 controller )! +text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. +type=Land +[/card] +[card] +name=Andradite Leech +auto=lord(*[black]|mycastingzone) altercost(black,+1) +auto={B}:1/1 +text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Angel of Deliverance +abilities=flying +auto=@damaged(creature,player) from(this) restriction{delirium}:target(creature|opponentbattlefield) moveto(exile) +text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. +mana={6}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Angel of Despair +abilities=flying +auto=destroy target(*) +text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. +mana={3}{W}{W}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Finality +abilities=flying +auto=choice name(Exile cards in graveyard) target(player) moveto(exile) all(*|targetedpersonsgraveyard) +text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Angel of Flight Alabaster +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) +text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angel of Fury +abilities=flying +auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle +text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Angel of Glory's Rise +abilities=flying +auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) +text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=6 +[/card] +[card] +name=Angel of Invention +abilities=flying,vigilance,lifelink +auto=_FABRICATE_(2) +auto=lord(other creature|myBattlefield) 1/1 +text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=1 +[/card] +[card] +name=Angel of Jubilation +abilities=flying,cantpaylife +auto=lord(other creature[-black]|mybattlefield) 1/1 +auto=lord(creature) cantbesacrified +text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. +mana={1}{W}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Light +abilities=flying,vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Mercy +abilities=flying +auto=life:3 +text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Renewal +abilities=flying +auto=choice life:type:creature:mybattlefield controller +text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. +mana={5}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=4 +[/card] +[card] +name=Angel of Retribution +abilities=flying,first strike +text=Flying, first strike +mana={6}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Serenity +auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) +abilities=flying +text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Angel of the Dire Hour +abilities=flash,flying +auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) +text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Angelfire Crusader +auto={R}:1/0 +text={R}: Angelfire Crusader gets +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier Knight +power=2 +toughness=3 +[/card] +[card] +name=Angelheart Vial +auto=@damageof(player):may counter(0/0,thatmuch,Charge) +auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller +text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Angelic Accord +auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller +text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Arbiter +abilities=flying +auto=this(variable{ostormcount}>0) transforms((,newability[lord(creature|opponentBattlefield) cantattack],newability[lord(creature|opponentBattlefield) cantpwattack])) +auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot +text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Angelic Armaments +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=teach(creature) becomes(Angel,newcolors[white]) +text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Angelic Benediction +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Blessing +target=creature +auto=3/3 +auto=flying +text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Angelic Captain +abilities=flying +auto=_ATTACKING_othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot +text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. +mana={3}{R}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=3 +[/card] +[card] +name=Angelic Chorus +auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability +text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Curator +abilities=flying +auto=protection from(artifact) +text=Flying, protection from artifacts +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Destiny +target=creature +auto=4/4 +auto=flying +auto=first strike +auto=transforms((Angel)) +auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Angelic Edict +target=creature,enchantment +auto=moveTo(exile) +text=Exile target creature or enchantment. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Angelic Favor +restriction=during battle +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +auto=token(Angel,Creature Angel,4/4,flying,unearth,white) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. +mana={3}{W} +type=Instant +[/card] +[card] +name=Angelic Gift +target=creature +auto=teach(creature) flying +auto=choice draw:1 controller +text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Angelic Overseer +abilities=flying +auto=aslongas(human|mybattlefield) opponentshroud +auto=aslongas(human|mybattlefield) indestructible +text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=3 +[/card] +[card] +name=Angelic Page +abilities=flying +auto={T}:1/1 target(creature[attacking;blocking]) +text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Protector +abilities=flying +auto=@targeted(this):0/3 ueot +text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Angelic Purge +target=artifact,enchantment,creature +auto=moveto(exile) +text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. +mana={2}{W}{S(*|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Angelic Renewal +auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) +text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Angelic Shield +auto=lord(creature|myBattlefield) 0/1 +auto={S}:moveTo(ownerhand) target(other creature) +text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. +mana={W}{U} +type=Enchantment +[/card] +[card] +name=Angelic Skirmisher +abilities=flying +auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller +text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angelic Voices +auto=lord(creature|myBattlefield) 1/1 +auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 +text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Wall +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Angel's Feather +auto=@movedTo(*[white]|stack):may life:1 controller +text=Whenever a player casts a white spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Angel's Herald +aicode=activate moveTo(myBattlefield) target(empyrial archangel|myLibrary) +auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(empyrial archangel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Angel's Mercy +auto=life:7 +text=You gain 7 life. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Angel's Tomb +auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot +text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Angelsong +abilities=cycling +auto=preventAllcombatDamage ueot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Anger of the Gods +auto=all(creature[-protection from red]) exiledeath +auto=damage:3 all(creature) +text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Anger +abilities=haste +autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste +text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. +mana={3}{R} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Angry Mob +abilities=trample +auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic +auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic +text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. +mana={2}{W}{W} +type=Creature +subtype=Human +power=2+* +toughness=2+* +[/card] +[card] +name=Anguished Unmaking +target=*[-land] +auto=moveto(exile) +auto=life:-3 controller +text=Exile target nonland permanent. You lose 3 life. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Angus Mackenzie +auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly +text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. +mana={G}{W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=An-Havva Constable +auto=foreach(creature[green]|battlefield) 0/1 +text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Creature +subtype=Human +power=2 +toughness=1+* +[/card] +[card] +name=An-Havva Inn +auto=life:type:creature[green]|battlefieldplus1plusend controller +text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=An-Havva Township +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={2}{T}:Add{R} +auto={2}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Animal Boneyard +target=land +auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) +text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animar, Soul of Elements +abilities=protection from white,protection from black +auto=@movedTo(creature|mystack):counter(1/1,1) +auto=thisforeach(counter{1/1,1}) lord(creature|mycastingzone) altercost(colorless, -1) +text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. +mana={U}{R}{G} +type=Legendary Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Animate Artifact +target=artifact +auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) +text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Dead +target=creature|graveyard +alias=1143 +text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Land +target=land +auto=transforms((Creature,setpower=3,settoughness=3)) ueot +text=Until end of turn, target land becomes a 3/3 creature that's still a land. +mana={G} +type=Instant +[/card] +[card] +name=Animate Wall +target=wall +auto=canattack +text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animist's Awakening +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Ankh of Mishra +auto=@movedTo(land|opponentBattlefield):damage:2 opponent +auto=_LANDFALL_damage:2 controller +text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. +mana={2} +type=Artifact +[/card] +[card] +name=Ankle Shanker +abilities=haste +auto=_ATTACKING_all(creature|mybattlefield) transforms((,newability[first strike ueot],newability[deathtouch ueot])) ueot +text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. +mana={2}{R}{W}{B} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Annex +target=Land +alias=1194 +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Annihilate +target=creature[-black] +auto=bury +auto=draw:1 controller +text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Annihilating Fire +target=creature,player +auto=exiledeath +auto=damage:3 +text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Annul +target=*[artifact;enchantment]|stack +auto=fizzle +text=Counter target artifact or enchantment spell. +mana={U} +type=Instant +[/card] +[card] +name=Anodet Lurker +auto=_DIES_life:3 controller +text=When Anodet Lurker dies, you gain 3 life. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Anointer of Champions +auto={T}:target(creature[attacking]) 1/1 ueot +text=Tap: Target attacking creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Anoint +target=creature +auto=prevent:3 +buyback={W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Anowon, the Ruin Sage +auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent +text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. +mana={3}{B}{B} +type=Legendary Creature +subtype=Vampire Shaman +power=4 +toughness=3 +[/card] +[card] +name=Ant Queen +auto={1}{G}:token(Insect,Creature Insect, 1/1,green) +text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Antagonism +auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent +auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller +text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Anthousa, Setessan Hero +auto=_HEROIC_target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot +text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=5 +[/card] +[card] +name=Anthroplasm +auto=counter(1/1,2) +auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) +text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Anticipate +abilities=hiddenface +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] +[card] +name=Antler Skulkin +auto={2}:persist target(creature[white]) +text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Anurid Barkripper +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. +mana={1}{G}{G} +type=Creature +subtype=Frog Beast +power=2 +toughness=2 +[/card] +[card] +name=Anurid Brushhopper +auto={D(*|myhand)}{D(*|myhand)}:(blink)ueot +text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{G}{W} +type=Creature +subtype=Frog Beast +power=3 +toughness=4 +[/card] +[card] +name=Anurid Murkdiver +abilities=swampwalk +text=Swampwalk +mana={4}{B}{B} +type=Creature +subtype=Zombie Frog Beast +power=4 +toughness=3 +[/card] +[card] +name=Anurid Scavenger +abilities=protection from black +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot +auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice +text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. +mana={2}{G} +type=Creature +subtype=Frog Beast +power=3 +toughness=3 +[/card] +[card] +name=Anvil of Bogardan +abilities=nomaxhand,oppnomaxhand +auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller +auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent +text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. +mana={2} +type=Artifact +[/card] +[card] +name=Anvilwrought Raptor +abilities=flying,first strike +text=Flying, first strike +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Anya, Merciless Angel +abilities=flying +auto=this(variable{ohalfinitlife}) indestructible +auto=this(variable{ohalfinitlife}) 3/3 +text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=An-Zerrin Ruins +auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend +text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Apathy +target=creature +auto=teach(creature) doesnotuntap +auto=teach(creature) {d}:untap myupkeeponly +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Apes of Rath +auto=_ATTACKING_frozen +text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. +mana={2}{G}{G} +type=Creature +subtype=Ape +power=5 +toughness=4 +[/card] +[card] +name=Apex Hawks +abilities=flying +auto=if paid(kicker) then counter(1/1,kicked) +kicker=multi{1}{W} +text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. +type=Creature +subtype=Bird +mana={2}{W} +power=2 +toughness=2 +[/card] +[card] +name=Aphetto Alchemist +facedown={3} +autofacedown={U}:morph +auto={T}:untap target(artifact,creature) +text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Aphetto Dredging +auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend +text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Aphetto Exterminator +facedown={3} +autofacedown={3}{B}:morph +autofaceup=-3/-3 target(creature) +text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Aphetto Grifter +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) +text=Tap two untapped Wizards you control: Tap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Aphetto Vulture +abilities=flying +auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) +text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. +mana={4}{B}{B} +type=Creature +subtype=Zombie Bird +power=3 +toughness=2 +[/card] +[card] +name=Aphotic Wisps +target=creature +auto=fear +auto=transforms((,black)) ueot +auto=draw:1 controller +text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Apocalypse Hydra +auto=counter(1/1,X) +auto=this(counter{1/1}>=5) counter(1/1,X) +auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) +text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. +mana={X}{G}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Apocalypse +auto=moveTo(exile) all(*|battlefield) +auto=reject all(*|myhand) +text=Exile all permanents. You discard your hand. +mana={2}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Apostle's Blessing +auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot +auto=choice protection from white target(artifact,creature|myBattlefield) ueot +auto=choice protection from blue target(artifact,creature|myBattlefield) ueot +auto=choice protection from black target(artifact,creature|myBattlefield) ueot +auto=choice protection from red target(artifact,creature|myBattlefield) ueot +auto=choice protection from green target(artifact,creature|myBattlefield) ueot +text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. +color=white +mana={1}{p(W)} +type=Instant +[/card] +[card] +name=Apothecary Geist +abilities=flying +auto=restriction type(other creature|mybattlefield)~morethan~0 choice (gain life) life:3 controller +text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Apothecary Initiate +auto=@movedto(*[white]|stack):pay({1}) life:1 +text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=1 +[/card] +[card] +name=Appetite for Brains +target=opponent +aicode=activate moveto(exile) notatarget(*[manacost>=4]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[manacost>=4]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Appetite for the Unnatural +target=artifact,enchantment +auto=destroy +auto=life:2 controller +text=Destroy target artifact or enchantment. You gain 2 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Apprentice Necromancer +auto={B}{T}{S}:moveto(mybattlefield) target(other creature|mygraveyard) && transforms((,treason,haste)) forever +text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Sorcerer +auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Wizard +auto={U}{T}:Add{3} +text={U}, {T}: Add {3} to your mana pool. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Aquamoeba +auto={D(*|myhand)}:swap +text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. +mana={1}{U} +type=Creature +subtype=Elemental Beast +power=1 +toughness=3 +[/card] +[card] +name=Aquamorph Entity +facedown={3} +autofacedown={2}{U}:morph +auto=choice transforms((,setpower=5,settoughness=1)) forever +auto=choice transforms((,setpower=1,settoughness=5)) forever +text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Aquastrand Spider +auto=counter(1/1,2) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={G}:reach target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider Mutant +power=0 +toughness=0 +[/card] +[card] +name=Aqueous Form +target=creature +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@combat(attacking) source(mytgt):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=teach(creature) unblockable +text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aquitect's Will +target=land +auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever +auto=aslongas(merfolk|myBattlefield) draw:1 controller +text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. +mana={U} +type=Tribal Sorcery +subtype=Merfolk +[/card] +[card] +name=Aquus Steed +auto={2}{U}{T}:-2/0 target(creature) +text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. +mana={3}{U} +type=Creature +subtype=Beast +power=1 +toughness=3 +[/card] +[card] +name=Araba Mothrider +abilities=flying +auto=bushido(1/1) +text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Arachnogenesis +auto=token(Spider,Creature Spider,1/2,reach,green)*type:creature[attacking]:opponentbattlefield +auto=preventAllCombatDamage from(creature[-spider]|battlefield) ueot +text=Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. +mana={2}{G} +type=Instant +[/card] +[card] +name=Arachnoid +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={6} +type=Artifact Creature +subtype=Spider +power=2 +toughness=6 +[/card] +[card] +name=Aradara Express +abilities=menace +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=8 +toughness=6 +[/card] +[card] +name=Arashi, the Sky Asunder +auto={X}{G}{T}:damage:X target(creature[flying]) +autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) +text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. +mana={3}{G}{G} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Arashin Cleric +auto=life:3 +text=When Arashin Cleric enters the battlefield, you gain 3 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Arashin Foremost +abilities=double strike +auto=target(other creature[warrior]|mybattlefield) double strike ueot +auto=_ATTACKING_target(other creature[warrior]|mybattlefield) double strike ueot +text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Arashin Sovereign +abilities=flying +auto=_DIES_may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever +text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. +mana={5}{G}{W} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Arbalest Elite +auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen +text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. +mana={2}{W}{W} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Arbiter of Knollridge +abilities=vigilance +auto=all(player) lifeset:highestlifetotal +text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. +mana={6}{W} +type=Creature +subtype=Giant Wizard +power=5 +toughness=5 +[/card] +[card] +name=Arbiter of the Ideal +abilities=flying +auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever +auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Arbor Colossus +abilities=reach +auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy target(creature[flying]|opponentbattlefield)])) forever +text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls +mana={2}{G}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Arbor Elf +auto={t}:untap target(forest) +text={T}: Untap target Forest. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Arborback Stomper +abilities=trample +auto=life:5 controller +text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Arboria +auto=lord(creature) transforms((,newability[while(restriction{didnotcastnontoken}) cantattack])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. +mana={2}{G}{G} +type=World Enchantment +[/card] +[card] +name=Arc Lightning +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Arc Mage +auto={2}{R}{T}{D(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) +text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Arc Runner +abilities=haste,treason +text=Haste -- At the beginning of the end step, sacrifice Arc Runner. +mana={2}{R} +type=Creature +subtype=Elemental Ox +power=5 +toughness=1 +[/card] +[card] +name=Arc Trail +target=creature,player +auto=damage:2 +auto=damage:1 target(creature,player) +text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Arcades Sabboth +abilities=flying +auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 +auto=upcost[{G}{W}{U}] sacrifice +auto={W}:0/1 +text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. +mana={2}{G}{G}{W}{W}{U}{U} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Arcane Denial +target=*|stack +auto=phaseaction[upkeep next once] draw:1 controller +auto=transforms((,newability[fizzle],newability[phaseaction[upkeep next once] draw:2 controller])) +text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Arcane Laboratory +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Arcane Melee +auto=lord(instant|nonbattlezone) altercost(colorless,-2) +auto=lord(sorcery|nonbattlezone) altercost(colorless,-2) +text=Instant and sorcery spells cost {2} less to cast. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Arcane Sanctum +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. +type=Land +[/card] +[card] +name=Arcane Spyglass +auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller +auto={C(0/0,-3,Charge)}:draw:1 +text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Arcane Teachings +target=creature +auto=2/2 +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arcanis the Omnipotent +auto={T}:draw:3 +auto={2}{U}{U}:moveTo(ownerhand) +text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. +mana={3}{U}{U}{U} +type=Legendary Creature +subtype=Wizard +power=3 +toughness=4 +[/card] +[card] +name=Arcbond +auto=target(creature) transforms((,newability[_ENRAGE_damage:thatmuch all(other creature|battlefield)],newability[_ENRAGE_damage:thatmuch all(player)])) ueot +text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Arcbound Bruiser +abilities=modular +modular=3 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={5} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Crusher +abilities=trample,modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@movedTo(other artifact|battlefield):counter(1/1,1) +text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Fiend +abilities=fear,modular +auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) +modular=3 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Hybrid +abilities=haste,modular +modular=2 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Lancer +abilities=first strike,modular +modular=4 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={7} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Overseer +abilities=modular +modular=6 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) +text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={8} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Ravager +abilities=modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={S(artifact|myBattlefield)}:counter(1/1,1) +text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Reclaimer +abilities=modular +modular=2 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) +text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Slith +abilities=modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Slith +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Stinger +abilities=flying,modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Wanderer +abilities=sunburst,modular +modular=sunburst +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Worker +abilities=modular +modular=1 +auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={1} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Archaeological Dig +auto={T}:Add{1} +auto={T}{S}:Add{W} +auto={T}{S}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{R} +auto={T}{S}:Add{G} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Archaeomancer +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) +text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Archangel Avacyn +abilities=flash,flying,vigilance +backside=Avacyn, the Purifier +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=all(creature|mybattlefield) indestructible ueot +auto=@movedto(creature[-angel]|graveyard) from(mybattlefield) once:phaseaction[upkeep once,sourceinplay] flip(backside) +text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. // Avacyn, the Purifier +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Archangel of Thune +abilities=flying,lifelink +auto=@lifeof(player) from(*[-lifefaker]|*):all(creature|mybattlefield) counter(1/1,1) +text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Archangel of Tithes +abilities=flying +auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) +auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) +text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. +mana={1}{W}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Archangel +abilities=flying,vigilance +text=Flying, vigilance +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Archangel's Light +auto=life:twicetype:*:mygraveyard +auto=moveto(myLibrary) all(*|myGraveyard) && shuffle +text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. +mana={7}{W} +type=Sorcery +[/card] +[card] +name=Archdemon of Greed +abilities=flying,trample +auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) +auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. +color=black +type=Creature +subtype=Demon +power=9 +toughness=9 +[/card] +[card] +name=Archdemon of Unx +abilities=flying,trample +auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) +auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) +text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Archers of Qarsi +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Naga Archer +power=5 +toughness=2 +[/card] +[card] +name=Archers' Parapet +abilities=defender +auto={1}{B}{T}:life:-1 opponent +text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Archery Training +target=creature +auto=@each my upkeep:may counter(0/0,1,Archery) all(this) +#AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) +auto=_ARCHERY_TRAINING_(1) +auto=_ARCHERY_TRAINING_(2) +auto=_ARCHERY_TRAINING_(3) +auto=_ARCHERY_TRAINING_(4) +auto=_ARCHERY_TRAINING_(5) +auto=_ARCHERY_TRAINING_(6) +auto=_ARCHERY_TRAINING_(7) +auto=_ARCHERY_TRAINING_(8) +auto=_ARCHERY_TRAINING_(9) +auto=_ARCHERY_TRAINING_(10) +auto=_ARCHERY_TRAINING_(11) +auto=_ARCHERY_TRAINING_(12) +auto=_ARCHERY_TRAINING_(13) +auto=_ARCHERY_TRAINING_(14) +auto=_ARCHERY_TRAINING_(15) +text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Archetype of Aggression +auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 +auto=lord(creature|opponentbattlefield) -trample +text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample +mana={1}{R}{R} +type=Enchantment Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Archetype of Courage +auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 +auto=lord(creature|opponentbattlefield) -First Strike +text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike +mana={1}{W}{W} +type=Enchantment Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Archetype of Endurance +auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 +auto=lord(creature|opponentbattlefield) -opponentshroud +text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof +mana={6}{G}{G} +type=Enchantment Creature +subtype=Boar +power=6 +toughness=5 +[/card] +[card] +name=Archetype of Finality +auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 +auto=lord(creature|opponentbattlefield) -deathtouch +text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch +mana={4}{B}{B} +type=Enchantment Creature +subtype=Gorgon +power=2 +toughness=3 +[/card] +[card] +name=Archetype of Imagination +auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 +auto=lord(creature|opponentbattlefield) -Flying +text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying +mana={4}{U}{U} +type=Enchantment Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Architect of the Untamed +auto=_LANDFALL_alterenergy:1 controller +auto={e:8}:create(Beast:Artifact Creature Beast:6/6) +text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. +mana={2}{G} +type=Creature +subtype=Elf Artificer Druid +power=2 +toughness=3 +[/card] +[card] +name=Architects of Will +abilities=cycling +autohand=__CYCLING__({ub}) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto=target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) +mana={2}{U}{B} +type=Artifact Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Archivist +auto={T}:draw:1 +text={T}: Draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Archmage Ascension +auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) +auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) +text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Archon of Justice +abilities=flying +auto=_DIES_moveTo(exile) target(*|battlefield) +text=Flying -- When Archon of Justice dies, exile target permanent. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Archon of Redemption +abilities=flying +auto=may dynamicability +auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability +text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=4 +[/card] +[card] +name=Archon of the Triumvirate +auto=_ATTACKING_name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) +mana={5}{W}{U} +type=Creature +subtype=Archon +power=4 +toughness=5 +[/card] +[card] +name=Archweaver +abilities=reach,trample +text=Reach, trample +mana={5}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=5 +[/card] +[card] +name=Archwing Dragon +abilities=flying,haste +auto=@each endofturn:moveto(ownerhand) all(this) +text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Arc-Slogger +auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) +text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Arctic Aven +auto=aslongas(plains|myBattlefield) 1/1 +auto={W}:lifelink ueot +abilities=flying +text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Arctic Flats +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Snow Land +[/card] +[card] +name=Arctic Foxes +auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) +text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. +mana={1}{W} +type=Creature +subtype=Fox +power=1 +toughness=1 +[/card] +[card] +name=Arctic Merfolk +abilities=hasotherkicker +auto=if paid(alternative) then counter(1/1,1) all(this) +text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={1}{U} +other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Arctic Nishoba +abilities=trample +auto=cumulativeupcost[{GW}] sacrifice +auto=_DIES_thisforeach(counter{0/0.1.Age}) life:2 +text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. +mana={5}{G} +type=Creature +subtype=Cat Warrior +power=6 +toughness=6 +[/card] +[card] +name=Arctic Wolves +auto=draw:1 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] +[card] +name=Arcum Dagsson +auto={T}:target(creature[artifact]) sacrifice && ability$!name(search card) notatarget(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ targetcontroller +text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. +mana={3}{U} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Arcum's Sleigh +auto={2}{T}:vigilance target(creature) restriction{during battle,type(land[snow]|opponentbattlefield)~morethan~0} +text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. +mana={1} +type=Artifact +[/card] +[card] +name=Ardent Militia +abilities=vigilance +text=Vigilance +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Ardent Plea +abilities=exalted +autostack=if casted(this) then cascade:plibrarycount +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Ardent Recruit +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Ardent Soldier +kicker={2} +auto=vigilance +auto=if paid(kicker) then counter(1/1,1) +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Arena Athlete +auto=_HEROIC_cantblock target(creature|opponentbattlefield) ueot +text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. +mana={1}{R} +type=Creature +subtype=Human +power=2 +toughness=1 +[/card] +[card] +name=Arena of the Ancients +auto=lord(creature[legendary]) doesnotuntap +auto=tap all(creature[legendary]) +text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. +mana={3} +type=Artifact +[/card] +[card] +name=Arenson's Aura +auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) +auto={3}{U}{U}:fizzle target(enchantment|stack) +text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Argent Mutation +target=* +auto=transforms((artifact)) ueot +auto=draw:1 controller +text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Argent Sphinx +abilities=flying +auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 +text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=3 +[/card] +[card] +name=Argentum Armor +auto=teach(creature) 6/6 +auto=@combat(attacking) source(mytgt):destroy target(*) +auto={6}:equip +text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} +mana={6} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Argivian Archaeologist +auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) +text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Argivian Blacksmith +auto={T}:prevent:2 target(creature[artifact]) +text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Argivian Find +target=artifact,enchantment|mygraveyard +auto=moveTo(myhand) +text=Return target artifact or enchantment card from your graveyard to your hand. +mana={W} +type=Instant +[/card] +[card] +name=Argivian Restoration +target=artifact|mygraveyard +auto=moveTo(myBattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Argothian Elder +auto={T}:target(<2>land) untap +text={T}: Untap two target lands. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Argothian Enchantress +abilities=shroud +auto=@movedTo(enchantment|mystack):draw:1 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Argothian Pixies +auto=cantbeblockedby(creature[artifact]) +auto=preventalldamage to(this) from(creature[artifact]) +text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. +mana={1}{G} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Argothian Swine +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Argothian Treefolk +auto=preventalldamage to(this) from(creature[artifact]) +text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Arid Mesa +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) +text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Arjun, the Shifting Flame +abilities=flying +auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount +text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +mana={4}{U}{R} +type=Legendary Creature +subtype=Sphinx Wizard +power=5 +toughness=5 +[/card] +[card] +name=Ark of Blight +auto={3}{T}{S}:destroy target(other land) +text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. +mana={2} +type=Artifact +[/card] +[card] +name=Arm with Aether +text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." +auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Armada Wurm +auto=token(Wurm,Creature Wurm,5/5,green,trample) +abilities=trample +text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. +mana={2}{G}{G}{W}{W} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Armadillo Cloak +target=creature +auto=2/2 +auto=trample +auto=teach(creature) spiritlink +text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armageddon Clock +alias=1095 +text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. +mana={6} +type=Artifact +[/card] +[card] +name=Armageddon +auto=destroy all(land) +text=Destroy all lands. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Armament Corps +auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) +auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield) +text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. +mana={2}{W}{B}{G} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Armament Master +auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2 +auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4 +auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6 +auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8 +auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10 +auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12 +auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14 +auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16 +auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18 +auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20 +auto=this(gear = 11) lord(other creature[kor]|myBattlefield) 22/22 +auto=this(gear = 12) lord(other creature[kor]|myBattlefield) 24/24 +auto=this(gear = 13) lord(other creature[kor]|myBattlefield) 26/26 +auto=this(gear = 14) lord(other creature[kor]|myBattlefield) 28/28 +auto=this(gear = 15) lord(other creature[kor]|myBattlefield) 30/30 +auto=this(gear = 16) lord(other creature[kor]|myBattlefield) 32/32 +auto=this(gear = 17) lord(other creature[kor]|myBattlefield) 34/34 +auto=this(gear = 18) lord(other creature[kor]|myBattlefield) 36/36 +auto=this(gear = 19) lord(other creature[kor]|myBattlefield) 38/38 +auto=this(gear >= 20) lord(other creature[kor]|myBattlefield) 40/40 +text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Armament of Nyx +target=Creature +auto=teach(-enchantment) preventalldamage from(this) +auto=teach(enchantment) double strike +text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armed Response +target=creature[attacking] +auto=damage:type:equipment:mybattlefield +text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. +mana={2}{W} +type=Instant +[/card] +[card] +name=Armillary Sphere +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Armistice +auto={3}{W}{W}:draw:1 controller && life:3 opponent +text={3}{W}{W}: You draw a card and target opponent gains 3 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Armor of Faith +target=creature +auto=1/1 +auto={W}:0/1 +text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armor Sliver +auto=lord(sliver) {2}:0/1 +text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Armor Thrull +auto={T}{S}:counter(1/2,1) target(other creature) +text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. +mana={2}{B} +type=Creature +subtype=Thrull +power=1 +toughness=3 +[/card] +[card] +name=Armorcraft Judge +auto=draw:type:creature[counter{1/1.1}]:mybattlefield +text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Armored Ascension +target=creature +auto=flying +auto=foreach(plains|mybattlefield) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armored Cancrix +mana={4}{U} +type=Creature +subtype=Crab +power=2 +toughness=5 +[/card] +[card] +name=Armored Galleon +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Armored Galleon can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=5 +toughness=4 +[/card] +[card] +name=Armored Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Armored Guardian +auto={1}{W}{W}:protection from white target(creature|myBattlefield) +auto={1}{W}{W}:protection from blue target(creature|myBattlefield) +auto={1}{W}{W}:protection from black target(creature|myBattlefield) +auto={1}{W}{W}:protection from red target(creature|myBattlefield) +auto={1}{W}{W}:protection from green target(creature|myBattlefield) +auto={1}{U}{U}:shroud +text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{W}{U} +type=Creature +subtype=Cat Soldier +power=2 +toughness=5 +[/card] +[card] +name=Armored Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Armored Skaab +auto=deplete:4 controller +text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. +mana={2}{U} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=4 +[/card] +[card] +name=Armored Transport +auto=preventAllCombatDamage from(creature[blocking]|battlefield) to(this) +text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Armored Warhorse +mana={W}{W} +type=Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Armored Wolf-Rider +mana={3}{G}{W} +type=Creature +subtype=Elf Knight +power=4 +toughness=6 +[/card] +[card] +name=Armorer Guildmage +auto={B}{T}:1/0 target(creature) +auto={G}{T}:0/1 target(creature) +text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Armory Automaton +auto=may target(equipment|battlefield) newhook +auto=_ATTACKING_may target(equipment|battlefield) newhook +text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Armory Guard +auto=aslongas(land[gate]|mybattlefield) vigilance +text=Armory Guard has vigilance as long as you control a Gate. +mana={3}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=5 +[/card] +[card] +name=Armory of Iroas +auto={2}:equip +auto=@combat(attacking) source(mytgt):counter(1/1,1) +text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Arms Dealer +auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) +text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Army Ants +auto={T}{S(land|myBattlefield)}:destroy target(land) +text={T}, Sacrifice a land: Destroy target land. +mana={1}{B}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Army of Allah +auto=all(creature[attacking]) 2/0 ueot +text=Attacking creatures get +2/+0 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Army of the Damned +auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*13 +flashback={7}{B}{B}{B} +text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} +mana={5}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Arnjlot's Ascent +auto={1}:flying target(creature) +auto=cumulativeupcost[{U}] sacrifice +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Arrest +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arrogant Bloodlord +auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy +text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. +mana={1}{B}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Arrogant Vampire +abilities=flying +text=Flying +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Arrogant Wurm +abilities=trample,madness +autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Arrows of Justice +target=creature[attacking;blocking] +auto=damage:4 +text=Arrows of Justice deals 4 damage to target attacking or blocking creature. +mana={2}{RW} +type=Instant +[/card] +[card] +name=Arsenal Thresher +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. +mana={2}{WB}{U} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Artful Dodge +target=creature +auto=unblockable +flashback={U} +text=Target creature is unblockable this turn. -- Flashback {U} +mana={U} +type=Sorcery +[/card] +[card] +name=Artful Maneuver +target=creature +auto=2/2 ueot +auto=_REBOUND_ +text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Artifact Blast +target=artifact|stack +auto=fizzle +text=Counter target artifact spell. +mana={R} +type=Instant +[/card] +[card] +name=Artifact Mutation +target=artifact +auto=bury +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. +mana={R}{G} +type=Instant +[/card] +[card] +name=Artifact Ward +target=creature +auto=cantbeblockedby(creature[artifact]) +auto=teach(creature) preventAllDamage to(this) from(artifact) +auto=teach(creature) cantbetargetof(artifact) +text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificer's Epiphany +auto=draw:2 +auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) +text=Draw two cards. If you control no artifacts, discard a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Artificer's Hex +target=equipment +auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot +text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificer's Intuition +aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) +auto={U}{D(artifact|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Artillerize +auto=damage:5 target(creature,player) +text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. +mana={3}{R}{S(artifact,creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Artisan of Kozilek +autostack=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) +mana={9} +type=Creature +subtype=Eldrazi +power=10 +toughness=9 +[/card] +[card] +name=Artisan's Sorrow +target=*[artifact;enchantment] +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Ascendant Evincar +abilities=flying +auto=lord(other creature[black]) 1/1 +auto=lord(creature[-black]) -1/-1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Ascended Lawmage +abilities=flying,opponentshroud +text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={2}{W}{U} +type=Creature +subtype=Vedalken Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ascending Aven +abilities=flying,cloud +facedown={3} +autofacedown={2}{U}:morph +text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=2 +[/card] +[card] +name=Asceticism +auto=lord(creature|mybattlefield) opponentshroud +auto={1}{G}:regenerate target(creature) +text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Ash Barrens +auto={t}:add{c} +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +type=Land +[/card] +[card] +name=Ash Zealot +auto=@movedTo(*|mystack) from(graveyard):damage:3 controller +auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent +abilities=first strike,haste +text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. +mana={R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Asha's Favor +target=creature +auto=flying +auto=first strike +auto=vigilance +text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ashcoat Bear +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Ashen Firebeast +auto={1}{R}:damage:1 all(creature[-flying]) +text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. +mana={6}{R}{R} +type=Creature +subtype=Elemental Beast +power=6 +toughness=6 +[/card] +[card] +name=Ashen Ghoul +abilities=haste +autograveyard={B}:moveto(ownerbattlefield) restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2,myupkeeponly} +text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Ashen Monstrosity +abilities=haste,mustattack +text=Haste -- Ashen Monstrosity attacks each turn if able. +mana={5}{R}{R} +type=Creature +subtype=Spirit +power=7 +toughness=4 +[/card] +[card] +name=Ashen Powder +target=creature|opponentgraveyard +auto=moveTo(myBattlefield) +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Ashen Rider +abilities=flying +auto=moveTo(exile) target(*|battlefield) +autograveyard=_DIES_moveTo(exile) target(*|battlefield) +text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. +mana={4}{W}{W}{B}{B} +type=Creature +subtype=Archon +power=5 +toughness=5 +[/card] +[card] +name=Ashenmoor Cohort +auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 +text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. +mana={5}{B} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=3 +[/card] +[card] +name=Ashenmoor Gouger +abilities=cantblock +text=Ashenmoor Gouger can't block. +mana={BR}{BR}{BR} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=4 +[/card] +[card] +name=Ashenmoor Liege +auto=lord(other creature[black]|mybattlefield) 1/1 +auto=lord(other creature[red]|mybattlefield) 1/1 +auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent +auto=@targeted(this) from(*|opponenthand):life:-4 opponent +text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. +mana={1}{BR}{BR}{BR} +type=Creature +subtype=Elemental Knight +power=4 +toughness=1 +[/card] +[card] +name=Ashen-Skin Zubera +auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer +text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{B} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Ashes of the Fallen +auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend +text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. +mana={2} +type=Artifact +[/card] +[card] +name=Ashes to Ashes +auto=target(<2>creature[-artifact]) moveTo(exile) +auto=life:-5 controller +restriction=type(creature[-artifact]|battlefield)~morethan~1 +text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ashiok's Adept +auto=_HEROIC_ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ashling the Pilgrim +auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 +text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. +mana={1}{R} +type=Legendary Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Ashling, the Extinguisher +auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice +auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice +text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. +mana={2}{B}{B} +type=Legendary Creature +subtype=Elemental Shaman +power=4 +toughness=4 +[/card] +[card] +name=Ashmouth Blade +auto={3}:equip +auto=teach(creature) 3/3 +auto=teach(creature) first strike +text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ashmouth Hound +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. +mana={1}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=1 +[/card] +[card] +name=Ashnod's Altar +auto={S(creature|myBattlefield)}:Add{2} +text=Sacrifice a creature: Add {2} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Ashnod's Battle Gear +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend +text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Ashnod's Cylix +auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer +text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. +mana={2} +type=Artifact +[/card] +[card] +name=Ashnod's Transmogrant +auto={T}{S}:target(other creature[-artifact]) transforms((artifact)) forever && counter(1/1,1) +text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. +type=Artifact +mana={1} +[/card] +[card] +name=Asmira, Holy Avenger +abilities=flying +auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) +text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Aspect of Gorgon +target=creature +auto=teach(creature) deathtouch +auto=teach(creature) 1/3 +text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Hydra +target=creature +auto=type:manag:mybattlefield/type:manag:mybattlefield ueot +text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) +mana={G} +type=Instant +[/card] +[card] +name=Aspect of Mongoose +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=shroud +text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Wolf +target=creature +auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic +text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Asphodel Wanderer +auto={2}{B}:regenerate +text={2}{B}: Regenerate Asphodel Wanderer. +mana={B} +type=Creature +subtype=Skeleton Soldier +power=1 +toughness=1 +[/card] +[card] +name=Asphyxiate +target=Creature[-tapped] +auto=destroy +text=Destroy target untapped creature. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Aspiring Aeronaut +abilities=flying +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Assassin Token +auto=@combatdamagefoeof(player) from(this):winGame controller +auto=@combatdamageof(player) from(this):winGame opponent +type=Creature +subtype=Assassin +power=1 +toughness=1 +color=black +[/card] +[card] +name=Assassinate +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Assassin's Blade +target=*[creature;attacking;-black] +auto=destroy +restriction=opponentblockersonly +text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Assassin's Strike +target=creature +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +auto=destroy +text=Destroy target creature. Its controller discards a card. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Assault Formation +auto=lord(creature|mybattlefield) combattoughness +auto={G}:target(creature[defender]) canattack +auto={2}{G}:all(creature|myBattlefield) 0/1 ueot +text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Assault Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Assault Strobe +target=creature +auto=double strike +text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) +mana={R} +type=Sorcery +[/card] +[card] +name=Assault Zeppelid +abilities=flying,trample +text=Flying, trample +mana={2}{G}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Assemble the Legion +auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) +text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. +mana={3}{R}{W} +type=Enchantment +[/card] +[card] +name=Assembled Alphas +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 opponent +text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. +mana={5}{R} +type=Creature +subtype=Wolf +power=5 +toughness=5 +[/card] +[card] +name=Assembly Hall +auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) +text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Assembly-Worker +auto={T}:1/1 target(assembly-worker) +text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=2 +[/card] +[card] +name=Assert Authority +abilities=affinityartifacts +target=*|stack +auto=fizzleto(exile) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Astral Slide +auto=@cycled(*|hand):may (blink)ueot target(creature) +text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Astral Steel +abilities=storm +auto=1/2 target(creature) +text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Astrolabe +auto={1}{T}{S}:Add{W}{W} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! +text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +mana={3} +type=Artifact +[/card] +[card] +name=Asylum Visitor +abilities=madness +auto=@each myupkeep restriction{type(*|myhand)~lessthan~1}:draw:1 && life:-1 +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:draw:1 && life:-1 +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=1 +[/card] +[card] +name=Atalya, Samite Master +auto={X:white}{T}:target(creature) prevent:X ueot +auto={X:white}{T}:life:X controller +text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Atarka Beastbreaker +auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Atarka Efreet +facedown={3} +autofacedown={2}{R}:morph +autofaceup=counter(1/1,1) +autofaceup=damage:1 target(creature,player) +text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Efreet Shaman +power=5 +toughness=1 +[/card] +[card] +name=Atarka Monument +auto={T}:add{G} +auto={T}:add{R} +auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot +text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Atarka Pummeler +auto={3}{r}{r}:all(creature|mybattlefield) menace ueot restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=5 +[/card] +[card] +name=Atarka, World Render +abilities=flying,trample +auto=lord(dragon|mybattlefield) transforms((,newability[_ATTACKING_double strike ueot])) +text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. +mana={5}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=4 +[/card] +[card] +name=Atogatog +auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower +text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Atog +power=5 +toughness=5 +[/card] +[card] +name=Atog +auto={S(artifact|myBattlefield)}:2/2 +text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Atraxa, Praetors' Voice +abilities=flying,vigilance,deathtouch,lifelink +auto=@each my end:_PROLIFERATE_ +text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={G}{W}{U}{B} +type=Legendary Creature +subtype=Angel Horror +power=4 +toughness=4 +[/card] +[card] +name=Attended Knight +auto=token(Soldier,Creature Soldier,1/1,white) +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Attrition +auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) +text={B}, Sacrifice a creature: Destroy target nonblack creature. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Attune with Aether +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=alterenergy:2 controller +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). +mana={G} +type=Sorcery +[/card] +[card] +name=Attunement +auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever +text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Audacious Infiltrator +auto=cantbeblockedby(creature[artifact]) +text=Audacious Infiltrator can't be blocked by artifact creatures. +mana={1}{W} +type=Creature +subtype=Dwarf Rogue +power=3 +toughness=1 +[/card] +[card] +name=Auger Spree +target=creature +auto=4/-4 +text=Target creature gets +4/-4 until end of turn. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Augmenting Automaton +auto={1}{B}:1/1 ueot +text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Augur il-Vec +abilities=shadow +auto={S}:life:4 controller myUpkeepOnly +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Augur of Bolas +aicode=activate target(*[instant;sorcery;zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Augur of Skulls +auto={1}{B}:regenerate +auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly +text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. +mana={1}{B} +type=Creature +subtype=Skeleton Wizard +power=1 +toughness=1 +[/card] +[card] +name=Augury Adept +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@combatdamaged(player) from(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:manacost controller])) forever optiononeend optiontwo choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. +mana={1}{WU}{WU} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Augury Owl +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Auntie's Hovel +auto=if type(*[goblin]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Auntie's Snitch +abilities=cantblock +autograveyard=@combatdamaged(player) from(*[goblin;rogue]|mybattlefield):may moveto(ownerhand) +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. +mana={2}{B} +type=Creature +subtype=Goblin Rogue +power=3 +toughness=1 +[/card] +[card] +name=Aura Barbs +auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot +text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Aura Blast +target=enchantment +auto=destroy +auto=draw:1 controller +text=Destroy target enchantment. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Extraction +abilities=cycling +target=enchantment +auto=moveTo(ownerlibrary) +autohand=__CYCLING__({2}) +text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Finesse +target=aura|mybattlefield +auto=transforms((,newability[rehook target(creature)])) forever +auto=draw:1 +text=Attach target Aura you control to target creature. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Aura Flux +auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) +text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Aura Fracture +auto={S(land|myBattlefield)}:destroy target(enchantment) +text=Sacrifice a land: Destroy target enchantment. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Aura Gnarlid +abilities=strong +auto=foreach(aura|battlefield) 1/1 +text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Aura Mutation +target=enchantment +auto=destroy +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. +mana={G}{W} +type=Instant +[/card] +[card] +name=Aura of Dominion +target=creature +auto={1}{T(creature|mybattlefield)}:untap(mytgt) +text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aura of Silence +auto=lord(artifact|opponentcastingzone) altercost(colorless, +2) +auto=lord(enchantment|opponentcastingzone) altercost(colorless, +2) +auto={S}:destroy target(other *[artifact;enchantment]) +text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Aura Shards +auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) +text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. +mana={1}{G}{W} +type=Enchantment +[/card] +[card] +name=Aura Thief +abilities=flying +auto=_DIES_moveTo(myBattlefield) all(enchantment[-aura]) +text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Auramancer +auto=may moveTo(myhand) target(enchantment|mygraveyard) +text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Auramancer's Guise +target=creature +auto=vigilance +auto=teach(creature) thisforeach(auras > 0) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Auratog +auto={S(enchantment|myBattlefield)}:2/2 +text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Aurelia, the Warleader +abilities=flying,vigilance,haste +auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) +text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. +mana={2}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Aurification +auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) +auto=lord(creature[counter{0/0.1.Gold}]) defender +auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) +text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Auriok Bladewarden +auto={T}:target(creature) dynamicability +text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Champion +abilities=protection from black,protection from red +auto=@movedTo(creature|battlefield):may life:1 controller +text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Auriok Edgewright +auto=aslongas(artifact|mybattlefield) double strike >2 +text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Auriok Glaivemaster +auto=this(gear > 0) 1/1 +auto=this(gear > 0) first strike +text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Replica +auto={W}{S}:name(prevent damage) target(other *|battlefield,stack,hand,graveyard,commandzone,exile) transforms((,newability[preventalldamage from(this)])) ueot +text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. +mana={3} +type=Artifact Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Auriok Salvagers +auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) +text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Auriok Sunchaser +auto=aslongas(artifact|mybattlefield) 2/2 >2 +auto=aslongas(artifact|mybattlefield) flying >2 +text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Survivors +auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! +text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. +mana={5}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=6 +[/card] +[card] +name=Auriok Transfixer +auto={W}{T}:tap target(artifact) +text={W}, {T}: Tap target artifact. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Auriok Windwalker +abilities=flying +auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text=Flying -- {T}: Attach target Equipment you control to target creature you control. +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Aurochs Herd +abilities=trample +aicode=activate target(*[aurochs]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[aurochs]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={5}{G} +type=Creature +subtype=Aurochs +power=4 +toughness=4 +[/card] +[card] +name=Aurochs +abilities=trample +auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={3}{G} +type=Creature +subtype=Aurochs +power=2 +toughness=3 +[/card] +[card] +name=Aurora Eidolon +auto={W}{S}:prevent:3 target(other *[creature;player]) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Aurora Griffin +abilities=flying +auto={W}:transforms((,white)) target(*) ueot +text=Flying -- {W}: Target permanent becomes white until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Aurora of Emrakul +abilities=flying, deathtouch +auto=_ATTACKING_life:-3 opponent +text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. +type=Creature +subtype=Eldrazi Reflection +power=1 +toughness=4 +[/card] +[card] +name=Auspicious Ancestor +auto=@movedto(*[white]|stack):pay({1}) life:1 +auto=_DIES_life:3 controller +text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Austere Command +auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) +text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Authority of the Consuls +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +auto=@movedTo(creature|opponentBattlefield):life:1 controller +text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. +mana={W} +type=Enchantment +[/card] +[card] +name=Autochthon Wurm +abilities=trample +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample +mana={10}{G}{G}{G}{W}{W} +other={convoke} name(Convoke) +type=Creature +subtype=Wurm +power=9 +toughness=14 +[/card] +[card] +name=Autumnal Gloom +auto={B}:deplete:1 controller +auto=@each my endofturn restriction{delirium}:flip(Ancient of the Equinox) +text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Avacyn, Angel of Hope +abilities=flying,vigilance +auto=lord(*|mybattlefield) indestructible +text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=8 +toughness=8 +[/card] +[card] +name=Avacyn, Guardian Angel +abilities=flying,vigilance +auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor]|*)])) ueot activatechooseend +auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor]|*)])) ueot activatechooseend +text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. +mana={2}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Avacyn, the Purifier +abilities=flying +backside=Archangel Avacyn +auto=damage:3 all(other creature) +auto=damage:3 opponent +text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent // Archangel Avacyn +type=Legendary Creature +subtype=Angel +color=red +power=6 +toughness=5 +[/card] +[card] +name=Avacynian Missionaries +backside=Lunarch Inquisitors +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my endofturn restriction{geared}:flip(backside) +text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. // Lunarch Inquisitors +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Avacynian Priest +auto={1}{T}:tap target(creature[-human]) +text={1}, {T}: Tap target non-Human creature. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Avacyn's Collar +auto=teach(creature) 1/0 +auto=teach(creature) vigilance +auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) +auto={2}:equip +text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Avacyn's Pilgrim +auto={T}:add{W} +text={T}: Add {W} to your mana pool. +mana={G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Avalanche Riders +abilities=haste +auto=destroy target(land) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. +mana={3}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Avalanche +target=land[snow] +auto=destroy +text=Destroy X target snow lands. +mana={X}{2}{R}{R} +type=Sorcery +[/card] +[card] +name=Avarax +abilities=haste +aicode=activate target(Avarax|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Avarax|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={1}{R}:1/0 +text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Avarice Amulet +auto=teach(creature) 2/0 +auto=teach(creature) vigilance +auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) +auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) +auto={2}:equip +text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Avarice Totem +auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) +text={5}: Exchange control of Avarice Totem and target nonland permanent. +mana={1} +type=Artifact +[/card] +[card] +name=Avaricious Dragon +abilities=flying +auto=@each my draw:draw:1 controller +auto=@each my cleanup:reject all(*|myhand) +text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Avatar of Discord +abilities=flying +auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject +auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) +text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. +mana={BR}{BR}{BR} +type=Creature +subtype=Avatar +power=5 +toughness=3 +[/card] +[card] +name=Avatar of Fury +abilities=flying +auto={R}:1/0 +anyzone=this(variable{type:land:opponentbattlefield}>6) changecost(colorless:-6) forcedalive +text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Avatar of Might +abilities=trample +anyzone=while(restriction{outnumbered}) changecost(colorless:-6) forcedalive +text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={6}{G}{G} +type=Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Avatar of Slaughter +auto=lord(creature) double strike +auto=lord(creature) mustattack +text=All creatures have double strike and attack each turn if able. +mana={6}{R}{R} +type=Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Avatar of the Resolute +abilities=reach,trample +auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1,1) +text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Avatar +power=3 +toughness=2 +[/card] +[card] +name=Avatar of Will +abilities=flying +anyzone=this(variable{type:*:opponenthand}<1) changecost(colorless:-6) forcedalive +text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying +mana={6}{U}{U} +type=Creature +subtype=Avatar +power=5 +toughness=6 +[/card] +[card] +name=Avatar of Woe +abilities=fear +auto={T}:bury target(creature) +anyzone=this(variable{type:creature:graveyard}>9) changecost(colorless:-6) forcedalive +text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. +mana={6}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=5 +[/card] +[card] +name=Aven Archer +abilities=flying +auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) +text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Aven Augur +abilities=flying +auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly +text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Aven Battle Priest +abilities=flying +auto=choice life:3 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. +mana={5}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Aven Brigadier +abilities=flying +auto=lord(other soldier) 1/1 +auto=lord(other bird) 1/1 +text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. +mana={3}{W}{W}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=5 +[/card] +[card] +name=Aven Cloudchaser +abilities=flying +auto=destroy target(enchantment) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Envoy +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Bird Soldier +power=0 +toughness=2 +[/card] +[card] +name=Aven Fateshaper +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={4}{u}:name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. +mana={6}{U} +type=Creature +subtype=Bird Wizard +power=4 +toughness=5 +[/card] +[card] +name=Aven Fisher +abilities=flying +auto=_DIES_may draw:1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Fleetwing +abilities=flying,opponentshroud +text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Flock +abilities=flying +auto={W}:0/1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Fogbringer +abilities=flying +auto=moveTo(ownerhand) target(land|battlefield) +text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Aven Liberator +abilities=flying +facedown={3} +autofacedown={3}{W}:morph +autofaceup=choice protection from white target(creature) +autofaceup=choice protection from blue target(creature) +autofaceup=choice protection from black target(creature) +autofaceup=choice protection from red target(creature) +autofaceup=choice protection from green target(creature) +text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Redeemer +abilities=flying +auto={T}:prevent:2 target(creature,player) +text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Aven Riftwatcher +abilities=flying +auto=life:2 +auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 +auto=vanishing:3 +text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Bird Rebel Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Shrine +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) +text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Aven Skirmisher +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Aven Smokeweaver +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Squire +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Sunstriker +abilities=flying,double strike +facedown={3} +autofacedown={4}{W}:morph +autofaceup=counter(1/1,1) +text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{W}{W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Aven Surveyor +abilities=flying +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(bounce creature) moveto(ownerhand) target(creature) +text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. +mana={3}{U}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=2 +[/card] +[card] +name=Aven Tactician +abilities=flying +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Trailblazer +abilities=flying +anyzone=2/pbasiclandtypes cdaactive +text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=* +[/card] +[card] +name=Aven Trooper +abilities=flying +auto={2}{W}{D(*|myHand)}:1/2 +text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Warcraft +auto=all(creature|mybattlefield) 0/2 ueot +auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot chooseend >6 +text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Aven Warhawk +abilities=flying +aicode=activate target(*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Windreader +abilities=flying +auto={1}{u}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) all(*|reveal) moveto(library) optiontwoend revealend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. +mana={3}{U}{U} +type=Creature +subtype=Bird Soldier Wizard +power=3 +toughness=3 +[/card] +[card] +name=Avenger en-Dal +auto={2}{W}{T}{D(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) +text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. +mana={1}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Avenger of Zendikar +auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) +auto=_LANDFALL_may counter(1/1,1) all(plant|myBattlefield) +text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Avenging Angel +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) +text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Avenging Arrow +target=creature[damager] +auto=destroy +text=Destroy target creature that dealt damage this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Avenging Druid +auto=@damagefoeof(player) from(this):may name(Get Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=3 +[/card] +[card] +name=Avian Changeling +abilities=flying,changeling +text=Changeling (This card is every creature type at all times.) -- Flying +mana={2}{W} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Aviary Mechanic +auto=may moveTo(ownerhand) notatarget(other *|mybattlefield) +text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Avizoa +abilities=flying +auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 +text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. +mana={3}{U} +type=Creature +subtype=Jellyfish +power=2 +toughness=2 +[/card] +[card] +name=Awaken the Ancient +target=land[mountain] +auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) +text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. +mana={1}{R}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Awaken the Bear +target=creature +auto=trample ueot +auto=3/3 ueot +text=Target creature gets +3/+3 and gains trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Awakener Druid +auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) +text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Awakening Zone +auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Awakening +auto=@each upkeep:untap all(creature,land) +text=At the beginning of each upkeep, untap all creatures and lands. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Awe for the Guilds +auto=all(creature[-multicolor;-colorless]) cantblock ueot +text=Monocolored creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Awoken Horror +auto=moveto(ownerhand) all(creature[-horror]) +text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. +type=Creature +subtype=Kraken Horror +color=blue +power=7 +toughness=8 +[/card] +[card] +name=Axebane Guardian +auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +abilities=defender +text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. +mana={2}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Axebane Stag +mana={6}{G} +type=Creature +subtype=Elk +power=6 +toughness=7 +[/card] +[card] +name=Axegrinder Giant +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=4 +[/card] +[card] +name=Axelrod Gunnarson +auto=@vampired(creature) from(this):damage:1 target(player) +auto=@vampired(creature) from(this):life:1 controller +text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. +mana={4}{B}{B}{R}{R} +type=Legendary Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Ayli, Eternal Pilgrim +abilities=deathtouch +auto={1}{S(other creature|myBattlefield)}:name(you gain life) life:storedtoughness controller +auto=this(variable{pdiffinitlife}>9) transforms((,newability[{1}{w}{b}{S(other creature|myBattlefield)}:moveto(exile) target(*[-land])])) +text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. +mana={W}{B} +type=Legendary Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] +[card] +name=Aysen Abbey +auto={T}:Add{1} +auto={1}{T}:Add{W} +auto={2}{T}:Add{G} +auto={2}{T}:Add{U} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Aysen Bureaucrats +auto={T}:tap target(creature[power<=2]) +text={T}: Tap target creature with power 2 or less. +mana={1}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Aysen Crusader +auto=foreach(soldier,warrior|myBattlefield) 1/1 +text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2+* +toughness=2+* +[/card] +[card] +name=Aysen Highway +auto=lord(creature[white]) plainswalk +text=White creatures have plainswalk. +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Ayumi, the Last Visitor +abilities=legendarylandwalk +text=Legendary landwalk +mana={3}{G}{G} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=3 +[/card] +[card] +name=Azami, Lady of Scrolls +auto={T(wizard|mybattlefield)}:draw:1 controller +text=Tap an untapped Wizard you control: Draw a card. +mana={2}{U}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Azamuki, Treachery Incarnate +doublefaced=kamiflip +backside=Cunning Bandit +auto={C(0/0,-1,Ki)}:name(Gain control of a creature) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. // Cunning Bandit +color=red +type=Legendary Creature +subtype=Spirit +power=5 +toughness=2 +[/card] +[card] +name=Azimaet Drake +abilities=flying +auto={U}:1/0 limit:1 +text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Azorius Aethermage +auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller +text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. +mana={1}{W}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Azorius Arrester +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Azorius Chancery +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{W}{U} +text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. +type=Land +[/card] +[card] +name=Azorius Charm +auto=choice all(creature|myBattlefield) lifelink ueot +auto=choice draw:1 controller +auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) +text=Choose one -- Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. +mana={W}{U} +type=Instant +[/card] +[card] +name=Azorius Cluestone +auto={T}:Add{W} +auto={T}:Add{U} +auto={W}{U}{T}{S}:draw:1 controller +text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Azorius First-Wing +abilities=flying +auto=protection from(enchantment) +text=Flying, protection from enchantments +mana={W}{U} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Azorius Guildgate +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Azorius Herald +abilities=unblockable +auto=ifnot spent({U}) then sacrifice all(this) +auto=life:4 +text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Azorius Justiciar +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Azorius Keyrune +auto={T}:Add{W} +auto={T}:Add{U} +auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot +text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Azorius Ploy +target=creature +auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=target(creature) preventAllCombatDamage to(mytgt) ueot +text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. +mana={1}{W}{W}{U} +type=Instant +[/card] +[card] +name=Azorius Signet +auto={1}{T}:Add{W}{U} +text={1}, {T}: Add {W}{U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Azor's Elocutors +auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame +auto=@damageof(player):counter(0/0,-1,Filibuster) +text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. +mana={3}{WU}{WU} +type=Creature +subtype=Human Advisor +power=3 +toughness=5 +[/card] +[card] +name=Azure Drake +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Azure Mage +auto={3}{U}:draw:1 controller +text={3}{U}: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Azusa, Lost but Seeking +auto=maxPlay(land)+2 +text=You may play two additional lands on each of your turns. +mana={2}{G} +type=Legendary Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Back to Basics +auto=lord(land[-basic]) doesnotuntap +text=Nonbasic lands don't untap during their controllers' untap steps. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Back to Nature +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={1}{G} +type=Instant +[/card] +[card] +name=Backfire +target=creature +auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller +text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Backlash +target=creature[-tapped] +auto=tap +auto=dynamicability +text=Tap target untapped creature. That creature deals damage equal to its power to its controller. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Backwoods Survivalists +abilities=trample +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) trample +text=Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Bad Moon +auto=lord(creature[black]) 1/1 +text=Black creatures get +1/+1. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Bad River +auto=tap(noevent) +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) +text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Badlands +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Baki's Curse +auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot +text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Baku Altar +auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Bala Ged Scorpion +auto=may destroy target(creature[power<=1]) +text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. +mana={3}{B} +type=Creature +subtype=Scorpion +power=2 +toughness=3 +[/card] +[card] +name=Bala Ged Thief +auto=target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +auto=_RALLY_target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. +mana={3}{B} +type=Creature +subtype=Human Rogue Ally +power=2 +toughness=2 +[/card] +[card] +name=Balance of Power +target=opponent +auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 +text=If target opponent has more cards in hand than you, draw cards equal to the difference. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Balance +auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Balancing Act +auto=if type(*|mybattlefield)~morethan~type(*|opponentbattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ controller +auto=if type(*|opponentbattlefield)~morethan~type(*|mybattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Balduvian Barbarians +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Balduvian Bears +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Balduvian Conjurer +auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot +text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Balduvian Dead +auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) +text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Balduvian Frostwaker +auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever +text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Balduvian Horde +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=5 +toughness=5 +[/card] +[card] +name=Balduvian Hydra +auto=counter(1/0,X) +auto={C(1/0,-1)}:prevent:1 all(this) +auto={R}{R}{R}:counter(1/0,1) myupkeeponly +text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. +mana={X}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=1 +[/card] +[card] +name=Balduvian Rage +target=creature[attacking] +auto=X/0 +auto=@next upkeep:draw:1 controller +text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={X}{R} +type=Instant +[/card] +[card] +name=Balduvian Trading Post +auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{1}{R} +auto={1}{T}:damage:1 target(creature[attacking]) +text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. +type=Land +[/card] +[card] +name=Balduvian War-Makers +abilities=haste +auto=rampage(1/1,1) +text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Balefire Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch +auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch +text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Balefire Liege +auto=lord(other creature[red]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto=@movedto(*[red]|mystack):damage:3 target(player) +auto=@movedto(*[white]|mystack):life:3 controller +text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. +mana={2}{RW}{RW}{RW} +type=Creature +subtype=Spirit Horror +power=2 +toughness=4 +[/card] +[card] +name=Baleful Eidolon +abilities=deathtouch +auto=bestow bstw +auto=bestow teach(creature) 1/1 +auto=bestow teach(creature) deathtouch +bestow={4}{b} +text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. +mana={1}{B} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Baleful Force +auto=@each my upkeep:draw:1 && life:-1 +auto=@each opponent upkeep:draw:1 && life:-1 +text=At the beginning of each upkeep, you draw a card and you lose 1 life. +mana={5}{B}{B}{B} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Baleful Stare +target=opponent +auto=foreach(mountain|opponenthand) draw:1 +auto=foreach(*[red]|opponenthand) draw:1 +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Baleful Strix +auto=draw:1 +abilities=flying,deathtouch +text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. +mana={U}{B} +type=Artifact Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Ball Lightning +abilities=trample,haste,treason +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. +mana={R}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Ballista Charger +auto=_ATTACKING_damage:1 target(creature,player) +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Ballista Squad +auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) +text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Balloon Peddler +auto={U}{T}{D(*|myhand)}:flying target(creature) +text={U}, {T}, Discard a card: Target creature gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Ballynock Cohort +abilities=first strike +auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 +text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ballynock Trapper +auto={T}:tap target(creature) +auto=@movedTo(*[white]|mystack):may untap +text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. +mana={3}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ballyrush Banneret +auto=lord(*[soldier;kithkin]|mycastingzone) altercost(colorless, -1) +text=Kithkin spells and Soldier spells you cast cost {1} less to cast. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=1 +[/card] +[card] +name=Balm of Restoration +auto={1}{T}{S}:life:2 +auto={1}{T}{S}:prevent:2 target(other *[creature;player]) +text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Baloth Cage Trap +auto=token(Beast,Creature Beast,4/4,green) +other={1}{G} +otherrestriction=thisturn(artifact|opponentbattlefield)~morethan~0 +text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. +mana={3}{G}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Baloth Null +auto=moveto(myhand) target(creature|mygraveyard) +text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. +mana={4}{B}{G} +type=Creature +subtype=Zombie Beast +power=4 +toughness=5 +[/card] +[card] +name=Baloth Pup +auto=this(counter{1/1.1}>0) trample +text=Baloth Pup has trample as long as it has a +1/+1 counter on it. +mana={1}{G} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] +[card] +name=Baloth Woodcrasher +auto=_LANDFALL_4/4 ueot +auto=_LANDFALL_trample ueot +text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Balshan Beguiler +auto=@combatdamaged(player) from(this):reveal:2 revealzone(opponentlibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Balshan Collaborator +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Balshan Griffin +abilities=flying +auto={1}{U}{D(*|myhand)}:moveTo(hand) +text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Balthor the Defiled +auto=lord(minion) 1/1 +auto={B}{B}{B}{E}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) limit:1 +text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Balthor the Stout +auto=lord(other barbarian) 1/1 +auto={R}:1/0 target(other barbarian) +text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Legendary Creature +subtype=Dwarf Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Balustrade Spy +abilities=flying +auto=target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=3 +[/card] +[card] +name=Bamboozle +target=player +auto=reveal:4 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<2>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Bandage +target=creature,player +auto=prevent:1 +auto=draw:1 controller +text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Bane Alley Blackguard +mana={1}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Bane of Bala Ged +auto=_ATTACKING_ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent +text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. +mana={7} +type=Creature +subtype=Eldrazi +power=7 +toughness=5 +[/card] +[card] +name=Bane of Hanweir +abilities=mustattack +backside=Hanweir Watchkeep +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. // Hanweir Watchkeep +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Bane of Progress +auto=count(type:artifact:battlefield) +auto=all(artifact|battlefield) destroy +auto=counter(1/1,countedamountminustype:artifact:battlefieldminusend) +auto=count(type:enchantment:battlefield) +auto=all(enchantment|battlefield) destroy +auto=counter(1/1,countedamountminustype:enchantment:battlefieldminusend) +text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Bane of the Living +facedown={3} +autofacedown={X}{B}{B}:morph +autofaceup=-X/-X all(creature) ueot +text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Baneful Omen +mana={4}{B}{B}{B} +type=Enchantment +auto=@each my end:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. +[/card] +[card] +name=Baneslayer Angel +abilities=flying,first strike,lifelink +auto=protection from(demon,dragon) +text=Flying, first strike, lifelink, protection from Demons and from Dragons +mana={3}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Banewasp Affliction +target=creature +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Banisher Priest +auto=(blink)forsrc target(creature|opponentbattlefield) +text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Banishing Knack +target=creature +auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) +text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." +mana={U} +type=Instant +[/card] +[card] +name=Banishing Light +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Banishing Stroke +target=*[artifact;creature;enchantment] +auto=bottomoflibrary +autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={5}{W} +type=Instant +[/card] +[card] +name=Banishment Decree +target=artifact,creature,enchantment +auto=moveTo(ownerlibrary) +text=Put target artifact, creature or enchantment on top of its owner's library. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Banners Raised +auto=all(creature|myBattlefield) 1/0 ueot +text=Creatures you control get +1/+0 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Banshee +text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. +auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Banshee's Blade +auto={2}:equip +auto=thisforeach(counter{0/0.1.charge}) 1/1 +auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) +auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) +text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bant Battlemage +auto={G}{T}:trample target(creature) +auto={U}{T}:flying target(creature) +text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Bant Charm +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) +auto=aslongas(instant|stack) choice fizzle target(instant|stack) +text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Bant Panorama +auto={T}:Add{C} +auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Bant Sojourners +auto=_DIES_may token(Soldier,Creature Soldier,1/1,white) +autohand={2}{W}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):may token(Soldier,Creature Soldier,1/1,white) +text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +mana={1}{G}{W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Bant Sureblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) first strike +text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. +mana={GU}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Bar the Door +auto=all(creature|myBattlefield) 0/4 ueot +text=Creatures you control get +0/+4 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Baral's Expertise +target=*[artifact;creature] +auto=moveto(ownerhand) +auto=may castcard(normal) notatarget(*[-land;manacost<=4]|myhand) +text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Barbarian General +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{R} +type=Creature +subtype=Human Barbarian Soldier +power=3 +toughness=2 +[/card] +[card] +name=Barbarian Guides +auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot +auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot +auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot +auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot +auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot +text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Human Barbarian +power=1 +toughness=2 +[/card] +[card] +name=Barbarian Horde +mana={3}{R} +type=Creature +subtype=Human Barbarian Soldier +power=3 +toughness=3 +[/card] +[card] +name=Barbarian Lunatic +auto={2}{R}{S}:damage:2 target(other creature) +text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=1 +[/card] +[card] +name=Barbarian Outcast +auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1 +text=When you control no Swamps, sacrifice Barbarian Outcast. +mana={1}{R} +type=Creature +subtype=Human Barbarian Beast +power=2 +toughness=2 +[/card] +[card] +name=Barbarian Riftcutter +auto={R}{S}:Destroy target(other land) +text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Barbarian Ring +auto={T}:Add{R} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(other *[creature;player]) >6 +text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Barbary Apes +mana={1}{G} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Barbed Battlegear +auto={2}:equip +auto=teach(creature) 4/-1 +text=Equipped creature gets +4/-1. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Barbed Field +target=land +auto=teach(land) {T}:damage:1 target(creature,player) +text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Barbed Foliage +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 +text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Barbed Sextant +auto={1}{T}{S}:Add{W} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! +text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +mana={1} +type=Artifact +[/card] +[card] +name=Barbed Shocker +abilities=trample,haste +auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot +text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +mana={3}{R} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Barbed Sliver +auto=lord(sliver) {2}:1/0 +text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Barbtooth Wurm +mana={5}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Bargain +auto=draw:1 opponent +auto=life:7 controller +text=Target opponent draws a card. -- You gain 7 life. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Bargaining Table +auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} +auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} +auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} +auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} +auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} +auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} +auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} +auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} +auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} +text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. +mana={5} +type=Artifact +[/card] +[card] +name=Barishi +auto=_DIES_moveto(mylibrary) all(other creature|myGraveyard) && shuffle +autograveyard=_DIES_moveto(exile) +text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Barkhide Mauler +abilities=cycling +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Barkshell Blessing +target=creature +auto=2/2 +auto=alternative target(creature) 2/2 +other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) +otherrestriction=type(creature[green;white]|myBattlefield)~morethan~1 +text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={GW} +type=Instant +[/card] +[card] +name=Barktooth Warbeard +mana={4}{B}{R}{R} +type=Legendary Creature +subtype=Human Warrior +power=6 +toughness=5 +[/card] +[card] +name=Barl's Cage +auto={3}:frozen target(creature) +text={3}: Target creature doesn't untap during its controller's next untap step. +mana={4} +type=Artifact +[/card] +[card] +name=Baron Sengir +abilities=flying +auto=@vampired(creature) from(this):counter(2/2,1) all(this) +auto={T}:regenerate target(other vampire) +text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Barony Vampire +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Barrage of Boulders +auto=damage:1 all(creature|opponentbattlefield) +auto=_FEROCIOUS_ all(creature|battlefield) cantblock ueot +text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Barrage of Expendables +auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Barrage Ogre +auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Barrage Tyrant +auto={2}{R}{S(other creature[colorless]|mybattlefield)}:damage:storedpower target(creature,player) +text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. +mana={4}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] +[card] +name=Barreling Attack +target=creature +auto=trample +auto=rampage(1/1,0) +text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Barren Glory +auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Barren Moor +abilities=cycling +auto=tap(noevent) +auto={T}:Add{B} +autohand=__CYCLING__({B}) +text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Barrenton Cragtreads +auto=cantbeblockedby(creature[red]) +text=Barrenton Cragtreads can't be blocked by red creatures. +mana={2}{WU}{WU} +type=Creature +subtype=Kithkin Scout +power=3 +toughness=3 +[/card] +[card] +name=Barrenton Medic +auto={T}:prevent:1 target(creature,player) +auto={C(-1/-1,1)}:untap +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. +mana={4}{W} +type=Creature +subtype=Kithkin Cleric +power=0 +toughness=4 +[/card] +[card] +name=Barricade Breaker +abilities=mustattack +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=7 +toughness=5 +[/card] +[card] +name=Barrin, Master Wizard +auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) +text={2}, Sacrifice a permanent: Return target creature to its owner's hand. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Barrin's Codex +auto=@each my upkeep:may counter(0/0,1,Page) +auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller +text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. +mana={4} +type=Artifact +[/card] +[card] +name=Barrow Ghoul +auto=upcost[{l2e}] sacrifice +text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Bartel Runeaxe +abilities=vigilance +auto=cantbetargetof(aura) +text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Giant Warrior +power=6 +toughness=5 +[/card] +[card] +name=Barter in Blood +auto=sacrifice notatarget(<2>creature|mybattlefield) +auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent +text=Each player sacrifices two creatures. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Baru, Fist of Krosa +auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot +auto={D(other *[share!name!]|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller +text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=4 +[/card] +[card] +name=Basal Sliver +auto=lord(sliver) {S}:Add{B}{B} +text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Basal Thrull +auto={S}:Add{B}{B} +text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. +mana={B}{B} +type=Creature +subtype=Thrull +power=1 +toughness=2 +[/card] +[card] +name=Basalt Gargoyle +abilities=flying +auto={R}:0/1 +auto=upcost[{2}{R};next upkeep] sacrifice +text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Gargoyle +power=3 +toughness=2 +[/card] +[card] +name=Basalt Golem +auto=cantbeblockedby(creature[artifact]) +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent +text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. +mana={5} +type=Artifact Creature +subtype=Golem +power=2 +toughness=4 +[/card] +[card] +name=Basalt Monolith +abilities=doesnotuntap +auto={3}:untap +auto={T}:add{3} +text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Basandra, Battle Seraph +abilities=flying +auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent +auto=while(restriction{attackersonly}) maxCast(*)0 opponent +auto=while(restriction{blockersonly}) maxCast(*)0 opponent +auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent +auto=while(restriction{combatendsonly}) maxCast(*)0 opponent +auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller +auto=while(restriction{attackersonly}) maxCast(*)0 controller +auto=while(restriction{blockersonly}) maxCast(*)0 controller +auto=while(restriction{combatdamageonly}) maxCast(*)0 controller +auto=while(restriction{combatendsonly}) maxCast(*)0 controller +auto={r}:target(creature) mustattack +text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Bash to Bits +target=artifact +auto=destroy +flashback={4}{R}{R} +text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Basilica Guards +abilities=defender +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Basilica Screecher +abilities=flying +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Basilisk Collar +auto={2}:equip +auto=teach(creature) deathtouch +auto=teach(creature) lifelink +text=Equipped creature has deathtouch and lifelink. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Basking Rootwalla +abilities=madness +autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto={1}{G}:2/2 limit:1 +text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={G} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Bassara Tower Archer +abilities=opponentshroud,reach +text=Hexproof, reach +mana={G}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=1 +[/card] +[card] +name=Bastion Enforcer +mana={2}{W} +type=Creature +subtype=Dwarf Soldier +power=3 +toughness=2 +[/card] +[card] +name=Bastion Inventor +abilities=opponentshroud +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={5}{U} +type=Creature +subtype=Vedalken Artificer +power=4 +toughness=4 +[/card] +[card] +name=Bastion Mastodon +auto={W}:vigilance +text={W}: Bastion Mastodon gains vigilance until end of turn. +mana={5} +type=Artifact Creature +subtype=Elephant +power=4 +toughness=5 +[/card] +[card] +name=Bathe in Dragonfire +target=creature +auto=damage:4 +text=Bathe in Dragonfire deals 4 damage to target creature. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Bathe in Light +target=creature +auto=choice name(white) protection from white && all(creature[share!color!]) protection from white ueot +auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue ueot +auto=choice name(black) protection from black && all(creature[share!color!]) protection from black ueot +auto=choice name(red) protection from red && all(creature[share!color!]) protection from red ueot +auto=choice name(green) protection from green && all(creature[share!color!]) protection from green ueot +text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Baton of Courage +abilities=flash,sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,charge)}:1/1 target(creature) +text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Battered Golem +abilities=doesnotuntap +auto=@movedTo(artifact|battlefield):may untap +text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Batterhorn +auto=may destroy target(artifact) +text=When Batterhorn enters the battlefield, you may destroy target artifact. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Battering Craghorn +abilities=first strike +facedown={3} +autofacedown={1}{R}{R}:morph +text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{R}{R} +type=Creature +subtype=Goat Beast +power=3 +toughness=1 +[/card] +[card] +name=Battering Krasis +abilities=trample +auto=evolve +text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={2}{G} +type=Creature +subtype=Fish Beast +power=2 +toughness=1 +[/card] +[card] +name=Battering Sliver +auto=lord(sliver) trample +text=All Sliver creatures have trample. +mana={5}{R} +type=Creature +subtype=Sliver +power=4 +toughness=4 +[/card] +[card] +name=Battering Wurm +abilities=strong +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. +mana={6}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Batterskull +auto={5}:equip +auto={3}:moveTo(ownerhand) +auto=teach(creature) 4/4 +auto=teach(creature) vigilance +auto=teach(creature) lifelink +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Battle Brawler +auto=aslongas(*[red;white]|mybattlefield) 1/0 +auto=aslongas(*[red;white]|mybattlefield) first strike +text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. +mana={1}{B} +type=Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Battle Cry +auto=untap all(creature[white]|mybattlefield) +auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot +text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Battle Frenzy +auto=all(creature[green]|myBattlefield) 1/1 ueot +auto=all(creature[-green]|myBattlefield) 1/0 ueot +text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Battle Hurda +abilities=first strike +text=First strike +mana={4}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Battle Hymn +auto=foreach(creature|mybattlefield) add{R} +text=Add {R} to your mana pool for each creature you control. +mana={1}{R} +type=Instant +[/card] +[card] +name=Battle Mastery +target=creature +auto=double strike +text=Enchant creature -- Enchanted creature has double strike. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Battle of Wits +auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame +text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Battle Rampart +abilities=defender +auto={T}:haste target(creature) +text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Battle Screech +auto=token(Bird,Creature Bird,1/1,flying,white)*2 +flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} +text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Battle Sliver +auto=lord(sliver|mybattlefield) 2/0 +text=All Sliver creatures you control get +2/+0. +mana={4}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Battle Squadron +abilities=flying +anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive +text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=* +toughness=* +[/card] +[card] +name=Battle Strain +auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent +auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller +text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Battlefield Forge +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. +type=Land +[/card] +[card] +name=Battlefield Medic +auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) +text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Battlefield Percher +abilities=flying,cloud +auto={1}{B}:1/1 +text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Battleflight Eagle +auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot +abilities=flying +text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Battlefront Krushok +abilities=oneblocker +auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker +text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Battlegate Mimic +auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot +text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. +mana={1}{RW} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Battlegrace Angel +abilities=exalted,flying +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Battleground Geist +abilities=flying +auto=lord(other creature[spirit]|myBattlefield) 1/0 +text=Flying -- Other Spirit creatures you control get +1/+0. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Battlegrowth +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on target creature. +mana={G} +type=Instant +[/card] +[card] +name=Battle-Mad Ronin +abilities=mustattack +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Battle-Rattle Shaman +auto=@each my combatbegins:may 2/0 target(creature) ueot +text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Battlewand Oak +auto=@movedTo(forest|myBattlefield):2/2 ueot +auto=@movedTo(treefolk|mystack):2/2 ueot +text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Treefolk Warrior +power=1 +toughness=3 +[/card] +[card] +name=Battlewise Aven +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) first strike >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Battlewise Hoplite +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_HEROIC_counter(1/1,1) && scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Battlewise Valor +target=creature +auto=+2/+2 ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Batwing Brume +auto=if spent({W}) then preventAllCombatDamage ueot +auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent +text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) +mana={1}{WB} +type=Instant +[/card] +[card] +name=Bay Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Bayou Dragonfly +abilities=flying,swampwalk +text=Flying, swampwalk +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Bayou +type=Land +subtype=Swamp Forest +[/card] +[card] +name=Bazaar Krovod +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot +text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. +mana={4}{W} +type=Creature +subtype=Beast +power=2 +toughness=5 +[/card] +[card] +name=Bazaar of Baghdad +auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text={T}: Draw two cards, then discard three cards. +type=Land +[/card] +[card] +name=Bazaar Trader +auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) +auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) +text={T}: Target player gains control of target artifact, creature, or land you control. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Beacon Behemoth +auto={1}:vigilance target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains vigilance until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Beacon Hawk +abilities=flying +auto=@combatdamaged(player) from(this):may untap target(creature) +auto={W}:0/1 +text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Beacon of Creation +auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) +auto=moveto(mylibrary) && shuffle +text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beacon of Destruction +target=creature,player +auto=damage:5 +alias=135262 +text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Beacon of Immortality +target=player +alias=130553 +text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. +mana={5}{W} +type=Instant +[/card] +[card] +name=Beacon of Tomorrows +target=player +auto=turns:+1 +auto=moveto(mylibrary) && shuffle +text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Beacon of Unrest +target=creature,artifact|graveyard +auto=moveto(myBattlefield) +alias=135262 +text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Bear Cub +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Bear Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) transforms((,newability[_ATTACKING_untap all(land|mybattlefield)])) +text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bearer of the Heavens +autograveyard=_DIES_phaseaction[endofturn once] destroy all(*|battlefield) +text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. +mana={7}{R} +type=Creature +subtype=Giant +power=10 +toughness=10 +[/card] +[card] +name=Bear's Companion +auto=token(Bear,Creature Bear, 4/4,green) +text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. +mana={2}{G}{U}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bearscape +auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) +text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Beast Attack +auto=token(Beast,creature beast, 4/4,green) +flashback={2}{G}{G}{G} +text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G}{G}{G} +type=Instant +[/card] +[card] +name=Beast Hunt +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mygraveyard))! +auto=reveal:3 optionone name(Reveal) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beast of Burden +anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive +text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. +mana={6} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Beast Within +target=* +auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller +text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. +mana={2}{G} +type=Instant +[/card] +[card] +name=Beastbreaker of Bala Ged +auto={2}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 2/2 +auto=this(counter{0/0.4.Level}) trample +auto=this(counter{0/0.4.Level}) 2/2 +text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) +mana={1}{G} +auto=maxlevel:4 +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Beastmaster Ascension +auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) +auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 +text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Beastmaster's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot +text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Beasts of Bogardan +abilities=protection from red +auto=aslongas(*[white]|opponentBattlefield) 1/1 +text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. +mana={4}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Beckon Apparition +target=*|graveyard +auto=moveTo(exile) +auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) +text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. +mana={WB} +type=Instant +[/card] +[card] +name=Become Immense +target=creature +auto=+6/+6 ueot +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. +mana={5}{G} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Bedlam Reveler +abilities=prowess +anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=reject all(*|myhand) && draw:3 +text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. +mana={6}{R}{R} +type=Creature +subtype=Devil Horror +power=3 +toughness=4 +[/card] +[card] +name=Bedlam +auto=lord(creature) cantblock +text=Creatures can't block. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Bee Sting +target=creature,player +auto=damage:2 +text=Bee Sting deals 2 damage to target creature or player. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beetleback Chief +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Beetleform Mage +auto={G}{U}: 2/2 ueot && flying limit:1 +text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. +mana={1}{G}{U} +type=Creature +subtype=Human Insect Wizard +power=2 +toughness=2 +[/card] +[card] +name=Befoul +auto=choice name(destroy target land) bury target(land) +auto=choice name(destroy target nonblack creature) bury target(creature[-black]) +text=Destroy target land or nonblack creature. It can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Beguiler of Wills +auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) +text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Behemoth Sledge +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) lifelink +auto=teach(creature) trample +text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} +mana={1}{G}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Behemoth's Herald +aicode=activate moveTo(myBattlefield) target(godsire|myLibrary) +auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(godsire|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Behind the Scenes +auto=lord(creature|mybattlefield) skulk +auto={4}{W}:all(creature|mybattlefield) 1/1 ueot +text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Behold the Beyond +auto=reject all(*|myhand) +abilities=hiddenface +aicode=activate moveto(myhand) target(<3>*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Belbe's Armor +auto={X}{T}:thisforeach(X) -1/1 target(creature) +text={X}, {T}: Target creature gets -X/+X until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Belbe's Percher +abilities=flying,cloud +text=Flying -- Belbe's Percher can block only creatures with flying. +mana={2}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Belbe's Portal +auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend +text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Belligerent Hatchling +abilities=first strike +auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. +mana={3}{RW} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Belligerent Sliver +auto=lord(sliver|mybattlefield) menace +text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Belligerent Whiptail +auto=_LANDFALL_first strike ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Wurm +power=4 +toughness=2 +[/card] +[card] +name=Bellowing Fiend +abilities=flying +auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller +auto=@damaged(creature|mybattlefield) from(this):damage:6 controller +text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Bellowing Saddlebrute +auto=ifnot raid then life:-4 controller +text=Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=4 +toughness=5 +[/card] +[card] +name=Bellowing Tanglewurm +abilities=intimidate +auto=lord(other creature[green]|myBattlefield) intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Bellows Lizard +auto={1}{R}:1/0 +text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Belltoll Dragon +abilities=flying,opponentshroud +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{U} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Belltower Sphinx +abilities=flying +auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent +auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent +auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller +auto=@damaged(this) from(*|mystack):deplete:thatmuch controller +text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Sphinx +power=2 +toughness=5 +[/card] +[card] +name=Beloved Chaplain +auto=protection from(creature) +text=Protection from creatures +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Benalish Cavalry +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Commander +anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:token(Soldier,Creature Soldier,1/1,white) +suspend(0)={X}{W}{W} +text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=* +toughness=* +[/card] +[card] +name=Benalish Emissary +kicker={1}{G} +auto=if paid(kicker) then destroy target(land) +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Benalish Heralds +auto={3}{U}{T}:Draw:1 +text={3}{U}, {T}: Draw a card. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Benalish Knight +abilities=flash,first strike +text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Lancer +kicker={2}{W} +auto=if paid(kicker) then counter(1/1,2) +auto=if paid(kicker) then first strike +text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Trapper +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Benalish Veteran +auto=_ATTACKING_1/1 ueot +text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ben-Ben, Akki Hermit +auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) +text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. +mana={2}{R}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Benefactor's Draught +auto=untap all(creature) +auto=emblem transforms((,newability[@combat(blocking) source(creature|opponentbattlefield):draw:1])) ueot +auto=draw:1 +text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Benevolent Ancestor +abilities=defender +auto={T}:prevent:1 target(creature,player) +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Benevolent Bodyguard +auto={S}:protection from green target(other creature|mybattlefield) +auto={S}:protection from black target(other creature|mybattlefield) +auto={S}:protection from white target(other creature|mybattlefield) +auto={S}:protection from red target(other creature|mybattlefield) +auto={S}:protection from blue target(other creature|mybattlefield) +text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Benevolent Offering +auto=create(Spirit:creature Spirit:1/1:white:flying)*3 controller +auto=create(Spirit:creature Spirit:1/1:white:flying)*3 opponent +auto=life:type:creature:mybattlefield controller +auto=life:type:creature:opponentbattlefield opponent +text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. +mana={3}{W} +type=Instant +[/card] +[card] +name=Benthic Behemoth +abilities=islandwalk +text=Islandwalk +mana={5}{U}{U}{U} +type=Creature +subtype=Serpent +power=7 +toughness=6 +[/card] +[card] +name=Benthic Djinn +abilities=islandwalk +auto=@each my upkeep:life:-2 +text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. +mana={2}{U}{B} +type=Creature +subtype=Djinn +power=5 +toughness=3 +[/card] +[card] +name=Benthic Giant +abilities=opponentshroud +text=Hexproof. +mana={5}{U} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Benthic Infiltrator +abilities=unblockable +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] +[card] +name=Benthicore +auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 +auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud +text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={6}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Bequeathal +target=creature +auto=@movedTo(mytgt|mygraveyard):draw:2 controller +text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bereavement +auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject +auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a green creature dies, its controller discards a card. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Berserk Murlodont +auto=lord(beast) rampage(1/1,0) +auto=rampage(1/1,0) +text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Berserkers of Blood Ridge +auto=mustattack +text=Berserkers of Blood Ridge attacks each turn if able. +mana={4}{R} +type=Creature +subtype=Human Berserker +power=4 +toughness=4 +[/card] +[card] +name=Berserkers' Onslaught +auto=lord(creature[attacking]|mybattlefield) double strike +text=Attacking creatures you control have double strike. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Berserk +target=creature +restriction=before battle damage +auto=trample +auto=dynamicability +auto=transforms((,newability[_ATTACKING_treason])) ueot +text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. +mana={G} +type=Instant +[/card] +[card] +name=Beseech the Queen +aicode=activate target(*[manacost<=type:land:mybattlefield]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost<=type:land:mybattlefield]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) -- Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. +mana={2B}{2B}{2B} +type=Sorcery +[/card] +[card] +name=Bestial Fury +target=creature +auto=@next upkeep:draw:1 controller +auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot +text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bestial Menace +auto=token(-19784311) +auto=token(-19784312) +auto=token(-19784313) +text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Betrayal +target=creature|opponentBattlefield +auto=@tapped(mytgt):draw:1 controller +text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Betrothed of Fire +target=creature +auto={S(creature[-tapped]|myBattlefield)}:2/0 +auto={S(mytgt)}:all(creature|myBattlefield) 2/0 ueot +text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bewilder +target=creature +auto=-3/-0 +auto=draw:1 controller +text=Target creature gets -3/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Bident of Thassa +auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller +auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot +text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. +mana={2}{U}{U} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Bifurcate +target=creature[-token] +aicode=activate moveTo(myBattlefield) target(*[share!name!]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Big Game Hunter +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=bury target(creature[power>=4]) +text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{B}{B} +type=Creature +subtype=Human Rebel Assassin +power=1 +toughness=1 +[/card] +[card] +name=Bile Blight +target=creature +auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot +text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Bile Urchin +auto={S}:life:-1 target(player) +text=Sacrifice Bile Urchin: Target player loses 1 life. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Binding Agony +target=creature +auto=@damaged(mytgt):damage:thatmuch targetcontroller +text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Binding Grasp +target=creature +alias=1194 +auto=upcost[{1}{U}] sacrifice +auto=0/1 +text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Biomantic Mastery +auto=foreach(creature|battlefield) draw:1 +text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. +mana={4}{GU}{GU}{GU} +type=Sorcery +[/card] +[card] +name=Biomass Mutation +auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot +text=Creatures you control become X/X until end of turn. +mana={X}{GU}{GU} +type=Instant +[/card] +[card] +name=Biorhythm +auto=lifeset:type:creature:mybattlefield controller +auto=lifeset:type:creature:opponentbattlefield opponent +text=Each player's life total becomes the number of creatures he or she controls. +mana={6}{G}{G} +type=Sorcery +[/card] +[card] +name=Biovisionary +auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller +text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. +mana={1}{G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Birchlore Rangers +facedown={3} +autofacedown={G}:morph +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} +text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Bird Maiden +abilities=flying +text=Flying +mana={2}{R} +type=Creature +subtype=Human Bird +power=1 +toughness=2 +[/card] +[card] +name=Bird +type=Creature +subtype=Bird +abilities=flying +text=Flying +power=1 +toughness=1 +color=blue +[/card] +[card] +name=Birds of Paradise +abilities=flying +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=Flying -- {T}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Bird +power=0 +toughness=1 +[/card] +[card] +name=Birthing Hulk +auto={1}{C}:regenerate +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 +text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. +mana={6}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=5 +toughness=4 +[/card] +[card] +name=Birthing Pod +aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) +auto={1}{p(G)}{T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery +text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +color=green +mana={3}{p(G)} +type=Artifact +[/card] +[card] +name=Biting Rain +auto=all(creature) -2/-2 ueot +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Biting Tether +target=creature +auto=@each my upkeep:counter(-1/-1,1) +alias=1194 +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bitter Revelation +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2)])) ueot +auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend +text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Bitterblossom +auto=@each my upkeep:life:-1 controller +auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) +text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. +mana={1}{B} +type=Tribal Enchantment +subtype=Faerie +[/card] +[card] +name=Bitterheart Witch +abilities=deathtouch +aicode=activate moveTo(myBattlefield) target(curse|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(curse|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. +mana={4}{B} +type=Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Bituminous Blast +target=creature +auto=damage:4 +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. +mana={3}{B}{R} +type=Instant +[/card] +[card] +name=Black Carriage +abilities=trample,doesnotuntap +auto={S(creature|myBattlefield)}:untap myUpkeepOnly +text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. +mana={3}{B}{B} +type=Creature +subtype=Horse +power=4 +toughness=4 +[/card] +[card] +name=Black Cat +auto=_DIES_discard:1 opponent +text=When Black Cat dies, target opponent discards a card at random. +mana={1}{B} +type=Creature +subtype=Zombie Cat +power=1 +toughness=1 +[/card] +[card] +name=Black Knight +abilities=first strike,protection from white +text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) +mana={B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Black Lotus +auto={T}{S}:Add{W}{W}{W} +auto={T}{S}:Add{U}{U}{U} +auto={T}{S}:Add{B}{B}{B} +auto={T}{S}:Add{R}{R}{R} +auto={T}{S}:Add{G}{G}{G} +text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Black Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{B} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Black Market +auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) +auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller +text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Black Oak of Odunos +abilities=defender +auto={B}{T(other creature|mybattlefield)}:1/1 ueot +text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Treefolk +power=0 +toughness=5 +[/card] +[card] +name=Black Poplar Shaman +auto={2}{B}:regenerate target(treefolk) +text={2}{B}: Regenerate target Treefolk. +mana={2}{B} +type=Creature +subtype=Treefolk Shaman +power=1 +toughness=3 +[/card] +[card] +name=Black Scarab +target=creature +auto=cantbeblockedby(creature[black]) +auto=aslongas(*[black]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Black Sun's Zenith +auto=counter(-1/-1,X) all(creature) +alias=135262 +text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Black Vise +auto=name(choose opponent) notatarget(opponent) deplete:0 +auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer +text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={1} +type=Artifact +[/card] +[card] +name=Black Ward +abilities=auraward +target=creature +auto=protection from black +text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blackcleave Cliffs +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{B} +auto={T}:Add{R} +text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Blackcleave Goblin +abilities=haste,infect +text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3}{B} +type=Creature +subtype=Goblin Zombie +power=2 +toughness=1 +[/card] +[card] +name=Blackmail +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:3 revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Blade of the Bloodchief +auto={1}:equip +auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1) +text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blade of the Sixth Pride +mana={1}{W} +type=Creature +subtype=Cat Rebel +power=3 +toughness=1 +[/card] +[card] +name=Blade Sliver +auto=lord(sliver) 1/0 +text=All Sliver creatures get +1/+0. +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Blade Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) first strike +text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike. +mana={2}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Bladed Bracers +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human,angel) vigilance +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bladed Pinions +auto={2}:equip +auto=teach(creature) flying +auto=teach(creature) first strike +text=Equipped creature has flying and first strike. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bladed Sentinel +auto={W}:vigilance +text={W}: Bladed Sentinel gains vigilance until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=4 +[/card] +[card] +name=Blademane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 +auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 +auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 +auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 +auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 +auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Blades of Velis Vel +abilities=changeling +target=creature +auto=2/0 +auto=transforms((allsubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. +mana={1}{R} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Blade-Tribe Berserkers +auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot +auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot +text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=3 +[/card] +[card] +name=Bladetusk Boar +abilities=intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={3}{R} +type=Creature +subtype=Boar +power=3 +toughness=2 +[/card] +[card] +name=Bladewing the Risen +abilities=flying +auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) +auto={B}{R}:all(dragon) 1/1 +text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. +mana={3}{B}{B}{R}{R} +type=Legendary Creature +subtype=Zombie Dragon +power=4 +toughness=4 +[/card] +[card] +name=Bladewing's Thrall +auto=aslongas(dragon|mybattlefield) flying +autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) +text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Blanchwood Armor +target=creature +auto=foreach(forest|myBattlefield) 1/1 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blanchwood Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Blanket of Night +auto=lord(land) transforms((swamp)) +text=Each land is a Swamp in addition to its other land types. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Blasphemous Act +auto=damage:13 all(creature) +anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive +text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. +mana={8}{R} +type=Sorcery +[/card] +[card] +name=Blast of Genius +auto=draw:3 +auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever +text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. +mana={4}{U}{R} +type=Sorcery +[/card] +[card] +name=Blasted Landscape +abilities=cycling +auto={T}:Add{1} +autohand=__CYCLING__({2}) +text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Blaster Mage +auto={R}{T}{D(*|myhand)}:destroy target(wall) +text={R}, {T}, Discard a card: Destroy target Wall. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Blastfire Bolt +target=creature +auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot +text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. +mana={5}{R} +type=Instant +[/card] +[card] +name=Blasting Station +auto=@movedTo(creature|battlefield):may untap +auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. +mana={3} +type=Artifact +[/card] +[card] +name=Blastoderm +abilities=shroud +auto=fading:3 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={2}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Blatant Thievery +target=*|opponentBattlefield +auto=moveTo(myBattlefield) +text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) +mana={4}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Blaze Commando +auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 +text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. +mana={3}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=5 +toughness=3 +[/card] +[card] +name=Blaze +auto=damage:X target(creature,player) +text=Blaze deals X damage to target creature or player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Blazethorn Scarecrow +auto=aslongas(creature[red]|myBattlefield) haste +auto=aslongas(creature[green]|myBattlefield) wither +text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Blazing Archon +abilities=flying +auto=lord(creature|opponentBattlefield) cantattack +text=Flying -- Creatures can't attack you. +mana={6}{W}{W}{W} +type=Creature +subtype=Archon +power=5 +toughness=6 +[/card] +[card] +name=Blazing Blade Askari +abilities=flanking +auto={2}:transforms((,artifact)) ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Blazing Hellhound +auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) +text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. +mana={2}{B}{R} +type=Creature +subtype=Elemental Dog +power=4 +toughness=3 +[/card] +[card] +name=Blazing Shoal +other={E(other *[red]|myhand)} name(Exile Red Card from Hand) +target=creature +auto=ifnot paid(alternative) then X/0 +auto=if paid(alternative) then storedmanacost/0 +text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. +mana={X}{R}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blazing Specter +abilities=flying,haste +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. +mana={2}{B}{R} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Bleak Coven Vampires +auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot +text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. +mana={3}{B}{B} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=3 +[/card] +[card] +name=Blessed Orator +auto=lord(other creature|myBattlefield) 0/1 +text=Other creatures you control get +0/+1. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Blessed Reversal +auto=life:thricetype:creature[attacking]:opponentbattlefield +text=You gain 3 life for each creature attacking you. +mana={1}{W} +type=Instant +[/card] +[card] +name=Blessed Spirits +abilities=flying +auto=@movedto(enchantment|mystack):choice counter(1/1) +text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Blessed Wind +target=player +auto=lifeset:20 +text=Target player's life total becomes 20. +mana={7}{W}{W} +type=Sorcery +[/card] +[card] +name=Blessed Wine +auto=@next upkeep:draw:1 +auto=life:1 +text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Blessing of Leeches +abilities=flash +target=creature +auto=@each my upkeep:life:-1 controller +auto={0}:regenerate +text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessing of the Nephilim +target=creature +auto=teach(creature[black]) 1/1 +auto=teach(creature[red]) 1/1 +auto=teach(creature[green]) 1/1 +auto=teach(creature[blue]) 1/1 +auto=teach(creature[white]) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessing +target=creature +auto={W}:1/1 +text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessings of Nature +auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Blight Mamba +abilities=infect +auto={1}{G}:regenerate +text=Infect -- {1}{G}: Regenerate Blight Mamba. +mana={1}{G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Blight Sickle +auto={2}:equip +auto=teach(creature) wither +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blightcaster +auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot +text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Blighted Agent +abilities=infect,unblockable +text=Infect -- Blighted Agent is unblockable. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Blighted Cataract +auto={T}:add{1} +auto={5}{U}{T}{S}:draw:2 controller +text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. +type=Land +[/card] +[card] +name=Blighted Fen +auto={T}:add{1} +auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. +type=Land +[/card] +[card] +name=Blighted Gorge +auto={T}:add{1} +auto={4}{R}{T}{S}:damage:2 target(other *[creature;player]) +text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. +type=Land +[/card] +[card] +name=Blighted Shaman +auto={T}{S(creature|myBattlefield)}:2/2 target(creature) +auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) +text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Blighted Steppe +auto={T}:add{1} +auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller +text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. +type=Land +[/card] +[card] +name=Blighted Woodland +auto={T}:add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Blight +target=land +auto=@tapped(mytgt):destroy +text=Enchant land -- When enchanted land becomes tapped, destroy it. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blightning +target=player +auto=damage:3 +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer +text=Blightning deals 3 damage to target player. That player discards two cards. +mana={1}{B}{R} +type=Sorcery +[/card] +[card] +name=Blightsoil Druid +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add {G} to your mana pool. +mana={1}{B} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Blightspeaker +auto={T}:life:-1 target(player) +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +mana={1}{B} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Blightsteel Colossus +abilities=trample,indestructible,infect,shufflelibrarydeath +text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. +mana={12} +type=Artifact Creature +subtype=Golem +power=11 +toughness=11 +[/card] +[card] +name=Blightwidow +abilities=infect,reach +text=Infect, reach +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Blind Creeper +auto=@movedTo(*|stack):-1/-1 ueot +text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Beast +power=3 +toughness=3 +[/card] +[card] +name=Blind Obedience +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(*[recent;artifact;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Blind Phantasm +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Blind Seer +auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend +text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Blind with Anger +target=creature[-legendary] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blind Zealot +abilities=intimidate +auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) +text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. +mana={1}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Blinding Angel +abilities=flying +auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) +auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Blinding Drone +auto={c}{t}:target(creature) tap +text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=3 +[/card] +[card] +name=Blinding Light +auto=tap all(creature[-white]) +text=Tap all nonwhite creatures. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Blinding Mage +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Blinding Powder +auto={2}:equip +auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot +text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blinding Souleater +auto={p(W)}{T}:tap target(creature) +text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. +mana={3} +type=Artifact Creature +subtype=Cleric +power=1 +toughness=3 +[/card] +[card] +name=Blinding Spray +auto=all(creature|opponentbattlefield) -4/0 ueot +auto=draw:1 controller +text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. +mana={4}{U} +type=Instant +[/card] +[card] +name=Blind-Spot Giant +auto=aslongas(other giant|myBattlefield) cantattack <1 +auto=aslongas(other giant|myBattlefield) cantpwattack <1 +auto=aslongas(other giant|myBattlefield) cantblock <1 +text=Blind-Spot Giant can't attack or block unless you control another Giant. +mana={2}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Blinking Spirit +auto={0}:moveto(ownerhand) +text={0}: Return Blinking Spirit to its owner's hand. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Blinkmoth Infusion +abilities=affinityartifacts +auto=untap all(artifact) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. +mana={12}{U}{U} +type=Instant +[/card] +[card] +name=Blinkmoth Nexus +auto={T}:Add{1} +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot +auto={1}{T}:1/1 target(blinkmoth) +text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Blinkmoth Urn +auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} +auto=@each opponent firstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} +text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. +mana={5} +type=Artifact +[/card] +[card] +name=Blinkmoth Well +auto={T}:Add{1} +auto={2}{T}:Tap target(artifact[-creature]) +text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. +type=Land +[/card] +[card] +name=Blister Beetle +auto=-1/-1 target(creature) ueot +text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Blistercoil Weird +auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) +text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. +mana={UR} +type=Creature +subtype=Weird +power=1 +toughness=1 +[/card] +[card] +name=Blistergrub +abilities=swampwalk +auto=_DIES_life:-2 opponent +text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Blistering Barrier +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=5 +toughness=2 +[/card] +[card] +name=Blistering Dieflyn +abilities=flying +auto={BR}:1/0 +text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Imp +power=0 +toughness=1 +[/card] +[card] +name=Blistering Firecat +abilities=trample,haste,treason +facedown={3} +autofacedown={R}{R}:morph +text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R}{R}{R} +type=Creature +subtype=Elemental Cat +power=7 +toughness=1 +[/card] +[card] +name=Blisterpod +auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Blisterstick Shaman +auto=damage:1 target(creature,player) +text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Blitz Hellion +abilities=trample,haste +auto=@each endofturn:moveto(ownerLibrary) && shuffle +text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. +mana={3}{R}{G} +type=Creature +subtype=Hellion +power=7 +toughness=7 +[/card] +[card] +name=Blizzard Elemental +abilities=flying +auto={3}{U}:untap +text=Flying -- {3}{U}: Untap Blizzard Elemental. +mana={5}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Blizzard Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot +auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot +text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. +mana={2}{U}{B} +type=Snow Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Blizzard +restriction=control snow land +auto=cumulativeupcost[{2}] sacrifice +auto=lord(creature[flying] doesnotuntap +text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Bloated Toad +abilities=protection from blue,cycling +autohand=__CYCLING__({2}) +text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Blockade Runner +auto={U}:unblockable +text={U}: Blockade Runner is unblockable this turn. +mana={3}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Blockbuster +auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) +text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Blood Artist +auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller +text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire +power=0 +toughness=1 +[/card] +[card] +name=Blood Bairn +abilities=flying +auto={S(other creature|myBattlefield)}:2/2 +text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Blood Baron of Vizkopa +abilities=lifelink,protection from white,protection from black +auto=this(opponentlife < 11) this(controllerlife >29) 6/6 +auto=this(opponentlife < 11) this(controllerlife >29) flying +text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. +mana={3}{W}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Blood Celebrant +auto={L:1}{B}:Add{W} +auto={L:1}{B}:Add{U} +auto={L:1}{B}:Add{B} +auto={L:1}{B}:Add{R} +auto={L:1}{B}:Add{G} +text={B}, Pay 1 life: Add one mana of any color to your mana pool. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Blood Clock +auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent +auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot +text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Blood Crypt +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Blood Cultist +auto={T}:damage:1 target(creature) +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. +mana={1}{B}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Blood Frenzy +target=creature[attacking;blocking] +restriction=before battle damage +auto=4/0 +auto=transforms((,newability[phaseaction[endofturn once] destroy])) +text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. +mana={1}{R} +type=Instant +[/card] +[card] +name=Blood Host +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller +text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Blood Hound +auto=@damageof(player):may counter(1/1,thatmuch) +auto=@each my endofturn:removeallcounters(1/1) +text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. +mana={2}{R} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Blood Knight +abilities=first strike,protection from white +text=First strike, protection from white +mana={R}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Blood Lust +target=creature +auto=teach(creature[toughness>=5]) 4/-4 +auto=teach(creature[toughness=4]) 4/-3 +auto=teach(creature[toughness=3]) 4/-2 +auto=teach(creature[toughness=2]) 4/-1 +auto=teach(creature[toughness=1]) 4/0 +text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. +mana={1}{R} +type=Instant +[/card] +[card] +name=Blood Mist +auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot +text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Blood Moon +auto=lord(land[-basic]) loseabilities +auto=lord(land[-basic]) transforms((mountain)) +auto=lord(land[-basic]) losesubtypesof(land) +auto=lord(land[-basic]) transforms((mountain)) +text=Nonbasic lands are Mountains. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Blood Oath +auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Blood Ogre +abilities=first strike +auto=bloodthirst:1 +text=Bloodthirst 1 -- First strike +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=2 +toughness=2 +[/card] +[card] +name=Blood Pet +auto={S}:Add{B} +text=Sacrifice Blood Pet: Add {B} to your mana pool. +mana={B} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Blood Reckoning +auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent +text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Blood Rites +auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) +text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Blood Scrivener +auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 +text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Blood Seeker +auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent +text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Shaman +power=1 +toughness=1 +[/card] +[card] +name=Blood Speaker +aicode=activate target(demon|mylibrary) moveto(myhand) +auto={S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>demon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend limit:1 myUpkeepOnly +autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) +text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=2 +[/card] +[card] +name=Blood Tithe +auto=lifeleech:-3 opponent +text=Each opponent loses 3 life. You gain life equal to the life lost this way. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Blood Tribute +abilities=hasotherkicker +other={4}{B}{B}{T(vampire|mybattlefield)} name(Pay Kicker) +auto=if paid(alternative) then lifeleech:-halfdownopponentlifetotal opponent +auto=ifnot paid(alternative) then life:-halfdownopponentlifetotal opponent +text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Blood Vassal +auto={S}:Add{B}{B} +text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Bloodbond March +auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever +text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. +mana={2}{B}{G} +type=Enchantment +[/card] +[card] +name=Bloodbond Vampire +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. +mana={2}{B}{B} +type=Creature +subtype=Vampire Shaman Ally +power=3 +toughness=3 +[/card] +[card] +name=Bloodbraid Elf +abilities=haste +autostack=if casted(this) then cascade:plibrarycount +text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{R}{G} +type=Creature +subtype=Elf Berserker +power=3 +toughness=2 +[/card] +[card] +name=Bloodbriar +auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) +text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. +mana={2}{G} +type=Creature +subtype=Plant Elemental +power=2 +toughness=3 +[/card] +[card] +name=Bloodchief Ascension +auto=@each endofturn foelost(2):may counter(0/0,1,Quest) +auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller +text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Blood-Chin Fanatic +auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller +text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. +mana={1}{B}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Blood-Chin Rager +auto=_ATTACKING_all(Warrior|mybattlefield) menace ueot +text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bloodcrazed Goblin +auto=this(variable{odnoncount}<1) cantattack +auto=this(variable{odnoncount}<1) cantpwattack +text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. +mana={R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Bloodcrazed Hoplite +auto=_HEROIC_counter(1/1,1) +auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) +text=Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Bloodcrazed Neonate +abilities=mustattack +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Bloodcurdler +abilities=flying +auto=@each my upkeep:deplete:1 controller +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) +text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Bloodcurdling Scream +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Blood-Cursed Knight +auto=aslongas(enchantment|mybattlefield) 1/1 +auto=aslongas(enchantment|mybattlefield) lifelink +text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{W}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=2 +[/card] +[card] +name=Bloodfell Caves +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{R} +text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Bloodfire Colossus +auto={R}{S}:damage:6 all(creature,player) +text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. +mana={6}{R}{R} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Bloodfire Dwarf +auto={R}{S}:damage:1 all(creature[-flying]) +text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Bloodfire Enforcers +auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike +auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample +text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. +mana={3}{R} +type=Creature +subtype=Human Monk +power=5 +toughness=2 +[/card] +[card] +name=Bloodfire Expert +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Efreet Monk +power=3 +toughness=1 +[/card] +[card] +name=Bloodfire Infusion +target=creature|mybattlefield +auto=teach(creature) {R}{S}:all(creature) damage:storedpower +text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bloodfire Kavu +auto={R}{S}:damage:2 all(creature) +text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. +mana={2}{R}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Bloodfire Mentor +auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={2}{U}{T}: Draw a card, then discard a card. +mana={2}{R} +type=Creature +subtype=Efreet Shaman +power=0 +toughness=5 +[/card] +[card] +name=Bloodflow Connoisseur +auto={S(creature|myBattlefield)}:counter(1/1,1) +text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. +mana={2}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Bloodfray Giant +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=trample +text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Bloodghast +abilities=cantblock +auto=this(opponentlife < 11) haste +autograveyard=_LANDFALL_may moveTo(mybattlefield) +text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Vampire Spirit +power=2 +toughness=1 +[/card] +[card] +name=Bloodgift Demon +abilities=flying +auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer +text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Bloodhall Ooze +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1) +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1) +text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Bloodhall Priest +auto=target(creature,player) damage:2 restriction{type(*|myhand)~lessthan~1} +auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 +abilities=madness +autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{R} +type=Creature +subtype=Vampire Cleric +power=4 +toughness=4 +[/card] +[card] +name=Bloodhunter Bat +auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller +abilities=flying +text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Bloodhusk Ritualist +kicker=multi{B} +auto=if compare(kicked)~equalto~1 then ability$!name(discard 1 cards) target(<1>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~2 then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~3 then ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~4 then ability$!name(discard 4 cards) target(<4>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~5 then ability$!name(discard 5 cards) target(<5>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~6 then ability$!name(discard 6 cards) target(<6>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~7 then ability$!name(discard 7 cards) target(<7>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~8 then ability$!name(discard 8 cards) target(<8>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~9 then ability$!name(discard 9 cards) target(<9>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~10 then ability$!name(discard 10 cards) target(<10>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~11 then ability$!name(discard 11 cards) target(<11>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~12 then ability$!name(discard 12 cards) target(<12>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~13 then ability$!name(discard 13 cards) target(<13>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~14 then ability$!name(discard 14 cards) target(<14>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~15 then ability$!name(discard 15 cards) target(<15>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~16 then ability$!name(discard 16 cards) target(<16>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~17 then ability$!name(discard 17 cards) target(<17>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~18 then ability$!name(discard 18 cards) target(<18>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~19 then ability$!name(discard 19 cards) target(<19>*|myhand) reject!$ opponent +auto=if compare(kicked)~equalto~20 then ability$!name(discard 20 cards) target(<20>*|myhand) reject!$ opponent +text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. +mana={2}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Bloodied Ghost +abilities=flying +auto=counter(-1/-1,1) +text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. +mana={1}{WB}{WB} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Bloodletter Quill +auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 +auto={U}{B}:counter(0/0,-1,Blood) +text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. +mana={3} +type=Artifact +[/card] +[card] +name=Bloodline Keeper +abilities=flying +backside=Lord of Lineage +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) +auto={B}:flip(backside) restriction{type(vampire|mybattlefield)~morethan~4} +text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. // Lord of Lineage +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Bloodline Shaman +auto={t}:activatechooseatype if type(creature[chosentype;zpos=1]|mylibrary)~morethan~0 then all(creature[chosentype;zpos=1]|mylibrary) moveto(myhand) else all(*[zpos=1]|mylibrary) moveto(mygraveyard) activatechooseend +text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. +mana={1}{G} +type=Creature +subtype=Elf Wizard Shaman +power=1 +toughness=1 +[/card] +[card] +name=Bloodlord of Vaasgoth +abilities=flying +auto=bloodthirst:3 +auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) +text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. +mana={3}{B}{B} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=3 +[/card] +[card] +name=Bloodmad Vampire +auto=@combatdamaged(player) from(this):counter(1/1,1) +abilities=madness +autoexile=restriction{discarded} pay({1}{R}) name(pay {1}{R} to cast) activate name(pay {1}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Berserker +power=4 +toughness=1 +[/card] +[card] +name=Bloodmark Mentor +auto=lord(creature[red]|myBattlefield) first strike +text=Red creatures you control have first strike. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Bloodpyre Elemental +auto={S}:damage:4 target(other creature) asSorcery +text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +mana={4}{R} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Bloodrage Vampire +auto=bloodthirst:1 +text=Bloodthirst 1 +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Bloodrite Invoker +auto={8}:life:-3 target(player) && life:3 controller +text={8}: Target player loses 3 life and you gain 3 life. +mana={2}{B} +type=Creature +subtype=Vampire Shaman +power=3 +toughness=1 +[/card] +[card] +name=Bloodrock Cyclops +abilities=mustattack +text=Bloodrock Cyclops attacks each turn if able. +mana={2}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Bloodscale Prowler +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=1 +[/card] +[card] +name=Bloodscent +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={3}{G} +type=Instant +[/card] +[card] +name=Bloodshed Fever +target=creature +auto=mustattack +text=Enchant creature -- Enchanted creature attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bloodshot Cyclops +auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) +text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. +mana={5}{R} +type=Creature +subtype=Cyclops Giant +power=4 +toughness=4 +[/card] +[card] +name=Bloodshot Trainee +auto=this(power>=4) {T}:damage:4 target(creature) +text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=3 +[/card] +[card] +name=Bloodsoaked Champion +abilities=cantblock +autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} +text=Bloodsoaked Champion can't block. -- Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. +mana={B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Bloodspore Thrinax +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Bloodstained Mire +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) +text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Bloodstoke Howler +facedown={3} +autofacedown={6}{R}:morph +autofaceup=3/0 all(beast|mybattlefield) +text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Bloodstone Cameo +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add {B} or {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Bloodthirsty Ogre +auto={T}:counter(0/0,1,Devotion) +auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot +text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. +mana={2}{B} +type=Creature +subtype=Ogre Warrior Shaman +power=3 +toughness=1 +[/card] +[card] +name=Bloodthorn Taunter +abilities=haste +auto={T}:haste target(creature[power>=5]) +text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Bloodthrone Vampire +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Blood-Toll Harpy +abilities=Flying +auto=life:-1 controller +auto=life:-1 opponent +text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. +mana={2}{B} +type=Creature +subtype=Harpy +power=2 +toughness=1 +[/card] +[card] +name=Bloom Tender +auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} +text={T}: For each color among permanents you control, add one mana of that color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Blooming Marsh +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{B} +auto={T}:Add{G} +text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Blossoming Defense +target=creature|mybattlefield +auto=3/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +2/+2 and gains hexproof until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Blossoming Sands +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{W} +text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Blossoming Wreath +auto=life:type:creature:mygraveyard controller +text=You gain life equal to the number of creature cards in your graveyard. +mana={G} +type=Instant +[/card] +[card] +name=Blowfly Infestation +auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature) +text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Blue Elemental Blast +alias=1191 +text=Choose one - Counter target red spell; or destroy target red permanent. +mana={U} +type=Instant +[/card] +[card] +name=Blue Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{U} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Blue Scarab +target=creature +auto=cantbeblockedby(creature[blue]) +auto=aslongas(*[blue]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blue Sun's Zenith +auto=draw:X target(player) +alias=135262 +text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Blue Ward +abilities=auraward +target=creature +auto=protection from blue +text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blunt the Assault +auto=preventAllCombatDamage ueot +auto=life:type:creature:battlefield controller +text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Blur Sliver +auto=lord(sliver|mybattlefield) haste +text=All Sliver creatures you control have haste. +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Blurred Mongoose +abilities=shroud,nofizzle +text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) +mana={1}{G} +type=Creature +subtype=Mongoose +power=2 +toughness=1 +[/card] +[card] +name=Blustersquall +abilities=overload +other={3}{U} name(Overload) +target=creature|opponentbattlefield +auto=overload tap all(creature|opponentbattlefield) +auto=paidmana tap +text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Boa Constrictor +auto={T}:3/3 +text={T}: Boa Constrictor gets +3/+3 until end of turn. +mana={4}{G} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Boar Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Boartusk Liege +abilities=trample +auto=lord(other creature[red]|myBattlefield) 1/1 +auto=lord(other creature[green]|myBattlefield) 1/1 +text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. +mana={1}{RG}{RG}{RG} +type=Creature +subtype=Goblin Knight +power=3 +toughness=4 +[/card] +[card] +name=Body Double +auto=may copy notatarget(creature|graveyard) +text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Body of Jukai +abilities=trample +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) +text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) +mana={7}{G}{G} +type=Creature +subtype=Spirit +power=8 +toughness=5 +[/card] +[card] +name=Body Snatcher +auto=choice moveTo(exile) +auto=choice reject target(creature|myhand) +auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) +autograveyard=moveTo(exile) +text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Bog Down +abilities=hasotherkicker +target=player +other={2}{B}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Pay Kicker) +auto=ifnot paid(alternative) then ability$!name(discard 2 cards) name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=if paid(alternative) then ability$!name(discard 3 cards) name(discard 3 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Bog Elemental +abilities=protection from white +auto=upcost[{S(land|mybattlefield)}] sacrifice +text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. +mana={3}{B}{B} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Bog Glider +abilities=flying +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={T}{S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Bog Gnarr +auto=@movedTo(*[black]|stack):2/2 ueot +text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Bog Imp +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Bog Initiate +auto={1}:Add{B} +text={1}: Add {B} to your mana pool. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Bog Raiders +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Bog Rats +auto=cantbeblockedby(wall) +text=Bog Rats can't be blocked by Walls. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Bog Serpent +abilities=swamphome +text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. +mana={5}{B} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Bog Smugglers +abilities=swampwalk +text=Swampwalk +mana={1}{B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Bog Tatters +abilities=swampwalk +text=Swampwalk +mana={4}{B} +type=Creature +subtype=Wraith +power=4 +toughness=2 +[/card] +[card] +name=Bog Witch +auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} +text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Bog Wraith +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={3}{B} +type=Creature +subtype=Wraith +power=3 +toughness=3 +[/card] +[card] +name=Bog Wreckage +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Bogardan Firefiend +auto=_DIES_damage:2 target(creature) +text=When Bogardan Firefiend dies, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=1 +[/card] +[card] +name=Bogardan Lancer +abilities=flanking +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Bogardan Phoenix +abilities=flying +autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) +auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) +text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. +mana={2}{R}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Bogardan Rager +abilities=flash +auto=4/0 target(creature) ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Bogbrew Witch +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(Festering Newt,Bubbling Cauldron|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Boggart Arsonists +abilities=plainswalk +auto={2}{R}{S}:destroy target(other *[scarecrow;plains]) +text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Boggart Birth Rite +target=goblin|mygraveyard +auto=moveTo(myHand) +text=Return target Goblin card from your graveyard to your hand. +mana={B} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Boggart Brute +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=2 +[/card] +[card] +name=Boggart Forager +auto={R}{S}:shuffle target(player) +text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Boggart Harbinger +aicode=activate target(goblin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Boggart Loggers +abilities=forestwalk +auto={2}{B}{S}:destroy target(other *[treefolk;forest]) +text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. +mana={2}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Boggart Mob +auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) +text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. +mana={3}{B} +type=Creature +subtype=Goblin Warrior +power=5 +toughness=5 +[/card] +[card] +name=Boggart Ram-Gang +abilities=haste,wither +text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={RG}{RG}{RG} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Boggart Shenanigans +auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) +text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. +mana={2}{R} +type=Tribal Enchantment +subtype=Goblin +[/card] +[card] +name=Boggart Sprite-Chaser +auto=aslongas(faerie|myBattlefield) 1/1 +auto=aslongas(faerie|myBattlefield) flying +text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Bog-Strider Ash +abilities=swampwalk +auto=@movedto(goblin|stack):pay({G}) life:2 controller +text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. +mana={3}{G} +type=Creature +subtype=Treefolk Shaman +power=2 +toughness=4 +[/card] +[card] +name=Boil +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{R} +type=Instant +[/card] +[card] +name=Boiling Blood +target=creature +auto=mustattack +auto=draw:1 controller +text=Target creature attacks this turn if able. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Boiling Earth +other={6}{R} name(Awaken) +auto=damage:1 all(creature|opponentbattlefield) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Boiling Seas +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Bojuka Bog +auto=tap(noevent) +auto={T}:Add{B} +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Bojuka Brigand +abilities=cantblock +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. +mana={1}{B} +type=Creature +subtype=Human Warrior Ally +power=1 +toughness=1 +[/card] +[card] +name=Bola Warrior +auto={R}{T}{D(*|myhand)}:cantblock target(creature) +text={R}, {T}, Discard a card: Target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Spellshaper Warrior +power=1 +toughness=1 +[/card] +[card] +name=Bold Defense +kicker={3}{W} +auto=all(creature|myBattlefield) 1/1 ueot +auto=if paid(kicker) then all(creature|myBattlefield) 1/1 ueot +auto=if paid(kicker) then all(creature|myBattlefield) first strike ueot +text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Bold Impaler +auto={2}{R}:+2/0 ueot +text={2}{R}: Bold Impaler gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Vampire Knight +power=1 +toughness=2 +[/card] +[card] +name=Boldwyr Heavyweights +abilities=trample +auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent +text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=8 +toughness=8 +[/card] +[card] +name=Boldwyr Intimidator +auto=lord(coward) cantbeblockerof(warrior) +auto={R}:transforms((coward)) target(creature) ueot +auto={2}{R}:transforms((warrior)) target(creature) ueot +text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Bolt of Keranos +target=creature,player +auto=damage:3 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Boltwing Marauder +abilities=flying +auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot +text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. +mana={3}{B}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Bomat Bazaar Barge +auto=draw:1 controller +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Bomb Squad +auto={T}:target(creature) counter(0/0,1,Fuse) +auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) +text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. +mana={3}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Bomber Corps +auto=_BATTALION_damage:1 target(creature,player) +text=Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Bond Beetle +auto=counter(1/1,1) target(creature|battlefield) +text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. +mana={G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Bonded Construct +abilities=nosolo +text=Bonded Construct can't attack alone. +mana={1} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Bonded Fetch +abilities=defender,haste +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Defender, haste -- {T}: Draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Homunculus +power=0 +toughness=2 +[/card] +[card] +name=Bonds of Faith +target=creature +auto=teach(creature[human]) 2/2 +auto=teach(creature[-human]) cantattack +auto=teach(creature[-human]) cantpwattack +auto=teach(creature[-human]) cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bonds of Mortality +auto=draw:1 +auto={G}:name(Creatures lose hexproof and indestructible) all(creature|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot +text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Bonds of Quicksilver +abilities=flash +target=creature +auto=doesnotuntap +text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bone Flute +auto={2}{T}:all(creature) -1/0 ueot +text={2}, {T}: All creatures get -1/-0 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Bone Harvest +auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) +auto=@next upkeep:draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Bone Saw +auto={1}:equip +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bone Shredder +abilities=flying +auto=destroy target(creature[-black;-artifact]) +auto=upcost[{2}{B};next upkeep] sacrifice +text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. +mana={2}{B} +type=Creature +subtype=Minion +power=1 +toughness=1 +[/card] +[card] +name=Bone Splinters +auto=destroy target(creature) +text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. +mana={B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Bone to Ash +target=creature|stack +auto=fizzle +auto=draw:1 controller +text=Counter target creature spell. -- Draw a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Bonebreaker Giant +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Bonehoard +auto={2}:equip +auto=teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Boneknitter +facedown={3} +autofacedown={2}{B}:morph +auto={1}{B}:regenerate target(zombie) +text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{B} +type=Creature +subtype=Zombie Cleric +power=1 +toughness=1 +[/card] +[card] +name=Bonescythe Sliver +auto=lord(sliver|mybattlefield) double strike +text=All Sliver creatures you control have double strike. +mana={3}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Boneshard Slasher +abilities=flying +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Bonesplitter Sliver +auto=lord(sliver) 2/0 +text=All Sliver creatures get +2/+0. +mana={3}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Bonesplitter +auto={1}:equip +auto=teach(creature) 2/0 +text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Boneyard Wurm +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Wurm +power=* +toughness=* +[/card] +[card] +name=Book of Rass +auto={L:2}{2}:draw:1 +text={2}, Pay 2 life: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Boomerang +target=* +auto=moveTo(ownerHand) +text=Return target permanent to its owner's hand. +mana={U}{U} +type=Instant +[/card] +[card] +name=Boompile +auto={T}:name(Choose head) if compare(genrand2)~equalto~1 then all(*[-land]|battlefield) destroy +auto={T}:name(Choose tail) if compare(genrand2)~equalto~0 then all(*[-land]|battlefield) destroy +text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. +mana={4} +type=Artifact +[/card] +[card] +name=Boon of Emrakul +target=creature +auto=teach(creature) +3/-3 +text=Enchant creature -- Enchanted creature gets +3/-3. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Boon of Erebos +target=creature +auto=2/0 +auto=regenerate +auto=life:-2 controller +text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Boon Satyr +abilities=flash +auto=bestow bstw +auto=bestow teach(creature) 4/2 +auto=bestow teach(creature) deathtouch +bestow={3}{g}{g} +text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. +mana={1}{G}{G} +type=Enchantment Creature +subtype=Satyr +power=4 +toughness=2 +[/card] +[card] +name=Boonweaver Giant +auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget +text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. +mana={6}{W} +type=Creature +subtype=Giant Monk +power=4 +toughness=4 +[/card] +[card] +name=Borborygmos Enraged +abilities=trample +auto={D(land|myhand)}:target(creature,player) damage:3 +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! +auto=@combatdamaged(player) from(this):reveal:3 optionone name(Reveal) target(<3>land|reveal) moveto(myhand) optiononeend optiontwo name(Send To Grave) choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. +mana={4}{R}{R}{G}{G} +type=Legendary Creature +subtype=Cyclops +power=7 +toughness=6 +[/card] +[card] +name=Borborygmos +abilities=trample +auto=@combatdamaged(player) from(this):all(creature|mybattlefield) counter(1/1,1) +text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. +mana={3}{R}{R}{G}{G} +type=Legendary Creature +subtype=Cyclops +power=6 +toughness=7 +[/card] +[card] +name=Border Guard +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Border Patrol +abilities=vigilance +text=Vigilance +mana={4}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=6 +[/card] +[card] +name=Borderland Behemoth +abilities=trample +auto=foreach(other giant|myBattlefield) 4/4 +text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. +mana={5}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Borderland Marauder +auto=_ATTACKING_2/0 ueot +text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=1 +toughness=2 +[/card] +[card] +name=Borderland Minotaur +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=3 +[/card] +[card] +name=Borderland Ranger +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Boreal Centaur +auto={i}:1/1 limit:1 +text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={1}{G} +type=Snow Creature +subtype=Centaur Warrior +power=2 +toughness=2 +[/card] +[card] +name=Boreal Druid +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. +mana={G} +type=Snow Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Boreal Griffin +abilities=flying +auto={i}:first strike +text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{W}{W} +type=Snow Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Boreal Shelf +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{W} +text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Snow Land +[/card] +[card] +name=Boris Devilboon +auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) +text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. +mana={3}{B}{R} +type=Legendary Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Boros Charm +auto=choice damage:4 target(player) +auto=choice all(*|mybattlefield) indestructible ueot +auto=aslongas(creature|battlefield) choice target(creature) double strike ueot +text=Choose one -- Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. +mana={R}{W} +type=Instant +[/card] +[card] +name=Boros Cluestone +auto={T}:Add{R} +auto={T}:Add{W} +auto={R}{W}{T}{S}:draw:1 controller +text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Boros Elite +auto=_BATTALION_2/2 ueot +text=Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Boros Fury-Shield +target=creature[attacking;blocking] +auto=0/0 && fog from(mytgt) oneshot +auto=if spent({R}) then dynamicability +text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. +mana={2}{W} +type=Instant +[/card] +[card] +name=Boros Garrison +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{R}{W} +text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. +type=Land +[/card] +[card] +name=Boros Guildgate +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{W} +text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Boros Guildmage +auto={1}{R}:haste target(creature) +auto={1}{W}:first strike target(creature) +text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. +mana={RW}{RW} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Boros Keyrune +auto={T}:add{R} +auto={T}:add{W} +auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot +text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={3} +type=Artifact +[/card] +[card] +name=Boros Mastiff +auto=_BATTALION_lifelink ueot +text=Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gets lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Boros Reckoner +auto=_ENRAGE_damage:thatmuch target(creature,player) +auto={RW}:first strike ueot +text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. +mana={RW}{RW}{RW} +type=Creature +subtype=Minotaur Wizard +power=3 +toughness=3 +[/card] +[card] +name=Boros Recruit +abilities=first strike +text=({(r/w)} can be paid with either {R} or {W}.) -- First strike +mana={RW} +type=Creature +subtype=Goblin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Boros Signet +auto={1}{T}:Add{R}{W} +text={1}, {T}: Add {R}{W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Boros Swiftblade +abilities=double strike +text=Double strike +mana={R}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Borrowing 100,000 Arrows +auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller +text=Draw a card for each tapped creature target opponent controls. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Borrowing the East Wind +auto=damage:X all(player) +auto=damage:X all(creature[horsemanship]) +text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Bosh, Iron Golem +abilities=trample +auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) +text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. +mana={8} +type=Legendary Artifact Creature +subtype=Golem +power=6 +toughness=7 +[/card] +[card] +name=Bosk Banneret +auto=lord(*[treefolk;shaman]|mycastingzone) altercost(colorless, -1) +text=Treefolk spells and Shaman spells you cast cost {1} less to cast. +mana={1}{G} +type=Creature +subtype=Treefolk Shaman +power=1 +toughness=3 +[/card] +[card] +name=Botanical Sanctum +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{G} +auto={T}:Add{U} +text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Bottle Gnomes +auto={S}:life:3 +text=Sacrifice Bottle Gnomes: You gain 3 life. +mana={3} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=3 +[/card] +[card] +name=Bottle of Suleiman +auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend +text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Bottomless Pit +auto=@each my upkeep:discard:1 controller +auto=@each opponent upkeep:discard:1 opponent +text=At the beginning of each player's upkeep, that player discards a card at random. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Bottomless Vault +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Boulder Salvo +auto=damage:4 +target=creature +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. +mana={4}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Sorcery +[/card] +[card] +name=Boulderfall +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Bouncing Beebles +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Bouncing Beebles is unblockable as long as defending player controls an artifact. +mana={2}{U} +type=Creature +subtype=Beeble +power=2 +toughness=2 +[/card] +[card] +name=Bound by Moonsilver +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=canttransform +auto={S(other *|mybattlefield)}:rehook target(creature) assorcery limit:1 +text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bound in Silence +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack or block. +mana={2}{W} +type=Tribal Enchantment +subtype=Rebel Aura +[/card] +[card] +name=Bounding Krasis +abilities=flash +auto=may target(creature) tap +auto=may target(creature) untap +text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. +mana={1}{G}{U} +type=Creature +subtype=Fish Lizard +power=3 +toughness=3 +[/card] +[card] +name=Boundless Realms +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Bounteous Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. +mana={5}{G}{G} +type=Legendary Creature +subtype=Kirin Spirit +power=4 +toughness=4 +[/card] +[card] +name=Bountiful Harvest +auto=life:type:land:mybattlefield controller +text=You gain 1 life for each land you control. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Bounty Hunter +auto={T}:counter(0/0,1,Bounty) target(creature[-black]) +auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) +text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. +mana={2}{B}{B} +type=Creature +subtype=Human Archer Minion +power=2 +toughness=2 +[/card] +[card] +name=Bow of Nylea +auto=lord(creature[attacking]|mybattlefield) deathtouch +auto={1}{G}{T}:name(+1/+1 counter) counter(1/1,1) target(creature) +auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) +auto={1}{G}{T}:name(gain 3 life) life:3 controller +auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) +text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. +mana={1}{G}{G} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Bower Passage +auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) +text=Creatures with flying can't block creatures you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Brace for Impact +target=creature[multicolor] +auto=vigor ueot +text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +mana={4}{W} +type=Instant +[/card] +[card] +name=Brackwater Elemental +auto=_ATTACKING_treason ueot +auto=@combat(blocking) source(this):treason ueot +autograveyard={2}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Brago, King Eternal +abilities=flying +auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. +mana={2}{W}{U} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Braid of Fire +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) +text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Braids, Cabal Minion +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Braids, Conjurer Adept +auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent +auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) +text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Braidwood Cup +auto={T}:life:1 +text={T}: You gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Braidwood Sextant +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Brain Freeze +abilities=storm +auto=deplete:3 target(player) +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Brain in a Jar +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={1}{T}:counter(0/0,1,Charge) && transforms((,newability[target(*[instant;sorcery;manacost=counter{0%0.1.charge}]|myhand) castcard(normal)])) oneshot +auto={3}{T}{c(0/0,-1,Charge)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-2,Charge)}:name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-3,Charge)}:name(Scry 3) scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-4,Charge)}:name(Scry 4) scry:4 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-5,Charge)}:name(Scry 5) scry:5 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-6,Charge)}:name(Scry 6) scry:6 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-7,Charge)}:name(Scry 7) scry:7 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-8,Charge)}:name(Scry 8) scry:8 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-9,Charge)}:name(Scry 9) scry:9 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-10,Charge)}:name(Scry 10) scry:10 scrycore delayed dontshow donothing scrycoreend scryend +text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. +mana={2} +type=Artifact +[/card] +[card] +name=Brain Maggot +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. +mana={1}{B} +type=Enchantment Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brain Weevil +abilities=intimidate +auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brainbite +target=opponent +aicode=activate reject notatarget(*|targetedpersonshand) and!( draw:1 controller )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Braingeyser +auto=draw:X target(player) +text=Target player draws X cards. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Brainspoil +target=creature[-enchanted] +auto=cantregen +auto=destroy +aicode=activate target(*[manacost=5]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Brainstorm +auto=draw:3 +auto=moveTo(myLibrary) target(<2>*|myhand) +text=Draw three cards, then put two cards from your hand on top of your library in any order. +mana={U} +type=Instant +[/card] +[card] +name=Brainwash +target=creature +auto=teach(creature) transforms((,newability[attackcost:3])) +text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bramble Creeper +auto=_ATTACKING_5/0 ueot +text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Bramble Elemental +auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2 +text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Bramblecrush +target=*[-creature] +auto=destroy +text=Destroy target noncreature permanent. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Bramblesnap +abilities=trample +auto={T(creature|mybattlefield)}:1/1 +text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Bramblewood Paragon +auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Branchsnap Lorian +abilities=trample +facedown={3} +autofacedown={G}:morph +text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=1 +[/card] +[card] +name=Brand of Ill Omen +target=creature +auto=cumulativeupcostmulti[{R}] sacrifice all(this) +auto=transforms((,newability[maxCast(creature)0 controller])) +text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Branded Brawlers +auto=aslongas(land[-tapped]|opponentBattlefield) cantattack +auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack +auto=aslongas(land[-tapped]|myBattlefield) cantblock +text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. +mana={R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Branded Howler +backside=Convicted Killer +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. // Convicted Killer +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=4 +[/card] +[card] +name=Brand +auto=moveto(ownerbattlefield) all(*|opponentbattlefield) +auto=moveto(ownerbattlefield) all(*|mybattlefield) +autohand={2}:cycling +text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={R} +type=Instant +[/card] +[card] +name=Brass Gnat +abilities=flying,doesnotuntap +auto={1}:untap myUpkeepOnly +text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. +mana={1} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brass Herald +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-chosentype]|*) then bottomoflibrary)! +auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[reveal:4 optionone name(Reveal) target(<4>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo target(<4>*|reveal) bottomoflibrary optiontwoend revealend])) forever chooseend +text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. +mana={6} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Brass Man +abilities=doesnotuntap +auto={1}:untap myUpkeepOnly +text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=3 +[/card] +[card] +name=Brass Secretary +auto={2}{S}:draw:1 +text={2}, Sacrifice Brass Secretary: Draw a card. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Brass Squire +auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text={T}: Attach target Equipment you control to target creature you control. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=3 +[/card] +[card] +name=Brassclaw Orcs +auto=cantbeblockerof(creature[power>=2]) +text=Brassclaw Orcs can't block creatures with power 2 or greater. +mana={2}{R} +type=Creature +subtype=Orc +power=3 +toughness=2 +[/card] +[card] +name=Brass-Talon Chimera +abilities=first strike +auto={S}:counter(2/2,1) target(other chimera) && transforms((,first strike)) forever +text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Bravado +target=creature +auto=foreach(creature|myBattlefield) 1/1 +auto=-1/-1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brave the Elements +auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white +auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue +auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black +auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red +auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green +text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Brawler's Plate +auto=teach(creature) 2/2 +auto=teach(creature) trample +auto={4}:equip +text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip {4} (4: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Brawl +auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot +text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Brawn +abilities=trample +autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample +text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. +mana={3}{G} +type=Creature +subtype=Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Brazen Scourge +abilities=haste +text=Haste +mana={1}{R}{R} +type=Creature +subtype=Gremlin +power=3 +toughness=3 +[/card] +[card] +name=Brazen Wolves +auto=_ATTACKING_+2/0 ueot +text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=2 +toughness=3 +[/card] +[card] +name=Breach +target=creature +auto=2/0 +auto=fear +text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Breaching Hippocamp +abilities=flash +auto=untap target(other creature|mybattlefield) +text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. +mana={3}{U} +type=Creature +subtype=Horse Fish +power=3 +toughness=2 +[/card] +[card] +name=Breaching Leviathan +auto=if casted(this) then all(creature[-blue]) freeze +text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. +mana={7}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Break Asunder +abilities=cycling +target=artifact,enchantment +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Break of Day +auto=all(creature|myBattlefield) 1/1 ueot +auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible ueot +text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Break Through the Line +auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot +text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Breaker of Armies +abilities=lure +text=All creatures able to block Breaker of Armies do so. +mana={8} +type=Creature +subtype=Eldrazi +power=10 +toughness=8 +[/card] +[card] +name=Breakneck Rider +backside=Neck Breaker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. // Neck Breaker +mana={1}{R}{R} +type=Creature +subtype=Human Scout Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Breakthrough +auto=draw:4 && transforms((,newability[reject notatarget(*|myhand)])) forever +text=Draw four cards, then choose X cards in your hand and discard the rest. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Breath of Darigaaz +kicker={2} +auto=damage:1 all(creature[-flying]) +auto=damage:1 opponent +auto=damage:1 controller +auto=if paid(kicker) then damage:3 all(creature[-flying]) +auto=if paid(kicker) then damage:3 opponent +auto=if paid(kicker) then damage:3 controller +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Breath of Dreams +auto=cumulativeupcost[{U}] sacrifice +auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Breath of Fury +target=creature|mybattlefield +auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) +auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) +auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever +text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Breath of Life +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Breath of Malfegor +auto=damage:5 opponent +text=Breath of Malfegor deals 5 damage to each opponent. +mana={3}{B}{R} +type=Instant +[/card] +[card] +name=Breathstealer +auto={B}:1/-1 +text={B}: Breathstealer gets +1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Bred for the Hunt +auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller +text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. +mana={1}{G}{U} +type=Enchantment +[/card] +[card] +name=Breeding Pit +auto=upcost[{B}{B}] sacrifice +auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) +text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Breeding Pool +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. +type=Land +subtype=Forest Island +[/card] +[card] +name=Breezekeeper +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={3}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Breya, Etherium Shaper +auto=create(Thopter:Artifact Creature Thopter:1/1:blue:flying)*2 +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:damage:3 target(player) +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:-4/-4 target(creature) +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:life:5 controller +text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one -- --Breya deals 3 damage to target player. --Target creature gets -4/-4 until end of turn. --You gain 5 life. +mana={W}{U}{B}{R} +type=Legendary Artifact Creature +subtype=Human +power=4 +toughness=4 +[/card] +[card] +name=Briar Patch +auto=lord(creature[attacking]|opponentBattlefield) -1/0 +text=Whenever a creature attacks you, it gets -1/-0 until end of turn. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Briar Shield +target=creature +auto=1/1 +auto={S}:3/3 +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Briarberry Cohort +abilities=flying +auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 +text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. +mana={1}{U} +type=Creature +subtype=Faerie Soldier +power=1 +toughness=1 +[/card] +[card] +name=Briarhorn +abilities=flash +other={1}{G} name(Evoke) +auto=3/3 target(creature) ueot +auto=alternative sacrifice +text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Briarknit Kami +auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) +text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Briarpack Alpha +abilities=flash +auto=2/2 target(creature) ueot +text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Briber's Purse +auto=counter(0/0,X,gem) +auto={1}{T}{C(0/0,-1,gem)}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. +mana={X} +type=Artifact +[/card] +[card] +name=Bribery +target=opponent +aicode=activate moveTo(myBattlefield) target(creature|targetedpersonslibrary) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Bridge from Below +autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) +autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) +text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Brighthearth Banneret +auto=lord(*[elemental;warrior]|mycastingzone) altercost(colorless, -1) +autohand={1}{R}{discard}:counter(1/1,1) target(creature) +text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) +mana={1}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Brightstone Ritual +auto=foreach(goblin|battlefield) add{R} +text=Add {R} to your mana pool for each Goblin on the battlefield. +mana={R} +type=Instant +[/card] +[card] +name=Brigid, Hero of Kinsbaile +abilities=first strike +auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) +text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. +mana={2}{W}{W} +type=Legendary Creature +subtype=Kithkin Archer +power=2 +toughness=3 +[/card] +[card] +name=Brilliant Halo +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=1/2 +text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brilliant Plan +auto=draw:3 +text=Draw three cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Brilliant Spectrum +auto=draw:converge +auto=reject notatarget(<2>*|myhand) +text=Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Brimstone Dragon +abilities=flying,haste +text=Flying, haste +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Brimstone Mage +auto={3}{R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 0/1 +auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.3.Level}) 0/1 +auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) +text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] +mana={2}{R} +auto=maxlevel:3 +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Brimstone Volley +target=creature,player +auto=ifnot morbid then damage:3 +auto=if morbid then damage:5 +text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Brindle Boar +auto={S}:life:4 +text=Sacrifice Brindle Boar: You gain 4 life. +mana={2}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Brindle Shoat +auto=_DIES_token(Boar,Creature Boar,3/3,green) +text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Boar +power=1 +toughness=1 +[/card] +[card] +name=Brine Elemental +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=nextphasealter(remove,untap,opponent) +text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Brine Shaman +auto={T}{S(creature|myBattlefield)}:2/2 target(creature) +auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) +text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. +mana={1}{B} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Bring Low +target=creature|battlefield +auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 +text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. +mana={3}{R} +type=Instant +[/card] +[card] +name=Bring to Light +aicode=activate notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[creature;instant;sorcery;manacost<=converge]|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! afterrevealedend revealend +text=Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Bringer of the Black Dawn +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +abilities=trample,hiddenface +aicode=activate target(*|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=@each my upkeep:pay({L:2}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. +mana={7}{B}{B} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Blue Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may draw:2 +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. +mana={7}{U}{U} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Green Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. +mana={7}{G}{G} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Red Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={7}{R}{R} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the White Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. +mana={7}{W}{W} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Brink of Disaster +target=creature,land +auto=@tapped(mytgt):destroy +text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brink of Madness +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject +text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Brion Stoutarm +abilities=lifelink +auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. +mana={2}{R}{W} +type=Legendary Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Brisela, Voice of Nightmares +auto=meldfrom(Gisela, the Broken Blade|Bruna, the Fading Light) +abilities=flying,first strike,vigilance,lifelink +auto=maxcast(*[manacost<=3])0 opponent +text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. +type=Legendary Creature +subtype=Eldrazi Angel +power=9 +toughness=10 +[/card] +[card] +name=Bristling Hydra +auto=alterenergy:3 controller +auto={e:3}:counter(1/1,1) && opponentshroud +text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Hydra +power=4 +toughness=3 +[/card] +[card] +name=Brittle Effigy +auto={4}{T}{E}:moveTo(exile) target(creature) +text={4},{T}, exile Brittle Effigy: Exile target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Broken Concentration +target=*|stack +auto=fizzle +abilities=madness +autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Broken Dam +target=creature[-horsemanship] +auto=tap +text=Tap one or two target creatures without horsemanship. +mana={U} +type=Sorcery +[/card] +[card] +name=Broken Fall +auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 +text=Return Broken Fall to its owner's hand: Regenerate target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Brontotherium +abilities=trample +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Bronze Sable +mana={2} +type=Artifact Creature +subtype=Sable +power=2 +toughness=1 +[/card] +[card] +name=Bronzebeak Moa +auto=@movedTo(creature|mybattlefield):3/3 ueot +text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Brood Birthing +auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Brood Butcher +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot +text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +mana={3}{B}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Brood Keeper Dragon +abilities=flying +auto={R}:1/0 ueot +text=Flying -- {R}: This creature gets +1/+0 until end of turn. +type=Creature +subtype=Dragon +color=red +power=2 +toughness=2 +[/card] +[card] +name=Brood Keeper +auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller +text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Brood Monitor +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller +text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{G}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Brood of Cockroaches +auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller +auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) +text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brood Sliver +auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller +auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent +text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Broodhatch Nantuko +facedown={3} +autofacedown={2}{G}:morph +auto=_ENRAGE_may token(Insect,Creature Insect,1/1,green)*thatmuch +text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=1 +[/card] +[card] +name=Broodhunter Wurm +mana={3}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Brooding Saurian +auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) +auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) +text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=4 +toughness=4 +[/card] +[card] +name=Broodmate Dragon +abilities=flying +auto=token(Dragon,creature dragon, 4/4,flying red) +text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. +mana={3}{B}{R}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Broodstar +abilities=affinityartifacts,flying +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. +mana={8}{U}{U} +type=Creature +subtype=Beast +power=* +toughness=* +[/card] +[card] +name=Broodwarden +auto=lord(eldrazi spawn|myBattlefield) 2/1 +text=Eldrazi Spawn creatures you control get +2/+1. +mana={3}{G}{G} +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=4 +[/card] +[card] +name=Brothers of Fire +auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller +text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Brothers Yamazaki +auto=bushido(1/1) +auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 +auto=lord(other Brothers Yamazaki|Battlefield) haste +auto=lord(other Brothers Yamazaki|Battlefield) 2/2 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. +mana={2}{R} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Browse +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && ingest:4])) ueot +auto={2}{u}{u}:name(look) reveal:5 optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<5>*|reveal) moveto(myexile) optiontwoend revealend +text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Bruna, the Fading Light +abilities=flying,vigilance +autostack=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) +text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) +mana={5}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=5 +toughness=7 +[/card] +[card] +name=Bruna, Light of Alabaster +abilities=flying,vigilance +auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget +text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. +mana={3}{W}{W}{U} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Brush with Death +auto=life:-2 opponent +auto=life:2 controller +buyback={2}{B}{2}{B}{B} +text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Brushland +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. +type=Land +[/card] +[card] +name=Brushstrider +abilities=vigilance +text=Vigilance +mana={1}{G} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] +[card] +name=Brushwagg +auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot +text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Brushwagg +power=3 +toughness=2 +[/card] +[card] +name=Brutal Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && all(this) first strike ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Brutal Nightstalker +auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. +mana={3}{B}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Brutalizer Exarch +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=choice name(put on top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=choice name(put on bottom) bottomoflibrary target(*[-creature]) +text=When Brutalizer Exarch enters the battlefield, choose one -- Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. +mana={5}{G} +type=Creature +subtype=Cleric +power=3 +toughness=3 +[/card] +[card] +name=Brute Force +target=creature +auto=3/3 +text=Target creature gets +3/+3 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Brute Strength +target=creature +auto=3/1 ueot +auto=trample ueot +text=Target creature gets +3/+1 and gains trample until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Bubble Matrix +auto=preventalldamage to(creature) +text=Prevent all damage that would be dealt to creatures. +mana={4} +type=Artifact +[/card] +[card] +name=Bubbling Beebles +auto=aslongas(enchantment|opponentBattlefield) unblockable +text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. +mana={4}{U} +type=Creature +subtype=Beeble +power=3 +toughness=3 +[/card] +[card] +name=Bubbling Cauldron +auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller +auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) lifeleech:-4 opponent +text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. +mana={2} +type=Artifact +[/card] +[card] +name=Bubbling Muck +auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot +text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). +mana={B} +type=Sorcery +[/card] +[card] +name=Budoka Gardener +doublefaced=kamiflip +backside=Dokai, Weaver of Life +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(backside)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{compare(type:land:mybattlefield)~morethan~9}:flip(backside)])) ueot +text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. // Dokai, Weaver of Life +mana={1}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Budoka Pupil +doublefaced=kamiflip +backside=Ichiga, Who Topples Oaks +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.1.Ki}>=2) flip(backside) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. // Ichiga, Who Topples Oaks +mana={1}{G}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Builder's Bane +target=artifact +auto=destroy && damage:1 all(player) +mana={X}{X}{R} +type=Sorcery +text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. +[/card] +[card] +name=Builder's Blessing +auto=lord(creature[-tapped]|myBattlefield) 0/2 +text=Untapped creatures you control get +0/+2. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Built to Last +target=creature +auto=2/2 +auto=teach(artifact) indestructible +text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Instant +[/card] +[card] +name=Built to Smash +target=creature[attacking] +auto=3/3 +auto=teach(artifact) trample +text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Bull Aurochs +abilities=trample +auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={1}{G} +type=Creature +subtype=Aurochs +power=2 +toughness=1 +[/card] +[card] +name=Bull Cerodon +abilities=vigilance,haste +text=Vigilance, haste +mana={4}{R}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Bull Elephant +auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 +auto=choice sacrifice all(this) +text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. +mana={3}{G} +type=Creature +subtype=Elephant +power=4 +toughness=4 +[/card] +[card] +name=Bull Hippo +abilities=Islandwalk +text=Islandwalk +mana={3}{G} +type=Creature +subtype=Hippo +power=3 +toughness=3 +[/card] +[card] +name=Bull Rush +target=creature +auto=2/0 +text=Target creature gets +2/+0 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Bullwhip +auto={2}{T}:damage:1 target(creature) && mustattack ueot +text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. +mana={4} +type=Artifact +[/card] +[card] +name=Bulwark +auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent +text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Bump in the Night +auto=life:-3 opponent +flashback={5}{R} +text=Target opponent loses 3 life. -- Flashback {5}{R} +mana={B} +type=Sorcery +[/card] +[card] +name=Buoyancy +abilities=flash +target=creature +auto=flying +text=Flash -- Enchant creature -- Enchanted creature has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burden of Greed +target=player +auto=life:-type:artifact[tapped]:targetedpersonsbattlefield +text=Target player loses 1 life for each tapped artifact he or she controls. +mana={3}{B} +type=Instant +[/card] +[card] +name=Burden of Guilt +target=creature +auto={1}:tap(mytgt) +text=Enchant creature -- {1}: Tap enchanted creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burgeoning +auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) +text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. +mana={G} +type=Enchantment +[/card] +[card] +name=Buried Alive +aicode=activate target(creature|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Buried Ruin +auto={T}:Add{1} +auto={2}{T}{S}:moveTo(myhand) target(other artifact|mygraveyard) +text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Burn Away +auto=target(creature|battlefield) damage:6 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) +text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard +mana={4}{R} +type=Instant +[/card] +[card] +name=Burn from Within +target=creature,player +auto=-indestructible +auto=if cantargetcard(*[creature]|*) then exiledeath +auto=damage:X +text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Burn the Impure +target=creature +auto=damage:3 +auto=teach(creature[infect]) damage:3 targetcontroller +text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Burn Trail +target=creature,player +auto=damage:3 +auto=alternative damage:3 target(creature,player) +other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) +otherrestriction=type(creature[red]|myBattlefield)~morethan~1 +text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Burning Anger +target=creature +auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) +text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burning Cloak +target=creature +auto=2/0 +auto=damage:2 +text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Burning Earth +auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent +auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller +text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Burning Fields +auto=Damage:5 opponent +text=Burning Fields deals 5 damage to target opponent. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Burning Inquiry +auto=draw:3 opponent +auto=draw:3 controller +auto=discard:3 opponent +auto=discard:3 controller +text=Each player draws three cards, then discards three cards at random. +mana={R} +type=Sorcery +[/card] +[card] +name=Burning of Xinye +auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller +auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer +auto=all(creature) damage:4 +text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Burning Oil +target=creature[attacking;blocking] +auto=damage:3 +flashback={3}{W} +text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} +mana={1}{R} +type=Instant +[/card] +[card] +name=Burning Palm Efreet +auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) +text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Burning Sands +auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) +text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Burning Shield Askari +abilities=flanking +auto={R}{R}:first strike +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Burning Vengeance +auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) +text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Burning Wish +auto=moveTo(exile) +aicode=activate target(sorcery|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>sorcery|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Burning-Tree Bloodscale +auto=bloodthirst:1 +auto={2}{R}:target(creature) ueot cantbeblockerof(this) +auto={2}{G}:setblocker target(creature|opponentbattlefield) +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. +mana={2}{R}{G} +type=Creature +subtype=Viashino Berserker +power=2 +toughness=2 +[/card] +[card] +name=Burning-Tree Emissary +auto=Add{R}{G} +text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. +mana={RG}{RG} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Burnished Hart +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Burnout +target=instant|stack +auto=teach(instant[blue]) fizzle +auto=@next upkeep:draw:1 +text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{R} +type=Instant +[/card] +[card] +name=Burr Grafter +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto={S}:2/2 target(other creature) +text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Burrenton Bombardier +abilities=flying +autohand={2}{W}{discard}:counter(1/1,2) target(creature) +text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Burrenton Forge-Tender +abilities=protection from red +auto={S}:name(Prevent all damage from red source) target(*[red]|battlefield,stack,hand,graveyard,commandzone,exile) transforms((,newability[preventalldamage from(this)])) ueot +text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. +mana={W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Burrenton Shield-Bearers +auto=_ATTACKING_0/3 target(creature) ueot +text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. +mana={4}{W} +type=Creature +subtype=Kithkin Soldier +power=3 +toughness=3 +[/card] +[card] +name=Burrowing +target=creature +auto=mountainwalk +text=Enchant creature -- Enchanted creature has mountainwalk. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burst Lightning +target=creature,player +kicker={4} +auto=damage:2 +auto=if paid(kicker) then damage:2 +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. +mana={R} +type=Instant +[/card] +[card] +name=Burst of Energy +target=* +auto=untap +text=Untap target permanent. +mana={W} +type=Instant +[/card] +[card] +name=Burst of Speed +auto=lord(creature|myBattlefield) haste +text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) +mana={R} +type=Sorcery +[/card] +[card] +name=Burst of Strength +target=creature +auto=counter(1/1,1) && untap +text=Put a +1/+1 counter on target creature and untap it. +mana={G} +type=Instant +[/card] +[card] +name=Bushi Tenderfoot +doublefaced=kamiflip +backside=Kenzo the Hardhearted +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@vampired(creature) from(this):all(trigger[from]) flip(backside) +text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. // Kenzo the Hardhearted +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Butcher Ghoul +abilities=undying +text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Butcher of Malakir +abilities=flying +auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. +mana={5}{B}{B} +type=Creature +subtype=Vampire Warrior +power=5 +toughness=4 +[/card] +[card] +name=Butcher of the Horde +abilities=flying +auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot +auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot +auto={S(other creature|mybattlefield)}:name(haste) haste ueot +text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. +mana={1}{R}{W}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Butcher's Cleaver +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(human) lifelink +text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Butcher's Glee +target=creature|battlefield +auto=3/0 ueot +auto=lifelink ueot +auto=regenerate +text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Bygone Bishop +abilities=flying +auto=@movedto(creature[manacost<=3]|mystack):name(Create clue) token(Clue) controller +text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] +[card] +name=Byway Courier +auto=_DIES_name(Create clue) token(Clue) controller +text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Cabal Archon +auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller +text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Cabal Coffers +auto={2}{T}:name(Add black mana for each swamp) foreach(swamp|myBattlefield) add{B} +text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +type=Land +[/card] +[card] +name=Cabal Executioner +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller +facedown={3} +autofacedown={3}{B}{B}:morph +text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Cabal Inquisitor +auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 +text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. +mana={1}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cabal Interrogator +auto={x}{b}{t}:target(player) reveal:x revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cabal Patriarch +auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) +auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) +text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Cabal Pit +auto={T}:Add{B} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 +text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Cabal Ritual +auto=Add{B}{B}{B} +auto=aslongas(*|mygraveyard) add{B}{B} >6 +text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. +mana={1}{B} +type=Instant +[/card] +[card] +name=Cabal Slaver +auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller +text=Whenever a Goblin deals combat damage to a player, that player discards a card. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Cabal Surgeon +auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) +text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. +mana={2}{B}{B} +type=Creature +subtype=Human Minion +power=2 +toughness=1 +[/card] +[card] +name=Cabal Torturer +auto={B}{T}:-1/-1 target(creature) +auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 +text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +mana={1}{B}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cabal Trainee +auto={S}:-2/0 target(other creature) +text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. +mana={B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cache Raiders +auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) +text=At the beginning of your upkeep, return a permanent you control to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Rogue +power=4 +toughness=4 +[/card] +[card] +name=Cached Defenses +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller +text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Cackling Counterpart +target=creature|mybattlefield +auto=clone +flashback={5}{U}{U} +text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U} +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Cackling Fiend +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=When Cackling Fiend enters the battlefield, each opponent discards a card. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Cackling Flames +target=creature,player +auto=damage:3 +auto=aslongas(*|myhand) damage:2 <1 +text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. +mana={3}{R} +type=Instant +[/card] +[card] +name=Cackling Imp +abilities=flying +auto={T}:life:-1 target(player) +text=Flying -- {T}: Target player loses 1 life. +mana={2}{B}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Cackling Witch +auto={X}{B}{T}{D(*|myhand)}:thisforeach(X) 1/0 target(creature) +text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Cadaver Imp +abilities=flying +auto=moveTo(myhand) target(creature|myGraveyard) +text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Cadaverous Bloom +auto={E(*|myhand)}:add{B}{B} +auto={E(*|myhand)}:Add{G}{G} +text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. +mana={3}{B}{G} +type=Enchantment +[/card] +[card] +name=Cadaverous Knight +abilities=flanking +auto={1}{B}{B}:regenerate +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Cage of Hands +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto={1}{W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cagemail +target=creature +auto=2/2 +auto=cantattack +auto=cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cairn Wanderer +abilities=changeling +auto=aslongas(creature[flying]|graveyard) flying +auto=aslongas(creature[fear]|graveyard) fear +auto=aslongas(creature[first strike]|graveyard) first strike +auto=aslongas(creature[double strike]|graveyard) double strike +auto=aslongas(creature[deathtouch]|graveyard) deathtouch +auto=aslongas(creature[haste]|graveyard) haste +auto=aslongas(creature[plainswalk]|graveyard) plainswalk +auto=aslongas(creature[islandwalk]|graveyard) islandwalk +auto=aslongas(creature[swampwalk]|graveyard) swampwalk +auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk +auto=aslongas(creature[forestwalk]|graveyard) forestwalk +auto=aslongas(creature[lifelink]|graveyard) lifelink +auto=aslongas(creature[protection from white]|graveyard) protection from white +auto=aslongas(creature[protection from blue]|graveyard) protection from blue +auto=aslongas(creature[protection from black]|graveyard) protection from black +auto=aslongas(creature[protection from red]|graveyard) protection from red +auto=aslongas(creature[protection from green]|graveyard) protection from green +auto=aslongas(creature[reach]|graveyard) reach +auto=aslongas(creature[trample]|graveyard) trample +auto=aslongas(creature[shroud]|graveyard) shroud +auto=aslongas(creature[vigilance]|graveyard) vigilance +text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. +mana={4}{B} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Calciderm +abilities=shroud +auto=vanishing:4 +text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={2}{W}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Calcite Snapper +abilities=shroud +auto=_LANDFALL_may swap ueot +text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Turtle +power=1 +toughness=4 +[/card] +[card] +name=Caldera Hellion +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +auto=all(creature) damage:3 +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. +mana={3}{R}{R} +type=Creature +subtype=Hellion +power=3 +toughness=3 +[/card] +[card] +name=Caldera Kavu +auto={1}{B}:1/1 +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Caldera Lake +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. +type=Land +[/card] +[card] +name=Call for Blood +target=creature +auto=-storedpower/-storedpower +text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. +mana={4}{B}{S(creature|mybattlefield)} +type=Instant +subtype=Arcane +[/card] +[card] +name=Call for Unity +auto=@each my end restriction{revolt}:counter(0/0,1,Unity) +auto=thisforeach(counter{0/0.1.Unity}>0) lord(creature|mybattlefield) 1/1 +text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Call of the Conclave +auto=token(Centaur,Creature Centaur,3/3,green) +text=Put a 3/3 green Centaur creature token onto the battlefield. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Call of the Full Moon +target=creature +auto=teach(creature) 3/2 +auto=teach(creature) trample +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Sacrifice) sacrifice all(this) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Sacrifice) sacrifice all(this) +text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Call of the Herd +auto=token(Elephant,creature elephant, 3/3,green) +flashback={3}{G} +text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Call of the Wild +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot +auto={2}{g}{g}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Call the Bloodline +auto={1}{D(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 +text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Call the Gatewatch +aicode=activate target(*[planeswalker]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[planeswalker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Call the Scions +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller +text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Call the Skybreaker +auto=token(Elemental,creature elemental,5/5,flying,redblue) +retrace={5}{UR}{UR}{D(land|myhand)} +text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={5}{UR}{UR} +type=Sorcery +[/card] +[card] +name=Call to Glory +auto=untap all(creature|myBattlefield) +auto=all(samurai|myBattlefield) 1/1 ueot +text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Call to Heel +target=creature +auto=moveto(ownerhand) +auto=draw:1 targetController +text=Return target creature to its owner's hand. Its controller draws a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Call to Mind +target=instant,sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target instant or sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Call to Serve +target=creature[-black] +auto=1/2 +auto=teach(creature) becomes(Angel,flying) +text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Call to the Grave +auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Call to the Netherworld +abilities=madness +autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature[black]|myGraveyard +auto=moveTo(myHand) +text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={B} +type=Sorcery +[/card] +[card] +name=Caller of Gales +auto={1}{U}{T}:flying target(creature) +text={1}{U}, {T}: Target creature gains flying until end of turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Caller of the Claw +abilities=flash +auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) +text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Caller of the Hunt +auto=counter(0/1) notrg +auto=chooseatype transforms((,newability[type:creature[chosentype]:battlefield/type:creature[chosentype]:battlefield cdaactive],newability[counter(0/1.-1) notrg])) forever chooseend +text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. +mana={2}{G} +type=Creature +subtype=Human +power=* +toughness=* +[/card] +[card] +name=Callous Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Callow Jushi +doublefaced=kamiflip +backside=Jaraku the Interloper +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(backside) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. // Jaraku the Interloper +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Calming Verse +auto=destroy all(enchantment|opponentBattlefield) +auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) +text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Caltrops +auto=@each my blockers:damage:1 all(creature[attacking]) +auto=@each opponent blockers:damage:1 all(creature[attacking]) +text=Whenever a creature attacks, Caltrops deals 1 damage to it. +mana={3} +type=Artifact +[/card] +[card] +name=Campaign of Vengeance +auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller +text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. +mana={3}{W}{B} +type=Enchantment +[/card] +[card] +name=Cancel +target=*|stack +auto=fizzle +text=Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Candelabra of Tawnos +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) untap +auto={2}{T}:name(X = 2) target(<2>land) untap +auto={3}{T}:name(X = 3) target(<3>land) untap +auto={4}{T}:name(X = 4) target(<4>land) untap +auto={5}{T}:name(X = 5) target(<5>land) untap +auto={6}{T}:name(X = 6) target(<6>land) untap +auto={7}{T}:name(X = 7) target(<7>land) untap +auto={8}{T}:name(X = 8) target(<8>land) untap +auto={9}{T}:name(X = 9) target(<9>land) untap +auto={10}{T}:name(X = 10) target(<10>land) untap +auto={11}{T}:name(X = 11) target(<11>land) untap +auto={12}{T}:name(X = 12) target(<12>land) untap +auto={13}{T}:name(X = 13) target(<13>land) untap +auto={14}{T}:name(X = 14) target(<14>land) untap +auto={15}{T}:name(X = 15) target(<15>land) untap +auto={16}{T}:name(X = 16) target(<16>land) untap +text={X}, {T}: Untap X target lands. +mana={1} +type=Artifact +[/card] +[card] +name=Candles of Leng +auto={4}{t}:name(Look) reveal:1 optionone name(Look) target(*|reveal) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then moveto(mygraveyard)])) oneshot optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) and!(draw:1 controller)! optiontwoend revealend +text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Canker Abomination +auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot +text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. +mana={2}{BG}{BG} +type=Creature +subtype=Treefolk Horror +power=6 +toughness=6 +[/card] +[card] +name=Canopy Claws +target=creature +auto=-flying +flashback={G} +text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Instant +[/card] +[card] +name=Canopy Cover +target=creature +auto=opponentshroud +auto=cantbeblockedby(creature[-flying;-reach]) +text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Canopy Crawler +auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Canopy Dragon +abilities=trample +auto={1}{G}:flying && -trample +text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Canopy Gorger +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Canopy Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Canopy Surge +kicker={2} +auto=damage:1 all(creature[flying]) +auto=damage:1 all(player) +auto=if paid(kicker) then damage:3 all(creature[flying]) +auto=if paid(kicker) then damage:3 all(player) +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Canopy Vista +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Forest Plains +[/card] +[card] +name=Cantivore +abilities=vigilance +anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive +text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. +mana={1}{W}{W} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Canyon Drake +abilities=flying +auto={D}{1}:2/0 +text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Canyon Lurkers +facedown={3} +autofacedown={3}{R}:morph +text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Human Rogue +power=5 +toughness=2 +[/card] +[card] +name=Canyon Minotaur +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Canyon Wildcat +abilities=mountainwalk +text=Mountainwalk +mana={1}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Cao Cao, Lord of Wei +auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} +text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Cao Ren, Wei Commander +abilities=horsemanship +auto=life:-3 +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Capashen Knight +abilities=first strike +auto={1}{W}:1/0 +text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Capashen Standard +target=creature +auto=1/1 +auto={2}{S}:draw:1 controller +text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Capashen Templar +auto={W}:0/1 +text={W}: Capashen Templar gets +0/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Capashen Unicorn +auto={1}{W}{T}{S}:Destroy target(other *[enchantment;artifact]) +text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. +mana={1}{W} +type=Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Capricious Sorcerer +auto={T}:Damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Capsize +target=* +auto=moveTo(ownerhand) +buyback={1}{U}{U}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Captain of the Mists +auto=@movedTo(other creature[human]|mybattlefield):untap +auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller +text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Captain of the Watch +abilities=vigilance +auto=lord(other soldier|myBattlefield) 1/1 +auto=lord(other soldier|myBattlefield) vigilance +auto=token(Soldier,Creature Soldier,1/1,white)*3 +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Captain Sisay +aicode=activate target(*[legendary]|mylibrary) moveto(myhand) +auto={T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Captain's Call +auto=token(Soldier,Creature Soldier,1/1,white)*3 +text=Put three 1/1 white Soldier creature tokens onto the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Captain's Claws +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combat(attacking) source(mytgt):token(Kor Ally,Creature Kor Ally,1/1,white,battleready) +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Captivating Vampire +auto=lord(other vampire|myBattlefield) 1/1 +auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever +text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) +mana={1}{B}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Captive Flame +auto={R}:1/0 target(creature) +text={R}: Target creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Capture of Jingzhou +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Captured Sunlight +autostack=if casted(this) then cascade:plibrarycount +auto=life:4 controller +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. +mana={2}{G}{W} +type=Sorcery +[/card] +[card] +name=Carapace Forger +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. +mana={1}{G} +type=Creature +subtype=Elf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Carapace +target=creature +auto=0/2 +auto={S}:regenerate +text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Caravan Escort +auto={2}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.5.Level}) first strike +auto=this(counter{0/0.5.Level}) 3/3 +text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) +auto=maxlevel:5 +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Caravan Hurda +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Giant +power=1 +toughness=5 +[/card] +[card] +name=Caravan Vigil +aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)])) oneshot)! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)],newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. +mana={G} +type=Sorcery +[/card] +[card] +name=Carbonize +target=creature,player +auto=cantregen +auto=exiledeath +auto=damage:3 +text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Careful Consideration +target=player +auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer +auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer +text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Careful Study +auto=draw:2 +auto=reject target(<2>*|myhand) +text=Draw two cards, then discard two cards. +mana={U} +type=Sorcery +[/card] +[card] +name=Caregiver +auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) +text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Caress of Phyrexia +target=player +auto=draw:3 +auto=life:-3 +auto=alterpoison:3 +text=Target player draws three cards, loses 3 life, and gets 3 poison counters. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Caribou Range +target=land|myBattlefield +auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) +auto={S(caribou[token]|myBattlefield)}:life:1 +text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Carnage Altar +auto={3}{S(creature|myBattlefield)}:draw:1 +text={3}, Sacrifice a creature: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Carnage Gladiator +auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent +auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller +auto={1}{B}{R}:regenerate +text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. +mana={2}{B}{R} +type=Creature +subtype=Skeleton Warrior +power=4 +toughness=2 +[/card] +[card] +name=Carnage Wurm +abilities=trample +auto=bloodthirst:3 +text=Bloodthirst 3 -- Trample +mana={6}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Carnassid +abilities=trample +auto={1}{G}:regenerate +text=Trample -- {1}{G}: Regenerate Carnassid. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Carnifex Demon +abilities=flying +auto=counter(-1/-1,2) +auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) +text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Carnival Hellsteed +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=first strike,haste +text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={4}{B}{R} +type=Creature +subtype=Nightmare Horse +power=5 +toughness=4 +[/card] +[card] +name=Carnival of Souls +auto=@movedTo(creature|battlefield):life:-1 controller +auto=@movedTo(creature|battlefield):add{B} controller +text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Carnivorous Moss-Beast +auto={5}{G}{G}:counter(1/1,1) +text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast +mana={4}{G}{G} +type=Creature +subtype=Plant Elemental Beast +power=4 +toughness=5 +[/card] +[card] +name=Carnivorous Plant +abilities=defender +text=Defender +mana={3}{G} +type=Creature +subtype=Plant Wall +power=4 +toughness=5 +[/card] +[card] +name=Carnophage +auto=upcost[{L:1}] tap +text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Carrier Pigeons +abilities=flying +auto=@next upkeep:draw:1 +text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. +mana={3}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Carrier Thrall +auto=_DIES_token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Carrion Ants +auto={1}:1/1 +text={1}: Carrion Ants gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Carrion Beetles +auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) +auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) +text={2}{B}, {T}: Exile up to three target cards from a single graveyard. +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Carrion Call +auto=token(Insect,Creature Insect,1/1,infect,green)*2 +text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Carrion Crow +abilities=flying +auto=tap(noevent) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=2 +[/card] +[card] +name=Carrion Feeder +abilities=cantblock +auto={S(creature|myBattlefield)}:all(this) counter(1/1,1) +text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Carrion Howler +auto={L:1}:2/-1 +text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Wolf +power=2 +toughness=2 +[/card] +[card] +name=Carrion Thrash +auto=_DIES_pay({2}) moveto(ownerhand) target(other creature|mygraveyard) +text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. +mana={2}{B}{R}{G} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Carrion Wall +abilities=defender +auto={1}{B}:regenerate +text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. +mana={1}{B}{B} +type=Creature +subtype=Wall +power=3 +toughness=2 +[/card] +[card] +name=Carrion +auto=token(Insect,Creature Insect,0/1,black)*storedpower +text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. +mana={1}{B}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Cartel Aristocrat +auto={S(other creature|mybattlefield)}:protection from white ueot +auto={S(other creature|mybattlefield)}:protection from blue ueot +auto={S(other creature|mybattlefield)}:protection from black ueot +auto={S(other creature|mybattlefield)}:protection from red ueot +auto={S(other creature|mybattlefield)}:protection from green ueot +text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. +mana={W}{B} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Cartographer +auto=may moveTo(myhand) target(land|mygraveyard) +text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Carven Caryatid +abilities=defender +auto=draw:1 +text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. +mana={1}{G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=5 +[/card] +[card] +name=Cascade Bluffs +auto={T}:Add{1} +auto={UR}{T}:Add{U}{U} +auto={UR}{T}:Add{U}{R} +auto={UR}{T}:Add{R}{R} +text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Cast into Darkness +target=creature +auto=teach(creature) cantblock +auto=teach(creature) -2/0 +text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Castigate +target=opponent +aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Casting of Bones +target=creature +auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller +auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand) +text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Castle Raptors +abilities=flying +auto=this(untapped) 0/2 +text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Castle Sengir +auto={T}:Add{1} +auto={1}{T}:Add{B} +auto={2}{T}:Add{U} +auto={2}{T}:Add{R} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Castle +auto=lord(creature[-tapped]|myBattlefield) 0/2 +text=Untapped creatures you control get +0/+2. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Cat Burglar +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Kor Rogue Minion +power=2 +toughness=2 +[/card] +[card] +name=Cat Warriors +abilities=forestwalk +text=Forestwalk +mana={1}{G}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=2 +[/card] +[card] +name=Cataclysmic Gearhulk +abilities=vigilance +auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$!name(Choose a creature) name(Choose a creature) target(creature[-land]|mybattlefield) transforms((,newability[sacrifice all(other creature[-land]|mybattlefield)])) oneshot!$ controller +auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose a creature) name(Choose a creature) target(creature[-land]|mybattlefield) transforms((,newability[sacrifice all(other creature[-land]|mybattlefield)])) oneshot!$ opponent +auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$!name(Choose an artifact) name(Choose an artifact) target(artifact[-land]|mybattlefield) transforms((,newability[sacrifice all(other artifact[-creature;-land]|mybattlefield)])) oneshot!$ controller +auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose an artifact) name(Choose an artifact) target(artifact[-land]|mybattlefield) transforms((,newability[sacrifice all(other artifact[-creature;-land]|mybattlefield)])) oneshot!$ opponent +auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$!name(Choose an enchantment) name(Choose an enchantment) target(enchantment[-land]|mybattlefield) transforms((,newability[sacrifice all(other enchantment[-creature;-land]|mybattlefield)])) oneshot!$ controller +auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose an enchantment) name(Choose an enchantment) target(enchantment[-land]|mybattlefield) transforms((,newability[sacrifice all(other enchantment[-creature;-land]|mybattlefield)])) oneshot!$ opponent +auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$!name(Choose a planeswalker) name(Choose a planeswalker) target(planeswalker[-land]|mybattlefield) transforms((,newability[sacrifice all(other planeswalker[-land]|mybattlefield)])) oneshot!$ controller +auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$!name(Choose a planeswalker) name(Choose a planeswalker) target(planeswalker[-land]|mybattlefield) transforms((,newability[sacrifice all(other planeswalker[-land]|mybattlefield)])) oneshot!$ opponent +text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. +mana={3}{W}{W} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Catacomb Dragon +abilities=flying +auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfuppower/0 ueot +text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. +mana={4}{B}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Catacomb Sifter +abilities=devoid +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{B}{G} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Catacomb Slug +mana={4}{B} +type=Creature +subtype=Slug +power=2 +toughness=6 +[/card] +[card] +name=Catalog +auto=draw:2 +auto=reject target(*|myhand) +text=Draw two cards, then discard a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Catapult Master +auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) +text=Tap five untapped Soldiers you control: Exile target creature. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Catapult Squad +auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) +text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Catastrophe +auto=choice destroy all(land) +auto=choice bury all(creature) +text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Cateran Brute +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Cateran Enforcer +abilities=fear +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=4]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{B}{B} +type=Creature +subtype=Horror Mercenary +power=4 +toughness=3 +[/card] +[card] +name=Cateran Kidnappers +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B}{B} +type=Creature +subtype=Human Mercenary +power=4 +toughness=2 +[/card] +[card] +name=Cateran Overlord +auto={S(creature|myBattlefield)}:regenerate +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=6]|myLibrary) +auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. +mana={4}{B}{B}{B} +type=Creature +subtype=Horror Mercenary +power=7 +toughness=5 +[/card] +[card] +name=Cateran Persuader +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=1]|myLibrary) +auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=1]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. +mana={B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Cateran Slaver +abilities=swampwalk +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=5]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. +mana={4}{B}{B} +type=Creature +subtype=Horror Mercenary +power=5 +toughness=5 +[/card] +[card] +name=Cateran Summons +aicode=activate target(mercenary|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mercenary|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. +mana={B} +type=Sorcery +[/card] +[card] +name=Caterwauling Boggart +auto=lord(goblin|mybattlefield) menace +auto=lord(elemental|mybattlefield) menace +text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cathar's Companion +auto=@movedto(*[-creature]|mystack):indestructible ueot +text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={2}{W} +type=Creature +subtype=Dog +power=3 +toughness=1 +[/card] +[card] +name=Cathars' Crusade +auto=@movedto(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Cathar's Shield +auto=teach(creature) vigilance +auto=teach(creature) 0/3 +auto={3}:equip +text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cathartic Adept +auto={T}:deplete:1 target(player) +text={T}: Target player puts the top card of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cathartic Reunion +auto=draw:3 controller +text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. +mana={1}{R}{d(other *|myhand)}{d(other *|myhand)} +type=Sorcery +[/card] +[card] +name=Cathedral of War +auto=tap(noevent) +auto={T}:Add{1} +abilities=exalted +text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Cathedral Sanctifier +auto=life:3 +text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Cathodion +auto=_DIES_Add{3} +text=When Cathodion dies, add {3} to your mana pool. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Caught in the Brights +target=creature +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=teach(creature|mybattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|myBattlefield):all(this) moveto(exile)])) +auto=teach(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|opponentBattlefield):all(this) moveto(exile)])) +text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cauldron Dance +restriction=during battle +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot +auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot +mana={4}{B}{R} +type=Instant +text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. +[/card] +[card] +name=Cauldron Haze +target=creature +auto=persist +text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{WB} +type=Instant +[/card] +[card] +name=Cauldron of Souls +auto={T}:persist target(creature) +text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5} +type=Artifact +[/card] +[card] +name=Caustic Caterpillar +auto={1}{G}{S}:target(other *[artifact;enchantment]) destroy +text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. +mana={G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Caustic Crawler +auto=_LANDFALL_may -1/-1 target(creature) ueot +text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Caustic Hound +auto=_DIES_life:-4 all(player) +text=When Caustic Hound dies, each player loses 4 life. +mana={5}{B} +type=Creature +subtype=Dog +power=4 +toughness=4 +[/card] +[card] +name=Caustic Rain +target=land +auto=moveTo(exile) +text=Exile target land. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Caustic Tar +target=land +auto=teach(land) {T}:life:-3 target(player) +text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Caustic Wasps +abilities=flying +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) +text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. +mana={2}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Cautery Sliver +auto=lord(sliver) transforms((,newability[{1}{S}:damage:1 target(other *[creature;player])],newability[{1}{S}:prevent:1 target(other *[creature;player])])) +text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." +mana={R}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Cavalry Master +abilities=flanking +auto=lord(other creature[flanking]) flanking +auto=lord(other creature[flanking]) flanker +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Cavalry Pegasus +abilities=flying +auto=_ATTACKING_all(human[attacking]) flying ueot +text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Cave People +auto=_ATTACKING_1/-2 ueot +auto={1}{R}{R}{T}:mountainwalk target(creature) +text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Human +power=1 +toughness=4 +[/card] +[card] +name=Cave Sense +target=creature +auto=1/1 +auto=mountainwalk +text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cave Tiger +auto=rampage(1/1,0) +text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Cave-In +other={E(other *[red]|myhand)} name(Exile Red Card from Hand) +auto=damage:2 all(creature,player) +text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Cavern Crawler +abilities=mountainwalk +auto={R}:1/-1 +text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Insect +power=0 +toughness=3 +[/card] +[card] +name=Cavern Harpy +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) +auto={L:1}:moveTo(ownerhand) +text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. +mana={U}{B} +type=Creature +subtype=Harpy Beast +power=2 +toughness=1 +[/card] +[card] +name=Cavern Lampad +abilities=intimidate +auto=bestow bstw +auto=bestow teach(creature) 2/2 +auto=bestow teach(creature) intimidate +bestow={5}{b} +text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. +mana={3}{B} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Cavern Thoctar +auto={1}{R}:1/0 +text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Caves of Koilos +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. +type=Land +[/card] +[card] +name=Cease-Fire +target=player +auto=maxCast(creature)0 +auto=draw:1 controller +text=Target player can't cast creature spells this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Celestial Ancient +abilities=flying +auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) +text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Celestial Archon +abilities=flying,first strike +auto=bestow bstw +auto=bestow teach(creature) 4/4 +auto=bestow teach(creature) flying +auto=bestow teach(creature) first strike +bestow={5}{w}{w} +text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. +mana={3}{W}{W} +type=Enchantment Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Celestial Colonnade +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot +text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. +type=Land +[/card] +[card] +name=Celestial Crusader +auto=lord(other creature[white]) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. +mana={2}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +abilities=flash,split second,flying +[/card] +[card] +name=Celestial Flare +target=player +auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices an attacking or blocking creature. +mana={W}{W} +type=Instant +[/card] +[card] +name=Celestial Force +auto=@each upkeep:life:3 controller +text=At the beginning of each upkeep, you gain 3 life. +mana={5}{W}{W}{W} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Celestial Gatekeeper +abilities=flying +auto=_DIES_target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle +autograveyard=_DIES_moveto(exile) +text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Celestial Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) +text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. +mana={2}{W}{W} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Celestial Mantle +target=creature +auto=3/3 +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) +text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. +mana={3}{W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Celestial Prism +auto={2}{T}:Add{B} +auto={2}{T}:Add{U} +auto={2}{T}:Add{G} +auto={2}{T}:Add{R} +auto={2}{T}:Add{W} +text={2}, {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Celestial Purge +target=*[black;red] +auto=moveTo(exile) +text=Exile target black or red permanent. +mana={1}{W} +type=Instant +[/card] +[card] +name=Celestial Sword +auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot +text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. +mana={6} +type=Artifact +[/card] +[card] +name=Cemetery Gate +abilities=defender,protection from black +text=Defender (This creature can't attack.) -- Protection from black +mana={2}{B} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Cemetery Puca +auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. +mana={1}{UB}{UB} +type=Creature +subtype=Shapeshifter +power=1 +toughness=2 +[/card] +[card] +name=Cemetery Reaper +auto=lord(other zombie|myBattlefield) 1/1 +auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) +text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Cemetery Recruitment +target=creature|mygraveyard +auto=teach(zombie) draw:1 +auto=moveto(myhand) +text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Cenn's Enlistment +auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 +retrace={3}{W}{D(land|myhand)} +text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Cenn's Heir +auto=_ATTACKING_all(this) foreach(other kithkin[attacking]|myBattlefield) 1/1 ueot +text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Centaur Archer +auto={T}:damage:1 target(creature[flying]) +text={T}: Centaur Archer deals 1 damage to target creature with flying. +mana={1}{R}{G} +type=Creature +subtype=Centaur Archer +power=3 +toughness=2 +[/card] +[card] +name=Centaur Battlemaster +auto=_HEROIC_counter(1/1,3) +text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. +mana={3}{G}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Centaur Chieftain +abilities=haste +auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot +auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot +text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." +mana={3}{G} +type=Creature +subtype=Centaur +power=3 +toughness=3 +[/card] +[card] +name=Centaur Courser +mana={2}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Centaur Garden +auto={T}:Add{G} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 +text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Centaur Glade +auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) +text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Centaur Healer +auto=life:3 controller +text=When Centaur Healer enters the battlefield, you gain 3 life. +mana={1}{G}{W} +type=Creature +subtype=Centaur Cleric +power=3 +toughness=3 +[/card] +[card] +name=Centaur Omenreader +auto=this(tapped) lord(*|mycastingzone) altercost(colorless, -2) +auto=@untapped(this):all(*|myhand) moveto(myhand) +text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. +mana={3}{G} +type=Snow Creature +subtype=Centaur Shaman +power=3 +toughness=3 +[/card] +[card] +name=Centaur Rootcaster +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@combatdamaged(player) from(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={3}{G} +type=Creature +subtype=Centaur Druid +power=2 +toughness=2 +[/card] +[card] +name=Centaur Safeguard +auto=_DIES_may life:3 +text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. +mana={2}{GW} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=1 +[/card] +[card] +name=Centaur Veteran +abilities=trample +auto={G}{D(*|myhand)}:regenerate +text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. +mana={5}{G} +type=Creature +subtype=Centaur +power=3 +toughness=3 +[/card] +[card] +name=Centaur Vinecrasher +abilities=trample +auto=foreach(land|graveyard) counter(1/1,1) +autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand) +text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Plant Centaur +power=1 +toughness=1 +[/card] +[card] +name=Centaur's Herald +auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) +text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. +mana={G} +type=Creature +subtype=Elf Scout +power=0 +toughness=1 +[/card] +[card] +name=Center Soul +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=_REBOUND_ +text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Cephalid Aristocrat +auto=@targeted(this):deplete:2 controller +text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. +mana={4}{U} +type=Creature +subtype=Cephalid +power=3 +toughness=3 +[/card] +[card] +name=Cephalid Broker +auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer +text={T}: Target player draws two cards, then discards two cards. +mana={3}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=2 +[/card] +[card] +name=Cephalid Coliseum +auto={T}:Add{U} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 +text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Cephalid Constable +auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller +auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller +text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. +mana={1}{U}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Illusionist +auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +auto=@targeted(this):deplete:3 controller +text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Inkshrouder +auto={D(*|myHand)}:shroud && unblockable +text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=1 +[/card] +[card] +name=Cephalid Looter +auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer +text={T}: Target player draws a card, then discards a card. +mana={2}{U} +type=Creature +subtype=Cephalid Rogue +power=2 +toughness=1 +[/card] +[card] +name=Cephalid Pathmage +abilities=unblockable +auto={T}{S}:unblockable target(other creature) +text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=2 +[/card] +[card] +name=Cephalid Retainer +auto={U}{U}:tap target(creature[-flying]) +text={U}{U}: Tap target creature without flying. +mana={2}{U}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Cephalid Sage +auto=aslongas(*|mygraveyard) draw:3 oneshot >1 +auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1 +text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." +mana={3}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Cephalid Scout +abilities=flying +auto={2}{U}{S(land|myBattlefield)}:draw:1 +text=Flying -- {2}{U}, Sacrifice a land: Draw a card. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard Scout +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Snitch +auto={S}:-protection from black target(other creature) +text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Vandal +auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller +auto=@each my upkeep:counter(0/0,1,Shred) +text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. +mana={1}{U} +type=Creature +subtype=Cephalid Rogue +power=1 +toughness=1 +[/card] +[card] +name=Cerebral Eruption +target=opponent +auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(Deal Damage) target(<1>*[-land]|reveal) transforms((,newability[damage:manacost owner],newability[moveto(ownerlibrary)])) oneshot optiononeend optiontwo name(put in hand) transforms((,newability[moveto(hand)],newability[target(*|reveal) moveto(ownerlibrary)])) oneshot optiontwoend revealend +text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Ceremonial Guard +auto=_ATTACKING_phaseaction[combatends,sourceinplay] destroy +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Ceremonious Rejection +target=*[colorless]|stack +auto=fizzle +text=Counter target colorless spell. +mana={U} +type=Instant +[/card] +[card] +name=Cerodon Yearling +abilities=vigilance,haste +text=Vigilance, haste +mana={R}{W} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Certain Death +target=creature +auto=destroy +auto=life:2 +auto=life:-2 targetController +text=Destroy target creature. Its controller loses 2 life and you gain 2 life. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Cerulean Sphinx +abilities=flying +auto={U}:moveto(mylibrary) && shuffle +text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Cerulean Wisps +target=creature +auto=transforms((,blue)) +auto=untap +auto=draw:1 controller +text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Cerulean Wyvern +abilities=flying,protection from green +text=Flying, protection from green +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Cessation +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=cantattack +auto=cantpwattack +text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ceta Disciple +auto={R}{T}:2/0 target(creature) +auto={G}{T}:Add{W} +auto={G}{T}:Add{U} +auto={G}{T}:Add{B} +auto={G}{T}:Add{R} +auto={G}{T}:Add{G} +text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ceta Sanctuary +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever +text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Chain of Acid +target=*[-creature] +auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever +text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Chain of Smog +target=player +auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer +text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Chain Reaction +auto=damage:type:creature:battlefield all(creature) +text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Chainbreaker +auto=counter(-1/-1,2) +auto={3}{T}:counter(-1/-1,-1) target(creature) +text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Chained Throatseeker +abilities=infect +auto=this(variable{opponentpoisoncount} <1) cantattack +auto=this(variable{opponentpoisoncount} <1) cantpwattack +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. +mana={5}{U} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Chained to the Rocks +target=land[mountain]|mybattlefield +auto=(blink)forsrc target(creature|opponentbattlefield) +text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chainer, Dementia Master +auto=lord(Nightmare) 1/1 +auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever +auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) +text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. +mana={3}{B}{B} +power=3 +toughness=3 +type=Legendary Creature +subtype=Human Minion +[/card] +[card] +name=Chainer's Edict +target=player +auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +flashback={5}{B}{B} +text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Chainflinger +auto={1}{R}{T}:damage:1 target(creature,player) +auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 +text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +mana={3}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Chalice of Death +auto={t}:target(player) life:-5 +text={T}: Target player loses 5 life. +type=Artifact +[/card] +[card] +name=Chalice of Life +auto={t}:life:1 && if compare(lifetotalminusstartinglifeminusend)~morethan~9 then flip(Chalice of Death) +text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. +mana={3} +type=Artifact +[/card] +[card] +name=Chalice of the Void +auto=counter(0/0,xx,Charge) +auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) +auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) +auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) +auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) +auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) +auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) +auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) +auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) +auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) +auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) +auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) +auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) +auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) +auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) +auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) +auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) +auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) +text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. +mana={X}{X} +type=Artifact +[/card] +[card] +name=Chamber of Manipulation +target=land +auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chambered Nautilus +auto=_BLOCKED_may draw:1 controller +text=Whenever Chambered Nautilus becomes blocked, you may draw a card. +mana={2}{U} +type=Creature +subtype=Nautilus Beast +power=2 +toughness=2 +[/card] +[card] +name=Chameleon Blur +auto=preventalldamage to(controller) from(creature) ueot +auto=preventalldamage to(opponent) from(creature) ueot +text=Prevent all damage that creatures would deal to players this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Chameleon Colossus +abilities=protection from black,changeling +auto={2}{G}{G}:power/power ueot +text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. +mana={2}{G}{G} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Chameleon Spirit +auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive +auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive +auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive +auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive +auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive +text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. +mana={3}{U} +type=Creature +subtype=Illusion Spirit +power=* +toughness=* +[/card] +[card] +name=Champion Lancer +auto=preventAllDamage from(creature|*) to(this) +text=Prevent all damage that would be dealt to Champion Lancer by creatures. +mana={4}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Champion of Arashin +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={3}{W} +type=Creature +subtype=Dog Warrior +power=3 +toughness=2 +[/card] +[card] +name=Champion of Lambholt +auto=lord(creature[power])) forever +auto=transforms((,newability[all(opponent) dynamicability])) forever +text=Target creature you control deals damage equal to its power to each other creature and each opponent. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Outrage +target=creature +auto=damage:4 +auto=damage:2 targetController +text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Chandra's Phoenix +abilities=flying,haste +autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) +autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) +autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) +text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. +mana={1}{R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Chandra's Pyrohelix +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chandra's Revolution +target=creature +auto=damage:4 +auto=target(land) freeze +text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Spitfire +abilities=flying +auto=@noncombatdamagefoeof(player):3/0 ueot +text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Change of Heart +target=creature +auto=cantattack +auto=cantpwattack +buyback={W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Changeling Berserker +abilities=changeling,haste +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={3}{R} +type=Creature +subtype=Shapeshifter +power=5 +toughness=3 +[/card] +[card] +name=Changeling Hero +abilities=changeling,lifelink +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Changeling Sentinel +abilities=changeling,vigilance +text=Changeling (This card is every creature type at all times.) -- Vigilance +mana={3}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=2 +[/card] +[card] +name=Changeling Titan +abilities=changeling +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={4}{G} +type=Creature +subtype=Shapeshifter +power=7 +toughness=7 +[/card] +[card] +name=Channel the Suns +auto=Add{W}{U}{B}{R}{G} +text=Add {W}{U}{B}{R}{G} to your mana pool. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Chant of the Skifsang +target=creature +auto=-13/0 +text=Enchant creature -- Enchanted creature gets -13/-0. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chaos Charm +auto=aslongas(wall|battlefield) choice destroy target(wall) +auto=aslongas(creature|battlefield) choice damage:1 target(creature) +auto=aslongas(creature|battlefield) choice haste target(creature) +text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Chaos Imps +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto=this(counter{1/1.1}>=1) trample +abilities=flying +text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. +mana={4}{R}{R} +type=Creature +subtype=Imp +power=6 +toughness=5 +[/card] +[card] +name=Chaos Warp +target=*|battlefield +auto=moveto(ownerlibrary) and!(shuffle && ability$!Reveal:1 revealzone(mylibrary) optionone choice name(Look) target(*[-instant;-sorcery]|reveal) moveto(battlefield) optiononeend optiontwo choice name(put in library) all(*|reveal) moveto(library) optiontwoend revealend !$ targetcontroller)! +text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. +mana={2}{R} +type=Instant +[/card] +[card] +name=Chaoslace +alias=1282 +text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) +mana={R} +type=Instant +[/card] +[card] +name=Chaosphere +auto=lord(creature[flying]) cloud +auto=lord(creature[-flying]) reach +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) +mana={2}{R} +type=World Enchantment +[/card] +[card] +name=Chaotic Backlash +target=player +auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield +text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. +mana={4}{R} +type=Instant +[/card] +[card] +name=Chaotic Goo +auto=counter(1/1,3) +auto=@each my upkeep:may flipacoin winability counter(1/1,1) winabilityend loseability counter(1/1,-1) loseabilityend flipend +text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. +mana={2}{R}{R} +type=Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Chaotic Strike +auto=flipacoin winability target(creature) 1/1 winabilityend flipend +auto=draw:1 controller +restriction=blockersonly +text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chapel Geist +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Chaplain's Blessing +auto=life:5 +text=You gain 5 life. +mana={W} +type=Sorcery +[/card] +[card] +name=Charcoal Diamond +auto=tap(noevent) +auto={T}:Add{B} +text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Char +target=creature,player +auto=Damage:4 +auto=Damage:2 controller +text=Char deals 4 damage to target creature or player and 2 damage to you. +mana={2}{R} +type=Instant +[/card] +[card] +name=Charge Across the Araba +target=plains|mybattlefield +auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot +text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. +mana={4}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Charging Badger +abilities=trample +text=Trample +mana={G} +type=Creature +subtype=Badger +power=1 +toughness=1 +[/card] +[card] +name=Charging Bandits +auto=_ATTACKING_2/0 ueot +text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Charging Griffin +abilities=flying +auto=_ATTACKING_1/1 ueot +text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Charging Paladin +auto=_ATTACKING_0/3 ueot +text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Charging Rhino +abilities=oneblocker +text=Charging Rhino can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Charging Slateback +abilities=cantblock +facedown={3} +autofacedown={4}{R}:morph +text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Charging Troll +abilities=vigilance +auto={G}:regenerate +text=Vigilance -- {G}: Regenerate Charging Troll. +mana={2}{G}{W} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Chariot of the Sun +auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot +text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. +mana={3} +type=Artifact +[/card] +[card] +name=Chariot of Victory +auto={1}:equip +auto=teach(creature) first strike +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature has first strike, trample, and haste. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Charmbreaker Devils +auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) +auto=@movedTo(instant,sorcery|mystack):4/0 ueot +text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Devil +power=4 +toughness=4 +[/card] +[card] +name=Charmed Griffin +abilities=flying +auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent +text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Charnelhoard Wurm +abilities=trample +auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) +text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. +mana={4}{B}{R}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Char-Rumbler +abilities=double strike +auto={R}:1/0 +text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=-1 +toughness=3 +[/card] +[card] +name=Chartooth Cougar +auto={R}:1/0 +aicode=activate target(mountain|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{R} +type=Creature +subtype=Cat Beast +power=4 +toughness=4 +[/card] +[card] +name=Chasm Drake +abilities=flying +auto=_ATTACKING_target(creature|mybattlefield) flying ueot +text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Chasm Guide +auto=choice all(creature|mybattlefield) haste ueot +auto=_RALLY_all(creature|mybattlefield) haste ueot +text=Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Scout Ally +power=3 +toughness=2 +[/card] +[card] +name=Chasm Skulker +auto=@drawof(player):counter(1/1,1) +auto=_DIES_thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) +text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. +mana={2}{U} +type=Creature +subtype=Squid Horror +power=1 +toughness=1 +[/card] +[card] +name=Chastise +target=creature[attacking] +auto=destroy +auto=dynamicability +text=Destroy target attacking creature. You gain life equal to its power. +mana={3}{W} +type=Instant +[/card] +[card] +name=Chatter of the Squirrel +auto=token(Squirrel,creature squirrel, 1/1,green) +flashback={1}{G} +text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Sorcery +[/card] +[card] +name=Chemister's Trick +abilities=overload +other={3}{U}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana -2/0 +auto=paidmana mustattack +auto=overload -2/0 all(creature|opponentbattlefield) ueot +auto=overload mustattack all(creature|opponentbattlefield) ueot +text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{R} +type=Instant +[/card] +[card] +name=Chief of the Edge +auto=lord(other warrior|myBattlefield) 1/0 +text=Other Warrior creatures you control get +1/+0. +mana={W}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Chief of the Foundry +auto=lord(other creature[artifact]|mybattlefield) 1/1 +text=Other artifact creatures you control get +1/+1. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Chief of the Scale +auto=lord(other warrior|myBattlefield) 0/1 +text=Other Warrior creatures you control get +0/+1. +mana={W}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Chieftain en-Dal +auto=_ATTACKING_all(creature[attacking]) first strike ueot +text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Child of Alara +abilities=trample +auto=_DIES_bury all(*[-land]|battlefield) +text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Child of Gaea +abilities=trample +auto=upcost[{G}{G}] sacrifice +auto={1}{G}:regenerate +text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. +mana={3}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Child of Night +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Child of Thorns +auto={S}:1/1 target(other creature) +text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Childhood Horror +abilities=flying +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. +mana={3}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Children of Korlis +auto={S}:life:lifelost controller +text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) +mana={W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Chill of Foreboding +auto=deplete:5 controller +auto=deplete:5 opponent +flashback={7}{U} +text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Chill to the Bone +target=creature[-snow] +auto=destroy +text=Destroy target nonsnow creature. +mana={3}{B} +type=Instant +[/card] +[card] +name=Chill +auto=lord(*[red]|mycastingzone) altercost(colorless, +2) +auto=lord(*[red]|opponentcastingzone) altercost(colorless, +2) +text=Red spells cost {2} more to cast. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Chilling Apparition +auto={B}:regenerate +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Chilling Grasp +target=creature +auto=freeze +abilities=madness +autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Chilling Shade +abilities=flying +auto={i}:1/1 +text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{B} +type=Snow Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Chime of Night +target=creature +auto=_DIES_destroy target(creature[-black]) +text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chimeric Coils +auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason +text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. +mana={1} +type=Artifact +[/card] +[card] +name=Chimeric Egg +auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) +auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot +text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Idol +auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot +text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Mass +auto=counter(0/0,X,Charge) +auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot +text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." +mana={X} +type=Artifact +[/card] +[card] +name=Chimeric Sphere +auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot +auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot +text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Staff +auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot +text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Chimney Imp +abilities=flying +auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer +text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. +mana={4}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Chitinous Cloak +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) menace +text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Chittering Host +abilities=haste,menace +auto=all(other creature|myBattlefield) menace ueot +auto=all(other creature|myBattlefield) 1/0 ueot +auto=meldfrom(Graf Rats|Midnight Scavengers) +text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=6 +[/card] +[card] +name=Chittering Rats +auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer +text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Chlorophant +auto=@each my upkeep:may counter(1/1,1) && aslongas(*|mygraveyard) counter(1/1,1) >6 +text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." +mana={G}{G}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Cho-Arrim Bruiser +auto=_ATTACKING_may tap target(creature) +text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. +mana={5}{W} +type=Creature +subtype=Ogre Rebel +power=3 +toughness=4 +[/card] +[card] +name=Cho-Arrim Legate +abilities=protection from black +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 +text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Choked Estuary +auto=if type(*[island;swamp]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{U} +auto={T}:add{B} +text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Choke +auto=lord(island) doesnotuntap +text=Islands don't untap during their controllers' untap steps. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Choking Fumes +auto=counter(-1/-1,1) all(creature[attacking]) +text=Put a -1/-1 counter on each attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Choking Restraints +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto={3}{W}{W}{S}:name(Exile enchanted creature) imprint +text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Choking Sands +target=land[-swamp] +auto=teach(land[-basic]) damage:2 targetcontroller +auto=destroy +text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Choking Tethers +target=creature +auto=tap +autohand={1}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may tap target(creature) +text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. +mana={3}{U} +type=Instant +[/card] +[card] +name=Cho-Manno, Revolutionary +auto=preventAllDamage to(this) +text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Cho-Manno's Blessing +abilities=auraward +target=creature +abilities=flash +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chorus of Might +target=creature +auto=foreach(creature|myBattlefield) 1/1 +auto=trample +text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. +mana={3}{G} +type=Instant +[/card] +[card] +name=Chorus of the Tides +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_HEROIC_counter(1/1,1) && name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={3}{U} +type=Creature +subtype=Siren +power=3 +toughness=2 +[/card] +[card] +name=Chorus of Woe +auto=all(creature|myBattlefield) 1/0 ueot +text=Creatures you control get +1/+0 until end of turn. +mana={B} +type=Sorcery +[/card] +[card] +name=Chosen by Heliod +target=creature +auto=0/2 +auto=draw:1 controller +text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chosen of Markov +backside=Markov's Servant +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}{T(vampire|mybattlefield)}:all(this) flip(backside) +text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. // Markov's Servant +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Chromanticore +abilities=flying,first strike,vigilance,trample,lifelink +auto=bestow bstw +auto=bestow teach(creature) 4/4 +auto=bestow teach(creature) flying +auto=bestow teach(creature) first strike +auto=bestow teach(creature) vigilance +auto=bestow teach(creature) trample +auto=bestow teach(creature) lifelink +bestow={2}{w}{u}{b}{r}{g} +text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. +mana={W}{U}{B}{R}{G} +type=Enchantment Creature +subtype=Manticore +power=4 +toughness=4 +[/card] +[card] +name=Chromatic Lantern +auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Chromatic Sphere +auto={1}{T}{S}:Add{G} and!( draw:1 controller )! +auto={1}{T}{S}:Add{R} and!( draw:1 controller )! +auto={1}{T}{S}:Add{U} and!( draw:1 controller )! +auto={1}{T}{S}:Add{B} and!( draw:1 controller )! +auto={1}{T}{S}:Add{W} and!( draw:1 controller )! +text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Chromatic Star +auto={1}{T}{S}:Add{W} +auto={1}{T}{S}:Add{U} +auto={1}{T}{S}:Add{B} +auto={1}{T}{S}:Add{R} +auto={1}{T}{S}:Add{G} +auto=_DIES_draw:1 controller +text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Chrome Mox +auto=may imprint notatarget(*[-land;-artifact]|myhand) +auto=this(variable{evictg}>0) {t}:add{g} +auto=this(variable{evictu}>0) {t}:add{u} +auto=this(variable{evictr}>0) {t}:add{r} +auto=this(variable{evictb}>0) {t}:add{b} +auto=this(variable{evictw}>0) {t}:add{w} +text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Chrome Steed +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. +mana={4} +type=Artifact Creature +subtype=Horse +power=2 +toughness=2 +[/card] +[card] +name=Chromescale Drake +abilities=affinityartifacts,flying +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-artifact]|*) then moveto(mygraveyard))! +auto=name(Reveal 3 cards) reveal:3 optionone name(Artifacts) target(<3>artifact|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. +mana={6}{U}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=4 +[/card] +[card] +name=Chromium +abilities=flying +auto=rampage(2/2,1) +auto=upcost[{W}{U}{B}] sacrifice +text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. +mana={2}{W}{W}{U}{U}{B}{B} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Chronatog Totem +auto={T}:Add{U} +auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot +auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 +text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. +mana={3} +type=Artifact +[/card] +[card] +name=Chronatog +auto={0}:3/3 && turns:-1 controller limit:1 +text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. +mana={1}{U} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Chronic Flooding +target=land +auto=transforms((,newability[@tapped(this):deplete:3 controller])) +text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chronicler of Heroes +auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller +text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. +mana={1}{G}{W} +type=Creature +subtype=Centaur Wizard +power=3 +toughness=3 +[/card] +[card] +name=Chronomaton +auto={1}{T}:counter(1/1,1) +text={1}, {T}: Put a +1/+1 counter on Chronomaton. +mana={1} +type=Artifact Creature +subtype=Golem +power=1 +toughness=1 +[/card] +[card] +name=Chronosavant +autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))! +text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. +mana={5}{W} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Chronozoa +abilities=flying +auto=vanishing:3 +auto=_DIES_this(counter{0/0.1.Time}=0) token(111066)*2 +text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Chub Toad +auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot +text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Churning Eddy +target=creature +auto=moveTo(ownerhand) +auto=target(land) moveTo(ownerhand) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Return target creature and target land to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Cinder Barrens +auto={t}:add{b} +auto={t}:add{r} +auto=tap(noevent) +text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Cinder Cloud +target=creature +auto=teach(creature[white]) dynamicability +auto=destroy +text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Cinder Elemental +auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) +text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Cinder Giant +auto=@each my upkeep:damage:2 all(other creature|myBattlefield) +text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. +mana={3}{R} +type=Creature +subtype=Giant +power=5 +toughness=3 +[/card] +[card] +name=Cinder Glade +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Cinder Hellion +abilities=trample +auto=damage:2 target(opponent) +text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. +mana={4}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] +[card] +name=Cinder Marsh +auto={T}:Add{1} +auto={T}:Add{B} and!( frozen )! +auto={T}:Add{R} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Cinder Pyromancer +auto={T}:damage:1 target(player) +auto=@movedTo(*[red]|mystack):may untap +text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=0 +toughness=1 +[/card] +[card] +name=Cinder Seer +auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cinder Shade +auto={B}:1/1 +auto={R}{S}:target(other creature) dynamicability +text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. +mana={1}{B}{R} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Cinder Storm +target=creature,player +auto=damage:7 +text=Cinder Storm deals 7 damage to target creature or player. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Cinder Wall +abilities=defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. +mana={R} +type=Creature +subtype=Wall +power=3 +toughness=3 +[/card] +[card] +name=Cinderbones +abilities=wither +auto={1}{B}:regenerate +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. +mana={2}{B} +type=Creature +subtype=Elemental Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Cinderhaze Wretch +auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly +auto={C(-1/-1,1)}:untap +text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. +mana={4}{B} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=2 +[/card] +[card] +name=Circle of Elders +abilities=vigilance +auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} +text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=4 +[/card] +[card] +name=Circle of Flame +auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) +text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Black +alias=1335 +text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Blue +alias=1336 +text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Green +alias=1337 +text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Red +alias=1338 +text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Shadow +auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot +text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: White +alias=1339 +text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Solace +auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend +text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Circular Logic +abilities=madness +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever +autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Citadel Castellan +abilities=vigilance +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +mana={1}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Citadel of Pain +auto=@each my end:damage:type:land[-tapped]:mybattlefield controller +auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent +text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Citadel Siege +auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever +auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever +text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- -- Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Citanul Centaurs +abilities=shroud +auto=upcost[{3}{G};next upkeep] sacrifice +text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={3}{G} +type=Creature +subtype=Centaur +power=6 +toughness=3 +[/card] +[card] +name=Citanul Druid +auto=@movedTo(artifact|opponentstack):counter(1/1,1) +text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Citanul Flute +aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) +auto={X}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. +type=Artifact +mana={5} +[/card] +[card] +name=Citanul Hierophants +auto=lord(creature|myBattlefield) {T}:Add{G} +text=Creatures you control have "{T}: Add {G} to your mana pool." +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=2 +[/card] +[card] +name=Citanul Woodreaders +kicker={2}{G} +auto=if paid(kicker) then draw:2 +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=4 +[/card] +[card] +name=City of Brass +auto=@tapped(this):damage:1 controller +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=City of Shadows +text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. +auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) +auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} +type=Land +[/card] +[card] +name=City of Solitude +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability +auto=this(variable{opponentturn}>0) maxCast(*)0 controller +auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability +text=Players can cast spells and activate abilities only during their own turns. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=City of Traitors +auto=@movedTo(land|mybattlefield) from(myhand):bury +auto={T}:Add{2} +text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. +type=Land +[/card] +[card] +name=Civic Guildmage +auto={G}{T}:0/1 target(creature) +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Civic Saber +auto={1}:equip +auto=teach(creature) colors/0 nonstatic +text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Civic Wayfinder +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Warrior Druid +power=2 +toughness=2 +[/card] +[card] +name=Civilized Scholar +backside=Homicidal Brute +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:draw:1 && ability$!name(Discard a card) name(Discard a card) reject notatarget(*|myhand) and!( if cantargetcard(creature|*) then all(mysource) flip(backside) && all(mysource) untap )! !$ controller +text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. // Homicidal Brute +mana={2}{U} +type=Creature +subtype=Human Advisor +power=0 +toughness=1 +[/card] +[card] +name=Claim of Erebos +target=creature +auto=teach(creature) {1}{B}{T}:target(player) life:-2 +text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Clairvoyance +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=@next upkeep:draw:1 controller +text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Clash of Realities +auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever +auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever +auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever +auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever +text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Clash of Wills +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}. +mana={X}{U} +type=Instant +[/card] +[card] +name=Claustrophobia +target=creature +auto=tap +auto=doesnotuntap +text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Claws of Gix +auto={1}{S(*|myBattlefield)}:life:1 +text={1}, Sacrifice a permanent: You gain 1 life. +mana={0} +type=Artifact +[/card] +[card] +name=Claws of Valakut +target=creature +auto=foreach(mountain|myBattlefield) 1/0 +auto=first strike +text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Claws of Wirewood +abilities=cycling +auto=damage:3 all(creature[flying]) +auto=damage:3 all(player) +autohand=__CYCLING__({2}) +text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Clay Statue +auto={2}:regenerate +text={2}: Regenerate Clay Statue. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=1 +[/card] +[card] +name=Cleanfall +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Cleanse +auto=destroy all(creature[black]) +text=Destroy all black creatures. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Beam +target=creature +auto=all(creature[share!color!]) damage:2 +text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. +mana={4}{R} +type=Instant +[/card] +[card] +name=Clear a Path +target=creature[defender] +auto=destroy +text=Destroy target creature with defender. +mana={R} +type=Sorcery +[/card] +[card] +name=Clear Shot +target=creature +auto=1/1 ueot +auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever +text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Clear +abilities=cycling +target=enchantment +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Clearwater Goblet +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto=@each my upkeep:may dynamicability +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. +mana={5} +type=Artifact +[/card] +[card] +name=Cleaver Riot +auto=all(creature|mybattlefield) double strike ueot +text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Clergy en-Vec +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Cleric of the Forward Order +auto=choice life:twicemyname controller +text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Clever Impersonator +auto=may copy NotATarget(*[-land]) +text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Clickslither +abilities=haste +auto={S(goblin|myBattlefield)}:2/2 && trample +text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. +mana={1}{R}{R}{R} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Cliff Threader +abilities=mountainwalk +text=Mountainwalk +mana={1}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=1 +[/card] +[card] +name=Cliffhaven Vampire +abilities=flying +auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent +text=Flying -- Whenever you gain life, each opponent loses 1 life. +mana={2}{W}{B} +type=Creature +subtype=Vampire Warrior Ally +power=2 +toughness=4 +[/card] +[card] +name=Cliffrunner Behemoth +auto=aslongas(*[red]|myBattlefield) haste +auto=aslongas(*[white]|myBattlefield) lifelink +text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. +mana={3}{G} +type=Creature +subtype=Rhino Beast +power=5 +toughness=3 +[/card] +[card] +name=Cliffside Lookout +auto={4}{W}:all(creature|mybattlefield) 1/1 ueot +text={4}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=1 +[/card] +[card] +name=Clifftop Retreat +auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{R} +auto={T}:Add{W} +text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Clinging Anemones +abilities=defender +auto=evolve +text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={3}{U} +type=Creature +subtype=Jellyfish +power=1 +toughness=4 +[/card] +[card] +name=Clinging Darkness +target=creature +auto=-4/-1 +text=Enchant creature -- Enchanted creature gets -4/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Clinging Mists +auto=preventAllcombatDamage ueot +auto=this(controllerlife < 6) tap all(creature[attacking]) +auto=this(controllerlife < 6) frozen all(creature[attacking]) +text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. +mana={2}{G} +type=Instant +[/card] +[card] +name=Clip Wings +auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent +text=Each opponent sacrifices a creature with flying. +mana={1}{G} +type=Instant +[/card] +[card] +name=Cloak and Dagger +auto={3}:equip +auto=2/0 +auto=shroud +auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook +text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} +mana={2} +type=Tribal Artifact +subtype=Rogue Equipment +[/card] +[card] +name=Cloak of Confusion +target=creature|myBattlefield +auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent +text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloak of Feathers +target=creature +auto=flying +auto=draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Cloak of Invisibility +target=creature +auto=phasing +auto=cantbeblockedby(creature[-wall]) +text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloak of Mists +target=creature +auto=unblockable +text=Enchant creature -- Enchanted creature is unblockable. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloaked Siren +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Siren +power=3 +toughness=2 +[/card] +[card] +name=Clock of Omens +auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) +text=Tap two untapped artifacts you control: Untap target artifact. +mana={4} +type=Artifact +[/card] +[card] +name=Clockwork Avian +abilities=flying +auto=counter(1/0,4) +auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. +mana={5} +type=Artifact Creature +subtype=Bird +power=0 +toughness=4 +[/card] +[card] +name=Clockwork Beast +auto=counter(1/0,7) +auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly +text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. +mana={6} +type=Artifact Creature +subtype=Beast +power=0 +toughness=4 +[/card] +[card] +name=Clockwork Beetle +auto=counter(1/1,2) +auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. +mana={1} +type=Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Condor +abilities=flying +auto=counter(1/1,3) +auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. +mana={4} +type=Artifact Creature +subtype=Bird +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Dragon +abilities=flying +auto=counter(1/1,6) +auto={3}:counter(1/1,1) +auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. +mana={7} +type=Artifact Creature +subtype=Dragon +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Gnomes +auto={3}{T}:regenerate target(creature[artifact]) +text={3}, {T}: Regenerate target artifact creature. +mana={4} +type=Artifact Creature +subtype=Gnome +power=2 +toughness=2 +[/card] +[card] +name=Clockwork Hydra +auto=counter(1/1,4) +auto=_ATTACKING_damage:1 target(creature,player) +auto=_ATTACKING_counter(1/1,-1) all(this) +auto=@combat(blocking) source(this):damage:1 target(creature,player) +auto=@combat(blocking) source(this):counter(1/1,-1) all(this) +auto={T}:counter(1/1,1) +text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. +mana={5} +type=Artifact Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Steed +auto=counter(1/0,4) +auto=cantbeblockedby(creature[artifact]) +auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. +mana={4} +type=Artifact Creature +subtype=Horse +power=0 +toughness=3 +[/card] +[card] +name=Clockwork Swarm +auto=counter(1/0,4) +auto=cantbeblockedby(wall) +auto=_ATTACKING_phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly +text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. +mana={4} +type=Artifact Creature +subtype=Insect +power=0 +toughness=3 +[/card] +[card] +name=Clockwork Vorrac +abilities=trample +auto=counter(1/1,4) +auto={T}:counter(1/1,1) +auto=_ATTACKING_phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. +mana={5} +type=Artifact Creature +subtype=Boar Beast +power=0 +toughness=0 +[/card] +[card] +name=Cloistered Youth +backside=Unholy Fiend +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep:may name(Transform human) flip(backside) +text=At the beginning of your upkeep, you may transform Cloistered Youth. // Unholy Fiend +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Clone Legion +target=player +auto=clone all(creature|targetedpersonsbattlefield) +text=For each creature target player controls, put a token onto the battlefield that's a copy of that creature. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Clone +auto=may copy NotATarget(creature) +text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Close Quarters +auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) +text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Clot Sliver +auto=lord(sliver) {2}:regenerate +text=All Slivers have "{2}: Regenerate this permanent." +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Cloud Cover +auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) +auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) +text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Cloud Crusader +abilities=flying,first strike +text=Flying, first strike +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Cloud Djinn +abilities=flying,cloud +text=Flying -- Cloud Djinn can block only creatures with flying. +mana={5}{U} +type=Creature +subtype=Djinn +power=5 +toughness=4 +[/card] +[card] +name=Cloud Dragon +abilities=cloud,flying +text=Flying -- Cloud Dragon can block only creatures with flying. +mana={5}{U} +type=Creature +subtype=Illusion Dragon +power=5 +toughness=4 +[/card] +[card] +name=Cloud Elemental +abilities=cloud,flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Cloud Key +auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever +text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Cloud Manta +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Fish +power=3 +toughness=2 +[/card] +[card] +name=Cloud of Faeries +abilities=flying,cycling +autohand=__CYCLING__({2}) +auto=untap target(land) +text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Cloud Pirates +abilities=cloud,flying +text=Flying -- Cloud Pirates can block only creatures with flying. +mana={U} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Cloud Spirit +abilities=cloud,flying +text=Flying -- Cloud Spirit can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Cloud Sprite +abilities=cloud,flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Cloudblazer +abilities=flying +auto=life:2 controller +auto=draw:2 controller +text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. +mana={3}{W}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Cloudchaser Eagle +abilities=flying +auto=destroy target(enchantment) +text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Cloudchaser Kestrel +abilities=flying +auto=destroy target(enchantment) +auto={W}:transforms((,white)) target(*) ueot +text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Cloudcrest Lake +auto={T}:Add{1} +auto={T}:Add{W} and!( frozen )! +auto={T}:Add{U} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Cloudcrown Oak +abilities=reach +text=Reach (This can block creatures with flying.) +mana={2}{G}{G} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=4 +[/card] +[card] +name=Cloudfin Raptor +abilities=flying +auto=evolve +text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={U} +type=Creature +subtype=Bird Mutant +power=0 +toughness=1 +[/card] +[card] +name=Cloudform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) flying +auto=teach(creature) opponentshroud +text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Cloudgoat Ranger +auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 +auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying +text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Cloudheath Drake +abilities=flying +auto={1}{W}:vigilance +text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. +mana={4}{U} +type=Artifact Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Cloudhoof Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. +mana={3}{U}{U} +type=Legendary Creature +subtype=Kirin Spirit +power=4 +toughness=4 +[/card] +[card] +name=Cloudpost +auto=tap(noevent) +auto={T}:foreach(locus) add{1} +text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. +type=Land +subtype=Locus +[/card] +[card] +name=Cloudreach Cavalry +auto=aslongas(bird|myBattlefield) 2/2 +auto=aslongas(bird|myBattlefield) flying +text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Cloudseeder +abilities=flying +auto={U}{T}{D(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) +text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." +mana={1}{U} +type=Creature +subtype=Faerie Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Cloudshift +target=creature|mybattlefield +auto=moveto(exile) and!(moveto(mybattlefield))! +text=Exile target creature you control, then return that card to the battlefield under your control. +mana={W} +type=Instant +[/card] +[card] +name=Cloudskate +abilities=flying +auto=fading:3 +text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Cloudstone Curio +auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) +auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) +auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) +auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) +text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. +mana={3} +type=Artifact +[/card] +[card] +name=Cloudthresher +abilities=flash,reach +other={2}{G}{G} name(Evoke) +auto=damage:2 all(creature[flying]) +auto=damage:2 all(player) +auto=alternative sacrifice +text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Clout of the Dominus +target=creature +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) shroud +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) haste +text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. +mana={UR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloven Casting +auto=@movedto(*[instant;sorcery;multicolor]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. +mana={5}{U}{R} +type=Enchantment +[/card] +[card] +name=Clutch of Currents +target=creature|battlefield +auto=moveto(ownerhand) +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] +[card] +name=Clutch of the Undercity +target=* +auto=moveto(ownerhand) +auto=life:-3 targetController +aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) +autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{U}{U}{B} +type=Instant +[/card] +[card] +name=Clutch of Undeath +target=creature +auto=teach(zombie) 3/3 +auto=teach(creature[-zombie]) -3/-3 +text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coal Golem +auto={3}{S}:Add{R}{R}{R} +text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Coal Stoker +auto=if casted(this) then add{R}{R}{R} +text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Coalhauler Swine +auto=_ENRAGE_damage:thatmuch all(player) +text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. +mana={4}{R}{R} +type=Creature +subtype=Boar Beast +power=4 +toughness=4 +[/card] +[card] +name=Coalition Relic +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{W} +auto={T}:counter(0/0,1,Charge) +auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) +text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Coalition Victory +auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing +text=You win the game if you control a land of each basic land type and a creature of each color. +mana={3}{W}{U}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Coast Watcher +abilities=Flying,protection from green +text=Flying, protection from green +mana={1}{U} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Coastal Breach +anyzone=changecost(colorless:-1) forcedalive +auto=moveto(ownerhand) all(*[-land]) +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. +mana={6}{U} +type=Sorcery +[/card] +[card] +name=Coastal Discovery +auto=draw:2 controller +other={5}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Coastal Drake +abilities=flying +auto={1}{U}{T}:moveTo(ownerhand) target(kavu) +text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Coastal Hornclaw +auto={S(land|myBattlefield)}:flying +text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Coastal Piracy +auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller +text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Coastal Tower +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Coastal Wizard +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} +text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Coat with Venom +target=creature|battlefield +auto=1/2 ueot +auto=deathtouch ueot +text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={B} +type=Instant +[/card] +[card] +name=Cobalt Golem +auto={1}{U}:flying +text={1}{U}: Cobalt Golem gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Cobblebrute +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=2 +[/card] +[card] +name=Cobbled Wings +auto={1}:equip +auto=teach(creature) flying +text=Equipped creature has flying. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cockatrice +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{G}{G} +type=Creature +subtype=Cockatrice +power=2 +toughness=4 +[/card] +[card] +name=Codex Shredder +auto={T}:deplete:1 target(player) +auto={5}{T}{S}:moveTo(myhand) target(other *|mygraveyard) +text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. +mana={1} +type=Artifact +[/card] +[card] +name=Coerced Confession +target=player +auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) +text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. +mana={4}{UB} +type=Sorcery +[/card] +[card] +name=Coercion +target=opponent +aicode=activate reject notatarget(*|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Coffin Puppets +autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly +text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Coffin Purge +target=*|graveyard +auto=moveTo(exile) +flashback={B} +text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Instant +[/card] +[card] +name=Cognivore +abilities=flying +anyzone=type:instant:graveyard/type:instant:graveyard cdaactive +text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. +mana={6}{U}{U} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Cogwork Assembler +auto={7}:clone with(unearth,haste) target(artifact) +text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=3 +[/card] +[card] +name=Cogworker's Puzzleknot +auto=create(Servo:Artifact Creature Servo:1/1) +auto={1}{W}{S}:create(Servo:Artifact Creature Servo:1/1) +text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. +mana={2} +type=Artifact +[/card] +[card] +name=Coiled Tinviper +abilities=first strike +text=First strike +mana={3} +type=Artifact Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Coiling Oracle +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! +auto=reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. +mana={G}{U} +type=Creature +subtype=Snake Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Coiling Woodworm +anyzone=type:forest:battlefield/1 cdaactive +text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. +mana={2}{G} +type=Creature +subtype=Insect Worm +power=* +toughness=1 +[/card] +[card] +name=Cold Snap +auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller +auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Cold Storage +auto={3}:(blink)forsrc target(creature|myBattlefield) +auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing +text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. +mana={4} +type=Artifact +[/card] +[card] +name=Cold-Eyed Selkie +abilities=islandwalk +auto=@combatdamaged(player) from(this):may draw:thatmuch controller +text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. +mana={1}{GU}{GU} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Coldsteel Heart +auto=tap(noevent) +auto=chooseacolor {T}:add{chosencolor} chooseend +text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={2} +type=Snow Artifact +[/card] +[card] +name=Collapsing Borders +auto=@each my upkeep:life:pbasiclandtypes controller && damage:3 controller +auto=@each opponent upkeep:ability$!name(Gain life) life:pbasiclandtypes controller!$ opponent && damage:3 opponent +text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Collateral Damage +target=creature,player +auto=damage:3 +text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. +mana={R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Collected Company +aicode=activate target(creature[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:6 optionone name(Get 2 cards) target(creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. +mana={3}{G} +type=Instant +[/card] +[card] +name=Collective Blessing +auto=lord(creature|mybattlefield) 3/3 +text=Creatures you control get +3/+3. +mana={3}{G}{G}{W} +type=Enchantment +[/card] +[card] +name=Collective Restraint +auto=this(variable{pbasiclandtypes}=1) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +auto=this(variable{pbasiclandtypes}=2) lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +auto=this(variable{pbasiclandtypes}=3) lord(creature|opponentbattlefield) transforms((,newability[attackcost:3])) +auto=this(variable{pbasiclandtypes}=4) lord(creature|opponentbattlefield) transforms((,newability[attackcost:4])) +auto=this(variable{pbasiclandtypes}=5) lord(creature|opponentbattlefield) transforms((,newability[attackcost:5])) +auto=this(variable{pbasiclandtypes}=6) lord(creature|opponentbattlefield) transforms((,newability[attackcost:6])) +auto=this(variable{pbasiclandtypes}=7) lord(creature|opponentbattlefield) transforms((,newability[attackcost:7])) +auto=this(variable{pbasiclandtypes}=8) lord(creature|opponentbattlefield) transforms((,newability[attackcost:8])) +auto=this(variable{pbasiclandtypes}=9) lord(creature|opponentbattlefield) transforms((,newability[attackcost:9])) +auto=this(variable{pbasiclandtypes}=10) lord(creature|opponentbattlefield) transforms((,newability[attackcost:10])) +auto=this(variable{pbasiclandtypes}=11) lord(creature|opponentbattlefield) transforms((,newability[attackcost:11])) +auto=this(variable{pbasiclandtypes}=12) lord(creature|opponentbattlefield) transforms((,newability[attackcost:12])) +auto=this(variable{pbasiclandtypes}=13) lord(creature|opponentbattlefield) transforms((,newability[attackcost:13])) +auto=this(variable{pbasiclandtypes}=14) lord(creature|opponentbattlefield) transforms((,newability[attackcost:14])) +auto=this(variable{pbasiclandtypes}=15) lord(creature|opponentbattlefield) transforms((,newability[attackcost:15])) +auto=this(variable{pbasiclandtypes}=16) lord(creature|opponentbattlefield) transforms((,newability[attackcost:16])) +auto=this(variable{pbasiclandtypes}=17) lord(creature|opponentbattlefield) transforms((,newability[attackcost:17])) +auto=this(variable{pbasiclandtypes}=18) lord(creature|opponentbattlefield) transforms((,newability[attackcost:18])) +auto=this(variable{pbasiclandtypes}=19) lord(creature|opponentbattlefield) transforms((,newability[attackcost:19])) +auto=this(variable{pbasiclandtypes}>=20) lord(creature|opponentbattlefield) transforms((,newability[attackcost:20])) +text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Collective Unconscious +auto=foreach(creature|myBattlefield)draw:1 +text=Draw a card for each creature you control. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Colos Yearling +abilities=mountainwalk +auto={G}:1/0 +text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Goat Beast +power=1 +toughness=1 +[/card] +[card] +name=Colossal Might +target=creature +auto=4/2 +auto=trample +text=Target creature gets +4/+2 and gains trample until end of turn. +mana={R}{G} +type=Instant +[/card] +[card] +name=Colossal Whale +abilities=islandwalk +auto=_ATTACKING_may (blink)forsrc target(creature|opponentbattlefield) +text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=5 +toughness=5 +[/card] +[card] +name=Colossodon Yearling +text=null +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Colossus of Akros +abilities=defender,indestructible +auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newability[-defender],newability[trample])) forever +text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. +mana={8} +type=Artifact Creature +subtype=Golem +power=10 +toughness=10 +[/card] +[card] +name=Colossus of Sardia +abilities=doesnotuntap,trample +auto={9}:untap myUpkeepOnly +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. +mana={9} +type=Artifact Creature +subtype=Golem +power=9 +toughness=9 +[/card] +[card] +name=Coma Veil +target=creature,artifact +auto=doesnotuntap +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Combat Medic +auto={1}{W}:prevent:1 target(creature,player) +text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric Soldier +power=0 +toughness=2 +[/card] +[card] +name=Combust +abilities=nofizzle +target=creature[blue;white] +auto=damage:5 +text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. +mana={1}{R} +type=Instant +[/card] +[card] +name=Command of Unsummoning +target=creature[attacking]|opponentBattlefield +auto=moveTo(ownerhand) +restriction=opponentblockersonly +text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Commander Eesha +abilities=flying +auto=protection from(creature) +text=Flying, protection from creatures +mana={2}{W}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=4 +[/card] +[card] +name=Commander Greven il-Vec +abilities=fear +auto=sacrifice notatarget(creature|myBattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Human Warrior +power=7 +toughness=5 +[/card] +[card] +name=Commander's Authority +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Commando Raid +target=creature|mybattlefield +auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot +text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." +mana={2}{R} +type=Instant +[/card] +[card] +name=Commencement of Festivities +auto=preventAllcombatDamage controller ueot +auto=preventAllcombatDamage opponent ueot +text=Prevent all combat damage that would be dealt to players this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Common Bond +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) target(creature) +text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Commune with Lava +auto=all(*[zpos<=castx]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent +text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Commune with Nature +aicode=activate target(creature[zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={G} +type=Sorcery +[/card] +[card] +name=Commune with the Gods +auto=reveal:5 optionone target(*[creature;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Comparative Analysis +auto=draw:2 +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. +other={2}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +mana={3}{U} +type=Instant +[/card] +[card] +name=Compelling Deterrence +target=*[-land] +auto=moveto(ownerhand) +auto=if type(zombie|mybattlefield)~morethan~0 then ability$!name(discard) target(*|myhand) reject!$ targetcontroller +text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. +mana={1}{U} +type=Instant +[/card] +[card] +name=Complete Disregard +target=creature[power<=3]|battlefield +auto=moveto(exile) +text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. +mana={2}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Complex Automaton +auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) +text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. +mana={4} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Composite Golem +auto={S}:Add{W}{U}{B}{R}{G} +text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Compost +auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller +text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Compulsion +auto={1}{U}{D(*|myhand)}:draw:1 controller +auto={1}{U}{S}:draw:1 controller +text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Compulsive Research +target=player +auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then choice name(discard land) target(land|myhand) reject!$ targetedplayer +text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Concealed Courtyard +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{W} +auto={T}:Add{B} +text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Concentrate +auto=draw:3 +text=Draw three cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Concerted Effort +auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot +auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot +auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot +auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot +auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot +auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot +auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot +auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot +auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot +auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot +auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot +auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot +auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot +auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot +auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot +auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot +text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Conch Horn +auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ controller +text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Conclave Equenaut +abilities=flying +other={convoke} name(Convoke) +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Conclave Naturalists +auto=may destroy target(artifact,enchantment) +text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. +mana={4}{G} +type=Creature +subtype=Dryad +power=4 +toughness=4 +[/card] +[card] +name=Conclave Phalanx +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. +auto=life:type:creature:mybattlefield +other={convoke} name(Convoke) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Conclave's Blessing +target=creature +auto=foreach(other creature|myBattlefield) 0/2 +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. +other={convoke} name(Convoke) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Concordant Crossroads +auto=lord(creature) haste +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures have haste. +mana={G} +type=World Enchantment +[/card] +[card] +name=Concordia Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=3 +[/card] +[card] +name=Concussive Bolt +target=player +auto=damage:4 +auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock ueot >2 +text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Condemn +target=creature[attacking] +auto=bottomoflibrary +auto=dynamicability +text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. +mana={W} +type=Instant +[/card] +[card] +name=Condescend +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={X}{U} +type=Instant +[/card] +[card] +name=Conduit of Emrakul +auto=_ATTACKING_transforms((,newability[@next my secondmain:add{c}{c})) forever +text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Conduit of Ruin +alias=401847 +aicode=activate target(creature[colorless;manacost>=7]|mylibrary) moveto(myhand) +autostack=if casted(this) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless;manacost>=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=lord(creature|mycastingzone) conduited dontremove +text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Conduit of Storms +auto=_ATTACKING_transforms((,newability[@next my secondmain:add{R})) +auto={3}{r}{r}:flip(Conduit of Emrakul) +text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. +mana={2}{R} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=3 +[/card] +[card] +name=Confessor +auto=@discarded(*|hand):may life:1 controller +text=Whenever a player discards a card, you may gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Confirm Suspicions +target=*|stack +auto=fizzle +auto=name(Create clue) token(Clue)*3 controller +text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Confiscate +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. +mana={4}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Confront the Unknown +target=creature +auto=name(Create clue) token(Clue) controller +auto=foreach(clue|mybattlefield) 1/1 +text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={G} +type=Instant +[/card] +[card] +name=Congregate +target=player +auto=life:twicetype:creature:battlefield +text=Target player gains 2 life for each creature on the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Congregation at Dawn +aicode=activate notatarget(creature|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(creature|reveal) becomes(chosencard) ueot optiononeend optiontwo name(put back) transforms((,newability[target(<3>*[chosencard]|reveal) moveto(mylibrary)],newability[all(*[-chosencard]|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot optiontwoend revealend +text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. +mana={G}{G}{W} +type=Instant +[/card] +[card] +name=Conifer Strider +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{G} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Conjurer's Bauble +auto={T}{S}:bottomoflibrary target(other *|mygraveyard) && draw:1 controller +text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Conjurer's Closet +auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. +mana={5} +type=Artifact +[/card] +[card] +name=Conquer +target=land +alias=1194 +text=Enchant land -- You control enchanted land. +mana={3}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Conquering Manticore +abilities=flying +auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Manticore +power=5 +toughness=5 +[/card] +[card] +name=Conqueror's Pledge +kicker={6} +auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 +auto=if paid(kicker) then token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 +text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. +mana={2}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Consecrate Land +target=land +auto=indestructible +auto=teach(land) cantbetargetof(aura) +text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consecrated by Blood +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consecrated Sphinx +abilities=flying +auto=@drawfoeof(player):may draw:2 controller +text=Flying -- Whenever an opponent draws a card, you may draw two cards. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=6 +[/card] +[card] +name=Conservator +auto={3}{T}:prevent:2 controller +text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Consign to Dream +target=* +auto=teach(*[-red;-green]) moveTo(ownerhand) +auto=teach(*[red;green]) moveTo(ownerlibrary) +text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. +mana={2}{U} +type=Instant +[/card] +[card] +name=Constant Mists +auto=preventallcombatdamage ueot +buyback={1}{G}{S(land|mybattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Constricting Sliver +auto=(blink)forsrc target(creature|opponentbattlefield) +auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever +text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." +mana={5}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Constricting Tendrils +abilities=cycling +target=creature +auto=-3/-0 +autohand=__CYCLING__({2}) +text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={U} +type=Instant +[/card] +[card] +name=Consulate Crackdown +auto=(blink)forsrc all(artifact|opponentbattlefield) +text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Consulate Dreadnought +auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} +text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={1} +type=Artifact +subtype=Vehicle +power=7 +toughness=11 +[/card] +[card] +name=Consulate Skygate +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Consulate Turret +auto={T}:alterenergy:1 controller +auto={T}{e:3}:damage:2 target(player) +text={T}: You get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. +mana={3} +type=Artifact +[/card] +[card] +name=Consul's Lieutenant +abilities=first strike +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[_ATTACKING_all(other creature[attacking]|mybattlefield) 1/1 ueot])) +text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Consul's Shieldguard +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:2}) indestructible target(other creature[attacking]|mybattlefield) +text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. +mana={3}{W} +type=Creature +subtype=Dwarf Soldier +power=3 +toughness=4 +[/card] +[card] +name=Consult the Necrosages +auto=choice draw:2 target(player) +auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +text=Choose one - Target player draws two cards; or target player discards two cards. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Consume Spirit +auto=damage:castx target(creature,player) +auto=life:castx controller +text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. +mana={1}{B}{X:black} +type=Sorcery +[/card] +[card] +name=Consume the Meek +auto=bury all(creature[manacost<=3]) +text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Consuming Aberration +anyzone=type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive +auto=@movedTo(creature|mystack):target(opponent) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Consuming Bonfire +auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) +auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) +text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. +mana={3}{R}{R} +type=Tribal Sorcery +subtype=Elemental +[/card] +[card] +name=Consuming Ferocity +target=creature[-Wall] +auto=1/0 +auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) +text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consuming Sinkhole +auto=choice target(creature[land]) moveto(exile) +auto=choice damage:4 target(player) +text=Devoid (This card has no color.) -- Choose one -- -- -- Exile target land creature. -- -- Consuming Sinkhole deals 4 damage to target player. +mana={3}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Consuming Vapors +target=player +auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer +auto=_REBOUND_ +text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Consumptive Goo +auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) +text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. +mana={B}{B} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Contagion Clasp +auto=counter(-1/-1,1) target(creature) +auto={4}{T}:_PROLIFERATE_ +text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2} +type=Artifact +[/card] +[card] +name=Contagion Engine +auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer +auto={4}{T}:name(Proliferate 2 times) notatarget(proliferation) proliferate && proliferate +text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) +mana={6} +type=Artifact +[/card] +[card] +name=Contagion +target=creature +auto=counter(-2/-1,1) +auto=target(creature) counter(-2/-1,1) +other={L:1}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) +text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Contagious Nim +abilities=Infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Containment Membrane +target=creature +auto=doesnotuntap +text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +other={U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contaminated Bond +target=creature +auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contaminated Ground +text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +auto=@tapped(mytgt):life:-2 targetcontroller +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contemplation +auto=@movedTo(*|mystack):life:1 +text=Whenever you cast a spell, you gain 1 life. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Contempt +target=creature +auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) +text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contested Cliffs +auto={T}:add{1} +auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot +text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] +[card] +name=Contested War Zone +auto={T}:Add{1} +auto={1}{T}:all(creature[attacking]) 1/0 ueot +auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) +text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. +type=Land +[/card] +[card] +name=Contingency Plan +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot +auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Contraband Kingpin +abilities=lifelink +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(artifact|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. +mana={U}{B} +type=Creature +subtype=Aetherborn Rogue +power=1 +toughness=4 +[/card] +[card] +name=Contradict +target=*|stack +auto=fizzle +auto=draw:1 controller +text=Counter target spell. Draw a card. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Control Magic +target=creature +alias=1194 +text=Enchant creature -- You control enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Control of the Court +auto=draw:4 +auto=discard:3 +text=Draw four cards, then discard three cards at random. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Controlled Instincts +target=creature[green;red] +auto=doesnotuntap +text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Controvert +target=*|stack +auto=fizzle +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Convalescence +auto=@each my upkeep:this(controllerlife < 11) life:1 +text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Convalescent Care +auto=@each my upkeep:this(controllerlife < 6) life:3 +auto=@each my upkeep:this(controllerlife < 6) draw:1 +text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Conversion Chamber +auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) +auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3) +text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Conversion +auto=upcost[{W}{W}] sacrifice +auto=lord(mountain) transforms((Plains,newability[losesatype(mountain)])) +text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Convicted Killer +backside=Branded Howler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. // Branded Howler +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Conviction +target=creature +auto=1/3 +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Convincing Mirage +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=choice name(becomes a plains) teach(land) transforms((plains)) +auto=choice name(becomes a island) teach(land) transforms((island)) +auto=choice name(becomes a swamp) teach(land) transforms((swamp)) +auto=choice name(becomes a mountain) teach(land) transforms((mountain)) +auto=choice name(becomes a forest) teach(land) transforms((forest)) +text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Convolute +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {4}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Coordinated Assault +target=creature +auto=1/0 ueot +auto=first strike ueot +text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Coordinated Barrage +target=creature[attacking;blocking] +auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend +text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. +mana={W} +type=Instant +[/card] +[card] +name=Copper Carapace +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) cantblock +text=Equipped creature gets +2/+2 and can't block. -- Equip {3} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Copper Gnomes +auto={4}{S}:moveTo(myBattlefield) target(other artifact|myhand) +text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=1 +[/card] +[card] +name=Copper Myr +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Copper Tablet +auto=@each opponent upkeep:damage:1 opponent +auto=@each my upkeep:damage:1 controller +text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. +mana={2} +type=Artifact +[/card] +[card] +name=Copperhoof Vorrac +auto=foreach(*[-tapped]|opponentBattlefield) 1/1 +text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. +mana={3}{G}{G} +type=Creature +subtype=Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Copperhorn Scout +auto=_ATTACKING_untap all(other creature|mybattlefield) +text=Whenever Copperhorn Scout attacks, untap each other creature you control. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Copper-Leaf Angel +abilities=flying +auto={T}{S(land|myBattlefield)}:counter(1/1,1) +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 +text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. +mana={5} +type=Artifact Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Copperline Gorge +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{R} +auto={T}:Add{G} +text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Copy Artifact +auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) +text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Coral Atoll +auto=tap(noevent) +auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{U} +text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. +type=Land +[/card] +[card] +name=Coral Barrier +abilities=defender +auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller +text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) +mana={2}{U} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Coral Eel +mana={1}{U} +type=Creature +subtype=Fish +power=2 +toughness=1 +[/card] +[card] +name=Coral Fighters +aicode=activate may bottomoflibrary all(*[zpos=1]|opponentlibrary) +auto=@combat(notblocked) source(this):name(look) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=1 +[/card] +[card] +name=Coral Helm +auto={D}{3}:2/2 target(creature) +text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Coral Merfolk +mana={1}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=1 +[/card] +[card] +name=Coral Net +target=creature[green;white] +auto=teach(creature) upcost[{D(*|myhand)}] sacrifice +text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coral Reef +auto=counter(0/0,4,Polyp) +auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) +auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) +text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Coral Trickster +facedown={3} +autofacedown={U}:morph +autofaceup=may tap target(*) +autofaceup=may untap target(*) +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Coralhelm Commander +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) flying +auto=this(counter{0/0.2.Level}) 1/1 +auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 +auto=this(counter{0/0.4.Level}) 1/1 +text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) +auto=maxlevel:4 +mana={U}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Coralhelm Guide +auto={4}{U}:target(creature|battlefield) unblockable ueot +text={4}{U}: Target creature can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Merfolk Scout Ally +power=2 +toughness=1 +[/card] +[card] +name=Core Prowler +abilities=infect +auto=_DIES__PROLIFERATE_ +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={4} +type=Artifact Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Coretapper +auto={T}:counter(0/0,1,Charge) target(artifact) +auto={S}:counter(0/0,2,Charge) target(other artifact) +text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Cornered Market +auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) +text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Corpse Blockade +abilities=defender +auto={S(other creature|mybattlefield)}:deathtouch ueot +text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=4 +[/card] +[card] +name=Corpse Churn +auto=deplete:3 controller +auto=ability$!name(return creature from graveyard) notatarget(creature|mygraveyard) moveTo(myhand)!$ controller +text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. +mana={1}{B} +type=Instant +[/card] +[card] +name=Corpse Connoisseur +aicode=activate target(creature|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autograveyard={4}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Corpse Cur +abilities=infect +auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. +mana={4} +type=Artifact Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Corpse Harvester +auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot +text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Corpse Hauler +auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) +text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Corpse Lunge +target=creature +auto=damage:storedpower +text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. +mana={2}{B}{E(creature|mygraveyard)} +type=Instant +[/card] +[card] +name=Corpse Traders +aicode=activate reject notatarget(*|targetedpersonshand) +auto={2}{B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Corpsehatch +target=creature[-black] +auto=destroy +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Corpulent Corpse +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{B} +suspend(5)={b} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Corrosive Gale +auto=damage:X all(creature[flying]) +text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. +mana={X}{p(G)} +color=green +type=Sorcery +[/card] +[card] +name=Corrosive Mentor +auto=lord(creature[black]|myBattlefield) wither +text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +mana={2}{B} +type=Creature +subtype=Elemental Rogue +power=1 +toughness=3 +[/card] +[card] +name=Corrupt Court Official +auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly +text=When Corrupt Court Official enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Corrupt Eunuchs +auto=damage:2 target(creature) +text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. +mana={3}{R} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Corrupt Official +auto={2}{B}:regenerate +auto=_BLOCKED_discard:1 opponent +text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. +mana={4}{B} +type=Creature +subtype=Human Minion +power=3 +toughness=1 +[/card] +[card] +name=Corrupted Conscience +target=creature +auto=infect +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupted Grafstone +auto=tap(noevent) +auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} +auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} +auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} +auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} +auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} +text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Corrupted Harvester +auto={B}{S(creature|myBattlefield)}:regenerate +text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=3 +[/card] +[card] +name=Corrupted Resolve +target=*|stack +auto=transforms((,newability[this(variable{mypoisoncount}) fizzle])) ueot +mana={1}{U} +type=Instant +text=Counter target spell if its controller is poisoned. +[/card] +[card] +name=Corrupted Roots +target=land[forest;plains] +auto=@tapped(mytgt):life:-2 targetController +text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupted Zendikon +target=land +auto=becomes(Creature Ooze,3/3,black) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupt +target=creature,player +auto=damage:type:swamp:mybattlefield +auto=life:type:swamp:mybattlefield controller +text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Cosi's Ravager +auto=_LANDFALL_may damage:1 target(player) +text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Cosmic Horror +abilities=first strike +auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller +text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. +mana={3}{B}{B}{B} +type=Creature +subtype=Horror +power=7 +toughness=7 +[/card] +[card] +name=Cosmic Larva +abilities=trample +auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. +mana={1}{R}{R} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Council of Advisors +auto=draw:1 +text=When Council of Advisors enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Counsel of the Soratami +auto=draw:2 +text=Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Counterbore +target=*|stack +auto=fizzle +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Counterflux +abilities=overload +other={1}{U}{U}{R} name(Overload) +abilities=nofizzle +target=*|opponentstack +auto=paidmana fizzle +auto=overload fizzle all(*|opponentstack) +text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{U}{R} +type=Instant +[/card] +[card] +name=Counterintelligence +target=creature +auto=moveTo(ownerhand) +text=Return one or two target creatures to their owners' hands. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Countermand +target=*|stack +auto=fizzle && deplete:4 targetcontroller +text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Counterspell +target=*|stack +auto=fizzle +text=Counter target spell. +mana={U}{U} +type=Instant +[/card] +[card] +name=Countersquall +target=*[-creature]|stack +auto=fizzle +auto=life:-2 targetcontroller +text=Counter target noncreature spell. Its controller loses 2 life. +mana={U}{B} +type=Instant +[/card] +[card] +name=Countless Gears Renegade +auto=if revolt then create(Servo:Artifact Creature Servo:1/1) +text=Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Countryside Crusher +auto=@movedTo(land|mygraveyard):counter(1/1,1) all(this) +auto=@each my upkeep:reveal:1 optionone if type(land|myreveal)~morethan~0 then name(Discard) target(<1>*|myreveal) moveto(mygraveyard) else donothing optiononeend optiontwo name(Not a Land) target(<1>*|myreveal) moveto(mylibrary) optiontwoend repeat revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. +mana={1}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Courageous Outrider +aicode=activate target(human[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=4 +[/card] +[card] +name=Courier Griffin +abilities=flying +auto=choice life:2 controller +text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Courier Hawk +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Courier's Capsule +auto={1}{U}{T}{S}:Draw:2 +text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. +mana={1}{U} +type=Artifact +[/card] +[card] +name=Courser of Kruphix +abilities=showfromtoplibrary,canplaylandlibrarytop +auto=_LANDFALL_life:1 +text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. +mana={1}{G}{G} +type=Enchantment Creature +subtype=Centaur +power=2 +toughness=4 +[/card] +[card] +name=Coursers' Accord +auto=token(Centaur,Creature Centaur,3/3,green) && ability$! _POPULATE_ !$ controller +text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={4}{G}{W} +type=Sorcery +[/card] +[card] +name=Court Archers +abilities=reach,exalted +text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{G} +type=Creature +subtype=Human Archer +power=1 +toughness=3 +[/card] +[card] +name=Court Homunculus +auto=aslongas(other artifact|myBattlefield) 1/1 +text=Court Homunculus gets +1/+1 as long as you control another artifact. +mana={W} +type=Artifact Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Court Hussar +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +abilities=vigilance,hiddenface +text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. +auto=ifnot spent({w}) then sacrifice all(this) +mana={2}{U} +type=Creature +subtype=Vedalken Knight +power=1 +toughness=3 +[/card] +[card] +name=Court Street Denizen +auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) +text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Courtly Provocateur +auto={T}:target(creature) mustattack ueot +auto={T}:target(creature) mustblock ueot +text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Covenant of Blood +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. +other={convoke} name(Convoke) +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Cover of Darkness +auto=chooseatype lord(creature[chosentype]) fear chooseend +text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Covert Operative +abilities=unblockable +text=Covert Operative is unblockable. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Covetous Dragon +abilities=flying +auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1 +text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. +mana={4}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Cowardice +auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) +text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Cower in Fear +auto=all(creature|opponentbattlefield) -1/-1 ueot +text=Creatures your opponents control get -1/-1 until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Cowl Prowler +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Crab Umbra +abilities=totemarmor +target=creature +auto={2}{U}:untap(mytgt) +text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crabapple Cohort +auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 +text=Crabapple Cohort gets +1/+1 as long as you control another green creature. +mana={4}{G} +type=Creature +subtype=Treefolk Warrior +power=4 +toughness=4 +[/card] +[card] +name=Crack the Earth +auto=sacrifice notatarget(*|mybattlefield) +auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent +text=Each player sacrifices a permanent. +mana={R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Crackdown +auto=lord(creature[power>=3;-white]) doesnotuntap +text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Crackleburr +auto={UR}{UR}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)}{T}:damage:3 target(creature,player) +auto={UR}{UR}{q(creature[blue]|mybattlefield)}{q(creature[blue]|mybattlefield)}{q}:moveTo(ownerhand) target(creature) +text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) +mana={1}{UR}{UR} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Crackling Club +target=creature +auto=1/0 +auto={S}:damage:1 target(other creature) +text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crackling Doom +auto=damage:2 opponent +auto=ability$! sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ opponent +text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. +mana={R}{W}{B} +type=Instant +[/card] +[card] +name=Crackling Perimeter +auto={T(Gate|mybattlefield)}:damage:1 opponent +text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Crackling Triton +auto={2}{R}{S}:damage:2 target(other *[creature;player]) +text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Cradle Guard +abilities=trample +auto=upcost[{1}{G}{G};next upkeep] sacrifice +text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Cradle of Vitality +auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) +text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Cradle to Grave +target=creature[fresh;-black] +auto=destroy +text=Destroy target nonblack creature that entered the battlefield this turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Crafty Pathmage +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Crag Puca +auto={UR}:swap +text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. +mana={UR}{UR}{UR} +type=Creature +subtype=Shapeshifter +power=2 +toughness=4 +[/card] +[card] +name=Crag Saurian +auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) +auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) +text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. +mana={R}{R}{R} +type=Creature +subtype=Lizard +power=4 +toughness=4 +[/card] +[card] +name=Cranial Archive +auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard) +text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Cranial Plating +auto=teach(creature) type:artifact:mybattlefield/0 nonstatic +auto={B}{B}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Crash Landing +target=creature[flying] +auto=-flying +auto=damage:type:forest:mybattlefield +text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crash of Rhinos +abilities=trample +text=Trample +mana={6}{G}{G} +type=Creature +subtype=Rhino +power=8 +toughness=4 +[/card] +[card] +name=Crash +target=artifact +other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) +auto=destroy +text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. +mana={2}{R} +type=Instant +[/card] +[card] +name=Crashing Centaur +auto={G}{D(*|myhand)}:trample +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) shroud >6 +text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) +mana={4}{G}{G} +type=Creature +subtype=Centaur +power=3 +toughness=4 +[/card] +[card] +name=Crater Elemental +auto={R}{T}{S}:damage:4 target(other creature) +auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot +text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{R} +type=Creature +subtype=Elemental +power=0 +toughness=6 +[/card] +[card] +name=Crater Hellion +auto=damage:4 all(other creature) +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. +mana={4}{R}{R} +type=Creature +subtype=Hellion Beast +power=6 +toughness=6 +[/card] +[card] +name=Craterhoof Behemoth +abilities=haste +auto=count(type:creature:mybattlefield) +auto=all(creature|mybattlefield) countedamount/countedamount ueot +auto=all(creature|mybattlefield) trample ueot +text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. +mana={5}{G}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Craterize +target=land +auto=destroy +text=Destroy target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Crater's Claws +target=creature,player +auto=damage:X +auto=_FEROCIOUS_ damage:2 +text=Crater's Claws deals X damage to target creature or player. -- Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. +mana={R}{X} +type=Sorcery +[/card] +[card] +name=Craven Giant +abilities=cantblock +text=Craven Giant can't block. +mana={2}{R} +type=Creature +subtype=Giant +power=4 +toughness=1 +[/card] +[card] +name=Craven Knight +abilities=cantblock +text=Craven Knight can't block. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Craw Giant +abilities=trample +auto=rampage(2/2,1) +text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=4 +[/card] +[card] +name=Craw Wurm +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Crawling Filth +abilities=fear +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={5}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Crawling Sensation +auto=@each my upkeep:may deplete:2 controller +auto=@movedto(land|mygraveyard) turnlimited:token(Insect,creature Insect,1/1,green) +text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Crazed Armodon +auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 +text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. +mana={2}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Crazed Goblin +abilities=mustattack +text=Crazed Goblin attacks each turn if able. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Crazed Skirge +abilities=flying,haste +text=Flying, haste +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Creakwood Ghoul +auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller +text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. +mana={4}{B} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Creakwood Liege +auto=lord(other creature[black]|myBattlefield) 1/1 +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) +text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. +mana={1}{BG}{BG}{BG} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Creature Bond +target=creature +auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController +text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Credit Voucher +auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller +text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. +mana={2} +type=Artifact +[/card] +[card] +name=Creeperhulk +abilities=trample +auto={1}{G}:target(creature|mybattlefield) becomes(,5/5,trample) +text=Trample -- {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. +mana={3}{G}{G} +type=Creature +subtype=Plant Elemental +power=5 +toughness=5 +[/card] +[card] +name=Creeping Corrosion +auto=destroy all(artifact) +text=Destroy all artifacts. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Mold +target=artifact,enchantment,land +auto=destroy +text=Destroy target artifact, enchantment, or land. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Renaissance +auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) +auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) +auto=choice name(land) moveTo(myhand) all(land|mygraveyard) +auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) +auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) +flashback={5}{G}{G} +text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Tar Pit +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot +text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. +type=Land +[/card] +[card] +name=Creepy Doll +abilities=indestructible +auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend +text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. +mana={5} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Cremate +target=*|graveyard +auto=moveto(exile) +auto=draw:1 controller +text=Exile target card from a graveyard. -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Crenellated Wall +abilities=defender +auto={T}:0/4 target(creature) +text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Crescendo of War +auto=@each upkeep:counter(0/0,1,Strife) +auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 +auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 +mana={3}{W} +type=Enchantment +text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. +[/card] +[card] +name=Crested Craghorn +abilities=haste +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{R} +type=Creature +subtype=Goat Beast +power=4 +toughness=1 +[/card] +[card] +name=Crevasse +auto=lord(creature) -mountainwalk +text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Crib Swap +abilities=changeling +target=creature +auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller +text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. +mana={2}{W} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Crimson Acolyte +abilities=protection from red +auto={W}:protection from red target(creature) +text=Protection from red -- {W}: Target creature gains protection from red until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Crimson Hellkite +abilities=flying +auto={X:red}{T}:damage:X target(creature) +text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Crimson Kobolds +text=Crimson Kobolds is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Crimson Mage +auto={R}:haste target(creature|mybattlefield) +text={R}: Target creature you control gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Crimson Manticore +abilities=flying +auto={R}{T}:damage:1 target(creature[attacking;blocking]) +text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. +mana={2}{R}{R} +type=Creature +subtype=Manticore +power=2 +toughness=2 +[/card] +[card] +name=Crimson Muckwader +auto=aslongas(swamp|mybattlefield) 1/1 +auto={2}{B}:regenerate +text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{R} +type=Creature +subtype=Lizard +power=2 +toughness=1 +[/card] +[card] +name=Crimson Roc +abilities=flying +auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot +text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Crimson Wisps +target=creature +auto=transforms((,red)) ueot +auto=haste +auto=draw:1 controller +text=Target creature becomes red and gains haste until end of turn. -- Draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Crippling Blight +target=creature +auto=-1/-1 +auto=cantblock +text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crippling Chill +target=creature +auto=tap +auto=frozen +auto=draw:1 controller +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Crippling Fatigue +target=creature +auto=-2/-2 +flashback={L:3}{1}{B} +text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Crocanura +abilities=reach +auto=evolve +text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={2}{G} +type=Creature +subtype=Crocodile Frog +power=1 +toughness=3 +[/card] +[card] +name=Crookclaw Elder +abilities=flying +auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) +text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. +mana={5}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=2 +[/card] +[card] +name=Crookclaw Transmuter +abilities=flash,flying +auto=swap target(creature) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=1 +[/card] +[card] +name=Crookshank Kobolds +text=Crookshank Kobolds is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Crop Rotation +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. +mana={G}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Crop Sigil +auto=@each my upkeep:may deplete:1 +auto=while(restriction{delirium}) {2}{g}{s}:target(other creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever +text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={G} +type=Enchantment +[/card] +[card] +name=Crosis, the Purger +abilities=flying +auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend +auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend +text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. +mana={3}{U}{B}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Crosis's Attendant +auto={1}{S}:Add{U}{B}{R} +text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Crosis's Catacombs +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Crosis's Charm +auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) +auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. +mana={U}{B}{R} +type=Instant +[/card] +[card] +name=Crossbow Ambush +auto=lord(creature|myBattlefield) reach +text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Crossbow Infantry +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Crossroads Consecrator +auto={g}{t}:target(human[attacking]) 1/1 ueot +text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Crosstown Courier +auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent +auto=@combatdamageof(player) from(this):deplete:thatmuch controller +text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Vedalken +power=2 +toughness=1 +[/card] +[card] +name=Crossway Vampire +auto=target(creature) cantblock ueot +text=When Crossway Vampire enters the battlefield, target creature can't block this turn. +mana={1}{R}{R} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Crosswinds +auto=lord(creature[flying]) -2/0 +text=Creatures with flying get -2/-0. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Crovax the Cursed +auto=counter(1/1,4) +auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) +auto={B}:flying +text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire +power=0 +toughness=0 +[/card] +[card] +name=Crovax, Ascendant Hero +auto=lord(other creature[white]) 1/1 +auto=lord(creature[-white]) -1/-1 +auto={L:2}:moveTo(ownerhand) +text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. +mana={4}{W}{W} +type=Legendary Creature +subtype=Human +power=4 +toughness=4 +[/card] +[card] +name=Crow of Dark Tidings +abilities=flying +auto=deplete:2 controller +auto=_DIES_deplete:2 controller +text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=1 +[/card] +[card] +name=Crowd Favorites +auto={3}{W}:tap target(creature) +auto={3}{W}:0/5 +text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. +mana={6}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Crowd of Cinders +abilities=fear +anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. +mana={3}{B} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Crowd's Favor +target=creature +auto=first strike ueot +auto=+1/+0 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +other={convoke} name(Convoke) +mana={R} +type=Instant +[/card] +[card] +name=Crown of Ascension +target=creature +auto=flying +auto={S}:transforms((,newability[all(*[creature;share!types!]) flying ueot])) ueot +text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Awe +target=creature +auto=protection from black +auto=protection from red +auto={S}:transforms((,newability[all(*[creature;share!types!]) protection from black ueot],newability[all(*[creature;share!types!]) protection from red ueot])) ueot +text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Convergence +abilities=showfromtoplibrary +auto=lord(creature[zpos=1]|mylibrary) transforms((,newability[lord(creature[share!color!]|mybattlefield) 1/1])) +auto={G}{W}:bottomoflibrary all(*[zpos=1]|mylibrary) +text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Crown of Empires +auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap +text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. +mana={2} +type=Artifact +[/card] +[card] +name=Crown of Flames +target=creature +auto={R}:1/0 +auto={R}:moveTo(ownerhand) +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Fury +target=creature +auto=1/0 +auto=first strike +auto={S}:transforms((,newability[all(*[creature;share!types!]) first strike ueot],newability[all(*[creature;share!types!]) 1/0 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Suspicion +target=creature +auto=2/-1 +auto={S}:transforms((,newability[all(*[creature;share!types!]) 2/-1 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Vigor +target=creature +auto=1/1 +auto={S}:transforms((,newability[all(*[creature;share!types!]) 1/1 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crowned Ceratok +abilities=trample +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Trample -- Each creature you control with a +1/+1 counter on it has trample. +mana={3}{G} +type=Creature +subtype=Rhino +power=4 +toughness=3 +[/card] +[card] +name=Crucible of Fire +auto=lord(dragon|myBattlefield) 3/3 +text=Dragon creatures you control get +3/+3. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Crucible of Worlds +auto=lord(land|mygraveyard) CanPlayFromGraveyard +text=You may play land cards from your graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Crude Rampart +abilities=defender +facedown={3} +autofacedown={4}{W}:morph +text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{W} +type=Creature +subtype=Wall +power=4 +toughness=5 +[/card] +[card] +name=Cruel Bargain +text=Draw four cards. You lose half your life, rounded up. +auto=draw:4 +auto=life:-halfdownlifetotal +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Cruel Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) deathtouch ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Cruel Edict +target=opponent +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target opponent sacrifices a creature. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Cruel Fate +target=opponent +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|targetedpersonslibrary) moverandom(*[zpos<=4]) from(targetedpersonslibrary) to(targetedpersonslibrary)],newability[deplete:1 targetedplayer])) ueot +auto=name(look) reveal:5 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Cruel Finality +target=creature +auto=-2/-2 ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Cruel Revival +target=creature[-zombie] +auto=bury +auto=may moveTo(myhand) target(zombie|mygraveyard) +text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. +mana={4}{B} +type=Instant +[/card] +[card] +name=Cruel Sadist +auto={L:1}{B}{T}:counter(1/1,1) +auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) +auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) +auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) +auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) +auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) +auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) +auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) +auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) +auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) +auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) +auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) +auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) +auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) +auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) +auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) +auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) +auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) +auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) +auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) +auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) +text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. +mana={B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Cruel Tutor +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Cruel Ultimatum +target=opponent +auto=ability$!choice life:5 controller!$ controller +auto=ability$!choice draw:3 controller!$ controller +auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller +auto=ability$!choice life:-5 controller!$ targetedplayer +auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer +auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. +mana={U}{U}{B}{B}{B}{R}{R} +type=Sorcery +[/card] +[card] +name=Crumble to Dust +target=land[-basic]|battlefield +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. +mana={3}{R} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Crumble +target=artifact +auto=bury +auto=dynamicability +text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. +mana={G} +type=Instant +[/card] +[card] +name=Crumbling Ashes +auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) +text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Crumbling Colossus +abilities=trample +auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice +text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. +mana={5} +type=Artifact Creature +subtype=Golem +power=7 +toughness=4 +[/card] +[card] +name=Crumbling Necropolis +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. +type=Land +[/card] +[card] +name=Crumbling Vestige +auto={t}:add{c} +auto=tap(noevent) +auto=choice add{W} +auto=choice add{U} +auto=choice add{B} +auto=choice add{R} +auto=choice add{G} +text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +type=Land +[/card] +[card] +name=Crusade +auto=lord(creature[white]) 1/1 +text=White creatures get +1/+1. +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Crusader of Odric +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=* +toughness=* +[/card] +[card] +name=Crusading Knight +abilities=protection from black +auto=foreach(swamp|opponentBattlefield) 1/1 +text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Crush of Tentacles +auto=moveto(hand) all(*[-land]|battlefield) +text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. +mana={4}{U}{U} +auto=alternative token(Octopus,Creature octopus,8/8,blue) +other={3}{u}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Sorcery +[/card] +[card] +name=Crush of Wurms +auto=token(Wurm,creature wurm, 6/6,green)*3 +flashback={9}{G}{G}{G} +text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={6}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Crush Underfoot +target=giant|mybattlefield +auto=transforms((,newability[dynamicability target(creature)])) +text=Choose a Giant creature you control. It deals damage equal to its power to target creature. +mana={1}{R} +type=Tribal Instant +subtype=Giant +[/card] +[card] +name=Crusher Zendikon +target=land +auto=becomes(Creature Beast,4/2,red,trample) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crush +target=artifact[-creature] +auto=destroy +text=Destroy target noncreature artifact. +mana={R} +type=Instant +[/card] +[card] +name=Crushing Pain +target=creature[damaged] +auto=damage:6 +text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Crushing Vines +target=*[artifact;creature&flying] +auto=destroy +text=Choose one - Destroy target creature with flying, or destroy target artifact. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crux of Fate +auto=choice name(destroy dragons) destroy all(creature[dragon]) +auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) +text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Cryoclasm +target=plains,island +auto=destroy +auto=Damage:3 targetController +text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Crypsis +target=creature|mybattlefield +auto=teach(creature) protection from(creature|opponentbattlefield) ueot +auto=untap +text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. +mana={1}{U} +type=Instant +[/card] +[card] +name=Crypt Angel +abilities=flying,protection from white +auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) +text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Crypt Champion +abilities=double strike +auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) +auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent +auto=ifnot spent({R}) then sacrifice all(this) +text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Crypt Cobra +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={3}{B} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Crypt Creeper +auto={S}:moveTo(exile) target(other *|graveyard) +text=Sacrifice Crypt Creeper: Exile target card from a graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Crypt Ghast +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Crypt Incursion +target=player +auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 +auto=moveTo(exile) all(creature|targetedPersonsGraveyard) +text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. +mana={2}{B} +type=Instant +[/card] +[card] +name=Crypt of Agadeem +auto=tap(noevent) +auto={T}:Add{B} +auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} +text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. +type=Land +[/card] +[card] +name=Crypt Rats +auto={X:black}:damage:X all(creature,player) +text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Crypt Ripper +abilities=haste +auto={B}:1/1 +text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Crypt Sliver +auto=lord(sliver) {T}:regenerate target(sliver) +text=All Slivers have "{T}: Regenerate target Sliver." +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Cryptborn Horror +auto=counter(1/1,oplifelost) +abilities=trample +text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. +mana={1}{BR}{BR} +type=Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Cryptbreaker +auto={b}{1}{T}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) +auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller +text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Cryptic Cruiser +auto={2}{u}{D(*|opponentexile)}:tap target(creature) +text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. +mana={3}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=3 +[/card] +[card] +name=Cryptolith Fragment +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{W} +auto=tap(noevent) +auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) +text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. +mana={3} +type=Artifact +[/card] +[card] +name=Cryptolith Rite +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) +text=Creatures you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Cryptoplasm +auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )! +text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Cryptwailing +auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Crystal Ball +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={1}{T}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Chimes +auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) +text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Golem +auto=@each my endofturn:phaseout +text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Crystal Quarry +auto={T}:Add{1} +auto={5}{T}:Add{W}{U}{B}{R}{G} +text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Crystal Rod +auto=@movedto(*[blue]|stack):pay({1}) life:1 +text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Crystal Seer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={4}{u}:name(return to hand) moveto(myhand) all(this) +text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. +mana={4}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Crystal Shard +auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Vein +auto={T}:Add{1} +auto={T}{S}:Add{2} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. +type=Land +[/card] +[card] +name=Crystalline Crawler +auto=counter(1/1,converge) +auto={C(1/1,-1)}:Add{G} +auto={C(1/1,-1)}:Add{R} +auto={C(1/1,-1)}:Add{U} +auto={C(1/1,-1)}:Add{B} +auto={C(1/1,-1)}:Add{W} +auto={T}:counter(1/1,1) +text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. +mana={4} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Crystalline Nautilus +auto=bestow transforms((,newability[@targeted(this):all(trigger[to]) sacrifice])) forever +auto=@targeted(this):all(trigger[to]) sacrifice +auto=bestow bstw +auto=bestow teach(creature) 4/4 +bestow={5}{w}{w} +text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={2}{U} +type=Enchantment Creature +subtype=Nautilus +power=4 +toughness=4 +[/card] +[card] +name=Crystalline Sliver +auto=lord(sliver) shroud +text=All Slivers have shroud. (They can't be the targets of spells or abilities.) +mana={W}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Crystallization +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) +text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. +mana={GU}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cudgel Troll +auto={G}:regenerate +text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{G}{G} +type=Creature +subtype=Troll +power=4 +toughness=3 +[/card] +[card] +name=Culling Dais +auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) +auto={1}{S}:dynamicability +text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. +mana={2} +type=Artifact +[/card] +[card] +name=Culling Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Culling Mark +target=creature +auto=mustblock ueot +text=Target creature blocks this turn if able. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Culling Scales +auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]:battlefield]) +text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) +mana={3} +type=Artifact +[/card] +[card] +name=Culling Sun +auto=destroy all(creature[manacost<=3]) +text=Destroy each creature with converted mana cost 3 or less. +mana={2}{W}{W}{B} +type=Sorcery +[/card] +[card] +name=Culling the Weak +auto=Add{B}{B}{B}{B} +text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. +mana={B}{s;target(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Cultbrand Cinder +auto=counter(-1/-1,1) target(creature) +text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. +mana={4}{BR} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Cultist's Staff +auto=teach(creature) 2/2 +auto={3}:equip +text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cultivate +auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Cultivator of Blades +auto=_FABRICATE_(2) +auto=_ATTACKING_may all(other creature|myBattlefield) dynamicability ueot +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. +mana={3}{G}{G} +type=Creature +subtype=Elf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Cultivator's Caravan +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Cumber Stone +auto=lord(creature|opponentBattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U} +type=Artifact +[/card] +[card] +name=Cunning Advisor +auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} +text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. +mana={3}{B} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Cunning Bandit +doublefaced=kamiflip +backside=Azamuki, Treachery Incarnate +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. // Azamuki, Treachery Incarnate +mana={1}{R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Cunning Breezedancer +abilities=flying +auto=@movedto(*[-creature]|mystack):2/2 ueot +text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. +mana={4}{W}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Cunning Giant +auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) +text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. +mana={5}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Cunning Lethemancer +auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=At the beginning of your upkeep, each player discards a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Cunning Sparkmage +abilities=haste +auto={T}:damage:1 target(creature,player) +text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=1 +[/card] +[card] +name=Cunning Strike +target=creature +auto=damage:2 +auto=damage:2 target(player) +auto=draw:1 +text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Cunning Wish +auto=moveTo(exile) +aicode=activate target(instant|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>instant|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. +mana={2}{U} +type=Instant +[/card] +[card] +name=Cunning +target=creature +auto=3/3 +auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cuombajj Witches +auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent +text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Curfew +auto=moveto(ownerhand) notatarget(creature|mybattlefield) +auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent +text=Each player returns a creature he or she controls to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Curio Vendor +mana={1}{U} +type=Creature +subtype=Vedalken +power=2 +toughness=1 +[/card] +[card] +name=Curiosity +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse Artifact +target=artifact +auto=teach(creature) upcost[{S}] damage:2 targetcontroller +text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse of Chains +target=creature +auto=@each upkeep:tap +text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. +mana={1}{WU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse of Death's Hold +target=player +auto=lord(creature|targetedpersonsbattlefield) -1/-1 +text=Enchant Player -- Creatures enchanted player controls gets -1/-1. +mana={3}{B}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Exhaustion +target=player +auto=maxCast(*)1 targetedplayer +text=Enchant player -- Enchanted player can't cast more than one spell each turn. +mana={2}{W}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Marit Lage +auto=tap all(island) +auto=lord(island) doesnotuntap +text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Curse of Oblivion +target=player +auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer +text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. +mana={3}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Stalked Prey +target=player +auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1,1) +text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. +mana={1}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Bloody Tome +target=player +auto=@each targetedplayer upkeep:deplete:2 targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Nightly Hunt +target=player +auto=lord(creature|targetedpersonsBattlefield) mustattack +text=Enchant Player -- Creatures enchanted player controls attack each turn if able. +mana={2}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Pierced Heart +target=player +auto=@each targetedplayer upkeep:damage:1 targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. +mana={1}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Swine +target=creature|battlefield +auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller +text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Curse of Thirst +target=player +auto=@each targetedplayer upkeep:damage:targetedcurses +text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. +mana={4}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Wizardry +auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend +text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Cursebreak +target=enchantment +auto=destroy +auto=life:2 controller +text=Destroy target enchantment. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Cursecatcher +auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cursed Flesh +target=creature +auto=-1/-1 +auto=fear +text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cursed Land +target=land +auto=@each targetController upkeep:damage:1 targetController +text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cursed Monstrosity +abilities=flying +auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot +text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. +mana={4}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Cursed Ronin +auto=bushido(1/1) +auto={B}:1/1 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Cursed Totem +auto=lord(creature) noactivatedability +text=Activated abilities of creatures can't be activated. +mana={2} +type=Artifact +[/card] +[card] +name=Curtains' Call +anyzone=changecost(colorless:-1) forcedalive +target=<2>creature +auto=destroy +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. +mana={5}{B} +type=Instant +[/card] +[card] +name=Custodi Soulbinders +auto=foreach(other creature|battlefield) counter(1/1,1) +auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) +text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=0 +[/card] +[card] +name=Custodian of the Trove +abilities=defender +auto=tap(noevent) +text=Defender -- Custodian of the Trove enters the battlefield tapped. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=5 +[/card] +[card] +name=Custody Battle +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mysource)!$ controller])) +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Customs Depot +auto=@movedto(creature|mystack):pay({1}) name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Cut the Earthly Bond +target=*[enchanted] +auto=moveTo(ownerhand) +text=Return target enchanted permanent to its owner's hand. +mana={U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Cut the Tethers +auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text=For each Spirit, return it to its owner's hand unless that player pays {3}. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Cutthroat il-Dal +auto=aslongas(*|myhand) shadow <1 +text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) +mana={3}{B} +type=Creature +subtype=Human Rogue +power=4 +toughness=1 +[/card] +[card] +name=Cutthroat Maneuver +target=creature +auto=1/1 ueot +auto=lifelink ueot +text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Cyclone Sire +abilities=flying,haste +auto=_DIES_may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Cyclonic Rift +abilities=overload +other={6}{U} name(Overload) +target=*[-land]|opponentbattlefield +auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) +auto=paidmana moveto(ownerhand) +text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{U} +type=Instant +[/card] +[card] +name=Cyclopean Mummy +auto=_DIES_moveto(exile) +text=When Cyclopean Mummy dies, exile Cyclopean Mummy. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Cyclopean Snare +auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) +text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. +mana={2} +type=Artifact +[/card] +[card] +name=Cyclopean Tomb +auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly +auto=_DIES_name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove +text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. +mana={4} +type=Artifact +[/card] +[card] +name=Cyclops Gladiator +auto=_ATTACKING_may target(creature) dynamicability +text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. +mana={1}{R}{R}{R} +type=Creature +subtype=Cyclops Warrior +power=4 +toughness=4 +[/card] +[card] +name=Cyclops of Eternal Fury +auto=lord(creature|mybattlefield) haste +text=Creatures you control have haste. +mana={4}{R}{R} +type=Enchantment Creature +subtype=Cyclops +power=5 +toughness=3 +[/card] +[card] +name=Cyclops of One-Eyed Pass +mana={2}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=2 +[/card] +[card] +name=Cyclops Tyrant +abilities=intimidate +auto=cantbeblockerof(creature[power>=2]) +text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. +mana={5}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=4 +[/card] +[card] +name=Cylian Elf +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Cylian Sunsinger +auto={R}{G}{W}:all(cylian sunsinger) 3/3 ueot +text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cystbearer +abilities=infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Cytoplast Root-Kin +auto=counter(1/1,4) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) +auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) +text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. +mana={2}{G}{G} +type=Creature +subtype=Elemental Mutant +power=0 +toughness=0 +[/card] +[card] +name=Cytospawn Shambler +auto=counter(1/1,6) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={G}:trample target(creature[counter{1/1.1}]) +text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. +mana={6}{G} +type=Creature +subtype=Elemental Mutant +power=0 +toughness=0 +[/card] +[card] +name=Dack's Duplicate +auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever +auto=may copy NotATarget(creature) +text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={2}{U}{R} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Daggerback Basilisk +abilities=deathtouch +text=Deathtouch +mana={2}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=2 +[/card] +[card] +name=Daggerclaw Imp +abilities=flying,cantblock +text=Flying -- Daggerclaw Imp can't block. +mana={2}{B} +type=Creature +subtype=Imp +power=3 +toughness=1 +[/card] +[card] +name=Daggerdrome Imp +abilities=flying,lifelink +text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Daily Regimen +target=creature +auto={1}{W}:counter(1/1,1) +text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dakkon Blackblade +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. +mana={2}{W}{U}{U}{B} +type=Legendary Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Dakmor Bat +abilities=flying +text=Flying +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Dakmor Ghoul +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Dakmor Lancer +auto=destroy target(creature[-black]) +text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. +mana={4}{B}{B} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Dakmor Plague +auto=damage:3 all(player,creature) +text=Dakmor Plague deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Dakmor Salvage +auto=tap(noevent) +auto={t}:add{b} +dredge=dredge(2) +text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +type=Land +[/card] +[card] +name=Dakmor Scorpion +mana={1}{B} +type=Creature +subtype=Scorpion +power=2 +toughness=1 +[/card] +[card] +name=Dakmor Sorceress +anyzone=type:swamp:myBattlefield/4 cdaactive +text=Dakmor Sorceress's power is equal to the number of Swamps you control. +mana={5}{B} +type=Creature +subtype=Human Wizard +power=* +toughness=4 +[/card] +[card] +name=Damia, Sage of Stone +abilities=deathtouch +auto=phasealter(remove,draw,controller) +auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller +text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. +mana={4}{G}{U}{B} +type=Legendary Creature +subtype=Gorgon Wizard +power=4 +toughness=4 +[/card] +[card] +name=Damnable Pact +auto=choice name(target player) draw:X && life:-X target(player) +text=Target player draws X cards and loses X life. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Damnation +auto=bury all(creature) +text=Destroy all creatures. They can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Dampening Pulse +auto=lord(creature|opponentbattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Damping Matrix +auto=lord(artifact) onlymanaability +auto=lord(creature) onlymanaability +text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. +mana={3} +type=Artifact +[/card] +[card] +name=Dance of Shadows +auto=all(creature|myBattlefield) 1/0 ueot +auto=all(creature|myBattlefield) fear ueot +text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Dance of the Dead +target=creature|graveyard +alias=1143 +auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) +text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dance of the Skywise +target=creature|mybattlefield +auto=ueot loseabilities +auto=flying ueot +auto=ueot transforms((,setpower=4,settoughness=4)) +auto=ueot transforms((Dragon Illusion,blue)) +text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dance with Devils +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*2 +text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={3}{R} +type=Instant +[/card] +[card] +name=Dancing Scimitar +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4} +type=Artifact Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Dandan +abilities=islandhome +text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. +mana={U}{U} +type=Creature +subtype=Fish +power=4 +toughness=1 +[/card] +[card] +name=Dangerous Wager +auto=reject all(*|myhand) +auto=draw:2 +text=Discard your hand, then draw two cards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Daraja Griffin +abilities=flying +auto={S}:destroy target(other creature[black]) +text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Darba +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. +mana={3}{G} +type=Creature +subtype=Bird Beast +power=5 +toughness=4 +[/card] +[card] +name=Daredevil Dragster +auto=@each combatends restriction{didattack}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! +auto=@each combatends restriction{didblock}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Darien, King of Kjeldor +auto=@damageof(player):may token(Soldier,Creature Soldier,1/1,white)*thatmuch +text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. +mana={4}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Darigaaz, the Igniter +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend +text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Darigaaz's Attendant +auto={1}{S}:Add{B}{R}{G} +text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Darigaaz's Caldera +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Darigaaz's Charm +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +auto=choice damage:3 target(creature,player) +auto=aslongas(creature|battlefield) choice 3/3 target(creature) +text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. +mana={B}{R}{G} +type=Instant +[/card] +[card] +name=Daring Apprentice +auto={T}{S}:fizzle target(*|stack) +text={T}, Sacrifice Daring Apprentice: Counter target spell. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Daring Demolition +target=*[creature;vehicle] +auto=destroy +text=Destroy target creature or Vehicle. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Daring Leap +target=creature +auto=1/1 +auto=first strike +auto=flying +text=Target creature gets +1/+1 and gains flying and first strike until end of turn. +mana={1}{W}{U} +type=Instant +[/card] +[card] +name=Daring Skyjek +auto=_BATTALION_flying ueot +text=Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Dark Banishing +target=creature[-black] +auto=bury +text=Destroy target nonblack creature. It can't be regenerated. +mana={2}{B} +type=Instant +[/card] +[card] +name=Dark Betrayal +target=creature[black] +auto=destroy +text=Destroy target black creature. +mana={B} +type=Instant +[/card] +[card] +name=Dark Confidant +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Dark Dabbling +target=creature +auto=regenerate +auto=draw:1 controller +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) +text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Dark Deal +auto=count(type:*:myhand) +auto=all(*|myhand) reject +auto=draw:countedamountminus1minusend controller +auto=count(type:*:opponenthand) +auto=all(*|opponenthand) reject +auto=draw:countedamountminus1minusend opponent +text=Each player discards all the cards in his or her hand, then draws that many cards minus one. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dark Depths +auto=counter(0/0,10,Ice) +auto={3}:counter(0/0,-1,Ice) all(this) +auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )! notatarget(this) +text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. +type=Legendary Snow Land +[/card] +[card] +name=Dark Favor +target=creature +auto=life:-1 controller +auto=3/1 +text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dark Hatchling +abilities=flying +auto=bury target(creature[-black]) +text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Dark Heart of the Wood +auto={S(forest|myBattlefield)}:life:3 +text=Sacrifice a Forest: You gain 3 life. +mana={B}{G} +type=Enchantment +[/card] +[card] +name=Dark Maze +abilities=defender +auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) +text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. +mana={4}{U} +type=Creature +subtype=Wall +power=4 +toughness=5 +[/card] +[card] +name=Dark Offering +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Destroy target nonblack creature. You gain 3 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Petition +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} +text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Privilege +target=creature +auto=1/1 +auto={S(creature|myBattlefield)}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dark Prophecy +auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 +text=Whenever a creature you control dies, you draw a card and lose 1 life. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Dark Revenant +abilities=flying +autograveyard=moveTo(ownerlibrary) +text=Flying -- When Dark Revenant dies, put it on top of its owner's library. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dark Ritual +auto=Add{B}{B}{B} +text=Add {B}{B}{B} to your mana pool. +mana={B} +type=Instant +[/card] +[card] +name=Dark Salvation +target=player +auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer && ability$!name(Choose one) choice name(Don't target any creature) donothing _ choice name(Target opponent's creature) target(creature|opponentBattlefield) -type:zombie:opponentBattlefield/-type:zombie:opponentBattlefield ueot _ choice name(Target your creature) target(creature|myBattlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield ueot!$ controller +text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. +mana={X}{X}{B} +type=Sorcery +[/card] +[card] +name=Dark Supplicant +auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) +text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Dark Suspicions +auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent +text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Dark Temper +target=creature +auto=aslongas(*[black]|myBattlefield) destroy +auto=damage:2 +text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Dark Triumph +auto=all(creature|mybattlefield) 2/0 ueot +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={S(creature|mybattlefield)} name(Sacrifice a Creature) +text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Dark Tutelage +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Dark Withering +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Darkblast +target=creature +auto=-1/-1 +dredge=dredge(3) +text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={B} +type=Instant +[/card] +[card] +name=Darkest Hour +auto=lord(creature) transforms((,black)) +text=All creatures are black. +mana={B} +type=Enchantment +[/card] +[card] +name=Darkheart Sliver +auto=lord(sliver) {S}:life:3 +text=All Slivers have "Sacrifice this permanent: You gain 3 life." +mana={B}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Darkling Stalker +auto={B}:regenerate +auto={B}:1/1 +text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Spirit +power=1 +toughness=1 +[/card] +[card] +name=Darklit Gargoyle +abilities=flying +auto={B}:2/-1 +text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. +mana={1}{W} +type=Artifact Creature +subtype=Gargoyle +power=1 +toughness=2 +[/card] +[card] +name=Darkness +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={B} +type=Instant +[/card] +[card] +name=Darkslick Drake +abilities=flying +auto=_DIES_draw:1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Darkslick Shores +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{U} +auto={T}:Add{B} +text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Darksteel Axe +abilities=indestructible +auto={2}:equip +auto=teach(creature) 2/0 +text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Darksteel Brute +abilities=indestructible +auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot +text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Darksteel Citadel +abilities=indestructible +auto={T}:add{1} +text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Darksteel Colossus +abilities=trample,indestructible,shufflelibrarydeath +text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. +mana={11} +type=Artifact Creature +subtype=Golem +power=11 +toughness=11 +[/card] +[card] +name=Darksteel Forge +auto=lord(artifact|myBattlefield)indestructible +text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) +mana={9} +type=Artifact +[/card] +[card] +name=Darksteel Gargoyle +abilities=flying,indestructible +text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={7} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Darksteel Garrison +auto={3}:equip target(land|mybattlefield) +auto=teach(land) indestructible +auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot +text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) +mana={2} +type=Artifact +subtype=Fortification +[/card] +[card] +name=Darksteel Ingot +abilities=indestructible +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Darksteel Juggernaut +abilities=mustattack,indestructible +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=* +toughness=* +[/card] +[card] +name=Darksteel Myr +abilities=indestructible +text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={3} +type=Artifact Creature +subtype=Myr +power=0 +toughness=1 +[/card] +[card] +name=Darksteel Pendant +abilities=indestructible +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Darksteel Plate +abilities=indestructible +auto={2}:equip +auto=teach(creature) indestructible +text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Darksteel Reactor +abilities=indestructible +auto=@each my upkeep:counter(0/0,1,charge) all(this) +auto=this(counter{0/0.1.charge}>=20)while wingame +text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. +mana={4} +type=Artifact +[/card] +[card] +name=Darksteel Relic +abilities=indestructible +text=Darksteel Relic is indestructible. +mana={0} +type=Artifact +[/card] +[card] +name=Darksteel Sentinel +abilities=flash,vigilance,indestructible +text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Darkthicket Wolf +auto={2}{G}:2/2 limit:1 +text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Darkwatch Elves +abilities=protection from black,cycling +autohand=__CYCLING__({2}) +text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Darkwater Catacombs +auto={1}{T}:Add{U}{B} +text={1}, {T}: Add {U}{B} to your mana pool. +type=Land +[/card] +[card] +name=Darkwater Egg +auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Darting Merfolk +auto={U}:moveto(hand) +text={U}: Return Darting Merfolk to its owner's hand. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Daru Cavalier +abilities=first strike +aicode=activate target(daru cavalier|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>daru cavalier|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Daru Encampment +auto={T}:Add{1} +auto={W}{T}:1/1 target(Soldier) +text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Daru Healer +facedown={3} +autofacedown={W}:morph +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Daru Lancer +abilities=first strike +facedown={3} +autofacedown={2}{W}{W}:morph +text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Daru Mender +facedown={3} +autofacedown={W}:morph +autofaceup=regenerate target(creature) +text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Daru Sanctifier +facedown={3} +autofacedown={1}{W}:morph +autofaceup=destroy target(enchantment) +text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Daru Spiritualist +auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot +text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Daru Stinger +aicode=activate target(*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1 +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Daru Warchief +auto=lord(soldier|mycastingzone) altercost(colorless, -1) +auto=lord(soldier|myBattlefield) 1/2 +text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Daunting Defender +auto=lord(cleric|myBattlefield) absorb +text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Dauntless Cathar +autograveyard={1}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying) assorcery +text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Dauntless Dourbark +anyzone=pdauntless/pdauntless cdaactive +auto=aslongas(other treefolk|myBattlefield) trample +text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Dauntless Escort +auto={S}:all(creature|myBattlefield) indestructible ueot +text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. +mana={1}{G}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Dauntless Onslaught +target=creature +auto=2/2 ueot +text=Up to two target creatures each get +2/+2 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dauntless River Marshal +auto=aslongas(Island|myBattlefield) 1/1 +auto={3}{U}:tap target(creature) +text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Cutthroat +abilities=shadow +auto={1}{B}{T}:destroy target(creature[shadow]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. +mana={1}{B} +type=Creature +subtype=Dauthi Minion +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Embrace +auto={B}{B}:shadow target(creature) +text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Dauthi Ghoul +abilities=shadow +auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. +mana={1}{B} +type=Creature +subtype=Dauthi Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Horror +abilities=shadow +auto=cantbeblockedby(creature[white]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. +mana={1}{B} +type=Creature +subtype=Dauthi Horror +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Jackal +abilities=shadow +auto={B}{B}{S}:destroy target(other creature[blocking]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. +mana={2}{B} +type=Creature +subtype=Dauthi Dog +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Marauder +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Dauthi Minion +power=3 +toughness=1 +[/card] +[card] +name=Dauthi Mercenary +abilities=shadow +auto={1}{B}:1/0 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Dauthi Knight Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Mindripper +abilities=shadow +auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +mana={3}{B} +type=Creature +subtype=Dauthi Minion +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Slayer +abilities=shadow,mustattack +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. +mana={B}{B} +type=Creature +subtype=Dauthi Soldier +power=2 +toughness=2 +[/card] +[card] +name=Dauthi Trapper +auto={T}:shadow target(creature) +text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Dauthi Minion +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Warlord +abilities=shadow +anyzone=type:creature[shadow]:battlefield/1 cdaactive +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. +mana={1}{B} +type=Creature +subtype=Dauthi Soldier +power=* +toughness=1 +[/card] +[card] +name=D'Avenant Archer +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=2 +[/card] +[card] +name=D'Avenant Healer +auto={T}:damage:1 target(creature[attacking;blocking]) +auto={T}:prevent:1 target(creature,player) +text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric Archer +power=1 +toughness=2 +[/card] +[card] +name=Dawn Elemental +abilities=flying +auto=preventAllDamage to(this) +text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. +mana={W}{W}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Dawn Gryff +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Hippogriff +power=2 +toughness=2 +[/card] +[card] +name=Dawn of the Dead +auto=@each my upkeep:life:-1 controller +auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot +text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +mana={2}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Dawnbreak Reclaimer +abilities=flying +auto=@each my endofturn:may notatarget(creature|opponentgraveyard) moveto(ownerbattlefield) and!( ability$!notatarget(creature|opponentgraveyard) moveto(ownerbattlefield)!$ opponent )! +text=Flying -- At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Dawnbringer Charioteers +abilities=flying,lifelink +auto=_HEROIC_counter(1/1,1) +text=Flying, lifelink -- Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Dawnfeather Eagle +abilities=flying +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) vigilance ueot +text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Dawnfluke +abilities=flash +other={W} name(Evoke) +auto=prevent:3 target(creature,player) +auto=alternative sacrifice +text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{W} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Dawnglare Invoker +abilities=flying +auto={8}:tap all(creature|opponentBattlefield) +text=Flying -- {8}: Tap all creatures target player controls. +mana={2}{W} +type=Creature +subtype=Kor Wizard +power=2 +toughness=1 +[/card] +[card] +name=Dawnglow Infusion +auto=ifnot spent({W}) then if spent({G}) then life:X +auto=ifnot spent({G}) then if spent({W}) then life:X +auto=if spent({G}),spent({W}) then life:twiceX +text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) +mana={X}{GW} +type=Sorcery +[/card] +[card] +name=Dawning Purist +facedown={3} +autofacedown={1}{W}:morph +auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) +auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) +text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Dawnray Archer +abilities=exalted +auto={W}{T}:damage:1 target(creature[attacking;blocking]) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. +mana={2}{U} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Dawn's Reflection +target=land +auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dawnstrider +auto={G}{T}{D(*|myhand)}:fog oneshot +text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Creature +subtype=Dryad Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Dawnstrike Paladin +abilities=vigilance,lifelink +text=Vigilance. -- Lifelink. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Dawntreader Elk +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Daxos's Torment +auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +auto=_CONSTELLATION_transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +text=Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Day of Destiny +auto=lord(creature[legendary]|myBattlefield) 2/2 +text=Legendary creatures you control get +2/+2. +mana={3}{W} +type=Legendary Enchantment +[/card] +[card] +name=Day of Judgment +auto=destroy all(creature) +text=Destroy all creatures. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Day of the Dragons +auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1 +auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) +text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. +mana={4}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Daybreak Coronet +target=creature[enchanted] +auto=3/3 +auto=first strike +auto=vigilance +auto=lifelink +text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Daybreak Ranger +backside=Nightfall Predator +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:damage:2 target(creature[flying]) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. // Nightfall Predator +mana={2}{G} +type=Creature +subtype=Human Archer Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Daze +other={H(island|mybattlefield)} name(Return an Island to Hand) +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dazzling Ramparts +abilities=defender +auto={1}{W}{T}:tap target(creature) +text=Defender -- {1}{W}, {T}: Tap target creature. +mana={4}{W} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Dazzling Reflection +target=creature +auto=preventalldamage from(this) ueot +auto=dynamicability +text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. +mana={1}{W} +type=Instant +[/card] +[card] +name=Dead Drop +target=player +auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ targetedplayer +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. +mana={9}{B} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Dead Reveler +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Dead Weight +target=creature +auto=-2/-2 +text=Enchant creature -- Enchanted creature gets -2/-2. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deadapult +auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) +text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Deadbridge Goliath +autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Deadbridge Shaman +auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer +text=When Deadbridge Shaman dies, target opponent discards a card. +mana={2}{B} +type=Creature +subtype=Elf Shaman +power=3 +toughness=1 +[/card] +[card] +name=Deadeye Harpooner +auto=if revolt then destroy target(creature[tapped]|opponentbattlefield) +text=Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Deadeye Navigator +auto=soulbond {1}{U}:(blink) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Deadfall +auto=lord(creature) -forestwalk +text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Dead-Iron Sledge +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy +auto={2}:equip +text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Deadlock Trap +auto=tap(noevent) +auto=alterenergy:2 controller +auto={t}{e:1}:tap && noactivatedability target(creature,planeswalker) +text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Deadly Grub +auto=vanishing:3 +auto=_DIES_this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) +mana={2}{B} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Deadly Insect +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={4}{G} +type=Creature +subtype=Insect +power=6 +toughness=1 +[/card] +[card] +name=Deadly Recluse +abilities=deathtouch,reach +text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G} +type=Creature +subtype=Spider +power=1 +toughness=2 +[/card] +[card] +name=Deadly Tempest +auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot +text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Deadly Wanderings +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 +text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Deadshot Minotaur +abilities=cycling +auto=damage:3 target(creature[flying]) +autohand=__CYCLING__({RG}) +text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) +mana={3}{R}{G} +type=Creature +subtype=Minotaur +power=3 +toughness=4 +[/card] +[card] +name=Deadshot +target=creature +auto=tap +auto=transforms((,newability[dynamicability target(other creature)])) ueot +text=Tap target creature. It deals damage equal to its power to another target creature. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Deadwood Treefolk +auto=vanishing:3 +auto=moveTo(myhand) target(other creature|myGraveyard) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. +mana={5}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=6 +[/card] +[card] +name=Dearly Departed +abilities=flying +autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. +mana={4}{W}{W} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Death Baron +auto=lord(skeleton|myBattlefield) 1/1 +auto=lord(skeleton|myBattlefield) deathtouch +auto=lord(other zombie|myBattlefield) 1/1 +auto=lord(other zombie|myBattlefield) deathtouch +text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. +mana={1}{B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Death Bomb +auto=destroy target(creature[-black]) +auto=life:-2 opponent +text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. +mana={3}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Death by Dragons +auto=choice name(you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) +auto=choice name(opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) opponent +text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Death Charmer +auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. +mana={2}{B} +type=Creature +subtype=Worm Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Death Cloud +auto=life:-x all(player) +auto=ability$!reject notatarget(*|myhand)!$ opponent +auto=ability$!reject notatarget(*|myhand)!$ controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller +text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. +mana={X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Death Cultist +auto={S}:life:-1 target(player) && life:1 controller +text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Death Denied +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return X target creature cards from your graveyard to your hand. +mana={X}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Death Frenzy +auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot +auto=all(creature) -2/-2 ueot +text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. +mana={3}{B}{G} +type=Sorcery +[/card] +[card] +name=Death Grasp +auto=damage:X target(creature,player) +auto=life:X controller +text=Death Grasp deals X damage to target creature or player. You gain X life. +mana={X}{W}{B} +type=Sorcery +[/card] +[card] +name=Death Match +auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) +text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Death Mutation +target=creature[-black] +auto=bury +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={6}{B}{G} +type=Sorcery +[/card] +[card] +name=Death of a Thousand Stings +target=player +auto=life:-1 +auto=life:1 controller +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) +text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. +mana={4}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Death Pit Offering +auto=moveTo(mygraveyard) all(creature|mybattlefield) +auto=lord(creature|mybattlefield) 2/2 +text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Death Pits of Rath +auto=@damaged(creature):all(trigger[to]) bury +text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Death Pulse +target=creature +auto=-4/-4 +autohand={1}{B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may -1/-1 target(creature) +text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Death Rattle +target=creature[-green] +auto=cantregen ueot +auto=destroy +text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. +mana={5}{B} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Death Spark +target=creature,player +auto=damage:1 +autograveyard={1}:moveto(ownerhand) restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0,myupkeeponly} +text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. +mana={R} +type=Instant +[/card] +[card] +name=Death Speakers +abilities=protection from black +text=Protection from black +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Death Stroke +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Death Ward +target=creature +auto=regenerate +text=Regenerate target creature. +mana={W} +type=Instant +[/card] +[card] +name=Death Watch +target=creature +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Death Wind +target=creature +auto=-X/-X +text=Target creature gets -X/-X until end of turn. +mana={X}{B} +type=Instant +[/card] +[card] +name=Death Wish +auto=moveTo(exile) +auto=life:-halfdownlifetotal +aicode=activate target(*|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Deathbellow Raider +abilities=mustattack +auto={2}{B}:regenerate +text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. +mana={1}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Deathbringer Liege +auto=lord(other creature[black]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto=@movedto(*[black;-white]|mystack):may destroy target(creature[tapped]) +auto=@movedto(*[white;-black]|mystack):may tap target(creature) +auto=@movedto(*[black&white]|mystack):may tap target(creature) +auto=@movedto(*[black&white]|mystack):may destroy target(creature[tapped]) +auto=@movedto(*[black&white]|mystack):may name(tap & destroy) target(creature) tap && activate destroy target(creature[tapped]) +text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. +mana={2}{WB}{WB}{WB} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Deathbringer Regent +abilities=flying +auto=if casted(this) then if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) +text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. +mana={5}{B}{B} +type=Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Deathbringer Thoctar +text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. +mana={4}{B}{R} +type=Creature +subtype=Zombie Beast +auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1) +auto={C(1/1,-1)}:damage:1 target(creature,player) +power=3 +toughness=3 +[/card] +[card] +name=Deathcap Cultivator +auto={T}:add{B} +auto={T}:add{G} +auto=while(restriction{delirium}) deathtouch +text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=1 +[/card] +[card] +name=Deathcoil Wurm +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. +mana={6}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Deathcult Rogue +auto=cantbeblockedby(creature[-rogue]) +text=Deathcult Rogue can't be blocked except by Rogues. +mana={1}{UB}{UB} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Deathcurse Ogre +auto=_DIES_life:-3 opponent && life:-3 controller +text=When Deathcurse Ogre dies, each player loses 3 life. +mana={5}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Deathforge Shaman +auto=if paid(kicker) then choice target(player) damage:twicekicked +kicker=multi{R} +text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. +mana={4}{R} +type=Creature +subtype=Ogre Shaman +power=4 +toughness=3 +[/card] +[card] +name=Deathgaze Cockatrice +abilities=flying,deathtouch +text=Flying. -- Deathtouch. +mana={2}{B}{B} +type=Creature +subtype=Cockatrice +power=2 +toughness=2 +[/card] +[card] +name=Deathgazer +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +mana={3}{B} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Deathgreeter +auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 +text=Whenever another creature dies, you may gain 1 life. +mana={B} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Deathgrip +auto={B}{B}:fizzle target(*[green]|stack) +text={B}{B}: Counter target green spell. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Death-Hood Cobra +auto={1}{G}:reach +auto={1}{G}:deathtouch +text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Deathknell Kami +abilities=flying +auto={2}:1/1 && treason +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) +text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) +mana={1}{B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Deathlace +alias=1152 +text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) +mana={B} +type=Instant +[/card] +[card] +name=Deathless Angel +abilities=flying +auto={W}{W}:indestructible target(creature) +text=Flying -- {W}{W}: Target creature is indestructible this turn. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=7 +[/card] +[card] +name=Deathless Behemoth +abilities=vigilance +autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery +text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. +mana={6} +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] +[card] +name=Deathmark Prelate +auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery +text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Deathmark +target=creature[green;white] +auto=destroy +text=Destroy target green or white creature. +mana={B} +type=Sorcery +[/card] +[card] +name=Deathmask Nezumi +auto=aslongas(*|myHand) 2/1 >6 +auto=aslongas(*|myHand) fear >6 +text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Rat Shaman +power=2 +toughness=2 +[/card] +[card] +name=Deathpact Angel +abilities=flying +auto=_DIES_token(Cleric,Creature Cleric,1/1,white,black) and!( transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever )! +text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." +mana={3}{W}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Deathreap Ritual +auto=@each endofturn restriction{morbid}:may draw:1 controller +text=Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. +mana={2}{B}{G} +type=Enchantment +[/card] +[card] +name=Deathrender +auto=teach(creature) 2/2 +auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! +auto={2}:equip +text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Deathrite Shaman +auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 +auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) +auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) +text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. +mana={BG} +type=Creature +subtype=Elf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Death's Approach +target=creature +auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) +text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Death's Caress +target=creature +auto=destroy +auto=teach(human) dynamicability +text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Death's Duet +target=<2>creature|mygraveyard +auto=moveTo(ownerhand) +text=Return two target creature cards from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Death's Presence +auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) +text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Death's Shadow +auto=thisforeach(controllerlife) -1/-1 +text=Death's Shadow gets -X/-X, where X is your life total. +mana={B} +type=Creature +subtype=Avatar +power=13 +toughness=13 +[/card] +[card] +name=Death's-Head Buzzard +abilities=flying +auto=_DIES_all(creature|Battlefield) -1/-1 ueot +text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Deathspore Thallid +text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:-1/-1 target(creature) +power=1 +toughness=1 +[/card] +[card] +name=Debilitating Injury +target=creature +auto=-2/-2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Debt to the Deathless +auto=lifeleech:-twiceX opponent +text=Each opponent loses two times X life. You gain life equal to the life lost this way. +mana={X}{W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Debtors' Knell +auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) +text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. +mana={4}{WB}{WB}{WB} +type=Enchantment +[/card] +[card] +name=Debtor's Pulpit +target=land +auto=teach(land) {T}:tap target(creature) +text=Enchant land -- Enchanted land has "{T}: Tap target creature." +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Decaying Soil +auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) +auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot +text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Deceiver Exarch +abilities=flash +auto=choice untap target(*|mybattlefield) +auto=choice tap target(*|opponentbattlefield) +text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. +mana={2}{U} +type=Creature +subtype=Cleric +power=1 +toughness=4 +[/card] +[card] +name=Deception +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target opponent discards two cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Decimator of the Provinces +abilities=haste, trample +autostack=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot +text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste +mana={10} +other={emerge}{6}{G}{G}{G} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Boar +power=7 +toughness=7 +[/card] +[card] +name=Decimator Web +auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent +text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Declaration in Stone +target=creature +auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue) targetcontroller )! +auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile) +text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Decoction Module +auto=@movedTo(creature|myBattlefield):alterenergy:1 controller +auto={4}{T}:moveto(ownerhand) target(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. +mana={2} +type=Artifact +[/card] +[card] +name=Decommission +target=artifact,enchantment +auto=destroy +auto=if revolt then life:3 controller +text=Destroy target artifact or enchantment. -- Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Decompose +target=*|graveyard +auto=moveTo(exile) +text=Exile up to three target cards from a single graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Decomposition +target=creature[black] +auto=teach(creature) cumulativeupcost[{L:1}] sacrifice +auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller +text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deconstruct +target=artifact +auto=destroy +auto=add{G}{G}{G} +text=Destroy target artifact. Add {G}{G}{G} to your mana pool. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Decree of Annihilation +auto=moveTo(exile) all(artifact,creature,land|battlefield) && moveTo(exile) all(*|graveyard) && moveTo(exile) all(*|hand) +autohand={5}{R}{R}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):destroy all(land) +text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. +mana={8}{R}{R} +type=Sorcery +[/card] +[card] +name=Decree of Justice +abilities=cycling +auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX +autohand=__CYCLING__({2}{W}) +autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller +text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. +mana={X}{X}{2}{W}{W} +type=Sorcery +[/card] +[card] +name=Decree of Pain +auto=@movedto(graveyard) from(creature|battlefield):draw:1 +auto=all(creature) bury +autohand={3}{B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):all(creature) -2/-2 ueot +text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. +mana={6}{B}{B} +type=Sorcery +[/card] +[card] +name=Decree of Savagery +auto=all(creature|myBattlefield) counter(1/1,4) +autohand={4}{G}{G}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):may counter(1/1,4) target(creature) +text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. +mana={7}{G}{G} +type=Instant +[/card] +[card] +name=Decree of Silence +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) +auto=this(counter{0/0.1.Depletion}>2)while sacrifice +autohand={4}{U}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may target(*|stack) fizzle +text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. +mana={6}{U}{U} +type=Enchantment +[/card] +[card] +name=Dedicated Martyr +auto={W}{S}:life:3 +text={W}, Sacrifice Dedicated Martyr: You gain 3 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Deep Analysis +target=player +auto=draw:2 +flashback={L:3}{1}{U} +text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Deep Reconnaissance +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +flashback={4}{G} +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Deep Spawn +abilities=trample +auto=upcost[{M}{M}] sacrifice +auto={U}:shroud && tap && frozen +text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) +mana={5}{U}{U}{U} +type=Creature +subtype=Homarid +power=6 +toughness=6 +[/card] +[card] +name=Deep Wood +restriction=opponentblockersonly +auto=preventalldamage to(controller) from(creature[attacking]) ueot +text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Deepcavern Imp +abilities=flying,haste +auto=upcost[{D(*|myhand)};next upkeep] sacrifice +text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{B} +type=Creature +subtype=Imp Rebel +power=2 +toughness=2 +[/card] +[card] +name=Deepchannel Mentor +auto=lord(creature[blue]|myBattlefield) unblockable +text=Blue creatures you control are unblockable. +mana={5}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Deepfathom Skulker +auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller +auto={3}{c}:target(creature) unblockable ueot +text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) +mana={5}{U} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Deepfire Elemental +auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) +auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) +auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) +auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) +auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) +auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) +auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) +auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) +auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) +auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) +auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) +auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) +auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) +auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) +auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) +auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) +auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) +text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. +mana={4}{B}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Deep-Sea Kraken +autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) +abilities=unblockable +text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. +mana={7}{U}{U}{U} +suspend(9)={2}{u} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Deep-Sea Serpent +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Deep-Sea Serpent can't attack unless defending player controls an Island. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Deep-Sea Terror +auto=aslongas(*|mygraveyard) cantattack <7 +auto=aslongas(*|mygraveyard) cantpwattack <7 +text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Deep-Slumber Titan +abilities=doesnotuntap +auto=tap(noevent) +auto=_ENRAGE_untap +text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=7 +toughness=7 +[/card] +[card] +name=Deeptread Merrow +auto={U}:islandwalk +text={U}: Deeptread Merrow gains islandwalk until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deepwater Hypnotist +auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot +text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Deepwood Drummer +auto={G}{T}{D(*|myhand)}:2/2 target(creature) +text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Deepwood Elder +auto={1}{G}{G}{T}{D(*|myhand)}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +auto={2}{G}{G}{T}{D(*|myhand)}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) +auto={3}{G}{G}{T}{D(*|myhand)}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) +auto={4}{G}{G}{T}{D(*|myhand)}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) +auto={5}{G}{G}{T}{D(*|myhand)}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) +auto={6}{G}{G}{T}{D(*|myhand)}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) +auto={7}{G}{G}{T}{D(*|myhand)}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) +auto={8}{G}{G}{T}{D(*|myhand)}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) +auto={9}{G}{G}{T}{D(*|myhand)}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) +auto={10}{G}{G}{T}{D(*|myhand)}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) +auto={11}{G}{G}{T}{D(*|myhand)}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) +auto={12}{G}{G}{T}{D(*|myhand)}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) +auto={13}{G}{G}{T}{D(*|myhand)}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) +auto={14}{G}{G}{T}{D(*|myhand)}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) +auto={15}{G}{G}{T}{D(*|myhand)}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) +auto={16}{G}{G}{T}{D(*|myhand)}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) +text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. +mana={G}{G} +type=Creature +subtype=Dryad Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Deepwood Ghoul +auto={L:2}:regenerate +text=Pay 2 life: Regenerate Deepwood Ghoul. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Deepwood Legate +auto={B}:1/1 +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 +text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Deepwood Tantiv +auto=_BLOCKED_life:2 controller +text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. +mana={4}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Deepwood Wolverine +auto=_BLOCKED_2/0 ueot +text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. +mana={G} +type=Creature +subtype=Wolverine +power=1 +toughness=1 +[/card] +[card] +name=Defang +target=creature +auto=teach(creature) transforms((,newability[preventalldamage from(this)])) +text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Defeat +target=creature[power<=2]|battlefield +auto=destroy +text=Destroy target creature with power 2 or less. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Defend the Hearth +auto=preventAllcombatDamage controller ueot +auto=preventAllcombatDamage opponent ueot +text=Prevent all combat damage that would be dealt to players this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Defender en-Vec +auto={C(0/0,-1,Fade)}:name(Prevent 2 damage) prevent:2 target(player,creature) +auto=fading:4 +text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Defender of Chaos +abilities=flash,protection from white +text=Flash -- Protection from white +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Defender of Law +abilities=flash,protection from red +text=Flash -- Protection from red +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Defender of the Order +facedown={3} +autofacedown={W}{W}:morph +autofaceup=0/2 all(creature|mybattlefield) ueot +text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Defense of the Heart +aicode=activate moveTo(myBattlefield) target(creature|myLibrary) +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice and!( reveal:plibrarycount optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend )! +text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Defensive Maneuvers +auto=chooseatype all(creature[chosentype]) 0/4 ueot chooseend +text=Creatures of the creature type of your choice get +0/+4 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Defensive Stance +target=creature +auto=-1/1 +text=Enchant creature -- Enchanted creature gets -1/+1. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Defiant Bloodlord +abilities=flying +auto=@lifeof(player):life:-thatmuch opponent +text=Flying -- Whenever you gain life, target opponent loses that much life. +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Defiant Elf +abilities=trample +text=Trample +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Defiant Falcon +abilities=flying +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Rebel Bird +power=1 +toughness=1 +[/card] +[card] +name=Defiant Ogre +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(destroy artifact) target(artifact) destroy +text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. +mana={5}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=5 +[/card] +[card] +name=Defiant Salvager +auto={S(*[artifact;creature]|mybattlefield)}:counter(1/1,1) assorcery +text=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=2 +toughness=2 +[/card] +[card] +name=Defiant Stand +target=creature +auto=1/3 +auto=untap +restriction=opponentblockersonly +text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Defiant Strike +target=creature +auto=1/0 ueot +auto=draw:1 controller +text=Target creature gets +1/+0 until end of turn. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Defiant Vanguard +auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Defiler of Souls +abilities=flying +auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-multicolor]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature[-multicolor]|mybattlefield) sacrifice +text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. +mana={3}{B}{B}{R} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Defiling Tears +target=creature +auto=transforms((,black)) ueot +auto=1/-1 +auto=teach(creature) {B}:regenerate +text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." +mana={2}{B} +type=Instant +[/card] +[card] +name=Deft Duelist +abilities=first strike,shroud +text=First strike -- Shroud (This creature can't be the target of spells or abilities.) +mana={W}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deftblade Elite +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Defy Death +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot +text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Defy Gravity +target=creature +auto=flying +flashback={U} +text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U} +type=Instant +[/card] +[card] +name=Dega Disciple +auto={B}{T}:-2/-0 target(creature) +auto={R}{T}:2/0 target(creature) +text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dega Sanctuary +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:life:2 +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:life:2 +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 +text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Deglamer +target=artifact,enchantment +auto=moveTo(ownerlibrary) && shuffle +text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. +mana={1}{G} +type=Instant +[/card] +[card] +name=Dehydration +target=creature +auto=doesnotuntap +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deicide +target=enchantment|battlefield +auto=moveTo(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. +mana={1}{W} +type=Instant +[/card] +[card] +name=Deity of Scars +abilities=trample +auto=counter(-1/-1,2) +auto={BG}{C(-1/-1,-1)}:regenerate +text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. +mana={BG}{BG}{BG}{BG}{BG} +type=Creature +subtype=Spirit Avatar +power=7 +toughness=7 +[/card] +[card] +name=Deja Vu +target=sorcery|myGraveyard +auto=moveTo(myHand) +text=Return target sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Delif's Cone +auto={T}{S}:target(other creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot +text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. +mana={0} +type=Artifact +[/card] +[card] +name=Delirium Skeins +auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot +text=Each player discards three cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Delirium +target=creature|opponentbattlefield +auto=tap +auto=dynamicability +auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot +restriction=opponentturnonly +text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Delraich +abilities=trample +other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) +text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. +mana={6}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Deluge +auto=tap all(creature[-flying]) +text=Tap all creatures without flying. +mana={2}{U} +type=Instant +[/card] +[card] +name=Delusions of Mediocrity +auto=life:10 +auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller +text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Delver of Secrets +backside=Insectile Aberration +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +aicode=activate target(*[instant;sorcery;zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[instant;sorcery]|*) then all(this) flip(backside) oneshot ) !)! +auto=@each my upkeep:name(look) reveal:1 optionone name(transform) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( all(this) transforms((,newability[flip(backside)])) forever )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. // Insectile Aberration +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dematerialize +target=* +auto=moveTo(ownerhand) +flashback={5}{U}{U} +text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Dementia Bat +abilities=flying +auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. +mana={4}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Demigod of Revenge +abilities=flying,haste +autostack=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) +text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. +mana={BR}{BR}{BR}{BR}{BR} +type=Creature +subtype=Spirit Avatar +power=5 +toughness=4 +[/card] +[card] +name=Demolish +target=artifact,land +auto=destroy +text=Destroy target artifact or land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Demolition Stomper +auto=cantbeblockedby(creature[power<=2]) +auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4} +text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={6} +type=Artifact +subtype=Vehicle +power=10 +toughness=7 +[/card] +[card] +name=Demon of Dark Schemes +abilities=flying +auto=all(other creature) -2/-2 ueot +auto=@movedTo(other creature|graveyard) from(battlefield):alterenergy:1 controller +auto={2}{B}{e:4}:moveTo(myBattlefield) and!( tap(noevent) )! target(creature|graveyard) +text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Demon of Death's Gate +abilities=flying,trample +other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) +text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. +mana={6}{B}{B}{B} +type=Creature +subtype=Demon +power=9 +toughness=9 +[/card] +[card] +name=Demonic Appetite +target=creature|myBattlefield +auto=3/3 +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonic Collusion +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +buyback={3}{B}{B}{D(*|myhand)}{D(*|myhand)} +text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Dread +target=creature|battlefield +auto=cantblock +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. +mana={1}{B}{R} +type=Sorcery +[/card] +[card] +name=Demonic Hordes +auto={T}:destroy target(land) +auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent +text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Demonic Rising +auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) +text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Demonic Taskmaster +abilities=flying +auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) +text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. +mana={2}{B} +type=Creature +subtype=Demon +power=4 +toughness=3 +[/card] +[card] +name=Demonic Torment +target=creature +auto=cantattack +auto=cantpwattack +auto=teach(creature) preventAllCombatDamage from(this) +text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonic Tutor +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand. Then shuffle your library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Demonlord of Ashmouth +abilities=flying,undying +auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) +text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying +mana={2}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Demonmail Hauberk +auto={S(creature|myBattlefield)}:equip +auto=teach(creature) 4/2 +text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Demon-Possessed Witch +backside=Kindly Stranger +auto=may name(Destroy a creature) destroy target(creature) +text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. // Kindly Stranger +type=Creature +subtype=Human Shaman +color=black +power=4 +toughness=3 +[/card] +[card] +name=Demon's Grasp +target=creature|battlefield +auto=-5/-5 ueot +text=Target creature gets -5/-5 until end of turn. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Demon's Herald +aicode=activate moveTo(myBattlefield) target(prince of thralls|myLibrary) +auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(prince of thralls|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Demon's Horn +auto=@movedTo(*[black]|stack):may life:1 controller +text=Whenever a player casts a black spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Demon's Jester +abilities=flying +auto=aslongas(*|myhand) 2/1 <1 +text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Demonspine Whip +autoskill={X}:thisforeach(X) 1/0 ueot +auto={1}:equip +text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} +mana={B}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Demoralize +auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot +auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot +text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Demystify +target=enchantment +auto=destroy +text=Destroy target enchantment. +mana={W} +type=Instant +[/card] +[card] +name=Den Protector +abilities=strong +facedown={3} +autofacedown={1}{G}:morph +autofaceup=counter(1/1) +autofaceup=moveto(ownerhand) target(*|mygraveyard) +text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Denizen of the Deep +auto=moveto(ownerHand) all(other creature|myBattlefield) +text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. +mana={6}{U}{U} +type=Creature +subtype=Serpent +power=11 +toughness=11 +[/card] +[card] +name=Dense Canopy +auto=lord(creature[flying]) cloud +text=Creatures with flying can block only creatures with flying. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Dense Foliage +auto=lord(creature) cantbetargetof(instant,sorcery) +text=Creatures can't be the targets of spells. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Deny Existence +target=creature|stack +auto=fizzleto(exile) +text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Deny Reality +target=*|battlefield +auto=moveTo(ownerhand) +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Denying Wind +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Depala, Pilot Exemplar +auto=lord(other dwarf|mybattlefield) 1/1 +auto=lord(creature[vehicle]|mybattlefield) 1/1 +aicode=activate target(*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! +auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- +mana={1}{R}{W} +type=Legendary Creature +subtype=Dwarf Pilot +power=3 +toughness=3 +[/card] +[card] +name=Deploy the Gatewatch +aicode=activate target(*[planeswalker;zpos<=7]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:7 optionone name(Get 2 cards) target(*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Deploy to the Front +auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield +text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Deprive +target=*|stack +auto=fizzle +text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. +mana={U}{U}{H(land|myBattlefield)} +type=Instant +[/card] +[card] +name=Deputy of Acquittals +abilities=flash +auto=may moveTo(ownerhand) target(creature|mybattlefield) +text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Deranged Assistant +auto={M}{T}:Add{1} +text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Deranged Hermit +auto=token(Squirrel,Creature Squirrel,1/1,green)*4 +auto=lord(squirrel) 1/1 +auto=upcost[{3}{G}{G};next upkeep] sacrifice +text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Deranged Outcast +auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) +text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. +mana={1}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deranged Whelp +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={1}{R} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Derelor +auto=lord(*[black]|mycastingzone) altercost(black, +1) +text=Black spells you cast cost {B} more to cast. +mana={3}{B} +type=Creature +subtype=Thrull +power=4 +toughness=4 +[/card] +[card] +name=Descend upon the Sinful +auto=moveto(exile) all(creature) +auto=if delirium then token(Angel,creature angel,4/4,white,flying) controller +text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Descendant of Kiyomaro +auto=while(restriction{morecardsthanopponent}) 1/2 +auto=while(restriction{morecardsthanopponent}) transforms((,newability[@combatdamaged(*[creature;player]) from(this):life:3 controller])) +text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Descendant of Masumaro +auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) +text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. +mana={2}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Descendant of Soramaro +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=phandcount]|mylibrary) moverandom(*[zpos<=phandcount]) from(mylibrary) to(mylibrary)])) ueot +auto={1}{u}:name(Look) reveal:type:*:myhand optionone name(Look) target(*|reveal) donothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend +text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Descendants' Path +auto=@each my upkeep:reveal:1 optionone name(Reveal)if type(creature|reveal)~morethan~0 then name(Check to cast) target(creature|reveal) transforms((,newability[if type(*[share!types!]|mybattlefield)~morethan~0 then castcard(putinplay)])) forever else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Descent of the Dragons +target=creature|battlefield +auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller +auto=destroy +text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Desecrated Earth +target=land +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever +auto=destroy +text=Destroy target land. Its controller discards a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Desecration Elemental +abilities=fear +auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. +mana={3}{B} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Desecration Plague +target=enchantment,land +auto=destroy +text=Destroy target enchantment, or land. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Desecrator Hag +auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot +text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. +mana={2}{BG}{BG} +type=Creature +subtype=Hag +power=2 +toughness=2 +[/card] +[card] +name=Desert Drake +abilities=flying +text=Flying +mana={3}{R} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Desert Nomads +abilities=desertwalk +auto=preventAllDamage to(this) from(desert) +text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Desert Sandstorm +auto=damage:1 all(creature) +text=Desert Sandstorm deals 1 damage to each creature. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Desert Twister +target=* +auto=destroy +text=Destroy target permanent. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Deserted Temple +auto={T}:Add{1} +auto={1}{T}:Untap target(land) +text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. +type=Land +[/card] +[card] +name=Deserter's Quarters +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={6}{T}:target(*[creature]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Desert +auto={T}:Add{1} +auto={T}:Damage:1 target(creature[attacking]) +text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. +type=Land +subtype=Desert +[/card] +[card] +name=Desolate Lighthouse +auto={T}:Add{1} +auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. +type=Land +[/card] +[card] +name=Desolation Angel +abilities=flying +kicker={W}{W} +auto=if paid(kicker) then destroy all(land|opponentBattlefield) +auto=destroy all(land|myBattlefield) +text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. +mana={3}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Desolation Giant +kicker={W}{W} +auto=if paid(kicker) then destroy all(creature|opponentBattlefield) +auto=destroy all(other creature|myBattlefield) +text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Desolation Twin +autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller +text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. +mana={10} +type=Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Desperate Charge +auto=all(creature|myBattlefield) 2/0 ueot +text=Creatures you control get +2/+0 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Desperate Ravings +auto=draw:2 controller +auto=discard:1 controller +flashback={2}{U} +text=Draw two cards, then discard a card at random. -- Flashback {2}{U} +mana={1}{R} +type=Instant +[/card] +[card] +name=Desperate Sentry +auto=while(restriction{delirium}) +3/0 +auto=_DIES_token(Eldrazi Horror) +text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Despise +target=opponent +aicode=activate reject notatarget(*[creature;planeswalker]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[creature;planeswalker]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Despoiler of Souls +abilities=cantblock +autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) +text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Horror +power=3 +toughness=1 +[/card] +[card] +name=Despoil +target=land +auto=destroy +auto=life:-2 targetcontroller +text=Destroy target land. Its controller loses 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Despondency +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=-2/0 +text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Despotic Scepter +auto={T}:bury target(*|myBattlefield) +text={T}: Destroy target permanent you own. It can't be regenerated. +mana={1} +type=Artifact +[/card] +[card] +name=Destroy the Evidence +target=land +auto=destroy +auto=transforms((,newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend])) oneshot +text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Destructive Flow +auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. +mana={B}{R}{G} +type=Enchantment +[/card] +[card] +name=Destructive Force +auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller +auto=choice damage:5 all(creature) +text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Destructive Revelry +target=artifact,enchantment +auto=destroy +auto=damage:2 targetcontroller +text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. +mana={R}{G} +type=Instant +[/card] +[card] +name=Destructive Urge +target=creature +auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Destructor Dragon +abilities=flying +auto=_DIES_destroy target(*[-creature]) +text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. +mana={4}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Detainment Spell +target=creature +auto=noactivatedability +auto={1}{W}:retarget target(creature) +text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Detention Sphere +auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc +text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Detonate +target=artifact[manacost=prex] +auto=bury && damage:castx targetcontroller +mana={X}{R} +type=Sorcery +text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. +[/card] +[card] +name=Detritivore +anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) +suspend(0)={X}{3}{R} +text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. +mana={2}{R}{R} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Deus of Calamity +abilities=trample +auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) +text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. +mana={RG}{RG}{RG}{RG}{RG} +type=Creature +subtype=Spirit Avatar +power=6 +toughness=6 +[/card] +[card] +name=Devastate +target=land +auto=destroy +auto=damage:1 all(creature,player) +text=Destroy target land. Devastate deals 1 damage to each creature and each player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Devastation Tide +auto=moveTo(ownerhand) all(*[-land]) +autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Devastation +auto=destroy all(creature,land) +text=Destroy all creatures and lands. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Deviant Glee +target=creature +auto=2/1 +auto=teach(creature) {R}:trample +text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Devil's Play +auto=damage:X target(creature,player) +flashback={X}{R}{R}{R} +text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Devils' Playground +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*4 +text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Devilthorn Fox +mana={1}{W} +type=Creature +subtype=Fox +power=3 +toughness=1 +[/card] +[card] +name=Devoted Caretaker +auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot +text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Devoted Druid +auto={T}:Add{G} +auto={C(-1/-1,1)}:untap +text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=0 +toughness=2 +[/card] +[card] +name=Devoted Hero +mana={W} +type=Creature +subtype=Elf Soldier +power=1 +toughness=2 +[/card] +[card] +name=Devoted Retainer +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={W} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Devour Flesh +target=player +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer +text=Target player sacrifices a creature, then gains life equal to that creature's toughness. +mana={1}{B} +type=Instant +[/card] +[card] +name=Devour in Flames +auto=damage:5 +target=creature,planeswalker +text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. +mana={2}{R}{H(land|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Devour in Shadow +target=creature +auto=bury +auto=dynamicability +text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. +mana={B}{B} +type=Instant +[/card] +[card] +name=Devouring Deep +abilities=islandwalk +text=Islandwalk +mana={2}{U} +type=Creature +subtype=Fish +power=1 +toughness=2 +[/card] +[card] +name=Devouring Greed +target=spirit|myBattlefield +auto=sacrifice && life:2 controller && life:-2 opponent +text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. +mana={2}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Devouring Light +target=creature[attacking;blocking] +auto=moveto(exile) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. +other={convoke} name(Convoke) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Devouring Strossus +abilities=flying,trample +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +auto={S(creature|myBattlefield)}:regenerate +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. +mana={5}{B}{B}{B} +type=Creature +subtype=Horror +power=9 +toughness=9 +[/card] +[card] +name=Devouring Swarm +abilities=flying +auto={S(creature|mybattlefield)}:1/1 +text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Devout Chaplain +auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) +text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Devout Invocation +target=creature[-tapped]|mybattlefield +auto=tap && token(Angel, Creature Angel,4/4,flying,white) +text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. +mana={6}{W} +type=Sorcery +[/card] +[card] +name=Devout Lightcaster +abilities=protection from black +auto=moveTo(exile) target(*[black]) +text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. +mana={W}{W}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=2 +[/card] +[card] +name=Devout Monk +auto=life:1 controller +text=When Devout Monk enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Monk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Devout Witness +auto={1}{W}{T}{D(*|myhand)}:destroy target(artifact,enchantment) +text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Dewdrop Spy +abilities=flash, flying +aicode=activate name(look) donothing +auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. +mana={1}{U}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Dhund Operative +auto=aslongas(Artifact|myBattlefield) 1/0 +auto=aslongas(Artifact|myBattlefield) deathtouch +text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Diabolic Edict +target=player +auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Diabolic Intent +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Diabolic Machine +auto={3}:regenerate +text={3}: Regenerate Diabolic Machine. +mana={7} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Diabolic Revelation +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=this(variable{castx} >0) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. +mana={X}{3}{B}{B} +type=Sorcery +[/card] +[card] +name=Diabolic Tutor +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand. Then shuffle your library. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Diabolic Vision +abilities=hiddenface +aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=5]) from(mylibrary) to(myhand)])) ueot +auto=name(look) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Diamond Faerie +abilities=flying +auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot +text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{G}{W}{U} +type=Snow Creature +subtype=Faerie +power=3 +toughness=3 +[/card] +[card] +name=Diamond Kaleidoscope +auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) +auto={S(prism|myBattlefield)}:Add{W} +auto={S(prism|myBattlefield)}:Add{U} +auto={S(prism|myBattlefield)}:Add{B} +auto={S(prism|myBattlefield)}:Add{R} +auto={S(prism|myBattlefield)}:Add{G} +text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Diamond Valley +auto={T}{S(creature|myBattlefield)}:life:storedtoughness +text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +type=Land +[/card] +[card] +name=Diaochan, Artful Beauty +alias=10544 +auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent restriction{during my turn,before attackers} +text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. +mana={3}{R} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Dictate of Erebos +abilities=flash +auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Dictate of Heliod +abilities=flash +auto=lord(creature|mybattlefield) 2/2 +text=Flash -- Creatures you control get +2/+2. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Dictate of Karametra +abilities=flash +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Dictate of Kruphix +abilities=flash +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=Flash -- At the beginning of each player's draw step, that player draws an additional card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Didgeridoo +auto={3}:moveTo(myBattlefield) target(minotaur|myhand) +text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=Dig Through Time +aicode=activate target(<2>*[zpos<=7]|mylibrary) moveto(myhand) +auto=name(look) reveal:7 optionone name(Get Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. +mana={6}{U}{U} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Diligent Farmhand +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Diluvian Primordial +abilities=flying +auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. +mana={5}{U}{U} +type=Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Dimensional Infiltrator +abilities=devoid,flash,flying +auto={1}{C}:name(exile) target(opponent) reveal:1 optionone all(*|reveal) moveto(ownerexile) and!( if cantargetcard(land|*) then may moveto(ownerhand) all(this) )! optiononeend revealend +text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) +mana={1}{U} +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] +[card] +name=Diminish +target=creature +auto=transforms((,setpower=1,settoughness=1)) ueot +text=Target creature becomes a 1/1 until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Diminishing Returns +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent +auto=shuffle all(player) +auto=ingest:10 controller +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller +text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Dimir Aqueduct +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{U}{B} +text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. +type=Land +[/card] +[card] +name=Dimir Cluestone +auto={T}:Add{U} +auto={T}:Add{B} +auto={U}{B}{T}{S}:draw:1 controller +text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Dimir Cutpurse +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller +text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. +mana={1}{U}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dimir Doppelganger +auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile) +text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. +mana={1}{U}{B} +type=Creature +subtype=Shapeshifter +power=0 +toughness=2 +[/card] +[card] +name=Dimir Guildgate +auto=tap(noevent) +auto={T}:add{U} +auto={T}:add{B} +text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Dimir Guildmage +auto={3}{U}:target(player) draw:1 asSorcery +auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={UB}{UB} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dimir House Guard +abilities=fear +aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=3 +[/card] +[card] +name=Dimir Infiltrator +abilities=unblockable +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U}{B} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Dimir Keyrune +auto={T}:add{U} +auto={T}:add{B} +auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot +text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Dimir Machinations +target=player +aicode=activate choice all(*[zpos<=3]|targetedpersonslibrary) moveto(exile) +auto=name(look) reveal:3 revealzone(targetedpersonslibrary) optionone name(Exile Cards) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=3]|mylibrary) asSorcery +text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dimir Signet +auto={1}{T}:Add{U}{B} +text={1}, {T}: Add {U}{B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Din of the Fireherd +target=opponent +auto=token(Elemental,Creature Elemental,5/5,black,red) controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer +text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. +mana={5}{BR}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Dingus Egg +auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent +auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller +text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Dingus Staff +auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller +auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent +text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Dinrova Horror +auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! +text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. +mana={4}{U}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Diplomacy of the Wastes +target=opponent +aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( if type(warrior|mybattlefield)~morethan~0 then life:-2 targetedplayer )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 opponent])) oneshot afterrevealedend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Diplomatic Immunity +abilities=shroud +target=creature +auto=shroud +text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dire Undercurrents +auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer +auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. +mana={3}{UB}{UB} +type=Enchantment +[/card] +[card] +name=Diregraf Captain +abilities=deathtouch +auto=lord(other zombie|mybattlefield) 1/1 +auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent +text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. +mana={1}{U}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Diregraf Colossus +auto=foreach(zombie|mygraveyard)counter(1/1,1) +auto=@movedto(zombie|mystack):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Zombie Giant +power=2 +toughness=2 +[/card] +[card] +name=Diregraf Escort +auto=soulbond protection from(zombie) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. +mana={G} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Diregraf Ghoul +auto=tap(noevent) +text=Diregraf Ghoul enters the battlefield tapped. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Dirge of Dread +auto=lord(creature) fear +autohand={1}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may fear target(creature) +text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dirgur Nemesis +abilities=defender +facedown={3} +autofacedown={6}{U}:morph +autofaceup=counter(1/1,1) +text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{U} +type=Creature +subtype=Serpent +power=6 +toughness=5 +[/card] +[card] +name=Dirtcowl Wurm +auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1) +text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. +mana={4}{G} +type=Creature +subtype=Wurm +power=3 +toughness=4 +[/card] +[card] +name=Dirtwater Wraith +abilities=swampwalk +auto={B}:1/0 +text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Wraith +power=1 +toughness=3 +[/card] +[card] +name=Dirty Wererat +auto={B}{D(*|myhand)}:regenerate +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. +mana={3}{B} +type=Creature +subtype=Human Rat Minion +power=2 +toughness=3 +[/card] +[card] +name=Disappear +target=creature +auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) +text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Disappearing Act +target=*|stack +auto=fizzle +text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. +mana={1}{U}{U}{H(*|myBattlefield)} +type=Instant +[/card] +[card] +name=Disciple of Bolas +auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) +text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Disciple of Grace +abilities=cycling +auto=protection from black +autohand=__CYCLING__({2}) +text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Griselbrand +auto={1}{S(creature|myBattlefield)}:life:storedtoughness +text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Disciple of Kangee +auto={T}:flying && transforms((,blue)) target(creature) ueot +text={U}, {T}: Target creature gains flying and becomes blue until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Disciple of Law +abilities=cycling +auto=protection from red +autohand=__CYCLING__({2}) +text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Malice +abilities=cycling +auto=protection from white +autohand=__CYCLING__({2}) +text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Phenax +auto=target(player) reveal:type:manab:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Disciple of Tevesh Szat +auto={T}:-1/-1 target(creature) +auto={4}{B}{B}{T}{S}:-6/-6 target(other creature) +text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Disciple of the Old Ways +auto={R}:first strike ueot +text={R}: Disciple of the Old Ways gains first strike until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Disciple of the Ring +auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot +auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) +auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) +text={1}, Exile an instant or sorcery card from your graveyard: Choose one -- -- -- Counter target noncreature spell unless its controller pays {2}. -- -- Disciple of the Ring gets +1/+1 until end of turn. -- -- Tap target creature. -- -- Untap target creature. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Disciple of the Vault +auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 +text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Discombobulate +target=*|stack +auto=name(Look at My top cards) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Counter target spell. Look at the top four cards of your library, then put them back in any order. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Discordant Dirge +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) +auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject target(other *|opponenthand) +text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Discordant Spirit +auto=@each opponent endofturn:counter(1/1,pdcount) +auto=@each my endofturn:removeallcounters(1/1) +text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. +mana={2}{B}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Disdainful Stroke +target=*[manacost>=4]|stack +auto=fizzle +text=Counter target spell with converted mana cost 4 or greater. +mana={1}{U} +type=Instant +[/card] +[card] +name=Disease Carriers +auto=_DIES_target(creature) -2/-2 ueot +text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Diseased Vermin +auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) +auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent +text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Disembowel +auto=destroy target(creature[manacost=prex]) +text=Destroy target creature with converted mana cost X. +mana={X}{B} +type=Instant +[/card] +[card] +name=Disempower +target=artifact,enchantment +auto=moveTo(ownerLibrary) +text=Put target artifact or enchantment on top of its owner's library. +mana={1}{W} +type=Instant +[/card] +[card] +name=Disenchant +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Disentomb +target=creature|myGraveyard +auto=moveTo(myHand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Disfigure +target=creature +auto=-2/-2 +text=Target creature gets -2/-2 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Disharmony +target=creature[attacking] +auto=removefromcombat +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap])) ueot)! +restriction=blockersonly +text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Disintegrate +target=creature,player +auto=cantregen +auto=exiledeath +auto=thisforeach(X) damage:1 +text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Dismal Backwater +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{B} +text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Dismal Failure +target=*|stack +auto=fizzle +auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller +text=Counter target spell. Its controller discards a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Dismantling Blow +target=artifact,enchantment +kicker={2}{U} +auto=destroy +auto=if paid(kicker) then draw:2 controller +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dismember +target=creature +auto=-5/-5 +text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. +color=black +mana={1}{p(B)}{p(B)} +type=Instant +[/card] +[card] +name=Dismiss into Dream +auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) +text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={6}{U} +type=Enchantment +[/card] +[card] +name=Dismiss +target=*|stack +auto=fizzle +auto=draw:1 controller +text=Counter target spell. -- Draw a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Disorder +auto=aslongas(creature[white]|myBattlefield) damage:2 controller +auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent +auto=damage:2 all(creature[white]) +text=Disorder deals 2 damage to each white creature and each player who controls a white creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Disorient +target=creature +auto=-7/-0 +text=Target creature gets -7/-0 until end of turn. +mana={3}{U} +type=Instant +[/card] +[card] +name=Disowned Ancestor +auto={1}{B}{T}:counter(1/1,1) asSorcery +text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +mana={B} +type=Creature +subtype=Spirit Warrior +power=0 +toughness=4 +[/card] +[card] +name=Dispatch +target=creature +auto=tap +auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 +text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. +mana={W} +type=Instant +[/card] +[card] +name=Dispel +target=instant|stack +auto=fizzle +text=Counter target instant spell. +mana={U} +type=Instant +[/card] +[card] +name=Dispeller's Capsule +auto={2}{W}{T}{S}:destroy target(other *[artifact;enchantment]) +text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. +mana={W} +type=Artifact +[/card] +[card] +name=Dispense Justice +target=player +auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 +text=Target player sacrifices an attacking creature. -- Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dispersal Shield +target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack +text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dispersal Technician +auto=may moveto(ownerhand) target(artifact) +text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. +mana={4}{U} +type=Creature +subtype=Vedalken Artificer +power=3 +toughness=2 +[/card] +[card] +name=Disperse +target=*[-land] +auto=moveTo(ownerHand) +text=Return target nonland permanent to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dispersing Orb +auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) +text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Displace +target=creature|mybattlefield +auto=(blink) +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Displacement Wave +auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) +text=Return all nonland permanents with converted mana cost X or less to their owners' hands. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Disrupt +target=*[instant;sorcery]|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=draw:1 controller +text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Disrupting Scepter +auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly +text={3}{T}: Target player discards a card. Activate this ability only during your turn. +mana={3} +type=Artifact +[/card] +[card] +name=Disruptive Pitmage +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +facedown={3} +autofacedown={U}:morph +text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Disruptive Student +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text={T}: Counter target spell unless its controller pays {1}. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dissipate +target=*|stack +auto=fizzleto(exile) +text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Dissipation Field +mana={2}{U}{U} +auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) +type=Enchantment +text=Whenever a permanent deals damage to you, return it to its owner's hand. +[/card] +[card] +name=Dissolve +target=*|stack +auto=fizzle +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Distant Melody +auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend +text=Choose a creature type. Draw a card for each permanent you control of that type. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Distemper of the Blood +target=creature +auto=2/2 ueot +auto=trample ueot +abilities=madness +autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Distended Mindbender +autostack=if casted(this) then ability$!name(Reveal) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card with cost 3 or less) target(<1>*[-land;manacost<=3]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(opponenthand) optiontwoend revealend !$ controller +autostack=if casted(this) then ability$!name(Reveal) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card with cost 4 or more) target(<1>*[manacost>=4]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(opponenthand) optiontwoend revealend !$ controller +text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. +mana={8} +other={emerge}{5}{B}{B} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Insect +power=5 +toughness=5 +[/card] +[card] +name=Distorting Lens +auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend +text={T}: Target permanent becomes the color of your choice until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Distorting Wake +target=*[-land] +auto=moveTo(ownerhand) +text=Return X target nonland permanents to their owners' hands. +mana={X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Distortion Strike +target=creature +auto=1/0 ueot +auto=unblockable ueot +auto=_REBOUND_ +text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={U} +type=Sorcery +[/card] +[card] +name=Distress +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Disturbed Burial +target=creature|mygraveyard +auto=moveTo(myhand) +buyback={1}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Disturbing Plot +target=creature|graveyard +auto=moveTo(ownerhand) +auto=alternative moveTo(ownerhand) target(creature|graveyard) +other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) +otherrestriction=type(creature[black]|myBattlefield)~morethan~1 +text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Dive Bomber +abilities=flying +auto={T}{S}:damage:2 target(other creature[attacking;blocking]) +text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Divebomber Griffin +abilities=flying +auto={T}{S}:Damage:3 target(other creature[attacking;blocking]) +text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Divergent Growth +auto=all(land|myBattlefield) {T}:Add{G} +auto=all(land|myBattlefield) {T}:Add{W} +auto=all(land|myBattlefield) {T}:Add{B} +auto=all(land|myBattlefield) {T}:Add{U} +auto=all(land|myBattlefield) {T}:Add{R} +text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Instant +[/card] +[card] +name=Diversionary Tactics +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) +text=Tap two untapped creatures you control: Tap target creature. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Divination +auto=draw:2 +text=Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Divine Congregation +auto=choice name(target player) target(player) all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) +text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{W} +suspend(5)={1}{w} +type=Sorcery +[/card] +[card] +name=Divine Favor +target=creature +auto=life:3 controller +auto=1/3 +text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Divine Light +auto=all(creature|mybattlefield) prevent:9999 +text=Prevent all damage that would be dealt this turn to creatures you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Divine Offering +target=artifact +auto=destroy +auto=dynamicability +text=Destroy target artifact. You gain life equal to its converted mana cost. +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Retribution +target=creature[attacking] +auto=damage:type:creature[attacking]:battlefield +text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Sacrament +auto=lord(creature[white]) 1/1 +auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 +text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Divine Transformation +target=creature +auto=3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Divine Verdict +target=creature[attacking;blocking] +auto=destroy +text=Destroy target attacking or blocking creature. +mana={3}{W} +type=Instant +[/card] +[card] +name=Diviner Spirit +auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent +text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. +mana={4}{U} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Diviner's Wand +auto={3}:equip +auto=@drawof(player):1/1 ueot +auto=@drawof(player):flying ueot +auto=teach(creature) {4}:draw:1 controller +auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook +text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} +mana={3} +type=Tribal Artifact +subtype=Wizard Equipment +[/card] +[card] +name=Diving Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Divinity of Pride +abilities=flying,lifelink +auto=this(controllerlife > 24) 4/4 +text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. +mana={WB}{WB}{WB}{WB}{WB} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Dizzy Spell +target=creature +auto=-3/0 +aicode=activate target(*[manacost=1]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U} +type=Instant +[/card] +[card] +name=Dizzying Gaze +target=creature|mybattlefield +auto={R}:damage:1 target(creature[flying]) +text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Djinn of the Lamp +abilities=flying +text=Flying +mana={5}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Djinn of Wishes +auto=counter(0/0,3,wish) +auto={2}{U}{U}{C(0/0,-1,wish)}:reveal:1 optionone name(Reveal card to cast) target(*|reveal) transforms((,newability[castcard(putinplay)])) forever optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend +abilities=flying +text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. +mana={3}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Docent of Perfection +abilities=flying +backside=Final Iteration +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue) +auto=aslongas(wizard|myBattlefield) flip(backside) while >2 +text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. +mana={3}{U}{U} +type=Creature +subtype=Insect Horror +power=5 +toughness=4 +[/card] +[card] +name=Dodecapod +abilities=discardtoplaybyopponent +alias=109736 +text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Dogged Hunter +auto={T}:destroy target(creature[token]) +text={T}: Destroy target creature token. +mana={2}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Dogpile +target=creature,player +auto=damage:type:creature[attacking]:mybattlefield +text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. +mana={3}{R} +type=Instant +[/card] +[card] +name=Dokai, Weaver of Life +doublefaced=kamiflip +backside=Budoka Gardener +auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller +text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. // Budoka Gardener +mana={1}{G} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Dolmen Gate +auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) +text=Prevent all combat damage that would be dealt to attacking creatures you control. +mana={2} +type=Artifact +[/card] +[card] +name=Domestication +target=creature +alias=1194 +auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) +mana={2}{U}{U} +type=Enchantment +subtype=Aura +text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. +[/card] +[card] +name=Dominaria's Judgment +auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white +auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue +auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black +auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red +auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green +text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dominate +auto=moveTo(mybattlefield) target(creature[manacost<=prex]) +text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) +mana={X}{1}{U}{U} +type=Instant +[/card] +[card] +name=Dominator Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=if type(other creature[colorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Domineer +target=creature[artifact] +alias=1194 +text=Enchant artifact creature -- You control enchanted artifact creature. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dominus of Fealty +abilities=flying +auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. +mana={UR}{UR}{UR}{UR}{UR} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Donate +target=*|myBattlefield +auto=moveTo(opponentBattlefield) +text=Target player gains control of target permanent you control. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dong Zhou, the Tyrant +auto=target(creature|opponentBattlefield) dynamicability +text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. +mana={4}{R} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Doom Blade +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Doom Cannon +auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend +text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. +mana={6} +type=Artifact +[/card] +[card] +name=Doomed Necromancer +auto={B}{T}{S}:moveTo(myBattlefield) target(other creature|mygraveyard) +text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. +mana={2}{B} +type=Creature +subtype=Human Cleric Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Doomed Traveler +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying) +text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Doomgape +abilities=trample +auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. +mana={4}{BG}{BG}{BG} +type=Creature +subtype=Elemental +power=10 +toughness=10 +[/card] +[card] +name=Doomsday Specter +abilities=flying +aicode=activate reject notatarget(*|opponenthand) +auto=@combatdamagefoeof(player) from(this):name(look) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) +text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. +mana={2}{U}{B} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Doomwake Giant +auto=all(creature|opponentbattlefield) -1/-1 ueot +auto=_CONSTELLATION_all(creature|opponentbattlefield) -1/-1 ueot +text=Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. +mana={4}{B} +type=Enchantment Creature +subtype=Giant +power=4 +toughness=6 +[/card] +[card] +name=Door of Destinies +auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend +text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. +mana={4} +type=Artifact +[/card] +[card] +name=Door to Nothingness +auto=tap(noevent) +auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame +text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. +mana={5} +type=Artifact +[/card] +[card] +name=Doorkeeper +auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) +abilities=defender +text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. +mana={1}{U} +type=Creature +subtype=Homunculus +power=0 +toughness=4 +[/card] +[card] +name=Doran, the Siege Tower +auto=lord(creature) combattoughness +text=Each creature assigns combat damage equal to its toughness rather than its power. +mana={W}{B}{G} +type=Legendary Creature +subtype=Treefolk Shaman +power=0 +toughness=5 +[/card] +[card] +name=Dormant Sliver +auto=lord(sliver|battlefield) defender +auto=@movedTo(sliver|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[draw:1 controller])) oneshot +text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." +mana={2}{G}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Dormant Volcano +auto=tap(noevent) +auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{R} +text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. +type=Land +[/card] +[card] +name=Dosan the Falling Leaf +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{opponentturn}>0) maxCast(*)0 controller +text=Players can cast spells only during their own turns. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Dosan's Oldest Chant +auto=life:6 controller +auto=draw:1 controller +text=You gain 6 life. -- Draw a card. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Double Cleave +target=creature +auto=double strike +text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={1}{RW} +type=Instant +[/card] +[card] +name=Double Negative +target=*|stack +auto=fizzle +auto=fizzle target(*|stack) +text=Counter up to two target spells. +mana={U}{U}{R} +type=Instant +[/card] +[card] +name=Doubling Cube +auto={3}{t}:add{manapool} +text={3}, {T}: Double the amount of each type of mana in your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Doubtless One +auto=spiritlink +anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive +text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. +mana={3}{W} +type=Creature +subtype=Cleric Avatar +power=* +toughness=* +[/card] +[card] +name=Douse in Gloom +target=creature +auto=Damage:2 +auto=life:2 controller +text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Douse +auto={1}{U}:fizzle target(*[red]|stack) +text={1}{U}: Counter target red spell. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Dovescape +auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever +auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) +auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 +auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 +auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 +auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 +auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 +auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 +auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 +auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 +auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 +auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 +auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 +auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 +auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 +auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 +auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 +auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever +auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent +auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent +auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent +auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent +auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent +auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent +auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent +auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent +auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent +auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent +auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent +auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent +auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent +auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent +auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent +auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent +text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. +mana={3}{WU}{WU}{WU} +type=Enchantment +[/card] +[card] +name=Downdraft +auto={G}:-flying target(creature) +auto={S}:Damage:2 all(creature[flying]) +text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Downhill Charge +target=creature +other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) +auto=foreach(mountain|mybattlefield) 1/0 +text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Downpour +target=creature +auto=tap +text=Tap up to three target creatures. +mana={1}{U} +type=Instant +[/card] +[card] +name=Downsize +abilities=overload +other={2}{U} name(Overload) +target=creature|opponentbattlefield +auto=overload -4/0 all(creature|opponentbattlefield) ueot +auto=paidmana -4/0 ueot +text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Dowsing Shaman +auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) +text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. +mana={4}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Draconian Cylix +auto={D}{2}{T}:regenerate target(creature) +text={2}, {T}, Discard a card at random: Regenerate target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Draconic Roar +target=creature|battlefield +auto=damage:3 +auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller +text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Drafna's Restoration +target=player +auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) +text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. +mana={U} +type=Sorcery +[/card] +[card] +name=Drag Down +target=creature +auto=-pbasiclandtypes/-pbasiclandtypes ueot +text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Drag Under +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dragon Appeasement +auto=phasealter(remove,draw,controller) +auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller +text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. +mana={3}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Dragon Arch +auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) +text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Dragon Bell Monk +abilities=vigilance,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Dragon Blood +auto={3}{T}:counter(1/1,1) target(creature) +text={3}, {T}: Put a +1/+1 counter on target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Dragon Breath +target=creature +auto=haste +auto={R}:1/0 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Broodmother +auto=@each upkeep:token(-189648) +mana={2}{R}{R}{R}{G} +type=Creature +subtype=Dragon +text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) +power=4 +toughness=4 +abilities=flying +[/card] +[card] +name=Dragon Egg Dragon +abilities=flying +auto={R}:1/0 ueot +text=Flying -- {R}: This creature gets +1/+0 until end of turn. +type=Creature +subtype=Dragon +color=red +power=2 +toughness=2 +[/card] +[card] +name=Dragon Egg +abilities=defender +auto=_DIES_token(-370660) +text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". +mana={2}{R} +type=Creature +subtype=Dragon Egg +power=0 +toughness=2 +[/card] +[card] +name=Dragon Engine +auto={2}:1/0 +text={2}: Dragon Engine gets +1/+0 until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=3 +[/card] +[card] +name=Dragon Fangs +target=creature +auto=trample +auto=1/1 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Fodder +auto=token(Goblin,creature goblin, 1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Dragon Grip +other={2}{R} name(cast anytime) +otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 +abilities=spellmastery +target=creature +auto=2/0 +auto=first strike +text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Hatchling +auto={R}:1/0 +abilities=flying +text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dragon +power=0 +toughness=1 +[/card] +[card] +name=Dragon Mage +abilities=flying +auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent +text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. +mana={5}{R}{R} +type=Creature +subtype=Dragon Wizard +power=5 +toughness=5 +[/card] +[card] +name=Dragon Mantle +target=creature +auto=draw:1 controller +auto=teach(creature) {R}:1/0 ueot +text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Mask +auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot +text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) +mana={3} +type=Artifact +[/card] +[card] +name=Dragon Roost +auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) +text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Dragon Scales +target=creature +auto=vigilance +auto=1/2 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Shadow +target=creature +auto=fear +auto=1/0 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Tempest +auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot +auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever +text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Dragon Tyrant +abilities=flying,trample,double strike +auto=upcost[{R}{R}{R}{R}] sacrifice +auto={R}:1/0 +text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. +mana={8}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Dragon Whelp +abilities=flying +auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 +text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=3 +[/card] +[card] +name=Dragon Whisperer +auto={R}:flying +auto={1}{R}:1/0 +auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} +text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable -- {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. +mana={R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Dragon Wings +abilities=cycling +target=creature +auto=flying +auto=1/0 +autohand=__CYCLING__({1}{U}) +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon +type=Creature +subtype=Dragon +abilities=flying +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +power=1 +toughness=1 +color=Red,Green +[/card] +[card] +name=Dragonlair Spider +abilities=reach +auto=@movedTo(*|opponentstack):token(Insect,Creature Insect, 1/1,green) +text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. +mana={2}{R}{R}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=6 +[/card] +[card] +name=Dragonloft Idol +auto=aslongas(dragon|mybattlefield) 1/1 +auto=aslongas(dragon|mybattlefield) flying +auto=aslongas(dragon|mybattlefield) trample +text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. +mana={4} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Dragonlord Dromoka +abilities=nofizzle,flying,lifelink +auto=this(variable{controllerturn}) maxCast(*)0 opponent +text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. +mana={4}{G}{W} +type=Legendary Creature +subtype=Elder Dragon +power=5 +toughness=7 +[/card] +[card] +name=Dragonlord Kolaghan +abilities=flying,haste +auto=emblem transforms((,newability[aslongas(Dragonlord Kolaghan|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove +auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot +text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. +mana={4}{B}{R} +type=Legendary Creature +subtype=Elder Dragon +power=6 +toughness=5 +[/card] +[card] +name=Dragonlord Ojutai +abilities=flying,hiddenface +auto=this(untapped) opponentshroud +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={3}{W}{U} +type=Legendary Creature +subtype=Elder Dragon +power=5 +toughness=4 +[/card] +[card] +name=Dragonlord Silumgar +abilities=flying,deathtouch +auto=steal target(*[creature;planeswalker]) +text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. +mana={4}{U}{B} +type=Legendary Creature +subtype=Elder Dragon +power=3 +toughness=5 +[/card] +[card] +name=Dragonlord's Servant +auto=lord(dragon|mycastingzone) altercost(colorless, -1) +text=Dragon spells you cast cost {1} less to cast. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=3 +[/card] +[card] +name=Dragonmaster Outcast +auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) +text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Dragonrage +auto=foreach(creature[attacking}|mybattlefield) add{R} +auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot +text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." +mana={2}{R} +type=Instant +[/card] +[card] +name=Dragon's Claw +auto=@movedTo(*[red]|stack):may life:1 controller +text=Whenever a player casts a red spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Dragon's Eye Sentry +abilities=defender,first strike +text=Defender, first strike +mana={W} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Dragon's Herald +aicode=activate moveTo(myBattlefield) target(hellkite overlord|myLibrary) +auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(hellkite overlord|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Dragonscale Boon +target=creature +auto=counter(1/1,2) +auto=untap +text=Put two +1/+1 counters on target creature and untap it. +mana={3}{G} +type=Instant +[/card] +[card] +name=Dragonscale General +auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller +text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +mana={3}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Dragon-Scarred Bear +auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{G} +type=Creature +subtype=Bear +power=3 +toughness=2 +[/card] +[card] +name=Dragonskull Summit +auto=tap(noevent) +auto=aslongas(mountain,swamp|myBattlefield) untap +auto={T}:Add{B} +auto={T}:Add{R} +text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Dragonsoul Knight +abilities=first strike +auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot +text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Dragonspeaker Shaman +auto=lord(dragon|mycastingzone) altercost(colorless,-2) +text=Dragon spells you cast cost {2} less to cast. +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian Shaman +power=2 +toughness=2 +[/card] +[card] +name=Dragonstalker +abilities=flying +auto=protection from(dragon) +text=Flying, protection from Dragons +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Dragonstorm +abilities=storm +aicode=activate moveTo(myBattlefield) target(dragon|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={8}{R} +type=Sorcery +[/card] +[card] +name=Dragon-Style Twins +abilities=double strike,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{R}{R} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Drain Life +target=creature,player +alias=1156 +text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. +mana={1}{B}{X:black} +type=Sorcery +[/card] +[card] +name=Drain the Well +target=land +auto=destroy +auto=life:2 controller +text=Destroy target land. You gain 2 life. +mana={2}{BG}{BG} +type=Sorcery +[/card] +[card] +name=Draining Whelk +abilities=flash,flying +auto=target(*|stack) fizzle +alias=111057 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Drainpipe Vermin +auto=_DIES_pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Drake Familiar +abilities=flying +auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. +mana={1}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Drake Hatchling +abilities=flying +auto={U}:1/0 limit:1 +text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Drake Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +auto=teach(creature) flying +text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Drake-Skull Cameo +auto={T}:Add{U} +auto={T}:Add{B} +text={T}: Add {U} or {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Drakestown Forgotten +auto=foreach(creature|graveyard) counter(1/1,1) +auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot +text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Drakewing Krasis +abilities=flying,trample +text=Flying, trample +mana={1}{G}{U} +type=Creature +subtype=Lizard Drake +power=3 +toughness=1 +[/card] +[card] +name=Dralnu's Crusade +auto=lord(goblin) 1/1 +auto=lord(goblin) transforms((zombie,black)) +text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Dralnu's Pet +abilities=hasotherkicker +other={3}{B}{U}{U}{D(other creature|myhand)} name(Pay Kicker) +auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,newability[flying])) forever +text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Dramatic Entrance +target=creature[green]|myhand +auto=moveto(myBattlefield) +text=You may put a green creature card from your hand onto the battlefield. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Dramatic Rescue +target=creature +auto=moveTo(ownerhand) +auto=life:2 controller +text=Return target creature to its owner's hand. You gain 2 life. +mana={W}{U} +type=Instant +[/card] +[card] +name=Dramatic Reversal +auto=untap all(*[-land]|mybattlefield) +text=Untap all nonland permanents you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Drana, Kalastria Bloodchief +abilities=flying +auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot +text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. +mana={3}{B}{B} +type=Legendary Creature +subtype=Vampire Shaman +power=4 +toughness=4 +[/card] +[card] +name=Drana, Liberator of Malakir +abilities=flying,first strike +auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) +text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. +mana={1}{B}{B} +type=Legendary Creature +subtype=Vampire Ally +power=2 +toughness=3 +[/card] +[card] +name=Drana's Chosen +auto={T(ally|myBattlefield)}{t}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Cohort -- {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman Ally +power=2 +toughness=2 +[/card] +[card] +name=Drana's Emissary +abilities=flying +auto=@each my upkeep:life:-1 opponent && life:1 controller +text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. +mana={1}{W}{B} +type=Creature +subtype=Vampire Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=Drastic Revelation +auto=moveTo(mygraveyard) all(*|myhand) +auto=draw:7 +auto=discard:3 +text=Discard your hand. Draw seven cards, then discard three cards at random. +mana={2}{U}{B}{R} +type=Sorcery +[/card] +[card] +name=Dread Cacodemon +auto=if casted(this) then destroy all(creature|opponentbattlefield) +auto=if casted(this) then tap all(other creature|mybattlefield) +text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. +mana={7}{B}{B}{B} +type=Creature +subtype=Demon +power=8 +toughness=8 +[/card] +[card] +name=Dread Charge +auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) +text=Until end of turn, black creatures you control can be blocked only by black creatures. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dread Defiler +auto={3}{c}{e(creature|mygraveyard)}:life:-storedpower target(opponent) +text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) +mana={6}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=6 +toughness=8 +[/card] +[card] +name=Dread Drone +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{B} +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=1 +[/card] +[card] +name=Dread of Night +auto=lord(creature[white]) -1/-1 +text=White creatures get -1/-1. +mana={B} +type=Enchantment +[/card] +[card] +name=Dread Reaper +abilities=flying +auto=life:-5 +text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=5 +[/card] +[card] +name=Dread Return +target=creature|mygraveyard +auto=moveTo(mybattlefield) +flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} +text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Dread Slag +abilities=trample +auto=foreach(*|myhand) -4/-4 +text=Trample -- Dread Slag gets -4/-4 for each card in your hand. +mana={3}{B}{R} +type=Creature +subtype=Horror +power=9 +toughness=9 +[/card] +[card] +name=Dread Slaver +auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! +text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +mana={3}{B}{B} +type=Creature +subtype=Zombie Horror +power=3 +toughness=5 +[/card] +[card] +name=Dread Specter +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +mana={3}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Dread Statuary +auto={T}:Add{1} +auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot +text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Dread Warlock +auto=cantbeblockedby(creature[-black]) +text=Dread Warlock can't be blocked except by black creatures. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard Warlock +power=2 +toughness=2 +[/card] +[card] +name=Dread Wight +auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot +auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) +text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Dreadbore +target=creature,planeswalker +auto=destroy +text=Destroy target creature or planeswalker. +mana={B}{R} +type=Sorcery +[/card] +[card] +name=Dreadbringer Lampads +auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot +auto=_CONSTELLATION_name(intimidate) target(creature) transforms((,newability[intimidate])) ueot +text=Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={4}{B} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=2 +[/card] +[card] +name=Dread +abilities=fear +auto=@damageof(player) from(creature):all(trigger[from]) destroy +autograveyard=moveTo(ownerlibrary) && shuffle +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{B}{B}{B} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Dreadwaters +target=player +auto=deplete:type:land:mybattlefield +text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Dreadwing +auto={1}{U}{R}:3/0 && flying +text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dream Cache +auto=draw:3 +auto=choice moveTo(myLibrary) target(<2>*|myhand) +auto=choice bottomoflibrary target(<2>*|myhand) +text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dream Fighter +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout +text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Dream Fracture +target=*|stack +auto=fizzle +auto=draw:1 controller +auto=draw:1 targetController +text=Counter target spell. Its controller draws a card. -- Draw a card. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Dream Leash +target=*[artifact;enchantment;land;planeswalker;creature;tapped] +alias=1194 +text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dream Pillager +abilities=flying +auto=@combatdamaged(player) from(this):name(exile) reveal:thatmuch revealzone(mylibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,canplayfromexile)) ueot )! optiononeend revealend +text=Flying -- Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Dream Prowler +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot +text=Dream Prowler is unblockable as long as it's attacking alone. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Dream Stalker +auto=moveTo(ownerhand) target(*|mybattlefield) +text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Dream Thief +abilities=flying +auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller +text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. +mana={2}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Dream Thrush +abilities=flying +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Dream Twist +target=player +auto=deplete:3 +flashback={1}{U} +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} +mana={U} +type=Instant +[/card] +[card] +name=Dreamborn Muse +auto=@each my upkeep:foreach(*|myhand) deplete:1 controller +auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent +text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dreamcatcher +auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller +text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Dreampod Druid +auto=this(auras >= 1) transforms((,newability[@each upkeep:create(Saproling:Creature Saproling:1/1:green)])) +text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Dreams of the Dead +auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) +text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Dreamscape Artist +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto={2}{U}{T}{D(*|myhand)}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +mana={1}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Dreamspoiler Witches +abilities=flying +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot +text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dreamstone Hedron +auto={T}:Add{3} +auto={3}{T}{S}:draw:3 +text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. +mana={6} +type=Artifact +[/card] +[card] +name=Dreamwinder +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. +mana={3}{U} +type=Creature +subtype=Serpent +power=4 +toughness=3 +[/card] +[card] +name=Dredge +target=creature,land|mybattlefield +auto=moveTo(mygraveyard) +auto=draw:1 controller +text=Sacrifice a creature or land. -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Dreg Mangler +autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=haste +text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={1}{B}{G} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Dreg Reaver +mana={4}{B} +type=Creature +subtype=Zombie Beast +power=4 +toughness=3 +[/card] +[card] +name=Dregs of Sorrow +target=creature[-black] +auto=destroy +auto=draw:X controller +text=Destroy X target nonblack creatures. Draw X cards. +mana={X}{4}{B} +type=Sorcery +[/card] +[card] +name=Dregscape Zombie +autograveyard={B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Drekavac +auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. +mana={1}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Drelnoch +auto=_BLOCKED_may draw:2 controller +text=Whenever Drelnoch becomes blocked, you may draw two cards. +mana={4}{U} +type=Creature +subtype=Yeti Mutant +power=3 +toughness=3 +[/card] +[card] +name=Drift of Phantasms +abilities=defender,flying +aicode=activate target(*[manacost=3]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Spirit +power=0 +toughness=5 +[/card] +[card] +name=Drift of the Dead +abilities=defender +anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive +text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. +mana={3}{B} +type=Creature +subtype=Wall +power=* +toughness=* +[/card] +[card] +name=Drifter il-Dal +abilities=shadow +auto=upcost[{U}] sacrifice +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. +mana={U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Drifting Djinn +abilities=flying,cycling +auto=upcost[{1}{U}] sacrifice +autohand=__CYCLING__({2}) +text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Drifting Meadow +abilities=cycling +auto=tap(noevent) +auto={T}:Add{W} +autohand=__CYCLING__({2}) +text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Drifting Shade +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Drill-Skimmer +abilities=flying +auto=aslongas(other creature[artifact]|myBattlefield)shroud +text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) +mana={4} +type=Artifact Creature +subtype=Thopter +power=2 +toughness=1 +[/card] +[card] +name=Drinker of Sorrow +abilities=cantblock +auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) +text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. +mana={2}{B} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Dripping Dead +abilities=cantblock +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Dripping-Tongue Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) +text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{G} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Driver of the Dead +auto=_DIES_moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={3}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Drogskol Captain +abilities=flying +auto=lord(other spirit|mybattlefield) 1/1 +auto=lord(other spirit|mybattlefield) opponentshroud +text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. +mana={1}{W}{U} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Drogskol Cavalry +abilities=flying +auto=@movedto(spirit|mybattlefield):life:2 +auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Spirit Knight +power=4 +toughness=4 +[/card] +[card] +name=Drogskol Reaver +abilities=flying,double strike,lifelink +auto=@lifeof(player) from(*[-lifefaker]|*):draw:1 controller +text=Flying, double strike, lifelink -- Whenever you gain life, draw a card. +mana={5}{W}{U} +type=Creature +subtype=Spirit +power=3 +toughness=5 +[/card] +[card] +name=Drogskol Shieldmate +abilities=flash +auto=all(other creature|mybattlefield) 0/1 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=3 +[/card] +[card] +name=Dromad Purebred +auto=_ENRAGE_life:1 controller +text=Whenever Dromad Purebred is dealt damage, you gain 1 life. +mana={4}{W} +type=Creature +subtype=Camel Beast +power=1 +toughness=5 +[/card] +[card] +name=Dromar, the Banisher +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend +text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. +mana={3}{W}{U}{B} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Dromar's Attendant +auto={1}{S}:Add{W}{U}{B} +text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Dromar's Cavern +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Dromar's Charm +auto=choice life:5 controller +auto=aslongas(*|stack) choice fizzle target(*|stack) +auto=aslongas(creature|battlefield) choice -2/-2 target(creature) +text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. +mana={W}{U}{B} +type=Instant +[/card] +[card] +name=Dromoka Captain +abilities=first strike +auto=_ATTACKING_ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Dromoka Dunecaster +auto={1}{W}{T}:tap target(creature[-flying]|battlefield) +text={1}{W},{T}: Tap target creature without flying. +mana={W} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Dromoka Monument +auto={T}:add{G} +auto={T}:add{W} +auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot +text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Dromoka Warrior +mana={1}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Dromoka, the Eternal +abilities=flying +auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={3}{G}{W} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Dromoka's Gift +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller +text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) +mana={4}{G} +type=Instant +[/card] +[card] +name=Dromosaur +auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot +text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. +mana={2}{R} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Dronepack Kindred +abilities=trample +auto={1}:1/0 +text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=7 +[/card] +[card] +name=Droning Bureaucrats +auto={X}{T}:all(creature[manacost=x]) cantattack && all(creature[manacost=x]) cantpwattack && all(creature[manacost=x]) cantblock +text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. +mana={3}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Drooling Groodion +auto={2}{B}{G}{S(creature|mybattlefield)}: target(creature|battlefield) 2/2 && target(other creature|battlefield) -2/-2 +text={2}{B}{G},sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. +mana={3}{B}{B}{G} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Drooling Ogre +auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) +text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) +mana={1}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Drop of Honey +auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) +text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. +mana={G} +type=Enchantment +[/card] +[card] +name=Dross Crocodile +mana={3}{B} +type=Creature +subtype=Zombie Crocodile +power=5 +toughness=1 +[/card] +[card] +name=Dross Golem +abilities=affinityswamps,fear +text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Dross Harvester +abilities=protection from white +auto=@movedTo(graveyard) from(creature|battlefield):life:2 +auto=@each my end:life:-4 controller +text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Dross Hopper +auto={S(creature|myBattlefield)}:flying +text=Sacrifice a creature: Dross Hopper gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Insect Horror +power=2 +toughness=1 +[/card] +[card] +name=Dross Prowler +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Dross Ripper +auto={2}{B}:1/1 +text={2}{B}: Dross Ripper gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Dross Scorpion +auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) +text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. +mana={4} +type=Artifact Creature +subtype=Scorpion +power=3 +toughness=1 +[/card] +[card] +name=Drove of Elves +abilities=opponentshroud +anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive +text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. +mana={3}{G} +type=Creature +subtype=Elf +power=* +toughness=* +[/card] +[card] +name=Drown in Filth +target=creature +auto=deplete:4 +auto=foreach(land|mygraveyard) -1/-1 ueot +text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. +mana={B}{G} +type=Instant +[/card] +[card] +name=Drown in Sorrow +auto=all(creature) -2/-2 ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Drowned Catacomb +auto=tap(noevent) +auto=aslongas(island,swamp|myBattlefield) untap +auto={T}:Add{U} +auto={T}:Add{B} +text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Drowned Rusalka +auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={U}, Sacrifice a creature: Discard a card, then draw a card. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Drowned +auto={B}:regenerate +text={B}: Regenerate Drowned. +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Drowner Initiate +auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) +text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Drowner of Hope +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller +auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) +text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. +mana={5}{U} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Drowner of Secrets +auto={T(merfolk|mybattlefield)}:deplete:1 target(player) +text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Drownyard Behemoth +abilities=flash +auto=opponentshroud ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. +mana={9} +other={emerge}{7}{U} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Crab +power=5 +toughness=7 +[/card] +[card] +name=Drownyard Explorers +auto=name(Create clue) token(Clue) controller +text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Drownyard Temple +auto={T}:Add{C} +autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! +text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. +type=Land +[/card] +[card] +name=Drudge Beetle +autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Drudge Reavers +abilities=flash +auto={B}:regenerate +text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Drudge Skeletons +auto={B}:regenerate +text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Drudge Spell +auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) +auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) +text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Druid Lyrist +auto={G}{T}{S}:destroy target(other enchantment) +text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Druid of the Anima +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {R}, {G}, or {W} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Druid of the Cowl +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=3 +[/card] +[card] +name=Druidic Satchel +mana={3} +type=Artifact +auto={2}{t}:reveal:1 optionone name(Use Satchel) transforms((,newability[all(creature|reveal) create(Saproling:Creature Saproling:1/1:green) controller],newability[all(land|reveal) moveto(mybattlefield)] ,newability[all(-land,-creature|reveal) life:2 controller])) forever optiononeend optiontwo name(Place back on top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. +[/card] +[card] +name=Druid's Call +target=creature +auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch +text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Druid's Deliverance +auto=preventAllCombatDamage to(controller) ueot +auto=_POPULATE_ +text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Druid's Familiar +auto=soulbond 2/2 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. +mana={3}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Druids' Repository +auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend +text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Drumhunter +auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may draw:1 controller +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. +mana={3}{G} +type=Creature +subtype=Human Druid Warrior +power=2 +toughness=2 +[/card] +[card] +name=Drunau Corpse Trawler +auto=token(Zombie,creature Zombie,2/2,black) +auto={2}{B}:target(zombie) deathtouch ueot +text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. +mana={3}{U} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dry Spell +auto=damage:1 all(creature,player) +text=Dry Spell deals 1 damage to each creature and each player. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Dryad Militant +auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) +text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. +mana={GW} +type=Creature +subtype=Dryad Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dryad Sophisticate +abilities=nonbasiclandwalk +text=Nonbasic landwalk +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Dryad's Caress +auto=if spent({W}) then untap all(creature|mybattlefield) +auto=life:type:creature:battlefield controller +text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. +mana={4}{G}{G} +type=Instant +[/card] +[card] +name=Dryad's Favor +target=creature +auto=forestwalk +text=Enchant creature -- Enchanted creature has forestwalk. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dual Casting +target=creature +auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) +text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dual Shot +target=creature +auto=damage:1 +text=Dual Shot deals 1 damage to each of up to two target creatures. +mana={R} +type=Instant +[/card] +[card] +name=Dualcaster Mage +abilities=flash +auto=name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Duct Crawler +auto={1}{R}:target(creature) ueot cantbeblockerof(this) +text={1}{R}: Target creature can't block Duct Crawler this turn. +mana={R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Due Respect +auto=lord(*[recent]|battlefield) tap(noevent) ueot +auto=draw:1 controller +mana={1}{W} +type=Instant +text=Permanents enter the battlefield tapped this turn. Draw a card. +[/card] +[card] +name=Dueling Grounds +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack +auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock +text=No more than one creature can attack each turn. -- No more than one creature can block each turn. +mana={1}{G}{W} +type=Enchantment +[/card] +[card] +name=Duelist's Heritage +auto=@each blockers:may target(creature[attacking]) double strike ueot +text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Duergar Assailant +auto={S}:damage:1 target(other creature[attacking;blocking]) +text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. +mana={RW} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=1 +[/card] +[card] +name=Duergar Cave-Guard +abilities=wither +auto={RW}:1/0 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Dwarf Warrior +power=1 +toughness=3 +[/card] +[card] +name=Duergar Hedge-Mage +auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller +auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller +text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. +mana={2}{RW} +type=Creature +subtype=Dwarf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Duergar Mine-Captain +auto={1}{rw}{q}:all(creature[attacking]) 1/0 ueot +text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) +mana={2}{RW} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dukhara Peafowl +auto={U}:flying +text={U}: Dukhara Peafowl gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Dukhara Scavenger +auto=may moveto(ownerlibrary) target(*[artifact;creature]|mygraveyard) +text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. +mana={5}{B} +type=Creature +subtype=Crocodile +power=4 +toughness=6 +[/card] +[card] +name=Duneblast +auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) +auto=choice name(destroy all creatures) destroy all(creature) +text=Choose up to one creature. Destroy the rest. +mana={4}{W}{B}{G} +type=Sorcery +[/card] +[card] +name=Dune-Brood Nephilim +auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) +text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. +mana={B}{R}{G}{W} +type=Creature +subtype=Nephilim +power=3 +toughness=3 +[/card] +[card] +name=Dunerider Outlaw +abilities=protection from green +auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) +text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. +mana={B}{B} +type=Creature +subtype=Human Rebel Rogue +power=1 +toughness=1 +[/card] +[card] +name=Dungeon Geists +abilities=flying +auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) +text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Dungeon Shade +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Spirit +power=1 +toughness=1 +[/card] +[card] +name=Dungrove Elder +abilities=opponentshroud +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. +mana={2}{G} +type=Creature +subtype=Treefolk +power=* +toughness=* +[/card] +[card] +name=Durable Handicraft +auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever +auto={5}{G}{S}:counter(1/1,1) all(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Duress +target=opponent +aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Durkwood Baloth +text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{G}{G} +suspend(5)={g} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Durkwood Boars +mana={4}{G} +type=Creature +subtype=Boar +power=4 +toughness=4 +[/card] +[card] +name=Durkwood Tracker +auto={1}{G}{T}:target(creature[attacking]) dynamicability +text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. +mana={4}{G} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Dusk Feaster +abilities=flying +anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive +text=Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Dusk Imp +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Dusk Urchins +auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this) +auto=_DIES_thisforeach(counter{-1/-1.1}) draw:1 controller +text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. +mana={2}{B} +type=Creature +subtype=Ouphe +power=4 +toughness=3 +[/card] +[card] +name=Duskdale Wurm +abilities=trample +text=Trample +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Duskhunter Bat +abilities=flying +auto=bloodthirst:1 +text=Bloodthirst 1 -- Flying +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Duskmantle Guildmage +auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot +auto={2}{U}{B}:deplete:2 target(player) +text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={U}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Duskmantle Prowler +abilities=haste,exalted +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Duskmantle, House of Shadow +auto={T}:Add{1} +auto={U}{B}{T}:deplete:1 target(player) +text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. +type=Land +[/card] +[card] +name=Duskrider Falcon +abilities=flying,protection from black +text=Flying, protection from black +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Duskrider Peregrine +abilities=flying,protection from black +text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W} +suspend(3)={1}{w} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Duskwalker +kicker={3}{B} +auto=if paid(kicker) then counter(1/1,2) +auto=if paid(kicker) then fear +text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Duskwatch Recruiter +backside=Krallenhorde Howler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) +auto={2}{G}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. // Krallenhorde Howler +mana={1}{G} +type=Creature +subtype=Human Warrior Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Duskworker +auto=_BLOCKED_all(this) regenerate +auto={3}:1/0 +text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Dust Bowl +auto={T}:Add{1} +auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) +text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Dust Corona +target=creature +auto=2/0 +auto=cantbeblockedby(creature[flying]) +text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dust Elemental +abilities=flash,flying,fear +auto=moveTo(ownerhand) target(<3>creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Dust Stalker +abilities=haste +auto=@each end restriction{type(other creature[colorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) +text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. +mana={2}{B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] +[card] +name=Dust to Dust +target=<2>artifact +auto=moveTo(exile) +text=Exile two target artifacts. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Dutiful Attendant +auto=_DIES_moveTo(myhand) target(other creature|mygraveyard) +text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=2 +[/card] +[card] +name=Dutiful Return +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dutiful Thrull +auto={B}:regenerate +text={B}: Regenerate Dutiful Thrull. +mana={W} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Duty-Bound Dead +auto={3}{B}:regenerate +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={B} +type=Creature +subtype=Skeleton +power=0 +toughness=2 +[/card] +[card] +name=Dwarven Armorer +auto={R}{T}{D(*|myhand)}:counter(0/1,1) target(creature) +auto={R}{T}{D(*|myhand)}:counter(1/0,1) target(creature) +text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. +mana={R} +type=Creature +subtype=Dwarf +power=0 +toughness=2 +[/card] +[card] +name=Dwarven Armory +auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly +auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly +text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Dwarven Berserker +auto=_BLOCKED_all(this) 3/0 ueot && all(this) trample ueot +text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. +mana={1}{R} +type=Creature +subtype=Dwarf Berserker +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Blastminer +facedown={3} +autofacedown={R}:morph +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Bloodboiler +auto={T(wizard|mybattlefield)}:2/0 target(creature) +text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. +mana={R}{R}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Demolition Team +auto={T}:destroy target(wall) +text={T}: Destroy target Wall. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Grunt +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Hold +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} +text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Dwarven Landslide +abilities=hasotherkicker +other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) +restriction=type(land|battlefield)~morethan~0 +otherrestriction=type(land|battlefield)~morethan~1 +auto=ifnot paid(alternative) then name(Destroy 1 land) name(Destroy 1 land) destroy target(land|battlefield) +auto=if paid(alternative) then name(Destroy 2 lands) name(Destroy 2 lands) destroy target(<2>land|battlefield) +text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Dwarven Lieutenant +auto={1}{R}:1/0 target(dwarf) +text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. +mana={R}{R} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Miner +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Nomad +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{R} +type=Creature +subtype=Dwarf Nomad +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Patrol +auto=doesnotuntap +auto=@movedTo(*[-red]|mystack):untap +text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. +mana={2}{R} +type=Creature +subtype=Dwarf +power=4 +toughness=2 +[/card] +[card] +name=Dwarven Pony +auto={1}{R}{T}:mountainwalk target(dwarf) +text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. +mana={R} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Recruiter +aicode=activate notatarget(dwarf|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(dwarf|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(dwarf|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +mana={2}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Ruins +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{S}:Add{R}{R} +text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Dwarven Soldier +auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot +text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dwarven Song +target=creature +auto=transforms((,red)) ueot +text=Any number of target creatures become red until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Dwarven Strike Force +auto={D}:first strike && haste +text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. +mana={4}{R} +type=Creature +subtype=Dwarf Berserker +power=4 +toughness=3 +[/card] +[card] +name=Dwarven Thaumaturgist +auto={T}:swap target(creature) +text={T}: Switch target creature's power and toughness until end of turn. +mana={2}{R} +type=Creature +subtype=Dwarf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Trader +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Vigilantes +auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot +text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. +mana={2}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Warriors +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{R} +type=Creature +subtype=Dwarf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Weaponsmith +auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly +text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. +mana={1}{R} +type=Creature +subtype=Dwarf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Dwell on the Past +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=Target player shuffles up to four target cards from his or her graveyard into his or her library. +mana={G} +type=Sorcery +[/card] +[card] +name=Dwynen, Gilt-Leaf Daen +abilities=reach +auto=lord(other creature[elf]|mybattlefield) 1/1 +auto=_ATTACKING_life:type:elf[attacking]:mybattlefield controller +text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. +mana={2}{G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=4 +[/card] +[card] +name=Dwynen's Elite +auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller +text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Dying Wail +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dying Wish +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller +text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dynacharge +abilities=overload +other={2}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 2/0 +auto=overload all(creature|mybattlefield) 2/0 +text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Dynavolt Tower +auto=@movedto(*[instant;sorcery]|mystack):alterenergy:2 controller +auto={T}{e:5}:damage:3 target(creature,player) +text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Dystopia +auto=cumulativeupcost[{L:1}] sacrifice +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice +text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Eager Cadet +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Eagle of the Watch +abilities=flying,vigilance +text=Flying, vigilance +mana={2}{W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Early Frost +target=land +auto=tap +text=Tap up to three target lands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Early Harvest +target=player +auto=choice untap all(land[basic]|targetedpersonsbattlefield) +text=Target player untaps all basic lands he or she controls. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Earnest Fellowship +auto=lord(creature[white]) protection from white +auto=lord(creature[blue]) protection from blue +auto=lord(creature[black]) protection from black +auto=lord(creature[red]) protection from red +auto=lord(creature[green]) protection from green +text=Each creature has protection from its colors. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Earsplitting Rats +auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +auto={D(*|myhand)}:regenerate +text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. +mana={3}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Earth Elemental +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Earth Rift +target=land +auto=destroy +flashback={5}{R}{R} +text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Earth Servant +auto=foreach(mountain|myBattlefield) 0/1 +text=Earth Servant gets +0/+1 for each Mountain you control. +mana={5}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Earth Surge +auto=lord(land[creature]) 2/2 +text=Each land gets +2/+2 as long as it's a creature. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Earthbind +target=creature +alias=1288 +text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Earthblighter +auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) +text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Earthbrawn +target=creature +auto=3/3 +autohand={1}{G}{discard}:counter(1/1,1) target(creature) +text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Earthcraft +auto={T(creature|mybattlefield)}:untap target(land[basic]) +text=Tap an untapped creature you control: Untap target basic land. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Earthen Arms +target=*|battlefield +auto=counter(1/1,2) +other={6}{G} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Earthen Goo +abilities=trample +auto=cumulativeupcost[{RG}] sacrifice +auto=thisforeach(counter{0/0.1.Age}) 1/1 +text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. +mana={2}{R} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Earthlink +auto=upcost[{2}] sacrifice +auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) +text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. +mana={3}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Earthlore +target=land|myBattlefield +auto=teach(land) {T}:1/2 target(creature(blocking) +text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Earthquake +auto=damage:X all(creature[-flying]) +auto=damage:X all(player) +text=Earthquake deals X damage to each creature without flying and each player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Earthshaker +auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) +text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. +mana={4}{R}{R} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Earwig Squad +other={2}{B} name(Prowl) +otherrestriction=prowl +aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) +auto=if paid(alternative) then name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. +mana={3}{B}{B} +type=Creature +subtype=Goblin Rogue +power=5 +toughness=3 +[/card] +[card] +name=Eastern Paladin +auto={B}{B}{T}:destroy target(creature[green]) +text={B}{B}, {T}: Destroy target green creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Eaten by Spiders +target=creature[flying] +auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot +text=Destroy target creature with flying and all Equipment attached to that creature. +mana={2}{G} +type=Instant +[/card] +[card] +name=Eater of Days +abilities=flying,trample +auto=turns:-2 controller +text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. +mana={4} +type=Artifact Creature +subtype=Leviathan +power=9 +toughness=8 +[/card] +[card] +name=Eater of Hope +abilities=flying +auto={B}{S(other creature|mybattlefield)}:regenerate +auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) +text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Eater of the Dead +auto={0}:name(Untap and exile a creature) if this(cantargetcard(*[tapped]|*) then transforms((,newability[untap],newability[name(Exile a creature) target(creature|graveyard) moveto(exile)])) oneshot +text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. +mana={4}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Ebon Dragon +abilities=flying +auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. +mana={5}{B}{B} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Ebon Drake +abilities=flying +auto=@movedTo(*|stack):life:-1 controller +text=Flying -- Whenever a player casts a spell, you lose 1 life. +mana={2}{B} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Ebon Praetor +abilities=first strike,trample +auto=@each my upkeep:counter(-2/-2,1) +auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly +text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. +mana={4}{B}{B} +type=Creature +subtype=Avatar Praetor +power=5 +toughness=5 +[/card] +[card] +name=Ebon Stronghold +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{B}{B} +text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Ebonblade Reaper +auto=_ATTACKING_life:-halfdownlifetotal controller +auto=@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent +auto=@combatdamageof(player) from(this):life:-halfdownlifetotal controller +facedown={3} +autofacedown={3}{b}{b}:morph +text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Ebony Charm +auto=choice target(opponent) life:-1 && life:1 controller +auto=choice target(*|graveyard) moveTo(exile) +auto=aslongas(creature|battlefield) choice fear target(creature) +text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Instant +[/card] +[card] +name=Ebony Horse +auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Ebony Owl Netsuke +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent +text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. +mana={2} +type=Artifact +[/card] +[card] +name=Ebony Rhino +abilities=trample +text=Trample +mana={7} +type=Artifact Creature +subtype=Rhino +power=4 +toughness=5 +[/card] +[card] +name=Ebony Treefolk +auto={B}{G}:1/1 ueot +text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. +mana={1}{B}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Echo Mage +auto={1}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) +auto=this(counter{0/0.2.Level}=) 0/1 +auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) +auto=this(counter{0/0.3.Level}=) 0/1 +auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) +auto=this(counter{0/0.4.Level}) 0/2 +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] +[/card] +[card] +name=Echo Tracer +facedown={3} +autofacedown={2}{U}:morph +autofaceup=moveTo(ownerhand) target(creature) +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Echoes of the Kin Tree +auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Echoing Calm +target=enchantment +auto=destroy +auto=all(other enchantment[share!name!]) destroy +text=Destroy target enchantment and all other enchantments with the same name as that enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Echoing Courage +target=creature +auto=all(creature[share!name!]) 2/2 ueot +text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Echoing Decay +target=creature +auto=all(creature[share!name!]) -2/-2 ueot +text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Echoing Ruin +target=artifact +auto=destroy +auto=all(other artifact[share!name!]) destroy +text=Destroy target artifact and all other artifacts with the same name as that artifact. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Echoing Truth +target=*[-land] +auto=moveTo(ownerhand) +auto=all(*[share!name!]) moveTo(ownerhand) +text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Eddytrail Hawk +abilities=flying +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:1}) flying target(other creature[attacking]|mybattlefield) +text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Edge of Autumn +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=if type(land|mybattlefield)~lessthan~5 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 +text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Edge of the Divinity +target=creature +auto=teach(creature[white]) 1/2 +auto=teach(creature[black]) 2/1 +text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. +mana={WB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Edgewalker +auto=lord(cleric|mycastingzone) altercost(white,-1) +auto=lord(cleric|mycastingzone) altercost(black, -1) +text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) +mana={1}{W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Edric, Spymaster of Trest +auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller +text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. +mana={1}{G}{U} +type=Legendary Creature +subtype=Elf Rogue +power=2 +toughness=2 +[/card] +[card] +name=Eel Umbra +abilities=flash,totemarmor +target=creature +auto=teach(creature) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eerie Interlude +target=creature|mybattlefield +auto=(blink) +text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Eerie Procession +aicode=activate target(arcane|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>arcane|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Efficient Construction +auto=@movedto(artifact|mystack):create(Thopter:Artifact Creature Thopter:1/1:flying) +text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Efreet Weaponmaster +abilities=first strike +auto=target(other creature|mybattlefield) 3/0 ueot +facedown={3} +autofacedown={2}{U}{R}{W}:morph +autofaceup=target(other creature|mybattlefield) 3/0 +text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. +mana={3}{U}{R}{W} +type=Creature +subtype=Efreet Monk +power=4 +toughness=3 +[/card] +[card] +name=Ego Erasure +abilities=changeling +target=player +auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot +text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. +mana={2}{U} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Eidolon of Blossoms +auto=draw:1 +auto=_CONSTELLATION_draw:1 +text=Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. +mana={2}{G}{G} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Eidolon of Countless Battles +auto=bestow bstw +auto=bestow teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +auto=bestow teach(creature) type:aura:mybattlefield/type:aura:mybattlefield nonstatic +auto=lord(this) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +auto=lord(this) type:aura:mybattlefield/type:aura:mybattlefield nonstatic +bestow={2}{w}{w} +text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. +mana={1}{W}{W} +type=Enchantment Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Eidolon of Rhetoric +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Eidolon of the Great Revel +auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller +auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent +text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. +mana={R}{R} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Eiganjo Castle +auto={T}:Add{W} +auto={W}{T}:prevent:2 target(creature[legendary]) +text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. +type=Legendary Land +[/card] +[card] +name=Eiganjo Free-Riders +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) +text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Eight-and-a-Half-Tails +auto={1}{W}:protection from white target(*|myBattlefield) +auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot +text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. +mana={W}{W} +type=Legendary Creature +subtype=Fox Cleric +power=2 +toughness=2 +[/card] +[card] +name=Eightfold Maze +target=creature[attacking]|opponentBattlefield +auto=destroy +text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ekundu Cyclops +auto=aslongas(creature[attacking]|myBattlefield) mustattack +text=If a creature you control attacks, Ekundu Cyclops also attacks if able. +mana={3}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=4 +[/card] +[card] +name=Ekundu Griffin +abilities=flying,first strike +text=Flying, first strike +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Eladamri, Lord of Leaves +auto=lord(other elf) forestwalk +auto=lord(other elf) shroud +text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) +mana={G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Eladamri's Call +aicode=activate target(creature|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G}{W} +type=Instant +[/card] +[card] +name=Eladamri's Vineyard +auto=@each my firstmain:add{G}{G} +auto=@each opponent firstmain:add{G}{G} opponent +text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +mana={G} +type=Enchantment +[/card] +[card] +name=Eland Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 0/4 +text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elbrus, the Binding Blade +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} +mana={7} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Elder Cathar +auto=_DIES_target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever +text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elder Deep-Fiend +abilities=flash +autostack=if casted(this) then target(*|battlefield) tap +text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. +mana={8} +other={emerge}{5}{U}{U} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Octopus +power=5 +toughness=6 +[/card] +[card] +name=Elder Druid +auto={3}{G}{T}:tap target(creature,artifact,land) +auto={3}{G}{T}:untap target(creature,artifact,land) +text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. +mana={3}{G} +type=Creature +subtype=Elf Cleric Druid +power=2 +toughness=2 +[/card] +[card] +name=Elder Land Wurm +abilities=defender,trample +auto=@combat(blocking) source(this):-defender +text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. +mana={4}{W}{W}{W} +type=Creature +subtype=Dragon Wurm +power=5 +toughness=5 +[/card] +[card] +name=Elder Mastery +target=creature +auto=3/3 +auto=flying +auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. +mana={3}{U}{B}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elder of Laurels +auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot +text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. +mana={2}{G} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Elder Pine of Jukai +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! +auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Elder Spawn +auto=cantbeblockedby(creature[red]) +auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller +text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. +mana={4}{U}{U}{U} +type=Creature +subtype=Spawn +power=6 +toughness=6 +[/card] +[card] +name=Elderscale Wurm +abilities=trample +auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller +auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) +text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Elderwood Scion +abilities=trample,lifelink +auto=@targeted(this) from(instant[manacost=2]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C} controller +auto=@targeted(this) from(sorcery[manacost=2]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C} controller +auto=@targeted(this) from(instant[manacost>=3]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C}{C} controller +auto=@targeted(this) from(sorcery[manacost>=3]|myzones):choice name(This spell costs 2 less) name(This spell costs 2 less) add{C}{C} controller +auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +text=Trample, Lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast. +mana={3}{G}{W} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Eldrazi Aggressor +auto=aslongas(other creature[colorless]|myBattlefield) haste +text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Eldrazi Conscription +target=creature +auto=10/10 +auto=trample +auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) +mana={8} +type=Tribal Enchantment +subtype=Eldrazi Aura +[/card] +[card] +name=Eldrazi Devastator +abilities=trample +text=Trample +mana={8} +type=Creature +subtype=Eldrazi +power=8 +toughness=9 +[/card] +[card] +name=Eldrazi Displacer +auto={2}{C}:target(other creature) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! +text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) +mana={2}{W} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] +[card] +name=Eldrazi Horror +power=3 +toughness=2 +type=Creature Eldrazi Horror +color=colorless +[/card] +[card] +name=Eldrazi Monument +auto=lord(creature|myBattlefield) 1/1 +auto=lord(creature|mybattlefield) flying +auto=lord(creature|mybattlefield) indestructible +auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice +text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. +mana={5} +type=Artifact +[/card] +[card] +name=Eldrazi Obligator +abilities=haste +autostack=if casted(this) then pay({1}{C}) activate target(creature|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) forever )! +text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=1 +[/card] +[card] +name=Eldrazi Skyspawner +abilities=flying +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] +[card] +name=Eldritch Evolution +aicode=activate moveTo(myBattlefield) target(creature[manacost<=storedmanacostplus2plusend]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost<=storedmanacostplus2plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +auto=all(this) moveto(exile) +text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. +mana={1}{G}{G}{s(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Electric Eel +auto=damage:1 controller +auto={R}{R}:2/0 && damage:1 controller +text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. +mana={U} +type=Creature +subtype=Fish +power=1 +toughness=1 +[/card] +[card] +name=Electrickery +abilities=overload +other={1}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana damage:1 +auto=overload damage:1 all(creature|opponentbattlefield) +text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Electrolyze +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +auto=draw:1 controller +text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Electrostatic Bolt +target=creature +auto=damage:2 +auto=teach(creature[artifact]) damage:2 +text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. +mana={R} +type=Instant +[/card] +[card] +name=Electrostatic Pummeler +auto=alterenergy:3 controller +auto={e:3}:dynamicability +text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Electryte +auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability +text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Elegant Edgecrafters +auto=cantbeblockedby(creature[power<=2]) +auto=_FABRICATE_(2) +text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={4}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=4 +[/card] +[card] +name=Elemental Appeal +kicker={5} +auto=token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) and!( if paid(kicker) then 7/0 ueot )! +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. +mana={R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Elemental Augury +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto={3}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={3}: Look at the top three cards of target player's library, then put them back in any order. +mana={U}{B}{R} +type=Enchantment +[/card] +[card] +name=Elemental Bond +auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller +text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Elemental Mastery +target=creature +auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power +text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elemental T1 +type=Creature +subtype=Elemental +abilities=flying +text=Flying +power=2 +toughness=2 +color=blue +[/card] +[card] +name=Elemental T2 +type=Creature +subtype=Elemental +power=3 +toughness=3 +color=red +[/card] +[card] +name=Elemental +type=Creature +subtype=Elemental +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. +power=* +toughness=* +color=green,white +[/card] +[card] +name=Elephant Ambush +auto=token(Elephant,creature elephant, 3/3,green) +flashback={6}{G}{G} +text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Elephant Grass +auto=cumulativeupcost[{1}] sacrifice +auto=lord(creature[black]|opponentbattlefield) cantattack +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={G} +type=Enchantment +[/card] +[card] +name=Elephant Graveyard +auto={T}:Add{1} +auto={T}:Regenerate target(elephant) +text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. +type=Land +[/card] +[card] +name=Elephant Guide +target=creature +auto=3/3 +auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elephant Resurgence +auto=token(Elephant T1) controller && token(Elephant T1) opponent +text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Elephant T1 +type=Creature +subtype=Elephant +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. +power=* +toughness=* +color=green +[/card] +[card] +name=Elephant Token +power=3 +toughness=3 +type=Creature +subtype=Elephant +color=green +[/card] +[card] +name=Elephant +type=Creature +subtype=Elephant +power=3 +toughness=3 +color=green +[/card] +[card] +name=Elesh Norn, Grand Cenobite +abilities=vigilance +auto=lord(other creature|mybattlefield) 2/2 +auto=lord(creature|opponentbattlefield) -2/-2 +text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. +mana={5}{W}{W} +type=Legendary Creature +subtype=Praetor +power=4 +toughness=7 +[/card] +[card] +name=Elf Replica +auto={1}{G}{S}:destroy target(other enchantment) +text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. +mana={3} +type=Artifact Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Elfhame Palace +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Elfhame Sanctuary +aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(nextphasealter(remove,draw,controller))! +auto=@each my upkeep:may name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(nextphasealter(remove,draw,controller))! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Elgaud Inquisitor +abilities=lifelink +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying) +text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Elgaud Shieldmate +auto=soulbond opponentshroud +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) +mana={3}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=El-Hajjaj +auto=spiritlink +text=Whenever El-Hajjaj deals damage, you gain that much life. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Elite Archers +auto={T}:damage:3 target(creature[attacking;blocking]) +text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. +mana={5}{W} +type=Creature +subtype=Human Soldier Archer +power=3 +toughness=3 +[/card] +[card] +name=Elite Cat Warrior +abilities=forestwalk +text=Forestwalk +mana={2}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Elite Inquisitor +abilities=first strike,vigilance +auto=protection from(vampire) +auto=protection from(werewolf) +auto=protection from(zombie) +text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elite Javelineer +auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) +text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elite Scaleguard +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) +text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Elite Skirmisher +auto=_HEROIC_may tap target(creature) +text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Elite Vanguard +mana={W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Elixir of Immortality +auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle +text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. +mana={1} +type=Artifact +[/card] +[card] +name=Elixir of Vitality +auto=tap(noevent) +auto={T}{S}:life:4 +auto={8}{T}{S}:life:8 +text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. +mana={4} +type=Artifact +[/card] +[card] +name=Elsewhere Flask +auto=draw:1 +auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) +auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) +auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) +auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) +auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) +text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Elusive Krasis +abilities=unblockable +auto=evolve +text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={1}{G}{U} +type=Creature +subtype=Fish Mutant +power=0 +toughness=4 +[/card] +[card] +name=Elusive Spellfist +auto=@movedto(*[-creature]|mystack):1/0 ueot +auto=@movedto(*[-creature]|mystack):unblockable ueot +text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Elusive Tormentor +auto={1}{D(*|myhand)}:flip(Insidious Mist) +text={1}, Discard a card: Transform Elusive Tormentor. +mana={2}{B}{B} +type=Creature +subtype=Vampire Wizard +power=4 +toughness=4 +[/card] +[card] +name=Elven Cache +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Elven Fortress +auto={1}{G}:0/1 target(creature[blocking]) +text={1}{G}: Target blocking creature gets +0/+1 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Elven Lyre +auto={1}{T}{S}:2/2 target(other creature) +text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Elven Palisade +auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) +text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Elven Riders +auto=cantbeblockedby(creature[-flying]) +auto=cantbeblockedby(creature[-wall]) +text=Elven Riders can't be blocked except by Walls and/or creatures with flying. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Elven Rite +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) target(creature) +text=Distribute two +1/+1 counters among one or two target creatures. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Elven Warhounds +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) +text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. +mana={3}{G} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Elves of Deep Shadow +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Aberration +auto={T}:add{G}{G}{G} +aicode=activate target(forest|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G} +type=Creature +subtype=Elf Mutant +power=4 +toughness=5 +[/card] +[card] +name=Elvish Archdruid +auto=lord(other elf|myBattlefield) 1/1 +auto={T}:foreach(elf|mybattlefield) add{G} +text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. +mana={1}{G}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Elvish Archers +abilities=first strike +text=First strike +mana={1}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=1 +[/card] +[card] +name=Elvish Bard +abilities=lure +text=All creatures able to block Elvish Bard do so. +mana={3}{G}{G} +type=Creature +subtype=Elf Shaman Bard +power=2 +toughness=4 +[/card] +[card] +name=Elvish Berserker +auto=rampage(1/1,0) +text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={G} +type=Creature +subtype=Elf Berserker +power=1 +toughness=1 +[/card] +[card] +name=Elvish Branchbender +auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot +text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Elvish Champion +auto=lord(other elf) 1/1 +auto=lord(other elf) forestwalk +text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) +mana={1}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Elvish Eulogist +auto={S}:life:type:elf:mygraveyard controller +text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Farmer +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:life:2 +text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. +mana={1}{G} +type=Creature +subtype=Elf +power=0 +toughness=2 +[/card] +[card] +name=Elvish Fury +target=creature +auto=2/2 +buyback={G}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Elvish Guidance +target=land +auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elvish Handservant +auto=@movedTo(giant|stack):may counter(1/1,1) +text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Harbinger +aicode=activate target(elf|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Elvish Healer +auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever +auto={T}:name(prevent damage to player) target(player) prevent:1 +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. +mana={2}{W} +type=Creature +subtype=Elf Cleric +power=1 +toughness=2 +[/card] +[card] +name=Elvish Herder +auto={G}:trample target(creature) +text={G}: Target creature gains trample until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Hexhunter +auto={GW}{T}{S}:destroy target(other enchantment) +text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. +mana={GW} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Hunter +auto={1}{G}{T}:frozen target(creature) +text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Elvish Lookout +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Lyrist +auto={G}{T}{S}:destroy target(other enchantment) +text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Mystic +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Pathcutter +auto={2}{G}:forestwalk target(elf) +text={2}{G}: Target Elf creature gains forestwalk until end of turn. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Elvish Pioneer +auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) +text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Piper +auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) +text={G}, {T}: You may put a creature card from your hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Promenade +auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) +text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. +mana={3}{G} +type=Tribal Sorcery +subtype=Elf +[/card] +[card] +name=Elvish Ranger +mana={2}{G} +type=Creature +subtype=Elf +power=4 +toughness=1 +[/card] +[card] +name=Elvish Scout +auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Elvish Scrapper +auto={G}{T}{S}:destroy target(other artifact) +text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Skysweeper +auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) +text={4}{G}, Sacrifice a creature: Destroy target creature with flying. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Soultiller +auto=_DIES_chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle +text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. +mana={3}{G}{G} +type=Creature +subtype=Elf Mutant +power=5 +toughness=4 +[/card] +[card] +name=Elvish Spirit Guide +autohand={e(this|myhand)}:add{G} all(controller) +text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Spirit +power=2 +toughness=2 +[/card] +[card] +name=Elvish Vanguard +auto=@movedTo(other elf|battlefield):counter(1/1,1) +text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Visionary +auto=draw:1 +text=When Elvish Visionary enters the battlefield, draw a card. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Warrior +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Emancipation Angel +abilities=flying +auto=moveTo(ownerhand) notatarget(*|mybattlefield) +text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Embalmed Brawler +auto=_ATTACKING_thisforeach(counter{1/1.1}) life:-1 controller +auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Embargo +auto=lord(*[-land]) doesnotuntap +auto=@each my upkeep:life:-2 controller +text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Ember Beast +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Ember Beast can't attack or block alone. +mana={2}{R} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Ember Gale +auto=lord(creature|opponentBattlefield) cantblock +auto=damage:1 all(creature[white;blue]|opponentBattlefield) +text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Ember Hauler +auto={1}{S}:damage:2 target(other *[creature;player]) +text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. +mana={R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Ember Shot +target=creature,player +auto=damage:3 +auto=draw:1 controller +text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. +mana={6}{R} +type=Instant +[/card] +[card] +name=Ember Swallower +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[sacrifice notatarget(<3>land|mybattlefield)],newability[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Ember Weaver +abilities=reach +auto=aslongas(*[red]|myBattlefield) 1/0 +auto=aslongas(*[red]|myBattlefield) first strike +text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Ember-Eye Wolf +abilities=haste +auto={1}{R}:2/0 ueot +text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] +[card] +name=Ember-Fist Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) +text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. +mana={1}{R} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Embermage Goblin +aicode=activate target(embermage goblin|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>embermage goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={T}:damage:1 target(creature,player) +text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Embersmith +auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) +mana={1}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. +[/card] +[card] +name=Emberstrike Duo +auto=@movedTo(*[black]|mystack):1/1 ueot +auto=@movedTo(*[red]|mystack):first strike ueot +text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. +mana={1}{BR} +type=Creature +subtype=Elemental Warrior Shaman +power=1 +toughness=1 +[/card] +[card] +name=Emberwilde Augur +auto={S}:damage:3 target(player) myUpkeepOnly +text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Emberwilde Caliph +abilities=flying,trample,mustattack +auto=@damaged(creature,player) from(this):life:-thatmuch controller +text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. +mana={2}{U}{R} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Emblem of the Warmind +target=creature|myBattlefield +auto=lord(creature|myBattlefield) haste +text=Enchant creature you control -- Creatures you control have haste. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Embodiment of Fury +abilities=trample +auto=lord(creature[land]|mybattlefield) trample +auto=_LANDFALL_target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot +text=Trample -- Land creatures you control have trample. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={3}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Embodiment of Insight +abilities=vigilance +auto=lord(creature[land]|mybattlefield) vigilance +auto=_LANDFALL_target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot +text=Vigilance -- Land creatures you control have vigilance. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={4}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Embodiment of Spring +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={U} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Embraal Bruiser +auto=tap(noevent) +auto=aslongas(artifact|mybattlefield) menace +text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Embraal Gear-Smasher +auto={T}{S(artifact|myBattlefield)}:damage:2 opponent +text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Emerald Charm +auto=aslongas(*|battlefield) choice untap target(*) +auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) +auto=may -flying target(creature[flying]) +text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Emerald Dragonfly +abilities=flying +auto={G}{G}:first strike +text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Emerald Medallion +auto=lord(*[green]|mycastingzone) altercost(colorless,-1) +text=Green spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Emerald Oryx +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={3}{G} +type=Creature +subtype=Antelope +power=2 +toughness=3 +[/card] +[card] +name=Emerge Unscathed +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=_REBOUND_ +text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={W} +type=Instant +[/card] +[card] +name=Emeria Angel +abilities=flying +auto=_LANDFALL_may token(Bird,creature bird, 1/1,flying,white) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Emeria Shepherd +abilities=flying +auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) +auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Emeria, the Sky Ruin +auto=tap(noevent) +auto={T}:add{W} +auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) +text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Emissary of Despair +abilities=flying +auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent +auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller +text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Emissary of Hope +abilities=flying +auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller +auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller +text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Emissary of the Sleepless +abilities=flying +auto=if morbid then token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Emmara Tandris +auto=preventalldamage to(creature[token]|myBattlefield) +text=Prevent all damage that would be dealt to creature tokens you control. +mana={5}{G}{W} +type=Legendary Creature +subtype=Elf Shaman +power=5 +toughness=7 +[/card] +[card] +name=Emmessi Tome +auto={5}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text={5}, {T}: Draw two cards, then discard a card. +mana={4} +type=Artifact +[/card] +[card] +name=Emperor Crocodile +auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 +text=When you control no other creatures, sacrifice Emperor Crocodile. +mana={3}{G} +type=Creature +subtype=Crocodile +power=5 +toughness=5 +[/card] +[card] +name=Empress Galina +auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) +text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Merfolk +power=1 +toughness=3 +[/card] +[card] +name=Empty City Ruse +auto=nextphasealter(remove,combatbegins,opponent) +auto=nextphasealter(remove,combatattackers,opponent) +auto=nextphasealter(remove,combatblockers,opponent) +auto=nextphasealter(remove,combatdamage,opponent) +auto=nextphasealter(remove,combatends,opponent) +text=Target opponent skips all combat phases of his or her next turn. +mana={W} +type=Sorcery +[/card] +[card] +name=Empty the Catacombs +auto=moveto(myHand) all(creature|myGraveyard) +auto=moveto(opponentHand) all(creature|opponentGraveyard) +text=Each player returns all creature cards from his or her graveyard to his or her hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Empty the Warrens +abilities=storm +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Empty-Shrine Kannushi +auto=aslongas(*[red]|myBattlefield) protection from red +auto=aslongas(*[blue]|myBattlefield) protection from blue +auto=aslongas(*[green]|myBattlefield) protection from green +auto=aslongas(*[black]|myBattlefield) protection from black +auto=aslongas(*[white]|myBattlefield) protection from white +text=Empty-Shrine Kannushi has protection from the colors of permanents you control. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Empyreal Voyager +abilities=flying,trample +auto=@combatdamagefoeof(player) from(this):alterenergy:thatmuch controller +auto=@combatdamageof(player) from(this):alterenergy:thatmuch controller +text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). +mana={1}{G}{U} +type=Creature +subtype=Vedalken Scout +power=2 +toughness=3 +[/card] +[card] +name=Empyrial Armor +target=creature +auto=foreach(*|myhand) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Empyrial Plate +auto={2}:equip +auto=teach(creature) type:*:myhand/type:*:myhand nonstatic +text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Emrakul, the Aeons Torn +abilities=nofizzle,flying,protectionfromcoloredspells +autostack=if casted(this) then turns:+1 controller +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent +text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={15} +type=Legendary Creature +subtype=Eldrazi +power=15 +toughness=15 +[/card] +[card] +name=Emrakul's Evangel +auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 +text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. +mana={2}{G} +type=Creature +subtype=Human Horror +power=3 +toughness=2 +[/card] +[card] +name=Emrakul's Hatcher +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 +text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{R} +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Emrakul's Influence +auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 +text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Enatu Golem +auto=_DIES_life:3 +text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Encase in Ice +abilities=flash +target=creature[red;green]|battlefield +auto=tap +auto=doesnotuntap +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Enchanted Being +auto=preventAllCombatDamage from(creature[enchanted]|battlefield) to(this) +text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. +mana={1}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Enchanted Evening +auto=lord(*|battlefield) transforms((enchantment)) +text=All permanents are enchantments in addition to their other types. +mana={3}{WU}{WU} +type=Enchantment +[/card] +[card] +name=Enchantress's Presence +auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 +text=Whenever you cast an enchantment spell, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Encircling Fissure +target=opponent +auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever +text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Enclave Cryptologist +auto={1}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever +auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever +auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller +text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. +auto=maxlevel:3 +mana={U} +type=Creature +subtype=Merfolk Wizard +power=0 +toughness=1 +[/card] +[card] +name=Enclave Elite +abilities=islandwalk +auto=if paid(kicker) then counter(1/1,kicked) +kicker=multi{1}{U} +text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Encroach +target=player +aicode=activate reject notatarget(land[-basic]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>land[-basic]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Encroaching Wastes +auto={T}:Add{1} +auto={4}{T}{S}:destroy target(other land[-basic]) +text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Encrust +target=artifact,creature +auto=doesnotuntap +auto=noactivatedability +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=End Hostilities +auto=destroy all(creature) +auto=all(creature) transforms((,newability[destroy all(children)])) ueot +text=Destroy all creatures and all permanents attached to creatures +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Endangered Armodon +auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice +text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. +mana={2}{G}{G} +type=Creature +subtype=Elephant +power=4 +toughness=5 +[/card] +[card] +name=Endbringer +auto=@each upkeep:untap +auto={t}:damage:1 target(creature,player) +auto={c}{t}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +auto={c}{c}{t}:draw:1 +text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {C}, {T}: Target creature can't attack or block this turn. -- {C}{C}, {T}: Draw a card. +mana={5}{C} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Endemic Plague +target=creature +auto=sacrifice +auto=all(*[share!types!]) bury +text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Endless Cockroaches +autograveyard=_DIES_moveTo(ownerhand) +text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. +mana={1}{B}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Endless Obedience +target=creature|mygraveyard +auto=moveto(mybattlefield) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. +other={convoke} name(Convoke) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Endless One +auto=counter(1/1,X) +text=Endless One enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Creature +subtype=Eldrazi +power=0 +toughness=0 +[/card] +[card] +name=Endless Ranks of the Dead +auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield +text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Endless Scream +target=creature +auto=all(this) counter(0/0,x,scream) +auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 +text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. +mana={X}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Endless Swarm +auto=token(Snake,Creature Snake,1/1,green)*phandcount +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove +text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +mana={5}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Endless Whispers +auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) +auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) +text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Endless Wurm +abilities=trample +auto=upcost[{s(enchantment|mybattlefield)}] sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=9 +[/card] +[card] +name=Endoskeleton +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(*[creature]) grant +0/+3 grantend +text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Endrek Sahr, Master Breeder +auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=aslongas(thrull|mybattlefield) sacrifice while >6 +text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. +mana={4}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Endure +auto=all(*|mybattlefield) prevent:999 +auto=prevent:999 controller +text=Prevent all damage that would be dealt to you and permanents you control this turn. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Enduring Ideal +auto=notatarget(enchantment|mylibrary) castcard(putinplay) +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove +text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Enduring Victory +target=creature[attacking;blocking]|battlefield +auto=destroy +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Enemy of the Guildpact +auto=protection from(*[multicolor]) +text=Protection from multicolored +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=2 +[/card] +[card] +name=Energizer +auto={2}{T}:counter(1/1,1) +text={2}, {T}: Put a +1/+1 counter on Energizer. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=2 +[/card] +[card] +name=Energy Arc +target=creature +auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. +mana={W}{U} +type=Instant +[/card] +[card] +name=Energy Bolt +auto=choice name(Damage player) damage:X target(player) +auto=choice name(Life to player) life:X target(player) +text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. +mana={X}{R}{W} +type=Sorcery +[/card] +[card] +name=Energy Chamber +auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot +text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Energy Field +auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) +auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) +text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Energy Flux +auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) +text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Energy Storm +auto=preventalldamage from(instant,sorcery|stack) +auto=lord(creature[flying]) doesnotuntap +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Energy Tap +target=creature[-tapped]|myBattlefield +auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot +text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. +mana={U} +type=Sorcery +[/card] +[card] +name=Enervate +target=artifact,creature,land +auto=tap +auto=@next upkeep:draw:1 controller +text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Enfeeblement +target=creature +auto=-2/-2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Engineered Explosives +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) +auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) +auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) +auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) +auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) +auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) +auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) +auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) +auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) +auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) +auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) +auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) +auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) +auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) +auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) +auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) +auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. +mana={X} +type=Artifact +[/card] +[card] +name=Engineered Might +auto=aslongas(creature|battlefield) choice name(5/5 & trample) target(creature) transforms((,newability[5/5],newability[trample])) ueot +auto=choice name(2/2 & vigilance) all(creature|mybattlefield) transforms((,newability[2/2],newability[vigilance])) ueot +text=Choose one -- --Target creature gets +5/+5 and gains trample until end of turn. --Creatures you control get +2/+2 and gain vigilance until end of turn. +mana={3}{G}{W} +type=Sorcery +[/card] +[card] +name=Engineered Plague +auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend +text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Engulf the Shore +auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|battlefield) +text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. +mana={3}{U} +type=Instant +[/card] +[card] +name=Engulfing Flames +target=creature +auto=damage:1 +auto=cantregen +flashback={3}{R} +text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Instant +[/card] +[card] +name=Engulfing Slagwurm +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy +text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Enhanced Awareness +auto=draw:3 +auto=reject notatarget(*|myhand) +text=Draw three cards, then discard a card. +mana={4}{U} +type=Instant +[/card] +[card] +name=Enigma Eidolon +auto={U}{S}:deplete:3 target(player) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Enigma Sphinx +abilities=Flying +auto=@movedTo(graveyard) from(this|battlefield): moveto(ownerlibrary) +autostack=if casted(this) then cascade:plibrarycount +text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put into your library third from the top. +mana={4}{W}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=5 +toughness=4 +[/card] +[card] +name=Enlightened Ascetic +auto=may destroy target(enchantment) +text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Cat Monk +power=1 +toughness=1 +[/card] +[card] +name=Enlightened Maniac +auto=token(Eldrazi Horror) controller +text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Enlightened Tutor +aicode=activate target(*[artifact;enchantment]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[artifact;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +mana={W} +type=Instant +[/card] +[card] +name=Enlisted Wurm +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={4}{G}{W} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Enlistment Officer +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-soldier]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Soldiers) target(<4>soldier|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +abilities=first strike +power=2 +toughness=3 +[/card] +[card] +name=Enormous Baloth +mana={6}{G} +type=Creature +subtype=Beast +power=7 +toughness=7 +[/card] +[card] +name=Enraged Giant +abilities=trample,haste +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Trample, haste +mana={5}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Enraged Revolutionary +abilities=dethrone +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Enrage +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{R} +type=Instant +[/card] +[card] +name=Enshrined Memories +aicode=activate target(*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary))! +auto=reveal:x optionone name(Get creatures) target(<50>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Enshrouding Mist +target=creature +auto=1/1 ueot +auto=prevent:9999 +auto=teach(creature[renown]) untap +text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. +mana={W} +type=Instant +[/card] +[card] +name=Enslaved Dwarf +auto={R}{S}:1/0 && first strike target(other creature[black]) +text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Enslaved Horror +auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent +text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Enslaved Scout +auto={2}:mountainwalk +text={2}: Enslaved Scout gains mountainwalk until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Enslave +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) +alias=1194 +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ensnare +auto=tap all(creature) +other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) +text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ensnaring Bridge +auto=@each combatbegins:name(Creatures can't attack) all(creature|mybattlefield) name(Creatures can't attack) transforms((,newability[if restriction{powermorethancontrollerhand} then cantattack ueot],newability[if restriction{powermorethancontrollerhand} then cantpwattack ueot])) ueot +auto=@each combatbegins:name(Creatures can't attack) all(creature|opponentbattlefield) name(Creatures can't attack) transforms((,newability[if restriction{powermorethanopponenthand} then cantattack ueot],newability[if restriction{powermorethanopponenthand} then cantpwattack ueot])) ueot +text=Creatures with power greater than the number of cards in your hand can't attack. +mana={3} +type=Artifact +[/card] +[card] +name=Ensoul Artifact +target=artifact +auto=teach(artifact) becomes(Creature,5/5) +text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Entangling Vines +target=creature[tapped] +auto=doesnotuntap +text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Enter the Infinite +auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller +auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt +text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. +mana={8}{U}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Enthralling Victor +auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={3}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Entomber Exarch +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +aicode=activate reject notatarget(*[-creature]|targetedpersonshand) +auto=choice target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. +mana={2}{B}{B} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Entomb +aicode=activate target(*|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your graveyard. Then shuffle your library. +mana={B} +type=Instant +[/card] +[card] +name=Entrails Feaster +auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap +text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. +mana={B} +type=Creature +subtype=Zombie Cat +power=1 +toughness=1 +[/card] +[card] +name=Entropic Eidolon +auto={B}{S}:life:-1 target(player) && life:1 controller +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Entropic Specter +anyzone=type:*:opponenthand/type:*:opponenthand cdaactive +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. +mana={3}{B}{B} +type=Creature +subtype=Specter Spirit +power=* +toughness=* +[/card] +[card] +name=Envelop +target=sorcery|stack +auto=fizzle +text=Counter target sorcery spell. +mana={U} +type=Instant +[/card] +[card] +name=Eon Hub +auto=phasealter(remove,upkeep,controller) +auto=phasealter(remove,upkeep,opponent) +text=Players skip their upkeep steps. +mana={5} +type=Artifact +[/card] +[card] +name=Ephara, God of the Polis +abilities=indestructible +auto=@each upkeep restriction{lastturn(other creature|mybattlefield)~morethan~0}:draw:1 controller +auto=this(variable{azorius}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{azorius}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. +mana={2}{W}{U} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Ephara's Enlightenment +target=creature +auto=counter(1/1,1) +auto=teach(creature) flying +auto=@movedto(creature|mybattlefield):may moveto(ownerHand) all(this) +text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ephara's Radiance +target=creature +auto=teach(creature) {1}{W}{T}:life:3 controller +text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ephara's Warden +auto={T}:tap target(creature[power<=3]) +text={T}:Tap target creature with power 3 or less. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Ephemeral Shields +target=creature +auto=indestructible ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +other={convoke} name(Convoke) +mana={1}{W} +type=Instant +[/card] +[card] +name=Ephemeron +abilities=flying +auto={D(*|myhand)}:moveTo(myhand) +text=Flying -- Discard a card: Return Ephemeron to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Epic Confrontation +target=creature|mybattlefield +auto=1/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Epic Proportions +abilities=flash +target=creature +auto=5/5 +auto=trample +text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. +mana={4}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Epic Struggle +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame +text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Epicenter +auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) +auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Epiphany Storm +target=creature +auto=teach(creature) {R}{T}{D(*|myhand)}:draw:1 controller +text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Epitaph Golem +auto={2}:bottomoflibrary target(*|mygraveyard) +text={2}: Put target card from your graveyard on the bottom of your library. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Equestrian Skill +target=creature +auto=3/3 +auto=teach(human) trample +text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Equilibrium +auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) +text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Era of Innovation +auto=@movedto(*[artifact;artificer]|mybattlefield):pay({1}) alterenergy:2 controller +auto={e:6}{S}:draw:3 controller +text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Eradicate +target=creature[-black] +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Erase +target=enchantment +auto=moveTo(exile) +text=Exile target enchantment. +mana={W} +type=Instant +[/card] +[card] +name=Erayo, Soratami Ascendant +doublefaced=kamiflip +abilities=flying +auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) +text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. +mana={1}{U} +type=Legendary Creature +subtype=Moonfolk Monk +power=1 +toughness=1 +[/card] +[card] +name=Erayo's Essence +doublefaced=kamiflip +auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever +text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. +mana={1}{U} +type=Legendary Enchantment +[/card] +[card] +name=Erdwal Illuminator +abilities=flying +auto=@movedto(clue|mybattlefield) turnlimited:name(Create clue) token(Clue) +text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Erdwal Ripper +abilities=haste +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Erebos, God of the Dead +abilities=indestructible,nolifegainopponent +auto={1}{B}{L:2}:Draw:1 controller +auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. +mana={3}{B} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=7 +[/card] +[card] +name=Erebos's Emissary +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto={D(*|myhand)}:+2/+2 ueot +bestow={5}{b} +text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. +mana={3}{B} +type=Enchantment Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Erg Raiders +alias=1159 +text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Erhnam Djinn +auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt +text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. +mana={3}{G} +type=Creature +subtype=Djinn +power=4 +toughness=5 +[/card] +[card] +name=Erithizon +auto=_ATTACKING_ability$!counter(1/1,1) target(creature|mybattlefield)!$ opponent +text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Eron the Relentless +abilities=haste +auto={R}{R}{R}:regenerate +text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=5 +toughness=2 +[/card] +[card] +name=Errant Doomsayers +auto={T}:tap target(creature[toughness<=2]) +text={T}: Tap target creature with toughness 2 or less. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Errant Ephemeron +abilities=flying +text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={6}{U} +suspend(4)={1}{u} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Errantry +target=creature +auto=3/0 +auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap +text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Erratic Explosion +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Erratic Mutation +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Give Bonus) target(creature) +revealedmana/-revealedmana ueot afterrevealedend revealend +text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. +mana={2}{U} +type=Instant +[/card] +[card] +name=Erratic Portal +auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +mana={4} +type=Artifact +[/card] +[card] +name=Ersatz Gnomes +auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever +auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot +text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. +mana={3} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=1 +[/card] +[card] +name=Ertai, the Corrupted +auto={U}{T}{S(*[creature;enchantment]|myBattlefield)}:fizzle target(*|stack) +text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Ertai, Wizard Adept +auto={2}{U}{U}{T}:fizzle target(*|stack) +text={2}{U}{U}, {T}: Counter target spell. +mana={2}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ertai's Trickery +target=*|stack +auto=transforms((,newability[if paid(kicker) then fizzle])) +text=Counter target spell if it was kicked. +mana={U} +type=Instant +[/card] +[card] +name=Erupting Dreadwolf +auto=_ATTACKING_damage:2 target(creature,player) +text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. +type=Creature +subtype=Eldrazi Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Escape Artist +abilities=unblockable +auto={U}{D(*|myhand)}:moveTo(ownerhand) +text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Escape Routes +auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) +text={2}{U}: Return target white or black creature you control to its owner's hand. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Escaped Null +abilities=lifelink +auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot +text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Berserker +power=1 +toughness=2 +[/card] +[card] +name=Escaped Shapeshifter +auto=aslongas(creature[flying;-escaped shapeshifter]|opponentBattlefield) flying +auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentBattlefield) first strike +auto=aslongas(creature[trample;-escaped shapeshifter]|opponentBattlefield) trample +auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentBattlefield) protection from black +auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentBattlefield) protection from blue +auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentBattlefield) protection from red +auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentBattlefield) protection from white +auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentBattlefield) protection from green +text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=4 +[/card] +[card] +name=Esper Battlemage +auto={W}{T}:prevent:2 controller +auto={B}{T}:-1/-1 target(creature) +text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. +mana={2}{U} +type=Artifact Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Esper Charm +auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) +auto=choice draw:2 controller +auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. +mana={W}{U}{B} +type=Instant +[/card] +[card] +name=Esper Cormorants +abilities=flying +text=Flying +mana={2}{W}{U} +type=Artifact Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Esper Panorama +auto={T}:Add{C} +auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Esper Sojourners +auto=_DIES_all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever +autohand={2}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):name(tap or untap) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever +text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +mana={W}{U}{B} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Esper Stormblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) flying +text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. +mana={WB}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=1 +[/card] +[card] +name=Esperzoa +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) +text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. +mana={2}{U} +type=Artifact Creature +subtype=Jellyfish +power=4 +toughness=3 +[/card] +[card] +name=Essence Backlash +target=creature|stack +auto=damage:p targetcontroller +auto=fizzle +text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Essence Bottle +auto={3}{T}:counter(0/0,1,Essence) +auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) +text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. +mana={2} +type=Artifact +[/card] +[card] +name=Essence Depleter +auto={1}{c}:target(opponent) life:-1 && life:1 controller +text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Essence Drain +target=creature,player +auto=damage:3 +auto=life:3 controller +text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Essence Extraction +target=creature +auto=damage:3 +auto=life:3 controller +text=Essence Extraction deals 3 damage to target creature and you gain 3 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Essence Feed +target=player +auto=life:-3 +auto=life:3 controller +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 +text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Essence Filter +auto=choice name(enchantments) destroy all(enchantment) +auto=choice name(non-white enchantments) destroy all(enchantment[-white]) +text=Destroy all enchantments or all nonwhite enchantments. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Essence Flare +target=creature +auto=2/0 +auto=@each targetcontroller upkeep:counter(0/-1,1) +text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Essence Flux +target=creature|mybattlefield +auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )! +auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))! +text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. +mana={U} +type=Instant +[/card] +[card] +name=Essence Fracture +abilities=cycling +target=<2>creature +auto=moveTo(ownerhand) +autohand=__CYCLING__({2}{U}) +text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Essence Harvest +target=player +auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller +text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Essence Scatter +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Essence Sliver +auto=lord(sliver) transforms((,newability[spiritlink])) +text=Whenever a Sliver deals damage, its controller gains that much life. +mana={3}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Essence Vortex +target=creature +auto=transforms((,newability[choice life:-toughness],newability[choice bury])) +text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Essence Warden +auto=@movedTo(other creature|battlefield):life:1 controller +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Etched Champion +auto=aslongas(artifact|mybattlefield) protection from white >2 +auto=aslongas(artifact|mybattlefield) protection from blue >2 +auto=aslongas(artifact|mybattlefield) protection from black >2 +auto=aslongas(artifact|mybattlefield) protection from red >2 +auto=aslongas(artifact|mybattlefield) protection from green >2 +text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. +mana={3} +type=Artifact Creature +subtype=Soldier +power=2 +toughness=2 +[/card] +[card] +name=Etched Monstrosity +auto=counter(-1/-1,5) +auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) +text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. +mana={5} +type=Artifact Creature +subtype=Golem +power=10 +toughness=10 +[/card] +[card] +name=Etched Oracle +abilities=sunburst +auto=counter(1/1,sunburst) +auto={1}{C(1/1,-4)}:draw:3 target(player) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. +mana={4} +type=Artifact Creature +subtype=Wizard +power=0 +toughness=0 +[/card] +[card] +name=Eternal Dominion +target=opponent +auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove +text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={7}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Eternal Dragon +abilities=flying +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly +text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{W}{W} +type=Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Eternal Flame +text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. +auto=damage:type:mountain:mybattlefield opponent +auto=damage:halfuptype:mountain:mybattlefield controller +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Eternal Scourge +abilities=canplayfromexile +auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) +text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. +mana={3} +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=3 +[/card] +[card] +name=Eternal Thirst +target=creature +auto=teach(creature) lifelink +auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1) +text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternal Warrior +target=creature +auto=vigilance +text=Enchant creature -- Enchanted creature has vigilance. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternal Witness +auto=may moveTo(myhand) target(*|mygraveyard) +text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. +mana={1}{G}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Eternity Snare +target=creature +auto=doesnotuntap +auto=draw:1 controller +text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. +mana={5}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternity Vessel +auto=counter(0/0,lifetotal,Charge) +auto=_LANDFALL_may name(Set life to charge) transforms((,newability[lifeset:hascntcharge controller])) oneshot +text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. +mana={6} +type=Artifact +[/card] +[card] +name=Ether Well +target=creature +auto=teach(creature[-red]) moveTo(ownerlibrary) +auto=teach(creature[red]) bottomoflibrary +text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ethercaste Knight +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W}{U} +type=Artifact Creature +subtype=Human Knight +power=1 +toughness=3 +[/card] +[card] +name=Ethereal Ambush +auto=manifest all(*[zpos<=2]|mylibrary) +text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3}{G}{U} +type=Instant +[/card] +[card] +name=Ethereal Armor +target=creature +auto=first strike +auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic +text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ethereal Champion +auto={L:1}:prevent:1 all(this) +text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. +mana={2}{W}{W}{W} +type=Creature +subtype=Avatar +power=3 +toughness=4 +[/card] +[card] +name=Ethereal Guidance +auto=all(creature|mybattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Ethereal Haze +auto=preventalldamage from(creature|*) ueot +text=Prevent all damage that would be dealt by creatures this turn. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Ethereal Usher +auto={U}{T}:unblockable target(creature) +aicode=activate target(*[manacost=6]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={5}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Ethereal Whiskergill +abilities=flying +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. +mana={3}{U} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Etherium Abomination +autograveyard={1}{U}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U}{B} +type=Artifact Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Etherium Astrolabe +abilities=flash +auto={B}{T}{S(artifact|myBattlefield)}:draw:1 +text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Etherium Sculptor +auto=lord(artifact|mycastingzone) altercost(colorless,-1) +text=Artifact spells you cast cost {1} less to cast. +mana={1}{U} +type=Artifact Creature +subtype=Vedalken Artificer +power=1 +toughness=2 +[/card] +[card] +name=Etherium-Horn Sorcerer +auto={1}{U}{R}:moveto(ownerhand) +autostack=if casted(this) then cascade:plibrarycount +text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={4}{U}{R} +type=Artifact Creature +subtype=Minotaur Wizard +power=3 +toughness=6 +[/card] +[card] +name=Ethersworn Adjudicator +abilities=flying +auto={1}{W}{B}{T}:destroy target(creature,enchantment) +auto={2}{U}:untap +text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. +mana={4}{U} +type=Artifact Creature +subtype=Vedalken Knight +power=4 +toughness=4 +[/card] +[card] +name=Ethersworn Canonist +auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot +auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot +text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. +mana={1}{W} +type=Artifact Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ethersworn Shieldmage +abilities=flash +auto=all(creature[artifact]|battlefield) prevent:9999 +text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. +mana={1}{W}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Etherwrought Page +aicode=activate name(look) donothing +auto=@each my upkeep:ability$!name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend _ choice name(opponent life loss) life:-1 opponent _ choice name(Gain Life) life:2 controller!$ controller +text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. +mana={1}{W}{U}{B} +type=Artifact +[/card] +[card] +name=Eunuchs' Intrigues +target=opponent +auto=all(creature|opponentbattlefield) cantblock ueot +auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer +text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Evacuation +auto=moveTo(ownerhand) all(creature) +text=Return all creatures to their owners' hands. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Evanescent Intellect +target=creature +auto=teach(creature) {1}{U}{T}:deplete:3 target(player) +text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Evangel of Heliod +auto=token(Soldier,Creature Soldier,1/1,white)*type:manaW +text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +mana={4}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Evangelize +auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent +buyback={4}{W}{2}{W}{W} +text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Evaporate +auto=damage:1 all(creature[white;blue]) +text=Evaporate deals 1 damage to each creature that's white or blue. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Even the Odds +auto=token(Soldier,Creature Soldier,1/1,white)*3 +restriction=control less creatures +text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ever After +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((zombie,newcolors[black])) forever +alias=135262 +text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Everbark Shaman +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<2>forest|myLibrary) +auto={T}{E(treefolk|mygraveyard)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<2>forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +mana={4}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Everflame Eidolon +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto={R}:+1/0 ueot +bestow={2}{r} +text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. +mana={1}{R} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Everflowing Chalice +auto=if paid(kicker) then counter(0/0,kicked,charge) +auto={T}:thisforeach(counter{0/0.1.charge}) add{1} +kicker=multi{2} +text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. +mana={0} +type=Artifact +[/card] +[card] +name=Everglades +auto=tap(noevent) +auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{B} +text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. +type=Land +[/card] +[card] +name=Everglove Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{g}{t}:target(elf) grant transforms((,newability[2/2],newability[trample])) grantend +text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Evernight Shade +abilities=undying +auto={B}:1/1 +text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Evil Eye of Orms-by-Gore +auto=lord(creature[-eye]|myBattlefield) cantattack +auto=lord(creature[-eye]|myBattlefield) cantpwattack +auto=cantbeblockedby(creature[-wall]) +text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. +mana={4}{B} +type=Creature +subtype=Eye +power=3 +toughness=6 +[/card] +[card] +name=Evil Eye of Urborg +auto=lord(creature[-eye]|myBattlefield) cantattack +auto=lord(creature[-eye]|myBattlefield) cantpwattack +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy +text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. +mana={4}{B} +type=Creature +subtype=Eye +power=6 +toughness=3 +[/card] +[card] +name=Evil Presence +text=Enchant land -- Enchanted land is a Swamp. +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Evil Twin +auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )! +text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." +mana={2}{U}{B} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Evincar's Justice +auto=damage:2 all(creature,player) +buyback={2}{B}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Eviscerator +abilities=protection from white +auto=life:-5 controller +text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Evolution Charm +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +auto=aslongas(creature|myBattlefield) choice flying target(creature) +text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Evolution Vat +auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot +text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." +mana={3} +type=Artifact +[/card] +[card] +name=Evolutionary Escalation +auto=@each my upkeep restriction{compare(cantargetmycre)~morethan~0,compare(cantargetoppocre)~morethan~0}:choice counter(1/1,3) target(creature|mybattlefield) && activate counter(1/1,3) target(creature|opponentbattlefield) +text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Evolutionary Leap +auto={g}{s(creature|mybattlefield)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Evolving Wilds +auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Exalted Angel +abilities=flying +auto=spiritlink +facedown={3} +autofacedown={2}{W}{W}:morph +text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Exalted Dragon +abilities=flying,cantattack,cantpwattack +auto={S(land|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Exava, Rakdos Blood Witch +abilities=first strike,haste +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste +text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. +mana={2}{B}{R} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Exclude +target=creature|stack +auto=fizzle +auto=draw:1 controller +text=Counter target creature spell. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Excommunicate +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Excoriate +target=creature[tapped] +auto=moveto(exile) +text=Exile target tapped creature. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Execute +target=creature[white] +auto=bury +auto=draw:1 controller +text=Destroy target white creature. It can't be regenerated. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Executioner's Capsule +auto={1}{B}{T}{S}:destroy target(other creature[-black]) +text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. +mana={B} +type=Artifact +[/card] +[card] +name=Executioner's Hood +auto={2}:equip +auto=teach(creature) intimidate +text=Equipped creature has intimidate. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Executioner's Swing +text=Target creature that dealt damage this turn gets -5/-5 until end of turn. +target=creature[damager] +auto=-5/-5 ueot +mana={W}{B} +type=Instant +[/card] +[card] +name=Exert Influence +target=creature[power<=converge]|battlefield +auto=moveto(mybattlefield) +text=Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Exhaustion +target=opponent +auto=lord(creature,land|targetedpersonsbattlefield) frozen +text=Creatures and lands target opponent controls don't untap during his or her next untap step. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Exhume +auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) +auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent +text=Each player puts a creature card from his or her graveyard onto the battlefield. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Exile into Darkness +target=player +auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) +text=Target player sacrifices a creature with converted mana cost 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Exiled Boggart +auto=_DIES_reject target(*|myhand) +text=When Exiled Boggart dies, discard a card. +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Exile +target=creature[-white;attacking] +auto=moveto(exile) +auto=dynamicability +text=Exile target nonwhite attacking creature. You gain life equal to its toughness. +mana={2}{W} +type=Instant +[/card] +[card] +name=Exorcist +auto={1}{W}{T}:destroy target(creature[black]) +text={1}{W}, {T}: Destroy target black creature. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Exoskeletal Armor +target=creature +auto=foreach(creature|graveyard) 1/1 +text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Exotic Curse +target=creature +auto=thisforeach(variable{pbasiclandtypes}>0) -1/-1 +text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Exotic Disease +auto=life:-pbasiclandtypes opponent +auto=life:pbasiclandtypes controller +text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Expedite +auto=haste +auto=draw:1 +target=creature +text=Target creature gains haste until end of turn. -- Draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Expedition Envoy +mana={W} +type=Creature +subtype=Human Scout Ally +power=2 +toughness=1 +[/card] +[card] +name=Expedition Map +aicode=activate target(land|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Expedition Raptor +abilities=flying +auto=target(other creature|battlefield) counter(1/1,1) +text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Expendable Troops +auto={T}{S}:damage:2 target(other creature[attacking;blocking]) +text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Experiment One +auto=evolve +auto={C(1/1,-2)}:regenerate +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. +mana={G} +type=Creature +subtype=Human Ooze +power=1 +toughness=1 +[/card] +[card] +name=Experimental Aviator +abilities=flying +auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 +text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +mana={3}{U}{U} +type=Creature +subtype=Human Artificer +power=0 +toughness=3 +[/card] +[card] +name=Exploding Borders +target=player +aicode=activate moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer)! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer && all(*|reveal) moveto(ownerlibrary))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. +mana={2}{R}{G} +type=Sorcery +[/card] +[card] +name=Exploration +auto=maxPlay(land)+1 +text=You may play an additional land on each of your turns. +mana={G} +type=Enchantment +[/card] +[card] +name=Explore +auto=maxPlay(land)+1 +auto=draw:1 +text=You may play an additional land this turn. -- Draw a card. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Explosive Apparatus +auto={3}{T}{s}:damage:2 target(other *[creature;player]) +text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. +mana={1} +type=Artifact +[/card] +[card] +name=Explosive Growth +target=creature +kicker={5} +auto=2/2 +auto=if paid(kicker) then 3/3 +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Explosive Impact +target=creature,player +auto=damage:5 +text=Explosive Impact deals 5 damage to target creature or player. +mana={5}{R} +type=Instant +[/card] +[card] +name=Explosive Revelation +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Explosive Vegetation +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Expose Evil +auto=target(creature) tap(noevent) +auto=name(Create clue) token(Clue) controller +text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{W} +type=Instant +[/card] +[card] +name=Expunge +abilities=cycling +target=creature[-black;-artifact] +auto=bury +autohand=__CYCLING__({2}) +text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Exquisite Blood +auto=@lifelostfoeof(player):life:thatmuch controller +text=Whenever an opponent loses life, you gain that much life. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Exsanguinate +auto=lifeleech:-X opponent +text=Each opponent loses X life. you gain life equal to the amount lost this way. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Extinction +auto=chooseatype all(creature[chosentype]) destroy chooseend +text=Destroy all creatures of the creature type of your choice. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Extinguish All Hope +auto=all(creature[-enchantment]) destroy +text=Destroy all nonenchantment creatures. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Extinguish +target=sorcery|stack +auto=fizzle +text=Counter target sorcery spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Extirpate +target=*[-basic]|graveyard +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +abilities=split second +mana={B} +type=Instant +[/card] +[card] +name=Extortion +target=player +aicode=activate reject notatarget(*|targetedpersonshand) +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose up to two cards from it. That player discards those cards. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Extra Arms +target=creature +auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) +text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Extract from Darkness +auto=all(player) deplete:2 +auto=moveto(mybattlefield) target(creature|graveyard) +text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Extract +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for a card and exile it. Then that player shuffles his or her library. +mana={U} +type=Sorcery +[/card] +[card] +name=Extractor Demon +abilities=flying +autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) +text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Extraplanar Lens +auto=may moveto(exile) target(land|mybattlefield) and!( transforms((,newability[lord(*[share!name!]) producecolor:land],newability[lord(*[share!name!]) producecolor:green],newability[lord(*[share!name!]) producecolor:blue],newability[lord(*[share!name!]) producecolor:red],newability[lord(*[share!name!]) producecolor:black],newability[lord(*[share!name!]) producecolor:white])) forever )! +text=Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. +mana={3} +type=Artifact +[/card] +[card] +name=Extravagant Spirit +auto=foreach(*|myhand) upcost[{1}] sacrifice +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Extricator of Flesh +backside=Extricator of Sin +auto=lord(eldrazi|mybattlefield) vigilance +auto={2}{T}{S(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller +text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. // Extricator of Sin +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=5 +[/card] +[card] +name=Extricator of Sin +backside=Extricator of Flesh +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=may name(Sacrifice permanent) sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller +auto=@each upkeep restriction{delirium}:flip(backside) +text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. // Extricator of Flesh +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Extruder +auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) +auto=upcost[{4};next upkeep] sacrifice +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=4 +toughness=3 +[/card] +[card] +name=Exuberant Firestoker +auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. +mana={2}{R} +type=Creature +subtype=Human Druid Shaman +power=1 +toughness=1 +[/card] +[card] +name=Exultant Cultist +auto=_DIES_draw:1 +text=When Exultant Cultist dies, draw a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Eye for an Eye +alias=1344 +text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. +mana={W}{W} +type=Instant +[/card] +[card] +name=Eye Gouge +target=creature +auto=-1/-1 +auto=teach(Cyclops) destroy +text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. +mana={B} +type=Instant +[/card] +[card] +name=Eye of Doom +auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller +auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent +auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy +text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. +mana={4} +type=Artifact +[/card] +[card] +name=Eye of Nowhere +target=* +auto=moveTo(ownerhand) +text=Return target permanent to its owner's hand. +mana={U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Eye of Ramos +auto={T}:Add{U} +auto={S}:Add{U} +text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Eye of Singularity +auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot +auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. +type=World Enchantment +mana={3}{W} +[/card] +[card] +name=Eye of Ugin +auto=lord(eldrazi[colorless]|mycastingzone) altercost(colorless,-2) +aicode=activate target(creature[colorless]|mylibrary) moveto(myhand) +auto={7}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. +type=Legendary Land +[/card] +[card] +name=Eye of Yawgmoth +auto={3}{T}{S(creature|mybattlefield)}:reveal:storedmanacost optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<1>*|reveal) moveto(myexile) and!( moveto(exile) all(*|reveal) )! optiontwoend revealend +text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. +mana={3} +type=Artifact +[/card] +[card] +name=Eye Spy +target=player +aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) +auto=name(look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Look at the top card of target player's library. You may put that card into his or her graveyard. +mana={U} +type=Sorcery +[/card] +[card] +name=Eyeblight Assassin +auto=target(creature|opponentbattlefield) -1/-1 ueot +text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Elf Assassin +power=2 +toughness=2 +[/card] +[card] +name=Eyeblight Massacre +auto=all(creature[-elf]|battlefield) -2/-2 ueot +text=Non-Elf creatures get -2/-2 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Eyeblight's Ending +target=creature[-elf] +auto=destroy +text=Destroy target non-Elf creature. +mana={2}{B} +type=Tribal Instant +subtype=Elf +[/card] +[card] +name=Eyeless Watcher +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller +text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Eyes in the Skies +auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! _POPULATE_ !$ controller +text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Eyes of the Watcher +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Eyes of the Wisent +auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) +text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. +mana={1}{G} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Ezuri, Renegade Leader +auto={G}:regenerate target(other elf) +auto={2}{G}{G}{G}:all(elf|mybattlefield) 3/3 && all(elf|mybattlefield) trample ueot +text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. +mana={1}{G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ezuri's Archers +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Ezuri's Brigade +auto=aslongas(artifact|mybattlefield) 4/4 >2 +auto=aslongas(artifact|mybattlefield) trample >2 +text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Fable of Wolf and Owl +auto=@movedTo(*[green;-blue]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) +auto=@movedTo(*[blue;-green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) +auto=@movedTo(*[blue&green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) +auto=@movedTo(*[blue&green]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) +auto=@movedTo(*[blue&green]|mystack):may name(create bird & wolf) token(Bird,Creature Bird,1/1,flying,blue,tnum.12) && token(Wolf,Creature Wolf,2/2,green,tnum.11) +text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. +mana={3}{GU}{GU}{GU} +type=Enchantment +[/card] +[card] +name=Fabled Hero +abilities=double strike +auto=_HEROIC_counter(1/1,1) +text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Fabricate +aicode=activate target(artifact|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Fabrication Module +auto=@energizedof(player):counter(1/1,1) target(creature|mybattlefield) +auto={4}{T}:alterenergy:1 controller +text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. +mana={3} +type=Artifact +[/card] +[card] +name=Face of Fear +auto={2}{B}{D(*|myhand)}:fear +text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={5}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Faceless Butcher +auto=(blink)forsrc target(creature|battlefield) +text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{B}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=3 +[/card] +[card] +name=Faceless Devourer +abilities=shadow +auto=(blink)forsrc target(other creature[shadow]|battlefield) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=1 +[/card] +[card] +name=Facevaulter +auto={B}{S(goblin|myBattlefield)}:2/2 +text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. +mana={B} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Fade from Memory +abilities=cycling +target=*|graveyard +auto=moveTo(exile) +autohand=__CYCLING__({B}) +text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) +mana={B} +type=Instant +[/card] +[card] +name=Fade into Antiquity +target=artifact,enchantment +auto=moveto(exile) +text=Exile target Artifact or Enchantment +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Faerie Conclave +auto=tap(noevent) +auto={T}:Add{U} +auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot +text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) +type=Land +[/card] +[card] +name=Faerie Harbinger +abilities=flash,flying +aicode=activate target(faerie|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(faerie|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Faerie Impostor +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot +auto=choice sacrifice +abilities=flying +text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Faerie Invaders +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=3 +[/card] +[card] +name=Faerie Macabre +abilities=flying +autohand={discard}:target(other *|graveyard) moveTo(exile) +text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. +mana={1}{B}{B} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Faerie Mechanist +abilities=flying +aicode=activate target(artifact[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{U} +type=Artifact Creature +subtype=Faerie Artificer +power=2 +toughness=2 +[/card] +[card] +name=Faerie Miscreant +abilities=flying +auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. +mana={U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Faerie Noble +abilities=flying +auto=lord(other faerie|myBattlefield) 0/1 +auto={T}:all(other faerie|myBattlefield) 1/0 ueot +text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Faerie +power=1 +toughness=2 +[/card] +[card] +name=Faerie Squadron +kicker={3}{U} +auto=if paid(kicker) then counter(1/1,2) +auto=if paid(kicker) then flying +text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Faerie Swarm +abilities=flying +anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive +text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. +mana={3}{U} +type=Creature +subtype=Faerie +power=* +toughness=* +[/card] +[card] +name=Faerie Tauntings +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent +text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. +mana={2}{B} +type=Tribal Enchantment +subtype=Faerie +[/card] +[card] +name=Faerie Trickery +target=*[-faerie]|stack +auto=fizzleto(exile) +text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Failed Inspection +target=*|stack +auto=fizzle +auto=draw:1 controller +auto=ability$!reject notatarget(*|myhand)!$ controller +text=Counter target spell. Draw a card, then discard a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fairgrounds Warden +auto=(blink)forsrc target(creature|opponentbattlefield) +text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. +mana={2}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=3 +[/card] +[card] +name=Faith Healer +auto={S(enchantment|myBattlefield)}:life:storedmanacost +text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Faith Unbroken +auto=target(creature|opponentbattlefield) (blink)forsrc +auto=teach(creature) 2/2 +target=creature|mybattlefield +text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faithbearer Paladin +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Faithful Squire +doublefaced=kamiflip +backside=Kaiso, Memory of Loyalty +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. // Kaiso, Memory of Loyalty +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Faithless Looting +auto=draw:2 controller +auto=reject notatarget(<2>*|myhand) +flashback={2}{R} +text=Draw two cards, then discard two cards. -- Flashback {2}{R} +mana={R} +type=Sorcery +[/card] +[card] +name=Faith's Fetters +target=artifact,creature,enchantment,land,planeswalker +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=onlymanaability +auto=life:4 controller +text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faith's Reward +auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) +text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Falkenrath Aristocrat +abilities=flying,haste +auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot +auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1,1) +text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. +mana={2}{B}{R} +type=Creature +subtype=Vampire +power=4 +toughness=1 +[/card] +[card] +name=Falkenrath Exterminator +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto={2}{R}:target(creature) dynamicability +text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. +mana={1}{R} +type=Creature +subtype=Vampire Archer +power=1 +toughness=1 +[/card] +[card] +name=Falkenrath Marauders +abilities=flying,haste +auto=@combatdamaged(player) from(this):counter(1/1,2) +text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. +mana={3}{R}{R} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Noble +abilities=flying +auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller +text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Reaver +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Torturer +auto={S(creature[-human])}:name(sacrifice a non-human creature):flying +auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1,1) +text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Fall of the Gavel +target=*|stack +auto=fizzle +auto=life:5 controller +text=Counter target spell. You gain 5 life. +mana={3}{W}{U} +type=Instant +[/card] +[card] +name=Fall of the Hammer +target=creature|mybattlefield +auto=transforms((,newability[target(other creature) dynamicability])) forever +text=Target creature you control deals damage equal to its power to another target creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fall of the Titans +other={x}{R} name(surge) +target=creature,player +otherrestriction=thisturn(*|mystack)~morethan~0 +auto=paidmana damage:XX +auto=alternative damage:X +text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. +mana={X}{X}{R} +type=Instant +[/card] +[card] +name=Fallen Angel +abilities=flying +auto={S(creature|myBattlefield)}:2/1 +text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Fallen Askari +abilities=flanking,cantblock +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Fallen Cleric +facedown={3} +autofacedown={4}{B}:morph +auto=protection from(cleric) +text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B} +type=Creature +subtype=Zombie Cleric +power=4 +toughness=2 +[/card] +[card] +name=Fallen Ferromancer +abilities=infect +auto={2}{R}{T}:damage:1 target(creature,player) +text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Fallen Ideal +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=flying +auto=teach(creature) {S(creature|mybattlefield)}:2/1 +text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fallow Earth +target=land +auto=moveTo(ownerLibrary) +text=Put target land on top of its owner's library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Fallow Wurm +auto=aslongas(land|myhand) reject target(land|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. +mana={2}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Fallowsage +auto=@tapped(this):may draw:1 controller +text=Whenever Fallowsage becomes tapped, you may draw a card. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=False Cure +auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot +text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. +mana={B}{B} +type=Instant +[/card] +[card] +name=False Defeat +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=False Demise +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=False Memories +auto=deplete:7 controller +auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) +text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=False Mourning +target=creature|mygraveyard +auto=moveTo(mylibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Sorcery +[/card] +[card] +name=False Peace +target=player +auto=nextphasealter(remove,combatbegins,targetedplayer) +auto=nextphasealter(remove,combatattackers,targetedplayer) +auto=nextphasealter(remove,combatblockers,targetedplayer) +auto=nextphasealter(remove,combatdamage,targetedplayer) +auto=nextphasealter(remove,combatends,targetedplayer) +text=Target player skips all combat phases of his or her next turn. +mana={W} +type=Sorcery +[/card] +[card] +name=False Prophet +auto=_DIES_moveTo(exile) all(creature) +text=When False Prophet dies, exile all creatures. +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=False Summoning +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Falter +auto=lord(creature[-flying]) cantblock +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Familiar Ground +auto=lord(creature|myBattlefield) oneblocker +text=Each creature you control can't be blocked by more than one creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Familiar's Ruse +target=*|stack +auto=fizzle +text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. +mana={U}{U}{H(creature|myBattlefield)} +type=Instant +[/card] +[card] +name=Famine +auto=damage:3 all(creature,player) +text=Famine deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Famished Ghoul +auto={1}{B}{S}:name(opponent's graveyard) target(other *|opponentgraveyard) moveTo(exile) +auto={1}{B}{S}:name(your graveyard) target(other *|mygraveyard) moveTo(exile) +text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Fanatic of Mogis +auto=damage:type:manaR opponent +text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=4 +toughness=2 +[/card] +[card] +name=Fanatic of Xenagos +abilities=trample +auto=ability$!choice name(Tribute 1) all(mysource) counter(1/1) _ choice name(+1/+1 and Haste) all(mysource) haste ueot && all(mysource) 1/1 ueot!$ opponent +text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Fanatical Devotion +auto={S(creature|mybattlefield)}:regenerate target(creature) +text=Sacrifice a creature: Regenerate target creature. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Fanatical Fever +target=creature +auto=trample +auto=3/0 +text=Target creature gets +3/+0 and gains trample until end of turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Fang Skulkin +auto={2}:wither target(creature[black]) +text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Fangren Firstborn +auto=_ATTACKING_all(creature[attacking]) counter(1/1,1) +text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. +mana={1}{G}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Fangren Hunter +abilities=trample +text=Trample +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Fangren Marauder +auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller +text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Fangren Pathcutter +auto=_ATTACKING_all(creature[attacking]) trample ueot +text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=6 +[/card] +[card] +name=Fanning the Flames +auto=damage:X target(creature,player) +buyback={X}{3}{R}{R} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Far Wanderings +aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot +auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Farbog Boneflinger +auto=-2/-2 target(creature) +text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Farbog Explorer +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={2}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=3 +[/card] +[card] +name=Farbog Revenant +abilities=lifelink,Skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Farhaven Elf +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Farmstead +target=land +auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) +text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." +mana={W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Farrelite Priest +auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 +text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Farrel's Mantle +target=creature +auto=@combat(notblocked) source(mytgt):all(mysource) fog && target(creature) damage:storedpower && damage:2 +text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Farrel's Zealot +auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot +text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. +mana={1}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Farseek +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp,mountain|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains,island,swamp,mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Farsight Mask +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller +text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Fascination +auto=choice name(each player draws) Draw:X all(player) +auto=choice name(each player mills) deplete:X all(player) +text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Fastbond +alias=1243 +text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. +mana={G} +type=Enchantment +[/card] +[card] +name=Fatal Attraction +target=creature +auto=damage:2 +auto=@each my upkeep:damage:4 +text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fatal Blow +target=creature[damaged] +auto=bury +text=Destroy target creature that was dealt damage this turn. It can't be regenerated. +mana={B} +type=Instant +[/card] +[card] +name=Fatal Frenzy +target=creature +auto=trample +auto=treason +auto=power/0 ueot +text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Instant +[/card] +[card] +name=Fatal Fumes +target=creature +auto=-4/-2 +text=Target creature gets -4/-2 until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Fatal Push +target=creature +auto=if revolt then teach(creature[manacost<=4]) destroy else teach(creature[manacost<=2]) destroy +text=Destroy target creature if it has converted mana cost 2 or less. -- Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. +mana={B} +type=Instant +[/card] +[card] +name=Fate Foretold +target=creature +auto=draw:1 controller +auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller +text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fate Forgotten +target=artifact,enchantment|battlefield +auto=moveto(exile) +text=Exile target artifact or enchantment. +mana={2}{W} +type=Instant +[/card] +[card] +name=Fate Unraveler +auto=@drawfoeof(player):damage:1 opponent +text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. +mana={3}{B} +type=Enchantment Creature +subtype=Hag +power=3 +toughness=4 +[/card] +[card] +name=Fated Conflagration +target=creature,planeswalker +auto=damage:5 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{R}{R}{R} +type=Instant +[/card] +[card] +name=Fated Infatuation +target=creature|mybattlefield +auto=clone +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Fated Intervention +auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{G}{G}{G} +type=Instant +[/card] +[card] +name=Fated Retribution +auto=all(creature,planeswalker) destroy +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{W}{W}{W} +type=Instant +[/card] +[card] +name=Fated Return +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((,indestructible)) forever +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{B}{B}{B} +type=Instant +[/card] +[card] +name=Fateful Showdown +target=creature,player +auto=count(type:*:myhand) +auto=damage:countedamount +auto=all(*|myhand) reject +auto=draw:countedamount controller +text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Fatestitcher +auto={T}:Tap target(other *) +auto={T}:Untap target(other *) +autograveyard={U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=2 +[/card] +[card] +name=Fathom Feeder +abilities=deathtouch +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto={3}{U}{B}:draw:1 controller && ingest:1 opponent +text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. +mana={U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Fathom Mage +auto=evolve +auto=@counteradded(1/1) from(this):may draw:1 +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. +mana={2}{G}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Fathom Seer +facedown={3} +autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph +autofaceup=draw:2 +text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Fathom Trawl +auto=Reveal:3 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Fatigue +target=player +auto=nextphasealter(remove,draw,targetedplayer) +text=Target player skips his or her next draw step. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Fault Line +auto=damage:X all(creature[-flying]) +auto=damage:X all(player) +text=Fault Line deals X damage to each creature without flying and each player. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Fault Riders +auto={S(land|myBattlefield)}:2/0 && first strike limit:1 +text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Faultgrinder +abilities=trample +other={4}{R} name(Evoke) +auto=destroy target(land) +auto=alternative sacrifice +text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Fauna Shaman +aicode=activate target(creature|mylibrary) moveto(myhand) +auto={G}{T}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Favor of the Overbeing +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) vigilance +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) flying +text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. +mana={1}{GU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favor of the Woods +target=creature +auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) +text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favorable Destiny +target=creature +auto=teach(creature[white]) 1/2 +auto=aslongas(creature|myBattlefield) shroud >1 +text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favorable Winds +auto=lord(creature[flying]|mybattlefield) 1/1 +text=Creatures you control with flying get +1/+1. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Favored Hoplite +auto=_HEROIC_counter(1/1,1) && preventAllDamage to(this) ueot +text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Fear +target=creature +auto=fear +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fearsome Awakening +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot +text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Fearsome Temper +target=creature +auto=2/2 +auto=teach(creature) {2}{R}:target(creature) cantblock ueot +text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feast of Blood +target=creature +auto=destroy +auto=life:4 controller +restriction=control two or more vampires +text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Feast of Dreams +auto=choice name(enchanted creature) destroy target(creature[enchanted]) +auto=choice name(enchantment creature) destroy target(creature[enchantment]) +text=Destroy target enchanted creature or enchantment creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Feast of Flesh +target=creature +auto=damage:1 +auto=life:1 controller +auto=foreach(Feast of Flesh|mygraveyard):damage:1 +auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 +auto=foreach(Feast of Flesh|mygraveyard)life:1 controller +auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller +text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. +mana={B} +type=Sorcery +[/card] +[card] +name=Feast of the Unicorn +target=creature +auto=4/0 +text=Enchant creature -- Enchanted creature gets +4/+0. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feast of Worms +target=land +auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy +text=Destroy target land. If that land was legendary, its controller sacrifices another land. +mana={3}{G}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Feast or Famine +auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black) +auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) +text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. +mana={3}{B} +type=Instant +[/card] +[card] +name=Feat of Resistance +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=counter(1/1) +text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Fecundity +auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller +auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent +text=Whenever a creature dies, that creature's controller may draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Feebleness +abilities=flash +target=creature +auto=-2/-1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feed the Clan +auto=_FEROCIOUS_ life:10 controller else life:5 controller +text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. +mana={1}{G} +type=Instant +[/card] +[card] +name=Feed the Pack +auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever +text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Feedback Bolt +target=player +auto=damage:type:artifact:mybattlefield +text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. +mana={4}{R} +type=Instant +[/card] +[card] +name=Feedback +target=enchantment +auto=@each targetController upkeep:damage:1 targetcontroller +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feeding Frenzy +target=creature +auto=foreach(zombie) -1/-1 +text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. +mana={2}{B} +type=Instant +[/card] +[card] +name=Feeling of Dread +target=creature +auto=tap +flashback={1}{U} +text=Tap up to two target creatures. -- Flashback {1}{U} +mana={1}{W} +type=Instant +[/card] +[card] +name=Feldon of the Third Path +auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) +text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Feldon's Cane +auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle +text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. +mana={1} +type=Artifact +[/card] +[card] +name=Felhide Brawler +auto=aslongas(other minotaur|myBattlefield) cantblock <1 +text=Felhide Brawler can't block unless you control another Minotaur. +mana={1}{B} +type=Creature +subtype=Minotaur +power=2 +toughness=2 +[/card] +[card] +name=Felhide Minotaur +mana={2}{B} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Felhide Petrifier +abilities=deathtouch +auto=lord(creature[minotaur]|myBattlefield) deathtouch +text=Deathtouch -- Other Minotaur creatures you control have deathtouch. +mana={2}{B} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Felhide Spiritbinder +auto=@untapped(this) restriction{type(creature)~morethan~1}:pay({1}{R}) target(other creature) clone and!( transforms((Enchantment,newability[haste],newability[@each my endofturn:moveto(exile)])) oneshot )! +text=Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Felidar Cub +auto={S}:destroy target(other enchantment|battlefield) +text=Sacrifice Felidar Cub: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Cat Beast +power=2 +toughness=2 +[/card] +[card] +name=Felidar Guardian +auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other *|mybattlefield) +text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. +mana={3}{W} +type=Creature +subtype=Cat Beast +power=1 +toughness=4 +[/card] +[card] +name=Felidar Sovereign +abilities=vigilance,lifelink +auto=@each my upkeep:this(controllerlife > 39) wingame +text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. +mana={4}{W}{W} +type=Creature +subtype=Cat Beast +power=4 +toughness=6 +[/card] +[card] +name=Felidar Umbra +abilities=totemarmor +target=creature +auto=teach(creature) lifelink +auto={1}{W}:rehook target(creature|mybattlefield) +text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fell Shepherd +auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) +auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot +text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Avatar +power=8 +toughness=6 +[/card] +[card] +name=Femeref Archers +auto={T}:damage:4 target(creature[attacking;flying]) +text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. +mana={2}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=2 +[/card] +[card] +name=Femeref Enchantress +auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller +text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. +mana={G}{W} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Femeref Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Femeref Knight +abilities=flanking +auto={W}:vigilance +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Femeref Scouts +mana={2}{W} +type=Creature +subtype=Human Scout +power=1 +toughness=4 +[/card] +[card] +name=Fen Hauler +auto=cantbeblockedby(creature[artifact]) +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. +mana={6}{B} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Fen Stalker +auto=aslongas(land[-tapped]|myBattlefield) fear <1 +text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Fencer Clique +abilities=flying +auto={U}:moveTo(ownerlibrary) +text=Flying -- {U}: Put Fencer Clique on top of its owner's library. +mana={2}{U}{U} +type=Creature +subtype=Faerie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Fencer's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) first strike +text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fencing Ace +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Fend Off +abilities=cycling +target=creature +auto=0/0 && fog from(mytgt) oneshot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Fendeep Summoner +auto={T}:target(swamp) becomes(Treefolk Warrior,3/5) ueot +text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. +mana={4}{B} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Feral Animist +auto={3}:power/0 ueot +text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. +mana={1}{R}{G} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Feral Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +2/+2 ueot && all(this) trample ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Feral Incarnation +auto=token(Beast,Creature Beast,3/3,green)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. +other={convoke} name(Convoke) +mana={8}{G} +type=Sorcery +[/card] +[card] +name=Feral Instinct +target=creature +auto=1/1 +auto=@next upkeep:draw:1 controller +text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{G} +type=Instant +[/card] +[card] +name=Feral Invocation +abilities=flash +target=creature +auto=2/2 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feral Krushok +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Feral Lightning +auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 +text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. +mana={3}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Feral Ridgewolf +abilities=trample +auto={1}{R}:2/0 +text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] +[card] +name=Feral Shadow +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=1 +[/card] +[card] +name=Feral Thallid +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:regenerate +text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. +mana={3}{G}{G}{G} +type=Creature +subtype=Fungus +power=6 +toughness=3 +[/card] +[card] +name=Feral Throwback +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Ferocious Charge +target=creature +auto=4/4 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Ferocity +target=creature +auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1) +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feroz's Ban +auto=lord(creature|nonbattlezone) altercost(colorless,+2) +text=Creature spells cost {2} more to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Ferrovore +auto={R}{S(artifact|myBattlefield)}:3/0 +text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Fertile Ground +target=land +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fertile Imagination +auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Fertile Thicket +auto=tap(noevent) +aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:Add{G} +text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Fertilid +auto=counter(1/1,2) +auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) +text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. +mana={2}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Fervent Cathar +abilities=haste +auto=target(creature) cantblock ueot +text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Fervent Charge +auto=lord(creature[attacking]|myBattlefield) 2/2 +text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. +mana={1}{W}{B}{R} +type=Enchantment +[/card] +[card] +name=Fervent Denial +target=*|stack +auto=fizzle +flashback={5}{U}{U} +text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Fervor +auto=lord(creature|myBattlefield) haste +text=Creatures you control have haste. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Festercreep +auto=counter(1/1,1) +auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot +text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Festergloom +auto=all(creature[-black]|battlefield) -1/-1 ueot +text=Nonblack creatures get -1/-1 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Festerhide Boar +abilities=trample +auto=if morbid then choice counter(1/1,2) +text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. +mana={3}{G} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Festering Evil +auto=@each my upkeep:damage:1 all(creature,player) +auto={B}{B}{S}:damage:3 all(creature,player) +text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Festering Goblin +auto=_DIES_-1/-1 target(creature) ueot +text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Zombie Goblin +power=1 +toughness=1 +[/card] +[card] +name=Festering Newt +auto=_DIES_if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot +text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. +mana={B} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Festering Wound +target=creature +auto=@each my upkeep:may counter(0/0,1,Infection) +auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController +text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Festival of the Guildpact +auto=prevent:X controller +text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. +mana={X}{W} +type=Instant +[/card] +[card] +name=Festival of Trokin +auto=life:twicetype:creature:mybattlefield +text=You gain 2 life for each creature you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Festival +restriction=opponentupkeeponly +auto=all(creature|opponentBattlefield) cantattack ueot +auto=all(creature|opponentBattlefield) cantpwattack ueot +text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Fetid Heath +auto={T}:Add{1} +auto={WB}{T}:Add{W}{W} +auto={WB}{T}:Add{W}{B} +auto={WB}{T}:Add{B}{B} +text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Fetid Horror +auto={B}:1/1 +text={B}: Fetid Horror gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Horror +power=1 +toughness=2 +[/card] +[card] +name=Fetid Imp +abilities=flying +auto={B}:deathtouch ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Fettergeist +abilities=flying +auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. +mana={2}{U} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Feudkiller's Verdict +auto=life:10 +auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) +text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. +mana={4}{W}{W} +type=Tribal Sorcery +subtype=Giant +[/card] +[card] +name=Fever Charm +auto=aslongas(creature|battlefield) choice haste target(creature) +auto=aslongas(creature|battlefield) choice 2/0 target(creature) +auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) +text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. +mana={R} +type=Instant +[/card] +[card] +name=Fevered Convulsions +auto={2}{B}{B}:counter(-1/-1,1) target(creature) +text={2}{B}{B}: Put a -1/-1 counter on target creature. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Fevered Strength +target=Creature +auto=2/0 +auto=@next upkeep:draw:1 controller +text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Fevered Visions +auto=@each my endofturn:draw:1 +auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent +text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. +mana={1}{U}{R} +type=Enchantment +[/card] +[card] +name=Fickle Efreet +auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend +text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. +mana={3}{R} +type=Creature +subtype=Efreet +power=5 +toughness=2 +[/card] +[card] +name=Fiddlehead Kami +auto=@movedto(arcane,spirit|mystack):regenerate +text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. +mana={4}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Field Creeper +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Field Marshal +auto=lord(other soldier) 1/1 +auto=lord(other soldier) first strike +text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Field of Dreams +abilities=showfromtoplibrary,showopponenttoplibrary +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Players play with the top card of their libraries revealed. +mana={U} +type=World Enchantment +[/card] +[card] +name=Field of Reality +target=creature +auto=cantbeblockedby(spirit) +auto={1}{U}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Field of Souls +auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white) +text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Field Surgeon +auto={T(creature|mybattlefield)}:prevent:1 target(creature) +text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Fieldmist Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +mana={1}{W}{U} +type=Artifact +[/card] +[card] +name=Fiend Binder +auto=_ATTACKING_target(creature|opponentbattlefield) tap +text=Whenever Fiend Binder attacks, tap target creature defending player controls. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Fiend Hunter +auto=may (blink)forsrc target(other creature|battlefield) +text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Fiendslayer Paladin +abilities=first strike, lifelink +auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) +auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Fierce Empath +aicode=activate target(creature[manacost>=6]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Fierce Invocation +auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Fiery Conclusion +auto=damage:5 target(creature) +text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. +mana={1}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Fiery Fall +target=creature +auto=damage:5 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{R} +type=Instant +[/card] +[card] +name=Fiery Hellhound +auto={R}:1/0 +text={R}: Fiery Hellhound gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=2 +[/card] +[card] +name=Fiery Impulse +target=creature +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 +text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. +mana={R} +type=Instant +[/card] +[card] +name=Fiery Mantle +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto={R}:1/0 +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fiery Temper +abilities=madness +autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature,player +auto=damage:3 +text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Fight to the Death +auto=destroy all(creature[blocking;blocked]) +text=Destroy all blocking creatures and all blocked creatures. +mana={R}{W} +type=Instant +[/card] +[card] +name=Fighting Chance +auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend +text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. +mana={R} +type=Instant +[/card] +[card] +name=Fighting Drake +abilities=flying +text=Flying +mana={2}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Figure of Destiny +auto={RW}:becomes(Kithkin Spirit,2/2) forever +auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) +auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) +text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. +mana={RW} +type=Creature +subtype=Kithkin +power=1 +toughness=1 +[/card] +[card] +name=Filigree Angel +abilities=flying +auto=life:thricetype:artifact:mybattlefield controller +text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. +mana={5}{W}{W}{U} +type=Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Filigree Crawler +auto=_DIES_create(Thopter:Artifact Creature Thopter:1/1:flying) controller +text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. +mana={4} +type=Artifact Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Filigree Familiar +auto=life:2 controller +auto=_DIES_draw:1 +text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. +mana={3} +type=Artifact Creature +subtype=Fox +power=2 +toughness=2 +[/card] +[card] +name=Filigree Fracture +target=artifact,enchantment +auto=teach(*[blue;black]) draw:1 controller +auto=destroy +text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Filigree Sages +auto={2}{U}:untap target(artifact) +text={2}{U}: Untap target artifact. +mana={3}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Fill with Fright +aicode=activate transforms((,newability[name(Choose which player will discard) target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer ueot])) oneshot +auto=scry:2 scrycore delayed name(Choose which player will discard) target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer scrycoreend scryend +text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Filth +abilities=swampwalk +autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk +text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. +mana={3}{B} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Filthy Cur +auto=_ENRAGE_life:-thatmuch controller +text=Whenever Filthy Cur is dealt damage, you lose that much life. +mana={1}{B} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Final Fortune +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Instant +[/card] +[card] +name=Final Iteration +abilities=flying +backside=Docent of Perfection +auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue) +auto=lord(wizard|mybattlefield) 2/1 +auto=lord(wizard|mybattlefield) flying +text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. +type=Creature +subtype=Eldrazi Insect +power=6 +toughness=5 +[/card] +[card] +name=Final Judgment +auto=moveto(exile) all(creature) +text=Exile all creatures. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Final Punishment +target=opponent +auto=damage:odcount targetedplayer +text=Target player loses life equal to the damage already dealt to him or her this turn. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Final Revels +auto=choice all(creature) 2/0 ueot +auto=choice all(creature) 0/-2 ueot +text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Final Strike +target=opponent +auto=damage:storedpower +text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. +mana={2}{B}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Final-Sting Faerie +abilities=flying +auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot +text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. +mana={3}{B} +type=Creature +subtype=Faerie Assassin +power=2 +toughness=2 +[/card] +[card] +name=Finest Hour +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot +auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. +mana={2}{G}{W}{U} +type=Enchantment +[/card] +[card] +name=Fire Ambush +target=creature,player +auto=Damage:3 +text=Fire Ambush deals 3 damage to target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Fire Ants +auto={T}:damage:1 all(other creature[-flying]) +text={T}: Fire Ants deals 1 damage to each other creature without flying. +mana={2}{R} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Fire at Will +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller +text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +mana={RW}{RW}{RW} +type=Instant +[/card] +[card] +name=Fire Bowman +auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} +text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={R} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Fire Diamond +auto=tap(noevent) +auto={T}:Add{R} +text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Fire Dragon +abilities=flying +auto=damage:type:mountain:mybattlefield target(creature) +text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Fire Drake +abilities=flying +auto={R}:1/0 limit:1 +text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={1}{R}{R} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Fire Elemental +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Fire Imp +auto=damage:2 target(creature) +text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Fire Snake +auto=_DIES_destroy target(land) +text=When Fire Snake dies, destroy target land. +mana={4}{R} +type=Creature +subtype=Snake +power=3 +toughness=1 +[/card] +[card] +name=Fire Sprites +abilities=flying +auto={G}{T}:Add{R} +text=Flying -- {G}, {T}: Add {R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Fire Tempest +auto=damage:6 all(creature,player) +text=Fire Tempest deals 6 damage to each creature and each player. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Fire Whip +target=creature|myBattlefield +auto=teach(creature) {T}:damage:1 target(creature,player) +auto={S}:damage:1 target(other *[creature;player]) +text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fireball +target=player,creature +alias=1291 +text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Fire-Belly Changeling +abilities=changeling +auto={R}:1/0 limit:2 +text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={1}{R} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Fireblast +target=creature,player +auto=damage:4 +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Firebolt +target=creature,player +auto=damage:2 +flashback={4}{R} +text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Sorcery +[/card] +[card] +name=Firebrand Ranger +auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) +text={G}, {T}: You may put a basic land card from your hand onto the battlefield. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Firebreathing +target=creature +auto={R}:1/0 +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Firedrinker Satyr +auto=_ENRAGE_damage:thatmuch controller +auto={1}{R}:1/0 ueot && damage:1 controller +text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. +mana={R} +type=Creature +subtype=Satyr Shaman +power=2 +toughness=1 +[/card] +[card] +name=Fire-Field Ogre +abilities=first strike +autograveyard={U}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{U}{B}{R} +type=Creature +subtype=Ogre Mutant +power=4 +toughness=2 +[/card] +[card] +name=Firefiend Elemental +abilities=haste +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Firefist Striker +auto=_BATTALION_cantblock target(creature) ueot +text=Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Firefly +abilities=flying +auto={R}:1/0 +text=Flying -- {R}: Firefly gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Fireforger's Puzzleknot +auto=damage:1 target(creature,player) +auto={2}{R}{S}:damage:1 target(other *[creature;player]) +text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Firefright Mage +auto={1}{R}{T}{D(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artifact;-red)])) ueot +text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. +mana={R} +type=Creature +subtype=Goblin Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Firehoof Calvary +auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot +text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +mana={W} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Firehoof Cavalry +auto={3}{R}:+2/0 ueot && trample ueot +text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +mana={W} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Fire-Lit Thicket +auto={T}:Add{1} +auto={RG}{T}:Add{R}{R} +auto={RG}{T}:Add{R}{G} +auto={RG}{T}:Add{G}{G} +text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Firemane Angel +abilities=flying,first strike +auto=@each my upkeep:may life:1 controller +autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly +autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly +text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{R}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Firemane Avenger +abilities=flying +auto=_BATTALION_choice damage:3 target(creature,player) && life:3 controller +text=Flying -- Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. +mana={2}{R}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Firemantle Mage +auto=all(ally|mybattlefield) menace ueot +auto=_RALLY_may all(ally|mybattlefield) menace ueot +text=Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{R} +type=Creature +subtype=Human Shaman Ally +power=2 +toughness=2 +[/card] +[card] +name=Firemaw Kavu +auto=damage:2 target(creature) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) +auto=upcost[{5}{R};next upkeep] moveTo(graveyard) +text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. +mana={5}{R} +type=Creature +subtype=Kavu +power=4 +toughness=2 +[/card] +[card] +name=Firemind's Foresight +auto=ability$!name(converted cost 3) moveto(myhand) notatarget(instant[manacost=3]|mylibrary)!$ controller +auto=ability$!name(converted cost 2) moveto(myhand) notatarget(instant[manacost=2]|mylibrary)!$ controller +auto=ability$!name(converted cost 1) moveto(myhand) notatarget(instant[manacost=1]|mylibrary)!$ controller +text=Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. +mana={5}{U}{R} +type=Instant +[/card] +[card] +name=Fires of Undeath +target=creature,player +auto=damage:2 +flashback={5}{B} +text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} +mana={2}{R} +type=Instant +[/card] +[card] +name=Fires of Yavimaya +auto=lord(creature|myBattlefield) haste +auto={s}:2/2 target(other creature) +text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Firescreamer +auto={R}:1/0 +text={R}: Firescreamer gets +1/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Fireshrieker +auto={2}:equip +auto=teach(creature) double strike +text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fireslinger +auto={T}:damage:1 target(creature,player) && damage:1 controller +text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Firespout +auto=if spent({R}) then damage:3 all(creature[-flying]) +auto=if spent({G}) then damage:3 all(creature[flying]) +text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) +mana={2}{RG} +type=Sorcery +[/card] +[card] +name=Firestorm Hellkite +abilities=flying,trample +auto=cumulativeupcost[{U}{R}] sacrifice +text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{U}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Firewake Sliver +auto=lord(sliver) haste +auto=lord(sliver) transforms((,newability[{1}{S}:2/2 target(other sliver)])) +text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." +mana={1}{R}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Firewild Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +mana={1}{R}{G} +type=Artifact +[/card] +[card] +name=Firewing Phoenix +autograveyard={1}{R}{R}{R}:moveTo(myhand) +abilities=flying +text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=2 +[/card] +[card] +name=First Volley +target=creature +auto=damage:1 +auto=damage:1 targetController +text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Fishliver Oil +target=creature +auto=islandwalk +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fissure +target=creature,land +auto=bury +text=Destroy target creature or land. It can't be regenerated. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Fists of Ironwood +target=creature +auto=token(Saproling,creature saproling, 1/1,green)*2 +auto=trample +text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fists of the Anvil +target=creature +auto=4/0 +text=Target creature gets +4/+0 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fists of the Demigod +target=creature +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) wither +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) first strike +text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. +mana={1}{BR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fit of Rage +target=creature +auto=3/3 +auto=first strike +text=Target creature gets +3/+3 and gains first strike until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Five-Alarm Fire +auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) +auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) +auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) +text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Flagstones of Trokair +auto={T}:Add{W} +auto=_DIES_name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller +text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. +type=Legendary Land +[/card] +[card] +name=Flailing Drake +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot +text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. +mana={3}{G} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Flame Burst +target=creature,player +auto=Damage:2 +auto=foreach(Flame Burst|graveyard) Damage:1 +auto=foreach(Pardic Firecat|graveyard) Damage:1 +text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Flame Elemental +auto={R}{T}{S}:target(other creature) dynamicability +text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Flame Fusillade +auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) +text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flame Jab +target=player,creature +auto=damage:1 +retrace={R}{D(land|myhand)} +text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={R} +type=Sorcery +[/card] +[card] +name=Flame Javelin +target=creature,player +auto=damage:4 +text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. +mana={2R}{2R}{2R} +type=Instant +[/card] +[card] +name=Flame Jet +abilities=cycling +target=player +auto=damage:3 +autohand=__CYCLING__({2}) +text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flame Lash +target=creature,player +auto=damage:4 +text=Flame Lash deals 4 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Flame Rift +auto=damage:4 opponent +auto=damage:4 controller +text=Flame Rift deals 4 damage to each player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flame Slash +target=creature +auto=damage:4 +text=Flame Slash deals 4 damage to target creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Flame Spirit +auto={R}:1/0 +text={R}: Flame Spirit gets +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=3 +[/card] +[card] +name=Flame Wave +target=player +auto=damage:4 +auto=damage:4 all(creature|targetedpersonsbattlefield) +text=Flame Wave deals 4 damage to target player and each creature he or she controls. +mana={3}{R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Flameblade Angel +abilities=flying +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent +auto=@damaged(*|mybattlefield) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent +text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. +mana={4}{R}{R} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Flameblast Dragon +abilities=flying +auto=_ATTACKING_may pay({X}{R}) name(Deals X damages) damage:x target(creature,player) +text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Flameborn Hellion +abilities=haste,mustattack +text=Haste -- Flameborn Hellion attacks each turn if able. +mana={5}{R} +type=Creature +subtype=Hellion +power=5 +toughness=4 +[/card] +[card] +name=Flameborn Viron +mana={4}{R}{R} +type=Creature +subtype=Insect +power=6 +toughness=4 +[/card] +[card] +name=Flamebreak +auto=damage:3 all(creature[-flying]) +auto=damage:3 all(player) +auto=all(creature[-flying;-protection from red]) cantregen ueot +text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Flamecast Wheel +auto={5}{T}{S}:damage:3 target(other creature) +text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Flamecore Elemental +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Flameheart Werewolf +backside=Kessig Forgemaster +auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. // Kessig Forgemaster +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=2 +[/card] +[card] +name=Flamekin Brawler +auto={R}:1/0 +text={R}: Flamekin Brawler gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Elemental Warrior +power=0 +toughness=2 +[/card] +[card] +name=Flamekin Harbinger +aicode=activate target(elemental|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elemental|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. +mana={R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Flamekin Spitfire +auto={3}{R}:damage:1 target(creature,player) +text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Flamekin Village +auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{r} +auto={r}{t}:target(creature) haste ueot +text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. +type=Land +[/card] +[card] +name=Flame-Kin War Scout +auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) +text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. +mana={3}{R} +type=Creature +subtype=Elemental Scout +power=2 +toughness=4 +[/card] +[card] +name=Flame-Kin Zealot +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) haste ueot +text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. +mana={1}{R}{R}{W} +type=Creature +subtype=Elemental Berserker +power=2 +toughness=2 +[/card] +[card] +name=Flames of the Firebrand +auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Flameshadow Conjuring +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Flamespeaker's Will +target=creature|mybattlefield +auto=1/1 +auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) +text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flamestick Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{r}{t}:target(goblin) grant transforms((,newability[2/2],newability[haste])) grantend +text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Flametongue Kavu +auto=damage:4 target(creature) +text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. +mana={3}{R} +type=Creature +subtype=Kavu +power=4 +toughness=2 +[/card] +[card] +name=Flamewake Phoenix +abilities=Flying,haste,mustattack +autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) +text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. +mana={1}{R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Flamewave Invoker +auto={7}{R}:Damage:5 target(player) +text={7}{R}: Flamewave Invoker deals 5 damage to target player. +mana={2}{R} +type=Creature +subtype=Goblin Mutant +power=2 +toughness=2 +[/card] +[card] +name=Flamewright +auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) +auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) +text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. +mana={R}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Flaming Sword +abilities=flash +target=creature +auto=1/0 +auto=first strike +text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flanking Troops +auto=_ATTACKING_may tap target(creature) +text=Whenever Flanking Troops attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Flare +target=creature,player +auto=damage:1 +auto=@next upkeep:draw:1 controller +text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{R} +type=Instant +[/card] +[card] +name=Flaring Flame-Kin +auto=this(auras >= 1) 2/2 +auto=this(auras >= 1) trample +auto=this(auras >= 1) {R}:1/0 +text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Flash Conscription +target=creature +auto=if spent({W}) then teach(creature) spiritlink ueot +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +mana={5}{R} +type=Instant +[/card] +[card] +name=Flash Counter +target=instant|stack +auto=fizzle +text=Counter target instant spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Flash Flood +auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) +auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) +text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Flash of Defiance +auto=lord(creature[green]) cantblock +auto=lord(creature[white]) cantblock +flashback={L:3}{1}{R} +text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flashfires +auto=destroy all(plains) +text=Destroy all Plains. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flashfreeze +target=*[red;green]|stack +auto=fizzle +text=Counter target red or green spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Flatten +target=creature|battlefield +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Flayed Nim +auto=@combatdamaged(creature) from(this):life:-thatmuch opponent +auto={2}{B}:regenerate +text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=2 +[/card] +[card] +name=Flayer Drone +abilities=first strike +auto=@movedto(other creature[colorless]|mybattlefield):target(opponent) life:-1 +text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. +mana={1}{B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] +[card] +name=Flayer Husk +auto={2}:equip +auto=teach(creature) 1/1 +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Flayer of the Hatebound +abilities=undying +autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever +auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) +text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. +mana={5}{R} +type=Creature +subtype=Devil +power=4 +toughness=2 +[/card] +[card] +name=Flay +target=player +auto=discard:1 +auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer +text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Flaying Tendrils +auto=all(creature) exiledeath ueot +auto=all(creature) -2/-2 ueot +text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. +mana={1}{B}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Fledgling Djinn +abilities=flying +auto=@each my upkeep:damage:1 controller +text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. +mana={1}{B} +type=Creature +subtype=Djinn +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Dragon +abilities=flying +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) {R}:1/0 >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Griffin +auto=_LANDFALL_flying ueot +text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Imp +auto={B}{D(*|myhand)}:flying +text={B}, Discard a card: Fledgling Imp gains flying until end of turn. +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Mawcor +abilities=flying +facedown={3} +autofacedown={U}{U}:morph +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Osprey +auto=this(auras >= 1) flying +text=Fledgling Osprey has flying as long as it's enchanted. +mana={U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Fleecemane Lion +auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[opponentshroud],newability[indestructible])) forever +text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. +mana={G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Fleetfeather Cockatrice +abilities=flash,flying,deathtouch +auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{G}{U} +type=Creature +subtype=Cockatrice +power=3 +toughness=3 +[/card] +[card] +name=Fleetfeather Sandals +auto={2}:equip +auto=teach(creature) flying +auto=teach(creature) haste +text=Equipped creature has flying and haste. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fleetfoot Panther +abilities=flash +auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) +text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. +mana={1}{G}{W} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Fleet-Footed Monk +auto=cantbeblockedby(creature[power>=2]) +text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. +mana={1}{W} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Fleeting Aven +abilities=flying +auto=@cycled(*|hand):moveTo(ownerhand) +text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fleeting Distraction +target=creature +auto=-1/0 +auto=draw:1 controller +text=Target creature gets -1/-0 until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Fleeting Image +abilities=flying +auto={1}{U}:moveTo(myhand) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Fleeting Memories +auto=name(Create clue) token(Clue) controller +auto=@sacrificed(clue|mybattlefield):target(player) deplete:3 +text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Fleetwheel Cruiser +abilities=trample,haste +auto=becomes(Artifact Creature) ueot +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=3 +[/card] +[card] +name=Flensermite +abilities=infect,lifelink +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Flesh Carver +abilities=Intimidate +auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) +auto=_DIES_token(Carvers Masterpeice,Horror creature,p/p,black) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Flesh Reaver +auto=@damaged(creature) from(this):damage:thatmuch controller +auto=@damagefoeof(player) from(this):damage:thatmuch controller +text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. +mana={1}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Flesh to Dust +target=creature +auto=bury +text=Destroy target creature. It can't be regenerated. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Fleshbag Marauder +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. +mana={2}{B} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=1 +[/card] +[card] +name=Flesh-Eater Imp +abilities=flying,infect +auto={S(creature|mybattlefield)}:1/1 +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Fleshformer +auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly +text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fleshgrafter +auto={D(artifact|myhand)}:2/2 +text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Fleshmad Steed +auto=@movedTo(other creature|graveyard) from(battlefield):tap +text=Whenever another creature dies, tap Fleshmad Steed +mana={1}{B} +type=Creature +subtype=Horse +power=2 +toughness=2 +[/card] +[card] +name=Fleshpulper Giant +auto=may destroy target(creature[toughness<=2]|battlefield) +text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. +mana={5}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Fleshwrither +auto={1}{B}{B}{S}:moveTo(myBattlefield) target(other creature[manacost=4]|mylibrary) asSorcery +text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) +mana={2}{B}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Flicker +target=*[-token] +auto=(blink) +text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Flickering Spirit +abilities=flying +auto={3}{W}:(blink) +text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Flickering Ward +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto={W}:moveTo(ownerhand) +text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flickerwisp +abilities=flying +auto=(blink)ueot target(other *|battlefield) +text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Flight of Fancy +target=creature +auto=draw:2 controller +auto=flying +text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flight Spellbomb +auto={T}{S}:target(other creature) flying ueot +auto=_DIES_pay({U}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. +[/card] +[card] +name=Flight +target=creature +auto=flying +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fling +target=creature,player +auto=damage:storedpower +text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. +mana={1}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Flint Golem +auto=_BLOCKED_deplete:3 opponent +text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Flinthoof Boar +auto=aslongas(mountain|mybattlefield) 1/1 +auto={R}:haste ueot +text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) +mana={1}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Flitterstep Eidolon +abilities=unblockable +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) unblockable +bestow={5}{u} +text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. +mana={1}{U} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Floating Shield +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto={S}:protection from white target(other creature) +auto={S}:protection from blue target(other creature) +auto={S}:protection from black target(other creature) +auto={S}:protection from red target(other creature) +auto={S}:protection from green target(other creature) +text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Floating-Dream Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller +text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{U} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Flood Plain +auto=tap(noevent) +auto={L:1}{T}{S}:activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) +text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Floodbringer +abilities=flying +auto={H(land|mybattlefield)}{2}:tap target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. +mana={1}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Floodchaser +auto=counter(1/1,6) +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Flooded Grove +auto={T}:Add{1} +auto={GU}{T}:Add{G}{G} +auto={GU}{T}:Add{G}{U} +auto={GU}{T}:Add{U}{U} +text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Flooded Shoreline +auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) +text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Flooded Strand +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary) +text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Flood +auto={U}{U}:tap target(creature[-flying]) +text={U}{U}: Tap target creature without flying. +mana={U} +type=Enchantment +[/card] +[card] +name=Floodgate +text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. +auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 +auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) +mana={3}{U} +type=Creature +subtype=Wall +abilities=defender +power=0 +toughness=5 +[/card] +[card] +name=Floodtide Serpent +abilities=cantattack,cantpwattack +auto={H(enchantment|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) +mana={4}{U} +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Floodwater Dam +auto={T}:name(X = 0) donothing +auto={3}{T}:name(X = 1) target(land) tap +auto={5}{T}:name(X = 2) target(<2>land) tap +auto={7}{T}:name(X = 3) target(<3>land) tap +auto={9}{T}:name(X = 4) target(<4>land) tap +auto={11}{T}:name(X = 5) target(<5>land) tap +auto={13}{T}:name(X = 6) target(<6>land) tap +auto={15}{T}:name(X = 7) target(<7>land) tap +auto={17}{T}:name(X = 8) target(<8>land) tap +auto={19}{T}:name(X = 9) target(<9>land) tap +auto={21}{T}:name(X = 10) target(<10>land) tap +auto={23}{T}:name(X = 11) target(<11>land) tap +auto={25}{T}:name(X = 12) target(<12>land) tap +auto={27}{T}:name(X = 13) target(<13>land) tap +auto={29}{T}:name(X = 14) target(<14>land) tap +auto={31}{T}:name(X = 15) target(<15>land) tap +auto={33}{T}:name(X = 16) target(<16>land) tap +text={X}{X}{1}, {T}: Tap X target lands. +mana={3} +type=Artifact +[/card] +[card] +name=Floral Spuzzem +auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot +text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Flourishing Defenses +auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) +text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Flow of Ideas +auto=foreach(island|myBattlefield) draw:1 +text=Draw a card for each Island you control. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Flow of Maggots +auto=cantbeblockedby(creature[-wall]) +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. +mana={2}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Flowering Field +target=land +auto=teach(land) {T}:prevent:1 target(creature,player) +text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Armor +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={3}{t}:target(creature) grant +1/-1 grantend +text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Flowstone Blade +target=creature +auto={R}:1/-1 +text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Channeler +auto={1}{R}{T}{D(*|myhand)}:1/-1 && haste target(creature) +text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Flowstone Charger +auto=_ATTACKING_3/-3 ueot +text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. +mana={2}{R}{W} +type=Creature +subtype=Beast +power=2 +toughness=5 +[/card] +[card] +name=Flowstone Crusher +auto={R}:1/-1 +text={R}: Flowstone Crusher gets +1/-1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Embrace +target=creature +auto={T}:2/-2 +text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Flood +target=land +auto=destroy +buyback={D}{L:3}{3}{R} +text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flowstone Giant +auto={R}:2/-2 +text={R}: Flowstone Giant gets +2/-2 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Flowstone Hellion +abilities=haste +auto={0}:1/-1 +text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. +mana={4}{R} +type=Creature +subtype=Hellion Beast +power=3 +toughness=3 +[/card] +[card] +name=Flowstone Mauler +abilities=trample +auto={R}:1/-1 +text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Flowstone Overseer +auto={R}{R}:1/-1 target(creature) +text={R}{R}: Target creature gets +1/-1 until end of turn. +mana={2}{R}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Sculpture +auto={2}{D(*|myhand)}:counter(1/1,1) +auto={2}{D(*|myhand)}:name(flying) transforms((,flying)) forever +auto={2}{D(*|myhand)}:name(first strike) transforms((,first strike)) forever +auto={2}{D(*|myhand)}:name(trample) transforms((,trample)) forever +text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Shambler +auto={R}:1/-1 +text={R}: Flowstone Shambler gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Flowstone Slide +auto=all(creature) x/-x ueot +text=All creatures get +X/-X until end of turn. +mana={X}{2}{R}{R} +type=Sorcery +[/card] +[card] +name=Flowstone Strike +target=creature +auto=haste +auto=1/-1 +text=Target creature gets +1/-1 and gains haste until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Flowstone Surge +auto=lord(creature|myBattlefield) 1/-1 +text=Creatures you control get +1/-1. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Flowstone Thopter +auto={1}:1/-1 && flying +text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. +mana={7} +type=Artifact Creature +subtype=Thopter +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Wall +abilities=defender +auto={R}:1/-1 +text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Flowstone Wyvern +abilities=flying +auto={R}:2/-2 +text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Flurry of Horns +auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 +text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Flurry of Wings +auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying) +text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Fluxcharger +abilities=flying +auto=@movedTo(instant|mystack):may swap ueot +auto=@movedTo(sorcery|mystack):may swap ueot +text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Weird +power=1 +toughness=5 +[/card] +[card] +name=Flux +auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller +auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent +auto=ability$!choice draw:1!$ controller +text=Each player discards any number of cards, then draws that many cards. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Flying Carpet +auto={2}{T}:flying target(creature) +text={2}, {T}: Target creature gains flying until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Flying Crane Technique +auto=untap all(creature|myBattlefield) +auto=all(creature|mybattlefield) double strike ueot +auto=all(creature|mybattlefield) flying ueot +text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. +mana={3}{U}{R}{W} +type=Instant +[/card] +[card] +name=Flying Men +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Fodder Cannon +auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) +text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Fodder Launch +target=creature +auto=damage:5 targetController +auto=-5/-5 +text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. +mana={3}{B}{S(goblin|mybattlefield)} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Fog Bank +abilities=flying,defender +auto=preventAllCombatDamage to(this) +auto=preventAllCombatDamage from(this) +text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Fog Elemental +abilities=flying +auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. +mana={2}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Fog of Gnats +abilities=flying +auto={B}:regenerate +text=Flying -- {B}: Regenerate Fog of Gnats. +mana={B}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Fog +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={G} +type=Instant +[/card] +[card] +name=Fogwalker +auto=target(creature|opponentbattlefield) frozen +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Foil +target=*|stack +auto=fizzle +other={D(island|myhand)}{D(other *|myhand)} name(Discard an Island and Another Card) +text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fold into Aether +target=*|stack +auto=fizzle +auto=transforms((,newability[moveto(ownerbattlefield) notatarget(creature|myhand)])) oneshot +text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Folk Medicine +auto=life:type:creature:mybattlefield +flashback={1}{W} +text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Folk of An-Havva +auto=@combat(blocking) source(this):2/0 ueot +text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Folk of the Pines +auto={1}{G}:1/0 +text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Dryad +power=2 +toughness=5 +[/card] +[card] +name=Followed Footsteps +target=creature +auto=@each my upkeep:clone(mytgt) +text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fomori Nomad +mana={4}{R} +type=Creature +subtype=Nomad Giant +power=4 +toughness=4 +[/card] +[card] +name=Font of Fertility +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={G} +type=Enchantment +[/card] +[card] +name=Font of Fortunes +auto={1}{U}{T}{S}:draw:2 +text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Font of Ire +auto={3}{R}{T}{S}:damage:5 target(player) +text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Font of Mythos +auto=@each my draw:draw:2 controller +auto=@each opponent draw:draw:2 opponent +text=At the beginning of each player's draw step, that player draws two additional cards. +mana={4} +type=Artifact +[/card] +[card] +name=Font of Return +auto={3}{B}{T}{S}:target(other creature|mygraveyard) moveTo(myhand) +text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Font of Vigor +auto={2}{W}{T}{S}:life:7 +text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Fool's Demise +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +autograveyard=_DIES_moveTo(ownerhand) +text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fool's Tome +auto=aslongas(*|myhand) {2}{T}:draw:1 <1 +text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +mana={4} +type=Artifact +[/card] +[card] +name=Foot Soldiers +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Footbottom Feast +auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Foothill Guide +facedown={3} +autofacedown={W}:morph +auto=protection from(goblin) +text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Footsteps of the Goryo +target=creature|myGraveyard +auto=moveto(myBattlefield) +auto=transforms((,treason)) forever +text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. +mana={2}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Foratog +auto={G}{S(forest|myBattlefield)}:2/2 +text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Forbidden Alchemy +flashback={6}{B} +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot +auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Forbidden Crypt +abilities=mygraveexiler +auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent +text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Forbidden Lore +target=land +auto=teach(land) {T}:2/1 target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forbidden Orchard +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent +text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. +type=Land +[/card] +[card] +name=Forbidding Watchtower +auto=tap(noevent) +auto={T}:Add{W} +auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot +text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Forbid +target=*|stack +auto=fizzle +buyback={1}{U}{U}{D(*|myhand)}{D(*|myhand)} +text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Force Away +target=creature +auto=moveTo(ownerhand) +auto=_FEROCIOUS_ may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Force of Nature +abilities=trample +auto=upcost[{G}{G}{G}{G}] damage:8 controller +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. +mana={2}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Force of Savagery +abilities=trample +text=Trample +mana={2}{G} +type=Creature +subtype=Elemental +power=8 +toughness=0 +[/card] +[card] +name=Force of Will +target=*|stack +other={L:1}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) +auto=fizzle +text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Force Spike +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1}. +mana={U} +type=Instant +[/card] +[card] +name=Force Void +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=@next upkeep:draw:1 controller +text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Forced Adaptation +target=creature +auto=@each my upkeep:counter(1/1,1) +text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forced Fruition +auto=@movedTo(*[-land]|opponentstack):draw:7 opponent +text=Whenever an opponent casts a spell, that player draws seven cards. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Forced March +auto=destroy all(creature[manacost<=X]) +text=Destroy all creatures with converted mana cost X or less. +mana={X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Forced Retreat +target=creature|battlefield +auto=moveTo(ownerlibrary) +text=Put target creature on top of its owner's library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Forced Worship +target=creature +auto=cantattack +auto=cantpwattack +auto={2}{W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forcemage Advocate +auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature) +text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Centaur Shaman +power=2 +toughness=1 +[/card] +[card] +name=Foreboding Ruins +auto=if type(*[mountain;swamp]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{B} +auto={T}:add{R} +text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Forerunner of Slaughter +auto={1}:target(creature[colorless]|battlefield) haste ueot +text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. +mana={B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Foresee +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=name(Scry 4 and draw) scry:4 scrycore delayed draw:2 controller scrycoreend scryend +text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Foresight +aicode=activate target(<3>*|mylibrary) moveto(exile) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@next upkeep:draw:1 controller +text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Forest Bear +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Forest +text=G +type=Basic Land +subtype=Forest +[/card] +[card] +name=Forfend +auto=preventalldamage to(creature|battlefield) ueot +text=Prevent all damage that would be dealt to creatures this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Forge Armor +target=creature +auto=counter(1/1,storedmanacost) +text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. +mana={4}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Forge Devil +auto=damage:1 target(creature) +auto=damage:1 controller +text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. +mana={R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Forgeborn Oreads +auto=damage:1 target(creature,player) +auto=_CONSTELLATION_damage:1 target(creature,player) +text=Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=2 +[/card] +[card] +name=Forgestoker Dragon +abilities=flying +auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat +text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Forget +target=player +auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer +text=Target player discards two cards, then draws as many cards as he or she discarded this way. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Forgotten Ancient +auto=@movedTo(*|stack):may counter(1/1,1) +auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly +text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. +mana={3}{G} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Forgotten Cave +abilities=cycling +auto=tap(noevent) +auto={T}:Add{R} +autohand=__CYCLING__({R}) +text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Forgotten Creation +abilities=skulk +auto=@each my upkeep:may name(discard hand) count(type:*:myhand) && reject all(*|myhand) && draw:countedamount controller +text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Forgotten Harvest +auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly +text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Fork in the Road +auto=name(put in hand) moveto(myhand) notatarget(land[basic]|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(land[basic]|mylibrary))! oneshot +text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Forked Bolt +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={R} +type=Sorcery +[/card] +[card] +name=Forked-Branch Garami +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Fork +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) and!(transforms((,red)) forever)! +text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. +mana={R}{R} +type=Instant +[/card] +[card] +name=Forlorn Pseudamma +abilities=intimidate +auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller +text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Form of the Dragon +auto=@each my upkeep:damage:5 target(creature,player) +auto=@each end:lifeset:5 +auto=lord(creature|opponentBattlefield) flyersonly +text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. +mana={4}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Formless Nurturing +auto=manifest and!( counter(1/1,1) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Forsaken City +abilities=doesnotuntap +auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly +auto={T}:add{G} +auto={T}:add{W} +auto={T}:add{R} +auto={T}:add{B} +auto={T}:add{U} +text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Forsaken Drifters +autograveyard=_DIES_deplete:4 controller +text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Forsaken Sanctuary +auto=tap(noevent) +auto={T}:add{W} +auto={T}:add{B} +text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Forsaken Wastes +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:life:-1 controller +auto=@each opponent upkeep:life:-1 opponent +auto=_HEROIC_life:-5 controller +auto=@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):life:-5 opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. +mana={2}{B} +type=World Enchantment +[/card] +[card] +name=Fortified Rampart +abilities=defender +text=Defender +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Fortified Village +auto=if type(*[plains;forest]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{G} +auto={T}:add{W} +text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Fortify +auto=choice all(creature|myBattlefield) 2/0 ueot +auto=choice all(creature|myBattlefield) 0/2 ueot +text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Fortitude +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto={S(forest|myBattlefield)}:regenerate +text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fortress Crab +mana={3}{U} +type=Creature +subtype=Crab +power=1 +toughness=6 +[/card] +[card] +name=Fortress Cyclops +auto=_ATTACKING_3/0 ueot +auto=@combat(blocking) source(this):0/3 ueot +text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. +mana={3}{R}{W} +type=Creature +subtype=Cyclops Soldier +power=3 +toughness=3 +[/card] +[card] +name=Fortune Thief +facedown={3} +autofacedown={R}{R}:morph +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Human Rogue +power=0 +toughness=1 +[/card] +[card] +name=Fossil Find +auto=moverandom(*) from(mygraveyard) to(myhand) +text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. +mana={RG} +type=Sorcery +[/card] +[card] +name=Foster +auto=@movedTo(creature|graveyard) from(mybattlefield): pay({1}) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Foul Familiar +abilities=cantblock +auto={L:1}{B}:moveto(ownerhand) +text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. +mana={2}{B} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Foul Imp +abilities=flying +auto=life:-2 controller +text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. +mana={B}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Foul Orchard +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{G} +text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Foul Presence +target=creature +auto=-1/-1 +auto=teach(creature) {T}:-1/-1 target(creature) +text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Foul Spirit +abilities=flying +auto=bury notatarget(land|myBattlefield) +text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. +mana={2}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Foul-Tongue Invocation +target=player +auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller +text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Foul-Tongue Shriek +target=opponent +auto=life:-type:creature[attacking]:mybattlefield targetedplayer +auto=life:type:creature[attacking]:mybattlefield controller +text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. +mana={B} +type=Instant +[/card] +[card] +name=Foundry Assembler +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=3 +toughness=3 +[/card] +[card] +name=Foundry Champion +auto=damage:type:creature:mybattlefield target(creature,player) +auto={R}:1/0 ueot +auto={W}:0/1 ueot +text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. +mana={4}{R}{W} +type=Creature +subtype=Elemental Soldier +power=4 +toughness=4 +[/card] +[card] +name=Foundry Hornet +abilities=flying +auto=if type(creature[counter{1/1.1}]|mybattlefield)~morethan~0 then all(creature|opponentbattlefield) -1/-1 ueot +text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Foundry Inspector +auto=lord(artifact|mycastingzone) altercost(colorless,-1) +text=Artifact spells you cast cost {1} less to cast. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Foundry of the Consuls +auto={T}:add{1} +auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller +text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. +type=Land +[/card] +[card] +name=Foundry Screecher +abilities=flying +auto=aslongas(artifact|mybattlefield) 1/0 +text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Foundry Street Denizen +auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot +text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Fountain of Cho +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} +text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Fountain of Youth +auto={2}{T}:life:1 +text={2}, {T}: You gain 1 life. +mana={0} +type=Artifact +[/card] +[card] +name=Fountain Watch +auto=lord(artifact|myBattlefield) shroud +auto=lord(enchantment|myBattlefield) shroud +text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) +mana={3}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Fourth Bridge Prowler +auto=may target(creature) -1/-1 ueot +text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Foxfire Oak +auto={RG}{RG}{RG}:3/0 +text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. +mana={5}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=6 +[/card] +[card] +name=Foxfire +target=creature[attacking] +auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot +auto=@next upkeep:draw:1 controller +text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Instant +[/card] +[card] +name=Fractured Loyalty +target=creature +auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentzones):moveto(opponentbattlefield) all(this)])) +auto=teach(creature) transforms((,newability[@targeted(this) from(*|myzones):moveto(mybattlefield) all(this)])) +text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fracturing Gust +auto=@movedto(artifact,enchantment|graveyard):life:2 +auto=destroy all(artifact,enchantment) +text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. +mana={2}{GW}{GW}{GW} +type=Instant +[/card] +[card] +name=Fragmentize +target=*[artifact;enchantment;manacost<=4] +auto=destroy +text=Destroy target artifact or enchantment with converted mana cost 4 or less. +mana={W} +type=Sorcery +[/card] +[card] +name=Frantic Purification +abilities=madness +autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=enchantment +auto=destroy +text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Frantic Salvage +auto=may name(Return creature to library) target(artifact|mygraveyard) moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. +mana={3}{W} +type=Instant +[/card] +[card] +name=Frantic Search +auto=draw:2 +auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! +text=Draw two cards, then discard two cards. -- Untap up to three lands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Frazzle +target=*[-blue]|stack +auto=fizzle +text=Counter target nonblue spell. +mana={3}{U} +type=Instant +[/card] +[card] +name=Freed from the Real +target=creature +auto={U}:tap(mytgt) +auto={U}:untap(mytgt) +text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Freejam Regent +abilities=flying +auto={1}{R}:2/0 ueot +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- {1}{R}: Freejam Regent gets +2/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Freewind Equenaut +abilities=flying +auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) +text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." +mana={2}{W} +type=Creature +subtype=Human Archer +power=2 +toughness=2 +[/card] +[card] +name=Freewind Falcon +abilities=flying,protection from red +text=Flying, protection from red +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Frenetic Efreet +abilities=flying +auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend +text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={1}{U}{R} +type=Creature +subtype=Efreet +power=2 +toughness=1 +[/card] +[card] +name=Frenetic Ogre +auto={D}{R}:3/0 +text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Ogre +power=2 +toughness=3 +[/card] +[card] +name=Frenetic Raptor +auto=lord(beast) cantblock +text=Beasts can't block. +mana={5}{R} +type=Creature +subtype=Lizard Beast +power=6 +toughness=6 +[/card] +[card] +name=Frenetic Sliver +auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend +text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." +mana={1}{U}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Frenzied Fugue +target=artifact,creature,enchantment,land,planeswalker +auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot],newability[untap],newability[haste])) ueot +auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frenzied Goblin +auto=_ATTACKING_pay({R}) target(creature) cantblock ueot +text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Frenzied Tilling +target=land +auto=destroy +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={3}{R}{G} +type=Sorcery +[/card] +[card] +name=Frenzy Sliver +auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot +text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Fresh Meat +auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard +text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Fresh Volunteers +mana={1}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Fretwork Colony +abilities=cantblock +auto=@each my upkeep:counter(1/1,1) && life:-1 controller +text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Freyalise Supplicant +auto={S(creature[red;white]|mybattlefield)}{T}:target(creature,player) damage:storedhalfdownpower +text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. +mana={1}{G} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Freyalise's Charm +auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 +auto={G}{G}:moveto(ownerhand) +text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Freyalise's Radiance +auto=lord(*[snow]) doesnotuntap +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Freyalise's Winds +auto=@tapped(*):all(trigger) counter(0/0,1,Wind) +auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap +auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) +auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) +text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Frightcrawler +abilities=fear +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Frightshroud Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{b}{t}:target(zombie) grant transforms((,newability[2/2],newability[fear])) grantend +text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Frilled Oculus +auto={1}{G}:2/2 limit:1 +text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=3 +[/card] +[card] +name=Frog Tongue +target=creature +auto=reach +auto=draw:1 controller +text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frogmite +abilities=affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +mana={4} +type=Artifact Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Frogtosser Banneret +abilities=haste +auto=lord(*[goblin;rogue]|mycastingzone) altercost(colorless, -1) +text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=From Beyond +auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) +auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. +mana={3}{G} +abilities=devoid +type=Enchantment +[/card] +[card] +name=From Under the Floorboards +auto=ifnot madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*3 +auto=ifnot madnessplayed then life:3 +auto=if madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*x +auto=if madnessplayed then life:x +abilities=madness +autoexile=restriction{discarded} pay({b}{b}{x}) name(pay XBB to cast) activate name(pay XBB to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Frontier Bivouac +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{U} +auto={T}:Add{R} +text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. +type=Land +[/card] +[card] +name=Frontier Guide +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{G}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Frontier Mastodon +auto=_FEROCIOUS_ counter(1/1,1) +text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. +mana={2}{G} +type=Creature +subtype=Elephant +power=3 +toughness=2 +[/card] +[card] +name=Frontline Rebel +abilities=mustattack +text=Frontline Rebel attacks each combat if able. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Frontline Sage +abilities=exalted +auto={u}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Frontline Strategist +facedown={3} +autofacedown={w}:morph +autofaceup=preventallcombatdamage from(creature[-soldier]|battlefield) +text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Frost Breath +target=creature +auto=tap +auto=frozen +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Frost Giant +auto=rampage(2/2,1) +text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{R}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Frost Lynx +auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Elemental Cat +power=2 +toughness=2 +[/card] +[card] +name=Frost Marsh +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Snow Land +[/card] +[card] +name=Frost Ogre +mana={3}{R}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=3 +[/card] +[card] +name=Frost Raptor +abilities=flying +auto={i}:shroud +text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{U} +type=Snow Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Frost Walker +auto=@targeted(this):sacrifice +text=When Frost Walker becomes the target of a spell or ability, sacrifice it. +mana={1}{U} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Frostburn Weird +auto={UR}:1/-1 +text={UR}: Frostburn Weird gets +1/-1 until end of turn. +mana={UR}{UR} +type=Creature +subtype=Weird +power=1 +toughness=4 +[/card] +[card] +name=Frostling +auto={S}:damage:1 target(other creature) +text=Sacrifice Frostling: Frostling deals 1 damage to target creature. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Frostweb Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1) +text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. +mana={2}{G} +type=Snow Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Frostwielder +auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 +auto={T}:name(damage a player) damage:1 target(player) +text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. +mana={2}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Frostwind Invoker +abilities=flying +auto={8}:flying all(creature|myBattlefield) ueot +text={8}: Creatures you control gain flying until end of turn. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Frozen Aether +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Frozen Shade +auto={B}:1/1 +text={B}: Frozen Shade gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=0 +toughness=1 +[/card] +[card] +name=Frozen Solid +target=creature +auto=doesnotuntap +auto=@damaged(mytgt):destroy +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fruit of the First Tree +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller +text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fruition +auto=life:type:forest:battlefield +text=You gain 1 life for each Forest on the battlefield. +mana={G} +type=Sorcery +[/card] +[card] +name=Fuel for the Cause +target=*|stack +auto=fizzle +auto=_PROLIFERATE_ +text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fugitive Druid +auto=@targeted(this) from(aura):draw:1 controller +text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=2 +[/card] +[card] +name=Fugitive Wizard +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Fugue +target=player +auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +text=Target player discards three cards. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Full Moon's Rise +auto=lord(creature[werewolf]|mybattlefield) 1/0 +auto=lord(creature[werewolf]|mybattlefield) haste +auto={S}:all(creature[werewolf]|mybattlefield) regenerate +text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Fulminator Mage +auto={S}:destroy target(other land[-basic]) +text=Sacrifice Fulminator Mage: Destroy target nonbasic land. +mana={1}{BR}{BR} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Fumarole +target=creature +auto=destroy +auto=target(land) destroy +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2 +text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. +mana={3}{B}{R}{L:3} +type=Sorcery +[/card] +[card] +name=Fume Spitter +auto={S}:counter(-1/-1,1) target(other creature) +text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Fumigate +auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller +auto=destroy all(creature) +text=Destroy all creatures. You gain 1 life for each creature destroyed this way. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Fumiko the Lowblood +alias=74534 +auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) +auto=lord(creature|opponentBattlefield) mustattack +text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=2 +[/card] +[card] +name=Funeral Charm +auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot +auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot +text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Funeral March +target=creature +auto=transforms((,newability[_DIES_all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) +text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Funeral Pyre +target=*|graveyard +auto=moveto(exile) +auto=create(Spirit:creature Spirit:1/1:white:flying) targetcontroller +text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Fungal Bloom +text={G}{G}: Put a spore counter on target Fungus. +mana={G}{G} +type=Enchantment +auto={G}{G}:counter(0/0,1,Spore) target(fungus) +[/card] +[card] +name=Fungal Shambler +abilities=trample +auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent +text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. +mana={4}{G}{U}{B} +type=Creature +subtype=Fungus Beast +power=6 +toughness=4 +[/card] +[card] +name=Fungal Sprouting +auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield +text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Fungus Elemental +mana={3}{G} +auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot +type=Creature +subtype=Fungus Elemental +power=3 +toughness=3 +text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. +[/card] +[card] +name=Fungus Sliver +auto=@damaged(sliver):all(trigger[to]) counter(1/1,1) +text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) +mana={3}{G} +type=Creature +subtype=Fungus Sliver +power=2 +toughness=2 +[/card] +[card] +name=Fungusaur +auto=_ENRAGE_counter(1/1,1) +text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Fungus Lizard +power=2 +toughness=2 +[/card] +[card] +name=Furious Assault +auto=@movedTo(creature|mystack):damage:1 target(player) +text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Furious Reprisal +target=<2>*[creature;player] +auto=damage:2 +text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Furious Resistance +target=creature[blocking] +auto=3/0 ueot +auto=first strike ueot +text=Target blocking creature gets +3/+0 and gains first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Furnace Brood +auto={R}:cantregen target(creature) +text={R}: Target creature can't be regenerated this turn. +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Furnace Celebration +auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller +mana={1}{R}{R} +type=Enchantment +text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. +[/card] +[card] +name=Furnace Dragon +abilities=affinityartifacts,flying +auto=if casted(this) then moveTo(exile) all(artifact|battlefield) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Furnace Scamp +auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 +text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. +mana={R} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Furnace Spirit +abilities=haste +auto={R}:1/0 +text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Furnace Whelp +abilities=flying +auto={R}:1/0 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Furor of the Bitten +target=creature +auto=2/2 +auto=mustattack +text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Furtive Homunculus +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) +mana={1}{U} +type=Creature +subtype=Homunculus +power=2 +toughness=1 +[/card] +[card] +name=Fury Charm +auto=may destroy target(artifact) +auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot +auto=may counter(0/0,-2,Time) target(*) +text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fury of the Horde +other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Fury Sliver +auto=lord(sliver) double strike +text=All Sliver creatures have double strike. +mana={5}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Furyblade Vampire +abilities=trample +auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) +text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=2 +[/card] +[card] +name=Furyborn Hellkite +abilities=flying +auto=bloodthirst:6 +text=Bloodthirst 6 -- Flying +mana={4}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Furystoke Giant +abilities=persist +auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) +text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Fusion Elemental +mana={W}{U}{B}{R}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Future Sight +abilities=showfromtoplibrary,canplayfromlibrarytop +text=Play with the top card of your library revealed. -- You may play the top card of your library. +mana={2}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Fylamarid +abilities=flying +auto=cantbeblockedby(creature[blue]) +auto={U}:transforms((,blue)) target(creature) ueot +text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Squid Beast +power=1 +toughness=3 +[/card] +[card] +name=Fylgja +target=creature +auto=all(this) counter(0/0,4,Healing) +auto={C(0/0,-1,Healing)}:prevent:1 +auto={2}{W}:all(this) counter(0/0,1,Healing) +text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fyndhorn Bow +auto={3}{T}:first strike target(creature) +text={3}, {T}: Target creature gains first strike until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Fyndhorn Brownie +auto={2}{G}{T}:untap target(creature) +text={2}{G}, {T}: Untap target creature. +mana={2}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Druid +auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[_DIES_life:4 controller])) ueot +text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Fyndhorn Elder +auto={T}:Add{G}{G} +text={T}: Add {G}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Elves +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Pollen +auto=lord(creature) -1/0 +auto={1}{G}:-1/0 all(creature) ueot +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Gaea's Anthem +auto=lord(creature|myBattlefield) 1/1 +text=Creatures you control get +1/+1. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Gaea's Avenger +auto=foreach(artifact|opponentBattlefield) 1/1 +text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=1+* +toughness=1+* +[/card] +[card] +name=Gaea's Blessing +auto=choice name(Target yourself) target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! +auto=choice name(Target opponent) ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent +auto=draw:1 controller +autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) +text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Gaea's Bounty +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Gaea's Cradle +auto={T}:name(add green mana for each creature) foreach(creature|myBattlefield) add{G} +text={T}: Add {G} to your mana pool for each creature you control. +type=Legendary Land +[/card] +[card] +name=Gaea's Embrace +target=creature +auto=3/3 +auto=trample +auto={G}:regenerate +text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gaea's Might +target=creature +auto=pbasiclandtypes/pbasiclandtypes ueot +text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={G} +type=Instant +[/card] +[card] +name=Gaea's Revenge +abilities=nofizzle,haste +auto=cantbetargetof(*[-green]) +text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=5 +[/card] +[card] +name=Gaea's Skyfolk +abilities=flying +text=Flying +mana={G}{U} +type=Creature +subtype=Elf Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Gainsay +target=*[blue]|stack +auto=fizzle +text=Counter target blue spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Gale Force +auto=damage:5 all(creature[flying]) +text=Gale Force deals 5 damage to each creature with flying. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Galepowder Mage +abilities=flying +auto=_ATTACKING_(blink)ueot target(other creature|battlefield) +text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W} +type=Creature +subtype=Kithkin Wizard +power=3 +toughness=3 +[/card] +[card] +name=Galerider Sliver +auto=lord(sliver|mybattlefield) flying +text=Sliver creatures you control have flying. +mana={U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Galina's Knight +abilities=protection from red +text=Protection from red +mana={W}{U} +type=Creature +subtype=Merfolk Knight +power=2 +toughness=2 +[/card] +[card] +name=Gallantry +target=creature[blocking] +auto=4/4 +auto=draw:1 controller +text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gallowbraid +abilities=trample +auto=cumulativeupcost[{L:1}] sacrifice +text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Gallows at Willow Hill +auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot +text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Gallows Warden +abilities=flying +auto=lord(creature[spirit]|mybattlefield) 0/1 +text=Flying -- Other Spirit creatures you control get +0/+1. +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Galvanic Alchemist +auto=soulbond {2}{U}:untap +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Galvanic Arc +target=creature +auto=first strike +auto=damage:3 target(creature,player) +text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Galvanic Blast +target=creature,player +auto=damage:2 +auto=aslongas(artifact|myBattlefield) damage:2 >2 +text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. +mana={R} +type=Instant +[/card] +[card] +name=Galvanic Bombardment +target=creature +auto=damage:2 +auto=foreach(Galvanic Bombardment|mygraveyard) damage:1 +text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. +mana={R} +type=Instant +[/card] +[card] +name=Galvanic Juggernaut +abilities=mustattack,doesnotuntap +auto=@movedto(other creature|graveyard) from(battlefield):untap +text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Galvanic Key +abilities=flash +auto={3}{T}:Untap target(artifact) +text=Flash -- {3}, {T}: Untap target artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Galvanoth +aicode=activate transforms((,newability[castcard(normal) all(*[instant;sorcery;zpos=1]|mylibrary)])) ueot +auto=@each my upkeep:name(Reveal) reveal:1 optionone target(*[instant;sorcery]|reveal) transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Gamble +abilities=hiddenface +aicode=activate moveto(myhand) and!(discard:1 controller)! target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(discard:1 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. +mana={R} +type=Sorcery +[/card] +[card] +name=Game Trail +auto=if type(*[mountain;forest]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{R} +auto={T}:add{G} +text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Gamekeeper +auto=_DIES_may all(trigger[to]) moveto(exile) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Game-Trail Changeling +abilities=changeling,trample +text=Changeling (This card is every creature type at all times.) -- Trample +mana={3}{G}{G} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Gang of Elk +auto=rampage(2/2,0) +text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +mana={5}{G} +type=Creature +subtype=Elk Beast +power=5 +toughness=4 +[/card] +[card] +name=Gangrenous Goliath +autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) +text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. +mana={3}{B}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=4 +[/card] +[card] +name=Gangrenous Zombies +auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) +text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gargantuan Gorilla +auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller +auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot +auto={T}:target(creature) dynamicability +text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. +mana={4}{G}{G}{G} +type=Creature +subtype=Ape +power=7 +toughness=7 +[/card] +[card] +name=Gargoyle Castle +auto={T}:Add{1} +auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) +text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. +type=Land +[/card] +[card] +name=Gargoyle Sentinel +abilities=defender +auto={3}:-defender && flying +text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Garruk's Companion +abilities=trample +text=Trample +mana={G}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Garruk's Horde +abilities=trample,showfromtoplibrary,canplaycreaturelibrarytop +text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=7 +[/card] +[card] +name=Garruk's Packleader +auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 +text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Garza Zol, Plague Queen +abilities=flying,haste +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. +mana={4}{U}{B}{R} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Garza's Assassin +auto={S}:destroy target(other creature[-black]) +autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) +text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={B}{B}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=2 +[/card] +[card] +name=Gaseous Form +target=creature +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gate Hound +auto=this(auras >= 1) lord(creature|myBattlefield) vigilance +text=Creatures you control have vigilance as long as Gate Hound is enchanted. +mana={2}{W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Gate Smasher +auto={3}:equip target(creature[toughness>=4]|mybattlefield) +auto=teach(creature) 3/0 +auto=teach(creature) trample +text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gate to Phyrexia +auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly +text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Gate to the Aether +auto=@each my upkeep:name(Aether) reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto=@each opponent upkeep:name(Aether) ability$!reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend!$ opponent +text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. +mana={6} +type=Artifact +[/card] +[card] +name=Gatecreeper Vine +abilities=defender +auto=choice name(Don't search anything) donothing +auto=if type(land[basic]|mylibrary)~morethan~0 then choice name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )! +auto=if type(gate|mylibrary)~morethan~0 then choice name(Search gate) name(Search gate) target(gate|mylibrary) moveto(myhand) and!( shuffle )! +text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=2 +[/card] +[card] +name=Gatekeeper of Malakir +auto=if paid(kicker) then target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +kicker={B} +text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. +mana={B}{B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Gateway Shade +auto={B}:1/1 ueot +auto={T(Gate|myBattlefield)}:2/2 ueot +text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Gathan Raiders +facedown={3} +autofacedown={D(*|myhand)}:morph +auto=aslongas(*|myhand) 2/2 <1 +text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{R}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Gather Courage +target=creature +auto=+2/+2 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. +other={convoke} name(Convoke) +mana={G} +type=Instant +[/card] +[card] +name=Gather the Pack +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Gather the Townsfolk +auto=token(Human,Creature Human,1/1,white)*2 +auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 +text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Gatherer of Graces +auto=thisforeach(auras > 0) 1/1 +auto={S(aura|myBattlefield)}:regenerate +text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Gatstaf Arsonists +backside=Gatstaf Ravagers +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. // Gatstaf Ravagers +mana={4}{R} +type=Creature +subtype=Human Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Gatstaf Howler +abilities=intimidate +backside=Gatstaf Shepherd +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. // Gatstaf Shepherd +color=green +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Gatstaf Ravagers +abilities=menace +backside=Gatstaf Arsonists +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. // Gatstaf Arsonists +type=Creature +subtype=Werewolf +color=red +power=6 +toughness=5 +[/card] +[card] +name=Gatstaf Shepherd +backside=Gatstaf Howler +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. // Gatstaf Howler +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Gauntlet of Might +auto=lord(creature[red]) 1/1 +auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) +text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). +mana={4} +type=Artifact +[/card] +[card] +name=Gauntlet of Power +auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(forest[basic]|battlefield) producecolor:green])) forever +auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(island[basic]|battlefield) producecolor:blue])) forever +auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(mountain[basic]|battlefield) producecolor:red])) forever +auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(swamp[basic]|battlefield) producecolor:black])) forever +auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(plains[basic]|battlefield) producecolor:white])) forever +text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). +mana={5} +type=Artifact +[/card] +[card] +name=Gavony Ironwright +auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 +text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Gavony Township +auto={T}:Add{1} +auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1) +text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. +type=Land +[/card] +[card] +name=Gavony Unhallowed +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Gaze of Adamaro +target=player +auto=damage:type:*:targetedpersonshand +text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. +mana={2}{R}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Gaze of Granite +auto=destroy all(*[-land;manacost<=prex]) +text=Destroy each nonland permanent with converted mana cost X or less. +mana={X}{B}{B}{G} +type=Sorcery +[/card] +[card] +name=Gaze of Justice +target=creature +auto=moveTo(exile) +flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} +text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) +mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Gearseeker Serpent +abilities=affinityartifacts +auto={5}{U}:unblockable ueot +text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=6 +[/card] +[card] +name=Gearshift Ace +abilities=first strike +crewbonus=first strike +text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Dwarf Pilot +power=2 +toughness=1 +[/card] +[card] +name=Geier Reach Bandit +abilities=haste +backside=Vildin-Pack Alpha +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. // Vildin-Pack Alpha +mana={2}{R} +type=Creature +subtype=Human Rogue Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Geier Reach Sanitarium +auto={T}:Add{C} +auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) +text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. +type=Legendary Land +[/card] +[card] +name=Geist of Saint Traft +abilities=opponentshroud +auto=_ATTACKING_token(Angel Token,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. +mana={1}{W}{U} +type=Legendary Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Geist of the Archives +abilities=defender +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Geist of the Lonely Vigil +abilities=defender, flying +auto=while(restriction{delirium}) canattack +text=Defender, flying -- Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] +[card] +name=Geist of the Moors +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Geist Snatch +target=creature|stack +auto=fizzle +auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller +text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Geist Trappers +auto=soulbond reach +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. +mana={4}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=5 +[/card] +[card] +name=Geistblast +target=creature,player +auto=damage:2 +autograveyard={2}{U}{e}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) +text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={2}{R} +type=Instant +[/card] +[card] +name=Geistcatcher's Rig +auto=may damage:4 target(creature[flying]) oneshot +text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Geistflame +target=creature,player +auto=damage:1 +flashback={3}{R} +text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} +mana={R} +type=Instant +[/card] +[card] +name=Geist-Fueled Scarecrow +auto=lord(creature|mycastingzone) altercost(colorless,+1) +text=Creature spells you cast cost {1} more to cast. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Geist-Honored Monk +abilities=vigilance +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Human Monk +power=* +toughness=* +[/card] +[card] +name=Gelatinous Genesis +auto=token(Ooze,Creature Ooze,XX/XX,green)*XX +text=Put X X/X green Ooze creature tokens onto the battlefield. +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Gelectrode +auto={T}:damage:1 target(creature,player) +auto=@movedTo(instant,sorcery|mystack):may untap +text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. +mana={1}{U}{R} +type=Creature +subtype=Weird +power=0 +toughness=1 +[/card] +[card] +name=Gelid Shackles +target=creature +auto=cantblock +auto=noactivatedability +auto={i}:defender +text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={W} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Gemhide Sliver +auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +text=All Slivers have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Gemini Engine +auto=_ATTACKING_token(Twin,Gemini Creature,p/t,battleready) and!( transforms((,newability[phaseaction[combatends once] moveTo(exile)])) forever )! +text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. +mana={6} +type=Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Gempalm Avenger +autohand={2}{W}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(soldier|battlefield) 1/1 ueot && all(soldier|battlefield) first strike ueot +text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. +mana={5}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=5 +[/card] +[card] +name=Gempalm Incinerator +autohand={1}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:type:goblin:mybattlefield target(creature) +text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Gempalm Polluter +autohand={B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may life:-type:zombie:battlefield target(player) +text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. +mana={5}{B} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Gempalm Sorcerer +autohand={2}{U}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(creature[wizard]) flying ueot +text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Gempalm Strider +autohand={2}{G}{G}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(creature[elf]) 2/2 ueot +text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Gemstone Array +auto={2}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}:add{W} +auto={C(0/0,-1,Charge)}:add{U} +auto={C(0/0,-1,Charge)}:add{B} +auto={C(0/0,-1,Charge)}:add{R} +auto={C(0/0,-1,Charge)}:add{G} +text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Gemstone Mine +auto=counter(0/0,3,Mining) +auto={T}{C(0/0,-1,Mining)}:Add{G} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. +type=Land +[/card] +[card] +name=General Tazri +aicode=activate target(ally|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ally|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={W}{U}{B}{R}{G}:name(+X/+X) aslongas(ally[white]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[blue]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[black]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[red]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[green]|myBattlefield) 1/1 all(ally|mybattlefield) +text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. +mana={4}{W} +type=Legendary Creature +subtype=Human Ally +power=3 +toughness=4 +[/card] +[card] +name=General's Kabuto +auto={2}:equip +auto=teach(creature) shroud +auto=teach(creature) preventAllCombatDamage to(this) +text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Genesis Chamber +auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) +auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent +text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Genesis Hydra +aicode=activate target(*[-land;-instant;-sorcery;zpos<=castx]|mylibrary) moveto(mybattlefield) +autostack=if casted(this) then reveal:x optionone target(*[-land;-instant;-sorcery;manacost<=x]|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiononeend optiontwo all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend +auto=counter(1/1,x) +text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Plant Hydra +power=0 +toughness=0 +[/card] +[card] +name=Genesis Wave +mana={X}{G}{G}{G} +auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(*[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +type=Sorcery +text=Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. +[/card] +[card] +name=Genesis +autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly +text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. +mana={4}{G} +type=Creature +subtype=Incarnation +power=4 +toughness=4 +[/card] +[card] +name=Genju of the Cedars +target=land[forest] +auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Falls +target=land[island] +auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Fens +target=land[swamp] +auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Fields +target=land[plains] +auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Realm +target=land +auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. +mana={W}{U}{B}{R}{G} +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Spires +target=land[mountain] +auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Geothermal Crevice +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{s}:Add{B}{G} +text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. +type=Land +[/card] +[card] +name=Geralf's Masterpiece +abilities=flying +auto=foreach(*|myhand) -1/-1 +autograveyard={3}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:moveto(myhand) and!(tap(noevent))! +text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=7 +toughness=7 +[/card] +[card] +name=Geralf's Messenger +abilities=undying +auto=tap(noevent) +auto=life:-2 opponent +text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Geralf's Mindcrusher +abilities=undying +auto=deplete:5 target(player) +text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying +mana={4}{U}{U} +type=Creature +subtype=Zombie Horror +power=5 +toughness=5 +[/card] +[card] +name=Gerrard Capashen +auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller +auto=this(attacking) {3}{W}:tap target(creature) +text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Gerrard's Battle Cry +auto={2}{W}:all(creature|mybattlefield) 1/1 +text={2}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Enchantment +[/card] +[card] +name=Gerrard's Command +target=creature +auto=untap +auto=3/3 +text=Untap target creature. It gets +3/+3 until end of turn. +mana={G}{W} +type=Instant +[/card] +[card] +name=Gerrard's Irregulars +abilities=trample,haste +text=Trample, haste +mana={4}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Gerrard's Verdict +target=player +auto=ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(land|*) then life:3 all(abilitycontroller) oneshot )! !$ targetedplayer +text=Target player discards two cards. You gain 3 life for each land card discarded this way. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Gerrard's Wisdom +auto=life:twicetype:*:myhand +text=You gain 2 life for each card in your hand. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Geth, Lord of the Vault +abilities=intimidate +auto={0}{B}:name(X = 0) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=0]|opponentgraveyard) && deplete:0 opponent +auto={1}{B}:name(X = 1) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=1]|opponentgraveyard) && deplete:1 opponent +auto={2}{B}:name(X = 2) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=2]|opponentgraveyard) && deplete:2 opponent +auto={3}{B}:name(X = 3) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=3]|opponentgraveyard) && deplete:3 opponent +auto={4}{B}:name(X = 4) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=4]|opponentgraveyard) && deplete:4 opponent +auto={5}{B}:name(X = 5) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=5]|opponentgraveyard) && deplete:5 opponent +auto={6}{B}:name(X = 6) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=6]|opponentgraveyard) && deplete:6 opponent +auto={7}{B}:name(X = 7) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=7]|opponentgraveyard) && deplete:7 opponent +auto={8}{B}:name(X = 8) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=8]|opponentgraveyard) && deplete:8 opponent +auto={9}{B}:name(X = 9) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=9]|opponentgraveyard) && deplete:9 opponent +auto={10}{B}:name(X = 10) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=10]|opponentgraveyard) && deplete:10 opponent +auto={11}{B}:name(X = 11) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=11]|opponentgraveyard) && deplete:11 opponent +text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. +mana={4}{B}{B} +type=Legendary Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Geth's Grimoire +auto=@discarded(*|opponenthand):may draw:1 controller +text=Whenever an opponent discards a card, you may draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Geth's Verdict +target=player +auto=life:-1 +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature and loses 1 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Geyser Glider +auto=_LANDFALL_flying ueot +text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental Beast +power=4 +toughness=4 +[/card] +[card] +name=Geyserfield Stalker +abilities=menace +auto=_LANDFALL_2/2 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. +mana={4}{B} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Ghalma's Warden +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ghastlord of Fugue +auto=unblockable +auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. +mana={UB}{UB}{UB}{UB}{UB} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Ghastly Demise +target=creature[-black] +auto=teach(creature[toughness<=type:*:mygraveyard]) destroy +text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. +mana={B} +type=Instant +[/card] +[card] +name=Ghastly Discovery +auto=draw:2 +auto=reject target(*|myhand) +auto=alternative draw:2 reject target(*|myhand) +other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[blue]|myBattlefield)~morethan~1 +text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Ghastly Remains +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Ghave, Guru of Spores +auto=counter(1/1,5) +auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green) +auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature) +text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. +mana={2}{B}{G}{W} +type=Legendary Creature +subtype=Fungus Shaman +power=0 +toughness=0 +[/card] +[card] +name=Ghazban Ogre +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. +mana={G} +type=Creature +subtype=Ogre +power=2 +toughness=2 +[/card] +[card] +name=Ghirapur Aether Grid +auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) +text=Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ghirapur Gearcrafter +auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller +text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) +mana={2}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Ghirapur Guide +auto={2}{G}:name(cant be blocked by power 2 or less) target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot +text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=2 +[/card] +[card] +name=Ghirapur Orrery +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~0}:draw:3 opponent +auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:3 controller +text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. +mana={4} +type=Artifact +[/card] +[card] +name=Ghirapur Osprey +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Ghitu Encampment +auto=tap(noevent) +auto={T}:Add{R} +auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot +text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) +type=Land +[/card] +[card] +name=Ghitu Firebreathing +abilities=flash +target=creature +auto={R}:1/0 +auto={R}:moveTo(ownerhand) +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghitu Fire-Eater +auto={T}{S}:target(other *[creature;player]) dynamicability +text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Ghitu Slinger +auto=damage:2 target(creature,player) +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Ghitu War Cry +auto={R}:1/0 target(creature) +text={R}: Target creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ghor-Clan Bloodscale +abilities=first strike +auto={3}{G}:2/2 limit:1 +text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=2 +toughness=1 +[/card] +[card] +name=Ghor-Clan Rampager +abilities=trample +autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot +text=Trample -- Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Ghor-Clan Savage +auto=bloodthirst:3 +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +mana={3}{G}{G} +type=Creature +subtype=Centaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Ghost Council of Orzhova +auto=choice target(opponent) life:-1 && life:1 controller +auto={1}{S(creature|mybattlefield)}:(blink)ueot +text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={W}{W}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Ghost Hounds +abilities=vigilance +auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot +text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. +mana={1}{B} +type=Creature +subtype=Dog Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost Quarter +auto={T}:Add{1} +auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. +type=Land +[/card] +[card] +name=Ghost Ship +abilities=flying +auto={U}{U}{U}:regenerate +text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Ghost Tactician +auto={W}{T}{D(*|myhand)}:all(creature|mybattlefield) 1/0 +text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit Spellshaper +power=2 +toughness=5 +[/card] +[card] +name=Ghost Town +auto={T}:Add{1} +auto={0}:moveTo(myhand) opponentturnonly +text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. +type=Land +[/card] +[card] +name=Ghost Warden +auto={T}:1/1 target(creature) +text={T}: Target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostblade Eidolon +abilities=double strike +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) double strike +bestow={5}{w} +text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. +mana={2}{W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostfire +target=creature,player +auto=damage:3 +text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. +mana={2}{R} +color=artifact +type=Instant +[/card] +[card] +name=Ghostflame Sliver +auto=lord(sliver) transforms((,artifact)) +text=All Slivers are colorless. +mana={B}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Ghostform +target=creature +auto=unblockable +text=Up to two target creatures are unblockable this turn. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Ghosthelm Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{u}{t}:target(wizard) grant transforms((,newability[2/2],newability[shroud])) grantend +text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Nourisher +auto={2}{G}{T}:2/2 target(creature) +autohand={3}{G}{discard}:4/4 target(creature) +text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Raider +auto={2}{R}{T}:damage:2 target(creature) +autohand={3}{R}{discard}:damage:4 target(creature) +text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Redeemer +auto={W}{T}:life:2 +autohand={1}{W}{discard}:life:4 +text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost-Lit Stalker +auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery +text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost-Lit Warder +auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostly Changeling +auto={1}{B}:1/1 +text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Ghostly Flicker +target=<2>*[artifact;creature;land]|mybattlefield +auto=(blink) +text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Ghostly Possession +target=creature +auto=flying +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghostly Prison +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Ghostly Sentinel +abilities=flying,vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Kor Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ghostly Touch +target=creature +auto=teach(creature) transforms((,newability[_ATTACKING_name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghostly Visit +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ghostly Wings +target=creature +auto=1/1 +auto=flying +auto={D(*|myhand)}:teach(creature) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghosts of the Damned +auto={T}:-1/0 target(creature) +text={T}: Target creature gets -1/-0 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=2 +[/card] +[card] +name=Ghostway +auto=all(creature|mybattlefield) (blink)ueot +text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ghoulcaller Gisa +auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower +text={B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Ghoulcaller's Accomplice +autograveyard={3}{B}{e}:token(Zombie,creature Zombie,2/2,black) assorcery +text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Ghoulcaller's Bell +auto={T}:deplete:1 controller && deplete:1 opponent +text={T}: Each player puts the top card of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Ghoulcaller's Chant +auto=choice moveTo(ownerhand) target(creature|mygraveyard) +auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) +text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Ghoulflesh +target=creature +auto=-1/-1 +auto=teach(creature) transforms((Zombie,newcolors[black])) +text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghoulraiser +auto=moverandom(zombie) from(mygraveyard) to(myhand) +text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Ghoul's Feast +target=creature +auto=foreach(creature|mygraveyard) 1/0 +text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. +mana={1}{B} +type=Instant +[/card] +[card] +name=Ghoulsteed +auto={2}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie Horse +power=4 +toughness=4 +[/card] +[card] +name=Ghoultree +anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive +text=Ghoultree cost {1} less to cast for each creature card in your graveyard. +mana={7}{G} +type=Creature +subtype=Zombie Treefolk +power=10 +toughness=10 +[/card] +[card] +name=Giant Adephage +abilities=trample +auto=@combatdamaged(player) from(this):clone all(this) +text=Trample -- Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. +mana={5}{G}{G} +type=Creature +subtype=Insect +power=7 +toughness=7 +[/card] +[card] +name=Giant Ambush Beetle +abilities=haste +auto=may setblocker target(creature|opponentbattlefield) +text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. +mana={3}{BG}{R} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Giant Badger +auto=@combat(blocking) source(this):2/2 ueot +text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Badger +power=2 +toughness=2 +[/card] +[card] +name=Giant Caterpillar +auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) +text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. +mana={3}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Giant Cockroach +mana={3}{B} +type=Creature +subtype=Insect +power=4 +toughness=2 +[/card] +[card] +name=Giant Crab +auto={U}:shroud +text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Crab +power=3 +toughness=3 +[/card] +[card] +name=Giant Dustwasp +abilities=flying +text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{G}{G} +suspend(4)={1}{g} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Giant Growth +target=creature +auto=3/3 +text=Target creature gets +3/+3 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Giant Harbinger +aicode=activate target(giant|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(giant|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. +mana={4}{R} +type=Creature +subtype=Giant Shaman +power=3 +toughness=4 +[/card] +[card] +name=Giant Mantis +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Insect +power=2 +toughness=4 +[/card] +[card] +name=Giant Octopus +mana={3}{U} +type=Creature +subtype=Octopus +power=3 +toughness=3 +[/card] +[card] +name=Giant Scorpion +abilities=deathtouch +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={2}{B} +type=Creature +subtype=Scorpion +power=1 +toughness=3 +[/card] +[card] +name=Giant Shark +auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) +auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) +abilities=islandhome +text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. +mana={5}{U} +type=Creature +subtype=Fish +power=4 +toughness=4 +[/card] +[card] +name=Giant Solifuge +abilities=trample,haste,shroud +text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) +mana={2}{RG}{RG} +type=Creature +subtype=Insect +power=4 +toughness=1 +[/card] +[card] +name=Giant Spectacle +target=creature +auto=teach(creature) 2/1 +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Giant Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Giant Strength +target=creature +auto=2/2 +text=Enchant creature -- Enchanted creature gets +2/+2. +mana={R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Giant Tortoise +auto=this(untapped) 0/3 +text=Giant Tortoise gets +0/+3 as long as it's untapped. +mana={1}{U} +type=Creature +subtype=Turtle +power=1 +toughness=1 +[/card] +[card] +name=Giant Trap Door Spider +auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying]|opponentBattlefield) +text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. +mana={1}{R}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Giant Warthog +abilities=trample +text=Trample +mana={5}{G} +type=Creature +subtype=Boar Beast +power=5 +toughness=5 +[/card] +[card] +name=Giantbaiting +auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) +auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) +other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[green;red]|myBattlefield)~morethan~1 +text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +mana={2}{RG} +type=Sorcery +[/card] +[card] +name=Giant's Ire +target=player +auto=damage:4 +auto=aslongas(giant|myBattlefield) draw:1 controller +text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. +mana={3}{R} +type=Tribal Sorcery +subtype=Giant +[/card] +[card] +name=Gibbering Descent +abilities=madness +autoexile=restriction{discarded} pay({2}{B}{B}) name(pay {2}{B}{B} to cast) activate name(pay 2BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@each opponent upkeep:life:-1 opponent && ability$!reject notatarget(*|myhand)!$ opponent +auto=@each my upkeep:life:-1 controller && ability$!reject notatarget(*|myhand)!$ controller +auto=this(variable{phandcount}<1) phasealter(remove,upkeep,controller) +text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent -- Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Gibbering Fiend +auto=damage:1 opponent +auto=@each opponent upkeep restriction{delirium}:damage:1 opponent +text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Gibbering Hyenas +auto=cantbeblockerof(creature[black]) +text=Gibbering Hyenas can't block black creatures. +mana={2}{G} +type=Creature +subtype=Hyena +power=3 +toughness=2 +[/card] +[card] +name=Gibbering Kami +abilities=flying +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Gideon's Avenger +auto=@tapped(creature|opponentbattlefield):counter(1/1,1) +text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gideon's Lawkeeper +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Gideon's Phalanx +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot +text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. +mana={5}{W}{W} +type=Instant +[/card] +[card] +name=Gideon's Reproach +target=creature[attacking;blocking]|battlefield +auto=damage:4 +text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gift of Estates +aicode=activate target(plains|mylibrary) moveto(myhand) +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Gift of Granite +abilities=flash +target=creature +auto=0/2 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Immortality +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Orzhova +target=creature +auto=1/1 +auto=flying +auto=lifelink +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. +mana={1}{WB}{WB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of the Deity +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) lure +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) deathtouch +text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. +mana={4}{BG} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of the Gargantuan +aicode=activate target(creature,land[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get a card) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Gift of the Woods +target=creature +auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Tusks +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=3,settoughness=3)) +auto=ueot transforms((Elephant,green)) +text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. +mana={U} +type=Instant +[/card] +[card] +name=Gifted Aetherborn +abilities=deathtouch,lifelink +text=Deathtouch, lifelink +mana={B}{B} +type=Creature +subtype=Aetherborn Vampire +power=2 +toughness=3 +[/card] +[card] +name=Gigantiform +target=creature +kicker={4} +auto=teach(creature) becomes(,8/8,trample) +auto=if paid(kicker) then may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) +text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gigantomancer +auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot +text={1}: Target creature you control becomes 7/7 until end of turn. +mana={7}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gigantoplasm +auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )! +text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X." +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Gigapede +abilities=shroud +autograveyard={D(*|myhand)}:moveTo(myhand) myUpkeepOnly +text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=6 +toughness=1 +[/card] +[card] +name=Gilded Lotus +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +text={T}: Add three mana of any one color to your mana pool. +mana={5} +type=Artifact +[/card] +[card] +name=Gild +target=creature +auto=moveto(exile) +auto=token(Gold) controller +text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Gilt-Leaf Archdruid +auto=@movedTo(druid|mystack):may draw:1 +auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) +text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. +mana={3}{G}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Gilt-Leaf Palace +auto=if type(*[elf]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{B} +auto={T}:Add{G} +text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Gilt-Leaf Seer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot +auto={g}{t}:name(Look) reveal:2 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend +text={G}, {T}: Look at the top two cards of your library, then put them back in any order. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Giltspire Avenger +auto={T}:name(Destroy opponent creature) target(creature[opponentdamager]|opponentbattlefield) destroy +auto={T}:name(Destroy your creature) target(creature[controllerdamager]|mybattlefield) destroy +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. +mana={G}{W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gisa and Geralf +auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) canplayfromgraveyard ueot limit:1 +auto=deplete:4 +text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Gisa's Bidding +auto=token(Zombie,creature Zombie,2/2,black)*2 +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Gisela, the Broken Blade +abilities=flying,first strike,lifelink +auto=@each my endofturn:target(Bruna^ the Fading Light|mybattlefield) meld(Brisela, Voice of Nightmares) +text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. +mana={2}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=4 +toughness=3 +[/card] +[card] +name=Gitaxian Probe +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. +color=blue +mana={p(U)} +type=Sorcery +[/card] +[card] +name=Glacial Chasm +auto=sacrifice notatarget(land|myBattlefield) +auto=cumulativeupcost[{L:2}] sacrifice +auto=lord(creature|mybattlefield) cantattack +auto=lord(creature|mybattlefield) cantpwattack +auto=preventalldamage to(controller) +text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. +type=Land +[/card] +[card] +name=Glacial Crasher +abilities=trample +auto=aslongas(mountain|Battlefield) cantattack <1 +auto=aslongas(mountain|Battlefield) cantpwattack <1 +text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Glacial Crevasses +auto={S(mountain[snow]|myBattlefield)}:fog oneshot +text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Glacial Fortress +auto=tap(noevent) +auto=aslongas(plains,island|myBattlefield) untap +auto={T}:Add{W} +auto={T}:Add{U} +text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Glacial Stalker +facedown={3} +autofacedown={4}{U}:morph +text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Glacial Wall +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{U} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Glaciers +auto=upcost[{W}{U}] sacrifice +auto=lord(mountain) losesubtypesof(land) +auto=lord(mountain) transforms((plains)) +text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Glade Gnarr +auto=@movedTo(*[blue]|stack):2/2 ueot +text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Glade Watcher +abilities=defender +auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot +text=Defender -- Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. +mana={1}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Gladecover Scout +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Gladehart Cavalry +auto=target(other creature|battlefield) counter(1/1,1) +auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):life:2 controller +text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. +mana={5}{G}{G} +type=Creature +subtype=Elf Knight +power=6 +toughness=6 +[/card] +[card] +name=Glare of Heresy +target=*[white] +auto=moveto(exile) +text=Exile target white permanent. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Glare of Subdual +auto={T(creature|mybattlefield)}:tap target(creature,artifact) +text=Tap an untapped creature you control: Tap target artifact or creature. +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Glarewielder +other={1}{R} +abilities=haste +auto=target(creature) cantblock +auto=alternative moveto(mygraveyard) +text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{R} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=1 +[/card] +[card] +name=Glaring Aegis +target=creature|battlefield +auto=tap target(creature|opponentbattlefield) +auto=teach(creature) 1/3 +text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glaring Spotlight +auto=lord(creature|opponentbattlefield) -opponentshroud +auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot +text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Glass Golem +mana={5} +type=Artifact Creature +subtype=Golem +power=6 +toughness=2 +[/card] +[card] +name=Glassblower's Puzzleknot +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller +auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller +text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. +mana={2} +type=Artifact +[/card] +[card] +name=Glassdust Hulk +abilities=cycling +auto=@movedTo(other artifact|myBattlefield):1/1 ueot +auto=@movedTo(other artifact|myBattlefield):unblockable ueot +autohand=__CYCLING__({WU}) +text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) +mana={3}{W}{U} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Glasses of Urza +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto={t}:target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text={T}:Look at target player's hand. +mana={1} +type=Artifact +[/card] +[card] +name=Glaze Fiend +abilities=flying +auto=@movedTo(other artifact|myBattlefield):2/2 ueot +text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. +mana={1}{B} +type=Artifact Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Gleam of Battle +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Whenever a creature you control attacks, put a +1/+1 counter on it. +mana={4}{R}{W} +type=Enchantment +[/card] +[card] +name=Gleam of Resistance +auto=all(creature|myBattlefield) 1/2 ueot +auto=untap all(creature|myBattlefield) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Gleancrawler +abilities=trample +auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) +text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +mana={3}{BG}{BG}{BG} +type=Creature +subtype=Insect Horror +power=6 +toughness=6 +[/card] +[card] +name=Gleeful Sabotage +target=artifact,enchantment +auto=destroy +auto=alternative destroy target(artifact,enchantment) +other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[green]|myBattlefield)~morethan~1 +text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Glen Elendra Archmage +abilities=flying,persist +auto={U}{S}:fizzle target(*[-creature]|stack) +text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Glen Elendra Liege +abilities=flying +auto=lord(other creature[blue]|mybattlefield) 1/1 +auto=lord(other creature[black]|mybattlefield) 1/1 +text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. +mana={1}{UB}{UB}{UB} +type=Creature +subtype=Faerie Knight +power=2 +toughness=3 +[/card] +[card] +name=Glen Elendra Pranksters +abilities=flying +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) +text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Glimmer of Genius +aicode=activate transforms((,newability[draw:2 controller])) oneshot +auto=name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend +auto=alterenergy:2 controller +text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). +mana={3}{U} +type=Instant +[/card] +[card] +name=Glimmerdust Nap +target=creature[tapped] +auto=doesnotuntap +text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glimmering Angel +abilities=flying +auto={U}:shroud +text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Glimmerpoint Stag +abilities=vigilance +auto=(blink)ueot target(other *) +text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W}{W} +type=Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Glimmerpost +auto=life:type:locus:battlefield controller +auto={T}:Add{1} +text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. +type=Land +subtype=Locus +[/card] +[card] +name=Glimmervoid +alias=48132 +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Glimpse of Nature +auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot +text=Whenever you cast a creature spell this turn, draw a card. +mana={G} +type=Sorcery +[/card] +[card] +name=Glimpse the Future +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot +auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Glimpse the Sun God +aicode=activate target(creature|battlefield) tap +auto=scry:1 scrycore delayed dontshow transforms((,newability[target(creature|battlefield) tap])) oneshot scrycoreend scryend +text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={X}{W} +type=Instant +[/card] +[card] +name=Glimpse the Unthinkable +target=player +auto=deplete:10 +text=Target player puts the top ten cards of his or her library into his or her graveyard. +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Glint Hawk Idol +auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot +auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot +text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Glint Hawk +abilities=flying +auto=choice sacrifice +auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. +mana={W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Glint-Eye Nephilim +auto=@combatdamaged(player) from(this):draw:thatmuch controller +auto={1}{D(*|myhand)}:1/1 +text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. +mana={U}{B}{R}{G} +type=Creature +subtype=Nephilim +power=2 +toughness=2 +[/card] +[card] +name=Glint +target=creature|mybattlefield +auto=0/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Glint-Nest Crane +abilities=flying +aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get an artifact card) target(<1>*artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Glint-Sleeve Artisan +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Glint-Sleeve Siphoner +abilities=menace +auto=alterenergy:1 controller +auto=_ATTACKING_alterenergy:1 controller +auto=@each my upkeep:pay({e:2}) draw:1 && life:-1 +text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Glintwing Invoker +auto={7}{U}:3/3 && flying +text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Human Wizard Mutant +power=3 +toughness=3 +[/card] +[card] +name=Glissa, the Traitor +abilities=first strike,deathtouch +auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) +text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. +mana={B}{G}{G} +type=Legendary Creature +subtype=Zombie Elf +power=3 +toughness=3 +[/card] +[card] +name=Glissa's Courier +abilities=mountainwalk +text=Mountainwalk +mana={1}{G}{G} +type=Creature +subtype=Horror +power=2 +toughness=3 +[/card] +[card] +name=Glissa's Scorn +target=artifact +auto=destroy +auto=life:-3 targetController +text=Destroy target artifact. Its controller loses 1 life. +mana={1}{G} +type=Instant +[/card] +[card] +name=Glistener Elf +abilities=infect +text=Infect +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Glistening Oil +target=creature +auto=infect +auto=@each my upkeep:counter(-1/-1,1) +autograveyard=_DIES_moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glitterfang +abilities=haste +auto=@each endofturn:moveto(ownerhand) all(this) +text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Glittering Wish +auto=moveTo(exile) +aicode=activate target(*[multicolor]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[multicolor]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Gloomdrifter +abilities=flying +auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." +mana={3}{B} +type=Creature +subtype=Zombie Minion +power=2 +toughness=2 +[/card] +[card] +name=Gloomhunter +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Gloomlance +target=creature +auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +auto=destroy +text=Destroy target creature. If that creature was green or white, its controller discards a card. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Gloomwidow +abilities=reach,cloud +text=Reach -- Gloomwidow can block only creatures with flying. +mana={2}{G} +type=Creature +subtype=Spider +power=3 +toughness=3 +[/card] +[card] +name=Gloomwidow's Feast +target=creature[flying] +auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) +auto=destroy +text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Glorious Anthem +auto=lord(creature|myBattlefield) 1/1 +text=Creatures you control get +1/+1. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Glorious Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Glory of Warfare +auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 +auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 +text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. +mana={2}{R}{W} +type=Enchantment +[/card] +[card] +name=Glory Seeker +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Glory +abilities=flying +autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot activatechooseend +text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. +mana={3}{W}{W} +type=Creature +subtype=Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Gloryscale Viashino +auto=@movedTo(*[multicolor]|mystack):3/3 ueot +text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. +mana={1}{R}{G}{W} +type=Creature +subtype=Viashino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Glowering Rogon +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Glowing Anemone +auto=may moveto(ownerhand) target(land) +text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. +mana={3}{U} +type=Creature +subtype=Jellyfish Beast +power=1 +toughness=3 +[/card] +[card] +name=Glowrider +auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) +auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) +text=Noncreature spells cost {1} more to cast. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Gluttonous Cyclops +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={5}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=4 +[/card] +[card] +name=Gluttonous Slime +abilities=flash +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +mana={2}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Gluttonous Zombie +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gnarled Effigy +auto={4}{T}:counter(-1/-1,1) target(creature) +text={4}, {T}: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Gnarled Mass +mana={1}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Gnarled Scarhide +abilities=cantblock +auto=bestow bstw +auto=bestow teach(creature) +2/+1 +auto=bestow teach(creature) cantblock +bestow={3}{b} +text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. +mana={B} +type=Enchantment Creature +subtype=Minotaur +power=2 +toughness=1 +[/card] +[card] +name=Gnarlid Pack +auto=if paid(kicker) then counter(1/1,kicked) +kicker=multi{1}{G} +text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Gnarlwood Dryad +abilities=deathtouch +auto=while(restriction{delirium}) 2/2 +text=Deathtouch -- Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=1 +[/card] +[card] +name=Gnat Alley Creeper +auto=cantbeblockedby(creature[flying]) +text=Gnat Alley Creeper can't be blocked by creatures with flying. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Gnat Miser +auto=hmodifer:-1 opponent +text=Each opponent's maximum hand size is reduced by one. +mana={B} +type=Creature +subtype=Rat Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gnathosaur +auto={S(artifact|mybattlefield)}:trample +text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Lizard +power=5 +toughness=4 +[/card] +[card] +name=Gnaw to the Bone +auto=life:twicetype:creature:mygraveyard controller +flashback={2}{G} +text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} +mana={2}{G} +type=Instant +[/card] +[card] +name=Gnawing Zombie +auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller +text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Go for the Throat +target=creature[-artifact] +auto=destroy +text=Destroy target nonartifact creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Goatnapper +auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot +text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Gobbling Ooze +auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) +text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. +mana={4}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Gobhobbler Rats +mana={B}{R} +text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." +type=Creature +subtype=Rat +auto=aslongas(*|myhand) 1/0 <1 +auto=aslongas(*|myhand) {B}:regenerate <1 +power=2 +toughness=2 +[/card] +[card] +name=Goblin Archaeologist +auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend +text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Goblin Arsonist +auto=_DIES_may damage:1 target(creature,player) +text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Artillery +auto={T}:damage:2 target(player,creature) && damage:3 controller +text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=3 +[/card] +[card] +name=Goblin Assault +auto=lord(goblin) mustattack +auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) +text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin Balloon Brigade +auto={R}:flying +text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Bangchuckers +auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend +text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Battle Jester +auto=@movedTo(*[red]|mystack):cantblock target(creature) +text=Whenever you cast a red spell, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Berserker +abilities=first strike,haste +text=First strike, haste +mana={3}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Goblin Bombardment +auto={S(creature|myBattlefield)}:damage:1 target(creature,player) +text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Bomb +auto={C(0/0,-5,Fuse)}:damage:20 target(player) +auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend +text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Boom Keg +auto=@each my upkeep:sacrifice +auto=_DIES_damage:3 target(creature,player) +text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Goblin Brawler +abilities=first strike +auto=cantbetargetof(equipment) +text=First strike -- Goblin Brawler can't be equipped. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Brigand +abilities=mustattack +text=Goblin Brigand attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Bully +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Burrows +auto={T}:Add{1} +auto={1}{R}{T}:2/0 target(goblin) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. +type=Land +[/card] +[card] +name=Goblin Bushwhacker +kicker={R} +auto=if paid(kicker) then all(creature|myBattlefield) 1/0 ueot +auto=if paid(kicker) then all(creature|myBattlefield) haste ueot +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Cadets +auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) +text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Cannon +auto={2}:damage:1 target(creature,player) && bury all(this) +text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. +mana={4} +type=Artifact +[/card] +[card] +name=Goblin Cavaliers +mana={2}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Goblin Caves +target=land +auto=teach(basic[mountain]) lord(goblin) 0/2 +text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin Chariot +abilities=haste +text=Haste (This creature can attack the turn it comes under your control.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Chieftain +abilities=haste +auto=lord(other goblin|myBattlefield) 1/1 +auto=lord(other goblin|myBattlefield) haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Chirurgeon +auto={S(goblin|myBattlefield)}:regenerate target(creature) +text=Sacrifice a Goblin: Regenerate target creature. +mana={R} +type=Creature +subtype=Goblin Shaman +power=0 +toughness=2 +[/card] +[card] +name=Goblin Clearcutter +auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Goblin Cohort +auto=this(variable{countmycrespell}<1) cantattack +auto=this(variable{countmycrespell}<1) cantpwattack +text=Goblin Cohort can't attack unless you've cast a creature spell this turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Commando +auto=damage:2 target(creature) +text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. +mana={4}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Dark-Dwellers +abilities=menace +auto=may name(cast card) castcard(normal) target(*[instant;sorcery;manacost<=3]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Goblin Deathraiders +abilities=trample +text=Trample +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Goblin Digging Team +auto={T}{S}:destroy target(other wall) +text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Diplomats +auto={T}:all(creature|battlefield) mustattack ueot +text={T}: Each creature attacks this turn if able. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Dirigible +abilities=doesnotuntap,flying +auto={4}:untap myUpkeepOnly +text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Goblin Dynamo +auto={T}:damage:1 target(creature,player) +auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) +text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Goblin Mutant +power=4 +toughness=4 +[/card] +[card] +name=Goblin Electromancer +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) +text=Instant and sorcery spells you cast cost {1} less to cast. +mana={U}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Goblin Elite Infantry +auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot +text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Firebug +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) +text=When Goblin Firebug leaves the battlefield, sacrifice a land. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Fireslinger +auto={T}:damage:1 target(player) +text={T}: Goblin Fireslinger deals 1 damage to target player. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Firestarter +auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} +text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Freerunner +abilities=menace +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Goblin Warrior Ally +power=3 +toughness=2 +[/card] +[card] +name=Goblin Furrier +auto=preventalldamage to(creature[snow]) from(this) +text=Prevent all damage that Goblin Furrier would deal to snow creatures. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Gardener +auto=_DIES_destroy target(land) +text=When Goblin Gardener dies, destroy target land. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Gaveleer +abilities=trample +auto=thisforeach(gear) 2/0 +text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin General +auto=_ATTACKING_all(goblin|myBattlefield) 1/1 ueot +text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Glider +abilities=flying,cantblock +text=Flying -- Goblin Glider can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Glory Chaser +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Goon +auto=while(restriction{lessorequalcreatures}) cantattack +auto=while(restriction{lessorequalcreatures}) cantpwattack +auto=while(restriction{lessorequalcreatures}) cantblock +text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. +mana={3}{R} +type=Creature +subtype=Goblin Mutant +power=6 +toughness=6 +[/card] +[card] +name=Goblin Grappler +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Grenade +auto=damage:5 target(creature,player) +text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. +mana={R}{S(goblin|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Goblin Guide +abilities=haste +aicode=activate target(land[zpos<=1]|opponentLibrary) moveto(ownerhand) +auto=_ATTACKING_reveal:1 revealzone(opponentlibrary) optionone name(choose card) notatarget(<1>*|reveal) moveto(ownerlibrary) and!( if cantargetcard(*[land]|*) then moveto(ownerhand) )! optiononeend revealend +text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. +mana={R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Goblin Heelcutter +auto=_ATTACKING_cantblock target(creature) ueot +other={2}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Goblin Berserker +power=3 +toughness=2 +[/card] +[card] +name=Goblin Hero +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Kaboomist +auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend +text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin King +auto=lord(other goblin) 1/1 +auto=lord(other goblin) mountainwalk +text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Kites +auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot +text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Lackey +auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) +text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Legionnaire +auto={R}{S}:damage:2 target(other *[creature;player]) +auto={W}{S}:prevent:2 target(other *[creature;player]) +text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={R}{W} +type=Creature +subtype=Goblin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Goblin Lookout +auto={T}{S(goblin|myBattlefield)}:all(goblin) 2/0 ueot +text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=2 +[/card] +[card] +name=Goblin Lore +auto=draw:4 +auto=discard:3 +text=Draw four cards, then discard three cards at random. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Goblin Lyre +auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend +text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. +mana={3} +type=Artifact +[/card] +[card] +name=Goblin Machinist +auto={2}{r}:Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Gain Bonus) all(this) +revealedmana/+0 ueot afterrevealedend revealend +text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. +mana={4}{R} +type=Creature +subtype=Goblin +power=0 +toughness=5 +[/card] +[card] +name=Goblin Marshal +auto=token(Goblin,Creature Goblin,1/1,red)*2 +auto=_DIES_token(Goblin,Creature Goblin,1/1,red)*2 +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. +mana={4}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Goblin Masons +auto=_DIES_destroy target(wall) +text=When Goblin Masons dies, destroy target Wall. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Matron +aicode=activate target(goblin|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Medics +auto=@tapped(this):damage:1 target(creature,player) +text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Mountaineer +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goblin Scout +power=1 +toughness=1 +[/card] +[card] +name=Goblin Mutant +abilities=trample +auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack +auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantpwattack +auto=cantbeblockerof(creature[power>=3]) +text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. +mana={2}{R}{R} +type=Creature +subtype=Goblin Mutant +power=5 +toughness=3 +[/card] +[card] +name=Goblin Offensive +auto=token(Goblin,Creature Goblin,1/1,red)*x +text=Put X 1/1 red Goblin creature tokens onto the battlefield. +mana={X}{1}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Outlander +abilities=protection from white +text=Protection from white +mana={B}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Goblin Patrol +auto=upcost[{R};next upkeep] sacrifice +text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Piker +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goblin Piledriver +abilities=protection from blue +auto=_ATTACKING_all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot +text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin Pyromancer +auto=all(goblin) 3/0 ueot +auto=@each endofturn:destroy all(goblin) +text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. +mana={3}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rabblemaster +auto=lord(other goblin|mybattlefield) mustattack +auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) +auto=_ATTACKING_all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot +text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Raider +abilities=cantblock +text=Goblin Raider can't block. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rally +auto=token(Goblin,Creature Goblin,1/1,red)*4 +text=Put four 1/1 red Goblin creature tokens onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Razerunners +auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) +auto=@each my endofturn:may target(player) dynamicability +text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=4 +[/card] +[card] +name=Goblin Recruiter +aicode=activate notatarget(goblin|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(goblin|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(goblin|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Replica +auto={3}{R}{S}:destroy target(other artifact) +text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. +mana={3} +type=Artifact Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rimerunner +auto={T}:cantblock target(creature) +auto={i}:haste +text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{R} +type=Snow Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Ringleader +abilities=haste +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-goblin]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Goblin) target(<4>Goblin|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rock Sled +abilities=trample +auto=_ATTACKING_frozen +auto=aslongas(mountain|opponentbattlefield) cantattack <1 +auto=aslongas(mountain|opponentbattlefield) cantpwattack <1 +text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=1 +[/card] +[card] +name=Goblin Roughrider +mana={2}{R} +type=Creature +subtype=Goblin Knight +power=3 +toughness=2 +[/card] +[card] +name=Goblin Ruinblaster +abilities=haste +kicker={R} +auto=if paid(kicker) then destroy target(land[-basic]) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Goblin Sappers +auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy +auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy +text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Scouts +auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 +text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Settler +auto=destroy target(land) +text=When Goblin Settler enters the battlefield, destroy target land. +mana={3}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Sharpshooter +abilities=doesnotuntap +auto={T}:Damage:1 target(creature,player) +auto=@movedTo(graveyard) from(creature|battlefield):untap +text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Shortcutter +auto=cantblock target(creature) ueot +text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=1 +[/card] +[card] +name=Goblin Shrine +target=land +auto=teach(basic[mountain]) lord(goblin) 1/0 +auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) +text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin Ski Patrol +auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason +text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Sky Raider +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin Skycutter +auto={S}:damage:2 && -flying target(other creature[flying]) +text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goblin Sledder +auto={S(goblin|mybattlefield)}:1/1 target(creature) +text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Soothsayer +auto={R}{T}{S(goblin|myBattlefield)}:all(creature[red]) 1/1 +text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Spelunkers +abilities=mountainwalk +text=Mountainwalk +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Spy +abilities=showfromtoplibrary +text=Play with the top card of your library revealed. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin Spymaster +abilities=first strike +auto=@each opponent end:token(Goblin,Creature Goblin,1/1,red) and!( transforms((,newability[lord(creature|mybattlefield) mustattack])) forever )! opponent +text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Goblin Striker +abilities=first strike,haste +text=First strike, haste +mana={1}{R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Goblin Swine-Rider +auto=_BLOCKED_damage:2 all(creature[attacking;blocking]) +text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Taskmaster +facedown={3} +autofacedown={R}:morph +auto={1}{R}:1/0 target(goblin) +text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Tinkerer +auto={R}{T}:target(artifact) dynamicability destroy +text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Goblin Trenches +auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 +text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. +mana={1}{R}{W} +type=Enchantment +[/card] +[card] +name=Goblin Tunneler +auto={T}:unblockable target(creature[power<=2]) +text={T}: TArget creature with power 2 or less is unblockable until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin Turncoat +auto={S(goblin|myBattlefield)}:regenerate +text=Sacrifice a Goblin: Regenerate Goblin Turncoat. +mana={1}{B} +type=Creature +subtype=Goblin Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Goblin Vandal +auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) +text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin War Buggy +abilities=haste +auto=upcost[{1}{R};next upkeep] sacrifice +text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin War Drums +auto=lord(creature|mybattlefield) menace +text=Each creature you control can't be blocked except by two or more creatures. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin War Paint +target=creature +auto=haste +auto=2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin War Strike +target=player +auto=damage:type:goblin:mybattlefield +text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. +mana={R} +type=Sorcery +[/card] +[card] +name=Goblin War Wagon +abilities=doesnotuntap +auto={2}:untap myUpkeepOnly +text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=3 +toughness=3 +[/card] +[card] +name=Goblin Warchief +auto=lord(goblin|mycastingzone) altercost(colorless,-1) +auto=lord(goblin|myBattlefield) haste +text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Wardriver +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Warrens +auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3 +text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin Welder +auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) +auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) +text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. +mana={R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=1 +[/card] +[card] +name=Goblin Wizard +auto={T}:moveto(myBattlefield) target(goblin|myhand) +auto={R}:protection from white target(goblin) +text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Goblin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Goblins of the Flarg +abilities=mountainwalk +auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 +text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblinslide +auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) +text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=God-Favored General +auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller +text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Godhead of Awe +abilities=flying +auto=lord(other creature) transforms((,setpower=1,settoughness=1)) +text=Flying -- Other creatures are 1/1. +mana={WU}{WU}{WU}{WU}{WU} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Godhunter Octopus +auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantattack <1 +auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantpwattack <1 +text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. +mana={5}{U} +type=Creature +subtype=Octopus +power=5 +toughness=5 +[/card] +[card] +name=Godless Shrine +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. +type=Land +subtype=Plains Swamp +[/card] +[card] +name=Godo, Bandit Warlord +aicode=activate moveTo(myBattlefield) target(equipment|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=@combat(attacking) source(this) turnlimited:untap all(this) +auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) +auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) +text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. +mana={5}{R} +type=Legendary Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Gods' Eye, Gate to the Reikai +auto={T}:Add{1} +auto=_DIES_token(Spirit,Creature Spirit,1/1) +text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Gods Willing +target=creature|mybattlefield +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=choice name(green) transforms((,newability[protection from green],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(red) transforms((,newability[protection from red],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(blue) transforms((,newability[protection from blue],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(black) transforms((,newability[protection from black],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(white) transforms((,newability[protection from white],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={W} +type=Instant +[/card] +[card] +name=Godsire +abilities=vigilance +auto={T}:token(Beast,creature beast, 8/8,red green white) +text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. +mana={4}{R}{G}{G}{W} +type=Creature +subtype=Beast +power=8 +toughness=8 +[/card] +[card] +name=Godtoucher +auto={1}{W}{T}:prevent:999 target(creature[power>=5]) +text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. +mana={3}{G} +type=Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Godtracker of Jund +auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. +mana={1}{R}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Goham Djinn +auto={1}{B}:regenerate +auto=this(variable{commonblack}>0) -2/-2 +text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. +mana={5}{B} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Gold Myr +auto={T}:Add{W} +text={T}: Add {W} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Golden Bear +mana={3}{G} +type=Creature +subtype=Bear +power=4 +toughness=3 +[/card] +[card] +name=Golden Hind +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Golden Urn +auto=@each my upkeep:may counter(0/0,1,Charge) +auto={T}{S}:dynamicability +text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. +mana={1} +type=Artifact +[/card] +[card] +name=Golden Wish +auto=moveTo(exile) +aicode=activate target(*[artifact;enchantment]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact;enchantment]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Goldenglow Moth +abilities=flying +auto=@combat(blocking) source(this):life:4 +text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. +mana={W} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Gold +auto={S}:add{G} +auto={S}:add{W} +auto={S}:add{U} +auto={S}:add{B} +auto={S}:add{R} +text=Sacrifice this artifact: Add one mana of any color to your mana pool +type=Artifact +[/card] +[card] +name=Gold-Forged Sentinel +abilities=flying +text=Flying +mana={6} +type=Artifact Creature +subtype=Chimera +power=4 +toughness=4 +[/card] +[card] +name=Goldmeadow Dodger +auto=cantbeblockedby(creature[power>=4]) +text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. +mana={W} +type=Creature +subtype=Kithkin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goldmeadow Harrier +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Goldmeadow Lookout +auto={W}{T}{D(*|myhand)}:token(139397) +text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." +mana={3}{W} +type=Creature +subtype=Kithkin Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Goldnight Commander +auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot +text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Cleric Soldier +power=2 +toughness=2 +[/card] +[card] +name=Goldnight Redeemer +abilities=flying +auto=life:twiceothertype:creature:mybattlefield controller +text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Golem Artisan +auto={2}:1/1 target(creature[artifact]) +auto={2}:flying target(creature[artifact]) +auto={2}:trample target(creature[artifact]) +auto={2}:haste target(creature[artifact]) +text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Golem Foundry +auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) +auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) +text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Golem's Heart +auto=@movedTo(artifact|stack):may life:1 controller +text=Whenever a player casts an artifact spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Golem-Skin Gauntlets +auto={2}:equip +auto=teach(creature) thisforeach(gear) 1/0 +text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Golgari Brownscale +auto=@movedTo(this|myhand) from(mygraveyard):life:2 +dredge=dredge(2) +text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Golgari Charm +auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 ueot +auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) +auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) +text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. +mana={B}{G} +type=Instant +[/card] +[card] +name=Golgari Cluestone +auto={T}:Add{B} +auto={T}:Add{G} +auto={B}{G}{T}{S}:draw:1 controller +text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Golgari Decoy +abilities=lure +autograveyard={3}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={3}{G} +type=Creature +subtype=Elf Rogue +power=2 +toughness=2 +[/card] +[card] +name=Golgari Germination +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) +text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Golgari Grave-Troll +auto=counter(1/1,type:creature:mygraveyard) +auto={1}{C(1/1,-1)}:regenerate +dredge=dredge(6) +text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={4}{G} +type=Creature +subtype=Skeleton Troll +power=0 +toughness=0 +[/card] +[card] +name=Golgari Guildgate +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{G} +text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Golgari Guildmage +auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) +auto={4}{G}:counter(1/1,1) target(creature) +text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. +mana={BG}{BG} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Golgari Keyrune +auto={T}:add{B} +auto={T}:add{G} +auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot +text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Golgari Longlegs +mana={3}{BG}{BG} +type=Creature +subtype=Insect +power=5 +toughness=4 +[/card] +[card] +name=Golgari Rot Farm +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{B}{G} +text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. +type=Land +[/card] +[card] +name=Golgari Rotwurm +auto={B}{S(creature|myBattlefield)}:life:-1 target(player) +text={B}, Sacrifice a creature: Target player loses 1 life. +mana={3}{B}{G} +type=Creature +subtype=Zombie Wurm +power=5 +toughness=4 +[/card] +[card] +name=Golgari Signet +auto={1}{T}:Add{B}{G} +text={1}, {T}: Add {B}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Golgari Thug +auto=_DIES_moveTo(mylibrary) target(creature|mygraveyard) +dredge=dredge(4) +text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goliath Beetle +abilities=trample +text=Trample +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Goliath Sphinx +abilities=flying +text=Flying +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=8 +toughness=7 +[/card] +[card] +name=Goliath Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={6}{G}{G} +type=Creature +subtype=Spider +power=7 +toughness=6 +[/card] +[card] +name=Gone Missing +target=* +auto=moveto(ownerlibrary) +auto=name(Create clue) token(Clue) controller +text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Gonti's Aether Heart +auto=alterenergy:2 controller +auto=@movedTo(other artifact|myBattlefield):alterenergy:2 controller +auto={E}{e:8}:turns:+1 controller +text=Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Gonti's Machinations +auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:alterenergy:1 controller +auto={e:2}{S}:life:-3 opponent && life:3 controller +text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. +mana={B} +type=Enchantment +[/card] +[card] +name=Gore Swine +mana={2}{R} +type=Creature +subtype=Boar +power=4 +toughness=1 +[/card] +[card] +name=Gore Vassal +auto={S}:target(other creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever +text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. +mana={2}{W} +type=Creature +subtype=Dog +power=2 +toughness=1 +[/card] +[card] +name=Gorehorn Minotaurs +auto=bloodthirst:2 +text=Bloodthirst 2 +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Gore-House Chainwalker +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goretusk Firebeast +auto=damage:4 target(player) +text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. +mana={5}{R} +type=Creature +subtype=Elemental Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Gorger Wurm +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Gorgon Flail +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) deathtouch +text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gorgon Recluse +abilities=madness +autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=4 +[/card] +[card] +name=Gorgon's Head +auto={2}:equip +auto=teach(creature) deathtouch +text=Equipped creature has deathtouch. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gorilla Chieftain +auto={1}{G}:regenerate +text={1}{G}: Regenerate Gorilla Chieftain. +mana={2}{G}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Gorilla Pack +abilities=foresthome +text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. +mana={2}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Gorilla Shaman +auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) +auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) +auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) +auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) +auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) +auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) +auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) +auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) +auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) +auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) +auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) +auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) +auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) +auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) +auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) +auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) +auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) +text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. +mana={R} +type=Creature +subtype=Ape Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gorilla Titan +abilities=trample +auto=aslongas(*|mygraveyard) 4/4 <1 +text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Ape +power=4 +toughness=4 +[/card] +[card] +name=Gorilla War Cry +text=Cast Gorilla War Cry only during combat before blockers are declared. -- Attacking creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. +auto=all(creature[attacking]) menace ueot +auto=@next upkeep:draw:1 controller +restriction=blockersonly +mana={1}{R} +type=Instant +[/card] +[card] +name=Gorilla Warrior +mana={2}{G} +type=Creature +subtype=Ape Warrior +power=3 +toughness=2 +[/card] +[card] +name=Gossamer Phantasm +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Gosta Dirk +abilities=first strike +auto=lord(creature) -islandwalk +text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. +mana={3}{W}{W}{U}{U} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Graceblade Artisan +auto=thisforeach(auras > 0) 2/2 +text=Graceblade Artisan gets +2/+2 for each Aura attached to it. +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Graceful Adept +abilities=nomaxhand +text=You have no maximum hand size. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Graceful Reprieve +target=creature +auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever +text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. +mana={1}{W} +type=Instant +[/card] +[card] +name=Graf Harvest +auto=lord(zombie|myBattlefield) menace +auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) +text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. +mana={B} +type=Enchantment +[/card] +[card] +name=Graf Mole +auto=@sacrificed(Clue|mybattlefield): life:3 +text=Whenever you sacrifice a Clue, you gain 3 life. +mana={2}{G} +type=Creature +subtype=Mole Beast +power=2 +toughness=4 +[/card] +[card] +name=Graf Rats +auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) +text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Grafted Skullcap +auto=@each my draw:draw:1 +auto=@each my end:moveTo(graveyard) all(*|myhand) +text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. +mana={4} +type=Artifact +[/card] +[card] +name=Grand Abolisher +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability +text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Grand Arbiter Augustin IV +auto=lord(*[white]|mycastingzone) altercost(colorless,-1) +auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) +auto=lord(*|opponentcastingzone) altercost( colorless,+1) +text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. +mana={2}{W}{U} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Grand Architect +auto=lord(other creature[blue]|myBattlefield) 1/1 +auto={U}:name(becomes blue) target(creature[artifact]) transforms((,newcolors[blue])) ueot +auto={T(creature[blue]|mybattlefield)}:if type(artifact|myhand,mybattlefield,mycommandzone)~morethan~0 then add{C}{C} +text=Other blue creatures you control get +1/+1. -- {U}:Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. +mana={1}{U}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=3 +[/card] +[card] +name=Grand Coliseum +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. +type=Land +[/card] +[card] +name=Grand Melee +auto=lord(creature|battlefield) transforms((,newability[mustattack],newability[mustblock])) +text=All creatures attack each turn if able. -- -- All creatures block each turn if able. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Grandmother Sengir +auto={1}{B}{T}:-1/-1 target(creature) +text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. +mana={4}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Granger Guildmage +auto={W}{T}:first strike target(creature) +auto={R}{T}:damage:1 target(creature,player) && damage:1 controller +text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Granite Gargoyle +abilities=flying +auto={R}:0/1 +text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Granite Grip +target=creature +auto=foreach(mountain|myBattlefield) 1/0 +text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Granite Shard +auto={3}{T}:Damage:1 target(creature,player) +auto={R}{T}:Damage:1 target(creature,player) +text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Granulate +auto=destroy all(artifact[manacost<=4;-land]) +text=Destroy each nonland artifact with converted mana cost 4 or less. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Grapeshot Catapult +auto={T}:Damage:1 target(creature[flying]) +text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Grapeshot +abilities=storm +auto=damage:1 target(creature,player) +text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Grapple with the Past +auto=deplete:3 +auto=moveto(myhand) target(creature,land|mygraveyard) +text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Grappler Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider +power=2 +toughness=1 +[/card] +[card] +name=Grasp of Darkness +target=creature +auto=-4/-4 +text=Target creature gets -4/-4 until end of turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Grasp of Phantoms +target=creature +auto=moveTo(ownerlibrary) +flashback={7}{U} +text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Grasp of the Hieromancer +target=creature +auto=teach(creature) 1/1 +auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) +text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grassland Crusader +auto={T}:2/2 target(elf,soldier) +text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. +mana={5}{W} +type=Creature +subtype=Human Cleric Soldier +power=2 +toughness=4 +[/card] +[card] +name=Grasslands +auto=tap(noevent) +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Grave Betrayal +auto=@movedTo(creature|opponentGraveyard) from(Battlefield):all(trigger[to]) transforms((,newability[phaseaction[endofturn once] moveTo(opponentBattlefield)])) +auto=@movedTo(creature[fresh]|myBattlefield) from(opponentGraveyard):all(trigger[to]) transforms((,newability[counter(1/1)])) +auto=@movedTo(creature[fresh]|myBattlefield) from(opponentGraveyard):all(trigger[to]) transforms((Zombie,black)) forever +text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. +mana={5}{B}{B} +type=Enchantment +[/card] +[card] +name=Grave Birthing +target=opponent +auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +auto=draw:1 controller +text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. +mana={2}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Grave Bramble +abilities=defender +auto=protection from(zombie) +text=Defender, protection from Zombies +mana={1}{G}{G} +type=Creature +subtype=Plant +power=3 +toughness=4 +[/card] +[card] +name=Grave Defiler +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-zombie]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Zombie) target(<4>zombie|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. -- {1}{B}: Regenerate Grave Defiler. +auto={1}{B}:regenerate +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Grave Exchange +target=creature|mygraveyard +auto=moveTo(myhand) +auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Grave Pact +auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Whenever a creature you control dies, each other player sacrifices a creature. +mana={1}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Grave Peril +auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) +text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Grave Robbers +auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller +text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. +mana={1}{B}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Grave Scrabbler +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay 1B to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) +auto=if madnessplayed then target(creature|graveyard) moveto(ownerhand) +text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Grave Strength +target=creature +auto=deplete:3 +auto=foreach(creature|mygraveyard) counter(1/1,1) +text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Grave Titan +abilities=deathtouch +auto=token(Zombie,Creature Zombie,2/2,black)*2 +auto=_ATTACKING_token(Zombie,Creature Zombie,2/2,black)*2 +text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={4}{B}{B} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Grave Upheaval +target=creature|graveyard +auto=moveto(mybattlefield) and!(haste)! +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Gravebane Zombie +abilities=librarydeath +text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Gravebind +target=creature +auto=cantregen +auto=@next upkeep:draw:1 controller +text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={B} +type=Instant +[/card] +[card] +name=Graveblade Marauder +abilities=deathtouch +auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent +auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=4 +[/card] +[card] +name=Graveborn Muse +auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 +auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 +text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. +mana={2}{B}{B} +type=Creature +subtype=Zombie Spirit +power=3 +toughness=3 +[/card] +[card] +name=Gravecrawler +abilities=cantblock +autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard +text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Gravedigger +auto=may moveTo(myhand) target(creature|mygraveyard) +text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gravegouger +auto=(blink)forsrc target(*|graveyard) +text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. +mana={2}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=2 +[/card] +[card] +name=Gravel Slinger +facedown={3} +autofacedown={1}{W}:morph +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Gravelgill Axeshark +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{UB} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Gravelgill Duo +auto=@movedTo(*[blue]|mystack):1/1 ueot +auto=@movedTo(*[black]|mystack):fear ueot +text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{UB} +type=Creature +subtype=Merfolk Rogue Warrior +power=2 +toughness=1 +[/card] +[card] +name=Graven Cairns +auto={T}:Add{1} +auto={RB}{T}:Add{B}{B} +auto={RB}{T}:Add{B}{R} +auto={RB}{T}:Add{R}{R} +text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Gravepurge +auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Graverobber Spider +abilities=reach +auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 +text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Grave-Shell Scarab +auto={1}{S}:draw:1 +dredge=dredge(1) +text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{B}{G}{G} +type=Creature +subtype=Insect +power=4 +toughness=4 +[/card] +[card] +name=Gravespawn Sovereign +auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) +text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gravestorm +auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent +auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller +text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Gravetiller Wurm +abilities=trample +auto=if morbid then counter(1/1,4) +text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. +mana={5}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Graveyard Shovel +auto={2}{T}:name(exiles a card) target(player) ability$! notatarget(*|mygraveyard) moveto(exile) and!( if cantargetcard(creature|*) then all(abilitycontroller) life:2 oneshot )! !$ targetedplayer +text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. +mana={2} +type=Artifact +[/card] +[card] +name=Gravitational Shift +auto=lord(creature[flying]) 2/0 +auto=lord(creature[-flying]) -2/0 +text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Gravity Negator +abilities=flying +auto=_ATTACKING_pay({c}) target(other creature) flying ueot +text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Gravity Sphere +auto=lord(creature) -flying +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures lose flying. +mana={2}{R} +type=World Enchantment +[/card] +[card] +name=Gravity Well +auto=@each blockers:lord(creature[attacking;flying]|battlefield) -flying +text=Whenever a creature with flying attacks, it loses flying until end of turn. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Gray Merchant of Asphodel +auto=lifeleech:-type:manab:mybattlefield opponent +text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Gray Ogre +mana={2}{R} +type=Creature +subtype=Ogre +power=2 +toughness=2 +[/card] +[card] +name=Graypelt Hunter +abilities=trample +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. +mana={3}{G} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Graypelt Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{W} +text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Grayscaled Gharial +abilities=islandwalk +text=Islandwalk +mana={U} +type=Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Grazing Gladehart +auto=_LANDFALL_may life:2 +text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. +mana={2}{G} +type=Creature +subtype=Antelope +power=2 +toughness=2 +[/card] +[card] +name=Grazing Kelpie +abilities=persist +auto={GU}{S}:bottomoflibrary target(other *|graveyard) +text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{GU} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Great Defender +target=creature +auto=0/manacost +text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={W} +type=Instant +[/card] +[card] +name=Great Furnace +auto={T}:Add{R} +text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Great Hart +mana={3}{W} +type=Creature +subtype=Elk +power=2 +toughness=4 +[/card] +[card] +name=Great Oak Guardian +abilities=flash,reach +auto=name(target player) target(player) donothing && all(creature|targetedpersonsbattlefield) untap && all(creature|targetedpersonsbattlefield) 2/2 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. +mana={5}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Great Sable Stag +abilities=nofizzle,protection from black,protection from blue +text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) +mana={1}{G}{G} +type=Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Great Teacher's Decree +auto=all(creature|mybattlefield) 2/1 ueot +auto=_REBOUND_ +text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Great Wall +auto=lord(creature) -plainswalk +text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Great Whale +auto=choice untap target(land) +text=When Great Whale enters the battlefield, untap up to seven lands. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=5 +toughness=5 +[/card] +[card] +name=Greatbow Doyen +auto=lord(other archer|mybattlefield) 1/1 +auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller +auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent +text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. +mana={4}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=4 +[/card] +[card] +name=Greater Auramancy +auto=lord(other enchantment|myBattlefield) shroud +auto=lord(creature[enchanted]|myBattlefield) shroud +text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Greater Basilisk +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=3 +toughness=5 +[/card] +[card] +name=Greater Forgeling +auto={1}{R}:3/-3 +text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Greater Good +auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever +text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Greater Harvester +auto=@each my upkeep:sacrifice notatarget(*|mybattlefield) +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller +text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. +mana={2}{B}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=6 +[/card] +[card] +name=Greater Mossdog +dredge=dredge(3) +text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={3}{G} +type=Creature +subtype=Plant Dog +power=3 +toughness=3 +[/card] +[card] +name=Greater Stone Spirit +auto=cantbeblockedby(creature[flying]) +auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot +text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." +mana={4}{R}{R} +type=Creature +subtype=Elemental Spirit +power=4 +toughness=4 +[/card] +[card] +name=Greater Werewolf +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot +text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. +mana={4}{B} +type=Creature +subtype=Werewolf +power=2 +toughness=4 +[/card] +[card] +name=Great-Horn Krushok +mana={4}{W} +type=Creature +subtype=Beast +power=3 +toughness=5 +[/card] +[card] +name=Greatsword +auto={3}:equip +auto=teach(creature) 3/0 +text=Equipped creature gets +3/+0. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Greed +auto={L:2}{B}:draw:1 +text={B}, Pay 2 life: Draw a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Greel, Mind Raker +auto={X}{B}{T}{D(*|myhand)}{D(*|myhand)}:discard:X target(player) +text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Greel's Caress +abilities=flash +target=creature +auto=-3/-0 +text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Green Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{G} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Green Scarab +target=creature +auto=cantbeblockedby(creature[green]) +auto=aslongas(*[green]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Green Sun's Zenith +aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +alias=135262 +text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Green Ward +abilities=auraward +target=creature +auto=protection from green +text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Greenbelt Rampager +auto=if compare(penergy)~morethan~1 then alterenergy:-2 controller else choice moveto(ownerhand) and!(alterenergy:1 controller)! +text=When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. +mana={G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Greener Pastures +auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green) +auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent +text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Greenhilt Trainee +auto=this(power>=4) {T}:4/4 target(creature) +text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Greenseeker +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={G}{T}{D(*|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={G} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Greenside Watcher +auto={T}:untap target(Gate) +text={T}: Untap target Gate. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Greenwarden of Murasa +auto=may name(return card) moveto(myhand) target(*|mygraveyard) +auto=_DIES_may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) +text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Greenweaver Druid +auto={T}:Add{G}{G} +text={T}: Add {G}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Greenwheel Liberator +auto=if revolt then counter(1/1,2) +text=Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Gremlin Infestation +target=artifact +auto=@each targetController upkeep:damage:2 targetcontroller +auto=@movedTo(mytgt|graveyard) from(battlefield):create(Gremlin:Creature Gremlin:2/2:red) +text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grenzo's Cutthroat +abilities=dethrone,first strike +text=First strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Grid Monitor +auto=maxCast(creature)0 +text=You can't cast creature spells. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=6 +[/card] +[card] +name=Gridlock +target=*[-land] +auto=tap +text=Tap X target nonland permanents. +mana={X}{U} +type=Instant +[/card] +[card] +name=Grief Tyrant +auto=counter(-1/-1,4) +auto=_DIES_may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) +text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. +mana={5}{BR} +type=Creature +subtype=Horror +power=8 +toughness=8 +[/card] +[card] +name=Griffin Canyon +auto={T}:Add{1} +auto={T}:1/1 target(griffin) && untap +text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Griffin Dreamfinder +abilities=flying +auto=moveto(myhand) target(enchantment|mygraveyard) +text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=1 +toughness=4 +[/card] +[card] +name=Griffin Guide +target=creature +auto=2/2 +auto=flying +auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Griffin Protector +auto=@movedTo(creature|mybattlefield):1/1 ueot +abilities=flying +text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Griffin Rider +auto=aslongas(creature[griffin]|mybattlefield) 3/3 +auto=aslongas(creature[griffin]|mybattlefield) flying +text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Griffin Sentinel +abilities=flying,vigilance +text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) +mana={2}{W} +type=Creature +subtype=Griffin +power=1 +toughness=3 +[/card] +[card] +name=Grifter's Blade +abilities=flash +auto={1}:equip +auto=teach(creature) 1/1 +auto=aslongas(parents) rehook target(creature|mybattlefield) <1 +text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grim Affliction +target=creature +auto=counter(-1/-1,1) +auto=_PROLIFERATE_ +text=Put a -1/-1 counter on target creature, then proliferate. +mana={2}{B} +type=Instant +[/card] +[card] +name=Grim Backwoods +auto={T}:Add{1} +auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 +text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. +type=Land +[/card] +[card] +name=Grim Contest +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. +mana={1}{B}{G} +type=Instant +[/card] +[card] +name=Grim Feast +auto=@each my upkeep:damage:1 controller +auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability +text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Grim Flayer +abilities=trample +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +auto=while(restriction{delirium}) 2/2 +text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Grim Flowering +auto=foreach(creature|mygraveyard) draw:1 +text=Draw a card for each creature card in your graveyard. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Grim Guardian +auto=life:-1 opponent +auto=_CONSTELLATION_life:-1 opponent +text=Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. +mana={2}{B} +type=Enchantment Creature +subtype=Zombie +power=1 +toughness=4 +[/card] +[card] +name=Grim Haruspex +facedown={3} +autofacedown={B}:morph +auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller +text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Grim Harvest +target=creature|mygraveyard +auto=moveto(ownerhand) +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Grim Lavamancer +auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) +text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Grim Monolith +abilities=doesnotuntap +auto={4}:untap +auto={T}:add{3} +text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. +mana={2} +type=Artifact +[/card] +[card] +name=Grim Poppet +auto=counter(-1/-1,3) +auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) +text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. +mana={7} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Grim Return +auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) +text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Grim Roustabout +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto={1}{B}:regenerate +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. +mana={1}{B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Grim Tutor +abilities=hiddenface +aicode=activate moveto(myhand) and!(life:-3 controller)! target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(life:-3 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Grimclaw Bats +abilities=flying +auto={L:1}{B}:1/1 +text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Grimgrin, Corpse-Born +abilities=doesnotuntap +auto=tap(noevent) +auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap +auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy and!( counter(1/1,1) all(this) )! +text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. +mana={3}{U}{B} +type=Legendary Creature +subtype=Zombie Warrior +power=5 +toughness=5 +[/card] +[card] +name=Grimoire of the Dead +auto={1}{T}{D(*|myhand)}:counter(0/0,1,Study) +auto={T}{C(0/0,-3,Study)}{S}:all(creature|graveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black])) forever )! +text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Grindclock +auto={T}:counter(0/0,1,Charge) +auto={T}:target(player) dynamicability +text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. +mana={2} +type=Artifact +[/card] +[card] +name=Grinding Station +auto=@movedTo(artifact|battlefield):may untap +auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) +text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. +mana={2} +type=Artifact +[/card] +[card] +name=Grindstone +auto={3}{T}:color deplete:2 target(player) +text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. +mana={1} +type=Artifact +[/card] +[card] +name=Grinning Demon +facedown={3} +autofacedown={2}{B}{B}:morph +auto=@each my upkeep:life:-2 controller +text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Grinning Ignus +auto={H}{R}:add{2}{R} asSorcery +text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Grip of Desolation +target=creature|battlefield +auto=moveto(exile) +auto=moveto(exile) target(land) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Devoid (This card has no color.) -- Exile target creature and target land. +mana={4}{B}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Grip of Phyresis +target=equipment +auto=moveto(mybattlefield) and!( transforms((,newability[create(Germ:Creature Germ:0/0:black) livingweapon])) oneshot )! +text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. +mana={2}{U} +type=Instant +[/card] +[card] +name=Grip of the Roil +target=creature +auto=freeze +auto=draw:1 controller +text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +other={1}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Instant +[/card] +[card] +name=Griptide +target=creature +auto=moveTo(ownerlibrary) +text=Put target creature on top of its owner's library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Griselbrand +abilities=flying,lifelink +auto={L:7}:name(draw 7) draw:7 controller +text=Flying, lifelink -- Pay 7 life: Draw seven cards. +mana={4}{B}{B}{B}{B} +type=Legendary Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Grisly Anglerfish +backside=Grizzled Angler +auto={6}:all(creature|opponentbattlefield) mustattack ueot +text={6}: Creatures your opponents control attack this turn if able. // Grizzled Angler +type=Creature +subtype=Eldrazi Fish +power=4 +toughness=5 +[/card] +[card] +name=Grisly Salvage +auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +mana={B}{G} +type=Instant +[/card] +[card] +name=Grisly Spectacle +target=creature[-artifact] +auto=destroy && deplete:power targetcontroller +text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Grisly Transformation +target=creature +auto=teach(creature) intimidate +auto=draw:1 controller +text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. -- Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gristle Grinner +auto=@movedto(creature|myGraveyard):2/2 ueot +auto=@movedto(creature|opponentGraveyard):2/2 ueot +text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gristleback +auto=bloodthirst:1 +auto={S}:dynamicability +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. +mana={2}{G} +type=Creature +subtype=Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Grixis Battlemage +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto={R}{T}:cantblock target(creature) +text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Grixis Charm +auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) +auto=aslongas(creature|battlefield) choice -4/-4 target(creature) +auto=choice all(creature|myBattlefield) 2/0 ueot +text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. +mana={U}{B}{R} +type=Instant +[/card] +[card] +name=Grixis Grimblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) deathtouch +text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={UR}{B} +type=Creature +subtype=Zombie Warrior +power=2 +toughness=1 +[/card] +[card] +name=Grixis Illusionist +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) +text={T}: Target land you control becomes the basic land type of your choice until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Grixis Panorama +auto={T}:Add{C} +auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Grixis Slavedriver +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Zombie,2/2,black) +autograveyard={3}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=4 +[/card] +[card] +name=Grixis Sojourners +auto=_DIES_may moveTo(exile) target(*|graveyard) +autohand={2}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may moveTo(exile) target(*|graveyard) +text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) +mana={1}{U}{B}{R} +type=Creature +subtype=Zombie Ogre +power=4 +toughness=3 +[/card] +[card] +name=Grizzled Angler +backside=Grisly Anglerfish +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(backside) +text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. // Grisly Anglerfish +mana={2}{U} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Grizzled Leotau +mana={G}{W} +type=Creature +subtype=Cat +power=1 +toughness=5 +[/card] +[card] +name=Grizzled Outcasts +backside=Krallenhorde Wantons +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. // Krallenhorde Wantons +mana={4}{G} +type=Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Grizzled Wolverine +auto=@combat(blocked) source(this):pay({R}) 2/0 ueot +text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wolverine +power=2 +toughness=2 +[/card] +[card] +name=Grizzly Bears +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Grizzly Fate +auto=token(Bear,creature bear, 2/2,green)*2 +auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 +flashback={5}{G}{G} +text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Groffskithur +auto=_BLOCKED_may moveTo(myhand) target(groffskithur|mygraveyard) +text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. +mana={5}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Grollub +auto=_ENRAGE_life:thatmuch opponent +text=Whenever Grollub is dealt damage, each opponent gains that much life. +mana={2}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Grotag Siege-Runner +auto={R}{S}:destroy target(other creature[defender]) && damage:2 targetController +text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Grotag Thrasher +auto=_ATTACKING_cantblock target(creature) ueot +text=Whenever Grotag Thrasher attacks, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Grotesque Hybrid +auto={D(*|myhand)}:flying & protection from white && protection from green +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Grotesque Mutation +target=creature +auto=3/1 ueot +auto=lifelink ueot +text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Ground Assault +target=creature +auto=damage:type:land:mybattlefield +text=Ground Assault deals damage to target creature equal to the number of lands you control. +mana={R}{G} +type=Sorcery +[/card] +[card] +name=Ground Rift +abilities=storm +auto=cantblock target(creature[-flying]) +text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={R} +type=Sorcery +[/card] +[card] +name=Ground Seal +auto=lord(*|graveyard) shroud +auto=draw:1 +text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Groundbreaker +abilities=trample,haste,treason +text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. +mana={G}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Grounded +target=creature +auto=-flying +text=Enchant creature -- Enchanted creature loses flying. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Groundling Pouncer +auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} +text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. +mana={1}{GU} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Groundshaker Sliver +auto=lord(sliver|mybattlefield) trample +text=All Sliver creatures you control have trample. +mana={6}{G} +type=Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Groundskeeper +auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) +text={1}{G}: Return target basic land card from your graveyard to your hand. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Groundswell +target=creature +auto=2/2 +auto=if thisturn(land|mybattlefield)~morethan~0 then 2/2 +text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Grove of the Burnwillows +auto={T}:Add{1} +auto={T}:Add{R} and!( life:1 opponent )! +auto={T}:Add{G} and!( life:1 opponent )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. +type=Land +[/card] +[card] +name=Grove of the Guardian +auto={T}:add{1} +auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) +text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. +type=Land +[/card] +[card] +name=Grove Rumbler +abilities=trample +auto=_LANDFALL_2/2 ueot +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Grovetender Druids +auto=pay({1}) token(Plant,Creature Plant,1/1,green) +auto=_RALLY_pay({1}) token(Plant,Creature Plant,1/1,green) +text=Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. +mana={2}{G}{W} +type=Creature +subtype=Elf Druid Ally +power=3 +toughness=3 +[/card] +[card] +name=Growing Ranks +auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! _POPULATE_ !$ controller +text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={2}{GW}{GW} +type=Enchantment +[/card] +[card] +name=Growth Spasm +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Grozoth +abilities=defender +auto=moveTo(myhand) target(*[manacost=9]|myLibrary) +auto={4}:-defender +aicode=activate target(*[manacost=9]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={6}{U}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Gruesome Deformity +target=creature +auto=intimidate +text=Enchant creature -- Enchanted creature has intimidate. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gruesome Discovery +target=player +aicode=activate reject notatarget(<2>*|targetedpersonshand) +auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=if morbid then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<2>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Encore +target=creature|opponentGraveyard +auto=moveto(myBattlefield) +auto=transforms((,treason,haste,exiledeath)) forever +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Slaughter +auto=all(creature[colorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot +text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." +mana={6} +type=Sorcery +[/card] +[card] +name=Gruul Charm +auto=choice all(creature[-flying]|battlefield) cantblock ueot +auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) +auto=choice damage:3 all(creature[flying]) +text=Choose one -- Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. +mana={R}{G} +type=Instant +[/card] +[card] +name=Gruul Cluestone +auto={T}:Add{R} +auto={T}:Add{G} +auto={R}{G}{T}{S}:draw:1 controller +text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Gruul Guildgate +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Gruul Guildmage +auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) +auto={3}{G}:2/2 target(creature) +text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. +mana={RG}{RG} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Gruul Keyrune +auto={T}:add{R} +auto={T}:add{G} +auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot +text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Gruul Nodorog +auto={r}:menace ueot +text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Gruul Ragebeast +auto=dynamicability target(creature|opponentbattlefield) +auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. +mana={5}{R}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Gruul Scrapper +auto=if spent({R}) then haste ueot +text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. +mana={3}{G} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Gruul Signet +auto={1}{T}:Add{R}{G} +text={1}, {T}: Add {R}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Gruul Turf +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{R}{G} +text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Gruul War Chant +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=lord(creature[attacking]|mybattlefield) menace +text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Gruul War Plow +auto=lord(creature|myBattlefield) trample +auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot +text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Gryff Vanguard +abilities=flying +auto=draw:1 controller +text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. +mana={4}{U} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Gryff's Boon +target=creature +auto=teach(creature) 1/0 +auto=teach(creature) flying +autograveyard={3}{W}:rehook target(creature) assorcery +text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guan Yu, Sainted Warrior +abilities=horsemanship +autograveyard=_DIES_may moveTo(ownerlibrary) && shuffle +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=5 +[/card] +[card] +name=Guan Yu's 1,000-Li March +auto=destroy all(creature[tapped]) +text=Destroy all tapped creatures. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Guard Duty +target=creature +auto=defender +text=Enchant creature -- Enchanted creature has defender. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guard Gomazoa +abilities=flying,defender +auto=preventAllCombatDamage to(this) +text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. +mana={2}{U} +type=Creature +subtype=Jellyfish +power=1 +toughness=3 +[/card] +[card] +name=Guardian Automaton +auto=_DIES_life:3 controller +text=When Guardian Automaton dies, you gain 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Guardian Idol +auto=tap(noevent) +auto={T}:Add{1} +auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot +text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Guardian Lions +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={4}{W} +type=Creature +subtype=Cat +power=1 +toughness=6 +[/card] +[card] +name=Guardian of Cloverdell +auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 +auto={G}{S(kithkin|myBattlefield)}:life:1 controller +text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. +mana={5}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=5 +[/card] +[card] +name=Guardian of Pilgrims +auto=target(creature) 1/1 ueot +text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Guardian of Solitude +auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot +text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Guardian of Tazeem +abilities=flying +auto=@movedTo(land[-island]|myBattlefield):tap target(creature) +auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Guardian of the Ages +abilities=defender +auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove +text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. +mana={7} +type=Artifact Creature +subtype=Golem +power=7 +toughness=7 +[/card] +[card] +name=Guardian of the Great Conduit +abilities=reach +auto=aslongas(planeswalker[nissa]|mybattlefield) 2/0 +auto=aslongas(planeswalker[nissa]|mybattlefield) vigilance +text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Guardian of the Guildpact +auto=protection from(*[-multicolor;-colorless]) +text=Protection from monocolored +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Guardian of Vitu-Ghazi +abilities=vigilance +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance +other={convoke} name(Convoke) +mana={6}{G}{W} +type=Creature +subtype=Elemental +power=4 +toughness=7 +[/card] +[card] +name=Guardian Shield-Bearer +facedown={3} +autofacedown={3}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) target(other creature|mybattlefield) +text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Guardian Zendikon +target=land +auto=becomes(Creature Wall,2/6,defender,white) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guardian's Magemark +abilities=flash +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guardians of Akrasa +abilities=defender,exalted +text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=4 +[/card] +[card] +name=Guardians of Meletis +abilities=defender +text=Defender +mana={3} +type=Artifact Creature +subtype=Golem +power=0 +toughness=6 +[/card] +[card] +name=Guardians' Pledge +auto=all(creature[white]|mybattlefield) 2/2 ueot +text=White creatures you control get +2/+2 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Gudul Lurker +abilities=unblockable +facedown={3} +autofacedown={U}:morph +autofaceup=counter(1/1,1) +text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={U} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Guerrilla Tactics +target=creature,player +auto=damage:2 +autograveyard=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) +autoexile=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) +text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Guided Passage +auto=ability$! notatarget(creature|opponentlibrary) moveto(ownerhand) !$ opponent +auto=ability$! notatarget(land|opponentlibrary) moveto(ownerhand) !$ opponent +auto=ability$! notatarget(*[-land;-creature]|opponentlibrary) moveto(ownerhand) !$ opponent +text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. +mana={U}{R}{G} +type=Sorcery +[/card] +[card] +name=Guided Strike +target=creature +auto=1/0 +auto=first strike +auto=draw:1 controller +text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Guildscorn Ward +target=creature +auto=teach(creature) protection from(*[multicolor]) +text=Enchant creature -- Enchanted creature has protection from multicolored. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guiltfeeder +abilities=fear +auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Guilty Conscience +target=creature +auto=@damaged(creature,player) from(mytgt):damage:thatmuch +text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guise of Fire +target=creature +auto=1/-1 +auto=mustattack +text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gulf Squid +auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) +auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) +text=When Gulf Squid enters the battlefield, tap all lands target player controls. +mana={3}{U} +type=Creature +subtype=Squid Beast +power=2 +toughness=2 +[/card] +[card] +name=Guma +abilities=protection from blue +text=Protection from blue +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Gurmag Angler +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +mana={6}{B} +other={delve} name(Delve) +type=Creature +subtype=Zombie Fish +power=5 +toughness=5 +[/card] +[card] +name=Gurmag Swiftwing +abilities=flying,first strike,haste +text=Flying, first strike, haste +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Gurzigost +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot +auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice +auto={G}{G}{D(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot +text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=8 +[/card] +[card] +name=Gush +auto=draw:2 +other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) +text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. +mana={4}{U} +type=Instant +[/card] +[card] +name=Gustcloak Cavalier +abilities=flanking +auto=_ATTACKING_may tap target(creature) +auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Gustcloak Harrier +abilities=flying +auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat +text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. +mana={1}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gustcloak Runner +auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat +text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Gustcloak Savior +abilities=flying +auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat +text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=Gustcloak Sentinel +auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat +text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Gustcloak Skirmisher +abilities=flying +auto=_BLOCKED_may name(untap it and remove it from combat) untap && removefromcombat +text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Gustrider Exuberant +abilities=flying +auto={S}:all(creature[power>=5]|myBattlefield) flying ueot +text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Gust-Skimmer +auto={U}:flying +text={U}:Gust Skimmer gains flying until end of turn. +mana={2} +type=Artifact Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Gut Shot +target=creature,player +auto=damage:1 +text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. +color=red +mana={p(R)} +type=Instant +[/card] +[card] +name=Gutless Ghoul +auto={1}{S(creature|myBattlefield)}:life:2 controller +text={1}, Sacrifice a creature: You gain 2 life. +mana={2}{B} +type=Snow Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gutter Grime +auto=@movedTo(creature[-token]|myGraveyard) from(myBattlefield):counter(0/0,1,Slime) +auto=@counteradded(0/0,1,Slime) from(this):token(Ooze,Creature Ooze,type:enchantment{counter(0/0,1,Slime)}:mybattlefield/type:enchantment{counter(0/0,1,Slime)}:mybattlefield cdaactive,green) +text=Whenever a notoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Gutter Skulk +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=2 +toughness=2 +[/card] +[card] +name=Guttersnipe +auto=@movedTo(instant,sorcery|mystack):damage:2 opponent +text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Guttural Response +target=instant[blue]|stack +auto=fizzle +text=Counter target blue instant spell. +mana={RG} +type=Instant +[/card] +[card] +name=Gutwrencher Oni +abilities=trample +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand) +text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. +mana={3}{B}{B} +type=Creature +subtype=Demon Spirit +power=5 +toughness=4 +[/card] +[card] +name=Guul Draz Assassin +auto={1}{B}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) +auto=this(counter{0/0.2.Level}) 1/1 +auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) +auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) +auto=this(counter{0/0.4.Level}) 2/2 +auto=maxlevel:4 +text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) +mana={B} +type=Creature +subtype=Vampire Assassin +power=1 +toughness=1 +[/card] +[card] +name=Guul Draz Overseer +abilities=flying +auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot +auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Guul Draz Specter +abilities=flying +auto=aslongas(*|opponenthand) 3/3 while <1 +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Guul Draz Vampire +auto=this(opponentlife < 11) 2/1 +auto=this(opponentlife < 11) intimidate +text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Gwafa Hazid, Profiteer +auto=lord(creature[counter{0/0.1.Bribe}]) cantattack +auto=lord(creature[counter{0/0.1.Bribe}]) cantpwattack +auto=lord(creature[counter{0/0.1.Bribe}]) cantblock +auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 targetcontroller +text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Gwendlyn Di Corci +auto={T}:discard:1 target(player) myTurnOnly +text={T}: Target player discards a card at random. Activate this ability only during your turn. +mana={U}{B}{B}{R} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=5 +[/card] +[card] +name=Gwyllion Hedge-Mage +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. +mana={2}{WB} +type=Creature +subtype=Hag Wizard +power=2 +toughness=2 +[/card] +[card] +name=Gyre Sage +auto=evolve +auto={T}:thisforeach(counter{1/1.1}) Add{G} +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Haazda Exonerator +auto={T}{S}:destroy target(other aura) +text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Haazda Snare Squad +auto=_ATTACKING_pay({W}) tap target(creature|opponentbattlefield) +text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Hada Freeblade +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. +mana={W} +type=Creature +subtype=Human Soldier Ally +power=0 +toughness=1 +[/card] +[card] +name=Hada Spy Patrol +auto={2}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) unblockable +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.3.Level}) shroud +auto=this(counter{0/0.3.Level}) 1/1 +text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) +auto=maxlevel:3 +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Hag Hedge-Mage +auto=may target(player) ability$!name(discard) reject target(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} +auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller +text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. +mana={2}{BG} +type=Creature +subtype=Hag Shaman +power=2 +toughness=2 +[/card] +[card] +name=Hagra Crocodile +abilities=cantblock +auto=_LANDFALL_2/2 ueot +text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. +mana={3}{B} +type=Creature +subtype=Crocodile +power=3 +toughness=1 +[/card] +[card] +name=Hagra Diabolist +auto=may life:-type:ally:mybattlefield target(player) +auto=_RALLY_may life:-type:ally:mybattlefield target(player) +text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. +mana={4}{B} +type=Creature +subtype=Ogre Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Hagra Sharpshooter +auto={4}{B}:target(creature) -1/-1 ueot +text={4}{B}: Target creature gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Assassin Ally +power=2 +toughness=2 +[/card] +[card] +name=Hail Storm +auto=damage:2 all(creature[attacking]) +auto=damage:1 controller +auto=damage:1 all(creature|myBattlefield) +text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Hair-Strung Koto +auto={T(creature|mybattlefield)}:deplete:1 target(player) +text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. +mana={6} +type=Artifact +[/card] +[card] +name=Halam Djinn +abilities=haste +auto=this(variable{commonred}>0) -2/-2 +text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. +mana={5}{R} +type=Creature +subtype=Djinn +power=6 +toughness=5 +[/card] +[card] +name=Halberdier +abilities=first strike +text=First strike +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Halcyon Glaze +auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot +text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Halimar Depths +auto=tap(noevent) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={t}:add{u} +text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Halimar Excavator +auto=deplete:type:ally target(player) +auto=_RALLY_deplete:type:ally target(player) +text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. +mana={1}{U} +type=Creature +subtype=Human Wizard Ally +power=1 +toughness=3 +[/card] +[card] +name=Halimar Wavewatch +auto={2}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 0/3 +auto=this(counter{0/0.5.Level}) islandwalk +auto=this(counter{0/0.5.Level}) 6/0 +text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) +auto=maxlevel:5 +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=0 +toughness=3 +[/card] +[card] +name=Hall of Triumph +auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend +text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Hallowed Burial +auto=all(creature) bottomoflibrary +text=Put all creatures on the bottom of their owners' libraries. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Hallowed Fountain +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. +type=Land +subtype=Plains Island +[/card] +[card] +name=Hallowed Ground +auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) +text={W}{W}: Return target nonsnow land you control to its owner's hand. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Hallowed Healer +auto={T}:prevent:2 target(creature,player) +auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Hallowed Spiritkeeper +abilities=vigilance +auto=_DIES_token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard +text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. +mana={1}{W}{W} +type=Creature +subtype=Avatar +power=3 +toughness=2 +[/card] +[card] +name=Halo Hunter +abilities=intimidate +auto=destroy target(angel) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. +mana={2}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=3 +[/card] +[card] +name=Halt Order +target=artifact|stack +auto=fizzle +auto=draw:1 controller +text=Counter target artifact spell -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hamlet Captain +auto=_ATTACKING_all(other creature[human]|mybattlefield) 1/1 ueot +text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Hamletback Goliath +auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability +text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. +mana={6}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=6 +[/card] +[card] +name=Hammer Mage +auto={R}{T}{D(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) +auto={1}{R}{T}{D(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) +auto={2}{R}{T}{D(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) +auto={3}{R}{T}{D(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) +auto={4}{R}{T}{D(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) +auto={5}{R}{T}{D(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) +auto={6}{R}{T}{D(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) +auto={7}{R}{T}{D(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) +auto={8}{R}{T}{D(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) +auto={9}{R}{T}{D(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) +auto={10}{R}{T}{D(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) +auto={11}{R}{T}{D(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) +auto={12}{R}{T}{D(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) +auto={13}{R}{T}{D(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) +auto={14}{R}{T}{D(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) +auto={15}{R}{T}{D(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) +auto={16}{R}{T}{D(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) +text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. +mana={1}{R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Hammer of Bogardan +target=creature,player +auto=damage:3 +autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly +text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Hammer of Purphoros +auto=lord(creature|mybattlefield) haste +auto={2}{R}{T}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller +text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. +mana={1}{R}{R} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Hammer of Ruin +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) +auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) +text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hammerfist Giant +auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) +text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=4 +[/card] +[card] +name=Hammerhand +target=creature +auto=teach(creature) haste +auto=teach(creature) 1/1 +auto=target(creature) cantblock ueot +text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hammerhead Shark +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +text=Hammerhead Shark can't attack unless defending player controls an Island. +mana={1}{U} +type=Creature +subtype=Fish +power=2 +toughness=3 +[/card] +[card] +name=Hammerheim Deadeye +auto=destroy target(creature[flying]) +auto=upcost[{5}{R};next upkeep] sacrifice +text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Hammerheim +auto={t}:add{r} +auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot +text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. +type=Legendary Land +[/card] +[card] +name=Hana Kami +auto={1}{G}{S}:moveTo(myhand) target(other arcane|mygraveyard) +text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Hanabi Blast +target=creature,player +auto=damage:2 +auto=moveto(ownerhand) and!(discard:1 controller)! all(this) +text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Hand of Cruelty +abilities=protection from white +auto=bushido(1/1) +text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={B}{B} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Hand of Death +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hand of Emrakul +other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent +text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) +mana={9} +type=Creature +subtype=Eldrazi +power=7 +toughness=7 +[/card] +[card] +name=Hand of Honor +abilities=protection from black +auto=bushido(1/1) +text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={W}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Hand of Justice +auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creature) +text={T}, Tap three untapped white creatures you control: Destroy target creature. +mana={5}{W} +type=Creature +subtype=Avatar +power=2 +toughness=6 +[/card] +[card] +name=Hand of Silumgar +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Hand of the Praetors +abilities=infect +auto=lord(other creature[infect]|myBattlefield) 1/1 +auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) +text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Hangarback Walker +auto=counter(1/1,XX) +auto=_DIES_thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller +auto={1}{T}:counter(1/1) +text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. +mana={X}{X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Hanna, Ship's Navigator +auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard) +text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Hanna's Custody +auto=lord(artifact) shroud +text=All artifacts have shroud. (They can't be the targets of spells or abilities.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hanweir Battlements +auto={T}:Add{C} +auto={R}{T}:haste target(creature) +auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) +text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. +type=Land +[/card] +[card] +name=Hanweir Garrison +auto=_ATTACKING_token(Human,Creature Human,1/1,red,battleready)*2 +text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Hanweir Lancer +auto=soulbond first strike +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Hanweir Militia Captain +backside=Westvale Cult Leader +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~3}:flip(backside) +text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. // Westvale Cult Leader +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hanweir the Writhing Township +auto=meldfrom(Hanweir Battlements|Hanweir Garrison) +auto=_ATTACKING_token(Eldrazi Horrors,Creature Eldrazi Horror,3/2,battleready)*2 +abilities=haste, trample +text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. +type=Legendary Creature +subtype=Eldrazi Ooze +power=7 +toughness=4 +[/card] +[card] +name=Hanweir Watchkeep +abilities=defender +backside=Bane of Hanweir +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. // Bane of Hanweir +mana={2}{R} +type=Creature +subtype=Human Warrior Werewolf +power=1 +toughness=5 +[/card] +[card] +name=Hapless Researcher +auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Sacrifice Hapless Researcher: Draw a card, then discard a card. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Harabaz Druid +auto={T}:name(Red) foreach(ally|myBattlefield) add{R} +auto={T}:name(White) foreach(ally|myBattlefield) add{W} +auto={T}:name(Green) foreach(ally|myBattlefield) add{G} +auto={T}:name(Black) foreach(ally|myBattlefield) add{B} +auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} +text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. +mana={1}{G} +type=Creature +subtype=Human Druid Ally +power=0 +toughness=1 +[/card] +[card] +name=Harbinger of Night +auto=@each my upkeep:all(creature) counter(-1/-1,1) +text=At the beginning of your upkeep, put a -1/-1 counter on each creature. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Harbinger of Spring +auto=protection from(creature[-spirit]) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Harbinger of the Hunt +abilities=flying +auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) +auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) +text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. +mana={3}{R}{G} +type=Creature +subtype=Dragon +power=5 +toughness=3 +[/card] +[card] +name=Harbor Bandit +auto=aslongas(island|myBattlefield) 1/1 +auto={1}{U}:unblockable ueot +text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Harbor Guardian +abilities=reach +auto=_ATTACKING_draw:1 opponent +text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. +mana={2}{W}{U} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Harbor Serpent +abilities=islandwalk +auto=aslongas(island|battlefield) cantattack <5 +auto=aslongas(island|battlefield) cantpwattack <5 +text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Harmattan Efreet +abilities=flying +auto={1}{U}{U}:flying target(creature) +text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Harmless Assault +auto=preventAllCombatDamage from(creature[attacking]|battlefield) ueot +text=Prevent all combat damage that would be dealt this turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Harmless Offering +target=*|myBattlefield +auto=moveto(opponentbattlefield) +text=Target opponent gains control of target permanent you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Harmonic Convergence +auto=moveTo(ownerLibrary) all(enchantment) +text=Put all enchantments on top of their owners' libraries. +mana={2}{G} +type=Instant +[/card] +[card] +name=Harmonic Sliver +auto=destroy target(*[artifact;enchantment]) +auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) +text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." +mana={1}{G}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Harmonize +auto=draw:3 +text=Draw three cards. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Harmony of Nature +target=creature[-tapped]|myBattlefield +auto=tap && life:4 +text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Harnessed Lightning +#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller +target=creature +auto=alterenergy:3 controller +auto=_HARNESSED_LIGHTNING_(0) +auto=_HARNESSED_LIGHTNING_(1) +auto=_HARNESSED_LIGHTNING_(2) +auto=_HARNESSED_LIGHTNING_(3) +auto=_HARNESSED_LIGHTNING_(4) +auto=_HARNESSED_LIGHTNING_(5) +auto=_HARNESSED_LIGHTNING_(6) +auto=_HARNESSED_LIGHTNING_(7) +auto=_HARNESSED_LIGHTNING_(8) +auto=_HARNESSED_LIGHTNING_(9) +auto=_HARNESSED_LIGHTNING_(10) +auto=_HARNESSED_LIGHTNING_(11) +auto=_HARNESSED_LIGHTNING_(12) +auto=_HARNESSED_LIGHTNING_(13) +auto=_HARNESSED_LIGHTNING_(14) +auto=_HARNESSED_LIGHTNING_(15) +auto=_HARNESSED_LIGHTNING_(16) +auto=_HARNESSED_LIGHTNING_(17) +auto=_HARNESSED_LIGHTNING_(18) +auto=_HARNESSED_LIGHTNING_(19) +auto=_HARNESSED_LIGHTNING_(20) +text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Harpoon Sniper +auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) +text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. +mana={2}{W} +type=Creature +subtype=Merfolk Archer +power=2 +toughness=2 +[/card] +[card] +name=Harrier Griffin +abilities=flying +auto=@each my upkeep:tap target(creature) +text=Flying -- At the beginning of your upkeep, tap target creature. +mana={5}{W} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Harrow +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +mana={2}{G}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Harrowing Journey +target=player +auto=life:-3 +auto=draw:3 +text=Target player draws three cards and loses 3 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Harsh Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/+1 ueot && untap optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Harsh Justice +restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 +auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot +text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. +mana={2}{W} +type=Instant +[/card] +[card] +name=Harsh Mercy +auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller +auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent +text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Harsh Scrutiny +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=if type(*|opponenthand)~morethan~0 then if type(creature|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) and!( name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! )! +auto=if type(*|opponenthand)~morethan~0 then if type(creature|opponenthand)~morethan~0 then name(Choose a creature) name(Choose a creature) name(Choose a creature) target(creature|opponenthand) reject and!( name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend )! +auto=if type(*|opponenthand)~equalto~0 then name(Scry 1) name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. +mana={B} +type=Sorcery +[/card] +[card] +name=Harsh Sustenance +target=creature,player +auto=damage:type:creature:mybattlefield +auto=life:type:creature:mybattlefield controller +text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Haru-Onna +auto=draw:1 controller +auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) +text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Harvest Gwyllion +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={2}{WB}{WB} +type=Creature +subtype=Hag +power=2 +toughness=4 +[/card] +[card] +name=Harvest Hand +auto=@movedTo(this|graveyard):all(trigger[to]) transforms((,newability[flip(Scrounged Scythe)],newability[moveto(mybattlefield)])) forever +text=When Harvest Hand dies, return it to the battlefield transformed under your control. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Harvest Wurm +auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Wurm +power=3 +toughness=2 +[/card] +[card] +name=Harvester Druid +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +text={T}: Add to your mana pool one mana of any color that a land you control could produce. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Harvester of Souls +abilities=deathtouch +auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller +text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Harvester Troll +auto=may name(Sacrifice Creature or Land) sacrifice notatarget(other *[creature;land]|mybattlefield) and!( all(this) counter(1/1,2) )! +text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. +mana={3}{G} +type=Creature +subtype=Troll +power=2 +toughness=3 +[/card] +[card] +name=Harvestguard Alseids +auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +auto=_CONSTELLATION_name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +text=Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. +mana={2}{W} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=3 +[/card] +[card] +name=Hasran Ogress +auto=_ATTACKING_pay({2}) name(pay 2 mana) donothing?damage:3 controller +text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. +mana={B}{B} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Hatchet Bully +auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player) +text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Hatching Plans +auto=_DIES_draw:3 +text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Hate Weaver +auto={2}:1/0 target(creature[blue;red]) +text={2}: Target blue or red creature gets +1/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Hateflayer +abilities=wither +auto={2}{r}{q}:target(creature,player) dynamicability +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) +mana={5}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Haunted Angel +abilities=flying +autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) +text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Haunted Cadaver +auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) +auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) +facedown={3} +autofacedown={1}{B}:morph +text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Haunted Cloak +auto={1}:equip +auto=teach(creature) vigilance +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature has vigilance, trample, and haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Haunted Crossroads +auto={B}:moveTo(myLibrary) target(creature|myGraveyard) +text={B}: Put target creature card from your graveyard on top of your library. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Haunted Dead +auto=token(Spirit,Creature Spirit,1/1,white,flying) +autograveyard={1}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Haunted Fengraf +auto={T}:Add{1} +auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) +text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. +type=Land +[/card] +[card] +name=Haunted Guardian +abilities=defender,first strike +text=Defender, first strike +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Haunted Plate Mail +auto={4}:equip +auto=teach(creature) 4/4 +auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} +text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Haunter of Nightveil +auto=lord(creature|opponentBattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U}{B} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Haunting Apparition +abilities=flying +auto=foreach(creature[green]|opponentgraveyard) 1/0 +text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. +mana={1}{U}{B} +type=Creature +subtype=Spirit +power=1+* +toughness=2 +[/card] +[card] +name=Haunting Echoes +target=player +auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot +auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard) +text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Haunting Hymn +target=player +auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer +auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer +text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Havengul Runebinder +auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1) +text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Havengul Skaab +auto=_ATTACKING_moveto(ownerhand) notatarget(other creature|mybattlefield) +text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. +mana={5}{U} +type=Creature +subtype=Zombie Horror +power=4 +toughness=5 +[/card] +[card] +name=Havengul Vampire +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) +text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. +mana={3}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Havenwood Battleground +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{G}{G} +text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Havenwood Wurm +abilities=flash,trample +text=Flash (You may cast this spell any time you could cast an instant.) -- Trample +mana={6}{G} +type=Creature +subtype=Wurm +power=5 +toughness=6 +[/card] +[card] +name=Havoc Demon +abilities=flying +auto=_DIES_all(creature) -5/-5 ueot +text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Havoc Festival +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:life:-halfdownlifetotal controller +auto=@each opponent upkeep:life:-halfdownopponentlifetotal opponent +text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. +mana={4}{B}{R} +type=Enchantment +[/card] +[card] +name=Havoc Sower +auto={1}{c}:2/1 ueot +text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Havoc +auto=@movedTo(*[white]|opponentStack):life:-2 opponent +text=Whenever an opponent casts a white spell, he or she loses 2 life. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Hawkeater Moth +abilities=flying,shroud +text=Flying; shroud (This permanent can't be the target of spells or abilities.) +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=2 +[/card] +[card] +name=Hazardous Conditions +auto=-2/-2 all(creature[counter{notany}]) ueot +text=Creatures with no counters on them get -2/-2 until end of turn. +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Haze Frog +abilities=flash +auto=fog from(other creature) oneshot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. +mana={3}{G}{G} +type=Creature +subtype=Frog +power=2 +toughness=1 +[/card] +[card] +name=Haze of Rage +auto=all(creature|mybattlefield) 1/0 ueot +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{R} +buyback={1}{r}{2} +abilities=storm +type=Sorcery +[/card] +[card] +name=Hazerider Drake +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Hazezon Tamar +auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield +auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) +text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. +mana={4}{R}{G}{W} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=4 +[/card] +[card] +name=Hazy Homunculus +auto=aslongas(land[-tapped]|opponentBattlefield) unblockable +text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. +mana={1}{U} +type=Creature +subtype=Homunculus Illusion +power=1 +toughness=1 +[/card] +[card] +name=He Who Hungers +abilities=flying +aicode=activate reject notatarget(*|targetedpersonshand) +auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{B} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Head Games +target=opponent +auto=count(type:*:opponenthand) && all(*|opponenthand) moveto(ownerlibrary) && transforms((,newability[notatarget(*|opponentlibrary) moveto(ownerhand)])) forever +text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Headhunter +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autofacedown={B}:morph +facedown={3} +text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Headless Horseman +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Headless Skaab +auto=tap(noevent) +text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. +mana={2}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=6 +[/card] +[card] +name=Headlong Rush +auto=lord(creature[attacking]) first strike +text=Attacking creatures gain first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Headstone +target=*|graveyard +auto=moveto(exile) +auto=@next upkeep:draw:1 controller +text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{B} +type=Instant +[/card] +[card] +name=Heal the Scars +target=creature +auto=regenerate +auto=dynamicability +text=Regenerate target creature. You gain life equal to that creature's toughness. +mana={3}{G} +type=Instant +[/card] +[card] +name=Healer of the Pride +auto=@movedTo(other creature|mybattlefield):life:2 controller +text=Whenever another creature enters the battlefield under your control, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=3 +[/card] +[card] +name=Healer's Headdress +auto={1}:equip +auto=teach(creature) 0/2 +auto=teach(creature) {T}:prevent:1 target(creature,player) +auto={W}{W}:name(attach) rehook target(creature|mybattlefield) +text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heal +target=creature,player +auto=prevent:1 +auto=@next upkeep:draw:1 controller +text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={W} +type=Instant +[/card] +[card] +name=Healing Hands +target=player +auto=life:4 targetedplayer +auto=draw:1 controller +text=Target player gains 4 life. -- Draw a card. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Healing Leaves +auto=choice life:3 target(player) +auto=choice prevent:3 target(creature,player) +text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={G} +type=Instant +[/card] +[card] +name=Healing Salve +auto=choice life:3 target(player) +auto=choice prevent:3 target(creature,player) +text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Heap Doll +auto={S}:moveTo(exile) target(other *|graveyard) +text=Sacrifice Heap Doll: Exile target card from a graveyard. +mana={1} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Heart of Bogardan +auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Heart of Kiran +abilities=flying,vigilance +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +auto={C(0/0,-1,Loyalty),planeswalker|mybattlefield}:name(Pay 1 loyalty) becomes(Artifact Creature) ueot restriction{type(planeswalker|mybattlefield)~morethan~0} +text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. +mana={2} +type=Legendary Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Heart of Light +target=creature +auto=teach(creature) preventalldamage to(this) +auto=teach(creature) preventalldamage from(this) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Heart of Ramos +auto={T}:Add{R} +auto={S}:Add{R} +text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Heart of Yavimaya +auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice +auto={T}:Add{G} +auto={T}:1/1 target(creature) +text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Heart Sliver +auto=lord(sliver) haste +text=All Sliver creatures have haste. +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Heart Warden +auto={T}:Add{G} +auto={2}{S}:draw:1 +text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Heartbeat of Spring +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Hearth Charm +auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) +auto=choice all(creature[attacking]) 1/0 +auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) +text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. +mana={R} +type=Instant +[/card] +[card] +name=Hearth Kami +auto={0}{S}:name(X = 0) destroy target(other artifact[manacost=0]) +auto={1}{S}:name(X = 1) destroy target(other artifact[manacost=1]) +auto={2}{S}:name(X = 2) destroy target(other artifact[manacost=2]) +auto={3}{S}:name(X = 3) destroy target(other artifact[manacost=3]) +auto={4}{S}:name(X = 4) destroy target(other artifact[manacost=4]) +auto={5}{S}:name(X = 5) destroy target(other artifact[manacost=5]) +auto={6}{S}:name(X = 6) destroy target(other artifact[manacost=6]) +auto={7}{S}:name(X = 7) destroy target(other artifact[manacost=7]) +auto={8}{S}:name(X = 8) destroy target(other artifact[manacost=8]) +auto={9}{S}:name(X = 9) destroy target(other artifact[manacost=9]) +auto={10}{S}:name(X = 10) destroy target(other artifact[manacost=10]) +auto={11}{S}:name(X = 11) destroy target(other artifact[manacost=11]) +auto={12}{S}:name(X = 12) destroy target(other artifact[manacost=12]) +auto={13}{S}:name(X = 13) destroy target(other artifact[manacost=13]) +auto={14}{S}:name(X = 14) destroy target(other artifact[manacost=14]) +auto={15}{S}:name(X = 15) destroy target(other artifact[manacost=15]) +auto={16}{S}:name(X = 16) destroy target(other artifact[manacost=16]) +text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. +mana={1}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Hearthcage Giant +auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 +auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) +text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Hearthfire Hobgoblin +abilities=double strike +text=Double strike +mana={RW}{RW}{RW} +type=Creature +subtype=Goblin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Heartlash Cinder +abilities=haste +auto=type:manar/0 ueot +text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. +mana={1}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Heartless Hidetsugu +text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. +auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent +mana={3}{R}{R} +type=Legendary Creature +subtype=Ogre Shaman +power=4 +toughness=3 +[/card] +[card] +name=Heartless Summoning +auto=lord(creature|myBattlefield) -1/-1 +auto=lord(creature|mycastingzone) altercost( colorless,-2) +text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Heartmender +abilities=persist +auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) +text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{GW}{GW} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Heart-Piercer Bow +auto={1}:equip +auto=@combat(attacking) source(mytgt):damage:1 target(creature|opponentbattlefield) +text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heartseeker +auto={5}:equip +auto=teach(creature) 2/1 +auto=teach(creature) {unattach}{t}:destroy target(creature) +text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heartstabber Mosquito +abilities=flying +kicker={2}{B} +auto=if paid(kicker) then destroy target(creature) +text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Heartwood Dryad +abilities=reachshadow +text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Heartwood Giant +auto={T}{S(forest|myBattlefield)}:damage:2 target(player) +text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. +mana={3}{G}{G} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Heartwood Shard +auto={3}{T}:trample target(creature) +auto={G}{T}:trample target(creature) +text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Heartwood Storyteller +auto=@movedTo(*[-creature]|mystack):draw:1 opponent +auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller +text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=3 +[/card] +[card] +name=Heartwood Treefolk +abilities=forestwalk +text=Forestwalk +mana={2}{G}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=4 +[/card] +[card] +name=Heat of Battle +auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent +auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller +text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Heat Ray +target=creature +auto=damage:X +text=Heat Ray deals X damage to target creature. +mana={X}{R} +type=Instant +[/card] +[card] +name=Heat Shimmer +target=creature +auto=clone with(unearth,haste) +text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Heat Stroke +auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy +text=At end of combat, destroy each creature that blocked or was blocked this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Heaven's Gate +target=creature +auto=transforms((,white)) ueot +text=Any number of target creatures become white until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Heavy Arbalest +auto={4}:equip +auto=teach(creature) doesnotuntap +auto=teach(creature) {T}:damage:2 target(creature,player) +text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heavy Ballista +auto={T}:Damage:2 target(creature[attacking;blocking]) +text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Heavy Fog +auto=preventalldamage to(controller) from(creature[attacking]) ueot +restriction=opponentblockersonly +text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Heavy Infantry +auto=tap target(creature|opponentbattlefield) +text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Heavy Mattock +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human) 1/1 +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hecatomb +auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4 +auto=choice sacrifice all(this) +auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) +text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Heckling Fiends +auto={2}{R}:mustattack target(creature) +text={2}{R}: Target creature attacks this turn if able. +mana={2}{R} +type=Creature +subtype=Devil +power=2 +toughness=2 +[/card] +[card] +name=Hedge Troll +auto=aslongas(plains|myBattlefield) 1/1 +auto={W}:regenerate +text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. +mana={2}{G} +type=Creature +subtype=Troll Cleric +power=2 +toughness=2 +[/card] +[card] +name=Hedron Alignment +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:aslongas(Hedron Alignment|myhand) aslongas(Hedron Alignment|mygraveyard) aslongas(Hedron Alignment|myexile) aslongas(Hedron Alignment|mybattlefield) wingame controller +auto={1}{u}:name(Scry 1) scry:1 scrycore delayed dontshow scrycoreend scryend +text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Hedron Archive +auto={T}:add{2} +auto={2}{T}{S}:draw:2 controller +text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. +mana={4} +type=Artifact +[/card] +[card] +name=Hedron Blade +auto={2}:equip +auto=teach(creature) 1/1 +auto=@combat(blocked) source(mytgt) from(creature[colorless]):deathtouch ueot +text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hedron Crab +auto=_LANDFALL_deplete:3 target(player) +text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Crab +power=0 +toughness=2 +[/card] +[card] +name=Hedron Crawler +auto={t}:add{c} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Hedron Matrix +auto=teach(creature) transforms((,newability[manacost/manacost])) +auto={4}:equip +text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hedron Rover +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Hedron Scrabbler +auto=_LANDFALL_1/1 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Heed the Mists +auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) +text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. +mana={3}{U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Heedless One +abilities=trample +anyzone=type:elf:battlefield/type:elf:battlefield cdaactive +text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Avatar +power=* +toughness=* +[/card] +[card] +name=Heidar, Rimewind Master +auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 +text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. +mana={4}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Heightened Awareness +auto=moveTo(mygraveyard) all(*|myhand) +auto=@each my draw:draw:1 +text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Heir of Falkenrath +auto={D(*|myhand)}:flip(Heir to the Night) limit:1 +text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Heir of the Wilds +abilities=deathtouch +auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot +text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Heir to the Night +abilities=flying +text=Flying +type=Creature +subtype=Vampire Berserker +power=3 +toughness=2 +[/card] +[card] +name=Heirs of Stromkirk +abilities=intimidate +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. +mana={2}{R}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Heliod, God of the Sun +abilities=indestructible +auto=lord(other creature|mybattlefield) vigilance +auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller +auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. +mana={3}{W} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=6 +[/card] +[card] +name=Heliod's Emissary +auto=bestow bstw +auto=bestow transforms((,newability[_ATTACKING_target(creature|opponentbattlefield) tap])) forever +auto=_ATTACKING_target(creature|opponentbattlefield) tap +auto=bestow teach(creature) +3/+3 +bestow={6}{w} +text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. +mana={3}{W} +type=Enchantment Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Heliod's Pilgrim +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Helionaut +abilities=flying +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Heliophial +abilities=sunburst +auto=counter(0/0,sunburst,Charge) +auto={2}{S}:target(other *[creature;player]) dynamicability +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. +mana={5} +type=Artifact +[/card] +[card] +name=Helium Squirter +auto=counter(1/1,3) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={1}:flying target(creature[counter{1/1.1}]) +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Beast Mutant +power=0 +toughness=0 +[/card] +[card] +name=Helix Pinnacle +abilities=shroud +auto={X}:name(Put X counters) thisforeach(X) all(this) counter(0/0,1,Tower) +auto=@each my upkeep restriction{compare(hascnttower)~morethan~99}:name(You win the game) winGame controller +text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. +mana={G} +type=Enchantment +[/card] +[card] +name=Hell Swarm +auto=all(creature) -1/0 ueot +text=All creatures get -1/-0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Hell-Bent Raider +abilities=first strike,haste +auto={D}:protection from white +text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Helldozer +auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) +auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) +text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. +mana={3}{B}{B}{B} +type=Creature +subtype=Zombie Giant +power=6 +toughness=5 +[/card] +[card] +name=Hellfire Mongrel +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. +mana={2}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=2 +[/card] +[card] +name=Hellfire +auto=foreach(creature[-black]) damage:1 controller +auto=damage:3 controller +auto=destroy all(creature[-black;-indestructible]) +text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. +mana={2}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Hellhole Flailer +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto={2}{B}{R}{S}:target(player) dynamicability +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. +mana={1}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Hellion Crucible +auto={T}:Add{1} +auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) +auto={1}{R}{T}:counter(0/0,1,Pressure) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) +type=Land +[/card] +[card] +name=Hellion Eruption +auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) +auto=sacrifice all(creature|mybattlefield) +text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Hellkite Charger +abilities=flying,haste +auto=_ATTACKING_pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) +text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hellkite Hatchling +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. +mana={2}{R}{G} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Hellkite Igniter +abilities=flying,haste +auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot +text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hellkite Overlord +abilities=flying,trample,haste +auto={R}:1/0 +auto={B}{G}:regenerate +text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. +mana={4}{B}{R}{R}{G} +type=Creature +subtype=Dragon +power=8 +toughness=8 +[/card] +[card] +name=Hellkite Tyrant +abilities=flying,trample +auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) +auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame +text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Hellraiser Goblin +auto=lord(creature|mybattlefield) haste +auto=lord(creature|mybattlefield) mustattack +text=Creatures you control have haste and attack each combat if able. +mana={2}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Hellrider +abilities=haste +auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent +text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. +mana={2}{R}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Hell's Caretaker +auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly +text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Hell's Thunder +abilities=flying,haste,treason +autograveyard={4}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Hellspark Elemental +abilities=trample,haste,treason +autograveyard={1}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{R} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Helm of Awakening +auto=lord(*|nonbattlezone) altercost(colorless,-1) +text=Spells cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Helm of Kaldra +auto=teach(creature) first strike +auto=teach(creature) trample +auto=teach(creature) haste +auto={2}:equip +auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) +text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Helm of Possession +abilities=shackler +auto={2}{T}{S(creature|mybattlefield)}:shackle target(creature) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Helm of the Ghastlord +target=creature +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) +text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." +mana={3}{UB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Helm of the Gods +auto={1}:equip +auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hematite Golem +auto={1}{R}:2/0 +text={1}{R}: Hematite Golem gets +2/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=1 +toughness=4 +[/card] +[card] +name=Hematite Talisman +auto=@movedto(*[red]|stack):pay({3}) untap target(*) +text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Henchfiend of Ukor +abilities=haste +auto={BR}:1/0 +auto=upcost[{1}{B};next upkeep] sacrifice +text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Henge Guardian +auto={2}:trample +text={2}: Henge Guardian gains trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Dragon Wurm +power=3 +toughness=4 +[/card] +[card] +name=Henge of Ramos +auto={T}:Add{1} +auto={2}{T}:Add{W} +auto={2}{T}:Add{U} +auto={2}{T}:Add{B} +auto={2}{T}:Add{R} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Herald of Anafenza +auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery +text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Herald of Anguish +abilities=flying +other={improvise} name(Improvise) +auto=@each my end:ability$!reject notatarget(*|myhand)!$ opponent +auto={1}{B}{S(artifact|mybattlefield)}:target(creature) -2/-2 ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Herald of Dromoka +abilities=vigilance +auto=lord(other creature[warrior]|mybattlefield) vigilance +text=Vigilance -- Other Warrior creatures you control have vigilance. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Herald of Kozilek +auto=lord(*[colorless]|myhand) altercost(colorless, -1) +text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. +mana={1}{U}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Herald of Serra +abilities=flying,vigilance +auto=upcost[{2}{W}{W};next upkeep] sacrifice +text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Herald of the Fair +auto=target(creature|mybattlefield) 1/1 ueot +text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human +power=3 +toughness=2 +[/card] +[card] +name=Herald of the Pantheon +auto=lord(enchantment|mycastingzone) altercost(colorless, -1) +auto=@movedto(enchantment|mystack):choice life:1 controller +text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. +mana={1}{G} +type=Creature +subtype=Centaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Herald of Torment +auto=@each my upkeep:life:-1 +abilities=flying +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) flying +bestow={3}{b}{b} +text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Herald of War +abilities=flying +auto=_ATTACKING_counter(1/1,1) +auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|mycastingzone) altercost(colorless, -1) +text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Herbal Poultice +auto={3}{S}:regenerate target(other creature) +text={3}, Sacrifice Herbal Poultice: Regenerate target creature. +mana={0} +type=Artifact +[/card] +[card] +name=Herd Gnarr +auto=@movedTo(other creature|myBattlefield):2/2 ueot +text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Herdchaser Dragon +abilities=flying,trample +facedown={3} +autofacedown={5}{G}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{G} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Heritage Druid +auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} +text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Hermetic Study +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hermit Druid +auto={g}{t}:Reveal:1 revealzone(mylibrary) revealuntil(land[basic]|mylibrary) optionone choice name(Get Card) target(land[basic]|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Hermit of the Natterknolls +backside=Lone Wolf of the Natterknolls +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(*|opponentstack) restriction{during opponent turn}:name(Draw a card) draw:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. // Lone Wolf of the Natterknolls +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Hero of Bladehold +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +auto=_ATTACKING_token(Soldier,Creature Soldier,1/1,white,battleready)*2 +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Hero of Goma Fada +auto=choice all(creature|mybattlefield) indestructible ueot +auto=_RALLY_all(creature|mybattlefield) indestructible ueot +text=Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. +mana={4}{W} +type=Creature +subtype=Human Knight Ally +power=4 +toughness=3 +[/card] +[card] +name=Hero of Iroas +auto=lord(aura|mycastingzone) altercost(colorless,-1) +auto=modbenchant(colorless:-1) controller +auto=_HEROIC_counter(1/1,1) +text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hero of Oxid Ridge +abilities=haste +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +auto=_ATTACKING_all(creature[power<=1]) cantblock ueot +text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. +mana={2}{R}{R} +type=Creature +subtype=Human Knight +power=4 +toughness=2 +[/card] +[card] +name=Heroes' Bane +auto=counter(1/1,4) +auto={2}{G}{G}:counter(1/1,p) +text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Heroes Remembered +auto=life:20 +text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={6}{W}{W}{W} +suspend(10)={w} +type=Sorcery +[/card] +[card] +name=Heroes' Reunion +target=player +auto=life:7 +text=Target player gains 7 life. +mana={G}{W} +type=Instant +[/card] +[card] +name=Heroic Intervention +auto=all(*|mybattlefield) indestructible ueot +auto=all(*|mybattlefield) opponentshroud ueot +text=Permanents you control gain hexproof and indestructible until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Heron's Grace Champion +abilities=flash, lifelink +auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot +text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Hero's Blade +auto={4}:equip +auto=teach(creature) 3/2 +auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hero's Demise +target=creature[legendary] +auto=destroy +text=Destroy target legendary creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Hero's Downfall +target=creature,planeswalker +auto=destroy +text=Destroy target creature or planeswalker. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Hero's Resolve +target=creature +auto=1/5 +text=Enchant creature -- Enchanted creature gets +1/+5. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hesitation +auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) +text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Hewed Stone Retainers +restriction=casted a spell +text=Cast Hewed Stone Retainers only if you've cast another spell this turn. +mana={3} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Hex +target=<6>creature +auto=destroy +text=Destroy six target creatures. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Hexplate Golem +mana={7} +type=Artifact Creature +subtype=Golem +power=5 +toughness=7 +[/card] +[card] +name=Hibernation Sliver +auto=lord(sliver) {L:2}:moveTo(myhand) +text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." +mana={U}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Hibernation +auto=moveTo(ownerhand) all(*[green]) +text=Return all green permanents to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hickory Woodlot +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. +type=Land +[/card] +[card] +name=Hidden Ancients +auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever +text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Hidden Dragonslayer +abilities=lifelink +facedown={3} +autofacedown={2}{W}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(creature[power>=4]|opponentbattlefield) +text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Hidden Gibbons +auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever +text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Guerrillas +auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever +text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Herbalists +auto=if revolt then add{G}{G} +text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Hidden Herd +auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever +text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Horror +auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Hidden Path +auto=lord(creature[green]) forestwalk +text=Green creatures have forestwalk. +mana={2}{G}{G}{G}{G} +type=Enchantment +[/card] +[card] +name=Hidden Predators +auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever +text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Retreat +auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot +text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hidden Spider +auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever +text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Stockpile +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my end restriction{revolt}:create(Servo:Artifact Creature Servo:1/1) +auto={1}{S(creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. +mana={W}{B} +type=Enchantment +[/card] +[card] +name=Hideous End +target=creature[-black] +auto=destroy +auto=life:-2 targetController +text=Destroy target nonblack creature. Its controller loses 2 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Hideous Visage +auto=all(creature|mybattlefield) intimidate ueot +text=Creatures you control gain intimidate until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hidetsugu's Second Rite +target=player +auto=this(opponentlife = 10) damage:10 +text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. +mana={3}{R} +type=Instant +[/card] +[card] +name=High Market +auto={T}:Add{1} +auto={T}{S(creature|myBattlefield)}:life:1 +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. +type=Land +[/card] +[card] +name=High Priest of Penance +auto=_ENRAGE_may destroy target(*[-land]) +text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. +mana={W}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=High Seas +auto=lord(creature[red;green]|nonbattlezone) altercost(colorless,+1) +text=Red creature spells and green creature spells cost {1} more to cast. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=High Sentinels of Arashin +abilities=flying +auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 +auto={3}{W}:counter(1/1,1) target(creature) +text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=High Tide +auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot +text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). +mana={U} +type=Instant +[/card] +[card] +name=Highborn Ghoul +abilities=intimidate +text=Intimidate +mana={B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Highland Berserker +auto=may all(ally|myBattlefield) first strike ueot +auto=_RALLY_may all(ally|myBattlefield) first strike ueot +text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. +mana={1}{R} +type=Creature +subtype=Human Berserker Ally +power=2 +toughness=1 +[/card] +[card] +name=Highland Game +autograveyard=_DIES_life:2 controller +text=When Highland Game dies, you gain 2 life. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Highland Giant +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Highland Lake +auto=tap(noevent) +auto={T}:add{U} +auto={T}:add{R} +text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Highland Weald +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Snow Land +[/card] +[card] +name=Highspire Artisan +abilities=reach +auto=_FABRICATE_(1) +text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G} +type=Creature +subtype=Elf Artificer +power=0 +toughness=3 +[/card] +[card] +name=Highspire Infusion +target=creature +auto=3/3 +auto=alterenergy:2 controller +text=Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). +mana={1}{G} +type=Instant +[/card] +[card] +name=Highspire Mantis +abilities=flying,trample +text=Flying, trample +mana={2}{R}{W} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Hightide Hermit +abilities=defender +auto=alterenergy:4 controller +auto={e:2}:canattack ueot +text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. +mana={4}{U} +type=Creature +subtype=Crab +power=4 +toughness=4 +[/card] +[card] +name=Highway Robber +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. +mana={2}{B}{B} +type=Creature +subtype=Human Rogue Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Higure, the Still Wind +autohand={2}{U}{U}{N}:ninjutsu +aicode=activate target(ninja|mylibrary) moveto(myhand) +auto=@combatdamaged(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ninja|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={2}:unblockable target(creature[ninja]) +text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Ninja +power=3 +toughness=4 +[/card] +[card] +name=Hijack +target=*[artifact;creature] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Hikari, Twilight Guardian +abilities=flying +auto=@movedTo(spirit,arcane|mystack):may (blink)ueot +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Hill Giant +mana={3}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Hillcomber Giant +abilities=mountainwalk +text=Mountainwalk +mana={2}{W}{W} +type=Creature +subtype=Giant Scout +power=3 +toughness=3 +[/card] +[card] +name=Hindering Touch +abilities=storm +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Hindervines +auto=preventAllCombatDamage from(creature[-counter{1/1.1}]|battlefield) ueot +text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hint of Insanity +target=player +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(discards) all(*[-land]|reveal) transforms((,newability[all(other *[share!name!]|reveal) moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hinterland Drake +abilities=flying +auto=cantbeblockerof(creature[artifact]) +text=Flying -- Hinterland Drake can't block artifact creatures. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Hinterland Harbor +auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{G} +auto={T}:Add{U} +text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Hinterland Logger +backside=Timber Shredder +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. // Timber Shredder +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=1 +[/card] +[card] +name=Hired Giant +auto=ability$!may moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent +text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={3}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Hired Muscle +doublefaced=kamiflip +backside=Scarmaker +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(backside) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. // Scarmaker +mana={1}{B}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Hisoka, Minamo Sensei +auto={2}{U}{D(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) +text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Hisoka's Defiance +target=spirit,arcane|stack +auto=fizzle +text=Counter target Spirit or Arcane spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hisoka's Guard +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={1}{u}{t}:target(other creature|mybattlefield) grant shroud grantend +text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Hissing Iguanar +auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) +text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Hissing Miasma +auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent +text=Whenever a creature attacks you, its controller loses 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Hissing Quagmire +auto={t}:add{b} +auto={t}:add{g} +auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot +auto=tap(noevent) +text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Hitchclaw Recluse +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Hive Stirrings +auto=token(Sliver,Creature Sliver,1/1)*2 +text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Hivestone +auto=lord(creature|mybattlefield) transforms((sliver)) +text=Creatures you control are Slivers in addition to their other creature types. +mana={2} +type=Artifact +[/card] +[card] +name=Hivis of the Scale +abilities=shackler +auto={T}:shackle target(dragon) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. +mana={3}{R}{R} +type=Legendary Creature +subtype=Viashino Shaman +power=3 +toughness=4 +[/card] +[card] +name=Hoar Shade +auto={B}:1/1 +text={B}: Hoar Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=2 +[/card] +[card] +name=Hoarding Dragon +abilities=flying +aicode=activate hand(blink)forsrc target(artifact|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) hand(blink)forsrc optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Hoard-Smelter Dragon +abilities=flying +auto={3}{R}:target(artifact) dynamicability destroy +text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hobble +target=creature +auto=draw:1 controller +auto=cantattack +auto=cantpwattack +auto=teach(creature[black]) cantblock +text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hobgoblin Dragoon +abilities=flying,first strike +text=Flying, first strike +mana={2}{RW} +type=Creature +subtype=Goblin Knight +power=1 +toughness=2 +[/card] +[card] +name=Hokori, Dust Drinker +auto=lord(land) doesnotuntap +auto=@each my upkeep:untap target(land) +auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent +text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. +mana={2}{W}{W} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Hold at Bay +target=creature,player +auto=prevent:7 +text=Prevent the next 7 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Hold the Gates +auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 +auto=lord(creature|myBattlefield) vigilance +text=Creatures you control get +0/+1 for each Gate you control and have vigilance. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hold the Line +auto=all(creature[blocking]) 7/7 ueot +text=Blocking creatures get +7/+7 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Holdout Settlement +auto={t}:add{c} +auto={t}{T(creature|mybattlefield)}:Add{W} +auto={t}{T(creature|mybattlefield)}:Add{U} +auto={t}{T(creature|mybattlefield)}:Add{B} +auto={t}{T(creature|mybattlefield)}:Add{R} +auto={t}{T(creature|mybattlefield)}:Add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Hollow Dogs +auto=_ATTACKING_2/0 ueot +text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie Dog +power=3 +toughness=3 +[/card] +[card] +name=Hollow Specter +auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend +text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Hollow Trees +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Hollowborn Barghest +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent +text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. +mana={5}{B}{B} +type=Creature +subtype=Demon Dog +power=7 +toughness=6 +[/card] +[card] +name=Hollowhenge Beast +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Hollowhenge Scavenger +auto=if morbid then choice life:5 controller +text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Hollowhenge Spirit +abilities=flash,flying +auto=target(creature[attacking;blocking]) removefromcombat +text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Hollowsage +auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Whenever Hollowsage becomes untapped, you may have target player discard a card. +mana={3}{B} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Holy Armor +target=creature +auto={W}:0/1 +auto=0/2 +text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Holy Day +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={W} +type=Instant +[/card] +[card] +name=Holy Justiciar +auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) +text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Holy Light +auto=all(creature[-white]) -1/-1 ueot +text=Nonwhite creatures get -1/-1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Holy Mantle +target=creature +auto=2/2 +auto=teach(creature) protection from(creature) +text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Holy Strength +target=creature +auto=1/2 +text=Enchant creature -- Enchanted creature gets +1/+2. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Homarid Shaman +auto={U}:tap target(creature[green]) +text={U}: Tap target green creature. +mana={2}{U}{U} +type=Creature +subtype=Homarid Shaman +power=2 +toughness=1 +[/card] +[card] +name=Homarid Spawning Bed +auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost +text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Homarid Warrior +auto={U}:shroud && tap && frozen +text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Homarid Warrior +power=3 +toughness=3 +[/card] +[card] +name=Homarid +auto=counter(0/0,1,Tide) +auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) +auto=@each my upkeep:counter(0/0,1,Tide) +auto=this(counter{0/0,1,Tide}=) -1/-1 +auto=this(counter{0/0,3,Tide}=) 1/1 +text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. +mana={2}{U} +type=Creature +subtype=Homarid +power=2 +toughness=2 +[/card] +[card] +name=Homeward Path +auto={T}:add{1} +auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) +type=Land +text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. +[/card] +[card] +name=Homicidal Brute +backside=Civilized Scholar +auto=@each my endofturn restriction{didntattack}:tap && flip(backside) +text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. // Civilized Scholar +type=Creature +subtype=Human Mutant +power=5 +toughness=1 +[/card] +[card] +name=Homicidal Seclusion +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 +text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Homing Lightning +target=creature +auto=all(creature[share!name!]) damage:4 +text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Homura, Human Ascendant +doublefaced=kamiflip +abilities=cantblock +backside=Homura's Essence +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=_DIES_all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(backside)])) forever +text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. // Homura's Essence +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Monk +power=4 +toughness=4 +[/card] +[card] +name=Homura's Essence +doublefaced=kamiflip +backside=Homura, Human Ascendant +auto=lord(creature|mybattlefield) 2/2 +auto=lord(creature|mybattlefield) flying +auto=lord(creature|mybattlefield) {R}:1/0 +text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". // Homura, Human Ascendant +color=red +type=Legendary Enchantment +[/card] +[card] +name=Honden of Cleansing Fire +auto=@each my upkeep:life:twicetype:shrine +text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. +mana={3}{W} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Infinite Rage +auto=@each my upkeep:damage:type:shrine target(creature,player) +text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. +mana={2}{R} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Life's Web +auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine +text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. +mana={4}{G} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Night's Reach +auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer +text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. +mana={3}{B} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Seeing Winds +auto=@each my upkeep:draw:type:shrine +text=At the beginning of your upkeep, draw a card for each Shrine you control. +mana={4}{U} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honor Guard +auto={W}:0/1 +text={W}: Honor Guard gets +0/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Honor of the Pure +auto=lord(creature[white]|myBattlefield) 1/1 +text=White creatures you control get +1/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Honor the Fallen +auto=@movedto(creature|exile) from(graveyard):life:1 +auto=moveTo(exile) all(creature|graveyard) +text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Honorable Scout +auto=life:twicetype:creature[black;red]:opponentbattlefield controller +text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. +mana={W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Honored Hierarch +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Honor's Reward +auto=life:4 controller +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Honor-Worn Shaku +auto={T}:add{1} +auto={T(*[legendary]|mybattlefield)}:untap +text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. +mana={3} +type=Artifact +[/card] +[card] +name=Hooded Assassin +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) +text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. +mana={2}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=2 +[/card] +[card] +name=Hooded Hydra +facedown={3} +autofacedown={3}{G}{G}:morph +autofaceup=counter(1/1,5) +auto=counter(1/1,X) +auto=_DIES_thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) +text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Snake Hydra +power=0 +toughness=0 +[/card] +[card] +name=Hooded Kavu +auto={B}:fear +text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Hoodwink +target=artifact,enchantment,land +auto=moveTo(ownerhand) +text=Return target artifact, enchantment, or land to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hoof Skulkin +auto={3}:1/1 target(creature[green]) +text={3}: Target green creature gets +1/+1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Hoofprints of the Stag +auto=@drawof(player):may counter(0/0,1,Hoofprint) +auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly +text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. +mana={1}{W} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Hooting Mandrills +abilities=trample +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample +mana={5}{G} +other={delve} name(Delve) +type=Creature +subtype=Ape +power=4 +toughness=4 +[/card] +[card] +name=Hope Against Hope +target=creature +auto=foreach(creature|mybattlefield)1/1 +auto=teach(creature[human]) first strike +text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hope and Glory +target=<2>creature +auto=untap +auto=1/1 ueot +text=Untap two target creatures. Each of them gets +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Hope Charm +auto=aslongas(creature|battlefield) choice first strike target(creature) +auto=choice life:2 target(player) +auto=aslongas(aura|battlefield) choice destroy target(aura) +text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. +mana={W} +type=Instant +[/card] +[card] +name=Hope of Ghirapur +abilities=flying +auto={S}:name(creature spells only) emblem transforms((,newability[maxCast(*[-creature])0 opponent])) uynt restriction{didcombatdamagetofoe} +text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. +mana={1} +type=Legendary Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Hopeful Eidolon +abilities=lifelink +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) lifelink +bestow={3}{w} +text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. +mana={W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Hopping Automaton +auto={0}:-1/-1 && flying +text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Horde of Boggarts +abilities=menace +anyzone=type:*[red]:mybattlefield/type:*[red]:mybattlefield cdaactive +text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Goblin +power=* +toughness=* +[/card] +[card] +name=Horde of Notions +abilities=vigilance,trample,haste +auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) +text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Hordeling Outburst +auto=token(Goblin,creature goblin, 1/1,red)*3 +text=Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Horizon Canopy +auto={T}{L:1}:Add{G} +auto={T}{L:1}:Add{W} +auto={1}{T}{S}:Draw:1 +text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. +type=Land +[/card] +[card] +name=Horizon Chimera +abilities=flash,flying,trample +auto=@drawof(player):life:1 controller +text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. +mana={2}{G}{U} +type=Creature +subtype=Chimera +power=3 +toughness=2 +[/card] +[card] +name=Horizon Drake +abilities=flying +auto=protection from(land) +text=Flying, protection from lands +mana={1}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=1 +[/card] +[card] +name=Horizon Scholar +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={5}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Horizon Seed +auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) +text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Horizon Spellbomb +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=_DIES_pay({G}) draw:1 +mana={1} +type=Artifact +text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. +[/card] +[card] +name=Horn of Deafening +auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Horn of Greed +auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller +auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent +text=Whenever a player plays a land, that player draws a card. +mana={3} +type=Artifact +[/card] +[card] +name=Horn of Ramos +auto={T}:Add{G} +auto={S}:Add{G} +text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Horncaller's Chant +auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! _POPULATE_ !$ controller +text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={7}{G} +type=Sorcery +[/card] +[card] +name=Horned Cheetah +auto=spiritlink +text=Whenever Horned Cheetah deals damage, you gain that much life. +mana={2}{G}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Horned Helm +auto=teach(creature) 1/1 +auto=teach(creature) trample +auto={G}{G}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Horned Kavu +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. +mana={R}{G} +type=Creature +subtype=Kavu +power=3 +toughness=4 +[/card] +[card] +name=Horned Sliver +auto=lord(sliver) trample +text=All Sliver creatures have trample. +mana={2}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Horned Troll +auto={G}:regenerate +text={G}: Regenerate Horned Troll. +mana={2}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Horned Turtle +mana={2}{U} +type=Creature +subtype=Turtle +power=1 +toughness=4 +[/card] +[card] +name=Hornet Cannon +auto={3}{T}:token(-5173) +text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. +mana={4} +type=Artifact +[/card] +[card] +name=Hornet Cobra +abilities=first strike +text=First strike +mana={1}{G}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Hornet Harasser +auto=_DIES_-2/-2 target(creature) ueot +text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Hornet Nest +abilities=defender +auto=_ENRAGE_token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch +text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={2}{G} +type=Creature +subtype=Insect +power=0 +toughness=2 +[/card] +[card] +name=Hornet Queen +abilities=flying,deathtouch +auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 +text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. +mana={4}{G}{G}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Hornet Sting +target=creature,player +auto=damage:1 +text=Hornet Sting deals 1 damage to target creature or player. +mana={G} +type=Instant +[/card] +[card] +name=Hornet +abilities=flying,haste +auto=@next end:destroy +text=Flying,haste +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Horobi, Death's Wail +abilities=flying +auto=@targeted(creature):all(trigger[to]) destroy +text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. +mana={2}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Horrible Hordes +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3} +type=Artifact Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Horribly Awry +target=creature[manacost<=4]|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Horrifying Revelation +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=deplete:1 +text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. +mana={B} +type=Sorcery +[/card] +[card] +name=Horror of Horrors +auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) +text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Horror of the Dim +auto={U}:opponentshroud ueot +text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={4}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Horseshoe Crab +auto={U}:untap +text={U}: Untap Horseshoe Crab. +mana={2}{U} +type=Creature +subtype=Crab +power=1 +toughness=3 +[/card] +[card] +name=Hostile Realm +target=land +auto=teach(land) {T}:cantblock target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hot Soup +auto={3}:equip +auto=teach(creature) unblockable +auto=@damaged(mytgt):destroy all(mytgt) +text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hot Springs +target=land|myBattlefield +auto=teach(land) {T}:prevent:1 target(creature,player) +text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hotheaded Giant +abilities=haste +auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) +text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Hound of Griselbrand +abilities=undying,double strike +text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={2}{R}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=2 +[/card] +[card] +name=Hound of the Farbogs +auto=while(restriction{delirium}) menace +text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={4}{B} +type=Creature +subtype=Zombie Dog +power=5 +toughness=3 +[/card] +[card] +name=Hour of Reckoning +auto=all(creature[-token]) destroy +other={convoke} name(Convoke) +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. +other={convoke} name(Convoke) +mana={4}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Hover Barrier +abilities=defender,flying +text=Defender, flying +mana={2}{U} +type=Creature +subtype=Illusion Wall +power=0 +toughness=6 +[/card] +[card] +name=Hoverguard Observer +abilities=flying,cloud +text=Flying -- Hoverguard Observer can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Hoverguard Sweepers +abilities=flying +auto=may moveTo(ownerhand) target(creature) +text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. +mana={6}{U}{U} +type=Creature +subtype=Drone +power=5 +toughness=6 +[/card] +[card] +name=Hovermyr +abilities=flying,vigilance +text=Flying, vigilance +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=2 +[/card] +[card] +name=Howl from Beyond +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{B} +type=Instant +[/card] +[card] +name=Howl of the Night Pack +auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) +text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Howlgeist +abilities=strong,undying +text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={5}{G} +type=Creature +subtype=Spirit Wolf +power=4 +toughness=2 +[/card] +[card] +name=Howling Banshee +abilities=flying +auto=life:-3 controller +auto=life:-3 opponent +text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Howling Chorus +abilities=strong +auto=@combatdamaged(player) from(this):token(Eldrazi Horror) +text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +type=Creature +subtype=Eldrazi Werewolf +power=3 +toughness=5 +[/card] +[card] +name=Howling Fury +target=creature +auto=4/0 +text=Target creature gets +4/+0 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Howling Gale +auto=damage:1 all(creature[flying]) +auto=damage:1 all(player) +flashback={1}{G} +text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Howling Mine +auto=@each my draw sourcenottap:draw:1 controller +auto=@each opponent draw sourcenottap:draw:1 opponent +text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. +mana={2} +type=Artifact +[/card] +[card] +name=Howling Wolf +aicode=activate target(howling wolf|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(howling wolf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. +mana={2}{G}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Howlpack Alpha +backside=Mayor of Avabruck +auto=lord(other creature[werewolf;wolf]]|mybattlefield) 1/1 +auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green) +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. // Mayor of Avabruck +color=green +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Howlpack of Estwald +backside=Villagers of Estwald +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. // Villagers of Estwald +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Howlpack Resurgence +abilities=flash +auto=lord(wolf,werewolf|mybattlefield) 1/1 +auto=lord(wolf,werewolf|mybattlefield) trample +text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Howlpack Wolf +auto=aslongas(other *[wolf;werewolf]|mybattlefield) cantblock <1 +text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Hua Tuo, Honored Physician +auto={T}:moveTo(mylibrary) target(creature|mygraveyard) restriction{during my turn,before attackers} +text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Huang Zhong, Shu General +abilities=oneblocker +text=Huang Zhong, Shu General can't be blocked by more than one creature. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Hubris +target=creature|battlefield +auto=transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) forever +text=Return target creature and all Auras attached to it to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hulking Cyclops +abilities=cantblock +text=Hulking Cyclops can't block. +mana={3}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=5 +[/card] +[card] +name=Hulking Devil +mana={3}{R} +type=Creature +subtype=Devil +power=5 +toughness=2 +[/card] +[card] +name=Hulking Goblin +abilities=cantblock +text=Hulking Goblin can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Hulking Ogre +abilities=cantblock +text=Hulking Ogre can't block. +mana={2}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Human Frailty +target=creature[human] +auto=destroy +text=Destroy target Human creature. +mana={B} +type=Instant +[/card] +[card] +name=Human Token +type=Creature +subtype=Human +power=1 +toughness=1 +color=white +[/card] +[card] +name=Humble Budoka +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={1}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Humble Defector +auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly +text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. +mana={1}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Humble the Brute +target=creature[power>3] +auto=destroy +auto=name(Create clue) token(Clue) controller +text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{W} +type=Instant +[/card] +[card] +name=Humble +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=0,settoughness=1)) +text=Target creature loses all abilities and becomes 0/1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Humbler of Mortals +auto=all(creature|myBattlefield) trample ueot +auto=_CONSTELLATION_all(creature|myBattlefield) trample ueot +text=Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. +mana={4}{G}{G} +type=Enchantment Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Hunding Gjornersen +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3}{W}{U}{U} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Hundred-Talon Kami +abilities=flying +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Hundroog +abilities=cycling +autohand=__CYCLING__({3}) +text=Cycling {3} ({3}, Discard this card: Draw a card.) +mana={6}{G} +type=Creature +subtype=Beast +power=4 +toughness=7 +[/card] +[card] +name=Hunger of the Howlpack +target=creature +auto=ifnot morbid then counter(1/1,1) +auto=if morbid then counter(1/1,3) +text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. +mana={G} +type=Instant +[/card] +[card] +name=Hunger of the Nim +target=creature +auto=foreach(artifact|myBattlefield)1/0 +text=Target creature gets +1/+0 until end of turn for each artifact you control. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Hungry Mist +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=2 +[/card] +[card] +name=Hungry Spriggan +abilities=trample +auto=_ATTACKING_3/3 ueot +text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hunt the Hunter +target=creature[green]|mybattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot +restriction=type(creature[green]|opponentbattlefield)~morethan~0 +text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. +mana={G} +type=Sorcery +[/card] +[card] +name=Hunt the Weak +target=creature|mybattlefield +auto=counter(1/1,1) +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hunted Dragon +abilities=flying,haste +auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent +text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Hunted Ghoul +auto=cantbeblockerof(human) +text=Hunted Ghoul can't block Humans. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=2 +[/card] +[card] +name=Hunted Horror +abilities=trample +auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent +text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. +mana={B}{B} +type=Creature +subtype=Horror +power=7 +toughness=7 +[/card] +[card] +name=Hunted Lammasu +abilities=flying +auto=token(Horror,Creature Horror,4/4,black) opponent +text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. +mana={2}{W}{W} +type=Creature +subtype=Lammasu +power=5 +toughness=5 +[/card] +[card] +name=Hunted Phantasm +abilities=unblockable +auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent +text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=6 +[/card] +[card] +name=Hunted Troll +auto={G}:regenerate +auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent +text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. +mana={2}{G}{G} +type=Creature +subtype=Troll Warrior +power=8 +toughness=4 +[/card] +[card] +name=Hunted Wumpus +auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent +text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Hunter of Eyeblights +auto=counter(1/1,1) target(creature|opponentBattlefield) +auto={2}{B}{T}:destroy target(creature[counter{any}]) +text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. +mana={3}{B}{B} +type=Creature +subtype=Elf Assassin +power=3 +toughness=3 +[/card] +[card] +name=Hunter Sliver +auto=lord(sliver) transforms((,newability[_ATTACKING_may provoke target(creature|opponentbattlefield)])) +text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Hunter's Ambush +auto=preventAllCombatDamage from(creature[-Green]|battlefield) ueot +text=Prevent all combat damage that would be dealt by nongreen creatures this turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hunters' Feast +target=player +auto=life:6 +text=Any number of target players each gain 6 life. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hunter's Insight +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot +mana={2}{G} +type=Instant +text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. +[/card] +[card] +name=Hunter's Prowess +target=creature +auto=3/3 ueot +auto=trample ueot +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot +text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Hunter's Sight +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot +text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hunting Cheetah +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=@damagefoeof(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Hunting Drake +abilities=flying +auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) +text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Hunting Grounds +auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." +mana={G}{W} +type=Enchantment +[/card] +[card] +name=Hunting Kavu +auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying]|opponentBattlefield) +text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. +mana={1}{R}{G} +type=Creature +subtype=Kavu +power=2 +toughness=3 +[/card] +[card] +name=Hunting Moa +auto=counter(1/1,1) target(creature) +auto=_DIES_counter(1/1,1) target(creature) +auto=upcost[{2}{G};next upkeep] sacrifice +text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Bird Beast +power=3 +toughness=2 +[/card] +[card] +name=Hunting Pack +abilities=storm +auto=token(Beast,Creature Beast,4/4,green) +text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={5}{G}{G} +type=Instant +[/card] +[card] +name=Hunting Triad +auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 +autohand={3}{G}{discard}:counter(1/1,3) target(creature) +text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) +mana={3}{G} +type=Tribal Sorcery +subtype=Elf +[/card] +[card] +name=Hunting Wilds +auto=if paid(kicker) then moveto(mybattlefield) and!(tap(noevent) && untap && becomes(Creature,3/3,haste,green) forever )! target(forest|mylibrary) +auto=ifnot paid(kicker) then moveto(mybattlefield) and!(tap(noevent))! target(forest|mylibrary) +kicker={3}{G} +text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Huntmaster of the Fells +backside=Ravager of the Fells +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=token(Wolf,Creature Wolf,2/2,green) +auto=life:2 controller +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. // Ravager of the Fells +mana={2}{R}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Hurkyl's Recall +target=player +alias=1202 +text=Return all artifacts target player owns to his or her hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hurloon Minotaur +mana={1}{R}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Hurloon Shaman +auto=_DIES_ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Hurly-Burly +auto=choice name(nonflying) damage:1 all(creature[-flying]) +auto=choice name(flying) damage:1 all(creature[flying]) +text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Hurr Jackal +auto={T}:cantregen target(creature) +text={T}: Target creature can't be regenerated this turn. +mana={R} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Hurricane +auto=damage:X all(creature[flying]) +auto=damage:X all(player) +text=Hurricane deals X damage to each creature with flying and each player. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Hush +abilities=cycling +auto=destroy all(enchantment) +autohand=__CYCLING__({2}) +text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hussar Patrol +abilities=flash,vigilance +text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance +mana={2}{W}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Hyalopterous Lemure +auto={0}:-1/0 && flying limit:9 +text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Hydra Broodmaster +auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx +text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=7 +toughness=7 +[/card] +[card] +name=Hydra Omnivore +text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=8 +toughness=8 +[/card] +[card] +name=Hydroblast +alias=1191 +text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. +mana={U} +type=Instant +[/card] +[card] +name=Hydroform +target=land +auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot +text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. +mana={G}{U} +type=Instant +[/card] +[card] +name=Hydrolash +auto=all(creature[attacking]) -2/0 ueot +auto=draw:1 controller +text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hydrosurge +target=creature +auto=-5/0 +text=Target creature gets -5/-0 until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Hyena Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) first strike +text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hymn of Rebirth +target=creature|graveyard +auto=moveTo(myBattlefield) +text=Put target creature card in a graveyard onto the battlefield under your control. +mana={3}{G}{W} +type=Sorcery +[/card] +[card] +name=Hymn to Tourach +target=player +auto=discard:2 +text=Target player discards two cards at random. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Hyperion Blacksmith +auto={T}:tap target(artifact|opponentBattlefield) +auto={T}:untap target(artifact|opponentBattlefield) +text={T}: You may tap or untap target artifact an opponent controls. +mana={1}{R}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Hypersonic Dragon +auto=lord(sorcery|myhand) asflash +abilities=flying,haste +text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) +mana={3}{U}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Hypervolt Grasp +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +auto={1}{U}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hypnotic Cloud +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=if paid(kicker) then ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +kicker={4} +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Hypnotic Siren +abilities=flying +auto=bestow bstw +auto=bestow teach(creature|opponentBattlefield) transforms((,newability[moveto(opponentbattlefield)])) oneshot +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) flying +bestow={5}{u}{u} +text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. +mana={U} +type=Enchantment Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=Hypnotic Specter +abilities=flying +auto=@damagefoeof(player) from(this):discard:1 opponent +text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Hypnox +abilities=flying +auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) +text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. +mana={8}{B}{B}{B} +type=Creature +subtype=Nightmare Horror +power=8 +toughness=8 +[/card] +[card] +name=Hypochondria +auto={W}{D(*|myhand)}:prevent:3 target(creature,player) +auto={S}:prevent:3 target(other *[creature;player]) +text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Hysterical Blindness +auto=all(creature|opponentbattlefield) -4/0 ueot +text=Creatures your opponents control get -4/-0 until end of turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hystrodon +abilities=trample +auto=@combatdamaged(player) from(this):may draw:1 controller +facedown={3} +autofacedown={1}{G}{G}:morph +text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Hythonia the Cruel +abilities=deathtouch +auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever +text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. +mana={4}{B}{B} +type=Legendary Creature +subtype=Gorgon +power=4 +toughness=6 +[/card] +[card] +name=Ib Halfheart, Goblin Tactician +auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice +auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 +auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 +text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={3}{R} +type=Legendary Creature +subtype=Goblin Advisor +power=3 +toughness=2 +[/card] +[card] +name=Icatian Crier +auto={1}{W}{T}{D(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 +text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Icatian Javelineers +auto=counter(0/0,1,Javelin) +auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) +text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Lieutenant +auto={1}{W}:target(soldier) 1/0 +text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Icatian Moneychanger +auto=counter(0/0,3,Credit) +auto=damage:3 controller +auto=@each my upkeep:counter(0/0,1,Credit) +auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly +text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. +mana={W} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Icatian Priest +auto={1}{W}{W}:1/1 target(creature) +text={1}{W}{W}: Target creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Icatian Scout +auto={1}{T}:first strike target(creature) +text={1}, {T}: Target creature gains first strike until end of turn. +mana={W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Icatian Store +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} +text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Icatian Town +auto=token(Citizen,creature human,1/1,white)*4 +text=Put four 1/1 white Citizen creature tokens onto the battlefield. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Ice Cage +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ice Floe +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(creature[-flying&attacking]|opponentbattlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. +type=Land +[/card] +[card] +name=Ice Over +target=artifact,creature +auto=teach(*) doesnotuntap +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ice Storm +target=land +auto=destroy +text=Destroy target land. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Iceberg +auto=counter(0/0,X,Ice) +auto={3}:counter(0/0,1,Ice) +auto={C(0/0,-1,Ice)}:Add{1} +text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. +mana={X}{U}{U} +type=Enchantment +[/card] +[card] +name=Icefall +target=*[artifact;land] +auto=destroy +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Icefeather Aven +abilities=flying +facedown={3} +autofacedown={1}{G}{U}:morph +autofaceup=moveTo(ownerhand) target(other creature|battlefield) +text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. +mana={G}{U} +type=Creature +subtype=Bird Shaman +power=2 +toughness=2 +[/card] +[card] +name=Icequake +target=land +auto=teach(land[snow]) damage:1 targetcontroller +auto=destroy +text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ichiga, Who Topples Oaks +doublefaced=kamiflip +backside=Budoka Pupil +abilities=trample +auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot +text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. // Budoka Pupil +color=green +type=Legendary Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Ichneumon Druid +auto=@movedto(instant|opponentstack) restriction{thisturn(instant|opponentstack)~morethan~1}:damage:4 opponent +text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Ichor Explosion +target=creature|myBattlefield +auto=all(creature) -storedpower/-storedpower ueot +text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. +mana={5}{B}{B}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Ichor Rats +abilities=infect +auto=alterpoison:1 all(player) +text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Ichor Slick +abilities=madness,cycling +autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=-3/-3 +autohand=__CYCLING__({2}) +text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ichor Wellspring +auto=draw:1 +auto=_DIES_draw:1 controller +text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Ichorclaw Myr +abilities=infect +auto=rampage(2/2,0) +auto=rampage(-2/-2,1) +text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Ichorid +abilities=haste,treason +autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly +text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=1 +[/card] +[card] +name=Icy Blast +target=creature|battlefield +auto=tap +auto=_FEROCIOUS_ frozen +text=Tap X target creatures. -- Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. +mana={X}{U} +type=Instant +[/card] +[card] +name=Icy Manipulator +auto={1}{T}:tap target(artifact,creature,land) +text={1}, {T}: Tap target artifact, creature, or land. +mana={4} +type=Artifact +[/card] +[card] +name=Ideas Unbound +auto=draw:3 +auto=phaseaction[endofturn] reject target(<3>*|myhand) +text=Draw three cards. Discard three cards at the beginning of the next end step. +mana={U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Identity Crisis +target=player +auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) +text=Exile all cards from target player's hand and graveyard. +mana={2}{W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Idle Thoughts +auto=aslongas(*|myhand) {2}:draw:1 <1 +text={2}: Draw a card if you have no cards in hand. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Idyllic Tutor +aicode=activate moveTo(myhand) notatarget(enchantment|myLibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Igneous Golem +auto={2}:trample +text={2}: Igneous Golem gains trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Igneous Pouncer +abilities=haste +aicode=activate target(*[mountain;swamp]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[mountain;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{B}{R} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Ignition Team +auto=counter(1/1,type:land[tapped]:battlefield) +auto={2}{R}{C(1/1,-1)}:target(land) transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot +text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. +mana={5}{R}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=0 +[/card] +[card] +name=Ignoble Soldier +auto=_BLOCKED_fog from(this) +text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ignorant Bliss +auto=all(*|myhand) moveto(myexile) and!( transforms((,newability[phaseaction[endofturn once checkex] moveto(myhand)])) ueot )! +auto=phaseaction[endofturn once] draw:1 +text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Ihsan's Shade +abilities=protection from white +text=Protection from white +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Shade Knight +power=5 +toughness=5 +[/card] +[card] +name=Iizuka the Ruthless +auto=bushido(2/2) +auto={2}{R}{S(samurai|mybattlefield)}:all(samurai|mybattlefield) double strike ueot +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Ikiral Outrider +auto={4}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) vigilance +auto=this(counter{0/0.1.Level}) 1/4 +auto=this(counter{0/0.4.Level}) 1/4 +auto=maxlevel:4 +text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Ill-Gotten Gains +abilities=exiledeath +auto=reject all(*|hand) +auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent +text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Illness in the Ranks +auto=lord(creature[token]) -1/-1 +text=Creature tokens get -1/-1. +mana={B} +type=Enchantment +[/card] +[card] +name=Ill-Tempered Cyclops +abilities=trample +auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) +text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Illuminated Wings +target=creature +auto=flying +auto={2}{S}:draw:1 +text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illumination +target=artifact,enchantment|stack +auto=fizzle +auto=life:manacost targetcontroller +text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. +mana={W}{W} +type=Instant +[/card] +[card] +name=Illusionary Armor +target=creature +auto=4/4 +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illusionary Forces +abilities=flying +auto=cumulativeupcost[{U}] sacrifice +text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Illusionary Servant +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=4 +[/card] +[card] +name=Illusionary Wall +abilities=defender,flying,first strike +auto=cumulativeupcost[{U}] sacrifice +text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{U} +type=Creature +subtype=Illusion Wall +power=7 +toughness=4 +[/card] +[card] +name=Illusionist's Stratagem +target=creature|mybattlefield +auto=(blink) +auto=draw:1 controller +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Illusions of Grandeur +auto=life:20 +auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Illusory Ambusher +abilities=flash +auto=_ENRAGE_draw:thatmuch controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Illusory Ambusher is dealt damage, draw that many cards. +mana={4}{U} +type=Creature +subtype=Cat Illusion +power=4 +toughness=1 +[/card] +[card] +name=Illusory Angel +abilities=flying +restriction=casted a spell +text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. +mana={2}{U} +type=Creature +subtype=Angel Illusion +power=4 +toughness=4 +[/card] +[card] +name=Illusory Demon +abilities=flying +auto=@movedTo(*|mystack):bury +text=Flying -- When you cast a spell, sacrifice Illusory Demon. +mana={1}{U}{B} +type=Creature +subtype=Demon Illusion +power=4 +toughness=3 +[/card] +[card] +name=Imagecrafter +auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Imaginary Pet +auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) +text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. +mana={1}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Immaculate Magistrate +auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) +text={T}: Put a +1/+1 counter on target creature for each Elf you control. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Immerwolf +abilities=intimidate +auto=lord(other *[wolf;werewolf]|mybattlefield) 1/1 +auto=lord(*[-human;werewolf]|mybattlefield) canttransform +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. +mana={1}{R}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Immobilizing Ink +target=creature +auto=doesnotuntap +auto=teach(creature) {1}{D(*|myhand)}:untap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Immolating Glare +auto=destroy +target=creature[attacking] +text=Destroy target attacking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Immolating Souleater +auto={p(R)}:1/0 +text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. +mana={2} +type=Artifact Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Immolation +target=creature +auto=2/-2 +text=Enchant creature -- Enchanted creature gets +2/-2. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Immortal Servitude +auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) +text=Return each creature card with converted mana cost X from your graveyard to the battlefield. +mana={X}{WB}{WB}{WB} +type=Sorcery +[/card] +[card] +name=Impact Tremors +auto=@movedto(creature|mybattlefield):damage:1 all(opponent) +text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Impaler Shrike +abilities=flying +auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 +text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Impatience +auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent +auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller +text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Impeccable Timing +target=creature[attacking;blocking] +auto=damage:3 +text=Impeccable Timing deals 3 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Impelled Giant +abilities=trample +auto={T(other creature[red]|mybattlefield)}:storedpower/0 +text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Impending Disaster +auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy +auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice +text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Imperial Edict +target=opponent +auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer +text=Target opponent chooses a creature he or she controls. Destroy it. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Imperial Hellkite +abilities=flying +facedown={3} +autofacedown={6}{R}{R}:morph +aicode=activate target(dragon|mylibrary) moveto(myhand) +autofaceup=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>dragon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Imperial Mask +text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. +mana={4}{W} +type=Enchantment +abilities=controllershroud +[/card] +[card] +name=Imperial Recruiter +auto=name(Search creature) target(creature[power<=2]|mylibrary) moveto(myhand) and!( shuffle )! +text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{R} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Imperial Seal +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Imperious Perfect +auto=lord(other elf|myBattlefield) 1/1 +auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) +text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Impetuous Sunchaser +abilities=haste,flying,mustattack +text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Implement of Combustion +auto=_DIES_draw:1 controller +auto={R}{S}:damage:1 target(player) +text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Examination +auto=_DIES_draw:1 controller +auto={U}{S}:draw:1 controller +text={U}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Implement of Ferocity +auto=_DIES_draw:1 controller +auto={G}{S}:counter(1/1,1) target(other creature) +text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Improvement +auto=_DIES_draw:1 controller +auto={W}{S}:life:2 controller +text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Malice +auto=_DIES_draw:1 controller +auto={B}{S}:target(player) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer asSorcery +text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Implements of Sacrifice +auto={1}{T}{S}:Add{B}{B} +auto={1}{T}{S}:Add{U}{U} +auto={1}{T}{S}:Add{G}{G} +auto={1}{T}{S}:Add{R}{R} +auto={1}{T}{S}:Add{W}{W} +text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Implode +target=land +auto=destroy +auto=draw:1 controller +text=Destroy target land. -- Draw a card. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Imposing Sovereign +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures your opponents control enter the battlefield tapped. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=1 +[/card] +[card] +name=Imposing Visage +target=creature +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Impromptu Raid +auto={2}{rg}:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. +mana={3}{RG} +type=Enchantment +[/card] +[card] +name=Improvised Armor +abilities=cycling +target=creature +auto=2/5 +autohand=__CYCLING__({3}) +text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Imps' Taunt +target=creature +auto=mustattack +buyback={1}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. +mana={1}{B} +type=Instant +[/card] +[card] +name=Impulse +abilities=hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=In Garruk's Wake +auto=destroy all(creature,planeswalker|opponentbattlefield) +text=Destroy all creatures you don't control and all planeswalkers you don't control. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=In the Eye of Chaos +auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. +mana={2}{U} +type=World Enchantment +[/card] +[card] +name=In the Web of War +auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot +auto=@movedto(creature|myBattlefield):all(trigger) haste ueot +text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Inaction Injunction +target=creature|opponentBattlefield +auto=transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +auto=draw:1 controller +text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Iname as One +aicode=activate moveTo(myBattlefield) target(spirit[-instant;-sorcery]|myLibrary) +auto=if casted(this) then name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=_DIES_may all(trigger[to]) moveto(exile) and!( target(spirit[-instant;-sorcery]|mygraveyard) moveTo(myBattlefield) )! +text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. +mana={8}{B}{B}{G}{G} +type=Legendary Creature +subtype=Spirit +power=8 +toughness=8 +[/card] +[card] +name=Iname, Death Aspect +aicode=activate target(spirit|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(spirit|mylibrary) optionone name(choose card) target(spirit|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. +mana={4}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Iname, Life Aspect +auto=_DIES_may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) +text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. +mana={4}{G}{G} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Incandescent Soulstoke +auto=lord(other creature[elemental]|myBattlefield) 1/1 +auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever +text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Incendiary Flow +target=creature,player +auto=teach(creature) exiledeath ueot +auto=damage:3 +text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Incendiary Sabotage +auto=damage:3 all(creature) +text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. +mana={2}{R}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Incendiary +target=creature +auto=@each my upkeep:may counter(0/0,1,Fuse) +auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) +text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Incinerate +target=creature,player +auto=cantregen +auto=damage:3 +text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Incite Hysteria +target=creature +auto=all(creature[share!color!]) cantblock ueot +text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Incite War +other={4}{R} name(Entwine) +target=player +auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack ueot && all(creature|mybattlefield) first strike ueot +auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack ueot],newability[choice all(creature|mybattlefield) first strike ueot])) ueot +text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Incited Rabble +abilities=mustattack +backside=Town Gossipmonger +auto={2}:name(Gets 1/0) 1/0 ueot +text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. // Town Gossipmonger +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Incite +target=creature +auto=transforms((,red)) ueot +auto=mustattack +text=Target creature becomes red until end of turn and attacks this turn if able. +mana={R} +type=Instant +[/card] +[card] +name=Incorrigible Youths +abilities=haste,madness +autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R}{R} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Increasing Ambition +abilities=hiddenface +aicode=activate transforms((,newability[ifnot gravecast then target(*|myLibrary) moveTo(myhand)],newability[if gravecast then target(<2>*|myLibrary) moveTo(myhand)])) ueot +auto=ifnot gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(myhand) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend +auto=if gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(<2>*|reveal) moveto(myhand) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend +flashback={7}{B} +text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Increasing Confusion +auto=ifnot gravecast then deplete:X target(player) +auto=if gravecast then deplete:twiceX target(player) +flashback={X}{U} +text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Increasing Devotion +auto=ifnot gravecast then token(Human,Creature Human,1/1,white)*5 +auto=if gravecast then token(Human,Creature Human,1/1,white)*10 +flashback={7}{W}{W} +text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Increasing Savagery +target=creature +auto=ifnot gravecast then counter(1/1,5) +auto=if gravecast then counter(1/1,10) +flashback={5}{G}{G} +text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Incubator Drone +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Incurable Ogre +mana={3}{R} +type=Creature +subtype=Ogre Mutant +power=5 +toughness=1 +[/card] +[card] +name=Incursion Specialist +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot +text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Indebted Samurai +auto=bushido(1/1) +auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. +mana={3}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=3 +[/card] +[card] +name=Indentured Djinn +abilities=flying +auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent +text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. +mana={1}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Indentured Oaf +auto=preventalldamage to(creature[red]) from(this) +text=Prevent all damage that Indentured Oaf would deal to red creatures. +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=3 +[/card] +[card] +name=Independent Troops +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Indestructibility +target=artifact,creature,enchantment,land,planeswalker +auto=indestructible +text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Indestructible Aura +target=creature +auto=prevent:999 +text=Prevent all damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Index +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library, then put them back in any order. +mana={U} +type=Sorcery +[/card] +[card] +name=Indigo Faerie +abilities=flying +auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot +text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Indomitable Ancients +mana={2}{W}{W} +type=Creature +subtype=Treefolk Warrior +power=2 +toughness=10 +[/card] +[card] +name=Indomitable Archangel +abilities=flying +auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Indomitable Will +abilities=flash +target=creature +auto=1/2 +text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Indrik Stomphowler +auto=destroy target(artifact,enchantment) +text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Indrik Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 4/4 +auto=teach(creature) first strike +auto=teach(creature) lure +text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Induce Paranoia +target=*|stack +auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle +text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Indulgent Aristocrat +abilities=lifelink +auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) +text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. +mana={B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Inertia Bubble +target=artifact +auto=doesnotuntap +text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inexorable Blob +auto=@combat(attacking) source(this) restriction{delirium}:token(Ooze,creature Ooze,3/3,green,battleready) +text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. +mana={2}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Inexorable Tide +auto=@movedto(mystack) from(*|myhand):_PROLIFERATE_ +text=Whenever you cast a spell, proliferate. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Infantry Veteran +auto={T}:1/1 target(creature[attacking]) +text={T}: Target attacking creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Infected Vermin +auto={2}{B}:damage:1 all(creature,player) +auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 +text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Infectious Bloodlust +target=creature +auto=teach(creature) 2/1 +auto=teach(creature) haste +auto=teach(creature) mustattack +aicode=activate target(Infectious Bloodlust|mylibrary) moveto(myhand) +auto=@movedto(mytgt|graveyard) from(Battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Infectious Bloodlust|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infectious Horror +auto=_ATTACKING_life:-2 opponent +text=Whenever Infectious Horror attacks, each opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Zombie Horror +power=2 +toughness=2 +[/card] +[card] +name=Infectious Host +auto=_DIES_life:-2 target(player) +text=When Infectious Host dies, target player loses 2 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Infernal Caretaker +facedown={3} +autofacedown={3}{B}:morph +autofaceup=moveTo(myhand) all(zombie|mygraveyard) +autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) +text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. +mana={3}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Infernal Contract +text=Draw four cards. You lose half your life, rounded up. +auto=draw:4 +auto=life:-halfdownlifetotal controller +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Infernal Medusa +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=4 +[/card] +[card] +name=Infernal Plunge +auto=add{R}{R}{R} +text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. +mana={R}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Infernal Scarring +target=creature +auto=teach(creature) 2/0 +auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller +text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infernal Tribute +auto={2}{S(*[-token]|myBattlefield)}:draw:1 +text={2}, Sacrifice a nontoken permanent: Draw a card. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Infernal Tutor +abilities=hiddenface +auto=if type(*|myhand)~morethan~0 name(search a copy) then name(search a copy) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) oneshot +auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) +text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Inferno Elemental +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 +text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Inferno Fist +target=creature|mybattlefield +auto=teach(creature) 2/0 +auto={R}{S}:damage:2 target(other *[creature;player]) +text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inferno +auto=damage:6 all(player,creature) +text=Inferno deals 6 damage to each creature and each player. +mana={5}{R}{R} +type=Instant +[/card] +[card] +name=Infested Roothold +abilities=Defender +auto=protection from(artifact) +auto=@movedto(artifact|opponentStack):may token(Insect,Creature Insect,1/1,green) +text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Infest +auto=all(creature) -2/-2 ueot +text=All creatures get -2/-2 until end of turn. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Infiltrate +target=creature +auto=unblockable +text=Target creature is unblockable this turn. +mana={U} +type=Instant +[/card] +[card] +name=Infiltration Lens +auto=@combat(blocked) source(mytgt):may draw:2 controller +auto={1}:equip +text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Infiltrator il-Kor +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{U} +suspend(2)={1}{u} +type=Creature +subtype=Kor Rogue +power=3 +toughness=1 +[/card] +[card] +name=Infiltrator's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever +text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inflame +auto=all(creature[damaged]) damage:2 +text=Inflame deals 2 damage to each creature dealt damage this turn. +mana={R} +type=Instant +[/card] +[card] +name=Information Dealer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=type:wizard:mybattlefield]|mylibrary) moverandom(*[zpos<=type:wizard:mybattlefield]) from(mylibrary) to(mylibrary)])) ueot +auto={t}:name(Look) reveal:type:wizard:mybattlefield optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend +text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Infuse with the Elements +target=creature|battlefield +auto=trample ueot +auto=counter(1/1,converge) +text=Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Infused Arrows +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) +auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) +auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) +auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) +auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) +auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) +auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) +auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) +auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) +auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Infuse +target=artifact,creature,land +auto=untap +auto=@next upkeep:draw:1 controller +text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Ingenious Skaab +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto={U}:1/-1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] +[card] +name=Ingenious Thief +abilities=flying +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ingot Chewer +other={R} name(Evoke) +auto=destroy target(artifact) +auto=alternative sacrifice +text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Inheritance +auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. +mana={W} +type=Enchantment +[/card] +[card] +name=Initiates of the Ebon Hand +auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 +text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. +mana={B} +type=Creature +subtype=Cleric +power=1 +toughness=1 +[/card] +[card] +name=Ink Dissolver +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then deplete:3 opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then deplete:3 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Ink-Eyes, Servant of Oni +autohand={3}{B}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) +auto={1}{B}:all(this) regenerate +text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. +mana={4}{B}{B} +type=Legendary Creature +subtype=Rat Ninja +power=5 +toughness=4 +[/card] +[card] +name=Inkfathom Divers +abilities=islandwalk +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Inkfathom Infiltrator +abilities=unblockable,cantblock +text=Inkfathom Infiltrator can't block and is unblockable. +mana={UB}{UB} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Inkfathom Witch +abilities=fear +auto={2}{U}{B}:all(creature[-blocked]) transforms((,setpower=4,settoughness=1)) ueot +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. +mana={1}{UB} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Inkmoth Nexus +auto={T}:Add{1} +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot +text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Inkwell Leviathan +abilities=islandwalk,trample,shroud +text=Islandwalk, trample, shroud +mana={7}{U}{U} +type=Artifact Creature +subtype=Leviathan +power=7 +toughness=11 +[/card] +[card] +name=Inner Calm, Outer Strength +target=creature +auto=foreach(*|myhand) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Inner Fire +auto=foreach(*|myhand) add{R} +text=Add {R} to your mana pool for each card in your hand. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Inner Sanctum +auto=preventalldamage to(creature|mybattlefield) +auto=cumulativeupcost[{L:2}] sacrifice +text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Inner Struggle +target=creature +auto=transforms((,newability[all(this) dynamicability])) ueot +text=Target creature deals damage to itself equal to its power. +mana={3}{R} +type=Instant +[/card] +[card] +name=Inner-Chamber Guard +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=0 +toughness=2 +[/card] +[card] +name=Inner-Flame Acolyte +other={R} name(Evoke) +auto=choice target(creature) 2/0 ueot && haste ueot +auto=alternative sacrifice +text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={1}{R}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Inner-Flame Igniter +auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 +text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Innocence Kami +auto={W}{T}:tap target(creature) +auto=@movedTo(spirit,arcane|mystack):untap +text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Innocent Blood +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=Each player sacrifices a creature. +mana={B} +type=Sorcery +[/card] +[card] +name=Inquisition of Kozilek +target=player +aicode=activate reject notatarget(*[-land;manacost<=3]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Inquisition +target=player +auto=damage:type:*[white]:targetedpersonshand targetedplayer +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Inquisitor Exarch +auto=choice life:2 controller +auto=choice life:-2 opponent +text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. +mana={W}{W} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Inquisitor's Ox +auto=while(restriction{delirium}) vigilance +auto=while(restriction{delirium}) 1/0 +text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=5 +[/card] +[card] +name=Inquisitor's Snare +target=creature[attacking;blocking] +auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot +auto=teach(creature[red;black]) destroy +text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Insatiable Gorgers +abilities=madness,mustattack +autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R}{R} +type=Creature +subtype=Vampire Berserker +power=5 +toughness=3 +[/card] +[card] +name=Insatiable Harpy +abilities=flying,lifelink +text=Flying -- Lifelink. +mana={2}{B}{B} +type=Creature +subtype=Harpy +power=2 +toughness=2 +[/card] +[card] +name=Insatiable Souleater +auto={p(G)}:trample +text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. +mana={4} +type=Artifact Creature +subtype=Beast +power=5 +toughness=1 +[/card] +[card] +name=Insectile Aberration +backside=Delver of Secrets +type=Creature +abilities=flying +subtype=Human Insect +power=3 +toughness=2 +[/card] +[card] +name=Inside Out +target=creature +auto=swap +auto=draw:1 controller +text=Switch target creature's power and toughness until end of turn. -- Draw a card. +mana={1}{UR} +type=Instant +[/card] +[card] +name=Insidious Bookworms +auto=_DIES_pay({1}{B}) discard:1 target(player) +text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. +mana={B} +type=Creature +subtype=Worm +power=1 +toughness=1 +[/card] +[card] +name=Insidious Mist +abilities=opponentshroud,unblockable,indestructible,cantblock +auto=@combat(notblocked) source(this):transforms((,newability[pay[[{2}{B}]] flip(Elusive Tormentor)])) oneshot +text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. +type=Creature +subtype=Elemental +color=blue +power=0 +toughness=1 +[/card] +[card] +name=Insight +auto=@movedTo(*[green]|opponentstack):draw:1 controller +text=Whenever an opponent casts a green spell, you draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Insolence +target=creature +auto=@tapped(mytgt):damage:2 targetController +text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Insolent Neonate +auto={D(*|myhand)}{s}:draw:1 +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Inspiration +target=player +auto=draw:2 +text=Target player draws two cards. +mana={3}{U} +type=Instant +[/card] +[card] +name=Inspired Charge +auto=all(creature|myBattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Inspired Sprite +abilities=flash,flying +auto=@movedTo(wizard|mystack):may untap +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Inspiring Call +auto=draw:type:creature[counter{1/1}]:mybattlefield +auto=all(creature[counter{1/1}]|mybattlefield) indestructible ueot +text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Inspiring Captain +auto=all(creature|mybattlefield) 1/1 ueot +text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Inspiring Roar +auto=counter(1/1,1) all(creature|mybattlefield) +text=Put a +1/+1 counter on each creature you control. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Inspiring Vantage +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{R} +auto={T}:Add{W} +text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Inspirit +target=creature +auto=untap +auto=2/4 +text=Untap target creature. It gets +2/+4 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Instigator Gang +backside=Wildblood Pack +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. // Wildblood Pack +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Instigator +auto={1}{B}{B}{T}{D(*|myhand)}:all(creature|opponentBattlefield) mustattack ueot +text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Instill Energy +target=creature +auto=haste +auto={0}:untap limit:1 myTurnOnly +text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Instill Infection +target=creature +auto=counter(-1/-1,1) +auto=draw:1 controller +text=Put a -1/-1 counter on target creature. -- Draw a card. +mana={3}{B} +type=Instant +[/card] +[card] +name=Insurrection +auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Intangible Virtue +auto=lord(creature[token]|mybattlefield) 1/1 +auto=lord(creature[token]|mybattlefield) vigilance +text=Creature tokens you control get +1/+1 and have vigilance. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Interpret the Signs +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[draw:manacost controller])) oneshot])) oneshot +auto=scry:3 scrycore delayed draw:revealedmana scrycoreend scryend +text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Intimidation Bolt +target=creature +auto=damage:3 +auto=all(other creature) cantattack ueot +auto=all(other creature) cantpwattack ueot +text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. +mana={1}{R}{W} +type=Instant +[/card] +[card] +name=Intimidation +auto=lord(creature|myBattlefield) fear +text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Intimidator Initiate +auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot +text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Into the Core +target=<2 min>artifact +auto=moveTo(exile) +text=Exile two target artifacts. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Into the Maw of Hell +target=land +auto=destroy +auto=damage:13 target(creature) +text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Into the North +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[snow]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[snow]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Into the Roil +target=*[-land] +kicker={1}{U} +auto=moveTo(ownerhand) +auto=if paid(kicker) then draw:1 controller +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Into the Void +target=creature +auto=moveTo(ownerhand) +text=Return up to two target creatures to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Into Thin Air +abilities=affinityartifacts +target=artifact +auto=moveTo(ownerhand) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. +mana={5}{U} +type=Instant +[/card] +[card] +name=Intrepid Hero +auto={T}:destroy target(creature[power>=4]) +text={T}: Destroy target creature with power 4 or greater. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Intrepid Provisioner +abilities=trample +auto=target(other human|mybattlefield) 2/2 ueot +text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Intruder Alarm +auto=lord(creature) doesnotuntap +auto=@movedTo(creature|myBattlefield):untap all(creature) +auto=@movedTo(creature|opponentBattlefield):untap all(creature) +text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Inundate +auto=moveTo(ownerhand) all(creature[-blue]|battlefield) +text=Return all nonblue creatures to their owners' hands. +mana={3}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Invasive Species +auto=moveTo(ownerhand) notatarget(other *|mybattlefield) +text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Invasive Surgery +target=sorcery|stack +auto=fizzle +auto=if delirium then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=if delirium then all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=if delirium then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target sorcery spell. -- Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. +mana={U} +type=Instant +[/card] +[card] +name=Inventor's Apprentice +auto=aslongas(artifact|mybattlefield) 1/1 +text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. +mana={R} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Inventors' Fair +auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 controller +auto={T}:add{C} +auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} +aicode=activate target(artifact|mylibrary) moveto(myhand) +text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. +type=Legendary Land +[/card] +[card] +name=Inventor's Goggles +auto={2}:equip +auto=teach(creature) 1/2 +auto=@movedto(creature[artificer]|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Invert the Skies +auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot +auto=if spent({U}) then all(creature|mybattlefield) flying ueot +text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) +mana={3}{GU} +type=Instant +[/card] +[card] +name=Inverter of Truth +abilities=flying +auto=all(*|mylibrary) moveto(exile) && all(*|mygraveyard) moveto(mylibrary) +text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. +mana={2}{B}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] +[card] +name=Invigorate +target=creature +auto=4/4 +auto=alternative life:3 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 +other={0} name(Have Opponent Gain 3 Life) +text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Invigorating Boon +auto=@cycled(*|hand):may counter(1/1,1) target(creature) +text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Invigorating Falls +auto=life:type:creature:graveyard controller +text=You gain life equal to the number of creature cards in all graveyards. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Invincible Hymn +auto=lifeset:type:*:mylibrary controller +text=Count the number of cards in your library. Your life total becomes that number. +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Inviolability +target=creature +auto=teach(creature) preventalldamage to(this) +text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invisibility +target=creature +auto=cantBeBlockedBy(creature[-wall]) +text=Enchant creature -- Enchanted creature can't be blocked except by Walls. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invisible Stalker +abilities=opponentshroud,unblockable +text=Hexproof -- Invisible Stalker is unblockable. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Invocation of Saint Traft +target=creature +auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invoke the Firemind +auto=choice draw:X +auto=choice damage:X target(creature,player) +text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. +mana={X}{U}{U}{R} +type=Sorcery +[/card] +[card] +name=Ion Storm +auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) +auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) +text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Iona, Shield of Emeria +abilities=flying +auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend +text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. +mana={6}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=7 +toughness=7 +[/card] +[card] +name=Iona's Judgment +target=creature,enchantment +auto=moveTo(exile) +text=Exile target creature or enchantment. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Ior Ruin Expedition +auto=_LANDFALL_may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:draw:2 +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ire of Kaminari +target=creature,player +auto=damage:type:arcane:mygraveyard +text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Ire Shaman +abilities=menace +facedown={3} +autofacedown={R}:morph +autofaceup=counter(1/1,1) && moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. +mana={1}{R} +type=Creature +subtype=Orc Shaman +power=2 +toughness=1 +[/card] +[card] +name=Iridescent Angel +abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white +text=Flying, protection from all colors +mana={5}{W}{U} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Iridescent Drake +abilities=flying +auto=target(aura|mygraveyard) newtarget +text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Irini Sengir +auto=lord(enchantment[white;green]|nonbattlezone) altercost(colorless,+1) +text=White enchantment spells and green enchantment spells cost {2} more to cast. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Iroas, God of Victory +abilities=indestructible +auto=lord(creature|mybattlefield) menace +auto=preventalldamage to(creature[attacking]|mybattlefield) +auto=this(variable{boros}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{boros}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. +mana={2}{R}{W} +type=Legendary Enchantment Creature +subtype=God +power=7 +toughness=4 +[/card] +[card] +name=Iroas's Champion +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={1}{R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Iron Lance +auto={3}{T}:first strike target(creature) +text={3}, {T}: Target creature gains first strike until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Iron League Steed +abilities=haste +auto=_FABRICATE_(1) +text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Iron Maiden +auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent +text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={3} +type=Artifact +[/card] +[card] +name=Iron Myr +auto={T}:Add{R} +text={T}: Add {R} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Iron Star +auto=@movedto(*[red]|stack):pay({1}) life:1 +text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Iron Tusk Elephant +abilities=trample +text=Trample +mana={4}{W} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Iron Will +abilities=cycling +target=creature +auto=0/4 +autohand=__CYCLING__({2}) +text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={W} +type=Instant +[/card] +[card] +name=Iron-Barb Hellion +abilities=haste,cantblock +text=Haste -- Iron-Barb Hellion can't block. +mana={5}{R} +type=Creature +subtype=Hellion Beast +power=5 +toughness=4 +[/card] +[card] +name=Ironclad Revolutionary +auto=may name(sacrifice an artifact) sacrifice notatarget(artifact|mybattlefield) and!( all(this) counter(1/1,2) && life:-2 opponent )! +text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. +mana={4}{B}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=4 +[/card] +[card] +name=Ironclad Slayer +auto=may moveto(myhand) target(aura,equipment|mygraveyard) +text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Ironclaw Buzzardiers +auto=cantbeblockerof(creature[power>=2]) +auto={R}:flying +text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. +mana={2}{R} +type=Creature +subtype=Orc Scout +power=2 +toughness=2 +[/card] +[card] +name=Ironclaw Orcs +auto=cantbeblockerof(creature[power>=2]) +text=Ironclaw Orcs can't block creatures with power 2 or greater. +mana={1}{R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Ironfang +abilities=first strike +backside=Village Ironsmith +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. // Village Ironsmith +color=red +type=Creature +subtype=Werewolf +power=3 +toughness=1 +[/card] +[card] +name=Iron-Heart Chimera +abilities=vigilance +auto={S}:counter(2/2,1) target(other chimera) && transforms((,vigilance)) forever +text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Ironhoof Ox +abilities=oneblocker +text=Ironhoof Ox can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Ox +power=4 +toughness=4 +[/card] +[card] +name=Ironroot Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Ironshell Beetle +auto=counter(1/1,1) target(creature) +text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Irontread Crusher +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Ironwright's Cleansing +target=artifact,enchantment +auto=moveto(exile) +text=Exile target artifact or enchantment. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Irradiate +target=creature +auto=foreach(artifact|myBattlefield) -1/-1 +text=Target creature gets -1/-1 until end of turn for each artifact you control. +mana={3}{B} +type=Instant +[/card] +[card] +name=Irrigation Ditch +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{G}{U} +text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. +type=Land +[/card] +[card] +name=Isamaru, Hound of Konda +mana={W} +type=Legendary Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Isao, Enlightened Bushi +abilities=nofizzle +auto=bushido(2/2) +auto={2}:regenerate target(samurai) +text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. +mana={2}{G} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Ishi-Ishi, Akki Crackshot +auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent +text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. +mana={1}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Ishkanah, Grafwidow +abilities=reach +auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 +auto={6}{b}:target(opponent) life:-type:spider:mybattlefield +text=Reach -- Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. +mana={4}{G} +type=Legendary Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Island Fish Jasconius +abilities=islandhome,doesnotuntap +auto={U}{U}{U}:untap myUpkeepOnly +text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. +mana={4}{U}{U}{U} +type=Creature +subtype=Fish +power=6 +toughness=8 +[/card] +[card] +name=Island of Wak-Wak +auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot +text={T}: The power of target creature with flying becomes 0 until end of turn. +type=Land +[/card] +[card] +name=Island +text=U +type=Basic Land +subtype=Island +[/card] +[card] +name=Isleback Spawn +abilities=shroud +auto=aslongas(*|library) 4/8 <=20 compare +text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=4 +toughness=8 +[/card] +[card] +name=Isochron Scepter +auto=may imprint notatarget(instant[manacost<=2]|myhand) +auto={2}{t}:activate castcard(copied noevent named!:imprintedcard:!) +text=Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. +mana={2} +type=Artifact +[/card] +[card] +name=Isolated Chapel +auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{W} +auto={T}:Add{B} +text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Isolation Cell +auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +mana={4} +type=Artifact +text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. +[/card] +[card] +name=Isolation Zone +auto=(blink)forsrc target(*[creature;enchantment]|opponentbattlefield) +text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Isperia, Supreme Judge +auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller +abilities=flying +text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. +mana={2}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=6 +toughness=4 +[/card] +[card] +name=Isperia's Skywatch +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={5}{U} +type=Creature +subtype=Vedalken Knight +power=3 +toughness=3 +[/card] +[card] +name=It of the Horrid Swarm +autostack=if casted(this) then token(Insect,creature insect, 1/1,green)*2 +text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. +mana={8} +other={emerge}{6}{G} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Insect +power=4 +toughness=4 +[/card] +[card] +name=It That Betrays +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent +auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) +text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. +mana={12} +type=Creature +subtype=Eldrazi +power=11 +toughness=11 +[/card] +[card] +name=It That Rides as One +abilities=first strike,trample,lifelink +backside=Lone Rider +text=First strike, trample, lifelink // Lone Rider +type=Creature +subtype=Eldrazi Horror +power=4 +toughness=4 +[/card] +[card] +name=Ith, High Arcanist +abilities=vigilance +auto={t}:target(creature[attacking]) removefromcombat +text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W}{U} +suspend(4)={w}{u} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=5 +[/card] +[card] +name=Ivory Charm +auto=choice all(creature) -2/0 ueot +auto=choice tap target(creature) +auto=choice prevent:1 target(creature,player) +text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Ivory Crane Netsuke +auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller +text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. +mana={2} +type=Artifact +[/card] +[card] +name=Ivory Cup +auto=@movedto(*[white]|stack):pay({1}) life:1 +text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Ivory Gargoyle +abilities=flying +auto={4}{W}:moveTo(exile) +autograveyard=_DIES_phaseaction[my endofturn] moveTo(mybattlefield) +autograveyard=_DIES_nextphasealter(remove,draw,controller) +text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. +mana={4}{W} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Ivory Giant +auto=tap all(creature[-white]) +text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W}{W} +suspend(5)={w} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Ivory Guardians +abilities=protection from red +auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 +text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. +mana={4}{W}{W} +type=Creature +subtype=Giant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Ivory Mask +text=You have shroud. (You can't be the target of spells or abilities.) +mana={2}{W}{W} +type=Enchantment +abilities=playershroud +[/card] +[card] +name=Ivory Tower +auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 +text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. +mana={1} +type=Artifact +[/card] +[card] +name=Ivorytusk Fortress +auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) +text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. +mana={2}{W}{B}{G} +type=Creature +subtype=Elephant +power=5 +toughness=7 +[/card] +[card] +name=Ivy Dancer +auto={T}:forestwalk target(creature) +text={T}: Target creature gains forestwalk until end of turn. +mana={2}{G} +type=Creature +subtype=Dryad Shaman +power=1 +toughness=2 +[/card] +[card] +name=Ivy Elemental +auto=counter(1/1,X) +text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. +mana={X}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Ivy Lane Denizen +auto=@movedTo(other creature[green]|mybattlefield):counter(1/1,1) target(creature) +text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Iwamori of the Open Fist +trample=abilities +auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent +text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Monk +power=5 +toughness=5 +[/card] +[card] +name=Izzet Boilerworks +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{U}{R} +text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. +type=Land +[/card] +[card] +name=Izzet Chronarch +auto=moveTo(myhand) target(instant,sorcery|mygraveyard) +text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={3}{U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Izzet Cluestone +auto={T}:Add{U} +auto={T}:Add{R} +auto={U}{R}{T}{S}:draw:1 controller +text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Izzet Guildgate +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{R} +text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Izzet Guildmage +auto=@movedto(instant[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}]] name(copy instant) activate name(copy instant) castcard(copied noevent)])) forever +auto=@movedto(sorcery[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{R}]] name(copy sorcery) activate name(copy sorcery) castcard(copied noevent)])) forever +text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. +mana={UR}{UR} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Izzet Keyrune +auto={T}:Add{U} +auto={T}:Add{R} +auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={3} +type=Artifact +[/card] +[card] +name=Izzet Signet +auto={1}{T}:Add{U}{R} +text={1}, {T}: Add {U}{R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Izzet Staticaster +abilities=flash,haste +auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever +text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. +power=0 +toughness=3 +mana={1}{u}{r} +type=creature +subtype=Human Wizard +[/card] +[card] +name=Jabari's Banner +auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot +text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2} +type=Artifact +[/card] +[card] +name=Jace's Archivist +auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) +text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +mana={1}{U}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Jace's Erasure +auto=@drawof(player):may deplete:1 target(player) +text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Jace's Ingenuity +auto=draw:3 +text=Draw three cards. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Jace's Phantasm +auto=aslongas(*|opponentgraveyard) 4/4 >9 +abilities=flying +text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. +mana={U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Jace's Sanctum +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Jace's Scrutiny +target=creature +auto=-4/-0 +auto=name(Create clue) token(Clue) controller +text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Instant +[/card] +[card] +name=Jackal Familiar +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Jackal Familiar can't attack or block alone. +mana={R} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Jackal Pup +auto=_ENRAGE_damage:thatmuch controller +text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. +mana={R} +type=Creature +subtype=Dog +power=2 +toughness=1 +[/card] +[card] +name=Jackalope Herd +auto=@movedTo(*|mystack):moveTo(ownerHand) +text=When you cast a spell, return Jackalope Herd to its owner's hand. +mana={3}{G} +type=Creature +subtype=Rabbit Beast +power=4 +toughness=5 +[/card] +[card] +name=Jacques le Vert +auto=lord(creature[green]|myBattlefield) 0/2 +text=Green creatures you control get +0/+2. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Jaddi Lifestrider +auto=tap target(creature[-tapped]|mybattlefield) && life:2 +text=tap any amount of creatures and gain 2 life for each creature tapped this way +mana={4}{G} +type=Creature +subtype=Elemental +power=2 +toughness=8 +[/card] +[card] +name=Jaddi Offshoot +abilities=defender +auto=_LANDFALL_life:1 controller +text=Defender -- Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. +mana={G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Jade Idol +auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot +text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Jade Leech +auto=lord(*[green]|mycastingzone) altercost(green,+1) +text=Green spells you cast cost {G} more to cast. +mana={2}{G}{G} +type=Creature +subtype=Leech +power=5 +toughness=5 +[/card] +[card] +name=Jade Mage +auto={2}{G}:token(Saproling,Creature Saproling,1/1,green) +text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Jade Statue +auto={2}:transforms((Golem Artifact Creature,setpower=3,settoughness=6)) ueot restriction{during battle} +text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. +mana={4} +type=Artifact +[/card] +[card] +name=Jagged Lightning +target=<2>creature +auto=damage:3 +text=Jagged Lightning deals 3 damage to each of two target creatures. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Jagged Poppet +auto=_ENRAGE_ability$!name(discard) target(*|myhand) reject!$ controller +auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. +mana={1}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=4 +[/card] +[card] +name=Jagged-Scar Archers +anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive +auto={T}:target(creature[flying]) dynamicability +text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. +mana={1}{G}{G} +type=Creature +subtype=Elf Archer +power=* +toughness=* +[/card] +[card] +name=Jagwasp Swarm +abilities=flying +text=Flying +mana={3}{B} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Jalira, Master Polymorphist +auto={2}{u}{s(other creature|mybattlefield)}{t}:Reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary]|mylibrary) optionone target(creature[-legendary]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend +text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={3}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Jalum Tome +auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={2}, {T}: Draw a card, then discard a card. +mana={3} +type=Artifact +[/card] +[card] +name=Jamuraan Lion +auto={W}{T}:cantblock target(creature) +text={W}, {T}: Target creature can't block this turn. +mana={2}{W} +type=Creature +subtype=Cat +power=3 +toughness=1 +[/card] +[card] +name=Jandor's Ring +alias=1117 +text={2}, {T}, Discard the last card you drew this turn: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Jandor's Saddlebags +auto={3}{T}:untap target(creature) +text={3}, {T}: Untap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Jangling Automaton +auto=_ATTACKING_untap all(creature|opponentBattlefield) +text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Janjeet Sentry +auto=alterenergy:2 controllere +auto={T}{e:2}:tap target(artifact,creature) +auto={T}{e:2}:untap target(artifact,creature) +text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] +[card] +name=Jarad, Golgari Lich Lord +auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic +auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent +autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) +text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. +mana={B}{B}{G}{G} +type=Legendary Creature +subtype=Zombie Elf +power=2 +toughness=2 +[/card] +[card] +name=Jarad's Orders +auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot +text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Jaraku the Interloper +doublefaced=kamiflip +backside=Callow Jushi +auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. // Callow Jushi +color=blue +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Jareth, Leonine Titan +auto=@combat(blocking) source(this):7/7 ueot +auto={W}:name(White) protection from white +auto={W}:name(Blue) protection from blue +auto={W}:name(Black) protection from black +auto={W}:name(Red) protection from red +auto={W}:name(Green) protection from green +text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. +mana={3}{W}{W}{W} +type=Legendary Creature +subtype=Cat Giant +power=4 +toughness=7 +[/card] +[card] +name=Jasmine Boreal +mana={3}{G}{W} +type=Legendary Creature +subtype=Human +power=4 +toughness=5 +[/card] +[card] +name=Jawbone Skulkin +auto={2}:haste target(creature[red]) +text={2}: Target red creature gains haste until end of turn. +mana={1} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Jaya Ballard, Task Mage +auto={R}{T}{D(*|myHand)}:destroy target(*[blue]) +auto={1}{R}{T}{D(*|myHand)}:damage:3 && cantregen target(creature,player) +auto={5}{R}{R}{D(*|myHand)}:damage:6 all(creature,player) +text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Jayemdae Tome +auto={4}{T}:draw:1 +text={4}, {T}: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Jazal Goldmane +abilities=first strike +auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield ueot +text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. +mana={2}{W}{W} +type=Legendary Creature +subtype=Cat Warrior +power=4 +toughness=4 +[/card] +[card] +name=Jedit Ojanen of Efrava +abilities=forestwalk +auto=_ATTACKING_token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) +auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) +text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=5 +[/card] +[card] +name=Jedit Ojanen +mana={4}{W}{W}{U} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=5 +[/card] +[card] +name=Jedit's Dragoons +abilities=vigilance +auto=life:4 +text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. +mana={5}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=5 +[/card] +[card] +name=Jeering Instigator +facedown={3} +autofacedown={2}{R}:morph +autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Jelenn Sphinx +abilities=flying,vigilance +auto=_ATTACKING_all(other creature[attacking]) 1/1 ueot +text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. +mana={3}{W}{U} +type=Creature +subtype=Sphinx +power=1 +toughness=5 +[/card] +[card] +name=Jenara, Asura of War +abilities=flying +auto={1}{W}:counter(1/1,1) +text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. +mana={G}{W}{U} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Jerrard of the Closed Fist +mana={3}{R}{G}{G} +type=Legendary Creature +subtype=Human Knight +power=6 +toughness=5 +[/card] +[card] +name=Jeska, Warrior Adept +abilities=first strike,haste +auto={T}:damage:1 target(creature,player) +text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Barbarian Warrior +power=3 +toughness=1 +[/card] +[card] +name=Jeskai Ascendancy +auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot && all(creature|mybattlefield) untap +auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. +mana={U}{R}{W} +type=Enchantment +[/card] +[card] +name=Jeskai Banner +auto={T}: Add{U} +auto={T}: Add{R} +auto={T}: Add{W} +auto={U}{R}{W}{T}{S}:draw:1 controller +text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Jeskai Barricade +abilities=flash,defender +auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Jeskai Charm +auto=choice name(top of library) moveTo(ownerLibrary) target(creature) +auto=choice name(4 damage) damage:4 target(opponent) +auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot +text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. +mana={U}{R}{W} +type=Instant +[/card] +[card] +name=Jeskai Elder +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Jeskai Runemark +target=creature +auto=2/2 +auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying +text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Jeskai Sage +auto=@movedto(*[-creature]|mystack):1/1 ueot +auto=_DIES_draw:1 controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Jeskai Student +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Jeskai Windscout +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=1 +[/card] +[card] +name=Jester's Cap +aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) +auto={2}{T}{S}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. +mana={4} +type=Artifact +[/card] +[card] +name=Jet Medallion +auto=lord(*[black]|mycastingzone) altercost(colorless,-1) +text=Black spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Jeweled Spirit +abilities=flying +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot +text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Jeweled Torque +auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever +text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. +mana={2} +type=Artifact +[/card] +[card] +name=Jhessian Balmgiver +auto={T}:prevent:1 target(creature,player) +auto={T}:unblockable target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. +mana={1}{W}{U} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Jhessian Infiltrator +abilities=unblockable +text=Jhessian Infiltrator is unblockable. +mana={G}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Jhessian Lookout +mana={1}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Jhessian Thief +abilities=prowess +auto=@combatdamaged(player) from(this):draw:1 controller +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Jhessian Zombies +abilities=fear +aicode=activate target(*[island;swamp]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[island;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{U}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Jhoira's Toolbox +auto={2}:regenerate target(creature[artifact]) +text={2}: Regenerate target artifact creature. +mana={2} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Jhovall Queen +abilities=vigilance +text=Vigilance +mana={4}{W}{W} +type=Creature +subtype=Cat Rebel +power=4 +toughness=7 +[/card] +[card] +name=Jhovall Rider +abilities=trample +text=Trample +mana={4}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Jihad +auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend +text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. +mana={W}{W}{W} +type=Enchantment +[/card] +[card] +name=Jilt +kicker={1}{R} +target=creature +auto=moveto(ownerhand) +auto=if paid(kicker) then damage:2 target(creature) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jin-Gitaxias, Core Augur +abilities=flash +auto=@each my end:draw:7 +auto=hmodifer:-7 opponent +mana={8}{U}{U} +type=Legendary Creature +subtype=Praetor +power=5 +toughness=4 +text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. +[/card] +[card] +name=Jinxed Choker +auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) +auto=@each my upkeep:dynamicability +auto={3}:name(add a Charge counter) counter(0/0,1,Charge) +auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) +text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. +mana={3} +type=Artifact +[/card] +[card] +name=Jinxed Idol +auto=@each my upkeep:damage:2 controller +auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) +text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) +mana={2} +type=Artifact +[/card] +[card] +name=Jinxed Ring +auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller +auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) +text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) +mana={2} +type=Artifact +[/card] +[card] +name=Jinx +target=land +auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot +auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot +auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot +auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot +auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot +auto=@next upkeep:draw:1 controller +text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jiwari, the Earth Aflame +auto={X}{R}{T}:damage:X target(creature[-flying]) +autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) +text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. +mana={3}{R}{R} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Jodah's Avenger +auto={0}:double strike && -1/-1 +auto={0}:protection from red && -1/-1 +auto={0}:vigilance && -1/-1 +auto={0}:shadow && -1/-1 +text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) +mana={5}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Johan +auto=@each my combatbegins sourcenottap:may name(johan cant attack) transforms((,newability[all(other creature|myBattlefield) vigilance],cantattack,cantpwattack,newability[phaseactionmulti[combatends sourceinplay] -cantattack && -cantpwattack])) ueot +text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. +mana={3}{R}{G}{W} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=4 +[/card] +[card] +name=Johtull Wurm +auto=rampage(-2/-1,1) +text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. +mana={5}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Join the Ranks +auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 +text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Joiner Adept +auto=lord(land|myBattlefield) {T}:add{G} +auto=lord(land|myBattlefield) {T}:add{R} +auto=lord(land|myBattlefield) {T}:add{U} +auto=lord(land|myBattlefield) {T}:add{B} +auto=lord(land|myBattlefield) {T}:add{W} +text=Lands you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Jokulhaups +auto=bury all(artifact,creature,land) +text=Destroy all artifacts, creatures, and lands. They can't be regenerated. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Jokulmorder +abilities=trample,doesnotuntap +auto=tap(noevent) +auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 +auto=choice sacrifice all(this) +auto=@movedTo(island|mybattlefield):untap +text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. +mana={4}{U}{U}{U} +type=Creature +subtype=Leviathan +power=12 +toughness=12 +[/card] +[card] +name=Jolrael, Empress of Beasts +auto={2}{G}{T}{D(*|myhand)}{D(*|myhand)}:name(lands become 3/3 creatures) target(player) donothing && all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot +text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Jolrael's Centaur +abilities=flanking,shroud +text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{G}{G} +type=Creature +subtype=Centaur Archer +power=2 +toughness=2 +[/card] +[card] +name=Jolrael's Favor +abilities=flash +target=creature +auto={1}{G}:regenerate +text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Jolt +auto=@next upkeep:draw:1 controller +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Jolting Merfolk +auto={1}{C(0/0,-1,Fade)}:tap target(creature) +auto=fading:4 +text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Jor Kadeen, the Prevailer +auto=first strike +auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 +text=First strike -- Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts. +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Joraga Auxiliary +auto={4}{G}{W}:target(other creature|battlefield) counter(1/1,1) +text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={1}{G}{W} +type=Creature +subtype=Elf Soldier Ally +power=2 +toughness=3 +[/card] +[card] +name=Joraga Bard +auto=may all(ally|myBattlefield) vigilance ueot +auto=_RALLY_may all(ally|myBattlefield) vigilance ueot +text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. +mana={3}{G} +type=Creature +subtype=Elf Rogue Bard Ally +power=1 +toughness=4 +[/card] +[card] +name=Joraga Treespeaker +auto={1}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} +auto=this(counter{0/0.1.Level}) 0/1 +auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} +auto=this(counter{0/0.5.Level}) 0/2 +text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) +mana={G} +auto=maxlevel:5 +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Joraga Warcaller +auto=if paid(kicker) then counter(1/1,kicked) +kicker=multi{1}{G} +auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 +text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Jori En, Ruin Diver +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 controller +text=Whenever you cast your second spell each turn, draw a card. +mana={1}{U}{R} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Jorubai Murk Lurker +auto=aslongas(Swamp|myBattlefield) 1/1 +auto={1}{B}:target(creature) lifelink ueot +text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) +mana={2}{U} +type=Creature +subtype=Leech +power=1 +toughness=3 +[/card] +[card] +name=Jotun Owl Keeper +auto=cumulativeupcost[{WU}] sacrifice +auto=_DIES_thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying) +text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. +mana={2}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Journey of Discovery +other={4}{G}{G} name(Entwine) +auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) +auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) +text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Journey to Nowhere +auto=target(creature) (blink)forsrc +text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Journeyer's Kite +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={3}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Joven +auto={R}{R}{R}{T}:destroy target(artifact[-creature]) +text={R}{R}{R}, {T}: Destroy target noncreature artifact. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Joven's Ferrets +auto=_ATTACKING_0/2 ueot +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen +text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. +mana={G} +type=Creature +subtype=Ferret +power=1 +toughness=1 +[/card] +[card] +name=Joven's Tools +auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot +text={4}, {T}: Target creature can't be blocked this turn except by Walls. +mana={6} +type=Artifact +[/card] +[card] +name=Jovial Evil +target=opponent +auto=damage:twicetype:creature[white]:targetedpersonsbattlefield +text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Joyous Respite +auto=life:type:land:mybattlefield +text=You gain 1 life for each land you control. +mana={3}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Judge of Currents +auto=@tapped(merfolk|mybattlefield):may life:1 controller +text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. +mana={1}{W} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Judge Unworthy +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Damage attacking or blocking creature) target(creature[attacking;blocking]|battlefield) damage:manacost])) oneshot])) oneshot +auto=scry:3 scrycore delayed name(Choose Target for damage) target(creature[attacking,blocking]) damage:revealedmana scrycoreend scryend +text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Judge's Familiar +abilities=flying +auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. +mana={WU} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Jugan, the Rising Star +abilities=flying +auto=_DIES_ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Juggernaut +abilities=mustattack +auto=cantbeblockedby(wall) +text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=3 +[/card] +[card] +name=Juju Bubble +auto=@movedTo(*|myStack):moveTo(graveyard) +auto=@movedTo(*|myBattlefield):moveTo(graveyard) +auto={2}:life:1 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Jukai Messenger +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Jump +target=creature +auto=flying +text=Target creature gains flying until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Jund Battlemage +auto={B}{T}:life:-1 target(player) +auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) +text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Jund Charm +auto=choice moveTo(exile) all(*|opponentgraveyard) +auto=choice moveTo(exile) all(*|mygraveyard) +auto=choice damage:2 all(creature) +auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) +text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. +mana={B}{R}{G} +type=Instant +[/card] +[card] +name=Jund Hackblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) haste +text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. +mana={BG}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=1 +[/card] +[card] +name=Jund Panorama +auto={T}:Add{C} +auto={1}{T}{S}:name(search swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Jund Sojourners +auto=_DIES_may damage:1 target(creature,player) +autohand={2}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) +text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) +mana={B}{R}{G} +type=Creature +subtype=Viashino Shaman +power=3 +toughness=2 +[/card] +[card] +name=Jungle Barrier +abilities=defender +auto=draw:1 +text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. +mana={2}{G}{U} +type=Creature +subtype=Plant Wall +power=2 +toughness=6 +[/card] +[card] +name=Jungle Basin +auto=tap(noevent) +auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{G} +text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. +type=Land +[/card] +[card] +name=Jungle Hollow +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{G} +text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Jungle Lion +abilities=cantblock +text=Jungle Lion can't block. +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Jungle Patrol +auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) +auto={S(plant wall|myBattlefield)}:Add{R} +text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. +mana={3}{G} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Jungle Shrine +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. +type=Land +[/card] +[card] +name=Jungle Troll +auto={GR}:regenerate +text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. +mana={1}{R}{G} +type=Creature +subtype=Troll +power=2 +toughness=1 +[/card] +[card] +name=Jungle Weaver +abilities=reach,cycling +autohand=__CYCLING__({2}) +text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=6 +[/card] +[card] +name=Jungle Wurm +auto=rampage(-1/-1,1) +text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Juniper Order Advocate +auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 +text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. +mana={2}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Juniper Order Druid +auto={T}:Untap target(land) +text={T}: Untap target land. +mana={2}{G} +type=Creature +subtype=Human Cleric Druid +power=1 +toughness=1 +[/card] +[card] +name=Juniper Order Ranger +auto=@movedto(other creature|myBattlefield):counter(1/1,1) +auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1) +text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. +mana={3}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Junk Diver +abilities=flying +auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) +text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. +mana={3} +type=Artifact Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Junk Golem +auto=counter(1/1,3) +auto=upcost[{C(1/1,-1)}] sacrifice +auto={D(*|myhand)}:counter(1/1,1) +text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Junktroller +abilities=defender +auto={T}:bottomoflibrary target(*|graveyard) +text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=6 +[/card] +[card] +name=Junkyo Bell +auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot +text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. +mana={4} +type=Artifact +[/card] +[card] +name=Juntu Stakes +auto=lord(creature[power<=1]) doesnotuntap +text=Creatures with power 1 or less don't untap during their controllers' untap steps. +mana={2} +type=Artifact +[/card] +[card] +name=Junun Efreet +abilities=flying +auto=upcost[{B}{B}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. +mana={1}{B}{B} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Jushi Apprentice +doublefaced=kamiflip +backside=Tomoya the Revealer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={2}{U}{T}:name(Draw a card) draw:1 controller restriction{type(*|myhand)~lessthan~8} +auto={2}{U}{T}:name(Draw a card) draw:1 controller && flip(backside) restriction{type(*|myhand)~morethan~7} +text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. // Tomoya the Revealer +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Just Fate +target=creature[attacking]|opponentBattlefield +auto=destroy +restriction=opponentblockersonly +text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Just the Wind +target=creature +auto=moveto(ownerhand) +abilities=madness +autoexile=restriction{discarded} pay({u}) name(pay u to cast) activate name(pay u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Justice +auto=upcost[{W}{W}]) sacrifice +auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent +auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent +auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller +auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller +text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Juvenile Gloomwidow +abilities=reach,wither +text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={G}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Juzam Djinn +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. +mana={2}{B}{B} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Jwar Isle Avenger +abilities=flying +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying +mana={4}{U} +other={2}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Sphinx +power=3 +toughness=3 +[/card] +[card] +name=Jwar Isle Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{B} +text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Jwari Scuttler +mana={2}{U} +type=Creature +subtype=Crab +power=2 +toughness=3 +[/card] +[card] +name=Jwari Shapeshifter +auto=may copy notatarget(ally) +text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. +mana={1}{U} +type=Creature +subtype=Shapeshifter Ally +power=0 +toughness=0 +[/card] +[card] +name=Kaalia of the Vast +abilities=flying +auto=_ATTACKING_target(*[angel;demon;dragon]|myhand) ninjutsu +text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. +mana={1}{B}{R}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kabira Crossroads +auto=tap(noevent) +auto=life:2 +auto={T}:Add{W} +text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Kabira Evangel +auto=may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend +auto=_RALLY_may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend +text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=3 +[/card] +[card] +name=Kabira Vindicator +auto={2}{W}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 +auto=this(counter{0/0.2.Level}) 1/2 +auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 +auto=this(counter{0/0.5.Level}) 1/2 +auto=maxlevel:5 +text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Kabuto Moth +abilities=flying +auto={T}:1/2 target(creature) +text=Flying -- {T}: Target creature gets +1/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Kaervek the Merciless +auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) +auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) +auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) +auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) +auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) +auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) +auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) +auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) +auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) +auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) +auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) +auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) +auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) +auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) +auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) +auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) +text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. +mana={5}{B}{R} +type=Legendary Creature +subtype=Human Shaman +power=5 +toughness=4 +[/card] +[card] +name=Kaervek's Hex +auto=damage:1 all(creature[-black]) +auto=damage:1 all(creature[green]) +text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Kaervek's Purge +auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) +text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. +mana={X}{B}{R} +type=Sorcery +[/card] +[card] +name=Kagemaro, First to Suffer +anyzone=type:*:myhand/type:*:myhand cdaactive +auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) ueot +text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=* +toughness=* +[/card] +[card] +name=Kagemaro's Clutch +target=creature +auto=foreach(*|myhand) -1/-1 +text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kaijin of the Vanishing Touch +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={1}{U} +type=Creature +subtype=Spirit +power=0 +toughness=3 +abilities=defender +[/card] +[card] +name=Kaiso, Memory of Loyalty +abilities=flying +doublefaced=kamiflip +backside=Faithful Squire +auto={C(0/0,-1,Ki)}:prevent:999 target(creature) +text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. // Faithful Squire +color=white +type=Legendary Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Kalastria Healer +auto=choice life:-1 all(opponent) && life:1 controller +auto=_RALLY_life:-1 all(opponent) && life:1 controller +text=Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=2 +[/card] +[card] +name=Kalastria Highborn +auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller +auto=_DIES_pay({B}) choice target(player) life:-2 && life:2 controller +text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. +mana={B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kalastria Nightwatch +auto=@lifeof(player) from(*[-lifefaker]|*):flying ueot +text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire Warrior Ally +power=4 +toughness=5 +[/card] +[card] +name=Kaldra +auto=all(helm of kaldra) newhook +auto=all(shield of kaldra) newhook +auto=all(sword of kaldra) newhook +type=Legendary Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Kaleidostone +auto=draw:1 +auto={5}{T}{S}:Add{W}{U}{B}{R}{G} +text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Kalemne's Captain +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveto(exile) all(*[artifact;enchantment])])) forever +text=Vigilance -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. +mana={3}{W}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] +[card] +name=Kalonian Behemoth +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Kalonian Hydra +abilities=trample +auto=counter(1/1,4) +auto=_ATTACKING_all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)])) +text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Kalonian Tusker +mana={G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Kalonian Twingrove +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +auto=token(-383290) +text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." +mana={5}{G} +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Kamahl, Fist of Krosa +auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot +auto={2}{G}{G}{G}:all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample ueot +text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. +mana={4}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=3 +[/card] +[card] +name=Kamahl, Pit Fighter +abilities=haste +auto={T}:Damage:3 target(creature,player) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Barbarian +power=6 +toughness=1 +[/card] +[card] +name=Kamahl's Desire +target=creature +auto=first strike +auto=aslongas(*|mygraveyard) 3/0 >6 +text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kamahl's Sledge +target=creature +auto=damage:4 +auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 +text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Kambal, Consul of Allocation +auto=@movedto(*[-creature]|opponentstack):life:-2 opponent && life:2 controller +text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Kami of Ancient Law +auto={S}:destroy target(other enchantment) +text=Sacrifice Kami of Ancient Law: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kami of Empty Graves +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{B} +type=Creature +subtype=Spirit +power=4 +toughness=1 +[/card] +[card] +name=Kami of False Hope +auto={S}:fog oneshot +text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Kami of Fire's Roar +auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) +text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Kami of Lunacy +abilities=flying +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={4}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=1 +[/card] +[card] +name=Kami of Old Stone +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=7 +[/card] +[card] +name=Kami of Tattered Shoji +auto=@movedto(arcane,spirit|mystack):flying ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=5 +[/card] +[card] +name=Kami of the Crescent Moon +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. +mana={U}{U} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Kami of the Honored Dead +abilities=flying +auto=_ENRAGE_life:thatmuch controller +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={5}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=5 +[/card] +[card] +name=Kami of the Hunt +auto=@movedTo(arcane,spirit|mystack):1/1 ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kami of the Painted Road +auto=@movedTo(arcane,spirit|mystack):may protection from white ueot +auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot +auto=@movedTo(arcane,spirit|mystack):may protection from black ueot +auto=@movedTo(arcane,spirit|mystack):may protection from red ueot +auto=@movedTo(arcane,spirit|mystack):may protection from green ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Kami of the Palace Fields +abilities=flying,first strike +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={5}{W} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Kami of the Tended Garden +auto=upcost[{G}] sacrifice) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Kami of the Waning Moon +abilities=flying +auto=@movedTo(arcane,spirit|mystack):fear target(creature) +text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Kami of Twisted Reflection +auto={S}:moveTo(ownerhand) target(other creature|mybattlefield) +text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kangee, Aerie Keeper +abilities=flying,hasotherkicker +other={X}{4}{W}{U} name(Pay Kicker) +auto=if paid(alternative) then counter(0/0,X,Feather) +auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 +text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. +mana={2}{W}{U} +type=Legendary Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kapsho Kitefins +abilities=flying +auto=tap target(creature) +auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) +text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Karakas +auto={T}:Add{W} +auto={T}:moveTo(ownerhand) target(creature[legendary]) +text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. +type=Legendary Land +[/card] +[card] +name=Karametra, God of Harvests +abilities=indestructible +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[forest;plains]|myLibrary) +auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) +auto=@movedto(creature|stack) from(*|myhand):name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G}{W} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=7 +[/card] +[card] +name=Karametra's Acolyte +auto={T}:thisforeach(variable{type:manaG}>0) add{G} +text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={3}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=4 +[/card] +[card] +name=Karametra's Favor +target=creature +auto=teach(creature) {T}:add{G} +auto=teach(creature) {T}:add{W} +auto=teach(creature) {T}:add{U} +auto=teach(creature) {T}:add{B} +auto=teach(creature) {T}:add{R} +auto=draw:1 controller +text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kargan Dragonlord +auto={R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.4.Level}) 2/2 +auto=this(counter{0/0.4.Level}) flying +auto=this(counter{0/0.8.Level}) 4/4 +auto=this(counter{0/0.8.Level}) flying +auto=this(counter{0/0.8.Level}) trample +auto=this(counter{0/0.8.Level}) {R}:1/0 +text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) +mana={R}{R} +type=Creature +subtype=Human Warrior +auto=maxlevel:8 +power=2 +toughness=2 +[/card] +[card] +name=Kari Zev, Skyship Raider +abilities=first strike,menace +auto=_ATTACKING_token(Ragavan,Legendary Creature Monkey,2/1,red,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. +mana={1}{R} +type=Legendary Creature +subtype=Human Pirate +power=1 +toughness=3 +[/card] +[card] +name=Kari Zev's Expertise +target=*[creature;vehicle] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=may castcard(normal) target(*[-land;manacost<=2]|myhand) +text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Karlov of the Ghost Council +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,2) +auto={W}{B}{C(1/1,-6)}:moveto(exile) target(creature) +text=Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. -- {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. +mana={W}{B} +type=Legendary Creature +subtype=Spirit Advisor +power=2 +toughness=2 +[/card] +[card] +name=Karma +auto=@each my upkeep:damage:type:swamp:mybattlefield controller +auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Karmic Guide +abilities=flying,protection from black +auto=moveTo(myBattlefield) target(creature|mygraveyard) +auto=upcost[{3}{W}{W};next upkeep] sacrifice +text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Angel Spirit +power=2 +toughness=2 +[/card] +[card] +name=Karn, Silver Golem +auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot +auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) +mana={5} +type=Legendary Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Karn's Touch +target=artifact[-creature] +auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +mana={U}{U} +type=Instant +[/card] +[card] +name=Karona, False God +abilities=haste +auto=@each upkeep:moveTo(opponentbattlefield) +auto=_ATTACKING_chooseatype all(creature[chosentype]) 3/3 ueot chooseend +text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. +mana={1}{W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Karoo Meerkat +abilities=protection from blue +text=Protection from blue +mana={1}{G} +type=Creature +subtype=Mongoose +power=2 +toughness=1 +[/card] +[card] +name=Karoo +auto=tap(noevent) +auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{W} +text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. +type=Land +[/card] +[card] +name=Karplusan Forest +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. +type=Land +[/card] +[card] +name=Karplusan Giant +auto={T(land[snow]|mybattlefield)}:1/1 +text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. +mana={6}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Karplusan Strider +auto=cantbetargetof(*[blue;black]) +text=Karplusan Strider can't be the target of blue or black spells. +mana={3}{G} +type=Creature +subtype=Yeti +power=3 +toughness=4 +[/card] +[card] +name=Karplusan Wolverine +auto=_BLOCKED_may damage:1 target(creature,player) +text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. +mana={R} +type=Snow Creature +subtype=Wolverine Beast +power=1 +toughness=1 +[/card] +[card] +name=Karplusan Yeti +auto={T}:target(creature) dynamicability +text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. +mana={3}{R}{R} +type=Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Karrthus, Tyrant of Jund +abilities=flying,haste +auto=moveTo(myBattlefield) all(dragon) +auto=untap all(dragon) +auto=lord(other dragon|myBattlefield) haste +text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. +mana={4}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Karstoderm +auto=counter(1/1,5) +auto=@movedto(artifact|myBattlefield):counter(1/1,-1) +auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) +text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Kaseto, Orochi Archmage +auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 +text={G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. +mana={1}{G}{U} +type=Legendary Creature +subtype=Snake Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kashi-Tribe Elite +auto=lord(snake[legendary]|mybattlefield) shroud +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kashi-Tribe Reaver +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={1}{G}:regenerate +text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. +mana={3}{G} +type=Creature +subtype=Snake Warrior +power=3 +toughness=2 +[/card] +[card] +name=Kashi-Tribe Warriors +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={3}{G}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=4 +[/card] +[card] +name=Kasimir the Lone Wolf +mana={4}{W}{U} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=3 +[/card] +[card] +name=Katabatic Winds +abilities=phasing +auto=lord(creature[flying]) cantattack +auto=lord(creature[flying]) cantpwattack +auto=lord(creature[flying]) cantblock +auto=lord(creature[flying]) notapability +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Kataki, War's Wage +auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) +text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." +mana={1}{W} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Kathari Bomber +abilities=flying +auto=@combatdamaged(player) from(this):token(Goblin,Creature Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) +autograveyard={3}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Bird Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kathari Remnant +abilities=flying +auto={B}:regenerate +autostack=if casted(this) then cascade:plibrarycount +text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{U}{B} +type=Creature +subtype=Bird Skeleton +power=0 +toughness=1 +[/card] +[card] +name=Kathari Screecher +abilities=flying +autograveyard={2}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kavu Aggressor +abilities=cantblock +kicker={4} +auto=if paid(kicker) then counter(1/1,1) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={2}{R} +type=Creature +subtype=Kavu +power=3 +toughness=2 +[/card] +[card] +name=Kavu Chameleon +abilities=nofizzle +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Kavu Climber +auto=draw:1 controller +text=When Kavu Climber enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Glider +auto={W}:0/1 +auto={U}:flying +text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=1 +[/card] +[card] +name=Kavu Howler +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-kavu]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Kavu) target(<4>kavu|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. +mana={4}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=5 +[/card] +[card] +name=Kavu Lair +auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller +auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent +text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Kavu Mauler +abilities=trample +auto=_ATTACKING_all(this) foreach(other kavu[attacking]) 1/1 ueot +text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. +mana={4}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Kavu Monarch +auto=lord(kavu) trample +auto=@movedTo(other kavu|battlefield):counter(1/1,1) +text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. +mana={2}{R}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Predator +abilities=trample +auto=@lifefoeof(player):all(trigger[to]) dynamicability +text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. +mana={1}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kavu Recluse +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes a Forest until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kavu Runner +auto=aslongas(creature[blue;white]|opponentBattlefield) haste <1 +text=Kavu Runner has haste as long as no opponent controls a white or blue creature. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Scout +auto=thisforeach(variable{pbasiclandtypes}>0) 1/0 +text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. +mana={2}{R} +type=Creature +subtype=Kavu Scout +power=0 +toughness=2 +[/card] +[card] +name=Kavu Titan +kicker={2}{G} +auto=if paid(kicker) then counter(1/1,3) +auto=if paid(kicker) then trample +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. +mana={1}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kaysa +auto=lord(creature[green]|myBattlefield)1/1 +text=Green creatures you control get +1/+1. +mana={3}{G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Kazandu Blademaster +abilities=first strike,vigilance +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. +mana={W}{W} +type=Creature +subtype=Human Soldier Ally +power=1 +toughness=1 +[/card] +[card] +name=Kazandu Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{R} +auto={T}:Add{G} +text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Kazandu Tuskcaller +auto={1}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 +text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) +auto=maxlevel:6 +mana={1}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kazuul Warlord +auto=may all(ally|myBattlefield) counter(1/1,1) +auto=_RALLY_may all(ally|myBattlefield) counter(1/1,1) +text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. +mana={4}{R} +type=Creature +subtype=Minotaur Warrior Ally +power=3 +toughness=3 +[/card] +[card] +name=Kazuul, Tyrant of the Cliffs +auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent +text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. +mana={3}{R}{R} +type=Legendary Creature +subtype=Ogre Warrior +power=5 +toughness=4 +[/card] +[card] +name=Kazuul's Toll Collector +auto={0}:target(equipment|mybattlefield) newhook assorcery +text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Kederekt Creeper +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Kederekt Creeper can't be blocked except by two or more creatures. +abilities=menace,deathtouch +mana={U}{B}{R} +type=Creature +subtype=Horror +power=2 +toughness=3 +[/card] +[card] +name=Kederekt Leviathan +auto=moveTo(ownerhand) all(other *[-land]) +autograveyard={6}{U}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={6}{U}{U} +type=Creature +subtype=Leviathan +power=5 +toughness=5 +[/card] +[card] +name=Kederekt Parasite +auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent +text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Keen Sense +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Keeneye Aven +abilities=flying,cycling +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Keen-Eyed Archers +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{W} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Keening Apparition +auto={S}:destroy target(other enchantment) +text=Sacrifice Keening Apparition: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Keening Banshee +abilities=flying +auto=-2/-2 target(creature) ueot +text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Keening Stone +auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer +text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. +mana={6} +type=Artifact +[/card] +[card] +name=Keep Watch +auto=foreach(creature[attacking]):draw:1 controller +text=Draw a card for each attacking creature. +mana={2}{U} +type=Instant +[/card] +[card] +name=Keeper of Kookus +auto={R}:protection from red +text={R}: Keeper of Kookus gains protection from red until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Keeper of Progenitus +auto=lord(*[mountain;forest;plains]) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=3 +[/card] +[card] +name=Keeper of the Beasts +auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) +text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. +mana={G}{G} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Dead +auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot +text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Flame +auto={R}{T}:damage:2 opponent restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} +text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. +mana={R}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Light +auto={W}{T}:life:3 controller restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} +text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. +mana={W}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Mind +auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller +text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Nine Gales +abilities=flying +auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) +text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of Tresserhorn +auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot +text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. +mana={5}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Keepers of the Faith +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Keepsake Gorgon +abilities=deathtouch +auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever +text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=5 +[/card] +[card] +name=Kei Takahashi +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Keiga, the Tide Star +abilities=flying +auto=_DIES_moveTo(myBattlefield) target(creature) +text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. +mana={5}{U} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Keldon Arsonist +auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) +text={1}, Sacrifice two lands: Destroy target land. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Keldon Battlewagon +abilities=trample,cantblock +auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice +auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} +text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=0 +toughness=3 +[/card] +[card] +name=Keldon Berserker +auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot +text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Human Soldier Berserker +power=2 +toughness=3 +[/card] +[card] +name=Keldon Champion +abilities=haste +auto=damage:3 target(player) +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Keldon Firebombers +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent +text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. +mana={3}{R}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Keldon Halberdier +abilities=first strike +text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{R} +suspend(4)={r} +type=Creature +subtype=Human Warrior +power=4 +toughness=1 +[/card] +[card] +name=Keldon Mantle +target=creature +auto={B}:regenerate +auto={R}:1/0 +auto={G}:trample +text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Keldon Marauders +auto=counter(0/0,2,Time) +auto=@each my upkeep:counter(0/0,-1,Time) +auto=this(counter{0/0.1.Time}<=0) sacrifice +auto=ability$!name(Damage) choice name(Opponent) damage:1 opponent _ choice name(Yourself) damage:1 controller!$ controller +auto=@movedTo(this|nonbattlezone) from(myBattlefield):ability$!name(Damage) choice name(Opponent) damage:1 opponent _ choice name(Yourself) damage:1 controller!$ controller +text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Keldon Megaliths +auto=tap(noevent) +auto={T}:Add{R} +auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 +text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. +type=Land +[/card] +[card] +name=Keldon Necropolis +auto={T}:Add{1} +auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) +text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. +type=Legendary Land +[/card] +[card] +name=Keldon Vandals +auto=destroy target(artifact) +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=4 +toughness=1 +[/card] +[card] +name=Keldon Warlord +anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive +text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=* +toughness=* +[/card] +[card] +name=Kelinore Bat +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Kelsinko Ranger +auto={1}{W}:first strike target(creature[green]) +text={1}{W}: Target green creature gains first strike until end of turn. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Kemba, Kha Regent +auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) +text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. +mana={1}{W}{W} +type=Legendary Creature +subtype=Cat Cleric +power=2 +toughness=4 +[/card] +[card] +name=Kemba's Skyguard +abilities=flying +auto=life:2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. +mana={1}{W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Kemuri-Onna +auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=@movedto(arcane,spirit|mystack) from(myhand):may moveto(myhand) all(this) +text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Kentaro, the Smiling Cat +auto=bushido(1/1) +auto=lord(*[samurai]|mycastingzone) anytypeofmana +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. +mana={1}{W} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Kenzo the Hardhearted +doublefaced=kamiflip +backside=Bushi Tenderfoot +abilities=double strike +auto=bushido(2/2) +text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) // Bushi Tenderfoot +color=white +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=4 +[/card] +[card] +name=Kessig Cagebreakers +auto=_ATTACKING_token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard +text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. +mana={4}{G} +type=Creature +subtype=Human Rogue +power=3 +toughness=4 +[/card] +[card] +name=Kessig Dire Swine +auto=while(restriction{delirium}) trample +text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. +mana={4}{G}{G} +type=Creature +subtype=Boar Horror +power=6 +toughness=6 +[/card] +[card] +name=Kessig Forgemaster +backside=Flameheart Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. // Flameheart Werewolf +mana={1}{R} +type=Creature +subtype=Human Shaman Werewolf +power=2 +toughness=1 +[/card] +[card] +name=Kessig Malcontents +auto=target(player) damage:type:human:mybattlefield +text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Kessig Prowler +auto={4}{g}:flip(Sinuous Predator) +text={4}{G}: Transform Kessig Prowler. +mana={G} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=1 +[/card] +[card] +name=Kessig Recluse +abilities=reach,deathtouch +text=Reach -- Deathtouch +mana={2}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Kessig Wolf Run +auto={T}:Add{1} +auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot +text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. +type=Land +[/card] +[card] +name=Kessig Wolf +auto={1}{R}:first strike +text={1}{R}: Kessig Wolf gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Key to the City +auto={T}{D(*|myhand)}:name(Tap this card) donothing +auto={T}{D(*|myhand)}:unblockable target(creature) +auto=@untapped(this):pay({2}) draw:1 controller +text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Keymaster Rogue +abilities=unblockable +auto=moveto(ownerhand) notatarget(creature|mybattlefield) +text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Kezzerdrix +abilities=first strike +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller +text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. +mana={2}{B}{B} +type=Creature +subtype=Rabbit Beast +power=4 +toughness=4 +[/card] +[card] +name=Khabal Ghoul +auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) +text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Khalni Garden +auto=tap(noevent) +auto=token(Plant,creature plant, 0/1,green) +auto={T}:Add{G} +text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Khalni Gem +auto=moveTo(ownerhand) target(<2>land|myBattlefield) +auto={T}:Add{W}{W} +auto={T}:Add{U}{U} +auto={T}:Add{B}{B} +auto={T}:Add{R}{R} +auto={T}:Add{G}{G} +text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Khalni Heart Expedition +auto=_LANDFALL_counter(0/0,1,Quest) +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={C(0/0,-3,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Khalni Hydra +abilities=affinitygreencreatures,trample +text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample +mana={G}{G}{G}{G}{G}{G}{G}{G} +type=Creature +subtype=Hydra +power=8 +toughness=8 +[/card] +[card] +name=Kher Keep +auto={T}:Add{1} +auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Kheru Bloodsucker +auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller +auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1) +text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Kheru Dreadmaw +abilities=defender +auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness +text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +mana={4}{B} +type=Creature +subtype=Zombie Crocodile +power=4 +toughness=4 +[/card] +[card] +name=Kiki-Jiki, Mirror Breaker +abilities=haste +auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) +text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. +mana={2}{R}{R}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kiku, Night's Flower +auto={2}{B}{B}{T}:target(creature) dynamicability +text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. +mana={B}{B} +type=Legendary Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Kiku's Shadow +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Kill Shot +target=creature[attacking] +auto=destroy +text=Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Killer Bees +abilities=flying +auto={G}:1/1 +text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Killer Instinct +auto=@each my upkeep:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={4}{R}{G} +type=Enchantment +[/card] +[card] +name=Killer Whale +auto={U}:flying +text={U}: Killer Whale gains flying until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Whale +power=3 +toughness=5 +[/card] +[card] +name=Killing Glare +target=creature[power<=prex] +auto=destroy +text=Destroy target creature with power X or less. +mana={X}{B} +type=Instant +[/card] +[card] +name=Kiln Fiend +auto=@movedTo(instant,sorcery|mystack):3/0 ueot +text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Elemental Beast +power=1 +toughness=2 +[/card] +[card] +name=Kiln Walker +auto=_ATTACKING_3/0 ueot +text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Kilnmouth Dragon +abilities=flying +auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1 +aicode=activate target(*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Kindercatch +mana={3}{G}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Kindled Fury +target=creature +auto=1/0 +auto=first strike +text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +mana={R} +type=Instant +[/card] +[card] +name=Kindle +target=creature,player +auto=damage:type:kindle:graveyardplus2plusend +text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Kindly Stranger +backside=Demon-Possessed Witch +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=while(restriction{delirium}) {2}{b}:flip(backside) +text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. // Demon-Possessed Witch +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=King Cheetah +abilities=flash +text=Flash +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=King Crab +auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) +text={1}{U}, {T}: Put target green creature on top of its owner's library. +mana={4}{U}{U} +type=Creature +subtype=Crab +power=4 +toughness=5 +[/card] +[card] +name=King Macar, the Gold-Cursed +auto=@untapped(this):may moveto(exile) target(creature) && token(Gold) controller +text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2}{B}{B} +type=Legendary Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=King Suleiman +auto={T}:destroy target(djinn,efreet) +text={T}: Destroy target Djinn or Efreet. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Kingfisher +abilities=flying +auto=_DIES_draw:1 controller +text=Flying -- When Kingfisher dies, draw a card. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Kingpin's Pet +abilities=flying +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{W}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=King's Assassin +auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Kinsbaile Balloonist +abilities=flying +auto=_ATTACKING_may flying target(creature) ueot +text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. +mana={3}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kinsbaile Borderguard +auto=foreach(other kithkin|mybattlefield) counter(1/1,1) +auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) +text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. +mana={1}{W}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kinsbaile Cavalier +auto=lord(creature[knight]|mybattlefield) double strike +text=Knight creatures you control have double strike. +mana={3}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Kinsbaile Skirmisher +auto=1/1 target(creature) ueot +text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kinscaer Harpoonist +abilities=flying +auto=_ATTACKING_may -flying target(creature) ueot +text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. +mana={3}{U} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kin-Tree Invocation +auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) +text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Kin-Tree Warden +facedown={3} +autofacedown={G}:morph +auto={2}:regenerate +text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Kiora's Follower +auto={T}:untap target(other *|battlefield) +text={T}: Untap another target permanent. +mana={G}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Kiora's Kraken +type=Creature +subtype=Kraken +power=9 +toughness=9 +color=blue +[/card] +[card] +name=Kird Ape +auto=aslongas(forest|myBattlefield) 1/2 +text=Kird Ape gets +1/+2 as long as you control a Forest. +mana={R} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Kird Chieftain +auto=aslongas(forest|myBattlefield) 1/1 +auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot +text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{R} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Kiri-Onna +auto=moveTo(ownerhand) target(creature) +auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) +text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. +mana={4}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kirtar's Desire +target=creature +auto=cantattack +auto=cantpwattack +auto=aslongas(*|mygraveyard) cantblock >6 +text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kirtar's Wrath +auto=bury all(creature) +auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 +text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Kismet +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Kiss of Death +auto=life:4 controller +auto=damage:4 opponent +text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Kiss of the Amesha +target=player +auto=life:7 +auto=draw:2 +text=Target player gains 7 life and draws two cards. +mana={4}{W}{U} +type=Sorcery +[/card] +[card] +name=Kitchen Finks +abilities=persist +auto=life:2 +text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{GW}{GW} +type=Creature +subtype=Ouphe +power=3 +toughness=2 +[/card] +[card] +name=Kite Shield +auto={3}:equip +auto=teach(creature) 0/3 +text=Equipped creature gets +0/+3. -- Equip {3} +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kitesail Apprentice +auto=this(gear > 0) flying +auto=this(gear > 0) 1/1 +text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. +mana={W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kitesail Scout +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Kor Scout +power=1 +toughness=1 +[/card] +[card] +name=Kitesail +auto={2}:equip +auto=teach(creature) 1/0 +auto=teach(creature) flying +text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kithkin Daggerdare +auto={G}{T}:2/2 target(creature[attacking]) +text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kithkin Greatheart +auto=aslongas(giant|myBattlefield) 1/1 +auto=aslongas(giant|myBattlefield) first strike +text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=1 +[/card] +[card] +name=Kithkin Harbinger +aicode=activate target(kithkin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(kithkin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. +mana={2}{W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=3 +[/card] +[card] +name=Kithkin Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kithkin Mourncaller +auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 +auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 +text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. +mana={2}{G} +type=Creature +subtype=Kithkin Scout +power=2 +toughness=2 +[/card] +[card] +name=Kithkin Rabble +abilities=vigilance +anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive +text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. +mana={3}{W} +type=Creature +subtype=Kithkin +power=* +toughness=* +[/card] +[card] +name=Kithkin Shielddare +auto={W}{T}:2/2 target(creature[blocking]) +text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kithkin Spellduster +abilities=flying,persist +auto={1}{W}{S}:destroy target(other enchantment) +text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{W} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=3 +[/card] +[card] +name=Kithkin Zealot +auto=life:type:*[black;red]:opponentbattlefield target(opponent) +text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. +mana={1}{W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=3 +[/card] +[card] +name=Kithkin Zephyrnaut +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Blademaster +abilities=first strike +auto=bushido(1/1) +text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Bonesetter +auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot +text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=1 +[/card] +[card] +name=Kitsune Dawnblade +auto=bushido(1/1) +auto=may tap target(creature) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. +mana={4}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=3 +[/card] +[card] +name=Kitsune Diviner +auto={T}:tap target(spirit) +text={T}: Tap target Spirit. +mana={W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=1 +[/card] +[card] +name=Kitsune Healer +auto={T}:prevent:1 target(creature,player) +auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. +mana={3}{W} +type=Creature +subtype=Fox Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Loreweaver +auto={1}{W}:foreach(*|myhand) 0/1 +text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. +mana={1}{W} +type=Creature +subtype=Fox Cleric +power=2 +toughness=1 +[/card] +[card] +name=Kitsune Palliator +auto={T}:prevent:1 all(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=2 +[/card] +[card] +name=Kitsune Riftwalker +auto=protection from(spirit,arcane) +text=Protection from Spirits and from Arcane +mana={1}{W}{W} +type=Creature +subtype=Fox Wizard +power=2 +toughness=1 +[/card] +[card] +name=Kiyomaro, First to Stand +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=aslongas(*|myhand) vigilance >3 +auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller +text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. +mana={3}{W}{W} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Kjeldoran Dead +auto=bury notatarget(creature|myBattlefield) +auto={B}:regenerate +text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. +mana={B} +type=Creature +subtype=Skeleton +power=3 +toughness=1 +[/card] +[card] +name=Kjeldoran Frostbeast +alias=2732 +text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. +mana={3}{G}{W} +type=Creature +subtype=Elemental Beast +power=2 +toughness=4 +[/card] +[card] +name=Kjeldoran Gargoyle +auto=flying,first strike,lifelink +text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. +mana={5}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Kjeldoran Home Guard +auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) +text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=6 +[/card] +[card] +name=Kjeldoran Javelineer +auto=cumulativeupcost[{1}] sacrifice +auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Kjeldoran Outpost +auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice +auto={T}:Add{W} +auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) +text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. +type=Land +[/card] +[card] +name=Kjeldoran Outrider +auto={W}:0/1 +text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kjeldoran Pride +target=Creature +auto=1/2 +auto={2}{U}:retarget target(creature) +text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kjeldoran War Cry +auto=all(creature|myBattlefield) type:Kjeldoran War Cry:graveyardplus1plusend/type:Kjeldoran War Cry:graveyardplus1plusend ueot +text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. +mana={1}{W} +type=Instant +[/card] +[card] +name=Knight Errant +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Exemplar +abilities=first strike +auto=lord(other knight|myBattlefield) 1/1 +auto=lord(other knight|myBattlefield) indestructible +text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Cliffhaven +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,1,Level}) flying +auto=this(counter{0/0,1,Level}) 0/1 +auto=this(counter{0/0,4,Level}) vigilance +auto=this(counter{0/0,4,Level}) 2/1 +text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) +mana={1}{W} +auto=maxlevel:4 +type=Creature +subtype=Kor Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Of Dawn +abilities=first strike +auto={W}{W}:name(White) protection from white +auto={W}{W}:name(Blue) protection from blue +auto={W}{W}:name(Black) protection from black +auto={W}{W}:name(Red) protection from red +auto={W}{W}:name(Green) protection from green +text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Glory +abilities=protection from black,exalted +text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Infamy +abilities=protection from white,exalted +text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Meadowgrain +abilities=first strike,lifelink +text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of New Alara +auto=lord(other creature[multicolor]|mybattlefield) transforms((,newability[colors/colors nonstatic])) +text=Each other multicolored creature you control gets +1/+1 for each of its colors. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Obligation +abilities=vigilance +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Knight of Stromgald +abilities=protection from white +auto={B}:first strike +auto={B}{B}:1/0 +text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Sursi +abilities=flanking,flying +text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{W} +suspend(3)={w} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Mists +abilities=flanking +auto=pay[[{U}]] name(pay blue mana) donothing?bury target(Knight) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. +mana={2}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Pilgrim's Road +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Knight of the Reliquary +auto=foreach(land|mygraveyard) 1/1 +auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary) +text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. +mana={1}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Skyward Eye +auto={3}{G}:3/3 limit:1 +text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the White Orchid +abilities=first strike +aicode=activate moveTo(myBattlefield) target(plains|myLibrary) +auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Watch +auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 +text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Knight-Captain of Eos +auto=token(Soldier,Creature Soldier,1/1,white)*2 +auto={W}{S(soldier|myBattlefield)}:fog oneshot +text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. +mana={4}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight +type=Creature +subtype=Knight +auto=@next cleanup:moveTo(exile) +power=2 +toughness=2 +color=white +[/card] +[card] +name=Knighthood +auto=lord(creature|myBattlefield) first strike +text=Creatures you control have first strike. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Knightly Valor +target=creature +auto=2/2 +auto=vigilance +auto=token(Knight,Creature Knight,2/2,white,vigilance) +text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Knollspine Dragon +abilities=flying +auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller +text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=7 +toughness=5 +[/card] +[card] +name=Knollspine Invocation +auto={1}{D(*[manacost=1]|myhand)}:damage:1 target(creature,player) +auto={2}{D(*[manacost=2]|myhand)}:damage:2 target(creature,player) +auto={3}{D(*[manacost=3]|myhand)}:damage:3 target(creature,player) +auto={4}{D(*[manacost=4]|myhand)}:damage:4 target(creature,player) +auto={5}{D(*[manacost=5]|myhand)}:damage:5 target(creature,player) +auto={6}{D(*[manacost=6]|myhand)}:damage:6 target(creature,player) +auto={7}{D(*[manacost=7]|myhand)}:damage:7 target(creature,player) +auto={8}{D(*[manacost=8]|myhand)}:damage:8 target(creature,player) +auto={9}{D(*[manacost=9]|myhand)}:damage:9 target(creature,player) +auto={10}{D(*[manacost=10]|myhand)}:damage:10 target(creature,player) +auto={11}{D(*[manacost=11]|myhand)}:damage:11 target(creature,player) +auto={12}{D(*[manacost=12]|myhand)}:damage:12 target(creature,player) +auto={13}{D(*[manacost=13]|myhand)}:damage:13 target(creature,player) +auto={14}{D(*[manacost=14]|myhand)}:damage:14 target(creature,player) +auto={15}{D(*[manacost=15]|myhand)}:damage:15 target(creature,player) +auto={16}{D(*[manacost=16]|myhand)}:damage:16 target(creature,player) +text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Knotvine Mystic +auto={1}{T}:Add{R}{G}{W} +text={1}, {T}: Add {R}{G}{W} to your mana pool. +mana={R}{G}{W} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Knotvine Paladin +auto=_ATTACKING_all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot +text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. +mana={G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knowledge Exploitation +target=opponent +aicode=activate target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(activate castcard(restricted))! afterrevealedend revealend +other={3}{U} name(Prowl) +otherrestriction=prowl +text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. +mana={5}{U}{U} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Knucklebone Witch +auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) +text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. +mana={B} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kobold Drill Sergeant +auto=lord(other kobold|myBattlefield) 0/1 +auto=lord(other kobold|myBattlefield) trample +text=Other Kobold creatures you control get +0/+1 and have trample. +mana={1}{R} +type=Creature +subtype=Kobold Soldier +power=1 +toughness=2 +[/card] +[card] +name=Kobold Overlord +auto=lord(kobold|myBattlefield) first strike +text=First strike -- Other Kobold creatures you control have first strike. +mana={1}{R} +type=Creature +subtype=Kobold +power=1 +toughness=2 +[/card] +[card] +name=Kobold Taskmaster +auto=lord(other kobold|myBattlefield) 1/0 +text=Other Kobold creatures you control get +1/+0. +mana={1}{R} +type=Creature +subtype=Kobold +power=1 +toughness=2 +[/card] +[card] +name=Kobolds of Kher Keep +text=Kobolds of Kher Keep is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Kodama of the North Tree +abilities=shroud,trample +text=Trample; shroud (This permanent can't be the target of spells or abilities.) +mana={2}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=4 +[/card] +[card] +name=Kodama of the South Tree +auto=@movedTo(other arcane,spirit|mystack):all(other creature|myBattlefield) 1/1 ueot && all(creature|myBattlefield) trample ueot +text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. +mana={2}{G}{G} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Kodama's Reach +auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Kokusho, the Evening Star +abilities=flying +auto=_DIES_lifeleech:-5 opponent +text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. +mana={4}{B}{B} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Kolaghan Aspirant +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Kolaghan Forerunners +abilities=trample +anyzone=type:creature:mybattlefield/3 cdaactive +other={R}{2} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{R} +type=Creature +subtype=Human Berserker +power=* +toughness=3 +[/card] +[card] +name=Kolaghan Monument +auto={T}:add{B} +auto={T}:add{R} +auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot +text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Kolaghan Skirmisher +other={2}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kolaghan Stormsinger +abilities=haste +facedown={3} +autofacedown={R}:morph +autofaceup=counter(1/1,1) +autofaceup=target(creature|battlefield) haste ueot +text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kolaghan, the Storm's Fury +abilities=flying +auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot +other={3}{R}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{B}{R} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=5 +[/card] +[card] +name=Konda, Lord of Eiganjo +abilities=vigilance,indestructible +auto=bushido(5/5) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. +mana={5}{W}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Konda's Banner +auto={2}:equip target(creature[legendary]|mybattlefield) +auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(*[creature;share!types!]) 1/1])) +text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Konda's Hatamoto +auto=bushido(1/1) +auto=aslongas(samurai[legendary]|mybattlefield) 1/2 +auto=aslongas(samurai[legendary]|mybattlefield) vigilance +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=1 +toughness=2 +[/card] +[card] +name=Kongming, "Sleeping Dragon" +auto=lord(other creature|myBattlefield) 1/1 +text=Other creatures you control get +1/+1. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Kongming's Contraptions +auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) +text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Kookus +abilities=trample +auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller +auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot +auto={R}:1/0 +text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Kor Aeronaut +abilities=flying +kicker={1}{W} +auto=if paid(kicker) then flying target(creature) ueot +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Ally +color=white +type=Creature +subtype=Kor Ally +power=1 +toughness=1 +[/card] +[card] +name=Kor Bladewhirl +auto=choice all(creature|mybattlefield) first strike ueot +auto=_RALLY_all(creature|mybattlefield) first strike ueot +text=Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Kor Soldier Ally +power=2 +toughness=2 +[/card] +[card] +name=Kor Cartographer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=2 +[/card] +[card] +name=Kor Castigator +abilities=cantbeblockedby(Eldrazi Scion) +text=Kor Castigator can't be blocked by Eldrazi Scions. +mana={1}{W} +type=Creature +subtype=Kor Wizard Ally +power=3 +toughness=1 +[/card] +[card] +name=Kor Duelist +auto=this(gear > 0) double strike +text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) +mana={W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kor Entanglers +auto=tap target(creature|opponentbattlefield) +auto=_RALLY_tap target(creature|opponentbattlefield) +text=Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=4 +[/card] +[card] +name=Kor Firewalker +abilities=protection from red +auto=@movedTo(*[red]|stack):may life:1 controller +text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Haven +auto={T}:Add{1} +auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot +text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. +type=Legendary Land +[/card] +[card] +name=Kor Hookmaster +auto=choice target(creature|opponentbattlefield) tap && frozen +text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Line-Slinger +auto={T}:tap target(creature[power<=3]) +text={T}:Tap target creature with power 3 or less. +mana={1}{W} +type=Creature +subtype=Kor Scout +power=0 +toughness=1 +[/card] +[card] +name=Kor Outfitter +auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Sanctifiers +kicker={W} +auto=if paid(kicker) then destroy target(artifact,enchantment) +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] +[card] +name=Kor Scythemaster +auto=this(attacking) first strike +text=Kor Scythemaster has first strike as long as it's attacking. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=1 +[/card] +[card] +name=Kor Sky Climber +auto={1}{w}:flying ueot +text={1}{W}: Kor Sky Climber gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=2 +[/card] +[card] +name=Kor Skyfisher +abilities=flying +auto=moveTo(ownerhand) notatarget(*|myBattlefield) +text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=3 +[/card] +[card] +name=Kor Spiritdancer +auto=thisforeach(auras > 0) 2/2 +auto=@movedTo(aura|mystack):draw:1 controller +text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. +mana={1}{W} +type=Creature +subtype=Kor Wizard +power=0 +toughness=2 +[/card] +[card] +name=Kore Line-Slinger +text={T}:tap target(creature[power<=3]) +mana={1}{W} +type=Creature +subtype=Kor Scout +power=0 +toughness=1 +[/card] +[card] +name=Korlash, Heir to Blackblade +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(swamp|myLibrary) +auto={D(other *[share!name!]|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive +auto={1}{B}:regenerate +text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Warrior +power=* +toughness=* +[/card] +[card] +name=Kormus Bell +auto=lord(swamp) becomes(Creature,1/1) +text=All Swamps are 1/1 creatures that are still lands. +mana={4} +type=Artifact +[/card] +[card] +name=Korozda Gorgon +abilities=deathtouch +auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot +text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. +mana={3}{B}{G} +type=Creature +subtype=Gorgon +power=2 +toughness=5 +[/card] +[card] +name=Korozda Guildmage +auto={1}{B}{G}:1/1 && intimidate target(creature) ueot +auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness +text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. +mana={B}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Korozda Monitor +autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=trample +text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Koskun Falls +auto=upcost[{T(creature|mybattlefield)}] sacrifice +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Koskun Keep +auto={T}:Add{1} +auto={1}{T}:Add{R} +auto={2}{T}:Add{B} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Kothophed, Soul Hoarder +abilities=flying +auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller +text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Koth's Courier +abilities=forestwalk +text=Forestwalk +mana={1}{R}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Kozilek, Butcher of Truth +autostack=if casted(this) then draw:4 controller +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent +text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=12 +toughness=12 +[/card] +[card] +name=Kozilek, the Great Distortion +abilities=menace +autostack=if casted(this) then thisforeach(variable{phandcount}<7) draw:1 +auto={D(*[manacost=0]|myhand)}:name(X = 0) fizzle target(*[manacost=0]|stack) restriction{type(*[manacost=0]|myhand)~morethan~0,type(*[manacost=0]|stack)~morethan~0} +auto={D(*[manacost=1]|myhand)}:name(X = 1) fizzle target(*[manacost=1]|stack) restriction{type(*[manacost=1]|myhand)~morethan~0,type(*[manacost=1]|stack)~morethan~0} +auto={D(*[manacost=2]|myhand)}:name(X = 2) fizzle target(*[manacost=2]|stack) restriction{type(*[manacost=2]|myhand)~morethan~0,type(*[manacost=2]|stack)~morethan~0} +auto={D(*[manacost=3]|myhand)}:name(X = 3) fizzle target(*[manacost=3]|stack) restriction{type(*[manacost=3]|myhand)~morethan~0,type(*[manacost=3]|stack)~morethan~0} +auto={D(*[manacost=4]|myhand)}:name(X = 4) fizzle target(*[manacost=4]|stack) restriction{type(*[manacost=4]|myhand)~morethan~0,type(*[manacost=4]|stack)~morethan~0} +auto={D(*[manacost=5]|myhand)}:name(X = 5) fizzle target(*[manacost=5]|stack) restriction{type(*[manacost=5]|myhand)~morethan~0,type(*[manacost=5]|stack)~morethan~0} +auto={D(*[manacost=6]|myhand)}:name(X = 6) fizzle target(*[manacost=6]|stack) restriction{type(*[manacost=6]|myhand)~morethan~0,type(*[manacost=6]|stack)~morethan~0} +auto={D(*[manacost=7]|myhand)}:name(X = 7) fizzle target(*[manacost=7]|stack) restriction{type(*[manacost=7]|myhand)~morethan~0,type(*[manacost=7]|stack)~morethan~0} +auto={D(*[manacost=8]|myhand)}:name(X = 8) fizzle target(*[manacost=8]|stack) restriction{type(*[manacost=8]|myhand)~morethan~0,type(*[manacost=8]|stack)~morethan~0} +auto={D(*[manacost=9]|myhand)}:name(X = 9) fizzle target(*[manacost=9]|stack) restriction{type(*[manacost=9]|myhand)~morethan~0,type(*[manacost=9]|stack)~morethan~0} +auto={D(*[manacost=10]|myhand)}:name(X = 10) fizzle target(*[manacost=10]|stack) restriction{type(*[manacost=10]|myhand)~morethan~0,type(*[manacost=10]|stack)~morethan~0} +auto={D(*[manacost=11]|myhand)}:name(X = 11) fizzle target(*[manacost=11]|stack) restriction{type(*[manacost=11]|myhand)~morethan~0,type(*[manacost=11]|stack)~morethan~0} +auto={D(*[manacost=12]|myhand)}:name(X = 12) fizzle target(*[manacost=12]|stack) restriction{type(*[manacost=12]|myhand)~morethan~0,type(*[manacost=12]|stack)~morethan~0} +auto={D(*[manacost=13]|myhand)}:name(X = 13) fizzle target(*[manacost=13]|stack) restriction{type(*[manacost=13]|myhand)~morethan~0,type(*[manacost=13]|stack)~morethan~0} +auto={D(*[manacost=14]|myhand)}:name(X = 14) fizzle target(*[manacost=14]|stack) restriction{type(*[manacost=14]|myhand)~morethan~0,type(*[manacost=14]|stack)~morethan~0} +auto={D(*[manacost=15]|myhand)}:name(X = 15) fizzle target(*[manacost=15]|stack) restriction{type(*[manacost=15]|myhand)~morethan~0,type(*[manacost=15]|stack)~morethan~0} +auto={D(*[manacost=16]|myhand)}:name(X = 16) fizzle target(*[manacost=16]|stack) restriction{type(*[manacost=16]|myhand)~morethan~0,type(*[manacost=16]|stack)~morethan~0} +text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. +mana={8}{C}{C} +type=Legendary Creature +subtype=Eldrazi +power=12 +toughness=12 +[/card] +[card] +name=Kozilek's Channeler +auto={T}:add{2} +text={T}: Add {2} to your mana pool. +mana={5} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Kozilek's Pathfinder +auto={c}:target(creature) ueot cantbeblockerof(this) +text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Kozilek's Predator +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{G} +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Kozilek's Return +abilities=devoid +auto=damage:2 all(creature) +autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(damage:5 all(creature))! +text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Kozilek's Sentinel +auto=@movedto(*[colorless]|mystack):1/0 ueot +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. +mana={1}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] +[card] +name=Kozilek's Shrieker +auto={c}:1/0 && menace +text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Kozilek's Translator +auto={L:1}:add{c} limit:1 +text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={4}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=5 +[/card] +[card] +name=Kragma Butcher +auto=@untapped(this):2/0 ueot +text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Kragma Warcaller +auto=lord(creature[minotaur]|myBattlefield) haste +auto=lord(minotaur[attacking]|myBattlefield) 2/0 +text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. +mana={3}{B}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kraken Hatchling +mana={U} +type=Creature +subtype=Kraken +power=0 +toughness=4 +[/card] +[card] +name=Kraken's Eye +auto=@movedTo(*[blue]|stack):may life:1 controller +text=Whenever a player casts a blue spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Krakilin +auto=counter(1/1,X) +auto={1}{G}:regenerate +text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. +mana={X}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Krallenhorde Howler +backside=Duskwatch Recruiter +auto=lord(creature|mycastingzone) altercost(colorless, -1) +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. // Duskwatch Recruiter +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=3 +[/card] +[card] +name=Krallenhorde Killer +backside=Wolfbitten Captive +auto={3}{G}:4/4 limit:1 +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. // Wolfbitten Captive +color=green +type=Creature +subtype=Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Krallenhorde Wantons +backside=Grizzled Outcasts +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. // Grizzled Outcasts +color=green +type=Creature +subtype=Werewolf +power=7 +toughness=7 +[/card] +[card] +name=Kranioceros +auto={1}{W}:0/3 +text={1}{W}: Kranioceros gets +0/+3 until end of turn. +mana={4}{R} +type=Creature +subtype=Beast +power=5 +toughness=2 +[/card] +[card] +name=Krark-Clan Engineers +auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) +text={R}, Sacrifice two artifacts: Destroy target artifact. +mana={3}{R} +type=Creature +subtype=Goblin Artificer +power=2 +toughness=2 +[/card] +[card] +name=Krark-Clan Grunt +auto={S(artifact|myBattlefield)}:1/0 && first strike +text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Krark-Clan Ironworks +auto={S(artifact|myBattlefield)}:add{2} +text=Sacrifice an artifact: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Krark-Clan Ogre +auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) +text={R}, Sacrifice an artifact: Target creature can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Krark-Clan Shaman +auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) +text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Krark-Clan Stoker +auto={T}{S(artifact|myBattlefield)}:Add{R}{R} +text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kraul Warrior +auto={5}{G}:3/3 ueot +text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. +mana={1}{G} +type=Creature +subtype=Insect Warrior +power=2 +toughness=2 +[/card] +[card] +name=Krenko, Mob Boss +auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield +text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. +mana={2}{R}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Krenko's Command +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Krenko's Enforcer +abilities=intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kris Mage +auto={R}{T}{D(*|myhand)}:damage:1 target(creature,player) +text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Krond the Dawn-Clad +auto=this(auras>=1) transforms((,newability[_ATTACKING_moveTo(exile) target(*|battlefield)])) +abilities=flying,vigilance +text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. +mana={G}{G}{G}{W}{W}{W} +type=Legendary Creature +subtype=Archon +power=6 +toughness=6 +[/card] +[card] +name=Krosan Archer +abilities=reach +auto={G}{D(*|myhand)}:0/2 +text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Centaur Archer +power=2 +toughness=3 +[/card] +[card] +name=Krosan Avenger +abilities=trample +auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 +text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=1 +[/card] +[card] +name=Krosan Beast +auto=aslongas(*|mygraveyard) 7/7 >6 +text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. +mana={3}{G} +type=Creature +subtype=Squirrel Beast +power=1 +toughness=1 +[/card] +[card] +name=Krosan Cloudscraper +facedown={3} +autofacedown={7}{G}{G}:morph +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{G}{G}{G} +type=Creature +subtype=Beast Mutant +power=13 +toughness=13 +[/card] +[card] +name=Krosan Colossus +facedown={3} +autofacedown={6}{G}{G}:morph +text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Krosan Constrictor +abilities=swampwalk +auto={T}:-2/0 target(creature[black]) +text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. +mana={3}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Krosan Drover +auto=lord(creature[manacost>=6]|mycastingzone) altercost(colorless,-2) +text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Krosan Grip +target=artifact,enchantment +auto=destroy +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. +mana={2}{G} +type=Instant +abilities=split second +[/card] +[card] +name=Krosan Groundshaker +auto={G}:trample target(beast) +text={G}: Target Beast creature gains trample until end of turn. +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Krosan Reclamation +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +flashback={1}{G} +text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Krosan Restorer +auto={T}:untap target(land) +auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 +text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Krosan Tusker +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand=@cycled(this|hand):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autohand={2}{G}{cycle}:name(cycling) draw:1 +text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. +mana={5}{G}{G} +type=Creature +subtype=Boar Beast +power=6 +toughness=5 +[/card] +[card] +name=Krosan Verge +auto=tap(noevent) +auto={T}:Add{1} +auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot +text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Krosan Vorine +abilities=oneblocker +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Cat Beast +power=3 +toughness=2 +[/card] +[card] +name=Krosan Warchief +auto={1}{G}:regenerate target(beast) +auto=lord(beast|mycastingzone) altercost(colorless,-1) +text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Krosan Wayfarer +auto={S}:moveto(myBattlefield) target(other land|myhand) +text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Elementalist +auto={2}{R}:1/0 target(creature) +auto={U}{U}:flying target(creature) && treason +text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Fetish +target=creature +auto=1/1 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Krovikan Horror +autograveyard=@each endofturn restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0}:may moveto(ownerhand) +auto={1}{S(creature|mybattlefield)}:damage:1 target(creature,player) +text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. +mana={3}{B} +type=Creature +subtype=Horror Spirit +power=2 +toughness=2 +[/card] +[card] +name=Krovikan Mist +abilities=flying +anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive +text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. +mana={1}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Krovikan Plague +target=creature[-Wall]|myBattlefield +auto=@next upkeep:draw:1 controller +auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) +text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Krovikan Rot +target=creature[power<=2] +auto=destroy +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Krovikan Scoundrel +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Krovikan Sorcerer +auto={T}{D(*[-black]|myhand)}:draw:1 +auto={T}{D(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)])) +text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Whispers +alias=1194 +target=creature +auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) +auto=_DIES_thisforeach(counter{0/0.1.Age}) life:-2 controller +text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kruin Outlaw +abilities=first strike +backside=Terror of Kruin Pass +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. // Terror of Kruin Pass +mana={1}{R}{R} +type=Creature +subtype=Human Rogue Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Kruin Striker +auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot +text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Krumar Bond-Kin +facedown={3} +autofacedown={4}{B}:morph +text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Orc Warrior +power=5 +toughness=3 +[/card] +[card] +name=Kruphix's Insight +auto=reveal:6 optionone target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Kry Shield +auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot +text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={2} +type=Artifact +[/card] +[card] +name=Kudzu +target=land +auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever +text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kujar Seedsculptor +auto=counter(1/1,1) target(creature|mybattlefield) +text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Kukemssa Pirates +auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot +text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Kukemssa Serpent +abilities=islandhome +auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) +text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. +mana={3}{U} +type=Creature +subtype=Serpent +power=4 +toughness=3 +[/card] +[card] +name=Kuldotha Forgemaster +aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) +auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=5 +[/card] +[card] +name=Kuldotha Phoenix +abilities=flying,haste +autograveyard={4}:moveTo(myBattlefield) restriction{type(artifact|mybattlefield)~morethan~2,myupkeeponly} +text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. +mana={2}{R}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=4 +[/card] +[card] +name=Kuldotha Rebirth +auto=token(Goblin,Creature Goblin,1/1,red)*3 +text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={R}{S(artifact|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Kuldotha Ringleader +abilities=mustattack +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. +mana={4}{R} +type=Creature +subtype=Giant Berserker +power=4 +toughness=4 +[/card] +[card] +name=Kulrath Knight +abilities=flying,wither +auto=lord(creature[counter{any}]|opponentbattlefield) cantattack +auto=lord(creature[counter{any}]|opponentbattlefield) cantpwattack +auto=lord(creature[counter{any}]|opponentbattlefield) cantblock +text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. +mana={3}{BR}{BR} +type=Creature +subtype=Elemental Knight +power=3 +toughness=3 +[/card] +[card] +name=Kumano, Master Yamabushi +auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 +auto={1}{r}:name(damage a player) damage:1 target(player) +text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=4 +[/card] +[card] +name=Kumano's Pupils +auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot +text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. +mana={4}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Kuon, Ogre Ascendant +doublefaced=kamiflip +auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) +text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. +mana={B}{B}{B} +type=Legendary Creature +subtype=Ogre Monk +power=2 +toughness=4 +[/card] +[card] +name=Kuon's Essence +doublefaced=kamiflip +auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a creature. +mana={B}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=Kurgadon +auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) +text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Kuro, Pitlord +auto=upcost[{B}{B}{B}{B}] sacrifice +auto={L:1}:-1/-1 target(creature) +text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. +mana={6}{B}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=9 +toughness=9 +[/card] +[card] +name=Kuro's Taken +auto=bushido(1/1) +auto={1}{B}:regenerate +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. +mana={1}{B} +type=Creature +subtype=Rat Samurai +power=1 +toughness=1 +[/card] +[card] +name=Kusari-Gama +auto={3}:equip +auto=teach(creature) {2}:1/0 +auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch +text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kynaios and Tiro of Meletis +auto=@each my end:draw:1 && ability$!if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ controller && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ opponent +text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. +mana={R}{G}{W}{U} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=8 +[/card] +[card] +name=Kyoki, Sanity's Eclipse +auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer +text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=4 +[/card] +[card] +name=Kyren Glider +abilities=cantblock,flying +text=Flying -- Kyren Glider can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Legate +abilities=haste +other={0} name(Cast Without Paying its Manacost) +otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 +text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Negotiations +auto={T(creature|mybattlefield)}:damage:1 target(player) +text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Kyren Sniper +auto=@each my upkeep:may damage:1 target(player) +text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Toy +auto={1}{T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} +auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} +auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} +auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} +auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} +auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} +auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} +auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} +auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} +auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} +text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Kyscu Drake +abilities=flying +auto={G}:0/1 limit:1 +aicode=activate moveTo(myBattlefield) target(viashivan dragon|myLibrary) +auto={S(kyscu drake|myBattlefield)}{S(spitting drake|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(viashivan dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Kytheon's Irregulars +auto={W}{W}:tap target(creature) +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Kytheon's Tactics +auto=all(creature|mybattlefield) 2/1 ueot +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot +text=Creatures you control get +2/+1 until end of turn. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Lab Rats +auto=token(Rat,Creature Rat,1/1,black) +buyback={B}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. +mana={B} +type=Sorcery +[/card] +[card] +name=Laboratory Brute +auto=deplete:4 +text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Laboratory Maniac +abilities=cantmilllose +auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame +text=If you would draw a card while your library has no cards in it, you win the game instead. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Labyrinth Champion +auto=_HEROIC_damage:2 target(creature,player) +text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Labyrinth Minotaur +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen +text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. +mana={3}{U} +type=Creature +subtype=Minotaur +power=1 +toughness=4 +[/card] +[card] +name=Laccolith Grunt +auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Laccolith Titan +auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. +mana={5}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Laccolith Warrior +auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. +mana={2}{R}{R} +type=Creature +subtype=Beast Warrior +power=3 +toughness=3 +[/card] +[card] +name=Laccolith Whelp +auto=_BLOCKED_may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. +mana={R} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Lace with Moonglove +target=creature +auto=deathtouch +auto=draw:1 controller +text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Lady Caleria +auto={T}:damage:3 target(creature[attacking;blocking]) +text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Elf Archer +power=3 +toughness=6 +[/card] +[card] +name=Lady Evangela +auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot +text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Lady Orca +mana={5}{B}{R} +type=Legendary Creature +subtype=Demon +power=7 +toughness=4 +[/card] +[card] +name=Lady Sun +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} +text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Lady Zhurong, Warrior Queen +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{G} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=3 +[/card] +[card] +name=Lagac Lizard +mana={3}{R} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Lagonna-Band Elder +auto=aslongas(enchantment|mybattlefield) life:3 controller +text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. +mana={2}{W} +type=Creature +subtype=Centaur Advisor +power=3 +toughness=2 +[/card] +[card] +name=Lagonna-Band Trailblazer +auto=_HEROIC_counter(1/1,1) +text=Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. +mana={W} +type=Creature +subtype=Centaur Scout +power=0 +toughness=4 +[/card] +[card] +name=Lair Delve +aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature;-land]|*) then bottomoflibrary)! +auto=reveal:2 optionone name(Get creature and land) target(<2>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Lake of the Dead +auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice +auto={T}:Add{B} +auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} +text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Lambholt Butcher +backside=Lambholt Pacifist +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. // Lambholt Pacifist +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=4 +[/card] +[card] +name=Lambholt Elder +backside=Silverpelt Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. // Silverpelt Werewolf +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=2 +[/card] +[card] +name=Lambholt Pacifist +backside=Lambholt Butcher +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=aslongas(creature[power>=4]|mybattlefield) cantattack <1 +auto=aslongas(creature[power>=4]|mybattlefield) cantpwattack <1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. // Lambholt Butcher +mana={1}{G} +type=Creature +subtype=Human Shaman Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Lamplighter of Selhoff +auto=if type(other zombie|mybattlefield)~morethan~0 then may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. +mana={4}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=5 +[/card] +[card] +name=Lance +target=creature +auto=first strike +text=Enchant creature -- Enchanted creature has first strike. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Land Cap +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. +type=Land +[/card] +[card] +name=Land Equilibrium +auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Land Grant +other={0} name(Cast for free) +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +otherrestriction=type(land|myhand)~lessthan~1 +autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent +text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Land Leeches +abilities=first strike +text=First strike +mana={1}{G}{G} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Land Mine +auto={R}{S}:damage:2 target(other creature[attacking;-flying]) +text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. +type=Artifact +[/card] +[card] +name=Land Tax +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=@each my upkeep restriction{control less lands}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. +mana={W} +type=Enchantment +[/card] +[card] +name=Landbind Ritual +auto=life:twicetype:plains:mybattlefield controller +text=You gain 2 life for each Plains you control. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Landslide +target=mountain|mybattlefield +auto=sacrifice && damage:1 opponent +text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. +mana={R} +type=Sorcery +[/card] +[card] +name=Languish +auto=all(creature|battlefield) -4/-4 ueot +text=All creatures get -4/-4 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Lantern Kami +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Lantern of Insight +abilities=showfromtoplibrary,showopponenttoplibrary +auto={T}{S}:target(player) shuffle +text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. +mana={1} +type=Artifact +[/card] +[card] +name=Lantern Scout +auto=choice all(creature|mybattlefield) lifelink ueot +auto=_RALLY_all(creature|mybattlefield) lifelink ueot +text=Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. +mana={2}{W} +type=Creature +subtype=Human Scout Ally +power=3 +toughness=2 +[/card] +[card] +name=Lantern Spirit +abilities=flying +auto={U}:moveTO(ownerhand) +text=Flying -- {U}: Return Lantern Spirit to its owner's hand. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Lantern-Lit Graveyard +auto={T}:Add{1} +auto={T}:Add{B} and!( frozen )! +auto={T}:Add{R} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Lapis Lazuli Talisman +auto=@movedto(*[blue]|stack):pay({3}) untap target(*) +text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Lapse of Certainty +target=*|stack +auto=fizzleto(librarytop) +text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +mana={2}{W} +type=Instant +[/card] +[card] +name=Laquatus's Champion +auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever +auto={B}:regenerate +text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. +mana={4}{B}{B} +type=Creature +subtype=Nightmare Horror +power=6 +toughness=3 +[/card] +[card] +name=Laquatus's Creativity +target=player +auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer +text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Larceny +auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller +text=Whenever a creature you control deals combat damage to a player, that player discards a card. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Larger Than Life +target=creature +auto=trample ueot +auto=4/4 ueot +text=Target creature gets +4/+4 and gains trample until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Lash of the Whip +target=creature +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Lashknife Barrier +auto=draw:1 +auto=lord(creature|myBattlefield) absorb +text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Lashknife +target=creature +auto=first strike +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lashweed Lurker +autostack=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) +text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. +mana={8} +other={emerge}{5}{G}{U} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=4 +[/card] +[card] +name=Lashwrithe +auto={p(B)}{p(B)}:equip +auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Last Breath +target=creature[power<=2] +auto=moveTo(exile) +auto=life:4 targetController +text=Exile target creature with power 2 or less. Its controller gains 4 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Last Caress +target=player +auto=life:-1 targetedplayer +auto=life:1 controller +auto=draw:1 controller +text=Target player loses 1 life and you gain 1 life. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Last Chance +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Last Gasp +target=creature +auto=-3/-3 +text=Target creature gets -3/-3 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Last Kiss +target=creature +auto=damage:2 +auto=life:2 controller +text=Last Kiss deals 2 damage to target creature and you gain 2 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Last Laugh +auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) +auto=aslongas(creature|battlefield) all(this) sacrifice while <1 +text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Last Stand +target=creature +auto=life:-type:swamp:mybattlefield opponent +auto=damage:type:mountain:mybattlefield +auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=life:twicetype:plains:mybattlefield controller +auto=foreach(island|myBattlefield) draw:1 controller +auto=foreach(island|myBattlefield) reject target(*|myhand) +text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. +mana={W}{U}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Last Word +abilities=nofizzle +target=*|stack +auto=fizzle +text=Last Word can't be countered by spells or abilities. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Latch Seeker +abilities=unblockable +text=Latch Seeker is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Latchkey Faerie +abilities=flying +auto=if paid(alternative) then draw:1 controller +other={2}{U} name(Prowl) +otherrestriction=prowl +text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=1 +[/card] +[card] +name=Lathnu Hellion +abilities=haste +auto=alterenergy:2 controller +auto=@each my end:name(pay for effect) ability$!if compare(penergy)~morethan~1 then choice alterenergy:-2 controller _ choice sacrifice all(mysource)!$ controller +text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. +mana={2}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] +[card] +name=Lathnu Sailback +mana={4}{R} +type=Creature +subtype=Lizard +power=5 +toughness=4 +[/card] +[card] +name=Lat-Nam's Legacy +target=*|myHand +auto=moveto(mylibrary) && shuffle +auto=@next upkeep:draw:2 controller +text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Latulla, Keldon Overseer +auto={X}{R}{T}{D(*|myhand)}{D(*|myhand)}:damage:X target(creature,player) +text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Latulla's Orders +abilities=flash +target=creature +auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) +text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Launch Party +target=creature +auto=destroy +auto=life:-2 targetcontroller +text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. +mana={3}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Launch +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=flying +text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lava Axe +target=player +auto=damage:5 +text=Lava Axe deals 5 damage to target player. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Lava Dart +target=creature,player +auto=damage:1 +flashback={S(mountain|mybattlefield)} +text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Instant +[/card] +[card] +name=Lava Flow +target=creature,land +auto=destroy +text=Destroy target creature or land. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Lava Hounds +abilities=haste +auto=damage:4 controller +text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. +mana={2}{R}{R} +type=Creature +subtype=Dog +power=4 +toughness=4 +[/card] +[card] +name=Lava Runner +abilities=haste +auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) +auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) +auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ controller +auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ controller +text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. +mana={1}{R}{R} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Lava Spike +target=player +auto=damage:3 +text=Lava Spike deals 3 damage to target player. +mana={R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Lava Storm +auto=may damage:2 all(creature[attacking]) +auto=may damage:2 all(creature[blocking]) +text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Lava Tubes +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. +type=Land +[/card] +[card] +name=Lava Zombie +auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) +auto={2}:1/0 +text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Lavaball Trap +target=<2>land +auto=destroy +auto=damage:4 all(creature) +other={3}{R}{R} +otherrestriction=thisturn(land|opponentbattlefield)~morethan~1 +text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. +mana={6}{R}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Lavaborn Muse +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Lavaclaw Reaches +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot +text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. +type=Land +[/card] +[card] +name=Lavacore Elemental +auto=vanishing:1 +auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) +text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. +mana={2}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Lavafume Invoker +auto={8}:3/0 all(creature|myBattlefield) ueot +text={8}: Creatures you control get +3/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Lavalanche +auto=damage:X target(player) +auto=damage:X all(creature|opponentBattlefield) +text=Lavalanche deals X damage to target player and each creature he or she controls. +mana={X}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Lavamancer's Skill +target=creature +auto=teach(creature) {T}:damage:1 target(creature) +auto=teach(wizard) {T}:damage:2 target(creature) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lavastep Raider +auto={2}{R}:2/0 ueot +text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Lavinia of the Tenth +abilities=protection from red +auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantpwattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[-land;manacost<=4]|opponentBattlefield) becomes(detained)])) uynt +text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. +mana={3}{W}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Lawbringer +auto={T}{S}:moveTo(exile) target(other creature[red]) +text={T}, Sacrifice Lawbringer: Exile target red creature. +mana={2}{W} +type=Creature +subtype=Kor Rebel +power=2 +toughness=2 +[/card] +[card] +name=Lawless Broker +auto=_DIES_target(creature|mybattlefield) counter(1/1,1) +text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=2 +[/card] +[card] +name=Lay Bare +target=*|stack +auto=fizzle +auto=name(look at opponents hand) target(*|opponenthand) donothing ueot +text=Counter target spell. Look at its controller's hand. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Lay of the Land +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Lay Waste +abilities=cycling +target=land +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lead Astray +target=creature +auto=tap +text=Tap up to two target creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Lead by Example +auto=target(other creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Lead Golem +auto=_ATTACKING_frozen +text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Lead the Stampede +auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Lead-Belly Chimera +abilities=trample +auto={S}:counter(2/2,1) target(other chimera) && transforms((,trample)) forever +text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Leaden Fists +abilities=flash +target=creature +auto=3/3 +auto=doesnotuntap +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leaden Myr +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Leaf Arrow +target=creature[flying] +auto=damage:3 +text=Leaf Bombardment deals 3 damage to target creature with flying. +mana={G} +type=Instant +[/card] +[card] +name=Leaf Dancer +abilities=forestwalk +text=Forestwalk +mana={1}{G}{G} +type=Creature +subtype=Centaur +power=2 +toughness=2 +[/card] +[card] +name=Leaf Gilder +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Leafcrown Dryad +abilities=reach +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) reach +bestow={3}{g} +text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. +mana={1}{G} +type=Enchantment Creature +subtype=Nymph Dryad +power=2 +toughness=2 +[/card] +[card] +name=Leaf-Crowned Elder +aicode=activate target(creature[share!types!zpos=1]|mylibrary) castcard(normal) +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then may castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. +mana={2}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Leafdrake Roost +target=land +auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) +text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." +mana={3}{G}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leap of Faith +target=creature +auto=preventalldamage to(mytgt) ueot +auto=flying +text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Leap +target=creature +auto=flying +auto=draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Leaping Lizard +auto={1}{G}:flying && 0/-1 +text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Leaping Master +auto={2}{W}:flying ueot +text=Leaping Master gains flying until end of turn. +mana={1}{R} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Learn from the Past +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +auto=draw:1 controller +text=Target player shuffles his or her graveyard into his or her library. Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Leashling +auto={s2l(*|myhand)}:moveTo(myhand) +text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. +mana={6} +type=Artifact Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Leatherback Baloth +mana={G}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Leave in the Dust +target=*[-land]|battlefield +auto=moveTo(ownerHand) +auto=draw:1 controller +text=Return target nonland permanent to its owner's hand. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Leave No Trace +target=enchantment +auto=all(enchantment[share!color!]) destroy +text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Leeching Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[_ATTACKING_life:-1 opponent])) +text=Whenever a Sliver you control attacks, defending player loses 1 life. +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Leechridden Swamp +auto=tap(noevent) +auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 +text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. +type=Land +subtype=Swamp +[/card] +[card] +name=Leering Emblem +auto={2}:equip +auto=teach(creature) transforms((,newability[@movedTo(*|mystack):2/2 ueot])) +text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leering Gargoyle +abilities=flying +auto={T}:-2/2 && -flying +text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. +mana={1}{W}{U} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Leery Fogbeast +auto=_BLOCKED_fog +text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. +mana={2}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Legacy Weapon +abilities=shufflelibrarydeath +auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) +text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. +type=Legendary Artifact +mana={7} +[/card] +[card] +name=Legacy's Allure +auto=@each my upkeep:may counter(0/0,1,Treasure) +auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(other creature[power<=0]) +auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=1]) +auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=2]) +auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=3]) +auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=4]) +auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=5]) +auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=6]) +auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=7]) +auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=8]) +auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=9]) +auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=10]) +auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=11]) +auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=12]) +auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=13]) +auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=14]) +auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=15]) +text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Legion Loyalist +abilities=haste +auto=_BATTALION_all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot +text=Haste -- Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. +mana={R} +type=Creature +subtype=Goblin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Legion's Initiative +auto=lord(creature[red]|mybattlefield) 1/0 +auto=lord(creature[white]|mybattlefield) 0/1 +auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! +text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. +mana={R}{W} +type=Enchantment +[/card] +[card] +name=Legions of Lim-Dul +abilities=snowswamplandwalk +text=Snow swampwalk +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Leonin Abunas +auto=lord(artifact|myBattlefield) opponentshroud +text=Artifacts you control can't be the targets of spells or abilities your opponents control. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=5 +[/card] +[card] +name=Leonin Armorguard +auto=all(creature|myBattlefield) 1/1 ueot +text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Cat Soldier +power=3 +toughness=3 +[/card] +[card] +name=Leonin Battlemage +auto={T}:1/1 target(creature) +auto=@movedto(*|mystack):may untap +text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. +mana={3}{W} +type=Creature +subtype=Cat Wizard +power=2 +toughness=3 +[/card] +[card] +name=Leonin Bladetrap +abilities=flash +auto={S}:damage:2 all(creature[attacking;-flying]) +text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. +mana={3} +type=Artifact +[/card] +[card] +name=Leonin Bola +auto={1}:equip +auto=teach(creature) {unattach}{t}:tap target(creature) +text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leonin Den-Guard +auto=this(gear > 0) 1/1 +auto=this(gear > 0) vigilance +text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=1 +toughness=3 +[/card] +[card] +name=Leonin Elder +auto=@movedTo(artifact|battlefield):may life:1 +text=Whenever an artifact enters the battlefield, you may gain 1 life. +mana={W} +type=Creature +subtype=Cat Cleric +power=1 +toughness=1 +[/card] +[card] +name=Leonin Iconoclast +auto=_HEROIC_destroy target(Creature[enchantment]|opponentbattlefield) +text=Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. +mana={3}{W} +type=Creature +subtype=Cat Monk +power=3 +toughness=2 +[/card] +[card] +name=Leonin Relic-Warder +auto=may (blink)forsrc target(artifact,enchantment) +text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={W}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Leonin Scimitar +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leonin Skyhunter +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Leonin Snarecaster +auto=may tap target(creature) +text=When Leonin Snarecaster enters the battlefield, you may tap target creature. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=1 +[/card] +[card] +name=Leonin Squire +auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) +text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Leonin Sun Standard +auto={1}{W}:all(creature|myBattlefield) 1/1 +text={1}{W}: Creatures you control get +1/+1 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Leshrac's Rite +target=creature +auto=swampwalk +text=Enchant creature -- Enchanted creature has swampwalk. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leshrac's Sigil +aicode=activate notatarget(*|opponenthand) reject +auto=@movedto(*[green]|opponentstack):pay({B}{B}) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto={B}{B}:moveto(ownerhand) +text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Lesser Gargadon +auto=_ATTACKING_moveTo(mygraveyard) notatarget(land|myBattlefield) +auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) +text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. +mana={2}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Lethargy Trap +auto=all(creature[attacking]) -3/0 ueot +other={U} +otherrestriction=type(creature[attacking]|battlefield)~morethan~2 +text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. +mana={3}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Leveler +auto=moveTo(myExile) all(*|myLibrary) +text=When Leveler enters the battlefield, exile all cards from your library. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=10 +toughness=10 +[/card] +[card] +name=Leviathan +abilities=trample,doesnotuntap,cantattack,cantpwattack +auto=tap(noevent) +auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap restriction{myupkeeponly} +auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. +mana={5}{U}{U}{U}{U} +type=Creature +subtype=Leviathan +power=10 +toughness=10 +[/card] +[card] +name=Levitation +auto=lord(creature|myBattlefield) flying +text=Creatures you control have flying. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Ley Druid +auto={T}:untap target(land) +text={T}: Untap target land. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Ley Line +auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1,1) !$ opponent +auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1,1) +text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Leyline of Anticipation +abilities=leyline +auto=lord(*[-land]|myhand) asflash +text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) +mana={u}{u}{2} +type=Enchantment +[/card] +[card] +name=Leyline of Lightning +abilities=leyline +auto=@movedto(*|mystack):pay({1}) damage:1 target(player) +text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Leyline of Sanctity +text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. +mana={2}{W}{W} +type=Enchantment +abilities=leyline,controllershroud +[/card] +[card] +name=Leyline of Singularity +auto=lord(*[-land]) transforms((Legendary)) +text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. +mana={2}{U}{U} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline of the Meek +auto=lord(*[token]) 1/1 +text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. +mana={w}{w}{2} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline of the Void +abilities=leyline,oppgraveexiler +text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Leyline of Vitality +auto=lord(creature|mybattlefield) 0/1 +auto=@movedTo(creature|mybattlefield):life:1 +text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. +mana={2}{G}{G} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline Phantom +auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) +auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) +text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) +mana={4}{U} +type=Creature +subtype=Illusion +power=5 +toughness=5 +[/card] +[card] +name=Lhurgoyf +anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive +text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. +mana={2}{G}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=1+* +[/card] +[card] +name=Liability +auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent +auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller +text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Liberated Dwarf +auto={S}:1/0 && first strike target(other creature[green]) +text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Liberate +target=creature|mybattlefield +auto=(blink)ueot +text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{W} +type=Instant +[/card] +[card] +name=Library of Alexandria +auto={T}:add{1} +auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} +text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +type=Land +[/card] +[card] +name=Lich Lord of Unx +auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) +auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) +text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lichenthrope +abilities=wilting +auto=@each my upkeep:counter(-1/-1,-1) +text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. +mana={3}{G}{G} +type=Creature +subtype=Plant Fungus +power=5 +toughness=5 +[/card] +[card] +name=Lich's Tomb +abilities=cantlifelose +auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller +text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) +mana={4} +type=Artifact +[/card] +[card] +name=Liege of the Axe +abilities=vigilance +facedown={3} +autofacedown={1}{W}:morph +autofaceup=untap +text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Liege of the Pit +abilities=flying,trample +facedown={3} +autofacedown={B}{B}{B}{B}:morph +auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Liege of the Tangle +abilities=trample +auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) remake(Elemental Creature:8/8:green)])) forever +text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. +mana={6}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Lieutenant Kirtar +abilities=flying +auto={1}{W}{S}:moveTo(exile) target(other creature[attacking]) +text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. +mana={1}{W}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Life and Limb +auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) +text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Life Burst +target=player +auto=life:4 +auto=foreach(life burst|graveyard) life:4 +text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. +mana={1}{W} +type=Instant +[/card] +[card] +name=Life Chisel +auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly +text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. +mana={4} +type=Artifact +[/card] +[card] +name=Life from the Loam +auto=target(land|mygraveyard) moveTo(myhand) +dredge=dredge(3) +text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Life Matrix +auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly +auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate +text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. +mana={4} +type=Artifact +[/card] +[card] +name=Lifebane Zombie +abilities=intimidate +aicode=activate moveto(exile) notatarget(creature[green;white]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Lifeblood Hydra +abilities=trample +auto=counter(1/1,X) +auto=_DIES_life:power controller && draw:power controller +text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. +mana={X}{G}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Lifeblood +auto=@tapped(mountain|opponentBattlefield):life:1 controller +text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Lifecraft Awakening +target=artifact|mybattlefield +auto=counter(1/1,X) && if cantargetcard(*[-creature;-vehicle]) then transforms((Construct Artifact Creature,setpower=0,settoughness=0)) forever +text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. +mana={X}{G} +type=Instant +[/card] +[card] +name=Lifecraft Cavalry +abilities=trample +auto=if revolt then counter(1/1,2) +text=Trample -- Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lifecrafter's Bestiary +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedto(creature|mystack):pay({G}) draw:1 controller +text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Lifecrafter's Gift +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) all(creature[counter{1/1.1}]|mybattlefield) +text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +mana={3}{G} +type=Instant +[/card] +[card] +name=Lifeforce +auto={G}{G}:fizzle target(*[black]|stack) +text={G}{G}: Counter target black spell. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Lifegift +auto=@movedto(land|battlefield):may life:1 controller +text=Whenever a land enters the battlefield, you may gain 1 life. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Lifelace +alias=1257 +text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) +mana={G} +type=Instant +[/card] +[card] +name=Lifeline +auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever +text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. +mana={5} +type=Artifact +[/card] +[card] +name=Lifelink +target=creature +auto=lifelink +text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Life's Finale +auto=destroy all(creature) +aicode=activate moveto(ownergraveyard) target(creature|targetedpersonslibrary) +auto=name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Life's Legacy +auto=draw:storedpower controller +text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Lifesmith +auto=@movedto(artifact|mystack):pay({1}) life:3 +mana={1}{G} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. +[/card] +[card] +name=Lifespark Spellbomb +auto={G}{S}:target(other land) transforms((Creature,setpower=3,settoughness=3)) ueot +auto={S}:draw:1 +text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Lifespinner +aicode=activate moveTo(myBattlefield) target(spirit[legendary]|myLibrary) +auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Lifespring Druid +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{B} +text={T}: Add one mana of any color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Lifetap +auto=@tapped(forest|opponentBattlefield):life:1 controller +text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Light of Day +auto=lord(creature[black]) cantattack +auto=lord(creature[black]) cantpwattack +auto=lord(creature[black]) cantblock +text=Black creatures can't attack or block. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Light of Sanction +auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) +text=Prevent all damage that would be dealt to creatures you control by sources you control. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Lightbringer +auto={T}{S}:moveTo(exile) target(other creature[black]) +text={T}, Sacrifice Lightbringer: Exile target black creature. +mana={2}{W} +type=Creature +subtype=Kor Rebel +power=2 +toughness=2 +[/card] +[card] +name=Lightform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) flying +auto=teach(creature) lifelink +text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Lighthouse Chronologist +auto={U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.4.Level}) 1/1 +auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) +auto=this(counter{0/0.7.Level}) 1/1 +text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Lightkeeper of Emeria +abilities=flying +auto=if paid(kicker) then life:twicekicked +kicker=multi{W} +text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Lightmine Field +auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) +text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Lightning Angel +abilities=flying,vigilance,haste +text=Flying, vigilance, haste +mana={1}{R}{W}{U} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Lightning Axe +other={5}{R} name(pay 5 mana) +target=creature +auto=damage:5 +text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. +mana={R}{D(other *|myhand)} +type=Instant +[/card] +[card] +name=Lightning Berserker +other={R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto={R}:1/0 ueot +text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Lightning Blast +target=creature,player +auto=Damage:4 +text=Lightning Blast deals 4 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Lightning Blow +target=creature +auto=first strike +auto=@next upkeep:draw:1 controller +text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Lightning Bolt +target=creature,player +auto=damage:3 +text=Lightning Bolt deals 3 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Lightning Cloud +auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) +text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Lightning Coils +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) +auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) +auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 +auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 +text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. +mana={3} +type=Artifact +[/card] +[card] +name=Lightning Crafter +auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot +auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto={T}:damage:3 target(creature,player) +text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Lightning Dart +target=creature +auto=damage:1 +auto=teach(creature[white;blue]) damage:3 +text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Lightning Diadem +target=creature +auto=2/2 +auto=damage:2 target(creature,player) +text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. +mana={5}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Dragon +abilities=flying +auto={R}:1/0 +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Lightning Elemental +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={3}{R} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Lightning Greaves +auto={0}:equip +auto=teach(creature) shroud +auto=teach(creature) haste +text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Lightning Helix +target=creature,player +auto=Damage:3 +auto=life:3 controller +text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. +mana={R}{W} +type=Instant +[/card] +[card] +name=Lightning Hounds +abilities=first strike +text=First strike +mana={2}{R}{R} +type=Creature +subtype=Dog +power=3 +toughness=2 +[/card] +[card] +name=Lightning Javelin +target=creature,player +auto=damage:3 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lightning Mauler +auto=soulbond haste +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Lightning Prowess +target=creature +auto=haste +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Reaver +abilities=haste,fear +auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) +auto=@each my endofturn:dynamicability +text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. +mana={3}{B}{R} +type=Creature +subtype=Zombie Beast +power=3 +toughness=3 +[/card] +[card] +name=Lightning Rift +auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) +text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Lightning Runner +abilities=double strike,haste +auto=_ATTACKING_pay({e:8}) untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) +auto=_ATTACKING_alterenergy:2 controller +text=Double strike, haste -- Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. +mana={3}{R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Lightning Serpent +abilities=trample,haste,treason +auto=counter(1/0,X) +text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. +mana={X}{R} +type=Creature +subtype=Elemental Serpent +power=2 +toughness=1 +[/card] +[card] +name=Lightning Shrieker +abilities=flying,trample,haste +auto=@each endofturn:moveto(ownerlibrary) && shuffle +text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. +mana={4}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Lightning Strike +target=creature,player +auto=damage:3 +text=Lightning Strike deals 3 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Lightning Talons +target=creature +auto=3/0 +auto=first strike +text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Volley +auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot +text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." +mana={3}{R} +type=Instant +[/card] +[card] +name=Lightwalker +auto=this(counter{1/1.1}>0) flying +text=Lightwalker has flying as long as it has a +1/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Lightwielder Paladin +abilities=first strike +auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) +auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Liliana's Caress +auto=@discarded(*|opponenthand):life:-2 opponent +text=Whenever an opponent discards a card, that player loses 2 life. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Liliana's Elite +auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic +text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Liliana's Indignation +auto=choice name(Mode for AI) deplete:x && life:-type:creature:mygraveyard opponent +auto=choice name(Working Mode) reveal:x revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:-2 target(player))! optiononeend revealend +text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Liliana's Reaver +abilities=deathtouch +auto=@combatdamaged(player) from(this):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller +text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Liliana's Shade +aicode=activate target(swamp|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={B}:1/1 +text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Liliana's Specter +abilities=flying +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=1 +[/card] +[card] +name=Lim-Dul's Cohort +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot +text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Lim-Dul's High Guard +abilities=first strike +auto={1}{B}:regenerate +text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. +mana={1}{B}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Lim-Dul's Paladin +abilities=trample +auto=upcostmulti[{D(*|myhand)}] sacrifice && draw:1 controller +auto=_BLOCKED_6/3 ueot +auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent +text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. +mana={2}{B}{R} +type=Creature +subtype=Human Knight +power=0 +toughness=3 +[/card] +[card] +name=Limestone Golem +auto={2}{S}:draw:1 target(player) +text={2}, Sacrifice Limestone Golem: Target player draws a card. +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Lin Sivvi, Defiant Hero +auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) +auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) +auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) +auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) +auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) +auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) +auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) +auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) +auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) +auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) +auto={3}:bottomoflibrary target(rebel|mygraveyard) +text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Lingering Death +target=creature +auto=@each targetController endofturn:sacrifice(mytgt) +text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lingering Mirage +abilities=cycling +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +autohand=__CYCLING__({2}) +text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lingering Souls +auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 +flashback={1}{B} +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Lingering Tormentor +abilities=fear,persist +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Linvala, Keeper of Silence +abilities=flying +auto=lord(creature|opponentbattlefield) noactivatedability +text=Flying -- Activated abilities of creatures your opponents control can't be activated. +mana={2}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Linvala, the Preserver +abilities=flying +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying) +text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. +mana={4}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Lionheart Maverick +abilities=vigilance +auto={4}{W}:1/2 +text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Lion's Eye Diamond +auto={S}:Add{W}{W}{W} and!( reject all(*|myhand) )! +auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! +auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! +auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! +auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! +text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. +mana={0} +type=Artifact +[/card] +[card] +name=Liquify +target=*[manacost<=3]|stack +auto=fizzleto(exile) +text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Liquimetal Coating +auto={T}:target(*) transforms((artifact)) ueot +text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Lithatog +auto={S(artifact|myBattlefield)}:1/1 +auto={S(land|myBattlefield)}:1/1 +text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Lithomancer's Focus +target=creature|battlefield +auto=2/2 ueot +auto=preventalldamage from(*[colorless]|*) ueot +text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. +mana={W} +type=Instant +[/card] +[card] +name=Lithophage +auto=upcost[{S(mountain|myBattlefield)}] sacrifice +text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. +mana={3}{R}{R} +type=Creature +subtype=Insect +power=7 +toughness=7 +[/card] +[card] +name=Liturgy of Blood +target=creature +auto=destroy +auto=add{B}{B}{B} controller +text=Destroy target creature. Add {B}{B}{B} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Live Fast +auto=draw:2 controller && life:-2 controller && alterenergy:2 controller +text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Living Airship +abilities=flying +auto={2}{G}:regenerate +text=Flying -- {2}{G}: Regenerate Living Airship. +mana={3}{U} +type=Creature +subtype=Metathran +power=2 +toughness=3 +[/card] +[card] +name=Living Armor +auto={T}{S}:target(other creature) transforms((,newability[counter(0/1.manacost)])) +text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. +mana={4} +type=Artifact +[/card] +[card] +name=Living Artifact +target=artifact +auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) +auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly +text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. +mana={g} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Living Death +auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot +text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Living End +auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot +text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={0} +color=black +restriction=never +suspend(3)={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Living Hive +abilities=trample +auto=@combatdamaged(player) from(this):token(Insect,Creature Insect,1/1,green)*thatmuch +text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. +mana={6}{G}{G} +type=Creature +subtype=Elemental Insect +power=6 +toughness=6 +[/card] +[card] +name=Living Lands +auto=lord(forest) becomes(Creature,1/1) +text=All Forests are 1/1 creatures that are still lands. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Living Plane +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +auto=lord(land) becomes(Creature,1/1) +text=All lands are 1/1 creatures that are still lands. +mana={2}{G}{G} +type=World Enchantment +[/card] +[card] +name=Living Terrain +target=land +auto=becomes(Creature Treefolk,5/6,green) +text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Living Totem +auto=may counter(1/1,1) target(other creature) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. +other={convoke} name(Convoke) +mana={3}{G} +type=Creature +subtype=Plant Elemental +power=2 +toughness=3 +[/card] +[card] +name=Living Tsunami +abilities=flying +auto=upcost[{H(land|mybattlefield)}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Living Wall +abilities=defender +auto={1}:regenerate +text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Living Wish +auto=moveTo(exile) +aicode=activate target(*[land;creature]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[land;creature]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Livonya Silone +abilities=first strike,legendarylandwalk +text=First strike, legendary landwalk +mana={2}{R}{R}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lizard Warrior +mana={3}{R} +type=Creature +subtype=Lizard Warrior +power=4 +toughness=2 +[/card] +[card] +name=Llanowar Augur +auto={S}:3/3 && trample target(other creature) myUpkeepOnly +text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. +mana={G} +type=Creature +subtype=Elf Shaman +power=0 +toughness=3 +[/card] +[card] +name=Llanowar Behemoth +auto={T(creature|myBattlefield)}:1/1 +text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Llanowar Cavalry +auto={W}:vigilance +text={W}: Llanowar Cavalry gains vigilance until end of turn. +mana={2}{G} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Llanowar Dead +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={B}{G} +type=Creature +subtype=Zombie Elf +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Druid +auto={T}{S}:untap all(forest) +text={T}, Sacrifice Llanowar Druid: Untap all Forests. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Llanowar Elite +abilities=trample +kicker={8} +auto=if paid(kicker) then counter(1/1,5) +text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Elves +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Empath +aicode=activate target(creature[zpos=1]|mylibrary) moveto(myhand) +auto=scry:2 scrycore delayed dontshow transforms((,newability[if type(creature[zpos=1]|mylibrary)~equalto~1 then all(creature[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(myreveal) and!( placefromthetop(1) )!])) oneshot scrycoreend scryend +text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Knight +abilities=protection from black +text=Protection from black +mana={G}{W} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Mentor +auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) +text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." +mana={G} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Reborn +auto=tap(noevent) +auto={T}:Add{G} +auto=counter(1/1,1) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) +type=Land +[/card] +[card] +name=Llanowar Sentinel +aicode=activate moveTo(myBattlefield) target(Llanowar Sentinel|myLibrary) +auto=pay({1}{G}) name(search card) reveal:plibrarycount optionone name(choose card) target(Llanowar Sentinel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=3 +[/card] +[card] +name=Llanowar Vanguard +auto={T}:0/4 +text={T}: Llanowar Vanguard gets +0/+4 until end of turn. +mana={2}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Wastes +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. +type=Land +[/card] +[card] +name=Llawan, Cephalid Empress +auto=maxCast(creature[blue])0 opponent +auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) +text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. +mana={3}{U} +type=Legendary Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Loam Dryad +auto={T}{t(other creature|mybattlefield)}:add{G} +auto={T}{t(other creature|mybattlefield)}:add{B} +auto={T}{t(other creature|mybattlefield)}:add{W} +auto={T}{t(other creature|mybattlefield)}:add{U} +auto={T}{t(other creature|mybattlefield)}:add{R} +text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=2 +[/card] +[card] +name=Loam Dweller +auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) +text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. +mana={1}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Loam Larva +aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=3 +[/card] +[card] +name=Loam Lion +auto=aslongas(forest|myBattlefield) 1/2 +text=Loam Lion gets +1/+2 as long as you control a Forest. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Loamdragger Giant +mana={4}{RG}{RG}{RG} +type=Creature +subtype=Giant Warrior +power=7 +toughness=6 +[/card] +[card] +name=Loaming Shaman +auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. +mana={2}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=2 +[/card] +[card] +name=Lobber Crew +auto={T}:damage:1 opponent +auto=@movedTo(*[multicolor]|mystack):untap +abilities=defender +text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=4 +[/card] +[card] +name=Lobotomy +target=player +aicode=activate notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-basic]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Loch Korrigan +auto={UB}:1/1 +text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Lockjaw Snapper +abilities=wither +auto=_DIES_counter(-1/-1) all(creature[counter{-1/-1}]) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Locust Miser +auto=hmodifer:-2 opponent +text=Each opponent's maximum hand size is reduced by two. +mana={2}{B}{B} +type=Creature +subtype=Rat Shaman +power=2 +toughness=2 +[/card] +[card] +name=Locust Swarm +abilities=flying +auto={G}:regenerate +auto={G}:untap limit:1 +text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Lodestone Bauble +auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot +auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot +text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. +mana={0} +type=Artifact +[/card] +[card] +name=Lodestone Golem +auto=lord(*[-artifact]|nonbattlezone) altercost(colorless,+1) +text=Nonartifact spells cost {1} more to cast. +mana={4} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Lodestone Myr +abilities=trample +auto={T(*[artifact]|myBattlefield)}:1/1 ueot +text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Lone Missionary +auto=life:4 +text=When Lone Missionary enters the battlefield, gain 4 life. +mana={1}{W} +type=Creature +subtype=Kor Monk +power=2 +toughness=1 +[/card] +[card] +name=Lone Revenant +abilities=opponentshroud, hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) +auto=@combatdamagefoeof(player) from(this) restriction{type(other creature|myBattlefield)~lessthan~1}:name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Lone Rider +abilities=first strike,lifelink +backside=It That Rides as One +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(backside) +text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. // It That Rides as One +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Lone Wolf of the Natterknolls +backside=Hermit of the Natterknolls +auto=@movedTo(*|opponentstack) restriction{during opponent turn}:name(Draw 2 cards) draw:2 controller +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. // Hermit of the Natterknolls +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=5 +[/card] +[card] +name=Lone Wolf +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Lone Wolf assign its combat damage as though it weren't blocked. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Lonely Sandbar +abilities=cycling +auto=tap(noevent) +auto={T}:Add{U} +autohand=__CYCLING__({U}) +text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Long Road Home +target=creature +auto=(blink)ueot return(counter(1/1,1)) +text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Longbow Archer +abilities=first strike,reach +text=First strike; reach (This creature can block creatures with flying.) +mana={W}{W} +type=Creature +subtype=Human Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Long-Finned Skywhale +abilities=flying,cloud +text=Flying -- Long-Finned Skywhale can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Whale +power=4 +toughness=3 +[/card] +[card] +name=Long-Forgotten Gohei +auto=lord(arcane|mycastingzone) altercost(colorless,-1) +auto=lord(spirit|myBattlefield) 1/1 +text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Longshot Squad +auto={1}{G}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) reach +text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. +mana={3}{G} +type=Creature +subtype=Dog Archer +power=3 +toughness=3 +[/card] +[card] +name=Longtusk Cub +auto=@combatdamaged(player) from(this):alterenergy:2 controller +auto={e:2}:counter(1/1,1) +text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Looming Hoverguard +abilities=flying +auto=moveTo(ownerLibrary) target(artifact) +text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. +mana={4}{U}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Looming Shade +auto={B}:1/1 +text={B}: Looming Shade gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Looming Spires +auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot +auto={T}:add{R} +auto=tap(noevent) +text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Looter il-Kor +abilities=shadow +auto=@damagefoeof(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Kor Rogue +power=1 +toughness=1 +[/card] +[card] +name=Lord Magnus +abilities=first strike +auto=lord(creature) -plainswalk +auto=lord(creature) -forestwalk +text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. +mana={3}{G}{W}{W} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=3 +[/card] +[card] +name=Lord of Atlantis +auto=lord(other merfolk) 1/1 +auto=lord(other merfolk) islandwalk +text=Other Merfolk creatures get +1/+1 and have islandwalk. +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Lord of Extinction +anyzone=type:*:graveyard/type:*:graveyard cdaactive +text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. +mana={3}{B}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Lord of Lineage +abilities=flying +backside=Bloodline Keeper +auto=lord(other vampire|mybattlefield) 2/2 +auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) +text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. // Bloodline Keeper +color=black +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Lord of Shatterskull Pass +auto={1}{R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 3/3 +auto=_ATTACKING_this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) +text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +auto=maxlevel:6 +power=3 +toughness=3 +[/card] +[card] +name=Lord of the Pit +abilities=flying,trample +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Lord of the Undead +auto=lord(other zombie) 1/1 +auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) +text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Lord of the Unreal +auto=lord(illusion|mybattlefield) 1/1 +auto=lord(illusion|mybattlefield) opponentshroud +text=Illusion creatures you control get +1/+1 and have hexproof. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lord of the Void +abilities=flying +auto=@combatdamaged(player) from(this):reveal:7 revealzone(opponentlibrary) optionone target(creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Lord of Tresserhorn +auto=life:-2 controller +auto=draw:2 opponent +auto=target(<2>creature|myBattlefield) sacrifice +text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Zombie +power=10 +toughness=4 +[/card] +[card] +name=Lore Broker +auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) +text={T}: Each player draws a card, then discards a card. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Lorescale Coatl +auto=@drawof(player):may counter(1/1,1) +text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. +mana={1}{G}{U} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Loreseeker's Stone +auto={value:type:*:myhandplus3plusend}{T}:draw:3 controller +text={3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. +mana={6} +type=Artifact +[/card] +[card] +name=Lorthos, the Tidemaker +auto=_ATTACKING_pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt +text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. +mana={5}{U}{U}{U} +type=Legendary Creature +subtype=Octopus +power=8 +toughness=8 +[/card] +[card] +name=Lose Calm +target=creature +auto=menace +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lose Hope +target=creature +auto=-1/-1 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={B} +type=Instant +[/card] +[card] +name=Lost Auramancers +auto=vanishing:3 +auto=_DIES_this(counter{0/0.1.Time}=0) ability$!may moveto(mybattlefield) notatarget(enchantment|mylibrary)!$ controller +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Lost in a Labyrinth +target=creature +auto=-3/-0 ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] +[card] +name=Lost in the Mist +target=*|stack +auto=fizzle +auto=moveTo(ownerhand) target(*|battlefield) +text=Counter target spell. Return target permanent to its owner's hand. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Lost Leonin +abilities=infect +text=Infect +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=1 +[/card] +[card] +name=Lost Order of Jarkeld +auto=foreach(creature|opponentbattlefield) 1/1 +text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=1+* +toughness=1+* +[/card] +[card] +name=Lost Soul +abilities=swampwalk +text=Swampwalk +mana={1}{B}{B} +type=Creature +subtype=Spirit Minion +power=2 +toughness=1 +[/card] +[card] +name=Lotleth Troll +auto={D(creature|myhand)}:counter(1/1,1) +auto={B}:regenerate +abilities=trample +text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. +mana={B}{G} +type=Creature +subtype=Zombie Troll +power=2 +toughness=1 +[/card] +[card] +name=Lotus Bloom +auto={T}{S}:Add{W}{W}{W} +auto={T}{S}:Add{U}{U}{U} +auto={T}{S}:Add{B}{B}{B} +auto={T}{S}:Add{R}{R}{R} +auto={T}{S}:Add{G}{G}{G} +text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. +type=Artifact +restriction=never +mana={0} +suspend(3)={0} +[/card] +[card] +name=Lotus Blossom +auto=@each my upkeep:may counter(0/0,1,Petal) +auto={T}{S}:name(White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller +auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller +auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller +auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller +auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller +text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. +mana={2} +type=Artifact +[/card] +[card] +name=Lotus Cobra +auto=_LANDFALL_may name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Lotus Guardian +abilities=flying +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Flying -- {T}: Add one mana of any color to your mana pool. +mana={7} +type=Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Lotus Path Djinn +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{U} +type=Creature +subtype=Djinn Monk +power=2 +toughness=3 +[/card] +[card] +name=Lotus Petal +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{W} +text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Lotus Vale +auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. +type=Land +[/card] +[card] +name=Lotus-Eye Mystics +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=choice moveTo(myhand) target(enchantment|mygraveyard) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Lovisa Coldeyes +auto=lord(warrior,berserker,other barbarian) 2/2 +auto=lord(warrior,berserker,other barbarian) haste +text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human +power=3 +toughness=3 +[/card] +[card] +name=Lowland Basilisk +auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy +text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. +mana={2}{G} +type=Creature +subtype=Basilisk +power=1 +toughness=3 +[/card] +[card] +name=Lowland Giant +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Lowland Oaf +auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot +text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Lowland Tracker +abilities=first strike +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loxodon Anchorite +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W}{W} +type=Creature +subtype=Elephant Cleric +power=2 +toughness=3 +[/card] +[card] +name=Loxodon Convert +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=2 +[/card] +[card] +name=Loxodon Gatekeeper +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={2}{W}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=3 +[/card] +[card] +name=Loxodon Hierarch +auto=life:4 +auto={G}{W}{S}:regenerate all(creature|myBattlefield) +text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. +mana={2}{G}{W} +type=Creature +subtype=Elephant Cleric +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Mender +auto={W}{T}:regenerate target(artifact) +text={W}, {T}: Regenerate target artifact. +mana={5}{W} +type=Creature +subtype=Elephant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Mystic +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={3}{W}{W} +type=Creature +subtype=Elephant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Partisan +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={4}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=4 +[/card] +[card] +name=Loxodon Peacekeeper +auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. +mana={1}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Punisher +auto=thisforeach(gear) 2/2 +text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loxodon Smiter +abilities=nofizzle,discardtoplaybyopponent +text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. +mana={1}{G}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Stalwart +abilities=Vigilance +auto={W}:0/1 +text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Warhammer +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(creature) lifelink +auto=teach(creature) trample +text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Loxodon Wayfarer +mana={2}{W} +type=Creature +subtype=Elephant Monk +power=1 +toughness=5 +[/card] +[card] +name=Loyal Cathar +abilities=vigilance +backside=Unhallowed Cathar +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=_DIES_name(Return on battlefield) all(trigger[to]) transforms((,newability[phaseaction[endofturn once] moveTo(mybattlefield)],newability[phaseaction[endofturn once] flip(backside)])) forever +text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. // Unhallowed Cathar +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loyal Gyrfalcon +abilities=defender,flying +auto=@movedTo(*[white]|mystack):name(loses defender) -defender all(this) +text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. +mana={3}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Loyal Pegasus +abilities=flying +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Flying -- Loyal Pegasus can't attack or block alone. +mana={W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Loyal Retainers +auto={S}:moveTo(myBattlefield) target(other creature[legendary]|mygraveyard) restriction{during my turn,before attackers} +text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Loyal Sentry +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) +text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Lu Bu, Master-at-Arms +abilities=horsemanship,haste +text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={5}{R} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=3 +[/card] +[card] +name=Lu Meng, Wu General +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Lu Su, Wu Advisor +auto={T}:Draw:1 restriction{during my turn,before attackers} +text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Lu Xun, Scholar General +abilities=horsemanship +auto=@damagefoeof(player) from(this):may draw:1 controller +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Lucent Liminid +abilities=flying +text=Flying +mana={3}{W}{W} +type=Enchantment Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Ludevic's Abomination +abilities=trample +backside=Ludevic's Test Subject +text=Trample // Ludevic's Test Subject +color=blue +type=Creature +subtype=Lizard Horror +power=13 +toughness=13 +[/card] +[card] +name=Ludevic's Test Subject +abilities=defender +backside=Ludevic's Abomination +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={1}{U}:counter(0/0,1,Hatchling) +auto=@counteradded(0/0,1,Hatchling) from(this):this(counter{0/0.5.Hatchling}) removeallcounters(0/0,1,Hatchling) && flip(backside) +text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. // Ludevic's Abomination +mana={1}{U} +type=Creature +subtype=Lizard Egg +power=0 +toughness=3 +[/card] +[card] +name=Lull +abilities=cycling +auto=preventAllcombatDamage ueot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Lumbering Falls +auto={T}:add{G} +auto={T}:add{U} +auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot +auto=tap(noevent) +text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Lumbering Satyr +auto=lord(creature) forestwalk +text=All creatures have forestwalk. +mana={2}{G}{G} +type=Creature +subtype=Satyr Beast +power=5 +toughness=4 +[/card] +[card] +name=Lumberknot +abilities=opponentshroud +auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1) +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. +mana={2}{G}{G} +type=Creature +subtype=Treefolk +power=1 +toughness=1 +[/card] +[card] +name=Lumengrid Augur +auto={1}{t}:target(player) draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(artifact|*) then untap all(mysource) )! !$ targetedplayer +text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lumengrid Drake +abilities=flying +auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot +text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Lumengrid Gargoyle +abilities=flying +text=Flying +mana={6} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Lumengrid Sentinel +abilities=flying +auto=@movedTo(artifact|myBattlefield):may tap target(*) +text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Lumengrid Warden +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Luminarch Ascension +auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) +auto=this(counter{0/0.1.Quest}>=4) {1}{W}:token(Angel,Creature Angel,4/4,white,flying) +text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Luminate Primordial +abilities=vigilance +auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) +text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. +mana={5}{W}{W} +type=Creature +subtype=Avatar +power=4 +toughness=7 +[/card] +[card] +name=Luminesce +auto=preventalldamage from(*[red;black]|*) ueot +text=Prevent all damage that black sources and red sources would deal this turn. +mana={W} +type=Instant +[/card] +[card] +name=Luminescent Rain +auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend +text=Choose a creature type. You gain 2 life for each permanent you control of that type. +mana={2}{G} +type=Instant +[/card] +[card] +name=Luminous Angel +abilities=flying +auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) +text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Luminous Wake +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:4 owner +text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lumithread Field +facedown={3} +autofacedown={1}{W}:morph +auto=lord(creature|mybattlefield) 0/1 +text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Lunar Avenger +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-1)}:flying ueot +auto={C(1/1,-1)}:first strike ueot +auto={C(1/1,-1)}:haste ueot +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. +mana={7} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Lunar Force +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) +text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Lunar Mystic +auto=@movedto(*[instant]|mystack):pay({1}) draw:1 +text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lunarch Inquisitors +backside=Avacynian Missionaries +auto=may (blink)forsrc target(creature) +text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. // Avacynian Missionaries +type=Creature +subtype=Human Cleric +color=white +power=4 +toughness=4 +[/card] +[card] +name=Lunarch Mantle +target=creature +auto=2/2 +auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lunge +target=creature +auto=damage:2 +auto=damage:2 target(player) +text=Lunge deals 2 damage to target creature and 2 damage to target player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Lunk Errant +auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot +text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. +mana={5}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lupine Prototype +auto=this(variable{phandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) +auto=this(variable{ohandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) +text=Lupine Prototype can't attack or block unless a player has no cards in hand. +mana={2} +type=Artifact Creature +subtype=Wolf Construct +power=5 +toughness=5 +[/card] +[card] +name=Lure of Prey +target=creature[green]|myhand +auto=moveTo(mybattlefield) +restriction=casted(creature[green]|opponentstack) +text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Lurebound Scarecrow +auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend +text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Lure +target=creature +auto=lure +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lurker +abilities=shroud +auto=while(restriction{didblock}) transforms((,newability[-shroud])) ueot +auto=while(restriction{didattack}) transforms((,newability[-shroud])) ueot +text=Lurker can't be the target of spells unless it attacked or blocked this turn. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Lurking Crocodile +abilities=islandwalk +auto=bloodthirst:1 +text=Bloodthirst 1 -- Islandwalk +mana={2}{G} +type=Creature +subtype=Crocodile +power=2 +toughness=2 +[/card] +[card] +name=Lurking Informant +aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) +auto={ub}{t}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=({(u/b)} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. +mana={1}{UB} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Lurking Jackals +auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Dog Creature,setpower=3,settoughness=2)) forever +text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. +mana={B} +type=Enchantment +[/card] +[card] +name=Lurking Nightstalker +auto=_ATTACKING_2/0 ueot +text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Nightstalker +power=1 +toughness=1 +[/card] +[card] +name=Lurking Predators +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) bottomoflibrary])) ueot +auto=@movedTo(*|opponentstack):reveal:1 optionone if type(creature|reveal)~morethan~0 then name(Creature) target(*|reveal) moveto(mybattlefield) else name(put on bottom?) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Lurking Skirge +auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever +text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Lush Growth +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((mountain)) +auto=transforms((forest)) +auto=transforms((plains)) +text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lust for War +target=creature +auto=mustattack +auto=@tapped(mytgt):damage:3 targetController +text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lux Cannon +auto={T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-3,Charge)}:destroy target(*) +text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Lyev Decree +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=Detain up to two target creatures your opponents control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Lyev Skyknight +auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +mana={1}{W}{U} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Lymph Sliver +auto=lord(sliver) absorb +text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) +mana={4}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Lynx +abilities=forestwalk +text=Forestwalk +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Lys Alana Bowmaster +abilities=reach +auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) +text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Lys Alana Huntmaster +auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) +text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Lys Alana Scarblade +auto={T}{D(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) +text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. +mana={2}{B} +type=Creature +subtype=Elf Assassin +power=1 +toughness=1 +[/card] +[card] +name=Ma Chao, Western Warrior +abilities=horsemanship +auto=@combat(attackedalone) source(this):all(this) unblockable ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Maalfeld Twins +auto=_DIES_token(Zombie,Zombie Creature,2/2,black)*2 +text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={5}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Macabre Waltz +target=creature|mygraveyard +auto=moveTo(myhand) +auto=target(*|myhand) reject +text=Return up to two target creature cards from your graveyard to your hand, then discard a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Macetail Hystrodon +abilities=haste,first strike,cycling +autohand=__CYCLING__({3}) +text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={6}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Machinate +aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=type:artifact:mybattlefield]) from(mylibrary) to(myhand)])) ueot +auto=name(Look) reveal:type:artifact:mybattlefield optionone name(Look) target(*|reveal) moveto(myhand) optiononeend optiontwo target(<60>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Mad Auntie +auto=lord(other goblin|myBattlefield) 1/1 +auto={T}:regenerate target(other goblin) +text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mad Prophet +abilities=haste +auto={T}{D(*|myhand)}:draw:1 controller +text=Haste -- {T}, Discard a card: Draw a card. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Madblind Mountain +auto=tap(noevent) +auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} +text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. +type=Land +subtype=Mountain +[/card] +[card] +name=Madcap Experiment +auto=Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone target(artifact|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary and!(damage:1)! optiontwoend revealend +text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Madcap Skills +target=creature +auto=teach(creature) +3/0 +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Maddening Wind +target=creature +auto=@each targetcontroller upkeep:damage:2 targetController +auto=cumulativeupcostmulti[{G}] sacrifice all(this) +text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Madrush Cyclops +auto=lord(creature|myBattlefield) haste +text=Creatures you control have haste. +mana={1}{B}{R}{G} +type=Creature +subtype=Cyclops Warrior +power=3 +toughness=4 +[/card] +[card] +name=Maelstrom Archangel +abilities=flying +auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. +mana={W}{U}{B}{R}{G} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Maelstrom Djinn +abilities=flying +facedown={3} +autofacedown={2}{u}:morph +autofaceup=vanishing:2 +text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={7}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Maelstrom Nexus +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={W}{U}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Maelstrom Pulse +target=*[-land] +auto=all(*[share!name!]) destroy +text=Destroy target nonland permanent and all other permanents with the same name as that permanent. +mana={1}{B}{G} +type=Sorcery +[/card] +[card] +name=Maelstrom Wanderer +auto=emblem transforms((,newability[aslongas(Maelstrom Wanderer|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove +autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount +text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) +mana={5}{U}{R}{G} +type=Legendary Creature +subtype=Elemental +power=7 +toughness=5 +[/card] +[card] +name=Maga, Traitor to Mortals +auto=counter(1/1,X) && life:-X opponent +text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. +mana={X}{B}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=0 +[/card] +[card] +name=Mage il-Vec +auto={D}{T}:damage:1 target(creature,player) +text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Mage Slayer +auto=@combat(attacking) source(mytgt) :dynamicability +auto={3}:equip +text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} +mana={1}{R}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magebane Armor +auto={2}:equip +auto=teach(creature) -flying +auto=teach(creature) 2/4 +auto=teach(creature) preventAllNoncombatDamage to(this) +text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magefire Wings +target=creature +auto=2/0 +auto=flying +text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. +mana={U}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mage-Ring Bully +abilities=mustattack,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Mage-Ring Network +auto={T}:add{1} +auto={1}{T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{C} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{C}{C} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{C}{C}{C} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{C}{C}{C}{C} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{C}{C}{C}{C}{C} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. +type=Land +[/card] +[card] +name=Mage-Ring Responder +abilities=doesnotuntap +auto={7}:untap +auto=_ATTACKING_damage:7 target(creature|opponentbattlefield) +text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. +mana={7} +type=Artifact Creature +subtype=Golem +power=7 +toughness=7 +[/card] +[card] +name=Mage's Guile +abilities=cycling +target=creature +auto=shroud +autohand=__CYCLING__({U}) +text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mageta the Lion +auto={2}{W}{W}{T}{D(*|myhand)}{D(*|myhand)}:bury all(other creature) +text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Mageta's Boon +abilities=flash +target=creature +auto=1/2 +text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Maggot Carrier +auto=life:-1 controller +auto=life:-1 opponent +text=When Maggot Carrier enters the battlefield, each player loses 1 life. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Maggot Therapy +abilities=flash +target=creature +auto=2/-2 +text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Magister Sphinx +abilities=flying +auto=lifeset:10 target(player) +text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. +mana={4}{W}{u}{B} +type=Artifact Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Magistrate's Scepter +auto={4}{T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-3,Charge)}:turns:+1 controller +text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. +mana={3} +type=Artifact +[/card] +[card] +name=Magistrate's Veto +auto=lord(creature[blue;white]) cantblock +text=White creatures and blue creatures can't block. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Magma Burst +abilities=hasotherkicker +target=creature,player +auto=damage:3 +auto=if paid(alternative) then damage:3 target(other creature,player) +text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. +mana={3}{R} +other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) +type=Instant +[/card] +[card] +name=Magma Giant +auto=damage:2 all(creature,player) +text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. +mana={5}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Magma Jet +target=creature,player +auto=damage:2 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Magma Jet deals 2 damage to target creature or player. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Magma Mine +auto={4}:counter(0/0,1,Pressure) +auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(other *[creature;player]) +text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. +mana={1} +type=Artifact +[/card] +[card] +name=Magma Phoenix +abilities=flying +auto=_DIES_damage:3 all(creature,player) +autograveyard={3}{R}{R}:moveTo(myhand) +text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. +mana={3}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Magma Rift +auto=damage:5 target(creature) +text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. +mana={2}{R}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Magma Sliver +auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot +text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." +mana={3}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Magma Spray +target=creature +auto=exiledeath +auto=damage:2 +text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. +mana={R} +type=Instant +[/card] +[card] +name=Magma Vein +auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) +text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Magmaquake +auto=damage:X all(creature[-flying]) +auto=damage:X all(planeswalker) +text=Magmaquake deals X damage to each creature without flying and each planeswalker. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Magmasaur +auto=counter(1/1,5) +auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) +text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. +mana={3}{R}{R} +type=Creature +subtype=Elemental Lizard +power=0 +toughness=0 +[/card] +[card] +name=Magmatic Chasm +auto=all(creature[-flying]|battlefield) cantblock ueot +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Magmatic Force +auto=@each upkeep:damage:3 target(creature,player) +text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. +mana={5}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Magmatic Insight +auto=draw:2 controller +text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. +mana={R}{D(land|myhand)} +type=Sorcery +[/card] +[card] +name=Magmaw +auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) +text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Magnetic Flux +auto=lord(creature[artifact]|myBattlefield)flying +text=Artifact creatures you control gain flying until end of turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Magnetic Mine +auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent +auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller +text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Magnetic Mountain +auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) +text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Magnetic Theft +target=equipment +auto=transforms((,newability[rehook target(creature)])) forever +text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) +mana={R} +type=Instant +[/card] +[card] +name=Magnify +auto=all(creature) 1/1 ueot +text=All creatures get +1/+1 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Magnifying Glass +auto={T}:Add{C} +auto={4}{T}:name(Create clue) token(Clue) controller +text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3} +type=Artifact +[/card] +[card] +name=Magnigoth Treefolk +auto=aslongas(plains|myBattlefield) plainswalk +auto=aslongas(island|myBattlefield) islandwalk +auto=aslongas(swamp|myBattlefield) swampwalk +auto=aslongas(mountain|myBattlefield) mountainwalk +auto=aslongas(forest|myBattlefield) forestwalk +text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. +mana={4}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=6 +[/card] +[card] +name=Magnivore +abilities=haste +anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive +text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. +mana={2}{R}{R} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Magosi, the Waterveil +auto=tap(noevent) +auto={T}:Add{U} +auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller +auto={T}{C(0/0,-1,Eon)}{H}:turns:+1 controller +text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. +type=Land +[/card] +[card] +name=Magus of the Abyss +auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent +auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury +text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=3 +[/card] +[card] +name=Magus of the Bazaar +auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text={T}: Draw two cards, then discard three cards. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Magus of the Candelabra +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) untap +auto={2}{T}:name(X = 2) target(<2>land) untap +auto={3}{T}:name(X = 3) target(<3>land) untap +auto={4}{T}:name(X = 4) target(<4>land) untap +auto={5}{T}:name(X = 5) target(<5>land) untap +auto={6}{T}:name(X = 6) target(<6>land) untap +auto={7}{T}:name(X = 7) target(<7>land) untap +auto={8}{T}:name(X = 8) target(<8>land) untap +auto={9}{T}:name(X = 9) target(<9>land) untap +auto={10}{T}:name(X = 10) target(<10>land) untap +auto={11}{T}:name(X = 11) target(<11>land) untap +auto={12}{T}:name(X = 12) target(<12>land) untap +auto={13}{T}:name(X = 13) target(<13>land) untap +auto={14}{T}:name(X = 14) target(<14>land) untap +auto={15}{T}:name(X = 15) target(<15>land) untap +auto={16}{T}:name(X = 16) target(<16>land) untap +text={X}, {T}: Untap X target lands. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Magus of the Coffers +auto={2}{T}:foreach(swamp|myBattlefield) add{B} +text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +mana={4}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Magus of the Disk +auto=tap(noevent) +auto={1}{T}:destroy all(artifact,creature,enchantment) +text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Magus of the Future +abilities=showfromtoplibrary,canplayfromlibrarytop +text=Play with the top card of your library revealed. -- You may play the top card of your library. +mana={2}{U}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Magus of the Jar +auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller +text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Magus of the Library +auto={T}:add{1} +auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} +text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +mana={G}{G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Mirror +auto={T}{S}:exchangelife opponent myUpkeepOnly +text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. +mana={4}{B}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=2 +[/card] +[card] +name=Magus of the Moat +auto=lord(creature) flyersonly +text=Creatures without flying can't attack. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Magus of the Moon +auto=lord(land[-basic]) loseabilities +auto=lord(land[-basic]) transforms((mountain)) +auto=lord(land[-basic]) losesubtypesof(land) +auto=lord(land[-basic]) transforms((mountain)) +text=Nonbasic lands are Mountains. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Magus of the Tabernacle +auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=6 +[/card] +[card] +name=Magus of the Unseen +auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot +text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Vineyard +auto=@each my firstmain:add{G}{G} +auto=@each opponent firstmain:add{G}{G} opponent +text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Wheel +auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 all(player) +text={1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Magus of the Will +auto={2}{B}{T}{E}:name(Can play from graveyard) emblem transforms((,newability[lord(*|mygraveyard) canPlayFromGraveyard],newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot +text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Mahamoti Djinn +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Major Teroh +abilities=flying +auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) +text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. +mana={3}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Make a Stand +auto=all(creature|mybattlefield) 1/0 ueot +auto=all(creature|mybattlefield) indestructible ueot +text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Make a Wish +auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +text=Return two cards at random from your graveyard to your hand. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Make Mischief +target=creature,player +auto=damage:1 +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! +text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Make Obsolete +auto=all(creature|opponentbattlefield) -1/-1 ueot +text=Creatures your opponents control get -1/-1 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Makeshift Mannequin +target=creature|mygraveyard +auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! +text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={3}{B} +type=Instant +[/card] +[card] +name=Makeshift Mauler +text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. +mana={3}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Horror +power=4 +toughness=5 +[/card] +[card] +name=Makindi Aeronaut +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=3 +[/card] +[card] +name=Makindi Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=4 +[/card] +[card] +name=Makindi Patrol +auto=choice all(creature|mybattlefield) vigilance ueot +auto=_RALLY_all(creature|mybattlefield) vigilance ueot +text=Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight Ally +power=2 +toughness=3 +[/card] +[card] +name=Makindi Shieldmate +abilities=defender +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=0 +toughness=3 +[/card] +[card] +name=Makindi Sliderunner +abilities=trample +auto=_LANDFALL_1/1 ueot +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Malach of the Dawn +abilities=flying +auto={W}{W}{W}:regenerate +text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Malachite Golem +auto={1}{G}:trample +text={1}{G}: Malachite Golem gains trample until end of turn. +mana={6} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Malachite Talisman +auto=@movedto(*[green]|stack):pay({3}) untap target(*) +text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Malakir Bloodwitch +abilities=flying,protection from white +auto=lifeleech:-type:vampire:mybattlefield opponent +text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. +mana={3}{B}{B} +type=Creature +subtype=Vampire Shaman +power=4 +toughness=4 +[/card] +[card] +name=Malakir Cullblade +auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) +text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. +mana={1}{B} +type=Creature +subtype=Vampire Warrior +power=1 +toughness=1 +[/card] +[card] +name=Malakir Familiar +abilities=flying,deathtouch +auto=@lifeof(player) from(*[-lifefaker]|*):1/1 ueot +text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Malakir Soothsayer +auto={T(ally|myBattlefield)}{t}:draw:1 && life:-1 +text=Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. +mana={4}{B} +type=Creature +subtype=Vampire Shaman Ally +power=4 +toughness=4 +[/card] +[card] +name=Malevolent Awakening +auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) +text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Malevolent Whispers +target=creature +auto=2/0 ueot +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +abilities=madness +autoexile=restriction{discarded} pay({3}{r}) name(pay 3r to cast) activate name(pay 3r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Malfegor +auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller +text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Demon Dragon +power=6 +toughness=6 +[/card] +[card] +name=Malfunction +target=*[artifact;creature] +auto=teach(*) tap +auto=teach(*) doesnotuntap +text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Malicious Advice +target=artifact,creature,land +auto=tap +auto=life:-x controller +text=Tap X target artifacts, creatures, and/or lands. You lose X life. +mana={X}{U}{B} +type=Instant +[/card] +[card] +name=Malicious Intent +target=creature +auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) +text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Malignant Growth +auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent +auto=@each my upkeep:counter(0/0,1,Growth) +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. +mana={3}{G}{U} +type=Enchantment +[/card] +[card] +name=Mammoth Harness +target=creature +auto=-flying +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot +text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mammoth Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana Bloom +auto=counter(0/0,X,Charge) +auto={C(0/0,-1,Charge)}:Add{G} limit:1 +auto={C(0/0,-1,Charge)}:Add{R} limit:1 +auto={C(0/0,-1,Charge)}:Add{U} limit:1 +auto={C(0/0,-1,Charge)}:Add{B} limit:1 +auto={C(0/0,-1,Charge)}:Add{W} limit:1 +auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) +text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. +mana={X}{G} +type=Enchantment +[/card] +[card] +name=Mana Breach +auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent +auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) +text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Mana Chains +target=creature +auto=teach(creature) cumulativeupcost[{1}] sacrifice +text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana Confluence +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Mana Crypt +auto={T}:Add{2} +auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend +text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mana Cylix +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={1}, {T}: Add one mana of any color to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Mana Echoes +auto=@movedTo(creature|myBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|mybattlefield) add{1} oneshot])) +auto=@movedTo(creature|opponentBattlefield):may name(Add colorless mana for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|opponentbattlefield) add{1} opponent oneshot])) +text=Whenever a creature enters the battlefield, you may add {C} to your mana pool for each creature you control that shares a creature type with it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Mana Flare +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Mana Geyser +auto=foreach(land[tapped]|opponentBattlefield) add{R} +text=Add {R} to your mana pool for each tapped land your opponents control. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Mana Leak +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {3}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Mana Leech +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. +mana={2}{B} +type=Creature +subtype=Leech +power=1 +toughness=1 +[/card] +[card] +name=Mana Matrix +auto=lord(instant|mycastingzone) altercost(colorless,-2) +auto=lord(enchantment|mycastingzone) altercost(colorless,-2) +text=Instant and enchantment spells you cast cost up to {2} less to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Mana Prism +auto={T}:Add{1} +auto={1}{T}:Add{B} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Mana Seism +target=land|mylibrary +auto=sacrifice && add{1} +text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mana Severance +aicode=activate target(land|mylibrary) moveto(exile) +auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for any number of land cards and exile them. Then shuffle your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mana Short +target=player +auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer +text=Tap all lands target player controls and empty his or her mana pool. +mana={2}{U} +type=Instant +[/card] +[card] +name=Mana Skimmer +abilities=flying +auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) +auto=@damageof(player) from(this):frozen target(land|mybattlefield) +text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. +mana={3}{B} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Mana Tithe +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1}. +mana={W} +type=Instant +[/card] +[card] +name=Mana Vapors +target=player +auto=frozen all(land|targetedpersonsBattlefield) +text=Lands target player controls don't untap during his or her next untap step. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mana Vault +auto=doesnotuntap +auto={4}:untap myUpkeepOnly +auto={T}:Add{3} +alias=1124 +text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Manabarbs +auto=@tappedformana(land|opponentBattlefield):damage:1 opponent +auto=@tappedformana(land|myBattlefield):damage:1 controller +text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Manabond +auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) +text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. +mana={G} +type=Enchantment +[/card] +[card] +name=Manacles of Decay +target=creature +auto=cantattack +auto=cantpwattack +auto={B}:-1/-1 +auto={R}:cantblock +text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Manaforce Mace +auto={3}:equip +auto=teach(creature) thisforeach(variable{pbasiclandtypes}>0) 1/1 +text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Manaforge Cinder +auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 +text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. +mana={BR} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Managorger Hydra +abilities=trample +auto=@movedto(*|stack):choice counter(1/1) +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. +mana={2}{G} +type=Creature +subtype=Hydra +power=1 +toughness=1 +[/card] +[card] +name=Manakin +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Manalith +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Manamorphose +auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=draw:1 controller +text=Add two mana in any combination of colors to your mana pool. -- Draw a card. +mana={1}{RG} +type=Instant +[/card] +[card] +name=Manaplasm +auto=@movedTo(*[manacost=1]|mystack):1/1 ueot +auto=@movedTo(*[manacost=2]|mystack):2/2 ueot +auto=@movedTo(*[manacost=3]|mystack):3/3 ueot +auto=@movedTo(*[manacost=4]|mystack):4/4 ueot +auto=@movedTo(*[manacost=5]|mystack):5/5 ueot +auto=@movedTo(*[manacost=6]|mystack):6/6 ueot +auto=@movedTo(*[manacost=7]|mystack):7/7 ueot +auto=@movedTo(*[manacost=8]|mystack):8/8 ueot +auto=@movedTo(*[manacost=9]|mystack):9/9 ueot +auto=@movedTo(*[manacost=10]|mystack):10/10 ueot +auto=@movedTo(*[manacost=11]|mystack):11/11 ueot +auto=@movedTo(*[manacost=12]|mystack):12/12 ueot +auto=@movedTo(*[manacost=13]|mystack):13/13 ueot +auto=@movedTo(*[manacost=14]|mystack):14/14 ueot +auto=@movedTo(*[manacost=15]|mystack):15/15 ueot +auto=@movedTo(*[manacost=16]|mystack):16/16 ueot +text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. +mana={2}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Manaweft Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mangara of Corondor +auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) +text={T}: Exile Mangara of Corondor and target permanent. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Mangara's Blessing +auto=life:5 controller +autograveyard=while(restriction{discardbyopponent}) life:2 controller +autograveyard=@each my endofturn restriction{discardbyopponent}:moveto(ownerhand) +autoexile=while(restriction{discardbyopponent}) life:2 controller +text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Mangara's Equity +auto=upcost[{1}{W}] sacrifice +auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever +auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever +text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Maniacal Rage +target=creature +auto=2/2 +auto=cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Manic Scribe +auto=deplete:3 opponent +auto=@each opponent upkeep restriction{delirium}:deplete:3 opponent +text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Manic Vandal +auto=destroy target(artifact) +text=When Manic Vandal enters the battlefield, destroy target artifact. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Manipulate Fate +aicode=activate target(<3>*|mylibrary) moveto(exile) +auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=draw:1 controller +text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mannichi, the Fevered Dream +auto={1}{R}:swap all(creature) ueot +text={1}{R}: Switch each creature's power and toughness until end of turn. +mana={2}{R} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Manor Gargoyle +abilities=defender +auto=while(restriction{hasdefender}) indestructible +auto={1}:name(loses defender) transforms((,newability[-defender],newability[flying])) ueot +text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. +mana={5} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Manor Skeleton +abilities=haste +auto={1}{B}:regenerate +text=Haste -- {1}{B}: Regenerate Manor Skeleton. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Man-o'-War +auto=moveTo(ownerhand) target(creature) +text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. +mana={2}{U} +type=Creature +subtype=Jellyfish +power=2 +toughness=2 +[/card] +[card] +name=Manriki-Gusari +auto={1}:equip +auto=teach(creature) 1/2 +auto=teach(creature) {T}:destroy target(equipment) +text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Manta Ray +abilities=islandhome +auto=cantbeblockedby(creature[-blue]) +text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. +mana={1}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Manta Riders +auto={U}:flying +text={U}: Manta Riders gains flying until end of turn. +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Mantis Engine +auto={2}:flying +auto={2}:first strike +text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +mana={5} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Mantis Rider +abilities=flying,vigilance,haste +text=Flying,vigilance,haste +mana={U}{R}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Mantle of Leadership +abilities=flash +target=Creature +auto=@movedTo(creature|battlefield):2/2 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mantle of Webs +target=creature +auto=teach(creature) 1/3 +auto=teach(creature) reach +text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Map the Wastes +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Marang River Prowler +abilities=cantblock,unblockable +autograveyard=aslongas(*[black;green]|myBattlefield) CanPlayFromGraveyard +text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Marang River Skeleton +facedown={3} +autofacedown={3}{B}:morph +autofaceup=counter(1/1,1) +auto={B}:regenerate +text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Marauding Knight +abilities=protection from white +auto=foreach(Plains|opponentBattlefield) 1/1 +text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Marauding Maulhorn +abilities=mustattack +auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) +text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. +mana={2}{R}{R} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Maraxus of Keld +anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive +text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Marble Chalice +auto={T}:life:1 +text={T}: You gain 1 life. +mana={2}{W} +type=Artifact +[/card] +[card] +name=Marble Diamond +auto=tap(noevent) +auto={T}:Add{W} +text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Marble Titan +auto=lord(creature[power>=3]) doesnotuntap +text=Creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={3}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=March of Souls +auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) +auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent +auto=destroy all(creature) +text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=March of the Machines +auto=lord(artifact[-creature]) transforms((creature,newability[manacost/manacost])) +mana={3}{U} +type=Enchantment +text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) +[/card] +[card] +name=March of the Returned +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Marchesa, the Black Rose +abilities=dethrone +auto=lord(creature|mybattlefield) dethrone +auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):all(trigger[to]) transforms((,haste,newability[@my next endofturn:moveTo(mybattlefield)])) forever +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Other creatures you control have dethrone. -- Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Marchesa's Emissary +abilities=dethrone,opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={3}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Marchesa's Infiltrator +abilities=dethrone +auto=@combatdamaged(player) from(this):draw:1 controller +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Marchesa's Smuggler +abilities=dethrone +auto={1}{u}{r}:target(creature|mybattlefield) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. +mana={U}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mardu Ascendancy +auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) +auto={S}:all(creature|myBattlefield) 0/3 ueot +text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. +mana={R}{W}{B} +type=Enchantment +[/card] +[card] +name=Mardu Banner +auto={T}: Add{R} +auto={T}: Add{W} +auto={T}: Add{B} +auto={R}{W}{B}{T}{S}:draw:1 controller +text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Mardu Blazebringer +auto=_ATTACKING_phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Mardu Charm +aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) +auto=choice name(4 Damage) damage:4 target(creature) +auto=choice name(2 Warrior tokens) token(Warrior,Creature Warrior,1/1,white) and!( transforms((,newability[first strike ueot])) )!*2 +auto=choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +mana={R}{W}{B} +type=Instant +[/card] +[card] +name=Mardu Hateblade +auto={B}:deathtouch ueot +text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mardu Heart-Piercer +auto=if raid then damage:2 target(creature,player) +text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Mardu Hordechief +auto=if raid then token(Warrior,Creature Warrior,1/1,white) +text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Mardu Roughrider +auto=_ATTACKING_cantblock target(creature) ueot +text=Whenever Mardu Roughrider attacks, target creature can't block this turn. +mana={2}{R}{W}{B} +type=Creature +subtype=Orc Warrior +power=5 +toughness=4 +[/card] +[card] +name=Mardu Runemark +target=creature +auto=2/2 +auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mardu Scout +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R}{R} +type=Creature +subtype=Goblin Scout +power=3 +toughness=1 +[/card] +[card] +name=Mardu Shadowspear +auto=_ATTACKING_life:-1 opponent +other={1}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={B} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mardu Skullhunter +auto=tap(noevent) +auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Mardu Strike Leader +auto=_ATTACKING_token(Warrior,Creature Warrior,2/1,black) controller +other={3}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Mardu Warshrieker +auto=if raid then Add{R}{W}{B} +text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. +mana={3}{R} +type=Creature +subtype=Orc Shaman +power=3 +toughness=3 +[/card] +[card] +name=Mardu Woe-Reaper +auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller +auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller +text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. +mana={W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Marhault Elsdragon +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3}{R}{R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=4 +toughness=6 +[/card] +[card] +name=Marionette Master +auto=_FABRICATE_(3) +auto=@movedto(artifact|graveyard) from(mybattlefield):life:-power target(opponent) +text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. +mana={4}{B}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Marisi's Twinclaws +abilities=double strike +text=Double strike +mana={2}{RW}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=4 +[/card] +[card] +name=Maritime Guard +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=3 +[/card] +[card] +name=Marjhan +abilities=islandhome,doesnotuntap +auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly +auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) +text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Mark of Asylum +auto=preventallnoncombatdamage to(creature|myBattlefield) +text=Prevent all noncombat damage that would be dealt to creatures you control. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Mark of Fury +target=creature +auto=haste +auto=@each endofturn:moveTo(ownerhand) all(this) +text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of Mutiny +target=creature +auto=counter(1/1,1) +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Mark of Sakiko +target=creature +auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty +text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of the Oni +target=creature +alias=1194 +auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) +text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of the Vampire +target=creature +auto=2/2 +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Marked by Honor +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Marker Beetles +auto=_DIES_1/1 target(creature|battlefield) ueot +auto={S}:draw:1 +text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. +mana={1}{G}{G} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Market Festival +target=land +auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) +text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Markov Blademaster +abilities=double strike +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R}{R} +type=Creature +subtype=Vampire Warrior +power=1 +toughness=1 +[/card] +[card] +name=Markov Crusader +abilities=lifelink +auto=aslongas(other Vampire|myBattlefield) haste +text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. +mana={4}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=3 +[/card] +[card] +name=Markov Dreadknight +abilities=flying +auto={2}{B}{D(*|myhand)}:counter(1/1,2) +text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. +mana={3}{B}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Markov Patrician +abilities=lifelink +text=Lifelink +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Markov Warlord +abilities=haste +auto=cantblock target(creature) ueot +text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. +mana={5}{R} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=4 +[/card] +[card] +name=Markov's Servant +backside=Chosen of Markov +color=black +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Maro +anyzone=type:*:myhand/type:*:myhand cdaactive +text=Maro's power and toughness are each equal to the number of cards in your hand. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Marrow Bats +abilities=flying +auto={L:4}:regenerate +text=Flying -- Pay 4 life: Regenerate Marrow Bats. +mana={4}{B} +type=Creature +subtype=Bat Skeleton +power=4 +toughness=1 +[/card] +[card] +name=Marrow Chomper +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 +mana={3}{B}{G} +type=Creature +subtype=Zombie Lizard +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. +power=3 +toughness=3 +[/card] +[card] +name=Marrow Shards +auto=damage:1 all(creature[attacking]) +text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. +color=white +mana={p(W)} +type=Instant +[/card] +[card] +name=Marrow-Gnawer +auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) +auto=lord(rat) fear +text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. +mana={3}{B}{B} +type=Legendary Creature +subtype=Rat Rogue +power=2 +toughness=3 +[/card] +[card] +name=Marsh Boa +abilities=swampwalk +text=Swampwalk +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Marsh Casualties +kicker={3} +auto=all(creature|opponentBattlefield) -1/-1 ueot +auto=if paid(kicker) then all(creature|opponentBattlefield) -1/-1 ueot +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Marsh Crocodile +auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot +text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. +mana={2}{U}{B} +type=Creature +subtype=Crocodile +power=4 +toughness=4 +[/card] +[card] +name=Marsh Flats +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) +text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Marsh Flitter +abilities=flying +auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 +auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot +text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. +mana={3}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Marsh Gas +auto=all(creature) -2/-0 ueot +text=All creatures get -2/-0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Marsh Goblins +abilities=swampwalk +text=Swampwalk +mana={B}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Marsh Hulk +facedown={3} +autofacedown={6}{B}:morph +autofaceup=counter(1/1,1) +text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Ogre +power=4 +toughness=6 +[/card] +[card] +name=Marsh Lurker +auto={S(swamp|myBattlefield)}:fear +text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Marsh Threader +abilities=swampwalk +text=Swampwalk +mana={1}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=1 +[/card] +[card] +name=Marsh Viper +abilities=poisontwotoxic +text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) +mana={3}{G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Marshaling Cry +abilities=cycling +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) vigilance ueot +autohand=__CYCLING__({2}) +flashback={3}{W} +text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Marshaling the Troops +target=creature[-tapped]|myBattlefield +auto=tap && life:4 +text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Marshal's Anthem +auto=if paid(kicker) then moveto(mybattlefield) target(creature|mygraveyard) +auto=lord(creature|mybattlefield) 1/1 +kicker=multi{1}{W} +text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Marshdrinker Giant +auto=destroy target(island,swamp|opponentBattlefield) +text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. +mana={3}{G}{G} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Marshmist Titan +autohand=affinity(type:manaB) reduce({1}) +text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={6}{B} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Martial Coup +auto=this(X>=5) destroy all(creature) +auto=token(Soldier,creature soldier,1/1,white) *X +text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. +mana={X}{W}{W} +type=Sorcery +[/card] +[card] +name=Martial Glory +target=creature +auto=3/0 ueot +auto=target(creature) 0/3 ueot +text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. +mana={R}{W} +type=Instant +[/card] +[card] +name=Martial Law +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Marton Stromgald +auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot +auto=_ATTACKING_foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot +text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Martyred Rusalka +auto={W}{S(creature|myBattlefield)}:cantattack && cantpwattack target(creature) +text={W}, Sacrifice a creature: Target creature can't attack this turn. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Martyr's Cry +auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller +auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent +auto=moveTo(exile) all(creature[white]) +text=Exile all white creatures. For each creature exiled this way, its controller draws a card. +mana={W}{W} +type=Sorcery +[/card] +[card] +name=Martyrs' Tomb +auto={L:2}:prevent:1 target(creature) +text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={2}{W}{B} +type=Enchantment +[/card] +[card] +name=Masako the Humorless +abilities=flash +auto=lord(creature[tapped]|mybattlefield) canblocktapped +text=Flash -- Tapped creatures you control can block as though they were untapped. +mana={2}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=1 +[/card] +[card] +name=Mask of Avacyn +auto={3}:equip +auto=teach(creature) opponentshroud +auto=teach(creature) 1/2 +text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of Intolerance +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. +mana={2} +type=Artifact +[/card] +[card] +name=Mask of Law and Grace +target=creature +auto=protection from black +auto=protection from red +text=Enchant creature -- Enchanted creature has protection from black and from red. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mask of Memory +auto=@damaged(player) from(mytgt):may draw:2 controller && reject target(*|myhand) +text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +auto={1}:equip +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of Riddles +auto={2}:equip +auto=teach(creature) fear +auto=@combatdamaged(player) from(mytgt):may draw:1 controller +text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} +mana={U}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of the Mimic +target=creature[-token] +auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot +text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +mana={U}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Masked Admirers +auto=draw:1 +autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) +text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. +mana={2}{G}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Masked Gorgon +auto=lord(creature[green;white]) protection from(gorgon) +auto=aslongas(*|mygraveyard) protection from white >6 +auto=aslongas(*|mygraveyard) protection from green >6 +text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. +mana={4}{B} +type=Creature +subtype=Gorgon +power=5 +toughness=5 +[/card] +[card] +name=Mass Appeal +auto=draw:type:human:mybattlefield controller +text=Draw a card for each Human you control. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Mass Calcify +auto=destroy all(creature[-white]) +text=Destroy all nonwhite creatures. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Mass Hysteria +auto=lord(creature) haste +text=All creatures have haste. +mana={R} +type=Enchantment +[/card] +[card] +name=Mass Mutiny +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Mass of Ghouls +mana={3}{B}{B} +type=Creature +subtype=Zombie Warrior +power=5 +toughness=3 +[/card] +[card] +name=Mass Polymorph +auto=count(type:creature:mybattlefield) +auto=all(creature|mybattlefield) moveto(exile) +auto=Reveal:countedamount revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Massacre Wurm +auto=all(creature|opponentbattlefield) -2/-2 ueot +auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent +text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Massacre +auto=all(creature) -2/-2 ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 +text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Massive Raid +target=creature,player +auto=damage:type:creature:mybattlefield +text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Master Apothecary +auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) +text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={W}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Master Biomancer +auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1,1) all(trigger) +text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. +mana={2}{G}{U} +type=Creature +subtype=Elf Wizard +power=2 +toughness=4 +[/card] +[card] +name=Master Decoy +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Master Healer +auto={T}:prevent:4 target(creature,player) +text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Master of Cruelties +abilities=first strike,deathtouch +auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap +auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever +text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. +mana={3}{B}{R} +type=Creature +subtype=Demon +power=1 +toughness=4 +[/card] +[card] +name=Master of Diversion +auto=_ATTACKING_tap target(creature|opponentbattlefield) +text=Whenever Master of Diversionl attacks, tap target creature defending player controls. +mana={2}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Master of Etherium +auto=lord(other creature[artifact]|mybattlefield) 1/1 +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. +mana={2}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=* +toughness=* +[/card] +[card] +name=Master of Pearls +facedown={3} +autofacedown={3}{W}{W}:morph +autofaceup=all(creature|myBattlefield) 2/2 ueot +text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Master of the Feast +abilities=flying +auto=@each my upkeep:draw:1 opponent +text=Flying -- At the beginning of your upkeep, each opponent draws a card. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Master of the Pearl Trident +auto=lord(other merfolk|mybattlefield) 1/1 +auto=lord(other merfolk|mybattlefield) islandwalk +text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Master of Waves +abilities=protection from red +auto=lord(Elemental|mybattlefield) 1/1 +auto=token(Elemental,Creature Elemental,1/0)*type:manaU +text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Master Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) 1/1 +text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1. +mana={3}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Master the Way +target=creature,player +auto=draw:1 controller +auto=damage:phandcount +text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. +mana={3}{U}{R} +type=Sorcery +[/card] +[card] +name=Master Thief +auto=steal target(artifact) +text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. +mana={2}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Master Transmuter +auto={H(artifact|mybattlefield)}{U}{T}:name(put artifact in play) transforms((,newability[ability$! may moveTo(mybattlefield) notatarget(artifact|myhand) !$ controller])) oneshot +text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. +mana={3}{U} +type=Artifact Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Master Trinketeer +auto=lord(*[servo;thopter]|mybattlefield) 1/1 +auto={3}{W}:create(Servo:Artifact Creature Servo:1/1) +text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=3 +toughness=2 +[/card] +[card] +name=Master's Call +auto=token(Myr,Artifact Creature Myr,1/1)*2 +text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Mastery of the Unseen +auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller +auto={3}{W}:manifest all(*[zpos=1]|mylibrary) +text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Masticore +auto=upcost[{D(*|myhand)}] sacrifice +auto={2}:damage:1 target(creature) +auto={2}:regenerate +text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. +mana={4} +type=Artifact Creature +subtype=Masticore +power=4 +toughness=4 +[/card] +[card] +name=Masumaro, First to Live +anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive +text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Matca Rioters +anyzone=pbasiclandtypes/pbasiclandtypes cdaactive +text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Matopi Golem +auto={1}:regenerate && counter(-1/-1) +text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Matsu-Tribe Birdstalker +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={G}:reach +text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) +mana={2}{G}{G} +type=Creature +subtype=Snake Warrior Archer +power=2 +toughness=2 +[/card] +[card] +name=Matsu-Tribe Decoy +auto={2}{G}:setblocker target(creature|opponentbattlefield) +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={2}{G} +type=Creature +subtype=Snake Warrior +power=1 +toughness=3 +[/card] +[card] +name=Matsu-Tribe Sniper +auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={T}:damage:1 target(creature[flying]) +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Snake Warrior Archer +power=1 +toughness=1 +[/card] +[card] +name=Matter Reshaper +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-instant;-sorcery;manacost<=3]|*) then moveto(mybattlefield))! +auto=_DIES_name(Reshape) reveal:1 optionone if type(*[manacost <=3]|reveal)~morethan~0 then target(*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. +mana={2}{C} +type=Creature +subtype=Eldrazi +power=3 +toughness=2 +[/card] +[card] +name=Maul Splicer +auto=token(Golem,Artifact Creature Golem,3/3)*2 +auto=lord(golem|mybattlefield) trample +text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample. +mana={6}{G} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Maulfist Doorbuster +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(creature|opponentBattlefield)~morethan~0}:pay({e:1}) cantblock target(creature) +text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Maulfist Revolutionary +abilities=trample +auto=target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +auto=_DIES_target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +mana={1}{G}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Maulfist Squad +abilities=menace +auto=_FABRICATE_(1) +text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=1 +[/card] +[card] +name=Mausoleum Guard +auto=_DIES_token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Mausoleum Turnkey +auto=ability$!name(return creature to opponent) target(creature|opponentgraveyard) moveTo(opponenthand)!$ opponent +text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=2 +[/card] +[card] +name=Mausoleum Wanderer +abilities=flying +auto=@movedto(spirit|mybattlefield):1/1 ueot +auto={s}:target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever +text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Maverick Thopterist +other={improvise} name(Improvise) +auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +mana={3}{U}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Maw of Kozilek +auto={c}:2/-2 ueot +text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) +mana={3}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=5 +[/card] +[card] +name=Maw of the Mire +target=land +auto=destroy +auto=life:4 controller +text=Destroy target land. You gain 4 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Maw of the Obzedat +auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot +text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. +mana={3}{W}{B} +type=Creature +subtype=Thrull +power=3 +toughness=3 +[/card] +[card] +name=Mawcor +abilities=flying +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. +mana={3}{U}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Mayael the Anima +aicode=activate target(creature[power>=5;zpos<=5]|mylibrary) moveto(mybattlefield) +auto={3}{R}{G}{W}{T}:name(look) reveal:5 optionone name(Get Creature) target(creature[power>=5]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. +mana={R}{G}{W} +type=Legendary Creature +subtype=Elf Shaman +power=2 +toughness=3 +[/card] +[card] +name=Mayael's Aria +auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame +auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 +auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1) +text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. +mana={R}{G}{W} +type=Enchantment +[/card] +[card] +name=Mayor of Avabruck +backside=Howlpack Alpha +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=lord(other human|mybattlefield) 1/1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. // Howlpack Alpha +mana={1}{G} +type=Creature +subtype=Human Advisor Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Maze Abomination +abilities=deathtouch +auto=lord(creature[multicolor]|myBattlefield) deathtouch +text=Deathtouch. -- Multicolored creatures you control have deathtouch. +mana={5}{B} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Maze Behemoth +abilities=trample +auto=lord(creature[multicolor]|myBattlefield) trample +text=Trample. -- Multicolored creatures you control have trample. +mana={5}{G} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Maze Glider +abilities=flying +auto=lord(creature[multicolor]|myBattlefield) flying +text=Flying. -- Multicolored creatures you control have flying. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Maze of Ith +auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +type=Land +[/card] +[card] +name=Maze of Shadows +auto={T}:Add{1} +auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +type=Land +[/card] +[card] +name=Maze Rusher +abilities=haste +auto=lord(creature[multicolor]|myBattlefield) haste +text=Haste. -- Multicolored creatures you control have haste. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=3 +[/card] +[card] +name=Maze Sentinel +abilities=vigilance +auto=lord(creature[multicolor]|myBattlefield) vigilance +text=Vigilance. -- Multicolored creatures you control have vigilance. +mana={5}{W} +type=Creature +subtype=Elemental +power=3 +toughness=6 +[/card] +[card] +name=Mazirek, Kraul Death Priest +abilities=flying +auto=@sacrificed(other *|battlefield):counter(1/1,1) all(creature|mybattlefield) +text=Flying -- Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. +mana={3}{B}{G} +type=Legendary Creature +subtype=Insect Shaman +power=2 +toughness=2 +[/card] +[card] +name=Meadowboon +other={3}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) +auto=alternative sacrifice +text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Meandering River +auto={t}:add{w} +auto={t}:add{u} +auto=tap(noevent) +text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Measure of Wickedness +auto=@next my endofturn:bury +auto=@next my endofturn:life:-8 controller +auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) +text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Mechanized Production +target=artifact|mybattlefield +auto=@each my upkeep:clone(mytgt) && all(artifact|mybattlefield) transforms((,newability[if compare(myname)~morethan~7 then wingame controller])) +text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Medicine Bag +auto={1}{T}{D(*|myhand)}:regenerate target(creature) +text={1}, {T}, Discard a card: Regenerate target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Meditate +auto=draw:4 controller +auto=turns:-1 controller +text=Draw four cards. You skip your next turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Meditation Puzzle +auto=life:8 controller +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. +other={convoke} name(Convoke) +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Meekstone +auto=lord(creature[power>=3]) doesnotuntap +text=Creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={1} +type=Artifact +[/card] +[card] +name=Megantic Sliver +auto=lord(sliver|mybattlefield) 3/3 +text=All Sliver creatures you control get +3/+3. +mana={5}{G} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Megatherium +abilities=trample +auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~morethan~30 then sacrifice +text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. +mana={2}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Megatog +auto={S(artifact|myBattlefield)}:3/3 && trample +text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Atog +power=3 +toughness=4 +[/card] +[card] +name=Meglonoth +abilities=vigilance,trample +auto=@combat(blocking) source(this):dynamicability +text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. +mana={3}{R}{G}{W} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Megrim +auto=@discarded(*|opponenthand):damage:2 opponent +text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Meishin, the Mind Cage +auto=foreach(*|myhand) lord(creature) -1/0 +text=All creatures get -X/-0, where X is the number of cards in your hand. +mana={4}{U}{U}{U} +type=Legendary Enchantment +[/card] +[card] +name=Melancholy +target=creature +auto=tap +auto=doesnotuntap +auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever +text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Melek, Izzet Paragon +abilities=showfromtoplibrary,canplayinstantsorcerylibrarytop +auto=@movedto(instant,sorcery|mystack) from(mylibrary):all(trigger[to]) castcard(copied noevent) +text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. +mana={4}{U}{R} +type=Legendary Creature +subtype=Weird Wizard +power=2 +toughness=4 +[/card] +[card] +name=Melesse Spirit +abilities=flying,protection from black +text=Flying, protection from black +mana={3}{W}{W} +type=Creature +subtype=Angel Spirit +power=3 +toughness=3 +[/card] +[card] +name=Meletis Astronomer +aicode=activate target(enchantment[zpos<=3]|mylibrary) moveto(myhand) +auto=_HEROIC_name(look) reveal:3 optionone name(put in hand) notatarget(<1>*[enchantment]|reveal) moveto(ownerhand) optiononeend optiontwo notatarget(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Melira, Sylvok Outcast +abilities=poisonshroud +auto=countershroud(-1/-1)creature|mybattlefield +auto=lord(creature|opponentbattlefield) -infect +text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. +mana={1}{G} +type=Legendary Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Melira's Keepers +auto=countershroud(any) +text=Melira's Keepers can't have counters placed on it. +mana={4}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Meloku the Clouded Mirror +abilities=flying +auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) +text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. +mana={4}{U} +type=Legendary Creature +subtype=Moonfolk Wizard +power=2 +toughness=4 +[/card] +[card] +name=Melt Terrain +target=land +auto=destroy +auto=damage:2 targetcontroller +text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Meltdown +auto=destroy all(artifact[manacost<=X]) +text=Destroy each artifact with converted mana cost X or less. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Memnarch +auto={1}{U}{U}:target(*) transforms((artifact)) forever +auto={3}{U}:moveTo(myBattlefield) target(artifact) +text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) +mana={7} +type=Legendary Artifact Creature +subtype=Wizard +power=4 +toughness=5 +[/card] +[card] +name=Memnite +mana={0} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Memory Erosion +auto=@movedTo(*|opponentstack):deplete:2 opponent +text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Memory Jar +auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller +text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +mana={5} +type=Artifact +[/card] +[card] +name=Memory Lapse +target=*|stack +auto=fizzleto(librarytop) +text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Memory Plunder +target=*[instant;sorcery]|opponentgraveyard +auto=castcard(restricted) +text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +mana={UB}{UB}{UB}{UB} +type=Instant +[/card] +[card] +name=Memory Sluice +target=player +auto=deplete:4 +auto=alternative deplete:4 target(player) +other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[black;blue]|myBattlefield)~morethan~1 +text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={UB} +type=Sorcery +[/card] +[card] +name=Memory's Journey +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +flashback={G} +text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mending Hands +target=creature,player +auto=prevent:4 +text=Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Mending Touch +target=creature +auto=regenerate +text=Regenerate target creature. +mana={G} +type=Instant +[/card] +[card] +name=Meng Huo, Barbarian King +auto=lord(other creature[green]|myBattlefield) 1/1 +text=Other green creatures you control get +1/+1. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Barbarian Soldier +power=4 +toughness=4 +[/card] +[card] +name=Meng Huo's Horde +mana={4}{G} +type=Creature +subtype=Human Soldier +power=4 +toughness=5 +[/card] +[card] +name=Mental Agony +target=player +auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=life:-2 targetedplayer +text=Target player discards two cards and loses 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mental Discipline +auto={1}{U}{D(*|myhand)}:draw:1 +text={1}{U}, Discard a card: Draw a card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Mental Misstep +target=*[manacost=1]|stack +auto=fizzle +text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1. +color=blue +mana={p(U)} +type=Instant +[/card] +[card] +name=Mental Note +auto=deplete:2 controller +auto=draw:1 controller +text=Put the top two cards of your library into your graveyard. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Mentor of the Meek +auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 +text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Mephidross Vampire +abilities=flying +auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) +auto=lord(creature|myBattlefield) transforms((vampire)) +text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Mephitic Ooze +auto=foreach(artifact|myBattlefield) 1/0 +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. +mana={4}{B} +type=Creature +subtype=Ooze +power=0 +toughness=5 +[/card] +[card] +name=Mercadian Atlas +auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller +text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Mercadian Bazaar +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} +text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Mercadian Lift +auto={1}{T}:counter(0/0,1,Winch) +auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) +auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) +auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) +auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) +auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) +auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) +auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) +auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) +auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) +auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) +auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) +auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) +text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Mercadia's Downfall +auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 +auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 +text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mercenary Informer +auto=cantbetargetof(*[black]) +auto={2}{W}:bottomoflibrary +text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. +mana={2}{W} +type=Creature +subtype=Human Rebel Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Mercenary Knight +auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. +mana={2}{B} +type=Creature +subtype=Human Mercenary Knight +power=4 +toughness=4 +[/card] +[card] +name=Merchant of Secrets +auto=draw:1 +text=When Merchant of Secrets enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Merchant Scroll +aicode=activate target(instant[blue]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>instant[blue]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Merchant Ship +abilities=islandhome +auto=@combat(notblocked) source(this):life:2 +text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. +mana={U} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Merciless Eviction +auto=choice name(exile all artifacts) moveTo(exile) all(artifact) +auto=choice name(exile all creatures) moveTo(exile) all(creature) +auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) +auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) +text=Choose one -- Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. +mana={4}{W}{B} +type=Sorcery +[/card] +[card] +name=Merciless Executioner +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. +mana={2}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=1 +[/card] +[card] +name=Merciless Predator +backside=Reckless Waif +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. // Reckless Waif +color=red +type=Creature +subtype=Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Merciless Resolve +auto=draw:2 +text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. +mana={2}{B}{S(creature,land|mybattlefield)} +type=Instant +[/card] +[card] +name=Mercurial Chemister +auto={U}{T}:draw:2 controller +auto={R}{T}{D(*|myhand)}:damage:storedmanacost target(creature) +text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. +mana={3}{U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Mercurial Geists +abilities=flying +auto=@movedTo(instant,sorcery|mystack):3/0 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Mercurial Kite +abilities=flying +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Mercurial Pretender +auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! +text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Mercy Killing +target=creature +auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller +text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. +mana={2}{GW} +type=Instant +[/card] +[card] +name=Mer-Ek Nightblade +auto={B}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch +text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. +mana={3}{B} +type=Creature +subtype=Orc Assassin +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Assassin +auto={T}:destroy target(creature[islandwalk]) +text={T}: Destroy target creature with islandwalk. +mana={U}{U} +type=Creature +subtype=Merfolk Assassin +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Looter +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Mesmerist +auto={U}{T}:deplete:2 target(player) +text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Observer +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +aicode=activate name(look) donothing +auto=target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. +[/card] +[card] +name=Merfolk of the Depths +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={4}{GU}{GU} +type=Creature +subtype=Merfolk Soldier +power=4 +toughness=2 +[/card] +[card] +name=Merfolk of the Pearl Trident +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Raiders +abilities=islandwalk,phasing +text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Seastalkers +abilities=islandwalk +auto={2}{U}:tap target(creature[-flying]) +text=Islandwalk -- {2}{U}: Tap target creature without flying. +mana={3}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Seer +auto=_DIES_pay({1}{U}) draw:1 +text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Skyscout +abilities=flying +auto=_ATTACKING_untap target(*) +auto=@combat(blocking) source(this):untap target(*) +text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Sovereign +auto=lord(other merfolk|myBattlefield) 1/1 +auto={T}:unblockable target(other merfolk) +text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Thaumaturgist +auto={T}:swap target(creature) +text={T}: Switch target creature's power and toughness until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Traders +auto=draw:1 +auto=reject target(*|myhand) +text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Wayfinder +abilities=flying +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-island]|*) then bottomoflibrary))! +auto=reveal:3 optionone name(Get islands) target(<3>island|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Creature +subtype=Merfolk Scout +power=1 +toughness=2 +[/card] +[card] +name=Merrow Bonegnawer +auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto=@movedTo(*[black]|mystack):may untap +text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. +mana={B} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merrow Commerce +auto=@each my end:untap all(merfolk|myBattlefield) +text=At the beginning of your end step, untap all Merfolk you control. +mana={1}{U} +type=Tribal Enchantment +subtype=Merfolk +[/card] +[card] +name=Merrow Grimeblotter +auto={1}{ub}{q}:target(creature) -2/0 ueot +text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) +mana={3}{UB} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Merrow Harbinger +abilities=islandwalk +aicode=activate target(merfolk|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(merfolk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Merrow Levitator +auto={T}:flying target(creature) +auto=@movedTo(*[blue]|mystack):may untap +text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Merrow Reejerey +auto=lord(other merfolk|myBattlefield) 1/1 +auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot +text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Merrow Wavebreakers +auto={1}{u}{q}:flying ueot +text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) +mana={4}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Merrow Witsniper +auto=deplete:1 target(player) +text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mesa Enchantress +auto=@movedTo(enchantment|mystack):may draw:1 controller +text=Whenever you cast an enchantment spell, you may draw a card. +mana={1}{W}{W} +type=Creature +subtype=Human Druid +power=0 +toughness=2 +[/card] +[card] +name=Mesa Falcon +abilities=flying +auto={1}{W}:0/1 +text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Mesmeric Fiend +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. +mana={1}{B} +type=Creature +subtype=Nightmare Horror +power=1 +toughness=1 +[/card] +[card] +name=Mesmeric Orb +auto=@untapped(*|myBattlefield):deplete:1 controller +auto=@untapped(*|opponentBattlefield):deplete:1 opponent +text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Mesmeric Trance +auto={U}{D(*|myhand)}:draw:1 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Messenger Drake +auto=_DIES_draw:1 controller +abilities=flying +text=Flying -- When Messenger Drake dies, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Messenger Falcons +abilities=flying +auto=draw:1 +text=Flying -- When Messenger Falcons enters the battlefield, draw a card. +mana={2}{GU}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Messenger's Speed +target=creature +auto=teach(creature) trample +auto=teach(creature) haste +text=Enchant creature -- Enchanted creature has trample and haste. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Metal Fatigue +auto=tap all(artifact) +text=Tap all artifacts. +mana={2}{W} +type=Instant +[/card] +[card] +name=Metallic Mastery +target=artifact +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Metallic Mimic +auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend +text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. +mana={2} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Metallic Rebuke +other={improvise} name(Improvise) +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Counter target spell unless its controller pays {3}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Metallic Sliver +mana={1} +type=Artifact Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Metallurgeon +auto={W}{T}:Regenerate target(artifact) +text={W}, {T}: Regenerate target artifact. +mana={1}{W} +type=Artifact Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Metallurgic Summonings +auto=@movedto(*[instant;sorcery;manacost=0]|mystack):create(Construct:Artifact Creature Construct:0/0) controller +auto=@movedto(*[instant;sorcery;manacost=1]|mystack):create(Construct:Artifact Creature Construct:1/1) controller +auto=@movedto(*[instant;sorcery;manacost=2]|mystack):create(Construct:Artifact Creature Construct:2/2) controller +auto=@movedto(*[instant;sorcery;manacost=3]|mystack):create(Construct:Artifact Creature Construct:3/3) controller +auto=@movedto(*[instant;sorcery;manacost=4]|mystack):create(Construct:Artifact Creature Construct:4/4) controller +auto=@movedto(*[instant;sorcery;manacost=5]|mystack):create(Construct:Artifact Creature Construct:5/5) controller +auto=@movedto(*[instant;sorcery;manacost=6]|mystack):create(Construct:Artifact Creature Construct:6/6) controller +auto=@movedto(*[instant;sorcery;manacost=7]|mystack):create(Construct:Artifact Creature Construct:7/7) controller +auto=@movedto(*[instant;sorcery;manacost=8]|mystack):create(Construct:Artifact Creature Construct:8/8) controller +auto=@movedto(*[instant;sorcery;manacost=9]|mystack):create(Construct:Artifact Creature Construct:8/8) controller +auto=@movedto(*[instant;sorcery;manacost=10]|mystack):create(Construct:Artifact Creature Construct:10/10) controller +auto=@movedto(*[instant;sorcery;manacost=11]|mystack):create(Construct:Artifact Creature Construct:11/11) controller +auto=@movedto(*[instant;sorcery;manacost=12]|mystack):create(Construct:Artifact Creature Construct:12/12) controller +auto=@movedto(*[instant;sorcery;manacost=13]|mystack):create(Construct:Artifact Creature Construct:13/13) controller +auto=@movedto(*[instant;sorcery;manacost=14]|mystack):create(Construct:Artifact Creature Construct:14/14) controller +auto=@movedto(*[instant;sorcery;manacost=15]|mystack):create(Construct:Artifact Creature Construct:15/15) controller +auto=@movedto(*[instant;sorcery;manacost=16]|mystack):create(Construct:Artifact Creature Construct:16/16) controller +auto=@movedto(*[instant;sorcery;manacost=17]|mystack):create(Construct:Artifact Creature Construct:17/17) controller +auto=@movedto(*[instant;sorcery;manacost=18]|mystack):create(Construct:Artifact Creature Construct:18/18) controller +auto=@movedto(*[instant;sorcery;manacost=19]|mystack):create(Construct:Artifact Creature Construct:19/19) controller +auto=@movedto(*[instant;sorcery;manacost=20]|mystack):create(Construct:Artifact Creature Construct:20/20) controller +auto={3}{U}{U}{E}:moveto(ownerhand) all(*[instant;sorcery]|mygraveyard) restriction{type(artifact|mybattlefield)~morethan~5} +text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Metalspinner's Puzzleknot +auto=draw:1 && life:-1 +auto={2}{B}{S}:draw:1 && life:-1 +text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Metalwork Colossus +anyzone=foreach(artifact[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive +anyzone=foreach(artifact[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive +anyzone=foreach(artifact[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive +anyzone=foreach(artifact[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive +anyzone=foreach(artifact[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive +anyzone=foreach(artifact[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive +anyzone=foreach(artifact[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive +anyzone=foreach(artifact[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive +anyzone=foreach(artifact[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive +anyzone=foreach(artifact[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive +anyzone=foreach(artifact[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive +anyzone=foreach(artifact[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive +anyzone=foreach(artifact[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive +anyzone=foreach(artifact[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive +anyzone=foreach(artifact[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive +anyzone=foreach(artifact[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive +autograveyard={S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(reclaim) moveTo(myhand) +text=Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. +mana={11} +type=Artifact Creature +subtype=Construct +power=10 +toughness=10 +[/card] +[card] +name=Metamorphic Wurm +auto=aslongas(*|mygraveyard) 4/4 >6 +text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Elephant Wurm +power=3 +toughness=3 +[/card] +[card] +name=Metamorphose +target=*|opponentbattlefield +auto=moveTo(ownerLibrary) +auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent +text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +mana={1}{U} +type=Instant +[/card] +[card] +name=Metathran Aerostat +abilities=flying +auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) +auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) +auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) +auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) +auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) +auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) +auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) +auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) +auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) +auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) +auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) +auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) +auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) +auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) +auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) +auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) +auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) +text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Metathran +power=2 +toughness=2 +[/card] +[card] +name=Metathran Elite +auto=this(auras >= 1) unblockable +text=Metathran Elite is unblockable as long as it's enchanted. +mana={1}{U}{U} +type=Creature +subtype=Metathran Soldier +power=2 +toughness=3 +[/card] +[card] +name=Metathran Soldier +abilities=unblockable +text=Metathran Soldier is unblockable. +mana={1}{U} +type=Creature +subtype=Metathran Soldier +power=1 +toughness=1 +[/card] +[card] +name=Metathran Transport +abilities=flying +auto=cantbeblockedby(creature[blue]) +auto={U}:transforms((,blue)) target(creature) ueot +text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Metathran +power=1 +toughness=3 +[/card] +[card] +name=Metathran Zombie +auto={B}:regenerate +text={B}: Regenerate Metathran Zombie. +mana={1}{U} +type=Creature +subtype=Metathran Zombie +power=1 +toughness=1 +[/card] +[card] +name=Meteor Crater +auto=aslongas(*[white]|myBattlefield) {T}:Add{W} +auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} +auto=aslongas(*[black]|myBattlefield) {T}:Add{B} +auto=aslongas(*[red]|myBattlefield) {T}:Add{R} +auto=aslongas(*[green]|myBattlefield) {T}:Add{G} +text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. +type=Land +[/card] +[card] +name=Meteor Storm +auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) +text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. +mana={R}{G} +type=Enchantment +[/card] +[card] +name=Meteorite +auto=damage:2 target(creature,player) +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. +mana={5} +type=Artifact +[/card] +[card] +name=Metrognome +autograveyard=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 +autoexile=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 +auto={4}{T}:token(Gnome,Artifact Creature Gnome,1/1) +text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Metropolis Sprite +abilities=flying +auto={U}:1/-1 ueot +text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=2 +[/card] +[card] +name=Michiko Konda, Truth Seeker +auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. +mana={3}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Midnight Banshee +abilities=wither +auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. +mana={3}{B}{B}{B} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Midnight Charm +auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller +auto=aslongas(creature|battlefield) choice first strike target(creature) +auto=aslongas(creature|battlefield) choice tap target(creature) +text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. +mana={B} +type=Instant +[/card] +[card] +name=Midnight Covenant +target=creature +auto=teach(creature) {B}:1/1 +text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Midnight Duelist +auto=protection from(vampire) +text=Protection from Vampires +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Midnight Entourage +auto=lord(other Aetherborn|mybattlefield) 1/1 +auto=@movedto(aetherborn|graveyard) from(mybattlefield):draw:1 && life:-1 +text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. +mana={2}{B}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=3 +[/card] +[card] +name=Midnight Guard +auto=@movedTo(other creature|mybattlefield):untap +text=Whenever another creature enters the battlefield, untap Midnight Guard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Midnight Haunting +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Midnight Ritual +target=creature|mygraveyard +auto=moveTo(exile) and!( create(Zombie:Creature Zombie:2/2:black) )! +text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. +mana={X}{2}{B} +type=Sorcery +[/card] +[card] +name=Midnight Scavengers +auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) +text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Midsummer Revel +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) +text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Midvast Protector +auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend +text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Might Beyond Reason +target=creature +auto=ifnot delirium then counter(1/1,2) +auto=if delirium then counter(1/1,3) +text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Instant +[/card] +[card] +name=Might of Alara +target=creature +auto=pbasiclandtypes/pbasiclandtypes ueot +text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={G} +type=Instant +[/card] +[card] +name=Might of Oaks +target=creature +auto=7/7 +text=Target creature gets +7/+7 until end of turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Might of Old Krosa +target=creature +auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot +text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Might of the Masses +target=creature +auto=foreach(creature|myBattlefield) 1/1 +text=Target creature gets +1/+1 for each creature you control. +mana={G} +type=Instant +[/card] +[card] +name=Might of the Nephilim +target=creature +auto=dynamicability +auto=dynamicability +text=Target creature gets +2/+2 until end of turn for each of its colors. +mana={1}{G} +type=Instant +[/card] +[card] +name=Might Sliver +auto=lord(sliver) 2/2 +text=All Sliver creatures get +2/+2. +mana={4}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Might Weaver +auto={2}:trample target(creature[red;white]) +text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={1}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Mightstone +auto=lord(creature[attacking]) 1/0 +text=Attacking creatures get +1/+0. +mana={4} +type=Artifact +[/card] +[card] +name=Mighty Emergence +auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Mighty Leap +target=creature +auto=2/2 +auto=flying +text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Migratory Route +auto=create(Bird:Creature Bird:1/1:white:flying)*4 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{W}{U} +type=Sorcery +[/card] +[card] +name=Mijae Djinn +auto=@combat(attacking,turnlimited) source(this):name(Flip a coin) flipacoin loseability transforms((,newability[name(Tap it) tap],newability[name(Remove from combat) removefromcombat])) oneshot loseabilityend flipend +text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. +mana={R}{R}{R} +type=Creature +subtype=Djinn +power=6 +toughness=3 +[/card] +[card] +name=Mikaeus, the Lunarch +auto=counter(1/1,X) +auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield) +auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1) +text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. +mana={X}{W} +type=Legendary Creature +subtype=Human Cleric +power=0 +toughness=0 +[/card] +[card] +name=Mikaeus, the Unhallowed +abilities=intimidate +auto=lord(other creature[-human]|mybattlefield) 1/1 +auto=lord(other creature[-human]|mybattlefield) undying +auto=@damageof(player) from(human):all(trigger[from]) destroy +text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Zombie Cleric +power=5 +toughness=5 +[/card] +[card] +name=Mikokoro, Center of the Sea +auto={T}:Add{1} +auto={2}{T}:draw:1 controller && draw:1 opponent +text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. +type=Legendary Land +[/card] +[card] +name=Militant Inquisitor +auto=foreach(equipment|mybattlefield)1/0 +text=Militant Inquisitor gets +1/+0 for each Equipment you control. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Militant Monk +abilities=vigilance +auto={T}:prevent:1 target(creature,player) +text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=1 +[/card] +[card] +name=Military Intelligence +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 +text=Whenever you attack with two or more creatures, draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Militia's Pride +auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) +text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. +mana={1}{W} +type=Tribal Enchantment +subtype=Kithkin +[/card] +[card] +name=Millennial Gargoyle +abilities=flying +text=Flying +mana={4} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Millikin +auto={M}{T}:add{1} +text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Millstone +auto={2}{T}:deplete:2 target(player) +text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Miming Slime +auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) +text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Mina and Denn, Wildborn +auto=maxPlay(land)+1 +auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot +text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. +mana={2}{R}{G} +type=Legendary Creature +subtype=Elf Ally +power=4 +toughness=4 +[/card] +[card] +name=Minamo Scrollkeeper +abilities=defender +auto=hmodifer:1 controller +text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Minamo Sightbender +auto={X}{T}:target(creature[power<=X]) unblockable +text={X}, {T}: Target creature with power X or less is unblockable this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Minamo, School at Water's Edge +auto={T}:Add{U} +auto={U}{T}:Untap target(*[legendary]) +text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. +type=Legendary Land +[/card] +[card] +name=Mind Burst +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=ability$!name(discard) target(*|myhandplus1plusend) reject!$ targetedplayer +text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Control +target=creature +alias=1194 +text=Enchant creature -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mind Funeral +target=opponent +auto=Reveal:4 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Mind Games +target=artifact,creature,land +auto=tap +buyback={U}{2}{U} +text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. +mana={U} +type=Instant +[/card] +[card] +name=Mind Grind +auto=Reveal:x revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Mind Harness +target=creature[red;green] +alias=1194 +auto=cumulativeupcostmulti[{1}] sacrifice all(this) +text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mind Knives +target=opponent +auto=discard:1 +text=Target opponent discards a card at random. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Maggots +auto=may target(*|myhand) reject && counter(1/1,2) all(this) +text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Mind Over Matter +auto={D(*|myhand)}:tap target(artifact,creature,land) +auto={D(*|myhand)}:untap target(artifact,creature,land) +text=Discard a card: You may tap or untap target artifact, creature, or land. +mana={2}{U}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind Peel +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +buyback={2}{B}{B}{B} +text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mind Raker +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( ability$!reject notatarget(*|myhand)!$ opponent )! +text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=3 +[/card] +[card] +name=Mind Ravel +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=@next upkeep:draw:1 controller +text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mind Rot +target=player +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mind Sculpt +target=opponent +auto=deplete:7 +text=Target opponent puts the top seven cards of his or her library into his or her graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mind Shatter +auto=discard:X target(player) +text=Target player discards X cards at random. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Mind Slash +aicode=activate notatarget(*|targetedpersonshand) reject +auto={B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Mind Sludge +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target player discards a card for each Swamp you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Mind Spring +auto=draw:X controller +text=Draw X cards. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Mind Stone +auto={T}:Add{1} +auto={1}{T}{S}:draw:1 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Mind Swords +other={S(creature|myBattlefield)} +otherrestriction=type(swamp|mybattlefield)~morethan~0 +auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent +text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Twist +auto=discard:X target(player) +text=Target player discards X cards at random. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Mind Unbound +auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller +auto=@each my upkeep:counter(0/0,1,Lore) +text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind Warp +aicode=reject notatarget(*|opponenthand) +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose X cards from it. That player discards them. +mana={X}{3}{B} +type=Sorcery +[/card] +[card] +name=Mind Whip +target=creature +auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mindbender Spores +abilities=flying,defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever +text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." +mana={2}{G} +type=Creature +subtype=Fungus Wall +power=0 +toughness=1 +[/card] +[card] +name=Mindclaw Shaman +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(myexile) and!( becomes(tobecast) )! optiononeend optiontwo name(put in hand) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. +mana={4}{R} +type=Creature +subtype=Viashino Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mindcrank +auto=@lifelostfoeof(player):deplete:thatmuch opponent +text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) +mana={2} +type=Artifact +[/card] +[card] +name=Mindculling +target=opponent +auto=draw:2 controller +auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer +text=You draw two cards and target opponent discards two cards. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Mindeye Drake +abilities=flying +auto=_DIES_deplete:5 target(player) +text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=5 +[/card] +[card] +name=Mindlash Sliver +auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 +text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." +mana={B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mindleech Mass +abilities=trample +auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) +auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. +mana={5}{U}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Mindless Automaton +auto=counter(1/1,2) +auto={1}{D(*|myhand)}:counter(1/1,1) +auto={C(1/1,-2)}:draw:1 controller +text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. +mana={4} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Mindless Null +auto=aslongas(vampire|myBattlefield) cantblock <1 +text=Mindless Null can't block unless you control a Vampire. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Mindmelter +abilities=unblockable +auto={3}{c}:target(opponent) ability$!name(exile card from hand) moveto(exile) target(*|myhand)!$ targetedplayer asSorcery +text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) +mana={1}{U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Mindmoil +auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot +text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Mind's Desire +abilities=storm +auto=shuffle +auto=moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Mind's Dilation +auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent +text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind's Eye +auto=@drawfoeof(player):pay({1}) draw:1 +text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Mindscour Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) +text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Mindshrieker +abilities=flying +auto={2}:name(deplete) target(player) Reveal:1 revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(ownerlibrary) and!( transforms((,newability[deplete:1])) oneshot )! optiononeend afterrevealed all(this) revealedmana/revealedmana afterrevealedend revealend +text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. +mana={1}{U} +type=Creature +subtype=Spirit Bird +power=1 +toughness=1 +[/card] +[card] +name=Mindslicer +auto=_DIES_reject all(*|hand) +text=When Mindslicer dies, each player discards his or her hand. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Mindsparker +abilities=first strike +auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent +auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent +text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. +mana={1}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Mindstab Thrull +auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) +text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +mana={1}{B}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Mindstab +auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +suspend(4)={b} +text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Mindstatic +target=*|stack +auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {6}. +mana={3}{U} +type=Instant +[/card] +[card] +name=Mindstorm Crown +auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller +auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller +text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. +mana={3} +type=Artifact +[/card] +[card] +name=Mindswipe +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +auto=damage:x targetcontroller +text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. +mana={X}{U}{R} +type=Instant +[/card] +[card] +name=Mindwarper +auto=counter(1/1,3) +auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Mindwhip Sliver +auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery +text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Mindwrack Demon +abilities=flying,trample +auto=deplete:4 controller +auto=@each my upkeep restriction{notdelirum}:life:-4 controller +text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=5 +[/card] +[card] +name=Mindwrack Liege +auto=lord(other creature[blue]|myBattlefield) 1/1 +auto=lord(other creature[red]|myBattlefield) 1/1 +auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) +text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. +mana={3}{UR}{UR}{UR} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Mine Bearer +auto={T}{S}:destroy target(other creature[attacking]) +text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Mine Layer +auto={1}{R}{T}:counter(0/0,1,Mine) target(land) +auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy +auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) +text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. +mana={3}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Miner's Bane +auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot +text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=3 +[/card] +[card] +name=Minion of Leshrac +abilities=protection from black +auto={T}:destroy target(creature,land) +auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller +text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon Minion +power=5 +toughness=5 +[/card] +[card] +name=Minion of Tevesh Szat +auto=upcost[{B}{B}] damage:2 controller +auto={T}:3/-2 target(creature) +text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon Minion +power=4 +toughness=4 +[/card] +[card] +name=Minion Reflector +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." +mana={5} +type=Artifact +[/card] +[card] +name=Minions' Murmurs +auto=foreach(creature|myBattlefield) draw:1 +auto=life:-type:creature:mybattlefield +text=You draw X cards and you lose X life, where X is the number of creatures you control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Minister of Impediments +auto={T}:tap target(creature) +text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. +mana={2}{WU} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Minister of Inquiries +auto=alterenergy:2 controller +auto={T}{e:1}:deplete:3 target(player) +text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Vedalken Advisor +power=1 +toughness=2 +[/card] +[card] +name=Minister of Pain +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Minotaur Abomination +mana={4}{B}{B} +type=Creature +subtype=Zombie Minotaur +power=4 +toughness=6 +[/card] +[card] +name=Minotaur Aggressor +abilities=first strike,haste +text=First strike, haste +mana={6}{R} +type=Creature +subtype=Minotaur Berserker +power=6 +toughness=2 +[/card] +[card] +name=Minotaur Explorer +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. +mana={1}{R} +type=Creature +subtype=Minotaur Scout +power=3 +toughness=3 +[/card] +[card] +name=Minotaur Illusionist +auto={1}{U}:shroud +auto={R}{S}:target(other creature) dynamicability +text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. +mana={3}{U}{R} +type=Creature +subtype=Minotaur Wizard +power=3 +toughness=4 +[/card] +[card] +name=Minotaur Skullcleaver +abilities=haste +auto=2/0 ueot +text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=2 +[/card] +[card] +name=Minotaur Tactician +abilities=haste +auto=aslongas(creature[white]|myBattlefield) 1/1 +auto=aslongas(creature[blue]|myBattlefield) 1/1 +text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. +mana={3}{R} +type=Creature +subtype=Minotaur +power=1 +toughness=1 +[/card] +[card] +name=Minotaur Warrior +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Miraculous Recovery +target=creature|mygraveyard +auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) +text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. +mana={4}{W} +type=Instant +[/card] +[card] +name=Mirari +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Mirari's Wake +auto=lord(creature|mybattlefield) 1/1 +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +mana={3}{G}{W} +type=Enchantment +[/card] +[card] +name=Mire Blight +target=creature +auto=@damaged(mytgt):destroy(mytgt) +text=Enchant creature -- When enchanted creature is dealt damage, destroy it. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mire Boa +abilities=swampwalk +auto={G}:regenerate +text=Swampwalk -- {G}: Regenerate Mire Boa. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Mire Kavu +auto=aslongas(swamp|myBattlefield) 1/1 +text=Mire Kavu gets +1/+1 as long as you control a Swamp. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=2 +[/card] +[card] +name=Mire Shade +auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery +text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Miren, the Moaning Well +auto={T}:Add{1} +auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness +text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +type=Legendary Land +[/card] +[card] +name=Mire's Malice +other={5}{B} name(Awaken) +target=opponent +auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mire's Toll +target=player +auto=reveal:type:swamp:mybattlefield revealzone(targetedpersonshand) optionone name(choose card) notatarget(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mirko Vosk, Mind Drinker +auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. +mana={3}{U}{B} +type=Legendary Creature +subtype=Vampire +power=2 +toughness=4 +[/card] +[card] +name=Mirozel +abilities=flying +auto=@targeted(this):moveTo(ownerhand) +text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Mirran Crusader +abilities=double strike,protection from black,protection from green +text=Double strike, protection from black and from green +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Mirran Mettle +target=creature +auto=2/2 +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Mirran Spy +abilities=flying +auto=@movedTo(artifact|mystack):may untap target(creature) +text=Flying -- Whenever you cast an artifact spell, you may untap target creature. +mana={2}{U} +type=Creature +subtype=Drone +power=1 +toughness=3 +[/card] +[card] +name=Mirri the Cursed +abilities=flying,first strike,haste +auto=@combatdamaged(creature) from(this):counter(1/1,1) +text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Cat +power=3 +toughness=2 +[/card] +[card] +name=Mirri, Cat Warrior +abilities=first strike,forestwalk,vigilance +text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) +mana={1}{G}{G} +type=Legendary Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Mirri's Guile +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=@each my upkeep:name(Look at top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. +mana={G} +type=Enchantment +[/card] +[card] +name=Mirrodin's Core +auto={T}:add{1} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +auto={T}:counter(0/0,1,Charge) +text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Mirror Entity +auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot +text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. +mana={2}{W} +type=Creature +subtype=Shapeshifter +abilities=changeling +power=1 +toughness=1 +[/card] +[card] +name=Mirror Gallery +abilities=legendruleremove +text=The "legend rule" doesn't apply. +mana={5} +type=Artifact +[/card] +[card] +name=Mirror Mockery +target=creature +auto=@combat(attacking) source(mytgt) :all(trigger[to]) clone and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Enchant creature -- Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mirror Universe +auto={T}{S}:exchangelife opponent myUpkeepOnly +text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. +mana={6} +type=Artifact +[/card] +[card] +name=Mirror Wall +abilities=defender +auto={W}:canattack ueot +text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. +mana={3}{U} +type=Creature +subtype=Wall +power=3 +toughness=4 +[/card] +[card] +name=Mirror-Mad Phantasm +abilities=flying +auto={1}{U}:name(shuffle reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[Reveal:1 revealzone(mylibrary) revealuntil(Mirror-Mad Phantasm|mylibrary) optionone notatarget(Mirror-Mad Phantasm|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend])) oneshot )! +text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=5 +toughness=1 +[/card] +[card] +name=Mirrorpool +auto={t}:add{c} +auto=tap(noevent) +auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) +auto={4}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) +text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. +type=Land +[/card] +[card] +name=Mirror-Sigil Sergeant +abilities=trample +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(Mirror-Sigil Sergeant) +text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. +mana={5}{W} +type=Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Mirrorworks +auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone +text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Miscalculation +abilities=cycling +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +autohand=__CYCLING__({2}) +text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mischief and Mayhem +target=creature +auto=4/4 ueot +text=Up to two target creatures each get +4/+4 until end of turn. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Mischievous Poltergeist +abilities=flying +auto={L:1}:regenerate +text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Mischievous Quanar +facedown={3} +autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) +autofacedown={1}{U}{U}:morph +text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. +mana={4}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Misers' Cage +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. +mana={3} +type=Artifact +[/card] +[card] +name=Misery Charm +auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) +auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) +auto=choice life:-2 target(player) +text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Misfortune +auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1,1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1,1) && life:-4 controller !$ opponent +text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. +mana={1}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Misfortune's Gain +target=creature +auto=destroy && life:4 targetController +text=Destroy target creature. Its owner gains 4 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Misguided Rage +target=player +auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a permanent. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Mishra, Artificer Prodigy +auto=@movedto(artifact|mystack):all(trigger[to]) transforms((,newability[may name(put in play) moveto(mybattlefield) notatarget(*[share!name!]|mynonplaynonexile)])) oneshot +text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Artificer +power=4 +toughness=4 +[/card] +[card] +name=Mishra's Bauble +aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller +auto={T}{S}:target(player) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend +text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. +mana={0} +type=Artifact +[/card] +[card] +name=Mishra's Factory +auto={T}:add{1} +auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot +auto={T}:1/1 target(assembly-worker) +text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Mishra's Groundbreaker +auto={T}{S}:target(other land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever +text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) +mana={4} +type=Artifact +[/card] +[card] +name=Mishra's Helix +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) tap +auto={2}{T}:name(X = 2) target(<2>land) tap +auto={3}{T}:name(X = 3) target(<3>land) tap +auto={4}{T}:name(X = 4) target(<4>land) tap +auto={5}{T}:name(X = 5) target(<5>land) tap +auto={6}{T}:name(X = 6) target(<6>land) tap +auto={7}{T}:name(X = 7) target(<7>land) tap +auto={8}{T}:name(X = 8) target(<8>land) tap +auto={9}{T}:name(X = 9) target(<9>land) tap +auto={10}{T}:name(X = 10) target(<10>land) tap +auto={11}{T}:name(X = 11) target(<11>land) tap +auto={12}{T}:name(X = 12) target(<12>land) tap +auto={13}{T}:name(X = 13) target(<13>land) tap +auto={14}{T}:name(X = 14) target(<14>land) tap +auto={15}{T}:name(X = 15) target(<15>land) tap +auto={16}{T}:name(X = 16) target(<16>land) tap +text={X}, {T}: Tap X target lands. +mana={5} +type=Artifact +[/card] +[card] +name=Misinformation +target=*|opponentgraveyard +auto=moveTo(ownerLibrary) +text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. +mana={B} +type=Instant +[/card] +[card] +name=Misshapen Fiend +abilities=flying +text=Flying +mana={1}{B} +type=Creature +subtype=Horror Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Misstep +target=player +text=Creatures target player controls don't untap during that player's next untap step. +auto=frozen all(creature|targetedpersonsBattlefield) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mist Dragon +auto={0}:flying forever +auto={0}:-flying forever +auto={3}{U}{U}:phaseout +text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Mist Intruder +abilities=flying +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Mist Leopard +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=Mist of Stagnation +auto=lord(*) doesnotuntap +auto=@each my upkeep:notatarget(*|mybattlefield) untap +auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent +text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Mist Raven +abilities=flying +auto=moveto(ownerhand) target(creature) +text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Mistbind Clique +abilities=flash,flying +auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) +auto=choice sacrifice +text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Mistblade Shinobi +autohand={U}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) +auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) +text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Ninja +power=1 +toughness=1 +[/card] +[card] +name=Mistcutter Hydra +abilities=nofizzle,haste,protection from blue +auto=counter(1/1,X) +text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Mistfire Adept +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Mistfire Weaver +abilities=flying +facedown={3} +autofacedown={2}{U}:morph +autofaceup=opponentshroud target(creature|mybattlefield) ueot +text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. +mana={3}{U} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=1 +[/card] +[card] +name=Mistform Dreamer +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Mistform Mask +target=creature +auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mistform Mutant +auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Illusion Mutant +power=3 +toughness=4 +[/card] +[card] +name=Mistform Seaswift +abilities=flying +facedown={3} +autofacedown={1}{U}:morph +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=1 +[/card] +[card] +name=Mistform Shrieker +abilities=flying +facedown={3} +autofacedown={3}{U}{U}:morph +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Mistform Skyreaver +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=6 +toughness=6 +[/card] +[card] +name=Mistform Sliver +auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." +mana={1}{U} +type=Creature +subtype=Illusion Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mistform Stalker +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +auto={2}{U}{U}:2/2 && flying +text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Mistform Ultimus +abilities=changeling +text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). +mana={3}{U} +type=Legendary Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Mistform Wakecaster +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +auto={2}{U}{U}{T}:activatechooseatype all(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. +mana={4}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Mistform Wall +abilities=defender +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion Wall +power=1 +toughness=4 +[/card] +[card] +name=Mistform Warchief +auto=lord(*[creature;share!types!]|mycastingzone) altercost(colorless,-1) chooseend +auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Misthollow Griffin +abilities=flying,canplayfromexile +text=Flying -- You may cast Misthollow Griffin from exile. +mana={2}{U}{U} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Misthoof Kirin +abilities=flying,vigilance +facedown={3} +autofacedown={1}{W}:morph +autofaceup=counter(1/1,1) +text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Kirin +power=2 +toughness=1 +[/card] +[card] +name=Mistmeadow Skulk +abilities=lifelink +auto=protection from(*[manacost>=3]) +text=Lifelink, protection from converted mana cost 3 or greater +mana={1}{W} +type=Creature +subtype=Kithkin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mistmeadow Witch +auto={2}{W}{U}:(blink)ueot target(creature) +text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{WU} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Mistral Charger +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Mistveil Plains +auto=tap(noevent) +auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 +text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. +type=Land +subtype=Plains +[/card] +[card] +name=Mistvein Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +mana={1}{U}{B} +type=Artifact +[/card] +[card] +name=Misty Rainforest +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary) +text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Mitotic Manipulation +aicode=activate choice bottomoflibrary all(*[zpos<=7]|mylibrary) +auto=reveal:7 optionone name(Get a card with same name) target(*|reveal) aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Mitotic Slime +auto=_DIES_token(-2050321)*2 +text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." +mana={4}{G} +type=Creature +subtype=Ooze +power=4 +toughness=4 +[/card] +[card] +name=Mizzium Mortars +abilities=overload +other={3}{R}{R}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana damage:4 +auto=overload damage:4 all(creature|opponentbattlefield) +text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mizzium Skin +abilities=overload +other={1}{U} name(Overload) +target=creature|mybattlefield +auto=paidmana 0/1 +auto=paidmana opponentshroud +auto=overload all(creature|mybattlefield) 0/1 ueot +auto=overload all(creature|mybattlefield) opponentshroud ueot +text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Mnemonic Nexus +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller +text=Each player shuffles his or her graveyard into his or her library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Mnemonic Sliver +auto=lord(sliver) {2}{S}:draw:1 +text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." +mana={2}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Mnemonic Wall +abilities=defender +auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) +text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Moan of the Unhallowed +auto=token(Zombie,Creature Zombie,2/2,black)*2 +flashback={5}{B}{B} +text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Moaning Spirit +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Moat +auto=lord(creature) flyersonly +text=Creatures without flying can't attack. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Mob Justice +target=player +auto=damage:type:creature:mybattlefield +text=Mob Justice deals damage to target player equal to the number of creatures you control. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mob Rule +auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Mobile Fort +abilities=defender +auto={3}:3/-1 && canattack ueot limit:1 +text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Mobile Garrison +auto=_ATTACKING_untap target(other *[artifact;creature]|mybattlefield) +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever Mobile Garrison attacks, untap another target artifact or creature you control. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=3 +toughness=4 +[/card] +[card] +name=Mobilization +auto={2}{W}:token(Soldier,creature soldier, 1/1,white) +auto=lord(soldier) vigilance +text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Mobilize +auto=untap all(creature|myBattlefield) +text=Untap all creatures you control. +mana={G} +type=Sorcery +[/card] +[card] +name=Mockery of Nature +autostack=if casted(this) then may destroy target(artifact,enchantment) +text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. +mana={9} +other={emerge}{7}{G} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Beast +power=6 +toughness=5 +[/card] +[card] +name=Mogg Alarm +auto=token(Goblin,Creature Goblin,1/1,red)*2 +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Mogg Bombers +auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) +text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=4 +[/card] +[card] +name=Mogg Cannon +auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot +text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2} +type=Artifact +[/card] +[card] +name=Mogg Conscripts +auto=this(variable{countmycrespell}<1) cantattack +auto=this(variable{countmycrespell}<1) cantpwattack +text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg Fanatic +auto={S}:Damage:1 target(other *[creature;player]) +text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Flunkies +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Mogg Flunkies can't attack or block alone. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Mogg Hollows +auto={T}:Add{1} +auto={T}:Add{R} and!( frozen )! +auto={T}:Add{G} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Mogg Jailer +auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack +auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantpwattack +text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg Maniac +auto=_ENRAGE_damage:thatmuch opponent +text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Raider +auto={S(goblin|myBattlefield)}:1/1 target(creature) +text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Salvage +target=artifact +auto=destroy +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 +text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mogg Sentry +auto=@movedTo(*|opponentstack):2/2 ueot +text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mogg Squad +auto=foreach(other creature|battlefield) -1/-1 +text=Mogg Squad gets -1/-1 for each other creature on the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Mogg Toady +auto=while(restriction{lessorequalcreatures}) cantattack +auto=while(restriction{lessorequalcreatures}) cantpwattack +auto=while(restriction{lessorequalcreatures}) cantblock +text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg War Marshal +auto=token(Goblin,Creature Goblin,1/1,red) +auto=_DIES_token(Goblin,Creature Goblin,1/1,red) +auto=upcost[{1}{R};next upkeep] sacrifice +text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Moggcatcher +aicode=activate moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(goblin[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{R}{R} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Mogis's Marauder +auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot +text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={2}{B} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Mogis's Warhound +abilities=mustattack +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) mustattack +bestow={2}{r} +text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={1}{R} +type=Enchantment Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Mold Adder +auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1) +text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. +mana={G} +type=Creature +subtype=Fungus Snake +power=1 +toughness=1 +[/card] +[card] +name=Mold Demon +auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 +auto=choice sacrifice all(this) +text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. +mana={5}{B}{B} +type=Creature +subtype=Fungus Demon +power=6 +toughness=6 +[/card] +[card] +name=Mold Shambler +kicker={1}{G} +auto=if paid(kicker) then destroy target(*[-creature]) +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. +mana={3}{G} +type=Creature +subtype=Fungus Beast +power=3 +toughness=3 +[/card] +[card] +name=Molder Beast +abilities=trample +auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot +text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Molder Slug +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices an artifact. +mana={3}{G}{G} +type=Creature +subtype=Slug Beast +power=4 +toughness=6 +[/card] +[card] +name=Molder +auto=destroy target(*[artifact;enchantment;manacost<=prex]) +auto=life:X +text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. +mana={X}{G} +type=Instant +[/card] +[card] +name=Moldervine Cloak +target=creature +auto=teach(creature) 3/3 +dredge=dredge(2) +text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Moldgraf Monstrosity +abilities=trample +auto=_DIES_moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand) +text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. +mana={4}{G}{G}{G} +type=Creature +subtype=Insect +power=8 +toughness=8 +[/card] +[card] +name=Moldgraf Scavenger +auto=while(restriction{delirium}) 3/0 +text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Fungus +power=0 +toughness=4 +[/card] +[card] +name=Mole Worms +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. +mana={2}{B} +type=Creature +subtype=Worm +power=1 +toughness=1 +[/card] +[card] +name=Molimo, Maro-Sorcerer +abilities=trample +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. +mana={4}{G}{G}{G} +type=Legendary Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Molten Firebird +abilities=flying +auto={4}{R}:moveTo(exile) +autograveyard=_DIES_phaseaction[endofturn] moveTo(mybattlefield) +autograveyard=_DIES_nextphasealter(remove,draw,controller) +text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. +mana={4}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Molten Frame +abilities=cycling +target=creature[artifact] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Molten Hydra +auto={1}{R}{R}:counter(1/1,1) +auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) +text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. +mana={1}{R} +type=Creature +subtype=Hydra +power=1 +toughness=1 +[/card] +[card] +name=Molten Nursery +auto=@movedto(*[colorless]|mystack):damage:1 target(creature,player) +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. +mana={2}{R} +abilities=devoid +type=Enchantment +[/card] +[card] +name=Molten Primordial +abilities=haste +auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Avatar +power=6 +toughness=4 +[/card] +[card] +name=Molten Rain +target=land +auto=teach(land[-basic]) damage:2 targetcontroller +auto=destroy +text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Ravager +auto={R}:1/0 +text={R}: Molten Ravager gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=0 +toughness=4 +[/card] +[card] +name=Molten Vortex +auto={R}{D(land|myhand)}:damage:2 target(creature,player) +text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Moltensteel Dragon +abilities=flying +auto={p(R)}:1/0 +text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. +color=red +mana={4}{p(R)}{p(R)} +type=Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Molten-Tail Masticore +auto=upcost[{D(*|myhand)}] sacrifice +auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) +auto={2}:regenerate +text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. +mana={4} +type=Artifact Creature +subtype=Masticore +power=4 +toughness=4 +[/card] +[card] +name=Molting Harpy +abilities=flying +auto=upcost[{2}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. +mana={B} +type=Creature +subtype=Harpy Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Molting Skin +auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 +text=Return Molting Skin to its owner's hand: Regenerate target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Molting Snakeskin +target=creature +auto=2/0 +auto=teach(creature) {2}{B}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Moment of Heroism +target=creature +auto=2/2 +auto=lifelink +text=Target creature gets +2/+2 and gains lifelink until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Moment of Silence +target=player +auto=nextphasealter(remove,combatbegins,targetedplayer) +auto=nextphasealter(remove,combatattackers,targetedplayer) +auto=nextphasealter(remove,combatblockers,targetedplayer) +auto=nextphasealter(remove,combatdamage,targetedplayer) +auto=nextphasealter(remove,combatends,targetedplayer) +text=Target player skips his or her next combat phase this turn. +mana={W} +type=Instant +[/card] +[card] +name=Momentary Blink +target=creature|mybattlefield +auto=(blink) +flashback={3}{U} +text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Momentous Fall +auto=draw:storedpower +auto=life:storedtoughness +text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. +mana={2}{G}{G}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Moment's Peace +auto=preventAllcombatDamage ueot +flashback={2}{G} +text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Momentum +target=creature +auto=@each my upkeep:may counter(0/0,1,Growth) +auto=thisforeach(counter{0/0.1.Growth}) 1/1 +text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Momir Vig, Simic Visionary +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mylibrary))! +auto=@movedTo(creature[green]|mystack):target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=@movedTo(creature[blue]|mystack):reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. +mana={3}{G}{U} +type=Legendary Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Monastery Flock +abilities=flying,defender +facedown={3} +autofacedown={U}:morph +text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={U} +type=Creature +subtype=Bird +power=0 +toughness=5 +[/card] +[card] +name=Monastery Loremaster +facedown={3} +autofacedown={5}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) +text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. +mana={3}{U} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=2 +[/card] +[card] +name=Monastery Mentor +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) )! controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Monastery Swiftspear +abilities=haste,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={R} +type=Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Mondronen Shaman +backside=Tovolar's Magehunter +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. // Tovolar's Magehunter +mana={3}{R} +type=Creature +subtype=Human Werewolf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Mongrel Pack +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 +text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Dog +power=4 +toughness=1 +[/card] +[card] +name=Monk Idealist +auto=moveTo(myhand) target(enchantment|mygraveyard) +text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Monk Realist +auto=destroy target(enchantment) +text=When Monk Realist enters the battlefield, destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human Monk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Monkey Cage +auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) +auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) +auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 +auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 +auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 +auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 +auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 +auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 +auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 +auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 +auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 +auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 +auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 +auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 +auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 +auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 +auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 +text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={5} +type=Artifact +[/card] +[card] +name=Monsoon +auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller +auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent +auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) +auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) +text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Mons's Goblin Raiders +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Monstrify +target=creature +auto=4/4 +retrace={3}{G}{D(land|myhand)} +text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Monstrous Carabid +abilities=mustattack,cycling +autohand=__CYCLING__({BR}) +text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) +mana={3}{B}{R} +type=Creature +subtype=Insect +power=4 +toughness=4 +[/card] +[card] +name=Monstrous Growth +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Monstrous Hound +auto=while(restriction{lessorequallands}) cantattack +auto=while(restriction{lessorequallands}) cantpwattack +auto=while(restriction{lessorequallands}) cantblock +text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. +mana={3}{R} +type=Creature +subtype=Dog +power=4 +toughness=4 +[/card] +[card] +name=Moon Heron +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Spirit Bird +power=3 +toughness=2 +[/card] +[card] +name=Moon Sprite +abilities=flying +text=Flying +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Moonbow Illusionist +abilities=flying +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Moonglove Changeling +abilities=changeling +auto={B}:deathtouch +text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Moonglove Extract +auto={S}:damage:2 target(other *[creature;player]) +text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Moonglove Winnower +abilities=deathtouch +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={3}{B} +type=Creature +subtype=Elf Rogue +power=2 +toughness=3 +[/card] +[card] +name=Moonhold +target=player +auto=if spent({W}) then maxCast(*)0 targetedplayer +auto=if spent({R}) then maxPlay(land)-99 targetedplayer +text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) +mana={2}{RW} +type=Instant +[/card] +[card] +name=Moonlace +text=Target spell or permanent becomes colorless. +target=* +auto=transforms((,artifact)) forever +mana={U} +type=Instant +[/card] +[card] +name=Moonlight Bargain +aicode=activate choice all(*[zpos<=5]|mylibrary) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand)?moveto(mygraveyard)])) ueot +auto=name(look) reveal:5 optionone name(Select Cards) target(*|reveal) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand) ])) forever optiononeend optiontwo name(put in graveyard) target(<5>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Moonlight Geist +abilities=flying +auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) +text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Moonlit Strider +auto={S}:name(White) protection from white target(other creature|myBattlefield) +auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) +auto={S}:name(Black) protection from black target(other creature|myBattlefield) +auto={S}:name(Red) protection from red target(other creature|myBattlefield) +auto={S}:name(Green) protection from green target(other creature|myBattlefield) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Moonlit Wake +auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller +text=Whenever a creature dies, you gain 1 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Moonring Island +auto=tap(noevent) +aicode=activate name(look) donothing +auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} +text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. +type=Land +subtype=Island +[/card] +[card] +name=Moonrise Intruder +backside=Village Messenger +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. // Village Messenger +abilities=menace +type=Creature +subtype=Werewolf +color=red +power=2 +toughness=2 +[/card] +[card] +name=Moonscarred Werewolf +auto=vigilance +backside=Scorned Villager +auto={T}:Add{G}{G} +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. // Scorned Villager +color=green +type=Creature +subtype=Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Moonsilver Spear +auto={4}:equip +auto=teach(creature) first strike +auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) +text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Moonveil Dragon +abilities=flying +auto={R}:all(creature|mybattlefield) 1/0 ueot +text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Moonwing Moth +abilities=flying +auto={W}:0/1 +text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Moor Fiend +abilities=swampwalk +text=Swampwalk +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Moorish Cavalry +abilities=trample +text=Trample +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Moorland Drifter +auto=while(restriction{delirium}) flying +text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Moorland Haunt +auto={T}:Add{1} +auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) +text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +type=Land +[/card] +[card] +name=Moorland Inquisitor +auto={2}{W}:first strike ueot +text={2}{W}: Moorland Inquisitor gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Morale +auto=all(creature[attacking]) 1/1 ueot +text=Attacking creatures get +1/+1 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Morality Shift +auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) +text=Exchange your graveyard and library. Then shuffle your library. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Moratorium Stone +auto={2}{T}:moveTo(exile) target(*|graveyard) +auto={2}{W}{B}{T}{S}:moveTo(exile) target(other *|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) +text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. +mana={1} +type=Artifact +[/card] +[card] +name=Morbid Bloom +target=creature|graveyard +auto=moveto(exile) +auto=token(Saproling,Creature Saproling,1/1,green)*t +text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. +mana={4}{B}{G} +type=Sorcery +[/card] +[card] +name=Morbid Curiosity +auto=draw:storedmanacost +text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the converted mana cost of the sacrificed permanent. +mana={1}{B}{B}{S(*[artifact;creature]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Morbid Hunger +target=creature,player +auto=damage:3 +auto=life:3 controller +flashback={7}{B}{B} +text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Morbid Plunder +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Mordant Dragon +abilities=flying +auto={1}{R}:1/0 +auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) +text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Morgue Burst +target=creature|mygraveyard +auto=moveTo(myHand) +auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever +text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Morgue Theft +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B} +flashback={4}{B} +type=Sorcery +[/card] +[card] +name=Morgue Thrull +auto={S}:deplete:3 +text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Morgue Toad +auto={S}:Add{U}{R} +text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. +mana={2}{B} +type=Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Morinfen +abilities=flying +auto=cumulativeupcost[{L:1}] sacrifice +text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror +power=5 +toughness=4 +[/card] +[card] +name=Moriok Reaver +mana={2}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Moriok Replica +auto={1}{B}{S}:draw:2 && life:-2 +text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. +mana={3} +type=Artifact Creature +subtype=Warrior +power=2 +toughness=2 +[/card] +[card] +name=Moriok Rigger +auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) +text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. +mana={2}{B} +type=Creature +subtype=Human Rogue Rigger +power=2 +toughness=2 +[/card] +[card] +name=Moriok Scavenger +auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) +text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Morkrut Banshee +auto=if morbid then choice target(creature) -4/-4 ueot +text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Morkrut Necropod +auto=_ATTACKING_sacrifice target(other creature,land|mybattlefield) +auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. +mana={5}{B} +abilities=menace +type=Creature +subtype=Slug Horror +power=7 +toughness=7 +[/card] +[card] +name=Morningtide +auto=moveto(exile) all(*|graveyard) +text=Exile all cards from all graveyards. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Moroii +abilities=flying +auto=@each my upkeep:life:-1 controller +text=Flying -- At the beginning of your upkeep, you lose 1 life. +mana={2}{U}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Morphling +auto={U}:untap +auto={U}:flying +auto={U}:shroud +auto={1}:1/-1 +auto={1}:-1/1 +text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Morsel Theft +target=player +auto=life:-3 targetedplayer +auto=life:3 controller +auto=if paid(alternative) then draw:1 controller +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. +mana={2}{B}{B} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Morselhoarder +auto=counter(-1/-1,2) +auto={C(-1/-1,-1)}:add{W} +auto={C(-1/-1,-1)}:add{U} +auto={C(-1/-1,-1)}:add{B} +auto={C(-1/-1,-1)}:add{R} +auto={C(-1/-1,-1)}:add{G} +text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. +mana={4}{RG}{RG} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Mortal Combat +auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame +text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Mortal Obstinacy +target=creature|mybattlefield +auto=1/1 +auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) +text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mortal Wound +target=creature +auto=@damaged(mytgt):destroy +text=Enchant creature -- When enchanted creature is dealt damage, destroy it. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mortal's Ardor +target=creature +auto=1/1 ueot +auto=lifelink ueot +text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W} +type=Instant +[/card] +[card] +name=Mortal's Resolve +target=creature +auto=1/1 ueot +auto=indestructible ueot +text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Mortarpod +auto={2}:equip +auto=teach(creature) 0/1 +auto=teach(creature) {S}:damage:1 target(other *[creature;player]) +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mortician Beetle +auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mysource)!$ controller +text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Mortify +target=creature,enchantment +auto=destroy +text=Destroy target creature or enchantment. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Mortipede +auto={2}{G}:lure ueot +text={2}{G}: All creatures able to block Mortipede this turn do so. +mana={3}{B} +type=Creature +subtype=Insect +power=4 +toughness=1 +[/card] +[card] +name=Mortiphobia +auto={1}{B}{D(*|myhand)}:moveto(exile) target(*|graveyard) +auto={1}{B}{S}:moveto(exile) target(other *|graveyard) +text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Mortis Dogs +auto=_ATTACKING_2/0 ueot +auto=_DIES_target(player) dynamicability +text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. +mana={3}{B} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Mortivore +auto={B}:regenerate +anyzone=type:creature:graveyard/type:creature:graveyard cdaactive +text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B}{B} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Mortuary Mire +auto=may moveto(mylibrary) target(creature|mygraveyard) +auto={T}:add{B} +auto=tap(noevent) +text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Mortuary +auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) +text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Mortus Strider +auto=_DIES_all(trigger[to]) moveto(ownerhand) +text=When Mortus Strider dies, return it to its owner's hand. +mana={1}{U}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Mosquito Guard +abilities=first strike +autohand={1}{W}{discard}:counter(1/1,1) target(creature) +text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +mana={W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Moss Diamond +auto=tap(noevent) +auto={T}:Add{G} +text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Moss Kami +abilities=trample +text=Trample +mana={5}{G} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Moss Monster +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=3 +toughness=6 +[/card] +[card] +name=Mossdog +auto=@targeted(this):counter(1/1,1) +text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. +mana={G} +type=Creature +subtype=Plant Dog +power=1 +toughness=1 +[/card] +[card] +name=Mossfire Egg +auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Mossfire Valley +auto={1}{T}:Add{R}{G} +text={1}, {T}: Add {R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Mosstodon +auto={1}:trample target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains trample until end of turn. +mana={4}{G} +type=Creature +subtype=Plant Elephant +power=5 +toughness=3 +[/card] +[card] +name=Mothdust Changeling +abilities=changeling +auto={T(creature|myBattlefield)}:flying +text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. +mana={U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Mother of Runes +auto={T}:name(White) protection from white target(creature|myBattlefield) +auto={T}:name(Blue) protection from blue target(creature|myBattlefield) +auto={T}:name(Black) protection from black target(creature|myBattlefield) +auto={T}:name(Red) protection from red target(creature|myBattlefield) +auto={T}:name(Green) protection from green target(creature|myBattlefield) +text={T}: Target creature you control gains protection from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Mothrider Samurai +abilities=flying +auto=bushido(1/1) +text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={3}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Mountain Bandit +abilities=haste +text=Haste +mana={R} +type=Creature +subtype=Human Soldier Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mountain Goat +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goat +power=1 +toughness=1 +[/card] +[card] +name=Mountain Titan +auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot +text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. +mana={2}{B}{R} +type=Creature +subtype=Giant +power=2 +toughness=2 +[/card] +[card] +name=Mountain Valley +auto=tap(noevent) +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) +text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Mountain Yeti +abilities=mountainwalk,protection from white +text=Mountainwalk, protection from white +mana={2}{R}{R} +type=Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Mountain +text=R +type=Basic Land +subtype=Mountain +[/card] +[card] +name=Mournful Zombie +auto={W}{T}:life:1 target(player) +text={W}, {T}: Target player gains 1 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Mourning Thrull +abilities=flying +auto=spiritlink +text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. +mana={1}{WB} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Mourning +target=creature +auto=-2/0 +auto={B}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mournwhelk +other={3}{B} name(Evoke) +auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +auto=alternative sacrifice +text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{B} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Mournwillow +abilities=haste +auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot +text=Haste -- Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. +mana={1}{B}{G} +type=Creature +subtype=Plant Skeleton +power=3 +toughness=2 +[/card] +[card] +name=Mouth of Ronom +auto={T}:Add{1} +auto={4}{i}{T}{S}:damage:4 target(other creature) +text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) +type=Snow Land +[/card] +[card] +name=Mox Diamond +auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Emerald +auto={T}:add{G} +text={T}: Add {G} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Jet +auto={T}:add{B} +text={T}: Add {B} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Opal +auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 +text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. +mana={0} +type=Legendary Artifact +[/card] +[card] +name=Mox Pearl +auto={T}:add{W} +text={T}: Add {W} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Ruby +auto={T}:add{R} +text={T}: Add {R} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Sapphire +auto={T}:add{U} +text={T}: Add {U} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mtenda Griffin +abilities=flying +auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly +text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Mtenda Herder +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Mtenda Lion +auto=_ATTACKING_name(pay 1 blue mana nodamage) ability$!pay[[{U}]] fog from(mystored)!$ opponent +text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Muck Rats +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Mudbrawler Cohort +abilities=haste +auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 +text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mudbrawler Raiders +auto=cantbeblockedby(creature[blue]) +text=Mudbrawler Raiders can't be blocked by blue creatures. +mana={2}{RG}{RG} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Mudbutton Clanger +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(this) 1/1 ueot )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(this) +1/+1 ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mudbutton Torchrunner +auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) +text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Muddle the Mixture +target=*[instant;sorcery]|stack +auto=fizzle +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U}{U} +type=Instant +[/card] +[card] +name=Mudhole +target=player +auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer +text=Target player exiles all land cards from his or her graveyard. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mudslide +auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) +text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Mugging +target=creature +auto=damage:2 +auto=cantblock ueot +text=Mugging deals 2 damage to target creature. That creature can't block this turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Mul Daya Channelers +abilities=showfromtoplibrary +auto=aslongas(creature[zpos=1]|mylibrary) 3/3 >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{G}{G} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 +text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." +mana={1}{G}{G} +type=Creature +subtype=Elf Druid Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mulch +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! +auto=reveal:4 optionone name(Get land) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Mulldrifter +abilities=flying +other={2}{U} name(Evoke) +auto=draw:2 +auto=alternative sacrifice +text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{U} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Multani, Maro-Sorcerer +abilities=shroud +anyzone=type:*:hand/type:*:hand cdaactive +text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. +mana={4}{G}{G} +type=Legendary Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Multani's Acolyte +auto=draw:1 +auto=upcost[{G}{G};next upkeep] sacrifice +text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. +mana={G}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Multani's Decree +auto=@movedTo(enchantment|graveyard):life:2 +auto=destroy all(enchantment) +text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Multani's Harmony +target=creature +auto=teach(creature) {T}:Add{W} +auto=teach(creature) {T}:Add{U} +auto=teach(creature) {T}:Add{B} +auto=teach(creature) {T}:Add{R} +auto=teach(creature) {T}:Add{G} +text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Multiform Wonder +auto=alterenergy:3 controller +auto={e:1}:flying +auto={e:1}:vigilance +auto={e:1}:lifelink +auto={e:1}:2/-2 +auto={e:1}:-2/2 +text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Munda, Ambush Leader +abilities=haste +aicode=activate target(<4>ally[zpos<=4]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=_RALLY_may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Haste -- Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. +mana={2}{R}{W} +type=Legendary Creature +subtype=Kor Ally +power=3 +toughness=4 +[/card] +[card] +name=Munda's Vanguard +auto={T(ally|myBattlefield)}{t}:all(creature|mybattlefield) counter(1/1,1) +text=Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. +mana={4}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=3 +[/card] +[card] +name=Mundungu +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}{L:1}]] name(pay 1 mana & 1 life) donothing?fizzle])) forever +text={T}: Counter target spell unless its controller pays {1} and 1 life. +mana={1}{U}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Murasa Pyromancer +auto=may damage:type:ally:mybattlefield target(creature) +auto=_RALLY_may damage:type:ally:mybattlefield target(creature) +text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. +mana={4}{R}{R} +type=Creature +subtype=Human Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Murasa Ranger +auto=_LANDFALL_pay({3}{G}) counter(1/1,2) +text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Murder Investigation +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):token(Soldier,Creature Soldier,1/1,white)*power controller +text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Murder of Crows +abilities=flying +auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. +mana={3}{U}{U} +type=Creature +subtype=Bird +power=4 +toughness=4 +[/card] +[card] +name=Murderer's Axe +auto={D(*|myhand)}:equip +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip--Discard a card. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Murder +target=creature +auto=destroy +text=Destroy target creature. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Murderous Compulsion +target=creature[tapped] +auto=destroy +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Murderous Cut +target=creature +auto=destroy +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. +mana={4}{B} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Murderous Redcap +abilities=persist +auto=target(creature,player) dynamicability +text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{BR}{BR} +type=Creature +subtype=Goblin Assassin +power=2 +toughness=2 +[/card] +[card] +name=Murk Dwellers +auto=@combat(notblocked) source(this):2/0 ueot +text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Murk Strider +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) moveto(ownerhand) )! +text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=2 +[/card] +[card] +name=Murkfiend Liege +auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=lord(other creature[blue]|myBattlefield) 1/1 +text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. +mana={2}{GU}{GU}{GU} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Murmuring Bosk +auto=if type(treefolk|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. +type=Land +subtype=Forest +[/card] +[card] +name=Murmuring Phantasm +abilities=defender +text=Defender. +mana={1}{U} +type=Creature +subtype=Spirit +power=0 +toughness=5 +[/card] +[card] +name=Muscle Burst +target=creature +auto=3/3 +auto=foreach(muscle burst|graveyard) 1/1 +auto=foreach(diligent farmhand|graveyard) 1/1 +text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. +mana={1}{G} +type=Instant +[/card] +[card] +name=Muscle Sliver +auto=lord(sliver) 1/1 +text=All Sliver creatures get +1/+1. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mutagenic Growth +target=creature +auto=2/2 +text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. +color=green +mana={p(G)} +type=Instant +[/card] +[card] +name=Mutant's Prey +target=creature[counter{1/1.1}]||mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. +mana={G} +type=Instant +[/card] +[card] +name=Mutavault +auto={t}:add{1} +auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot +text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Mutilate +auto=foreach(swamp|myBattlefield) -1/-1 all(creature) +text=All creatures get -1/-1 until end of turn for each Swamp you control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Muzzio, Visionary Architect +aicode=activate target(artifact[zpos<=convertedcost:highest:artifact:mybattlefield]|mylibrary) moveto(mybattlefield) +auto={3}{U}{T}:name(Look) reveal:convertedcost:highest:artifact:mybattlefield optionone name(Get Artifact) target(artifact|reveal) moveto(ownerbattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text={3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Muzzle +target=creature +auto=teach(creature) preventalldamage from(this) +text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mwonvuli Acid-Moss +target=land +auto=destroy +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Mwonvuli Beast Tracker +aicode=activate target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[deathtouch;opponentshroud;reach;trample]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. +mana={1}{G}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Mwonvuli Ooze +auto=thisforeach(counter{0/0.1.Age}) 2/2 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. +mana={G} +type=Creature +subtype=Ooze +power=1+* +toughness=1+* +[/card] +[card] +name=Mycoid Shepherd +auto=_DIES_may life:5 controller +auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller +text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. +mana={1}{G}{G}{W} +type=Creature +subtype=Fungus +power=5 +toughness=4 +[/card] +[card] +name=Mycologist +text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Druid +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:life:2 +power=0 +toughness=2 +[/card] +[card] +name=Mycoloth +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green) +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=4 +toughness=4 +[/card] +[card] +name=Mycosynth Fiend +auto=opponentpoisoncount/opponentpoisoncount nonstatic +text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. +mana={2}{G} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Mycosynth Golem +abilities=affinityartifacts +auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) +mana={11} +type=Artifact Creature +subtype=Golem +power=4 +toughness=5 +[/card] +[card] +name=Mycosynth Wellspring +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=_DIES_name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Myojin of Cleansing Fire +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:destroy all(other creature) +text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=6 +[/card] +[card] +name=Myojin of Infinite Rage +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:destroy all(land) +text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. +mana={7}{R}{R}{R} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=4 +[/card] +[card] +name=Myojin of Life's Web +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) +text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. +mana={6}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=8 +toughness=8 +[/card] +[card] +name=Myojin of Night's Reach +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) +text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=2 +[/card] +[card] +name=Myojin of Seeing Winds +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 +text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. +mana={7}{U}{U}{U} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Myr Adapter +auto=thisforeach(gear) 1/1 +text=Myr Adapter gets +1/+1 for each Equipment attached to it. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Battlesphere +auto=token(Myr,Artifact Creature Myr,1/1)*4 +auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent +text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. +mana={7} +type=Artifact Creature +subtype=Myr Construct +power=4 +toughness=7 +[/card] +[card] +name=Myr Enforcer +abilities=affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +mana={7} +type=Artifact Creature +subtype=Myr +power=4 +toughness=4 +[/card] +[card] +name=Myr Galvanizer +auto=lord(other myr|mybattlefield) 1/1 +auto={1}{T}:untap all(other myr|mybattlefield) +text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Myr Incubator +aicode=activate moveto(exile) target(artifact|mylibrary) and!( token(Myr,Artifact Creature Myr,1/1) controller )! +auto={6}{T}{S}:name(exile cards) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(exile) and!( token(Myr,Artifact Creature Myr,1/1) controller )!)! afterrevealedend revealend +text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. +mana={6} +type=Artifact +[/card] +[card] +name=Myr Landshaper +auto={T}:transforms((artifact)) target(land) ueot +text={T}: Target land becomes an artifact in addition to its other types until end of turn. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Matrix +abilities=indestructible +auto=lord(Myr) 1/1 +auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) +text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Myr Mindservant +auto={2}{T}:shuffle +text={2}, {T}: Shuffle your library. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Moonvessel +auto=@movedto(this|graveyard):add{1} +text=When Myr Moonvessel dies, add {1} to your mana pool. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Propagator +auto={3}{T}:token(Myr Propagator) +text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Prototype +auto=@each my upkeep:counter(1/1,1) +auto=attackcost:counter{1%1} +auto=blockcost:counter{1%1} +text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. +mana={5} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Myr Quadropod +auto={3}:swap +text={3}: Switch Myr Quadropod's power and toughness until end of turn. +mana={4} +type=Artifact Creature +subtype=Myr +power=1 +toughness=4 +[/card] +[card] +name=Myr Retriever +auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) +text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Servitor +auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) +auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) +text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Sire +auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1) +text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Turbine +auto={T}:token(Myr,Artifact Creature Myr,1/1) +aicode=activate moveTo(myBattlefield) target(myr|myLibrary) +auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(myr|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Myriad Landscape +auto=tap(noevent) +auto={T}:add{C} +auto={2}{T}{S}:name(search plains) target(plains[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. +type=Land +[/card] +[card] +name=Myrsmith +auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) +mana={1}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. +[/card] +[card] +name=Mysteries of the Deep +auto=draw:2 +auto=if thisturn(land|mybattlefield)~morethan~0 then draw:1 +text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. +mana={4}{U} +type=Instant +[/card] +[card] +name=Mystic Compass +auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Mystic Crusader +abilities=protection from black,protection from red +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. +mana={1}{W}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=1 +[/card] +[card] +name=Mystic Decree +auto=lord(creature) -islandwalk +auto=lord(creature) -flying +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures lose flying and islandwalk. +mana={2}{U}{U} +type=World Enchantment +[/card] +[card] +name=Mystic Denial +target=creature,sorcery|stack +auto=fizzle +text=Counter target creature or sorcery spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Mystic Enforcer +abilities=protection from black +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. +mana={2}{G}{W} +type=Creature +subtype=Human Nomad Mystic +power=3 +toughness=3 +[/card] +[card] +name=Mystic Familiar +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) protection from black >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Mystic Gate +auto={T}:Add{1} +auto={WU}{T}:Add{W}{W} +auto={WU}{T}:Add{W}{U} +auto={WU}{T}:Add{U}{U} +text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Mystic Genesis +target=*|stack +auto=fizzle +auto=if cantargetcard(*[manacost=0]|*) then token(Ooze,Creature Ooze,0/0,green) +auto=if cantargetcard(*[manacost=1]|*) then token(Ooze,Creature Ooze,1/1,green) +auto=if cantargetcard(*[manacost=2]|*) then token(Ooze,Creature Ooze,2/2,green) +auto=if cantargetcard(*[manacost=3]|*) then token(Ooze,Creature Ooze,3/3,green) +auto=if cantargetcard(*[manacost=4]|*) then token(Ooze,Creature Ooze,4/4,green) +auto=if cantargetcard(*[manacost=5]|*) then token(Ooze,Creature Ooze,5/5,green) +auto=if cantargetcard(*[manacost=6]|*) then token(Ooze,Creature Ooze,6/6,green) +auto=if cantargetcard(*[manacost=7]|*) then token(Ooze,Creature Ooze,7/7,green) +auto=if cantargetcard(*[manacost=8]|*) then token(Ooze,Creature Ooze,8/8,green) +auto=if cantargetcard(*[manacost=9]|*) then token(Ooze,Creature Ooze,9/9,green) +auto=if cantargetcard(*[manacost=10]|*) then token(Ooze,Creature Ooze,10/10,green) +auto=if cantargetcard(*[manacost=11]|*) then token(Ooze,Creature Ooze,11/11,green) +auto=if cantargetcard(*[manacost=12]|*) then token(Ooze,Creature Ooze,12/12,green) +auto=if cantargetcard(*[manacost=13]|*) then token(Ooze,Creature Ooze,13/13,green) +auto=if cantargetcard(*[manacost=14]|*) then token(Ooze,Creature Ooze,14/14,green) +auto=if cantargetcard(*[manacost=15]|*) then token(Ooze,Creature Ooze,15/15,green) +auto=if cantargetcard(*[manacost=16]|*) then token(Ooze,Creature Ooze,16/16,green) +text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. +mana={2}{G}{U}{U} +type=Instant +[/card] +[card] +name=Mystic Meditation +auto=draw:3 +auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject target(creature|myhand)])) +text=Draw three cards. Then discard two cards unless you discard a creature card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mystic Melting +target=artifact,enchantment +auto=destroy +auto=@next upkeep:draw:1 controller +text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. +mana={3}{G} +type=Instant +[/card] +[card] +name=Mystic Might +target=land|myBattlefield +auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) +auto=teach(land) {T}:2/2 target(creature) +text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mystic Monastery +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{W} +text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. +type=Land +[/card] +[card] +name=Mystic of the Hidden Way +abilities=unblockable +facedown={3} +autofacedown={2}{U}:morph +text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{U} +type=Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Mystic Penitent +abilities=vigilance +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. +mana={W} +type=Creature +subtype=Human Nomad Mystic +power=1 +toughness=1 +[/card] +[card] +name=Mystic Remora +auto=cumulativeupcost[{1}] sacrifice +auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. +mana={U} +type=Enchantment +[/card] +[card] +name=Mystic Restraints +abilities=flash +target=creature +auto=tap +auto=doesnotuntap +text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mystic Retrieval +target=instant,sorcery|mygraveyard +auto=moveTo(ownerhand) +flashback={2}{R} +text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mystic Snake +abilities=flash +auto=fizzle target(*|stack) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. +mana={1}{G}{U}{U} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Mystic Speculation +buyback={u}{2} +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Mystic Visionary +auto=aslongas(*|mygraveyard) flying >6 +text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. +mana={1}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=1 +[/card] +[card] +name=Mystic Zealot +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. +mana={3}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=4 +[/card] +[card] +name=Mystical Teachings +aicode=activate target(*[instant;flash]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;flash]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +flashback={5}{B} +text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Mystical Tutor +aicode=activate target(*[instant;sorcery]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;sorcery]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +mana={U} +type=Instant +[/card] +[card] +name=Mystifying Maze +type=Land +auto={t}:add{1} +auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) +[/card] +[card] +name=Myth Realized +auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) +auto={2}{W}:counter(0/0,1,lore) +auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic +auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot +text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." +mana={W} +type=Enchantment +[/card] +[card] +name=Mythic Proportions +target=creature +auto=8/8 +auto=trample +text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. +mana={4}{G}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nacatl Hunt-Pride +abilities=vigilance +auto={R}{T}:target(creature) cantblock ueot +auto={G}{T}:target(creature) mustblock ueot +text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. +mana={5}{W} +type=Creature +subtype=Cat Warrior +power=5 +toughness=4 +[/card] +[card] +name=Nacatl Outlander +abilities=protection from blue +text=Protection from blue +mana={R}{G} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Nacatl Savage +auto=protection from(artifact) +text=Protection from artifacts +mana={1}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=1 +[/card] +[card] +name=Nacre Talisman +auto=@movedto(*[white]|stack):pay({3}) untap target(*) +text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Nagao, Bound by Honor +auto=bushido(1/1) +auto=_ATTACKING_all(samurai[attacking]|myBattlefield) 1/1 ueot +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Nagging Thoughts +abilities=madness,hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend +autoexile=restriction{discarded} pay({1}{U}) name(pay 1U to cast) activate name(pay 1U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Nahiri's Machinations +auto=@each my combatbegins:target(creature|mybattlefield) indestructible ueot +auto={1}{R}:damage:1 target(creature[blocking]) +text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Nameless Inversion +abilities=changeling +target=creature +auto=3/-3 +auto=transforms((removecreaturesubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. +mana={1}{B} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Nameless One +facedown={3} +autofacedown={2}{U}:morph +anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive +text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Wizard Avatar +power=* +toughness=* +[/card] +[card] +name=Nantuko Blightcutter +abilities=protection from black +auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 +text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Calmer +auto={G}{T}{S}:destroy target(other enchantment) +auto=aslongas(*|mygraveyard) 1/1 >6 +text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=3 +[/card] +[card] +name=Nantuko Cultivator +auto=may target(land|myhand) reject && draw:1 controller && counter(1/1,1) all(this) +text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. +mana={3}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Disciple +auto={G}{T}:2/2 target(creature) +text={G}, {T}: Target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Elder +auto={T}:Add{1}{G} +text={T}: Add {1}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=2 +[/card] +[card] +name=Nantuko Husk +auto={S(creature|myBattlefield)}:2/2 ueot +text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Insect +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Mentor +auto={2}{G}{T}:target(creature) dynamicability ueot +text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=1 +[/card] +[card] +name=Nantuko Monastery +auto={T}:Add{1} +auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 +text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Nantuko Shade +auto={B}:1/1 +text={B}: Nantuko Shade gets +1/+1 until end of turn. +mana={B}{B} +type=Creature +subtype=Insect Shade +power=2 +toughness=1 +[/card] +[card] +name=Nantuko Shaman +auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 +text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={2}{G} +suspend(1)={2}{g}{g} +type=Creature +subtype=Insect Shaman +power=3 +toughness=2 +[/card] +[card] +name=Nantuko Tracer +auto=may bottomoflibrary target(*|graveyard) +text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. +mana={1}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=1 +[/card] +[card] +name=Nantuko Vigilante +facedown={3} +autofacedown={1}{G}:morph +autofaceup=destroy target(artifact,enchantment) +text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Insect Druid Mutant +power=3 +toughness=2 +[/card] +[card] +name=Narcissism +auto={G}{D(*|myhand)}:2/2 target(creature) +auto={G}{S}:2/2 target(other creature) +text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Narcolepsy +target=creature +auto=@each my upkeep:tap(mytgt) +auto=@each opponent upkeep:tap(mytgt) +text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Narcomoeba +abilities=flying +autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) +text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Narnam Cobra +auto={G}:deathtouch +text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2} +type=Artifact Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Narnam Renegade +abilities=deathtouch +auto=if revolt then counter(1/1,1) +text=Deathtouch -- Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=2 +[/card] +[card] +name=Narrow Escape +target=*|myBattlefield +auto=moveTo(ownerhand) +auto=life:4 controller +text=Return target permanent you control to its owner's hand. You gain 4 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Narset, Enlightened Master +abilities=first strike,opponentshroud +auto=_ATTACKING_moveto(exile) and!( if cantargetcard(*[-creature;-land]|*) then transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos<=4]|mylibrary) +text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. +mana={3}{U}{R}{W} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Narstad Scrapper +auto={2}:1/0 ueot +text={2}: Narstad Scrapper gets +1/+0 until end of turn. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Narwhal +abilities=first strike,protection from red +text=First strike, protection from red +mana={2}{U}{U} +type=Creature +subtype=Whale +power=2 +toughness=2 +[/card] +[card] +name=Nath of the Gilt-Leaf +auto=@each my upkeep:may discard:1 target(opponent) +auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) +text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={3}{B}{G} +type=Legendary Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Nath's Buffoon +auto=protection from(elf) +text=Protection from Elves +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Natural Affinity +auto=all(land) becomes(Creature,2/2) ueot +text=All lands become 2/2 creatures until end of turn. They're still lands. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Balance +auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ controller +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ opponent +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent +text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Natural Connection +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Emergence +auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) +auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):all(land|myBattlefield) becomes(Creature,2/2,first strike) +text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Natural End +target=artifact,enchantment +auto=destroy +auto=life:3 controller +text=Destroy target artifact or enchantment. You gain 3 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Obsolescence +target=artifact +auto=bottomoflibrary +text=Put target artifact on the bottom of its owner's library. +mana={1}{G} +type=Instant +[/card] +[card] +name=Natural Order +aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. +mana={2}{G}{G}{S(creature[green]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Natural Selection +target=player +aicode=name(look) activate name(look) target(<3>*[zpos<=3]]|targetedpersonslibrary) moveto(ownerlibrary) +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend +text=Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. +mana={G} +type=Instant +[/card] +[card] +name=Natural Spring +target=player +auto=life:8 +text=Target player gains 8 life. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Natural State +auto=destroy +target=artifact,enchantment[manacost<=3] +text=Destroy target artifact or enchantment with converted mana cost 3 or less. +mana={G} +type=Instant +[/card] +[card] +name=Naturalize +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{G} +type=Instant +[/card] +[card] +name=Nature's Chosen +target=creature|mybattlefield +auto=teach(creature) {Q}:untap limit:1 myTurnOnly +auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly +text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nature's Claim +target=artifact,enchantment +auto=destroy +auto=life:4 targetController +text=Destroy target artifact or enchantment. Its controller gains 4 life. +mana={G} +type=Instant +[/card] +[card] +name=Nature's Cloak +auto=lord(creature|myBattlefield) forestwalk +text=Green creatures you control gain forestwalk until end of turn. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Nature's Lore +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Nature's Resurgence +auto=foreach(creature|mygraveyard) draw:1 controller +auto=foreach(creature|opponentgraveyard) draw:1 opponent +text=Each player draws a card for each creature card in his or her graveyard. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Nature's Revolt +auto=lord(land) becomes(Creature,2/2) +text=All lands are 2/2 creatures that are still lands. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Nature's Ruin +auto=destroy all(creature[green]) +text=Destroy all green creatures. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nature's Spiral +target=artifact,creature,enchantment,land|myGraveyard +auto=moveTo(myHand) +text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Nature's Will +auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) +text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Nature's Wrath +auto=upcost[{G}] sacrifice +auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller +auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller +auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller +auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller +auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent +text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Nausea +auto=all(creature) -1/-1 ueot +text=All creatures get -1/-1 until end of turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Nav Squad Commandos +auto=_BATTALION_1/1 ueot && untap +text=Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=5 +[/card] +[card] +name=Naya Battlemage +auto={R}{T}:2/0 target(creature) +auto={W}{T}:tap target(creature) +text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Naya Charm +auto=aslongas(creature|battlefield) choice damage:3 target(creature) +auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) +auto=choice tap all(creature|opponentBattlefield) +text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. +mana={R}{G}{W} +type=Instant +[/card] +[card] +name=Naya Hushblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) shroud +text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) +mana={RW}{G} +type=Creature +subtype=Elf Rogue +power=2 +toughness=1 +[/card] +[card] +name=Naya Panorama +auto={T}:Add{C} +auto={1}{T}{S}:name(search plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +auto={1}{T}{S}:name(search forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Naya Sojourners +auto=_DIES_may counter(1/1,1) target(creature) +autohand={2}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may counter(1/1,1) target(creature) +text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +mana={2}{R}{G}{W} +type=Creature +subtype=Elf Shaman +power=5 +toughness=3 +[/card] +[card] +name=Near-Death Experience +auto=@each my upkeep:this(controllerlife = 1) wingame +text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. +mana={2}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Nearheath Chaplain +abilities=lifelink +autograveyard={2}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery +text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Nearheath Pilgrim +auto=soulbond lifelink +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Nearheath Stalker +abilities=undying +text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={4}{R} +type=Creature +subtype=Vampire Rogue +power=4 +toughness=1 +[/card] +[card] +name=Nebelgast Herald +abilities=flash, flying +auto=target(creature|opponentBattlefield) tap +auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Neck Breaker +abilities=trample +backside=Breakneck Rider +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=lord(creature[attacking]|mybattlefield) trample +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. // Breakneck Rider +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=3 +[/card] +[card] +name=Neck Snap +target=creature[attacking;blocking] +auto=destroy +text=Destroy target attacking or blocking creature. +mana={3}{W} +type=Instant +[/card] +[card] +name=Necra Disciple +auto={G}{T}:Add{W} +auto={G}{T}:Add{U} +auto={G}{T}:Add{B} +auto={G}{T}:Add{R} +auto={W}{T}:prevent:1 target(creature,player) +text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Necra Sanctuary +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 +text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Necrite +auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) +text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. +mana={1}{B}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Necrobite +target=creature +auto=deathtouch ueot +auto=regenerate +text=Target creature gains deathtouch until end of turn. Regenerate it. +mana={2}{B} +type=Instant +[/card] +[card] +name=Necrogen Censer +auto=counter(0/0,2,Charge) +auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) +text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. +mana={3} +type=Artifact +[/card] +[card] +name=Necrogen Mists +auto=@each my upkeep:reject target(*|myhand) +auto=@each opponent upkeep:ability$!name(discard) target(*|myhand) reject!$ opponent +text=At the beginning of each player's upkeep, that player discards a card. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Necrogen Scudder +abilities=flying +auto=life:-3 +text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Necrogen Spellbomb +auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto={1}{S}:draw:1 +text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Necrogenesis +auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) +text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. +mana={B}{G} +type=Enchantment +[/card] +[card] +name=Necromancer's Assistant +auto=deplete:3 controller +text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Necromancer's Covenant +auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard) +auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard) +auto=lord(zombie|mybattlefield) lifelink +text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. +mana={3}{W}{B}{B} +type=Enchantment +[/card] +[card] +name=Necromancer's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[_DIES_all(trigger[to]) moveto(ownerhand)])) +text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Necromancer's Stockpile +auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! reject && draw:1 +text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Necromantic Summons +target=creature|graveyard +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) +text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Necromantic Thirst +target=creature +auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Necromaster Dragon +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}) token(Zombie,Creature Zombie,2/2,black) controller && deplete:2 all(opponent) +text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Necropede +abilities=infect +auto=_DIES_may counter(-1/-1) target(creature) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. +mana={2} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Necroplasm +auto=@each my upkeep:counter(1/1,1) +auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) +auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) +auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) +auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) +auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) +auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) +auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) +auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) +auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) +auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) +auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) +auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) +auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) +auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) +auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) +auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) +auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) +dredge=dredge(2) +text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B}{B} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Necropolis Regent +auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) +abilities=flying +text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. +mana={3}{B}{B}{B} +type=Creature +subtype=Vampire +power=6 +toughness=5 +[/card] +[card] +name=Necropolis +abilities=defender +auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) +text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. +mana={5} +type=Artifact Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Necropotence +abilities=mygraveexiler +auto=phasealter(remove,draw,controller) +auto={L:1}:name(pay life & exile) transforms((,newability[hiddenmoveto(exile)],newability[phaseaction[my endofturn once checkex] moveto(ownerhand)])) forever all(*[zpos=1]|mylibrary) +text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Necropouncer +auto={2}:equip +auto=teach(creature) 3/1 +auto=teach(creature) haste +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} +mana={6} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Necrosavant +autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly +text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{B}{B}{B} +type=Creature +subtype=Zombie Giant +power=5 +toughness=5 +[/card] +[card] +name=Necroskitter +abilities=wither +auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. +mana={1}{B}{B} +type=Creature +subtype=Elemental +power=1 +toughness=4 +[/card] +[card] +name=Necrotic Sliver +auto=lord(sliver) {3}{S}:destroy target(other *) +text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." +mana={1}{W}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Nectar Faerie +abilities=flying +auto={B}{T}:lifelink target(faerie,elf) +text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={1}{B} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Need for Speed +auto={S(land|myBattlefield)}:haste target(creature) +text=Sacrifice a land: Target creature gains haste until end of turn. +mana={R} +type=Enchantment +[/card] +[card] +name=Needle Specter +abilities=flying,wither +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=1 +toughness=1 +[/card] +[card] +name=Needle Spires +auto={t}:add{w} +auto={t}:add{r} +auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot +auto=tap(noevent) +text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Needle Storm +auto=damage:4 all(creature[flying]) +text=Needle Storm deals 4 damage to each creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Needlebug +abilities=flash +auto=protection from(artifact) +text=Flash -- Protection from artifacts +mana={4} +type=Artifact Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Needlepeak Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{R} +type=Creature +subtype=Spider +power=4 +toughness=2 +[/card] +[card] +name=Needleshot Gourna +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Nefarox, Overlord of Grixis +auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Nefashu +auto=_ATTACKING_target(creature) -1/-1 ueot +text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. +mana={4}{B}{B} +type=Creature +subtype=Zombie Mutant +power=5 +toughness=3 +[/card] +[card] +name=Negate +target=*[-creature]|stack +auto=fizzle +text=Counter target noncreature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Neglected Heirloom +auto=@transformed(mytgt):all(this) flip(Ashmouth Blade) +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nekrataal +abilities=first strike +auto=bury target(creature[-black;-artifact]) +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. +mana={2}{B}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Nekusar, the Mindrazer +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +auto=@drawfoeof(player):damage:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. +mana={2}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Nema Siltlurker +mana={4}{G} +type=Creature +subtype=Lizard +power=3 +toughness=5 +[/card] +[card] +name=Nemata, Grove Guardian +auto={2}{G}:token(Saproling,creature,1/1,green) +auto={S(saproling|myBattlefield)}:all(saproling) 1/1 ueot +text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. +mana={4}{G}{G} +type=Legendary Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Nemesis Mask +auto={3}:equip +auto=teach(creature) lure +text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nemesis of Reason +auto=_ATTACKING_deplete:10 opponent +text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Leviathan Horror +power=3 +toughness=7 +[/card] +[card] +name=Nemesis Trap +other={B}{B} +otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 +target=creature[attacking] +auto=moveto(exile) and!(clone with(unearth))! +text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. +mana={4}{B}{B} +type=Instant +subtype=Trap +[/card] +[card] +name=Nephalia Drownyard +auto={T}:Add{1} +auto={1}{U}{B}{T}:deplete:3 target(player) +text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. +type=Land +[/card] +[card] +name=Nephalia Moondrakes +abilities=flying +auto=target(creature) flying ueot +autograveyard={4}{U}{U}{e}:all(creature|mybattlefield) flying ueot +text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Drake +power=5 +toughness=5 +[/card] +[card] +name=Nephalia Seakite +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Nephalia Smuggler +auto={3}{U}{T}:target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. +mana={U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Nessian Asp +abilities=reach +auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) +text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) +mana={4}{G} +type=Creature +subtype=Snake +power=4 +toughness=5 +[/card] +[card] +name=Nessian Courser +mana={2}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Nessian Game Warden +aicode=activate target(creature[zpos<=type:forest:mybattlefield]|mylibrary) moveto(myhand) +auto=name(Look) reveal:type:forest:mybattlefield optionone name(Get a Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Nest Invader +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={1}{G} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Nested Ghoul +auto=_ENRAGE_token(Zombie,Creature Zombie,2/2,black) +text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. +mana={3}{B}{B} +type=Creature +subtype=Zombie Warrior +power=4 +toughness=2 +[/card] +[card] +name=Nesting Wurm +abilities=trample +aicode=activate target(nesting wurm|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(nesting wurm|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Netcaster Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Nether Horror +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=2 +[/card] +[card] +name=Nether Shadow +abilities=haste +autograveyard=@each my upkeep restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2}:may moveto(ownerbattlefield) +text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. +mana={B}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nether Spirit +autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) +text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Nether Traitor +abilities=haste,shadow +autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) +text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nether Void +auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player casts a spell, counter it unless its controller pays {3}. +mana={3}{B} +type=World Enchantment +[/card] +[card] +name=Netherborn Phalanx +auto=life:-type:creature:opponentbattlefield opponent +aicode=activate moveTo(myhand) target(*[manacost=6]|mylibrary) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Netter en-Dal +auto={W}{T}{D(*|myhand)}:cantattack && cantpwattack target(creature) +text={W}, {T}, Discard a card: Target creature can't attack this turn. +mana={W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Nettle Drone +auto=@movedto(*[colorless]|mystack):untap +auto={T}:damage:1 all(opponent) +text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] +[card] +name=Nettle Sentinel +abilities=doesnotuntap +auto=@movedTo(*[green]|mystack):may untap +text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. +mana={G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Nettle Swine +mana={3}{G} +type=Creature +subtype=Boar +power=4 +toughness=3 +[/card] +[card] +name=Nettletooth Djinn +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. +mana={3}{G} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Nettling Curse +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller +auto={1}{R}:mustattack +text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Neurok Commando +abilities=shroud +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. +mana={1}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Neurok Familiar +abilities=flying +aicode=activate transforms((,newability[if type(artifact[zpos=1]|mylibrary)~morethan~0 then target(artifact[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot +auto=reveal:1 optionone target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Neurok Hoversail +auto={2}:equip +auto=teach(creature) flying +text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Neurok Invisimancer +abilities=unblockable +auto=unblockable target(creature) ueot +text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Neurok Prodigy +abilities=flying +auto={D(artifact|myhand)}:moveto(ownerhand) +text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Neurok Replica +auto={1}{U}{S}:moveTo(ownerhand) target(other creature) +text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. +mana={3} +type=Artifact Creature +subtype=Wizard +power=1 +toughness=4 +[/card] +[card] +name=Neurok Spy +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Neurok Spy is unblockable as long as defending player controls an artifact. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Neurok Stealthsuit +auto=teach(creature) shroud +auto={U}{U}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Neutralizing Blast +target=*[multicolor]|stack +auto=fizzle +text=Counter target multicolored spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Neverending Torment +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove +text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Nevermaker +abilities=flying +other={3}{U} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) +auto=alternative sacrifice +text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Nevinyrral's Disk +auto=tap(noevent) +auto={1}{T}:destroy all(artifact,creature,enchantment) +text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. +mana={4} +type=Artifact +[/card] +[card] +name=New Benalia +auto=tap(noevent) +auto={T}:add{W} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=New Prahv Guildmage +auto={W}{U}:flying target(creature) +auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nezumi Bone-Reader +auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Rat Shaman +power=1 +toughness=1 +[/card] +[card] +name=Nezumi Cutthroat +abilities=cantblock,fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. +mana={1}{B} +type=Creature +subtype=Rat Warrior +power=2 +toughness=1 +[/card] +[card] +name=Nezumi Graverobber +doublefaced=kamiflip +auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} +auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} +text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. +mana={1}{B} +type=Creature +subtype=Rat Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nezumi Ronin +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{B} +type=Creature +subtype=Rat Samurai +power=3 +toughness=1 +[/card] +[card] +name=Nezumi Shadow-Watcher +auto={S}:destroy target(other ninja) +text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. +mana={B} +type=Creature +subtype=Rat Warrior +power=1 +toughness=1 +[/card] +[card] +name=Nezumi Shortfang +doublefaced=kamiflip +auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) +text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. +mana={1}{B} +type=Creature +subtype=Rat Rogue +power=1 +toughness=1 +[/card] +[card] +name=Niall Silvain +auto={G}{G}{G}{G}{T}:regenerate target(creature) +text={G}{G}{G}{G}, {T}: Regenerate target creature. +mana={G}{G}{G} +type=Creature +subtype=Ouphe +power=2 +toughness=2 +[/card] +[card] +name=Niblis of Dusk +abilities=flying,prowess +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of Frost +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Niblis of the Breath +abilities=flying +auto={U}{T}:may tap target(creature) +auto={U}{T}:may untap target(creature) +text=Flying -- {U}, {T}: You may tap or untap target creature. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of the Mist +abilities=flying +auto=may tap target(creature) +text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of the Urn +abilities=flying +auto=_ATTACKING_may tap target(creature) +text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nicol Bolas +auto=flying +auto=upcost[{U}{B}{R}] sacrifice +auto=@damagefoeof(player) from(this):reject all(*|opponenthand) +text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. +mana={2}{U}{U}{B}{B}{R}{R} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Night Dealings +auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) +auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) +auto=this(counter{0/0.1.Theft}>=) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) +auto=this(counter{0/0.2.Theft}>=) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) +auto=this(counter{0/0.3.Theft}>=) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) +auto=this(counter{0/0.4.Theft}>=) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) +auto=this(counter{0/0.5.Theft}>=) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) +auto=this(counter{0/0.6.Theft}>=) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) +auto=this(counter{0/0.7.Theft}>=) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) +auto=this(counter{0/0.8.Theft}>=) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) +auto=this(counter{0/0.9.Theft}>=) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) +auto=this(counter{0/0.10.Theft}>=) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) +auto=this(counter{0/0.11.Theft}>=) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) +auto=this(counter{0/0.12.Theft}>=) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) +auto=this(counter{0/0.13.Theft}>=) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) +auto=this(counter{0/0.14.Theft}>=) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) +auto=this(counter{0/0.15.Theft}>=) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) +auto=this(counter{0/0.16.Theft}>=) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) +auto=this(counter{0/0.17.Theft}>=) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) +auto=this(counter{0/0.18.Theft}>=) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) +auto=this(counter{0/0.19.Theft}>=) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) +auto=this(counter{0/0.20.Theft}>=) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) +text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Night Market Aeronaut +abilities=flying +auto=if revolt then counter(1/1,1) +text=Flying -- Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=2 +toughness=2 +[/card] +[card] +name=Night Market Lookout +auto=@tapped(this):life:-1 opponent && life:1 controller +text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Night of Souls' Betrayal +auto=lord(creature) -1/-1 +text=All creatures get -1/-1. +mana={2}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=Night Revelers +auto=aslongas(human|opponentbattlefield) haste +text=Night Revelers has hast as long as an opponent controls a human. +mana={4}{R} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Night Soil +auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green) +auto={1}{E(creature|opponentgraveyard)}{E(creature|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) +text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Night Terrors +target=player +aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nightbird's Clutches +target=creature +auto=cantblock +flashback={3}{R} +text=Up to two target creatures can't block this turn. -- Flashback {3}{R} +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Nightcreep +auto=all(creature) transforms((,black)) ueot +auto=all(land) transforms((swamp)) ueot +text=Until end of turn, all creatures become black and all lands become Swamps. +mana={B}{B} +type=Instant +[/card] +[card] +name=Nighteyes the Desecrator +doublefaced=kamiflip +auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) +text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. +color=black +type=Legendary Creature +subtype=Rat Wizard +power=4 +toughness=2 +[/card] +[card] +name=Nightfall Predator +backside=Daybreak Ranger +auto={R}{T}:target(creature) dynamicability +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. // Daybreak Ranger +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Nightfire Giant +auto=aslongas(Mountain|myBattlefield) 1/1 +auto={4}{R}:damage:2 target(creature,player) +text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. +mana={4}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=3 +[/card] +[card] +name=Nightguard Patrol +abilities=first strike,vigilance +text=First strike, vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Nighthaze +target=creature +auto=swampwalk +auto=draw:1 controller +text=Target creature gains swampwalk until end of turn. -- Draw a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Nighthowler +auto=bestow teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic +auto=lord(this) type:creature:graveyard/type:creature:graveyard nonstatic +auto=bestow bstw +bestow={2}{b}{b} +text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Nightmare Incursion +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Nightmare Lash +auto={L:3}:equip +auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nightmare Void +target=player +aicode=activate reject notatarget(*|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +dredge=dredge(2) +text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Nightmare +abilities=flying +anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive +text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. +mana={5}{B} +type=Creature +subtype=Nightmare Horse +power=* +toughness=* +[/card] +[card] +name=Nightmarish End +target=creature +auto=foreach(*|myhand) -1/-1 +text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. +mana={2}{B} +type=Instant +[/card] +[card] +name=Night's Whisper +auto=draw:2 controller +auto=life:-2 controller +text=You draw two cards and you lose 2 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Nightscape Apprentice +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +auto={R}{T}:first strike target(creature) +text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. +mana={B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nightscape Familiar +auto=lord(*[blue;red]|mycastingzone) altercost(colorless,-1) +auto={1}{B}:regenerate +text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Nightscape Master +auto={U}{U}{T}:moveTo(ownerhand) target(creature) +auto={R}{R}{T}:Damage:2 target(creature) +text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nightshade Peddler +auto=soulbond deathtouch +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Nightshade Schemers +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then life:-2 opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then life:-2 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. +mana={4}{B} +type=Creature +subtype=Faerie Wizard +power=3 +toughness=2 +[/card] +[card] +name=Nightshade Stinger +abilities=flying,cantblock +text=Flying -- Nightshade Stinger can't block. +mana={B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Nightsky Mimic +auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot +text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. +mana={1}{WB} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Nightsnare +target=opponent +auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Discard Nonland) target(*[-land]|reveal) transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(Give Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)],newability[ability$!target(<2>*|myhand) reject!$ controller])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Nightsoil Kami +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=4 +[/card] +[card] +name=Nightstalker Engine +anyzone=type:creature:myGraveyard/3 cdaactive +text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. +mana={4}{B} +type=Creature +subtype=Nightstalker +power=* +toughness=3 +[/card] +[card] +name=Nightwind Glider +abilities=flying,protection from black +text=Flying, protection from black +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=1 +[/card] +[card] +name=Nightwing Shade +abilities=flying +auto={1}{B}:1/1 +text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Nihil Spellbomb +auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=_DIES_pay({B}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. +[/card] +[card] +name=Nihilistic Glee +auto={2}{B}{D(*|myhand)}:target(opponent) life:-1 && life:1 controller +auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 +text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Nihilith +abilities=fear +autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. +mana={4}{B}{B} +suspend(7)={1}{b} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Nikko-Onna +auto=destroy target(enchantment) +auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) +text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Nim Abomination +auto=@each my endofturn sourcenottap:life:-3 controller +text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Nim Devourer +auto=type:artifact:mybattlefield/0 nonstatic +autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly +text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Nim Grotesque +auto=foreach(artifact|myBattlefield) 1/0 +text=Nim Grotesque gets +1/+0 for each artifact you control. +mana={6}{B} +type=Creature +subtype=Zombie +power=3 +toughness=6 +[/card] +[card] +name=Nim Lasher +auto=foreach(artifact|myBattlefield) 1/0 +text=Nim Lasher gets +1/+0 for each artifact you control. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Nim Replica +auto={2}{B}{S}:-1/-1 target(other creature) +text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Nim Shambler +auto=foreach(artifact|myBattlefield) 1/0 +auto={S(creature|myBattlefield)}:regenerate +text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Nim Shrieker +abilities=flying +auto=foreach(artifact|myBattlefield) 1/0 +text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. +mana={3}{B} +type=Creature +subtype=Zombie +power=0 +toughness=1 +[/card] +[card] +name=Nimana Sell-Sword +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. +mana={3}{B} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Nimble Innovator +auto=draw:1 +text=When Nimble Innovator enters the battlefield, draw a card. +mana={3}{U} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=2 +[/card] +[card] +name=Nimble Mongoose +abilities=shroud +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. +mana={G} +type=Creature +subtype=Mongoose +power=1 +toughness=1 +[/card] +[card] +name=Nimbus Maze +auto={T}:Add{1} +auto=aslongas(island|myBattlefield) {T}:Add{W} +auto=aslongas(plains|myBattlefield) {T}:Add{U} +text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. +type=Land +[/card] +[card] +name=Nimbus Naiad +abilities=flying +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) flying +bestow={4}{u} +text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. +mana={2}{U} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Nimbus of the Isles +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Nimbus Swimmer +abilities=flying +auto=counter(1/1,X) +text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{U} +type=Creature +subtype=Leviathan +power=0 +toughness=0 +[/card] +[card] +name=Nimbus Wings +target=creature +auto=1/2 +auto=flying +text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nin, the Pain Artist +auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller +text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. +mana={U}{R} +type=Legendary Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nine-Ringed Bo +auto={T}:exiledeath target(creature[spirit]) && damage:1 +text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. +mana={3} +type=Artifact +[/card] +[card] +name=Ninja of the Deep Hours +autohand={1}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. +mana={3}{U} +type=Creature +subtype=Human Ninja +power=2 +toughness=2 +[/card] +[card] +name=Ninth Bridge Patrol +auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. +mana={1}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=1 +[/card] +[card] +name=Nip Gwyllion +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={WB} +type=Creature +subtype=Hag +power=1 +toughness=1 +[/card] +[card] +name=Nirkana Assassin +auto=@lifeof(player) from(*[-lifefaker]|*):deathtouch ueot +text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Vampire Assassin Ally +power=2 +toughness=3 +[/card] +[card] +name=Nirkana Cutthroat +auto={2}{B}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.1.Level}) deathtouch +auto=this(counter{0/0.3.Level}) first strike +auto=this(counter{0/0.3.Level}) 1/1 +text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) +mana={2}{B} +type=Creature +subtype=Vampire Warrior +auto=maxlevel:3 +power=3 +toughness=2 +[/card] +[card] +name=Nirkana Revenant +auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) +auto={B}:1/1 +text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. +type=Creature +subtype=Vampire Shade +power=4 +toughness=4 +mana={4}{B}{B} +[/card] +[card] +name=Nissa's Chosen +auto=@movedTo(graveyard) from(this|battlefield):all(trigger[from]) bottomoflibrary +text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Nissa's Expedition +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +other={convoke} name(Convoke) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Pilgrimage +aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)])) ueot +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Renewal +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=life:7 controller +text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Revelation +aicode=activate transforms((,newability[target(creature[zpos<=5]|mylibrary) transforms((,newability[moveTo(myreveal) and!( placefromthetop(1) )!],newability[draw:power controller],newability[life:toughness controller])) oneshot])) oneshot +auto=scry:5 scrycore delayed draw:revealedp && life:revealedt scrycoreend scryend +text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Niveous Wisps +target=creature +auto=transforms((,white)) ueot +auto=tap +auto=draw:1 controller +text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Nivix Barrier +abilities=flash,defender +auto=target(creature[attacking]) -4/-0 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. +mana={3}{U} +type=Creature +subtype=Illusion Wall +power=0 +toughness=4 +[/card] +[card] +name=Nivix Cyclops +abilities=defender +auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever +auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever +text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. +mana={1}{U}{R} +type=Creature +subtype=Cyclops +power=1 +toughness=4 +[/card] +[card] +name=Nivix Guildmage +auto={1}{U}{R}:name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nivmagus Elemental +auto={e(*[instant;sorcery]|mystack}:counter(1/1,2) +text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) +other={convoke} name(Convoke) +mana={UR} +type=Creature +subtype=Elemental +power=1 +toughness=2 +[/card] +[card] +name=Niv-Mizzet, Dracogenius +auto=@damaged(player) from(this):may draw:1 controller +auto={U}{R}:damage:1 target(creature,player) +abilities=flying +text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. +mana={2}{U}{U}{R}{R} +type=Legendary Creature +subtype=Dragon Wizard +power=5 +toughness=5 +[/card] +[card] +name=Niv-Mizzet, the Firemind +abilities=flying +auto=@drawof(player):damage:1 target(creature,player) +auto={T}:draw:1 +text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. +mana={2}{U}{U}{R}{R} +type=Legendary Creature +subtype=Dragon Wizard +power=4 +toughness=4 +[/card] +[card] +name=No Mercy +auto=@damageof(player) from(creature):all(trigger[from]) destroy +text=Whenever a creature deals damage to you, destroy it. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=No Rest for the Wicked +auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) +text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Nobilis of War +abilities=flying +auto=lord(creature[attacking]|myBattlefield) 2/0 +text=Flying -- Attacking creatures you control get +2/+0. +mana={RW}{RW}{RW}{RW}{RW} +type=Creature +subtype=Spirit Avatar +power=3 +toughness=4 +[/card] +[card] +name=Noble Hierarch +abilities=exalted +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. +mana={G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Noble Panther +auto={1}:first strike +text={1}: Noble Panther gains first strike until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Noble Purpose +auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) +text=Whenever a creature you control deals combat damage, you gain that much life. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Noble Quarry +abilities=lure +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) lure +bestow={5}{g} +text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. +mana={2}{G} +type=Enchantment Creature +subtype=Unicorn +power=1 +toughness=1 +[/card] +[card] +name=Noble Stand +auto=@combat(blocking) source(creature|mybattlefield):life:2 controller +text=Whenever a creature you control blocks, you gain 2 life. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Noble Steeds +auto={1}{W}:first strike target(creature) +text={1}{W}: Target creature gains first strike until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Noble Templar +abilities=vigilance +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{W} +type=Creature +subtype=Human Cleric Soldier +power=3 +toughness=6 +[/card] +[card] +name=Noble Vestige +auto=flying +auto={T}:prevent:1 target(player) +text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Nocturnal Raid +auto=all(creature[black]) 2/0 ueot +text=Black creatures get +2/+0 until end of turn. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=No-Dachi +auto={3}:equip +auto=teach(creature) 2/0 +auto=teach(creature) first strike +text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Noetic Scales +auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) +text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. +mana={4} +type=Artifact +[/card] +[card] +name=Noggin Whack +other={1}{b} name(Prowl) +otherrestriction=prowl +auto=Reveal:3 revealzone(opponenthand) optionone choice name(choose Discards) target(<2>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. +mana={2}{B}{B} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Noggle Bandit +auto=cantbeblockedby(creature[-defender]) +text=Noggle Bandit can't be blocked except by creatures with defender. +mana={1}{UR}{UR} +type=Creature +subtype=Noggle Rogue +power=2 +toughness=2 +[/card] +[card] +name=Noggle Bridgebreaker +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. +mana={2}{UR}{UR} +type=Creature +subtype=Noggle Rogue +power=4 +toughness=3 +[/card] +[card] +name=Noggle Ransacker +auto=draw:2 controller +auto=draw:2 opponent +auto=discard:1 controller +auto=discard:1 opponent +text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. +mana={2}{UR} +type=Creature +subtype=Noggle Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nomad Decoy +auto={W}{T}:tap target(creature) +auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 +text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=2 +[/card] +[card] +name=Nomad Mythmaker +auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever +text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) +mana={2}{W} +type=Creature +subtype=Human Nomad Cleric +power=2 +toughness=2 +[/card] +[card] +name=Nomad Outpost +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{W} +auto={T}:Add{B} +text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. +type=Land +[/card] +[card] +name=Nomad Stadium +auto={T}:Add{W} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 +text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Nomadic Elf +auto={1}{G}:Add{W} +auto={1}{G}:Add{U} +auto={1}{G}:Add{B} +auto={1}{G}:Add{R} +auto={1}{G}:Add{G} +text={1}{G}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Nomad +power=2 +toughness=2 +[/card] +[card] +name=Nomads' Assembly +auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield +auto=_REBOUND_ +text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Noose Constrictor +abilities=reach +auto={D(*|myhand)}:1/1 ueot +text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Noosegraf Mob +auto=counter(1/1,5) +auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[create(Zombie:Creature Zombie:2/2:black) controller])) forever +text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Norin the Wary +auto=@movedTo(*|stack):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +auto=@combat(attacking) source(creature):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={R} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Northern Paladin +auto={W}{W}{T}:destroy target(*[black]) +text={W}{W}, {T}: Destroy target black permanent. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Norwood Archers +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Elf Archer +power=3 +toughness=3 +[/card] +[card] +name=Norwood Priestess +auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) restriction{during my turn,before attackers} +text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. +mana={2}{G}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Norwood Ranger +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Norwood Riders +abilities=oneblocker +text=Norwood Riders can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Norwood Warrior +auto=_BLOCKED_1/1 ueot +text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Not Forgotten +target=*|graveyard +auto=choice name(put on top) moveto(ownerlibrary) && token(Spirit,creature Spirit,1/1,white,flying) +auto=choice bottomoflibrary && token(Spirit,creature Spirit,1/1,white,flying) +text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Notorious Assassin +auto={2}{B}{T}{D(*|myhand)}:bury target(creature[-black]) +text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Human Spellshaper Assassin +power=2 +toughness=2 +[/card] +[card] +name=Notorious Throng +auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount +auto=if paid(alternative) then turns:+1 controller +other={5}{U} name(Prowl) +otherrestriction=prowl +text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. +mana={3}{U} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Nourish +auto=life:6 controller +text=You gain 6 life. +mana={G}{G} +type=Instant +[/card] +[card] +name=Nourishing Shoal +other={E(other *[green]|myhand)} name(Exile Green Card from Hand) +auto=ifnot paid(alternative) then life:X +auto=if paid(alternative) then life:storedmanacost +text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. +mana={X}{G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Nova Chaser +abilities=trample +auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=10 +toughness=2 +[/card] +[card] +name=Nova Cleric +auto={2}{W}{T}{S}:destroy all(enchantment) +text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Novablast Wurm +auto=_ATTACKING_destroy all(other creature) +text=Whenever Novablast Wurm attacks, destroy all other creatures. +mana={3}{G}{G}{W}{W} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Novijen Sages +auto=counter(1/1,4) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller +text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. +mana={4}{U}{U} +type=Creature +subtype=Human Advisor Mutant +power=0 +toughness=0 +[/card] +[card] +name=Novijen, Heart of Progress +auto={T}:Add{1} +auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield) +text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Noxious Dragon +abilities=flying +auto=_DIES_may destroy target(creature[manacost<=3]) +text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. +mana={4}{B}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Noxious Field +target=land|myBattlefield +auto=teach(land) {T}:damage:1 all(creature,player) +text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Noxious Gearhulk +abilities=menace +auto=may destroy target(other creature) and!(if cantargetcard(creature|nonbattlezone) then dynamicability)! +text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. +mana={4}{B}{B} +type=Artifact Creature +subtype=Construct +power=5 +toughness=4 +[/card] +[card] +name=Noxious Ghoul +auto=all(creature[-zombie]) -1/-1 ueot +auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot +text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Noxious Hatchling +abilities=wither +auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. +mana={3}{BG} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Noxious Revival +target=*|graveyard +auto=moveTo(ownerlibrary) +text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. +color=green +mana={p(G)} +type=Instant +[/card] +[card] +name=Noxious Toad +auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +text=When Noxious Toad dies, each opponent discards a card. +mana={2}{B} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Noyan Dar, Roil Shaper +auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={3}{W}{U} +type=Legendary Creature +subtype=Merfolk Ally +power=4 +toughness=4 +[/card] +[card] +name=Nucklavee +auto=ability$!name(return red sorcery) may moveto(ownerhand) target(sorcery[red]|mygraveyard)!$ controller +auto=ability$!name(return blue instant) may moveto(ownerhand) target(instant[blue]|mygraveyard)!$ controller +text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. +mana={4}{UR}{UR} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Nuisance Engine +auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) +text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Null Brooch +auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) +text={2}, {T}, Discard your hand: Counter target noncreature spell. +mana={4} +type=Artifact +[/card] +[card] +name=Null Caller +auto={3}{b}{e(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=4 +[/card] +[card] +name=Null Champion +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 3/1 +auto=this(counter{0/0.4.Level}) {B}:regenerate +auto=this(counter{0/0.4.Level}) 3/1 +text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) +mana={1}{B} +type=Creature +subtype=Zombie Warrior +auto=maxlevel:4 +power=1 +toughness=1 +[/card] +[card] +name=Null Rod +auto=lord(artifact) noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={2} +type=Artifact +[/card] +[card] +name=Nullify +target=creature,aura|stack +auto=fizzle +text=Counter target creature or Aura spell. +mana={U}{U} +type=Instant +[/card] +[card] +name=Nullmage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) +text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=3 +[/card] +[card] +name=Nullmage Shepherd +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) +text=Tap four untapped creatures you control: Destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=4 +[/card] +[card] +name=Nullstone Gargoyle +abilities=flying +auto=@movedto(*[-creature]|stack) restriction{thisturn(*[-creature]|stack)~equalto~0}:choice fizzle all(*[-creature]|stack) +text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. +mana={9} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=5 +[/card] +[card] +name=Nulltread Gargantuan +auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) +text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=5 +toughness=6 +[/card] +[card] +name=Numai Outcast +auto=bushido(2/2) +auto={L:5}{B}:regenerate +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. +mana={3}{B} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Numbing Dose +target=artifact,creature +auto=doesnotuntap +auto=@each targetController upkeep:life:-1 targetController +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Numot, the Devastator +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) +text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. +mana={3}{R}{W}{U} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Nurturer Initiate +auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) +text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Nut Collector +auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) +auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 +text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. +mana={5}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Nykthos, Shrine to Nyx +auto={T}:Add{1} +auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} +auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} +auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} +auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} +auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +type=Legendary Land +[/card] +[card] +name=Nylea, God of the Hunt +abilities=indestructible +auto=lord(other creature|mybattlefield) trample +auto={3}{G}:2/2 target(creature) ueot +auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=6 +[/card] +[card] +name=Nylea's Disciple +auto=life:type:manaG controller +text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={2}{G}{G} +type=Creature +subtype=Centaur Archer +power=3 +toughness=3 +[/card] +[card] +name=Nylea's Emissary +abilities=trample +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) trample +bestow={5}{g} +text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. +mana={3}{G} +type=Enchantment Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Nylea's Presence +target=land +auto=draw:1 controller +auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) +text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nyx Infusion +target=creature +auto=teach(creature[enchantment]) 2/2 +auto=teach(creature[-enchantment]) -2/-2 +text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nyx Weaver +abilities=reach +auto=@each myupkeep:deplete:2 controller +auto={1}{B}{G}{E}:moveto(ownerhand) target(other *|mygraveyard) +text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. +mana={1}{B}{G} +type=Enchantment Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Nyxathid +auto=foreach(*|opponenthand) -1/-1 +text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. +mana={1}{B}{B} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Nyxborn Eidolon +auto=bestow bstw +auto=bestow teach(creature) +2/+1 +bestow={4}{b} +text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. +mana={1}{B} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Nyxborn Rollicker +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +bestow={1}{r} +text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. +mana={R} +type=Enchantment Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Nyxborn Shieldmate +auto=bestow bstw +auto=bestow teach(creature) +1/+2 +bestow={2}{w} +text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. +mana={W} +type=Enchantment Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Nyxborn Triton +auto=bestow bstw +auto=bestow teach(creature) +2/+3 +bestow={4}{u} +text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. +mana={2}{U} +type=Enchantment Creature +subtype=Merfolk +power=2 +toughness=3 +[/card] +[card] +name=Nyxborn Wolf +auto=bestow bstw +auto=bestow teach(creature) +3/+1 +bestow={4}{g} +text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. +mana={2}{G} +type=Enchantment Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Nyx-Fleece Ram +auto=@each my upkeep:life:1 controller +text=At the beginning of your upkeep, you gain 1 life. +mana={1}{W} +type=Enchantment Creature +subtype=Sheep +power=0 +toughness=5 +[/card] +[card] +name=Oak Street Innkeeper +auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud +text=As long as it's not your turn, tapped creatures you control have hexproof. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=2 +[/card] +[card] +name=Oakenform +target=creature +auto=3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oakgnarl Warrior +abilities=vigilance,trample +text=Vigilance, trample +mana={5}{G}{G} +type=Creature +subtype=Treefolk Warrior +power=5 +toughness=7 +[/card] +[card] +name=Oakheart Dryads +auto=1/1 target(creature) ueot +auto=_CONSTELLATION_1/1 target(creature) ueot +text=Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. +mana={2}{G} +type=Enchantment Creature +subtype=Nymph Dryad +power=2 +toughness=3 +[/card] +[card] +name=Oasis +auto={T}:prevent:1 target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. +type=Land +[/card] +[card] +name=Oath of Ajani +auto=counter(1/1,1) all(creature|mybattlefield) +auto=lord(planeswalker|mycastingzone) altercost(colorless, -1) +text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost {1} less to cast. +mana={G}{W} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Chandra +auto=damage:3 target(creature|opponentbattlefield) +auto=@each endofturn restriction{thisturn(planeswalker|mybattlefield)~morethan~0}:damage:2 opponent +text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. +mana={1}{R} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Ghouls +auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) +auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent +text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Oath of Gideon +auto=@movedto(planeswalker|myBattlefield):all(trigger[to]) counter(0/0,1,loyalty) +auto=token(Kor Ally,Creature Kor Ally,1/1,white)*2 +text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. +mana={2}{W} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Jace +auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller +aicode=activate transforms((,newability[all(*[zpos<=type:type:planeswalker:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:name(Scry cards) scry:type:type:planeswalker:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend +text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. +mana={2}{U} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Lieges +auto=@each my upkeep:if type(land|mygraveyard)~morethan~type(land|opponentgraveyard) then target(land[basic]|mylibrary) moveTo(mybattlefield) +auto=@each opponent upkeep:if type(land|opponentgraveyard)~morethan~type(land|mygraveyard) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent +text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Oath of Liliana +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then create(Zombie:Creature Zombie:2/2:black) +text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Mages +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent +auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller +text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Oath of Nissa +aicode=activate target(*[creature;land;planeswalker;zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*[creature;land;planeswalker]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=lord(planeswalker|mycastingzone) anytypeofmana +text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. +mana={G} +type=Legendary Enchantment +[/card] +[card] +name=Oath of the Ancient Wood +auto=may counter(1/1,1) target(creature) restriction{type(creature|battlefield)~morethan~0} +auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1,1) target(creature) +text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Oathsworn Giant +abilities=vigilance +auto=lord(other creature|myBattlefield) 0/2 +auto=lord(other creature|myBattlefield) vigilance +text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. +mana={4}{W}{W} +type=Creature +subtype=Giant Soldier +power=3 +toughness=4 +[/card] +[card] +name=Ob Nixilis, the Fallen +auto=_LANDFALL_may life:-3 target(player) && counter(1/1,3) all(this) +text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Obelisk of Alara +auto={1}{W}{T}:life:5 +auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto={1}{B}{T}:-2/-2 target(creature) +auto={1}{R}{T}:damage:3 target(player) +auto={1}{G}{T}:4/4 target(creature) +text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. +mana={6} +type=Artifact +[/card] +[card] +name=Obelisk of Bant +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text={T}: Add {G}, {W}, or {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Esper +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +text={T}: Add {W}, {U}, or {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Grixis +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add {U}, {B}, or {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Jund +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add {B}, {R}, or {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Naya +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {R}, {G}, or {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Undoing +auto={6}{T}:moveto(myhand) target(*|myBattlefield) +text={6}, {T}: Return target permanent you own and control to your hand. +mana={1} +type=Artifact +[/card] +[card] +name=Obelisk of Urd +auto=chooseatype lord(creature[chosentype]) +2/+2 chooseend +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. +other={convoke} name(Convoke) +mana={6} +type=Artifact +[/card] +[card] +name=Oblation +target=*[-land] +auto=moveTo(ownerlibrary) && shuffle +auto=draw:2 targetcontroller +text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. +mana={2}{W} +type=Instant +[/card] +[card] +name=Obliterate +abilities=nofizzle +auto=bury all(artifact,creature,land) +text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Oblivion Crown +target=creature +abilities=flash +auto=teach(creature) {D(*|myhand)}:1/1 +text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oblivion Ring +auto=(blink)forsrc target(other *[-land]) +text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Oblivion Sower +autostack=target(opponent) Reveal:4 revealzone(targetedpersonslibrary) optionone choice name(Get lands) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Exile) all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=8 +[/card] +[card] +name=Oblivion Stone +auto={4}{T}:counter(0/0,1,Fate) target(*) +auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) +text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Oblivion Strike +target=creature +auto=exile +text=Devoid (This card has no color.) -- Exile target creature. +mana={3}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Oboro Breezecaller +abilities=flying +auto={H(land|mybattlefield)}{2}:untap target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. +mana={1}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Oboro Envoy +abilities=flying +auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) +text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Oboro, Palace in the Clouds +auto={T}:Add{U} +auto={1}:moveto(ownerhand) +text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. +type=Legendary Land +[/card] +[card] +name=Observant Alseid +abilities=vigilance +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) vigilance +bestow={4}{w} +text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. +mana={2}{W} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Obsessive Search +abilities=madness +autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=draw:1 controller +text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={U} +type=Instant +[/card] +[card] +name=Obsessive Skinner +auto=counter(1/1,1) target(creature) +auto=@each opponent upkeep restriction{delirium}:counter(1/1,1) target(creature) +text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Obsianus Golem +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=6 +[/card] +[card] +name=Obsidian Acolyte +abilities=protection from black +auto={W}:protection from black target(creature) +text=Protection from black -- {W}: Target creature gains protection from black until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Obsidian Battle-Axe +auto={3}:equip +auto=2/1 +auto=haste +auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook +text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} +mana={3} +type=Tribal Artifact +subtype=Warrior Equipment +[/card] +[card] +name=Obsidian Fireheart +auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever +text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) +mana={1}{R}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Obsidian Giant +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Obstinate Baloth +abilities=discardtoplaybyopponent +auto=life:4 controller +text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Obstinate Familiar +auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller +text=If you would draw a card, you may skip that draw instead. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Obzedat, Ghost Council +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) +text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. +mana={1}{W}{W}{B}{B} +type=Legendary Creature +subtype=Spirit Advisor +power=5 +toughness=5 +[/card] +[card] +name=Obzedat's Aid +target=*[-instant;-sorcery]|myGraveyard +auto=moveTo(myBattlefield) +text=Return target permanent card from your graveyard to the battlefield. +mana={3}{B}{W} +type=Sorcery +[/card] +[card] +name=Ocular Halo +target=creature +auto=teach(creature) {T}:draw:1 +auto=teach(creature) {W}:vigilance +text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oculus +auto=_DIES_may draw:1 controller +text=When Oculus dies, you may draw a card. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Odious Trow +auto={1}{BG}:regenerate +text={1}{(b/g)}: Regenerate Odious Trow. +mana={BG} +type=Creature +subtype=Troll +power=1 +toughness=1 +[/card] +[card] +name=Odric, Lunarch Marshal +auto=@each combatbegins restriction{type(*[menace]|mybattlefield)~morethan~0}:all(creature|mybattlefield) menace ueot +auto=@each combatbegins restriction{type(*[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot +auto=@each combatbegins restriction{type(*[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot +auto=@each combatbegins restriction{type(*[deathtouch]|mybattlefield)~morethan~0}:all(creature|mybattlefield) deathtouch ueot +auto=@each combatbegins restriction{type(*[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot +auto=@each combatbegins restriction{type(*[haste]|mybattlefield)~morethan~0}:all(creature|mybattlefield) haste ueot +auto=@each combatbegins restriction{type(*[opponentshroud]|mybattlefield)~morethan~0}:all(creature|mybattlefield) opponentshroud ueot +auto=@each combatbegins restriction{type(*[indestructible]|mybattlefield)~morethan~0}:all(creature|mybattlefield) indestructible ueot +auto=@each combatbegins restriction{type(*[lifelink]|mybattlefield)~morethan~0}:all(creature|mybattlefield) lifelink ueot +auto=@each combatbegins restriction{type(*[reach]|mybattlefield)~morethan~0}:all(creature|mybattlefield) reach ueot +auto=@each combatbegins restriction{type(*[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot +auto=@each combatbegins restriction{type(*[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot +text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Odunos River Trawler +auto=moveto(myhand) target(creature[enchantment]|mygraveyard) +auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(other creature[enchantment]|mygraveyard) +text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Odylic Wraith +abilities=swampwalk +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. +mana={3}{B} +type=Creature +subtype=Wraith +power=2 +toughness=2 +[/card] +[card] +name=Off Balance +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Target creature can't attack or block this turn. +mana={W} +type=Instant +[/card] +[card] +name=Offalsnout +abilities=flash +other={B} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) +auto=alternative sacrifice +text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{B} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Offering to Asha +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=life:4 controller +text=Counter target spell unless its controller pays {4}. You gain 4 life. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Ogre Arsonist +auto=destroy target(land) +text=When Ogre Arsonist enters the battlefield, destroy target land. +mana={4}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Ogre Battledriver +auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot +auto=@movedto(creature|myBattlefield):all(trigger) haste ueot +text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre Berserker +abilities=haste +text=Haste +mana={4}{R} +type=Creature +subtype=Ogre Berserker +power=4 +toughness=2 +[/card] +[card] +name=Ogre Gatecrasher +auto=destroy target(creature[defender]) +text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. +mana={3}{R} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=3 +[/card] +[card] +name=Ogre Jailbreaker +auto=aslongas(land[gate]|mybattlefield) canattack >0 +abilities=defender +text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. +mana={3}{B} +type=Creature +subtype=Ogre Rogue +power=4 +toughness=4 +[/card] +[card] +name=Ogre Leadfoot +auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy +text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. +mana={4}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Ogre Menial +abilities=infect +auto={R}:1/0 +text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=0 +toughness=4 +[/card] +[card] +name=Ogre Recluse +auto=@movedto(*|stack):tap +text=Whenever a player casts a spell, tap Ogre Recluse. +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=4 +[/card] +[card] +name=Ogre Resister +mana={2}{R}{R} +type=Creature +subtype=Ogre +power=4 +toughness=3 +[/card] +[card] +name=Ogre Savant +auto=if spent({U}) then moveTo(ownerhand) target(creature) +text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. +mana={4}{R} +type=Creature +subtype=Ogre Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ogre Sentry +abilities=defender +text=Defender +mana={1}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre Shaman +auto={2}{D}:damage:2 target(creature,player) +text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=3 +[/card] +[card] +name=Ogre Slumlord +auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) +auto=lord(Rat|mybattlefield) deathtouch +text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. +mana={3}{B}{B} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=3 +[/card] +[card] +name=Ogre Taskmaster +abilities=cantblock +text=Ogre Taskmaster can't block. +mana={3}{R} +type=Creature +subtype=Ogre +power=4 +toughness=3 +[/card] +[card] +name=Ogre Token +power=3 +toughness=3 +type=Creature +subtype=Ogre +color=red +[/card] +[card] +name=Ogre Warrior +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre's Cleaver +auto={5}:equip +auto=teach(creature) 5/0 +text=Equipped creature gets +5/+0. -- Equip {5} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ohran Viper +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. +mana={1}{G}{G} +type=Snow Creature +subtype=Snake +power=1 +toughness=3 +[/card] +[card] +name=Ohran Yeti +auto={2}{i}:first strike target(creature[snow]) +text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{R} +type=Snow Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Ojutai Exemplars +auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) +auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot +auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)! +text=Whenever you cast a noncreature spell, choose one -- -- -- Tap target creature. -- -- Ojutai Exemplars gains first strike and lifelink until end of turn. -- -- Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. +mana={2}{W}{W} +type=Creature +subtype=Human Monk +power=4 +toughness=4 +[/card] +[card] +name=Ojutai Interceptor +abilities=flying +facedown={3} +autofacedown={3}{U}:morph +autofaceup=counter(1/1,1) +text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ojutai Monument +auto={T}:add{W} +auto={T}:add{U} +auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot +text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Ojutai, Soul of Winter +abilities=flying,vigilance +auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt +text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step. +mana={5}{W}{U} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Ojutai's Breath +target=creature +auto=freeze +auto=_REBOUND_ +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Ojutai's Summons +auto=token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) +auto=_REBOUND_ +text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Okiba-Gang Shinobi +auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +autohand={3}{B}{N}:ninjutsu +text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. +mana={3}{B}{B} +type=Creature +subtype=Rat Ninja +power=3 +toughness=2 +[/card] +[card] +name=Okina Nightwatch +auto=while(restriction{morecardsthanopponent}) 3/3 +text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. +mana={4}{G} +type=Creature +subtype=Human Monk +power=4 +toughness=3 +[/card] +[card] +name=Okina, Temple to the Grandfathers +auto={T}:Add{G} +auto={G}{T}:1/1 target(creature[legendary]) +text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. +type=Legendary Land +[/card] +[card] +name=Old Ghastbark +mana={3}{GW}{GW} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=6 +[/card] +[card] +name=Old Man of the Sea +abilities=shackler +auto={T}:shackle target(creature[power<=storedpower]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. +mana={1}{U}{U} +type=Creature +subtype=Djinn +power=2 +toughness=3 +[/card] +[card] +name=Olivia Voldaren +abilities=flying +auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever +auto={3}{B}{B}:target(vampire) steal +text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. +mana={2}{B}{R} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Olivia, Mobilized for War +abilities=flying +auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )! +text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. +mana={1}{B}{R} +type=Legendary Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Olivia's Bloodsworn +abilities=flying,cantblock +auto={R}:target(vampire) haste ueot +text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] +[card] +name=Olivia's Dragoon +auto={D(*|myhand)}:flying ueot +text=Discard a card: Olivia's Dragoon gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=2 +[/card] +[card] +name=Omega Myr +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=2 +[/card] +[card] +name=Omen +aicode=activate transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot +auto=name(Look top 3 cards) reveal:3 optionone name(Put back cards) target(<3>*|reveal) moveto(mylibrary) optiononeend optiontwo donothing optiontwoend afterrevealed transforms((,newability[choice name(Shuffle and draw) shuffle && draw:1],newability[choice name(Don't shuffle and draw) draw:1])) ueot afterrevealedend revealend +text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Omenspeaker +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Omnath, Locus of Rage +auto=_LANDFALL_token(Elemental,Creature Elemental,5/5,red,green) controller +auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) +text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. +mana={3}{R}{R}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Omnibian +auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot +text={T}: Target creature becomes a 3/3 Frog until end of turn. +mana={1}{G}{G}{U} +type=Creature +subtype=Frog +power=3 +toughness=3 +[/card] +[card] +name=Omniscience +auto=lord(*[-land]|myhand) zerocast +text=You may cast nonland cards from your hand without paying their mana costs. +mana={7}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=O-Naginata +auto={2}:equip target(creature[power>=3]|mybattlefield) +auto=teach(creature) 3/0 +auto=teach(creature) trample +text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ondu Champion +auto=choice all(creature|mybattlefield) trample ueot +auto=_RALLY_all(creature|mybattlefield) trample ueot +text=Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior Ally +power=4 +toughness=3 +[/card] +[card] +name=Ondu Cleric +auto=may life:type:ally:mybattlefield controller +auto=_RALLY_may life:type:ally:mybattlefield controller +text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. +mana={1}{W} +type=Creature +subtype=Kor Cleric Ally +power=1 +toughness=1 +[/card] +[card] +name=Ondu Giant +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Giant Druid +power=2 +toughness=4 +[/card] +[card] +name=Ondu Greathorn +abilities=first strike +auto=_LANDFALL_2/2 ueot +text=First strike -- Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Ondu Rising +auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Ondu War Cleric +auto={T(ally|myBattlefield)}{t}:life:2 controller +text=Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=One Dozen Eyes +other={5}{G}{G}{G}{G} name(Entwine) +auto=if paid(alternative) then create(Beast:Creature Beast:5/5:green:tnum.11) && create(Insect:Creature Insect:1/1:green:tnum.12)*5 +auto=ifnot paid(alternative) then transforms((,newability[choice create(Beast:Creature Beast:5/5:green:tnum.11)],newability[choice create(Insect:Creature Insect:1/1:green:tnum.12)*5])) +text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) +mana={5}{G} +type=Sorcery +[/card] +[card] +name=One of the Pack +backside=Solitary Hunter +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. // Solitary Hunter +type=Creature +subtype=Werewolf +color=green +power=5 +toughness=6 +[/card] +[card] +name=One Thousand Lashes +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +mana={2}{W}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=One with Nature +target=creature +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@combatdamaged(player) from(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=One with Nothing +auto=reject all(*|myhand) +text=Discard your hand. +mana={B} +type=Instant +[/card] +[card] +name=One-Eyed Scarecrow +abilities=defender +auto=lord(creature[flying]|opponentbattlefield) -1/0 +text=Defender -- Creatures with flying your opponents control get -1/-0. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=3 +[/card] +[card] +name=Ongoing Investigation +auto=@each combatdamage restriction{opponentdamagedbycombat}:name(Create clue) token(Clue) controller +auto={1}{G}{e(creature|mygraveyard)}:name(Create clue) token(Clue) controller && life:2 +text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Oni of Wild Places +abilities=haste +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) +text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. +mana={5}{R} +type=Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Oni Possession +target=creature +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +auto=transforms((Creature Demon Spirit)) +auto=3/3 +auto=trample +text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Onslaught +auto=@movedTo(creature|mystack):tap target(creature) +text=Whenever you cast a creature spell, tap target creature. +mana={R} +type=Enchantment +[/card] +[card] +name=Onulet +auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller +text=When Onulet dies, you gain 2 life. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Onyx Goblet +auto={T}:life:-1 target(player) +text={T}: Target player loses 1 life. +mana={2}{B} +type=Artifact +[/card] +[card] +name=Onyx Mage +auto={1}{B}:deathtouch target(creature|mybattlefield) +text={1}{B}: Target creature you control gains deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Onyx Talisman +auto=@movedto(*[black]|stack):pay({3}) untap target(*) +text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Oona, Queen of the Fae +abilities=flying +auto={1}{UB}:name(X=1) activatechooseacolor all(*[zpos<=1]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={2}{UB}:name(X=2) activatechooseacolor all(*[zpos<=2]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={3}{UB}:name(X=3) activatechooseacolor all(*[zpos<=3]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={4}{UB}:name(X=4) activatechooseacolor all(*[zpos<=4]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={5}{UB}:name(X=5) activatechooseacolor all(*[zpos<=5]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={6}{UB}:name(X=6) activatechooseacolor all(*[zpos<=6]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={7}{UB}:name(X=7) activatechooseacolor all(*[zpos<=7]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={8}{UB}:name(X=8) activatechooseacolor all(*[zpos<=8]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={9}{UB}:name(X=9) activatechooseacolor all(*[zpos<=9]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={10}{UB}:name(X=10) activatechooseacolor all(*[zpos<=10]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={11}{UB}:name(X=11) activatechooseacolor all(*[zpos<=11]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={12}{UB}:name(X=12) activatechooseacolor all(*[zpos<=12]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={13}{UB}:name(X=13) activatechooseacolor all(*[zpos<=13]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={14}{UB}:name(X=14) activatechooseacolor all(*[zpos<=14]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={15}{UB}:name(X=15) activatechooseacolor all(*[zpos<=15]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={16}{UB}:name(X=16) activatechooseacolor all(*[zpos<=16]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={17}{UB}:name(X=17) activatechooseacolor all(*[zpos<=7]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={18}{UB}:name(X=18) activatechooseacolor all(*[zpos<=18]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={19}{UB}:name(X=19) activatechooseacolor all(*[zpos<=19]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +auto={20}{UB}:name(X=20) activatechooseacolor all(*[zpos<=20]|opponentLibrary) moveto(exile) and!( if cantargetcard(*[chosencolor]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! activatechooseend +text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. +mana={3}{UB}{UB}{UB} +type=Legendary Creature +subtype=Faerie Wizard +power=5 +toughness=5 +[/card] +[card] +name=Oona's Blackguard +abilities=flying +auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1) +auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. +mana={1}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Oona's Gatewarden +abilities=flying,defender,wither +text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={UB} +type=Creature +subtype=Faerie Soldier +power=2 +toughness=1 +[/card] +[card] +name=Oona's Grace +target=player +auto=draw:1 +retrace={2}{U}{D(land|myhand)} +text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Ooze Garden +auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) +text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ooze T1 +type=Creature +subtype=Ooze +auto=_DIES_token(-2050322)*2 +text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. +power=2 +toughness=2 +color=green +[/card] +[card] +name=Ooze T2 +type=Creature +subtype=Ooze +power=1 +toughness=1 +color=green +[/card] +[card] +name=Opal Archangel +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever +text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Opal Avenger +auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever +text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Opal Caryatid +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever +text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. +mana={W} +type=Enchantment +[/card] +[card] +name=Opal Champion +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever +text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Opal Gargoyle +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever +text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Opal Guardian +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever +text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. +mana={W}{W}{W} +type=Enchantment +[/card] +[card] +name=Opal Lake Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot +text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. +mana={3}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=4 +[/card] +[card] +name=Opalescence +auto=lord(other enchantment[-aura]) transforms((creature,newability[manacost/manacost])) +mana={2}{W}{W} +type=Enchantment +text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. +[/card] +[card] +name=Opaline Bracers +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={2}:equip +auto=thisforeach(counter{0/0.1.Charge}) 1/1 +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Opaline Sliver +auto=lord(sliver) transforms((,newability[@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):draw:1 controller])) +text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." +mana={1}{W}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Opaline Unicorn +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Open the Armory +aicode=activate notatarget(*[aura;equipment]|mylibrary) moveTo(ownerhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(*[aura;equipment]|mylibrary) optionone name(choose card) target(*[aura;equipment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend +text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Open the Vaults +auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) +auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) +text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Ophidian Eye +abilities=flash +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ophidian +auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot +text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. +mana={2}{U} +type=Creature +subtype=Snake +power=1 +toughness=3 +[/card] +[card] +name=Ophiomancer +text=At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield. +auto=@each upkeep restriction{type(snake|mybattlefield)~lessthan~1}:token(Snake,Creature Snake,1/1,deathtouch,black) controller +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Opportunist +auto={t}:damage:1 target(creature[damaged]) +text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Opportunity +target=player +auto=draw:4 +text=Target player draws four cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Opposition +auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) +text=Tap an untapped creature you control: Tap target artifact, creature, or land. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Oppression +auto=@movedTo(*|mystack):target(*|myhand) reject +auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a player casts a spell, that player discards a card. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Opt +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Look) reveal:1 optionone name(Put back on top and draw) target(*|reveal) moveto(mylibrary) and!(draw:1)! optiononeend optiontwo name(put on bottom and draw) target(<1>*|reveal) bottomoflibrary and!(draw:1)! optiontwoend revealend +text=Look at the top card of your library. You may put that card on the bottom of your library. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Opulent Palace +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:Add{U} +text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. +type=Land +[/card] +[card] +name=Oracle of Dust +abilities=devoid +auto={2}{s2g(*|opponentexile)}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. +mana={4}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=5 +[/card] +[card] +name=Oracle of Mul Daya +abilities=showfromtoplibrary,canplaylandlibrarytop +auto=maxPlay(land)+1 +text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Oracle of Nectars +auto={X}{T}:life:X +text={X}, {T}: You gain X life. +mana={2}{GW} +type=Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Oracle's Insight +target=creature +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=teach(creature) {t}:scry:1 scrycore delayed draw:1 scrycoreend scryend +text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oran-Rief Hydra +abilities=trample +auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) +auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=5 +toughness=5 +[/card] +[card] +name=Oran-Rief Invoker +auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot +text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Oran-Rief Recluse +abilities=reach +kicker={2}{G} +auto=if paid(kicker) then destroy target(creature[flying]) +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Oran-Rief Survivalist +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. +mana={1}{G} +type=Creature +subtype=Human Warrior Ally +power=1 +toughness=1 +[/card] +[card] +name=Oran-Rief, the Vastwood +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) +text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Orator of Ojutai +abilities=defender,flying +auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller +text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. +mana={1}{W} +type=Creature +subtype=Bird Monk +power=0 +toughness=4 +[/card] +[card] +name=Oraxid +abilities=Protection from red +text=Protection from red +mana={3}{U} +type=Creature +subtype=Crab Beast +power=2 +toughness=3 +[/card] +[card] +name=Orb of Dreams +auto=lord(other *[recent]|battlefield) transforms((,newability[tap(noevent)])) +text=Permanents enter the battlefield tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Orbweaver Kumo +abilities=reach +auto=@movedTo(arcane,spirit|mystack):forestwalk ueot +text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Orc General +auto={T}{S(other orc|myBattlefield)}:all(orc) 1/1 +auto={T}{S(other goblin|myBattlefield)}:all(orc) 1/1 +text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Orc Sureshot +auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot +text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Orc Archer +power=4 +toughness=2 +[/card] +[card] +name=Orchard Spirit +auto=cantbeblockedby(creature[-flying]) +auto=cantbeblockedby(creature[-reach]) +text=Orchard Spirit can't be blocked except by creatures with flying or reach. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Orchard Warden +auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability +text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. +mana={4}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=6 +[/card] +[card] +name=Orcish Artillery +auto={T}:damage:2 target(creature,player) && damage:3 controller +text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=3 +[/card] +[card] +name=Orcish Bloodpainter +auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Orc Shaman +power=2 +toughness=1 +[/card] +[card] +name=Orcish Cannonade +target=creature,player +auto=damage:2 +auto=damage:3 controller +auto=draw:1 controller +text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Orcish Cannoneers +auto={T}:damage:2 target(creature,player) && damage:3 controller +text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=3 +[/card] +[card] +name=Orcish Captain +auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend +text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. +mana={R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=1 +[/card] +[card] +name=Orcish Conscripts +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap +text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. +mana={R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Orcish Healer +auto={R}{R}{T}:cantregen target(creature) +auto={B}{B}{R}{T}:regenerate target(creature[black;green]) +auto={R}{G}{G}{T}:regenerate target(creature[black;green]) +text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. +mana={R}{R} +type=Creature +subtype=Orc Cleric +power=1 +toughness=1 +[/card] +[card] +name=Orcish Librarian +aicode=activate transforms((,newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)])) ueot +auto={r}{t}:reveal:8 optionone name(Exile 4 cards) moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) optiononeend optiontwo name(put on top) target(<8>*|reveal) moveto(mylibrary) optiontwoend revealend +text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. +mana={1}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Lumberjack +auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +mana={R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Mechanics +auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Oriflamme +auto=lord(creature[attacking]|myBattlefield) 1/0 +text=Attacking creatures you control get +1/+0. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Orcish Settlers +auto={R}{T}{S}:name(X = 0) donothing +auto={2}{R}{T}{S}:name(X = 1) target(other land) destroy +auto={4}{R}{T}{S}:name(X = 2) target(<2>other land) destroy +auto={6}{R}{T}{S}:name(X = 3) target(<3>other land) destroy +auto={8}{R}{T}{S}:name(X = 4) target(<4>other land) destroy +auto={10}{R}{T}{S}:name(X = 5) target(<5>other land) destroy +auto={12}{R}{T}{S}:name(X = 6) target(<6>other land) destroy +auto={14}{R}{T}{S}:name(X = 7) target(<7>other land) destroy +auto={16}{R}{T}{S}:name(X = 8) target(<8>other land) destroy +auto={18}{R}{T}{S}:name(X = 9) target(<9>other land) destroy +auto={20}{R}{T}{S}:name(X = 10) target(<10>other land) destroy +auto={22}{R}{T}{S}:name(X = 11) target(<11>other land) destroy +auto={24}{R}{T}{S}:name(X = 12) target(<12>other land) destroy +auto={26}{R}{T}{S}:name(X = 13) target(<13>other land) destroy +auto={28}{R}{T}{S}:name(X = 14) target(<14>other land) destroy +auto={30}{R}{T}{S}:name(X = 15) target(<15>other land) destroy +auto={32}{R}{T}{S}:name(X = 16) target(<16>other land) destroy +text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. +mana={1}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Spy +aicode=activate name(look) donothing +auto={t}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={T}: Look at the top three cards of target player's library. +mana={R} +type=Creature +subtype=Orc Rogue +power=1 +toughness=1 +[/card] +[card] +name=Orcish Squatters +auto=@combat(notblocked) source(this):may steal target(land|opponentbattlefield) && fog from(this) ueot +text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. +mana={4}{R} +type=Creature +subtype=Orc +power=2 +toughness=3 +[/card] +[card] +name=Orcish Veteran +auto=cantbeblockerof(creature[white;power>=2]) +auto={R}:first strike +text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Order of Leitbur +abilities=protection from black +auto={W}:first strike +auto={W}{W}:1/0 +text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Cleric Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of the Ebon Hand +abilities=protection from white +auto={B}:first strike +auto={B}{B}:1/0 +text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Cleric Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of the Golden Cricket +auto=_ATTACKING_pay({W}) all(this) flying ueot +text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Order of the Sacred Bell +mana={3}{G} +type=Creature +subtype=Human Monk +power=4 +toughness=3 +[/card] +[card] +name=Order of the Sacred Torch +auto={L:1}{T}:fizzle target(*[black]|stack) +text={T}, Pay 1 life: Counter target black spell. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Order of the Stars +abilities=defender +auto=choice name(White) transforms((,protection from white)) forever +auto=choice name(Blue) transforms((,protection from blue)) forever +auto=choice name(Black) transforms((,protection from black)) forever +auto=choice name(Red) transforms((,protection from red)) forever +auto=choice name(Green) transforms((,protection from green)) forever +text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. +mana={W} +type=Creature +subtype=Human Cleric +power=0 +toughness=1 +[/card] +[card] +name=Order of the White Shield +abilities=protection from black +auto={W}:first strike +auto={W}{W}:1/0 +text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of Whiteclay +auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) +text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) +mana={1}{W}{W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=4 +[/card] +[card] +name=Order of Yawgmoth +abilities=fear +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Ordered Migration +auto=token(Bird,Creature Bird,1/1,blue,flying)*pbasiclandtypes +text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. +mana={3}{W}{U} +type=Sorcery +[/card] +[card] +name=Ordruun Commando +auto={W}:prevent:1 all(this) +text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. +mana={3}{R} +type=Creature +subtype=Minotaur Soldier +power=4 +toughness=1 +[/card] +[card] +name=Ordruun Veteran +auto=_BATTALION_double strike ueot +text=Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={2}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ore Gorger +auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) +text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. +mana={3}{R}{R} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Oreskos Sun Guide +auto=@untapped(this):life:2 controller +text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Cat Monk +power=2 +toughness=2 +[/card] +[card] +name=Oreskos Swiftclaw +mana={1}{W} +type=Creature +subtype=Cat Warrior +power=3 +toughness=1 +[/card] +[card] +name=Organ Grinder +auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) +text={T}, Exile three cards from your graveyard: Target player loses 3 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Orgg +abilities=trample +auto=cantbeblockerof(creature[white;power>=3]) +auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack +auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantpwattack +text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. +mana={3}{R}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Origin Spellbomb +auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) +auto=_DIES_pay({W}) draw:1 +mana={1} +type=Artifact +text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. +[/card] +[card] +name=Orim, Samite Healer +auto={T}:prevent:3 target(creature,player) +text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Orim's Chant +target=player +auto=maxCast(*)0 +kicker={W} +auto=if paid(kicker) then cantattack all(creature) ueot +auto=if paid(kicker) then cantpwattack all(creature) ueot +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Orim's Cure +target=creature,player +auto=prevent:4 +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Orim's Prayer +auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller +text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Orim's Thunder +target=artifact,enchantment +auto=destroy +kicker={R} +auto=if paid(kicker) then transforms((,newability[dynamicability target(creature)])) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Orim's Touch +target=creature,player +kicker={1} +auto=if paid(kicker) then prevent:2 +auto=prevent:2 +text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. +mana={W} +type=Instant +[/card] +[card] +name=Oriss, Samite Guardian +auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +auto={D(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot && all(creature|targetedpersonsbattlefield) cantpwattack ueot +text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Ormendahl, Profane Prince +abilities=flying,haste,indestructible,lifelink +auto=untap +text=Flying, lifelink, indestructible, haste +type=Legendary Creature +subtype=Demon +power=9 +toughness=7 +[/card] +[card] +name=Ornamental Courage +target=creature +auto=untap +auto=1/3 +text=Untap target creature. It gets +1/+3 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Ornitharch +abilities=flying +auto=ability$!choice name(Tribute 2) all(mysource) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent +text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=3 +[/card] +[card] +name=Ornithopter +abilities=flying +text=Flying +mana={0} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=2 +[/card] +[card] +name=Orochi Eggwatcher +doublefaced=kamiflip +auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} +auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} +text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. +mana={2}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Orochi Hatchery +auto=counter(0/0,XX,Charge) +auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) +text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. +mana={X}{X} +type=Artifact +[/card] +[card] +name=Orochi Leafcaller +auto={G}:Add{W} +auto={G}:Add{U} +auto={G}:Add{B} +auto={G}:Add{R} +auto={G}:Add{G} +text={G}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Orochi Ranger +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=1 +[/card] +[card] +name=Orochi Sustainer +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=2 +[/card] +[card] +name=Oros, the Avenger +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) +text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. +mana={3}{W}{B}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Orzhov Basilica +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{W}{B} +text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. +type=Land +[/card] +[card] +name=Orzhov Cluestone +auto={T}:Add{B} +auto={T}:Add{W} +auto={B}{W}{T}{S}:draw:1 controller +text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Orzhov Guildgate +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{B} +text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Orzhov Guildmage +auto={2}{W}:life:1 target(player) +auto={2}{B}:life:-1 controller && life:-1 opponent +text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. +mana={WB}{WB} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Orzhov Keyrune +auto={T}:add{W} +auto={T}:add{B} +auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot +text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Orzhov Signet +auto={1}{T}:Add{W}{B} +text={1}, {T}: Add {W}{B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Orzhova, the Church of Deals +auto={T}:Add{1} +auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller +text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. +type=Land +[/card] +[card] +name=Osai Vultures +abilities=flying +auto=@each end restriction{morbid}:counter(0/0,1,Carrion) +auto={C(0/0,-2,Carrion)}:1/1 +text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Ostiary Thrull +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={3}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Ostracize +target=opponent +aicode=activate reject notatarget(creature|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Otarian Juggernaut +auto=cantbeblockedby(wall) +auto=aslongas(*|mygraveyard) 3/0 >6 +auto=aslongas(*|mygraveyard) mustattack >6 +text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=3 +[/card] +[card] +name=Otherworld Atlas +auto={T}:counter(0/0,1,Charge) +auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent +text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. +mana={4} +type=Artifact +[/card] +[card] +name=Otherworldly Journey +target=creature +auto=(blink)ueot return(counter(1/1,1)) +text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Otherworldly Outburst +target=creature +auto=1/0 ueot +auto=transforms((,newability[_DIES_token(Eldrazi Horror)])) ueot +text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={R} +type=Instant +[/card] +[card] +name=Outbreak +other={D(swamp|myhand)} name(Discard a Swamp) +auto=chooseatype all(creature[chosentype]) -1/-1 ueot chooseend +text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Outland Boar +auto=cantbeblockedby(creature[power<=2]) +text=Outland Boar can't be blocked by creatures with power 2 or less. +mana={2}{R}{G} +type=Creature +subtype=Boar +power=4 +toughness=4 +[/card] +[card] +name=Outland Colossus +abilities=oneblocker +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) +text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Outnumber +target=creature|battlefield +auto=damage:type:creature:mybattlefield +text=Outnumber deals damage to target creature equal to the number of creatures you control. +mana={R} +type=Instant +[/card] +[card] +name=Outrage Shaman +auto=damage:type:manar target(creature) +text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. +mana={3}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Outrider of Jhess +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Ovalchase Daredevil +autograveyard=@movedto(artifact|mybattlefield):may moveto(myhand) +text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Human Pilot +power=4 +toughness=2 +[/card] +[card] +name=Ovalchase Dragster +abilities=trample,haste +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=6 +toughness=1 +[/card] +[card] +name=Overbeing of Myth +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@each my draw:draw:1 +text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. +mana={GU}{GU}{GU}{GU}{GU} +type=Creature +subtype=Spirit Avatar +power=* +toughness=* +[/card] +[card] +name=Overburden +auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) +auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent +text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Overeager Apprentice +auto={S}{D(*|myhand)}:Add{B}{B}{B} +text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=2 +[/card] +[card] +name=Overgrown Battlement +abilities=defender +auto={T}:foreach(creature[defender]|myBattlefield) add{G} +text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Overgrown Estate +auto={S(land|myBattlefield)}:life:3 +text=Sacrifice a land: You gain 3 life. +mana={B}{G}{W} +type=Enchantment +[/card] +[card] +name=Overgrown Tomb +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. +type=Land +subtype=Swamp Forest +[/card] +[card] +name=Overgrowth +target=land +auto=teach(land) transforms((,newability[produceextra:{G}{G}])) +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Overlaid Terrain +auto=moveTo(graveyard) all(land|myBattlefield) +auto=lord(land|myBattlefield) {T}:Add{W}{W} +auto=lord(land|myBattlefield) {T}:Add{U}{U} +auto=lord(land|myBattlefield) {T}:Add{B}{B} +auto=lord(land|myBattlefield) {T}:Add{R}{R} +auto=lord(land|myBattlefield) {T}:Add{G}{G} +text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Overload +target=artifact +kicker={2} +auto=if paid(kicker) then teach(artifact[manacost<=5]) destroy +auto=teach(artifact[manacost<=2]) destroy +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. +mana={R} +type=Instant +[/card] +[card] +name=Override +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:artifact:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:artifact:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each artifact you control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Overrun +auto=all(creature|myBattlefield) 3/3 ueot +auto=all(creature|myBattlefield) trample ueot +text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={2}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Overseer of the Damned +abilities=flying +auto=may destroy target(creature) +auto=@movedto(graveyard) from(creature[-token]|opponentBattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Oversold Cemetery +auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) +text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Oversoul of Dusk +abilities=protection from blue,protection from black,protection from red +text=Protection from blue, from black, and from red +mana={GW}{GW}{GW}{GW}{GW} +type=Creature +subtype=Spirit Avatar +power=5 +toughness=5 +[/card] +[card] +name=Overtaker +auto={3}{U}{T}{D(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Overwhelm +auto=all(creature|mybattlefield) 3/3 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Creatures you control get +3/+3 until end of turn. +other={convoke} name(Convoke) +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Overwhelming Denial +abilities=nofizzle +auto=fizzle +target=*|stack +text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. +mana={2}{U}{U} +other={U}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Instant +[/card] +[card] +name=Overwhelming Forces +auto=@movedto(creature|graveyard):draw:1 +auto=destroy all(creature|opponentbattlefield) +text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. +mana={6}{B}{B} +type=Sorcery +[/card] +[card] +name=Overwhelming Instinct +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 +text=Whenever you attack with three or more creatures, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Overwhelming Intellect +target=creature|stack +auto=fizzle +auto=draw:manacost controller +text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Overwhelming Stampede +auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability,newability[all(creature|mybattlefield) trample])) +text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Ovinize +text=Target creature loses all abilities and becomes 0/1 until end of turn. +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=0,settoughness=1)) +mana={1}{U} +type=Instant +[/card] +[card] +name=Ovinomancer +auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 +auto=choice sacrifice all(this) +auto={T}{H}:bury target(other creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller +text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Oviya Pashiri, Sage Lifecrafter +auto={2}{G}{T}:create(Servo:Artifact Creature Servo:1/1) +auto={4}{G}{T}:token(Construct,Artifact Creature Construct,type:creature:mybattlefield/type:creature:mybattlefield) +text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. +mana={G} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Owl Familiar +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Oxidda Daredevil +auto={S(artifact|myBattlefield)}:haste +text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=2 +toughness=1 +[/card] +[card] +name=Oxidda Golem +abilities=affinitymountains,haste +text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Oxidda Scrapmelter +auto=destroy target(artifact) +text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. +mana={3}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Oxidize +target=artifact +auto=bury +text=Destroy target artifact. It can't be regenerated. +mana={G} +type=Instant +[/card] +[card] +name=Oyobi, Who Split the Heavens +abilities=flying +auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) +text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. +mana={6}{W} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=6 +[/card] +[card] +name=Pacification Array +auto={2}{T}:tap target(artifact,creature) +text={2}, {T}: Tap target artifact or creature. +mana={1} +type=Artifact +[/card] +[card] +name=Pacifism +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pack Guardian +abilities=flash +auto=may name(Make Wolf) reject target(land|myhand) && token(Wolf,creature Wolf,2/2,green) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Wolf Spirit +power=4 +toughness=3 +[/card] +[card] +name=Pack Hunt +target=creature +auto=target(*[share!name!]|mylibrary) moveTo(myhand) +text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Pack Rat +anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive +auto={2}{B}{D(*|myhand)}:token(Pack Rat) +text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. +mana={1}{B} +type=Creature +subtype=Rat +power=* +toughness=* +[/card] +[card] +name=Pack's Disdain +target=creature +auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend +text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. +mana={1}{B} +type=Instant +[/card] +[card] +name=Pact of Negation +target=*|stack +auto=fizzle +auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever +color=blue +text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Pact of the Titan +auto=token(Giant,Creature Giant,4/4,red) +auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever +color=red +text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Padeem, Consul of Innovation +auto=lord(artifact|mybattlefield) opponentshroud +auto=@each my upkeep restriction{type(artifact[manacost=convertedcost:highest:artifact:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller +text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. +mana={3}{U} +type=Legendary Creature +subtype=Vedalken Artificer +power=1 +toughness=4 +[/card] +[card] +name=Pain Kami +auto={X}{R}{S}:damage:X target(other creature) +text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Pain Magnification +auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent +text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Pain Seer +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(transforms((,newability[life:-manacost controller])) ueot)! +auto=@untapped(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Painbringer +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 +text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. +mana={2}{B}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Painful Memories +target=player +aicode=activate target(*|targetedpersonshand) moveTo(ownerlibrary) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Painful Quandary +auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent +text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Painful Truths +auto=draw:converge controller +auto=life:-converge controller +text=Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Painsmith +auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot +text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Painwracker Oni +abilities=fear +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. +mana={3}{B}{B} +type=Creature +subtype=Demon Spirit +power=5 +toughness=4 +[/card] +[card] +name=Palace Familiar +abilities=flying +auto=_DIES_draw:1 +text=Flying -- When Palace Familiar dies, draw a card. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Palace Siege +auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever +auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever +text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- -- Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Paladin en-Vec +abilities=first strike,protection from black,protection from red +text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Paladin of Prahv +auto=spiritlink +autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly +text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) +mana={4}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Pale Bears +abilities=islandwalk +text=Islandwalk +mana={2}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Pale Recluse +abilities=reach +aicode=activate target(*[plains;forest]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{G}{W} +type=Creature +subtype=Spider +power=4 +toughness=5 +[/card] +[card] +name=Pale Rider of Trostad +auto=reject target(*|myhand) +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. +mana={1}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Pale Wayfarer +auto={2}{w}{w}{q}:target(creature) protection from white ueot +auto={2}{w}{w}{q}:target(creature) protection from black ueot +auto={2}{w}{w}{q}:target(creature) protection from green ueot +auto={2}{w}{w}{q}:target(creature) protection from red ueot +auto={2}{w}{w}{q}:target(creature) protection from blue ueot +text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) +mana={5}{W}{W} +type=Creature +subtype=Spirit Giant +power=4 +toughness=4 +[/card] +[card] +name=Paleoloth +auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) +text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Palinchron +abilities=flying +auto=may untap target(land) +auto={2}{U}{U}:moveTo(ownerhand) +text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=4 +toughness=5 +[/card] +[card] +name=Palladia-Mors +abilities=flying,trample +auto=upcost[{R}{G}{W}] sacrifice +text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. +mana={2}{R}{R}{G}{G}{W}{W} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Palladium Myr +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Palliation Accord +auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) +auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) +text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. +mana={3}{W}{U} +type=Enchantment +[/card] +[card] +name=Pallid Mycoderm +text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:all(saproling,fungus|myBattlefield) 1/1 ueot +power=2 +toughness=4 +[/card] +[card] +name=Pallimud +anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive +text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. +mana={2}{R} +type=Creature +subtype=Beast +power=* +toughness=3 +[/card] +[card] +name=Panacea +auto={2}{T}:name(X = 1) prevent:1 target(creature,player) +auto={4}{T}:name(X = 2) prevent:2 target(creature,player) +auto={6}{T}:name(X = 3) prevent:3 target(creature,player) +auto={8}{T}:name(X = 4) prevent:4 target(creature,player) +auto={10}{T}:name(X = 5) prevent:5 target(creature,player) +auto={12}{T}:name(X = 6) prevent:6 target(creature,player) +auto={14}{T}:name(X = 7) prevent:7 target(creature,player) +auto={16}{T}:name(X = 8) prevent:8 target(creature,player) +auto={18}{T}:name(X = 9) prevent:9 target(creature,player) +auto={20}{T}:name(X = 10) prevent:10 target(creature,player) +auto={22}{T}:name(X = 11) prevent:11 target(creature,player) +auto={24}{T}:name(X = 12) prevent:12 target(creature,player) +auto={26}{T}:name(X = 13) prevent:13 target(creature,player) +auto={28}{T}:name(X = 14) prevent:14 target(creature,player) +auto={30}{T}:name(X = 15) prevent:15 target(creature,player) +auto={32}{T}:name(X = 16) prevent:16 target(creature,player) +auto={34}{T}:name(X = 17) prevent:17 target(creature,player) +auto={36}{T}:name(X = 18) prevent:18 target(creature,player) +auto={38}{T}:name(X = 19) prevent:19 target(creature,player) +auto={40}{T}:name(X = 20) prevent:20 target(creature,player) +text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Pandemonium +auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever +auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever +text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Pang Tong, "Young Phoenix" +auto={T}:0/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Pangosaur +auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) +text=Whenever a player plays a land, return Pangosaur to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=6 +toughness=6 +[/card] +[card] +name=Panic Attack +target=creature +auto=cantblock +text=Up to three target creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Panic Spellbomb +auto={T}{S}:cantblock target(other creature) +auto=_DIES_pay({R}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. +[/card] +[card] +name=Panic +target=creature +auto=cantblock +auto=@next upkeep:draw:1 controller +restriction=attackersonly +text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={R} +type=Instant +[/card] +[card] +name=Panther Warriors +mana={4}{G} +type=Creature +subtype=Cat Warrior +power=6 +toughness=3 +[/card] +[card] +name=Paradigm Shift +auto=moveTo(exile) all(*|mylibrary) +auto=moveTo(mylibrary) all(*|mygraveyard) +text=Exile all cards from your library. Then shuffle your graveyard into your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Paradise Mantle +auto={1}:equip +auto=teach(creature) {T}:add{W} +auto=teach(creature) {T}:add{U} +auto=teach(creature) {T}:add{B} +auto=teach(creature) {T}:add{R} +auto=teach(creature) {T}:add{G} +text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Paradise Plume +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend +text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Paradox Engine +auto=@movedto(mystack) from(*|myhand):untap all(*[-land]|mybattlefield) +text=Whenever you cast a spell, untap all nonland permanents you control. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Paradoxical Outcome +target=*[-land;-token]|mybattlefield +auto=moveTo(ownerhand) and!( draw:1 controller )! +text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. +mana={3}{U} +type=Instant +[/card] +[card] +name=Paragon of Eternal Wilds +auto=lord(other creature[green]|myBattlefield) 1/1 +auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot +text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. +mana={3}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Fierce Defiance +auto=lord(other creature[red]|myBattlefield) 1/1 +auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot +text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Gathering Mists +auto=lord(other creature[blue]|myBattlefield) 1/1 +auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot +text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Paragon of New Dawns +auto=lord(other creature[white]|myBattlefield) 1/1 +auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot +text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Open Graves +auto=lord(other creature[black]|myBattlefield) 1/1 +auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot +text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. +mana={3}{B} +type=Creature +subtype=Skeleton Warrior +power=2 +toughness=2 +[/card] +[card] +name=Paragon of the Amesha +abilities=first strike +auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot +text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Parallax Dementia +target=creature +auto=3/2 +auto=fading:1 +auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) +text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parallax Inhibitor +auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) +text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. +mana={2} +type=Artifact +[/card] +[card] +name=Parallax Nexus +auto=fading:5 +auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Parallax Tide +auto=fading:5 +auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Parallax Wave +auto=fading:5 +auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Parallectric Feedback +target=*|stack +auto=damage:manacost targetcontroller +text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. +mana={3}{R} +type=Instant +[/card] +[card] +name=Parallel Evolution +auto=clone all(creature[token]|mybattlefield) +flashback={4}{G}{G}{G} +text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Parallel Lives +abilities=tokenizer +text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Paralyze +target=creature +auto=doesnotuntap +auto=tap +auto=teach(creature) transforms((,newability[{4}:untap myUpkeepOnly])) +text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paralyzing Grasp +target=creature +auto=doesnotuntap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paranoid Parish-Blade +auto=while(restriction{delirium}) first strike +auto=while(restriction{delirium}) 1/0 +text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Parapet Watchers +auto={WU}:0/1 +text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Paraselene +auto=@movedto(artifact,enchantment|graveyard):life:1 +auto=destroy all(enchantment) +text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Parasitic Bond +target=creature +auto=@each targetcontroller upkeep:damage:2 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parasitic Implant +target=creature +auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller +text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parasitic Strix +abilities=flying +auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller +text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. +mana={2}{U} +type=Artifact Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Parch +auto=choice damage:2 target(creature,player) +auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) +text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Pardic Arsonist +auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot +text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Pardic Collaborator +abilities=first strike +auto={B}:1/1 +text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Pardic Firecat +abilities=haste +text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. +mana={3}{R} +type=Creature +subtype=Elemental Cat +power=2 +toughness=3 +[/card] +[card] +name=Pardic Lancer +auto={D}:1/0 && first strike +text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Pardic Miner +auto={S}:maxPlay(land)-99 target(player) +text=Sacrifice Pardic Miner: Target player can't play lands this turn. +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Pardic Swordsmith +auto={R}{D}:2/0 +text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Part the Veil +auto=moveTo(ownerhand) all(creature|myBattlefield) +text=Return all creatures you control to their owner's hand. +mana={3}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Part the Waterveil +auto=turns:+1 controller +auto=moveTo(exile) +other={6}{U}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever +text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Part Water +target=creature +auto=islandwalk +text=X target creatures gain islandwalk until end of turn. +mana={X}{X}{U} +type=Sorcery +[/card] +[card] +name=Past in Flames +auto=all(instant,sorcery|mygraveyard) tempflashback ueot +flashback={4}{R} +text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Patagia Golem +auto={3}:flying +text={3}: Patagia Golem gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Patagia Viper +abilities=flying +auto=ifnot spent({U}) then sacrifice +auto=token(Snake,Creature Snake,1/1,greenblue)*2 +text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. +mana={3}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Patchwork Gnomes +auto={D(*|myhand)}:regenerate +text=Discard a card: Regenerate Patchwork Gnomes. +mana={3} +type=Artifact Creature +subtype=Gnome +power=2 +toughness=1 +[/card] +[card] +name=Path of Anger's Flame +auto=all(creature|myBattlefield) 2/0 ueot +text=Creatures you control get +2/+0 until end of turn. +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Path of Bravery +auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 +auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller +text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Path of Peace +target=creature +auto=destroy +auto=life:4 targetController +text=Destroy target creature. Its owner gains 4 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Path to Exile +target=creature +auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller +text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. +mana={W} +type=Instant +[/card] +[card] +name=Pathbreaker Ibex +auto=_ATTACKING_all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield ueot && all(creature|mybattlefield) trample ueot +text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. +mana={4}{G}{G} +type=Creature +subtype=Goat +power=3 +toughness=3 +[/card] +[card] +name=Pathbreaker Wurm +auto=soulbond trample +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Pathway Arrows +auto={2}:equip +auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature) && if cantargetcard(creature[colorless]) then tap])) +text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Patriarch's Desire +target=creature +auto=2/-2 +auto=aslongas(*|mygraveyard) 2/-2 >6 +text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Patrician's Scorn +auto=destroy all(enchantment) +otherrestriction=casted(*[white]|mystack) +other={0} +text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. +mana={3}{W} +type=Instant +[/card] +[card] +name=Patrol Hound +auto={D(*|myhand)}:first strike +text=Discard a card: Patrol Hound gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Patrol Signaler +auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) +text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Patron of the Akki +other={kgoblin} name(Goblin Offering) +otherrestriction=compare(ishuman)~morethan~0,type(goblin|myBattlefield)~morethan~0 +abilities=offering +auto=_ATTACKING_all(creature[attacking]) 2/0 ueot +text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. +mana={4}{R}{R} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Patron of the Kitsune +other={kfox} name(Fox Offering) +otherrestriction=compare(ishuman)~morethan~0,type(fox|myBattlefield)~morethan~0 +abilities=offering +auto=@each blockers:may life:type:creature[attacking]:battlefield controller +text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. +mana={4}{W}{W} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=6 +[/card] +[card] +name=Patron of the Moon +other={kmoonfolk} name(Moonfolk Offering) +otherrestriction=compare(ishuman)~morethan~0,type(moonfolk|myBattlefield)~morethan~0 +abilities=flying,offering +auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(land|myhand) +text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. +mana={5}{U}{U} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=4 +[/card] +[card] +name=Patron of the Nezumi +other={krat} name(Rat Offering) +otherrestriction=compare(ishuman)~morethan~0,type(rat|myBattlefield)~morethan~0 +abilities=offering +auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent +text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. +mana={5}{B}{B} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Patron of the Orochi +other={ksnake} name(Snake Offering) +otherrestriction=compare(ishuman)~morethan~0,type(snake|myBattlefield)~morethan~0 +abilities=offering +auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 +text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. +mana={6}{G}{G} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=7 +[/card] +[card] +name=Patron of the Valiant +abilities=flying +auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) +text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Patron of the Wild +facedown={3} +autofacedown={2}{G}:morph +autofaceup=3/3 target(creature) +text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Patron Wizard +auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. +mana={U}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Pattern of Rebirth +target=creature +auto=teach(creature) transforms((,newability[_DIES_name(search creature) ability$!moveTo(myBattlefield) target(creature|myLibrary)!$ controller])) +text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paupers' Cage +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. +mana={3} +type=Artifact +[/card] +[card] +name=Pavel Maliki +auto={B}{R}:1/0 +text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. +mana={4}{B}{R} +type=Legendary Creature +subtype=Human +power=5 +toughness=3 +[/card] +[card] +name=Pawn of Ulamog +auto=_DIES_may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." +mana={1}{B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Peace and Quiet +target=<2>enchantment +auto=destroy +text=Destroy two target enchantments. +mana={1}{W} +type=Instant +[/card] +[card] +name=Peace of Mind +auto={W}{D(*|myhand)}:life:3 +text={W}, Discard a card: You gain 3 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Peace Strider +auto=life:3 +text=When Peace Strider enters the battlefield, you gain 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Peacekeeper +auto=upcost[{1}{W}] sacrifice +auto=lord(creature) transforms((,cantattack,cantpwattack)) +text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Peacewalker Colossus +auto={1}{W}:target(other *[vehicle]|mybattlefield) becomes(Artifact Creature) ueot +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Peach Garden Oath +auto=life:twicetype:creature:mybattlefield controller +text=You gain 2 life for each creature you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Peak Eruption +target=land[mountain] +auto=destroy +auto=Damage:3 targetController +text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Pearl Dragon +abilities=flying +auto={1}{W}:0/1 +text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Pearl Lake Ancient +abilities=flash,nofizzle,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) +text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=7 +[/card] +[card] +name=Pearl Medallion +auto=lord(*[white]|mycastingzone) altercost(colorless,-1) +text=White spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Pearl Shard +auto={3}{T}:prevent:2 target(creature,player) +auto={W}{T}:prevent:2 target(creature,player) +text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Pearled Unicorn +mana={2}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Pearlspear Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{w}{t}:target(Soldier) grant transforms((,newability[2/2],newability[vigilance])) grantend +text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Peat Bog +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. +type=Land +[/card] +[card] +name=Pedantic Learning +auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 +text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Peek +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=Look at target player's hand. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Peel from Reality +target=creature|mybattlefield +auto=moveTo(ownerhand) +auto=moveTo(ownerhand) target(creature|opponentbattlefield) +restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 +text=Return target creature you control and target creature you don't control to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Peema Aether-Seer +auto=alterenergy:power:highest:creature:mybattlefield controller +auto={e:3}:target(other creature) mustblock ueot +text=When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -- Pay {E}{E}{E}: Target creature blocks this turn if able. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] +[card] +name=Peema Outrider +abilities=trample +auto=_FABRICATE_(1) +text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Peer Pressure +auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend +text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Peer Through Depths +aicode=activate target(instant,sorcery[zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Pegasus Charger +abilities=flying,first strike +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Pegasus Refuge +auto={2}{D(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) +text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Pegasus Stampede +auto=token(Pegasus,Creature Pegasus,1/1,flying,white) +buyback={1}{W}{S(land|myBattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Pelakka Wurm +abilities=trample +auto=life:7 +auto=_DIES_draw:1 controller +text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Pemmin's Aura +target=creature +auto={U}:untap(mytgt) +auto={U}:flying(mytgt) +auto={U}:shroud(mytgt) +auto={1}:+1/-1(mytgt) +auto={1}:-1/+1(mytgt) +text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pendelhaven Elder +auto={T}:all(creature[power=1;toughness=1]|myBattlefield) 1/2 +text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Pendelhaven +auto={T}:Add{G} +auto={T}:1/2 target(creature[power=1;toughness=1]) +text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. +type=Legendary Land +[/card] +[card] +name=Pendrell Drake +abilities=cycling +auto=flying +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Pendrell Mists +auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Pendulum of Patterns +auto=life:3 controller +auto={5}{T}{S}:draw:1 controller +text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Pennon Blade +auto={4}:equip +auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pensive Minotaur +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pentad Prism +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,Charge)}:Add{W} +auto={C(0/0,-1,Charge)}:Add{U} +auto={C(0/0,-1,Charge)}:Add{B} +auto={C(0/0,-1,Charge)}:Add{R} +auto={C(0/0,-1,Charge)}:Add{G} +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Pentarch Paladin +abilities=flanking +auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. +mana={2}{W}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Pentarch Ward +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto=draw:1 +text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pentavus +auto=counter(1/1,5) +auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) +auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) +text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. +mana={7} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Penumbra Bobcat +auto=_DIES_token(Cat,Creature cat,2/1,black) +text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Penumbra Kavu +auto=_DIES_token(Kavu,Creature kavu,3/3,black) +text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Penumbra Spider +abilities=reach +auto=_DIES_token(Spider,Creature spider,2/4,reach black) +text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Penumbra Wurm +abilities=trample +auto=_DIES_token(Wurm,Creature wurm,6/6,trample,black) +text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=People of the Woods +auto=foreach(forest|myBattlefield) 0/1 +text=People of the Woods's toughness is equal to the number of Forests you control. +mana={G}{G} +type=Creature +subtype=Human +power=1 +toughness=* +[/card] +[card] +name=Peppersmoke +target=creature +auto=-1/-1 +auto=aslongas(faerie|myBattlefield) draw:1 controller +text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. +mana={B} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Peregrine Drake +abilities=flying +auto=may untap target(land) +text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Peregrine Griffin +abilities=flying,first strike +text=Flying -- First strike +mana={4}{W} +type=Creature +subtype=Griffin +power=2 +toughness=4 +[/card] +[card] +name=Peregrine Mask +auto={2}:equip +auto=teach(creature) defender +auto=teach(creature) first strike +auto=teach(creature) flying +text=Equipped creature has defender, flying, and first strike. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Perfected Form +abilities=flying +backside=Aberrant Researcher +text=Flying // Aberrant Researcher +type=Creature +subtype=Insect Horror +color=blue +power=5 +toughness=4 +[/card] +[card] +name=Perilous Forays +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[swamp;island;mountain;forest;plains]|myLibrary) +auto={1}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;island;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Perilous Myr +auto=_DIES_choice damage:2 target(creature,player) +text=When Perilous Myr dies, it deals 2 damage to target creature or player. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Perilous Predicament +auto=ability$! sacrifice notatarget(creature[artifact]|mybattlefield) !$ opponent +auto=ability$! sacrifice notatarget(creature[-artifact]|mybattlefield) !$ opponent +text=Each opponent sacrifices an artifact creature and a nonartifact creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Perilous Research +auto=draw:2 controller +auto=sacrifice notatarget(*|myBattlefield) +text=Draw two cards, then sacrifice a permanent. +mana={1}{U} +type=Instant +[/card] +[card] +name=Perilous Shadow +auto={1}{B}:2/2 +text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect Shade +power=0 +toughness=4 +[/card] +[card] +name=Perilous Vault +auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) +text={5},{T}, exile Perilous Vault: Exile all nonland permanents. +mana={4} +type=Artifact +[/card] +[card] +name=Perimeter Captain +abilities=defender +auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller +text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. +mana={W} +type=Creature +subtype=Human Soldier +power=0 +toughness=4 +[/card] +[card] +name=Perish the Thought +target=opponent +aicode=activate notatarget(*|targetedpersonshand) transforms((,newability[moveto(ownerlibrary)],newability[shuffle])) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Perish +auto=bury all(creature[green]) +text=Destroy all green creatures. They can't be regenerated. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Permafrost Trap +target=creature +auto=tap +auto=frozen +other={U} +otherrestriction=thisturn(creature[green]|mybattlefield)~morethan~0 +text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={2}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Permeating Mass +auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) +text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Pernicious Deed +auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0]) +auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1]) +auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2]) +auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3]) +auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4]) +auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5]) +auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6]) +auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7]) +auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8]) +auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9]) +auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10]) +auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11]) +auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12]) +auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13]) +auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14]) +auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15]) +auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16]) +text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Perpetual Timepiece +auto={T}:deplete:2 controller +auto={2}{E}:target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! +text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. +mana={2} +type=Artifact +[/card] +[card] +name=Persecute +target=player +auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone all(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend +text=Choose a color. Target player reveals his or her hand and discards all cards of that color. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Persistent Nightmare +abilities=skulk +auto=@combatdamaged(player) from(this):moveto(ownerhand) +color=blue +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. +type=Creature +subtype=Nightmare +power=1 +toughness=1 +[/card] +[card] +name=Personal Sanctuary +auto=@each my beginofturn:preventalldamage to(controller) ueot +auto=preventalldamage to(controller) ueot +text=During your turn, prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Personal Tutor +aicode=activate target(sorcery|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sorcery|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +mana={U} +type=Sorcery +[/card] +[card] +name=Persuasion +target=creature +alias=1194 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pestermite +abilities=flash,flying +auto=may tap target(*) +auto=may untap target(*) +text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Pestilence Demon +abilities=flying +auto={B}:damage:1 all(creature,player) +text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. +mana={5}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=6 +[/card] +[card] +name=Pestilence Rats +anyzone=othertype:rat:battlefield/3 cdaactive +text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) +mana={2}{B} +type=Creature +subtype=Rat +power=* +toughness=3 +[/card] +[card] +name=Pestilence +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +auto={B}:damage:1 all(creature,player) +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Pestilent Kathari +abilities=flying,deathtouch +auto={2}{R}:first strike +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. +mana={2}{B} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Pestilent Souleater +auto={p(B)}:1/0 +text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. +mana={5} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Petals of Insight +aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && all(this) moveto(ownerhand) and!( draw:3 )! +auto=name(look) reveal:3 optionone name(Put Back On Top) target(*|reveal) transforms((,newability[all(*|reveal) moveto(mylibrary)])) oneshot optiononeend optiontwo choice name(Put on Bottom and Draw) all(this) moveto(myhand) && all(*|reveal) bottomoflibrary && draw:3 optiontwoend revealend +text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. +mana={4}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Petradon +auto=(blink)forsrc target(<2>land) +auto={R}:1/0 +text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Nightmare Beast +power=5 +toughness=6 +[/card] +[card] +name=Petrahydrox +auto=@targeted(this):moveTo(ownerhand) +text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. +mana={3}{UR} +type=Creature +subtype=Weird +power=3 +toughness=3 +[/card] +[card] +name=Petravark +auto=(blink)forsrc target(land) +text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={3}{R} +type=Creature +subtype=Nightmare Beast +power=2 +toughness=2 +[/card] +[card] +name=Petrified Field +auto={T}:Add{1} +auto={T}{S}:moveTo(myhand) target(other land|mygraveyard) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Petrified Wood-Kin +abilities=nofizzle +auto=protection from(instant) +auto=counter(1/1,odcount) +text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants +mana={6}{G} +type=Creature +subtype=Elemental Warrior +power=3 +toughness=3 +[/card] +[card] +name=Pewter Golem +auto={1}{B}:regenerate +text={1}{B}: Regenerate Pewter Golem. +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=2 +[/card] +[card] +name=Phage the Untouchable +auto=ifnot casted(this) then wingame opponent +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +auto=@combatdamagefoeof(player) from(this):winGame controller +auto=@combatdamageof(player) from(this):winGame opponent +text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. +mana={3}{B}{B}{B}{B} +type=Legendary Creature +subtype=Zombie Minion +power=4 +toughness=4 +[/card] +[card] +name=Phalanx Leader +auto=_HEROIC_counter(1/1,1) all(creature|mybattlefield) +text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Phantasmal Abomination +abilities=defender +auto=@targeted(this):sacrifice +text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=5 +toughness=5 +[/card] +[card] +name=Phantasmal Bear +auto=@targeted(this):sacrifice +text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. +mana={U} +type=Creature +subtype=Bear Illusion +power=2 +toughness=2 +[/card] +[card] +name=Phantasmal Dragon +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. +mana={2}{U}{U} +type=Creature +subtype=Dragon Illusion +power=5 +toughness=5 +[/card] +[card] +name=Phantasmal Fiend +auto={B}:1/-1 +auto={1}{U}:swap +text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. +mana={3}{B} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Phantasmal Forces +abilities=flying +auto=upcost[{U}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. +mana={3}{U} +type=Creature +subtype=Illusion +power=4 +toughness=1 +[/card] +[card] +name=Phantasmal Image +auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )! +text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=0 +[/card] +[card] +name=Phantasmal Sphere +abilities=flying +auto=@each my upkeep:counter(1/1,1) +auto=this(counter{1/1.1}=) upcost[{1}] sacrifice +auto=this(counter{1/1.2}=) upcost[{2}] sacrifice +auto=this(counter{1/1.3}=) upcost[{3}] sacrifice +auto=this(counter{1/1.4}=) upcost[{4}] sacrifice +auto=this(counter{1/1.5}=) upcost[{5}] sacrifice +auto=this(counter{1/1.6}=) upcost[{6}] sacrifice +auto=this(counter{1/1.7}=) upcost[{7}] sacrifice +auto=this(counter{1/1.8}=) upcost[{8}] sacrifice +auto=this(counter{1/1.9}=) upcost[{9}] sacrifice +auto=this(counter{1/1.10}=) upcost[{10}] sacrifice +auto=this(counter{1/1.11}=) upcost[{11}] sacrifice +auto=this(counter{1/1.12}=) upcost[{12}] sacrifice +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) +text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Phantasmal Terrain +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=choice name(becomes a plains) teach(land) transforms((plains)) +auto=choice name(becomes a island) teach(land) transforms((island)) +auto=choice name(becomes a swamp) teach(land) transforms((swamp)) +auto=choice name(becomes a mountain) teach(land) transforms((mountain)) +auto=choice name(becomes a forest) teach(land) transforms((forest)) +text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phantatog +auto={S(enchantment|myBattlefield)}:1/1 +auto={D(*|myhand)}:1/1 +text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. +mana={1}{W}{U} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Phantom Beast +auto=@targeted(this):sacrifice +text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. +mana={3}{U} +type=Creature +subtype=Illusion Beast +power=4 +toughness=5 +[/card] +[card] +name=Phantom Centaur +abilities=protection from black,phantom +auto=counter(1/1,3) +text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. +mana={2}{G}{G} +type=Creature +subtype=Centaur Spirit +power=2 +toughness=0 +[/card] +[card] +name=Phantom Flock +abilities=flying,phantom +auto=counter(1/1,3) +text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom General +auto=lord(creature[token]|mybattlefield) 1/1 +text=Creature tokens you control get +1/+1. +mana={3}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=3 +[/card] +[card] +name=Phantom Monster +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Phantom Nantuko +abilities=trample,phantom +auto=counter(1/1,2) +auto={T}:counter(1/1,1) +text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. +mana={2}{G} +type=Creature +subtype=Insect Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom Nishoba +abilities=trample,phantom +auto=spiritlink +auto=counter(1/1,7) +text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. +mana={5}{G}{W} +type=Creature +subtype=Cat Beast Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom Nomad +abilities=phantom +auto=counter(1/1,2) +text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. +mana={1}{W} +type=Creature +subtype=Spirit Nomad +power=0 +toughness=0 +[/card] +[card] +name=Phantom Tiger +abilities=phantom +auto=counter(1/1,2) +text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. +mana={2}{G} +type=Creature +subtype=Cat Spirit +power=1 +toughness=0 +[/card] +[card] +name=Phantom Warrior +abilities=unblockable +text=Phantom Warrior is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Illusion Warrior +power=2 +toughness=2 +[/card] +[card] +name=Phantom Whelp +auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerhand) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={1}{U} +type=Creature +subtype=Illusion Dog +power=2 +toughness=2 +[/card] +[card] +name=Phantom Wings +target=creature +auto=flying +auto={S}:moveTo(ownerhand) notatarget(mytgt) +text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phantom Wurm +abilities=phantom +auto=counter(1/1,4) +text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. +mana={4}{G}{G} +type=Creature +subtype=Wurm Spirit +power=2 +toughness=0 +[/card] +[card] +name=Pharika, God of Affliction +abilities=indestructible +auto={B}{G}:target(creature|graveyard) moveto(exile) and!( create(Snake:Creature Snake Enchantment:1/1:deathtouch:black:green) targetcontroller )! +auto=this(variable{golgari}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{golgari}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. +mana={1}{B}{G} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Pharika's Chosen +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={B} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Pharika's Cure +target=creature +auto=Damage:2 +auto=life:2 controller +text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Pharika's Disciple +abilities=deathtouch +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pharika's Mender +auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) +text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. +mana={3}{B}{G} +type=Creature +subtype=Gorgon +power=4 +toughness=3 +[/card] +[card] +name=Phelddagrif +auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) +auto={W}:flying && life:2 opponent +auto={U}:moveTo(ownerhand) && draw:1 opponent +text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. +mana={1}{G}{W}{U} +type=Legendary Creature +subtype=Phelddagrif +power=4 +toughness=4 +[/card] +[card] +name=Phenax, God of Deception +abilities=indestructible +auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) +auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) +text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." +mana={3}{U}{B} +type=Legendary Enchantment Creature +subtype=God +power=4 +toughness=7 +[/card] +[card] +name=Pheres-Band Centaurs +mana={4}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=7 +[/card] +[card] +name=Pheres-Band Raiders +auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller +text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. +mana={5}{G} +type=Creature +subtype=Centaur Warrior +power=5 +toughness=5 +[/card] +[card] +name=Pheres-Band Thunderhoof +auto=_HEROIC_counter(1/1,2) +text=Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. +mana={4}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=4 +[/card] +[card] +name=Pheres-Band Tromper +auto=@untapped(this):counter(1/1) +text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Pheres-Band Warchief +abilities=vigilance,trample +auto=lord(other Centaur|myBattlefield) 1/1 +auto=lord(other Centaur|myBattlefield) vigilance +auto=lord(other Centaur|myBattlefield) trample +text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Phobian Phantasm +abilities=flying,fear +auto=cumulativeupcost[{B}] sacrifice +text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{B}{B} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Phthisis +auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) +text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{B}{B}{B}{B} +suspend(5)={1}{b} +type=Sorcery +[/card] +[card] +name=Phyresis +target=creature +auto=infect +text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phyrexian Altar +auto={S(creature|myBattlefield)}:Add{W} +auto={S(creature|myBattlefield)}:Add{U} +auto={S(creature|myBattlefield)}:Add{B} +auto={S(creature|myBattlefield)}:Add{R} +auto={S(creature|myBattlefield)}:Add{G} +text=Sacrifice a creature: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Arena +auto=@each my upkeep:draw:1 +auto=@each my upkeep:life:-1 +text=At the beginning of your upkeep, you draw a card and you lose 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Phyrexian Battleflies +abilities=flying +auto={B}:1/0 limit:2 +text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Phyrexian Bloodstock +auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) +text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Boon +target=creature +auto=teach(creature[black]) 2/1 +auto=teach(creature[-black]) -1/-2 +text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phyrexian Broodlings +auto={1}{S(creature|myBattlefield)}:counter(1/1,1) +text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. +mana={1}{B}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Crusader +abilities=first strike,infect,protection from red,protection from white +text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Debaser +abilities=flying +auto={T}{S}:-2/-2 target(other creature) +text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Carrier +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Defiler +auto={T}{S}:-3/-3 target(other creature) +text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Carrier +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Delver +auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) +text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Phyrexian Denouncer +auto={T}{S}:-1/-1 target(other creature) +text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Carrier +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Devourer +auto={l2e}:counter(1/1,storedmanacost) +auto=this(power>=7)while sacrifice +text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Digester +abilities=infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Phyrexian Driver +auto=all(other mercenary|myBattlefield) 1/1 ueot +text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Etchings +auto=cumulativeupcost[{B}] sacrifice +auto=@each my endofturn:draw:counter{0%0.1.Age} controller +auto=_DIES_life:-counter{0%0.1.Age} controller +text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Phyrexian Gargantua +auto=life:-2 +auto=draw:2 +text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Ghoul +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Gremlins +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. +mana={2}{B} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Hulk +mana={6} +type=Artifact Creature +subtype=Golem +power=5 +toughness=4 +[/card] +[card] +name=Phyrexian Hydra +abilities=infect,wilting +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=7 +toughness=7 +[/card] +[card] +name=Phyrexian Infiltrator +auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) +text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) +mana={2}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Ironfoot +auto=doesnotuntap +auto={1}{i}:untap +text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) +mana={3} +type=Snow Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Phyrexian Juggernaut +abilities=infect,mustattack +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. +mana={6} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Lens +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Marauder +abilities=cantblock +auto=counter(1/1,X) +auto=attackcost:counter{1%1} +text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. +mana={X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Phyrexian Monitor +auto={B}:regenerate +text={B}: Regenerate Phyrexian Monitor. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Negator +abilities=trample +auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. +mana={2}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Obliterator +abilities=trample +auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent +auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. +mana={B}{B}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Plaguelord +auto={T}{S}:-4/-4 target(other creature) +auto={S(creature|myBattlefield)}:-1/-1 target(creature) +text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Carrier +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Prowler +auto={C(0/0,-1,Fade)}:1/1 +auto=fading:3 +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Rager +auto=draw:1 +auto=life:-1 +text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Reaper +auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury +text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Reclamation +auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) +text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Phyrexian Scuta +abilities=hasotherkicker +other={3}{B}{L:3} name(Pay Kicker) +auto=if paid(alternative) then counter(1/1,2) all(this) +text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Slayer +abilities=flying +auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury +text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Snowcrusher +abilities=mustattack +auto={1}{i}:1/0 +text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={6} +type=Snow Artifact Creature +subtype=Juggernaut +power=6 +toughness=5 +[/card] +[card] +name=Phyrexian Soulgorger +auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice +text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3} +type=Snow Artifact Creature +subtype=Construct +power=8 +toughness=8 +[/card] +[card] +name=Phyrexian Swarmlord +abilities=infect +auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. +mana={4}{G}{G} +type=Creature +subtype=Insect Horror +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Totem +auto={T}:Add{B} +auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot +auto=_ENRAGE_ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Tower +auto={T}:Add{1} +auto=aslongas(creature|mybattlefield) {T}:name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice and!( add{B}{B} )! +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Phyrexian Tribute +target=artifact +auto=destroy +text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. +mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Phyrexian Tyranny +auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller +text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. +mana={U}{B}{R} +type=Enchantment +[/card] +[card] +name=Phyrexian Unlife +abilities=cantlifelose +auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager +text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Phyrexian Vatmother +abilities=infect +auto=@each my upkeep:alterpoison:1 controller +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=5 +[/card] +[card] +name=Phyrexian Vault +auto={2}{T}{S(creature|myBattlefield)}:draw:1 +text={2}, {T}, Sacrifice a creature: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Walker +mana={0} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Phyrexian War Beast +auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller +text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. +mana={3} +type=Artifact Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Phyrexia's Core +auto={T}:Add{1} +auto={1}{T}{S(artifact|myBattlefield)}:life:1 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. +type=Land +[/card] +[card] +name=Phytoburst +target=creature +auto=5/5 +text=Target creature gets +5/+5 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Phytohydra +abilities=vigor +text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. +mana={2}{G}{W}{W} +type=Creature +subtype=Plant Hydra +power=1 +toughness=1 +[/card] +[card] +name=Phytotitan +autograveyard=_DIES_phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))! +text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. +mana={4}{G}{G} +type=Creature +subtype=Plant Elemental +power=7 +toughness=2 +[/card] +[card] +name=Pia and Kiran Nalaar +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 +auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) +text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Pia Nalaar +auto=create(Thopter:Artifact Creature Thopter:1/1:flying) +auto={1}{R}:target(creature[artifact]) 1/0 +auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock +text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. +mana={2}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Pianna, Nomad Captain +auto=_ATTACKING_all(creature[attacking]) 1/1 ueot +text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Pick the Brain +target=opponent +aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( if delirium then transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) and!( if delirium then transforms((,newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!]))) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Pieces of the Puzzle +auto=reveal:5 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) and!( all(*|reveal) moveto(ownergraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Pierce Strider +auto=life:-3 opponent +text=When Pierce Strider enters the battlefield, target opponent loses 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Piety Charm +auto=aslongas(aura|battlefield) choice destroy target(aura) +auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot +auto=choice all(creature|myBattlefield) vigilance ueot +text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Piety +auto=all(creature[blocking]) 0/3 +text=Blocking creatures get +0/+3 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Pilfered Plans +target=player +auto=deplete:3 +auto=draw:2 controller +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Pilgrim of the Fires +abilities=first strike,trample +text=First strike, Trample +mana={7} +type=Artifact Creature +subtype=Golem +power=6 +toughness=4 +[/card] +[card] +name=Pilgrim's Eye +abilities=flying +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Pili-Pala +abilities=flying +auto={2}{q}:add{g} +auto={2}{q}:add{w} +auto={2}{q}:add{r} +auto={2}{q}:add{u} +auto={2}{q}:add{b} +text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Pillage +target=artifact,land +auto=bury +text=Destroy target artifact or land. It can't be regenerated. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Pillaging Horde +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=5 +toughness=5 +[/card] +[card] +name=Pillar of Flame +target=creature,player +auto=exiledeath +auto=damage:2 +text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={R} +type=Sorcery +[/card] +[card] +name=Pillar of Light +target=creature[toughness>=4] +auto=moveTo(exile) +text=Exile target creature with toughness 4 or greater. +mana={2}{W} +type=Instant +[/card] +[card] +name=Pillar of War +abilities=defender +auto=this(auras >= 1) canattack +text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Pillar Tombs of Aku +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mysource) && life:-5!$ opponent +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent +text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Pillarfield Ox +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=4 +[/card] +[card] +name=Pillory of the Sleepless +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." +mana={1}{B}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pin to the Earth +target=creature +auto=-6/0 +text=Enchant creature -- Enchanted creature gets -6/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pincer Spider +abilities=reach +kicker={3} +auto=if paid(kicker) then counter(1/1,1) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Pincher Beetles +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Pine Barrens +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. +type=Land +[/card] +[card] +name=Pinecrest Ridge +auto={T}:Add{1} +auto={T}:Add{R} and!( frozen )! +auto={T}:Add{G} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Pinion Feast +target=creature[flying]|battlefield +auto=destroy +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={4}{G} +type=Instant +[/card] +[card] +name=Pinnacle of Rage +target=<2>creature,player +auto=damage:3 +text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Pious Evangel +backside=Wayward Disciple +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=life:1 +auto=@movedto(creature|mybattlefield):life:1 +auto={2}{T}{S(other *|mybattlefield)}:flip(backside) +text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. // Wayward Disciple +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Pious Kitsune +auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller +auto=@each my upkeep:counter(0/0,1,Devotion) +auto={T}{C(0/0,-1,Devotion)}:life:1 +text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=1 +toughness=2 +[/card] +[card] +name=Pious Warrior +auto=@combatdamaged(this):life:thatmuch controller +text=Whenever Pious Warrior is dealt combat damage, you gain that much life. +mana={3}{W} +type=Creature +subtype=Human Rebel Warrior +power=2 +toughness=3 +[/card] +[card] +name=Piper's Melody +target=creature|mygraveyard +auto=moveTo(ownerlibrary) && shuffle +text=Shuffle any number of target creature cards from your graveyard into your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Piracy Charm +auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot +auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot +auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. +mana={U} +type=Instant +[/card] +[card] +name=Piranha Marsh +auto=tap(noevent) +auto=life:-1 opponent +auto={T}:Add{B} +text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Pirate Ship +abilities=islandhome +auto={T}:damage:1 target(creature,player) +text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Piston Sledge +auto=aslongas(parents) rehook target(creature|mybattlefield) <1 +auto=teach(creature) 3/1 +auto={S(artifact|mybattlefield)}:equip +text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pistus Strike +target=creature[flying] +auto=destroy +auto=alterpoison:1 targetcontroller +text=Destroy target creature with flying. its controller gets a poison counter. +mana={2}{G} +type=Instant +[/card] +[card] +name=Pit Fight +target=creature|mybattlefield +auto=transforms((,newability[target(other creature) dynamicability])) ueot +text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +mana={1}{RG} +type=Instant +[/card] +[card] +name=Pit Imp +abilities=flying +auto={B}:1/0 limit:2 +text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Imp +power=0 +toughness=1 +[/card] +[card] +name=Pit Keeper +auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot +text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Pit Raptor +abilities=flying,first strike +auto=upcost[{2}{B}{B}] sacrifice +text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. +mana={2}{B}{B} +type=Creature +subtype=Bird Mercenary +power=4 +toughness=3 +[/card] +[card] +name=Pit Scorpion +abilities=poisontoxic +text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={2}{B} +type=Creature +subtype=Scorpion +power=1 +toughness=1 +[/card] +[card] +name=Pit Spawn +abilities=first strike +auto=upcost[{B}{B}] sacrifice +auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) +text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Pit Trap +auto={2}{T}{S}:bury target(other creature[-flying;attacking]) +text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. +mana={2} +type=Artifact +[/card] +[card] +name=Pitchburn Devils +auto=_DIES_damage:3 target(creature,player) +text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Pitfall Trap +target=creature[attacking;-flying] +auto=destroy +other={W} +otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 +text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. +mana={2}{W} +type=Instant +subtype=Trap +[/card] +[card] +name=Pith Driller +auto=counter(-1/-1,1) target(creature) +text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. +mana={4}{p(B)} +color=black +type=Artifact Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Pitiless Horde +other={2}{B}{B} name(Dash) +auto=@each my upkeep:life:-2 controller +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Orc Berserker +power=5 +toughness=3 +[/card] +[card] +name=Pixie Queen +abilities=flying +auto={G}{G}{G}{T}:flying target(creature) +text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Plagiarize +target=opponent +auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot +text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Plague Beetle +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plague Boiler +auto={1}{B}{G}:counter(0/0,-1,Plague) +auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice +auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice +text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Plague Dogs +auto={2}{S}:draw:1 +auto=_DIES_all(creature) -1/-1 ueot +text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. +mana={4}{B} +type=Creature +subtype=Zombie Dog +power=3 +toughness=3 +[/card] +[card] +name=Plague Fiend +auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot +text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plague Myr +abilities=infect +auto={T}:Add{1} +text=Infect -- {T}:Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Plague Rats +anyzone=allmyname/allmyname cdaactive +text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. +mana={2}{B} +type=Creature +subtype=Rat +power=* +toughness=* +[/card] +[card] +name=Plague Sliver +auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller])) +text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." +mana={2}{B}{B} +type=Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Plague Spitter +auto=@each my upkeep:damage:1 all(creature,player) +auto=_DIES_damage:1 all(creature,player) +text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Plague Spores +target=creature[-black] +auto=bury +auto=bury target(land) +restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 +text=Destroy target nonblack creature and target land. They can't be regenerated. +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Plague Stinger +abilities=flying,infect +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect +mana={1}{B} +type=Creature +subtype=Insect Horror +power=1 +toughness=1 +[/card] +[card] +name=Plague Wind +auto=bury all(creature|opponentBattlefield) +text=Destroy all creatures you don't control. They can't be regenerated. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=Plague Witch +auto={B}{T}{D(*|myhand)}:-1/-1 target(creature) +text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Plaguebearer +auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) +auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) +auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) +auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) +auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) +auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) +auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) +auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) +auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) +auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) +auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) +auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) +auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) +auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) +auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) +auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) +auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) +text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Plagued Rusalka +auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) +text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Plaguemaw Beast +auto={T}{S(creature|mybattlefield)}:_PROLIFERATE_ +text={T}, Sacrifice a creature: Proliferate. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Plains +text=W +type=Basic Land +subtype=Plains +[/card] +[card] +name=Planar Birth +auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) +auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) +text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Planar Bridge +aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) +auto={8}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Planar Cleansing +auto=destroy all(*[-land]) +text=Destroy all nonland permanents. +mana={3}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Planar Collapse +auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury +auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice +text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Planar Despair +auto=all(creature) -pbasiclandtypes/-pbasiclandtypes ueot +text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Planar Gate +auto=lord(creature|mycastingzone) altercost(colorless,-2) +text=Creature spells you cast cost up to {2} less to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Planar Guide +auto={3}{W}{E}:(blink)ueot all(creature) +text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Planar Outburst +auto=destroy all(creature[-land]|battlefield) +other={5}{W}{W}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Planar Portal +abilities=hiddenface +aicode=activate moveTo(myhand) target(*|mylibrary) +auto={6}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={6} +type=Artifact +[/card] +[card] +name=Planar Void +auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) +text=Whenever another card is put into a graveyard from anywhere, exile that card. +mana={B} +type=Enchantment +[/card] +[card] +name=Plant Elemental +auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. +mana={1}{G} +type=Creature +subtype=Plant Elemental +power=3 +toughness=4 +[/card] +[card] +name=Plasma Elemental +abilities=unblockable +text=Plasma Elemental is unblockable. +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Plateau +type=Land +subtype=Mountain Plains +[/card] +[card] +name=Plated Crusher +abilities=opponentshroud,trample +text=Trample, hexproof +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Plated Geopede +abilities=first strike +auto=_LANDFALL_2/2 ueot +text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plated Rootwalla +auto={2}{G}:3/3 limit:1 +text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. +mana={4}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Plated Seastrider +mana={U}{U} +type=Creature +subtype=Beast +power=1 +toughness=4 +[/card] +[card] +name=Plated Slagwurm +abilities=opponentshroud +text=Plated Slagwurm can't be the target of spells or abilities your opponents control. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=8 +toughness=8 +[/card] +[card] +name=Plated Sliver +auto=lord(sliver) 0/1 +text=All Sliver creatures get +0/+1. +mana={W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Plated Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={4}{G} +type=Creature +subtype=Spider +power=4 +toughness=4 +[/card] +[card] +name=Plated Wurm +mana={4}{G} +type=Creature +subtype=Wurm +power=4 +toughness=5 +[/card] +[card] +name=Platinum Angel +abilities=flying,cantlose +text=Flying -- You can't lose the game and your opponents can't win the game. +mana={7} +type=Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Platinum Emperion +abilities=cantchangelife +mana={8} +type=Artifact Creature +subtype=Golem +power=8 +toughness=8 +text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) +[/card] +[card] +name=Plaxcaster Frogling +auto=counter(1/1,3) +auto={2}:shroud target(creature[counter{1/1.1}]) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={1}{G}{U} +type=Creature +subtype=Frog Mutant +power=0 +toughness=0 +[/card] +[card] +name=Plaxmanta +abilities=flash +auto=all(creature|myBattlefield) shroud ueot +auto=ifnot spent({G}) then sacrifice +text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. +mana={1}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Plea for Guidance +aicode=activate target(enchantment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Pledge of Loyalty +abilities=auraward +target=creature +auto=aslongas(*[red]|mybattlefield) protection from red +auto=aslongas(*[green]|mybattlefield) protection from green +auto=aslongas(*[blue]|mybattlefield) protection from blue +auto=aslongas(*[black]|mybattlefield) protection from black +auto=aslongas(*[white]|mybattlefield) protection from white +text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Plover Knights +abilities=flying,first strike +text=Flying, first strike +mana={3}{W}{W} +type=Creature +subtype=Kithkin Knight +power=3 +toughness=3 +[/card] +[card] +name=Plow Under +target=<2>land +auto=moveTo(ownerlibrary) +text=Put two target lands on top of their owners' libraries. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Plumes of Peace +target=creature +auto=doesnotuntap +autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Plumeveil +abilities=flash,flying,defender +text=Flash -- Defender, flying +mana={WU}{WU}{WU} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Plummet +target=creature[flying] +auto=destroy +text=Destroy target creature with flying. +mana={G}{1} +type=Instant +[/card] +[card] +name=Plunder +auto=target(*[land;artifact]) destroy +text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{R} +suspend(4)={1}{r} +type=Sorcery +[/card] +[card] +name=Poison Arrow +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Destroy target nonblack creature. You gain 3 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Poison the Well +target=Land +auto=Damage:2 targetController +auto=destroy +text=Destroy target land. Poison the Well deals 2 damage to that land's controller. +mana={2}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Poisonbelly Ogre +auto=@movedTo(other creature|myBattlefield):life:-1 controller +auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent +text=Whenever another creature enters the battlefield, its controller loses 1 life. +mana={4}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Polar Kraken +abilities=trample +auto=tap(noevent) +auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice +text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={8}{U}{U}{U} +type=Creature +subtype=Kraken +power=11 +toughness=11 +[/card] +[card] +name=Polis Crusher +abilities=Trample +auto=protection from(enchantment) +auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever +text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. +mana={2}{R}{G} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Pollenbright Wings +target=creature +auto=flying +auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch +text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. +mana={4}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Polluted Bonds +auto=@movedTo(land|opponentBattlefield):life:-2 opponent +auto=@movedTo(land|opponentBattlefield):life:2 controller +text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Polluted Dead +auto=_DIES_destroy target(land) +text=When Polluted Dead dies, destroy target land. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Polluted Delta +auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) +text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Polluted Mire +abilities=cycling +auto=tap(noevent) +auto={T}:Add{B} +autohand=__CYCLING__({2}) +text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Polymorph +target=creature +auto=bury +auto=transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot +text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Ponder +aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && choice draw:1 +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend +text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Pongify +target=creature +auto=bury && token(Ape,creature,3/3,green) targetcontroller +text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. +mana={U} +type=Instant +[/card] +[card] +name=Pontiff of Blight +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=7 +[/card] +[card] +name=Ponyback Brigade +auto=token(Goblin,Creature Goblin,1/1,red) *3 +facedown={3} +autofacedown={2}{R}{W}{B}:morph +text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{R}{W}{B} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Pooling Venom +target=land +auto=@tapped(mytgt):life:-2 targetController +auto={3}{B}:destroy +text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Porcelain Legionnaire +abilities=first strike +text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike +color=white +mana={2}{p(W)} +type=Artifact Creature +subtype=Soldier +power=3 +toughness=1 +[/card] +[card] +name=Pore Over the Pages +auto=draw:3 controller +auto=untap target(land|mybattlefield) +auto=ability$!reject target(*|myhand)!$ controller +text=Draw three cards, untap up to two lands, then discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Porphyry Nodes +auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) +text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. +mana={W} +type=Enchantment +[/card] +[card] +name=Port Inspector +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=_BLOCKED_name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. +mana={1}{U} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Port Town +auto=if type(*[plains;island]|myhand)~equalto~0 then tap(noevent) +auto={T}:add{W} +auto={T}:add{U} +text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Portcullis +auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc +text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Portent of Betrayal +target=creature +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Portent +target=player +aicode=activate moveto(ownerlibrary) target(*[zpos<=3]|targetedpersonslibrary) +auto=name(look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend +auto=@next upkeep:draw:1 controller +text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Sorcery +[/card] +[card] +name=Possessed Aven +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Barbarian +abilities=first strike +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 +text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Centaur +abilities=trample +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 +text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." +mana={2}{G}{G} +type=Creature +subtype=Centaur Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Nomad +abilities=vigilance +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." +mana={2}{W}{W} +type=Creature +subtype=Human Nomad Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Portal +auto=replacedraw ability$!name(skip draw) donothing!$ controller +auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent +auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent +text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. +mana={8} +type=Artifact +[/card] +[card] +name=Possessed Skaab +auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) +auto=_DIES_moveto(exile) +text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. +mana={3}{U}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Poultice Sliver +auto=lord(sliver) {2}{T}:regenerate target(sliver) +text=All Slivers have "{2}, {T}: Regenerate target Sliver." +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Pouncing Jaguar +auto=upcost[{G};next upkeep] sacrifice +text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Pouncing Kavu +abilities=first strike +kicker={2}{R} +auto=if paid(kicker) then counter(1/1,2) +auto=if paid(kicker) then haste +text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Pouncing Wurm +kicker={2}{G} +auto=if paid(kicker) then haste +auto=if paid(kicker) then counter(1/1,3) +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. +mana={3}{G} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Powder Keg +auto=@each my upkeep:may counter(0/0,1,Fuse) +auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) +auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) +auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) +auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) +auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) +auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) +auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) +auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) +auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) +auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) +auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) +auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) +auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) +auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) +auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) +auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) +auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) +text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. +mana={2} +type=Artifact +[/card] +[card] +name=Power Armor +auto={3}{T}:target(creature) pbasiclandtypes/pbasiclandtypes ueot +text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={4} +type=Artifact +[/card] +[card] +name=Power Leak +target=enchantment +alias=1215 +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Power Matrix +auto={T}:1/1 && flying && first strike && trample target(creature) +text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Power of Fire +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Power Taint +abilities=cycling +target=enchantment +auto=teach(creature) upcost[{2}] life:-2 controller +autohand=__CYCLING__({2}) +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Powerstone Minefield +auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 +auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 +text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. +mana={2}{R}{W} +type=Enchantment +[/card] +[card] +name=Pradesh Gypsies +auto={1}{G}{T}:-2/0 target(creature) +text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Praetor's Counsel +auto=moveTo(exile) +auto=moveTo(myhand) all(*|mygraveyard) +autoexile=emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove +text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. +mana={5}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Prahv, Spires of Order +auto={T}:add{1} +auto={4}{W}{U}{T}:name(prevent damage) target(*|battlefield,stack,hand,graveyard,commandzone,exile) transforms((,newability[preventalldamage from(this)])) ueot +text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. +type=Land +[/card] +[card] +name=Prairie Stream +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Plains Island +[/card] +[card] +name=Prakhata Club Security +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=3 +toughness=4 +[/card] +[card] +name=Prakhata Pillar-Bug +auto={B}:lifelink +text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={3} +type=Artifact Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Precinct Captain +auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) +abilities=first strike +text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Precise Strike +target=creature +auto=1/0 ueot +auto=first strike ueot +text=Target creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Precognition +aicode=activate choice bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) +auto=@each my upkeep:may target(opponent) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Predator Dragon +abilities=flying,haste +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Predator Ooze +abilities=indestructible +auto=_ATTACKING_counter(1/1,1) +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze +mana={G}{G}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Predator, Flagship +auto={2}:flying target(creature) +auto={5}{T}:destroy target(creature[flying]) +text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Predator's Gambit +target=creature +auto=2/1 +auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) +text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Predator's Howl +auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) +auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 +text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid -- Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Predator's Rapport +target=creature|mybattlefield +auto=life:power controller && life:toughness controller +text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. +mana={2}{G} +type=Instant +[/card] +[card] +name=Predator's Strike +target=creature +auto=trample +auto=3/3 +text=Target creature gets +3/+3 and gains trample until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Predatory Advantage +auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller +text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. +mana={3}{R}{G} +type=Enchantment +[/card] +[card] +name=Predatory Hunger +target=creature +auto=@movedTo(creature|opponentstack):counter(1/1,1) +text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Predatory Nightstalker +auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. +mana={3}{B}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Predatory Rampage +auto=all(creature|mybattlefield) 3/3 ueot +auto=all(creature|opponentbattlefield) mustblock ueot +text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Predatory Sliver +auto=lord(sliver|mybattlefield) 1/1 +text=All Sliver creatures you control get +1/+1. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Predatory Urge +target=creature +auto=transforms((,newability[{T}:target(creature) dynamicability])) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Preeminent Captain +abilities=First Strike +auto=_ATTACKING_target(creature[soldier]|myhand) ninjutsu +text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Preemptive Strike +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Preordain +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend +text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Prescient Chimera +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U}{U} +type=Creature +subtype=Chimera +power=3 +toughness=4 +[/card] +[card] +name=Presence of Gond +target=creature +auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) +text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Presence of the Master +auto=@movedTo(enchantment|stack):choice fizzle all(enchantment|stack) +text=Whenever a player casts an enchantment spell, counter it. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Presence of the Wise +auto=life:twicetype:*:myhand controller +text=You gain 2 life for each card in your hand. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Press for Answers +target=creature +auto=freeze +auto=name(Create clue) token(Clue) controller +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Press into Service +target=creature|battlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=target(creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Press the Advantage +target=creature|battlefield +auto=2/2 ueot +auto=trample ueot +text=Up to two target creatures each get +2/+2 and gain trample until end of turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Pressure Point +target=creature +auto=tap +auto=draw:1 controller +text=Tap target creature. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Pretender's Claim +target=creature +auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) +text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prey Upon +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control fights target creature you don't control. +mana={G} +type=Sorcery +[/card] +[card] +name=Prey's Vengeance +target=creature +auto=2/2 +auto=_REBOUND_ +text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={G} +type=Instant +[/card] +[card] +name=Preyseizer Dragon +abilities=flying +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto=_ATTACKING_target(creature,player) dynamicability +text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Price of Glory +auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) +text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Price of Knowledge +abilities=nomaxhand,oppnomaxhand +auto=@each opponent upkeep:damage:type:*:opponenthand opponent +text=Players have no maximum hand size. -- At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. +mana={6}{B} +type=Enchantment +[/card] +[card] +name=Price of Progress +auto=damage:twicetype:land[-basic]:mybattlefield controller +auto=damage:twicetype:land[-basic]:opponentbattlefield opponent +text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. +mana={1}{R} +type=Instant +[/card] +[card] +name=Prickleboar +auto=this(variable{controllerturn}) 2/0 +auto=this(variable{controllerturn}) first strike +text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) +mana={4}{R} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Prickly Boggart +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Pride Guardian +abilities=defender +auto=@combat(blocking) source(this):life:3 controller +text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. +mana={W} +type=Creature +subtype=Cat Monk +power=0 +toughness=3 +[/card] +[card] +name=Pride of Lions +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Pride of Lions assign its combat damage as though it weren't blocked. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=4 +[/card] +[card] +name=Pride of the Clouds +abilities=flying +auto=foreach(other creature[flying]) 1/1 +autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly +text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) +mana={W}{U} +type=Creature +subtype=Elemental Cat +power=1 +toughness=1 +[/card] +[card] +name=Priest of Gix +auto=add{B}{B}{B} +text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Cleric Minion +power=2 +toughness=1 +[/card] +[card] +name=Priest of Iroas +auto={3}{W}{S}:destroy target(other enchantment) +text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. +mana={R} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Priest of the Blood Rite +auto=choice token(Demon,Creature Demon,5/5,flying,black) controller +auto=@each my upkeep:life:-2 controller +text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. +mana={3}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Priest of Titania +auto={T}:foreach(elf) add{G} +text={T}: Add {G} to your mana pool for each Elf on the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Priest of Urabrask +auto=Add{R}{R}{R} +text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Priest of Yawgmoth +auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} +text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Priests of Norn +abilities=infect,vigilance +text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={2}{W} +type=Creature +subtype=Cleric +power=1 +toughness=4 +[/card] +[card] +name=Primal Bellow +target=creature +auto=foreach(forest|myBattlefield) 1/1 +text=Target creature gets +1/+1 until end of turn for each Forest you control. +mana={G} +type=Instant +[/card] +[card] +name=Primal Boost +target=creature +auto=4/4 +autohand={2}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may 1/1 target(creature) ueot +text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Primal Clay +auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever +auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever +auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever +text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. +mana={4} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Primal Cocoon +target=creature +auto=@each my upkeep:counter(1/1,1) +auto=@combat(attacking) source(mytgt):sacrifice all(this) +auto=@combat(blocking) source(mytgt):sacrifice all(this) +text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primal Druid +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Primal Forcemage +auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot +text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Primal Frenzy +target=Creature +auto=trample +text=Enchant creature -- Enchanted creature has trample. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primal Growth +abilities=hasotherkicker +other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) +aicode=activate transforms((,newability[ifnot paid(alternative) then target(land[basic]|mylibrary) moveto(mybattlefield)],newability[if paid(alternative) then target(<2>land[basic]|mylibrary) moveto(mybattlefield)])) ueot +auto=ifnot paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Primal Huntbeast +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Primal Order +auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller +auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Primal Plasma +auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever +auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever +auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever +text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. +mana={3}{U} +type=Creature +subtype=Elemental Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Primal Rage +auto=lord(creature|myBattlefield) trample +text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Primal Surge +auto=reveal:1 optionone name(may put in play) target(*[-instant;-sorcery]|reveal) moveto(myexile) and!(moveto(ownerbattlefield))! forever optiononeend optiontwo all(*|reveal) moveto(myexile) optiontwoend repeat revealend +text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. +mana={8}{G}{G} +type=Sorcery +[/card] +[card] +name=Primal Visitation +target=creature +auto=3/3 +auto=haste +text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. +mana={3}{R}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primalcrux +abilities=trample +anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive +text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. +mana={G}{G}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Prime Speaker Zegana +auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power +text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. +mana={2}{G}{G}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Primeval Bounty +auto=@movedTo(creature|mystack):token(Beast,Creature Beast,3/3,green) controller +auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) +auto=_LANDFALL_life:3 controller +text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Primeval Force +auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 +auto=choice name(sacrifice this) sacrifice all(this) +text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. +mana={2}{G}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Primeval Light +target=player +auto=destroy all(enchantment|targetedpersonsbattlefield) +text=Destroy all enchantments target player controls. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Primeval Protector +anyzone=foreach(creature|opponentbattlefield) changecost(colorless:-1) forcedalive +auto=counter(1/1,1) all(other creature|mybattlefield) +text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. +mana={10}{G} +type=Creature +subtype=Avatar +power=10 +toughness=10 +[/card] +[card] +name=Primeval Shambler +auto={B}:1/1 +text={B}: Primeval Shambler gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Horror Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Primeval Titan +abilities=trample +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=_ATTACKING_name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Primoc Escapee +abilities=flying,cycling +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={6}{U} +type=Creature +subtype=Bird Beast +power=4 +toughness=4 +[/card] +[card] +name=Primordial Hydra +auto=counter(1/1,X) +auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) +auto=this(counter{1/1.10}) trample +text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Primordial Sage +auto=@movedTo(creature|mystack):may draw:1 +text=Whenever you cast a creature spell, you may draw a card. +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Princess Lucrezia +auto={T}:Add{U} +text={T}: Add {U} to your mana pool. +mana={3}{U}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=4 +[/card] +[card] +name=Prism Array +auto=counter(0/0,converge,crystal) +auto={c(0/0,-1,crystal)}:tap target(creature) +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={W}{U}{B}{R}{G}:scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Prism Ring +auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend +text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Prismatic Boon +target=creature +auto=choice name(white) protection from white +auto=choice name(blue) protection from blue +auto=choice name(black) protection from black +auto=choice name(red) protection from red +auto=choice name(green) protection from green +text=X target creatures gain protection from the color of your choice until end of turn. +mana={X}{W}{U} +type=Instant +[/card] +[card] +name=Prismatic Geoscope +auto=tap(noevent) +auto={T} restriction{compare(pbasiclandtypes)~equalto~1}:ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~2}:thisforeach(variable{2}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~3}:thisforeach(variable{3}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~4}:thisforeach(variable{4}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~5}:thisforeach(variable{5}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~6}:thisforeach(variable{6}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~7}:thisforeach(variable{7}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~8}:thisforeach(variable{8}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~9}:thisforeach(variable{9}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~10}:thisforeach(variable{10}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~11}:thisforeach(variable{11}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~12}:thisforeach(variable{12}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~13}:thisforeach(variable{13}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~14}:thisforeach(variable{14}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~15}:thisforeach(variable{15}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~16}:thisforeach(variable{16}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~17}:thisforeach(variable{17}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~18}:thisforeach(variable{18}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~equalto~19}:thisforeach(variable{19}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto={T} restriction{compare(pbasiclandtypes)~morethan~19}:thisforeach(variable{20}) ability$!name(Choose one) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. +mana={5} +type=Artifact +[/card] +[card] +name=Prismatic Lace +target=* +auto=choice name(white) becomes(,white) forever +auto=choice name(blue) becomes(,blue) forever +auto=choice name(black) becomes(,black) forever +auto=choice name(red) becomes(,red) forever +auto=choice name(green) becomes(,green) forever +auto=choice name(white & blue) becomes(,white,blue) forever +auto=choice name(blue & black) becomes(,black,blue) forever +auto=choice name(black & red) becomes(,black,red) forever +auto=choice name(red & green) becomes(,red,green) forever +auto=choice name(green & white) becomes(,white,green) forever +auto=choice name(white & black) becomes(,white,black) forever +auto=choice name(blue & red) becomes(,red,blue) forever +auto=choice name(black & green) becomes(,black,green) forever +auto=choice name(red & white) becomes(,white,red) forever +auto=choice name(green & blue) becomes(,green,blue) forever +auto=choice name(green & white & blue) becomes(,green,white,blue) forever +auto=choice name(white & blue & black) becomes(,black,white,blue) forever +auto=choice name(blue & black & red) becomes(,black,red,blue) forever +auto=choice name(black & red & green) becomes(,green,black,red) forever +auto=choice name(red & green & white) becomes(,green,white,red) forever +auto=choice name(white & black & green) becomes(,green,white,black) forever +auto=choice name(blue & red & white) becomes(,red,white,blue) forever +auto=choice name(black & green & blue) becomes(,green,black,blue) forever +auto=choice name(red & white & black) becomes(,black,white,red) forever +auto=choice name(green & blue & red) becomes(,green,red,blue) forever +auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever +auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever +auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever +auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever +auto=choice name(all colors) becomes(,white,red,blue,black,green) forever +text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Prismatic Lens +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Prismatic Omen +auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) +text=Lands you control are every basic land type in addition to their other types. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Prismatic Strands +auto=chooseacolor preventAllDamage from(*[chosencolor]|*) ueot chooseend +flashback={T(creature[white]|mybattlefield)} +text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Prismatic Ward +target=creature +auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) +auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) +auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) +auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) +auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) +text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prismwake Merrow +abilities=flash +auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller +text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Prison Barricade +abilities=defender +kicker={1}{W} +auto=if paid(kicker) then counter(1/1,1) +auto=if paid(kicker) then canattack +text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." +mana={1}{W} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Prison Term +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pristine Angel +abilities=flying +auto=this(untapped) protection from white +auto=this(untapped) protection from blue +auto=this(untapped) protection from black +auto=this(untapped) protection from red +auto=this(untapped) protection from green +auto=this(untapped) protection from(artifact) +auto=@movedTo(*|mystack):may untap +text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Pristine Skywise +abilities=flying +auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend +auto=@movedto(*[-creature]|mystack):untap +text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. +mana={4}{W}{U} +type=Creature +subtype=Dragon +power=6 +toughness=4 +[/card] +[card] +name=Pristine Talisman +auto={T}:add{1} and!( life:1 )! +text={T}: Add {1} to your mana pool.You gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Private Research +target=creature +auto=@each my upkeep:may counter(0/0,1,Page) all(this) +auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller +text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Privileged Position +auto=lord(other *|mybattlefield) opponentshroud +text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. +mana={2}{GW}{GW}{GW} +type=Enchantment +[/card] +[card] +name=Prized Amalgam +autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) +autograveyard=@movedto(other creature|mystack) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) +text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. +mana={1}{U}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Prized Elephant +auto=aslongas(forest|mybattlefield) 1/1 +auto={G}:trample ueot +text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{W} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Prized Unicorn +abilities=lure +text=All creatures able to block Prized Unicorn do so. +mana={3}{G} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Prizefighter Construct +mana={5} +type=Artifact Creature +subtype=Construct +power=6 +toughness=2 +[/card] +[card] +name=Probe +auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller +kicker={1}{B} +auto=if paid(kicker) then target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Processor Assault +abilities=devoid +target=creature +auto=damage:5 +text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. +mana={1}{R}{s2g(*|opponentexile)} +type=Sorcery +[/card] +[card] +name=Proclamation of Rebirth +target=creature[manacost<=1]|mygraveyard +auto=moveTo(myBattlefield) +autohand={5}{W}:moveTo(myBattlefield) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly +text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Prodigal Pyromancer +auto={T}:damage:1 target(creature,player) +text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Prodigal Sorcerer +auto={T}:damage:1 target(creature,player) +text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Profane Memento +auto=@movedto(creature|opponentgraveyard):life:1 controller +text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Profane Prayers +target=creature,player +auto=damage:type:cleric:battlefield +auto=life:type:cleric:battlefield controller +text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Profound Journey +target=*[-instant;-sorcery]|mygraveyard +auto=moveto(ownerbattlefield) +auto=_REBOUND_ +text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Progenitor Mimic +auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )! +text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." +mana={4}{G}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Progenitus +abilities=shufflelibrarydeath +auto=protection from(*) +text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. +mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} +type=Legendary Creature +subtype=Hydra Avatar +power=10 +toughness=10 +[/card] +[card] +name=Prognostic Sphinx +abilities=flying +auto={D(*|myhand)}:opponentshroud && tap +aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_ATTACKING_scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Promise of Bunrei +auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 oneShot +auto=@movedto(graveyard) from(creature|myBattlefield):bury +text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Promise of Power +other={6}{B}{B}{B} name(Entwine) +auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) +auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller +text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) +mana={2}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Promised Kannushi +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Propaganda +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Propeller Pioneer +abilities=flying +auto=_FABRICATE_(1) +text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Proper Burial +auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability +text=Whenever a creature you control dies, you gain life equal to that creature's toughness. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Prophecy +target=opponent +aicode=activate target(*[zpos=1]|targetedpersonslibrary) moveto(ownerlibrary) and!(if cantargetcard(land|*) then life:1 controller)! +auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(put back) target(land|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[life:1 opponent])) oneshot )! optiononeend optiontwo name(put back) target(*[-land]|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle])) oneshot )! optiontwoend revealend +auto=@next upkeep:draw:1 controller +text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. +mana={W} +type=Sorcery +[/card] +[card] +name=Prophet of Distortion +auto={3}{c}:draw:1 +text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) +mana={U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Prophet of Kruphix +auto=@each opponent untap:untap all(creature,land|mybattlefield) +auto=lord(creature|myhand) asflash +text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. +mana={3}{G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Prophetic Bolt +target=creature,player +auto=damage:4 +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Prophetic Flamespeaker +abilities=double strike,trample +auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=3 +[/card] +[card] +name=Prophetic Prism +auto=draw:1 +auto={1}{T}:add{W} +auto={1}{T}:add{U} +auto={1}{T}:add{B} +auto={1}{T}:add{R} +auto={1}{T}:add{G} +text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Prophetic Ravings +target=creature +auto=teach(creature) haste +auto=teach(creature) {t}{d(*|myhand)}:draw:1 +text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prosperity +auto=Draw:X controller +auto=Draw:X opponent +text=Each player draws X cards. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Prossh, Skyraider of Kher +abilities=flying +auto=thisforeach(variable{manacost}>0) token(Kobolds of Kher Keep,Creature Kobold,0/1,Red) +auto={S(other creature|mybattlefield)}:1/0 ueot +text=Flying -- When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. -- Sacrifice another creature: Prossh gets +1/+0 until end of turn. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Protean Hydra +abilities=hydra +auto=counter(1/1,X) +auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) +text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Protective Bubble +target=creature +auto=unblockable +auto=shroud +text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Proteus Machine +facedown={3} +autofacedown={0}:morph +autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend +text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) +mana={3} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Proteus Staff +auto={2}{u}{t}:target(creature) transforms((,newability[bottomoflibrary],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Put in play) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) oneshot assorcery +text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. +mana={3} +type=Artifact +[/card] +[card] +name=Protomatter Powder +auto={4}{W}{T}{S}:moveTo(myBattlefield) target(other artifact|mygraveyard) +text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Provoke +target=creature|opponentbattlefield +auto=untap +auto=mustblock ueot +auto=draw:1 controller +text=Untap target creature you don't control. That creature blocks this turn if able. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Prowess of the Fair +auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) +text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={1}{B} +type=Tribal Enchantment +subtype=Elf +[/card] +[card] +name=Prowler's Helm +auto={2}:equip +auto=teach(creature) cantBeBlockedBy(creature[-wall]) +text=Equipped creature can't be blocked except by Walls. -- Equip {2}. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Prowling Nightstalker +auto=cantbeblockedby(creature[-black]) +text=Prowling Nightstalker can't be blocked except by black creatures. +mana={3}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Prying Questions +target=opponent +auto=life:-3 targetedplayer +auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer +text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Psionic Blast +target=creature,player +auto=damage:4 && damage:2 controller +text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. +mana={2}{U} +type=Instant +[/card] +[card] +name=Psionic Entity +auto={T}:damage:2 target(creature,player) && damage:3 all(this) +text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. +mana={4}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Psionic Gift +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psionic Sliver +auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) +text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." +mana={4}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Psychatog +auto={D(*|myhand)}:1/1 +auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 +text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. +mana={1}{U}{B} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Psychic Allergy +auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice +auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend +text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Psychic Barrier +target=creature|stack +auto=fizzle +auto=life:-1 targetcontroller +text=Counter target creature spell. Its controller loses 1 life. +mana={U}{U} +type=Instant +[/card] +[card] +name=Psychic Drain +auto=deplete:x target(player) +auto=life:x controller +text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Psychic Membrane +abilities=defender +auto=@combat(blocking) source(this):may draw:1 +text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. +mana={2}{U} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Psychic Overload +target=artifact,creature,enchantment,land,planeswalker +auto=tap +auto=teach(*) doesnotuntap +auto=teach(*) {D(artifact|myhand)}{D(artifact|myhand)}:untap +text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Possession +target=opponent +auto=phasealter(remove,draw,controller) +auto=@drawn(targetedplayer):may draw:1 controller +text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Purge +target=creature,player +auto=damage:1 +autograveyard=while(restriction{discardbyopponent}) life:-5 opponent +autoexile=while(restriction{discardbyopponent}) life:-5 opponent +text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. +mana={U} +type=Sorcery +[/card] +[card] +name=Psychic Spear +target=player +aicode=activate reject notatarget(*[spirit;arcane]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[spirit;arcane]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Psychic Spiral +target=player +auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle +text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. +mana={4}{U} +type=Instant +[/card] +[card] +name=Psychic Strike +target=*|stack +auto=fizzle && deplete:2 targetcontroller +text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Psychic Trance +auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) +text=Until end of turn, Wizards you control gain "{T}: Counter target spell." +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Psychic Venom +target=land +auto=@tapped(mytgt):damage:2 targetController +text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Vortex +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) +auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) +auto=@each my endofturn:reject all(*|myhand) +text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Psychosis Crawler +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@drawof(player):life:-1 opponent +text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. +mana={5} +type=Artifact Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Psychotic Fury +target=creature[multicolor] +auto=double strike +auto=draw:1 controller +text=Target multicolored creature gains double strike until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Psychotic Haze +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=damage:1 all(creature,player) +text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Psychotrope Thallid +text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. +mana={2}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={1}{S(saproling|myBattlefield)}:draw:1 +power=1 +toughness=1 +[/card] +[card] +name=Pteron Ghost +abilities=flying +auto={S}:regenerate target(other artifact) +text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Public Execution +target=creature|opponentbattlefield +auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot +text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. +mana={5}{B} +type=Instant +[/card] +[card] +name=Puffer Extract +auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot +text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. +mana={5} +type=Artifact +[/card] +[card] +name=Pull Under +target=creature +auto=-5/-5 +text=Target creature gets -5/-5 until end of turn. +mana={5}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Pulmonic Sliver +auto=lord(sliver) flying +auto=lord(sliver) transforms((,newability[librarydeath])) +text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." +mana={3}{W}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Pulsating Illusion +abilities=flying +auto={D(*|myhand)}:4/4 limit:1 +text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. +mana={4}{U} +type=Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Pulse of Murasa +target=creature,land|graveyard +auto=moveto(ownerhand) +auto=life:6 controller +text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Pulse of the Dross +target=player +auto=Reveal:3 revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend afterrevealed if type(*|myhand)~lessthan~type(*|opponenthand) then moveto(myhand) all(this) afterrevealedend revealend +text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pulse of the Fields +auto=life:4 controller +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) +text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Pulse of the Forge +target=player +auto=damage:4 +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) +text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Pulse of the Grid +auto=draw:2 controller +auto=target(*|myhand) reject +auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) +text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Pulse of the Tangle +auto=token(Beast,Creature Beast,3/3,green) +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) +text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Pulse Tracker +auto=_ATTACKING_life:-1 opponent +text=Whenever Pulse Tracker attacks, each opponent loses 1 life. +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Pulsemage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) +text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Pulverize +auto=destroy all(artifact) +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Puncture Blast +abilities=wither +target=creature,player +auto=damage:3 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Puncture Bolt +target=creature +auto=damage:1 +auto=counter(-1/-1) +text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Puncturing Light +target=creature[attacking;blocking;power<4] +auto=destroy +text=Destroy target attacking or blocking creature with power 3 or less. +mana={1}{W} +type=Instant +[/card] +[card] +name=Punish Ignorance +target=*|stack +auto=fizzle +auto=life:-3 targetcontroller +auto=life:3 controller +text=Counter target spell. Its controller loses 3 life and you gain 3 life. +mana={W}{U}{U}{B} +type=Instant +[/card] +[card] +name=Punish the Enemy +target=creature +auto=damage:3 +auto=damage:3 target(player) +text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. +mana={4}{R} +type=Instant +[/card] +[card] +name=Punishing Fire +target=creature,player +auto=damage:2 +autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) +text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. +mana={1}{R} +type=Instant +[/card] +[card] +name=Puppet Conjurer +auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) +auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) +text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. +mana={1}{B} +type=Artifact Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Puppet Strings +auto={2}{T}:tap target(creature) +auto={2}{T}:untap target(creature) +text={2}, {T}: You may tap or untap target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Puppeteer Clique +abilities=flying,persist +auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) +text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{B}{B} +type=Creature +subtype=Faerie Wizard +power=3 +toughness=2 +[/card] +[card] +name=Puppeteer +auto={U}{T}:tap target(creature) +auto={U}{T}:untap target(creature) +text={U}, {T}: You may tap or untap target creature. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Puppet's Verdict +auto=all(*[zpos=1]|mylibrary) transforms((,newability[@coinflipped(this|mylibrary) once:if compare(lastflipresult)~equalto~compare(lastflipchoice) then all(creature[power<=2]) destroy else all(creature[power>=3]) destroy],newability[name(Filp a coin) flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend])) oneshot +text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Pure Reflection +auto=@movedto(creature[manacost=0]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) controller +auto=@movedto(creature[manacost=1]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) controller +auto=@movedto(creature[manacost=2]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) controller +auto=@movedto(creature[manacost=3]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) controller +auto=@movedto(creature[manacost=4]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) controller +auto=@movedto(creature[manacost=5]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) controller +auto=@movedto(creature[manacost=6]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) controller +auto=@movedto(creature[manacost=7]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) controller +auto=@movedto(creature[manacost=8]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) controller +auto=@movedto(creature[manacost=9]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) controller +auto=@movedto(creature[manacost=10]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) controller +auto=@movedto(creature[manacost=11]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) controller +auto=@movedto(creature[manacost=12]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) controller +auto=@movedto(creature[manacost=13]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) controller +auto=@movedto(creature[manacost=14]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) controller +auto=@movedto(creature[manacost=15]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) controller +auto=@movedto(creature[manacost=16]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) controller +auto=@movedto(creature[manacost=0]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) opponent +auto=@movedto(creature[manacost=1]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) opponent +auto=@movedto(creature[manacost=2]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) opponent +auto=@movedto(creature[manacost=3]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) opponent +auto=@movedto(creature[manacost=4]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) opponent +auto=@movedto(creature[manacost=5]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) opponent +auto=@movedto(creature[manacost=6]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) opponent +auto=@movedto(creature[manacost=7]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) opponent +auto=@movedto(creature[manacost=8]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) opponent +auto=@movedto(creature[manacost=9]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) opponent +auto=@movedto(creature[manacost=10]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) opponent +auto=@movedto(creature[manacost=11]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) opponent +auto=@movedto(creature[manacost=12]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) opponent +auto=@movedto(creature[manacost=13]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) opponent +auto=@movedto(creature[manacost=14]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) opponent +auto=@movedto(creature[manacost=15]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) opponent +auto=@movedto(creature[manacost=16]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) opponent +text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Purelace +alias=1358 +text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) +mana={W} +type=Instant +[/card] +[card] +name=Puresight Merrow +aicode=activate may moveto(exile) all(*[zpos=1]|mylibrary) +auto={WU}{q}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in exile) target(<1>*|reveal) moveto(myexile) optiontwoend revealend +text={(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) +mana={WU}{WU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Puresteel Paladin +auto=@movedTo(equipment|mybattlefield):may name(Draw a card) draw:1 controller +auto=this(variable{ishuman}>0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) +auto=this(variable{ishuman}=0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery limit:1 restriction{type(artifact|mybattlefield)~morethan~2}])) +text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Purge the Profane +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller +text=Target opponent discards two cards and you gain 2 life. +mana={2}{W}{B} +type=Sorcery +[/card] +[card] +name=Purge +target=creature[black;artifact] +auto=bury +text=Destroy target artifact creature or black creature. It can't be regenerated. +mana={1}{W} +type=Instant +[/card] +[card] +name=Purging Scythe +auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) +text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. +mana={5} +type=Artifact +[/card] +[card] +name=Purify the Grave +target=*|graveyard +auto=moveTo(exile) +flashback={W} +text=Exile target card from a graveyard. -- Flashback {W} +mana={W} +type=Instant +[/card] +[card] +name=Purify +auto=destroy all(artifact,enchantment) +text=Destroy all artifacts and enchantments. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Purphoros, God of the Forge +abilities=indestructible +auto=@movedto(other creature|mybattlefield):damage:2 opponent +auto={2}{R}:all(creature|mybattlefield) 1/0 ueot +auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. +mana={3}{R} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Purphoros's Emissary +abilities=menace +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) menace +bestow={6}{r} +text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. +mana={3}{R} +type=Enchantment Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Purraj of Urborg +auto=_ATTACKING_first strike ueot +auto=@movedto(*[black]|stack):pay({B}) counter(1/1,1) +text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. +mana={3}{B}{B} +type=Legendary Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pursuit of Flight +target=creature +auto=2/2 +auto=teach(creature) {U}:flying +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pursuit of Knowledge +auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mysource) _ choice draw:1 noreplace!$ controller +auto={C(0/0,-3,Study)}{S}:draw:7 controller +text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Pus Kami +auto={B}{S}:destroy target(other creature[-black]) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={5}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Putrefaction +auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject +auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a player casts a green or white spell, that player discards a card. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Putrefax +abilities=trample,haste,infect,treason +text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. +mana={3}{G}{G} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Putrefy +target=creature,artifact +auto=bury +text=Destroy target artifact or creature. It can't be regenerated. +mana={1}{B}{G} +type=Instant +[/card] +[card] +name=Putrid Cyclops +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Putrid cyclops gets -x/-x) target(Putrid Cyclops[fresh]|mybattlefield) -manacost/-manacost ueot])) oneshot])) oneshot +auto=scry:1 scrycore delayed transforms((,newability[name(Putrid cyclops gets -x/-x) -revealedmana/-revealedmana])) ueot scrycoreend scryend +text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2}{B} +type=Creature +subtype=Zombie Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Putrid Imp +auto={D(*|myhand)}:flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. +mana={B} +type=Creature +subtype=Zombie Imp +power=1 +toughness=1 +[/card] +[card] +name=Putrid Leech +auto={L:2}:2/2 limit:1 +text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={B}{G} +type=Creature +subtype=Zombie Leech +power=2 +toughness=2 +[/card] +[card] +name=Putrid Raptor +facedown={3} +autofacedown={D(zombie|myhand)}:morph +text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Lizard Beast +power=4 +toughness=4 +[/card] +[card] +name=Putrid Warrior +auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot +text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. +mana={W}{B} +type=Creature +subtype=Zombie Soldier Warrior +power=2 +toughness=2 +[/card] +[card] +name=Pygmy Allosaurus +abilities=swampwalk +text=Swampwalk +mana={2}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Pygmy Kavu +auto=foreach(creature[black]|opponentBattlefield) draw:1 controller +text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. +mana={3}{G} +type=Creature +subtype=Kavu +power=1 +toughness=2 +[/card] +[card] +name=Pygmy Pyrosaur +abilities=cantblock +auto={R}:1/0 +text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Pygmy Razorback +abilities=trample +text=Trample +mana={1}{G} +type=Creature +subtype=Boar +power=2 +toughness=1 +[/card] +[card] +name=Pygmy Troll +auto=rampage(1/1,0) +auto={G}:regenerate +text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. +mana={1}{G} +type=Creature +subtype=Troll +power=1 +toughness=1 +[/card] +[card] +name=Pyknite +auto=@next upkeep:draw:1 +text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Pyre Charger +abilities=haste +auto={R}:1/0 +text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. +mana={R}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Pyre Hound +abilities=trample +auto=@movedto(instant,sorcery|mystack):counter(1/1,1) +text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. +mana={3}{R} +type=Creature +subtype=Elemental Dog +power=2 +toughness=3 +[/card] +[card] +name=Pyre Zombie +auto={1}{R}{R}{S}:damage:2 target(other *[creature;player]) +autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly +text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. +mana={1}{B}{R} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Pyreheart Wolf +auto=_ATTACKING_all(creature[attacking]) menace ueot +text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={2}{R} +abilities=undying +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Pyretic Ritual +auto=add{R}{R}{R} +text=Add {R}{R}{R} to your mana pool. +mana={1}{R} +type=Instant +[/card] +[card] +name=Pyrewild Shaman +autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot +autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({3}) moveto(ownerhand) +text=Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=1 +[/card] +[card] +name=Pyric Salamander +auto={R}:1/0 && treason +text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Pyrite Spellbomb +auto={R}{S}:Damage:2 target(other *[creature;player]) +auto={1}{S}:draw:1 +text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Pyroblast +alias=1312 +text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. +mana={R} +type=Instant +[/card] +[card] +name=Pyroclasm +auto=damage:2 all(creature) +text=Pyroclasm deals 2 damage to each creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Pyroclast Consul +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then damage:2 all(creature|battlefield) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(creature|battlefield) damage:2 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. +mana={3}{R}{R} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Pyroconvergence +auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) +text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Pyrohemia +auto={R}:damage:1 all(creature,player) +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Pyromancer's Assault +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(creature,player) +text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Pyromania +auto={1}{R}{D}:damage:1 target(creature,player) +auto={1}{R}{S}:damage:1 target(other *[creature;player]) +text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Pyrostatic Pillar +auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller +auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent +text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Pyrrhic Revival +auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) +text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. +mana={3}{WB}{WB}{WB} +type=Sorcery +[/card] +[card] +name=Python +mana={1}{B}{B} +type=Creature +subtype=Snake +power=3 +toughness=2 +[/card] +[card] +name=Qal Sisma Behemoth +auto=_ATTACKING_pay({2}) donothing?removefromcombat && untap +auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap +text=Qal Sisma Behemoth can't attack or block unless you pay {2}. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=5 +[/card] +[card] +name=Qarsi High Priest +auto={1}{B}{T}{S(other creature|mybattlefield)}:manifest all(*[zpos=1]|mylibrary) +text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={B} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Qarsi Sadist +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Qasali Pridemage +abilities=exalted +auto={1}{S}:destroy target(other *[artifact;enchantment]) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. +mana={G}{W} +type=Creature +subtype=Cat Wizard +power=2 +toughness=2 +[/card] +[card] +name=Quag Sickness +target=creature +auto=foreach(swamp|myBattlefield) -1/-1 +text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Quag Vampires +abilities=swampwalk +kicker=multi{1}{B} +auto=if paid(kicker) then counter(1/1,kicked) +text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Quagmire Druid +auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) +text={G}, {T}, Sacrifice a creature: Destroy target enchantment. +mana={2}{B} +type=Creature +subtype=Zombie Druid +power=2 +toughness=2 +[/card] +[card] +name=Quagmire Lamprey +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1) +text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. +mana={2}{B} +type=Creature +subtype=Fish +power=1 +toughness=1 +[/card] +[card] +name=Quagmire +auto=lord(creature) -swampwalk +text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Quagnoth +abilities=split second +autograveyard=while(restriction{discardbyopponent}) choice moveto(ownerhand) +autoexile=while(restriction{discardbyopponent}) choice moveto(ownerhand) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Quarantine Field +auto=counter(0/0,xx,Isolation) +auto=this(variable{halfpaid}>0) (blink)forsrc target(*[-land]|opponentbattlefield) +text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. +mana={X}{X}{W}{W} +type=Enchantment +[/card] +[card] +name=Quash +target=*[instant;sorcery]|stack +auto=fizzle +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Quest for Ancient Secrets +auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) +auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle +auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle +text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. +mana={U} +type=Enchantment +[/card] +[card] +name=Quest for Renewal +auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) +auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) +text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Quest for the Gemblades +auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) +auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(other creature) +text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Quest for the Goblin Lord +auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) +auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 +text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. +mana={R} +type=Enchantment +[/card] +[card] +name=Quest for the Gravelord +auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) +text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. +mana={B} +type=Enchantment +[/card] +[card] +name=Quest for the Holy Relic +auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) +aicode=activate target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! +auto={C(0/0,-5,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))!)! afterrevealedend revealend +text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. +mana={W} +type=Enchantment +[/card] +[card] +name=Quest for the Nihil Stone +auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent +text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Quest for Ula's Temple +aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(creature[zpos=1]|mylibrary) +auto=@each my upkeep:reveal:1 optionone if type(creature|reveal)~morethan~0 then all(this) counter(0/0,1,quest) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +auto=this(counter{0/0.1.Quest}>=3) transforms((,newability[@each my end:moveto(mybattlefield) target(Kraken, Leviathan, Octopus,Serpent|myhand)])) +text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. +mana={U} +type=Enchantment +[/card] +[card] +name=Questing Phelddagrif +auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent +auto={W}:protection from black && protection from red && life:2 opponent +auto={U}:flying && draw:1 opponent +text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. +mana={1}{G}{W}{U} +type=Creature +subtype=Phelddagrif +power=4 +toughness=4 +[/card] +[card] +name=Quick Sliver +abilities=flash +auto=lord(sliver|hand,library,graveyard,exile) asflash +text=Flash -- Any player may play Sliver cards as though they had flash. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Quickchange +target=creature +auto=choice name(white) becomes(,white) ueot +auto=choice name(blue) becomes(,blue) ueot +auto=choice name(black) becomes(,black) ueot +auto=choice name(red) becomes(,red) ueot +auto=choice name(green) becomes(,green) ueot +auto=choice name(white & blue) becomes(,white,blue) ueot +auto=choice name(blue & black) becomes(,black,blue) ueot +auto=choice name(black & red) becomes(,black,red) ueot +auto=choice name(red & green) becomes(,red,green) ueot +auto=choice name(green & white) becomes(,white,green) ueot +auto=choice name(white & black) becomes(,white,black) ueot +auto=choice name(blue & red) becomes(,red,blue) ueot +auto=choice name(black & green) becomes(,black,green) ueot +auto=choice name(red & white) becomes(,white,red) ueot +auto=choice name(green & blue) becomes(,green,blue) ueot +auto=choice name(green & white & blue) becomes(,green,white,blue) ueot +auto=choice name(white & blue & black) becomes(,black,white,blue) ueot +auto=choice name(blue & black & red) becomes(,black,red,blue) ueot +auto=choice name(black & red & green) becomes(,green,black,red) ueot +auto=choice name(red & green & white) becomes(,green,white,red) ueot +auto=choice name(white & black & green) becomes(,green,white,black) ueot +auto=choice name(blue & red & white) becomes(,red,white,blue) ueot +auto=choice name(black & green & blue) becomes(,green,black,blue) ueot +auto=choice name(red & white & black) becomes(,black,white,red) ueot +auto=choice name(green & blue & red) becomes(,green,red,blue) ueot +auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot +auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot +auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot +auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot +auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot +auto=draw:1 controller +text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Quickling +abilities=flying,flash +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot +auto=choice sacrifice +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Quicksand +auto={T}:Add{1} +auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. +type=Land +[/card] +[card] +name=Quicksilver Amulet +auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) +text={4}, {T}: You may put a creature card from your hand onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Quicksilver Behemoth +abilities=affinityartifacts +auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerhand) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={6}{U} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Quicksilver Dagger +target=creature +auto=teach(creature) ({T}:damage:1 target(creature,player) && draw:1 controller) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." +mana={1}{U}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Quicksilver Gargantuan +auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever +text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. +mana={5}{U}{U} +type=Creature +subtype=Shapeshifter +power=7 +toughness=7 +[/card] +[card] +name=Quicksilver Geyser +target=*[-land] +auto=moveTo(ownerhand) +text=Return up to two target nonland permanents to their owners' hands. +mana={4}{U} +type=Instant +[/card] +[card] +name=Quicksmith Genius +auto=@movedto(artifact|mybattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! +text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] +[card] +name=Quicksmith Rebel +auto=target(artifact|mybattlefield) transforms((,newability[{t}:damage:2 target(*[creature;player])])) +text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. +mana={3}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] +[card] +name=Quicksmith Spy +auto=target(artifact|mybattlefield) transforms((,newability[{t}:draw:1 controller])) +text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Quiet Contemplation +auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Quiet Disrepair +target=artifact,enchantment +auto=@each my upkeep:choice name(Destroy enchanted permanent) (mytgt):destroy +auto=@each my upkeep:choice name(Gain 2 life) life:2 +text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one - Destroy enchanted permanent or You gain 2 life. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Quiet Purity +target=enchantment +auto=destroy +text=Destroy target enchantment. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Quietus Spike +text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} +mana={3} +auto={3}:equip +auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) +type=Artifact +subtype=Equipment +[/card] +[card] +name=Quilled Slagwurm +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=8 +toughness=8 +[/card] +[card] +name=Quilled Sliver +auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) +text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Quilled Wolf +auto={5}{G}:4/4 ueot +text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Quillmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) +auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) +auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) +auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) +auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) +auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) +auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) +auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) +auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) +auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) +auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) +auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Quill-Slinger Boggart +auto=@movedTo(kithkin|stack):may life:-1 target(player) +text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. +mana={3}{B} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=2 +[/card] +[card] +name=Quillspike +auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 +text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. +mana={2}{BG} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Quirion Druid +auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever +text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Quirion Dryad +auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1) +text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. +mana={1}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Quirion Elves +auto={T}:Add{G} +auto=chooseacolor {T}:add{chosencolor} chooseend +text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Quirion Ranger +auto={H(forest|myBattlefield)}:untap target(creature) limit:1 +text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Elf Ranger +power=1 +toughness=1 +[/card] +[card] +name=Quirion Sentinel +auto=choice add{W} +auto=choice add{U} +auto=choice add{B} +auto=choice add{R} +auto=choice add{G} +text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Quirion Trailblazer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Qumulox +abilities=affinityartifacts,flying +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying +mana={6}{U}{U} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Rabble-Rouser +auto=bloodthirst:1 +auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) ueot +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Rabid Bite +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rabid Bloodsucker +abilities=flying +auto=choice all(player) life:-2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. +mana={4}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Rabid Elephant +auto=rampage(2/2,0) +text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +mana={4}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Rabid Rats +auto={T}:-1/-1 target(creature[blocking]) +text={T}: Target blocking creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Rabid Wolverines +auto=rampage(1/1,0) +text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Wolverine +power=4 +toughness=4 +[/card] +[card] +name=Rabid Wombat +abilities=vigilance +auto=thisforeach(auras > 0) 2/2 +text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. +mana={2}{G}{G} +type=Creature +subtype=Wombat +power=0 +toughness=1 +[/card] +[card] +name=Racecourse Fury +target=land +auto=teach(land) {T}:haste target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rack and Ruin +target=<2>artifact +auto=destroy +text=Destroy two target artifacts. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rackling +auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent +text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Radha, Heir to Keld +auto=_ATTACKING_may add{R}{R} +auto={T}:Add{G} +text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. +mana={R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Radiant Essence +auto=aslongas(*[black]|opponentBattlefield) 1/2 +text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. +mana={1}{G}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Radiant Flames +auto=damage:converge all(creature|battlefield) +text=Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Radiant Fountain +auto=life:2 +auto={T}:Add{1} +text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Radiant Kavu +auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot +text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. +mana={R}{G}{W} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Radiant Purge +auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} +auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} +text=Exile target multicolored creature or multicolored enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Radiant, Archangel +abilities=flying,vigilance +auto=foreach(other creature[flying]) 1/1 +text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Radiant's Dragoons +auto=life:5 +auto=upcost[{3}{W};next upkeep] sacrifice +text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Radiant's Judgment +abilities=cycling +target=creature[power>=4] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Radjan Spirit +auto={T}:-flying target(creature) +text={T}: Target creature loses flying until end of turn. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Rafiq of the Many +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. +mana={1}{G}{W}{U} +type=Legendary Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Rag Dealer +auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) +auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) +text={2}{B}, {T}: Exile up to three target cards from a single graveyard. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ragamuffyn +auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 +text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rage Forger +auto=counter(1/1,1) all(other shaman|mybattlefield) +auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) +text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rage Nimbus +abilities=defender,flying +auto={1}{R}:mustattack target(creature) +text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. +mana={2}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Rage of Purphoros +target=creature +auto=cantregen +auto=damage:4 +aicode=activate transforms((,newability[all(*[zpos<=4]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Rage Reflection +auto=lord(creature|myBattlefield) double strike +text=Creatures you control have double strike. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Rage Thrower +auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) +text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. +mana={5}{R} +type=Creature +subtype=Human Shaman +power=4 +toughness=2 +[/card] +[card] +name=Rage Weaver +auto={2}:haste target(creature[green;black]) +text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Rageblood Shaman +abilities=trample +auto=lord(other minotaur|mybattlefield) +1/+1 +auto=lord(other minotaur|mybattlefield) trample +text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Rageform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) double strike +text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Ragemonger +auto=lord(minotaur|mycastingzone) altercost(black,-1) +auto=lord(minotaur|mycastingzone) altercost(red,-1) +text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) +mana={1}{B}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Ragged Veins +abilities=flash +target=creature +auto=@damaged(mytgt):life:-thatmuch targetcontroller +text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Raging Bull +mana={2}{R} +type=Creature +subtype=Ox +power=2 +toughness=2 +[/card] +[card] +name=Raging Cougar +abilities=haste +text=Haste +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Raging Goblin +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Raging Gorilla +auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot +text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. +mana={2}{R} +type=Creature +subtype=Ape +power=2 +toughness=3 +[/card] +[card] +name=Raging Kavu +abilities=flash,haste +text=Flash -- Haste +mana={1}{R}{G} +type=Creature +subtype=Kavu +power=3 +toughness=1 +[/card] +[card] +name=Raging Minotaur +abilities=haste +text=Haste +mana={2}{R}{R} +type=Creature +subtype=Minotaur Berserker +power=3 +toughness=3 +[/card] +[card] +name=Raging Poltergeist +mana={4}{R} +type=Creature +subtype=Spirit +power=6 +toughness=1 +[/card] +[card] +name=Raging Ravine +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1.1) all(this)])) ueot +text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. +type=Land +[/card] +[card] +name=Raging Spirit +auto={2}:transforms((,artifact)) ueot +text={2}: Raging Spirit becomes colorless until end of turn. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ragnar +auto={W}{U}{G}{T}:regenerate target(creature) +text={G}{W}{U}, {T}: Regenerate target creature. +mana={G}{W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Raid Bombardment +auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent +text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Raiders' Spoils +auto=lord(creature|mybattlefield) 1/0 +auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L:1}) draw:1 controller +text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Raiding Nightstalker +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Rain of Blades +auto=damage:1 all(creature[attacking]) +text=Rain of Blades deals 1 damage to each attacking creature. +mana={W} +type=Instant +[/card] +[card] +name=Rain of Daggers +auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller +auto=destroy all(creature|opponentbattlefield) +text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Rain of Embers +auto=damage:1 all(creature,player) +text=Rain of Embers deals 1 damage to each creature and each player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Rain of Filth +auto=lord(land|mybattlefield) {S}:Add{B} +text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." +mana={B} +type=Instant +[/card] +[card] +name=Rain of Salt +target=<2>land +auto=destroy +text=Destroy two target lands. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Rain of Tears +target=land +auto=destroy +text=Destroy target land. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Rainbow Crow +abilities=flying +auto={1}:name(becomes white ueot) transforms((,white)) ueot +auto={1}:name(becomes blue ueot) transforms((,blue)) ueot +auto={1}:name(becomes black ueot) transforms((,black)) ueot +auto={1}:name(becomes red ueot) transforms((,red)) ueot +auto={1}:name(becomes green ueot) transforms((,green)) ueot +text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Rainbow Efreet +abilities=flying +auto={U}{U}:phaseout +text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={3}{U} +type=Creature +subtype=Efreet +power=3 +toughness=1 +[/card] +[card] +name=Rainbow Vale +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) +text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. +type=Land +[/card] +[card] +name=Raise Dead +target=creature|myGraveyard +auto=moveTo(myHand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Raise the Alarm +auto=token(Soldier,creature soldier, 1/1,white)*2 +text=Put two 1/1 white Soldier creature tokens onto the battlefield. +mana={1}{W} +type=Instant +[/card] +[card] +name=Raised by Wolves +target=creature +auto=token(Wolf,Creature Wolf,2/2,green)*2 controller +auto=foreach(wolf|mybattlefield) 1/1 +text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Raka Disciple +auto={W}{T}:prevent:1 target(creature,player) +auto={U}{T}:flying target(creature) +text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. +mana={R} +type=Creature +subtype=Minotaur Wizard +power=1 +toughness=1 +[/card] +[card] +name=Raka Sanctuary +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 +text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Rakalite +auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) +text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. +mana={6} +type=Artifact +[/card] +[card] +name=Rakdos Cackler +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={BR} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Rakdos Carnarium +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{B}{R} +text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. +type=Land +[/card] +[card] +name=Rakdos Charm +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) +text=Choose one -- Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. +mana={B}{R} +type=Instant +[/card] +[card] +name=Rakdos Cluestone +auto={T}: Add{B} +auto={T}: Add{R} +auto={B}{R}{T}{S}:draw:1 controller +text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Rakdos Drake +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=flying +text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{B} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Rakdos Guildgate +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Rakdos Guildmage +auto={3}{B}{D(*|myhand)}:-2/-2 target(creature) +auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) +text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. +mana={BR}{BR} +type=Creature +subtype=Zombie Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rakdos Ickspitter +auto={T}:damage:1 target(creature) && life:-1 targetcontroller +text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. +mana={1}{B}{R} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Rakdos Keyrune +auto={T}:Add{B} +auto={T}:Add{R} +auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot +text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Rakdos Pit Dragon +auto={R}{R}:flying +auto={R}:1/0 +auto=aslongas(*|myHand) double strike <1 oneShot +auto=aslongas(*|myHand) double strike <1 +text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Rakdos Ragemutt +abilities=lifelink,haste +text=Lifelink, haste +mana={3}{B}{R} +type=Creature +subtype=Elemental Dog +power=3 +toughness=3 +[/card] +[card] +name=Rakdos Ringleader +auto=@combatdamagefoeof(player) from(this):discard:1 opponent +auto=@combatdamageof(player) from(this):discard:1 controller +auto={B}:regenerate +abilities=first strike +text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. +mana={4}{B}{R} +type=Creature +subtype=Skeleton Warrior +power=3 +toughness=1 +[/card] +[card] +name=Rakdos Shred-Freak +abilities=haste +text=Haste +mana={BR}{BR} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Rakdos Signet +auto={1}{T}:Add{B}{R} +text={1}, {T}: Add {B}{R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Rakdos the Defiler +abilities=flying,trample +auto=_ATTACKING_choice target(*|mybattlefield) sacrifice +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller +text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Demon +power=7 +toughness=6 +[/card] +[card] +name=Rakdos's Return +auto=damage:x target(opponent) +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=Rakdos's Return deals X damage to target opponent. That player discards X cards. +mana={X}{B}{R} +type=Sorcery +[/card] +[card] +name=Rakeclaw Gargantuan +auto={1}:first strike target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains first strike until end of turn. +mana={2}{R}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Raking Canopy +auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) +text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Rakish Heir +auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) +text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +mana={2}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Rakka Mar +abilities=haste +auto={R}{T}:token(Elemental,creature, 3/1,haste red) +text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Raksha Golden Cub +abilities=vigilance +auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 +auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike +text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. +mana={5}{W}{W} +type=Legendary Creature +subtype=Cat Soldier +power=3 +toughness=4 +[/card] +[card] +name=Rakshasa Deathdealer +auto={B}{G}:2/2 ueot +auto={B}{G}:regenerate +text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. +mana={B}{G} +type=Creature +subtype=Cat Demon +power=2 +toughness=2 +[/card] +[card] +name=Rakshasa Gravecaller +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && token(Zombie,Creature Zombie,2/2,black)*2 +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={4}{B} +type=Creature +subtype=Cat Demon +power=3 +toughness=6 +[/card] +[card] +name=Rakshasa Vizier +auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1) +text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. +mana={2}{B}{G}{U} +type=Creature +subtype=Cat Demon +power=4 +toughness=4 +[/card] +[card] +name=Rakshasa's Disdain +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each card in your graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Rakshasa's Secret +target=opponent +auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer +auto=deplete:2 controller +text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Rally the Ancestors +auto=moveTo(exile) +auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! +text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Rally the Forces +auto=all(creature[attacking]) 1/0 ueot +auto=all(creature[attacking]) first strike ueot +text=Attacking creatures get +1/+0 and gain first strike until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rally the Peasants +auto=all(creature|mybattlefield) 2/0 +flashback={2}{R} +text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} +mana={2}{W} +type=Instant +[/card] +[card] +name=Rally the Righteous +target=creature +auto=all(creature[share!color!]) untap +auto=all(creature[share!color!]) 2/0 ueot +text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. +mana={1}{R}{W} +type=Instant +[/card] +[card] +name=Rally the Troops +auto=untap all(creature|mybattlefield) +restriction=opponentblockersonly +text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. +mana={W} +type=Instant +[/card] +[card] +name=Rally +auto=all(creature[blocking]) 1/1 +text=Blocking creatures get +1/+1 until end of turn. +mana={W}{W} +type=Instant +[/card] +[card] +name=Ramirez DePietro +abilities=first strike +text=First strike +mana={3}{U}{B}{B} +type=Legendary Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Ramosian Captain +abilities=first strike +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Ramosian Commander +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=5]|myLibrary) +auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=4 +[/card] +[card] +name=Ramosian Lieutenant +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=2 +[/card] +[card] +name=Ramosian Rally +auto=all(creature|mybattlefield) 1/1 ueot +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Ramosian Revivalist +auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) +text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. +mana={3}{W} +type=Creature +subtype=Human Rebel Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ramosian Sergeant +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=2]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Ramosian Sky Marshal +abilities=flying +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=6]|myLibrary) +auto={7}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Rampaging Baloths +abilities=trample +auto=_LANDFALL_may token(Beast,Creature Beast,4/4,green) +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Rampaging Werewolf +backside=Tormented Pariah +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. // Tormented Pariah +color=red +type=Creature +subtype=Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Rampant Elephant +auto={G}:setblocker target(creature|opponentbattlefield) +text={G}: Target creature blocks Rampant Elephant this turn if able. +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Rampant Growth +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rampart Crawler +auto=cantbeblockedby(wall) +text=Rampart Crawler can't be blocked by Walls. +mana={B} +type=Creature +subtype=Lizard Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Ramroller +abilities=mustattack +auto=aslongas(other artifact|mybattlefield) 2/0 +text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. +mana={3} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=3 +[/card] +[card] +name=Ramses Overdark +auto={T}:destroy target(creature[enchanted]) +text={T}: Destroy target enchanted creature. +mana={2}{U}{U}{B}{B} +type=Legendary Creature +subtype=Human Assassin +power=4 +toughness=3 +[/card] +[card] +name=Rancid Earth +target=land +auto=destroy +auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 +auto=aslongas(*|mygraveyard) damage:1 controller >6 +auto=aslongas(*|mygraveyard) damage:1 opponent >6 +text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Rancid Rats +abilities=deathtouch,skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=1 +toughness=1 +[/card] +[card] +name=Rancor +target=Creature +auto=2/0 +auto=trample +autograveyard=_DIES_moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ranger en-Vec +abilities=first strike +auto={G}:regenerate +text=First strike -- {G}: Regenerate Ranger en-Vec. +mana={1}{G}{W} +type=Creature +subtype=Human Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Ranger of Eos +aicode=activate target(creature[manacost<=1]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Ranger's Guile +target=creature +auto=1/1 +auto=opponentshroud +text=Target creature you control gets +1/+1 and gains hexproof until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Ranger's Path +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Rank and File +auto=all(creature[green]|myBattlefield) -1/-1 ueot +text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Ransack +target=player +aicode=activate choice bottomoflibrary all(*[zpos<=5]|targetedpersonslibrary) +auto=reveal:5 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Rapacious One +abilities=trample +auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch +text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={5}{R} +type=Creature +subtype=Eldrazi Drone +power=5 +toughness=4 +[/card] +[card] +name=Rapid Decay +abilities=cycling +target=*|graveyard +auto=moveTo(exile) +autohand=__CYCLING__({2}) +text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Rapid Hybridization +target=creature +auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller +text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. +mana={U} +type=Instant +[/card] +[card] +name=Rappelling Scouts +abilities=flying +auto={2}{W}:name(White) protection from white +auto={2}{W}:name(Blue) protection from blue +auto={2}{W}:name(Black) protection from black +auto={2}{W}:name(Red) protection from red +auto={2}{W}:name(Green) protection from green +text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel Scout +power=1 +toughness=4 +[/card] +[card] +name=Rashida Scalebane +auto={T}:target(dragon[attacking;blocking]) dynamicability destroy +text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Rashka the Slayer +abilities=reach +auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Rashmi, Eternities Crafter +auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<1]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<2]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<3]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<4]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<5]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<6]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<7]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<8]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<9]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<10]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<11]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<12]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<13]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<14]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<15]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<16]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<17]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<18]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<19]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<20]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=21]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<21]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. +mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Rasputin Dreamweaver +auto=counter(0/0,7,Dream) +auto={C(0/0,-1,Dream)}:add{1} +auto={C(0/0,-1,Dream)}:prevent:1 all(this) +auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) +text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. +mana={4}{W}{U} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=1 +[/card] +[card] +name=Ratcatcher +abilities=fear +aicode=activate target(rat|mylibrary) moveto(myhand) +auto=@each my upkeep:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>rat|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={4}{B}{B} +type=Creature +subtype=Ogre Rogue +power=4 +toughness=4 +[/card] +[card] +name=Ratchet Bomb +auto={T}:counter(0/0,1,Charge) +auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) +auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) +auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) +auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) +auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) +auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) +auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) +auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) +auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) +auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) +auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) +auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) +auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) +auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) +auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) +auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) +auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) +text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. +mana={2} +type=Artifact +[/card] +[card] +name=Rathi Assassin +auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B}{B} +type=Creature +subtype=Zombie Mercenary Assassin +power=2 +toughness=2 +[/card] +[card] +name=Rathi Dragon +abilities=flying +auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 +auto=choice sacrifice all(this) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Rathi Fiend +auto=life:-3 controller && life:-3 opponent +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Rathi Intimidator +abilities=fear +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{B}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Rathi Trapper +auto={B}{T}:tap target(creature) +text={B}, {T}: Tap target creature. +mana={1}{B} +type=Creature +subtype=Human Rebel Rogue +power=1 +toughness=2 +[/card] +[card] +name=Rath's Edge +auto={T}:Add{1} +auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) +text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. +type=Legendary Land +[/card] +[card] +name=Rats' Feast +auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) +auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) +text=Exile X target cards from a single graveyard. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Rats of Rath +auto={B}:destroy target(artifact,creature,land|myBattlefield) +text={B}: Destroy target artifact, creature, or land you control. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Rattleblaze Scarecrow +auto=aslongas(creature[black]|myBattlefield) persist +auto=aslongas(creature[red]|myBattlefield) haste +text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. +mana={6} +type=Artifact Creature +subtype=Scarecrow +power=5 +toughness=3 +[/card] +[card] +name=Rattlechains +abilities=flash,flying +auto=target(spirit) opponentshroud ueot +auto=lord(spirit|myhand,mylibrary,mygraveyard,myexile) asflash +text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Rattleclaw Mystic +facedown={3} +autofacedown={2}:morph +autofaceup=Add{G}{U}{R} +auto={T}:Add{G} +auto={T}:Add{U} +auto={T}:Add{R} +text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ravaged Highlands +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Ravager of the Fells +abilities=trample +backside=Huntmaster of the Fells +auto=damage:2 opponent +auto=may name(Damage opponent creature) damage:2 target(creature|opponentbattlefield) +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. // Huntmaster of the Fells +color=red,green +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Ravages of War +auto=destroy all(land) +text=Destroy all lands. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Ravaging Blaze +target=creature +auto=damage:X +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller +text=Ravaging Blaze deals X damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Ravaging Horde +auto=destroy target(land) +text=When Ravaging Horde enters the battlefield, destroy target land. +mana={3}{R}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Ravaging Riftwurm +auto=vanishing:2 +kicker={4} +auto=if paid(kicker) then counter(0/0,3,Time) +text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. +mana={1}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Raven Familiar +abilities=flying,hiddenface +auto=upcost[{2}{u};next upkeep] sacrifice +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Raven Guild Initiate +facedown={3} +autofacedown={H(bird|mybattlefield)}:morph +text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Raven Guild Master +facedown={3} +autofacedown={2}{U}{U}:morph +auto=@combatdamagefoeof(player) from(this):ingest:10 opponent +auto=@combatdamageof(player) from(this):ingest:10 controller +text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U}{U} +type=Creature +subtype=Human Wizard Mutant +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Baboons +auto=destroy target(land[-basic]) +text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. +mana={3}{R} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Ravenous Baloth +auto={S(beast|myBattlefield)}:life:4 +text=Sacrifice a Beast: You gain 4 life. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Ravenous Bloodseeker +auto={D(*|myhand)}:2/-2 ueot +text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=3 +[/card] +[card] +name=Ravenous Demon +auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery +text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Ravenous Intruder +auto={S(artifact|mybattlefield)}:2/2 ueot +text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Gremlin +power=1 +toughness=2 +[/card] +[card] +name=Ravenous Leucrocota +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) +text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Ravenous Rats +auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Ravenous Rats enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Skirge +abilities=flying +auto=_ATTACKING_2/0 ueot +text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Trap +target=player +auto=moveTo(exile) all(*|targetedpersonsgraveyard) +other={0} +otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 +text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. +mana={2}{B}{B} +type=Instant +subtype=Trap +[/card] +[card] +name=Ravenous Vampire +abilities=flying +auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap +text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Raven's Crime +retrace={B}{D(land|myhand)} +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={B} +type=Sorcery +[/card] +[card] +name=Raven's Run Dragoon +auto=cantbeblockedby(creature[black]) +text=Raven's Run Dragoon can't be blocked by black creatures. +mana={2}{GW}{GW} +type=Creature +subtype=Elf Knight +power=3 +toughness=3 +[/card] +[card] +name=Raving Oni-Slave +auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot +auto=@movedTo(this|nonbattlezone) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller +text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. +mana={1}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ray of Command +target=creature|opponentBattlefield +auto=moveto(mybattlefield) and!( transforms((,newability[phaseactionmulti[endofturn once sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],newability[haste])) ueot )! +text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ray of Dissolution +target=enchantment +auto=destroy +auto=life:3 controller +text=Destroy target enchantment. -- You gain 3 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ray of Distortion +target=artifact,enchantment +auto=destroy +flashback={4}{W}{W} +text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Ray of Erasure +target=player +auto=deplete:1 +auto=@next upkeep:draw:1 controller +text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Ray of Revelation +target=enchantment +auto=destroy +flashback={G} +text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Raze +auto=destroy target(land) +text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. +mana={R}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Razia's Purification +auto=ability$! notatarget(*|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(*|mybattlefield) sacrifice !$ opponent +text=Each player chooses three permanents he or she controls, then sacrifices the rest. +mana={4}{R}{W} +type=Sorcery +[/card] +[card] +name=Razing Snidd +auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot +text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. +mana={4}{B}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Razor Barrier +auto=choice protection from(artifact) target(*|myBattlefield) ueot +auto=choice protection from white target(*|myBattlefield) ueot +auto=choice protection from blue target(*|myBattlefield) ueot +auto=choice protection from black target(*|myBattlefield) ueot +auto=choice protection from red target(*|myBattlefield) ueot +auto=choice protection from green target(*|myBattlefield) ueot +text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Razor Golem +abilities=affinityplains,vigilance +text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Razor Hippogriff +abilities=flying +auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) +text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. +mana={3}{W}{W} +type=Creature +subtype=Hippogriff +power=3 +toughness=3 +[/card] +[card] +name=Razor Pendulum +auto=@each my end:this(controllerlife < 6) damage:2 controller +auto=@each opponent end:this(opponentlife < 6) damage:2 opponent +text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. +mana={4} +type=Artifact +[/card] +[card] +name=Razor Swine +abilities=first strike,infect +text=First strike -- Infect +mana={2}{R} +type=Creature +subtype=Boar +power=2 +toughness=1 +[/card] +[card] +name=Razorclaw Bear +auto=_BLOCKED_2/2 ueot +text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Bear +power=3 +toughness=3 +[/card] +[card] +name=Razorfield Rhino +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. +mana={6} +type=Artifact Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Razorfield Thresher +mana={7} +type=Artifact Creature +subtype=Construct +power=6 +toughness=4 +[/card] +[card] +name=Razorfin Abolisher +auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) +text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Razorfin Hunter +auto={T}:damage:1 target(creature,player) +text={T}: Razorfin Hunter deals 1 damage to target creature or player. +mana={U}{R} +type=Creature +subtype=Merfolk Goblin +power=1 +toughness=1 +[/card] +[card] +name=Razorfoot Griffin +abilities=flying,first strike +text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Razorgrass Screen +abilities=mustblock,defender +text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. +mana={1} +type=Artifact Creature +subtype=Wall +power=2 +toughness=1 +[/card] +[card] +name=Razorjaw Oni +auto=lord(creature[black]) cantblock +text=Black creatures can't block. +mana={3}{B} +type=Creature +subtype=Demon Spirit +power=4 +toughness=5 +[/card] +[card] +name=Razormane Masticore +auto=first strike +auto=upcost[{D(*|myhand)}] sacrifice +auto=@each my draw:may damage:3 target(creature) +text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. +mana={5} +type=Artifact Creature +subtype=Masticore +power=5 +toughness=5 +[/card] +[card] +name=Razortip Whip +auto={1}{T}:damage:1 target(opponent) +text={1}, {T}: Razortip Whip deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Razortooth Rats +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Razorverge Thicket +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{G} +auto={T}:Add{W} +text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Reach of Branches +auto=token(Treefolk,Creature Treffolk,2/5,green) +autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) +text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. +mana={4}{G} +type=Tribal Instant +subtype=Treefolk +[/card] +[card] +name=Reach of Shadows +target=creature[white;blue;black;red;green] +auto=destroy +text=Destroy target creature that's one or more colors. +mana={4}{B} +type=Instant +[/card] +[card] +name=Reach Through Mists +auto=draw:1 +text=Draw a card. +mana={U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Read the Bones +aicode=activate transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot +auto=scry:2 scrycore delayed draw:2 controller && life:2 controller scrycoreend scryend +text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Reality Anchor +target=creature +auto=-shadow +auto=draw:1 controller +text=Target creature loses shadow until end of turn. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Reality Hemorrhage +target=creature,player +auto=damage:2 +text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. +mana={1}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Reality Ripple +target=artifact,creature,land +auto=phaseout +text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Reality Spasm +target=* +auto=choice tap +auto=choice untap +text=Choose one - Tap X target permanents; or untap X target permanents. +mana={X}{U}{U} +type=Instant +[/card] +[card] +name=Realm Razer +auto=(blink)forsrc all(land) +text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. +mana={3}{R}{G}{W} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Realm Seekers +auto=counter(1/1,type:*:hand) +aicode=activate target(land|mylibrary) moveto(myhand) +auto={1}{C(1/1,-1)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Elf Scout +power=0 +toughness=0 +[/card] +[card] +name=Realmwright +auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever +auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever +auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever +auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever +auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever +text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. +mana={U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Reanimate +target=creature|graveyard +auto=moveTo(myBattlefield) +auto=life:-manacost controller +text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. +mana={B} +type=Sorcery +[/card] +[card] +name=Reap Intellect +aicode=activate notatarget(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={X}{2}{U}{B} +type=Sorcery +[/card] +[card] +name=Reap the Seagraf +auto=token(Zombie,Creature Zombie,2/2,black) +flashback={4}{U} +text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Reap What Is Sown +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on each of up to three target creatures +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Reaper from the Abyss +abilities=flying +auto=@each end restriction{morbid}:destroy target(creature[-demon]) +text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Reaper King +auto=lord(other creature[scarecrow]|myBattlefield) 1/1 +auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) +text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. +mana={2W}{2U}{2B}{2R}{2G} +type=Legendary Artifact Creature +subtype=Scarecrow +power=6 +toughness=6 +[/card] +[card] +name=Reaper of Flight Moonsilver +abilities=flying +auto=while(restriction{delirium}) {s(other creature|mybattlefield)}:2/1 ueot +text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Reaper of Sheoldred +abilities=infect +auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent +auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller +text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. +mana={4}{B} +type=Creature +subtype=Horror +power=2 +toughness=5 +[/card] +[card] +name=Reaper of the Wilds +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(graveyard) from(other creature|battlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={B}:deathtouch ueot +auto={1}{G}:opponentshroud ueot +text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. +mana={2}{B}{G} +type=Creature +subtype=Gorgon +power=4 +toughness=5 +[/card] +[card] +name=Reap +target=opponent +auto=moveto(ownerhand) target(*|mygraveyard) +text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. +mana={1}{G} +type=Instant +[/card] +[card] +name=Reaping the Graves +abilities=storm +auto=moveto(myHand) target(creature|myGraveyard) +text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Reaping the Rewards +auto=life:2 +buyback={W}{S(land|myBattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. +mana={W} +type=Instant +[/card] +[card] +name=Reassembling Skeleton +autograveyard={1}{B}:moveTo(myBattlefield) && tap +text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. +mana={1}{B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Reave Soul +target=creature[power<=3]|battlefield +auto=destroy +text=Destroy target creature with power 3 or less. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Reaver Drone +auto=@each my upkeep restriction{type(creature[colorless]|myBattlefield)~lessthan~2}:life:-1 controller +text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. +mana={B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] +[card] +name=Rebel Informer +auto=cantbetargetof(*[white]) +auto={3}:bottomoflibrary target(rebel[-token]|battlefield) +text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. +mana={2}{B} +type=Creature +subtype=Human Mercenary Rebel +power=1 +toughness=2 +[/card] +[card] +name=Reborn Hero +abilities=vigilance +auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Reborn Hope +target=*[multicolor]|mygraveyard +auto=moveTo(myhand) +text=Return target multicolored card from your graveyard to your hand. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Rebuild +abilities=cycling +auto=moveTo(ownerhand) all(artifact) +autohand=__CYCLING__({2}) +text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Rebuke +target=creature[attacking] +auto=destroy +text=Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Rebuking Ceremony +target=<2>artifact +auto=moveTo(ownerlibrary) +text=Put two target artifacts on top of their owners' libraries. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Recantation +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(other *|battlefield) +text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Reciprocate +restriction=type(creature[damager]|battlefield)~morethan~0 +auto=if type(creature[opponentdamager]|opponentbattlefield)~morethan~0 then choice name(Exile opponent creature) name(Exile opponent creature) target(creature[opponentdamager]|opponentbattlefield) moveto(exile) +auto=if type(creature[controllerdamager]|mybattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) target(creature[controllerdamager]|mybattlefield) moveto(exile) +text=Exile target creature that dealt damage to you this turn. +mana={W} +type=Instant +[/card] +[card] +name=Reckless Abandon +auto=damage:4 target(creature,player) +text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. +mana={R}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Reckless Assault +auto={L:2}{1}:damage:1 target(creature,player) +text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. +mana={2}{B}{R} +type=Enchantment +[/card] +[card] +name=Reckless Brute +abilities=haste,mustattack +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=1 +[/card] +[card] +name=Reckless Bushwhacker +abilities=haste +auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creature|mybattlefield) haste ueot +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. +mana={2}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Goblin Warrior Ally +power=2 +toughness=1 +[/card] +[card] +name=Reckless Charge +target=creature +auto=3/0 +auto=haste +flashback={2}{R} +text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Sorcery +[/card] +[card] +name=Reckless Cohort +auto=aslongas(other ally|mybattlefield) mustattack <1 +text=Reckless Cohort attacks each combat if able unless you control another Ally. +mana={1}{R} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Reckless Embermage +auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) +text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Reckless Fireweaver +auto=@movedto(artifact|mybattlefield):damage:1 opponent +text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Reckless Imp +abilities=flying,cantblock +other={1}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Reckless Ogre +auto=@combat(attackedalone) source(this):3/0 ueot +text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Reckless One +abilities=haste +anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive +text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. +mana={3}{R} +type=Creature +subtype=Goblin Avatar +power=* +toughness=* +[/card] +[card] +name=Reckless Racer +abilities=first strike +auto=@tapped(this):may reject notatarget(*|myhand) and!( draw:1 controller )! +text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Pilot +power=2 +toughness=3 +[/card] +[card] +name=Reckless Reveler +auto={R}{S}:destroy target(other artifact) +text={R}, Sacrifice Reckless Reveler: Destroy target artifact. +mana={1}{R} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Reckless Scholar +auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer +text={T}: Target player draws a card, then discards a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Reckless Spite +auto=target(<2>creature[-black]) destroy +auto=life:-5 controller +restriction=type(creature[-black]|battlefield)~morethan~1 +text=Destroy two target nonblack creatures. You lose 5 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Reckless Waif +backside=Merciless Predator +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. // Merciless Predator +mana={R} +type=Creature +subtype=Human Rogue Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Reckless Wurm +abilities=trample,madness +autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{R}{R} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Reclaim +target=*|mygraveyard +auto=moveTo(myLibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Instant +[/card] +[card] +name=Reclaiming Vines +target=*[artifact;enchantment;land]|battlefield +auto=destroy +text=Destroy target artifact, enchantment, or land. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Reclamation Sage +auto=may destroy target(artifact,enchantment) +text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=1 +[/card] +[card] +name=Reclusive Artificer +abilities=haste +auto=may damage:type:artifact:mybattlefield target(creature) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. +mana={2}{U}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Reclusive Wight +auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice +text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. +mana={3}{B} +type=Creature +subtype=Zombie Minion +power=4 +toughness=4 +[/card] +[card] +name=Recoil +target=*|battlefield +auto=moveto(ownerhand) +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +text=Return target permanent to its owner's hand. Then that player discards a card. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Recollect +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Reconnaissance +auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap +text={0}: Remove target attacking creature you control from combat and untap it. +mana={W} +type=Enchantment +[/card] +[card] +name=Reconstruction +target=artifact|myGraveyard +auto=moveTo(myHand) +text=Return target artifact card from your graveyard to your hand. +mana={U} +type=Sorcery +[/card] +[card] +name=Recoup +target=sorcery|mygraveyard +auto=transforms((,newability[tempflashback])) ueot +flashback={3}{R} +text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Recover +target=creature|mygraveyard +auto=moveTo(myhand) +auto=draw:1 controller +text=Return target creature card from your graveyard to your hand. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Recumbent Bliss +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@each my upkeep:may life:1 controller +text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Recuperate +auto=choice life:6 +auto=choice:prevent:6 target(creature,player) +text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Recurring Insight +target=opponent +auto=draw:type:*:targetedpersonshand controller +auto=_REBOUND_ +text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Recurring Nightmare +auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(other creature|mygraveyard) asSorcery +text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Red Cliffs Armada +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Red Cliffs Armada can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Human Soldier +power=5 +toughness=4 +[/card] +[card] +name=Red Elemental Blast +alias=1312 +text=Choose one - Counter target blue spell; or destroy target blue permanent. +mana={R} +type=Instant +[/card] +[card] +name=Red Mana Battery +auto={2}{T}:counter(0/0,1,Charge) +auto={t}:name(Remove 0 Counters) add{r} +auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} +auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} +auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} +auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} +auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} +text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Red Scarab +target=creature +auto=cantbeblockedby(creature[red]) +auto=aslongas(*[red]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Red Sun's Zenith +target=creature,player +auto=exiledeath +auto=damage:X +alias=135262 +text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Red Ward +abilities=auraward +target=creature +auto=protection from red +text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Redeem +target=creature +auto=prevent:9999 +text=Prevent all damage that would be dealt this turn to up to two target creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Reduce in Stature +target=creature|battlefield +auto=teach(creature) becomes(,0/2) +text=Enchant creature -- Enchanted creature has base power and toughness 0/2. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reduce to Ashes +target=creature +auto=exiledeath +auto=damage:5 +text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Reduce to Dreams +auto=moveto(ownerhand) all(artifact,enchantment) +text=Return all artifacts and enchantments to their owners' hands. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Redwood Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=6 +[/card] +[card] +name=Reef Pirates +auto=@damagefoeof(player) from(this):deplete:1 opponent +text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Creature +subtype=Zombie Pirate +power=2 +toughness=2 +[/card] +[card] +name=Reef Shaman +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes the basic land type of your choice until end of turn. +mana={U} +type=Creature +subtype=Merfolk Shaman +power=0 +toughness=2 +[/card] +[card] +name=Reflecting Pool +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +auto=this(variable{plandc}>0) {t}:out{1} +text={T}: Add to your mana pool one mana of any type that a land you control could produce. +type=Land +[/card] +[card] +name=Reflex Sliver +auto=lord(sliver) haste +text=All Sliver creatures have haste. +mana={3}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Reflexes +target=creature +auto=first strike +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Refocus +target=creature +auto=untap +auto=draw:1 controller +text=Untap target creature. Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Reforge the Soul +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Refresh +target=creature +auto=regenerate +auto=draw:1 controller +text=Regenerate target creature. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Refreshing Rain +target=player +auto=life:6 +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 +text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. +mana={3}{G} +type=Instant +[/card] +[card] +name=Refurbish +target=artifact|mygraveyard +auto=moveto(mybattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Regal Force +auto=foreach(creature[green]|myBattlefield) draw:1 +text=When Regal Force enters the battlefield, draw a card for each green creature you control. +mana={4}{G}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Regal Unicorn +mana={2}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=3 +[/card] +[card] +name=Regathan Firecat +mana={2}{R} +type=Creature +subtype=Elemental Cat +power=4 +toughness=1 +[/card] +[card] +name=Regenerate +target=creature +auto=regenerate +text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Regeneration +target=creature +auto={G}:regenerate +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Regress +target=* +auto=moveTo(ownerhand) +text=Return target permanent to its owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Regrowth +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Reign of Terror +auto=@movedto(creature[white,green]|graveyard):life:-2 controller +auto=bury all(creature[white,green]) +text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Reinforced Bulwark +abilities=defender +auto={T}:prevent:1 controller +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. +mana={3} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Reinforcements +target=creature|mygraveyard +auto=moveTo(myLibrary) +text=Put up to three target creature cards from your graveyard on top of your library. +mana={W} +type=Instant +[/card] +[card] +name=Reins of Power +auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Reiterate +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +buyback={4}{R}{R} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Reito Lantern +auto={3}:bottomoflibrary target(*|graveyard) +text={3}: Put target card in a graveyard on the bottom of its owner's library. +mana={2} +type=Artifact +[/card] +[card] +name=Reiver Demon +abilities=flying +auto=if casted(this) then bury all(creature[-artifact;-black]) +text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. +mana={4}{B}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Rejuvenate +abilities=cycling +auto=life:6 +autohand=__CYCLING__({2}) +text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Rejuvenation Chamber +auto=fading:2 +auto={T}:life:2 +text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. +mana={3} +type=Artifact +[/card] +[card] +name=Reki, the History of Kamigawa +auto=@movedto(*[legendary]|mystack):draw:1 controller +text=Whenever you cast a legendary spell, draw a card. +mana={2}{G} +type=Legendary Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Rekindled Flame +target=creature,player +auto=damage:4 +autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) +text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Reknit +target=* +auto=regenerate +text=Regenerate target permanent. +mana={1}{GW} +type=Instant +[/card] +[card] +name=Relearn +target=instant,sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Release the Gremlins +target=artifact +auto=destroy +auto=create(Gremlin:Creature Gremlin:2/2:red)*xx +text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. +mana={X}{X}{R} +type=Sorcery +[/card] +[card] +name=Relentless Assault +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Relentless Hunter +abilities=trample +auto={1}{r}{g}:1/1 && trample +text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Relentless Rats +auto=foreach(other relentless rats) 1/1 +text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Relentless Skaabs +abilities=undying +text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying +mana={3}{U}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Relic Bane +target=artifact +auto=@each targetController upkeep:life:-2 targetcontroller +text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Barrier +auto={T}:tap target(artifact) +text={T}: Tap target artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Relic Bind +target=artifact|opponentbattlefield +auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot +text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Crush +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. +mana={4}{G} +type=Instant +[/card] +[card] +name=Relic of Progenitus +auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller +text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Relic Putrescence +abilities=infect +target=artifact +auto=@tapped(mytgt):damage:1 targetcontroller +text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Seeker +auto=this(cantargetcard(*[-renown])) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Relief Captain +auto=target(other creature|battlefield) counter(1/1,1) +text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) +mana={2}{W}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=2 +[/card] +[card] +name=Reliquary Monk +auto=_DIES_destroy target(artifact,enchantment) +text=When Reliquary Monk dies, destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Reliquary Tower +abilities=nomaxhand +auto={T}:Add{1} +text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Remand +target=*|stack +auto=fizzleto(hand) +auto=draw:1 controller +text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Remembrance +auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) +text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Reminisce +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +text=Target player shuffles his or her graveyard into his or her library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Remote Farm +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. +type=Land +[/card] +[card] +name=Remote Isle +abilities=cycling +auto=tap(noevent) +auto={T}:Add{U} +autohand=__CYCLING__({2}) +text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Remove Soul +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Remove +target=creature[attacking]|opponentBattlefield +auto=moveTo(ownerHand) +restriction=opponentblockersonly +text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Rend Flesh +target=creature[-spirit] +auto=destroy +text=Destroy target non-Spirit creature. +mana={2}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Rend Spirit +target=spirit +auto=destroy +text=Destroy target Spirit. +mana={2}{B} +type=Instant +[/card] +[card] +name=Rendclaw Trow +abilities=wither,persist +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{BG} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Render Silent +target=*|stack +auto=fizzle +auto=ueot maxCast(*)0 targetcontroller +text=Counter target spell. Its controller can't cast spells this turn. +mana={W}{U}{U} +type=Instant +[/card] +[card] +name=Rending Vines +target=artifact,enchantment +auto=teach(artifact[manacost<=type:*:myhand]) destroy +auto=teach(enchantment[manacost<=type:*:myhand]) destroy +auto=draw:1 controller +text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card. +mana={1}{G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Rending Volley +abilities=nofizzle +target=creature[white;blue]|battlefield +auto=damage:4 +text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. +mana={R} +type=Instant +[/card] +[card] +name=Renegade Demon +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=3 +[/card] +[card] +name=Renegade Firebrand +auto=aslongas(planeswalker[chandra]|mybattlefield) 1/0 +auto=aslongas(planeswalker[chandra]|mybattlefield) first strike +text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Renegade Freighter +auto=this(attacking) 1/1 +auto=this(attacking) trample +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=3 +[/card] +[card] +name=Renegade Map +auto=tap(noevent) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={t}{s}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Renegade Rallier +auto=if revolt then moveto(mybattlefield) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) +text=Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={1}{G}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Renegade Tactics +target=creature +auto=cantblock +auto=draw:1 controller +text=Target creature can't block this turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Renegade Troops +abilities=haste +text=Haste +mana={4}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Renegade Warlord +abilities=first strike +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Renegade Wheelsmith +auto=@tapped(this):target(creature) cantblock ueot +text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. +mana={1}{R}{W} +type=Creature +subtype=Dwarf Pilot +power=3 +toughness=2 +[/card] +[card] +name=Renegade's Getaway +target=* +auto=indestructible ueot +auto=create(Servo:Artifact Creature Servo:1/1) +text=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Renewal +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=@next upkeep:draw:1 controller +text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Renewed Faith +auto=life:6 +autohand={1}{W}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may life:2 +text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Renewing Dawn +target=opponent +auto=life:twicetype:mountain:opponentbattlefield controller +text=You gain 2 life for each Mountain target opponent controls. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Renewing Touch +target=creature|mygraveyard +auto=moveTo(ownerlibrary) && shuffle +text=Shuffle any number of target creature cards from your graveyard into your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Renounce the Guilds +auto=sacrifice notatarget(*[multicolor]|mybattlefield) +auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent +text=Each player sacrifices a multicolored permanent. +mana={1}{W} +type=Instant +[/card] +[card] +name=Renounce +target=*|mybattlefield +auto=sacrifice && life:2 +text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Renowned Weaver +auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) +text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) +mana={G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Reparations +auto=@targeted(creature|mybattlefield) from(*|opponentstack):may draw:1 controller +text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Repay in Kind +auto=all(player) lifeset:lowestlifetotal +text=Each player's life total becomes the lowest life total among all players. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Repeal +auto=moveTo(ownerhand) target(*[manacost=X]) +auto=draw:1 controller +text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card. +mana={X}{U} +type=Instant +[/card] +[card] +name=Repel the Abominable +auto=preventAllCombatDamage from(creature[-human]|battlefield) ueot +text=Prevent all damage that would be dealt this turn by non-Human sources. +mana={1}{W} +type=Instant +[/card] +[card] +name=Repel the Darkness +target=creature +auto=tap +auto=draw:1 controller +text=Tap up to two target creatures. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Repel +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Repentance +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Repentant Blacksmith +abilities=protection from red +text=Protection from red +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Repentant Vampire +abilities=flying +auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 +auto=aslongas(*|mygraveyard) transforms((,white)) >6 +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Repercussion +auto=@damaged(creature|mybattlefield):damage:thatmuch controller +auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent +text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Replenish +auto=moveTo(mybattlefield) all(enchantment|mygraveyard) +text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Repopulate +abilities=cycling +target=player +auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) +autohand=__CYCLING__({2}) +text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Reprisal +target=creature[power>=4] +auto=bury +text=Destroy target creature with power 4 or greater. It can't be regenerated. +mana={1}{W} +type=Instant +[/card] +[card] +name=Reprocess +target=artifact,land,creature|mybattlefield +auto=sacrifice && draw:1 +text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Repulse +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Requiem Angel +abilities=flying +auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={5}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Rescind +abilities=cycling +target=* +auto=moveTo(ownerhand) +autohand=__CYCLING__({2}) +text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Rescue +target=*|myBattlefield +auto=moveTo(myhand) +text=Return target permanent you control to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Research Assistant +auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={3}{U}{T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Reservoir Walker +auto=life:3 controller && alterenergy:3 controller +text=When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Reset +auto=untap all(land|mybattlefield) +restriction=during opponent turn +text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. +mana={U}{U} +type=Instant +[/card] +[card] +name=Reshape +aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +mana={X}{U}{U}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Resilient Wanderer +abilities=first strike +auto={D(*|myhand)}:name(White) protection from white +auto={D(*|myhand)}:name(Blue) protection from blue +auto={D(*|myhand)}:name(Black) protection from black +auto={D(*|myhand)}:name(Red) protection from red +auto={D(*|myhand)}:name(Green) protection from green +text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=3 +[/card] +[card] +name=Resistance Fighter +auto={S}:name(prevent combat damage) 0/0 target(other creature) && fog from(mytgt) oneshot +text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Resize +target=creature +auto=3/3 +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Resolute Archangel +abilities=flying +auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller +text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Resolute Blademaster +auto=choice all(creature|mybattlefield) double strike ueot +auto=_RALLY_all(creature|mybattlefield) double strike ueot +text=Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. +mana={3}{R}{W} +type=Creature +subtype=Human Soldier Ally +power=2 +toughness=2 +[/card] +[card] +name=Resounding Roar +target=creature +auto=3/3 +autohand={5}{R}{G}{W}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature) 6/6 ueot +text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Resounding Scream +target=player +auto=discard:1 +autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(player) discard:2 +text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Resounding Silence +target=creature[attacking] +auto=moveTo(exile) +autohand={5}{G}{W}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature[attacking]) moveTo(exile) +text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Resounding Thunder +target=creature,player +auto=damage:3 +autohand={5}{B}{R}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(*[creature;player]) damage:6 +text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Resounding Wave +target=* +auto=moveTo(ownerhand) +autohand={5}{W}{U}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(<2>*) moveTo(ownerhand) +text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Resourceful Return +target=creature|mygraveyard +auto=moveto(myhand) +auto=if type(artifact|mybattlefield)~morethan~0 then draw:1 controller +text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Respite +auto=preventAllcombatDamage ueot +auto=life:type:creature[attacking]:battlefield controller +text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. +mana={1}{G} +type=Instant +[/card] +[card] +name=Resplendent Mentor +auto=lord(creature[white]|myBattlefield) {T}:life:1 +text=White creatures you control have "{T}: You gain 1 life." +mana={4}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rest for the Weary +target=player +auto=life:4 +auto=if thisturn(land|mybattlefield)~morethan~0 then life:4 +text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Rest in Peace +abilities=mygraveexiler,oppgraveexiler +auto=moveto(exile) all(*|graveyard) +text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Restless Apparition +abilities=persist +auto={WB}{WB}{WB}:3/3 +text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={WB}{WB}{WB} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Restless Bones +auto={3}{B}{T}:swampwalk target(creature) +auto={1}{B}:regenerate +text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. +mana={2}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Restless Dead +auto={B}:regenerate +text={B}: Regenerate Restless Dead. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Restock +abilities=exiledeath +target=<2>*|mygraveyard +auto=moveTo(myhand) +text=Return two target cards from your graveyard to your hand. Exile Restock. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Restoration Angel +abilities=flying,flash +auto=may target(creature[-angel]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Restoration Gearsmith +auto=moveto(ownerhand) target(*[artifact;creature]|mygraveyard) +text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. +mana={2}{W}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Restoration Specialist +auto={W}{S}:target(other *[artifact;enchantment]|mygraveyard) moveto(myhand) and!( if cantargetcard(artifact|nonbattlezone) then moveto(myhand) target(enchantment|mygraveyard) else moveto(myhand) target(artifact|mygraveyard) )! +text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=1 +[/card] +[card] +name=Restore Balance +auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +color=white +mana={0} +restriction=never +suspend(6)={W} +text=Restore Balance is White - Suspend 6 - {W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. +type=Sorcery +[/card] +[card] +name=Restore the Peace +auto=all(creature[damager]) moveto(ownerhand) +text=Return each creature that dealt damage this turn to its owner's hand. +mana={1}{W}{U} +type=Instant +[/card] +[card] +name=Restore +target=land|graveyard +auto=moveto(mybattlefield) +text=Put target land card from a graveyard onto the battlefield under your control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Restrain +target=creature[attacking] +auto=0/0 && fog from(mytgt) oneshot +auto=draw:1 controller +text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Resupply +auto=life:6 +auto=draw:1 +text=You gain 6 life. -- Draw a card. +mana={5}{W} +type=Instant +[/card] +[card] +name=Resurrection +target=creature|myGraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Resuscitate +auto=lord(creature|mybattlefield) {1}:regenerate +text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." +mana={1}{G} +type=Instant +[/card] +[card] +name=Retaliate +auto=all(creature[opponentdamager]|opponentbattlefield) destroy +auto=all(creature[controllerdamager]|mybattlefield) destroy +text=Destroy all creatures that dealt damage to you this turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Retaliation +auto=lord(creature|myBattlefield) rampage(1/1,0) +text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Retaliator Griffin +abilities=flying +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability +text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. +mana={1}{R}{G}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Rethink +target=*|stack +auto=transforms((,newability[pay[[{value:manacost}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. +mana={2}{U} +type=Instant +[/card] +[card] +name=Retraced Image +target=*|myhand +auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) +text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. +mana={U} +type=Sorcery +[/card] +[card] +name=Retract +auto=moveto(ownerhand) all(artifact|myBattlefield) +text=Return all artifacts you control to their owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Retraction Helix +target=creature +auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot +text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." +mana={U} +type=Instant +[/card] +[card] +name=Retreat to Coralhelm +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend],newability[choice name(untap creature) target(creature) untap],newability[choice name(tap creature) target(creature) tap])) ueot +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- You may tap or untap target creature. -- Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Retreat to Emeria +auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) oneshot +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Retreat to Hagra +auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Creature gains 1/0 and deachtouch) 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) oneshot +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- Target creature gets +1/+0 and gains deathtouch until end of turn. -- Each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Retreat to Kazandu +auto=_LANDFALL_transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Put Counter) name(Put Counter) target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) oneshot +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Retreat to Valakut +auto=_LANDFALL_if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) oneshot +text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Retribution of the Meek +auto=bury all(creature[power>=4]) +text=Destroy all creatures with power 4 or greater. They can't be regenerated. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Retromancer +auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent +auto=@targeted(this) from(*|opponenthand):damage:3 opponent +auto=@targeted(this) from(*|mybattlefield):damage:3 controller +auto=@targeted(this) from(*|myhand):damage:3 controller +text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. +mana={2}{R}{R} +type=Creature +subtype=Viashino Shaman +power=3 +toughness=3 +[/card] +[card] +name=Return of the Nightstalkers +auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) +auto=destroy all(swamp|myBattlefield) +text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Return to Battle +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Return to Dust +target=artifact,enchantment +auto=moveto(exile) +auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 +text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Return to the Earth +auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} +auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} +auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} +text=Destroy target artifact, enchantment, or creature with flying. +mana={3}{G} +type=Instant +[/card] +[card] +name=Returned Centaur +auto=deplete:4 target(player) +text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Zombie Centaur +power=2 +toughness=4 +[/card] +[card] +name=Returned Phalanx +abilities=defender +auto={1}{U}:canattack ueot +text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. +mana={1}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=3 +[/card] +[card] +name=Returned Reveler +auto=_DIES_deplete:3 controller && deplete:3 opponent +text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. +mana={1}{B} +type=Creature +subtype=Zombie Satyr +power=1 +toughness=3 +[/card] +[card] +name=Reveillark +abilities=flying +other={5}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) +auto=alternative sacrifice +text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{W} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Reveille Squad +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} sourcenottap:may untap all(creature|mybattlefield) +text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Reveka, Wizard Savant +auto={T}:damage:2 target(creature,player) && frozen all(this) +text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. +mana={2}{U}{U} +type=Legendary Creature +subtype=Dwarf Wizard +power=0 +toughness=1 +[/card] +[card] +name=Revel of the Fallen God +auto=token(Satyr,Creature Satyr,2/2,red,green,haste)*4 controller +text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. +mana={3}{R}{R}{G}{G} +type=Sorcery +[/card] +[card] +name=Revelsong Horn +auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) +text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Revenant Patriarch +abilities=cantblock +other={3}{W}{B} name(Spend W to Cast) +auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot +auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot +auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot +auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot +auto=alternative nextphasealter(remove,combatends,opponent) oneshot +text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Revenant +abilities=flying +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. +mana={4}{B} +type=Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Revenge of the Hunted +target=creature +auto=6/6 +auto=trample +auto=lure +autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Reverberate +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +text=Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={R}{R} +type=Instant +[/card] +[card] +name=Revered Dead +auto={W}:regenerate +text={W}: Regenerate Revered Dead. +mana={1}{W} +type=Creature +subtype=Spirit Soldier +power=1 +toughness=1 +[/card] +[card] +name=Revered Elder +auto={1}:prevent:1 all(this) +text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Revered Unicorn +auto=cumulativeupcost[{1}] sacrifice +auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. +mana={1}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=3 +[/card] +[card] +name=Reverence +auto=lord(creature[power<=2]|opponentBattlefield) cantattack +text=Creatures with power 2 or less can't attack you. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Reverent Hunter +auto=thisforeach(variable{type:manaG}>0) counter(1/1,1) +text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={2}{G} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Reverent Mantra +other={E(*[white]|myhand)} name(Exile a White Card from Hand) +auto=choice name(all creatures gain protection from white) lord(creature) protection from white +auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue +auto=choice name(all creatures gain protection from black) lord(creature) protection from black +auto=choice name(all creatures gain protection from red) lord(creature) protection from red +auto=choice name(all creatures gain protection from green) lord(creature) protection from green +text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Reverent Silence +auto=destroy all(enchantment) +auto=alternative life:6 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0 +other={0} name(Cast without Paying its Mana Cost) +text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Reverse Engineer +other={improvise} name(Improvise) +auto=draw:3 controller +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw three cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Revive +target=*[green]|myGraveyard +auto=moveTo(myHand) +text=Return target green card from your graveyard to your hand. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Reviving Dose +auto=life:3 controller +auto=draw:1 controller +text=You gain 3 life. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Reviving Melody +auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) +auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) +other={2}{G} name(Both) +target=creature,enchantment|mygraveyard +auto=moveto(myhand) +text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. +otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Reviving Vapors +abilities=hiddenface +auto=reveal:3 optionone name(Reveal and gain life) target(<1>*|reveal) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Revoke Existence +target=artifact,enchantment +auto=moveTo(exile) +text=Exile target artifact or enchantment. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Revoke Privileges +target=creature +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=teach(creature) cantcrew +text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Revolutionary Rebuff +target=*[-artifact]|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target nonartifact spell unless its controller pays {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Reward the Faithful +target=players +auto=life:convertedcost:highest:*:mybattlefield +text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. +mana={W} +type=Instant +[/card] +[card] +name=Rewards of Diversity +auto=@movedTo(*[multicolor]|opponentstack:life:4 controller +text=Whenever an opponent casts a multicolored spell, you gain 4 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Rewind +target=*|stack +auto=fizzle +auto=may name(Untap lands) untap target(land) +text=Counter target spell, then untap up to four lands. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Reya Dawnbringer +abilities=flying +auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) +text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. +mana={6}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=6 +[/card] +[card] +name=Rhox Bodyguard +abilities=exalted +auto=life:3 +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. +mana={3}{G}{W} +type=Creature +subtype=Rhino Monk Soldier +power=2 +toughness=3 +[/card] +[card] +name=Rhox Brute +mana={2}{R}{G} +type=Creature +subtype=Rhino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Rhox Charger +abilities=trample,exalted +text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{G} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rhox Maulers +abilities=trample +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +mana={4}{G} +type=Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Rhox Meditant +auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot +text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. +mana={3}{W} +type=Creature +subtype=Rhino Monk +power=2 +toughness=4 +[/card] +[card] +name=Rhox Pikemaster +abilities=first strike +auto=lord(other soldier|mybattlefield) first strike +text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. +mana={2}{W}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rhox War Monk +abilities=lifelink +text=Lifelink +mana={G}{W}{U} +type=Creature +subtype=Rhino Monk +power=3 +toughness=4 +[/card] +[card] +name=Rhox +auto={g}{2}:regenerate +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={4}{G}{G} +type=Creature +subtype=Rhino Beast +power=5 +toughness=5 +[/card] +[card] +name=Rhys the Exiled +auto=_ATTACKING_life:type:elf:mybattlefield controller +auto={B}{S(elf|myBattlefield)}:regenerate +text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. +mana={2}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Rhys the Redeemed +auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) +auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) +text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. +mana={GW} +type=Legendary Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Rhystic Deluge +auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever +text={U}: Tap target creature unless its controller pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Rhystic Shield +auto=all(creature|mybattlefield) 0/1 +auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent +text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. +mana={1}{W} +type=Instant +[/card] +[card] +name=Rhystic Study +auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent +text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Rib Cage Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Ribbons of Night +target=creature +auto=damage:4 +auto=life:4 controller +auto=if spent({U}) then draw:1 controller +text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Ribbons of the Reikai +auto=foreach(spirit|myBattlefield):draw:1 controller +text=Draw a card for each Spirit you control. +mana={4}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Riddle of Lightning +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Damage creature or player) target(player^creature) damage:manacost])) oneshot])) oneshot +auto=scry:3 scrycore delayed target(player,creature) damage:revealedmana scrycoreend scryend +text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Riddlekeeper +auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent +text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=4 +[/card] +[card] +name=Riddlesmith +auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Riders of Gavony +abilities=vigilance +auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend +text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Ridge Rannet +abilities=cycling +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Ridged Kusite +auto={1}{B}{T}{D(*|myhand)}:1/0 && first strike target(creature) +text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. +mana={B} +type=Creature +subtype=Horror Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Ridgeline Rager +auto={R}:1/0 +text={R}: Ridgeline Rager gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=1 +toughness=2 +[/card] +[card] +name=Ridgescale Tusker +auto=counter(1/1,1) all(other creature|mybattlefield) +text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. +mana={3}{G}{G} +type=Creature +subtype=Pangolin Beast +power=5 +toughness=5 +[/card] +[card] +name=Ridgetop Raptor +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={3}{R} +type=Creature +subtype=Lizard Beast +power=2 +toughness=1 +[/card] +[card] +name=Riding Red Hare +target=creature +auto=3/3 +auto=horsemanship +text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Riding the Dilu Horse +target=creature +auto=transforms((,newability[2/2],horsemanship)) forever +text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Rift Bolt +auto=target(creature,player) damage:3 +text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={2}{R} +suspend(1)={r} +type=Sorcery +[/card] +[card] +name=Riftmarked Knight +abilities=flanking,protection from black +autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:create(Knight:Creature Knight:2/2:flanking:protection from white:haste:black)])) +suspend(3)={1}{W}{W} +text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. +mana={1}{W}{W} +type=Creature +subtype=Human Rebel Knight +power=2 +toughness=2 +[/card] +[card] +name=Riftstone Portal +auto={T}:Add{1} +autograveyard=lord(land|mybattlefield) {T}:Add{G} +autograveyard=lord(land|mybattlefield) {T}:Add{W} +text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." +type=Land +[/card] +[card] +name=Riftwing Cloudskate +abilities=flying +auto=moveto(ownerhand) target(*) +text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{U}{U} +suspend(3)={1}{u} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Righteous Authority +target=creature +auto=teach(creature) type:*:myhand/type:*:myhand nonstatic +auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) +text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. +mana={3}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Righteous Avengers +abilities=plainswalk +text=Plainswalk +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Righteous Blow +target=creature[attacking;blocking] +auto=damage:2 +text=Righteous Blow deals 2 damage to target attacking or blocking creature. +mana={W} +type=Instant +[/card] +[card] +name=Righteous Cause +auto=@each blockers:life:type:creature[attacking]:battlefield controller +text=Whenever a creature attacks, you gain 1 life. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Righteous Charge +auto=all(creature|myBattlefield) 2/2 +text=Creatures you control get +2/+2 until end of turn. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Righteous Fury +auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller +auto=destroy all(creature[tapped]) +text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Righteous Indignation +auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot +text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Righteous War +auto=lord(creature[white]|myBattlefield) protection from black +auto=lord(creature[black]|myBattlefield) protection from white +text=White creatures you control have protection from black. -- Black creatures you control have protection from white. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Righteousness +target=creature[blocking] +auto=7/7 +text=Target blocking creature gets +7/+7 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Riku of Two Reflections +mana={2}{U}{R}{G} +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. +[/card] +[card] +name=Rime Dryad +abilities=snowforestlandwalk +text=Snow forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=2 +[/card] +[card] +name=Rime Transfusion +target=creature +auto=2/1 +auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot +text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) +mana={1}{B} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Rimebound Dead +auto={i}:regenerate +text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) +mana={B} +type=Snow Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Rimefeather Owl +abilities=flying +anyzone=type:snow:battlefield/type:snow:battlefield cdaactive +auto={1}{i}:counter(0/0,1,Ice) target(*) +auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) +text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. +mana={5}{U}{U} +type=Snow Creature +subtype=Bird +power=* +toughness=* +[/card] +[card] +name=Rimescale Dragon +abilities=flying +auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) +auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap +text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. +mana={5}{R}{R} +type=Snow Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Rimewind Taskmage +auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 +auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 +text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Ring of Evos Isle +auto={1}:equip +autoskill={2}:opponentshroud ueot +auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Gix +auto={1}{T}:tap target(artifact,creature,land) +auto=upcost[{3};next upkeep] sacrifice +text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. +mana={3} +type=Artifact +[/card] +[card] +name=Ring of Kalonia +auto={1}:equip +auto=teach(creature) trample +auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Renewal +auto={d}{5}{T}:draw:2 controller +text={5}, {T}: Discard a card at random, then draw two cards. +mana={5} +type=Artifact +[/card] +[card] +name=Ring of Three Wishes +auto=counter(0/0,3,Wish) +aicode=activate target(*|mylibrary) moveto(myhand) +auto={5}{T}{C(0/0,-1,Wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Ring of Thune +auto={1}:equip +auto=teach(creature) vigilance +auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Valkas +auto={1}:equip +auto=teach(creature) haste +auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Xathrid +auto={1}:equip +autoskill={2}:regenerate +auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ringwarden Owl +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{U}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Riot Control +auto=life:type:creature:opponentbattlefield controller +auto=preventalldamage to(controller) ueot +text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Riot Devils +mana={2}{R} +type=Creature +subtype=Devil +power=2 +toughness=3 +[/card] +[card] +name=Riot Gear +auto={2}:equip +auto=teach(creature) 1/2 +text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Riot Piker +abilities=first strike,mustattack +text=First strike. -- Riot Piker attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=1 +[/card] +[card] +name=Riot Ringleader +auto=_ATTACKING_all(creature[human]|mybattlefield) 1/0 ueot +text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Riot Spikes +target=creature +auto=2/-1 +text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. +mana={BR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Riparian Tiger +abilities=trample +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) 2/2 ueot +text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=4 +[/card] +[card] +name=Rip-Clan Crasher +abilities=haste +text=Haste +mana={R}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ripscale Predator +abilities=menace +text=Ripscale Predator can't be blocked except by two or more creatures. +mana={4}{R}{R} +type=Creature +subtype=Lizard +power=6 +toughness=5 +[/card] +[card] +name=Riptide Biologist +facedown={3} +autofacedown={2}{U}:morph +auto=protection from(beast) +text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Riptide Chimera +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) +text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. +mana={2}{U} +type=Enchantment Creature +subtype=Chimera +power=3 +toughness=4 +[/card] +[card] +name=Riptide Chronologist +auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend +text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Riptide Crab +abilities=vigilance +auto=@movedTo(this|graveyard):draw:1 controller +text=Vigilance -- When Riptide Crab dies, draw a card. +mana={1}{W}{U} +type=Creature +subtype=Crab +power=1 +toughness=3 +[/card] +[card] +name=Riptide Director +auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 +text={2}{U}{U}, {T}: Draw a card for each Wizard you control. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Riptide Entrancer +facedown={3} +autofacedown={U}{U}:morph +auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) +text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Riptide Laboratory +auto={T}:Add{1} +auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) +text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. +type=Land +[/card] +[card] +name=Riptide Pilferer +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autofacedown={U}:morph +facedown={3} +text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Riptide Replicator +auto=counter(0/0,X,Charge) +auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend +text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. +mana={X}{4} +type=Artifact +[/card] +[card] +name=Riptide Survivor +facedown={3} +autofacedown={1}{U}{U}:morph +autofaceup=reject target(<2>*|myhand) +autofaceup=draw:3 +text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Riptide +auto=tap all(creature[blue]) +text=Tap all blue creatures. +mana={U} +type=Instant +[/card] +[card] +name=Rise from the Grave +target=creature|graveyard +auto=moveto(myBattlefield) +auto=transforms((Zombie,newcolors[black])) forever +text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Rise from the Tides +auto=foreach(sorcery|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=foreach(instant|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Rise of Eagles +auto=create(Bird:Creature Bird Enchantment:2/2:flying:blue)*2 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Rise of the Dark Realms +auto=moveTo(myBattlefield) all(creature|mygraveyard) +auto=moveTo(myBattlefield) all(creature|opponentgraveyard) +text=Put all creature cards from all graveyards onto the battlefield under your control. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=Rise of the Hobgoblins +auto={RW}:lord(creature[white;red]|myBattlefield) first strike +auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x +text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. +mana={X}{RW}{RW} +type=Enchantment +[/card] +[card] +name=Rise to the Challenge +target=creature +auto=2/0 ueot +auto=first strike ueot +text=Target creature gets +2/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Risen Sanctuary +abilities=vigilance +text=Vigilance +mana={5}{G}{W} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Rishadan Airship +abilities=flying,cloud +text=Flying -- Rishadan Airship can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=1 +[/card] +[card] +name=Rishadan Brigand +abilities=flying,cloud +auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Rishadan Cutpurse +auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Rishadan Footpad +auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Rishadan Pawnshop +auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle +text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. +mana={2} +type=Artifact +[/card] +[card] +name=Rishadan Port +auto={T}:Add{1} +auto={1}{T}:Tap target(land) +text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. +type=Land +[/card] +[card] +name=Rishkar, Peema Renegade +auto=counter(1/1,1) target(creature) +auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} +text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." +mana={2}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Rishkar's Expertise +auto=draw:power:highest:creature:mybattlefield controller +auto=may castcard(normal) notatarget(*[-land;manacost<=5]|myhand) +text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Rising Miasma +auto=all(creature|battlefield) -2/-2 ueot +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Rising Waters +auto=lord(land) doesnotuntap +auto=@each my upkeep:untap notatarget(land|mybattlefield) +auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent +text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Rite of Consumption +target=player +auto=damage:storedpower +auto=life:storedpower controller +text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Rite of Flame +auto=Add{R}{R} +auto=foreach(Rite of Flame|myGraveyard) add{R} +auto=foreach(Rite of Flame|opponentGraveyard) add{R} +text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. +mana={R} +type=Sorcery +[/card] +[card] +name=Rite of Passage +auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1) +text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Rite of Replication +target=creature +auto=clone +kicker={5} +auto=if paid(kicker) then clone && clone && clone && clone +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Rite of the Raging Storm +auto=lord(Lightning Rager|opponentbattlefield) transforms((,cantattack,cantpwattack)) +auto=@each opponent upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) opponent +auto=@each my upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) controller +text=Creatures named Lightning Rager can't attack you or planeswalkers you control. -- At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Rite of the Serpent +target=creature +auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller +auto=destroy +text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Rites of Flourishing +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Rith, the Awakener +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) token(Saproling,Creature Saproling,1/1,green) activatechooseend +text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. +mana={3}{R}{G}{W} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Rith's Attendant +auto={1}{S}:Add{R}{G}{W} +text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Rith's Grove +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Ritual of Restoration +target=artifact|myGraveyard +auto=moveto(myHand) +text=Return target artifact card from your graveyard to your hand. +mana={W} +type=Sorcery +[/card] +[card] +name=Ritual of Steel +target=creature +auto=0/2 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ritual of the Machine +auto=moveTo(myBattlefield) target(creature[-black;-artifact]) +text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. +mana={2}{B}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Rivalry +auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller +auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent +text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Riven Turnbull +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={5}{U}{B} +type=Legendary Creature +subtype=Human Advisor +power=5 +toughness=7 +[/card] +[card] +name=River Bear +abilities=islandwalk +text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) +mana={3}{G} +type=Creature +subtype=Bear +power=3 +toughness=3 +[/card] +[card] +name=River Boa +abilities=islandwalk +auto={G}:regenerate +text=Islandwalk -- {G}: Regenerate River Boa. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=River Delta +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. +type=Land +[/card] +[card] +name=River Kaijin +mana={2}{U} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=River Merfolk +auto={U}:mountainwalk +text={U}: River Merfolk gains mountainwalk until end of turn. +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=1 +[/card] +[card] +name=River of Tears +auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 +auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 +text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. +type=Land +[/card] +[card] +name=Riverfall Mimic +auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot +text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. +mana={1}{UR} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Riverwheel Aerialists +abilities=flying,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={5}{U} +type=Creature +subtype=Djinn Monk +power=4 +toughness=5 +[/card] +[card] +name=Rix Maadi Guildmage +auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot +auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} +auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} +text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. +mana={B}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rix Maadi, Dungeon Palace +auto={T}:add{1} +auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery +text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Roar of Challenge +target=creature +auto=lure ueot +auto=_FEROCIOUS_ indestructible ueot +text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Roar of Reclamation +auto=moveTo(mybattlefield) all(artifact|mygraveyard) +auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) +text=Each player returns all artifact cards from his or her graveyard to the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Roar of the Crowd +target=creature,player +auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend +text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Roar of the Kha +other={2}{W}{W} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) +auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller +text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Roar of the Wurm +auto=token(Wurm,creature wurm, 6/6,green) +flashback={3}{G} +text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Roaring Primadox +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) +text=At the beginning of your upkeep, return a creature you control to its owner's hand. +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Roaring Slagwurm +auto=_ATTACKING_tap all(artifact) +text=Whenever Roaring Slagwurm attacks, tap all artifacts. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Roast +target=creature[-flying]|battlefield +auto=damage:5 +text=Roast deals 5 damage to target creature without flying. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Robber Fly +abilities=flying +auto=_BLOCKED_all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. +mana={2}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Robe of Mirrors +target=creature +auto=shroud +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Roc Egg +abilities=defender +auto=_DIES_token(Bird,creature bird, 3/3,flying,white) +text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Bird Egg +power=0 +toughness=3 +[/card] +[card] +name=Roc Hatchling +auto=counter(0/0,4,Shell) +auto=@each my upkeep:counter(0/0,-1,Shell) +auto=this(counter{0/0.1.Shell}<1) 3/2 +auto=this(counter{0/0.1.Shell}<1) flying +text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. +mana={R} +type=Creature +subtype=Bird +power=0 +toughness=1 +[/card] +[card] +name=Roc of Kher Ridges +abilities=flying +text=Flying +mana={3}{R} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Rock Badger +abilities=mountainwalk +text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) +mana={4}{R} +type=Creature +subtype=Badger Beast +power=3 +toughness=3 +[/card] +[card] +name=Rock Basilisk +auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={4}{R}{G} +type=Creature +subtype=Basilisk +power=4 +toughness=5 +[/card] +[card] +name=Rock Hydra +auto=counter(1/1,X) +auto={r}:prevent:1 all(this) +auto={r}{r}{r}:counter(1/1,1) myUpkeeponly +abilities=wilting +text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. +mana={X}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Rockcaster Platoon +auto={4}{G}:damage:4 all(creature[flying],player) +text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. +mana={5}{W}{W} +type=Creature +subtype=Rhino Soldier +power=5 +toughness=7 +[/card] +[card] +name=Rocket Launcher +auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever +text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. +mana={4} +type=Artifact +[/card] +[card] +name=Rockshard Elemental +abilities=double strike +facedown={3} +autofacedown={4}{R}{R}:morph +text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Rockslide Ambush +target=creature +auto=damage:type:mountain:mybattlefield +text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Rockslide Elemental +abilities=first strike +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. +mana={2}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Rocky Tar Pit +auto=tap(noevent) +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) +text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Rod of Ruin +auto={3}{T}:damage:1 target(creature,player) +text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Rofellos, Llanowar Emissary +auto={T}:foreach(forest|myBattlefield) add{G} +text={T}: Add {G} to your mana pool for each Forest you control. +mana={G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Rogue Elephant +auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. +mana={G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Rogue Kavu +auto=@combat(attackedalone) source(this):2/0 ueot +text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Rogue Refiner +auto=draw:1 controller && alterenergy:2 controller +text=When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). +mana={1}{G}{U} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Rogue Skycaptain +abilities=flying +auto=@each my upkeep:counter(0/0,1,Wage) +auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. +mana={2}{R} +type=Creature +subtype=Human Rogue Mercenary +power=3 +toughness=4 +[/card] +[card] +name=Rogue's Gloves +auto={2}:equip +auto=@damaged(player) from(mytgt):may draw:1 controller +text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Rogue's Passage +auto={T}:Add{1} +auto={4}{T}:unblockable target(creature) +text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. +type=Land +[/card] +[card] +name=Rohgahh of Kher Keep +auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) +auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 +text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Kobold +power=5 +toughness=5 +[/card] +[card] +name=Roil Elemental +abilities=flying +auto=_LANDFALL_may steal target(creature) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. +mana={3}{U}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Roil Spout +target=creature|battlefield +auto=moveto(ownerlibrary) +other={4}{W}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W}{U} +type=Sorcery +[/card] +[card] +name=Roiling Horror +anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller +text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. +mana={3}{B}{B} +suspend(0)={X}{b}{b}{b} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Roiling Terrain +target=land +auto=destroy +auto=damage:type:land:targetcontrollergraveyard targetcontroller +text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Roilmage's Trick +auto=all(creature|opponentbattlefield) -converge/0 ueot +auto=draw:1 controller +text=Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Roil's Retribution +restriction=type(creature[attacking;blocking]|battlefield)~morethan~0 +auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller +text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Rollick of Abandon +auto=all(creature) 2/-2 ueot +text=All creatures get +2/-2 until end of turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Rolling Earthquake +auto=damage:X all(player) +auto=damage:X all(creature[-horsemanship]) +text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Rolling Spoil +target=land +auto=destroy +auto=if spent({B}) then -1/-1 all(creature) ueot +text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Rolling Stones +auto=lord(wall) canattack +text=Wall creatures can attack as though they didn't have defender. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Rolling Temblor +auto=damage:2 all(creature[-flying]) +flashback={4}{R}{R} +text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Ronin Cavekeeper +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={5}{R} +type=Creature +subtype=Human Samurai +power=4 +toughness=3 +[/card] +[card] +name=Ronin Cliffrider +auto=bushido(1/1) +auto=_ATTACKING_may damage:1 all(creature|opponentBattlefield) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. +mana={3}{R}{R} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Ronin Houndmaster +abilities=haste +auto=bushido(1/1) +text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Ronin Warclub +auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook +auto=teach(creature) 2/1 +text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +auto={5}:equip +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ronom Hulk +auto=protection from(*[snow]) +auto=cumulativeupcost[{1}] sacrifice +text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=6 +[/card] +[card] +name=Ronom Serpent +auto=aslongas(land[snow]|opponentBattlefield) cantattack <1 +auto=aslongas(land[snow]|opponentBattlefield) cantpwattack <1 +auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 +text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. +mana={5}{U} +type=Snow Creature +subtype=Serpent +power=5 +toughness=6 +[/card] +[card] +name=Ronom Unicorn +auto={S}:destroy target(other enchantment) +text=Sacrifice Ronom Unicorn: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Roofstalker Wight +auto={1}{U}:flying +text={1}{U}: Roofstalker Wight gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Rooftop Storm +auto=lord(creature[zombie]|mycastingzone) zerocast +text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Roon of the Hidden Realm +abilities=vigilance,trample +auto={2}{T}:name(exile) target(other creature) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever +text=Vigilance, trample -- {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{G}{W}{U} +type=Legendary Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Root Cage +auto=lord(mercenary) doesnotuntap +text=Mercenaries don't untap during their controllers' untap steps. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Root Elemental +facedown={3} +autofacedown={5}{G}{G}:morph +autofaceup=may moveTo(mybattlefield) target(creature|myhand) +text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Root Greevil +auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) +auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) +auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) +auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) +auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) +text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Root Maze +auto=lord(*[recent;artifact;land]|battlefield) transforms((,newability[tap(noevent)])) +text=Artifacts and lands enter the battlefield tapped. +mana={G} +type=Enchantment +[/card] +[card] +name=Root Out +target=artifact,enchantment +auto=destroy +auto=name(Create clue) token(Clue) controller +text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Root Spider +auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot +text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=2 +[/card] +[card] +name=Rootborn Defenses +auto=ability$! _POPULATE_ !$ controller +auto=all(creature|myBattlefield) indestructible ueot +text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Rootbound Crag +auto=tap(noevent) +auto=aslongas(mountain,forest|myBattlefield) untap +auto={T}:Add{R} +auto={T}:Add{G} +text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Rootbreaker Wurm +abilities=trample +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Rootgrapple +target=*[-creature] +auto=destroy +auto=aslongas(treefolk|myBattlefield) draw:1 controller +text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. +mana={4}{G} +type=Tribal Instant +subtype=Treefolk +[/card] +[card] +name=Rooting Kavu +auto=_DIES_moveto(mylibrary) all(other creature|myGraveyard) && shuffle +autograveyard=_DIES_moveto(exile) +text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. +mana={2}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=3 +[/card] +[card] +name=Root-Kin Ally +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:+2/+2 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. +other={convoke} name(Convoke) +mana={4}{G}{G} +type=Creature +subtype=Elemental Warrior +power=3 +toughness=3 +[/card] +[card] +name=Rootrunner +auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={2}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Roots of Life +auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever +auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever +text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Roots +target=creature[-flying] +auto=tap +auto=doesnotuntap +text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rootwalla +auto={1}{G}:2/2 limit:1 +text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={2}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Rootwater Alligator +auto={S(forest|mybattlefield)}:regenerate +text=Sacrifice a Forest: Regenerate Rootwater Alligator. +mana={3}{G} +type=Creature +subtype=Crocodile +power=3 +toughness=2 +[/card] +[card] +name=Rootwater Commando +abilities=islandwalk +text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) +mana={2}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Rootwater Depths +auto={T}:Add{1} +auto={T}:Add{U} and!( frozen )! +auto={T}:Add{B} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Rootwater Diver +auto={T}{S}:moveTo(myhand) target(other artifact|mygraveyard) +text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Hunter +auto={T}:damage:1 target(creature,player) +text={T}: Rootwater Hunter deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Mystic +aicode=activate name(look) donothing +text={1}{U}: Look at the top card of target player's library. +auto={1}{U}:target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Thief +auto={U}:flying +aicode=activate target(*|opponentlibrary) moveto(exile) +auto=@combatdamagefoeof(player) from(this):pay({2}) name(search card) Reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=2 +[/card] +[card] +name=Rorix Bladewing +abilities=flying,haste +text=Flying, haste +mana={3}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Rot Farm Skeleton +abilities=cantblock +autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery +text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{G} +type=Creature +subtype=Plant Skeleton +power=4 +toughness=1 +[/card] +[card] +name=Rot Shambler +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. +mana={1}{G} +type=Creature +subtype=Fungus +power=1 +toughness=1 +[/card] +[card] +name=Rot Wolf +abilities=infect +auto=@vampired(creature) from(this):may draw:1 +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Rotcrown Ghoul +auto=_DIES_deplete:5 target(player) +text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Roterothopter +abilities=flying +auto={2}:1/0 limit:2 +text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={1} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=2 +[/card] +[card] +name=Rotfeaster Maggot +auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! +text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. +mana={4}{B} +type=Creature +subtype=Insect +power=3 +toughness=5 +[/card] +[card] +name=Rotlung Reanimator +auto=_DIES_token(Zombie,Creature Zombie, 2/2,black) +auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,Creature Zombie, 2/2,black) +text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rotted Hulk +mana={3}{B} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Rotted Hystrix +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Rottenheart Ghoul +auto=_DIES_target(player) ability$!name(discard) target(<1>*|myhand) reject!$ targetedplayer +text=When Rottenheart Ghoul dies, target player discards a card. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Rotting Fensnake +mana={3}{B} +type=Creature +subtype=Zombie Snake +power=5 +toughness=1 +[/card] +[card] +name=Rotting Giant +auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot +text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie Giant +power=3 +toughness=3 +[/card] +[card] +name=Rotting Legion +auto=tap(noevent) +text=Rotting Legion enters the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie +power=4 +toughness=5 +[/card] +[card] +name=Rotting Mastodon +mana={4}{B} +type=Creature +subtype=Zombie Elephant +power=2 +toughness=8 +[/card] +[card] +name=Rotting Rats +auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=1 +toughness=1 +[/card] +[card] +name=Roughshod Mentor +auto=lord(creature[green]|myBattlefield) trample +text=Green creatures you control have trample. +mana={5}{G} +type=Creature +subtype=Giant Warrior +power=5 +toughness=4 +[/card] +[card] +name=Rouse +target=creature +auto=2/0 +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={L:2} name(Pay 2 Life) +text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Rowan Treefolk +mana={3}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=4 +[/card] +[card] +name=Royal Assassin +auto={T}:destroy target(creature[tapped]) +text={T}: Destroy target tapped creature. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Royal Decree +auto=@tapped(*[black;red]|mybattlefield):damage:1 controller +auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent +auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller +auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent +auto=cumulativeupcost[{W}] sacrifice +text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Royal Falcon +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Royal Herbalist +auto={2}{l2e}:life:1 +text={2}, Exile the top card of your library: You gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Royal Trooper +auto=@combat(blocking) source(this):2/2 ueot +text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Rubbleback Rhino +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={4}{G} +type=Creature +subtype=Rhino +power=3 +toughness=4 +[/card] +[card] +name=Rubblebelt Maaka +autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot +text=Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. +mana={3}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Rubblebelt Raiders +auto=_ATTACKING_foreach(creature[attacking]|mybattlefield) counter(1/1,1) +text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. +mana={1}{RG}{RG}{RG} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Rubblehulk +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot +text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. +mana={4}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Rubinia Soulsinger +abilities=shackler +auto={T}:shackle target(creature) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. +mana={2}{G}{W}{U} +type=Legendary Creature +subtype=Faerie +power=2 +toughness=3 +[/card] +[card] +name=Ruby Leech +abilities=first strike +auto=lord(*[red]|mycastingzone) altercost(red,+1) +text=First strike -- Red spells you cast cost {R} more to cast. +mana={1}{R} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Ruby Medallion +auto=lord(*[red]|mycastingzone) altercost(colorless,-1) +text=Red spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Rude Awakening +other={6}{G}{G} name(Entwine) +auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot +auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller +text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Rugged Highlands +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{R} +text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Rugged Prairie +auto={T}:Add{1} +auto={RW}{T}:Add{R}{R} +auto={RW}{T}:Add{R}{W} +auto={RW}{T}:Add{W}{W} +text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Ruham Djinn +abilities=first strike +auto=this(variable{commonwhite}>0) -2/-2 +text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. +mana={5}{W} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Ruhan of the Fomori +abilities=mustattack +text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. +mana={1}{W}{R}{U} +type=Legendary Creature +subtype=Giant Warrior +power=7 +toughness=7 +[/card] +[card] +name=Ruin Ghost +auto={W}{T}:(blink) target(land|mybattlefield) +text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ruin in Their Wake +aicode=activate transforms((,newability[if type(Wastes|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary) else moveto(myhand) notatarget(land[basic]|mylibrary)])) ueot +auto=if type(Wastes|mybattlefield)~morethan~0 then name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(Wastes|mybattlefield)~lessthan~1 then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. +mana={1}{G} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Ruin Processor +autostack=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( life:5 controller )! +text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. +mana={7} +type=Creature +subtype=Eldrazi Processor +power=7 +toughness=8 +[/card] +[card] +name=Ruination Guide +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=lord(other creature[colorless]|mybattlefield) 1/0 +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Ruination Wurm +mana={4}{R}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Ruination +auto=destroy all(land[-basic]) +text=Destroy all nonbasic lands. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Ruinous Gremlin +auto={2}{R}{S}:destroy target(other artifact) +text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. +mana={R} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Ruinous Minotaur +auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) +text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=5 +toughness=2 +[/card] +[card] +name=Ruinous Path +target=creature,planeswalker +auto=destroy +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ruins of Oran-Rief +auto={t}:add{c} +auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1,1) +auto=tap(noevent) +text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Ruins of Trokair +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{W}{W} +text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Rukh Egg +auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) +text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Bird Egg +power=0 +toughness=3 +[/card] +[card] +name=Rule of Law +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Rumbling Baloth +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Rumbling Crescendo +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(other land) +text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Rumbling Slum +auto=@each my upkeep:damage:1 opponent +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. +mana={1}{R}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Rummaging Goblin +auto={t}{D(*|myhand)}:draw:1 +text={T}, Discard a card: Draw a card. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Rummaging Wizard +aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) +auto={2}{U}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Run Wild +target=creature +auto=trample +auto=teach(creature) {G}:regenerate +text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." +mana={G} +type=Instant +[/card] +[card] +name=Runaway Carriage +abilities=trample +auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. +mana={4} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] +[card] +name=Runeboggle +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=draw:1 controller +text=Counter target spell unless its controller pays {1}. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Rune-Cervin Rider +abilities=flying +auto={GW}{GW}:1/1 +text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Runechanter's Pike +auto={2}:equip +auto=teach(creature) first strike +auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic +auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic +text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Runeclaw Bear +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Runed Arch +auto=tap(noevent) +auto={T}{S}:name(X = 0) donothing +auto={1}{T}{S}:name(X = 1) target(other creature[power<=2]) unblockable +auto={2}{T}{S}:name(X = 2) target(<2>other creature[power<=2]) unblockable +auto={3}{T}{S}:name(X = 3) target(<3>other creature[power<=2]) unblockable +auto={4}{T}{S}:name(X = 4) target(<4>other creature[power<=2]) unblockable +auto={5}{T}{S}:name(X = 5) target(<5>other creature[power<=2]) unblockable +auto={6}{T}{S}:name(X = 6) target(<6>other creature[power<=2]) unblockable +auto={7}{T}{S}:name(X = 7) target(<7>other creature[power<=2]) unblockable +auto={8}{T}{S}:name(X = 8) target(<8>other creature[power<=2]) unblockable +auto={9}{T}{S}:name(X = 9) target(<9>other creature[power<=2]) unblockable +auto={10}{T}{S}:name(X = 10) target(<10>other creature[power<=2]) unblockable +auto={11}{T}{S}:name(X = 11) target(<11>other creature[power<=2]) unblockable +auto={12}{T}{S}:name(X = 12) target(<12>other creature[power<=2]) unblockable +auto={13}{T}{S}:name(X = 13) target(<13>other creature[power<=2]) unblockable +auto={14}{T}{S}:name(X = 14) target(<14>other creature[power<=2]) unblockable +auto={15}{T}{S}:name(X = 15) target(<15>other creature[power<=2]) unblockable +auto={16}{T}{S}:name(X = 16) target(<16>other creature[power<=2]) unblockable +text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Runed Servitor +auto=_DIES_draw:1 controller && draw:1 opponent +text=When Runed Servitor dies, each player draws a card. +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Runed Stalactite +auto={2}:equip +auto=teach(creature) transforms((allsubtypes)) +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Runeflare Trap +target=player +auto=damage:type:*:targetedpersonshand +other={R} +otherrestriction=compare(odrewcount)~morethan~2 +text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. +mana={4}{R}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Runehorn Hellkite +abilities=flying +autograveyard={5}{R}{E}:reject all(*|hand) && draw:7 all(player) +text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. +mana={5}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Runes of the Deus +target=creature +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) double strike +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) trample +text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. +mana={4}{RG} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rune-Scarred Demon +abilities=flying,hiddenface +aicode=activate moveTo(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Rune-Tail, Kitsune Ascendant +doublefaced=kamiflip +auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) +text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. +mana={2}{W} +type=Legendary Creature +subtype=Fox Monk +power=2 +toughness=2 +[/card] +[card] +name=Rune-Tail's Essence +doublefaced=kamiflip +auto=preventalldamage to(creature|mybattlefield) +text=Prevent all damage that would be dealt to creatures you control. +mana={2}{W} +type=Legendary Enchantment +[/card] +[card] +name=Runewing +auto=_DIES_draw:1 controller +abilities=flying +text=Flying -- When Runewing dies, draw a card. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Runner's Bane +target=creature[power<=3] +auto=tap +auto=doesnotuntap +text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rupture Spire +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{W} +text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Rupture +target=creature|myBattlefield +auto=moveTo(mygraveyard) +auto=damage:p all(creature[-flying]) +auto=damage:p all(player) +text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Ruric Thar, the Unbowed +abilities=vigilance,reach,mustattack +auto=@movedTo(*[-creature]|mystack):life:-6 controller +auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent +text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player +mana={4}{R}{G} +type=Legendary Creature +subtype=Ogre Warrior +power=6 +toughness=6 +[/card] +[card] +name=Rush of Adrenaline +target=creature +auto=2/1 +auto=trample +text=Target creature gets +2/+1 and gains trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Rush of Battle +auto=all(creature|myBattlefield) 2/1 ueot +auto=all(Warrior|myBattlefield) lifelink ueot +text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Rush of Blood +target=creature +auto=dynamicability ueot +text=Target creature gets +X/+0 until end of turn, where X is its power. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rush of Ice +target=creature|battlefield +auto=tap +auto=frozen +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] +[card] +name=Rush of Knowledge +auto=draw:convertedcost:highest:*:mybattlefield controller +text=Draw cards equal to the highest converted mana cost among permanents you control. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Rush of Vitality +target=creature +auto=1/0 +auto=lifelink +auto=indestructible +text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") +mana={1}{B} +type=Instant +[/card] +[card] +name=Rushing River +abilities=hasotherkicker +other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) +restriction=type(*[-land]|battlefield)~morethan~0 +otherrestriction=type(*[-land]|battlefield)~morethan~1 +auto=ifnot paid(alternative) then name(Return 1 non-land permanent) name(Return 1 non-land permanent) target(*[-land]|battlefield) moveto(ownerhand) +auto=if paid(alternative) then name(Return 2 non-land permanents) name(Return 2 non-land permanents) target(<2>*[-land]|battlefield) moveto(ownerhand) +text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Rushwood Dryad +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Rushwood Elemental +abilities=trample +auto=@each my upkeep:may counter(1/1,1) +text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. +mana={G}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Rushwood Grove +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Rushwood Herbalist +auto={G}{T}{D(*|myhand)}:regenerate target(creature) +text={G}, {T}, Discard a card: Regenerate target creature. +mana={2}{G} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Rushwood Legate +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 +text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. +mana={2}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Russet Wolves +mana={3}{R} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Rust Elemental +abilities=flying +auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller +text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. +mana={4} +type=Artifact Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Rust Scarab +auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) +text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. +mana={4}{G} +type=Creature +subtype=Insect +power=4 +toughness=5 +[/card] +[card] +name=Rust Tick +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. +mana={3} +type=Artifact Creature +subtype=Insect +power=1 +toughness=3 +[/card] +[card] +name=Rusted Relic +auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 +text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. +mana={4} +type=Artifact +[/card] +[card] +name=Rusted Sentinel +auto=tap(noevent) +text=Rusted Sentinel enters the battlefield tapped. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Rusted Slasher +auto={S(artifact|mybattlefield)}:regenerate +text=Sacrifice an artifact: Regenerate Rusted Slasher. +mana={4} +type=Artifact Creature +subtype=Horror +power=4 +toughness=1 +[/card] +[card] +name=Rustic Clachan +auto=if type(*[kithkin]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{W} +autohand={1}{W}{discard}:counter(1/1,1) target(creature) +text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +type=Land +[/card] +[card] +name=Rusting Golem +auto=fading:5 +anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. +mana={4} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Rustmouth Ogre +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) +text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. +mana={4}{R}{R} +type=Creature +subtype=Ogre +power=5 +toughness=4 +[/card] +[card] +name=Rustrazor Butcher +abilities=first strike,wither +text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Rustspore Ram +auto=destroy target(equipment) +text=When Rustspore Ram enters the battlefield, destroy target Equipment. +mana={4} +type=Artifact Creature +subtype=Sheep +power=1 +toughness=3 +[/card] +[card] +name=Ruthless Cullblade +auto=this(opponentlife < 11) 2/1 +text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. +mana={1}{B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=1 +[/card] +[card] +name=Ruthless Deathfang +abilities=flying +auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. +mana={4}{U}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Ruthless Disposal +target=<2>creature +auto=-13/-13 ueot +text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. +mana={4}{B}{S(creature|mybattlefield)}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Ruthless Instincts +auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot +auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot +text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Ruthless Invasion +auto=all(creature[-artifact]) cantblock ueot +text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. +color=red +mana={3}{p(R)} +type=Sorcery +[/card] +[card] +name=Rysorian Badger +auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot +text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. +mana={2}{G} +type=Creature +subtype=Badger +power=2 +toughness=2 +[/card] +[card] +name=Ryusei, the Falling Star +abilities=flying +auto=_DIES_damage:5 all(creature[-flying]) +text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. +mana={5}{R} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Saber Ants +auto=_ENRAGE_may token(Insect,Creature Insect,1/1,green)*thatmuch +text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Saberclaw Golem +auto={R}:first strike +text={R} Saberclaw Golem gains first strike until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=2 +[/card] +[card] +name=Sabertooth Alley Cat +abilities=mustattack +auto={1}{R}:all(creature[-defender]) ueot cantbeblockerof(this) +text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. +mana={1}{R}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Sabertooth Nishoba +abilities=trample,protection from blue,protection from red +text=Trample, protection from blue and from red +mana={4}{G}{W} +type=Creature +subtype=Cat Beast Warrior +power=5 +toughness=5 +[/card] +[card] +name=Sabertooth Outrider +abilities=trample +auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot +text=Trample -- Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Sabertooth Wyvern +abilities=flying,first strike +text=Flying, first strike +mana={4}{R} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Sabretooth Tiger +abilities=first strike +text=First strike +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Sacellum Archers +auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) +text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=3 +[/card] +[card] +name=Sachi, Daughter of Seshiro +auto=lord(other snake|mybattlefield) 0/1 +auto=lord(shaman|mybattlefield) {T}:Add{G}{G} +text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." +mana={2}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=1 +toughness=3 +[/card] +[card] +name=Sacred Armory +auto={2}:1/0 target(creature) +text={2}: Target creatures gets +1/+0 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Sacred Foundry +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. +type=Land +subtype=Mountain Plains +[/card] +[card] +name=Sacred Guide +auto={w}{1}{s}:Reveal:1 revealzone(mylibrary) revealuntil(*[white]|mylibrary) optionone name(Get White) target(*[white]|myreveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend +text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Sacred Knight +auto=cantbeblockedby(creature[red;black]) +text=Sacred Knight can't be blocked by black and/or red creatures. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Sacred Mesa +auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) +auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) +text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Sacred Nectar +auto=life:4 +text=You gain 4 life. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Sacred Prey +auto=_BLOCKED_life:1 controller +text=Whenever Sacred Prey becomes blocked, you gain 1 life. +mana={G} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Sacred Rites +target=*|myhand +auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 ueot +text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. +mana={W} +type=Instant +[/card] +[card] +name=Sacred Wolf +abilities=opponentshroud +text=Sacred Wolf can't be the target of spells or abilities your opponents control. +mana={2}{G} +type=Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Sacrifice +auto=thisforeach(variable{storedmanacost}) add{B} +text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. +mana={B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Saddleback Lagac +auto=target(other creature|battlefield) counter(1/1,1) +text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{G} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Sadistic Augermage +auto=_DIES_ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent +text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Sadistic Glee +target=creature +auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1) +text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sadistic Hypnotist +auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +mana={3}{B}{B} +type=Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Sadistic Sacrament +target=player +aicode=activate transforms((,newability[if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)],newability[ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)])) ueot +auto=if paid(kicker) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot paid(kicker) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +kicker={7} +text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Safe Haven +auto={2}{T}:(blink)forsrc target(creature|mybattlefield) +auto=@each my upkeep:may sacrifice all(this) +text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. +type=Land +[/card] +[card] +name=Safe Passage +auto=all(creature|mybattlefield) prevent:9999 +auto=prevent:9999 controller +text=Prevent all damage that would be dealt to you and creatures you control this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Safeguard +auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot +text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Safehold Duo +auto=@movedTo(*[green]|mystack):1/1 ueot +auto=@movedTo(*[white]|mystack):vigilance ueot +text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. +mana={3}{GW} +type=Creature +subtype=Elf Warrior Shaman +power=2 +toughness=4 +[/card] +[card] +name=Safehold Elite +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{GW} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Safehold Sentry +auto={2}{w}{q}:0/+2 ueot +text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) +mana={1}{W} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Safewright Quest +aicode=activate target(*[forest;plains]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. +mana={GW} +type=Sorcery +[/card] +[card] +name=Saffi Eriksdotter +auto={S}:target(other creature) transforms((,newability[_DIES_all(trigger[to]) moveTo(battlefield)])) ueot +text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. +mana={G}{W} +type=Legendary Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Sage Aven +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={3}{U} +abilities=flying +type=Creature +subtype=Bird Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sage of Ancient Lore +anyzone=type:*:myhand/type:*:myhand cdaactive +backside=Werewolf of Ancient Hunger +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=name(Draw a card) draw:1 controller +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. // Werewolf of Ancient Hunger +mana={4}{G} +type=Creature +subtype=Human Shaman Werewolf +power=* +toughness=* +[/card] +[card] +name=Sage of Epityr +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sage of Fables +auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1) +auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller +text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sage of Lat-Nam +auto={T}{S(artifact|myBattlefield)}:draw:1 +text={T}, Sacrifice an artifact: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Sage of Shaila's Claim +auto=alterenergy:3 controller +text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Sage of the Inward Eye +abilities=flying +auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot +text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) +mana={2}{U}{R}{W} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=4 +[/card] +[card] +name=Sage Owl +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Sage-Eye Harrier +abilities=flying +facedown={3} +autofacedown={3}{W}:morph +text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=5 +[/card] +[card] +name=Sage's Dousing +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=aslongas(wizard|myBattlefield) draw:1 controller +text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. +mana={2}{U} +type=Tribal Instant +subtype=Wizard +[/card] +[card] +name=Sage's Knowledge +target=sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Sages of the Anima +aicode=activate target(<3>creature[zpos<=3]|mylibrary) moveto(myhand) +auto=replacedraw reveal:3 optionone name(Get creatures) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={3}{G}{U} +type=Creature +subtype=Elf Wizard +power=3 +toughness=4 +[/card] +[card] +name=Sage's Row Denizen +auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) +text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Sagu Archer +abilities=Reach +facedown={3} +autofacedown={4}{G}:morph +text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{G} +type=Creature +subtype=Naga Archer +power=2 +toughness=5 +[/card] +[card] +name=Sagu Mauler +abilities=trample,opponentshroud +facedown={3} +autofacedown={3}{G}{U}:morph +text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={4}{G}{U} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Sai of the Shinobi +auto={2}:equip +auto=teach(creature) 1/1 +auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sakashima's Student +autohand={1}{U}{N}:ninjutsu +auto=transforms((Ninja)) +auto=may copy NotATarget(creature) +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. +mana={2}{U}{U} +type=Creature +subtype=Human Ninja +power=0 +toughness=0 +[/card] +[card] +name=Sakiko, Mother of Summer +auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty +text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +mana={4}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=3 +toughness=3 +[/card] +[card] +name=Sakura-Tribe Elder +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Sakura-Tribe Scout +auto={T}:moveto(myBattlefield) target(land|myHand) +text={T}: You may put a land card from your hand onto the battlefield. +mana={G} +type=Creature +subtype=Snake Shaman Scout +power=1 +toughness=1 +[/card] +[card] +name=Sakura-Tribe Springcaller +text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +auto=@each my upkeep:add{G} doesntempty +mana={3}{G} +type=Creature +subtype=Snake Shaman +power=2 +toughness=4 +[/card] +[card] +name=Salivating Gremlins +auto=@movedTo(artifact|myBattlefield):2/0 ueot && trample ueot +text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=3 +[/card] +[card] +name=Salt Flats +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. +type=Land +[/card] +[card] +name=Salt Marsh +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Salt Road Patrol +auto={1}{W}{T}:counter(1/1,1) asSorcery +text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +mana={3}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=5 +[/card] +[card] +name=Salt Road Quartermasters +auto=counter(1/1,2) +auto={2}{G}{C(1/1,-1)}:counter(1/1,1) target(creature|battlefield) +text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Saltblast +target=*[-white] +auto=destroy +text=Destroy target nonwhite permanent. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Saltfield Recluse +auto={T}:-2/-0 target(creature) +text={T}: Target creature gets -2/-0 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=2 +[/card] +[card] +name=Saltskitter +auto=@movedTo(other creature|battlefield):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W} +type=Creature +subtype=Wurm +power=3 +toughness=4 +[/card] +[card] +name=Salvage Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=_DIES_may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. +mana={U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Salvage Scout +auto={W}{S}:moveTo(ownerhand) target(other artifact|mygraveyard) +text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Salvage Scuttler +auto=_ATTACKING_moveto(ownerhand) target(artifact|mybattlefield) +text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. +mana={4}{U} +type=Creature +subtype=Crab +power=4 +toughness=4 +[/card] +[card] +name=Salvage Slasher +auto=foreach(artifact|mygraveyard) 1/0 +text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. +mana={1}{B} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Salvage Titan +other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) +autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) +text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. +mana={4}{B}{B} +type=Artifact Creature +subtype=Golem +power=6 +toughness=4 +[/card] +[card] +name=Salvage +target=*|myGraveyard +auto=moveTo(myLibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Salvaging Station +auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) +auto=@movedTo(creature|graveyard):may untap +text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. +mana={6} +type=Artifact +[/card] +[card] +name=Samite Alchemist +auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen +text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Samite Archer +auto={T}:prevent:1 target(creature,player) +auto={T}:damage:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. +mana={1}{W}{U} +type=Creature +subtype=Human Cleric Archer +power=1 +toughness=1 +[/card] +[card] +name=Samite Censer-Bearer +auto={W}{S}:prevent:1 all(creature|mybattlefield) +text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. +mana={W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samite Elder +auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!]) ueot])) ueot +text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Samite Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samite Pilgrim +auto={T}:prevent:pbasiclandtypes target(creature,player) +text=Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samurai Enforcers +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={4}{W}{W} +type=Creature +subtype=Human Samurai +power=4 +toughness=4 +[/card] +[card] +name=Samurai of the Pale Curtain +auto=bushido(1/1) +auto=lord(*|battlefield) transforms((,newability[exiledeath])) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. +mana={W}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=2 +[/card] +[card] +name=Sanctified Charge +auto=all(creature|myBattlefield) 2/1 ueot +auto=all(creature[white]|myBattlefield) first strike ueot +text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Sanctifier of Souls +abilities=flying +auto=@movedto(other creature|mybattlefield):1/1 ueot +auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Sanctimony +auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller +text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sanctuary Cat +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=2 +[/card] +[card] +name=Sanctum Custodian +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sanctum Gargoyle +abilities=flying +auto=may moveTo(myHand) target(artifact|mygraveyard) +text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. +mana={3}{W} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=3 +[/card] +[card] +name=Sanctum of Ugin +auto={T}:add{1} +aicode=activate moveto(myhand) target(creature[colorless]|mylibrary) +auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. +type=Land +[/card] +[card] +name=Sanctum Plowbeast +abilities=defender +aicode=activate target(*[plains;island]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;island]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{W}{U} +type=Artifact Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Sand Golem +autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] counter(1/1) all(this)])) forever)! +text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Sand Silos +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Sand Squid +abilities=islandwalk,doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. +mana={3}{U} +type=Creature +subtype=Squid Beast +power=2 +toughness=2 +[/card] +[card] +name=Sandbar Crocodile +abilities=phasing +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={4}{U} +type=Creature +subtype=Crocodile +power=6 +toughness=5 +[/card] +[card] +name=Sandbar Merfolk +abilities=cycling +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Sandbar Serpent +abilities=cycling +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U} +type=Creature +subtype=Serpent +power=3 +toughness=4 +[/card] +[card] +name=Sandblast +target=creature[attacking;blocking] +auto=damage:5 +text=Sandblast deals 5 damage to target attacking creature or blocking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sandcrafter Mage +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sands of Delirium +auto={x}{T}:deplete:x target(player) +text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Sandskin +target=creature +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sandsower +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) +text=Tap three untapped creatures you control: Tap target creature. +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Sandsteppe Citadel +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{B} +auto={T}:Add{G} +text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. +type=Land +[/card] +[card] +name=Sandsteppe Mastodon +abilities=Reach +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller +text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) +mana={5}{G}{G} +type=Creature +subtype=Elephant +power=5 +toughness=5 +[/card] +[card] +name=Sandsteppe Outcast +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying) +text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Sandsteppe Scavenger +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={4}{G} +type=Creature +subtype=Dog Scout +power=2 +toughness=2 +[/card] +[card] +name=Sandstone Bridge +auto={T}:add{W} +auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot +auto=tap(noevent) +text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Sandstone Deadfall +auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(other creature[attacking]) +text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. +mana={3} +type=Artifact +[/card] +[card] +name=Sandstone Needle +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. +type=Land +[/card] +[card] +name=Sandstone Warrior +abilities=first strike +auto={R}:1/0 +text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Human Soldier Warrior +power=1 +toughness=3 +[/card] +[card] +name=Sandstorm Charger +facedown={3} +autofacedown={4}{W}:morph +autofaceup=counter(1/1,1) +text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={4}{W} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Sandstorm Eidolon +auto={R}{S}:cantblock target(other creature) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Sandstorm +auto=damage:1 all(creature[attacking]) +text=Sandstorm deals 1 damage to each attacking creature. +mana={G} +type=Instant +[/card] +[card] +name=Sangrite Backlash +target=creature +auto=3/-3 +text=Enchant creature -- Enchanted creature gets +3/-3. +mana={BG}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sangrite Surge +target=creature +auto=3/3 +auto=double strike +text=Target creature gets +3/+3 and gains double strike until end of turn. +mana={4}{R}{G} +type=Sorcery +[/card] +[card] +name=Sangromancer +abilities=flying +auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller +auto=@discarded(*|opponenthand):may life:3 controller +text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. +mana={2}{B}{B} +type=Creature +subtype=Vampire Shaman +power=3 +toughness=3 +[/card] +[card] +name=Sangrophage +auto=upcost[{L:2}] tap +text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. +mana={B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Sanguimancy +auto=draw:type:manab:mybattlefield controller +auto=life:-type:manab:mybattlefield controller +text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Sanguinary Mage +abilities=prowess +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Vampire Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sanguine Bond +auto=@lifeof(player):life:-thatmuch opponent +text=Whenever you gain life, target opponent loses that much life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Sanguine Guard +abilities=first strike +auto={1}{B}:regenerate +text=First strike -- {1}{B}: Regenerate Sanguine Guard. +mana={1}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Sanguine Praetor +auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) +text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. +mana={6}{B}{B} +type=Creature +subtype=Avatar Praetor +power=7 +toughness=5 +[/card] +[card] +name=Sanitarium Skeleton +autograveyard={2}{B}:moveto(myhand) +text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. +mana={B} +type=Creature +subtype=Skeleton +power=1 +toughness=2 +[/card] +[card] +name=Sanity Gnawers +auto=discard:1 target(player) +text=When Sanity Gnawers enters the battlefield, target player discards a card at random. +mana={1}{B}{R} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Sanity Grinding +auto=reveal:10 optionone name(Look) target(*|reveal) deplete:type:manau opponent optiononeend optiontwo name(put on bottom) target(<10>*|reveal) bottomoflibrary optiontwoend revealend +text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. +mana={U}{U}{U} +type=Sorcery +[/card] +[card] +name=Sapling of Colfenor +abilities=indestructible +aicode=activate notatarget(*[zpos=1]|mylibrary) name(revealed card) moveto(mylibrary) name(revealed card) and!(if cantargetcard(creature|*) then moveto(myhand) and!(transforms((,newability[life:toughness],newability[life:-power])) ueot)!)! +auto=_ATTACKING_reveal:1 optionone name(Reveal and gain/lose life) target(creature|reveal) transforms((,newability[life:toughness],newability[life:-power],newability[moveto(myhand)])) forever optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. +mana={3}{BG}{BG} +type=Legendary Creature +subtype=Treefolk Shaman +power=2 +toughness=5 +[/card] +[card] +name=Sapphire Drake +abilities=flying +auto=lord(creature[counter{1/1.1}]|myBattlefield) flying +text=Flying -- Each creature you control with a +1/+1 counter on it has flying. +mana={5}{U} +type=Creature +subtype=Drake +power=4 +toughness=4 +[/card] +[card] +name=Sapphire Leech +abilities=flying +auto=lord(*[blue]|mycastingzone) altercost(blue,+1) +text=Flying -- Blue spells you cast cost {U} more to cast. +mana={1}{U} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Sapphire Medallion +auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) +text=Blue spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Saprazzan Bailiff +auto=moveTo(exile) all(enchantment,artifact|graveyard) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) +text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. +mana={3}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Saprazzan Cove +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Saprazzan Heir +auto=_BLOCKED_may draw:3 controller +text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Saprazzan Legate +abilities=flying +other={0} name(Cast Without Paying its Mana Cost) +otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 +text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=3 +[/card] +[card] +name=Saprazzan Outrigger +auto=_ATTACKING_phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) +text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. +mana={3}{U} +type=Creature +subtype=Merfolk +power=5 +toughness=5 +[/card] +[card] +name=Saprazzan Raider +auto=_BLOCKED_moveTo(myhand) all(this) +text=When Saprazzan Raider becomes blocked, return it to its owner's hand. +mana={2}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Saprazzan Skerry +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. +type=Land +[/card] +[card] +name=Sapseep Forest +auto=tap(noevent) +auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 +text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. +type=Land +subtype=Forest +[/card] +[card] +name=Sarcatog +auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 +auto={S(artifact|mybattlefield)}:1/1 +text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Sarcomancy +auto=token(Zombie,Creature Zombie,2/2,black) +auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller +text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. +mana={B} +type=Enchantment +[/card] +[card] +name=Sarcomite Myr +auto={2}:flying +auto={2}{S}:Draw:1 +text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. +mana={2}{U} +type=Artifact Creature +subtype=Myr +power=2 +toughness=1 +[/card] +[card] +name=Sarkhan's Rage +target=creature,player|battlefield +auto=damage:5 +auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller +text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. +mana={4}{R} +type=Instant +[/card] +[card] +name=Sarkhan's Triumph +aicode=activate target(creature[dragon]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[dragon]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. +mana={2}{R} +type=Instant +[/card] +[card] +name=Sarpadian Empires, Vol. VII +auto=choice name(white citizen) transforms((,newability[{3}{T}:create(Citizen:Creature Citizen:1/1:white:tnum.11)])) forever +auto=choice name(blue camarid) transforms((,newability[{3}{T}:create(Camarid:Creature Camarid:1/1:blue:tnum.12)])) forever +auto=choice name(black thrull) transforms((,newability[{3}{T}:create(Thrull:Creature Thrull:1/1:black:tnum.13)])) forever +auto=choice name(red goblin) transforms((,newability[{3}{T}:create(Goblin:Creature Goblin:1/1:red:tnum.14)])) forever +auto=choice name(green saproling) transforms((,newability[{3}{T}:create(Saproling:Creature Saproling:1/1:green:tnum.15)])) forever +text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Saruli Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot +text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=4 +[/card] +[card] +name=Saskia the Unyielding +abilities=vigilance,haste +auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever +auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever +text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. +mana={B}{R}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Satyr Firedancer +auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) +auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) +text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. +mana={1}{R} +type=Enchantment Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Satyr Grovedancer +auto=counter(1/1,1) target(creature) +text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Satyr Shaman +power=1 +toughness=1 +[/card] +[card] +name=Satyr Hedonist +auto={R}{S}:Add{R}{R}{R} +text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Satyr Hoplite +auto=_HEROIC_counter(1/1,1) +text=Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. +mana={R} +type=Creature +subtype=Satyr Soldier +power=1 +toughness=1 +[/card] +[card] +name=Satyr Nyx-Smith +auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller +text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. +mana={2}{R} +type=Creature +subtype=Satyr Shaman +power=2 +toughness=1 +[/card] +[card] +name=Satyr Rambler +abilities=trample +text=Trample +mana={1}{R} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Satyr Wayfinder +auto=reveal:4 optionone target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. +mana={1}{G} +type=Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Savage Beating +restriction=during battle +otherrestriction=during battle +other={4}{R}{R}{R} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot +auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller +text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Savage Conception +auto=token(Beast,creature beast, 3/3,green) +retrace={3}{G}{G}{D(land|myhand)} +text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Savage Firecat +abilities=trample +auto=counter(1/1,7) +auto=@tappedformana(land|myBattlefield):counter(1/1,-1) +text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. +mana={3}{R}{R} +type=Creature +subtype=Elemental Cat +power=0 +toughness=0 +[/card] +[card] +name=Savage Gorilla +auto={U}{B}{S}:-3/-3 target(other creature) && draw:1 controller +text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. +mana={4}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Savage Hunger +abilities=cycling +target=creature +auto=1/0 +auto=trample +autohand=__CYCLING__({2}) +text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Savage Knuckleblade +auto={2}{G}: 2/2 ueot limit:1 +auto={2}{U}:moveto(ownerhand) +auto={R}:haste +text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. +mana={G}{U}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Savage Lands +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. +type=Land +[/card] +[card] +name=Savage Offensive +kicker={G} +auto=all(creature|myBattlefield) first strike +auto=if paid(kicker) then all(creature|myBattlefield) 1/1 +text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Savage Punch +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +auto=_FEROCIOUS_ 2/2 ueot +text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Savage Silhouette +target=creature +auto=2/2 +auto=teach(creature) {1}{G}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Savage Surge +target=creature +auto=2/2 && untap +text=Target creature gets +2/+2 until end of turn. Untap that creature. +mana={1}{G} +type=Instant +[/card] +[card] +name=Savage Thallid +text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. +mana={3}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:regenerate target(fungus) +power=5 +toughness=2 +[/card] +[card] +name=Savage Twister +auto=damage:X all(creature) +text=Savage Twister deals X damage to each creature. +mana={X}{R}{G} +type=Sorcery +[/card] +[card] +name=Savageborn Hydra +abilities=double strike +auto=counter(1/1,X) +auto={1}{RG}:counter(1/1,1) asSorcery +text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. +mana={X}{R}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Savannah Lions +mana={W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Savannah +type=Land +subtype=Forest Plains +[/card] +[card] +name=Saving Grasp +target=creature|mybattlefield +auto=moveTo(ownerhand) +flashback={W} +text=Return target creature card you own to your hand. -- Flashback {W} +mana={U} +type=Instant +[/card] +[card] +name=Savor the Moment +auto=turns:+1 controller +auto=nextphasealter(remove,untap,controller) +text=Take an extra turn after this one. Skip the untap step of that turn. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Savra, Queen of the Golgari +auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller +text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. +mana={2}{B}{G} +type=Legendary Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sawback Manticore +auto={4}:flying +auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 +auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 +text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. +mana={3}{R}{G} +type=Creature +subtype=Manticore +power=2 +toughness=4 +[/card] +[card] +name=Sawtooth Loon +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) +auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) oneshot +text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. +mana={2}{W}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Sawtooth Ogre +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 +text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. +mana={2}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Sawtooth Thresher +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-2)}:4/4 +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Scab-Clan Berserker +abilities=haste +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) +text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. +mana={1}{R}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Scab-Clan Charger +autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot +text=Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=2 +toughness=4 +[/card] +[card] +name=Scab-Clan Mauler +abilities=trample +auto=bloodthirst:2 +text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample +mana={R}{G} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Scabland +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. +type=Land +[/card] +[card] +name=Scald +auto=@tappedformana(land[island]|myBattlefield):damage:1 controller +auto=@tappedformana(land[island]|opponentBattlefield):damage:1 opponent +text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Scalding Devil +auto={2}{R}:damage:1 target(player) +text={2}{R}: Scalding Devil deals 1 damage to target player. +mana={1}{R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Scalding Salamander +auto=_ATTACKING_may damage:1 all(creature[-flying]|opponentBattlefield) +text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. +mana={2}{R} +type=Creature +subtype=Salamander +power=2 +toughness=1 +[/card] +[card] +name=Scalding Tarn +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary) +text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Scalding Tongs +auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent +text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Scaldkin +abilities=flying +auto={2}{R}{S}:damage:2 target(other *[creature;player]) +text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. +mana={3}{U} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Scale Blessing +auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever +text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Scale of Chiss-Goria +abilities=affinityartifacts,flash +auto={T}:0/1 target(creature) +text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Scalebane's Elite +abilities=protection from black +text=Protection from black +mana={3}{G}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Scaled Hulk +auto=@movedto(spirit,arcane|myStack):2/2 ueot +text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. +mana={5}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scaled Wurm +mana={7}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Scaleguard Sentinels +auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1,1) else if type(dragon|myhand)~morethan~0 then counter(1/1,1) +text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. +mana={G}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Scalpelexis +abilities=flying +auto=@combatdamaged(player) from(this):nameingest ingest:4 opponent +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. +mana={4}{U} +type=Creature +subtype=Beast +power=1 +toughness=5 +[/card] +[card] +name=Scapegoat +target=creature|mybattlefield +auto=moveTo(ownerhand) +text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. +mana={W}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Scarblade Elite +auto={T}{E(assassin|mygraveyard)}:destroy target(creature) +text={T}, Exile an Assassin card from your graveyard: Destroy target creature. +mana={B}{B} +type=Creature +subtype=Elf Assassin +power=2 +toughness=2 +[/card] +[card] +name=Scare Tactics +auto=all(creature|mybattlefield) 1/0 +text=Creatures you control get +1/+0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Scarecrone +auto={1}{S(scarecrow|myBattlefield)}:draw:1 +auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) +text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=2 +[/card] +[card] +name=Scarecrow +auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot +text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Scar +target=creature +auto=counter(-1/-1) +text=Put a -1/-1 counter on target creature. +mana={BR} +type=Instant +[/card] +[card] +name=Scarland Thrinax +auto={S(creature|myBattlefield)}:counter(1/1,1) +text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. +mana={B}{R}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Scarmaker +doublefaced=kamiflip +backside=Hired Muscle +auto={C(0/0,-1,Ki)}:name(Creature gains fear) fear target(creature) +text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) // Hired Muscle +color=black +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scarred Puma +auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantattack <1 +auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantpwattack <1 +text=Scarred Puma can't attack unless a black or green creature also attacks. +mana={R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Scarred Vinebreeder +auto={2}{B}{E(elf|mygraveyard)}:3/3 +text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. +mana={1}{B} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Scarscale Ritual +target=creature|myBattlefield +auto=draw:2 +auto=counter(-1/-1) +text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. +mana={1}{UB} +type=Sorcery +[/card] +[card] +name=Scarwood Goblins +mana={R}{G} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Scarwood Hag +auto={G}{G}{G}{G}{T}:forestwalk target(creature) +auto={T}:-forestwalk target(creature) +text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. +mana={1}{G} +type=Creature +subtype=Hag +power=1 +toughness=1 +[/card] +[card] +name=Scarwood Treefolk +auto=tap(noevent) +text=Scarwood Treefolk enters the battlefield tapped. +mana={3}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Scathe Zombies +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Scatter Arc +target=*[-creature]|stack +auto=fizzle +auto=draw:1 controller +text=Counter target noncreature spell. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Scatter the Seeds +auto=token(saproling,creature saproling,1/1,green)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. +other={convoke} name(Convoke) +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Scatter to the Winds +target=*|stack +auto=fizzle +other={4}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Scattershot Archer +auto={T}:damage:1 all(creature[flying]) +text={T}: Scattershot Archer deals 1 damage to each creature with flying. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Scattershot +abilities=storm +auto=damage:1 target(creature) +text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Scavenged Weaponry +target=creature +auto=1/1 +auto=draw:1 controller +text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scavenger Drake +abilities=flying +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. +mana={3}{B} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Scavenger Folk +auto={G}{T}{S}:destroy target(other artifact) +text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Scavenging Ghoul +auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) +auto={C(0/0,-1,Corpse)}:regenerate +text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Scavenging Ooze +auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) +auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller +text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. +mana={1}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Scavenging Scarab +abilities=cantblock +text=Scavenging Scarab can't block. +mana={3}{B} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Scepter of Dominance +auto={W}{T}:tap target(*) +text={W}, {T}: Tap target permanent. +mana={1}{W}{W} +type=Artifact +[/card] +[card] +name=Scepter of Empires +auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 +text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. +mana={3} +type=Artifact +[/card] +[card] +name=Scepter of Fugue +auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly +text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +mana={B}{B} +type=Artifact +[/card] +[card] +name=Scepter of Insight +auto={3}{U}{T}:Draw:1 +text={3}{U}, {T}: Draw a card. +mana={1}{U}{U} +type=Artifact +[/card] +[card] +name=Scholar of Athreos +auto={2}{B}:lifeleech:-1 opponent +text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=School of Piranha +auto=upcost[{1}{U}] sacrifice +text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. +mana={1}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=School of the Unseen +auto={T}:Add{1} +auto={2}{T}:Add{W} +auto={2}{T}:Add{U} +auto={2}{T}:Add{B} +auto={2}{T}:Add{R} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Scion of Darkness +abilities=trample,cycling +auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) +autohand=__CYCLING__({3}) +text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={5}{B}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Scion of Glaciers +auto={U}:1/-1 ueot +text={U}: Scion of Glaciers gets +1/-1 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Scion of Oona +abilities=flash,flying +auto=lord(other faerie|myBattlefield) 1/1 +auto=lord(other faerie|myBattlefield) shroud +text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Faerie Soldier +power=1 +toughness=1 +[/card] +[card] +name=Scion of the Wild +anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive +text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. +mana={1}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Scion of Ugin +abilities=flying +text=Flying +mana={6} +type=Creature +subtype=Dragon Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scion of Vitu-Ghazi +auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) +auto=if casted(this) then ability$! _POPULATE_ !$ controller +text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. +mana={3}{W}{W} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Scion Summoner +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Scorch the Fields +target=land +auto=destroy +auto=damage:1 all(creature[human]) +text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Scorched Ruins +auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{4} +text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. +type=Land +[/card] +[card] +name=Scorched Rusalka +auto={R}{S(creature|myBattlefield)}:damage:1 target(player) +text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Scorching Lava +target=creature,player +kicker={R} +auto=if paid(kicker) then cantregen +auto=if paid(kicker) then exiledeath +auto=damage:2 +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Scorching Missile +target=player +auto=damage:4 +flashback={9}{R} +text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Scorching Spear +target=creature,player +auto=damage:1 +text=Scorching Spear deals 1 damage to target creature or player. +mana={R} +type=Sorcery +[/card] +[card] +name=Scorching Winds +auto=damage:1 all(creature[attacking]) +restriction=opponentblockersonly +text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. +mana={R} +type=Instant +[/card] +[card] +name=Scorchwalker +autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot +text=Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Scoria Cat +auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 +text=Scoria Cat gets +3/+3 as long as you control no untapped lands. +mana={3}{R}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Scoria Elemental +mana={4}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Scoria Wurm +auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend +text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. +mana={4}{R} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Scorned Villager +backside=Moonscarred Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}:Add{G} +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. // Moonscarred Werewolf +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Scornful Aether-Lich +auto={W}{B}:fear && vigilance +text={W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{U} +type=Artifact Creature +subtype=Zombie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Scornful Egotist +facedown={3} +autofacedown={U}:morph +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Scour from Existence +target=*|battlefield +auto=moveto(exile) +text=Exile target permanent. +mana={7} +type=Instant +[/card] +[card] +name=Scour the Laboratory +anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive +auto=draw:3 +text=Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Scoured Barrens +auto=tap(noevent) +auto=life:1 +auto={T}:Add{W} +auto={T}:Add{B} +text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Scour +target=enchantment +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Scourge Devil +auto=1/0 all(creature|myBattlefield) +autograveyard={2}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Scourge of Fleets +auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) +text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Scourge of Geier Reach +auto=foreach(creature|opponentbattlefield) 1/1 +text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Scourge of Kher Ridges +abilities=flying +auto={1}{R}:damage:2 all(creature[-flying]) +auto={5}{R}:damage:6 all(other creature[flying]) +text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Scourge of Numai +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 +text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. +mana={3}{B} +type=Creature +subtype=Demon Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scourge of Skola Vale +abilities=trample +auto=counter(1/1,2) +auto={T}{S(other creature|myBattlefield)}:counter(1/1,storedtoughness) +text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. +mana={2}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Scourge of the Nobilis +target=creature +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) {RW}:1/0 +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) lifelink +text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={2}{RW} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scourge of the Throne +abilities=dethrone,flying +auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) +auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) +text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Scourge of Valkas +abilities=flying +auto={R}:1/0 ueot +auto=damage:type:dragon:mybattlefield target(creature,player) +auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) +text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. +mana={2}{R}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Scourge Servant +abilities=infect +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Scourge Wolf +abilities=first strike +auto=while(restriction{delirium}) double strike +text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. +mana={R}{R} +type=Creature +subtype=Wolf Horror +power=2 +toughness=2 +[/card] +[card] +name=Scourgemark +target=creature +auto=1/0 +auto=draw:1 controller +text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scourglass +auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly +text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. +mana={3}{W}{W} +type=Artifact +[/card] +[card] +name=Scouring Sands +auto=damage:1 all(creature|opponentbattlefield) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Scout the Borders +auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Scouting Trek +aicode=activate notatarget(land[basic]|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(land[basic]|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Scout's Warning +target=creature|myhand +auto=flash +auto=draw:1 controller +text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Scrabbling Claws +auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto={1}{S}:moveTo(exile) target(other *|graveyard) && draw:1 controller +text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Scragnoth +abilities=nofizzle,protection from blue +text=Scragnoth can't be countered. -- Protection from blue +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Scrap Mastery +auto=all(artifact|battlefield) becomes(scraptemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(scraptemp)],newability[(moveto(battlefield)])))! oneshot +text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Scrap Trawler +auto=@movedto(artifact[manacost=1]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=0]|mygraveyard) +auto=@movedto(artifact[manacost=2]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=1]|mygraveyard) +auto=@movedto(artifact[manacost=3]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=2]|mygraveyard) +auto=@movedto(artifact[manacost=4]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=3]|mygraveyard) +auto=@movedto(artifact[manacost=5]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=4]|mygraveyard) +auto=@movedto(artifact[manacost=6]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=5]|mygraveyard) +auto=@movedto(artifact[manacost=7]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=6]|mygraveyard) +auto=@movedto(artifact[manacost=8]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=7]|mygraveyard) +auto=@movedto(artifact[manacost=9]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=8]|mygraveyard) +auto=@movedto(artifact[manacost=10]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=9]|mygraveyard) +auto=@movedto(artifact[manacost=11]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=10]|mygraveyard) +auto=@movedto(artifact[manacost=12]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=11]|mygraveyard) +auto=@movedto(artifact[manacost=13]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=12]|mygraveyard) +auto=@movedto(artifact[manacost=14]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=13]|mygraveyard) +auto=@movedto(artifact[manacost=15]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=14]|mygraveyard) +auto=@movedto(artifact[manacost=16]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=15]|mygraveyard) +text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Scrapbasket +auto={1}:transforms((,black,white,red,green,blue)) ueot +text={1}: Scrapbasket becomes all colors until end of turn. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=2 +[/card] +[card] +name=Scrapdiver Serpent +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Scrap +abilities=cycling +target=artifact +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Scrapheap Scrounger +abilities=cantblock +autograveyard={1}{B}{E(other creature|mygraveyard)}:moveto(mybattlefield) +text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. +mana={2} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Scrapheap +auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 +text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Scrapper Champion +abilities=double strike +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={3}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Scrapskin Drake +abilities=flying,cloud +text=Flying -- Scrapskin Drake can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Zombie Drake +power=2 +toughness=3 +[/card] +[card] +name=Scrapyard Mongrel +auto=aslongas(Artifact|myBattlefield) 2/0 +auto=aslongas(Artifact|myBattlefield) trample +text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. +mana={3}{R} +type=Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Scrapyard Salvo +target=player +auto=damage:type:artifact:mygraveyard +text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Screaming Fury +target=creature +auto=5/0 +auto=haste +text=Target creature gets +5/+0 and gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Screaming Seahawk +abilities=flying +aicode=activate target(screaming seahawk|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>screaming seahawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. +mana={4}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Screamreach Brawler +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{R} +type=Creature +subtype=Orc Berserker +power=2 +toughness=3 +[/card] +[card] +name=Screams of the Damned +auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) +text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Screeching Bat +abilities=flying +auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly +text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Screeching Buzzard +auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- When Screeching Buzzard dies, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Screeching Drake +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Screeching Griffin +abilities=flying +auto={R}:target(creature) ueot cantbeblockerof(this) +text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Screeching Harpy +abilities=flying +auto={1}{B}:regenerate +text=Flying -- {1}{B}: Regenerate Screeching Harpy. +mana={2}{B}{B} +type=Creature +subtype=Harpy Beast +power=2 +toughness=2 +[/card] +[card] +name=Screeching Silcaw +abilities=flying +auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent +auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller +text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Screeching Skaab +auto=deplete:2 +text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{U} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Screeching Sliver +auto=lord(sliver) {T}:deplete:1 target(player) +text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." +mana={U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Scrib Nibblers +auto={T}:target(player) moveto(exile) and!( if cantargetcard(*[land]|*) then life:1 controller )! all(*[zpos=1]|targetedpersonslibrary) +auto=_LANDFALL_untap all(this) +text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Scrivener +auto=may moveTo(myhand) target(instant|mygraveyard) +text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Scroll of Avacyn +auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller +text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. +mana={1} +type=Artifact +[/card] +[card] +name=Scroll of Griselbrand +auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer +text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. +mana={1} +type=Artifact +[/card] +[card] +name=Scroll of Origins +auto=aslongas(*|myhand) {2}{T}:draw:1 >6 +text={2}, {T}: Draw a card if you have seven or more cards in hand. +mana={2} +type=Artifact +[/card] +[card] +name=Scroll of the Masters +auto=@movedTo(*[-creature]|mystack):counter(0/0,Lore) all(this) +auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot +text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. +mana={2} +type=Artifact +[/card] +[card] +name=Scroll Thief +auto=@combatdamaged(player) from(this):draw:1 +text=Whenever Scroll Thief deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=3 +[/card] +[card] +name=Scrounged Scythe +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human) menace +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scrounge +target=opponent +auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent +text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Scrounging Bandar +auto=counter(1/1,2) +auto={0}{counter(1/1,-1)}:counter(1/1,1) target(other creature) myUpkeepOnly +text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. +mana={1}{G} +type=Creature +subtype=Cat Monkey +power=0 +toughness=0 +[/card] +[card] +name=Scrubland +type=Land +subtype=Plains Swamp +[/card] +[card] +name=Scryb Ranger +abilities=flash,flying,protection from blue +auto={H(forest|mybattlefield)}:untap target(creature) limit:1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Scryb Sprites +abilities=flying +text=Flying +mana={G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Scrying Sheets +auto={T}:add{C} +aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(myhand) +auto={1}{i}{T}:name(Look top card) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) +type=Snow Land +[/card] +[card] +name=Sculpting Steel +auto=may copy notatarget(artifact) +text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Scute Mob +auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) +text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. +type=Creature +subtype=Insect +mana={G} +power=1 +toughness=1 +[/card] +[card] +name=Scuttlemutt +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +auto={T}:name(white) target(creature) becomes(,white) ueot +auto={T}:name(blue) target(creature) becomes(,blue) ueot +auto={T}:name(black) target(creature) becomes(,black) ueot +auto={T}:name(red) target(creature) becomes(,red) ueot +auto={T}:name(green) target(creature) becomes(,green) ueot +auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot +auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot +auto={T}:name(black & red) target(creature) becomes(,black,red) ueot +auto={T}:name(red & green) target(creature) becomes(,red,green) ueot +auto={T}:name(green & white) target(creature) becomes(,white,green) ueot +auto={T}:name(white & black) target(creature) becomes(,white,black) ueot +auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot +auto={T}:name(black & green) target(creature) becomes(,black,green) ueot +auto={T}:name(red & white) target(creature) becomes(,white,red) ueot +auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot +auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot +auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot +auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot +auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot +auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot +auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot +auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot +auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot +auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot +auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot +auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot +auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot +auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot +auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot +auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot +text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Scuttling Death +auto={S}:-1/-1 target(other creature) +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=2 +[/card] +[card] +name=Scuttling Doom Engine +auto=cantbeblockedby(creature[power<=2]) +autograveyard=_DIES_damage:6 target(opponent) +text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. +mana={6} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] +[card] +name=Scuzzback Marauders +abilities=trample,persist +text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{RG} +type=Creature +subtype=Goblin Warrior +power=5 +toughness=2 +[/card] +[card] +name=Scuzzback Scrapper +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={RG} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Scythe Leopard +auto=_LANDFALL_1/1 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Scythe of the Wretched +auto=teach(creature) +2/+2 +auto={4}:equip +auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! +text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scythe Specter +abilities=flying +auto=@combatdamaged(player) from(this):ability$!target(*|myhand) dynamicability reject!$ opponent +text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. +mana={4}{B}{B} +type=Creature +subtype=Specter +power=4 +toughness=4 +[/card] +[card] +name=Scythe Tiger +abilities=shroud +auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot +auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) +text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. +mana={G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=Scytheclaw +auto={3}:equip +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +auto=teach(creature) transforms((,newability[1/1],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sea Drake +abilities=flying +auto=target(<2>land|mybattlefield) moveTo(myhand) +text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=4 +toughness=3 +[/card] +[card] +name=Sea Eagle +abilities=flying +text=Flying +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Sea Gate Loremaster +auto={T}:draw:type:ally controller +text={T}: Draw a card for each Ally you control. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard Ally +power=1 +toughness=3 +[/card] +[card] +name=Sea Gate Oracle +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sea Gate Wreckage +auto={t}:add{c} +auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +type=Land +[/card] +[card] +name=Sea God's Revenge +aicode=activate transforms((,newability[target(creature|opponentbattlefield) moveto(ownerhand)])) oneshot +auto=scry:1 scrycore delayed target(creature|opponentbattlefield) moveto(ownerhand) scrycoreend scryend +text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Sea Kings' Blessing +target=creature +auto=transforms((,blue)) ueot +text=Any number of target creatures become blue until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Sea Monster +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Sea Monster can't attack unless defending player controls an Island. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Sea Scryer +auto={T}:Add{1} +auto={1}{T}:Add{U} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sea Serpent +abilities=islandhome +text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. +mana={5}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Sea Snidd +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes the basic land type of your choice until end of turn. +mana={4}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Sea Spirit +auto={U}:1/0 +text={U}: Sea Spirit gets +1/+0 until end of turn. +mana={4}{U} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=3 +[/card] +[card] +name=Sea Sprite +abilities=flying,protection from red +text=Flying, protection from red +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Sea Troll +auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot +text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. +mana={2}{U} +type=Creature +subtype=Troll +power=2 +toughness=1 +[/card] +[card] +name=Seachrome Coast +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{W} +auto={T}:Add{U} +text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Seacoast Drake +abilities=flying +text=Flying. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Seafloor Debris +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Seagraf Skaab +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Seahunter +aicode=activate moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(merfolk[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{U}{U} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Seal of Cleansing +auto={S}:destroy target(other *[artifact;enchantment]) +text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Seal of Doom +auto={S}:bury target(other creature[-black]) +text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Seal of Fire +auto={S}:damage:2 target(other *[creature;player]) +text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Seal of Primordium +auto={S}:destroy target(other *[artifact;enchantment]) +text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Seal of Removal +auto={S}:moveTo(ownerhand) target(other creature) +text=Sacrifice Seal of Removal: Return target creature to its owner's hand. +mana={U} +type=Enchantment +[/card] +[card] +name=Seal of Strength +auto={S}:3/3 target(other creature) +text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Sealed Fate +auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Sealock Monster +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[target(land|opponentbattlefield) becomes(island) forever])) forever +text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. +mana={3}{U}{U} +type=Creature +subtype=Octopus +power=5 +toughness=5 +[/card] +[card] +name=Seance +auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! +text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Search for Tomorrow +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={2}{G} +suspend(2)={g} +type=Sorcery +[/card] +[card] +name=Search Warrant +target=player +auto=life:type:*:targetedpersonshand controller +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. +mana={W}{U} +type=Sorcery +[/card] +[card] +name=Searchlight Geist +abilities=flying +auto={3}{B}:deathtouch ueot +text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Searing Blood +target=creature +auto=transforms((,newability[_DIES_damage:3 controller])) ueot && damage:2 +text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. +mana={R}{R} +type=Instant +[/card] +[card] +name=Searing Flesh +auto=damage:7 opponent +text=Searing Flesh deals 7 damage to target opponent. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Searing Light +auto=destroy +target=creature[attacking;blocking;power<=2] +text=Destroy target attacking or blocking creature with power 2 or less. +mana={W} +type=Instant +[/card] +[card] +name=Searing Meditation +auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) target(creature,player) damage:2 +text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. +mana={1}{R}{W} +type=Enchantment +[/card] +[card] +name=Searing Rays +auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent +auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent +auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent +auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent +auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent +text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Searing Spear Askari +abilities=flanking +auto={1}{r}:menace ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Searing Spear +target=creature,player +auto=damage:3 +text=Searing Spear deals 3 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Searing Touch +target=creature,player +auto=damage:1 +buyback={R}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Searing Wind +target=creature,player +auto=damage:10 +text=Searing Wind deals 10 damage to target creature or player. +mana={8}{R} +type=Instant +[/card] +[card] +name=Sea's Claim +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seascape Aerialist +auto=may all(ally|myBattlefield) flying ueot +auto=_RALLY_may all(ally|myBattlefield) flying ueot +text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard Ally +power=2 +toughness=3 +[/card] +[card] +name=Seashell Cameo +auto={T}:Add{W} +auto={T}:Add{U} +text={T}: Add {W} or {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Seaside Citadel +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. +type=Land +[/card] +[card] +name=Seaside Haven +auto={T}:Add{1} +auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 +text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. +type=Land +[/card] +[card] +name=Season of the Witch +auto=upcost[{L:2}] sacrifice +auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy +auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy +auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy +auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy +text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Seasoned Marshal +auto=_ATTACKING_may tap target(creature) +text=Whenever Seasoned Marshal attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Seat of the Synod +auto={T}:Add{U} +text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Secluded Glen +auto=if type(*[faerie]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Secluded Steppe +abilities=cycling +auto=tap(noevent) +auto={T}:Add{W} +autohand=__CYCLING__({W}) +text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Second Chance +auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller +auto=@each my upkeep:this(controllerlife < 6) sacrifice +text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Second Guess +target=*|stack +auto=fizzle +restriction=thisturn(*|stack)~equalto~2 +text=Counter target spell that's the second spell cast this turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Second Harvest +auto=all(*[token]|mybattlefield) clone +text=For each token you control, put a token onto the battlefield that's a copy of that permanent. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Second Sunrise +auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) +auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) +text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Second Thoughts +target=creature[attacking] +auto=moveTo(exile) +auto=draw:1 controller +text=Exile target attacking creature. -- Draw a card. +mana={4}{W} +type=Instant +[/card] +[card] +name=Second Wind +target=creature +auto={T}:tap(mytgt) +auto={T}:untap(mytgt) +text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Secret Salvage +target=*[-land]|mygraveyard +auto=moveto(exile) +aicode=activate target(*[share!name!]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Secretkeeper +auto=while(restriction{morecardsthanopponent}) 2/2 +auto=while(restriction{morecardsthanopponent}) flying +text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Secrets of the Dead +auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller +text=Whenever you cast a spell from your graveyard, draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Secure the Wastes +auto=token(Warrior,Creature Warrior,1/1,white)*X +text=Put X 1/1 white Warrior creature tokens onto the battlefield. +mana={X}{W} +type=Instant +[/card] +[card] +name=Security Blockade +target=land +auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) +auto=token(Knight,Creature Knight,2/2,white,vigilance) +text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Security Detail +auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1 +text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sedge Scorpion +abilities=deathtouch +text=Deathtouch +mana={G} +type=Creature +subtype=Scorpion +power=1 +toughness=1 +[/card] +[card] +name=Sedge Sliver +auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 +auto=lord(sliver) {B}:regenerate +text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Sedge Troll +auto={B}:regenerate +auto=aslongas(swamp|myBattlefield) 1/1 +text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. +mana={2}{R} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Sedraxis Alchemist +auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot +text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sedraxis Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={U}{B}{R} +type=Creature +subtype=Specter +power=3 +toughness=2 +[/card] +[card] +name=Sedris, the Traitor King +auto=lord(creature|mygraveyard) {2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Warrior +power=5 +toughness=5 +[/card] +[card] +name=See Beyond +auto=draw:2 +auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) +text=Draw two cards, then shuffle a card from your hand into your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=See the Unwritten +auto=_FEROCIOUS_ reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Seed Guardian +abilities=reach +auto=_DIES_token(Elemental,Creature Elemental,type:creature:mygraveyard/type:creature:mygraveyard,green) controller +text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Seed Spark +target=artifact,enchantment +auto=destroy +auto=if spent({G}) then token(Saproling,Creature Saproling,1/1,green)*2 +text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Seed the Land +auto=_LANDFALL_token(Snake,Creature Snake,1/1,green) +auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent +text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Seedborn Muse +auto=@each opponent untap:untap all(*|myBattlefield) +text=Untap all permanents you control during each other player's untap step. +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Seedcradle Witch +auto={2}{G}{W}:3/3 && untap target(creature) +text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. +mana={GW} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Seedguide Ash +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. +mana={4}{G} +type=Creature +subtype=Treefolk Druid +power=4 +toughness=4 +[/card] +[card] +name=Seedling Charm +auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) +auto=aslongas(creature|battlefield) choice regenerate target(creature) +auto=aslongas(creature|battlefield) choice trample target(creature) +text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Seeds of Innocence +alias=3410 +text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Seeds of Renewal +abilities=exiledeath +target=<2>*|mygraveyard +auto=moveTo(myhand) +anyzone=changecost(colorless:-1) forcedalive +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Seedtime +restriction=during my turn +auto=if casted(*[blue]|opponentstack) then turns:+1 controller +text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Seek the Horizon +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Seek the Wilds +aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Seeker of Skybreak +auto={T}:untap target(creature) +text={T}: Untap target creature. +mana={1}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Seeker of the Way +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):lifelink ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Seeker +target=creature +auto=cantbeblockedby(creature[-artifact;-white]) +text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seer's Lantern +auto={T}:add{C} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{t}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3} +type=Artifact +[/card] +[card] +name=Seer's Sundial +auto=_LANDFALL_pay({2}) draw:1 +text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Seething Anger +target=creature +auto=3/0 +buyback={R}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Seething Pathblazer +auto={S(elemental|myBattlefield)}:2/0 && first strike +text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Seething Song +auto=Add{R}{R}{R}{R}{R} +text=Add {R}{R}{R}{R}{R} to your mana pool. +mana={2}{R} +type=Instant +[/card] +[card] +name=Segmented Krotiq +facedown={3} +autofacedown={6}{G}:morph +autofaceup=counter(1/1,1) +text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{G} +type=Creature +subtype=Insect +power=6 +toughness=5 +[/card] +[card] +name=Segmented Wurm +auto=@targeted(this):counter(-1/-1,1) +text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Segovian Leviathan +abilities=islandwalk +text=Islandwalk +mana={4}{U} +type=Creature +subtype=Leviathan +power=3 +toughness=3 +[/card] +[card] +name=Seismic Assault +auto={D(land|myhand)}:damage:2 target(creature,player) +text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. +mana={R}{R}{R} +type=Enchantment +[/card] +[card] +name=Seismic Elemental +auto=choice all(creature[-flying]) cantblock ueot +text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Seismic Mage +auto={2}{R}{T}{D(*|myhand)}:destroy target(land) +text={2}{R}, {T}, Discard a card: Destroy target land. +mana={3}{R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Seismic Rupture +auto=damage:2 all(creature[-flying]|battlefield) +text=Seismic Rupture deals 2 damage to each creature without flying. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Seismic Shudder +auto=damage:1 all(creature[-flying]) +text=Seismic Shudder deals 1 damage to each creature without flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Seismic Spike +target=land +auto=destroy +auto=Add{R}{R} controller +text=Destroy target land. Add {R}{R} to your mana pool. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Seismic Stomp +auto=all(creature[-flying]) cantblock ueot +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Seismic Strike +target=creature +auto=damage:type:mountain:mybattlefield +text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Seizan, Perverter of Truth +auto=@each my upkeep:life:-2 controller && draw:2 controller +auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent +text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Seize the Day +target=creature +auto=untap +auto=nextphasealter(add,combatphaseswithmain,controller,after) +flashback={2}{R} +text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Seize the Initiative +target=creature +auto=1/1 +auto=first strike +text=Target creature gets +1/+1 and gains first strike until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Sejiri Merfolk +auto=aslongas(plains|myBattlefield) first strike +auto=aslongas(plains|myBattlefield) lifelink +text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=1 +[/card] +[card] +name=Sejiri Refuge +auto=tap(noevent) +auto=life:1 controller +auto={T}:add{W} +auto={T}:add{U} +text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Sejiri Steppe +auto=tap(noevent) +auto=choice protection from white target(creature|mybattlefield) ueot +auto=choice protection from blue target(creature|mybattlefield) ueot +auto=choice protection from black target(creature|mybattlefield) ueot +auto=choice protection from red target(creature|mybattlefield) ueot +auto=choice protection from green target(creature|mybattlefield) ueot +auto={T}:Add{W} +text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Sek'Kuar, Deathkeeper +auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) +text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. +mana={2}{B}{R}{G} +type=Legendary Creature +subtype=Orc Shaman +power=4 +toughness=3 +[/card] +[card] +name=Select for Inspection +target=creature[tapped] +auto=moveto(ownerhand) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] +[card] +name=Selective Memory +aicode=activate target(*[-land]|mylibrary) moveto(exile) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for any number of nonland cards and exile them. Then shuffle your library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Selenia, Dark Angel +abilities=flying +auto={L:2}:moveTo(ownerhand) +text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. +mana={3}{W}{B} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Selesnya Charm +auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot +auto=choice moveTo(exile) target(creature[power>=5]) +auto=choice token(Knight,Creature Knight,2/2,white,vigilance) +text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. +mana={G}{W} +type=Instant +[/card] +[card] +name=Selesnya Cluestone +auto={T}: Add{G} +auto={T}: Add{W} +auto={G}{W}{T}{S}:draw:1 controller +text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Selesnya Evangel +auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) +text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G}{W} +type=Creature +subtype=Elf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Selesnya Guildgate +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Selesnya Guildmage +auto={3}{G}:token(saproling,creature saproling,1/1,green) +auto={3}{W}:all(creature|myBattlefield) 1/1 +text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. +mana={GW}{GW} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Selesnya Keyrune +auto={T}:Add{G} +auto={T}:Add{W} +auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot +text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Selesnya Sanctuary +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{G}{W} +text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. +type=Land +[/card] +[card] +name=Selesnya Sentry +auto={5}{G}:regenerate +text={5}{G}: Regenerate Selesnya Sentry. +mana={2}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=2 +[/card] +[card] +name=Selesnya Signet +auto={1}{T}:Add{G}{W} +text={1}, {T}: Add {G}{W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Self-Assembler +auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) +text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=4 +toughness=4 +[/card] +[card] +name=Self-Inflicted Wound +target=opponent +auto=ability$!name(sacrifice creature) notatarget(creature[green;white]|mybattlefield) sacrifice and!( life:-2 )! !$ targetedplayer +text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Selfless Cathar +auto={1}{W}{S}:all(creature|mybattlefield) 1/1 +text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Selfless Exorcist +auto={T}:target(creature|graveyard) dynamicability moveTo(exile) +text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. +mana={3}{W}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=4 +[/card] +[card] +name=Selfless Spirit +abilities=flying +auto={s}:all(creature|mybattlefield) indestructible ueot +text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=1 +[/card] +[card] +name=Selhoff Occultist +auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) +auto=_DIES_deplete:1 target(player) +text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Selkie Hedge-Mage +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot +auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot +text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. +mana={2}{GU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Seller of Songbirds +auto=token(Bird,Creature Bird,1/1,white,flying) +text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Sell-Sword Brute +auto=_DIES_damage:2 controller +text=When Sell-Sword Brute dies, it deals 2 damage to you. +mana={1}{R} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Semblance Anvil +auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) and!( all(this) transforms((,newability[lord(artifact|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) and!( all(this) transforms((,newability[lord(*[creature;artifact]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) and!( all(this) transforms((,newability[lord(creature|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Planeswalker) moveTo(myexile) notatarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(cancel) donothing +text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Send to Sleep +target=creature|battlefield +auto=tap +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen +text=Tap up to two target creatures. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sengir Autocrat +auto=token(Serf,creature serf,0/1,black)*3 +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) +text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. +mana={3}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Sengir Bats +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. +mana={1}{B}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Sengir Nosferatu +abilities=flying +auto={1}{B}{E}:token(Bat,Creature Bat,1/2,flying,black) and!( transforms((,newability[{1}{B}{S}:notatarget(Sengir Nosferatu|exile) moveto(mybattlefield)])) forever )! +text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Sengir Vampire +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Sensation Gorger +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then reject all(*|hand) && draw:4 all(player) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(player) discard:20 && draw:4 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sensei Golden-Tail +auto=bushido(1/1) +auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature)) becomes(Samurai)])) asSorcery forever +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. +mana={1}{W} +type=Legendary Creature +subtype=Fox Samurai +power=2 +toughness=1 +[/card] +[card] +name=Sensei's Divining Top +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto={1}:name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={t}:draw:1 && all(this) moveto(mylibrary) +text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. +mana={1} +type=Artifact +[/card] +[card] +name=Senseless Rage +target=creature +auto=2/2 +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1r to cast) activate name(pay 1r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sensor Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) vigilance +text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance. +mana={4}{W} +type=Creature +subtype=Artificer +power=1 +toughness=1 +[/card] +[card] +name=Sensory Deprivation +target=creature +auto=-3/0 +text=Enchant creature -- Enchanted creature gets -3/-0. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sentinel of the Eternal Watch +abilities=vigilance +auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=6 +[/card] +[card] +name=Sentinel Sliver +auto=lord(sliver|mybattlefield) vigilance +text=All Sliver creatures you control have vigilance. +mana={1}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Sentinel Spider +abilities=vigilance,reach +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) +mana={3}{G}{G} +type=Creature +subtype=Spider +power=4 +toughness=4 +[/card] +[card] +name=Sentinels of Glen Elendra +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Faerie Soldier +power=2 +toughness=3 +[/card] +[card] +name=Sentry of the Underworld +abilities=flying,vigilance +auto={W}{B}{L:3}:regenerate +text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. +mana={3}{W}{B} +type=Creature +subtype=Griffin Skeleton +power=3 +toughness=3 +[/card] +[card] +name=Separatist Voidmage +auto=may moveto(ownerhand) target(creature|battlefield) +text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Septic Rats +abilities=infect +auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Sepulchral Primordial +abilities=intimidate +auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) +text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. +mana={5}{B}{B} +type=Creature +subtype=Avatar +power=5 +toughness=4 +[/card] +[card] +name=Sequestered Stash +auto={T}:add{C} +auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller +text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. +type=Land +[/card] +[card] +name=Seraph of Dawn +abilities=flying,lifelink +text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Seraph of the Masses +abilities=flying +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. +other={convoke} name(Convoke) +mana={5}{W}{W} +type=Creature +subtype=Angel +power=* +toughness=* +[/card] +[card] +name=Seraph of the Sword +abilities=flying +auto=preventAllCombatDamage to(this) +text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Seraph Sanctuary +auto=life:1 controller +auto=@movedTo(angel|mybattlefield):life:1 controller +auto={T}:Add{1} +text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Serendib Djinn +abilities=flying +auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)! +auto=aslongas(land|myBattlefield) all(this) sacrifice while <1 +text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Serendib Efreet +abilities=flying +auto=@each my upkeep:damage:1 controller +text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. +mana={2}{U} +type=Creature +subtype=Efreet +power=3 +toughness=4 +[/card] +[card] +name=Serendib Sorcerer +auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot +text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Serene Heart +auto=destroy all(aura) +text=Destroy all Auras. +mana={1}{G} +type=Instant +[/card] +[card] +name=Serene Offering +target=enchantment +auto=destroy +auto=dynamicability +text=Destroy target enchantment. You gain life equal to its converted mana cost. +mana={1}{W} +type=Instant +[/card] +[card] +name=Serene Remembrance +auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) +auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) +auto=moveto(ownerlibrary) and!(shuffle)! all(this) +text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. +mana={G} +type=Sorcery +[/card] +[card] +name=Serene Steward +auto=@lifeof(player) from(*[-lifefaker]|*):pay({W}) counter(1/1) target(creature) +text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=Serene Sunset +target=creature +auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot +text=Prevent all combat damage X target creatures would deal this turn. +mana={X}{G} +type=Instant +[/card] +[card] +name=Serenity +auto=@each my upkeep:bury all(artifact,enchantment) +text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Serpent Assassin +auto=may destroy target(creature[-black]) +text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. +mana={3}{B}{B} +type=Creature +subtype=Snake Assassin +power=2 +toughness=2 +[/card] +[card] +name=Serpent Generator +auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) +text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) +mana={6} +type=Artifact +[/card] +[card] +name=Serpent of the Endless Sea +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive +text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Serpent +power=* +toughness=* +[/card] +[card] +name=Serpent Skin +abilities=flash +target=creature +auto=1/1 +auto={G}:regenerate +text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serpent Warrior +auto=life:-3 controller +text=When Serpent Warrior enters the battlefield, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Snake Warrior +power=3 +toughness=3 +[/card] +[card] +name=Serpentine Basilisk +facedown={3} +autofacedown={1}{G}{G}:morph +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=3 +[/card] +[card] +name=Serpentine Kavu +auto={R}:haste +text={R}: Serpentine Kavu gains haste until end of turn. +mana={4}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Serpent's Gift +target=creature +auto=deathtouch ueot +text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Serra Advocate +abilities=flying +auto={T}:2/2 target(creature[attacking;blocking]) +text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Serra Angel +abilities=flying,vigilance +text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Serra Ascendant +abilities=lifelink +auto=this(controllerlife >29) 5/5 +auto=this(controllerlife >29) flying +text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. +mana={W} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Serra Avatar +anyzone=lifetotal/lifetotal cdaactive +autograveyard=moveTo(ownerlibrary) && shuffle +text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={4}{W}{W}{W} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Serra Avenger +abilities=flying,vigilance +restriction=turn:7 +text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance +mana={W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Serra Aviary +auto=lord(creature[flying]) 1/1 +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures with flying get +1/+1. +mana={3}{W} +type=World Enchantment +[/card] +[card] +name=Serra Bestiary +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=notapability +auto=upcost[{W}{W}] sacrifice +text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra Inquisitors +auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot +text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Serra Paladin +auto={T}:prevent:1 target(creature,player) +auto={1}{W}{W}{T}:vigilance target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Serra Sphinx +abilities=vigilance,flying +text=Flying, vigilance +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Serra Zealot +abilities=first strike +text=First strike +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Serra's Blessing +auto=lord(creature|myBattlefield) vigilance +text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Serra's Boon +target=creature +auto=teach(creature[white]) 1/2 +auto=teach(creature[-white]) -2/-1 +text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra's Embrace +target=creature +auto=2/2 +auto=flying +auto=vigilance +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra's Liturgy +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(other *[artifact;enchantment]) +text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Serra's Sanctum +auto={T}:name(add white mana for each enchantment) foreach(enchantment|myBattlefield) add{W} +text={T}: Add {W} to your mana pool for each enchantment you control. +type=Legendary Land +[/card] +[card] +name=Serrated Arrows +auto=counter(0/0,3,Arrowhead) +auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) +auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) +text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Serrated Biskelion +auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) +text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Serum Powder +auto={T}:Add{1} +autohand={0}:serumpowder +text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) +mana={3} +type=Artifact +[/card] +[card] +name=Serum Raker +abilities=flying +auto=_DIES_ability$!reject notatarget(*|myhand)!$ controller && ability$!reject notatarget(*|myhand)!$ opponent +text=Flying -- When Serum Raker dies, each player discards a card. +mana={2}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Serum Tank +auto=counter(0/0,1,Charge) +auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) +auto={3}{T}{C(0/0,-1,Charge)}:draw:1 +text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Serum Visions +auto=draw:1 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Servant of Nefarox +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Servant of the Conduit +auto=alterenergy:2 controller +auto={t}{e:1}:Add{g} +auto={t}{e:1}:Add{r} +auto={t}{e:1}:Add{u} +auto={t}{e:1}:Add{b} +auto={t}{e:1}:Add{w} +text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Servant of the Scale +auto=counter(1/1,1) +auto=_DIES_choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) +text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. +mana={G} +type=Creature +subtype=Human Soldier +power=0 +toughness=0 +[/card] +[card] +name=Servant of Tymaret +auto=@untapped(this):lifeleech:-1 opponent +auto={2}{B}:regenerate +text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Servant of Volrath +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) +text=When Servant of Volrath leaves the battlefield, sacrifice a creature. +mana={2}{B} +type=Creature +subtype=Minion +power=3 +toughness=3 +[/card] +[card] +name=Servo Exhibition +auto=create(Servo:Artifact Creature Servo:1/1)*2 +text=Create two 1/1 colorless Servo artifact creature tokens. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Servo Schematic +auto=create(Servo:Artifact Creature Servo:1/1) +auto=_DIES_create(Servo:Artifact Creature Servo:1/1) +text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +mana={2} +type=Artifact +[/card] +[card] +name=Seshiro the Anointed +auto=lord(other snake|myBattlefield) 2/2 +auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller +text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. +mana={4}{G}{G} +type=Legendary Creature +subtype=Snake Monk +power=3 +toughness=4 +[/card] +[card] +name=Set Adrift +target=*[-land]|battlefield +auto=moveto(ownerlibrary) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. +mana={5}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Setessan Battle Priest +auto=_HEROIC_life:2 controller +text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Setessan Griffin +abilities=flying +auto={2}{G}{G}: 2/2 ueot limit:1 +text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={4}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Setessan Oathsworn +auto=_HEROIC_counter(1/1,2) +text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. +mana={1}{G}{G} +type=Creature +subtype=Satyr Warrior +power=1 +toughness=1 +[/card] +[card] +name=Setessan Starbreaker +auto=may destroy target(aura) +text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Seton, Krosan Protector +auto={T(druid|myBattlefield)}:add{G} +text=Tap an untapped Druid you control: Add {G} to your mana pool. +mana={G}{G}{G} +type=Legendary Creature +subtype=Centaur Druid +power=2 +toughness=2 +[/card] +[card] +name=Seton's Desire +target=creature +auto=2/2 +auto=aslongas(*|mygraveyard) lure >6 +text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seton's Scout +abilities=reach +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. +mana={1}{G} +type=Creature +subtype=Centaur Druid Scout Archer +power=2 +toughness=1 +[/card] +[card] +name=Sever Soul +target=creature[-black] +auto=bury +auto=dynamicability +text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Sever the Bloodline +target=creature +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) +flashback={5}{B}{B} +text=Exile target creature and all other creatures with the same name as that creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Severed Legion +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Sewer Nemesis +auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever +auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever +text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Sewer Rats +auto={L:1}{B}:1/0 limit:3 +text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Sewer Shambler +autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Sewerdreg +abilities=swampwalk +auto={S}:moveTo(exile) target(other *|graveyard) +text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Sewers of Estark +target=creature +auto=teach(creature[attacking]) unblockable ueot +auto=teach(creature[blocking]) fog to(mytgt) +auto=teach(creature[blocking]) fog from(mytgt) +text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Sewn-Eye Drake +abilities=flying,haste +text=Flying, haste +mana={2}{UR}{B} +type=Creature +subtype=Zombie Drake +power=3 +toughness=1 +[/card] +[card] +name=Shackles +target=creature +auto=doesnotuntap +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shade of Trokair +auto={w}:+1/+1 ueot +text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{W} +suspend(3)={w} +type=Creature +subtype=Shade +power=1 +toughness=2 +[/card] +[card] +name=Shade's Breath +auto=all(creature|mybattlefield) transforms((shade,black,newability[{B}:1/1 ueot])) ueot +text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Instant +[/card] +[card] +name=Shade's Form +target=creature +auto=teach(creature) {B}:1/1 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shadow Alley Denizen +auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot +text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Shadow Glider +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shadow Guildmage +auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) +auto={R}{T}:damage:1 target(creature,player) && damage:1 controller +text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shadow Lance +target=creature +auto={1}{B}:2/2 +auto=first strike +text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shadow Rider +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Shadow Rift +target=creature +auto=shadow +auto=draw:1 controller +text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Shadow Sliver +auto=lord(sliver) shadow +text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) +mana={2}{U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Shadowblood Egg +auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Shadowblood Ridge +auto={1}{T}:Add{B}{R} +text={1}, {T}: Add {B}{R} to your mana pool. +type=Land +[/card] +[card] +name=Shadowborn Apostle +aicode=activate moveTo(mybattlefield) target(creature[Demon]|mylibrary) +auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[demon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Shadowborn Demon +abilities=flying +auto=destroy target(creature[-demon]) +auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice notatarget(creature|mybattlefield) +text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=6 +[/card] +[card] +name=Shadowcloak Vampire +auto={L:2}:flying ueot +text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Shadowfeed +target=*|graveyard +auto=moveto(exile) +auto=life:3 controller +text=Exile target card from a graveyard. You gain 3 life. +mana={B} +type=Instant +[/card] +[card] +name=Shadowmage Infiltrator +abilities=fear +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. +mana={1}{U}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Shadows of the Past +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(creature|graveyard) from(battlefield):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={4}{B}:life:-2 opponent && life:2 controller restriction{type(creature|mygraveyard)~morethan~3} +text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Shadowstorm +auto=damage:2 all(creature[shadow]) +text=Shadowstorm deals 2 damage to each creature with shadow. +mana={R} +type=Sorcery +[/card] +[card] +name=Shaleskin Bruiser +abilities=trample +auto=_ATTACKING_all(this) foreach(other beast[attacking]) 3/0 ueot +text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. +mana={6}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Shaleskin Plower +facedown={3} +autofacedown={4}{R}:morph +autofaceup=destroy target(land) +text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. +mana={3}{R} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Shaman of Spring +auto=draw:1 +text=When Shaman of Spring enters the battlefield, draw a card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Shaman of the Great Hunt +abilities=haste +auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)])) +auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 +text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. +mana={3}{R} +type=Creature +subtype=Orc Shaman +power=4 +toughness=2 +[/card] +[card] +name=Shaman of the Pack +auto=life:-type:elf:mybattlefield target(opponent) +text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. +mana={1}{B}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Shamanic Revelation +auto=draw:type:creature:mybattlefield +auto=foreach(creature[power>=4]|mybattlefield) life:4 +text=Draw a card for each creature you control. -- Ferocious -- You gain 4 life for each creature you control with power 4 or greater. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Shamble Back +target=creature|mygraveyard +auto=moveto(exile) +auto=life:2 controller +auto=token(Zombie,creature Zombie,2/2,black) +text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Shambleshark +abilities=flash +auto=evolve +text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={G}{U} +type=Creature +subtype=Fish Crab +power=2 +toughness=1 +[/card] +[card] +name=Shambling Attendants +abilities=deathtouch +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +other={delve} name(Delve) +mana={7}{B} +type=Creature +subtype=Zombie +power=3 +toughness=5 +[/card] +[card] +name=Shambling Ghoul +auto=tap(noevent) +text=Shambling Ghoul enters the battlefield tapped. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Shambling Goblin +auto=_DIES_-1/-1 target(creature|opponentbattlefield) ueot +text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Zombie Goblin +power=1 +toughness=1 +[/card] +[card] +name=Shambling Remains +abilities=cantblock +autograveyard={B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Zombie Horror +power=4 +toughness=3 +[/card] +[card] +name=Shambling Shell +auto={S}:counter(1/1,1) target(other creature) +text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B}{G} +dredge=dredge(3) +type=Creature +subtype=Plant Zombie +power=3 +toughness=1 +[/card] +[card] +name=Shambling Strider +auto={R}{G}:1/-1 +text={R}{G}: Shambling Strider gets +1/-1 until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Yeti +power=5 +toughness=5 +[/card] +[card] +name=Shambling Vent +auto={T}:add{W} +auto={T}:add{B} +auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot +auto=tap(noevent) +text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Shanodin Dryads +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Shape Anew +target=artifact +auto=transforms((,newability[sacrifice],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(artifact|targetedpersonslibrary) optionone choice name(Put in play) target(artifact|reveal) moveto(battlefield) optiononeend optiontwo choice name(shuffle) all(*|reveal) moveto(library) and!(shuffle)! optiontwoend revealend])) oneshot +text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Shape the Sands +target=creature|battlefield +auto=0/5 ueot +auto=reach ueot +text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Shaper Guildmage +auto={W}{T}:first strike target(creature) +auto={B}{T}:1/0 target(creature) +text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shaper Parasite +facedown={3} +autofacedown={2}{U}:morph +autofaceup=choice 2/-2 target(creature) ueot +autofaceup=choice -2/2 target(creature) ueot +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Shard of Broken Glass +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combat(attacking) source(mytgt):may deplete:2 controller +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shard Phoenix +abilities=flying +auto={S}:damage:2 all(creature[-flying]) +autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. +mana={4}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Shard Volley +auto=damage:3 target(creature,player) +text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. +mana={R}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Sharding Sphinx +abilities=flying +auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) +text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. +mana={4}{U}{U} +type=Artifact Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Shardless Agent +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={1}{G}{U} +type=Artifact Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Shared Discovery +auto=draw:3 +text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. +mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Shared Triumph +auto=chooseatype lord(creature[chosentype]) 1/1 chooseend +text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sharpened Pitchfork +auto={1}:equip +auto=teach(creature) first strike +auto=teach(human) 1/1 +text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sharuum the Hegemon +abilities=flying +auto=may moveTo(myBattlefield) target(artifact|mygraveyard) +text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. +mana={3}{W}{U}{B} +type=Legendary Artifact Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Shattered Angel +abilities=flying +auto=@movedTo(land|opponentbattlefield):may life:3 controller +text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Shattered Crypt +target=creature|mygraveyard +auto=life:-x controller +auto=moveTo(myhand) +text=Return X target creature cards from your graveyard to your hand. You lose X life. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Shattered Dreams +target=opponent +aicode=activate reject notatarget(artifact|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Shattered Perception +auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) +flashback={5}{R} +text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Shatter +target=artifact +auto=destroy +text=Destroy target artifact. +mana={1}{R} +type=Instant +[/card] +[card] +name=Shattergang Brothers +auto={2}{B}{S(creature|mybattlefield)}:name(sacrifice creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto={2}{R}{S(artifact|mybattlefield)}:name(sacrifice artifact) ability$!sacrifice notatarget(artifact|mybattlefield)!$ opponent +auto={2}{G}{S(enchantment|mybattlefield)}:name(sacrifice enchantment) ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent +text={2}{B}, Sacrifice a creature: Each other player sacrifices a creature. -- {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. -- {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. +mana={1}{B}{R}{G} +type=Legendary Creature +subtype=Goblin Artificer +power=3 +toughness=3 +[/card] +[card] +name=Shattering Blow +target=artifact +auto=moveTo(exile) +text=Exile target artifact. +mana={1}{RW} +type=Instant +[/card] +[card] +name=Shattering Pulse +target=artifact +auto=destroy +buyback={1}{R}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. +mana={1}{R} +type=Instant +[/card] +[card] +name=Shatterskull Giant +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Shatterskull Recruit +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior Ally +power=4 +toughness=4 +[/card] +[card] +name=Shatterstorm +auto=bury all(artifact) +text=Destroy all artifacts. They can't be regenerated. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Shauku, Endbringer +abilities=flying +auto=@each my upkeep:life:-3 controller +auto=aslongas(other creature|battlefield) cantattack +auto=aslongas(other creature|battlefield) cantpwattack +auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature) +text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. +mana={5}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Shauku's Minion +auto={B}{R}{T}:damage:2 target(creature[white]) +text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. +mana={1}{B}{R} +type=Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Sheer Drop +target=creature[tapped]|battlefield +auto=destroy +other={5}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Shell Skulkin +auto={3}:shroud target(creature[blue]) +text={3}: Target blue creature gains shroud until end of turn. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=2 +[/card] +[card] +name=Sheltered Aerie +target=land|battlefield +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{R}{R} +auto=teach(land) {T}:add{B}{B} +text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sheltered Valley +auto=sacrifice all(other sheltered valley|mybattlefield) +auto={T}:Add{1} +auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 +text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Shelter +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=draw:1 controller +text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Sheltering Ancient +abilities=trample +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot +text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=5 +[/card] +[card] +name=Sheltering Prayers +auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 +auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 +text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) +mana={W} +type=Enchantment +[/card] +[card] +name=Sheltering Word +target=creature|mybattlefield +auto=opponentshroud ueot +auto=dynamicability +text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Sheoldred, Whispering One +abilities=swampwalk +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. +mana={5}{B}{B} +type=Legendary Creature +subtype=Praetor +power=6 +toughness=6 +[/card] +[card] +name=Shepherd of Rot +auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller +text={T}: Each player loses 1 life for each Zombie on the battlefield. +mana={1}{B} +type=Creature +subtype=Zombie Cleric +power=1 +toughness=1 +[/card] +[card] +name=Shepherd of the Lost +abilities=flying,first strike,vigilance +text=Flying, first strike, vigilance +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Shidako, Broodmistress +doublefaced=kamiflip +auto={G}{S(creature|myBattlefield)}:3/3 target(creature) +text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. +color=green +type=Legendary Creature +subtype=Snake Shaman +power=3 +toughness=3 +[/card] +[card] +name=Shield Mate +auto={S}:0/4 target(other creature) +text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Shield of Duty and Reason +target=creature +auto=protection from blue +auto=protection from green +text=Enchant creature -- Enchanted creature has protection from green and from blue. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shield of Kaldra +auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible +auto=teach(creature) indestructible +auto={4}:equip +text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Shield of the Ages +auto={2}:prevent:1 controller +text={2}: Prevent the next 1 damage that would be dealt to you this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Shield of the Oversoul +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) indestructible +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) flying +text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. +mana={2}{GW} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shield of the Righteous +auto={2}:equip +auto=teach(creature) 0/2 +auto=teach(creature) vigilance +auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen +text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} +mana={W}{U} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shield Sphere +abilities=defender +auto=@combat(blocking) source(this):counter(0/-1) all(this) +text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. +mana={0} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Shield Wall +auto=all(creature|myBattlefield) 0/2 +text=Creatures you control get +0/+2 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shielded Aether Thief +abilities=flash +auto=@combat(blocking) source(this):alterenergy:1 controller +auto={e:3}{t}:draw:1 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Draw a card. +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=0 +toughness=4 +[/card] +[card] +name=Shielded by Faith +target=creature +auto=teach(creature) indestructible +auto=@movedto(creature|battlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shielded Passage +target=creature +auto=preventalldamage to(mytgt) ueot +text=Prevent all damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Shieldhide Dragon +abilities=flying,lifelink +facedown={3} +autofacedown={5}{W}{W}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{W} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Shielding Plax +target=creature +auto=opponentshroud +auto=draw:1 controller +text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. +mana={2}{GU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shieldmage Elder +auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot +text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. +mana={5}{W} +type=Creature +subtype=Human Cleric Wizard +power=2 +toughness=3 +[/card] +[card] +name=Shieldmate's Blessing +target=creature,player +auto=prevent:3 +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Shields of Velis Vel +abilities=changeling +target=player +auto=all(creature|targetedpersonsbattlefield) 0/1 ueot && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. +mana={W} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Shifting Sky +auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend +text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Shifting Sliver +auto=lord(sliver) cantbeblockedby(creature[-sliver]) +text=Slivers can't be blocked except by Slivers. +mana={3}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Shifting Wall +abilities=defender +auto=counter(1/1,X) +text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Artifact Creature +subtype=Wall +power=0 +toughness=0 +[/card] +[card] +name=Shimatsu the Bloodcloaked +auto=may target(*|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. +mana={3}{R} +type=Legendary Creature +subtype=Demon Spirit +power=0 +toughness=0 +[/card] +[card] +name=Shimian Specter +abilities=flying +aicode=name(put in exile) activate name(put in exile) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) ueot +auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Shimmer Myr +abilities=flash +auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) asflash +text=Flash -- You may cast artifact cards as though they had flash. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Shimmer +auto=choice name(plains gets phasing) transforms((,newability[lord(plains) phasing])) forever +auto=choice name(island gets phasing) transforms((,newability[lord(island) phasing])) forever +auto=choice name(swamp gets phasing) transforms((,newability[lord(swamp) phasing])) forever +auto=choice name(mountain gets phasing) transforms((,newability[lord(mountain) phasing])) forever +auto=choice name(forest gets phasing) transforms((,newability[lord(forest) phasing])) forever +auto=choice name(lair gets phasing) transforms((,newability[lord(lair) phasing])) forever +auto=choice name(locus gets phasing) transforms((,newability[lord(locus) phasing])) forever +auto=choice name(desert gets phasing) transforms((,newability[lord(desert) phasing])) forever +auto=choice name(urza's mine gets phasing) transforms((,newability[lord(urza's mine) phasing])) forever +auto=choice name(urza's power-plant gets phasing) transforms((,newability[lord(urza's power-plant) phasing])) forever +auto=choice name(urza's tower gets phasing) transforms((,newability[lord(urza's tower) phasing])) forever +text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Shimmering Barrier +auto=defender,first strike,cycling +autohand=__CYCLING__({2}) +text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Shimmering Grotto +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Shimmering Mirage +target=land +auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot +auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot +auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot +auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot +auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot +auto=draw:1 controller +text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Shimmering Wings +target=creature +auto=flying +auto={U}:moveTo(ownerhand) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shinen of Fear's Chill +abilities=cantblock +autohand={1}{B}{discard}:cantblock target(creature) +text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Shinen of Flight's Wings +abilities=flying +autohand={U}{discard}:flying target(creature) +text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Shinen of Fury's Fire +abilities=haste +autohand={R}{discard}:haste target(creature) +text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Shinen of Life's Roar +abilities=lure +autohand={2}{G}{G}{discard}:lure target(creature) ueot +text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. +mana={1}{G} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Shinen of Stars' Light +abilities=first strike +autohand={1}{W}{discard}:first strike target(creature) +text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Shinewend +abilities=flying +auto=counter(1/1,1) +auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) +text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Shinka Gatekeeper +auto=_ENRAGE_damage:thatmuch controller +text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Shinka, the Bloodsoaked Keep +auto={T}:Add{R} +auto={R}{T}:first strike target(creature[legendary]) +text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. +type=Legendary Land +[/card] +[card] +name=Shipwreck Moray +auto=alterenergy:4 controller +auto={e:1}:2/-2 ueot +text=When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. +mana={3}{U} +type=Creature +subtype=Fish +power=0 +toughness=5 +[/card] +[card] +name=Shipwreck Singer +abilities=flying +auto={1}{U}:mustattack target(creature|opponentinplay) ueot +auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot +text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. +mana={U}{B} +type=Creature +subtype=Siren +power=1 +toughness=2 +[/card] +[card] +name=Shisato, Whispering Hunter +auto=@each my upkeep:target(snake|mybattlefield) sacrifice +auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) +auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) +text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. +mana={3}{G} +type=Legendary Creature +subtype=Snake Warrior +power=2 +toughness=2 +[/card] +[card] +name=Shivan Dragon +abilities=flying +auto={R}:1/0 +text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Shivan Emissary +kicker={1}{B} +auto=if paid(kicker) then bury target(creature[-black]) +text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shivan Gorge +auto={T}:Add{1} +auto={2}{R}{T}:damage:1 opponent +text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. +type=Legendary Land +[/card] +[card] +name=Shivan Harvest +auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) +text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Shivan Hellkite +abilities=flying +auto={1}{R}:Damage:1 target(creature,player) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Shivan Meteor +auto=damage:13 target(creature) +text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{R}{R} +suspend(2)={1}{r}{r} +type=Sorcery +[/card] +[card] +name=Shivan Oasis +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Shivan Phoenix +abilities=flying +autograveyard=_DIES_moveTo(ownerhand) +text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=4 +[/card] +[card] +name=Shivan Raptor +abilities=first strike,haste +auto=upcost[{2}{R};next upkeep] sacrifice +text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Shivan Reef +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. +type=Land +[/card] +[card] +name=Shivan Wurm +abilities=trample +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Shivan Zombie +abilities=protection from white +text=Protection from white +mana={B}{R} +type=Creature +subtype=Barbarian Zombie +power=2 +toughness=2 +[/card] +[card] +name=Shiv's Embrace +target=creature +auto=2/2 +auto=flying +auto={R}:1/0 +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shizo, Death's Storehouse +auto={T}:Add{B} +auto={B}{T}:fear target(creature[legendary]) +text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +type=Legendary Land +[/card] +[card] +name=Shizuko, Caller of Autumn +auto=@each my upkeep:add{G}{G}{G} doesntempty +auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty +text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. +mana={1}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=2 +toughness=3 +[/card] +[card] +name=Shoal Serpent +abilities=defender +auto=_LANDFALL_name(loses defender) -defender all(this) +text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. +mana={5}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Shock Troops +auto={S}:Damage:2 target(other *[creature;player]) +text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shocker +auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot +text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +mana={1}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Shock +target=creature,player +auto=Damage:2 +text=Shock deals 2 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Shockmaw Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 +auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 +text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Shore Snapper +auto={U}:islandwalk +text={U}: Shore Snapper gains islandwalk until end of turn. +mana={2}{B} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Shorecrasher Mimic +auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot +text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. +mana={1}{GU} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Shoreline Raider +auto=protection from(kavu) +text=Protection from Kavu +mana={2}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Shoreline Ranger +abilities=flying +aicode=activate target(island|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=Shoreline Salvager +auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller +text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. +mana={3}{B} +type=Creature +subtype=Surrakar +power=3 +toughness=3 +[/card] +[card] +name=Shoulder to Shoulder +auto=target(other creature|battlefield) counter(1/1,1) +auto=draw:1 +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Shoving Match +auto=lord(creature) {T}:tap target(creature) +text=Until end of turn, all creatures gain "{T}: Tap target creature." +mana={2}{U} +type=Instant +[/card] +[card] +name=Show and Tell +auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) +auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent +text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Show of Valor +target=creature +auto=2/4 +text=Target creature gets +2/+4 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shower of Coals +target=creature,player +auto=damage:2 +auto=aslongas(*|mygraveyard) damage:2 >6 +text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Shower of Sparks +target=creature +auto=damage:1 +auto=target(player) damage:1 +text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. +mana={R} +type=Instant +[/card] +[card] +name=Showstopper +text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." +auto=all(creature|mybattlefield) transforms((,newability[_DIES_damage:2 target(creature|opponentbattlefield)])) ueot +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Shrapnel Blast +target=creature,player +auto=damage:5 +text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. +mana={1}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Shred Memory +target=*|graveyard +auto=moveTo(exile) +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{D(this|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Shredding Winds +target=creature[flying] +auto=damage:7 +text=Shredding Winds deals 7 damage to target creature with flying. +mana={2}{G} +type=Instant +[/card] +[card] +name=Shreds of Sanity +target=sorcery|mygraveyard +auto=moveto(myhand) +auto=target(*|myhand) reject +auto=all(this) moveto(exile) +text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Shrewd Hatchling +auto={UR}:target(creature) ueot cantbeblockerof(this) +auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. +mana={3}{UR} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Shriek of Dread +target=creature +auto=fear +text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Shriek Raptor +abilities=flying,infect +text=Flying -- Infect +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Shriekgeist +abilities=flying +auto=@combatdamagefoeof(player) from(this):deplete:2 opponent +auto=@combatdamageof(player) from(this):deplete:2 controller +text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Shriekhorn +auto=counter(0/0,3,Charge) +auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) +text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Shrieking Affliction +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent +text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Shrieking Drake +abilities=flying +auto=moveTo(ownerhand) notatarget(creature|myBattlefield) +text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Shrieking Grotesque +abilities=flying +auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. +mana={2}{W} +other={1}{B}{W} name(Spend B to Cast) +type=Creature +subtype=Gargoyle +power=2 +toughness=1 +[/card] +[card] +name=Shrieking Mogg +abilities=haste +auto=tap all(other creature) +text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Shrieking Specter +abilities=flying +auto=_ATTACKING_ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. +mana={5}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Shriekmaw +abilities=fear +other={1}{B} name(Evoke) +auto=destroy target(creature[-artifact;-black]) +auto=alternative sacrifice +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{B} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Shrill Howler +abilities=strong +auto={5}{g}:flip(Howling Chorus) +text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. +mana={2}{G} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=1 +[/card] +[card] +name=Shrine of Boundless Growth +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) +auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} +text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. +mana={3} +type=Artifact +[/card] +[card] +name=Shrine of Burning Rage +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) +auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(other *[creature;player]) +text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Shrine of Limitless Power +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) +auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +mana={3} +type=Artifact +text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. +[/card] +[card] +name=Shrine of Loyal Legions +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) +auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1) +text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. +mana={2} +type=Artifact +[/card] +[card] +name=Shrine of Piercing Vision +mana={2} +type=Artifact +auto=@each my upkeep:counter(0/0,1,charge) +auto=@movedTo(*[blue]|mystack):counter(0/0,1,charge) +aicode=activate target(*[zpos<=counter{0%0.1.charge}]|mylibrary) moveto(myhand) +auto={t}{s}:name(Look) reveal:counter{0%0.1.charge} optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. +[/card] +[card] +name=Shrink +target=creature +auto=-5/0 +text=Target creature gets -5/-0 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Shrivel +auto=-1/-1 all(creature) +text=All creatures get -1/-1 until end of turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Shu Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Defender +auto=@combat(blocking) source(this):0/2 ueot +text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Elite Companions +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Shu Elite Infantry +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Shu Farmer +auto={T}:life:1 restriction{during my turn,before attackers} +text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Shu Foot Soldiers +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Shu General +abilities=horsemanship,vigilance +text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Grain Caravan +auto=life:2 +text=When Shu Grain Caravan enters the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Soldier-Farmers +auto=life:4 +text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Shu Yun, the Silent Tempest +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. +mana={2}{U} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Shuko +auto={0}:equip +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shyft +auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mysource) becomes(,white) forever _ choice name(blue) all(mysource) becomes(,blue) forever _ choice name(black) all(mysource) becomes(,black) forever _ choice name(red) all(mysource) becomes(,red) forever _ choice name(green) all(mysource) becomes(,green) forever _ choice name(white & blue) all(mysource) becomes(,white,blue) forever _ choice name(blue & black) all(mysource) becomes(,black,blue) forever _ choice name(black & red) all(mysource) becomes(,black,red) forever _ choice name(red & green) all(mysource) becomes(,red,green) forever _ choice name(green & white) all(mysource) becomes(,white,green) forever _ choice name(white & black) all(mysource) becomes(,white,black) forever _ choice name(blue & red) all(mysource) becomes(,red,blue) forever _ choice name(black & green) all(mysource) becomes(,black,green) forever _ choice name(red & white) all(mysource) becomes(,white,red) forever _ choice name(green & blue) all(mysource) becomes(,green,blue) forever _ choice name(green & white & blue) all(mysource) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mysource) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mysource) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mysource) becomes(,green,black,red) forever _ choice name(red & green & white) all(mysource) becomes(,green,white,red) forever _ choice name(white & black & green) all(mysource) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mysource) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mysource) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mysource) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mysource) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mysource) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mysource) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mysource) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mysource) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mysource) becomes(,white,red,blue,black,green) forever!$ controller +text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=2 +[/card] +[card] +name=Sibilant Spirit +abilities=flying +auto=_ATTACKING_draw:1 opponent +text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. +mana={5}{U} +type=Creature +subtype=Spirit +power=5 +toughness=6 +[/card] +[card] +name=Sibsig Host +auto=choice all(player) deplete:3 +text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=6 +[/card] +[card] +name=Sibsig Icebreakers +auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=When Sibsig Icebreakers enters the battlefield, each player discards a card. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Sibsig Muckdraggers +auto=target(creature|mygraveyard) moveto(myhand) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. +other={delve} name(Delve) +mana={8}{B} +type=Creature +subtype=Zombie +power=3 +toughness=6 +[/card] +[card] +name=Sick and Tired +target=<2>creature +auto=-1/-1 +text=Two target creatures each get -1/-1 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Sicken +abilities=cycling +target=creature +auto=-1/-1 +autohand=__CYCLING__({2}) +text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sickening Shoal +other={E(other *[black]|myhand)} name(Exile Black Card from Hand) +target=creature +auto=ifnot paid(alternative) then -X/-X +auto=if paid(alternative) then -storedmanacost/-storedmanacost +text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. +mana={X}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Sickle Ripper +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={1}{B} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=1 +[/card] +[card] +name=Sickleslicer +auto={4}:equip +auto=teach(creature) 2/2 +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sidar Jabari +abilities=flanking +auto=_ATTACKING_tap target(creature|opponentBattlefield) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. +mana={3}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sidewinder Sliver +auto=lord(sliver) flanking +auto=lord(sliver) flanker +text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) +mana={W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Sidisi, Undead Vizier +abilities=deathtouch,hiddenface +aicode=activate moveto(myhand) notatarget(*|mylibrary) +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) and!( reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend )! +text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. +mana={3}{B}{B} +type=Legendary Creature +subtype=Zombie Naga +power=4 +toughness=6 +[/card] +[card] +name=Sidisi's Faithful +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. +mana={U} +type=Creature +subtype=Naga Wizard +power=0 +toughness=4 +[/card] +[card] +name=Sidisi's Pet +abilities=Lifelink +facedown={3} +autofacedown={1}{B}:morph +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{B} +type=Creature +subtype=Zombie Ape +power=1 +toughness=4 +[/card] +[card] +name=Siege Dragon +abilities=flying +auto=destroy all(creature[wall]|opponentbattlefield) +auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) +text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Siege Mastodon +mana={4}{W} +type=Creature +subtype=Elephant +power=3 +toughness=5 +[/card] +[card] +name=Siege Modification +target=*[creature;vehicle] +auto=teach(vehicle) becomes(creature) +auto=teach(creature) 3/0 +auto=teach(creature) first strike +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Siege Rhino +abilities=trample +auto=all(opponent) life:-3 +auto=life:3 controller +text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. +mana={1}{W}{B}{G} +type=Creature +subtype=Rhino +power=4 +toughness=5 +[/card] +[card] +name=Siege Wurm +abilities=trample +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +other={convoke} name(Convoke) +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Siegecraft +target=creature +auto=teach(creature) 2/4 +text=Enchant creature -- Enchanted creature gets +2/+4. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Siege-Gang Commander +auto=token(Goblin,Creature Goblin,1/1,red)*3 +auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) +text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Sift Through Sands +auto=draw:2 controller +auto=target(*|myhand) reject +aicode=activate target(The Unspeakable|mylibrary) moveTo(mybattlefield) +auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then name(search for Unspeakable) reveal:plibrarycount optionone name(choose card) target(The Unspeakable|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. +mana={1}{U}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Sifter of Skulls +auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] +[card] +name=Sift +auto=draw:3 +auto=reject target(*|myhand) +text=Draw three cards, then discard a card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Sigarda, Heron's Grace +abilities=flying,controllershroud +auto=lord(human|mybattlefield) opponentshroud +auto={2}{E(*|mygraveyard)}:token(Human Soldier,Creature Human Soldier,1/1,white) +text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. +mana={3}{G}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Sigarda's Aid +auto=lord(Aura|myhand) asflash +auto=lord(Equipment|myhand) asflash +auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget +text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. +mana={W} +type=Enchantment +[/card] +[card] +name=Sigardian Priest +auto={1}{t}:tap target(creature[-human]) +text={1}, {T}: Tap target non-Human creature. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sight Beyond Sight +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +auto=_REBOUND_ +text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Sight of the Scalelords +auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot +text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Sighted-Caste Sorcerer +abilities=exalted +auto={U}:shroud +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sightless Brawler +auto=nosolo +auto=bestow bstw +auto=bestow teach(creature) nosolo +auto=bestow teach(creature) +3/+2 +bestow={4}{w} +text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. +mana={1}{W} +type=Enchantment Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sightless Ghoul +abilities=cantblock,undying +text=Sightless Ghoul can't block. -- Undying +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sigil Blessing +target=creature|myBattlefield +auto=2/2 +auto=all(creature|myBattlefield) 1/1 +text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. +mana={G}{W} +type=Instant +[/card] +[card] +name=Sigil Captain +auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) +text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. +mana={1}{G}{W}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Sigil of Distinction +auto={C(0/0,-1,Charge)}:equip +auto=thisforeach(counter{0/0.1.Charge}) 1/1 +auto=counter(0/0,X,Charge) +text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. +mana={X} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sigil of Sleep +target=creature +auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) +auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) +text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sigil of the Empty Throne +auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white,flying) +text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Sigil of the Nayan Gods +abilities=cycling +target=creature +auto=foreach(creature|mybattlefield) 1/1 +autohand=__CYCLING__({GW}) +text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sigil of the New Dawn +auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot +text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sigil Tracer +auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sigiled Behemoth +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={4}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Sigiled Paladin +abilities=first strike,exalted +text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sigiled Skink +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=_ATTACKING_scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R} +type=Creature +subtype=Lizard +power=2 +toughness=1 +[/card] +[card] +name=Sigiled Starfish +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={T}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Creature +subtype=Starfish +power=0 +toughness=3 +[/card] +[card] +name=Sign in Blood +target=player +auto=draw:2 +auto=life:-2 +text=Target player draws two cards and loses 2 life. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Signal Pest +auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot +auto=cantbeblockedby(creature[-flying;-reach]) +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. +mana={1} +type=Artifact Creature +subtype=Pest +power=0 +toughness=1 +[/card] +[card] +name=Silburlind Snapper +auto=this(variable{countmynoncrespell}<1) cantattack +auto=this(variable{countmynoncrespell}<1) cantpwattack +text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. +mana={5}{U} +type=Creature +subtype=Turtle +power=6 +toughness=6 +[/card] +[card] +name=Silence +auto=maxCast(*)0 opponent +text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) +mana={W} +type=Instant +[/card] +[card] +name=Silent Arbiter +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack +auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock +auto=@each my attackers restriction{compare(ishuman)~equalto~0}:name(Only a creature can attack) target(creature|mybattlefield) name(Only a creature can attack) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot +auto=@each my blockers restriction{compare(ishuman)~equalto~1}:name(Only a creature can block) ability$!name(Only a creature can block) name(Only a creature can block) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot!$ opponent +auto=@each opponent attackers restriction{compare(ishuman)~equalto~1}:name(Only a creature can attack) ability$!name(Only a creature can attack) name(Only a creature can attack) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot!$ opponent +auto=@each opponent blockers restriction{compare(ishuman)~equalto~0}:name(Only a creature can block) target(creature|mybattlefield) name(Only a creature can block) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot +text=No more than one creature can attack each combat. -- No more than one creature can block each combat. +mana={4} +type=Artifact Creature +subtype=Construct +power=1 +toughness=5 +[/card] +[card] +name=Silent Artisan +mana={3}{W}{W} +type=Creature +subtype=Giant +power=3 +toughness=5 +[/card] +[card] +name=Silent Assassin +auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy +text={3}{B}: Destroy target blocking creature at end of combat. +mana={B}{B} +type=Creature +subtype=Human Mercenary Assassin +power=2 +toughness=1 +[/card] +[card] +name=Silent Attendant +auto={T}:life:1 +text={T}: You gain 1 life. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Silent Departure +target=creature +auto=moveTo(ownerhand) +flashback={4}{U} +text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U} +type=Sorcery +[/card] +[card] +name=Silent Observer +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Silent Sentinel +abilities=flying +auto=_ATTACKING_may target(enchantment|mygraveyard) castcard(putinplay) +text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=6 +[/card] +[card] +name=Silent Skimmer +abilities=flying +auto=_ATTACKING_life:-2 opponent +text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=4 +[/card] +[card] +name=Silent Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +facedown={3} +autofacedown={3}{B}{B}:morph +text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B}{B} +type=Creature +subtype=Specter +power=4 +toughness=4 +[/card] +[card] +name=Silent-Blade Oni +autohand={4}{U}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) +auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. +mana={3}{U}{U}{B}{B} +type=Creature +subtype=Demon Ninja +power=6 +toughness=5 +[/card] +[card] +name=Silent-Chant Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller +text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{W} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Silhana Ledgewalker +abilities=opponentshroud +auto=cantbeblockedby(creature[-flying]) +text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. +mana={1}{G} +type=Creature +subtype=Elf Rogue +power=1 +toughness=1 +[/card] +[card] +name=Silhana Starfletcher +abilities=reach +auto=activatechooseacolor {T}:add{chosencolor} activatechooseend +text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid Archer +power=1 +toughness=3 +[/card] +[card] +name=Silk Net +target=creature +auto=1/1 +auto=reach +text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Silkbind Faerie +auto={1}{wu}{q}:target(creature) tap +abilities=flying +text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) +mana={2}{WU} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=3 +[/card] +[card] +name=Silkenfist Fighter +auto=_BLOCKED_untap +text=Whenever Silkenfist Fighter becomes blocked, untap it. +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=3 +[/card] +[card] +name=Silkenfist Order +auto=_BLOCKED_untap +text=Whenever Silkenfist Order becomes blocked, untap it. +mana={3}{W}{W} +type=Creature +subtype=Kor Soldier +power=3 +toughness=5 +[/card] +[card] +name=Silklash Spider +abilities=reach +auto={X}{G}{G}:damage:X all(creature[flying]) +text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=7 +[/card] +[card] +name=Silkweaver Elite +abilities=reach +auto=if revolt then draw:1 controller +text=Reach (This creature can block creatures with flying.) -- Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Silkwing Scout +abilities=flying +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={2}{U} +type=Creature +subtype=Faerie Scout +power=2 +toughness=1 +[/card] +[card] +name=Silkwrap +auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) +text=When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Silt Crawler +auto=tap all(land|myBattlefield) +text=When Silt Crawler enters the battlefield, tap all lands you control. +mana={2}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Silumgar Assassin +abilities=evadebigger +facedown={3} +autofacedown={2}{B}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(creature[power<=3]|opponentbattlefield) +text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. +mana={1}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Silumgar Butcher +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie Djinn +power=3 +toughness=3 +[/card] +[card] +name=Silumgar Monument +auto={T}:add{U} +auto={T}:add{B} +auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot +text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Silumgar Sorcerer +abilities=flash,flying +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Silumgar Spell-Eater +facedown={3} +autofacedown={4}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. +mana={2}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=3 +[/card] +[card] +name=Silumgar, the Drifting Death +abilities=flying,opponentshroud +auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot +text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. +mana={4}{U}{B} +type=Legendary Creature +subtype=Dragon +power=3 +toughness=7 +[/card] +[card] +name=Silumgar's Scorn +target=*|stack +auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. +mana={U}{U} +type=Instant +[/card] +[card] +name=Silver Drake +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) +text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. +mana={1}{W}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Silver Erne +abilities=flying,trample +text=Flying, trample +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Silver Knight +abilities=first strike,protection from red +text=First strike, protection from red +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Silver Myr +auto={T}:Add{U} +text={T}: Add {U} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Silver Seraph +abilities=flying +auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 +text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. +mana={5}{W}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Silverback Ape +mana={3}{G}{G} +type=Creature +subtype=Ape +power=5 +toughness=5 +[/card] +[card] +name=Silverblade Paladin +auto=soulbond double strike +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Silverchase Fox +auto={1}{W}{S}:moveTo(exile) target(other enchantment) +text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. +mana={1}{W} +type=Creature +subtype=Fox +power=2 +toughness=2 +[/card] +[card] +name=Silverclaw Griffin +abilities=flying,first strike +text=Flying, first strike +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Silvercoat Lion +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Silverfur Partisan +abilities=trample +auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) +text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Wolf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Silvergill Douser +auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) +text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Silverglade Elemental +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. +mana={4}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Silverglade Pathfinder +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{T}{D(*|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Dryad Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Silver-Inlaid Dagger +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(human) 1/0 +text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Silverpelt Werewolf +backside=Lambholt Elder +auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. // Lambholt Elder +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=5 +[/card] +[card] +name=Silverskin Armor +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) transforms((artifact)) +text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Silverstorm Samurai +abilities=flash +auto=bushido(1/1) +text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={4}{W}{W} +type=Creature +subtype=Fox Samurai +power=3 +toughness=3 +[/card] +[card] +name=Silverstrike +target=creature[attacking] +auto=destroy +auto=life:3 +text=Destroy target attacking creature. You gain 3 life. +mana={3}{W} +type=Instant +[/card] +[card] +name=Silvos, Rogue Elemental +abilities=trample +auto={G}:regenerate +text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Elemental +power=8 +toughness=5 +[/card] +[card] +name=Sima Yi, Wei Field Marshal +anyzone=type:swamp:myBattlefield/4 cdaactive +text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. +mana={5}{B} +type=Legendary Creature +subtype=Human Soldier +power=* +toughness=4 +[/card] +[card] +name=Simian Brawler +auto={D(land|myHand)}:1/1 +text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. +mana={3}{G} +type=Creature +subtype=Ape Warrior +power=3 +toughness=3 +[/card] +[card] +name=Simian Grunts +abilities=flash +auto=upcost[{2}{G};next upkeep] sacrifice +text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{G} +type=Creature +subtype=Ape +power=3 +toughness=4 +[/card] +[card] +name=Simian Spirit Guide +autohand={e(this|myhand)}:add{R} all(controller) +text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Ape Spirit +power=2 +toughness=2 +[/card] +[card] +name=Simic Basilisk +auto=counter(1/1,3) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." +mana={4}{G}{G} +type=Creature +subtype=Basilisk Mutant +power=0 +toughness=0 +[/card] +[card] +name=Simic Cluestone +auto={T}: Add{G} +auto={T}: Add{U} +auto={G}{U}{T}{S}:draw:1 controller +text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Simic Fluxmage +auto=evolve +auto={1}{U}{T}{C(1/1,-1)}:counter(1/1,1) target(creature) +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Simic Growth Chamber +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{G}{U} +text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. +type=Land +[/card] +[card] +name=Simic Guildgate +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{U} +text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Simic Initiate +text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +auto=counter(1/1,1) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +mana={G} +type=Creature +subtype=Human Mutant +power=0 +toughness=0 +[/card] +[card] +name=Simic Keyrune +auto={T}:add{G} +auto={T}:add{U} +auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot +text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={3} +type=Artifact +[/card] +[card] +name=Simic Ragworm +auto={U}:untap +text={U}: Untap Simic Ragworm. +mana={3}{G} +type=Creature +subtype=Worm +power=3 +toughness=3 +[/card] +[card] +name=Simic Signet +auto={1}{T}:Add{G}{U} +text={1}, {T}: Add {G}{U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Simic Sky Swallower +abilities=flying,trample,shroud +text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) +mana={5}{G}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Simoon +target=opponent +auto=damage:1 all(creature|targetedpersonsbattlefield) +text=Simoon deals 1 damage to each creature target opponent controls. +mana={R}{G} +type=Instant +[/card] +[card] +name=Simplify +auto=sacrifice notatarget(enchantment|mybattlefield) +auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent +text=Each player sacrifices an enchantment. +mana={G} +type=Sorcery +[/card] +[card] +name=Simulacrum +target=creature|myBattlefield +auto=damage:pdcount +auto=life:pdcount controller +text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Sin Collector +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. +mana={1}{W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Sinew Sliver +auto=lord(sliver) 1/1 +text=All Sliver creatures get +1/+1. +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Singe +target=creature +auto=damage:1 +auto=transforms((,black)) ueot +text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Singing Bell Strike +target=creature +auto=tap +auto=doesnotuntap +auto=teach(creature) {6}:untap +text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Singing Tree +auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot +text={T}: Target attacking creature's power becomes 0 until end of turn. +mana={3}{G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Sinister Concoction +auto={B}{L:1}{D(*|myhand)}{m}{S}:destroy target(other creature) +text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. +mana={B} +type=Enchantment +[/card] +[card] +name=Sinister Possession +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller +text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinister Strength +target=creature +auto=3/1 +auto=transforms((,black)) +text=Enchant creature -- Enchanted creature gets +3/+1 and is black. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinkhole +target=land +auto=destroy +text=Destroy target land. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Sinking Feeling +target=creature +auto=doesnotuntap +auto=teach(creature) {1}{counter(-1/-1,1)}:untap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinstriker's Will +target=creature +auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinuous Predator +abilities=oneblocker +text=Sinuous Predator can't be blocked by more than one creature. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Sip of Hemlock +target=creature +auto=destroy +auto=life:-2 targetController +text=Destroy target creature. Its controller loses 2 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Sir Shandlar of Eberyn +mana={4}{G}{W} +type=Legendary Creature +subtype=Human Knight +power=4 +toughness=7 +[/card] +[card] +name=Sire of Insanity +auto=@each endofturn:reject all(*|hand) +text=At the beginning of each end step, each player discards his or her hand. +mana={4}{R}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Sire of Stagnation +auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller +text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. +mana={4}{U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] +[card] +name=Sire of the Storm +abilities=flying +auto=@movedTo(arcane,spirit|mystack):may draw:1 +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Siren of the Silent Song +abilities=flying +auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent +text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. +mana={1}{U}{B} +type=Creature +subtype=Zombie Siren +power=2 +toughness=1 +[/card] +[card] +name=Siren Song Lyre +auto={2}:equip +auto=teach(creature) {2}{T}:tap target(creature) +text=Equipped creature has "2, Tap: Tap target creature." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sisay's Ingenuity +target=creature +auto=draw:1 +auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot +auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot +auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot +auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot +auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot +text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sisay's Ring +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Sisters of the Flame +auto={T}:Add{R} +text={T}: Add {R} to your mana pool. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sivitri Scarzam +mana={5}{U}{B} +type=Legendary Creature +subtype=Human +power=6 +toughness=4 +[/card] +[card] +name=Sivvi's Ruse +auto=preventalldamage to(creature|mybattlefield) ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 +text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Sizzle +auto=damage:3 opponent +text=Sizzle deals 3 damage to each opponent. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Skaab Goliath +abilities=trample +text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample +mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Giant +power=6 +toughness=9 +[/card] +[card] +name=Skaab Ruinator +abilities=flying +flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. +mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Horror +power=5 +toughness=6 +[/card] +[card] +name=Skarrg Goliath +abilities=trample +autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot +text=Trample -- Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. +mana={6}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Skarrg Guildmage +auto={R}{G}:all(creature|myBattlefield) trample ueot +auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot +text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. +mana={R}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skarrg, the Rage Pits +auto={T}:Add{1} +auto={R}{G}{T}:1/1 && trample target(creature) +text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. +type=Land +[/card] +[card] +name=Skarrgan Firebird +abilities=flying +auto=bloodthirst:3 +autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Skarrgan Pit-Skulk +abilities=strong +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. +mana={G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Skarrgan Skybreaker +auto=bloodthirst:3 +auto={1}{S}:target(other *[creature;player]) dynamicability +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. +mana={4}{R}{R}{G} +type=Creature +subtype=Giant Shaman +power=3 +toughness=3 +[/card] +[card] +name=Skeletal Changeling +abilities=changeling +auto={1}{B}:regenerate +text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. +mana={1}{B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Skeletal Crocodile +mana={3}{B} +type=Creature +subtype=Crocodile Skeleton +power=5 +toughness=1 +[/card] +[card] +name=Skeletal Grimace +target=creature +auto=1/1 +auto=teach(creature) {B}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skeletal Kathari +abilities=flying +auto={B}{S(creature|myBattlefield)}:regenerate +text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. +mana={4}{B} +type=Creature +subtype=Bird Skeleton +power=3 +toughness=2 +[/card] +[card] +name=Skeletal Snake +mana={1}{B} +type=Creature +subtype=Snake Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Skeletal Vampire +abilities=flying +auto=token(Bat,creature bat, 1/1,flying black)*2 +auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) +auto={S(bat|myBattlefield)}:regenerate +text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. +mana={4}{B}{B} +type=Creature +subtype=Vampire Skeleton +power=3 +toughness=3 +[/card] +[card] +name=Skeletal Wurm +auto={B}:regenerate +text={B}: Regenerate Skeletal Wurm. +mana={7}{B} +type=Creature +subtype=Skeleton Wurm +power=7 +toughness=6 +[/card] +[card] +name=Skeleton Key +auto=teach(creature) skulk +auto=@combatdamaged(player) from(mytgt):may draw:1 && reject target(*|myhand) +auto={2}:equip +text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skeleton Shard +auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) +auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) +text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Skeleton Ship +auto={T}:counter(-1/-1,1) target(creature) +auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 +text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. +mana={3}{U}{B} +type=Legendary Creature +subtype=Skeleton +power=0 +toughness=3 +[/card] +[card] +name=Skeleton Token +auto={B}:regenerate +text={B}: Regenerate. +type=Creature +subtype=Skeleton +power=1 +toughness=1 +color=black +[/card] +[card] +name=Skeleton +type=Creature +subtype=Skeleton +power=1 +toughness=1 +auto={B}:regenerate +color=black +[/card] +[card] +name=Skeletonize +target=creature +auto=@movedto(mytgt|graveyard) from(battlefield):token(Skeleton Token) +auto=damage:3 +text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." +mana={4}{R} +type=Instant +[/card] +[card] +name=Skillful Lunge +target=creature +auto=2/0 +auto=first strike +text=Target creature gains +2/+0 and first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Skin Invasion +target=creature +auto=mustattack +auto=@movedto(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[moveto(mybattlefield)],newability[flip(Skin Shedder)])) forever +text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skin Shedder +type=Creature +subtype=Insect Horror +power=3 +toughness=4 +[/card] +[card] +name=Skinbrand Goblin +autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot +text=Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Skinrender +auto=counter(-1/-1,3) target(creature) +text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Skinthinner +facedown={3} +autofacedown={3}{B}{B}:morph +autofaceup=bury target(creature[-black]) +text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Skinwing +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skirge Familiar +abilities=flying +auto={D(*|myhand)}:Add{B} +text=Flying -- Discard a card: Add {B} to your mana pool. +mana={4}{B} +type=Creature +subtype=Imp +power=3 +toughness=2 +[/card] +[card] +name=Skirk Commando +facedown={3} +autofacedown={2}{R}:morph +auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) +text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Drill Sergeant +aicode=activate transforms((,newability[if type(goblin[-instant;-sorcery;zpos=1]|mylibrary)~morethan~0 then target(goblin[-instant;-sorcery;zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot +auto=@movedto(Goblin|mygraveyard) from(battlefield):pay({2}{r}) reveal:1 optionone target(goblin|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Fire Marshal +abilities=protection from red +auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) +text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Skirk Marauder +facedown={3} +autofacedown={2}{R}:morph +autofaceup=damage:2 target(creature,player) +text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Outrider +auto=aslongas(beast|myBattlefield) 2/2 +auto=aslongas(beast|myBattlefield) trample +text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Skirk Prospector +auto={S(goblin|myBattlefield)}:Add{R} +text=Sacrifice a Goblin: Add {R} to your mana pool. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Skirk Ridge Exhumer +auto={B}{D(*|myhand)}{T}:token(Festering Goblin) +text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." +mana={1}{B} +type=Creature +subtype=Zombie Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Skirk Shaman +abilities=intimidate +text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skirsdag Cultist +auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) +text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skirsdag Flayer +auto={3}{B}{S(human|mybattlefield)}:destroy target(creature) +text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Skirsdag High Priest +auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} +text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Skirsdag Supplicant +auto={b}{t}{D(*|myhand)}:all(player) life:-2 +text={B}, {T}, Discard a card: Each player loses 2 life. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Skithiryx, the Blight Dragon +abilities=flying,infect +auto={B}:haste +auto={B}{B}:regenerate +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. +mana={3}{B}{B} +type=Legendary Creature +subtype=Dragon Skeleton +power=4 +toughness=4 +[/card] +[card] +name=Skitter of Lizards +abilities=haste +kicker=multi{1}{R} +auto=if paid(kicker) then counter(1/1,kicked) +text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Skittering Horror +auto=@movedTo(creature|mystack):bury +text=When you cast a creature spell, sacrifice Skittering Horror. +mana={2}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Skittering Invasion +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 +text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={7} +type=Tribal Sorcery +subtype=Eldrazi +[/card] +[card] +name=Skittering Monstrosity +auto=@movedTo(creature|mystack):bury +text=When you cast a creature spell, sacrifice Skittering Monstrosity. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Skittering Skirge +abilities=flying +auto=@movedTo(creature|mystack):bury +text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. +mana={B}{B} +type=Creature +subtype=Imp +power=3 +toughness=2 +[/card] +[card] +name=Skitterskin +abilities=cantblock +auto={1}{B}:regenerate restriction{type(other creature[colorless]|mybattlefield)~morethan~0} +text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=3 +[/card] +[card] +name=Skittish Kavu +auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 +text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Skizzik Surger +abilities=haste +auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice +text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Skizzik +abilities=trample,haste,treason +kicker={R} +auto=if paid(kicker) then -treason +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Skred +target=creature +auto=damage:type:snow:mybattlefield +text=Skred deals damage to target creature equal to the number of snow permanents you control. +mana={R} +type=Instant +[/card] +[card] +name=Skulking Fugitive +auto=@targeted(this):sacrifice +text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Horror Mercenary +power=3 +toughness=4 +[/card] +[card] +name=Skulking Ghost +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Skulking Knight +abilities=flanking +auto=@targeted(this):sacrifice +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Skull Catapult +auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) +text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Skull Collector +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) +auto={1}{B}:regenerate +text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. +mana={1}{B}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Skull Fracture +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +flashback={3}{B} +text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Sorcery +[/card] +[card] +name=Skull of Orm +auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) +text={5}, {T}: Return target enchantment card from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Skull of Ramos +auto={T}:Add{B} +auto={S}:Add{B} +text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Skull Rend +auto=damage:2 opponent && discard:2 opponent +text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Skullcage +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. +mana={4} +type=Artifact +[/card] +[card] +name=Skullclamp +auto=teach(creature) 1/-1 +auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller +auto={1}:equip +text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skullmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) +auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) +auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) +auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) +auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) +auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) +auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) +auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) +auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) +auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Skullmead Cauldron +auto={T}:life:1 +auto={T}{D(*|myhand)}:life:3 +text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. +mana={4} +type=Artifact +[/card] +[card] +name=Skullmulcher +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1 +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. +mana={4}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Skullsnatcher +autohand={B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) +auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) +text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. +mana={1}{B} +type=Creature +subtype=Rat Ninja +power=2 +toughness=1 +[/card] +[card] +name=Skulltap +auto=draw:2 controller +text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Sky Diamond +auto=tap(noevent) +auto={T}:Add{U} +text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Sky Hussar +abilities=flying +auto=untap all(creature|mybattlefield) +autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly +text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) +mana={3}{W}{U} +type=Creature +subtype=Human Knight +power=4 +toughness=3 +[/card] +[card] +name=Sky Ruin Drake +abilities=flying +text=Flying +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=5 +[/card] +[card] +name=Sky Scourer +abilities=flying +auto=@movedTo(*[colorless]|mystack):1/0 ueot +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Sky Skiff +abilities=flying +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=2 +toughness=3 +[/card] +[card] +name=Sky Spirit +abilities=flying,first strike +text=Flying, first strike +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Sky Swallower +abilities=flying +auto=moveTo(opponentBattlefield) all(other *|myBattlefield) +text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. +mana={3}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Sky Weaver +auto={2}:flying target(creature[white;black]) +text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={1}{U} +type=Creature +subtype=Metathran Wizard +power=2 +toughness=1 +[/card] +[card] +name=Skybind +auto=(blink) target(*[-enchantment]) ueot +auto=_CONSTELLATION_(blink) target(*[-enchantment]) ueot +text=Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Skyblinder Staff +auto={3}:equip +auto=teach(creature) 1/0 +auto=teach(creature) cantbeblockedby(creature[flying]) +text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skyclaw Thrash +auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend +text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. +mana={3}{U}{R} +type=Artifact Creature +subtype=Viashino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Skycloud Egg +auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Skycloud Expanse +auto={1}{T}:Add{W}{U} +text={1}, {T}: Add {W}{U} to your mana pool. +type=Land +[/card] +[card] +name=Sky-Eel School +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. +mana={3}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Skyfire Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. +mana={2}{R}{R} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Skygames +target=land +auto=teach(land) {T}:target(creature) flying asSorcery +text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skyhunter Cub +auto=this(gear > 0) 1/1 +auto=this(gear > 0) flying +text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. +mana={2}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Skyhunter Patrol +abilities=flying,first strike +text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) +mana={2}{W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=3 +[/card] +[card] +name=Skyhunter Prowler +abilities=flying,vigilance +text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) +mana={2}{W} +type=Creature +subtype=Cat Knight +power=1 +toughness=3 +[/card] +[card] +name=Skyhunter Skirmisher +abilities=flying,double strike +text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) +mana={1}{W}{W} +type=Creature +subtype=Cat Knight +power=1 +toughness=1 +[/card] +[card] +name=Skyknight Legionnaire +abilities=flying,haste +text=Flying, haste +mana={1}{R}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Skylasher +abilities=flash,nofizzle,reach,protection from blue +text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. +mana={1}{G} +type=Creature +subtype=Spider +power=2 +toughness=2 +[/card] +[card] +name=Skyline Cascade +auto={T}:add{U} +auto=target(creature|opponentbattlefield) frozen +auto=tap(noevent) +text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Skyline Predator +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=4 +[/card] +[card] +name=Skymark Roc +auto=_ATTACKING_may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) +abilities=flying +text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. +mana={2}{W}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Skyraker Giant +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Skyreach Manta +abilities=flying,sunburst +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying +mana={5} +type=Artifact Creature +subtype=Fish +power=0 +toughness=0 +[/card] +[card] +name=Skyreaping +auto=damage:type:manag:mybattlefield all(creature[flying]) +text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Skyrider Elf +abilities=flying +auto=counter(1/1,converge) +text=Flying -- Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={X}{G}{U} +type=Creature +subtype=Elf Warrior Ally +power=0 +toughness=0 +[/card] +[card] +name=Skyrider Trainee +auto=this(auras >= 1) flying +text=Skyrider Trainee has flying as long as it's enchanted. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Skyscribing +auto=Draw:X controller +auto=Draw:X opponent +autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly +text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Skyshaper +auto={S}:lord(creature|mybattlefield) flying +text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Skyship Plunderer +abilities=flying +auto=@combatdamaged(player) from(this):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Skyship Stalker +abilities=flying +auto={R}:1/0 +auto={R}:first strike +auto={R}:haste +text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Skyship Weatherlight +aicode=activate moveto(myexile) and!(transforms((skyshipped)) forever)! target(*[creature;artifact]|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[creature;artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile) and!(becomes(skyshipped) forever)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) +text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Skyshooter +abilities=reach +auto={T}{S}:destroy target(other creature[flying;attacking;blocking]) +text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. +mana={1}{G} +type=Creature +subtype=Centaur Archer +power=1 +toughness=2 +[/card] +[card] +name=Skyshroud Archer +auto={T}:-1/-1 target(creature[flying]) +text={T}: Target creature with flying gets -1/-1 until end of turn. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Behemoth +auto=tap(noevent) +auto=fading:2 +text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=10 +toughness=10 +[/card] +[card] +name=Skyshroud Blessing +auto=lord(land) shroud +auto=draw:1 controller +text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Skyshroud Claim +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Skyshroud Condor +abilities=flying +restriction=casted a spell +text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Cutter +auto=alternative life:5 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0 +other={0} name(Have Opponent gain 5 Life) +text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Elf +auto={T}:Add{G} +auto={1}:Add{W} +auto={1}:Add{R} +text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Elite +auto=aslongas(land[-basic]|opponentBattlefield) 1/2 +text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Forest +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. +type=Land +[/card] +[card] +name=Skyshroud Poacher +aicode=activate moveTo(myBattlefield) target(elf[-sorcery;-instant]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(elf[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G}{G} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Ranger +auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery +text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Ridgeback +auto=fading:2 +text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Skyshroud Sentinel +aicode=activate target(skyshroud sentinel|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(skyshroud sentinel|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Troll +auto={1}{G}:regenerate +text={1}{G}: Regenerate Skyshroud Troll. +mana={2}{G}{G} +type=Creature +subtype=Troll Giant +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud Troopers +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={3}{G} +type=Creature +subtype=Elf Druid Warrior +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud Vampire +abilities=flying +auto={D(creature|myhand)}:2/2 +text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud War Beast +abilities=trample +anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive +text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. +mana={1}{G} +type=Creature +subtype=Beast +power=* +toughness=* +[/card] +[card] +name=Skysnare Spider +abilities=vigilance,reach +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Spider +power=6 +toughness=6 +[/card] +[card] +name=Skysovereign, Consul Flagship +abilities=flying +auto=damage:3 target(creature,planeswalker|opponentbattlefield) +auto=_ATTACKING_damage:3 target(creature,planeswalker|opponentbattlefield) +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Legendary Artifact +subtype=Vehicle +power=6 +toughness=5 +[/card] +[card] +name=Skyspear Cavalry +abilities=flying,double strike +text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Skyswirl Harrier +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] +[card] +name=Skyward Eye Prophets +abilities=vigilance +aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot +auto={t}:reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. +mana={3}{G}{W}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Skywatcher Adept +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) flying +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.3.Level}) 2/0 +text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) +mana={U} +type=Creature +subtype=Merfolk Wizard +auto=maxlevel:3 +power=1 +toughness=1 +[/card] +[card] +name=Skywhaler's Shot +target=creature[power>=3] +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target creature with power 3 or greater. Scry 1. +mana={2}{W} +type=Instant +[/card] +[card] +name=Skywinder Drake +abilities=flying,cloud +text=Flying -- Skywinder Drake can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=1 +[/card] +[card] +name=Skywing Aven +abilities=flying +auto={D(*|myhand)}:moveto(ownerhand) +text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. +mana={2}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=1 +[/card] +[card] +name=Skywise Teachings +auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller +text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Slab Hammer +auto={2}:equip +auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot +text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slag Fiend +anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive +text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. +mana={R} +type=Creature +subtype=Construct +power=* +toughness=* +[/card] +[card] +name=Slagstorm +auto=choice name(deals 3 damage to each creature) damage:3 all(creature) +auto=choice name(deals 3 damage to each player) damage:3 all(player) +text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Slagwurm Armor +auto={3}:equip +auto=teach(creature) 0/6 +text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slash Panther +abilities=haste +text=({p(R)} can be paid with either {R} or 2 life.) -- Haste +color=red +mana={4}{p(R)} +type=Artifact Creature +subtype=Cat +power=4 +toughness=2 +[/card] +[card] +name=Slashing Tiger +auto=_BLOCKED_2/2 ueot +text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Slate of Ancestry +auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 +text={4}, {T}, Discard your hand: Draw a card for each creature you control. +mana={4} +type=Artifact +[/card] +[card] +name=Slate Street Ruffian +auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Slaughter Cry +target=creature +auto=3/0 +auto=first strike +text=Target creature gets +3/+0 and gains first strike until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Slaughter Drone +auto={c}:deathtouch ueot +text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Slaughter Pact +target=creature[-black] +auto=destroy +auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever +color=black +text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Slaughter +target=creature[-black] +auto=bury +buyback={2}{B}{B}{L:4} +text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Slaughterhorn +autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot +text=Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Slaughterhouse Bouncer +autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot +text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. +mana={4}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Slave of Bolas +target=creature +auto=moveTo(myBattlefield) +auto=treason +auto=untap +auto=haste +text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={3}{UR}{B} +type=Sorcery +[/card] +[card] +name=Slavering Nulls +auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller +text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. +mana={1}{R} +type=Creature +subtype=Goblin Zombie +power=2 +toughness=1 +[/card] +[card] +name=Slayer of the Wicked +auto=destroy target(vampire,werewolf,zombie) +text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Slayer's Plate +auto={3}:equip +auto=teach(creature) 4/2 +auto=teach(human) transforms((,newability[_DIES_create(Spirit:Creature Spirit:1/1:white:flying)])) +text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slayers' Stronghold +auto={T}:Add{1} +auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot +text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. +type=Land +[/card] +[card] +name=Slay +target=creature[green] +auto=bury +auto=draw:1 controller +text=Destroy target green creature. It can't be regenerated. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Sleep Paralysis +target=creature +auto=doesnotuntap +auto=tap +text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleeper Agent +auto=moveto(opponentBattlefield) +auto=@each my upkeep:damage:2 Controller +text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. +mana={B} +type=Creature +subtype=Minion +power=3 +toughness=3 +[/card] +[card] +name=Sleeper's Guile +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=fear +text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleeper's Robe +target=creature +auto=fear +auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. +mana={U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleep +target=player +auto=lord(creature|targetedpersonsbattlefield) tap +auto=lord(creature|targetedpersonsbattlefield) frozen +text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Sleeping Potion +target=creature +auto=tap +auto=doesnotuntap +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleight of Hand +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +mana={U} +type=Sorcery +[/card] +[card] +name=Slice and Dice +auto=damage:4 all(creature) +autohand={2}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 all(creature) +text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Slice in Twain +target=artifact,enchantment +auto=destroy +auto=draw:1 controller +text=Destroy target artifact or enchantment. -- Draw a card. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Slime Molding +auto=token(Ooze,Creature Ooze,X/X,green) +text=Put an X/X green Ooze creature token onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Slimy Kavu +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +text={T}: Target land becomes a Swamp until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Slingbow Trap +target=creature[flying] +auto=destroy +other={G} +otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 +text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. +mana={3}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Slingshot Goblin +auto={R}{T}:Damage:2 target(creature[blue]) +text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Slinking Giant +abilities=wither +auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Giant Rogue +power=4 +toughness=4 +[/card] +[card] +name=Slinking Serpent +abilities=forestwalk +text=Forestwalk +mana={2}{U}{B} +type=Creature +subtype=Serpent +power=2 +toughness=3 +[/card] +[card] +name=Slinking Skirge +abilities=flying +auto={2}{S}:draw:1 +text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Slip Through Space +auto=draw:1 +auto=unblockable ueot +target=creature +text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. +mana={U} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Slippery Bogle +abilities=opponentshroud +text=Slippery Bogle can't be the target of spells or abilities your opponents control. +mana={GU} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Slippery Karst +abilities=cycling +auto=tap(noevent) +auto={T}:Add{G} +autohand=__CYCLING__({2}) +text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Slipstream Eel +abilities=cycling +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +autohand=__CYCLING__({1}{U}) +text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +mana={5}{U}{U} +type=Creature +subtype=Fish Beast +power=6 +toughness=6 +[/card] +[card] +name=Slipstream Serpent +abilities=islandhome +facedown={3} +autofacedown={5}{U}:morph +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Sliptide Serpent +auto={3}{U}:moveTo(ownerhand) +text={3}{U}: Return Sliptide Serpent to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Slith Ascendant +abilities=flying +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{W}{W} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Bloodletter +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto={1}{B}:regenerate +text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. +mana={B}{B} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Firewalker +abilities=haste +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. +mana={R}{R} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Predator +abilities=trample +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Strider +auto=_BLOCKED_draw:1 controller +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{U}{U} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slitherhead +autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={BG} +type=Creature +subtype=Plant Zombie +power=1 +toughness=1 +[/card] +[card] +name=Slithering Shade +abilities=defender +auto={B}:1/1 +auto=aslongas(*|myHand) canattack while <1 +text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. +mana={B} +type=Creature +subtype=Shade +power=0 +toughness=1 +[/card] +[card] +name=Slithery Stalker +abilities=swampwalk +auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) +text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{B}{B} +type=Creature +subtype=Nightmare Horror +power=1 +toughness=1 +[/card] +[card] +name=Sliver Construct +mana={3} +type=Artifact Creature +subtype=Sliver Construct +power=2 +toughness=2 +[/card] +[card] +name=Sliver Hivelord +auto=lord(sliver|myBattlefield) indestructible +text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Sliver Legion +auto=lord(sliver) foreach(other sliver|battlefield) 1/1 +text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=Sliver Overlord +aicode=activate target(sliver|mylibrary) moveto(myhand) +auto={3}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sliver|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={3}:moveto(myBattlefield) target(sliver|battlefield) +text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver Mutant +power=7 +toughness=7 +[/card] +[card] +name=Sliver Queen +auto={2}:token(Sliver,creature sliver, 1/1) +text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=Sliversmith +auto={1}{T}{D(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) +text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Slobad, Goblin Tinkerer +auto={S(artifact|myBattlefield)}:indestructible target(artifact) +text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) +mana={1}{R} +type=Legendary Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Slow Motion +target=creature +auto=teach(creature) upcost[{2}] sacrifice +autograveyard=_DIES_moveTo(ownerhand) +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sludge Crawler +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto={2}:1/1 ueot +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. +mana={B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Sludge Strider +auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller +auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller +text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. +mana={1}{W}{U}{B} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Sluggishness +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=cantblock +text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sluiceway Scorpion +autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{B}{G} +type=Creature +subtype=Scorpion +power=2 +toughness=2 +[/card] +[card] +name=Slum Reaper +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Slum Reaper enters the battlefield, each player sacrifices a creature. +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=2 +[/card] +[card] +name=Slumbering Dragon +abilities=flying +auto=this(counter{1/1.1}<5) cantattack +auto=this(counter{1/1.1}<5) cantpwattack +auto=this(counter{1/1.1}<5) cantblock +auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1) +text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. +mana={R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Slumbering Tora +auto={2}{D(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot +text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. +mana={3} +type=Artifact +[/card] +[card] +name=Sly Requisitioner +other={improvise} name(Improvise) +auto=@movedto(graveyard) from(artifact[-token]|myBattlefield):create(Servo:Artifact Creature Servo:1/1) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +mana={4}{B} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Smallpox +auto=life:-1 controller +auto=life:-1 opponent +auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ controller +auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ opponent +auto=ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller +auto=ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ opponent +text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Smash to Smithereens +target=Artifact +auto=damage:3 targetController +auto=destroy +text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Smash +target=artifact +auto=destroy +auto=draw:1 controller +text=Destroy target artifact. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Smelt +target=artifact +auto=destroy +text=Destroy target artifact. +mana={R} +type=Instant +[/card] +[card] +name=Smelt-Ward Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=4 +[/card] +[card] +name=Smite the Monstrous +target=creature[power>=4] +auto=destroy +text=Destroy target creature with power 4 or greater. +mana={3}{W} +type=Instant +[/card] +[card] +name=Smite +target=creature[blocked] +auto=destroy +text=Destroy target blocked creature. +mana={W} +type=Instant +[/card] +[card] +name=Smog Elemental +abilities=flying +auto=lord(creature[flying]|opponentbattlefield) -1/-1 +text=Flying -- Creatures with flying your opponents control get -1/-1. +mana={4}{B}{B} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Smogsteed Rider +auto=_ATTACKING_all(other creature[attacking]) fear ueot +text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Smokespew Invoker +auto={7}{B}:-3/-3 target(creature) +text={7}{B}: Target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Mutant +power=3 +toughness=1 +[/card] +[card] +name=Smolder Initiate +auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) +text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. +mana={B} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Smoldering Butcher +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={3}{B} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=2 +[/card] +[card] +name=Smoldering Crater +abilities=cycling +auto=tap(noevent) +auto={T}:Add{R} +autohand=__CYCLING__({2}) +text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Smoldering Efreet +auto=_DIES_damage:2 controller +text=When Smoldering Efreet dies, it deals 2 damage to you. +mana={1}{R} +type=Creature +subtype=Efreet Monk +power=2 +toughness=2 +[/card] +[card] +name=Smoldering Marsh +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Smoldering Spires +auto=tap(noevent) +auto=cantblock target(creature) ueot +auto={T}:Add{R} +text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Smoldering Tar +auto=@each my upkeep:life:-1 target(player) +auto={S}:damage:4 target(other creature) asSorcery +text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{R} +type=Enchantment +[/card] +[card] +name=Smoldering Werewolf +auto=target(creature) damage:1 +auto={4}{r}{r}:flip(Erupting Dreadwolf) +text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. +mana={2}{R}{R} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=2 +[/card] +[card] +name=Smother +target=creature[manacost<=3] +auto=bury +text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Smothering Abomination +abilities=flying +auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) +auto=@sacrificed(creature|mybattlefield):draw:1 controller +text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. +mana={2}{B}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] +[card] +name=Smuggler's Copter +abilities=flying +auto=@combat(attacking,blocking) source(this):may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=Snag +auto=preventAllCombatDamage from(creature[-blocked]|battlefield) ueot +text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. +other={D(forest|myhand)} name(Discard Forest to Cast) +mana={3}{G} +type=Instant +[/card] +[card] +name=Snake Basket +auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery +text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Snake Cult Initiation +target=creature +auto=poisonthreetoxic +text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snake of the Golden Grove +auto=ability$!choice name(Tribute 3) all(mysource) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent +text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. +mana={4}{G} +type=Creature +subtype=Snake +power=4 +toughness=4 +[/card] +[card] +name=Snake Pit +auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) +text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Snake Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):may draw:1 controller])) +text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snakeform +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=1,settoughness=1)) +auto=ueot transforms((Snake,green)) +auto=draw:1 controller +text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. +mana={2}{GU} +type=Instant +[/card] +[card] +name=Snake +type=Creature +subtype=Snake +power=1 +toughness=1 +color=green +[/card] +[card] +name=Snapback +target=creature +other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) +auto=moveTo(ownerhand) +text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Snapcaster Mage +abilities=flash +auto=target(instant,sorcery|mygraveyard) tempflashback ueot +text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Snap +target=creature +auto=moveTo(ownerhand) +auto=may untap target(land) +text=Return target creature to its owner's hand. Untap up to two lands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Snapping Creeper +auto=_LANDFALL_vigilance ueot +text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. +mana={2}{G} +type=Creature +subtype=Plant +power=2 +toughness=3 +[/card] +[card] +name=Snapping Drake +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Snapping Gnarlid +auto=_LANDFALL_1/1 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Snapping Thragg +facedown={3} +autofacedown={4}{R}{R}:morph +auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) +text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Snaproot +abilities=trample +auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) +text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Snapsail Glider +auto=aslongas(artifact|mybattlefield) flying >2 +text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Snare the Skies +target=creature +auto=1/1 ueot +auto=reach ueot +text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Snare Thopter +abilities=flying,haste +text=Flying, haste +mana={4} +type=Artifact Creature +subtype=Thopter +power=3 +toughness=2 +[/card] +[card] +name=Snarling Undorak +facedown={3} +autofacedown={2}{G}{G}:morph +auto={2}{G}:1/1 target(beast) +text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Sneak Attack +auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever +text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Sneaky Homunculus +auto=cantbeblockedby(creature[power>=2]) +text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. +mana={1}{U} +type=Creature +subtype=Homunculus Illusion +power=1 +toughness=1 +[/card] +[card] +name=Snorting Gahr +auto=_BLOCKED_2/2 ueot +text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Rhino Beast +power=3 +toughness=3 +[/card] +[card] +name=Snow Devil +target=creature +auto=flying +auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike +text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snow Fortress +abilities=defender +auto={1}:1/0 +auto={1}:0/1 +auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) +text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. +mana={5} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Snow Hound +auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) +text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. +mana={2}{W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Snow-Covered Forest +text=G +type=Basic Snow Land +subtype=Forest +[/card] +[card] +name=Snow-Covered Island +text=U +type=Basic Snow Land +subtype=Island +[/card] +[card] +name=Snow-Covered Mountain +text=R +type=Basic Snow Land +subtype=Mountain +[/card] +[card] +name=Snow-Covered Plains +text=W +type=Basic Snow Land +subtype=Plains +[/card] +[card] +name=Snow-Covered Swamp +text=B +type=Basic Snow Land +subtype=Swamp +[/card] +[card] +name=Snowhorn Rider +abilities=trample +facedown={3} +autofacedown={2}{G}{U}{R}:morph +text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{G}{U}{R} +type=Creature +subtype=Human Warrior +power=5 +toughness=5 +[/card] +[card] +name=Snuff Out +target=creature[-black] +auto=bury +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={L:4} name(Pay 4 Life) +text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. +mana={3}{B} +type=Instant +[/card] +[card] +name=Soaring Hope +target=creature +auto=life:3 controller +auto=flying +auto={W}:moveTo(ownerlibrary) +text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soaring Seacliff +auto=tap(noevent) +auto=flying target(creature) ueot +auto={T}:Add{U} +text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Soilshaper +auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot +text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. +mana={1}{G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Sokenzan Bruiser +abilities=mountainwalk +text=Mountainwalk +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Sokenzan Renegade +auto=bushido(1/1) +auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. +mana={2}{R} +type=Creature +subtype=Ogre Samurai Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Sokenzan Spellblade +auto=bushido(1/1) +auto={1}{R}:foreach(*|myhand) 1/0 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. +mana={4}{R} +type=Creature +subtype=Ogre Samurai Shaman +power=2 +toughness=3 +[/card] +[card] +name=Sol Grail +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend +text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Sol Ring +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Solar Blast +target=creature,player +auto=damage:3 +autohand={1}{R}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) +text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Solar Tide +other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) +auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) +auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) +text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Solarion +abilities=sunburst +auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. +mana={7} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Soldevi Excavations +auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice +auto={t}:add{1}{u} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. +type=Land +[/card] +[card] +name=Soldevi Golem +auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 +auto=doesnotuntap +text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. +mana={4} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Soldevi Heretic +auto={W}{T}:prevent:2 target(creature) && draw:1 opponent +text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Soldevi Sage +auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever +text={T}, Sacrifice two lands: Draw three cards, then discard one of them. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Soldevi Simulacrum +auto={1}:1/0 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Soldier +power=2 +toughness=4 +[/card] +[card] +name=Soldevi Steam Beast +auto={2}:regenerate +auto=@tapped(this):life:2 opponent +text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. +mana={5} +type=Artifact Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Soldier of Fortune +auto={R}{T}:shuffle target(player) +text={R}, {T}: Target player shuffles his or her library. +mana={R} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Soldier of the Pantheon +auto=protection from(*[multicolor]) +auto=@movedTo(*[multicolor]|opponentstack:life:1 controller +text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. +mana={W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Soldier Replica +auto={1}{W}{S}:Damage:3 target(other creature[attacking;blocking]) +text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. +mana={3} +type=Artifact Creature +subtype=Soldier +power=1 +toughness=3 +[/card] +[card] +name=Solemn Offering +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Solemn Recruit +abilities=double strike +auto=if revolt then counter(1/1,1) +text=Double strike -- Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. +mana={1}{W}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Solemn Simulacrum +auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=_DIES_may draw:1 controller +text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Solfatara +target=player +auto=maxPlay(land)-99 +auto=@next upkeep:draw:1 controller +text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{R} +type=Instant +[/card] +[card] +name=Solidarity +auto=all(creature|myBattlefield) 0/5 ueot +text=Creatures you control get +0/+5 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Solitary Confinement +auto=@each my upkeep :name(discard or sacrifice) ability$!if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand) _ choice sacrifice all(mysource)!$ controller +auto=phasealter(remove,draw,controller) +abilities=playershroud +auto=preventalldamage to(controller) +text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Solitary Hunter +backside=One of the Pack +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. // One of the Pack +mana={3}{G} +type=Creature +subtype=Human Warrior Werewolf +power=3 +toughness=4 +[/card] +[card] +name=Soliton +auto={U}:untap +text={U}: Untap Soliton. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Sol'kanar the Swamp King +abilities=swampwalk +auto=@movedTo(*[black]|stack):life:1 +text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. +mana={2}{U}{B}{R} +type=Legendary Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Soltari Champion +abilities=shadow +auto=_ATTACKING_all(other creature|myBattlefield) 1/1 ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Soltari Soldier +power=2 +toughness=2 +[/card] +[card] +name=Soltari Crusader +abilities=shadow +auto={1}{W}:1/0 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. +mana={2}{W} +type=Creature +subtype=Soltari Knight +power=2 +toughness=1 +[/card] +[card] +name=Soltari Emissary +auto={W}:shadow +text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) +mana={1}{W} +type=Creature +subtype=Soltari Soldier +power=2 +toughness=1 +[/card] +[card] +name=Soltari Foot Soldier +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W} +type=Creature +subtype=Soltari Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soltari Lancer +abilities=shadow +auto=_ATTACKING_first strike ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. +mana={2}{W} +type=Creature +subtype=Soltari Knight +power=2 +toughness=2 +[/card] +[card] +name=Soltari Monk +abilities=shadow,protection from black +text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W}{W} +type=Creature +subtype=Soltari Monk Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soltari Priest +abilities=shadow,protection from red +text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W}{W} +type=Creature +subtype=Soltari Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soltari Trooper +abilities=shadow +auto=_ATTACKING_1/1 ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Soltari Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soltari Visionary +abilities=shadow +auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) +auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. +mana={1}{W}{W} +type=Creature +subtype=Soltari Cleric +power=2 +toughness=2 +[/card] +[card] +name=Somber Hoverguard +abilities=affinityartifacts,flying +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying +mana={5}{U} +type=Creature +subtype=Drone +power=3 +toughness=2 +[/card] +[card] +name=Somberwald Alpha +auto=lord(creature|mybattlefield) rampage(1/1,1) +auto={1}{G}:trample target(creature|mybattlefield) +text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) +mana={3}{G} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] +[card] +name=Somberwald Dryad +abilities=forestwalk +text=Forestwalk +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Somberwald Spider +abilities=reach +auto=if morbid then choice counter(1/1,2) +text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Somberwald Stag +auto=may target(creature|opponentbattlefield) dynamicability +text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. +mana={3}{G}{G} +type=Creature +subtype=Elk +power=4 +toughness=3 +[/card] +[card] +name=Somberwald Vigilante +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. +mana={R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Somnomancer +auto=may tap target(creature) +text=When Somnomancer enters the battlefield, you may tap target creature. +mana={1}{WU} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=1 +[/card] +[card] +name=Somnophore +abilities=flying +auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) +auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) +text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Song of Serenity +auto=lord(creature[enchanted]) cantattack +auto=lord(creature[enchanted]) cantpwattack +auto=lord(creature[enchanted]) cantblock +text=Creatures that are enchanted can't attack or block. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Songs of the Damned +auto=foreach(creature|mygraveyard) add{B} +text=Add {B} to your mana pool for each creature card in your graveyard. +mana={B} +type=Instant +[/card] +[card] +name=Songstitcher +auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot +text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Sonic Burst +target=creature,player +auto=damage:4 +text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. +mana={1}{R}{D} +type=Instant +[/card] +[card] +name=Sonic Seizure +target=creature,player +auto=damage:3 +text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. +mana={R}{D} +type=Instant +[/card] +[card] +name=Soot Imp +abilities=flying +auto=@movedTo(*[-black]|mystack):life:-1 controller +auto=@movedTo(*[-black]|opponentstack):life:-1 opponent +text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. +mana={1}{B}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Sootfeather Flock +abilities=flying +facedown={3} +autofacedown={3}{B}:morph +text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B} +type=Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Soothing Balm +target=player +auto=life:5 +text=Target player gains 5 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Soothsaying +auto={3}{u}{u}:shuffle +auto={x}:name(Look at top X cards) reveal:x optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<20>*|reveal) moveto(mylibrary) optiontwoend revealend +text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library and put them back in any order. +mana={U} +type=Enchantment +[/card] +[card] +name=Sootstoke Kindler +abilities=haste +auto={T}:haste target(creature[black;red]) +text=Haste -- {T}: Target black or red creature gains haste until end of turn. +mana={1}{BR} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Sootwalkers +auto=cantbeblockedby(creature[white]) +text=Sootwalkers can't be blocked by white creatures. +mana={2}{BR}{BR} +type=Creature +subtype=Elemental Rogue +power=3 +toughness=3 +[/card] +[card] +name=Sophic Centaur +auto={2}{G}{G}{T}{D(*|myhand)}:life:twicetype:*:myhand controller +text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. +mana={3}{G} +type=Creature +subtype=Centaur Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Soramaro, First to Dream +abilities=flying +anyzone=type:*:myhand/type:*:myhand cdaactive +auto={4}{H(land|myBattlefield)}:draw:1 +text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. +mana={4}{U}{U} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Soratami Cloud Chariot +auto={2}:flying target(creature|myBattlefield) +auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +mana={5} +type=Artifact +[/card] +[card] +name=Soratami Cloudskater +abilities=flying +auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Moonfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Soratami Mindsweeper +abilities=flying +auto={H(land|mybattlefield)}{2}:deplete:2 target(player) +text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Soratami Mirror-Guard +abilities=flying +auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) +text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=3 +toughness=1 +[/card] +[card] +name=Soratami Mirror-Mage +abilities=flying +auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) +text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Soratami Rainshaper +abilities=flying +auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) +text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Soratami Savant +abilities=flying +auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. +mana={2}{U}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Soratami Seer +abilities=flying +auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) +text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. +mana={4}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Sorcerer's Strongbox +auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend +text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. +mana={4} +type=Artifact +[/card] +[card] +name=Sorceress Queen +auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot +text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sorcerous Sight +target=opponent +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=Look at target opponent's hand. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Sorin's Thirst +target=creature +auto=damage:2 +auto=life:2 controller +text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Sorin's Vengeance +target=player +auto=damage:10 +auto=life:10 controller +text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. +mana={4}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Sosuke, Son of Seshiro +auto=lord(other snake|myBattlefield) 1/0 +auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy +text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. +mana={2}{G}{G} +type=Legendary Creature +subtype=Snake Warrior +power=3 +toughness=4 +[/card] +[card] +name=Sosuke's Summons +auto=token(Snake,Snake Creature,1/1,green)*2 +autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) +text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Soul Bleed +target=creature +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Channeling +target=creature +auto={L:2}:regenerate(mytgt) +text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Charmer +auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent +text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Soul Collector +autofacedown={b}{b}{b}:morph +facedown={3} +auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) +text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Vampire +abilities=flying +power=3 +toughness=4 +[/card] +[card] +name=Soul Conduit +auto={6}{T}:exchangelife opponent +text={6}, {T}: Two target players exchange life totals. +mana={6} +type=Artifact +[/card] +[card] +name=Soul Feast +target=player +auto=life:-4 +auto=life:4 controller +text=Target player loses 4 life and you gain 4 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul Kiss +target=creature +auto={L:1}{B}:2/2 limit:3 +text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Link +target=creature +auto=teach(creature) spiritlink +auto=@damaged(mytgt):life:thatmuch controller +text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. +mana={1}{W}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Net +auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Soul Nova +target=creature[attacking] +auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot +text=Exile target attacking creature and all Equipment attached to it. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Soul of Innistrad +abilities=deathtouch +auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) +autograveyard={3}{B}{B}{E}:target(other creature|myGraveyard) moveTo(myHand) +text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. +mana={4}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Magma +auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) +text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. +mana={3}{R}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Soul of New Phyrexia +abilities=trample +auto={5}:all(*|mybattlefield) indestructible ueot +autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot +text=Trample. -- {5}:Permanents you control gain indestructible until end of turn. -- {5}:Permanents you control gain indestructible until end of turn. +mana={6} +type=Artifact Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Ravnica +abilities=flying +auto={5}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 +autograveyard={5}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 +text=Flying -- {5}{U}{U}: Draw a card for each color among permanents you control. -- {5}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. +mana={4}{U}{U} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of the Harvest +abilities=trample +auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller +text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Soul of Theros +abilities=vigilance +auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot +autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot +text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Zendikar +abilities=reach +auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green) +autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green) +text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul Parry +target=creature +auto=preventalldamage from(mytgt) ueot +mana={1}{W} +type=Instant +text=Prevent all damage one or two target creatures would deal this turn. +[/card] +[card] +name=Soul Reap +target=creature[-green] +auto=destroy +auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller +text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Soul Rend +target=creature +auto=teach(creature[white]) bury +auto=@next upkeep:draw:1 controller +text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{B} +type=Instant +[/card] +[card] +name=Soul Shepherd +auto={W}{E(creature|mygraveyard)}:life:1 +text={W}, Exile a creature card from your graveyard: You gain 1 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soul Shred +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul Snare +auto={W}{S}:moveTo(exile) target(other creature[attacking]|opponentbattlefield) +text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. +mana={W} +type=Enchantment +[/card] +[card] +name=Soul Snuffers +auto=all(creature) counter(-1/-1) +text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. +mana={2}{B}{B} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Soul Spike +target=creature,player +auto=damage:4 +auto=life:4 controller +other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) +text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. +mana={5}{B}{B} +type=Instant +[/card] +[card] +name=Soul Stair Expedition +auto=_LANDFALL_may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:target(other creature|mygraveyard) moveTo(myhand) +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Soul Summons +auto=manifest all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Soul Swallower +abilities=trample +auto=@each my upkeep restriction{delirium}:counter(1/1,3) +text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. +mana={2}{G}{G} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Soul Tithe +target=artifact,creature,enchantment,planeswalker +auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) +auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) +auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) +auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) +auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) +auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) +auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) +auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) +auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) +auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) +auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) +auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) +auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) +auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) +auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) +auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) +text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Warden +auto=@movedTo(creature|battlefield):life:1 +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soulblade Djinn +abilities=flying +auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot +text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=3 +[/card] +[card] +name=Soulblast +target=creature,player +alias=130369 +text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. +mana={3}{R}{R}{R} +type=Instant +[/card] +[card] +name=Soulbound Guardians +abilities=defender,flying +text=Defender, Flying +mana={4}{W} +type=Creature +subtype=Kor Spirit +power=4 +toughness=5 +[/card] +[card] +name=Soulbright Flamekin +auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 +text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Soulcage Fiend +auto=_DIES_life:-3 opponent && life:-3 controller +text=When Soulcage Fiend dies, each player loses 3 life. +mana={1}{B}{B} +type=Creature +subtype=Demon +power=3 +toughness=2 +[/card] +[card] +name=Soulcatcher +abilities=flying +auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1) +text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soulcatchers' Aerie +auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) +auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 +text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Souldrinker +auto={L:3}:counter(1/1,1) +text=Pay 3 life: Put a +1/+1 counter on Souldrinker. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Soulless One +anyzone=pgbzombie/pgbzombie cdaactive +text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. +mana={3}{B} +type=Creature +subtype=Zombie Avatar +power=* +toughness=* +[/card] +[card] +name=Soulmender +auto={T}:life:1 controller +text={T}: You gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soulquake +auto=moveto(ownerhand) all(creature|battlefield) +auto=moveto(ownerhand) all(creature|graveyard) +text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. +mana={3}{U}{U}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul's Attendant +auto=@movedTo(other creature|battlefield):life:1 +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soul's Fire +target=creature|mybattlefield +auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever +text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Soul's Grace +target=creature +auto=dynamicability +text=You gain life equal to target creature's power. +mana={1}{W} +type=Instant +[/card] +[card] +name=Soul's Majesty +target=creature|myBattlefield +auto=dynamicability +text=Draw cards equal to the power of target creature you control. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Soul's Might +target=creature +auto=counter(1/1,p) +text=Put X +1/+1 counters on target creature, where X is that creature's power. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Souls of the Faultless +abilities=defender +auto=@combatdamaged(this):life:thatmuch controller +auto=@combatdamaged(this):life:-thatmuch opponent +text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. +mana={W}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Soulscour +auto=destroy all(*[-artifact]) +text=Destroy all nonartifact permanents. +mana={7}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Soulshriek +target=creature +auto=foreach(creature|mygraveyard) 1/0 +auto=treason +text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. +mana={B} +type=Instant +[/card] +[card] +name=Soulsurge Elemental +abilities=first strike +anyzone=type:creature:myBattlefield/1 cdaactive +text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. +mana={3}{R} +type=Creature +subtype=Elemental +power=* +toughness=1 +[/card] +[card] +name=Soulsworn Jury +abilities=defender +auto={1}{U}{S}:fizzle target(creature|stack) +text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Soulsworn Spirit +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=unblockable +text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Soultether Golem +auto=vanishing:1 +auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) +text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. +mana={2} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Sound the Call +auto=token(Wolf,Creature Wolf,1/1,green) and!( transforms((,newability[foreach(Sound the Call|graveyard) 1/1])) forever )! +text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Southern Elephant +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Southern Paladin +auto={W}{W}{T}:destroy target(*[red]) +text={W}{W}, {T}: Destroy target red permanent. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Sowing Salt +target=land[-basic] +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Spare from Evil +auto=lord(creature|mybattlefield) protection from(creature[-human]) +text=Creatures you control gain protection from non-Human creatures until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Spark Elemental +abilities=trample,haste,treason +text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. +mana={R} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Spark Jolt +target=creature,player +auto=damage:1 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Instant +[/card] +[card] +name=Spark Mage +auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) +auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) +text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. +mana={R} +type=Creature +subtype=Dwarf Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spark Spray +abilities=cycling +target=creature,player +auto=damage:1 +autohand=__CYCLING__({R}) +text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) +mana={R} +type=Instant +[/card] +[card] +name=Spark Trooper +abilities=trample,lifelink,haste,treason +text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. +mana={1}{R}{R}{W} +type=Creature +subtype=Elemental Soldier +power=6 +toughness=1 +[/card] +[card] +name=Sparkcaster +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +auto=damage:1 opponent +text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. +mana={2}{R}{G} +type=Creature +subtype=Kavu +power=5 +toughness=3 +[/card] +[card] +name=Sparkmage Apprentice +auto=damage:1 target(creature,player) +text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sparkmage's Gambit +target=creature +auto=damage:1 +auto=cantblock ueot +text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Sparksmith +auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller +text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Sparkspitter +auto={R}{T}{D(*|myhand)}:token(Spark Elemental) +text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." +mana={2}{R} +type=Creature +subtype=Elemental Spellshaper +power=1 +toughness=3 +[/card] +[card] +name=Sparring Collar +auto=teach(creature) first strike +auto={R}{R}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sparring Golem +auto=rampage(1/1,0) +text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Spatial Contortion +auto=3/-3 ueot +target=creature|battlefield +text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. +mana={1}{C} +type=Instant +[/card] +[card] +name=Spawn of Rix Maadi +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={3}{B}{R} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Spawn of Thraxes +abilities=flying +auto=damage:type:mountain:mybattlefield target(creature,player) +text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Spawnbinder Mage +auto={T(ally|myBattlefield)}{t}:target(creature) tap +text=Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. +mana={3}{W} +type=Creature +subtype=Human Wizard Ally +power=2 +toughness=4 +[/card] +[card] +name=Spawning Bed +auto={T}:add{1} +auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 +text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +type=Land +[/card] +[card] +name=Spawning Breath +target=creature,player +auto=damage:1 +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. +mana={1}{R} +type=Instant +[/card] +[card] +name=Spawning Grounds +target=land +auto=teach(land) {T}:token(Beast,Creature Beast,5/5,trample,green) +text=Enchant land -- Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield." +mana={6}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spawning Pit +auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) +auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) +text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Spawning Pool +auto=tap(noevent) +auto={T}:Add{B} +auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot +text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +type=Land +[/card] +[card] +name=Spawnsire of Ulamog +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent +auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) +auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend +text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. +mana={10} +type=Creature +subtype=Eldrazi +power=7 +toughness=11 +[/card] +[card] +name=Spawnwrithe +abilities=trample +auto=@combatdamaged(player) from(this):token(Spawnwrithe) +text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. +mana={2}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Spear of Heliod +auto=lord(creature|mybattlefield) 1/1 +auto={1}{W}{W}{T}:name(Destroy opponent creature) target(creature[opponentdamager]|opponentbattlefield) destroy +auto={1}{W}{W}{T}:name(Destroy your creature) target(creature[controllerdamager]|mybattlefield) destroy +text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. +mana={1}{W}{W} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Spearbreaker Behemoth +abilities=indestructible +auto={1}:indestructible target(creature[power>=5]) +text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Spearpoint Oread +abilities=first strike +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) first strike +bestow={6}{r} +text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. +mana={2}{R} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Species Gorger +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) +text=At the beginning of your upkeep, return a creature you control to its owner's hand. +mana={3}{G}{U} +type=Creature +subtype=Frog Beast +power=6 +toughness=6 +[/card] +[card] +name=Specter's Shroud +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Specter's Wail +target=player +auto=discard:1 +text=Target player discards a card at random. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Spectra Ward +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) protection from(White) +auto=teach(creature) protection from(Blue) +auto=teach(creature) protection from(Black) +auto=teach(creature) protection from(Red) +auto=teach(creature) protection from(Green) +text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. +mana={3}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Bears +auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen +text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. +mana={1}{G} +type=Creature +subtype=Bear Spirit +power=3 +toughness=3 +[/card] +[card] +name=Spectral Cloak +target=creature +auto=teach(creature[-tapped]) shroud +text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Flight +target=creature +auto=2/2 +auto=flying +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Force +abilities=trample +auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen +text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. +mana={3}{G}{G} +type=Creature +subtype=Elemental Spirit +power=8 +toughness=8 +[/card] +[card] +name=Spectral Gateguards +auto=soulbond vigilance +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. +mana={4}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=5 +[/card] +[card] +name=Spectral Guardian +auto=this(untapped) lord(artifact[-creature]) shroud +text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) +mana={2}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Spectral Lynx +abilities=protection from green +auto={B}:regenerate +text=Protection from green -- {B}: Regenerate Spectral Lynx. +mana={1}{W} +type=Creature +subtype=Cat Spirit +power=2 +toughness=1 +[/card] +[card] +name=Spectral Prison +target=creature +auto=doesnotuntap +auto=@targeted(mytgt) from(*|stack):sacrifice all(this) +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Procession +auto=token(Spirit,creature spirit, 1/1,flying white)*3 +text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2W}{2W}{2W} +type=Sorcery +[/card] +[card] +name=Spectral Reserves +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +auto=life:2 +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Spectral Rider +abilities=intimidate +text=Intimidate +mana={W}{W} +type=Creature +subtype=Spirit Knight +power=2 +toughness=2 +[/card] +[card] +name=Spectral Searchlight +auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer +text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Spectral Shepherd +abilities=flying +auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) +text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Spectral Shield +target=creature +auto=0/2 +auto=teach(creature) cantbetargetof(instant,sorcery) +text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Sliver +auto=lord(sliver) {2}:1/1 +text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." +mana={2}{B} +type=Creature +subtype=Sliver Spirit +power=2 +toughness=2 +[/card] +[card] +name=Speedway Fanatic +abilities=haste +crewbonus=haste +text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Pilot +power=2 +toughness=1 +[/card] +[card] +name=Spell Blast +target=*[manacost=prex]|stack +auto=fizzle +text=Counter target spell with converted mana cost X. +mana={X}{U} +type=Instant +[/card] +[card] +name=Spell Burst +target=*[manacost=prex]|stack +auto=fizzle +buyback={X}{U}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with converted mana cost X. +mana={X}{U} +type=Instant +[/card] +[card] +name=Spell Contortion +auto=if paid(kicker) then draw:kicked +kicker=multi{1}{U} +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. +mana={2}{U} +type=Instant +[/card] +[card] +name=Spell Pierce +target=*[-creature]|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target noncreature spell unless its controller pays {2}. +mana={U} +type=Instant +[/card] +[card] +name=Spell Rupture +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Spell Shrivel +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Spell Snare +target=*[manacost=2]|stack +auto=fizzle +text=Counter target spell with converted mana cost 2. +mana={U} +type=Instant +[/card] +[card] +name=Spell Snip +abilities=cycling +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +autohand=__CYCLING__({2}) +text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Spellbane Centaur +auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) +text=Creatures you control can't be the targets of blue spells or abilities from blue sources. +mana={2}{G} +type=Creature +subtype=Centaur +power=3 +toughness=2 +[/card] +[card] +name=Spellbinder +auto={4}:equip +auto=may imprint notatarget(instant|myhand) +auto=@combatdamaged(player) from(mytgt):activate castcard(copied noevent named!:imprintedcard:!) +text=Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spellbook +abilities=nomaxhand +text=You have no maximum hand size. +mana={0} +type=Artifact +[/card] +[card] +name=Spellbound Dragon +abilities=flying +auto=_ATTACKING_target(*|myhand) dynamicability reject +auto=_ATTACKING_draw:1 controller +text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. +mana={3}{U}{R} +type=Creature +subtype=Dragon +power=3 +toughness=5 +[/card] +[card] +name=Spellgorger Barbarian +auto=discard:1 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller +text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. +mana={3}{R} +type=Creature +subtype=Human Nightmare Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Spellheart Chimera +abilities=flying,trample +anyzone=pginstantsorcery/3 cdaactive +text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. +mana={1}{U}{R} +type=Creature +subtype=Chimera +power=* +toughness=3 +[/card] +[card] +name=Spellshock +auto=@movedTo(*|mystack):damage:2 controller +auto=@movedTo(*|opponentstack):damage:2 opponent +text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Spellstutter Sprite +auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) +abilities=flash,flying +text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spelltithe Enforcer +auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. +mana={3}{W}{W} +type=Creature +subtype=Elephant Wizard +power=3 +toughness=3 +[/card] +[card] +name=Sphere of Resistance +auto=lord(*|nonbattlezone) altercost(colorless,+1) +text=Spells cost {1} more to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Sphere of the Suns +auto=tap(noevent) +auto=counter(0/0,3,Charge) +auto={C(0/0,-1,Charge)}{T}:Add{W} +auto={C(0/0,-1,Charge)}{T}:Add{U} +auto={C(0/0,-1,Charge)}{T}:Add{B} +auto={C(0/0,-1,Charge)}{T}:Add{R} +auto={C(0/0,-1,Charge)}{T}:Add{G} +text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Sphinx of Jwar Isle +abilities=flying,opponentshroud +alias=185709 +aicode=activate name(look) donothing +auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of Lost Truths +abilities=flying +kicker={1}{U} +auto=draw:3 +auto=ifnot paid(kicker) then reject notatarget(<3>*|myhand) +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Sphinx of Magosi +abilities=flying +auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller +text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. +mana={3}{U}{U}{U} +type=Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx of the Final Word +abilities=nofizzle,flying,opponentshroud +auto=lord(*[instant;sorcery]|mystack) nofizzle +text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of the Steel Wind +abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green +text=Flying, first strike, vigilance, lifelink, protection from red and from green +mana={5}{W}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx Sovereign +abilities=flying +auto=@each my endofturn sourcenottap:life:3 controller +auto=@each my endofturn sourcetap:life:-3 opponent +text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. +mana={4}{W}{U}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx Summoner +abilities=flying +aicode=activate target(creature[artifact]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=3 +toughness=3 +[/card] +[card] +name=Sphinx-Bone Wand +auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) +text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. +mana={7} +type=Artifact +[/card] +[card] +name=Sphinx's Disciple +abilities=flying +auto=@untapped(this):draw:1 controller +text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sphinx's Herald +aicode=activate moveTo(myBattlefield) target(sphinx sovereign|myLibrary) +auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(sphinx sovereign|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. +mana={U} +type=Artifact Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sphinx's Revelation +auto=life:X && draw:X +text=You gain X life and draw X cards. +mana={X}{W}{U}{U} +type=Instant +[/card] +[card] +name=Sphinx's Tutelage +auto=@drawof(player):color deplete:2 opponent +auto={u}{5}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Spider Spawning +auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard +flashback={6}{B} +text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Spider Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) reach +text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spidersilk Armor +auto=lord(creature|myBattlefield) 0/1 +auto=lord(creature|myBattlefield) reach +text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Spidersilk Net +auto={2}:equip +auto=teach(creature) reach +auto=teach(creature) 0/2 +text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spiderwig Boggart +auto=fear target(creature) ueot +text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Spidery Grasp +target=creature +auto=untap +auto=2/4 +auto=reach +text=Untap target creature. It gets +2/+4 and gains reach until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Spike Breeder +text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. +mana={3}{G} +type=Creature +subtype=Spike +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) +power=0 +toughness=0 +[/card] +[card] +name=Spike Colony +text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. +mana={4}{G} +type=Creature +subtype=Spike +auto=counter(1/1,4) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spike Drone +text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. +mana={G} +type=Creature +subtype=Spike Drone +auto=counter(1/1,1) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spike Feeder +text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. +mana={1}{G}{G} +type=Creature +subtype=Spike +auto=counter(1/1,2) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={C(1/1,-1)}:life:2 +power=0 +toughness=0 +[/card] +[card] +name=Spike Hatcher +text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. +mana={6}{G} +type=Creature +subtype=Spike +auto=counter(1/1,6) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={1}{C(1/1,-1)}:regenerate +power=0 +toughness=0 +[/card] +[card] +name=Spike Jester +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Spike Rogue +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1) +text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. +mana={1}{G}{G} +type=Creature +subtype=Spike +power=0 +toughness=0 +[/card] +[card] +name=Spike Soldier +text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Spike Soldier +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={C(1/1,-1)}:2/2 +power=0 +toughness=0 +[/card] +[card] +name=Spike Tiller +text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. +mana={3}{G}{G} +type=Creature +subtype=Spike +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1,1) +power=0 +toughness=0 +[/card] +[card] +name=Spike Weaver +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={1}{C(1/1,-1)}:fog oneshot +text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. +mana={2}{G}{G} +type=Creature +subtype=Spike +power=0 +toughness=0 +[/card] +[card] +name=Spike Worker +text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Spike +auto=counter(1/1,2) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spiked Baloth +abilities=trample +text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Spiked Jester +abilities=haste +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Spikeshot Elder +auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) +text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Spikeshot Goblin +auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) +text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=2 +[/card] +[card] +name=Spiketail Drake +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Spiketail Drakeling +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. +mana={1}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Spiketail Hatchling +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Spin Engine +auto={R}:target(creature) ueot cantbeblockerof(this) +text={R}: Target creature can't block Spin Engine this turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=1 +[/card] +[card] +name=Spin into Myth +target=creature +auto=moveto(ownerlibrary) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|targetedpersonslibrary) moverandom(*[zpos<=2]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto=transforms((,newability[target(opponent) reveal:2 optionone name(Put on Bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend])) forever +text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) +mana={4}{U} +type=Instant +[/card] +[card] +name=Spinal Embrace +target=creature|opponentbattlefield +restriction=during battle +auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] sacrifice && life:toughness],newability[untap],haste)) ueot)! +auto=transforms((,newability[phaseactionmulti[endofturn once] sacrifice && life:toughness controller])) +text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. +mana={3}{U}{U}{B} +type=Instant +[/card] +[card] +name=Spinal Graft +target=creature +auto=3/3 +auto=@targeted(mytgt):all(trigger[to]) bury +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spinal Villain +auto={T}:destroy target(creature[blue]) +text={T}: Destroy target blue creature. +mana={2}{R} +type=Creature +subtype=Beast +power=1 +toughness=2 +[/card] +[card] +name=Spincrusher +auto=@combat(blocking) source(this):counter(1/1,1) +auto={C(1/1,-1)}:unblockable +text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=2 +[/card] +[card] +name=Spindrift Drake +abilities=flying +auto=upcost[{U}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. +mana={U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Spine of Ish Sah +auto=destroy target(*) +autograveyard=_DIES_moveTo(ownerhand) +text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. +mana={7} +type=Artifact +[/card] +[card] +name=Spinebiter +abilities=infect +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Spined Basher +facedown={3} +autofacedown={2}{B}:morph +text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B} +type=Creature +subtype=Zombie Beast +power=3 +toughness=1 +[/card] +[card] +name=Spined Fluke +auto=bury notatarget(creature|myBattlefield) +auto={B}:regenerate +text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. +mana={2}{B} +type=Creature +subtype=Worm Horror +power=5 +toughness=1 +[/card] +[card] +name=Spined Sliver +auto=lord(sliver) rampage(1/1,0) +text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. +mana={R}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Spined Thopter +abilities=flying +text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying +color=blue +mana={2}{p(U)} +type=Artifact Creature +subtype=Thopter +power=2 +toughness=1 +[/card] +[card] +name=Spined Wurm +mana={4}{G} +type=Creature +subtype=Wurm +power=5 +toughness=4 +[/card] +[card] +name=Spineless Thug +abilities=cantblock +text=Spineless Thug can't block. +mana={1}{B} +type=Creature +subtype=Zombie Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Spinneret Sliver +auto=lord(sliver) reach +text=All Sliver creatures have reach. (They can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Spiraling Duelist +auto=aslongas(artifact|mybattlefield) double strike >2 +text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. +mana={2}{R}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=1 +[/card] +[card] +name=Spiraling Embers +target=creature,player +auto=damage:phandcount +text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. +mana={3}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Spire Barrage +target=creature,player +auto=damage:type:mountain:mybattlefield +text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Spire Golem +abilities=affinityislands,flying +text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying +mana={6} +type=Artifact Creature +subtype=Golem +power=2 +toughness=4 +[/card] +[card] +name=Spire Monitor +abilities=flash,flying +text=Flash -- Flying +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Spire of Industry +auto={T}:Add{C} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{W} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{U} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{B} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{R} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{G} +text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. +type=Land +[/card] +[card] +name=Spire Owl +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Spire Patrol +abilities=flying +auto=freeze target(creature|opponentbattlefield) +text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{W}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Spire Serpent +abilities=defender +auto=aslongas(artifact|mybattlefield) canattack >2 +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. +mana={4}{U} +type=Creature +subtype=Serpent +power=3 +toughness=5 +[/card] +[card] +name=Spire Tracer +auto=cantbeblockedby(creature[-flying;-reach]) +text=Spire Tracer can't be blocked except by creatures with flying or reach. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Spirebluff Canal +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{U} +auto={T}:Add{R} +text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Spireside Infiltrator +auto=@tapped(this):damage:1 opponent +text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Spirespine +abilities=mustblock +auto=bestow bstw +auto=bestow teach(creature) mustblock +auto=bestow teach(creature) +3/+2 +bestow={4}{g} +text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. +mana={2}{G} +type=Enchantment Creature +subtype=Beast +power=4 +toughness=1 +[/card] +[card] +name=Spirit Away +target=creature +auto=2/2 +auto=flying +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. +mana={5}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Bonds +auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) +auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Spirit Cairn +auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) +text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spirit en-Dal +abilities=shadow +autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Spirit Flare +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) +flashback={L:3}{1}{W} +text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Spirit Link +target=creature +auto=teach(creature) spiritlink +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Loop +target=creature|myBattlefield +autograveyard=_DIES_moveTo(ownerhand) +auto=teach(creature) spiritlink +text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Mantle +target=creature +auto=1/1 +auto=teach(creature) protection from(creature) +text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Mirror +auto={0}:destroy target(reflection) +auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) +text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spirit of Resistance +auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) +text=If you control a permanent of each color, prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spirit of the Hearth +abilities=flying,controllershroud +text=Flying -- You can't be the target of spells or abilities your opponents control. +mana={4}{W}{W} +type=Creature +subtype=Cat Spirit +power=4 +toughness=5 +[/card] +[card] +name=Spirit of the Hunt +abilities=flash +auto=all(other wolf|mybattlefield) 0/3 ueot +auto=all(other werewolf|mybattlefield) 0/3 ueot +text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Wolf Spirit +power=3 +toughness=3 +[/card] +[card] +name=Spirit of the Night +abilities=flying,trample,haste,protection from black +auto=lord(spirit of the night[attacking]|myBattlefield) first strike +text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. +mana={6}{B}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Spirit Shackle +target=creature +auto=@tapped(mytgt):counter(0/-2) +text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Shield +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(creature) grant +0/+2 grantend +text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Spirit Token +power=1 +toughness=1 +type=Creature +subtype=Spirit +color=white +[/card] +[card] +name=Spirit Weaver +auto={2}:0/1 target(creature[green;blue]) +text={2}: Target green or blue creature gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Spiritmonger +auto=@damaged(creature) from(this):counter(1/1,1) +auto={B}:regenerate +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. +mana={3}{B}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Spiritual Asylum +auto=lord(creature|myBattlefield) shroud +auto=lord(land|myBattlefield) shroud +auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) +text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spiritual Guardian +auto=life:4 +text=When Spiritual Guardian enters the battlefield, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Spiritual Sanctuary +auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller +auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent +text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spiritualize +target=creature +auto=teach(creature) spiritlink +auto=draw:1 controller +text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Spite of Mogis +target=creature +auto=damage:type:*[instant;sorcery]:mygraveyard +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Sorcery +[/card] +[card] +name=Spitebellows +other={1}{R}{R} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) +auto=alternative sacrifice +text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Spiteflame Witch +auto={B}{R}:life:-1 opponent && life:-1 player +text={B}{R}: Each player loses 1 life. +mana={1}{BR} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Spiteful Blow +target=creature +auto=destroy +auto=destroy target(land) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Destroy target creature and target land. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Spiteful Bully +auto=@each my upkeep:damage:3 target(creature|myBattlefield) +text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. +mana={1}{B} +type=Creature +subtype=Zombie Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Spiteful Motives +target=creature +abilities=flash +auto=3/0 +auto=first strike +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spiteful Returned +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow transforms((,newability[_ATTACKING_life:-2 opponent])) forever +auto=_ATTACKING_life:-2 opponent +bestow={3}{b} +text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. +mana={1}{B} +type=Enchantment Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Spiteful Shadows +target=creature +auto=transforms((,newability[_ENRAGE_damage:thatmuch controller])) +text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spiteful Visions +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +auto=@drawof(player):damage:1 controller +auto=@drawfoeof(player):damage:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. +mana={2}{BR}{BR} +type=Enchantment +[/card] +[card] +name=Spitemare +auto=_ENRAGE_damage:thatmuch target(creature,player) +text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. +mana={2}{RW}{RW} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Spitfire Handler +abilities=weak +auto={R}:1/0 +text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Spitting Drake +abilities=flying +auto={R}:1/0 limit:1 +text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Spitting Earth +target=creature +auto=damage:type:mountain:mybattlefield +text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Spitting Gourna +abilities=reach +facedown={3} +autofacedown={4}{G}:morph +text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Spitting Hydra +auto=counter(1/1,4) +auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) +text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. +mana={3}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Spitting Image +target=creature +auto=clone +retrace={4}{GU}{GU}{D(land|myhand)} +text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={4}{GU}{GU} +type=Sorcery +[/card] +[card] +name=Spitting Sliver +auto=lord(sliver) first strike +text=All Sliver creatures have first strike. +mana={4}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Spitting Spider +abilities=reach +auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) +text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Splatter Thug +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=first strike +text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Splendid Reclamation +auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! +text=Return all land cards from your graveyard to the battlefield tapped. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Splinter Twin +target=creature +auto=teach(creature) {T}:clone with(unearth,haste) +text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Splinterfright +abilities=trample +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +auto=@each my upkeep:deplete:2 controller +text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. +mana={2}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Splinter +target=artifact +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Splintering Wind +auto={2}{G}:damage:1 target(creature) && token(Splinter Token,Creature Splinter,1/1,green,flying) and!( transforms((,newability[cumulativeupcost[{G}] sacrifice])) forever )! +auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller +text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Split-Tail Miko +auto={W}{T}:prevent:2 target(creature,player) +text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Fox Cleric +power=1 +toughness=1 +[/card] +[card] +name=Splitting Headache +target=player +auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=choice name(chosen discard) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Spoils of Evil +target=opponent +auto=foreach(artifact,creature|opponentgraveyard) add{1} controller +auto=life:type:artifact,creature:opponentgraveyard controller +text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Spoils of Victory +aicode=activate moveTo(myBattlefield) target(*[plains;island;swamp;mountain;forest]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[plains;island;swamp;mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Spontaneous Artist +auto=alterenergy:1 controller +auto={e:1}:haste target(creature) +text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Spontaneous Combustion +auto=damage:3 all(creature) +text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. +mana={1}{B}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Spontaneous Generation +auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) +text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Spontaneous Mutation +abilities=flash +target=creature +auto=foreach(*|mygraveyard) -1/0 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spore Burst +auto=token(Saproling,Creature Saproling,1/1,green)*pbasiclandtypes +text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Spore Cloud +auto=tap all(creature[blocking]) +auto=preventAllcombatDamage ueot +auto=frozen all(creature[attacking;blocking]) +text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Spore Flower +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:fog oneshot +text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. +mana={G}{G} +type=Creature +subtype=Fungus +power=0 +toughness=1 +[/card] +[card] +name=Spore Frog +auto={S}:fog oneshot +text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. +mana={G} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Sporeback Troll +auto=counter(1/1,2) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={1}{G}:regenerate target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Troll Mutant +power=0 +toughness=0 +[/card] +[card] +name=Sporecap Spider +abilities=reach +text=Reach +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=5 +[/card] +[card] +name=Sporemound +auto=_LANDFALL_token(Saproling,Creature Saproling, 1/1,green) +text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=3 +toughness=3 +[/card] +[card] +name=Sporesower Thallid +text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=4 +toughness=4 +[/card] +[card] +name=Sporoloth Ancient +auto=@each my upkeep:counter(0/0,1,Spore) +auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=4 +toughness=4 +[/card] +[card] +name=Spotted Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Spread the Sickness +target=creature +auto=destroy +auto=_PROLIFERATE_ +text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Spreading Algae +target=land[swamp] +auto=@tapped(mytgt):destroy +autograveyard=_DIES_moveTo(ownerhand) +text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spreading Plague +auto=@movedto(creature|battlefield):name(destroy) all(trigger[to]) transforms((,newability[bury all(other creature[share!color!])])) oneshot +text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Spreading Seas +target=land +auto=draw:1 controller +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spring of Eternal Peace +auto=life:8 +text=You gain 8 life. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Springing Tiger +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Springjack Shepherd +auto=token(Goat,Creature Goat,0/1,white)*type:manaw +text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. +mana={3}{W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=2 +[/card] +[card] +name=Springleaf Drum +auto={T}{T(other creature|myBattlefield)}:Add{W} +auto={T}{T(other creature|myBattlefield)}:Add{U} +auto={T}{T(other creature|myBattlefield)}:Add{B} +auto={T}{T(other creature|myBattlefield)}:Add{R} +auto={T}{T(other creature|myBattlefield)}:Add{G} +text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Springsage Ritual +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={3}{G} +type=Instant +[/card] +[card] +name=Sprinting Warbrute +abilities=mustattack +other={3}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={4}{R} +type=Creature +subtype=Ogre Berserker +power=5 +toughness=4 +[/card] +[card] +name=Sprite Noble +abilities=flying +auto=lord(other creature[flying]|myBattlefield) 0/1 +auto={T}:all(other creature[flying]|myBattlefield) 1/0 +text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Faerie +power=2 +toughness=2 +[/card] +[card] +name=Sprout +auto=token(Saproling,Creature Saproling,1/1,green) +text=Put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Instant +[/card] +[card] +name=Sprouting Phytohydra +abilities=defender +auto=_ENRAGE_may token(Sprouting Phytohydra) +text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. +mana={4}{G} +type=Creature +subtype=Plant Hydra +power=0 +toughness=2 +[/card] +[card] +name=Sprouting Thrinax +auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 +text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. +mana={B}{R}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Sprouting Vines +abilities=storm +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Spur Grappler +auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 +text=Spur Grappler gets +2/+1 as long as you control no untapped lands. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Spurnmage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) +text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Spurred Wolverine +auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) +text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Wolverine Beast +power=3 +toughness=2 +[/card] +[card] +name=Squadron Hawk +abilities=flying +aicode=activate target(squadron hawk|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(squadron hawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Squall Drifter +abilities=flying +auto={W}{T}:tap target(creature) +text=Flying -- {W}, {T}: Tap target creature. +mana={1}{W} +type=Snow Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Squall Line +auto=damage:X all(creature[flying]) +auto=damage:X all(player) +text=Squall Line deals X damage to each creature with flying and each player. +mana={X}{G}{G} +type=Instant +[/card] +[card] +name=Squall +auto=damage:2 all(creature[flying]) +text=Squall deals 2 damage to each creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Squeaking Pie Grubfellows +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then ability$!name(discard) reject notatarget(*|myhand)!$ opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then discard:1 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=2 +[/card] +[card] +name=Squee, Goblin Nabob +autograveyard={0}:moveTo(myhand) myUpkeepOnly +text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. +mana={2}{R} +type=Legendary Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Squee's Embrace +target=creature +auto=2/2 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. +mana={R}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Squee's Toy +auto={T}:prevent:1 target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Squeeze +text=Sorcery spells cost {3} more to cast. +auto=lord(sorcery|nonbattlezone) altercost(colorless,+3) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Squelching Leeches +anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive +text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. +mana={2}{B}{B} +type=Creature +subtype=Leech +power=* +toughness=* +[/card] +[card] +name=Squire +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Squirming Mass +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Squirrel Mob +auto=foreach(squirrel|battlefield)1/1 other +text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. +mana={1}{G}{G} +type=Creature +subtype=Squirrel +power=2 +toughness=2 +[/card] +[card] +name=Squirrel Nest +target=land +auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) +text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Squirrel Wrangler +auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,Creature Squirrel,1/1,green)*2 +auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot +text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Sram, Senior Edificer +auto=@movedTo(*[equipment;aura;vehicle]|mystack):draw:1 +text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. +mana={1}{W} +type=Legendary Creature +subtype=Dwarf Advisor +power=2 +toughness=2 +[/card] +[card] +name=Sram's Expertise +auto=create(Servo:Artifact Creature Servo:1/1)*3 +auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) +text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Stab Wound +target=creature +auto=-2/-2 +auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) +text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stabbing Pain +target=creature +auto=-1/-1 +auto=tap +text=Target creature gets -1/-1 until end of turn. Tap that creature. +mana={B} +type=Instant +[/card] +[card] +name=Stabwhisker the Odious +doublefaced=kamiflip +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent +text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. +mana={1}{B} +type=Legendary Creature +subtype=Rat Shaman +power=3 +toughness=3 +[/card] +[card] +name=Staff of Domination +auto={1}:untap +auto={2}{T}:life:1 controller +auto={3}{T}:untap target(creature) +auto={4}{T}:tap target(creature) +auto={5}{T}:draw:1 controller +text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of Nin +auto=@each my upkeep:draw:1 +auto={T}:damage:1 target(creature,player) +text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. +mana={6} +type=Artifact +[/card] +[card] +name=Staff of the Death Magus +auto=@movedTo(*[black]|mystack):life:1 controller +auto=@movedTo(swamp|mybattlefield):life:1 controller +text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Flame Magus +auto=@movedTo(*[red]|mystack):life:1 controller +auto=@movedTo(mountain|mybattlefield):life:1 controller +text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Mind Magus +auto=@movedTo(*[blue]|mystack):life:1 controller +auto=@movedTo(island|mybattlefield):life:1 controller +text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Sun Magus +auto=@movedTo(*[white]|mystack):life:1 controller +auto=@movedTo(plains|mybattlefield):life:1 controller +text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Wild Magus +auto=@movedTo(*[green]|mystack):life:1 controller +auto=@movedTo(forest|mybattlefield):life:1 controller +text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of Zegon +auto={3}{T}:-2/0 target(creature) +text={3}, {T}: Target creature gets -2/-0 until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Stag Beetle +auto=foreach(other creature|battlefield) counter(1/1,1) +text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Staggershock +target=creature,player +auto=damage:2 +auto=_REBOUND_ +text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Stalker Hag +abilities=swampwalk,forestwalk +text=Swampwalk, forestwalk +mana={BG}{BG}{BG} +type=Creature +subtype=Hag +power=3 +toughness=2 +[/card] +[card] +name=Stalking Assassin +auto={3}{U}{T}:tap target(creature) +auto={3}{B}{T}:destroy target(creature[tapped]) +text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. +mana={1}{U}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Stalking Bloodsucker +abilities=flying +auto={1}{B}{D(*|myhand)}:2/2 +text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Stalking Drone +auto={c}:1/2 limit:1 +text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={1}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Stalking Stones +auto={T}:Add{1} +auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever +text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) +type=Land +[/card] +[card] +name=Stalking Tiger +abilities=oneblocker +text=Stalking Tiger can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Stalking Vampire +abilities=flying +auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly +text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. +color=black +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Stalking Vengeance +abilities=haste +auto=lord(other creature|mybattlefield) transforms((,newability[_DIES_damage:power target(player)])) +text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. +mana={5}{R}{R} +type=Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Stalking Yeti +auto=target(creature|opponentbattlefield) dynamicability +auto={2}{i}:moveTo(ownerhand) asSorcery +text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{R}{R} +type=Snow Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Stallion of Ashmouth +auto=while(restriction{delirium}) {1}{b}:1/1 ueot +text=Delirium{1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{B} +type=Creature +subtype=Nightmare Horse +power=3 +toughness=3 +[/card] +[card] +name=Stalwart Aven +abilities=flying +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=3 +[/card] +[card] +name=Stalwart Shield-Bearers +abilities=defender +auto=lord(creature[defender]|myBattlefield) 0/2 other +text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Stamina +target=creature +auto=vigilance +auto={S}:regenerate +text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stampede Driver +auto={1}{G}{T}{D(*|myhand)}:all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample +text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. +mana={G} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stampede +auto=all(creature|attacking) 1/0 +auto=all(creature|attacking) trample +text=Attacking creatures get +1/+0 and gain trample until end of turn. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Stampeding Elk Herd +auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:all(creature|myBattlefield) trample ueot +text=Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elk +power=5 +toughness=5 +[/card] +[card] +name=Stampeding Rhino +abilities=trample +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={4}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Stampeding Serow +abilities=trample +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) +text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Antelope Beast +power=5 +toughness=4 +[/card] +[card] +name=Stampeding Wildebeests +abilities=trample +auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Antelope Beast +power=5 +toughness=4 +[/card] +[card] +name=Stand Firm +target=creature +auto=1/1 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +1/+1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={W} +type=Instant +[/card] +[card] +name=Stand Together +target=<2>creature +auto=counter(1/1,2) +text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Standardize +auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall +text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. +mana={U}{U} +type=Instant +[/card] +[card] +name=Standing Stones +auto={L:1}{1}{T}:Add{W} +auto={L:1}{1}{T}:Add{U} +auto={L:1}{1}{T}:Add{B} +auto={L:1}{1}{T}:Add{R} +auto={L:1}{1}{T}:Add{G} +text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Standing Troops +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Standstill +auto=@movedto(*|opponentstack):draw:3 controller && sacrifice +auto=@movedto(*|mystack):draw:3 opponent && sacrifice +text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Stangg +auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) +auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) +text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. +mana={4}{R}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Star Compass +auto=tap(noevent) +auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W} +auto=aslongas(island[basic]|myBattlefield) {T}:Add{U} +auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B} +auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R} +auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G} +text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. +mana={2} +type=Artifact +[/card] +[card] +name=Starfall +target=creature +auto=damage:3 +auto=if cantargetcard(enchantment) then damage:3 targetcontroller +text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. +mana={4}{R} +type=Instant +[/card] +[card] +name=Starfield of Nyx +auto=@each my upkeep:may name(Return enchantment) target(enchantment|mygraveyard) moveto(mybattlefield) +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura]) transforms((Creature,setpower=manacost,settoughness=manacost)) >4 +text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Starke of Rath +auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) +text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Starlight Invoker +auto={7}{W}:life:5 controller +text={7}{W}: You gain 5 life. +mana={1}{W} +type=Creature +subtype=Human Cleric Mutant +power=1 +toughness=3 +[/card] +[card] +name=Starlight +target=opponent +auto=life:thricetype:creature[black]:opponentbattlefield controller +text=You gain 3 life for each black creature target opponent controls. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Starlit Angel +abilities=flying +text=Flying +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Starlit Sanctum +auto={T}:Add{1} +auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller +auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower +text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. +type=Land +[/card] +[card] +name=Starstorm +abilities=cycling +auto=damage:X all(creature) +autohand=__CYCLING__({3}) +text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Start Your Engines +auto=all(vehicle|mybattlefield) becomes(Artifact Creature) ueot +auto=all(creature|mybattlefield) 2/2 ueot +text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Startled Awake +target=opponent +auto=deplete:13 targetedplayer +autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery +text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Starved Rusalka +auto={G}{S(creature|myBattlefield)}:life:1 +text={G}, Sacrifice a creature: You gain 1 life. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Stasis Cell +target=creature +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. +auto=teach(creature) doesnotuntap +auto={3}{U}:retarget target(creature) +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stasis Cocoon +target=artifact +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=noactivatedability +text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stasis Snare +abilities=flash +auto=target(creature|opponentbattlefield) (blink)forsrc +text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Stasis +auto=upcost[{U}] sacrifice +auto=phasealter(remove,untap,controller) +auto=phasealter(remove,untap,opponent) +text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Statecraft +auto=preventAllCombatDamage to(creature|myBattlefield) +auto=preventAllCombatDamage from(creature|myBattlefield) +text=Prevent all combat damage that would be dealt to and dealt by creatures you control. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Statute of Denial +target=*|stack +auto=fizzle +auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller +text=Counter target spell. If you control a blue creature, draw a card, then discard a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Staunch Defenders +auto=life:4 +text=When Staunch Defenders enters the battlefield, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Staunch-Hearted Warrior +auto=_HEROIC_counter(1/1,2) +text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Stave Off +target=creature +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +text=Target creature gains protection from the color of your choice until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Steadfast Cathar +auto=_ATTACKING_ +0/+2 ueot +text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Steadfast Guard +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Steadfastness +auto=all(creature|myBattlefield) 0/3 ueot +text=Creatures you control get +0/+3 until end of turn. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Steady Progress +auto=draw:1 controller +auto=_PROLIFERATE_ +text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Steal Artifact +target=artifact +alias=1194 +text=Enchant artifact -- You control enchanted artifact. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steal Enchantment +target=enchantment +alias=1194 +text=Enchant enchantment -- You control enchanted enchantment. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steal Strength +target=creature +auto=+1/+1 ueot +auto=choice target(creature) -1/-1 ueot +text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Stealer of Secrets +auto=@combatdamaged(player) from(this):draw:1 +text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Steam Blast +auto=damage:2 all(creature,player) +text=Steam Blast deals 2 damage to each creature and each player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Steam Catapult +auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Steam Frigate +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Steam Frigate can't attack unless defending player controls an Island. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Steam Spitter +abilities=reach +auto={R}:1/0 +text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Spider +power=1 +toughness=5 +[/card] +[card] +name=Steam Vents +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. +type=Land +subtype=Island Mountain +[/card] +[card] +name=Steamclaw +auto={3}{T}:moveTo(exile) target(*|graveyard) +auto={1}{S}:moveTo(exile) target(other *|graveyard) +text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Steamcore Weird +auto=if spent({R}) then damage:2 target(creature,player) +text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. +mana={3}{U} +type=Creature +subtype=Weird +power=1 +toughness=3 +[/card] +[card] +name=Steamflogger Boss +auto=lord(other creature[rigger]|mybattlefield) 1/0 +auto=lord(other creature[rigger]|mybattlefield) haste +text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. +mana={3}{R} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Steel Golem +auto=maxCast(creature)0 +text=You can't cast creature spells. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Steel Leaf Paladin +abilities=first strike +auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) +text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. +mana={4}{G}{W} +type=Creature +subtype=Elf Knight +power=4 +toughness=4 +[/card] +[card] +name=Steel of the Godhead +target=creature +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) lifelink +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) unblockable +text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. +mana={2}{WU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steel Overseer +auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) +text={T}: Put a +1/+1 counter on each artifact creature you control. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Steel Sabotage +auto=choice fizzle target(artifact|stack) +auto=choice moveTo(ownerhand) target(artifact) +text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Steel Wall +abilities=defender +text=Defender (This creature can't attack.) +mana={1} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Steelclad Serpent +auto=aslongas(other artifact|myBattlefield) cantattack <1 +auto=aslongas(other artifact|myBattlefield) cantpwattack <1 +text=Steelclad Serpent can't attack unless you control another artifact. +mana={5}{U} +type=Artifact Creature +subtype=Serpent +power=4 +toughness=5 +[/card] +[card] +name=Steelform Sliver +auto=lord(sliver|mybattlefield) 0/1 +text=All Sliver creatures you control get +0/+1. +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Steeling Stance +auto=all(creature|mybattlefield) 1/1 ueot +autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly +text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Steelshaper Apprentice +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto={H}{W}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Steelshaper's Gift +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +mana={W} +type=Sorcery +[/card] +[card] +name=Steely Resolve +auto=chooseatype lord(creature[chosentype]) shroud chooseend +text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Steeple Roc +abilities=flying,first strike +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Stench of Decay +auto=all(creature[-artifact]) -1/-1 +text=Nonartifact creatures get -1/-1 until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Stenchskipper +abilities=flying +auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice +text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. +mana={3}{B} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Stensia Banquet +target=opponent +auto=damage:type:vampire:mybattlefield +auto=draw:1 controller +text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stensia Bloodhall +auto={T}:Add{1} +auto={3}{B}{R}{T}:damage:2 target(player) +text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. +type=Land +[/card] +[card] +name=Stensia Innkeeper +auto=target(land|opponentbattlefield) freeze +text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. +mana={3}{R} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Stensia Masquerade +auto=lord(creature[attacking]|mybattlefield) first strike +auto=@combatdamaged(player) from(vampire|mybattlefield): counter(1/1,1) all(trigger[from]) +abilities=madness +autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Steppe Glider +abilities=flying,vigilance +auto={w}{1}:target(creature[counter{1/1.1}]) transforms((,newability[flying],newability[vigilance])) ueot +text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Steppe Lynx +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Cat +power=0 +toughness=1 +[/card] +[card] +name=Sterling Grove +auto=lord(other enchantment|mybattlefield) shroud +aicode=activate target(enchantment|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto={1}{S}:name(search enchantment) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +mana={G}{W} +type=Enchantment +[/card] +[card] +name=Stern Constable +auto={T}{D(*|myhand)}:tap target(creature) +text={T}, Discard a card: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Stern Judge +auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent +text={T}: Each player loses 1 life for each Swamp he or she controls. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Stern Marshal +auto={T}:2/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stern Mentor +auto=soulbond {t}:deplete:2 target(player) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stern Proctor +auto=moveTo(ownerhand) target(enchantment,artifact) +text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Steward of Valeron +abilities=vigilance +auto={T}:Add{G} +text=Vigilance -- {T}: Add {G} to your mana pool. +mana={G}{W} +type=Creature +subtype=Human Druid Knight +power=2 +toughness=2 +[/card] +[card] +name=Still Life +auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot +text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Stillmoon Cavalier +abilities=protection from black,protection from white +auto={WB}:flying +auto={WB}:first strike +auto={WB}{WB}:+1/+0 +text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. +mana={1}{WB}{WB} +type=Creature +subtype=Zombie Knight +power=2 +toughness=1 +[/card] +[card] +name=Stingerfling Spider +abilities=reach +auto=may destroy target(creature[flying]) +text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Stinging Barrier +abilities=defender +auto={U}{T}:Damage:1 target(creature,player) +text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. +mana={2}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Stingmoggie +auto=counter(1/1,2) +auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) +text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. +mana={3}{R} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Stingscourger +auto=moveTo(ownerhand) target(creature|opponentbattlefield) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Stinkdrinker Bandit +auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Stinkdrinker Daredevil +auto=lord(giant|mycastingzone) altercost(colorless,-2) +text=Giant spells you cast cost {2} less to cast. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=3 +[/card] +[card] +name=Stinkweed Imp +abilities=flying +auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy +dredge=dredge(5) +text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Stir the Grave +auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) +text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Stir the Pride +other={5}{W}{W} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot +auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) spiritlink ueot !$ controller +text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Stirring Wildwood +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green,reach)) ueot +text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. +type=Land +[/card] +[card] +name=Stitch in Time +auto=flipacoin winability turns:+1 controller winabilityend flipend +text=Flip a coin. If you win the flip, take an extra turn after this one. +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Stitch Together +target=creature|mygraveyard +auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Stitched Drake +abilities=flying +text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying +mana={1}{U}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Drake +power=3 +toughness=4 +[/card] +[card] +name=Stitched Mangler +auto=target(creature) freeze +auto=tap(noevent) +text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] +[card] +name=Stitcher's Apprentice +auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever +text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=2 +[/card] +[card] +name=Stitchwing Skaab +abilities=flying +autograveyard={1}{U}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=1 +[/card] +[card] +name=Stoic Builder +auto=may moveto(myhand) target(land|mygraveyard) +text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Stoic Champion +auto=@cycled(*|hand):2/2 ueot +text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stoic Ephemera +abilities=flying,defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. +mana={2}{W} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Stoic Rebuttal +target=*|stack +auto=fizzle +auto=aslongas(artifact|mybattlefield) changecost(colorless:-1) >2 +text=Metalcraft -- This spell cost {1} less to cast if you control three or more artifacts. -- Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Stoke the Flames +target=creature,player +auto=damage:4 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. +other={convoke} name(Convoke) +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Stolen Grain +auto=damage:5 opponent +auto=life:5 controller +text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Stomp and Howl +target=artifact +auto=destroy +auto=destroy target(enchantment) +restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 +text=Destroy target artifact and target enchantment. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Stomper Cub +abilities=trample +text=Trample +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Stomping Ground +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Stomping Slabs +auto=reveal:7 optionone if type(stomping slabs|reveal)~morethan~0 then name(stomp) target(creature,player|reveal) damage:7 else name(put on bottom) target(<7>*|reveal) bottomoflibrary optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stone Calendar +auto=lord(*|mycastingzone) altercost(colorless,-1) +text=Spells you cast cost up to {1} less to cast. +mana={5} +type=Artifact +[/card] +[card] +name=Stone Catapult +auto={T}:destroy target(creature[-black;tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. +mana={4}{B} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Stone Golem +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Stone Haven Medic +auto={W}{T}:life:1 controller +text={W}, {T}: You gain 1 life. +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=3 +[/card] +[card] +name=Stone Haven Outfitter +auto=lord(creature[geared]|mybattlefield) 1/1 +auto=@movedto(graveyard) from(creature[geared]|mybattlefield):draw:1 controller +text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. +mana={1}{W} +type=Creature +subtype=Kor Artificer Ally +power=2 +toughness=2 +[/card] +[card] +name=Stone Idol Trap +anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive +auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )! +text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. +mana={5}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Stone Kavu +auto={R}:1/0 +auto={W}:0/1 +text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. +mana={4}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Stone Quarry +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{W} +text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Stone Rain +target=land +auto=destroy +text=Destroy target land. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stone Spirit +auto=cantbeblockedby(creature[flying]) +text=Stone Spirit can't be blocked by creatures with flying. +mana={4}{R} +type=Creature +subtype=Elemental Spirit +power=4 +toughness=3 +[/card] +[card] +name=Stonebrow, Krosan Hero +abilities=trample +auto=lord(creature[attacking;trample]|myBattlefield) 2/2 +text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. +mana={3}{R}{G} +type=Legendary Creature +subtype=Centaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Stonecloaker +abilities=flash,flying +auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. +mana={2}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=2 +[/card] +[card] +name=Stonefare Crocodile +auto={2}{B}:lifelink +text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{G} +type=Creature +subtype=Crocodile +power=3 +toughness=2 +[/card] +[card] +name=Stoneforge Acolyte +aicode=activate target(equipment[zpos<=4]|mylibrary) moveto(myhand) +auto={t}{T(ally|myBattlefield)}:name(look) reveal:4 optionone name(Get Equipment) target(equipment|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={W} +type=Creature +subtype=Kor Artificer Ally +power=1 +toughness=2 +[/card] +[card] +name=Stoneforge Masterwork +auto={2}:equip +auto=teach(creature) transforms((,newability[foreach(other *[creature;share!types!]|mybattlefield) 1/1])) +text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stoneforge Mystic +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) +text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. +mana={1}{W} +type=Creature +subtype=Kor Artificer +power=1 +toughness=2 +[/card] +[card] +name=Stonefury +target=creature|battlefield +auto=damage:type:land:mybattlefield +text=Stonefury deals damage to target creature equal to the number of lands you control. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Stonehands +target=creature +auto=0/2 +auto={R}:1/0 +text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stonehewer Giant +abilities=vigilance +aicode=activate moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! target(equipment|myLibrary) +auto={1}{W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! afterrevealedend revealend +text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Stonehoof Chieftain +abilities=trample,indestructible +auto=lord(other creature|mybattlefield) transforms((,newability[this(attacking) indestructible],newability[this(attacking) trample])) +text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. +mana={7}{G} +type=Creature +subtype=Centaur Warrior +power=8 +toughness=8 +[/card] +[card] +name=Stonehorn Chanter +auto={5}{W}:vigilance ueot && lifelink ueot +text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. +mana={5}{W} +type=Creature +subtype=Rhino Cleric +power=4 +toughness=4 +[/card] +[card] +name=Stonehorn Dignitary +auto=nextphasealter(remove,combatbegins,opponent) +auto=nextphasealter(remove,combatattackers,opponent) +auto=nextphasealter(remove,combatblockers,opponent) +auto=nextphasealter(remove,combatdamage,opponent) +auto=nextphasealter(remove,combatends,opponent) +text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. +mana={3}{W} +type=Creature +subtype=Rhino Soldier +power=1 +toughness=4 +[/card] +[card] +name=Stone-Seeder Hierophant +auto=_LANDFALL_untap +auto={T}:untap target(land) +text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. +mana={2}{G}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Stoneshaker Shaman +auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent +auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice +text=At the beginning of each player's end step, that player sacrifices an untapped land. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Stoneshock Giant +auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever +text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=4 +[/card] +[card] +name=Stone-Throwing Devils +abilities=first strike +text=First strike +mana={B} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Stone-Tongue Basilisk +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=aslongas(*|mygraveyard) lure >6 +text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. +mana={4}{G}{G}{G} +type=Creature +subtype=Basilisk +power=4 +toughness=5 +[/card] +[card] +name=Stonewing Antagonizer +abilities=flying +text=Flying +type=Artifact Creature +subtype=Gargoyle Horror +power=4 +toughness=2 +[/card] +[card] +name=Stonewood Invocation +target=creature +auto=+5/+5 ueot +auto=shroud ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{G} +type=Instant +abilities=split second +[/card] +[card] +name=Stonewood Invoker +auto={7}{G}:5/5 +text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Mutant +power=2 +toughness=2 +[/card] +[card] +name=Stonework Puma +mana={3} +type=Artifact Creature +subtype=Cat Ally +power=2 +toughness=2 +[/card] +[card] +name=Stonewright +auto=soulbond {R}:1/0 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Stony Silence +auto=lord(artifact) noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Stonybrook Angler +auto={1}{U}{T}:tap target(creature) +auto={1}{U}{T}:untap target(creature) +text={1}{U}, {T}: You may tap or untap target creature. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Stonybrook Banneret +abilities=islandwalk +auto=lord(*[merfolk;wizard]|mycastingzone) altercost(colorless, -1) +text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Stonybrook Schoolmaster +auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) +text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Storm Cauldron +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) +text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. +mana={5} +type=Artifact +[/card] +[card] +name=Storm Crow +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Storm Entity +abilities=haste +auto=if casted(this) then thisforeach(variable{countallspell}>1) counter(1/1,1) else thisforeach(variable{countallspell}>0) counter(1/1,1) +text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. +mana={1}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Storm Front +auto={G}{G}:tap target(creature[flying]) +text={G}{G}: Tap target creature with flying. +mana={G} +type=Enchantment +[/card] +[card] +name=Storm Herd +auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal +text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. +mana={8}{W}{W} +type=Sorcery +[/card] +[card] +name=Storm Seeker +target=player +auto=damage:type:*:targetedpersonshand +text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. +mana={3}{G} +type=Instant +[/card] +[card] +name=Storm Shaman +auto={R}:1/0 +text={R}: Storm Shaman gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Cleric Shaman +power=0 +toughness=4 +[/card] +[card] +name=Storm Spirit +abilities=flying +auto={T}:damage:2 target(creature) +text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. +mana={3}{G}{W}{U} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=3 +[/card] +[card] +name=Storm World +auto=@each opponent upkeep:damage:4minustype:*:opponenthandminusend opponent +auto=@each my upkeep:damage:damage:4minustype:*:opponenthandminusend opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. +mana={R} +type=World Enchantment +[/card] +[card] +name=Stormbind +auto={2}{D}:damage:2 target(creature,player) +text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Stormblood Berserker +mana={1}{R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +auto=bloodthirst:2 +abilities=menace +text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. +[/card] +[card] +name=Stormbound Geist +abilities=cloud,flying,undying +text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Stormbreath Dragon +abilities=flying,haste,protection from white +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Stormcaller of Keranos +abilities=haste +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={1}{u}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Stormcaller's Boon +auto={S}:all(creature|myBattlefield) flying ueot +autostack=if casted(this) then cascade:plibrarycount +text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Stormchaser Chimera +abilities=flying +aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[name(Stormchaser chimera gets +x/0) target(Stormchaser Chimera|mybattlefield) manacost/0 ueot])) oneshot])) oneshot +auto={2}{u}{r}:scry:1 scrycore delayed transforms((,newability[name(Stormchaser chimera gets +x/0) revealedmana/0])) ueot scrycoreend scryend +text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2}{U}{R} +type=Creature +subtype=Chimera +power=2 +toughness=3 +[/card] +[card] +name=Stormchaser Mage +abilities=flying,haste,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={U}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Stormcloud Djinn +abilities=flying,cloud +auto={R}{R}:2/0 && damage:1 controller +text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. +mana={4}{U} +type=Creature +subtype=Djinn +power=3 +toughness=3 +[/card] +[card] +name=Stormcrag Elemental +abilities=trample +facedown={3} +autofacedown={4}{R}{R}:morph +autofaceup=counter(1/1,1) +text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{R} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Stormfront Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Stormfront Riders +abilities=flying +auto=moveTo(ownerhand) target(<2>creature|myBattlefield) +auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white) +text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Stormrider Rig +auto={2}:equip +auto=teach(creature) 1/1 +auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stormrider Spirit +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Stormscape Apprentice +auto={W}{T}:Tap target(creature) +auto={B}{T}:life:-1 target(player) +text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Stormscape Familiar +abilities=flying +auto=lord(*[white;black]|mycastingzone) altercost(colorless,-1) +text=Flying -- White spells and black spells you cast cost {1} less to cast. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Stormscape Master +auto={W}{W}{T}:protection from white target(creature) +auto={W}{W}{T}:protection from blue target(creature) +auto={W}{W}{T}:protection from black target(creature) +auto={W}{W}{T}:protection from red target(creature) +auto={W}{W}{T}:protection from green target(creature) +auto={B}{B}{T}:life:-2 target(player) && life:2 controller +text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stormtide Leviathan +abilities=islandwalk +auto=lord(land) transforms((island)) +auto=lord(creature[-flying;-islandwalk]) cantattack +auto=lord(creature[-flying;-islandwalk]) cantpwattack +text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. +mana={5}{U}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Stormwatch Eagle +abilities=flying +auto={S(land|myBattlefield)}:moveTo(ownerhand) +text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Stormwing Dragon +abilities=flying,first strike +facedown={3} +autofacedown={5}{R}{R}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Strafe +target=creature[-red] +auto=Damage:3 +text=Strafe deals 3 damage to target nonred creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Strands of Night +auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) +text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Strands of Undeath +target=creature +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto={B}:regenerate +text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strandwalker +auto={4}:equip +auto=teach(creature) 2/4 +auto=teach(creature) reach +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Strange Augmentation +target=creature +auto=teach(creature) +1/+1 +auto=while(restriction{delirium}) teach(creature) +2/+2 +text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strangleroot Geist +abilities=haste,undying +text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) +mana={G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Strangling Soot +target=creature[toughness<=3] +auto=destroy +flashback={5}{R} +text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Strategic Planning +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot +auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Stratozeppelid +abilities=flying,cloud +text=Flying -- Stratozeppelid can block only creatures with flying. +mana={4}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Stratus Dancer +abilities=flying +facedown={3} +autofacedown={1}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=target(*[instant;sorcery]|stack) fizzle +text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. +mana={1}{U} +type=Creature +subtype=Djinn Monk +power=2 +toughness=1 +[/card] +[card] +name=Stratus Walk +target=creature +auto=draw:1 controller +auto=teach(creature) flying +auto=teach(creature) cloud +text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Straw Golem +auto=@movedto(creature|opponentstack):bury +text=When an opponent casts a creature spell, sacrifice Straw Golem. +mana={1} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Straw Soldiers +mana={1}{U} +type=Creature +subtype=Scarecrow Soldier +power=1 +toughness=3 +[/card] +[card] +name=Stream Hopper +auto={UR}:flying +text={(u/r)}: Stream Hopper gains flying until end of turn. +mana={UR} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Stream of Acid +auto=choice name(destroy target land) destroy target(land) +auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) +text=Destroy target land or nonblack creature. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Stream of Consciousness +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=Target player shuffles up to four target cards from his or her graveyard into his or her library. +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Stream of Life +auto=life:X target(player) +text=Target player gains X life. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Stream of Unconsciousness +target=creature +auto=-4/0 +auto=aslongas(wizard|myBattlefield) draw:1 controller +text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. +mana={U} +type=Tribal Instant +subtype=Wizard +[/card] +[card] +name=Streambed Aquitects +auto={T}:islandwalk && 1/1 target(merfolk) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Street Spasm +abilities=overload +other={X}{X}{R}{R} name(Overload) +auto=paidmana damage:X target(creature[-flying]|opponentbattlefield) +auto=overload damage:XX all(creature[-flying]|opponentbattlefield) +text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={X}{R} +type=Instant +[/card] +[card] +name=Street Sweeper +auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(mychild)])) +text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=6 +[/card] +[card] +name=Street Wraith +abilities=swampwalk,cycling +autohand=__CYCLING__({L:2}) +text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) +mana={3}{B}{B} +type=Creature +subtype=Wraith +power=3 +toughness=4 +[/card] +[card] +name=Streetbreaker Wurm +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Strength from the Fallen +auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot +auto=_CONSTELLATION_target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot +text=Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Strength in Numbers +target=creature +auto=foreach(creature[attacking]) 1/1 +auto=trample +text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Strength of Arms +target=creature +auto=2/2 ueot +auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) +text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Strength of Cedars +target=creature +auto=foreach(land|myBattlefield) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. +mana={4}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Strength of Isolation +abilities=madness +autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=1/2 +auto=protection from black +text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strength of Lunacy +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=2/1 +auto=protection from white +text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strength of Night +kicker={B} +auto=all(creature|myBattlefield) 1/1 ueot +auto=if paid(kicker) then all(creature[zombie]|myBattlefield) 2/2 ueot +text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Strength of Unity +target=creature +auto=thisforeach(variable{pbasiclandtypes}>0) 1/1 +text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strider Harness +auto={1}:equip +auto=teach(creature) 1/1 +auto=teach(creature) haste +text=Equipped creature gets +1/+1 and has haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Striking Sliver +auto=lord(sliver|mybattlefield) first strike +text=All Sliver creatures you control have first strike. +mana={R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Strip Mine +auto={T}:Add{1} +auto={T}{S}:destroy target(other land) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. +type=Land +[/card] +[card] +name=Striped Bears +auto=draw:1 +text=When Striped Bears enters the battlefield, draw a card. +mana={3}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Stroke of Genius +auto=draw:X target(player) +text=Target player draws X cards. +mana={X}{2}{U} +type=Instant +[/card] +[card] +name=Stromgald Cabal +auto={L:1}{T}:fizzle target(*[white]|stack) +text={T}, Pay 1 life: Counter target white spell. +mana={1}{B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Stromgald Crusader +abilities=protection from white +auto={B}:flying +auto={B}{B}:1/0 +text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=1 +[/card] +[card] +name=Stromkirk Captain +abilities=first strike +auto=lord(other vampire|mybattlefield) 1/1 +auto=lord(other vampire|mybattlefield) first strike +text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. +mana={1}{B}{R} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stromkirk Condemned +auto={D(*|myhand)}:all(vampire|mybattlefield) 1/1 ueot limit:1 +text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. +mana={B}{B} +type=Creature +subtype=Vampire Horror +power=2 +toughness=2 +[/card] +[card] +name=Stromkirk Mentor +auto=counter(1/1,1) target(other vampire|mybattlefield) +text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. +mana={3}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=2 +[/card] +[card] +name=Stromkirk Noble +auto=cantbeblockedby(human) +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Stromkirk Occultist +abilities=trample,madness +auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Horror +power=3 +toughness=2 +[/card] +[card] +name=Stromkirk Patrol +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. +mana={4}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=3 +[/card] +[card] +name=Strongarm Monk +auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot +text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +mana={4}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Strongarm Thug +auto=may moveto(myhand) target(mercenary|mygraveyard) +text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Assassin +auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) +text={T}, Sacrifice a creature: Destroy target nonblack creature. +mana={1}{B}{B} +type=Creature +subtype=Zombie Assassin +power=2 +toughness=1 +[/card] +[card] +name=Stronghold Biologist +auto={U}{U}{T}{D(*|myhand)}:fizzle target(creature|stack) +text={U}{U}, {T}, Discard a card: Counter target creature spell. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Discipline +auto=life:-type:creature:opponentbattlefield opponent +auto=life:-type:creature:mybattlefield controller +text=Each player loses 1 life for each creature he or she controls. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Stronghold Machinist +auto={U}{U}{T}{D(*|myhand)}:fizzle target(*[-creature]|stack) +text={U}{U}, {T}, Discard a card: Counter target noncreature spell. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Overseer +abilities=flying,shadow +auto={B}{B}:all(creature[shadow]) 1/0 && all(creature[-shadow]) -1/0 +text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Stronghold Rats +abilities=shadow +auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. +mana={2}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Stronghold Taskmaster +auto=lord(other creature[black]) -1/-1 +text=Other black creatures get -1/-1. +mana={2}{B}{B} +type=Creature +subtype=Giant Minion +power=4 +toughness=3 +[/card] +[card] +name=Stronghold Zeppelin +abilities=flying,cloud +text=Flying -- Stronghold Zeppelin can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Human +power=3 +toughness=3 +[/card] +[card] +name=Structural Distortion +target=artifact,land +auto=moveto(exile) +auto=damage:2 targetcontroller +text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Stubborn Denial +target=*[-creature]|stack +auto=_FEROCIOUS_ fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. +mana={U} +type=Instant +[/card] +[card] +name=Student of Elements +doublefaced=kamiflip +backside=Tobita, Master of Winds +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=this(cantargetcard(*[flying])) flip(backside) +text=When Student of Elements has flying, flip it. // Tobita, Master of Winds +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Student of Ojutai +auto=@movedto(*[-creature]|mystack):life:2 controller +text=Whenever you cast a noncreature spell, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=4 +[/card] +[card] +name=Student of Warfare +auto={W}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,2,Level}) first strike +auto=this(counter{0/0,2,Level}) 2/2 +auto=this(counter{0/0,7,Level}) double strike +auto=this(counter{0/0,7,Level}) 1/1 +text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) +auto=maxlevel:7 +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Stuffy Doll +abilities=indestructible +auto=_ENRAGE_damage:thatmuch opponent +auto={T}:damage:1 +text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. +mana={5} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Stun Sniper +auto={1}{T}:damage:1 target(creature) && tap +text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. +mana={R}{W} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Stun +target=creature +auto=cantblock +auto=draw:1 controller +text=Target creature can't block this turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Stunted Growth +target=player +auto=ability$!moveto(ownerlibrary) notatarget(<3>*|myhand)!$ targetedplayer +text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Stupefying Touch +target=creature +auto=noactivatedability +auto=draw:1 controller +text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stupor +target=opponent +auto=discard:1 +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target opponent discards a card at random, then discards a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Sturdy Hatchling +auto={GU}:shroud +auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. +mana={3}{GU} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Sturmgeist +abilities=flying +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@combatdamaged(player) from(this):draw:1 controller +text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Stymied Hopes +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Subdue +target=creature +auto=fog from(mytgt) oneshot +auto=dynamicability +text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={G} +type=Instant +[/card] +[card] +name=Subjugator Angel +abilities=flying +auto=all(creature|opponentbattlefield) tap +text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Sublime Archangel +auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Sublime Exhalation +anyzone=changecost(colorless:-1) forcedalive +auto=destroy all(creature) +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. +mana={6}{W} +type=Sorcery +[/card] +[card] +name=Submerged Boneyard +auto={t}:add{b} +auto={t}:add{u} +auto=tap(noevent) +text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Submerge +target=creature +auto=moveTo(ownerlibrary) +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 +text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. +mana={4}{U} +type=Instant +[/card] +[card] +name=Subterranean Hangar +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Subterranean Scout +auto=target(creature[power<=2]|battlefield) unblockable ueot +text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=1 +[/card] +[card] +name=Subterranean Shambler +auto=damage:1 all(creature[-flying]) && damage:1 all(player) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Subterranean Spirit +abilities=protection from red +auto={T}:damage:1 all(creature[-flying]) +text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. +mana={3}{R}{R} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=3 +[/card] +[card] +name=Subversion +auto=@each my upkeep:lifeleech:-1 opponent +text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Succumb to Temptation +auto=draw:2 +auto=life:-2 +text=You draw two cards and you lose 2 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Su-Chi +auto=@movedTo(this|graveyard):Add{4} +text=When Su-Chi dies, add {4} to your mana pool. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Sudden Death +target=creature +auto=-4/-4 ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. +mana={1}{B}{B} +type=Instant +abilities=split second +[/card] +[card] +name=Sudden Disappearance +target=player +auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) +text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Sudden Impact +target=player +auto=damage:type:*:targetedpersonshand +text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Sudden Reclamation +auto=deplete:4 controller +auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot +text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. +mana={3}{G} +type=Instant +[/card] +[card] +name=Sudden Shock +target=creature,player +auto=damage:2 +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. +mana={1}{R} +type=Instant +abilities=split second +[/card] +[card] +name=Sudden Spoiling +abilities=split second +target=player +auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Sudden Storm +aicode=activate transforms((,newability[target(creature|battlefield) freeze])) oneshot +auto=scry:1 scrycore delayed target(creature|battlefield) freeze scrycoreend scryend +text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Sudden Strength +target=creature +auto=3/3 +auto=draw:1 controller +text=Target creature gets +3/+3 until end of turn. -- Draw a card. +mana={3}{G} +type=Instant +[/card] +[card] +name=Suicidal Charge +auto={S}:all(creature|opponentBattlefield) -1/-1 && all(creature|opponentBattlefield) mustattack +text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. +mana={3}{B}{R} +type=Enchantment +[/card] +[card] +name=Sulam Djinn +abilities=trample +auto=this(variable{commongreen}>0) -2/-2 +text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. +mana={5}{G} +type=Creature +subtype=Djinn +power=6 +toughness=6 +[/card] +[card] +name=Suleiman's Legacy +auto=lord(djinn) sacrifice +auto=lord(efreet) sacrifice +text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. +mana={R}{W} +type=Enchantment +[/card] +[card] +name=Sulfur Elemental +auto=lord(creature[white]) +1/-1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. +mana={2}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +abilities=split second,flash +[/card] +[card] +name=Sulfur Falls +auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{U} +auto={T}:Add{R} +text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Sulfur Vent +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{U}{R} +text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. +type=Land +[/card] +[card] +name=Sulfuric Vortex +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:damage:2 controller +auto=@each opponent upkeep:damage:2 opponent +text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Sulfurous Blast +auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) +text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Sulfurous Springs +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. +type=Land +[/card] +[card] +name=Sultai Ascendancy +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot +auto=@each my upkeep:name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={B}{G}{U} +type=Enchantment +[/card] +[card] +name=Sultai Banner +auto={T}: Add{B} +auto={T}: Add{G} +auto={T}: Add{U} +auto={B}{G}{U}{T}{S}:draw:1 controller +text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Sultai Charm +auto=choice name(Destroy monocolored) destroy target(creature[-multicolor;-colorless]) +auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) +auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. +mana={B}{G}{U} +type=Instant +[/card] +[card] +name=Sultai Emissary +auto=_DIES_manifest all(*[zpos=1]|mylibrary) +text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{B} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=1 +[/card] +[card] +name=Sultai Flayer +auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller +text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. +mana={3}{G} +type=Creature +subtype=Naga Shaman +power=3 +toughness=4 +[/card] +[card] +name=Sultai Runemark +target=creature +auto=2/2 +auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sultai Scavenger +abilities=flying +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying +other={delve} name(Delve) +mana={5}{B} +other={delve} name(Delve) +type=Creature +subtype=Bird Warrior +power=3 +toughness=3 +[/card] +[card] +name=Sultai Skullkeeper +auto=deplete:2 controller +text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{U} +type=Creature +subtype=Naga Shaman +power=2 +toughness=1 +[/card] +[card] +name=Sultai Soothsayer +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot +auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={2}{B}{G}{U} +type=Creature +subtype=Naga Shaman +power=2 +toughness=5 +[/card] +[card] +name=Summer Bloom +auto=maxPlay(land)+3 +text=You may play up to three additional lands this turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Summit Apes +auto=aslongas(mountain|mybattlefield) menace >0 +text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. +mana={3}{G} +type=Creature +subtype=Ape +power=5 +toughness=2 +[/card] +[card] +name=Summit Prowler +mana={2}{R}{R} +type=Creature +subtype=Yeti +power=4 +toughness=3 +[/card] +[card] +name=Summon the School +auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 +autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) +text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. +mana={3}{W} +type=Tribal Sorcery +subtype=Merfolk +[/card] +[card] +name=Summoner's Bane +target=creature|stack +auto=fizzle +auto=token(Illusion,Creature Illusion,2/2,blue) controller +text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Summoner's Pact +aicode=activate target(creature[green]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[green]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever +color=green +text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Summoning Station +auto=@movedTo(artifact|graveyard) from(battlefield):may untap +auto={T}:token(Pincher,Creature Pincher,2/2) +text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. +mana={7} +type=Artifact +[/card] +[card] +name=Sun Ce, Young Conquerer +abilities=horsemanship +auto=may moveto(ownerhand) target(creature|battlefield) +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Sun Clasp +target=creature +auto=1/3 +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sun Droplet +auto=@damageof(player):counter(0/0,thatmuch,Charge) +auto=@each my upkeep:may name(Remove counter and gain life) transforms((,newability[counter(0/0.-1.Charge)],newability[life:1 controller])) oneshot +text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Sun Quan, Lord of Wu +auto=lord(creature|mybattlefield) horsemanship +text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) +mana={4}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Sun Titan +abilities=vigilance +auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) +auto=_ATTACKING_may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) +text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Sunastian Falconer +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=4 +[/card] +[card] +name=Sunbeam Spellbomb +auto={W}{S}:life:5 controller +auto={1}{S}:draw:1 controller +text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Sunblade Elf +auto=aslongas(Plains|myBattlefield) 1/1 +auto={4}{W}:all(creature|myBattlefield) 1/1 ueot +text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Sunblast Angel +abilities=flying +auto=destroy all(creature[tapped]) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Sunbond +target=creature +auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) +text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sunbringer's Touch +auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot +text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Suncrusher +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-1)}{4}{T}:destroy target(creature) +auto={C(1/1,-1)}{2}:moveTo(ownerhand) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. +mana={9} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Sunder from Within +target=artifact,land +auto=destroy +text=Destroy target artifact or land. +mana={2}{R}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Sunder +auto=moveTo(ownerhand) all(land) +text=Return all lands to their owners' hands. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Sundering Growth +target=artifact,enchantment +auto=destroy && ability$! _POPULATE_ !$ controller +text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={GW}{GW} +type=Instant +[/card] +[card] +name=Sundering Vitae +target=*[artifact;enchantment] +auto=destroy +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. +other={convoke} name(Convoke) +mana={2}{G} +type=Instant +[/card] +[card] +name=Sunfire Balm +target=creature,player +auto=prevent:4 +autohand=@cycled(this|hand):may prevent:1 target(*[creature;player]) +autohand={1}{W}{cycle}:name(cycling) draw:1 +text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sunflare Shaman +auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) +text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Sunforger +auto={3}:equip +auto=teach(creature) 4/0 +auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) +text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sunglasses of Urza +auto={W}:Add{R} +text=You may spend white mana as though it were red mana. +mana={3} +type=Artifact +[/card] +[card] +name=Sungrace Pegasus +abilities=flying,lifelink +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Sungrass Egg +auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Sungrass Prairie +auto={1}{T}:Add{G}{W} +text={1}, {T}: Add {G}{W} to your mana pool. +type=Land +[/card] +[card] +name=Sunhome Enforcer +auto=combatspiritlink +auto={1}{R}:1/0 +text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. +mana={2}{R}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=4 +[/card] +[card] +name=Sunhome Guildmage +auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot +auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) +text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. +mana={R}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sunhome, Fortress of the Legion +auto={T}:Add{1} +auto={2}{R}{W}{T}:double strike target(creature) +text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. +type=Land +[/card] +[card] +name=Sunken City +auto=upcost[{U}{U}] sacrifice +auto=lord(creature[blue]) 1/1 +text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Sunken Field +target=land +auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever +text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sunken Hollow +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Island Swamp +[/card] +[card] +name=Sunken Hope +auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent +auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) +text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Sunken Ruins +auto={T}:Add{1} +auto={UB}{T}:Add{U}{U} +auto={UB}{T}:Add{U}{B} +auto={UB}{T}:Add{B}{B} +text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Sunlance +target=creature[-white] +auto=Damage:3 +text=Sunlance deals 3 damage to target nonwhite creature. +mana={W} +type=Sorcery +[/card] +[card] +name=Sunpetal Grove +auto=tap(noevent) +auto=aslongas(forest,plains|myBattlefield) untap +auto={T}:Add{G} +auto={T}:Add{W} +text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Sunrise Sovereign +auto=lord(other giant|myBattlefield) 2/2 +auto=lord(other giant|myBattlefield) trample +text=Other Giant creatures you control get +2/+2 and have trample. +mana={5}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Sun's Bounty +auto=life:4 +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Sunscape Apprentice +auto={G}{T}:1/1 target(creature) +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sunscape Familiar +abilities=defender +auto=lord(*[green;blue]|mycastingzone) altercost(colorless,-1) +text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Sunscape Master +auto={G}{G}{T}:all(creature|myBattlefield) 2/2 +auto={U}{U}{T}:moveTo(ownerhand) target(creature) +text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sunscorch Regent +abilities=flying +auto=@movedto(*|opponentstack):counter(1/1,1) +text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. +mana={3}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Sunscour +auto=destroy all(creature) +other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) +text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Sunseed Nurturer +auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. +mana={2}{W} +type=Creature +subtype=Human Druid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sunspear Shikari +auto=this(gear !=0) first strike +auto=this(gear !=0) lifelink +text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sunspire Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) +text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Sunspire Griffin +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Sunspring Expedition +auto=_LANDFALL_may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:life:8 +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. +mana={W} +type=Enchantment +[/card] +[card] +name=Sunstone +auto={2}{S(land[snow]|myBattlefield)}:fog oneshot +text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Sunstrike Legionnaire +abilities=doesnotuntap +auto=@movedTo(creature|battlefield):untap +auto={T}:tap target(creature[manacost<=3]) +text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Suntail Hawk +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Suntouched Myr +abilities=sunburst +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +mana={3} +type=Artifact Creature +subtype=Myr +power=0 +toughness=0 +[/card] +[card] +name=Sunweb +abilities=defender,flying +auto=lord(creature[power<=2]) cantbeblockedby(sunweb) +text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. +mana={3}{W} +type=Creature +subtype=Wall +power=5 +toughness=6 +[/card] +[card] +name=Supplant Form +target=creature +auto=moveTo(ownerhand) +auto=clone +text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Supply-Line Cranes +abilities=flying +auto=counter(1/1,1) target(creature) +text=Flying -- When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Suppression Bonds +target=artifact,creature,enchantment,planeswalker +auto=teach(*) cantattack +auto=teach(*) cantpwattack +auto=teach(*) cantblock +auto=teach(*) noactivatedability +text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Supreme Exemplar +abilities=flying +auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={6}{U} +type=Creature +subtype=Elemental +power=10 +toughness=10 +[/card] +[card] +name=Supreme Inquisitor +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Supreme Verdict +auto=destroy all(creature) +abilities=nofizzle +text=Supreme Verdict can't be countered. -- Destroy all creatures. +mana={1}{W}{W}{U} +type=Sorcery +[/card] +[card] +name=Suq'Ata Assassin +abilities=fear +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Suq'Ata Firewalker +auto=cantbetargetof(*[red]) +auto={T}:damage:1 target(creature,player) +text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Suq'Ata Lancer +abilities=haste,flanking +text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sure Strike +target=creature +auto=3/0 ueot +auto=first strike ueot +text=Target creature gets +3/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Surge Node +auto=counter(0/0,6,Charge) +auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) +text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. +mana={1} +type=Artifact +[/card] +[card] +name=Surge of Righteousness +target=creature[attacking;blocking;black;red]|battlefield +auto=destroy +auto=life:2 controller +text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Surge of Strength +target=creature +auto=trample +auto=storedmanacost/0 +text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. +mana={R}{G}{D(*[red;green]|myhand)} +type=Instant +[/card] +[card] +name=Surge of Thoughtweft +auto=all(creature|myBattlefield) 1/1 ueot +auto=aslongas(kithkin|myBattlefield) draw:1 controller +text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. +mana={1}{W} +type=Tribal Instant +subtype=Kithkin +[/card] +[card] +name=Surge of Zeal +target=creature +auto=all(creature[share!color!]) haste ueot +text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Surgespanner +auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) +text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Surgical Extraction +target=*[-basic]|graveyard +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +color=black +mana={p(B)} +type=Instant +[/card] +[card] +name=Surging Aether +target=*|battlefield +auto=moveto(ownerhand) +aicode=activate target(Surging Aether[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Aether|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. +mana={3}{U} +type=Instant +[/card] +[card] +name=Surging Dementia +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +aicode=activate target(Surging Dementia[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Dementia|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Surging Flame +target=creature,player +auto=damage:2 +aicode=activate target(Surging Flame[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Flame|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Surging Might +target=creature +auto=teach(creature) 2/2 +aicode=activate target(Surging Might[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Might|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Surging Sentinels +abilities=first strike +aicode=activate target(Surging Sentinels[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Sentinels|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Surprise Deployment +target=creature[-white]|myhand +auto=moveTo(mybattlefield) +auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) +restriction=during battle +text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Surrak, the Hunt Caller +auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot +text=Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Surrakar Banisher +auto=may moveTo(ownerhand) target(creature[tapped]) +text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. +mana={4}{U} +type=Creature +subtype=Surrakar +power=3 +toughness=3 +[/card] +[card] +name=Surrakar Marauder +auto=_LANDFALL_intimidate ueot +text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={1}{B} +type=Creature +subtype=Surrakar +power=2 +toughness=1 +[/card] +[card] +name=Surrakar Spellblade +auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) +auto=@combatdamaged(player) from(this):may dynamicability +text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. +mana={1}{U}{U} +type=Creature +subtype=Surrakar +power=2 +toughness=1 +[/card] +[card] +name=Surreal Memoir +auto=moverandom(instant) from(mygraveyard) to(myhand) +auto=_REBOUND_ +text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Surveilling Sprite +abilities=flying +auto=_DIES_may draw:1 +text=Flying -- When Surveilling Sprite dies, you may draw a card. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Survey the Wreckage +target=land +auto=destroy && token(Goblin,Creature Goblin,1/1,red) +text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Survival Cache +auto=life:2 controller +auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller +auto=_REBOUND_ +text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Survival of the Fittest +aicode=activate target(creature|mylibrary) moveto(myhand) +auto={G}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Survive the Night +target=creature +auto=1/0 +auto=indestructible +auto=name(Create clue) token(Clue) controller +text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Instant +[/card] +[card] +name=Survivor of the Unseen +auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Survivor Token +type=Creature +subtype=Survivor +power=1 +toughness=1 +color=red +[/card] +[card] +name=Suspension Field +auto=may (blink)forsrc target(creature[toughness>=3]) +text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sustainer of the Realm +abilities=flying +auto=@combat(blocking) source(this):0/2 ueot +text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=3 +[/card] +[card] +name=Sustaining Spirit +auto=cumulativeupcost[{1}{W}] sacrifice +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=0 +toughness=3 +[/card] +[card] +name=Sustenance +auto={1}{S(land|myBattlefield)}:1/1 target(creature) +text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Suture Priest +auto=@movedTo(other creature|mybattlefield):may life:1 controller +auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent +text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +mana={1}{W} +type=Creature +subtype=Cleric +power=1 +toughness=1 +[/card] +[card] +name=Suture Spirit +abilities=flying +auto={WB}{WB}{WB}:Regenerate target(creature) +text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Svogthos, the Restless Tomb +auto={T}:Add{1} +auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot +text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. +type=Land +[/card] +[card] +name=Svyelunite Priest +auto={U}{U}{T}:shroud target(creature) myUpkeepOnly +text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Creature +subtype=Merfolk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Svyelunite Temple +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{U}{U} +text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Swallowing Plague +target=creature +auto=damage:X +auto=life:X controller +text=Swallowing Plague deals X damage to target creature and you gain X life. +mana={X}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Swamp Mosquito +abilities=flying +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={1}{B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Swamp +text=B +type=Basic Land +subtype=Swamp +[/card] +[card] +name=Swan Song +target=enchantment,instant,sorcery|stack +auto=fizzle +auto=token(Bird,Creature Bird,2/2,blue,flying) opponent +text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. +mana={U} +type=Instant +[/card] +[card] +name=Swarm of Bloodflies +abilities=flying +auto=counter(1/1,2) +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) +text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. +mana={4}{B} +type=Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Swarm of Rats +anyzone=type:rat:mybattlefield/1 cdaactive +text=Swarm of Rats's power is equal to the number of Rats you control. +mana={1}{B} +type=Creature +subtype=Rat +power=* +toughness=1 +[/card] +[card] +name=Swarm Surge +auto=all(creature|mybattlefield) 2/0 ueot +auto=all(creature[colorless]|mybattlefield) first strike ueot +text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. +mana={2}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Swarmborn Giant +auto=@combatdamageof(player):sacrifice all(this) +auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[reach])) forever +text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. +mana={2}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Swarmyard +auto={T}:Add{1} +auto={T}:regenerate target(*[insect;rat;spider;squirrel]) +text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. +type=Land +[/card] +[card] +name=Swat +abilities=cycling +target=creature[power<=2] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Sway of Illusion +auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend +auto=draw:1 controller +text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sway of the Stars +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle +auto=draw:7 opponent +auto=lifeset:7 opponent +auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle +auto=draw:7 controller +auto=lifeset:7 controller +text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. +mana={8}{U}{U} +type=Sorcery +[/card] +[card] +name=Sweatworks Brawler +abilities=menace +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Menace +mana={3}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Sweep Away +target=creature|battlefield +auto=if cantargetcard(creature[attacking]) then moveto(ownerlibrary) else moveto(ownerhand) +text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. +mana={2}{U} +type=Instant +[/card] +[card] +name=Swell of Courage +auto=all(creature|myBattlefield) 2/2 ueot +autohand={X}{W}{W}{discard}:thisforeach(X) counter(1/1,1) target(creature) +text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Swell of Growth +target=creature|battlefield +auto=2/2 ueot +auto=may moveto(mybattlefield) notatarget(land|myhand) +text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Instant +[/card] +[card] +name=Swelter +target=<2>creature +auto=damage:2 +text=Swelter deals 2 damage to each of two target creatures. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Swift Justice +target=creature +auto=1/0 +auto=first strike +auto=lifelink +text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. +mana={W} +type=Instant +[/card] +[card] +name=Swift Kick +target=creature|mybattlefield +auto=1/0 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. +mana={3}{R} +type=Instant +[/card] +[card] +name=Swift Maneuver +target=creature,player +auto=prevent:2 +auto=@next upkeep:draw:1 controller +text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Swift Reckoning +abilities=spellmastery +other={1}{W} name(Spell Mastery) +otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 +target=creature[tapped]|battlefield +auto=destroy +text=Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Swift Silence +auto=foreach(other *|stack) draw:1 +auto=fizzle all(other *|stack) +text=Counter all other spells. Draw a card for each spell countered this way. +mana={2}{W}{U}{U} +type=Instant +[/card] +[card] +name=Swift Spinner +abilities=flash, reach +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Swift Warkite +abilities=flying +auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! +text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. +mana={4}{B}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Swiftfoot Boots +auto={1}:equip +auto=teach(creature) haste +auto=teach(creature) opponentshroud +text=Equipped creature has hexproof and haste. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Swiftwater Cliffs +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{R} +text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Swirling Sandstorm +auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 +text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Swirling Spriggan +auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot +auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot +auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot +auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot +auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot +auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot +auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot +auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot +auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot +auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot +auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot +auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot +auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot +auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot +auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot +auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot +auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot +auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot +auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot +auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot +auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot +auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot +auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot +auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot +auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot +auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot +auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot +auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot +auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot +auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot +text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Swooping Talon +abilities=flying +auto={1}:-flying ueot +auto=_ATTACKING_may provoke target(creature|opponentbattlefield) +text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=6 +[/card] +[card] +name=Sword Dancer +auto={W}{W}:-1/0 target(creature[attacking]) +text={W}{W}: Target attacking creature gets -1/-0 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=2 +[/card] +[card] +name=Sword of Body and Mind +auto={2}:equip +auto=teach(creature) protection from green +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) +auto=@combatdamaged(player) from(mytgt):deplete:10 opponent +text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Feast and Famine +auto=teach(creature) 2/2 +auto=teach(creature) protection from black +auto=teach(creature) protection from green +auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) +auto={2}:equip +text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Fire and Ice +auto={2}:equip +auto=teach(creature) protection from red +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):draw:1 controller +auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) +text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Kaldra +auto={4}:equip +auto=teach(creature) 5/5 +auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) +text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Light and Shadow +auto={2}:equip +auto=teach(creature) protection from white +auto=teach(creature) protection from black +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):life:3 +auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) +text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Animist +auto={2}:equip +auto=teach(creature) 1/1 +auto=@combat(attacking) source(mytgt):may name(search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! +text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Chosen +auto={T}:2/2 target(creature[legendary]) +text={T}: Target legendary creature gets +2/+2 until end of turn. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Sword of the Meek +auto={2}:equip +auto=teach(creature) 1/2 +autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may moveTo(myBattlefield) && all(trigger[to]) rehook +text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Paruns +auto={3}:equip +auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 +auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 +auto={3}:tap(mytgt) +auto={3}:untap(mytgt) +text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Vengeance +auto={3}:equip +auto=teach(creature) 2/0 +auto=teach(creature) first strike +auto=teach(creature) vigilance +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of War and Peace +auto={2}:equip +auto=teach(creature) protection from red +auto=teach(creature) protection from white +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent +auto=@combatdamaged(player) from(mytgt):life:phandcount controller +text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Swords to Plowshares +target=creature +auto=moveto(exile) +auto=dynamicability +text=Exile target creature. Its controller gains life equal to its power. +mana={W} +type=Instant +[/card] +[card] +name=Swordwise Centaur +mana={G}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sydri, Galvanic Genius +auto={U}:name(animate noncreature artifact) target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +auto={W}{B}:name(deathtouch & lifelink) target(artifact[creature]) transforms((,newability[deathtouch],newability[lifelink])) ueot +text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Sygg, River Cutthroat +auto=@each endofturn foelost(3):may draw:1 controller +text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) +mana={UB}{UB} +type=Legendary Creature +subtype=Merfolk Rogue +power=1 +toughness=3 +[/card] +[card] +name=Sygg, River Guide +abilities=islandwalk +auto={1}{W}:protection from black target(merfolk|myBattlefield) +auto={1}{W}:protection from blue target(merfolk|myBattlefield) +auto={1}{W}:protection from green target(merfolk|myBattlefield) +auto={1}{W}:protection from red target(merfolk|myBattlefield) +auto={1}{W}:protection from white target(merfolk|myBattlefield) +text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. +mana={W}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sylvan Advocate +abilities=vigilance +auto=aslongas(land|mybattlefield) 2/2 >5 +auto=aslongas(land|mybattlefield) lord(creature[land]|mybattlefield) 2/2 >5 +text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. +mana={1}{G} +type=Creature +subtype=Elf Druid Ally +power=2 +toughness=3 +[/card] +[card] +name=Sylvan Basilisk +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy +text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=4 +[/card] +[card] +name=Sylvan Bounty +target=player +auto=life:8 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G} +type=Instant +[/card] +[card] +name=Sylvan Caryatid +abilities=defender,opponentshroud +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=Defender. -- Hexproof. -- {T}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Sylvan Hierophant +auto=_DIES_moveto(myhand) target(other creature|myGraveyard) +autograveyard=_DIES_moveto(exile) +text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sylvan Messenger +abilities=trample +auto=reveal:4 optionone name(Get Elf) target(<4>elf|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Sylvan Might +target=creature +auto=2/2 +auto=trample +flashback={2}{G}{G} +text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Sylvan Paradise +target=creature +auto=transforms((,green)) ueot +text=Any number of target creatures become green until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Sylvan Primordial +abilities=reach +aicode=activate notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! +auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend )! +text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +mana={5}{G}{G} +type=Creature +subtype=Avatar +power=6 +toughness=8 +[/card] +[card] +name=Sylvan Ranger +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Sylvan Reclamation +target=*[artifact;enchantment] +auto=moveto(exile) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{G}{W} +type=Instant +[/card] +[card] +name=Sylvan Safekeeper +auto={S(land|myBattlefield)}:shroud target(creature|myBattlefield) +text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sylvan Scrying +aicode=activate target(land|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Sylvan Tutor +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. +mana={G} +type=Sorcery +[/card] +[card] +name=Sylvan Yeti +anyzone=type:*:myhand/4 cdaactive +text=Sylvan Yeti's power is equal to the number of cards in your hand. +mana={2}{G}{G} +type=Creature +subtype=Yeti +power=* +toughness=4 +[/card] +[card] +name=Sylvok Lifestaff +auto=teach(creature) 1/0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller +text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} +mana={1} +auto={1}:equip +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sylvok Replica +auto={G}{S}:destroy target(other *[artifact;enchantment]) +text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. +mana={3} +type=Artifact Creature +subtype=Shaman +power=1 +toughness=3 +[/card] +[card] +name=Symbiosis +target=<2>creature +auto=2/2 +text=Two target creatures each get +2/+2 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Symbiotic Beast +auto=_DIES_token(Insect,creature insect, 1/1,green)*4 +text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Insect Beast +power=4 +toughness=4 +[/card] +[card] +name=Symbiotic Deployment +auto=phasealter(remove,draw,controller) +auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller +text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Symbiotic Elf +auto=_DIES_token(Insect,creature insect, 1/1,green)*2 +text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Symbiotic Wurm +auto=_DIES_token(Insect,creature insect, 1/1,green)*7 +text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. +mana={5}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Symbol of Unsummoning +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Synapse Sliver +auto=@combatdamaged(player) from(sliver|opponentbattlefield):ability$!may name(Draw a card) may draw:1 controller!$ opponent +auto=@combatdamaged(player) from(sliver|mybattlefield):may name(Draw a card) draw:1 controller +text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. +mana={4}{U} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Synchronous Sliver +auto=lord(sliver) vigilance +text=All Sliver creatures have vigilance. +mana={4}{U} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Syncopate +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever +text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={X}{U} +type=Instant +[/card] +[card] +name=Syndic of Tithes +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Syndicate Enforcer +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={3}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Syndicate Trafficker +auto={1}{S(artifact|mybattlefield)}:counter(1/1,1) && indestructible ueot +text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. +mana={1}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=1 +[/card] +[card] +name=Synod Centurion +auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 +text=When you control no other artifacts, sacrifice Synod Centurion. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Synod Sanctum +auto={2}{T}:(blink)forsrc target(*|mybattlefield) +auto={2}{S}:name(sacrifice Synod Sanctom) donothing +text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. +mana={1} +type=Artifact +[/card] +[card] +name=Syphon Flesh +auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( token(Zombie,Creature Zombie,2/2,black) opponent )! !$ opponent +text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Syphon Life +target=player +auto=life:-2 +auto=life:2 controller +retrace={1}{B}{B}{D(land|myhand)} +text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Syphon Mind +auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ +text=Each other player discards a card. You draw a card for each card discarded this way. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Syphon Sliver +auto=lord(sliver|mybattlefield) lifelink +text=All Sliver creatures you control have lifelink. +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Syphon Soul +auto=damage:2 opponent +auto=life:2 controller +text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Szadek, Lord of Secrets +alias=89092 +abilities=flying +text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. +mana={3}{U}{U}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Tablet of Epityr +auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 +text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Tahngarth, Talruum Hero +abilities=vigilance +auto={1}{R}{T}:target(creature) dynamicability +text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. +mana={3}{R}{R} +type=Legendary Creature +subtype=Minotaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Tahngarth's Rage +target=creature +auto=teach(creature[attacking]) +3/+0 +auto=teach(creature[-attacking])-2/-1 +text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taiga +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Taigam's Scheming +auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Taigam's Strike +target=creature +auto=2/0 ueot +auto=unblockable ueot +auto=_REBOUND_ +text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Tail Slash +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Tainted Aether +auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) +auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent +text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Tainted Field +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{W} +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Isle +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{U} +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Peak +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{R} +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Sigil +auto={T}{S}:life:lifelost controller && life:oplifelost controller +text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) +mana={1}{W}{B} +type=Artifact +[/card] +[card] +name=Tainted Specter +abilities=flying +auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer +text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Tainted Strike +target=creature +auto=1/0 +auto=infect +text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={B} +type=Instant +[/card] +[card] +name=Tainted Well +target=land +auto=draw:1 controller +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tainted Wood +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{G} +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tajic, Blade of the Legion +abilities=indestructible +auto=_BATTALION_5/5 ueot +text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Tajuru Archer +auto=may damage:type:ally:mybattlefield target(creature[flying]) +auto=_RALLY_may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. +mana={2}{G} +type=Creature +subtype=Elf Archer Ally +power=1 +toughness=2 +[/card] +[card] +name=Tajuru Beastmaster +auto=choice all(creature|mybattlefield) 1/1 ueot +auto=_RALLY_all(creature|mybattlefield) 1/1 ueot +text=Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={5}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=5 +[/card] +[card] +name=Tajuru Pathwarden +abilities=vigilance,trample +text=Vigilance, trample +mana={4}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=4 +[/card] +[card] +name=Tajuru Stalwart +auto=counter(1/1,converge) +text=Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={2}{G} +type=Creature +subtype=Elf Scout Ally +power=0 +toughness=1 +[/card] +[card] +name=Tajuru Warcaller +auto=choice all(creature|mybattlefield) 2/2 ueot +auto=_RALLY_all(creature|mybattlefield) 2/2 ueot +text=Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf Warrior Ally +power=2 +toughness=1 +[/card] +[card] +name=Take into Custody +target=creature +auto=freeze +text=Tap target creature. It doesn't untap during its controller's next untap step. +mana={U} +type=Instant +[/card] +[card] +name=Take Inventory +auto=draw:1 +auto=foreach(Take Inventory|mygraveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Take Possession +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. +mana={5}{U}{U} +type=Enchantment +subtype=Aura +abilities=split second +[/card] +[card] +name=Take Up Arms +auto=token(Warrior,Creature Warrior,1/1,white)*3 +text=Put three 1/1 white Warrior creature tokens onto the battlefield. +mana={4}{W} +type=Instant +[/card] +[card] +name=Takeno's Cavalry +auto=bushido(1/1) +auto={T}:damage:1 target(spirit[attacking;blocking]) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. +mana={3}{W} +type=Creature +subtype=Human Samurai Archer +power=1 +toughness=1 +[/card] +[card] +name=Takeno, Samurai General +auto=bushido(2/2) +auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic])) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. +mana={5}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Takenuma Bleeder +auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller +auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller +text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. +mana={2}{B} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=3 +[/card] +[card] +name=Talara's Bane +target=opponent +aicode=activate dynamicability reject notatarget(creature[green;white]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(ownerhand) and!( dynamicability reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Talara's Battalion +restriction=casted(*[green]|mystack) +abilities=trample +text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=3 +[/card] +[card] +name=Talas Air Ship +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Talas Explorer +abilities=flying +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. +mana={1}{U} +type=Creature +subtype=Human Pirate Scout +power=1 +toughness=1 +[/card] +[card] +name=Talas Merchant +mana={1}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=3 +[/card] +[card] +name=Talas Researcher +auto={T}:Draw:1 restriction{during my turn,before attackers} +text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +mana={4}{U} +type=Creature +subtype=Human Pirate Wizard +power=1 +toughness=1 +[/card] +[card] +name=Talas Scout +abilities=flying +text=Flying +mana={1}{U} +type=Creature +subtype=Human Pirate Scout +power=1 +toughness=2 +[/card] +[card] +name=Talas Warrior +auto=unblockable +text=Talas Warrior is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Human Pirate Warrior +power=2 +toughness=2 +[/card] +[card] +name=Talisman of Dominance +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Impulse +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Indulgence +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Progress +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Unity +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Tallowisp +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=@movedto(spirit,arcane|mystack):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Talon of Pain +auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) +auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) +auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) +auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) +auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) +auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) +auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) +auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) +auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) +auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) +auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) +auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) +auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) +auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) +auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) +auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) +auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) +auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) +auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) +auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) +auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) +text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Talon Sliver +auto=lord(sliver) first strike +text=All Sliver creatures have first strike. +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Talon Trooper +abilities=flying +text=Flying +mana={1}{W}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=3 +[/card] +[card] +name=Talonrend +abilities=flying +auto={UR}:1/-1 +text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. +mana={4}{U} +type=Creature +subtype=Elemental +power=0 +toughness=5 +[/card] +[card] +name=Talons of Falkenrath +abilities=flash +target=creature +auto=teach(creature) {1}{R}:2/0 +text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Talrand, Sky Summoner +auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) +text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. +mana={2}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Talrand's Invocation +auto=token(Drake,Creature Drake,2/2,flying,blue)*2 +text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Talruum Champion +abilities=first strike +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot +text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Talruum Minotaur +abilities=haste +text=Haste +mana={2}{R}{R} +type=Creature +subtype=Minotaur Berserker +power=3 +toughness=3 +[/card] +[card] +name=Talus Paladin +auto=may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot +auto=_RALLY_may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot +text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. +mana={3}{W} +type=Creature +subtype=Human Knight Ally +power=2 +toughness=3 +[/card] +[card] +name=Tamanoa +auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller +text=Whenever a noncreature source you control deals damage, you gain that much life. +mana={R}{G}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Tamiyo's Journal +abilities=hiddenface +auto=@each my upkeep:name(Create clue) token(Clue) +aicode=activate target(*|mylibrary) moveto(myhand) +auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Tandem Lookout +auto=soulbond @damagefoeof(player) from(this):draw:1 controller +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." +mana={2}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Tandem Tactics +target=creature|battlefield +auto=1/2 ueot +auto=life:2 controller +text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Tangle Angler +abilities=infect +auto={G}:setblocker target(creature|opponentbattlefield) +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. +mana={3}{G} +type=Creature +subtype=Horror +power=1 +toughness=5 +[/card] +[card] +name=Tangle Asp +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. +mana={1}{G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Tangle Golem +abilities=affinityforests +text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +mana={7} +type=Artifact Creature +subtype=Golem +power=5 +toughness=4 +[/card] +[card] +name=Tangle Hulk +auto={2}{G}:regenerate +text={2}{G}: Regenerate Tangle Hulk. +mana={5} +type=Artifact Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Tangle Kelp +target=creature +auto=tap +auto=@combat(attacking) source(mytgt) :frozen +text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tangle Mantis +abilities=trample +text=Trample +mana={2}{G}{G} +type=Creature +subtype=Insect +power=3 +toughness=4 +[/card] +[card] +name=Tangle Spider +abilities=flash,reach +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=4 +[/card] +[card] +name=Tanglebloom +auto={1}{T}:life:1 +text={1}, {T}: You gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Tangle +auto=preventAllcombatDamage ueot +auto=frozen lord(creature[attacking]) +text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tangleroot +auto=@movedto(creature|mystack):add{G} +auto=@movedto(creature|opponentstack):add{G} opponent +text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Tanglesap +auto=preventAllCombatDamage from(creature[-trample]|battlefield) ueot +text=Prevent all combat damage that would be dealt this turn by creatures without trample. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tanglewalker +auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable +text=Each creature you control is unblockable as long as defending player controls an artifact land. +mana={2}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Taniwha +abilities=trample,phasing +auto=@each my upkeep:phaseout all(land|myBattlefield) +text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Serpent +power=7 +toughness=7 +[/card] +[card] +name=Taoist Hermit +abilities=opponentshroud +text=Taoist Hermit can't be the target of spells or abilities your opponents control. +mana={2}{G} +type=Creature +subtype=Human Mystic +power=2 +toughness=2 +[/card] +[card] +name=Taoist Mystic +auto=cantbeblockedby(creature[horsemanship]) +text=Taoist Mystic can't be blocked by creatures with horsemanship. +mana={2}{G} +type=Creature +subtype=Human Mystic +power=2 +toughness=2 +[/card] +[card] +name=Tapestry of the Ages +auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} +text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tar Pit Warrior +auto=@targeted(this):sacrifice +text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Cyclops Warrior +power=3 +toughness=4 +[/card] +[card] +name=Tar Pitcher +auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Tar Snare +target=creature +auto=-3/-2 ueot +text=Target creature gets -3/-2 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tarfire +target=creature,player +auto=damage:2 +text=Tarfire deals 2 damage to target creature or player. +mana={R} +type=Tribal Instant +subtype=Goblin +[/card] +[card] +name=Tariel, Reckoner of Souls +abilities=flying,vigilance +auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) +text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. +mana={4}{W}{B}{R} +type=Legendary Creature +subtype=Angel +power=4 +toughness=7 +[/card] +[card] +name=Tarmogoyf +anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive +text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) +mana={1}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=1+* +[/card] +[card] +name=Tarnished Citadel +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:3 controller )! +auto={T}:Add{G} and!( damage:3 controller )! +auto={T}:Add{R} and!( damage:3 controller )! +auto={T}:Add{U} and!( damage:3 controller )! +auto={T}:Add{W} and!( damage:3 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. +type=Land +[/card] +[card] +name=Tarox Bladewing +abilities=flying,haste +auto={D(other *[share!name!]|myhand)}:dynamicability +text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. +mana={2}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Tarpan +auto=_DIES_life:1 controller +text=When Tarpan dies, you gain 1 life. +mana={G} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Tasigur, the Golden Fang +other={delve} name(Delve) +auto={2}{GU}{GU}:deplete:2 controller && ability$! moveto(ownerhand) notatarget(*[-land]|opponentgraveyard) !$ opponent +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. +mana={5}{B} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=5 +[/card] +[card] +name=Tasigur's Cruelty +auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. +mana={5}{B} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Task Force +auto=@targeted(this):0/3 ueot +text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Tasseled Dromedary +mana={W} +type=Creature +subtype=Camel +power=0 +toughness=4 +[/card] +[card] +name=Taste for Mayhem +target=creature +auto=2/0 +auto=aslongas(*|myhand) 2/0 <1 +text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taste of Blood +target=player +auto=damage:1 +auto=life:1 controller +text=Taste of Blood deals 1 damage to target player and you gain 1 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Taste of Paradise +auto=life:3 +auto=if paid(kicker) then life:thricekicked +kicker=multi{1}{G} +text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Tatsumasa, the Dragon's Fang +auto={3}:equip +auto=teach(creature) 5/5 +auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever +text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. +mana={6} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Tattered Drake +abilities=flying +auto={B}:regenerate +text=Flying -- {B}: Regenerate Tattered Drake. +mana={4}{U} +type=Creature +subtype=Zombie Drake +power=2 +toughness=2 +[/card] +[card] +name=Tattered Haunter +abilities=flying, cloud +text=Flying -- Tattered Haunter can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Tatterkite +abilities=flying +auto=countershroud(any) +text=Flying -- Tatterkite can't have counters placed on it. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Tattermunge Duo +auto=@movedTo(*[red]|mystack):1/1 ueot +auto=@movedTo(*[green]|mystack):forestwalk ueot +text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. +mana={2}{RG} +type=Creature +subtype=Goblin Warrior Shaman +power=2 +toughness=3 +[/card] +[card] +name=Tattermunge Maniac +abilities=mustattack +text=Tattermunge Maniac attacks each turn if able. +mana={RG} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tattermunge Witch +auto={R}{G}:name(1/0 & trample) all(creature[blocked]) transforms((,newability[1/0],newability[trample])) ueot +text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. +mana={1}{RG} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Tattoo Ward +abilities=auraward +target=creature +auto=1/1 +auto=protection from(enchantment) +auto={S}:destroy target(other enchantment) +text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taunting Challenge +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Taunting Elf +abilities=lure +text=All creatures able to block Taunting Elf do so. +mana={G} +type=Creature +subtype=Elf +power=0 +toughness=1 +[/card] +[card] +name=Taurean Mauler +abilities=changeling +auto=@movedTo(*|opponentstack):may counter(1/1,1) +text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. +mana={2}{R} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Tavern Swindler +auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend +text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Tawnos's Wand +auto={2}{T}:unblockable target(creature[power<=2]) +text={2}, {T}: Target creature with power 2 or less is unblockable this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tawnos's Weaponry +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(creature) grant +1/+1 grantend +text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Teardrop Kami +auto={S}:tap target(other creature) +auto={S}:untap target(other creature) +text=Sacrifice Teardrop Kami: You may tap or untap target creature. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tears of Rage +restriction=opponentblockersonly +auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot +text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Tears of Valakut +abilities=nofizzle +auto=damage:5 +target=creature[flying] +text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Tectonic Break +auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) +auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices X lands. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Tectonic Edge +auto={T}:Add{1} +auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. +type=Land +[/card] +[card] +name=Tectonic Fiend +abilities=mustattack +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Tectonic Instability +auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) +auto=_LANDFALL_tap all(land|myBattlefield) +text=Whenever a land enters the battlefield, tap all lands its controller controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Tectonic Rift +target=land +auto=destroy +auto=all(creature[-flying]) cantblock ueot +text=Destroy target land. Creatures without flying can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Teeka's Dragon +abilities=flying,trample +auto=rampage(4/4,1) +text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) +mana={9} +type=Artifact Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Teetering Peaks +auto=tap(noevent) +auto=2/0 target(creature) ueot +auto={T}:Add{R} +text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Teferi's Care +auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) +auto={3}{U}{U}:fizzle target(enchantment|stack) +text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Teferi's Curse +target=artifact,creature +auto=phasing +text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Teferi's Drake +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Teferi's Honor Guard +abilities=flanking +auto={U}{U}:phaseout +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Teferi's Imp +abilities=flying,phasing +auto=@phasedin(this):draw:1 controller +phasedoutbonus=reject notatarget(*|myhand) +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. +mana={2}{U} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Teferi's Isle +abilities=phasing +auto=tap(noevent) +auto={T}:Add{U}{U} +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Teferi's Moat +auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend +text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. +mana={3}{W}{U} +type=Enchantment +[/card] +[card] +name=Teferi's Puzzle Box +auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller +auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent +text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. +mana={4} +type=Artifact +[/card] +[card] +name=Teferi's Realm +auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller +auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +mana={1}{U}{U} +type=World Enchantment +[/card] +[card] +name=Teferi's Veil +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout +text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Tek +auto=aslongas(forest|myBattlefield) trample +auto=aslongas(island|myBattlefield) flying +auto=aslongas(plains|myBattlefield) 0/2 +auto=aslongas(mountain|myBattlefield) first strike +auto=aslongas(swamp|myBattlefield) 2/0 +text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. +mana={5} +type=Artifact Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Telekinesis +target=creature +auto=tap +auto=frozen +auto=fog to(mytgt) +text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. +mana={U}{U} +type=Instant +[/card] +[card] +name=Telekinetic Bonds +auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller +text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. +mana={2}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Telekinetic Sliver +auto=lord(sliver) {T}:tap target(*) +text=All Slivers have "{T}: Tap target permanent." +mana={2}{U}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Telemin Performance +target=opponent +auto=Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Take Creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Telepathic Spies +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=When Telepathic Spies enters the battlefield, look at target opponent's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Teleportal +abilities=overload +other={3}{U}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 1/0 +auto=paidmana unblockable +auto=overload all(creature|mybattlefield) 1/0 ueot +auto=overload all(creature|mybattlefield) unblockable ueot +text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{R} +type=Sorcery +[/card] +[card] +name=Teleport +target=creature +auto=unblockable +text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Telethopter +auto={T(creature|myBattlefield)}:flying +text=Tap an untapped creature you control: Telethopter gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Thopter +power=3 +toughness=1 +[/card] +[card] +name=Telim'Tor +abilities=flanking +auto=_ATTACKING_all(creature[attacking;flanking]) 1/1 ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. +mana={4}{R} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Telim'Tor's Darts +auto={2}{T}:damage:1 target(player) +text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. +mana={2} +type=Artifact +[/card] +[card] +name=Telim'Tor's Edict +target=*|myBattlefield +auto=moveTo(myexile) +auto=@next upkeep:draw:1 controller +text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. +mana={R} +type=Instant +[/card] +[card] +name=Tel-Jilad Archers +abilities=reach +auto=protection from(artifact) +text=Protection from artifacts; reach (This creature can block creatures with flying.) +mana={4}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=4 +[/card] +[card] +name=Tel-Jilad Chosen +auto=protection from(artifact) +text=Protection from artifacts +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tel-Jilad Defiance +target=creature +auto=protection from(artifact) +auto=draw:1 controller +text=Target creature gains protection from artifacts until end of turn. -- draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tel-Jilad Exile +auto={1}{G}:regenerate +text={1}{G}: Regenerate Tel-Jilad Exile. +mana={3}{G} +type=Creature +subtype=Troll Warrior +power=2 +toughness=3 +[/card] +[card] +name=Tel-Jilad Fallen +abilities=infect +auto=protection from(artifact) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Tel-Jilad Justice +target=artifact +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Tel-Jilad Lifebreather +auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) +text={G}, {T}, Sacrifice a Forest: Regenerate target creature. +mana={4}{G} +type=Creature +subtype=Troll Shaman +power=3 +toughness=2 +[/card] +[card] +name=Tel-Jilad Outrider +auto=protection from(artifact) +text=Protection from artifacts +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Tel-Jilad Stylus +auto={T}:bottomoflibrary target(*|mybattlefield) +text={T}: Put target permanent you own on the bottom of your library. +mana={1} +type=Artifact +[/card] +[card] +name=Tel-Jilad Wolf +auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot +text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Teller of Tales +abilities=flying +auto=@movedTo(arcane,spirit|mystack):may tap target(creature) +auto=@movedTo(arcane,spirit|mystack):may untap target(creature) +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Telling Time +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary && all(*|reveal) moveto(mylibrary) optiontwoend +text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tempered Steel +auto=lord(creature[artifact]|mybattlefield) 2/2 +text=Artifact creatures you control get +2/+2. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Tempest Drake +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Tempest of Light +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{W} +type=Instant +[/card] +[card] +name=Tempest Owl +abilities=flying +kicker={4}{U} +auto=if paid(kicker) then tap target(*) +text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Temple Acolyte +auto=life:3 +text=When Temple Acolyte enters the battlefield, you gain 3 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Temple Bell +auto={T}:draw:1 controller && draw:1 opponent +text={T}:Each player draws a card. +mana={3} +type=Artifact +[/card] +[card] +name=Temple Elder +auto={T}:life:1 restriction{during my turn,before attackers} +text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Temple Garden +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. +type=Land +subtype=Forest Plains +[/card] +[card] +name=Temple of Abandon +auto=tap(noevent) +auto={t}:add{r} +auto={t}:add{g} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Deceit +auto=tap(noevent) +auto={t}:add{u} +auto={t}:add{b} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Enlightenment +auto=tap(noevent) +auto={t}:add{w} +auto={t}:add{u} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Epiphany +auto=tap(noevent) +auto={t}:add{u} +auto={t}:add{r} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Malady +auto=tap(noevent) +auto={t}:add{b} +auto={t}:add{g} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Malice +auto=tap(noevent) +auto={t}:add{b} +auto={t}:add{r} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Mystery +auto=tap(noevent) +auto={t}:add{g} +auto={t}:add{u} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Plenty +auto=tap(noevent) +auto={t}:add{g} +auto={t}:add{w} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Silence +auto=tap(noevent) +auto={t}:add{w} +auto={t}:add{b} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Temple of the False God +auto=aslongas(land|myBattlefield){T}:add{2} >4 +text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. +type=Land +[/card] +[card] +name=Temple of Triumph +auto=tap(noevent) +auto={t}:add{r} +auto={t}:add{w} +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Temporal Adept +auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) +text={U}{U}{U}, {T}: Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Temporal Aperture +aicode=activate choice all(*[zpos=1]) transforms((,canplayfromlibrarytop,zerocast)) forever +auto={5}{t}:shuffle && reveal:1 optionone name(choose card) target(<1>*|reveal) moveto(mylibrary) and!( transforms((,canplayfromlibrarytop,zerocast)) forever )! optiononeend revealend +text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) +mana={2} +type=Artifact +[/card] +[card] +name=Temporal Cascade +other={7}{U}{U} name(Entwine) +auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) +auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller +text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Distortion +auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) +auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap +auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap +auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) +auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) +text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Temporal Eddy +target=creature,land +auto=moveTo(ownerlibrary) +text=Put target creature or land on top of its owner's library. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Fissure +abilities=storm +auto=moveto(ownerHand) target(*) +text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Temporal Isolation +target=creature +abilities=flash +auto=shadow +auto=teach(creature) preventalldamage from(this) +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Temporal Manipulation +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Mastery +auto=turns:+1 controller +abilities=exiledeath +autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Spring +target=* +auto=moveTo(ownerLibrary) +text=Put target permanent on top of its owner's library. +mana={1}{G}{U} +type=Sorcery +[/card] +[card] +name=Temporal Trespass +abilities=exiledeath +auto=turns:+1 controller +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. +mana={8}{U}{U}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Temporary Insanity +target=creature[power <=type:*:mygraveyard] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Temporary Truce +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent +text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Tempting Wurm +auto=ability$!may name(Put onto battlefield) name(Put onto battlefield) target(*[artifact;creature;enchantment;land]|myhand) moveto(mybattlefield)!$ opponent +text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. +mana={1}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Temur Ascendancy +auto=lord(creature|myBattlefield) haste +auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller +text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. +mana={G}{U}{R} +type=Enchantment +[/card] +[card] +name=Temur Banner +auto={T}: Add{G} +auto={T}: Add{U} +auto={T}: Add{R} +auto={G}{U}{R}{T}{S}:draw:1 controller +text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Temur Battle Rage +target=creature +auto=double strike ueot +auto=_FEROCIOUS_ trample ueot +text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. +mana={1}{R} +type=Instant +[/card] +[card] +name=Temur Charm +auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} +auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} +auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot +text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. +mana={R}{G}{U} +type=Instant +[/card] +[card] +name=Temur Runemark +target=creature +auto=2/2 +auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Temur Sabertooth +auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot +text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=3 +[/card] +[card] +name=Temur War Shaman +auto=manifest all(*[zpos=1]|mylibrary) +auto=@facedup(creature|mybattlefield):may name(fight) all(trigger[to]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. +mana={4}{G}{G} +type=Creature +subtype=Human Shaman +power=4 +toughness=5 +[/card] +[card] +name=Tenacious Dead +autograveyard=_DIES_all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot +text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. +mana={B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Tenacity +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) lifelink ueot +auto=all(creature|mybattlefield) untap +text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Tendo Ice Bridge +auto=counter(0/0,1,Charge) +auto={T}:add{1} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Tendrils of Agony +abilities=storm +auto=choice target(player) life:-2 && life:2 controller +text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Tendrils of Corruption +target=creature +auto=damage:type:swamp:mybattlefield +auto=life:type:swamp:mybattlefield controller +text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. +mana={3}{B} +type=Instant +[/card] +[card] +name=Tendrils of Despair +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. +mana={B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Teneb, the Harvester +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) +text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. +mana={3}{B}{G}{W} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Tenement Crasher +abilities=haste +text=Haste +mana={5}{R} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Tenza, Godo's Maul +auto={1}:equip +auto=teach(creature) 1/1 +auto=teach(creature[legendary]) 2/2 +auto=teach(creature[red]) trample +text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Tephraderm +auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent +auto=@damaged(this) from(*|mystack):damage:thatmuch controller +auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) +text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Terashi's Cry +target=creature +auto=tap +text=Tap up to three target creatures. +mana={3}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Terashi's Grasp +target=artifact,enchantment +auto=destroy +auto=life:manacost controller +text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. +mana={2}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Terashi's Verdict +target=creature[power<=3;attacking] +auto=destroy +text=Destroy target attacking creature with power 3 or less. +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Terastodon +auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[_DIES_token(Elephant Token)],newability[destroy])) +text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. +mana={6}{G}{G} +type=Creature +subtype=Elephant +power=9 +toughness=9 +[/card] +[card] +name=Terminal Moraine +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Terminate +target=creature +auto=bury +text=Destroy target creature. It can't be regenerated. +mana={B}{R} +type=Instant +[/card] +[card] +name=Terminus +auto=all(creature) bottomoflibrary +autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Teroh's Faithful +auto=life:4 controller +text=When Teroh's Faithful enters the battlefield, you gain 4 life. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Teroh's Vanguard +abilities=flash +auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) ueot >6 oneshot +text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." +mana={3}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=3 +[/card] +[card] +name=Terra Eternal +auto=lord(land) indestructible +text=All lands are indestructible. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Terra Ravager +auto=_ATTACKING_type:land:opponentbattlefield/0 ueot +text=Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. +mana={2}{R}{R} +type=Creature +subtype=Elemental Beast +power=0 +toughness=4 +[/card] +[card] +name=Terra Stomper +abilities=nofizzle,trample +text=Terra Stomper can't be countered. -- Trample +mana={3}{G}{G}{G} +type=Creature +subtype=Beast +power=8 +toughness=8 +[/card] +[card] +name=Terraformer +auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot +auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot +auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot +auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot +auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot +text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Terrain Elemental +mana={1}{G} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Terrain Generator +auto={T}:Add{1} +auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) +text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. +type=Land +[/card] +[card] +name=Terramorphic Expanse +auto={T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Terrarion +auto=tap(noevent) +auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=_DIES_draw:1 +text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Terravore +abilities=trample +anyzone=type:land:graveyard/type:land:graveyard cdaactive +text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. +mana={1}{G}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Terrifying Presence +target=creature +auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot +text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Territorial Baloth +auto=_LANDFALL_2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Territorial Dispute +auto=upcost[{S(land|mybattlefield)}] sacrifice +auto=maxPlay(land)-99 controller +auto=maxPlay(land)-99 opponent +text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Territorial Gorger +abilities=trample +auto=@energizedof(player):2/2 ueot +text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. +mana={3}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=2 +[/card] +[card] +name=Territorial Roc +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Terror of Kruin Pass +abilities=double strike +backside=Kruin Outlaw +auto=lord(werewolf|mybattlefield) menace +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. // Kruin Outlaw +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Terror of the Fairgrounds +mana={3}{R} +type=Creature +subtype=Gremlin +power=5 +toughness=2 +[/card] +[card] +name=Terror +target=creature[-black;-artifact] +auto=bury +text=Destroy target nonartifact, nonblack creature. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Terrus Wurm +autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={6}{B} +type=Creature +subtype=Zombie Wurm +power=5 +toughness=5 +[/card] +[card] +name=Test of Endurance +auto=@each my upkeep:this(controllerlife > 49) wingame +text=At the beginning of your upkeep, if you have 50 or more life, you win the game. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Testament of Faith +auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot +text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. +mana={W} +type=Enchantment +[/card] +[card] +name=Tethered Griffin +abilities=flying +auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 +text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. +mana={W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Tethered Skirge +abilities=flying +auto=@targeted(this):life:-1 controller +text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Tethmos High Priest +auto=_HEROIC_moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={2}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=3 +[/card] +[card] +name=Tetravite +abilities=flying +auto=cantbetargetof(aura) +type=Artifact Creature +subtype=Tetravite +power=1 +toughness=1 +[/card] +[card] +name=Tetravus +abilities=flying +auto=counter(1/1,3) +auto={c(1/1,-1)}:token(Tetravite) myupkeeponly limit:9 +auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly limit:9 +text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Tetsuo Umezawa +auto=cantbetargetof(aura) +auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) +auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) +text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. +mana={U}{B}{R} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Teysa, Envoy of Ghosts +abilities=Vigilance +auto=protection from(creature) +auto=@damageof(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black, flying) +text=Vigilance. -- Protection from creatures. -- Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black spirit token with flying onto the battlefield. +mana={5}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=4 +toughness=4 +[/card] +[card] +name=Teysa, Orzhov Scion +auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) +auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) +text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Tezzeret's Ambition +auto=draw:3 +auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) +text=Draw three cards. If you control no artifacts, discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Tezzeret's Gambit +auto=draw:2 controller +auto=_PROLIFERATE_ +text=Draw two cards, then proliferate. +color=blue +mana={3}{p(U)} +type=Sorcery +[/card] +[card] +name=Tezzeret's Simulacrum +auto={T}:target(opponent) name(life loss) if type(planeswalker[tezzeret]|myBattlefield)~morethan~0 then life:-3 else life:-1 +text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Tezzeret's Touch +target=artifact +auto=teach(artifact) becomes(Creature,5/5) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. +mana={1}{U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thada Adel, Acquisitor +abilities=islandwalk +aicode=activate notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! +auto=@combatdamaged(player) from(this):name(exile artifact) Reveal:olibrarycount revealzone(opponentlibrary) optionone name(choose card) target(<1>artifact|reveal) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)],newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!])) ueot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Thalakos Deceiver +abilities=shadow +auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) +mana={3}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Dreamsower +abilities=shadow,doesnotuntap +auto=@each my untap sourcetap:may untap +auto=@damagefoeof(player) from(this):target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. +mana={2}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Drifters +auto={D(*|myhand)}:shadow +text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) +mana={2}{U}{U} +type=Creature +subtype=Thalakos +power=3 +toughness=3 +[/card] +[card] +name=Thalakos Lowlands +auto={T}:Add{1} +auto={T}:Add{W} and!( frozen )! +auto={T}:Add{U} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Thalakos Mistfolk +abilities=shadow +auto={U}:moveTo(ownerLibrary) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. +mana={2}{U} +type=Creature +subtype=Thalakos Illusion +power=2 +toughness=1 +[/card] +[card] +name=Thalakos Scout +abilities=shadow +auto={D(*|myhand)}:moveTo(myhand) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. +mana={2}{U} +type=Creature +subtype=Thalakos Soldier Scout +power=2 +toughness=1 +[/card] +[card] +name=Thalakos Seer +abilities=shadow +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. +mana={U}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Sentry +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow) +mana={1}{U} +type=Creature +subtype=Thalakos Soldier +power=1 +toughness=2 +[/card] +[card] +name=Thalia, Guardian of Thraben +abilities=first strike +auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) +auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) +text=First Strike -- Noncreature spells cost {1} more to cast. +mana={1}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thalia, Heretic Cathar +abilities=first strike +auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. +mana={2}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Thalia's Lancers +abilities=first strike +aicode=activate target(*[legendary]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Thalia's Lieutenant +auto=all(other human|mybattlefield) counter(1/1,1) +auto=@movedto(human|mybattlefield):counter(1/1,1) +text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Thallid Devourer +text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:1/2 +power=2 +toughness=2 +[/card] +[card] +name=Thallid Germinator +text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:1/1 target(creature) +power=2 +toughness=2 +[/card] +[card] +name=Thallid Shell-Dweller +abilities=defender +text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=0 +toughness=5 +[/card] +[card] +name=Thallid +text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=1 +toughness=1 +[/card] +[card] +name=Thassa, God of the Sea +abilities=Indestructible +auto={1}{u}:target(creature|mybattlefield) unblockable ueot +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. +mana={2}{U} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Thassa's Bounty +target=player +auto=deplete:3 +auto=draw:3 controller +text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Thassa's Devourer +auto=deplete:2 target(player) +auto=_CONSTELLATION_deplete:2 target(player) +text=Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +mana={4}{U} +type=Enchantment Creature +subtype=Elemental +power=2 +toughness=6 +[/card] +[card] +name=Thassa's Emissary +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow transforms((,newability[@combatdamagefoeof(player) from(this):draw:1])) forever +auto=@combatdamagefoeof(player) from(this):draw:1 +bestow={5}{u} +text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. +mana={3}{U} +type=Enchantment Creature +subtype=Crab +power=3 +toughness=3 +[/card] +[card] +name=Thassa's Ire +auto={3}{U}:tap target(creature) +auto={3}{U}:untap target(creature) +text={3}{U}: You may tap or untap target creature. +mana={U} +type=Enchantment +[/card] +[card] +name=Thassa's Rebuff +target=*|stack +auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +mana={1}{U} +type=Instant +[/card] +[card] +name=That Which Was Taken +auto={4}{T}:counter(0/0,1,Divinity) target(other *) +auto=lord(*[counter{0/0.1.Divinity}]) indestructible +text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Thatcher Revolt +auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller +text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Thaumatog +auto={S(land|myBattlefield)}:1/1 +auto={S(enchantment|myBattlefield)}:1/1 +text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Thawing Glaciers +auto=tap(noevent) +aicode=activate moveTo(mybattlefield) and!( tap(noevent) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) )! target(land[basic]|mylibrary) +auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. +type=Land +[/card] +[card] +name=The Abyss +auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent +auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +mana={3}{B} +type=World Enchantment +[/card] +[card] +name=The Brute +target=creature +auto=1/0 +auto={R}{R}{R}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=The Fallen +auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever +text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. +mana={1}{B}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=The Gitrog Monster +abilities=deathtouch +auto=upcost[{S(land|mybattlefield)}] sacrifice +auto=maxPlay(land)+1 +auto=@movedto(land|mygraveyard): draw:1 +text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. +mana={3}{B}{G} +type=Legendary Creature +subtype=Frog Horror +power=6 +toughness=6 +[/card] +[card] +name=The Hive +auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) +text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) +mana={5} +type=Artifact +[/card] +[card] +name=The Lady of the Mountain +mana={4}{R}{G} +type=Legendary Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=The Rack +auto=name(choose opponent) notatarget(opponent) deplete:0 +auto=@each targetedplayer upkeep:damage:3minustype:*:targetedpersonshandminusend targetedplayer +text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +mana={1} +type=Artifact +[/card] +[card] +name=The Tabernacle at Pendrell Vale +auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) +text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." +type=Legendary Land +[/card] +[card] +name=The Unspeakable +abilities=flying,trample +auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) +text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. +mana={6}{U}{U}{U} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=7 +[/card] +[card] +name=Theft of Dreams +auto=foreach(creature[tapped]|opponentBattlefield) draw:1 +text=Draw a card for each tapped creature target opponent controls. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Thelon of Havenwood +auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) +auto=lord(fungus) transforms((,newability[counter{0%0.1.spore}/counter{0%0.1.spore} nonstatic])) +text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. +mana={G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Thelonite Druid +auto={1}{G}{T}{S(creature|myBattlefield)}:all(forest|myBattlefield) becomes(Creature,2/3) ueot +text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. +mana={2}{G} +type=Creature +subtype=Human Cleric Druid +power=1 +toughness=1 +[/card] +[card] +name=Thelonite Hermit +facedown={3} +autofacedown={3}{G}{G}:morph +autofaceup=token(Saproling,Creature Saproling,1/1,green)*4 +auto=lord(saproling) 1/1 +text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Thelonite Monk +auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) +text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) +mana={2}{G}{G} +type=Creature +subtype=Insect Monk Cleric +power=1 +toughness=2 +[/card] +[card] +name=Thelon's Chant +auto=upcost[{G}] sacrifice +auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller +auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent +text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Thelon's Curse +auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) +text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Thermal Blast +target=creature +auto=damage:3 +auto=aslongas(*|mygraveyard) damage:2 >6 +text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. +mana={4}{R} +type=Instant +[/card] +[card] +name=Thermal Glider +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=1 +[/card] +[card] +name=Thermal Navigator +auto={S(artifact|myBattlefield)}:flying +text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Thermo-Alchemist +abilities=defender +auto=@movedTo(instant,sorcery|mystack):untap +auto={t}:damage:1 all(opponent) +text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=3 +[/card] +[card] +name=Thermokarst +target=land +auto=teach(land[snow]) life:1 controller +auto=destroy +text=Destroy target land. If that land was a snow land, you gain 1 life. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Thermopod +auto={i}:haste +auto={S(creature|myBattlefield)}:Add{R} +text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. +mana={4}{R} +type=Snow Creature +subtype=Slug +power=4 +toughness=3 +[/card] +[card] +name=Thespian's Stage +auto={T}:Add{1} +auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! +text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. +type=Land +[/card] +[card] +name=Thicket Basilisk +auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=4 +[/card] +[card] +name=Thicket Elemental +kicker={1}{g} +auto=if paid(kicker) then Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Thief of Hope +auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Thieves' Fortune +other={U} name(Prowl) +otherrestriction=prowl +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=4]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Tribal Instant +subtype=Rogue +[/card] +[card] +name=Thieving Magpie +abilities=flying +auto=@damagefoeof(player) from(this):draw:1 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Thieving Sprite +abilities=flying +aicode=activate reject notatarget(*|targetedpersonshand) +auto=target(player) Reveal:type:faerie:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. +mana={2}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Thing from the Deep +auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot +auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice +text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. +mana={6}{U}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Thing in the Ice +abilities=defender +auto=counter(0/0,4,ice) +auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,-1,Ice) all(this) +auto=this(counter{0/0.1.Ice}<1) flip(Awoken Horror) +text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. +mana={1}{U} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Think Tank +aicode=activate may moveto(ownergraveyard) all(*[zpos=1]|mylibrary) +auto=@each my upkeep:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Think Twice +auto=draw:1 +flashback={2}{U} +text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Thirst for Knowledge +auto=draw:3 +auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)])) +text=Draw three cards. Then discard two cards unless you discard an artifact card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thirst +target=creature +auto=tap +auto=doesnotuntap +auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever +text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thirsting Axe +auto={2}:equip +auto=teach(creature) 4/0 +auto=teach(creature) treason +auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot +auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot +text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Thistledown Duo +auto=@movedTo(*[white]|mystack):1/1 ueot +auto=@movedTo(*[blue]|mystack):flying ueot +text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. +mana={2}{WU} +type=Creature +subtype=Kithkin Soldier Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thistledown Liege +abilities=flash +auto=lord(creature[white]|myBattlefield) 1/1 other +auto=lord(creature[blue]|myBattlefield) 1/1 other +text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. +mana={1}{WU}{WU}{WU} +type=Creature +subtype=Kithkin Knight +power=1 +toughness=3 +[/card] +[card] +name=Thopter Arrest +auto=(blink)forsrc target(*[creature;artifact]|opponentbattlefield) +text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Thopter Assembly +abilities=flying +auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! +text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. +mana={6} +type=Artifact Creature +subtype=Thopter +power=5 +toughness=5 +[/card] +[card] +name=Thopter Engineer +auto=lord(creature[artifact]|mybattlefield) haste +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller +text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) +mana={2}{R} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Thopter Foundry +auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 +text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. +mana={WB}{U} +type=Artifact +[/card] +[card] +name=Thopter Squadron +abilities=flying +auto=counter(1/1,3) +auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery +auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery +text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. +mana={5} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=0 +[/card] +[card] +name=Thorn Elemental +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Thorn of Amethyst +auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) +text=Noncreature spells cost {1} more to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Thorn Thallid +text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. +mana={1}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) +power=2 +toughness=2 +[/card] +[card] +name=Thornbite Staff +auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(*[creature;player])])) +auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap +auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook +auto={4}:equip +text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} +mana={2} +type=Tribal Artifact +subtype=Shaman Equipment +[/card] +[card] +name=Thornbow Archer +auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent +text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. +mana={B} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Thorncaster Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[_ATTACKING_damage:1 target(*[creature;player])])) +text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." +mana={4}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Thornhide Wolves +mana={4}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] +[card] +name=Thornling +auto={G}:haste +auto={G}:trample +auto={G}:indestructible +auto={1}:+1/-1 +auto={1}:-1/+1 +text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elemental Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Thornscape Apprentice +auto={W}{T}:tap target(creature) +auto={R}{T}:first strike target(creature) +text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thornscape Familiar +auto=lord(*[red;white]|mycastingzone) altercost(colorless,-1) +text=Red spells and white spells you cast cost {1} less to cast. +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Thornscape Master +auto={R}{R}{T}:Damage:2 target(creature) +auto={W}{W}{T}:protection from white target(creature) +auto={W}{W}{T}:protection from blue target(creature) +auto={W}{W}{T}:protection from black target(creature) +auto={W}{W}{T}:protection from red target(creature) +auto={W}{W}{T}:protection from green target(creature) +text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thorn-Thrash Viashino +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto={G}:trample +mana={3}{R} +type=Creature +subtype=Viashino Warrior +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. +power=2 +toughness=2 +[/card] +[card] +name=Thorntooth Witch +auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot +text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. +mana={5}{B} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=4 +[/card] +[card] +name=Thornwatch Scarecrow +auto=aslongas(creature[green]|myBattlefield) wither +auto=aslongas(creature[white]|myBattlefield) vigilance +text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. +mana={6} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Thornweald Archer +abilities=reach,deathtouch +text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=1 +[/card] +[card] +name=Thornwind Faeries +abilities=flying +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. +mana={1}{U}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Thornwood Falls +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{U} +text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Thought Courier +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thought Devourer +abilities=flying +auto=hmodifer:-4 controller +text=Flying -- Your maximum hand size is reduced by four. +mana={2}{U}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thought Eater +abilities=flying +auto=hmodifer:-3 controller +text=Flying -- Your maximum hand size is reduced by three. +mana={1}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Thought Gorger +abilities=trample +auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller +text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Thought Harvester +auto=@movedTo(*[colorless]|mystack):target(opponent) ingest:1 +abilities=flying +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Thought Lash +auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice +auto={l2e}:prevent:1 controller +text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Thought Nibbler +abilities=flying +auto=hmodifer:-2 controller +text=Flying -- Your maximum hand size is reduced by two. +mana={U} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Thought Reflection +auto=replacedraw draw:2 noreplace +text=If you would draw a card, draw two cards instead. +mana={4}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Thought Scour +target=player +auto=deplete:2 +auto=draw:1 controller +text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Thought Vessel +auto={t}:add{c} +abilities=nomaxhand +text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Thoughtbind +target=*[manacost<=4]|stack +auto=fizzle +text=Counter target spell with converted mana cost 4 or less. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thoughtbound Primoc +abilities=flying +auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) +text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. +mana={2}{R} +type=Creature +subtype=Bird Beast +power=2 +toughness=3 +[/card] +[card] +name=Thoughtcast +abilities=affinityartifacts +auto=draw:2 +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Thoughtcutter Agent +auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend])) oneshot +text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. +mana={U}{B} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Thoughtflare +auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller +text=Draw four cards, then discard two cards. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Thought-Knot Seer +auto=target(*[-land]|opponenthand) moveto(exile) +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 target(opponent) +text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. +mana={3}{C} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Thoughtlace +alias=1227 +text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) +mana={U} +type=Instant +[/card] +[card] +name=Thoughtleech +auto=@tapped(island|opponentBattlefield):may life:1 controller +text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Thoughtpicker Witch +aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(exile)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(exile)])) ueot +auto={1}{s(creature|mybattlefield}:target(opponent) reveal:2 optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thoughtrender Lamia +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +auto=_CONSTELLATION_ability$!name(discard) target(*|myhand) reject!$ opponent +text=Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. +mana={4}{B}{B} +type=Enchantment Creature +subtype=Lamia +power=5 +toughness=3 +[/card] +[card] +name=Thoughts of Ruin +auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) +auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices a land for each card in your hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Thoughtseize +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( life:-2 controller )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Thoughtweft Gambit +auto=tap all(creature|opponentBattlefield) +auto=untap all(creature|myBattlefield) +text=Tap all creatures your opponents control and untap all creatures you control. +mana={4}{WU}{WU} +type=Instant +[/card] +[card] +name=Thousand Winds +abilities=flying +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=moveTo(ownerhand) all(creature[tapped]) +text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=6 +[/card] +[card] +name=Thousand-legged Kami +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +mana={6}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Thraben Doomsayer +auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 +auto={T}:token(Human,Creature Human,1/1,white) +text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Thraben Foulbloods +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) menace +text=Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Zombie Dog +power=3 +toughness=2 +[/card] +[card] +name=Thraben Gargoyle +abilities=defender +auto={6}:flip(Stonewing Antagonizer) +text=Defender -- {6}: Transform Thraben Gargoyle. +mana={1} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Thraben Heretic +auto={T}:moveTo(exile) target(creature|graveyard) +text={T}: Exile target creature card from a graveyard. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thraben Inspector +auto=name(Create clue) token(Clue) controller +text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Thraben Militia +abilities=trample +backside=Thraben Sentry +text=Trample // Thraben Sentry +color=white +type=Creature +subtype=Human Soldier +power=5 +toughness=4 +[/card] +[card] +name=Thraben Purebloods +mana={4}{W} +type=Creature +subtype=Dog +power=3 +toughness=5 +[/card] +[card] +name=Thraben Sentry +abilities=vigilance +backside=Thraben Militia +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@movedTo(other creature|graveyard) from(mybattlefield):may flip(backside) +text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. // Thraben Militia +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Thraben Standard Bearer +auto={1}{W}{t}{D(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) +text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Thraben Valiant +abilities=vigilance +text=Vigilance +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thragtusk +auto=life:5 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green) +text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Thran Dynamo +auto={T}:Add{3} +text={T}: Add {3} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Thran Forge +auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot +text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. +mana={3} +type=Artifact +[/card] +[card] +name=Thran Foundry +auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. +mana={1} +type=Artifact +[/card] +[card] +name=Thran Golem +auto=this(auras >= 1) 2/2 +auto=this(auras >= 1) flying +auto=this(auras >= 1) first strike +auto=this(auras >= 1) trample +text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Thran Lens +auto=lord(*|battlefield) transforms((,artifact)) +text=All permanents are colorless. +mana={2} +type=Artifact +[/card] +[card] +name=Thran Quarry +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Thran War Machine +abilities=mustattack +auto=upcost[{4};next upkeep] sacrifice +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Thran Weaponry +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto=upcost[{4}{G};next upkeep] sacrifice +auto={2}{t}:all(this) grant transforms((,newability[lord(creature) +2/+2])) grantend +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Thrashing Mossdog +abilities=Reach +autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={3}{G} +type=Creature +subtype=Plant Dog +power=3 +toughness=3 +[/card] +[card] +name=Thrashing Mudspawn +facedown={3} +autofacedown={1}{B}{B}:morph +auto=_ENRAGE_life:-thatmuch controller +text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thrashing Wumpus +auto={B}:damage:1 all(creature,player) +text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. +mana={3}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Thraximundar +abilities=haste +auto=_ATTACKING_ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mysource)!$ controller +text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. +mana={4}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Assassin +power=6 +toughness=6 +[/card] +[card] +name=Threads of Disloyalty +target=creature[manacost<=2] +alias=1194 +text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Threaten +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Three Tragedies +target=player +auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +text=Target player discards three cards. +mana={3}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Three Visits +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Thresher Beast +auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thrill of the Hunt +target=creature +auto=1/2 +flashback={W} +text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Instant +[/card] +[card] +name=Thrill-Kill Assassin +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=deathtouch +text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=2 +[/card] +[card] +name=Thriss, Nantuko Primus +auto={G}{T}:5/5 target(creature) +text={G}, {T}: Target creature gets +5/+5 until end of turn. +mana={5}{G}{G} +type=Legendary Creature +subtype=Insect Druid +power=5 +toughness=5 +[/card] +[card] +name=Thrive +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on each of X target creatures. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Thriving Grubs +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=1 +[/card] +[card] +name=Thriving Ibex +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Goat +power=2 +toughness=4 +[/card] +[card] +name=Thriving Rats +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=2 +[/card] +[card] +name=Thriving Rhino +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Rhino +power=2 +toughness=3 +[/card] +[card] +name=Thriving Turtle +auto=alterenergy:2 controller +auto=_ATTACKING_pay({e:2}) counter(1/1,1) +text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={U} +type=Creature +subtype=Turtle +power=0 +toughness=3 +[/card] +[card] +name=Throat Slitter +autohand={2}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) +auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) +text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. +mana={4}{B} +type=Creature +subtype=Rat Ninja +power=2 +toughness=2 +[/card] +[card] +name=Thromok the Insatiable +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,storedanyamount) all(this) +text=Devour X, where X is the numer of creatures devoured this way. (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) +mana={3}{R}{G} +type=Legendary Creature +subtype=Hellion +power=0 +toughness=0 +[/card] +[card] +name=Throne of Bone +auto=@movedto(*[black]|stack):pay({1}) life:1 +text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Throne of Empires +auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then token(Soldier,Creature Soldier,1/1,white)*5 controller else token(Soldier,Creature Soldier,1/1,white) controller +text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. +mana={4} +type=Artifact +[/card] +[card] +name=Throne of Geth +auto={S(artifact|mybattlefield)}{T}:_PROLIFERATE_ +text={T},Sacrifice an artifact: Proliferate. +mana={2} +type=Artifact +[/card] +[card] +name=Throttle +target=creature +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Thrull Champion +auto=lord(creature[thrull]) 1/1 +auto={T}:steal target(thrull) +text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. +mana={4}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Thrull Retainer +target=creature +auto=1/1 +auto={S}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thrull Surgeon +aicode=activate reject notatarget(*|targetedpersonshand) +auto={1}{B}{S}:target(player) name(target player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Thrull Wizard +auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever +text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. +mana={2}{B} +type=Creature +subtype=Thrull Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thrummingbird +abilities=flying +auto=@combatdamaged(player) from(this):_PROLIFERATE_ +text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. +mana={1}{U} +type=Creature +subtype=Bird Horror +power=1 +toughness=1 +[/card] +[card] +name=Thrun, the Last Troll +abilities=nofizzle,opponentshroud +auto={1}{G}:regenerate +text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. +mana={2}{G}{G} +type=Legendary Creature +subtype=Troll Shaman +power=4 +toughness=4 +[/card] +[card] +name=Thumbscrews +auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent +text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Thunder Brute +abilities=trample +auto=ability$!choice name(Tribute 3) all(mysource) counter(1/1,3) _ choice name(Haste) all(mysource) haste ueot!$ opponent +text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=5 +[/card] +[card] +name=Thunder Dragon +abilities=flying +auto=damage:3 all(creature[-flying]) +text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Thunder of Hooves +auto=damage:type:beast:battlefield all(player,creature[-flying]) +text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Thunder Spirit +abilities=flying,first strike +text=Flying, first strike +mana={1}{W}{W} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=2 +[/card] +[card] +name=Thunder Strike +target=creature +auto=2/0 +auto=first strike +text=Target creature gets +2/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Thunder Totem +auto={T}:Add{W} +auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot +text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Thunder Wall +abilities=defender,flying +auto={U}:1/1 +text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Thunderblade Charge +target=creature,player +auto=damage:3 +autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) +text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Thunderblust +abilities=haste,persist +auto=this(counter{-1/-1.1}>=1) trample +text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=2 +[/card] +[card] +name=Thunderbolt +auto=choice damage:3 target(player) +auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) +text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Thunderbreak Regent +abilities=flying +auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent +text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Thunderclap Wyvern +abilities=flash,flying +auto=lord(other creature[flying]|mybattlefield) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. +mana={2}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Thunderclap +target=creature +other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) +auto=damage:3 +text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Thundercloud Elemental +abilities=flying +auto={3}{U}:tap all(creature[toughness<=2]) +auto={3}{U}:all(other creature) -flying ueot +text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Thundercloud Shaman +auto=damage:type:giant:mybattlefield all(creature[-giant]) +text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. +mana={3}{R}{R} +type=Creature +subtype=Giant Shaman +power=4 +toughness=4 +[/card] +[card] +name=Thundering Giant +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={3}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Thundering Tanadon +abilities=trample +text=({p(G)} can be paid with either {G} or 2 life.) -- Trample +color=green +mana={4}{p(G)}{p(G)} +type=Artifact Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Thundering Wurm +auto=aslongas(land|myhand) reject target(land|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. +mana={2}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Thundermare +abilities=haste +auto=tap all(other creature) +text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. +mana={5}{R} +type=Creature +subtype=Elemental Horse +power=5 +toughness=5 +[/card] +[card] +name=Thundermaw Hellkite +auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) +abilities=flying,haste +text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Thunderous Might +target=creature +auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot +text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thunderous Wrath +auto=name(Deals 5 damages to any target) name(Deals 5 damages to any target) damage:5 target(player,creature,planeswalker) +autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Thunderous Wrath deals 5 damage to any target. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Thunderscape Apprentice +auto={B}{T}:life:-1 target(player) +auto={G}{T}:1/1 target(creature) +text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thunderscape Familiar +abilities=first strike +auto=lord(*[black;green]|mycastingzone) altercost(colorless,-1) +text=First strike -- Black spells and green spells you cast cost {1} less to cast. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Thunderscape Master +auto={B}{B}{T}:life:-2 target(player) && life:2 controller +auto={G}{G}{T}:all(creature|myBattlefield) 2/2 +text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thundersong Trumpeter +auto={T}:cantattack && cantblock && cantpwattack target(creature) +text={T}: Target creature can't attack or block this turn. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thunder-Thrash Elder +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +power=1 +toughness=1 +[/card] +[card] +name=Thwart +target=*|stack +auto=fizzle +other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) +text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Tibor and Lumia +auto=@movedTo(*[blue]|mystack):flying target(creature) ueot +auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) +text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. +mana={2}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Ticking Gnomes +auto={S}:damage:1 target(other *[creature;player]) +auto=upcost[{3};next upkeep] sacrifice +text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. +mana={3} +type=Artifact Creature +subtype=Gnome +power=3 +toughness=3 +[/card] +[card] +name=Tidal Bore +other={H(island|mybattlefield)} name(Return an Island to Hand) +auto=choice tap target(creature) +auto=choice untap target(creature) +text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tidal Courier +auto=reveal:4 optionone name(Get Merfolk) target(<4>merfolk|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. -- {3}{U}: Tidal Courier gains flying until end of turn. +auto={3}{u}:flying ueot +mana={3}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Tidal Force +auto=@each upkeep:name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot +text=At the beginning of each upkeep, you may tap or untap target permanent. +mana={5}{U}{U}{U} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Tidal Influence +restriction=one of a kind +auto=counter(0/0,1,Tide) +auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) +auto=@each my upkeep:counter(0/0,1,Tide) +auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 +auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 +text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Tidal Kraken +abilities=unblockable +text=Tidal Kraken is unblockable. +mana={5}{U}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Tidal Surge +target=creature[-flying] +auto=tap +text=Tap up to three target creatures without flying. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Tidal Visionary +auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend +text={T}: Target creature becomes the color of your choice until end of turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tidal Warrior +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target land becomes an Island until end of turn. +mana={U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=Tidal Wave +auto=token(Wall,Creature Wall,5/5,defender,treason,blue) +text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Tide Drifter +auto=lord(other creature[colorless]|mybattlefield) 0/1 +text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=5 +[/card] +[card] +name=Tidebinder Mage +auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) +text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. +mana={U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tideforce Elemental +auto={U}{T}:tap target(other creature) +auto={U}{T}:untap target(other creature) +auto=_LANDFALL_may untap +text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Tidehollow Sculler +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. +mana={W}{B} +type=Artifact Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Tidehollow Strix +abilities=flying,deathtouch +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={U}{B} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Tideshaper Mystic +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly +text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tidespout Tyrant +abilities=flying +auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) +text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. +mana={5}{U}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Tidewalker +auto=vanishing:type:island:mybattlefield +auto=hascnttime/hascnttime cdaactive +text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. +mana={2}{U} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Tidewater Minion +abilities=defender +auto={4}:-defender +auto={T}:untap target(*) +text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. +mana={3}{U}{U} +type=Creature +subtype=Elemental Minion +power=4 +toughness=4 +[/card] +[card] +name=Tidings +auto=draw:4 +text=Draw four cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Tidy Conclusion +target=creature +auto=destroy +auto=life:type:artifact:mybattlefield controller +text=Destroy target creature. You gain 1 life for each artifact you control. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Tiger Claws +abilities=flash +target=creature +auto=1/1 +auto=trample +text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. +mana=mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tigereye Cameo +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {G} or {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Tightening Coils +target=creature +auto=teach(creature) -6/0 +auto=teach(creature) -flying +text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tilling Treefolk +auto=may target(land|mygraveyard) moveTo(myHand) +text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Treefolk Druid +power=1 +toughness=3 +[/card] +[card] +name=Timber Gorge +auto={t}:add{g} +auto={t}:add{r} +auto=tap(noevent) +text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Timber Protector +auto=lord(other treefolk|myBattlefield) 1/1 +auto=lord(other treefolk,forest|myBattlefield) indestructible +text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. +mana={4}{G} +type=Creature +subtype=Treefolk Warrior +power=4 +toughness=6 +[/card] +[card] +name=Timber Shredder +abilities=trample +backside=Hinterland Logger +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. // Hinterland Logger +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=2 +[/card] +[card] +name=Timberland Guide +auto=counter(1/1,1) target(creature) +text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Timberland Ruins +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Timberline Ridge +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. +type=Land +[/card] +[card] +name=Timbermare +abilities=haste +auto=tap all(other creature) +auto=upcost[{5}{G};next upkeep] sacrifice +text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. +mana={3}{G} +type=Creature +subtype=Elemental Horse +power=5 +toughness=5 +[/card] +[card] +name=Timbermaw Larva +auto=_ATTACKING_all(this) foreach(forest|myBattlefield) 1/1 ueot +text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Timberpack Wolf +auto=foreach(other Timberpack Wolf) 1/1 +text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Timberwatch Elf +auto={T}:foreach(elf) 1/1 target(creature) +text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=2 +[/card] +[card] +name=Time Bomb +auto=@each my upkeep:counter(0/0,1,Time) +auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) +text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. +mana={4} +type=Artifact +[/card] +[card] +name=Time Ebb +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Time Elemental +auto=_ATTACKING_phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice +auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) +text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. +mana={2}{U} +type=Creature +subtype=Elemental +power=0 +toughness=2 +[/card] +[card] +name=Time of Heroes +auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 +text=Each creature you control with a level counter on it gets +2/+2. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Time of Need +aicode=activate target(creature[legendary]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Time Reversal +auto=moveTo(exile) +auto=moveto(opponentgraveyard) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mygraveyard) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Time Sieve +auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:turns:+1 controller +text={T}, Sacrifice five artifacts: Take an extra turn after this one. +mana={U}{B} +type=Artifact +[/card] +[card] +name=Time Spiral +auto=moveTo(exile) +auto=moveto(opponentgraveyard) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mygraveyard) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +auto=target(land) untap +text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Time Stretch +target=player +auto=turns:+2 +text=Target player takes two extra turns after this one. +mana={8}{U}{U} +type=Sorcery +[/card] +[card] +name=Time to Feed +target=creature|opponentbattlefield +auto=transforms((prey,newability[_DIES_life:3 opponent])) ueot +auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Time Walk +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Time Warp +target=player +auto=turns:+1 +text=Target player takes an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Timely Hordemate +auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={3}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Timely Reinforcements +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3 +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 +text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Timetwister +auto=moveto(opponentlibrary) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mylibrary) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Timid Drake +abilities=flying +auto=@movedto(other creature|battlefield):moveto(ownerhand) +text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Tin Street Hooligan +auto=if spent({G}) then destroy target(artifact) +text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Tin Street Market +target=land +auto=teach(land) transforms((,newability[{T}{D(*|myhand)}:draw:1 controller])) +text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tinder Farm +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{R}{W} +text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. +type=Land +[/card] +[card] +name=Tine Shrike +abilities=flying,infect +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Tinker +aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. +mana={2}{U}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Tin-Wing Chimera +abilities=flying +auto={S}:counter(2/2,1) target(other chimera) && transforms((,flying)) forever +text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Tireless Missionaries +auto=life:3 +text=When Tireless Missionaries enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Tireless Tracker +auto=_LANDFALL_name(Create clue) token(Clue) controller +auto=@sacrificed(clue|mybattlefield):counter(1/1,1) +text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Tireless Tribe +auto={D(*|myhand)}:0/4 +text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Titan Forge +auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) +auto={3}{T}:counter(0/0,1,Charge) +text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Titan of Eternal Fire +auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) +text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." +mana={5}{R} +type=Creature +subtype=Giant +power=5 +toughness=6 +[/card] +[card] +name=Titania, Protector of Argoth +auto=moveto(mybattlefield) target(land|mygraveyard) +auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller +text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. +mana={3}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Titania's Boon +auto=all(creature|mybattlefield) counter(1/1,1) +text=Put a +1/+1 counter on each creature you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Titania's Chosen +auto=@movedTo(*[green]|stack):counter(1/1,1) +text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Titanic Bulvox +abilities=trample +facedown={3} +autofacedown={4}{G}{G}{G}:morph +text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=4 +[/card] +[card] +name=Titanic Growth +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Titanic Ultimatum +auto=all(creature|myBattlefield) 5/5 ueot +auto=all(creature|myBattlefield) lifelink ueot +auto=all(creature|myBattlefield) first strike ueot +auto=all(creature|myBattlefield) trample ueot +text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. +mana={R}{R}{G}{G}{G}{W}{W} +type=Sorcery +[/card] +[card] +name=Titanium Golem +auto={1}{W}:first strike +text={1}{W}: Titanium Golem gains first strike until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Titan's Strength +target=creature +auto=3/1 +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Instant +[/card] +[card] +name=Tithe Drinker +abilities=lifelink +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={W}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Tithe +aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary)])) ueot +auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. +mana={W} +type=Instant +[/card] +[card] +name=Tivadar of Thorn +abilities=first strike,protection from red +auto=destroy target(goblin) +text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Tivadar's Crusade +auto=destroy all(goblin) +text=Destroy all Goblins. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=To Arms! +auto=all(creature|myBattlefield) untap +auto=draw:1 +text=Untap all creatures you control. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=To the Slaughter +target=player +auto=ifnot delirium then ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ targetedplayer +auto=if delirium then ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +auto=if delirium then ability$!name(sacrifice) notatarget(planeswalker|myBattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature or planeswalker. -- Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tobias Andrion +mana={3}{W}{U} +type=Legendary Creature +subtype=Human Advisor +power=4 +toughness=4 +[/card] +[card] +name=Tobita, Master of Winds +doublefaced=kamiflip +backside=Student of Elements +auto=lord(creature|myBattlefield) flying +text=Creatures you control have flying. // Student of Elements +color=blue +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Toil to Renown +auto=life:type:*[artifact;land;creature;tapped]:mybattlefield +text=You gain 1 life for each tapped artifact, creature, and land you control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Tolaria West +auto=tap(noevent) +auto={T}:Add{U} +aicode=activate target(*[manacost=0]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +type=Land +[/card] +[card] +name=Tolarian Academy +auto={T}:name(add blue mana for each artifact) foreach(artifact|myBattlefield) add{U} +text={T}: Add {U} to your mana pool for each artifact you control. +type=Legendary Land +[/card] +[card] +name=Tolarian Drake +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Tolarian Emissary +abilities=flying +kicker={1}{W} +auto=if paid(kicker) then destroy target(enchantment) +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Tolarian Entrancer +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) +text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tolarian Sentinel +abilities=flying +auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) +text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=3 +[/card] +[card] +name=Tolarian Serpent +auto=@each my upkeep:deplete:7 controller +text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=7 +toughness=7 +[/card] +[card] +name=Tolarian Winds +auto=@discarded(*|myhand):draw:1 controller +auto=all(*|myhand) reject +text=Discard all the cards in your hand, then draw that many cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tolsimir Wolfblood +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) +text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. +mana={4}{G}{W} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=4 +[/card] +[card] +name=Tomb Hex +target=creature +auto=-2/-2 +auto=if thisturn(land|mybattlefield)~morethan~0 then -2/-2 +text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tomb of the Spirit Dragon +auto={T}:Add{1} +auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller +text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. +type=Land +[/card] +[card] +name=Tomb of Urami +auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! +auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) +text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Tombstalker +abilities=flying +text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) +mana={6}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Tombstone Stairwell +auto=cumulativeupcost[{1}{B}] sacrifice +auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent +auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Tome Scour +target=player +auto=deplete:5 +text=Target player puts the top five cards of his or her library into his or her graveyard. +mana={U} +type=Sorcery +[/card] +[card] +name=Tomorrow, Azami's Familiar +aicode=activate transforms((,newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=replacedraw reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={5}{U} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Tomoya the Revealer +doublefaced=kamiflip +backside=Jushi Apprentice +auto={3}{U}{U}{T}:name(Player draws cards) target(player) draw:phandcount +text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. // Jushi Apprentice +color=blue +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Tonic Peddler +auto={W}{T}{D(*|myhand)}:life:3 target(player) +text={W}, {T}, Discard a card: Target player gains 3 life. +mana={1}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Toolcraft Exemplar +auto=@each my combatbegins restriction{type(artifact|mybattlefield)~morethan~0}:2/1 ueot && if type(artifact|mybattlefield)~morethan~2 then first strike ueot +text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. +mana={W} +type=Creature +subtype=Dwarf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Tooth and Claw +auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) +text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Tooth and Nail +other={7}{G}{G} name(Entwine) +auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! +auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) +text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Tooth Collector +auto=target(creature|opponentbattlefield) -1/-1 ueot +auto=@each opponent upkeep restriction{delirium}:target(creature|opponentbattlefield) -1/-1 ueot +text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Tooth of Chiss-Goria +abilities=affinityartifacts,flash +auto={T}:1/0 target(creature) +text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Tooth of Ramos +auto={T}:Add{W} +auto={S}:Add{W} +text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Topan Ascetic +auto={T(creature|myBattlefield)}:1/1 +text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Topan Freeblade +abilities=vigilance +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Topple +target=creature[power=power:highest:creature:battlefield] +auto=moveTo(exile) +text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Topplegeist +abilities=flying +auto=@each opponent upkeep restriction{delirium}:tap target(creature|opponentbattlefield) +text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tor Giant +mana={3}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Tor Wauki +auto={T}:damage:2 target(creature[attacking;blocking]) +text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. +mana={2}{B}{B}{R} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Torch Drake +abilities=flying +auto={1}{R}:1/0 +text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Torch Fiend +auto={R}{S}:destroy target(artifact) +text={R}, Sacrifice Torch Fiend: Destroy target artifact. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Torch Gauntlet +auto={2}:equip +auto=teach(creature) 2/0 +text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Torch Slinger +kicker={1}{R} +auto=if paid(kicker) then damage:2 target(creature) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Torch Song +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(other *[creature;player]) +text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Torii Watchward +abilities=vigilance +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Tormented Angel +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Angel +power=1 +toughness=5 +[/card] +[card] +name=Tormented Hero +auto=tap(noevent) +auto=_HEROIC_lifeleech:-1 opponent +text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tormented Pariah +backside=Rampaging Werewolf +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. // Rampaging Werewolf +mana={3}{R} +type=Creature +subtype=Human Warrior Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Tormented Soul +abilities=cantblock,unblockable +text=Tormented Soul can't block and is unblockable. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tormented Thoughts +target=player +auto=if compare(storedpower)~equalto~1 then ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~2 then ability$!name(discard cards) target(<2>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~3 then ability$!name(discard cards) target(<3>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~4 then ability$!name(discard cards) target(<4>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~5 then ability$!name(discard cards) target(<5>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~6 then ability$!name(discard cards) target(<6>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~7 then ability$!name(discard cards) target(<7>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~8 then ability$!name(discard cards) target(<8>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~9 then ability$!name(discard cards) target(<9>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~10 then ability$!name(discard cards) target(<10>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~11 then ability$!name(discard cards) target(<11>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~12 then ability$!name(discard cards) target(<12>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~13 then ability$!name(discard cards) target(<13>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~14 then ability$!name(discard cards) target(<14>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~15 then ability$!name(discard cards) target(<15>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~16 then ability$!name(discard cards) target(<16>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~17 then ability$!name(discard cards) target(<17>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~18 then ability$!name(discard cards) target(<18>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~19 then ability$!name(discard cards) target(<19>*|myhand) reject!$ targetedplayer +auto=if compare(storedpower)~equalto~20 then ability$!name(discard cards) target(<20>*|myhand) reject!$ targetedplayer +text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. +mana={2}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Torment +target=creature +auto=-3/0 +text=Enchant creature -- Enchanted creature gets -3/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tormenting Voice +auto=draw:2 +text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. +mana={1}{R}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Tormentor Exarch +auto=choice 2/0 target(creature) ueot +auto=choice 0/-2 target(creature) ueot +text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. +mana={3}{R} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Tormentor's Trident +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(creature) mustattack +text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Tormod's Crypt +auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. +mana={0} +type=Artifact +[/card] +[card] +name=Tornado Elemental +auto=all(creature[flying]) damage:6 +auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Tornado +auto=cumulativeupcost[{G}] sacrifice +auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Torpid Moloch +abilities=defender +auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender +text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. +mana={R} +type=Creature +subtype=Lizard +power=3 +toughness=2 +[/card] +[card] +name=Torpor Dust +abilities=flash +target=creature +auto=-3/0 +text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. +mana={2}{UB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Torrent Elemental +abilities=flying +auto=_ATTACKING_tap all(creature|opponentbattlefield) +autoexile={3}{BG}{BG}:moveto(ownerbattlefield) and!(tap(noevent))! asSorcery +text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Torrent of Fire +target=creature,player +auto=damage:convertedcost:highest:*:mybattlefield +text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Torrent of Souls +auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer +auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller +text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) +mana={4}{BR} +type=Sorcery +[/card] +[card] +name=Torrential Gearhulk +abilities=flash +auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Flash -- When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={4}{U}{U} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] +[card] +name=Torsten Von Ursus +mana={3}{G}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=5 +toughness=5 +[/card] +[card] +name=Tortoise Formation +auto=lord(creature|myBattlefield) shroud +text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Torture Chamber +auto=@each my upkeep:counter(0/0,1,Pain) +auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller +auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) +auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) +auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) +auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) +auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) +auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) +auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) +auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) +text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Tortured Existence +auto={D(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) +text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Torture +target=creature +auto={1}{B}:counter(-1/-1) +text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Toshiro Umezawa +auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Totally Lost +target=*[-land] +auto=moveTo(ownerlibrary) +text=Put target nonland permanent on top of its owner's library. +mana={4}{U} +type=Instant +[/card] +[card] +name=Totem Speaker +auto=@movedTo(beast|battlefield):life:3 controller +text=Whenever a Beast enters the battlefield, you may gain 3 life. +mana={4}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Totem-Guide Hartebeest +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. +mana={4}{W} +type=Creature +subtype=Antelope +power=2 +toughness=5 +[/card] +[card] +name=Touch of Brilliance +auto=Draw:2 +text=Draw two cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Touch of Darkness +target=creature +auto=transforms((,black)) ueot +text=Any number of target creatures become black until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Touch of Death +target=player +auto=damage:1 +auto=@next upkeep:draw:1 controller +auto=life:1 controller +text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Touch of Invisibility +target=Creature +auto=unblockable +auto=draw:1 controller +text=Target creature is unblockable this turn. -- Draw a card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Touch of the Eternal +auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller +text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. +mana={5}{W}{W} +type=Enchantment +[/card] +[card] +name=Touch of the Void +target=creature,player +auto=damage:3 +auto=exiledeath +text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={2}{R} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Touch of Vitae +target=creature +auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot +auto=@next upkeep:draw:1 controller +text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Instant +[/card] +[card] +name=Touchstone +auto={T}:tap target(artifact|opponentBattlefield) +text={T}: Tap target artifact you don't control. +mana={2} +type=Artifact +[/card] +[card] +name=Tourach's Chant +auto=upcost[{B}] sacrifice +auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller +auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent +text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Tourach's Gate +target=land|myBattlefield +auto=vanishing:3 +auto={s(thrull|mybattlefield):counter(0/0,3,time) +auto=teach(land) {T}:all(creature[attacking]) 2/-1 +text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tovolar's Magehunter +backside=Mondronen Shaman +auto=@movedTo(*|opponentstack):name(Deal 2 damage) damage:2 opponent +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. // Mondronen Shaman +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Tower Defense +auto=all(creature|myBattlefield) 0/5 ueot +auto=all(creature|myBattlefield) reach ueot +text=Creatures you control get +0/+5 and gain reach until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tower Drake +abilities=flying +auto={W}:0/1 +text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Tower Gargoyle +abilities=flying +text=Flying +mana={1}{W}{U}{B} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Tower Geist +abilities=flying,hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Tower of Calamities +auto={8}{T}:damage:12 target(creature) +text={8}, {T}:Tower of Calamities deals 12 damage to target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Champions +auto={8}{T}:6/6 target(creature) +text={8}, {T}: Target creature gets +6/+6 until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Coireall +auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot +text={T}: Target creature can't be blocked by Walls this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Tower of Eons +auto={8}{T}:life:10 +text={8}, {T}: You gain 10 life. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Fortunes +auto={8}{T}:Draw:4 +text={8}, {T}: Draw four cards. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Murmurs +auto={8}{T}:deplete:8 target(player) +text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of the Magistrate +auto={t}:add{1} +auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot +text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. +type=Land +[/card] +[card] +name=Towering Baloth +facedown={3} +autofacedown={6}{G}:morph +text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Towering Indrik +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Towering Thunderfist +auto={W}:vigilance ueot +text={W}: Towering Thunderfist gains vigilance until end of turn. +mana={4}{R} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Town Gossipmonger +backside=Incited Rabble +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={T}{T(other creature[-tapped]|mybattlefield)}:flip(backside) +text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. // Incited Rabble +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Town Sentry +auto=@combat(blocking) source(this):0/2 ueot +text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Toxic Iguanar +auto=aslongas(*[green]|myBattlefield) deathtouch +text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Toxic Nim +abilities=infect +auto={B}:regenerate +text=Infect -- {B}: Regenerate Toxic Nim. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Toxic Stench +target=creature +auto=-1/-1 +auto=aslongas(*|mygraveyard) bury >6 +text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Toxin Sliver +auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury +text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Toymaker +auto={1}{T}{D(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +mana={2} +type=Artifact Creature +subtype=Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Trace of Abundance +target=land +auto=shroud +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={RW}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tracker +auto={G}{G}{T}:target(creature) dynamicability +text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Tracker's Instincts +auto=reveal:4 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +flashback={2}{U} +text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Trade Caravan +auto=@each my upkeep:counter(0/0,1,Currency) +auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly +text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Trade Routes +auto={1}:moveTo(ownerhand) target(land|myBattlefield) +auto={1}{D(land|myhand)}:draw:1 +text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Tradewind Rider +abilities=flying +auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) +text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Trading Post +auto={1}{T}{D(*|myhand)}:life:4 +auto={1}{T}{L:1}:token(Goat,Creature Goat,0/1,white) +auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) +auto={1}{T}{S(artifact|myBattlefield)}:draw:1 +text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Tragic Poet +auto={T}{S}:moveTo(myhand) target(other enchantment|mygraveyard) +text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Tragic Slip +target=creature +auto=ifnot morbid then -1/-1 +auto=if morbid then -13/-13 +text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. +mana={B} +type=Instant +[/card] +[card] +name=Trail of Evidence +auto=@movedto(instant,sorcery|mystack):name(Create clue) token(Clue) controller +text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Trailblazer +target=creature +auto=unblockable +text=Target creature is unblockable this turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Trailblazer's Boots +auto={2}:equip +auto=teach(creature) nonbasiclandwalk +text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trained Armodon +mana={1}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Trained Caracal +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Trained Cheetah +auto=_BLOCKED_1/1 ueot +text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Trained Condor +abilities=flying +auto=_ATTACKING_flying target(other creature|myBattlefield) ueot +text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Trained Jackal +mana={G} +type=Creature +subtype=Dog +power=1 +toughness=2 +[/card] +[card] +name=Trained Orgg +mana={6}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Trained Pronghorn +auto={D(*|myhand)}:all(this) prevent:9999 +text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. +mana={1}{W} +type=Creature +subtype=Antelope +power=1 +toughness=1 +[/card] +[card] +name=Training Drone +auto=this(gear < 1) cantattack +auto=this(gear < 1) cantpwattack +auto=this(gear < 1) cantblock +text=Training Drone can't attack or block unless it's equipped. +mana={3} +type=Artifact Creature +subtype=Drone +power=4 +toughness=4 +[/card] +[card] +name=Traitorous Blood +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,trample)) ueot)! +text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Traitorous Instinct +target=creature +auto=2/0 +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Traitor's Clutch +target=creature +auto=1/0 +auto=transforms((,black)) ueot +auto=shadow +flashback={1}{B} +text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B} +type=Instant +[/card] +[card] +name=Traitor's Roar +target=creature[-tapped] +auto=tap +auto=dynamicability +auto=alternative target(creature) dynamicability tap +other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) +otherrestriction=type(creature[black;red]|myBattlefield)~morethan~1 +text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={4}{BR} +type=Sorcery +[/card] +[card] +name=Tranquil Cove +auto=tap(noevent) +auto=life:1 +auto={T}:Add{W} +auto={T}:Add{U} +text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Tranquil Domain +auto=destroy all(enchantment[-aura]) +text=Destroy all non-Aura enchantments. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tranquil Expanse +auto={t}:add{g} +auto={t}:add{w} +auto=tap(noevent) +text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Tranquil Garden +auto={T}:Add{1} +auto={T}:Add{G} and!( frozen )! +auto={T}:Add{W} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Tranquil Grove +auto={1}{G}{G}:Destroy all(other enchantment) +text={1}{G}{G}: Destroy all other enchantments. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Tranquil Path +auto=destroy all(enchantment) +auto=draw:1 +text=Destroy all enchantments. -- Draw a card. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Tranquil Thicket +abilities=cycling +auto=tap(noevent) +auto={T}:Add{G} +autohand=__CYCLING__({G}) +text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Tranquility +auto=Destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Transcendence +abilities=cantlifelose +auto=this(controllerlife > 19)while winGame opponent +auto=@damageof(player):life:twicethatmuch controller +auto=@lifelostof(player):life:twicethatmuch controller +text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Transcendent Master +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,6,Level}) lifelink +auto=this(counter{0/0,6,Level}) 3/3 +auto=this(counter{0/0,12,Level}) indestructible +auto=this(counter{0/0,12,Level}) 3/3 +text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) +mana={1}{W}{W} +type=Creature +subtype=Human Cleric Avatar +auto=maxlevel:12 +power=3 +toughness=3 +[/card] +[card] +name=Transgress the Mind +target=player +aicode=activate moveto(exile) notatarget(*[manacost>=3]|targetedpersonshand) +auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(choose discard) notatarget(<1>*[manacost>=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. +mana={1}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Transguild Courier +text=Transguild Courier is all colors (even if this card isn't on the battlefield). +mana={4} +color=black,white,green,red,blue +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Transguild Promenade +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Transluminant +auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) +text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. +mana={1}{G} +type=Creature +subtype=Dryad Shaman +power=2 +toughness=2 +[/card] +[card] +name=Transmutation +target=creature +auto=swap +text=Switch target creature's power and toughness until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Trap Digger +auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) +auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) +text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Trap Essence +target=creature|stack +auto=fizzle +auto=may counter(1/1,2) target(creature) +text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. +mana={G}{U}{R} +type=Instant +[/card] +[card] +name=Trapfinder's Trick +target=player +aicode=activate choice reject all(*[trap]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[trap]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[trap]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand and discards all Trap cards. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Trapjaw Kelpie +abilities=flash,persist +text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{GU}{GU} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Trapmaker's Snare +aicode=activate target(*[trap]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[trap]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=Traproot Kami +abilities=defender,reach +auto=foreach(forest|Battlefield) 0/1 +text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. +mana={G} +type=Creature +subtype=Spirit +power=0 +toughness=* +[/card] +[card] +name=Trash for Treasure +auto=moveTo(myBattlefield) target(artifact|mygraveyard) +text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. +mana={2}{R}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Traumatic Visions +target=*|stack +auto=fizzle +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Traumatize +target=player +auto=deplete:halfdowntype:*:targetedpersonslibrary +text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Travel Preparations +target=creature +auto=counter(1/1,1) +flashback={1}{W} +text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Traveler's Amulet +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={1}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Traveler's Cloak +target=creature +auto=draw:1 controller +auto=choice name(plainswalk) teach(creature) plainswalk +auto=choice name(islandwalk) teach(creature) islandwalk +auto=choice name(swampwalk) teach(creature) swampwalk +auto=choice name(mountainwalk) teach(creature) mountainwalk +auto=choice name(forestwalk) teach(creature) forestwalk +auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) +auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) +auto=choice name(desertwalk) teach(creature) desertlandwalk +auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) +auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) +auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) +text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Traveling Philosopher +mana={1}{W} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Traverse the Ulvenwald +aicode=activate transforms((,newability[if delirium then moveto(myhand) target(*[land;creature]|mylibrary)],newability[ifnot delirium then moveto(myhand) target(land[basic]|mylibrary)])) ueot +auto=if delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[creature;land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Treacherous Pit-Dweller +autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) +abilities=undying +text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={B}{B} +type=Creature +subtype=Demon +power=4 +toughness=3 +[/card] +[card] +name=Treacherous Terrain +target=player +auto=damage:type:land:targetedpersonsbattlefield +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={6}{R}{G} +type=Sorcery +[/card] +[card] +name=Treacherous Urge +target=opponent +aicode=activate notatarget(creature|targetedpersonshand) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot )! +auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(Get Creature) notatarget(creature|reveal) transforms((,newability[moveto(opponentbattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. +mana={4}{B} +type=Instant +[/card] +[card] +name=Treacherous Vampire +abilities=flying +auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 +text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Treacherous Werewolf +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) transforms((,newability[_DIES_life:-4 controller])) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." +mana={2}{B} +type=Creature +subtype=Werewolf Minion +power=2 +toughness=2 +[/card] +[card] +name=Treachery +target=creature +alias=1194 +auto=may untap target(land) +text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tread Upon +target=creature|battlefield +auto=2/2 ueot +auto=trample ueot +text=Target creature gets +2/+2 and gains trample until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Treasonous Ogre +abilities=dethrone +auto={L:3}:add{r} +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. +mana={3}{R} +type=Creature +subtype=Ogre Shaman +power=2 +toughness=3 +[/card] +[card] +name=Treasure Cruise +auto=draw:3 +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. +mana={7}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Treasure Hunter +auto=may moveTo(myhand) target(artifact|mygraveyard) +text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Treasure Hunt +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*|reveal) all(*|reveal) moveto(myhand) optiononeend revealend +text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Treasure Keeper +auto=_DIES_Reveal:1 revealzone(mylibrary) revealuntil(artifact[manacost<=3]|mylibrary) optionone choice name(Cast an Artifact) target(artifact[manacost<=3]|reveal) moveto(mylibrary) and!(castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend +text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Treasure Mage +aicode=activate target(artifact[manacost>=6]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Treasure Trove +auto={2}{U}{U}:draw:1 +text={2}{U}{U}: Draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Treasured Find +abilities=exiledeath +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. Exile Treasured Find. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Treasury Thrull +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=_ATTACKING_may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. +mana={4}{W}{B} +type=Creature +subtype=Thrull +power=4 +toughness=4 +[/card] +[card] +name=Tree Monkey +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={G} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Tree of Perdition +abilities=defender +auto={t}:count(opponentlifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever +text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. +mana={3}{B} +type=Creature +subtype=Plant +power=0 +toughness=13 +[/card] +[card] +name=Tree of Redemption +abilities=defender +auto={T}:exchangelife all(this) +text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. +mana={3}{G} +type=Creature +subtype=Plant +power=0 +toughness=13 +[/card] +[card] +name=Tree of Tales +auto={T}:Add{G} +text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Treefolk Harbinger +aicode=activate target(*[treefolk;forest]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[treefolk;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. +mana={G} +type=Creature +subtype=Treefolk Druid +power=0 +toughness=3 +[/card] +[card] +name=Treefolk Healer +auto={2}{W}{T}:prevent:2 target(creature,player) +text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={4}{G} +type=Creature +subtype=Treefolk Cleric +power=2 +toughness=3 +[/card] +[card] +name=Treefolk Seedlings +auto=foreach(forest|myBattlefield) 0/1 +text=Treefolk Seedlings's toughness is equal to the number of Forests you control. +mana={2}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=* +[/card] +[card] +name=Treefolk Warrior +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of forests you control. +color=green +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Treespring Lorian +facedown={3} +autofacedown={5}{G}:morph +text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Treetop Bracers +target=creature +auto=1/1 +auto=cantbeblockedby(creature[-flying]) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Treetop Defense +auto=all(creature|mybattlefield) reach ueot +restriction=opponentblockersonly +text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Treetop Rangers +auto=cantbeblockedby(creature[-flying]) +text=Treetop Rangers can't be blocked except by creatures with flying. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Treetop Scout +auto=cantbeblockedby(creature[-flying]) +text=Treetop Scout can't be blocked except by creatures with flying. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Treetop Sentinel +abilities=flying,protection from green +text=Flying, protection from green +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Treetop Village +auto=tap(noevent) +auto={T}:Add{G} +auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot +text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +type=Land +[/card] +[card] +name=Tremble +auto=sacrifice notatarget(land|mybattlefield) +auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices a land. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Tremor +auto=damage:1 all(creature[-flying]) +text=Tremor deals 1 damage to each creature without flying. +mana={R} +type=Sorcery +[/card] +[card] +name=Trench Gorger +abilities=trample +aicode=activate target(land|mylibrary) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! +auto=name(exile cards) Reveal:type:*:mylibrary revealtype(land|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(trenchgorged) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(trenchgorged|myexile) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! afterrevealedend revealend +text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. +mana={6}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Trench Wurm +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. +mana={3}{B} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Trenching Steed +auto={S(land|myBattlefield)}:0/3 +text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. +mana={3}{W} +type=Creature +subtype=Horse Rebel +power=2 +toughness=3 +[/card] +[card] +name=Trepanation Blade +auto={2}:equip +auto=@combat(attacking) source(mytgt):Reveal:1 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone foreach(*|reveal) +1/+0 ueot optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trespasser il-Vec +auto={D(*|myhand)}:shadow +text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Trespassing Souleater +auto={p(U)}:unblockable +text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Tresserhorn Sinks +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Snow Land +[/card] +[card] +name=Tresserhorn Skyknight +abilities=flying +auto=preventalldamage to(this) from(creature[first strike]) +text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. +mana={5}{B}{B} +type=Creature +subtype=Zombie Knight +power=5 +toughness=3 +[/card] +[card] +name=Trestle Troll +auto={1}{B}{G}:regenerate +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. +mana={1}{B}{G} +type=Creature +subtype=Troll +power=1 +toughness=4 +[/card] +[card] +name=Treva, the Renewer +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend +text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. +mana={3}{G}{W}{U} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Treva's Attendant +auto={1}{S}:Add{G}{W}{U} +text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Treva's Charm +auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) +auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) +auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Treva's Ruins +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Triad of Fates +auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) +auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) +auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller +text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. +mana={2}{W}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Triangle of War +auto={2}{S} restriction{type(creature|opponentbattlefield)~morethan~0}:name(fight) target(creature|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) forever +text={2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +mana={1} +type=Artifact +[/card] +[card] +name=Triassic Egg +auto={3}{T}:counter(0/0,1,Hatchling) +auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(other creature|myhand,mygraveyard) +text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Tribal Flames +target=creature,player +auto=damage:pbasiclandtypes +text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Tribal Forcemage +facedown={3} +autofacedown={1}{G}:morph +autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend +text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tribal Golem +auto=aslongas(beast|myBattlefield) trample +auto=aslongas(goblin|myBattlefield) haste +auto=aslongas(soldier|myBattlefield) first strike +auto=aslongas(wizard|myBattlefield) flying +auto=aslongas(zombie|myBattlefield) {B}:regenerate +text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Tribal Unity +auto=chooseatype all(creature[chosentype]) castx/castx ueot chooseend +text=Creatures of the creature type of your choice get +X/+X until end of turn. +mana={X}{2}{G} +type=Instant +[/card] +[card] +name=Tribute to Hunger +target=opponent +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer +text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tribute to the Wild +auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent +text=Each opponent sacrifices an artifact or enchantment. +mana={1}{G} +type=Instant +[/card] +[card] +name=Trickery Charm +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=target(creature) flying ueot +auto=choice name(choose a type)activatechooseatype target(creature) becomes(removecreaturesubtypes) ueot && becomes(chosentype) ueot activatechooseend +auto=choice reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. +mana={U} +type=Instant +[/card] +[card] +name=Tricks of the Trade +target=creature +auto=2/0 +auto=unblockable +text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Trickster Mage +auto={U}{T}{D(*|myhand)}:tap target(artifact,creature,land) +auto={U}{T}{D(*|myhand)}:untap target(artifact,creature,land) +text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. +mana={U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Triclopean Sight +abilities=flash +target=creature +auto=untap +auto=1/1 +auto=vigilance +text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Trigon of Corruption +auto=counter(0/0,3,Charge) +auto={B}{B}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) +text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Trigon of Infestation +auto=counter(0/0,3,Charge) +auto={G}{G}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) +text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Trigon of Mending +auto=counter(0/0,3,Charge) +auto={W}{W}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 +text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. +mana={2} +type=Artifact +[/card] +[card] +name=Trigon of Rage +auto=counter(0/0,3,Charge) +auto={R}{R}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) +text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Trigon of Thought +auto=counter(0/0,3,Charge) +auto={U}{U}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:draw:1 +text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Trinket Mage +aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Trip Noose +auto={2}{T}:tap target(creature) +text={2}, {T}: Tap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Trip Wire +target=creature[horsemanship] +auto=destroy +text=Destroy target creature with horsemanship. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Triplicate Spirits +auto=token(Spirit,Creature Spirit,1/1,white,flying)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) +other={convoke} name(Convoke) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Triskaidekaphobia +auto=@each my upkeep restriction{compare(opponentlifetotal)~equalto~13}:winGame +auto=@each my upkeep:choice name(gain) life:1 opponent +auto=@each my upkeep:choice name(loss) life:-1 opponent +text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Triskelavite Token +abilities=flying +auto={S}:damage:1 target(other *[creature;player]) +text=Sacrifice this creature: This creature deals 1 damage to target creature or player. +type=Artifact Creature +subtype=Triskelavite +power=1 +toughness=1 +[/card] +[card] +name=Triskelavus +abilities=flying +auto=counter(1/1,3) +auto={1}{C(1/1,-1)}:token(Triskelavite Token) +text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." +mana={7} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Triskelion +auto=counter(1/1,3) +auto={C(1/1,-1)}:damage:1 target(creature,player) +text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Triton Cavalry +auto=_HEROIC_may moveTo(ownerhand) target(enchantment|battlefield) +text=Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. +mana={3}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=4 +[/card] +[card] +name=Triton Fortune Hunter +auto=_HEROIC_draw:1 controller +text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Triton Shorestalker +abilities=unblockable +text=Triton Shorestalker can't be blocked. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Triton Shorethief +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=2 +[/card] +[card] +name=Triton Tactics +target=creature +auto=0/3 +auto=untap +auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot +text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. +mana={U} +type=Instant +[/card] +[card] +name=Triumph of Cruelty +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot +text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Triumph of Ferocity +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot +text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Triumph of the Hordes +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) trample ueot +auto=all(creature|myBattlefield) infect ueot +text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Trokin High Guard +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Troll Ascetic +abilities=opponentshroud +auto={1}{G}:regenerate +text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G}{G} +type=Creature +subtype=Troll Shaman +power=3 +toughness=2 +[/card] +[card] +name=Trollhide +target=creature +auto=2/2 +auto=teach(creature) {1}{G}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Troll-Horn Cameo +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add {R} or {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Trolls of Tel-Jilad +auto={1}{G}:regenerate target(creature[green]) +text={1}{G}: Regenerate target green creature. +mana={5}{G}{G} +type=Creature +subtype=Troll Shaman +power=5 +toughness=6 +[/card] +[card] +name=Tromp the Domains +auto=all(creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot +auto=all(creature|myBattlefield) trample ueot +text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Trophy Hunter +auto={1}{G}:damage:1 target(creature[flying]) +auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this) +text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. +mana={2}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Trophy Mage +aicode=activate target(artifact[manacost=3]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tropical Island +type=Land +subtype=Forest Island +[/card] +[card] +name=Tropical Storm +auto=damage:X all(creature[flying]) +auto=damage:1 all(creature[blue]) +text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Trostani Centaur +type=Creature +subtype=Centaur +power=3 +toughness=3 +color=green +[/card] +[card] +name=Trostani Knight +type=Creature +subtype=Knight +power=2 +toughness=2 +color=white +abilities=vigilance +[/card] +[card] +name=Trostani Rhino +type=Creature +subtype=Rhino +power=4 +toughness=4 +color=green +abilities=trample +[/card] +[card] +name=Trostani, Selesnya's Voice +auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability +auto={1}{G}{W}{T}:_POPULATE_ +text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={G}{G}{W}{W} +type=Legendary Creature +subtype=Dryad +power=2 +toughness=5 +[/card] +[card] +name=Trostani's Judgment +target=creature +auto=moveto(exile) && ability$! _POPULATE_ !$ controller +text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={5}{W} +type=Instant +[/card] +[card] +name=Trostani's Summoner +auto=token(Trostani Knight) +auto=token(Trostani Centaur) +auto=token(Trostani Rhino) +text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. +mana={5}{G}{W} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Troubled Healer +auto={S(land|myBattlefield)}:prevent:2 target(creature,player) +text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Troublesome Spirit +abilities=flying +auto=@each my end:tap all(land|myBattlefield) +text=Flying -- At the beginning of your end step, tap all lands you control. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Truce +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent +text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=True Believer +text=You have shroud. (You can't be the target of spells or abilities.) +mana={W}{W} +type=Creature +subtype=Human Cleric +abilities=playershroud +power=2 +toughness=2 +[/card] +[card] +name=True Conviction +auto=lord(creature|myBattlefield) double strike +auto=lord(creature|myBattlefield) lifelink +text=Creatures you control have double strike and lifelink. +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=True-Faith Censer +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=teach(human) 1/0 +text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Truefire Paladin +abilities=vigilance +auto={R}{W}:2/0 ueot +auto={R}{W}:first strike ueot +text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. +mana={R}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Trumpet Blast +auto=all(creature[attacking]) 2/0 ueot +text=Attacking creatures get +2/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Trumpeting Armodon +auto={1}{G}:setblocker target(creature|opponentbattlefield) +text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Trusted Advisor +auto=hmodifer:2 controller +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) +text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Trusted Forcemage +auto=soulbond 1/1 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Trusty Companion +abilities=vigilance,nosolo +text=Vigilance -- Trusty Companion can't attack alone. +mana={1}{W} +type=Creature +subtype=Hyena +power=3 +toughness=2 +[/card] +[card] +name=Trusty Machete +auto={2}:equip +auto=teach(creature) 2/1 +text=Equipped creature gets +2/+1. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trygon Predator +abilities=flying +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) +text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Tsabo Tavoc +abilities=first strike +auto=protection from(creature[legendary]) +auto={B}{B}:bury target(creature[legendary]) +text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. +mana={5}{B}{R} +type=Legendary Creature +subtype=Horror +power=7 +toughness=4 +[/card] +[card] +name=Tsabo's Decree +target=player +auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend +text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. +mana={5}{B} +type=Instant +[/card] +[card] +name=Tsunami +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Tukatongue Thallid +auto=_DIES_token(Saproling,creature Saproling,1/1,green) +text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Creature +subtype=Fungus +power=1 +toughness=1 +[/card] +[card] +name=Tuknir Deathlock +abilities=flying +auto={R}{G}{T}:2/2 target(creature) +text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. +mana={R}{R}{G}{G} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tuktuk Grunts +abilities=haste +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) +text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. +mana={4}{R} +type=Creature +subtype=Goblin Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Tuktuk the Explorer +abilities=haste +auto=_DIES_token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) +text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. +mana={2}{R} +type=Legendary Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Tumble Magnet +auto=counter(0/0,3,Charge) +auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) +text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. +mana={3} +type=Artifact +[/card] +[card] +name=Tundra Kavu +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target land becomes a Plains or an Island until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Tundra Wolves +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={W} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Tundra +type=Land +subtype=Plains Island +[/card] +[card] +name=Tunnel Ignus +auto=@movedto(land|opponentbattlefield) restriction{thisturn(land|opponentbattlefield)~morethan~1}:damage:3 opponent +text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. +mana={1}{R} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Tunneler Wurm +auto={D(*|myhand)}:regenerate +text=Discard a card: Regenerate Tunneler Wurm. +mana={6}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Tunnel +target=wall +auto=bury +text=Destroy target Wall. It can't be regenerated. +mana={R} +type=Instant +[/card] +[card] +name=Tunneling Geopede +auto=_LANDFALL_damage:1 all(opponent) +text=Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Turf Wound +target=player +auto=maxPlay(land)-99 +auto=draw:1 controller +text=Target player can't play land cards this turn. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Turn Against +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Turn the Tide +auto=all(creature|opponentbattlefield) -2/0 ueot +text=Creatures your opponents control get -2/-0 until end of turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Turn to Dust +target=equipment +auto=destroy +auto=add{G} +text=Destroy target Equipment. Add {G} to your mana pool. +mana={G} +type=Instant +[/card] +[card] +name=Turn to Frog +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=1,settoughness=1)) +auto=ueot transforms((Frog,blue)) +text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Turn to Mist +target=creature +auto=(blink)ueot +text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{WU} +type=Instant +[/card] +[card] +name=Turn to Slag +target=creature +auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot +text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Turnabout +target=player +auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) +auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) +auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) +auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) +auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) +auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) +text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. +type=Instant +mana={2}{U}{U} +[/card] +[card] +name=Turntimber Basilisk +abilities=deathtouch +auto=_LANDFALL_may setblocker target(creature|opponentbattlefield) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. +mana={1}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=1 +[/card] +[card] +name=Turntimber Grove +auto=tap(noevent) +auto=1/1 target(creature) ueot +auto={T}:Add{G} +text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Turntimber Ranger +auto=counter(1/1,1) +auto=may token(Wolf,Creature Wolf,2/2,green) +auto=_RALLY_may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1) +text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. +mana={3}{G}{G} +type=Creature +subtype=Elf Scout Ally +power=2 +toughness=2 +[/card] +[card] +name=Turtleshell Changeling +abilities=changeling +auto={1}{U}:twist +text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=4 +[/card] +[card] +name=Tusked Colossodon +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Tuskguard Captain +auto={G}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Twiddle +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +text=You may tap or untap target artifact, creature, or land. +mana={U} +type=Instant +[/card] +[card] +name=Twigwalker +auto={1}{G}{S}:target(<2>other creature) 2/2 +text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Twilight Drover +auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) +auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Twilight Mire +auto={T}:Add{1} +auto={BG}{T}:Add{B}{B} +auto={BG}{T}:Add{B}{G} +auto={BG}{T}:Add{G}{G} +text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Twilight Shepherd +abilities=flying,vigilance,persist +auto=moveTo(myhand) all(*[fresh]|mygraveyard) +text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Twin Bolt +auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller +text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={1}{R} +type=Instant +[/card] +[card] +name=Twinblade Slasher +abilities=wither +auto={1}{G}:2/2 limit:1 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Twincast +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +text=Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={U}{U} +type=Instant +[/card] +[card] +name=Twins of Maurer Estate +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{B} +type=Creature +subtype=Vampire +power=3 +toughness=5 +[/card] +[card] +name=Twinstrike +target=<2>creature +auto=if type(*|myhand)~morethan~0 then damage:2 +auto=if type(*|myhand)~equalto~0 then destroy +mana={3}{B}{R} +text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. +type=Instant +[/card] +[card] +name=Twist Allegiance +auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Twisted Abomination +auto={B}:regenerate +aicode=activate moveTo(myhand) target(swamp|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend +text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{B} +type=Creature +subtype=Zombie Mutant +power=5 +toughness=3 +[/card] +[card] +name=Twisted Experiment +target=creature +auto=3/-1 +text=Enchant creature -- Enchanted creature gets +3/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Twisted Image +target=creature +auto=swap +auto=draw:1 controller +text=Switch target creature's power and toughness until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Twisted Justice +target=player +auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer +text=Target player sacrifices a creature. You draw cards equal to that creature's power. +mana={4}{U}{B} +type=Sorcery +[/card] +[card] +name=Twitch +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +auto=draw:1 controller +text=You may tap or untap target artifact, creature, or land. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Two-Headed Cerberus +abilities=double strike +text=Double strike. +mana={1}{R}{R} +type=Creature +subtype=Dog +power=1 +toughness=2 +[/card] +[card] +name=Two-Headed Sliver +auto=lord(sliver) menace +text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Tymaret, the Murder King +auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) +autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) +text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. +mana={B}{R} +type=Legendary Creature +subtype=Zombie Warrior +power=2 +toughness=2 +[/card] +[card] +name=Typhoid Rats +abilities=deathtouch +text=Deathtouch +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Typhoon +auto=damage:type:island:opponentbattlefield opponent +text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Tyrannize +target=player +auto=ability$!choice name(discard your hand) (all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer +text=Target player discards his or her hand unless he or she pays 7 life. +mana={3}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Tyrant of Valakut +abilities=flying +text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. +mana={5}{R}{R} +other={3}{R}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +auto=alternative target(creature,player) damage:3 +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Tyrant's Machine +auto={4}{T}:tap target(creature) +text={4}, {T}: Tap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Tyrranax +auto={1}{G}:-1/1 +text={1}{G}: Tyrranax gets -1/+1 until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Ubul Sar Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot +text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ugin's Construct +auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) +text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Ugin's Insight +aicode=activate transforms((,newability[draw:3 controller])) oneshot +auto=name(Scry cards) scry:convertedcost:highest:*:mybattlefield scrycore delayed draw:3 controller scrycoreend scryend +text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Uktabi Drake +abilities=flying,haste +auto=upcost[{1}{G}{G};next upkeep] sacrifice +text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={G} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Uktabi Efreet +auto=cumulativeupcost[{G}] sacrifice +text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Efreet +power=5 +toughness=4 +[/card] +[card] +name=Uktabi Faerie +abilities=flying +auto={3}{G}{S}:destroy target(other artifact) +text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Uktabi Orangutan +auto=destroy target(artifact) +text=When Uktabi Orangutan enters the battlefield, destroy target artifact. +mana={2}{G} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Uktabi Wildcats +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +auto={G}{S(forest|myBattlefield)}:regenerate +text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. +mana={4}{G} +type=Creature +subtype=Cat +power=* +toughness=* +[/card] +[card] +name=Ukud Cobra +abilities=deathtouch +text=Deathtouch +mana={3}{B} +type=Creature +subtype=Snake +power=2 +toughness=5 +[/card] +[card] +name=Ulamog, the Ceaseless Hunger +autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) +auto=_ATTACKING_ingest:20 opponent +abilities=indestructible +text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Ulamog, the Infinite Gyre +abilities=indestructible +auto=if casted(this) then destroy target(*) +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent +text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={11} +type=Legendary Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Ulamog's Crusher +abilities=mustattack +auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. +mana={8} +type=Creature +subtype=Eldrazi +power=8 +toughness=8 +[/card] +[card] +name=Ulamog's Reclaimer +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(*[instant;sorcery]|mygraveyard) moveto(myhand) )! +text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Eldrazi Processor +power=2 +toughness=5 +[/card] +[card] +name=Ulasht, the Hate Seed +auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) oneshot +auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) oneshot +auto={1}{C(1/1,-1)}:damage:1 target(creature) +auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) +text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{R}{G} +type=Legendary Creature +subtype=Hellion Hydra +power=0 +toughness=0 +[/card] +[card] +name=Ulcerate +target=creature +auto=-3/-3 +auto=life:-3 controller +text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. +mana={B} +type=Instant +[/card] +[card] +name=Ulrich of the Krallenhorde +backside=Ulrich, Uncontested Alpha +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +auto=target(creature) 4/4 ueot +text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Ulrich, Uncontested Alpha +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Ulrich, Uncontested Alpha +backside=Ulrich of the Krallenhorde +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +auto=may name(Fight a creature) target(creature[-werewolf]|opponentbattlefield) dynamicability +text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. // Ulrich of the Krallenhorde +type=Legendary Creature +subtype=Werewolf +color=red,green +power=6 +toughness=6 +[/card] +[card] +name=Ulrich's Kindred +abilities=trample +auto={3}{G}:name(Gains indestructible) target(*[wolf;werewolf;attacking]) indestructible ueot +text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] +[card] +name=Ultimate Price +target=creature[-multicolor;-colorless] +auto=destroy +text=Destroy target monocolored creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Ulvenwald Abomination +auto={t}:add{c}{c} +text={T}: Add {C}{C} to your mana pool. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Ulvenwald Bear +auto=if morbid then counter(1/1,2) target(creature) +text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. +mana={2}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Ulvenwald Captive +abilities=defender +auto={t}:add{g} +auto={5}{g}{g}:flip(Ulvenwald Abomination) +text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. +mana={1}{G} +type=Creature +subtype=Werewolf Horror +power=1 +toughness=2 +[/card] +[card] +name=Ulvenwald Hydra +abilities=reach +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=* +toughness=* +[/card] +[card] +name=Ulvenwald Mysteries +auto=@movedto(creature[-token]|mygraveyard):name(Create clue) token(Clue) controller +auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white) +text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Ulvenwald Mystics +backside=Ulvenwald Primordials +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. // Ulvenwald Primordials +mana={2}{G}{G} +type=Creature +subtype=Human Shaman Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Ulvenwald Observer +auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 +text=Whenever a creature you control with toughness 4 or greater dies, draw a card. +mana={4}{G}{G} +type=Creature +subtype=Treefolk +power=6 +toughness=6 +[/card] +[card] +name=Ulvenwald Primordials +backside=Ulvenwald Mystics +auto={G}:regenerate +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. // Ulvenwald Mystics +color=green +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Ulvenwald Tracker +auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(other creature) dynamicability])) ueot +text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +mana={G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Umara Entangler +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{U} +type=Creature +subtype=Merfolk Rogue Ally +power=2 +toughness=1 +[/card] +[card] +name=Umara Raptor +abilities=flying +auto=may counter(1/1,1) +auto=_RALLY_may counter(1/1,1) all(this) +text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. +mana={2}{U} +type=Creature +subtype=Bird Ally +power=1 +toughness=1 +[/card] +[card] +name=Umbilicus +auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller +auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent +text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Umbra Stalker +anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive +text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. +mana={4}{B}{B}{B} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Umbral Mantle +auto=teach(creature) {3}{q}:+2/+2 ueot +auto={0}:equip +text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Umezawa's Jitte +auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) +autoskill={C(0/0,-1,Charge)}:2/2 +autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) +autoskill={C(0/0,-1,Charge)}:life:2 controller +auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 +auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 +auto={2}:equip +text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Unbender Tine +auto={T}:Untap target(other *) +text={T}: Untap another target permanent. +mana={2}{W}{U} +type=Artifact +[/card] +[card] +name=Unbreathing Horde +abilities=phantom +auto=foreach(other zombie|mybattlefield) counter(1/1,1) +auto=foreach(other zombie|mygraveyard) counter(1/1,1) +text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it +mana={2}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Unbridled Growth +target=land +auto=teach(land) {T}:add{G} +auto=teach(land) {T}:add{W} +auto=teach(land) {T}:add{U} +auto=teach(land) {T}:add{R} +auto=teach(land) {T}:add{B} +auto={S}:draw:1 controller +text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unburden +abilities=cycling +target=player +auto=ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +autohand=__CYCLING__({2}) +text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Unburial Rites +target=creature|mygraveyard +auto=moveTo(mybattlefield) +flashback={3}{W} +text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Uncaged Fury +target=creature +auto=double strike +auto=1/1 +text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Uncanny Speed +target=creature +auto=3/0 ueot +auto=haste ueot +text=Target creature gets +3/+0 and gains haste until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Unchecked Growth +target=creature +auto=4/4 +auto=teach(spirit) trample +text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Uncle Istvan +auto=preventalldamage to(this) from(creature) +text=Prevent all damage that would be dealt to Uncle Istvan by creatures. +mana={1}{B}{B}{B} +type=Creature +subtype=Human +power=1 +toughness=3 +[/card] +[card] +name=Uncontrollable Anger +abilities=flash +target=creature +auto=2/2 +auto=mustattack +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Uncontrolled Infestation +target=land[-basic] +auto=@tapped(mytgt):destroy +text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Uncovered Clues +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) bottomoflibrary name(revealed card) and!(if cantargetcard(*[instant;sorcery]|*) then moveto(myhand))! +auto=reveal:4 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Undead Alchemist +auto=lord(zombie|mybattlefield) libraryeater +auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(token(Zombie,Creature Zombie,2/2,black) controller)! +text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Undead Executioner +auto=_DIES_may target(creature) -2/-2 ueot +text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Undead Gladiator +abilities=cycling +autohand=__CYCLING__({1}{B}) +autograveyard={1}{B}{D(*|myhand)}:moveTo(myhand) myUpkeepOnly +text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Undead Leotau +auto={R}:1/-1 +autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Zombie Cat +power=3 +toughness=4 +[/card] +[card] +name=Undead Minotaur +text= +mana={2}{B} +type=Creature +subtype=Zombie Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Undead Servant +auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller +text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Undead Slayer +auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) +text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Undead Warchief +auto=lord(zombie|myBattlefield) 2/1 +auto=lord(zombie|mycastingzone) altercost( colorless,-1) +text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Undercity Informer +auto={1}{s(creature|mybattlefield)}:target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Undercity Shade +abilities=fear +auto={B}:1/1 +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Undercity Troll +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto={2}{G}:regenerate +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Underground River +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. +type=Land +[/card] +[card] +name=Underground Sea +type=Land +subtype=Island Swamp +[/card] +[card] +name=Undergrowth Champion +auto=this(counter{1/1.1}>0) phantom +auto=_LANDFALL_counter(1/1,1) +text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Undergrowth Scavenger +auto=counter(1/1,type:creature:graveyard) +text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. +mana={3}{G} +type=Creature +subtype=Fungus Horror +power=0 +toughness=0 +[/card] +[card] +name=Undergrowth +other={2}{R}{G} name(Pay additional cost) +auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot +auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot +text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. +mana={G} +type=Instant +[/card] +[card] +name=Underhanded Designs +auto=@movedTo(artifact|myBattlefield):life:-1 opponent && life:1 controller +auto={1}{B}{S}:destroy target(other creature) restriction{type(artifact|mybattlefield)~morethan~1} +text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Undermine +target=*|stack +auto=fizzle +auto=life:-3 targetController +text=Counter target spell. Its controller loses 3 life. +mana={U}{U}{B} +type=Instant +[/card] +[card] +name=Undertaker +auto={B}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) +text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Undertow +auto=lord(creature) -islandwalk +text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Underworld Coinsmith +auto=life:1 +auto=_CONSTELLATION_life:1 +auto={W}{B}{L:1}:life:-1 opponent +text=Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. +mana={W}{B} +type=Enchantment Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Underworld Connections +target=land +auto=teach(land) {T}{L:1}:draw:1 +text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Underworld Dreams +auto=@drawfoeof(player):damage:1 opponent +text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Undiscovered Paradise +auto={T}:Add{G} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. +type=Land +[/card] +[card] +name=Undo +target=<2>creature +auto=moveTo(ownerhand) +text=Return two target creatures to their owners' hands. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Undying Beast +autograveyard=_DIES_moveTo(ownerlibrary) +text=When Undying Beast dies, put Undying Beast on top of its owner's library. +mana={3}{B} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Undying Evil +target=creature +auto=undying +text=Target creature gains undying until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Undying Flames +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(exile cards) all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Undying Flames:!)])) forever dontremove +text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Undying Rage +target=creature +autograveyard=_DIES_moveTo(ownerhand) +auto=2/2 +auto=cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unearth +abilities=cycling +target=creature[manacost<=3]|mygraveyard +auto=moveTo(myBattlefield) +autohand=__CYCLING__({2}) +text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={B} +type=Sorcery +[/card] +[card] +name=Unearthly Blizzard +target=creature +auto=cantblock +text=Up to three target creatures can't block this turn. +mana={2}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Unerring Sling +auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) +text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Unflinching Courage +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) trample +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unforge +target=equipment +auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot +text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Unfulfilled Desires +auto={1}{L:1}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot +text={1}, Pay 1 life: Draw a card, then discard a card. +mana={1}{U}{B} +type=Enchantment +[/card] +[card] +name=Unhallowed Cathar +abilities=cantblock +backside=Loyal Cathar +color=black +text=Unhallowed Cathar can't block. // Loyal Cathar +type=Creature +subtype=Zombie Soldier +power=2 +toughness=1 +[/card] +[card] +name=Unhallowed Pact +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unhinge +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=draw:1 controller +text=Target player discards a card. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Unholy Fiend +backside=Cloistered Youth +auto=@each my end:life:-1 controller +text=At the beginning of your end step, you lose 1 life. // Cloistered Youth +type=Creature +subtype=Horror +color=black +power=3 +toughness=3 +[/card] +[card] +name=Unholy Grotto +auto={T}:Add{1} +auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) +text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. +type=Land +[/card] +[card] +name=Unholy Hunger +target=creature +auto=destroy +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller +text=Destroy target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Unholy Strength +target=creature +auto=2/1 +text=Enchant creature -- Enchanted creature gets +2/+1. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unified Front +auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge +text=Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Unified Strike +target=creature[attacking] +auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) +text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Unified Will +target=*|stack +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle +text=Counter target spell if you control more creatures than that spell's controller. +mana={1}{U} +type=Instant +[/card] +[card] +name=Unimpeded Trespasser +abilities=unblockable +text=Unimpeded Trespasser can't be blocked. +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Uninvited Geist +abilities=skulk +auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Unity of Purpose +auto=ability$!choice untap all(creature[counter{1/1.1}]|mybattlefield)!$ controller +auto=target(other creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. +mana={3}{U} +type=Instant +[/card] +[card] +name=Universal Solvent +auto={7}{T}{S}:destroy target(other *) +text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. +mana={1} +type=Artifact +[/card] +[card] +name=Unknown Shores +auto={T}:Add{c} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Unlicensed Disintegration +target=creature +auto=destroy +auto=if type(artifact|mybattlefield)~morethan~0 then damage:3 targetcontroller +text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Unlikely Alliance +auto={1}{W}:0/2 target(creature[-attacking;-blocking]) +text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Unmake the Graves +target=creature|mygraveyard +auto=moveto(myhand) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. +other={convoke} name(Convoke) +mana={4}{B} +type=Instant +[/card] +[card] +name=Unmake +target=creature +auto=moveTo(exile) +text=Exile target creature. +mana={WB}{WB}{WB} +type=Instant +[/card] +[card] +name=Unmask +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) +text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Unnatural Endurance +target=creature +auto=2/0 ueot +auto=regenerate +text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. +mana={B} +abilities=devoid +type=Instant +[/card] +[card] +name=Unnatural Hunger +target=Creature +auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unnatural Predation +target=creature +auto=1/1 +auto=trample +text=Target creature gets +1/+1 and gains trample until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Unnatural Selection +auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Unnatural Speed +target=creature +auto=haste +text=Target creature gains haste until end of turn. +mana={R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Unnerve +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +text=Each opponent discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Unnerving Assault +auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) +auto=if spent({R}) then 1/0 all(creature|mybattlefield) +text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) +mana={2}{UR} +type=Instant +[/card] +[card] +name=Unquestioned Authority +target=creature +auto=draw:1 controller +auto=protection from(creature) +text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unravel the Aether +target=artifact,enchantment +auto=moveto(ownerlibrary) and!(shuffle)! +mana={1}{G} +type=Instant +[/card] +[card] +name=Unruly Mob +auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Unscythe, Killer of Kings +auto={2}:equip +auto=teach(creature) 3/3 +auto=teach(creature) first strike +auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) +text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} +mana={U}{B}{B}{R} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Unseen Walker +abilities=forestwalk +auto={1}{G}{G}:forestwalk target(creature) +text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. +mana={1}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Unspeakable Symbol +auto={L:3}:counter(1/1,1) target(creature) +text=Pay 3 life: Put a +1/+1 counter on target creature. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Unstable Frontier +auto={T}:Add{1} +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. +type=Land +[/card] +[card] +name=Unstable Hulk +facedown={3} +autofacedown={3}{R}{R}:morph +autofaceup=6/6 ueot +autofaceup=trample ueot +autofaceup=turns:-1 controller +text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Mutant +power=2 +toughness=2 +[/card] +[card] +name=Unstable Mutation +target=creature +auto=3/3 +auto=@each targetcontroller upkeep:counter(-1/-1) +text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unstable Obelisk +auto={T}:Add{C} +auto={7}{T}{S}:destroy target(other *) +text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. +mana={3} +type=Artifact +[/card] +[card] +name=Unstable Shapeshifter +auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )! +text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Unstoppable Ash +abilities=trample +auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot +auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot +text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=5 +toughness=5 +[/card] +[card] +name=Unsummon +target=creature +auto=moveTo(ownerHand) +text=Return target creature to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Untamed Hunger +target=creature +auto=teach(creature) menace +auto=2/1 +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Untamed Might +target=creature +auto=X/X +text=Target creature gets +X/+X until end of turn. +mana={X}{G} +type=Instant +[/card] +[card] +name=Untamed Wilds +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Untethered Express +abilities=trample +auto=_ATTACKING_counter(1/1,1) +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Unwilling Recruit +target=creature +auto=X/0 +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. +mana={X}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Unwinding Clock +auto=@each opponent upkeep:untap all(artifact|myBattlefield) +text=Untap all artifacts you control during each other player's untap step. +mana={4} +type=Artifact +[/card] +[card] +name=Unworthy Dead +auto={B}:regenerate +text={B}: Regenerate Unworthy Dead. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Unyaro Bee Sting +target=creature,player +auto=damage:2 +text=Unyaro Bee Sting deals 2 damage to target creature or player. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Unyaro Bees +abilities=flying +auto={G}:1/1 +auto={3}{G}{S}:Damage:2 target(other creature,player) +text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. +mana={G}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Unyaro Griffin +abilities=flying +auto={S}:name(Counter red instant) fizzle target(instant[red]|stack) +auto={S}:name(Counter red sorcery) fizzle target(sorcery[red]|stack) +text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Unyielding Krumar +auto={1}{W}:first strike ueot +text={1}{W}: Unyielding Krumar gains first strike until end of turn. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Updraft Elemental +abilities=flying +text=Flying +mana={2}{U} +type=Creature +subtype=Elemental +power=1 +toughness=4 +[/card] +[card] +name=Updraft +target=creature +auto=flying +auto=@next upkeep:draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Upheaval +auto=moveTo(ownerhand) all(*|battlefield) +text=Return all permanents to their owners' hands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Uphill Battle +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures your opponents play enter the battlefield tapped. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Uproot +target=land +auto=moveto(ownerlibrary) +text=Put target land on top of its owner's library. +mana={3}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Upwelling +auto=mypoolsave(red) +auto=mypoolsave(green) +auto=mypoolsave(blue) +auto=mypoolsave(black) +auto=mypoolsave(white) +auto=mypoolsave(green) +auto=mypoolsave(artifact) +auto=mypoolsave(land) +auto=opponentpoolsave(red) +auto=opponentpoolsave(green) +auto=opponentpoolsave(blue) +auto=opponentpoolsave(black) +auto=opponentpoolsave(white) +auto=opponentpoolsave(artifact) +auto=opponentpoolsave(land) +auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate],newability[opponentpoolsave(red) terminate],newability[opponentpoolsave(green) terminate],newability[opponentpoolsave(blue) terminate],newability[opponentpoolsave(black) terminate],newability[opponentpoolsave(white) terminate],newability[opponentpoolsave(artifact) terminate],newability[opponentpoolsave(land) terminate])) oneshot +text=Mana pools don't empty as steps and phases end. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Urabrask the Hidden +auto=lord(creature|mybattlefield) haste +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. +mana={3}{R}{R} +type=Legendary Creature +subtype=Praetor +power=4 +toughness=4 +[/card] +[card] +name=Urban Burgeoning +target=land +auto=teach(land) transforms((,newability[@each opponent untap:untap])) +text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Urban Evolution +auto=draw:3 +auto=maxPlay(land)+1 +text=Draw three cards. You may play an additional land this turn. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Urbis Protector +auto=token(Angel,Creature Angel,4/4,white,flying) +text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Urborg Drake +abilities=flying,mustattack +text=Flying -- Urborg Drake attacks each turn if able. +mana={1}{U}{B} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Urborg Elf +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{G} +text={T}: Add {G}, {U}, or {B} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Urborg Emissary +kicker={1}{U} +auto=if paid(kicker) then moveTo(ownerhand) target(*|battlefield) +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Urborg Justice +target=opponent +auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer +text=Target opponent sacrifices a creature for each creature that died this turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Urborg Mindsucker +auto={B}{S}:discard:1 opponent asSorcery +text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Urborg Phantom +abilities=cantblock +auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot +text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. +mana={2}{B} +type=Creature +subtype=Spirit Minion +power=3 +toughness=1 +[/card] +[card] +name=Urborg Shambler +auto=lord(other creature[black]) -1/-1 +text=Other black creatures get -1/-1. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Urborg Skeleton +kicker={3} +auto=if paid(kicker) then counter(1/1,1) +auto={B}:regenerate +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={B} +type=Creature +subtype=Skeleton +power=0 +toughness=1 +[/card] +[card] +name=Urborg Stalker +auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller +auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent +text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. +mana={3}{B} +type=Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Urborg Syphon-Mage +auto={2}{B}{T}{D(*|myhand)}:lifeleech:-2 opponent +text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. +mana={2}{B} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Urborg Uprising +target=creature|mygraveyard +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Urborg Volcano +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Urborg, Tomb of Yawgmoth +auto=lord(land) transforms((swamp)) +text=Each land is a Swamp in addition to its other land types. +type=Legendary Land +[/card] +[card] +name=Urborg +auto={T}:Add{B} +auto={T}:-swampwalk target(creature) +auto={T}:-first strike target(creature) +text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. +type=Legendary Land +[/card] +[card] +name=Ur-Drago +abilities=first strike +auto=lord(creature) -swampwalk +text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. +mana={3}{U}{U}{B}{B} +type=Legendary Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Urge to Feed +target=creature +auto=-3/-3 +auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) +text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. +mana={B}{B} +type=Instant +[/card] +[card] +name=Urgent Exorcism +target=spirit,enchantment +auto=destroy +text=Destroy target Spirit or enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Ur-Golem's Eye +auto={T}:add{2} +text={T}: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Uril, the Miststalker +abilities=opponentshroud +auto=thisforeach(auras > 0) 2/2 +text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Ursapine +auto={G}:1/1 target(creature) +text={G}: Target creature gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Ursine Fylgja +auto=counter(0/0,4,Healing) +auto={C(0/0,-1,Healing)}:prevent:1 all(this) +auto={2}{W}:counter(0/0,1,Healing) +text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. +mana={4}{W} +type=Creature +subtype=Spirit Bear +power=3 +toughness=3 +[/card] +[card] +name=Urza's Blueprints +auto={T}:draw:1 +auto=upcost[{6};next upkeep] sacrifice +text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Urza's Chalice +auto=@movedto(artifact|stack):pay({1}) life:1 controller +text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Urza's Factory +auto={T}:Add{1} +auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) +text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. +type=Land +subtype=Urza's +[/card] +[card] +name=Urza's Filter +auto=lord(*[multicolor]|nonbattlezone) altercost(colorless,-2) +text=Multicolored spells cost up to {2} less to cast. +mana={4} +type=Artifact +[/card] +[card] +name=Urza's Guilt +auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) +text=Each player draws two cards, then discards three cards, then loses 4 life. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Urza's Incubator +auto=chooseatype lord(creature[chosentype]|mycastingzone) altercost(colorless,-2) chooseend +text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Urza's Mine +alias=4192 +auto=this(variable{urzatron} >0) produceextra:{1} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. +type=Land +subtype=Urza's Mine +[/card] +[card] +name=Urza's Power Plant +alias=4193 +auto=this(variable{urzatron} >0) produceextra:{1} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. +type=Land +subtype=Urza's Power-Plant +[/card] +[card] +name=Urza's Tower +alias=4194 +auto=this(variable{urzatron} >0) produceextra:{2} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. +type=Land +subtype=Urza's Tower +[/card] +[card] +name=Uthden Troll +auto={R}:Regenerate +text={R}: Regenerate Uthden Troll. +mana={2}{R} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Utopia Mycon +text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:add{W} +auto={S(saproling|myBattlefield)}:add{U} +auto={S(saproling|myBattlefield)}:add{B} +auto={S(saproling|myBattlefield)}:add{R} +auto={S(saproling|myBattlefield)}:add{G} +power=0 +toughness=2 +[/card] +[card] +name=Utopia Sprawl +target=land[forest] +auto=choice name(green) transforms((,newability[produceextra:{g}])) forever +auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever +auto=choice name(red) transforms((,newability[produceextra:{r}])) forever +auto=choice name(black) transforms((,newability[produceextra:{b}])) forever +auto=choice name(white) transforms((,newability[produceextra:{w}])) forever +text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Utopia Tree +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=2 +[/card] +[card] +name=Utopia Vow +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=teach(creature) {T}:Add{W} +auto=teach(creature) {T}:Add{U} +auto=teach(creature) {T}:Add{B} +auto=teach(creature) {T}:Add{R} +auto=teach(creature) {T}:Add{G} +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Utter End +target=*[-land] +auto=moveTo(exile) +text=Exile target nonland permanent. +mana={2}{W}{B} +type=Instant +[/card] +[card] +name=Utvara Hellkite +auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) +abilities=flying +text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Utvara Scalper +abilities=flying,mustattack +text=Flying -- Utvara Scalper attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=1 +toughness=2 +[/card] +[card] +name=Uyo, Silent Prophet +abilities=flying +auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={4}{U}{U} +type=Legendary Creature +subtype=Moonfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Vaevictis Asmadi +abilities=flying +auto=upcost[{B}{R}{G}] sacrifice +auto={B}:1/0 +auto={R}:1/0 +auto={G}:1/0 +text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. +mana={2}{B}{B}{R}{R}{G}{G} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Vagrant Plowbeasts +auto={1}:regenerate target(creature[power>=5]) +text={1}: Regenerate target creature with power 5 or greater. +mana={5}{G}{W} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Valakut Fireboar +auto=_ATTACKING_swap ueot +text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. +mana={4}{R} +type=Creature +subtype=Elemental Boar +power=1 +toughness=7 +[/card] +[card] +name=Valakut Invoker +auto={8}:damage:3 target(creature,player) +text={8}: Valakut Invoker deals 3 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Valakut Predator +auto=_LANDFALL_2/2 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Valakut, the Molten Pinnacle +auto=tap(noevent) +auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) +auto={T}:Add{R} +text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Valeron Outlander +abilities=protection from black +text=Protection from black +mana={G}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Valiant Guard +mana={W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Valley Dasher +abilities=haste,mustattack +text=Haste -- Valley Dasher attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Valley Rannet +aicode=activate moveTo(myhand) target(*[forest;mountain]|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[forest;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend +text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{R}{G} +type=Creature +subtype=Beast +power=6 +toughness=3 +[/card] +[card] +name=Valleymaker +auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) +auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} +text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. +mana={5}{RG} +type=Creature +subtype=Giant Shaman +power=5 +toughness=5 +[/card] +[card] +name=Valor in Akros +auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot +text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Valor +abilities=first strike +autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike +text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. +mana={3}{W} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Valorous Charge +auto=all(creature[white]) 2/0 ueot +text=White creatures get +2/+0 until end of turn. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Valorous Stance +target=creature +auto=choice name(indestructible) indestructible ueot +auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy +text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. +mana={1}{W} +type=Instant +[/card] +[card] +name=Vampire Aristocrat +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Vampire Bats +abilities=flying +auto={B}:1/0 limit:2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Bat +power=0 +toughness=1 +[/card] +[card] +name=Vampire Cutthroat +abilities=lifelink,skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Vampire Envoy +abilities=flying +auto=@tapped(this):life:1 controller +text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. +mana={2}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=4 +[/card] +[card] +name=Vampire Hexmage +abilities=first strike +auto={S}:removeallcounters(all) target(other *[counter{any}]|battlefield) +text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. +mana={B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=1 +[/card] +[card] +name=Vampire Hounds +auto={D(creature|myhand)}:2/2 +text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire Dog +power=2 +toughness=2 +[/card] +[card] +name=Vampire Interloper +abilities=cantblock,flying +text=Flying -- Vampire Interloper can't block. +mana={1}{B} +type=Creature +subtype=Vampire Scout +power=2 +toughness=1 +[/card] +[card] +name=Vampire Lacerator +auto=@each my upkeep:this(opponentlife > 10) life:-1 controller +text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. +mana={B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Vampire Nighthawk +abilities=flying,deathtouch,lifelink +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=3 +[/card] +[card] +name=Vampire Noble +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Vampire Nocturnus +abilities=showfromtoplibrary +auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0 +auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0 +text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. +mana={1}{B}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Vampire Outcasts +abilities=lifelink +auto=bloodthirst:2 +text=Bloodthirst 2 -- Lifelink +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Vampire Warlord +auto={S(other creature|myBattlefield)}:regenerate +text= Sacrifice another creature: Regenerate Vampire Warlord. +mana={4}{B} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=2 +[/card] +[card] +name=Vampire's Bite +target=creature +kicker={2}{B} +auto=3/0 +auto=if paid(kicker) then lifelink +text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={B} +type=Instant +[/card] +[card] +name=Vampiric Dragon +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +auto={1}{R}:damage:1 target(creature) +text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. +mana={6}{B}{R} +type=Creature +subtype=Vampire Dragon +power=5 +toughness=5 +[/card] +[card] +name=Vampiric Embrace +target=creature +auto=2/2 +auto=flying +auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this) +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vampiric Feast +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Vampiric Fury +auto=all(creature[vampire]|mybattlefield) 2/0 ueot +auto=all(creature[vampire]|mybattlefield) first strike ueot +text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Vampiric Link +target=creature +auto=teach(creature) spiritlink +text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vampiric Rites +auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller +text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. +mana={B} +type=Enchantment +[/card] +[card] +name=Vampiric Sliver +auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1) +text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." +mana={3}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Vampiric Spirit +abilities=flying +auto=life:-4 +text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Vampiric Touch +auto=damage:2 opponent +auto=life:2 controller +text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Vampiric Tutor +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Vampirism +target=creature +auto=foreach(other creature|myBattlefield) 1/1 +auto=lord(other creature|myBattlefield) -1/-1 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vandalblast +abilities=overload +other={4}{R} name(Overload) +target=artifact|opponentbattlefield +auto=overload destroy all(artifact|opponentbattlefield) +auto=paidmana destroy +text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Sorcery +[/card] +[card] +name=Vanguard of Brimaz +abilities=vigilance +auto=_HEROIC_token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller +text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. +mana={W}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Vanishing +target=creature +auto={U}{U}:phaseout +text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vanishment +target=*[-land] +auto=moveTo(ownerlibrary) +autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{U} +type=Instant +[/card] +[card] +name=Vanquish the Foul +target=creature[power>=4] +auto=destroy +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Vanquish +target=creature[blocking] +auto=destroy +text=Destroy target blocking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Vapor Snag +target=creature +auto=moveTo(ownerhand) +auto=life:-1 targetcontroller +text=Return target creature to its owner's hand. Its controller loses 1 life. +mana={U} +type=Instant +[/card] +[card] +name=Vapor Snare +target=creature +alias=1194 +auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vaporkin +abilities=flying,cloud +text=Flying -- Vaporkin can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Vaporous Djinn +abilities=flying +auto=upcost[{U}{U}] phaseout +text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=3 +toughness=4 +[/card] +[card] +name=Varchild's Crusader +auto={0}:name(Block Protection) transforms((,newability[treason],newability[cantbeblockedby(creature[-wall])])) ueot +text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Varchild's War-Riders +abilities=trample +auto=rampage(1/1,1) +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(Survivor Token) opponent])) +text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Vassal Soul +abilities=flying +text=Flying +mana={1}{WU}{WU} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Vastwood Animist +text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. +auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot +mana={2}{G} +type=Creature +subtype=Elf Shaman Ally +power=1 +toughness=1 +[/card] +[card] +name=Vastwood Gorger +mana={5}{G} +type=Creature +subtype=Wurm +power=5 +toughness=6 +[/card] +[card] +name=Vastwood Hydra +auto=counter(1/1,X) +auto=_DIES_may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller +text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Vastwood Zendikon +target=land +auto=becomes(Creature Elemental,6/4,green) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vault of the Archangel +auto={T}:Add{1} +auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot +text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. +type=Land +[/card] +[card] +name=Vault of Whispers +auto={T}:Add{B} +text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Vault Skirge +abilities=flying,lifelink +text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink +mana={1}{p(B)} +color=black +type=Artifact Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Vault Skyward +target=creature +auto=flying +auto=untap +text=Target creature gains flying until end of turn. Untap it. +mana={U} +type=Instant +[/card] +[card] +name=Vaultbreaker +other={2}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=_ATTACKING_may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{R} +type=Creature +subtype=Orc Rogue +power=4 +toughness=2 +[/card] +[card] +name=Vebulid +auto=counter(1/1,1) +auto=@each my upkeep:may counter(1/1,1) +auto=_ATTACKING_phaseaction[combatends,sourceinplay] destroy +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. +mana={B} +type=Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Vec Townships +auto={T}:Add{1} +auto={T}:Add{G} and!( frozen )! +auto={T}:Add{W} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Vectis Agents +auto={U}{B}:-2/0 && unblockable +text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. +mana={3}{U}{B} +type=Artifact Creature +subtype=Human Rogue +power=4 +toughness=3 +[/card] +[card] +name=Vectis Dominator +auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever +text={T}: Tap target creature unless its controller pays 2 life. +mana={1}{W}{B} +type=Artifact Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Vectis Silencers +auto={2}{B}:deathtouch +text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={2}{U} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Vector Asp +auto={B}:infect +text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={1} +type=Artifact Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Aethermage +abilities=flash +auto=moveto(ownerhand) target(sliver) +aicode=activate moveTo(myHand) target(wizard|myLibrary) +autohand={3}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) +mana={1}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Anatomist +auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1) +auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1) +text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Archmage +auto=@movedTo(artifact|mystack):draw:1 controller +text=Whenever you cast an artifact spell, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Vedalken Wizard +power=0 +toughness=2 +[/card] +[card] +name=Vedalken Blademaster +abilities=prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] +[card] +name=Vedalken Certarch +auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 +text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. +mana={U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Dismisser +auto=moveTo(ownerLibrary) target(creature) +text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. +mana={5}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vedalken Entrancer +auto={U}{T}:deplete:2 target(player) +text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Vedalken Ghoul +auto=_BLOCKED_life:-4 opponent +text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. +mana={U}{B} +type=Creature +subtype=Vedalken Zombie +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Heretic +auto=@damagefoeof(player) from(this):may draw:1 controller +text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. +mana={G}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Infuser +auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) +text=At the beginning of your upkeep, you may put a charge counter on target artifact. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Vedalken Mastermind +auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) +text={U}, {T}: Return target permanent you control to its owner's hand. +mana={U}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Orrery +auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash +text=You may cast nonland cards as though they had flash. +mana={4} +type=Artifact +[/card] +[card] +name=Vedalken Outlander +abilities=protection from red +text=Protection from red +mana={W}{U} +type=Artifact Creature +subtype=Vedalken Scout +power=2 +toughness=2 +[/card] +[card] +name=Vedalken Shackles +abilities=shackler +auto={2}{T}:shackle target(creature[power<=type:island:mybattlefield]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Veil of Birds +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever +text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. +mana={U} +type=Enchantment +[/card] +[card] +name=Veilborn Ghoul +autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand) +abilities=cantblock +text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Veiled Apparition +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever +text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Veiled Serpent +abilities=cycling +autohand=__CYCLING__({2}) +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever +text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Veiling Oddity +autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable ueot])) +suspend(4)={1}{U} +text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Veilstone Amulet +auto=@movedTo(*|mystack):all(creature|myBattlefield) opponentshroud ueot +text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Vein Drinker +abilities=flying +auto={R}{T}:target(creature) dynamicability +auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1) +text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Veinfire Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +mana={1}{B}{R} +type=Artifact +[/card] +[card] +name=Vela the Night-Clad +auto=lord(other creature|mybattlefield) intimidate +auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent +abilities=intimidate +text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. +mana={4}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Veldrane of Sengir +auto={1}{B}{B}:-3/0 && forestwalk +text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. +mana={5}{B}{B} +type=Legendary Creature +subtype=Human Rogue +power=5 +toughness=5 +[/card] +[card] +name=Veldt +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. +type=Land +[/card] +[card] +name=Venarian Glimmer +aicode=activate reject notatarget(*[-land;manacost<=castx]|opponenthand) +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=castx]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. +mana={X}{U} +type=Instant +[/card] +[card] +name=Vendetta +target=creature[-black] +auto=bury +auto=dynamicability +text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. +mana={B} +type=Instant +[/card] +[card] +name=Vendilion Clique +abilities=flash,flying +aicode=activate name(bottom of library) notatarget(*[-land]|targetedpersonshand) bottomoflibrary and!( draw:1 targetedplayer )! +auto=name(target player) target(player) Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[bottomoflibrary],newability[draw:1],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Faerie Wizard +power=3 +toughness=1 +[/card] +[card] +name=Venerable Kumo +abilities=reach +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{G} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Venerable Lammasu +abilities=flying +text=Flying +mana={6}{W} +type=Creature +subtype=Lammasu +power=5 +toughness=4 +[/card] +[card] +name=Venerable Monk +auto=life:2 controller +text=When Venerable Monk enters the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Venerated Teacher +auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) +text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vengeance +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Vengeful Dead +auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent +auto=_DIES_life:-1 opponent +text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Vengeful Firebrand +auto=aslongas(warrior|mygraveyard) haste +auto={R}:1/0 +text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=5 +toughness=2 +[/card] +[card] +name=Vengeful Pharaoh +abilities=deathtouch +autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) +text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. +mana={2}{B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=4 +[/card] +[card] +name=Vengeful Rebel +auto=if revolt then target(creature|opponentbattlefield) -3/-3 ueot +text=Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Aetherborn Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vengeful Vampire +abilities=flying,undying +text=Flying -- Undying +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Vengevine +abilities=haste +autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) +text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Venom Sliver +auto=lord(sliver|myBattlefield) deathtouch +text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Venom +target=creature +auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Venomous Dragonfly +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Venomous Fangs +target=creature +auto=deathtouch +text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Venomous Vines +target=*[enchanted] +auto=destroy +text=Destroy target enchanted permanent. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Venomspout Brackus +facedown={3} +autofacedown={3}{G}{G}:morph +auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) +text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Venser's Journal +abilities=nomaxhand +auto=@each my upkeep:life:phandcount +text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. +mana={5} +type=Artifact +[/card] +[card] +name=Venser's Sliver +mana={5} +type=Artifact Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Vent Sentinel +abilities=defender +auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) +text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Ventifact Bottle +auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery +auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) +text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Verdant Automaton +auto={3}{G}:counter(1/1,1) +text={3}{G}: Put a +1/+1 counter on Verdant Automaton. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Verdant Catacombs +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) +text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Verdant Eidolon +auto={G}{S}:Add{W}{W}{W} +auto={G}{S}:Add{U}{U}{U} +auto={G}{S}:Add{B}{B}{B} +auto={G}{S}:Add{R}{R}{R} +auto={G}{S}:Add{G}{G}{G} +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Verdant Embrace +target=creature +auto=3/3 +auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) +text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Field +target=land +auto=teach(land) {T}:1/1 target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Force +auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) +text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. +mana={5}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Verdant Haven +target=land +auto=life:2 controller +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Succession +auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) +text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Verdant Touch +target=land +auto=transforms((Creature,setpower=2,settoughness=2)) forever +buyback={1}{G}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Verdeloth the Ancient +auto=lord(other treefolk) 1/1 +auto=lord(saproling) 1/1 +auto=token(saproling,creature saproling,1/1,green)*x +text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. +mana={4}{G}{G}{X} +type=Legendary Creature +subtype=Treefolk +power=4 +toughness=7 +[/card] +[card] +name=Verdigris +target=artifact +auto=destroy +text=Destroy target artifact. +mana={2}{G} +type=Instant +[/card] +[card] +name=Verduran Emissary +kicker={1}{R} +auto=if paid(kicker) then bury target(artifact) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. +mana={2}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Verduran Enchantress +auto=@movedTo(enchantment|mystack):may draw:1 +text=Whenever you cast an enchantment spell, you may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=2 +[/card] +[card] +name=Verdurous Gearhulk +abilities=trample +auto=ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller +text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. +mana={3}{G}{G} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Vermiculos +auto=@movedTo(artifact|battlefield):4/4 ueot +text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. +mana={4}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Vernal Bloom +auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) +text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Vernal Equinox +auto=lord(*[creature;enchantment]|hand,library,graveyard,exile) asflash +text=Any player may play creature and enchantment cards as though they had flash. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Vertigo Spawn +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen +text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=3 +[/card] +[card] +name=Vertigo +target=creature[flying] +auto=damage:2 +auto=-flying +text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Vesper Ghoul +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={2}{B} +type=Creature +subtype=Zombie Druid +power=1 +toughness=1 +[/card] +[card] +name=Vessel of Endless Rest +auto=bottomoflibrary target(*|graveyard) +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Vessel of Ephemera +auto={2}{W}{s}:token(Spirit,creature Spirit,1/1,white,flying)*2 +text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Vessel of Malignity +auto={1}{B}{s}:name(exile from hand) target(opponent) ability$! moveto(exile) target(*|myhand)!$ targetedplayer assorcery +text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Vessel of Nascency +auto={1}{G}{s}:reveal:4 optionone name(Choose Card) target(creature,artifact,enchantment,land,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. +mana={G} +type=Enchantment +[/card] +[card] +name=Vessel of Paramnesia +auto={U}{s}:deplete:3 target(player) && draw:1 controller +text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Vessel of Volatility +auto={1}{R}{s}:add{R}{R}{R}{R} +text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Vestige of Emrakul +abilities=trample +text=Devoid (This card has no color.) -- Trample +mana={3}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=4 +[/card] +[card] +name=Vesuva +auto=may copy notatarget(land) and!( tap(noevent) )! +text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. +type=Land +[/card] +[card] +name=Veteran Armorer +auto=lord(other creature|myBattlefield) 0/1 +text=Other creatures you control get +0/+1. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Armorsmith +auto=lord(other soldier|myBattlefield) 0/1 +text=Other Soldier creatures you control get +0/+1. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Veteran Brawlers +auto=aslongas(land[-tapped]|opponentBattlefield) cantattack +auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack +auto=aslongas(land[-tapped]|myBattlefield) cantblock +text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Veteran Cathar +auto={3}{W}:target(human) double strike ueot +text={3}{W}: Target Human gains double strike until end of turn. +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Cavalier +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Veteran Explorer +auto=_DIES_name(fetch) transforms((,newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ controller],newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ opponent])) oneshot +text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={G} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Veteran Motorist +crewbonus=1/1 +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. +mana={R}{W} +type=Creature +subtype=Dwarf Pilot +power=3 +toughness=1 +[/card] +[card] +name=Veteran of the Depths +auto=@tapped(this):may counter(1/1,1) +text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Swordsmith +auto=lord(other soldier|myBattlefield) 1/0 +text=Other Soldier creatures you control get +1/+0. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Veteran Warleader +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto={T(other ally|mybattlefield)}:first strike ueot +auto={T(other ally|mybattlefield)}:vigilance ueot +auto={T(other ally|mybattlefield)}:trample ueot +text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Human Soldier Ally +power=* +toughness=* +[/card] +[card] +name=Veteran's Armaments +auto={2}:equip +auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot +auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook +text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} +mana={2} +type=Tribal Artifact +subtype=Soldier Equipment +[/card] +[card] +name=Veteran's Reflexes +target=creature +auto=untap +auto=1/1 +text=Target creature gets +1/+1 until end of turn. Untap that creature. +mana={W} +type=Instant +[/card] +[card] +name=Veteran's Sidearm +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Veteran's Voice +target=creature|mybattlefield +auto=teach(creature) {T}:target(other creature) 2/1 ueot +text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vex +target=*|stack +auto=fizzle +auto=may draw:1 targetcontroller +text=Counter target spell. That spell's controller may draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Vexing Beetle +abilities=nofizzle +auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 +text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. +mana={4}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Vexing Scuttler +autostack=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) +text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. +mana={8} +other={emerge}{6}{U} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Crab +power=4 +toughness=5 +[/card] +[card] +name=Vexing Sphinx +abilities=flying +auto=@each my upkeep:counter(0/0,1,Age) +auto=thisforeach(counter{0/0.1.Age}) upcost[{D(*|myhand)}] sacrifice +auto=_DIES_thisforeach(counter{0/0.1.Age}) draw:1 controller +text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. +mana={1}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Vhati il-Dal +auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot +auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot +text={T}: Target creature's power or toughness becomes 1 until end of turn. +mana={2}{B}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Vial of Dragonfire +auto={2}{T}{S}:damage:2 target(other creature|battlefield) +text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Vial of Poison +auto={1}{S}:target(other creature) deathtouch ueot +text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. +mana={1} +type=Artifact +[/card] +[card] +name=Viashino Bey +auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack +text=If Viashino Bey attacks, all creatures you control attack if able. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=4 +toughness=3 +[/card] +[card] +name=Viashino Bladescout +abilities=flash +auto=first strike target(creature) ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Viashino Scout +power=2 +toughness=1 +[/card] +[card] +name=Viashino Cutthroat +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=5 +toughness=3 +[/card] +[card] +name=Viashino Fangtail +auto={T}:Damage:1 target(creature,player) +text={T}: Viashino Fangtail deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=3 +[/card] +[card] +name=Viashino Firstblade +abilities=haste +auto=2/2 ueot +text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. +mana={1}{R}{W} +type=Creature +subtype=Viashino Soldier +power=2 +toughness=2 +[/card] +[card] +name=Viashino Grappler +auto={G}:trample +text={G}: Viashino Grappler gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Viashino +power=3 +toughness=1 +[/card] +[card] +name=Viashino Heretic +auto={1}{R}{T}:target(artifact) dynamicability destroy +text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. +mana={2}{R} +type=Creature +subtype=Viashino +power=1 +toughness=3 +[/card] +[card] +name=Viashino Outrider +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R} +type=Creature +subtype=Viashino +power=4 +toughness=3 +[/card] +[card] +name=Viashino Racketeer +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Viashino Rogue +power=2 +toughness=1 +[/card] +[card] +name=Viashino Runner +abilities=menace +text=Viashino Runner can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Viashino +power=3 +toughness=2 +[/card] +[card] +name=Viashino Sandscout +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) +mana={1}{R} +type=Creature +subtype=Viashino Scout +power=2 +toughness=1 +[/card] +[card] +name=Viashino Sandstalker +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) +mana={1}{R}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=2 +[/card] +[card] +name=Viashino Sandswimmer +auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend +text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=3 +toughness=2 +[/card] +[card] +name=Viashino Shanktail +abilities=first strike +autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot +text=First strike -- Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=1 +[/card] +[card] +name=Viashino Skeleton +auto={1}{B}{D(*|myhand)}:regenerate +text={1}{B}, Discard a card: Regenerate Viashino Skeleton. +mana={3}{R} +type=Creature +subtype=Viashino Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Viashino Slasher +auto={R}:1/-1 +text={R}: Viashino Slasher gets +1/-1 until end of turn. +mana={1}{R} +type=Creature +subtype=Viashino Warrior +power=1 +toughness=2 +[/card] +[card] +name=Viashino Slaughtermaster +abilities=double strike +auto={B}{G}:1/1 limit:1 +text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. +mana={1}{R} +type=Creature +subtype=Viashino Warrior +power=1 +toughness=1 +[/card] +[card] +name=Viashino Spearhunter +auto=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +power=2 +toughness=1 +[/card] +[card] +name=Viashino Warrior +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=2 +[/card] +[card] +name=Viashino Weaponsmith +auto=rampage(2/2,0) +text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. +mana={3}{R} +type=Creature +subtype=Viashino +power=2 +toughness=2 +[/card] +[card] +name=Viashivan Dragon +abilities=flying +auto={R}:1/0 +auto={G}:0/1 +text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. +mana={2}{R}{R}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Vibrating Sphere +auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 +auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 +text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. +mana={4} +type=Artifact +[/card] +[card] +name=Vicious Hunger +target=creature +auto=damage:2 +auto=life:2 controller +text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Vicious Kavu +auto=this(attacking) 2/0 +text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Vicious Shadows +auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand +text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. +mana={6}{R} +type=Enchantment +[/card] +[card] +name=Victim of Night +target=creature[-vampire;-werewolf;-zombie] +auto=destroy +text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. +mana={B}{B} +type=Instant +[/card] +[card] +name=Victorious Destruction +target=artifact,land +auto=destroy +auto=life:-1 targetcontroller +text=Destroy target artifact or land. Its controller loses 1 life. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Victory's Herald +abilities=flying +auto=_ATTACKING_all(creature[attacking]) flying ueot +auto=_ATTACKING_all(creature[attacking]) lifelink ueot +text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Victual Sliver +auto=lord(sliver) {2}{S}:life:4 +text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." +mana={G}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Vigean Graftmage +auto=counter(1/1,2) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto={1}{U}:untap target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard Mutant +power=0 +toughness=0 +[/card] +[card] +name=Vigean Hydropon +abilities=cantattack,cantblock,cantpwattack +auto=counter(1/1,5) +auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this) +text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. +mana={1}{G}{U} +type=Creature +subtype=Plant Mutant +power=0 +toughness=0 +[/card] +[card] +name=Vigean Intuition +auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(myhand) and!( all(artifact|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(myhand) and!( all(enchantment|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(myhand) and!( all(instant|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(myhand) and!( all(planeswalker|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(myhand) and!( all(sorcery|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(myhand) and!( all(tribal|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={3}{G}{U} +type=Instant +[/card] +[card] +name=Vigilance +target=creature +auto=vigilance +text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vigilant Drake +abilities=flying +auto={2}{U}:untap +text=Flying -- {2}{U}: Untap Vigilant Drake. +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Vigilant Martyr +auto={S}:regenerate target(other creature) +text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Vigilant Sentry +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." +mana={1}{W}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Vigilante Justice +auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) +text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Vigor Mortis +target=creature|mygraveyard +auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1,1))! +text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Vigor +abilities=trample +auto=lord(other creature|myBattlefield) vigor +autograveyard=moveTo(ownerlibrary) && shuffle +text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{G}{G}{G} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Vigorous Charge +target=creature +kicker={W} +auto=trample +auto=if paid(kicker) then transforms((,newability[combatspiritlink])) ueot +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. +mana={G} +type=Instant +[/card] +[card] +name=Vildin-Pack Alpha +backside=Geier Reach Bandit +auto=@movedto(werewolf[hasbackside;-nightbound;-daybound]|mybattlefield):name(Transforms werewolf) all(trigger[to]) transforms((,newability[if cantargetcard(*[fresh]|*) then may name(Transform Human Werewolf) name(Transform Human Werewolf) flip(backside) limit:1])) forever +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. // Geier Reach Bandit +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=3 +[/card] +[card] +name=Vildin-Pack Outcast +abilities=trample +auto={r}:1/0 ueot +auto={5}{r}{r}:flip(Dronepack Kindred) +text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. +mana={4}{R} +type=Creature +subtype=Werewolf Horror +power=4 +toughness=4 +[/card] +[card] +name=Vile Aggregate +anyzone=type:creature[colorless]:mybattlefield/5 cdaactive +abilities=trample +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=* +toughness=5 +[/card] +[card] +name=Vile Consumption +auto=lord(creature) transforms((,newability[upcost[{L:1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." +mana={1}{U}{B} +type=Enchantment +[/card] +[card] +name=Vile Deacon +auto=_ATTACKING_all(this) foreach(cleric) 1/1 ueot +text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Vile Rebirth +target=creature|graveyard +auto=moveTo(exile) +auto=token(Zombie,Creature Zombie,2/2,black) +text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. +mana={B} +type=Instant +[/card] +[card] +name=Vile Redeemer +abilities=flash +autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." +mana={2}{G} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] +[card] +name=Vile Requiem +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(other creature[-black]) +text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Village Bell-Ringer +abilities=flash +auto=untap all(creature|mybattlefield) +text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. +mana={2}{W} +type=Creature +subtype=Human Scout +power=1 +toughness=4 +[/card] +[card] +name=Village Cannibals +auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1) +text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Village Elder +auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) +text={G}, {T}, Sacrifice a Forest: Regenerate target creature. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Village Ironsmith +abilities=first strike +backside=Ironfang +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. // Ironfang +mana={1}{R} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Village Messenger +abilities=haste +backside=Moonrise Intruder +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. // Moonrise Intruder +mana={R} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Village Survivors +abilities=vigilance +auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance +text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. +mana={4}{G} +type=Creature +subtype=Human +power=4 +toughness=5 +[/card] +[card] +name=Villagers of Estwald +backside=Howlpack of Estwald +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. // Howlpack of Estwald +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Villainous Ogre +abilities=cantblock +auto=aslongas(demon|myBattlefield) {B}:regenerate +text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." +mana={2}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vindicate +target=* +auto=destroy +text=Destroy target permanent. +mana={1}{W}{B} +type=Sorcery +[/card] +[card] +name=Vindictive Mob +auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) +auto=cantbeblockedby(saproling) +text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. +mana={4}{B}{B} +type=Creature +subtype=Human Berserker +power=5 +toughness=5 +[/card] +[card] +name=Vine Dryad +abilities=flash,forestwalk +other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) +text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. +mana={3}{G} +type=Creature +subtype=Dryad +power=1 +toughness=3 +[/card] +[card] +name=Vine Kami +abilities=menace +auto=_DIES_may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={6}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Vine Snare +auto=preventAllCombatDamage from(creature[power<=4]|battlefield) ueot +text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. +mana={2}{G} +type=Instant +[/card] +[card] +name=Vine Trellis +abilities=defender +auto={T}:Add{G} +text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=4 +[/card] +[card] +name=Vinelasher Kudzu +auto=_LANDFALL_counter(1/1,1) +text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. +mana={1}{G} +type=Creature +subtype=Plant +power=1 +toughness=1 +[/card] +[card] +name=Vines of the Recluse +target=creature +auto=untap +auto=reach ueot +auto=1/2 ueot +text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Vines of Vastwood +target=creature +kicker={G} +auto=opponentshroud +auto=if paid(kicker) then 4/4 +text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Vineweft +target=Creature +auto=teach(creature) 1/1 +autograveyard={4}{G}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vintara Snapper +auto=aslongas(land[-tapped]|myBattlefield) shroud <1 +text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) +mana={G}{G} +type=Creature +subtype=Turtle +power=2 +toughness=2 +[/card] +[card] +name=Violent Outburst +autostack=if casted(this) then cascade:plibrarycount +auto=all(creature|myBattlefield) 1/0 ueot +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. +mana={1}{R}{G} +type=Instant +[/card] +[card] +name=Violent Ultimatum +target=<3>* +auto=destroy +text=Destroy three target permanents. +mana={B}{B}{R}{R}{R}{G}{G} +type=Sorcery +[/card] +[card] +name=Violet Pall +target=creature[-black] +auto=destroy +auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) +text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. +mana={4}{B} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Viper's Kiss +target=creature +auto=-1/-1 +auto=noactivatedability +text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viral Drake +abilities=flying,infect +auto={3}{U}:_PROLIFERATE_ +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={3}{U} +type=Creature +subtype=Drake +power=1 +toughness=4 +[/card] +[card] +name=Viridescent Wisps +target=creature +auto=1/0 +auto=transforms((,green)) ueot +auto=draw:1 controller +text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. +mana={G} +type=Instant +[/card] +[card] +name=Viridian Acolyte +auto={1}{T}:add{G} +auto={1}{T}:add{W} +auto={1}{T}:add{B} +auto={1}{T}:add{U} +auto={1}{T}:add{R} +text={1}, {T}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Viridian Betrayers +auto=this(variable{opponentpoisoncount} >0) infect +text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={1}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Viridian Claw +auto={1}:equip +auto=teach(creature) 1/0 +auto=teach(creature) first strike +text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Viridian Corrupter +abilities=infect +auto=destroy target(artifact) +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. +mana={1}{G}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Viridian Emissary +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=1 +[/card] +[card] +name=Viridian Harvest +target=artifact +auto=@movedTo(mytgt|mygraveyard):life:6 controller +text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viridian Joiner +auto={T}:thisforeach(power>=1) add{G} +text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Viridian Longbow +auto={1}:equip +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Viridian Lorebearers +auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot +text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=3 +[/card] +[card] +name=Viridian Revel +auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller +text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Viridian Scout +auto={2}{G}{S}:damage:2 target(other creature[flying]) +text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. +mana={3}{G} +type=Creature +subtype=Elf Warrior Scout +power=1 +toughness=2 +[/card] +[card] +name=Viridian Shaman +auto=destroy target(artifact) +text=When Viridian Shaman enters the battlefield, destroy target artifact. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Viridian Zealot +auto={1}{G}{S}:destroy target(other *[artifact;enchantment]) +text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Virtue's Ruin +auto=destroy all(creature[white]) +text=Destroy all white creatures. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Virtuous Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Virulent Plague +auto=lord(creature[token]|battlefield) -2/-2 +text=Creature tokens get -2/-2. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Virulent Sliver +auto=lord(sliver) poisontoxic +text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) +mana={G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Virulent Swipe +target=creature +auto=transforms((,newability[2/0],newability[deachtouch])) ueot +auto=_REBOUND_ +text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={B} +type=Instant +[/card] +[card] +name=Visara the Dreadful +abilities=flying +auto={T}:bury target(creature) +text=Flying -- {T}: Destroy target creature. It can't be regenerated. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Gorgon +power=5 +toughness=5 +[/card] +[card] +name=Viscera Dragger +abilities=cycling +autohand=__CYCLING__({2}) +autograveyard={1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{B} +type=Creature +subtype=Zombie Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Viscera Seer +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={S(creature|myBattlefield)}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={B} +type=Creature +subtype=Vampire Wizard +power=1 +toughness=1 +[/card] +[card] +name=Viscerid Armor +target=creature +auto=1/1 +auto={1}{U}:moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viscerid Deepwalker +auto={u}:+1/+0 ueot +text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{U} +suspend(4)={u} +type=Creature +subtype=Homarid Warrior +power=2 +toughness=3 +[/card] +[card] +name=Viscerid Drone +auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) +auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) +text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. +mana={1}{U} +type=Creature +subtype=Homarid Drone +power=1 +toughness=2 +[/card] +[card] +name=Viscid Lemures +auto={0}:-1/-0 && swampwalk limit:9 +text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Viseling +auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent +text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Vish Kal, Blood Arbiter +abilities=flying,lifelink +auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) +auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) +mana={4}{W}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. +[/card] +[card] +name=Vision Skeins +auto=draw:2 opponent +auto=draw:2 controller +text=Each player draws two cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Visionary Augmenter +auto=_FABRICATE_(2) +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{W}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=1 +[/card] +[card] +name=Visions of Beyond +auto=draw:1 controller +auto=aslongas(*|graveyard) draw:2 controller >19 +text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. +mana={U} +type=Instant +[/card] +[card] +name=Visions of Brutality +target=creature +auto=@damaged(creature,player) from(mytgt):life:-thatmuch targetcontroller +text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. +mana={1}{B} +abilities=devoid +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vital Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto={1}:regenerate target(golem|mybattlefield) +text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control. +mana={3}{G} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Vitality Charm +auto=choice token(Insect,creature insect, 1/1,green) +auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot +auto=aslongas(beast|battlefield) choice regenerate target(beast) +text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. +mana={G} +type=Instant +[/card] +[card] +name=Vitalize +auto=untap all(creature|myBattlefield) +text=Untap all creatures you control. +mana={G} +type=Instant +[/card] +[card] +name=Vitalizing Cascade +auto=life:Xplus3plusend +text=You gain X plus 3 life. +mana={X}{G}{W} +type=Instant +[/card] +[card] +name=Vitalizing Wind +auto=all(creature|myBattlefield) 7/7 ueot +text=Creatures you control get +7/+7 until end of turn. +mana={8}{G} +type=Instant +[/card] +[card] +name=Vitaspore Thallid +text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. +mana={1}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:haste target(creature) +power=1 +toughness=1 +[/card] +[card] +name=Vithian Renegades +auto=destroy target(artifact) +text=When Vithian Renegades enters the battlefield, destroy target artifact. +mana={1}{R}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Vithian Stinger +auto={T}:damage:1 target(creature,player) +autograveyard={1}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,newability[haste],newability[unearth],newability[exiledeath])) forever )! asSorcery +text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=1 +[/card] +[card] +name=Vitu-Ghazi Guildmage +auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) +auto={2}{G}{W}:_POPULATE_ +text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={G}{W} +type=Creature +subtype=Dryad Shaman +power=2 +toughness=2 +[/card] +[card] +name=Vitu-Ghazi, the City-Tree +auto={T}:Add{1} +auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) +text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. +type=Land +[/card] +[card] +name=Vivid Crag +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Creek +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Grove +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{G} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Marsh +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Meadow +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivify +target=land +auto=transforms((Creature,setpower=3,settoughness=3)) ueot +auto=draw:1 controller +text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Vivisection +auto=draw:3 +text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. +mana={3}{U}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Vizkopa Guildmage +auto={1}{W}{B}:target(creature) lifelink ueot +auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot +text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. +mana={W}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vizzerdrix +mana={6}{U} +type=Creature +subtype=Rabbit Beast +power=6 +toughness=6 +[/card] +[card] +name=Vodalian Hypnotist +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Illusionist +auto={U}{U}{T}:phaseout target(creature) +text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Knights +abilities=islandhome,first strike +auto={U}:flying +text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Knight +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Mage +auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text={U}, {T}: Counter target spell unless its controller pays {1}. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Merchant +auto=draw:1 +auto=reject target(*|myhand) +text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Vodalian Mystic +auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend +text={T}: Target instant or sorcery spell becomes the color of your choice. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Serpent +kicker={2} +auto=if paid(kicker) then counter(1/1,4) +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. +mana={3}{U} +type=Creature +subtype=Serpent +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Soldiers +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=2 +[/card] +[card] +name=Vodalian Zombie +abilities=protection from green +text=Protection from green +mana={U}{B} +type=Creature +subtype=Merfolk Zombie +power=2 +toughness=2 +[/card] +[card] +name=Voice of All +abilities=flying +auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Duty +abilities=flying,protection from green +text=Flying, protection from green +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Grace +abilities=flying,protection from black +text=Flying, protection from black +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Law +abilities=flying,protection from red +text=Flying, protection from red +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Reason +abilities=flying,protection from blue +text=Flying, protection from blue +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Resurgence +auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(Elemental) +auto=_DIES_token(Elemental) +text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." +mana={G}{W} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Voice of the Provinces +abilities=flying +auto=token(Human,Human Creature,1/1,white) controller +text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Voice of the Woods +auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) +text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Voice of Truth +abilities=flying,protection from white +text=Flying, protection from white +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voiceless Spirit +abilities=flying,first strike +text=Flying, first strike +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Voices from the Void +target=player +auto=if compare(pbasiclandtypes)~equalto~1 then ability$!target(*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~2 then ability$!target(<2>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~3 then ability$!target(<3>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~4 then ability$!target(<4>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~5 then ability$!target(<5>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~6 then ability$!target(<6>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~7 then ability$!target(<7>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~8 then ability$!target(<8>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~9 then ability$!target(<9>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~10 then ability$!target(<10>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~11 then ability$!target(<11>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~12 then ability$!target(<12>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~13 then ability$!target(<13>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~14 then ability$!target(<14>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~15 then ability$!target(<15>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~16 then ability$!target(<16>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~17 then ability$!target(<17>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~18 then ability$!target(<18>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~equalto~19 then ability$!target(<19>*|myhand) reject!$ targetedplayer +auto=if compare(pbasiclandtypes)~morethan~19 then ability$!target(<20>*|myhand) reject!$ targetedplayer +text=Domain - Target player discards a card for each basic land type among lands you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Void Attendant +abilities=devoid +auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +mana={2}{G} +type=Creature +subtype=Eldrazi Processor +power=2 +toughness=3 +[/card] +[card] +name=Void Grafter +abilities=flash +auto=target(other creature|mybattlefield) opponentshroud ueot +text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. +mana={1}{G}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Void Shatter +target=*|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Void Snare +target=*[-land]|battlefield +auto=moveTo(ownerHand) +text=Return target nonland permanent to its owner's hand. +mana={U} +type=Sorcery +[/card] +[card] +name=Void Squall +target=*[-land] +auto=moveto(ownerhand) +auto=_REBOUND_ +text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Void Stalker +auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot +text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Void Winnower +auto=maxcast(*[manacost=0])0 opponent +auto=maxcast(*[manacost=2])0 opponent +auto=maxcast(*[manacost=4])0 opponent +auto=maxcast(*[manacost=6])0 opponent +auto=maxcast(*[manacost=8])0 opponent +auto=maxcast(*[manacost=10])0 opponent +auto=maxcast(*[manacost=12])0 opponent +auto=maxcast(*[manacost=14])0 opponent +auto=maxcast(*[manacost=16])0 opponent +auto=maxcast(*[manacost=18])0 opponent +auto=maxcast(*[manacost=20])0 opponent +auto=lord(creature[manacost=0]|opponentbattlefield) cantblock +auto=lord(creature[manacost=2]|opponentbattlefield) cantblock +auto=lord(creature[manacost=4]|opponentbattlefield) cantblock +auto=lord(creature[manacost=6]|opponentbattlefield) cantblock +auto=lord(creature[manacost=8]|opponentbattlefield) cantblock +auto=lord(creature[manacost=10]|opponentbattlefield) cantblock +auto=lord(creature[manacost=12]|opponentbattlefield) cantblock +auto=lord(creature[manacost=14]|opponentbattlefield) cantblock +auto=lord(creature[manacost=16]|opponentbattlefield) cantblock +auto=lord(creature[manacost=18]|opponentbattlefield) cantblock +auto=lord(creature[manacost=20]|opponentbattlefield) cantblock +text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. +mana={9} +type=Creature +subtype=Eldrazi +power=11 +toughness=9 +[/card] +[card] +name=Void +auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) +auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) +auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) +auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) +auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) +auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) +auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) +auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) +auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) +auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) +auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) +auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) +auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) +auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) +auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) +auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) +text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Voidmage Apprentice +facedown={3} +autofaceup=fizzle target(*|stack) +autofacedown={2}{U}{U}:morph +text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Voidmage Prodigy +facedown={3} +autofacedown={U}:morph +auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) +text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Voidwielder +auto=may moveTo(ownerhand) target(creature) +text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Volatile Rig +auto=_ENRAGE_flipacoin loseability sacrifice all(this) loseabilityend flipend +auto=_DIES_flipacoin loseability damage:4 all(creature,player) loseabilityend flipend +abilities=trample,mustattack +text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Volcanic Awakening +abilities=storm +auto=destroy target(land) +text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Dragon +abilities=flying,haste +text=Flying, haste +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Volcanic Eruption +target=mountain +auto=destroy && damage:1 all(player) && damage:1 all(creature) +text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. +mana={X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Volcanic Fallout +abilities=nofizzle +auto=damage:2 all(creature,player) +text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Volcanic Geyser +auto=damage:X target(creature,player) +text=Volcanic Geyser deals X damage to target creature or player. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Volcanic Hammer +target=creature,player +auto=damage:3 +text=Volcanic Hammer deals 3 damage to target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Island +type=Land +subtype=Island Mountain +[/card] +[card] +name=Volcanic Rambler +auto={2}{R}:damage:1 target(player) +text={2}{R}: Volcanic Rambler deals 1 damage to target player. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Volcanic Rush +auto=all(creature[attacking]) 2/0 ueot +auto=all(creature[attacking]) trample ueot +text=Attacking creatures get +2/+0 and gain trample until end of turn. +mana={4}{R} +type=Instant +[/card] +[card] +name=Volcanic Spray +auto=damage:1 all(creature[-flying]) +auto=damage:1 all(player) +flashback={1}{R} +text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Strength +target=creature +auto=2/2 +auto=mountainwalk +text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volcanic Submersion +abilities=cycling +target=artifact,land +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Upheaval +target=land|battlefield +auto=destroy +text=Destroy target land. +mana={3}{R} +type=Instant +[/card] +[card] +name=Volcano Imp +abilities=flying +auto={1}{R}:first strike +text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Voldaren Duelist +abilities=haste +auto=target(creature) cantblock ueot +text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=2 +[/card] +[card] +name=Voldaren Pariah +abilities=flying,madness +auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) +autoexile=restriction{discarded} pay({B}{B}{B}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Volition Reins +target=artifact,creature,enchantment,land,planeswalker +auto=untap +alias=1194 +text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. +mana={3}{U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volrath the Fallen +auto={1}{B}{D(creature|myhand)}:storedmanacost/storedmanacost ueot +text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=6 +toughness=4 +[/card] +[card] +name=Volrath's Gardens +auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery +text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Volrath's Laboratory +auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend +text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Volrath's Stronghold +auto={T}:Add{1} +auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) +text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Volt Charge +target=creature,player +auto=damage:3 +auto=_PROLIFERATE_ +text=Volt Charge deals 3 damage to target creature or player. Proliferate. +mana={2}{R} +type=Instant +[/card] +[card] +name=Voltaic Brawler +auto=alterenergy:2 controller +auto=_ATTACKING_pay(e:1) 1/1 ueot && trample ueot +text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. +mana={R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Voltaic Construct +auto={2}:untap target(creature[artifact]) +text={2}: Untap target artifact creature. +mana={4} +type=Artifact Creature +subtype=Golem Construct +power=2 +toughness=2 +[/card] +[card] +name=Voltaic Key +auto={1}{T}:untap target(artifact) +text={1}, {T}: Untap target artifact. +mana={1} +type=Artifact +[/card] +[card] +name=Volunteer Militia +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Voodoo Doll +auto=@each my upkeep:counter(0/0,1,Pin) +auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)])) +auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) +auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) +auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) +auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) +auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) +auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) +auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) +auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) +auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) +auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) +auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) +auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) +auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) +auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) +text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. +mana={6} +type=Artifact +[/card] +[card] +name=Voracious Cobra +auto=first strike +auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy +text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. +mana={2}{R}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Voracious Hatchling +abilities=lifelink +auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. +mana={3}{WB} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Voracious Null +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery +text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Voracious Wurm +auto=counter(1/1,lifegain) +text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. +mana={1}{G} +type=Creature +subtype=Wurm +power=2 +toughness=2 +[/card] +[card] +name=Vorapede +abilities=vigilance,trample,undying +text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) +mana={2}{G}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=4 +[/card] +[card] +name=Vorinclex, Voice of Hunger +abilities=trample +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) +text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. +mana={6}{G}{G} +type=Legendary Creature +subtype=Praetor +power=7 +toughness=6 +[/card] +[card] +name=Vorosh, the Hunter +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) +text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. +mana={3}{G}{U}{B} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Vorrac Battlehorns +auto={1}:equip +auto=teach(creature) trample +auto=teach(creature) oneblocker +text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vorstclaw +mana={4}{G}{G} +type=Creature +subtype=Elemental Horror +power=7 +toughness=7 +[/card] +[card] +name=Votary of the Conclave +auto={2}{G}:regenerate +text={2}{G}: Regenerate Votary of the Conclave. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Vow of Duty +target=creature +auto=2/2 +auto=vigilance +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Flight +target=creature +auto=2/2 +auto=flying +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Lightning +target=creature +auto=2/2 +auto=first strike +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Malice +target=creature +auto=2/2 +auto=intimidate +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Wildness +target=creature +auto=3/3 +auto=trample +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Voyager Drake +abilities=flying +kicker=multi{U} +auto=if paid(kicker) then target(creature) flying ueot +text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. +mana={3}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Voyager Staff +auto={2}{S}:(blink)ueot target(other creature) +text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={1} +type=Artifact +[/card] +[card] +name=Voyage's End +target=creature +auto=moveto(ownerhand) +aicode=activate target(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot +auto=name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Voyaging Satyr +auto={T}:untap target(land) +text={T}: Untap target land. +mana={1}{G} +type=Creature +subtype=Satyr Druid +power=1 +toughness=2 +[/card] +[card] +name=Vryn Wingmare +abilities=flying +auto=lord(*[-creature]|nonbattlezone) altercost(colorless, +1) +text=Flying -- Noncreature spells cost {1} more to cast. +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Vug Lizard +abilities=mountainwalk +auto=upcost[{1}{R}{R};next upkeep] sacrifice +text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{R}{R} +type=Creature +subtype=Lizard +power=3 +toughness=4 +[/card] +[card] +name=Vulpine Goliath +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Fox +power=6 +toughness=5 +[/card] +[card] +name=Vulshok Battlegear +auto={3}:equip +auto=teach(creature) 3/3 +text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Battlemaster +abilities=haste +auto=all(equipment|battlefield) newhook +text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) +mana={4}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Vulshok Berserker +abilities=haste +text=Haste +mana={3}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Vulshok Gauntlets +auto={3}:equip +auto=teach(creature) 4/2 +auto=teach(creature) doesnotuntap +text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Heartstoker +auto=target(creature) +2/+0 ueot +text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Vulshok Morningstar +auto={2}:equip +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Refugee +abilities=protection from red +text=Protection from red +mana={1}{R}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vulshok Replica +auto={1}{R}{S}:damage:3 target(player) +text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. +mana={3} +type=Artifact Creature +subtype=Berserker +power=3 +toughness=1 +[/card] +[card] +name=Vulshok Sorcerer +abilities=haste +auto={T}:damage:1 target(creature,player) +text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Vulshok War Boar +auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. +mana={2}{R}{R} +type=Creature +subtype=Boar Beast +power=5 +toughness=5 +[/card] +[card] +name=Vulturous Aven +abilities=flying +auto=may name(Exploit) exploits notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller +text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. +mana={3}{B} +type=Creature +subtype=Bird Shaman +power=2 +toughness=3 +[/card] +[card] +name=Vulturous Zombie +abilities=flying +auto=@movedTo(*|opponentgraveyard):counter(1/1,1) +text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. +mana={3}{B}{G} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Wail of the Nim +other={2}{B}{B} name(Entwine) +auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) +auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) +text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Wailing Ghoul +auto=deplete:2 +text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Waiting in the Weeds +auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) +auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent +text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Wake of Destruction +target=land +auto=destroy +auto=all(other land[share!name!]) destroy +text=Destroy target land and all other lands with the same name as that land. +mana={3}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Wake of Vultures +abilities=flying +auto={1}{B}{S(creature|myBattlefield)}:regenerate +text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. +mana={3}{B} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Wake the Dead +target=creature|mygraveyard +auto=moveTo(mybattlefield) and!(transforms((,treason)) forever)! +restriction=during opponent turn,during battle +text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. +mana={X}{B}{B} +type=Instant +[/card] +[card] +name=Wake the Reflections +auto=ability$! _POPULATE_ !$ controller +text=Populate. +mana={W} +type=Sorcery +[/card] +[card] +name=Wake Thrasher +auto=@untapped(*|myBattlefield):1/1 ueot +text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=1 +[/card] +[card] +name=Wakedancer +auto=if morbid then token(Zombie,Creature Zombie,2/2,black) +text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Wakestone Gargoyle +abilities=defender,flying +auto={1}{W}:lord(creature[defender]|myBattlefield) canattack +text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. +mana={3}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Waking Nightmare +target=player +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. +mana={2}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Walk the Aeons +target=player +auto=turns:+1 +buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} +text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Walker of Secret Ways +autohand={1}{U}{N}:ninjutsu +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=@combatdamagefoeof(player) from(this):reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. +mana={2}{U} +type=Creature +subtype=Human Ninja +power=1 +toughness=2 +[/card] +[card] +name=Walker of the Grove +other={4}{G} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) +auto=alternative sacrifice +text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Walker of the Wastes +abilities=trample +auto=foreach(Wastes|mybattlefield) 1/1 +text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. +mana={4}{C} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Walking Archive +abilities=defender +auto=counter(1/1,1) +auto=@each my upkeep:draw:counter{1%1} controller +auto=@each opponent upkeep:draw:counter{1%1} opponent +auto={2}{W}{U}:counter(1/1,1) +text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. +mana={3} +type=Artifact Creature +subtype=Golem +power=1 +toughness=1 +[/card] +[card] +name=Walking Atlas +auto={T}:moveTo(myBattlefield) target(land|myhand) +text={T}: You may put a land card from your hand onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Walking Ballista +auto=if compare(fullpaid)~lessthan~2 then indestructible ueot +auto=counter(1/1,XX) +auto={4}:name(Put 1/1 counter) counter(1/1) +auto={C(1/1,-1)}:name(Damage creature or player) damage:1 target(creature,player) +auto=if compare(fullpaid)~lessthan~2 then -indestructible ueot +text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. +mana={X}{X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Walking Corpse +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Walking Dead +auto={B}:regenerate +text={B}: Regenerate Walking Dead. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Walking Desecration +auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack ueot activatechooseend +text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Walking Dream +abilities=unblockable +auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 +text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Walking Sponge +auto={T}:-flying target(creature) +auto={T}:-first strike target(creature) +auto={T}:-trample target(creature) +text={T}: Target creature loses flying, first strike, or trample until end of turn. +mana={1}{U} +type=Creature +subtype=Sponge +power=1 +toughness=1 +[/card] +[card] +name=Walking Wall +abilities=defender +auto={3}:canattack ueot && 3/-1 limit:1 +text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Air +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={1}{U}{U} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Blood +abilities=defender +auto={L:1}:1/1 +text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Wall of Blossoms +abilities=defender +auto=draw:1 controller +text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Bone +abilities=defender +auto={B}:Regenerate +text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B} +type=Creature +subtype=Skeleton Wall +power=1 +toughness=4 +[/card] +[card] +name=Wall of Brambles +abilities=defender +auto={G}:regenerate +text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. +mana={2}{G} +type=Creature +subtype=Plant Wall +power=2 +toughness=3 +[/card] +[card] +name=Wall of Denial +abilities=defender,flying,shroud +text=Defender, flying, shroud +mana={1}{W}{U} +type=Creature +subtype=Wall +power=0 +toughness=8 +[/card] +[card] +name=Wall of Diffusion +abilities=defender,reachshadow +text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Distortion +abilities=defender +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Wall of Dust +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseactionmulti[untap once] cantattack && cantpwattack +text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. +mana={2}{R} +type=Creature +subtype=Wall +power=1 +toughness=4 +[/card] +[card] +name=Wall of Earth +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Essence +abilities=defender +auto=@combatdamaged(this):life:thatmuch controller +text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Faith +abilities=defender +auto={W}:0/1 +text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Fire +abilities=defender +auto={R}:1/0 +text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Frost +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen +text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Granite +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Heat +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=2 +toughness=6 +[/card] +[card] +name=Wall of Hope +abilities=defender +auto=_ENRAGE_life:thatmuch controller +text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. +mana={W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Ice +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{G} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Junk +abilities=defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Kelp +abilities=defender +auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender,blue) +text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. +mana={U}{U} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Lava +abilities=defender +auto={R}:1/1 +text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Wall of Light +abilities=defender,protection from black +text=Defender (This creature can't attack.) -- Protection from black +mana={2}{W} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Limbs +abilities=defender +auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,1) +auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower +text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. +mana={2}{B} +type=Creature +subtype=Zombie Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Mulch +abilities=defender +auto={G}{S(wall|myBattlefield)}:draw:1 +text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Nets +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc +text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. +mana={1}{W}{W} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Omens +abilities=defender +auto=draw:1 controller +text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Opposition +abilities=defender +auto={1}:1/0 +text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Pine Needles +abilities=defender +auto={G}:regenerate +text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. +mana={3}{G} +type=Creature +subtype=Plant Wall +power=3 +toughness=3 +[/card] +[card] +name=Wall of Putrid Flesh +abilities=defender,protection from white +auto=preventAllDamage from(creature[enchanted]|battlefield) to(this) +text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. +mana={2}{B} +type=Creature +subtype=Wall +power=2 +toughness=4 +[/card] +[card] +name=Wall of Razors +abilities=defender,first strike +text=Defender (This creature can't attack.) -- First strike +mana={1}{R} +type=Creature +subtype=Wall +power=4 +toughness=1 +[/card] +[card] +name=Wall of Resistance +abilities=defender,flying +auto=@each end of turn:this(damaged) counter(0/1,1) +text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Resurgence +abilities=defender +auto=may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever +text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Reverence +abilities=defender,flying +auto=@each my endofturn:may target(creature|myBattlefield) dynamicability +text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. +mana={3}{W} +type=Creature +subtype=Spirit Wall +power=1 +toughness=6 +[/card] +[card] +name=Wall of Roots +abilities=defender +auto={C(-0/-1,1)}:all(this) Add{G} limit:1 +text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Shards +abilities=defender,flying +auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice +text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Snow Creature +subtype=Wall +power=1 +toughness=8 +[/card] +[card] +name=Wall of Souls +abilities=defender +auto=@combatdamaged(this):damage:thatmuch opponent +text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. +mana={1}{B} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Spears +abilities=first strike,defender +text=Defender (This creature can't attack.) -- First strike +mana={3} +type=Artifact Creature +subtype=Wall +power=2 +toughness=3 +[/card] +[card] +name=Wall of Stone +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=8 +[/card] +[card] +name=Wall of Swords +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={3}{W} +type=Creature +subtype=Wall +power=3 +toughness=5 +[/card] +[card] +name=Wall of Tanglecord +abilities=defender +auto={G}:reach +text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Tears +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Tombstones +abilities=defender +auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyardplus1plusend)) forever +text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) +mana={1}{B} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Wall of Torches +abilities=defender +text=Defender +mana={1}{R} +type=Creature +subtype=Wall +power=4 +toughness=1 +[/card] +[card] +name=Wall of Vapor +abilities=defender +auto=preventAllDamage from(creature[attacking]|opponentbattlefield) to(this) +text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. +mana={3}{U} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Wall of Vines +abilities=defender,reach +text=Defender,reach +mana={G} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Water +abilities=defender +auto={U}:1/0 +text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Wonder +abilities=defender +auto={2}{U}{U}:4/-4 && canattack ueot +text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. +mana={2}{U}{U} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Wood +abilities=defender +text=Defender (This creature can't attack.) +mana={G} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wallop +target=creature[black;blue;flying] +auto=destroy +text=Destroy target blue or black creature with flying. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Wand of Denial +auto={t}:target(player) reveal:1 optionone name(Look top card) target(*|reveal) transforms((,newability[pay[[{L:2}]] name(Pay Life) moveto(ownergraveyard) ])) forever optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Wand of the Elements +auto={T}{S(island|myBattlefield)}:token(Elemental T1) +auto={T}{S(mountain|myBattlefield)}:token(Elemental T2) +text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Wanderbrine Rootcutters +auto=cantbeblockedby(creature[green]) +text=Wanderbrine Rootcutters can't be blocked by green creatures. +mana={2}{UB}{UB} +type=Creature +subtype=Merfolk Rogue +power=3 +toughness=3 +[/card] +[card] +name=Wanderer's Twig +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={1}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Wanderguard Sentry +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. +mana={4}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Wandering Champion +auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. +mana={1}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=1 +[/card] +[card] +name=Wandering Fumarole +auto={t}:add{u} +auto={t}:add{r} +auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot +auto=tap(noevent) +text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. +type=Land +[/card] +[card] +name=Wandering Goblins +auto={3}:pbasiclandtypes/0 ueot +text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=3 +[/card] +[card] +name=Wandering Graybeard +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then life:4 controller)!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then life:4 controller optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Giant Wizard +power=4 +toughness=4 +[/card] +[card] +name=Wandering Mage +auto={W}{L:1}:prevent:2 target(creature) +auto={U}:prevent:1 target(cleric,wizard) +auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) +text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. +mana={W}{U}{B} +type=Creature +subtype=Human Cleric Wizard +power=0 +toughness=3 +[/card] +[card] +name=Wandering Ones +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Wandering Stream +auto=life:twicepbasiclandtypes controller +text=Domain - You gain 2 life for each basic land type among lands you control. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wandering Tombshell +mana={3}{B} +type=Creature +subtype=Zombie Turtle +power=1 +toughness=6 +[/card] +[card] +name=Wandering Wolf +abilities=strong +text=Creatures with power less than Wandering Wolf's power can't block it. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Wanderlust +target=creature +auto=@each targetcontroller upkeep:damage:1 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wanderwine Hub +auto=if type(*[merfolk]|myhand)~equalto~0 then tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Wanderwine Prophets +auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller +text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. +mana={4}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Waning Wurm +auto=vanishing:2 +text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={3}{B} +type=Creature +subtype=Zombie Wurm +power=7 +toughness=6 +[/card] +[card] +name=War Behemoth +facedown={3} +autofacedown={4}{W}:morph +text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={5}{W} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=War Cadence +auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot +text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=War Chariot +auto={3}{T}:trample target(creature) +text={3}, {T}: Target creature gains trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=War Dance +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(other creature) +text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. +mana={G} +type=Enchantment +[/card] +[card] +name=War Elemental +auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot +auto=@damagefoeof(player):may all(trigger[to]) dynamicability +text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. +mana={R}{R}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=War Falcon +abilities=flying +auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 +auto=aslongas(*[knight;soldier]|mybattlefield) cantpwattack <1 +text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. +mana={W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=War Flare +auto=all(creature|myBattlefield) 2/1 ueot +auto=untap all(creature|myBattlefield) +text=Creatures you control get +2/+1 until end of turn. Untap those creatures. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=War Horn +auto=lord(creature[attacking]|mybattlefield) 1/0 +text=Attacking creatures you control get +1/+0. +mana={3} +type=Artifact +[/card] +[card] +name=War Mammoth +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=War Oracle +abilities=lifelink +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=War Priest of Thune +auto=may destroy target(enchantment) +text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=War Report +auto=life:type:artifact:battlefield controller +auto=life:type:creature:battlefield controller +text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=War Tax +auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot +text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Warbreak Trumpeter +facedown={3} +autofaceup=token(Goblin,Creature Goblin, 1/1,red)*XX +autofacedown={X}{X}{R}:morph +text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Warchanter of Mogis +auto=@untapped(this):target(creature|mybattlefield) intimidate ueot +text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={3}{B}{B} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=3 +[/card] +[card] +name=Warclamp Mastiff +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={W} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=Ward Sliver +auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend +text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. +mana={4}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Ward of Bones +auto=while(restriction{control less creatures}) maxCast(creature)0 opponent +auto=while(restriction{control less artifacts}) maxCast(artifact)0 opponent +auto=while(restriction{control less enchantments}) maxCast(enchantment)0 opponent +auto=while(restriction{control less lands}) maxCast(land)0 opponent +text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. +mana={6} +type=Artifact +[/card] +[card] +name=Warden of Evos Isle +abilities=flying +auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) +text=Flying. -- Creature spells with flying you cast cost 1 less to cast. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Warden of Geometries +abilities=vigilance +auto={t}:add{c} +text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={4} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Warden of the Beyond +abilities=vigilance +auto=aslongas(*|opponentexile) 2/2 +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Warden of the Eye +auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) +text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. +mana={2}{U}{R}{W} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=3 +[/card] +[card] +name=Warden of the First Tree +auto={1}{WB}:becomes(Human Warrior,3/3) forever +auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) +auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) +text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Warden of the Wall +auto=tap(noevent) +auto={T}:Add{1} +auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot +text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Wardscale Dragon +abilities=flying +auto=this(attacking) maxCast(*)0 opponent +text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Wargate +aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery;manacost <=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery;manacost <=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +mana={X}{G}{W}{U} +type=Sorcery +[/card] +[card] +name=Warleader's Helix +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=Warlord's Axe +auto={4}:equip +auto=teach(creature) 3/1 +text=Equipped creature gets +3/+1. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Warmind Infantry +auto=_BATTALION_2/0 ueot +text=Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Soldier +power=2 +toughness=3 +[/card] +[card] +name=Warmonger Hellkite +abilities=flying +auto=lord(creature) mustattack +auto={1}{R}:all(creature[attacking]) 1/0 ueot +text=Flying -- All creatures attack each combat if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Warmonger's Chariot +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature[defender]) canattack +text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Warmth +auto=@movedTo(*[red]|opponentstack):life:2 +text=Whenever an opponent casts a red spell, you gain 2 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=War-Name Aspirant +auto=if raid then counter(1/1,1) +auto=cantbeblockedby(creature[power<=1]) +text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Warning +target=creature[attacking] +auto=0/0 && fog from(mytgt) oneshot +text=Prevent all combat damage that would be dealt by target attacking creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Warp Artifact +target=artifact +auto=@each targetController upkeep:damage:1 targetController +text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Warpath Ghoul +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Warped Devotion +auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject +text=Whenever a permanent is returned to a player's hand, that player discards a card. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Warped Landscape +auto={T}:Add{C} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Warped Physique +target=creature +auto=foreach(*|myhand) 1/-1 +text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. +mana={U}{B} +type=Instant +[/card] +[card] +name=Warped Researcher +auto=@cycled(*|hand):shroud ueot && flying ueot +text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Human Wizard Mutant +power=3 +toughness=4 +[/card] +[card] +name=Warping Wurm +abilities=phasing +auto=@phasedin(this):counter(1/1) +auto=upcost[{2}{G}{U}] phaseout +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. +mana={2}{G}{U} +type=Creature +subtype=Wurm +power=1 +toughness=1 +[/card] +[card] +name=Warren Instigator +abilities=double strike +auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) +text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. +mana={R}{R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Warren Pilferers +auto=moveto(ownerhand) and!( if cantargetcard(goblin|*) then haste all(this) )! notatarget(creature|mygraveyard) +text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. +mana={4}{B} +type=Creature +subtype=Goblin Rogue +power=3 +toughness=3 +[/card] +[card] +name=Warren Weirding +target=player +auto=ability$!sacrifice and!( if cantargetcard(goblin|*) then token(Goblin Rogue,Creature Goblin Rouge,1/1,black,haste)*2 )! notatarget(creature|mybattlefield)!$ targetedplayer +text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. +mana={1}{B} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Warren-Scourge Elf +auto=protection from(goblin) +text=Protection from Goblins +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Warrior Angel +abilities=flying +auto=spiritlink +text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. +mana={4}{W}{W} +type=Creature +subtype=Angel Warrior +power=3 +toughness=4 +[/card] +[card] +name=Warrior's Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Warrior's Honor +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Warriors' Lesson +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot +text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." +mana={G} +type=Instant +[/card] +[card] +name=Warrior's Oath +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Warrior's Stand +auto=all(creature|mybattlefield) 2/2 ueot +restriction=opponentblockersonly +text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=War's Toll +auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) +auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot +text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=War-Spike Changeling +abilities=changeling +auto={R}:first strike +text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Warstorm Surge +auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) +text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Warthog +abilities=swampwalk +text=Swampwalk +mana={1}{G}{G} +type=Creature +subtype=Boar +power=3 +toughness=2 +[/card] +[card] +name=War-Torch Goblin +auto={R}{S}:Damage:2 target(other creature[blocking]) +text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=War-Wing Siren +abilities=flying +auto=_HEROIC_counter(1/1,1) +text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. +mana={2}{U} +type=Creature +subtype=Siren Soldier +power=1 +toughness=3 +[/card] +[card] +name=Wash Out +auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) +auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) +auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) +auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) +auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) +text=Return all permanents of the color of your choice to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Wasp Lancer +abilities=flying +text=Flying +mana={UB}{UB}{UB} +type=Creature +subtype=Faerie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Wasp +abilities=flying +text=Flying +type=Artifact Creature +power=1 +toughness=1 +[/card] +[card] +name=Waste Away +auto=-5/-5 target(creature) +text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. +mana={4}{B}{D(*|myhand)} +type=Instant +[/card] +[card] +name=Waste Not +auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller +auto=@discarded(land|opponenthand):add{B}{B} controller +auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller +text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Wasteland Strangler +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! +text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=2 +[/card] +[card] +name=Wasteland Viper +abilities=deathtouch +autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot +text=Deathtouch -- Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Wasteland +auto={T}:Add{1} +auto={T}{S}:destroy target(other land[-basic]) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Wastes +auto={t}:add{c} +text={T}: Add {C} to your mana pool. +type=Basic Land +[/card] +[card] +name=Watchdog +abilities=mustblock +auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0 +text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. +mana={3} +type=Artifact Creature +subtype=Dog +power=1 +toughness=2 +[/card] +[card] +name=Watcher Sliver +auto=lord(sliver) 0/2 +text=All Sliver creatures get +0/+2. +mana={3}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Watchful Automaton +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={2}{U}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Watchwing Scarecrow +auto=aslongas(creature[blue]|myBattlefield) flying +auto=aslongas(creature[white]|myBattlefield) vigilance +text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=4 +[/card] +[card] +name=Watchwolf +mana={G}{W} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Water Elemental +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Water Servant +auto={U}:1/-1 +auto={U}:-1/1 +text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Water Wurm +auto=aslongas(island|opponentBattlefield) 0/1 +text=Water Wurm gets +0/+1 as long as an opponent controls an Island. +mana={U} +type=Creature +subtype=Wurm +power=1 +toughness=1 +[/card] +[card] +name=Watercourser +auto={U}:1/-1 +text={U}: Watercourser gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Waterfront Bouncer +auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature) +text={U}, {T}, Discard a card: Return target creature to its owner's hand. +mana={1}{U} +type=Creature +subtype=Merfolk Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Waterspout Djinn +auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Waterspout Elemental +abilities=flying +kicker={U} +auto=if paid(kicker) then moveto(ownerhand) all(other creature|battlefield) +auto=if paid(kicker) then turns:-1 controller +text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Waterspout Weavers +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(creature|mybattlefield) flying ueot)!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Waterveil Cavern +auto={T}:Add{1} +auto={T}:Add{U} and!( frozen )! +auto={T}:Add{B} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Waterwhirl +target=creature|battlefield +auto=moveTo(ownerhand) +text=Return up to two target creatures to their owners' hands. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Watery Grave +auto=ability$!name(Choose one) choice name(Pay 2 life) life:-2 _ choice name(Tap) tap(noevent) all(mysource)!$ controller +text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. +type=Land +subtype=Island Swamp +[/card] +[card] +name=Wave Elemental +auto={U}{T}{S}:target(other creature[-flying]) tap +text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Wave of Indifference +target=creature +auto=cantblock +text=X target creatures can't block this turn. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Wave of Reckoning +auto=lord(creature) dynamicability +text=Each creature deals damage to itself equal to its power. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Wave of Terror +auto=cumulativeupcost[{1}] sacrifice +auto=this(counter{0/0.1.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=1]|battlefield)])) +auto=this(counter{0/0.2.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=2]|battlefield)])) +auto=this(counter{0/0.3.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=3]|battlefield)])) +auto=this(counter{0/0.4.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=4]|battlefield)])) +auto=this(counter{0/0.5.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=5]|battlefield)])) +auto=this(counter{0/0.6.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=6]|battlefield)])) +auto=this(counter{0/0.7.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=7]|battlefield)])) +auto=this(counter{0/0.8.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=8]|battlefield)])) +auto=this(counter{0/0.9.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=9]|battlefield)])) +auto=this(counter{0/0.10.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=10]|battlefield)])) +auto=this(counter{0/0.11.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=11]|battlefield)])) +auto=this(counter{0/0.12.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=12]|battlefield)])) +auto=this(counter{0/0.13.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=13]|battlefield)])) +auto=this(counter{0/0.14.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=14]|battlefield)])) +auto=this(counter{0/0.15.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=15]|battlefield)])) +auto=this(counter{0/0.16.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=16]|battlefield)])) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Wavecrash Triton +auto=_HEROIC_target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot +text=Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Waves of Aggression +retrace={3}{RW}{RW}{D(land|myhand)} +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{RW}{RW} +type=Sorcery +[/card] +[card] +name=Waveskimmer Aven +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{G}{W}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=4 +[/card] +[card] +name=Wave-Wing Elemental +abilities=flying +auto=_LANDFALL_2/2 ueot +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Waxmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) +auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) +auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) +auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) +auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) +auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) +auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) +auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Way of the Thief +target=creature +auto=2/2 +auto=aslongas(Gate|mybattlefield) unblockable +text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wayfarer's Bauble +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Wayfaring Giant +auto=thisforeach(variable{pbasiclandtypes}>0) 1/1 +text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. +mana={5}{W} +type=Creature +subtype=Giant +power=1 +toughness=3 +[/card] +[card] +name=Wayfaring Temple +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:_POPULATE_ +text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={1}{G}{W} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Waylay +auto=token(Knight,Creature Knight,2/2,unearth,white)*3 +text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Wayward Angel +abilities=flying,vigilance +auto=aslongas(*|mygraveyard) trample >6 +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice +text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." +mana={4}{W}{W} +type=Creature +subtype=Angel Horror +power=4 +toughness=4 +[/card] +[card] +name=Wayward Disciple +backside=Pious Evangel +auto=@movedto(creature|mygraveyard):name(Gain 1 life) life:1 controller && life:-1 opponent +text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. // Pious Evangel +type=Creature +subtype=Human Cleric +color=black +power=2 +toughness=4 +[/card] +[card] +name=Wayward Giant +abilities=menace +text=Menace +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Wayward Soul +abilities=flying +auto={U}:moveTo(ownerLibrary) +text=Flying -- {U}: Put Wayward Soul on top of its owner's library. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Weakness +target=creature +auto=-2/-1 +text=Enchant creature -- Enchanted creature gets -2/-1. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Weakstone +auto=lord(creature[attacking]) -1/0 +text=Attacking creatures get -1/-0. +mana={4} +type=Artifact +[/card] +[card] +name=Weapon Surge +abilities=overload +other={1}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 1/0 +auto=paidmana first strike +auto=overload all(creature|mybattlefield) 1/0 ueot +auto=overload all(creature|mybattlefield) first strike ueot +text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Weaponcraft Enthusiast +auto=_FABRICATE_(2) +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=0 +toughness=1 +[/card] +[card] +name=Weapons Trainer +auto=aslongas(equipment|mybattlefield) lord(other creature|mybattlefield) 1/0 +text=Other creatures you control get +1/+0 as long as you control an Equipment. +mana={R}{W} +type=Creature +subtype=Human Soldier Ally +power=3 +toughness=2 +[/card] +[card] +name=Weathered Wayfarer +aicode=activate moveTo(myhand) target(land|mylibrary) +auto={W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend restriction{control less lands} +text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. +mana={W} +type=Creature +subtype=Human Nomad Cleric +power=1 +toughness=1 +[/card] +[card] +name=Weatherseed Elf +auto={T}:forestwalk target(creature) +text={T}: Target creature gains forestwalk until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Weatherseed Faeries +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{U} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Weatherseed Totem +auto={T}:Add{G} +auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot +text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. +mana={3} +type=Artifact +[/card] +[card] +name=Weatherseed Treefolk +abilities=trample +autograveyard=_DIES_moveTo(ownerhand) +text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. +mana={2}{G}{G}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=3 +[/card] +[card] +name=Weave Fate +auto=draw:2 controller +text=Draw two cards. +mana={3}{U} +type=Instant +[/card] +[card] +name=Weaver of Lightning +abilities=reach +auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) +text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=4 +[/card] +[card] +name=Web of Inertia +auto=@each opponent combatbegins:ability$!if type(*|mygraveyard)~morethan~0 then choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice all(creature|mybattlefield) cantattack ueot !$ opponent +text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Web +target=creature +auto=reach +auto=0/2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wee Dragonauts +abilities=flying +auto=@movedTo(instant,sorcery|mystack):2/0 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. +mana={1}{U}{R} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Weed-Pruner Poplar +auto=@each my upkeep:-1/-1 target(other creature) ueot +text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. +mana={4}{B} +type=Creature +subtype=Treefolk Assassin +power=3 +toughness=3 +[/card] +[card] +name=Wei Ambush Force +auto=_ATTACKING_2/0 ueot +text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Wei Assassins +auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer +text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. +mana={3}{B}{B} +type=Creature +subtype=Human Soldier Assassin +power=3 +toughness=2 +[/card] +[card] +name=Wei Elite Companions +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{B} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wei Infantry +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Wei Night Raiders +abilities=horsemanship +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Wei Scout +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={1}{B} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Wei Strike Force +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={2}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Weight of Spires +target=creature +auto=damage:type:land[-basic]:targetcontrollerbattlefield +text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. +mana={R} +type=Instant +[/card] +[card] +name=Weight of the Underworld +target=creature +auto=-3/-2 +text=Enchant creature -- Enchanted creature gets -3/-2. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Weird Harvest +auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ opponent +auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ controller +text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Weirded Vampire +abilities=madness +autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Weirding Shaman +auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 +text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. +mana={1}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Weirding Wood +auto=name(Create clue) token(Clue) controller +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{R}{R} +auto=teach(land) {T}:add{B}{B} +target=land +text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Welder Automaton +auto={3}{R}:damage:1 opponent +text={3}{R}: Welder Automaton deals 1 damage to each opponent. +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Weldfast Engineer +auto=@each my combatbegins:target(artifact[creature]|mybattlefield) 2/0 ueot +text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Weldfast Monitor +auto={R}:menace ueot +text={R}: Weldfast Monitor gains menace until end of turn. +mana={3} +type=Artifact Creature +subtype=Lizard +power=3 +toughness=2 +[/card] +[card] +name=Weldfast Wingsmith +auto=@movedTo(artifact|myBattlefield):flying ueot +text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Welding Jar +auto={S}:regenerate target(other artifact) +text=Sacrifice Welding Jar: Regenerate target artifact. +mana={0} +type=Artifact +[/card] +[card] +name=Welding Sparks +target=creature +auto=damage:type:artifact:mybattlefieldplus3plusend +text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Welkin Guide +abilities=flying +auto=choice target(creature) 2/2 ueot && flying ueot +text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Welkin Hawk +abilities=flying +aicode=activate moveTo(myHand) target(Welkin Hawk|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(Welkin Hawk|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Welkin Tern +abilities=flying,cloud +text=Flying -- Welkin Tern can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Well of Discovery +auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 +text=At the beginning of your end step, if you control no untapped lands, draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Well of Ideas +auto=draw:2 controller +auto=@each my draw:draw:2 controller +auto=@each opponent draw:draw:1 opponent +text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Well of Life +auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 +text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Wellgabber Apothecary +auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) +auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) +text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. +mana={4}{W} +type=Creature +subtype=Merfolk Cleric +power=2 +toughness=3 +[/card] +[card] +name=Well-Laid Plans +auto=preventalldamage to(creature[white]) from(other creature[white]) +auto=preventalldamage to(creature[blue]) from(other creature[blue]) +auto=preventalldamage to(creature[black]) from(other creature[black]) +auto=preventalldamage to(creature[red]) from(other creature[red]) +auto=preventalldamage to(creature[green]) from(other creature[green]) +text=Prevent all damage that would be dealt to a creature by another creature if they share a color. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Wellspring +target=land +auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot +auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot +text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wellwisher +auto={T}:life:type:elf:battlefield controller +text={T}: You gain 1 life for each Elf on the battlefield. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Werebear +auto={T}:Add{G} +auto=aslongas(*|mygraveyard) 3/3 >6 +text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. +mana={1}{G} +type=Creature +subtype=Human Bear Druid +power=1 +toughness=1 +[/card] +[card] +name=Werewolf of Ancient Hunger +abilities=vigilance,trample +backside=Sage of Ancient Lore +anyzone=type:*:hand/type:*:hand cdaactive +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. // Sage of Ancient Lore +type=Creature +subtype=Werewolf +color=green +power=* +toughness=* +[/card] +[card] +name=Werewolf Ransacker +backside=Afflicted Deserter +auto=may target(artifact) destroy and!( if cantargetcard(artifact|graveyard) then damage:3 targetcontroller )! +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. // Afflicted Deserter +type=Creature +subtype=Werewolf +color=red +power=5 +toughness=4 +[/card] +[card] +name=Western Paladin +auto={B}{B}{T}:destroy target(creature[white]) +text={B}{B}, {T}: Destroy target white creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Westvale Abbey +auto={T}:Add{1} +auto={5}{T}{L:1}:token(Human Cleric,creature Human Cleric,1/1,white,black) +auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) +text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. +type=Land +[/card] +[card] +name=Westvale Cult Leader +backside=Hanweir Militia Captain +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black) +text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. // Hanweir Militia Captain +type=Creature +subtype=Human Cleric +color=white +power=* +toughness=* +[/card] +[card] +name=Wetland Sambar +mana={1}{U} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Whalebone Glider +auto={2}{T}:flying target(creature[power<=3]) +text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Wharf Infiltrator +abilities=skulk +auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={1}{U} +type=Creature +subtype=Human Horror +power=1 +toughness=1 +[/card] +[card] +name=Wheel and Deal +auto=reject all(*|opponenthand) +auto=draw:7 opponent +auto=draw:1 controller +text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Wheel of Fate +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. +type=Sorcery +color=red +mana={0} +restriction=never +suspend(4)={1}{r} +[/card] +[card] +name=Wheel of Fortune +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +text=Each player discards his or her hand and draws seven cards. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Wheel of Torture +auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent +text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +type=Artifact +mana={3} +[/card] +[card] +name=Whelming Wave +auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) +text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Where Ancients Tread +auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Whetstone +auto={3}:deplete:2 controller && deplete:2 opponent +text={3}: Each player puts the top two cards of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Whetwheel +facedown={3} +autofacedown={3}:morph +auto={X}{X}{T}:name(Target player mills cards) name(Target player mills cards) deplete:XX target(player) +text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4} +type=Artifact +[/card] +[card] +name=Whimwader +auto=aslongas(*[blue]|opponentBattlefield) cantattack <1 +auto=aslongas(*[blue]|opponentBattlefield) cantpwattack <1 +text=Whimwader can't attack unless defending player controls a blue permanent. +mana={4}{U} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Whip of Erebos +auto=lord(creature|mybattlefield) lifelink +auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery +text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Whip Sergeant +auto={R}:haste target(creature) +text={R}: Target creature gains haste until end of turn. (It can attack this turn.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Whip Silk +target=creature +auto=reach +auto={G}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Whipcorder +facedown={3} +autofacedown={W}:morph +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={W}{W} +type=Creature +subtype=Human Soldier Rebel +power=2 +toughness=2 +[/card] +[card] +name=Whipflare +auto=damage:2 all(creature[-artifact]) +text=Whipflare deals 2 damage to each nonartifact creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Whiplash Trap +target=<2>creature +auto=moveTo(ownerhand) +other={U} +otherrestriction=thisturn(creature|opponentbattlefield)~morethan~1 +text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. +mana={3}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Whip-Spine Drake +abilities=flying +facedown={3} +autofacedown={2}{W}:morph +text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Whipstitched Zombie +auto=upcost[{B}] sacrifice +text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Whiptail Moloch +auto=damage:3 target(creature|myBattlefield) +text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. +mana={4}{R} +type=Creature +subtype=Lizard +power=6 +toughness=3 +[/card] +[card] +name=Whiptail Wurm +mana={6}{G} +type=Creature +subtype=Wurm +power=8 +toughness=5 +[/card] +[card] +name=Whiptongue Frog +auto={U}:flying +text={U}: Whiptongue Frog gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Frog +power=1 +toughness=3 +[/card] +[card] +name=Whirler Rogue +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller +auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot +text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. +mana={2}{U}{U} +type=Creature +subtype=Human Rogue Artificer +power=2 +toughness=2 +[/card] +[card] +name=Whirler Virtuoso +auto=alterenergy:3 controller +auto={e:3}:create(Thopter:Artifact Creature Thopter:1/1:flying) +text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={1}{U}{R} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=3 +[/card] +[card] +name=Whirlermaker +auto={4}{T}:create(Thopter:Artifact Creature Thopter:1/1:flying) +text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Whirling Catapult +auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) +text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. +mana={4} +type=Artifact +[/card] +[card] +name=Whirling Dervish +abilities=protection from black +auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) +text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Whirlpool Drake +abilities=flying +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Whirlpool Rider +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Whirlpool Warrior +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) +text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +mana={2}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=2 +[/card] +[card] +name=Whirlwind Adept +abilities=opponentshroud,prowess +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={4}{U} +type=Creature +subtype=Djinn Monk +power=4 +toughness=2 +[/card] +[card] +name=Whirlwind +auto=destroy all(creature[flying]) +text=Destroy all creatures with flying. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Whisk Away +target=creature[attacking;blocking] +auto=moveto(ownerlibrary) +text=Put target attacking or blocking creature on top of its owner's library. +mana={2}{U} +type=Instant +[/card] +[card] +name=Whisperer of the Wilds +auto={T}:add{G} +auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} +text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=0 +toughness=2 +[/card] +[card] +name=Whispering Shade +abilities=swampwalk +auto={B}:1/1 +text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Whispering Specter +abilities=flying,infect +auto=@combatdamaged(player) from(this):may sacrifice and!( ability$! reject notatarget(*|myhand) !$ opponent )! +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=1 +toughness=1 +[/card] +[card] +name=Whispers of Emrakul +target=opponent +auto=discard:1 +auto=while(restriction{delirium}) discard:1 +text=Target opponent discards a card at random. -- Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Whispers of the Muse +auto=draw:1 +buyback={U}{5} +text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Whispersilk Cloak +auto={2}:equip +auto=teach(creature) unblockable +auto=teach(creature) shroud +text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=White Knight +abilities=first strike,protection from black +text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=White Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{W} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} +text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=White Scarab +target=creature +auto=cantbeblockedby(creature[white]) +auto=aslongas(*[white]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=White Shield Crusader +abilities=protection from black +auto={W}:flying +auto={W}{W}:1/0 +text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=White Sun's Zenith +auto=token(Cat,Creature Cat,2/2,white)*X +alias=135262 +text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. +mana={X}{W}{W}{W} +type=Instant +[/card] +[card] +name=White Ward +abilities=auraward +target=creature +auto=protection from white +text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Whitemane Lion +abilities=flash +auto=moveTo(ownerhand) notatarget(creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Whiteout +auto=lord(creature) -flying +autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) +text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Whitesun's Passage +auto=life:5 +text=You gain 5 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Whitewater Naiads +auto=unblockable target(creature) ueot +auto=_CONSTELLATION_unblockable target(creature) ueot +text=Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. +mana={3}{U}{U} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=4 +[/card] +[card] +name=Wicked Pact +auto=target(<2>creature[-black]) destroy +auto=life:-5 controller +restriction=type(creature[-black]|battlefield)~morethan~1 +text=Destroy two target nonblack creatures. You lose 5 life. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Wicked Reward +auto=4/2 target(creature) +text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. +mana={1}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Wicker Warcrawler +auto=_ATTACKING_phaseaction[combatends once] counter(-1/-1,1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1) +text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=6 +toughness=6 +[/card] +[card] +name=Wicker Witch +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=1 +[/card] +[card] +name=Wickerbough Elder +auto=counter(-1/-1,1) +auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) +text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=4 +[/card] +[card] +name=Wielding the Green Dragon +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Wight of Precinct Six +auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic +text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Wiitigo +auto=counter(1/1,6) +auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) +auto=@each my upkeep:counter(1/1,-1) +text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +mana={3}{G}{G}{G} +type=Creature +subtype=Yeti +power=0 +toughness=0 +[/card] +[card] +name=Wild Aesthir +abilities=flying,first strike +auto={W}{W}:2/0 limit:1 +text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. +mana={2}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Wild Beastmaster +auto=_ATTACKING_all(other creature|myBattlefield) dynamicability ueot +text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Wild Cantor +auto={S}:Add{W} +auto={S}:Add{U} +auto={S}:Add{B} +auto={S}:Add{R} +auto={S}:Add{G} +text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. +mana={RG} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Wild Celebrants +auto=may destroy target(artifact) +text=When Wild Celebrants enters the battlefield, you may destroy target artifact. +mana={3}{R}{R} +type=Creature +subtype=Satyr +power=5 +toughness=3 +[/card] +[card] +name=Wild Colos +abilities=haste +text=Haste +mana={2}{R} +type=Creature +subtype=Goat Beast +power=2 +toughness=2 +[/card] +[card] +name=Wild Defiance +auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]) 3/3 ueot +text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Wild Dogs +abilities=cycling +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +autohand=__CYCLING__({2}) +text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={G} +type=Creature +subtype=Dog +power=2 +toughness=1 +[/card] +[card] +name=Wild Elephant +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Wild Griffin +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={2}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Wild Growth +target=land +auto=teach(land) transforms((,newability[produceextra:{G}])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wild Guess +auto=draw:2 +text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. +mana={R}{R}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Wild Hunger +target=creature +auto=3/1 +auto=trample +flashback={3}{R} +text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} +mana={2}{G} +type=Instant +[/card] +[card] +name=Wild Instincts +target=creature|mybattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Wild Jhovall +mana={3}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Wild Leotau +auto=upcost[{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=5 +toughness=4 +[/card] +[card] +name=Wild Mammoth +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) +text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. +mana={2}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Wild Mongrel +auto={D(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot +auto={D(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot +auto={D(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot +auto={D(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot +auto={D(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot +text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. +mana={1}{G} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Wild Nacatl +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. +mana={G} +type=Creature +subtype=Cat Warrior +power=1 +toughness=1 +[/card] +[card] +name=Wild Ox +abilities=swampwalk +text=Swampwalk +mana={3}{G} +type=Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Wild Research +auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 +auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 +text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Wild Wanderer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] +[card] +name=Wild Wurm +auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend +text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. +mana={3}{R} +type=Creature +subtype=Wurm +power=5 +toughness=4 +[/card] +[card] +name=Wildblood Pack +abilities=trample +backside=Instigator Gang +auto=lord(creature[attacking]|mybattlefield) 3/0 +auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(backside) +auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(backside) +text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. // Instigator Gang +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Wildcall +auto=manifest and!( counter(1/1,x) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Wilderness Elemental +abilities=trample +anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive +text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. +mana={1}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=3 +[/card] +[card] +name=Wilderness Hypnotist +auto={T}:-2/0 target(creature[red;green]) +text={T}: Target red or green creature gets -2/-0 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Wildest Dreams +abilities=exiledeath +auto=this(variable{halfpaid} >0) moveto(myhand) notatarget(*|mygraveyard) +text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Wildfield Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +mana={1}{G}{W} +type=Artifact +[/card] +[card] +name=Wild-Field Scarecrow +abilities=defender +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={2}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=4 +[/card] +[card] +name=Wildfire Cerberus +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[damage:2 opponent],newability[damage:2 all(creature|opponentbattlefield)])) forever +text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. +mana={4}{R} +type=Creature +subtype=Dog +power=4 +toughness=3 +[/card] +[card] +name=Wildfire Emissary +abilities=protection from white +auto={1}{R}:1/0 +text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Efreet +power=2 +toughness=4 +[/card] +[card] +name=Wildfire +auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller +auto=damage:4 all(creature) +text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Wildheart Invoker +auto={8}:5/5 && trample target(creature) +text={8}: Target creature gets +5/+5 and gains trample until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Elf Shaman +power=4 +toughness=3 +[/card] +[card] +name=Wildsize +target=creature +auto=2/2 +auto=trample +auto=draw:1 controller +text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Wildslayer Elves +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wildwood Geist +auto=this(variable{controllerturn}>0) +2/+2 +text=Wildwood Geist gets +2/+2 as long as it's your turn. +mana={4}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Wildwood Rebirth +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Will of the Naga +target=creature|battlefield +auto=tap +auto=frozen +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={4}{U}{U} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Will-Forged Golem +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +other={convoke} name(Convoke) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Will-o'-the-Wisp +abilities=flying +auto={B}:regenerate +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Willow Dryad +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Willow Elf +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Willow Faerie +abilities=flying +text=Flying +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=2 +[/card] +[card] +name=Willow Priestess +auto={T}:moveTo(myBattlefield) target(faerie|myhand) +auto={2}{G}:protection from black target(creature[green]) +text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Faerie Druid +power=2 +toughness=2 +[/card] +[card] +name=Willow Satyr +abilities=shackler +auto={T}:shackle target(creature[legendary]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. +mana={2}{G}{G} +type=Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Wilt-Leaf Cavaliers +abilities=vigilance +text=Vigilance +mana={GW}{GW}{GW} +type=Creature +subtype=Elf Knight +power=3 +toughness=4 +[/card] +[card] +name=Wilt-Leaf Liege +abilities=discardtoplaybyopponent +auto=lord(other creature[green]|mybattlefield) 1/1 +auto=lord(other creature[white]|mybattlefield) 1/1 +text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. +mana={1}{GW}{GW}{GW} +type=Creature +subtype=Elf Knight +power=4 +toughness=4 +[/card] +[card] +name=Wily Bandar +auto={2}{G}:indestructible ueot +text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={G} +type=Creature +subtype=Cat Monkey +power=1 +toughness=1 +[/card] +[card] +name=Wind Dancer +abilities=flying +auto={T}:flying target(creature) +text=Flying -- {T}: Target creature gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Wind Drake +abilities=flying +text=Flying +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Wind Sail +target=creature +auto=flying +text=One or two target creatures gain flying until end of turn. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Wind Shear +auto=all(creature[attacking;flying]) -2/-2 ueot +auto=all(creature[attacking;flying]) -flying ueot +text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Wind Spirit +abilities=flying,menace +text=Flying -- Wind Spirit can't be blocked except by two or more creatures. +mana={4}{U} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=2 +[/card] +[card] +name=Wind Zendikon +target=land +auto=becomes(Creature Elemental,2/2,flying,blue) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Windborn Muse +abilities=flying +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Windborne Charge +target=<2>creature +auto=2/2 +auto=flying +text=Two target creatures you control each get +2/+2 and gain flying until end of turn. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Windbrisk Raptor +abilities=flying +auto=lord(creature[attacking]|myBattlefield) lifelink +text=Flying -- Attacking creatures you control have lifelink. +mana={5}{W}{W} +type=Creature +subtype=Bird +power=5 +toughness=7 +[/card] +[card] +name=Windfall +auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent +auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent +auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller +text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Winding Canyons +auto={T}:Add{1} +auto={2}{T}:all(creature|mycastingzone) transforms((,newability[asflash])) ueot +text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. +type=Land +[/card] +[card] +name=Winding Wurm +auto=upcost[{4}{G};next upkeep] sacrifice +text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={4}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Wind-Kin Raiders +abilities=flying +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying +mana={4}{U}{U} +type=Creature +subtype=Human Artificer +power=4 +toughness=3 +[/card] +[card] +name=Windreader Sphinx +abilities=flying +auto=@each blockers:foreach(creature[attacking;flying]|battlefield) draw:1 controller +text=Flying. -- Whenever a creature with flying attacks, you may draw a card. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=7 +[/card] +[card] +name=Windreaper Falcon +abilities=flying,protection from blue +text=Flying, protection from blue +mana={1}{R}{G} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Windreaver +abilities=flying +auto={W}:name(Gains vigilance) vigilance ueot +auto={W}:name(Gains 0/1) name(Gains 0/1) 0/1 ueot +auto={U}:name(Swap power/toughness) swap +auto={U}:name(Return to hand) moveTo(ownerhand) +text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. +mana={3}{W}{U} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Windrider Eel +abilities=flying +auto=_LANDFALL_2/2 ueot +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. +mana={3}{U} +type=Creature +subtype=Fish +power=2 +toughness=2 +[/card] +[card] +name=Windrider Patrol +abilities=flying +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@combatdamaged(player) from(this):name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=3 +[/card] +[card] +name=Winds of Change +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +mana={R} +type=Sorcery +[/card] +[card] +name=Winds of Qal Sisma +auto=_FEROCIOUS_ preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. +mana={1}{G} +type=Instant +[/card] +[card] +name=Winds of Rath +auto=bury all(creature[-enchanted]) +text=Destroy all creatures that aren't enchanted. They can't be regenerated. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Wind-Scarred Crag +auto=tap(noevent) +auto=life:1 +auto={T}:Add{R} +auto={T}:Add{W} +text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Windscouter +abilities=flying +auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) +text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={3}{U} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Windseeker Centaur +abilities=vigilance +text=Vigilance +mana={1}{R}{R} +type=Creature +subtype=Centaur +power=2 +toughness=2 +[/card] +[card] +name=Windstorm +auto=damage:X all(creature[flying]) +text=Windstorm deals X damage to each creature with flying. +mana={X}{G} +type=Instant +[/card] +[card] +name=Windswept Heath +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Windwright Mage +abilities=lifelink +auto=aslongas(artifact|mygraveyard) flying +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. +mana={W}{U}{B} +type=Artifact Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wine of Blood and Iron +auto={4}:power/0 target(creature) && treason all(this) +text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. +mana={3} +type=Artifact +[/card] +[card] +name=Wing Puncture +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature[flying])])) +text=Target creature you control deals damage equal to its power to target creature with flying. +mana={G} +type=Instant +[/card] +[card] +name=Wing Shards +auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +abilities=storm +text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Wing Snare +target=creature[flying] +auto=destroy +text=Destroy target creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wing Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) flying +text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Wing Storm +auto=damage:twicetype:creature[flying]:mybattlefield controller +auto=damage:twicetype:creature[flying]:opponentbattlefield opponent +text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wingbeat Warrior +abilities=flying +facedown={3} +autofacedown={2}{W}:morph +autofaceup=first strike target(creature) +text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Bird Soldier Warrior +power=2 +toughness=1 +[/card] +[card] +name=Wingcrafter +auto=soulbond flying +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Winged Coatl +abilities=flash,flying,deathtouch +text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G}{U} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Winged Sliver +auto=lord(sliver) flying +text=All Sliver creatures have flying. +mana={1}{U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Wingmate Roc +abilities=flying +auto=if raid then token(Bird,Creature Bird,3/4,white,flying) +auto=_ATTACKING_life:type:creature[attacking]:battlefield controller +text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. +mana={3}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] +[card] +name=Wingrattle Scarecrow +auto=aslongas(creature[blue]|myBattlefield) flying +auto=aslongas(creature[black]|myBattlefield) persist +text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Wings of Aesthir +target=creature +auto=flying +auto=first strike +auto=1/0 +text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. +mana={W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wings of Hope +target=creature +auto=1/3 +auto=flying +text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. +mana={W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wings of Velis Vel +abilities=changeling +target=creature +auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot +text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. +mana={1}{U} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Wingsteed Rider +abilities=flying +auto=_HEROIC_counter(1/1,1) +text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Winnower Patrol +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[creature;share!types!]|*) then all(this) counter(1/1) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then all(this) counter(1/1,1) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Winnow +target=*[-land] +auto=aslongas(*[share!name!]|battlefield) destroy +auto=draw:1 controller +text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Winter Blast +target=creature +auto=tap +auto=if cantargetcard(creature[flying]) then damage:2 +text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Winter Sky +auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend +text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Wintermoon Mesa +auto=tap(noevent) +auto={T}:Add{1} +auto={2}{T}{S}:target(<2>other land) tap +text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. +type=Land +[/card] +[card] +name=Winter's Grasp +target=land +auto=destroy +text=Destroy target land. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Winter's Night +auto=lord(land[snow]) transforms((,newability[@tappedformana(this):frozen],newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. +mana={R}{G}{W} +type=World Enchantment +[/card] +[card] +name=Wipe Away +target=*|battlefield +auto=moveto(ownerhand) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Instant +abilities=split second +[/card] +[card] +name=Wipe Clean +abilities=cycling +target=enchantment +auto=moveto(exile) +autohand=__CYCLING__({3}) +text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Wirecat +auto=aslongas(enchantment|battlefield) cantattack +auto=aslongas(enchantment|battlefield) cantpwattack +auto=aslongas(enchantment|battlefield) cantblock +text=Wirecat can't attack or block if an enchantment is on the battlefield. +mana={4} +type=Artifact Creature +subtype=Cat +power=4 +toughness=3 +[/card] +[card] +name=Wirefly Hive +auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend +text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. +mana={3} +type=Artifact +[/card] +[card] +name=Wirewood Channeler +auto={T}:name(Red) foreach(elf) add{R} +auto={T}:name(White) foreach(elf) add{W} +auto={T}:name(Green) foreach(elf) add{G} +auto={T}:name(Black) foreach(elf) add{B} +auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} +text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Wirewood Elf +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Wirewood Guardian +aicode=activate moveTo(myHand) target(forest|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G}{G} +type=Creature +subtype=Elf Mutant +power=6 +toughness=6 +[/card] +[card] +name=Wirewood Herald +aicode=activate moveTo(myHand) target(elf|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(elf|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Wirewood Hivemaster +auto=@movedTo(elf[-token]|battlefield):may token(Insect,Creature Insect, 1/1,green) +text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Wirewood Lodge +auto={T}:Add{1} +auto={G}{T}:untap target(elf) +text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. +type=Land +[/card] +[card] +name=Wirewood Pride +target=creature +auto=foreach(elf) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +mana={G} +type=Instant +[/card] +[card] +name=Wirewood Savage +auto=@movedTo(beast|battlefield):may draw:1 +text=Whenever a Beast enters the battlefield, you may draw a card. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Wirewood Symbiote +auto={H(elf|mybattlefield)}:untap target(creature) limit:1 +text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Wispmare +abilities=flying +other={W} name(Evoke) +auto=destroy target(enchantment) +auto=alternative sacrifice +text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Wispweaver Angel +abilities=flying +auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other creature|mybattlefield) +text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Wistful Selkie +auto=draw:1 +text=When Wistful Selkie enters the battlefield, draw a card. +mana={GU}{GU}{GU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wistful Thinking +target=player +auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer +text=Target player draws two cards, then discards four cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Witch Engine +abilities=swampwalk +auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! +text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) +mana={5}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Witch Hunter +auto={T}:damage:1 target(player) +auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) +text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Witch Hunt +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:damage:4 controller +auto=@each my end:moveto(opponentbattlefield) all(this) +text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Witchbane Orb +abilities=controllershroud +auto=destroy all(mycurses) +text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. +mana={4} +type=Artifact +[/card] +[card] +name=Witches' Eye +auto={1}:equip +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=teach(creature) {1}{t}:name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Witch-Maw Nephilim +auto=@movedTo(*|mystack):may counter(1/1,2) +auto=lord(witch-maw nephilim[attacking;power>=10]) trample +text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. +mana={G}{W}{U}{B} +type=Creature +subtype=Nephilim +power=1 +toughness=1 +[/card] +[card] +name=Witch's Familiar +mana={2}{B} +type=Creature +subtype=Frog +power=2 +toughness=3 +[/card] +[card] +name=Witch's Mist +auto={2}{b}{t}:destroy target(creature[damaged]) +text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Witchstalker +abilities=opponentshroud +auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1,1) all(this) +text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. +mana={1}{G}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Withengar Unbound +abilities=flying,trample,intimidate +auto=this(controllerlife < 0) all(this) counter(1/1,13) +text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. +color=black +type=Legendary Creature +subtype=Demon +power=13 +toughness=13 +[/card] +[card] +name=Withered Wretch +auto={1}:moveTo(exile) target(*|graveyard) +text={1}: Exile target card from a graveyard. +mana={B}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Withering Boon +target=creature|stack +auto=fizzle +restriction=compare(lifetotal)~morethan~2 +text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. +mana={L:3}{1}{B} +type=Instant +[/card] +[card] +name=Withering Gaze +aicode=activate transforms((,newability[draw:type:*[forest;green]:opponenthand controller])) oneshot +auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Get Bonus) foreach(forest|reveal) draw:1 && foreach(*[green]|reveal) draw:1 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Withering Hex +target=creature +auto=@cycled(*|hand):counter(0/0,1,Plague) all(this) +auto=thisforeach(counter{0%0.1.Plague}>0) -1/-1 +text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Withering Wisps +auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Witherscale Wurm +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot +auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) +text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=9 +[/card] +[card] +name=Withstand Death +target=creature +auto=indestructible +text=Target creature is indestructible this turn. +mana={G} +type=Instant +[/card] +[card] +name=Withstand +target=creature,player +auto=prevent:3 +auto=draw:1 controller +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Witness of the Ages +facedown={3} +autofacedown={5}:morph +text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Witness the End +target=opponent +auto=ability$!name(exile 2 cards from hand) target(<2>*|myhand) moveTo(exile)!$ targetedplayer +auto=life:-2 +text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. +mana={3}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Wit's End +target=player +auto=ability$!all(*|myhand) reject!$ targetedplayer +text=Target player discards his or her hand. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Wizard Mentor +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) +text={T}: Return Wizard Mentor and target creature you control to their owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wizard Replica +abilities=flying +auto={U}{S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. +mana={3} +type=Artifact Creature +subtype=Wizard +power=1 +toughness=3 +[/card] +[card] +name=Wizards' School +auto={T}:Add{1} +auto={1}{T}:Add{U} +auto={2}{T}:Add{W} +auto={2}{T}:Add{B} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Wizened Cenn +auto=lord(other kithkin|myBattlefield) 1/1 +text=Other Kithkin creatures you control get +1/+1. +mana={W}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Wizened Snitches +abilities=flying,showfromtoplibrary,showopponenttoplibrary +text=Flying -- Players play with the top card of their libraries revealed. +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=3 +[/card] +[card] +name=Woebearer +abilities=fear +auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Woebringer Demon +abilities=flying +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice +text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Woeleecher +auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller +text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. +mana={5}{W} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Wojek Halberdiers +auto=_BATTALION_first strike ueot +text=Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Wojek Siren +target=creature +auto=all(creature[share!color!]) 1/1 ueot +text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Wolf of Devil's Breach +auto=this(attacking) {1}{R}{D(*|myhand)}:damage:storedmanacost target(creature,planeswalker) +text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. +mana={3}{R}{R} +type=Creature +subtype=Elemental Wolf +power=5 +toughness=5 +[/card] +[card] +name=Wolf Pack +auto=_BLOCKED_may name(assign combat damage to defending player) damage:power opponent && fog from(this) +text=You may have Wolf Pack assign its combat damage as though it weren't blocked. +mana={6}{G}{G} +type=Creature +subtype=Wolf +power=7 +toughness=6 +[/card] +[card] +name=Wolf T2 +type=Creature +subtype=Wolf +power=2 +toughness=2 +color=green +[/card] +[card] +name=Wolfbitten Captive +backside=Krallenhorde Killer +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={1}{G}:2/2 limit:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) +text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. // Krallenhorde Killer +mana={G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Wolfbriar Elemental +auto=if paid(kicker) then token(Wolf,creature wolf,2/2,green)*kicked +kicker=multi{G} +text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Wolfcaller's Howl +auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) +text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Wolf +type=Creature +subtype=Wolf +power=2 +toughness=2 +color=green +[/card] +[card] +name=Wolfhunter's Quiver +auto={5}:equip +auto=teach(creature) {T}:damage:1 target(creature,player) +auto=teach(creature) {T}:damage:3 target(werewolf) +text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Wolfir Avenger +abilities=flash +auto={1}{G}:regenerate +text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. +mana={1}{G}{G} +type=Creature +subtype=Wolf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wolfir Silverheart +auto=soulbond 4/4 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. +mana={3}{G}{G} +type=Creature +subtype=Wolf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Wolfkin Bond +auto=token(Wolf,Creature Wolf,2/2,green) +target=creature +auto=teach(creature) 2/2 +text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wolf-Skull Shaman +aicode=activate if type(*[creature;zpos=1;share!types!]|mylibrary)~morethan~0 then token(Wolf,Creature Wolf,2/2,green) +auto=@each my upkeep:may name(Look top card) reveal:1 optionone if type(*[creature;share!types!]|reveal)~morethan~0 then token(Wolf,Creature Wolf,2/2,green) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Wolverine Pack +auto=rampage(2/2,1) +text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={2}{G}{G} +type=Creature +subtype=Wolverine +power=2 +toughness=4 +[/card] +[card] +name=Wonder +abilities=flying +autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying +text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. +mana={3}{U} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Wood Elemental +auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. +mana={3}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Wood Elves +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Woodborn Behemoth +auto=aslongas(land|mybattlefield) 4/4 >7 +auto=aslongas(land|mybattlefield) trample >7 +text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Woodcloaker +facedown={3} +autofacedown={2}{G}{G}:morph +autofaceup=trample target(creature) +text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. +mana={5}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Woodcutter's Grit +target=creature|mybattlefield +auto=3/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Wooded Bastion +auto={T}:Add{1} +auto={GW}{T}:Add{G}{G} +auto={GW}{T}:Add{G}{W} +auto={GW}{T}:Add{W}{W} +text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Wooded Foothills +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) +text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Wooden Sphere +auto=@movedto(*[green]|stack):pay({1}) life:1 +text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Wooden Stake +auto=teach(creature) 1/0 +auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury +auto={1}:equip +text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Woodfall Primus +abilities=persist,trample +auto=destroy target(*[-creature]) +text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5}{G}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=6 +toughness=6 +[/card] +[card] +name=Woodland Bellower +aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=3;-legendary]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=3;-legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Woodland Cemetery +auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{B} +auto={T}:Add{G} +text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Woodland Changeling +abilities=changeling +text=Changeling (This card is every creature type at all times.) +mana={1}{G} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Woodland Druid +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Woodland Patrol +abilities=vigilance +text=Vigilance +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Woodland Sleuth +auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) +text=Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=3 +[/card] +[card] +name=Woodland Stream +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{U} +text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Woodland Wanderer +abilities=vigilance,trample +auto=counter(1/1,converge) +text=Vigilance, trample -- Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Woodlot Crawler +abilities=forestwalk,protection from green +text=Forestwalk. -- Protection from green. +mana={U}{B} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Woodlurker Mimic +auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot +text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +mana={1}{BG} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Woodripper +auto=fading:3 +auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=6 +[/card] +[card] +name=Woodweaver's Puzzleknot +auto=life:3 && alterenergy:3 controller +auto={2}{G}{S}:life:3 && alterenergy:3 controller +text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. +mana={2} +type=Artifact +[/card] +[card] +name=Woodwraith Corrupter +auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever +text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. +mana={3}{B}{B}{G} +type=Creature +subtype=Elemental Horror +power=3 +toughness=6 +[/card] +[card] +name=Woodwraith Strangler +auto={E(creature|mygraveyard)}:regenerate +text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. +mana={2}{B}{G} +type=Creature +subtype=Plant Zombie +power=2 +toughness=2 +[/card] +[card] +name=Woolly Loxodon +facedown={3} +autofacedown={5}{G}:morph +text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{G}{G} +type=Creature +subtype=Elephant Warrior +power=6 +toughness=7 +[/card] +[card] +name=Woolly Mammoths +auto=aslongas(land[snow]|myBattlefield) trample +text=Woolly Mammoths has trample as long as you control a snow land. +mana={1}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=2 +[/card] +[card] +name=Woolly Razorback +auto=counter(0/0,3,Ice) +auto=this(counter{0/0.1.Ice}) defender +auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) +auto=@combat(blocking) source(this):counter(0/0,-1,Ice) +text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. +mana={2}{W}{W} +type=Creature +subtype=Boar Beast +power=7 +toughness=7 +[/card] +[card] +name=Woolly Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Woolly Thoctar +mana={R}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Word of Binding +target=creature +auto=tap +text=Tap X target creatures. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Word of Blasting +target=Wall +auto=bury +auto=dynamicability +text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Word of Seizing +target=*|battlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. +mana={3}{R}{R} +type=Instant +abilities=split second +[/card] +[card] +name=Words of Wisdom +auto=draw:2 controller +auto=draw:1 opponent +text=You draw two cards, then each other player draws a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Workhorse +auto=counter(1/1,4) +auto={C(1/1,-1)}:add{1} +text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. +mana={6} +type=Artifact Creature +subtype=Horse +power=0 +toughness=0 +[/card] +[card] +name=Workshop Assistant +auto=_DIES_moveTo(myhand) target(other artifact|mygraveyard) +text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=World at War +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=all(creature|mybattlefield) transforms((,newability[@each my combatends turnlimited:phaseaction[combatbegins once sourceinplay] untap])) ueot +auto=_REBOUND_ +text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=World Breaker +abilities=reach +autostack=if casted(this) then moveto(exile) target(artifact,enchantment,land) +autograveyard={2}{c}{s(land|myBattlefield)}:moveTo(myhand) all(this) +text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) +mana={6}{G} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] +[card] +name=Worldfire +auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 +text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. +mana={6}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Worldgorger Dragon +abilities=flying,trample +auto=(blink)forsrc all(other *|myBattlefield) +text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. +mana={3}{R}{R}{R} +type=Creature +subtype=Nightmare Dragon +power=7 +toughness=7 +[/card] +[card] +name=Worldheart Phoenix +abilities=flying +autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) +text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. +mana={3}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Worldly Counsel +aicode=activate target(*[zpos<=pbasiclandtypes]|mylibrary) moveto(myhand) +auto=name(Look) reveal:pbasiclandtypes optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo target(<10>*|reveal) bottomoflibrary optiontwoend revealend +text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] +[card] +name=Worldly Tutor +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. +mana={G} +type=Instant +[/card] +[card] +name=Worldslayer +auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) +auto={5}:equip +mana={5} +text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +type=Artifact +subtype=Equipment +[/card] +[card] +name=Worldspine Wurm +auto=_DIES_token(Wurm,Creature Wurm,5/5,green,trample)*3 +autograveyard=moveTo(ownerlibrary) && shuffle +abilities=trample +text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={8}{G}{G}{G} +type=Creature +subtype=Wurm +power=15 +toughness=15 +[/card] +[card] +name=Worm Harvest +auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) +retrace={2}{BG}{BG}{BG}{D(land|myhand)} +text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{BG}{BG}{BG} +type=Sorcery +[/card] +[card] +name=Wormfang Behemoth +auto=hand(blink)forsrc all(*|myhand) +text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Nightmare Fish Beast +power=5 +toughness=5 +[/card] +[card] +name=Wormfang Drake +abilities=flying +auto=choice sacrifice +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{U} +type=Creature +subtype=Nightmare Drake +power=3 +toughness=4 +[/card] +[card] +name=Wormfang Manta +abilities=flying +auto=turns:-1 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):turns:+1 controller +text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. +mana={5}{U}{U} +type=Creature +subtype=Nightmare Fish Beast +power=6 +toughness=1 +[/card] +[card] +name=Wormfang Newt +auto=(blink)forsrc target(land|mybattlefield) +text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{U} +type=Creature +subtype=Nightmare Salamander Beast +power=2 +toughness=2 +[/card] +[card] +name=Wormfang Turtle +auto=(blink)forsrc target(land|mybattlefield) +text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{U} +type=Creature +subtype=Nightmare Turtle Beast +power=2 +toughness=4 +[/card] +[card] +name=Wormwood Dryad +auto={G}:forestwalk && damage:1 controller +auto={B}:swampwalk && damage:1 controller +text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. +mana={2}{G} +type=Creature +subtype=Dryad +power=3 +toughness=1 +[/card] +[card] +name=Wormwood Treefolk +auto={G}{G}:forestwalk && damage:2 controller +auto={G}{G}:swampwalk && damage:2 controller +text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Worn Powerstone +auto=tap(noevent) +auto={T}:Add{2} +text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Worry Beads +auto=@each my upkeep:deplete:1 controller +auto=@each opponent upkeep:deplete:1 opponent +text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Worship +auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) +text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Wort, Boggart Auntie +abilities=fear +auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. +mana={2}{B}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Worthy Cause +auto=life:storedtoughness controller +buyback={W}{2} +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. +mana={W}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Wound Reflection +auto=@each endofturn:life:-oplifelost opponent +text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) +mana={5}{B} +type=Enchantment +[/card] +[card] +name=Wrack with Madness +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Wrangle +target=creature[power<=4] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Wrap in Flames +target=creature +auto=damage:1 +auto=cantblock +text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Wrap in Vigor +auto=all(creature|mybattlefield) regenerate +text=Regenerate each creature you control. +mana={1}{G} +type=Instant +[/card] +[card] +name=Wrath of God +auto=bury all(creature) +text=Destroy all creatures. They can't be regenerated. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Wrath of Marit Lage +auto=tap all(creature[red]) +auto=lord(creature[red]) doesnotuntap +text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Wreak Havoc +abilities=nofizzle +target=artifact,land +auto=destroy +text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. +mana={2}{R}{G} +type=Sorcery +[/card] +[card] +name=Wreath of Geists +target=creature +auto=foreach(creature|mygraveyard) 1/1 +text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wrecking Ball +target=creature,land +auto=destroy +text=Destroy target creature or land. +mana={2}{B}{R} +type=Instant +[/card] +[card] +name=Wrecking Ogre +abilities=double strike +autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot +text=Double strike -- Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wrench Mind +target=player +auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer +text=Target player discards two cards unless he or she discards an artifact card. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Wren's Run Packmaster +auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto={2}{G}:token(Wolf,Creature Wolf,2/2,green) +auto=lord(wolf|mybattlefield) deathtouch +text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=5 +toughness=5 +[/card] +[card] +name=Wretched Anurid +auto=@movedTo(other creature|battlefield):life:-1 controller +text=Whenever another creature enters the battlefield, you lose 1 life. +mana={1}{B} +type=Creature +subtype=Zombie Frog Beast +power=3 +toughness=3 +[/card] +[card] +name=Wretched Banquet +target=creature +auto=teach(creature[power=power:lowest:creature:battlefield]) destroy +text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. +mana={B} +type=Sorcery +[/card] +[card] +name=Wretched Gryff +abilities=flying +autostack=if casted(this) then draw:1 +text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying +mana={7} +other={emerge}{5}{U} name(Emerge) +otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 +type=Creature +subtype=Eldrazi Hippogriff +power=3 +toughness=4 +[/card] +[card] +name=Wrexial, the Risen Deep +abilities=islandwalk,swampwalk +auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! +auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[gainedexiledeath])) forever)! +text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. +mana={3}{U}{U}{B} +type=Legendary Creature +subtype=Kraken +power=5 +toughness=8 +[/card] +[card] +name=Wring Flesh +target=creature +auto=-3/-1 +text=Target creature gets -3/-1 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Writ of Passage +target=creature +auto=teach(creature[power<=2]) unblockable +autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly +text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wu Admiral +auto=aslongas(island|opponentBattlefield) 1/1 +text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. +mana={4}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wu Elite Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Wu Infantry +mana={1}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Wu Light Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={1}{U} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Wu Longbowman +auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Wu Scout +abilities=horsemanship +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. +mana={1}{U} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Wu Spy +aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(ownergraveyard)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(ownergraveyard)])) ueot +auto=target(player) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Human Soldier Rogue +power=1 +toughness=1 +[/card] +[card] +name=Wu Warship +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Wu Warship can't attack unless defending player controls an Island. +mana={2}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wurm T1 +type=Artifact Creature +subtype=Wurm +abilities=deathtouch +text=Deathtouch +power=3 +toughness=3 +[/card] +[card] +name=Wurm T2 +type=Artifact Creature +subtype=Wurm +abilities=lifelink +text=Lifelink +power=3 +toughness=3 +[/card] +[card] +name=Wurm Token +type=Creature +subtype=Wurm +power=6 +toughness=6 +color=Green +[/card] +[card] +name=Wurmcalling +auto=token(Wurm,Creature Wurm,X/X,green) +buyback={X}{G}{2}{G} +text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Wurmcoil Engine +abilities=lifelink,deathtouch +auto=_DIES_token(Wurm T1) && token(Wurm T2) +text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. +mana={6} +type=Artifact Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Wurm's Tooth +auto=@movedTo(*[green]|stack):may life:1 controller +text=Whenever a player casts a green spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Wurmskin Forger +auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. +mana={5}{G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Wurmweaver Coil +target=creature[green] +auto=6/6 +auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) +text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. +mana={4}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wydwen, the Biting Gale +abilities=flying,flash +auto={L:1}{U}{B}:moveTo(ownerhand) +text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. +mana={2}{U}{B} +type=Legendary Creature +subtype=Faerie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Wyluli Wolf +auto={T}:1/1 target(creature) +text={T}: Target creature gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Xanthic Statue +auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot +text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. +mana={8} +type=Artifact +[/card] +[card] +name=Xantid Swarm +abilities=flying +auto=_ATTACKING_maxCast(*)0 opponent ueot +text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. +mana={G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Xathrid Demon +abilities=flying,trample +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Xathrid Gorgon +auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) +mana={5}{B} +type=Creature +subtype=Gorgon +power=3 +toughness=6 +[/card] +[card] +name=Xathrid Necromancer +autograveyard=_DIES_token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller +auto=@movedTo(other human|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller +text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Xathrid Slyblade +abilities=opponentshroud +auto={3}{B}:name(Lose Hexproof to gain First Strike and Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot +text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. +mana={2}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Xenagos, God of Revels +abilities=indestructible +auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot +auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. +mana={3}{R}{G} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Xenograft +auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend +text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Xiahou Dun, the One-Eyed +abilities=horsemanship +auto={S}:moveTo(ownerhand) target(other *[black]|mygraveyard) restriction{during my turn,before attackers} +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Xira Arien +abilities=flying +auto={B}{R}{G}{T}:draw:1 target(player) +text=Flying -- {B}{R}{G}, {T}: Target player draws a card. +mana={B}{R}{G} +type=Legendary Creature +subtype=Insect Wizard +power=1 +toughness=2 +[/card] +[card] +name=Xun Yu, Wei Advisor +auto={T}:2/0 target(creature|myBattlefield) restriction{during my turn,before attackers} +text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Yahenni, Undying Partisan +abilities=haste +auto=@movedto(creature|graveyard) from(opponentbattlefield):counter(1/1) +auto={S(other creature|mybattlefield)}:indestructible ueot +text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. +mana={2}{B} +type=Legendary Creature +subtype=Aetherborn Vampire +power=2 +toughness=2 +[/card] +[card] +name=Yahenni's Expertise +auto=all(creature) -3/-3 ueot +auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) +text=All creatures get -3/-3 until end of turn. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Yamabushi's Flame +target=creature,player +auto=exiledeath +auto=damage:3 +text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Yamabushi's Storm +auto=all(creature) exiledeath ueot +auto=damage:1 all(creature) +text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Yavimaya Ancients +auto={G}:1/-2 +text={G}: Yavimaya Ancients gets +1/-2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=7 +[/card] +[card] +name=Yavimaya Ants +abilities=trample,haste +auto=cumulativeupcost[{G}{G}] sacrifice +text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=1 +[/card] +[card] +name=Yavimaya Barbarian +abilities=protection from blue +text=Protection from blue +mana={R}{G} +type=Creature +subtype=Elf Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Coast +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. +type=Land +[/card] +[card] +name=Yavimaya Dryad +abilities=forestwalk +aicode=activate moveto(targetedpersonsbattlefield) and!(tap(noevent))! target(forest|mylibrary) +auto=name(target player) target(player) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(targetedpersonsbattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. +mana={1}{G}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Yavimaya Elder +auto={2}{S}:draw:1 +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=1 +[/card] +[card] +name=Yavimaya Enchantress +auto=foreach(enchantment|battlefield) 1/1 +text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Gnats +abilities=flying +auto={G}:regenerate +text=Flying -- {G}: Regenerate Yavimaya Gnats. +mana={2}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Yavimaya Granger +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=upcost[{2}{G};next upkeep] sacrifice +text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Hollow +auto={T}:Add{1} +auto={G}{T}:regenerate target(creature) +text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. +type=Legendary Land +[/card] +[card] +name=Yavimaya Kavu +anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive +text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. +mana={2}{R}{G} +type=Creature +subtype=Kavu +power=* +toughness=* +[/card] +[card] +name=Yavimaya Scion +auto=protection from(artifact) +text=Protection from artifacts +mana={4}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Yavimaya Wurm +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Yavimaya's Embrace +target=creature +auto=trample +auto=2/2 +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. +mana={5}{G}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Yawgmoth Demon +abilities=flying,first strike +auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Yawgmoth's Agenda +abilities=mygraveexiler +auto=lord(*|mygraveyard) canPlayFromGraveyard +auto=maxCast(*)1 +text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Bargain +auto=phasealter(remove,draw,controller) +auto={L:1}:draw:1 controller +text=Skip your draw step. -- Pay 1 life: Draw a card. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Edict +auto=@movedTo(*[white]|opponentStack):life:-1 opponent +auto=@movedTo(*[white]|opponentStack):life:1 controller +text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Will +auto=lord(*|mygraveyard) canPlayFromGraveyard +auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot +auto=moveTo(exile) +text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Yawning Fissure +auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Each opponent sacrifices a land. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Yellow Scarves Cavalry +abilities=horsemanship,cantblock +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Yellow Scarves General +abilities=horsemanship,cantblock +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yellow Scarves Troops +abilities=cantblock +text=Yellow Scarves Troops can't block. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yeva, Nature's Herald +auto=lord(creature[green]|myhand,mylibrary,mygraveyard,myexile) asflash +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. +mana={2}{G}{G} +type=Legendary Creature +subtype=Elf Shaman +power=4 +toughness=4 +[/card] +[card] +name=Yeva's Forcemage +auto=2/2 target(creature) ueot +text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Yew Spirit +auto={2}{G}{G}:power/power ueot +text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. +mana={4}{G} +type=Creature +subtype=Spirit Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Yidris, Maelstrom Wielder +abilities=trample +auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={U}{B}{R}{G} +type=Legendary Creature +subtype=Ogre Wizard +power=5 +toughness=4 +[/card] +[card] +name=Yisan, the Wanderer Bard +aicode=activate transforms((,newability[moveTo(myBattlefield) target(creature[manacost=counter{0%0.1.Verse}]|myLibrary)])) ueot +auto={2}{G}{T}{C(0/0,1,Verse)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost=counter{0%0.1.Verse}]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. +mana={2}{G} +type=Legendary Creature +subtype=Human Rogue Bard +power=2 +toughness=3 +[/card] +[card] +name=Yoke of the Damned +target=creature +auto=@movedTo(graveyard) from(creature|battlefield):destroy +text=Enchant creature -- When a creature dies, destroy enchanted creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Yoked Ox +mana={W} +type=Creature +subtype=Ox +power=0 +toughness=4 +[/card] +[card] +name=Yoked Plowbeast +abilities=cycling +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{W}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Yomiji, Who Bars the Way +auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) +text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. +mana={5}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Yore-Tiller Nephilim +auto=_ATTACKING_target(creature|mygraveyard) ninjutsu +text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. +mana={W}{U}{B}{R} +type=Creature +subtype=Nephilim +power=2 +toughness=2 +[/card] +[card] +name=Yotian Soldier +abilities=vigilance +text=Vigilance +mana={3} +type=Artifact Creature +subtype=Soldier +power=1 +toughness=4 +[/card] +[card] +name=Young Pyromancer +auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller +auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller +text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Young Wei Recruits +abilities=cantblock +text=Young Wei Recruits can't block. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Young Wolf +abilities=undying +text=Undying +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Youthful Knight +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Youthful Scholar +auto=_DIES_draw:2 controller +text=When Youthful Scholar dies, draw two cards. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Yuan Shao, the Indecisive +abilities=horsemanship +auto=lord(creature|myBattlefield) oneblocker +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. +mana={4}{R} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Yuan Shao's Infantry +auto=@combat(attackedalone) source(this):unblockable ueot +text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yuki-Onna +auto=destroy target(artifact) +auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) +text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Yukora, the Prisoner +auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) +text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. +mana={2}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Zada's Commando +abilities=first strike +auto={T(ally|myBattlefield)}{t}:damage:1 target(opponent) +text=First strike -- Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. +mana={1}{R} +type=Creature +subtype=Goblin Archer Ally +power=2 +toughness=1 +[/card] +[card] +name=Zameck Guildmage +auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot +auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1 +text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. +mana={G}{U} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Zanam Djinn +abilities=flying +auto=this(variable{commonblue}>0) -2/-2 +text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. +mana={5}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Zanikev Locust +autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=flying +text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Zap +target=creature,player +auto=damage:1 +auto=draw:1 controller +text=Zap deals 1 damage to target creature or player. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Zarichi Tiger +auto={1}{W}{T}:life:2 controller +text={1}{W}, {T}: You gain 2 life. +mana={3}{W} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Zealot il-Vec +abilities=shadow +auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Zealots en-Dal +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller +text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Zealous Conscripts +abilities=haste +auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! +text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Zealous Guardian +abilities=flash +text=Flash +mana={WU} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Zealous Persecution +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|opponentBattlefield) -1/-1 ueot +text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. +mana={W}{B} +type=Instant +[/card] +[card] +name=Zealous Strike +target=creature +auto=2/2 ueot +auto=first strike ueot +text=Target creature gets +2/+2 and gains first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Zebra Unicorn +auto=spiritlink +text=Whenever Zebra Unicorn deals damage, you gain that much life. +mana={2}{G}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Zektar Shrine Expedition +auto=_LANDFALL_may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Zelyon Sword +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={3}{t}:target(creature) grant +2/+0 grantend +text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Zendikar Farguide +abilities=forestwalk +text=Forestwalk +mana={4}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Zendikar Incarnate +anyzone=type:land:mybattlefield/4 cdaactive +text=Zendikar Incarnate's power is equal to the number of lands you control. +mana={2}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=4 +[/card] +[card] +name=Zendikar Resurgent +auto=@movedto(creature|mystack):draw:1 controller +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. +mana={5}{G}{G} +type=Enchantment +[/card] +[card] +name=Zendikar's Roil +auto=_LANDFALL_token(Elemental,Creature Elemental,2/2,green) controller +text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Zephid +abilities=flying,shroud +text=Flying; shroud (This permanent can't be the target of spells or abilities.) +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=4 +[/card] +[card] +name=Zephid's Embrace +target=creature +auto=2/2 +auto=flying +auto=shroud +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Zephyr Charge +auto={1}{U}:flying target(creature) ueot +text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Zephyr Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Zephyr Net +target=creature +auto=flying +auto=defender +text=Enchant creature -- Enchanted creature has defender and flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Zephyr Scribe +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto=@movedto(*[-creature]|mystack):untap all(this) +text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Zephyr Spirit +auto=@combat(blocking) source(this):moveTo(ownerhand) +text=When Zephyr Spirit blocks, return it to its owner's hand. +mana={5}{U} +type=Creature +subtype=Spirit +power=0 +toughness=6 +[/card] +[card] +name=Zephyr Sprite +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Zhalfirin Commander +abilities=flanking +auto={1}{W}{W}:1/1 target(knight) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Zhalfirin Knight +abilities=flanking +auto={W}{W}:first strike +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Zhang Fei, Fierce Warrior +abilities=horsemanship,vigilance +text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=4 +[/card] +[card] +name=Zhang He, Wei General +abilities=horsemanship +auto=_ATTACKING_all(other creature|myBattlefield) 1/0 ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Zhang Liao, Hero of Hefei +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. +mana={4}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Zhao Zilong, Tiger General +abilities=horsemanship +auto=@combat(blocking) source(this):1/1 ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Zhou Yu, Chief Commander +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. +mana={5}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=8 +toughness=8 +[/card] +[card] +name=Zhuge Jin, Wu Strategist +auto={T}:unblockable target(creature) restriction{during my turn,before attackers} +text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Zhur-Taa Ancient +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{R}{G} +type=Creature +subtype=Beast +power=7 +toughness=5 +[/card] +[card] +name=Zhur-Taa Druid +auto={T}:Add{G} +auto=@tappedformana(this):damage:1 opponent +text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. +mana={R}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Zhur-Taa Swine +autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot +text=Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. +mana={3}{R}{G} +type=Creature +subtype=Boar +power=5 +toughness=4 +[/card] +[card] +name=Zirilan of the Claw +aicode=activate moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)! target(dragon|myLibrary) +auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)!)! afterrevealedend revealend +text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. +mana={3}{R}{R} +type=Legendary Creature +subtype=Viashino Shaman +power=3 +toughness=4 +[/card] +[card] +name=Zodiac Dog +abilities=mountainwalk +text=Mountainwalk +mana={2}{R} +type=Creature +subtype=Dog +power=2 +toughness=2 +[/card] +[card] +name=Zodiac Dragon +auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) +text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. +mana={7}{R}{R} +type=Creature +subtype=Dragon +power=8 +toughness=8 +[/card] +[card] +name=Zodiac Goat +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goat +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Horse +abilities=islandwalk +text=Islandwalk +mana={3}{G} +type=Creature +subtype=Horse +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Monkey +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={1}{G} +type=Creature +subtype=Ape +power=2 +toughness=1 +[/card] +[card] +name=Zodiac Ox +abilities=swampwalk +text=Swampwalk +mana={3}{G} +type=Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Pig +abilities=swampwalk +text=Swampwalk +mana={3}{B} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Rabbit +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Rabbit +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Rat +abilities=swampwalk +text=Swampwalk +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Rooster +abilities=plainswalk +text=Plainswalk +mana={1}{G} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Zodiac Snake +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Zodiac Tiger +abilities=forestwalk +text=Forestwalk +mana={2}{G}{G} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Zoetic Cavern +facedown={3} +autofacedown={2}:morph +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +type=Land +[/card] +[card] +name=Zof Shade +auto={2}{B}:2/2 +text={2}{B}:Zof Shade gets +2/+2 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Zombie Apocalypse +auto=destroy all(human) +auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! +text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. +mana={3}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Zombie Assassin +auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E}:bury target(other creature[-black]) +text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie Assassin +power=3 +toughness=2 +[/card] +[card] +name=Zombie Boa +auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend +text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. +mana={4}{B} +type=Creature +subtype=Zombie Snake +power=3 +toughness=3 +[/card] +[card] +name=Zombie Brute +abilities=trample +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample +mana={6}{B} +type=Creature +subtype=Zombie +power=5 +toughness=4 +[/card] +[card] +name=Zombie Cannibal +auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) +text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Zombie Cutthroat +facedown={3} +autofacedown={L:5}:morph +text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Zombie Goliath +mana={4}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=3 +[/card] +[card] +name=Zombie Infestation +auto={D(*|myhand)}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) +text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Zombie Master +auto=lord(zombie) swampwalk other +auto=lord(zombie) {B}:regenerate other +text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Zombie Mob +auto=counter(1/1,type:creature:mygraveyard) +auto=moveto(exile) all(creature|mygraveyard) +text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=0 +[/card] +[card] +name=Zombie Musher +abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk +auto={i}:regenerate +text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{B} +type=Snow Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Zombie Outlander +abilities=protection from green +text=Protection from green +mana={U}{B} +type=Creature +subtype=Zombie Scout +power=2 +toughness=2 +[/card] +[card] +name=Zombie Scavengers +auto={E(creature[zpos=type:*:mygraveyard]|mygraveyard)}:regenerate +text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Zombie Trailblazer +auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T(zombie|mybattlefield)}:swampwalk target(creature) +text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. +mana={B}{B}{B} +type=Creature +subtype=Zombie Scout +power=2 +toughness=2 +[/card] +[card] +name=Zombie +power=2 +toughness=2 +type=Creature +subtype=Zombie +color=black +[/card] +[card] +name=Zombify +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Zoologist +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot +auto={3}{g}{t}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={3}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Zo-Zu the Punisher +auto=_LANDFALL_damage:2 controller +auto=@movedTo(land|opponentBattlefield):damage:2 opponent +text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. +mana={1}{R}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Zuberi, Golden Feather +abilities=flying +auto=lord(other griffin) 1/1 +text=Flying -- Other Griffin creatures get +1/+1. +mana={4}{W} +type=Legendary Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Zulaport Chainmage +auto={T(ally|myBattlefield)}{t}:target(opponent) life:-2 +text=Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Human Shaman Ally +power=4 +toughness=2 +[/card] +[card] +name=Zulaport Cutthroat +auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller +text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue Ally +power=1 +toughness=1 +[/card] +[card] +name=Zulaport Enforcer +auto={4}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 2/2 +auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) +auto=this(counter{0/0.3.Level}) 2/2 +text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) +mana={B} +type=Creature +subtype=Human Warrior +auto=maxlevel:3 +power=1 +toughness=1 +[/card] +[card] +name=Zuo Ci, the Mocking Sage +abilities=opponentshroud +auto=cantbeblockedby(creature[horsemanship]) +text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Zur the Enchanter +abilities=flying +aicode=activate moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) +auto=_ATTACKING_name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Zuran Enchanter +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly +text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Zuran Orb +auto={S(land|myBattlefield)}:life:2 +text=Sacrifice a land: You gain 2 life. +mana={0} +type=Artifact +[/card] +[card] +name=Zuran Spellcaster +auto={T}:damage:1 target(creature,player) +text={T}: Zuran Spellcaster deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Zurgo Bellstriker +auto=cantbeblockerof(creature[power>=2]) +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R} +type=Legendary Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Zurgo Helmsmasher +abilities=haste,mustattack +auto=this(variable{controllerturn}>0) indestructible +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. +mana={2}{R}{W}{B} +type=Legendary Creature +subtype=Orc Warrior +power=7 +toughness=2 +[/card] +##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also +##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type. +[card] +name=Dryad Arbor +text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. +color=green +type=Land Creature +subtype=Forest Dryad +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt new file mode 100644 index 000000000..b68552cd1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/planeswalkers.txt @@ -0,0 +1,3325 @@ +grade=borderline +#Planeswalkers Primitives Pack for Wagic the Homebrew. +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#We sorted this in alphabetical order - Luruz & Vitty85 21-12-2021 +[card] +name=Abian, Luvion Usurper +auto=counter(0/0,5,loyalty) +auto=lifeset:5 controller +auto=@lifelostof(player) from(*[-Abian]):counter(0/0,-thatmuch,Loyalty) all(this) +auto=@lifeof(player) from(*[-Abian]):counter(0/0,thatmuch,Loyalty) all(this) +auto={C(0/0,3,Loyalty)}:name(+3: Discard your hand and draw a card equal to highest power) reject all(*|myhand) && draw:power:highest:creature:mybattlefield controller && life:3 controller +auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/2 Spirit) token(Spirit,Creature Spirit,3/2,red,green) && life:1 controller +auto={C(0/0,-1,Loyalty)}{L:1}:name(-1: Deals 1 damage to any target) damage:1 target(player,creature,planeswalker) +auto={C(0/0,-2,Loyalty)}{L:2}:name(-2: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker) +auto={C(0/0,-3,Loyalty)}{L:3}:name(-3: Deals 3 damage to any target) damage:3 target(player,creature,planeswalker) +auto={C(0/0,-4,Loyalty)}{L:4}:name(-4: Deals 4 damage to any target) damage:4 target(player,creature,planeswalker) +auto={C(0/0,-5,Loyalty)}{L:5}:name(-5: Deals 5 damage to any target) damage:5 target(player,creature,planeswalker) +auto={C(0/0,-6,Loyalty)}{L:6}:name(-6: Deals 6 damage to any target) damage:6 target(player,creature,planeswalker) +auto={C(0/0,-7,Loyalty)}{L:7}:name(-7: Deals 7 damage to any target) damage:7 target(player,creature,planeswalker) +auto={C(0/0,-8,Loyalty)}{L:8}:name(-8: Deals 8 damage to any target) damage:8 target(player,creature,planeswalker) +auto={C(0/0,-9,Loyalty)}{L:9}:name(-9: Deals 9 damage to any target) damage:9 target(player,creature,planeswalker) +auto={C(0/0,-10,Loyalty)}{L:10}:name(-10: Deals 10 damage to any target) damage:10 target(player,creature,planeswalker) +auto={C(0/0,-11,Loyalty)}{L:11}:name(-11: Deals 11 damage to any target) damage:11 target(player,creature,planeswalker) +auto={C(0/0,-12,Loyalty)}{L:12}:name(-12: Deals 12 damage to any target) damage:12 target(player,creature,planeswalker) +auto={C(0/0,-13,Loyalty)}{L:13}:name(-13: Deals 13 damage to any target) damage:13 target(player,creature,planeswalker) +auto={C(0/0,-14,Loyalty)}{L:14}:name(-14: Deals 14 damage to any target) damage:14 target(player,creature,planeswalker) +auto={C(0/0,-15,Loyalty)}{L:15}:name(-15: Deals 15 damage to any target) damage:15 target(player,creature,planeswalker) +auto={C(0/0,-16,Loyalty)}{L:16}:name(-16: Deals 16 damage to any target) damage:16 target(player,creature,planeswalker) +auto={C(0/0,-17,Loyalty)}{L:17}:name(-17: Deals 17 damage to any target) damage:17 target(player,creature,planeswalker) +auto={C(0/0,-18,Loyalty)}{L:18}:name(-18: Deals 18 damage to any target) damage:18 target(player,creature,planeswalker) +auto={C(0/0,-19,Loyalty)}{L:19}:name(-19: Deals 19 damage to any target) damage:19 target(player,creature,planeswalker) +auto={C(0/0,-20,Loyalty)}{L:20}:name(-20: Deals 20 damage to any target) damage:20 target(player,creature,planeswalker) +text=As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) -- +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. -- +1: Create a 3/2 red and green Spirit creature token. -- −X: You deal X damage to any target. +mana={5}{R}{G} +type=Legendary Planeswalker +subtype=Abian +[/card] +[card] +name=Ajani, Adversary of Tyrants +auto=counter(0/0,4,loyalty) +auto={C(0/0,+1,Loyalty)}:name(+1: Put a +1/+1 counter on up to two...) target(other creature|battlefield) counter(1/1,1) +auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature from graveyard) moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Create three tokens) emblem transforms((,newability[@each my endofturn:create(Cat:Creature Cat:1/1:lifelink:white)*3] )) forever dontremove +text=+1: Put a +1/+1 counter on each of up to two target creatures. -- -2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- -7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Caller of the Pride +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gains double strike and flying) flying && double strike target(creature|battlefield) ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Put X 2/2 Cat creatures) token(Cat,Creature Cat,2/2,white)*lifetotal +text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. +mana={1}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Goldmane +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller +auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter and vigilance) all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Create a */* Avatar) token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)! +text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Inspiring Leader +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Gain 2 life without targeting any creature) life:2 controller +auto={C(0/0,2,Loyalty)}:name(+2: Gain 2 life and target creature gets two +1/+1 counters) target(creature) counter(1/1,2) && life:2 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Exile target creature and gains life opponent) moveto(exile) target(creature) && life:2 targetController +auto={C(0/0,-10,Loyalty)}:name(-10: Creatures gain doubles strike and flying) all(creature|myBattlefield) flying && double strike ueot +text=+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. -- -3: Exile target creature. Its controller gains 2 life. -- -10: Creatures you control gain flying and double strike until end of turn. +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Mentor of Heroes +auto=counter(0/0,4,loyalty) +aicode=activate transforms((,newability[if type(*[creature;aura;planeswalker;zpos<=4]|myLibrary)~morethan~0 then target(*[creature;aura;planeswalker;zpos<=4]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Distribute three +1/+1 counters) ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +auto={C(0/0,1,Loyalty)}:name(+1: Look 4 cards for creature, aura or planeswalker) reveal:4 optionone name(Get a card) target(<1>*[creature;planeswalker;aura]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: Gain 100 life) life:100 controller +text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life. +mana={3}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Steadfast +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +1/1 and abilities) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and loyalty counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|myBattlefield) counter(0/0,1,Loyalty) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Forcefield) emblem transforms((,newability[forcefield controller])) forever dontremove +text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." +mana={3}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Strength of the Pride +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Gain life equal to planeswalkers and creatures) life:type:creature:myBattlefield controller && life:type:planeswalkers:myBattlefield controller +auto={C(0/0,-2,Loyalty)}:name(-2: Create Ajani's Pridemate) token(Ajani's Pridemate) +auto={C(0/0,0,Loyalty)}:name(-0: Exile Ajani and creatures opponent) if compare(lifetotalminusstartinglifeminusend)~morethan~14 then moveto(exile) all(this) && moveto(exile) all(*[creature;artifact]|opponentbattlefield) +text=+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. -- -2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." -- 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, the Greathearted +auto=counter(0/0,5,loyalty) +auto=lord(creature|myBattlefield) vigilance +auto={C(0/0,1,Loyalty)}:name(+1: Gain 3 life) life:3 controller +auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/1 counter and a loyalty counter) counter(1/1) all(creature|myBattlefield) && counter(0/0,1,Loyalty) all(other planeswalker|myBattlefield) +text=Creatures you control have vigilance. -- +1: You gain 3 life. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. +mana={2}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Unyielding +auto=counter(0/0,4,loyalty) +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land;instant;sorcery|*) then bottomoflibrary)! +auto={C(0/0,2,Loyalty)}:name(+2: Reveal three and put permanentes in hand) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Exile a creature and gain life) target(creature) dynamicability moveTo(exile) +auto={C(0/0,-9,Loyalty)}:name(-9: Put five +1/+1 and loyalty counters) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield) +text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. +mana={4}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Valiant Protector +auto=counter(0/0,4,loyalty) +aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={C(0/0,2,Loyalty)}:name(+2: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,2,Loyalty)}:name(+2: Put two +1/+1 counters) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,1,Loyalty)}:name(+1: Reveal until a creature and put it in hand) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-11,Loyalty)}:name(-11: Put X +1/+1 counters and trample) target(creature) counter(1/1,lifetotal) && trample ueot +text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. +mana={4}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Vengeant +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Permanent doesn't untap) frozen target(*) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage and gain 3 life) damage:3 target(player,creature,planeswalker) && life:3 controller +auto={C(0/0,-7,Loyalty)}:name(-7: Destroy all lands) target(player) destroy all(land|targetedpersonsbattlefield) +text=+1: Target permanent doesn't untap during its controller's next untap step. -- -2: Ajani Vengeant deals 3 damage to any target and you gain 3 life. -- -7: Destroy all lands target player controls. +mana={2}{R}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Wise Counselor +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Gain 1 life for each creature) life:type:creature:myBattlefield controller +auto={C(0/0,-3,Loyalty)}:name(-3: Creatures gets +2/+2) all(creature|myBattlefield) 2/2 ueot +auto={C(0/0,-9,Loyalty)}:name(-9: Put X +1/+1 counter) counter(1/1,lifetotal) target(creature) +text=+2: You gain 1 life for each creature you control. -- −3: Creatures you control get +2/+2 until end of turn. -- −9: Put X +1/+1 counters on target creature, where X is your life total. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Aminatou, the Fateshifter +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and return a card on top) ability$!draw:1 controller _ choice target(*|myhand) moveTo(mylibrary)!$ controller +auto={C(0/0,-3,Loyalty)}:name(-1: Exile other permanent and return it) moveTo(exile) target(other *|myBattlefield) and! moveTo(myBattlefield)! +auto={C(0/0,-9,Loyalty)}:name(-6: Exchange nonland permanents with opponent) moveTo(myBattlefield) all(*[-land]|opponentBattlefield) && moveTo(opponentBattlefield) all(*[-Aminatou, the Fateshifter;-land]|myBattlefield) +text=+1: Draw a card, then put a card from your hand on top of your library. -- −1: Exile another target permanent you own, then return it to the battlefield under your control. -- −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. -- Aminatou, the Fateshifter can be your commander. +mana={W}{U}{B} +type=Legendary Planeswalker +subtype=Aminatou +[/card] +[card] +name=Angrath, Captain of Chaos +auto=counter(0/0,5,loyalty) +auto=lord(creature|myBattlefield) menace +auto={C(0/0,-2,Loyalty)}:name(-2: Amass 2) _AMASS_(2) +text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) +mana={2}{BR}{BR} +type=Legendary Planeswalker +subtype=Angrath +[/card] +[card] +name=Angrath, Minotaur Pirate +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to opponent and each creature he controls) damage:1 opponent && damage:1 all(creature|opponentBattlefield) +auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to planeswalker and each creature its controller controls) target(planeswalker) damage:1 && damage:1 all(creature|targetcontrollerbattlefield) +auto={C(0/0,-3,Loyalty)}:name(-3: Reanimate a Pirate) moveTo(myBattlefield) target(creature[Pirate]|myGraveyard) +auto={C(0/0,-11,Loyalty)}:name(-11: Destroy all creatures and deal damage) all(creature|opponentBattlefield) dynamicability && destroy +text=+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker’s controller controls. -- −3: Return target Pirate card from your graveyard to the battlefield. -- −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. +mana={4}{B}{R} +type=Legendary Planeswalker +subtype=Angrath +[/card] +[card] +name=Angrath, the Flame-Chained +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Opponent discards a card and loses 2 life) ability$!name(discard) notatarget(*|myhand) reject !$ opponent && life:-2 opponent +auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost 3 or less) target(creature[manacost<=3]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,treason)) ueot)! +auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature with manacost more than 3) target(creature[manacost>=4]) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto={C(0/0,-8,Loyalty)}:name(-8: Opponent loses life equal to graveyard) life:-type:*:opponentGraveyard opponent +text=+1: Each opponent discards a card and loses 2 life. -- −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -- −8: Each opponent loses life equal to the number of cards in their graveyard. +mana={3}{B}{R} +type=Legendary Planeswalker +subtype=Angrath +[/card] +[card] +name=Arlinn Kord +auto=counter(0/0,3,loyalty) +backside=Arlinn, Embraced by the Moon +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +2/+2) target(creature) 2/2 ueot +auto={C(0/0,0,Loyalty)}:name(0: Create a Wolf and transform) create(Wolf:Creature Wolf:2/2:green) && flip(backside) +text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Arlinn +[/card] +[card] +name=Arlinn, Embraced by the Moon +backside=Arlinn Kord +auto={C(0/0,1,Loyalty)}:name(+1: Creatures gets +1/+1 & trample) all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) trample ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 3 damage and transform) ability$!name(Choose one) choice name(Damage player) damage:3 target(player) _ choice name(Damage creature) damage:3 target(creature) _ choice name(Damage planeswalker) damage:3 target(planeswalker)!$ controller && all(this) flip(Arlinn Kord) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: Creatures get ability powerstrike) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove +text=+1: Creatures you control get +1/+1 and gain trample until end of turn. -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. -- -6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'" +type=Legendary Planeswalker +subtype=Arlinn +color=red,green +[/card] +[card] +name=Arlinn, the Pack's Hope +abilities=daybound +backside=Arlinn, the Moon's Fury +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(backside) +auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) +auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Cast creatures with flash) transforms((,newability[counter(0/0.1.ArlinnEffect)],newability[phaseaction[my untap once sourceinplay] removeallcounters(0/0.1.ArlinnEffect)])) forever +auto={C(0/0,-3,Loyalty)}:name(-3: Create 2 Wolves) token(Wolf,Creature Wolf,2/2,green)*2 +auto=this(counter{0/0.1.ArlinnEffect}>0) transforms((,newability[lord(creature|mycastingzone) asflash],newability[@movedto(creature|mybattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1)])) +text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) -- +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. -- −3: Create two 2/2 green Wolf creature tokens. // Arlinn, the Moon's Fury +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Arlinn +[/card] +[card] +name=Arlinn, the Moon's Fury +abilities=nightbound +backside=Arlinn, the Pack's Hope +auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) +auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G} +auto={C(0/0,0,Loyalty)}:name(0: Becomes werewolf) transforms((Creature Werewolf,setpower=5,settoughness=5,newability[trample],newability[indestructible],newability[haste])) ueot +text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) -- +2: Add {R}{G}. -- 0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. // Arlinn, the Pack's Hope +color=red,green +type=Legendary Planeswalker +subtype=Arlinn +[/card] +[card] +name=Arlinn, Voice of the Pack +auto=counter(0/0,7,loyalty) +auto=@movedTo(*[Wolf;Werewolf]|myBattlefield):all(trigger[to]) counter(1/1) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wolf) create(Wolf:Creature Wolf:2/2:green) +text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Arlinn +[/card] +[card] +name=Ashiok, Dream Render +auto=counter(0/0,5,loyalty) +auto=lord(*|opponentlibrary) shroud +auto={C(0/0,-1,Loyalty)}:name(-1: Target opponent mils four and exile his or her graveyard) target(player) deplete:4 && moveTo(exile) all(*|opponentgraveyard) +text=Spells and abilities your opponents control can't cause their controller to search their library. -- -1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard. +mana={1}{UB}{UB} +type=Legendary Planeswalker +subtype=Ashiok +[/card] +[card] +name=Ashiok, Nightmare Muse +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a Blue black nightmare) token(Nightmare Nig) +auto={C(0/0,-3,Loyalty)}:name (-3: Return target nonland and exiles) moveTo(ownerhand) target(*[-land]) && moveTo(exile) NotATarget(*|opponenthand) +auto={C(0/0,-7,Loyalty)}:name (-7: Cast up to three cards from exile) castcard(normal) target(*|opponentExile) && castcard(normal) target(*|opponentExile) && castcard(normal) target(*|opponentExile) +text=+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." -- -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. -- -7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs. +mana={3}{U}{B} +type=Legendary Planeswalker +subtype=Ashiok +[/card] +[card] +name=Ashiok, Nightmare Weaver +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Exile the top three cards) moveTo(exile) all(*[zpos<=3]|opponentLibrary) +auto={C(0/0,0,Loyalty)}:name(-0: Return a creature from exile as Nightmare with mana cost 0) moveTo(myBattlefield) target(creature[manacost=0]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-1,Loyalty)}:name(-1: Return a creature from exile as Nightmare with mana cost 1) moveTo(myBattlefield) target(creature[manacost=1]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-2,Loyalty)}:name(-2: Return a creature from exile as Nightmare with mana cost 2) moveTo(myBattlefield) target(creature[manacost=2]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-3,Loyalty)}:name(-3: Return a creature from exile as Nightmare with mana cost 3) moveTo(myBattlefield) target(creature[manacost=3]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-4,Loyalty)}:name(-4: Return a creature from exile as Nightmare with mana cost 4) moveTo(myBattlefield) target(creature[manacost=4]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-5,Loyalty)}:name(-5: Return a creature from exile as Nightmare with mana cost 5) moveTo(myBattlefield) target(creature[manacost=5]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-6,Loyalty)}:name(-6: Return a creature from exile as Nightmare with mana cost 6) moveTo(myBattlefield) target(creature[manacost=6]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-7,Loyalty)}:name(-7: Return a creature from exile as Nightmare with mana cost 7) moveTo(myBattlefield) target(creature[manacost=7]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-8,Loyalty)}:name(-8: Return a creature from exile as Nightmare with mana cost 8) moveTo(myBattlefield) target(creature[manacost=8]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-9,Loyalty)}:name(-9: Return a creature from exile as Nightmare with mana cost 9) moveTo(myBattlefield) target(creature[manacost=9]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-10,Loyalty)}:name(-10: Return a creature from exile as Nightmare with mana cost 10) moveTo(myBattlefield) target(creature[manacost=10]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-11,Loyalty)}:name(-11: Return a creature from exile as Nightmare with mana cost 11) moveTo(myBattlefield) target(creature[manacost=11]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-12,Loyalty)}:name(-12: Return a creature from exile as Nightmare with mana cost 12) moveTo(myBattlefield) target(creature[manacost=12]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-13,Loyalty)}:name(-13: Return a creature from exile as Nightmare with mana cost 13) moveTo(myBattlefield) target(creature[manacost=13]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-14,Loyalty)}:name(-14: Return a creature from exile as Nightmare with mana cost 14) moveTo(myBattlefield) target(creature[manacost=14]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-15,Loyalty)}:name(-15: Return a creature from exile as Nightmare with mana cost 15) moveTo(myBattlefield) target(creature[manacost=15]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-16,Loyalty)}:name(-16: Return a creature from exile as Nightmare with mana cost 16) moveTo(myBattlefield) target(creature[manacost=16]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-17,Loyalty)}:name(-17: Return a creature from exile as Nightmare with mana cost 17) moveTo(myBattlefield) target(creature[manacost=17]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-18,Loyalty)}:name(-18: Return a creature from exile as Nightmare with mana cost 18) moveTo(myBattlefield) target(creature[manacost=18]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-19,Loyalty)}:name(-19: Return a creature from exile as Nightmare with mana cost 19) moveTo(myBattlefield) target(creature[manacost=19]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-20,Loyalty)}:name(-20: Return a creature from exile as Nightmare with mana cost 20) moveTo(myBattlefield) target(creature[manacost=20]|opponentExile) and!(becomes(Nightmare) forever)! +auto={C(0/0,-10,Loyalty)}:name(-10: Exile hands and graveyards) moveTo(Exile) all(*|opponentGraveyard,opponentHand) +text=+2: Exile the top three cards of target opponent’s library. -- −X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- −10: Exile all cards from all opponents’ hands and graveyards. +mana={1}{U}{B} +type=Legendary Planeswalker +subtype=Ashiok +[/card] +[card] +name=Ashiok, Sculptor of Fears +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Draw a card and put two cards...) draw:1 controller && deplete:2 opponent deplete:2 controller +auto={C(0/0,-5,Loyalty)}:name(-5: Return target creature from graveyars) moveTo(myBattlefield) target(creature|Graveyard) +auto={C(0/0,-11,Loyalty)}:name(-11: Gain control of all creatures..) moveTo(myBattlefield) all(creature|opponentBattlefield) +text=+2: Draw a card. Each player puts the top two cards of their library into their graveyard. -- -5: Put target creature card from a graveyard onto the battlefield under your control. -- -11: Gain control of all creatures target opponent controls. +mana={4}{U}{B} +type=Legendary Planeswalker +subtype=Ashiok +[/card] +[card] +name=B.O.B. (Bevy of Beebles) +auto=counter(0/0,4,Loyalty) +auto=token(Beeble,Creature Beeble,1/1,blue)*4 +auto=@counteradded(0/0,1,Loyalty) from(this):token(Beeble,Creature Beeble,1/1,blue) +auto=@counterremoved(0/0,1,Loyalty) from(this):sacrifice target(beeble|myBattlefield) +auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(creature[Beeble]|myBattlefield) transforms((,newability[unblockable])) ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card) draw:1 controller +text=As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. -- The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) -- +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. -- -1: Draw a card. +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=B.O.B. +[/card] +[card] +name=Basri, Devoted Paladin +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creature gets 1/1 counter and vigilance) target(creature|battlefield) transforms((,newability[counter(1/1)],newability[vigilance])) ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Whenever a creature attack put 1/1 counter) emblem transforms((,newability[@combat(attacking) source(creature|battlefield):name(Gets 1/1 counter) all(trigger[to]) counter(1/1)])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: All creatures gets +2/+2 and flying) all(creature|mybattlefield) transforms((,newability[2/2],newability[flying])) ueot +text=+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. -- −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. -- −6: Creatures you control get +2/+2 and gain flying until end of turn. +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Basri +[/card] +[card] +name=Basri Ket +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put a +1/+1 counter and gains indestructible) counter(1/1,1) target(creature) && indestructible ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Whenever a creature attacks create a token) emblem transforms((,newability[@combat(attacking) source(creature[-token]):token(Soldier Bas,Creature Soldier,1/1,white,battleready)])) oneshot ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the combat create a token and put a +1/+1 counter") emblem transforms((,newability[@each my combatbegins:token(Soldier Bas) && counter(1/1,1) all(creature|myBattlefield)])) forever dontremove +text=+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. -- −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. -- −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control." +mana={1}{W}{W} +type=Legendary Planeswalker +subtype=Basri +[/card] +[card] +name=Calix, Destiny's Hand +abilities=hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal four from top and reveal an enchantment) reveal:4 optionone name(Look at the top four cards) target(*[enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Exile enchantment until...) aslongas(enchantment|mybattlefield) choice notatarget(creature,enchantment|opponentbattlefield) (blink)forsrc oneshot +auto={C(0/0,-7,Loyalty)}:name(-7: Return all enchantments) moveTo(myBattlefield) all(enchantment|myGraveyard) +text=+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. -- -3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. -- -7: Return all enchantment cards from your graveyard to the battlefield. +mana={2}{G}{W} +type=Legendary Planeswalker +subtype=Calix +[/card] +[card] +name=Chandra Ablaze +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Discard a card and deals 4 damage) all(this) transforms((,newability[reject notatarget(*|myhand)],newability[@discarded(*[red]|myhand) once:damage:4 target(*[creature;player])])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Discard hand and draw three cards) reject all(*|hand) && draw:3 all(player) +auto={C(0/0,-7,Loyalty)}:name(-7: Cast any number of instants or sorceries for zero) castcard(normal) target(*[red;instant;sorcery]|mygraveyard) +text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -- -2: Each player discards his or her hand, then draws three cards. -- -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Acolyte of Flame +auto=counter(0/0,4,loyalty) +auto={C(0/0,0,Loyalty)}:name(+0: Put a loyalty counter on each red planeswalker) counter(0/0,1,loyalty) all(planeswalker[red]|myBattlefield) +auto={C(0/0,0,Loyalty)}:name(+0: Create two 1/1 Elemental) token(Elemental,Creature Elemental,1/1,red,haste,treason)*2 +auto={C(0/0,-2,Loyalty)}:name(-2: May cast an instant or sorcery with mana cost 3 or less) target(*[instant;sorcery;manacost<=3]|mygraveyard) transforms((,newability[CanPlayFromGraveyard],newability[gainedexiledeath])) ueot +text=0: Put a loyalty counter on each red planeswalker you control. -- 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. -- -2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead. +mana={1}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Awakened Inferno +auto=nofizzle +auto=counter(0/0,6,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Emblem: "1 damage each upkeep") emblem transforms((,newability[@each opponent upkeep:damage:1 opponent])) forever dontremove +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each non-elemental) damage:3 all(creature[-elemental]) +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:1])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:2])) ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:3])) ueot +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:4])) ueot +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:5])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:6])) ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:7])) ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:8])) ueot +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:9])) ueot +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:10])) ueot +auto={C(0/0,-11,Loyalty)}:name(-11: Deals 11 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:11])) ueot +auto={C(0/0,-12,Loyalty)}:name(-12: Deals 12 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:12])) ueot +auto={C(0/0,-13,Loyalty)}:name(-13: Deals 13 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:13])) ueot +auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:14])) ueot +auto={C(0/0,-15,Loyalty)}:name(-15: Deals 15 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:15])) ueot +auto={C(0/0,-16,Loyalty)}:name(-16: Deals 16 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:16])) ueot +auto={C(0/0,-17,Loyalty)}:name(-17: Deals 17 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:17])) ueot +auto={C(0/0,-18,Loyalty)}:name(-18: Deals 18 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:18])) ueot +auto={C(0/0,-19,Loyalty)}:name(-19: Deals 19 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:19])) ueot +auto={C(0/0,-20,Loyalty)}:name(-20: Deals 20 damage to target and exile) target(creature,planeswalker) transforms((,newability[exiledeath],newability[damage:20])) ueot +text=This spell can't be countered. -- +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." -- -3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. -- -X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Bold Pyromancer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana and deals 2 damage to target player) add{R}{R} && damage:2 target(player) +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to target creature or planeswalker) damage:3 target(creature, planeswalker) +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 10 damage to target player and on each his or her creatures and planeswalkers) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) && damage:10 all(planeswalker|targetedpersonsbattlefield) +text=+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. -- -3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. -- -7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Fire Artisan +auto=counter(0/0,4,loyalty) +auto=@counterremoved(0/0,1,Loyalty) from(this):damage:1 target(opponent) +auto={C(0/0,1,Loyalty)}:name(+1: Exile the top and may play it) moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos=1]|mylibrary) +auto={C(0/0,-7,Loyalty)}:name(-7: Exile seven and may play it) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=7]|mylibrary) +text=Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. -- +1: Exile the top card of your library. You may play it this turn. -- -7: Exile the top seven cards of your library. You may play them this turn. +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Flamecaller +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2 +auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature) +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage to each creature) damage:4 all(creature) +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage to each creature) damage:5 all(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage to each creature) damage:6 all(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage to each creature) damage:7 all(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage to each creature) damage:8 all(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage to each creature) damage:9 all(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage to each creature) damage:10 all(creature) +text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Flame's Catalyst +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 3 damage to opponent) damage:3 opponent +auto={C(0/0,-2,Loyalty)}:name(-2: May cast red instants or sorcery) emblem transforms((,newability[may activate castcard(normal) target(*[instant;sorcery;red]|myGraveyard)],newability[@movedTo(*[instant;sorcery;red]|myGraveyard):all(trigger[to]) moveTo(exile)])) ueot oneshot +auto={C(0/0,-8,Loyalty)}:name(-8: Discard hand, draw seven and cast for zero) ability$!name(Discard hand) reject all(*|myHand)!$ controller && draw:7 controller && transforms((,newability[all(*[-land]|myHand) zerocast])) ueot +text=+1: Chandra, Flame's Catalyst deals 3 damage to each opponent. -- −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. -- −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Flame's Fury +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 4 to creature and 2 to its controller) damage:4 target(creature) && damage:2 targetController +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 10 damage to target player and his creatures) damage:10 target(player) && damage:10 all(creature|targetedpersonsbattlefield) +text=+1: Chandra, Flame's Fury deals 2 damage to any target. -- -2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. -- -8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Gremlin Wrangler +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 2/2 red Gremlin creature token) token(Gremlin,Creature Gremlin,2/2,red) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals X damage to any target... ) damage:damage:type:creature[Gremlin]|myBattlefield target(player,creature,planeswalker) +text=+1: Create a 2/2 red Gremlin creature token. -- -2: Chandra, Gremlin Wrangler deals X damage to any target, where X is the number of Gremlins you control. +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Heart of Fire +aicode=activate moveto(exile) target(*[instant;sorcery;red]|myLibrary,myGraveyard) and!( canplayfromexile )! +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Discard hand, exile three from top and cast from exile) ability$!name(Discard hand) reject all(*|myHand)!$ controller && moveTo(exile) all(*[zpos<=3]|mylibrary) && transforms((,newability[canplayfromexile])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker) +auto={C(0/0,-9,Loyalty)}:name(-9: Search instants or sorceries, exile them and add six red mana) target(*[instant;sorcery;red]|myLibrary,myGraveyard) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! && shuffle controller && add{R}{R}{R}{R}{R}{R} +text=+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. -- +1: Chandra, Heart of Fire deals 2 damage to any target. -- −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six {R}. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra Nalaar +auto=counter(0/0,6,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to player or planeswalker) damage:1 target(player,planeswalker) +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to creature) damage:1 target(creature) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to creature) damage:2 target(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to creature) damage:3 target(creature) +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage to creature) damage:4 target(creature) +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage to creature) damage:5 target(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage to creature) damage:6 target(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage to creature) damage:7 target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage to creature) damage:8 target(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage to creature) damage:9 target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage to a creature) damage:10 target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: 10 Deals damage to player and all of his creatures) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) +text=+1: Chandra Nalaar deals 1 damage to target player. -- -X: Chandra Nalaar deals X damage to target creature. -- -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Dressed to Kill +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Add red mana) add{R} controller +auto={C(0/0,1,Loyalty)}:name(+1: Add red and deal damage) target(creature,planeswalker) damage:1 && add{R} controller +auto={C(0/0,1,Loyalty)}:name(+1: Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )! +auto={C(0/0,-7,Loyalty)}:name(-7: Exile top 5 cards) emblem transforms((,newability[@movedto(*[red]|mystack):all(trigger[to]) transforms((,newability[name(Deals damage) target(player^creature^planeswalker) damage:totmanaspent])) oneshot],newability[all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[red]|*) then canplayfromexile ueot )!])) forever dontremove +text=+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -- +1: Exile the top card of your library. If it's red, you may cast it this turn. -- -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." +mana={1}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Novice Pyromancer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Elemental creatures gets +2/+0) all(creature[elemental]|mybattlefield) 2/0 ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Add two red mana) add{R}{R} +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker) +text=+1: Elementals you control get +2/+0 until end of turn. -- -1: Add {R}{R}. -- -2: Chandra, Novice Pyromancer deals 2 damage to any target. +mana={3}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Pyrogenius +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Deals 2 damage to opponent) damage:2 opponent +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to creature) damage:4 target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 6 damage to player and all of his creatures) target(player) damage:6 && damage:6 all(creature|targetedpersonsbattlefield) +text=+2: Chandra, Pyrogenius deals 2 damage to each opponent. -- -3: Chandra, Pyrogenius deals 4 damage to target creature. -- -10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Pyromaster +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to opponent and 1 to creature) damage:1 opponent && target(creature|opponentbattlefield) damage:1 && transforms((,newability[cantblock])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to controller and 1 to creature) damage:1 controller && target(creature|mybattlefield) damage:1 && transforms((,newability[cantblock])) ueot +auto={C(0/0,0,Loyalty)}:name(+0: Exile the top and may cast it) moveto(exile) and!(transforms((,newability[canplayfromexile])) ueot)! all(*[zpos=1]|mylibrary) +auto={C(0/0,-7,Loyalty)}:name(-7: Exile the top ten and may cast it) moveto(exile) all(*[zpos<=10]|mylibrary) && target(*[instant;sorcery]|myexile) clone && clone && clone +text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Roaring Flame +backside=Chandra, Fire of Kaladesh +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to player or planeswalker) damage:2 target(player,planeswalker) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to creature) damage:2 target(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 6 damage with Emblem) emblem transforms((newability[damage:6 opponent],newability[@each opponent upkeep:damage:3 opponent])) forever dontremove +text=+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. -- −2: Chandra, Roaring Flame deals 2 damage to target creature. -- −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." // Chandra, Fire of Kaladesh +type=Legendary Planeswalker +subtype=Chandra +color=red +[/card] +[card] +name=Chandra, the Firebrand +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deals 1 damage to any target) damage:1 target(player,creature,planeswalker) +auto={C(0/0,-2,Loyalty)}:name(-2: When cast instant or sorcery, copy spell) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage up to six targets) ability$!name(Choose one) choice name(Damage opponent and five creature) damage:6 opponent && damage:6 target(creature) _ choice name(Damage controller and five creature) damage:6 controller && damage:6 target(creature) _ choice name(Damage creature) damage:6 target(creature)!$ controller +text=+1: Chandra, the Firebrand deals 1 damage to any target. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. +mana={3}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Torch of Defiance +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Exile Top Card) all(*[zpos=1|mylibrary) moveto(myexile) and!( transforms((,newability[choice name(Deals 2 damage) name(Deals 2 damage) damage:2 opponent],newability[if cantargetcard(*[-land]|*) then choice name(Cast card from exile) name(Cast card from exile) counter(0/0.1.ChandraEffect) notrg])) ueot )! +auto=lord(*[counter{0/0.1.ChandraEffect}]|myexile) canplayfromexile +auto=@each endofturn:if type(*[counter{0/0.1.ChandraEffect}]|myexile)~morethan~0 then name(Effect ends) name(Effect ends) all(*[counter{0/0.1.ChandraEffect}]|myexile) removeallcounters(0/0.1.ChandraEffect) +auto=@each endofturn:if type(*[counter{0/0.1.ChandraEffect}]|myexile)~morethan~0 then name(Deals 2 damage) name(Deals 2 damage) damage:2 opponent +auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana) add{R}{R} +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to target creature) damage:4 target(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Deals 5 damage when casting a spell) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(player^creature^planeswalker)])) forever dontremove +text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Dack Fayden +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target player draws and discards two) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer +auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of an artifact) moveTo(myBattlefield) target(artifact) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "whenever target a permanent gain control of it") emblem transforms((,newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mycastingzone):all(trigger[to]) moveTo(myBattlefield)])) forever dontremove +text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." +mana={1}{U}{R} +type=Legendary Planeswalker +subtype=Dack +[/card] +[card] +name=Dakkon, Shadow Slayer +auto=counter(0/0,type:land:myBattlefield,loyalty) +aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Exile creature) target(creature|battlefield) moveto(exile) +auto={C(0/0,-6,Loyalty)}:name(-6: Put artifact in play) target(artifact|myHand,myGraveyard) moveto(myBattlefield) +text=Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. -- +1: Surveil 2. -- -3: Exile target creature. -- -6: You may put an artifact card from your hand or graveyard onto the battlefield. +mana={W}{U}{B} +type=Legendary Planeswalker +subtype=Dakkon +[/card] +[card] +name=Daretti, Ingenious Iconoclast +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Construct) token(Construct,Artifact Creature Construct,1/1,defender) +auto={C(0/0,-1,Loyalty)}{S(artifact|mybattlefield)}:name(-1: Sacrifice artifact to destroy) target(creature,artifact|battlefield) destroy +auto={C(0/0,-6,Loyalty)}:name(-6: Create three copies of an artifact...) clone target(artifact|graveyard,battlefield)*3 +text=+1: Create a 1/1 colorless Construct artifact creature token with defender. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it. +mana={1}{B}{R} +type=Legendary Planeswalker +subtype=Daretti +[/card] +[card] +name=Daretti, Scrap Savant +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Don't discard) donothing +auto={C(0/0,2,Loyalty)}:name(+2: Discard and Draw) reject notatarget(*|myhand) and!( draw:1 controller )! +auto={C(0/0,-2,Loyalty)}:name(-2: Sacrifice an Artifact) sacrifice notatarget(artifact|mybattlefield) and!( moveto(mybattlefield) target(artifact|mygraveyard) )! +auto={C(0/0,-10,Loyalty)}:name(-10: Emblem: "Reanimate artifacts") emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove +text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander. +mana={3}{R} +type=Legendary Planeswalker +subtype=Daretti +[/card] +[card] +name=Davriel, Rogue Shadowmage +auto=counter(0/0,3,loyalty) +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-2 opponent +auto={C(0/0,-1,Loyalty)}:name(-1: Target player discard a card) ability$!name(discard) reject notatarget(*|myhand)!$ target(player) +text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. -- -1: Target player discards a card. +mana={2}{B} +type=Legendary Planeswalker +subtype=Davriel +[/card] +[card] +name=Davriel, Soul Broker +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Opponent discards or sacrifice) transforms((,newability[counter(0/0.1.DavrielEffect)],newability[phaseaction[my untap once sourceinplay] counter(0/0.-1.DavrielEffect)])) forever +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0,compare(hascntdavrieleffect)~morethan~0,type(*|opponenthand)~morethan~0}:ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0,compare(hascntdavrieleffect)~morethan~0,type(*|opponenthand)~equalto~0}:ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[attacking]|mybattlefield) sacrifice!$ opponent +auto={C(0/0,-2,Loyalty)}:name(-2: Offers and conditions) activate castcard(copied noevent normal named!:davriel conditions:!) and!( activate castcard(copied noevent normal named!:davriel offers:!) )! +auto={C(0/0,-3,Loyalty)}:name(-3: Creature perpetually gets -3/-3) target(creature) counter(-3/-3.1.PerpetualPT) +text=+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can’t, they sacrifice an attacking creature. -- −2: Accept one of Davriel’s offers, then accept one of Davriel’s conditions. -- −3: Target creature perpetually gets -3/-3. +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Davriel +[/card] +[card] +name=Domri, Anarch of Bolas +auto=counter(0/0,3,loyalty) +auto=lord(other creature|myBattlefield) 1/0 +auto={C(0/0,1,Loyalty)}:name(+1: Add Red mana and creatures can't be countered this turn) transforms((,newability[add{R}],newability[lord(creature|mystack) nofizzle])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Add Green mana and creatures can't be countered this turn) transforms((,newability[add{G}],newability[lord(creature|mystack) nofizzle])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Target creature fights another creature) target(creature|myBattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Creatures you control get +1/+0. -- +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. -- -2: Target creature you control fights target creature you don't control. +mana={1}{R}{G} +type=Legendary Planeswalker +subtype=Domri +[/card] +[card] +name=Domri, Chaos Bringer +auto=counter(0/0,5,loyalty) +aicode=activate moveto(myHand) target(creature[zpos=2]|myLibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Add red if its a creature, Riot) add{R} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller +auto={C(0/0,1,Loyalty)}:name(+1: Add green if its a creature, Riot) add{G} && if type(creature|myStack)~morethan~0 then ability$!name(Choose one) choice name(Put a +1/1 counter) counter(1/1,1) target(creature[fresh]|myBattlefield) _ choice name(Gain Haste) haste target(creature[fresh]|myBattlefield)!$ controller !$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Reveal four and put up to two creature) name(Look your Library) reveal:4 optionone name(Get a card) target(*[creature]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Each end of turn create a 4/4 Beast) emblem transforms((,newability[@each endofturn: token(Beast,Creature Beast,4/4,red,green,trample)])) forever dontrevome +text=+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) -- −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Domri +[/card] +[card] +name=Domri, City Smasher +auto=counter(0/0,4,loyalty) +aicode=activate moveto(myHand) target(creature[zpos=2]|myLibrary) +auto={C(0/0,2,Loyalty)}:name(+2: Creatures gets +1/+1 and haste) all(creature|myBattlefield) 1/1 ueot && ability$!name(gain haste) all(creature|myBattlefield) haste ueot !$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to any target) damage:3 target(player,creature,planeswalker) +auto={C(0/0,-8,Loyalty)}:name(-8: Put three +1/+1 counters and trample) counter(1/1,3) all(creature|myBattlefield) && ability$!name(gain trample) all(creature|myBattlefield) trample ueot !$ controller +text=+2: Creatures you control get +1/+1 and gain haste until end of turn. -- −3: Domri, City Smasher deals 3 damage to any target. -- −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. +mana={4}{R}{G} +type=Legendary Planeswalker +subtype=Domri +[/card] +[card] +name=Domri Rade +auto=counter(0/0,3,loyalty) +aicode=activate moveto(myhand) target(creature[zpos=1]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal creature) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Fight other creature) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures gets abilities") emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove +text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." +mana={1}{R}{G} +type=Legendary Planeswalker +subtype=Domri +[/card] +[card] +name=Dovin, Architect of Law +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller +auto={C(0/0,-1,Loyalty)}:name(-1: Tap a creature and doesn't untap) target(creature) freeze +auto={C(0/0,-9,Loyalty)}:name(-9: Tap all permanents and skip untap step) freeze all(*|opponentBattlefield) +text=+1: You gain 2 life and draw a card. -- −1: Tap target creature. It doesn’t untap during its controller’s next untap step. -- −9: Tap all permanents target opponent controls. That player skips their next untap step. +mana={4}{W}{U} +type=Legendary Planeswalker +subtype=Dovin +[/card] +[card] +name=Dovin Baan +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -3/-0 and no abilities) target(creature) -3/-0 && noactivatedability uynt +auto={C(0/0,-1,Loyalty)}:name(-1: Gain 2 life and Draw a card) life:2 controller && draw:1 controller +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Opponent can't untap more than two") emblem transforms((,newability[phasealter(remove,untap,opponent)],newability[@each opponent untap: may untap(*|opponentBattlefield)])) forever dontremove +text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can’t be activated. -- −1: You gain 2 life and draw a card. -- −7: You get an emblem with "Your opponents can’t untap more than two permanents during their untap steps." +mana={2}{W}{U} +type=Legendary Planeswalker +subtype=Dovin +[/card] +[card] +name=Dovin, Grand Arbiter +auto=counter(0/0,3,loyalty) +aicode=activate target(*[zpos<=10]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Whenever a creature combat damage, put loyalty counter) all(creature|myBattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(0/0,1,Loyalty) notAtarget(Dovin^ Grand Arbiter|myBattlefield)])) ueot oneshot +auto={C(0/0,-1,Loyalty)}:name(-1: Create a 1/1 Thopter and gain 1 life) token(Thopter,Artifact Creature Thopter,1/1,flying) && life:1 controller +auto={C(0/0,-7,Loyalty)}:name(-7: Look at the top ten and put three in your hand) name(Look ten cards from top of your Library) reveal:10 optionone name(Get three cards) target(<3>*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. -- −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. -- −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. +mana={1}{W}{U} +type=Legendary Planeswalker +subtype=Dovin +[/card] +[card] +name=Dovin, Hand of Control +auto=counter(0/0,5,loyalty) +auto=lord(*[Artifact;instant;sorcery]|opponentcastingzone) altercost(colorless,+1) +auto={C(0/0,-1,Loyalty)}:name(-1: Prevent all damage that would dealt to and deal by) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt +text=Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. -- -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. +mana={2}{WU} +type=Legendary Planeswalker +subtype=Dovin +[/card] +[card] +name=Ellywick Tumblestrum +aicode=activate transforms((,newability[target(creature[zpos<=6]|myLibrary) moveTo(myHand) and!( transforms((,newability[if cantargetcard(*[legendary]|*) then life:3 controller],newability[all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery +auto={C(0/0,-2,Loyalty)}:name(-2: Look top 6 cards) reveal:6 optionone name(Get a creature) target(creature|reveal) moveto(myhand) and!( transforms((,newability[if cantargetcard(*[legendary]|*) then life:3 controller])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={C(0/0,-7,Loyalty)}:name(-7: Get emblem on your creatures) emblem transforms((,newability[lord(creature|mybattlefield) trample],newability[lord(creature|mybattlefield) foreach(*[dungeoncompleted]|myzones) 2/2])) forever dontremove +text=+1: Venture into the dungeon. (Enter the first room or advance to the next room.) -- -2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. -- -7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed." +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Ellywick +[/card] +[card] +name=Elspeth, Knight-Errant +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 soldier) create(Soldier:creature Soldier:1/1:white) +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and flying) 3/3 ueot && flying target(creature) ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Permanents becomes indestructible") emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove +text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth, Sun's Champion +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create three 1/1 Soldier) create(Soldier:creature Soldier:1/1:white)*3 +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Creatures get +2/+2 and flying") emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove +text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4 +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth, Sun's Nemesis +auto=counter(0/0,5,loyalty) +auto={C(0/0,-1,Loyalty)}:name(-1: Up to two creature gets +2/+1) target(creature|myBattlefield) 2/1 ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Create two human soldiers) token(Human Soldier,Creature Human Soldier,1/1,white)*2 +auto={C(0/0,-6,Loyalty)}:name(-6: Gain 5 life) life:5 controller +retrace={4}{W}{W}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) +text=-1: Up to two target creatures you control each get +2/+1 until end of turn. -- -2: Create two 1/1 white Human Soldier creature tokens. -- -3: You gain 5 life. -- Escape-{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth Tirel +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Gain life for each creature) life:type:creature:mybattlefield +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 soldier) token(Soldier,Creature Soldier,1/1,white)*3 +auto={C(0/0,-5,Loyalty)}:name(-5: Destroy all except tokens) destroy all(other *[-land;-token]) +text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth, Undaunted Hero +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Put up to two counters +1/+1) target(creature|myBattlefield) counter(1/1,1) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Search a Sunlit Hoplite) moveto(myBattlefield) target(Sunlit Hoplite|mylibrary,mygraveyard) && shuffle +auto={C(0/0,-8,Loyalty)}:name(-8: Creatures you control get +X/+X) type:manaW:myBattlefield/type:manaW:myBattlefield all(creature|myBattlefield) && flying ueot +text=+2: Put a +1/+1 counter on each of up to two target creatures. -- -2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. -- -8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white. +mana={2}{W}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Estrid, the Masked +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Untap each enchanted permanent) untap all(*[enchanted]|myBattlefield) +auto={C(0/0,-1,Loyalty)}:name(-1: Create an Aura Mask) token(Mask Est) +auto={C(0/0,-7,Loyalty)}:name(-7: Mill seven cards and return enchantments) deplete:7 controller && moveTo(myBattlefield) all(enchantment|myGraveyard) +text=+2: Untap each enchanted permanent you control. -- −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. -- −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. -- Estrid, the Masked can be your commander. +mana={1}{G}{W}{U} +type=Legendary Planeswalker +subtype=Estrid +[/card] +[card] +name=Freyalise, Llanowar's Fury +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Create a 1/1 Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)! +auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target artifact or enchantment) target(artifact,enchantment) destroy +auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green cerature) draw:type:creature[green]:mybattlefield +text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Freyalise +[/card] +[card] +name=Freyalise, Skyshroud Partisan +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't untap any elf) moverandom(elf) from(myhand) to(myHand) and!( counter(1/1.1.PerpetualPT) )! +auto={C(0/0,1,Loyalty)}:name(+1: Untap target elf) target(elf|mybattlefield) transforms((,newability[untap],newability[counter(1/1.1.PerpetualPT)],newability[name(Random elf perpetually gets 1/1) moverandom(elf) from(myhand) to(myHand) and!( counter(1/1.1.PerpetualPT) )!])) forever +auto={C(0/0,-1,Loyalty)}:name(-1: Seek an Elf) moverandom(*[elf]) from(mylibrary) to(myhand) +auto={C(0/0,-6,Loyalty)}:name(-6: Conjure a Regal Force) conjure cards(Regal Force) zone(myreveal) and!( moveto(mybattlefield) )! +text=+1: Choose up to one target Elf. Untap it. It and a random Elf creature card in your hand each perpetually gets +1/+1. -- −1: Seek an Elf card. -- −6: Conjure a Regal Force card onto the battlefield. +mana={1}{G}{G} +type=Legendary Planeswalker +subtype=Freyalise +[/card] +[card] +name=Garruk, Apex Predator +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Destroy other Planeswalker) destroy target(other planeswalker|battlefield) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) token(Beast,Creature Beast,3/3,deathtouch,black) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy creature and gain life equal to toughness) target(creature) dynamicability && destroy +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever attacks gets +5/+5 and trample") emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove +text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- -3: Destroy target creature. You gain life equal to its toughness. -- -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5} +mana={5}{B}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Caller of Beasts +auto=counter(0/0,4,loyalty) +aicode=activate target(<5>creature[zpos<=5]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal five and put creatures in hand) reveal:5 optionone target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Put a green creature onto the battlefield) notAtarget(creature[green]|myhand) moveTo(mybattlefield) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Whenever cast creature, search creature") emblem transforms((,newability[@movedTo(*[creature]|mystack):moveto(mybattlefield) notatarget(creature|mylibrary)])) forever dontremove +text=+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -3: You may put a green creature card from your hand onto the battlefield. -- -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Cursed Huntsman +auto=counter(0/0,5,loyalty) +auto={C(0/0,0,Loyalty)}:name(+0: Wolf) token(Wolf Gar)*2 +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy) target(creature) destroy && draw:1 controller +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) trample],newability[lord(creature|mybattlefield) 3/3])) forever dontremove +text=0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." -- -3: Destroy target creature. Draw a card. -- -6: You get an emblem with "Creatures you control get +3/+3 and have trample." +mana={4}{B}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Primal Hunter +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/3 Beast) token(Beast,Creature Beast,3/3,green) +auto={C(0/0,-3,Loyalty)}:name(-3: Draw a card equal to highest power) draw:power:highest:*:mybattlefield +auto={C(0/0,-6,Loyalty)}:name(-6: Create a 6/6 Wurm for each land) foreach(land|mybattlefield) token(Wurm,Creature Wurm,6/6,green) +text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. +mana={2}{G}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk Relentless +backside=Garruk, the Veil-Cursed +auto=counter(0/0,3,loyalty) +auto=this(counter{0/0.1.loyalty}<3) flip(backside) +auto={0}:name(+0: Garruk fights a creature) target(creature) dynamicability && damage:3 +auto={0}:name(+0: Create a 2/2 Wolf) token(Wolf,Creature Wolf,2/2,green) +text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. // Garruk, the Veil-Cursed +mana={3}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, the Veil-Cursed +backside=Garruk Relentless +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Wolf) token(Wolf,Creature Wolf,1/1,black,deathtouch) +auto={C(0/0,-1,Loyalty)}{S(creature|myBattlefield)}:name(-1: Search creature) target(creature|mylibrary) moveto(myhand) and!( shuffle )! +auto={C(0/0,-3,Loyalty)}:name(-3: Creatures gets +X/+X and trample) all(creature|mybattlefield) transforms((,newability[trample],newability[type:creature:mygraveyard/type:creature:mygraveyard])) ueot +text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. // Garruk Relentless +type=Legendary Planeswalker +subtype=Garruk +color=black,green +[/card] +[card] +name=Garruk, Savage Herald +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerHand) else target(*[zpos=1]|mylibrary) moveto(bottomoflibrary)])) ueot +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top card) reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put in bottom of library) target(<1>*|reveal) moveto(bottomoflibrary) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Deals damage to target creature) target(creature|mybattlefield) transforms((,newability[target(other creature) dynamicability])) oneshot +auto={C(0/0,-7,Loyalty)}:name(-7: Creatures you control assign damage) all(creature|myBattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this)])) ueot +text=+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. -- −2: Target creature you control deals damage equal to its power to another target creature. -- −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked." +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Unleashed +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +3/+3 and trample) target(creature) 3/3 ueot && trample ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Create a Beast 3/3) token(Beast Gar) && transforms((,newability[if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then counter(0/0,1,Loyalty) all(this)])) oneshot +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Search a creature") emblem transforms((,newability[@each my endofturn:may moveTo(myBattlefield) target(creature|myLibrary) && shuffle])) forever dontremove +text=+1: Up to one target creature gets +3/+3 and gains trample until end of turn. -- −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. -- −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Wrath of the Wilds +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creature perpetually gets 1/1) target(creature|myhand) transforms((,newability[counter(1/1.1.PerpetualPT) notrg],newability[changecost(colorless:-1) forcedalive])) forever +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Mosscoat Goriak) conjure cards(Mosscoat Goriak) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Sylvan Brushstrider) conjure cards(Sylvan Brushstrider) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Murasa Rootgrazer) conjure cards(Murasa Rootgrazer) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dire Wolf Prowler) conjure cards(Dire Wolf Prowler) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Ferocious Pup) conjure cards(Ferocious Pup) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Pestilent Wolf) conjure cards(Pestilent Wolf) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Garruk's Uprising) conjure cards(Garruk's Uprising) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dawntreader Elk) conjure cards(Dawntreader Elk) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Territorial Scythecat) conjure cards(Territorial Scythecat) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Trufflesnout) conjure cards(Trufflesnout) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Wary Okapi) conjure cards(Wary Okapi) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Scurrid Colony) conjure cards(Scurrid Colony) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Barkhide Troll) conjure cards(Barkhide Troll) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-1,Loyalty)}:name(-1: Draft Underdark Basilisk) conjure cards(Underdark Basilisk) zone(myreveal) and!( moveto(myBattlefield) )! +auto={C(0/0,-5,Loyalty)}:name(-3: Your creatures get 3/3) all(creature|myBattlefield) transforms((,newability[3/3],newability[trample])) ueot +text=+1: Choose a creature card in your hand. it perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." -- −1: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield. -- −5: Until end of turn, creatures you control get +3/+3 and gain trample. +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk Wildspeaker +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land) +auto={C(0/0,-1,Loyalty)}:name(-1: Create a 3/3 beast) token(Beast,Creature Beast,3/3,green) +auto={C(0/0,-4,Loyalty)}:name(-4: Creatures gets +3/+3 and trample) all(creature|mybattlefield) 3/3 ueot && all(creature|mybattlefield) trample ueot +text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn. +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Geyadrone Dihada +auto=counter(0/0,4,loyalty) +auto=protection from(*[-instant;-sorcery;counter{0/0.1.corruption}]) +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life) life:2 controller && life:-2 opponent +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and put counter) target(*[creature;planeswalker]|battlefield) counter(0/0,1,corruption) && life:2 controller && life:-2 opponent +auto={C(0/0,-3,Loyalty)}:name(-3: Gain control of creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn once sourceinplay] moveTo(previousbattlefield)],newability[counter(0/0.1.corruption)],newability[untap],haste)) ueot)! +auto={C(0/0,-7,Loyalty)}:name(-7: Gain control of all corrupted) all(*[counter{0/0.1.corruption}]|battlefield) moveto(mybattlefield) +text=Protection from permanents with corruption counters on them -- +1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. -- −3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. -- −7: Gain control of each permanent with a corruption counter on it. +mana={1}{U}{B}{R} +type=Legendary Planeswalker +subtype=Dihada +[/card] +[card] +name=Gideon, Ally of Zendikar +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Transforms Gideon 5/5 indestructible) transforms((Human Soldier Ally Creature Planeswalker,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,0,Loyalty)}:name(+0: Create 2/2 Knight Ally) token(Knight Ally,Creature Knight Ally,2/2,white) controller +auto={C(0/0,-4,Loyalty)}:name(-4: Emblem: "Creatures gets +1/+1") emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove +text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon Blackblade +auto=counter(0/0,4,loyalty) +auto=this(variable{controllerturn}>0) transforms((Human Soldier Creature,setpower=4,settoughness=4,newability[indestructible],newability[preventAllDamage to(this)])) +auto={C(0/0,1,Loyalty)}:name(+1: Don't target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Other creature gains vigilance) target(other creature|myBattlefield) transforms((,newability[vigilance])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Other creature gains lifelink) target(other creature|myBattlefield) transforms((,newability[lifelink])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Other creature gains indestructible) target(other creature|myBattlefield) transforms((,newability[indestructible])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Exile target nonland permanent) target(*[-land]|battlefield) moveTo(exile) +text=As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. -- Prevent all damage that would be dealt to Gideon Blackblade during your turn. -- +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. -- -6: Exile target nonland permanent. +mana={1}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon, Champion of Justice +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put a loyalty counter for each creature) target(opponent) deplete:0 && foreach(creature|targetedpersonsbattlefield) counter(0/0,1,loyalty) all(this) +auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon into a Soldier creature) transforms((Human Soldier Creature Planeswalker,setpower=counter{0%0.1.Loyalty},settoughness=counter{0%0.1.Loyalty},indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-15,Loyalty)}:name(-15: Exile other permanents) moveTo(exile) all(other *) +text=+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. -- 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -15: Exile all other permanents. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon Jura +auto=counter(0/0,6,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Creatures attack Guideon Jura) all(creature|opponentbattlefield) mustattack (Gideon Jura) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target tapped creature) destroy target(creature[tapped]) +auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon to 6/6) transforms((Creature Human Soldier,setpower=6,settoughness=6,newability[preventAllDamage to(this)])) ueot +text=+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon, Martial Paragon +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Untap all creatures and get +1/+1) all(creature|mybattlefield) 1/1 && untap ueot +auto={C(0/0,0,Loyalty)}:name(+0: Transforms to Human Soldier 5/5) transforms((Creature Human Soldier,setpower=5,settoughness=5,indestructible,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-10,Loyalty)}:name(10: Tap all creatures and +2/+2) all(creature|opponentbattlefield) tap && all(creature|mybattlefield) 2/2 ueot +text=+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. -- 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. +mana={4}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon of the Trials +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1:Prevent all damage from permanent) target(*|battlefield) transforms((,newability[preventalldamage from(this)])) uynt +auto={C(0/0,0,Loyalty)}:name(+0: Transforms to Human Soldier 4/4) transforms((Creature Human Soldier,setpower=4,settoughness=4,indestructible,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,0,Loyalty)}:name(+0: Emble: "As planeswalker, you can't lose the game") emblem transforms((,newability[lord(gideon|mybattlefield) cantlose])) forever dontremove +text=+1: Until your next turn, prevent all damage target permanent would deal. -- 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." +mana={1}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon, the Oathsworn +auto=counter(0/0,4,loyalty) +auto=@each my blockers restriction{type(creature[-gideon&attacking]|myBattlefield)~morethan~1}:counter(1/1) all(creature[-gideon&attacking]|myBattlefield) +auto={C(0/0,2,Loyalty)}:name(+2: Trasnform to Soldier 5/5) transforms((Human Soldier Creature,setpower=5,settoughness=5,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-9,Loyalty)}:name(-9: Exile Gideand and all creatures) moveTo(exile) all(creature|opponentBattlefield) && moveTo(exile) all(this) +text=Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. -- +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) -- -9: Exile Gideon, the Oathsworn and each creature your opponents control. +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon, Battle-Forged +backside=Kytheon, Hero of Akros +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Target creature attacks Gideon) target(creature|opponentbattlefield) mustattack uynt +auto={C(0/0,-1,Loyalty)}:name(+1: Target creature is indestructible and untap it) target(creature) transforms((,newability[untap],newability[indestructible])) uynt +auto={C(0/0,0,Loyalty)}:name(+0: Transforms Gideon into a 4/4 Human Indestructible) transforms((Human Soldier Creature,setpower=4,settoughness=4,newability[indestructible],newability[preventAllDamage to(this)])) ueot +text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn. // Kytheon, Hero of Akros +type=Legendary Planeswalker +subtype=Gideon +color=white +[/card] +[card] +name=Grand Master of Flowers +auto=counter(0/0,3,Loyalty) +auto=this(counter{0/0.1.Loyalty}>=7) becomes(Creature Dragon God,7/7,flying,indestructible) +auto={C(0/0,1,Loyalty)}:name(+1: Creature can't attack) target(creature[-first strike;-double strike;-vigilance]|battlefield) transforms((,newability[cantblock],newability[cantattack],newability[cantpwattack])) uynt +auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in library) target(Monk of the Open Hand|mylibrary) moveto(myhand) and!( shuffle )! +auto={C(0/0,1,Loyalty)}:name(+1: Search Monk in graveyard) target(Monk of the Open Hand|mygraveyard) moveto(myhand) +text=As long as Grand Master of Flowers has seven or more loyalty counters on him, he’s a 7/7 Dragon God creature with flying and indestructible. -- +1: Target creature without first strike, double strike, or vigilance can’t attack or block until your next turn. -- +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Bahamut +[/card] +[card] +name=Grist, the Hunger Tide +auto=counter(0/0,3,loyalty) +auto=transforms((removealltypes,newability[becomes(Legendary Planeswalker Grist)])) forever +auto=@counteradded(0/0,1,GristEffect) from(insect|mygraveyard):name(Repeat process) name(Repeat process) all(this) counter(0/0,1,loyalty) && all(insect[counter{0/0.1.GristEffect}]|mygraveyard) removeallcounters(0/0,1,GristEffect) && token(Insect,Creature Insect,1/1,black,green) and!( transforms((,newability[all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if cantargetcard(*[insect]|*) then counter(0/0.1.GristEffect) )!])) oneshot )! +auto={C(0/0,1,Loyalty)}:name(+1: Create 1/1 insect) token(Insect,Creature Insect,1/1,black,green) and!( transforms((,newability[all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if cantargetcard(*[insect]|*) then counter(0/0.1.GristEffect) )!])) oneshot )! +auto={C(0/0,-2,Loyalty)}:name(-2: Sacrifice and destroy) target(creature|mybattlefield) sacrifice and!( transforms((,newability[name(Destroy creature or planeswalker) target(*[creature;planeswalker]|battlefield) destroy])) oneshot )! +auto={C(0/0,-2,Loyalty)}:name(-2: Don't sacrifice any creature) donothing +auto={C(0/0,-5,Loyalty)}:name(-5: Opponent lose life) life:-type:creature:mygraveyard opponent +text=As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. -- +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. -- −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. -- −5: Each opponent loses life equal to the number of creature cards in your graveyard. +mana={1}{B}{G} +type=Legendary Planeswalker Creature +subtype=Grist Insect +power=1 +toughness=1 +[/card] +[card] +name=Huatli, Dinosaur Knight +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Don't put counters) donothing +auto={C(0/0,2,Loyalty)}:name(+2: Put two +1/+1 counters on a Dinosaur) target(dinosaur|mybattlefield) counter(1/1,2) +auto={C(0/0,-3,Loyalty)}:name(-3: Dinosaur deals damage) target(dinosaur|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) oneshot +auto={C(0/0,-7,Loyalty)}:name(-7: Dinosaurs gets +4/+4) all(dinosaur|mybattlefield) 4/4 ueot +text=+2: Put two +1/+1 counters on up to one target Dinosaur you control. -- -3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. -- -7: Dinosaurs you control get +4/+4 until end of turn. +mana={4}{R}{W} +type=Legendary Planeswalker +subtype=Huatli +[/card] +[card] +name=Huatli, Radiant Champion +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put a Loyalty counter for each creature) foreach(creature|myBattlefield) counter(0/0,1,Loyalty) all(this) +auto={C(0/0,-1,Loyalty)}:name(-1: Target creature gets +X/+X) target(creature) type:creature:myBattlefield/type:creature:myBattlefield ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever creature enters, draw a card) emblem transforms((,newability[@movedTo(creature|myBattlefield):may draw:1 controller])) forever dontremove +text=+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. -- −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -- −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card." +mana={2}{G}{W} +type=Legendary Planeswalker +subtype=Huatli +[/card] +[card] +name=Huatli, the Sun's Heart +auto=counter(0/0,7,loyalty) +auto=lord(creature|myBattlefield) combattoughness +auto={C(0/0,-3,Loyalty)}:name(-3: Gainlife equal to highest toughness) life:toughness:highest:creature:myBattlefield +text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- -3: You gain life equal to the greatest toughness among creatures you control. +mana={2}{GW} +type=Legendary Planeswalker +subtype=Huatli +[/card] +[card] +name=Huatli, Warrior Poet +auto=counter(0/0,3,loyalty) +auto=@counterremoved(0/0,1,Loyalty) from(this) restriction{myturnonly}:name(Deals 1 damage and can't block) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[cantblock])) ueot +auto=@movedTo(this|myGraveyard) from(myBattlefield) restriction{myturnonly}:name(Deals 1 damage and can't block) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[cantblock])) ueot +auto={C(0/0,2,Loyalty)}:name(+2: Gain life equal to highest power) life:power:highest:*:mybattlefield controller +auto={C(0/0,0,Loyalty)}:name(+0: Create a 3/3 Dinosaur) token(Dinosaur,Creature Dinosaur,3/3,green,trample) +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage divided and can't block) donothing +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage divided and can't block) donothing +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage divided and can't block) donothing +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage divided and can't block) donothing +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage divided and can't block) donothing +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage divided and can't block) donothing +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage divided and can't block) donothing +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage divided and can't block) donothing +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage divided and can't block) donothing +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage divided and can't block) donothing +auto={C(0/0,-11,Loyalty)}:name(-11: Deals 11 damage divided and can't block) donothing +auto={C(0/0,-12,Loyalty)}:name(-12: Deals 12 damage divided and can't block) donothing +auto={C(0/0,-13,Loyalty)}:name(-13: Deals 13 damage divided and can't block) donothing +auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage divided and can't block) donothing +auto={C(0/0,-15,Loyalty)}:name(-15: Deals 15 damage divided and can't block) donothing +auto={C(0/0,-16,Loyalty)}:name(-16: Deals 16 damage divided and can't block) donothing +auto={C(0/0,-17,Loyalty)}:name(-17: Deals 17 damage divided and can't block) donothing +auto={C(0/0,-18,Loyalty)}:name(-18: Deals 18 damage divided and can't block) donothing +auto={C(0/0,-19,Loyalty)}:name(-19: Deals 19 damage divided and can't block) donothing +auto={C(0/0,-20,Loyalty)}:name(-20: Deals 20 damage divided and can't block) donothing +text=+2: You gain life equal to the greatest power among creatures you control. -- 0: Create a 3/3 green Dinosaur creature token with trample. -- -X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. +mana={3}{R}{W} +type=Legendary Planeswalker +subtype=Huatli +[/card] +[card] +name=Inzerva, Master of Insights +aicode=activate target(*[zpos<=2]|opponentLibrary) moveto(opponentreveal) and!( bottomoflibrary )! +auto=counter(0/0,4,loyalty) +auto={C(0/0,+2,Loyalty)}:name(+2: Draw 2 cards and discard) draw:2 && transforms((,newability[reject target(*|myhand)])) oneshot +auto={C(0/0,-2,Loyalty)}:name(-2: Look at opponent library and scry 2) reveal:2 revealzone(opponentlibrary) optionone name(Put on top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed name(Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend afterrevealedend revealend +auto={C(0/0,-4,Loyalty)}:name(-4: Emblem: Draw to deal damage) emblem transforms((,newability[lord(*|opponentBattlefield) showcontrollerhand],newability[lord(*|myBattlefield) showopponenthand],newability[@drawfoeof(player):name(Damage opponent) damage:1 opponent] )) forever dontremove +text=+2: Draw two cards, then discard a card. -- −2: Look at the top two cards of each other player’s library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. -- −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." +mana={1}{2U}{2R} +type=Legendary Planeswalker +subtype=Inzerva +[/card] +[card] +name=Jace, Arcane Strategist +auto=counter(0/0,4,loyalty) +auto=_SECOND_DRAW_counter(1/1) target(creature|myBattlefield) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller +auto={C(0/0,-7,Loyalty)}:name(-7: Creatures you control can't be blocked) all(creature|myBattlefield) unblockable +text=Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. -- +1: Draw a card. -- -7: Creatures you control can't be blocked this turn. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Architect of Thought +auto=counter(0/0,4,loyalty) +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! +auto={C(0/0,1,Loyalty)}:name(+1: Attacking creatures get -1/-0) transforms((,newability[counter(0/0.1.JaceEffect)],newability[phaseaction[my untap once sourceinplay] counter(0/0.-1.JaceEffect)])) forever +auto=this(counter{0/0.1.JaceEffect}>0) lord(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this):-1/0 ueot])) +auto={C(0/0,-2,Loyalty)}:name(-2: Look top 3 cards) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: Exile cards from libraries) target(*[-land]|mylibrary) moveto(exile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[name(Search opponent library) target(*[-land]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast opponent exiled card) activate castcard(normal)],newability[choice name(Don't cast opponent exiled card) moveto(ownerExile)])) ueot )!])) ueot )! +text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player’s library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs. +mana={2}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace Beleren +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Each player draw) draw:1 controller && draw:1 opponent +auto={C(0/0,-1,Loyalty)}:name(-1: Target player draw a card) draw:1 target(player) +auto={C(0/0,-10,Loyalty)}:name(-10: Target player mils twenty) deplete:20 target(player) +text=+2: Each player draws a card. -- -1: Target player draws a card. -- -10: Target player puts the top twenty cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Cunning Castaway +auto=counter(0/0,3,loyalty) +auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject target(*|myhand)])) ueot])) ueot +auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect) +auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg +auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )! +auto={C(0/0,-5,Loyalty)}:name(-5: Create two copy) clone options(nolegend) && clone options(nolegend) +text=+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. -- -2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." -- -5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary. +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Ingenious Mind-Mage +auto=counter(0/0,5,Loyalty) +auto={counter(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 +auto={counter(0/0,1,Loyalty)}:name(+1: Untap all creatures) untap all(creature|mybattlefield) +auto={counter(0/0,-9,Loyalty)}:name(-9: Gain control up to three creatures) target(creature) moveTo(mybattlefield) +text=+1: Draw a card. -- +1: Untap all creatures you control. -- -9: Gain control of up to three target creatures. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Memory Adept +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target player mils and draw) deplete:1 target(player) && draw:1 controller +auto={C(0/0,0,Loyalty)}:name(+0: Target player mils ten) deplete:10 target(player) +auto={C(0/0,-7,Loyalty)}:name(-7: Target players draw twenty cards) target(player) draw:20 +text=+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. -- 0: Target player puts the top ten cards of his or her library into his or her graveyard. -- -7: Any number of target players each draw twenty cards. +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Mirror Mage +kicker={2} +auto=counter(0/0,1,loyalty) +auto=if paid(kicker) then clone options(nolegend) +auto=if casted(this) then counter(0/0,3,loyalty) +aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 restriction{type(*[manacost=0;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-1,loyalty) restriction{type(*[manacost=1;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-2,loyalty) restriction{type(*[manacost=2;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-3,loyalty) restriction{type(*[manacost=3;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-4,loyalty) restriction{type(*[manacost=4;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-5,loyalty) restriction{type(*[manacost=5;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-6,loyalty) restriction{type(*[manacost=6;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-7,loyalty) restriction{type(*[manacost=7;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-8,loyalty) restriction{type(*[manacost=8;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-9,loyalty) restriction{type(*[manacost=9;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-10,loyalty) restriction{type(*[manacost=10;zpos=1]|mylibrary)~morethan~0 +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-11,loyalty) restriction{type(*[manacost=11;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-12,loyalty) restriction{type(*[manacost=12;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-13,loyalty) restriction{type(*[manacost=13;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-14,loyalty) restriction{type(*[manacost=14;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-15,loyalty) restriction{type(*[manacost=15;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-16,loyalty) restriction{type(*[manacost=16;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-17,loyalty) restriction{type(*[manacost=17;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-18,loyalty) restriction{type(*[manacost=18;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-19,loyalty) restriction{type(*[manacost=19;zpos=1]|mylibrary)~morethan~0} +auto={C(0/0,0,Loyalty)}:name(+0: Draw 1 and remove Loyalty counters) draw:1 && counter(0/0,-20,loyalty) restriction{type(*[manacost=20;zpos=1]|mylibrary)~morethan~0} +text=Kicker {2} -- When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage except it's not legendary and its starting loyalty is 1. -- +1: Scry 2. -- 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's converted mana cost from Jace, Mirror Mage. +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, the Living Guildpact +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Look the top two and put one in graveyard) reveal:2 optionone name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Return another nonland permanent) target(other *[-land]) moveTo(ownerhand) +auto={C(0/0,-8,Loyalty)}:name(-8: Timetwister) moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 +text=+1: Look at the top two cards of your library. Put one of them into your graveyard. -- -3: Return another target nonland permanent to its owner's hand. -- -8: Each player shuffles their hand and graveyard into their library. You draw seven cards. +mana={2}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, the Mind Sculptor +auto=counter(0/0,3,loyalty) +aicode=activate may bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) +auto={C(0/0,2,Loyalty)}:name(+2: Reveal top and put on bottom) target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,0,Loyalty)}:name(+0: Draw three and return two cards) draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot +auto={C(0/0,-1,Loyalty)}:name(-1: Return target creature) moveto(ownerhand) target(creature) +auto={C(0/0,-12,Loyalty)}:name(-12: Exile target library and shuffle hand) target(player) ability$!all(*|mylibrary) moveto(exile) _ all(*|myhand) moveto(library) !$ targetedplayer +text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. +mana={2}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Unraveler of Secrets +auto=counter(0/0,5,loyalty) +aicode=activate transforms((,newability[draw:1 controller])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Scry and draw a card) scry:1 scrycore delayed draw:1 controller scrycoreend scryend +auto={C(0/0,-2,Loyalty)}:name(-2: Return target creature) moveto(ownerhand) target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever spell cast, counter it") emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~morethan~0}:choice fizzle all(*|opponentstack)])) forever dontremove +text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Telepath Unbound +backside=Jace, Vryn's Prodigy +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: don't target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: target creature gets -2/0) target(creature) -2/0 uynt +auto={C(0/0,-3,Loyalty)}:name(-3: choose an instant or sorcery you may from graveyard) target(*[instant;sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot +auto={C(0/0,-9,Loyalty)}:name(-9: emblem mills opponent cards) emblem transforms((,newability[@movedTo(*|mystack):deplete:5 opponent])) forever dontremove +text=+1: Up to one target creature gets -2/-0 until your next turn. -- -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -- -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." // Jace, Vryn's Prodigy +type=Legendary Planeswalker +subtype=Jace +color=blue +[/card] +[card] +name=Jace, Wielder of Mysteries +abilities=cantmilllose +auto=counter(0/0,4,loyalty) +auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame +auto={C(0/0,1,Loyalty)}:name(+1: Target player milss two and draws a card) target(player) deplete:2 && draw:1 +auto={C(0/0,-8,Loyalty)}:name(-8: Draw seven cards if no cards are in library win the game) if type(*|mylibrary)~lessthan~8 then wingame else draw:7 +text=If you would draw a card while your library has no cards in it, you win the game instead. -- +1: Target player puts the top two cards of their library into their graveyard. Draw a card. -- -8: Draw seven cards. Then if your library has no cards in it, you win the game. +mana={1}{U}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jeska, Thrice Reborn +abilities=canbecommander,partner +auto=counter(0/0,pnumofcommandcast,loyalty) +auto={C(0/0,0,Loyalty)}:name(+0: target creature deals triple damage) target(creature) transforms((,newability[@combatdamaged(player) from(this):damage:twicethatmuch opponent])) uynt +auto={C(0/0,-1,Loyalty)}:name(-1: Deals damage to 1 player and to each of up to 2 creatures or planeswalkers) damage:1 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:1!$ controller +auto={C(0/0,-1,Loyalty)}:name(-1: Deals damage to 2 players and to each of up to 1 creature or planeswalker) damage:1 opponent && damage:1 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:1!$ controller +auto={C(0/0,-1,Loyalty)}:name(-1: Deals damage to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:1!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:2 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:2!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damages to 2 players and to each of up to 1 creature or planeswalker) damage:2 opponent && damage:2 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:2!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:2!$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:3 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:3!$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damages to 2 players and to each of up to 1 creature or planeswalker) damage:3 opponent && damage:3 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:3!$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:3!$ controller +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:4 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:4!$ controller +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damages to 2 players and to each of up to 1 creature or planeswalker) damage:4 opponent && damage:4 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:4!$ controller +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:4!$ controller +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:5 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:5!$ controller +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damages to 2 players and to each of up to 1 creature or planeswalker) damage:5 opponent && damage:5 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:5!$ controller +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:5!$ controller +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:6 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:6!$ controller +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damages to 2 players and to each of up to 1 creature or planeswalker) damage:6 opponent && damage:6 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:6!$ controller +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:6!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:7 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:7!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damages to 2 players and to each of up to 1 creature or planeswalker) damage:7 opponent && damage:7 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:7!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:7!$ controller +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:8 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:8!$ controller +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damages to 2 players and to each of up to 1 creature or planeswalker) damage:8 opponent && damage:8 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:8!$ controller +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:8!$ controller +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:9 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:9!$ controller +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damages to 2 players and to each of up to 1 creature or planeswalker) damage:9 opponent && damage:9 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:9!$ controller +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:9!$ controller +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damages to 1 player and to each of up to 2 creatures or planeswalkers) damage:10 target(player) && ability$!name(Choose 2 targets) target(*[creature;planeswalker]|battlefield) damage:10!$ controller +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damages to 2 players and to each of up to 1 creature or planeswalker) damage:10 opponent && damage:10 controller && ability$!name(Choose 1 target) target(*[creature;planeswalker]|battlefield) damage:10!$ controller +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damages to each of up to 3 creatures or planeswalkers) ability$!name(Choose 3 targets) target(*[creature;planeswalker]|battlefield) damage:10!$ controller +text=Jeska, Thrice Reborn enters the battlefield with a loyalty counter on it for each time you've cast a commander from the command zone this game. -- 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. -- -X: Jeska, Thrice Reborn deals X damage to each of up to three targets. -- Jeska, Thrice Reborn can be your commander. -- Partner +mana={2}{R} +type=Legendary Planeswalker +subtype=Jeska +[/card] +[card] +name=Jaya Ballard +auto=counter(0/0,5,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Add 3 red mana) if type(*[instant;sorcery]|myhand)~morethan~0 then add{R}{R}{R} +auto={C(0/0,1,Loyalty)}:name(+1: Discard up to three and draw that many) reject notatarget(*|myhand) and!( draw:1 controller )! +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Yoy may cast instants or sorceries from graveyard") emblem transforms((,newability[lord(*[instant;sorcery]|mygraveyard) canplayfromgraveyard],newability[lord(*[instant;sorcery]|mygraveyard) gainedexiledeath])) forever dontremove +text=+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. -- +1: Discard up to three cards, then draw that many cards. -- −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." +mana={2}{R}{R}{R} +type=Legendary Planeswalker +subtype=Jaya +[/card] +[card] +name=Jaya, Venerated Firemage +auto=counter(0/0,5,Loyalty) +auto=@damaged(*|opponentBattlefield) from(other *[red]|*):all(trigger[to]) damage:1 +auto=@damaged(*|mybattlefield) from(other *[red]|myzones):all(trigger[to]) damage:1 +auto=@damageof(player) from(other *[red]|myzones):damage:1 controller +auto=@damagefoeof(player) from(other *[red]|*):damage:1 opponent +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker) +text=If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -- −2: Jaya, Venerated Firemage deals 2 damage to any target. +mana={2}{R}{R}{R} +type=Legendary Planeswalker +subtype=Jaya +[/card] +[card] +name=Jiang Yanggu +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +2/+2) target(creature) transforms((,newability[2/2])) ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Create Mowu token) token(Mowu,Legendary Creature Dog,3/3,green) restriction{type(Mowu|myBattlefield)~lessthan~1} +auto={C(0/0,-5,Loyalty)}:name(-5: Target creature gains trample and +X/+X) target(creature) type:land:myBattlefield/type:land:myBattlefield ueot && trample ueot +text=+1: Target creature gets +2/+2 until end of turn. -- -1: If you don't control a creature named Mowu, create a legendary 3/3 green Hound creature token named Mowu. -- -5: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. +mana={4}{G} +type=Legendary Planeswalker +subtype=Yanggu +[/card] +[card] +name=Jiang Yanggu, Wildcrafter +auto=counter(0/0,3,loyalty) +auto=lord(creature[counter{1/1.1}]|myBattlefield) transforms((,newability[{T}:add{W}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{R}],newability[{T}:add{G}])) forever +auto={C(0/0,-1,Loyalty)}:name(-1: Put a +1/+1 counter on creature) counter(1/1) target(creature) +text=Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." -- -1: Put a +1/+1 counter on target creature. +mana={2}{G} +type=Legendary Planeswalker +subtype=Yanggu +[/card] +[card] +name=Karn Liberated +auto=counter(0/0,6,loyalty) +auto={C(0/0,4,Loyalty)}:name(+4: Exile a card from hand) target(player) ability$!moveto(exile) notatarget(*|myhand)!$ targetedplayer +auto={C(0/0,-3,Loyalty)}:name(-3: Exile target pemanent) moveto(exile) target(*) +auto={C(0/0,-14,Loyalty)}:name(-14: Restart the game) moveto(ownerlibrary) all(*|opponenthand) && moveto(ownerlibrary) all(*|opponentgraveyard) && moveto(ownerlibrary) all(*|opponentbattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|opponentexile) && shuffle && draw:7 opponent && lifeset:startinglife opponent && moveto(ownerlibrary) all(*|myhand) && moveto(ownerlibrary) all(*|mygraveyard) && moveto(ownerlibrary) all(*|mybattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|myexile) && shuffle && draw:7 && lifeset:startinglife && moveto(myBattlefield) all(tobecast|exile) && all(creature|myBattlefield) haste && removemana(*) +text=+4: Target player exiles a card from their hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. +mana={7} +type=Legendary Planeswalker +subtype=Karn +[/card] +[card] +name=Karn, Scion of Urza +aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos<=1]|myLibrary) moveto(ownerExile) +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )! +text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- −1: Put a card you own with a silver counter on it from exile into your hand. -- −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." +mana={4} +type=Legendary Planeswalker +subtype=Karn +[/card] +[card] +name=Karn, the Great Creator +auto=counter(0/0,5,loyalty) +auto=lord(artifact|opponentBattlefield) noactivatedability +auto={C(0/0,1,Loyalty)}:name(+1: Becomes a creature) target(artifact[-creature]) transforms((creature,newability[manacost/manacost])) uynt +auto={C(0/0,1,Loyalty)}:name(+1: Loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,-2,Loyalty)}:name(-2: move a card from exile) moveto(ownerhand) target(artifact|myexile) +auto={C(0/0,-2,Loyalty)}:name(-2: move a card from sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=Activated abilities of artifacts your opponents control can't be activated. -- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -- -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. +mana={4} +type=Legendary Planeswalker +subtype=Karn +[/card] +[card] +name=Kasmina, Enigma Sage +auto=counter(0/0,2,Loyalty) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={C(0/0.2.Loyalty)}:limit:1 name(+2: Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.1) )! +auto={C(0/0.-2.Loyalty)}:limit:1 name(-2: Create fractal with 2 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.2) )! +auto={C(0/0.-3.Loyalty)}:limit:1 name(-3: Create fractal with 3 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.3) )! +auto={C(0/0.-4.Loyalty)}:limit:1 name(-4: Create fractal with 4 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.4) )! +auto={C(0/0.-5.Loyalty)}:limit:1 name(-5: Create fractal with 5 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.5) )! +auto={C(0/0.-6.Loyalty)}:limit:1 name(-6: Create fractal with 6 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.6) )! +auto={C(0/0.-7.Loyalty)}:limit:1 name(-7: Create fractal with 7 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.7) )! +auto={C(0/0.-8.Loyalty)}:limit:1 name(-8: Create fractal with 8 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.8) )! +auto={C(0/0.-9.Loyalty)}:limit:1 name(-9: Create fractal with 9 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.9) )! +auto={C(0/0.-10.Loyalty)}:limit:1 name(-10: Create fractal with 10 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.10) )! +auto={C(0/0.-11.Loyalty)}:limit:1 name(-11: Create fractal with 11 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.11) )! +auto={C(0/0.-12.Loyalty)}:limit:1 name(-12: Create fractal with 12 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.12) )! +auto={C(0/0.-13.Loyalty)}:limit:1 name(-13: Create fractal with 13 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.13) )! +auto={C(0/0.-14.Loyalty)}:limit:1 name(-14: Create fractal with 14 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.14) )! +auto={C(0/0.-15.Loyalty)}:limit:1 name(-15: Create fractal with 15 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.15) )! +auto={C(0/0.-16.Loyalty)}:limit:1 name(-16: Create fractal with 16 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.16) )! +auto={C(0/0.-17.Loyalty)}:limit:1 name(-17: Create fractal with 17 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.17) )! +auto={C(0/0.-18.Loyalty)}:limit:1 name(-18: Create fractal with 18 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.18) )! +auto={C(0/0.-19.Loyalty)}:limit:1 name(-19: Create fractal with 19 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.19) )! +auto={C(0/0.-20.Loyalty)}:limit:1 name(-20: Create fractal with 20 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.20) )! +auto={C(0/0.-8.Loyalty)}:limit:1 name(-8: Search instant or sorcery) target(*[instant;sorcery;share!color!]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[@each untap:canplayfromexile],newability[@each untap:zerocast])) forever )! +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.2.Loyalty)}:limit:1 name(+2: Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.1) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-2.Loyalty)}:limit:1 name(-2: Create fractal with 2 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.2) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-3.Loyalty)}:limit:1 name(-3: Create fractal with 3 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.3) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-4.Loyalty)}:limit:1 name(-4: Create fractal with 4 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.4) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-5.Loyalty)}:limit:1 name(-5: Create fractal with 5 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.5) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-6.Loyalty)}:limit:1 name(-6: Create fractal with 6 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.6) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-7.Loyalty)}:limit:1 name(-7: Create fractal with 7 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.7) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-8.Loyalty)}:limit:1 name(-8: Create fractal with 8 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.8) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-9.Loyalty)}:limit:1 name(-9: Create fractal with 9 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.9) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-10.Loyalty)}:limit:1 name(-10: Create fractal with 10 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.10) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-11.Loyalty)}:limit:1 name(-11: Create fractal with 11 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.11) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-12.Loyalty)}:limit:1 name(-12: Create fractal with 12 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.12) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-13.Loyalty)}:limit:1 name(-13: Create fractal with 13 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.13) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-14.Loyalty)}:limit:1 name(-14: Create fractal with 14 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.14) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-15.Loyalty)}:limit:1 name(-15: Create fractal with 15 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.15) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-16.Loyalty)}:limit:1 name(-16: Create fractal with 16 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.16) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-17.Loyalty)}:limit:1 name(-17: Create fractal with 17 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.17) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-18.Loyalty)}:limit:1 name(-18: Create fractal with 18 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.18) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-19.Loyalty)}:limit:1 name(-19: Create fractal with 19 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.19) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-20.Loyalty)}:limit:1 name(-20: Create fractal with 20 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.20) )!])) +auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-8.Loyalty)}:limit:1 name(-8: Search instant or sorcery) target(*[instant;sorcery;share!color!]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[@each untap:canplayfromexile],newability[@each untap:zerocast])) forever )!])) +text=Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. -- +2: Scry 1. -- −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. -- −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. +mana={1}{G}{U} +type=Legendary Planeswalker +subtype=Kasmina +[/card] +[card] +name=Kasmina, Enigmatic Mentor +auto=counter(0/0,5,loyalty) +auto=@targeted(*[creature;planeswalker]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 Wizard, draw and discard a card) token(Wizard,Creature Wizard,2/2,blue) && draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. -- −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. +mana={3}{U} +type=Legendary Planeswalker +subtype=Kasmina +[/card] +[card] +name=Kaya, Bane of the Dead +auto=counter(0/0,7,loyalty) +auto=lord(*|opponentBattlefield) transforms((,newability[-opponentshroud],newability[-controllershroud])) +auto={C(0/0,-3,Loyalty)}:name(-3: Exile target creature) moveTo(exile) target(creature) +text=Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. -- -3: Exile target creature. +mana={3}{WB}{WB}{WB} +type=Legendary Planeswalker +subtype=Kaya +[/card] +[card] +name=Kaya, Geist Hunter +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch) all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Creatures gain deathtouch and put counter) target(creature[token]|mybattlefield) counter(1/1) && all(creature|mybattlefield) transforms((,newability[deathtouch])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Double the tokens) transforms((,newability[@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger)])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Exile cards) all(*|graveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1,white,flying) )! +text=+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. -- -2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. -- -6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. +mana={1}{W}{B} +type=Legendary Planeswalker +subtype=Kaya +[/card] +[card] +name=Kaya, Ghost Assassin +auto=counter(0/0,5,loyalty) +auto={C(0/0,0,Loyalty)}:name(+0: Exile Kaya or creature) ability$!name(Choose creature or this) choice name(Kaya, Ghost Assassin) all(this) (blink)ueot && life:-2 controller _choice name(Creature) target(creature) (blink)ueot && life:-2 controller!$ controller +auto={C(0/0,-1,Loyalty)}:name(-1: Each opponent loses life and you gain) life:-2 opponent && life:2 controller +auto={C(0/0,-2,Loyalty)}:name(-2: Each opponent discard and draw) ability$!name(discard a card) notatarget(*|myHand) reject!$ opponent && draw:1 controller +text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card. +mana={2}{W}{B} +type=Legendary Planeswalker +subtype=Kaya +[/card] +[card] +name=Kaya, Orzhov Usurper +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Exile two single cards in graveyard) moveTo(exile) target(*|graveyard) && ability$!name(Gain life) if type(creature[fresh]|exile)~morethan~0 then life:2!$ controller +auto={C(0/0,-1,Loyalty)}:name(-1: Exile nonland permanent wit mana cost 1 or less) moveTo(exile) target(*[-land;manacost<=1|battlefield]) +auto={C(0/0,-5,Loyalty)}:name(-5: Deal damage equal to exile) damage:type:*:opponentExile opponent && life:type:*:opponentExile controller +text=+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. -- −1: Exile target nonland permanent with converted mana cost 1 or less. -- −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. +mana={1}{W}{B} +type=Legendary Planeswalker +subtype=Kaya +[/card] +[card] +name=Kaya the Inexorable +auto=counter(0/0,5,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets ghostform) target(creature[-token]|mybattlefield) transforms((,newability[counter(0/0.1.Ghostform)],newability[@movedto(this|graveyard) from(battlefield) restriction{compare(hascntghostform)~morethan~0}:name(Put back to hand) all(creature[fresh;counter{0/0.1.Ghostform}]|mygraveyard) moveto(myhand) and!( token(Spirit Cai) )!],newability[@movedto(this|graveyard) from(battlefield) restriction{compare(hascntghostform)~morethan~0}:counter(0/0.1.Ghostform)],newability[@movedto(this|exile) from(battlefield) restriction{compare(hascntghostform)~morethan~0}:name(Put back to hand) all(creature[fresh;counter{0/0.1.Ghostform}]|myexile) moveto(myhand) and!( token(Spirit Cai) )!],newability[@movedto(this|exile) from(battlefield) restriction{compare(hascntghostform)~morethan~0}:counter(0/0.1.Ghostform)])) forever +auto={C(0/0,-3,Loyalty)}:name(-3: Exile non-land permanent) target(*[-land]|battlefield) moveto(exile) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem cast during upkeep) emblem transforms((,newability[@each my upkeep:may name(Cast legendary spell) target(*[legendary]|myhandexilegrave) activate castcard(normal)])) forever dontremove +text=+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." -- -3: Exile target nonland permanent. -- -7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost." +mana={3}{W}{B} +type=Legendary Planeswalker +subtype=Kaya +[/card] +[card] +name=Kiora, Behemoth Beckoner +auto=counter(0/0,7,loyalty) +auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 +auto={C(0/0,-1,Loyalty)}:name(-1: Untap target permanent) untap target(*) +text=Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. -- -1: Untap target permanent. +mana={2}{GU} +type=Legendary Planeswalker +subtype=Kiora +[/card] +[card] +name=Kiora, Master of the Depths +auto=counter(0/0,4,loyalty) +aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) +auto={C(0/0,1,Loyalty)}:name(+1: Untap target creature and land) untap target(creature) && ability$!name(Untap land) untap target(land)!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Reveal the top four and put in hand creature or land) name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveTo(myHand) optiononeend optiontwo name(put in grave) all(*|reveal) moveTo(myGraveyard) optiontwoend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever enter, fight another creature" create a 8/8 octopus) emblem transforms((,newability[@movedTo(creature|myBattlefield):all(trigger) dynamicability target(creature)])) forever dontremove && token(Octopus,Creature Octopus,8/8,blue)*3 +text=+1: Untap up to one target creature and up to one target land. -- −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. -- −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens. +mana={2}{G}{U} +type=Legendary Planeswalker +subtype=Kiora +[/card] +[card] +name=Kiora, the Crashing Wave +auto=counter(0/0,2,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Prevention all damamge dealt by and to) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt +auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card and may play additional land) draw:1 controller && maxPlay(land)+1 ueot +auto={C(0/0,-5,Loyalty)}:name(-5: Emblem: "Each my end of turn create a 9/9 Kraken") emblem transforms((,newability[@each my endofturn:token(Kraken^Creature Kraken^9/9^blue) controller])) forever dontremove +text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." +mana={2}{G}{U} +type=Legendary Planeswalker +subtype=Kiora +[/card] +[card] +name=Kiora, the Tide's Fury +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Conjure a Kraken Hatchling) conjure cards(Kraken Hatchling) zone(myhand) +auto={C(0/0,-2,Loyalty)}:name(-1: Untap and prevent) target(*[land;creature]) transforms((,newability[untap],newability[preventalldamage to(this)],newability[preventalldamage from(this)])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Sacrifice a Kraken) target(kraken|mybattlefield) transforms((,newability[sacrifice],newability[token(Kraken^Creature Kraken^8/8^blue)])) oneshot +text=+1: Conjure a Kraken Hatchling into your hand. -- +1: Untap target creature or land. Until your next turn, prevent all damage that would be dealt to and dealt by that permanent. -- −3: You may sacrifice a Kraken. If you do, create a 8/8 blue Kraken creature token. +mana={3}{U} +type=Legendary Planeswalker +subtype=Kiora +[/card] +[card] +name=Koth of the Hammer +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Untap target land and becomes a 4/4 Elemental) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Add red mana for each mountain) foreach(mountain|myBattlefield) add{R} +auto={C(0/0,-5,Loyalty)}:name(-5: Emblem: "Mountains gains: Deals 1 damage any target") emblem transforms((,newability[lord(mountain|mybattlefield) {T}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {T}:damage:1 target(player)])) forever dontremove +text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Koth +[/card] +[card] +name=Liliana, Death Mage +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Return target creature from your graveyard to your hand) target(creature|myGraveyard) moveto(myHand) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature and loses 2 life) destroy target(creature) && life:-2 targetController +auto={C(0/0,-7,Loyalty)}:name(-7: Target opponent loses 2 life for each creature in graveyard) life:twicetype:creature:opponentGraveyard opponent +text=+1: Return up to one target creature card from your graveyard to your hand. -- −3: Destroy target creature. Its controller loses 2 life. -- −7: Target opponent loses 2 life for each creature card in their graveyard. +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Death's Majesty +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Mils two cards and create a 2/2 Zombie) deplete:2 controller && token(Zombie,creature Zombie,2/2,black) +auto={C(0/0,-3,Loyalty)}:name(-3: Return a creature from your graveyard) moveTo(myBattlefield) target(creature|myGraveyard) and!(transforms((Zombie,newcolors[black])) forever)! +auto={C(0/0,-7,Loyalty)}:name(-7: Destroy all non-zombies) destroy all(creature[-zombie]) +text=+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. -- -3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -- -7: Destroy all non-Zombie creatures. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Death Wielder +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Put a -1/-1 counter) counter(-1/-1) target(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature with a -1/-1 counter) destroy target(creature[counter{-1/-1}]) +auto={C(0/0,-10,Loyalty)}:name(-10: Return all creature from your graveyard) moveTo(mybattlefield) all(creature|mygraveyard) +text=+2: Put a -1/-1 counter on up to one target creature. -- -3: Destroy target creature with a -1/-1 counter on it. -- -10: Return all creature cards from your graveyard to the battlefield. +mana={5}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Dreadhorde General +auto=counter(0/0,6,loyalty) +auto=@movedTo(creature|Graveyard) from(mybattlefield):name(Draw a card) draw:1 controller +auto={C(0/0,1,Loyalty)}:name(+1: Create a 2/2 Zombie) token(Zombie Lil) +auto={C(0/0,-4,Loyalty)}:name(-4: Each player sacrifices two creatures) transforms((,newability[name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent])) forever +auto={C(0/0,-9,Loyalty)}:name(-9: Opponent sacrifices permanents) transforms((,newability[if type(land|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all lands except one) name(Sacrifice all lands except one) sacrifice target(land|mybattlefield)!$ opponent],newability[if type(creature|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all creatures except one) name(Sacrifice all creatures except one) sacrifice notatarget(creature|mybattlefield)!$ opponent],newability[if type(enchantment|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all enchantments except one) name(Sacrifice all enchantments except one) sacrifice notatarget(enchantment|mybattlefield)!$ opponent],newability[if type(artifact|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all artifacts except one) name(Sacrifice all artifacts except one) sacrifice notatarget(artifact|mybattlefield)!$ opponent],newability[if type(planeswalker|opponentBattlefield)~morethan~1 then ability$!name(Sacrifice all planeswalkers except one) name(Sacrifice all planeswalkers except one) sacrifice notatarget(planeswalker|mybattlefield)!$ opponent])) forever +text=Whenever a creature you control dies, draw a card. -- +1: Create a 2/2 black Zombie creature token. -- -4: Each player sacrifices two creatures. -- -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Defiant Necromancer +backside=Liliana, Heretical Healer +auto=counter(0/0,3,Loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Each player discards a card) transforms((,newability[ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ controller],newability[ability$!name(Discard a card) name(Discard a card) notatarget(*|myhand) reject!$ opponent])) oneshot +auto={C(0/0,0,Loyalty)}:name(-0: Reanimate non-legendary creature with manacost 0) moveto(mybattlefield) target(creature[-legendary;manacost=0]|mygraveyard) +auto={C(0/0,-1,Loyalty)}:name(-1: Reanimate non-legendary creature with manacost 1) moveto(mybattlefield) target(creature[-legendary;manacost=1]|mygraveyard) +auto={C(0/0,-2,Loyalty)}:name(-2: Reanimate non-legendary creature with manacost 2) moveto(mybattlefield) target(creature[-legendary;manacost=2]|mygraveyard) +auto={C(0/0,-3,Loyalty)}:name(-3: Reanimate non-legendary creature with manacost 3) moveto(mybattlefield) target(creature[-legendary;manacost=3]|mygraveyard) +auto={C(0/0,-4,Loyalty)}:name(-4: Reanimate non-legendary creature with manacost 4) moveto(mybattlefield) target(creature[-legendary;manacost=4]|mygraveyard) +auto={C(0/0,-5,Loyalty)}:name(-5: Reanimate non-legendary creature with manacost 5) moveto(mybattlefield) target(creature[-legendary;manacost=5]|mygraveyard) +auto={C(0/0,-6,Loyalty)}:name(-6: Reanimate non-legendary creature with manacost 6) moveto(mybattlefield) target(creature[-legendary;manacost=6]|mygraveyard) +auto={C(0/0,-7,Loyalty)}:name(-7: Reanimate non-legendary creature with manacost 7) moveto(mybattlefield) target(creature[-legendary;manacost=7]|mygraveyard) +auto={C(0/0,-8,Loyalty)}:name(-8: Reanimate non-legendary creature with manacost 8) moveto(mybattlefield) target(creature[-legendary;manacost=8]|mygraveyard) +auto={C(0/0,-9,Loyalty)}:name(-9: Reanimate non-legendary creature with manacost 9) moveto(mybattlefield) target(creature[-legendary;manacost=9]|mygraveyard) +auto={C(0/0,-10,Loyalty)}:name(-10: Reanimate non-legendary creature with manacost 10) moveto(mybattlefield) target(creature[-legendary;manacost=10]|mygraveyard) +auto={C(0/0,-11,Loyalty)}:name(-11: Reanimate non-legendary creature with manacost 11) moveto(mybattlefield) target(creature[-legendary;manacost=11]|mygraveyard) +auto={C(0/0,-12,Loyalty)}:name(-12: Reanimate non-legendary creature with manacost 12) moveto(mybattlefield) target(creature[-legendary;manacost=12]|mygraveyard) +auto={C(0/0,-13,Loyalty)}:name(-13: Reanimate non-legendary creature with manacost 13) moveto(mybattlefield) target(creature[-legendary;manacost=13]|mygraveyard) +auto={C(0/0,-14,Loyalty)}:name(-14: Reanimate non-legendary creature with manacost 14) moveto(mybattlefield) target(creature[-legendary;manacost=14]|mygraveyard) +auto={C(0/0,-15,Loyalty)}:name(-15: Reanimate non-legendary creature with manacost 15) moveto(mybattlefield) target(creature[-legendary;manacost=15]|mygraveyard) +auto={C(0/0,-16,Loyalty)}:name(-16: Reanimate non-legendary creature with manacost 16) moveto(mybattlefield) target(creature[-legendary;manacost=16]|mygraveyard) +auto={C(0/0,-17,Loyalty)}:name(-17: Reanimate non-legendary creature with manacost 17) moveto(mybattlefield) target(creature[-legendary;manacost=17]|mygraveyard) +auto={C(0/0,-18,Loyalty)}:name(-18: Reanimate non-legendary creature with manacost 18) moveto(mybattlefield) target(creature[-legendary;manacost=18]|mygraveyard) +auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate non-legendary creature with manacost 19) moveto(mybattlefield) target(creature[-legendary;manacost=19]|mygraveyard) +auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate non-legendary creature with manacost 20) moveto(mybattlefield) target(creature[-legendary;manacost>=20]|mygraveyard) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever a creature dies, reanimate it") emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(myBattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentBattlefield)])) forever dontremove +text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." +type=Legendary Planeswalker +subtype=Liliana +color=black +[/card] +[card] +name=Liliana of the Dark Realms +auto=counter(0/0,3,loyalty) +aicode=activate target(swamp|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Search your library for a swamp) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gets +X/+X or -X/-X) ability$!choice name(+X/+X) target(creature) type:swamp:mybattlefield/type:swamp:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "Swamps add four {B}") emblem transforms((,newability[lord(swamp|mybattlefield) {T}:name(Add four {B}) add{B}{B}{B}{B}])) forever dontremove +text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana of the Veil +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: sacrifice creature) transforms((,newability[target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer])) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: sacrifice half) transforms((,newability[target(player) ability$!name(sacrifice half permanents) notatarget(*|myBattlefield) sacrifice!$ targetedplayer])) ueot +text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up +mana={1}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, the Last Hope +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Do not target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets -2/-1) target(creature) -2/-1 uynt +auto={C(0/0,-2,Loyalty)}:name(-2: Mils two and return a creature) deplete:2 controller && ability$!name(Move to hand) moveto(myhand) target(creature|mygraveyard)!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Each my end of turn create X 2/2 Zombie plus two") emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) token(Zombie Lil) && token(Zombie Lil)*2])) forever dontremove +text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." +mana={1}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, the Necromancer +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Target player loses 2 life) target(player) life:-2 targetedplayer +auto={C(0/0,-1,Loyalty)}:name(-1: Return target creature from graveyard) moveTo(myHand) target(creature|myGraveyard) +auto={C(0/0,-7,Loyalty)}:name(-7: Destroy up to two and reanimate also two) destroy target(creature) && ability$!name(Reanimate) moveTo(myBattlefield) target(creature|graveyard)!$ controller +text=+1: Target player loses 2 life. -- −1: Return target creature card from your graveyard to your hand. -- −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Untouched by Death +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Put the top three cards of your library...) ability$!name(Damage opponent) if type(zombie[zpos<=3]|myLibrary)~morethan~0 then life:-2 opponent!$ controller && ability$!name(Gain life) if type(zombie[zpos<=3]|myLibrary)~morethan~0 then life:2 controller!$ controller && ability$!name(Put in graveyard) deplete:3 controller!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Target creature gets -X/-X until end...) target(creature) foreach(zombie) -1/-1 +auto={C(0/0,-3,Loyalty)}:name(-3: Yoy may cast Zombie cards...) all(creature[zombie]|myGraveyard) CanPlayFromGraveyard +text=+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life. -- -2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. -- -3: You may cast Zombie cards from your graveyard this turn. +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana Vess +abilities=hiddenface +auto=counter(0/0,5,loyalty) +aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(*|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Target player discards a card) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto={C(0/0,-2,Loyalty)}:name(-2: Search a card from library and put on top) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: Reanimate all your creatures) moveTo(mybattlefield) all(creature|graveyard) +text=+1: Target player discards a card. -- -2: Search your library for a card, then shuffle your library and put that card on top of it. -- -8: Put all creature cards in all graveyards onto the battlefield under your control. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Waker of the Dead +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Each player discard card or loses 3 life) transforms((,newability[if type(*|opponenthand)~lessthan~1 then life:-3 opponent else ability$!name(Discard a card) target(*|myhand) reject!$ opponent],newability[if type(*|myhand)~lessthan~1 then life:-3 controller else ability$!name(Discard a card) target(*|myhand) reject!$ controller])) oneshot +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gets -X/-X) target(creature) -type:*:myGraveyard/-type:*:myGraveyard ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "Return target creature from a graveyard") emblem transforms((,newability[@movedTo(creature|mybattlefield) from(graveyard) restriction{combatbeginsonly}:all(trigger) haste],newability[@each my combatbegins:target(creature|graveyard) moveTo(myBattlefield)])) forever dontremove +text=+1: Each player discards a card. Each opponent who can't loses 3 life. -- -3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. -- -7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste." +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Lolth, Spider Queen +auto=counter(0/0,4,Loyalty) +auto=@movedto(creature|graveyard) from(mybattlefield):name(Put loyalty counter) counter(0/0,1,Loyalty) +auto={C(0/0,0,Loyalty)}:name(+0: Draw card and lose life) draw:1 controller && life:-1 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Create spiders) token(Spider,Creature Spider,2/1,black,reach,menace)*2 +auto={C(0/0,-8,Loyalty)}:name(-8: Get emblem on combat damage) emblem transforms((,newability[@combatdamagefoeof(player) from(creature|mybattlefield) restriction{compare(oplifelost)~lessthan~8} turnlimited:phaseaction[my combatdamage once] name(Damage opponent) damage:8minusoplifelostminusend opponent])) forever dontremove +text=Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. -- 0: You draw a card and you lose 1 life. -- -3: Create two 2/1 black Spider creature tokens with menace and reach. -- -8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Lolth +[/card] +[card] +name=Lord Windgrace +abilities=canbecommander +auto=counter(0/0,5,Loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Discard land and draw) target(land|myhand) reject and!( draw:2 controller )! +auto={C(0/0,2,Loyalty)}:name(+2: Discard non-land and draw) target(*[-land]|myhand) reject and!( draw:1 controller )! +auto={C(0/0,-3,Loyalty)}:name(-3: Return up to two lands from graveyard) target(*[land]|myGraveyard) moveTo(myBattlefield) +auto={C(0/0,-11,Loyalty)}:name(-11: Destroy and create cats) thisforeach(variable{6}) ability$!name(Choose one) choice name(Destroy and create cat) target(*[-land]|battlefield) destroy && token(Cat,Creature Cat,2/2,green,forestwalk) _ choice name(Just create cat) token(Cat,Creature Cat,2/2,green,forestwalk)!$ controller +text=+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. -- −3: Return up to two target land cards from your graveyard to the battlefield. -- −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. -- Lord Windgrace can be your commander. +mana={2}{B}{R}{G} +type=Legendary Planeswalker +subtype=Windgrace +[/card] +[card] +name=Lukka, Coppercoat Outcast +auto=counter(0/0,5,Loyalty) +aicode=activate transforms((,newability[target(creature[manacost>=storedmanacostplus1plusend]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( if cantargetcard(creature|*) then transforms((,newability[aslongas(planeswalker[lukka]|mybattlefield) canplayfromexile])) forever )! +auto={C(0/0,-2,Loyalty)}{E(creature|myBattlefield)}:restriction{type(creature|myBattlefield)~morethan~0} name(-2: Exile and reveal) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost>=storedmanacostplus1plusend]|mylibrary) optionone choice name(Get Card) target(creature[manacost>=storedmanacostplus1plusend]|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-7,Loyalty)}:restriction{type(creature|myBattlefield)~morethan~0} name(-7: Each creature deals damage) all(creature|myBattlefield) transforms((,newability[damage:power opponent])) oneshot +text=+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." -- -2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- -7: Each creature you control deals damage equal to its power to each opponent. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Lukka +[/card] +[card] +name=Lukka, Wayward Bonder +backside=Mila, Crafty Companion +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't discard any card) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Discard and draw) target(*|myhand) transforms((,newability[reject],newability[if cantargetcard(*[creature]|*) then draw:2 else draw:1])) oneshot +auto={C(0/0,-2,Loyalty)}:name(-2: Return creature from graveyard) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[unearth],newability[haste])) forever )! +auto={C(0/0,-7,Loyalty)}:name(-7: Get emblem powerstrike) emblem transforms((,newability[@movedTo(creature|mybattlefield):name(Damage any target) all(trigger[to]) transforms((,newability[name(Damage any target) damage:power target(player^creature^planeswalker)])) oneshot])) forever dontremove +text=+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. -- −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. -- −7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target." // {1}{W}{W} Mila, Crafty Companion +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Lukka +[/card] +[card] +name=Mordenkainen +auto=counter(0/0,5,Loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Draw 2 cards) draw:2 && transforms((,newability[name(Put on bottom) target(*|myhand) bottomoflibrary])) forever +auto={C(0/0,-2,Loyalty)}:name(-2: Create Dog Illusion) token(Dog Mor) +auto={C(0/0,-10,Loyalty)}:name(-10: Exchange hand and library) token(Mordenkainen Emblem,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[nomaxhand],newability[all(*|myhand) moveto(myreveal) and!( all(*|mylibrary) moveto(myhand) and!( all(*|myreveal) moveto(mylibrary) and!( shuffle )! )! )!])) forever +text=+2: Draw two cards, then put a card from your hand on the bottom of your library. -- -2: Create a blue Dog Illusion creature token with "This creature’s power and toughness are each equal to twice the number of cards in your hand." -- -10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Mordenkainen +[/card] +[card] +name=Mu Yanling +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Target creature can't be blocked) unblockable target(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: Draw two cards) draw:2 controller +auto={C(0/0,-10,Loyalty)}:name(-10: Tap all creatures and take and extra turn) tap all(creature|opponentbattlefield) && turns:+1 controller +text=+2: Target creature can't be blocked this turn. -- -3: Draw two cards. -- -10: Tap all creatures your opponents control. You take an extra turn after this one. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Yanling +[/card] +[card] +name=Mu Yanling, Celestial Wind +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets -5/-0) target(creature) -5/0 uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Return up to two creatures) target(<2>creature) moveTo(ownerhand) +auto={C(0/0,-7,Loyalty)}:name(-7: Creatures with flying gets +5/+5) all(creature[flying]|myBattlefield) 5/5 ueot +text=+1: Until your next turn, up to one target creature gets -5/-0. -- -3: Return up to two target creatures to their owners' hands. -- -7: Creatures you control with flying get +5/+5 until end of turn. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Yanling +[/card] +[card] +name=Mu Yanling, Sky Dancer +auto=counter(0/0,2,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: No Target) donothing +auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets -2/-0 and lose Flying) target(creature) -2/0 && -flying uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Create an Creature Elemental Bird 4/4 blue with flying) create(Elemental Bird:Creature Elemental Bird:4/4:blue:flying) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: All islands have: Draw a card) all(island|mybattlefield) transforms((,newability[{T}:draw:1 controller])) forever dontremove +text=+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. -- -3: Create a 4/4 blue Elemental Bird creature token with flying. -- -8: You get an emblem with "Islands you control have '{T}: Draw a card.'" +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Yanling +[/card] +[card] +name=Nahiri, Heir of the Ancients +aicode=activate moveTo(myHand) target(*[warrior;equipment;zpos<=6]|myLibrary) +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Kor and equip) token(Kor Warrior,Creature Kor Warrior,1/1,white) and!(transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot)! +auto={C(0/0,-2,Loyalty)}:name(-2: Look six and put a Warrior or Equipment) name(Reveal six cards from top) reveal:6 optionone name(Get a card) target(*[warrior;equipment]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Deals damage twice equipments) damage:twicetype:equipment:myBattlefield target(*[creature;planeswalker]) oneshot +text=+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. -- -2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- -3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control. +mana={2}{R}{W} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Nahiri, Storm of Stone +auto=counter(0/0,6,loyalty) +auto=this(variable{controllerturn}>0) lord(creature|myBattlefield) first strike +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to tapped creature) damage:1 target(creature[tapped]) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to tapped creature) damage:2 target(creature[tapped]) +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to tapped creature) damage:3 target(creature[tapped]) +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage to tapped creature) damage:4 target(creature[tapped]) +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage to tapped creature) damage:5 target(creature[tapped]) +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage to tapped creature) damage:6 target(creature[tapped]) +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage to tapped creature) damage:7 target(creature[tapped]) +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage to tapped creature) damage:8 target(creature[tapped]) +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage to tapped creature) damage:9 target(creature[tapped]) +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage to tapped creature) damage:10 target(creature[tapped]) +text=As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. -- -X: Nahiri, Storm of Stone deals X damage to target tapped creature. +mana={2}{RW}{RW} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Nahiri, the Harbinger +auto=counter(0/0,4,loyalty) +aicode=activate target(*[artifact;creature]|myLibrary) moveto(myBattlefield) and!( transforms((,newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerhand)])) ueot )! +auto={C(0/0,2,Loyalty)}:name(+2: Don't discard any card) donothing +auto={C(0/0,2,Loyalty)}:name(+2: Discard and draw a card) target(*|myHand) reject and!( draw:1 controller )! +auto={C(0/0,-2,Loyalty)}:name(-2: Exile target enchantment, tapped Artifact or Creature) ability$!name(Choose one) choice name(Exile target enchantment) moveTo(exile) target(enchantment) _ choice name(Exile target tapped creature) moveTo(exile) target(creature[tapped]) _ choice name(Exile target tapped artifact) moveTo(exile) target(artifact[tapped])!$ controller +auto={C(0/0,-8,Loyalty)}:name(-8: Search a creature or artifact) reveal:plibrarycount optionone name(choose a creature or artifact) target(*[artifact;creature]|reveal) moveTo(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveTo(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!( shuffle )! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerhand)])) ueot )! afterrevealedend revealend +text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. +mana={2}{R}{W} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Nahiri, the Lithomancer +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Create a 1/1 Soldier and may equip) token(Kor Soldier,Creature Kor Soldier,1/1,white) and!(transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot)! +auto={C(0/0,-2,Loyalty)}:name(-2: Put an Equipment from hand or graveyard) notatarget(equipment|mygraveyard,myhand) moveto(ownerbattlefield) +auto={C(0/0,-10,Loyalty)}:name(-10: Stoneforged Blade) token(Stoneforged Blade,Artifact Equipment,0/0,Indestructible,tnum.2) and!(transforms((,newability[{0}:equip],newability[teach(creature) 5/5],newability[teach(creature) double strike])) forever)! +text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. -- Nahiri, the Lithomancer can be your commander. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Narset of the Ancient Way +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life and produce mana) life:2 controller && if type(*[-creature]|myhand)~morethan~0 then ability$!choice add{U} _ choice add{R} _ choice add{W}!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Draw and may discard land) draw:1 controller && ability$!name(May discard a land) may target(*[land]|myhand) reject!$ controller +auto={C(0/0,-2,Loyalty)}{D(*[-land]|myhand)}:name(-2: Draw, discard nonland and damage) draw:1 controller && damage:storedmanacost target(creature;planeswalker) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: Cast a noncreature spell and deals 2 damage) emblem transforms((,newability[@movedTo(*[-creature]|mystack):damage:2 target(player,creature,planeswalker)])) forever dontremove +text=+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. -- -2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. -- -6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." +mana={1}{U}{R}{W} +type=Legendary Planeswalker +subtype=Narset +[/card] +[card] +name=Narset, Parter of Veils +auto=counter(0/0,5,loyalty) +auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Opponent can't draw more than 1) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)])) oneshot +aicode=activate moveto(myhand) target(*[-creature;-land;zpos<=4]|mylibrary) +auto={C(0/0,-2,Loyalty)}:name(-2: Look at the top four cards) name(look) reveal:4 optionone name(Get a card) target(<1>*[-creature;-land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Each opponent can't draw more than one card each turn. -- −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Narset +[/card] +[card] +name=Narset Transcendent +auto=counter(0/0,6,loyalty) +aicode=activate target(*[-creature;-land;zpos=1]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Look at the top noncreature nonland) reveal:1 optionone target(*[-creature;-land]|reveal) moveTo(myHand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveTo(myLibrary) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Your next instant or sorcery has rebound) counter(0/0.1.ReboundActive) all(this) +auto={C(0/0,-9,Loyalty)}:name(-9: Emblem: "Your opponents can't cast noncreature spells") emblem transforms((,newability[maxCast(*[-creature])0 opponent])) forever dontremove +auto=@movedTo(*[instant;sorcery]|myStack):this(counter{0/0.1.ReboundActive}>=1) all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.NarsetExile)])) ueot && counter(0/0.-1.ReboundActive) all(this) +auto=@each my upkeep:if type(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile)~morethan~0 then ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) _ choice name(Don't cast card from exile) all(*[instant;sorcery;counter{0/0.1.NarsetExile}]|myexile) removeallcounters(0/0.-1.NarsetExile)!$ controller +text=+1: Look at the top card of your library. If it’s a noncreature, nonland card, you may reveal it and put it into your hand. -- −2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) -- −9: You get an emblem with "Your opponents can’t cast noncreature spells." +mana={2}{W}{U} +type=Legendary Planeswalker +subtype=Narset +[/card] +[card] +name=Nicol Bolas, Dragon-God +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and exile a card from hand or permanent) draw:1 controller && ability$! moveTo(exile) target(*|myhand,myBattlefield)!$ opponent +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature or planeswalker) destroy target(creature,planeswalker) +auto={C(0/0,-8,Loyalty)}:name(-8: Opponent who don't control a legendary loses the game) if type(creature[legendary]|opponentbattlefield)~lessthan~1 then wingame +text=Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. -- +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. -- -3: Destroy target creature or planeswalker. -- -8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. +mana={U}{B}{B}{B}{R} +type=Legendary Planeswalker +subtype=Bolas +[/card] +[card] +name=Nicol Bolas, God-Pharaoh +auto=counter(0/0,7,loyalty) +aicode=activate transforms((,newability[all(*[zpos=oppofindfirsttypenonland]|opponentlibrary) moveto(myexile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[phaseaction[my endofturn once checkex] moveto(ownerExile)],newability[all(*[zpos<=oppofindfirsttypenonland]|opponentlibrary) moveto(ownerExile)])) ueot )!])) oneshot +auto={C(0/0,2,Loyalty)}:name(+2: Exile cards from top and may cast it) reveal:1 revealzone(opponentlibrary) revealuntil(*[-land]|opponentlibrary) optionone name(Move to your exile for cast) target(*[-land]|reveal) moveto(myexile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[phaseaction[my endofturn once checkex] moveto(ownerExile)])) ueot )! optiononeend optiontwo name(Exile other cards) all(*|reveal) moveto(ownerExile) oneshot optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Opponent exiles two cards from hand) ability$!name(Move to exile) name(Move to exile) moveto(exile) notatarget(<2>*|myhand)!$ opponent +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 7 damage) ability$!name(Choose one) choice name(Damage opponent) damage:7 opponent _ choice name(Damage creature or planeswalker) damage:7 target(*[creature;planeswalker]|opponentbattlefield)!$ controller +auto={C(0/0,-12,Loyalty)}:name(-12: Exile all non-land permanents) moveTo(exile) all(*[-land]|opponentbattlefield) +text=+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. -- +1: Each opponent exiles two cards from their hand. -- −4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. -- −12: Exile each nonland permanent your opponents control. +mana={4}{U}{B}{R} +type=Legendary Planeswalker +subtype=Bolas +[/card] +[card] +name=Nicol Bolas, Planeswalker +auto=counter(0/0,5,loyalty) +auto={C(0/0,3,Loyalty)}:name(+3: Destroy target noncreature permanent) destroy target(*[-creature]|battlefield) +auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of a creature) moveTo(mybattlefield) target(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 7 damage, sacrifice and discards seven) target(player) damage:7 && all(this) transforms((,newability[ability$!notatarget(<7>*|mybattlefield) sacrifice!$ targetedplayer],newability[ability$!notatarget(<7>*|myhand) reject!$ targetedplayer])) +text=+3: Destroy target noncreature permanent. -- -2: Gain control of target creature. -- -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. +mana={4}{U}{B}{B}{R} +type=Legendary Planeswalker +subtype=Bolas +[/card] +[card] +name=Nicol Bolas, the Deceiver +auto=counter(0/0,5,loyalty) +auto={C(0/0,3,Loyalty)}:name(+3: Loses 3 life unless discard or sacrifices permanent) ability$!choice life:-3 controller choice sacrifice notatarget(*[-land]|mybattlefield) choice target(*|myhand) reject$! opponent +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature and draw a card) destroy target(creature) and!(draw:1 controller)! +auto={C(0/0,-11,Loyalty)}:name(-11: Deals 7 damage and draw 7) damage:7 opponent and!(draw:7 controller)! +text=+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. -- -3: Destroy target creature. Draw a card. -- -11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards. +mana={5}{U}{B}{R} +type=Legendary Planeswalker +subtype=Bolas +[/card] +[card] +name=Nicol Bolas, the Arisen +backside=Nicol Bolas, the Ravager +auto=counter(0/0,7,Loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Draw two cards) draw:2 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 10 damage to creature or planeswalker) damage:10 target(creature,planeswalker) +auto={C(0/0,-4,Loyalty)}:name(-4: Reanimate a creature or planeswalker) target(*[creature;planeswalker]|graveyard) moveto(myBattlefield) +auto={C(0/0,-12,Loyalty)}:name(-12: Exile opponent library except one) moveTo(opponentexile) all(*[zpos<=type:*:opponentlibraryminus1minusend]|opponentlibrary) +auto={C(0/0,-12,Loyalty)}:name(-12: Exile your library except one) moveTo(myexile) all(*[zpos<=type:*:mylibraryminus1minusend]|mylibrary) +text=+2: Draw two cards. -- -3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. -- -4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. -- -12: Exile all but the bottom card of target player's library. // Nicol Bolas, the Ravager +type=Legendary Planeswalker +subtype=Bolas +color=blue,black,red +[/card] +[card] +name=Niko Aris +auto=token(Shard)*x +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't target creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains unblockable) target(creature|mybattlefield) transforms((,newability[unblockable],newability[@damaged(player) from(this):moveto(ownerhand)],newability[@damaged(*[creature;planeswalker]|battlefield) from(this):moveto(ownerhand)])) ueot +auto={C(0/0,-1,Loyalty)}:name(-1: Create a shard) token(Shard) +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 2 damage) target(creature[tapped]) damage:twicepdrewcount +text=When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") -- +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. -- -1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. -- -1: Create a Shard token. +mana={X}{W}{U}{U} +type=Legendary Planeswalker +subtype=Niko +[/card] +[card] +name=Nissa, Genesis Mage +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Untap up to two target creature and lands) untap target(creature) && ability$!name(Untap lands) untap target(land)!$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature gets 5/5) target(creature) 5/5 ueot +auto={C(0/0,-10,Loyalty)}:name(-10: Look ten and put any amount) reveal:10 optionone name(Get a Card) target(*[creature;land]|reveal) moveTo(myBattlefield) optiononeend optiontwo all(*|reveal) moveTo(graveyard) optiontwoend revealend +text=+2: Untap up to two target creatures and up to two target lands. -- -3: Target creature gets +5/+5 until end of turn. -- -10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={5}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Nature's Artisan +auto=counter(0/0,5,loyalty) +aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! +auto={C(0/0,3,Loyalty)}:name(+3: Gain 3 Life) life:3 controller +auto={C(0/0,-4,Loyalty)}:name(-4: Reveal two and put lands on battlefield) reveal:2 optionone name(Get Lands) target(<2>land|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on hand) target(<2>*|reveal) moveto(myhand) optiontwoend revealend +auto={C(0/0,-12,Loyalty)}:name(-12: Creatures gets +5/+5 and trample) all(creature|mybattlefield) 5/5 ueot && all(creature|mybattlefield) trample ueot +text=+3: You gain 3 life. -- -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -- -12: Creatures you control get +5/+5 and gain trample until end of turn. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa of Shadowed Boughs +auto=counter(0/0,4,Loyalty) +auto=_LANDFALL_counter(0/0,1,Loyalty) all(this) +auto={C(0/0,1,Loyalty)}:name(+1: Untap a land) target(land|myBattlefield) untap +auto={C(0/0,1,Loyalty)}:name(+1: Untap a land and becomes creature) target(land|myBattlefield) transforms((Creature Elemental,setpower=3,settoughness=3,newability[untap],newability[haste],newability[menace])) ueot +auto={C(0/0,-5,Loyalty)}:name(-5: May put a creature from hand or graveyard) target(creature[manacost<=type:land:myBattlefield]|myGraveyard,myHand) moveTo(myBattlefield) and!(counter(1/1,2))! +text=Landfall - Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. -- +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. -- -5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. +mana={2}{B}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa Revane +auto=counter(0/0,2,loyalty) +aicode=activate moveTo(mybattlefield) target(creature[elf]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Search a Nissa's Chosen) moveTo(mybattlefield) target(Nissa's Chosen|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Gain 2 life for each Elf) life:twicetype:elf:mybattlefield controller +auto={C(0/0,-7,Loyalty)}:name(-7: Search any number of Elves) reveal:plibrarycount optionone name(choose card) target(creature[elf]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -- +1: You gain 2 life for each Elf you control. -- -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Steward of Elements +auto=counter(0/0,X,loyalty) +aicode=activate transforms((,newability[if type(creature[manacost<=hascntloyalty;zpos=1]|mylibrary)~morethan~0 then all(*[zpos<=1]|mylibrary) name(Put on battlefield) moveto(mybattlefield)],newability[if type(land[zpos=1]|mylibrary)~morethan~0 then all(*[zpos<=1]|mylibrary) name(Put on battlefield) moveto(mybattlefield)])) oneshot +auto={C(0/0,2,Loyalty)}:name(+2: Scry 2) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto={C(0/0,0,Loyalty)}: restriction{type(land[zpos=1]|mylibrary)~morethan~0} name(+0: Look top card) reveal:1 optionone name(Put on battlefield) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={C(0/0,0,Loyalty)}: restriction{type(creature[zpos=1]|mylibrary)~morethan~0} name(+0: Look top card) reveal:1 optionone name(Put on battlefield) target(creature[manacost<=hascntloyalty]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={C(0/0,0,Loyalty)}: restriction{type(*[-creature;-land;zpos=1]|mylibrary)~morethan~0} name(+0: Look top card)) reveal:1 optionone name(Put back) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(Put back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={C(0/0,-6,Loyalty)}:name(-6: Two lands become creatures 5/5 with flying) target(land|mybattlefield) transforms((Creature Elemental,setpower=5,settoughness=5,newability[haste],newability[flying],newability[untap])) ueot +text=+2: Scry 2. -- 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. -- -6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. +mana={X}{G}{U} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Sage Animist +backside=Nissa, Vastwood Seer +auto=counter(0/0,3,loyalty) +aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top and put land on battlefield) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Create a Legendary 4/4 Elemental named Ashaya) create(Ashaya, the Awoken World:Legendary Creature Elemental:4/4:green) +auto={C(0/0,-7,Loyalty)}:name(-7: Untap up to six land an becomes 6/6) target(land) transforms((Creature Elemental,newability[untap],setpower=6,settoughness=6)) forever +text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. // Nissa, Vastwood Seer +type=Legendary Planeswalker +subtype=Nissa +color=green +[/card] +[card] +name=Nissa, Vital Force +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Untap target land and becomes 5/5) target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Return target permanent from your graveyard) target(*[-instant;-sorcery]|myGraveyard) moveto(myHand) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "Whenever a land enters, may draw a card") emblem transforms((,newability[@movedTo(land|mybattlefield):may draw:1 controller])) forever dontremove +text=+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. -- -3: Return target permanent card from your graveyard to your hand. -- -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Voice of Zendikar +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 0/1 Plant) token(Plant,creature plant, 0/1,green) +auto={C(0/0,-2,Loyalty)}:name(-2: Put a +1/+1 counters on creatures) all(creature|mybattlefield) counter(1/1,1) +auto={C(0/0,-7,Loyalty)}:name(-7: Gain life and Draw cards equal to lands) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller +text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. +mana={1}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Who Shakes the World +auto=counter(0/0,5,loyalty) +auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green])) +auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever +auto={C(0/0,-8,Loyalty)}:name(-8: Search forests and get Emblem: "Indescrutible lands") reveal:plibrarycount optionone name(choose card) target(land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever )! oneshot)! afterrevealedend revealend +text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Worldwaker +auto=counter(0/0,3,loyalty) +aicode=activate moveTo(mybattlefield) target(land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Target land becomes 4/4 Elemental) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever +auto={C(0/0,1,Loyalty)}:name(+1: Untap up to four forests) target(forest|mybattlefield) untap +auto={C(0/0,-7,Loyalty)}:name(-7: Search any number of lands and becomes 4/4 Elementals) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot)! afterrevealedend revealend +text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Ob Nixilis of the Black Oath +abilities=canbecommander +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Each opponent loses 1 life...) life:-1 opponent && life:1 controller +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 5/5 black Demon with flying...) token(Demon,Creature Demon,5/5,black,flying) && life:-2 controller +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "{1}{B}, sacrifice a creature: Draw X and gain X life") emblem transforms((,newability[{1}{B}{S(creature|myBattlefield}:draw:storedpower && life:storedpower])) forever dontremove +text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Create a 5/5 black Demon creature token with flying. You lose 2 life. -- -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature’s power." -- Ob Nixilis of the Black Oath can be your commander. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Nixilis +[/card] +[card] +name=Ob Nixilis Reignited +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and lose 1 life) draw:1 && life:-1 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature) destroy target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever a player draws, opponent loses 2 life") emblem transforms((,newability[@drawof(player):life:-2 opponent],newability[@drawfoeof(player):life:-2 opponent])) forever dontremove +text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."-- Starting Loyalty (5) +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Nixilis +[/card] +[card] +name=Ob Nixilis, the Hate-Twisted +auto=counter(0/0,5,loyalty) +auto=@drawfoeof(player):damage:1 opponent +auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target creature and draw two cards) destroy target(creature) && draw:2 targetcontroller +text=Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. -- -2: Destroy target creature. Its controller draws two cards. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Nixilis +[/card] +[card] +name=Oko, the Trickster +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Counters) counter(1/1,2) target(creature|myBattlefield) +auto={C(0/0,0,Loyalty)}:name(0: Copy and Prevent) target(creature|myBattlefield) copy ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Power and Trample) all(creature|myBattlefield) transforms((,setpower=10,settoughness=10)) ueot && all(creature|myBattlefield) trample ueot +text=+1: Put two +1/+1 counters on up to one target creature you control. -- 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. -- -7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. +mana={4}{G}{U} +type=Legendary Planeswalker +subtype=Oko +[/card] +[card] +name=Oko, Thief of Crowns +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Create food) token(Food) +auto={C(0/0,1,Loyalty)}:name(+1: Transform artifact or creature) target(*[creature;artifact]|battlefield) transforms((Creature Elk,newcolors[green],setpower=3,settoughness=3,newability[loseabilities])) forever +auto={C(0/0,-5,Loyalty)}:name(-5: Exchange control) target(*[creature;artifact]|mybattlefield) moveto(opponentbattlefield) and!( target(other creature[power<=3]|opponentbattlefield) moveto(mybattlefield) )! +text=+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. -- -5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. +mana={1}{G}{U} +type=Legendary Planeswalker +subtype=Oko +[/card] +[card] +name=Personal Decoy +abilities=exiledeath +auto=counter(0/0,lifetotal,loyalty) +auto=lord(creature|opponentBattlefield) cantattack +auto={C(0/0,1,Loyalty)}:name(+1: Gain 1 life) life:1 controller +auto={C(0/0,-4,Loyalty)}:name(-4: Draw a card) draw:1 controller +text=Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can’t be attacked. -- +1: You gain 1 life. -- −4: Draw a card. +mana={5}{W}{U} +type=Planeswalker +subtype=Duck +[/card] +[card] +name=Professor Onyx +auto=counter(0/0,5,Loyalty) +auto=@movedto(*[instant;sorcery]|mystack):name(Gain life) life:2 controller && life:-2 opponent +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Lose life and look cards) life:-1 controller && name(Look top cards) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Sacrifice creature) ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent +auto={C(0/0,-8,Loyalty)}:name(-8: Discard or lose life) name(-8: Discard or lose life) life:-7minusohandcountminusend opponent && life:-7minusohandcountminusend opponent && life:-7minusohandcountminusend opponent && ability$!name(Choose cards) name(Choose cards) target(<7>*|myhand) transforms((,newability[choice name(Discard this card) reject],newability[choice name(Lose 3 life) life:-3 controller])) oneshot!$ opponent +text=Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. -- +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. -- −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Ral, Caller of Storms +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage divided to any target) thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planewsalker) damage:1!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Draw 7 cards and deals 7 to each creature) draw:7 controller && damage:7 all(creature|opponentBattlefield) +text=+1: Draw a card. -- -2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. -- -7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control. +mana={4}{U}{R} +type=Legendary Planeswalker +subtype=Ral +[/card] +[card] +name=Ral, Izzet Viceroy +auto=counter(0/0,4,loyalty) +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Look the top two, put one in hand other graveyard) name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Deals damage for each instant and sorcery) target(creature) damage:type:*[instant;sorcery]:myexilepluspginstantsorceryplusend +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever cast spell, deals 4 damage, draw two cards") emblem transforms((,newability[@movedTo(*[instant;sorcery]|myStack):draw:2 controller && damage:4 target(player,creature,planeswalker)])) forever dontremove +text=+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." +mana={3}{U}{R} +type=Legendary Planeswalker +subtype=Ral +[/card] +[card] +name=Ral, Storm Conduit +auto=counter(0/0,4,loyalty) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto=@movedTo(*[instant;sorcery]|myStack):ability$!name(Choose one) choice name(Damage opponent) damage:1 target(opponent) _ choice name(Damage Planeswalker) damage:1 target(planeswalker)!$ controller +auto={C(0/0,2,Loyalty)}:name(+2: Scry: 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={C(0/0,-2,Loyalty)}:name(-2: Whenever cast instant or sorcery copy spell) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot +text=Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. -- +2: Scry 1. -- −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +mana={3}{U}{R} +type=Legendary Planeswalker +subtype=Ral +[/card] +[card] +name=Ral Zarek +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Tap and untap other permanent) tap(noevent) target(*) && ability$!untap target(other *)!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage to any target) damage:3 target(player,creature,planeswalker) +auto={C(0/0,-7,Loyalty)}:name(-7: Flip five coins and take an extra turn for each head) flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend +text=+1: Tap target permanent, then untap another target permanent. -- -2: Ral Zarek deals 3 damage to target creature or player. -- -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. +mana={2}{U}{R} +type=Legendary Planeswalker +subtype=Ral +[/card] +[card] +name=Rowan, Fearless Sparkmage +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: +3/+3 and First Strike) target(creature) 3/0 ueot && first strike ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 1 damage and can't block) target(creature) damage:1 && cantblock ueot +auto={C(0/0,-9,Loyalty)}:name(-9: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature|battlefield) transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot oneshot +text=+1: Up to one target creature gets +3/+0 and gains first strike until end of turn. -- -2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. -- -9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Rowan +[/card] +[card] +name=Rowan Kenrith +abilities=partner,canbecommander +partner=Will Kenrith +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Opponent creatures must attack) token(Rowan Effect,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[@each opponent endofturn:name(Sacrifice) sacrifice],newability[lord(creature|opponentbattlefield) mustattack])) forever )! +auto={C(0/0,2,Loyalty)}:name(+2: Your creatures must attack) token(Rowan Effect,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[@each opponent endofturn:counter(0/0.1.Rem)],newability[@each my endofturn restriction{compare(hascntrem)~equalto~1}:name(Sacrifice) sacrifice],newability[this(counter{0/0.1.Rem}>0) lord(creature|mybattlefield) mustattack])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage to opponent tapped creatures) damage:3 all(creature[tapped]|opponentBattlefield) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 3 damage to your tapped creatures) damage:3 all(creature[tapped]|myBattlefield) +text=+2: During target player’s next turn, each creature that player controls attacks if able. -- −2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. -- −8: Target player gets an emblem with "Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy." -- Partner with Will Kenrith -- Rowan Kenrith can be your commander. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Rowan +[/card] +[card] +name=Rowan, Scholar of Sparks +other={4}{U} name(Will, Scholar of Frost) +otherrestriction=can play planeswalker,compare(isflipped)~equalto~1 +restriction=compare(isflipped)~equalto~0 +anyzone={0}:doubleside(Will, Scholar of Frost) +autostack=if paid(alternative) then name(Will, Scholar of Frost) name(Will, Scholar of Frost) flip(Will, Scholar of Frost) forcetype(Legendary Planeswalker) +auto=if paid(alternative) then counter(0/0,4,Loyalty) else counter(0/0,2,loyalty) +auto=this(variable{isflipped}<1) lord(instant,sorcery|mycastingzone) altercost(colorless,-1) +auto=this(variable{isflipped}<1) {C(0/0,1,Loyalty)}:name(+1: Deals damage) name(+1: Deals damage) if compare(pdrewcount)~lessthan~3 then damage:1 opponent else damage:3 opponent +auto=this(variable{isflipped}<1) {C(0/0,-4,Loyalty)}:name(-4: Emblem copy spells) name(-4: Emblem copy spells) emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever])) forever dontremove +text=Instant and sorcery spells you cast cost {1} less to cast. -- +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. -- −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay 2 . If you do, copy that spell. You may choose new targets for the copy." // {4}{U} Will, Scholar of Frost +mana={2}{R} +type=Legendary Planeswalker +subtype=Rowan +[/card] +[card] +name=Saheeli Rai +auto=counter(0/0,3,loyalty) +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Scry and deals 1 damage) scry:1 scrycore delayed dontshow donothing scrycoreend scryend && damage:1 opponent +auto={C(0/0,-2,Loyalty)}:name(-2: Create a copy of artifact or creature) target(*[creature;artifact]|myBattlefield) clone with(treason,haste) addtype(artifact) +auto={C(0/0,-7,Loyalty)}:name(-7: Search three different artifacts) reveal:plibrarycount optionone name(choose cards) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- −2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. +mana={1}{U}{R} +type=Legendary Planeswalker +subtype=Saheeli +[/card] +[card] +name=Saheeli, Sublime Artificer +auto=counter(0/0,5,loyalty) +auto=@movedTo(*[-creature]|mystack):token(Servo,Artifact Creature Servo,1/1) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a copy of target artifact) target(artifact) transforms((,newability[copy target(*[artifact;creature]|mybattlefield)],newability[becomes(artifact)])) ueot oneshot +text=Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -- -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. +mana={1}{UR}{UR} +type=Legendary Planeswalker +subtype=Saheeli +[/card] +[card] +name=Saheeli, the Gifted +abilities=canbecommander +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Servo) token(Servo,Artifact Creature Servo,1/1) +auto={C(0/0,-1,Loyalty)}:name(-1: The next spell has affinity for artifacts) lord(*|mycastingzone):affinityartifacts oneshot +auto={C(0/0,-7,Loyalty)}:name(-7: Create a token for each artifact) clone all(artifact|mybattlefield) with (unreath) +text=+1: Create a 1/1 colorless Servo artifact creature token. -- +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. -- -7: For each artifact you control, create a token that’s a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. -- Saheeli, the Gifted can be your commander. +mana={2}{U}{R} +type=Legendary Planeswalker +subtype=Saheeli +[/card] +[card] +name=Samut, the Tested +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gains double strike) target(creature) transforms((,newability[double strike])) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Divided 2 damage) thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker) damage:1!$ controller ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Search two creature or planeswalker) moveto(mybattlefield) target(*[creature;planeswalker]|mylibrary) +text=+1: Up to one target creature gains double strike until end of turn. -- -2: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players. -- -7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Samut +[/card] +[card] +name=Samut, Tyrant Smasher +auto=counter(0/0,5,loyalty) +auto=lord(other creature|myBattlefield) haste +aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot +auto={C(0/0,-1,Loyalty)}:name(-1: Creature gains +2/+1, haste and scry 1) target(creature) transforms((,newability[2/1],newability[haste])) ueot && _SCRY_(1) +text=Creatures you control have haste. -- -1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. +mana={2}{RG}{RG} +type=Legendary Planeswalker +subtype=Samut +[/card] +[card] +name=Sarkhan, Dragonsoul +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage to opponent and all his creatures) damage:1 opponent && damage:1 all(creature|opponentBattlefield) +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to a player or planeswalker) ability$!name(Choose one) choice name(Damage player) damage:4 target(player) _ choice name(Damage planeswalker) damage:4 target(planeswalker)!$ controller +auto={C(0/0,-9,Loyalty)}:name(-9: Search any number of dragons) moveTo(myBattlefield) target(creature[Dragon]|myLibrary) && shuffle +text=+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. -- −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. -- −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan, Fireblood +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Discard and draw) ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +auto={C(0/0,1,Loyalty)}:name(+1: Add two mana in any combination of colors) if type(dragon|myhand,mycommandzone)~morethan~0 then thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Create four 5/5 Dragons) token(Dragon,Creature Dragon,5/5,red,flying)*4 +text=+1: You may discard a card. If you do, draw a card. -- +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. -- −7: Create four 5/5 red Dragon creature tokens with flying. +mana={1}{R}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan, the Dragonspeaker +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Transforms into a 4/4 Dragon) transforms((Legendary Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste)) ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to a creature) damage:4 target(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "Grafted Skullcap") emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove +mana={3}{R}{R} +text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4) +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan the Mad +auto=counter(0/0,7,loyalty) +aicode=activate moveto(myhand) and!( dynamicability )! notatarget(<1>*[zpos=1]|mylibrary) +auto={C(0/0,0,Loyalty)}:name(+0: Reveal top, put in hand and deals damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Target creature controller sacrifice and create a 5/5 Dragon) target(creature) sacrifice and!( token(Dragon,Creature Dragon,5/5,red,flying) targetcontroller )! +auto={C(0/0,-4,Loyalty)}:name(-4: All dragons deals damage to a player) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability])) oneshot +text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player. +mana={3}{B}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan the Masterless +auto=counter(0/0,5,loyalty) +auto=@combat(blocked) source(creature[attacking]|opponentBattlefield):all(trigger[from]) damage:type:dragon:myBattlefield +auto={C(0/0,1,Loyalty)}:name(+1: Planeswalkers into a 4/4 Dragons) all(planeswalker|myBattlefield) becomes(dragon creature,4/4,red,flying) ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Create a 4/4 red Dragon with flying) create(Dragon:Creature Dragon:4/4:red:flying) +text=Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. -- +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. -- -3: Create a 4/4 red Dragon creature token with flying. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan Unbroken +auto=counter(0/0,4,Loyalty) +aicode=activate moveto(myBattlefield) notAtarget(creature[dragon]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Draw card and add mana of any color) draw:1 controller && ability$!name(Choose one) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 4/4 Dragon) token(Dragon,Creature Dragon,4/4,red,flying) +auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) reveal:plibrarycount optionone name(choose card) target(creature[dragon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend asSorcery +text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) +mana={2}{G}{U}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan Vol +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creatures gest +1/+1 and haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste +auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of a creature and untap it) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: Create five 4/4 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 +text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan, Wanderer to Shiv +auto=counter(0/0,4,Loyalty) +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualPayX}]|myzones) anytypeofmana])) forever dontremove +auto={C(0/0,1,Loyalty)}:name(+1: Dragon cards cost 1 less) all(dragon|myhand) transforms((,newability[changecost(colorless:-1)],newability[counter(0/0.1.PerpetualPayX)])) forever +auto={C(0/0,0,Loyalty)}:name(0: Conjure a Shivan Dragon) conjure cards(Shivan Dragon) zone(myhand) +auto={C(0/0,-2,Loyalty)}:name(-2: Deals damage) damage:3 target(creature|battlefield) +text=+1: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast" and "You may pay {X} rather than pay this spell’s mana cost, where X is its mana value." -- 0: Conjure a Shivan Dragon card into your hand. -- −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature. +mana={3}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Serra the Benevolent +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Creatures you control with flying gets +1/+1) all(creature[flying]|myBattlefield) 1/1 ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Create a Withe Creature Angel 4/4) token(Angel,Creature Angel,4/4,white,flying,vigilance) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "Worship") this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) forever dontremove +text=+2: Creatures you control with flying get +1/+1 until end of turn. -- -3: Create a 4/4 white Angel creature token with flying and vigilance. -- -6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Serra +[/card] +[card] +name=Sorin, Grim Nemesis +auto=counter(0/0,6,loyalty) +aicode=activate moveto(myhand) and!(transforms((,newability[life:-manacost opponent])) ueot)! notatarget(<1>*[zpos=1]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal and deals damage) reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) oneshot optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage and gain 1 life) damage:1 target(creature,planeswalker) && life:1 controller +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage and gain 2 life) damage:2 target(creature,planeswalker) && life:2 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage and gain 3 life) damage:3 target(creature,planeswalker) && life:3 controller +auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage and gain 4 life) damage:4 target(creature,planeswalker) && life:4 controller +auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage and gain 5 life) damage:5 target(creature,planeswalker) && life:5 controller +auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage and gain 6 life) damage:6 target(creature,planeswalker) && life:6 controller +auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage and gain 7 life) damage:7 target(creature,planeswalker) && life:7 controller +auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage and gain 8 life) damage:8 target(creature,planeswalker) && life:8 controller +auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage and gain 9 life) damage:9 target(creature,planeswalker) && life:9 controller +auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage and gain 10 life) damage:10 target(creature,planeswalker) && life:10 controller +auto={C(0/0,-11,Loyalty)}:name(-11: Deals 11 damage and gain 11 life) damage:11 target(creature,planeswalker) && life:11 controller +auto={C(0/0,-12,Loyalty)}:name(-12: Deals 12 damage and gain 12 life) damage:12 target(creature,planeswalker) && life:12 controller +auto={C(0/0,-13,Loyalty)}:name(-13: Deals 13 damage and gain 13 life) damage:13 target(creature,planeswalker) && life:13 controller +auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage and gain 14 life) damage:14 target(creature,planeswalker) && life:14 controller +auto={C(0/0,-15,Loyalty)}:name(-15: Deals 1 damage and gain 15 life) damage:15 target(creature,planeswalker) && life:15 controller +auto={C(0/0,-9,Loyalty)}:token(Vampire,Creature Vampire Knight,1/1,black,lifelink)*highestlifetotal +text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. +mana={4}{W}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Imperious Bloodlord +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Deathtouch and Lifelink) target(creature|myBattlefield) deathtouch ueot && lifelink ueot && restriction{type(creature[vampire]) counter(1/1) +auto={C(0/0,1,Loyalty)}{S(vampire|myBattlefield)}:name(+1: Sacrifice and deals 3 damage) damage:3 target(player,creature,planeswalker) +auto={C(0/0,-3,Loyalty)}:name(-3: Put a Vampire from your hand onto the battlefield) moveto(myBattlefield) target(creature[vampire]|myHand) +text=+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -- +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -- -3: You may put a Vampire creature card from your hand onto the battlefield. +mana={2}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Lord of Innistrad +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Vampire) token(Vampire,Creature Vampire,1/1,black,lifelink) +auto={C(0/0,-2,Loyalty)}:name(-2: Emblem: "Creatures get +1/+0") emblem transforms((,newability[lord(creature|mybattlefield) 1/0])) forever dontremove +auto={C(0/0,-6,Loyalty)}:name(-6: Destroy up to three and reanimate) target(*[creature;planeswalker]|battlefield) destroy and!(moveto(mybattlefield))! +text=+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -- -2: You get an emblem with "Creatures you control get +1/+0." -- -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. +mana={2}{W}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin Markov +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: deals 2 damage to a creature and gain life...) damage:2 target(player,creature,planeswalker) && life:2 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Target opponent's life total becomes 10) lifeset:10 opponent +auto={C(0/0,-7,Loyalty)}:name(-7: you control target player -'Loses turn'-) turns:-1 opponent +text=+2: Sorin Markov deals 2 damage to any target and you gain 2 life. -- -3: Target opponent’s life total becomes 10. -- -7: You control target player during that player’s next turn. +mana={3}{B}{B}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin the Mirthless +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Look top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[choice name(Put in hand) life:-manacost controller],newability[choice name(Put back in library) moveto(mylibrary)])) oneshot )! +auto={C(0/0,-2,Loyalty)}:name(-2: Create Vampire) token(Vampire,Creature Vampire,2/3,black,flying,lifelink) +auto={C(0/0,-7,Loyalty)}:name(-7: Deal 13 damage) damage:13 target(player,creature,planeswalker) && life:13 controller +text=+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. -- -2: Create a 2/3 black Vampire creature token with flying and lifelink. -- -7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Solemn Visitor +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creatures gets +1/+0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 2/2 vampire) token(Vampire,Creature Vampire,2/2,black,flying) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem: "At the beginning sacrifice") emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notAtarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove +mana={2}{W}{B} +text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4) +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Vampire Lord +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creature gets +2/+0) target(creature) 2/0 ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Deals 4 damage and gains 4 life) life:4 controller && damage:4 target(player,creature,planeswalker) +auto={C(0/0,-8,Loyalty)}:name(-8: Vampires gain: "Gain control of a creature") all(creature[vampire]|mybattlefield) transforms((,newability[{T}:moveTo(mybattlefield) target(creature)])) ueot +text=+1: Up to one target creature gets +2/+0 until end of turn. -- -2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. -- -8: Until end of turn, each Vampire you control gains " {T}: Gain control of target creature." +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Vengeful Bloodlord +auto=counter(0/0,4,loyalty) +auto=this(variable{controllerturn}>0) lord(*[creature;planeswalker]|myBattlefield) lifelink ueot +auto={C(0/0,2,Loyalty)}:name(+2: Deals 1 damage) damage:1 target(player,planeswalker) +auto={C(0/0,-1,Loyalty)}:name(-1: Reanimate as a Vampire) target(creature[manacost=1]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-2,Loyalty)}:name(-2: Reanimate as a Vampire) target(creature[manacost=2]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-3,Loyalty)}:name(-3: Reanimate as a Vampire) target(creature[manacost=3]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-4,Loyalty)}:name(-4: Reanimate as a Vampire) target(creature[manacost=4]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-5,Loyalty)}:name(-5: Reanimate as a Vampire) target(creature[manacost=5]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-6,Loyalty)}:name(-6: Reanimate as a Vampire) target(creature[manacost=6]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-7,Loyalty)}:name(-7: Reanimate as a Vampire) target(creature[manacost=7]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-8,Loyalty)}:name(-8: Reanimate as a Vampire) target(creature[manacost=8]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-9,Loyalty)}:name(-9: Reanimate as a Vampire) target(creature[manacost=9]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-10,Loyalty)}:name(-10: Reanimate as a Vampire) target(creature[manacost=10]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-11,Loyalty)}:name(-11: Reanimate as a Vampire) target(creature[manacost=11]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-12,Loyalty)}:name(-12: Reanimate as a Vampire) target(creature[manacost=12]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-13,Loyalty)}:name(-13: Reanimate as a Vampire) target(creature[manacost=13]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-14,Loyalty)}:name(-14: Reanimate as a Vampire) target(creature[manacost=14]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-15,Loyalty)}:name(-15: Reanimate as a Vampire) target(creature[manacost=15]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-16,Loyalty)}:name(-16: Reanimate as a Vampire) target(creature[manacost=16]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-17,Loyalty)}:name(-17: Reanimate as a Vampire) target(creature[manacost=17]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-18,Loyalty)}:name(-18: Reanimate as a Vampire) target(creature[manacost=18]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-19,Loyalty)}:name(-19: Reanimate as a Vampire) target(creature[manacost=19]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +auto={C(0/0,-20,Loyalty)}:name(-20: Reanimate as a Vampire) target(creature[manacost=20]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever +text=As long as it's your turn, creatures and planeswalkers you control have lifelink. -- +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. -- -X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. +mana={2}{W}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Tamiyo, Collector of Tales +auto=counter(0/0,5,loyalty) +auto=name(SORRY CANT CODE YET) +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move creature to hand) reveal:4 optionone name(Get creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move instant to hand) reveal:4 optionone name(Get instant) target(instant|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move sorcery to hand) reveal:4 optionone name(Get sorcery) target(sorcery|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move enchantment to hand) reveal:4 optionone name(Get enchantment) target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move planeswalker to hand) reveal:4 optionone name(Get planeswalker) target(planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Look four and move tribal to hand) reveal:4 optionone name(Get tribal) target(tribal|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard) +text=Spells and abilities your opponents control can’t cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- −3: Return target card from your graveyard to your hand. +mana={2}{G}{U} +type=Legendary Planeswalker +subtype=Tamiyo +[/card] +[card] +name=Tamiyo, Field Researcher +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creatures deal damage causes to draw a card) target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) uynt oneshot +auto={C(0/0,-2,Loyalty)}:name(-2: Tap permanent and doesn't untap) target(*[-land]) freeze +auto={C(0/0,-7,Loyalty)}:name(-7: Draw three and Emblem cast zero) draw:3 controller && emblem transforms((,newability[lord(*[-land]|myhand) zerocast])) forever dontremove +text=+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. -- -2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. -- -7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs." +mana={1}{G}{W}{U} +type=Legendary Planeswalker +subtype=Tamiyo +[/card] +[card] +name=Tamiyo, the Moon Sage +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Tap target permanent and doesn't untap) target(*) tap && frozen +auto={C(0/0,-2,Loyalty)}:name(-2: Draw a card for each tapped creature) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Spellbook with Return to your hand") emblem transforms((,newability[nomaxhand],newability[@movedTo(*|myGraveyard):may name(Return) moveTo(myHand) all(trigger[to])])) forever dontremove +text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Tamiyo +[/card] +[card] +name=Teferi, Hero of Dominaria +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and untap two lands) draw:1 controller && phaseaction[endofturn once] untap target(<2>land) +auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland to library) target(*[-land]) placefromthetop(3) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever draw, exile permanent") emblem transforms((,newability[@drawof(player):moveTo(exile) target(*|opponentBattlefield)])) forever dontremove +text=+1: Draw a card. At the beginning of the next end step, untap up to two lands. -- −3: Put target nonland permanent into its owner’s library third from the top. -- −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." +mana={3}{W}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Master of Time +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card and discard one) draw:1 controller && transforms((,newability[target(*|myhand) reject])) oneshot +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature you don't control phases out) target(creature|opponentBattlefield) phaseout +auto={C(0/0,-10,Loyalty)}:name(-10: Take two extra turns) turns:+2 controller +text=You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. -- +1: Draw a card, then discard a card. -- −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) -- −10: Take two extra turns after this one. +mana={2}{U}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Temporal Archmage +abilities=canbecommander +auto=counter(0/0,5,loyalty) +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: Look at the top two, one in hand other to bottom) name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-1,Loyalty)}:name(-1: Untap up to four permanents) untap target(*|battlefield) +text=+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- −1: Untap up to four target permanents. -- −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player’s turn any time you could cast an instant." -- Teferi, Temporal Archmage can be your commander. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Timebender +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Untap target creature or artifact) untap target(artifact,creature) +auto={C(0/0,2,Loyalty)}:name(+2: Loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,-3,Loyalty)}:name(-3: Gain 2 life and draw 2) life:2 controller && draw:2 controller +auto={C(0/0,-9,Loyalty)}:name(-9: Take an extra turn) turns:+1 controller +text=+2: Untap up to one target artifact or creature. -- -3: You gain 2 life and draw two cards. -- -9: Take an extra turn after this one. +mana={4}{W}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Timeless Voyager +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller +auto={C(0/0,-3,Loyalty)}:name(-3: Put a creature on top) moveTo(ownerLibrary) target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Opponent creatures phase out) emblem transforms((,newability[all(creature|opponentbattlefield) phaseout],newability[@each upkeep:all(creature|opponentbattlefield) phaseout])) uent +text=+1: Draw a card. -- −3: Put target creature on top of its owner's library. -- −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.) +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Time Raveler +auto=counter(0/0,4,loyalty) +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto={C(0/0,1,Loyalty)}:name(+1: Cast sorceries as flash) emblem transforms((,newability[lord(sorcery|mycastingzone) asflash])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Return artifact, creature or enchantment) target(*[artifact;creature;enchantment]) moveTo(ownerhand) && draw:1 controller +text=Each opponent can cast spells only any time they could cast a sorcery. -- +1: Until your next turn, you may cast sorcery spells as though they had flash. -- -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. +mana={1}{W}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Teferi, Who Slows the Sunset +auto=counter(0/0,4,loyalty) +aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary)! )!])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Tap or untap permanents) counter(0/0.1.TeferiEffect) +auto={C(0/0,-2,Loyalty)}:name(-2: Reveal top 3 cards) ability$!name(Reveal) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put on bopttom) all(*|reveal) bottomoflibrary optiontwoend revealend!$ controller +auto={C(0/0,-7,Loyalty)}:name(-7: Get untap and draw emblem) emblem transforms((,newability[@each opponent untap:name(Untap all permanents) all(*|myBattlefield) untap],newability[@each opponent draw:name(Draw a card) draw:1 controller])) forever dontremove +auto=@counteradded(0/0.1.TeferiEffect) from(this):name(Effect Ends) removeallcounters(0/0,1,TeferiEffect) +auto=@counteradded(0/0.1.TeferiEffect) from(this):name(Gain 2 life) life:2 controller +auto=@counteradded(0/0.1.TeferiEffect) from(this) restriction{type(artifact|battlefield)~morethan~0}:may name(Choose an artifact) ability$!name(Choose artifact) choice name(Choose your artifact) target(artifact|myBattlefield) untap _ choice name(Choose opponent artifact) target(artifact|opponentbattlefield) tap!$ controller +auto=@counteradded(0/0.1.TeferiEffect) from(this) restriction{type(creature|battlefield)~morethan~0}:may name(Choose a creature) ability$!name(Choose creature) choice name(Choose your creature) target(creature|myBattlefield) untap _ choice name(Choose opponent creature) target(creature|opponentbattlefield) tap!$ controller +auto=@counteradded(0/0.1.TeferiEffect) from(this) restriction{type(land|battlefield)~morethan~0}:may name(Choose a land) ability$!name(Choose land) choice name(Choose your land) target(land|myBattlefield) untap _ choice name(Choose opponent land) target(land|opponentbattlefield) tap!$ controller +text=+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don’t control. You gain 2 life. -- −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- −7: You get an emblem with "Untap all permanents you control during each opponent’s untap step" and "You draw a card during each opponent’s draw step." +mana={2}{W}{U} +type=Legendary Planeswalker +subtype=Teferi +[/card] +[card] +name=Tevesh Szat, Doom of Fools +abilities=partner,canbecommander +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't sacrifice anything) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Sacrifice and draw) target(other *[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[if cantargetcard(*[iscommander]|*) then draw:3 else draw:2])) oneshot +auto={C(0/0,2,Loyalty)}:name(+2: Create two 0/1 black Thrull) token(Thrull,Creature Thrull,0/1,black)*2 +auto={C(0/0,-10,Loyalty)}:name(-10: Gain control of all commanders) all(*[iscommander]|commandzone,battlefield) moveto(myBattlefield) +text=+2: Create two 0/1 black Thrull creature tokens. -- +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. -- −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. -- Tevesh Szat, Doom of Fools can be your commander. -- Partner +mana={4}{B} +type=Legendary Planeswalker +subtype=Szat +[/card] +[card] +name=Teyo, Aegis Adept +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Don't target any creature) donothing +auto={C(0/0,1,Loyalty)}:name(+1: Creature can attack) target(creature) counter(0/0.1.PerpetualTeyoEffect) +auto={C(0/0,-2,Loyalty)}:name(-2: Conjure a Lumbering Lightshield) conjure cards(Lumbering Lightshield) zone(myreveal) and!( moveto(mybattlefield) )! +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem Return creature) ability$!emblem transforms((,newability[@each my endofturn:name(Return white creature) name(Return white creature) target(creature[white]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[life:toughness controller])) oneshot )!])) forever dontremove!$ controller +auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualTeyoEffect}]|myzones) transforms((,setpower=t,newability[canattack]))])) forever dontremove +text=+1: Up to one target creature’s base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn’t have defender." -- −2: Conjure a Lumbering Lightshield card onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Teyo +[/card] +[card] +name=Teyo, the Shieldmage +abilities=controllershroud +auto=counter(0/0,5,loyalty) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/3 Wall with defender) create(Wall:Creature Wall:0/3:white:defender) +text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- -2: Create a 0/3 white Wall creature token with defender. +mana={2}{W} +type=Legendary Planeswalker +subtype=Teyo +[/card] +[card] +name=Tezzeret, Agent of Bolas +auto=counter(0/0,3,loyalty) +aicode=activate target(artifact[zpos<=5]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal five and put artifacts on hand) reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-1,Loyalty)}:name(-1: Target artifact becomes a 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) forever +auto={C(0/0,-4,Loyalty)}:name(-4: Target player loses twice and you gain twice for each artifact) target(player) life:-twicetype:artifact:mybattlefield && life:twicetype:artifact:mybattlefield controller +text=+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -1: Target artifact becomes a 5/5 artifact creature. -- -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. +mana={2}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Artifice Master +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 Thopter) token(Thopter,Artifact Creature Thopter,1/1,flying) +auto={C(0/0,0,Loyalty)}:name(+0: Draw a card or two) if type(artifact|myBattlefield)~morethan~2 draw:2 controller else draw:1 controller +auto={C(0/0,-9,Loyalty)}:name(-9: Emblem: Each end of turn search a permanent) emblem transforms((,newability[@each my endofturn:moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) && shuffle controller])) forever dontremove +text=+1: Create a 1/1 colorless Thopter artifact creature token with flying. -- 0: Draw a card. If you control three or more artifacts, draw two cards instead. -- −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library." +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Cruel Machinist +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller +auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) uynt +auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )! +text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- −7: Put any number of cards from your hand onto the battlefield face down. They’re 5/5 artifact creatures. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Master of Metal +auto=counter(0/0,5,loyalty) +aicode=activate transforms((,newability[all(*[zpos=findfirsttypeartifact]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypeartifact]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Reveal the top until artifact and put on hand) reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone choice name(Get Artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Target opponent loses life for each artifact) target(opponent) life:-type:artifact:mybattlefield +auto={C(0/0,-8,Loyalty)}:name(-8: Gain control of all artifacts and creatures) moveto(mybattlefield) all(*[artifact;creature]|opponentbattlefield) +text=+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -3: Target opponent loses life equal to the number of artifacts you control. -- -8: Gain control of all artifacts and creatures target opponent controls. +mana={4}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Master of the Bridge +auto=counter(0/0,5,loyalty) +auto=lord(*[creature;planeswalker]|mycastingzone) affinityartifacts +auto={C(0/0,2,Loyalty)}:name(+2: Deals X and Gain X life) damage:type:artifact:mybattlefield opponent && life:type:artifact:mybattlefield controller +auto={C(0/0,-3,Loyalty)}:name(-3: Return target artifact from graveyard) target(artifact|mygraveyard) moveTo(ownerhand) +auto={C(0/0,-8,Loyalty)}:name(-8: Exile ten from top and put artifacts) reveal:10 optionone name(Get artifact Cards) all(artifact|reveal) moveTo(mybattlefield) optiononeend optiontwo all(*|reveal) moveTo(exile) optiontwoend revealend +text=Creature and planeswalker spells you cast have affinity for artifacts. -- +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. -- -3: Return target artifact card from your graveyard to your hand. -- -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. +mana={4}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret the Schemer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a Etherium Cell) token(Etherium Cell,Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: Target creature gets +X/-X for each artifact) target(creature) type:artifact:mybattlefield/-type:artifact:mybattlefield ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: "At the beginning of combat target artifact becomes 5/5") emblem transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) remake(Artifact Creature:5/5)])) forever dontremove +text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." +mana={2}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret the Seeker +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Untap up to two artifacts) untap target(artifact) +auto={C(0/0,0,Loyalty)}:name(-0: Search an artifact with mana cost 0) target(artifact[manacost<=0]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-1,Loyalty)}:name(-1: Search an artifact with mana cost 1) target(artifact[manacost<=1]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-2,Loyalty)}:name(-2: Search an artifact with mana cost 2) target(artifact[manacost<=2]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-3,Loyalty)}:name(-3: Search an artifact with mana cost 3) target(artifact[manacost<=3]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-4,Loyalty)}:name(-4: Search an artifact with mana cost 4) target(artifact[manacost<=4]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-5,Loyalty)}:name(-5: Search an artifact with mana cost 5) target(artifact[manacost<=5]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-6,Loyalty)}:name(-6: Search an artifact with mana cost 6) target(artifact[manacost<=6]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-7,Loyalty)}:name(-7: Search an artifact with mana cost 7) target(artifact[manacost<=7]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-8,Loyalty)}:name(-8: Search an artifact with mana cost 8) target(artifact[manacost<=8]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-9,Loyalty)}:name(-9: Search an artifact with mana cost 9) target(artifact[manacost<=9]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-10,Loyalty)}:name(-10: Search an artifact with mana cost 10) target(artifact[manacost<=10]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-11,Loyalty)}:name(-11: Search an artifact with mana cost 11) target(artifact[manacost<=11]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-12,Loyalty)}:name(-12: Search an artifact with mana cost 12) target(artifact[manacost<=12]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-13,Loyalty)}:name(-13: Search an artifact with mana cost 13) target(artifact[manacost<=13]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-14,Loyalty)}:name(-14: Search an artifact with mana cost 14) target(artifact[manacost<=14]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-15,Loyalty)}:name(-15: Search an artifact with mana cost 15) target(artifact[manacost<=15]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-16,Loyalty)}:name(-16: Search an artifact with mana cost 16) target(artifact[manacost<=16]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-17,Loyalty)}:name(-17: Search an artifact with mana cost 17) target(artifact[manacost<=17]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-18,Loyalty)}:name(-18: Search an artifact with mana cost 18) target(artifact[manacost<=18]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-19,Loyalty)}:name(-19: Search an artifact with mana cost 19) target(artifact[manacost<=19]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-20,Loyalty)}:name(-20: Search an artifact with mana cost 20) target(artifact[manacost<=20]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-5,Loyalty)}:name(-5: Artifacts becomes 5/5) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot +text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn. +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=The Royal Scions +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw and Discard) draw:1 controller && ability$!name(discard a card) notatarget(*|myhand) reject!$ controller +auto={C(0/0,1,Loyalty)}:name(+1: Target creature gets +2/+0 and abilities) target(creature) 2/0 ueot && first strike ueot && trample ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Draw four cards) draw:4 controller && ability$!name(Choose one) choice name(Damage player) damage:phandcount target(player) _ choice name(Damage creature) damage:phandcount target(creature) _ choice name(Damage planeswalker) damage:phandcount target(planeswalker)!$ controller +text=+1: Draw a card, then discard a card. -- +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. -- -8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. +mana={1}{U}{R} +type=Legendary Planeswalker +subtype=Will Rowan +[/card] +[card] +name=The Wanderer +auto=counter(0/0,5,loyalty) +auto=preventallnoncombatdamage to(other *|myBattlefield) +auto=preventallnoncombatdamage to(controller) +auto={C(0/0,-2,Loyalty)}:name(-2: Exile a creature with power 4 or more) moveto(exile) target(creature[power>=4]) +text=Prevent all noncombat damage that would be dealt to you and other permanents you control. -- -2: Exile target creature with power 4 or greater. +mana={3}{W} +type=Legendary Planeswalker +[/card] +[card] +name=Tibalt, Cosmic Impostor +backside=Valki, God of Lies +auto=counter(0/0,5,Loyalty) +auto=token(Tibalt Emblem,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.TibaltExiled}]|myexile) anytypeofmana],newability[{0}:name(Cast from opponent exile) target(*[counter{0/0.1.TibaltExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TibaltExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.TibaltExiled)])) ueot )!])) forever )! +auto={C(0/0,2,Loyalty)}:name(+2: Exile the top card) all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )! +auto={C(0/0,-3,Loyalty)}:name(-3: Exile target artifact or creature) target(*[artifact;creature]|battlefield) moveto(ownerexile) and!( counter(0/0,1,TibaltExiled) )! +auto={C(0/0,-8,Loyalty)}:name(-8: Exile all cards from all graveyards) add{R}{R}{R} && ability$!all(*|graveyard) moveto(ownerexile) and!( counter(0/0.1.TibaltExiled) )! !$ controller +text=As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." -- +2: Exile the top card of each player’s library. -- -3: Exile target artifact or creature. -- -8: Exile all cards from all graveyards. Add {R}{R}{R}. // {1}{B} Valki, God of Lies +mana={5}{B}{R} +type=Legendary Planeswalker +subtype=Tibalt +[/card] +[card] +name=Tibalt, Rakish Instigator +auto=counter(0/0,5,loyalty) +abilities=nolifegainopponent +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[player;creature;planeswalker])])) forever )! +text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target." +mana={2}{R} +type=Legendary Planeswalker +subtype=Tibalt +[/card] +[card] +name=Tibalt, the Fiend-Blooded +auto=counter(0/0,2,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller +auto={C(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand +auto={C(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )! +text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. +mana={R}{R} +type=Legendary Planeswalker +subtype=Tibalt +[/card] +[card] +name=Tibalt, Wicked Tormentor +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Draft Chained Brute) conjure cards(Chained Brute) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Charmbreaker Devils) conjure cards(Charmbreaker Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Festival Crasher) conjure cards(Festival Crasher) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Forge Devil) conjure cards(Forge Devil) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Frenzied Devils) conjure cards(Frenzied Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Havoc Jester) conjure cards(Havoc Jester) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Hellrider) conjure cards(Hellrider) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Hobblefiend) conjure cards(Hobblefiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Pitchburn Devils) conjure cards(Pitchburn Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Sin Prodder) conjure cards(Sin Prodder) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Spiteful Prankster) conjure cards(Spiteful Prankster) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Tibalt's rager) conjure cards(Tibalt's rager) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Torch Fiend) conjure cards(Torch Fiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Brimstone Vandal) conjure cards(Brimstone Vandal) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Draft Devil's Play) conjure cards(Devil's Play) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )! +auto={C(0/0,1,Loyalty)}:name(+1: Damage opponent creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ opponent])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Damage your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ controller])) oneshot +auto={C(0/0,-1,Loyalty)}:name(-1: Create 1 devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: Create 2 devils) token(Devil,Creature Devil,1/1,red)*2 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-3,Loyalty)}:name(-3: Create 3 devils) token(Devil,Creature Devil,1/1,red)*3 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-4,Loyalty)}:name(-4: Create 4 devils) token(Devil,Creature Devil,1/1,red)*4 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-5,Loyalty)}:name(-5: Create 5 devils) token(Devil,Creature Devil,1/1,red)*5 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-6,Loyalty)}:name(-6: Create 6 devils) token(Devil,Creature Devil,1/1,red)*6 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-7,Loyalty)}:name(-7: Create 7 devils) token(Devil,Creature Devil,1/1,red)*7 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-8,Loyalty)}:name(-8: Create 8 devils) token(Devil,Creature Devil,1/1,red)*8 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-9,Loyalty)}:name(-9: Create 9 devils) token(Devil,Creature Devil,1/1,red)*9 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-10,Loyalty)}:name(-10: Create 10 devils) token(Devil,Creature Devil,1/1,red)*10 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-11,Loyalty)}:name(-11: Create 11 devils) token(Devil,Creature Devil,1/1,red)*11 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-12,Loyalty)}:name(-12: Create 12 devils) token(Devil,Creature Devil,1/1,red)*12 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-13,Loyalty)}:name(-13: Create 13 devils) token(Devil,Creature Devil,1/1,red)*13 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-14,Loyalty)}:name(-14: Create 14 devils) token(Devil,Creature Devil,1/1,red)*14 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-15,Loyalty)}:name(-15: Create 15 devils) token(Devil,Creature Devil,1/1,red)*15 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-16,Loyalty)}:name(-16: Create 16 devils) token(Devil,Creature Devil,1/1,red)*16 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-17,Loyalty)}:name(-17: Create 17 devils) token(Devil,Creature Devil,1/1,red)*17 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-18,Loyalty)}:name(-18: Create 18 devils) token(Devil,Creature Devil,1/1,red)*18 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-19,Loyalty)}:name(-19: Create 19 devils) token(Devil,Creature Devil,1/1,red)*19 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-20,Loyalty)}:name(-20: Create 20 devils) token(Devil,Creature Devil,1/1,red)*20 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )! +text=+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card. -- +1: Tibalt, Wicked Tormenter deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw card. -- −X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Tibalt +[/card] +[card] +name=Tyvar Kell +auto=counter(0/0,3,Loyalty) +auto=lord(elf|mybattlefield) transforms((,newability[{T}:add{B}])) +auto={C(0/0,1,Loyalty)}:name(+1: Put +1/+1 counter) target(elf|mybattlefield) transforms((,newability[counter(1/1)],newability[deathtouch],newability[untap])) ueot +auto={C(0/0,0,Loyalty)}:name(0: Create 1/1 Elf) token(Warrior,Creature Elf Warrior,1/1,green) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem cast elf) emblem transforms((,newability[@movedTo(elf|mybattlefield):all(trigger[to]) transforms((,newability[haste],newability[draw:2 controller])) ueot])) forever dontremove +text=Elves you control have "{T}: Add {B}." -- +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. -- 0: Create a 1/1 green Elf Warrior creature token. -- -6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Tyvar +[/card] +[card] +name=Ugin, the Ineffable +auto=counter(0/0,4,loyalty) +auto=lord(*[colorless]|mycastingzone) altercost(colorless,-2) +auto={C(0/0,1,Loyalty)}:name(+1: Exile top card and create a 2/2 spirit) token(Spirit,Creature Spirit,2/2) and!( transforms((,newability[all(*[zpos=1]|myLibrary) imprint],newability[this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone):name(Return exiled card) moveto(myHand) target(*[evictname]|myExile)])) forever])) forever )! +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target colored permanent) destroy target(*[white;red;blue;green;black]|battlefield) +text=Colorless spells you cast cost {2} less to cast. -- +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. -- -3: Destroy target permanent that's one or more colors. +mana={6} +type=Legendary Planeswalker +subtype=Ugin +[/card] +[card] +name=Ugin, the Spirit Dragon +auto=counter(0/0,7,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Deals 3 damage to target creature or player) damage:3 target(player,creature) +auto={C(0/0,-0,Loyalty)}:name(-0: Exile each permanent with mana cost 0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0]) +auto={C(0/0,-1,Loyalty)}:name(-1: Exile each permanent with mana cost 1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1]) +auto={C(0/0,-2,Loyalty)}:name(-2: Exile each permanent with mana cost 2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2]) +auto={C(0/0,-3,Loyalty)}:name(-3: Exile each permanent with mana cost 3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3]) +auto={C(0/0,-4,Loyalty)}:name(-4: Exile each permanent with mana cost 4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4]) +auto={C(0/0,-5,Loyalty)}:name(-5: Exile each permanent with mana cost 5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5]) +auto={C(0/0,-6,Loyalty)}:name(-6: Exile each permanent with mana cost 6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6]) +auto={C(0/0,-7,Loyalty)}:name(-7: Exile each permanent with mana cost 7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7]) +auto={C(0/0,-8,Loyalty)}:name(-8: Exile each permanent with mana cost 8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8]) +auto={C(0/0,-9,Loyalty)}:name(-9: Exile each permanent with mana cost 9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9]) +auto={C(0/0,-10,Loyalty)}:name(-10: Exile each permanent with mana cost 10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10]) +auto={C(0/0,-11,Loyalty)}:name(-11: Exile each permanent with mana cost 11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11]) +auto={C(0/0,-12,Loyalty)}:name(-12: Exile each permanent with mana cost 12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12]) +auto={C(0/0,-13,Loyalty)}:name(-13: Exile each permanent with mana cost 13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13]) +auto={C(0/0,-14,Loyalty)}:name(-14: Exile each permanent with mana cost 14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14]) +auto={C(0/0,-15,Loyalty)}:name(-15: Exile each permanent with mana cost 15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15]) +auto={C(0/0,-16,Loyalty)}:name(-16: Exile each permanent with mana cost 16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16]) +auto={C(0/0,-10,Loyalty)}:name(-10: Gain 7 life, draw seven and put up to seven permanents) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(*[-instant;-sorcery]|myhand)])) forever +text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. +mana={8} +type=Legendary Planeswalker +subtype=Ugin +[/card] +[card] +name=Venser, the Sojourner +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Exile target permanent and return) target(*|mybattlefield) (blink)ueot +auto={C(0/0,-1,Loyalty)}:name(-1: All creatures are unblockable) all(creature) unblockable ueot +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever you cast a spell, exile permanent") emblem transforms((,newability[@movedto(*|mystack):moveTo(exile) target(*|battlefield)])) forever dontremove controller +text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." +mana={3}{W}{U} +type=Legendary Planeswalker +subtype=Venser +[/card] +[card] +name=Vivien, Arkbow Ranger +auto=counter(0/0,4,loyalty) +aicode=activate target(creature|mySideboard) moveto(myHand) +auto={C(0/0,1,Loyalty)}:name(+1: Put up to two +1/+1 counter) target(creature|myBattlefield) counter(1/1) +auto={C(0/0,-3,Loyalty)}:name(-3: Creature deals damage to other) target(creature|myBattlefield) transforms((,newability[target(*[creature;planeswalker]|battlefield) dynamicability])) oneshot +auto={C(0/0,-5,Loyalty)}:name(-5: Search a creature from sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>creature|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. -- -3: Target creature you control deals damage equal to its power to target creature or planeswalker. -- -5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand. +mana={1}{G}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vivien, Champion of the Wilds +auto=counter(0/0,4,loyalty) +auto=lord(creature|myHand) asflash +auto={C(0/0,1,Loyalty)}:name(+1: Creature gains vigilance and reach) target(creature) vigilance uynt && reach uynt +auto={C(0/0,-2,Loyalty)}:name(-2: Reveal three and may cast it) reveal:3 optionone name(Get a card) target(<1>creature|reveal) moveTo(exile) and!( transforms((,canplayfromexile)) forever )! optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=You may cast creature spells as though they had flash. -- +1: Until your next turn, up to one target creature gains vigilance and reach. -- -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card. +mana={2}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vivien, Monsters' Advocate +abilities=showfromtoplibrary,canplaycreaturelibrarytop +aicode=activate moveto(myBattlefield) target(creature[manacost<=storedmanacost]|mylibrary) +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Create a Creature Beast 3/3) token(Beast Viv) +auto={C(0/0,-2,Loyalty)}:name(-2: Cast a creature to search a lesser creature) emblem transforms((,newability[@movedTo(creature|myStak):moveTo(myBattlefield) target(creature[manacost<=storedmanacost]|myLibrary) && shuffle])) oneshot +text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. -- -2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vivien, Nature's Avenger +auto=counter(0/0,3,loyalty) +aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on target creature) target(creature) counter(1/1,3) +auto={C(0/0,-1,Loyalty)}:name(-1: Reveal a creature from top and put into your hand) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-6,Loyalty)}:name(-6: Target creature gets +10/+10 and trample) target(creature) 10/10 && trample ueot +text=+1: Put three +1/+1 counters on up to one target creature. -- -1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -6: Target creature gets +10/+10 and gains trample until end of turn. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vivien of the Arkbow +auto=counter(0/0,5,loyalty) +auto={C(0/0,+2,Loyalty)}:name(+2: Put two counters) target(creature) counter(1/1.2) +auto={C(0/0,-3,Loyalty)}:name(-3: Target creature deals) target(creature|myBattlefield) transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever +auto={C(0/0,-9,Loyalty)}:name(-9: Creatures my control get...) all(creature|myBattlefield) 4/4 && trample +text=+2: Put two +1/+1 counters on up to one target creature. -- -3: Target creature you control deals damage equal to its power to target creature you don't control. -- -9: Creatures you control get +4/+4 and gain trample until end of turn. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vivien Reid +auto=counter(0/0,5,loyalty) +aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) +auto={C(0/0,+1,Loyalty)}:name(+1: Look four and put creature or land in hand) name(look) reveal:4 optionone name(Get a creature) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target artifact) destroy target(artifact) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target enchantment) destroy target(enchantment) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature with flying) destroy target(creature[flying]) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: Creatures gets +2/+2 and abilities) emblem transforms((,newability[lord(creature|myBattlefield) 2/2],newability[lord(creature|myBattlefield) vigilance],newability[lord(creature|myBattlefield) trample],newability[lord(creature|myBattlefield) indestructible])) forever dontremove +text=+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- −3: Destroy target artifact, enchantment, or creature with flying. -- −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Vraska, Golgari Queen +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: May sacrifice to gain 1 life and draw a card) ability$!name(May sacrifice) may sacrifice notatarget(other *|myBattlefield) && life:1 controller && draw:1 controller!$ controller +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target nonland permanent with mana cost 3 or less) destroy target(*[-land;manacost<=3]) +auto={C(0/0,-9,Loyalty)}:name(-9: Emblem: Whenever combat damage, win the game) emblem transforms((,newability[@combatdamaged(player) from(creature|myBattlefield):winGame])) forever dontremove +text=+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. -- −3: Destroy target nonland permanent with converted mana cost 3 or less. -- −9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." +mana={2}{B}{G} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vraska, Regal Gorgon +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Put a +1/+1 counter and menace) counter(1/1,1) target(creature) && menace ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature) destroy target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: Put a +1/+1 counter for each creature) foreach(creature|mygraveyard) counter(1/1,1) all(creature|myBattlefield) +text=+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. -- -3: Destroy target creature. -- -10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control. +mana={5}{B}{G} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vraska, Relic Seeker +auto=counter(0/0,6,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Create a 2/2 Pirate with Menace) token(Pirate,creature Pirate,2/2,black,menace) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target artifact, creature or enchantment and create a Treasure) destroy target(enchantment,artifact,creature) && token(TreasureArtifactToken) +auto={C(0/0,-10,Loyalty)}:name(-10: life total becomes 1.) lifeset:1 opponent +text=+2: Create a 2/2 black Pirate creature token with menace. -- -3: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -10: Target player's life total becomes 1. +mana={4}{B}{G} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vraska, Scheming Gorgon +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Creatures get +1/+0) all(creature|myBattlefield) 1/0 ueot +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target creature) destroy target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: Emblem: Creatures get deathtouch and damage to win Game) emblem transforms((,newability[@combatdamaged(player) from(creature|myBattlefield):winGame],newability[lord(creature|myBattlefield) deathtouch])) forever dontremove +text=+2: Creatures you control get +1/+0 until end of turn. -- −3: Destroy target creature. -- −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vraska, Swarm's Eminence +auto=counter(0/0,5,loyalty) +auto=@combatdamaged(player,planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) counter(1/1,1) +auto={C(0/0,-2,Loyalty)}:name(-2: Create a 1/1 Assassin) token(Assassin Vra) +text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." +mana={2}{BG}{BG} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vraska the Unseen +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Whenever damage this, destroy creature) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy target nonland permanent) destroy target(*[-land]) +auto={C(0/0,-7,Loyalty)}:name(-7: Create three 1/1 Assassin) token(Assassin Token)*3 +text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." +mana={3}{B}{G} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Will Kenrith +abilities=partner,canbecommander +partner=Rowan Kenrith +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Don't target any creature) donothing +auto={C(0/0,2,Loyalty)}:name(+2: Two creatures become 0/3) target(creature|battlefield) transforms((,setpower=0,settoughness=3,newability[loseabilities])) uynt +auto={C(0/0,-2,Loyalty)}:name(-2: You draw 2 cards) token(Will Effect,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[draw:2 controller],newability[@each my beginofturn:name(Sacrifice) sacrifice],newability[lord(*[instant;sorcery;planeswalker]|mycastingzone) changecost(colorless:-2) forcedalive])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: Opponent draws 2 cards) token(Will Effect,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[draw:2 opponent],newability[@each my beginofturn:name(Sacrifice) sacrifice],newability[lord(*[instant;sorcery;planeswalker]|opponentcastingzone) changecost(colorless:-2) forcedalive])) forever )! +auto={C(0/0,-8,Loyalty)}:name(-8: Whenever you cast instant or sorcery copy spell) emblem transforms((,newability[@movedTo(*[instant;sorcery]|mystack):may name(Copy spell) all(trigger[to]) name(Copy spell) activate castcard(copied noevent)])) forever dontremove +text=+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. -- −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. -- −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." -- Partner with Rowan Kenrith -- Will Kenrith can be your commander. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Will +[/card] +[card] +name=Will, Scholar of Frost +auto=counter(0/0,4,loyalty) +auto=this(variable{isflipped}>0) lord(instant,sorcery|mycastingzone) altercost(colorless,-1) +auto=this(variable{isflipped}>0) {C(0/0,1,Loyalty)}:name(+1: Dont't target any creature) name(+1: Dont't target any creature) donothing +auto=this(variable{isflipped}>0) {C(0/0,1,Loyalty)}:name(+1: Target creature becomes 0/2) name(+1: Target creature becomes 0/2) target(creature) transforms((,setpower=0,settoughness=2)) uynt +auto=this(variable{isflipped}>0) {C(0/0,-3,Loyalty)}:name(-3: Draw 2 cards) name(-3: Draw 2 cards) draw:2 controller +auto=this(variable{isflipped}>0) {C(0/0,-7,Loyalty)}:name(-7: Exile 5 permanents) name(-7: Exile 5 permanents) target(*|battlefield) moveto(exile) and!( transforms((,newability[token(Elemental^Creature Elemental^4/4^blue^red)])) oneshot )! +text=Instant and sorcery spells you cast cost {1} less to cast. -- +1: Up to one target creature has base power and toughness 0/2 until your next turn. -- −3: Draw two cards. -- −7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. // {2}{R} Rowan, Scholar of Sparks +mana={4}{U} +type=Legendary Planeswalker +subtype=Will +[/card] +[card] +name=Wrenn and Seven +auto=counter(0/0,5,loyalty) +aicode=activate transforms((,newability[all(land[zpos<=4]|mylibrary) moveto(myhand)],newability[all(*[-land;zpos<=4]|mylibrary) moveto(mygraveyard)])) oneshot +auto={C(0/0,1,Loyalty)}:name(+1: Reveal top 4 cards) reveal:4 optionone name(Put lands in hand) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(Put in graveyard) all(*[-land]|reveal) moveto(mygraveyard) optiontwoend revealend +auto={C(0/0,0,Loyalty)}:name(0: Put lands in play) target(land|myhand) moveto(mybattlefield) and!( tap(noevent) )! +auto={C(0/0,-3,Loyalty)}:name(-3: Create Treefolk) token(Treefolk Wre) +auto={C(0/0,-8,Loyalty)}:name(-8: Return permanents and get emblem) emblem transforms((,newability[all(*[-instant;-sorcery]|mygraveyard) moveto(myhand)],newability[lord(*|mybattlefield) nomaxhand])) forever dontremove +text=+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- 0: Put any number of land cards from your hand onto the battlefield tapped. -- −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." -- −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Wrenn +[/card] +[card] +name=Wrenn and Six +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:restriction{type(land|mygraveyard)~morethan~0} name(+1: Return target land from graveyard) moveTo(myHand) target(land|myGraveyard) +auto={C(0/0,1,Loyalty)}:name(+1: Don't return any land) donothing +auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to any target) damage:1 target(player,creature,planeswalker) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Instants and Sorceries have Retrace) emblem transforms((,newability[lord(*[instant;sorcery]|myGraveyard) transforms((,newability[{D(land|myhand)}:name(Discard land and gain retrace) canplayfromgraveyard limit:1]))])) forever dontremove +text=+1: Return up to one target land card from your graveyard to your hand. -- -1: Wrenn and Six deals 1 damage to any target. -- -7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) +mana={R}{G} +type=Legendary Planeswalker +subtype=Wrenn +[/card] +[card] +name=Xenagos, the Reveler +aicode=activate transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[creature;land]|*) then moveto(ownerbattlefield)])) ueot +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Add X combination of red and green mana for each creature) foreach(creature|mybattlefield) ability$!name(Choose one) choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller +auto={C(0/0,0,Loyalty)}:name(+0: Create a 2/2 Satyr) token(Satyr,Creature Satyr,2/2,green,red,haste) +auto={C(0/0,-6,Loyalty)}:name(-6: Exile the top seven and put creature and lands on battlefield) reveal:7 revealzone(mylibrary) optionone target(creature,land|reveal) moveto(mybattlefield) and!( all(*[-land;-creature]|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Xenagos +[/card] +[card] +name=Zariel, Archduke of Avernus +auto=counter(0/0,4,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creatures get 1/0 and haste) all(creature|myBattlefield) transforms((,newability[1/0],newability[haste])) ueot +auto={C(0/0,0,Loyalty)}:name(+0: Create devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(Deal 1 damage) damage:1 target(player^creature^planeswalker)])) forever )! +auto={C(0/0,-6,Loyalty)}:name(-6: Get emblem on combat phase) emblem transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain new combat phae) nextphasealter(add^combatphases^controller^after)],newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Untap all creatures after combat ends) all(creature[attacking]|myBattlefield) transforms((,newability[phaseaction[my combatends once sourceinplay] untap])) ueot])) forever dontremove +text=+1: Creatures you control get +1/+0 and gain haste until end of turn. -- 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Zariel +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/unsupported.txt b/projects/mtg/bin/Res/sets/primitives/unsupported.txt index 51166763e..4d6f2fb5f 100644 --- a/projects/mtg/bin/Res/sets/primitives/unsupported.txt +++ b/projects/mtg/bin/Res/sets/primitives/unsupported.txt @@ -1,20535 +1,11849 @@ -grade=unsupported -#The cards in this file are not implemented/incomplete yet. -#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards up to Aether Revolt) as of 3/14/2017 -[card] -name="Ach! Hans, Run!" -text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. -mana={2}{R}{R}{G}{G} -type=Enchantment -[/card] -[card] -name=_____ -text={1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=1996 World Champion -text=Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library. -mana={W}{U}{B}{R}{G} -type=Summon -subtype=Legend -[/card] -[card] -name=A Display of My Dark Power -text=When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -type=Scheme -[/card] -[card] -name=Abandon Hope -text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. -mana={X}{1}{B} -type=Sorcery -[/card] -[card] -name=Absolver Thrull -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Thrull Cleric -power=2 -toughness=3 -[/card] -[card] -name=Abu Ja'far -text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. -mana={W} -type=Creature -subtype=Human -power=0 -toughness=1 -[/card] -[card] -name=Abuna's Chant -text=Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Academy at Tolaria West -text=At the beginning of your end step, if you have no cards in hand, draw seven cards. -- Whenever you roll {C}, discard your hand. -type=Plane -subtype=Dominaria -[/card] -[card] -name=Accursed Witch -text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. -mana={3}{B} -type=Creature -subtype=Human Shaman -power=4 -toughness=2 -[/card] -[card] -name=Acidic Dagger -text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. -mana={4} -type=Artifact -[/card] -[card] -name=Acolyte's Reward -text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Act of Authority -text=When Act of Authority enters the battlefield, you may exile target artifact or enchantment. -- At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Adarkar Unicorn -text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. -mana={1}{W}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Adder-Staff Boggart -text=When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Adriana, Captain of the Guard -text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Adriana's Valor -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -type=Conspiracy -[/card] -[card] -name=Advantageous Proclamation -text=(Start the game with this conspiracy face up in the command zone.) -- Your minimum deck size is reduced by five. -type=Conspiracy -[/card] -[card] -name=Adventurers' Guildhouse -text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Aegis of Honor -text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. -mana={W} -type=Enchantment -[/card] -[card] -name=Aerial Formation -text=Strive — Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Aerial Volley -text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. -mana={G} -type=Instant -[/card] -[card] -name=Aesthetic Consultation -text=Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. -mana={B} -type=Instant -[/card] -[card] -name=AEther Rift -text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=AEther Searcher -text=Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name. -- When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. -mana={7} -type=Artifact Creature -subtype=Construct -power=6 -toughness=4 -[/card] -[card] -name=AEther Storm -text=Creature spells can't be cast. -- Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=AEther Tide -text=As an additional cost to cast AEther Tide, discard X creature cards. -- Return X target creatures to their owners' hands. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Aetherborn Marauder -abilities=flying,lifelink -text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. -mana={3}{B} -type=Creature -subtype=Aetherborn Rogue -power=2 -toughness=2 -[/card] -[card] -name=AEtherplasm -text=Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=AEthersnatch -text=Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Aetherstorm Roc -abilities=flying -text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. -mana={2}{W}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Agent of Acquisitions -text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Aggression -text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agyrem -text=Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. -- Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. -- Whenever you roll {C}, creatures can't attack you until a player planeswalks. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Aid from the Cowl -text=Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Ajani, Mentor of Heroes -auto=counter(0/0,4,loyalty) -text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life. -mana={3}{G}{W} -type=Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani's Aid -text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Ajani's Chosen -text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. -mana={2}{W}{W} -type=Creature -subtype=Cat Soldier -power=3 -toughness=3 -[/card] -[card] -name=Ajani's Presence -text=Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={W} -type=Instant -[/card] -[card] -name=Akki Lavarunner -text=Haste -- Whenever Akki Lavarunner deals damage to an opponent, flip it. -- -- ——— -- -- Tok-Tok, Volcano Born -- Legendary Creature — Goblin Shaman -- -- Protection from red -- If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. -- 2/2 -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Aladdin's Lamp -text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -mana={10} -type=Artifact -[/card] -[card] -name=Alhammarret, High Arbiter -abilities=flying -text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). -mana={5}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Alhammarret's Archive -text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Alive // Well -text=Put a 3/3 green Centaur creature token onto the battlefield. -- // -- You gain 2 life for each creature you control. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{G} // {W} -type=Sorcery // Sorcery -[/card] -[card] -name=All in Good Time -text=When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. -type=Scheme -[/card] -[card] -name=All Shall Smolder in My Wake -text=When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. -type=Scheme -[/card] -[card] -name=Alliance of Arms -text=Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. -mana={W} -type=Sorcery -[/card] -[card] -name=Ally Encampment -text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. -type=Land -[/card] -[card] -name=Alms -text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={W} -type=Enchantment -[/card] -[card] -name=Alpha Brawl -text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Alpha Status -text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Altar of the Lost -text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Alter Reality -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Ambiguity -text=Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Amulet of Quoz -text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. -mana={6} -type=Artifact -[/card] -[card] -name=Ana Battlemage -text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) -- When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. -- When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. -mana={2}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anavolver -text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." -mana={3}{G} -type=Creature -subtype=Volver -power=3 -toughness=3 -[/card] -[card] -name=Ancient Excavation -text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={2}{U}{B} -type=Instant -[/card] -[card] -name=Ancient Ziggurat -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. -type=Land -[/card] -[card] -name=Angel of Salvation -abilities=flash,convoke -text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -mana={6}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angelic Field Marshal -abilities=flying -text=Flying -- Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel's Grace -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={W} -type=Instant -[/card] -[card] -name=Angel's Trumpet -text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. -mana={3} -type=Artifact -[/card] -[card] -name=Animal Magnetism -text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Animation Module -text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. -mana={1} -type=Artifact -[/card] -[card] -name=Animus of Predation -text=Draft Animus of Predation face up. -- As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) -- If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. -mana={4}{G} -type=Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Anthem of Rakdos -text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={2}{B}{R}{R} -type=Enchantment -[/card] -[card] -name=Anti-Magic Aura -text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Anurid Swarmsnapper -abilities=reach -text=Reach (This creature can block creatures with flying.) -- {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. -mana={2}{G} -type=Creature -subtype=Frog Beast -power=1 -toughness=4 -[/card] -[card] -name=Aphetto Runecaster -text=Whenever a permanent is turned face up, you may draw a card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Apocalypse Chime -text={2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. -mana={2} -type=Artifact -[/card] -[card] -name=Approach My Molten Realm -text=When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. -type=Scheme -[/card] -[card] -name=Arachnus Spinner -abilities=reach -text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. -mana={5}{G} -type=Creature -subtype=Spider -power=5 -toughness=7 -[/card] -[card] -name=Arachnus Web -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arashin War Beast -text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Arc Blade -text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. -- Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Arcane Lighthouse -text={T}: Add {C} to your mana pool. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. -type=Land -[/card] -[card] -name=Arcane Savant -text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. -- When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Arcanum Wings -text=Enchant creature -- Enchanted creature has flying. -- Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Archangel of Strife -abilities=flying -text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Archdemon of Paliano -text=Draft Archdemon of Paliano face up. -- As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) -- Flying -mana={2}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Archfiend of Depravity -abilities=flying -text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Archive Trap -text=If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. -- Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -mana={3}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Arcum's Weathervane -text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. -mana={2} -type=Artifact -[/card] -[card] -name=Arcum's Whistle -text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. -mana={3} -type=Artifact -[/card] -[card] -name=Arena -text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -type=Land -[/card] -[card] -name=Aretopolis -text=When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. -- When Aretopolis has ten or more scroll counters on it, planeswalk. -- Whenever you roll {K}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. -type=Plane -subtype=Kephalai -[/card] -[card] -name=Argothian Wurm -abilities=trample -text=Trample -- When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. -mana={3}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Armed // Dangerous -text=Target creature gets +1/+1 and gains double strike until end of turn. -- // -- All creatures able to block target creature this turn do so. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Armor of Thorns -text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arrow Storm -text=Arrow Storm deals 4 damage to target creature or player. -- Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Arrow Volley Trap -text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. -mana={3}{W}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Artful Looter -text={T}: Draw a card, then discard a card. -- Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Artifact Possession -text=Enchant artifact -- Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificial Evolution -text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Artisan of Forms -text=Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ashcloud Phoenix -abilities=flying -text=Flying -- When Ashcloud Phoenix dies, return it to the battlefield face down. -- Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=1 -[/card] -[card] -name=Ashen Ghoul -text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Ashiok, Nightmare Weaver -auto=counter(0/0,3,loyalty) -text=+2: Exile the top three cards of target opponent's library. -- -X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- -10: Exile all cards from all opponents' hands and graveyards. -mana={1}{U}{B} -type=Planeswalker -subtype=Ashiok -[/card] -[card] -name=Ashling's Prerogative -text=As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) -- Each creature with converted mana cost of the chosen value has haste. -- Each creature without converted mana cost of the chosen value enters the battlefield tapped. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Ashnod's Coupon -text=ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. -- Errata: You pay any costs for the drink. -mana={0} -type=Artifact -[/card] -[card] -name=Ass Whuppin' -text=Destroy target silver-bordered permanent in any game you can see from your seat. -mana={1}{W}{B} -type=Sorcery -[/card] -[card] -name=Assault // Battery -text=Assault deals 2 damage to target creature or player. -- // -- Put a 3/3 green Elephant creature token onto the battlefield. -mana={R} // {3}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Assault Suit -text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Assemble the Rank and Vile -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped." -type=Conspiracy -[/card] -[card] -name=Assquatch -text=Each other Donkey gets +1½/+1½. -- Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Donkey Lord -power=3{1/2} -toughness=3{1/2} -[/card] -[card] -name=Astral Arena -text=No more than one creature can attack each combat. -- No more than one creature can block each combat. -- Whenever you roll {K}, Astral Arena deals 2 damage to each creature. -type=Plane -subtype=Kolbahan -[/card] -[card] -name=Astral Cornucopia -text=Astral Cornucopia enters the battlefield with X charge counters on it. -- {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia. -mana={X}{X}{X} -type=Artifact -[/card] -[card] -name=Atarka's Command -text=Choose two — -- • Your opponents can't gain life this turn. -- • Atarka's Command deals 3 damage to each opponent. -- • You may put a land card from your hand onto the battlefield. -- • Creatures you control get +1/+1 and gain reach until end of turn. -mana={R}{G} -type=Instant -[/card] -[card] -name=Athreos, God of Passage -abilities=indestructible -text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. -mana={1}{W}{B} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=4 -[/card] -[card] -name=Atinlay Igpay -text=Oubleday ikestray -- Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. -mana={5}{W} -type=Eaturecray -subtype=Igpay -[/card] -[card] -name=Aura Graft -text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. -mana={1}{U} -type=Instant -[/card] -[card] -name=Auratouched Mage -text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. -mana={5}{W} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Aurelia's Fury -text=Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. -mana={X}{R}{W} -type=Instant -[/card] -[card] -name=Auriok Siege Sled -text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. -mana={6} -type=Artifact Creature -subtype=Juggernaut -power=3 -toughness=5 -[/card] -[card] -name=Auriok Steelshaper -text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Autumn Willow -abilities=shroud -text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. -mana={4}{G}{G} -type=Legendary Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Autumn's Veil -text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. -mana={G} -type=Instant -[/card] -[card] -name=Avacyn's Judgment -text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Avalanche Tusker -text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. -mana={2}{G}{U}{R} -type=Creature -subtype=Elephant Warrior -power=6 -toughness=4 -[/card] -[card] -name=Avatar of Hope -text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. -mana={6}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=9 -[/card] -[card] -name=Avatar of Me -text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes. -mana={2}{U}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Aven Farseer -abilities=flying -text=Flying -- Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Mimeomancer -abilities=flying -text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. -mana={1}{W}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=1 -[/card] -[card] -name=Aven Mindcensor -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If an opponent would search a library, that player searches the top four cards of that library instead. -mana={2}{W} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Aven Soulgazer -abilities=flying -text=Flying -- {2}{W}: Look at target face-down creature. -mana={3}{W}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Avoid Fate -text=Counter target instant or Aura spell that targets a permanent you control. -mana={G} -type=Instant -[/card] -[card] -name=Awaken the Sky Tyrant -text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Awe Strike -text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={W} -type=Instant -[/card] -[card] -name=Awesome Presence -text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AWOL -text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ayesha Tanaka -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) -mana={W}{W}{U}{U} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Azorius Guildmage -text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) -mana={WU}{WU} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=B.F.M. -text=You must play both B.F.M. cards to put -- leaves play, sacrifice the other. -- B.F.M. can be blocked only by three or -mana={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -type=Summon -subtype=The Biggest, Baddest, Nastiest, -[/card] -[card] -name=Back from the Brink -text=Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Backdraft -text=Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. -mana={1}{R} -type=Instant -[/card] -[card] -name=Backslide -text=Turn target creature with morph face down. -- Cycling {U} ({U}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Backup Plan -text=(Start the game with this conspiracy face up in the command zone.) -- Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. -type=Conspiracy -[/card] -[card] -name=Bad Ass -text={1}{B}, Growl: Regenerate Bad Ass. -mana={2}{B}{B} -type=Creature -subtype=Donkey Zombie -power=3{1/2} -toughness=1 -[/card] -[card] -name=Balduvian Fallen -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=5 -[/card] -[card] -name=Balduvian Shaman -text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={U} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Balduvian Warlord -text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Ballot Broker -text=While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) -mana={2}{W} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Bane Alley Broker -text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. -mana={1}{U}{B} -type=Creature -subtype=Human Rogue -power=0 -toughness=3 -[/card] -[card] -name=Banefire -text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Banshee of the Dread Choir -text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Baral, Chief of Compliance -text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Barbarian Bully -text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Barbed Lightning -text=Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Barbed Wire -text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Barbed-Back Wurm -text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Barrel Down Sokenzan -text=Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Barrin's Spite -text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Barrin's Unmaking -text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. -mana={1}{U} -type=Instant -[/card] -[card] -name=Bastion Protector -text=Commander creatures you control get +2/+2 and have indestructible. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Baton of Morale -text={2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2} -type=Artifact -[/card] -[card] -name=Battering Ram -text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Battle at the Bridge -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Battlefield Scrounger -text=Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Battlefield Thaumaturge -text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Battletide Alchemist -text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. -mana={3}{W}{W} -type=Creature -subtype=Kithkin Cleric -power=3 -toughness=4 -[/card] -[card] -name=Bazaar of Wonders -text=When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. -- Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. -mana={3}{U}{U} -type=World Enchantment -[/card] -[card] -name=Beacon of Destiny -text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Bearer of Silence -text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. -mana={1}{B} -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Beast Walkers -text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Creature -subtype=Human Beast Soldier -power=2 -toughness=2 -[/card] -[card] -name=Beastcaller Savant -text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. -mana={1}{G} -type=Creature -subtype=Elf Shaman Ally -power=1 -toughness=1 -[/card] -[card] -name=Beck // Call -text=Whenever a creature enters the battlefield this turn, you may draw a card. -- // -- Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={G}{U} // {4}{W}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Behold the Power of Destruction -text=When you set this scheme in motion, destroy all nonland permanents target opponent controls. -type=Scheme -[/card] -[card] -name=Belfry Spirit -abilities=flying -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Benalish Hero -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Benalish Infantry -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Benalish Missionary -text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Bend or Break -text=Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Benediction of Moons -text=You gain 1 life for each player. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Benediction of Moons haunts dies, you gain 1 life for each player. -mana={W} -type=Sorcery -[/card] -[card] -name=Benevolent Unicorn -text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. -mana={1}{W} -type=Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Benthic Explorers -text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. -mana={3}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=4 -[/card] -[card] -name=Besmirch -text=Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Betrayal of Flesh -text=Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.) -mana={5}{B} -type=Instant -[/card] -[card] -name=Bind -text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=B-I-N-G-O -abilities=trample -text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. -mana={1}{G} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Bioplasm -text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=4 -toughness=4 -[/card] -[card] -name=Bioshift -text=Move any number of +1/+1 counters from target creature onto another target creature with the same controller. -mana={GU} -type=Instant -[/card] -[card] -name=Bite of the Black Rose -text=Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Bitter Feud -text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Bitter Ordeal -text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -- Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Blacker Lotus -text={T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. -mana={0} -type=Artifact -[/card] -[card] -name=Blade of Selves -text=Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blast from the Past -text=Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} -- Blast from the Past deals 2 damage to target creature or player. -- If the kicker cost was paid, put a 1/1 red Goblin creature token into play. -mana={2}{R} -type=Instant -[/card] -[card] -name=Blaze of Glory -text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. -mana={W} -type=Instant -[/card] -[card] -name=Blazing Effigy -text=When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. -mana={1}{R} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Blazing Salvo -text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. -mana={R} -type=Instant -[/card] -[card] -name=Blazing Torch -text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blessed Alliance -text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player gains 4 life. -- • Untap up to two target creatures. -- • Target opponent sacrifices an attacking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Blessed Breath -text=Target creature you control gains protection from the color of your choice until end of turn. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Blessed Reincarnation -text=Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Blight Herder -text=When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." -mana={5} -type=Creature -subtype=Eldrazi Processor -power=4 -toughness=5 -[/card] -[card] -name=Blind Fury -text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Blind Hunter -abilities=flying -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. -mana={2}{W}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Blinding Beam -text=Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step. -- Entwine {1} (Choose both if you pay the entwine cost.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Blinding Flare -text=Strive — Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Blood Feud -text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Blood Funnel -text=Noncreature spells you cast cost {2} less to cast. -- Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Blood of the Martyr -text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. -mana={W}{W}{W} -type=Instant -[/card] -[card] -name=Bloodhill Bastion -text=Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. -- Whenever you roll {K}, exile target nontoken creature you control, then return it to the battlefield under your control. -type=Plane -subtype=Equilor -[/card] -[card] -name=Bloodletter -text=When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Bludgeon Brawl -text=Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Bog Hoodlums -text=Bog Hoodlums can't block. -- When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={5}{B} -type=Creature -subtype=Goblin Warrior -power=4 -toughness=1 -[/card] -[card] -name=Bogardan Hellkite -abilities=flash -text=Flash -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Bomat Courier -text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Bond of Agony -text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Bone Dancer -text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Bone Mask -text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. -mana={4} -type=Artifact -[/card] -[card] -name=Bone Shaman -text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." -mana={2}{R}{R} -type=Creature -subtype=Giant Shaman -power=3 -toughness=3 -[/card] -[card] -name=Bonethorn Valesk -text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Bonfire of the Damned -text=Bonfire of the Damned deals X damage to target player and each creature he or she controls. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Booby Trap -text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. -mana={6} -type=Artifact -[/card] -[card] -name=Book Burning -text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Boom // Bust -text=Destroy target land you control and target land you don't control. -- // -- Destroy all lands. -mana={1}{R} // {5}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Boon Reflection -text=If you would gain life, you gain twice that much life instead. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Booster Tutor -text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) -mana={B} -type=Instant -[/card] -[card] -name=Borderland Explorer -text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=3 -toughness=1 -[/card] -[card] -name=Boros Battleshaper -text=At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. -mana={5}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=5 -toughness=5 -[/card] -[card] -name=Borrowed Grace -text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Creatures you control get +2/+0 until end of turn. -- • Creatures you control get +0/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Borrowed Hostility -text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +3/+0 until end of turn. -- • Target creature gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Borrowed Malevolence -text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Target creature gets -1/-1 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Boseiju, Who Shelters All -text=Boseiju, Who Shelters All enters the battlefield tapped. -- {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. -type=Legendary Land -[/card] -[card] -name=Bosium Strip -text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. -mana={3} -type=Artifact -[/card] -[card] -name=Bosom Buddy -text=Whenever you play a spell, you may gain ½ life for each word in that spell's name. -mana={3}{W} -type=Creature -subtype=Elephant Townsfolk -power=1 -toughness=4 -[/card] -[card] -name=Bottled Cloister -text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Bound // Determined -text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. -- // -- Other spells you control can't be countered by spells or abilities this turn. -- Draw a card. -mana={3}{B}{G} // {G}{U} -type=Instant // Instant -[/card] -[card] -name=Bounty of the Hunt -text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Brago's Favor -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Spells with the chosen name you cast cost {1} less to cast. -type=Conspiracy -[/card] -[card] -name=Brago's Representative -text=While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Brain Gorgers -text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Brain Pry -text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Branching Bolt -text=Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Brave the Sands -text=Creatures you control have vigilance. -- Each creature you control can block an additional creature each combat. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Break Open -text=Turn target face-down creature an opponent controls face up. -mana={1}{R} -type=Instant -[/card] -[card] -name=Breaking // Entering -text=Target player puts the top eight cards of his or her library into his or her graveyard. -- // -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={U}{B} // {4}{B}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Breaking Point -text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Breaking Wave -text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Breathstealer's Crypt -text=If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Briarbridge Patrol -text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Brightflame -text=Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. -mana={X}{R}{R}{W}{W} -type=Sorcery -[/card] -[card] -name=Brilliant Ultimatum -text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. -mana={W}{W}{U}{U}{U}{B}{B} -type=Sorcery -[/card] -[card] -name=Brimaz, King of Oreskos -abilities=vigilance -text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. -mana={1}{W}{W} -type=Legendary Creature -subtype=Cat Soldier -power=3 -toughness=4 -[/card] -[card] -name=Brine Hag -text=When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) -mana={2}{U}{U} -type=Creature -subtype=Hag -power=2 -toughness=2 -[/card] -[card] -name=Brine Seer -text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Brisela, Voice of Nightmares -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Broken Ambitions -text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={X}{U} -type=Instant -[/card] -[card] -name=Broken Visage -text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. -mana={4}{B} -type=Instant -[/card] -[card] -name=Bronze Bombshell -text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=1 -[/card] -[card] -name=Bronze Calendar -text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar. -mana={4} -type=Artifact -[/card] -[card] -name=Bronze Horse -abilities=trample -text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. -mana={7} -type=Artifact Creature -subtype=Horse -power=4 -toughness=4 -[/card] -[card] -name=Bronze Tablet -text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. -mana={6} -type=Artifact -[/card] -[card] -name=Broodbirth Viper -text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. -mana={4}{U} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Browbeat -text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Brown Ouphe -text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -mana={G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Bruna, the Fading Light -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Brushstroke Paintermage -text={T}: Target permanent's artist becomes the artist of your choice until end of turn. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Brutal Expulsion -text=Devoid (This card has no color.) -- Choose one or both — -- • Return target spell or creature to its owner's hand. -- • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Brutal Hordechief -text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Brutal Suppression -text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. -mana={R} -type=Enchantment -[/card] -[card] -name=Bureaucracy -text=Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. -- If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Burn at the Stake -text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. -mana={2}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Burning Cinder Fury of Crimson Chaos Fire -text=Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. -- If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Burning-Eye Zubera -text=When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Zubera Spirit -power=3 -toughness=3 -[/card] -[card] -name=Burning-Tree Bloodscale -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. -mana={2}{R}{G} -type=Creature -subtype=Viashino Berserker -power=2 -toughness=2 -[/card] -[card] -name=Burning-Tree Shaman -text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. -mana={1}{R}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Burnt Offering -text=As an additional cost to cast Burnt Offering, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. -mana={B} -type=Instant -[/card] -[card] -name=Bursting Beebles -text=Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. -mana={2}{U} -type=Creature -subtype=Beeble -power=2 -toughness=2 -[/card] -[card] -name=Butcher Orgg -text=You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. -mana={4}{R}{R}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Cabal Conditioning -text=Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Cabal Shrine -text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Cabal Therapy -text=Name a nonland card. Target player reveals his or her hand and discards all cards with that name. -- Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Caged Sun -text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. -mana={6} -type=Artifact -[/card] -[card] -name=Calciform Pools -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. -type=Land -[/card] -[card] -name=Calculated Dismissal -text=Counter target spell unless its controller pays {3}. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Call of the Nightwing -text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Call to Arms -text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Call to the Kindred -text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Caller of the Pack -abilities=trample -text=Trample -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=8 -toughness=6 -[/card] -[card] -name=Caller of the Untamed -text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. -- {X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=4 -[/card] -[card] -name=Callous Giant -text=If a source would deal 3 or less damage to Callous Giant, prevent that damage. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Callous Oppressor -text=You may choose not to untap Callous Oppressor during your untap step. -- As Callous Oppressor enters the battlefield, an opponent chooses a creature type. -- {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. -mana={1}{U}{U} -type=Creature -subtype=Cephalid -power=1 -toughness=2 -[/card] -[card] -name=Calming Licid -text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. -mana={2}{W} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Camel -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. -mana={W} -type=Creature -subtype=Camel -power=0 -toughness=1 -[/card] -[card] -name=Camouflage -text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) -mana={G} -type=Instant -[/card] -[card] -name=Canal Courier -text=When Canal Courier enters the battlefield, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. -mana={5}{U} -type=Creature -subtype=Human Rogue -power=3 -toughness=5 -[/card] -[card] -name=Canal Dredger -text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- {T}: Put target card from your graveyard on the bottom of your library. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=5 -[/card] -[card] -name=Candles' Glow -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. -- Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Cankerous Thirst -text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) -mana={3}{BG} -type=Instant -[/card] -[card] -name=Cannibalize -text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Capital Punishment -text=Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Capricious Efreet -text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. -mana={4}{R}{R} -type=Creature -subtype=Efreet -power=6 -toughness=4 -[/card] -[card] -name=Captain's Maneuver -text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. -mana={X}{R}{W} -type=Instant -[/card] -[card] -name=Captivating Glance -text=Enchant creature -- At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Captured by the Consulate -text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cardboard Carapace -text=For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. -- Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. -mana={5}{G} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Cardpecker -abilities=flying -text=Flying -- Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Bird -power=1{1/2} -toughness=1 -[/card] -[card] -name=Carnivorous Death-Parrot -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Carom -text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Carpet of Flowers -text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. -mana={G} -type=Enchantment -[/card] -[card] -name=Carrion Rats -text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. -mana={B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Carrion Wurm -text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. -mana={3}{B}{B} -type=Creature -subtype=Zombie Wurm -power=6 -toughness=5 -[/card] -[card] -name=Carrionette -text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Carry Away -text=Enchant Equipment -- When Carry Away enters the battlefield, unattach enchanted Equipment. -- You control enchanted Equipment. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cast Through Time -text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Cataclysm -text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Catalyst Stone -text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. -mana={2} -type=Artifact -[/card] -[card] -name=Catch // Release -text=Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. -- // -- Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{U}{R} // {4}{R}{W} -type=Sorcery // Sorcery -[/card] -[card] -name=Cathedral Membrane -text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. -mana={1}{PW} -type=Artifact Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Cathedral of Serra -text=White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Cavern of Souls -text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. -type=Land -[/card] -[card] -name=Caverns of Despair -text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. -mana={2}{R}{R} -type=World Enchantment -[/card] -[card] -name=Ceaseless Searblades -text=Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=4 -[/card] -[card] -name=Celestial Convergence -text=Celestial Convergence enters the battlefield with seven omen counters on it. -- At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Celestial Dawn -text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Cellar Door -text={3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Cemetery Puca -text=Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. -mana={1}{UB}{UB} -type=Creature -subtype=Shapeshifter -power=1 -toughness=2 -[/card] -[card] -name=Cenn's Tactician -text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Censorship -text=When Censorship comes into play, choose a CENSORED word. -- Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. -mana={U} -type=Enchantment -[/card] -[card] -name=Cephalid Shrine -text=Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Cerebral Vortex -text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Cetavolver -text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. -mana={1}{U} -type=Creature -subtype=Volver -power=1 -toughness=1 -[/card] -[card] -name=Chain Lightning -text=Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={R} -type=Sorcery -[/card] -[card] -name=Chain of Plasma -text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chain of Silence -text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={1}{W} -type=Instant -[/card] -[card] -name=Chain of Vapor -text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={U} -type=Instant -[/card] -[card] -name=Chain Stasis -text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={U} -type=Instant -[/card] -[card] -name=Chains of Mephistopheles -text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Champion of Stray Souls -text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. -mana={4}{B}{B} -type=Creature -subtype=Skeleton Warrior -power=4 -toughness=4 -[/card] -[card] -name=Chance Encounter -text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Chancellor of the Annex -text=You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. -- Flying -- Whenever an opponent casts a spell, counter it unless that player pays {1}. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Chancellor of the Dross -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink -mana={4}{B}{B}{B} -type=Creature -subtype=Vampire -power=6 -toughness=6 -[/card] -[card] -name=Chancellor of the Forge -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. -mana={4}{R}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Chancellor of the Spires -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. -- Flying -- When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. -mana={4}{U}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=7 -[/card] -[card] -name=Chancellor of the Tangle -text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=7 -[/card] -[card] -name=Chandra, Fire of Kaladesh -text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Chandra, Pyromaster -auto=counter(0/0,4,loyalty) -text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. -mana={2}{R}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Roaring Flame -auto=counter(0/0,4,loyalty) -text=+1: Chandra, Roaring Flame deals 2 damage to target player. -- -2: Chandra, Roaring Flame deals 2 damage to target creature. -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, the Firebrand -auto=counter(0/0,3,loyalty) -text=+1: Chandra, the Firebrand deals 1 damage to target creature or player. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. -mana={3}{R} -type=Planeswalker -subtype=Chandra -[/card] -[card] -name=Channel Harm -text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. -mana={5}{W} -type=Instant -[/card] -[card] -name=Channel -text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Chant of Vitu-Ghazi -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. -mana={6}{W}{W} -type=Instant -[/card] -[card] -name=Chaos Confetti -text={4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. -mana={4} -type=Artifact -[/card] -[card] -name=Chaos Harlequin -text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human -power=2 -toughness=4 -[/card] -[card] -name=Chaos Lord -abilities=first strike -text=First strike -- At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. -- Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. -mana={4}{R}{R}{R} -type=Creature -subtype=Human -power=7 -toughness=7 -[/card] -[card] -name=Chaos Moon -text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Chaos Orb -text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. -mana={2} -type=Artifact -[/card] -[card] -name=Chaotic AEther -text=When you encounter Chaotic AEther, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Charging Cinderhorn -text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. -mana={3}{R} -type=Creature -subtype=Elemental Ox -power=4 -toughness=2 -[/card] -[card] -name=Charisma -text=Enchant creature -- Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Charm Peddler -text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Charm School -text=When Charm School comes into play, choose a color and balance Charm School on your head. -- Prevent all damage to you of the chosen color. -- If Charm School falls off your head, sacrifice Charm School. -mana={2}{W} -type=Enchant Player -[/card] -[card] -name=Charmed Pendant -text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) -mana={4} -type=Artifact -[/card] -[card] -name=Cheap Ass -text=Spells you play costless to play. -mana={1}{W} -type=Creature -subtype=Donkey Townsfolk -power=1 -toughness=3{1/2} -[/card] -[card] -name=Cheatyface -text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying -mana={U}{U}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Checks and Balances -text=Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. -- Checks and Balances may be played only in a game with three or more players. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Chicken a la King -text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) -- Tap a Chicken you control: Roll a six-sided die. -mana={1}{U}{U} -type=Summon -subtype=Chicken -[/card] -[card] -name=Chicken Egg -text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. -mana={1}{R} -type=Summon -subtype=Egg -[/card] -[card] -name=Chief Engineer -text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=3 -[/card] -[card] -name=Chill Haunting -text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Chisei, Heart of Oceans -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. -mana={2}{U}{U} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Cho-Arrim Alchemist -text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Choice of Damnations -text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. -mana={5}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Choking Vines -text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) -mana={X}{G} -type=Instant -[/card] -[card] -name=Choose Your Champion -text=When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. -type=Scheme -[/card] -[card] -name=Chord of Calling -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -mana={X}{G}{G}{G} -type=Instant -[/card] -[card] -name=Chorus of the Conclave -abilities=forestwalk -text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. -mana={4}{G}{G}{W}{W} -type=Legendary Creature -subtype=Dryad -power=3 -toughness=8 -[/card] -[card] -name=Chromatic Armor -text=Enchant creature -- As Chromatic Armor enters the battlefield, choose a color. -- Chromatic Armor enters the battlefield with a sleight counter on it. -- Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. -- {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chromeshell Crab -text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. -mana={4}{U} -type=Creature -subtype=Crab Beast -power=3 -toughness=3 -[/card] -[card] -name=Chronomantic Escape -text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. -- Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Chronostutter -text=Put target creature into its owner's library second from the top. -mana={5}{U} -type=Instant -[/card] -[card] -name=Cinder Crawler -text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. -mana={1}{R} -type=Creature -subtype=Salamander -power=1 -toughness=2 -[/card] -[card] -name=Circle of Affliction -text=As Circle of Affliction enters the battlefield, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Circle of Despair -text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{B} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Artifacts -text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circling Vultures -abilities=flying -text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. -mana={B} -type=Creature -subtype=Bird -power=3 -toughness=2 -[/card] -[card] -name=Circu, Dimir Lobotomist -text=Whenever you cast a blue spell, exile the top card of target library. -- Whenever you cast a black spell, exile the top card of target library. -- Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. -mana={2}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=City in a Bottle -text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. -mana={2} -type=Artifact -[/card] -[card] -name=City of Ass -text=City of Ass comes into play tapped. -- {T}: Add one and one-half mana of any one color to your mana pool. -type=Land -[/card] -[card] -name=Clam Session -text=When Clam Session comes into play, choose a word. -- During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. -mana={1}{U}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clambassadors -text=If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land. -mana={3}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clam-I-Am -text=Whenever you roll a 3 on a six-sided die, you may reroll that die. -mana={2}{U} -type=Summon -subtype=Clamfolk -[/card] -[card] -name=Clan Defiance -text=Choose one or more — -- • Clan Defiance deals X damage to target creature with flying. -- • Clan Defiance deals X damage to target creature without flying. -- • Clan Defiance deals X damage to target player. -mana={X}{R}{G} -type=Sorcery -[/card] -[card] -name=Clarion Ultimatum -text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. -mana={G}{G}{W}{W}{W}{U}{U} -type=Sorcery -[/card] -[card] -name=Clay Pigeon -abilities=flying -text=Flying -- {1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. -mana={3} -type=Artifact Creature -power=1 -toughness=1 -[/card] -[card] -name=Cleansing Meditation -text=Destroy all enchantments. -- Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Cleansing -text=For each land, destroy that land unless any player pays 1 life. -mana={W}{W}{W} -type=Sorcery -[/card] -[card] -name=Clear the Land -text=Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Clergy of the Holy Nimbus -text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. -- {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cliffside Market -text=When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. -- Whenever you roll {C}, exchange control of two target permanents that share a card type. -type=Plane -subtype=Mercadia -[/card] -[card] -name=Clockspinning -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. -mana={U} -type=Instant -[/card] -[card] -name=Clone Shell -text=Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -mana={5} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Coalition Flag -text=Enchant creature you control -- Enchanted creature is a Flagbearer. -- While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coalition Honor Guard -text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={3}{W} -type=Creature -subtype=Human Flagbearer -power=2 -toughness=4 -[/card] -[card] -name=Coastline Chimera -abilities=flying -text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. -mana={3}{U} -type=Creature -subtype=Chimera -power=1 -toughness=5 -[/card] -[card] -name=Coat of Arms -text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) -mana={5} -type=Artifact -[/card] -[card] -name=Coax from the Blind Eternities -text=You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Cobra Trap -text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Cocoon -text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coercive Portal -text=Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Coffin Queen -text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cogwork Grinder -text=Draft Cogwork Grinder face up. -- As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) -- Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. -mana={6} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Cogwork Librarian -text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Cogwork Spy -text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying -mana={3} -type=Artifact Creature -subtype=Bird Construct -power=2 -toughness=1 -[/card] -[card] -name=Cogwork Tracker -text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. -mana={4} -type=Artifact Creature -subtype=Hound Construct -power=4 -toughness=4 -[/card] -[card] -name=Coils of the Medusa -text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Colfenor's Plans -text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Colfenor's Urn -text=Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. -- At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. -mana={3} -type=Artifact -[/card] -[card] -name=Collective Brutality -text=Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card. -- • Target creature gets -2/-2 until end of turn. -- • Target opponent loses 2 life and you gain 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Collective Defiance -text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Target player discards all the cards in his or her hand, then draws that many cards. -- • Collective Defiance deals 4 damage to target creature. -- • Collective Defiance deals 3 damage to target opponent. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Collective Effort -text=Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Destroy target creature with power 4 or greater. -- • Destroy target enchantment. -- • Put a +1/+1 counter on each creature target player controls. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Collective Voyage -text=Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. -mana={G} -type=Sorcery -[/card] -[card] -name=Collector Protector -text={W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. -mana={3}{W}{W} -type=Creature -subtype=Human Gamer -power=2 -toughness=5 -[/card] -[card] -name=Colossal Heroics -text=Strive — Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. -mana={2}{G} -type=Instant -[/card] -[card] -name=Combustible Gearhulk -abilities=first strike -text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. -mana={4}{R}{R} -type=Artifact Creature -subtype=Construct -power=6 -toughness=6 -[/card] -[card] -name=Comet Storm -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Comeuppance -text=Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. -mana={3}{W} -type=Instant -[/card] -[card] -name=Command Beacon -text={T}: Add {C} to your mana pool. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. -type=Land -[/card] -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Commandeer -text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. -- Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) -mana={5}{U}{U} -type=Instant -[/card] -[card] -name=Commander's Sphere -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Common Cause -text=Nonartifact creatures get +2/+2 as long as they all share a color. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Common Courtesy -text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Complicate -text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Cone of Flame -text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Confiscation Coup -text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Conflagrate -text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Conflux -text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Confound -text=Counter target spell that targets one or more creatures. -- -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Confusion in the Ranks -text=Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Conjured Currency -text=At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Conjurer's Ban -text=Name a card. Until your next turn, the named card can't be played. -- Draw a card. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Conqueror's Flail -text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Consign to Dust -text=Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. -mana={2}{G} -type=Instant -[/card] -[card] -name=Conspiracy -text=As Conspiracy enters the battlefield, choose a creature type. -- Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Consulate Surveillance -text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Consume Strength -text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Consuming Vortex -text=Return target creature to its owner's hand. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Containment Priest -abilities=flash -text=Flash -- If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Contamination -text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Contract from Below -text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. -mana={B} -type=Sorcery -[/card] -[card] -name=Conundrum Sphinx -abilities=flying -text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Convulsing Licid -text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature can't block. -mana={2}{R} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Cooperation -text=Enchant creature -- Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Copy Enchantment -text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Corpse Augur -text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. -mana={3}{B} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=2 -[/card] -[card] -name=Corpse Dance -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={2}{B} -type=Instant -[/card] -[card] -name=Corpsejack Menace -text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. -mana={2}{B}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Corpseweft -text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Corrosion -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Corrupted Crossroads -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. -type=Land -[/card] -[card] -name=Corrupting Licid -text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Cosi's Trickster -text=Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Council Guardian -text=Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. -mana={5}{W} -type=Creature -subtype=Giant Soldier -power=5 -toughness=5 -[/card] -[card] -name=Council of the Absolute -text=As Council of the Absolute enters the battlefield, name a card other than a creature or land card. -- Your opponents can't cast cards with the chosen name. -- Spells with the chosen name you cast cost {2} less to cast. -mana={2}{W}{U} -type=Creature -subtype=Human Advisor -power=2 -toughness=4 -[/card] -[card] -name=Council's Judgment -text=Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Counterbalance -text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Counterlash -text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Covenant of Minds -text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Cover of Winter -text=Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S}: Put an age counter on Cover of Winter. -mana={2}{W} -type=Snow Enchantment -[/card] -[card] -name=Coveted Peacock -text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -mana={3}{U}{U} -type=Creature -subtype=Bird -power=3 -toughness=4 -[/card] -[card] -name=Cowed by Wisdom -text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crackdown Construct -text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Cragganwick Cremator -text=When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. -mana={2}{R}{R} -type=Creature -subtype=Giant Shaman -power=5 -toughness=4 -[/card] -[card] -name=Cranial Extraction -text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. -mana={3}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Crashing Boars -text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. -mana={3}{G}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Crawlspace -text=No more than two creatures can attack you each combat. -mana={3} -type=Artifact -[/card] -[card] -name=Crazed Firecat -text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. -mana={5}{R}{R} -type=Creature -subtype=Elemental Cat -power=4 -toughness=4 -[/card] -[card] -name=Cream of the Crop -text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Creature Guy -text=Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Creeping Dread -text=At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Crime // Punishment -text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with converted mana cost X. -mana={3}{W}{B} // {X}{B}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Cromat -text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Crooked Scales -text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. -mana={4} -type=Artifact -[/card] -[card] -name=Crown of Doom -text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. -mana={3} -type=Artifact -[/card] -[card] -name=Crown of the Ages -text={4}, {T}: Attach target Aura attached to a creature to another creature. -mana={2} -type=Artifact -[/card] -[card] -name=Crown-Hunter Hireling -text=When Crown-Hunter Hireling enters the battlefield, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch. -mana={4}{R} -type=Creature -subtype=Ogre Mercenary -power=4 -toughness=4 -[/card] -[card] -name=Crucible of the Spirit Dragon -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. -- {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons. -type=Land -[/card] -[card] -name=Cruel Entertainment -text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Cruel Feeding -text=Strive — Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={B} -type=Instant -[/card] -[card] -name=Crumbling Sanctuary -text=If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. -mana={5} -type=Artifact -[/card] -[card] -name=Cry of Contrition -text=Target player discards a card. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Cry of Contrition haunts dies, target player discards a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Cryptic Annelid -text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Creature -subtype=Worm Beast -power=1 -toughness=4 -[/card] -[card] -name=Cryptic Command -text=Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. -mana={1}{U}{U}{U} -type=Instant -[/card] -[card] -name=Cryptic Gateway -text=Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Cryptoplasm -text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Crystal Spray -text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Cult of the Waxing Moon -text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Human Shaman -power=5 -toughness=4 -[/card] -[card] -name=Cultivator Drone -abilities=devoid -text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) -mana={2}{U} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Cultural Exchange -text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Curious Homunculus -text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Curse of Bloodletting -text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. -mana={3}{R}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Chaos -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card. -mana={2}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Echoes -text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. -mana={4}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Inertia -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice. -mana={2}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Misfortunes -text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. -mana={4}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Predation -text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it. -mana={2}{G} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Shallow Graves -text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Cabal -text=Target player sacrifices half the permanents he or she controls, rounded down. -- Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. -mana={9}{B} -type=Sorcery -[/card] -[card] -name=Curse of the Fire Penguin -text=Curse of the Fire Penquin consumes and confuses enchanted creature. -- -- ——— -- -- Creature Penguin -- Trample -- -- 6/5 -- Whenthiscreatureisputintoagraveyardfromplay,returnCurseoftheFirePenguinfromyourgraveyardtoplay. -mana={4}{R}{R} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Curse of the Forsaken -text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life. -mana={2}{W} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Vengeance -text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. -mana={B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Cursed Rack -text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. -mana={4} -type=Artifact -[/card] -[card] -name=Cursed Scroll -text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Curtain of Light -text=Cast Curtain of Light only during combat after blockers are declared. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Custodi Lich -text=When Custodi Lich enters the battlefield, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature. -mana={3}{B}{B} -type=Creature -subtype=Zombie Cleric -power=4 -toughness=2 -[/card] -[card] -name=Custodi Peacekeeper -text=Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. -- {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Custodi Soulcaller -text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Custodi Squire -abilities=flying -text=Flying -- Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. -mana={4}{W} -type=Creature -subtype=Spirit Cleric -power=3 -toughness=3 -[/card] -[card] -name=Cycle of Life -text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Cyclical Evolution -text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Cyclone -text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Cyclopean Giant -text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. -mana={2}{B}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=2 -[/card] -[card] -name=Cytoplast Manipulator -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard Mutant -power=0 -toughness=0 -[/card] -[card] -name=Cytoshape -text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. -mana={1}{G}{U} -type=Instant -[/card] -[card] -name=Dack Fayden -auto=counter(0/0,3,loyalty) -text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -mana={1}{U}{R} -type=Planeswalker -subtype=Dack -[/card] -[card] -name=Daghatar the Adamant -abilities=vigilance -text=Vigilance -- Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. -mana={3}{W} -type=Legendary Creature -subtype=Human Warrior -power=0 -toughness=0 -[/card] -[card] -name=Dakra Mystic -text={U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dampen Thought -text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Damping Engine -text=A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Damping Field -text=Players can't untap more than one artifact during their untap steps. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Dance of Many -text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Dance, Pathetic Marionette -text=When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. -type=Scheme -[/card] -[card] -name=Daretti, Ingenious Iconoclast -text=+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. -- -6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield. -mana={1}{B}{R} -type=Planeswalker -subtype=Daretti -[/card] -[card] -name=Daring Thief -text=Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Dark Impostor -text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. -mana={2}{B} -type=Creature -subtype=Vampire Assassin -power=2 -toughness=2 -[/card] -[card] -name=Dark Intimations -text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. -mana={2}{U}{B}{R} -type=Sorcery -[/card] -[card] -name=Dark Sphere -text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. -mana={0} -type=Artifact -[/card] -[card] -name=Darkpact -text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Darksteel Mutation -text=Enchant creature -- Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dash Hopes -text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. -mana={B}{B} -type=Instant -[/card] -[card] -name=Daughter of Autumn -text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. -mana={2}{G}{G} -type=Legendary Creature -subtype=Avatar -power=2 -toughness=4 -[/card] -[card] -name=Dawn Charm -text=Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. -mana={1}{W} -type=Instant -[/card] -[card] -name=Dawn to Dusk -text=Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Daxos of Meletis -text=Daxos of Meletis can't be blocked by creatures with power 3 or greater. -- Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Daxos the Returned -text=Whenever you cast an enchantment spell, you get an experience counter. -- {1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have." -mana={1}{W}{B} -type=Legendary Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Day's Undoing -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dazzling Beauty -text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dead // Gone -text=Dead deals 2 damage to target creature. -- // -- Return target creature you don't control to its owner's hand. -mana={R} // {2}{R} -type=Instant // Instant -[/card] -[card] -name=Dead Reckoning -text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Dead Ringers -text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Deadbridge Chant -text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. -mana={4}{B}{G} -type=Enchantment -[/card] -[card] -name=Deadhead -text=Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. -mana={3}{B} -type=Summon -subtype=Zombie -[/card] -[card] -name=Deadly Allure -text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Deadly Designs -text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Deal Broker -text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- {T}: Draw a card, then discard a card. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Deal Damage -text=Deal Damage deals 4 damage to target creature or player. -- Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Death or Glory -text=Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Death Spark -text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. -mana={R} -type=Instant -[/card] -[card] -name=Death-Mask Duplicant -text=Imprint — {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. -mana={7} -type=Artifact Creature -subtype=Shapeshifter -power=5 -toughness=5 -[/card] -[card] -name=Deathmist Raptor -abilities=deathtouch -text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{G}{G} -type=Creature -subtype=Lizard Beast -power=3 -toughness=3 -[/card] -[card] -name=Debt of Loyalty -text=Regenerate target creature. You gain control of that creature if it regenerates this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Deceiver of Form -text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. -mana={6}{C} -type=Creature -subtype=Eldrazi -power=8 -toughness=8 -[/card] -[card] -name=Decimate -text=Destroy target artifact, target creature, target enchantment, and target land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Declaration of Naught -text=As Declaration of Naught enters the battlefield, name a card. -- {U}: Counter target spell with the chosen name. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Decorated Griffin -abilities=flying -text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. -mana={4}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Deep Water -text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Deepglow Skate -text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. -mana={4}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Defense Grid -text=Each spell costs {3} more to cast except during its controller's turn. -mana={2} -type=Artifact -[/card] -[card] -name=Defensive Formation -text=Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. -mana={W} -type=Enchantment -[/card] -[card] -name=Deflecting Palm -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. -mana={R}{W} -type=Instant -[/card] -[card] -name=Deflection -text=Change the target of target spell with a single target. -mana={3}{U} -type=Instant -[/card] -[card] -name=Deft Dismissal -text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Degavolver -text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. -mana={1}{W} -type=Creature -subtype=Volver -power=1 -toughness=1 -[/card] -[card] -name=Delay -text=Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Delaying Shield -text=If damage would be dealt to you, put that many delay counters on Delaying Shield instead. -- -- At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Delif's Cube -text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. -- {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Dementia Sliver -text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." -mana={3}{U}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Demon of Wailing Agonies -abilities=flying -text=Flying -- Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Demonfire -text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Demonic Attorney -text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Consultation -text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. -mana={B} -type=Instant -[/card] -[card] -name=Demonic Pact -text=At the beginning of your upkeep, choose one that hasn't been chosen — -- • Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- • Target opponent discards two cards. -- • Draw two cards. -- • You lose the game. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Denied! -text=Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. -mana={U} -type=Interrupt -[/card] -[card] -name=Deputized Protester -text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Derevi, Empyrial Tactician -abilities=flying -text=Flying -- Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. -mana={G}{W}{U} -type=Legendary Creature -subtype=Bird Wizard -power=2 -toughness=3 -[/card] -[card] -name=Dermoplasm -abilities=flying -text=Flying -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. -mana={2}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Descent into Madness -text=At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Desecration Demon -abilities=flying -text=Flying -- At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Desertion -text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Desolation -text=At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Desperate Gambit -text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. -mana={R} -type=Instant -[/card] -[card] -name=Desperate Research -text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Desperate Ritual -text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Desperate Stand -text=Strive — Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. -mana={R}{W} -type=Sorcery -[/card] -[card] -name=Destructive Tampering -text=Choose one — -- • Destroy target artifact. -- • Creatures without flying can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Devastating Dreams -text=As an additional cost to cast Devastating Dreams, discard X cards at random. -- Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Devastating Summons -text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. -mana={R} -type=Sorcery -[/card] -[card] -name=Devouring Rage -text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. -mana={4}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Devout Harpist -text={T}: Destroy target Aura attached to a creature. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Diabolic Servitude -text=When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Dichotomancy -text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. -- Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Dictate of the Twin Gods -text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Die Young -text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Diffusion Sliver -text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -mana={1}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Dimensional Breach -text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Diminishing Returns -text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Dimir Charm -text=Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. -mana={U}{B} -type=Instant -[/card] -[card] -name=Dimir Doppelganger -text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. -mana={1}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=2 -[/card] -[card] -name=Diplomatic Escort -text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. -mana={1}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Dire Wolves -text=Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Disallow -text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Disarm -text=Unattach all Equipment from target creature. -mana={U} -type=Instant -[/card] -[card] -name=Disaster Radius -text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Disciple of Deceit -text=Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library. -mana={U}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Dismantle -text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Display of Dominance -text=Choose one — -- • Destroy target blue or black noncreature permanent. -- • Permanents you control can't be the targets of blue or black spells your opponents control this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Disrupting Shoal -text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its converted mana cost is X. -mana={X}{U}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Disruption Aura -text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dissension in the Ranks -text=Target blocking creature fights another target blocking creature. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Distant Memories -text=Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Divergent Transformations -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. -mana={6}{R} -type=Instant -[/card] -[card] -name=Divert -text=Change the target of target spell with a single target unless that spell's controller pays {2}. -mana={U} -type=Instant -[/card] -[card] -name=Divine Deflection -text=Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. -mana={X}{W} -type=Instant -[/card] -[card] -name=Divine Intervention -text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. -mana={6}{W}{W} -type=Enchantment -[/card] -[card] -name=Divine Presence -text=If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Divine Reckoning -text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Divining Witch -text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Djinn Illuminatus -text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -mana={5}{UR}{UR} -type=Creature -subtype=Djinn -power=3 -toughness=5 -[/card] -[card] -name=Djinn of Infinite Deceits -abilities=flying -text=Flying -- {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=2 -toughness=7 -[/card] -[card] -name=Do or Die -text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Domesticated Hydra -text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample. -mana={2}{G}{G} -type=Creature -subtype=Hydra -power=3 -toughness=3 -[/card] -[card] -name=Dominating Licid -text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- You control enchanted creature. -mana={1}{U}{U} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Domineering Will -text=Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. -mana={3}{U} -type=Instant -[/card] -[card] -name=Doomsday -text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Dormant Gomazoa -abilities=flying -text=Flying -- Dormant Gomazoa enters the battlefield tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. -mana={1}{U}{U} -type=Creature -subtype=Jellyfish -power=5 -toughness=5 -[/card] -[card] -name=Double Cross -text=Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Double Deal -text=Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Double Dip -text=Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. -mana={4}{W} -type=Instant -[/card] -[card] -name=Double Header -abilities=flying -text=Flying -- When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Double Play -text=Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Double Stroke -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. -type=Conspiracy -[/card] -[card] -name=Double Take -text=Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Doubling Chant -text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Doubling Season -text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Dovin Baan -auto=counter(0/0,3,loyalty) -text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- -1: You gain 2 life and draw a card. -- -7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." -mana={2}{W}{U} -type=Planeswalker -subtype=Dovin -[/card] -[card] -name=Down // Dirty -text=Target player discards two cards. -- // -- Return target card from your graveyard to your hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{B} // {2}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Draco -text=Domain — Draco costs {2} less to cast for each basic land type among lands you control. -- Flying -- Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control. -mana={16} -type=Artifact Creature -subtype=Dragon -power=9 -toughness=9 -[/card] -[card] -name=Dracoplasm -abilities=flying -text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. -mana={U}{R} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Dragon Hunter -text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach. -mana={W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Dragon Throne of Tarkir -text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." -- Equip {3} -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Dragonlord Atarka -abilities=flying,trample -text=Flying, trample -- When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. -mana={5}{R}{G} -type=Legendary Creature -subtype=Elder Dragon -power=8 -toughness=8 -[/card] -[card] -name=Dragonlord's Prerogative -text=As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. -- If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. -- Draw four cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Dragon's Eye Savants -text=Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon's Eye Savants is turned face up, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=6 -[/card] -[card] -name=Dragonshift -text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Drain Power -text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Dralnu, Lich Lord -text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U}{B} -type=Legendary Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Drawn Together -text=As Drawn Together comes into play, choose an artist. -- Creatures by the chosen artist get +2/+2. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Dread Summons -text=Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Dreadship Reef -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. -type=Land -[/card] -[card] -name=Dream Chisel -text=Face-down creature spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Dream Coat -text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dream Halls -text=Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Dream Salvage -text=Draw cards equal to the number of cards target opponent discarded this turn. -mana={UB} -type=Instant -[/card] -[card] -name=Dream Tides -text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Dream's Grip -text=Choose one — Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) -mana={U} -type=Instant -[/card] -[card] -name=Dromoka's Command -text=Choose two — -- • Prevent all damage target instant or sorcery spell would deal this turn. -- • Target player sacrifices an enchantment. -- • Put a +1/+1 counter on target creature. -- • Target creature you control fights target creature you don't control. -mana={G}{W} -type=Instant -[/card] -[card] -name=Drooling Groodion -text={2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. -mana={3}{B}{B}{G} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Drought -text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. -- Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. -- Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Dual Nature -text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Dubious Challenge -text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Duh -text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) -mana={B} -type=Instant -[/card] -[card] -name=Dulcet Sirens -text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Siren -power=1 -toughness=3 -[/card] -[card] -name=Dumb Ass -text=At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. -mana={2}{R} -type=Creature -subtype=Donkey Barbarian -power=3{1/2} -toughness=2 -[/card] -[card] -name=Duplicant -text=Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Duplicity -text=When Duplicity enters the battlefield, exile the top five cards of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. -- At the beginning of your end step, discard a card. -- When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Duskmantle Seer -abilities=flying -text=Flying -- At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. -mana={2}{U}{B} -type=Creature -subtype=Vampire Wizard -power=4 -toughness=4 -[/card] -[card] -name=Dust of Moments -text=Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dwarven Catapult -text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. -mana={X}{R} -type=Instant -[/card] -[card] -name=Dwarven Driller -text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. -mana={3}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Scorcher -text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Sea Clan -text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Shrine -text=Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Eager Construct -text=When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Echo Chamber -text={4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. -mana={4} -type=Artifact -[/card] -[card] -name=Echo Circlet -text=Equipped creature can block an additional creature. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Echoing Boon -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. -type=Conspiracy -[/card] -[card] -name=Edge of Malacol -text=If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. -- Whenever you roll {K}, untap each creature you control. -type=Plane -subtype=Belenon -[/card] -[card] -name=Elderwood Scion -abilities=trample,lifelink -text=Trample, lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. -- Spells your opponents cast that target Elderwood Scion cost {2} more to cast. -mana={3}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Eldrazi Mimic -text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. -mana={2} -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Eldrazi Temple -text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. -type=Land -[/card] -[card] -name=Electropotence -text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Elemental Resonance -text=Enchant permanent -- At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elemental Uprising -text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. -mana={1}{G} -type=Instant -[/card] -[card] -name=Eliminate the Competition -text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Elite Arcanist -text=When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. -- {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Elkin Bottle -text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. -mana={3} -type=Artifact -[/card] -[card] -name=Elkin Lair -text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. -mana={3}{R} -type=World Enchantment -[/card] -[card] -name=Eloren Wilds -text=Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. -- Whenever you roll {C}, target player can't cast spells until a player planeswalks. -type=Plane -subtype=Shandalar -[/card] -[card] -name=Elvish House Party -text=Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. -mana={4}{G}{G} -type=Creature -subtype=Elf Rogue -power=* -toughness=* -[/card] -[card] -name=Elvish Impersonators -text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second. -mana={3}{G} -type=Summon -subtype=Elves -[/card] -[card] -name=Embermaw Hellion -abilities=trample -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -mana={3}{R}{R} -type=Creature -subtype=Hellion -power=4 -toughness=5 -[/card] -[card] -name=Emberwilde Djinn -abilities=flying -text=Flying -- -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. -mana={2}{R}{R} -type=Creature -subtype=Djinn -power=5 -toughness=4 -[/card] -[card] -name=Emblazoned Golem -text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Spend only colored mana on X. No more than one mana of each color may be spent this way. -- If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. -mana={2} -type=Artifact Creature -subtype=Golem -power=1 -toughness=2 -[/card] -[card] -name=Embolden -text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Embrace My Diabolical Vision -text=When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. -type=Scheme -[/card] -[card] -name=Emcee -text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. -mana={2}{W} -type=Creature -subtype=Human Rogue -power=0 -toughness=1 -[/card] -[card] -name=Emissary's Ploy -text=(Start the game with this conspiracy face up in the command zone.) -- Before drawing your opening hand, choose 1, 2, or 3. -- You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. -type=Conspiracy -[/card] -[card] -name=Empty the Pits -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. -mana={X}{X}{B}{B}{B}{B} -type=Instant -[/card] -[card] -name=Empyrial Archangel -abilities=flying,shroud -text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. -mana={4}{G}{W}{W}{U} -type=Creature -subtype=Angel -power=5 -toughness=8 -[/card] -[card] -name=Emrakul, the Promised End -text=Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. -- When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -- Flying, trample, protection from instants -mana=13 -type=Legendary Creature -subtype=Eldrazi -power=13 -toughness=13 -[/card] -[card] -name=Enchantment Alteration -text=Attach target Aura attached to a creature or land to another permanent of that type. -mana={U} -type=Instant -[/card] -[card] -name=Endbringer's Revel -text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Endless Horizons -text=When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. -- At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Enduring Renewal -text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Enduring Scalelord -abilities=flying -text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. -mana={4}{G}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Energy Vortex -text=As Energy Vortex enters the battlefield, choose an opponent. -- At the beginning of your upkeep, remove all energy counters from Energy Vortex. -- At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. -- {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Enigma Sphinx -abilities=flying -text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{W}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=5 -toughness=4 -[/card] -[card] -name=Enlarge -text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Enraging Licid -text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature has haste. -mana={1}{R} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Ensouled Scimitar -text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Entangler -text=Enchant creature -- Enchanted creature can block any number of creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Entangling Trap -text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Enter the Dungeon -text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Entourage of Trest -text=When Entourage of Trest enters the battlefield, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch. -mana={4}{G} -type=Creature -subtype=Elf Soldier -power=4 -toughness=4 -[/card] -[card] -name=Entrapment Maneuver -text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. -mana={3}{W} -type=Instant -[/card] -[card] -name=Entreat the Angels -text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={X}{X}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Epic Experiment -text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. -mana={X}{U}{R} -type=Sorcery -[/card] -[card] -name=Epiphany at the Drownyard -text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. -mana={X}{U} -type=Instant -[/card] -[card] -name=Epochrasite -text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Equal Treatment -text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. -- -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Equinox -text=Enchant land -- Enchanted land has "{T}: Counter target spell if it would destroy a land you control." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Equipoise -text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Erase (Not the Urza's Legacy One) -text=If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. -- Remove target enchantment from the game. -mana={2}{W} -type=Instant -[/card] -[card] -name=Erebos's Titan -text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. -mana={1}{B}{B}{B} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Erosion -text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Errand of Duty -text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Errant Minion -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ertai's Familiar -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. -- {U}: Until your next upkeep, Ertai's Familiar can't phase out. -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Ertai's Meddling -text=X can't be 0. -- Target spell's controller exiles it with X delay counters on it. -- At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. -mana={X}{U} -type=Instant -[/card] -[card] -name=Essence Leak -text=Enchant permanent -- As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Essence of the Wild -text=Creatures you control enter the battlefield as a copy of Essence of the Wild. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Eureka -text=Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name= -text=Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Everlasting Torment -text=Players can't gain life. -- Damage can't be prevented. -- All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) -mana={2}{BR} -type=Enchantment -[/card] -[card] -name=Evermind -text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -type=Instant -subtype=Arcane -[/card] -[card] -name=Evershrike -abilities=flying -text=Flying -- Evershrike gets +2/+2 for each Aura attached to it. -- {X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. -mana={3}{WB}{WB} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=2 -[/card] -[card] -name=Every Hope Shall Vanish -text=When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. -type=Scheme -[/card] -[card] -name=Every Last Vestige Shall Rot -text=When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. -type=Scheme -[/card] -[card] -name=Evil Comes to Fruition -text=When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. -type=Scheme -[/card] -[card] -name=Evil Presents -text=Put a creature card from your hand into play under starget opponent's control. That creature attacks each turn if able... and always attacks its controller. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Excavation -text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Excavator -text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Excise -text=Exile target attacking creature unless its controller pays {X}. -mana={X}{W} -type=Instant -[/card] -[card] -name=Exclusion Ritual -text=Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Excruciator -text=Damage that would be dealt by Excruciator can't be prevented. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=7 -toughness=7 -[/card] -[card] -name=Exhumer Thrull -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. -mana={5}{B} -type=Creature -subtype=Thrull -power=3 -toughness=3 -[/card] -[card] -name=Exiled Doomsayer -text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Experiment Kraj -text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. -mana={2}{G}{G}{U}{U} -type=Legendary Creature -subtype=Ooze Mutant -power=4 -toughness=6 -[/card] -[card] -name=Expropriate -text=Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Exquisite Archangel -abilities=flying -text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Exquisite Firecraft -text=Exquisite Firecraft deals 4 damage to target creature or player. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Extraplanar Lens -text=Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. -mana={3} -type=Artifact -[/card] -[card] -name=Eye of the Storm -text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. -mana={5}{U}{U} -type=Enchantment -[/card] -[card] -name=Eye to Eye -text=You and target creature's controller have a staring contest. If you win, destroy that creature. -mana={2}{B} -type=Instant -[/card] -[card] -name=Ezuri, Claw of Progress -text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. -mana={2}{G}{U} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ezuri's Predation -text=For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures. -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Fa'adiyah Seer -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Face to Face -text=You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Faces of the Past -text=Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Fact or Fiction -text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Fade Away -text=For each creature, its controller sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Faerie Artisans -abilities=flying -text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. -mana={3}{U} -type=Creature -subtype=Faerie Artificer -power=2 -toughness=2 -[/card] -[card] -name=Fairgrounds Trumpeter -text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. -mana={2}{G} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Faith's Shield -text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Falkenrath Gorger -text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={R} -type=Creature -subtype=Vampire Berserker -power=2 -toughness=1 -[/card] -[card] -name=Falling Star -text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Falling Timber -text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=False Dawn -text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. -- -- Draw a card. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=False Orders -text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. -mana={R} -type=Instant -[/card] -[card] -name=Fang of the Pack -text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) -mana={5}{G} -type=Creature -subtype=Wolf -power=5 -toughness=3 -[/card] -[card] -name=Far // Away -text=Return target creature to its owner's hand. -- // -- Target player sacrifices a creature. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{U} // {2}{B} -type=Instant // Instant -[/card] -[card] -name=Farewell to Arms -text=As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. -- When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Fascist Art Director -text={W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.. -mana={1}{W}{W} -type=Creature -subtype=Human Horror -power=2 -toughness=2 -[/card] -[card] -name=Fasting -text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. -- If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. -- When you draw a card, destroy Fasting. -mana={W} -type=Enchantment -[/card] -[card] -name=Fat Ass -text=Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) -mana={4}{G} -type=Creature -subtype=Donkey Shaman -power=2 -toughness=3{1/2} -[/card] -[card] -name=Fatal Lore -text=An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Fatal Mutation -text=Enchant creature -- When enchanted creature is turned face up, destroy it. It can't be regenerated. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fate Transfer -text=Move all counters from target creature onto another target creature. -mana={1}{UB} -type=Instant -[/card] -[card] -name=Fatespinner -text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Favor of the Mighty -text=Each creature with the highest converted mana cost has protection from all colors. -mana={1}{W} -type=Tribal Enchantment -subtype=Giant -[/card] -[card] -name=Feast on the Fallen -text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Feed the Machine -text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. -type=Scheme -[/card] -[card] -name=Feeding Grounds -text=Red spells cost {1} less to cast. -- Green spells cost {1} less to cast. -- Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. -type=Plane -subtype=Muraganda -[/card] -[card] -name=Feint -text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. -mana={R} -type=Instant -[/card] -[card] -name=Fell the Mighty -text=Destroy all creatures with power greater than target creature's power. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Feral Contest -text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Feral Hydra -text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. -mana={X}{G} -type=Creature -subtype=Hydra Beast -power=0 -toughness=0 -[/card] -[card] -name=Ferropede -abilities=unblockable -text=Ferropede is unblockable. -- Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. -mana={3} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Festering March -text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. -- Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Fibrous Entangler -text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. -mana={2}{G}{G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=4 -[/card] -[card] -name=Fields of Summer -text=Whenever a player casts a spell, that player may gain 2 life. -- Whenever you roll {C}, you may gain 10 life. -type=Plane -subtype=Moag -[/card] -[card] -name=Fiend of the Shadows -abilities=flying -text=Flying -- Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. -- Sacrifice a Human: Regenerate Fiend of the Shadows. -mana={3}{B}{B} -type=Creature -subtype=Vampire Wizard -power=3 -toughness=3 -[/card] -[card] -name=Fiery Bombardment -text=Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Fiery Confluence -text=Choose three. You may choose the same mode more than once. -- • Fiery Confluence deals 1 damage to each creature. -- • Fiery Confluence deals 2 damage to each opponent. -- • Destroy target artifact. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Fiery Gambit -text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Fiery Justice -text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. -mana={R}{G}{W} -type=Sorcery -[/card] -[card] -name=Fight or Flight -text=At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Fire // Ice -text=Fire deals 2 damage divided as you choose among one or two target creatures and/or players. -- // -- Tap target permanent. -- Draw a card. -mana={1}{R} // {1}{U} -type=Instant // Instant -[/card] -[card] -name=Fire and Brimstone -text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Fire Covenant -text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Fire Juggler -text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Fire Servant -text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Firecat Blitz -text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Firestorm Phoenix -abilities=flying -text=Flying -- If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=2 -[/card] -[card] -name=Firestorm -text=As an additional cost to cast Firestorm, discard X cards. -- Firestorm deals X damage to each of X target creatures and/or players. -mana={R} -type=Instant -[/card] -[card] -name=First Come, First Served -text=The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=First Response -text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Fissure Vent -text=Choose one or both — -- • Destroy target artifact. -- • Destroy target nonbasic land. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Fist of Suns -text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. -mana={3} -type=Artifact -[/card] -[card] -name=Fistful of Force -text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Flaccify -text=Counter target spell unless its controller pays {3}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Flailing Manticore -abilities=flying,first strike -text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. -mana={3}{R} -type=Creature -subtype=Manticore -power=3 -toughness=3 -[/card] -[card] -name=Flailing Ogre -text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. -mana={2}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Flailing Soldier -text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. -mana={R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Flamekin Bladewhirl -text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. -mana={R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=1 -[/card] -[card] -name=Flamerush Rider -text=Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Flames of the Blood Hand -text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Flameshot -text=You may discard a Mountain card rather than pay Flameshot's mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flamespeaker Adept -text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Flame-Wreathed Phoenix -abilities=flying -text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Flaming Gambit -text=Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. -- Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R} -type=Instant -[/card] -[card] -name=Flaring Pain -text=Damage can't be prevented this turn. -- Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Flash Foliage -text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Flash of Insight -text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) -mana={X}{1}{U} -type=Instant -[/card] -[card] -name=Flash -text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Flesh // Blood -text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. -- // -- Target creature you control deals damage equal to its power to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={3}{B}{G} // {R}{G} -type=Sorcery // Sorcery -[/card] -[card] -name=Flesh Allergy -text=As an additional cost to cast Flesh Allergy, sacrifice a creature. -- Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Flickerform -text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flock of Rabid Sheep -text=Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Flooded Woodlands -text=Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Flowering Lumberknot -text=Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. -mana={3}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=5 -[/card] -[card] -name=Flowstone Salamander -text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. -mana={3}{R}{R} -type=Creature -subtype=Salamander -power=3 -toughness=4 -[/card] -[card] -name=Fluctuator -text=Cycling abilities you activate cost you up to {2} less to activate. -mana={2} -type=Artifact -[/card] -[card] -name=Flusterstorm -text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={U} -type=Instant -[/card] -[card] -name=Foe-Razer Regent -abilities=flying -text=Flying -- When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. -mana={5}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Fog Patch -text=Cast Fog Patch only during the declare blockers step. -- Attacking creatures become blocked. (This spell works on unblockable creatures.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Food Chain -text=Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Forbidden Ritual -text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Force Bubble -text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. -- When there are four or more depletion counters on Force Bubble, sacrifice it. -- At the beginning of each end step, remove all depletion counters from Force Bubble. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Forcefield -text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. -mana={3} -type=Artifact -[/card] -[card] -name=Foreshadow -text=Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Forethought Amulet -text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. -- If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. -mana={5} -type=Artifact -[/card] -[card] -name=Forgotten Lore -text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. -mana={G} -type=Sorcery -[/card] -[card] -name=Foriysian Brigade -text=Foriysian Brigade can block an additional creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Foriysian Interceptor -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=5 -[/card] -[card] -name=Foriysian Totem -text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. -mana={3} -type=Artifact -[/card] -[card] -name=Forked Lightning -text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Form of the Squirrel -text=As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. -- Creatures can't attack you. -- You can't be the target of spells or abilities. -- You can't play spells. -mana={G} -type=Enchantment -[/card] -[card] -name=Formation -text=Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Fortified Area -text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Fortuitous Find -text=Choose one or both — -- • Return target artifact card from your graveyard to your hand. -- • Return target creature card from your graveyard to your hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Fortune's Favor -text=Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. -mana={3}{U} -type=Instant -[/card] -[card] -name=Foul Emissary -text=When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Human Horror -power=1 -toughness=1 -[/card] -[card] -name=Foul Renewal -text=Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. -mana={3}{B} -type=Instant -[/card] -[card] -name=Fowl Play -text=Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. -mana={2}{U} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Fraction Jackson -text={G}, {T}: Return target card with a ½ on it from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human Hero -power=1 -toughness=1{1/2} -[/card] -[card] -name=Fractured Powerstone -text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Framed! -text=Tap or untap all permanents by the artist of your choice. -mana={1}{U} -type=Instant -[/card] -[card] -name=Frankenstein's Monster -text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. -mana={X}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=1 -[/card] -[card] -name=Frankie Peanuts -text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. -mana={2}{W}{W} -type=Legendary Creature -subtype=Elephant Rogue -power=2 -toughness=3 -[/card] -[card] -name=Fraternal Exaltation -text= -mana={U}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Frazzled Editor -text=Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) -mana={1}{R} -type=Creature -subtype=Human Bureaucrat -power=2 -toughness=2 -[/card] -[card] -name=Free-for-All -text=When Free-for-All comes into play, set aside all creatures in play, face down. -- During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. -- If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Free-Range Chicken -text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) -mana={3}{G} -type=Summon -subtype=Chicken -[/card] -[card] -name=Friendly Fire -text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. -mana={3}{R} -type=Instant -[/card] -[card] -name=Frightful Delusion -text=Counter target spell unless its controller pays {1}. That player discards a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=From the Ashes -text=Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Frontier Siege -text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool. -- • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Frontline Medic -text=Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Frost Titan -text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. -mana={4}{U}{U} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Fruitcake Elemental -text=Fruitcake Elemental is indestructible. -- At the end of your turn, Fruitcake Elemental deals 7 damage to you. -- {3}: Target player gains control of Fruitcake Elemental. -mana={1}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Fulgent Distraction -text=Choose two target creatures. Tap those creatures, then unattach all Equipment from them. -mana={2}{W} -type=Instant -[/card] -[card] -name=Fungal Behemoth -text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -- Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. -mana={3}{G} -type=Creature -subtype=Fungus -power=* -toughness=* -[/card] -[card] -name=Fungal Reaches -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. -type=Land -[/card] -[card] -name=Furnace Layer -text=When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. -- Whenever you roll {K}, you may destroy target nonland permanent. -type=Plane -subtype=New Phyrexia -[/card] -[card] -name=Furnace of Rath -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={1}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Gabriel Angelfire -text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -mana={3}{G}{G}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Gaddock Teeg -text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. -mana={G}{W} -type=Legendary Creature -subtype=Kithkin Advisor -power=2 -toughness=2 -[/card] -[card] -name=Gaea's Balance -text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Gaea's Liege -text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. -mana={3}{G}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Gaea's Touch -text=You may play an additional land during your turn if that land is a basic Forest. -- -- Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Gahiji, Honored One -text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. -mana={2}{R}{G}{W} -type=Legendary Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Game of Chaos -text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. -mana={R}{R}{R} -type=Sorcery -[/card] -[card] -name=Game Preserve -text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Gang of Devils -text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={5}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Garbage Fire -text=Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. -- Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. -mana={2}{R} -type=Instant -[/card] -[card] -name=Garrulous Sycophant -text=At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. -mana={2}{B} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Gather Specimens -text=If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. -mana={3}{U}{U}{U} -type=Instant -[/card] -[card] -name=Gauntlets of Chaos -text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. -mana={5} -type=Artifact -[/card] -[card] -name=Gaze of Pain -text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Gaze of the Gorgon -text=({BG} can be paid with either {B} or {G}.) -- Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. -mana={3}{BG} -type=Instant -[/card] -[card] -name=Gem of Becoming -text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3} -type=Artifact -[/card] -[card] -name=Gemstone Caverns -text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. -type=Legendary Land -[/card] -[card] -name=General Jarkeld -text={T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. -mana={3}{W} -type=Legendary Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=General's Regalia -text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. -mana={3} -type=Artifact -[/card] -[card] -name=Generator Servant -text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) -mana={1}{R} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Geosurge -text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. -mana={R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Gerrard's Verdict -text=Target player discards two cards. You gain 3 life for each land card discarded this way. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Gerrymandering -text=Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Get a Life -text=Target player and each of his or her teammates exchange life totals. -mana={W} -type=Instant -[/card] -[card] -name=Ghastly Conscription -text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Ghastly Haunting -text=Enchant creature -- You control enchanted creature. -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghazban Ogress -text=When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. -mana={G} -type=Summon -subtype=Ogre -[/card] -[card] -name=Ghitu Fire -text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Ghostfire Blade -text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ghostly Flame -text=Black and/or red permanents and spells are colorless sources of damage. -mana={B}{R} -type=Enchantment -[/card] -[card] -name=Ghosts of the Innocent -text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. -mana={5}{W}{W} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Giant Albatross -abilities=flying -text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Giant Ambush Beetle -text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. -mana={3}{BG}{R} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Giant Fan -text={2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. -mana={4} -type=Artifact -[/card] -[card] -name=Giant Oyster -text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. -mana={2}{U}{U} -type=Creature -subtype=Oyster -power=0 -toughness=3 -[/card] -[card] -name=Giant Slug -text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. -mana={1}{B} -type=Creature -subtype=Slug -power=1 -toughness=1 -[/card] -[card] -name=Giant Turtle -text=Giant Turtle can't attack if it attacked during your last turn. -mana={1}{G}{G} -type=Creature -subtype=Turtle -power=2 -toughness=4 -[/card] -[card] -name=Gideon Jura -auto=counter(0/0,6,loyalty) -text=+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -mana={3}{W}{W} -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Gideon, Battle-Forged -auto=counter(0/0,3,loyalty) -text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -type=Planeswalker -subtype=Gideon -[/card] -[card] -name=Gifts Given -text= -mana={3}{U} -type=Instant -[/card] -[card] -name=Gifts Ungiven -text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Gigadrowse -text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. -mana={U} -type=Instant -[/card] -[card] -name=Gilded Drake -abilities=flying -text=Flying -- When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) -mana={1}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Gilded Light -text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Gilder Bairn -text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) -mana={1}{GU}{GU} -type=Creature -subtype=Ouphe -power=1 -toughness=3 -[/card] -[card] -name=Gilt-Leaf Ambush -text=Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={2}{G} -type=Tribal Instant -subtype=Elf -[/card] -[card] -name=Gilt-Leaf Winnower -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. -mana={3}{B}{B} -type=Creature -subtype=Elf Warrior -power=4 -toughness=3 -[/card] -[card] -name=Gisela, Blade of Goldnight -abilities=flying,first strike -text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. -mana={4}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Give // Take -text=Put three +1/+1 counters on target creature. -- // -- Remove all +1/+1 counters from target creature you control. Draw that many cards. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{G} // {2}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Give No Ground -text=Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Glacial Plating -text=Enchant creature -- Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. -mana={2}{W}{W} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Glacial Ray -text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Glamer Spinners -abilities=flash -text=Flash -- Flying -- When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. -mana={4}{WU} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Glamerdye -text=Change the text of target spell or permanent by replacing all instances of one color word with another. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Glarecaster -abilities=flying -text=Flying -- {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. -mana={4}{W}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Glass Asp -text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. -mana={1}{G}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Gleam of Authority -text=Enchant creature -- Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. -- Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gleemax -text=You choose all targets for all spells and abilities. -mana={1000000} -type=Legendary Artifact -[/card] -[card] -name=Gliding Licid -text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Enchanted creature has flying. -mana={2}{U} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Glimmervoid Basin -text=Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. -- Whenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. -type=Plane -subtype=Mirrodin -[/card] -[card] -name=Glissa Sunseeker -abilities=first strike -text=First strike -- {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf -power=3 -toughness=2 -[/card] -[card] -name=Glittering Lion -text=Prevent all damage that would be dealt to Glittering Lion. -- {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. -mana={2}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Glittering Lynx -text=Prevent all damage that would be dealt to Glittering Lynx. -- {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Global Ruin -text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Gloom Surgeon -text=If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Gloom -text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Gluetius Maximus -text=As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) -- When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Glyph of Delusion -text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." -mana={U} -type=Instant -[/card] -[card] -name=Glyph of Destruction -text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. -mana={R} -type=Instant -[/card] -[card] -name=Glyph of Doom -text=At end of combat, destroy all creatures that were blocked by target Wall this turn. -mana={B} -type=Instant -[/card] -[card] -name=Glyph of Life -text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. -mana={W} -type=Instant -[/card] -[card] -name=Glyph of Reincarnation -text=Cast Glyph of Reincarnation only after combat. -- Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. -mana={G} -type=Instant -[/card] -[card] -name=Gnarlroot Trapper -text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={B} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Goblin Artisans -text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. -mana={R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=1 -[/card] -[card] -name=Goblin Assassin -text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. -mana={3}{R}{R} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Bookie -text={R}, {T}: Reflip any coin or reroll any die. -mana={R} -type=Summon -subtype=Goblin -[/card] -[card] -name=Goblin Bowling Team -text=Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll. -mana={3}{R} -type=Summon -subtype=Goblins -[/card] -[card] -name=Goblin Charbelcher -text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Festival -text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Fire Fiend -text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Goblin Flectomancer -text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. -mana={U}{R}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Goblin Flotilla -abilities=islandwalk -text=Islandwalk -- At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Game -text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Grenadiers -text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Mime -text=When you speak, sacrifice Goblin Mime. -mana={1}{R} -type=Creature -subtype=Goblin Mime -power=2 -toughness=2 -[/card] -[card] -name=Goblin Psychopath -text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. -mana={3}{R} -type=Creature -subtype=Goblin Mutant -power=5 -toughness=5 -[/card] -[card] -name=Goblin Racketeer -text=Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -mana={3}{R} -type=Creature -subtype=Goblin Rogue -power=4 -toughness=2 -[/card] -[card] -name=Goblin S.W.A.T. Team -text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Secret Agent -abilities=first strike -text=First strike -- At the beginning of your upkeep, reveal a card from your hand at random. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Goblin Snowman -text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. -mana={3}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Test Pilot -abilities=flying -text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. -mana={1}{U}{R} -type=Creature -subtype=Goblin Wizard -power=0 -toughness=2 -[/card] -[card] -name=Goblin Tutor -text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt -mana={R} -type=Instant -[/card] -[card] -name=Goblin War Cry -text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Godo's Irregulars -text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. -mana={R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Godsend -text=Equipped creature gets +3/+3. -- Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. -- Opponents can't cast cards with the same name as cards exiled with Godsend. -- Equip {3} -mana={1}{W}{W} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Goldenhide Ox -text=Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. -mana={5}{G} -type=Enchantment Creature -subtype=Ox -power=5 -toughness=4 -[/card] -[card] -name=Goldmeadow Stalwart -text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Castigator -text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. -mana={2}{R}{R} -type=Creature -subtype=Angel -power=4 -toughness=9 -[/card] -[card] -name=Golgothian Sylex -text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. -mana={4} -type=Artifact -[/card] -[card] -name=Gonti, Lord of Luxury -abilities=deathtouch -text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. -mana={2}{B}{B} -type=Legendary Creature -subtype=Aetherborn Rogue -power=2 -toughness=3 -[/card] -[card] -name=Gorilla Berserkers -abilities=trample,rampage 2 -text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. -mana={3}{G}{G} -type=Creature -subtype=Ape Berserker -power=2 -toughness=3 -[/card] -[card] -name=Goryo's Vengeance -text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Gossamer Chains -text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Govern the Guildless -text=Gain control of target monocolored creature. -- Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Grab the Reins -text=Choose one — -- • Until end of turn, you gain control of target creature and it gains haste. -- • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Graceful Antelope -abilities=plainswalk -text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. -mana={2}{W}{W} -type=Creature -subtype=Antelope -power=1 -toughness=4 -[/card] -[card] -name=Grafdigger's Cage -text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. -mana={1} -type=Artifact -[/card] -[card] -name=Grafted Exoskeleton -text=Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grafted Wargear -text=Equipped creature gets +3/+2. -- Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grand Architect -text=Other blue creatures you control get +1/+1. -- {U}: Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -mana={1}{U}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=3 -[/card] -[card] -name=Grand Ossuary -text=Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. -- Whenever you roll {K}, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Granny's Payback -text=You gain life equal to your age. -mana={7}{G} -type=Sorcery -[/card] -[card] -name=Graphic Violence -text=All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Grappling Hook -text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grasp of Fate -text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Gratuitous Violence -text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. -mana={2}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Grave Betrayal -text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. -mana={5}{B}{B} -type=Enchantment -[/card] -[card] -name=Grave Consequences -text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. -- Draw a card. -mana={1}{B} -type=Instant -[/card] -[card] -name=Grave Servitude -text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grave Sifter -text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. -mana={5}{G} -type=Creature -subtype=Elemental Beast -power=5 -toughness=7 -[/card] -[card] -name=Graven Dominator -abilities=flying -text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Graxiplon -text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. -mana={5}{U} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Greater Gargadon -text=Suspend 10—{R} -- Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. -mana={9}{R} -type=Creature -subtype=Beast -power=9 -toughness=7 -[/card] -[card] -name=Greater Morphling -text={2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. -- {2}: Greater Morphling becomes the colors of your choice until end of turn. -- {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. -- {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. -- {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. -- {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. -- {2}: Untap Greater Morphling. -mana={6}{U}{U} -type=Creature -subtype=Shapeshifter -power=5 -toughness=5 -[/card] -[card] -name=Greater Realm of Preservation -text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Gremlin Mine -text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Grenzo, Dungeon Warden -text=Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. -- {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. -mana={X}{B}{R} -type=Legendary Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Grenzo, Havoc Raiser -text=Whenever a creature you control deals combat damage to a player, choose one — -- • Goad target creature that player controls. -- • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. -mana={R}{R} -type=Legendary Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Grenzo's Rebuttal -text=Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Grenzo's Ruffians -text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. -mana={2}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Grim Discovery -text=Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Grim Reminder -text=Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. -- {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Grimoire Thief -text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. -- You may look at cards exiled with Grimoire Thief. -- {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. -mana={U}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Grinning Totem -text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Grip of Amnesia -text=Counter target spell unless its controller exiles all cards from his or her graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Grip of Chaos -text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Grove of the Dreampods -text=When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Whenever you roll {K}, return target creature card from your graveyard to the battlefield. -type=Plane -subtype=Fabacin -[/card] -[card] -name=Growth Spurt -text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. -mana={1}{G} -type=Instant -[/card] -[card] -name=Grudge Keeper -text=Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Guard Dogs -text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. -mana={3}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Guardian Angel -text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. -mana={X}{W} -type=Instant -[/card] -[card] -name=Guardian Beast -text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. -mana={3}{B} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Guardian of the Gateless -abilities=flying -text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Guardian Seraph -abilities=flying -text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Guiding Spirit -abilities=flying -text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. -mana={1}{W}{U} -type=Creature -subtype=Angel Spirit -power=1 -toughness=2 -[/card] -[card] -name=Guild Feud -text=At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Guile -text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{U}{U}{U} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Gurmag Drowner -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=2 -toughness=4 -[/card] -[card] -name=Gus -text=Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. -mana={2}{G} -type=Summon -subtype=Gus -[/card] -[card] -name=Gustha's Scepter -text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. -mana={0} -type=Artifact -[/card] -[card] -name=Gutter Grime -text=Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Haakon, Stromgald Scourge -text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. -mana={1}{B}{B} -type=Legendary Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Haazda Shield Mate -text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. -- {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Hail of Arrows -text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. -mana={X}{W} -type=Instant -[/card] -[card] -name=Hakim, Loreweaver -abilities=flying -text=Flying -- {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. -- {U}{U}, {T}: Destroy all Auras attached to Hakim. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Halfdane -text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. -mana={1}{W}{U}{B} -type=Legendary Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Halimar Tidecaller -text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. -mana={2}{U} -type=Creature -subtype=Human Wizard Ally -power=2 -toughness=3 -[/card] -[card] -name=Hall of Gemstone -text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. -mana={1}{G}{G} -type=World Enchantment -[/card] -[card] -name=Hall of the Bandit Lord -text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. -type=Legendary Land -[/card] -[card] -name=Hallowed Moonlight -text=Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hallow -text=Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. -mana={W} -type=Instant -[/card] -[card] -name=Halls of Mist -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. -type=Land -[/card] -[card] -name=Hand to Hand -text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Handcuffs -text=Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Hands of Binding -text=Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Hankyu -text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Harbinger of the Tides -text=You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) -- When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. -mana={U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Hardened Berserker -text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. -mana={2}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Hardened Scales -text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. -mana={G} -type=Enchantment -[/card] -[card] -name=Harm's Way -text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. -mana={W} -type=Instant -[/card] -[card] -name=Harness by Force -text=Strive — Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Harness the Storm -text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Harsh Judgment -text=As Harsh Judgment enters the battlefield, choose a color. -- If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Harvest Mage -text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. -mana={G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Harvest Pyre -text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Hatred -text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Haunting Misery -text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Haunting Wind -text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Haven of the Spirit Dragon -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Havengul Lich -text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. -mana={3}{U}{B} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Hazduhr the Abbot -text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=5 -[/card] -[card] -name=Head to Head -text=You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name—that's question seven—and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. -mana={W} -type=Instant -[/card] -[card] -name=Heart Wolf -abilities=first strike -text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. -mana={3}{R} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Heartstone -text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={3} -type=Artifact -[/card] -[card] -name=Heat Wave -text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Hedonist's Trove -text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. -mana={5}{B}{B} -type=Enchantment -[/card] -[card] -name=Hedron Fields of Agadeem -text=Creatures with power 7 or greater can't attack or block. -- Whenever you roll {K}, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.) -type=Plane -subtype=Zendikar -[/card] -[card] -name=Hedron-Field Purists -text=Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 1-4 -- 1/4 -- If a source would deal damage to you or a creature you control, prevent 1 of that damage. -- LEVEL 5+ -- 2/5 -- If a source would deal damage to you or a creature you control, prevent 2 of that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=3 -[/card] -[card] -name=Hellcarver Demon -abilities=flying -text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Hellhole Rats -text=Haste -- When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. -mana={2}{B}{R} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Helm of Chatzuk -text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1} -type=Artifact -[/card] -[card] -name=Helm of Obedience -text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. -mana={4} -type=Artifact -[/card] -[card] -name=Helvault -text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Herald of Leshrac -abilities=flying -text=Flying -- Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Herald of Leshrac gets +1/+1 for each land you control but don't own. -- When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. -mana={6}{B} -type=Creature -subtype=Avatar -power=2 -toughness=4 -[/card] -[card] -name=Herald of the Host -abilities=flying,vigilance -text=Flying, vigilance -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Heretic's Punishment -text={3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Hero of Leina Tower -text=Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Heroes' Podium -text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Heroic Defiance -text=Enchant creature -- Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Heroism -text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hex Parasite -text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) -mana={1} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Hibernation's End -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Hidden Stag -text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Hidden Strings -text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Hide // Seek -text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. -mana={R}{W} // {W}{B} -type=Instant // Instant -[/card] -[card] -name=Hideous Laughter -text=All creatures get -2/-2 until end of turn. -- Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=High Ground -text=Each creature you control can block an additional creature. -mana={W} -type=Enchantment -[/card] -[card] -name=Hinder -text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Hindering Light -text=Counter target spell that targets you or a permanent you control. -- Draw a card. -mana={W}{U} -type=Instant -[/card] -[card] -name=Hinterland Hermit -text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. -mana={1}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Hinterland Scourge -text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. -type=Creature -subtype=Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Hipparion -text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. -mana={1}{W} -type=Creature -subtype=Horse -power=1 -toughness=3 -[/card] -[card] -name=Hired Heist -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card. -type=Conspiracy -[/card] -[card] -name=Hired Torturer -abilities=defender -text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Hit // Run -text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. -mana={1}{B}{R} // {3}{R}{G} -type=Instant // Instant -[/card] -[card] -name=Hive Mind -text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Hixus, Prison Warden -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Hoarder's Greed -text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Hold the Perimeter -text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. -- At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." -type=Conspiracy -[/card] -[card] -name=Holistic Wisdom -text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Hollow Warrior -text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. -mana={4} -type=Artifact Creature -subtype=Golem Warrior -power=4 -toughness=4 -[/card] -[card] -name=Homing Sliver -text=Each Sliver card in each player's hand has slivercycling {3}. -- Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Honorable Passage -text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hooded Horror -text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. -mana={4}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Horde Ambusher -text=Whenever Horde Ambusher blocks, it deals 1 damage to you. -- Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Horde Ambusher is turned face up, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Horn of Plenty -text=Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. -mana={6} -type=Artifact -[/card] -[card] -name=Horobi's Whisper -text=If you control a Swamp, destroy target nonblack creature. -- Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Hostility -text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{R}{R}{R} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Hour of Need -text=Strive — Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. -mana={2}{U} -type=Instant -[/card] -[card] -name=Howl of the Horde -text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Howltooth Hollow -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {B} to your mana pool. -- {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. -type=Land -[/card] -[card] -name=Hull Breach -text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Destroy target artifact and target enchantment. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Hum of the Radix -text=Each artifact spell costs {1} more to cast for each artifact its controller controls. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Humility -text=All creatures lose all abilities and have base power and toughness 1/1. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Hundred-Handed One -abilities=vigilance -text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. -mana={2}{W}{W} -type=Creature -subtype=Giant -power=3 -toughness=5 -[/card] -[card] -name=Hundred-Talon Strike -text=Target creature gets +1/+0 and gains first strike until end of turn. -- Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Hungering Yeti -text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) -mana={4}{R} -type=Creature -subtype=Yeti -power=4 -toughness=4 -[/card] -[card] -name=Hungry Flames -text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Hungry Hungry Heifer -text=During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. -mana={2}{G} -type=Summon -subtype=Cow -[/card] -[card] -name=Hunt Down -text=Target creature blocks target creature this turn if able. -mana={G} -type=Sorcery -[/card] -[card] -name=Hurloon Wrangler -text=Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) -mana={2}{R} -type=Summon -subtype=Minotaur -[/card] -[card] -name=Hushwing Gryff -abilities=flash -text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger. -mana={2}{W} -type=Creature -subtype=Hippogriff -power=2 -toughness=1 -[/card] -[card] -name=Hydromorph Guardian -text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Hydromorph Gull -abilities=flying -text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. -mana={3}{U}{U} -type=Creature -subtype=Elemental Bird -power=3 -toughness=3 -[/card] -[card] -name=Hymn of the Wilds -text=(Start the game with this conspiracy face up in the command zone.) -- The first creature spell you cast each turn costs {1} less to cast. -- You can't cast instant or sorcery spells. -type=Conspiracy -[/card] -[card] -name=Hypergenesis -text=Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. -type=Sorcery -[/card] -[card] -name=I Bask in Your Silent Awe -text=(An ongoing scheme remains face up until it's abandoned.) -- Each opponent can't cast more than one spell each turn. -- At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. -type=Ongoing Scheme -[/card] -[card] -name=I Call on the Ancient Magics -text=When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. -type=Scheme -[/card] -[card] -name=I Delight in Your Convulsions -text=When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. -type=Scheme -[/card] -[card] -name=I Know All, I See All -text=(An ongoing scheme remains face up until it's abandoned.) -- Untap all permanents you control during each opponent's untap step. -- At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. -type=Ongoing Scheme -[/card] -[card] -name=Icatian Infantry -text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Icatian Phalanx -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Icatian Skirmishers -abilities=first strike,banding -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Ice Cauldron -text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. -mana={4} -type=Artifact -[/card] -[card] -name=Ice Cave -text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Icefall Regent -abilities=flying -text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. -mana={3}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Icy Prison -text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Identity Thief -text=Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=3 -[/card] -[card] -name=Ifh-Biff Efreet -abilities=flying -text=Flying -- {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. -mana={2}{G}{G} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Ignite Disorder -text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. -mana={1}{R} -type=Instant -[/card] -[card] -name=Ignite Memories -text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Ignite the Cloneforge! -text=When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. -type=Scheme -[/card] -[card] -name=Illicit Auction -text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Illuminated Folio -text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Illuminate -text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) -- Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. -mana={X}{R} -type=Sorcery -name=Circle of Protection: Art -text=As Circle of Protection: Art comes into play, choose an artist. -- {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. -- {1}{W}: Return Circle of Protection: Art to its owner's hand. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Illusion // Reality -text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. -mana={U} // {2}{G} -type=Instant // Instant -[/card] -[card] -name=Illusion of Choice -text=You choose how each player votes this turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Illusionary Informant -text=Draft Illusionary Informant face up. -- During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. -- Flying -mana={1}{U} -type=Creature -subtype=Bird Illusion -power=1 -toughness=3 -[/card] -[card] -name=Illusionary Mask -text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. -mana={2} -type=Artifact -[/card] -[card] -name=Illusionary Presence -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Illusionary Terrain -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Illusionary Terrain enters the battlefield, choose two basic land types. -- Basic lands of the first chosen type are the second chosen type. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Illusionist's Bracers -text=Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Illusionist's Gambit -text=Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn. -- Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Illusory Gains -text=Enchant creature -- You control enchanted creature. -- Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=I'm Rubber, You're Glue -text=Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. -- Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Imi Statue -text=Players can't untap more than one artifact during their untap steps. -mana={3} -type=Artifact -[/card] -[card] -name=Immediate Action -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have haste. -type=Conspiracy -[/card] -[card] -name=Immersturm -text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -- Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control. -type=Plane -subtype=Valla -[/card] -[card] -name=Immobilizer Eldrazi -abilities=devoid -text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) -mana={1}{R} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Immortal Coil -text={T}, Exile two cards from your graveyard: Draw a card. -- If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. -- When there are no cards in your graveyard, you lose the game. -mana={2}{B}{B} -type=Artifact -[/card] -[card] -name=Impact Resonance -text=Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Imperiosaur -text=Spend only mana produced by basic lands to cast Imperiosaur. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=5 -toughness=5 -[/card] -[card] -name=Impetuous Devils -text=Trample, haste -- When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. -- At the beginning of the end step, sacrifice Impetuous Devils. -mana={2}{R}{R} -type=Creature -subtype=Devil -power=6 -toughness=1 -[/card] -[card] -name=Imprisoned in the Moon -text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Imprison -text=Enchant creature -- Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -- Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Imp's Mischief -text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. -mana={1}{B} -type=Instant -[/card] -[card] -name=Impulsive Maneuvers -text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Incendiary Command -text=Choose two — -- • Incendiary Command deals 4 damage to target player. -- • Incendiary Command deals 2 damage to each creature. -- • Destroy target nonbasic land. -- • Each player discards all the cards in his or her hand, then draws that many cards. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Incendiary Dissent -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." -type=Conspiracy -[/card] -[card] -name=Incite Rebellion -text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Incoming! -text=Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards. -mana={4}{G}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Increasing Vengeance -text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R}{R} -type=Instant -[/card] -[card] -name=Incremental Blight -text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Incremental Growth -text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Indomitable Creativity -text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Induce Despair -text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. -mana={2}{B} -type=Instant -[/card] -[card] -name=Indulgent Tormentor -abilities=flying -text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=3 -[/card] -[card] -name=Inescapable Brute -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Infectious Curse -text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Infectious Rage -text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infernal Darkness -text=Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Infernal Denizen -text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. -- {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. -mana={7}{B} -type=Creature -subtype=Demon -power=5 -toughness=7 -[/card] -[card] -name=Infernal Genesis -text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Infernal Harvest -text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Infernal Kirin -abilities=flying -text=Flying -- Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. -mana={2}{B}{B} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Infernal Offering -text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Infernal Spawn of Evil -text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. -mana={6}{B}{B}{B} -type=Summon -subtype=Demon Beast -[/card] -[card] -name=Infernal Spawn of Infernal Spawn of Evil -abilities=flying,first strike,trample -text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. -mana={8}{B}{B} -type=Creature -subtype=Demon Child -power=8 -toughness=8 -[/card] -[card] -name=Inferno Titan -text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Inferno Trap -text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. -mana={3}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Infinite Authority -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. -mana={W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infinite Hourglass -text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. -mana={4} -type=Artifact -[/card] -[card] -name=Infinite Obliteration -text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Infinite Reflection -text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. -mana={5}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Initiate of Blood -text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. -- -- ——— -- -- Goka the Unjust -- Legendary Creature — Ogre Shaman -- -- {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. -- 4/4 -mana={3}{R} -type=Creature -subtype=Ogre Shaman -power=2 -toughness=2 -[/card] -[card] -name=Ink-Treader Nephilim -text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. -mana={R}{G}{W}{U} -type=Creature -subtype=Nephilim -power=3 -toughness=3 -[/card] -[card] -name=Inquisitor's Flail -text=If equipped creature would deal combat damage, it deals double that damage instead. -- If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Insidious Dreams -text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. -mana={3}{B} -type=Instant -[/card] -[card] -name=Insidious Will -text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Insist -text=The next creature spell you cast this turn can't be countered by spells or abilities. -- Draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Inspiring Statuary -text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) -mana={3} -type=Artifact -[/card] -[card] -name=Instill Furor -text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Insubordination -text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Intellectual Offering -text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. -mana={4}{U} -type=Instant -[/card] -[card] -name=Interdict -text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Interplanar Tunnel -text=When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Intervene -text=Counter target spell that targets a creature. -mana={U} -type=Instant -[/card] -[card] -name=Intervention Pact -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -- At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Intet, the Dreamer -abilities=flying -text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. -mana={3}{U}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Into the Earthen Maw -text=When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. -type=Scheme -[/card] -[card] -name=Into the Fray -text=Target creature attacks this turn if able. -- Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Into the Wilds -text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Introductions Are in Order -text=When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. -type=Scheme -[/card] -[card] -name=Intuition -text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. -mana={2}{U} -type=Instant -[/card] -[card] -name=Invader Parasite -text=Imprint — When Invader Parasite enters the battlefield, exile target land. -- Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. -mana={3}{R}{R} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Invasion Plans -text=All creatures block each turn if able. -- The attacking player chooses how each creature blocks each turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Invigorated Rampage -text=Choose one — -- • Target creature gets +4/+0 and gains trample until end of turn. -- • Two target creatures each get +2/+0 and gain trample until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Invoke Prejudice -text=Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. -mana={U}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Invulnerability -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Instant -[/card] -[card] -name=Iona's Blessing -text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ironclaw Curse -text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ironfist Crusher -text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Irresistible Prey -text=Target creature must be blocked this turn if able. -- Draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Island Sanctuary -text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Isle of Vesuva -text=Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. -- Whenever you roll {C}, destroy target creature and all other creatures with the same name as that creature. -type=Plane -subtype=Dominaria -[/card] -[card] -name=Isperia the Inscrutable -abilities=flying -text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. -mana={1}{W}{W}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=3 -toughness=6 -[/card] -[card] -name=Iterative Analysis -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. -type=Conspiracy -[/card] -[card] -name=Ivy Seer -text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={3}{G} -type=Creature -subtype=Elf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ixidor, Reality Sculptor -text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Ixidor's Will -text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ixidron -text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. -mana={3}{U}{U} -type=Creature -subtype=Illusion -power=* -toughness=* -[/card] -[card] -name=Izzet Charm -text=Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards. -mana={U}{R} -type=Instant -[/card] -[card] -name=Izzet Steam Maze -text=Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. -- Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Jabari's Influence -text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Jace, Architect of Thought -auto=counter(0/0,4,loyalty) -text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. -mana={2}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Telepath Unbound -auto=counter(0/0,5,loyalty) -text=+1: Up to one target creature gets -2/-0 until your next turn. -- -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -- -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, the Living Guildpact -auto=counter(0/0,5,loyalty) -text=+1: Look at the top two cards of your library. Put one of them into your graveyard. -- -3: Return another target nonland permanent to its owner's hand. -- -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. -mana={2}{U}{U} -type=Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Vryn's Prodigy -text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Jace's Mindseeker -abilities=flying -text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. -mana={4}{U}{U} -type=Creature -subtype=Fish Illusion -power=4 -toughness=4 -[/card] -[card] -name=Jack-in-the-Mox -text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Jade Monolith -text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. -mana={4} -type=Artifact -[/card] -[card] -name=Jade Statue -text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -mana={4} -type=Artifact -[/card] -[card] -name=Jaded Response -text=Counter target spell if it shares a color with a creature you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Jalum Grifter -text={1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. -mana={3}{R}{R} -type=Summon -subtype=Legend -[/card] -[card] -name=Jar of Eyeballs -text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3} -type=Artifact -[/card] -[card] -name=Jasmine Seer -text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Jaws of Stone -text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Jeering Homunculus -text=When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -mana={1}{U} -type=Creature -subtype=Homunculus -power=0 -toughness=4 -[/card] -[card] -name=Jeleva, Nephalia's Scourge -abilities=flying -text=Flying -- When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva. -- Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Vampire Wizard -power=1 -toughness=3 -[/card] -[card] -name=Jeskai Infiltrator -text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={2}{U} -type=Creature -subtype=Human Monk -power=2 -toughness=3 -[/card] -[card] -name=Jester's Mask -text=Jester's Mask enters the battlefield tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. -mana={5} -type=Artifact -[/card] -[card] -name=Jester's Scepter -text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. -- {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. -mana={3} -type=Artifact -[/card] -[card] -name=Jester's Sombrero -text={2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. -mana={2} -type=Artifact -[/card] -[card] -name=Jetting Glasskite -abilities=flying -text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Jeweled Amulet -text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Jeweled Bird -text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Jhoira of the Ghitu -text={2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) -mana={1}{U}{R} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Jhoira's Timebug -text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=2 -[/card] -[card] -name=Johnny, Combo Player -text={4}: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Gamer -power=1 -toughness=1 -[/card] -[card] -name=Joint Assault -text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Joraga Invocation -text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Jotun Grunt -text=Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Creature -subtype=Giant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Jumbo Imp -text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. -mana={2}{B} -type=Summon -subtype=Imp -[/card] -[card] -name=Juxtapose -text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Kaboom! -text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Kaervek's Spite -text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. -mana={B}{B}{B} -type=Instant -[/card] -[card] -name=Kaervek's Torch -text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Kaho, Minamo Historian -text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kalemne, Disciple of Iroas -abilities=double strike,vigilance -text=Double strike, vigilance -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. -mana={2}{R}{W} -type=Legendary Creature -subtype=Giant Soldier -power=3 -toughness=3 -[/card] -[card] -name=Kalitas, Bloodchief of Ghet -text={B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. -mana={5}{B}{B} -type=Legendary Creature -subtype=Vampire Warrior -power=5 -toughness=5 -[/card] -[card] -name=Kalitas, Traitor of Ghet -abilities=lifelink -text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Warrior -power=3 -toughness=4 -[/card] -[card] -name=Kamahl's Summons -text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Karador, Ghost Chieftain -text=Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. -mana={5}{B}{G}{W} -type=Legendary Creature -subtype=Centaur Spirit -power=3 -toughness=4 -[/card] -[card] -name=Karmic Justice -text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Karn Liberated -auto=counter(0/0,6,loyalty) -text=+4: Target player exiles a card from his or her hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. -mana={7} -type=Planeswalker -subtype=Karn -[/card] -[card] -name=Karona's Zealot -text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=5 -[/card] -[card] -name=Karplusan Minotaur -text=Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. -- Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Kavu Primarch -text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. -mana={3}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kaya, Ghost Assassin -text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. -- -1: Each opponent loses 2 life and you gain 2 life. -- -2: Each opponent discards a card and you draw a card. -mana={2}{W}{B} -type=Planeswalker -subtype=Kaya -[/card] -[card] -name=Keeper of Keys -text=When Keeper of Keys enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. -mana={3}{U}{U} -type=Creature -subtype=Human Rogue Mutant -power=4 -toughness=4 -[/card] -[card] -name=Keeper of the Lens -text=You may look at face-down creatures you don't control. (You may do this at any time.) -mana={1} -type=Artifact Creature -subtype=Golem -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Sacred Word -text=As Keeper of the Sacred Word comes into play, choose a word. -- Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=3 -[/card] -[card] -name=Keldon Twilight -text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Kemba's Legion -abilities=vigilance -text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. -mana={5}{W}{W} -type=Creature -subtype=Cat Soldier -power=4 -toughness=6 -[/card] -[card] -name=Keranos, God of Storms -abilities=indestructible -text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. -mana={3}{U}{R} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Kharasha Foothills -text=Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. -- Whenever you roll {K}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. -type=Plane -subtype=Mongseng -[/card] -[card] -name=Kheru Lich Lord -text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. -mana={3}{B}{G}{U} -type=Creature -subtype=Zombie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Kheru Spellsnatcher -text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=3 -toughness=3 -[/card] -[card] -name=Kill Destroy -text=Destroy target nonblack creature. -- Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Kill Switch -text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Killing Wave -text=For each creature, its controller sacrifices it unless he or she pays X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Kill-Suit Cultist -text=Kill-Suit Cultist attacks each turn if able. -- {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Kilnspire District -text=When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it. -- Whenever you roll {K}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Kindle the Carnage -text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Kiora, Master of the Depths -auto=counter(0/0,4,loyalty) -text=+1: Untap up to one target creature and up to one target land. -- -2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. -- -8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield. -mana={2}{G}{U} -type=Planeswalker -subtype=Kiora -[/card] -[card] -name=Kiora's Dismissal -text=Strive — Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. -mana={U} -type=Instant -[/card] -[card] -name=Kira, Great Glass-Spinner -abilities=flying -text=Flying -- Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." -mana={1}{U}{U} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kithkin Armor -text=Enchant creature -- Enchanted creature can't be blocked by creatures with power 3 or greater. -- Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kitsune Mystic -text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. -- -- ——— -- -- Autumn-Tail, Kitsune Sage -- Legendary Creature — Fox Wizard -- -- {1}: Attach target Aura attached to a creature to another creature. -- 4/5 -mana={3}{W} -type=Creature -subtype=Fox Wizard -power=2 -toughness=3 -[/card] -[card] -name=Kjeldoran Elite Guard -text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Escort -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Kjeldoran Guard -text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Knight -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. -- {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Phalanx -abilities=first strike,banding -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={5}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Kjeldoran Royal Guard -text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Kjeldoran Skycaptain -abilities=flying,first strike,banding -text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Skyknight -abilities=flying,first strike,banding -text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Kjeldoran Warrior -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={W} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Knacksaw Clique -abilities=flying -text=Flying -- {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=4 -[/card] -[card] -name=Knight of Dusk -text={B}{B}: Destroy target creature blocking Knight of Dusk. -mana={1}{B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Hokey Pokey -text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. -mana={W}{W} -type=Summon -subtype=Knight -[/card] -[card] -name=Knight of the Holy Nimbus -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- If Knight of the Holy Nimbus would be destroyed, regenerate it. -- {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. -mana={W}{W} -type=Creature -subtype=Human Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Valor -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knights of the Black Rose -text=When Knights of the Black Rose enters the battlefield, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. -mana={3}{W}{B} -type=Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Knights of Thorn -abilities=protection from red,banding -text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Know Naught but Fire -text=When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. -type=Scheme -[/card] -[card] -name=Knowledge and Power -text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Knowledge Pool -text=Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. -- Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. -mana={6} -type=Artifact -[/card] -[card] -name=Knowledge Vault -text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Kodama of the Center Tree -text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) -mana={4}{G} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Kodama's Might -text=Target creature gets +2/+2 until end of turn. -- Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Kolaghan's Command -text=Choose two — -- • Return target creature card from your graveyard to your hand. -- • Target player discards a card. -- • Destroy target artifact. -- • Kolaghan's Command deals 2 damage to target creature or player. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Kor Chant -text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -mana={2}{W} -type=Instant -[/card] -[card] -name=Kor Dirge -text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. -mana={2}{B} -type=Instant -[/card] -[card] -name=Kraken of the Straits -text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Krark's Thumb -text=If you would flip a coin, instead flip two coins and ignore one. -mana={2} -type=Legendary Artifact -[/card] -[card] -name=Krasis Incubation -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. -mana={2}{G}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Krazy Kow -text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. -mana={3}{R} -type=Summon -subtype=Cow -[/card] -[card] -name=Kresh the Bloodbraided -text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. -mana={2}{B}{R}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Krovikan Horror -text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. -mana={3}{B} -type=Creature -subtype=Horror Spirit -power=2 -toughness=2 -[/card] -[card] -name=Krovikan Vampire -text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Kruphix, God of Horizons -abilities=indestructible -text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. -mana={3}{G}{U} -type=Legendary Enchantment Creature -subtype=God -power=4 -toughness=7 -[/card] -[card] -name=Kuldotha Flamefiend -text=When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Kumano's Blessing -text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kurkesh, Onakke Ancient -text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. -mana={2}{R}{R} -type=Legendary Creature -subtype=Ogre Spirit -power=4 -toughness=3 -[/card] -[card] -name=Kyren Archive -text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Kytheon, Hero of Akros -text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. -mana={W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Laccolith Rig -text=Enchant creature -- Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ladies' Knight -abilities=flying -text=Flying -- Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Lair of the Ashen Idol -text=At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. -- Whenever you roll {K}, any number of target players each put a 2/2 black Zombie creature token onto the battlefield. -type=Plane -subtype=Azgol -[/card] -[card] -name=Lairwatch Giant -text=Lairwatch Giant can block an additional creature. -- Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. -mana={5}{W} -type=Creature -subtype=Giant Warrior -power=5 -toughness=3 -[/card] -[card] -name=Lammastide Weave -text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Lancers en-Kor -abilities=trample -text=Trample -- {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. -mana={3}{W}{W} -type=Creature -subtype=Kor Soldier -power=3 -toughness=3 -[/card] -[card] -name=Land Aid '04 -text=Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Landfill -text=Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Land's Edge -text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. -mana={1}{R}{R} -type=World Enchantment -[/card] -[card] -name=Laquatus's Disdain -text=Counter target spell cast from a graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Lash Out -text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Last Rites -text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Last Thoughts -text=Draw a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Last-Ditch Effort -text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Laughing Hyena -text=Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Hyena -power=2 -toughness=2 -[/card] -[card] -name=Launch the Fleet -text=Strive — Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." -mana={W} -type=Sorcery -[/card] -[card] -name=Lava Blister -text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Lava Burst -text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Lazav, Dimir Mastermind -abilities=opponentshroud -text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. -mana={U}{U}{B}{B} -type=Legendary Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Leap of Flame -text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. -mana={U}{R} -type=Instant -[/card] -[card] -name=Leech Bonder -text=Leech Bonder enters the battlefield with two -1/-1 counters on it. -- {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Leeches -text=Target player loses all poison counters. Leeches deals that much damage to that player. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Leeching Bite -text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Leeching Licid -text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. -mana={1}{B} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Legerdemain -text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Lens of Clarity -text=You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) -mana={1} -type=Artifact -[/card] -[card] -name=Leonin Arbiter -text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. -mana={1}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Leonin Shikari -text=You may activate equip abilities any time you could cast an instant. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Leovold, Emissary of Trest -text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. -mana={B}{G}{U} -type=Legendary Creature -subtype=Elf Advisor -power=3 -toughness=3 -[/card] -[card] -name=Leovold's Operative -text=Draft Leovold's Operative face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) -mana={2}{G} -type=Creature -subtype=Elf Rogue -power=3 -toughness=2 -[/card] -[card] -name=Lesser Werewolf -text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. -mana={3}{B} -type=Creature -subtype=Werewolf -power=2 -toughness=4 -[/card] -[card] -name=Lethal Vapors -text=Whenever a creature enters the battlefield, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Lethe Lake -text=At the beginning of your upkeep, put the top ten cards of your library into your graveyard. -- Whenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard. -type=Plane -subtype=Arkhos -[/card] -[card] -name=Letter Bomb -text=When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. -mana={6} -type=Artifact -[/card] -[card] -name=Lexivore -text=If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) -mana={3}{W} -type=Summon -subtype=Beast -[/card] -[card] -name=Leyline of Lifeforce -text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Leyline of Punishment -text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Liar's Pendulum -text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Liberating Combustion -text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Library of Lat-Nam -text=An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Library of Leng -text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Lich's Mirror -text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. -mana={5} -type=Artifact -[/card] -[card] -name=Liege of the Hollows -text=When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Lieutenants of the Guard -text=Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Life // Death -text=All lands you control become 1/1 creatures until end of turn. They're still lands. -- // -- Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. -mana={G} // {1}{B} -type=Sorcery // Sorcery -[/card] -[card] -name=Lifted by Clouds -text=Target creature gains flying until end of turn. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Light from Within -text=Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Lightning Reflexes -text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Storm -text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. -- Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Lightning Surge -text=Lightning Surge deals 4 damage to target creature or player. -- Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Lignify -text=Enchant creature -- Enchanted creature is a 0/4 Treefolk with no abilities. -mana={1}{G} -type=Tribal Enchantment -subtype=Treefolk Aura -[/card] -[card] -name=Liliana of the Veil -auto=counter(0/0,3,loyalty) -text=+1: Each player discards a card. -- -2: Target player sacrifices a creature. -- -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. -mana={1}{B}{B} -type=Planeswalker -subtype=Liliana -[/card] -[card] -name=Lilting Refrain -text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Lim-Dul the Necromancer -text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. -mana={5}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Lim-Dul's Hex -text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Lim-Dul's Vault -text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. -mana={U}{B} -type=Instant -[/card] -[card] -name=Limited Resources -text=When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. -- Players can't play lands as long as ten or more lands are on the battlefield. -mana={W} -type=Enchantment -[/card] -[card] -name=Linessa, Zephyr Mage -text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. -- Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. -mana={3}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Liquid Fire -text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Little Girl -text= -mana={HW} -type=Creature -subtype=Human Child -power={1/2} -toughness={1/2} -[/card] -[card] -name=Liu Bei, Lord of Shu -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Livewire Lash -text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Living Destiny -text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's converted mana cost. -mana={3}{G} -type=Instant -[/card] -[card] -name=Living Inferno -text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. -mana={6}{R}{R} -type=Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Living Lore -text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. -mana={3}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Loafing Giant -text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=6 -[/card] -[card] -name=Loathsome Catoblepas -text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. -mana={5}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Locket of Yesterdays -text=Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Logic Knot -text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. -mana={X}{U}{U} -type=Instant -[/card] -[card] -name=Longhorn Firebeast -text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. -mana={2}{R} -type=Creature -subtype=Elemental Ox Beast -power=3 -toughness=2 -[/card] -[card] -name=Long-Term Plans -text=Search your library for a card, shuffle your library, then put that card third from the top. -mana={2}{U} -type=Instant -[/card] -[card] -name=Look at Me, I'm R&D -text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Look at Me, I'm the DCI -text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Look Skyward and Despair -text=When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. -type=Scheme -[/card] -[card] -name=Loose Lips -text=As Loose Lips comes into play, choose a sentence with eight or fewer words. -- Enchanted creature has flying. -- Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. -mana={U} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Lore Seeker -text=Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Lost Hours -text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Lost in the Woods -text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Lost in Thought -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lost Legacy -text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Lullmage Mentor -text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Luminous Guardian -text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. -mana={3}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=4 -[/card] -[card] -name=Lurking Arynx -text=Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. -mana={4}{G} -type=Creature -subtype=Cat Beast -power=3 -toughness=5 -[/card] -[card] -name=Lurking Automaton -text=Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. -- Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. -mana={5} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Lurking Evil -text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Lyzolda, the Blood Witch -text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. -mana={1}{B}{R} -type=Legendary Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Mad Dog -text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. -mana={1}{R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Maddening Imp -abilities=flying -text=Flying -- {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Mages' Contest -text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Magewright's Stone -text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. -mana={2} -type=Artifact -[/card] -[card] -name=Magical Hacker -text= -mana={1}{U} -type=Creature -subtype=Human Gamer -power=1 -toughness=2 -[/card] -[card] -name=Magical Hack -text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Magister of Worth -abilities=flying -text=Flying -- Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. -mana={4}{W}{B} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Magmatic Core -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Magnetic Web -text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Magus of the Arena -text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={4}{R}{R} -type=Creature -subtype=Human Wizard -power=5 -toughness=5 -[/card] -[card] -name=Magus of the Scroll -text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Malicious Affliction -text=Morbid — When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature. -mana={B}{B} -type=Instant -[/card] -[card] -name=Malignus -text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. -mana={3}{R}{R} -type=Creature -subtype=Elemental Spirit -power=* -toughness=* -[/card] -[card] -name=Man of Measure -text=As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. -- As long as you're taller than an opponent, Man of Measure gets +1/+0. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mana Cache -text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. -- Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Mana Clash -text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. -mana={R} -type=Sorcery -[/card] -[card] -name=Mana Drain -text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. -mana={U}{U} -type=Instant -[/card] -[card] -name=Mana Flair -text=Add {R} to your mana pool for each nonland permanent by the artist of your choice. -mana={1}{R} -type=Instant -[/card] -[card] -name=Mana Maze -text=Players can't cast spells that share a color with the spell most recently cast this turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Mana Reflection -text=If you tap a permanent for mana, it produces twice as much of that mana instead. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Mana Screw -text={1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant. -mana={1} -type=Artifact -[/card] -[card] -name=Mana Vortex -text=When you cast Mana Vortex, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Mana Web -text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. -mana={3} -type=Artifact -[/card] -[card] -name=Mana-Charged Dragon -abilities=flying,trample -text=Flying, trample -- Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Mangara's Tome -text=When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. -mana={5} -type=Artifact -[/card] -[card] -name=Manifold Insights -text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Maralen of the Mornsong -text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. -mana={1}{B}{B} -type=Legendary Creature -subtype=Elf Wizard -power=2 -toughness=3 -[/card] -[card] -name=Marath, Will of the Wild -text=Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- {X}, Remove X +1/+1 counters from Marath: Choose one — -- • Put X +1/+1 counters on target creature. X can't be 0. -- • Marath deals X damage to target creature or player. X can't be 0. -- • Put an X/X green Elemental creature token onto the battlefield. X can't be 0. -mana={R}{G}{W} -type=Legendary Creature -subtype=Elemental Beast -power=0 -toughness=0 -[/card] -[card] -name=Marble Priest -text=All Walls able to block Marble Priest do so. -- Prevent all combat damage that would be dealt to Marble Priest by Walls. -mana={5} -type=Artifact Creature -subtype=Cleric -power=3 -toughness=3 -[/card] -[card] -name=March from the Tomb -text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. -mana={3}{W}{B} -type=Sorcery -[/card] -[card] -name=Marchesa's Decree -text=When Marchesa's Decree enters the battlefield, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Mark for Death -text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Mark of Eviction -text=Enchant creature -- At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Martyr of Ashes -text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Bones -text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Frost -text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Sands -text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Martyr of Spores -text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Martyrdom -text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Martyr's Bond -text=Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Martyr's Cause -text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Martyrs of Korlis -text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=1 -toughness=6 -[/card] -[card] -name=Master of Arms -abilities=first strike -text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Master of Predicaments -abilities=flying -text=Flying -- Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Master of the Hunt -text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Master of the Veil -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of the Veil is turned face up, you may turn target creature with morph face down. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Master of the Wild Hunt -text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman -power=3 -toughness=3 -[/card] -[card] -name=Master Warcraft -text=Cast Master Warcraft only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. -mana={2}{RW}{RW} -type=Instant -[/card] -[card] -name=Masterwork of Ingenuity -text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mastery of the Unseen -text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Matsu-Tribe Decoy -text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={2}{G} -type=Creature -subtype=Snake Warrior -power=1 -toughness=3 -[/card] -[card] -name=May Civilization Collapse -text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. -type=Scheme -[/card] -[card] -name=Maze's End -text=Maze's End enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. -type=Land -[/card] -[card] -name=Meandering Towershell -abilities=islandwalk -text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. -mana={3}{G}{G} -type=Creature -subtype=Turtle -power=5 -toughness=9 -[/card] -[card] -name=Meddle -text=If target spell has only one target and that target is a creature, change that spell's target to another creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Meddling Kids -text=As Meddling Kids comes into play, choose a word with four or more letters. -- Nonland cards with the chosen word in their text box can't be played. -mana={2}{W}{U} -type=Creature -subtype=Human Child -power=2 -toughness=3 -[/card] -[card] -name=Meddling Mage -text=As Meddling Mage enters the battlefield, name a nonland card. -- The named card can't be cast. -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Medicine Runner -text=When Medicine Runner enters the battlefield, you may remove a counter from target permanent. -mana={1}{GW} -type=Creature -subtype=Elf Cleric -power=2 -toughness=1 -[/card] -[card] -name=Medomai the Ageless -abilities=flying -text=Flying -- Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. -- Medomai the Ageless can't attack during extra turns. -mana={4}{W}{U} -type=Legendary Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Melee -text=Cast Melee only during your turn and only during combat before blockers are declared. -- You choose which creatures block this combat and how those creatures block. -- Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. -mana={4}{R} -type=Instant -[/card] -[card] -name=Meletis Charlatan -text={2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Melting -text=All lands are no longer snow. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Memoricide -text=Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Memory Crystal -text=Buyback costs cost {2} less. -mana={3} -type=Artifact -[/card] -[card] -name=Menacing Ogre -text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Menagerie Liberator -text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Mental Vapors -text=Target player discards a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mercenaries -text={3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. -mana={3}{W} -type=Creature -subtype=Human Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Merchant's Dockhand -text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Meren of Clan Nel Toth -text=Whenever another creature you control dies, you get an experience counter. -- At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. -mana={2}{B}{G} -type=Legendary Creature -subtype=Human Shaman -power=3 -toughness=4 -[/card] -[card] -name=Merfolk Spy -abilities=islandwalk -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Merieke Ri Berit -text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Merseine -text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mesa Chicken -text=Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. -mana={W}{W} -type=Summon -subtype=Chicken -[/card] -[card] -name=Mesa Pegasus -abilities=flying,banding -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Mesmeric Sliver -text=All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) -mana={3}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Messenger Jays -text=Flying -- Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. -mana={4}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Metalworker -text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Metamorphosis -text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. -mana={G} -type=Sorcery -[/card] -[card] -name=Meteor Blast -text=Meteor Blast deals 4 damage to each of X target creatures and/or players. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Meteor Shower -text=Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Midnight Oil -text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Midnight Recovery -text=Return target creature card from your graveyard to your hand. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Might Makes Right -text=At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Mimeofacture -text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mimic Vat -text=Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -- {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Minamo's Meddling -text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Mind Bend -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Mind Bomb -text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Mind Extraction -text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Mindblaze -text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Mindbreak Trap -text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells. -mana={2}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Mindlock Orb -text=Players can't search libraries. -mana={3}{U} -type=Artifact -[/card] -[card] -name=Mindreaver -text=Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. -- {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Minds Aglow -text=Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Mindslaver -text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Mine Excavation -text=Return target artifact or enchantment card from a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Mine, Mine, Mine! -text=When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. -- Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. -- Each player cannot play more than one spell each turn. -- If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Minion of the Wastes -abilities=trample -text=Trample -- As Minion of the Wastes enters the battlefield, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. -mana={3}{B}{B}{B} -type=Creature -subtype=Minion -power=* -toughness=* -[/card] -[card] -name=Miracle Worker -text={T}: Destroy target Aura attached to a creature you control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Mirror Golem -text=Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard. -- Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Mirror Match -text=Cast Mirror Match only during the declare blockers step. -- For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Mirror Mirror -text=Mirror Mirror comes into play tapped. -- {7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. -mana={7} -type=Artifact -[/card] -[card] -name=Mirror of Fate -text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. -mana={5} -type=Artifact -[/card] -[card] -name=Mirror Sheen -text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. -mana={1}{UR}{UR} -type=Enchantment -[/card] -[card] -name=Mirror Strike -text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. -mana={3}{W} -type=Instant -[/card] -[card] -name=Mirrorweave -text=Each other creature becomes a copy of target nonlegendary creature until end of turn. -mana={2}{WU}{WU} -type=Instant -[/card] -[card] -name=Mirrorwing Dragon -abilities=flying -text=Flying -- Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Mirrorwood Treefolk -text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. -mana={3}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=4 -[/card] -[card] -name=Misdirection -text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Mise -text=Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. -mana={U} -type=Instant -[/card] -[card] -name=Mishra's War Machine -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Mishra's Workshop -text={T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. -type=Land -[/card] -[card] -name=Miss Demeanor -text=Flying, first strike -- During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. -mana={3}{W} -type=Summon -subtype=Lady of Proper Etiquette -[/card] -[card] -name=Mistfolk -text={U}: Counter target spell that targets Mistfolk. -mana={U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=2 -[/card] -[card] -name=Mistmoon Griffin -abilities=flying -text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Mizzium Meddler -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Mizzium Transreliquat -text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. -- {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. -mana={3} -type=Artifact -[/card] -[card] -name=Mizzix of the Izmagnus -text=Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. -- Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. -mana={2}{U}{R} -type=Legendary Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mizzix's Mastery -text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Mob Mentality -text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mogg Assassin -text={T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. -mana={2}{R} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=1 -[/card] -[card] -name=Mogis, God of Slaughter -abilities=indestructible -text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. -mana={2}{B}{R} -type=Legendary Enchantment Creature -subtype=God -power=7 -toughness=5 -[/card] -[card] -name=Molten Birth -text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Disaster -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Influence -text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. -mana={1}{R} -type=Instant -[/card] -[card] -name=Molten Psyche -text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Sentry -text=As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. -mana={3}{R} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Molten Slagheap -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. -type=Land -[/card] -[card] -name=Monastery Siege -text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of your draw step, draw an additional card, then discard a card. -- • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Moniker Mage -text={U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. -- {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Monkey Monkey Monkey -text=As Monkey Monkey Monkey comes into play, choose a letter. -- Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. -mana={3}{G} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Monomania -text=Target player chooses a card in his or her hand and discards the rest. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Mons's Goblin Waiters -text=Sacrifice a creature or land: Add {HR} to your mana pool. -mana={R} -type=Creature -subtype=Goblin Waiter -power=1 -toughness=1 -[/card] -[card] -name=Monstrous Onslaught -text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Moonlight Hunt -text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Moonmist -text=Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Moonring Mirror -text=Whenever you draw a card, exile the top card of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Morphic Tide -text=When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Mortal Flesh Is Weak -text=When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. -type=Scheme -[/card] -[card] -name=Mossbridge Troll -text=If Mossbridge Troll would be destroyed, regenerate it. -- Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. -mana={5}{G}{G} -type=Creature -subtype=Troll -power=5 -toughness=5 -[/card] -[card] -name=Mosswort Bridge -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. -type=Land -[/card] -[card] -name=Mother of Goons -text=Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=2 -[/card] -[card] -name=Mount Keralia -text=At the beginning of your end step, put a pressure counter on Mount Keralia. -- When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. -- Whenever you roll {K}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. -type=Plane -subtype=Regatha -[/card] -[card] -name=Mountain Stronghold -text=Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Mounted Archers -abilities=reach -text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. -mana={3}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=3 -[/card] -[card] -name=Mourner's Shield -text=Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. -- {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. -mana={4} -type=Artifact -[/card] -[card] -name=Mouth to Mouth -text=You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mox Lotus -text={T}: Add {+oo} to your mana pool. -- {100}: Add one mana of any color to your mana pool. -- You don't lose life due to mana burn. -mana={15} -type=Artifact -[/card] -[card] -name=Muck Drubb -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Multani's Presence -text=Whenever a spell you've cast is countered, draw a card. -mana={G} -type=Enchantment -[/card] -[card] -name=Mungha Wurm -text=You can't untap more than one land during your untap step. -mana={2}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Muraganda Petroglyphs -text=Creatures with no abilities get +2/+2. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Murderous Betrayal -text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Murderous Spoils -text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) -mana={5}{B} -type=Instant -[/card] -[card] -name=Murmurs from Beyond -text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Muse Vessel -text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Musician -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Mutual Epiphany -text=When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Muzzio's Preparations -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it. -type=Conspiracy -[/card] -[card] -name=My Crushing Masterstroke -text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. -type=Scheme -[/card] -[card] -name=My First Tome -text={1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=My Genius Knows No Bounds -text=When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. -type=Scheme -[/card] -[card] -name=My Undead Horde Awakens -text=(An ongoing scheme remains face up until it's abandoned.) -- At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. -- When a creature put onto the battlefield with this scheme dies, abandon this scheme. -type=Ongoing Scheme -[/card] -[card] -name=My Wish Is Your Command -text=When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. -type=Scheme -[/card] -[card] -name=Mycosynth Lattice -text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. -mana={6} -type=Artifact -[/card] -[card] -name=Myr Reservoir -text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Myr Superion -text=Spend only mana produced by creatures to cast Myr Superion. -mana={2} -type=Artifact Creature -subtype=Myr -power=5 -toughness=6 -[/card] -[card] -name=Myr Welder -text=Imprint — {T}: Exile target artifact card from a graveyard. -- Myr Welder has all activated abilities of all cards exiled with it. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=4 -[/card] -[card] -name=Myriad Landscape -text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. -type=Land -[/card] -[card] -name=Mystic Barrier -text=When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. -- Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Mystic Confluence -text=Choose three. You may choose the same mode more than once. -- • Counter target spell unless its controller pays {3}. -- • Return target creature to its owner's hand. -- • Draw a card. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Mystic Veil -text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Naar Isle -text=At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. -- Whenever you roll {C}, Naar Isle deals 3 damage to target player. -type=Plane -subtype=Wildfire -[/card] -[card] -name=Nacatl War-Pride -text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. -mana={3}{G}{G}{G} -type=Creature -subtype=Cat Warrior -power=3 -toughness=3 -[/card] -[card] -name=Nafs Asp -text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Nahiri's Wrath -text=As an additional cost to cast Nahiri's Wrath, discard X cards. -- Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Nakaya Shade -text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. -mana={1}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Naked Singularity -text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. -mana={5} -type=Artifact -[/card] -[card] -name=Nalathni Dragon -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=1 -toughness=1 -[/card] -[card] -name=Name Dropping -text=Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Nameless Race -abilities=trample -text=Trample -- As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. -- Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. -mana={3}{B} -type=Creature -power=* -toughness=* -[/card] -[card] -name=Nantuko Shrine -text=Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Narset Transcendent -auto=counter(0/0,6,loyalty) -text=+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -- -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -- -9: You get an emblem with "Your opponents can't cast noncreature spells." -mana={2}{W}{U} -type=Planeswalker -subtype=Narset -[/card] -[card] -name=Nath's Elite -text=All creatures able to block Nath's Elite do so. -- When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={4}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=2 -[/card] -[card] -name=Natural Unity -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature." -type=Conspiracy -[/card] -[card] -name=Nature Demands an Offering -text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. -type=Scheme -[/card] -[card] -name=Nature Shields Its Own -text=(An ongoing scheme remains face up until it's abandoned.) -- Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. -- When four or more creatures attack you, abandon this scheme at end of combat. -type=Ongoing Scheme -[/card] -[card] -name=Nature's Blessing -text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Nature's Kiss -text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nature's Panoply -text=Strive — Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. -mana={G} -type=Instant -[/card] -[card] -name=Nature's Way -text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Naya Soulbeast -abilities=trample -text=Trample -- When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. -mana={6}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Nebuchadnezzar -text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. -mana={3}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Necratog -text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Necravolver -text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." -mana={2}{B} -type=Creature -subtype=Volver -power=2 -toughness=2 -[/card] -[card] -name=Necro-Impotence -text=Skip your untap step. -- At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. -- Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Necrologia -text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Necromancy -text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Necromantic Selection -text=Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. -mana={4}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Necropolis Fiend -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. -mana={7}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=5 -[/card] -[card] -name=Necropotence -text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Necrotic Ooze -text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. -mana={2}{B}{B} -type=Creature -subtype=Ooze -power=4 -toughness=3 -[/card] -[card] -name=Necrotic Plague -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." -- When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Needle Drop -text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Needlebite Trap -text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. -mana={5}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Nefarious Lich -text=If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. -- If you would gain life, draw that many cards instead. -- When Nefarious Lich leaves the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Neko-Te -text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. -- Whenever equipped creature deals damage to a player, that player loses 1 life. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nemesis of Mortals -text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) -mana={4}{G}{G} -type=Creature -subtype=Snake -power=5 -toughness=5 -[/card] -[card] -name=Nephalia Academy -text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C} to your mana pool. -type=Land -[/card] -[card] -name=Nessian Demolok -text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Nessian Wilds Ravager -text=Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=6 -toughness=6 -[/card] -[card] -name=Nether Shadow -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nettlevine Blight -text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nettling Imp -text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Neurok Transmuter -text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nevermore -text=As Nevermore enters the battlefield, name a nonland card. -- The named card can't be cast. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=New Frontiers -text=Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Night // Day -text=Target creature gets -1/-1 until end of turn. -- // -- Creatures target player controls get +1/+1 until end of turn. -mana={B} // {2}{W} -type=Instant // Instant -[/card] -[card] -name=Night Market Guard -text=Night Market Guard can block an additional creature each combat. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=1 -[/card] -[card] -name=Nightscape Battlemage -text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nightshade Assassin -abilities=first strike -text=First strike -- When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Nightshade Seer -text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Nightveil Specter -abilities=flying -text=Flying -- Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. -- You may play cards exiled with Nightveil Specter. -mana={UB}{UB}{UB} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Nim Deathmantle -text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nissa's Judgment -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Nivix, Aerie of the Firemind -text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. -type=Land -[/card] -[card] -name=Nix -text=Counter target spell if no mana was spent to cast it. -mana={U} -type=Instant -[/card] -[card] -name=No Quarter -text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. -- -- Whenever a creature blocks a creature with lesser power, destroy the attacking creature. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Noble Banneret -text=Draft Noble Banneret face up. -- As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. -- As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Noble Benefactor -text=When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. -mana={2}{U} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Noble Elephant -abilities=trample,banding -text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Noggle Hedge-Mage -text=When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. -mana={2}{UR} -type=Creature -subtype=Noggle Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nomads en-Kor -text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. -mana={W} -type=Creature -subtype=Kor Nomad Soldier -power=1 -toughness=1 -[/card] -[card] -name=Norn's Annex -text=({PW} can be paid with either {W} or 2 life.) -- Creatures can't attack you or a planeswalker you control unless their controller pays {PW} for each of those creatures. -mana={3}{PW}{PW} -type=Artifact -[/card] -[card] -name=Norn's Dominion -text=When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. -- Whenever you roll {K}, you may put a fate counter on target permanent. -type=Plane -subtype=New Phyrexia -[/card] -[card] -name=Norritt -text={T}: Untap target blue creature. -- {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. -mana={3}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=North Star -text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) -mana={4} -type=Artifact -[/card] -[card] -name=Nostalgic Dreams -text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Nosy Goblin -text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Not of This World -text=Counter target spell or ability that targets a permanent you control. -- Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. -mana={7} -type=Tribal Instant -subtype=Eldrazi -[/card] -[card] -name=Nothing Can Stop Me Now -text=(An ongoing scheme remains face up until it's abandoned.) -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. -- At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. -type=Ongoing Scheme -[/card] -[card] -name=Notion Thief -abilities=flash -text=Flash -- If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. -mana={2}{U}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Nova Pentacle -text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. -mana={4} -type=Artifact -[/card] -[card] -name=Now I Know My ABC's -text=At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Noxious Vapors -text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Null Chamber -text=As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. -- The named cards can't be played. -mana={3}{W} -type=World Enchantment -[/card] -[card] -name=Null Profusion -text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Number Crunch -text=Return target permanent to its owner's hand. -- Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Nurturing Licid -text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- {G}: Regenerate enchanted creature. -mana={1}{G} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Oaken Brawler -text=When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{W} -type=Creature -subtype=Treefolk Warrior -power=2 -toughness=4 -[/card] -[card] -name=Oath of Druids -text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Oath of Lim-Dul -text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Oath of Scholars -text=At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Oathkeeper, Takeno's Daisho -text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. -- When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. -- Equip {2} -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Ob Nixilis of the Black Oath -auto=counter(0/0,3,loyalty) -text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -- -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -- -8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." -- Ob Nixilis of the Black Oath can be your commander. -mana={3}{B}{B} -type=Planeswalker -subtype=Nixilis -[/card] -[card] -name=Ob Nixilis, Unshackled -abilities=flying,trample -text=Flying, trample -- Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. -- Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Obscuring AEther -text=Face-down creature spells you cast cost {1} less to cast. -- {1}{G}: Turn Obscuring AEther face down. (It becomes a 2/2 creature.) -mana={G} -type=Enchantment -[/card] -[card] -name=Odds // Ends -text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. -- // -- Target player sacrifices two attacking creatures. -mana={U}{R} // {3}{R}{W} -type=Instant // Instant -[/card] -[card] -name=Odric, Master Tactician -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Ogre Enforcer -text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=4 -toughness=4 -[/card] -[card] -name=Ogre Geargrabber -text=Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. -mana={4}{R}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Ogre Marauder -text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. -mana={1}{B}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=1 -[/card] -[card] -name=Ojutai's Command -text=Choose two — -- • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- • You gain 4 life. -- • Counter target creature spell. -- • Draw a card. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Okk -text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. -mana={1}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Old Fogey -text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 -mana={G}{G} -type=Summon -subtype=Dinosaur -[/card] -[card] -name=Oloro, Ageless Ascetic -text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. -mana={3}{W}{U}{B} -type=Legendary Creature -subtype=Giant Soldier -power=4 -toughness=5 -[/card] -[card] -name=Omen Machine -text=Players can't draw cards. -- At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. -mana={6} -type=Artifact -[/card] -[card] -name=Omen of Fire -text=Return all Islands to their owners' hands. -- -- Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Omnath, Locus of Mana -text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. -mana={2}{G} -type=Legendary Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Onakke Catacomb -text=All creatures are black and have deathtouch. -- Whenever you roll {K}, creatures you control get +1/+0 and gain first strike until end of turn. -type=Plane -subtype=Shandalar -[/card] -[card] -name=Once More with Feeling -text=Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. -- DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) -mana={W}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Only Blood Ends Your Nightmares -text=When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. -type=Scheme -[/card] -[card] -name=Oona's Prowler -abilities=flying -text=Flying -- Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. -mana={1}{B} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=1 -[/card] -[card] -name=Ooze Flux -text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Opal Acrolith -text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Palace -text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. -type=Land -[/card] -[card] -name=Opal Titan -text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Opal-Eye, Konda's Yojimbo -abilities=defender -text=Defender (This creature can't attack.) -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. -- {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Fox Samurai -power=1 -toughness=4 -[/card] -[card] -name=Oppressive Rays -text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oppressive Will -text=Counter target spell unless its controller pays {1} for each card in your hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Oracle en-Vec -text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Oracle of Bones -text=Haste -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=1 -[/card] -[card] -name=Oracle's Attendants -text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=5 -[/card] -[card] -name=Orbs of Warding -text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. -mana={5} -type=Artifact -[/card] -[card] -name=Orchard Elemental -text=Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. -mana={5}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Orcish Farmer -text={T}: Target land becomes a Swamp until its controller's next untap step. -mana={1}{R}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Orcish Mine -text=Enchant land -- Orcish Mine enters the battlefield with three ore counters on it. -- At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -- When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Orcish Paratroopers -text=When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. -mana={2}{R} -type=Creature -subtype=Orc Paratrooper -power=4 -toughness=4 -[/card] -[card] -name=Ordeal of Erebos -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Heliod -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Nylea -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Purphoros -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ordeal of Thassa -text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Order // Chaos -text=Exile target attacking creature. -- // -- Creatures can't block this turn. -mana={3}{W} // {2}{R} -type=Instant // Instant -[/card] -[card] -name=Order of Succession -text=Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Oreskos Explorer -text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Cat Scout -power=2 -toughness=2 -[/card] -[card] -name=Organ Harvest -text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool. -mana={B} -type=Sorcery -[/card] -[card] -name=Ornate Kanzashi -text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. -mana={5} -type=Artifact -[/card] -[card] -name=Orochi Colony -text=Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Whenever you roll {K}, target creature can't be blocked this turn. -type=Plane -subtype=Kamigawa -[/card] -[card] -name=Orzhov Advokist -text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Orzhov Charm -text=Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. -mana={W}{B} -type=Instant -[/card] -[card] -name=Orzhov Euthanist -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=2 -[/card] -[card] -name=Orzhov Pontiff -text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Oubliette -text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Ouphe Vandals -text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) -mana={2}{G} -type=Creature -subtype=Ouphe Rogue -power=2 -toughness=2 -[/card] -[card] -name=Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental -text=Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) -mana={1}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Oust -text=Put target creature into its owner's library second from the top. Its controller gains 3 life. -mana={W} -type=Sorcery -[/card] -[card] -name=Outmaneuver -text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. -mana={X}{R} -type=Instant -[/card] -[card] -name=Outpost Siege -text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Outrider en-Kor -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. -mana={2}{W} -type=Creature -subtype=Kor Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Outwit -text=Counter target spell that targets a player. -mana={U} -type=Instant -[/card] -[card] -name=Overabundance -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Overblaze -text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Overmaster -text=The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. -- Draw a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Overrule -text=Counter target spell unless its controller pays {X}. You gain X life. -mana={X}{W}{U} -type=Instant -[/card] -[card] -name=Ow -text=Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. -mana={B} -type=Enchantment -[/card] -[card] -name=Pain // Suffering -text=Target player discards a card. -- // -- Destroy target land. -mana={B} // {3}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Pain's Reward -text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Painter's Servant -text=As Painter's Servant enters the battlefield, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=3 -[/card] -[card] -name=Palace Guard -text=Palace Guard can block any number of creatures. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Palace Jailer -text=When Palace Jailer enters the battlefield, you become the monarch. -- When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Palace Sentinels -text=When Palace Sentinels enters the battlefield, you become the monarch. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Pale Moon -text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. -mana={1}{U} -type=Instant -[/card] -[card] -name=Paliano Vanguard -text=Draft Paliano Vanguard face up. -- As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. -- Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Paliano, the High City -text=Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- {T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. -type=Legendary Land -[/card] -[card] -name=Palisade Giant -text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. -mana={4}{W}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=7 -[/card] -[card] -name=Panglacial Wurm -abilities=trample -text=Trample -- While you're searching your library, you may cast Panglacial Wurm from your library. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=5 -[/card] -[card] -name=Panharmonicon -text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -mana={4} -type=Artifact -[/card] -[card] -name=Panoptic Mirror -text=Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Panopticon -text=When you planeswalk to Panopticon, draw a card. -- At the beginning of your draw step, draw an additional card. -- Whenever you roll {C}, draw a card. -type=Plane -subtype=Mirrodin -[/card] -[card] -name=Paper Tiger -text=Rock Lobsters cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Paperfin Rascal -text=When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Paradox Haze -text=Enchant player -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parallel Thoughts -text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- If you would draw a card, you may instead put the top card of the pile you exiled into your hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Paranoid Delusions -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Parapet -text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Pardic Dragon -abilities=flying -text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2—{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Pariah -text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pariah's Shield -text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Paroxysm -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parting Thoughts -text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Pathrazer of Ulamog -text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can't be blocked except by three or more creatures. -mana={11} -type=Creature -subtype=Eldrazi -power=9 -toughness=9 -[/card] -[card] -name=Patriarch's Bidding -text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Pay No Heed -text=Prevent all damage a source of your choice would deal this turn. -mana={W} -type=Instant -[/card] -[card] -name=Peace Talks -text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Penance -text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Pendrell Flux -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pentagram of the Ages -text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={4} -type=Artifact -[/card] -[card] -name=Peregrination -text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Perplex -text=Counter target spell unless its controller discards his or her hand. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Perplexing Chimera -text=Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) -mana={4}{U} -type=Enchantment Creature -subtype=Chimera -power=3 -toughness=3 -[/card] -[card] -name=Persecute Artist -text=Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Personal Incarnation -text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. -mana={3}{W}{W}{W} -type=Creature -subtype=Avatar Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Petalmane Baku -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Petra Sphinx -text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. -mana={2}{W}{W}{W} -type=Creature -subtype=Sphinx -power=3 -toughness=4 -[/card] -[card] -name=Petrified Plating -text=Enchant creature -- Enchanted creature gets +2/+2. -- Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phalanx Formation -text=Strive — Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Phantasmagorian -text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. -- Discard three cards: Return Phantasmagorian from your graveyard to your hand. -mana={5}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Phantasmal Mount -abilities=flying -text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. -mana={1}{U} -type=Creature -subtype=Illusion Horse -power=1 -toughness=1 -[/card] -[card] -name=Pharagax Giant -text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. -mana={4}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Phosphorescent Feast -text=Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. -mana={2}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Phylactery Lich -text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Colossus -text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. -mana={7} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -[/card] -[card] -name=Phyrexian Dreadnought -abilities=trample -text=Trample -- When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. -mana={1} -type=Artifact Creature -subtype=Dreadnought -power=12 -toughness=12 -[/card] -[card] -name=Phyrexian Furnace -text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Phyrexian Grimoire -text={4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Ingester -text=Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. -mana={6}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Librarian -abilities=flying,trample -text=Flying, trample -- At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. -- When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Metamorph -text=({PU} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. -mana={3}{PU} -type=Artifact Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Phyrexian Portal -text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Processor -text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Phyrexian Purge -text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Phyrexian Rebirth -text=Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Phyrexian Revoker -text=As Phyrexian Revoker enters the battlefield, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. -mana={2} -type=Artifact Creature -subtype=Horror -power=2 -toughness=1 -[/card] -[card] -name=Phyrexian Splicer -text={2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Pia's Revolution -text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Pikemen -abilities=first strike,banding -text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Pilgrim of Justice -abilities=protection from red -text=Protection from red -- {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Pilgrim of Virtue -abilities=protection from black -text=Protection from black -- {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Pillar of the Paruns -text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. -type=Land -[/card] -[card] -name=Pine Walker -text=Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Pine Walker or another creature you control is turned face up, untap that creature. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Pinpoint Avalanche -text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Piracy -text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Pitchstone Wall -abilities=defender -text=Defender (This creature can't attack.) -- Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. -mana={2}{R} -type=Creature -subtype=Wall -power=2 -toughness=5 -[/card] -[card] -name=Pithing Needle -text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. -mana={1} -type=Artifact -[/card] -[card] -name=Plague of Vermin -text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Planar Chaos -text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Planar Overlay -text=Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Planeswalker's Favor -text={3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Planeswalker's Fury -text={3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Planeswalker's Mirth -text={3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Planeswalker's Mischief -text={3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Planeswalker's Scorn -text={3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Planewide Disaster -text=When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Plasm Capture -text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. -mana={G}{G}{U}{U} -type=Instant -[/card] -[card] -name=Plated Pegasus -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. -mana={2}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Plea for Power -text=Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Plow Through Reito -text=Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Plunge into Darkness -text=Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Pointy Finger of Doom -text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. -mana={4} -type=Artifact -[/card] -[card] -name=Political Trickery -text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Pollen Lullaby -text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Pollen Remedy -text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. -mana={W} -type=Instant -[/card] -[card] -name=Polukranos, World Eater -text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. -mana={2}{G}{G} -type=Legendary Creature -subtype=Hydra -power=5 -toughness=5 -[/card] -[card] -name=Polymorphist's Jest -text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Polymorphous Rush -text=Strive — Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. -- Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Pools of Becoming -text=At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -- Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. -type=Plane -subtype=Bolas’s Meditation Realm -[/card] -[card] -name=Possibility Storm -text=Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Postmortem Lunge -text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. -mana={X}{PB} -type=Sorcery -[/card] -[card] -name=Poultrygeist -text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. -mana={2}{B} -type=Summon -subtype=Chicken -[/card] -[card] -name=Power Artifact -text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Power Conduit -text={T}, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Power Play -text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. -type=Conspiracy -[/card] -[card] -name=Power Sink -text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. -mana={X}{U} -type=Instant -[/card] -[card] -name=Power Surge -text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Powerleech -text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Pox -text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Praetor's Grasp -text=Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Preacher -text=You may choose not to untap Preacher during your untap step. -- {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Precursor Golem -text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Predatory Focus -text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Predict -text=Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Preferred Selection -text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Premature Burial -text=Destroy target nonblack creature that entered the battlefield since your last turn ended. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Primal Beyond -text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. -type=Land -[/card] -[card] -name=Primal Command -text=Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Primal Vigor -text=If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. -- If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Primal Whisperer -text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. -- Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Elf Soldier -power=2 -toughness=2 -[/card] -[card] -name=Primitive Etchings -text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Primitive Justice -text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. -- Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Primordial Ooze -text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. -mana={R} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Prince of Thralls -text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. -mana={4}{U}{B}{B}{R} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Prismatic Circle -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Prismatic Wardrobe -text=Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. -mana={W} -type=Sorcery -[/card] -[card] -name=Profane Command -text=Choose two — -- • Target player loses X life. -- • Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -- • Target creature gets -X/-X until end of turn. -- • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Profaner of the Dead -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. -mana={3}{U} -type=Creature -subtype=Naga Wizard -power=3 -toughness=3 -[/card] -[card] -name=Profit // Loss -text=Creatures you control get +1/+1 until end of turn. -- // -- Creatures your opponents control get -1/-1 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{W} // {2}{B} -type=Instant // Instant -[/card] -[card] -name=Prohibit -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. -mana={1}{U} -type=Instant -[/card] -[card] -name=Proposal -text= -mana={W}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Protean Hulk -text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Protect // Serve -text=Target creature gets +2/+4 until end of turn. -- // -- Target creature gets -6/-0 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{W} // {1}{U} -type=Instant // Instant -[/card] -[card] -name=Protective Sphere -text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Protector of the Crown -text=When Protector of the Crown enters the battlefield, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead. -mana={5}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=5 -[/card] -[card] -name=Prototype Portal -text=Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. -mana={4} -type=Artifact -[/card] -[card] -name=Providence -text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -- Your life total becomes 26. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Prowling Pangolin -text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. -mana={3}{B}{B} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Psychic Battle -text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Psychic Intrusion -text=Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Psychic Miasma -text=Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Psychic Network -text=Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) -mana={U} -type=Enchantment -[/card] -[card] -name=Psychic Puppetry -text=You may tap or untap target permanent. -- Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Psychic Rebuttal -text=Counter target instant or sorcery spell that targets you. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. -mana={1}{U} -type=Instant -[/card] -[card] -name=Psychic Surgery -text=Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Psychic Theft -text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Psychic Transfer -text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Psychogenic Probe -text=Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Psychotic Episode -text=Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Puca's Mischief -text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Pull from Eternity -text=Put target face-up exiled card into its owner's graveyard. -mana={W} -type=Instant -[/card] -[card] -name=Pull from the Deep -text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Pulling Teeth -text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Pulse of Llanowar -text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Punctuate -text=Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are? , ; : - ( ) / " ' & .) -mana={3}{R} -type=Instant -[/card] -[card] -name=Puppet Master -text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. -mana={U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pure // Simple -text=Destroy target multicolored permanent. -- // -- Destroy all Auras and Equipment. -mana={1}{R}{G} // {1}{G}{W} -type=Sorcery // Sorcery -[/card] -[card] -name=Pure Intentions -text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. -- When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Purgatory -text=Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. -- At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. -mana={2}{W}{B} -type=Enchantment -[/card] -[card] -name=Purity -abilities=flying -text=Flying -- If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. -- When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{W}{W}{W} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Put Away -text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Pygmy Giant -text={R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. -mana={1}{R}{R} -type=Creature -subtype=Giant -power=0 -toughness=2 -[/card] -[card] -name=Pygmy Hippo -text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. -mana={G}{U} -type=Creature -subtype=Hippo -power=2 -toughness=2 -[/card] -[card] -name=Pyramids -text={2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. -mana={6} -type=Artifact -[/card] -[card] -name=Pyretic Hunter -text=Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. -- Menace (This creature can't be blocked except by two or more creatures.) -- Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. -mana={4}{R} -type=Creature -subtype=Elemental Cat -power=0 -toughness=0 -[/card] -[card] -name=Pyrokinesis -text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Pyromancer Ascension -text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. -- Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Pyromancer's Gauntlet -text=If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. -mana={5} -type=Artifact -[/card] -[card] -name=Pyromancer's Goggles -text={T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Pyromancer's Swath -text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. -- At the beginning of each end step, discard your hand. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Pyromancy -text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Pyromatics -text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Pyrotechnics -text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Pyxis of Pandemonium -text={T}: Each player exiles the top card of his or her library face down. -- {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=Qarsi Deceiver -text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) -mana={1}{U} -type=Creature -subtype=Naga Wizard -power=0 -toughness=4 -[/card] -[card] -name=Qasali Ambusher -abilities=reach -text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. -mana={1}{G}{W} -type=Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Quarry Colossus -text=When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. -mana={5}{W}{W} -type=Creature -subtype=Giant -power=5 -toughness=6 -[/card] -[card] -name=Quarum Trench Gnomes -text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) -mana={3}{R} -type=Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Queen Marchesa -text=Deathtouch, haste -- When Queen Marchesa enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. -mana={1}{R}{W}{B} -type=Legendary Creature -subtype=Human Assassin -power=3 -toughness=3 -[/card] -[card] -name=Quenchable Fire -text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Quest for Pure Flame -text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. -- Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -mana={R} -type=Enchantment -[/card] -[card] -name=Question Elemental? -abilities=flying -text=Flying -- Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Quicken -text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Quickening Licid -text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature has first strike. -mana={1}{W} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Quicksilver Dragon -abilities=flying -text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Quicksilver Elemental -text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) -- You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Quicksilver Fountain -text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. -- At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. -mana={3} -type=Artifact -[/card] -[card] -name=Quicksilver Sea -text=When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- Whenever you roll {K}, reveal the top card of your library. You may play it without paying its mana cost. -type=Plane -subtype=Mirrodin -[/card] -[card] -name=Quicksilver Wall -abilities=defender -text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. -mana={2}{U} -type=Creature -subtype=Wall -power=1 -toughness=6 -[/card] -[card] -name=Quiet Disrepair -text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quiet Speculation -text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=R&D's Secret Lair -text=Play cards as written. Ignore all errata. -- {T}: Add {1} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Radiate -text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Rag Man -text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Rage Extractor -text=({PR} can be paid with either {R} or 2 life.) -- Whenever you cast a spell with Phyrexian in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. -mana={4}{PR} -type=Artifact -[/card] -[card] -name=Raging River -text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Raiding Party -text=Raiding Party can't be the target of white spells or abilities from white sources. -- -- Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Rain of Gore -text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. -mana={B}{R} -type=Enchantment -[/card] -[card] -name=Rain of Rust -text=Choose one — Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Rain of Thorns -text=Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Rakavolver -text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. -mana={2}{R} -type=Creature -subtype=Volver -power=2 -toughness=2 -[/card] -[card] -name=Rakdos Augermage -abilities=first strike -text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. -mana={B}{B}{R} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Rakdos Riteknife -text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." -- {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Rakdos, Lord of Riots -text=You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. -- Flying, trample -- Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. -mana={B}{B}{R}{R} -type=Legendary Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rally the Horde -text=Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Rampant Elephant -text={G}: Target creature blocks Rampant Elephant this turn if able. -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Rapid Fire -text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Rare-B-Gone -text=Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Raving Dead -abilities=deathtouch -text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=6 -[/card] -[card] -name=Rayne, Academy Chancellor -text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. -mana={2}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Razia, Boros Archangel -text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. -mana={4}{R}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=3 -[/card] -[card] -name=Razor Boomerang -text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Read the Runes -text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. -mana={X}{U} -type=Instant -[/card] -[card] -name=Ready // Willing -text=Creatures you control are indestructible this turn. Untap each creature you control. -- // -- Creatures you control gain deathtouch and lifelink until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{G}{W} // {1}{W}{B} -type=Instant // Instant -[/card] -[card] -name=Reality Acid -text=Enchant permanent -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Reality Shaping -text=When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Reality Shift -text=Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Reality Smasher -text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. -mana={4}{C} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Reality Strobe -text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. -- Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Reality Twist -text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. -mana={U}{U}{U} -type=Enchantment -[/card] -[card] -name=Realms Befitting My Majesty -text=When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -type=Scheme -[/card] -[card] -name=Realms Uncharted -text=Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. -mana={2}{G} -type=Instant -[/card] -[card] -name=Reap and Sow -text=Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Rebellion of the Flamekin -text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) -mana={3}{R} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Rebirth -text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. -mana={3}{G}{G}{G} -type=Sorcery -name=Gomazoa -abilities=defender,flying -text=Defender, flying -- {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=0 -toughness=3 -[/card] -[card] -name=Rebound -text=Change the target of target spell that targets only a player. The new target must be a player. -mana={1}{U} -type=Instant -[/card] -[card] -name=Rebuff the Wicked -text=Counter target spell that targets a permanent you control. -mana={W} -type=Instant -[/card] -[card] -name=Recall -text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Reclamation -text=Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Recross the Paths -text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Recruiter of the Guard -text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Recycle -text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Redeem the Lost -text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Red-Hot Hottie -text=Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs." -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Redirect -text=You may choose new targets for target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Reef Worm -text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" -mana={3}{U} -type=Creature -subtype=Worm -power=0 -toughness=1 -[/card] -[card] -name=Reflect Damage -text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. -mana={3}{R}{W} -type=Instant -[/card] -[card] -name=Reflecting Mirror -text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. -mana={4} -type=Artifact -[/card] -[card] -name=Reflector Mage -text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. -mana={1}{W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Refraction Trap -text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. -- Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. -mana={3}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Regal Behemoth -text=Trample -- When Regal Behemoth enters the battlefield, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). -mana={4}{G}{G} -type=Creature -subtype=Lizard -power=5 -toughness=5 -[/card] -[card] -name=Regicide -text=Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide. -mana={B} -type=Instant -[/card] -[card] -name=Reign of Chaos -text=Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Reign of the Pit -text=Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Reins of the Vinesteed -text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Release the Ants -text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Relentless Dead -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Relic Ward -text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Remedy -text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -mana={1}{W} -type=Instant -[/card] -[card] -name=Remember the Fallen -text=Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Remodel -text=If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. -- Remove target artifact from the game. -mana={2}{G} -type=Instant -[/card] -[card] -name=Remorseless Punishment -text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Remove Enchantments -text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. -mana={W} -type=Instant -[/card] -[card] -name=Renegade Doppelganger -text=Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Renegade Krasis -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. -mana={1}{G}{G} -type=Creature -subtype=Beast Mutant -power=3 -toughness=2 -[/card] -[card] -name=Renowned Weaponsmith -text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Repel Intruders -text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) -mana={3}{WU} -type=Instant -[/card] -[card] -name=Reroute -text=Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Rescue from the Underworld -text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. -mana={4}{B} -type=Instant -[/card] -[card] -name=Research // Development -text=Choose up to four cards you own from outside the game and shuffle them into your library. -- // -- Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. -mana={G}{U} // {3}{U}{R} -type=Instant // Instant -[/card] -[card] -name=Research the Deep -text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Restless Dreams -text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Retether -text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Retribution of the Ancients -text={B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. -mana={B} -type=Enchantment -[/card] -[card] -name=Retribution -text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. -mana={2}{R}{R} -type=Sorcery -name=Lich -text=As Lich enters the battlefield, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. -mana={B}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Return to the Ranks -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. -mana={X}{W}{W} -type=Sorcery -[/card] -[card] -name=Revealing Wind -text=Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. -mana={2}{G} -type=Instant -[/card] -[card] -name=Revelation -text=Players play with their hands revealed. -mana={G} -type=World Enchantment -[/card] -[card] -name=Reverberation -text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Reversal of Fortune -text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Reverse Damage -text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Reverse Polarity -text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. -mana={W}{W} -type=Instant -[/card] -[card] -name=Reverse the Sands -text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) -mana={6}{W}{W} -type=Sorcery -[/card] -[card] -name=Revive the Fallen -text=Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Reweave -text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. -- Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={5}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Reyhan, Last of the Abzan -text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{G} -type=Legendary Creature -subtype=Human Warrior -power=0 -toughness=0 -[/card] -[card] -name=Rhox Faithmender -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. -mana={3}{W} -type=Creature -subtype=Rhino Monk -power=1 -toughness=5 -[/card] -[card] -name=Rhystic Cave -text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. -type=Land -[/card] -[card] -name=Rhystic Circle -text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Rhystic Lightning -text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rhystic Scrying -text=Draw three cards. Then, if any player pays {2}, discard three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Rhystic Syphon -text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Rhystic Tutor -text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ribbon Snake -abilities=flying -text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. -mana={1}{U}{U} -type=Creature -subtype=Snake -power=2 -toughness=3 -[/card] -[card] -name=Richard Garfield, Ph.D. -text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Designer -power=2 -toughness=2 -[/card] -[card] -name=Ricochet Trap -text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. -- Change the target of target spell with a single target. -mana={3}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Ricochet -text=Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. -mana={R} -type=Enchantment -name=Reincarnation -text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Ride Down -text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Rift Elemental -text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Riftsweeper -text=When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Righteous Aura -text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Righteous Confluence -text=Choose three. You may choose the same mode more than once. -- • Put a 2/2 white Knight creature token with vigilance onto the battlefield. -- • Exile target enchantment. -- • You gain 5 life. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Rimehorn Aurochs -abilities=trample -text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) -mana={4}{G} -type=Snow Creature -subtype=Aurochs -power=3 -toughness=3 -[/card] -[card] -name=Rimewind Cryomancer -text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Ring of Immortals -text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. -mana={5} -type=Artifact -[/card] -[card] -name=Ring of Ma'ruf -text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Rings of Brighthearth -text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. -mana={3} -type=Artifact -[/card] -[card] -name=Ringskipper -abilities=flying -text=Flying -- When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Riptide Mangler -text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) -mana={1}{U} -type=Creature -subtype=Beast -power=0 -toughness=3 -[/card] -[card] -name=Riptide Shapeshifter -text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Rise // Fall -text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. -- // -- Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. -mana={U}{B} // {B}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Risen Executioner -text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Zombie Warrior -power=4 -toughness=3 -[/card] -[card] -name=Risky Move -text=At the beginning of each player's upkeep, that player gains control of Risky Move. -- -- When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. -mana={3}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Rite of Ruin -text=Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Rite of Undoing -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. -mana={4}{U} -type=Instant -[/card] -[card] -name=Rites of Initiation -text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. -mana={R} -type=Instant -[/card] -[card] -name=Rites of Reaping -text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. -mana={4}{B}{G} -type=Sorcery -[/card] -[card] -name=Rites of Refusal -text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. -mana={1}{U} -type=Instant -[/card] -[card] -name=Rites of Spring -text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Rith's Charm -text=Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. -mana={R}{G}{W} -type=Instant -[/card] -[card] -name=Ritual of Subdual -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Ritual of the Returned -text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. -mana={3}{B} -type=Instant -[/card] -[card] -name=Rivals' Duel -text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=River Kelpie -text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{U}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=River's Grasp -text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) -mana={3}{UB} -type=Sorcery -[/card] -[card] -name=Roar of Jukai -text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. -- Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Robot Chicken -text=Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. -- Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. -mana={4} -type=Artifact Creature -subtype=Chicken Construct -power=2 -toughness=2 -[/card] -[card] -name=Rock Jockey -text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. -mana={2}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Rock Lobster -text=Scissors Lizards cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Rock Slide -text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. -mana={X}{R} -type=Instant -[/card] -[card] -name=Rocket-Powered Turbo Slug -text=Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) -mana={3}{R} -type=Creature -subtype=Slug -power=3 -toughness=1 -[/card] -[card] -name=Rod of Spanking -text={2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" -mana={1} -type=Artifact -[/card] -[card] -name=Rofellos's Gift -text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. -mana={G} -type=Sorcery -[/card] -[card] -name=Roiling Waters -text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Rolling Thunder -text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Root Sliver -text=Root Sliver can't be countered. -- Sliver spells can't be countered by spells or abilities. -mana={3}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Roots of All Evil -text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. -type=Scheme -[/card] -[card] -name=Rootwater Matriarch -text={T}: Gain control of target creature for as long as that creature is enchanted. -mana={2}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=3 -[/card] -[card] -name=Rootwater Shaman -text=You may cast Aura cards with enchant creature as though they had flash. -mana={2}{U} -type=Creature -subtype=Merfolk Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rosheen Meanderer -text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. -mana={3}{RG} -type=Legendary Creature -subtype=Giant Shaman -power=4 -toughness=4 -[/card] -[card] -name=Rotted Ones, Lay Siege -text=When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. -type=Scheme -[/card] -[card] -name=Rough // Tumble -text=Rough deals 2 damage to each creature without flying. -- // -- Tumble deals 6 damage to each creature with flying. -mana=// -type=Sorcery // Sorcery -[/card] -[card] -name=Rouse the Mob -text=Strive — Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Rousing of Souls -text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Rout -text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Rowen -text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Rumbling Aftershocks -text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Artifacts -text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Black -text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Blue -text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Green -text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Lands -text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: Red -text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune of Protection: White -text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rune Snag -text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=Runed Halo -text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Runesword -text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. -mana={6} -type=Artifact -[/card] -[card] -name=Runic Repetition -text=Return target exiled card with flashback you own to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Rushing-Tide Zubera -text=When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. -mana={2}{U}{U} -type=Creature -subtype=Zubera Spirit -power=3 -toughness=3 -[/card] -[card] -name=Rust -text=Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) -mana={G} -type=Instant -[/card] -[card] -name=Ruthless Ripper -abilities=deathtouch -text=Deathtouch -- Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. -mana={B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=S.N.O.T. -text=As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. -- S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) -mana={G} -type=Creature -subtype=Ooze -power=*{^2} -toughness=*{^2} -[/card] -[card] -name=Sabertooth Cobra -text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) -mana={2}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Sacellum Godspeaker -text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Sacred Boon -text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Sacred Ground -text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sage of Hours -text=Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sage-Eye Avengers -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. -mana={4}{U}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=5 -[/card] -[card] -name=Sage's Reverie -text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Saheeli Rai -auto=counter(0/0,3,loyalty) -text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. -mana={1}{U}{R} -type=Planeswalker -subtype=Saheeli -[/card] -[card] -name=Saheeli's Artistry -text=Choose one or both — -- • Create a token that's a copy of target artifact. -- • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Sailmonger -text={2}: Target creature gains flying until end of turn. Any player may activate this ability. -mana={3}{U} -type=Creature -subtype=Human Monger -power=3 -toughness=3 -[/card] -[card] -name=Sakashima the Impostor -text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Salt Road Ambushers -text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={3}{G} -type=Creature -subtype=Hound Warrior -power=3 -toughness=3 -[/card] -[card] -name=Saltcrusted Steppe -text={T}: Add {C} to your mana pool. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. -type=Land -[/card] -[card] -name=Samite Blessing -text=Enchant creature -- Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Samite Ministration -text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Samite Sanctuary -text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Sanctum Guardian -text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Sanctum of Serra -text=When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. -- Whenever you roll {C}, you may have your life total become 20. -type=Plane -subtype=Serra’s Realm -[/card] -[card] -name=Sanctum Prelate -text=As Sanctum Prelate enters the battlefield, choose a number. -- Noncreature spells with converted mana cost equal to the chosen number can't be cast. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Sandals of Abdallah -text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. -mana={4} -type=Artifact -[/card] -[card] -name=Sands of Time -text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. -mana={4} -type=Artifact -[/card] -[card] -name=Sandstone Oracle -abilities=flying -text=Flying -- When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -mana={7} -type=Artifact Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Sapphire Charm -text=Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Instant -[/card] -[card] -name=Saprazzan Breaker -text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Saproling Burst -text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Saproling Cluster -text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Saproling Infestation -text=Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Saproling Symbiosis -text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Sasaya, Orochi Ascendant -text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. -- -- ——— -- -- Sasaya's Essence -- Legendary Enchantment -- -- Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. -- 2/3 -mana={1}{G}{G} -type=Legendary Creature -subtype=Snake Monk -power=2 -toughness=3 -[/card] -[card] -name=Satyr Piper -text={3}{G}: Target creature must be blocked this turn if able. -mana={2}{G} -type=Creature -subtype=Satyr Rogue -power=2 -toughness=1 -[/card] -[card] -name=Saute -text=Saute deals 3½ damage to target creature or player. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Savaen Elves -text={G}{G}, {T}: Destroy target Aura attached to a land. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Savage Alliance -text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more — -- • Creatures target player controls gain trample until end of turn. -- • Savage Alliance deals 2 damage to target creature. -- • Savage Alliance deals 1 damage to each creature target opponent controls. -mana={2}{R} -type=Instant -[/card] -[card] -name=Savage Summoning -text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. -mana={G} -type=Instant -[/card] -[card] -name=Savage Ventmaw -abilities=flying -text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -mana={4}{R}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Save Life -text=Choose one Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. -- Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand. -mana={W} -type=Instant -[/card] -[card] -name=Scab-Clan Giant -text=When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. -mana={4}{R}{G} -type=Creature -subtype=Giant Warrior -power=4 -toughness=5 -[/card] -[card] -name=Scandalmonger -text={2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Boar Monger -power=3 -toughness=3 -[/card] -[card] -name=Scapeshift -text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Scarab of the Unseen -text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. -mana={2} -type=Artifact -[/card] -[card] -name=Scars of the Veteran -text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. -mana={4}{W} -type=Instant -[/card] -[card] -name=Scarwood Bandits -abilities=forestwalk -text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Scattering Stroke -text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Scent of Brine -text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. -mana={1}{U} -type=Instant -[/card] -[card] -name=Scent of Cinder -text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Scent of Ivy -text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. -mana={G} -type=Instant -[/card] -[card] -name=Scent of Jasmine -text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. -mana={W} -type=Instant -[/card] -[card] -name=Scent of Nightshade -text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. -mana={1}{B} -type=Instant -[/card] -[card] -name=Schismotivate -text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Scion of the Ur-Dragon -abilities=flying -text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Dragon Avatar -power=4 -toughness=4 -[/card] -[card] -name=Scissors Lizard -text=Paper Tigers cannot attack or block. -mana={4} -type=Artifact Creature -power=4 -toughness=3 -[/card] -[card] -name=Scorched Earth -text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Scourge of Nel Toth -abilities=flying -text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. -mana={5}{B}{B} -type=Creature -subtype=Zombie Dragon -power=6 -toughness=6 -[/card] -[card] -name=Scrambleverse -text=For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Screams from Within -text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scroll Rack -text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. -mana={2} -type=Artifact -[/card] -[card] -name=Scrying Glass -text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Sea of Sand -text=Players reveal each card they draw. -- Whenever a player draws a land card, that player gains 3 life. -- Whenever a player draws a nonland card, that player loses 3 life. -- Whenever you roll {C}, put target permanent on top of its owner's library. -type=Plane -subtype=Rabiah -[/card] -[card] -name=Seafarer's Quay -text=Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Seal of the Guildpact -text=As Seal of the Guildpact enters the battlefield, choose two colors. -- Each spell you cast costs {1} less to cast for each of the chosen colors it is. -mana={5} -type=Artifact -[/card] -[card] -name=Search for Survivors -text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Search the City -text=When Search the City enters the battlefield, exile the top five cards of your library. -- Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Searing Blaze -text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. -mana={R}{R} -type=Instant -[/card] -[card] -name=Seasinger -text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. -mana={1}{U}{U} -type=Creature -subtype=Merfolk -power=0 -toughness=1 -[/card] -[card] -name=Seasoned Tactician -text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=3 -[/card] -[card] -name=Season's Beatings -text=Family gathering - Each creature target player controls deals damage equal to its power to another random creature that player controls. -mana={R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Seasons Past -text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Second Sight -text=Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Secret Plans -text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. -mana={G}{U} -type=Enchantment -[/card] -[card] -name=Secret Summoning -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library. -type=Conspiracy -[/card] -[card] -name=Secrets of Paradise -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool." -type=Conspiracy -[/card] -[card] -name=Seeds of Strength -text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -mana={G}{W} -type=Instant -[/card] -[card] -name=Seer's Vision -text=Your opponents play with their hands revealed. -- Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={2}{U}{B} -type=Enchantment -[/card] -[card] -name=Seht's Tiger -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) -mana={2}{W}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Seize the Soul -text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Seizures -text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sekki, Seasons' Guide -text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. -mana={5}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Selesnya Loft Gardens -text=If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead. -- Whenever you roll {K}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Selesnya Sagittars -abilities=reach -text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. -mana={3}{G}{W} -type=Creature -subtype=Elf Archer -power=2 -toughness=5 -[/card] -[card] -name=Selfless Squire -abilities=flash -text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Selvala, Explorer Returned -text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. -mana={1}{G}{W} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=4 -[/card] -[card] -name=Selvala, Heart of the Wilds -text=Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. -- {G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control. -mana={1}{G}{G} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=3 -[/card] -[card] -name=Selvala's Charge -text=Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Selvala's Enforcer -text=Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Selvala's Stampede -text=Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Sen Triplets -text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. -mana={2}{W}{U}{B} -type=Legendary Artifact Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Sentinel Dispatch -text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -type=Conspiracy -[/card] -[card] -name=Sentinel -text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Sentry Oak -abilities=defender -text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={4}{W} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=5 -[/card] -[card] -name=Seraph -text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. -mana={6}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Serene Master -text=Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. -mana={1}{W} -type=Creature -subtype=Human Monk -power=0 -toughness=2 -[/card] -[card] -name=Serpentine Spike -text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Serra's Hymn -text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. -- Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. -mana={W} -type=Enchantment -[/card] -[card] -name=Setessan Tactics -text=Strive — Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." -mana={1}{G} -type=Instant -[/card] -[card] -name=Sex Appeal -text=Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. -mana={W} -type=Instant -[/card] -[card] -name=Shadow of Doubt -text=({UB} can be paid with either {U} or {B}.) -- Players can't search libraries this turn. -- Draw a card. -mana={UB}{UB} -type=Instant -[/card] -[card] -name=Shadow Slice -text=Target opponent loses 3 life. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Shadowbane -text=The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shah of Naar Isle -abilities=trample -text=Trample -- Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. -mana={3}{R} -type=Creature -subtype=Efreet -power=6 -toughness=6 -[/card] -[card] -name=Shahrazad -text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. -mana={W}{W} -type=Sorcery -[/card] -[card] -name=Shallow Grave -text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={1}{B} -type=Instant -[/card] -[card] -name=Shaman en-Kor -text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. -mana={1}{W} -type=Creature -subtype=Kor Cleric Shaman -power=1 -toughness=2 -[/card] -[card] -name=Shaman of Forgotten Ways -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Shaman's Trance -text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. -mana={2}{R} -type=Instant -[/card] -[card] -name=Shambling Swarm -text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. -mana={1}{B}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Shape of the Wiitigo -text=Enchant creature -- When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. -mana={3}{G}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shape Stealer -text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. -mana={U}{U} -type=Creature -subtype=Shapeshifter Spirit -power=1 -toughness=1 -[/card] -[card] -name=Shapesharer -abilities=changeling -text=Changeling (This card is every creature type at all times.) -- {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Shapeshifter -text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=7-* -[/card] -[card] -name=Shapeshifter's Marrow -text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Shard Convergence -text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Shared Animosity -text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Shared Fate -text=If a player would draw a card, that player exiles the top card of an opponent's library face down instead. -- Each player may look at and play cards he or she exiled with Shared Fate. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Shared Trauma -text=Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. -mana={B} -type=Sorcery -[/card] -[card] -name=Shattering Spree -text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. -mana={R} -type=Sorcery -[/card] -[card] -name=Shelkin Brownie -text={T}: Target creature loses all "bands with other" abilities until end of turn. -mana={1}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Shell of the Last Kappa -text={3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) -- {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Shelldock Isle -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. -type=Land -[/card] -[card] -name=Shichifukujin Dragon -text=When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. -mana={6}{R}{R}{R} -type=Summon -subtype=Dragon -[/card] -[card] -name=Shield Bearer -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Shield Dancer -text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Shield of the Avatar -text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shieldmage Advocate -text={T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Shifting Borders -text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Shifting Loyalties -text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Shifty Doppelganger -text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. -mana={2}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Shimian Night Stalker -text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=4 -toughness=4 -[/card] -[card] -name=Shimmering Efreet -abilities=flying -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Shimmering Glasskite -abilities=flying -text=Flying -- Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Shining Shoal -text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. -- The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. -mana={X}{W}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Shipbreaker Kraken -text={6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. -mana={4}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Shirei, Shizo's Caretaker -text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. -mana={4}{B} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Shivan Sand-Mage -text=When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=2 -[/card] -[card] -name=Shivan Wumpus -abilities=trample -text=Trample -- When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. -mana={3}{R} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Shoe Tree -text=Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. -- Shoe Tree gets +1/+1 for each shoe counter on it. -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Shorecrasher Elemental -text={U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. -- {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. -- Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={U}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Shrewd Negotiation -text=Exchange control of target artifact you control and target artifact or creature you don't control. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Shrike Harpy -abilities=flying -text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. -mana={3}{B}{B} -type=Creature -subtype=Harpy -power=2 -toughness=2 -[/card] -[card] -name=Shrine of the Forsaken Gods -text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. -type=Land -[/card] -[card] -name=Shriveling Rot -text=Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Shrouded Lore -text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Shrouded Serpent -text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. -mana={4}{U}{U}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Shunt -text=Change the target of target spell with a single target. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Shuriken -text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sickening Dreams -text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Side to Side -text=You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. -mana={2}{G} -type=Instant -[/card] -[card] -name=Sideswipe -text=You may change any targets of target Arcane spell. -mana={1}{R} -type=Instant -[/card] -[card] -name=Sidisi, Brood Tyrant -text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{G}{U} -type=Legendary Creature -subtype=Naga Shaman -power=3 -toughness=3 -[/card] -[card] -name=Siege Behemoth -abilities=opponentshroud -text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=4 -[/card] -[card] -name=Siege of Towers -text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Sigarda, Host of Herons -abilities=flying,opponentshroud -text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. -mana={2}{G}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Sigil of Valor -text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Signal the Clans -text=Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. -mana={R}{G} -type=Instant -[/card] -[card] -name=Silence the Believers -text=Strive — Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Silent Arbiter -text=No more than one creature can attack each combat. -- No more than one creature can block each combat. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=5 -[/card] -[card] -name=Silhouette -text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. -mana={1}{U} -type=Instant -[/card] -[card] -name=Silumgar's Command -text=Choose two — -- • Counter target noncreature spell. -- • Return target permanent to its owner's hand. -- • Target creature gets -3/-3 until end of turn. -- • Destroy target planeswalker. -mana={3}{U}{B} -type=Instant -[/card] -[card] -name=Silver Wyvern -abilities=flying -text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=4 -toughness=3 -[/card] -[card] -name=Silvergill Adept -text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Simic Charm -text=Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. -mana={G}{U} -type=Instant -[/card] -[card] -name=Simic Guildmage -text=({GU} can be paid with either {G} or {U}.) -- {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. -- {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. -mana={GU}{GU} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Simic Manipulator -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. -mana={1}{U}{U} -type=Creature -subtype=Mutant Wizard -power=0 -toughness=1 -[/card] -[card] -name=Sin Prodder -abilities=menace -text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. -mana={2}{R} -type=Creature -subtype=Devil -power=3 -toughness=2 -[/card] -[card] -name=Sindbad -text={T}: Draw a card and reveal it. If it isn't a land card, discard it. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Singe-Mind Ogre -text=When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. -mana={2}{B}{R} -type=Creature -subtype=Ogre Mutant -power=3 -toughness=2 -[/card] -[card] -name=Sink into Takenuma -text=Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. -mana={3}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Sins of the Past -text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Sinuous Vermin -text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) -mana={1}{B} -type=Creature -subtype=Rat Horror -power=2 -toughness=2 -[/card] -[card] -name=Siren of the Fanged Coast -abilities=flying -text=Flying -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. -mana={3}{U}{U} -type=Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Siren's Call -text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. -mana={U} -type=Instant -[/card] -[card] -name=Sirocco -text=Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. -mana={1}{R} -type=Instant -[/card] -[card] -name=Sisters of Stone Death -text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. -mana={4}{B}{B}{G}{G} -type=Legendary Creature -subtype=Gorgon -power=7 -toughness=5 -[/card] -[card] -name=Sivvi's Valor -text=If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. -- All damage that would be dealt to target creature this turn is dealt to you instead. -mana={2}{W} -type=Instant -[/card] -[card] -name=Six-y Beast -text=As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. -mana={3}{R} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Skeletal Scrying -text=As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. -- You draw X cards and you lose X life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Skeleton Scavengers -text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. -mana={2}{B} -type=Creature -subtype=Skeleton -power=0 -toughness=0 -[/card] -[card] -name=Skill Borrower -text=Play with the top card of your library revealed. -- As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) -mana={2}{U} -type=Artifact Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Skinshifter -text={G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Skirk Alarmist -text=Haste -- {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Skirk Volcanist -text=Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=1 -[/card] -[card] -name=Skittering Crustacean -text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) -mana={2}{U} -type=Creature -subtype=Crab -power=2 -toughness=3 -[/card] -[card] -name=Skittish Valesk -text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. -- Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{R} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Skullbriar, the Walking Grave -text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. -mana={B}{G} -type=Legendary Creature -subtype=Zombie Elemental -power=1 -toughness=1 -[/card] -[card] -name=Skullcrack -text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Skullscorch -text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Skullwinder -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand. -mana={2}{G} -type=Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Skybreen -text=Players play with the top card of their libraries revealed. -- Spells that share a card type with the top card of a library can't be cast. -- Whenever you roll {C}, target player loses life equal to the number of cards in his or her hand. -type=Plane -subtype=Kaldheim -[/card] -[card] -name=Skyline Despot -text=Flying -- When Skyline Despot enters the battlefield, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Slaughter Games -text=Slaughter Games can't be countered by spells or abilities. -- Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Slayer's Cleaver -text=Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sleight of Mind -text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Slithermuse -text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Sliver Hive -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. -type=Land -[/card] -[card] -name=Smart Ass -text=Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Donkey Wizard -power=2{1/2} -toughness=1 -[/card] -[card] -name=Smoke Teller -text={1}{U}: Look at target face-down creature. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Smokebraider -text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Smoke -text=Players can't untap more than one creature during their untap steps. -mana={R}{R} -type=Enchantment -[/card] -[card] -name=Smokestack -text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. -mana={4} -type=Artifact -[/card] -[card] -name=Smuggler Captain -text=Draft Smuggler Captain face up. -- As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. -- When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library. -mana={3}{B} -type=Creature -subtype=Human Pirate -power=2 -toughness=2 -[/card] -[card] -name=Snow Mercy -text=Whenever a creature deals damage to you, put a globe counter on it. -- {T}, {untap}, {T}, {untap}, {T}: Tap all creatures with globe counters on them. -mana={2}{W}{W} -type=Snow Enchantment -[/card] -[card] -name=Snowblind -text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snowfall -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Soar -text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soldevi Adnate -text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Soldevi Digger -text={2}: Put the top card of your graveyard on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Soldevi Machinist -text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. -mana={1}{U} -type=Creature -subtype=Human Wizard Artificer -power=1 -toughness=1 -[/card] -[card] -name=Soldevi Sentry -text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. -mana={1} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=1 -[/card] -[card] -name=Solidarity of Heroes -text=Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. -mana={1}{G} -type=Instant -[/card] -[card] -name=Soltari Guerrillas -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. -mana={2}{R}{W} -type=Creature -subtype=Soltari Soldier -power=3 -toughness=2 -[/card] -[card] -name=Somberwald Sage -text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. -mana={2}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Song of Blood -text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Song of the Dryads -text=Enchant permanent -- Enchanted permanent is a colorless Forest land. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soraya the Falconer -text=Bird creatures get +1/+1. -- {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={1}{W}{W} -type=Legendary Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Sorin Markov -auto=counter(0/0,4,loyalty) -text=+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -- -3: Target opponent's life total becomes 10. -- -7: You control target player during that player's next turn. -mana={3}{B}{B}{B} -type=Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorrow's Path -text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. -type=Land -[/card] -[card] -name=Sorry -text=Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. -- If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Soul Barrier -text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Soul Burn -text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. -mana={X}{2}{B} -type=Sorcery -[/card] -[card] -name=Soul Echo -text=Soul Echo enters the battlefield with X echo counters on it. -- You don't lose the game for having 0 or less life. -- At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. -mana={X}{W}{W} -type=Enchantment -[/card] -[card] -name=Soul Exchange -text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Soul Foundry -text=Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. -mana={4} -type=Artifact -[/card] -[card] -name=Soul Manipulation -text=Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Soul of Shandalar -abilities=first strike -text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -mana={4}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul Ransom -text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. -mana={2}{U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Scourge -abilities=flying -text=Flying -- When Soul Scourge enters the battlefield, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. -mana={4}{B} -type=Creature -subtype=Nightmare Horror -power=3 -toughness=2 -[/card] -[card] -name=Soul Sculptor -text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Soul Seizer -abilities=flying -text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Soul Separator -text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness. -mana={3} -type=Artifact -[/card] -[card] -name=Soul Strings -text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Soulfire Grand Master -abilities=lifelink -text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. -mana={1}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Soulflayer -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Soulgorger Orgg -abilities=trample -text=Trample -- When Soulgorger Orgg enters the battlefield, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. -mana={3}{R}{R} -type=Creature -subtype=Nightmare Orgg -power=6 -toughness=6 -[/card] -[card] -name=Soulless Revival -text=Return target creature card from your graveyard to your hand. -- Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sovereigns of Lost Alara -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. -mana={4}{W}{U} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Sovereign's Realm -text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color to your mana pool." -type=Conspiracy -[/card] -[card] -name=Sower of Temptation -abilities=flying -text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Spark Fiend -text=When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. -- During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. -mana={4}{R} -type=Summon -subtype=Beast -[/card] -[card] -name=Spark of Creativity -text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Spatial Binding -text=Pay 1 life: Until your next upkeep, target permanent can't phase out. -mana={U}{B} -type=Enchantment -[/card] -[card] -name=Spatial Merging -text=When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. -type=Phenomenon -[/card] -[card] -name=Spatula of the Ages -text={4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. -mana={4} -type=Artifact -[/card] -[card] -name=Spawnbroker -text=When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Spectral Grasp -text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Shift -text=Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Spell Counter -text=Counter target spell. -- Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Spell Crumple -text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Spell Queller -abilities=flash -text=Flash -- Flying -- When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. -- When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. -mana={1}{W}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Spell Syphon -text=Counter target spell unless its controller pays {1} for each blue permanent you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Spellbreaker Behemoth -text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. -mana={1}{R}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Spelljack -text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) -mana={3}{U}{U}{U} -type=Instant -[/card] -[card] -name=Spellshift -text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Spellskite -text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) -mana={2} -type=Artifact Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Spelltwine -text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Spellweaver Helix -text=Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. -- Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. -mana={3} -type=Artifact -[/card] -[card] -name=Spellweaver Volute -text=Enchant instant card in a graveyard -- Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spellwild Ouphe -text=Spells that target Spellwild Ouphe cost {2} less to cast. -mana={1}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=3 -[/card] -[card] -name=Sphere of Duty -text=If a green source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Grace -text=If a black source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Law -text=If a red source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Purity -text=If an artifact would deal damage to you, prevent 1 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Reason -text=If a blue source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Safety -text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Sphere of Truth -text=If a white source would deal damage to you, prevent 2 of that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sphinx Ambassador -abilities=flying -text=Flying -- Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Sphinx of the Chimes -abilities=flying -text=Flying -- Discard two nonland cards with the same name: Draw four cards. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Sphinx of Uthuun -abilities=flying -text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=6 -[/card] -[card] -name=Spider Climb -text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spike Cannibal -text=Spike Cannibal enters the battlefield with a +1/+1 counter on it. -- When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. -mana={1}{B}{B} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Spinal Parasite -abilities=sunburst -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. -mana={5} -type=Artifact Creature -subtype=Insect -power=-1 -toughness=-1 -[/card] -[card] -name=Spinerock Knoll -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R} to your mana pool. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. -type=Land -[/card] -[card] -name=Spinning Darkness -text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Spiny Starfish -text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. -mana={2}{U} -type=Creature -subtype=Starfish -power=0 -toughness=1 -[/card] -[card] -name=Spire Phantasm -text=Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. -- Flying -- When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Gargoyle Illusion -power=3 -toughness=2 -[/card] -[card] -name=Spirit en-Kor -abilities=flying -text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. -mana={3}{W} -type=Creature -subtype=Kor Spirit -power=2 -toughness=2 -[/card] -[card] -name=Spirit of the Labyrinth -text=Each player can't draw more than one card each turn. -mana={1}{W} -type=Enchantment Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Spiritual Focus -text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Spiritual Visit -text=Put a 1/1 colorless Spirit creature token onto the battlefield. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Spite // Malice -text=Counter target noncreature spell. -- // -- Destroy target nonblack creature. It can't be regenerated. -mana={3}{U} // {3}{B} -type=Instant // Instant -[/card] -[card] -name=Spitting Slug -text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Slug -power=2 -toughness=4 -[/card] -[card] -name=Splendid Genesis -text= -mana={G}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Split Decision -text=Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. -mana={1}{U} -type=Instant -[/card] -[card] -name=Splitting Slime -text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=3 -toughness=3 -[/card] -[card] -name=Spoils of Blood -text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. -mana={B} -type=Instant -[/card] -[card] -name=Spoils of the Vault -text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. -mana={B} -type=Instant -[/card] -[card] -name=Spoils of War -text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Sporogenesis -text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Spreading Flames -text=Spreading Flames deals 6 damage divided as you choose among any number of target creatures. -mana={6}{R} -type=Instant -[/card] -[card] -name=Spring Cleaning -text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Springjack Knight -text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={2}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=1 -[/card] -[card] -name=Springjack Pasture -text={T}: Add {C} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. -type=Land -[/card] -[card] -name=Sprout Swarm -text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Instant -[/card] -[card] -name=Spy Kit -text=Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spy Network -text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. -mana={U} -type=Instant -[/card] -[card] -name=Squallmonger -text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. -mana={3}{G} -type=Creature -subtype=Monger -power=3 -toughness=3 -[/card] -[card] -name=Squandered Resources -text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Squeaking Pie Sneak -text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Squealing Devil -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Squee's Revenge -text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. -mana={1}{U}{R} -type=Sorcery -[/card] -[card] -name=Squelch -text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Squirrel Farm -text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Stabilizer -text=Players can't cycle cards. -mana={2} -type=Artifact -[/card] -[card] -name=Staff of the Ages -text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. -mana={3} -type=Artifact -[/card] -[card] -name=Stain the Mind -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Stairs to Infinity -text=Players have no maximum hand size. -- Whenever you roll the planar die, draw a card. -- Whenever you roll {K}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. -type=Plane -subtype=Xerex -[/card] -[card] -name=Stand // Deliver -text=Prevent the next 2 damage that would be dealt to target creature this turn. -- // -- Return target permanent to its owner's hand. -mana={W} // {2}{U} -type=Instant // Instant -[/card] -[card] -name=Stand or Fall -text=At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Standard Bearer -text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. -mana={1}{W} -type=Creature -subtype=Human Flagbearer -power=1 -toughness=1 -[/card] -[card] -name=Standing Army -text=As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Static Orb -text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. -mana={3} -type=Artifact -[/card] -[card] -name=Staying Power -text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Steam Augury -text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Steam Vines -text=Enchant land -- When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steel Hellkite -abilities=flying -text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. -mana={6} -type=Artifact Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Stench of Evil -text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stifle -text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) -mana={U} -type=Instant -[/card] -[card] -name=Stigma Lasher -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. -mana={R}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Stinging Licid -text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. -mana={1}{U} -type=Creature -subtype=Licid -power=1 -toughness=1 -[/card] -[card] -name=Stitcher Geralf -text={2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Stoic Angel -abilities=flying,vigilance -text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. -mana={1}{G}{W}{U} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Stoic Rebuttal -text=Metalcraft — Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. -- Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Stolen Goods -text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Stolen Identity -text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Stone Giant -text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Stone-Cold Basilisk -text=Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) -- Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. -mana={4}{G} -type=Creature -subtype=Basilisk -power=2{1/2} -toughness=5 -[/card] -[card] -name=Stonewise Fortifier -text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stop That -text=Target player discards a card. -- Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand. -mana={B} -type=Instant -[/card] -[card] -name=Storage Matrix -text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. -mana={3} -type=Artifact -[/card] -[card] -name=Storm Elemental -abilities=flying -text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Stormscale Anarch -text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=2 -toughness=2 -[/card] -[card] -name=Stormscape Battlemage -text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. -mana={2}{U} -type=Creature -subtype=Metathran Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stormsurge Kraken -abilities=opponentshroud -text=Hexproof -- Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." -mana={3}{U}{U} -type=Creature -subtype=Kraken -power=5 -toughness=5 -[/card] -[card] -name=Story Circle -text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Strange Inversion -text=Switch target creature's power and toughness until end of turn. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Stranglehold -text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Strata Scythe -text=Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Stratadon -text=Domain — Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample -mana={10} -type=Artifact Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Strategy, Schmategy -text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Street Savvy -text=Enchant creature -- Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strength of the Tajuru -text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. -mana={X}{G}{G} -type=Instant -[/card] -[card] -name=Strionic Resonator -text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") -mana={2} -type=Artifact -[/card] -[card] -name=Strip Bare -text=Destroy all Auras and Equipment attached to target creature. -mana={W} -type=Instant -[/card] -[card] -name=Stromgald Spy -text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=4 -[/card] -[card] -name=Strongarm Tactics -text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Stronghold Furnace -text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -- Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player. -type=Plane -subtype=Rath -[/card] -[card] -name=Stronghold Gambit -text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Structural Collapse -text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Struggle for Sanity -text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stunt Double -text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Subterranean Tremors -text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Subtle Strike -text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Sudden Demise -text=Choose a color. Sudden Demise deals X damage to each creature of the chosen color. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Suffer the Past -text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. -mana={X}{B} -type=Instant -[/card] -[card] -name=Suffocating Blast -text=Counter target spell and Suffocating Blast deals 3 damage to target creature. -mana={1}{U}{U}{R} -type=Instant -[/card] -[card] -name=Suffocation -text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. -- Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sulfuric Vapors -text=If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Summary Dismissal -text=Exile all other spells and counter all abilities. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Summoner's Bond -text=Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) -- Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. -type=Conspiracy -[/card] -[card] -name=Summoner's Egg -text=Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. -mana={4} -type=Artifact Creature -subtype=Construct -power=0 -toughness=4 -[/card] -[card] -name=Summoning Trap -text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. -- Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={4}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Sundering Titan -text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. -mana={8} -type=Artifact Creature -subtype=Golem -power=7 -toughness=10 -[/card] -[card] -name=Sundial of the Infinite -text={1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={2} -type=Artifact -[/card] -[card] -name=Sunscape Battlemage -text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Super Secret Tech -text=All premium spells cost {1} less to play. -- All premium creatures get +1/+1. -mana={3} -type=Artifact -[/card] -[card] -name=Superior Numbers -text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. -mana={G}{G} -type=Sorcery -[/card] -[card] -name=Supersize -text=Target creature gets +3½/+3½ until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Supply // Demand -text=Put X 1/1 green Saproling creature tokens onto the battlefield. -- // -- Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. -mana={X}{G}{W} // {1}{W}{U} -type=Sorcery // Sorcery -[/card] -[card] -name=Suppress -text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Suppression Field -text=Activated abilities cost {2} more to activate unless they're mana abilities. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Surestrike Trident -text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Surging AEther -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=Surging Dementia -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Surging Flame -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surging Might -text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Surrak Dragonclaw -text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. -mana={2}{G}{U}{R} -type=Legendary Creature -subtype=Human Warrior -power=6 -toughness=6 -[/card] -[card] -name=Surrender Your Thoughts -text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. -type=Scheme -[/card] -[card] -name=Surveyor's Scope -text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Sutured Ghoul -abilities=trample -text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. -mana={4}{B}{B}{B} -type=Creature -subtype=Zombie -power=* -toughness=* -[/card] -[card] -name=Swans of Bryn Argoll -abilities=flying -text=Flying -- If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. -mana={2}{WU}{WU} -type=Creature -subtype=Bird Spirit -power=4 -toughness=3 -[/card] -[card] -name=Swerve -text=Change the target of target spell with a single target. -mana={U}{R} -type=Instant -[/card] -[card] -name=Swirl the Mists -text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Switcheroo -text=Exchange control of two target creatures. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Sword of the Ages -text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. -mana={6} -type=Artifact -[/card] -[card] -name=Sworn Defender -text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=3 -[/card] -[card] -name=Sydri, Galvanic Genius -text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Echoes -text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) -mana={G} -type=Enchantment -[/card] -[card] -name=Sylvan Library -text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Sylvan Offering -text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Symbol Status -text=Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Synod Artificer -text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. -mana={2}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Synthetic Destiny -text=Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Tablet of the Guilds -text=As Tablet of the Guilds enters the battlefield, choose two colors. -- Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. -mana={2} -type=Artifact -[/card] -[card] -name=Tahngarth's Glare -text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. -mana={R} -type=Sorcery -[/card] -[card] -name=Tainted Monkey -text={T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. -mana={1}{B} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Tainted Pact -text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. -mana={1}{B} -type=Instant -[/card] -[card] -name=Tainted Remedy -text=If an opponent would gain life, that player loses that much life instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Taj-Nar Swordsmith -text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=3 -[/card] -[card] -name=Tajuru Preserver -text=Spells and abilities your opponents control can't cause you to sacrifice permanents. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=1 -[/card] -[card] -name=Take Down -text=Choose one — -- • Take Down deals 4 damage to target creature with flying. -- • Take Down deals 1 damage to each creature with flying. -mana={G} -type=Sorcery -[/card] -[card] -name=Takklemaggot -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Talent of the Telepath -text=Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Talon Gates -text=Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) -- Whenever you roll {K}, remove two time counters from each suspended card you own. -type=Plane -subtype=Dominaria -[/card] -[card] -name=Talruum Piper -text=All creatures with flying able to block Talruum Piper do so. -mana={4}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] -[card] -name=Tamiyo, Field Researcher -auto=counter(0/0,4,loyalty) -text=+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. -- -2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. -- -7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs." -mana={1}{G}{W}{U} -type=Planeswalker -subtype=Tamiyo -[/card] -[card] -name=Tangle Angler -abilities=infect -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. -mana={3}{G} -type=Creature -subtype=Horror -power=1 -toughness=5 -[/card] -[card] -name=Tangle Wire -text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. -mana={3} -type=Artifact -[/card] -[card] -name=Tangleclaw Werewolf -text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. -mana={2}{G}{G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=4 -[/card] -[card] -name=Tar Fiend -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. -mana={5}{B} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Tariff -text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Task Mage Assembly -text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Taunt -text=During target player's next turn, creatures that player controls attack you if able. -mana={U} -type=Sorcery -[/card] -[card] -name=Tawnos's Coffin -text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. -mana={4} -type=Artifact -[/card] -[card] -name=Team Spirit -text=All creatures controlled by target player and his or her teammates get +1/+1 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Teferi, Mage of Zhalfir -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. -mana={2}{U}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Teferi, Temporal Archmage -auto=counter(0/0,5,loyalty) -text=+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- -1: Untap up to four target permanents. -- -10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." -- Teferi, Temporal Archmage can be your commander. -mana={4}{U}{U} -type=Planeswalker -subtype=Teferi -[/card] -[card] -name=Teferi's Imp -abilities=flying -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. -mana={2}{U} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Teferi's Response -text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- -- Draw two cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Telepathy -text=Your opponents play with their hands revealed. -mana={U} -type=Enchantment -[/card] -[card] -name=Temp of the Damned -text=When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. -- During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. -mana={2}{B} -type=Summon -subtype=Zombie -[/card] -[card] -name=Temper -text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. -mana={X}{1}{W} -type=Instant -[/card] -[card] -name=Tempest Efreet -text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. -mana={1}{R}{R}{R} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Temporal Extortion -text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. -mana={B}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Tempt with Discovery -text=Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tempt with Glory -text=Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Tempt with Immortality -text=Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Tempt with Reflections -text=Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Tempt with Vengeance -text=Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Tempting Licid -text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- All creatures able to block enchanted creature do so. -mana={2}{G} -type=Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Temur Charger -text=Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Temur Charger is turned face up, target creature gains trample until end of turn. -mana={1}{G} -type=Creature -subtype=Horse -power=3 -toughness=1 -[/card] -[card] -name=Teremko Griffin -abilities=flying,banding -text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Test of Faith -text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Tezzeret's Betrayal -text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=The AEther Flues -text=When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. -- Whenever you roll {C}, you may put a creature card from your hand onto the battlefield. -type=Plane -subtype=Iquatana -[/card] -[card] -name=The Chain Veil -text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=The Cheese Stands Alone -text=If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=The Dark Barony -text=Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. -- Whenever you roll {C}, each opponent discards a card. -type=Plane -subtype=Ulgrotha -[/card] -[card] -name=The Dead Shall Serve -text=When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. -type=Scheme -[/card] -[card] -name=The Eon Fog -text=Players skip their untap steps. -- Whenever you roll {C}, untap all permanents you control. -type=Plane -subtype=Equilor -[/card] -[card] -name=The Fallen Apart -text=The Fallen Apart comes into play with two arms and two legs. -- Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. -- The Fallen Apart can't attack if it has no legs and can't block if it has no arms. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=The Fate of the Flammable -text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. -type=Scheme -[/card] -[card] -name=The Fourth Sphere -text=At the beginning of your upkeep, sacrifice a nonblack creature. -- Whenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield. -type=Plane -subtype=Phyrexia -[/card] -[card] -name=The Great Aurora -text=Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. -mana={6}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=The Great Forest -text=Each creature assigns combat damage equal to its toughness rather than its power. -- Whenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn. -type=Plane -subtype=Lorwyn -[/card] -[card] -name=The Hippodrome -text=All creatures get -5/-0. -- Whenever you roll {C}, you may destroy target creature if its power is 0 or less. -type=Plane -subtype=Segovia -[/card] -[card] -name=The Iron Guardian Stirs -text=When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. -type=Scheme -[/card] -[card] -name=The Maelstrom -text=When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. -- Whenever you roll {C}, return target permanent card from your graveyard to the battlefield. -type=Plane -subtype=Alara -[/card] -[card] -name=The Mimeoplasm -text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. -mana={2}{G}{U}{B} -type=Legendary Creature -subtype=Ooze -power=0 -toughness=0 -[/card] -[card] -name=The Pieces Are Coming Together -text=When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. -type=Scheme -[/card] -[card] -name=The Ultimate Nightmare of Wizards of the Coast® Customer Service -text=The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=The Very Soil Shall Shake -text=(An ongoing scheme remains face up until it's abandoned.) -- Creatures you control get +2/+2 and have trample. -- When a creature you control dies, abandon this scheme. -type=Ongoing Scheme -[/card] -[card] -name=The Wretched -text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=2 -toughness=5 -[/card] -[card] -name=The Zephyr Maze -text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. -- Whenever you roll {K}, target creature gains flying until end of turn. -type=Plane -subtype=Kyneth -[/card] -[card] -name=Thermal Flux -text=Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Thespian's Stage -text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. -type=Land -[/card] -[card] -name=Thick-Skinned Goblin -text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Thief of Blood -abilities=flying -text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Thieves' Auction -text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. -mana={4}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Thopter Spy Network -text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Thorn of the Black Rose -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters the battlefield, you become the monarch. -mana={3}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=3 -[/card] -[card] -name=Thornscape Battlemage -text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thought Dissector -text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Thought Hemorrhage -text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. -mana={2}{B}{R} -type=Sorcery -[/card] -[card] -name=Thought Prison -text=Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. -- Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. -mana={5} -type=Artifact -[/card] -[card] -name=Thoughtweft Trio -abilities=first strike,vigilance -text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures. -mana={2}{W}{W} -type=Creature -subtype=Kithkin Soldier -power=5 -toughness=5 -[/card] -[card] -name=Thousand-Year Elixir -text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Thran Tome -text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. -mana={4} -type=Artifact -[/card] -[card] -name=Thran Turbine -text=At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. -mana={1} -type=Artifact -[/card] -[card] -name=Thrasios, Triton Hero -text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) -mana={G}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Three Dreams -text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Three Wishes -text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Thromok the Insatiable -text=Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) -mana={3}{R}{G} -type=Legendary Creature -subtype=Hellion -power=0 -toughness=0 -[/card] -[card] -name=Throne of the High City -text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. -type=Land -[/card] -[card] -name=Throne Warden -text=At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Through the Breach -text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={4}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Throwing Knife -text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Thrull Parasite -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. -mana={B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Thrumming Stone -text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Thunderfoot Baloth -abilities=trample -text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Thunderheads -text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Thunderscape Battlemage -text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thunderstaff -text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2}, {T}: Attacking creatures get +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Tidal Control -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Tidal Flats -text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. -mana={U} -type=Enchantment -[/card] -[card] -name=Tide of War -text=Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Timber Wolves -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Time and Tide -text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. -mana={U}{U} -type=Instant -[/card] -[card] -name=Time Distortion -text=When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.) -type=Phenomenon -[/card] -[card] -name=Time Machine -text={T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Time Stop -text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Time Vault -text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. -mana={2} -type=Artifact -[/card] -[card] -name=Timebender -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Timecrafting -text=Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. -mana={X}{R} -type=Instant -[/card] -[card] -name=Timesifter -text=At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. -mana={5} -type=Artifact -[/card] -[card] -name=Timmerian Fiends -text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. -- {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Timmy, Power Gamer -text={4}: Put a creature into play from your hand. -mana={2}{G}{G} -type=Summon -subtype=Legend -[/card] -[card] -name=Tinder Wall -abilities=defender -text=Defender (This creature can't attack.) -- Sacrifice Tinder Wall: Add {R}{R} to your mana pool. -- {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. -mana={G} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Titania's Song -text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Titan's Presence -text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power. -mana={3} -type=Instant -[/card] -[card] -name=Titan's Revenge -text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Togglodyte -text=Togglodyte comes into play turned on. -- Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. -- As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. -mana={3} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Toil // Trouble -text=Target player draws two cards and loses 2 life. -- // -- Trouble deals damage to target player equal to the number of cards in that player's hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{B} // {2}{R} -type=Sorcery // Sorcery -[/card] -[card] -name=Toils of Night and Day -text=You may tap or untap target permanent, then you may tap or untap another target permanent. -mana={2}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Tolaria -text={T}: Add {U} to your mana pool. -- {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. -type=Legendary Land -[/card] -[card] -name=Tombfire -text=Target player exiles all cards with flashback from his or her graveyard. -mana={B} -type=Sorcery -[/card] -[card] -name=Tooth, Claw, and Tail -text=When you set this scheme in motion, destroy up to three target nonland permanents. -type=Scheme -[/card] -[card] -name=Topsy Turvy -text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Torchling -text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Torpor Orb -text=Creatures entering the battlefield don't cause abilities to trigger. -mana={2} -type=Artifact -[/card] -[card] -name=Torrent of Lava -text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Torrent of Stone -text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Total War -text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Touch and Go -text=Destroy target land. -- Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Touch of Moonglove -text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={B} -type=Instant -[/card] -[card] -name=Tower Above -text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) -mana={2G}{2G}{2G} -type=Sorcery -[/card] -[card] -name=Toxic Deluge -text=As an additional cost to cast Toxic Deluge, pay X life. -- All creatures get -X/-X until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Toy Boat -text=Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.) -mana={3} -type=Artifact Creature -subtype=Ship -power=3 -toughness=3 -[/card] -[card] -name=Trade Secrets -text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Tragic Arrogance -text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Trail of Mystery -text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Trail of the Mage-Rings -text=Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.) -- Whenever you roll {K}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. -type=Plane -subtype=Vryn -[/card] -[card] -name=Train of Thought -text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Training Grounds -text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. -mana={U} -type=Enchantment -[/card] -[card] -name=Trait Doctoring -text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={U} -type=Sorcery -[/card] -[card] -name=Transmogrifying Licid -text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. -- Enchanted creature gets +1/+1 and is an artifact in addition to its other types. -mana={3} -type=Artifact Creature -subtype=Licid -power=2 -toughness=2 -[/card] -[card] -name=Transmute Artifact -text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Trap Runner -text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Traveling Plague -text=Enchant creature -- At the beginning of each upkeep, put a plague counter on Traveling Plague. -- Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. -- When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Treacherous Link -text=Enchant creature -- All damage that would be dealt to enchanted creature is dealt to its controller instead. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Treefolk Mystic -text=Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. -mana={3}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=4 -[/card] -[card] -name=Trial // Error -text=Return all creatures blocking or blocked by target creature to their owner's hand. -- // -- Counter target multicolored spell. -mana={W}{U} // {U}{B} -type=Instant // Instant -[/card] -[card] -name=Trickbind -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Trinisphere -text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) -mana={3} -type=Artifact -[/card] -[card] -name=Tromokratis -text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) -mana={5}{U}{U} -type=Legendary Creature -subtype=Kraken -power=8 -toughness=8 -[/card] -[card] -name=True-Name Nemesis -text=As True-Name Nemesis enters the battlefield, choose a player. -- True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) -mana={1}{U}{U} -type=Creature -subtype=Merfolk Rogue -power=3 -toughness=1 -[/card] -[card] -name=Truga Jungle -text=All lands have "{T}: Add one mana of any color to your mana pool." -- Whenever you roll {K}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -type=Plane -subtype=Ergamon -[/card] -[card] -name=Trumpeting Armodon -text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Truth or Tale -text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tsabo's Assassin -text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. -mana={2}{B}{B} -type=Creature -subtype=Zombie Assassin -power=1 -toughness=1 -[/card] -[card] -name=Tsabo's Web -text=When Tsabo's Web enters the battlefield, draw a card. -- Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. -mana={2} -type=Artifact -[/card] -[card] -name=Tuktuk Scrapper -text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. -mana={3}{R} -type=Creature -subtype=Goblin Artificer Ally -power=2 -toughness=2 -[/card] -[card] -name=Tunnel Vision -text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Turbulent Dreams -text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Turn // Burn -text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. -- // -- Burn deals 2 damage to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={2}{U} // {1}{R} -type=Instant // Instant -[/card] -[card] -name=Turn Aside -text=Counter target spell that targets a permanent you control. -mana={U} -type=Instant -[/card] -[card] -name=Turn the Tables -text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Turntimber Basilisk -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. -mana={1}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=1 -[/card] -[card] -name=Turri Island -text=Creature spells cost {2} less to cast. -- Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. -type=Plane -subtype=Ir -[/card] -[card] -name=Twilight's Call -text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from his or her graveyard to the battlefield. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Twinflame -text=Strive — Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Twinning Glass -text={1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Two-Headed Dragon -abilities=flying -text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Two-Headed Giant of Foriys -abilities=trample -text=Trample -- Two-Headed Giant of Foriys can block an additional creature. -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Tymna the Weaver -abilities=lifelink -text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Tyrant of Discord -text=When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. -mana={4}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Tyrant's Choice -text=Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Tyrant's Familiar -text=Flying, haste -- Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Uba Mask -text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Ugin's Nexus -text=If a player would begin an extra turn, that player skips that turn instead. -- If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Uktabi Kong -abilities=trample -text=Trample -- When Uktabi Kong comes into play, destroy all artifacts. -- Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. -mana={5}{G}{G}{G} -type=Creature -subtype=Ape -power=8 -toughness=8 -[/card] -[card] -name=Ulamog's Despoiler -text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. -mana={6} -type=Creature -subtype=Eldrazi Processor -power=5 -toughness=5 -[/card] -[card] -name=Ulamog's Nullifier -abilities=devoid -text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. -mana={2}{U}{B} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=3 -[/card] -[card] -name=Umbra Mystic -text=Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Unblinking Bleb -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Undercity Plague -text=Target player loses 1 life, discards a card, then sacrifices a permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Undercity Reaches -text=Whenever a creature deals combat damage to a player, its controller may draw a card. -- Whenever you roll {C}, you have no maximum hand size for the rest of the game. -type=Plane -subtype=Ravnica -[/card] -[card] -name=Underworld Cerberus -text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. -mana={3}{B}{R} -type=Creature -subtype=Hound -power=6 -toughness=6 -[/card] -[card] -name=Unexpected Potential -text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- You may spend mana as though it were mana of any color to cast spells with the chosen name. -type=Conspiracy -[/card] -[card] -name=Unexpected Results -text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. -mana={2}{G}{U} -type=Sorcery -[/card] -[card] -name=Unexpectedly Absent -text=Put target nonland permanent into its owner's library just beneath the top X cards of that library. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Unholy Citadel -text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -type=Land -[/card] -[card] -name=Unifying Theory -text=Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Unliving Psychopath -text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. -mana={2}{B}{B} -type=Creature -subtype=Zombie Assassin -power=0 -toughness=4 -[/card] -[card] -name=Unnatural Aggression -text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. -mana={2}{G} -type=Instant -[/card] -[card] -name=Unstable Footing -text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. -mana={R} -type=Instant -[/card] -[card] -name=Unstable Shapeshifter -text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Unsubstantiate -text=Return target spell or creature to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Untaidake, the Cloud Keeper -text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. -type=Legendary Land -[/card] -[card] -name=Urborg Panther -text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Nightstalker Cat -power=2 -toughness=2 -[/card] -[card] -name=Urza's Armor -text=If a source would deal damage to you, prevent 1 of that damage. -mana={6} -type=Artifact -[/card] -[card] -name=Urza's Avenger -text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Urza's Bauble -text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Urza's Contact Lenses -text=Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. -- All players play with their hands face up. -- Clap your hands twice: Tap or untap Urza's Contact Lenses. -mana={0} -type=Artifact -[/card] -[card] -name=Urza's Engine -abilities=trample -text=Trample -- {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=1 -toughness=5 -[/card] -[card] -name=Urza's Hot Tub -text={2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Urza's Miter -text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Urza's Rage -text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. -mana={2}{R} -type=Instant -[/card] -[card] -name=Urza's Science Fair Project -text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn. -mana={6} -type=Artifact Creature -power=4 -toughness=4 -[/card] -[card] -name=Vacuumelt -text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Valeron Wardens -text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card. -mana={2}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Valor Made Real -text=Target creature can block any number of creatures this turn. -mana={W} -type=Instant -[/card] -[card] -name=Vandalize -text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Vanguard's Shield -text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vanish into Memory -text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Varolz, the Scar-Striped -text=Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) -- Sacrifice another creature: Regenerate Varolz, the Scar-Striped. -mana={1}{B}{G} -type=Legendary Creature -subtype=Troll Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vassal's Duty -text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Vedalken Engineer -text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Plotter -text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Veil of Secrecy -text=Target creature gains shroud until end of turn and is unblockable this turn. -- Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Veiled Crocodile -text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Veiled Sentry -text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. -mana={U} -type=Enchantment -[/card] -[card] -name=Venarian Gold -text=Enchant creature -- When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. -mana={X}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vengeful Archon -abilities=flying -text=Flying -- {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. -mana={4}{W}{W}{W} -type=Creature -subtype=Archon -power=7 -toughness=7 -[/card] -[card] -name=Vengeful Dreams -text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. -mana={W}{W} -type=Instant -[/card] -[card] -name=Vengeful Rebirth -text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. -mana={4}{R}{G} -type=Sorcery -[/card] -[card] -name=Venomous Breath -text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Venser, Shaper Savant -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Venser's Diffusion -text=Return target nonland permanent or suspended card to its owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Verdant Confluence -text=Choose three. You may choose the same mode more than once. -- • Put two +1/+1 counters on target creature. -- • Return target permanent card from your graveyard to your hand. -- • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Verdant Crescendo -text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Vesuvan Doppelganger -text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Vesuvan Shapeshifter -text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Veteran Bodyguard -text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. -mana={3}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=5 -[/card] -[card] -name=Vexing Arcanix -text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. -mana={4} -type=Artifact -[/card] -[card] -name=Vexing Devil -text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. -mana={R} -type=Creature -subtype=Devil -power=4 -toughness=3 -[/card] -[card] -name=Vexing Shusher -text=Vexing Shusher can't be countered. -- {R/G}: Target spell can't be countered by spells or abilities. -mana={RG}{RG} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Vial Smasher the Fierce -text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{R} -type=Legendary Creature -subtype=Goblin Berserker -power=2 -toughness=3 -[/card] -[card] -name=Vicious Betrayal -text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Victimize -text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=View from Above -text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Vigil for the Lost -text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Vile Bile -text=Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. -mana={1}{B} -type=Creature -subtype=Ooze -power=2{1/2} -toughness=2{1/2} -[/card] -[card] -name=Villainous Wealth -text=Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. -mana={X}{B}{G}{U} -type=Sorcery -[/card] -[card] -name=Vintara Elephant -abilities=trample -text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. -mana={4}{G} -type=Creature -subtype=Elephant -power=4 -toughness=3 -[/card] -[card] -name=Violent Eruption -text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{R}{R}{R} -type=Instant -[/card] -[card] -name=Virulent Wound -text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. -mana={B} -type=Instant -[/card] -[card] -name=Vision Charm -text=Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Instant -[/card] -[card] -name=Visions -text=Look at the top five cards of target player's library. You may then have that player shuffle that library. -mana={W} -type=Sorcery -[/card] -[card] -name=Vital Surge -text=You gain 3 life. -- Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={1}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Vizkopa Confessor -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. -mana={3}{W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Vodalian War Machine -abilities=defender -text=Defender (This creature can't attack.) -- Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. -- Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. -- When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Void Maw -abilities=trample -text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=5 -[/card] -[card] -name=Voidmage Husher -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Voidslime -text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) -mana={U}{U}{G} -type=Instant -[/card] -[card] -name=Voidstone Gargoyle -abilities=flying -text=Flying -- As Voidstone Gargoyle enters the battlefield, name a nonland card. -- The named card can't be cast. -- Activated abilities of sources with the chosen name can't be activated. -mana={3}{W}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Voidwalk -text=Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Volatile Chimera -text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. -- {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability. -mana={2}{R} -type=Creature -subtype=Elemental Chimera -power=3 -toughness=2 -[/card] -[card] -name=Volcanic Offering -text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. -mana={4}{R} -type=Instant -[/card] -[card] -name=Volcanic Vision -text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Wind -text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Volcano Hellion -text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. -mana={2}{R}{R} -type=Creature -subtype=Hellion -power=6 -toughness=5 -[/card] -[card] -name=Volley of Boulders -text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Volrath's Curse -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Volrath's Dungeon -text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. -- Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Volrath's Motion Sensor -text=When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. -- If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. -mana={B} -type=Enchant Player -[/card] -[card] -name=Volrath's Shapeshifter -text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Volunteer Reserves -abilities=banding -text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Voracious Dragon -abilities=flying -text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Voracious Reader -text={T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Vorel of the Hull Clade -text={G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. -mana={1}{G}{U} -type=Legendary Creature -subtype=Human Merfolk -power=1 -toughness=4 -[/card] -[card] -name=Vortex Elemental -text={U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. -- {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. -mana={U} -type=Creature -subtype=Elemental -power=0 -toughness=1 -[/card] -[card] -name=Wall of Caltrops -abilities=defender -text=Defender (This creature can't attack.) -- Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -mana={1}{W} -type=Creature -subtype=Wall -power=2 -toughness=1 -[/card] -[card] -name=Wall of Corpses -abilities=defender -text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Wall of Deceit -abilities=defender -text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Glare -abilities=defender -text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Shadows -abilities=defender -text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. -mana={1}{B}{B} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Shields -abilities=defender -text=Defender (This creature can't attack.) -- Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) -mana={3} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Vipers -abilities=defender -text=Defender (This creature can't attack.) -- {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. -mana={2}{B} -type=Creature -subtype=Snake Wall -power=2 -toughness=4 -[/card] -[card] -name=Wand of Ith -text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. -mana={4} -type=Artifact -[/card] -[card] -name=Wandering Eye -abilities=flying -text=Flying -- Players play with their hands revealed. -mana={2}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=War Barge -text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. -mana={4} -type=Artifact -[/card] -[card] -name=War Elephant -abilities=trample,banding -text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Warbringer -text=Dash costs you pay cost {2} less (as long as this creature is on the battlefield). -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{R} -type=Creature -subtype=Orc Berserker -power=3 -toughness=3 -[/card] -[card] -name=Warchief Giant -text=Haste -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=3 -[/card] -[card] -name=Ward of Lights -text=You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- As Ward of Lights enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ward of Piety -text=Enchant creature -- {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Warmonger -text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. -mana={3}{R} -type=Creature -subtype=Minotaur Monger -power=3 -toughness=3 -[/card] -[card] -name=Warp World -text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. -mana={5}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Warping Wail -text=({C} represents colorless mana.) -- Choose one — -- • Exile target creature with power or toughness 1 or less. -- • Counter target sorcery spell. -- • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -mana={1}{C} -type=Instant -[/card] -[card] -name=Warrior en-Kor -text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. -mana={W}{W} -type=Creature -subtype=Kor Warrior Knight -power=2 -toughness=2 -[/card] -[card] -name=Watcher in the Web -abilities=reach -text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Watcher of the Roost -abilities=flying -autofaceup=life:2 controller -facedown={3} -autofacedown={0}:morph restriction{type(*[white]|myhand)~morethan~0} -text=Flying -- Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=1 -[/card] -[card] -name=Water Gun Balloon Game -text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. -mana={2} -type=Artifact -[/card] -[card] -name=Wave of Vitriol -text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Wax // Wane -text=Target creature gets +2/+2 until end of turn. -- // -- Destroy target enchantment. -mana={G} // {W} -type=Instant // Instant -[/card] -[card] -name=Waxing Moon -text=Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Wear // Tear -text=Destroy target artifact. -- // -- Destroy target enchantment. -- -- Fuse (You may cast one or both halves of this card from your hand.) -mana={1}{R} // {W} -type=Instant // Instant -[/card] -[card] -name=Wear Away -text=Destroy target artifact or enchantment. -- Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) -mana={G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Weathered Bodyguards -text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Weaver of Lies -text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. -mana={5}{U}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Weed Strangle -text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Weight Advantage -text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power. -type=Conspiracy -[/card] -[card] -name=Weight of Conscience -text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Welcome to the Fold -text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Well of Knowledge -text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. -mana={3} -type=Artifact -[/card] -[card] -name=Well of Lost Dreams -text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. -mana={4} -type=Artifact -[/card] -[card] -name=Wet Willie of the Damned -text=Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Wheel of Sun and Moon -text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. -mana={GW}{GW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=When Fluffy Bunnies Attack -text=Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. -mana={3}{B} -type=Instant -[/card] -[card] -name=Which of You Burns Brightest? -text=When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. -type=Scheme -[/card] -[card] -name=Whim of Volrath -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") -mana={U} -type=Instant -[/card] -[card] -name=Whims of the Fates -text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Whip Vine -abilities=defender,reach -text=Defender; reach (This creature can block creatures with flying.) -- You may choose not to untap Whip Vine during your untap step. -- {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. -mana={2}{G} -type=Creature -subtype=Plant Wall -power=1 -toughness=4 -[/card] -[card] -name=Whipgrass Entangler -text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Whipkeeper -text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. -mana={2}{R}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Whippoorwill -text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. -mana={G} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Whir of Invention -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. -mana={X}{U}{U}{U} -type=Instant -[/card] -[card] -name=Whirlpool Whelm -text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Whispergear Sneak -text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Whispering Madness -text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Whisperwood Elemental -text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Who/What/When/Where/Why -text=Who -- {X}{W} -- Instant -- Target player gains X life. -- ----- -- What -- {2}{R} -- Instant -- Destroy target artifact. -- ----- -- When -- {2}{U} -- Instant -- Counter target creature spell. -- ----- -- Where -- {3}{B} -- Instant -- Destroy target land. -- ----- -- Why -- {1}{G} -- Instant -- Destroy target enchantment. -type=Instant -[/card] -[card] -name=Wicked Akuba -text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. -mana={B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Widespread Panic -text=Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Wild Evocation -text=At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Wild Might -text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. -mana={1}{G} -type=Instant -[/card] -[card] -name=Wild Pair -text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Wild Ricochet -text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Wild Slash -text=Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Wild Swing -text=Choose three target nonenchantment permanents. Destroy one of them at random. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Willbender -text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Willbreaker -text=Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Windbrisk Heights -text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W} to your mana pool. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. -type=Land -[/card] -[card] -name=Winding Constrictor -text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. -mana={B}{G} -type=Creature -subtype=Snake -power=2 -toughness=3 -[/card] -[card] -name=Windriddle Palaces -text=Players play with the top card of their libraries revealed. -- You may play the top card of any player's library. -- Whenever you roll {K}, each player puts the top card of his or her library into his or her graveyard. -type=Plane -subtype=Belenon -[/card] -[card] -name=Wings of the Guard -text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Winter Orb -text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Winterflame -text=Choose one or both — -- • Tap target creature. -- • Winterflame deals 2 damage to target creature. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Winter's Chill -text=Cast Winter's Chill only during combat before blockers are declared. -- X can't be greater than the number of snow lands you control. -- Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. -mana={X}{U} -type=Instant -[/card] -[card] -name=Wishmonger -text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. -mana={3}{W} -type=Creature -subtype=Unicorn Monger -power=3 -toughness=3 -[/card] -[card] -name=Withdraw -text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. -mana={U}{U} -type=Instant -[/card] -[card] -name=Wojek Apothecary -text=Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Wojek Embermage -text=Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Wood Sage -text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. -mana={G}{U} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Woodland Guidance -text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -- Exile Woodland Guidance. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Woodvine Elemental -abilities=trample -text=Trample -- Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. -mana={4}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Word of Command -text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. -mana={B}{B} -type=Instant -[/card] -[card] -name=Word of Undoing -text=Return target creature and all white Auras you own attached to it to their owners' hands. -mana={U} -type=Instant -[/card] -[card] -name=Wordmail -text=Enchanted creature gets +1/+1 for each word in its name. -mana={W} -type=Enchant Creature -power= -toughness= -[/card] -[card] -name=Words of War -text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Words of Waste -text={1}: The next time you would draw a card this turn, each opponent discards a card instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Words of Wilding -text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Words of Wind -text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Words of Worship -text={1}: The next time you would draw a card this turn, you gain 5 life instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Working Stiff -text=As Working Stiff comes into play, straighten your arms. -- When you bend an elbow, sacrifice Working Stiff. -mana={1}{B} -type=Creature -subtype=Mummy -power=2 -toughness=2 -[/card] -[card] -name=World Queller -text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. -mana={3}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=World-Bottling Kit -text={5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. -mana={5} -type=Artifact -[/card] -[card] -name=Worldknit -text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool." -type=Conspiracy -[/card] -[card] -name=Worldpurge -text=Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. -mana={4}{WU}{WU}{WU}{WU} -type=Sorcery -[/card] -[card] -name=Wormfang Crab -abilities=unblockable. -text=Wormfang Crab is unblockable. -- When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={3}{U} -type=Creature -subtype=Nightmare Crab -power=3 -toughness=6 -[/card] -[card] -name=Worms of the Earth -text=Players can't play lands. -- Lands can't enter the battlefield. -- At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. -mana={2}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Worst Fears -text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) -mana={7}{B} -type=Sorcery -[/card] -[card] -name=Wort, the Raidmother -text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) -mana={4}{RG}{RG} -type=Legendary Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Wren's Run Vanquisher -text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wretched Confluence -text=Choose three. You may choose the same mode more than once. -- • Target player draws a card and loses 1 life. -- • Target creature gets -2/-2 until end of turn. -- • Return target creature card from your graveyard to your hand. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Write into Being -text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Xenic Poltergeist -text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Yare -text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Yasova Dragonclaw -abilities=trample -text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. -mana={2}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] -[card] -name=Ydwen Efreet -text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. -mana={R}{R}{R} -type=Creature -subtype=Efreet -power=3 -toughness=6 -[/card] -[card] -name=Yet Another AEther Vortex -text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Yixlid Jailer -text=Cards in graveyards lose all abilities. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Yosei, the Morning Star -abilities=flying -text=Flying -- When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. -mana={4}{W}{W} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Your Fate Is Thrice Sealed -text=When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. -type=Scheme -[/card] -[card] -name=Your Puny Minds Cannot Fathom -text=When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. -type=Scheme -[/card] -[card] -name=Your Will Is Not Your Own -text=When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. -type=Scheme -[/card] -[card] -name=Yule Ooze -text=At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. -- {R}{G}, Eat some food: Regenerate Yule Ooze. -mana={2}{R}{G} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Zada, Hedron Grinder -text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. -mana={3}{R} -type=Legendary Creature -subtype=Goblin Ally -power=3 -toughness=3 -[/card] -[card] -name=Zealous Inquisitor -text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Zedruu the Greathearted -text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. -mana={1}{R}{W}{U} -type=Legendary Creature -subtype=Minotaur Monk -power=2 -toughness=4 -[/card] -[card] -name=Zerapa Minotaur -abilities=first strike -text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. -mana={2}{R}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] -[card] -name=Zhalfirin Crusader -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Zombie Fanboy -text=As Zombie Fanboy comes into play, choose an artist. -- Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. -mana={2}{B} -type=Creature -subtype=Zombie Gamer -power=1 -toughness=1 -[/card] -[card] -name=Zur's Weirding -text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Zzzyxas's Abyss -text=At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. -mana={1}{B}{B} -type=Enchantment -[/card] +grade=unsupported +#The cards in this file are not implemented/incomplete yet. +#Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards) +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#I sorted this programatically - Vitty85 21-12-2021 +[card] +name="Ach! Hans, Run!" +text=At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn. +mana={2}{R}{R}{G}{G} +type=Enchantment +[/card] +[card] +name="Rumors of My Death . . ." +text={3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=1996 World Champion +text=Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library. +mana={W}{U}{B}{R}{G} +type=Summon +subtype=Legend +[/card] +[card] +name=A Display of My Dark Power +text=When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +type=Scheme +[/card] +[card] +name=Aether Searcher +text=Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. -- When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. +mana={7} +type=Artifact Creature +subtype=Construct +power=6 +toughness=4 +[/card] +[card] +name=Aetherplasm +text=Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Aethersnatch +text=Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=AWOL +text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone. +mana={2}{W} +type=Instant +[/card] +[card] +name=Abstract Iguanart +text=Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. +mana={1}{R} +type=Creature +subtype=Art Lizard +power=1 +toughness=1 +[/card] +[card] +name=Academy at Tolaria West +text=At the beginning of your end step, if you have no cards in hand, draw seven cards. -- Whenever you roll {C}, discard your hand. +type=Plane +subtype=Dominaria +[/card] +[card] +name=Accessories to Murder +text=Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Accursed Witch +text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. +mana={3}{B} +type=Creature +subtype=Human Shaman +power=4 +toughness=2 +[/card] +[card] +name=Acidic Dagger +text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. +mana={4} +type=Artifact +[/card] +[card] +name=Acolyte's Reward +text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Acornelia, Fashionable Filcher +text=Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). -- Whenever a Squirrel you control enters the battlefield or dies, you get. -- {2}{B}, Pay {X} : Target creature gets -X/-X until end of turn. -- {G}, Pay {X} : Target creature gets +X/+X until end of turn. +mana={3}{B} +type=Legendary Creature +subtype=Squirrel +power=3 +toughness=3 +[/card] +[card] +name=Adder-Staff Boggart +text=When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Adventurers' Guildhouse +text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Aegis of Honor +text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. +mana={W} +type=Enchantment +[/card] +[card] +name=Aeon Engine +text=Aeon Engine enters the battlefield tapped. -- {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) +mana={5} +type=Artifact +[/card] +[card] +name=Aerial Toastmaster +text=Flying -- {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=3 +toughness=2 +[/card] +[card] +name=Aesthetic Consultation +text=Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game. +mana={B} +type=Instant +[/card] +[card] +name=Agent of Acquisitions +text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Agyrem +text=Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. -- Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. -- Whenever you roll {C}, creatures can't attack you until a player planeswalks. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Akki Lavarunner +text=Haste -- Whenever Akki Lavarunner deals damage to an opponent, flip it. // Tok-Tok, Volcano Born -- Legendary Creature - Goblin Shaman -- Protection from red -- If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. -- 2/2 +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Alexander Clamilton +text=Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) -- {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature. +mana={2}{U} +type=Legendary Creature +subtype=Clamfolk Advisor Rebel +power=0 +toughness=4 +[/card] +[card] +name=Alhammarret, High Arbiter +abilities=flying +text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). +mana={5}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=All Shall Smolder in My Wake +text=When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. +type=Scheme +[/card] +[card] +name=All in Good Time +text=When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. +type=Scheme +[/card] +[card] +name=Alliance of Arms +text=Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. +mana={W} +type=Sorcery +[/card] +[card] +name=Alms Collector +text=Flash -- If an opponent would draw two or more cards, instead you and that player each draw a card. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=3 +toughness=4 +[/card] +[card] +name=Alpha Brawl +text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Alter Reality +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Ambiguity +text=Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Aminatou's Augury +text=Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Amulet of Quoz +text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. +mana={6} +type=Artifact +[/card] +[card] +name=Amulet of Safekeeping +text=Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. -- Creature tokens get -1/-0. +mana={2} +type=Artifact +[/card] +[card] +name=Animate Library +text=Enchant your library -- Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. -- If enchanted library would leave the battlefield, exile Animate Library instead. +mana={4}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animus of Predation +text=Draft Animus of Predation face up. -- As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) -- If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. +mana={4}{G} +type=Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Anurid Swarmsnapper +abilities=reach +text=Reach (This creature can block creatures with flying.) -- {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. +mana={2}{G} +type=Creature +subtype=Frog Beast +power=1 +toughness=4 +[/card] +[card] +name=Aphetto Runecaster +text=Whenever a permanent is turned face up, you may draw a card. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Apocalypse Chime +text={2},{T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. +mana={2} +type=Artifact +[/card] +[card] +name=Applied Aeronautics +text=Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Approach My Molten Realm +text=When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. +type=Scheme +[/card] +[card] +name=Araumi of the Dead Tide +text={T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) +mana={1}{U}{B} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Arcane Savant +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. -- When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Arcanum Wings +text=Enchant creature -- Enchanted creature has flying. -- Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Archdemon of Paliano +text=Draft Archdemon of Paliano face up. -- As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) -- Flying +mana={2}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Archfiend of Depravity +abilities=flying +text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Arcum's Whistle +text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. +mana={3} +type=Artifact +[/card] +[card] +name=Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] +[card] +name=Aretopolis +text=When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. -- When Aretopolis has ten or more scroll counters on it, planeswalk. -- Whenever you roll {K}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. +type=Plane +subtype=Kephalai +[/card] +[card] +name=Argothian Wurm +abilities=trample +text=Trample -- When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. +mana={3}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Armor of Thorns +text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arms Depot +text=Whenever you crank Arms Depot, put two +1/+1 counters on target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Artful Looter +text={T}: Draw a card, then discard a card. -- Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Artifact Possession +text=Enchant artifact -- Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificial Evolution +text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Ascent of the Worthy +text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. -- III - Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. +mana={1}{W}{B} +type=Enchantment +subtype=Saga +[/card] +[card] +name=Ashcloud Phoenix +abilities=flying +text=Flying -- When Ashcloud Phoenix dies, return it to the battlefield face down. -- Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=1 +[/card] +[card] +name=Ashling's Prerogative +text=As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) -- Each creature with converted mana cost of the chosen value has haste. -- Each creature without converted mana cost of the chosen value enters the battlefield tapped. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Ashnod's Coupon +text=ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink. -- Errata: You pay any costs for the drink. +mana={0} +type=Artifact +[/card] +[card] +name=Ass Whuppin' +text=Destroy target silver-bordered permanent in any game you can see from your seat. +mana={1}{W}{B} +type=Sorcery +[/card] +[card] +name=Assault Suit +text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Assquatch +text=Each other Donkey gets +1½/+1½. -- Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Donkey Lord +power=3{1/2} +toughness=3{1/2} +[/card] +[card] +name=Astral Arena +text=No more than one creature can attack each combat. -- No more than one creature can block each combat. -- Whenever you roll {K}, Astral Arena deals 2 damage to each creature. +type=Plane +subtype=Kolbahan +[/card] +[card] +name=Atinlay Igpay +text=Oubleday ikestray -- Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay. +mana={5}{W} +type=Eaturecray +subtype=Igpay +[/card] +[card] +name=Atris, Oracle of Half-Truths +text=Menace -- When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Advisor +power=3 +toughness=2 +[/card] +[card] +name=Auratouched Mage +text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. +mana={5}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Auto-Key +text=Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " {T}: You gain 3 life." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Autumn's Veil +text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. +mana={G} +type=Instant +[/card] +[card] +name=Avatar of Me +text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes. +mana={2}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Aven Farseer +abilities=flying +text=Flying -- Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Soulgazer +abilities=flying +text=Flying -- {2}{W}: Look at target face-down creature. +mana={3}{W}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Averna, the Chaos Bloom +text=As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) +mana={G}{U}{R} +type=Legendary Creature +subtype=Elemental Shaman +power=4 +toughness=2 +[/card] +[card] +name=Awe Strike +text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={W} +type=Instant +[/card] +[card] +name=Awesome Presence +text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ayesha Tanaka +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) +mana={W}{W}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Azorius Guildmage +text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) +mana={WU}{WU} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=B-I-N-G-O +abilities=trample +text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. +mana={1}{G} +type=Creature +subtype=Dog +power=1 +toughness=1 +[/card] +[card] +name=B.F.M. +text=You must play both B.F.M. cards to put -- leaves play, sacrifice the other. -- B.F.M. can be blocked only by three or +mana={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +type=Summon +subtype=The Biggest, Baddest, Nastiest, +[/card] +[card] +name=Back from the Brink +text=Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Backdraft +text=Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. +mana={1}{R} +type=Instant +[/card] +[card] +name=Backslide +text=Turn target creature with morph face down. -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Bad Ass +text={1}{B}, Growl: Regenerate Bad Ass. +mana={2}{B}{B} +type=Creature +subtype=Donkey Zombie +power=3{1/2} +toughness=1 +[/card] +[card] +name=Balduvian Fallen +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=5 +[/card] +[card] +name=Balduvian Shaman +text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={U} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Balduvian Warlord +text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Ballot Broker +text=While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) +mana={2}{W} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Baral, Chief of Compliance +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Baron Von Count +text=Baron Von Count enters the battlefield with a doom counter on "5." -- Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. -- When the doom counter moves from "1," destroy target player and put that doom counter on "5." +mana={1}{B}{R} +type=Legendary Creature +subtype=Human Villain +power=3 +toughness=3 +[/card] +[card] +name=Barrin's Unmaking +text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. +mana={1}{U} +type=Instant +[/card] +[card] +name=Bat- +text=Flying -- At the beginning of each end step, if an opponent lost 3 or more life this turn, -- Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bat +power=+1 +toughness=+1 +[/card] +[card] +name=Baton of Morale +text={2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2} +type=Artifact +[/card] +[card] +name=Battering Ram +text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Battlemage's Bracers +text=Equipped creature has haste. -- Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. -- Equip {2} +mana={2}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bazaar of Wonders +text=When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. -- Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. +mana={3}{U}{U} +type=World Enchantment +[/card] +[card] +name=Beacon of Destiny +auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile]):{T}:prevent:thatmuch controller && damage:thatmuch target(this) +text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Beast Walkers +text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Creature +subtype=Human Beast Soldier +power=2 +toughness=2 +[/card] +[card] +name=Bee-Bee Gun +text=Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2} : This creature fights another target creature." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Behold the Power of Destruction +text=When you set this scheme in motion, destroy all nonland permanents target opponent controls. +type=Scheme +[/card] +[card] +name=Bell Borca, Spectral Sergeant +text=Note the converted mana cost of each card as it's put into exile. -- Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. -- At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Spirit Soldier +power=* +toughness=5 +[/card] +[card] +name=Benalish Hero +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Benalish Infantry +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Bend or Break +text=Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Benevolent Unicorn +text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. +mana={1}{W} +type=Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Better Than One +text=A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Bind +text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Biomancer's Familiar +text=Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. -- {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. +mana={G}{U} +type=Creature +subtype=Mutant +power=2 +toughness=2 +[/card] +[card] +name=Bioplasm +text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=4 +toughness=4 +[/card] +[card] +name=Bite of the Black Rose +text=Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Bitter Feud +text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Bitter Ordeal +text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -- Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Blacker Lotus +text={T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards. +mana={0} +type=Artifact +[/card] +[card] +name=Blaze of Glory +text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. +mana={W} +type=Instant +[/card] +[card] +name=Blazing Effigy +text=When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. +mana={1}{R} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Blessed Breath +text=Target creature you control gains protection from the color of your choice until end of turn. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blim, Comedic Genius +text=Flying -- Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. +mana={2}{B}{R} +type=Legendary Creature +subtype=Imp +power=4 +toughness=3 +[/card] +[card] +name=Blood Funnel +text=Noncreature spells you cast cost {2} less to cast. -- Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Blood of the Martyr +text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. +mana={W}{W}{W} +type=Instant +[/card] +[card] +name=Bloodhill Bastion +text=Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. -- Whenever you roll {K}, exile target nontoken creature you control, then return it to the battlefield under your control. +type=Plane +subtype=Equilor +[/card] +[card] +name=Bloodletter +text=When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Bloodthirsty Blade +auto=teach(creature) 2/0 +auto=teach(creature) mustattack +text=Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bludgeon Brawl +text=Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Blurry Beeble +text=Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) -- Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Beeble +power=1 +toughness=1 +[/card] +[card] +name=Bog Hoodlums +text=Bog Hoodlums can't block. -- When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={5}{B} +type=Creature +subtype=Goblin Warrior +power=4 +toughness=1 +[/card] +[card] +name=Bone Dancer +text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Bone Mask +text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. +mana={4} +type=Artifact +[/card] +[card] +name=Bone Shaman +text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." +mana={2}{R}{R} +type=Creature +subtype=Giant Shaman +power=3 +toughness=3 +[/card] +[card] +name=Bonethorn Valesk +text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Bonus Round +text=Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Booby Trap +text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. +mana={6} +type=Artifact +[/card] +[card] +name=Book Burning +text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Boomflinger +text=Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Boomstacker +text=As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) -- Boomstacker gets +1/+1 for each die in its stack. -- Boomstacker attacks each combat if able. -- When the stack falls, sacrifice Boomstacker. +mana={2}{R} +type=Creature +subtype=Goblin Artificer +power=0 +toughness=0 +[/card] +[card] +name=Booster Tutor +text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.) +mana={B} +type=Instant +[/card] +[card] +name=Border Guardian +text=Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. -- Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. -- Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. +mana={4} +type=Artifact Creature +subtype=Knight +power=1 +toughness=1 +[/card] +[card] +name=Borderland Explorer +text=When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=1 +[/card] +[card] +name=Boros Battleshaper +text=At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. +mana={5}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=5 +toughness=5 +[/card] +[card] +name=Bosom Buddy +text=Whenever you play a spell, you may gain ½ life for each word in that spell's name. +mana={3}{W} +type=Creature +subtype=Elephant Townsfolk +power=1 +toughness=4 +[/card] +[card] +name=Brago's Representative +text=While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Break Open +text=Turn target face-down creature an opponent controls face up. +mana={1}{R} +type=Instant +[/card] +[card] +name=Brilliant Ultimatum +text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. +mana={W}{W}{U}{U}{U}{B}{B} +type=Sorcery +[/card] +[card] +name=Brine Hag +text=When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) +mana={2}{U}{U} +type=Creature +subtype=Hag +power=2 +toughness=2 +[/card] +[card] +name=Broken Ambitions +text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={X}{U} +type=Instant +[/card] +[card] +name=Bronze Bombshell +text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=1 +[/card] +[card] +name=Bronze Calendar +text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar. +mana={4} +type=Artifact +[/card] +[card] +name=Bronze Tablet +text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. +mana={6} +type=Artifact +[/card] +[card] +name=Bronzehide Lion +text={G}{W}: Bronzehide Lion gains indestructible until end of turn. -- When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. +mana={G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Brown Ouphe +text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +mana={G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Brushstroke Paintermage +text={T}: Target permanent's artist becomes the artist of your choice until end of turn. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Brutal Suppression +text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. +mana={R} +type=Enchantment +[/card] +[card] +name=Bureaucracy +text=Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. -- If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND"). +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Burning Cinder Fury of Crimson Chaos Fire +text=Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. -- If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Burning-Eye Zubera +text=When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Zubera Spirit +power=3 +toughness=3 +[/card] +[card] +name=Burning-Tree Shaman +text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. +mana={1}{R}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Bursting Beebles +text=Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist. +mana={2}{U} +type=Creature +subtype=Beeble +power=2 +toughness=2 +[/card] +[card] +name=Butcher Orgg +text=You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. +mana={4}{R}{R}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Buzz Buggy +text=Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Buzzing Whack-a-Doodle +text=As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. -- Whack - {T}: Target player loses 2 life. -- Doodle - {T}: You gain 3 life. -- Buzz - {2}, {T}: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=By Gnome Means +text={1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. -- {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Call of the Nightwing +text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Call to Arms +text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Call to the Kindred +text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Caller of the Untamed +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. -- {X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=4 +[/card] +[card] +name=Callous Oppressor +text=You may choose not to untap Callous Oppressor during your untap step. -- As Callous Oppressor enters the battlefield, an opponent chooses a creature type. -- {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Cephalid +power=1 +toughness=2 +[/card] +[card] +name=Calming Licid +text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. +mana={2}{W} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Camel +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. +mana={W} +type=Creature +subtype=Camel +power=0 +toughness=1 +[/card] +[card] +name=Camouflage +text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) +mana={G} +type=Instant +[/card] +[card] +name=Canal Dredger +text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- {T}: Put target card from your graveyard on the bottom of your library. +mana={4} +type=Artifact Creature +subtype=Construct +power=1 +toughness=5 +[/card] +[card] +name=Candles' Glow +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. -- Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Capital Punishment +text=Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Capricious Efreet +text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. +mana={4}{R}{R} +type=Creature +subtype=Efreet +power=6 +toughness=4 +[/card] +[card] +name=Captivating Glance +text=Enchant creature -- At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Captured by the Consulate +text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cardboard Carapace +text=For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. -- Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library. +mana={5}{G} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Cardpecker +abilities=flying +text=Flying -- Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Bird +power=1{1/2} +toughness=1 +[/card] +[card] +name=Carnivorous Death-Parrot +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Carpet of Flowers +text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. +mana={G} +type=Enchantment +[/card] +[card] +name=Carry Away +text=Enchant Equipment -- When Carry Away enters the battlefield, unattach enchanted Equipment. -- You control enchanted Equipment. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Catalyst Stone +text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. +mana={2} +type=Artifact +[/card] +[card] +name=Cathedral of Serra +text=White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Ceaseless Searblades +text=Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=4 +[/card] +[card] +name=Celestial Convergence +text=Celestial Convergence enters the battlefield with seven omen counters on it. -- At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Celestial Dawn +text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Celestine Reef +text=Creatures without flying or islandwalk can't attack. -- Whenever you roll {K}, until a player planeswalks, you can't lose the game and your opponents can't win the game. +type=Plane +subtype=Luvion +[/card] +[card] +name=Cellar Door +text={3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Censorship +text=When Censorship comes into play, choose a CENSORED word. -- Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her. +mana={U} +type=Enchantment +[/card] +[card] +name=Cephalid Shrine +text=Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Chain Stasis +text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Chain of Plasma +text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chain of Silence +text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={1}{W} +type=Instant +[/card] +[card] +name=Chain of Vapor +text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Chains of Mephistopheles +text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Chandra's Incinerator +text=This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. -- Trample -- Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Chandra's Regulator +text=Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay 1. If you do, copy that ability. You may choose new targets for the copy. -- {1}, {T}, Discard a Mountain card or a red card: Draw a card. +mana={1}{R} +type=Legendary Artifact +[/card] +[card] +name=Channel Harm +text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. +mana={5}{W} +type=Instant +[/card] +[card] +name=Chaos Confetti +text={4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards. +mana={4} +type=Artifact +[/card] +[card] +name=Chaos Lord +abilities=first strike +text=First strike -- At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. -- Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. +mana={4}{R}{R}{R} +type=Creature +subtype=Human +power=7 +toughness=7 +[/card] +[card] +name=Chaos Moon +text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Chaos Orb +text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. +mana={2} +type=Artifact +[/card] +[card] +name=Chaotic Aether +text=When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Charisma +text=Enchant creature -- Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Charm School +text=When Charm School comes into play, choose a color and balance Charm School on your head. -- Prevent all damage to you of the chosen color. -- If Charm School falls off your head, sacrifice Charm School. +mana={2}{W} +type=Enchant Player +[/card] +[card] +name=Charmed Pendant +text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) +mana={4} +type=Artifact +[/card] +[card] +name=Cheap Ass +text=Spells you play costless to play. +mana={1}{W} +type=Creature +subtype=Donkey Townsfolk +power=1 +toughness=3{1/2} +[/card] +[card] +name=Cheatyface +text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying +mana={U}{U}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Checks and Balances +text=Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. -- Checks and Balances may be played only in a game with three or more players. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Chef's Kiss +text=Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Chipper Chopper +text=Flying -- When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{U} +type=Artifact Creature +subtype=Cyborg Rigger +power=1 +toughness=1 +[/card] +[card] +name=Chivalrous Chevalier +text=Flying -- When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. +mana={4}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=3 +toughness=3 +[/card] +[card] +name=Cho-Arrim Alchemist +auto=preventalldamage to(controller) ueot +auto=life:pdcount controller ueot +text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Choice of Damnations +text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. +mana={5}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Choose Your Champion +text=When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. +type=Scheme +[/card] +[card] +name=Chromatic Armor +text=Enchant creature -- As Chromatic Armor enters the battlefield, choose a color. -- Chromatic Armor enters the battlefield with a sleight counter on it. -- Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. -- {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chromeshell Crab +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. +mana={4}{U} +type=Creature +subtype=Crab Beast +power=3 +toughness=3 +[/card] +[card] +name=Circle of Protection: Art +text=As Circle of Protection: Art comes into play, choose an artist. -- {1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage. -- {1}{W}: Return Circle of Protection: Art to its owner's hand. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=City in a Bottle +text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. +mana={2} +type=Artifact +[/card] +[card] +name=City of Ass +text=City of Ass comes into play tapped. -- {T}: Add one and one-half mana of any one color to your mana pool. +type=Land +[/card] +[card] +name=Clam Session +text=When Clam Session comes into play, choose a word. -- During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song. +mana={1}{U}{U} +type=Summon +subtype=Clamfolk +[/card] +[card] +name=Clarion Ultimatum +text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. +mana={G}{G}{W}{W}{W}{U}{U} +type=Sorcery +[/card] +[card] +name=Clay Pigeon +abilities=flying +text=Flying -- {1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it. +mana={3} +type=Artifact Creature +power=1 +toughness=1 +[/card] +[card] +name=Clergy of the Holy Nimbus +text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. -- {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Clever Combo +text=Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Cliffside Market +text=When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. -- Whenever you roll {C}, exchange control of two target permanents that share a card type. +type=Plane +subtype=Mercadia +[/card] +[card] +name=Clock of DOOOOOOOOOOOOM! +text={4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. +mana={4} +type=Artifact +[/card] +[card] +name=Clocknapper +text=When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) +mana={3}{U}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Clockspinning +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. +mana={U} +type=Instant +[/card] +[card] +name=Coalition Flag +text=Enchant creature you control -- Enchanted creature is a Flagbearer. -- While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coalition Honor Guard +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={3}{W} +type=Creature +subtype=Human Flagbearer +power=2 +toughness=4 +[/card] +[card] +name=Cocoon +text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coercive Portal +text=Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Coffin Queen +text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cogmentor +text=Flying -- {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.) +mana={1} +type=Artifact Creature +subtype=Gnome Rigger +power=1 +toughness=1 +[/card] +[card] +name=Cogwork Grinder +text=Draft Cogwork Grinder face up. -- As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) -- Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. +mana={6} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Cogwork Librarian +text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Cogwork Spy +text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying +mana={3} +type=Artifact Creature +subtype=Bird Construct +power=2 +toughness=1 +[/card] +[card] +name=Cogwork Tracker +text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. +mana={4} +type=Artifact Creature +subtype=Dog Construct +power=4 +toughness=4 +[/card] +[card] +name=Colfenor's Plans +text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Colfenor's Urn +text=Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. -- At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. +mana={3} +type=Artifact +[/card] +[card] +name=Collective Voyage +text=Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. +mana={G} +type=Sorcery +[/card] +[card] +name=Combustible Gearhulk +abilities=first strike +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] +[card] +name=Comeuppance +text=Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. +mana={3}{W} +type=Instant +[/card] +[card] +name=Commandeer +text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. -- Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Common Cause +text=Nonartifact creatures get +2/+2 as long as they all share a color. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Common Courtesy +text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Confusion in the Ranks +text=Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Conjured Currency +text=At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Consuming Vortex +text=Return target creature to its owner's hand. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Contract from Below +text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. +mana={B} +type=Sorcery +[/card] +[card] +name=Conundrum Sphinx +abilities=flying +text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Convulsing Licid +text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature can't block. +mana={2}{R} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Cooperation +text=Enchant creature -- Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corpse Cobble +text=As an additional cost to cast this spell, sacrifice any number of creatures. -- Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. -- Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U}{B} +type=Instant +[/card] +[card] +name=Corrosion +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Corrupting Licid +text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Council Guardian +text=Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] +[card] +name=Council of the Absolute +text=As Council of the Absolute enters the battlefield, name a card other than a creature or land card. -- Your opponents can't cast cards with the chosen name. -- Spells with the chosen name you cast cost {2} less to cast. +mana={2}{W}{U} +type=Creature +subtype=Human Advisor +power=2 +toughness=4 +[/card] +[card] +name=Council's Judgment +text=Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Counterbalance +text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Covenant of Minds +text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Cover of Winter +text=Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S{i}: Put an age counter on Cover of Winter. +mana={2}{W} +type=Snow Enchantment +[/card] +[card] +name=Cowed by Wisdom +text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crackdown Construct +text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Crafty Octopus +text=When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U} +type=Host Creature +subtype=Octopus Rigger +power=1 +toughness=3 +[/card] +[card] +name=Cramped Bunker +text=At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. +mana={4}{R}{G} +type=Enchantment +[/card] +[card] +name=Crawlspace +text=No more than two creatures can attack you each combat. +mana={3} +type=Artifact +[/card] +[card] +name=Crazed Firecat +text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. +mana={5}{R}{R} +type=Creature +subtype=Elemental Cat +power=4 +toughness=4 +[/card] +[card] +name=Cream of the Crop +text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Creature Guy +text=Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Creeping Dread +text=At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Crooked Scales +text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. +mana={4} +type=Artifact +[/card] +[card] +name=Crow Storm +text=Create a 1/2 blue Bird creature token with flying named Storm Crow. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Crown of Doom +text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. +mana={3} +type=Artifact +[/card] +[card] +name=Crown of the Ages +text={4}, {T}: Attach target Aura attached to a creature to another creature. +mana={2} +type=Artifact +[/card] +[card] +name=Cruel Entertainment +text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Crumbling Sanctuary +text=If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. +mana={5} +type=Artifact +[/card] +[card] +name=Cryptic Gateway +text=Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Crystal Spray +text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Cultural Exchange +text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Curtain of Light +text=Cast Curtain of Light only during combat after blockers are declared. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Custodi Peacekeeper +text=Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. -- {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Custodi Squire +abilities=flying +text=Flying -- Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. +mana={4}{W} +type=Creature +subtype=Spirit Cleric +power=3 +toughness=3 +[/card] +[card] +name=Dakra Mystic +text={U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dampen Thought +text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Damping Engine +text=A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Damping Sphere +text=If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. -- Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Dance, Pathetic Marionette +text=When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. +type=Scheme +[/card] +[card] +name=Daring Thief +text=Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Dark Impostor +text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. +mana={2}{B} +type=Creature +subtype=Vampire Assassin +power=2 +toughness=2 +[/card] +[card] +name=Dark Intimations +text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +mana={2}{U}{B}{R} +type=Sorcery +[/card] +[card] +name=Dark Sphere +text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. +mana={0} +type=Artifact +[/card] +[card] +name=Darkpact +text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Daughter of Autumn +text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. +mana={2}{G}{G} +type=Legendary Creature +subtype=Avatar +power=2 +toughness=4 +[/card] +[card] +name=Day's Undoing +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Deadhead +text=Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard. +mana={3}{B} +type=Summon +subtype=Zombie +[/card] +[card] +name=Deadly Poison Sampler +text=Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Deal Broker +text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- {T}: Draw a card, then discard a card. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Deal Damage +text=Deal Damage deals 4 damage to target creature or player. -- Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Death or Glory +text=Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Death-Mask Duplicant +text=Imprint - {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. +mana={7} +type=Artifact Creature +subtype=Shapeshifter +power=5 +toughness=5 +[/card] +[card] +name=Deathmist Raptor +abilities=deathtouch +text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{G}{G} +type=Creature +subtype=Lizard Beast +power=3 +toughness=3 +[/card] +[card] +name=Deceiver of Form +text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. +mana={6}{C} +type=Creature +subtype=Eldrazi +power=8 +toughness=8 +[/card] +[card] +name=Defective Detective +text=Defective Detective can't be blocked. -- When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. +mana={2}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=Defensive Formation +text=Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. +mana={W} +type=Enchantment +[/card] +[card] +name=Deflecting Palm +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. +mana={R}{W} +type=Instant +[/card] +[card] +name=Deflection +text=Change the target of target spell with a single target. +mana={3}{U} +type=Instant +[/card] +[card] +name=Delay +text=Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Delaying Shield +text=If damage would be dealt to you, put that many delay counters on Delaying Shield instead. -- -- At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Delif's Cube +text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. -- {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Dementia Sliver +text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." +mana={3}{U}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Demonic Attorney +text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Consultation +text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. +mana={B} +type=Instant +[/card] +[card] +name=Demonic Pact +text=At the beginning of your upkeep, choose one that hasn't been chosen -- Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- Target opponent discards two cards. -- Draw two cards. -- You lose the game. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Denied! +text=Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell. +mana={U} +type=Interrupt +[/card] +[card] +name=Dermoplasm +abilities=flying +text=Flying -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. +mana={2}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Descent into Madness +text=At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Desertion +text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Desolation +text=At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Desperate Gambit +text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. +mana={R} +type=Instant +[/card] +[card] +name=Desperate Research +text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Desperate Ritual +text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Dichotomancy +text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. -- Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Dictation Quillograph +text=Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Dimensional Breach +text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Dire Wolves +text=Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Disarm +text=Unattach all Equipment from target creature. +mana={U} +type=Instant +[/card] +[card] +name=Discontinuity +text=As long as it's your turn, this spell costs {2}{U}{U} less to cast. -- End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={3}{U}{U}{U} +type=Instant +[/card] +[card] +name=Dismantle +target=artifact +auto=destroy +text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Dispatch Dispensary +text=Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Disruption Aura +text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Distant Memories +text=Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Divergent Transformations +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. +mana={6}{R} +type=Instant +[/card] +[card] +name=Divert +text=Change the target of target spell with a single target unless that spell's controller pays {2}. +mana={U} +type=Instant +[/card] +[card] +name=Divine Deflection +text=Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. +mana={X}{W} +type=Instant +[/card] +[card] +name=Divine Intervention +text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. +mana={6}{W}{W} +type=Enchantment +[/card] +[card] +name=Divine Presence +text=If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Divine Reckoning +text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Divining Witch +text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Division Table +text=Whenever you crank Division Table, target player loses 2 life. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Djinn Illuminatus +text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={5}{UR}{UR} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Do or Die +text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Do-It-Yourself Seraph +text=Flying -- Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. -- Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. +mana={4}{W}{W} +type=Artifact Creature +subtype=Cyborg Angel +power=4 +toughness=4 +[/card] +[card] +name=Dogsnail Engine +text=Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Dominating Licid +text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- You control enchanted creature. +mana={1}{U}{U} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Double Cross +text=Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Double Header +abilities=flying +text=Flying -- When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Double Play +text=Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Doubling Chant +text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Dr. Julius Jumblemorph +text=Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). -- Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. +mana={2}{G}{W} +type=Legendary Creature +power=4 +toughness=4 +[/card] +[card] +name=Dracoplasm +abilities=flying +text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. +mana={U}{R} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Drain Power +text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Drawn Together +text=As Drawn Together comes into play, choose an artist. -- Creatures by the chosen artist get +2/+2. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Dream Chisel +text=Face-down creature spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Dromoka's Command +text=Choose two -- Prevent all damage target instant or sorcery spell would deal this turn. -- Target player sacrifices an enchantment. -- Put a +1/+1 counter on target creature. -- Target creature you control fights target creature you don't control. +mana={G}{W} +type=Instant +[/card] +[card] +name=Drought +text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. -- Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. -- Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Dual Doomsuits +text=Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Dual Nature +text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Dubious Challenge +text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Duh +text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) +mana={B} +type=Instant +[/card] +[card] +name=Dumb Ass +text=At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. +mana={2}{R} +type=Creature +subtype=Donkey Barbarian +power=3{1/2} +toughness=2 +[/card] +[card] +name=Duplication Device +text=Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Dungeon Master +auto=counter(0/0,1,loyalty) +text=+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." -- +1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. -- -6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) -- Loyalty: 1d4+1 +mana={2}{W}{U} +type=Legendary Planeswalker +subtype=Dungeon Master +[/card] +[card] +name=Duplicity +text=When Duplicity enters the battlefield, exile the top five cards of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. -- At the beginning of your end step, discard a card. -- When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Dwarven Sea Clan +text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Shrine +text=Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Earl of Squirrel +text=Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) -- Creature tokens you control are Squirrels in addition to their other creature types. -- Other Squirrels you control get +1/+1. +mana={4}{G}{G} +type=Creature +subtype=Squirrel Advisor +power=4 +toughness=4 +[/card] +[card] +name=Echo Chamber +text={4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Echo Circlet +text=Equipped creature can block an additional creature. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Edge of Malacol +text=If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. -- Whenever you roll {K}, untap each creature you control. +type=Plane +subtype=Belenon +[/card] +[card] +name=Elemental Resonance +text=Enchant permanent -- At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elkin Lair +text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. +mana={3}{R} +type=World Enchantment +[/card] +[card] +name=Eloren Wilds +text=Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. -- Whenever you roll {C}, target player can't cast spells until a player planeswalks. +type=Plane +subtype=Shandalar +[/card] +[card] +name=Elvish House Party +text=Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. +mana={4}{G}{G} +type=Creature +subtype=Elf Rogue +power=* +toughness=* +[/card] +[card] +name=Emblazoned Golem +text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Spend only colored mana on X. No more than one mana of each color may be spent this way. -- If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. +mana={2} +type=Artifact Creature +subtype=Golem +power=1 +toughness=2 +[/card] +[card] +name=Embodiment of Agonies +text=Flying, deathtouch -- Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.) +mana={1}{B}{B} +type=Creature +subtype=Demon +power=0 +toughness=0 +[/card] +[card] +name=Embrace My Diabolical Vision +text=When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. +type=Scheme +[/card] +[card] +name=Emcee +text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature. +mana={2}{W} +type=Creature +subtype=Human Rogue +power=0 +toughness=1 +[/card] +[card] +name=Emissary of Grudges +text=Flying, haste -- As Emissary of Grudges enters the battlefield, secretly choose an opponent. -- Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once. +mana={5}{R} +type=Creature +subtype=Efreet +power=6 +toughness=5 +[/card] +[card] +name=Emrakul, the Promised End +text=Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. -- When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -- Flying, trample, protection from instants +mana={13} +type=Legendary Creature +subtype=Eldrazi +power=13 +toughness=13 +[/card] +[card] +name=Enchantment Alteration +text=Attach target Aura attached to a creature or land to another permanent of that type. +mana={U} +type=Instant +[/card] +[card] +name=Endless Horizons +text=When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. -- At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Energy Vortex +text=As Energy Vortex enters the battlefield, choose an opponent. -- At the beginning of your upkeep, remove all energy counters from Energy Vortex. -- At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. -- {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Enraging Licid +text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature has haste. +mana={1}{R} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Entangler +text=Enchant creature -- Enchanted creature can block any number of creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Entangling Trap +text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Enter the Dungeon +text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Entirely Normal Armchair +text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature. +type=Artifact +[/card] +[card] +name=Epic Experiment +text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. +mana={X}{U}{R} +type=Sorcery +[/card] +[card] +name=Epiphany at the Drownyard +text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={X}{U} +type=Instant +[/card] +[card] +name=Epochrasite +text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Equal Treatment +text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Equinox +text=Enchant land -- Enchanted land has "{T}: Counter target spell if it would destroy a land you control." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Equipoise +text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Erase (Not the Urza's Legacy One) +text=If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost. -- Remove target enchantment from the game. +mana={2}{W} +type=Instant +[/card] +[card] +name=Errand of Duty +text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Errant Minion +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ertai's Familiar +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. -- {U}: Until your next upkeep, Ertai's Familiar can't phase out. +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Ertai's Meddling +text=X can't be 0. -- Target spell's controller exiles it with X delay counters on it. -- At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. +mana={X}{U} +type=Instant +[/card] +[card] +name=Essence Leak +text=Enchant permanent -- As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Etrata, the Silencer +text=Etrata, the Silencer can't be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. +mana={2}{U}{B} +type=Legendary Creature +subtype=Vampire Assassin +power=3 +toughness=5 +[/card] +[card] +name=Everdream +text=Draw a card. -- Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Evermind +text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +type=Instant +subtype=Arcane +[/card] +[card] +name=Evershrike +abilities=flying +text=Flying -- Evershrike gets +2/+2 for each Aura attached to it. -- {X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. +mana={3}{WB}{WB} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=2 +[/card] +[card] +name=Every Hope Shall Vanish +text=When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. +type=Scheme +[/card] +[card] +name=Every Last Vestige Shall Rot +text=When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. +type=Scheme +[/card] +[card] +name=Everythingamajig (a) +text={2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. -- {3}, {T}: Put a +1/+1 counter on target creature. -- 4 , {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (b) +text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -- {8}, {T}: You gain 10 life. -- {4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (c) +text={1}: Flip a coin. If you win the flip, add {1} {1}. Activate this ability only any time you could cast an instant. {3}, {T}: Target player discards a card. Activate this ability only during your turn. -- {X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn. +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (d) +text={T}: Add one mana of any color. -- {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. -- {8}, {T}: Everythingamajig deals 12 damage to target creature. +mana={6} +type=Artifact +[/card] +[card] +name=Everythingamajig (e) +text=Sacrifice a land: You gain 2 life. -- Sacrifice a creature: Add {1}{1}. -- {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (f) +text={1}, {T}: Scry 2. -- {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. -- {7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. +mana={8} +type=Artifact +[/card] +[card] +name=Evil Comes to Fruition +text=When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. +type=Scheme +[/card] +[card] +name=Evil Presents +text=Put a creature card from your hand into play under starget opponent's control. That creature attacks each turn if able... and always attacks its controller. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Exiled Doomsayer +text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Experiment Kraj +text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. +mana={2}{G}{G}{U}{U} +type=Legendary Creature +subtype=Ooze Mutant +power=4 +toughness=6 +[/card] +[card] +name=Expropriate +text=Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Extinction Event +text=Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Eye of the Storm +text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Eye to Eye +text=You and target creature's controller have a staring contest. If you win, destroy that creature. +mana={2}{B} +type=Instant +[/card] +[card] +name=Face to Face +text=You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Faces of the Past +text=Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Faerie Aerie +text=Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Faith's Shield +auto=this(controllerlife > 5) ability$! choice name(protection from white) target(*|myBattlefield) protection from white ueot _ choice name(protection from blue) target(*|myBattlefield) protection from blue ueot _ choice name(protection from black) target(*|myBattlefield) protection from black ueot _ choice name(protection from red) target(*|myBattlefield) protection from red ueot _ choice name(protection from green) target(*|myBattlefield) protection from green ueot !$ controller +auto=this(controllerlife < 6) ability$! choice name(protection from white) all(*|myBattlefield) protection from white ueot _ choice name(protection from blue) all(*|myBattlefield) protection from blue ueot _ choice name(protection from black) all(*|myBattlefield) protection from black ueot _ choice name(protection from red) all(*|myBattlefield) protection from red ueot _ choice name(protection from green) all(*|myBattlefield) protection from green ueot !$ controller +text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Falkenrath Gorger +text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={R} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=1 +[/card] +[card] +name=Falling Star +text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=False Dawn +text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. -- -- Draw a card. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=False Orders +text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. +mana={R} +type=Instant +[/card] +[card] +name=Farewell to Arms +text=As Farewell to Arms comes into play, choose a hand attached to an opponent's arm. -- When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.) +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Fascist Art Director +text={W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.. +mana={1}{W}{W} +type=Creature +subtype=Human Horror +power=2 +toughness=2 +[/card] +[card] +name=Fasting +text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. -- If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. -- When you draw a card, destroy Fasting. +mana={W} +type=Enchantment +[/card] +[card] +name=Fat Ass +text=Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.) +mana={4}{G} +type=Creature +subtype=Donkey Shaman +power=2 +toughness=3{1/2} +[/card] +[card] +name=Fatal Lore +text=An opponent chooses one -- You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Fatal Mutation +text=Enchant creature -- When enchanted creature is turned face up, destroy it. It can't be regenerated. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fate Transfer +text=Move all counters from target creature onto another target creature. +mana={1}{UB} +type=Instant +[/card] +[card] +name=Fatespinner +text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Feed the Machine +text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. +type=Scheme +[/card] +[card] +name=Feeding Grounds +text=Red spells cost {1} less to cast. -- Green spells cost {1} less to cast. -- Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. +type=Plane +subtype=Muraganda +[/card] +[card] +name=Feint +text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. +mana={R} +type=Instant +[/card] +[card] +name=Fervent Champion +text=First strike, haste -- Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. -- Equip abilities you activate that target Fervent Champion cost 3 less to activate. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Fields of Summer +text=Whenever a player casts a spell, that player may gain 2 life. -- Whenever you roll {C}, you may gain 10 life. +type=Plane +subtype=Moag +[/card] +[card] +name=Fiery Bombardment +text=Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Fiery Gambit +text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Fight or Flight +text=At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Finders, Keepers +text=Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Fire Juggler +text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=First Come, First Served +text=The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=First Pick +text=Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Fistful of Force +text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Flaring Pain +text=Damage can't be prevented this turn. -- Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Flash +text=You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Flash of Insight +text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) +mana={X}{1}{U} +type=Instant +[/card] +[card] +name=Flavor Judge +text={T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability. +mana={1}{W} +type=Creature +subtype=Bird Advisor +power=2 +toughness=2 +[/card] +[card] +name=Flickerform +text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flock of Rabid Sheep +text=Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Flooded Woodlands +text=Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. +mana={2}{U}{B} +type=Enchantment +[/card] +[card] +name=Flowering Lumberknot +text=Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. +mana={3}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=5 +[/card] +[card] +name=Flowstone Salamander +text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. +mana={3}{R}{R} +type=Creature +subtype=Salamander +power=3 +toughness=4 +[/card] +[card] +name=Fog Patch +text=Cast Fog Patch only during the declare blockers step. -- Attacking creatures become blocked. (This spell works on unblockable creatures.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Force Bubble +text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. -- When there are four or more depletion counters on Force Bubble, sacrifice it. -- At the beginning of each end step, remove all depletion counters from Force Bubble. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Forcefield +text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. +mana={3} +type=Artifact +[/card] +[card] +name=Forethought Amulet +text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. -- If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. +mana={5} +type=Artifact +[/card] +[card] +name=Forgotten Lore +text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. +mana={G} +type=Sorcery +[/card] +[card] +name=Form of the Squirrel +text=As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play. -- Creatures can't attack you. -- You can't be the target of spells or abilities. -- You can't play spells. +mana={G} +type=Enchantment +[/card] +[card] +name=Formation +text=Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Fortified Area +text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Fortune's Favor +text=Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. +mana={3}{U} +type=Instant +[/card] +[card] +name=Foul Emissary +text=When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Human Horror +power=1 +toughness=1 +[/card] +[card] +name=Foul Renewal +text=Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. +mana={3}{B} +type=Instant +[/card] +[card] +name=Fraction Jackson +text={G}, {T}: Return target card with a ½ on it from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human Hero +power=1 +toughness=1{1/2} +[/card] +[card] +name=Fractured Powerstone +text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Framed! +text=Tap or untap all permanents by the artist of your choice. +mana={1}{U} +type=Instant +[/card] +[card] +name=Frankenstein's Monster +text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. +mana={X}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=1 +[/card] +[card] +name=Frankie Peanuts +text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. +mana={2}{W}{W} +type=Legendary Creature +subtype=Elephant Rogue +power=2 +toughness=3 +[/card] +[card] +name=Fraternal Exaltation +text=Sneak into your parents’ closet to get a deck. Your new brother is joining the game. +mana={U}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Frazzled Editor +text=Protection from wordy (Something is wordy if it has four or more lines of text in its text box.) +mana={1}{R} +type=Creature +subtype=Human Bureaucrat +power=2 +toughness=2 +[/card] +[card] +name=Free-Range Chicken +text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.) +mana={3}{G} +type=Summon +subtype=Chicken +[/card] +[card] +name=Free-for-All +text=When Free-for-All comes into play, set aside all creatures in play, face down. -- During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. -- If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Friendly Fire +text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. +mana={3}{R} +type=Instant +[/card] +[card] +name=From the Ashes +text=Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Frontier Siege +text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool. -- Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Fulgent Distraction +text=Choose two target creatures. Tap those creatures, then unattach all Equipment from them. +mana={2}{W} +type=Instant +[/card] +[card] +name=Fumble +text=Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Fungal Behemoth +text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -- Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. +mana={3}{G} +type=Creature +subtype=Fungus +power=* +toughness=* +[/card] +[card] +name=Furnace Layer +text=When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life. -- Whenever you roll {K}, you may destroy target nonland permanent. +type=Plane +subtype=New Phyrexia +[/card] +[card] +name=GO TO JAIL +text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. +mana={W} +type=Enchantment +[/card] +[card] +name=Gabriel Angelfire +text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Gaddock Teeg +text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. +mana={G}{W} +type=Legendary Creature +subtype=Kithkin Advisor +power=2 +toughness=2 +[/card] +[card] +name=Gaea's Liege +text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. +mana={3}{G}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Game Preserve +text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Game of Chaos +text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Garbage Elemental (a) +text=Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) -- Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.) +mana={4}{R} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Garbage Elemental (b) +text=When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={4}{R} +type=Creature +subtype=Elemental Rigger +power=3 +toughness=1 +[/card] +[card] +name=Garbage Elemental (e) +auto=may counter(1/1) all(this) +auto=this(counter{1/1.1}>0) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.) +mana={4}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Garbage Elemental (f) +text=Last strike (This creature deals combat damage after creatures without last strike.) -- Battalion - Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Garbage Fire +text=Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. -- Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. +mana={2}{R} +type=Instant +[/card] +[card] +name=Gather Specimens +text=If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. +mana={3}{U}{U}{U} +type=Instant +[/card] +[card] +name=Gauntlets of Chaos +text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. +mana={5} +type=Artifact +[/card] +[card] +name=Gavi, Nest Warden +text=You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. -- Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token. +mana={2}{U}{R}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=5 +[/card] +[card] +name=Gaze of Pain +text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Gaze of the Gorgon +text=({BG} can be paid with either {B} or {G}.) -- Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. +mana={3}{BG} +type=Instant +[/card] +[card] +name=General Jarkeld +text={T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=General's Regalia +text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. +mana={3} +type=Artifact +[/card] +[card] +name=Genetic Recombinator +text=Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Gerrymandering +text=Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Get a Life +text=Target player and each of his or her teammates exchange life totals. +mana={W} +type=Instant +[/card] +[card] +name=Ghastly Conscription +text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Ghazban Ogress +text=When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress. +mana={G} +type=Summon +subtype=Ogre +[/card] +[card] +name=Ghostly Flame +text=Black and/or red permanents and spells are colorless sources of damage. +mana={B}{R} +type=Enchantment +[/card] +[card] +name=Ghosts of the Innocent +text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. +mana={5}{W}{W} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Giant Albatross +abilities=flying +text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Giant Fan +text={2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. +mana={4} +type=Artifact +[/card] +[card] +name=Giant Oyster +text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. +mana={2}{U}{U} +type=Creature +subtype=Oyster +power=0 +toughness=3 +[/card] +[card] +name=Gideon's Sacrifice +text=Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield) . +mana={W} +type=Instant +[/card] +[card] +name=Gift Horse +text=Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Gift of Doom +text=Enchant creature -- Enchanted creature has deathtouch and indestructible. -- Morph-Sacrifice another creature. (You may cast this card face down as a 2/2 creature for 3 . Turn it face up any time for its morph cost.) -- As Gift of Doom is turned face up, you may attach it to a creature. +mana={4}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gifts Given +text=Search target opponent’s library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player’s graveyard and the rest into your hand. Then that player shuffles their library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Gifts Ungiven +text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Gilded Drake +abilities=flying +text=Flying -- When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) +mana={1}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Gilt-Leaf Ambush +text=Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={2}{G} +type=Tribal Instant +subtype=Elf +[/card] +[card] +name=Gimme Five +text=You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.) +mana={W} +type=Instant +[/card] +[card] +name=Gisela, Blade of Goldnight +abilities=flying,first strike +text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. +mana={4}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Glacial Ray +text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Glamer Spinners +abilities=flash,flying +text=Flash -- Flying -- When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. +mana={4}{WU} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Glamerdye +text=Change the text of target spell or permanent by replacing all instances of one color word with another. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Gleam of Authority +text=Enchant creature -- Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. -- Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gleemax +text=You choose all targets for all spells and abilities. +mana={1000000} +type=Legendary Artifact +[/card] +[card] +name=Gliding Licid +text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Enchanted creature has flying. +mana={2}{U} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Glimmervoid Basin +text=Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. -- Whenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. +type=Plane +subtype=Mirrodin +[/card] +[card] +name=Glittering Lion +text=Prevent all damage that would be dealt to Glittering Lion. -- {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. +mana={2}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Glittering Lynx +text=Prevent all damage that would be dealt to Glittering Lynx. -- {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Gloom Surgeon +text=If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Glorious End +text=End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) -- At the beginning of your next end step, you lose the game. +mana={2}{R} +type=Instant +[/card] +[card] +name=Gluetius Maximus +text=As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.) -- When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Glyph of Delusion +text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." +mana={U} +type=Instant +[/card] +[card] +name=Glyph of Doom +text=At end of combat, destroy all creatures that were blocked by target Wall this turn. +mana={B} +type=Instant +[/card] +[card] +name=Glyph of Reincarnation +text=Cast Glyph of Reincarnation only after combat. -- Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. +mana={G} +type=Instant +[/card] +[card] +name=Gnomeball Machine +text=Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Goblin Artisans +text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. +mana={R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=1 +[/card] +[card] +name=Goblin Bookie +text={R}, {T}: Reflip any coin or reroll any die. +mana={R} +type=Summon +subtype=Goblin +[/card] +[card] +name=Goblin Charbelcher +text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. +mana={4} +type=Artifact +[/card] +[card] +name=Goblin Flotilla +abilities=islandwalk +text=Islandwalk -- At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Game +text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Haberdasher +text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace. +mana={2}{R} +type=Creature +subtype=Goblin Hatificer +power=2 +toughness=2 +[/card] +[card] +name=Goblin Mime +text=When you speak, sacrifice Goblin Mime. +mana={1}{R} +type=Creature +subtype=Goblin Mime +power=2 +toughness=2 +[/card] +[card] +name=Goblin Psychopath +text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. +mana={3}{R} +type=Creature +subtype=Goblin Mutant +power=5 +toughness=5 +[/card] +[card] +name=Goblin S.W.A.T. Team +text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Slingshot +text=Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Goblin Tutor +text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt +mana={R} +type=Instant +[/card] +[card] +name=Godsend +text=Equipped creature gets +3/+3. -- Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. -- Opponents can't cast cards with the same name as cards exiled with Godsend. -- Equip {3} +mana={1}{W}{W} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Golgothian Sylex +text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. +mana={4} +type=Artifact +[/card] +[card] +name=Goryo's Vengeance +text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Grafdigger's Cage +text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. +mana={1} +type=Artifact +[/card] +[card] +name=Grand Ossuary +text=Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls. -- Whenever you roll {K}, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Granny's Payback +text=You gain life equal to your age. +mana={7}{G} +type=Sorcery +[/card] +[card] +name=Graphic Violence +text=All creatures by the artist of your choice get +2/+2 and gain trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Grave Servitude +text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Graveyard Busybody +text=All graveyards are also your graveyards. -- Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. +mana={4}{U}{U} +type=Creature +subtype=Human Spy +power=* +toughness=* +[/card] +[card] +name=Greater Morphling +text={2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. -- {2}: Greater Morphling becomes the colors of your choice until end of turn. -- {2}: Greater Morphling's type becomes the creature type of your choice until end of turn. -- {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. -- {2}: Greater Morphling's artist becomes the artist of your choice until end of turn. -- {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. -- {2}: Untap Greater Morphling. +mana={6}{U}{U} +type=Creature +subtype=Shapeshifter +power=5 +toughness=5 +[/card] +[card] +name=Greater Realm of Preservation +text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Grim Reminder +text=Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. -- {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Grimoire Thief +text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. -- You may look at cards exiled with Grimoire Thief. -- {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. +mana={U}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Grip of Chaos +text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Grothama, All-Devouring +text=Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." -- When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. +mana={3}{G}{G} +type=Legendary Creature +subtype=Wurm +power=10 +toughness=8 +[/card] +[card] +name=Grove of the Dreampods +text=When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Whenever you roll {K}, return target creature card from your graveyard to the battlefield. +type=Plane +subtype=Fabacin +[/card] +[card] +name=Grudge Keeper +text=Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Grusilda, Monster Masher +text=Combined, enchanted, and equipped creatures you control have menace. -- {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) +mana={3}{B}{R} +type=Legendary Creature +subtype=Zombie Villain +power=4 +toughness=4 +[/card] +[card] +name=Guardian Angel +text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. +mana={X}{W} +type=Instant +[/card] +[card] +name=Guardian Beast +text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. +mana={3}{B} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Guest List +text=Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Guild Feud +text=At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Gus +text=Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her. +mana={2}{G} +type=Summon +subtype=Gus +[/card] +[card] +name=Gustha's Scepter +text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. +mana={0} +type=Artifact +[/card] +[card] +name=Gyruda, Doom of Depths +text=Companion - Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may cast it once from outside the game.) -- When Gyruda enters the battlefield, each player puts the top four cards of their library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control. +mana={4}{UB}{UB} +type=Legendary Creature +subtype=Demon Kraken +power=6 +toughness=6 +[/card] +[card] +name=Haazda Shield Mate +text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. -- {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Hakim, Loreweaver +abilities=flying +text=Flying -- {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. -- {U}{U}, {T}: Destroy all Auras attached to Hakim. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Haktos the Unscarred +text=Haktos the Unscarred attacks each combat if able. -- As Haktos enters the battlefield, choose 2, 3, or 4 at random. -- Haktos has protection from each converted mana cost other than the chosen number. +mana={R}{R}{W}{W} +type=Legendary Creature +subtype=Human Warrior +power=6 +toughness=1 +[/card] +[card] +name=Half-Kitten, Half- +text=Whenever you're dealt damage, -- Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Cat +power=+1 +toughness=+2 +[/card] +[card] +name=Half-Orc, Half- +text=Trample -- At the beginning of each end step, if an opponent was dealt damage this turn, -- Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Orc Warrior +power=+3 +toughness=+1 +[/card] +[card] +name=Half-Shark, Half- +text=At the beginning of your upkeep, -- Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Fish +power=+3 +toughness=+3 +[/card] +[card] +name=Half-Squirrel, Half- +text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Squirrel +power=-1 +toughness=-0 +[/card] +[card] +name=Halfdane +text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Hall of Gemstone +text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. +mana={1}{G}{G} +type=World Enchantment +[/card] +[card] +name=Hallow +text=Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. +mana={W} +type=Instant +[/card] +[card] +name=Hammerfest Boomtacular +text=Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Handcuffs +text=Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Hands of Binding +text=Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Handy Dandy Clone Machine +text={2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. +mana={3} +type=Artifact +[/card] +[card] +name=Hangman +text=As Hangman enters the battlefield, secretly note a word with six to eight letters. -- {1} : Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. -- When a player guesses the noted word or all of its letters, sacrifice Hangman. +mana={B} +type=Creature +subtype=Human Villain +power=1 +toughness=1 +[/card] +[card] +name=Hard Hat Area +text=Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Harm's Way +text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. +mana={W} +type=Instant +[/card] +[card] +name=Harsh Judgment +text=As Harsh Judgment enters the battlefield, choose a color. -- If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Harsh Mentor +text=Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. +mana={1}{R} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Haunting Wind +text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Havengul Lich +text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. +mana={3}{U}{B} +type=Creature +subtype=Zombie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Hazduhr the Abbot +text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=5 +[/card] +[card] +name=Hazmat Suit (Used) +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. -- Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Head Banger +text=Whenever you crank Head Banger, target creature must be blocked this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Head to Head +text=You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice. +mana={W} +type=Instant +[/card] +[card] +name=Heartstone +text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={3} +type=Artifact +[/card] +[card] +name=Hedonist's Trove +text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. +mana={5}{B}{B} +type=Enchantment +[/card] +[card] +name=Hedron Fields of Agadeem +text=Creatures with power 7 or greater can't attack or block. -- Whenever you roll {K}, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.) +type=Plane +subtype=Zendikar +[/card] +[card] +name=Hedron-Field Purists +text=Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 1-4 -- 1/4 -- If a source would deal damage to you or a creature you control, prevent 1 of that damage. -- LEVEL 5+ -- 2/5 -- If a source would deal damage to you or a creature you control, prevent 2 of that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Helm of Chatzuk +text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1} +type=Artifact +[/card] +[card] +name=Helm of Obedience +text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. +mana={4} +type=Artifact +[/card] +[card] +name=Herald of Leshrac +abilities=flying +text=Flying -- Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Herald of Leshrac gets +1/+1 for each land you control but don't own. -- When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. +mana={6}{B} +type=Creature +subtype=Avatar +power=2 +toughness=4 +[/card] +[card] +name=Heretic's Punishment +text={3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard.Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Heroic Defiance +text=Enchant creature -- Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Heroism +text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hibernation's End +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Hidden Strings +text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Hideous Laughter +text=All creatures get -2/-2 until end of turn. -- Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=High Ground +text=Each creature you control can block an additional creature. +mana={W} +type=Enchantment +[/card] +[card] +name=Hoarder's Greed +text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Hogaak, Arisen Necropolis +abilities=trample +text=You can't spend mana to cast this spell. -- Convoke, delve (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) -- You may cast Hogaak, Arisen Necropolis from your graveyard. -- Trample +mana={5}{BG}{BG} +type=Legendary Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Hoisted Hireling +text=Hoisted Hireling has flying as long as it's being held above the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Honorable Passage +text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. +mana={1}{W} +type=Instant +[/card] +[card] +name=Horizon Boughs +text=All permanents untap during each player’s untap step. -- Whenever you roll {K}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. +type=Plane +subtype=Pyrulea +[/card] +[card] +name=Horobi's Whisper +text=If you control a Swamp, destroy target nonblack creature. -- Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Hostility +text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{R}{R}{R} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Hot Fix +text=You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library. +mana={4}{W}{U} +type=Sorcery +[/card] +[card] +name=Howl of the Horde +text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Howltooth Hollow +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {B} to your mana pool. -- {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. +type=Land +[/card] +[card] +name=Hullbreacher +abilities=flash +text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +mana={2}{U} +type=Creature +subtype=Merfolk Pirate +power=3 +toughness=2 +[/card] +[card] +name=Humming- +text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bird +power=+2 +toughness=+3 +[/card] +[card] +name=Hundred-Talon Strike +text=Target creature gets +1/+0 and gains first strike until end of turn. -- Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Hurloon Wrangler +text=Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.) +mana={2}{R} +type=Summon +subtype=Minotaur +[/card] +[card] +name=Hypnotic Swirly Disc +text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=I Bask in Your Silent Awe +text=(An ongoing scheme remains face up until it's abandoned.) -- Each opponent can't cast more than one spell each turn. -- At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. +type=Ongoing Scheme +[/card] +[card] +name=I Call on the Ancient Magics +text=When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. +type=Scheme +[/card] +[card] +name=I Delight in Your Convulsions +text=When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. +type=Scheme +[/card] +[card] +name=I Know All, I See All +text=(An ongoing scheme remains face up until it's abandoned.) -- Untap all permanents you control during each opponent's untap step. -- At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. +type=Ongoing Scheme +[/card] +[card] +name=I'm Rubber, You're Glue +text=Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. -- Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Icatian Infantry +text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Phalanx +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Icatian Skirmishers +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Ice Cauldron +text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. +mana={4} +type=Artifact +[/card] +[card] +name=Ice Cave +text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Icefall Regent +abilities=flying +text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. +mana={3}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Icy Prison +text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Identity Thief +text=Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=3 +[/card] +[card] +name=Ignite Memories +text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Ignite the Cloneforge! +text=When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. +type=Scheme +[/card] +[card] +name=Illicit Auction +text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Illusionary Informant +text=Draft Illusionary Informant face up. -- During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. -- Flying +mana={1}{U} +type=Creature +subtype=Bird Illusion +power=1 +toughness=3 +[/card] +[card] +name=Illusionary Mask +text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. +mana={2} +type=Artifact +[/card] +[card] +name=Illusionary Terrain +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Illusionary Terrain enters the battlefield, choose two basic land types. -- Basic lands of the first chosen type are the second chosen type. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Illusionist's Bracers +text=Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Illusionist's Gambit +text=Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn. -- Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Illusory Gains +text=Enchant creature -- You control enchanted creature. -- Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Immersturm +text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -- Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control. +type=Plane +subtype=Valla +[/card] +[card] +name=Immortal Coil +text={T}, Exile two cards from your graveyard: Draw a card. -- If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. -- When there are no cards in your graveyard, you lose the game. +mana={2}{B}{B} +type=Artifact +[/card] +[card] +name=Imp's Mischief +text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. +mana={1}{B} +type=Instant +[/card] +[card] +name=Impact Resonance +text=Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Imprison +text=Enchant creature -- Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -- Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Impulsive Maneuvers +text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Incite Insight +text=Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Ineffable Blessing (a) +text=As Ineffable Blessing enters the battlefield, choose Flavorful or Bland. -- Flavorful - Whenever a creature with flavor text enters the battlefield under your control, draw a card. -- Bland - Whenever a creature without flavor text enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (b) +text=As Ineffable Blessing enters the battlefield, choose an artist. -- Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (c) +text=As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. -- Whenever a creature with the chosen border enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (d) +text=As Ineffable Blessing enters the battlefield, choose a rarity. -- Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (e) +text=As Ineffable Blessing enters the battlefield, choose odd or even. -- Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (f) +text=As Ineffable Blessing enters the battlefield, choose a number. -- Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Infernal Denizen +text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. -- {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. +mana={7}{B} +type=Creature +subtype=Demon +power=5 +toughness=7 +[/card] +[card] +name=Infernal Genesis +text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Infernal Kirin +abilities=flying +text=Flying -- Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. +mana={2}{B}{B} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Infernal Spawn of Evil +text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep. +mana={6}{B}{B}{B} +type=Summon +subtype=Demon Beast +[/card] +[card] +name=Infernal Spawn of Infernal Spawn of Evil +abilities=flying,first strike,trample +text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn. +mana={8}{B}{B} +type=Creature +subtype=Demon Child +power=8 +toughness=8 +[/card] +[card] +name=Infernius Spawnington III, Esq. +text=Flying, first strike, trample, haste -- This spell costs {3} less to cast for each card you've revealed this turn. -- When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player. +mana={10}{B} +type=Creature +subtype=Demon Beast Grandchild +power=9 +toughness=9 +[/card] +[card] +name=Infinite Authority +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. +mana={W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infinite Reflection +text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. +mana={5}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inflation Station +text=Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Inkshield +text=Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. +mana={3}{W}{B} +type=Instant +[/card] +[card] +name=Ink-Treader Nephilim +text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. +mana={R}{G}{W}{U} +type=Creature +subtype=Nephilim +power=3 +toughness=3 +[/card] +[card] +name=Inspiring Statuary +text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) +mana={3} +type=Artifact +[/card] +[card] +name=Insufferable Syphon +text=Whenever you crank Insufferable Syphon, target player discards a card. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Interdict +text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Interplanar Tunnel +text=When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Intervention Pact +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -- At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Into the Earthen Maw +text=When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. +type=Scheme +[/card] +[card] +name=Into the Fray +text=Target creature attacks this turn if able. -- Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Introductions Are in Order +text=When you set this scheme in motion, choose one -- Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. +type=Scheme +[/card] +[card] +name=Invasion Plans +text=All creatures block each turn if able. -- The attacking player chooses how each creature blocks each turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Invoke Prejudice +text=Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. +mana={U}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Invulnerability +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Instant +[/card] +[card] +name=Ironclaw Curse +text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Isle of Vesuva +text=Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. -- Whenever you roll {C}, destroy target creature and all other creatures with the same name as that creature. +type=Plane +subtype=Dominaria +[/card] +[card] +name=Isperia the Inscrutable +abilities=flying +text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. +mana={1}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=6 +[/card] +[card] +name=It That Gets Left Hanging +text=When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. +mana={5}{R} +type=Creature +subtype=Elemental Horror +power=5 +toughness=4 +[/card] +[card] +name=Ixidor, Reality Sculptor +text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Ixidron +text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Izzet Steam Maze +text=Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. -- Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Jade Monolith +text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. +mana={4} +type=Artifact +[/card] +[card] +name=Jalum Grifter +text={1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter. +mana={3}{R}{R} +type=Summon +subtype=Legend +[/card] +[card] +name=Jamming Device +text=Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Jegantha, the Wellspring +text=Companion - No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may cast it once from outside the game.) -- {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. +mana={4}{RG} +type=Legendary Creature +subtype=Elemental Elk +power=5 +toughness=5 +[/card] +[card] +name=Jeleva, Nephalia's Scourge +abilities=flying +text=Flying -- When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva. -- Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Vampire Wizard +power=1 +toughness=3 +[/card] +[card] +name=Jeskai Infiltrator +text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Jester's Scepter +text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. -- {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. +mana={3} +type=Artifact +[/card] +[card] +name=Jester's Sombrero +text={2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match. +mana={2} +type=Artifact +[/card] +[card] +name=Jetting Glasskite +abilities=flying +text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Jeweled Amulet +text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Jeweled Bird +text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Jotun Grunt +text=Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Joyride Rigger +text=When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Just Desserts +text=Just Desserts deals p damage to target creature. (p is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.) ) +mana={1}{R} +type=Instant +[/card] +[card] +name=Juxtapose +text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Kaboom! +text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Kadena, Slinking Sorcerer +text=The first face-down creature spell you cast each turn costs {3} less to cast. -- Whenever a face-down creature enters the battlefield under your control, draw a card. +mana={1}{B}{G}{U} +type=Legendary Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] +[card] +name=Kaheera, the Orphanguard +text=Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may cast it once from outside the game.) -- Vigilance -- Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. +mana={1}{GW}{GW} +type=Legendary Creature +subtype=Cat Beast +power=3 +toughness=2 +[/card] +[card] +name=Kamahl's Summons +text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Karmic Justice +text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Karona's Zealot +text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=5 +[/card] +[card] +name=Karplusan Minotaur +text=Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. -- Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Kathril, Aspect Warper +text=When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. +mana={2}{W}{B}{G} +type=Legendary Creature +subtype=Nightmare Insect +power=3 +toughness=3 +[/card] +[card] +name=Keeper of the Lens +text=You may look at face-down creatures you don't control. (You may do this at any time.) +mana={1} +type=Artifact Creature +subtype=Golem +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Sacred Word +text=As Keeper of the Sacred Word comes into play, choose a word. -- Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=3 +[/card] +[card] +name=Keldon Twilight +text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Keruga, the Macrosage +text=Companion - Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may cast it once from outside the game.) -- When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. +mana={3}{GU}{GU} +type=Legendary Creature +subtype=Dinosaur Hippo +power=5 +toughness=4 +[/card] +[card] +name=Kharasha Foothills +text=Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. -- Whenever you roll {K}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature. +type=Plane +subtype=Mongseng +[/card] +[card] +name=Kheru Spellsnatcher +text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. +mana={3}{U} +type=Creature +subtype=Naga Wizard +power=3 +toughness=3 +[/card] +[card] +name=Kill Destroy +text=Destroy target nonblack creature. -- Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Kill-Suit Cultist +text=Kill-Suit Cultist attacks each turn if able. -- {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Kilnspire District +text=When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it. -- Whenever you roll {K}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Kindle the Carnage +text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Kindly Cognician +text=Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast. +mana={1}{U} +type=Artifact Creature +subtype=Cyborg Artificer +power=1 +toughness=3 +[/card] +[card] +name=Kindslaver +text={5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Kithkin Armor +text=Enchant creature -- Enchanted creature can't be blocked by creatures with power 3 or greater. -- Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kjeldoran Escort +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Kjeldoran Knight +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. -- {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Kjeldoran Phalanx +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={5}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Kjeldoran Royal Guard +text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Kjeldoran Skycaptain +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kjeldoran Skyknight +abilities=flying,first strike,banding +text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Kjeldoran Warrior +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Knacksaw Clique +abilities=flying +text=Flying -- {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=4 +[/card] +[card] +name=Knight of Valor +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Hokey Pokey +text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source. +mana={W}{W} +type=Summon +subtype=Knight +[/card] +[card] +name=Knight of the Kitchen Sink (a) +text=First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (b) +text=First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (c) +text=First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (d) +text=First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (e) +text=First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Kitchen Sink (f) +text=First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Widget +text=Vigilance -- Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=* +toughness=* +[/card] +[card] +name=Knights of Thorn +abilities=protection from red,banding +text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Know Naught but Fire +text=When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. +type=Scheme +[/card] +[card] +name=Knowledge Pool +text=Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. -- Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. +mana={6} +type=Artifact +[/card] +[card] +name=Knowledge Vault +text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Kodama's Might +text=Target creature gets +2/+2 until end of turn. -- Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Kor Chant +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{W} +type=Instant +[/card] +[card] +name=Kor Dirge +text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Krark's Other Thumb +text=If you would roll a die, instead roll two of those dice and ignore one of those results. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Krark's Thumb +text=If you would flip a coin, instead flip two coins and ignore one. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Krovikan Vampire +text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Kurkesh, Onakke Ancient +text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. +mana={2}{R}{R} +type=Legendary Creature +subtype=Ogre Spirit +power=4 +toughness=3 +[/card] +[card] +name=Labro Bot +text=When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand. +mana={5} +type=Host Artifact Creature +subtype=Dog +power=3 +toughness=3 +[/card] +[card] +name=Laccolith Rig +text=Enchant creature -- Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lackey Recycler +text=Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Ladies' Knight +abilities=flying +text=Flying -- Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Lair of the Ashen Idol +text=At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. -- Whenever you roll {K}, any number of target players each put a 2/2 black Zombie creature token onto the battlefield. +type=Plane +subtype=Azgol +[/card] +[card] +name=Lairwatch Giant +text=Lairwatch Giant can block an additional creature. -- Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. +mana={5}{W} +type=Creature +subtype=Giant Warrior +power=5 +toughness=3 +[/card] +[card] +name=Lammastide Weave +text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Lancers en-Kor +abilities=trample +text=Trample -- {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. +mana={3}{W}{W} +type=Creature +subtype=Kor Soldier +power=3 +toughness=3 +[/card] +[card] +name=Land Aid '04 +text=Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land. +mana={G}{G} +type=Sorcery +[/card] +[card] +name=Land's Edge +text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. +mana={1}{R}{R} +type=World Enchantment +[/card] +[card] +name=Landfill +text=Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Lash Out +text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Last Thoughts +text=Draw a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Laughing Hyena +text=Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Hyena +power=2 +toughness=2 +[/card] +[card] +name=Lavabrink Venturer +text=As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) -- Lavabrink Venturer has protection from each converted mana cost of the chosen value. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Lazav, Dimir Mastermind +abilities=opponentshroud +text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. +mana={U}{U}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Leech Bonder +text=Leech Bonder enters the battlefield with two -1/-1 counters on it. -- {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Leeching Licid +text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. +mana={1}{B} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Legerdemain +text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Lens of Clarity +text=You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) +mana={1} +type=Artifact +[/card] +[card] +name=Leonin Arbiter +text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Leonin Shikari +text=You may activate equip abilities any time you could cast an instant. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Leovold's Operative +text=Draft Leovold's Operative face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) +mana={2}{G} +type=Creature +subtype=Elf Rogue +power=3 +toughness=2 +[/card] +[card] +name=Lesser Werewolf +text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. +mana={3}{B} +type=Creature +subtype=Werewolf +power=2 +toughness=4 +[/card] +[card] +name=Lethe Lake +text=At the beginning of your upkeep, put the top ten cards of your library into your graveyard. -- Whenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard. +type=Plane +subtype=Arkhos +[/card] +[card] +name=Letter Bomb +text=When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19½ damage to him or her. +mana={6} +type=Artifact +[/card] +[card] +name=Lexivore +text=If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.) +mana={3}{W} +type=Summon +subtype=Beast +[/card] +[card] +name=Liar's Pendulum +text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Library of Lat-Nam +text=An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Lich's Mirror +text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. +mana={5} +type=Artifact +[/card] +[card] +name=Liege of the Hollows +text=When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Lieutenants of the Guard +text=Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Lifted by Clouds +text=Target creature gains flying until end of turn. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Light from Within +text=Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Lightning Reflexes +text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Storm +text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. -- Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Lim-Dul's Vault +text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. +mana={U}{B} +type=Instant +[/card] +[card] +name=Limited Resources +text=When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. -- Players can't play lands as long as ten or more lands are on the battlefield. +mana={W} +type=Enchantment +[/card] +[card] +name=Linessa, Zephyr Mage +text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. -- Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. +mana={3}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Little Girl +text= +mana={HW} +type=Creature +subtype=Human Child +power={1/2} +toughness={1/2} +[/card] +[card] +name=Liu Bei, Lord of Shu +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Living Lore +text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Locket of Yesterdays +text=Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Look Skyward and Despair +text=When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. +type=Scheme +[/card] +[card] +name=Look at Me, I'm R&D +text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Look at Me, I'm the DCI +text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Loose Lips +text=As Loose Lips comes into play, choose a sentence with eight or fewer words. -- Enchanted creature has flying. -- Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence. +mana={U} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Lore Seeker +text=Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Lost Legacy +text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Lost in Thought +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lost in the Woods +text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Lurking Automaton +text=Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. -- Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. +mana={5} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Lutri, the Spellchaser +text=Companion - Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may cast it once from outside the game.) -- Flash -- When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={1}{UR}{UR} +type=Legendary Creature +subtype=Elemental Otter +power=3 +toughness=2 +[/card] +[card] +name=Maddening Imp +abilities=flying +text=Flying -- {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Mages' Contest +text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Magewright's Stone +text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. +mana={2} +type=Artifact +[/card] +[card] +name=Magic Word +text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Magical Hack +text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Magical Hacker +text={U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. +mana={1}{U} +type=Creature +subtype=Human Gamer +power=1 +toughness=2 +[/card] +[card] +name=Magister of Worth +abilities=flying +text=Flying -- Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. +mana={4}{W}{B} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Magus of the Arena +text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={4}{R}{R} +type=Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Mairsil, the Pretender +text=When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. -- Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Man of Measure +text=As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. -- As long as you're taller than an opponent, Man of Measure gets +1/+0. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Mana Cache +text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. -- Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Mana Clash +text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. +mana={R} +type=Sorcery +[/card] +[card] +name=Mana Flair +text=Add {R} to your mana pool for each nonland permanent by the artist of your choice. +mana={1}{R} +type=Instant +[/card] +[card] +name=Mana Maze +text=Players can't cast spells that share a color with the spell most recently cast this turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Mana Web +text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. +mana={3} +type=Artifact +[/card] +[card] +name=Mana-Charged Dragon +abilities=flying,trample +text=Flying, trample -- Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Manascape Refractor +text=Manascape Refractor enters the battlefield tapped. -- Manascape Refractor has all activated abilities of all lands on the battlefield. -- You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. +mana={3} +type=Artifact +[/card] +[card] +name=Mandate of Peace +restriction=during battle +auto=ueot maxCast(*)0 opponent +text=Cast this spell only during combat. -- Your opponents can't cast spells this turn. -- End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Mandatory Friendship Shackles +text=Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Mangara's Tome +text=When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. +mana={5} +type=Artifact +[/card] +[card] +name=Manifold Insights +text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Marath, Will of the Wild +text=Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- {X}, Remove X +1/+1 counters from Marath: Choose one -- Put X +1/+1 counters on target creature. X can't be 0. -- Marath deals X damage to target creature or player. X can't be 0. -- Put an X/X green Elemental creature token onto the battlefield. X can't be 0. +mana={R}{G}{W} +type=Legendary Creature +subtype=Elemental Beast +power=0 +toughness=0 +[/card] +[card] +name=Marble Priest +text=All Walls able to block Marble Priest do so. -- Prevent all combat damage that would be dealt to Marble Priest by Walls. +mana={5} +type=Artifact Creature +subtype=Cleric +power=3 +toughness=3 +[/card] +[card] +name=Marisi, Breaker of the Coil +text=Your opponents can't cast spells during combat. -- Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=4 +[/card] +[card] +name=Mark of Eviction +text=Enchant creature -- At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Martyr's Cause +text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Martyrdom +text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Martyrs of Korlis +text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=1 +toughness=6 +[/card] +[card] +name=Mary O'Kill +text={1}{B} or {R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) +mana={5}{B or R} +type=Legendary Creature +subtype=Human Villain +power=5 +toughness=5 +[/card] +[card] +name=Master of Predicaments +abilities=flying +text=Flying -- Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Master of the Hunt +text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Master of the Veil +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of the Veil is turned face up, you may turn target creature with morph face down. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Master of the Wild Hunt +text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Masterful Ninja +text=Haste -- Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. -- {1}{B}: Masterful Ninja gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Troll Ninja +power=1 +toughness=1 +[/card] +[card] +name=May Civilization Collapse +text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. +type=Scheme +[/card] +[card] +name=Meandering Towershell +abilities=islandwalk +text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. +mana={3}{G}{G} +type=Creature +subtype=Turtle +power=5 +toughness=9 +[/card] +[card] +name=Meddle +text=If target spell has only one target and that target is a creature, change that spell's target to another creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Meddling Kids +text=As Meddling Kids comes into play, choose a word with four or more letters. -- Nonland cards with the chosen word in their text box can't be played. +mana={2}{W}{U} +type=Creature +subtype=Human Child +power=2 +toughness=3 +[/card] +[card] +name=Melee +text=Cast Melee only during your turn and only during combat before blockers are declared. -- You choose which creatures block this combat and how those creatures block. -- Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. +mana={4}{R} +type=Instant +[/card] +[card] +name=Memory Crystal +text=Buyback costs cost {2} less. +mana={3} +type=Artifact +[/card] +[card] +name=Menacing Ogre +text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Mental Vapors +text=Target player discards a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mercenaries +text={3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. +mana={3}{W} +type=Creature +subtype=Human Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Merseine +text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mesa Chicken +text=Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn. +mana={W}{W} +type=Summon +subtype=Chicken +[/card] +[card] +name=Mesa Pegasus +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Messenger Jays +text=Flying -- Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. +mana={4}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Midlife Upgrade +text=As an additional cost to cast this spell, sacrifice X Contraptions. -- Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Midnight Oil +text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Midnight Recovery +text=Return target creature card from your graveyard to your hand. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Might Makes Right +text=At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Minamo's Meddling +text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Mind Bend +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Mind Bomb +text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Mind Extraction +text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mindblaze +text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Mindlock Orb +text=Players can't search libraries. +mana={3}{U} +type=Artifact +[/card] +[card] +name=Mindreaver +text=Heroic - Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. -- {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Minds Aglow +text=Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Mindslaver +text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Mine Excavation +text=Return target artifact or enchantment card from a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Mine, Mine, Mine! +text=When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand. -- Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. -- Each player cannot play more than one spell each turn. -- If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Mirrodin Besieged +text=As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. -- Mirran - Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. -- Phyrexian - At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Mirror Golem +text=Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard. -- Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Mirror March +text=Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Mirror Mirror +text=Mirror Mirror comes into play tapped. -- {7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. +mana={7} +type=Artifact +[/card] +[card] +name=Mirror Strike +text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. +mana={3}{W} +type=Instant +[/card] +[card] +name=Mirror of Fate +text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. +mana={5} +type=Artifact +[/card] +[card] +name=Mirrored Depths +text=Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. -- Whenever you roll {K}, target player reveals the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost. +type=Plane +subtype=Karsus +[/card] +[card] +name=Mirrorweave +text=Each other creature becomes a copy of target nonlegendary creature until end of turn. +mana={2}{WU}{WU} +type=Instant +[/card] +[card] +name=Mirrorwing Dragon +abilities=flying +text=Flying -- Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=5 +[/card] +[card] +name=Mishra's War Machine +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Miss Demeanor +text=Flying, first strike -- During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor. +mana={3}{W} +type=Summon +subtype=Lady of Proper Etiquette +[/card] +[card] +name=Mistfolk +text={U}: Counter target spell that targets Mistfolk. +mana={U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=2 +[/card] +[card] +name=Mizzium Meddler +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Mizzium Transreliquat +text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. -- {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. +mana={3} +type=Artifact +[/card] +[card] +name=Mizzix of the Izmagnus +text=Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter. -- Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. +mana={2}{U}{R} +type=Legendary Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Mnemonic Betrayal +text=Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. -- Exile Mnemonic Betrayal. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Mob Mentality +text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Modular Monstrosity +text=Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. +mana={7} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Mogg Assassin +text={T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. +mana={2}{R} +type=Creature +subtype=Goblin Assassin +power=2 +toughness=1 +[/card] +[card] +name=Mogis, God of Slaughter +abilities=indestructible +text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. +mana={2}{B}{R} +type=Legendary Enchantment Creature +subtype=God +power=7 +toughness=5 +[/card] +[card] +name=Molten Psyche +text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Sentry +text=As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. +mana={3}{R} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Monastery Siege +text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of your draw step, draw an additional card, then discard a card. -- Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Moniker Mage +text={U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. -- {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Monkey Monkey Monkey +text=As Monkey Monkey Monkey comes into play, choose a letter. -- Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. +mana={3}{G} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Monkey- +text=Whenever a nontoken creature you control dies, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Monkey +power=+2 +toughness=+2 +[/card] +[card] +name=Mons's Goblin Waiters +text=Sacrifice a creature or land: Add {HR} to your mana pool. +mana={R} +type=Creature +subtype=Goblin Waiter +power=1 +toughness=1 +[/card] +[card] +name=Moonlight Hunt +text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. +mana={1}{G} +type=Instant +[/card] +[card] +name=Moonring Mirror +text=Whenever you draw a card, exile the top card of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. +mana={5} +type=Artifact +[/card] +[card] +name=More or Less +text=Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Morphic Tide +text=When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Mortal Flesh Is Weak +text=When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. +type=Scheme +[/card] +[card] +name=Mossbridge Troll +text=If Mossbridge Troll would be destroyed, regenerate it. -- Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. +mana={5}{G}{G} +type=Creature +subtype=Troll +power=5 +toughness=5 +[/card] +[card] +name=Mother of Goons +text=Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Mount Keralia +text=At the beginning of your end step, put a pressure counter on Mount Keralia. -- When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. -- Whenever you roll {K}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. +type=Plane +subtype=Regatha +[/card] +[card] +name=Mountain Stronghold +text=Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Mourner's Shield +text=Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. -- {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. +mana={4} +type=Artifact +[/card] +[card] +name=Mouth to Mouth +text=You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Muck Drubb +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Multani's Presence +text=Whenever a spell you've cast is countered, draw a card. +mana={G} +type=Enchantment +[/card] +[card] +name=Multi-Headed +text=At the beginning of each end step, if you rolled a die this turn, -- Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Hydra +power=+4 +toughness=+4 +[/card] +[card] +name=Mungha Wurm +text=You can't untap more than one land during your untap step. +mana={2}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Muraganda Petroglyphs +text=Creatures with no abilities get +2/+2. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Murderous Spoils +text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) +mana={5}{B} +type=Instant +[/card] +[card] +name=Murmurs from Beyond +text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. +mana={2}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Muse Vessel +text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Musician +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Mutual Epiphany +text=When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=My Crushing Masterstroke +text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. +type=Scheme +[/card] +[card] +name=My First Tome +text={1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=My Genius Knows No Bounds +text=When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. +type=Scheme +[/card] +[card] +name=My Undead Horde Awakens +text=(An ongoing scheme remains face up until it's abandoned.) -- At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. -- When a creature put onto the battlefield with this scheme dies, abandon this scheme. +type=Ongoing Scheme +[/card] +[card] +name=My Wish Is Your Command +text=When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. +type=Scheme +[/card] +[card] +name=Myr Superion +text=Spend only mana produced by creatures to cast Myr Superion. +mana={2} +type=Artifact Creature +subtype=Myr +power=5 +toughness=6 +[/card] +[card] +name=Myr Welder +text=Imprint - {T}: Exile target artifact card from a graveyard. -- Myr Welder has all activated abilities of all cards exiled with it. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=4 +[/card] +[card] +name=Mystic Barrier +text=When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. -- Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Mystic Veil +text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mythos of Snapdax +text=Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Naar Isle +text=At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. -- Whenever you roll {C}, Naar Isle deals 3 damage to target player. +type=Plane +subtype=Wildfire +[/card] +[card] +name=Nacatl War-Pride +text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. +mana={3}{G}{G}{G} +type=Creature +subtype=Cat Warrior +power=3 +toughness=3 +[/card] +[card] +name=Nafs Asp +text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Nahiri's Wrath +text=As an additional cost to cast Nahiri's Wrath, discard X cards. -- Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Naked Singularity +text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. +mana={5} +type=Artifact +[/card] +[card] +name=Nalathni Dragon +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=1 +toughness=1 +[/card] +[card] +name=Name Dropping +text=Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Nameless Race +abilities=trample +text=Trample -- As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. -- Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. +mana={3}{B} +type=Creature +power=* +toughness=* +[/card] +[card] +name=Nantuko Shrine +text=Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Nath's Elite +text=All creatures able to block Nath's Elite do so. -- When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=2 +[/card] +[card] +name=Nature Demands an Offering +text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. +type=Scheme +[/card] +[card] +name=Nature Shields Its Own +text=(An ongoing scheme remains face up until it's abandoned.) -- Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. -- When four or more creatures attack you, abandon this scheme at end of combat. +type=Ongoing Scheme +[/card] +[card] +name=Nature's Blessing +text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Naya Soulbeast +abilities=trample +text=Trample -- When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. +mana={6}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Nebuchadnezzar +text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. +mana={3}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Necro-Impotence +text=Skip your untap step. -- At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. -- Pay ½ life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Necromancy +text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Necrotic Ooze +text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. +mana={2}{B}{B} +type=Creature +subtype=Ooze +power=4 +toughness=3 +[/card] +[card] +name=Necrotic Plague +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." -- When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nefarious Lich +text=If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. -- If you would gain life, draw that many cards instead. -- When Nefarious Lich leaves the battlefield, you lose the game. +mana={B}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Neko-Te +text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. -- Whenever equipped creature deals damage to a player, that player loses 1 life. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nerf War +text=Fire a Nerf blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner’s graveyard and Nerf War deals ½ damage to that player. (Foam darts only.) +mana={3}{U}{R} +type=Sorcery +[/card] +[card] +name=Nesting Grounds +auto={T}:add{1} +text={T}: Add {1}. -- {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Nettlevine Blight +text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nettling Imp +text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Neural Network +text=Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Ninja +text=You may activate Ninja's augment ability any time you could cast an instant. -- Whenever this creature deals combat damage to a player, -- Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as-oh, nevermind.) +type=Creature +subtype=Ninja +power=+1 +toughness=+0 +[/card] +[card] +name=Nissa's Judgment +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Nix +text=Counter target spell if no mana was spent to cast it. +mana={U} +type=Instant +[/card] +[card] +name=No Quarter +text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. -- Whenever a creature blocks a creature with lesser power, destroy the attacking creature. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Noble Banneret +text=Draft Noble Banneret face up. -- As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. -- As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Noble Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Nomads en-Kor +text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. +mana={W} +type=Creature +subtype=Kor Nomad Soldier +power=1 +toughness=1 +[/card] +[card] +name=Norn's Annex +text=({PW} can be paid with either {W} or 2 life.) -- Creatures can't attack you or a planeswalker you control unless their controller pays {PW} for each of those creatures. +mana={3}{PW}{PW} +type=Artifact +[/card] +[card] +name=Norn's Dominion +text=When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. -- Whenever you roll {K}, you may put a fate counter on target permanent. +type=Plane +subtype=New Phyrexia +[/card] +[card] +name=Norritt +text={T}: Untap target blue creature. -- {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. +mana={3}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Nosy Goblin +text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Not of This World +text=Counter target spell or ability that targets a permanent you control. -- Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. +mana={7} +type=Tribal Instant +subtype=Eldrazi +[/card] +[card] +name=Nothing Can Stop Me Now +text=(An ongoing scheme remains face up until it's abandoned.) -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. -- At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. +type=Ongoing Scheme +[/card] +[card] +name=Nova Pentacle +text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. +mana={4} +type=Artifact +[/card] +[card] +name=Now I Know My ABC's +text=At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Noxious Vapors +text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Null Chamber +text=As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. -- The named cards can't be played. +mana={3}{W} +type=World Enchantment +[/card] +[card] +name=Number Crunch +text=Return target permanent to its owner's hand. -- Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Nurturing Licid +text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- {G}: Regenerate enchanted creature. +mana={1}{G} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Nylea's Colossus +text=Constellation - Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. +mana={6}{G} +type=Enchantment Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Oaken Brawler +text=When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{W} +type=Creature +subtype=Treefolk Warrior +power=2 +toughness=4 +[/card] +[card] +name=Oaken Power Suit +text=Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Oath of Scholars +text=At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Oath of Teferi +text=When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. -- You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. +mana={3}{W}{U} +type=Legendary Enchantment +[/card] +[card] +name=Oathkeeper, Takeno's Daisho +text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. -- When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. -- Equip {2} +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Ob Nixilis, Unshackled +abilities=flying,trample +text=Flying, trample -- Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. -- Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Obosh, the Preypiercer +text=Companion - Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may cast it once from outside the game.) -- If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. +mana={3}{BR}{BR} +type=Legendary Creature +subtype=Hellion Horror +power=3 +toughness=5 +[/card] +[card] +name=Obscuring Aether +text=Face-down creature spells you cast cost {1} less to cast. -- {1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) +mana={G} +type=Enchantment +[/card] +[card] +name=Oddly Uneven +text=Choose one -- Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) -- Destroy each creature with an even number of words in its name. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Odds // Ends +text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. +mana={U}{R} // {3}{R}{W} +type=Instant // Instant +[/card] +[card] +name=Ogre Enforcer +text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=4 +toughness=4 +[/card] +[card] +name=Ogre Geargrabber +text=Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. +mana={4}{R}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Okaun, Eye of Chaos +text=Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) -- At the beginning of combat on your turn, flip a coin until you lose a flip. -- Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. +mana={4}{R} +type=Legendary Creature +subtype=Cyclops Berserker +power=3 +toughness=3 +[/card] +[card] +name=Okk +text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. +mana={1}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Ol' Buzzbark +text=When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. +mana={X}{R}{G} +type=Legendary Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Old Fogey +text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 +mana={G}{G} +type=Summon +subtype=Dinosaur +[/card] +[card] +name=Old Guard +text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Soldier +power=2 +toughness=1 +[/card] +[card] +name=Old-Fashioned Vampire +text=Flying -- Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. +mana={3}{B}{B} +type=Creature +subtype=Vampyre +power=3 +toughness=3 +[/card] +[card] +name=Omen Machine +text=Players can't draw cards. -- At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +mana={6} +type=Artifact +[/card] +[card] +name=Onakke Catacomb +text=All creatures are black and have deathtouch. -- Whenever you roll {K}, creatures you control get +1/+0 and gain first strike until end of turn. +type=Plane +subtype=Shandalar +[/card] +[card] +name=Once More with Feeling +text=Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. -- DCI ruling: This card is restricted. (You cannot play with more than one in a deck.) +mana={W}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Only Blood Ends Your Nightmares +text=When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. +type=Scheme +[/card] +[card] +name=Oona's Prowler +abilities=flying +text=Flying -- Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. +mana={1}{B} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=1 +[/card] +[card] +name=Opal-Eye, Konda's Yojimbo +abilities=defender +text=Defender (This creature can't attack.) -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. -- {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Fox Samurai +power=1 +toughness=4 +[/card] +[card] +name=Opposition Agent +text=Flash -- You control your opponents while they're searching their libraries. -- While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Oppressive Rays +text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Optical Optimizer +text=Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Oracle en-Vec +text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Orchard Elemental +text=Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. +mana={5}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Orcish Mine +text=Enchant land -- Orcish Mine enters the battlefield with three ore counters on it. -- At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -- When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Orcish Paratroopers +text=When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely. +mana={2}{R} +type=Creature +subtype=Orc Paratrooper +power=4 +toughness=4 +[/card] +[card] +name=Order of Succession +text=Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Ordinary Pony +text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. +mana={2}{W} +type=Host Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Oreskos Explorer +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Orochi Colony +text=Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Whenever you roll {K}, target creature can't be blocked this turn. +type=Plane +subtype=Kamigawa +[/card] +[card] +name=Oubliette +text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Ouphe Vandals +text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) +mana={2}{G} +type=Creature +subtype=Ouphe Rogue +power=2 +toughness=2 +[/card] +[card] +name=Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental +text=Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Outrider en-Kor +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. +mana={2}{W} +type=Creature +subtype=Kor Rebel Knight +power=2 +toughness=2 +[/card] +[card] +name=Over My Dead Bodies +text=Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) -- Creature cards in your graveyard have haste. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Overblaze +text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Overt Operative +text=Menace -- Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{B} +type=Creature +subtype=Human Ninja Rigger +power=2 +toughness=3 +[/card] +[card] +name=Ow +text=Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her. +mana={B} +type=Enchantment +[/card] +[card] +name=Pain's Reward +text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Paliano Vanguard +text=Draft Paliano Vanguard face up. -- As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. -- Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Paliano, the High City +text=Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- {T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City. +type=Legendary Land +[/card] +[card] +name=Panglacial Wurm +abilities=trample +text=Trample -- While you're searching your library, you may cast Panglacial Wurm from your library. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=5 +[/card] +[card] +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] +[card] +name=Panopticon +text=When you planeswalk to Panopticon, draw a card. -- At the beginning of your draw step, draw an additional card. -- Whenever you roll {C}, draw a card. +type=Plane +subtype=Mirrodin +[/card] +[card] +name=Paperfin Rascal +text=When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Parallel Thoughts +text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- If you would draw a card, you may instead put the top card of the pile you exiled into your hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Paranoid Delusions +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Parapet +text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Pardic Dragon +abilities=flying +text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2-{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Party Crasher +text=Haste -- You can attack with Party Crasher once each combat during each opponent's turn. +mana={4}{R} +type=Creature +subtype=Goblin Berserker +power=3 +toughness=3 +[/card] +[card] +name=Penance +text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Pendant of Prosperity +text=Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. -- {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Pentagram of the Ages +text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={4} +type=Artifact +[/card] +[card] +name=Perplex +text=Counter target spell unless its controller discards his or her hand. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Perplexing Chimera +text=Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) +mana={4}{U} +type=Enchantment Creature +subtype=Chimera +power=3 +toughness=3 +[/card] +[card] +name=Persecute Artist +text=Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Personal Incarnation +text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. +mana={3}{W}{W}{W} +type=Creature +subtype=Avatar Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Pet Project +text=Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Petra Sphinx +text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. +mana={2}{W}{W}{W} +type=Creature +subtype=Sphinx +power=3 +toughness=4 +[/card] +[card] +name=Phantasmagorian +text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. -- Discard three cards: Return Phantasmagorian from your graveyard to your hand. +mana={5}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Phantasmal Mount +abilities=flying +text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. +mana={1}{U} +type=Creature +subtype=Illusion Horse +power=1 +toughness=1 +[/card] +[card] +name=Phoebe, Head of S.N.E.A.K. +text=Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. -- {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) +mana={1}{U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=3 +[/card] +[card] +name=Phosphorescent Feast +text=Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. +mana={2}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Phylactery Lich +text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Grimoire +text={4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Librarian +abilities=flying,trample +text=Flying, trample -- At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. -- When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Portal +text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. +mana={3} +type=Artifact +[/card] +[card] +name=Pia's Revolution +text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Pikemen +abilities=first strike,banding +text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Pilgrim of Justice +abilities=protection from red +text=Protection from red -- {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Pilgrim of Virtue +abilities=protection from black +text=Protection from black -- {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Pine Walker +text=Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Pine Walker or another creature you control is turned face up, untap that creature. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Pippa, Duchess of Dice +text={2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. -- {2}{U}, {T}: Reroll any die. (Activate this ability only any time it makes sense.) +mana={2}{G} +type=Legendary Creature +subtype=Human Noble +power=2 +toughness=2 +[/card] +[card] +name=Pir, Imaginative Rascal +auto=may name(Put partner on your hand) name(Put partner on your hand) moveto(myhand) target(Toothy^ Imaginary Friend|mylibrary) +text=Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) -- If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. +mana={2}{G} +type=Legendary Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Piracy +text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Planewide Disaster +text=When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Plea for Power +text=Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Pointy Finger of Doom +text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. +mana={4} +type=Artifact +[/card] +[card] +name=Pollen Lullaby +text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Pools of Becoming +text=At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -- Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. +type=Plane +subtype=Bolas’s Meditation Realm +[/card] +[card] +name=Portal Mage +abilities=flash +auto=phasealter(remove,combatphases,controller) +auto=nextphasealter(add,combatphases,controller,after) +text=Flash -- When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.) +mana={2}{U} +type=Creature +subtype=Human Wizard +Power=2 +toughness=2 +[/card] +[card] +name=Possibility Storm +text=Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Power Artifact +text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Power Play +text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. +type=Conspiracy +[/card] +[card] +name=Power Sink +text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. +mana={X}{U} +type=Instant +[/card] +[card] +name=Powerleech +text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Precursor Golem +text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Preferred Selection +text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Primordial Mist +text=At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Primordial Ooze +text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Prismatic Circle +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Prismatic Wardrobe +text=Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card. +mana={W} +type=Sorcery +[/card] +[card] +name=Proper Laboratory Attire +text=Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Proposal +text=Allows Richard to propose to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck. +mana={W}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Protean Thaumaturge +text=Constellation - Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Protective Sphere +text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Psychic Battle +text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Psychic Network +text=Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.) +mana={U} +type=Enchantment +[/card] +[card] +name=Psychic Puppetry +text=You may tap or untap target permanent. -- Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Psychic Rebuttal +text=Counter target instant or sorcery spell that targets you. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. +mana={1}{U} +type=Instant +[/card] +[card] +name=Puca's Mischief +text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Pulling Teeth +text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Punctuate +text=Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are? , ; : - ( ) / " ' & .) +mana={3}{R} +type=Instant +[/card] +[card] +name=Puppet Master +text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. +mana={U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pure Intentions +text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. -- When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Purity +abilities=flying +text=Flying -- If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. -- When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{W}{W}{W} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Pygmy Giant +text={R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. +mana={1}{R}{R} +type=Creature +subtype=Giant +power=0 +toughness=2 +[/card] +[card] +name=Pygmy Hippo +text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. +mana={G}{U} +type=Creature +subtype=Hippo +power=2 +toughness=2 +[/card] +[card] +name=Pyramids +text={2}: Choose one -- Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. +mana={6} +type=Artifact +[/card] +[card] +name=Pyretic Hunter +text=Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. -- Menace (This creature can't be blocked except by two or more creatures.) -- Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter. +mana={4}{R} +type=Creature +subtype=Elemental Cat +power=0 +toughness=0 +[/card] +[card] +name=Question Elemental? +abilities=flying +text=Flying -- Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Quick-Stick Lick Trick +text=Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Quickening Licid +text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature has first strike. +mana={1}{W} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Quicksilver Dragon +abilities=flying +text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Quicksilver Elemental +text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) -- You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Quicksilver Fountain +text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. -- At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. +mana={3} +type=Artifact +[/card] +[card] +name=Quicksilver Sea +text=When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- Whenever you roll {K}, reveal the top card of your library. You may play it without paying its mana cost. +type=Plane +subtype=Mirrodin +[/card] +[card] +name=R&D's Secret Lair +text=Play cards as written. Ignore all errata. -- {T}: Add {1} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Radiant Performer +text=Flash -- When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. +mana={3}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Radiate +text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Rage Extractor +text=({PR} can be paid with either {R} or 2 life.) -- Whenever you cast a spell with Phyrexian in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. +mana={4}{PR} +type=Artifact +[/card] +[card] +name=Raging River +text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. +mana={R}{R} +type=Enchantment +[/card] +[card] +name=Raiding Party +text=Raiding Party can't be the target of white spells or abilities from white sources. -- -- Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Rally the Horde +text=Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Rapid Fire +text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Rapid Prototyper +text=Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Rare-B-Gone +text=Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Razia, Boros Archangel +text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. +mana={4}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=3 +[/card] +[card] +name=Razor Boomerang +text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Reality Scramble +text=Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Reality Shaping +text=When you encounter Reality Shaping, starting with you, each player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Reality Strobe +text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. -- Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Reality Twist +text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. +mana={U}{U}{U} +type=Enchantment +[/card] +[card] +name=Really Epic Punch +text=Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Realms Befitting My Majesty +text=When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +type=Scheme +[/card] +[card] +name=Realms Uncharted +text=Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. +mana={2}{G} +type=Instant +[/card] +[card] +name=Rebellion of the Flamekin +text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) +mana={3}{R} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Rebirth +text=Remove Rebirth from your deck before playing if you're not playing for ante. -- -- Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. +mana={3}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Rebound +text=Change the target of target spell that targets only a player. The new target must be a player. +mana={1}{U} +type=Instant +[/card] +[card] +name=Record Store +text=Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Recross the Paths +text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Red-Hot Hottie +text=Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs." +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Redeem the Lost +text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Refibrillator +text=Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Reflect Damage +text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. +mana={3}{R}{W} +type=Instant +[/card] +[card] +name=Reflecting Mirror +text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. +mana={4} +type=Artifact +[/card] +[card] +name=Reflector Mage +text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +mana={1}{W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Refraction Trap +text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. -- Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. +mana={3}{W} +type=Instant +subtype=Trap +[/card] +[card] +name=Regicide +text=Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. -- Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide. +mana={B} +type=Instant +[/card] +[card] +name=Reign of the Pit +text=Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Reins of the Vinesteed +text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Release the Ants +text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Relic Ward +text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Remodel +text=If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost. -- Remove target artifact from the game. +mana={2}{G} +type=Instant +[/card] +[card] +name=Remove Enchantments +text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. +mana={W} +type=Instant +[/card] +[card] +name=Reroute +text=Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Research the Deep +text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Retether +text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Retribution of the Ancients +text={B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. +mana={B} +type=Enchantment +[/card] +[card] +name=Revealing Wind +text=Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. +mana={2}{G} +type=Instant +[/card] +[card] +name=Reverberation +text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Reverse Damage +text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Reverse Polarity +text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. +mana={W}{W} +type=Instant +[/card] +[card] +name=Revive the Fallen +text=Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Reweave +text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. -- Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={5}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Rhino- +text=Whenever this creature blocks, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Rhino +power=+1 +toughness=+4 +[/card] +[card] +name=Rhystic Circle +text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Rhystic Tutor +text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Richard Garfield, Ph.D. +text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Designer +power=2 +toughness=2 +[/card] +[card] +name=Ricochet +text=Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie. +mana={R} +type=Enchantment +[/card] +[card] +name=Righteous Aura +text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Rimewind Cryomancer +text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Rings a Bell +text=As Rings a Bell enters the battlefield, choose a word with four or more letters. -- After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Rings of Brighthearth +text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. +mana={3} +type=Artifact +[/card] +[card] +name=Ringskipper +abilities=flying +text=Flying -- When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Risky Move +text=At the beginning of each player's upkeep, that player gains control of Risky Move. -- When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. +mana={3}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Rite of Ruin +text=Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Rivals' Duel +text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Riveting Rigger +text=When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=2 +toughness=2 +[/card] +[card] +name=Roar of Jukai +text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. -- Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Robo- +text=At the beginning of each end step, if an artifact entered the battlefield under your control this turn, -- Augment {2} ({2} , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+1 +toughness=+1 +[/card] +[card] +name=Rocket-Powered Turbo Slug +text=Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)) +mana={3}{R} +type=Creature +subtype=Slug +power=3 +toughness=1 +[/card] +[card] +name=Rod of Spanking +text={2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?" +mana={1} +type=Artifact +[/card] +[card] +name=Roots of All Evil +text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. +type=Scheme +[/card] +[card] +name=Rootwater Matriarch +text={T}: Gain control of target creature for as long as that creature is enchanted. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=3 +[/card] +[card] +name=Rotted Ones, Lay Siege +text=When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. +type=Scheme +[/card] +[card] +name=Rules Lawyer +text=State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) +mana={3}{W}{W} +type=Artifact Creature +subtype=Cyborg Advisor +power=1 +toughness=1 +[/card] +[card] +name=Runed Halo +text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Runesword +text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. +mana={6} +type=Artifact +[/card] +[card] +name=Runic Armasaur +text=Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Dinosaur +power=2 +toughness=5 +[/card] +[card] +name=Rust +text=Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) +mana={G} +type=Instant +[/card] +[card] +name=Ruxa, Patient Professor +text=Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. -- Creatures you control with no abilities get +1/+1. -- You may have creatures you control with no abilities assign their combat damage as though they weren't blocked. +mana={2}{G}{G} +type=Legendary Creature +subtype=Bear Druid +power=4 +toughness=4 +[/card] +[card] +name=S.N.E.A.K. Dispatcher +text={2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. +mana={1}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=S.N.O.T. +text=As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. -- S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.) +mana={G} +type=Creature +subtype=Ooze +power=*{^2} +toughness=*{^2} +[/card] +[card] +name=Sacred Boon +text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Sacrifice Play +text=A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sage's Reverie +text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sakashima the Impostor +text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Salt Road Ambushers +text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={3}{G} +type=Creature +subtype=Dog Warrior +power=3 +toughness=3 +[/card] +[card] +name=Samite Ministration +text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Sanctum of Serra +text=When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. -- Whenever you roll {C}, you may have your life total become 20. +type=Plane +subtype=Serra’s Realm +[/card] +[card] +name=Sands of Time +text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. +mana={4} +type=Artifact +[/card] +[card] +name=Sap Sucker +text=Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Sapphire Charm +text=Choose one -- Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Instant +[/card] +[card] +name=Saute +text=Saute deals 3½ damage to target creature or player. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Save Life +text=Choose one Target player gains 2½ life; or prevent the next 2½ damage that would be dealt to target creature this turn. -- Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand. +mana={W} +type=Instant +[/card] +[card] +name=Scarab of the Unseen +text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. +mana={2} +type=Artifact +[/card] +[card] +name=Scars of the Veteran +text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. +mana={4}{W} +type=Instant +[/card] +[card] +name=Scarwood Bandits +abilities=forestwalk +text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Scattering Stroke +text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Scrambleverse +text=For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Scroll Rack +text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. +mana={2} +type=Artifact +[/card] +[card] +name=Scroll of Fate +text={T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3} +type=Artifact +[/card] +[card] +name=Scrying Glass +text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Sea of Sand +text=Players reveal each card they draw. -- Whenever a player draws a land card, that player gains 3 life. -- Whenever a player draws a nonland card, that player loses 3 life. -- Whenever you roll {C}, put target permanent on top of its owner's library. +type=Plane +subtype=Rabiah +[/card] +[card] +name=Seafarer's Quay +text=Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Seal of the Guildpact +text=As Seal of the Guildpact enters the battlefield, choose two colors. -- Each spell you cast costs {1} less to cast for each of the chosen colors it is. +mana={5} +type=Artifact +[/card] +[card] +name=Search for Survivors +text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Search the City +text=When Search the City enters the battlefield, exile the top five cards of your library. -- Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Seasinger +text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=0 +toughness=1 +[/card] +[card] +name=Seasoned Tactician +text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=3 +[/card] +[card] +name=Secret Plans +text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. +mana={G}{U} +type=Enchantment +[/card] +[card] +name=Selective Adaptation +text=Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Selesnya Loft Gardens +text=If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead. -- Whenever you roll {K}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Selfie Preservation +text=Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Selfless Squire +abilities=flash +text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Selvala's Stampede +text=Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Sentinel +text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Sentry Oak +abilities=defender +text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={4}{W} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=5 +[/card] +[card] +name=Seraph +text=Flying -- Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. +mana={6}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Serene Master +text=Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. +mana={1}{W} +type=Creature +subtype=Human Monk +power=0 +toughness=2 +[/card] +[card] +name=Serpentine +text=Whenever a land enters the battlefield under your control, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Wurm +power=+3 +toughness=+3 +[/card] +[card] +name=Serra's Hymn +text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. -- Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. +mana={W} +type=Enchantment +[/card] +[card] +name=Sex Appeal +text=Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players. +mana={W} +type=Instant +[/card] +[card] +name=Shadow Slice +text=Target opponent loses 3 life. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Shadow of Doubt +text=({UB} can be paid with either {U} or {B}.) -- Players can't search libraries this turn. -- Draw a card. +mana={UB}{UB} +type=Instant +[/card] +[card] +name=Shadowbane +text=The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shah of Naar Isle +abilities=trample +text=Trample -- Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. +mana={3}{R} +type=Creature +subtype=Efreet +power=6 +toughness=6 +[/card] +[card] +name=Shahrazad +text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. +mana={W}{W} +type=Sorcery +[/card] +[card] +name=Shaman en-Kor +text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. +mana={1}{W} +type=Creature +subtype=Kor Cleric Shaman +power=1 +toughness=2 +[/card] +[card] +name=Shaman's Trance +text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. +mana={2}{R} +type=Instant +[/card] +[card] +name=Shape Stealer +text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. +mana={U}{U} +type=Creature +subtype=Shapeshifter Spirit +power=1 +toughness=1 +[/card] +[card] +name=Shape of the Wiitigo +text=Enchant creature -- When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +mana={3}{G}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shapesharer +abilities=changeling +text=Changeling (This card is every creature type at all times.) -- {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Shapeshifter +text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. -- At the beginning of your upkeep, you may choose a number between 0 and 7. -- Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=7-* +[/card] +[card] +name=Shapeshifter's Marrow +text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Shared Fate +text=If a player would draw a card, that player exiles the top card of an opponent's library face down instead. -- Each player may look at and play cards he or she exiled with Shared Fate. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Shared Trauma +text=Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. +mana={B} +type=Sorcery +[/card] +[card] +name=Shelkin Brownie +text={T}: Target creature loses all "bands with other" abilities until end of turn. +mana={1}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Shell of the Last Kappa +text={3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) -- {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Shelldock Isle +text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. +type=Land +[/card] +[card] +name=Shellephant +text={0}: Choose one. You may activate this ability while Shellephant is in any zone. -- • Shellephant has base power and toughness 1/4. -- • Shellephant has base power and toughness 3/3. +mana={1}{G}{G} +type=Creature +subtype=Turtle and/or Elephant +power=? +toughness=? +[/card] +[card] +name=Shichifukujin Dragon +text=When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. +mana={6}{R}{R}{R} +type=Summon +subtype=Dragon +[/card] +[card] +name=Shield Bearer +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Shield Dancer +text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Shieldmage Advocate +text={T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Shifting Borders +text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Shifting Loyalties +text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Shimmering Efreet +abilities=flying +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Shimmering Glasskite +abilities=flying +text=Flying -- Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Shining Shoal +text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. -- The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. +mana={X}{W}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Shoe Tree +text=Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters. -- Shoe Tree gets +1/+1 for each shoe counter on it. +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Shorecrasher Elemental +text={U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. -- {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. -- Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={U}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Shrouded Lore +text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Shuriken +text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Side Quest +text=Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) +mana={W} +type=Sorcery +[/card] +[card] +name=Side to Side +text=You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play. +mana={2}{G} +type=Instant +[/card] +[card] +name=Sideswipe +text=You may change any targets of target Arcane spell. +mana={1}{R} +type=Instant +[/card] +[card] +name=Sigarda, Host of Herons +abilities=flying,opponentshroud +text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={2}{G}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Signal the Clans +text=Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. +mana={R}{G} +type=Instant +[/card] +[card] +name=Silhouette +text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. +mana={1}{U} +type=Instant +[/card] +[card] +name=Silver Wyvern +abilities=flying +text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=4 +toughness=3 +[/card] +[card] +name=Simic Guildmage +text=({GU} can be paid with either {G} or {U}.) -- {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. -- {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. +mana={GU}{GU} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Singe-Mind Ogre +text=When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. +mana={2}{B}{R} +type=Creature +subtype=Ogre Mutant +power=3 +toughness=2 +[/card] +[card] +name=Siren's Call +text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. +mana={U} +type=Instant +[/card] +[card] +name=Skill Borrower +text=Play with the top card of your library revealed. -- As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) +mana={2}{U} +type=Artifact Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Skirk Alarmist +text=Haste -- {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Skittish Valesk +text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. -- Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{R} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Skull Saucer +text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. +mana={4}{B}{B} +type=Creature +subtype=Zombie Head +power=4 +toughness=1 +[/card] +[card] +name=Skullbriar, the Walking Grave +text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. +mana={B}{G} +type=Legendary Creature +subtype=Zombie Elemental +power=1 +toughness=1 +[/card] +[card] +name=Skybreen +text=Players play with the top card of their libraries revealed. -- Spells that share a card type with the top card of a library can't be cast. -- Whenever you roll {C}, target player loses life equal to the number of cards in his or her hand. +type=Plane +subtype=Kaldheim +[/card] +[card] +name=Slaying Mantis +text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. +mana={5}{G}{G} +type=Creature +subtype=Insect Wrestler +power=6 +toughness=6 +[/card] +[card] +name=Sleight of Mind +text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Slippery Bogbonder +abilities=flash,opponentshroud +auto=target(creature) counter(0/0,1,Hexproof) +text=Flash -- Hexproof -- When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=3 +[/card] +[card] +name=Sly Spy (a) +text=Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Sly Spy (b) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Sly Spy (c) +text=Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Sly Spy (d) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Sly Spy (e) +text=Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Smart Ass +text=Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Donkey Wizard +power=2{1/2} +toughness=1 +[/card] +[card] +name=Smoke Teller +text={1}{U}: Look at target face-down creature. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Smuggler Captain +text=Draft Smuggler Captain face up. -- As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. -- When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library. +mana={3}{B} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Snickering Squirrel +text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. +mana={B} +type=Creature +subtype=Squirrel Advisor +power=1 +toughness=1 +[/card] +[card] +name=Snow Mercy +text=Whenever a creature deals damage to you, put a globe counter on it. -- {T}, {untap}, {T}, {untap}, {T}: Tap all creatures with globe counters on them. +mana={2}{W}{W} +type=Snow Enchantment +[/card] +[card] +name=Snowblind +text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snowfall +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Soar +text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Socketed Sprocketer +text={T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) -- You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. -- Uninstall a 6 from Socketed Sprocketer: Draw a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Knight +power=1 +toughness=1 +[/card] +[card] +name=Soltari Guerrillas +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. +mana={2}{R}{W} +type=Creature +subtype=Soltari Soldier +power=3 +toughness=2 +[/card] +[card] +name=Song of Blood +text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Soraya the Falconer +text=Bird creatures get +1/+1. -- {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={1}{W}{W} +type=Legendary Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Sorrow's Path +text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. +type=Land +[/card] +[card] +name=Sorry +text=Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. -- If any player says "Sorry" at any other time, Sorry deals 2 damage to that player. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Soul Burn +text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. +mana={X}{2}{B} +type=Sorcery +[/card] +[card] +name=Soul Echo +text=Soul Echo enters the battlefield with X echo counters on it. -- You don't lose the game for having 0 or less life. -- At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. +mana={X}{W}{W} +type=Enchantment +[/card] +[card] +name=Soul Ransom +text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. +mana={2}{U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Sculptor +text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Soul Seizer +abilities=flying +text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Soul Separator +text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness. +mana={3} +type=Artifact +[/card] +[card] +name=Soulfire Grand Master +abilities=lifelink +text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. +mana={1}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Soulflayer +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. +mana={4}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Soulless Revival +text=Return target creature card from your graveyard to your hand. -- Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Spark Fiend +text=When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. -- During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect. +mana={4}{R} +type=Summon +subtype=Beast +[/card] +[card] +name=Spark of Creativity +text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Spatial Binding +text=Pay 1 life: Until your next upkeep, target permanent can't phase out. +mana={U}{B} +type=Enchantment +[/card] +[card] +name=Spatial Merging +text=When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. +type=Phenomenon +[/card] +[card] +name=Spatula of the Ages +text={4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement. +mana={4} +type=Artifact +[/card] +[card] +name=Spawnbroker +text=When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spectral Shift +text=Choose one -- Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Spell Counter +text=Counter target spell. -- Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Spell Suck +text=Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Spellskite +text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) +mana={2} +type=Artifact Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Spellweaver Helix +text=Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. -- Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. +mana={3} +type=Artifact +[/card] +[card] +name=Spellweaver Volute +text=Enchant instant card in a graveyard -- Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sphere of Duty +text=If a green source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Grace +text=If a black source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Law +text=If a red source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Purity +text=If an artifact would deal damage to you, prevent 1 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Reason +text=If a blue source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphere of Truth +text=If a white source would deal damage to you, prevent 2 of that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sphinx Ambassador +abilities=flying +text=Flying -- Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of Uthuun +abilities=flying +text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=6 +[/card] +[card] +name=Spider Climb +text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spire Phantasm +text=Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. -- Flying -- When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Gargoyle Illusion +power=3 +toughness=2 +[/card] +[card] +name=Spirit en-Kor +abilities=flying +text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. +mana={3}{W} +type=Creature +subtype=Kor Spirit +power=2 +toughness=2 +[/card] +[card] +name=Spirit of the Season +text=When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G}{G} +type=Creature +subtype=Treefolk Spirit +power=3 +toughness=3 +[/card] +[card] +name=Spiritual Visit +text=Put a 1/1 colorless Spirit creature token onto the battlefield. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Spitting Slug +text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Slug +power=2 +toughness=4 +[/card] +[card] +name=Splendid Genesis +text=Shuffle all cards in the game together and deal them into three decks. The game continues with a new player. +mana={G}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Split Decision +text=Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. +mana={1}{U} +type=Instant +[/card] +[card] +name=Split Screen +text=When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. -- Play with your libraries' top cards revealed. -- When Split Screen leaves the battlefield, shuffle your libraries together. +mana={4} +type=Artifact +[/card] +[card] +name=Spoils of the Vault +text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. +mana={B} +type=Instant +[/card] +[card] +name=Spring Cleaning +text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Springjack Knight +text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={2}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=1 +[/card] +[card] +name=Spy Kit +text=Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spy Network +text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. +mana={U} +type=Instant +[/card] +[card] +name=Squee's Revenge +text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Squelch +text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Squirrel Dealer +text=When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token. +mana={G} +type=Creature +subtype=Raccoon Lizard Bird +power=1 +toughness=1 +[/card] +[card] +name=Squirrel Farm +text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Squirrel-Powered Scheme +text=Increase the result of each die you roll by 2. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Stabilizer +text=Players can't cycle cards. +mana={2} +type=Artifact +[/card] +[card] +name=Staff of the Letter Magus +text=As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. -- Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. +mana={3} +type=Artifact +[/card] +[card] +name=Stairs to Infinity +text=Players have no maximum hand size. -- Whenever you roll the planar die, draw a card. -- Whenever you roll {K}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. +type=Plane +subtype=Xerex +[/card] +[card] +name=Stamp of Approval +text=As Stamp of Approval enters the battlefield, choose a watermark. -- Creatures you control with the chosen watermark get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Stand or Fall +text=At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Standard Bearer +text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. +mana={1}{W} +type=Creature +subtype=Human Flagbearer +power=1 +toughness=1 +[/card] +[card] +name=Standing Army +text=As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Staying Power +text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Steady-Handed Mook +text=Deathtouch -- When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{B} +type=Creature +subtype=Human Rigger +power=1 +toughness=1 +[/card] +[card] +name=Steam Augury +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Steam Vines +text=Enchant land -- When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steam-Powered +text={5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+0 +toughness=+4 +[/card] +[card] +name=Steamflogger Service Rep +text=Whenever another Goblin enters the battlefield under your control, you may pay 1 . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{G} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=Steamflogger Temp +text={6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={1}{R} +type=Creature +subtype=Goblin Rigger +power=2 +toughness=1 +[/card] +[card] +name=Steamflogger of the Month +text=When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Steamfloggery +text=Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Stet, Draconic Proofreader +text=Flying -- Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. -- {W}: Delete the first letter of target permanent or player's name until end of turn. +mana={4}{R}{R} +type=Legendary Creature +subtype=Dragon Bureaucrat +power=4 +toughness=4 +[/card] +[card] +name=Stifle +text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) +mana={U} +type=Instant +[/card] +[card] +name=Stinging Licid +text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. +mana={1}{U} +type=Creature +subtype=Licid +power=1 +toughness=1 +[/card] +[card] +name=Stitcher Geralf +text={2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Stolen Goods +text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Stolen Identity +text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Stone Giant +text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Stone-Cold Basilisk +text=Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) -- Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities. +mana={4}{G} +type=Creature +subtype=Basilisk +power=2{1/2} +toughness=5 +[/card] +[card] +name=Stop That +text=Target player discards a card. -- Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand. +mana={B} +type=Instant +[/card] +[card] +name=Storage Matrix +text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. +mana={3} +type=Artifact +[/card] +[card] +name=Stormscale Anarch +text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. +mana={2}{R}{R} +type=Creature +subtype=Viashino Shaman +power=2 +toughness=2 +[/card] +[card] +name=Story Circle +text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Strange Inversion +text=Switch target creature's power and toughness until end of turn. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Stranglehold +text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Strata Scythe +text=Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Strategy, Schmategy +text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards. -- 6 Roll the die two more times. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Street Savvy +text=Enchant creature -- Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=String of Disappearances +text=Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Strionic Resonator +text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") +mana={2} +type=Artifact +[/card] +[card] +name=Strip Bare +text=Destroy all Auras and Equipment attached to target creature. +mana={W} +type=Instant +[/card] +[card] +name=Stromgald Spy +text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=4 +[/card] +[card] +name=Stronghold Furnace +text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -- Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player. +type=Plane +subtype=Rath +[/card] +[card] +name=Stronghold Gambit +text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Struggle for Sanity +text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Strutting Turkey +text=When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield. +mana={3}{W} +type=Host Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Stunning Reversal +text=The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. -- Exile Stunning Reversal. +mana={3}{B} +type=Instant +[/card] +[card] +name=Subcontract +text=A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Success! +text=Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Sudden Substitution +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Suffocation +text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. -- Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sulfuric Vapors +text=If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Summon the Pack +text=Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) +mana={7}{B} +type=Sorcery +[/card] +[card] +name=Suncleanser +text=When Suncleanser enters the battlefield, choose one -- Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. -- Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Sundering Fork +text=Whenever you crank Sundering Fork, destroy target artifact. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Sundial of the Infinite +text={1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={2} +type=Artifact +[/card] +[card] +name=Super Secret Tech +text=All premium spells cost {1} less to play. -- All premium creatures get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Supersize +text=Target creature gets +3½/+3½ until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Suppress +text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Suppression Field +text=Activated abilities cost {2} more to activate unless they're mana abilities. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Surestrike Trident +text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Surrender Your Thoughts +text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. +type=Scheme +[/card] +[card] +name=Surveyor's Scope +text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Suspicious Nanny +text=Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) +mana={4}{U} +type=Creature +subtype=Human Spy Rigger +power=3 +toughness=4 +[/card] +[card] +name=Sutured Ghoul +abilities=trample +text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. +mana={4}{B}{B}{B} +type=Creature +subtype=Zombie +power=* +toughness=* +[/card] +[card] +name=Swirl the Mists +text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Sword of the Ages +text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. +mana={6} +type=Artifact +[/card] +[card] +name=Sworn Defender +text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=3 +[/card] +[card] +name=Sylvan Echoes +text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) +mana={G} +type=Enchantment +[/card] +[card] +name=Symbol Status +text=Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Syr Cadian, Knight Owl +text=Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) -- {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset. -- {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise. +mana={3}{W}{W} +type=Legendary Creature +subtype=Bird Knight +power=4 +toughness=4 +[/card] +[card] +name=Tablet of the Guilds +text=As Tablet of the Guilds enters the battlefield, choose two colors. -- Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. +mana={2} +type=Artifact +[/card] +[card] +name=Tahngarth's Glare +text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. +mana={R} +type=Sorcery +[/card] +[card] +name=Tahngarth, First Mate +text=Tahngarth, First Mate can't be blocked by more than one creature. -- Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker. +mana={2}{R}{G} +type=Legendary Creature +subtype=Minotaur Warrior +power=5 +toughness=5 +[/card] +[card] +name=Tainted Monkey +text={T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life. +mana={1}{B} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Tainted Pact +text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. +mana={1}{B} +type=Instant +[/card] +[card] +name=Tajuru Preserver +text=Spells and abilities your opponents control can't cause you to sacrifice permanents. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=1 +[/card] +[card] +name=Takklemaggot +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Talent of the Telepath +text=Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Talon Gates +text=Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.) -- Whenever you roll {K}, remove two time counters from each suspended card you own. +type=Plane +subtype=Dominaria +[/card] +[card] +name=Targeting Rocket +text=Whenever you crank Targeting Rocket, target creature blocks this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Tawnos's Coffin +text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Tawnos, Urza's Apprentice +text=Haste -- {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) +mana={U}{R} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Tayam, Luminous Enigma +text=Each other creature you control enters the battlefield with an additional vigilance counter on it. -- {3}, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={1}{W}{B}{G} +type=Legendary Creature +subtype=Nightmare Beast +power=3 +toughness=3 +[/card] +[card] +name=Tazeem +text=Creatures can't block. -- Whenever you roll {K}, draw a card for each land you control. +type=Plane +subtype=Zendikar +[/card] +[card] +name=Teacher's Pet +text={2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Bird Scientist +power=2 +toughness=1 +[/card] +[card] +name=Teferi's Response +text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- Draw two cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tember City +text=Whenever a player taps a land for mana, Tember City deals 1 damage to that player. -- Whenever you roll {K}, each other player sacrifices a nonland permanent. +type=Plane +subtype=Kinshala +[/card] +[card] +name=Temp of the Damned +text=When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. -- During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned. +mana={2}{B} +type=Summon +subtype=Zombie +[/card] +[card] +name=Temper +text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +mana={X}{1}{W} +type=Instant +[/card] +[card] +name=Tempest Efreet +text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. +mana={1}{R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Tempt with Discovery +text=Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Tempt with Glory +text=Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Tempt with Immortality +text=Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Tempt with Reflections +text=Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Tempt with Vengeance +text=Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Tempting Licid +text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- All creatures able to block enchanted creature do so. +mana={2}{G} +type=Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Teremko Griffin +abilities=flying,banding +text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=The Aether Flues +text=When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. -- Whenever you roll {C}, you may put a creature card from your hand onto the battlefield. +type=Plane +subtype=Iquatana +[/card] +[card] +name=The Chain Veil +text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=The Countdown Is at One +text=Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=The Dark Barony +text=Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. -- Whenever you roll {C}, each opponent discards a card. +type=Plane +subtype=Ulgrotha +[/card] +[card] +name=The Dead Shall Serve +text=When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. +type=Scheme +[/card] +[card] +name=The Eon Fog +text=Players skip their untap steps. -- Whenever you roll {C}, untap all permanents you control. +type=Plane +subtype=Equilor +[/card] +[card] +name=The Fallen Apart +text=The Fallen Apart comes into play with two arms and two legs. -- Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. -- The Fallen Apart can't attack if it has no legs and can't block if it has no arms. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=The Fate of the Flammable +text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. +type=Scheme +[/card] + +[card] +name=The Fourth Sphere +text=At the beginning of your upkeep, sacrifice a nonblack creature. -- Whenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield. +type=Plane +subtype=Phyrexia +[/card] +[card] +name=The Grand Calcutron +text=When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). -- Players can only play the first card of their program. -- If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. -- At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. +mana={W}{U} +type=Legendary Artifact +[/card] +[card] +name=The Great Aurora +text=Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. +mana={6}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=The Great Forest +text=Each creature assigns combat damage equal to its toughness rather than its power. -- Whenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn. +type=Plane +subtype=Lorwyn +[/card] +[card] +name=The Hippodrome +text=All creatures get -5/-0. -- Whenever you roll {C}, you may destroy target creature if its power is 0 or less. +type=Plane +subtype=Segovia +[/card] +[card] +name=The Iron Guardian Stirs +text=When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. +type=Scheme +[/card] +[card] +name=The Maelstrom +text=When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. -- Whenever you roll {C}, return target permanent card from your graveyard to the battlefield. +type=Plane +subtype=Alara +[/card] +[card] +name=The Mimeoplasm +text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. +mana={2}{G}{U}{B} +type=Legendary Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=The Ozolith +text=Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -- At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. +mana={1} +type=Legendary Artifact +[/card] +[card] +name=The Pieces Are Coming Together +text=When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. +type=Scheme +[/card] +[card] +name=The Ultimate Nightmare of Wizards of the Coast® Customer Service +text=The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=The Very Soil Shall Shake +text=(An ongoing scheme remains face up until it's abandoned.) -- Creatures you control get +2/+2 and have trample. -- When a creature you control dies, abandon this scheme. +type=Ongoing Scheme +[/card] +[card] +name=The Wretched +text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=2 +toughness=5 +[/card] +[card] +name=The Zephyr Maze +text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. -- Whenever you roll {K}, target creature gains flying until end of turn. +type=Plane +subtype=Kyneth +[/card] +[card] +name=Thermal Flux +text=Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Thick-Skinned Goblin +text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Thief of Blood +abilities=flying +text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Thief of Sanity +abilities=flying +text=Flying -- Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. +mana={1}{U}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Thieves' Auction +text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. +mana={4}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Thieving Amalgam +text=At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. +mana={5}{B}{B} +type=Creature +subtype=Ape Snake +power=6 +toughness=7 +[/card] +[card] +name=Thought Dissector +text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Thought Hemorrhage +text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. +mana={2}{B}{R} +type=Sorcery +[/card] +[card] +name=Thought Prison +text=Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. -- Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. +mana={5} +type=Artifact +[/card] +[card] +name=Thought Sponge +text=Flash -- Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. -- When Thought Sponge dies, draw cards equal to its power. +mana={3}{U} +type=Creature +subtype=Sponge +power=1 +toughness=1 +[/card] +[card] +name=Thoughtweft Trio +abilities=first strike,vigilance +text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures. +mana={2}{W}{W} +type=Creature +subtype=Kithkin Soldier +power=5 +toughness=5 +[/card] +[card] +name=Thran Turbine +text=At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. +mana={1} +type=Artifact +[/card] +[card] +name=Three Dreams +text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Three Wishes +text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Three-Headed Goblin +text=Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Mutant +power=3 +toughness=3 +[/card] +[card] +name=Through the Breach +text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={4}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Throwing Knife +text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Thrumming Stone +text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Thud-for-Duds +text=Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Thunderkin Awakener +text=Haste -- Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=2 +[/card] +[card] +name=Tidal Control +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Tidal Flats +text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. +mana={U} +type=Enchantment +[/card] +[card] +name=Tide of War +text=Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Timber Wolves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Time Distortion +text=When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.) +type=Phenomenon +[/card] +[card] +name=Time Machine +text={T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost. +mana={5} +type=Artifact +[/card] +[card] +name=Time Stop +text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Time and Tide +text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. +mana={U}{U} +type=Instant +[/card] +[card] +name=Timebender +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Timesifter +text=At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. +mana={5} +type=Artifact +[/card] +[card] +name=Timmerian Fiends +text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. -- {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Titan's Revenge +text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Togglodyte +text=Togglodyte comes into play turned on. -- Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. -- As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented. +mana={3} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Tolaria +text={T}: Add {U} to your mana pool. -- {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. +type=Legendary Land +[/card] +[card] +name=Tooth, Claw, and Tail +text=When you set this scheme in motion, destroy up to three target nonland permanents. +type=Scheme +[/card] +[card] +name=Top-Secret Tunnel +text=Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Topsy Turvy +text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Torchling +text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Torrent of Stone +text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Total War +text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Touch and Go +text=Destroy target land. -- Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Toy Boat +text=Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.) +mana={3} +type=Artifact Creature +subtype=Ship +power=3 +toughness=3 +[/card] +[card] +name=Trade Secrets +text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Trail of Mystery +text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Trail of the Mage-Rings +text=Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.) -- Whenever you roll {K}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library. +type=Plane +subtype=Vryn +[/card] +[card] +name=Training Grounds +text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. +mana={U} +type=Enchantment +[/card] +[card] +name=Trait Doctoring +text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={U} +type=Sorcery +[/card] +[card] +name=Transmogrifying Licid +text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. -- Enchanted creature gets +1/+1 and is an artifact in addition to its other types. +mana={3} +type=Artifact Creature +subtype=Licid +power=2 +toughness=2 +[/card] +[card] +name=Transmute Artifact +text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Traveling Plague +text=Enchant creature -- At the beginning of each upkeep, put a plague counter on Traveling Plague. -- Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. -- When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tread Mill +text=Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Treefolk Mystic +text=Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. +mana={3}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=4 +[/card] +[card] +name=Trickbind +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Tromokratis +text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) +mana={5}{U}{U} +type=Legendary Creature +subtype=Kraken +power=8 +toughness=8 +[/card] +[card] +name=Truga Jungle +text=All lands have "{T}: Add one mana of any color to your mana pool." -- Whenever you roll {K}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. +type=Plane +subtype=Ergamon +[/card] +[card] +name=Truth or Tale +text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tsabo's Assassin +text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. +mana={2}{B}{B} +type=Creature +subtype=Zombie Assassin +power=1 +toughness=1 +[/card] +[card] +name=Tsabo's Web +text=When Tsabo's Web enters the battlefield, draw a card. -- Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. +mana={2} +type=Artifact +[/card] +[card] +name=Tunnel Vision +text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Turbo-Thwacking Auto-Hammer +text=Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Turn the Tables +text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Turri Island +text=Creature spells cost {2} less to cast. -- Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. +type=Plane +subtype=Ir +[/card] +[card] +name=Twiddlestick Charger +text=Whenever you crank Twiddlestick Charger, tap or untap target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Twinning Glass +text={1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tyrant of Discord +text=When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. +mana={4}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Tyrant's Choice +text=Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Ugin's Nexus +text=If a player would begin an extra turn, that player skips that turn instead. -- If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Umbra Mystic +text=Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Umori, the Collector +text=Companion - Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may cast it once from outside the game.) -- As Umori, the CollectorUmori, the Collector enters the battlefield, choose a card type. -- Spells you cast of the chosen type cost 1 less to cast. +mana={2}{BG}{BG} +type=Legendary Creature +subtype=Ooze +power=4 +toughness=5 +[/card] +[card] +name=Unbound Flourishing +text=Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. -- Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Undercity Plague +text=Target player loses 1 life, discards a card, then sacrifices a permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Undercity Reaches +text=Whenever a creature deals combat damage to a player, its controller may draw a card. -- Whenever you roll {C}, you have no maximum hand size for the rest of the game. +type=Plane +subtype=Ravnica +[/card] +[card] +name=Underdome +text={T}: Add {X}. -- {T}: Add one mana of any color. Spend this mana only to pay silver-bordered costs. +type=Land +[/card] +[card] +name=Unholy Citadel +text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +type=Land +[/card] +[card] +name=Unpredictable Cyclone +text=If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Urza's Contact Lenses +text=Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. -- All players play with their hands face up. -- Clap your hands twice: Tap or untap Urza's Contact Lenses. +mana={0} +type=Artifact +[/card] +[card] +name=Urza's Engine +abilities=trample +text=Trample -- {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=1 +toughness=5 +[/card] +[card] +name=Urza's Hot Tub +text={2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Urza, Academy Headmaster +text=+1: Head to AskUrza.com and click +1. -- -1: Head to AskUrza.com and click -1. -- -6: Head to AskUrza.com and click -6. +mana={W}{U}{B}{R}{G} +type=Legendary Planeswalker +subtype=Urza +[/card] +[card] +name=Valeron Wardens +text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card. +mana={2}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Valiant Changeling +abilities=changeling,double strike +text=This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. -- Changeling (This card is every creature type.) -- Double strike +mana={5}{W}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Valor Made Real +text=Target creature can block any number of creatures this turn. +mana={W} +type=Instant +[/card] +[card] +name=Varolz, the Scar-Striped +text=Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) -- Sacrifice another creature: Regenerate Varolz, the Scar-Striped. +mana={1}{B}{G} +type=Legendary Creature +subtype=Troll Warrior +power=2 +toughness=2 +[/card] +[card] +name=Vassal's Duty +text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Veil of Secrecy +text=Target creature gains shroud until end of turn and is unblockable this turn. -- Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Vengeful Archon +abilities=flying +text=Flying -- {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. +mana={4}{W}{W}{W} +type=Creature +subtype=Archon +power=7 +toughness=7 +[/card] +[card] +name=Venomous Breath +text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Very Cryptic Command (a) +text=Choose two -- Switch target creature's power and toughness until end of turn. -- Target creature can't be blocked this turn. -- Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. -- Assemble a Contraption. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Very Cryptic Command (b) +text=Choose two -- Untap two target permanents. -- Tap each permanent target player controls with exactly one word in its name. -- Discard all the cards in your hand, then draw that many cards. -- Return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Very Cryptic Command (c) +text=Choose two -- Draw a card from an opponent's library. -- Copy target instant or sorcery spell. You may choose new targets for the copy. -- Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. -- Create a 1/1 colorless Gnome artifact creature token. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Very Cryptic Command (d) +text=Choose two -- Return target permanent to its controller's hand. -- Draw two cards, then discard a card. -- Change the target of target spell with a single target. -- Turn over target nontoken creature. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Very Cryptic Command (e) +text=Choose two -- Counter target black-bordered spell. -- Return target creature to its owner's hand. -- Untap each permanent you control with a watermark. -- Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Very Cryptic Command (f) +text=Choose two -- Scry 3. -- Create a 2/2 black Rogue creature token with menace. -- Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. -- Return all artifacts target player controls to their owner's hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Vesuvan Doppelganger +text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Vesuvan Shapeshifter +text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Veteran Bodyguard +text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. +mana={3}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=5 +[/card] +[card] +name=Vexing Arcanix +text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. +mana={4} +type=Artifact +[/card] +[card] +name=Vile Bile +text=Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. +mana={1}{B} +type=Creature +subtype=Ooze +power=2{1/2} +toughness=2{1/2} +[/card] +[card] +name=Vision Charm +text=Choose one -- Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Instant +[/card] +[card] +name=Vital Surge +text=You gain 3 life. -- Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Vizier of the Anointed +text=When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. -- Whenever you activate an eternalize or embalm ability, draw a card. +mana={3}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Vizkopa Confessor +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. +mana={3}{W}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Vodalian War Machine +abilities=defender +text=Defender (This creature can't attack.) -- Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. -- Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. -- When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Voidmage Husher +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Voidwalk +text=Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Volatile Chimera +text=Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. -- {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability. +mana={2}{R} +type=Creature +subtype=Elemental Chimera +power=3 +toughness=2 +[/card] +[card] +name=Volcanic Offering +text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. +mana={4}{R} +type=Instant +[/card] +[card] +name=Volcano Hellion +text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. +mana={2}{R}{R} +type=Creature +subtype=Hellion +power=6 +toughness=5 +[/card] +[card] +name=Volrath's Curse +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volrath's Motion Sensor +text=When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. -- If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life. +mana={B} +type=Enchant Player +[/card] +[card] +name=Volrath's Shapeshifter +text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Volunteer Reserves +abilities=banding +text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Voracious Dragon +abilities=flying +text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Vortex Elemental +text={U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. -- {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. +mana={U} +type=Creature +subtype=Elemental +power=0 +toughness=1 +[/card] +[card] +name=Wall of Caltrops +abilities=defender +text=Defender (This creature can't attack.) -- Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +mana={1}{W} +type=Creature +subtype=Wall +power=2 +toughness=1 +[/card] +[card] +name=Wall of Deceit +abilities=defender +text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Fortune +text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled. +mana={1}{U} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Shadows +abilities=defender +text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. +mana={1}{B}{B} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Wall of Shields +abilities=defender +text=Defender (This creature can't attack.) -- Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) +mana={3} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Stolen Identity +text=You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity. +mana={3}{U} +type=Creature +subtype=Shapeshifter Wall +power=0 +toughness=0 +[/card] +[card] +name=Wall of Vipers +abilities=defender +text=Defender (This creature can't attack.) -- {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. +mana={2}{B} +type=Creature +subtype=Snake Wall +power=2 +toughness=4 +[/card] +[card] +name=Wand of Ith +text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. +mana={4} +type=Artifact +[/card] +[card] +name=War Elephant +abilities=trample,banding +text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Warbringer +text=Dash costs you pay cost {2} less (as long as this creature is on the battlefield). -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{R} +type=Creature +subtype=Orc Berserker +power=3 +toughness=3 +[/card] +[card] +name=Ward of Lights +text=You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- As Ward of Lights enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ward of Piety +text=Enchant creature -- {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Warp World +text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Warrior en-Kor +text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. +mana={W}{W} +type=Creature +subtype=Kor Warrior Knight +power=2 +toughness=2 +[/card] +[card] +name=Watcher for Tomorrow +text=Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Water Gun Balloon Game +text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0. +mana={2} +type=Artifact +[/card] +[card] +name=Watermarket +text={T}: Add {1}{1} . Spend this mana only to cast spells with watermarks. +type=Land +[/card] +[card] +name=Wear Away +text=Destroy target artifact or enchantment. -- Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Weathered Bodyguards +text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Weaver of Lies +facedown={3} +autofacedown={4}{U}:morph +text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. +mana={5}{U}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Weed Strangle +text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Weight of Conscience +text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Welcome to the Fold +text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Wet Willie of the Damned +text=Wet Willie of the Damned deals 2½ damage to target creature or player and you gain 2½ life. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Wheel of Misfortune +text=Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=When Fluffy Bunnies Attack +text=Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. +mana={3}{B} +type=Instant +[/card] +[card] +name=Which of You Burns Brightest? +text=When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. +type=Scheme +[/card] +[card] +name=Whim of Volrath +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") +mana={U} +type=Instant +[/card] +[card] +name=Whims of the Fates +text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Whipgrass Entangler +text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Whipkeeper +text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. +mana={2}{R}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Whirlpool Whelm +text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Whispergear Sneak +text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Whispering Madness +text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Whisperwood Elemental +text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Who // What // When // Where // Why +text=Who -- oXoW -- Instant -- Target player gains X life. -- // -- What -- o2oR -- Instant -- Destroy target artifact. -- // -- When -- o2oU -- Instant -- Counter target creature spell. -- // -- Where -- o3oB -- Instant -- Destroy target land. -- // -- Why -- o1oG -- Instant -- Destroy target enchantment. +type=Instant +[/card] +[card] +name=Who/What/When/Where/Why +text=Who -- {X}{W} -- Instant -- Target player gains X life. -- ----- -- What -- {2}{R} -- Instant -- Destroy target artifact. -- ----- -- When -- {2}{U} -- Instant -- Counter target creature spell. -- ----- -- Where -- {3}{B} -- Instant -- Destroy target land. -- ----- -- Why -- {1}{G} -- Instant -- Destroy target enchantment. +type=Instant +[/card] +[card] +name=Widespread Panic +text=Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Widget Contraption +text=Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Wild Evocation +text=At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Wild Pair +text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Wild Swing +text=Choose three target nonenchantment permanents. Destroy one of them at random. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Wildfire Devils +text=When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. +mana={3}{R} +type=Creature +subtype=Devil +power=4 +toughness=2 +[/card] +[card] +name=Willbender +facedown={3} +autofacedown={1}{U}:morph +autofaceup=name(Choose new targets) target(*[instant;sorcery]|stack) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) +text=Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Winding Constrictor +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +mana={B}{G} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] +[card] +name=Windriddle Palaces +text=Players play with the top card of their libraries revealed. -- You may play the top card of any player's library. -- Whenever you roll {K}, each player puts the top card of his or her library into his or her graveyard. +type=Plane +subtype=Belenon +[/card] +[card] +name=Winter's Chill +text=Cast Winter's Chill only during combat before blockers are declared. -- X can't be greater than the number of snow lands you control. -- Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. +mana={X}{U} +type=Instant +[/card] +[card] +name=Wishmonger +text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. +mana={3}{W} +type=Creature +subtype=Unicorn Monger +power=3 +toughness=3 +[/card] +[card] +name=Woodland Guidance +text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -- Exile Woodland Guidance. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Word of Command +text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. +mana={B}{B} +type=Instant +[/card] +[card] +name=Word of Undoing +text=Return target creature and all white Auras you own attached to it to their owners' hands. +mana={U} +type=Instant +[/card] +[card] +name=Wordmail +text=Enchanted creature gets +1/+1 for each word in its name. +mana={W} +type=Enchant Creature +power= +toughness= +[/card] +[card] +name=Work a Double +text=Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Working Stiff +text=As Working Stiff comes into play, straighten your arms. -- When you bend an elbow, sacrifice Working Stiff. +mana={1}{B} +type=Creature +subtype=Mummy +power=2 +toughness=2 +[/card] +[card] +name=World-Bottling Kit +text={5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands. +mana={5} +type=Artifact +[/card] +[card] +name=Worst Fears +text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) +mana={7}{B} +type=Sorcery +[/card] +[card] +name=Wort, the Raidmother +text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) +mana={4}{RG}{RG} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Wrench-Rigger +text=When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={R} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=Write into Being +text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=X +text=As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. -- {U}{B}, {T}: Put X into target opponent's hand. -- {3}{U}{B}: You may play a card in the same hand as X without paying its mana cost. +mana={U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Yarok, the Desecrated +text=Deathtouch, lifelink -- If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Elemental Horror +power=3 +toughness=5 +[/card] +[card] +name=Yasova Dragonclaw +abilities=trample +text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. +mana={2}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Ydwen Efreet +text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. +mana={R}{R}{R} +type=Creature +subtype=Efreet +power=3 +toughness=6 +[/card] +[card] +name=Yennett, Cryptic Sovereign +text=Flying, vigilance, menace -- Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don't cast it, draw a card. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Yet Another Aether Vortex +text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Yet Another Aether Vortex +text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Your Fate Is Thrice Sealed +text=When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. +type=Scheme +[/card] +[card] +name=Your Puny Minds Cannot Fathom +text=When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. +type=Scheme +[/card] +[card] +name=Your Will Is Not Your Own +text=When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. +type=Scheme +[/card] +[card] +name=Yule Ooze +text=At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. -- {R}{G}, Eat some food: Regenerate Yule Ooze. +mana={2}{R}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Yusri, Fortune's Flame +text=Flying -- Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. +mana={1}{U}{R} +type=Legendary Creature +subtype=Efreet +power=2 +toughness=3 +[/card] +[card] +name=Zada, Hedron Grinder +text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. +mana={3}{R} +type=Legendary Creature +subtype=Goblin Ally +power=3 +toughness=3 +[/card] +[card] +name=Zealous Inquisitor +text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] +[card] +name=Zhalfirin Crusader +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Zirda, the Dawnwaker +text=Companion - Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may cast it once from outside the game.) -- Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. -- {1}, {T}: Target creature can't block this turn. +mana={1}{RW}{RW} +type=Legendary Creature +subtype=Elemental Fox +power=3 +toughness=3 +[/card] +[card] +name=Zndrsplt, Eye of Wisdom +text=Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) -- At the beginning of combat on your turn, flip a coin until you lose a flip. -- Whenever a player wins a coin flip, draw a card. +mana={4}{U} +type=Legendary Creature +subtype=Homunculus +power=1 +toughness=4 +[/card] +[card] +name=Zombie Fanboy +text=As Zombie Fanboy comes into play, choose an artist. -- Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. +mana={2}{B} +type=Creature +subtype=Zombie Gamer +power=1 +toughness=1 +[/card] +[card] +name=Zombified +text={4}{B}: Combine Zombified from your graveyard with target host. -- {2}{B}, Exile a creature card from your graveyard: -- Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Zombie +power=+2 +toughness=+2 +[/card] +[card] +name=Zzzyxas's Abyss +text=At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=_____ +text={1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=capital offense +text=target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) +mana={2}{B}{B} +type=instant +[/card] diff --git a/projects/mtg/bin/Res/test/Angel_of_Vitality.txt b/projects/mtg/bin/Res/test/Angel_of_Vitality.txt new file mode 100644 index 000000000..6c7e62a78 --- /dev/null +++ b/projects/mtg/bin/Res/test/Angel_of_Vitality.txt @@ -0,0 +1,29 @@ +#Life Gain Angel of Vitality +[INIT] +FIRSTMAIN +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality, Impassioned Orator +hand:Savannah Sage +manapool:{1}{W} +[PLAYER2] +[DO] +Savannah Sage +next +#attack +next +Angel of Vitality +next +#damage +next +#end +eot +#untap +[ASSERT] +UNTAP +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality, Impassioned Orator, Savannah Sage +hand: +life:25 +[PLAYER2] +life:16 +[END] diff --git a/projects/mtg/bin/Res/test/Angel_of_Vitality_2.txt b/projects/mtg/bin/Res/test/Angel_of_Vitality_2.txt new file mode 100644 index 000000000..21696efc2 --- /dev/null +++ b/projects/mtg/bin/Res/test/Angel_of_Vitality_2.txt @@ -0,0 +1,29 @@ +#Life Gain Angel of Vitality 2 +[INIT] +FIRSTMAIN +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality +hand:Savannah Sage +manapool:{1}{W} +[PLAYER2] +[DO] +Savannah Sage +next +#attack +next +Angel of Vitality +next +#damage +next +#end +eot +#untap +[ASSERT] +UNTAP +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality, Savannah Sage +hand: +life:23 +[PLAYER2] +life:18 +[END] diff --git a/projects/mtg/bin/Res/test/Angel_of_Vitality_3.txt b/projects/mtg/bin/Res/test/Angel_of_Vitality_3.txt new file mode 100644 index 000000000..f5174b21b --- /dev/null +++ b/projects/mtg/bin/Res/test/Angel_of_Vitality_3.txt @@ -0,0 +1,29 @@ +#Life Gain Angel of Vitality 3 +[INIT] +FIRSTMAIN +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality, Impassioned Orator +hand:Angel of Vitality +manapool:{1}{W}{W} +[PLAYER2] +[DO] +Angel of Vitality +next +#attack +next +Angel of Vitality +next +#damage +next +#end +eot +#untap +[ASSERT] +UNTAP +[PLAYER1] +inplay:Plains, Plains, Plains, Angel of Vitality, Impassioned Orator, Savannah Sage +hand: +life:23 +[PLAYER2] +life:18 +[END] diff --git a/projects/mtg/bin/Res/test/_tests.txt b/projects/mtg/bin/Res/test/_tests.txt index 1dcc987d7..f6ed6a895 100644 --- a/projects/mtg/bin/Res/test/_tests.txt +++ b/projects/mtg/bin/Res/test/_tests.txt @@ -117,6 +117,9 @@ Amugaba.txt anarchy.txt ancestors_chosen.txt ancient_ooze.txt +Angel_of_Vitality.txt +Angel_of_Vitality_2.txt +Angel_of_Vitality_3.txt angelic_chorus_TOUGHNESSLIFEGAIN.txt angry_mob1.txt angry_mob2.txt @@ -264,7 +267,6 @@ dauntless_escort.txt dauthi_embrace.txt dawn_of_the_dead.txt deadshot.txt -death_grasp.txt death_ward.txt decree_of_justice.txt defense_of_the_heart.txt @@ -629,7 +631,7 @@ shock.txt shock2.txt Show_and_Tell.txt siege_gang_commander.txt -simic_initiate.txt +#simic_initiate.txt slate_of_ancestry.txt sleeper_agent.txt slith_bloodletter.txt @@ -739,5 +741,4 @@ momir/overcost.txt ######################## #AI Tests ######################## -ai/goblin_artillery.txt ai/proliferate_simple.txt diff --git a/projects/mtg/bin/Res/test/dragon_broodmother_i491.txt b/projects/mtg/bin/Res/test/dragon_broodmother_i491.txt index c3ff0d916..8a6d7f6c1 100644 --- a/projects/mtg/bin/Res/test/dragon_broodmother_i491.txt +++ b/projects/mtg/bin/Res/test/dragon_broodmother_i491.txt @@ -17,7 +17,7 @@ next #main mountain shock -Dragon +-189648 [ASSERT] FIRSTMAIN [PLAYER1] diff --git a/projects/mtg/bin/Res/themes/readme.txt b/projects/mtg/bin/Res/themes/readme.txt index 760c3f833..8fe10ac88 100644 --- a/projects/mtg/bin/Res/themes/readme.txt +++ b/projects/mtg/bin/Res/themes/readme.txt @@ -1 +1 @@ -put new themes prior to the new changes on default theme... +put new themes prior to the new changes on default theme... diff --git a/projects/mtg/build.number.properties b/projects/mtg/build.number.properties index 2eb721c07..8f2618df6 100644 --- a/projects/mtg/build.number.properties +++ b/projects/mtg/build.number.properties @@ -1,6 +1,6 @@ #build.number.properties (normally this file is maintained by build.xml) -#Sun, 06 May 2012 11:56:35 -0700 +#Sun, 20 May 2020 11:56:35 +0200 build.major=0 -build.minor=20 +build.minor=23 build.point=1 diff --git a/projects/mtg/build.xml b/projects/mtg/build.xml index d5c777d06..c5f655ec9 100644 --- a/projects/mtg/build.xml +++ b/projects/mtg/build.xml @@ -44,7 +44,9 @@ - + + @@ -61,6 +63,7 @@ This file was auto-generated by ant build script on ${TODAY} To make changes please edit the ant build script, otherwise your changes will be lost Author: Michael Nguyen +Mod by: Vitty85 */ @@ -71,21 +74,20 @@ Author: Michael Nguyen #define WAGIC_VERSION_MAJOR ${build.major} #define WAGIC_VERSION_MEDIUM ${build.minor} #define WAGIC_VERSION_MINOR ${build.point} -#define WAGIC_VERSION_REVISION ${env.TRAVIS_BUILD_NUMBER} -#define VERSION_DOT(a, b, c, d) a ##.## b ##.## c ##.## d +#define VERSION_DOT(a, b, c) a ##.## b ##.## c #define VERSION_WITHOUT_DOT(a, b, c) a ## b ## c -#define VERSION_GAME(a, b, c, d) VERSION_DOT(a, b, c, d) +#define VERSION_GAME(a, b, c) VERSION_DOT(a, b, c) #define VERSION_FILE(a, b, c) VERSION_WITHOUT_DOT(a, b, c) #define VERSION_TOSTRING(a) #a #define VERSION_STRINGIFY(a) VERSION_TOSTRING(a) -#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR, WAGIC_VERSION_REVISION) +#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR) #define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR) #define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION) #define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) -#define WAGIC_RESOURCE_NAME "Wagic-core.zip" -#define WAGIC_RELEASE_NAME "${env.RELEASE_NAME}" +#define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip" +#define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING #define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME #endif diff --git a/projects/mtg/iOS/Makefile b/projects/mtg/iOS/Makefile index 753632933..aa252564f 100644 --- a/projects/mtg/iOS/Makefile +++ b/projects/mtg/iOS/Makefile @@ -135,6 +135,7 @@ wagic_FILES = ../../../JGE/src/iOS/main.m\ ../src/WFilter.cpp\ ../src/WFont.cpp\ ../src/WGui.cpp\ + ../src/WParsedInt.cpp\ ../src/WResourceManager.cpp \ ../src/AIPlayerBakaB.cpp \ ../src/TestSuiteAI.cpp\ diff --git a/projects/mtg/include/AIPlayerBaka.h b/projects/mtg/include/AIPlayerBaka.h index 30bc56ba3..462f230db 100644 --- a/projects/mtg/include/AIPlayerBaka.h +++ b/projects/mtg/include/AIPlayerBaka.h @@ -84,8 +84,8 @@ class AIPlayerBaka: public AIPlayer{ //Tries to play an ability recommended by the deck creator virtual int selectHintAbility(); - virtual vector canPayMana(MTGCardInstance * card = NULL, ManaCost * mCost = NULL); - virtual vector canPayMana(MTGCardInstance * card, ManaCost * mCost, map &usedCards, bool searchingAgain = false); + virtual vector canPayMana(MTGCardInstance * card, ManaCost * mCost, int anytypeofmana); + virtual vector canPayMana(MTGCardInstance * card, ManaCost * mCost, int anytypeofmana, map &usedCards, bool searchingAgain = false); virtual vector canPaySunBurst(ManaCost * mCost = NULL); virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0); @@ -93,6 +93,7 @@ class AIPlayerBaka: public AIPlayer{ virtual AIStats * getStats(); + int payAlternative; MTGCardInstance * nextCardToPlay; MTGCardInstance * activateCombo(); TargetChooser * GetComboTc(GameObserver * observer, TargetChooser * tc = NULL); @@ -106,7 +107,7 @@ class AIPlayerBaka: public AIPlayer{ //used by MomirPlayer, hence protected instead of private virtual int getEfficiency(OrderedAIAction * action); virtual int getEfficiency(MTGAbility * ability); - virtual bool payTheManaCost(ManaCost * cost, MTGCardInstance * card = NULL,vector gotPayment = vector()); + virtual bool payTheManaCost(ManaCost * cost, int anytypeofmana, MTGCardInstance * card = NULL,vector gotPayment = vector()); virtual int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0); virtual ManaCost * getPotentialMana(MTGCardInstance * card = NULL); virtual int selectAbility(); @@ -121,6 +122,12 @@ class AIPlayerBaka: public AIPlayer{ INFO_CREATURESATTACKINGPOWER }; + enum { + NONE, + OTHER, + MORPH + }; // Possbile alternative costs to be used for AI. + vectorgotPayments; AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL); @@ -134,7 +141,7 @@ class AIPlayerBaka: public AIPlayer{ virtual int affectCombatDamages(CombatStep step); virtual int canHandleCost(MTGAbility * ability); virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL,MTGCardInstance * Chosencard = NULL,bool checkonly = false); - virtual vector canPayManaCost(MTGCardInstance * card = NULL, ManaCost * mCost = NULL){ return canPayMana(card, mCost);}; + virtual vector canPayManaCost(MTGCardInstance * card = NULL, ManaCost * mCost = NULL, int anytypeofmana = 0){ return canPayMana(card, mCost, anytypeofmana);}; //used by AIHInts, therefore public instead of private :/ virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking); diff --git a/projects/mtg/include/AIPlayerBakaB.h b/projects/mtg/include/AIPlayerBakaB.h index 8943578d0..00d637354 100644 --- a/projects/mtg/include/AIPlayerBakaB.h +++ b/projects/mtg/include/AIPlayerBakaB.h @@ -36,7 +36,7 @@ protected: MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type); - bool payTheManaCost(ManaCost * cost, MTGCardInstance * card = NULL,vector gotPayment = vector()); + bool payTheManaCost(ManaCost * cost, int anytypeofmana, MTGCardInstance * card = NULL,vector gotPayment = vector()); int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0); ManaCost * getPotentialMana(MTGCardInstance * card = NULL); int selectAbility(); diff --git a/projects/mtg/include/ActionStack.h b/projects/mtg/include/ActionStack.h index d2d3aaffe..41847d8c8 100644 --- a/projects/mtg/include/ActionStack.h +++ b/projects/mtg/include/ActionStack.h @@ -197,7 +197,10 @@ public: PUT_IN_GRAVEARD, PUT_IN_HAND, PUT_IN_LIBRARY_TOP, - PUT_IN_EXILE + PUT_IN_EXILE, + PUT_IN_LIBRARY_BOTTOM, + PUT_IN_LIBRARY_SECOND, + PUT_IN_EXILE_IMPRINT } FizzleMode; protected: @@ -222,7 +225,7 @@ public: int getPreviousIndex(Interruptible * next, int type = 0, int state = 0 , int display = -1); Interruptible * getNext(Interruptible * previous, int type = 0, int state = 0 , int display = -1); int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1); - void Fizzle(Interruptible * action, FizzleMode fizzleMode = PUT_IN_GRAVEARD); + void Fizzle(Interruptible * action, MTGCardInstance* fizzler = NULL, FizzleMode fizzleMode = PUT_IN_GRAVEARD); Interruptible * getAt(int id); void cancelInterruptOffer(InterruptDecision cancelMode = DONT_INTERRUPT, bool log = true); void endOfInterruption(bool log = true); diff --git a/projects/mtg/include/AllAbilities.h b/projects/mtg/include/AllAbilities.h index b8ff0c4e8..56d9bbb2f 100644 --- a/projects/mtg/include/AllAbilities.h +++ b/projects/mtg/include/AllAbilities.h @@ -20,6 +20,7 @@ #include #include "IconButton.h" #include "ExtraCost.h" +#include "WParsedInt.h" #include using std::map; @@ -150,1086 +151,10 @@ public: }; -class WParsedInt -{ -public: - int intValue; - - int computeX(Spell * spell, MTGCardInstance * card) - { - if (spell) return spell->computeX(card); - if (card) return card->X; - return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative) - } - -private: - void init(string s, Spell * spell, MTGCardInstance * card) - { - if(!s.size()) - return; - if (!card) - { - intValue = atoi(s.c_str());//if there is no card, try parsing a number. - return; - } - MTGCardInstance * target = card->target; - if(!card->storedCard) - card->storedCard = card->storedSourceCard; - intValue = 0; - bool halfup = false; - bool halfdown = false; - bool twice = false; - bool thrice = false; - bool other = false;//othertype:[subtype] - - if (!target) target = card; - int multiplier = 1; - if (s[0] == '-') - { - s = s.substr(1); - multiplier = -1; - if(s.find("stored") != string::npos) - { - string altered ="-"; - altered.append(s.substr(+6)); - return init(altered,spell,card->storedCard); - } - } - if(s[0] == '+') - { - //ignore "+" signs.... - s = s.substr(1); - } - if(s.find("stored") != string::npos) - { - return init(s.substr(+6),spell,card->storedCard); - } - //rounding values, the words can be written anywhere in the line, - //they are erased after parsing. - if(s.find("halfup") != string::npos) - { - halfup = true; - size_t hU = s.find("halfup"); - s.erase(hU,hU + 6); - } - if(s.find("halfdown") != string::npos) - { - halfdown = true; - size_t hD = s.find("halfdown"); - s.erase(hD,hD + 8); - } - if(s.find("twice") != string::npos) - { - twice = true; - size_t tXX = s.find("twice"); - s.erase(tXX,tXX + 5); - } - if(s.find("thrice") != string::npos) - { - thrice = true; - size_t tXXX = s.find("thrice"); - s.erase(tXXX,tXXX + 6); - } - - if(s.find("othertype") != string::npos) - { - other = true; - size_t oth = s.find("othertype"); - s.erase(oth,oth + 5); - } - if(s.find("otherpower") != string::npos) - { - other = true; - size_t otp = s.find("otherpower"); - s.erase(otp,otp + 5); - } - if(s.find("othertoughness") != string::npos) - { - other = true; - size_t ott = s.find("othertoughness"); - s.erase(ott,ott + 5); - } - if(s.find("otherconvertedcost") != string::npos) - { - other = true; - size_t otc = s.find("otherconvertedcost"); - s.erase(otc,otc + 5); - } - - if (s.find("plusend") != string::npos || s.find("minusend") != string::npos || s.find("math") != string::npos) - { - //plus#plusend and minus#minusend splits the first part and second parts and parses the - //ints for each part, then either adds or subtracts those 2 variables as specified. - vectormathFound = parseBetween(s, "math", "mathend", true); - if (mathFound.size())//maths allows us to get the value before applying multipliers - { - WParsedInt numPar(mathFound[1], NULL, card); - intValue = numPar.getValue(); - - } - else - { - vectorplusSplit = parseBetween(s, "", "plus", true); - if (plusSplit.size()) - { - WParsedInt numPar(plusSplit[1], NULL, card); - intValue = numPar.getValue(); - } - vectorplusFound = parseBetween(s, "plus", "plusend", true); - if (plusFound.size()) - { - WParsedInt numPar(plusFound[1], NULL, card); - intValue += numPar.getValue(); - } - vectorminusSplit = parseBetween(s, "", "minus", true); - if (minusSplit.size()) - { - WParsedInt numPar(minusSplit[1], NULL, card); - intValue = numPar.getValue(); - } - vectorminusFound = parseBetween(s, "minus", "minusend", true); - if (minusFound.size()) - { - WParsedInt numPar(minusFound[1], NULL, card); - intValue -= numPar.getValue(); - } - } - } - else if(s == "prex") - { - if (card->setX > -1) - { - intValue = card->setX; - } - else - { - ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost()); - intValue = cX->getCost(Constants::NB_Colors); - delete cX; - } - } - else if (s == "x" || s == "X") - { - intValue = computeX(spell, card); - if(intValue < 0) - intValue = 0; - } - else if (s == "xx" || s == "XX") - { - intValue = computeX(spell, card) / 2; - if(intValue < 0) - intValue = 0; - } - else if (s == "castx") - { - intValue = card->castX; - } - else if (s == "gear") - { - intValue = target->equipment; - } - else if (s == "colors") - { - intValue = target->countColors(); - } - else if (s == "auras") - { - intValue = target->auras; - } - else if (s == "manacost") - { - if (target->currentZone == target->controller()->game->stack)//X is 0 except if it's on the stack - intValue = target->myconvertedcost + target->castX; - else - intValue = target->myconvertedcost; - } - else if (s == "azorius")//devotion blue white - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_WHITE); - } - else if (s == "boros")//devotion red white - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_WHITE,Constants::MTG_COLOR_RED); - } - else if (s == "dimir")//devotion blue black - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_BLUE); - } - else if (s == "golgari")//devotion to green black - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_GREEN); - } - else if (s == "gruul")//devotion to green red - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_GREEN,Constants::MTG_COLOR_RED); - } - else if (s == "izzet")//devotion to red blue - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_RED); - } - else if (s == "orzhov")//devotion to white black - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_WHITE); - } - else if (s == "rakdos")//devotion to red black - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_RED); - } - else if (s == "selesnya")//devotion to green white - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_GREEN,Constants::MTG_COLOR_WHITE); - } - else if (s == "simic")//devotion to green blue - { - intValue = countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_GREEN); - } - else if (s == "Iroas")//devotion to red white - { - intValue = countDevotionTo(card, card->controller()->inPlay(), Constants::MTG_COLOR_RED, Constants::MTG_COLOR_WHITE); - } - else if (s.find("type:") != string::npos) - { - size_t begins = s.find("type:"); - string theType = s.substr(begins + 5); - size_t zoned = theType.find(":"); - if(zoned == string::npos) - { - theType.append("|mybattlefield"); - } - else - { - replace(theType.begin(), theType.end(), ':', '|'); - } - int color = 0; - if (theType.find("mana") != string::npos) { - color = ManaCost::parseManaSymbol(theType[4]); - theType.replace(0, 5, "*"); - } - TargetChooserFactory tf(card->getObserver()); - TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL); - tc->other = other; - for (int i = 0; i < 2; i++) - { - Player * p = card->getObserver()->players[i]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->sideboard };//wish cards use sideboard - for (int k = 0; k < 6; k++) - { - MTGGameZone * zone = zones[k]; - if (tc->targetsZone(zone, card)) - { - if (color) - { - intValue += zone->countTotalManaSymbols(tc, color); - } - else - { - intValue += zone->countByCanTarget(tc); - } - } - } - } - SAFE_DELETE(tc); - } - else if (s.find("restriction{") != string::npos) - { - vector splitRest = parseBetween(s,"restriction{","}"); - if (splitRest.size()) - { - AbilityFactory abf(target->getObserver()); - int checkCond = abf.parseCastRestrictions(target,target->controller(),splitRest[1].c_str()); - if(checkCond) - intValue = 1; - } - } - else if (s.find("counter{") != string::npos) - { - intValue = 0; - vectorcounterName = parseBetween(s,"counter{","}"); - if(counterName.size()) - { - AbilityFactory abf(target->getObserver()); - Counter * counter = abf.parseCounter(counterName[1], NULL); - if(counter && target->counters && target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness)) - { - Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness); - intValue = targetCounter->nb; - } - SAFE_DELETE(counter); - } - } - else if (s.find("convertedcost:") != string::npos || s.find("power:") != string::npos || s.find("toughness:") != string::npos) - { - bool powerCheck = false; - bool toughnessCheck = false; - bool costCheck = false; - intValue = 0; - vectorconvertedType = parseBetween(s,"convertedcost:",":"); - if(convertedType.size()) - costCheck = true; - else - { - convertedType = parseBetween(s,"power:",":"); - if(convertedType.size()) - powerCheck = true; - else - { - convertedType = parseBetween(s,"toughness:",":"); - if(convertedType.size()) - toughnessCheck = true; - } - } - if(!convertedType.size()) - return; - bool high = false; - int highest = 0; - int lowest = 5000; - if(convertedType[1].find("highest") != string::npos) - high = true; - - string theType = convertedType[2]; - size_t zoned = theType.find(":"); - if(zoned == string::npos) - { - theType.append("|mybattlefield"); - } - else - { - replace(theType.begin(), theType.end(), ':', '|'); - } - TargetChooserFactory tf(card->getObserver()); - TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL); - tc->other = other; - int check = 0; - for (int i = 0; i < 2; i++) - { - Player * p = card->getObserver()->players[i]; - MTGGameZone * zones[] = { p->game->battlefield, p->game->graveyard, p->game->hand, p->game->library, p->game->exile }; - for (int k = 0; k < 5; k++) - { - MTGGameZone * zone = zones[k]; - if(tc->targetsZone(zone,target)) - { - for(unsigned int w = 0;w < zone->cards.size();++w) - { - MTGCardInstance * cCard = zone->cards[w]; - if(tc->canTarget(cCard)) - { - if(costCheck) - check = cCard->getManaCost()->getConvertedCost(); - if(powerCheck) - check = cCard->power; - if(toughnessCheck) - check = cCard->toughness; - - if(check > highest) - highest = check; - if(check <= lowest) - lowest = check; - } - } - } - } - } - if(lowest == 5000) - lowest = 0; - SAFE_DELETE(tc); - intValue = high?highest:lowest; - } - else if (s == "sunburst") - { - intValue = 0; - if (card && card->previous && card->previous->previous) - { - intValue = card->previous->previous->sunburst; - } - } - else if (s == "converge") - { - intValue = 0; - for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i) - { - if(card->getManaCost()->getManaUsedToCast()->hasColor(i)) - intValue +=1; - } - } - else if (s == "penergy") - { - intValue = card->controller()->energyCount; - } - else if (s == "oenergy") - { - intValue = card->controller()->opponent()->energyCount; - } - else if (s == "praidcount") - { - intValue = card->controller()->raidcount; - } - else if (s == "oraidcount") - { - intValue = card->controller()->opponent()->raidcount; - } - else if (s == "pstormcount") - { - intValue = card->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL); - } - else if (s == "ostormcount") - { - intValue = card->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL); - } - else if (s == "countallspell") - { - intValue = card->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL) + card->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL); - } - else if (s == "countmycrespell") - { - intValue = card->controller()->game->stack->seenThisTurn("creature", Constants::CAST_ALL); - } - else if (s == "countmynoncrespell") - { - intValue = card->controller()->game->stack->seenThisTurn("*[-creature]", Constants::CAST_ALL); - } - else if (s == "evictg") - { - intValue = card->imprintG; - } - else if (s == "evictu") - { - intValue = card->imprintU; - } - else if (s == "evictr") - { - intValue = card->imprintR; - } - else if (s == "evictb") - { - intValue = card->imprintB; - } - else if (s == "evictw") - { - intValue = card->imprintW; - } - else if (s == "commongreen") - { - intValue = mostCommonColor(Constants::MTG_COLOR_GREEN, card); - } - else if (s == "commonblue") - { - intValue = mostCommonColor(Constants::MTG_COLOR_BLUE, card); - } - else if (s == "commonred") - { - intValue = mostCommonColor(Constants::MTG_COLOR_RED, card); - } - else if (s == "commonblack") - { - intValue = mostCommonColor(Constants::MTG_COLOR_BLACK, card); - } - else if (s == "commonwhite") - { - intValue = mostCommonColor(Constants::MTG_COLOR_WHITE, card); - } - else if (s == "targetedcurses") - { - if(card->playerTarget) - intValue = card->playerTarget->curses.size(); - } - else if (s == "oplifetotal") - { - intValue = target->controller()->opponent()->life; - } - else if (s == "lifetotal") - { - intValue = target->controller()->life; - } - else if (s == "startinglife") - { - intValue = target->controller()->initLife; - } - else if (s == "abundantlife")//current life is morethan or equal to starting life - { - intValue = 0; - if (target->controller()->life >= target->controller()->initLife) - intValue = 1; - } - else if (s == "plibrarycount") - { - intValue = 0; - if (target->controller()->game->library->nb_cards) - intValue = target->controller()->game->library->nb_cards; - } - else if (s == "olibrarycount") - { - intValue = 0; - if (target->controller()->opponent()->game->library->nb_cards) - intValue = target->controller()->opponent()->game->library->nb_cards; - } - else if (s == "highestlifetotal") - { - intValue = target->controller()->life <= target->controller()->opponent()->life? target->controller()->opponent()->life:target->controller()->life; - } - else if (s == "lowestlifetotal") - { - intValue = target->controller()->life <= target->controller()->opponent()->life? target->controller()->life:target->controller()->opponent()->life; - } - else if (s == "thatmuch") - { - //the value that much is a variable to be used with triggered abilities. - //ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value - //that the triggered event stored in the card for "that much". - intValue = 0; - intValue = target->thatmuch; - int checkagain = 0; - if(target->hasSubtype(Subtypes::TYPE_AURA) || target->hasSubtype(Subtypes::TYPE_EQUIPMENT)) - { - if(target->target) - { - checkagain = target->target->thatmuch; - } - } - if(checkagain > intValue) - intValue = checkagain; - if(card && card->thatmuch > intValue) - intValue = card->thatmuch; - } - else if (s == "oplifelost") - { - intValue = target->controller()->opponent()->lifeLostThisTurn; - } - else if (s == "lifelost") - { - intValue = target->controller()->lifeLostThisTurn; - } - else if (s == "oplifegain") - { - intValue = target->controller()->opponent()->lifeGainedThisTurn; - } - else if (s == "lifegain") - { - intValue = target->controller()->lifeGainedThisTurn; - } - else if (s == "pdcount") - { - intValue = target->controller()->damageCount; - } - else if (s == "odcount") - { - intValue = target->controller()->opponent()->damageCount; - } - else if (s == "pdnoncount") - { - intValue = target->controller()->nonCombatDamage; - } - else if (s == "odnoncount") - { - intValue = target->controller()->opponent()->nonCombatDamage; - } - else if (s == "mypoisoncount") - { - intValue = target->controller()->poisonCount; - } - else if (s == "opponentpoisoncount") - { - intValue = target->controller()->opponent()->poisonCount; - } - else if (s == "opponentlifetotal") - { - intValue = target->controller()->opponent()->life; - } - else if (s == "pdrewcount") - { - intValue = target->controller()->drawCounter; - } - else if (s == "odrewcount") - { - intValue = target->controller()->opponent()->drawCounter; - } - else if (s == "epicactivated") - { - intValue = target->controller()->epic; - } - else if (s == "snowcount") - {//this is just to count the number of snow mana produced ... just for debugging purposes... - intValue = target->controller()->snowManaG + target->controller()->snowManaU +target->controller()->snowManaR + target->controller()->snowManaB + target->controller()->snowManaW + target->controller()->snowManaC; - } - else if (s == "mypoolcount") - {//manapool - intValue = target->controller()->getManaPool()->getConvertedCost(); - } - else if (s == "opponentpoolcount") - {//manapool opponent - intValue = target->controller()->opponent()->getManaPool()->getConvertedCost(); - } - else if (s == "p" || s == "power") - { - intValue = target->getCurrentPower(); - } - else if (s == "t" || s == "toughness") - { - intValue = target->getCurrentToughness(); - } - else if (s == "countedamount") - { - intValue = target->CountedObjects; - } - else if (s == "countedbamount") - { - intValue = target->CountedObjectsB; - } - else if (s == "kicked") - { - intValue = target->kicked; - } - else if (s == "handsize") - { - intValue = target->controller()->handsize; - } - else if (s == "olandg") - { - intValue = countManaProducedby(Constants::MTG_COLOR_GREEN, target, target->controller()->opponent()); - } - else if (s == "olandu") - { - intValue = countManaProducedby(Constants::MTG_COLOR_BLUE, target, target->controller()->opponent()); - } - else if (s == "olandr") - { - intValue = countManaProducedby(Constants::MTG_COLOR_RED, target, target->controller()->opponent()); - } - else if (s == "olandb") - { - intValue = countManaProducedby(Constants::MTG_COLOR_BLACK, target, target->controller()->opponent()); - } - else if (s == "olandw") - { - intValue = countManaProducedby(Constants::MTG_COLOR_WHITE, target, target->controller()->opponent()); - } - else if (s == "olandc") - { - intValue = countManaProducedby(Constants::MTG_COLOR_ARTIFACT, target, target->controller()->opponent()) + - countManaProducedby(Constants::MTG_COLOR_WASTE, target, target->controller()->opponent()); - } - else if (s == "plandg") - { - intValue = countManaProducedby(Constants::MTG_COLOR_GREEN, target, target->controller()); - } - else if (s == "plandu") - { - intValue = countManaProducedby(Constants::MTG_COLOR_BLUE, target, target->controller()); - } - else if (s == "plandr") - { - intValue = countManaProducedby(Constants::MTG_COLOR_RED, target, target->controller()); - } - else if (s == "plandb") - { - intValue = countManaProducedby(Constants::MTG_COLOR_BLACK, target, target->controller()); - } - else if (s == "plandw") - { - intValue = countManaProducedby(Constants::MTG_COLOR_WHITE, target, target->controller()); - } - else if (s == "plandc") - { - intValue = countManaProducedby(Constants::MTG_COLOR_ARTIFACT, target, target->controller()) + - countManaProducedby(Constants::MTG_COLOR_WASTE, target, target->controller()); - } - else if (s == "cantargetmycre")// can target my creature - { - intValue = countCanTargetby("creature", card, card->controller()); - } - else if (s == "cantargetoppocre")// can target opponent creature - { - intValue = countCanTargetby("creature", card, card->controller()->opponent()); - } - else if (s == "cantargetcre")// can target any creature - { - intValue = countCanTargetby("creature", card, card->controller()) + countCanTargetby("creature", card, card->controller()->opponent()); - } - else if (s == "controllerturn")//intvalue = 1 if its your turn this(variable{controllerturn}) - { - intValue = 0; - if ( target->controller() == target->getObserver()->currentPlayer) - intValue = 1; - } - else if (s == "opponentturn")//intvalue = 1 if its your turn this(variable{opponentturn}) - { - intValue = 0; - if ( target->controller()->opponent() == target->getObserver()->currentPlayer) - intValue = 1; - } - else if (s == "phandcount") - { - intValue = target->controller()->game->hand->nb_cards; - } - else if (s == "ohandcount") - { - intValue = target->controller()->opponent()->game->hand->nb_cards; - } - else if (s == "urzatron")//Urza lands - { - if(card->controller()->game->battlefield->hasAlias(4192) && card->controller()->game->battlefield->hasAlias(4193) && card->controller()->game->battlefield->hasAlias(4194)) - intValue = 1; - else - intValue = 0; - } - else if (s == "worshipped")//Worship - { - if(card->controller()->game->battlefield->hasType("creature")) - intValue = card->controller()->life; - else - intValue = 0; - } - else if (s == "crewtotalpower")//crew count total power - { - intValue = 0; - for (int j = card->controller()->game->battlefield->nb_cards - 1; j >= 0; --j) - { - MTGCardInstance * crew = card->controller()->game->battlefield->cards[j]; - if (crew != card && crew->isCreature() && !crew->isTapped() && !crew->isPhased && !crew->has(Constants::CANTCREW)) - intValue += crew->power; - } - } - else if (s == "pancientooze")//Ancient Ooze - { - intValue = 0; - for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) - if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && card->controller()->game->inPlay->cards[j] != card) - intValue += card->controller()->game->inPlay->cards[j]->getManaCost()->getConvertedCost(); - } - else if (s == "pdauntless")//Dauntless Dourbark - { - MTGGameZone * checkZone = card->controller()->inPlay(); - intValue = - countCardTypeinZone("forest",checkZone) + - countCardTypeinZone("treefolk",checkZone); - } - else if (s == "pbasiclandtypes")//Basic Land types - { - MTGGameZone * checkZone = card->controller()->inPlay(); - intValue = //mtg rules 205.4c - cardHasTypeinZone("waste", checkZone) + - cardHasTypeinZone("forest", checkZone) + - cardHasTypeinZone("plains", checkZone) + - cardHasTypeinZone("swamp", checkZone) + - cardHasTypeinZone("island", checkZone) + - cardHasTypeinZone("mountain", checkZone) + - cardHasTypeinZone("snow-covered forest", checkZone) + - cardHasTypeinZone("snow-covered plains", checkZone) + - cardHasTypeinZone("snow-covered swamp", checkZone) + - cardHasTypeinZone("snow-covered island", checkZone) + - cardHasTypeinZone("snow-covered mountain", checkZone); - } - else if (s == "pdomain")//player domain - { - MTGGameZone * checkZone = card->controller()->inPlay(); - intValue = cardHasTypeinZone("forest", checkZone) + - cardHasTypeinZone("plains", checkZone) + - cardHasTypeinZone("swamp", checkZone) + - cardHasTypeinZone("island", checkZone) + - cardHasTypeinZone("mountain", checkZone); - } - else if (s == "odomain")//opponent domain - { - MTGGameZone * checkZone = card->controller()->opponent()->inPlay(); - intValue = cardHasTypeinZone("forest", checkZone) + - cardHasTypeinZone("plains", checkZone) + - cardHasTypeinZone("swamp", checkZone) + - cardHasTypeinZone("island", checkZone) + - cardHasTypeinZone("mountain", checkZone); - } - else if (s == "myname")//Name of the card you control - { - intValue = countCardNameinZone(card->name,card->controller()->inPlay()); - } - else if (s == "allmyname")//Plague Rats and others - { - intValue = 0; - for (int i = 0; i < 2; i++) - intValue += countCardNameinZone(card->name,card->getObserver()->players[i]->game->battlefield); - } - else if (s == "pgbzombie")//Soulless One - { - intValue = 0; - for (int i = 0; i < 2; i++) - { - intValue += countCardTypeinZone("zombie",card->getObserver()->players[i]->game->graveyard); - intValue += countCardTypeinZone("zombie",card->getObserver()->players[i]->game->battlefield); - } - } - else if (s == "pginstantsorcery")//Spellheart Chimera - { - intValue = 0; - for (int j = card->controller()->game->graveyard->nb_cards - 1; j >= 0; --j) - { - if (card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_INSTANT) - ||card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_SORCERY)) - intValue += 1; - } - } - else if (s == "gravecardtypes")//Tarmogoyf - { - intValue = 0; - int pc = 0, tc = 0, sc = 0, lc = 0, ic = 0, ec = 0, cc = 0, ac = 0; - for (int j = 0; j < 2; j++) - { - MTGGameZone * checkZone = card->getObserver()->players[j]->game->graveyard; - if(cardHasTypeinZone("planeswalker",checkZone)) - pc = 1; - if(cardHasTypeinZone("tribal",checkZone)) - tc = 1; - if(cardHasTypeinZone("sorcery",checkZone)) - sc = 1; - if(cardHasTypeinZone("land",checkZone)) - lc = 1; - if(cardHasTypeinZone("instant",checkZone)) - ic = 1; - if(cardHasTypeinZone("enchantment",checkZone)) - ec = 1; - if(cardHasTypeinZone("creature",checkZone)) - cc = 1; - if(cardHasTypeinZone("artifact",checkZone)) - ac = 1; - } - intValue = pc+tc+sc+lc+ic+ec+cc+ac; - } - else if (s == "powertotalinplay")//Count Total Power of Creatures you control... Formidable - { - intValue = 0; - for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) - { - if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE)) - intValue += card->controller()->game->inPlay->cards[j]->power; - } - } - else if (s == "mypos") - {//hand,exile,grave & library only (library zpos is inverted so the recent one is always the top) - intValue = card->zpos; - } - else if (s == "bushidopoints") - {//bushido point - intValue = card->bushidoPoints; - } - else if (s == "revealedp") - { - if (card->revealedLast) - intValue = card->revealedLast->power; - } - else if (s == "revealedt") - { - if (card->revealedLast) - intValue = card->revealedLast->toughness; - } - else if (s == "revealedmana") - { - if (card->revealedLast) - intValue = card->revealedLast->getManaCost()->getConvertedCost(); - } - else if(!intValue)//found nothing, try parsing a atoi - { - intValue = atoi(s.c_str()); - } - if (intValue > 0)//dont divide by 0 the rest are valid. - { - if (halfup) - { - if (intValue % 2 == 1) - intValue++; - intValue = intValue / 2; - } - if (halfdown) - intValue = intValue / 2; - } - if (twice) - intValue = intValue * 2; - if (thrice) - intValue = intValue * 3; - if (intValue < 0) - { - //we remove "-" at the start and are parsing for real values. - //if we ended up with a value less than 0, then we return just 0 - intValue = 0; - } - - intValue *= multiplier; - } -public: - - int countDevotionTo(MTGCardInstance * card, MTGGameZone * zone, int color1, int color2) - { - int counthybrid = 0; - TargetChooserFactory dtf(card->getObserver()); - TargetChooser * dtc = dtf.createTargetChooser("*",NULL); - if (dtc->targetsZone(zone, card)) - { - counthybrid += zone->countDevotion(dtc, color1, color2); - } - SAFE_DELETE(dtc); - return counthybrid; - } - - int countCardNameinZone(string name, MTGGameZone * zone) - { - int count = 0; - for( int i= 0; i < zone->nb_cards; i ++) - if(zone->cards[i]->name == name) - count += 1; - return count; - } - - int countCardsInPlaybyColor(int color, GameObserver * observer) - { - int count = 0; - for (int i = 0; i < 2; i++) - { - for( int j= 0; j < observer->players[i]->inPlay()->nb_cards; j++) - if(observer->players[i]->inPlay()->cards[j]->hasColor(color)) - count += 1; - } - return count; - } - - int mostCommonColor(int color, MTGCardInstance * card) - { - int maxColor = 0; - vector colors; - - for(int i = 1; i < 6; i++) - colors.push_back( countCardsInPlaybyColor(i, card->getObserver()) ); - - for(int j = 0; j < 5; j++) - if ( colors[j] > maxColor ) - maxColor = colors[j]; - - if (countCardsInPlaybyColor(color, card->getObserver()) >= maxColor && maxColor > 0) - return 1; - - return 0; - } - - int countCardTypeinZone(string type, MTGGameZone * zone) - { - int count = 0; - for( int i= 0; i < zone->nb_cards; i ++) - if(zone->cards[i]->hasType(type)) - count += 1; - return count; - } - - int cardHasTypeinZone(const char * type, MTGGameZone * zone) - { - int count = 0; - if(zone->hasType(type)) - count = 1; - return count; - } - - int countCanTargetby(string type, MTGCardInstance * card, Player * player) - { - int count = 0; - for (int j = player->game->battlefield->nb_cards - 1; j >= 0; --j) - { - if (player->game->battlefield->cards[j]->hasType(type) && !player->game->battlefield->cards[j]->protectedAgainst(card)) - count += 1; - } - return count; - } - - int countManaProducedby(int color, MTGCardInstance * target, Player * player) - { - int count = 0; - MTGGameZone * zone = player->game->battlefield; - for(int k = 0; k < zone->nb_cards; k++) - { - MTGCardInstance * card = zone->cards[k]; - if(card->isLand() && (card != target) && card->hasSubtype("forest") && color == 1) - count++; - if(card->isLand() && (card != target) && card->hasSubtype("island") && color == 2) - count++; - if(card->isLand() && (card != target) && card->hasSubtype("mountain") && color == 3) - count++; - if(card->isLand() && (card != target) && card->hasSubtype("swamp") && color == 4) - count++; - if(card->isLand() && (card != target) && card->hasSubtype("plains") && color == 5) - count++; - if(card->isLand() && (card != target) && card->cardsAbilities.size()) - { - for(unsigned int j = 0; j < card->cardsAbilities.size(); j++) - { - if(dynamic_cast (card->cardsAbilities[j]) && dynamic_cast (card->cardsAbilities[j])->output->hasColor(color) ) - count++; - } - } - } - return count; - } - - WParsedInt(int value = 0) - { - intValue = value; - } - - WParsedInt(string s, Spell * spell, MTGCardInstance * card) - { - init(s, spell, card); - } - - WParsedInt(string s, MTGCardInstance * card) - { - init(s, NULL, card); - } - - int getValue() - { - return intValue; - } - - string getStringValue() - { - stringstream sval; - sval << intValue; - return sval.str(); - } -}; - -class WParsedPT -{ -public: - bool ok; - WParsedInt power, toughness; - - WParsedPT(int p, int t) - { - power.intValue = p; - toughness.intValue = t; - ok = true; - } - - WParsedPT(string s, Spell * spell, MTGCardInstance * card) - { - size_t found = s.find("/"); - ok = false; - if (found != string::npos) - { - size_t end = s.find(" ", found); - if (end == string::npos) end = s.size(); - size_t start = s.find_last_of(" ", found); - if (start == string::npos) - start = 0; - else - start++; - power = WParsedInt(s.substr(start, found - start), spell, card); - toughness = WParsedInt(s.substr(found + 1, end - found - 1), spell, card); - - ok = true; - } - } -}; - // //Triggers // - // Triggers When a card gets added to a zone (@movedTo) class TrCardAddedToZone: public Trigger { @@ -1241,8 +166,8 @@ public: bool limitOnceATurn; int triggeredTurn; TrCardAddedToZone(GameObserver* observer, int id, MTGCardInstance * source, TargetZoneChooser * toTcZone, TargetChooser * toTcCard, - TargetZoneChooser * fromTcZone = NULL, TargetChooser * fromTcCard = NULL,bool once = false,bool sourceUntapped = false,bool isSuspended = false, bool limitOnceATurn = false) : - Trigger(observer, id, source, once), toTcZone(toTcZone), fromTcZone(fromTcZone), toTcCard(toTcCard), fromTcCard(fromTcCard),sourceUntapped(sourceUntapped),isSuspended(isSuspended),limitOnceATurn(limitOnceATurn) + TargetZoneChooser * fromTcZone = NULL, TargetChooser * fromTcCard = NULL, bool once = false, bool sourceUntapped = false, bool isSuspended = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once), toTcZone(toTcZone), fromTcZone(fromTcZone), toTcCard(toTcCard), fromTcCard(fromTcCard), sourceUntapped(sourceUntapped), isSuspended(isSuspended), limitOnceATurn(limitOnceATurn) { triggeredTurn = -1; }; @@ -1265,8 +190,21 @@ public: //Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield // http://code.google.com/p/wagic/issues/detail?id=179 - if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) && (e->to - == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield)) + if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) + && (e->to == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield)) + { + return 0; + } + //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer"). + if (e->card->isCreature() && (game->players[0]->game->battlefield->hasAbility(Constants::NOENTERTRG) || game->players[1]->game->battlefield->hasAbility(Constants::NOENTERTRG)) + && (e->to == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield)) + { + return 0; + } + //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer"). + if (e->card->isCreature() && (game->players[0]->game->battlefield->hasAbility(Constants::NODIETRG) || game->players[1]->game->battlefield->hasAbility(Constants::NODIETRG)) + && (e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) + && (e->to == game->players[0]->game->graveyard || e->to == game->players[1]->game->graveyard)) { return 0; } @@ -1409,16 +347,22 @@ public: class TrCardExerted: public Trigger { public: - TrCardExerted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false) : - Trigger(observer, id, source, once, tc) + bool limitOnceATurn; + int triggeredTurn; + TrCardExerted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { WEventCardExerted * e = dynamic_cast (event); if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; return 1; } @@ -1443,11 +387,11 @@ public: bool attackBlockedTrigger; bool blockingTrigger; TrCombatTrigger(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,TargetChooser * fromTc = NULL, - bool once = false,bool limitOnceATurn = false,bool sourceUntapped = false,bool opponentPoisoned = false, - bool attackingTrigger = false,bool attackedAloneTrigger = false,bool notBlockedTrigger = false,bool attackBlockedTrigger = false,bool blockingTrigger = false) : - Trigger(observer, id, source,once, tc), fromTc(fromTc),limitOnceATurn(limitOnceATurn),sourceUntapped(sourceUntapped),opponentPoisoned(opponentPoisoned), - attackingTrigger(attackingTrigger),attackedAloneTrigger(attackedAloneTrigger),notBlockedTrigger(notBlockedTrigger), - attackBlockedTrigger(attackBlockedTrigger),blockingTrigger(blockingTrigger) + bool once = false, bool limitOnceATurn = false, bool sourceUntapped = false, bool opponentPoisoned = false, + bool attackingTrigger = false, bool attackedAloneTrigger = false, bool notBlockedTrigger = false, bool attackBlockedTrigger = false, bool blockingTrigger = false) : + Trigger(observer, id, source, once, tc), fromTc(fromTc), limitOnceATurn(limitOnceATurn), sourceUntapped(sourceUntapped), opponentPoisoned(opponentPoisoned), + attackingTrigger(attackingTrigger), attackedAloneTrigger(attackedAloneTrigger), notBlockedTrigger(notBlockedTrigger), + attackBlockedTrigger(attackBlockedTrigger), blockingTrigger(blockingTrigger) { triggeredTurn = -1; } @@ -1546,12 +490,42 @@ public: return NEW TrCombatTrigger(*this); } }; + +class TrplayerPoisoned: public Trigger +{ +public: + bool thiscontroller, thisopponent; + TrplayerPoisoned(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent) + { + } + + int triggerOnEventImpl(WEvent * event) + { + WEventplayerPoisoned * e = dynamic_cast (event); + if (!e) return 0; + if (!tc->canTarget(e->player)) return 0; + if(thiscontroller) + if(e->player != source->controller()) + return 0; + if(thisopponent) + if(e->player == source->controller()) + return 0; + return 1; + } + + TrplayerPoisoned * clone() const + { + return NEW TrplayerPoisoned(*this); + } +}; + class TrplayerEnergized: public Trigger { public: bool thiscontroller, thisopponent; - TrplayerEnergized(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,bool once = false, bool thiscontroller = false, bool thisopponent = false) : - Trigger(observer, id, source,once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent) + TrplayerEnergized(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent) { } @@ -1575,18 +549,18 @@ public: } }; -class TrcardDrawn: public Trigger +class TrplayerExperienced: public Trigger { public: bool thiscontroller, thisopponent; - TrcardDrawn(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,bool once = false, bool thiscontroller = false, bool thisopponent = false) : - Trigger(observer, id, source,once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent) + TrplayerExperienced(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent) { } int triggerOnEventImpl(WEvent * event) { - WEventcardDraw * e = dynamic_cast (event); + WEventplayerExperienced * e = dynamic_cast (event); if (!e) return 0; if (!tc->canTarget(e->player)) return 0; if(thiscontroller) @@ -1598,24 +572,457 @@ public: return 1; } + TrplayerExperienced * clone() const + { + return NEW TrplayerExperienced(*this); + } +}; + +class TrplayerMonarch: public Trigger +{ +public: + bool thiscontroller, thisopponent; + TrplayerMonarch(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc), thiscontroller(thiscontroller), thisopponent(thisopponent) + { + } + + int triggerOnEventImpl(WEvent * event) + { + WEventplayerMonarch * e = dynamic_cast (event); + if (!e) return 0; + if (!tc->canTarget(e->player)) return 0; + if(thiscontroller) + if(e->player != source->controller()) + return 0; + if(thisopponent) + if(e->player == source->controller()) + return 0; + return 1; + } + + TrplayerMonarch * clone() const + { + return NEW TrplayerMonarch(*this); + } +}; + +class TrplayerShuffled: public Trigger +{ +public: + bool thiscontroller, thisopponent; + TrplayerShuffled(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc), thiscontroller(thiscontroller), thisopponent(thisopponent) + { + } + + int triggerOnEventImpl(WEvent * event) + { + WEventplayerShuffled * e = dynamic_cast (event); + if (!e) return 0; + if (!tc->canTarget(e->player)) return 0; + if(thiscontroller) + if(e->player != source->controller()) + return 0; + if(thisopponent) + if(e->player == source->controller()) + return 0; + return 1; + } + + TrplayerShuffled * clone() const + { + return NEW TrplayerShuffled(*this); + } +}; + +class TrcardDrawn: public Trigger +{ +public: + bool thiscontroller, thisopponent; + bool limitOnceATurn; + int triggeredTurn; + TrcardDrawn(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool thiscontroller = false, bool thisopponent = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), thiscontroller(thiscontroller), thisopponent(thisopponent), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventcardDraw * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->player)) return 0; + if(thiscontroller) + if(e->player != source->controller()) + return 0; + if(thisopponent) + if(e->player == source->controller()) + return 0; + triggeredTurn = game->turn; + return 1; + } + TrcardDrawn * clone() const { return NEW TrcardDrawn(*this); } }; +class TrCardMutated: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardMutated(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardMutated * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardMutated * clone() const + { + return NEW TrCardMutated(*this); + } +}; + +class TrCardExplored: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardExplored(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardExplored * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardExplored * clone() const + { + return NEW TrCardExplored(*this); + } +}; + +class TrCardBoasted: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardBoasted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardBoasted * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardBoasted * clone() const + { + return NEW TrCardBoasted(*this); + } +}; + +class TrCardSurveiled: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardSurveiled(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardSurveiled * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardSurveiled * clone() const + { + return NEW TrCardSurveiled(*this); + } +}; + +class TrCardForetold: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardForetold(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardForetold * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardForetold * clone() const + { + return NEW TrCardForetold(*this); + } +}; + +class TrCardTrained: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardTrained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardTrained * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardTrained * clone() const + { + return NEW TrCardTrained(*this); + } +}; + +class TrCardScryed: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardScryed(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardScryed * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + if(source) + source->scryedCards = e->card->scryedCards; + return 1; + } + + TrCardScryed * clone() const + { + return NEW TrCardScryed(*this); + } +}; + +class TrCardDungeonCompleted: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + int totaldng; + string playerName; + TrCardDungeonCompleted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false, int totaldng = 0, string playerName = "") : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn), totaldng(totaldng), playerName(playerName) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardDungeonCompleted * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (totaldng > 0 && totaldng != e->totaldng) + return 0; + if (playerName != "" && playerName != e->playerName) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardDungeonCompleted * clone() const + { + return NEW TrCardDungeonCompleted(*this); + } +}; + +class TrCardRolledDie: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + int rollresult; + string playerName; + TrCardRolledDie(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false, int rollresult = 0, string playerName = "") : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn), rollresult(rollresult), playerName(playerName) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardRollDie * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (rollresult == -1 && e->card->dieNumFaces != e->card->lastRollResult) + return 0; + if (rollresult > 0 && rollresult != e->card->lastRollResult) + return 0; + if (playerName != "" && playerName != e->playerName) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardRolledDie * clone() const + { + return NEW TrCardRolledDie(*this); + } +}; + +class TrCardFlippedCoin: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + int flipresult; + string playerName; + TrCardFlippedCoin(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false, int flipresult = -1, string playerName = "") : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn), flipresult(flipresult), playerName(playerName) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardFlipCoin * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if ((flipresult == 0 || flipresult == 1) && flipresult != e->card->lastFlipResult) + return 0; + if (flipresult == 2 && e->card->coinSide != e->card->lastFlipResult) + return 0; + if (flipresult == 3 && e->card->coinSide == e->card->lastFlipResult) + return 0; + if (playerName != "" && playerName != e->playerName) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrCardFlippedCoin * clone() const + { + return NEW TrCardFlippedCoin(*this); + } +}; + +class TrTokenCreated: public Trigger +{ +public: + bool thiscontroller, thisopponent; + bool limitOnceATurn; + int triggeredTurn; + TrTokenCreated(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventTokenCreated * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + if (!tc->canTarget(e->card)) return 0; + triggeredTurn = game->turn; + return 1; + } + + TrTokenCreated * clone() const + { + return NEW TrTokenCreated(*this); + } +}; + class TrCardSacrificed: public Trigger { public: - TrCardSacrificed(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,bool once = false) : - Trigger(observer, id, source, once, tc) + bool limitOnceATurn; + int triggeredTurn; + TrCardSacrificed(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { WEventCardSacrifice * e = dynamic_cast (event); if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; MTGCardInstance * check = e->cardAfter; MTGGameZone * oldZone = e->cardAfter->currentZone; check->currentZone = check->previousZone; @@ -1631,6 +1038,7 @@ public: return 0; } check->currentZone = oldZone; + triggeredTurn = game->turn; return 1; } @@ -1640,18 +1048,65 @@ public: } }; +class TrCardExploited: public Trigger +{ +public: + bool limitOnceATurn; + int triggeredTurn; + TrCardExploited(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn) + { + triggeredTurn = -1; + } + + int triggerOnEventImpl(WEvent * event) + { + WEventCardExploited * e = dynamic_cast (event); + if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; + MTGCardInstance * check = e->cardAfter; + MTGGameZone * oldZone = e->cardAfter->currentZone; + check->currentZone = check->previousZone; + if (check->next && (check->next->currentZone|| check->isToken)) + { + check = e->cardAfter->next; + oldZone = e->cardAfter->next->currentZone; + check->currentZone = e->cardAfter->next->previousZone; + } + if (!tc->canTarget(check,true)) + { + check->currentZone = oldZone; + return 0; + } + check->currentZone = oldZone; + triggeredTurn = game->turn; + return 1; + } + + TrCardExploited * clone() const + { + return NEW TrCardExploited(*this); + } +}; + class TrCardDiscarded: public Trigger { public: + bool limitOnceATurn; + int triggeredTurn; bool cycledTrigger; - TrCardDiscarded(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,bool once = false, bool cycledTrigger = false) : - Trigger(observer, id, source, once, tc),cycledTrigger(cycledTrigger) + TrCardDiscarded(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, bool once = false, bool limitOnceATurn = false, bool cycledTrigger = false) : + Trigger(observer, id, source, once, tc), limitOnceATurn(limitOnceATurn), cycledTrigger(cycledTrigger) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { MTGCardInstance * targetCard = NULL; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if(cycledTrigger) { WEventCardCycle * c = dynamic_cast (event); @@ -1665,6 +1120,7 @@ public: targetCard = e->card; } if (!targetCard || !tc->canTarget(targetCard)) return 0; + triggeredTurn = game->turn; return 1; } @@ -1684,8 +1140,8 @@ public: int triggeredTurn; bool thiscontroller; bool thisopponent; - TrDamaged(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool limitOnceATurn = false,bool once = false, bool thiscontroller = false, bool thisopponent = false) : - Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped),limitOnceATurn(limitOnceATurn),thiscontroller(thiscontroller),thisopponent(thisopponent) + TrDamaged(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0, bool sourceUntapped = false, bool limitOnceATurn = false, bool once = false, bool thiscontroller = false, bool thisopponent = false) : + Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type), sourceUntapped(sourceUntapped), limitOnceATurn(limitOnceATurn), thiscontroller(thiscontroller), thisopponent(thisopponent) { triggeredTurn = -1; } @@ -1714,6 +1170,11 @@ public: e->damage->target->thatmuch = e->damage->damage; e->damage->source->thatmuch = e->damage->damage; this->source->thatmuch = e->damage->damage; + if(e->damage->target->life < 0){ + e->damage->target->exceededDamage = e->damage->target->life; + e->damage->source->exceededDamage = e->damage->target->life; + this->source->exceededDamage = e->damage->target->life; + } triggeredTurn = game->turn; return 1; @@ -1736,19 +1197,27 @@ public: TargetChooser * fromTc; int type;//this allows damagenoncombat and combatdamage to share this trigger bool sourceUntapped, thiscontroller, thisopponent; - TrLifeGained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool once = false, bool thiscontroller = false, bool thisopponent = false) : - Trigger(observer, id, source, once , tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped) , thiscontroller(thiscontroller) , thisopponent(thisopponent) + bool limitOnceATurn; + int triggeredTurn; + MTGCardInstance * gainException; //added exception to avid a gainlife loop (eg. Angels of Vitality) + TrLifeGained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0, bool sourceUntapped = false, bool once = false, bool thiscontroller = false, bool thisopponent = false, bool limitOnceATurn = false, MTGCardInstance * gainException = NULL) : + Trigger(observer, id, source, once , tc), fromTc(fromTc), type(type), sourceUntapped(sourceUntapped), thiscontroller(thiscontroller), thisopponent(thisopponent), limitOnceATurn(limitOnceATurn), gainException(gainException) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { WEventLife * e = dynamic_cast (event); if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if (sourceUntapped && source->isTapped() == 1) return 0; if (!tc->canTarget(e->player)) return 0; - if (fromTc && !fromTc->canTarget(e->player)) return 0; + //if (fromTc && !fromTc->canTarget(e->player)) return 0; + if (fromTc && !fromTc->canTarget(e->source)) return 0; //Now it's possible to specify if a source can trigger or not the event of life gain + if (gainException && e->source && !strcmp(gainException->data->name.c_str(), e->source->data->name.c_str())) return 0; //If the source of life gain it's the exception card don't gain life (loop avoidance); if (type == 1 && (e->amount > 0)) return 0; if (type == 0 && (e->amount < 0)) return 0; if(thiscontroller) @@ -1759,6 +1228,7 @@ public: return 0; e->player->thatmuch = abs(e->amount); this->source->thatmuch = abs(e->amount); + triggeredTurn = game->turn; return 1; } @@ -1779,9 +1249,12 @@ class TrVampired: public Trigger { public: TargetChooser * fromTc; - TrVampired(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL,bool once = false) : - Trigger(observer, id, source, once, tc), fromTc(fromTc) + bool limitOnceATurn; + int triggeredTurn; + TrVampired(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), fromTc(fromTc), limitOnceATurn(limitOnceATurn) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) @@ -1789,7 +1262,8 @@ public: WEventVampire * vamp = dynamic_cast(event); if (!vamp) return 0; - + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if(fromTc && !fromTc->canTarget(vamp->source)) return 0; tc->setAllZones(); @@ -1797,8 +1271,8 @@ public: //setting allzones, as we don't care since we know the preexisting condiations cover the zones. if(!tc->canTarget(vamp->victem)) return 0; + triggeredTurn = game->turn; return 1; - } ~TrVampired() @@ -1818,18 +1292,23 @@ class TrTargeted: public Trigger public: TargetChooser * fromTc; int type; - TrTargeted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool once = false) : - Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type) + bool limitOnceATurn; + int triggeredTurn; + TrTargeted(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0, bool once = false, bool limitOnceATurn = false) : + Trigger(observer, id, source, once, tc), fromTc(fromTc), type(type), limitOnceATurn(limitOnceATurn) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { WEventTarget * e = dynamic_cast (event); if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if (!tc->canTarget(e->card)) return 0; if (fromTc && !fromTc->canTarget(e->source)) return 0; - + triggeredTurn = game->turn; return 1; } @@ -1850,19 +1329,34 @@ class TrCounter: public Trigger public: Counter * counter; int type; - TrCounter(GameObserver* observer, int id, MTGCardInstance * source, Counter * counter, TargetChooser * tc, int type = 0,bool once = false) : - Trigger(observer, id, source, once, tc),counter(counter), type(type) + bool duplicate; + bool limitOnceATurn; + int triggeredTurn; + MTGCardInstance * counterException; //added exception to avid a counter loop (eg. Doubling Season) + TrCounter(GameObserver* observer, int id, MTGCardInstance * source, Counter * counter, TargetChooser * tc, int type = 0, bool once = false, bool duplicate = false, bool limitOnceATurn = false, MTGCardInstance * counterException = NULL) : + Trigger(observer, id, source, once, tc), counter(counter), type(type), duplicate(duplicate), limitOnceATurn(limitOnceATurn), counterException(counterException) { + triggeredTurn = -1; } int triggerOnEventImpl(WEvent * event) { WEventCounters * e = dynamic_cast (event); if (!e) return 0; + if (limitOnceATurn && triggeredTurn == game->turn) + return 0; if (type == 0 && !e->removed) return 0; if (type == 1 && !e->added) return 0; - if (!(e->power == counter->power && e->toughness == counter->toughness && e->name == counter->name)) return 0; + if (counterException && e->source && !strcmp(counterException->data->name.c_str(), e->source->data->name.c_str())) return 0; //If the source of counter gain/loss it's the exception card it doesn't have effect (loop avoidance); + if (counter && !(e->power == counter->power && e->toughness == counter->toughness && e->name == counter->name)) return 0; if (tc && !tc->canTarget(e->targetCard)) return 0; + if (duplicate){ + if(type == 1) + e->targetCard->counters->addCounter(e->name.c_str(),e->power,e->toughness,true,true,e->source); + else + e->targetCard->counters->removeCounter(e->name.c_str(),e->power,e->toughness,true,true,e->source); + } + triggeredTurn = game->turn; return 1; } @@ -1918,8 +1412,9 @@ public: int toughness; string name; string menu; + bool noevent; - AACounter(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, int nb,int maxNb = 0, + AACounter(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, int nb, int maxNb = 0, bool noevent = false, ManaCost * cost = NULL); int resolve(); @@ -1981,7 +1476,7 @@ class AAFizzler: public ActivatedAbility { public: ActionStack::FizzleMode fizzleMode; // action to do after fizzling - + bool spellMover; // use fizzle to move spell to exile or hand (is not a real counter so nofizzle ability is not considerated). AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL); int resolve(); const string getMenuText(); @@ -2077,13 +1572,35 @@ class AAProliferate: public ActivatedAbility { public: bool allcounters; - AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost = NULL); + AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost = NULL); int resolve(); const string getMenuText(); AAProliferate * clone() const; ~AAProliferate(); }; +class AADuplicateCounters: public ActivatedAbility +{ +public: + bool allcounters, single; + AADuplicateCounters(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost = NULL); + int resolve(); + const string getMenuText(); + AADuplicateCounters * clone() const; + ~AADuplicateCounters(); +}; + +class AARemoveSingleCounter: public ActivatedAbility +{ +public: + int nb; + AARemoveSingleCounter(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost = NULL, int nb = 1); + int resolve(); + const string getMenuText(); + AARemoveSingleCounter * clone() const; + ~AARemoveSingleCounter(); +}; + //MultiAbility : triggers several actions for a cost class MultiAbility: public ActivatedAbility { @@ -2123,6 +1640,19 @@ public: }; +//place a card in a specifc position of owners library from the top +class AALibraryPosition: public ActivatedAbility +{ +public: + AALibraryPosition(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, unsigned int _position = 1); + MTGAbility * andAbility; + int resolve(); + unsigned int position; + const string getMenuText(); + AALibraryPosition * clone() const; + ~AALibraryPosition(); +}; + //place a card on the bottom of owners library class AALibraryBottom: public ActivatedAbility { @@ -2140,9 +1670,10 @@ class AACopier: public ActivatedAbility { public: bool isactivated; + string options; vector currentAbilities; MTGAbility * andAbility; - AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); + AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, string optionsList = ""); int resolve(); const string getMenuText(); AACopier * clone() const; @@ -2161,10 +1692,58 @@ public: class AAImprint: public ActivatedAbility { public: + MTGAbility * andAbility; AAImprint(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); int resolve(); const string getMenuText(); AAImprint * clone() const; + ~AAImprint(); +}; +//AAHaunt +class AAHaunt: public ActivatedAbility +{ +public: + MTGAbility * andAbility; + AAHaunt(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); + int resolve(); + const string getMenuText(); + AAHaunt * clone() const; + ~AAHaunt(); +}; +//AATrain +class AATrain: public ActivatedAbility +{ +public: + MTGAbility * andAbility; + AATrain(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); + int resolve(); + const string getMenuText(); + AATrain * clone() const; + ~AATrain(); +}; +//AAConjure +class AAConjure: public ActivatedAbility +{ +public: + MTGAbility * andAbility; + string cardNamed; + string cardZone; + MTGCardInstance * theNamedCard; + AAConjure(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, string _namedCard, string _cardZone); + MTGCardInstance * makeCard(); + int resolve(); + const string getMenuText(); + AAConjure * clone() const; + ~AAConjure(); +}; +//AAForetell +class AAForetell: public ActivatedAbility +{ +public: + AAForetell(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); + int resolve(); + const string getMenuText(); + AAForetell * clone() const; }; //cloning...this makes a token thats a copy of the target. class AACloner: public ActivatedAbility @@ -2173,13 +1752,15 @@ public: int who; string with; string types; + string options; + bool battleReady; list awith; list colors; list typesToAdd; MTGAbility * andAbility; AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0, - string abilitiesStringList = "",string typeslist = ""); + string abilitiesStringList = "", string typeslist = "", string optionsList = ""); int resolve(); const string getMenuText(); virtual ostream& toString(ostream& out) const; @@ -2211,6 +1792,7 @@ public: class AARandomMover: public ActivatedAbility { public: + MTGAbility * andAbility; string abilityTC; string fromZone; string toZone; @@ -2251,6 +1833,7 @@ class AASacrificeCard: public ActivatedAbility { public: MTGAbility * andAbility; + bool isExploited; AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target); int resolve(); const string getMenuText(); @@ -2307,18 +1890,21 @@ public: int resolve() { - MTGCardInstance * _target = (MTGCardInstance *) target; - if(!_target) - return 0; - MTGCardInstance * copy = _target->controller()->game->putInZone(_target,_target->currentZone, - source->controller()->game->temp); - Spell * spell = NEW Spell(game, copy); - spell->resolve(); - MTGCardInstance * newcard = spell->source; + MTGCardInstance * _target = (MTGCardInstance *) target; + if(!_target) + return 0; + MTGCardInstance * newcard = _target; + Spell * spell = NULL; + if(_target->currentZone != _target->controller()->game->battlefield){ // If the card is already in play no need to recast a spell (e.g. "Olivia, Crimson Bride"). + MTGCardInstance * copy = _target->controller()->game->putInZone(_target,_target->currentZone, source->controller()->game->temp); + spell = NEW Spell(game, copy); + spell->resolve(); + newcard = spell->source; + } newcard->summoningSickness = 0; newcard->tap(); newcard->setAttacker(1); - delete spell; + SAFE_DELETE(spell); return 1; } @@ -2374,7 +1960,7 @@ public: string nbcardsStr; bool noReplace; AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int who = - TargetChooser::UNSET,bool noReplace = false); + TargetChooser::UNSET, bool noReplace = false); int resolve(); const string getMenuText(); AADrawer * clone() const; @@ -2625,7 +2211,7 @@ public: { if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source)) { - if (game->currentlyActing()->getManaPool()->canAfford(cost)) + if (game->currentlyActing()->getManaPool()->canAfford(cost,_card->has(Constants::ANYTYPEOFMANAABILITY))) { Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-1); if (laststackitem && laststackitem->type == ACTION_SPELL) @@ -2686,7 +2272,7 @@ public: { if (_card == target && game->currentlyActing()->game->inPlay->hasCard(source) && _card->isTapped()) { - if (game->currentlyActing()->getManaPool()->canAfford(cost)) + if (game->currentlyActing()->getManaPool()->canAfford(cost,_card->has(Constants::ANYTYPEOFMANAABILITY))) { return 1; } @@ -2841,7 +2427,7 @@ class ACantBeBlockerOf: public MTGAbility public: TargetChooser * fromTc; bool thisCard; - ACantBeBlockerOf(GameObserver* observer, int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc,bool aThis) : + ACantBeBlockerOf(GameObserver* observer, int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc, bool aThis) : MTGAbility(observer, id, _source, _target), fromTc(fromTc),thisCard(aThis) { @@ -2888,7 +2474,7 @@ public: string PT; bool nonstatic; bool cda; - APowerToughnessModifier(GameObserver* observer, int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt,string PT,bool nonstatic) : + APowerToughnessModifier(GameObserver* observer, int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt,string PT, bool nonstatic) : MTGAbility(observer, id, _source, _target), wppt(wppt),PT(PT),nonstatic(nonstatic) { aType = MTGAbility::STANDARD_PUMP; @@ -2981,9 +2567,8 @@ public: _target->addptbonus(wppt->power.getValue(),wppt->toughness.getValue()); } if(_target->has(Constants::INDESTRUCTIBLE) && wppt->toughness.getValue() < 0 && _target->toughness <= 0) - { - _target->controller()->game->putInGraveyard(_target); - } + _target->toGrave(true); // The indestructible creatures can have different destination zone after death. + return MTGAbility::addToGame(); } int destroy() @@ -3034,6 +2619,8 @@ public: int addToGame() { + if(!ability) + return 1; //Fix a possible crash on mutate cards ability->forceDestroy = -1; ability->target = target; //Might have changed since initialization ability->addToGame(); @@ -3299,7 +2886,7 @@ public: bool miniFound, maxiFound, compareZone; int amount[2]; AAsLongAs(GameObserver* observer, int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf, - MTGAbility * ability, int mini = 0, int maxi = 0,bool miniFound = false,bool maxiFound = false,bool compareZone = false) : + MTGAbility * ability, int mini = 0, int maxi = 0, bool miniFound = false, bool maxiFound = false, bool compareZone = false) : ListMaintainerAbility(observer, _id, _source, _target), NestedAbility(ability), mini(mini), maxi(maxi),miniFound(miniFound),maxiFound(maxiFound),compareZone(compareZone) { for (int j = 0; j < 2; j++) @@ -3326,8 +2913,8 @@ public: for (int i = 0; i < 2; i++) { Player * p = game->players[i]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile }; - for (int k = 0; k < 5; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->commandzone, p->game->sideboard }; + for (int k = 0; k < 7; k++) { MTGGameZone * zone = zones[k]; Value = zone->countByCanTarget(tc); @@ -3751,6 +3338,7 @@ public: int unequip(); int equip(MTGCardInstance * equipped); + int mutate(MTGCardInstance * mutated); int resolve(); const string getMenuText(); @@ -3785,7 +3373,7 @@ public: string cID; //by id ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, int tokenId,string starfound, WParsedInt * multiplier = NULL, - int who = 0,bool aLivingWeapon = false) : + int who = 0, bool aLivingWeapon = false) : ActivatedAbility(observer, _id, _source, _cost, 0), tokenId(tokenId), starfound(starfound),multiplier(multiplier), who(who),aLivingWeapon(aLivingWeapon) { if (!multiplier) this->multiplier = NEW WParsedInt(1); @@ -3810,8 +3398,8 @@ public: } //by construction ATokenCreator(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable *, ManaCost * _cost, string sname, string stypes, int _power, int _toughness, - string sabilities, string starfound,WParsedInt * multiplier = NULL, int _who = 0,bool aLivingWeapon = false,string spt = "", string tnum = "") : - ActivatedAbility(observer, _id, _source, _cost, 0),sabilities(sabilities),starfound(starfound), multiplier(multiplier), who(_who),aLivingWeapon(aLivingWeapon),spt(spt) + string sabilities, string starfound, WParsedInt * multiplier = NULL, int _who = 0, bool aLivingWeapon = false, string spt = "", string tnum = "") : + ActivatedAbility(observer, _id, _source, _cost, 0), sabilities(sabilities), starfound(starfound), multiplier(multiplier), who(_who), aLivingWeapon(aLivingWeapon), spt(spt) { power = _power; toughness = _toughness; @@ -3946,14 +3534,11 @@ public: setTokenOwner(); tokenReciever->game->temp->addCard(myToken); Spell * spell = NEW Spell(game, myToken); - spell->resolve(); - myToken = spell->source; spell->source->owner = tokenReciever; spell->source->lastController = tokenReciever; spell->source->isToken = 1; spell->source->fresh = 1; spell->source->entersBattlefield = 1; - spell->source->tokCard = spell->source->clone(); if(spell->source->getMTGId() == 0) {//fix missing art: if token creator is put inside ability$!!$ who, then try to get the stored source card if(((MTGCardInstance*)source)->storedSourceCard) @@ -3962,6 +3547,9 @@ public: spell->source->setMTGId(-((MTGCardInstance*)source)->storedSourceCard->getMTGId()); } } + spell->resolve(); + spell->source->tokCard = spell->source->clone(); // tokCard has to be assigned after Spell resolves in order to avoid the pointer is dereferenced. #ISSUE 1040 + myToken = spell->source; if(aLivingWeapon) { livingWeaponToken(spell->source); @@ -3987,6 +3575,10 @@ public: andAbilityClone->addToGame(); } } + if(sabilities.find("notrigger") == string::npos){ // check if the @tokencreated trigger has to be activated or not + WEvent * e = NEW WEventTokenCreated(myToken); + spell->getObserver()->receiveEvent(e); // triggers the @tokencreated event for any other listener. + } delete spell; } return 1; @@ -4685,6 +4277,122 @@ public: AAAlterEnergy * clone() const; ~AAAlterEnergy(); }; +//Experience Counter +class AAAlterExperience: public ActivatedAbilityTP +{ +public: + int experience; + + AAAlterExperience(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int energy, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterExperience * clone() const; + ~AAAlterExperience(); +}; +//Boast Event +class AABoastEvent: public ActivatedAbilityTP +{ +public: + MTGCardInstance * card; + + AABoastEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AABoastEvent * clone() const; + ~AABoastEvent(); +}; +//Surveil Event +class AASurveilEvent: public ActivatedAbilityTP +{ +public: + MTGCardInstance * card; + + AASurveilEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AASurveilEvent * clone() const; + ~AASurveilEvent(); +}; +//Explores Event +class AAExploresEvent: public ActivatedAbilityTP +{ +public: + MTGCardInstance * card; + + AAExploresEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAExploresEvent * clone() const; + ~AAExploresEvent(); +}; +//Dungeon Completed +class AAAlterDungeonCompleted: public ActivatedAbilityTP +{ +public: + int dungeoncounter; + + AAAlterDungeonCompleted(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int dungeoncounter, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterDungeonCompleted * clone() const; + ~AAAlterDungeonCompleted(); +}; +//Yidaro Counter +class AAAlterYidaroCount: public ActivatedAbilityTP +{ +public: + int yidarocount; + + AAAlterYidaroCount(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int yidarocount, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterYidaroCount * clone() const; + ~AAAlterYidaroCount(); +}; +//Monarch +class AAAlterMonarch: public ActivatedAbilityTP +{ +public: + + AAAlterMonarch(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterMonarch * clone() const; + ~AAAlterMonarch(); +}; +//Surveil Offset +class AAAlterSurveilOffset: public ActivatedAbilityTP +{ +public: + int surveilOffset; + + AAAlterSurveilOffset(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int surveilOffset, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterSurveilOffset * clone() const; + ~AAAlterSurveilOffset(); +}; +//Devotion Offset +class AAAlterDevotionOffset: public ActivatedAbilityTP +{ +public: + int devotionOffset; + + AAAlterDevotionOffset(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int devotionOffset, ManaCost * _cost = NULL, + int who = TargetChooser::UNSET); + int resolve(); + const string getMenuText(); + AAAlterDevotionOffset * clone() const; + ~AAAlterDevotionOffset(); +}; /* Standard Damager, can choose a NEW target each time the price is paid */ class TADamager: public TargetAbility { @@ -4794,10 +4502,12 @@ public: class AANewTarget: public ActivatedAbility { public: -bool retarget; -bool reequip; -bool newhook; - AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget = false, ManaCost * _cost = NULL, bool reequip = false, bool newhook = false); + bool retarget; + bool reequip; + bool newhook; + int mutation; + bool fromplay; + AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, bool retarget = false, bool reequip = false, bool newhook = false, int mutation = 0, bool fromplay = false); int resolve(); const string getMenuText(); AANewTarget * clone() const; @@ -4837,19 +4547,35 @@ public: AAMeld * clone() const; }; +/* doubleside */ +class AATurnSide : public ActivatedAbility +{ +public: + string _SideName; + AATurnSide(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, string SideName = ""); + int resolve(); + + const string getMenuText(); + AATurnSide * clone() const; +}; + /* flip*/ class AAFlip: public InstantAbility { public: + MTGAbility * andAbility; vector currentAbilities; string flipStats; bool isflipcard; bool forcedcopy; - AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats, bool isflipcard = false, bool forcedcopy = false); + string forcetype; + bool backfromcopy; + AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, string flipStats, bool isflipcard = false, bool forcedcopy = false, string forcetype = "", bool backfromcopy = false); int resolve(); int testDestroy(); const string getMenuText(); AAFlip * clone() const; + ~AAFlip(); }; /* dynamic ability build*/ class AADynamic: public ActivatedAbility @@ -5213,11 +4939,12 @@ public: bool newAbilityFound; bool aForever; bool UYNT; + bool UENT; int myCurrentTurn; string menutext; //this overrides the previous. - ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector newAbilitiesList,bool newAbilityFound = false,bool aForever = false ,bool UYNT = false,string menutext = ""); + ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower, bool newpowerfound,string newtoughness, bool newtoughnessfound,vector newAbilitiesList, bool newAbilityFound = false, bool aForever = false, bool UYNT = false, bool UENT = false, string menutext = ""); int addToGame(); - int reapplyCountersBonus(MTGCardInstance * rtarget= NULL,bool powerapplied=false,bool toughnessapplied=false); + int reapplyCountersBonus(MTGCardInstance * rtarget= NULL, bool powerapplied=false, bool toughnessapplied=false); int testDestroy(); int destroy(); const string getMenuText(); @@ -5239,9 +4966,10 @@ public: bool newAbilityFound; bool aForever; bool UYNT; + bool UENT; string menu; - ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vectornewAbilitiesList = vector(),bool newAbilityFound = false,bool aForever = false, bool UYNT = false,string menutext = ""); + ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "", bool newpowerfound = false, string newtoughness = "", bool newtoughnessfound = false, vectornewAbilitiesList = vector(), bool newAbilityFound = false, bool aForever = false, bool UYNT = false, bool UENT = false, string menutext = ""); int resolve(); const string getMenuText(); ATransformerInstant * clone() const; @@ -5257,7 +4985,7 @@ public: string s; bool nonstatic; WParsedPT * newWppt; - PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s = "",bool nonstatic = false); + PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt, string s = "", bool nonstatic = false); int resolve(); const string getMenuText(); PTInstant * clone() const; @@ -5396,8 +5124,9 @@ class ALoseSubtypes: public MTGAbility { public: int parentType; + bool specificType; // added to remove a specific type (e.g. "Conversion"). vector storedSubtypes; - ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int parentType); + ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int parentType, bool specificType = false); int addToGame(); int destroy(); ALoseSubtypes * clone() const; @@ -5490,7 +5219,7 @@ public: ManaCost * backupMana; AUpkeep(GameObserver* observer, int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int restrictions = 0, int _phase = - MTG_PHASE_UPKEEP, int _once = 0,bool Cumulative = false); + MTG_PHASE_UPKEEP, int _once = 0, bool Cumulative = false); int receiveEvent(WEvent * event); void Update(float dt); int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); @@ -5519,7 +5248,7 @@ public: Player * abilityOwner; APhaseAction(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase = - MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false, bool checkexile = false); + MTG_PHASE_UPKEEP, bool forcedestroy = false, bool next = true, bool myturn = true, bool opponentturn = true, bool once = false, bool checkexile = false); void Update(float dt); int resolve(); const string getMenuText(); @@ -5534,7 +5263,7 @@ public: string sAbility; APhaseAction * ability; APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase = - MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false,bool checkexile = false); + MTG_PHASE_UPKEEP, bool forcedestroy = false, bool next = true, bool myturn = false, bool opponentturn = false, bool once = false, bool checkexile = false); int resolve(); const string getMenuText(); APhaseActionGeneric * clone() const; @@ -5695,7 +5424,7 @@ public: bool blinkhand; ABlink * ability; MTGAbility * stored; - ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL); + ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target, bool blinkueot=false, bool blinkForSource = false, bool blinkhand = false, MTGAbility * stored = NULL); int resolve(); const string getMenuText(); ABlinkGeneric * clone() const; @@ -5708,7 +5437,8 @@ class AManaPoolSaver: public MTGAbility public: string Color; bool OtherPlayer; - AManaPoolSaver(GameObserver* observer, int id, MTGCardInstance * source,string Color = "",bool otherPlayer = false); + bool RemovePool; + AManaPoolSaver(GameObserver* observer, int id, MTGCardInstance * source, string Color = "", bool otherPlayer = false, bool removePool = false); int addToGame(); int destroy(); AManaPoolSaver * clone() const; @@ -5721,7 +5451,7 @@ public: REDrawReplacement * re; MTGAbility * replacer; bool OtherPlayer; - ADrawReplacer(GameObserver* observer, int id, MTGCardInstance * source, MTGAbility * _replace = NULL,bool otherPlayer = false); + ADrawReplacer(GameObserver* observer, int id, MTGCardInstance * source, MTGAbility * _replace = NULL, bool otherPlayer = false); int addToGame(); int destroy(); ADrawReplacer * clone() const; @@ -5850,7 +5580,7 @@ public: { if (counters > 0 && _card == source && currentPhase == MTG_PHASE_UPKEEP) { - if (game->currentlyActing()->getManaPool()->canAfford(&cost)) + if (game->currentlyActing()->getManaPool()->canAfford(&cost,_card->has(Constants::ANYTYPEOFMANAABILITY))) { return 1; } @@ -5946,7 +5676,7 @@ public: { if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source) && !_card->isTapped()) { - if (game->currentlyActing()->getManaPool()->canAfford(&cost)) + if (game->currentlyActing()->getManaPool()->canAfford(&cost,_card->has(Constants::ANYTYPEOFMANAABILITY))) { return 1; } @@ -6205,16 +5935,18 @@ public: ActivatedAbility(observer, _id, _source, NEW ManaCost()) { getCost()->add(Constants::MTG_COLOR_ARTIFACT, 2); + getCost()->addExtraCost(NEW TapCost); } int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL) { - if (!source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn)) return 0; + if (!source->controller()->game->library->lastCardDrawn || !source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn) || !source->controller()->game->library->lastCardDrawn->fresh) return 0; return ActivatedAbility::isReactingToClick(card, mana); } int resolve() { + if (!source->controller()->game->library->lastCardDrawn || !source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn) || !source->controller()->game->library->lastCardDrawn->fresh) return 0; source->controller()->game->putInGraveyard(source->controller()->game->library->lastCardDrawn); game->mLayers->stackLayer()->addDraw(source->controller()); return 1; @@ -6260,7 +5992,7 @@ public: if (damagesToDealThisTurn && currentPhase == MTG_PHASE_UPKEEP && card == source && _target->controller() == game->currentPlayer) { - if (game->currentPlayer->getManaPool()->canAfford(&cost)) return 1; + if (game->currentPlayer->getManaPool()->canAfford(&cost,card->has(Constants::ANYTYPEOFMANAABILITY))) return 1; } return 0; } @@ -6694,8 +6426,8 @@ class AARemoveMana: public ActivatedAbilityTP public: ManaCost * mManaDesc; bool mRemoveAll; - - AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET); + bool forceclean; + AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET, bool forceclean = false); int resolve(); const string getMenuText(); AARemoveMana * clone() const; @@ -6948,7 +6680,11 @@ public: bool noEvent; bool putinplay; bool asNormalMadness; - AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool restricted,bool copied,bool _asNormal,string nameCard,string abilityName,bool _noEvent, bool putinplay,bool asNormalMadness = false); + bool alternative; + int kicked; + int costx; + bool flipped; + AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, bool restricted, bool copied, bool _asNormal, string nameCard, string abilityName, bool _noEvent, bool putinplay, bool asNormalMadness = false, bool alternative = false, int kicked = 0, int costx = 0, bool flipped = false); int testDestroy(){return 0;}; void Update(float dt); @@ -6968,7 +6704,7 @@ class ASpiritLinkAbility: public MTGAbility public: MTGCardInstance * source; bool combatonly; - ASpiritLinkAbility(GameObserver* observer, int _id, MTGCardInstance * _source,bool combatonly = false) : + ASpiritLinkAbility(GameObserver* observer, int _id, MTGCardInstance * _source, bool combatonly = false) : MTGAbility(observer, _id, _source),source(_source),combatonly(combatonly) { } @@ -6983,7 +6719,7 @@ public: MTGCardInstance * card = d->source; if (d->damage > 0 && card && (card == source || card == source->target)) { - source->owner->gainLife(d->damage); + source->owner->gainLife(d->damage, source); return 1; } } @@ -7086,19 +6822,37 @@ public: AASetTypeChosen * clone() const; ~AASetTypeChosen(); }; -class GenericChooseTypeColor: public ActivatedAbility +class AASetNameChosen: public InstantAbility +{ +public: + string name; + string abilityToAlter; + string menutext; + MTGAbility * abilityAltered; + AASetNameChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string _name = "",string menu = "error" ,string toAdd = ""); + int resolve(); + const string getMenuText(); + AASetNameChosen * clone() const; + ~AASetNameChosen(); +}; +class GenericChooseTypeColorName: public ActivatedAbility { public: string baseAbility; bool chooseColor; + bool chooseName; + bool chooseOppName; AASetColorChosen * setColor; AASetTypeChosen * setType; + AASetNameChosen * setName; bool ANonWall; - GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "",bool chooseColor = false,bool nonwall = false, ManaCost * cost = NULL); + bool ANonBasicLand; + bool ANonLand; + GenericChooseTypeColorName(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "", bool chooseColor = false, bool chooseName = false, bool chooseOppName = false, bool nonwall = false, bool nonbasicland = false, bool nonland = false, ManaCost * cost = NULL); int resolve(); const string getMenuText(); - GenericChooseTypeColor * clone() const; - ~GenericChooseTypeColor(); + GenericChooseTypeColorName * clone() const; + ~GenericChooseTypeColorName(); }; //------------------------------------------------ @@ -7128,6 +6882,37 @@ public: GenericFlipACoin * clone() const; ~GenericFlipACoin(); +}; +//------------------------------------------------ +//Roll a die and call it, with win or lose abilities +class AASetDie: public InstantAbility +{ +public: + int side; + int diefaces; + string abilityToAlter; + string abilityWin; + string abilityLose; + MTGAbility * abilityAltered; + AASetDie(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int side = -1, int diefaces = 6, string toAdd = ""); + int resolve(); + const string getMenuText(); + AASetDie * clone() const; + ~AASetDie(); +}; +class GenericRollDie: public ActivatedAbility +{ +public: + string baseAbility; + AASetDie * setDie; + int userchoice; + int diefaces; + GenericRollDie(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "", ManaCost * cost = NULL, int userchoice = 0, int diefaces = 6); + int resolve(); + const string getMenuText(); + GenericRollDie * clone() const; + ~GenericRollDie(); + }; //------------ class GenericPaidAbility: public ActivatedAbility diff --git a/projects/mtg/include/CardDescriptor.h b/projects/mtg/include/CardDescriptor.h index 383a35439..2c21b1540 100644 --- a/projects/mtg/include/CardDescriptor.h +++ b/projects/mtg/include/CardDescriptor.h @@ -30,20 +30,34 @@ class CardDescriptor: public MTGCardInstance public: enum Operator{ CD_OR = 1, - CD_AND = 2 + CD_AND = 2, + CD_NOR = 3, + CD_NAND = 4 }; Operator mode; int powerComparisonMode; + int foretoldComparisonMode; + int kickedComparisonMode; int toughnessComparisonMode; int manacostComparisonMode; int counterComparisonMode; int convertedManacost; // might fit better into MTGCardInstance? int zposComparisonMode; int zposition; + int hasKickerCost; + int hasFlashbackCost; + int hasBackSide; + int hasPartner; + int hasXCost; int anyCounter; int init(); CardDescriptor(); + void unsecureSetKicked(int i); + void unsecureSetHasKickerCost(int i); + void unsecureSetHasFlashbackCost(int i); + void unsecureSetHasBackSide(int i); + void unsecureSetHasPartner(int i); void unsecureSetTapped(int i); void unsecuresetfresh(int k); void unsecuresetrecent(int j); @@ -69,6 +83,8 @@ class CardDescriptor: public MTGCardInstance int CDcontrollerDamaged; int CDdamager; int CDgeared; + int CDdiscarded; + int CDattached; int CDblocked; int CDcanProduceC; int CDcanProduceG; diff --git a/projects/mtg/include/CardPrimitive.h b/projects/mtg/include/CardPrimitive.h index 763b99adc..0071159fd 100644 --- a/projects/mtg/include/CardPrimitive.h +++ b/projects/mtg/include/CardPrimitive.h @@ -53,6 +53,9 @@ public: vector formattedText; string text; string name; + string nameOrig; + string backSide; + string partner; int init(); uint8_t colors; diff --git a/projects/mtg/include/Counters.h b/projects/mtg/include/Counters.h index 26478fa8d..f4fd9b87c 100644 --- a/projects/mtg/include/Counters.h +++ b/projects/mtg/include/Counters.h @@ -19,7 +19,7 @@ public: int init(MTGCardInstance * _target, const char * _name, int _power, int _toughness); bool sameAs(const char * _name, int _power, int _toughness); bool cancels(int _power, int _toughness); - int cancelCounter(int power, int toughness); + int cancelCounter(int power, int toughness, MTGCardInstance * _source); int added(); int removed(); }; @@ -29,14 +29,14 @@ class Counters { public: int mCount; - vectorcounters; + vectorcounters; MTGCardInstance * target; Counters(MTGCardInstance * _target); ~Counters(); - int addCounter(const char * _name, int _power = 0, int _toughness = 0, bool _noevent = false); + int addCounter(const char * _name, int _power = 0, int _toughness = 0, bool _noevent = false, bool duplicated = false, MTGCardInstance * _source = NULL); int addCounter(int _power, int _toughness); int addCounter(int _power, int _toughness, bool _noevent); - int removeCounter(const char * _name, int _power = 0, int _toughness = 0); + int removeCounter(const char * _name, int _power = 0, int _toughness = 0, bool _noevent = false, bool duplicated = false, MTGCardInstance * _source = NULL); int removeCounter(int _power, int _toughness); Counter * hasCounter(const char * _name, int _power = 0, int _toughness = 0); Counter * hasCounter(int _power, int _toughness); diff --git a/projects/mtg/include/Credits.h b/projects/mtg/include/Credits.h index a6db0b04d..e1847a459 100644 --- a/projects/mtg/include/Credits.h +++ b/projects/mtg/include/Credits.h @@ -44,6 +44,7 @@ private: time_t gameLength; int isDifficultyUnlocked(DeckStats * stats); int isEvilTwinUnlocked(); + int isCommanderUnlocked(); int isRandomDeckUnlocked(); int IsMoreAIDecksUnlocked(DeckStats * stats); string unlockedTextureName; diff --git a/projects/mtg/include/Damage.h b/projects/mtg/include/Damage.h index 0cb6369d2..213b44a93 100644 --- a/projects/mtg/include/Damage.h +++ b/projects/mtg/include/Damage.h @@ -27,6 +27,7 @@ public: int nonCombatDamage; int preventable; int thatmuch; + int exceededDamage; int lifeLostThisTurn; int lifeGainedThisTurn; DamageableType type_as_damageable; diff --git a/projects/mtg/include/DeckMenu.h b/projects/mtg/include/DeckMenu.h index fa3035efd..2d58e23aa 100644 --- a/projects/mtg/include/DeckMenu.h +++ b/projects/mtg/include/DeckMenu.h @@ -49,6 +49,7 @@ protected: bool mShowDetailsScreen; bool mAlwaysShowDetailsButton; bool mClosed; + bool isOpponent; public: VerticalTextScroller * mScroller; @@ -67,7 +68,7 @@ public: JQuadPtr pspIcons[8]; JTexture * pspIconsTexture; - DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, bool alwaysShowDetailsButton = false); + DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "", const int& startIndex = 0, bool alwaysShowDetailsButton = false, bool chooseOpponent = false); ~DeckMenu(); DeckMetaData * getSelectedDeck(); diff --git a/projects/mtg/include/DeckMetaData.h b/projects/mtg/include/DeckMetaData.h index 22617648d..60c736b72 100644 --- a/projects/mtg/include/DeckMetaData.h +++ b/projects/mtg/include/DeckMetaData.h @@ -23,8 +23,9 @@ private: vector mUnlockRequirements; int mDeckId; string mAvatarFilename; - string mColorIndex; - + string mColorIndex; + bool mCommanderDeck; //Added to read the command tag in deck's metafile. + // statistical information int mGamesPlayed, mVictories, mPercentVictories, mDifficulty; int getAvatarId(); @@ -33,12 +34,12 @@ private: public: - DeckMetaData(const string& filename, bool isAI = false); void LoadDeck(); void LoadStats(); // Accessors + bool isCommanderDeck(); //Added to read the command tag in deck's metafile. string getFilename(); string getDescription(); string getName(); diff --git a/projects/mtg/include/GameObserver.h b/projects/mtg/include/GameObserver.h index 6e2bc01e6..f566f9c50 100644 --- a/projects/mtg/include/GameObserver.h +++ b/projects/mtg/include/GameObserver.h @@ -133,8 +133,10 @@ class GameObserver{ int isInPlay(MTGCardInstance * card); int isInGrave(MTGCardInstance * card); int isInExile(MTGCardInstance * card); + int isInCommandZone(MTGCardInstance * card); int isInHand(MTGCardInstance * card); int isInLibrary(MTGCardInstance * card); + int isInStack(MTGCardInstance * card); virtual void Update(float dt); void Render(); void ButtonPressed(PlayGuiObject*); diff --git a/projects/mtg/include/GameOptions.h b/projects/mtg/include/GameOptions.h index 61122eff7..97d8ff010 100644 --- a/projects/mtg/include/GameOptions.h +++ b/projects/mtg/include/GameOptions.h @@ -44,8 +44,11 @@ public: CHEATMODE, OPTIMIZE_HAND, CHEATMODEAIDECK, + SHOWBORDER, BLKBORDER, + SORTINGDECKS, SHOWTOKENS, + SORTINGSETS, GDVLARGEIMAGE, CARDPREFETCHING, OSD, @@ -88,6 +91,7 @@ public: EVILTWIN_MODE_UNLOCKED, RANDOMDECK_MODE_UNLOCKED, AWARD_COLLECTOR, + COMMANDER_MODE_UNLOCKED, LAST_NAMED, //Any option after this does not look up in optionNames. SET_UNLOCKS = LAST_NAMED + 1, //For sets. }; @@ -272,6 +276,19 @@ private: static OptionASkipPhase mDef; }; +class OptionASortingSets : public EnumDefinition +{ +public: + static EnumDefinition * getInstance() + { + return &mDef; + } + +private: + OptionASortingSets(); + static OptionASortingSets mDef; +}; + class OptionWhosFirst : public EnumDefinition { public: diff --git a/projects/mtg/include/GameState.h b/projects/mtg/include/GameState.h index aa21d870a..4187ba456 100644 --- a/projects/mtg/include/GameState.h +++ b/projects/mtg/include/GameState.h @@ -73,14 +73,11 @@ public: // it makes it easier to manipulate the deck information menus. // generate the Deck Meta Data and build the menu items of the menu given - static vector fillDeckMenu(SimpleMenu * _menu, const string& path, const string& smallDeckPrefix = "", Player * statsPlayer = NULL); - - // generate the Deck Meta Data and build the menu items of the menu given - // Will display up to maxDecks if maxDecks is non 0,all decks in path otherwise - static vector fillDeckMenu(DeckMenu * _menu, const string& path, const string& smallDeckPrefix = "", Player * statsPlayer = NULL, int maxDecks = 0); + // Will display up to maxDecks if maxDecks is non 0, all decks in path otherwise and it will show or not commander decks according to the current game type or according to "showall" option (e.g. DeckEditorMenu) + static vector fillDeckMenu(DeckMenu * _menu, const string& path, const string& smallDeckPrefix = "", Player * statsPlayer = NULL, int maxDecks = 0, GameType type = GAME_TYPE_CLASSIC, bool showall = false); // build a vector of decks with the information passsed in. - static vector BuildDeckList(const string& path, const string& smallDeckPrefix = "", Player * statsPlayer = NULL, int maxDecks = 0); + static vector BuildDeckList(const string& path, const string& smallDeckPrefix = "", Player * statsPlayer = NULL, int maxDecks = 0, GameType type = GAME_TYPE_CLASSIC, bool showall = false); // build menu items based on the vector static void renderDeckMenu(SimpleMenu * _menu, const vector& deckMetaDataList); diff --git a/projects/mtg/include/GameStateDeckViewer.h b/projects/mtg/include/GameStateDeckViewer.h index 9c9ca9021..f8d0694a7 100644 --- a/projects/mtg/include/GameStateDeckViewer.h +++ b/projects/mtg/include/GameStateDeckViewer.h @@ -33,7 +33,9 @@ enum SBMENU_CHOICE = 802, SBMENU_ADD_NORMAL = 803, SBMENU_ADD_SB = 804, - SBMENU_ADD_CANCEL = 805 + SBMENU_ADD_CMD = 805, + SBMENU_ADD_DNG = 806, + SBMENU_ADD_CANCEL = 807 }; // enums for menu options @@ -52,6 +54,7 @@ enum DECK_VIEWER_MENU_ITEMS MENU_ITEM_YES = 20, MENU_ITEM_NO = 21, MENU_ITEM_FILTER_BY = 22, + MENU_ITEM_TOGGLE_VIEW = 23, MENUITEM_MORE_INFO = kInfoMenuID }; @@ -75,7 +78,7 @@ private: DeckViewerStages mStage; JMusic * bgMusic; - InteractiveButton *toggleDeckButton, *sbButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton, *toggleUpButton, *toggleDownButton, *toggleLeftButton, *toggleRightButton; + InteractiveButton *toggleDeckButton, *sb_cmd_dng_Button, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton, *toggleUpButton, *toggleDownButton, *toggleLeftButton, *toggleRightButton; WGuiFilters * filterMenu; WSrcDeckViewer * source; @@ -89,6 +92,8 @@ private: DeckDataWrapper * myDeck; DeckDataWrapper * myCollection; DeckDataWrapper * mySideboard; + DeckDataWrapper * myCommandZone; + DeckDataWrapper * myDungeonZone; StatsWrapper * mStatsWrapper; int hudAlpha; @@ -112,6 +117,8 @@ private: void setupView(AvailableView view, DeckDataWrapper *deck); void toggleView(); void insertSideBoard(); + void insertCommandZone(); + void insertDungeonZone(); public: GameStateDeckViewer(GameApp* parent); virtual ~GameStateDeckViewer(); @@ -119,11 +126,13 @@ public: void updateFilters(); void rebuildFilters(); void toggleCollection(); - void toggleSideBoard(); + void toggleSB_CMD_DNG(); void Start(); virtual void End(); void addRemove(MTGCard * card); void SBaddRemove(MTGCard * card); + void CMDaddRemove(MTGCard * card); + void DNGaddRemove(MTGCard * card); void choiceAddRemove(MTGCard * card); virtual void Update(float dt); void renderOnScreenBasicInfo(); diff --git a/projects/mtg/include/GameStateDuel.h b/projects/mtg/include/GameStateDuel.h index d788e0b00..7f22dc242 100644 --- a/projects/mtg/include/GameStateDuel.h +++ b/projects/mtg/include/GameStateDuel.h @@ -5,6 +5,7 @@ #include "SimpleMenu.h" #include "SimplePopup.h" #include "DeckMenu.h" +#include "Tasks.h" #include "MTGDeck.h" #include "GameObserver.h" #ifdef AI_CHANGE_TESTING @@ -135,7 +136,7 @@ public: void leaveOutAIvsAIMatches(); void updateScoreforTournament(); int getHardRandomDeck(); - int getRandomDeck(bool noEasyDecks); + int getRandomDeck(bool noEasyDecks, GameType type); int remainingDecksToNextStage(); private: bool mCompetition; @@ -186,6 +187,7 @@ private: DeckMenu * deckmenu; DeckMenu * opponentMenu; SimpleMenu * menu; + TaskList * taskList; SimplePopup * popupScreen; // used for informational screens, modal static int selectedPlayerDeckId; static int selectedAIDeckId; @@ -255,6 +257,7 @@ public: MENUITEM_RANDOM_AI = kRandomAIPlayerMenuID, MENUITEM_MAIN_MENU = -13, MENUITEM_EVIL_TWIN = kEvilTwinMenuID, + MENUITEM_COMMANDER = kCommanderMenuID, MENUITEM_MULLIGAN = -15, MENUITEM_UNDO = -16, #ifdef TESTSUITE @@ -278,6 +281,10 @@ public: MENUITEM_FILL_NEXT_STAGE_HARD = -30, MENUITEM_FILL_NEXT_STAGE = -31, /////// End Tournament Mod /////////// + MENUITEM_TOGGLEATTACK_ALL_CREATURES = -32, + MENUITEM_TASKBOARD = -33, + MENUITEM_TOGGLE_SELECT_ALL = -34, + MENUITEM_CONFIRM_SELECT_ALL = -35, MENUITEM_MORE_INFO = kInfoMenuID }; diff --git a/projects/mtg/include/GuiAvatars.h b/projects/mtg/include/GuiAvatars.h index 36622051b..cb59a4cce 100644 --- a/projects/mtg/include/GuiAvatars.h +++ b/projects/mtg/include/GuiAvatars.h @@ -8,6 +8,8 @@ class GuiGraveyard; class GuiLibrary; class GuiOpponentHand; class GuiExile; +class GuiCommandZone; +class GuiSideboard; class GuiAvatars: public GuiLayer { protected: @@ -16,6 +18,8 @@ protected: GuiLibrary* selfLibrary, *opponentLibrary; GuiOpponentHand *opponentHand; GuiExile* selfExile, *opponentExile; + GuiCommandZone* selfCommandZone, *opponentCommandZone; + GuiSideboard* selfSideboard; GuiAvatar* active; public: diff --git a/projects/mtg/include/GuiStatic.h b/projects/mtg/include/GuiStatic.h index 513d7848b..a783274aa 100644 --- a/projects/mtg/include/GuiStatic.h +++ b/projects/mtg/include/GuiStatic.h @@ -98,4 +98,24 @@ public: virtual ostream& toString(ostream& out) const; }; +class GuiCommandZone: public GuiGameZone +{ +public: + Player * player; + GuiCommandZone(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent); + int receiveEventPlus(WEvent*); + int receiveEventMinus(WEvent*); + virtual ostream& toString(ostream& out) const; +}; + +class GuiSideboard: public GuiGameZone +{ +public: + Player * player; + GuiSideboard(float _x, float _y, bool hasFocus, Player * player, GuiAvatars* parent); + int receiveEventPlus(WEvent*); + int receiveEventMinus(WEvent*); + virtual ostream& toString(ostream& out) const; +}; + #endif // _GUISTATIC_H_ diff --git a/projects/mtg/include/MTGAbility.h b/projects/mtg/include/MTGAbility.h index c00d527df..ec38bf4e0 100644 --- a/projects/mtg/include/MTGAbility.h +++ b/projects/mtg/include/MTGAbility.h @@ -176,6 +176,7 @@ public: virtual ostream& toString(ostream& out) const; virtual int addToGame(); virtual int removeFromGame(); + static vector deletedpointers; /*Poor man's casting */ /* Todo replace that crap with dynamic casting */ diff --git a/projects/mtg/include/MTGCardInstance.h b/projects/mtg/include/MTGCardInstance.h index 77760f9ea..21355bb04 100644 --- a/projects/mtg/include/MTGCardInstance.h +++ b/projects/mtg/include/MTGCardInstance.h @@ -62,12 +62,15 @@ public: int frozen; int sunburst; int equipment; + int mutation; + int damageInflictedAsCommander; + int numofcastfromcommandzone; int auras; - bool wasDealtDamage; - bool combatdamageToOpponent; - bool damageToOpponent; - bool damageToController; - bool damageToCreature; + int wasDealtDamage; + int combatdamageToOpponent; + int damageToOpponent; + int damageToController; + int damageToCreature; bool isProvoked; MTGCardInstance * ProvokeTarget; MTGCardInstance * Provoker; @@ -93,7 +96,7 @@ public: bool exerted; bool turningOver; bool isMorphed; - bool isFlipped; + int isFlipped; string MeldedFrom; bool isPhased; bool isCascaded; @@ -101,6 +104,7 @@ public: bool handEffects; bool graveEffects; bool exileEffects; + bool commandZoneEffects; bool suspended; bool miracle; bool hasCopiedToken; @@ -108,8 +112,14 @@ public: bool isFacedown; int chooseacolor; string chooseasubtype; + string chooseaname; int coinSide;//1 = tails - + int lastFlipResult; + int dieSide; + int lastRollResult; + int dieNumFaces; + int scryedCards; + int stillInUse(); int didattacked; int didblocked; @@ -239,9 +249,10 @@ public: int removeCantBeBlockerOfCard(MTGCardInstance * card, int erase = 0); int cantBeBlockerOfCard(MTGCardInstance * card); - void copy(MTGCardInstance * card); + void copy(MTGCardInstance * card, bool nolegend = false); void setUntapping(); + void resetUntapping(); // Fix to avoid the untap on frozen card by clicking on them after the untap phase. int isUntapping(); int isTapped(); void untap(); @@ -286,7 +297,8 @@ public: ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false, bool bestow = false); int countTrini; bool anymanareplacement; - vectorimprintedCards; + vector imprintedCards; + MTGCardInstance* hauntedCard; int attackCost; int attackCostBackup; int attackPlaneswalkerCost; @@ -298,6 +310,7 @@ public: int imprintR; int imprintB; int imprintW; + int foretellTurn; int bushidoPoints; int modularPoints; int canproduceMana(int color = -1); diff --git a/projects/mtg/include/MTGDeck.h b/projects/mtg/include/MTGDeck.h index 053ea1a00..5fcf2a2df 100644 --- a/projects/mtg/include/MTGDeck.h +++ b/projects/mtg/include/MTGDeck.h @@ -23,8 +23,10 @@ public: string id; //Short name: 10E, RAV, etc. Automatic from folder. string author; //Author of set, for crediting mod makers, etc. string name; //Long name: Tenth Edition - int block; //For future use by tournament mode, etc. + string orderindex; //Order index for sorting sets: BEG-1.POR + string date; //The full release date of the set. int year; //The year the set was released. + int block; //For future use by tournament mode, etc. int total;//total cards //TODO Way to group cards by name, rather than mtgid. @@ -32,6 +34,8 @@ public: int totalCards(); string getName(); + string getOrderIndex(); + string getDate(); string getBlock(); void processConfLine(string line); @@ -117,6 +121,7 @@ public: vector ids; map collection; map primitives; + map limitedCardsMap; //used by parser in case of limited card list MTGCard * _(int id); MTGCard * getCardById(int id); @@ -213,8 +218,11 @@ public: map cards; string meta_desc; string meta_name; + bool meta_commander; vector meta_AIHints; vector Sideboard; + vector CommandZone; + vector DungeonZone; string meta_unlockRequirements; int meta_id; @@ -232,6 +240,8 @@ public: int add(MTGCard * card); int remove(MTGCard * card); void replaceSB(vector newSB = vector()); + void replaceCMD(vector newCMD = vector()); + void replaceDNG(vector newDNG = vector()); string getFilename(); int save(); int save(const string& destFileName, bool useExpandedDescriptions, const string& deckTitle, const string& deckDesc); diff --git a/projects/mtg/include/MTGDefinitions.h b/projects/mtg/include/MTGDefinitions.h index c614d39d0..6c2081444 100644 --- a/projects/mtg/include/MTGDefinitions.h +++ b/projects/mtg/include/MTGDefinitions.h @@ -15,10 +15,15 @@ typedef enum GAME_TYPE_MOMIR, GAME_TYPE_RANDOM1, GAME_TYPE_RANDOM2, + GAME_TYPE_RANDOM3, + GAME_TYPE_RANDOM5, + GAME_TYPE_HORDE, + GAME_TYPE_SET_LIMITED, GAME_TYPE_STORY, GAME_TYPE_DEMO, GAME_TYPE_STONEHEWER, GAME_TYPE_HERMIT, + GAME_TYPE_COMMANDER, #ifdef NETWORK_SUPPORT GAME_TYPE_SLAVE, @@ -277,7 +282,63 @@ class Constants TOTEMARMOR = 155, DISCARDTOPLAYBYOPPONENT = 156, MODULAR = 157, - NB_BASIC_ABILITIES = 158, + MUTATE = 158, + ADVENTURE = 159, + MENTOR = 160, + PROWESS = 161, + NOFIZZLEALTERNATIVE = 162, + HASOTHERKICKER = 163, + PARTNER = 164, + CANBECOMMANDER = 165, + ISCOMMANDER = 166, + THREEBLOCKERS = 167, + HANDDEATH = 168, + INPLAYDEATH = 169, + INPLAYTAPDEATH = 170, + GAINEDEXILEDEATH = 171, + GAINEDHANDDEATH = 172, + CYCLING = 173, + FORETELL = 174, + ANYTYPEOFMANAABILITY = 175, + BOAST = 176, + TWOBOAST = 177, + REPLACESCRY = 178, + HASNOKICKER = 179, + UNDAMAGEABLE = 180, + LIFEFAKER = 181, + DOUBLEFACEDEATH = 182, + GAINEDDOUBLEFACEDEATH = 183, + TWODNGTRG = 184, + NODNGOPP = 185, + NODNGPLR = 186, + CANPLAYAURAEQUIPTOPLIBRARY = 187,//aurasequipment + COUNTERDEATH = 188, + DUNGEONCOMPLETED = 189, + PERPETUALLIFELINK = 190, + PERPETUALDEATHTOUCH = 191, + NONCOMBATVIGOR = 192, + NOMOVETRIGGER = 193, + WASCOMMANDER = 194, + SHOWOPPONENTHAND = 195, + SHOWCONTROLLERHAND = 196, + HASREPLICATE = 197, + ISPREY = 198, + HASDISTURB = 199, + DAYBOUND = 200, + NIGHTBOUND = 201, + DECAYED = 202, + HASSTRIVE = 203, + ISCONSPIRACY = 204, + HASAFTERMATH = 205, + NOENTERTRG = 206, + NODIETRG = 207, + TRAINING = 208, + ENERGYSHROUD = 209, + EXPSHROUD = 210, + COUNTERSHROUD = 211, + NONIGHT = 212, + NODAMAGEREMOVED = 213, + NB_BASIC_ABILITIES = 214, RARITY_S = 'S', //Special Rarity RARITY_M = 'M', //Mythics @@ -314,6 +375,10 @@ class Constants GRADE_UNSUPPORTED = 4, GRADE_DANGEROUS = 5, + BY_SECTOR=0, + BY_NAME=1, + BY_DATE=2, + ASKIP_NONE=0, ASKIP_SAFE=1, ASKIP_FULL=2, diff --git a/projects/mtg/include/MTGGameZones.h b/projects/mtg/include/MTGGameZones.h index 65a022d28..bcceed962 100644 --- a/projects/mtg/include/MTGGameZones.h +++ b/projects/mtg/include/MTGGameZones.h @@ -87,6 +87,22 @@ class MTGGameZone { SIDEBOARD = 85, OWNER_SIDEBOARD = 86, TARGETED_PLAYER_SIDEBOARD = 87, + + MY_COMMANDZONE = 88, + OPPONENT_COMMANDZONE = 89, + TARGET_OWNER_COMMANDZONE = 90, + TARGET_CONTROLLER_COMMANDZONE = 91, + COMMANDZONE = 92, + OWNER_COMMANDZONE = 93, + TARGETED_PLAYER_COMMANDZONE = 94, + + MY_TEMP = 95, + OPPONENT_TEMP = 96, + TARGET_OWNER_TEMP = 97, + TARGET_CONTROLLER_TEMP = 98, + TEMP = 99, + OWNER_TEMP = 100, + TARGETED_PLAYER_TEMP = 101, }; Player * owner; @@ -214,6 +230,7 @@ public: MTGGameZone * garbageLastTurn; MTGGameZone * reveal; MTGGameZone * sideboard; + MTGGameZone * commandzone; MTGGameZone * temp; MTGPlayerCards(); @@ -221,7 +238,7 @@ public: MTGPlayerCards(MTGDeck * deck); ~MTGPlayerCards(); void initGame(int shuffle = 1, int draw = 1); - void OptimizedHand(Player * who,int amount = 7,int lands = 3,int creatures = 0,int othercards = 4); + void OptimizedHand(Player * who,int amount = 7,int lands = 3,int creatures = 0,int othercards = 4); void setOwner(Player * player); void discardRandom(MTGGameZone * from,MTGCardInstance * source); void drawFromLibrary(); @@ -233,6 +250,7 @@ public: MTGCardInstance * putInExile(MTGCardInstance * card); MTGCardInstance * putInLibrary(MTGCardInstance * card); MTGCardInstance * putInHand(MTGCardInstance * card); + MTGCardInstance * putInSideboard(MTGCardInstance * card); MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to, bool asCopy = false); int isInPlay(MTGCardInstance * card); int isInGrave(MTGCardInstance * card); diff --git a/projects/mtg/include/MTGRules.h b/projects/mtg/include/MTGRules.h index 913417a60..04a7a130b 100644 --- a/projects/mtg/include/MTGRules.h +++ b/projects/mtg/include/MTGRules.h @@ -94,10 +94,13 @@ class MTGKickerRule: public MTGPutInPlayRule public: int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int reactToClick(MTGCardInstance * card); + string alternativeName; virtual ostream& toString(ostream& out) const; MTGKickerRule(GameObserver* observer, int _id); const string getMenuText() { + if(alternativeName.size()) + return alternativeName.c_str(); return "Pay Kicker"; } virtual MTGKickerRule * clone() const; @@ -172,10 +175,13 @@ class MTGRetraceRule: public MTGAlternativeCostRule public: int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int reactToClick(MTGCardInstance * card); + string alternativeName; virtual ostream& toString(ostream& out) const; MTGRetraceRule(GameObserver* observer, int _id); const string getMenuText() { + if(alternativeName.size()) + return alternativeName.c_str(); return "Retrace"; } virtual MTGRetraceRule * clone() const; diff --git a/projects/mtg/include/ManaCost.h b/projects/mtg/include/ManaCost.h index 40addf0aa..4757b7ca5 100644 --- a/projects/mtg/include/ManaCost.h +++ b/projects/mtg/include/ManaCost.h @@ -137,7 +137,7 @@ public: int pay (ManaCost * _cost); //return 1 if _cost can be paid with current data, 0 otherwise - int canAfford(ManaCost * _cost); + int canAfford(ManaCost * _cost, int anytypeofmana); int isPositive(); ManaCost * Diff(ManaCost * _cost); diff --git a/projects/mtg/include/PlayGuiObject.h b/projects/mtg/include/PlayGuiObject.h index 2f4dbcf67..e79e20c60 100644 --- a/projects/mtg/include/PlayGuiObject.h +++ b/projects/mtg/include/PlayGuiObject.h @@ -11,6 +11,8 @@ #define GUI_LIBRARY 4 #define GUI_OPPONENTHAND 5 #define GUI_EXILE 6 +#define GUI_COMMANDZONE 7 +#define GUI_SIDEBOARD 8 #include #include "WEvent.h" diff --git a/projects/mtg/include/Player.h b/projects/mtg/include/Player.h index 9369ea79a..b9409ab66 100644 --- a/projects/mtg/include/Player.h +++ b/projects/mtg/include/Player.h @@ -43,11 +43,20 @@ public: int extraTurn; int drawCounter; int energyCount; + int experienceCount; + int yidaroCount; + int dungeonCompleted; + int numOfCommandCast; + int monarch; + int surveilOffset; + int devotionOffset; + int lastShuffleTurn; int epic; int forcefield; int dealsdamagebycombat; int initLife; int raidcount; + int cycledCount; int handmodifier; int snowManaG; int snowManaR; @@ -55,6 +64,7 @@ public: int snowManaU; int snowManaW; int snowManaC; + string lastChosenName; vector prowledTypes; vectorcurses; Player(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL); @@ -69,9 +79,10 @@ public: int afterDamage(); - int gainLife(int value); - int loseLife(int value); - int gainOrLoseLife(int value); + // Added source of life gain/loss in order to check later a possible exception. + int gainLife(int value, MTGCardInstance* source); + int loseLife(int value, MTGCardInstance* source); + int gainOrLoseLife(int value, MTGCardInstance* source); bool isPoisoned() {return (poisonCount > 0);} int poisoned(); diff --git a/projects/mtg/include/Rules.h b/projects/mtg/include/Rules.h index fa8cdbd77..5c86cef33 100644 --- a/projects/mtg/include/Rules.h +++ b/projects/mtg/include/Rules.h @@ -42,6 +42,10 @@ class Rules protected: Player * loadPlayerMomir(GameObserver* observer, int isAI); Player * loadPlayerRandom(GameObserver* observer, int isAI, int mode); + Player * loadPlayerRandomThree(GameObserver* observer, int isAI); + Player * loadPlayerRandomFive(GameObserver* observer, int isAI); + Player * loadPlayerHorde(GameObserver* observer, int isAI); + Player * loadRandomSetLimited(GameObserver* observer, int isAI); Player * initPlayer(GameObserver *observer, int playerId); MTGDeck * buildDeck(int playerId); GameType strToGameMode(string s); diff --git a/projects/mtg/include/Subtypes.h b/projects/mtg/include/Subtypes.h index 227ef7a50..e77d3e54b 100644 --- a/projects/mtg/include/Subtypes.h +++ b/projects/mtg/include/Subtypes.h @@ -30,7 +30,10 @@ public: TYPE_PLANE = 15, TYPE_SCHEME = 16, TYPE_VANGUARD = 17, - LAST_TYPE = TYPE_VANGUARD, + TYPE_DUNGEON = 18, + TYPE_EMBLEM = 19, + TYPE_CONSPIRACY = 20, + LAST_TYPE = TYPE_CONSPIRACY, }; protected: diff --git a/projects/mtg/include/TargetChooser.h b/projects/mtg/include/TargetChooser.h index b516b17bd..23df152ae 100644 --- a/projects/mtg/include/TargetChooser.h +++ b/projects/mtg/include/TargetChooser.h @@ -44,6 +44,7 @@ public: MTGCardInstance * targetter; //Optional, usually equals source, used for protection from... int maxtargets; bool done; + bool autoChoice; // added to allow choice from game menu. bool targetMin; bool validTargetsExist(int maxTarget = 1); int attemptsToFill; @@ -153,13 +154,13 @@ class DamageableTargetChooser: public TypeTargetChooser { public: bool withoutProtections; - DamageableTargetChooser(GameObserver *observer, int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false, bool targetMin = false) : - TypeTargetChooser(observer, "creature",_zones, _nbzones, card, _maxtargets, other, targetMin) + DamageableTargetChooser(GameObserver *observer, int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false, bool targetMin = false, string type = "creature") : + TypeTargetChooser(observer, type.c_str(),_zones, _nbzones, card, _maxtargets, other, targetMin) { } ; - DamageableTargetChooser(GameObserver *observer, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false, bool targetMin = false) : - TypeTargetChooser(observer, "creature", card, _maxtargets, other, targetMin) + DamageableTargetChooser(GameObserver *observer, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false, bool targetMin = false, string type = "creature") : + TypeTargetChooser(observer, type.c_str(), card, _maxtargets, other, targetMin) { } ; @@ -397,4 +398,24 @@ public: virtual bool equals(TargetChooser * tc); ~TotemChooser(); }; + +class EqpChooser: public TypeTargetChooser +{ +public: + bool withoutProtections; + EqpChooser(GameObserver *observer, int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false, bool targetMin = false) : + TypeTargetChooser(observer, "*",_zones, _nbzones, card, _maxtargets, other, targetMin) + { + } + ; + EqpChooser(GameObserver *observer, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false,bool targetMin = false) : + TypeTargetChooser(observer, "*", card, _maxtargets, other,targetMin) + { + } + ; + virtual bool canTarget(Targetable * target, bool withoutProtections = false); + virtual EqpChooser * clone() const; + virtual bool equals(TargetChooser * tc); + ~EqpChooser(); +}; #endif diff --git a/projects/mtg/include/ThisDescriptor.h b/projects/mtg/include/ThisDescriptor.h index 62d913d5d..67a2e4b0b 100644 --- a/projects/mtg/include/ThisDescriptor.h +++ b/projects/mtg/include/ThisDescriptor.h @@ -77,6 +77,14 @@ class ThisOpponentlife:public ThisDescriptor{ ThisOpponentlife * clone() const; }; +class ThisMutation:public ThisDescriptor{ + public: + virtual int match(MTGCardInstance * card); + + ThisMutation(int mutation); + ThisMutation * clone() const; +}; + class ThisEquip:public ThisDescriptor{ public: virtual int match(MTGCardInstance * card); diff --git a/projects/mtg/include/WEvent.h b/projects/mtg/include/WEvent.h index 9cb1788a7..79d8628ff 100644 --- a/projects/mtg/include/WEvent.h +++ b/projects/mtg/include/WEvent.h @@ -63,15 +63,17 @@ struct WEventCounters : public WEvent { int toughness; bool added; bool removed; - WEventCounters(Counters *counter,string name,int power, int toughness,bool added = false, bool removed = false); + MTGCardInstance * source; + WEventCounters(Counters *counter,string name,int power, int toughness,bool added = false, bool removed = false, MTGCardInstance * source = NULL); using WEvent::getTarget; - virtual Targetable * getTarget(); + virtual Targetable * getTarget(int target); }; struct WEventLife : public WEvent { Player * player; int amount; - WEventLife(Player * player,int amount); + MTGCardInstance * source; + WEventLife(Player * player, int amount, MTGCardInstance * source); virtual Targetable * getTarget(int target); }; @@ -193,6 +195,13 @@ struct WEventCardSacrifice : public WEventCardUpdate { virtual Targetable * getTarget(int target); }; +//event when card is exploited. +struct WEventCardExploited : public WEventCardUpdate { + MTGCardInstance * cardAfter; + WEventCardExploited(MTGCardInstance * card,MTGCardInstance * afterCard); + virtual Targetable * getTarget(int target); +}; + //event when card is discarded. struct WEventCardDiscard : public WEventCardUpdate { WEventCardDiscard(MTGCardInstance * card); @@ -341,15 +350,119 @@ struct WEventCardCopiedACard : public WEventCardUpdate { virtual Targetable * getTarget(int target); }; -//alterenergy event -struct WEventplayerEnergized : public WEvent { - WEventplayerEnergized(Player * player,int nb_count); +//alterpoison event +struct WEventplayerPoisoned : public WEvent { + WEventplayerPoisoned(Player * player, int nb_count); Player * player; int nb_count; using WEvent::getTarget; virtual Targetable * getTarget(Player * player); }; +//alterenergy event +struct WEventplayerEnergized : public WEvent { + WEventplayerEnergized(Player * player, int nb_count); + Player * player; + int nb_count; + using WEvent::getTarget; + virtual Targetable * getTarget(Player * player); +}; + +//alterexperience event +struct WEventplayerExperienced : public WEvent { + WEventplayerExperienced(Player * player, int nb_count); + Player * player; + int nb_count; + using WEvent::getTarget; + virtual Targetable * getTarget(Player * player); +}; + +//monarch event +struct WEventplayerMonarch : public WEvent { + WEventplayerMonarch(Player * player); + Player * player; + using WEvent::getTarget; + virtual Targetable * getTarget(Player * player); +}; + +//shuffle event +struct WEventplayerShuffled : public WEvent { + WEventplayerShuffled(Player * player); + Player * player; + using WEvent::getTarget; + virtual Targetable * getTarget(Player * player); +}; + +//boast event +struct WEventCardBoasted : public WEventCardUpdate { + WEventCardBoasted(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//surveil event +struct WEventCardSurveiled : public WEventCardUpdate { + WEventCardSurveiled(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//foretell event +struct WEventCardForetold : public WEventCardUpdate { + WEventCardForetold(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//training event +struct WEventCardTrained : public WEventCardUpdate { + WEventCardTrained(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//scry event +struct WEventCardScryed : public WEventCardUpdate { + WEventCardScryed(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//explores event +struct WEventCardExplored : public WEventCardUpdate { + WEventCardExplored(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//dungeon completed event +struct WEventCardDungeonCompleted : public WEventCardUpdate { + int totaldng; + string playerName; + WEventCardDungeonCompleted(MTGCardInstance * card, int totaldng, string playerName); + virtual Targetable * getTarget(int target); +}; + +//roll die event +struct WEventCardRollDie : public WEventCardUpdate { + string playerName; + WEventCardRollDie(MTGCardInstance * card, string playerName); + virtual Targetable * getTarget(int target); +}; + +//flip coin event +struct WEventCardFlipCoin : public WEventCardUpdate { + string playerName; + WEventCardFlipCoin(MTGCardInstance * card, string playerName); + virtual Targetable * getTarget(int target); +}; + +//mutation event +struct WEventCardMutated : public WEventCardUpdate { + WEventCardMutated(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + +//token creation event +struct WEventTokenCreated : public WEventCardUpdate { + WEventTokenCreated(MTGCardInstance * card); + virtual Targetable * getTarget(int target); +}; + std::ostream& operator<<(std::ostream&, const WEvent&); #endif diff --git a/projects/mtg/include/WFilter.h b/projects/mtg/include/WFilter.h index a7f57e8d3..4fe67d5d4 100644 --- a/projects/mtg/include/WFilter.h +++ b/projects/mtg/include/WFilter.h @@ -288,6 +288,29 @@ protected: int color; }; +/** + Matches a card that does not contain a particular color (inclusively). +*/ +class WCFilterNotColor: public WCardFilter +{ +public: + WCFilterNotColor(int _c) + { + color = _c; + } + ; + WCFilterNotColor(string arg); + bool isMatch(MTGCard * c); + string getCode(); + float filterFee() + { + return 0.2f; + } + ; +protected: + int color; +}; + /** Matches a card that is a particular color (exclusively). */ diff --git a/projects/mtg/include/WParsedInt.h b/projects/mtg/include/WParsedInt.h new file mode 100644 index 000000000..f0265781e --- /dev/null +++ b/projects/mtg/include/WParsedInt.h @@ -0,0 +1,36 @@ +class WParsedInt +{ +private: + void init(string s, Spell * spell, MTGCardInstance * card); + void extendedParse(string type, Spell * spell, MTGCardInstance * card); + +public: + int intValue; + + int getValue(); + string getStringValue(); + + int computeX(Spell * spell, MTGCardInstance * card); + int countDevotionTo(MTGCardInstance * card, MTGGameZone * zone, int color1, int color2); + int countCardNameinZone(string name, MTGGameZone * zone); + int countCardsInPlaybyColor(int color, GameObserver * observer); + int mostCommonColor(int color, MTGCardInstance * card); + int countCardTypeinZone(string type, MTGGameZone * zone); + int cardHasTypeinZone(const char * type, MTGGameZone * zone); + int countCanTargetby(string type, MTGCardInstance * card, Player * player); + int countManaProducedby(int color, MTGCardInstance * target, Player * player); + + WParsedInt(int value = 0); + WParsedInt(string s, Spell * spell, MTGCardInstance * card); + WParsedInt(string s, MTGCardInstance * card); +}; + +class WParsedPT +{ +public: + bool ok; + WParsedInt power, toughness; + + WParsedPT(int p, int t); + WParsedPT(string s, Spell * spell, MTGCardInstance * card); +}; \ No newline at end of file diff --git a/projects/mtg/include/Wagic_Version.h b/projects/mtg/include/Wagic_Version.h index 58f7175d4..fdcf09ac5 100644 --- a/projects/mtg/include/Wagic_Version.h +++ b/projects/mtg/include/Wagic_Version.h @@ -4,6 +4,7 @@ This file was auto-generated by ant build script on Sat, 26-Oct-2013 23::59:07 To make changes please edit the ant build script, otherwise your changes will be lost Author: Michael Nguyen +Mod by: Vitty85 */ @@ -12,7 +13,7 @@ Author: Michael Nguyen /* Wagic versions */ #define WAGIC_VERSION_MAJOR 0 -#define WAGIC_VERSION_MEDIUM 20 +#define WAGIC_VERSION_MEDIUM 23 #define WAGIC_VERSION_MINOR 1 #define VERSION_DOT(a, b, c) a ##.## b ##.## c @@ -26,8 +27,8 @@ Author: Michael Nguyen #define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR) #define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION) #define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) -#define WAGIC_RESOURCE_NAME "Wagic-core.zip" -#define WAGIC_RELEASE_NAME "latest-master" +#define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip" +#define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING #define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME #endif diff --git a/projects/mtg/src/AIMomirPlayer.cpp b/projects/mtg/src/AIMomirPlayer.cpp index 5daaa55b3..97fece804 100644 --- a/projects/mtg/src/AIMomirPlayer.cpp +++ b/projects/mtg/src/AIMomirPlayer.cpp @@ -59,7 +59,7 @@ int AIMomirPlayer::momir() MTGCardInstance * card = game->hand->cards[0]; if (ability->isReactingToClick(card, cost)) { - payTheManaCost(cost); + payTheManaCost(cost, card->has(Constants::ANYTYPEOFMANA)); AIAction * a = NEW AIAction(this, ability, card); clickstream.push(a); result = 1; diff --git a/projects/mtg/src/AIPlayer.cpp b/projects/mtg/src/AIPlayer.cpp index 99b5f2623..2c0fb2761 100644 --- a/projects/mtg/src/AIPlayer.cpp +++ b/projects/mtg/src/AIPlayer.cpp @@ -109,8 +109,10 @@ int AIAction::clickMultiAct(vector& actionTargets) { if (MTGCardInstance * card = dynamic_cast(actionTargets[k])) { - if(k+1 == int(actionTargets.size())) + if(k+1 == int(actionTargets.size())){ tc->done = true; + tc->autoChoice = false; + } g->cardClick(card); } } @@ -206,7 +208,7 @@ int AIPlayer::clickSingleTarget(TargetChooser *, vector& potentialT AIPlayer * AIPlayerFactory::createAIPlayer(GameObserver *observer, MTGAllCards * collection, Player * opponent, int deckid) { char deckFile[512]; - string avatarFilename; // default imagename + string avatarFilename = ""; // default imagename char deckFileSmall[512]; if (deckid == GameStateDuel::MENUITEM_EVIL_TWIN) @@ -228,7 +230,8 @@ AIPlayer * AIPlayerFactory::createAIPlayer(GameObserver *observer, MTGAllCards * } sprintf(deckFile, "ai/baka/deck%i.txt", deckid); DeckMetaData *aiMeta = observer->getDeckManager()->getDeckMetaDataByFilename( deckFile, true); - avatarFilename = aiMeta->getAvatarFilename(); + if(aiMeta) + avatarFilename = aiMeta->getAvatarFilename(); sprintf(deckFileSmall, "ai_baka_deck%i", deckid); } diff --git a/projects/mtg/src/AIPlayerBaka.cpp b/projects/mtg/src/AIPlayerBaka.cpp index 690bcf67d..29a6cc0b9 100644 --- a/projects/mtg/src/AIPlayerBaka.cpp +++ b/projects/mtg/src/AIPlayerBaka.cpp @@ -46,14 +46,16 @@ int OrderedAIAction::getEfficiency(AADamager * aad) return 0; } - if(p == target->controller()) - return 0; + if(p && target) + if(p == target->controller()) + return 0; - if (dTarget && aad && (aad->getDamage() >= dTarget->toughness)) + if (dTarget && aad && (aad->getDamage() == dTarget->toughness)) return 100; - - if (dTarget && dTarget->toughness) - return (50 * aad->getDamage()) / dTarget->toughness; + else if (dTarget && aad && (aad->getDamage() > dTarget->toughness)) + return 10 * (10 - (aad->getDamage() - dTarget->toughness)); //less eff the more dmg above toughness + else + return 10; return 0; } @@ -129,8 +131,8 @@ int OrderedAIAction::getEfficiency() { efficiency = 95; } - //TODO If the card is the target of a damage spell - break; + //TODO If the card is the target of a damage spell + break; } case MTGAbility::STANDARD_PREVENT: { @@ -147,8 +149,7 @@ int OrderedAIAction::getEfficiency() break; if ((target->defenser || target->blockers.size()) && target->preventable < nextOpponent->power) NeedPreventing = true; - if (p == target->controller() && target->controller()->isAI() && NeedPreventing && !(nextOpponent->has(Constants::DEATHTOUCH) - ||nextOpponent->has(Constants::WITHER))) + if (p == target->controller() && target->controller()->isAI() && NeedPreventing && !(nextOpponent->has(Constants::DEATHTOUCH) || nextOpponent->has(Constants::PERPETUALDEATHTOUCH) || nextOpponent->has(Constants::WITHER))) { efficiency = 20 * (target->DangerRanking());//increase this chance to be used in combat if the creature blocking/blocked could kill the creature this chance is taking into consideration how good the creature is, best creature will always be the first "saved".. if (target->toughness == 1 && nextOpponent->power == 1) @@ -271,7 +272,7 @@ int OrderedAIAction::getEfficiency() } case MTGAbility::STANDARD_PUMP: { - efficiency = 0; + efficiency = 0; if(!coreAbilityCardTarget) break; if(!target && !dynamic_cast (a) && (((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_AURA) || ((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_EQUIPMENT))) @@ -280,6 +281,10 @@ int OrderedAIAction::getEfficiency() coreAbilityCardTarget = a->source->target; //TODO use intermediate value? target = a->source; } + else //if(how to know cards like Basking Rootwalla that pump themselves) + { + target = a->source; + } if (!target && !dynamic_cast (a)) break; if(dynamic_cast (a) && !target) @@ -291,9 +296,9 @@ int OrderedAIAction::getEfficiency() int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY); //i do not set a starting eff. on this ability, this allows Ai to sometimes randomly do it as it normally does. int currentPhase = g->getCurrentGamePhase(); - if ((currentPhase == MTG_PHASE_COMBATBLOCKERS) || (currentPhase == MTG_PHASE_COMBATATTACKERS)) + if ((currentPhase == MTG_PHASE_COMBATBLOCKERS) || (currentPhase == MTG_PHASE_COMBATATTACKERS)) { - if (suggestion == BAKA_EFFECT_GOOD && target->controller() == p) + if (suggestion == BAKA_EFFECT_GOOD && target->controller() == p) { if(coreAbilityCardTarget->defenser || coreAbilityCardTarget->blockers.size()) { @@ -311,7 +316,7 @@ int OrderedAIAction::getEfficiency() { //this means im heading directly for the player, pump this creature as much as possible. efficiency = 100; - if(coreAbilityCardTarget->power > 50) + if(coreAbilityCardTarget->power > 20) // to be realistic efficiency -= coreAbilityCardTarget->power;//we don't need to go overboard. better to not put all your eggs in a single basket. } } @@ -326,28 +331,41 @@ int OrderedAIAction::getEfficiency() { if(!coreAbilityCardTarget) break; - - //nothing huge here, just ensuring that Ai makes his noncreature becomers into creatures during first main, so it can actually use them in combat. - if (coreAbilityCardTarget && !coreAbilityCardTarget->isCreature() && currentPhase == MTG_PHASE_FIRSTMAIN) + // It used to skip most effects, with no other condition efficiency is -1 + // Becomes is generally good so setting a value, but don't want to spam it + if (coreAbilityCardTarget && !coreAbilityCardTarget->isLand()) { - efficiency = 100; + // Bonus if almost no cards in hand + if (p->game->hand->nb_cards <= 1) + { + efficiency = 50; + } + else efficiency = 30; } + //nothing huge here, just ensuring that Ai makes his noncreature becomers into creatures during first main, so it can actually use them in combat. + if (coreAbilityCardTarget && !coreAbilityCardTarget->isCreature() && !coreAbilityCardTarget->isTapped() && currentPhase == MTG_PHASE_FIRSTMAIN) + { + efficiency = 50; + } break; } case MTGAbility::MANA_PRODUCER://only way to hit this condition is nested manaabilities, ai skips manaproducers by defualt when finding an ability to use. { - AManaProducer * manamaker = dynamic_cast(a); - GenericActivatedAbility * GAA = dynamic_cast(ability); - AForeach * forMana = dynamic_cast(GAA->ability); - if (manamaker && forMana) - { - int outPut = forMana->checkActivation(); - if (ability->getCost() && outPut > int(ability->getCost()->getConvertedCost() +1) && currentPhase == MTG_PHASE_FIRSTMAIN && ability->source->controller()->game->hand->nb_cards > 1) - efficiency = 90;//might be a bit random, but better than never using them. - } - else - efficiency = 0; - break; + AManaProducer * manamaker = dynamic_cast(a); + GenericActivatedAbility * GAA = dynamic_cast(ability); + if(GAA) + { + AForeach * forMana = dynamic_cast(GAA->ability); + if (manamaker && forMana) + { + int outPut = forMana->checkActivation(); + if (ability->getCost() && outPut > int(ability->getCost()->getConvertedCost() +1) && currentPhase == MTG_PHASE_FIRSTMAIN && ability->source->controller()->game->hand->nb_cards > 1) + efficiency = 60;//might be a bit random, but better than never using them. + } + } + else + efficiency = 0; + break; } case MTGAbility::STANDARDABILITYGRANT: { @@ -426,11 +444,12 @@ int OrderedAIAction::getEfficiency() case MTGAbility::LIFER: { - //use life abilities whenever possible. + //use life abilities whenever possible. Well yes, but actually no + //limits mana and in case of Zuran Orb it just sacrifices all lands AALifer * alife = (AALifer *) a; Targetable * _t = alife->getTarget(); - efficiency = 100; + efficiency = 80; AbilityFactory af(g); int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY); @@ -567,6 +586,12 @@ int OrderedAIAction::getEfficiency() if (z == p->game->hand) efficiency = 10 + (owner->getRandomGenerator()->random() % 10);//random chance to bounce their own card; } + // We don't want to return cards in play to own hand, save rare combos + else if(target->currentZone == p->game->inPlay) + { + if (z == p->game->hand || z == p->game->library) + efficiency = (owner->getRandomGenerator()->random() % 10);//random chance to bounce their own card; + } else { efficiency = 10 + (owner->getRandomGenerator()->random() % 5); @@ -574,7 +599,11 @@ int OrderedAIAction::getEfficiency() } else { - efficiency = 50; + // We don't want to return the ability source cards that are in play to own hand, save rare combos + // cards like Blinking Spirit used to be auto lose for AI + if(z == p->game->hand || z == p->game->library) + efficiency = 1; + else efficiency = 50; //may abilities target the source until thier nested ability is activated, so 50% chance to use this //mover, until we can come up with something more elegent.... } @@ -602,6 +631,12 @@ int OrderedAIAction::getEfficiency() efficiency = 90; } } + else if (AATurnSide * ats = dynamic_cast(a)) + { + efficiency = 0; // AI does not have to use the doubleside ability to avoid loops but it can randomly choose to flip card and cast its back side. + if(std::rand() % 2) + ats->source->isFlipped = (ats->source->isFlipped > 0)?0:1; + } else if (ATokenCreator * atc = dynamic_cast(a)) { efficiency = 80; @@ -622,15 +657,25 @@ int OrderedAIAction::getEfficiency() if(grA->source->getAICustomCode().size() && grA->source->alias != 185709)//Sphinx of Jwar Isle so the ai will ignore it { //efficiency = 45 + (owner->getRandomGenerator()->random() % 50); - AbilityFactory af(g); MTGAbility * parsedAICC = af.parseMagicLine(cReplaceString(grA->source->getAICustomCode(),"activate",""),0,NULL,grA->source); efficiency = getRevealedEfficiency(parsedAICC); SAFE_DELETE(parsedAICC); - } - else - efficiency = 0; + else // this is why the AI never chooses any card at all? reveal is used to get cards so it should be at better value + efficiency = 60; + } + else if (GenericScryAbility * grA = dynamic_cast(a)) + { + if(grA->source->getAICustomCode().size()) + { + AbilityFactory af(g); + MTGAbility * parsedAICC = af.parseMagicLine(cReplaceString(grA->source->getAICustomCode(),"activate",""),0,NULL,grA->source); + efficiency = getRevealedEfficiency(parsedAICC); + SAFE_DELETE(parsedAICC); + } + else // this is why the AI never chooses any card at all? scry is used to get cards so it should be at better value + efficiency = 60; } //At this point the "basic" efficiency is computed, we further tweak it depending on general decisions, independent of theAbility type @@ -652,8 +697,11 @@ int OrderedAIAction::getEfficiency() for(unsigned int i = 0; i < ec->costs.size();i++) { ExtraCost * tapper = dynamic_cast(ec->costs[i]); + ExtraCost * sacrifice = dynamic_cast(ec->costs[i]); if(tapper) - continue; + continue; + else if(sacrifice) + efficiency = efficiency / 3; else efficiency = efficiency / 2; } @@ -672,6 +720,20 @@ int OrderedAIAction::getEfficiency() { efficiency += 55; } + + if (ability->source) + { + if(ability->source->hasType(Subtypes::TYPE_PLANESWALKER)) + efficiency += 40; + else if(ability->source->hasType(Subtypes::TYPE_LAND)) + { // probably a shockland, don't pay life if hand is empty + if (p->life<=2) + // check that's not a manland(like Celestial Colonnade) + if(efficiency < 50) + efficiency = 0; + } + } + SAFE_DELETE(transAbility); return efficiency; } @@ -761,8 +823,7 @@ int OrderedAIAction::getRevealedEfficiency(MTGAbility * ability2) break; if ((target->defenser || target->blockers.size()) && target->preventable < nextOpponent->power) NeedPreventing = true; - if (p == target->controller() && target->controller()->isAI() && NeedPreventing && !(nextOpponent->has(Constants::DEATHTOUCH) - ||nextOpponent->has(Constants::WITHER))) + if (p == target->controller() && target->controller()->isAI() && NeedPreventing && !(nextOpponent->has(Constants::DEATHTOUCH) || nextOpponent->has(Constants::PERPETUALDEATHTOUCH) || nextOpponent->has(Constants::WITHER))) { eff2 = 20 * (target->DangerRanking());//increase this chance to be used in combat if the creature blocking/blocked could kill the creature this chance is taking into consideration how good the creature is, best creature will always be the first "saved".. if (target->toughness == 1 && nextOpponent->power == 1) @@ -944,7 +1005,7 @@ int OrderedAIAction::getRevealedEfficiency(MTGAbility * ability2) //nothing huge here, just ensuring that Ai makes his noncreature becomers into creatures during first main, so it can actually use them in combat. if (coreAbilityCardTarget && !coreAbilityCardTarget->isCreature() && currentPhase == MTG_PHASE_FIRSTMAIN) { - eff2 = 100; + eff2 = 70; } break; } @@ -957,7 +1018,7 @@ int OrderedAIAction::getRevealedEfficiency(MTGAbility * ability2) { int outPut = forMana->checkActivation(); if (ability2->getCost() && outPut > int(ability2->getCost()->getConvertedCost() +1) && currentPhase == MTG_PHASE_FIRSTMAIN && ability2->source->controller()->game->hand->nb_cards > 1) - eff2 = 90;//might be a bit random, but better than never using them. + eff2 = 60;//might be a bit random, but better than never using them. } else eff2 = 0; @@ -1294,8 +1355,8 @@ MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance * } for(int players = 0; players < 2;++players) { - MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile }; - for (int j = 0; j < 6; j++) + MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard, playerZones->stack, playerZones->exile, playerZones->commandzone }; + for (int j = 0; j < 7; j++) { MTGGameZone * zone = zones[j]; for (int k = 0; k < zone->nb_cards; k++) @@ -1313,7 +1374,7 @@ MTGCardInstance * AIPlayerBaka::chooseCard(TargetChooser * tc, MTGCardInstance * return NULL; } -bool AIPlayerBaka::payTheManaCost(ManaCost * cost, MTGCardInstance * target,vectorgotPayments) +bool AIPlayerBaka::payTheManaCost(ManaCost * cost, int anytypeofmana, MTGCardInstance * target,vectorgotPayments) { DebugTrace("AIPlayerBaka: AI attempting to pay a mana cost." << endl << "- Target: " << (target ? target->name : "None" ) << endl @@ -1390,7 +1451,7 @@ bool AIPlayerBaka::payTheManaCost(ManaCost * cost, MTGCardInstance * target,vect } if(k == gotPayments.size()-1)//only add it once, and at the end. paid->add(this->getManaPool());//incase some of our payments were mana already in the pool/. - if(paid->canAfford(cost)) + if(paid->canAfford(cost, anytypeofmana)) { if((!cost->hasX() && !cost->hasAnotherCost()) || k == gotPayments.size()-1) { @@ -1424,7 +1485,7 @@ bool AIPlayerBaka::payTheManaCost(ManaCost * cost, MTGCardInstance * target,vect cost = pMana;//{x}:effect, set x to max. } - if(!pMana->canAfford(cost)) + if(!pMana->canAfford(cost, 0)) { delete pMana; return false; @@ -1509,17 +1570,19 @@ ManaCost * AIPlayerBaka::getPotentialMana(MTGCardInstance * target) return result; } -vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * cost) +vector AIPlayerBaka::canPayMana(MTGCardInstance * target, ManaCost * cost, int anytypeofmana) { if(!cost || (cost && !cost->getConvertedCost()) || !target) return vector(); map usedCards; - return canPayMana(target, cost, usedCards); + return canPayMana(target, cost, anytypeofmana, usedCards); } -vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * cost, map &used ,bool searchingAgain) +vector AIPlayerBaka::canPayMana(MTGCardInstance * target, ManaCost * _cost, int anytypeofmana, map &used ,bool searchingAgain) { + ManaCost * cost = _cost; + if(!cost->getConvertedCost()) return vector(); ManaCost * result = NEW ManaCost(); @@ -1530,6 +1593,14 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * //adding the current manapool if any. result->add(this->getManaPool()); } + + if(anytypeofmana){ + int convertedC = cost->getConvertedCost(); + cost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, target)); + for (int jj = 0; jj < convertedC; jj++) + cost->add(Constants::MTG_COLOR_ARTIFACT, 1); + } + int needColorConverted = cost->getConvertedCost() - int(cost->getCost(0)+cost->getCost(7)); int fullColor = 0; for (size_t i = 0; i < observer->mLayers->actionLayer()->manaObjects.size(); i++) @@ -1542,7 +1613,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * { if(cost->hasColor(0) && amp)//find colorless after color mana. { - if(result->canAfford(cost)) + if(result->canAfford(cost,0)) continue; if (canHandleCost(amp)) { @@ -1551,7 +1622,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * used[card] = true; //http://code.google.com/p/wagic/issues/detail?id=76 if (!used[card] && amp->isReactingToClick(card) && amp->output->getConvertedCost() >= 1) { - if(!(result->canAfford(cost)))//if we got to this point we should be filling colorless mana requirements. + if(!(result->canAfford(cost,0)))//if we got to this point we should be filling colorless mana requirements. { payments.push_back(amp); result->add(amp->output); @@ -1606,7 +1677,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * check->add(k,cost->getCost(k)); ManaCost * checkResult = NEW ManaCost(); checkResult->add(k,result->getCost(k)); - if(!(checkResult->canAfford(check))) + if(!(checkResult->canAfford(check,0))) { payments.push_back(amp); result->add(k,amp->output->getCost(k)); @@ -1651,7 +1722,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * check->add(foundColor1?hybridCost->color1:hybridCost->color2,foundColor1?hybridCost->value1:hybridCost->value2); ManaCost * checkResult = NEW ManaCost(); checkResult->add(foundColor1?hybridCost->color1:hybridCost->color2,result->getCost(foundColor1?hybridCost->color1:hybridCost->color2)); - if(((foundColor1 && !foundColor2)||(!foundColor1 && foundColor2)) &&!(checkResult->canAfford(check))) + if(((foundColor1 && !foundColor2)||(!foundColor1 && foundColor2)) &&!(checkResult->canAfford(check,0))) { payments.push_back(amp); result->add(foundColor1?hybridCost->color1:hybridCost->color2,amp->output->getCost(foundColor1?hybridCost->color1:hybridCost->color2)); @@ -1675,7 +1746,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * { check->add(k,cost->getCost(k)); checkResult->add(k,result->getCost(k)); - if(!(checkResult->canAfford(check))) + if(!(checkResult->canAfford(check,0))) { SAFE_DELETE(check); SAFE_DELETE(checkResult); @@ -1692,7 +1763,7 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * bool keepLooking = true; while(keepLooking) { - kickerPayment = canPayMana(target, withKickerCost, used,true); + kickerPayment = canPayMana(target, withKickerCost, target->has(Constants::ANYTYPEOFMANA), used, true); if(kickerPayment.size()) { for(unsigned int w = 0;w < kickerPayment.size();++w) @@ -1729,9 +1800,11 @@ vector AIPlayerBaka::canPayMana(MTGCardInstance * target,ManaCost * } } } - if(!result->canAfford(cost)) + if(!result->canAfford(cost,0)) payments.clear(); SAFE_DELETE(result); + if(anytypeofmana) + SAFE_DELETE(cost); return payments; } @@ -1770,7 +1843,7 @@ vector AIPlayerBaka::canPaySunBurst(ManaCost * cost) check->add(k,1); ManaCost * checkResult = NEW ManaCost(); checkResult->add(k,result->getCost(k)); - if(!(checkResult->canAfford(check))) + if(!(checkResult->canAfford(check,card->has(Constants::ANYTYPEOFMANA)))) { payments.push_back(amp); result->add(k,amp->output->getCost(k)); @@ -1796,7 +1869,7 @@ vector AIPlayerBaka::canPaySunBurst(ManaCost * cost) MTGCardInstance * card = amp->source; if (!used[card] && amp->isReactingToClick(card) && amp->output->getConvertedCost() >= 1) { - if(!(result->canAfford(cost)))//if we got to this point we should be filling colorless mana requirements. + if(!(result->canAfford(cost,card->has(Constants::ANYTYPEOFMANA))))//if we got to this point we should be filling colorless mana requirements. { payments.push_back(amp); result->add(amp->output); @@ -1806,7 +1879,7 @@ vector AIPlayerBaka::canPaySunBurst(ManaCost * cost) } } } - if(!result->canAfford(cost)) + if(!result->canAfford(cost,0)) payments.clear(); SAFE_DELETE(result); return payments; @@ -1861,7 +1934,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank for (int i = 0; i < 2; i++) { Player * p = observer->players[i]; - MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack,p->game->exile, p->game->reveal, p->game->sideboard }; + MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; if(a->getActionTc()->canTarget((Targetable*)p)) { if(a->getActionTc()->maxtargets == 1) @@ -1872,7 +1945,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank else potentialTargets.push_back(p); } - for (int j = 0; j < 6; j++) + for (int j = 0; j < 9; j++) { MTGGameZone * zone = playerZones[j]; for (int k = 0; k < zone->nb_cards; k++) @@ -1899,6 +1972,7 @@ int AIPlayerBaka::createAbilityTargets(MTGAbility * a, MTGCardInstance * c, Rank if(a->getActionTc()->getNbTargets() && a->getActionTc()->attemptsToFill > 4) { a->getActionTc()->done = true; + a->getActionTc()->autoChoice = false; return 0; } while(potentialTargets.size()) @@ -1977,7 +2051,7 @@ int AIPlayerBaka::selectHintAbility() if (!clickstream.size()) { DebugTrace("AIPlayer:Using Activated ability"); - if (payTheManaCost(action->ability->getCost(), action->click)) + if (payTheManaCost(action->ability->getCost(), action->click->has(Constants::ANYTYPEOFMANAABILITY), action->click)) { clickstream.push(action); SAFE_DELETE(totalPotentialMana); @@ -1998,10 +2072,10 @@ int AIPlayerBaka::selectAbility() check = dynamic_cast(observer->mExtraPayment->costs[0]); if(check) { - vector CostToPay = canPayMana(observer->mExtraPayment->source,check->costToPay); + vector CostToPay = canPayMana(observer->mExtraPayment->source,check->costToPay,check->source->has(Constants::ANYTYPEOFMANAABILITY)); if(CostToPay.size()) { - payTheManaCost(check->costToPay,check->source,CostToPay); + payTheManaCost(check->costToPay,check->source->has(Constants::ANYTYPEOFMANAABILITY),check->source,CostToPay); } else { @@ -2034,13 +2108,165 @@ int AIPlayerBaka::selectAbility() //Skip mana abilities for performance if (dynamic_cast (a)) continue; - //Make sure we can use the ability + //Make sure we can use the ability with card in play for (int j = 0; j < game->inPlay->nb_cards; j++) { MTGCardInstance * card = game->inPlay->cards[j]; if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. { - abilityPayment = canPayMana(card,a->getCost()); + abilityPayment = canPayMana(card,a->getCost(),card->has(Constants::ANYTYPEOFMANAABILITY)); + } + if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) + { //This test is to avoid the huge call to getPotentialManaCost after that + if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1) + continue; + //don't even bother to play an ability with {x} if you can't even afford x=1. + if (abilityPayment.size()) + { + ManaCost *fullPayment = NEW ManaCost(); + for(int ch = 0; ch < int(abilityPayment.size());ch++) + { + AManaProducer * ampp = dynamic_cast (abilityPayment[ch]); + if(ampp) + fullPayment->add(ampp->output); + } + if (fullPayment && a->isReactingToClick(card, fullPayment)) + createAbilityTargets(a, card, ranking); + delete fullPayment; + } + else + { + ManaCost * pMana = getPotentialMana(card); + pMana->add(this->getManaPool()); + if (a->isReactingToClick(card, pMana)) + { + createAbilityTargets(a, card, ranking); + } + delete (pMana); + } + } + } + //Make sure we can use the ability with card in commandzone + for (int j = 0; j < game->commandzone->nb_cards; j++) + { + MTGCardInstance * card = game->commandzone->cards[j]; + if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. + { + abilityPayment = canPayMana(card,a->getCost(),card->has(Constants::ANYTYPEOFMANAABILITY)); + } + if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) + { //This test is to avoid the huge call to getPotentialManaCost after that + if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1) + continue; + //don't even bother to play an ability with {x} if you can't even afford x=1. + if (abilityPayment.size()) + { + ManaCost *fullPayment = NEW ManaCost(); + for(int ch = 0; ch < int(abilityPayment.size());ch++) + { + AManaProducer * ampp = dynamic_cast (abilityPayment[ch]); + if(ampp) + fullPayment->add(ampp->output); + } + if (fullPayment && a->isReactingToClick(card, fullPayment)) + createAbilityTargets(a, card, ranking); + delete fullPayment; + } + else + { + ManaCost * pMana = getPotentialMana(card); + pMana->add(this->getManaPool()); + if (a->isReactingToClick(card, pMana)) + { + createAbilityTargets(a, card, ranking); + } + delete (pMana); + } + } + } + //Make sure we can use the ability with card in hand + for (int j = 0; j < game->hand->nb_cards; j++) + { + MTGCardInstance * card = game->hand->cards[j]; + if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. + { + abilityPayment = canPayMana(card,a->getCost(),card->has(Constants::ANYTYPEOFMANAABILITY)); + } + if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) + { //This test is to avoid the huge call to getPotentialManaCost after that + if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1) + continue; + //don't even bother to play an ability with {x} if you can't even afford x=1. + if (abilityPayment.size()) + { + ManaCost *fullPayment = NEW ManaCost(); + for(int ch = 0; ch < int(abilityPayment.size());ch++) + { + AManaProducer * ampp = dynamic_cast (abilityPayment[ch]); + if(ampp) + fullPayment->add(ampp->output); + } + if (fullPayment && a->isReactingToClick(card, fullPayment)) + createAbilityTargets(a, card, ranking); + delete fullPayment; + } + else + { + ManaCost * pMana = getPotentialMana(card); + pMana->add(this->getManaPool()); + if (a->isReactingToClick(card, pMana)) + { + createAbilityTargets(a, card, ranking); + } + delete (pMana); + } + } + } + //Make sure we can use the ability with card in graveyard + for (int j = 0; j < game->graveyard->nb_cards; j++) + { + MTGCardInstance * card = game->graveyard->cards[j]; + if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. + { + abilityPayment = canPayMana(card,a->getCost(),card->has(Constants::ANYTYPEOFMANAABILITY)); + } + if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) + { //This test is to avoid the huge call to getPotentialManaCost after that + if(a->getCost() && a->getCost()->hasX() && totalPotentialMana->getConvertedCost() < a->getCost()->getConvertedCost()+1) + continue; + //don't even bother to play an ability with {x} if you can't even afford x=1. + if (abilityPayment.size()) + { + ManaCost *fullPayment = NEW ManaCost(); + for(int ch = 0; ch < int(abilityPayment.size());ch++) + { + AManaProducer * ampp = dynamic_cast (abilityPayment[ch]); + if(ampp) + fullPayment->add(ampp->output); + } + if (fullPayment && a->isReactingToClick(card, fullPayment)) + createAbilityTargets(a, card, ranking); + delete fullPayment; + } + else + { + ManaCost * pMana = getPotentialMana(card); + pMana->add(this->getManaPool()); + if (a->isReactingToClick(card, pMana)) + { + createAbilityTargets(a, card, ranking); + } + delete (pMana); + } + } + } + //Make sure we can use the ability with card in exile + for (int j = 0; j < game->exile->nb_cards; j++) + { + MTGCardInstance * card = game->exile->cards[j]; + if(a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. + { + abilityPayment = canPayMana(card,a->getCost(),card->has(Constants::ANYTYPEOFMANAABILITY)); } if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) { //This test is to avoid the huge call to getPotentialManaCost after that @@ -2092,7 +2318,7 @@ int AIPlayerBaka::selectAbility() DebugTrace(" Ai knows exactly what mana to use for this ability."); } DebugTrace("AIPlayer:Using Activated ability"); - if (payTheManaCost(action.ability->getCost(), action.click,abilityPayment)) + if (payTheManaCost(action.ability->getCost(),action.click->has(Constants::ANYTYPEOFMANAABILITY),action.click,abilityPayment)) clickstream.push(NEW AIAction(action)); } } @@ -2110,10 +2336,10 @@ int AIPlayerBaka::doAbility(MTGAbility * Specific, MTGCardInstance * withCard) check = dynamic_cast(observer->mExtraPayment->costs[0]); if (check) { - vector CostToPay = canPayMana(observer->mExtraPayment->source, check->costToPay); + vector CostToPay = canPayMana(observer->mExtraPayment->source, check->costToPay, check->source->has(Constants::ANYTYPEOFMANAABILITY)); if (CostToPay.size()) { - payTheManaCost(check->costToPay, check->source, CostToPay); + payTheManaCost(check->costToPay, check->source->has(Constants::ANYTYPEOFMANAABILITY), check->source, CostToPay); } else { @@ -2141,7 +2367,7 @@ int AIPlayerBaka::doAbility(MTGAbility * Specific, MTGCardInstance * withCard) //Make sure we can use the ability if (a->getCost() && !a->isReactingToClick(card, totalPotentialMana))//for performance reason only look for specific mana if the payment couldnt be made with potential. { - abilityPayment = canPayMana(card, a->getCost()); + abilityPayment = canPayMana(card, a->getCost(), card->has(Constants::ANYTYPEOFMANAABILITY)); } if (a->isReactingToClick(card, totalPotentialMana) || abilityPayment.size()) { //This test is to avoid the huge call to getPotentialManaCost after that @@ -2176,14 +2402,14 @@ int AIPlayerBaka::doAbility(MTGAbility * Specific, MTGCardInstance * withCard) { ManaCost * specificCost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL)); specificCost->add(0, card->attackCostBackup); - abilityPayment = canPayMana(card, specificCost); + abilityPayment = canPayMana(card, specificCost, card->has(Constants::ANYTYPEOFMANAABILITY)); SAFE_DELETE(specificCost); } else if (a->aType == MTGAbility::BLOCK_COST) { ManaCost * specificCost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL)); specificCost->add(0, card->blockCostBackup); - abilityPayment = canPayMana(card, specificCost); + abilityPayment = canPayMana(card, specificCost, card->has(Constants::ANYTYPEOFMANAABILITY)); SAFE_DELETE(specificCost); } } @@ -2219,7 +2445,7 @@ int AIPlayerBaka::doAbility(MTGAbility * Specific, MTGCardInstance * withCard) { ManaCost * specificCost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL)); specificCost->add(0, action.click->attackCostBackup); - if (payTheManaCost(specificCost, action.click, abilityPayment)) + if (payTheManaCost(specificCost, action.click->has(Constants::ANYTYPEOFMANAABILITY), action.click, abilityPayment)) clickstream.push(NEW AIAction(action)); SAFE_DELETE(specificCost); } @@ -2227,14 +2453,14 @@ int AIPlayerBaka::doAbility(MTGAbility * Specific, MTGCardInstance * withCard) { ManaCost * specificCost = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL)); specificCost->add(0, action.click->blockCostBackup); - if (payTheManaCost(specificCost, action.click, abilityPayment)) + if (payTheManaCost(specificCost, action.click->has(Constants::ANYTYPEOFMANAABILITY), action.click, abilityPayment)) clickstream.push(NEW AIAction(action)); SAFE_DELETE(specificCost); } } else { - if (payTheManaCost(action.ability->getCost(), action.click, abilityPayment)) + if (payTheManaCost(action.ability->getCost(), action.click->has(Constants::ANYTYPEOFMANAABILITY), action.click, abilityPayment)) clickstream.push(NEW AIAction(action)); } } @@ -2327,6 +2553,10 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard cardEffect = af.abilityEfficiency(withoutGuessing,this,MODE_TARGET,tc,NULL); delete withoutGuessing; } + // Don't really like it but green mana producing auras targeting the player is one of the most reported bugs + if(cardEffect == BAKA_EFFECT_DONTKNOW && tc->source->hasSubtype(Subtypes::TYPE_AURA) && tc->source->hasColor(Constants::MTG_COLOR_GREEN)) + cardEffect = BAKA_EFFECT_GOOD; + if (cardEffect != BAKA_EFFECT_GOOD) { target = this->opponent(); @@ -2344,8 +2574,8 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard } } MTGPlayerCards * playerZones = target->game; - MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard,playerZones->stack,playerZones->exile,playerZones->reveal, playerZones->sideboard }; - for (int j = 0; j < 8; j++) + MTGGameZone * zones[] = { playerZones->hand, playerZones->library, playerZones->inPlay, playerZones->graveyard, playerZones->stack, playerZones->exile, playerZones->commandzone, playerZones->sideboard, playerZones->reveal }; + for (int j = 0; j < 9; j++) { MTGGameZone * zone = zones[j]; for (int k = 0; k < zone->nb_cards; k++) @@ -2447,11 +2677,10 @@ int AIPlayerBaka::getEfficiency(MTGAbility * ability) int AIPlayerBaka::selectMenuOption() { ActionLayer * object = observer->mLayers->actionLayer(); - int doThis = -1; + int doThis = 0; // The AI just passes on things if set to -1, getEfficiency should be improved if (object->menuObject) { int checkedLast = 0; - if(object->abilitiesMenu->isMultipleChoice && object->currentActionCard) { MenuAbility * currentMenu = NULL; @@ -2510,8 +2739,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty { nextCardToPlay = comboCards.back(); gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); + if((!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker() || nextCardToPlay->getManaCost()->getBestow())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); DebugTrace("ai is doing a combo:" << nextCardToPlay->getName()); comboCards.pop_back(); if(!comboHint->cardTargets.size() && !comboCards.size()) @@ -2520,166 +2749,211 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty } CardDescriptor cd; cd.init(); - cd.setType(type); + if(!strcmp(type,"commander")) //Added to allow the casting priority for commanders + cd.basicAbilities[Constants::ISCOMMANDER] = 1; + else if(strcmp(type,"*")) //Added to allow the wildcard in casting priority + cd.setType(type); card = NULL; + payAlternative = NONE; gotPayments = vector(); //canplayfromgraveyard - while ((card = cd.nextmatch(game->graveyard, card))&& card->has(Constants::CANPLAYFROMGRAVEYARD)) - { - if (!CanHandleCost(card->getManaCost(),card)) - continue; + while ((card = cd.nextmatch(game->graveyard, card))) + { + bool hasFlashback = false; - if (card->hasType(Subtypes::TYPE_LAND)) + if(card->getManaCost()) + if(card->getManaCost()->getFlashback()) + hasFlashback = true; + + bool hasRetrace = false; + + if(card->getManaCost()) + if(card->getManaCost()->getRetrace()) + hasRetrace = true; + + if( card->has(Constants::CANPLAYFROMGRAVEYARD) || card->has(Constants::TEMPFLASHBACK) || hasFlashback || hasRetrace) { - if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) + if (!CanHandleCost(card->getManaCost(),card)) continue; - } - else - { - if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) + + if (hasFlashback && !CanHandleCost(card->getManaCost()->getFlashback(),card)) continue; - } - if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) - continue; - //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck - //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... - if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) - continue; + if (hasRetrace && !CanHandleCost(card->getManaCost()->getRetrace(),card)) + continue; - if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) - continue; + /*// Case were manacost is equal to flashback cost, if they are different the AI hangs + if (hasFlashback && (card->getManaCost() != card->getManaCost()->getFlashback())) + continue; - if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) - continue; + // Case were manacost is equal to retrace cost, if they are different the AI hangs + if (hasRetrace && (card->getManaCost() != card->getManaCost()->getRetrace())) + continue;*/ + + if (card->hasType(Subtypes::TYPE_LAND)) + { + if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) + continue; + } + else + { + if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) + continue; + } + + if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) + continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; + + if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) + continue; + + if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) + continue; - if(hints && hints->HintSaysItsForCombo(observer,card)) - { - if(hints->canWeCombo(observer,card,this)) + if(hints && hints->HintSaysItsForCombo(observer,card)) { - AbilityFactory af(observer); - int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); - if(!canPlay) - continue; - nextCardToPlay = card; - gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); - return activateCombo(); - } - else - { - nextCardToPlay = NULL; - continue; - } - } - int currentCost = card->getManaCost()->getConvertedCost(); - int hasX = card->getManaCost()->hasX(); - gotPayments.clear(); - if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker())) - gotPayments = canPayMana(card,card->getManaCost()); - //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. - if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost()))) - { - TargetChooserFactory tcf(observer); - TargetChooser * tc = tcf.createTargetChooser(card); - int shouldPlayPercentage = 0; - if (tc) - { - int hasTarget = chooseTarget(tc,NULL,NULL,true); - if( - (tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature - (tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures - ) - hasTarget = 0; - if (!hasTarget)//single target covered here. + if(hints->canWeCombo(observer,card,this)) { - SAFE_DELETE(tc); - continue; - } - shouldPlayPercentage = 90; - if(tc->targetMin && hasTarget < tc->maxtargets) - shouldPlayPercentage = 0; - if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets) - { - int maxA = hasTarget-tc->maxtargets; - shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets. - } - if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS) - { - shouldPlayPercentage = 40 + (10*hasTarget); - int totalCost = pMana->getConvertedCost()-currentCost; - int totalTargets = hasTarget+hasTarget; - if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting. - { - shouldPlayPercentage = 0; - } - } - SAFE_DELETE(tc); - } - else - { - int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) - { - shouldPlayPercentage = 90; - } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) - { - //previously shouldPlayPercentage = 80;, I found this a little to high - //for cards which AI had no idea how to use. - shouldPlayPercentage = 60; - } - else if (card->isLand()) - { - shouldPlayPercentage = 90; + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay) + continue; + nextCardToPlay = card; + gotPayments.clear(); + if((!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + return activateCombo(); } else { - // shouldPlay == baka_effect_bad giving it a 1 for odd ball lottery chance. - shouldPlayPercentage = 1; + nextCardToPlay = NULL; + continue; } - } - //Reduce the chances of playing a spell with X cost if available mana is low - if (hasX) - { - int xDiff = pMana->getConvertedCost() - currentCost; - if (xDiff < 0) - xDiff = 0; - shouldPlayPercentage = shouldPlayPercentage - static_cast ((shouldPlayPercentage * 1.9f) / (1 + xDiff)); + int currentCost = card->getManaCost()->getConvertedCost(); + int hasX = card->getManaCost()->hasX(); + gotPayments.clear(); + ManaCost* manaToPay = card->getManaCost(); + if(hasFlashback && !card->has(Constants::CANPLAYFROMGRAVEYARD) && !card->has(Constants::TEMPFLASHBACK) && !card->getManaCost()->getKicker()){ + manaToPay = card->getManaCost()->getFlashback(); + gotPayments = canPayMana(card,manaToPay,card->has(Constants::ANYTYPEOFMANA)); } - if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti) - { - shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost())); - if(shouldPlayPercentage <= 10) - shouldPlayPercentage = shouldPlayPercentage/3; + if(hasRetrace && !card->has(Constants::CANPLAYFROMGRAVEYARD) && !card->has(Constants::TEMPFLASHBACK) && !card->getManaCost()->getKicker()){ + manaToPay = card->getManaCost()->getRetrace(); + gotPayments = canPayMana(card,manaToPay,card->has(Constants::ANYTYPEOFMANA)); } - DebugTrace("Should I play " << (card ? card->name : "Nothing" ) << "?" << endl - <<"shouldPlayPercentage = "<< shouldPlayPercentage); - if(card->getRestrictions().size()) + else { + if((!pMana->canAfford(card->getManaCost(),0) || card->getManaCost()->getKicker())) + gotPayments = canPayMana(card,card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)); + } + //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. + if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(manaToPay,card->has(Constants::ANYTYPEOFMANA)))) { - AbilityFactory af(observer); - int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); - if(!canPlay) + TargetChooserFactory tcf(observer); + TargetChooser * tc = tcf.createTargetChooser(card); + int shouldPlayPercentage = 0; + if (tc) + { + int hasTarget = chooseTarget(tc,NULL,NULL,true); + if( + (tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature + (tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures + ) + hasTarget = 0; + if (!hasTarget)//single target covered here. + { + SAFE_DELETE(tc); + continue; + } + shouldPlayPercentage = 90; + if(tc->targetMin && hasTarget < tc->maxtargets) + shouldPlayPercentage = 0; + if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets) + { + int maxA = hasTarget-tc->maxtargets; + shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets. + } + if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS) + { + shouldPlayPercentage = 40 + (10*hasTarget); + int totalCost = pMana->getConvertedCost()-currentCost; + int totalTargets = hasTarget+hasTarget; + if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting. + { + shouldPlayPercentage = 0; + } + } + SAFE_DELETE(tc); + } + else + { + // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW + // If it is a land, play it + if (card->isLand()) + { + shouldPlayPercentage = 90; + } + else { + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } + } + } + //Reduce the chances of playing a spell with X cost if available mana is low + if (hasX) + { + int xDiff = pMana->getConvertedCost() - currentCost; + if (xDiff < 0) + xDiff = 0; + shouldPlayPercentage = shouldPlayPercentage - static_cast ((shouldPlayPercentage * 1.9f) / (1 + xDiff)); + } + if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti) + { + shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost())); + if(shouldPlayPercentage <= 10) + shouldPlayPercentage = shouldPlayPercentage/3; + } + DebugTrace("Should I play from grave " << (card ? card->name : "Nothing" ) << "?" << endl + <<"shouldPlayPercentage = "<< shouldPlayPercentage); + if(card->getRestrictions().size()) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay) + continue; + } + int randomChance = randomGenerator.random(); + int chance = randomChance % 100; + if (chance > shouldPlayPercentage) continue; + if(shouldPlayPercentage <= 10) + { + DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG"); + } + nextCardToPlay = card; + maxCost = currentCost; + if (hasX) + maxCost = pMana->getConvertedCost(); } - int randomChance = randomGenerator.random(); - int chance = randomChance % 100; - if (chance > shouldPlayPercentage) - continue; - if(shouldPlayPercentage <= 10) - { - DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG"); - } - nextCardToPlay = card; - maxCost = currentCost; - if (hasX) - maxCost = pMana->getConvertedCost(); } } //canplayfromexile - while ((card = cd.nextmatch(game->exile, card))&& card->has(Constants::CANPLAYFROMEXILE)) + card = NULL; // fixed bug causing AI never play a card there are one or more cards in graveyard or other zones... + while ((card = cd.nextmatch(game->exile, card)) && card->has(Constants::CANPLAYFROMEXILE)) { if (!CanHandleCost(card->getManaCost(),card)) continue; @@ -2718,8 +2992,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty continue; nextCardToPlay = card; gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); + if((!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); return activateCombo(); } else @@ -2731,10 +3005,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty int currentCost = card->getManaCost()->getConvertedCost(); int hasX = card->getManaCost()->hasX(); gotPayments.clear(); - if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker())) - gotPayments = canPayMana(card,card->getManaCost()); + if((!pMana->canAfford(card->getManaCost(),0) || card->getManaCost()->getKicker())) + gotPayments = canPayMana(card,card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)); //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. - if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost()))) + if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)))) { TargetChooserFactory tcf(observer); TargetChooser * tc = tcf.createTargetChooser(card); @@ -2774,27 +3048,27 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty } else { - int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) + // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW + // If it is a land, play it + if (card->isLand()) { shouldPlayPercentage = 90; + } + else { + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) - { - //previously shouldPlayPercentage = 80;, I found this a little to high - //for cards which AI had no idea how to use. - shouldPlayPercentage = 60; - } - else if (card->isLand()) - { - shouldPlayPercentage = 90; - } - else - { - // shouldPlay == baka_effect_bad giving it a 1 for odd ball lottery chance. - shouldPlayPercentage = 1; - } - } //Reduce the chances of playing a spell with X cost if available mana is low if (hasX) @@ -2810,7 +3084,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if(shouldPlayPercentage <= 10) shouldPlayPercentage = shouldPlayPercentage/3; } - DebugTrace("Should I play " << (card ? card->name : "Nothing" ) << "?" << endl + DebugTrace("Should I play from exile" << (card ? card->name : "Nothing" ) << "?" << endl <<"shouldPlayPercentage = "<< shouldPlayPercentage); if(card->getRestrictions().size()) { @@ -2833,34 +3107,18 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty maxCost = pMana->getConvertedCost(); } } - while ((card = cd.nextmatch(game->hand, card))) + //play from commandzone + card = NULL; // fixed bug causing AI never play a card there are one or more cards in exile or other zones... + while ((card = cd.nextmatch(game->commandzone, card))) { if (!CanHandleCost(card->getManaCost(),card)) continue; - if (card->hasType(Subtypes::TYPE_LAND)) - { - if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) - continue; - } - else - { - if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) - continue; - } - + if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) + continue; + if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) continue; - //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck - //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... - if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) - continue; - - if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) - continue; - - if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) - continue; if(hints && hints->HintSaysItsForCombo(observer,card)) { @@ -2872,8 +3130,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty continue; nextCardToPlay = card; gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); + if((!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); return activateCombo(); } else @@ -2885,10 +3143,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty int currentCost = card->getManaCost()->getConvertedCost(); int hasX = card->getManaCost()->hasX(); gotPayments.clear(); - if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker())) - gotPayments = canPayMana(card,card->getManaCost()); + if((!pMana->canAfford(card->getManaCost(),0) || card->getManaCost()->getKicker())) + gotPayments = canPayMana(card,card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)); //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. - if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost()))) + if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)))) { TargetChooserFactory tcf(observer); TargetChooser * tc = tcf.createTargetChooser(card); @@ -2929,26 +3187,18 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty else { int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) - { + if (shouldPlay == BAKA_EFFECT_GOOD) { shouldPlayPercentage = 90; - } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) - { + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { //previously shouldPlayPercentage = 80;, I found this a little to high //for cards which AI had no idea how to use. shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; } - else if (card->isLand()) - { - shouldPlayPercentage = 90; - } - else - { - // shouldPlay == baka_effect_bad giving it a 1 for odd ball lottery chance. - shouldPlayPercentage = 1; - } - } //Reduce the chances of playing a spell with X cost if available mana is low if (hasX) @@ -2964,7 +3214,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if(shouldPlayPercentage <= 10) shouldPlayPercentage = shouldPlayPercentage/3; } - DebugTrace("Should I play " << (card ? card->name : "Nothing" ) << "?" << endl + DebugTrace("Should I play from commandzone" << (card ? card->name : "Nothing" ) << "?" << endl <<"shouldPlayPercentage = "<< shouldPlayPercentage); if(card->getRestrictions().size()) { @@ -2987,10 +3237,244 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty maxCost = pMana->getConvertedCost(); } } + //play from hand + card = NULL; // fixed bug causing AI never play a card there are one or more cards in exile or other zones... + while ((card = cd.nextmatch(game->hand, card))) + { + int localpayAlternative = NONE; + + if (!CanHandleCost(card->getManaCost(),card)) + continue; + + if (card->hasType(Subtypes::TYPE_LAND)) + { + if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) + continue; + } + else + { + if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) + continue; + } + + if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) + continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; + + if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) + continue; + + //PLaneswalkers are now legendary so this is redundant + //if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) + //continue; + + if(hints && hints->HintSaysItsForCombo(observer,card)) + { + if(hints->canWeCombo(observer,card,this)) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay) + continue; + nextCardToPlay = card; + gotPayments.clear(); + if((!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + return activateCombo(); + } + else + { + nextCardToPlay = NULL; + continue; + } + } + int currentCost = card->getManaCost()->getConvertedCost(); + int hasX = card->getManaCost()->hasX(); + gotPayments.clear(); + ManaCost* manaToPay = card->getManaCost(); + if((!pMana->canAfford(card->getManaCost(),0) || card->getManaCost()->getKicker())) + gotPayments = canPayMana(card,card->getManaCost(),card->has(Constants::ANYTYPEOFMANA)); + bool hasConvoke = false; //Fix a crash when AI try to pay convoke cost. + bool hasOffering = card->basicAbilities[Constants::OFFERING]; //Fix a hang when AI try to pay emerge cost. + bool hasDelve = false; //Fix a hang when AI try to pay delve cost. + if(card->getManaCost()->getAlternative() && !gotPayments.size() && !pMana->canAfford(card->getManaCost(),0) && !card->getManaCost()->getKicker()){ //Now AI can cast cards using alternative cost. + ManaCost * extra = card->getManaCost()->getAlternative(); + if(extra->extraCosts){ + for(unsigned int i = 0; i < extra->extraCosts->costs.size() && !hasConvoke && !hasOffering && !hasDelve; i++){ + if(dynamic_cast (extra->extraCosts->costs[i])) + hasConvoke = true; + else if(dynamic_cast (extra->extraCosts->costs[i])) + hasOffering = true; + else if(dynamic_cast (extra->extraCosts->costs[i])) + hasDelve = true; + } + } + if(!hasOffering && !hasConvoke && !hasDelve){ + localpayAlternative = OTHER; + manaToPay = card->getManaCost()->getAlternative(); + if(!pMana->canAfford(manaToPay,0)) + gotPayments = canPayMana(card,card->getManaCost()->getAlternative(),card->has(Constants::ANYTYPEOFMANA)); + } + } + if(card->getManaCost()->getMorph() && !gotPayments.size() && !pMana->canAfford(card->getManaCost(),0) && !card->getManaCost()->getKicker() && !card->getManaCost()->getAlternative()){ //Now AI can cast cards using morph cost. + localpayAlternative = MORPH; + manaToPay = card->getManaCost()->getMorph(); + if(!pMana->canAfford(manaToPay,0)) + gotPayments = canPayMana(card,card->getManaCost()->getMorph(),card->has(Constants::ANYTYPEOFMANA)); + } + //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. + if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(manaToPay,card->has(Constants::ANYTYPEOFMANA)))) + { + TargetChooserFactory tcf(observer); + TargetChooser * tc = tcf.createTargetChooser(card); + int shouldPlayPercentage = 0; + if (tc) + { + int hasTarget = chooseTarget(tc,NULL,NULL,true); + if( + (tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature + (tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures + ) + hasTarget = 0; + if (!hasTarget)//single target covered here. + { + SAFE_DELETE(tc); + continue; + } + shouldPlayPercentage = 90; + if(tc->targetMin && hasTarget < tc->maxtargets) + shouldPlayPercentage = 0; + if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets) + { + int maxA = hasTarget-tc->maxtargets; + shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets. + } + if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS) + { + shouldPlayPercentage = 40 + (10*hasTarget); + int totalCost = pMana->getConvertedCost()-currentCost; + int totalTargets = hasTarget+hasTarget; + if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting. + { + shouldPlayPercentage = 0; + } + } + SAFE_DELETE(tc); + } + else + { + // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW + // If it is a land, play it + if (card->isLand()) + { + shouldPlayPercentage = 90; + } + else { + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } + } + } + //Reduce the chances of playing a spell with X cost if available mana is low + if (hasX) + { + int xDiff = pMana->getConvertedCost() - currentCost; + if (xDiff < 0) + xDiff = 0; + shouldPlayPercentage = shouldPlayPercentage - static_cast ((shouldPlayPercentage * 1.9f) / (1 + xDiff)); + } + if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti) + { + shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost())); + if(shouldPlayPercentage <= 10) + shouldPlayPercentage = shouldPlayPercentage/3; + } + DebugTrace("Should I play from hand" << (card ? card->name : "Nothing" ) << "?" << endl + <<"shouldPlayPercentage = "<< shouldPlayPercentage); + if(localpayAlternative != NONE){ + if(card->getOtherRestrictions().size()) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getOtherRestrictions()); + if(!canPlay){ + localpayAlternative = NONE; + canPlay = true; + if(card->getRestrictions().size()) + canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); //Check if card can be casted at least with normal cost. + } + if(!canPlay) + continue; + } + } else{ + if(card->getRestrictions().size()) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay && (card->getManaCost()->getAlternative() || card->getManaCost()->getMorph())){ + canPlay = true; + if(card->getOtherRestrictions().size()) + canPlay = af.parseCastRestrictions(card,card->controller(),card->getOtherRestrictions()); //Check if card can be casted at least with alternative costs (e.g. other or morph). + if(canPlay) { + if(card->getManaCost()->getAlternative() && !hasOffering && !hasConvoke && !hasDelve) + localpayAlternative = OTHER; + else if(card->getManaCost()->getMorph()) + localpayAlternative = MORPH; + else + canPlay = false; + } + } + if(!canPlay) + continue; + } + } + int randomChance = randomGenerator.random(); + int chance = randomChance % 100; + if (chance > shouldPlayPercentage) + continue; + if(shouldPlayPercentage <= 10) + { + DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG"); + } + nextCardToPlay = card; + payAlternative = localpayAlternative; + maxCost = currentCost; + if (hasX) + maxCost = pMana->getConvertedCost(); + } + } if(nextCardToPlay) { - if(!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker()) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); + if(game->graveyard->hasCard(nextCardToPlay) && !nextCardToPlay->has(Constants::CANPLAYFROMGRAVEYARD) && !nextCardToPlay->has(Constants::TEMPFLASHBACK)){ //Now AI can play cards with flashback and retrace costs. + if(nextCardToPlay->getManaCost()->getFlashback()){ + if(!pMana->canAfford(nextCardToPlay->getManaCost()->getFlashback(),0)) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()->getFlashback(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + } else if(nextCardToPlay->getManaCost()->getRetrace()){ + if(!pMana->canAfford(nextCardToPlay->getManaCost()->getRetrace(),0)) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()->getRetrace(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + } + } else if(payAlternative == OTHER){ + if(!pMana->canAfford(nextCardToPlay->getManaCost()->getAlternative(),0)) // Now AI can cast cards using alternative cost. + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()->getAlternative(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + } else if(payAlternative == MORPH){ + if(!pMana->canAfford(nextCardToPlay->getManaCost()->getMorph(),0)) // Now AI can cast cards using morph cost. + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()->getMorph(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + } else { + if(!pMana->canAfford(nextCardToPlay->getManaCost(),0) || nextCardToPlay->getManaCost()->getKicker()) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA)); + } DebugTrace(" AI wants to play card." << endl << "- Next card to play: " << (nextCardToPlay ? nextCardToPlay->name : "None" ) << endl ); @@ -3026,7 +3510,7 @@ MTGCardInstance * AIPlayerBaka::activateCombo() } SAFE_DELETE(hintTc); } - if(payTheManaCost(totalCost,nextCardToPlay,gotPayments)) + if(payTheManaCost(totalCost,0,nextCardToPlay,gotPayments)) //Fix crash when nextCardToPlay is null. { if(comboCards.size()) { @@ -3122,7 +3606,10 @@ int AIPlayerBaka::computeActions() //am im not interupting my own spell, or the stack contains nothing. { bool ipotential = false; - if(p->game->hand->hasType("instant") || p->game->hand->hasAbility(Constants::FLASH)) + if(p->game->hand->hasType("instant") || p->game->hand->hasAbility(Constants::FLASH) || p->game->hand->hasAbility(Constants::ASFLASH) || + p->game->graveyard->hasType("instant") || p->game->graveyard->hasAbility(Constants::FLASH) || p->game->graveyard->hasAbility(Constants::ASFLASH) || + p->game->exile->hasType("instant") || p->game->exile->hasAbility(Constants::FLASH) || p->game->exile->hasAbility(Constants::ASFLASH) || + p->game->commandzone->hasAbility(Constants::FLASH) || p->game->commandzone->hasAbility(Constants::ASFLASH)) //Now AI will not search just for instant cards. { #ifndef AI_CHANGE_TESTING findingCard = true; @@ -3136,8 +3623,30 @@ int AIPlayerBaka::computeActions() } if (!nextCardToPlay) { - nextCardToPlay = FindCardToPlay(icurrentMana, "instant"); - if (game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY) + nextCardToPlay = FindCardToPlay(icurrentMana, ""); //Now AI will not search just for instant cards. + bool canPlay = false; + if(nextCardToPlay && p->game->hand->hasCard(nextCardToPlay)){ + if(nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) + canPlay = true; + } else if(nextCardToPlay && p->game->graveyard->hasCard(nextCardToPlay)){ + if((nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) && nextCardToPlay->has(Constants::CANPLAYFROMGRAVEYARD)) + canPlay = true; + else if((nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) && nextCardToPlay->has(Constants::TEMPFLASHBACK)) + canPlay = true; + else if((nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) && nextCardToPlay->getManaCost()->getFlashback()) + canPlay = true; + else if((nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) && nextCardToPlay->getManaCost()->getRetrace()) + canPlay = true; + } else if(nextCardToPlay && p->game->exile->hasCard(nextCardToPlay)){ + if((nextCardToPlay->hasType(Subtypes::TYPE_INSTANT) || nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) && nextCardToPlay->has(Constants::CANPLAYFROMEXILE)) + canPlay = true; + } else if(nextCardToPlay && p->game->commandzone->hasCard(nextCardToPlay)){ + if(nextCardToPlay->has(Constants::FLASH) || nextCardToPlay->has(Constants::ASFLASH)) + canPlay = true; + } + if(!canPlay) + nextCardToPlay = NULL; + if (nextCardToPlay && game->playRestrictions->canPutIntoZone(nextCardToPlay, game->stack) == PlayRestriction::CANT_PLAY) nextCardToPlay = NULL; } SAFE_DELETE (icurrentMana); @@ -3150,11 +3659,43 @@ int AIPlayerBaka::computeActions() { if (ipotential) { - if(payTheManaCost(nextCardToPlay->getManaCost(),nextCardToPlay,gotPayments)) - { - AIAction * a = NEW AIAction(this, nextCardToPlay); - clickstream.push(a); - gotPayments.clear(); + if(game->graveyard->hasCard(nextCardToPlay) && !nextCardToPlay->has(Constants::CANPLAYFROMGRAVEYARD) && !nextCardToPlay->has(Constants::TEMPFLASHBACK)){ //Now AI can play cards with flashback and retrace costs. + if(nextCardToPlay->getManaCost()->getFlashback()){ + if(payTheManaCost(nextCardToPlay->getManaCost()->getFlashback(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else if(nextCardToPlay->getManaCost()->getRetrace()){ + if(payTheManaCost(nextCardToPlay->getManaCost()->getRetrace(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } + } else if(payAlternative == OTHER){ // Now AI can cast cards using other cost. + if(payTheManaCost(nextCardToPlay->getManaCost()->getAlternative(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else if(payAlternative == MORPH){ // Now AI can cast cards using morph cost. + if(payTheManaCost(nextCardToPlay->getManaCost()->getMorph(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else { + if(payTheManaCost(nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } } } #ifndef AI_CHANGE_TESTING @@ -3229,7 +3770,7 @@ int AIPlayerBaka::computeActions() CardDescriptor cd; if (game->hand->hasAbility(Constants::PAYZERO)) { - //Attempt to put free cards into play + //Attempt to put free cards into play from hand cd.init(); cd.SetExclusionColor(Constants::MTG_COLOR_LAND); MTGCardInstance *freecard = cd.match(game->hand); @@ -3244,7 +3785,7 @@ int AIPlayerBaka::computeActions() } if (game->graveyard->hasAbility(Constants::PAYZERO) && game->graveyard->hasAbility(Constants::CANPLAYFROMGRAVEYARD)) { - //Attempt to put free cards into play + //Attempt to put free cards into play from graveyard cd.init(); cd.SetExclusionColor(Constants::MTG_COLOR_LAND); MTGCardInstance *freecard = cd.match(game->graveyard); @@ -3259,7 +3800,7 @@ int AIPlayerBaka::computeActions() } if (game->exile->hasAbility(Constants::PAYZERO) && game->exile->hasAbility(Constants::CANPLAYFROMEXILE)) { - //Attempt to put free cards into play + //Attempt to put free cards into play from exile cd.init(); cd.SetExclusionColor(Constants::MTG_COLOR_LAND); MTGCardInstance *freecard = cd.match(game->exile); @@ -3272,6 +3813,21 @@ int AIPlayerBaka::computeActions() break; } } + if (game->commandzone->hasAbility(Constants::PAYZERO)) + { + //Attempt to put free cards into play from commandzone + cd.init(); + cd.SetExclusionColor(Constants::MTG_COLOR_LAND); + MTGCardInstance *freecard = cd.match(game->commandzone); + int canCastCard = game->playRestrictions->canPutIntoZone(freecard, game->inPlay); + if (freecard && (canCastCard == PlayRestriction::CAN_PLAY) && freecard->has(Constants::PAYZERO) && (freecard->getIncreasedManaCost()->getConvertedCost() < 1) && (!freecard->isCDA)) + { + MTGAbility * castFreeCard = observer->mLayers->actionLayer()->getAbility(MTGAbility::PAYZERO_COST); + AIAction * aa = NEW AIAction(this, castFreeCard, freecard); //TODO putinplay action + clickstream.push(aa); + break; + } + } }//end } @@ -3284,7 +3840,7 @@ int AIPlayerBaka::computeActions() //this does not teach it to use manaproducer more effectively, it simply allow it to //use the manaproducers it does understand better on sunburst by force. vectorchecking = canPaySunBurst(nextCardToPlay->getManaCost()); - if(payTheManaCost(nextCardToPlay->getManaCost(),NULL,checking)) + if(payTheManaCost(nextCardToPlay->getManaCost(),0,NULL,checking)) { AIAction * a = NEW AIAction(this, nextCardToPlay); clickstream.push(a); @@ -3294,11 +3850,43 @@ int AIPlayerBaka::computeActions() gotPayments.clear();//if any. return 1; } - if(payTheManaCost(nextCardToPlay->getManaCost(),nextCardToPlay,gotPayments)) - { - AIAction * a = NEW AIAction(this, nextCardToPlay); - clickstream.push(a); - gotPayments.clear(); + if(game->graveyard->hasCard(nextCardToPlay) && !nextCardToPlay->has(Constants::CANPLAYFROMGRAVEYARD) && !nextCardToPlay->has(Constants::TEMPFLASHBACK)){ //Now AI can play cards with flashback and retrace costs. + if(nextCardToPlay->getManaCost()->getFlashback()){ + if(payTheManaCost(nextCardToPlay->getManaCost()->getFlashback(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else if(nextCardToPlay->getManaCost()->getRetrace()){ + if(payTheManaCost(nextCardToPlay->getManaCost()->getRetrace(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } + } else if(payAlternative == OTHER){ // Now AI can cast cards using other cost. + if(payTheManaCost(nextCardToPlay->getManaCost()->getAlternative(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else if(payAlternative == MORPH){ // Now AI can cast cards using morph cost. + if(payTheManaCost(nextCardToPlay->getManaCost()->getMorph(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } + } else { + if(payTheManaCost(nextCardToPlay->getManaCost(),nextCardToPlay->has(Constants::ANYTYPEOFMANA),nextCardToPlay,gotPayments)) + { + AIAction * a = NEW AIAction(this, nextCardToPlay); + clickstream.push(a); + gotPayments.clear(); + } } return 1; } @@ -3391,12 +3979,17 @@ int AIPlayerBaka::getCreaturesInfo(Player * player, int neededInfo, int untapMod int AIPlayerBaka::chooseAttackers() { + int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES, -1, 1); + if (myCreatures < 1) + return 0; //Attack with all creatures //How much damage can the other player do during his next Attack ? int opponentForce = getCreaturesInfo(opponent(), INFO_CREATURESPOWER); int opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES); int myForce = getCreaturesInfo(this, INFO_CREATURESPOWER, -1, 1); - int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES, -1, 1); + if(opponent()->life < 5) + agressivity += 31; + bool attack = ((myCreatures > opponentCreatures) || (myForce > opponentForce) || (myForce > 2 * opponent()->life)); if (agressivity > 80 && !attack && life > opponentForce) { @@ -3413,7 +4006,7 @@ int AIPlayerBaka::chooseAttackers() MTGCardInstance * card = NULL; while ((card = cd.nextmatch(game->inPlay, card))) { - if (hints && hints->HintSaysAlwaysAttack(observer, card)) + if ((hints && hints->HintSaysAlwaysAttack(observer, card)) || card->has(Constants::UNBLOCKABLE)) { if (!card->isAttacker()) { @@ -3576,15 +4169,19 @@ int AIPlayerBaka::chooseBlockers() else { MTGCardInstance * attacker = card->defenser; - if (opponentsToughness[attacker] <= 0 || (card->toughness <= attacker->power && opponentForce * 2 < life - && !canFirstStrikeKill(card, attacker)) || attacker->nbOpponents() > 1) + if (opponentsToughness[attacker] <= 0 || (card->toughness <= attacker->power && opponentForce * 2 < life && !canFirstStrikeKill(card, attacker)) || attacker->nbOpponents() > 1) { if (card->blockCost) { MTGAbility * a = observer->mLayers->actionLayer()->getAbility(MTGAbility::BLOCK_COST); doAbility(a, card); } - observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE); + if((!attacker->basicAbilities[Constants::MENACE] && !attacker->basicAbilities[Constants::THREEBLOCKERS]) || + (attacker->basicAbilities[Constants::MENACE] && attacker->blockers.size() > 2) || + (attacker->basicAbilities[Constants::THREEBLOCKERS] && attacker->blockers.size() > 3)) + observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE); + else + set = 1; } else { @@ -3696,7 +4293,7 @@ AIPlayerBaka::AIPlayerBaka(GameObserver *observer, string file, string fileSmall { avatarFile = "avatar"; char buffer[3]; - sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%100)); + sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%200)); avatarFile.append(buffer); avatarFile.append(".jpg"); if(!loadAvatar(avatarFile, "bakaAvatar")) @@ -3758,10 +4355,10 @@ int AIPlayerBaka::Act(float dt) check = dynamic_cast(observer->mExtraPayment->costs[0]); if(check) { - vector CostToPay = canPayMana(observer->mExtraPayment->source,check->costToPay); + vector CostToPay = canPayMana(observer->mExtraPayment->source,check->costToPay,check->source->has(Constants::ANYTYPEOFMANAABILITY)); if(CostToPay.size()) { - payTheManaCost(check->costToPay,check->source,CostToPay); + payTheManaCost(check->costToPay,check->source->has(Constants::ANYTYPEOFMANAABILITY),check->source,CostToPay); } else { diff --git a/projects/mtg/src/AIPlayerBakaB.cpp b/projects/mtg/src/AIPlayerBakaB.cpp index 67675ab21..bbc6e825f 100644 --- a/projects/mtg/src/AIPlayerBakaB.cpp +++ b/projects/mtg/src/AIPlayerBakaB.cpp @@ -20,9 +20,9 @@ MTGCardInstance * AIPlayerBakaB::chooseCard(TargetChooser * tc, MTGCardInstance return AIPlayerBaka::chooseCard(tc, source, random); } -bool AIPlayerBakaB::payTheManaCost(ManaCost * cost, MTGCardInstance * target, vectorgotPayments) +bool AIPlayerBakaB::payTheManaCost(ManaCost * cost, int anytypeofmana, MTGCardInstance * target, vectorgotPayments) { - return AIPlayerBaka::payTheManaCost(cost, target, gotPayments); + return AIPlayerBaka::payTheManaCost(cost, anytypeofmana, target, gotPayments); } int AIPlayerBakaB::getEfficiency(OrderedAIAction * action) diff --git a/projects/mtg/src/ActionLayer.cpp b/projects/mtg/src/ActionLayer.cpp index dffe260c6..84549bdb4 100644 --- a/projects/mtg/src/ActionLayer.cpp +++ b/projects/mtg/src/ActionLayer.cpp @@ -191,7 +191,7 @@ void ActionLayer::Update(float dt) without this, the game locks into a freeze state while you try to select the targets and dont have enough to fill the maxtargets list. */ - if (int(ae->getActionTc()->getNbTargets()) == countTargets)//if the amount of targets is equal the all we can target + if (int(ae->getActionTc()->getNbTargets()) == countTargets && !ae->getActionTc()->autoChoice)//if the amount of targets is equal the all we can target { ae->getActionTc()->done = true;//were done ae->getActionTc()->source->getObserver()->cardClick(ae->getActionTc()->source, 0, false);//click source. diff --git a/projects/mtg/src/ActionStack.cpp b/projects/mtg/src/ActionStack.cpp index 0fe247b47..8db5cf9db 100644 --- a/projects/mtg/src/ActionStack.cpp +++ b/projects/mtg/src/ActionStack.cpp @@ -262,20 +262,21 @@ void StackAbility::Render() Targetable * tt = ability->getActionTc()->getTargetsFrom()[i]; if(tt) { - if( ((Damageable *)(tt))->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE ) + MTGCardInstance* card = dynamic_cast(tt); + if(!card && dynamic_cast(tt)) card = dynamic_cast(tt)->source; //Fixed crash on targeting a spell on stack by correctly casting variable tt. + if(((Damageable *)(tt))->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) { - //fill vector - myClones.push_back(((MTGCardInstance*)(tt))); - - if( source->has(Constants::HIDDENFACE) && !observer->isInLibrary(((MTGCardInstance *)(tt))) ) - mytargetQuads.push_back( ((Damageable *)(tt))->getIcon() ); - else if ( !source->has(Constants::HIDDENFACE) ) - mytargetQuads.push_back( ((Damageable *)(tt))->getIcon() ); + if(card) + myClones.push_back(card); //fill vector + if(source->has(Constants::HIDDENFACE) && card && !observer->isInLibrary(card)) + mytargetQuads.push_back(card->getIcon()); //Fixed crash on targeting a spell on stack by correctly casting variable tt. + else if (!source->has(Constants::HIDDENFACE) && card) + mytargetQuads.push_back(card->getIcon()); //Fixed crash on targeting a spell on stack by correctly casting variable tt. else fmLibrary++; } - else - mytargetQuads.push_back( ((Damageable *)(tt))->getIcon() ); + else if(card) + mytargetQuads.push_back(card->getIcon()); //Fixed crash on targeting a spell on stack by correctly casting variable tt. } } } @@ -487,7 +488,7 @@ int Spell::resolve() if(observer->getResourceManager()) observer->getResourceManager()->PlaySample(source->getSample()); } - if(this->cost) + if(this->cost && !source->getManaCost()->getManaUsedToCast()) { source->getManaCost()->setManaUsedToCast(NEW ManaCost(this->cost)); } @@ -584,11 +585,36 @@ Interruptible(observer, id) int PutInGraveyard::resolve() { MTGGameZone * zone = card->getCurrentZone(); - if (card->basicAbilities[(int)Constants::EXILEDEATH]) + if (card->basicAbilities[(int)Constants::EXILEDEATH] || card->basicAbilities[(int)Constants::GAINEDEXILEDEATH] || (card->basicAbilities[(int)Constants::HASDISTURB] && card->alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1)) { + card->basicAbilities[(int)Constants::GAINEDEXILEDEATH] = 0; card->controller()->game->putInZone(card, zone, card->owner->game->exile); return 1; } + if (card->basicAbilities[(int)Constants::DOUBLEFACEDEATH] || card->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH]) + { + card->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH] = 0; + card->controller()->game->putInZone(card, zone, card->owner->game->temp); + return 1; + } + if (card->basicAbilities[(int)Constants::HANDDEATH] || card->basicAbilities[(int)Constants::GAINEDHANDDEATH]) + { + card->basicAbilities[(int)Constants::GAINEDHANDDEATH] = 0; + card->controller()->game->putInZone(card, zone, card->owner->game->hand); + return 1; + } + if (card->basicAbilities[(int)Constants::INPLAYDEATH] || card->basicAbilities[(int)Constants::INPLAYTAPDEATH]) + { + bool toTap = card->basicAbilities[(int)Constants::INPLAYTAPDEATH]; + bool addCounter = card->basicAbilities[(int)Constants::COUNTERDEATH]; + card = card->controller()->game->putInZone(card, zone, card->owner->game->graveyard); + card = card->controller()->game->putInZone(card, card->owner->game->graveyard, card->owner->game->battlefield); + if(toTap) + card->tap(true); + if(addCounter) + card->counters->addCounter(1, 1, false); + return 1; + } if (zone == observer->players[0]->game->inPlay || zone == observer->players[1]->game->inPlay) { card->controller()->game->putInZone(card, zone, card->owner->game->graveyard); @@ -863,7 +889,7 @@ int ActionStack::has(MTGAbility * ability) { for (size_t i = 0; i < mObjects.size(); i++) { - if (((Interruptible *) mObjects[i])->type == ACTION_ABILITY) + if (mObjects[i] && (((Interruptible *) mObjects[i])->type == ACTION_ABILITY)) // Fixed a random crash occurring when mObjects[i] is null... { StackAbility * action = ((StackAbility *) mObjects[i]); if (action->state == NOT_RESOLVED && action->ability == ability) @@ -1330,7 +1356,7 @@ int ActionStack::garbageCollect() } // Fizzle action and put it in targetZone -void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) +void ActionStack::Fizzle(Interruptible * action, MTGCardInstance * fizzler, FizzleMode fizzleMode) { if (!action) { @@ -1340,6 +1366,8 @@ void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) if (action->type == ACTION_SPELL) { Spell * spell = (Spell *) action; + MTGCardInstance * _target = NULL; + unsigned int position = 0; switch (fizzleMode) { case PUT_IN_GRAVEARD: spell->source->controller()->game->putInGraveyard(spell->source); @@ -1348,10 +1376,56 @@ void ActionStack::Fizzle(Interruptible * action, FizzleMode fizzleMode) spell->source->controller()->game->putInHand(spell->source); break; case PUT_IN_EXILE: - spell->source->controller()->game->putInExile(spell->source); + case PUT_IN_EXILE_IMPRINT: + _target = spell->source->controller()->game->putInExile(spell->source); + if (_target && fizzler && fizzleMode == PUT_IN_EXILE_IMPRINT){ + fizzler->imprintedCards.push_back(_target); + if (fizzler->imprintedCards.size()){ + if (fizzler->imprintedCards.back()->getName().size()){ + fizzler->currentimprintName = fizzler->imprintedCards.back()->getName(); + fizzler->imprintedNames.push_back(fizzler->imprintedCards.back()->getName()); + } + } + } break; case PUT_IN_LIBRARY_TOP: - spell->source->controller()->game->putInLibrary(spell->source); + case PUT_IN_LIBRARY_SECOND: + case PUT_IN_LIBRARY_BOTTOM: + _target = spell->source->controller()->game->putInLibrary(spell->source); + if (_target && fizzleMode == PUT_IN_LIBRARY_BOTTOM){ + MTGLibrary * library = _target->owner->game->library; + vectoroldOrder = library->cards; + vectornewOrder; + newOrder.push_back(_target); + for(unsigned int k = 0 ;k < oldOrder.size(); ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + library->cards = newOrder; + } else if (_target && fizzleMode == PUT_IN_LIBRARY_SECOND){ + position = 2; + MTGLibrary * library = _target->owner->game->library; + vectoroldOrder = library->cards; + vectornewOrder; + if(position > oldOrder.size()) + position = oldOrder.size(); //Avoid to exceed the library dimension. + for(unsigned int k = 0; k < oldOrder.size() - position; ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + newOrder.push_back(_target); + for(unsigned int k = oldOrder.size() - position ; k < oldOrder.size(); ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + library->cards = newOrder; + } break; } } diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index 9ec0dc2f6..5ad060a2e 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -1,7 +1,7 @@ #include "PrecompiledHeader.h" #include "AllAbilities.h" #include "Translate.h" - +#include "MTGRules.h" //display a text animation, this is not a real ability. MTGEventText::MTGEventText(GameObserver* observer, int _id, MTGCardInstance * card, string textToShow) : @@ -56,15 +56,15 @@ int GenericRevealAbility::resolve() { if(source->lastController->isAI() && source->getAICustomCode().size()) { - string abi = source->getAICustomCode(); - std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash - AbilityFactory af(game); - MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source); - a3->oneShot = 1; - a3->canBeInterrupted = false; - a3->resolve(); - SAFE_DELETE(a3); - return 1; + string abi = source->getAICustomCode(); + std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash + AbilityFactory af(game); + MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source); + a3->oneShot = 1; + a3->canBeInterrupted = false; + a3->resolve(); + SAFE_DELETE(a3); + return 1; } MTGAbility * ability = NEW MTGRevealingCards(game, this->GetId(), source, howMany); ability->addToGame(); @@ -441,6 +441,7 @@ bool MTGRevealingCards::CheckUserInput(JButton key) if (tc && (tc->targetMin == false || tc->maxtargets == TargetChooser::UNLITMITED_TARGETS)) { tc->done = true; + tc->autoChoice = false; tc->forceTargetListReadyByPlayer = 1; //this is for when we have targets but only want to move Y targets, it allows us to //tell the targetchooser we are done. @@ -580,7 +581,7 @@ MTGScryCards::MTGScryCards(GameObserver* observer, int _id, MTGCardInstance * ca delayed = coreAbility.find("delayed") != string::npos; dontRevealAfter = coreAbility.find("dontshow") != string::npos; if(dontRevealAfter) - revealTopAmount = 0; + revealTopAmount = 0; vectorsecond = parseBetween(coreAbility, "scrycore ", " scrycoreend"); if (second.size()) { @@ -749,6 +750,7 @@ bool MTGScryCards::CheckUserInput(JButton key) if (tc && (tc->targetMin == false || tc->maxtargets == TargetChooser::UNLITMITED_TARGETS)) { tc->done = true; + tc->autoChoice = false; tc->forceTargetListReadyByPlayer = 1; if (!abilitySecond && !tc->getNbTargets() && tc->source) { @@ -757,12 +759,23 @@ bool MTGScryCards::CheckUserInput(JButton key) source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst); game->removeObserver(abilityFirst); if (!this->source->controller()->isAI()) - game->Update(0); + game->Update(0); if (zone->cards.size()) { initDisplay(revealTopAmount); abilitySecond = contructAbility(abilityTwo); game->addObserver(abilitySecond); + if (revealTopAmount == 0 && dontRevealAfter && delayed) // Execute delayed action even if dontshow option is active. + { + MTGAbility * delayedA = contructAbility(delayedAbilityString); + if (delayedA->oneShot) + { + delayedA->resolve(); + SAFE_DELETE(delayedA); + } + else + delayedA->addToGame(); + } } } else if (tc->source) @@ -784,7 +797,7 @@ bool MTGScryCards::CheckUserInput(JButton key) source->getObserver()->mLayers->stackLayer()->Remove(abilityFirst); game->removeObserver(abilityFirst); if (!this->source->controller()->isAI()) - game->Update(1); + game->Update(1); if (zone->cards.size() || (revealDisplay && !zone->cards.size())) { @@ -792,19 +805,17 @@ bool MTGScryCards::CheckUserInput(JButton key) abilitySecond = contructAbility(abilityTwo); game->addObserver(abilitySecond); if(revealTopAmount == 0 && dontRevealAfter && delayed) + { + MTGAbility * delayedA = contructAbility(delayedAbilityString); + if (delayedA->oneShot) { - MTGAbility * delayedA = contructAbility(delayedAbilityString); - if (delayedA->oneShot) - { - delayedA->resolve(); - SAFE_DELETE(delayedA); - } - else - delayedA->addToGame(); - + delayedA->resolve(); + SAFE_DELETE(delayedA); } + else + delayedA->addToGame(); + } } - } if (!tc && abilitySecond && abilitySecond->testDestroy()) { @@ -833,7 +844,6 @@ bool MTGScryCards::CheckUserInput(JButton key) } else delayedA->addToGame(); - } } } @@ -890,8 +900,33 @@ GenericScryAbility::GenericScryAbility(GameObserver* observer, int id, MTGCardIn int GenericScryAbility::resolve() { - MTGAbility * ability = NEW MTGScryCards(game, this->GetId(), source, howMany); - ability->addToGame(); + bool replaceScry = false; + for(int i = 0; i < source->lastController->game->battlefield->nb_cards; i ++){ + if(source->lastController->game->battlefield->cards[i]->has(Constants::REPLACESCRY)) + replaceScry = true; + } + if(!replaceScry && source->lastController->isAI() && source->getAICustomCode().size()) + { + string abi = source->getAICustomCode(); + std::transform(abi.begin(), abi.end(), abi.begin(), ::tolower);//fix crash + AbilityFactory af(game); + MTGAbility * a3 = af.parseMagicLine(abi, this->GetId(), NULL, source); + a3->oneShot = 1; + a3->canBeInterrupted = false; + a3->resolve(); + SAFE_DELETE(a3); + } else if(!replaceScry) { + MTGAbility * ability = NEW MTGScryCards(game, this->GetId(), source, howMany); + ability->addToGame(); + } + string number = "0"; + vector amount = parseBetween(howMany, "", " "); + if (amount.size()) + number = amount[1]; + WParsedInt nbCardP(number, NULL, source); + source->scryedCards = nbCardP.getValue(); + WEvent * e = NEW WEventCardScryed(source); + game->receiveEvent(e); return 1; } @@ -1002,8 +1037,16 @@ int AAAlterPoison::resolve() if (_target) { Player * pTarget = (Player*)_target; - if(!pTarget->inPlay()->hasAbility(Constants::POISONSHROUD) || poison < 0) + if(!pTarget->inPlay()->hasAbility(Constants::POISONSHROUD) || poison < 0){ _target->poisonCount += poison; + if(pTarget->poisonCount < 0) + pTarget->poisonCount = 0; + if(poison > 0) + { + WEvent * e = NEW WEventplayerPoisoned(pTarget, poison); // Added an event when player receives any poison counter. + game->receiveEvent(e); + }//todo loses poison event + } } return 0; } @@ -1023,6 +1066,310 @@ AAAlterPoison::~AAAlterPoison() { } +//AA Explores Event +AAExploresEvent::AAExploresEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), card(_source) +{ +} + +int AAExploresEvent::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + WEvent * e = NEW WEventCardExplored(card); + game->receiveEvent(e); + } + } + return 0; +} + +const string AAExploresEvent::getMenuText() +{ + return "Explores event called"; +} + +AAExploresEvent * AAExploresEvent::clone() const +{ + return NEW AAExploresEvent(*this); +} + +AAExploresEvent::~AAExploresEvent() +{ +} + +//AA Boast Event +AABoastEvent::AABoastEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), card(_source) +{ +} + +int AABoastEvent::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + WEvent * e = NEW WEventCardBoasted(card); + game->receiveEvent(e); + } + } + return 0; +} + +const string AABoastEvent::getMenuText() +{ + return "Boast event called"; +} + +AABoastEvent * AABoastEvent::clone() const +{ + return NEW AABoastEvent(*this); +} + +AABoastEvent::~AABoastEvent() +{ +} + +//AA Surveil Event +AASurveilEvent::AASurveilEvent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), card(_source) +{ +} + +int AASurveilEvent::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + WEvent * e = NEW WEventCardSurveiled(card); + game->receiveEvent(e); + } + } + return 0; +} + +const string AASurveilEvent::getMenuText() +{ + return "Surveil event called"; +} + +AASurveilEvent * AASurveilEvent::clone() const +{ + return NEW AASurveilEvent(*this); +} + +AASurveilEvent::~AASurveilEvent() +{ +} + +//AA Surveil Offset +AAAlterSurveilOffset::AAAlterSurveilOffset(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int surveilOffset, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), surveilOffset(surveilOffset) +{ +} + +int AAAlterSurveilOffset::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + pTarget->surveilOffset += surveilOffset; + if(pTarget->surveilOffset < 0) + pTarget->surveilOffset = 0; + } + } + return 0; +} + +const string AAAlterSurveilOffset::getMenuText() +{ + WParsedInt parsedNum(surveilOffset); + return _(parsedNum.getStringValue() + " Surveil Offset ").c_str(); +} + +AAAlterSurveilOffset * AAAlterSurveilOffset::clone() const +{ + return NEW AAAlterSurveilOffset(*this); +} + +AAAlterSurveilOffset::~AAAlterSurveilOffset() +{ +} + +//AA Devotion Offset +AAAlterDevotionOffset::AAAlterDevotionOffset(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int devotionOffset, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), devotionOffset(devotionOffset) +{ +} + +int AAAlterDevotionOffset::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + pTarget->devotionOffset += devotionOffset; + if(pTarget->devotionOffset < 0) + pTarget->devotionOffset = 0; + } + } + return 0; +} + +const string AAAlterDevotionOffset::getMenuText() +{ + WParsedInt parsedNum(devotionOffset); + return _(parsedNum.getStringValue() + " Devotion Offset ").c_str(); +} + +AAAlterDevotionOffset * AAAlterDevotionOffset::clone() const +{ + return NEW AAAlterDevotionOffset(*this); +} + +AAAlterDevotionOffset::~AAAlterDevotionOffset() +{ +} + +//AA Dungeon Completed +AAAlterDungeonCompleted::AAAlterDungeonCompleted(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int dungeoncounter, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), dungeoncounter(dungeoncounter) +{ +} + +int AAAlterDungeonCompleted::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + source = pTarget->game->putInSideboard(source); + source->basicAbilities[Constants::DUNGEONCOMPLETED] = 1; + pTarget->dungeonCompleted += dungeoncounter; + if(pTarget->dungeonCompleted < 0) + pTarget->dungeonCompleted = 0; + WEvent * e = NEW WEventCardDungeonCompleted(source, pTarget->dungeonCompleted, source->controller()->getDisplayName()); + game->receiveEvent(e); + } + } + return 0; +} + +const string AAAlterDungeonCompleted::getMenuText() +{ + WParsedInt parsedNum(dungeoncounter); + return _(parsedNum.getStringValue() + " Dungeon Completed Counter ").c_str(); +} + +AAAlterDungeonCompleted * AAAlterDungeonCompleted::clone() const +{ + return NEW AAAlterDungeonCompleted(*this); +} + +AAAlterDungeonCompleted::~AAAlterDungeonCompleted() +{ +} + +//AA Yidaro Count +AAAlterYidaroCount::AAAlterYidaroCount(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int yidarocount, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), yidarocount(yidarocount) +{ +} + +int AAAlterYidaroCount::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + pTarget->yidaroCount += yidarocount; + if(pTarget->yidaroCount < 0) + pTarget->yidaroCount = 0; + } + } + return 0; +} + +const string AAAlterYidaroCount::getMenuText() +{ + WParsedInt parsedNum(yidarocount); + return _(parsedNum.getStringValue() + " Yidaro Cycling Counter ").c_str(); +} + +AAAlterYidaroCount * AAAlterYidaroCount::clone() const +{ + return NEW AAAlterYidaroCount(*this); +} + +AAAlterYidaroCount::~AAAlterYidaroCount() +{ +} + +//AA Monarch +AAAlterMonarch::AAAlterMonarch(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who) +{ +} + +int AAAlterMonarch::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + if(!pTarget->monarch){ + pTarget->monarch = 1; + pTarget->opponent()->monarch = 0; + WEvent * e = NEW WEventplayerMonarch(pTarget); + game->receiveEvent(e); + } + } + } + return 0; +} + +const string AAAlterMonarch::getMenuText() +{ + return _("A player becomes the Monarch").c_str(); +} + +AAAlterMonarch * AAAlterMonarch::clone() const +{ + return NEW AAAlterMonarch(*this); +} + +AAAlterMonarch::~AAAlterMonarch() +{ +} + //AA Energy Counters AAAlterEnergy::AAAlterEnergy(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int energy, ManaCost * _cost, int who) : @@ -1038,12 +1385,16 @@ int AAAlterEnergy::resolve() Player * pTarget = (Player*)_target; if(pTarget) { - pTarget->energyCount += energy; - if(energy > 0) - { - WEvent * e = NEW WEventplayerEnergized(pTarget, energy); - game->receiveEvent(e); - }//todo loses enegy event + if(!pTarget->inPlay()->hasAbility(Constants::ENERGYSHROUD) || energy < 0){ + pTarget->energyCount += energy; + if(pTarget->energyCount < 0) + pTarget->energyCount = 0; + if(energy > 0) + { + WEvent * e = NEW WEventplayerEnergized(pTarget, energy); + game->receiveEvent(e); + }//todo loses enegy event + } } } return 0; @@ -1064,6 +1415,51 @@ AAAlterEnergy::~AAAlterEnergy() { } +//AA Experience Counters +AAAlterExperience::AAAlterExperience(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int experience, ManaCost * _cost, + int who) : + ActivatedAbilityTP(observer, _id, _source, _target, _cost, who), experience(experience) +{ +} + +int AAAlterExperience::resolve() +{ + Damageable * _target = (Damageable *) getTarget(); + if (_target) + { + Player * pTarget = (Player*)_target; + if(pTarget) + { + if(!pTarget->inPlay()->hasAbility(Constants::EXPSHROUD) || experience < 0){ + pTarget->experienceCount += experience; + if(pTarget->experienceCount < 0) + pTarget->experienceCount = 0; + if(experience > 0) + { + WEvent * e = NEW WEventplayerExperienced(pTarget, experience); + game->receiveEvent(e); + }//todo loses experience event + } + } + } + return 0; +} + +const string AAAlterExperience::getMenuText() +{ + WParsedInt parsedNum(experience); + return _(parsedNum.getStringValue() + " Experience ").c_str(); +} + +AAAlterExperience * AAAlterExperience::clone() const +{ + return NEW AAAlterExperience(*this); +} + +AAAlterExperience::~AAAlterExperience() +{ +} + //Damage Prevent AADamagePrevent::AADamagePrevent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost, int who) : @@ -1492,6 +1888,77 @@ AAModTurn * AAModTurn::clone() const return NEW AAModTurn(*this); } +//move target to specifc position of owners library from the top +AALibraryPosition::AALibraryPosition(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, unsigned int _position) : +ActivatedAbility(observer, _id, _source, _cost, 0) +{ + target = _target; + andAbility = NULL; + position = _position; +} + +int AALibraryPosition::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + _target = _target->owner->game->putInLibrary(_target); + if (_target) + { + MTGLibrary * library = _target->owner->game->library; + vectoroldOrder = library->cards; + vectornewOrder; + if(position > oldOrder.size()) + position = oldOrder.size(); //Avoid to exceed the library dimension. + for(unsigned int k = 0; k < oldOrder.size() - position; ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + newOrder.push_back(_target); + for(unsigned int k = oldOrder.size() - position ; k < oldOrder.size(); ++k) + { + MTGCardInstance * rearranged = oldOrder[k]; + if(rearranged != _target) + newOrder.push_back(rearranged); + } + library->cards = newOrder; + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + return 1; + } + return 0; +} + +const string AALibraryPosition::getMenuText() +{ + return "Put in Library in a specific position from the top"; +} + +AALibraryPosition * AALibraryPosition::clone() const +{ + AALibraryPosition * a = NEW AALibraryPosition(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AALibraryPosition::~AALibraryPosition() +{ + SAFE_DELETE(andAbility); +} + //move target to bottom of owners library AALibraryBottom::AALibraryBottom(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(observer, _id, _source, _cost, 0) @@ -1555,11 +2022,12 @@ AALibraryBottom::~AALibraryBottom() } //AACopier -AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : +AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, string optionsList) : ActivatedAbility(observer, _id, _source, _cost, 0) { target = _target; andAbility = NULL; + options = optionsList; isactivated = false; } @@ -1568,6 +2036,7 @@ int AACopier::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be copied, they will follow the fate of top-card bool tokencopied = false; if(_target->isToken || (_target->isACopier && _target->hasCopiedToken)) tokencopied = true; @@ -1575,9 +2044,14 @@ int AACopier::resolve() source->hasCopiedToken = tokencopied; /*since we look for the real card it will not copy granted haste ability however for token we copy all*/ /*but how to do backup for token so we just copy the backup???*/ + bool nolegend = options.find("nolegend") != string::npos; // Check if the copy has to be legendary or not. (e.g. Echoing Equation) + string keepname = ""; + if(options.find("keepname") != string::npos){ // Keep the original name after the copy. (e.g. "Olag, Ludevic's Hubris") + keepname = source->getName(); + } if(tokencopied && !_target->isACopier && !_target->getMTGId()) { - source->copy(_target->tokCard); + source->copy(_target->tokCard, nolegend); //if the token doesn't have cda/dynamic pt then allow this... if(!_target->isCDA) { @@ -1599,7 +2073,8 @@ int AACopier::resolve() } else { - source->copy(_target); + source->nameOrig = source->name; // Saves the orignal card name before become a copy + source->copy(_target, nolegend); } source->isACopier = true; source->copiedID = _target->copiedID; @@ -1681,6 +2156,8 @@ int AACopier::resolve() andAbilityClone->addToGame(); } } + if(keepname != "") + source->name = keepname; // Keep the original name after the copy. (e.g. "Olag, Ludevic's Hubris") } currentAbilities.clear(); return 1; @@ -1718,6 +2195,7 @@ int AAPhaseOut::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be phased out, they will follow the fate of top-card _target->isPhased = true; _target->phasedTurn = game->turn; @@ -1747,6 +2225,7 @@ AAImprint::AAImprint(GameObserver* observer, int _id, MTGCardInstance * _source, ActivatedAbility(observer, _id, _source, _cost, 0) { target = _target; + andAbility = NULL; } int AAImprint::resolve() @@ -1754,6 +2233,7 @@ int AAImprint::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be imprinted, they will follow the fate of top-card Player * p = _target->controller(); if(p) p->game->putInExile(_target); @@ -1781,6 +2261,20 @@ int AAImprint::resolve() source->imprintedNames.push_back(source->imprintedCards.back()->getName()); } } + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } return 1; } return 0; @@ -1793,13 +2287,255 @@ const string AAImprint::getMenuText() AAImprint * AAImprint::clone() const { - return NEW AAImprint(*this); + AAImprint * a = NEW AAImprint(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AAImprint::~AAImprint() +{ + SAFE_DELETE(andAbility); +} + +//AAHaunt +AAHaunt::AAHaunt(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : + ActivatedAbility(observer, _id, _source, _cost, 0) +{ + target = _target; + andAbility = NULL; +} + +int AAHaunt::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + if (_target && _target->hasType(Subtypes::TYPE_CREATURE)) + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be haunted, they will follow the fate of top-card + + while(_target->next) + _target = _target->next; + + _target->basicAbilities[Constants::ISPREY] = 1; + source->hauntedCard = _target; + + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + return 1; + } + return 0; +} + +const string AAHaunt::getMenuText() +{ + return "Haunt"; +} + +AAHaunt * AAHaunt::clone() const +{ + AAHaunt * a = NEW AAHaunt(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AAHaunt::~AAHaunt() +{ + SAFE_DELETE(andAbility); +} + +//AATrain +AATrain::AATrain(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : + ActivatedAbility(observer, _id, _source, _cost, 0) +{ + target = _target; + andAbility = NULL; +} + +int AATrain::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + if (_target && _target->hasType(Subtypes::TYPE_CREATURE) && _target->isAttacker()) + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be trained, they will follow the fate of top-card + + while(_target->next) + _target = _target->next; + + if(_target->counters) + _target->counters->addCounter(1,1); + + WEvent * e = NEW WEventCardTrained(_target); + game->receiveEvent(e); + + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + return 1; + } + return 0; +} + +const string AATrain::getMenuText() +{ + return "Training"; +} + +AATrain * AATrain::clone() const +{ + AATrain * a = NEW AATrain(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AATrain::~AATrain() +{ + SAFE_DELETE(andAbility); +} + +//AAConjure +AAConjure::AAConjure(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, string _namedCard, string _cardZone) : + ActivatedAbility(observer, _id, _source, _cost, 0),cardNamed(_namedCard),cardZone(_cardZone) +{ + target = _target; + andAbility = NULL; + theNamedCard = NULL; +} + +MTGCardInstance * AAConjure::makeCard() +{ + string newName = cardNamed; + if(newName.find(";")){//if it's a list of cards we choose one randomly (e.g. Tome of the Infinite) + vector names = split(newName, ';'); + newName = names.at(std::rand() % names.size()); + } + MTGCardInstance * card = NULL; + MTGCard * cardData = MTGCollection()->getCardByName(newName); + if(!cardData) return NULL; + card = NEW MTGCardInstance(cardData, source->controller()->game); + card->owner = source->controller(); + card->lastController = source->controller(); + source->controller()->game->sideboard->addCard(card); + return card; +} + +int AAConjure::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + if (_target) + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be conjured, they will follow the fate of top-card + theNamedCard = makeCard(); + if(theNamedCard){ + MTGCardInstance * copy = source->controller()->game->putInZone(theNamedCard, theNamedCard->currentZone, MTGGameZone::stringToZone(game, cardZone, theNamedCard, NULL)); + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = copy; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + } + this->forceDestroy = true; + return 1; + } + return 0; +} + +const string AAConjure::getMenuText() +{ + return "Conjure"; +} + +AAConjure * AAConjure::clone() const +{ + AAConjure * a = NEW AAConjure(*this); + if(andAbility) + a->andAbility = andAbility->clone(); + return a; +} + +AAConjure::~AAConjure() +{ + SAFE_DELETE(andAbility); +} + +//AAForetell +AAForetell::AAForetell(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : + ActivatedAbility(observer, _id, _source, _cost, 0) +{ + target = _target; +} + +int AAForetell::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *) target; + if (_target) + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be foretold, they will follow the fate of top-card + Player * p = _target->controller(); + if(p){ + MTGCardInstance * tmp = p->game->putInExile(_target); + if(tmp){ + tmp->foretellTurn = source->getObserver()->turn; + WEvent * e = NEW WEventCardForetold(tmp); + game->receiveEvent(e); + } + } + + while(_target->next) + _target = _target->next; + + return 1; + } + return 0; +} + +const string AAForetell::getMenuText() +{ + return "Foretell"; +} + +AAForetell * AAForetell::clone() const +{ + return NEW AAForetell(*this); } //Counters AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, - int nb,int maxNb, ManaCost * cost) : - ActivatedAbility(observer, id, source, cost, 0),counterstring(counterstring), nb(nb),maxNb(maxNb), power(power), toughness(toughness), name(_name) + int nb, int maxNb, bool noevent, ManaCost * cost) : + ActivatedAbility(observer, id, source, cost, 0),counterstring(counterstring), nb(nb), maxNb(maxNb), power(power), toughness(toughness), name(_name), noevent(noevent) { this->target = target; if (name.find("Level") != string::npos || name.find("level") != string::npos) @@ -1815,7 +2551,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M if (target) { MTGCardInstance * _target = (MTGCardInstance *) target; - if(_target->isFlipped && _target->hasType(Subtypes::TYPE_PLANESWALKER))//is flipping pw + if(_target->isFlipped > 0 && _target->hasType(Subtypes::TYPE_PLANESWALKER))//is flipping pw return 0; AbilityFactory af(game); @@ -1827,6 +2563,9 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M } if (nb > 0) { + if(_target->has(Constants::COUNTERSHROUD)) // Added to avoid the counter increasement (e.g. "Solemnity"). + return 0; + for (int i = 0; i < nb; i++) { while (_target->next) @@ -1853,7 +2592,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M } if(!maxNb || (maxNb && currentAmount < maxNb)) { - _target->counters->addCounter(name.c_str(), power, toughness); + _target->counters->addCounter(name.c_str(), power, toughness, noevent, false, source); } } } @@ -1863,7 +2602,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M { while (_target->next) _target = _target->next; - _target->counters->removeCounter(name.c_str(), power, toughness); + _target->counters->removeCounter(name.c_str(), power, toughness, noevent, false, source); } } @@ -1879,14 +2618,14 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M { if (_target->counters->counters[i]->cancels(power, toughness) && !name.size() && _target->counters->counters[i]->nb > 0) { - _target->counters->counters[i]->cancelCounter(power,toughness); + _target->counters->counters[i]->cancelCounter(power,toughness, source); } } } //specail cases, indestructible creatures which recieve enough counters to kill it are destroyed as a state based effect if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE) && toughness < 0) - _target->controller()->game->putInGraveyard(_target); + _target->toGrave(true); // The indestructible cards can have different destination zone after death. return nb; } return 0; @@ -2116,8 +2855,176 @@ AARemoveAllCounter * AARemoveAllCounter::clone() const return NEW AARemoveAllCounter(*this); } +//remove a single counter of a spefic kind chosen by user +AARemoveSingleCounter::AARemoveSingleCounter(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost, int nb) : +ActivatedAbility(observer, id, source, cost, 0), nb(nb) +{ + this->GetId(); +} + +int AARemoveSingleCounter::resolve() +{ + if (!target) + return 0; + + vectorpcounters; + + Player * pTarget = dynamic_cast(target); + MTGCardInstance * cTarget = dynamic_cast(target); + + if(pTarget && pTarget->poisonCount) + { + MTGAbility * a = NEW AAAlterPoison(game, game->mLayers->actionLayer()->getMaxId(), source, target, -nb, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + else if(pTarget && pTarget->energyCount) + { + MTGAbility * a = NEW AAAlterEnergy(game, game->mLayers->actionLayer()->getMaxId(), source, target, -nb, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + else if(pTarget && pTarget->experienceCount) + { + MTGAbility * a = NEW AAAlterExperience(game, game->mLayers->actionLayer()->getMaxId(), source, target, -nb, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + else if (cTarget && cTarget->counters) + { + Counters * counters = cTarget->counters; + for(size_t i = 0; i < counters->counters.size(); ++i) + { + Counter * counter = counters->counters[i]; + MTGAbility * a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, -nb, 0); + a->oneShot = true; + pcounters.push_back(a); + } + } + if(pcounters.size()) + { + MTGAbility * a = NEW MenuAbility(game, this->GetId(), target, source,false,pcounters); + a->resolve(); + } + return 1; + +} + +const string AARemoveSingleCounter::getMenuText() +{ + return "Remove single specific counter"; +} + +AARemoveSingleCounter * AARemoveSingleCounter::clone() const +{ + return NEW AARemoveSingleCounter(*this); +} + +AARemoveSingleCounter::~AARemoveSingleCounter() +{ +} + +//duplicate counters +AADuplicateCounters::AADuplicateCounters(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost) : +ActivatedAbility(observer, id, source, cost, 0) +{ + this->GetId(); + allcounters = false; + single = false; +} + +int AADuplicateCounters::resolve() +{ + if (!target) + return 0; + + vectorpcounters; + + Player * pTarget = dynamic_cast(target); + MTGCardInstance * cTarget = dynamic_cast(target); + + if(pTarget && pTarget->poisonCount) + { + MTGAbility * a = NULL; + if(single) + a = NEW AAAlterPoison(game, game->mLayers->actionLayer()->getMaxId(), source, target, pTarget->poisonCount, NULL); + else + a = NEW AAAlterPoison(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + if(pTarget && pTarget->energyCount) + { + MTGAbility * a = NULL; + if(single) + a = NEW AAAlterEnergy(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); + else + a = NEW AAAlterEnergy(game, game->mLayers->actionLayer()->getMaxId(), source, target, pTarget->energyCount, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + if(pTarget && pTarget->experienceCount) + { + MTGAbility * a = NULL; + if(single) + a = NEW AAAlterExperience(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); + else + a = NEW AAAlterExperience(game, game->mLayers->actionLayer()->getMaxId(), source, target, pTarget->experienceCount, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + if (cTarget && cTarget->counters) + { + Counters * counters = cTarget->counters; + for(size_t i = 0; i < counters->counters.size(); ++i) + { + Counter * counter = counters->counters[i]; + MTGAbility * a = NULL; + if(single) + a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, 1, 0); + else + a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, counter->nb, 0); + a->oneShot = true; + pcounters.push_back(a); + } + } + if(pcounters.size()) + { + if(allcounters) + { + for(size_t j = 0; j < pcounters.size(); j++) + { + pcounters[j]->resolve(); + } + } + else + { + MTGAbility * a = NEW MenuAbility(game, this->GetId(), target, source,false,pcounters); + a->resolve(); + } + } + return 1; + +} + +const string AADuplicateCounters::getMenuText() +{ + if(allcounters) + return "Duplicate all Counters"; + return "Duplicate specific Counters"; +} + +AADuplicateCounters * AADuplicateCounters::clone() const +{ + return NEW AADuplicateCounters(*this); +} + +AADuplicateCounters::~AADuplicateCounters() +{ +} + //proliferate a target -AAProliferate::AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost) : +AAProliferate::AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0) { this->GetId(); @@ -2134,25 +3041,31 @@ int AAProliferate::resolve() Player * pTarget = dynamic_cast(target); MTGCardInstance * cTarget = dynamic_cast(target); - if(pTarget && pTarget->poisonCount && pTarget != source->controller()) + if(pTarget && pTarget->poisonCount) { MTGAbility * a = NEW AAAlterPoison(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); a->oneShot = true; pcounters.push_back(a); } - else if(pTarget && pTarget->energyCount && pTarget == source->controller()) + if(pTarget && pTarget->energyCount) { MTGAbility * a = NEW AAAlterEnergy(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); a->oneShot = true; pcounters.push_back(a); } - else if (cTarget && cTarget->counters) + if(pTarget && pTarget->experienceCount) + { + MTGAbility * a = NEW AAAlterExperience(game, game->mLayers->actionLayer()->getMaxId(), source, target, 1, NULL); + a->oneShot = true; + pcounters.push_back(a); + } + if (cTarget && cTarget->counters) { Counters * counters = cTarget->counters; for(size_t i = 0; i < counters->counters.size(); ++i) { Counter * counter = counters->counters[i]; - MTGAbility * a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, 1,0); + MTGAbility * a = NEW AACounter(game, game->mLayers->actionLayer()->getMaxId(), source, cTarget,"", counter->name.c_str(), counter->power, counter->toughness, 1, 0); a->oneShot = true; pcounters.push_back(a); } @@ -2192,14 +3105,15 @@ AAProliferate::~AAProliferate() { } // -//choosing a type or color -GenericChooseTypeColor::GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd,bool chooseColor,bool nonwall, ManaCost * cost) : -ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd),chooseColor(chooseColor),ANonWall(nonwall) +//choosing a type or color or name +GenericChooseTypeColorName::GenericChooseTypeColorName(GameObserver* observer, int id, MTGCardInstance * source, Targetable *, string _toAdd, bool chooseColor, bool chooseName, bool chooseOppName, bool nonwall, bool nonbasicland, bool nonland, ManaCost * cost) : +ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd),chooseColor(chooseColor),chooseName(chooseName),chooseOppName(chooseOppName),ANonWall(nonwall),ANonBasicLand(nonbasicland),ANonLand(nonland) { this->GetId(); setColor = NULL; + setName = NULL; } -int GenericChooseTypeColor::resolve() +int GenericChooseTypeColorName::resolve() { if (!target) return 0; @@ -2215,6 +3129,33 @@ int GenericChooseTypeColor::resolve() SAFE_DELETE(setColor); } } + else if(chooseName || chooseOppName) + { + vector names; + Player* p = (chooseName)?source->controller():source->controller()->opponent(); + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++){ + MTGGameZone * zone = zones[k]; + for (int j = zone->nb_cards - 1; j >= 0; --j){ + if ((!ANonBasicLand || (!zone->cards[j]->hasType(Subtypes::TYPE_BASIC) && !zone->cards[j]->hasType(Subtypes::TYPE_LAND))) && (!ANonLand || !zone->cards[j]->hasType(Subtypes::TYPE_LAND))){ + bool added = false; + for (int i = names.size() - 1; i >= 0; --i) + if(names[i] == zone->cards[j]->name) + added = true; + if(!added) + names.push_back(zone->cards[j]->name); + } + } + } + for (size_t i = 0; i < names.size(); ++i){ + string menu = names[i]; + setName = NEW AASetNameChosen(game, game->mLayers->actionLayer()->getMaxId(), source, (MTGCardInstance*)target, names[i], menu, baseAbility); + MTGAbility * set = setName->clone(); + set->oneShot = true; + selection.push_back(set); + SAFE_DELETE(setName); + } + } else { vector values = MTGAllCards::getCreatureValuesById(); @@ -2242,21 +3183,23 @@ int GenericChooseTypeColor::resolve() } -const string GenericChooseTypeColor::getMenuText() +const string GenericChooseTypeColorName::getMenuText() { if(chooseColor) return "Choose a color"; + if(chooseName || chooseOppName) + return "Choose a name"; else return "Choose a type"; } -GenericChooseTypeColor * GenericChooseTypeColor::clone() const +GenericChooseTypeColorName * GenericChooseTypeColorName::clone() const { - GenericChooseTypeColor * a = NEW GenericChooseTypeColor(*this); + GenericChooseTypeColorName * a = NEW GenericChooseTypeColorName(*this); return a; } -GenericChooseTypeColor::~GenericChooseTypeColor() +GenericChooseTypeColorName::~GenericChooseTypeColorName() { } @@ -2375,8 +3318,66 @@ AASetTypeChosen::~AASetTypeChosen() { } +//set name choosen + AASetNameChosen::AASetNameChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,string _name ,string _menu,string toAlter): + InstantAbility(observer, id, source),name(_name), abilityToAlter(toAlter), menutext(_menu) +{ + this->target = _target; + abilityAltered = NULL; +} +int AASetNameChosen::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *)target; + string nameChoosen = menutext; + _target->chooseaname = nameChoosen; + _target->controller()->lastChosenName = nameChoosen; + + if(abilityToAlter.size()) + { + AbilityFactory af(game); + abilityAltered = af.parseMagicLine(abilityToAlter, 0, NULL, _target); + if(abilityAltered->oneShot) + { + abilityAltered->resolve(); + SAFE_DELETE(abilityAltered); + } + else + { + abilityAltered->target = _target; + MayAbility * dontAdd = dynamic_cast(abilityAltered); + if (!dontAdd) + { + _target->cardsAbilities.push_back(abilityAltered); + for(unsigned int j = 0;j < _target->cardsAbilities.size();++j) + { + if(_target->cardsAbilities[j] == this) + _target->cardsAbilities.erase(_target->cardsAbilities.begin() + j); + } + } + + abilityAltered->addToGame(); + } + _target->skipDamageTestOnce = true;//some cards rely on this ability updating before damage test are run. otherwise they die before toughnes bonus applies. + } + return 1; +} + +const string AASetNameChosen::getMenuText() +{ + return menutext.c_str(); +} + +AASetNameChosen * AASetNameChosen::clone() const +{ + return NEW AASetNameChosen(*this); +} + +AASetNameChosen::~AASetNameChosen() +{ +} + // -//choosing a type or color +//choosing flip coin GenericFlipACoin::GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable *,string _toAdd, ManaCost * cost) : ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd) { @@ -2423,7 +3424,7 @@ GenericFlipACoin::~GenericFlipACoin() { } -//set color choosen +//set coin result AASetCoin::AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target,int _side , string toAlter): InstantAbility(observer, id, source),side(_side), abilityToAlter(toAlter) { @@ -2437,6 +3438,9 @@ int AASetCoin::resolve() _target->coinSide = side; int flip = game->getRandomGenerator()->random() % 2; + _target->lastFlipResult = flip; + WEvent * e = NEW WEventCardFlipCoin(_target, source->controller()->getDisplayName()); + game->receiveEvent(e); vectorWin = parseBetween(abilityToAlter,"winability "," winabilityend"); if(Win.size()) { @@ -2516,6 +3520,166 @@ AASetCoin::~AASetCoin() { } +// +//rolling a generic die +GenericRollDie::GenericRollDie(GameObserver* observer, int id, MTGCardInstance * source, Targetable *, string _toAdd, ManaCost * cost, int userchoice, int diefaces) : +ActivatedAbility(observer, id, source, cost, 0), baseAbility(_toAdd), userchoice(userchoice), diefaces(diefaces) +{ + this->GetId(); + setDie = NULL; +} + +int GenericRollDie::resolve() +{ + if (!target) + return 0; + vectorselection; + if(userchoice > 0 && userchoice <= diefaces){ + setDie = NEW AASetDie(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, userchoice, diefaces, baseAbility); + MTGAbility * set = setDie->clone(); + set->oneShot = true; + game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target; + set->resolve(); + SAFE_DELETE(setDie); + } else{ + for (int i = 1; i <= diefaces; ++i) + { + setDie = NEW AASetDie(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i, diefaces, baseAbility); + MTGAbility * set = setDie->clone(); + set->oneShot = true; + selection.push_back(set); + SAFE_DELETE(setDie); + } + } + if(selection.size() > 1) + { + MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), target, source, false, selection); + game->mLayers->actionLayer()->currentActionCard = (MTGCardInstance *)target; + a1->resolve(); + } + return 1; + +} + +const string GenericRollDie::getMenuText() +{ + std::stringstream msg; + msg << "Roll a " << diefaces << " faced Die"; + return msg.str(); +} + +GenericRollDie * GenericRollDie::clone() const +{ + GenericRollDie * a = NEW GenericRollDie(*this); + return a; +} + +GenericRollDie::~GenericRollDie() +{ +} + +//set die result + AASetDie::AASetDie(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int _side, int _diefaces, string toAlter): + InstantAbility(observer, id, source),side(_side), diefaces(_diefaces), abilityToAlter(toAlter) +{ + this->target = _target; + abilityAltered = NULL; +} + +int AASetDie::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *)target; + _target->dieSide = side; + + int roll = 1 + game->getRandomGenerator()->random() % diefaces; + _target->lastRollResult = roll; + _target->dieNumFaces = diefaces; + WEvent * e = NEW WEventCardRollDie(_target, source->controller()->getDisplayName()); + game->receiveEvent(e); + vectorWin = parseBetween(abilityToAlter,"winability "," winabilityend"); + if(Win.size()) + { + abilityWin = Win[1]; + } + vectorLose = parseBetween(abilityToAlter,"loseability "," loseabilityend"); + if(Lose.size()) + { + abilityLose = Lose[1]; + } + + std::stringstream msg; + if(abilityWin.size() && roll == side) + { + AbilityFactory af(game); + abilityAltered = af.parseMagicLine(abilityWin, 0, NULL, _target); + abilityAltered->canBeInterrupted = false; + if(abilityAltered->oneShot) + { + abilityAltered->resolve(); + SAFE_DELETE(abilityAltered); + } + else + { + abilityAltered->addToGame(); + } + msg << "Result is: " << roll << ". You Won The Die Roll"; + MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, msg.str()); + message->oneShot = true; + message->addToGame(); + } + else if(abilityWin.size() && !abilityLose.size()) + { + msg << "Result is: " << roll << ". You Lost The Die Roll"; + MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, msg.str()); + message->oneShot = true; + message->addToGame(); + } + else if(abilityLose.size() && roll != side) + { + AbilityFactory af(game); + abilityAltered = af.parseMagicLine(abilityLose, 0, NULL, _target); + abilityAltered->canBeInterrupted = false; + if(abilityAltered->oneShot) + { + abilityAltered->resolve(); + SAFE_DELETE(abilityAltered); + } + else + { + abilityAltered->addToGame(); + } + msg << "Result is: " << roll << ". You Lost The Die Roll"; + MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, msg.str()); + message->oneShot = true; + message->addToGame(); + } + else if(abilityLose.size()) + { + msg << "Result is: " << roll << ". You Won The Die Roll"; + MTGAbility * message = NEW MTGEventText(game,this->GetId(), source, msg.str()); + message->oneShot = true; + message->addToGame(); + } + _target->skipDamageTestOnce = true; + return 1; +} + +const string AASetDie::getMenuText() +{ + std::stringstream msg; + msg << "Your choice is: " << side; + return msg.str(); +} + +AASetDie * AASetDie::clone() const +{ + return NEW AASetDie(*this); +} + +AASetDie::~AASetDie() +{ +} + //paying for an ability as an effect but as a cost GenericPaidAbility::GenericPaidAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string _newName, string _castRestriction, string mayCost, string _toAdd, bool asAlternate, ManaCost * cost) : @@ -2644,23 +3808,37 @@ GenericPaidAbility::~GenericPaidAbility() SAFE_DELETE(baseAbility); } -//saves a listed mana type until end of turn. -AManaPoolSaver::AManaPoolSaver(GameObserver* observer, int id, MTGCardInstance * source,string color, bool otherPlayer) : -MTGAbility(observer, id, source),Color(color),OtherPlayer(otherPlayer) +//saves a listed mana type. +AManaPoolSaver::AManaPoolSaver(GameObserver* observer, int id, MTGCardInstance * source,string color, bool otherPlayer, bool removePool) : +MTGAbility(observer, id, source),Color(color),OtherPlayer(otherPlayer),RemovePool(removePool) { } int AManaPoolSaver::addToGame() { int colorInt = Constants::GetColorStringIndex(Color.c_str()); - source->controller()->poolDoesntEmpty->add(colorInt,1); + if(OtherPlayer){ + if(RemovePool) + source->controller()->opponent()->poolDoesntEmpty->remove(colorInt,1); + else + source->controller()->opponent()->poolDoesntEmpty->add(colorInt,1); + } + else { + if(RemovePool) + source->controller()->poolDoesntEmpty->remove(colorInt,1); + else + source->controller()->poolDoesntEmpty->add(colorInt,1); + } return 1; } int AManaPoolSaver::destroy() { int colorInt = Constants::GetColorStringIndex(Color.c_str()); - source->controller()->poolDoesntEmpty->remove(colorInt,1); + if(OtherPlayer) + source->controller()->opponent()->poolDoesntEmpty->remove(colorInt,1); + else + source->controller()->poolDoesntEmpty->remove(colorInt,1); return 1; } @@ -2723,7 +3901,8 @@ ADrawReplacer::~ADrawReplacer() int AAResetDamage::resolve() { MTGCardInstance * _target = (MTGCardInstance *)target; - _target->life = _target->toughness; + if(!_target->has(Constants::NODAMAGEREMOVED)) // Added to avoid damage is removed from a card (e.g. "Patient Zero"). + _target->life = _target->toughness; return 1; } @@ -2797,6 +3976,8 @@ ActivatedAbility(observer, _id, card, _cost, 0) // by default we put the spell to graveyard after fizzling fizzleMode = ActionStack::PUT_IN_GRAVEARD; + // by default fizzle is not used to put spell somewhere + spellMover = false; } int AAFizzler::resolve() @@ -2817,7 +3998,9 @@ int AAFizzler::resolve() MTGCardInstance* sCard = NULL; if (sTarget) sCard = sTarget->source; - if (!sCard || !sTarget || sCard->has(Constants::NOFIZZLE)) + if (!sCard || !sTarget || (sCard->has(Constants::NOFIZZLE) && !spellMover)) + return 0; + if (sCard->has(Constants::NOFIZZLEALTERNATIVE) && (sCard->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] && !spellMover)) // No fizzle if card has been paid with alternative cost. return 0; if (source->alias == 111057 && sTarget)//Draining Whelk { @@ -2826,7 +4009,9 @@ int AAFizzler::resolve() source->counters->addCounter(1,1); } } - stack->Fizzle(sTarget, fizzleMode); + stack->Fizzle(sTarget, source, fizzleMode); + if(!source->storedCard) + source->storedCard = sCard; // Store the fizzled card to retrive target information later (e.g. manacost for Reinterpret) return 1; } @@ -2855,6 +4040,7 @@ int AABuryCard::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be buried, they will follow the fate of top-card //Bury (Obsolete) //A term that meant “put [a permanent] into its owner’s graveyard.†//In general, cards that were printed with the term “bury†have received errata @@ -2917,6 +4103,7 @@ int AADestroyCard::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be destroyed, they will follow the fate of top-card _target->destroy(); while(_target->next) _target = _target->next; @@ -2962,6 +4149,7 @@ AASacrificeCard::AASacrificeCard(GameObserver* observer, int _id, MTGCardInstanc { target = _target; andAbility = NULL; + isExploited = false; } int AASacrificeCard::resolve() @@ -2969,13 +4157,18 @@ int AASacrificeCard::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be sacrificed or exploited, they will follow the fate of top-card Player * p = _target->controller(); MTGCardInstance * beforeCard = _target; p->game->putInGraveyard(_target); while(_target->next) _target = _target->next; - WEvent * e = NEW WEventCardSacrifice(beforeCard,_target); + WEvent * e = NEW WEventCardSacrifice(beforeCard, _target); game->receiveEvent(e); + if(isExploited){ + WEvent * e = NEW WEventCardExploited(beforeCard, _target); + game->receiveEvent(e); + } if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); @@ -2997,7 +4190,10 @@ int AASacrificeCard::resolve() const string AASacrificeCard::getMenuText() { - return "Sacrifice"; + if(isExploited) + return "Exploit"; + else + return "Sacrifice"; } AASacrificeCard * AASacrificeCard::clone() const @@ -3146,6 +4342,7 @@ int AAFrozen::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be frozen, they will follow the fate of top-card while (_target->next) _target = _target->next; //This is for cards such as rampant growth if (freeze) @@ -3168,8 +4365,8 @@ AAFrozen * AAFrozen::clone() const } // chose a new target for an aura or enchantment and equip it note: VERY basic right now. -AANewTarget::AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget, ManaCost * _cost, bool reequip, bool newhook) : -ActivatedAbility(observer, id, card, _cost, 0),retarget(retarget),reequip(reequip),newhook(newhook) +AANewTarget::AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, bool retarget, bool reequip, bool newhook, int mutation, bool fromplay) : +ActivatedAbility(observer, id, card, _cost, 0),retarget(retarget),reequip(reequip),newhook(newhook),mutation(mutation),fromplay(fromplay) { target = _target; } @@ -3182,20 +4379,21 @@ int AANewTarget::resolve() _target = source; source = (MTGCardInstance *) target; } - if (_target && !reequip) + if (_target && !reequip && !mutation) { while (_target->next) - _target = _target->next; - _target->controller()->game->putInZone(_target, _target->currentZone, - _target->owner->game->exile); - _target = _target->next; - - MTGCardInstance * refreshed = source->controller()->game->putInZone(_target,_target->currentZone,source->controller()->game->battlefield); + _target = _target->next; + if(!fromplay){ + _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); + _target = _target->next; + } + MTGCardInstance * refreshed = source->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield); Spell * reUp = NEW Spell(game, refreshed); if(reUp->source->hasSubtype(Subtypes::TYPE_AURA)) { reUp->source->target = source; reUp->resolve(); + if(reUp->source->spellTargetType == "") reUp->source->spellTargetType = "creature"; // Fix to prevent flipped auras go to graveyard. } if(_target->hasSubtype(Subtypes::TYPE_EQUIPMENT)) { @@ -3219,7 +4417,7 @@ int AANewTarget::resolve() } } - if (_target && _target->currentZone == _target->controller()->game->battlefield && reequip) + if (_target && _target->currentZone == _target->controller()->game->battlefield && reequip && !mutation) { if(!newhook) { @@ -3254,6 +4452,77 @@ int AANewTarget::resolve() source = _target; } } + if (_target && _target->currentZone == _target->controller()->game->battlefield && mutation > 0) + { + _target = source; + source = (MTGCardInstance *) target; + for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++) + { + MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]); + AEquip * eq = dynamic_cast (a); + if (eq && eq->source == _target) + { + uint8_t sourceoldcolors = source->colors; // Read the original colors before mutation + uint8_t _targetoldcolors = _target->colors; + ((AEquip*)a)->mutate(source); // hook the cards one each other + source->colors = sourceoldcolors; // Restore the original colors after the mutation + if(mutation == 1){ + int deltapower = source->getPower() - source->origpower; // keep counters and power/toughness increasement + int deltatoughness = source->getToughness() - source->origtoughness; + source->origpower = _target->origpower; + source->origtoughness = _target->origtoughness; + source->basepower = _target->basepower; + source->basetoughness = _target->basetoughness; + source->setPower(_target->getPower() + deltapower); + source->setToughness(_target->getToughness() + deltatoughness); + source->colors = _targetoldcolors; // The mutated card gain all colors from the parent + std::string oldname = source->getName(); // The mutated card swap its name with the parent + source->setName(_target->getName()); + _target->setName(oldname); + for (int i = ((int)source->types.size())-1; i >= 0; --i) // The mutated card looses all its types + if(source->types[i] != 1) + source->removeType(source->types[i]); + for (int i = 0; i < ((int)_target->types.size()); i++) // The mutated card gains all the types of the source card + if(_target->types[i] != 1) + source->addType(_target->types[i]); + if(source->types[0] == 1 && source->types[1] == 7){ // Fix order for Legendary Creatures + source->types[0] = 7; + source->types[1] = 1; + } + if(source->hasType(Subtypes::TYPE_LEGENDARY)){ // Check if the mutated card is a duplicated legendary card + MTGNewLegend *testlegend = NEW MTGNewLegend(source->getObserver(),source->getObserver()->mLayers->actionLayer()->getMaxId()); + testlegend->CheckLegend(source); + SAFE_DELETE(testlegend); + } + } + for (unsigned int i = 0; i < (unsigned int)Constants::NB_BASIC_ABILITIES; i++){ + if(_target->basicAbilities[i] == 1){ + source->basicAbilities[i] = 1; // The mutated card gains all abilities from the parent + _target->basicAbilities[i] = 0; // The parent card looses all abilities. + } + } + _target->basicAbilities[(int)Constants::INDESTRUCTIBLE] = 1; // The parent card cannot be directly destroyed or targeted from anything because it has to follow the fate of the mutated card + _target->basicAbilities[(int)Constants::PROTECTIONBLACK] = 1; + _target->basicAbilities[(int)Constants::PROTECTIONBLUE] = 1; + _target->basicAbilities[(int)Constants::PROTECTIONGREEN] = 1; + _target->basicAbilities[(int)Constants::PROTECTIONRED] = 1; + _target->basicAbilities[(int)Constants::PROTECTIONWHITE] = 1; + _target->basicAbilities[(int)Constants::PROTECTIONFROMCOLOREDSPELLS] = 1; + TargetChooserFactory tcf(_target->getObserver()); + TargetChooser * fromTc = tcf.createTargetChooser("*", _target); + if (fromTc){ + fromTc->setAllZones(); + _target->getObserver()->addObserver(NEW ACantBeTargetFrom(_target->getObserver(), _target->getObserver()->mLayers->actionLayer()->getMaxId(), _target, source, fromTc)); + } + _target->colors = 0; // The parent card loose all its colors + for (int i = ((int)_target->types.size())-1; i >= 0; --i) // The parent card looses all types and becomes a dummy Mutated type + _target->removeType(_target->types[i]); + _target->setType("Mutated"); + } + } + target = source; + source = _target; + } return 1; } @@ -3284,6 +4553,7 @@ int AAMorph::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be morphed, they will follow the fate of top-card while (_target->next) _target = _target->next; @@ -3401,6 +4671,7 @@ int AAMeld::resolve() MTGCardInstance * _target = (MTGCardInstance *)target; if (_target && _target->controller() == source->controller() && _target->owner == source->owner && !_target->isToken && !source->isToken) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be melded, they will follow the fate of top-card source->controller()->game->putInExile(source); _target->controller()->game->putInExile(_target); source->next->controller()->game->putInZone(source->next, source->next->currentZone, source->next->controller()->game->temp); @@ -3425,20 +4696,121 @@ AAMeld * AAMeld::clone() const return NEW AAMeld(*this); } -// flip a card -AAFlip::AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats, bool isflipcard, bool forcedcopy) : -InstantAbility(observer, id, card, _target),flipStats(flipStats),isflipcard(isflipcard),forcedcopy(forcedcopy) +//Turn side of double faced cards +AATurnSide::AATurnSide(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, string SideName) : + ActivatedAbility(observer, id, card, 0), _SideName(SideName) { target = _target; } +int AATurnSide::resolve() +{ + MTGCardInstance * _target = (MTGCardInstance *)target; + if (_target && _target->currentZone != _target->controller()->game->battlefield) // It's not allowed to turn side on battlefield. + { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be turned, they will follow the fate of top-card + MTGCard * fcard; + MTGCardInstance* sideCard; + if(_target->controller()->isAI() && _target->isFlipped > 0) _target->isFlipped = 0; // If it's AI calling back we just have to reset isFLipped flag and then return. + if(_target->isFlipped == 0 && _SideName == "") return 0; // No need to turn front if card has not been flipped before. + if(_target->isFlipped == 0){ + if(_SideName == "backside" && _target->backSide != "") + _SideName = _target->backSide; // Added to allow to turn a card on its backside. + fcard = MTGCollection()->getCardByName(_SideName); + if(!fcard) return 0; + sideCard = NEW MTGCardInstance(fcard, _target->controller()->game); + _target->nameOrig = _target->name; + _target->name = sideCard->name; + _target->setName(sideCard->name); + _target->backSide = sideCard->backSide; + if(!sideCard) return 0; + if(sideCard->getManaCost()){ + if(_target->getManaCost()->getAlternative()){ + sideCard->getManaCost()->setAlternative(NEW ManaCost()); + sideCard->getManaCost()->getAlternative()->copy(_target->getManaCost()->getAlternative()); // Keep orignal alternative cost to cast the original card with other. + } + if(_target->getManaCost()->getMorph()){ + sideCard->getManaCost()->setMorph(NEW ManaCost()); + sideCard->getManaCost()->getMorph()->copy(_target->getManaCost()->getMorph()); // Keep orignal morph cost to cast the original card with morph. + } + if(_target->getManaCost()->getRetrace()){ + sideCard->getManaCost()->setRetrace(NEW ManaCost()); + sideCard->getManaCost()->getRetrace()->copy(_target->getManaCost()->getRetrace()); // Keep orignal retrace cost to cast the original card with retrace (e.g. cards with disturb cost). + } + _target->getManaCost()->copy(sideCard->getManaCost()); // Show the other side cost mana symbols. + if(_target->numofcastfromcommandzone > 0){ //In case you turn side of a previuosly casted commander + _target->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT,2*_target->numofcastfromcommandzone); + } + } + } else { + fcard = MTGCollection()->getCardByName(_target->nameOrig); + if(!fcard) return 0; + _target->name = _target->nameOrig; + _target->setName(_target->nameOrig); + _target->nameOrig = ""; + sideCard = NEW MTGCardInstance(fcard, _target->controller()->game); + if(!sideCard) return 0; + if(sideCard->getManaCost()){ + _target->getManaCost()->resetCosts(); + _target->getManaCost()->copy(sideCard->getManaCost()); // Restore the original side cost mana symbols. + if(_target->numofcastfromcommandzone > 0){ //In case you turn side of a previuosly casted commander + _target->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT,2*_target->numofcastfromcommandzone); + if(_target->getManaCost()->getAlternative()) + _target->getManaCost()->getAlternative()->add(Constants::MTG_COLOR_ARTIFACT,2*_target->numofcastfromcommandzone); + if(_target->getManaCost()->getMorph()) + _target->getManaCost()->getMorph()->add(Constants::MTG_COLOR_ARTIFACT,2*_target->numofcastfromcommandzone); + } + } + } + if(_target->owner->playMode != Player::MODE_TEST_SUITE) + { + _target->setMTGId(sideCard->getMTGId()); + _target->setId = sideCard->setId; + } + _target->power = sideCard->power; + _target->toughness = sideCard->toughness; + _target->origpower = sideCard->origpower; + _target->origtoughness = sideCard->origtoughness; + _target->basepower = sideCard->basepower; + _target->basetoughness = sideCard->basetoughness; + _target->types = sideCard->types; + _target->text = sideCard->text; + _target->formattedText = sideCard->formattedText; + _target->magicText = sideCard->magicText; + _target->colors = sideCard->colors; + _target->isFlipped = (_target->isFlipped > 0)?0:1; + _target->mPropertiesChangedSinceLastUpdate = true; + SAFE_DELETE(sideCard); + return 1; + } + return 0; +} + +const string AATurnSide::getMenuText() +{ + return "Flip Side"; +} + +AATurnSide * AATurnSide::clone() const +{ + return NEW AATurnSide(*this); +} + +// flip a card +AAFlip::AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats, bool isflipcard, bool forcedcopy, string forcetype, bool backfromcopy) : +InstantAbility(observer, id, card, _target),flipStats(flipStats),isflipcard(isflipcard),forcedcopy(forcedcopy),forcetype(forcetype),backfromcopy(backfromcopy) +{ + target = _target; + andAbility = NULL; +} + int AAFlip::resolve() { int cdaDamage = 0; int activatedanyability = 0; MTGCardInstance * Flipper = (MTGCardInstance*)source; this->oneShot = true; - if(Flipper->isFlipped) + if(Flipper->isFlipped > 0 && forcetype == "" && flipStats != "myorigname" && flipStats != "chosenname" && flipStats != "backside") // Fixed a problem on some backside cards (e.g. "Edgar Markov's Coffin"). { game->removeObserver(this); return 0; @@ -3446,39 +4818,84 @@ int AAFlip::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { - if(((_target->isACopier||_target->isToken) && !isflipcard) || _target->has(Constants::CANTTRANSFORM)) + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be flipped, they will follow the fate of top-card + if(((_target->isACopier||_target->isToken) && !isflipcard && !backfromcopy) || _target->has(Constants::CANTTRANSFORM)) { game->removeObserver(this); return 0; } while (_target->next) - _target = _target->next; + _target = _target->next; + + MTGGameZone * currentZone = NULL; + if(forcetype != "" && _target) // Added to flip Modal Double Faced cards (e.g. Zendikar Rising). + { + currentZone = _target->currentZone; // Added to keep track of current zone before flip. + for (int i = ((int)_target->types.size())-1; i >= 0; --i) + _target->removeType(_target->types[i]); + list typesToAdd; + PopulateSubtypesIndexVector(typesToAdd,forcetype); + list::iterator it; + for (it = typesToAdd.begin(); it != typesToAdd.end(); it++) + _target->addType(*it); + _target = _target->currentZone->removeCard(_target, true); + } AbilityFactory af(game); - _target->isFlipped = true; + _target->isFlipped = 1; GameObserver * game = _target->getObserver(); if(flipStats.size()) { + if(flipStats == "myorigname" && _target->nameOrig != "") + flipStats = _target->nameOrig; // Added to undo the copy effect at end of turn for a generic card (e.g. Shapeshifter transformations). + else if(flipStats == "chosenname" && _target->chooseaname != "") + flipStats = _target->chooseaname; // Added to allow the transformation of a card in a choosen name. + else if(flipStats == "backside" && _target->backSide != "") + flipStats = _target->backSide; // Added to allow the transformation of a card in its backside (e.g. Werewolves transformations). MTGCard * fcard = MTGCollection()->getCardByName(flipStats); if(!fcard) return 0; MTGCardInstance * myFlip = NEW MTGCardInstance(fcard, _target->controller()->game); MTGCardInstance * myParent = NULL; if(_target->target) myParent = _target->target; + string nameOrig = _target->name; + if(_target->nameOrig == "") + _target->nameOrig = nameOrig; // Saves the orignal card name before to flip the card. _target->name = myFlip->name; _target->setName(myFlip->name); + _target->backSide = myFlip->backSide; if(!isflipcard)//transform card { _target->getManaCost()->resetCosts(); if(myFlip->getManaCost()) _target->getManaCost()->copy(myFlip->getManaCost()); } + _target->spellTargetType = myFlip->spellTargetType; // Fix to prevent flipped auras go to graveyard. _target->colors = myFlip->colors; _target->types = myFlip->types; _target->text = myFlip->text; _target->formattedText = myFlip->formattedText; - _target->basicAbilities = myFlip->model->data->basicAbilities; + if(_target->enchanted || _target->equipment > 0){ // Try to keep auras and equipment effects on basicAbilities (issue #1065). + MTGCardInstance * myOrig = NEW MTGCardInstance(MTGCollection()->getCardByName(nameOrig), _target->controller()->game); + for(unsigned int i = 0; i < _target->basicAbilities.size(); i++) { + if(myOrig->basicAbilities[i] == 1) + _target->basicAbilities[i] = 0; + if(myFlip->model->data->basicAbilities[i] == 1) + _target->basicAbilities[i] = 1; + } + SAFE_DELETE(myOrig); + } else{ + if(_target->has(Constants::ISCOMMANDER)){ + _target->basicAbilities[Constants::WASCOMMANDER] = 1; + _target->basicAbilities[Constants::ISCOMMANDER] = 0; + } + for(size_t i = 0; i < _target->basicAbilities.size(); i++) { + if(i != Constants::WASCOMMANDER && i != Constants::GAINEDEXILEDEATH && i != Constants::GAINEDHANDDEATH && i != Constants::GAINEDDOUBLEFACEDEATH && + i != Constants::DUNGEONCOMPLETED && i != Constants::PERPETUALDEATHTOUCH && i != Constants::PERPETUALLIFELINK) + _target->basicAbilities[i] = myFlip->model->data->basicAbilities[i]; // Try to keep the original special abilities on card flip. + } + } cdaDamage = _target->damageCount; _target->copiedID = myFlip->getMTGId();//for copier if(_target->owner->playMode != Player::MODE_TEST_SUITE) @@ -3514,17 +4931,25 @@ int AAFlip::resolve() { if (a->oneShot) { - a->resolve(); + if(!backfromcopy){ // Fix to avoid triggering of oneshot abilities when flip is used to return from a copy. + if(_target->hasType(Subtypes::TYPE_PLANESWALKER)){ // Fix to don't let planeswalker die on flip (since the counter ability is not resolving correctly during flip). + AACounter * tmp = dynamic_cast(a); + if(tmp && tmp->counterstring.find("loyalty") != string::npos){ + for (int j = 0; j < tmp->nb; j++) + _target->counters->addCounter("loyalty", 0, 0, true); + } else a->resolve(); + } else a->resolve(); + } SAFE_DELETE(a); } else { - a->addToGame(); MayAbility * dontAdd = dynamic_cast(a); - if(!dontAdd) - { + if(!dontAdd){ + a->addToGame(); _target->cardsAbilities.push_back(a); - } + } else if(!backfromcopy) // Fix to avoid triggering of may abilities when flip is used to return from a copy (e.g. Mirror of the Forebears). + a->addToGame(); } } } @@ -3584,18 +5009,42 @@ int AAFlip::resolve() } SAFE_DELETE(myFlip); _target->mPropertiesChangedSinceLastUpdate = true; - if(!isflipcard) + if(backfromcopy) + _target->isACopier = false; //the card is no longer a copy (e.g. "Renegade Doppelganger" and "Scion of the Ur-Dragon") + if(!isflipcard && !backfromcopy) { if(_target->isFacedown) _target->isFacedown = false; else _target->isFacedown = true; - WEvent * e = NEW WEventCardTransforms(_target); - game->receiveEvent(e); + if(forcetype != "" && _target && _target->isPermanent()) // Added to flip Modal Double Faced cards (e.g. Zendikar Rising). + { + if(!currentZone) currentZone = _target->controller()->game->hand; // If NULL, we consider hand as the default currentZone. + _target->castMethod = Constants::CAST_NORMALLY; + _target->controller()->game->battlefield->addCard(_target); + WEvent * e = NEW WEventZoneChange(_target, currentZone, _target->controller()->game->battlefield); + game->receiveEvent(e); + } else { + WEvent * e = NEW WEventCardTransforms(_target); + game->receiveEvent(e); + } + } + } + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); } } - currentAbilities.clear(); testDestroy(); } @@ -3607,13 +5056,13 @@ int AAFlip::testDestroy() MTGCardInstance * _target = (MTGCardInstance *) target; if(target) { - if(_target->isFlipped) + if(_target->isFlipped > 0) { this->forceDestroy = 1; //_target->getObserver()->removeObserver(this); //originally added as a safegaurd to insure the ability was removed //it's been so long and so much has changed that it appears to do nothing but cause a crash now - _target->isFlipped = false; + _target->isFlipped = 0; return 1; } } @@ -3630,9 +5079,17 @@ const string AAFlip::getMenuText() AAFlip * AAFlip::clone() const { AAFlip * a = NEW AAFlip(*this); + if(andAbility) + a->andAbility = andAbility->clone(); a->forceDestroy = 1; return a; } + +AAFlip::~AAFlip() +{ + SAFE_DELETE(andAbility); +} + // AADYNAMIC: dynamic ability builder AADynamic::AADynamic(GameObserver* observer, int id, MTGCardInstance * card, Damageable * _target,int type,int effect,int who,int amountsource,MTGAbility * storedAbility, ManaCost * _cost) : ActivatedAbility(observer, id, card, _cost, 0),type(type),effect(effect),who(who),amountsource(amountsource),storedAbility(storedAbility) @@ -4033,9 +5490,9 @@ int AALifer::resolve() _target = ((MTGCardInstance *) _target)->controller(); } Player *player = (Player*)_target; - int slife = abs(player->gainOrLoseLife(life.getValue())); + int slife = abs(player->gainOrLoseLife(life.getValue(), source)); if(siphon && (slife > 0) && (life.getValue() < 0)) - source->controller()->gainOrLoseLife(slife); + source->controller()->gainOrLoseLife(slife, source); return 1; } @@ -4222,7 +5679,7 @@ int AALifeSet::resolve() return 0; int lifeDiff = life->getValue() - p->life ; - p->gainOrLoseLife(lifeDiff); + p->gainOrLoseLife(lifeDiff, source); return 1; } @@ -4247,12 +5704,14 @@ AALifeSet::~AALifeSet() //AACloner //cloning...this makes a token thats a copy of the target. AACloner::AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int who, - string abilitiesStringList,string TypesList) : + string abilitiesStringList, string TypesList, string optionsList) : ActivatedAbility(observer, _id, _source, _cost, 0), who(who) { aType = MTGAbility::CLONING; target = _target; source = _source; + options = optionsList; + battleReady = (abilitiesStringList.find("battleready") != string::npos)?true:false; if (abilitiesStringList.size() > 0) { PopulateAbilityIndexVector(awith, abilitiesStringList); @@ -4270,6 +5729,7 @@ int AACloner::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (!_target) return 0; + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be cloned, they will follow the fate of top-card MTGCard * clone = NULL; @@ -4280,7 +5740,8 @@ int AACloner::resolve() else { clone = _target->tokCard; - clone->data = _target->tokCard;//?wtf + if(clone) // Check if clone is not null to avoid null pointer exception. #ISSUE 1040 + clone->data = _target->tokCard;//?wtf } } else @@ -4309,6 +5770,9 @@ int AACloner::resolve() Spell * spell = NEW Spell(game, myClone); spell->source->isToken = 1; + if(spell->source->hasType(Subtypes::TYPE_LEGENDARY) && options.find("nolegend") != string::npos){ // check if the token has to be legendary or not. (e.g. Double Major) + spell->source->removeType(Subtypes::TYPE_LEGENDARY); + } spell->resolve(); spell->source->owner = targetPlayer; spell->source->lastController = targetPlayer; @@ -4363,6 +5827,12 @@ int AACloner::resolve() TokenandAbilityClone->addToGame(); } } + if(battleReady) + { + spell->source->summoningSickness = 0; + spell->source->tap(); + spell->source->setAttacker(1); + } if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); @@ -4377,6 +5847,10 @@ int AACloner::resolve() andAbilityClone->addToGame(); } } + if(options.find("notrigger") == string::npos){ // check if the @tokencreated trigger has to be activated or not + WEvent * e = NEW WEventTokenCreated(spell->source); + spell->getObserver()->receiveEvent(e); // triggers the @tokencreated event for any other listener. + } delete spell; } return 1; @@ -4514,7 +5988,6 @@ AInstantCastRestrictionUEOT::~AInstantCastRestrictionUEOT() SAFE_DELETE(ability); } - //AAMover AAMover::AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string newName, ManaCost * _cost, bool undying, bool persist) : ActivatedAbility(observer, _id, _source, _cost, 0), destination(dest),named(newName),undying(undying),persist(persist) @@ -4545,6 +6018,7 @@ int AAMover::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be moved to any zone, they will follow the fate of top-card if(necro) _target->basicAbilities[Constants::NECROED] = 1; Player* p = _target->controller(); @@ -4771,6 +6245,7 @@ AARandomMover::AARandomMover(GameObserver* observer, int _id, MTGCardInstance * { if (_target) target = _target; + andAbility = NULL; } MTGGameZone * AARandomMover::destinationZone(Targetable * target,string zone) @@ -4784,6 +6259,7 @@ int AARandomMover::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be randomly moved to any zone, they will follow the fate of top-card Player* p = _target->controller(); if (p) { @@ -4823,7 +6299,24 @@ int AARandomMover::resolve() return 1; } } - p->game->putInZone(toMove, fromDest, toDest); + MTGCardInstance *newTarget = p->game->putInZone(toMove, fromDest, toDest); + if(newTarget) + { + if(andAbility) + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = newTarget; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + } return 1; } } @@ -4838,11 +6331,14 @@ const string AARandomMover::getMenuText() AARandomMover * AARandomMover::clone() const { AARandomMover * a = NEW AARandomMover(*this); + if(andAbility) + a->andAbility = andAbility->clone(); return a; } AARandomMover::~AARandomMover() { + SAFE_DELETE(andAbility); } //Random Discard @@ -4944,8 +6440,8 @@ AAMulligan * AAMulligan::clone() const } // Remove Mana From ManaPool -AARemoveMana::AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string manaDesc, int who) : - ActivatedAbilityTP(observer, _id, card, _target, NULL, who) +AARemoveMana::AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string manaDesc, int who, bool forceclean) : + ActivatedAbilityTP(observer, _id, card, _target, NULL, who), forceclean(forceclean) { if (!manaDesc.size()) { @@ -4978,7 +6474,7 @@ int AARemoveMana::resolve() } else //Remove all mana { - if(game->getCurrentGamePhase() != MTG_PHASE_ENDOFTURN) + if(game->getCurrentGamePhase() != MTG_PHASE_ENDOFTURN && !forceclean) { if (player->doesntEmpty->getConvertedCost() && !player->poolDoesntEmpty->getConvertedCost()) { @@ -5018,6 +6514,22 @@ int AARemoveMana::resolve() return 1; } manaPool->Empty(); + } + else if(game->getCurrentGamePhase() == MTG_PHASE_ENDOFTURN && !forceclean) + { + if(player->poolDoesntEmpty->getConvertedCost()) + { + ManaCost * toSave = NEW ManaCost(); + for(int k = Constants::MTG_COLOR_ARTIFACT; k < Constants::NB_Colors;k++) + { + if(player->poolDoesntEmpty->getCost(k)) + toSave->add(k,manaPool->getCost(k)); + } + player->getManaPool()->pay(manaPool->Diff(toSave)); + delete(toSave); + return 1; + } + manaPool->Empty(); } else manaPool->Empty(); @@ -5025,7 +6537,8 @@ int AARemoveMana::resolve() } else //remove a "standard" mana Description { - ((ManaCost *)manaPool)->remove(mManaDesc); //why do I have to cast here? + manaPool->pay(mManaDesc); //Changed because the mana icons were not disappearing. + //((ManaCost *)manaPool)->remove(mManaDesc); //why do I have to cast here? } } return 1; @@ -5097,6 +6610,7 @@ int AATapper::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be tapped, they will follow the fate of top-card while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->tap(_sendNoEvent); @@ -5127,6 +6641,7 @@ int AAUntapper::resolve() MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be untapped, they will follow the fate of top-card while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->untap(); @@ -5389,10 +6904,16 @@ IfThenAbility * IfThenAbility::clone() const IfThenAbility::~IfThenAbility() { - SAFE_DELETE(delayedAbility); - SAFE_DELETE(delayedElseAbility); + if(delayedAbility && (std::find(deletedpointers.begin(), deletedpointers.end(), delayedAbility) == deletedpointers.end())) { + deletedpointers.push_back(delayedAbility); // Fix to avoid crash on May abilities nested in IfThenElse Abilities. + SAFE_DELETE(delayedAbility); + } + if(delayedElseAbility && (std::find(deletedpointers.begin(), deletedpointers.end(), delayedElseAbility) == deletedpointers.end())) { + deletedpointers.push_back(delayedElseAbility); // Fix to avoid crash on May abilities nested in IfThenElse Abilities. + SAFE_DELETE(delayedElseAbility); + } } -// + //May Abilities MayAbility::MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must,string _cond) : MTGAbility(observer, _id, _source), NestedAbility(_ability), must(must), Cond(_cond) @@ -5994,8 +7515,8 @@ void AAlterCost::refreshCost(MTGCardInstance * card) original->remove(card->getReducedManaCost()); card->getManaCost()->copy(original); delete original; - return; - } + return; +} void AAlterCost::increaseTheCost(MTGCardInstance * card) { if(card->getIncreasedManaCost()->getConvertedCost()) @@ -6030,8 +7551,8 @@ AAlterCost::~AAlterCost() } // ATransformer -ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector newAbilitiesList,bool newAbilityFound,bool aForever, bool aUntilNext,string _menu) : - MTGAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menutext(_menu) +ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector newAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,bool aUntilEndNext,string _menu) : + MTGAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),UENT(aUntilEndNext),menutext(_menu) { if (target != source) { @@ -6054,14 +7575,9 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou if (stypes.find("allsubtypes") != string::npos || stypes.find("removecreaturesubtypes") != string::npos) { - const vector values = MTGAllCards::getValuesById(); - for (size_t i = 0; i values = MTGAllCards::getCreatureValuesById(); + for (size_t i = 0; i < values.size(); ++i) + types.push_back(MTGAllCards::findType(values.at(i))); } else { @@ -6069,7 +7585,8 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou { stypes = source->chooseasubtype; } - PopulateSubtypesIndexVector(types, stypes); + if(stypes.find("evicttypes") == string::npos) // The imprinted types and subtypes will be replaced later. + PopulateSubtypesIndexVector(types, stypes); } menu = stypes; @@ -6077,7 +7594,7 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou int ATransformer::addToGame() { - if(UYNT) + if(UYNT || UENT) myCurrentTurn = game->turn; MTGCardInstance * _target = NULL; Interruptible * action = (Interruptible *) target; @@ -6133,7 +7650,18 @@ int ATransformer::addToGame() } else { -for (it = types.begin(); it != types.end(); it++) + if(menu.find("evicttypes") != string::npos) + { + menu = ""; + if(source->imprintedCards.size() > 0){ + for (int i = 0; i < ((int)source->imprintedCards.back()->types.size()); i++) // read all the types of the last imprinted card. + menu = menu + MTGAllCards::findType(source->imprintedCards.back()->types[i]) + " "; + menu.erase(menu.find_last_not_of("\t\n\v\f\r ") + 1); + menu.erase(0, menu.find_first_not_of("\t\n\v\f\r ")); + PopulateSubtypesIndexVector(types, menu); + } + } + for (it = types.begin(); it != types.end(); it++) { if(removeCreatureSubtypes) @@ -6272,9 +7800,14 @@ for (it = types.begin(); it != types.end(); it++) if(UYNT) { if(myCurrentTurn != 1000 && game->turn > myCurrentTurn && source->controller()->getId() == game->currentPlayer->getId()) - { return 1; - } + return 0; // Fixed an issue when the transformation with uynt is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn. + } + else if(UENT) + { + if(myCurrentTurn != 1000 && game->turn > (myCurrentTurn + 1) && source->controller()->getId() != game->currentPlayer->getId()) + return 1; + return 0; // Fixed an issue when the transformation with uent is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn. } return MTGAbility::testDestroy(); } @@ -6283,6 +7816,7 @@ int ATransformer::destroy() { if(aForever) return 0; + MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { @@ -6336,7 +7870,8 @@ int ATransformer::destroy() { for (unsigned int i = 0;i < newAbilities[_target].size(); i++) { - if(newAbilities[_target].at(i)) + // The mutated cards probably cause a double free error and a crash in Wagic, so for now they have been exluded... + if(newAbilities[_target].at(i) && !_target->mutation && _target->currentZone != _target->owner->game->library) { newAbilities[_target].at(i)->forceDestroy = 1; newAbilities[_target].at(i)->removeFromGame(); @@ -6385,10 +7920,10 @@ ATransformer::~ATransformer() } //ATransformerInstant -ATransformerInstant::ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vectornewAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,string _menu) : - InstantAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menu(_menu) +ATransformerInstant::ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vectornewAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,bool aUntilEndNext,string _menu) : + InstantAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),UENT(aUntilEndNext),menu(_menu) { - ability = NEW ATransformer(game, id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,aForever,aUntilNext,_menu); + ability = NEW ATransformer(game, id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,aForever,aUntilNext,aUntilEndNext,_menu); aType = MTGAbility::STANDARD_BECOMES; } @@ -6509,14 +8044,14 @@ int AAExchangeLife::resolve() if(oldlife > targetOldLife) { increaser = oldlife - targetOldLife; - player->gainOrLoseLife(modifier * -1); + player->gainOrLoseLife(modifier * -1, source); card->addToToughness(increaser+toughMod); } else { _target->life = oldlife; card->toughness = oldlife; - player->gainOrLoseLife(modifier); + player->gainOrLoseLife(modifier, source); } return 1; @@ -6524,13 +8059,13 @@ int AAExchangeLife::resolve() Player * opponent = (Player*)_target; if(oldlife > targetOldLife) { - player->gainOrLoseLife(modifier * -1); - opponent->gainOrLoseLife(modifier); + player->gainOrLoseLife(modifier * -1, source); + opponent->gainOrLoseLife(modifier, source); } else { - player->gainOrLoseLife(modifier); - opponent->gainOrLoseLife(modifier * -1); + player->gainOrLoseLife(modifier, source); + opponent->gainOrLoseLife(modifier * -1, source); } return 1; } @@ -6652,8 +8187,8 @@ ALoseAbilities * ALoseAbilities::clone() const } //ALoseSubtypes -ALoseSubtypes::ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int parentType) : - MTGAbility(observer, id, source), parentType(parentType) +ALoseSubtypes::ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int parentType, bool specificType) : +MTGAbility(observer, id, source), parentType(parentType), specificType(specificType) { target = _target; } @@ -6670,7 +8205,7 @@ int ALoseSubtypes::addToGame() for (int i = ((int)_target->types.size())-1; i >= 0; --i) { int subtype = _target->types[i]; - if (MTGAllCards::isSubtypeOfType(subtype, parentType)) + if ((!specificType && MTGAllCards::isSubtypeOfType(subtype, parentType)) || (specificType && subtype == parentType)) // added to remove a specific type (e.g. "Conversion"). { storedSubtypes.push_back(subtype); _target->removeType(subtype); @@ -6883,9 +8418,10 @@ int AProduceMana::receiveEvent(WEvent * event) int AProduceMana::produce() { if(ManaDescription == "selectmana") - {//I tried menu ability and vector to have a shorter code but it crashes wagic at end of turn... - //The may ability on otherhand works but the ability is cumulative... - //This must be wrapped on menuability so we can use it on successions... + { + //I tried menu ability and vector to have a shorter code but it crashes wagic at end of turn... + //The may ability on otherhand works but the ability is cumulative... + //This must be wrapped on menuability so we can use it on successions... AManaProducer *ap0 = NEW AManaProducer(game, game->mLayers->actionLayer()->getMaxId(), source, source->controller(), ManaCost::parseManaCost(mana[0],NULL,source), NULL, 0,"",false); MayAbility *mw0 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ap0, source,true); MTGAbility *ga0 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), source,NULL,mw0); @@ -7063,7 +8599,8 @@ void APhaseAction::Update(float dt) { if(checkexile) { - if(((MTGCardInstance *)target)->next->getCurrentZone() != ((MTGCardInstance *)target)->owner->game->exile) + MTGCardInstance* tocheck = (((MTGCardInstance *)target)->next)?((MTGCardInstance *)target)->next:((MTGCardInstance *)target); + if((tocheck->getCurrentZone() != ((MTGCardInstance *)target)->owner->game->exile) && (tocheck->getCurrentZone() != ((MTGCardInstance *)target)->owner->opponent()->game->exile)) { this->forceDestroy = 1; return; @@ -7815,7 +9352,10 @@ void ABlink::returnCardIntoPlay(MTGCardInstance* _target) { spell->source->toughness = spell->source->origtoughness; spell->source->X = 0; if (!spell->source->hasSubtype(Subtypes::TYPE_AURA)) { + MTGGameZone* prev = spell->source->previousZone; // Save the previous zone of card before spell resolution. spell->resolve(); + if(prev && spell->source->currentZone == spell->source->previousZone) + spell->source->previousZone = prev; // Fixed issue on previous zone (e.g. "Otherworldly Journey"). if (stored) { MTGAbility * clonedStored = stored->clone(); @@ -7901,6 +9441,7 @@ InstantAbility(observer, id, card, target) int AABlock::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be blocked, they will follow the fate of top-card source = (MTGCardInstance*)source; if (_target && source->canBlock(_target)) { @@ -7952,6 +9493,7 @@ InstantAbility(observer, id, card, target) int dredgeCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be dredged, they will follow the fate of top-card if(_target) { for(int j = 0; j < _target->data->dredge();j++) @@ -7980,6 +9522,7 @@ InstantAbility(observer, id, card, target) int AAConnect::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; + if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be connected, they will follow the fate of top-card if (_target) { while (_target->next) @@ -8090,11 +9633,47 @@ int AEquip::equip(MTGCardInstance * equipped) return 1; } +int AEquip::mutate(MTGCardInstance * mutated) +{ + source->target = mutated; + source->target->mutation += 1; + source->mutation += 1; + source->parentCards.push_back(mutated); + source->target->childrenCards.push_back((MTGCardInstance*)source); + AbilityFactory af(game); + af.getAbilities(¤tAbilities, NULL, source); + for (size_t i = 0; i < currentAbilities.size(); ++i) + { + MTGAbility * a = currentAbilities[i]; + if (dynamic_cast (a)) continue; + if (dynamic_cast (a)) continue; + if (dynamic_cast (a)) continue; + if (dynamic_cast (af.getCoreAbility(a))) continue; + if (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot) + { + a->forceDestroy = 1; + continue; + } + if (dynamic_cast (af.getCoreAbility(a))) + { + a->forceDestroy = 1; + continue; + } + //we generally dont want to pass oneShot tokencreators to the cards + //we mutate... + a->addToGame(); + } + WEvent * e = NEW WEventCardMutated(mutated); + source->getObserver()->receiveEvent(e); // triggers the @mutated event for any other listener. + return 1; +} + int AEquip::resolve() { MTGCardInstance * mTarget = tc->getNextCardTarget(); if (!mTarget) return 0; if (mTarget == source) return 0; + if (source->mutation) return 0; // No need to unequip mutation cards. unequip(); equip(mTarget); return 1; @@ -8110,6 +9689,9 @@ const string AEquip::getMenuText() int AEquip::testDestroy() { + if(source->mutation) // No need to unequip mutation cards. + return 0; + if (source->target && !game->isInPlay(source->target)) //unequip();//testfix for equipment when the card it equip moves to other battlefield if (!game->connectRule) @@ -8122,6 +9704,8 @@ int AEquip::testDestroy() int AEquip::destroy() { + if(source->mutation) // No need to unequip mutation cards. + return 0; unequip(); return TargetAbility::destroy(); } @@ -8132,8 +9716,8 @@ AEquip * AEquip::clone() const } // casting a card for free, or casting a copy of a card. -AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent,bool putinplay,bool madness) : - MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent),putinplay(putinplay), asNormalMadness(madness) +AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target,bool _restricted,bool _copied,bool asNormal,string _namedCard,string _name,bool _noEvent,bool putinplay,bool madness, bool alternative, int kicked, int costx, bool flipped) : + MTGAbility(observer, _id, _source),restricted(_restricted),asCopy(_copied),normal(asNormal),cardNamed(_namedCard),nameThis(_name),noEvent(_noEvent),putinplay(putinplay), asNormalMadness(madness), alternative(alternative), kicked(kicked), costx(costx), flipped(flipped) { target = _target; andAbility = NULL; @@ -8149,6 +9733,12 @@ void AACastCard::Update(float dt) return; if(cardNamed.size() && !theNamedCard) { + if(cardNamed.find("randomcard") != string::npos){ //cast a random card from collection. + MTGCard *rndCard = NULL; + while(!rndCard || rndCard->data->isLand()) + rndCard = MTGCollection()->getCardById(MTGCollection()->ids.at(std::rand() % (MTGCollection()->ids).size())); + cardNamed = rndCard->data->name; + } if (cardNamed.find("imprintedcard") != string::npos) { if (source && source->currentimprintName.size()) @@ -8275,7 +9865,6 @@ MTGCardInstance * AACastCard::makeCard() card = NEW MTGCardInstance(cardData, source->controller()->game); card->owner = source->controller(); card->lastController = source->controller(); - //source->controller()->game->temp->addCard(card); source->controller()->game->sideboard->addCard(card); return card; } @@ -8308,15 +9897,11 @@ int AACastCard::resolveSpell() { if(theNamedCard) { - //MTGCardInstance * copy = source->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->temp); - //copy->changeController(source->controller(),true); - Spell * spell = NEW Spell(game, -1,theNamedCard,NULL,NULL, 1); + _target = source->controller()->game->putInZone(theNamedCard, theNamedCard->currentZone, source->controller()->game->stack, noEvent); // Fixed a bug when using noevent option with namedcard option. + if(asCopy) + _target->isToken = 1; // Fixed a bug when using copied option with namedcard option. + Spell * spell = game->mLayers->stackLayer()->addSpell(_target, NULL, NULL, 1, 0); spell->resolve(); - delete spell; - - this->forceDestroy = true; - processed = true; - return 1; } else { @@ -8324,20 +9909,44 @@ int AACastCard::resolveSpell() a->oneShot = true; a->resolve(); SAFE_DELETE(a); - - this->forceDestroy = true; - processed = true; - return 1; } + if(andAbility) // Allow to use and!()! with lands. + { + MTGAbility * andAbilityClone = andAbility->clone(); + andAbilityClone->target = _target; + if(andAbility->oneShot) + { + andAbilityClone->resolve(); + SAFE_DELETE(andAbilityClone); + } + else + { + andAbilityClone->addToGame(); + } + } + this->forceDestroy = true; + processed = true; + return 1; } - // if(theNamedCard) { - //MTGCardInstance * copy = source->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->temp); - //copy->changeController(source->controller(),true); Spell * spell = NULL; - MTGCardInstance * copy = source->controller()->game->putInZone(theNamedCard, theNamedCard->currentZone, source->controller()->game->stack); + MTGCardInstance * copy = source->controller()->game->putInZone(theNamedCard, theNamedCard->currentZone, source->controller()->game->stack, noEvent); // Fixed a bug when using noevent option with namedcard option. + + if(asCopy) + copy->isToken = 1; // Fixed a bug when using copied option with namedcard option. + if(alternative) + copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] = 1; + if(kicked > 0){ + copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; + copy->kicked = kicked; + } + if(costx > 0){ + copy->castX = costx; + copy->setX = costx; + copy->X = costx; + } if (game->targetChooser) { @@ -8362,9 +9971,15 @@ int AACastCard::resolveSpell() } if (!copy->has(Constants::STORM)) { - copy->X = 0; - copy->castX = copy->X; + if(costx <= 0){ + copy->X = 0; + copy->castX = copy->X; + } } + + if (putinplay && (copy->hasType(Subtypes::TYPE_ARTIFACT) || copy->hasType(Subtypes::TYPE_CREATURE) || copy->hasType(Subtypes::TYPE_ENCHANTMENT) || copy->hasType(Subtypes::TYPE_PLANESWALKER))) + spell->resolve(); // Fixed a crash when using and!()! with namedcard permanents. + if(andAbility) { MTGAbility * andAbilityClone = andAbility->clone(); @@ -8379,33 +9994,42 @@ int AACastCard::resolveSpell() andAbilityClone->addToGame(); } } - this->forceDestroy = true; processed = true; return 1; } - // Spell * spell = NULL; MTGCardInstance * copy = NULL; if ((normal || asNormalMadness)||(!_target->hasType(Subtypes::TYPE_INSTANT) && !_target->hasType(Subtypes::TYPE_SORCERY))) { if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER))) - copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent); + copy = _target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->reveal, noEvent); // Fixed a problem with previous zone of card, it cannot be directly battlefield. else - copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent); + copy = _target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack, noEvent); copy->changeController(source->controller(),true); if(asNormalMadness) - copy->MadnessPlay = true; + copy->MadnessPlay = true; } else { if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER))) - copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent); + copy = _target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->reveal, noEvent); // Fixed a problem with previous zone of card, it cannot be directly battlefield. else - copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent); + copy = _target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack, noEvent); copy->changeController(source->controller(),true); } + if(alternative) + copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] = 1; + if(kicked > 0){ + copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; + copy->kicked = kicked; + } + if(costx > 0){ + copy->castX = costx; + copy->setX = costx; + copy->X = costx; + } if (game->targetChooser) { game->targetChooser->Owner = source->controller(); @@ -8425,7 +10049,7 @@ int AACastCard::resolveSpell() spell = NEW Spell(game, 0,copy,NULL,NULL, 1); spell->resolve(); } - else + else if(!flipped) spell = game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, 1, 0); } @@ -8441,8 +10065,10 @@ int AACastCard::resolveSpell() } if (!copy->has(Constants::STORM)) { - copy->X = _target->X; - copy->castX = copy->X; + if(costx <= 0){ + copy->X = _target->X; + copy->castX = copy->X; + } } if(andAbility) { @@ -8790,11 +10416,17 @@ void PopulateColorIndexVector(list& colors, const string& colorStringList, vector abilitiesList = split(colorStringList, delimiter); for (vector::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter) { + // if the text is not a basic ability but contains a valid color add it to the color vector + if((*iter).find("newcolors[") != string::npos){ + size_t start_pos = (*iter).find("newcolors["); + (*iter).replace(start_pos, 10, ""); + start_pos = (*iter).find("]"); + (*iter).replace(start_pos, 1, ""); + } for (int colorIndex = Constants::MTG_COLOR_ARTIFACT; colorIndex < Constants::NB_Colors; ++colorIndex) { - // if the text is not a basic ability but contains a valid color add it to the color vector - if ((Constants::GetBasicAbilityIndex(*iter) == -1) - && ((*iter).find(Constants::MTGColorStrings[colorIndex]) != string::npos)) + // We match now exactly the color to avoid wrong color assignment from gained abilities (e.g. protection from blue) + if ((Constants::GetBasicAbilityIndex(*iter) == -1) && ((*iter) == Constants::MTGColorStrings[colorIndex])) colors.push_back(colorIndex); } } diff --git a/projects/mtg/src/CardDescriptor.cpp b/projects/mtg/src/CardDescriptor.cpp index 02f6baec6..8372eeab5 100644 --- a/projects/mtg/src/CardDescriptor.cpp +++ b/projects/mtg/src/CardDescriptor.cpp @@ -13,6 +13,8 @@ CardDescriptor::CardDescriptor() counterToughness = 0; counterNB = 0; mode = CD_AND; + foretoldComparisonMode = COMPARISON_NONE; + kickedComparisonMode = COMPARISON_NONE; powerComparisonMode = COMPARISON_NONE; toughnessComparisonMode = COMPARISON_NONE; manacostComparisonMode = COMPARISON_NONE; @@ -20,6 +22,11 @@ CardDescriptor::CardDescriptor() convertedManacost = -1; zposComparisonMode = COMPARISON_NONE; zposition = -1; + hasKickerCost = 0; + hasFlashbackCost = 0; + hasBackSide = 0; + hasPartner = 0; + hasXCost = 0; compareName =""; nameComparisonMode = COMPARISON_NONE; colorComparisonMode = COMPARISON_NONE; @@ -27,6 +34,8 @@ CardDescriptor::CardDescriptor() CDcontrollerDamaged = 0; CDdamager = 0; CDgeared = 0; + CDdiscarded = 0; + CDattached = 0; CDblocked = 0; CDcanProduceC = 0; CDcanProduceG = 0; @@ -50,6 +59,31 @@ int CardDescriptor::init() return result; } +void CardDescriptor::unsecureSetKicked(int k) +{ + kicked = k; +} + +void CardDescriptor::unsecureSetHasKickerCost(int k) +{ + hasKickerCost = k; +} + +void CardDescriptor::unsecureSetHasFlashbackCost(int k) +{ + hasFlashbackCost = k; +} + +void CardDescriptor::unsecureSetHasBackSide(int k) +{ + hasBackSide = k; +} + +void CardDescriptor::unsecureSetHasPartner(int k) +{ + hasPartner = k; +} + void CardDescriptor::unsecureSetTapped(int i) { tapped = i; @@ -141,6 +175,10 @@ MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card) } // Quantified restrictions are always AND-ed: + if (foretoldComparisonMode && !valueInRange(foretoldComparisonMode, card->foretellTurn, foretellTurn)) + return NULL; + if (kickedComparisonMode && (!valueInRange(kickedComparisonMode, card->kicked, kicked) || card->has(Constants::HASREPLICATE) || card->has(Constants::HASSTRIVE))) //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). + return NULL; if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power)) return NULL; if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness)) @@ -149,8 +187,9 @@ MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card) return NULL; if (zposComparisonMode && !valueInRange(zposComparisonMode, card->zpos, zposition)) return NULL; - if (nameComparisonMode && compareName != card->name) + if ((nameComparisonMode == COMPARISON_UNEQUAL && compareName == card->name) || (nameComparisonMode && nameComparisonMode != COMPARISON_UNEQUAL && compareName != card->name)) return NULL; + return card; } @@ -184,6 +223,10 @@ MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card) match = NULL; } + if (foretoldComparisonMode && !valueInRange(foretoldComparisonMode, card->foretellTurn, foretellTurn)) + match = NULL; + if (kickedComparisonMode && (!valueInRange(kickedComparisonMode, card->kicked, kicked) || card->has(Constants::HASREPLICATE) || card->has(Constants::HASSTRIVE))) //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). + match = NULL; if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power)) match = NULL; if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness)) @@ -192,7 +235,7 @@ MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card) match = NULL; if (zposComparisonMode && !valueInRange(zposComparisonMode, card->zpos, zposition)) match = NULL; - if(nameComparisonMode && compareName != card->name) + if ((nameComparisonMode == COMPARISON_UNEQUAL && compareName == card->name) || (nameComparisonMode && nameComparisonMode != COMPARISON_UNEQUAL && compareName != card->name)) match = NULL; return match; @@ -200,16 +243,31 @@ MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card) MTGCardInstance * CardDescriptor::match(MTGCardInstance * card) { - MTGCardInstance * match = card; if (mode == CD_AND) { match = match_and(card); } + else if (mode == CD_NAND) + { + match = match_and(card); + if(!match) + match = card; + else + match = NULL; + } else if (mode == CD_OR) { match = match_or(card); } + else if (mode == CD_NOR) + { + match = match_or(card); + if(!match) + match = card; + else + match = NULL; + } //Abilities BasicAbilitiesSet set = basicAbilities & card->basicAbilities; @@ -220,12 +278,46 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card) if (excludedSet.any()) return NULL; + if ((hasKickerCost == -1 && ((card->getManaCost()->getKicker() && !card->basicAbilities[Constants::HASNOKICKER]) || (!card->getManaCost()->getKicker() && card->basicAbilities[Constants::HASOTHERKICKER]))) || (hasKickerCost == 1 && !((card->getManaCost()->getKicker() && !card->basicAbilities[Constants::HASNOKICKER]) || (!card->getManaCost()->getKicker() && card->basicAbilities[Constants::HASOTHERKICKER])))) + { + match = NULL; //Some kicker costs are not a real kicker (e.g. Fuse cost). + } + + if ((hasFlashbackCost == -1 && (card->getManaCost()->getFlashback() && !card->has(Constants::HASAFTERMATH))) || (hasFlashbackCost == 1 && (!card->getManaCost()->getFlashback() || (card->getManaCost()->getFlashback() && card->has(Constants::HASAFTERMATH))))) + { + match = NULL; + } + + if ((hasBackSide == -1 && card->backSide != "") || (hasBackSide == 1 && card->backSide == "")) + { + match = NULL; + } + + if ((hasPartner == -1 && card->partner != "") || (hasPartner == 1 && card->partner == "")) + { + match = NULL; + } + + if ((hasXCost == -1 && card->getManaCost()->hasX()) || (hasXCost == 1 && !card->getManaCost()->hasX())) + { + match = NULL; + } + + if ((isFlipped == -1 && card->isFlipped > 0) || (isFlipped == 1 && card->isFlipped == 0)) + { + match = NULL; + } if ((tapped == -1 && card->isTapped()) || (tapped == 1 && !card->isTapped())) { match = NULL; } + if ((CDdiscarded == -1 && card->discarded) || (CDdiscarded == 1 && !card->discarded)) + { + match = NULL; + } + if ((fresh == -1 && card->fresh) || (fresh == 1 && !card->fresh)) { match = NULL; @@ -240,7 +332,12 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card) { match = NULL; } - + + if ((CDattached == -1 && card->parentCards.size() > 0) || (CDattached == 1 && card->parentCards.size() < 1)) + { + match = NULL; + } + if (CDblocked == -1) { if(!card->isAttacker()) @@ -324,31 +421,31 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card) { match = NULL; } - if ((CDdamaged == -1 && card->wasDealtDamage) || (CDdamaged == 1 && !card->wasDealtDamage)) + if ((CDdamaged == -1 && card->wasDealtDamage > 0) || (CDdamaged == 1 && card->wasDealtDamage == 0)) { match = NULL; } - if ((CDdamager == -1 && (card->damageToOpponent || card->damageToController || card->damageToCreature)) - || (CDdamager == 1 && !(card->damageToOpponent || card->damageToController || card->damageToCreature))) + if ((CDdamager == -1 && (card->damageToOpponent > 0 || card->damageToController > 0 || card->damageToCreature > 0)) + || (CDdamager == 1 && !(card->damageToOpponent > 0 || card->damageToController > 0 || card->damageToCreature > 0))) { match = NULL; } - if(CDopponentDamaged == -1 || CDopponentDamaged == 1) + if(CDopponentDamaged == -1 || CDopponentDamaged == 1 || CDcontrollerDamaged == -1 || CDcontrollerDamaged == 1) { - Player * p = card->controller()->opponent();//controller()->opponent(); - if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p) - || (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p) - || (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent()) - || (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent())) + Player * p = card->controller(); + if ((CDopponentDamaged == -1 && card->damageToOpponent > 0 && card->controller() == p) + || (CDopponentDamaged == 1 && card->damageToOpponent == 0 && card->controller() == p) + || (CDopponentDamaged == -1 && card->damageToController > 0 && card->controller() == p->opponent()) + || (CDopponentDamaged == 1 && card->damageToController == 0 && card->controller() == p->opponent())) { match = NULL; } - if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p) - || (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p) - || (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent()) - || (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent())) + if ((CDcontrollerDamaged == -1 && card->damageToController > 0 && card->controller() == p) + || (CDcontrollerDamaged == 1 && card->damageToController == 0 && card->controller() == p) + || (CDcontrollerDamaged == -1 && card->damageToOpponent > 0 && card->controller() == p->opponent()) + || (CDcontrollerDamaged == 1 && card->damageToOpponent == 0 && card->controller() == p->opponent())) { match = NULL; } diff --git a/projects/mtg/src/CardGui.cpp b/projects/mtg/src/CardGui.cpp index 7e4216ba1..eeeae6a12 100644 --- a/projects/mtg/src/CardGui.cpp +++ b/projects/mtg/src/CardGui.cpp @@ -256,8 +256,9 @@ void CardGui::Render() { if(game) { - if((card->has(Constants::CANPLAYFROMEXILE)||card->has(Constants::PAYZERO))|| - ((card->has(Constants::CANPLAYFROMGRAVEYARD) || card->has(Constants::TEMPFLASHBACK) || card->getManaCost()->getFlashback()) && game->isInGrave(card))) + if(card->has(Constants::PAYZERO) || + ((card->has(Constants::CANPLAYFROMGRAVEYARD) || card->has(Constants::TEMPFLASHBACK) || card->getManaCost()->getFlashback() || card->getManaCost()->getRetrace()) && game->isInGrave(card)) || + (((card->has(Constants::FORETELL) && card->foretellTurn > -1 && game->turn > card->foretellTurn) || card->has(Constants::CANPLAYFROMEXILE)) && game->isInExile(card))) fakeborder->SetColor(ARGB((int)(actA),7,235,7));//green border else fakeborder->SetColor(ARGB((int)(actA),15,15,15)); @@ -443,11 +444,11 @@ void CardGui::Render() renderer->DrawRect(actX - (13 * actZ), actY + ymody + 4 * actZ, 25.5f * actZ, 14 * actZ, ARGB(((static_cast(actA))),20,20,20)); //damaged or buffed or powered down - if(card->wasDealtDamage && card->life <= 2) + if(card->wasDealtDamage > 0 && card->life <= 2) mFont->SetColor(ARGB(static_cast(actA),255,0,0));//red critical and damaged - else if(!card->wasDealtDamage && card->pbonus < 0) + else if(card->wasDealtDamage == 0 && card->pbonus < 0) mFont->SetColor(ARGB(static_cast(actA),216,191,216));//thistle powered down - else if(!card->wasDealtDamage && card->pbonus >= 3) + else if(card->wasDealtDamage == 0 && card->pbonus >= 3) mFont->SetColor(ARGB(static_cast(actA),255,255,0));//yellow buff else if(card->hasType("legendary") && card->hasType("eldrazi") && !card->has(Constants::CHANGELING)) mFont->SetColor(ARGB(static_cast(actA),238,130,238));//violet legendary eldrazi @@ -463,7 +464,7 @@ void CardGui::Render() string buff = ""; string starMark = ""; if(card->exerted) - starMark += "*"; + starMark += "exerted"; if(card->isToken && !card->isACopier) buff = "T"; if(card->isToken && card->isACopier) @@ -511,6 +512,16 @@ void CardGui::Render() mFont->DrawString(buffer, actX - 10 * actZ, actY - (25.3f * actZ)); mFont->SetScale(1); } + if(card->chooseaname.size() && !alternate && game) + { + mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); + char buffer[200]; + sprintf(buffer, "%s", card->chooseaname.c_str()); + mFont->SetColor(ARGB(static_cast(actA),255,215,0));//Gold indicator + mFont->SetScale(0.8f); + mFont->DrawString(buffer, actX - 10 * actZ, actY - (25.3f * actZ)); + mFont->SetScale(1); + } if(!alternate && buff != "" && game) { mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); @@ -841,26 +852,28 @@ void CardGui::AlternateRender(MTGCard * card, const Pos& pos) if (found != string::npos) { string s = ""; - for (int i = card->data->types.size() - 1; i > 0; --i) + if (card->data->basicAbilities[(int)Constants::CHANGELING]) { - if (card->data->basicAbilities[(int)Constants::CHANGELING]) - {// this avoids drawing the list of subtypes on changeling cards. - s += _("Shapeshifter - "); - break; + // this avoids drawing the list of subtypes on changeling cards. + if (card->data->types.size()){ + s = _(MTGAllCards::findType(card->data->types[0])) + _(" - Shapeshifter"); + } else { + s = _("Shapeshifter"); } - else + } else { + for (unsigned int i = 0; i < card->data->types.size() - 1; i++) { s += _(MTGAllCards::findType(card->data->types[i])); - s += _(" - "); + if(!strcmp(_(MTGAllCards::findType(card->data->types[i])).c_str(),"Creature") || !strcmp(_(MTGAllCards::findType(card->data->types[i])).c_str(),"Land")) + s += _(" - "); + else + s += _(" "); } + s += _(MTGAllCards::findType(card->data->types[card->data->types.size()-1])); } - if (card->data->types.size()) - s += _(MTGAllCards::findType(card->data->types[0])); - else - { + if (!card->data->types.size()){ DebugTrace("Typeless card: " << setlist[card->setId].c_str() << card->data->getName() << card->getId()); } - formattedfield = FormattedData(formattedfield, "types", s); } @@ -1140,26 +1153,28 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad) if (found != string::npos) { string s = ""; - for (int i = card->data->types.size() - 1; i > 0; --i) + if (card->data->basicAbilities[(int)Constants::CHANGELING]) { - if (card->data->basicAbilities[(int)Constants::CHANGELING]) - {// this avoids drawing the list of subtypes on changeling cards. - s += _("Shapeshifter - "); - break; + // this avoids drawing the list of subtypes on changeling cards. + if (card->data->types.size()){ + s = _(MTGAllCards::findType(card->data->types[0])) + _(" - Shapeshifter"); + } else { + s = _("Shapeshifter"); } - else + } else { + for (unsigned int i = 0; i < card->data->types.size() - 1; i++) { s += _(MTGAllCards::findType(card->data->types[i])); - s += _(" - "); + if(!strcmp(_(MTGAllCards::findType(card->data->types[i])).c_str(),"Creature") || !strcmp(_(MTGAllCards::findType(card->data->types[i])).c_str(),"Land")) + s += _(" - "); + else + s += _(" "); } + s += _(MTGAllCards::findType(card->data->types[card->data->types.size()-1])); } - if (card->data->types.size()) - s += _(MTGAllCards::findType(card->data->types[0])); - else - { + if (!card->data->types.size()){ DebugTrace("Typeless card: " << setlist[card->setId].c_str() << card->data->getName() << card->getId()); } - formattedfield = FormattedData(formattedfield, "types", s); } @@ -1272,7 +1287,7 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb, bool noborder string cardsetname = setlist[card->setId].c_str(); /*if(!noborder) { - if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM") + if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "S00"||cardsetname == "S99"||cardsetname == "PTK"||cardsetname == "BTD"||cardsetname == "ATH"||cardsetname == "BRB"||cardsetname == "CHR"||cardsetname == "DM") {//Draw white border renderer->FillRoundRect((pos.actX - (pos.actZ * 84.f))-11.5f,(pos.actY - (pos.actZ * 119.7f))-14.f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,8.f,ARGB(255,248,248,255)); renderer->DrawRoundRect((pos.actX - (pos.actZ * 84.f))-11.5f,(pos.actY - (pos.actZ * 119.7f))-14.f,pos.actZ * 168.f + 6.5f,pos.actZ * 239.4f + 12.f,8.f,ARGB(150,20,20,20)); @@ -1293,27 +1308,30 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb, bool noborder } }*///disabled this for universal border across game, deck editor, etc... //universal border - if((cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM") - && !options[Options::BLKBORDER].number) - {//white border - renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,248,248,255)); - renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(150,20,20,20)); - } - else - {//black border - renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,5,5,5)); - renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(50,240,240,240)); - } - //end new border - //draw inner border - if(cardsetname == "LEA"||cardsetname == "LEB") + if(options[Options::SHOWBORDER].number) { - if(alphabeta.get()) + if((cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "S00"||cardsetname == "S99"||cardsetname == "PTK"||cardsetname == "BTD"||cardsetname == "ATH"||cardsetname == "BRB"||cardsetname == "CHR"||cardsetname == "DM") + && !options[Options::BLKBORDER].number) + {//white border + renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,248,248,255)); + renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(150,20,20,20)); + } + else + {//black border + renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,5,5,5)); + renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(50,240,240,240)); + } + //end new border + //draw inner border + if(cardsetname == "LEA"||cardsetname == "LEB") { - alphabeta->SetHotSpot(static_cast (alphabeta->mWidth / 2), static_cast (alphabeta->mHeight / 2)); - float myscale = pos.actZ * 255 / alphabeta->mHeight; - alphabeta->SetColor(ARGB((int)pos.actA,255,255,255)); - renderer->RenderQuad(alphabeta.get(), x, pos.actY+0.2f, pos.actT, myscale, myscale); + if(alphabeta.get()) + { + alphabeta->SetHotSpot(static_cast (alphabeta->mWidth / 2), static_cast (alphabeta->mHeight / 2)); + float myscale = pos.actZ * 255 / alphabeta->mHeight; + alphabeta->SetColor(ARGB((int)pos.actA,255,255,255)); + renderer->RenderQuad(alphabeta.get(), x, pos.actY+0.2f, pos.actT, myscale, myscale); + } } } float modxscale = (cardsetname =="UNH")?0.015f:0.0f; @@ -1477,8 +1495,68 @@ bool CardGui::FilterCard(MTGCard * _card,string filter) { cd.unsecureSetTapped(1); } - //Token } + //Has been foretold + else if (attribute.find("foretold") != string::npos) + { + cd.foretellTurn = comparisonCriterion; + cd.foretoldComparisonMode = comparisonMode; + } + //Has been kicked + else if (attribute.find("kicked") != string::npos) + { + cd.kicked = comparisonCriterion; + cd.kickedComparisonMode = comparisonMode; + } + //Has kicker cost + else if (attribute.find("haskicker") != string::npos) + { + if (minus) + { + cd.unsecureSetHasKickerCost(-1); + } + else + { + cd.unsecureSetHasKickerCost(1); + } + } + //Has kicker cost + else if (attribute.find("hasflashback") != string::npos) + { + if (minus) + { + cd.unsecureSetHasFlashbackCost(-1); + } + else + { + cd.unsecureSetHasFlashbackCost(1); + } + } + //Has backside + else if (attribute.find("hasbackside") != string::npos) + { + if (minus) + { + cd.unsecureSetHasBackSide(-1); + } + else + { + cd.unsecureSetHasBackSide(1); + } + } + //Has partner + else if (attribute.find("haspartner") != string::npos) + { + if (minus) + { + cd.unsecureSetHasPartner(-1); + } + else + { + cd.unsecureSetHasPartner(1); + } + } + //Token else if (attribute.find("token") != string::npos) { if (minus) @@ -1489,8 +1567,44 @@ bool CardGui::FilterCard(MTGCard * _card,string filter) { cd.isToken = 1; } - //put in its zone this turn } + //Has been flipped + else if (attribute.find("isflipped") != string::npos) + { + if (minus) + { + cd.isFlipped = -1; + } + else + { + cd.isFlipped = 1; + } + } + //Has x in cost + else if (attribute.find("hasx") != string::npos) + { + if (minus) + { + cd.hasXCost = -1; + } + else + { + cd.hasXCost = 1; + } + } + //has been discarded + else if (attribute.find("discarded") != string::npos) + { + if (minus) + { + cd.CDdiscarded = -1; + } + else + { + cd.CDdiscarded = 1; + } + } + //put in its zone this turn else if (attribute.find("fresh") != string::npos) { if (minus) @@ -1513,7 +1627,7 @@ bool CardGui::FilterCard(MTGCard * _card,string filter) cd.unsecuresetrecent(1); } } - else if (attribute.find("geared") != string::npos) + else if (attribute.find("geared") != string::npos || attribute.find("equipped") != string::npos) { if (minus) { @@ -1524,6 +1638,17 @@ bool CardGui::FilterCard(MTGCard * _card,string filter) cd.CDgeared = 1; } } + else if (attribute.find("attached") != string::npos) + { + if (minus) + { + cd.CDattached = -1; + } + else + { + cd.CDattached = 1; + } + } //creature is a level up creature else if (attribute.find("leveler") != string::npos) { @@ -1617,27 +1742,25 @@ bool CardGui::FilterCard(MTGCard * _card,string filter) //Power restrictions cd.setPower(comparisonCriterion); cd.powerComparisonMode = comparisonMode; - //Toughness restrictions } else if (attribute.find("toughness") != string::npos) { + //Toughness restrictions cd.setToughness(comparisonCriterion); cd.toughnessComparisonMode = comparisonMode; - //zpos restrictions } else if (attribute.find("zpos") != string::npos) {//using > or < don't have effect unless like this: >= or <= or = + //zpos restrictions cd.zposition = comparisonCriterion; cd.zposComparisonMode = comparisonMode; - //Manacost restrictions } else if (attribute.find("manacost") != string::npos) { + //Manacost restrictions cd.convertedManacost = comparisonCriterion; cd.manacostComparisonMode = comparisonMode; - //Counter Restrictions } - else { int attributefound = 0; diff --git a/projects/mtg/src/CardPrimitive.cpp b/projects/mtg/src/CardPrimitive.cpp index 49910a602..68fbae27d 100644 --- a/projects/mtg/src/CardPrimitive.cpp +++ b/projects/mtg/src/CardPrimitive.cpp @@ -51,6 +51,10 @@ CardPrimitive::CardPrimitive(CardPrimitive * source) //increasedCost.copy(source->getIncreasedManaCost()); if(source->getManaCost()->getAlternative()) manaCost.getAlternative()->alternativeName = source->getManaCost()->getAlternative()->alternativeName; + if(source->getManaCost()->getKicker()) + manaCost.getKicker()->alternativeName = source->getManaCost()->getKicker()->alternativeName; + if(source->getManaCost()->getRetrace()) + manaCost.getRetrace()->alternativeName = source->getManaCost()->getRetrace()->alternativeName; text = source->text; formattedText = source->formattedText; @@ -85,6 +89,7 @@ int CardPrimitive::init() types.clear(); + nameOrig = ""; magicText = ""; magicTexts.clear(); spellTargetType = ""; @@ -417,9 +422,10 @@ ManaCost* CardPrimitive::getManaCost() bool CardPrimitive::hasType(int _type) { + if (types.size() > 400) {return false;} // Null pointer? for (size_t i = 0; i < types.size(); i++) if (types[i] == _type) - return true; + return true; return false; } diff --git a/projects/mtg/src/CarouselDeckView.cpp b/projects/mtg/src/CarouselDeckView.cpp index 28af284f3..69fe2442c 100644 --- a/projects/mtg/src/CarouselDeckView.cpp +++ b/projects/mtg/src/CarouselDeckView.cpp @@ -4,8 +4,8 @@ const float CarouselDeckView::max_scale = 0.82f; const float CarouselDeckView::x_center = 180; const float CarouselDeckView::right_border = SCREEN_WIDTH + 180; -const float CarouselDeckView::slide_animation_duration = 0.6f; -const float CarouselDeckView::scroll_animation_duration = 0.3f; +const float CarouselDeckView::slide_animation_duration = 0.5f; +const float CarouselDeckView::scroll_animation_duration = 0.2f; CarouselDeckView::CarouselDeckView() : DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset) diff --git a/projects/mtg/src/Counters.cpp b/projects/mtg/src/Counters.cpp index 4b89c10dd..31436aeb9 100644 --- a/projects/mtg/src/Counters.cpp +++ b/projects/mtg/src/Counters.cpp @@ -38,14 +38,14 @@ bool Counter::cancels(int _power, int _toughness) return (power == -_power && toughness == -_toughness); } -int Counter::cancelCounter(int power, int toughness) +int Counter::cancelCounter(int power, int toughness, MTGCardInstance * _source) { while(this->target->counters->hasCounter(power,toughness) && this->target->counters->hasCounter(power*-1,toughness*-1)) { GameObserver *g = this->target->getObserver(); this->removed(); this->nb--; - WEvent * t = NEW WEventCounters(NULL,"",power*-1,toughness*-1,false,true); + WEvent * t = NEW WEventCounters(NULL,"",power*-1,toughness*-1,false,true,_source); dynamic_cast(t)->targetCard = this->target; g->receiveEvent(t); this->target->counters->removeCounter(power,toughness); @@ -98,7 +98,7 @@ Counters::~Counters() } } -int Counters::addCounter(const char * _name, int _power, int _toughness, bool _noevent) +int Counters::addCounter(const char * _name, int _power, int _toughness, bool _noevent, bool duplicated, MTGCardInstance * _source) { /*420.5n If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.*/ GameObserver *g = target->getObserver(); @@ -112,9 +112,12 @@ int Counters::addCounter(const char * _name, int _power, int _toughness, bool _n { counters[i]->added(); counters[i]->nb++; - WEvent * j = NEW WEventCounters(this,_name,_power,_toughness,true,false); - dynamic_cast(j)->targetCard = this->target; - g->receiveEvent(j); + if (!_noevent && !duplicated) + { + WEvent * j = NEW WEventCounters(this,_name,_power,_toughness,true,false,_source); + dynamic_cast(j)->targetCard = this->target; + g->receiveEvent(j); + } delete(e); return mCount; } @@ -122,13 +125,13 @@ int Counters::addCounter(const char * _name, int _power, int _toughness, bool _n Counter * counter = NEW Counter(target, _name, _power, _toughness); counters.push_back(counter); counter->added(); - if (!_noevent) + mCount++; + if (!_noevent && !duplicated) { - WEvent * w = NEW WEventCounters(this,_name,_power,_toughness,true,false); + WEvent * w = NEW WEventCounters(this,_name,_power,_toughness,true,false,_source); dynamic_cast(w)->targetCard = this->target; g->receiveEvent(w); } - mCount++; /*the damage test should be handled on game state based effect i think*/ //this->target->doDamageTest = 1; //this->target->afterDamage(); @@ -160,7 +163,7 @@ int Counters::init() return 1; } -int Counters::removeCounter(const char * _name, int _power, int _toughness) +int Counters::removeCounter(const char * _name, int _power, int _toughness, bool _noevent, bool duplicated, MTGCardInstance * _source) { for (int i = 0; i < mCount; i++) { @@ -172,10 +175,12 @@ int Counters::removeCounter(const char * _name, int _power, int _toughness) counters[i]->removed(); counters[i]->nb--; GameObserver *g = target->getObserver(); - WEvent * e = NEW WEventCounters(this,_name,_power,_toughness,false,true); - dynamic_cast(e)->targetCard = this->target; - g->receiveEvent(e); - + if (!_noevent && !duplicated) + { + WEvent * e = NEW WEventCounters(this,_name,_power,_toughness,false,true,_source); + dynamic_cast(e)->targetCard = this->target; + g->receiveEvent(e); + } // special case: when the last time counter is removed from non-suspended card // sacrifice that card if (!target->suspended && counters[i]->name == "time" && counters[i]->nb == 0) { diff --git a/projects/mtg/src/Credits.cpp b/projects/mtg/src/Credits.cpp index a754b3867..e9d865f69 100644 --- a/projects/mtg/src/Credits.cpp +++ b/projects/mtg/src/Credits.cpp @@ -142,6 +142,8 @@ void CreditBonus::Render(float x, float y, WFont * font) font->DrawString(buffer, x, y); } +static std::string kBgFile = ""; + Credits::Credits() { unlocked = -1; @@ -163,6 +165,7 @@ Credits::~Credits() if (bonus[i]) delete bonus[i]; bonus.clear(); + kBgFile = ""; //Reset the chosen backgorund. } void Credits::compute(GameObserver* g, GameApp * _app) @@ -277,6 +280,12 @@ void Credits::compute(GameObserver* g, GameApp * _app) goa = (GameOptionAward*) &options[Options::EVILTWIN_MODE_UNLOCKED]; goa->giveAward(); } + else if ((unlocked = isCommanderUnlocked())) + { + unlockedTextureName = "commander_unlocked.png"; + goa = (GameOptionAward*) &options[Options::COMMANDER_MODE_UNLOCKED]; + goa->giveAward(); + } else if ((unlocked = isRandomDeckUnlocked())) { unlockedTextureName = "randomdeck_unlocked.png"; @@ -508,10 +517,36 @@ void Credits::Render() return; JRenderer * r = JRenderer::GetInstance(); #if !defined (PSP) - JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + //Now it's possibile to randomly use up to 10 background images for post-match credits (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image). + JTexture * wpTex = NULL; + if(kBgFile == ""){ + char temp[4096]; + sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 10); + kBgFile.assign(temp); + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); + if (wpTex) { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + if (wpQuad.get()) + r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + else { + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits. + wpTex = NULL; + } + } else + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for post-match credits. + } + if(!wpTex) + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); if (wpTex) { - JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } +#else + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg"); r->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); } #endif @@ -662,6 +697,15 @@ int Credits::isEvilTwinUnlocked() return 0; } +int Credits::isCommanderUnlocked() +{ + if (options[Options::COMMANDER_MODE_UNLOCKED].number) + return 0; + if (p1->life >= 40 && p2->game->graveyard->nb_cards && (p1->game->graveyard->nb_cards < p2->game->graveyard->nb_cards)) + return 1; + return 0; +} + int Credits::isRandomDeckUnlocked() { if (0 == options[Options::DIFFICULTY].number) diff --git a/projects/mtg/src/Damage.cpp b/projects/mtg/src/Damage.cpp index 597f746c9..3ba6ab790 100644 --- a/projects/mtg/src/Damage.cpp +++ b/projects/mtg/src/Damage.cpp @@ -116,6 +116,14 @@ int Damage::resolve() } damage = 0; } + if ((_target)->has(Constants::NONCOMBATVIGOR) && typeOfDamage != DAMAGE_COMBAT) + { + for (int j = damage; j > 0; j--) + { + (_target)->counters->addCounter(1, 1); + } + damage = 0; + } if ((_target)->has(Constants::HYDRA)) { for (int j = damage; j > 0; j--) @@ -175,14 +183,20 @@ int Damage::resolve() _target->counters->addCounter(-1, -1); } if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE)) - _target->controller()->game->putInGraveyard(_target); + _target->toGrave(true); // The indestructible creatures can have different destination zone after death. } else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER))) { // Poison on player Player * _target = (Player *) target; - if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) + if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)){ _target->poisonCount += damage;//this will be changed to poison counters. + if(damage > 0) + { + WEvent * e = NEW WEventplayerPoisoned(_target, damage); // Added an event when player receives any poison counter. + _target->getObserver()->receiveEvent(e); + } + } _target->damageCount += damage; if(typeOfDamage == 2) _target->nonCombatDamage += damage; @@ -217,51 +231,59 @@ int Damage::resolve() } if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) { + int poison = 0; if (source->has(Constants::POISONTOXIC)) { - _target->poisonCount += 1; + poison = 1; } else if (source->has(Constants::POISONTWOTOXIC)) { - _target->poisonCount += 2; + poison = 2; } else { - _target->poisonCount += 3; + poison = 3; } + _target->poisonCount += poison; + WEvent * e = NEW WEventplayerPoisoned(_target, damage); // Added an event when player receives any poison counter. + _target->getObserver()->receiveEvent(e); } - } else { // "Normal" case, //return the left over amount after effects have been applied to them. - if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) + if ((target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) || + (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 1))) ;//do nothing else a = target->dealDamage(damage); - target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount - if(typeOfDamage == 2) - target->nonCombatDamage += damage; - if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){ - ((MTGCardInstance*)target)->wasDealtDamage = true; - ((MTGCardInstance*)source)->damageToCreature = true; + if (!(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 1))){ + target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount + if(typeOfDamage == 2) + target->nonCombatDamage += damage; + } + if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (((MTGCardInstance*)target)->basicAbilities[Constants::UNDAMAGEABLE] == 0)){ + ((MTGCardInstance*)target)->wasDealtDamage += damage; + ((MTGCardInstance*)source)->damageToCreature += damage; } if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) { if(target == source->controller()) { - ((MTGCardInstance*)source)->damageToController = true; + ((MTGCardInstance*)source)->damageToController += damage; } else { - ((MTGCardInstance*)source)->damageToOpponent = true; + ((MTGCardInstance*)source)->damageToOpponent += damage; + if(((MTGCardInstance*)source)->basicAbilities[Constants::ISCOMMANDER]) + ((MTGCardInstance*)source)->damageInflictedAsCommander += damage; } target->lifeLostThisTurn += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { source->controller()->dealsdamagebycombat = 1; // for restriction check - ((MTGCardInstance*)source)->combatdamageToOpponent = true; //check + ((MTGCardInstance*)source)->combatdamageToOpponent += damage; //check vector values = MTGAllCards::getCreatureValuesById();//getting a weird crash here. rarely. for (size_t i = 0; i < values.size(); ++i) { @@ -269,11 +291,25 @@ int Damage::resolve() source->controller()->prowledTypes.push_back(values[i]); } } - WEvent * lifed = NEW WEventLife((Player*)target,-damage); + WEvent * lifed = NEW WEventLife((Player*)target,-damage, source); observer->receiveEvent(lifed); + if(((MTGCardInstance*)source)->damageInflictedAsCommander > 20) // if a Commander has dealt 21 or more damages to a player, he loose game. + observer->setLoser(((MTGCardInstance*)source)->controller()->opponent()); } } + if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType(Subtypes::TYPE_PLANESWALKER)){ // Fix life calculation for planeswalker damage. + if (((MTGCardInstance*)target)->counters){ + Counters * counters = ((MTGCardInstance*)target)->counters; + for(size_t i = 0; i < counters->counters.size(); ++i){ + Counter * counter = counters->counters[i]; + if(counter->name == "loyalty"){ + target->life = counter->nb - target->damageCount; + break; + } + } + } + } //Send (Damage/Replaced effect) event to listeners observer->receiveEvent(e); return a; diff --git a/projects/mtg/src/DeckEditorMenu.cpp b/projects/mtg/src/DeckEditorMenu.cpp index 710fe3d54..08a350af2 100644 --- a/projects/mtg/src/DeckEditorMenu.cpp +++ b/projects/mtg/src/DeckEditorMenu.cpp @@ -10,7 +10,21 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) : DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats) { +#if !defined (PSP) + //Now it's possibile to randomly use up to 10 background images for deck editor selection (if random index is 0, it will be rendered the default "menubgdeckeditor.jpg" image). + ostringstream bgFilename; + char temp[4096]; + sprintf(temp, "menubgdeckeditor%i", std::rand() % 10); + backgroundName.assign(temp); + bgFilename << backgroundName << ".jpg"; + JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551); + if (!background.get()){ + backgroundName = "menubgdeckeditor"; //Fallback to default background image for deck editor selection. + } +#else backgroundName = "menubgdeckeditor"; +#endif + mShowDetailsScreen = false; deckTitle = selectedDeck ? selectedDeck->parent->meta_name : ""; @@ -21,7 +35,11 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const //titleX = 110; // center point in title box if(selectedDeck) { +#if defined PSP + titleX = (SCREEN_WIDTH_F/2.f) + 10; +#else titleX = (SCREEN_WIDTH_F/2.f); +#endif titleY = 13; } else @@ -62,7 +80,11 @@ void DeckEditorMenu::Render() WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); DWORD currentColor = mainFont->GetColor(); mainFont->SetColor(ARGB(255,255,255,255)); +#if defined PSP + mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt+10, (statsHeight / 2)+4, JGETEXT_CENTER); +#else mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt, (statsHeight / 2)+4, JGETEXT_CENTER); +#endif mainFont->SetColor(currentColor); } diff --git a/projects/mtg/src/DeckMenu.cpp b/projects/mtg/src/DeckMenu.cpp index d74d0460a..7295755fb 100644 --- a/projects/mtg/src/DeckMenu.cpp +++ b/projects/mtg/src/DeckMenu.cpp @@ -34,7 +34,7 @@ hgeParticleSystem* DeckMenu::stars = NULL; // TODO: // *** Need to make this configurable in a file somewhere to allow for class reuse -DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int&, bool showDetailsOverride) : +DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int&, bool showDetailsOverride, bool chooseOpponent) : JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsScreen( showDetailsOverride ) { @@ -85,6 +85,7 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc selectionT = 0; timeOpen = 0; mClosed = false; + isOpponent = chooseOpponent; if (mFont->GetStringWidth(title.c_str()) > titleWidth) titleFontScale = SCALE_SHRINK; @@ -103,7 +104,11 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str()); float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20; //dismiss button? +#if defined PSP + dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+25, detailedInfoBoxY-10.0f, JGE_BTN_CANCEL); +#else dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+30, detailedInfoBoxY+4.5f, JGE_BTN_CANCEL); +#endif JGuiController::Add(dismissButton, true); updateScroller(); @@ -145,16 +150,16 @@ void DeckMenu::RenderDeckManaColors() void DeckMenu::RenderBackground() { ostringstream bgFilename; - if(backgroundName == "menubgdeckeditor") +#if !defined (PSP) + if(backgroundName.find("menubgdeckeditor") != string::npos) //Now it's possibile to randomly use up to 10 background images for deck editor selection. bgFilename << backgroundName << ".jpg"; else bgFilename << backgroundName << ".png"; - -#if defined (PSP) +#else if(backgroundName == "menubgdeckeditor") bgFilename << "pspmenubgdeckeditor.jpg"; else - bgFilename << "pspdeckmenu.png"; + bgFilename << "pspmenubgdeckeditor.png"; #endif static bool loadBackground = true; @@ -246,9 +251,20 @@ void DeckMenu::Render() JQuadPtr avatarholder; JQuadPtr menupanel; JQuadPtr menuholder; +#if defined (PSP) + avatarholder = WResourceManager::Instance()->RetrieveTempQuad("pspavatarholder.png");//new graphics avatarholder for PSP + menupanel = WResourceManager::Instance()->RetrieveTempQuad("pspmenupanel.jpg");//new graphics menupanel for PSP + menuholder = WResourceManager::Instance()->RetrieveTempQuad("pspmenuholder.png");//new graphics menuholder for PSP +#else avatarholder = WResourceManager::Instance()->RetrieveTempQuad("avatarholder.png");//new graphics avatarholder - menupanel = WResourceManager::Instance()->RetrieveTempQuad("menupanel.jpg");//new graphics menupanel + if(isOpponent){ + menupanel = WResourceManager::Instance()->RetrieveTempQuad("menupanel2.jpg");//try to load the new graphics menupanel for opponent. + if(!menupanel.get()) + menupanel = WResourceManager::Instance()->RetrieveTempQuad("menupanel.jpg");//fallback to new graphics menupanel for player + } else + menupanel = WResourceManager::Instance()->RetrieveTempQuad("menupanel.jpg");//new graphics menupanel for player menuholder = WResourceManager::Instance()->RetrieveTempQuad("menuholder.png");//new graphics menuholder +#endif bool inDeckMenu = backgroundName.find("DeckMenuBackdrop") != string::npos; float modAvatarX = 0.f; float modAvatarY = 0.f; @@ -270,7 +286,7 @@ void DeckMenu::Render() timeOpen = 0; menuInitialized = true; } -#if !defined (PSP) + if (avatarholder.get() && menupanel.get() && inDeckMenu)//bg panel renderer->RenderQuad(menupanel.get(), 225.f, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); @@ -279,7 +295,7 @@ void DeckMenu::Render() if (menuholder.get() && inDeckMenu)//menuholder renderer->RenderQuad(menuholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / menuholder.get()->mWidth, SCREEN_HEIGHT_F / menuholder.get()->mHeight); -#endif + if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen; for (int i = startId; i < startId + maxItems; i++) @@ -323,20 +339,20 @@ void DeckMenu::Render() { JQuad * evil = quad.get(); evil->SetHFlip(true); -#if !defined (PSP) + if (avatarholder.get() && inDeckMenu) renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); -#endif + renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale); renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3)); evil = NULL; } else { -#if !defined (PSP) + if (avatarholder.get() && inDeckMenu) renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); -#endif + renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale); renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3)); } @@ -370,10 +386,6 @@ void DeckMenu::Render() } } //psp -#if defined (PSP) - mScroller->Render(); - RenderBackground();//background deck menu -#endif RenderDeckManaColors(); if (!title.empty()) @@ -439,7 +451,10 @@ void DeckMenu::Add(int id, const string& text, const string& desc, bool forceFoc deckDescription = it->second; else deckDescription = deckMetaData ? deckMetaData->getDescription() : desc; - + + if(deckMetaData && deckMetaData->isCommanderDeck()) + deckDescription = deckDescription + " (" + _("CMD") + ")"; // It will show a CMD suffix for Commander Decks. + menuItem->setDescription(deckDescription); JGuiController::Add(menuItem); diff --git a/projects/mtg/src/DeckMenuItem.cpp b/projects/mtg/src/DeckMenuItem.cpp index cd37be3d4..7047fc9f8 100644 --- a/projects/mtg/src/DeckMenuItem.cpp +++ b/projects/mtg/src/DeckMenuItem.cpp @@ -49,7 +49,11 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f } if (mMetaData && mMetaData->getAvatarFilename().size() > 0) + { mImageFilename = mMetaData->getAvatarFilename(); + if(!(WResourceManager::Instance()->RetrieveTexture(mImageFilename))) + mImageFilename = "baka.jpg"; // if the AI deck has no specific avatar we will display the default "baka.jpg" image. + } else { // this is a non-deck menu item (ie "Random", "Cancel", etc @@ -61,6 +65,9 @@ DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, f case kRandomAIPlayerMenuID: mImageFilename = "noavatar.jpg"; break; + case kCommanderMenuID: + mImageFilename = "noavatar.jpg"; + break; case kEvilTwinMenuID: { mImageFilename = "avatar.jpg"; diff --git a/projects/mtg/src/DeckMetaData.cpp b/projects/mtg/src/DeckMetaData.cpp index b53b98008..f85393670 100644 --- a/projects/mtg/src/DeckMetaData.cpp +++ b/projects/mtg/src/DeckMetaData.cpp @@ -21,7 +21,6 @@ DeckMetaData::DeckMetaData(const string& filename, bool isAI) LoadDeck(); } - void DeckMetaData::LoadDeck() { if (!mDeckLoaded) @@ -30,6 +29,7 @@ void DeckMetaData::LoadDeck() mName = trim(deck.meta_name); mDescription = trim(deck.meta_desc); mDeckId = atoi((mFilename.substr(mFilename.find("deck") + 4, mFilename.find(".txt"))).c_str()); + mCommanderDeck = deck.meta_commander; //Added to read the command tag in deck's metafile. vector requirements = split(deck.meta_unlockRequirements, ','); for(size_t i = 0; i < requirements.size(); ++i) @@ -48,10 +48,8 @@ void DeckMetaData::LoadDeck() } } - } - void DeckMetaData::LoadStats() { if (!mStatsLoaded) @@ -105,14 +103,19 @@ void DeckMetaData::LoadStats() } -// since we only have 100 stock avatar images, we need to recycle the images for deck numbers > 99 +// Removed the previous limit of 99 images, if "avatarXX.jpg" image is not present, for AI it will be used "baka.jpg" image instead. int DeckMetaData::getAvatarId() { - return mDeckId % 100; + return mDeckId; } //Accessors +bool DeckMetaData::isCommanderDeck() +{ + return mCommanderDeck; +} + string DeckMetaData::getFilename() { return mFilename; @@ -133,7 +136,6 @@ vector DeckMetaData::getUnlockRequirements() return mUnlockRequirements; } - string DeckMetaData::getAvatarFilename() { return mAvatarFilename; diff --git a/projects/mtg/src/DeckStats.cpp b/projects/mtg/src/DeckStats.cpp index d24abca13..57e46a726 100644 --- a/projects/mtg/src/DeckStats.cpp +++ b/projects/mtg/src/DeckStats.cpp @@ -493,7 +493,7 @@ void StatsWrapper::updateStats(DeckDataWrapper *myDeck) for (int v = 0; v < (int) abilitiesVector.size(); v++) { string s = abilitiesVector[v]; - size_t t = s.find("add"); + size_t t = s.find("add{"); //Fix crash when ability contains "counteradded" or similar substring. if (t != string::npos) { s = s.substr(t + 3); diff --git a/projects/mtg/src/DeckView.cpp b/projects/mtg/src/DeckView.cpp index f5f21ed83..e53dd2537 100644 --- a/projects/mtg/src/DeckView.cpp +++ b/projects/mtg/src/DeckView.cpp @@ -133,8 +133,9 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail, bool griddeckv } else { + int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText; Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255); - CardGui::DrawCard(cardPosition.card, pos, asThumbnail, true); + CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail, true); } } else @@ -160,18 +161,18 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail, bool griddeckv if (last_user_activity < 3) { int fontAlpha = alpha; - float qtY = cardPosition.y - 135 * cardPosition.scale; - float qtX = cardPosition.x + 40 * cardPosition.scale; + float qtY = cardPosition.y - 115 * cardPosition.scale; + float qtX = cardPosition.x + 62 * cardPosition.scale; char buffer[4096]; sprintf(buffer, "x%i", deck()->count(cardPosition.card)); WFont * font = mFont; font->SetScale(1.4f); font->SetColor(ARGB(fontAlpha/2,0,0,0)); - JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 18, ARGB(fontAlpha/2,0,0,0)); - JRenderer::GetInstance()->DrawRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 18, ARGB(fontAlpha/2,240,240,240)); - font->DrawString(buffer, qtX + 5, qtY + 3); + JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 15, ARGB(fontAlpha/2,0,0,0)); + JRenderer::GetInstance()->DrawRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 15, ARGB(fontAlpha/2,240,240,240)); + font->DrawString(buffer, qtX + 5, qtY + 0); font->SetColor(ARGB(fontAlpha,255,255,255)); - font->DrawString(buffer, qtX + 4, qtY + 2); + font->DrawString(buffer, qtX + 4, qtY - 1); font->SetColor(ARGB(255,255,255,255)); font->SetScale(1.0f); } diff --git a/projects/mtg/src/DuelLayers.cpp b/projects/mtg/src/DuelLayers.cpp index b97112aa7..875ffc161 100644 --- a/projects/mtg/src/DuelLayers.cpp +++ b/projects/mtg/src/DuelLayers.cpp @@ -58,7 +58,7 @@ void DuelLayers::Update(float dt, Player * currentPlayer) for (int i = 0; i < nbitems; ++i) objects[i]->Update(dt); - int isAI = currentPlayer->isAI(); + int isAI = currentPlayer->isAI() || currentPlayer != getObserver()->players[mPlayerViewIndex]; // Fix for 2 players hand. if (isAI && !currentPlayer->getObserver()->isLoading()) currentPlayer->Act(dt); diff --git a/projects/mtg/src/ExtraCost.cpp b/projects/mtg/src/ExtraCost.cpp index f2a1ad231..63864f688 100644 --- a/projects/mtg/src/ExtraCost.cpp +++ b/projects/mtg/src/ExtraCost.cpp @@ -84,7 +84,7 @@ int ExtraCost::setPayment(MTGCardInstance * card) target = card; } } - if (costToPay && source->controller()->getManaPool()->canAfford(costToPay)) + if (costToPay && source->controller()->getManaPool()->canAfford(costToPay,card->has(Constants::ANYTYPEOFMANAABILITY))) { result = 1; } @@ -109,7 +109,7 @@ int ExtraManaCost::tryToSetPayment(MTGCardInstance * card) int ExtraManaCost::isPaymentSet() { - if (!source->controller()->getManaPool()->canAfford(costToPay)) + if (!source->controller()->getManaPool()->canAfford(costToPay,source->has(Constants::ANYTYPEOFMANAABILITY))) { return 0; } @@ -118,7 +118,7 @@ int ExtraManaCost::isPaymentSet() int ExtraManaCost::canPay() { - if(!source->controller()->getManaPool()->canAfford(costToPay)) + if(!source->controller()->getManaPool()->canAfford(costToPay,source->has(Constants::ANYTYPEOFMANAABILITY))) { return 0; } @@ -127,7 +127,7 @@ int ExtraManaCost::canPay() int ExtraManaCost::doPay() { - if (!source->controller()->getManaPool()->canAfford(costToPay)) + if (!source->controller()->getManaPool()->canAfford(costToPay,source->has(Constants::ANYTYPEOFMANAABILITY))) return 0; source->controller()->getManaPool()->pay(costToPay); @@ -159,13 +159,13 @@ int SnowCost::isPaymentSet() result += source->controller()->snowManaC; if (result) { - if ((source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{1}",NULL,source))) || - (source->controller()->snowManaG && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{g}",NULL,source))) || - (source->controller()->snowManaU && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{u}",NULL,source))) || - (source->controller()->snowManaR && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{r}",NULL,source))) || - (source->controller()->snowManaB && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{b}",NULL,source))) || - (source->controller()->snowManaW && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{w}",NULL,source))) || - (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{c}",NULL,source)))) + if ((source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{1}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaG && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{g}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaU && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{u}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaR && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{r}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaB && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{b}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaW && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{w}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) || + (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{c}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY)))) return 1; else return 0; @@ -192,39 +192,40 @@ int SnowCost::doPay() result += source->controller()->snowManaC; if (result) { - if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{1}",NULL,source))) + // Avoided double payments for Snow Mana cost + if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{1}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{1}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{1}",NULL,source)); source->controller()->snowManaC -= 1; } - else if (source->controller()->snowManaG && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{g}",NULL,source))) + else if (source->controller()->snowManaG && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{g}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{g}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{g}",NULL,source)); source->controller()->snowManaG -= 1; } - else if (source->controller()->snowManaU && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{u}",NULL,source))) + else if (source->controller()->snowManaU && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{u}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{u}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{u}",NULL,source)); source->controller()->snowManaU -= 1; } - else if (source->controller()->snowManaR && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{r}",NULL,source))) + else if (source->controller()->snowManaR && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{r}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{r}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{r}",NULL,source)); source->controller()->snowManaR -= 1; } - else if (source->controller()->snowManaB && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{b}",NULL,source))) + else if (source->controller()->snowManaB && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{b}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{b}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{b}",NULL,source)); source->controller()->snowManaB -= 1; } - else if (source->controller()->snowManaW && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{w}",NULL,source))) + else if (source->controller()->snowManaW && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{w}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{w}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{w}",NULL,source)); source->controller()->snowManaW -= 1; } - else if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{c}",NULL,source))) + else if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{c}",NULL,source),source->has(Constants::ANYTYPEOFMANAABILITY))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{c}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{c}",NULL,source)); source->controller()->snowManaC -= 1; } else @@ -301,7 +302,7 @@ int LifeCost::doPay() MTGCardInstance * _target = (MTGCardInstance *) target; - _target->controller()->loseLife(1); + _target->controller()->loseLife(1, source); target = NULL; if (tc) tc->initTargets(); @@ -347,7 +348,7 @@ int SpecificLifeCost::doPay() MTGCardInstance * _target = (MTGCardInstance *) target; - _target->controller()->loseLife(slc); + _target->controller()->loseLife(slc, source); target = NULL; if (tc) tc->initTargets(); @@ -385,9 +386,9 @@ int LifeorManaCost::canPay() _target->controller()->opponent()->game->battlefield->hasAbility(Constants::CANTPAYLIFE) || _target->controller()->game->battlefield->hasAbility(Constants::CANTPAYLIFE)) { - return _target->controller()->getManaPool()->canAfford(getManaCost()); + return _target->controller()->getManaPool()->canAfford(getManaCost(),_target->has(Constants::ANYTYPEOFMANAABILITY)); } - else if((_target->controller()->life > 1 || _target->controller()->getManaPool()->canAfford(getManaCost())) && + else if((_target->controller()->life > 1 || _target->controller()->getManaPool()->canAfford(getManaCost(),_target->has(Constants::ANYTYPEOFMANAABILITY))) && (!_target->controller()->inPlay()->hasAbility(Constants::CANTCHANGELIFE) && !_target->controller()->opponent()->game->battlefield->hasAbility(Constants::CANTPAYLIFE) && !_target->controller()->game->battlefield->hasAbility(Constants::CANTPAYLIFE))) @@ -403,13 +404,13 @@ int LifeorManaCost::doPay() return 0; MTGCardInstance * _target = (MTGCardInstance *) target; - if (_target->controller()->getManaPool()->canAfford(&manaCost)) + if (_target->controller()->getManaPool()->canAfford(&manaCost,_target->has(Constants::ANYTYPEOFMANAABILITY))) { _target->controller()->getManaPool()->pay(&manaCost); } else { - _target->controller()->loseLife(2); + _target->controller()->loseLife(2, source); } target = NULL; if (tc) @@ -515,6 +516,7 @@ int CycleCost::doPay() WEvent * e2 = NEW WEventCardCycle(_source); game->receiveEvent(e2); _source->controller()->game->putInGraveyard(_source); + _source->controller()->cycledCount++; if (tc) tc->initTargets(); return 1; @@ -1058,13 +1060,13 @@ int Convoke::isPaymentSet() return 0; } ManaCost * toReduce = getReduction(); - if (target && (!source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (!source->controller()->getManaPool()->canAfford(toReduce,target->has(Constants::ANYTYPEOFMANAABILITY)))) { target = NULL; SAFE_DELETE(toReduce); return 0; } - if (target && (source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (source->controller()->getManaPool()->canAfford(toReduce,target->has(Constants::ANYTYPEOFMANAABILITY)))) { SAFE_DELETE(toReduce); return 1; @@ -1101,7 +1103,7 @@ ManaCost * Convoke::getReduction() } } //if we didnt find it payable one way, lets try again backwards. - if (!source->controller()->getManaPool()->canAfford(toReduce)) + if (!source->controller()->getManaPool()->canAfford(toReduce,source->has(Constants::ANYTYPEOFMANAABILITY))) { SAFE_DELETE(toReduce); toReduce = NEW ManaCost(source->getManaCost()); @@ -1178,13 +1180,13 @@ int Delve::isPaymentSet() { toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets()); } - if (target && (!source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (!source->controller()->getManaPool()->canAfford(toReduce,source->has(Constants::ANYTYPEOFMANAABILITY)))) { target = NULL; SAFE_DELETE(toReduce); return 0; } - if (target && (source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (source->controller()->getManaPool()->canAfford(toReduce,source->has(Constants::ANYTYPEOFMANAABILITY)))) { if (target->getObserver()->guiOpenDisplay) target->getObserver()->ButtonPressed(target->getObserver()->guiOpenDisplay); @@ -1246,13 +1248,13 @@ int Improvise::isPaymentSet() { toReduce->remove(Constants::MTG_COLOR_ARTIFACT, tc->getNbTargets()); } - if (target && (!source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (!source->controller()->getManaPool()->canAfford(toReduce,target->has(Constants::ANYTYPEOFMANAABILITY)))) { target = NULL; SAFE_DELETE(toReduce); return 0; } - if (target && (source->controller()->getManaPool()->canAfford(toReduce))) + if (target && (source->controller()->getManaPool()->canAfford(toReduce,target->has(Constants::ANYTYPEOFMANAABILITY)))) { /*if (target->getObserver()->guiOpenDisplay) target->getObserver()->ButtonPressed(target->getObserver()->guiOpenDisplay);*/ @@ -1314,14 +1316,14 @@ int Offering::canPay() reduced->extraCosts = NULL; reduced->remove(Constants::MTG_COLOR_ARTIFACT, target->getManaCost()->getConvertedCost()); - if (target && (!source->controller()->getManaPool()->canAfford(reduced))) + if (target && (!source->controller()->getManaPool()->canAfford(reduced,source->has(Constants::ANYTYPEOFMANAABILITY)))) { tc->removeTarget(target); target = NULL; SAFE_DELETE(reduced); return 0; } - if (target && source->controller()->getManaPool()->canAfford(reduced)) + if (target && source->controller()->getManaPool()->canAfford(reduced,source->has(Constants::ANYTYPEOFMANAABILITY))) { SAFE_DELETE(reduced); return 1; @@ -1334,14 +1336,14 @@ int Offering::canPay() if (target) { ManaCost * diff = source->getManaCost()->Diff(target->getManaCost()); - if (target && (!source->controller()->getManaPool()->canAfford(source->getManaCost()->Diff(target->getManaCost())))) + if (target && (!source->controller()->getManaPool()->canAfford(source->getManaCost()->Diff(target->getManaCost()),source->has(Constants::ANYTYPEOFMANAABILITY)))) { SAFE_DELETE(diff); tc->removeTarget(target); target = NULL; return 0; } - if (target && (source->controller()->getManaPool()->canAfford(source->getManaCost()->Diff(target->getManaCost())))) + if (target && (source->controller()->getManaPool()->canAfford(source->getManaCost()->Diff(target->getManaCost()),source->has(Constants::ANYTYPEOFMANAABILITY)))) { SAFE_DELETE(diff); return 1; @@ -1361,14 +1363,14 @@ int Offering::isPaymentSet() reduced->extraCosts = NULL; reduced->remove(Constants::MTG_COLOR_ARTIFACT, target->getManaCost()->getConvertedCost()); - if (target && (!source->controller()->getManaPool()->canAfford(reduced))) + if (target && (!source->controller()->getManaPool()->canAfford(reduced,source->has(Constants::ANYTYPEOFMANAABILITY)))) { tc->removeTarget(target); target = NULL; SAFE_DELETE(reduced); return 0; } - if (target && source->controller()->getManaPool()->canAfford(reduced)) + if (target && source->controller()->getManaPool()->canAfford(reduced,source->has(Constants::ANYTYPEOFMANAABILITY))) { SAFE_DELETE(reduced); return 1; @@ -1381,14 +1383,14 @@ int Offering::isPaymentSet() if (target) { ManaCost * diff = source->getManaCost()->Diff(target->getManaCost()); - if (target && (!source->controller()->getManaPool()->canAfford(diff))) + if (target && (!source->controller()->getManaPool()->canAfford(diff,source->has(Constants::ANYTYPEOFMANAABILITY)))) { SAFE_DELETE(diff); tc->removeTarget(target); target = NULL; return 0; } - if (target && (source->controller()->getManaPool()->canAfford(diff))) + if (target && (source->controller()->getManaPool()->canAfford(diff,source->has(Constants::ANYTYPEOFMANAABILITY)))) { SAFE_DELETE(diff); return 1; diff --git a/projects/mtg/src/GameApp.cpp b/projects/mtg/src/GameApp.cpp index 85b6df1f3..d029ef4a4 100644 --- a/projects/mtg/src/GameApp.cpp +++ b/projects/mtg/src/GameApp.cpp @@ -235,8 +235,16 @@ void GameApp::Create() #if !defined (PSP) WResourceManager::Instance()->RetrieveTexture("backdrop.jpg", RETRIEVE_MANAGE); WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE); + for(int i = 1 ; i < 7; i++){ + char temp[4096]; + string fileName = ""; + sprintf(temp, "background/backdrop%i.jpg", i); //Now it's possibile to randomly use up to other 6 background images for match. + fileName.assign(temp); + WResourceManager::Instance()->RetrieveTexture(fileName, RETRIEVE_MANAGE); + } #else WResourceManager::Instance()->RetrieveTexture("pspbackdrop.jpg", RETRIEVE_MANAGE); + WResourceManager::Instance()->RetrieveTexture("pspbackdropframe.png", RETRIEVE_MANAGE); #endif WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE); WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE); @@ -546,9 +554,16 @@ void GameApp::playMusic(string filename, bool loop) { if(filename == "") filename = currentMusicFile; + JGE::GetInstance()->SendCommand("\nSelected soundtrack is: " + filename + "\n"); + if (filename.compare(currentMusicFile) == 0 && music) return; +#if !defined (PSP) + if(!WResourceManager::Instance()->ssLoadMusic(filename.c_str())) + return; // Added to avoid opening not existing file. +#endif + if (music) { JSoundSystem::GetInstance()->StopMusic(music); diff --git a/projects/mtg/src/GameObserver.cpp b/projects/mtg/src/GameObserver.cpp index fac5555ba..505ba6016 100644 --- a/projects/mtg/src/GameObserver.cpp +++ b/projects/mtg/src/GameObserver.cpp @@ -215,8 +215,10 @@ void GameObserver::nextGamePhase() currentPlayer->nonCombatDamage = 0; currentPlayer->drawCounter = 0; currentPlayer->raidcount = 0; + currentPlayer->cycledCount = 0; currentPlayer->dealsdamagebycombat = 0; //clear check for restriction currentPlayer->opponent()->raidcount = 0; + currentPlayer->opponent()->cycledCount = 0; currentPlayer->prowledTypes.clear(); currentPlayer->opponent()->damageCount = 0; //added to clear odcount currentPlayer->opponent()->nonCombatDamage = 0; @@ -322,6 +324,7 @@ void GameObserver::userRequestNextGamePhase(bool allowInterrupt, bool log) if(getCurrentTargetChooser() && getCurrentTargetChooser()->maxtargets == 1000) { getCurrentTargetChooser()->done = true; + getCurrentTargetChooser()->autoChoice = false; if(getCurrentTargetChooser()->source) cardClick(getCurrentTargetChooser()->source, 0, false); } @@ -532,21 +535,23 @@ bool GameObserver::operator==(const GameObserver& aGame) { error++; } - if (!p->getManaPool()->canAfford(players[i]->getManaPool())) + if (!p->getManaPool()->canAfford(players[i]->getManaPool(),0)) { error++; } - if (!players[i]->getManaPool()->canAfford(p->getManaPool())) + if (!players[i]->getManaPool()->canAfford(p->getManaPool(),0)) { error++; } - MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile }; + MTGGameZone * aZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile, p->game->commandzone, p->game->sideboard }; MTGGameZone * thisZones[] = { players[i]->game->graveyard, players[i]->game->library, players[i]->game->hand, players[i]->game->inPlay, - players[i]->game->exile }; - for (int j = 0; j < 5; j++) + players[i]->game->exile, + players[i]->game->commandzone, + players[i]->game->sideboard }; + for (int j = 0; j < 7; j++) { MTGGameZone * zone = aZones[j]; if (zone->nb_cards != thisZones[j]->nb_cards) @@ -613,8 +618,10 @@ void GameObserver::Update(float dt) //Handles game state based effects void GameObserver::gameStateBasedEffects() { - if(getCurrentTargetChooser() && int(getCurrentTargetChooser()->getNbTargets()) == getCurrentTargetChooser()->maxtargets) + if(getCurrentTargetChooser() && int(getCurrentTargetChooser()->getNbTargets()) == getCurrentTargetChooser()->maxtargets){ getCurrentTargetChooser()->done = true; + getCurrentTargetChooser()->autoChoice = false; + } ///////////////////////////////////// for (int d = 0; d < 2; d++) { @@ -644,8 +651,8 @@ void GameObserver::gameStateBasedEffects() if (players[d]->snowManaW < 0) players[d]->snowManaW = 0; - MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library, players[d]->game->exile, players[d]->game->stack }; - for (int k = 0; k < 6; k++) + MTGGameZone * dzones[] = { players[d]->game->inPlay, players[d]->game->graveyard, players[d]->game->hand, players[d]->game->library, players[d]->game->exile, players[d]->game->stack, players[d]->game->commandzone, players[d]->game->sideboard, players[d]->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * zone = dzones[k]; if (mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0) @@ -668,6 +675,14 @@ void GameObserver::gameStateBasedEffects() card->removeColor(i); } } + //clear prey + if(card && isInExile(card) && card->hauntedCard) + { + if(!isInPlay(card->hauntedCard)) + { + card->hauntedCard = 0; + } + } //reset alternate paid if(card && (isInGrave(card)||isInHand(card)||isInExile(card))) { @@ -788,7 +803,7 @@ void GameObserver::gameStateBasedEffects() else if((!card->target->isLand() && card->hasType("fortification"))) ((AEquip*)a)->unequip(); } - if(card->controller()) + if(card->controller() && !card->mutation) ((AEquip*)a)->getActionTc()->Owner = card->controller(); //fix for equip ability when the equipment changed controller... } @@ -908,11 +923,14 @@ void GameObserver::gameStateBasedEffects() { card->graveEffects = false; card->exileEffects = false; + card->commandZoneEffects = false; if(card->isCreature()) { if(card->life < 1 && !card->has(Constants::INDESTRUCTIBLE)) card->destroy();//manor gargoyle... recheck + if(card->toughness <= 0 && card->has(Constants::INDESTRUCTIBLE)) + card->toGrave(true);// Fixed a bug when indestructible creatures have toughness = 0 (e.g. March of the Machines with manacost = 0 artifacts). } } @@ -1017,23 +1035,54 @@ void GameObserver::gameStateBasedEffects() c->flanked -= 1; } c->fresh = 0; - if(c->wasDealtDamage && c->isInPlay(this)) - c->wasDealtDamage = false; - c->damageToController = false; - c->damageToOpponent = false; - c->combatdamageToOpponent = false; - c->damageToCreature = false; + if(c->wasDealtDamage > 0 && c->isInPlay(this) && !c->has(Constants::NODAMAGEREMOVED)) // Added to avoid damage is removed from a card (e.g. "Patient Zero"). + c->wasDealtDamage = 0; + c->damageToController = 0; + c->damageToOpponent = 0; + c->combatdamageToOpponent = 0; + c->damageToCreature = 0; c->isAttacking = NULL; c->isProvoked = false; c->ProvokeTarget = NULL; c->Provoker = NULL; } - MTGGameZone * f = p->game->graveyard; - for (int k = 0; k < f->nb_cards; k++) + MTGGameZone * fg = p->game->graveyard; + for (int k = 0; k < fg->nb_cards; k++) { - MTGCardInstance * card = f->cards[k]; - card->fresh = 0; + MTGCardInstance * card = fg->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in graveyard last turn + card->discarded = false; // Remove discarded attribute to cards put in graveyard last turn + } + MTGGameZone * fe = p->game->exile; + for (int k = 0; k < fe->nb_cards; k++) + { + MTGCardInstance * card = fe->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in exile last turn + } + MTGGameZone * fh = p->game->hand; + for (int k = 0; k < fh->nb_cards; k++) + { + MTGCardInstance * card = fh->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in hand last turn + } + MTGGameZone * fc = p->game->commandzone; + for (int k = 0; k < fc->nb_cards; k++) + { + MTGCardInstance * card = fc->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in commandzone last turn + } + MTGGameZone * fl = p->game->commandzone; + for (int k = 0; k < fl->nb_cards; k++) + { + MTGCardInstance * card = fl->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in library last turn + } + MTGGameZone * fs = p->game->sideboard; + for (int k = 0; k < fs->nb_cards; k++) + { + MTGCardInstance * card = fs->cards[k]; + card->fresh = 0; // Remove fresh attribute to cards put in sideboard last turn } } if (z->nb_cards == 0) @@ -1132,14 +1181,14 @@ void GameObserver::Affinity() { for (int dd = 0; dd < 2; dd++) { - MTGGameZone * dzones[] = { players[dd]->game->graveyard, players[dd]->game->hand, players[dd]->game->library, players[dd]->game->exile }; - for (int kk = 0; kk < 4; kk++) + MTGGameZone * dzones[] = { players[dd]->game->graveyard, players[dd]->game->hand, players[dd]->game->library, players[dd]->game->commandzone, players[dd]->game->exile }; + for (int kk = 0; kk < 5; kk++) { MTGGameZone * zone = dzones[kk]; for (int cc = zone->nb_cards - 1; cc >= 0; cc--) {//start MTGCardInstance * card = zone->cards[cc]; - if (!card) + if (!card || card->hasType(Subtypes::TYPE_DUNGEON) || card->hasType(Subtypes::TYPE_CONSPIRACY)) // Fix to avoid crash when the card is null or if is a Dungeon/Conspiracy in the commandzone. continue; bool checkAuraP = false; @@ -1171,8 +1220,8 @@ void GameObserver::Affinity() if(card->model->data->getManaCost()->getBestow()) checkAuraP = true; - //change cost to colorless for anytypeofmana ability - if(card->has(Constants::ANYTYPEOFMANA)) + //change cost to colorless for anytypeofmana ability (Obsolete code) + /*if(card->has(Constants::ANYTYPEOFMANA)) { card->anymanareplacement = true; int convertedC = card->getManaCost()->getConvertedCost(); @@ -1189,7 +1238,7 @@ void GameObserver::Affinity() card->getManaCost()->changeCostTo( card->model->data->getManaCost() ); card->anymanareplacement = false; } - } + }*/ if (card->has(Constants::TRINISPHERE)) { @@ -1240,6 +1289,9 @@ void GameObserver::Affinity() if (!DoReduceIncrease) continue; + if (mExtraPayment != NULL && card == mExtraPayment->source) // Fix to avoid crash when the card paying extracost has also a cost alteration (e.g. combo with "Pirate's Pillage" and "Ruby Medallion"). + continue; + //above we check if there are even any cards that effect cards manacost //only do any of the following if a card with the stated ability is in your hand. //kicker is an addon to normal cost, suspend is not casting. add cost as needed EXACTLY as seen below. @@ -1340,6 +1392,10 @@ void GameObserver::ButtonPressed(PlayGuiObject * target) graveyard->toggleDisplay(); else if (GuiExile* exile = dynamic_cast(target)) exile->toggleDisplay(); + else if (GuiCommandZone* commandzone = dynamic_cast(target)) + commandzone->toggleDisplay(); + else if (GuiSideboard* sideboard = dynamic_cast(target)) + sideboard->toggleDisplay(); //opponenthand else if (GuiOpponentHand* opponentHand = dynamic_cast(target)) if (opponentHand->showCards) @@ -1348,8 +1404,10 @@ void GameObserver::ButtonPressed(PlayGuiObject * target) } else { + bool showopponenthand = (opponentHand->zone && opponentHand->zone->owner->opponent()->game->battlefield->nb_cards && opponentHand->zone->owner->opponent()->game->battlefield->hasAbility(Constants::SHOWOPPONENTHAND))?true:false; + bool showcontrollerhand = (opponentHand->zone && opponentHand->zone->owner->game->battlefield->nb_cards && opponentHand->zone->owner->game->battlefield->hasAbility(Constants::SHOWCONTROLLERHAND))?true:false; TargetChooser * _tc = this->getCurrentTargetChooser(); - if (_tc && _tc->targetsZone(opponentHand->zone)) + if ((_tc && _tc->targetsZone(opponentHand->zone)) || showopponenthand || showcontrollerhand) { opponentHand->toggleDisplay(); } @@ -1406,6 +1464,9 @@ bool GameObserver::WaitForExtraPayment(MTGCardInstance * card) mExtraPayment = NULL; } result = true; + // Avoid game stucks on current phase till snow mana cost will be paid + if(mExtraPayment && mExtraPayment->costs.size() == 1 && !strcmp(mExtraPayment->costs[0]->mCostRenderString.c_str(), "Snow Mana")) + result = false; } return result; @@ -1652,7 +1713,6 @@ int GameObserver::isInPlay(MTGCardInstance * card) } int GameObserver::isInGrave(MTGCardInstance * card) { - for (int i = 0; i < 2; i++) { MTGGameZone * graveyard = players[i]->game->graveyard; @@ -1663,7 +1723,6 @@ int GameObserver::isInGrave(MTGCardInstance * card) } int GameObserver::isInExile(MTGCardInstance * card) { - for (int i = 0; i < 2; i++) { MTGGameZone * exile = players[i]->game->exile; @@ -1672,9 +1731,18 @@ int GameObserver::isInExile(MTGCardInstance * card) } return 0; } +int GameObserver::isInCommandZone(MTGCardInstance * card) +{ + for (int i = 0; i < 2; i++) + { + MTGGameZone * commandzone = players[i]->game->commandzone; + if (players[i]->game->isInZone(card,commandzone)) + return 1; + } + return 0; +} int GameObserver::isInHand(MTGCardInstance * card) { - for (int i = 0; i < 2; i++) { MTGGameZone * hand = players[i]->game->hand; @@ -1685,7 +1753,6 @@ int GameObserver::isInHand(MTGCardInstance * card) } int GameObserver::isInLibrary(MTGCardInstance * card) { - for (int i = 0; i < 2; i++) { MTGGameZone * library = players[i]->game->library; @@ -1694,6 +1761,16 @@ int GameObserver::isInLibrary(MTGCardInstance * card) } return 0; } +int GameObserver::isInStack(MTGCardInstance * card) +{ + for (int i = 0; i < 2; i++) + { + MTGGameZone * stack = players[i]->game->stack; + if (players[i]->game->isInZone(card, stack)) + return 1; + } + return 0; +} void GameObserver::cleanupPhase() { currentPlayer->cleanupPhase(); @@ -2077,8 +2154,9 @@ void GameObserver::logAction(Player* player, const string& s) { void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result) { stringstream stream; if(zone == NULL) zone = card->currentZone; + string zoneName = (zone != NULL)?zone->getName():"UnknownZone"; // Fixed a crash when zone pointer was null. stream << "p" << ((card->controller()==players[0])?"1.":"2.") - << zone->getName()<< "[" << index << "] " + << zoneName << "[" << index << "] " << result << card->getLCName(); logAction(stream.str()); } diff --git a/projects/mtg/src/GameOptions.cpp b/projects/mtg/src/GameOptions.cpp index 2b68cb5c3..cd023edf9 100644 --- a/projects/mtg/src/GameOptions.cpp +++ b/projects/mtg/src/GameOptions.cpp @@ -18,10 +18,13 @@ const string Options::optionNames[] = { "sfxVolume", "difficulty", "cheatmode", - "optimizedhand", - "cheatmodedecks", + "optimizedhand", + "cheatmodedecks", + "ShowBorder", "BlackBorder", + "SortDecksByDate", "ShowTokens", + "SortingSets", "GDVLargeImages", "CardPrefetching", "displayOSD", @@ -73,6 +76,7 @@ const string Options::optionNames[] = { "prx_eviltwin", "prx_rnddeck", "aw_collector", + "prx_commander", }; @@ -367,7 +371,7 @@ int GameOptions::load() (*this)[Options::MAX_GRADE].number = Constants::GRADE_BORDERLINE; if (!(*this)[Options::AIDECKS_UNLOCKED].number) - (*this)[Options::AIDECKS_UNLOCKED].number = 10; + (*this)[Options::AIDECKS_UNLOCKED].number = 20; return 1; } @@ -491,6 +495,11 @@ GameOption * GameOptions::get(int optionID) goEnum->def = OptionMaxGrade::getInstance(); go = goEnum; break; + case Options::SORTINGSETS: + goEnum = NEW GameOptionEnum(); + goEnum->def = OptionASortingSets::getInstance(); + go = goEnum; + break; case Options::ASPHASES: goEnum = NEW GameOptionEnum(); goEnum->def = OptionASkipPhase::getInstance(); @@ -958,6 +967,17 @@ OptionMaxGrade::OptionMaxGrade() ; // MARK: - +// MARK: OptionASortingSets + +OptionASortingSets OptionASortingSets::mDef = OptionASortingSets(); +OptionASortingSets::OptionASortingSets() +{ + mDef.values.push_back(EnumDefinition::assoc(Constants::BY_SECTOR, "Sector")); + mDef.values.push_back(EnumDefinition::assoc(Constants::BY_NAME, "Name")); + mDef.values.push_back(EnumDefinition::assoc(Constants::BY_DATE, "Date")); +} +// MARK: - + // MARK: OptionASkipPhase OptionASkipPhase OptionASkipPhase::mDef = OptionASkipPhase(); diff --git a/projects/mtg/src/GameState.cpp b/projects/mtg/src/GameState.cpp index ff26683fc..57e290666 100644 --- a/projects/mtg/src/GameState.cpp +++ b/projects/mtg/src/GameState.cpp @@ -14,27 +14,17 @@ // TODO: revise sorting strategy to allow other types of sorting. Currently, it is hardwired to use // sortByName to do the sorting. This was done since the menu item display is done in insertion order. -vector GameState::fillDeckMenu(SimpleMenu * _menu, const string& path, const string& smallDeckPrefix, - Player * statsPlayer) -{ - - vector deckMetaDataVector = BuildDeckList(path, smallDeckPrefix, statsPlayer); - renderDeckMenu(_menu, deckMetaDataVector); - - return deckMetaDataVector; -} - vector GameState::fillDeckMenu(DeckMenu * _menu, const string& path, const string& smallDeckPrefix, - Player * statsPlayer, int maxDecks) + Player * statsPlayer, int maxDecks, GameType type, bool showall) { - vector deckMetaDataVector = BuildDeckList(path, smallDeckPrefix, statsPlayer, maxDecks); + vector deckMetaDataVector = BuildDeckList(path, smallDeckPrefix, statsPlayer, maxDecks, type, showall); renderDeckMenu(_menu, deckMetaDataVector); return deckMetaDataVector; } -vector GameState::BuildDeckList(const string& path, const string& smallDeckPrefix, Player * statsPlayer, int maxDecks) +vector GameState::BuildDeckList(const string& path, const string& smallDeckPrefix, Player * statsPlayer, int maxDecks, GameType type, bool showall) { vector retList; @@ -52,6 +42,11 @@ vector GameState::BuildDeckList(const string& path, const string if (meta) { found = 1; + if(!showall && ((meta->isCommanderDeck() && type != GAME_TYPE_COMMANDER) || (!meta->isCommanderDeck() && type == GAME_TYPE_COMMANDER))){ + meta = NULL; // It will show commander decks only in commander mode and it will hide them in other modes. + nbDecks++; + continue; + } //Check if the deck is unlocked based on sets etc... bool unlocked = true; vector unlockRequirements = meta->getUnlockRequirements(); @@ -99,10 +94,13 @@ vector GameState::BuildDeckList(const string& path, const string } meta = NULL; } + // Now decks can be sorted by name or by creation date. + if(!options[Options::SORTINGDECKS].number) + std::sort(retList.begin(), retList.end(), sortByName); // Ordered by name from A to Z. + else + std::reverse(retList.begin(), retList.end()); // Ordered by creation date from the last to the first one (e.g. we consider deck2.txt newer than deck1.txt). - std::sort(retList.begin(), retList.end(), sortByName); return retList; - } // build a menu with the given deck list and return a vector of the deck ids created. diff --git a/projects/mtg/src/GameStateAwards.cpp b/projects/mtg/src/GameStateAwards.cpp index 1e854ee3b..19b07993b 100644 --- a/projects/mtg/src/GameStateAwards.cpp +++ b/projects/mtg/src/GameStateAwards.cpp @@ -27,6 +27,8 @@ namespace GameStateAwardsConst const int kBackToMainMenuID = 1; } +static std::string kAwardFile = ""; + GameStateAwards::GameStateAwards(GameApp* parent) : GameState(parent, "trophies") { @@ -35,7 +37,7 @@ GameStateAwards::GameStateAwards(GameApp* parent) : GameStateAwards::~GameStateAwards() { - + kAwardFile = ""; //Reset the chosen backgorund. } void GameStateAwards::End() @@ -47,6 +49,8 @@ void GameStateAwards::End() if (saveMe) options.save(); + + kAwardFile = ""; //Reset the chosen backgorund. } void GameStateAwards::Start() { @@ -95,13 +99,24 @@ void GameStateAwards::Start() listview->Add(wgh); int locked = 0; - for (int i = 0; i < setlist.size(); i++) + + vector > orderedSet; + for(int i = 0; i < setlist.size(); i++){ + sprintf(buf, "%s", setlist[i].c_str()); + if (options[Options::SORTINGSETS].number == 2) // Now sets can be sorted by sector(orderindex) or name or release date. + orderedSet.push_back(pair (setlist.getInfo(i)->getDate(), buf)); + else if (options[Options::SORTINGSETS].number == 1) + orderedSet.push_back(pair (setlist.getInfo(i)->getName(), buf)); + else + orderedSet.push_back(pair (setlist.getInfo(i)->getOrderIndex(), buf)); + } + sort(orderedSet.begin(),orderedSet.end()); + for (unsigned int i = 0; i < orderedSet.size(); i++) { - MTGSetInfo * si = setlist.getInfo(i); + MTGSetInfo * si = setlist.getInfo(setlist.findSet(orderedSet.at(i).second)); if (!si) continue; - if (!options[Options::optionSet(i)].number) - { + if (!options[Options::optionSet(setlist.findSet(orderedSet.at(i).second))].number){ locked++; continue; } @@ -119,9 +134,9 @@ void GameStateAwards::Start() else sprintf(buf, _("%s: %i cards.").c_str(), si->author.c_str(), si->totalCards()); - aw = NEW WGuiAward(Options::optionSet(i), si->getName(), buf, "Card Spoiler"); + aw = NEW WGuiAward(Options::optionSet(setlist.findSet(orderedSet.at(i).second)), si->getName(), buf, "Card Spoiler"); aw->mFlags = WGuiItem::NO_TRANSLATE; - btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::optionSet(i), this); + btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::optionSet(setlist.findSet(orderedSet.at(i).second)), this); listview->Add(btn); } if (locked) @@ -136,6 +151,10 @@ void GameStateAwards::Start() detailview = NULL; setSrc = NULL; showMenu = false; + +#if !defined (PSP) + GameApp::playMusic("Track4.mp3"); // Added music for trophies. +#endif } void GameStateAwards::Create() @@ -150,7 +169,22 @@ void GameStateAwards::Render() JRenderer * r = JRenderer::GetInstance(); r->ClearScreen(ARGB(0,0,0,0)); - JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("awardback.jpg", TEXTURE_SUB_5551); +#if defined (PSP) + JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551); +#else + //Now it's possibile to randomly use up to 10 background images for trophies room (if random index is 0, it will be rendered the default "awardback.jpg" image). + JQuadPtr background; + if(kAwardFile == ""){ + char temp[4096]; + sprintf(temp, "awardback%i.jpg", std::rand() % 10); + kAwardFile.assign(temp); + JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551); + if (!background.get()) + kAwardFile = "awardback.jpg"; //Fallback to default background image for trophies room. + } + background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551); +#endif + if (background.get()) r->RenderQuad(background.get(), 0, 0, 0, SCREEN_WIDTH_F / background->mWidth, SCREEN_HEIGHT_F / background->mHeight); diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index c7400e50a..45ee8491f 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -28,6 +28,8 @@ #define NO_USER_ACTIVITY_HELP_DELAY 10 +static std::string kBgFile = ""; + GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) : GameState(parent, "deckeditor"), mView(NULL), mCurrentView(CAROUSEL_VIEW) { @@ -38,6 +40,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) : myCollection = NULL; myDeck = NULL; mySideboard = NULL; + myCommandZone = NULL; + myDungeonZone = NULL; filterMenu = NULL; source = NULL; hudAlpha = 0; @@ -49,8 +53,8 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) : statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "Stats", SCREEN_WIDTH_F - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_PREV); toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI); sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 125, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC); - sbButton = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND); - filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL); + sb_cmd_dng_Button = NEW InteractiveButton(NULL, kSBActionId, Fonts::MAIN_FONT, "View SB", (SCREEN_WIDTH_F/ 2) - 35, SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL); + filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "Filter", (SCREEN_WIDTH_F - 116), SCREEN_HEIGHT_F - 20, JGE_BTN_SOUND); //TODO: Check if that button is available: toggleViewButton = NEW InteractiveButton(NULL, kSwitchViewButton, Fonts::MAIN_FONT, "Grid", (SCREEN_WIDTH_F/ 2) + 50, SCREEN_HEIGHT_F - 20, JGE_BTN_MAX); toggleUpButton = NEW InteractiveButton(NULL, kToggleUpButton, Fonts::MAIN_FONT, "UP", 10, 25, JGE_BTN_DOWN); @@ -64,7 +68,7 @@ GameStateDeckViewer::~GameStateDeckViewer() SAFE_DELETE(bgMusic); SAFE_DELETE(toggleDeckButton); SAFE_DELETE(sellCardButton); - SAFE_DELETE(sbButton); + SAFE_DELETE(sb_cmd_dng_Button); SAFE_DELETE(statsPrevButton); SAFE_DELETE(filterButton); SAFE_DELETE(toggleViewButton); @@ -84,12 +88,23 @@ GameStateDeckViewer::~GameStateDeckViewer() SAFE_DELETE(mySideboard->parent); SAFE_DELETE(mySideboard); } + if (myCommandZone) + { + SAFE_DELETE(myCommandZone->parent); + SAFE_DELETE(myCommandZone); + } + if (myDungeonZone) + { + SAFE_DELETE(myDungeonZone->parent); + SAFE_DELETE(myDungeonZone); + } if (myCollection) { SAFE_DELETE(myCollection->parent); SAFE_DELETE(myCollection); } SAFE_DELETE(filterMenu); + kBgFile = ""; //Reset the chosen backgorund. } void GameStateDeckViewer::rebuildFilters() @@ -119,7 +134,7 @@ void GameStateDeckViewer::updateFilters() void GameStateDeckViewer::toggleCollection() { - if(mView->deck() == mySideboard) + if(mView->deck() == mySideboard || mView->deck() == myCommandZone || mView->deck() == myDungeonZone) return; if (mView->deck() == myCollection) @@ -136,7 +151,7 @@ void GameStateDeckViewer::toggleCollection() updateFilters(); } -void GameStateDeckViewer::toggleSideBoard() +void GameStateDeckViewer::toggleSB_CMD_DNG() { if(mView->deck() == myDeck) return; @@ -144,10 +159,22 @@ void GameStateDeckViewer::toggleSideBoard() if (mView->deck() == myCollection) { mView->SetDeck(mySideboard); + sb_cmd_dng_Button->setText("View CMD"); + } + else if (mView->deck() == mySideboard) + { + mView->SetDeck(myCommandZone); + sb_cmd_dng_Button->setText("View DNG"); + } + else if (mView->deck() == myCommandZone) + { + mView->SetDeck(myDungeonZone); + sb_cmd_dng_Button->setText("View Coll."); } else { mView->SetDeck(myCollection); + sb_cmd_dng_Button->setText("View SB"); } //source->swapSrc(); //updateFilters(); @@ -159,7 +186,7 @@ void GameStateDeckViewer::updateDecks() { SAFE_DELETE(welcome_menu); welcome_menu = NEW DeckEditorMenu(MENU_DECK_SELECTION, this, Fonts::OPTION_FONT, "Choose Deck To Edit"); - vector playerDeckList = fillDeckMenu(welcome_menu, options.profileFile()); + vector playerDeckList = fillDeckMenu(welcome_menu, options.profileFile(), "", NULL, 0, GAME_TYPE_CLASSIC, true); // Show all decks in deck editor menu... newDeckname = ""; welcome_menu->Add(MENU_ITEM_NEW_DECK, "--NEW--"); @@ -185,6 +212,7 @@ void GameStateDeckViewer::buildEditorMenu() deckMenu->Add(MENU_ITEM_SAVE_RETURN_MAIN_MENU, _("Save & Quit Editor"), _("Save changes. Return to the main menu")); deckMenu->Add(MENU_ITEM_SAVE_AS_AI_DECK, _("Save As AI Deck"), _("All changes are final.")); deckMenu->Add(MENU_ITEM_MAIN_MENU, _("Quit Editor"), _("No changes. Return to the main menu.")); + deckMenu->Add(MENU_ITEM_TOGGLE_VIEW, _("Toggle View"), _("Toggle view grid/carousel.")); deckMenu->Add(MENU_ITEM_EDITOR_CANCEL, _("Cancel"), _("Close menu.")); } @@ -196,6 +224,8 @@ void GameStateDeckViewer::Start() sbMenu = NULL; myDeck = NULL; mySideboard = NULL; + myCommandZone = NULL; + myDungeonZone = NULL; mStage = STAGE_WELCOME; last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1; @@ -263,10 +293,21 @@ void GameStateDeckViewer::End() SAFE_DELETE(mySideboard->parent); SAFE_DELETE(mySideboard); } + if (myCommandZone) + { + SAFE_DELETE(myCommandZone->parent); + SAFE_DELETE(myCommandZone); + } + if (myDungeonZone) + { + SAFE_DELETE(myDungeonZone->parent); + SAFE_DELETE(myDungeonZone); + } SAFE_DELETE(pricelist); SAFE_DELETE(playerdata); SAFE_DELETE(filterMenu); SAFE_DELETE(source); + kBgFile = ""; //Reset the chosen backgorund. } void GameStateDeckViewer::addRemove(MTGCard * card) @@ -313,6 +354,50 @@ void GameStateDeckViewer::SBaddRemove(MTGCard * card) mView->reloadIndexes(); } +void GameStateDeckViewer::CMDaddRemove(MTGCard * card) +{ + if (!card) return; + if ((card->getRarity() == Constants::RARITY_T) || (card->getId() < 1)) return; + if (mView->deck()->Remove(card, 1, (mView->deck() == myCommandZone))) + { + if (mView->deck() == myCollection) + { + myCommandZone->Add(card); + myCommandZone->Sort(WSrcCards::SORT_ALPHA); + } + else + { + myCollection->Add(card); + } + } + myCollection->validate(); + myCommandZone->validate(); + mStatsWrapper->needUpdate = true; + mView->reloadIndexes(); +} + +void GameStateDeckViewer::DNGaddRemove(MTGCard * card) +{ + if (!card) return; + if ((card->getRarity() != Constants::RARITY_T) || (card->getId() < 1)) return; + if (mView->deck()->Remove(card, 1, (mView->deck() == myDungeonZone))) + { + if (mView->deck() == myCollection) + { + myDungeonZone->Add(card); + myDungeonZone->Sort(WSrcCards::SORT_ALPHA); + } + else + { + myCollection->Add(card); + } + } + myCollection->validate(); + myDungeonZone->validate(); + mStatsWrapper->needUpdate = true; + mView->reloadIndexes(); +} + void GameStateDeckViewer::choiceAddRemove(MTGCard * card) { if (!card) return; @@ -325,15 +410,37 @@ void GameStateDeckViewer::choiceAddRemove(MTGCard * card) if (mView->deck() == myCollection) { sbMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), SBMENU_CHOICE, this, Fonts::MAIN_FONT, menuXOffset, menuYOffset, "Add/Remove Cards"); - sbMenu->Add(SBMENU_ADD_NORMAL, "Add to Deck"); - sbMenu->Add(SBMENU_ADD_SB, "Add to Sideboard"); + if(!card->data->hasType("Dungeon")){ + sbMenu->Add(SBMENU_ADD_NORMAL, "Add to Deck"); + sbMenu->Add(SBMENU_ADD_SB, "Add to Sideboard"); + if(card->data->hasType("Legendary") && (card->data->hasType("Creature") || card->data->basicAbilities[Constants::CANBECOMMANDER])) + sbMenu->Add(SBMENU_ADD_CMD, "Choose as Commander"); + } else + sbMenu->Add(SBMENU_ADD_DNG, "Add to Dungeons"); sbMenu->Add(SBMENU_ADD_CANCEL, "Cancel"); } - else + else if (mView->deck() == myCommandZone) + { + sbMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), SBMENU_CHOICE, this, Fonts::MAIN_FONT, menuXOffset, menuYOffset, "Add/Remove Cards"); + sbMenu->Add(SBMENU_ADD_CMD, "Remove as Commander"); + sbMenu->Add(SBMENU_ADD_CANCEL, "Cancel"); + } + else if (mView->deck() == mySideboard) + { + sbMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), SBMENU_CHOICE, this, Fonts::MAIN_FONT, menuXOffset, menuYOffset, "Add/Remove Cards"); + sbMenu->Add(SBMENU_ADD_SB, "Remove from Sideboard"); + sbMenu->Add(SBMENU_ADD_CANCEL, "Cancel"); + } + else if (mView->deck() == myDungeonZone) + { + sbMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), SBMENU_CHOICE, this, Fonts::MAIN_FONT, menuXOffset, menuYOffset, "Add/Remove Cards"); + sbMenu->Add(SBMENU_ADD_DNG, "Remove from Dungeons"); + sbMenu->Add(SBMENU_ADD_CANCEL, "Cancel"); + } + else if (mView->deck() == myDeck) { sbMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), SBMENU_CHOICE, this, Fonts::MAIN_FONT, menuXOffset, menuYOffset, "Add/Remove Cards"); sbMenu->Add(SBMENU_ADD_NORMAL, "Remove Card"); - //sbMenu->Add(SBMENU_ADD_SB, "Add to Sideboard"); sbMenu->Add(SBMENU_ADD_CANCEL, "Cancel"); } } @@ -360,6 +467,46 @@ void GameStateDeckViewer::insertSideBoard() } } +void GameStateDeckViewer::insertCommandZone() +{ + if(myCommandZone->getCount()) + { + vector newCMD; + for (int i = 0; i < myCommandZone->Size(true); i++) + { + MTGCard * current = myCommandZone->getCard(i, true); + int howmanyinDeck = myCommandZone->count(current); + for (int i = 0; i < howmanyinDeck; i++) + { + stringstream cid; + cid << current->getMTGId(); + newCMD.push_back(cid.str()); + } + } + myDeck->parent->replaceCMD(newCMD); + } +} + +void GameStateDeckViewer::insertDungeonZone() +{ + if(myDungeonZone->getCount()) + { + vector newDNG; + for (int i = 0; i < myDungeonZone->Size(true); i++) + { + MTGCard * current = myDungeonZone->getCard(i, true); + int howmanyinDeck = myDungeonZone->count(current); + for (int i = 0; i < howmanyinDeck; i++) + { + stringstream cid; + cid << current->getMTGId(); + newDNG.push_back(cid.str()); + } + } + myDeck->parent->replaceDNG(newDNG); + } +} + void GameStateDeckViewer::saveDeck() { //update the corresponding meta data object @@ -369,6 +516,10 @@ void GameStateDeckViewer::saveDeck() mSwitching = true; //insert sideboards to mydeck parents insertSideBoard(); + //insert commanders to mydeck parents + insertCommandZone(); + //insert dungeons to mydeck parents + insertDungeonZone(); //save deck myDeck->save(); playerdata->save(); @@ -424,7 +575,7 @@ bool GameStateDeckViewer::userPressedButton() { return ((toggleDeckButton->ButtonPressed()) || (sellCardButton->ButtonPressed()) - || (sbButton->ButtonPressed()) + || (sb_cmd_dng_Button->ButtonPressed()) || (statsPrevButton->ButtonPressed()) || (filterButton->ButtonPressed()) || (toggleViewButton->ButtonPressed()) @@ -439,7 +590,7 @@ void GameStateDeckViewer::setButtonState(bool state) { toggleDeckButton->setIsSelectionValid(state); sellCardButton->setIsSelectionValid(state); - sbButton->setIsSelectionValid(state); + sb_cmd_dng_Button->setIsSelectionValid(state); statsPrevButton->setIsSelectionValid(state); filterButton->setIsSelectionValid(state); toggleViewButton->setIsSelectionValid(state); @@ -451,12 +602,12 @@ void GameStateDeckViewer::setButtonState(bool state) void GameStateDeckViewer::RenderButtons() { - if(mView->deck() != mySideboard) + if(mView->deck() != mySideboard && mView->deck() != myCommandZone && mView->deck() != myDungeonZone) toggleDeckButton->Render(); sellCardButton->Render(); if(mView->deck() != myDeck) - sbButton->Render(); - if(mView->deck() != mySideboard) + sb_cmd_dng_Button->Render(); + if(mView->deck() != mySideboard && mView->deck() != myCommandZone && mView->deck() != myDungeonZone) filterButton->Render(); statsPrevButton->Render(); toggleViewButton->Render(); @@ -560,11 +711,11 @@ void GameStateDeckViewer::Update(float dt) case JGE_BTN_CANCEL: options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number; break; - case JGE_BTN_SOUND: + case JGE_BTN_CTRL: if (last_user_activity > 0.2) { last_user_activity = 0; - toggleSideBoard(); + toggleSB_CMD_DNG(); } break; case JGE_BTN_PRI: @@ -618,9 +769,10 @@ void GameStateDeckViewer::Update(float dt) break; case JGE_BTN_MENU: - if(mView->deck() == mySideboard) + if(mView->deck() == mySideboard || mView->deck() == myCommandZone || mView->deck() == myDungeonZone) { - toggleSideBoard(); + mView->SetDeck(myCollection); + sb_cmd_dng_Button->setText("View SB"); } else { @@ -628,8 +780,8 @@ void GameStateDeckViewer::Update(float dt) buildEditorMenu(); } break; - case JGE_BTN_CTRL: - if (mView->deck() == mySideboard) + case JGE_BTN_SOUND: + if (mView->deck() == mySideboard || mView->deck() == myCommandZone || mView->deck() == myDungeonZone) break;//SB is for viewing add or remove only else if(!mView->ButtonPressed(JGE_BTN_CTRL)) { @@ -743,9 +895,9 @@ void GameStateDeckViewer::renderOnScreenBasicInfo() float w = mFont->GetStringWidth(buffer); PIXEL_TYPE backupColor = mFont->GetColor(); - renderer->FillRoundRect(SCREEN_WIDTH - (w + 27), y + 5, w + 10, 15, 5, ARGB(hudAlpha/2,0,0,0)); + renderer->FillRoundRect(SCREEN_WIDTH - (w + 27), y, w + 5, 4, 5, ARGB(hudAlpha/2,0,0,0)); mFont->SetColor(ARGB(hudAlpha,255,255,255)); - mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT); + mFont->DrawString(buffer, SCREEN_WIDTH - 20, y + 1, JGETEXT_RIGHT); mFont->SetColor(backupColor); if (mView->filter() != 0) renderer->RenderQuad(mIcons[mView->filter() - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5); @@ -917,8 +1069,9 @@ void GameStateDeckViewer::renderOnScreenMenu() int nb_letters = 0; int value = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES); int sb_value = mySideboard->getCount(WSrcDeck::UNFILTERED_COPIES); - - sprintf(buffer, _("Your Deck: %i cards.\nSideboard: %i cards").c_str(), value, sb_value); + int cmd_value = myCommandZone->getCount(WSrcDeck::UNFILTERED_COPIES); + int dng_value = myDungeonZone->getCount(WSrcDeck::UNFILTERED_COPIES); + sprintf(buffer, _("Your Deck: %i cards.\nSideboard: %i cards.\nCommanders: %i cards.\nDungeons: %i cards").c_str(), value, sb_value,cmd_value,dng_value); font->DrawString(buffer, SCREEN_WIDTH - 200 + rightTransition, SCREEN_HEIGHT / 2 + 15); for (int j = 0; j < Constants::NB_Colors; j++) @@ -1353,7 +1506,7 @@ void GameStateDeckViewer::renderOnScreenMenu() sprintf(buffer, STATS_TITLE_FORMAT.c_str(), mStatsWrapper->currentPage, _("Mana cost per color").c_str()); font->DrawString(buffer, 10 + 20 + leftTransition, 10); - font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + 20 + leftTransition, 30); + font->DrawString(_("Total colored mana symbols in cards' casting costs:"), 20 + 20 + leftTransition, 30); posY = 50; for (int i = 1; i < Constants::NB_Colors - 1; i++) @@ -1423,13 +1576,41 @@ void GameStateDeckViewer::Render() WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0)); #if !defined (PSP) - JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + //Now it's possibile to randomly use up to 10 background images for deck editor background (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image). + JTexture * wpTex = NULL; + if(kBgFile == ""){ + char temp[4096]; + sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 10); + kBgFile.assign(temp); + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); + if (wpTex) { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + if (wpQuad.get()) + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + else { + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background. + wpTex = NULL; + } + } else + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck editor background. + } + if(!wpTex) + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); if (wpTex) { - JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); - }/* - if (mView->deck() == myDeck && mStage != STAGE_MENU) + } + /*if (mView->deck() == myDeck && mStage != STAGE_MENU) + renderDeckBackground();*/ +#else + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } + /*if (mView->deck() == myDeck && mStage != STAGE_MENU) renderDeckBackground();*/ #endif mView->Render(); @@ -1543,8 +1724,20 @@ int GameStateDeckViewer::loadDeck(int deckid) SAFE_DELETE(mySideboard->parent); SAFE_DELETE(mySideboard); } + //cmd + if (myCommandZone) + { + SAFE_DELETE(myCommandZone->parent); + SAFE_DELETE(myCommandZone); + } + //dng + if (myDungeonZone) + { + SAFE_DELETE(myDungeonZone->parent); + SAFE_DELETE(myDungeonZone); + } //temp deck for sb? - MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + MTGDeck * sbtempDeck = NEW MTGDeck(MTGCollection()); if(myDeck->parent) {//add cards from sdeboard lists if(myDeck->parent->Sideboard.size()) @@ -1552,11 +1745,11 @@ int GameStateDeckViewer::loadDeck(int deckid) for(unsigned int j = 0; j < myDeck->parent->Sideboard.size(); j++) { string cardID = myDeck->parent->Sideboard[j]; - tempDeck->add(atoi(cardID.c_str())); + sbtempDeck->add(atoi(cardID.c_str())); } } } - mySideboard = NEW DeckDataWrapper(tempDeck); + mySideboard = NEW DeckDataWrapper(sbtempDeck); for (int i = 0; i < mySideboard->Size(true); i++) { MTGCard * current = mySideboard->getCard(i, true); @@ -1584,9 +1777,93 @@ int GameStateDeckViewer::loadDeck(int deckid) myCollection->validate(); } //endsb + //temp deck for cmd? + MTGDeck * cmdtempDeck = NEW MTGDeck(MTGCollection()); + if(myDeck->parent) + {//add cards from commanders lists + if(myDeck->parent->CommandZone.size()) + { + for(unsigned int j = 0; j < myDeck->parent->CommandZone.size(); j++) + { + string cardID = myDeck->parent->CommandZone[j]; + cmdtempDeck->add(atoi(cardID.c_str())); + } + } + } + myCommandZone = NEW DeckDataWrapper(cmdtempDeck); + for (int i = 0; i < myCommandZone->Size(true); i++) + { + MTGCard * current = myCommandZone->getCard(i, true); + int howmanyinDeck = myCommandZone->count(current); + for (int i = myCollection->count(current); i < howmanyinDeck; i++) + { + cPure = false; + if (cheatmode) + { //Are we cheating? + playerdata->collection->add(current); //Yup, add it to collection permanently. + myCollection->Add(current); + } + else + { + myCommandZone->Remove(current,howmanyinDeck-i); //Nope. Remove it from sb. + break; + } + } + + myCollection->Remove(current, myCommandZone->count(current)); + } + if (!cPure) + { + myCommandZone->validate(); + myCollection->validate(); + } + //endcmd + //temp deck for dng? + MTGDeck * dngtempDeck = NEW MTGDeck(MTGCollection()); + if(myDeck->parent) + {//add cards from commanders lists + if(myDeck->parent->DungeonZone.size()) + { + for(unsigned int j = 0; j < myDeck->parent->DungeonZone.size(); j++) + { + string cardID = myDeck->parent->DungeonZone[j]; + dngtempDeck->add(atoi(cardID.c_str())); + } + } + } + myDungeonZone = NEW DeckDataWrapper(dngtempDeck); + for (int i = 0; i < myDungeonZone->Size(true); i++) + { + MTGCard * current = myDungeonZone->getCard(i, true); + int howmanyinDeck = myDungeonZone->count(current); + for (int i = myCollection->count(current); i < howmanyinDeck; i++) + { + cPure = false; + if (cheatmode) + { //Are we cheating? + playerdata->collection->add(current); //Yup, add it to collection permanently. + myCollection->Add(current); + } + else + { + myDungeonZone->Remove(current,howmanyinDeck-i); //Nope. Remove it from sb. + break; + } + } + + myCollection->Remove(current, myDungeonZone->count(current)); + } + if (!cPure) + { + myDungeonZone->validate(); + myCollection->validate(); + } + //enddng myDeck->Sort(WSrcCards::SORT_ALPHA); mySideboard->Sort(WSrcCards::SORT_ALPHA); + myCommandZone->Sort(WSrcCards::SORT_ALPHA); + myDungeonZone->Sort(WSrcCards::SORT_ALPHA); SAFE_DELETE(filterMenu); rebuildFilters(); mView->reloadIndexes(); @@ -1697,6 +1974,11 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) if (!filterMenu) rebuildFilters(); filterMenu->Entering(JGE_BTN_NONE); break; + case MENU_ITEM_TOGGLE_VIEW: + mStage = STAGE_WAITING; + last_user_activity = 0; + toggleView(); + break; } break; @@ -1745,6 +2027,22 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) sbMenu->Close(); break; } + case SBMENU_ADD_CMD: + { + MTGCard * card = mView->getActiveCard(); + if (card) + CMDaddRemove(card); + sbMenu->Close(); + break; + } + case SBMENU_ADD_DNG: + { + MTGCard * card = mView->getActiveCard(); + if (card) + DNGaddRemove(card); + sbMenu->Close(); + break; + } case SBMENU_ADD_CANCEL: sbMenu->Close(); break; diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 0e7a2a56e..42ee19e94 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -133,6 +133,7 @@ enum ENUM_OPERATION_LEVELS int GameStateDuel::selectedPlayerDeckId = 0; int GameStateDuel::selectedAIDeckId = 0; +static std::string kBgFile = ""; GameStateDuel::GameStateDuel(GameApp* parent) : GameState(parent, "duel") @@ -147,6 +148,7 @@ GameState(parent, "duel") menu = NULL; popupScreen = NULL; mGamePhase = DUEL_STATE_UNSET; + taskList = NEW TaskList(); #ifdef TESTSUITE testSuite = NULL; @@ -180,6 +182,7 @@ GameStateDuel::~GameStateDuel() { End(); SAFE_DELETE(tournament); + kBgFile = ""; //Reset the chosen backgorund. } void GameStateDuel::Start() @@ -189,6 +192,8 @@ void GameStateDuel::Start() OpponentsDeckid = 0; bool createDeckMenu=true; // create only a deckmenu if not in tournament + SAFE_DELETE(taskList); + taskList = NEW TaskList(); #ifdef NETWORK_SUPPORT if(!mParent->mpNetwork) { @@ -211,7 +216,7 @@ void GameStateDuel::Start() // match mode is available in classic and demo mode. // in both modes player 1 is from type PLAYER_TYPE_CPU - if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) + if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) { //initialize match // only reset "Played Games" and "Victories" info if we didn't come here from within a match @@ -237,10 +242,10 @@ void GameStateDuel::Start() decksneeded = 1; deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck", - GameStateDuel::selectedPlayerDeckId, true); + GameStateDuel::selectedPlayerDeckId, true, false); deckmenu->enableDisplayDetailsOverride(); DeckManager *deckManager = DeckManager::GetInstance(); - vector playerDeckList = BuildDeckList(options.profileFile()); + vector playerDeckList = BuildDeckList(options.profileFile(), "", NULL, 0, mParent->gameType); int nbDecks = playerDeckList.size(); if (nbDecks) @@ -274,7 +279,7 @@ void GameStateDuel::Start() deckmenu->Add(MENUITEM_NEW_DECK, _("Create your Deck!").c_str(), desc); } premadeDeck = true; - fillDeckMenu(deckmenu, _("player/premade").c_str()); + fillDeckMenu(deckmenu, _("player/premade").c_str(), "", NULL, 0, mParent->gameType); } else if (gModRules.general.hasDeckEditor()) { @@ -285,7 +290,7 @@ void GameStateDuel::Start() else if(createDeckMenu && (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)) { //DeckManager::EndInstance(); - deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck", GameStateDuel::selectedPlayerDeckId, true); + deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck", GameStateDuel::selectedPlayerDeckId, true, true); int nmbDecks = options[Options::CHEATMODEAIDECK].number ? 1000 : options[Options::AIDECKS_UNLOCKED].number; if (nmbDecks > 1) { @@ -299,9 +304,9 @@ void GameStateDuel::Start() DeckManager *deckManager = DeckManager::GetInstance(); vector playerDeckList; - playerDeckList = fillDeckMenu(deckmenu, "ai/baka","ai_baka",NULL,nmbDecks); + playerDeckList = fillDeckMenu(deckmenu, "ai/baka", "ai_baka", NULL, nmbDecks, mParent->gameType); //printf("nmbDecks %i\n",playerDeckList.size()); - renderDeckMenu(deckmenu, playerDeckList); + //renderDeckMenu(deckmenu, playerDeckList); // save the changes to the player deck list maintained in DeckManager deckManager->updateMetaDataList(&playerDeckList, true); //save the real number of available decks @@ -357,6 +362,7 @@ void GameStateDuel::End() SAFE_DELETE(opponentMenu); SAFE_DELETE(deckmenu); SAFE_DELETE(popupScreen); + SAFE_DELETE(taskList); //reset player for next match (only if actual match is finished) tournament->End(); @@ -364,11 +370,16 @@ void GameStateDuel::End() #ifdef TESTSUITE SAFE_DELETE(testSuite); #endif + + MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer. + kBgFile = ""; //Reset the chosen backgorund. } //TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that? bool GameStateDuel::MusicExist(string FileName) { + if (FileName.length() < 1) return false; // Fixed a problem when Music filename is empty. + string musicFilename = WResourceManager::Instance()->musicFile(FileName); if (musicFilename.length() < 1) return false; @@ -380,10 +391,10 @@ void GameStateDuel::ConstructOpponentMenu() if (opponentMenu == NULL) { opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::OPTION_FONT, "Choose Opponent", - GameStateDuel::selectedAIDeckId, true); + GameStateDuel::selectedAIDeckId, true, true); int nbUnlockedDecks = options[Options::CHEATMODEAIDECK].number ? 1000 : options[Options::AIDECKS_UNLOCKED].number; - if ((mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)&&mParent->players[1] == PLAYER_TYPE_CPU) + if ((mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO) && mParent->players[1] == PLAYER_TYPE_CPU) { if (!tournamentSelection) { @@ -417,13 +428,17 @@ void GameStateDuel::ConstructOpponentMenu() } } + } else if (mParent->gameType == GAME_TYPE_STONEHEWER && mParent->players[1] == PLAYER_TYPE_CPU){ + opponentMenu->Add(MENUITEM_RANDOM_AI, "Random"); + if (mParent->players[0] == PLAYER_TYPE_HUMAN) + opponentMenu->Add(MENUITEM_RANDOM_AI_HARD, "Random (Not easy)",_("Selects a random AI deck with hard or normal difficulty.").c_str()); } if (options[Options::EVILTWIN_MODE_UNLOCKED].number && !tournamentSelection) opponentMenu->Add(MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you defeat yourself?").c_str()); DeckManager * deckManager = DeckManager::GetInstance(); vector opponentDeckList; - opponentDeckList = fillDeckMenu(opponentMenu, "ai/baka", "ai_baka", game->getPlayer(0), nbUnlockedDecks); + opponentDeckList = fillDeckMenu(opponentMenu, "ai/baka", "ai_baka", game->getPlayer(0), nbUnlockedDecks, mParent->gameType); deckManager->updateMetaDataList(&opponentDeckList, true); tournament->setAvailableDecks(opponentDeckList.size()); opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str()); @@ -616,7 +631,7 @@ void GameStateDuel::Update(float dt) } else { - if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) + if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_DEMO)) { if (deckmenu && (!popupScreen || popupScreen->isClosed())) deckmenu->Update(dt); } @@ -673,7 +688,7 @@ void GameStateDuel::Update(float dt) } else { - if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) + if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_DEMO)) { ConstructOpponentMenu(); opponentMenu->Update(dt); @@ -764,19 +779,36 @@ void GameStateDuel::Update(float dt) sprintf(temp, "ai_baka_music%i.mp3", OpponentsDeckid); musictrack.assign(temp); } - else if (mParent->gameType == GAME_TYPE_CLASSIC) - musictrack = "ai_baka_music.mp3"; - else if (mParent->gameType == GAME_TYPE_MOMIR) - musictrack = "ai_baka_music_momir.mp3"; - else if (mParent->gameType == GAME_TYPE_RANDOM1 || mParent->gameType == GAME_TYPE_RANDOM2) musictrack - = "ai_baka_music_random.mp3"; - + // Now it's possibile to randomly use up to 20 new sound tracks for duels (if random index is 20, it will be played the default "ai_baka_music.mp3" file). + if (!MusicExist(musictrack)){ + char temp[4096]; + sprintf(temp, "Battlefield/TrackDuel%i.mp3", std::rand() % 21); + musictrack.assign(temp); + } + // Try if there is a sound track for specific game type. + if (!MusicExist(musictrack)){ + if (mParent->gameType == GAME_TYPE_CLASSIC) + musictrack = "ai_baka_music.mp3"; + else if (mParent->gameType == GAME_TYPE_COMMANDER) + musictrack = "ai_baka_music_commander.mp3"; + else if (mParent->gameType == GAME_TYPE_MOMIR) + musictrack = "ai_baka_music_momir.mp3"; + else if (mParent->gameType == GAME_TYPE_RANDOM1 || mParent->gameType == GAME_TYPE_RANDOM2 || mParent->gameType == GAME_TYPE_RANDOM3 || mParent->gameType == GAME_TYPE_RANDOM5) + musictrack = "ai_baka_music_random.mp3"; + else if (mParent->gameType == GAME_TYPE_HORDE) + musictrack = "ai_baka_music_horde.mp3"; + else if (mParent->gameType == GAME_TYPE_SET_LIMITED) + musictrack = "ai_baka_music_limited.mp3"; + } if (!MusicExist(musictrack)) musictrack = "ai_baka_music.mp3"; +#if defined (PSP) + musictrack = "ai_baka_music.mp3"; +#endif GameApp::playMusic(musictrack); // init Score table - if ( (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)&& mParent->players[1] == PLAYER_TYPE_CPU) + if ( (mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO) && mParent->players[1] == PLAYER_TYPE_CPU) { tournament->updateScoreTable(game->players[0], game->players[1], mParent->gameType); tournament->setScoreDisplayed(false); @@ -794,7 +826,7 @@ void GameStateDuel::Update(float dt) if (game->didWin()) { //the following section will be called only in a classic or demo gamemode and if a tournament or match with more than one game is activ - if ( (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)&& mParent->players[1] == PLAYER_TYPE_CPU && (tournament->isTournament() || tournament->getGamesToPlay()>1 )) + if ( (mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO) && mParent->players[1] == PLAYER_TYPE_CPU && (tournament->isTournament() || tournament->getGamesToPlay()>1 )) { setGamePhase(DUEL_STATE_SHOW_SCORE); /* Determine the winner of this game. @@ -923,38 +955,49 @@ void GameStateDuel::Update(float dt) if (!menu) { menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), DUEL_MENU_GAME_MENU, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 25); - int cardsinhand = game->currentPlayer->game->hand->nb_cards; - - //almosthumane - mulligan - if ((game->turn < 1) && (cardsinhand != 0) && game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN - && game->currentPlayer->game->inPlay->nb_cards == 0 && game->currentPlayer->game->graveyard->nb_cards == 0 - && game->currentPlayer->game->exile->nb_cards == 0 && game->currentlyActing() == (Player*)game->currentPlayer) //1st Play Check - //IF there was no play at the moment automatically mulligan - { - menu->Add(MENUITEM_MULLIGAN, "Mulligan"); - } - //END almosthumane - mulligan - menu->Add(MENUITEM_MAIN_MENU, "Back to main menu"); -#ifdef TESTSUITE - menu->Add(MENUITEM_UNDO, "Undo"); -#endif -#ifdef TESTSUITE - menu->Add(MENUITEM_LOAD, "Load"); -#endif - - if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) - { - menu->Add(MENUITEM_SHOW_SCORE, "Show current score"); - if (mParent->players[0] == PLAYER_TYPE_CPU) + menu->Add(MENUITEM_CANCEL, "Cancel"); + if(taskList->getState() != TaskList::TASKS_ACTIVE){ + //almosthumane - mulligan + if (((game->turn == 0 && game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN) || (game->turn == 1 && game->getCurrentGamePhase() < MTG_PHASE_DRAW)) + && game->currentPlayer->game->hand->nb_cards > 0 && game->currentPlayer->game->inPlay->nb_cards == 0 && game->currentPlayer->game->graveyard->nb_cards == 0 + && game->currentPlayer->game->exile->nb_cards == 0 && game->currentlyActing() == (Player*)game->currentPlayer) //Now you can mulligan even if you didn't start as first. { - if (tournament->getFastTimerMode()) - menu->Add(MENUITEM_SPEED_NORMAL, "set Speed to NORMAL"); - else - menu->Add(MENUITEM_SPEED_FAST, "set Speed to FAST"); - + menu->Add(MENUITEM_MULLIGAN, "Mulligan"); + } + //END almosthumane - mulligan + if(game->getCurrentGamePhase() == MTG_PHASE_COMBATATTACKERS && game->currentlyActing() == (Player*)game->currentPlayer){ // During attack phase it shows a button to toggle all creatures to attack mode + menu->Add(MENUITEM_TOGGLEATTACK_ALL_CREATURES, "Toggle Attack all Creatures"); + } + if(game->getCurrentTargetChooser() && game->getCurrentTargetChooser()->source->controller() == game->currentlyActing()){ + if(game->getCurrentTargetChooser()->getNbTargets() < 1) + menu->Add(MENUITEM_TOGGLE_SELECT_ALL, "Select all Targets"); + else { + menu->Add(MENUITEM_TOGGLE_SELECT_ALL, "Clear Selection"); + menu->Add(MENUITEM_CONFIRM_SELECT_ALL, "Confirm Selection"); + } + } + menu->Add(MENUITEM_MAIN_MENU, "Back to main menu"); +#ifdef TESTSUITE + menu->Add(MENUITEM_UNDO, "Undo"); + menu->Add(MENUITEM_LOAD, "Load"); +#endif + if (mParent->players[1] == PLAYER_TYPE_CPU && (mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)) + { + menu->Add(MENUITEM_SHOW_SCORE, "Show current score"); + if (mParent->players[0] == PLAYER_TYPE_CPU) + { + if (tournament->getFastTimerMode()) + menu->Add(MENUITEM_SPEED_NORMAL, "set Speed to NORMAL"); + else + menu->Add(MENUITEM_SPEED_FAST, "set Speed to FAST"); + } } } - menu->Add(MENUITEM_CANCEL, "Cancel"); + } + if(taskList->getState() != TaskList::TASKS_ACTIVE){ + menu->Add(MENUITEM_TASKBOARD, "Open task board"); + } else { + menu->Add(MENUITEM_TASKBOARD, "Close task board"); } setGamePhase(DUEL_STATE_MENU); } @@ -1030,6 +1073,8 @@ void GameStateDuel::Update(float dt) default: if (JGE_BTN_OK == mEngine->ReadButton()) mParent->SetNextState(GAME_STATE_MENU); } + if(taskList && taskList->getState() == TaskList::TASKS_IN) + taskList->Update(dt); } void GameStateDuel::Render() @@ -1037,14 +1082,42 @@ void GameStateDuel::Render() WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer * r = JRenderer::GetInstance(); r->ClearScreen(ARGB(0,0,0,0)); -#if !defined (PSP) - JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + +#if defined (PSP) + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg"); if (wpTex) { - JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg"); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } +#else + //Now it's possibile to randomly use up to 10 background images for deck selection (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image). + JTexture * wpTex = NULL; + if(kBgFile == ""){ + char temp[4096]; + sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 10); + kBgFile.assign(temp); + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); + if (wpTex) { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + if (wpQuad.get()) + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + else { + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection. + wpTex = NULL; + } + } else + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for deck selection. + } + if(!wpTex) + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); } #endif + //render the game until someone did win the game (otherwise it crashes sometimes under linux) if (game && !game->didWin()) game->Render(); @@ -1163,6 +1236,7 @@ void GameStateDuel::Render() && mParent->gameType != GAME_TYPE_SLAVE #endif //NETWORK_SUPPORT && mParent->gameType != GAME_TYPE_STONEHEWER + && mParent->gameType != GAME_TYPE_COMMANDER && mParent->gameType != GAME_TYPE_HERMIT) mFont->DrawString(_("LOADING DECKS").c_str(), 0, SCREEN_HEIGHT / 2); else @@ -1217,6 +1291,11 @@ void GameStateDuel::Render() } } } + if(taskList && taskList->getState() == TaskList::TASKS_ACTIVE){ + taskList->Render(); + if(menu) + menu->Render(); + } } void GameStateDuel::ButtonPressed(int controllerId, int controlId) @@ -1346,8 +1425,14 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) switch (controlId) { case MENUITEM_RANDOM_AI: - game->loadPlayer(1, mParent->players[1]); - tournament->addDeck(1,game->players.at(1)->deckId,mParent->players[1]); + { + int deck = tournament->getRandomDeck(false, mParent->gameType); + if (deck>0) + { + game->loadPlayer(1, mParent->players[1], deck); + tournament->addDeck(1,game->players.at(1)->deckId,mParent->players[1]); + } + } setAISpeed(); if (opponentMenu) opponentMenu->Close(); if (tournamentSelection) @@ -1357,7 +1442,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) break; case MENUITEM_RANDOM_AI_HARD: { - int deck=tournament->getRandomDeck(true); + int deck = tournament->getRandomDeck(true, mParent->gameType); if (deck>0) { game->loadPlayer(1, mParent->players[1], deck, premadeDeck); @@ -1378,7 +1463,7 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) int deck=0; do { - deck=tournament->getRandomDeck(controlId==MENUITEM_FILL_NEXT_STAGE_HARD); + deck = tournament->getRandomDeck(controlId==MENUITEM_FILL_NEXT_STAGE_HARD, mParent->gameType); if (deck>0) { game->loadPlayer(1, mParent->players[1], deck, premadeDeck); @@ -1649,6 +1734,59 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId) // menu->Close(); // mGamePhase = DUEL_STATE_CONTINUE; // break; + case MENUITEM_TASKBOARD: + if(taskList->getState() != TaskList::TASKS_ACTIVE){ + taskList->Start(); + } else { + taskList->End(); + } + menu->Close(); + setGamePhase(DUEL_STATE_CANCEL); + break; + case MENUITEM_TOGGLEATTACK_ALL_CREATURES: + for(unsigned int i = 0; i < game->players[0]->inPlay()->cards.size(); i++){ + if(game->players[0]->inPlay()->cards[i]->canAttack()){ + game->players[0]->inPlay()->cards[i]->toggleAttacker(); + } + } + menu->Close(); + setGamePhase(DUEL_STATE_CANCEL); + break; + case MENUITEM_TOGGLE_SELECT_ALL: + if(game->getCurrentTargetChooser() && game->getCurrentTargetChooser()->getNbTargets() < 1){ + for (int j = 0; j < 2; ++j){ + if(game->getCurrentTargetChooser()->canTarget(game->players[j]) && game->getCurrentTargetChooser()->getNbTargets() < (unsigned int) game->getCurrentTargetChooser()->maxtargets) + game->getCurrentTargetChooser()->addTarget(game->players[j]); + MTGGameZone * zones[] = { game->players[j]->game->inPlay, game->players[j]->game->graveyard, game->players[j]->game->hand, game->players[j]->game->library, game->players[j]->game->exile, game->players[j]->game->stack, game->players[j]->game->commandzone, game->players[j]->game->sideboard, game->players[j]->game->reveal }; + for (int k = 0; k < 9; k++){ + for(unsigned int i = 0; i < zones[k]->cards.size(); i++){ + if(game->getCurrentTargetChooser()->canTarget(zones[k]->cards[i]) && game->getCurrentTargetChooser()->getNbTargets() < (unsigned int) game->getCurrentTargetChooser()->maxtargets) + game->getCurrentTargetChooser()->addTarget(zones[k]->cards[i]); + } + } + } + if(game->getCurrentTargetChooser()){ + game->getCurrentTargetChooser()->done = false; + game->getCurrentTargetChooser()->autoChoice = true; + } + } else if(game->getCurrentTargetChooser()){ + game->getCurrentTargetChooser()->initTargets(); + game->getCurrentTargetChooser()->done = false; + game->getCurrentTargetChooser()->autoChoice = false; + } + menu->Close(); + setGamePhase(DUEL_STATE_CANCEL); + break; + case MENUITEM_CONFIRM_SELECT_ALL: + if(game->getCurrentTargetChooser()){ + game->getCurrentTargetChooser()->done = true; + game->getCurrentTargetChooser()->autoChoice = false; + if(game->getCurrentTargetChooser()->source) + game->cardClick(game->getCurrentTargetChooser()->source, game->getCurrentTargetChooser()->source); + } + menu->Close(); + setGamePhase(DUEL_STATE_CANCEL); + break; case MENUITEM_SPEED_FAST: tournament->setFastTimerMode(true); setAISpeed(); @@ -1849,7 +1987,7 @@ void Tournament::initTournamentResults() -int Tournament::getRandomDeck(bool noEasyDecks) +int Tournament::getRandomDeck(bool noEasyDecks, GameType type) { DeckManager *deckManager = DeckManager::GetInstance(); vector *deckList = deckManager->getAIDeckOrderList(); @@ -1859,15 +1997,21 @@ int Tournament::getRandomDeck(bool noEasyDecks) int k=0; bool isDouble=true; vector decks; - for (unsigned int i=0;isize();i++) - if (noEasyDecks && (deckList->at(i)->getDifficulty()==HARD || deckList->at(i)->getDifficulty()==NORMAL)) - { - decks.push_back(i); - //printf("hard deck%i/%i\n",i,deckList->size()); - } else - decks.push_back(i); - - + for (unsigned int i=0;isize();i++){ + if(type == GAME_TYPE_COMMANDER && deckList->at(i)->isCommanderDeck()){ + if (noEasyDecks && (deckList->at(i)->getDifficulty()==HARD || deckList->at(i)->getDifficulty()==NORMAL)){ + decks.push_back(i); + } else { + decks.push_back(i); + } + } else if(type != GAME_TYPE_COMMANDER){ + if (noEasyDecks && (deckList->at(i)->getDifficulty()==HARD || deckList->at(i)->getDifficulty()==NORMAL)){ + decks.push_back(i); + } else { + decks.push_back(i); + } + } + } while(isDouble && decks.size()>0) { isDouble=false; @@ -2667,7 +2811,7 @@ void Tournament::renderScoreTable() // For some reason, there's currently no player avatar prepared in-game: if (p1IsAI) { - if (mgameType == GAME_TYPE_CLASSIC || mgameType == GAME_TYPE_DEMO) + if (mgameType == GAME_TYPE_COMMANDER || mgameType == GAME_TYPE_CLASSIC || mgameType == GAME_TYPE_DEMO) r->RenderQuad(p1Quad.get(), x_score, 70, 0,1,1); } else @@ -2677,7 +2821,7 @@ void Tournament::renderScoreTable() } if (p0IsAI) { - if (mgameType == GAME_TYPE_CLASSIC || mgameType == GAME_TYPE_DEMO) + if (mgameType == GAME_TYPE_COMMANDER || mgameType == GAME_TYPE_CLASSIC || mgameType == GAME_TYPE_DEMO) r->RenderQuad(p0Quad.get(), x_score+190, 215, 0,1,1); } else diff --git a/projects/mtg/src/GameStateMenu.cpp b/projects/mtg/src/GameStateMenu.cpp index 39242a4ff..7d8778a33 100644 --- a/projects/mtg/src/GameStateMenu.cpp +++ b/projects/mtg/src/GameStateMenu.cpp @@ -141,7 +141,19 @@ void GameStateMenu::Start() subMenuController = NULL; SAFE_DELETE(mGuiController); +#if defined (PSP) GameApp::playMusic("Track0.mp3"); +#else + // Now it's possibile to randomly use up to 20 new sound tracks for main menu (if random index is 20, it will be played the default "Track0.mp3"). + char temp[4096]; + string musicFilename = ""; + sprintf(temp, "MainMenu/TrackMenu%i.mp3", std::rand() % 21); + musicFilename.assign(temp); + musicFilename = WResourceManager::Instance()->musicFile(musicFilename); + if (musicFilename.length() < 1 || !FileExists(musicFilename)) + musicFilename = "Track0.mp3"; + GameApp::playMusic(musicFilename); +#endif hasChosenGameType = false; mParent->gameType = GAME_TYPE_CLASSIC; @@ -149,8 +161,13 @@ void GameStateMenu::Start() //Manual clean up of some cache Data. Ideally those should clean themselves up, so this is kind of a hack for now WResourceManager::Instance()->ClearUnlocked(); +#if defined (PSP) + bgTexture = WResourceManager::Instance()->RetrieveTexture("pspmenutitle.png", RETRIEVE_LOCK); + mBg = WResourceManager::Instance()->RetrieveQuad("pspmenutitle.png", 0, 0, 0, 0); // Create background quad for rendering. +#else bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK); mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 0, 0); // Create background quad for rendering. +#endif if (mBg) mBg->SetHotSpot(mBg->mWidth/2, 0); @@ -217,6 +234,8 @@ void GameStateMenu::fillScroller() scroller->Add(_("You haven't unlocked the random deck mode yet")); if (!options[Options::EVILTWIN_MODE_UNLOCKED].number) scroller->Add(_("You haven't unlocked the evil twin mode yet")); + if (!options[Options::COMMANDER_MODE_UNLOCKED].number) + scroller->Add(_("You haven't unlocked the commander format yet")); //Unlocked sets int nbunlocked = 0; @@ -248,7 +267,7 @@ int GameStateMenu::gamePercentComplete() { for (map::iterator it = Unlockable::unlockables.begin(); it != Unlockable::unlockables.end(); ++it) { total++; if (it->second->isUnlocked()) - total++; + done++; } total++; @@ -259,6 +278,10 @@ int GameStateMenu::gamePercentComplete() { if (options[Options::EVILTWIN_MODE_UNLOCKED].number) done++; + total++; + if (options[Options::COMMANDER_MODE_UNLOCKED].number) + done++; + //Unlocked sets total+= setlist.size(); for (int i = 0; i < setlist.size(); i++) @@ -316,8 +339,9 @@ string GameStateMenu::loadRandomWallpaper() vector wallpapers; izfstream file; - if (! JFileSystem::GetInstance()->openForRead(file, "graphics/wallpapers.txt")) - return wallpaper; + if (! JFileSystem::GetInstance()->openForRead(file, "themes/" + options[Options::ACTIVE_THEME].str + "/wallpapers.txt")) // Added to search wallpaers in theme folder before default folder. + if (! JFileSystem::GetInstance()->openForRead(file, "graphics/wallpapers.txt")) + return wallpaper; string s; while (std::getline(file, s)) @@ -550,6 +574,9 @@ void GameStateMenu::Update(float dt) } if (!nextSetFolder("sets/", "_cards.dat")) { + //Reset LimitedCardsMap + MTGCollection()->limitedCardsMap.clear(); + //Remove temporary translations Translator::GetInstance()->tempValues.clear(); diff --git a/projects/mtg/src/GameStateOptions.cpp b/projects/mtg/src/GameStateOptions.cpp index 9ca7662e6..9e2ce34fc 100644 --- a/projects/mtg/src/GameStateOptions.cpp +++ b/projects/mtg/src/GameStateOptions.cpp @@ -16,12 +16,16 @@ namespace GameStateOptionsConst const int kReloadID = 5; } +static std::string kBgFile = ""; + GameStateOptions::GameStateOptions(GameApp* parent) : GameState(parent, "options"), mReload(false), grabber(NULL), optionsMenu(NULL), optionsTabs(NULL) { } + GameStateOptions::~GameStateOptions() { + kBgFile = ""; //Reset the chosen backgorund. } void GameStateOptions::Start() @@ -56,8 +60,11 @@ void GameStateOptions::Start() optionsList = NEW WGuiList("Misc"); optionsList->Add(NEW WGuiHeader("Card Display Options")); + optionsList->Add(NEW OptionInteger(Options::SHOWBORDER, "Show Borders")); //black border - optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Border")); + optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Borders")); + //Sort deck by date + optionsList->Add(NEW OptionInteger(Options::SORTINGDECKS, "Sort decks by date")); //show tokens in editor optionsList->Add(NEW OptionInteger(Options::SHOWTOKENS, "Show Tokens in Editor")); WDecoStyled * wMisc = NEW WDecoStyled(NEW WGuiHeader("Warning!!!")); @@ -72,6 +79,8 @@ void GameStateOptions::Start() optionsList = NEW WGuiList("Game"); optionsList->Add(NEW WGuiHeader("Interface Options")); + optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::SORTINGSETS, "Sort sets by", Constants::BY_DATE, 1, + Constants::BY_NAME, "", Constants::BY_SECTOR))); // Now sets can be sorted by sector(orderindex) or name or release date. optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0))); optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0))); optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0))); @@ -139,6 +148,10 @@ void GameStateOptions::Start() optionsMenu->Add(kCancelMenuID, "Cancel"); optionsTabs->Entering(JGE_BTN_NONE); + +#if !defined (PSP) + GameApp::playMusic("Track3.mp3"); // Added music for options. +#endif } void GameStateOptions::End() @@ -146,6 +159,7 @@ void GameStateOptions::End() JRenderer::GetInstance()->EnableVSync(false); SAFE_DELETE(optionsTabs); SAFE_DELETE(optionsMenu); + kBgFile = ""; //Reset the chosen backgorund. } void GameStateOptions::Update(float dt) @@ -230,10 +244,36 @@ void GameStateOptions::Render() //Erase JRenderer::GetInstance()->ClearScreen(ARGB(0,0,0,0)); #if !defined (PSP) - JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); + //Now it's possibile to randomly use up to 10 background images for game settings (if random index is 0, it will be rendered the default "bgdeckeditor.jpg" image). + JTexture * wpTex = NULL; + if(kBgFile == ""){ + char temp[4096]; + sprintf(temp, "bgdeckeditor%i.jpg", std::rand() % 10); + kBgFile.assign(temp); + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); + if (wpTex) { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + if (wpQuad.get()) + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + else { + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings. + wpTex = NULL; + } + } else + kBgFile = "bgdeckeditor.jpg"; //Fallback to default background image for game settings. + } + if(!wpTex) + wpTex = WResourceManager::Instance()->RetrieveTexture(kBgFile); if (wpTex) { - JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad(kBgFile); + JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); + } +#else + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("pspbgdeckeditor.jpg"); + if (wpTex) + { + JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("pspbgdeckeditor.jpg"); JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); } #endif @@ -249,9 +289,10 @@ void GameStateOptions::Render() "Check themeinfo.txt for the full credits of each theme!", "", "Dev Team:", - "Abrasax, Almosthumane, Daddy32, DJardin, Dr.Solomat, J, Jeck,", - "kevlahnota, Leungclj, linshier, Mootpoint, Mnguyen, Psyringe,", - "Rolzad73, Salmelo, Superhiro, Wololo, Yeshua, Zethfox", + "Abrasax, Almosthumane, Daddy32, DJardin, Dr.Solomat,", + "J, Jeck, kevlahnota, Leungclj, linshier, Mootpoint,", + "Mnguyen, Ph34rbot, Psyringe, Rolzad73, Salmelo, Superhiro,", + "Vitty85, Wololo, Yeshua, Zethfox", "", "Music by Celestial Aeon Project, http://www.jamendo.com", "", @@ -259,10 +300,10 @@ void GameStateOptions::Render() "Abrasax, AzureKnight, colarchon, Excessum, Hehotfarv,", "Jeremy, Jog1118, JonyAS, Lachaux, Link17, Muddobbers,", "Nakano, Niegen, Kaioshin, Psyringe, r1c47, Superhiro,", - "Szei, Thanatos02, Whismer, Wololo", + "Szei, Thanatos02, Vitty85, Whismer, Wololo", "", - "Thanks also go to Dr.Watson, KF1, Orine, Raphael, Sakya,", - "Tacoghandi, Tyranid for their help.", + "Thanks also go to Dr.Watson, KF1, Luruz, Orine, Raphael,", + "Sakya, Tacoghandi, Tyranid for their help.", "", "Thanks to everyone who contributes code/content on the forums!", "", diff --git a/projects/mtg/src/GameStateShop.cpp b/projects/mtg/src/GameStateShop.cpp index fc63e5e47..d1981820a 100644 --- a/projects/mtg/src/GameStateShop.cpp +++ b/projects/mtg/src/GameStateShop.cpp @@ -147,6 +147,10 @@ void GameStateShop::Start() pspIcons[i]->SetHotSpot(16, 16); } +#if !defined (PSP) + GameApp::playMusic("Track2.mp3"); // Added music for shop. +#endif + JRenderer::GetInstance()->EnableVSync(true); taskList = NULL; @@ -704,11 +708,20 @@ void GameStateShop::Render() if (mStage == STAGE_FADE_IN) return; +#if defined (PSP) + JQuadPtr mBg = WResourceManager::Instance()->RetrieveTempQuad("pspshop.jpg", TEXTURE_SUB_5551); + if (mBg.get()) + r->RenderQuad(mBg.get(), 0, 0, 0, SCREEN_WIDTH_F / mBg->mWidth, SCREEN_HEIGHT_F / mBg->mHeight); + + JQuadPtr quad = WResourceManager::Instance()->RetrieveTempQuad("pspshop_light.jpg", TEXTURE_SUB_5551); +#else JQuadPtr mBg = WResourceManager::Instance()->RetrieveTempQuad("shop.jpg", TEXTURE_SUB_5551); if (mBg.get()) r->RenderQuad(mBg.get(), 0, 0, 0, SCREEN_WIDTH_F / mBg->mWidth, SCREEN_HEIGHT_F / mBg->mHeight); JQuadPtr quad = WResourceManager::Instance()->RetrieveTempQuad("shop_light.jpg", TEXTURE_SUB_5551); +#endif + if (quad.get()) { r->EnableTextureFilter(false); diff --git a/projects/mtg/src/GuiAvatars.cpp b/projects/mtg/src/GuiAvatars.cpp index b823e07fa..53796963b 100644 --- a/projects/mtg/src/GuiAvatars.cpp +++ b/projects/mtg/src/GuiAvatars.cpp @@ -16,6 +16,10 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) : Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this)); //myexile Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this)); + //mycommandZone + Add(selfCommandZone = NEW GuiCommandZone(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 9, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this)); + //mySideboard + Add(selfSideboard = NEW GuiSideboard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 29, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this)); Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this)); opponent->zoom = 0.9f; @@ -29,19 +33,25 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) : Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height - 10, false, mpDuelLayers->getRenderedPlayerOpponent(), this)); //opponentLibrary - Add(opponentLibrary = NEW GuiLibrary(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height - 10, - false, mpDuelLayers->getRenderedPlayerOpponent(), this)); + Add(opponentLibrary = NEW GuiLibrary(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height - 10, false, + mpDuelLayers->getRenderedPlayerOpponent(), this)); + //opponentCommandZone + Add(opponentCommandZone = NEW GuiCommandZone(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 43 + GuiGameZone::Height -10, false, + mpDuelLayers->getRenderedPlayerOpponent(), this)); observer->getCardSelector()->Add(self); observer->getCardSelector()->Add(selfGraveyard); observer->getCardSelector()->Add(selfExile); + observer->getCardSelector()->Add(selfCommandZone); observer->getCardSelector()->Add(selfLibrary); + observer->getCardSelector()->Add(selfSideboard); observer->getCardSelector()->Add(opponent); observer->getCardSelector()->Add(opponentGraveyard); observer->getCardSelector()->Add(opponentExile); + observer->getCardSelector()->Add(opponentCommandZone); observer->getCardSelector()->Add(opponentLibrary); observer->getCardSelector()->Add(opponentHand); - selfGraveyard->alpha = selfExile->alpha = opponentExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0; + selfGraveyard->alpha = selfExile->alpha = selfCommandZone->alpha = selfSideboard->alpha = opponentCommandZone->alpha = opponentExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0; } float GuiAvatars::LeftBoundarySelf() @@ -58,15 +68,15 @@ void GuiAvatars::Activate(PlayGuiObject* c) c->zoom = 1.2f; c->mHasFocus = true; - if ((opponentGraveyard == c) || (opponentExile == c) || (opponentLibrary == c) || (opponent == c) || (opponentHand == c)) + if ((opponentGraveyard == c) || (opponentExile == c) || (opponentCommandZone == c) || (opponentLibrary == c) || (opponent == c) || (opponentHand == c)) { - opponentGraveyard->alpha = opponentExile->alpha = opponentLibrary->alpha = opponentHand->alpha = 128.0f; + opponentGraveyard->alpha = opponentExile->alpha = opponentCommandZone->alpha = opponentLibrary->alpha = opponentHand->alpha = 128.0f; active = opponent; opponent->zoom = 1.2f; } - else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c)) + else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfSideboard == c) || (selfLibrary == c) || (self == c)) { - selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 128.0f; + selfGraveyard->alpha = selfExile->alpha = selfSideboard->alpha = selfCommandZone->alpha = selfLibrary->alpha = 128.0f; self->zoom = 1.0f; active = self; } @@ -77,15 +87,15 @@ void GuiAvatars::Deactivate(PlayGuiObject* c) { c->zoom = 1.0; c->mHasFocus = false; - if ((opponentGraveyard == c) || (opponentExile == c) || (opponentLibrary == c) || (opponentHand == c) || (opponent == c)) + if ((opponentGraveyard == c) || (opponentExile == c) || (opponentCommandZone == c) || (opponentLibrary == c) || (opponentHand == c) || (opponent == c)) { - opponentGraveyard->alpha = opponentExile->alpha = opponentLibrary->alpha = opponentHand->alpha = 0; + opponentGraveyard->alpha = opponentExile->alpha = opponentCommandZone->alpha = opponentLibrary->alpha = opponentHand->alpha = 0; opponent->zoom = 0.9f; active = NULL; } - else if ((selfGraveyard == c) || (selfExile == c) || (selfLibrary == c) || (self == c)) + else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfSideboard == c) || (selfLibrary == c) || (self == c)) { - selfGraveyard->alpha = selfExile->alpha = selfLibrary->alpha = 0; + selfGraveyard->alpha = selfExile->alpha = selfSideboard->alpha = selfCommandZone->alpha = selfLibrary->alpha = 0; self->zoom = 0.5f; active = NULL; } @@ -93,15 +103,18 @@ void GuiAvatars::Deactivate(PlayGuiObject* c) int GuiAvatars::receiveEventPlus(WEvent* e) { - return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | opponentExile->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e); + return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | selfSideboard->receiveEventPlus(e) | selfCommandZone->receiveEventPlus(e) | opponentExile->receiveEventPlus(e) | opponentCommandZone->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e); } int GuiAvatars::receiveEventMinus(WEvent* e) { selfGraveyard->receiveEventMinus(e); selfExile->receiveEventMinus(e); + selfCommandZone->receiveEventMinus(e); + selfSideboard->receiveEventMinus(e); opponentGraveyard->receiveEventMinus(e); opponentExile->receiveEventMinus(e); + opponentCommandZone->receiveEventMinus(e); opponentHand->receiveEventMinus(e); return 1; } @@ -116,10 +129,16 @@ bool GuiAvatars::CheckUserInput(JButton key) return true; if (selfExile->CheckUserInput(key)) return true; + if (selfCommandZone->CheckUserInput(key)) + return true; + if (selfSideboard->CheckUserInput(key)) + return true; if (opponentGraveyard->CheckUserInput(key)) return true; if (opponentExile->CheckUserInput(key)) return true; + if (opponentCommandZone->CheckUserInput(key)) + return true; if (opponentHand->CheckUserInput(key)) return true; if (selfLibrary->CheckUserInput(key)) @@ -135,9 +154,12 @@ void GuiAvatars::Update(float dt) opponent->Update(dt); selfGraveyard->Update(dt); selfExile->Update(dt); + selfCommandZone->Update(dt); + selfSideboard->Update(dt); opponentHand->Update(dt); opponentGraveyard->Update(dt); opponentExile->Update(dt); + opponentCommandZone->Update(dt); selfLibrary->Update(dt); opponentLibrary->Update(dt); } @@ -150,11 +172,11 @@ void GuiAvatars::Render() if (opponent == active) { r->FillRect(opponent->actX, opponent->actY, 40 * opponent->actZ, h+25 * opponent->actZ, ARGB(200,0,0,0)); - r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ, h * opponent->actZ, ARGB(200,0,0,0)); + r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ, h+25 * opponent->actZ, ARGB(200,0,0,0)); } else if (self == active) { - r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h-28 * self->actZ, 24 * self->actZ, h+28 * self->actZ, ARGB(200,0,0,0)); + r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h-28 * self->actZ, 24 * self->actZ + 35, h+28 * self->actZ, ARGB(200,0,0,0)); r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h * self->actZ, w * self->actZ, h * self->actZ, ARGB(200,0,0,0)); } GuiLayer::Render(); diff --git a/projects/mtg/src/GuiBackground.cpp b/projects/mtg/src/GuiBackground.cpp index 3097493cd..b78d236f2 100644 --- a/projects/mtg/src/GuiBackground.cpp +++ b/projects/mtg/src/GuiBackground.cpp @@ -5,9 +5,10 @@ #include "GameObserver.h" #include "Rules.h" -const std::string kBackdropFile = "backdrop.jpg"; -const std::string kBackdropFrameFile = "backdropframe.png"; -const std::string kPspBackdropFile = "pspbackdrop.jpg"; +static std::string kBackdropFile = ""; +static std::string kBackdropFrameFile = "backdropframe.png"; +static std::string kPspBackdropFile = "pspbackdrop.jpg"; +static std::string kPspBackdropFrameFile = "pspbackdropframe.png"; GuiBackground::GuiBackground(GameObserver* observer) : GuiLayer(observer) @@ -16,13 +17,18 @@ GuiBackground::GuiBackground(GameObserver* observer) GuiBackground::~GuiBackground() { + kBackdropFile = ""; //Reset the chosen backgorund. } void GuiBackground::Render() { JRenderer* renderer = JRenderer::GetInstance(); JQuadPtr quad; +#if !defined (PSP) JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile); +#else + JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kPspBackdropFrameFile); +#endif if (observer && observer->mRules && observer->mRules->bg.size()) { quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg); @@ -30,6 +36,15 @@ void GuiBackground::Render() if (!quad.get()) { #if !defined (PSP) + //Now it's possibile to randomly use up to 6 new background images for match (if random index is 0, it will be rendered the default "backdrop.jpg" image). + if(kBackdropFile == ""){ + char temp[4096]; + sprintf(temp, "background/backdrop%i.jpg", std::rand() % 7); + kBackdropFile.assign(temp); + quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile); + if (!quad.get()) + kBackdropFile = "backdrop.jpg"; //Fallback to default background image for match. + } quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile); #else quad = WResourceManager::Instance()->RetrieveTempQuad(kPspBackdropFile); @@ -39,10 +54,8 @@ void GuiBackground::Render() { renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight); } -#if !defined (PSP) if (quadframe.get()) { renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight); } -#endif } diff --git a/projects/mtg/src/GuiCombat.cpp b/projects/mtg/src/GuiCombat.cpp index 897067b48..7b8bf04d5 100644 --- a/projects/mtg/src/GuiCombat.cpp +++ b/projects/mtg/src/GuiCombat.cpp @@ -131,7 +131,7 @@ void GuiCombat::autoaffectDamage(AttackerDamaged* attacker, CombatStep step) { (*it)->clearDamage(); unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->toughness, 0)); - if (attacker->card->has(Constants::DEATHTOUCH) && actual_damage > 1) + if ((attacker->card->has(Constants::DEATHTOUCH) || attacker->card->has(Constants::PERPETUALDEATHTOUCH)) && actual_damage > 1) actual_damage = 1; (*it)->addDamage(actual_damage, attacker); attacker->addDamage((*it)->card->stepPower(step), *it); @@ -159,7 +159,7 @@ void GuiCombat::removeOne(DefenserDamaged* blocker, CombatStep) { blocker->addDamage(-1, activeAtk); for (vector::iterator it = activeAtk->blockers.begin(); it != activeAtk->blockers.end(); ++it) - if (activeAtk->card->has(Constants::DEATHTOUCH) ? ((*it)->sumDamages() < 1) : (!(*it)->hasLethalDamage())) + if ((activeAtk->card->has(Constants::DEATHTOUCH) || activeAtk->card->has(Constants::PERPETUALDEATHTOUCH)) ? ((*it)->sumDamages() < 1) : (!(*it)->hasLethalDamage())) { (*it)->addDamage(1, activeAtk); return; @@ -363,7 +363,7 @@ bool GuiCombat::CheckUserInput(JButton key) damage -= now; if (damage > 0) addOne(active, step); - else if (activeAtk->card->has(Constants::DEATHTOUCH)) + else if (activeAtk->card->has(Constants::DEATHTOUCH) || activeAtk->card->has(Constants::PERPETUALDEATHTOUCH)) for (; now >= 1; --now) removeOne(active, step); else diff --git a/projects/mtg/src/GuiLayers.cpp b/projects/mtg/src/GuiLayers.cpp index 7ac419768..c5e7940b3 100644 --- a/projects/mtg/src/GuiLayers.cpp +++ b/projects/mtg/src/GuiLayers.cpp @@ -29,6 +29,8 @@ GuiLayer::~GuiLayer() void GuiLayer::Add(JGuiObject *object) { + if(!object) + return; mObjects.push_back(object); AbilityFactory af(observer); diff --git a/projects/mtg/src/GuiPhaseBar.cpp b/projects/mtg/src/GuiPhaseBar.cpp index f9c5b6118..c11083dd7 100644 --- a/projects/mtg/src/GuiPhaseBar.cpp +++ b/projects/mtg/src/GuiPhaseBar.cpp @@ -95,7 +95,11 @@ bool GuiPhaseBar::Leaving(JButton) void GuiPhaseBar::Render() { JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar"); +#if defined (PSP) + JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("pspfakebar.png"); //new fakebar graphics +#else JQuadPtr phaseinfo = WResourceManager::Instance()->RetrieveTempQuad("fakebar.png"); //new fakebar graphics +#endif //uncomment to draw a hideous line across hires screens. // JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255)); diff --git a/projects/mtg/src/GuiPlay.cpp b/projects/mtg/src/GuiPlay.cpp index 01d88fef4..b5a49fa2e 100644 --- a/projects/mtg/src/GuiPlay.cpp +++ b/projects/mtg/src/GuiPlay.cpp @@ -312,7 +312,7 @@ void GuiPlay::Render() MTGCardInstance * ctarget = ((MTGCardInstance *)(*it)->card->isAttacking); if(ctarget->hasType(Subtypes::TYPE_PLANESWALKER) && observer->isInPlay(ctarget) && observer->getCurrentGamePhase() < MTG_PHASE_COMBATEND) { - JRenderer::GetInstance()->DrawLine((*it)->actX,(*it)->actY,ctarget->view->actX,ctarget->view->actY,0.5f,ARGB(128 - wave, 255, 20, 0)); + JRenderer::GetInstance()->DrawLine((*it)->actX,(*it)->actY,ctarget->view->actX,ctarget->view->actY,0.5f,ARGB(128 - wave, 255, 40, 40)); } } } diff --git a/projects/mtg/src/GuiStatic.cpp b/projects/mtg/src/GuiStatic.cpp index 6b1ee99e0..16d6919fa 100644 --- a/projects/mtg/src/GuiStatic.cpp +++ b/projects/mtg/src/GuiStatic.cpp @@ -33,6 +33,7 @@ void GuiAvatar::Render() int life = player->life; int poisonCount = player->poisonCount; int energyCount = player->energyCount; + int experienceCount = player->experienceCount; WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); TargetChooser * tc = NULL; @@ -120,13 +121,13 @@ void GuiAvatar::Render() case TOP_LEFT: mFont->SetColor(ARGB((int)actA / 4, 0, 0, 0)); mFont->DrawString(buffer, actX + 2, actY - 2); - mFont->SetScale(1.3f); + mFont->SetScale(1.5f); mFont->SetColor(ARGB((int)actA, lx, ly, lz)); mFont->DrawString(buffer, actX + 1, actY - 1); mFont->SetScale(1); break; case BOTTOM_RIGHT: - mFont->SetScale(1.3f); + mFont->SetScale(1.4f); mFont->SetColor(ARGB((int)actA, lx, ly, lz)); mFont->DrawString(buffer, actX, actY - 14, JGETEXT_RIGHT); mFont->SetScale(1); @@ -166,6 +167,23 @@ void GuiAvatar::Render() break; } } + //experience + char experience[15]; + if (experienceCount > 0) + { + sprintf(experience, "%i", experienceCount); + switch (corner) + { + case TOP_LEFT: + mFont->SetColor(ARGB((int)actA / 1, 255, 0, 255)); + mFont->DrawString(experience, actX + 2, actY + 24); + break; + case BOTTOM_RIGHT: + mFont->SetColor(ARGB((int)actA / 1 ,255, 0, 255)); + mFont->DrawString(experience, actX - 10, actY - 27, JGETEXT_RIGHT); + break; + } + } PlayGuiObject::Render(); } @@ -207,7 +225,7 @@ void GuiGameZone::Render() bool showopponenttop = (zone && zone->owner->opponent()->game->battlefield->nb_cards && zone->owner->opponent()->game->battlefield->hasAbility(Constants::SHOWOPPONENTTOPLIBRARY))?true:false; quad->SetColor(ARGB((int)(actA),255,255,255)); - if(type == GUI_EXILE) + if(type == GUI_EXILE || type == GUI_COMMANDZONE || type == GUI_SIDEBOARD) { quad->SetColor(ARGB((int)(actA),255,240,255)); } @@ -217,7 +235,9 @@ void GuiGameZone::Render() JQuadPtr iconhand = WResourceManager::Instance()->RetrieveTempQuad("iconhand.png"); JQuadPtr iconlibrary = WResourceManager::Instance()->RetrieveTempQuad("iconlibrary.png"); JQuadPtr iconexile = WResourceManager::Instance()->RetrieveTempQuad("iconexile.png"); - + JQuadPtr iconcommandzone = WResourceManager::Instance()->RetrieveTempQuad("iconcommandzone.png"); + JQuadPtr iconsideboard = WResourceManager::Instance()->RetrieveTempQuad("iconsideboard.png"); + if(iconlibrary && type == GUI_LIBRARY) { scale2 = defaultHeight / iconlibrary->mHeight; @@ -232,7 +252,7 @@ void GuiGameZone::Render() modx = -0.f; mody = -2.f; iconhand->SetColor(ARGB((int)(actA),255,255,255)); - quad = iconhand; + quad = iconhand; } if(iconcard && type == GUI_GRAVEYARD) { @@ -250,7 +270,22 @@ void GuiGameZone::Render() iconexile->SetColor(ARGB((int)(actA),255,255,255)); quad = iconexile; } - // + if(iconcommandzone && type == GUI_COMMANDZONE) + { + scale2 = defaultHeight / iconcommandzone->mHeight; + modx = -0.f; + mody = -2.f; + iconcommandzone->SetColor(ARGB((int)(actA),255,255,255)); + quad = iconcommandzone; + } + if(iconsideboard && type == GUI_SIDEBOARD) + { + scale2 = defaultHeight / iconsideboard->mHeight; + modx = -0.f; + mody = -2.f; + iconsideboard->SetColor(ARGB((int)(actA),255,255,255)); + quad = iconsideboard; + } if(type == GUI_LIBRARY && zone->nb_cards && !showCards) { @@ -261,32 +296,26 @@ void GuiGameZone::Render() if(card && card->getObserver()) { replaced = true; - /*TargetChooser * tc = card->getObserver()->getCurrentTargetChooser(); - if(tc && tc->canTarget(card) && !tc->done) - replaced = false; + JQuadPtr kquad = WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB); + if(kquad) + { + kquad->SetColor(ARGB((int)(actA),255,255,255)); + scale2 = defaultHeight / kquad->mHeight; + modx = (35/4)+1; + mody = (50/4)+1; + quad = kquad; + } else - {*/ - JQuadPtr kquad = WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB); - if(kquad) + { + quad = CardGui::AlternateThumbQuad(card); + if(quad) { - kquad->SetColor(ARGB((int)(actA),255,255,255)); - scale2 = defaultHeight / kquad->mHeight; + quad->SetColor(ARGB((int)(actA),255,255,255)); + scale2 = defaultHeight / quad->mHeight; modx = (35/4)+1; mody = (50/4)+1; - quad = kquad; } - else - { - quad = CardGui::AlternateThumbQuad(card); - if(quad) - { - quad->SetColor(ARGB((int)(actA),255,255,255)); - scale2 = defaultHeight / quad->mHeight; - modx = (35/4)+1; - mody = (50/4)+1; - } - } - //} + } } } } @@ -520,6 +549,98 @@ ostream& GuiExile::toString(ostream& out) const return out << "GuiExile :::"; } +GuiCommandZone::GuiCommandZone(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : + GuiGameZone(x, y, hasFocus, player->game->commandzone, parent), player(player) +{ + type = GUI_COMMANDZONE; +} + +int GuiCommandZone::receiveEventPlus(WEvent* e) +{ + if (WEventZoneChange* event = dynamic_cast(e)) + if (event->to == zone) + { + CardView* t; + if (event->card->view) + t = NEW CardView(CardView::nullZone, event->card, *(event->card->view)); + else + t = NEW CardView(CardView::nullZone, event->card, x, y); + t->x = x + Width / 2; + t->y = y + Height / 2; + t->zoom = 0.6f; + t->alpha = 0; + cards.push_back(t); + return 1; + } + return 0; +} + +int GuiCommandZone::receiveEventMinus(WEvent* e) +{ + if (WEventZoneChange* event = dynamic_cast(e)) + if (event->from == zone) + for (vector::iterator it = cards.begin(); it != cards.end(); ++it) + if (event->card->previous == (*it)->card) + { + CardView* cv = *it; + cards.erase(it); + zone->owner->getObserver()->mTrash->trash(cv); + return 1; + } + return 0; +} + +ostream& GuiCommandZone::toString(ostream& out) const +{ + return out << "GuiCommandZone :::"; +} + +GuiSideboard::GuiSideboard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : + GuiGameZone(x, y, hasFocus, player->game->sideboard, parent), player(player) +{ + type = GUI_SIDEBOARD; +} + +int GuiSideboard::receiveEventPlus(WEvent* e) +{ + if (WEventZoneChange* event = dynamic_cast(e)) + if (event->to == zone) + { + CardView* t; + if (event->card->view) + t = NEW CardView(CardView::nullZone, event->card, *(event->card->view)); + else + t = NEW CardView(CardView::nullZone, event->card, x, y); + t->x = x + Width / 2; + t->y = y + Height / 2; + t->zoom = 0.6f; + t->alpha = 0; + cards.push_back(t); + return 1; + } + return 0; +} + +int GuiSideboard::receiveEventMinus(WEvent* e) +{ + if (WEventZoneChange* event = dynamic_cast(e)) + if (event->from == zone) + for (vector::iterator it = cards.begin(); it != cards.end(); ++it) + if (event->card->previous == (*it)->card) + { + CardView* cv = *it; + cards.erase(it); + zone->owner->getObserver()->mTrash->trash(cv); + return 1; + } + return 0; +} + +ostream& GuiSideboard::toString(ostream& out) const +{ + return out << "GuiSideboard :::"; +} + //opponenthand begins GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) : GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player) diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index eb359bbda..2064cae8c 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -229,8 +229,8 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe for (int w = 0; w < 2; ++w) { Player *p = observer->players[w]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile }; - for (int k = 0; k < 6; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * z = zones[k]; if (stc->targetsZone(z)) @@ -329,6 +329,21 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe if(!count) return 0; } + check = restriction[i].find("librarycast"); + if(check != string::npos) + { + int count = 0; + for(unsigned int k = 0; k < player->game->stack->cardsSeenThisTurn.size(); k++) + { + MTGCardInstance * stackCard = player->game->stack->cardsSeenThisTurn[k]; + if(stackCard->next && stackCard->next == card && (card->previousZone == card->controller()->game->library||card->previousZone == card->controller()->opponent()->game->library)) + count++; + if(stackCard == card && (card->previousZone == card->controller()->game->library||card->previousZone == card->controller()->opponent()->game->library)) + count++; + } + if(!count) + return 0; + } check = restriction[i].find("rebound"); if(check != string::npos) { @@ -560,7 +575,7 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe { ManaCost * costToCheck = ManaCost::parseManaCost(restriction[i]); ManaCost * spent = card->getManaCost()->getManaUsedToCast(); - if(spent && costToCheck && !spent->canAfford(costToCheck)) + if(spent && costToCheck && !spent->canAfford(costToCheck,0)) { SAFE_DELETE(costToCheck); return 0; @@ -693,7 +708,7 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe check = restriction[i].find("didcombatdamagetofoe"); if(check != string::npos) { - if(!card->combatdamageToOpponent) + if(card->combatdamageToOpponent == 0) return 0; } @@ -803,15 +818,94 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe { restriction.push_back("lastturn(*[-token]|opponentstack,opponentbattlefield)~lessthan~1"); } + check = restriction[i].find("control three or more lands with same name"); + if(check != string::npos) + { + if(player != observer->currentPlayer) + return 0; + bool found = false; + for(unsigned int i = 0; i < observer->currentPlayer->game->inPlay->cards.size() && !found; i++){ + if(observer->currentPlayer->game->inPlay->cards[i]->hasType("land")){ + for(unsigned int j = i+1; j < observer->currentPlayer->game->inPlay->cards.size() && !found; j++){ + if(observer->currentPlayer->game->inPlay->cards[j]->hasType("land") && observer->currentPlayer->game->inPlay->cards[j]->name == observer->currentPlayer->game->inPlay->cards[i]->name){ + for(unsigned int k = j+1; k < observer->currentPlayer->game->inPlay->cards.size() && !found; k++){ + if(observer->currentPlayer->game->inPlay->cards[k]->hasType("land") && observer->currentPlayer->game->inPlay->cards[k]->name == observer->currentPlayer->game->inPlay->cards[i]->name){ + found = true; + } + } + } + } + } + } + if(!found) + return 0; + } + check = restriction[i].find("coven"); //Player controls three or more creatures with different powers + if(check != string::npos) + { + if(player != observer->currentPlayer) + return 0; + bool found = false; + for(unsigned int i = 0; i < observer->currentPlayer->game->inPlay->cards.size() && !found; i++){ + if(observer->currentPlayer->game->inPlay->cards[i]->hasType(Subtypes::TYPE_CREATURE)){ + for(unsigned int j = i+1; j < observer->currentPlayer->game->inPlay->cards.size() && !found; j++){ + if(observer->currentPlayer->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && observer->currentPlayer->game->inPlay->cards[j]->power != observer->currentPlayer->game->inPlay->cards[i]->power){ + for(unsigned int k = j+1; k < observer->currentPlayer->game->inPlay->cards.size() && !found; k++){ + if(observer->currentPlayer->game->inPlay->cards[k]->hasType(Subtypes::TYPE_CREATURE) && (observer->currentPlayer->game->inPlay->cards[k]->power != observer->currentPlayer->game->inPlay->cards[i]->power && observer->currentPlayer->game->inPlay->cards[k]->power != observer->currentPlayer->game->inPlay->cards[j]->power)){ + found = true; + } + } + } + } + } + } + if(!found) + return 0; + } + check = restriction[i].find("trainer"); //Player controls an attacking creature with greater power than the current one. + if(check != string::npos) + { + if(player != observer->currentPlayer || !card->isAttacker()) + return 0; + bool found = false; + for(unsigned int i = 0; i < observer->currentPlayer->game->inPlay->cards.size() && !found; i++){ + if(observer->currentPlayer->game->inPlay->cards[i]->hasType(Subtypes::TYPE_CREATURE) && observer->currentPlayer->game->inPlay->cards[i]->isAttacker() && observer->currentPlayer->game->inPlay->cards[i]->power > card->power){ + found = true; + } + } + if(!found) + return 0; + } + check = restriction[i].find("can play"); + if(check != string::npos) + { + if(!card->getId()) + return 0; //Fixed a crash when AI plays. + string type = restriction[i]; + type = type.replace(0,9,""); + MTGCardInstance* cardDummy = card->clone(); + for (int i = ((int)cardDummy->types.size())-1; i >= 0; --i) + cardDummy->removeType(cardDummy->types[i]); + cardDummy->addType(type); + bool canplay = true; + if (cardDummy->isLand() && observer->currentActionPlayer->game->playRestrictions->canPutIntoZone(cardDummy, observer->currentActionPlayer->game->inPlay) == PlayRestriction::CANT_PLAY) + canplay = false; + if (!cardDummy->isLand() && observer->currentActionPlayer->game->playRestrictions->canPutIntoZone(cardDummy, observer->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY) + canplay = false; + if (!cardDummy->hasType(Subtypes::TYPE_INSTANT) && !cardDummy->StackIsEmptyandSorcerySpeed()) + canplay = false; + SAFE_DELETE(cardDummy); + if(!canplay) + return 0; + } check = restriction[i].find("paid("); if(check != string::npos) { vectorgetPaid = parseBetween(restriction[i].c_str(),"paid(",")"); string paid = getPaid[1]; - for (size_t j = 0; j < sizeof(kAlternateCostIds)/sizeof(kAlternateCostIds[0]); ++j) { - string keyword = kAlternateCostKeywords[j]; + string keyword = kAlternateCostKeywords[j]; if (paid.find(keyword) != string::npos) { if (!(card->alternateCostPaid[j] > 0 )) @@ -820,8 +914,10 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe } } } - } + check = restriction[i].find("never"); + if(check != string::npos) + return 0; } return 1; } @@ -865,8 +961,8 @@ int AbilityFactory::countCards(TargetChooser * tc, Player * player, int option) { if (player && player != observer->players[i]) continue; - MTGGameZone * zones[] = { observer->players[i]->game->inPlay, observer->players[i]->game->graveyard, observer->players[i]->game->hand, observer->players[i]->game->exile }; - for (int k = 0; k < 4; k++) + MTGGameZone * zones[] = { observer->players[i]->game->inPlay, observer->players[i]->game->graveyard, observer->players[i]->game->hand, observer->players[i]->game->exile, observer->players[i]->game->commandzone }; + for (int k = 0; k < 5; k++) { for (int j = zones[k]->nb_cards - 1; j >= 0; j--) { @@ -1072,9 +1168,8 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell fromTc = tcf.createTargetChooser(starget, card); fromTc->targetter = NULL; //avoid protection from } - TriggeredAbility * mover = NEW TrCardAddedToZone(observer, id, card, (TargetZoneChooser *) toTc, - toTcCard, (TargetZoneChooser *) fromTc, fromTcCard, once, sourceUntapped, isSuspended, limitOnceATurn); - if(neverRemove) + TriggeredAbility * mover = NEW TrCardAddedToZone(observer, id, card, (TargetZoneChooser *) toTc, toTcCard, (TargetZoneChooser *) fromTc, fromTcCard, once, sourceUntapped, isSuspended, limitOnceATurn); + if(neverRemove && mover) { mover->forcedAlive = 1; mover->forceDestroy = -1; @@ -1084,31 +1179,31 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell //Card unTapped if (TargetChooser *tc = parseSimpleTC(s,"untapped", card)) - return NEW TrCardTapped(observer, id, card, tc, false,once); + return NEW TrCardTapped(observer, id, card, tc, false, once); //Card Tapped if (TargetChooser *tc = parseSimpleTC(s,"tapped", card)) - return NEW TrCardTapped(observer, id, card, tc, true,once); + return NEW TrCardTapped(observer, id, card, tc, true, once); //Card Tapped for mana if (TargetChooser *tc = parseSimpleTC(s,"tappedformana", card)) - return NEW TrCardTappedformana(observer, id, card, tc, true,once); + return NEW TrCardTappedformana(observer, id, card, tc, true, once); //Card Transforms if (TargetChooser *tc = parseSimpleTC(s,"transformed", card)) - return NEW TrCardTransformed(observer, id, card, tc,once); + return NEW TrCardTransformed(observer, id, card, tc, once); //Card Faces Up if (TargetChooser *tc = parseSimpleTC(s,"facedup", card)) - return NEW TrCardFaceUp(observer, id, card, tc,once); + return NEW TrCardFaceUp(observer, id, card, tc, once); //Card Phases In if (TargetChooser *tc = parseSimpleTC(s,"phasedin", card)) - return NEW TrCardPhasesIn(observer, id, card, tc,once); + return NEW TrCardPhasesIn(observer, id, card, tc, once); //Card Exerted if (TargetChooser *tc = parseSimpleTC(s,"exerted", card)) - return NEW TrCardExerted(observer, id, card, tc,once); + return NEW TrCardExerted(observer, id, card, tc, once, limitOnceATurn); //CombatTrigger //Card card attacked and is blocked @@ -1144,176 +1239,360 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrCombatTrigger(observer, id, card, tc, fromTc,once,limitOnceATurn,sourceUntapped,opponentPoisoned, - attackingTrigger,attackedAloneTrigger,notBlockedTrigger,attackBlockedTrigger,blockingTrigger); + return NEW TrCombatTrigger(observer, id, card, tc, fromTc, once, limitOnceATurn, sourceUntapped, opponentPoisoned, + attackingTrigger, attackedAloneTrigger, notBlockedTrigger, attackBlockedTrigger, blockingTrigger); } - + //poisoned player - controller of card + if (TargetChooser * tc = parseSimpleTC(s, "poisonedof", card)) + return NEW TrplayerPoisoned(observer, id, card, tc, once, true, false); + + //poisoned player - opponent of card controller + if (TargetChooser * tc = parseSimpleTC(s, "poisonedfoeof", card)) + return NEW TrplayerPoisoned(observer, id, card, tc, once, false, true); + //energized player - controller of card if (TargetChooser * tc = parseSimpleTC(s, "energizedof", card)) - return NEW TrplayerEnergized(observer, id, card, tc,once,true,false); + return NEW TrplayerEnergized(observer, id, card, tc, once, true, false); //energized player - opponent of card controller if (TargetChooser * tc = parseSimpleTC(s, "energizedfoeof", card)) - return NEW TrplayerEnergized(observer, id, card, tc,once,false,true); + return NEW TrplayerEnergized(observer, id, card, tc, once, false, true); + + //experienced player - controller of card + if (TargetChooser * tc = parseSimpleTC(s, "experiencedof", card)) + return NEW TrplayerExperienced(observer, id, card, tc, once, true, false); + + //experienced player - opponent of card controller + if (TargetChooser * tc = parseSimpleTC(s, "experiencedfoeof", card)) + return NEW TrplayerExperienced(observer, id, card, tc, once, false, true); + + //becomes monarch - controller of card + if (TargetChooser * tc = parseSimpleTC(s, "becomesmonarchof", card)) + return NEW TrplayerMonarch(observer, id, card, tc, once, true, false); + + //becomes monarch - opponent of card controller + if (TargetChooser * tc = parseSimpleTC(s, "becomesmonarchfoeof", card)) + return NEW TrplayerMonarch(observer, id, card, tc, once, false, true); + + //shuffled library - controller of card + if (TargetChooser * tc = parseSimpleTC(s, "shuffledof", card)) + return NEW TrplayerShuffled(observer, id, card, tc, once, true, false); + + //shuffled library - opponent of card controller + if (TargetChooser * tc = parseSimpleTC(s, "shuffledfoeof", card)) + return NEW TrplayerShuffled(observer, id, card, tc, once, false, true); //drawn player - controller of card - dynamic version drawof(player) -> returns current controller even with exchange of card controller if (TargetChooser * tc = parseSimpleTC(s, "drawof", card)) - return NEW TrcardDrawn(observer, id, card, tc,once,true,false); + return NEW TrcardDrawn(observer, id, card, tc, once, true, false, limitOnceATurn); //drawn player - opponent of card controller - dynamic version drawfoeof(player) -> returns current opponent even with exchange of card controller if (TargetChooser * tc = parseSimpleTC(s, "drawfoeof", card)) - return NEW TrcardDrawn(observer, id, card, tc,once,false,true); + return NEW TrcardDrawn(observer, id, card, tc, once, false, true, limitOnceATurn); //Card card is drawn - static version - drawn(player) - any player; drawn(controller) - owner forever; drawn(opponent) - opponent forever if (TargetChooser * tc = parseSimpleTC(s, "drawn", card)) return NEW TrcardDrawn(observer, id, card, tc,once); + //Card is mutated + if (TargetChooser * tc = parseSimpleTC(s, "mutated", card)) + return NEW TrCardMutated(observer, id, card, tc, once, limitOnceATurn); + + //boast has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "boasted", card)) + return NEW TrCardBoasted(observer, id, card, tc, once, limitOnceATurn); + + //Surveil has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "surveiled", card)) + return NEW TrCardSurveiled(observer, id, card, tc, once, limitOnceATurn); + + //Foretell has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "foretold", card)) + return NEW TrCardForetold(observer, id, card, tc, once, limitOnceATurn); + + //Train has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "trained", card)) + return NEW TrCardTrained(observer, id, card, tc, once, limitOnceATurn); + + //Scry has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "scryed", card)) + return NEW TrCardScryed(observer, id, card, tc, once, limitOnceATurn); + + //Esplores has been performed from a cardr + if (TargetChooser * tc = parseSimpleTC(s, "explored", card)) + return NEW TrCardExplored(observer, id, card, tc, once, limitOnceATurn); + + //Dungeon has been completer from a card + if (TargetChooser * tc = parseSimpleTC(s, "dungeoncompleted", card)){ + int totaldng = 0; + vectorres = parseBetween(s, "total(",")"); + if(res.size()){ + totaldng = atoi(res[1].c_str()); + } + string playerName = ""; + vectorfrom = parseBetween(s, "from(",")"); + if(from.size() && from[1] == "opponent"){ + playerName = card->controller()->opponent()->getDisplayName(); + } else if(from.size() && from[1] == "controller"){ + playerName = card->controller()->getDisplayName(); + } + return NEW TrCardDungeonCompleted(observer, id, card, tc, once, limitOnceATurn, totaldng, playerName); + } + + //Roll die has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "dierolled", card)){ + int rollresult = 0; + vectorres = parseBetween(s, "result(",")"); + if(res.size()){ + if(res[1] == "max"){ + rollresult = -1; + } else { + rollresult = atoi(res[1].c_str()); + } + } + string playerName = ""; + vectorfrom = parseBetween(s, "from(",")"); + if(from.size() && from[1] == "opponent"){ + playerName = card->controller()->opponent()->getDisplayName(); + } else if(from.size() && from[1] == "controller"){ + playerName = card->controller()->getDisplayName(); + } + return NEW TrCardRolledDie(observer, id, card, tc, once, limitOnceATurn, rollresult, playerName); + } + + //Fip coin has been performed from a card + if (TargetChooser * tc = parseSimpleTC(s, "coinflipped", card)){ + int flipresult = -1; + vectorres = parseBetween(s, "result(",")"); + if(res.size() && res[1] == "head"){ + flipresult = 0; + } else if(res.size() && (res[1] == "tails" || res[1] == "tail")){ + flipresult = 1; + } else if(res.size() && res[1] == "won"){ + flipresult = 2; + } else if(res.size() && res[1] == "lost"){ + flipresult = 3; + } + string playerName = ""; + vectorfrom = parseBetween(s, "from(",")"); + if(from.size() && from[1] == "opponent"){ + playerName = card->controller()->opponent()->getDisplayName(); + } else if(from.size() && from[1] == "controller"){ + playerName = card->controller()->getDisplayName(); + } + return NEW TrCardFlippedCoin(observer, id, card, tc, once, limitOnceATurn, flipresult, playerName); + } + + //Token has been created + if (TargetChooser * tc = parseSimpleTC(s, "tokencreated", card)) + return NEW TrTokenCreated(observer, id, card, tc, once, limitOnceATurn); + //Card is sacrificed if (TargetChooser * tc = parseSimpleTC(s, "sacrificed", card)) - return NEW TrCardSacrificed(observer, id, card, tc,once); + return NEW TrCardSacrificed(observer, id, card, tc, once, limitOnceATurn); + + //Card is exploited + if (TargetChooser * tc = parseSimpleTC(s, "exploited", card)) + return NEW TrCardExploited(observer, id, card, tc, once, limitOnceATurn); //Card is Discarded if (TargetChooser * tc = parseSimpleTC(s, "discarded", card)) - return NEW TrCardDiscarded(observer, id, card, tc,once); + return NEW TrCardDiscarded(observer, id, card, tc, once, limitOnceATurn); //Card is cycled if (TargetChooser * tc = parseSimpleTC(s, "cycled", card)) - return NEW TrCardDiscarded(observer, id, card, tc,once,true); + return NEW TrCardDiscarded(observer, id, card, tc, once, limitOnceATurn, true); //Card Damaging non combat current controller if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamageof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,true,false); + return NEW TrDamaged(observer, id, card, tc, fromTc, 2, false, false, once, true, false); } //Card Damaging non combat current opponent if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamagefoeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 2,false,false,once,false,true); + return NEW TrDamaged(observer, id, card, tc, fromTc, 2, false, false, once, false, true); } //Card Damaging non combat static if (TargetChooser * tc = parseSimpleTC(s, "noncombatdamaged", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 2,once); + return NEW TrDamaged(observer, id, card, tc, fromTc, 2, once); } //Card Damaging combat current controller if (TargetChooser * tc = parseSimpleTC(s, "combatdamageof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,true,false); + return NEW TrDamaged(observer, id, card, tc, fromTc, 1, sourceUntapped, limitOnceATurn, once, true, false); } //Card Damaging combat current opponent if (TargetChooser * tc = parseSimpleTC(s, "combatdamagefoeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once,false,true); + return NEW TrDamaged(observer, id, card, tc, fromTc, 1, sourceUntapped, limitOnceATurn, once, false, true); } //Card Damaging combat static if (TargetChooser * tc = parseSimpleTC(s, "combatdamaged", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 1,sourceUntapped,limitOnceATurn,once); + return NEW TrDamaged(observer, id, card, tc, fromTc, 1, sourceUntapped, limitOnceATurn, once); } //Card Damaging current controller if (TargetChooser * tc = parseSimpleTC(s, "damageof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,true,false); + return NEW TrDamaged(observer, id, card, tc, fromTc, 0, sourceUntapped, limitOnceATurn, once, true, false); } //Card Damaging current opponent if (TargetChooser * tc = parseSimpleTC(s, "damagefoeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once,false,true); + return NEW TrDamaged(observer, id, card, tc, fromTc, 0, sourceUntapped, limitOnceATurn, once, false, true); } //Card Damaging static if (TargetChooser * tc = parseSimpleTC(s, "damaged", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrDamaged(observer, id, card, tc, fromTc, 0,sourceUntapped,limitOnceATurn,once); + return NEW TrDamaged(observer, id, card, tc, fromTc, 0, sourceUntapped, limitOnceATurn, once); } //Lifed current controller if (TargetChooser * tc = parseSimpleTC(s, "lifeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped, once, true, false, limitOnceATurn, exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped, once, true, false, limitOnceATurn); } //Lifed current opponent if (TargetChooser * tc = parseSimpleTC(s, "lifefoeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped,once, false, true, limitOnceATurn, exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped,once, false, true, limitOnceATurn); } //Lifed static if (TargetChooser * tc = parseSimpleTC(s, "lifed", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped, once, false, false, limitOnceATurn, exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 0, sourceUntapped, once, false, false, limitOnceATurn); } //Life Loss current player if (TargetChooser * tc = parseSimpleTC(s, "lifelostof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,true,false); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, true, false, limitOnceATurn, exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, true, false, limitOnceATurn); } //Life Loss current opponent if (TargetChooser * tc = parseSimpleTC(s, "lifelostfoeof", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,false,true); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, false, true, limitOnceATurn,exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, false, true, limitOnceATurn); } //Life Loss static if (TargetChooser * tc = parseSimpleTC(s, "lifeloss", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality) + if(exception) + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, false, false, limitOnceATurn, exception->source); + else + return NEW TrLifeGained(observer, id, card, tc, fromTc, 1, sourceUntapped, once, false, false, limitOnceATurn); } //Card Damaged and killed by a creature this turn if (TargetChooser * tc = parseSimpleTC(s, "vampired", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrVampired(observer, id, card, tc, fromTc,once); + return NEW TrVampired(observer, id, card, tc, fromTc, once, limitOnceATurn); } //when card becomes the target of a spell or ability if (TargetChooser * tc = parseSimpleTC(s, "targeted", card)) { TargetChooser *fromTc = parseSimpleTC(s, "from", card); - return NEW TrTargeted(observer, id, card, tc, fromTc, 0,once); + return NEW TrTargeted(observer, id, card, tc, fromTc, 0, once, limitOnceATurn); } if (s.find("counteradded(") != string::npos) { vectorsplitCounter = parseBetween(s,"counteradded(",")"); - Counter * counter = parseCounter(splitCounter[1],card,NULL); + Counter * counter = NULL; + bool duplicate = false; + if(s.find("(duplicateall)") != string::npos) + duplicate = true; + else if(s.find("(any)") == string::npos) + counter = parseCounter(splitCounter[1],card,NULL); TargetChooser * tc = parseSimpleTC(s, "from", card); - return NEW TrCounter(observer, id, card, counter, tc, 1,once); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a counter add/remove exception in order to avoid counter loop (eg. Doubling Season) + if(exception) + return NEW TrCounter(observer, id, card, counter, tc, 1, once, duplicate, limitOnceATurn, exception->source); + else + return NEW TrCounter(observer, id, card, counter, tc, 1, once, duplicate, limitOnceATurn); } if (s.find("counterremoved(") != string::npos) { vectorsplitCounter = parseBetween(s,"counterremoved(",")"); - Counter * counter = parseCounter(splitCounter[1],card,NULL); + Counter * counter = NULL; + bool duplicate = false; + if(s.find("(duplicateall)") != string::npos) + duplicate = true; + else if(s.find("(any)") == string::npos) + counter = parseCounter(splitCounter[1],card,NULL); TargetChooser * tc = parseSimpleTC(s, "from", card); - return NEW TrCounter(observer, id, card, counter, tc, 0,once); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a counter add/remove exception in order to avoid counter loop (eg. Doubling Season) + if(exception) + return NEW TrCounter(observer, id, card, counter, tc, 0, once, duplicate, limitOnceATurn, exception->source); + else + return NEW TrCounter(observer, id, card, counter, tc, 0, once, duplicate, limitOnceATurn); + } + + if (s.find("countermod(") != string::npos) + { + vectorsplitCounter = parseBetween(s,"countermod(",")"); + Counter * counter = NULL; + if(s.find("(any)") == string::npos) + counter = parseCounter(splitCounter[1],card,NULL); + TargetChooser * tc = parseSimpleTC(s, "from", card); + TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a counter add/remove exception in order to avoid counter loop (eg. Doubling Season) + if(exception) + return NEW TrCounter(observer, id, card, counter, tc, 2, once, false, limitOnceATurn, exception->source); + else + return NEW TrCounter(observer, id, card, counter, tc, 2, once, false, limitOnceATurn); } int who = 0; @@ -1335,7 +1614,7 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell found = s.find(Constants::MTGPhaseCodeNames[i]); if (found != string::npos) { - return NEW TriggerNextPhase(observer, id, card, target, i, who,sourceUntapped,once); + return NEW TriggerNextPhase(observer, id, card, target, i, who, sourceUntapped, once); } } } @@ -1349,7 +1628,7 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell found = s.find(Constants::MTGPhaseCodeNames[i]); if (found != string::npos) { - return NEW TriggerAtPhase(observer, id, card, target, i, who,sourceUntapped,sourceTap,lifelost,lifeamount,once); + return NEW TriggerAtPhase(observer, id, card, target, i, who, sourceUntapped, sourceTap, lifelost, lifeamount, once); } } } @@ -1358,7 +1637,7 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell found = s.find("rebounded"); if (found != string::npos) { - return NEW TriggerRebound(observer, id, card, target, 2, 1,sourceUntapped,once); + return NEW TriggerRebound(observer, id, card, target, 2, 1, sourceUntapped, once); } return NULL; @@ -1621,7 +1900,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } - if (StartsWith(s, "chooseacolor ") || StartsWith(s, "chooseatype ")) + if (StartsWith(s, "chooseacolor ") || StartsWith(s, "chooseatype ") || StartsWith(s, "chooseaname")) { MTGAbility * choose = parseChooseActionAbility(s,card,spell,target,0,id); choose = NEW GenericActivatedAbility(observer, "","",id, card,choose,NULL); @@ -1641,56 +1920,113 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG vectortransfound = parseBetween(s,"newability[reveal:"," ");//if we are using reveal inside a newability, let transforms remove the string instead. vectorabilfound = parseBetween(s, "ability$!name(reveal) reveal:", " "); if(!abilfound.size()) - abilfound = parseBetween(s, "ability$!reveal:", " ");//see above. this allows us to nest reveals inside these 2 other master classes. while also allowing us to nest them inside reveals. + abilfound = parseBetween(s, "ability$!reveal:", " ");//see above. this allows us to nest reveals inside these 2 other master classes. while also allowing us to nest them inside reveals. found = s.find("pay("); if (found != string::npos && storedPayString.empty() && !transPayfound.size()) { + size_t pos1 = s.find("transforms(("); // Try to handle pay ability inside ability$! or transforms keywords. + size_t pos2 = s.find("ability$!"); + if(pos2 == string::npos) + pos2 = s.find("winability"); // Try to handle pay ability inside winability or loseability keywords. + if(pos2 == string::npos) + pos2 = s.find("loseability"); vector splitMayPaystr = parseBetween(s, "pay(", ")", true); - if (splitMayPaystr.size()) - { - storedPayString.append(splitMayPaystr[2]); - s = splitMayPaystr[0]; - s.append("pay("); - s.append(splitMayPaystr[1]); - s.append(")"); - } + if((pos1 == string::npos && pos2 == string::npos) || (pos2 != string::npos && pos1 != string::npos && found < pos1 && found < pos2) || + (pos2 == string::npos && pos1 != string::npos && found < pos1) || (pos1 == string::npos && pos2 != string::npos && found < pos2)){ + if (splitMayPaystr.size()){ + storedPayString.append(splitMayPaystr[2]); + s = splitMayPaystr[0]; + s.append("pay("); + s.append(splitMayPaystr[1]); + s.append(")"); + } + } else + storedPayString.clear(); } vector splitGrant = parseBetween(s, "grant ", " grantend", false); if (splitGrant.size() && storedAbilityString.empty()) { storedAbilityString = splitGrant[1]; - s = splitGrant[0]; - s.append("grant "); - s.append(splitGrant[2]); + size_t pos1 = s.find("transforms(("); // Try to handle grant ability inside ability$! or transforms keywords. + size_t pos2 = s.find("ability$!"); + if(pos2 == string::npos) + pos2 = s.find("winability"); // Try to handle grant ability inside winability or loseability keywords. + if(pos2 == string::npos) + pos2 = s.find("loseability"); + size_t pos3 = s.find(splitGrant[1]); + if((pos1 == string::npos && pos2 == string::npos) || (pos2 != string::npos && pos1 != string::npos && pos3 <= pos1 && pos3 <= pos2) || + (pos2 == string::npos && pos1 != string::npos && pos3 <= pos1) || (pos1 == string::npos && pos2 != string::npos && pos3 <= pos2)){ + s = splitGrant[0]; + s.append("grant "); + s.append(splitGrant[2]); + } else + storedAbilityString.clear(); } vector splitRevealx = parseBetween(s, "reveal:", " revealend", false); if (!abilfound.size() && !transfound.size() && splitRevealx.size() && storedAbilityString.empty()) { storedAbilityString = splitRevealx[1]; - s = splitRevealx[0]; - s.append("reveal: "); - s.append(splitRevealx[2]); + size_t pos1 = s.find("transforms(("); // Try to handle reveal ability inside ability$! or transforms keywords. + size_t pos2 = s.find("ability$!"); + if(pos2 == string::npos) + pos2 = s.find("winability"); // Try to handle reveal ability inside winability or loseability keywords. + if(pos2 == string::npos) + pos2 = s.find("loseability"); + size_t pos3 = s.find(splitRevealx[1]); + if((pos1 == string::npos && pos2 == string::npos) || (pos2 != string::npos && pos1 != string::npos && pos3 <= pos1 && pos3 <= pos2) || + (pos2 == string::npos && pos1 != string::npos && pos3 <= pos1) || (pos1 == string::npos && pos2 != string::npos && pos3 <= pos2)){ + s = splitRevealx[0]; + s.append("reveal: "); + s.append(splitRevealx[2]); + } else + storedAbilityString.clear(); } vector splitScryx = parseBetween(s, "scry:", " scryend", false); if (splitScryx.size() && storedAbilityString.empty()) { storedAbilityString = splitScryx[1]; - s = splitScryx[0]; - s.append("scry: "); - s.append(splitScryx[2]); + size_t pos1 = s.find("transforms(("); // Try to handle scry ability inside ability$! or transforms keywords. + size_t pos2 = s.find("ability$!"); + if(pos2 == string::npos) + pos2 = s.find("winability"); // Try to handle scry ability inside winability or loseability keywords. + if(pos2 == string::npos) + pos2 = s.find("loseability"); + size_t pos3 = s.find(splitScryx[1]); + if((pos1 == string::npos && pos2 == string::npos) || (pos2 != string::npos && pos1 != string::npos && pos3 <= pos1 && pos3 <= pos2) || + (pos2 == string::npos && pos1 != string::npos && pos3 <= pos1) || (pos1 == string::npos && pos2 != string::npos && pos3 <= pos2)){ + s = splitScryx[0]; + s.append("scry: "); + s.append(splitScryx[2]); + } else + storedAbilityString.clear(); } found = s.find("transforms(("); if (found != string::npos && storedString.empty()) { - size_t real_end = s.find("))", found); - size_t stypesStartIndex = found + 12; - storedString.append(s.substr(stypesStartIndex, real_end - stypesStartIndex).c_str()); - s.erase(stypesStartIndex, real_end - stypesStartIndex); + size_t pos1 = s.find("ability$!"); // Try to handle transforms ability inside ability$! keyword. + if(pos1 == string::npos) + pos1 = s.find("winability"); // Try to handle transforms ability inside winability or loseability keywords. + if(pos1 == string::npos) + pos1 = s.find("loseability"); + if(pos1 == string::npos || found < pos1){ + size_t real_end = s.find("))", found); + size_t stypesStartIndex = found + 12; + for(unsigned int i = stypesStartIndex; i < s.size(); i++){ + size_t pos2 = s.find("transforms((", i); // Try to handle transforms ability inside transforms keyword. + if(pos2 != string::npos && pos2 < real_end){ + i = pos2 + 11; + real_end = s.find("))", real_end + 2); + } else + break; + } + storedString.append(s.substr(stypesStartIndex, real_end - stypesStartIndex).c_str()); + s.erase(stypesStartIndex, real_end - stypesStartIndex); + } } found = s.find("ability$!"); @@ -1835,7 +2171,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG tc->targetter = NULL; } else - tc->targetter->bypassTC = false; + if (tc->targetter) + tc->targetter->bypassTC = false; sWithoutTc = splitTarget[0]; sWithoutTc.append(splitTarget[2]); } @@ -1935,7 +2272,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG { if (!(spell && spell->FullfilledAlternateCost(kAlternateCostIds[i]))) { - DebugTrace("INFO parseMagicLine: Alternative Cost was not fulfilled for " << s); + DebugTrace("INFO parseMagicLine: Alternative Cost was not fulfilled for " << spell << s); SAFE_DELETE(tc); return NULL; } @@ -2364,14 +2701,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return NEW APaired(observer,id, card,card->myPair,a); return NULL; } + //mana of the listed type doesnt get emptied from the pools. vectorcolorType = parseBetween(s,"poolsave(",")",false); if (colorType.size()) { - return NEW AManaPoolSaver(observer,id, card,colorType[1],s.find("opponentpool")!=string::npos); + return NEW AManaPoolSaver(observer, id, card, colorType[1], s.find("opponentpool")!=string::npos, s.find("terminate") != string::npos);// Added a way to terminate effect when source card leave battlefield. } - //opponent replace draw with + //opponent replace draw with found = s.find("opponentreplacedraw "); if (found != string::npos) { @@ -2473,24 +2811,135 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - //Phase based actions - found = s.find("phaseaction"); - if (found != string::npos) - { - return parsePhaseActionAbility(s,card,spell,target,restrictions,id); - } - //flip a coin vector splitFlipCoin = parseBetween(s, "flipacoin ", " flipend"); if (splitFlipCoin.size()) { string a1 = splitFlipCoin[1]; - MTGAbility * a = NEW GenericFlipACoin(observer, id, card, target,a1); + MTGAbility * a = NEW GenericFlipACoin(observer, id, card, target, a1); a->oneShot = 1; a->canBeInterrupted = false; return a; } + //roll a d4 die + vector splitRollD4 = parseBetween(s, "rolld4 ", " rolld4end"); + if (splitRollD4.size()) + { + string a1 = splitRollD4[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 4); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //roll a d6 die + vector splitRollD6 = parseBetween(s, "rolld6 ", " rolld6end"); + if (splitRollD6.size()) + { + string a1 = splitRollD6[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 6); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //roll a d8 die + vector splitRollD8 = parseBetween(s, "rolld8 ", " rolld8end"); + if (splitRollD8.size()) + { + string a1 = splitRollD8[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 8); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //roll a d10 die + vector splitRollD10 = parseBetween(s, "rolld10 ", " rolld10end"); + if (splitRollD10.size()) + { + string a1 = splitRollD10[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + if(a1[1] >= 48 && a1[1] <= 57){ + userchoice = (a1[0] - 48)*10 + (a1[1] - 48); + a1 = a1.substr(3); + } else { + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 10); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //roll a d12 die + vector splitRollD12 = parseBetween(s, "rolld12 ", " rolld12end"); + if (splitRollD12.size()) + { + string a1 = splitRollD12[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + if(a1[1] >= 48 && a1[1] <= 57){ + userchoice = (a1[0] - 48)*10 + (a1[1] - 48); + a1 = a1.substr(3); + } else { + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 12); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //roll a d20 die + vector splitRollD20 = parseBetween(s, "rolld20 ", " rolld20end"); + if (splitRollD20.size()) + { + string a1 = splitRollD20[1]; + int userchoice = 0; + if(a1[0] >= 48 && a1[0] <= 57){ + if(a1[1] >= 48 && a1[1] <= 57){ + userchoice = (a1[0] - 48)*10 + (a1[1] - 48); + a1 = a1.substr(3); + } else { + userchoice = (a1[0] - 48); + a1 = a1.substr(2); + } + } + MTGAbility * a = NEW GenericRollDie(observer, id, card, target, a1, NULL, userchoice, 20); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + + //Phase based actions + found = s.find("phaseaction"); + if (found != string::npos) + { + return parsePhaseActionAbility(s,card,spell,target,restrictions,id); + } + //may pay ability vector splitMayPaysub = parseBetween(s, "pay[[","]]", true); if (splitMayPaysub.size()) @@ -2500,6 +2949,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG a->canBeInterrupted = false; return a; } + //Upkeep Cost found = s.find("upcost"); if (found != string::npos) @@ -2563,9 +3013,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - // Fizzle (counterspell...) and put to zone + // Fizzle (counterspell...) and put to zone or Move spell to zone // This should always be above "fizzle" section - vector splitFizzle = parseBetween(s, "fizzleto(", ")"); + vector splitFizzle = parseBetween(s, "spellmover(", ")"); + if (!splitFizzle.size()) + splitFizzle = parseBetween(s, "fizzleto(", ")"); if (splitFizzle.size()) { // currently only hand, exile and library are supported @@ -2577,22 +3029,32 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } else if (zone == "exile") { fizzleMode = ActionStack::PUT_IN_EXILE; + } else if (zone == "exileimp") + { + fizzleMode = ActionStack::PUT_IN_EXILE_IMPRINT; } else if (zone == "librarytop") { fizzleMode = ActionStack::PUT_IN_LIBRARY_TOP; + } else if (zone == "librarysecond") + { + fizzleMode = ActionStack::PUT_IN_LIBRARY_SECOND; + } else if (zone == "librarybottom") + { + fizzleMode = ActionStack::PUT_IN_LIBRARY_BOTTOM; } Spell * starget = NULL; if (spell) starget = spell->getNextSpellTarget(); AAFizzler * a = NEW AAFizzler(observer, id, card, starget); a->fizzleMode = fizzleMode; + a->spellMover = (s.find("spellmover(") != string::npos); a->oneShot = 1; return a; } //Fizzle (counterspell...) found = s.find("fizzle"); - if (found != string::npos) + if (found != string::npos && s.find("nofizzle") == string::npos) //Fix to allow adding nofizzle ability to cards which originally have not (e.g. with transforms or lord keywords) { Spell * starget = NULL; if (spell) @@ -2653,7 +3115,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG starfound = starfound.substr(0,starEnd); multiplier = NEW WParsedInt(starfound, spell, card); } - + replace(splitToken[1].begin(), splitToken[1].end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using token keyword inside transforms) int tokenId = atoi(splitToken[1].c_str()); if (tokenId) { @@ -2672,18 +3134,25 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } return tok; } - string tokenDesc = splitToken[1]; vector tokenParameters = split(tokenDesc, ','); + string sabilities = ""; //lets try finding a token by card name. if (splitToken[1].size() && (tokenParameters.size() ==1||tokenParameters.size() ==2)) { string cardName = splitToken[1]; + size_t triggerpos = cardName.find(",notrigger"); + if(triggerpos != string::npos){ + cardName.replace(triggerpos, 10, ""); // To allow the usage of notrigger even with named token (e.g. Academy Manufactor) + sabilities = "notrigger"; + } MTGCard * safetycard = MTGCollection()->getCardByName(cardName); if (safetycard) //lets try constructing it then,we didnt find it by name { ATokenCreator * tok = NEW ATokenCreator(observer, id, card, target, NULL, cardName, starfound, multiplier, who); tok->oneShot = 1; + if(!sabilities.empty()) + tok->sabilities = sabilities; //andability if(storedAndAbility.size()) { @@ -2706,7 +3175,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG //reconstructing string abilities from the split version, // then we re-split it again in the token constructor, // this needs to be improved - string sabilities = (tokenParameters.size() > 3)? tokenParameters[3] : ""; + sabilities = (tokenParameters.size() > 3)? tokenParameters[3] : ""; for (size_t i = 4; i < tokenParameters.size(); ++i) { sabilities.append(","); @@ -2893,9 +3362,33 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return NULL; MTGAbility * a = NEW AARandomMover(observer, id, card, target, splitRandomMove[1],splitfrom[1],splitto[1]); a->oneShot = true; + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AARandomMover*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } return a; } + //put a card in a specifc position of owners library from the top + vector splitPlaceFromTop = parseBetween(s, "placefromthetop(", ")"); + if (splitPlaceFromTop.size()) + { + WParsedInt* parser = NEW WParsedInt(splitPlaceFromTop[1], card); + int position = parser->intValue; + MTGAbility * a = NEW AALibraryPosition(observer, id, card, target, NULL, position); + a->oneShot = 1; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AALibraryBottom*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } + return a; + } + //put a card on bottom of library found = s.find("bottomoflibrary"); if (found != string::npos) @@ -2916,7 +3409,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG found = s.find("copy"); if (found != string::npos) { - MTGAbility * a = NEW AACopier(observer, id, card, target); + string options = ""; + vector splitOptions = parseBetween(s, "options(", ")"); + if (splitOptions.size()) + { + options = splitOptions[1]; + } + MTGAbility * a = NEW AACopier(observer, id, card, target, NULL, options); a->oneShot = 1; a->canBeInterrupted = false; ((AACopier*)a)->isactivated = activated; @@ -2938,10 +3437,93 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG { MTGAbility * a = NEW AAImprint(observer, id, card, target); a->oneShot = 1; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AAImprint*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } return a; } } + //haunt a creature + found = s.find("haunt"); + if (found != string::npos) + { + if (s.find("haunted") == string::npos) + { + MTGAbility * a = NEW AAHaunt(observer, id, card, target); + a->oneShot = 1; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AAHaunt*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } + return a; + } + } + + //train a creature + found = s.find("dotrain"); + if (found != string::npos) + { + MTGAbility * a = NEW AATrain(observer, id, card, target); + a->oneShot = 1; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AATrain*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } + return a; + } + + //Conjure a card + found = s.find("conjure"); + if (found != string::npos) + { + replace(s.begin(), s.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using conjure keyword inside transforms) + string cardName = ""; + vector splitCard = parseBetween(s, "cards(", ")"); + if (splitCard.size()) + { + cardName = splitCard[1]; + } + if(cardName == "myname") + cardName = card->name; // Added to refer the orginal source card name (e.g. "Clone Crafter"). + string cardZone = ""; + vector splitZone = parseBetween(s, "zone(", ")"); + if (splitZone.size()) + { + cardZone = splitZone[1]; + } + MTGAbility * a = NEW AAConjure(observer, id, card, target, NULL, cardName, cardZone); + a->oneShot = 1; + a->canBeInterrupted = false; + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AAConjure*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } + return a; + } + + //foretell + found = s.find("doforetell"); + if (found != string::npos) + { + MTGAbility * a = NEW AAForetell(observer, id, card, target); + a->oneShot = 1; + return a; + } + //phaseout found = s.find("phaseout"); if (found != string::npos) @@ -3018,6 +3600,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG { string with = ""; string types = ""; + string options = ""; + replace(s.begin(), s.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using clone keyword inside transforms) vector splitWith = parseBetween(s, "with(", ")"); if (splitWith.size()) { @@ -3028,7 +3612,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG { types = splitTypes[1]; } - MTGAbility * a = NEW AACloner(observer, id, card, target, 0, who, with,types); + vector splitOptions = parseBetween(s, "options(", ")"); + if (splitOptions.size()) + { + options = splitOptions[1]; + } + MTGAbility * a = NEW AACloner(observer, id, card, target, 0, who, with, types, options); a->oneShot = 1; if(storedAndAbility.size()) { @@ -3066,10 +3655,11 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - if (s.find("sacrifice") != string::npos) + if (s.find("sacrifice") != string::npos || s.find("exploits") != string::npos) { MTGAbility *a = NEW AASacrificeCard(observer, id, card, target); a->oneShot = 1; + ((AASacrificeCard*)a)->isExploited = (s.find("exploits") != string::npos)?true:false; // added to allow the Exploit trigger. if(storedAndAbility.size()) { string stored = storedAndAbility; @@ -3092,8 +3682,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - //cast a card without paying it's manacost - vector splitCastCard = parseBetween(s, "castcard(", ")"); + //cast a card without paying it's manacost + vector splitCastCard = parseBetween(s, "castcard(", ")"); if (splitCastCard.size()) { string builtHow = splitCastCard[1]; @@ -3103,6 +3693,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG bool asNormalMadness = splitCastCard[1].find("madness") != string::npos; bool sendNoEvent = splitCastCard[1].find("noevent") != string::npos; bool putinplay = splitCastCard[1].find("putinplay") != string::npos; + bool alternative = splitCastCard[1].find("alternative") != string::npos; + bool flipped = splitCastCard[1].find("flipped") != string::npos; string nameCard = ""; if(splitCastCard[1].find("named!:") != string::npos) { @@ -3112,7 +3704,27 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG nameCard = splitCastName[1]; } } - MTGAbility *a = NEW AACastCard(observer, id, card, target,withRestrictions,asCopy,asNormal,nameCard,newName,sendNoEvent,putinplay, asNormalMadness); + int kicked = 0; + if(splitCastCard[1].find("kicked!:") != string::npos) + { + vector splitCastKicked = parseBetween(splitCastCard[1], "kicked!:", ":!"); + if(splitCastKicked.size()) + { + WParsedInt * val = NEW WParsedInt(splitCastKicked[1], NULL, card); + kicked = val->getValue(); + } + } + int costx = 0; + if(splitCastCard[1].find("costx!:") != string::npos) + { + vector splitCastCostX = parseBetween(splitCastCard[1], "costx!:", ":!"); + if(splitCastCostX.size()) + { + WParsedInt * val = NEW WParsedInt(splitCastCostX[1], NULL, card); + costx = val->getValue(); + } + } + MTGAbility *a = NEW AACastCard(observer, id, card, target,withRestrictions,asCopy,asNormal,nameCard,newName,sendNoEvent,putinplay, asNormalMadness, alternative, kicked, costx, flipped); a->oneShot = false; if(splitCastCard[1].find("trigger[to]") != string::npos) { @@ -3136,6 +3748,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG bool oneShot = false; bool forceForever = false; bool untilYourNextTurn = false; + bool untilYourNextEndTurn = false; found = s.find("ueot"); if (found != string::npos) forceUEOT = true; @@ -3148,6 +3761,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG found = s.find("uynt"); if (found != string::npos) untilYourNextTurn = true; + found = s.find("uent"); + if (found != string::npos) + untilYourNextEndTurn = true; //Prevent Damage const string preventDamageKeywords[] = { "preventallcombatdamage", "preventallnoncombatdamage", "preventalldamage", "fog" }; const int preventDamageTypes[] = {0, 2, 1, 0}; //TODO enum ? @@ -3253,6 +3869,122 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } + //alter experience + vector splitExperience = parseBetween(s, "alterexperience:", " ", false); + if (splitExperience.size()) + { + int exp = atoi(splitExperience[1].c_str()); + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterExperience(observer, id, card, t, exp, NULL, who); + a->oneShot = 1; + return a; + } + + //alter dungeon completed + vector splitDungeonCompleted = parseBetween(s, "completedungeon:", " ", false); + if (splitDungeonCompleted.size()) + { + int dungeoncompleted = atoi(splitDungeonCompleted[1].c_str()); + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterDungeonCompleted(observer, id, card, t, dungeoncompleted, NULL, who); + a->oneShot = 1; + return a; + } + + //alter yidaro counter + vector splitYidaroCounter = parseBetween(s, "alteryidarocount:", " ", false); + if (splitYidaroCounter.size()) + { + int yidarocount = atoi(splitYidaroCounter[1].c_str()); + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterYidaroCount(observer, id, card, t, yidarocount, NULL, who); + a->oneShot = 1; + return a; + } + + //becomes monarch + vector splitMonarch = parseBetween(s, "becomesmonarch", " ", false); + if (splitMonarch.size()) + { + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterMonarch(observer, id, card, t, NULL, who); + a->oneShot = 1; + return a; + } + + //alter mutation counter on target card with trigger activation + vector splitMutated = parseBetween(s, "altermutationcounter:", " ", false); + if (splitMutated.size()) + { + card->mutation += atoi(splitMutated[1].c_str()); + WEvent * e = NEW WEventCardMutated(card); + card->getObserver()->receiveEvent(e); + } + + //set mutation counter on source card with no trigger activation + vector splitMutatedOver = parseBetween(s, "mutationover:", " ", false); + if (splitMutatedOver.size()) + { + card->mutation += atoi(splitMutatedOver[1].c_str()); + } + vector splitMutatedUnder = parseBetween(s, "mutationunder:", " ", false); + if (splitMutatedUnder.size()) + { + card->mutation += atoi(splitMutatedUnder[1].c_str()); + } + + //perform boast + found = s.find("doboast"); + if (found != string::npos) + { + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AABoastEvent(observer, id, card, t, NULL, who); + a->oneShot = 1; + return a; + } + + //perform surveil + found = s.find("surveil"); + if (found != string::npos) + { + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AASurveilEvent(observer, id, card, t, NULL, who); + a->oneShot = 1; + return a; + } + + //perform explores + found = s.find("explores"); + if (found != string::npos) + { + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAExploresEvent(observer, id, card, t, NULL, who); + a->oneShot = 1; + return a; + } + + //set surveil offset of a player (eg. Enhanced Surveillance) + vector splitSurveilOffset = parseBetween(s, "altersurvoffset:", " ", false); + if (splitSurveilOffset.size()) + { + int surveilOffset = atoi(splitSurveilOffset[1].c_str()); + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterSurveilOffset(observer, id, card, t, surveilOffset, NULL, who); + a->oneShot = 1; + return a; + } + + //set devotion offset of a player (eg. Altar of the Pantheon) + vector splitDevotionOffset = parseBetween(s, "alterdevoffset:", " ", false); + if (splitDevotionOffset.size()) + { + int devotionOffset = atoi(splitDevotionOffset[1].c_str()); + Targetable * t = spell ? spell->getNextTarget() : NULL; + MTGAbility * a = NEW AAAlterDevotionOffset(observer, id, card, t, devotionOffset, NULL, who); + a->oneShot = 1; + return a; + } + //prevent next damage vector splitPrevent = parseBetween(s, "prevent:", " ", false); if (splitPrevent.size()) @@ -3431,7 +4163,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if (splitRemove.size()) { Targetable * t = spell? spell->getNextTarget() : NULL; - MTGAbility *a = NEW AARemoveMana(observer, id, card, t, splitRemove[1], who); + bool forceclean = false; + if(s.find("forceclean")!=string::npos) + forceclean = true; + MTGAbility *a = NEW AARemoveMana(observer, id, card, t, splitRemove[1], who, forceclean); a->oneShot = 1; return a; } @@ -3441,7 +4176,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if (splitLoseTypes.size()) { int parentType = MTGAllCards::findType(splitLoseTypes[1]); - return NEW ALoseSubtypes(observer, id, card, target, parentType); + return NEW ALoseSubtypes(observer, id, card, target, parentType, false); + } + + //Lose a specific type (e.g. "Conversion"). + vector splitLoseSpecType = parseBetween(s, "losesatype(", ")"); + if (splitLoseSpecType.size()) + { + int typeToLose = MTGAllCards::findType(splitLoseSpecType[1]); + return NEW ALoseSubtypes(observer, id, card, target, typeToLose, true); } //Cast/Play Restrictions @@ -3487,6 +4230,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG vector splitRampage = parseBetween(s, "rampage(", ")"); if (splitRampage.size()) { + replace(splitRampage[1].begin(), splitRampage[1].end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using rampage keyword inside transforms) vector rampageParameters = split(splitRampage[1], ','); int power, toughness; if (!parsePowerToughness(rampageParameters[0], &power, &toughness)) @@ -3572,6 +4316,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if (splitPhaseAlter.size()) { string power, toughness; + replace(splitPhaseAlter[1].begin(), splitPhaseAlter[1].end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using phasealter keyword inside transforms) vectorsplitPhaseAlter2 = split(splitPhaseAlter[1],','); if(splitPhaseAlter2.size() < 3) return NULL; @@ -3604,9 +4349,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG DebugTrace("MTGAbility: can't parse counter:" << s); return NULL; } - + bool noevent = (s.find("notrg") != string::npos)?true:false; // Added a way to don't trigger @counter effect. MTGAbility * a = - NEW AACounter(observer, id, card, target,counterString, counter->name.c_str(), counter->power, counter->toughness, counter->nb,counter->maxNb); + NEW AACounter(observer, id, card, target,counterString, counter->name.c_str(), counter->power, counter->toughness, counter->nb, counter->maxNb, noevent); delete (counter); a->oneShot = 1; return a; @@ -3657,6 +4402,31 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG string splitCounterTrack = splitCounterTracking[1]; return NEW ACounterTracker(observer, id, card, target,splitCounterTrack); } + //duplicate counters + vector splitDuplicateCounters = parseBetween(s, "duplicatecounters(", ")"); + if (splitDuplicateCounters.size()) + { + MTGAbility * a = NEW AADuplicateCounters(observer, id, card, target, NULL); + a->oneShot = 1; + a->canBeInterrupted = false; + string counterString = splitDuplicateCounters[1]; + if(counterString.find("all") != string::npos) + ((AADuplicateCounters*)a)->allcounters = true; + if(counterString.find("single") != string::npos) + ((AADuplicateCounters*)a)->single = true; + return a; + } + //remove single counter of any type + vector splitRemoveSpecificCounters = parseBetween(s, "removesinglecountertype(", ")"); + if (splitRemoveSpecificCounters.size()) + { + WParsedInt* parser = NEW WParsedInt(splitRemoveSpecificCounters[1], card); + int nb = parser->intValue; + MTGAbility * a = NEW AARemoveSingleCounter(observer, id, card, target, NULL, nb); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } //removes all counters of the specifified type. vector splitRemoveCounter = parseBetween(s, "removeallcounters(", ")"); if (splitRemoveCounter.size()) @@ -3687,6 +4457,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG vector splitBecomes = parseBetween(s, "becomes(", ")"); if (splitBecomes.size()) { + replace(splitBecomes[1].begin(), splitBecomes[1].end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using becomes keyword inside transforms) vector becomesParameters = split(splitBecomes[1], ','); string stypes = becomesParameters[0]; string newPower = ""; @@ -3714,9 +4485,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } } if (oneShot || forceUEOT || forceForever) - return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn); + return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn,untilYourNextEndTurn); - return NEW ATransformer(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn); + return NEW ATransformer(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn,untilYourNextEndTurn); } //Remake... (animate artifact...: Remake(Creature: manacost/manacost) - alternative @@ -3750,30 +4521,36 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } } if (oneShot || forceUEOT || forceForever) - return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn); + return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn,untilYourNextEndTurn); - return NEW ATransformer(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn); + return NEW ATransformer(observer, id, card, target, stypes, sabilities,newPower,ptFound,newToughness,ptFound,vector(),false,forceForever,untilYourNextTurn,untilYourNextEndTurn); } //bloodthirst vector splitBloodthirst = parseBetween(s, "bloodthirst:", " ", false); if (splitBloodthirst.size()) { - return NEW ABloodThirst(observer, id, card, target, atoi(splitBloodthirst[1].c_str())); + WParsedInt* parser = NEW WParsedInt(splitBloodthirst[1], card); + int nb = parser->intValue; + return NEW ABloodThirst(observer, id, card, target, nb); } //Vanishing vector splitVanishing = parseBetween(s, "vanishing:", " ", false); if (splitVanishing.size()) { - return NEW AVanishing(observer, id, card, NULL, restrictions, atoi(splitVanishing[1].c_str()), "time"); + WParsedInt* parser = NEW WParsedInt(splitVanishing[1], card); + int nb = parser->intValue; + return NEW AVanishing(observer, id, card, NULL, restrictions, nb, "time"); } //Fading vector splitFading = parseBetween(s, "fading:", " ", false); if (splitFading.size()) { - return NEW AVanishing(observer, id, card, NULL, restrictions, atoi(splitFading[1].c_str()), "fade"); + WParsedInt* parser = NEW WParsedInt(splitFading[1], card); + int nb = parser->intValue; + return NEW AVanishing(observer, id, card, NULL, restrictions, nb, "fade"); } //Alter cost @@ -3789,7 +4566,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG string transformsParamsString = ""; transformsParamsString.append(storedString);//the string between found and real end is removed at start. - found = transformsParamsString.find("transforms(("); + found = transformsParamsString.find("transforms(("); // Try to handle transforms ability inside transforms keyword. if (found != string::npos && extraTransforms.empty()) { size_t real_end = transformsParamsString.find("))", found); @@ -3835,15 +4612,21 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG size_t NewSkill = abilities[j].find("newability["); size_t NewSkillEnd = abilities[j].find_last_of("]"); string newAbilities = abilities[j].substr(NewSkill + 11,NewSkillEnd - NewSkill - 11); + size_t pos = newAbilities.find("transforms(())"); // Try to handle transforms ability inside transforms keyword. + if(pos != string::npos) + newAbilities.replace(pos, 14, "transforms((" + storedString + "))"); newAbilitiesList.push_back(newAbilities); newAbilityFound = true; } } + size_t pos = sabilities.find("transforms(())"); // Try to handle transforms ability inside transforms keyword. + if(pos != string::npos) + sabilities.replace(pos, 14, "transforms((" + storedString + "))"); if (oneShot || forceUEOT || forceForever) - return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,forceForever,untilYourNextTurn,newName); + return NEW ATransformerInstant(observer, id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,forceForever,untilYourNextTurn,untilYourNextEndTurn,newName); - return NEW ATransformer(observer, id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,forceForever,untilYourNextTurn,newName); + return NEW ATransformer(observer, id, card, target, stypes, sabilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,forceForever,untilYourNextTurn,untilYourNextEndTurn,newName); } @@ -3880,6 +4663,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if (splitMeldFrom[1].size()) { splitMeldNames = splitMeldFrom[1]; + replace(splitMeldNames.begin(), splitMeldNames.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using meldfrom keyword inside transforms) } MTGAbility * a = NEW AAMeldFrom(observer, id, card, target, splitMeldNames); a->oneShot = true; @@ -3894,11 +4678,28 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if (splitMeld[1].size()) { splitMeldName = splitMeld[1]; + replace(splitMeldName.begin(), splitMeldName.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using meld keyword inside transforms) } MTGAbility * a = NEW AAMeld(observer, id, card, target, splitMeldName); a->oneShot = true; return a; } + + //doubleside + vector splitSide = parseBetween(s, "doubleside(", ")", true); + if (splitSide.size() && card->currentZone != card->controller()->game->battlefield) // It's not allowed to turn side on battlefield. + { + string splitSideName = ""; + if (splitSide[1].size()) + { + splitSideName = splitSide[1]; + replace(splitSideName.begin(), splitSideName.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using doubleside keyword inside transforms) + } + MTGAbility * a = NEW AATurnSide(observer, id, card, target, splitSideName); + a->oneShot = true; + return a; + } + //flip vector splitFlipStat = parseBetween(s, "flip(", ")", true); if(splitFlipStat.size()) @@ -3908,9 +4709,24 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG { /*vectorFlipStats = split(splitFlipStat[1],'%');*/ flipStats = splitFlipStat[1]; + replace(flipStats.begin(), flipStats.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. using flip keyword inside transforms) } + vector splitType = parseBetween(s, "forcetype(", ")", true); // Added to flip instants and sorceries as permanents (es. Zendikar Rising Modal Double Faced cards). + string forcetype = ""; + if(splitType.size() && splitType[1].size()) + { + forcetype = splitType[1]; + } + bool backfromcopy = (s.find("undocpy") != string::npos)?true:false; // Added to undo the copy effect at end of turn (es. Scion of the Ur-Dragon). bool transmode = card->getdoubleFaced() == "kamiflip"?true:false; - MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats,transmode); + MTGAbility * a = NEW AAFlip(observer, id, card, target, flipStats, transmode, false, forcetype, backfromcopy); + //andability + if(storedAndAbility.size()) + { + string stored = storedAndAbility; + storedAndAbility.clear(); + ((AAFlip*)a)->andAbility = parseMagicLine(stored, id, spell, card); + } return a; } @@ -3921,7 +4737,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG if(splitChangeCost[1].size()) { vector ccParameters = split( splitChangeCost[1], ':'); - int amount = atoi(ccParameters[1].c_str()); + WParsedInt * value = NEW WParsedInt(ccParameters[1].c_str(), NULL, card); + int amount = value->getValue(); int color = Constants::GetColorStringIndex(ccParameters[0]); if(ccParameters[0] == "colorless") color = 0; @@ -3933,37 +4750,6 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG } } - //Change Power/Toughness - WParsedPT * wppt = NEW WParsedPT(s, spell, card); - bool nonstatic = false; - if (wppt->ok) - { - if(s.find("nonstatic") != string::npos) - nonstatic = true; - if (!activated) - { - if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT) - { - return NEW PTInstant(observer, id, card, target, wppt,s,nonstatic); - } - else if(s.find("cdaactive") != string::npos) - { - MTGAbility * a = NEW APowerToughnessModifier(observer, id, card, target, wppt,s,true); - a->forcedAlive = 1; - //a->forceDestroy = -1; - return a; - //return NEW APowerToughnessModifier(observer, id, card, target, wppt,s,true); - } - else - return NEW APowerToughnessModifier(observer, id, card, target, wppt,s,nonstatic); - } - return NEW PTInstant(observer, id, card, target, wppt,s,nonstatic); - } - else - { - delete wppt; - } - //Mana Producer found = s.find("add"); if (found != string::npos) @@ -4078,7 +4864,36 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return NULL; } - + //Change Power/Toughness + WParsedPT * wppt = NEW WParsedPT(s, spell, card); + bool nonstatic = false; + if (wppt->ok) + { + if(s.find("nonstatic") != string::npos) + nonstatic = true; + if (!activated) + { + if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY) || forceUEOT) + { + return NEW PTInstant(observer, id, card, target, wppt,s,nonstatic); + } + else if(s.find("cdaactive") != string::npos) + { + MTGAbility * a = NEW APowerToughnessModifier(observer, id, card, target, wppt,s,true); + a->forcedAlive = 1; + //a->forceDestroy = -1; + return a; + //return NEW APowerToughnessModifier(observer, id, card, target, wppt,s,true); + } + else + return NEW APowerToughnessModifier(observer, id, card, target, wppt,s,nonstatic); + } + return NEW PTInstant(observer, id, card, target, wppt,s,nonstatic); + } + else + { + delete wppt; + } //affinity based on targetchooser vector splitNewAffinity = parseBetween(s, "affinity(", ")"); @@ -4094,13 +4909,14 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return NEW ANewAffinity(observer, id, card, tcString, manaString); } - //proliferate + //proliferate, rule changes in War of the Spark set found = s.find("proliferate"); if (found != string::npos) { MTGAbility * a = NEW AAProliferate(observer, id, card, target); a->oneShot = 1; a->canBeInterrupted = false; + ((AAProliferate*)a)->allcounters = true; return a; } //proliferate all counters @@ -4113,7 +4929,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG ((AAProliferate*)a)->allcounters = true; return a; } - + //frozen, next untap this does not untap. found = s.find("frozen"); if (found != string::npos) @@ -4132,10 +4948,10 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG return a; } - //get a new target - retarget and newtarget makes the card refreshed - from exile to play... + //get a new target - retarget and newtarget makes the card refreshed - from exile to play (or from play to play)... if ((s.find("retarget") != string::npos) || s.find("newtarget") != string::npos) { - MTGAbility * a = NEW AANewTarget(observer, id, card,target, (s.find("retarget") != string::npos)); + MTGAbility * a = NEW AANewTarget(observer, id, card, target, NULL, (s.find("retarget") != string::npos), false, false, 0, (s.find("fromplay") != string::npos)); a->oneShot = 1; return a; } @@ -4143,7 +4959,15 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG //get a new target for puresteel paladin...etc for equipments inplay only.. newhook & rehook supports stone hewer basic... the card is reequipped if ((s.find("rehook") != string::npos) || s.find("newhook") != string::npos) { - MTGAbility * a = NEW AANewTarget(observer, id, card,target, false,NULL,true,(s.find("newhook") != string::npos)); + MTGAbility * a = NEW AANewTarget(observer, id, card,target, NULL, false, true, (s.find("newhook") != string::npos)); + a->oneShot = 1; + return a; + } + + //get a new target for mutations + if ((s.find("mutateover") != string::npos) || s.find("mutateunder") != string::npos) + { + MTGAbility * a = NEW AANewTarget(observer, id, card, target, NULL, false, false, false, (s.find("mutateover") != string::npos)?1:2); a->oneShot = 1; return a; } @@ -4394,7 +5218,7 @@ MTGAbility * AbilityFactory::parseChooseActionAbility(string s,MTGCardInstance * if (splitChooseAColor2.size()) { string a1 = splitChooseAColor2[1]; - MTGAbility * a = NEW GenericChooseTypeColor(observer, id, card, target,a1,true); + MTGAbility * a = NEW GenericChooseTypeColorName(observer, id, card, target,a1,true); a->oneShot = 1; a->canBeInterrupted = false; return a; @@ -4404,7 +5228,7 @@ MTGAbility * AbilityFactory::parseChooseActionAbility(string s,MTGCardInstance * if (splitChooseAType2.size()) { string a1 = splitChooseAType2[1]; - MTGAbility * a = NEW GenericChooseTypeColor(observer, id, card, target,a1,false,s.find("nonwall")!=string::npos); + MTGAbility * a = NEW GenericChooseTypeColorName(observer, id, card, target,a1,false,false,false,s.find("nonwall")!=string::npos); a->oneShot = 1; a->canBeInterrupted = false; return a; @@ -4414,7 +5238,7 @@ MTGAbility * AbilityFactory::parseChooseActionAbility(string s,MTGCardInstance * if (splitChooseAColor.size()) { string a1 = splitChooseAColor[1]; - MTGAbility * a = NEW GenericChooseTypeColor(observer, id, card, target,a1,true); + MTGAbility * a = NEW GenericChooseTypeColorName(observer, id, card, target,a1,true); a->oneShot = 1; a->canBeInterrupted = false; return a; @@ -4424,7 +5248,19 @@ MTGAbility * AbilityFactory::parseChooseActionAbility(string s,MTGCardInstance * if (splitChooseAType.size()) { string a1 = splitChooseAType[1]; - MTGAbility * a = NEW GenericChooseTypeColor(observer, id, card, target,a1,false,s.find("nonwall")!=string::npos); + MTGAbility * a = NEW GenericChooseTypeColorName(observer, id, card, target,a1,false,false,false,s.find("nonwall")!=string::npos); + a->oneShot = 1; + a->canBeInterrupted = false; + return a; + } + //choose a name + vector splitChooseAName = parseBetween(s, "chooseaname ", " chooseend"); + vector splitChooseAOppName = parseBetween(s, "chooseanameopp ", " chooseend"); + if (splitChooseAName.size() || splitChooseAOppName.size()) + { + bool oppName = (splitChooseAOppName.size() > 0); + string a1 = oppName?splitChooseAOppName[1]:splitChooseAName[1]; + MTGAbility * a = NEW GenericChooseTypeColorName(observer, id, card, target,a1,false,!oppName,oppName,false,s.find("nonbasicland")!=string::npos,s.find("nonland")!=string::npos); a->oneShot = 1; a->canBeInterrupted = false; return a; @@ -4545,6 +5381,10 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ return BAKA_EFFECT_BAD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_BAD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; // Equipment that gets immediately attached. Todo: check the abilities associated with Equip, to make sure they're good (for now it seems to be the majority of the cases)? if (dynamic_cast (a)) @@ -4568,12 +5408,12 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ if (AAMover * aam = dynamic_cast(a)) { MTGGameZone * z = aam->destinationZone(target); - if (tc && tc->targetsZone(p->game->library)) + if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand))) { if (z == p->game->hand || z == p->game->inPlay) return BAKA_EFFECT_GOOD; } - return BAKA_EFFECT_BAD; //TODO + return BAKA_EFFECT_BAD; //TODO } if (dynamic_cast (a)) @@ -4598,6 +5438,39 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ return BAKA_EFFECT_GOOD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_BAD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_BAD; + if (PTInstant * abi = dynamic_cast(a)) return (abi->wppt->power.getValue() >= 0 && abi->wppt->toughness.getValue() >= 0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD; if (APowerToughnessModifier * abi = dynamic_cast(a)) @@ -4623,11 +5496,21 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ badAbilities[(int)Constants::NOMANA] = true; badAbilities[(int)Constants::ONLYMANA] = true; badAbilities[(int)Constants::EXILEDEATH] = true; + badAbilities[(int)Constants::GAINEDEXILEDEATH] = true; + badAbilities[(int)Constants::HANDDEATH] = true; + badAbilities[(int)Constants::GAINEDHANDDEATH] = true; + badAbilities[(int)Constants::INPLAYDEATH] = true; + badAbilities[(int)Constants::COUNTERDEATH] = true; + badAbilities[(int)Constants::INPLAYTAPDEATH] = true; + badAbilities[(int)Constants::DOUBLEFACEDEATH] = true; + badAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH] = true; badAbilities[(int)Constants::WEAK] = true; badAbilities[(int)Constants::NOLIFEGAIN] = true; badAbilities[(int)Constants::NOLIFEGAINOPPONENT] = true; badAbilities[(int)Constants::MUSTBLOCK] = true; badAbilities[(int)Constants::FLYERSONLY] = true; + badAbilities[(int)Constants::TREASON] = true; + badAbilities[(int)Constants::SHACKLER] = true; if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast(a)) { @@ -4667,6 +5550,7 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar { card->graveEffects = false; card->exileEffects = false; + card->commandZoneEffects = false; card->handEffects = false; for (int i = 0; i < 2; ++i) { @@ -4694,6 +5578,12 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar card->exileEffects = true; break; } + if (dest == zones->commandzone) + { + magicText = card->magicTexts["commandzone"]; + card->commandZoneEffects = true; + break; + } if (dest == zones->library) { magicText = card->magicTexts["library"]; @@ -4715,7 +5605,15 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar card->types.clear(); string cre = "Creature"; card->setType(cre.c_str()); - card->basicAbilities.reset(); + if(card->has(Constants::ISCOMMANDER)){ + card->basicAbilities[Constants::WASCOMMANDER] = 1; + card->basicAbilities[Constants::ISCOMMANDER] = 0; + } + for(size_t i = 0; i < card->basicAbilities.size(); i++) { + if(i != Constants::WASCOMMANDER && i != Constants::GAINEDEXILEDEATH && i != Constants::GAINEDHANDDEATH && i != Constants::GAINEDDOUBLEFACEDEATH && + i != Constants::DUNGEONCOMPLETED && i != Constants::PERPETUALDEATHTOUCH && i != Constants::PERPETUALLIFELINK) + card->basicAbilities[i] = 0; // Try to keep the original special abilities on card morph. + } card->getManaCost()->resetCosts(); } else if(card && !card->morphed && card->turningOver) @@ -4727,16 +5625,15 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar card->name = card->model->data->name; card->types = card->model->data->types; card->colors = card->model->data->colors; - card->basicAbilities |= card->model->data->basicAbilities; - + card->basicAbilities[Constants::ISCOMMANDER] = card->basicAbilities[Constants::WASCOMMANDER]; + card->basicAbilities[Constants::WASCOMMANDER] = 0; ManaCost * copyCost = card->model->data->getManaCost(); card->getManaCost()->copy(copyCost); magicText = card->model->data->magicText; string faceupC= card->magicTexts["faceup"]; magicText.append("\n"); magicText.append(faceupC); - } else if(card && card->hasType(Subtypes::TYPE_EQUIPMENT) && card->target) { @@ -4788,7 +5685,7 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar } else { - DebugTrace("ABILITYFACTORY ERROR: Parser returned NULL"); + DebugTrace("ABILITYFACTORY ERROR: Parser returned NULL " + magicText); } } return result; @@ -4804,7 +5701,7 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar * - doTap (a dirty way to know if tapping is included in the cost... */ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int mode, TargetChooser * tc, MTGGameZone * dest) -{ +{try{ int dryMode = 0; if (!spell && !dest) dryMode = 1; @@ -4888,6 +5785,11 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int } return result; + } + catch(exception) { + DebugTrace("MAGIC TEST ERROR: Parser returned NULL"); + } + return 0; } void AbilityFactory::addAbilities(int _id, Spell * spell) @@ -5132,7 +6034,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell) observer->mLayers->stackLayer()->addDamage(card, target, x); if (target->life < x) x = target->life; - observer->currentlyActing()->gainLife(x); + observer->currentlyActing()->gainLife(x, card); break; } case 1159: //Erg Raiders @@ -5274,7 +6176,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell) if (current->hasType("Artifact")) { observer->players[i]->game->putInGraveyard(current); - current->controller()->gainLife(current->getManaCost()->getConvertedCost()); + current->controller()->gainLife(current->getManaCost()->getConvertedCost(), card); } } } @@ -5374,7 +6276,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell) if (library->nb_cards) player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard); } - observer->currentlyActing()->gainLife(x); + observer->currentlyActing()->gainLife(x, card); break; } @@ -5422,10 +6324,20 @@ void AbilityFactory::addAbilities(int _id, Spell * spell) { MTGPlayerCards * zones = card->controller()->game; MTGPlayerCards * Endzones = card->owner->game;//put them in thier owners respective zones as per rules. - if (card->basicAbilities[(int)Constants::EXILEDEATH]) + if (card->basicAbilities[(int)Constants::EXILEDEATH] || card->basicAbilities[(int)Constants::GAINEDEXILEDEATH] || (card->basicAbilities[(int)Constants::HASDISTURB] && card->alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1)) { + card->basicAbilities[(int)Constants::GAINEDEXILEDEATH] = 0; card->controller()->game->putInZone(card, card->getCurrentZone(), card->owner->game->exile); - + } + else if (card->basicAbilities[(int)Constants::DOUBLEFACEDEATH] || card->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH]) + { + card->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH] = 0; + card->controller()->game->putInZone(card, card->getCurrentZone(), card->owner->game->temp); + } + else if (card->basicAbilities[(int)Constants::HANDDEATH] || card->basicAbilities[(int)Constants::GAINEDHANDDEATH]) + { + card->basicAbilities[(int)Constants::GAINEDHANDDEATH] = 0; + card->controller()->game->putInZone(card, card->getCurrentZone(), card->owner->game->hand); } else if (card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BUYBACK] > 0) { @@ -5452,7 +6364,8 @@ MTGAbility * AbilityFactory::getManaReduxAbility(string s, int id, Spell *, MTGC { int color = -1; string manaCost = s.substr(s.find(",") + 1); - + replace(manaCost.begin(), manaCost.end(), ')', ' '); + trim(manaCost); const string ColorStrings[] = { Constants::kManaColorless, Constants::kManaGreen, Constants::kManaBlue, Constants::kManaRed, Constants::kManaBlack, Constants::kManaWhite }; for (unsigned int i = 0; i < sizeof(ColorStrings)/sizeof(ColorStrings[0]); ++i) @@ -5469,10 +6382,13 @@ MTGAbility * AbilityFactory::getManaReduxAbility(string s, int id, Spell *, MTGC return NULL; } // figure out the mana cost - int amount = atoi(manaCost.c_str()); + WParsedInt * value = NEW WParsedInt(manaCost.c_str(), NULL, card); + int amount = value->getValue(); return NEW AAlterCost(observer, id, card, target, amount, color); } +vector MTGAbility::deletedpointers; + MTGAbility::MTGAbility(const MTGAbility& a): ActionElement(a) { //Todo get rid of menuText, it is only used as a placeholder in getMenuText, for something that could be a string @@ -5575,25 +6491,27 @@ int MTGAbility::removeFromGame() //returns 1 if this ability needs to be removed from the list of active abilities int MTGAbility::testDestroy() { - if (game->mLayers->stackLayer()->has(this)) + if(waitingForAnswer) return 0; - if (waitingForAnswer) - return 0; - if (forceDestroy == 1) + if(forceDestroy == 1) return 1; - if (forceDestroy == -1) + if(forceDestroy == -1) return 0; - if (source->handEffects && game->isInHand(source)) + if(source->handEffects && game->isInHand(source)) return 0; if(source->graveEffects && game->isInGrave(source)) return 0; if(source->exileEffects && game->isInExile(source)) return 0; - if(this->forcedAlive == 1) + if(source->commandZoneEffects && game->isInCommandZone(source)) return 0; - if (!game->isInPlay(source)) + if(forcedAlive == 1) + return 0; + if(game->mLayers->stackLayer()->has(this)) //Moved here to avoid a random crash (e.g. blasphemous act) + return 0; + if(!game->isInPlay(source)) return 1; - if (target && !dynamic_cast(target) && !game->isInPlay((MTGCardInstance *) target)) + if(target && !dynamic_cast(target) && !game->isInPlay((MTGCardInstance *) target)) return 1; return 0; } @@ -5731,18 +6649,27 @@ int ActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) return 1; if(card->hasType(Subtypes::TYPE_PLANESWALKER)) { - for(unsigned int k = 0;k < card->cardsAbilities.size();++k) + /*for(unsigned int k = 0;k < card->cardsAbilities.size();++k) { ActivatedAbility * check = dynamic_cast(card->cardsAbilities[k]); if(check && check->counters) return 0; + }*/ + // Improved the check to avoid the multiple triggers in case of abilities gained from other cards (e.g. Kasmina, Enigma Sage) + bool turnSide = false; + for(unsigned int k = 0; k < card->getObserver()->mLayers->actionLayer()->mObjects.size(); ++k) + { + ActivatedAbility * check = dynamic_cast(card->getObserver()->mLayers->actionLayer()->mObjects[k]); + turnSide = card->isFlipped > 0 && !card->isInPlay(card->getObserver()); + if(!turnSide && check && check->source == card && check->counters) + return 0; } if (player != game->currentPlayer) return 0; - if (cPhase != MTG_PHASE_FIRSTMAIN && cPhase != MTG_PHASE_SECONDMAIN) + if (!turnSide && (cPhase != MTG_PHASE_FIRSTMAIN && cPhase != MTG_PHASE_SECONDMAIN)) return 0; } - if (source->has(Constants::NOACTIVATED)) + if (source->has(Constants::NOACTIVATED) || (source->mutation && source->parentCards.size() > 0)) // Mutated Over/Under card doesn't have to react to click anymore return 0; AbilityFactory af(game); MTGAbility * fmp = NULL; @@ -5769,7 +6696,7 @@ int ActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) if (!mana) mana = player->getManaPool(); - if (!mana->canAfford(cost)) + if (!mana->canAfford(cost,card->has(Constants::ANYTYPEOFMANAABILITY))) return 0; if (!cost->canPayExtra()) return 0; @@ -5791,9 +6718,21 @@ int ActivatedAbility::reactToClick(MTGCardInstance * card) game->mExtraPayment = cost->extraCosts; return 0; } + if(cost->extraCosts){ // Added to check if the snow mana amount is enough to pay all the snow cost. + int countSnow = 0; + for(unsigned int i = 0; i < cost->extraCosts->costs.size(); i++){ + if(dynamic_cast (cost->extraCosts->costs[i])) + countSnow++; + } + if((source->controller()->snowManaG + source->controller()->snowManaU + source->controller()->snowManaR + + source->controller()->snowManaB + source->controller()->snowManaW + source->controller()->snowManaC) < countSnow){ + game->mExtraPayment = cost->extraCosts; + return 0; + } + } ManaCost * previousManaPool = NEW ManaCost(player->getManaPool()); + cost->doPayExtra(); // Bring here brefore the normal payment to solve Snow Mana payment bug. game->currentlyActing()->getManaPool()->pay(cost); - cost->doPayExtra(); SAFE_DELETE(abilityCost); abilityCost = previousManaPool->Diff(player->getManaPool()); delete previousManaPool; @@ -5816,9 +6755,21 @@ int ActivatedAbility::reactToTargetClick(Targetable * object) game->mExtraPayment = cost->extraCosts; return 0; } + if(cost->extraCosts){ // Added to check if the snow mana amount is enough to pay all the snow cost. + int countSnow = 0; + for(unsigned int i = 0; i < cost->extraCosts->costs.size(); i++){ + if(dynamic_cast (cost->extraCosts->costs[i])) + countSnow++; + } + if((source->controller()->snowManaG + source->controller()->snowManaU + source->controller()->snowManaR + + source->controller()->snowManaB + source->controller()->snowManaW + source->controller()->snowManaC) < countSnow){ + game->mExtraPayment = cost->extraCosts; + return 0; + } + } ManaCost * previousManaPool = NEW ManaCost(player->getManaPool()); + cost->doPayExtra(); // Bring here brefore the normal payment to solve Snow Mana payment bug. game->currentlyActing()->getManaPool()->pay(cost); - cost->doPayExtra(); SAFE_DELETE(abilityCost); abilityCost = previousManaPool->Diff(player->getManaPool()); delete previousManaPool; @@ -5958,7 +6909,7 @@ int TargetAbility::reactToClick(MTGCardInstance * card) game->mExtraPayment = cost->extraCosts; return 0; } - + if (!tc) return 0; // Fix crash on mutating cards waitingForAnswer = 1; game->mLayers->actionLayer()->setCurrentWaitingAction(this); tc->initTargets(); @@ -6087,17 +7038,31 @@ int TriggeredAbility::receiveEvent(WEvent * e) { if(dynamic_cast(e)) { - //@targetted trigger as per mtg rules is a state based trigger - //that resolves instantly before the event that targetted it. + //@targetted trigger as per mtg rules is a state based trigger + //that resolves instantly before the event that targetted it. resolve(); return 1; } if(dynamic_cast(e)) { - //sacrificed event - //thraximundar vs bloodfore collosus, thraximundar - //must be able to survive a sacrificed bloodfire collosus, - //same with mortician beetle vs phyrexian denouncer test + //sacrificed event + //thraximundar vs bloodfore collosus, thraximundar + //must be able to survive a sacrificed bloodfire collosus, + //same with mortician beetle vs phyrexian denouncer test + resolve(); + return 1; + } + if(dynamic_cast(e)) + { + //exploited event must resolve instantly or by the time they do the cards that triggered them + //have already been put in graveyard. + resolve(); + return 1; + } + if(dynamic_cast(e)) + { + //discard event must resolve instantly or by the time they do the cards that triggered them + //have already been put in graveyard. resolve(); return 1; } @@ -6240,15 +7205,16 @@ void ListMaintainerAbility::updateTargets() { MTGCardInstance * card = (*it).first; cards.erase(card); - removed(card); + if(!card->mutation) // Fix crash on mutating card... + removed(card); } temp.clear(); //add New valid ones for (int i = 0; i < 2; i++) { Player * p = game->players[i]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile ,p->game->reveal, p->game->sideboard }; - for (int k = 0; k < 8; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * zone = zones[k]; if (canTarget(zone)) @@ -6319,8 +7285,8 @@ void ListMaintainerAbility::checkTargets() for (int i = 0; i < 2; i++) { Player * p = game->players[i]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->reveal, p->game->sideboard }; - for (int k = 0; k < 8; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * zone = zones[k]; if (canTarget(zone)) @@ -6360,7 +7326,8 @@ int ListMaintainerAbility::destroy() { MTGCardInstance * card = (*it).first; cards.erase(card); - removed(card); + if(!card->mutation) // Fix crash on mutating card... + removed(card); it = cards.begin(); } return 1; @@ -6372,7 +7339,7 @@ ostream& ListMaintainerAbility::toString(ostream& out) const return MTGAbility::toString(out) << ")"; } -TriggerAtPhase::TriggerAtPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who, bool sourceUntapped, bool sourceTap,bool lifelost,int lifeamount,bool once) : +TriggerAtPhase::TriggerAtPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who, bool sourceUntapped, bool sourceTap, bool lifelost, int lifeamount, bool once) : TriggeredAbility(observer, id, source, target), phaseId(_phaseId), who(who), sourceUntapped(sourceUntapped), sourceTap(sourceTap),lifelost(lifelost),lifeamount(lifeamount),once(once) { activeTrigger = true; @@ -6458,7 +7425,7 @@ TriggerAtPhase* TriggerAtPhase::clone() const return NEW TriggerAtPhase(*this); } -TriggerNextPhase::TriggerNextPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who,bool sourceUntapped, bool sourceTap,bool once) : +TriggerNextPhase::TriggerNextPhase(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who, bool sourceUntapped, bool sourceTap, bool once) : TriggerAtPhase(observer, id, source, target, _phaseId, who, sourceUntapped, sourceTap, once) { destroyActivated = 0; @@ -6483,7 +7450,7 @@ TriggerNextPhase* TriggerNextPhase::clone() const return NEW TriggerNextPhase(*this); } -TriggerRebound::TriggerRebound(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who,bool sourceUntapped, bool sourceTap,bool once) : +TriggerRebound::TriggerRebound(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, int _phaseId, int who, bool sourceUntapped, bool sourceTap, bool once) : TriggerAtPhase(observer, id, source, target, _phaseId, who, sourceUntapped, sourceTap, once) { destroyActivated = 0; @@ -6647,7 +7614,7 @@ GenericTriggeredAbility* GenericTriggeredAbility::clone() const */ AManaProducer::AManaProducer(GameObserver* observer, int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost, - int who,string producing,bool doesntEmpty) : + int who,string producing, bool doesntEmpty) : ActivatedAbilityTP(observer, id, card, t, _cost, who) { @@ -6677,7 +7644,7 @@ int AManaProducer::isReactingToClick(MTGCardInstance * _card, ManaCost * mana) if (!source->isPhased) { ManaCost * cost = getCost(); - if (!cost || (mana->canAfford(cost) && (!cost->extraCosts || cost->extraCosts->canPay())))/*counter cost bypass react to click*/ + if (!cost || (mana->canAfford(cost,_card->has(Constants::ANYTYPEOFMANAABILITY)) && (!cost->extraCosts || cost->extraCosts->canPay())))/*counter cost bypass react to click*/ { result = 1; } @@ -6731,8 +7698,20 @@ int AManaProducer::reactToClick(MTGCardInstance * _card) game->mExtraPayment = cost->extraCosts; return 0; } + if(cost->extraCosts){ // Added to check if the snow mana amount is enough to pay all the snow cost. + int countSnow = 0; + for(unsigned int i = 0; i < cost->extraCosts->costs.size(); i++){ + if(dynamic_cast (cost->extraCosts->costs[i])) + countSnow++; + } + if((source->controller()->snowManaG + source->controller()->snowManaU + source->controller()->snowManaR + + source->controller()->snowManaB + source->controller()->snowManaW + source->controller()->snowManaC) < countSnow){ + game->mExtraPayment = cost->extraCosts; + return 0; + } + } + cost->doPayExtra(); // Bring here brefore the normal payment to solve Snow Mana payment bug. game->currentlyActing()->getManaPool()->pay(cost); - cost->doPayExtra(); } if (options[Options::SFXVOLUME].number > 0) diff --git a/projects/mtg/src/MTGCardInstance.cpp b/projects/mtg/src/MTGCardInstance.cpp index 27edf2909..b1876e9a4 100644 --- a/projects/mtg/src/MTGCardInstance.cpp +++ b/projects/mtg/src/MTGCardInstance.cpp @@ -74,6 +74,8 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to myconvertedcost = getManaCost()->getConvertedCost(); revealedLast = NULL; MadnessPlay = false; + backSide = card->data->backSide; + partner = card->data->partner; } MTGCardInstance * MTGCardInstance::createSnapShot() @@ -97,7 +99,7 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to return snapShot; } -void MTGCardInstance::copy(MTGCardInstance * card) +void MTGCardInstance::copy(MTGCardInstance * card, bool nolegend) { MTGCard * source = NULL; if(card->isACopier && card->copiedID) @@ -130,7 +132,8 @@ void MTGCardInstance::copy(MTGCardInstance * card) types.clear();//reset types.. fix copying man lands... the copier becomes an unanimated land... for (size_t i = 0; i < data->types.size(); i++) { - types.push_back(data->types[i]); + if(!(nolegend && data->types[i] == Subtypes::TYPE_LEGENDARY)) // Check if the copy has to be legendary or not. (e.g. Echoing Equation) + types.push_back(data->types[i]); } colors = data->colors; @@ -139,7 +142,8 @@ void MTGCardInstance::copy(MTGCardInstance * card) setText(data->text); //The text is retrieved from the data anyways setName(data->name); - + backSide = data->backSide; + partner = data->partner; power = data->power;//layer 7a toughness = data->toughness;//layer 7a power += pbonus;//layer 7b @@ -228,7 +232,7 @@ void MTGCardInstance::initMTGCI() turningOver = false; isMorphed = false; MeldedFrom = ""; - isFlipped = false; + isFlipped = 0; isPhased = false; isCascaded = false; phasedTurn = -1; @@ -237,15 +241,18 @@ void MTGCardInstance::initMTGCI() notblocked = 0; sunburst = 0; equipment = 0; + mutation = 0; + damageInflictedAsCommander = 0; + numofcastfromcommandzone = 0; auras = 0; - combatdamageToOpponent = false; - damageToOpponent = false; - damageToController = false; - damageToCreature = false; + combatdamageToOpponent = 0; + damageToOpponent = 0; + damageToController = 0; + damageToCreature = 0; isProvoked = false; ProvokeTarget = NULL; Provoker = NULL; - wasDealtDamage = false; + wasDealtDamage = 0; isDualWielding = false; suspended = false; isBestowed = false; @@ -258,7 +265,13 @@ void MTGCardInstance::initMTGCI() zpos = 0; chooseacolor = -1; chooseasubtype = ""; + chooseaname = ""; coinSide = -1; + lastFlipResult = -1; + dieSide = 0; + lastRollResult = 0; + dieNumFaces = 0; + scryedCards = 0; isAttacking = NULL; storedCard = NULL; storedSourceCard = NULL; @@ -270,6 +283,7 @@ void MTGCardInstance::initMTGCI() countTrini = 0; anymanareplacement = false; imprintedCards.clear(); + hauntedCard = NULL; attackCost = 0; attackCostBackup = 0; attackPlaneswalkerCost = 0; @@ -281,6 +295,7 @@ void MTGCardInstance::initMTGCI() imprintR = 0; imprintB = 0; imprintW = 0; + foretellTurn = -1; bushidoPoints = 0; modularPoints = 0; entersBattlefield = 0; @@ -317,6 +332,7 @@ void MTGCardInstance::initMTGCI() blocked = false; graveEffects = false; exileEffects = false; + commandZoneEffects = false; currentZone = NULL; cardsAbilities = vector(); //cardsAbilitiesFilter = vector(); @@ -497,23 +513,43 @@ int MTGCardInstance::totem(bool noregen) } int MTGCardInstance::toGrave( bool forced ) { + if(basicAbilities[(int)Constants::INDESTRUCTIBLE] && !forced) + return 0; // Fixed bug for indestructible creatures that have to go different zone after death. + Player * p = controller(); - if (basicAbilities[(int)Constants::EXILEDEATH]) + if (basicAbilities[(int)Constants::EXILEDEATH] || basicAbilities[(int)Constants::GAINEDEXILEDEATH] || (basicAbilities[(int)Constants::HASDISTURB] && alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1)) { p->game->putInZone(this, p->game->inPlay, owner->game->exile); + basicAbilities[(int)Constants::GAINEDEXILEDEATH] = 0; return 1; } - if (!basicAbilities[(int)Constants::INDESTRUCTIBLE]) + if (basicAbilities[(int)Constants::DOUBLEFACEDEATH] || basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH]) { - p->game->putInZone(this, p->game->inPlay, owner->game->graveyard); + p->game->putInZone(this, p->game->inPlay, owner->game->temp); + basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH] = 0; return 1; } - if (forced) + if (basicAbilities[(int)Constants::HANDDEATH] || basicAbilities[(int)Constants::GAINEDHANDDEATH]) { - p->game->putInZone(this, p->game->inPlay, owner->game->graveyard); + p->game->putInZone(this, p->game->inPlay, owner->game->hand); + basicAbilities[(int)Constants::GAINEDHANDDEATH] = 0; return 1; } - return 0; + if (basicAbilities[(int)Constants::INPLAYDEATH] || basicAbilities[(int)Constants::INPLAYTAPDEATH]) + { + bool toTap = basicAbilities[(int)Constants::INPLAYTAPDEATH]; + bool addCounter = basicAbilities[(int)Constants::COUNTERDEATH]; + MTGCardInstance* ret = p->game->putInZone(this, p->game->inPlay, owner->game->graveyard); + ret = p->game->putInZone(ret, owner->game->graveyard, owner->game->battlefield); + if(toTap) + ret->tap(true); + if(addCounter) + ret->counters->addCounter(1, 1, false); + return 1; + } + // Let's put the creature in the default zone after death (graveyard). + p->game->putInZone(this, p->game->inPlay, owner->game->graveyard); + return 1; } int MTGCardInstance::destroy() { @@ -615,6 +651,11 @@ void MTGCardInstance::setUntapping() untapping = 1; } +void MTGCardInstance::resetUntapping() +{ + untapping = 0; // Fix to avoid the untap on frozen card by clicking on them after the untap phase. +} + int MTGCardInstance::isUntapping() { return untapping; @@ -885,6 +926,10 @@ void MTGCardInstance::switchPT(bool apply) stripPTbonus(); swapP = power; swapT = toughness; + if(!origpower && !origtoughness){ // Fix when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole"). + origpower = power; + origtoughness = toughness; + } power += origpower; power -= swapP; addToToughness(origtoughness); @@ -927,8 +972,9 @@ int MTGCardInstance::countDuplicateCardNames() int nb_cards = controller()->game->battlefield->nb_cards; for(int x = 0; x < nb_cards; x++) { - if(controller()->game->battlefield->cards[x]->name == this->name) - count+=1; + if(controller()->game->battlefield->cards[x]->name == this->name && !(controller()->game->battlefield->cards[x]->mutation && controller()->game->battlefield->cards[x]->parentCards.size() > 0)) // Don't count Mutated down card + if(!(this->hasType(Subtypes::TYPE_LEGENDARY) && !(controller()->game->battlefield->cards[x]->hasType(Subtypes::TYPE_LEGENDARY)))) // This fix issue when cloning a card with nolegend option (e.g. Double Major) + count+=1; } } return count; @@ -991,6 +1037,9 @@ bool MTGCardInstance::canPlayFromLibrary() if(isSorceryorInstant() && (has(Constants::CANPLAYINSTANTSORCERYTOPLIBRARY) || (controller()->game->inPlay->nb_cards && controller()->game->inPlay->hasAbility(Constants::CANPLAYINSTANTSORCERYTOPLIBRARY)))) found++; + if((hasSubtype(Subtypes::TYPE_EQUIPMENT) || hasSubtype(Subtypes::TYPE_AURA)) && (has(Constants::CANPLAYAURAEQUIPTOPLIBRARY) + || (controller()->game->inPlay->nb_cards && controller()->game->inPlay->hasAbility(Constants::CANPLAYAURAEQUIPTOPLIBRARY)))) + found++; if(found > 0) return true; @@ -1204,8 +1253,8 @@ ManaCost * MTGCardInstance::computeNewCost(MTGCardInstance * card,ManaCost * Cos for (int w = 0; w < 2; ++w) { Player *p = getObserver()->players[w]; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile }; - for (int k = 0; k < 6; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * z = zones[k]; if (tcn->targetsZone(z)) @@ -1353,14 +1402,16 @@ int MTGCardInstance::DangerRanking() result += 1; } } - if (result > 1) - danger += 1; + // Even at 60(danger=3) the AI is hasty to play removal on a simple creature + // a vanilla 2 mana, 2/2 used to be eff = 60 if (result > 2) danger += 1; if (result > 4) danger += 1; if (result > 6) danger += 1; + if (result > 8) + danger += 1; if (result > 10) danger += 1; return danger; diff --git a/projects/mtg/src/MTGDeck.cpp b/projects/mtg/src/MTGDeck.cpp index 642dcb99a..af1dce120 100644 --- a/projects/mtg/src/MTGDeck.cpp +++ b/projects/mtg/src/MTGDeck.cpp @@ -106,11 +106,14 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi primitive->addMagicText(val,"graveyard"); primitive->addMagicText(val,"stack"); primitive->addMagicText(val,"exile"); + primitive->addMagicText(val,"commandzone"); + primitive->addMagicText(val,"reveal"); + primitive->addMagicText(val,"sideboard"); primitive->addMagicText(val); } break; - case 'b': //buyback/Bestow + case 'b': //buyback/Bestow/backside if (!primitive) primitive = NEW CardPrimitive(); if (key[1] == 'e' && key[2] == 's') { //bestow @@ -122,6 +125,12 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi cost->setBestow(ManaCost::parseManaCost(value)); } } + else + if (key[1] == 'a' && key[2] == 'c') + { //backside + if (!primitive) primitive = NEW CardPrimitive(); + primitive->backSide = val; + } else//buyback if (ManaCost * cost = primitive->getManaCost()) { @@ -188,6 +197,16 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi string value = val; std::transform(value.begin(), value.end(), value.begin(), ::tolower); cost->setFlashback(ManaCost::parseManaCost(value)); + size_t name = value.find("name("); + string theName = ""; + if(name != string::npos) + { + size_t endName = value.find(")",name); + theName = value.substr(name + 5,endName - name - 5); + value.erase(name, endName - name + 1); + } + if(theName.size()) + cost->getFlashback()->alternativeName.append(theName); } } break; @@ -215,9 +234,19 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi size_t endK = value.find("{",multikick); value.erase(multikick, endK - multikick); isMultikicker = true; - } + } cost->setKicker(ManaCost::parseManaCost(value)); cost->getKicker()->isMulti = isMultikicker; + size_t name = value.find("name("); + string theName = ""; + if(name != string::npos) + { + size_t endName = value.find(")",name); + theName = value.substr(name + 5,endName - name - 5); + value.erase(name, endName - name + 1); + } + if(theName.size()) + cost->getKicker()->alternativeName.append(theName); } break; @@ -285,6 +314,11 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi map::iterator it = primitives.find(val); if (it != primitives.end()) card->setPrimitive(it->second); } + else if (key[1] == 'a' && key[2] == 'r') + { //partner + if (!primitive) primitive = NEW CardPrimitive(); + primitive->partner = val; + } else { //power if (!primitive) primitive = NEW CardPrimitive(); @@ -307,6 +341,16 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi string value = val; std::transform(value.begin(), value.end(), value.begin(), ::tolower); cost->setRetrace(ManaCost::parseManaCost(value)); + size_t name = value.find("name("); + string theName = ""; + if(name != string::npos) + { + size_t endName = value.find(")",name); + theName = value.substr(name + 5,endName - name - 5); + value.erase(name, endName - name + 1); + } + if(theName.size()) + cost->getRetrace()->alternativeName.append(theName); } } else if (s.find("rar") != string::npos) @@ -391,6 +435,17 @@ void MTGAllCards::init() tempPrimitive = NULL; total_cards = 0; initCounters(); + izfstream limitedFile; + if (JFileSystem::GetInstance()->openForRead(limitedFile, "LimitedCardList.txt")) + { + string limitedLine; + while (getline(limitedFile,limitedLine)) + { + if (limitedLine.size()) + limitedCardsMap[limitedLine] = true; + } + } + limitedFile.close(); } void MTGAllCards::loadFolder(const string& infolder, const string& filename ) @@ -520,6 +575,10 @@ int MTGAllCards::load(const string &config_file, int set_id) if (s[0] == '[' && s[1] == '/') { conf_read_mode = MTGAllCards::READ_ANYTHING; + if (limitedCardsMap.size() && ((tempPrimitive && !limitedCardsMap[tempPrimitive->name]) || (tempCard && !tempCard->data))){ + SAFE_DELETE(tempCard); + SAFE_DELETE(tempPrimitive); + } if (tempPrimitive) tempPrimitive = addPrimitive(tempPrimitive, tempCard); if (tempCard) { @@ -558,6 +617,7 @@ MTGAllCards::~MTGAllCards() for (map::iterator it = primitives.begin(); it != primitives.end(); it++) delete (it->second); primitives.clear(); + limitedCardsMap.clear(); } MTGAllCards* MTGAllCards::getInstance() @@ -825,6 +885,7 @@ MTGDeck::MTGDeck(MTGAllCards * _allcards) database = _allcards; filename = ""; meta_name = ""; + meta_commander = false; } int MTGDeck::totalPrice() @@ -853,6 +914,7 @@ MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_on std::string contents; if (JFileSystem::GetInstance()->readIntoString(config_file, contents)) { + meta_commander = (contents.find("#CMD:")!=string::npos)?true:false; //Added to read the command tag in metafile. std::stringstream stream(contents); std::string s; while (std::getline(stream, s)) @@ -887,15 +949,134 @@ MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_on meta_unlockRequirements = s.substr(found + 7); continue; } - found = s.find("SB:"); + found = s.find("SB:"); // Now it's possible to add cards to Sideboard even using their Name instead of ID such as normal deck cards. + if (found != string::npos && database) + { + s = s.substr(found + 3); + s.erase(s.find_last_not_of("\t\n\v\f\r ") + 1); + s.erase(0, s.find_first_not_of("\t\n\v\f\r ")); + std::string::const_iterator it = s.begin(); + while (it != s.end() && std::isdigit(*it)) ++it; + if(!s.empty() && it == s.end()){ + MTGCard * card = database->getCardById(atoi(s.c_str())); + if(card && !card->data->hasType("Dungeon")) // To add Dungeons in Sideboard you need to use #DNG tag. + Sideboard.push_back(s); + } else { + int numberOfCopies = 1; + size_t found = s.find(" *"); + if (found != string::npos){ + numberOfCopies = atoi(s.substr(found + 2).c_str()); + s = s.substr(0, found); + } + MTGCard * card = database->getCardByName(s); + if (card){ + for (int i = 0; i < numberOfCopies; i++){ + std::stringstream str_id; + str_id << card->getId(); + if(!card->data->hasType("Dungeon")) // To add Dungeons in Sideboard you need to use #DNG tag. + Sideboard.push_back(str_id.str()); + } + } else { + DebugTrace("could not add to Sideboard any card with name: " << s); + } + } + continue; + } + found = s.find("CMD:"); // Now it's possible to add a card to Command Zone even using their Name instead of ID such as normal deck cards. if (found != string::npos) { - Sideboard.push_back(s.substr(found + 3)); + if(!database) continue; + s = s.substr(found + 4); + s.erase(s.find_last_not_of("\t\n\v\f\r ") + 1); + s.erase(0, s.find_first_not_of("\t\n\v\f\r ")); + std::string::const_iterator it = s.begin(); + while (it != s.end() && std::isdigit(*it)) ++it; + if(!s.empty() && it == s.end()){ + MTGCard * newcard = database->getCardById(atoi(s.c_str())); + if(!CommandZone.size() && newcard->data->hasType("Legendary") && (newcard->data->hasType("Creature") || newcard->data->basicAbilities[Constants::CANBECOMMANDER])) // If no commander has been added you can add one. + CommandZone.push_back(s); + else if(CommandZone.size() == 1 && newcard->data->hasType("Legendary") && (newcard->data->hasType("Creature") || newcard->data->basicAbilities[Constants::CANBECOMMANDER])){ // If a commander has been added you can add a new one just if both have partner ability. + if(newcard && newcard->data->basicAbilities[Constants::PARTNER]){ + MTGCard * oldcard = database->getCardById(atoi((CommandZone.at(0)).c_str())); + if(oldcard && oldcard->data->basicAbilities[Constants::PARTNER] && (oldcard->data->name != newcard->data->name) && ((oldcard->data->partner == "" && newcard->data->partner == "") || (oldcard->data->partner == newcard->data->name && newcard->data->partner == oldcard->data->name))) + CommandZone.push_back(s); + } + } + } else { + size_t found = s.find(" *"); + if (found != string::npos) + s = s.substr(0, found); + MTGCard * newcard = database->getCardByName(s); + if (newcard){ + std::stringstream str_id; + str_id << newcard->getId(); + if(!CommandZone.size() && newcard->data->hasType("Legendary") && (newcard->data->hasType("Creature") || newcard->data->basicAbilities[Constants::CANBECOMMANDER])) // If no commander has been added you can add one. + CommandZone.push_back(str_id.str()); + else if(CommandZone.size() == 1 && newcard->data->hasType("Legendary") && (newcard->data->hasType("Creature") || newcard->data->basicAbilities[Constants::CANBECOMMANDER])){ // If a commander has been added you can add a new one just if both have partner ability. + if(newcard->data->basicAbilities[Constants::PARTNER]){ + MTGCard * oldcard = database->getCardById(atoi((CommandZone.at(0)).c_str())); + if(oldcard && oldcard->data->basicAbilities[Constants::PARTNER] && (oldcard->data->name != newcard->data->name) && ((oldcard->data->partner == "" && newcard->data->partner == "") || (oldcard->data->partner == newcard->data->name && newcard->data->partner == oldcard->data->name))) + CommandZone.push_back(str_id.str()); + } + } + } else { + DebugTrace("could not add to CommandZone any card with name: " << s); + } + } + continue; + } + found = s.find("DNG:"); // Now it's possible to add Dungeons even using their Name instead of ID such as normal deck cards. + if (found != string::npos) + { + if(!database) continue; + s = s.substr(found + 4); + s.erase(s.find_last_not_of("\t\n\v\f\r ") + 1); + s.erase(0, s.find_first_not_of("\t\n\v\f\r ")); + std::string::const_iterator it = s.begin(); + while (it != s.end() && std::isdigit(*it)) ++it; + if(!s.empty() && it == s.end()){ + MTGCard * newcard = database->getCardById(atoi(s.c_str())); + if(!DungeonZone.size() && newcard && newcard->data->hasType("Dungeon") && newcard->getRarity() == Constants::RARITY_T) // If no dungeon has been added you can add one. + DungeonZone.push_back(s); + else if(DungeonZone.size() > 0 && newcard && newcard->data->hasType("Dungeon") && newcard->getRarity() == Constants::RARITY_T){ // Try to add the dungeon. + bool found = false; + for(unsigned int i = 0; i < DungeonZone.size(); i++){ + MTGCard * oldcard = database->getCardById(atoi((DungeonZone.at(i)).c_str())); + if(oldcard && oldcard->data->name == newcard->data->name) + found = true; + } + if(!found) + DungeonZone.push_back(s); + } + } else { + size_t found = s.find(" *"); + if (found != string::npos) + s = s.substr(0, found); + MTGCard * newcard = database->getCardByName(s); + if (newcard){ + std::stringstream str_id; + str_id << newcard->getId(); + if(!DungeonZone.size() && newcard && newcard->data->hasType("Dungeon") && newcard->getRarity() == Constants::RARITY_T) // If no dungeon has been added you can add one. + DungeonZone.push_back(str_id.str()); + else if(DungeonZone.size() > 0 && newcard && newcard->data->hasType("Dungeon") && newcard->getRarity() == Constants::RARITY_T){ // Try to add the dungeon. + bool found = false; + for(unsigned int i = 0; i < DungeonZone.size() && !found; i++){ + MTGCard * oldcard = database->getCardById(atoi((DungeonZone.at(i)).c_str())); + if(oldcard && oldcard->data->name == newcard->data->name) + found = true; + } + if(!found) + DungeonZone.push_back(str_id.str()); + } + } else { + DebugTrace("could not add to Dungeons any card with name: " << s); + } + } continue; } continue; } - if (meta_only) break; + if (meta_only) continue; //Changed from break in order to read the command tag in metafile. int numberOfCopies = 1; size_t found = s.find(" *"); if (found != string::npos) @@ -1124,6 +1305,26 @@ void MTGDeck::replaceSB(vector newSB) return; } +void MTGDeck::replaceCMD(vector newCMD) +{ + if(newCMD.size()) + { + CommandZone.clear(); + CommandZone = newCMD; + } + return; +} + +void MTGDeck::replaceDNG(vector newDMG) +{ + if(newDMG.size()) + { + DungeonZone.clear(); + DungeonZone = newDMG; + } + return; +} + int MTGDeck::remove(int cardid) { if (cards.find(cardid) == cards.end() || cards[cardid] == 0) return 0; @@ -1204,6 +1405,28 @@ int MTGDeck::save(const string& destFileName, bool useExpandedDescriptions, cons file << "#SB:" << checkID << "\n"; } } + //save commanders + if(CommandZone.size()) + { + sort(CommandZone.begin(), CommandZone.end()); + for(unsigned int k = 0; k < CommandZone.size(); k++) + { + int checkID = atoi(CommandZone[k].c_str()); + if(checkID) + file << "#CMD:" << checkID << "\n"; + } + } + //save dungeons + if(DungeonZone.size()) + { + sort(DungeonZone.begin(), DungeonZone.end()); + for(unsigned int k = 0; k < DungeonZone.size(); k++) + { + int checkID = atoi(DungeonZone[k].c_str()); + if(checkID) + file << "#DNG:" << checkID << "\n"; + } + } file.close(); JFileSystem::GetInstance()->Rename(tmp, destFileName); @@ -1238,7 +1461,7 @@ void MTGDeck::printDetailedDeckText(std::ofstream& file ) string setName = setInfo->id; string cardName = card->data->getName(); - currentCard << "#" << nbCards << " x " << cardName << " (" << setName << "), "; + currentCard << "#" << nbCards << "x " << cardName << " (" << setName << "), "; if ( !card->data->isLand() ) currentCard << card->data->getManaCost() << ", "; @@ -1291,11 +1514,11 @@ void MTGDeck::printDetailedDeckText(std::ofstream& file ) } ss_creatures << numberOfCreatures; ss_spells << numberOfSpells; - ss_lands << numberOfLands; + ss_lands << numberOfLands; - file << getCardBlockText( "Creatures x " + ss_creatures.str(), creatures.str() ) << endl; - file << getCardBlockText( "Spells x " + ss_spells.str(), spells.str() ) << endl; - file << getCardBlockText( "Lands x " + ss_lands.str(), lands.str() ) << endl; + file << getCardBlockText( "Creatures x" + ss_creatures.str(), creatures.str() ) ; + file << getCardBlockText( "Spells x" + ss_spells.str(), spells.str() ) ; + file << getCardBlockText( "Lands x" + ss_lands.str(), lands.str() ) ; creatures.str(""); spells.str(""); lands.str(""); @@ -1520,6 +1743,18 @@ string MTGSetInfo::getName() return id; //Ugly name as well. } +string MTGSetInfo::getDate() +{ + if (date.size()) return date; //Return the set release date. + return "..."; //Fallback if no date has been specified. +} + +string MTGSetInfo::getOrderIndex() +{ + if (orderindex.size()) return orderindex; //Order Index for sorting sets. + return getName(); // Fallback to name if Order Index is empty. +} + string MTGSetInfo::getBlock() { if (block < 0 || block >= (int) setlist.blocks.size()) return "None"; @@ -1542,8 +1777,11 @@ void MTGSetInfo::processConfLine(string line) author = value; else if (key.compare("block") == 0) block = setlist.findBlock(value.c_str()); - else if (key.compare("year") == 0) - year = atoi(value.c_str()); - else if (key.compare("total") == 0) + else if (key.compare("year") == 0){ + date = value; // Added to read the full release date of sets. + year = atoi(value.substr(0,4).c_str()); + } else if (key.compare("total") == 0) total = atoi(value.c_str()); + else if (key.compare("orderindex") == 0) + orderindex = value; // Added new tag for different sorting of sets. } diff --git a/projects/mtg/src/MTGDefinitions.cpp b/projects/mtg/src/MTGDefinitions.cpp index 2de6d8da5..b6d834730 100644 --- a/projects/mtg/src/MTGDefinitions.cpp +++ b/projects/mtg/src/MTGDefinitions.cpp @@ -188,7 +188,63 @@ const char* Constants::MTGBasicAbilities[] = { "showopponenttoplibrary", "totemarmor", "discardtoplaybyopponent", - "modular" + "modular", + "mutate", //it can mutate + "adventure", //it can be adventure + "mentor", + "prowess", + "nofizzle alternative", //No fizzle if card has been paid with alternative cost. + "hasotherkicker", //Kicker cost is expressed with "other" keyword (eg. not mana kicker such as life and/or tap a creature) + "partner", //Has partner ability + "canbecommander", //Can be a commander (eg. some planeswalkers can) + "iscommander", //It's the current commander + "threeblockers", //It can be blocked just by 3 creatures or more. + "handdeath", //It goes in hand after death. + "inplaydeath", //It goes back in play untapped after death. + "inplaytapdeath", //It goes back in play tapped after death. + "gainedexiledeath", //It goes to exile after death (use just to give add ability to instants and sorceries which originally have not, e.g. with transforms keyword) + "gainedhanddeath", //It goes to hand after death (use just to give add ability to instants and sorceries which originally have not, e.g. with transforms keyword) + "cycling", //It has cycling ability + "foretell", //It has foretell cost + "anytypeofmanaability", //It allows to spend mana as it were of any color to activate abilities. + "boast", //It has boast ability + "twoboast", //It has boast twice ability (e.g. Birgi, God of Storytelling) + "replacescry", //It has scry replacement ability + "hasnokicker", //Kicker cost is not a real kicker cost (eg. cards with Fuse cost) + "undamageable", //It cannot be damaged by any source + "lifefaker", //It's a card wich modify the life increasement when a @lifeof triggers occours (e.g. Angel of Vitality) + "doublefacedeath", //It goes to temp zone after death (e.g. Double face card) + "gaineddoublefacedeath", //It goes to temp after death (use just to give add ability to instants and sorceries which originally have not, e.g. with transforms keyword) + "twodngtrg", //It makes rooms abilities trigger twice (e.g. Hama Pashar, Ruin Seeker) + "nodngopp", //Opponent can't venture (e.g. Keen-Eared Sentry) + "nodngplr", //Controller can't venture + "canplayauraequiplibrarytop", //auras and equipment + "counterdeath", //It gains a 1/1 counter when it returns from graveyard (to use with inplaydeath and inplaytapdeath) + "dungeoncompleted", //This dungeon has been completed + "perpetuallifelink", //It gains lifelink perpetually + "perpetualdeathtouch", //It gains deathtouch perpetually + "noncombatvigor", //instead of taking non-combat damage the source gains +1/+1 counters (e.g. Stormwild Capridor) + "nomovetrigger", //no trigger when playing these cards (e.g. fake ability cards such as Davriel Conditions, Davriel Offers, Annihilation Rooms) + "wascommander", //It was the current commander (e.g. after it flipped or morphed) + "showopponenthand", //opponent plays with his hand revealed. + "showcontrollerhand", //controller plays with his hand revealed. + "hasreplicate", //Kicker cost is a replicate cost (e.g. "Vacuumelt") + "isprey", //Creature has been haunted by some other card. + "hasdisturb", //Retrace cost is a disturb cost (e.g. "Beloved Beggar") + "daybound", //Card has daybound (e.g. "Brutal Cathar") + "nightbound", //Card has nightbound (e.g. "Moonrage Brute") + "decayed", //Card has decayed. + "hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation") + "isconspiracy", //The card is a conspiracy (e.g. "Double Stroke") + "hasaftermath", //Flashback cost is an aftemath cost (e.g. "Claim // Fame") + "noentertrg", //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer"). + "nodietrg", //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer"). + "training", //Has training ability (e.g. "Gryff Rider") + "energyshroud", //Player can't get energy counters (e.g. "Solemnity"). + "expshroud", //Player can't get experience counters (e.g. "Solemnity"). + "countershroud", //Card can't get any kind of counter (e.g. "Solemnity"). + "nonight", //It can't become night (e.g. "Angel of Eternal Dawn"). + "nodamageremoved" //Damage is not removed from card (e.g. "Patient Zero"). }; map Constants::MTGBasicAbilitiesMap; diff --git a/projects/mtg/src/MTGGameZones.cpp b/projects/mtg/src/MTGGameZones.cpp index 9960b8b76..e002c52ea 100644 --- a/projects/mtg/src/MTGGameZones.cpp +++ b/projects/mtg/src/MTGGameZones.cpp @@ -50,16 +50,83 @@ MTGPlayerCards::MTGPlayerCards(MTGDeck * deck) void MTGPlayerCards::initDeck(MTGDeck * deck) { resetLibrary(); + //commander zone init + if(deck->CommandZone.size()) + { + for(unsigned int j = 0; j < deck->CommandZone.size(); j++) + { + string cardID = deck->CommandZone[j]; + MTGCard * card = MTGCollection()->getCardById(atoi(cardID.c_str())); + if(card) + { + MTGCardInstance * newCard = NEW MTGCardInstance(card, this); + //the card is marked as commander ad added to library. + newCard->basicAbilities[Constants::ISCOMMANDER] = 1; + library->addCard(newCard); + } + } + } map::iterator it; for (it = deck->cards.begin(); it != deck->cards.end(); it++) { MTGCard * card = deck->getCardById(it->first); if (card) { - for (int i = 0; i < it->second; i++) + for (int j = 0; j < it->second; j++) { MTGCardInstance * newCard = NEW MTGCardInstance(card, this); - library->addCard(newCard); + if(!deck->CommandZone.size()){ //If no commander format there are no limitations for cards. + library->addCard(newCard); + } else { + if(newCard->hasType("Land") && newCard->hasType("Basic")){ //There are no limitations for basic lands cards. + library->addCard(newCard); + } else{ + bool colorFound = false; // All the cards have to share at least one color with commander identity color (any symbol in manacost or magic text). + bool colorless = false; // Colorless card can be always added to deck. + for(unsigned int i = 0; i < deck->CommandZone.size() && !colorFound; i++){ + MTGCard * cmdcard = MTGCollection()->getCardById(atoi(deck->CommandZone[i].c_str())); + if(cmdcard){ + MTGCardInstance * commander = NEW MTGCardInstance(cmdcard, this); + if((newCard->hasColor(Constants::MTG_COLOR_WHITE) && commander->hasColor(Constants::MTG_COLOR_WHITE)) || + (newCard->hasColor(Constants::MTG_COLOR_BLACK) && commander->hasColor(Constants::MTG_COLOR_BLACK)) || + (newCard->hasColor(Constants::MTG_COLOR_RED) && commander->hasColor(Constants::MTG_COLOR_RED)) || + (newCard->hasColor(Constants::MTG_COLOR_BLUE) && commander->hasColor(Constants::MTG_COLOR_BLUE)) || + (newCard->hasColor(Constants::MTG_COLOR_GREEN) && commander->hasColor(Constants::MTG_COLOR_GREEN)) || + (newCard->hasColor(Constants::MTG_COLOR_WHITE) && commander->magicText.find("{w}") != std::string::npos) || + (newCard->hasColor(Constants::MTG_COLOR_BLACK) && commander->magicText.find("{b}") != std::string::npos)|| + (newCard->hasColor(Constants::MTG_COLOR_RED) && commander->magicText.find("{r}") != std::string::npos) || + (newCard->hasColor(Constants::MTG_COLOR_BLUE) && commander->magicText.find("{u}") != std::string::npos) || + (newCard->hasColor(Constants::MTG_COLOR_GREEN) && commander->magicText.find("{g}") != std::string::npos) || + (newCard->magicText.find("{w}") != std::string::npos && commander->hasColor(Constants::MTG_COLOR_WHITE)) || + (newCard->magicText.find("{b}") != std::string::npos && commander->hasColor(Constants::MTG_COLOR_BLACK)) || + (newCard->magicText.find("{r}") != std::string::npos && commander->hasColor(Constants::MTG_COLOR_RED)) || + (newCard->magicText.find("{u}") != std::string::npos && commander->hasColor(Constants::MTG_COLOR_BLUE)) || + (newCard->magicText.find("{g}") != std::string::npos && commander->hasColor(Constants::MTG_COLOR_GREEN)) || + (newCard->magicText.find("{w}") != std::string::npos && commander->magicText.find("{w}") != std::string::npos) || + (newCard->magicText.find("{b}") != std::string::npos && commander->magicText.find("{b}") != std::string::npos)|| + (newCard->magicText.find("{r}") != std::string::npos && commander->magicText.find("{r}") != std::string::npos) || + (newCard->magicText.find("{u}") != std::string::npos && commander->magicText.find("{u}") != std::string::npos) || + (newCard->magicText.find("{g}") != std::string::npos && commander->magicText.find("{g}") != std::string::npos)){ + colorFound = true; + } + } + } + if(!colorFound) + colorless = (newCard->magicText.find("{g}") == std::string::npos && newCard->magicText.find("{w}") == std::string::npos && newCard->magicText.find("{b}") == std::string::npos && + newCard->magicText.find("{r}") == std::string::npos && newCard->magicText.find("{u}") == std::string::npos && !newCard->hasColor(Constants::MTG_COLOR_BLUE) && + !newCard->hasColor(Constants::MTG_COLOR_RED) && !newCard->hasColor(Constants::MTG_COLOR_WHITE) && !newCard->hasColor(Constants::MTG_COLOR_GREEN) && + !newCard->hasColor(Constants::MTG_COLOR_BLACK)); + if(colorFound || colorless){ + bool onlyInstance = true; // In commander format only single cards are allowed if they are not basic lands. + for(unsigned int k = 0; k < library->cards.size() && onlyInstance; k++){ + if(library->cards[k]->name == newCard->name) + onlyInstance = false; + } + if(onlyInstance) + library->addCard(newCard); + } + } + } } } } @@ -78,10 +145,32 @@ void MTGPlayerCards::initDeck(MTGDeck * deck) } } } + //dungeon init + if(deck->DungeonZone.size()) + { + for(unsigned int j = 0; j < deck->DungeonZone.size(); j++) + { + string cardID = deck->DungeonZone[j]; + MTGCard * card = MTGCollection()->getCardById(atoi(cardID.c_str())); + if(card) + { + MTGCardInstance * newCard = NEW MTGCardInstance(card, this); + //Dungeons will be added to sideboard zone... + sideboard->addCard(newCard); + } + } + } } MTGPlayerCards::~MTGPlayerCards() { + if(temp->cards.size() > 0){ + for(size_t i = 0; i < library->placeOnTop.size(); i++){ + if(temp->hasCard(library->placeOnTop[i])){ + temp->removeCard(library->placeOnTop[i]); // Fix crash when temp zone contains library place on top cards. + } + } + } SAFE_DELETE(library); SAFE_DELETE(graveyard); SAFE_DELETE(hand); @@ -91,6 +180,7 @@ MTGPlayerCards::~MTGPlayerCards() SAFE_DELETE(garbage); SAFE_DELETE(reveal); SAFE_DELETE(sideboard); + SAFE_DELETE(commandzone); SAFE_DELETE(temp); SAFE_DELETE(playRestrictions); } @@ -110,6 +200,7 @@ void MTGPlayerCards::beforeBeginPhase() garbage->beforeBeginPhase(); reveal->beforeBeginPhase(); sideboard->beforeBeginPhase(); + commandzone->beforeBeginPhase(); temp->beforeBeginPhase(); } @@ -126,6 +217,7 @@ void MTGPlayerCards::setOwner(Player * player) garbageLastTurn->setOwner(player); reveal->setOwner(player); sideboard->setOwner(player); + commandzone->setOwner(player); temp->setOwner(player); } @@ -242,7 +334,6 @@ void MTGPlayerCards::drawFromLibrary() return; } MTGCardInstance * toMove = library->cards[library->nb_cards - 1]; - library->lastCardDrawn = toMove; if (!library->miracle) { library->miracle = true; @@ -270,9 +361,12 @@ void MTGPlayerCards::drawFromLibrary() } } - if(putInZone(toMove, library, hand)) + MTGCardInstance * ret = putInZone(toMove, library, hand); + if(ret) { toMove->currentZone = hand; + ret->currentZone = hand; + library->lastCardDrawn = ret; } } @@ -299,6 +393,7 @@ void MTGPlayerCards::init() garbageLastTurn = garbage; reveal = NEW MTGGameZone(); sideboard = NEW MTGGameZone(); + commandzone = NEW MTGGameZone(); temp = NEW MTGGameZone(); playRestrictions = NEW PlayRestrictions(); @@ -312,14 +407,45 @@ void MTGPlayerCards::showHand() // Moves a card to its owner's graveyard MTGCardInstance * MTGPlayerCards::putInGraveyard(MTGCardInstance * card) { - if (card->basicAbilities[(int)Constants::EXILEDEATH]) + if (card->getCurrentZone() != card->controller()->game->hand && (card->basicAbilities[(int)Constants::EXILEDEATH] || card->basicAbilities[(int)Constants::GAINEDEXILEDEATH] || (card->basicAbilities[(int)Constants::HASDISTURB] && card->alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1))) { - putInZone(card, card->getCurrentZone(), card->owner->game->exile); - + MTGCardInstance* ret = putInZone(card, card->getCurrentZone(), card->owner->game->exile); + ret->basicAbilities[(int)Constants::GAINEDEXILEDEATH] = 0; + return ret; + } + else if (card->getCurrentZone() != card->controller()->game->hand && (card->basicAbilities[(int)Constants::HANDDEATH] || card->basicAbilities[(int)Constants::GAINEDHANDDEATH])) + { + MTGCardInstance* ret = putInZone(card, card->getCurrentZone(), card->owner->game->hand); + ret->basicAbilities[(int)Constants::GAINEDHANDDEATH] = 0; + return ret; + } + else if (card->getCurrentZone() != card->controller()->game->hand && (card->basicAbilities[(int)Constants::DOUBLEFACEDEATH] || card->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH])) + { + MTGCardInstance* ret = putInZone(card, card->getCurrentZone(), card->owner->game->temp); + ret->basicAbilities[(int)Constants::GAINEDDOUBLEFACEDEATH] = 0; + return ret; + } + else if (card->getCurrentZone() != card->controller()->game->hand && (card->basicAbilities[(int)Constants::INPLAYDEATH] || card->basicAbilities[(int)Constants::INPLAYTAPDEATH])) + { + bool toTap = card->basicAbilities[(int)Constants::INPLAYTAPDEATH]; + bool addCounter = card->basicAbilities[(int)Constants::COUNTERDEATH]; + MTGCardInstance* ret = putInZone(card, card->getCurrentZone(), card->owner->game->graveyard); + ret = putInZone(ret, ret->getCurrentZone(), ret->owner->game->battlefield); + if(toTap) + ret->tap(true); + if(addCounter) + ret->counters->addCounter(1, 1, false); + return ret; } return putInZone(card, card->currentZone, card->owner->game->graveyard); } +// Moves a card to its owner's sideboard +MTGCardInstance * MTGPlayerCards::putInSideboard(MTGCardInstance * card) +{ + return putInZone(card, card->currentZone, card->owner->game->sideboard); +} + // Moves a card to its owner's exile MTGCardInstance * MTGPlayerCards::putInExile(MTGCardInstance * card) { @@ -391,7 +517,7 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone } //close the currently open MAIN display. - if (from == g->players[i]->game->library || from == g->players[i]->game->graveyard || from == g->players[i]->game->exile) + if (from == g->players[i]->game->library || from == g->players[i]->game->graveyard || from == g->players[i]->game->exile || from == g->players[i]->game->commandzone || from == g->players[i]->game->sideboard) { if (g->guiOpenDisplay) { @@ -416,9 +542,46 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone inplaytoinplay = true;//try sending different event... } + //Increase the number of time this card has been casted from commandzone to recalculate cost. + if(from != to && (from == g->players[0]->game->commandzone || from == g->players[1]->game->commandzone)){ + card->numofcastfromcommandzone++; + card->controller()->numOfCommandCast++; + } + if (!(copy = from->removeCard(card, doCopy))) return NULL; //ERROR + // Set the mana value used to cast this spell + if((to == g->players[0]->game->stack || to == g->players[1]->game->stack) && card->getManaCost() && card->getManaCost()->getManaUsedToCast()){ + copy->getManaCost()->setManaUsedToCast(NEW ManaCost()); + copy->getManaCost()->getManaUsedToCast()->copy(card->getManaCost()->getManaUsedToCast()); + } + + if(!card->hasType(Subtypes::TYPE_LEGENDARY) && copy->hasType(Subtypes::TYPE_LEGENDARY)) // This fix issue when cloning a card with nolegend option (e.g. Double Major) + copy->removeType(Subtypes::TYPE_LEGENDARY); + + // Copy all the counters of the original card... (solving the bug on comparison cards with counter before zone changing events) + if(card->counters && doCopy && !asCopy && !inplaytoinplay){ + for (unsigned int i = 0; i < card->counters->counters.size(); i++){ + Counter * counter = card->counters->counters[i]; + for(int j = 0; j < counter->nb; j++) + copy->counters->addCounter(counter->name.c_str(), counter->power, counter->toughness, true); + } + } + + // Save the haunted status... (solving the bug on comparison cards with haunted status before zone changing events) + if(card->has(Constants::ISPREY) && doCopy && !asCopy && !inplaytoinplay) + copy->basicAbilities[Constants::ISPREY] = 1; + + //Commander is going back to Command Zone, so we recalculate costs according to how many times it has been casted from there. + if((to == g->players[0]->game->commandzone || to == g->players[1]->game->commandzone) && copy->numofcastfromcommandzone > 0){ + copy->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT,2*copy->numofcastfromcommandzone); + if(copy->getManaCost()->getAlternative()) + copy->getManaCost()->getAlternative()->add(Constants::MTG_COLOR_ARTIFACT,2*copy->numofcastfromcommandzone); + if(copy->getManaCost()->getMorph()) + copy->getManaCost()->getMorph()->add(Constants::MTG_COLOR_ARTIFACT,2*copy->numofcastfromcommandzone); + } + if (card->miracle) { copy->miracle = true; @@ -567,13 +730,48 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone if(shufflelibrary) copy->owner->game->library->shuffle();//shouldnt we only ever do this if you clicked close on your library gui?????? - WEvent * e = NEW WEventZoneChange(copy, from, to); - g->receiveEvent(e); + if(copy->has(Constants::ADVENTURE) && copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] == 1 && //Added to correctly set the adventure cards type on stack. + (to == g->players[0]->game->stack || to == g->players[1]->game->stack)){ + copy->types.clear(); + if(copy->has(Constants::ASFLASH)) + copy->types.push_back(Subtypes::TYPE_INSTANT); + else + copy->types.push_back(Subtypes::TYPE_SORCERY); + } + + if(copy->has(Constants::HASAFTERMATH) && copy->alternateCostPaid[ManaCost::MANA_PAID_WITH_FLASHBACK] == 1 && //Added to correctly set the aftermath cards type on stack. + (to == g->players[0]->game->stack || to == g->players[1]->game->stack)){ + copy->types.clear(); + if(copy->has(Constants::ASFLASH)) + copy->types.push_back(Subtypes::TYPE_INSTANT); + else + copy->types.push_back(Subtypes::TYPE_SORCERY); + } + + if(!copy->has(Constants::NOMOVETRIGGER)){//no trigger when playing these cards (e.g. fake ability cards such as Davriel Conditions, Davriel Offers, Annihilation Rooms) + WEvent * e = NEW WEventZoneChange(copy, from, to); + g->receiveEvent(e); + } + + // Reset the haunted status... (if the creature is moving from battlefield is no longer a prey) + if(doCopy && !inplaytoinplay && copy->has(Constants::ISPREY)) + copy->basicAbilities[Constants::ISPREY] = 0; + + // Erasing counters from copy after the event has been triggered (no counter can survive to a zone changing except the perpetual ones) + if(doCopy && !inplaytoinplay && copy->counters && copy->counters->mCount > 0){ + for (unsigned int i = 0; i < copy->counters->counters.size(); i++){ + Counter * counter = copy->counters->counters[i]; + for(int j = counter->nb; j > 0; j--){ + if(counter->name.find("perpetual") == string::npos) + copy->counters->removeCounter(counter->name.c_str(), counter->power, counter->toughness, true); + } + } + } } if(inplaytoinplay) { - WEvent * ep = NEW WEventCardControllerChange(copy); - g->receiveEvent(ep); + WEvent * ep = NEW WEventCardControllerChange(copy); + g->receiveEvent(ep); } return ret; @@ -693,6 +891,15 @@ MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy copy->storedSourceCard = card->storedSourceCard; copy->lastController = card->controller(); copy->previousController = card->controller(); + copy->basicAbilities[Constants::ISCOMMANDER] = (card->basicAbilities[Constants::ISCOMMANDER] | card->basicAbilities[Constants::WASCOMMANDER]); + copy->basicAbilities[Constants::GAINEDEXILEDEATH] = card->basicAbilities[Constants::GAINEDEXILEDEATH]; + copy->basicAbilities[Constants::GAINEDHANDDEATH] = card->basicAbilities[Constants::GAINEDHANDDEATH]; + copy->basicAbilities[Constants::GAINEDDOUBLEFACEDEATH] = card->basicAbilities[Constants::GAINEDDOUBLEFACEDEATH]; + copy->basicAbilities[Constants::DUNGEONCOMPLETED] = card->basicAbilities[Constants::DUNGEONCOMPLETED]; + copy->basicAbilities[Constants::PERPETUALDEATHTOUCH] = card->basicAbilities[Constants::PERPETUALDEATHTOUCH]; + copy->basicAbilities[Constants::PERPETUALLIFELINK] = card->basicAbilities[Constants::PERPETUALLIFELINK]; + copy->damageInflictedAsCommander = card->damageInflictedAsCommander; + copy->numofcastfromcommandzone = card->numofcastfromcommandzone; for (int i = 0; i < ManaCost::MANA_PAID_WITH_BESTOW +1; i++) copy->alternateCostPaid[i] = card->alternateCostPaid[i]; @@ -1007,6 +1214,11 @@ void MTGGameZone::cleanupPhase() void MTGGameZone::shuffle() { owner->getObserver()->getRandomGenerator()->random_shuffle(cards.begin(), cards.end()); + if(this == owner->game->library){ + owner->lastShuffleTurn = owner->getObserver()->turn; + WEvent * e = NEW WEventplayerShuffled(owner); //Added to trigger an event when a player shuffles his/her library. + owner->getObserver()->receiveEvent(e); + } } void MTGGameZone::addCard(MTGCardInstance * card) @@ -1138,6 +1350,7 @@ void MTGInPlay::untapAll() if (card->frozen >= 1) { card->frozen = 0; + card->resetUntapping(); // Fix to avoid the untap on frozen card by clicking on them after the untap phase. } } else @@ -1150,6 +1363,7 @@ void MTGInPlay::untapAll() if (card->frozen >= 1) { card->frozen = 0; + card->resetUntapping(); // Fix to avoid the untap on frozen card by clicking on them after the untap phase. } } } @@ -1217,6 +1431,20 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2) case SIDEBOARD: return p->game->sideboard; + case MY_COMMANDZONE: + return p->game->commandzone; + case OPPONENT_COMMANDZONE: + return p->opponent()->game->commandzone; + case COMMANDZONE: + return p->game->commandzone; + + case MY_TEMP: + return p->game->temp; + case OPPONENT_TEMP: + return p->opponent()->game->temp; + case TEMP: + return p->game->temp; + } if (!p2) return NULL; switch (zoneId) @@ -1245,6 +1473,12 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2) case TARGET_CONTROLLER_SIDEBOARD: return p2->game->sideboard; + case TARGET_CONTROLLER_COMMANDZONE: + return p2->game->commandzone; + + case TARGET_CONTROLLER_TEMP: + return p2->game->temp; + default: return NULL; } @@ -1252,15 +1486,15 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2) MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstance * source, MTGCardInstance * target) { - Player *p, *p2; + Player *p = NULL; + Player *p2 = NULL; - if (!source) + if (!source && g) //patchwork fix when g is NULL. p = g->currentlyActing(); - else + else if (source) p = source->controller(); - if (!target) + if (!target && source) //patchwork fix when source is NULL. { - //TODO source may be NULL, need to handle the case when it is NULL. method declaration has NULL being default value of source and target. if(source->target) { //bug case, this is a patchwork fix for now @@ -1275,10 +1509,15 @@ MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstanc target = source; } } - else + else if (target) p2 = target->controller(); - + if(!p) { //patchwork fix when p is NULL. + if(!p2) + return NULL; + else + p = p2; + } MTGGameZone * result = intToZone(zoneId, p, p2); if (result) return result; switch (zoneId) @@ -1365,6 +1604,28 @@ MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstanc return source->playerTarget->game->sideboard; else return source->controller()->game->sideboard; + case TARGET_OWNER_COMMANDZONE: + return target->owner->game->commandzone; + case COMMANDZONE: + return target->owner->game->commandzone; + case OWNER_COMMANDZONE: + return target->owner->game->commandzone; + case TARGETED_PLAYER_COMMANDZONE: + if (source->playerTarget) + return source->playerTarget->game->commandzone; + else return source->controller()->game->commandzone; + + case TARGET_OWNER_TEMP: + return target->owner->game->temp; + case TEMP: + return target->owner->game->temp; + case OWNER_TEMP: + return target->owner->game->temp; + case TARGETED_PLAYER_TEMP: + if (source->playerTarget) + return source->playerTarget->game->temp; + else return source->controller()->game->temp; + default: return NULL; } @@ -1396,6 +1657,10 @@ int MTGGameZone::zoneStringToId(string zoneName) "mysideboard", "opponentsideboard", "targetownersideboard", "targetcontrollersideboard", "ownersideboard", "sideboard","targetedpersonssideboard", + "mycommandzone", "opponentcommandzone", "targetownercommandzone", "targetcontrollercommandzone", "ownercommandzone", "commandzone","targetedpersonscommandzone", + + "mytemp", "opponenttemp", "targetownertemp", "targetcontrollertemp", "ownertemp", "temp","targetedpersonstemp", + }; int values[] = { MY_GRAVEYARD, OPPONENT_GRAVEYARD, TARGET_OWNER_GRAVEYARD, TARGET_CONTROLLER_GRAVEYARD, OWNER_GRAVEYARD, @@ -1419,7 +1684,11 @@ int MTGGameZone::zoneStringToId(string zoneName) MY_REVEAL, OPPONENT_REVEAL, TARGET_OWNER_REVEAL, TARGET_CONTROLLER_REVEAL, OWNER_REVEAL, REVEAL,TARGETED_PLAYER_REVEAL, - MY_SIDEBOARD, OPPONENT_SIDEBOARD, TARGET_OWNER_SIDEBOARD, TARGET_CONTROLLER_SIDEBOARD, OWNER_SIDEBOARD, SIDEBOARD,TARGETED_PLAYER_SIDEBOARD }; + MY_SIDEBOARD, OPPONENT_SIDEBOARD, TARGET_OWNER_SIDEBOARD, TARGET_CONTROLLER_SIDEBOARD, OWNER_SIDEBOARD, SIDEBOARD,TARGETED_PLAYER_SIDEBOARD, + + MY_COMMANDZONE, OPPONENT_COMMANDZONE, TARGET_OWNER_COMMANDZONE, TARGET_CONTROLLER_COMMANDZONE, OWNER_COMMANDZONE, COMMANDZONE,TARGETED_PLAYER_COMMANDZONE, + + MY_TEMP, OPPONENT_TEMP, TARGET_OWNER_TEMP, TARGET_CONTROLLER_TEMP, OWNER_TEMP, TEMP,TARGETED_PLAYER_TEMP }; int max = sizeof(values) / sizeof *(values); diff --git a/projects/mtg/src/MTGRules.cpp b/projects/mtg/src/MTGRules.cpp index bac2dffc3..2ad46b7f7 100644 --- a/projects/mtg/src/MTGRules.cpp +++ b/projects/mtg/src/MTGRules.cpp @@ -304,7 +304,7 @@ int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost *) int cardsinhand = game->players[0]->game->hand->nb_cards; defaultPlayName = card->isLand()?"Play Land":"Cast Card Normally"; Player * player = game->currentlyActing(); - if (!player->game->hand->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->library->hasCard(card)) + if (!player->game->hand->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->library->hasCard(card) && !player->game->commandzone->hasCard(card)) return 0; if ((player->game->library->hasCard(card) && !card->canPlayFromLibrary()) || (player->game->graveyard->hasCard(card) && !card->has(Constants::CANPLAYFROMGRAVEYARD)) || (player->game->exile->hasCard(card) && !card->has(Constants::CANPLAYFROMEXILE))) return 0; @@ -349,11 +349,17 @@ int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost *) #ifdef WIN32 cost->Dump(); #endif - if (playerMana->canAfford(cost)) + if (playerMana->canAfford(cost,card->has(Constants::ANYTYPEOFMANA))) { //------- if (card->has(Constants::SUNBURST)) { + if(card->has(Constants::ANYTYPEOFMANA) > 0 && card->sunburst == 0){ + int convertedC = card->getManaCost()->getConvertedCost(); + card->getManaCost()->changeCostTo( NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, card)) ); + for (int jj = 0; jj < convertedC; jj++) + card->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT, 1); + } for (int i = 1; i != 6; i++) { if (player->getManaPool()->hasColor(i)) @@ -413,11 +419,24 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) else colorlessx -= costcx; int options = cost->hasSpecificX() ? amountx + 1 +colorlessx : (playerMana->getConvertedCost() - cost->getConvertedCost()) + 1; + int discountx = 0; //Try to calculate the correct cost reduction for X. + if(card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) > 0){ + MTGCard * tmpcard = MTGCollection()->getCardByName(card->name); + if(tmpcard){ + MTGCardInstance * tmpinst = NEW MTGCardInstance(tmpcard, card->controller()->game); + if(tmpinst){ + ManaCost * origcost = tmpinst->getManaCost(); + discountx = card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) - origcost->getManaSymbols(Constants::MTG_COLOR_ARTIFACT); + SAFE_DELETE(tmpinst); + if(discountx < 0) discountx = 0; + } + } + } + options += discountx; //you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would //give me the correct amount sorry. for (int i = 0; i < options; ++i) { - MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this); MTGAbility * setCardX = setX->clone(); setCardX->oneShot = true; @@ -449,8 +468,22 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) ManaCost * Xcost = NEW ManaCost(); Xcost->copy(cost); Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX); - Xcost->remove(7, 1); - if (playerMana->canAfford(Xcost)) + Xcost->remove(7, 1); //remove the X + int discountx = 0; //Try to calculate the correct cost reduction for X. + if(card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) > 0){ + MTGCard * tmpcard = MTGCollection()->getCardByName(card->name); + if(tmpcard){ + MTGCardInstance * tmpinst = NEW MTGCardInstance(tmpcard, card->controller()->game); + if(tmpinst){ + ManaCost * origcost = tmpinst->getManaCost(); + discountx = card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) - origcost->getManaSymbols(Constants::MTG_COLOR_ARTIFACT); + SAFE_DELETE(tmpinst); + if(discountx < 0) discountx = 0; + } + } + } + Xcost->remove(Constants::MTG_COLOR_ARTIFACT, discountx); //Try to Apply cost reduction to X. + if (playerMana->canAfford(Xcost,card->has(Constants::ANYTYPEOFMANA))) { cost->copy(Xcost); SAFE_DELETE(Xcost); @@ -483,28 +516,46 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) ManaCost * previousManaPool = NEW ManaCost(player->getManaPool()); int payResult = player->getManaPool()->pay(card->getManaCost()); - if (card->getManaCost()->getKicker() && (OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number || card->controller()->isAI())) + if (card->getManaCost()->getKicker() && (card->kicked || OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number || card->controller()->isAI())) { ManaCost * withKickerCost= NEW ManaCost(card->getManaCost()); withKickerCost->add(withKickerCost->getKicker()); + card->kicked = 0; if (card->getManaCost()->getKicker()->isMulti) { - while(previousManaPool->canAfford(withKickerCost)) + while(previousManaPool->canAfford(withKickerCost,card->has(Constants::ANYTYPEOFMANA))) { withKickerCost->add(withKickerCost->getKicker()); - card->kicked += 1; + if(!card->basicAbilities[Constants::HASNOKICKER] || card->basicAbilities[Constants::HASREPLICATE] || card->basicAbilities[Constants::HASSTRIVE]) card->kicked += 1; //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). } for(int i = 0;i < card->kicked;i++) player->getManaPool()->pay(card->getManaCost()->getKicker()); payResult = ManaCost::MANA_PAID_WITH_KICKER; + card->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; } - else if (previousManaPool->canAfford(withKickerCost)) + else if (previousManaPool->canAfford(withKickerCost,card->has(Constants::ANYTYPEOFMANA))) { player->getManaPool()->pay(card->getManaCost()->getKicker()); payResult = ManaCost::MANA_PAID_WITH_KICKER; + if(!card->basicAbilities[Constants::HASNOKICKER] || card->basicAbilities[Constants::HASREPLICATE] || card->basicAbilities[Constants::HASSTRIVE]) card->kicked = 1; //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). + card->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; } delete withKickerCost; } + if (card->getManaCost()->getBestow()) + { + ManaCost * withBestowCost= NEW ManaCost(card->getManaCost()); + withBestowCost->add(withBestowCost->getBestow()); + + DebugTrace("AltCost BESTOW " << withBestowCost); + if (previousManaPool->canAfford(withBestowCost,card->has(Constants::ANYTYPEOFMANA))) + { + player->getManaPool()->pay(card->getManaCost()->getBestow()); + payResult = ManaCost::MANA_PAID_WITH_BESTOW; + } + delete withBestowCost; + } + card->getManaCost()->doPayExtra(); ManaCost * spellCost = previousManaPool->Diff(player->getManaPool()); @@ -520,6 +571,10 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) else { Spell * spell = NULL; + if (spellCost && !card->getManaCost()->getManaUsedToCast()){ + card->getManaCost()->setManaUsedToCast(NEW ManaCost()); + card->getManaCost()->getManaUsedToCast()->copy(spellCost); + } MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack); if (game->targetChooser) { @@ -544,6 +599,8 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) if (!card->has(Constants::STORM)) { copy->X = spell->computeX(copy); + if(card->setX > -1) //Try to Apply the correct X value due to cost reduction/increasement and or a kicker payment. + copy->X = card->setX; copy->castX = copy->X; } } @@ -574,7 +631,7 @@ int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost *) if(OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number) return 0; Player * player = game->currentlyActing(); - if (!player->game->hand->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->library->hasCard(card)) + if (!player->game->hand->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->library->hasCard(card) && !game->currentlyActing()->game->commandzone->hasCard(card)) return 0; if ((player->game->library->hasCard(card) && !card->canPlayFromLibrary()) || (player->game->graveyard->hasCard(card) && !card->has(Constants::CANPLAYFROMGRAVEYARD)) || (player->game->exile->hasCard(card) && !card->has(Constants::CANPLAYFROMEXILE))) return 0; @@ -583,6 +640,11 @@ int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost *) if(!card->getManaCost()->getKicker()) return 0; + if(card->model->data->getManaCost()->getKicker() && card->model->data->getManaCost()->getKicker()->alternativeName.size()) + alternativeName = card->model->data->getManaCost()->getKicker()->alternativeName; + else + alternativeName = ""; + if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH) || card->has(Constants::ASFLASH) || (card->StackIsEmptyandSorcerySpeed())) { if(card->controller()->epic) @@ -600,7 +662,7 @@ int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost *) #ifdef WIN32 withKickerCost->Dump(); #endif - if (playerMana->canAfford(withKickerCost)) + if (playerMana->canAfford(withKickerCost,card->has(Constants::ANYTYPEOFMANA))) return 1; } return 0; @@ -619,6 +681,7 @@ int MTGKickerRule::reactToClick(MTGCardInstance * card) { if (!game->targetListIsSet(card)) { + if(!card->basicAbilities[Constants::HASNOKICKER] || card->basicAbilities[Constants::HASREPLICATE] || card->basicAbilities[Constants::HASSTRIVE]) card->kicked = 1; //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). return 0; } } @@ -635,24 +698,41 @@ int MTGKickerRule::reactToClick(MTGCardInstance * card) { ManaCost * withKickerCost= NEW ManaCost(card->getManaCost()); withKickerCost->add(withKickerCost->getKicker()); + card->kicked = 0; if (card->getManaCost()->getKicker()->isMulti) { - while(previousManaPool->canAfford(withKickerCost)) + while(previousManaPool->canAfford(withKickerCost,card->has(Constants::ANYTYPEOFMANA))) { withKickerCost->add(withKickerCost->getKicker()); - card->kicked += 1; + if(!card->basicAbilities[Constants::HASNOKICKER] || card->basicAbilities[Constants::HASREPLICATE] || card->basicAbilities[Constants::HASSTRIVE]) card->kicked += 1; //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). } for(int i = 0;i < card->kicked;i++) player->getManaPool()->pay(card->getManaCost()->getKicker()); payResult = ManaCost::MANA_PAID_WITH_KICKER; + card->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; } - else if (previousManaPool->canAfford(withKickerCost)) + else if (previousManaPool->canAfford(withKickerCost,card->has(Constants::ANYTYPEOFMANA))) { player->getManaPool()->pay(card->getManaCost()->getKicker()); payResult = ManaCost::MANA_PAID_WITH_KICKER; + if(!card->basicAbilities[Constants::HASNOKICKER] || card->basicAbilities[Constants::HASREPLICATE] || card->basicAbilities[Constants::HASSTRIVE]) card->kicked = 1; //Some kicker costs are not a real kicker (e.g. Fuse cost, Replicate cost, Strive cost). + card->alternateCostPaid[ManaCost::MANA_PAID_WITH_KICKER] = 1; } delete withKickerCost; } + // Handles bestow,also has to go in isExtraPaymentSet + if (card->getManaCost()->getBestow()) + { + ManaCost * withBestowCost= NEW ManaCost(card->getManaCost()); + withBestowCost->add(withBestowCost->getBestow()); + + if (previousManaPool->canAfford(withBestowCost,card->has(Constants::ANYTYPEOFMANA))) + { + player->getManaPool()->pay(card->getManaCost()->getBestow()); + payResult = ManaCost::MANA_PAID_WITH_BESTOW; + } + delete withBestowCost; + } card->getManaCost()->doPayExtra(); ManaCost * spellCost = previousManaPool->Diff(player->getManaPool()); @@ -668,6 +748,10 @@ int MTGKickerRule::reactToClick(MTGCardInstance * card) else { Spell * spell = NULL; + if (spellCost && !card->getManaCost()->getManaUsedToCast()){ + card->getManaCost()->setManaUsedToCast(NEW ManaCost()); + card->getManaCost()->getManaUsedToCast()->copy(spellCost); + } MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack); if (game->targetChooser) { @@ -695,7 +779,6 @@ int MTGKickerRule::reactToClick(MTGCardInstance * card) copy->castX = copy->X; } } - return 1; } @@ -739,7 +822,7 @@ int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * { alternateCost->extraCosts->costs[i]->setSource(card); } - if (!game->currentlyActing()->game->hand->hasCard(card) && !game->currentlyActing()->game->graveyard->hasCard(card) && !game->currentlyActing()->game->exile->hasCard(card) && !game->currentlyActing()->game->library->hasCard(card)) + if (!game->currentlyActing()->game->hand->hasCard(card) && !game->currentlyActing()->game->graveyard->hasCard(card) && !game->currentlyActing()->game->exile->hasCard(card) && !game->currentlyActing()->game->library->hasCard(card) && !game->currentlyActing()->game->commandzone->hasCard(card)) return 0; if ((game->currentlyActing()->game->library->hasCard(card) && !card->canPlayFromLibrary()) || (game->currentlyActing()->game->graveyard->hasCard(card) && !card->has(Constants::CANPLAYFROMGRAVEYARD)) || (game->currentlyActing()->game->exile->hasCard(card) && !card->has(Constants::CANPLAYFROMEXILE))) return 0; @@ -755,12 +838,14 @@ int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * if(!allowedToAltCast(card,player)) return 0; - + if(card->has(Constants::ADVENTURE) && game->isInExile(card)) + return 0; // Advetures can't be alternate casted from exile. + alternativeName = "Pay Alternative Cost"; if(card->has(Constants::CANPLAYFROMGRAVEYARD) && game->isInGrave(card)) alternativeName = "Alternate Cast From Graveyard"; - else if(card->has(Constants::CANPLAYFROMEXILE) && game->isInExile(card)) + else if(card->has(Constants::CANPLAYFROMEXILE) && game->isInExile(card) && !card->has(Constants::ADVENTURE)) alternativeName = "Alternate Cast From Exile"; else if(card->canPlayFromLibrary() && game->isInLibrary(card)) alternativeName = "Alternate Cast From Library"; @@ -790,7 +875,7 @@ int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * ManaCost * cost = card->getManaCost(); cost->Dump(); #endif - if (alternateManaCost->extraCosts && !playerMana->canAfford(card->getManaCost())) + if (alternateManaCost->extraCosts && !playerMana->canAfford(card->getManaCost(),card->has(Constants::ANYTYPEOFMANA))) { //offerings handle thier own casting and cost payments. //we add this condiational here because offering can also have a completely different @@ -814,7 +899,7 @@ int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * } } - if (playerMana->canAfford(alternateManaCost)) + if (playerMana->canAfford(alternateManaCost,card->has(Constants::ANYTYPEOFMANA))) { return 1; } @@ -828,6 +913,7 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card) return 0; ManaCost * alternateCost = card->getManaCost()->getAlternative(); + if(!alternateCost) return 0; card->paymenttype = MTGAbility::ALTERNATIVE_COST; if(alternateCost->extraCosts) for(unsigned int i = 0; i < alternateCost->extraCosts->costs.size();i++) @@ -846,11 +932,24 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter { vectorselection; int options = alternateCost->hasSpecificX()? 20 : (playerMana->getConvertedCost() - alternateCost->getConvertedCost()) + 1; + int discountx = 0; //Try to calculate the correct cost reduction for X. + if(card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) > 0){ + MTGCard * tmpcard = MTGCollection()->getCardByName(card->name); + if(tmpcard){ + MTGCardInstance * tmpinst = NEW MTGCardInstance(tmpcard, card->controller()->game); + if(tmpinst){ + ManaCost * origcost = tmpinst->getManaCost()->getAlternative(); + discountx = card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) - origcost->getManaSymbols(Constants::MTG_COLOR_ARTIFACT); + SAFE_DELETE(tmpinst); + if(discountx < 0) discountx = 0; + } + } + } + options += discountx; //you can set up to 20 for specific X, if you cant afford it, it cancels. I couldnt think of a equation that would //give me the correct amount sorry. for (int i = 0; i < options; ++i) { - MTGAbility * setX = NEW AAWhatsX(game, game->mLayers->actionLayer()->getMaxId(), card, card, i, this); MTGAbility * setCardX = setX->clone(); setCardX->oneShot = true; @@ -882,8 +981,23 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter ManaCost * Xcost = NEW ManaCost(); Xcost->copy(alternateCost); Xcost->add(Constants::MTG_COLOR_ARTIFACT, card->setX); - Xcost->remove(7, 1);//remove the X - if (playerMana->canAfford(Xcost)) + card->X = card->setX; // Fix to don't loose X value on alternative cast + Xcost->remove(7, 1); //remove the X + int discountx = 0; //Try to calculate the correct cost reduction for X. + if(card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) > 0){ + MTGCard * tmpcard = MTGCollection()->getCardByName(card->name); + if(tmpcard){ + MTGCardInstance * tmpinst = NEW MTGCardInstance(tmpcard, card->controller()->game); + if(tmpinst){ + ManaCost * origcost = tmpinst->getManaCost()->getAlternative(); + discountx = card->getReducedManaCost()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT) - origcost->getManaSymbols(Constants::MTG_COLOR_ARTIFACT); + SAFE_DELETE(tmpinst); + if(discountx < 0) discountx = 0; + } + } + } + Xcost->remove(Constants::MTG_COLOR_ARTIFACT, discountx); //Try to Apply cost reduction to X. + if (playerMana->canAfford(Xcost,card->has(Constants::ANYTYPEOFMANA))) { alternateCost->copy(Xcost); SAFE_DELETE(Xcost); @@ -917,26 +1031,38 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter return 0; } //------------------------------------------------------------------------ - ManaCost * previousManaPool = NEW ManaCost(playerMana); - playerMana->pay(alternateCost); + ManaCost * previousManaPool = NEW ManaCost(playerMana); + bool hasOffering = card->basicAbilities[Constants::OFFERING]; //Fix a hang when try to pay emerge cost. + if(alternateCost->extraCosts){ + for(unsigned int i = 0; i < alternateCost->extraCosts->costs.size(); i++){ + if(dynamic_cast (alternateCost->extraCosts->costs[i])) + hasOffering = true; + } + } + if(!hasOffering) + playerMana->pay(alternateCost); alternateCost->doPayExtra(); ManaCost *spellCost = previousManaPool->Diff(player->getManaPool()); SAFE_DELETE(previousManaPool); card->alternateCostPaid[alternateCostType] = 1; - + if(card->has(Constants::HASOTHERKICKER)) //Fix for cards which have kicker cost implemented with other cost. + card->kicked = 1; + if (card->isLand()) { MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->temp); Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, alternateCostType); - copy->alternateCostPaid[alternateCostType] = 1; spell->resolve(); SAFE_DELETE(spell); } else - { + { + if (spellCost && !card->getManaCost()->getManaUsedToCast()){ + card->getManaCost()->setManaUsedToCast(NEW ManaCost()); + card->getManaCost()->getManaUsedToCast()->copy(spellCost); + } MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack); - copy->alternateCostPaid[alternateCostType] = 1; game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, alternateCostType, 0); game->targetChooser = NULL; if(alternateCostType == ManaCost::MANA_PAID_WITH_BESTOW) @@ -954,9 +1080,8 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter }//end of storm else { - ManaCost * c = spellCost->Diff(alternateCost); - copy->X = card->setX; + copy->X = card->X; copy->castX = copy->X; delete c; } @@ -1015,6 +1140,7 @@ int MTGBuyBackRule::reactToClick(MTGCardInstance * card) return 0; ManaCost * buybackCost = card->getManaCost()->getBuyback(); + if(!buybackCost) return 0; if(buybackCost->extraCosts) for(unsigned int i = 0; i < buybackCost->extraCosts->costs.size();i++) { @@ -1066,6 +1192,7 @@ int MTGFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana) int MTGFlashBackRule::reactToClick(MTGCardInstance * card) { ManaCost * flashbackCost = card->getManaCost()->getFlashback(); + if(!flashbackCost) return 0; if(flashbackCost->extraCosts) for(unsigned int i = 0; i < flashbackCost->extraCosts->costs.size();i++) { @@ -1115,6 +1242,7 @@ int MTGTempFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * m int MTGTempFlashBackRule::reactToClick(MTGCardInstance * card) { ManaCost * flashbackCost = card->getManaCost(); + if(!flashbackCost) return 0; if(flashbackCost->extraCosts) for(unsigned int i = 0; i < flashbackCost->extraCosts->costs.size();i++) { @@ -1165,7 +1293,13 @@ int MTGRetraceRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana) for(unsigned int i = 0; i < retraceCost->extraCosts->costs.size();i++) { retraceCost->extraCosts->costs[i]->setSource(card); - } + } + + if(card->model->data->getManaCost()->getRetrace() && card->model->data->getManaCost()->getRetrace()->alternativeName.size()) + alternativeName = card->model->data->getManaCost()->getRetrace()->alternativeName; + else + alternativeName = ""; + return MTGAlternativeCostRule::isReactingToClick( card, mana, retraceCost); } @@ -1176,6 +1310,7 @@ int MTGRetraceRule::reactToClick(MTGCardInstance * card) return 0; ManaCost * retraceCost = card->getManaCost()->getRetrace(); + if(!retraceCost) return 0; if(retraceCost->extraCosts) for(unsigned int i = 0; i < retraceCost->extraCosts->costs.size();i++) { @@ -1256,14 +1391,15 @@ int MTGSuspendRule::reactToClick(MTGCardInstance * card) Player *player = game->currentlyActing(); ManaCost * playerMana = player->getManaPool(); ManaCost * alternateCost = card->getManaCost()->getSuspend(); + if(!alternateCost) return 0; //this handles extra cost payments at the moment a card is played. - if (playerMana->canAfford(alternateCost)) + if (playerMana->canAfford(alternateCost,card->has(Constants::ANYTYPEOFMANA))) { if(alternateCost->hasX()) { ManaCost * checkXnotZero = NEW ManaCost(alternateCost);//suspend cards with x cost, x can not be zero. checkXnotZero->add(0,1); - if (!playerMana->canAfford(checkXnotZero)) + if (!playerMana->canAfford(checkXnotZero,card->has(Constants::ANYTYPEOFMANA))) { SAFE_DELETE(checkXnotZero); return 0; @@ -1336,7 +1472,7 @@ int MTGMorphCostRule::isReactingToClick(MTGCardInstance * card, ManaCost *) Player * player = game->currentlyActing(); //Player * currentPlayer = game->currentPlayer; - if (!player->game->library->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card)) + if (!player->game->library->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card) && !player->game->commandzone->hasCard(card)) return 0; if ((!card->canPlayFromLibrary() && player->game->library->hasCard(card))||(!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card))||(!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card))) return 0; @@ -1365,7 +1501,7 @@ int MTGMorphCostRule::isReactingToClick(MTGCardInstance * card, ManaCost *) #endif //cost of card. - if (playerMana->canAfford(morph)) + if (playerMana->canAfford(morph,card->has(Constants::ANYTYPEOFMANA))) { return 1; } @@ -1382,13 +1518,13 @@ int MTGMorphCostRule::reactToClick(MTGCardInstance * card) ManaCost * cost = card->getManaCost(); ManaCost * playerMana = player->getManaPool(); ManaCost * morph = card->getManaCost()->getMorph(); - if(morph->extraCosts) - for(unsigned int i = 0; i < morph->extraCosts->costs.size();i++) - { - morph->extraCosts->costs[i]->setSource(card); - } + if(!morph) return 0; + if(morph->extraCosts){ + for(unsigned int i = 0; i < morph->extraCosts->costs.size();i++) + morph->extraCosts->costs[i]->setSource(card); + } //this handles extra cost payments at the moment a card is played. - if (playerMana->canAfford(morph)) + if (playerMana->canAfford(morph,card->has(Constants::ANYTYPEOFMANA))) { if (cost->getMorph()->isExtraPaymentSet()) { @@ -1421,13 +1557,25 @@ int MTGMorphCostRule::reactToClick(MTGCardInstance * card) delete previousManaPool; card->morphed = true; card->isMorphed = true; + if (spellCost && !card->getManaCost()->getManaUsedToCast()){ + card->getManaCost()->setManaUsedToCast(NEW ManaCost()); + card->getManaCost()->getManaUsedToCast()->copy(spellCost); + } + int iscommander = card->has(Constants::ISCOMMANDER); + card->basicAbilities[Constants::ISCOMMANDER] = 0;//Morph is not a commander on stack MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack); + if(iscommander > 0) + copy->basicAbilities[Constants::ISCOMMANDER] = 1; copy->getManaCost()->resetCosts();//Morph has no ManaCost on stack copy->setColor(0,1); copy->types.clear(); string cre = "Creature"; copy->setType(cre.c_str()); - copy->basicAbilities.reset(); + for(size_t i = 0; i < copy->basicAbilities.size(); i++) { + if(i != Constants::ISCOMMANDER && i != Constants::GAINEDEXILEDEATH && i != Constants::GAINEDHANDDEATH && i != Constants::GAINEDDOUBLEFACEDEATH && + i != Constants::DUNGEONCOMPLETED && i != Constants::PERPETUALDEATHTOUCH && i != Constants::PERPETUALLIFELINK) + copy->basicAbilities[i] = 0; // Try to keep the original special abilities on card morph. + } Spell * spell = NULL; spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 0); spell->source->morphed = true; @@ -1474,9 +1622,8 @@ int MTGPayZeroRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana) if (!card->has(Constants::PAYZERO)) return 0; Player * player = game->currentlyActing(); - if (card->isLand() || (!player->game->library->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card))) + if (card->isLand() || (!player->game->library->hasCard(card) && !player->game->graveyard->hasCard(card) && !player->game->exile->hasCard(card) && !player->game->hand->hasCard(card) && !player->game->commandzone->hasCard(card))) { - //only allowed to pay zero for cards in library??? above is "if you dont have it in hand, grave, or exile" return 0; } if ((!card->canPlayFromLibrary() && player->game->library->hasCard(card))||(!card->has(Constants::CANPLAYFROMGRAVEYARD) && player->game->graveyard->hasCard(card)) || (!card->has(Constants::CANPLAYFROMEXILE) && player->game->exile->hasCard(card))) @@ -1507,6 +1654,7 @@ int MTGPayZeroRule::reactToClick(MTGCardInstance * card) ManaCost * cost = NEW ManaCost(ManaCost::parseManaCost("{0}",NULL,NULL)); ManaCost * newCost = card->computeNewCost(card,cost,cost); + if(!newCost) return 0; if(newCost->extraCosts) for(unsigned int i = 0; i < newCost->extraCosts->costs.size();i++) { @@ -1553,6 +1701,7 @@ int MTGOverloadRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana) return 0; } ManaCost * newCost = card->getManaCost()->getAlternative(); + if(!newCost) return 0; if(newCost->extraCosts) for(unsigned int i = 0; i < newCost->extraCosts->costs.size();i++) { @@ -1567,6 +1716,7 @@ int MTGOverloadRule::reactToClick(MTGCardInstance * card) if (!isReactingToClick(card)) return 0; ManaCost * newCost = card->getManaCost()->getAlternative(); + if(!newCost) return 0; if(newCost->extraCosts) for(unsigned int i = 0; i < newCost->extraCosts->costs.size();i++) { @@ -1628,7 +1778,7 @@ int MTGBestowRule::reactToClick(MTGCardInstance * card) //this new method below in all alternative cost type causes a memleak, however, you cant safedelete the cost here as it cause a crash //TODO::::we need to get to the source of this leak and fix it. ManaCost * newCost = card->getManaCost()->getBestow(); - + if(!newCost) return 0; if (newCost->extraCosts) for (unsigned int i = 0; i < newCost->extraCosts->costs.size(); i++) { @@ -1684,7 +1834,7 @@ int MTGAttackCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * aiCh { attackcost->extraCosts->costs[i]->setSource(card); } - if ((aiCheck && aiCheck->canAfford(attackcost)) || playerMana->canAfford(attackcost)) + if ((aiCheck && aiCheck->canAfford(attackcost,card->has(Constants::ANYTYPEOFMANAABILITY))) || playerMana->canAfford(attackcost,card->has(Constants::ANYTYPEOFMANAABILITY))) { SAFE_DELETE(attackcost); return 1; @@ -1764,7 +1914,7 @@ int MTGBlockCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * aiChe { blockcost->extraCosts->costs[i]->setSource(card); } - if ((aiCheck && aiCheck->canAfford(blockcost)) || playerMana->canAfford(blockcost)) + if ((aiCheck && aiCheck->canAfford(blockcost,card->has(Constants::ANYTYPEOFMANAABILITY))) || playerMana->canAfford(blockcost,card->has(Constants::ANYTYPEOFMANAABILITY))) { SAFE_DELETE(blockcost); return 1; @@ -2328,6 +2478,24 @@ int MTGBlockRule::receiveEvent(WEvent *e) } } } + } + if (dynamic_cast(e)) + { + //if a card with threeblockers is not blocked by 3 or more, remove any known blockers and attacking as normal. + MTGGameZone * z = p->game->inPlay; + for (int i = 0; i < z->nb_cards; i++) + { + MTGCardInstance * card = z->cards[i]; + if (card->isAttacker() && card->has(Constants::THREEBLOCKERS) && card->blockers.size() < 3) + { + while (card->blockers.size()) + { + MTGCardInstance * blockingCard = card->blockers.front(); + if(blockingCard->getNextOpponent() == card) + blockingCard->toggleDefenser(NULL); + } + } + } } return 1; @@ -3256,11 +3424,35 @@ int MTGUnearthRule::receiveEvent(WEvent * event) { e->card->fresh = 1; } + if (e->from == e->card->controller()->game->stack && e->to == e->card->controller()->game->graveyard) // Apply fresh attribute for new casted spells + { + e->card->fresh = 1; + } if (e->to == e->card->controller()->game->battlefield) { e->card->fresh = 1; e->card->entersBattlefield = 1; } + if (e->to == e->card->controller()->game->exile) // Apply fresh attribute for new exiled cards + { + e->card->fresh = 1; + } + if (e->to == e->card->controller()->game->hand) // Apply fresh attribute for cards just put in hand + { + e->card->fresh = 1; + } + if (e->to == e->card->controller()->game->commandzone) // Apply fresh attribute for cards just put in commandzone + { + e->card->fresh = 1; + } + if (e->to == e->card->controller()->game->library) // Apply fresh attribute for cards just put in library + { + e->card->fresh = 1; + } + if (e->to == e->card->controller()->game->sideboard) // Apply fresh attribute for cards just put in sideboard + { + e->card->fresh = 1; + } if (card && card->basicAbilities[(int)Constants::UNEARTH]) { @@ -3379,6 +3571,8 @@ int MTGNewLegend::receiveEvent(WEvent * e) MTGCardInstance * card = ev1->card; if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { + if(card->basicAbilities[(int)Constants::MUTATE] && card->alternateCostPaid[(int)ManaCost::MANA_PAID_WITH_ALTERNATIVE]) + return 0; // The Leged rule for Mutating card will be checked later just if it's a Mutation Over choice CheckLegend(card); return 1; } @@ -3452,7 +3646,7 @@ void MTGNewLegend::MoveLegend(MTGCardInstance * card) vectorselection; MTGCardInstance * myClone = NEW MTGCardInstance(card, card->controller()->game); TargetChooserFactory tfL(game); - tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",myClone); + tcL = tfL.createTargetChooser("*[-mutated;legendary;share!name!]|mybattlefield",myClone); // The Mutated down cards cannot be considered as Legendary card anymore tcL->targetter = NULL; tcL->maxtargets = 1; Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), myClone, NULL,"ownergraveyard","Put in Graveyard"); @@ -3486,7 +3680,7 @@ PermanentAbility(observer, _id) } int MTGNewPlaneswalker::receiveEvent(WEvent * e) -{ +{ if(game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer()) return 0; if (WEventZoneChange* ev1 = dynamic_cast(e)) @@ -3494,7 +3688,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) if (ev1->to == game->players[0]->game->inPlay || ev1->to == game->players[1]->game->inPlay) { MTGCardInstance * card = ev1->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3504,7 +3698,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) else if(WEventCardControllerChange* ev2 = dynamic_cast(e)) { MTGCardInstance * card = ev2->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3513,7 +3707,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) else if(WEventCardTransforms* ev3 = dynamic_cast(e)) { MTGCardInstance * card = ev3->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3522,7 +3716,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) else if(WEventCardCopiedACard* ev4 = dynamic_cast(e)) { MTGCardInstance * card = ev4->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3531,7 +3725,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) else if(WEventCardFaceUp* ev5 = dynamic_cast(e)) { MTGCardInstance * card = ev5->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3540,7 +3734,7 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) else if(WEventCardPhasesIn* ev6 = dynamic_cast(e)) { MTGCardInstance * card = ev6->card; - if(card && card->hasType(Subtypes::TYPE_PLANESWALKER)) + if(card && card->countDuplicateCardNames() > 1 && card->hasType(Subtypes::TYPE_LEGENDARY)) { CheckPW(card); return 1; @@ -3550,23 +3744,26 @@ int MTGNewPlaneswalker::receiveEvent(WEvent * e) } int MTGNewPlaneswalker::CheckPW(MTGCardInstance * card) { - if(!card) + if(!card) return 0; if(card->isPhased) return 0; - if(card->countDuplicateCardTypes() < 1) + if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card)) + if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE)) + return 0; + if(card->countDuplicateCardNames() <= 2) return 0; MovePW(card); return 1; } void MTGNewPlaneswalker::MovePW(MTGCardInstance * card) -{ +{ game->LPWeffect = true; vectorselection; MTGCardInstance * myClone = NEW MTGCardInstance(card, card->controller()->game); TargetChooserFactory tfL(game); - tcP = tfL.createTargetChooser("planeswalker[share!types!]|mybattlefield",myClone); + tcP = tfL.createTargetChooser("*[-mutated;legendary;share!name!]|mybattlefield",myClone); // The Mutated down cards cannot be considered as Legendary card anymore tcP->targetter = NULL; tcP->maxtargets = 1; PWrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), myClone, NULL,"ownergraveyard","Put in Graveyard"); @@ -3681,9 +3878,12 @@ int MTGPlaneWalkerRule::canBeInList(MTGCardInstance * card) { if(card->isPhased) return 0; - if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->controller()->game->inPlay->hasCard(card)) + if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card)) { - return 1; + if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE)) + return 0; + else + return 1; } return 0; } @@ -3696,7 +3896,7 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card) for (it = cards.begin(); it != cards.end(); it++) { MTGCardInstance * comparison = (*it).first; - if (comparison != card && comparison->types == card->types && comparison->controller() == card->controller()) + if (comparison != card && comparison->controller() == card->controller() && !(comparison->getName().compare(card->getName()))) if (!(game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer())) { oldCards.push_back(comparison); @@ -3704,11 +3904,10 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card) game->LPWeffect = true; } } - if (destroy) + if(destroy) { vectorselection; - - MultiAbility * multi = NEW MultiAbility(game,game->mLayers->actionLayer()->getMaxId(), card, card, NULL); + MultiAbility * multi = NEW MultiAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card, NULL); for(unsigned int i = 0;i < oldCards.size();i++) { AAMover *a = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, oldCards[i],"ownergraveyard","Keep New"); @@ -3722,7 +3921,7 @@ int MTGPlaneWalkerRule::added(MTGCardInstance * card) b->oneShot = true; MTGAbility * b1 = b; selection.push_back(b1); - MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Planeswalker Rule"); + MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule"); menuChoice->addToGame(); } return 1; @@ -3764,18 +3963,17 @@ int MTGPlaneswalkerDamage::receiveEvent(WEvent * event) if (d->damage > 0 && card && card->hasType(Subtypes::TYPE_PLANESWALKER)) { int howMany = d->damage; - for(int k = 0;k < howMany;k++) + for(int k = 0; k < howMany; k++) { - card->counters->removeCounter("loyalty",0,0); + card->counters->removeCounter("loyalty", 0, 0); } - d->damage = 0; return 1; } } if (WEventCounters * removel = dynamic_cast(event)) { if(removel->removed && removel->targetCard && removel->targetCard->hasType(Subtypes::TYPE_PLANESWALKER)) - if(!removel->targetCard->counters->hasCounter("loyalty",0,0)) + if(!removel->targetCard->counters->hasCounter("loyalty", 0, 0)) { removel->targetCard->toGrave(true); return 1; @@ -3804,9 +4002,9 @@ int MTGLifelinkRule::receiveEvent(WEvent * event) WEventDamage * e = (WEventDamage *) event; Damage * d = e->damage; MTGCardInstance * card = d->source; - if (d->damage > 0 && card && (card->basicAbilities[(int)Constants::LIFELINK]||card->LKIbasicAbilities[(int)Constants::LIFELINK])) + if (d->damage > 0 && card && (card->basicAbilities[(int)Constants::LIFELINK]||card->basicAbilities[(int)Constants::PERPETUALLIFELINK]||card->LKIbasicAbilities[(int)Constants::LIFELINK]||card->LKIbasicAbilities[(int)Constants::PERPETUALLIFELINK])) { - card->controller()->gainLife(d->damage); + card->controller()->gainLife(d->damage, card); return 1; } } @@ -3848,7 +4046,7 @@ int MTGDeathtouchRule::receiveEvent(WEvent * event) return 0; MTGCardInstance * _target = (MTGCardInstance *) (d->target); - if (card->basicAbilities[(int)Constants::DEATHTOUCH]||card->LKIbasicAbilities[(int)Constants::DEATHTOUCH]) + if (card->basicAbilities[(int)Constants::DEATHTOUCH]||card->basicAbilities[(int)Constants::PERPETUALDEATHTOUCH]||card->LKIbasicAbilities[(int)Constants::DEATHTOUCH]||card->LKIbasicAbilities[(int)Constants::PERPETUALDEATHTOUCH]) { _target->destroy(); return 1; diff --git a/projects/mtg/src/ManaCost.cpp b/projects/mtg/src/ManaCost.cpp index 05ee90278..550eba4a0 100644 --- a/projects/mtg/src/ManaCost.cpp +++ b/projects/mtg/src/ManaCost.cpp @@ -165,6 +165,17 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan tc = tcf.createTargetChooser("creature|mybattlefield", c); manaCost->addExtraCost(NEW Offering(tc,true)); } + else if(value.find("eval(") != string::npos) // Added to parse a variable in manacost. + { + size_t var_start = value.find("("); + size_t var_end = value.find(")", var_start); + string varString = value.substr(var_start + 1, var_end - var_start - 1); + WParsedInt * value = NEW WParsedInt(varString.c_str(),NULL,c); + if(value) + manaCost->add(Constants::MTG_COLOR_ARTIFACT, value->getValue()); + else + break; + } else if(value.substr(0,2) == "e:") {//Energy Cost vectorvalSplit = parseBetween(value,"e:"," ",false); @@ -225,6 +236,13 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan else break; } + else if (value == "myevictcost") + { + if(c && c->imprintedCards.size() && c->imprintedCards.back()->model) + manaCost->add(c->imprintedCards.back()->model->data->getManaCost()); + else + break; + } else manaCost->addExtraCost(NEW MillCost(tc)); } @@ -266,6 +284,8 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan case 'p' : { SAFE_DELETE(tc); + if (value.find("power") != string::npos) // Fix to avoid crash on ManaCost parse (e.g. Filter by mana producer). + break; size_t start = value.find("("); size_t end = value.rfind(")"); string manaType = value.substr(start + 1, end - start - 1); @@ -298,6 +318,8 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan break; case 'c': //Counters or cycle { + if (value.find("compare(") != string::npos) // Fix to avoid crash on ManaCost parse (e.g. Filter by mana producer). + break; if (value.find("convoke") != string::npos) { if (!tc) @@ -579,6 +601,8 @@ int ManaCost::hasAnotherCost() if(kicker) result = 1; //kicker is the only one ai knows for now, later hasAnotherCost() can be used to determine other cost types. + if(Retrace || BuyBack || alternative || FlashBack || morph || suspend || Bestow) + result = 1; return result; } @@ -730,7 +754,7 @@ int ManaCost::getCost(int color) { if (cost.size() <= (size_t)color) { - DebugTrace("Seems ManaCost was not properly initialized"); + DebugTrace("in GetCost Seems ManaCost was not properly initialized"); return 0; } return cost[color]; @@ -1018,6 +1042,19 @@ int ManaCost::pay(ManaCost * _cost) { cost[i] = diff->getCost(i); } + for (unsigned int i = 0; i < cost.size(); i++){ // Added to avoid negative values in Manapool (e.g. anytypeofmana) + if(cost[i] < 0){ + for (int j = 0; j < Constants::NB_Colors; j++){ + if((unsigned int)j != i && cost[j] > 0 && cost[j] <= abs(cost[i])){ + cost[i] += cost[j]; + cost[j] = 0; + } else if((unsigned int)j != i && cost[j] > 0 && cost[j] > abs(cost[i])){ + cost[j] += cost[i]; + cost[i] = 0; + } + } + } + } delete diff; delete toPay; return result; @@ -1025,9 +1062,17 @@ int ManaCost::pay(ManaCost * _cost) } //return 1 if _cost can be paid with current data, 0 otherwise -int ManaCost::canAfford(ManaCost * _cost) +int ManaCost::canAfford(ManaCost * _cost, int anytypeofmana) { ManaCost * diff = Diff(_cost); + if(anytypeofmana > 0){ + int convertedC = _cost->getConvertedCost(); + ManaCost * tmp = NEW ManaCost(ManaCost::parseManaCost("{0}", NULL, NULL)); + for (int jj = 0; jj < convertedC; jj++) + tmp->add(Constants::MTG_COLOR_ARTIFACT, 1); + diff = Diff(tmp); + delete tmp; + } int positive = diff->isPositive(); delete diff; if (positive) diff --git a/projects/mtg/src/Player.cpp b/projects/mtg/src/Player.cpp index 42ca1b60e..2ae7f23f2 100644 --- a/projects/mtg/src/Player.cpp +++ b/projects/mtg/src/Player.cpp @@ -35,10 +35,19 @@ Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * extraTurn = 0; drawCounter = 0; energyCount = 0; + experienceCount = 0; + yidaroCount = 0; + dungeonCompleted = 0; + numOfCommandCast = 0; + monarch = 0; + surveilOffset = 0; + devotionOffset = 0; + lastShuffleTurn = -1; epic = 0; forcefield = 0; dealsdamagebycombat = 0; raidcount = 0; + cycledCount = 0; handmodifier = 0; snowManaG = 0; snowManaR = 0; @@ -46,6 +55,7 @@ Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * snowManaU = 0; snowManaW = 0; snowManaC = 0; + lastChosenName = ""; prowledTypes.clear(); doesntEmpty = NEW ManaCost(); poolDoesntEmpty = NEW ManaCost(); @@ -159,7 +169,7 @@ ManaPool * Player::getManaPool() return manaPool; } -int Player::gainOrLoseLife(int value) +int Player::gainOrLoseLife(int value, MTGCardInstance* source) { if (!value) return 0; //Don't do anything if there's no actual life change @@ -179,30 +189,30 @@ int Player::gainOrLoseLife(int value) } //Send life event to listeners - WEvent * lifed = NEW WEventLife(this,value); + WEvent * lifed = NEW WEventLife(this, value, source); observer->receiveEvent(lifed); return value; } -int Player::gainLife(int value) +int Player::gainLife(int value, MTGCardInstance* source) { if (value <0) { DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead"); return 0; } - return gainOrLoseLife(value); + return gainOrLoseLife(value, source); } -int Player::loseLife(int value) +int Player::loseLife(int value, MTGCardInstance* source) { if (value <0) { DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead"); return 0; } - return gainOrLoseLife(-value); + return gainOrLoseLife(-value, source); } int Player::afterDamage() @@ -435,7 +445,7 @@ bool Player::parseLine(const string& s) void HumanPlayer::End() { - if(!premade && opponent() && (observer->gameType() == GAME_TYPE_CLASSIC)) + if(!premade && opponent() && (observer->gameType() == GAME_TYPE_CLASSIC || observer->gameType() == GAME_TYPE_COMMANDER)) DeckStats::GetInstance()->saveStats(this, opponent(), observer); } diff --git a/projects/mtg/src/Rules.cpp b/projects/mtg/src/Rules.cpp index 1fb5c3afd..10299c6af 100644 --- a/projects/mtg/src/Rules.cpp +++ b/projects/mtg/src/Rules.cpp @@ -79,8 +79,8 @@ MTGCardInstance * Rules::getCardByMTGId(GameObserver* g, int mtgid) for (int i = 0; i < 2; i++) { Player * p = g->players[i]; - MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->exile }; - for (int j = 0; j < 5; j++) + MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->exile, p->game->commandzone, p->game->sideboard }; + for (int j = 0; j < 7; j++) { MTGGameZone * zone = zones[j]; for (int k = 0; k < zone->nb_cards; k++) @@ -168,6 +168,10 @@ void Rules::addExtraRules(GameObserver* g) difficultyRating = 0; else if(g->mRules->gamemode == GAME_TYPE_RANDOM1 || g->mRules->gamemode == GAME_TYPE_RANDOM2) difficultyRating = 0; + else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) + difficultyRating = 0; + else if(g->mRules->gamemode == GAME_TYPE_HORDE || g->mRules->gamemode == GAME_TYPE_SET_LIMITED) + difficultyRating = 0; else if (g->mRules->gamemode == GAME_TYPE_STORY) difficultyRating = 0; else if (a->aType == MTGAbility::STANDARD_DRAW) @@ -196,9 +200,11 @@ void Rules::addExtraRules(GameObserver* g) a->resolve(); else if(g->mRules->gamemode == GAME_TYPE_RANDOM1 || g->mRules->gamemode == GAME_TYPE_RANDOM2) a->resolve(); + else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) + a->resolve(); else if (g->mRules->gamemode == GAME_TYPE_STORY) a->resolve(); - else//stupid protections to keep this out of mimor and other game modes. + else//stupid protections to keep this out of momir and other game modes. { handsize = ((AADrawer *)a)->getNumCards(); if(difficultyRating == EASY) @@ -305,6 +311,180 @@ Player * Rules::loadPlayerRandom(GameObserver* observer, int isAI, int mode) return player; } +Player * Rules::loadRandomSetLimited(GameObserver* observer, int isAI) +{ + //Random sets + int setId[] = { observer->getRandomGenerator()->random() % setlist.size(), observer->getRandomGenerator()->random() % setlist.size() }; + int nbSet = sizeof(setId)/sizeof(setId[0]); + + int color1 = 1 + observer->getRandomGenerator()->random() % 5; + int color2 = 1 + observer->getRandomGenerator()->random() % 5; + int colors[] = { color1, color2 }; + int nbcolors = 2; + string lands[] = { "", "forest", "island", "mountain", "swamp", "plains" }; + + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + // Try to add basic lands from that set + tempDeck->addRandomCards(8, setId, nbSet, -1, lands[color1].c_str()); + tempDeck->addRandomCards(8, setId, nbSet, -1, lands[color2].c_str()); + tempDeck->addRandomCards(2, setId, nbSet, -1, "land"); + // If lands < 18 add from any set + int missingLands = 18 - tempDeck->totalCards(); + if (missingLands > 0) + { + tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color1].c_str()); + tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color2].c_str()); + } + // Lone artifact and creatures. + tempDeck->addRandomCards(1, setId, nbSet, -1, "artifact"); + tempDeck->addRandomCards(12, setId, nbSet, -1, "creature", colors, nbcolors); + // Want the deck to be 40 cards, take any card from the set in the colors + int missingCards = 40 - tempDeck->totalCards(); + if (missingCards > 0) + tempDeck->addRandomCards(missingCards, setId, nbSet, -1, "", colors, nbcolors); + + string deckFile = "random"; + string deckFileSmall = "random"; + + Player *player = NULL; + if (!isAI) // Human Player + player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck); + else + player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck); + + return player; +} + +Player * Rules::loadPlayerRandomThree(GameObserver* observer, int isAI) +{ + int color1 = 1 + observer->getRandomGenerator()->random() % 5; + int color2 = 1 + observer->getRandomGenerator()->random() % 5; + int color3 = 1 + observer->getRandomGenerator()->random() % 5; + int color0 = Constants::MTG_COLOR_ARTIFACT; + + int colors[] = { color1, color2, color3, color0 }; + int nbcolors = 4; + + string lands[] = { "", "forest", "island", "mountain", "swamp", "plains", "" }; + + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + tempDeck->addRandomCards(5, 0, 0, -1, lands[color1].c_str()); + tempDeck->addRandomCards(5, 0, 0, -1, lands[color2].c_str()); + tempDeck->addRandomCards(5, 0, 0, -1, lands[color3].c_str()); + tempDeck->addRandomCards(3, 0, 0, 'R', lands[color1].c_str()); + tempDeck->addRandomCards(3, 0, 0, 'R', lands[color2].c_str()); + tempDeck->addRandomCards(3, 0, 0, 'R', lands[color3].c_str()); + tempDeck->addRandomCards(1, 0, 0, 'U', "land"); + tempDeck->addRandomCards(1, 0, 0, 'R', "land"); + tempDeck->addRandomCards(18, 0, 0, -1, "creature", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, 'R', "creature", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, 'M', "creature", colors, nbcolors); + tempDeck->addRandomCards(3, 0, 0, -1, "enchantment", colors, nbcolors); + tempDeck->addRandomCards(3, 0, 0, -1, "instant", colors, nbcolors); + tempDeck->addRandomCards(3, 0, 0, -1, "sorcery", colors, nbcolors); + tempDeck->addRandomCards(4, 0, 0, -1, "artifact", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, -1, "planeswalker", colors, nbcolors); + + string deckFile = "random"; + string deckFileSmall = "random"; + + Player *player = NULL; + if (!isAI) // Human Player + player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck); + else + player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck); + + return player; +} + +Player * Rules::loadPlayerRandomFive(GameObserver* observer, int isAI) +{ + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + + tempDeck->addRandomCards(24, 0, 0, -1, "land"); + tempDeck->addRandomCards(10, 0, 0, -1, "legendary"); + tempDeck->addRandomCards(26, 0, 0, -1, ""); + + string deckFile = "random"; + string deckFileSmall = "random"; + + Player *player = NULL; + if (!isAI) // Human Player + player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck); + else + player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck); + + return player; +} + +Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI) +{ + int nbColors = 1; + string randomTribe = ""; + int tribeColor[] = { observer->getRandomGenerator()->random() % 6 }; + + string lands[] = { "land", "forest", "island", "mountain", "swamp", "plains" }; + + const char* const multicolorTribes[] = { "Ally", "Construct", "Drone", "Eldrazi", "Elemental", "Golem", "Human", "Myr", + "Sliver", "Spellshaper", "Spirit", "Wizard" }; + const char* const whiteTribes[] = { "Angel", "Archer", "Bird", "Cat", "Cleric", "Griffin", "Kithkin", "Knight", "Kor", "Monk", "Rebel", "Samurai", "Scout", "Soldier", "Spirit" }; + const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Mutant", "Nightmare", "Pirate", "Shapeshifter", "Sphinx", "Spirit", "Vedalken", "Wizard" }; + const char* const blackTribes[] = { "Assassin", "Cleric", "Demon", "Faerie", "Horror", "Insect", "Knight", "Nightmare", "Orc", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Spirit", "Vampire", "Wizard", "Zombie" }; + const char* const redTribes[] = { "Artificer", "Beast", "Berserker", "Devil", "Dinosaur", "Dragon", "Dwarf", "Goblin", "Kavu", "Lizard", "Minotaur", "Ogre", "Orc", "Shaman", "Viashino", "Warrior", "Werewolf" }; + const char* const greenTribes[] = { "Archer", "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Dryad", "Elf", "Fungus", "Insect", "Kavu", "Lizard", "Mutant", "Plant", "Scout", "Shaman", "Snake", "Spider", "Treefolk", "Warrior", "Werewolf", "Wurm" }; + + int multicolorTribesSize = sizeof(multicolorTribes)/sizeof(multicolorTribes[0]); + int whiteTribesSize = sizeof(whiteTribes)/sizeof(whiteTribes[0]); + int blueTribesSize = sizeof(blueTribes)/sizeof(blueTribes[0]); + int blackTribesSize = sizeof(blackTribes)/sizeof(blackTribes[0]); + int redTribesSize = sizeof(redTribes)/sizeof(redTribes[0]); + int greenTribesSize = sizeof(greenTribes)/sizeof(greenTribes[0]); + + switch (tribeColor[0]) + { + case Constants::MTG_COLOR_ARTIFACT : + randomTribe = multicolorTribes[observer->getRandomGenerator()->random() % multicolorTribesSize]; + nbColors = 0; + break; + case Constants::MTG_COLOR_WHITE : + randomTribe = whiteTribes[observer->getRandomGenerator()->random() % whiteTribesSize]; + break; + case Constants::MTG_COLOR_BLUE : + randomTribe = blueTribes[observer->getRandomGenerator()->random() % blueTribesSize]; + break; + case Constants::MTG_COLOR_BLACK : + randomTribe = blackTribes[observer->getRandomGenerator()->random() % blackTribesSize]; + break; + case Constants::MTG_COLOR_RED : + randomTribe = redTribes[observer->getRandomGenerator()->random() % redTribesSize]; + break; + case Constants::MTG_COLOR_GREEN : + randomTribe = greenTribes[observer->getRandomGenerator()->random() % greenTribesSize]; + break; + } + + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + tempDeck->addRandomCards(14, 0, 0, -1, lands[tribeColor[0]].c_str()); + tempDeck->addRandomCards(6, 0, 0, 'R', lands[tribeColor[0]].c_str()); + tempDeck->addRandomCards(4, 0, 0, -1, "land"); + tempDeck->addRandomCards(20, 0, 0, -1, randomTribe); + tempDeck->addRandomCards(5, 0, 0, -1, "enchantment", tribeColor, nbColors); + tempDeck->addRandomCards(5, 0, 0, -1, "instant", tribeColor, nbColors); + tempDeck->addRandomCards(5, 0, 0, -1, "sorcery", tribeColor, nbColors); + tempDeck->addRandomCards(1, 0, 0, -1, "artifact", tribeColor, nbColors); + + string deckFile = "random"; + string deckFileSmall = "random"; + + Player *player = NULL; + if (!isAI) // Human Player + player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck); + else + player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck); + + return player; +} + Player * Rules::initPlayer(GameObserver *g, int playerId) { Player * p = g->players.size() > 1?g->players[playerId]:NULL; @@ -318,10 +498,20 @@ Player * Rules::initPlayer(GameObserver *g, int playerId) return loadPlayerMomir(g, isAI); case GAME_TYPE_CLASSIC: return NULL; //Error for the time being + case GAME_TYPE_COMMANDER: + return NULL; //Error for the time being case GAME_TYPE_RANDOM1: return loadPlayerRandom(g, isAI, GAME_TYPE_RANDOM1); case GAME_TYPE_RANDOM2: return loadPlayerRandom(g, isAI, GAME_TYPE_RANDOM2); + case GAME_TYPE_RANDOM3: + return loadPlayerRandomThree(g, isAI); + case GAME_TYPE_RANDOM5: + return loadPlayerRandomFive(g, isAI); + case GAME_TYPE_HORDE: + return loadPlayerHorde(g, isAI); + case GAME_TYPE_SET_LIMITED: + return loadRandomSetLimited(g, isAI); default: return NULL; } @@ -341,9 +531,11 @@ MTGDeck * Rules::buildDeck(int playerId) initState.playerData[playerId].player->game->library, initState.playerData[playerId].player->game->hand, initState.playerData[playerId].player->game->inPlay, - initState.playerData[playerId].player->game->exile }; + initState.playerData[playerId].player->game->exile, + initState.playerData[playerId].player->game->commandzone, + initState.playerData[playerId].player->game->sideboard }; - for (int j = 0; j < 5; j++) + for (int j = 0; j < 7; j++) { for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++) { @@ -410,19 +602,27 @@ void Rules::initGame(GameObserver *g, bool currentPlayerSet) p->damageCount = initState.playerData[i].player->damageCount; p->preventable = initState.playerData[i].player->preventable; p->energyCount = initState.playerData[i].player->energyCount; + p->experienceCount = initState.playerData[i].player->experienceCount; + p->yidaroCount = initState.playerData[i].player->yidaroCount; + p->dungeonCompleted = initState.playerData[i].player->dungeonCompleted; + p->numOfCommandCast = initState.playerData[i].player->numOfCommandCast; + p->monarch = initState.playerData[i].player->monarch; + p->surveilOffset = initState.playerData[i].player->surveilOffset; + p->devotionOffset = initState.playerData[i].player->devotionOffset; + p->lastChosenName = initState.playerData[i].player->lastChosenName; if (initState.playerData[i].player->mAvatarName.size()) { p->mAvatarName = initState.playerData[i].player->mAvatarName; } - MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile , p->game->reveal, p->game->sideboard }; + MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile , p->game->commandzone, p->game->sideboard }; MTGGameZone * loadedPlayerZones[] = { initState.playerData[i].player->game->graveyard, initState.playerData[i].player->game->library, initState.playerData[i].player->game->hand, initState.playerData[i].player->game->inPlay, initState.playerData[i].player->game->exile, - initState.playerData[i].player->game->reveal, + initState.playerData[i].player->game->commandzone, initState.playerData[i].player->game->sideboard }; - for (int j = 0; j < 5; j++) + for (int j = 0; j < 7; j++) { MTGGameZone * zone = playerZones[j]; for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++) @@ -507,7 +707,7 @@ Rules::Rules(string _bg) bool Rules::canChooseDeck() { - return (gamemode == GAME_TYPE_CLASSIC || gamemode == GAME_TYPE_STONEHEWER || gamemode == GAME_TYPE_HERMIT); + return (gamemode == GAME_TYPE_CLASSIC || gamemode == GAME_TYPE_STONEHEWER || gamemode == GAME_TYPE_HERMIT || gamemode == GAME_TYPE_COMMANDER); } int Rules::load(string _filename) @@ -627,8 +827,13 @@ GameType Rules::strToGameMode(string s) if (s.compare("momir") == 0) return GAME_TYPE_MOMIR; if (s.compare("random1") == 0) return GAME_TYPE_RANDOM1; if (s.compare("random2") == 0) return GAME_TYPE_RANDOM2; + if (s.compare("random3") == 0) return GAME_TYPE_RANDOM3; + if (s.compare("random5") == 0) return GAME_TYPE_RANDOM5; + if (s.compare("horde") == 0) return GAME_TYPE_HORDE; + if (s.compare("set_limited") == 0) return GAME_TYPE_SET_LIMITED; if (s.compare("story") == 0) return GAME_TYPE_STORY; if (s.compare("stonehewer") == 0) return GAME_TYPE_STONEHEWER; if (s.compare("hermit") == 0) return GAME_TYPE_HERMIT; + if (s.compare("commander") == 0) return GAME_TYPE_COMMANDER; return GAME_TYPE_CLASSIC; } diff --git a/projects/mtg/src/SDLmain.cpp b/projects/mtg/src/SDLmain.cpp index 8a7a2643e..280feec58 100644 --- a/projects/mtg/src/SDLmain.cpp +++ b/projects/mtg/src/SDLmain.cpp @@ -20,6 +20,11 @@ #include #include #include +#ifndef WIN32 +#include +#endif +#include +#include #ifdef __EMSCRIPTEN__ #include @@ -59,6 +64,7 @@ JGameLauncher* g_launcher = NULL; #ifdef ANDROID JNIEnv * mJNIEnv = NULL; jclass * mJNIClass = NULL; +int SDL_ResumeSyncTime = 0; #endif class SdlApp; @@ -84,6 +90,7 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume( { if (!g_engine) return; + SDL_ResumeSyncTime = 100000; g_engine->Resume(); } @@ -148,15 +155,30 @@ public: return -1; } -#ifdef __EMSCRIPTEN__ - emscripten_set_main_loop(SdlApp::OneIter, 60, 1); -#else + SDL_Event Event; + while(Running) { - OneIter(); + if (g_engine) + { + for (int x = 0; x < 5 && SDL_WaitEventTimeout(&Event, 10); ++x) + { + if(!g_engine->IsPaused()) + OnEvent(&Event); + } + if(!g_engine->IsPaused()){ + #ifdef ANDROID + // Fix for SDL crash on resuming Android app from background. + if(SDL_ResumeSyncTime){ + usleep(SDL_ResumeSyncTime); + SDL_ResumeSyncTime = 0; + } + #endif + OnUpdate(); + } + } } OnCleanup(); -#endif return 0; } diff --git a/projects/mtg/src/SimplePopup.cpp b/projects/mtg/src/SimplePopup.cpp index e0ecdae3e..09d3692fa 100644 --- a/projects/mtg/src/SimplePopup.cpp +++ b/projects/mtg/src/SimplePopup.cpp @@ -38,14 +38,21 @@ void SimplePopup::Render() JRenderer *r = JRenderer::GetInstance(); string detailedInformation = getDetailedInformation(mDeckInformation->getFilename()); + #if !defined (PSP) - JQuadPtr statsholder = WResourceManager::Instance()->RetrieveTempQuad("statsholder.png");//new graphics statsholder //const float textHeight = mTextFont->GetHeight() * mMaxLines; //r->FillRect(0,0,SCREEN_WIDTH_F,SCREEN_HEIGHT_F,ARGB(220,15,15,15)); if(statsholder.get()) r->RenderQuad(statsholder.get(),0,0,0,SCREEN_WIDTH_F/statsholder->mWidth,SCREEN_HEIGHT_F/statsholder->mHeight); +#else + JQuadPtr statsholder = WResourceManager::Instance()->RetrieveTempQuad("pspstatsholder.png");//new graphics statsholder for PSP + //const float textHeight = mTextFont->GetHeight() * mMaxLines; + //r->FillRect(0,0,SCREEN_WIDTH_F,SCREEN_HEIGHT_F,ARGB(220,15,15,15)); + if(statsholder.get()) + r->RenderQuad(statsholder.get(),0,0,0,SCREEN_WIDTH_F/statsholder->mWidth,SCREEN_HEIGHT_F/statsholder->mHeight); #endif + r->FillRoundRect(mX+modX+3, mY + 7, 190.f, 148.f, 0, ARGB( 240, 15, 15, 15 ) ); // currently causes a crash on the PSP when drawing the corners. diff --git a/projects/mtg/src/Subtypes.cpp b/projects/mtg/src/Subtypes.cpp index 446aec08e..e1ce589a4 100644 --- a/projects/mtg/src/Subtypes.cpp +++ b/projects/mtg/src/Subtypes.cpp @@ -23,6 +23,9 @@ Subtypes::Subtypes() find("Plane"); find("Scheme"); find("Vanguard"); + find("Dungeon"); + find("Emblem"); + find("Conspiracy"); } int Subtypes::find(string value, bool forceAdd) diff --git a/projects/mtg/src/TargetChooser.cpp b/projects/mtg/src/TargetChooser.cpp index c79b5405d..98ec1c747 100644 --- a/projects/mtg/src/TargetChooser.cpp +++ b/projects/mtg/src/TargetChooser.cpp @@ -54,6 +54,13 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta return NEW TotemChooser(observer, card, maxtargets); }; + found = s.find("myeqp"); + if (found != string::npos) + { + int maxtargets = 1; + return NEW EqpChooser(observer, card, maxtargets); + }; + found = s.find("mytgt"); if (found == 0) { @@ -121,10 +128,32 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta if (found != string::npos) { int maxtargets = 1; - size_t several = s.find(""); + size_t several = s.find("<"); + if (several != string::npos){ + size_t idx = s.find(">"); + if(idx != string::npos){ + string tmp = s.substr(several+1,idx-1); + WParsedInt* parser = NEW WParsedInt(tmp, card); + maxtargets = parser->intValue; + SAFE_DELETE(parser); + } + } + several = s.find(""); if (several != string::npos) maxtargets = TargetChooser::UNLITMITED_TARGETS; + found = s.find("creature,planeswalker"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "creature,planeswalker"); //Any Damageable target (player, creature, planeswalker) + found = s.find("planeswalker,creature"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "creature,planeswalker"); //Any Damageable target (player, creature, planeswalker) + found = s.find("creature^planeswalker"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "creature,planeswalker"); //Any Damageable target (player, creature, planeswalker) + found = s.find("planeswalker^creature"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "creature,planeswalker"); //Any Damageable target (player, creature, planeswalker) + found = s.find("permanent"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "permanent"); //Any player or permanet (player, creature, planeswalker, artifact, land, enchantment) found = s.find("creature"); - if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other); //Any Damageable target (player, creature) + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other); //2 Damageable target (player, creature) + found = s.find("planeswalker"); + if (found != string::npos) return NEW DamageableTargetChooser(observer, card, maxtargets, other, false, "planeswalker"); //2 Damageable target (player, planeswalker) return NEW PlayerTargetChooser(observer, card, maxtargets); //Any player } @@ -151,6 +180,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta s2 = s.substr(found + 1); while (s2.size()) { + replace(s2.begin(), s2.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. target multiple zones within transforms keyword) found = s2.find(","); string zoneName; if (found != string::npos) @@ -175,6 +205,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::MY_SIDEBOARD; zones[nbzones++] = MTGGameZone::OPPONENT_SIDEBOARD; } + else if (zoneName.compare("commandzone") == 0) + { + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; + } else if (zoneName.compare("reveal") == 0) { zones[nbzones++] = MTGGameZone::MY_REVEAL; @@ -210,6 +245,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::OPPONENT_HAND; zones[nbzones++] = MTGGameZone::MY_EXILE; zones[nbzones++] = MTGGameZone::OPPONENT_EXILE; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; } else if (zoneName.compare("stack") == 0) { @@ -227,7 +264,22 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::MY_LIBRARY; zones[nbzones++] = MTGGameZone::MY_HAND; zones[nbzones++] = MTGGameZone::MY_EXILE; - zones[nbzones++] = MTGGameZone::MY_SIDEBOARD; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; + } + else if (zoneName.compare("myrestrictedcastingzone") == 0) + { + zones[nbzones++] = MTGGameZone::MY_HAND; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; + } + else if (zoneName.compare("mycommandplay") == 0) + { + zones[nbzones++] = MTGGameZone::MY_BATTLEFIELD; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; + } + else if (zoneName.compare("myhandlibrary") == 0) + { + zones[nbzones++] = MTGGameZone::MY_HAND; + zones[nbzones++] = MTGGameZone::MY_LIBRARY; } else if (zoneName.compare("opponentcastingzone") == 0) { @@ -235,18 +287,48 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY; zones[nbzones++] = MTGGameZone::OPPONENT_HAND; zones[nbzones++] = MTGGameZone::OPPONENT_EXILE; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; + } + else if (zoneName.compare("opponentrestrictedcastingzone") == 0) + { + zones[nbzones++] = MTGGameZone::OPPONENT_HAND; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; + } + else if (zoneName.compare("opponentcommandplay") == 0) + { + zones[nbzones++] = MTGGameZone::OPPONENT_BATTLEFIELD; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; + } + else if (zoneName.compare("opponenthandlibrary") == 0) + { + zones[nbzones++] = MTGGameZone::OPPONENT_HAND; + zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY; } else if (zoneName.compare("mynonplaynonexile") == 0) { zones[nbzones++] = MTGGameZone::MY_GRAVEYARD; zones[nbzones++] = MTGGameZone::MY_LIBRARY; zones[nbzones++] = MTGGameZone::MY_HAND; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; } else if (zoneName.compare("opponentnonplaynonexile") == 0) { zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD; zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY; zones[nbzones++] = MTGGameZone::OPPONENT_HAND; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; + } + else if (zoneName.compare("myhandexilegrave") == 0) + { + zones[nbzones++] = MTGGameZone::MY_GRAVEYARD; + zones[nbzones++] = MTGGameZone::MY_EXILE; + zones[nbzones++] = MTGGameZone::MY_HAND; + } + else if (zoneName.compare("opponenthandexilegrave") == 0) + { + zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD; + zones[nbzones++] = MTGGameZone::OPPONENT_EXILE; + zones[nbzones++] = MTGGameZone::OPPONENT_HAND; } else if (zoneName.compare("myzones") == 0) { @@ -256,6 +338,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::MY_LIBRARY; zones[nbzones++] = MTGGameZone::MY_HAND; zones[nbzones++] = MTGGameZone::MY_EXILE; + zones[nbzones++] = MTGGameZone::MY_SIDEBOARD; + zones[nbzones++] = MTGGameZone::MY_COMMANDZONE; } else if (zoneName.compare("opponentzones") == 0) { @@ -265,6 +349,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY; zones[nbzones++] = MTGGameZone::OPPONENT_HAND; zones[nbzones++] = MTGGameZone::OPPONENT_EXILE; + zones[nbzones++] = MTGGameZone::OPPONENT_SIDEBOARD; + zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE; } else { @@ -349,6 +435,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta } //Advanced cards caracteristics ? + replace(typeName.begin(), typeName.end(), '^', ','); // To allow the usage of ^ instead of , char (e.g. target card with ',' char in name) found = typeName.find("["); if (found != string::npos) { @@ -481,8 +568,68 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta { cd->unsecureSetTapped(1); } - //Token } + //Has been foretold + else if (attribute.find("foretold") != string::npos) + { + cd->foretellTurn = comparisonCriterion; + cd->foretoldComparisonMode = comparisonMode; + } + //Has been kicked + else if (attribute.find("kicked") != string::npos) + { + cd->kicked = comparisonCriterion; + cd->kickedComparisonMode = comparisonMode; + } + //Has kicker cost + else if (attribute.find("haskicker") != string::npos) + { + if (minus) + { + cd->unsecureSetHasKickerCost(-1); + } + else + { + cd->unsecureSetHasKickerCost(1); + } + } + //Has flashback cost + else if (attribute.find("hasflashback") != string::npos) + { + if (minus) + { + cd->unsecureSetHasFlashbackCost(-1); + } + else + { + cd->unsecureSetHasFlashbackCost(1); + } + } + //Has backside + else if (attribute.find("hasbackside") != string::npos) + { + if (minus) + { + cd->unsecureSetHasBackSide(-1); + } + else + { + cd->unsecureSetHasBackSide(1); + } + } + //Has partner + else if (attribute.find("haspartner") != string::npos) + { + if (minus) + { + cd->unsecureSetHasPartner(-1); + } + else + { + cd->unsecureSetHasPartner(1); + } + } + //Token else if (attribute.find("token") != string::npos) { if (minus) @@ -493,8 +640,44 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta { cd->isToken = 1; } - //put in its zone this turn } + //Has been flipped + else if (attribute.find("isflipped") != string::npos) + { + if (minus) + { + cd->isFlipped = -1; + } + else + { + cd->isFlipped = 1; + } + } + //Has x in cost + else if (attribute.find("hasx") != string::npos) + { + if (minus) + { + cd->hasXCost = -1; + } + else + { + cd->hasXCost = 1; + } + } + //has been discarded + else if (attribute.find("discarded") != string::npos) + { + if (minus) + { + cd->CDdiscarded = -1; + } + else + { + cd->CDdiscarded = 1; + } + } + //put in its zone this turn else if (attribute.find("fresh") != string::npos) { if (minus) @@ -517,7 +700,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta cd->unsecuresetrecent(1); } } - else if (attribute.find("geared") != string::npos) + else if (attribute.find("geared") != string::npos || attribute.find("equipped") != string::npos) { if (minus) { @@ -528,6 +711,17 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta cd->CDgeared = 1; } } + else if (attribute.find("attached") != string::npos) + { + if (minus) + { + cd->CDattached = -1; + } + else + { + cd->CDattached = 1; + } + } //creature is a level up creature else if (attribute.find("leveler") != string::npos) { @@ -694,25 +888,24 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta //Power restrictions cd->setPower(comparisonCriterion); cd->powerComparisonMode = comparisonMode; - //Toughness restrictions } else if (attribute.find("toughness") != string::npos) { + //Toughness restrictions cd->setToughness(comparisonCriterion); cd->toughnessComparisonMode = comparisonMode; - //zpos restrictions } else if (attribute.find("zpos") != string::npos) { + //zpos restrictions cd->zposition = comparisonCriterion; cd->zposComparisonMode = comparisonMode; - //Manacost restrictions } else if (attribute.find("manacost") != string::npos) { + //Manacost restrictions cd->convertedManacost = comparisonCriterion; cd->manacostComparisonMode = comparisonMode; - //Counter Restrictions } else if (attribute.find("share!") != string::npos) { @@ -738,7 +931,10 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta else cd->compareName = card->name; - cd->nameComparisonMode = COMPARISON_EQUAL; + if (attribute.find("notshare!") != string::npos) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; } else if( CDtype.find("color") != string::npos ) { @@ -746,8 +942,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta cd->colors = card->target->colors; else cd->colors = card->colors; - - cd->mode = CardDescriptor::CD_OR; + + if (attribute.find("notshare!") != string::npos) + cd->mode = CardDescriptor::CD_NOR; + else + cd->mode = CardDescriptor::CD_OR; } else if( CDtype.find("types") != string::npos ) { @@ -769,7 +968,17 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta cd->removeType("creature"); cd->removeType("planeswalker"); cd->removeType("tribal"); - cd->mode = CardDescriptor::CD_OR; + if (!cd->types.size()){ + int i = rand() % 10000 + 1; + ostringstream subt; + subt << card->getName() << "_DummyType_" << i; + cd->setSubtype(subt.str()); // Fix to avoid type vector size is 0 causing the always true match issue. + } + + if (attribute.find("notshare!") != string::npos) + cd->mode = CardDescriptor::CD_NOR; + else + cd->mode = CardDescriptor::CD_OR; } } else if (attribute.find("counter") != string::npos) @@ -859,6 +1068,76 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta } } + if (attribute.find("chosenname") != string::npos && card->chooseaname != "") + { + attributefound = 1; + cd->compareName = card->chooseaname; + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("lastnamechosen") != string::npos && card->controller()->lastChosenName != "") + { + attributefound = 1; + cd->compareName = card->controller()->lastChosenName; + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("evictname") != string::npos && card->imprintedCards.size()) + { + attributefound = 1; + cd->compareName = card->currentimprintName; + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("backname") != string::npos && card->backSide != "") + { + attributefound = 1; + cd->compareName = card->backSide; + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("partname") != string::npos && card->partner != "") + { + attributefound = 1; + cd->compareName = card->partner; + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("storedname") != string::npos && card->storedCard) + { + attributefound = 1; + cd->compareName = card->storedCard->getName(); + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + + if (attribute.find("preyname") != string::npos && card->hauntedCard) + { + attributefound = 1; + cd->compareName = card->hauntedCard->getName(); + if (minus) + cd->nameComparisonMode = COMPARISON_UNEQUAL; + else + cd->nameComparisonMode = COMPARISON_EQUAL; + } + if (!attributefound) { //Abilities @@ -925,7 +1204,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta ctc->setAllZones(); return ctc; } - else if (typeName.compare("mystored") == 0) + else if (typeName.compare("mysource") == 0) { return NEW CardTargetChooser(observer, card->storedSourceCard, card, zones, nbzones); } @@ -1014,6 +1293,7 @@ TargetChooser::TargetChooser(GameObserver *observer, MTGCardInstance * card, int other = _other; targetMin = _targetMin; done = false; + autoChoice = false; attemptsToFill = 0; if(source) Owner = source->controller(); @@ -1131,8 +1411,8 @@ bool TargetChooser::validTargetsExist(int maxTargets) int maxAmount = 0; Player *p = observer->players[i]; if (canTarget(p)) return true; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard }; - for (int k = 0; k < 8; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * z = zones[k]; if (targetsZone(z)) @@ -1165,8 +1445,8 @@ int TargetChooser::countValidTargets(bool withoutProtections) Player *p = observer->players[i]; if(canTarget(p)) result++; - MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->reveal, p->game->sideboard }; - for (int k = 0; k < 8; k++) + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->stack, p->game->commandzone, p->game->sideboard, p->game->reveal }; + for (int k = 0; k < 9; k++) { MTGGameZone * z = zones[k]; if (targetsZone(z)) @@ -1241,9 +1521,27 @@ bool CardTargetChooser::equals(TargetChooser * tc) TypeTargetChooser::TypeTargetChooser(GameObserver *observer, const char * _type, MTGCardInstance * card, int _maxtargets, bool other,bool targetMin) : TargetZoneChooser(observer, card, _maxtargets, other,targetMin) { - int id = MTGAllCards::findType(_type); nbtypes = 0; - addType(id); + if(!strcmp(_type,"creature,planeswalker")){ + int id = MTGAllCards::findType("creature"); + addType(id); + id = MTGAllCards::findType("planeswalker"); + addType(id); + } else if(!strcmp(_type,"permanent")){ + int id = MTGAllCards::findType("creature"); + addType(id); + id = MTGAllCards::findType("planeswalker"); + addType(id); + id = MTGAllCards::findType("land"); + addType(id); + id = MTGAllCards::findType("artifact"); + addType(id); + id = MTGAllCards::findType("enchantment"); + addType(id); + } else { + int id = MTGAllCards::findType(_type); + addType(id); + } int default_zones[] = { MTGGameZone::MY_BATTLEFIELD, MTGGameZone::OPPONENT_BATTLEFIELD }; init(default_zones, 2); } @@ -1579,28 +1877,33 @@ bool PlayerTargetChooser::equals(TargetChooser * tc) } /*Damageable Target */ -bool DamageableTargetChooser::canTarget(Targetable * target,bool withoutProtections) +bool DamageableTargetChooser::canTarget(Targetable * target, bool withoutProtections) { - // TODO: get rid of common code with PlayerTargetChooser - if (source && targetter) - { - if ((targetter->controller() != targetter->controller()->opponent()) - && (targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) - && targetter->controller() != target) - return false; - if ((targetter->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) - && targetter->controller()->opponent() == target) - return false; - if ((targetter->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) - && targetter->controller() == target) - return false; - } - - if (dynamic_cast(target)) + if (Player * p = dynamic_cast(target)) { + if (source && (source->controller() != source->controller()->opponent()) && (source->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && source->controller() != p) + return false; + if (source && source->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller()->opponent() == p) + return false; + if (source && source->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller() == p) + return false; return true; } - return TypeTargetChooser::canTarget(target,withoutProtections); + else if (MTGCardInstance * card = dynamic_cast(target)) + { + if (source && card->isInPlay(observer) && !withoutProtections) + { + if (card->has(Constants::SHROUD)) return source->bypassTC; + if (card->protectedAgainst(targetter)) return source->bypassTC; + if (card->CantBeTargetby(targetter)) return source->bypassTC; + if ((source->controller() != card->controller()) && card->has(Constants::OPPONENTSHROUD)) return source->bypassTC; + if (card->has(Constants::PROTECTIONFROMCOLOREDSPELLS)){ + if((source->spellTargetType.size()) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5))) + return source->bypassTC; + } + } + } + return TypeTargetChooser::canTarget(target, withoutProtections); } DamageableTargetChooser* DamageableTargetChooser::clone() const @@ -1931,21 +2234,44 @@ bool dredgeChooser::equals(TargetChooser * tc) //----------- //----------- /*Proliferate Target */ -bool ProliferateChooser::canTarget(Targetable * target,bool withoutProtections) +bool ProliferateChooser::canTarget(Targetable * target, bool withoutProtections) { - if (MTGCardInstance * card = dynamic_cast(target)) + if (Player * p = dynamic_cast(target)) { - if(card->counters && card->counters->counters.empty()) + if (source && (source->controller() != source->controller()->opponent()) && (source->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && source->controller() != target) + return source->bypassTC; + if (source && (source->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && source->controller()->opponent() == target) + return source->bypassTC; + if (source && (source->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD)) && source->controller() == target) + return source->bypassTC; + if(source && source->controller()->isAI() && p == source->controller() && p->poisonCount) + return false; // prevent AI to target itself when it has some poison counters. + if(source && source->controller()->isAI() && p != source->controller() && !p->poisonCount) + return false; // prevent AI to target opponent when there are no poison counters. + if(!p->poisonCount && !p->energyCount && !p->experienceCount) return false; return true; } - else if (Player * p = dynamic_cast(target)) + else if (MTGCardInstance * card = dynamic_cast(target)) { - if(!p->poisonCount) + if(!observer || !card->isInPlay(observer)) + return false; + if (source && !withoutProtections) + { + if (card->has(Constants::SHROUD)) return source->bypassTC; + if (card->protectedAgainst(source)) return source->bypassTC; + if (card->CantBeTargetby(source)) return source->bypassTC; + if ((source->controller() != card->controller()) && card->has(Constants::OPPONENTSHROUD)) return source->bypassTC; + if (card->has(Constants::PROTECTIONFROMCOLOREDSPELLS)){ + if((source->spellTargetType.size()) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5))) + return source->bypassTC; + } + } + if(!card->counters || (card->counters && card->counters->counters.empty())) return false; return true; } - return TypeTargetChooser::canTarget(target,withoutProtections); + return false; } ProliferateChooser* ProliferateChooser::clone() const @@ -2108,3 +2434,42 @@ bool TotemChooser::equals(TargetChooser * tc) TotemChooser::~TotemChooser() { } + +//equipment chooser +bool EqpChooser::canTarget(Targetable * target,bool withoutProtections) +{ + if (MTGCardInstance * card = dynamic_cast(target)) + { + if(card == source) + return false; + if(!card->isInPlay(observer)) + return false; + if(card->parentCards.size()) + { + if((card->parentCards.at(0)) == source && (card->hasType(Subtypes::TYPE_EQUIPMENT))) + return true; + } + return false; + } + return false; +} + +EqpChooser* EqpChooser::clone() const +{ + EqpChooser * a = NEW EqpChooser(*this); + return a; +} + +bool EqpChooser::equals(TargetChooser * tc) +{ + + EqpChooser * dtc = dynamic_cast (tc); + if (!dtc) + return false; + + return TypeTargetChooser::equals(tc); +} + +EqpChooser::~EqpChooser() +{ +} \ No newline at end of file diff --git a/projects/mtg/src/Tasks.cpp b/projects/mtg/src/Tasks.cpp index 48bc9c790..6e4c07c59 100644 --- a/projects/mtg/src/Tasks.cpp +++ b/projects/mtg/src/Tasks.cpp @@ -385,7 +385,11 @@ void TaskList::Start() if (!mBgTex) { +#if defined (PSP) + mBgTex = WResourceManager::Instance()->RetrieveTexture("psptaskboard.png", RETRIEVE_LOCK); +#else mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK); +#endif float unitH = static_cast (mBgTex->mHeight / 4); float unitW = static_cast (mBgTex->mWidth / 4); if (unitH == 0 || unitW == 0) return; diff --git a/projects/mtg/src/TestSuiteAI.cpp b/projects/mtg/src/TestSuiteAI.cpp index ae2d79085..75dc84b8c 100644 --- a/projects/mtg/src/TestSuiteAI.cpp +++ b/projects/mtg/src/TestSuiteAI.cpp @@ -53,8 +53,8 @@ MTGCardInstance * TestSuiteAI::getCard(string action) for (int i = 0; i < 2; i++) { Player * p = observer->players[i]; - MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->removedFromGame }; - for (int j = 0; j < 5; j++) + MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->commandzone, p->game->sideboard, p->game->removedFromGame }; + for (int j = 0; j < 7; j++) { MTGGameZone * zone = zones[j]; for (int k = 0; k < zone->nb_cards; k++) @@ -380,14 +380,14 @@ void TestSuiteGame::assertGame() endState.players[i]->poisonCount, p->poisonCount); Log(result); error++; - } if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool())) + } if (!p->getManaPool()->canAfford(endState.players[i]->getManaPool(),0)) { sprintf(result, "==Mana problem. Was expecting %i but got %i for player %i==
", endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i); Log(result); error++; } - if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool())) + if (!endState.players[i]->getManaPool()->canAfford(p->getManaPool(),0)) { sprintf(result, "==Mana problem. Was expecting %i but got %i for player %i==
", endState.players[i]->getManaPool()->getConvertedCost(), p->getManaPool()->getConvertedCost(), i); @@ -401,13 +401,15 @@ void TestSuiteGame::assertGame() error++; } - MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame }; + MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->commandzone, p->game->sideboard, p->game->removedFromGame }; MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard, endState.players[i]->game->library, endState.players[i]->game->hand, endState.players[i]->game->inPlay, + endState.players[i]->game->commandzone, + endState.players[i]->game->sideboard, endState.players[i]->game->removedFromGame }; - for (int j = 0; j < 5; j++) + for (int j = 0; j < 7; j++) { MTGGameZone * zone = playerZones[j]; if (zone->nb_cards != endstateZones[j]->nb_cards) @@ -861,13 +863,15 @@ void TestSuiteGame::initGame() stringstream stream; initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream); p->getRandomGenerator()->loadRandValues(stream.str()); - MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame }; + MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->commandzone, p->game->sideboard, p->game->removedFromGame }; MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard, initState.players[i]->game->library, initState.players[i]->game->hand, initState.players[i]->game->inPlay, + initState.players[i]->game->commandzone, + initState.players[i]->game->sideboard, initState.players[i]->game->removedFromGame }; - for (int j = 0; j < 5; j++) + for (int j = 0; j < 7; j++) { MTGGameZone * zone = playerZones[j]; for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++) @@ -922,9 +926,11 @@ MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId) initState.players[playerId]->game->library, initState.players[playerId]->game->hand, initState.players[playerId]->game->removedFromGame, + initState.players[playerId]->game->commandzone, + initState.players[playerId]->game->sideboard, initState.players[playerId]->game->inPlay }; - for (int j = 0; j < 5; j++) + for (int j = 0; j < 7; j++) { for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++) { diff --git a/projects/mtg/src/TextScroller.cpp b/projects/mtg/src/TextScroller.cpp index f4a003f6b..f17cc6c50 100644 --- a/projects/mtg/src/TextScroller.cpp +++ b/projects/mtg/src/TextScroller.cpp @@ -171,9 +171,21 @@ void VerticalTextScroller::Render() if(!mText.empty() && mText.length() > 1) if (textscrollershadow.get()) JRenderer::GetInstance()->RenderQuad(textscrollershadow.get(), 0, 0, 0 ,SCREEN_WIDTH_F / textscrollershadow->mWidth, SCREEN_HEIGHT_F / textscrollershadow->mHeight); -#endif + mFont->DrawString(mText.c_str(), mX, mY); -#if !defined (PSP) + + if(!mText.empty() && mText.length() > 1) + if (textscroller.get()) + JRenderer::GetInstance()->RenderQuad(textscroller.get(), 0, 0, 0 ,SCREEN_WIDTH_F / textscroller->mWidth, SCREEN_HEIGHT_F / textscroller->mHeight); +#else + textscroller = WResourceManager::Instance()->RetrieveTempQuad("psptextscroller.png");//new graphics textscroller + textscrollershadow = WResourceManager::Instance()->RetrieveTempQuad("psptextscrollershadow.png");//new graphics textscroller shadow + if(!mText.empty() && mText.length() > 1) + if (textscrollershadow.get()) + JRenderer::GetInstance()->RenderQuad(textscrollershadow.get(), 0, 0, 0 ,SCREEN_WIDTH_F / textscrollershadow->mWidth, SCREEN_HEIGHT_F / textscrollershadow->mHeight); + + mFont->DrawString(mText.c_str(), mX, mY); + if(!mText.empty() && mText.length() > 1) if (textscroller.get()) JRenderer::GetInstance()->RenderQuad(textscroller.get(), 0, 0, 0 ,SCREEN_WIDTH_F / textscroller->mWidth, SCREEN_HEIGHT_F / textscroller->mHeight); diff --git a/projects/mtg/src/ThisDescriptor.cpp b/projects/mtg/src/ThisDescriptor.cpp index 82966f636..1ea7fd628 100644 --- a/projects/mtg/src/ThisDescriptor.cpp +++ b/projects/mtg/src/ThisDescriptor.cpp @@ -145,6 +145,18 @@ ThisDescriptor * ThisDescriptorFactory::createThisDescriptor(GameObserver* obser return NULL; } + //mutations + found = s.find("mutations"); + if (found != string::npos) + { + ThisMutation * td = NEW ThisMutation(criterion); + if (td) + { + td->comparisonMode = mode; + return td; + } + return NULL; + } //equips and auras found = s.find("gear");//still same meaning, better wording to word conflict with MTGAbility equip. if (found != string::npos) @@ -513,6 +525,20 @@ ThisPower* ThisPower::clone() const return NEW ThisPower(*this); } +ThisMutation::ThisMutation(int mutation) +{ + comparisonCriterion = mutation; +} +int ThisMutation::match(MTGCardInstance * card) +{ + return matchValue(card->mutation); +} + +ThisMutation* ThisMutation::clone() const +{ + return NEW ThisMutation(*this); +} + ThisEquip::ThisEquip(int equipment) { comparisonCriterion = equipment; @@ -643,7 +669,7 @@ ThisDamaged::ThisDamaged(int wasDealtDamage) int ThisDamaged::match(MTGCardInstance * card) { int result = 0; -if(card->wasDealtDamage) +if(card->wasDealtDamage > 0) result = 1; return matchValue(result); } diff --git a/projects/mtg/src/TranslateKeys.cpp b/projects/mtg/src/TranslateKeys.cpp index 6ab460138..b5025750f 100644 --- a/projects/mtg/src/TranslateKeys.cpp +++ b/projects/mtg/src/TranslateKeys.cpp @@ -31,7 +31,7 @@ const KeyRep& translateKey(LocalKeySym key) #elif defined (SDL_CONFIG) str = (char*)SDL_GetKeyName(key); #elif defined (QT_CONFIG) - str = (char*)QKeySequence(key).toString().toUtf8().constData(); + str = (char*)QKeySequence(key).toString().toUtf8().constData(); #endif if (!str) { diff --git a/projects/mtg/src/WEvent.cpp b/projects/mtg/src/WEvent.cpp index a88aa85d3..153d0d6cf 100644 --- a/projects/mtg/src/WEvent.cpp +++ b/projects/mtg/src/WEvent.cpp @@ -22,8 +22,8 @@ WEventDamage::WEventDamage(Damage *damage) : { } -WEventLife::WEventLife(Player * player,int amount) : - WEvent(), player(player),amount(amount) +WEventLife::WEventLife(Player * player, int amount, MTGCardInstance* source) : + WEvent(), player(player), amount(amount), source(source) { } @@ -43,8 +43,8 @@ WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) : } ; -WEventCounters::WEventCounters(Counters *counter,string name,int power,int toughness,bool added,bool removed) : -WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed) +WEventCounters::WEventCounters(Counters *counter,string name,int power,int toughness,bool added,bool removed, MTGCardInstance* source) : +WEvent(),counter(counter),name(name),power(power),toughness(toughness),added(added),removed(removed),source(source) { } @@ -110,6 +110,11 @@ WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance { } +WEventCardExploited::WEventCardExploited(MTGCardInstance * card, MTGCardInstance * after) : + WEventCardUpdate(card),cardAfter(after) +{ +} + WEventCardDiscard::WEventCardDiscard(MTGCardInstance * card) : WEventCardUpdate(card) { @@ -282,10 +287,85 @@ WEventCombatStepChange::WEventCombatStepChange(CombatStep step) : { } +WEventplayerPoisoned::WEventplayerPoisoned(Player * player, int nb_count) : + player(player), nb_count(nb_count) +{ +} + WEventplayerEnergized::WEventplayerEnergized(Player * player, int nb_count) : player(player), nb_count(nb_count) { } + +WEventplayerExperienced::WEventplayerExperienced(Player * player, int nb_count) : + player(player), nb_count(nb_count) +{ +} + +WEventplayerMonarch::WEventplayerMonarch(Player * player) : + player(player) +{ +} + +WEventplayerShuffled::WEventplayerShuffled(Player * player) : + player(player) +{ +} + +WEventCardBoasted::WEventCardBoasted(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardSurveiled::WEventCardSurveiled(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardForetold::WEventCardForetold(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardTrained::WEventCardTrained(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardScryed::WEventCardScryed(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardExplored::WEventCardExplored(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventCardDungeonCompleted::WEventCardDungeonCompleted(MTGCardInstance * card, int totaldng, string playerName) : + WEventCardUpdate(card), totaldng(totaldng), playerName(playerName) +{ +} + +WEventCardRollDie::WEventCardRollDie(MTGCardInstance * card, string playerName) : + WEventCardUpdate(card), playerName(playerName) +{ +} + +WEventCardFlipCoin::WEventCardFlipCoin(MTGCardInstance * card, string playerName) : + WEventCardUpdate(card), playerName(playerName) +{ +} + +WEventCardMutated::WEventCardMutated(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} + +WEventTokenCreated::WEventTokenCreated(MTGCardInstance * card) : + WEventCardUpdate(card) +{ +} ; Targetable * WEventDamage::getTarget(int target) @@ -314,7 +394,7 @@ Targetable * WEventLife::getTarget(int target) return NULL; } -Targetable * WEventCounters::getTarget() +Targetable * WEventCounters::getTarget(int target) { return targetCard; } @@ -370,6 +450,15 @@ Targetable * WEventCardSacrifice::getTarget(int target) return NULL; } +Targetable * WEventCardExploited::getTarget(int target) +{ + if (target) + { + return cardAfter; + } + return NULL; +} + Targetable * WEventCardDiscard::getTarget(int target) { if (target) return card; @@ -484,12 +573,102 @@ Targetable * WEventCardCopiedACard::getTarget(int target) return NULL; } +Targetable * WEventCardMutated::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardBoasted::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardSurveiled::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardForetold::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardTrained::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardScryed::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardExplored::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardDungeonCompleted::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardRollDie::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventCardFlipCoin::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventTokenCreated::getTarget(int target) +{ + if (target) return card; + return NULL; +} + +Targetable * WEventplayerPoisoned::getTarget(Player * player) +{ + if (player) return player; + return NULL; +} + Targetable * WEventplayerEnergized::getTarget(Player * player) { if (player) return player; return NULL; } +Targetable * WEventplayerExperienced::getTarget(Player * player) +{ + if (player) return player; + return NULL; +} + +Targetable * WEventplayerMonarch::getTarget(Player * player) +{ + if (player) return player; + return NULL; +} + +Targetable * WEventplayerShuffled::getTarget(Player * player) +{ + if (player) return player; + return NULL; +} + std::ostream& WEvent::toString(std::ostream& out) const { return out << "EVENT"; diff --git a/projects/mtg/src/WFilter.cpp b/projects/mtg/src/WFilter.cpp index 38f894dfc..d5b6a557c 100644 --- a/projects/mtg/src/WFilter.cpp +++ b/projects/mtg/src/WFilter.cpp @@ -12,10 +12,12 @@ WCFilterFactory* WCFilterFactory::GetInstance() if (!me) me = NEW WCFilterFactory(); return me; } + void WCFilterFactory::Destroy() { SAFE_DELETE(me); } + size_t WCFilterFactory::findNext(string src, size_t start, char open, char close) { int num = 0; @@ -30,6 +32,7 @@ size_t WCFilterFactory::findNext(string src, size_t start, char open, char close } return string::npos; } + WCardFilter * WCFilterFactory::Construct(string src) { size_t x = 0; @@ -152,6 +155,8 @@ WCardFilter * WCFilterFactory::Terminal(string src, string arg) return NEW WCFilterRarity(arg); else if (type == "c" || type == "color") return NEW WCFilterColor(arg); + else if (type == "nc" || type == "ncolor") + return NEW WCFilterNotColor(arg); else if (type == "xc" || type == "xcolor") return NEW WCFilterOnlyColor(arg); else if (type == "s" || type == "set") @@ -172,6 +177,7 @@ WCardFilter * WCFilterFactory::Terminal(string src, string arg) return NEW WCFilterNULL(); } + //WCFilterLetter WCFilterLetter::WCFilterLetter(string arg) { @@ -180,6 +186,7 @@ WCFilterLetter::WCFilterLetter(string arg) else alpha = tolower(arg[0]); } + bool WCFilterLetter::isMatch(MTGCard * c) { if (!c || !c->data) return false; @@ -188,12 +195,14 @@ bool WCFilterLetter::isMatch(MTGCard * c) if (s[0] == alpha || (alpha == '#' && (isdigit(s[0]) || ispunct(s[0])))) return true; return false; } + string WCFilterLetter::getCode() { char buf[24]; sprintf(buf, "alpha:%c;", alpha); return buf; } + //WCFilterSet WCFilterSet::WCFilterSet(string arg) { @@ -208,7 +217,6 @@ string WCFilterSet::getCode() sprintf(buf, "set:%s;", setName.c_str()); return buf; } -; //WCFilterColor bool WCFilterColor::isMatch(MTGCard * c) @@ -216,15 +224,16 @@ bool WCFilterColor::isMatch(MTGCard * c) if (!c || !c->data) return false; return (c->data->hasColor(color)); } + string WCFilterColor::getCode() { char buf[12]; char c = '?'; - if (color < 0 || color >= Constants::NB_Colors) c = Constants::MTGColorChars[color]; + if (color >= 0 && color < Constants::NB_Colors) c = Constants::MTGColorChars[color]; sprintf(buf, "color:%c;", c); return buf; } -; + WCFilterColor::WCFilterColor(string arg) { color = -1; @@ -238,25 +247,78 @@ WCFilterColor::WCFilterColor(string arg) } } } + +//WCFilterNotColor +bool WCFilterNotColor::isMatch(MTGCard * c) +{ + if (!c || !c->data) return false; + if(color == -1){ // Only multicolored cards + for (int i = 1; i < 6; i++){ + if(c->data->hasColor(i)){ + for (int j = i+1; j < 6; j++){ + if(c->data->hasColor(j)) + return true; + } + } + } + return false; + } else if(color == 0){ // Not colorless cards + for (int i = 1; i < 6; i++){ + if(c->data->hasColor(i)) + return true; + } + return false; + } else + return !(c->data->hasColor(color)); +} + +string WCFilterNotColor::getCode() +{ + char buf[12]; + char c = '?'; + if (color >= 0 && color < Constants::NB_Colors) + c = Constants::MTGColorChars[color]; + else if (color < 0) + c = 'm'; + sprintf(buf, "ncolor:%c;", c); + return buf; +} + +WCFilterNotColor::WCFilterNotColor(string arg) +{ + color = -1; + char c = tolower(arg[0]); + for (int i = 0; i < Constants::NB_Colors; i++) + { + if (Constants::MTGColorChars[i] == c) + { + color = i; + break; + } + } +} + //WCFilterOnlyColor bool WCFilterOnlyColor::isMatch(MTGCard * c) { if (!c || !c->data) return false; - for (int i = 0; i < Constants::NB_Colors; i++) + for (int i = 1; i < Constants::NB_Colors; i++) { if (i == color) continue; if (c->data->hasColor(i)) return false; } return (c->data->hasColor(color)); } + string WCFilterOnlyColor::getCode() { char buf[12]; char c = '?'; - if (color < 0 || color >= Constants::NB_Colors) c = Constants::MTGColorChars[color]; + if (color >= 0 && color < Constants::NB_Colors) c = Constants::MTGColorChars[color]; sprintf(buf, "xcolor:%c;", c); return buf; } + //WCFilterProducesColor bool WCFilterProducesColor::isMatch(MTGCard * c) { @@ -271,23 +333,27 @@ bool WCFilterProducesColor::isMatch(MTGCard * c) return true; //Retrieve non basic Mana abilities - string s = c->data->magicText; - size_t t = s.find("add{"); - while (t != string::npos) - { - s = s.substr(t + 3); - ManaCost * mc = ManaCost::parseManaCost(s); - if (mc->hasColor(color) > 0) + vector rows = split(c->data->magicText, '\n'); // Now the parser analyze the full card text row by row to avoid fake color matches. + for(size_t j = 0; j < rows.size(); j++){ + string s = rows[j]; + size_t t = s.find("add{"); + while (t != string::npos) { - bMatch = true; + s = s.substr(t + 3); + ManaCost * mc = ManaCost::parseManaCost(s); + if (mc->hasColor(color) > 0) + { + bMatch = true; + SAFE_DELETE(mc); + break; + } SAFE_DELETE(mc); - break; + t = s.find("add{"); } - SAFE_DELETE(mc); - t = s.find("add"); } return bMatch; } + string WCFilterProducesColor::getCode() { char buf[12]; @@ -296,11 +362,13 @@ string WCFilterProducesColor::getCode() sprintf(buf, "produces:%c;", c); return buf; } + //WCFilterNumeric WCFilterNumeric::WCFilterNumeric(string arg) { number = atoi(arg.c_str()); } + //WCFilterCMC bool WCFilterCMC::isMatch(MTGCard * c) { @@ -315,30 +383,35 @@ string WCFilterCMC::getCode() sprintf(buf, "cmc:%i;", number); return buf; } + //WCFilterPower bool WCFilterPower::isMatch(MTGCard * c) { if (!c || !c->data) return false; return (c->data->getPower() == number); } + string WCFilterPower::getCode() { char buf[64]; sprintf(buf, "power:%i;", number); return buf; } + //WCFilterPower bool WCFilterToughness::isMatch(MTGCard * c) { if (!c || !c->data) return false; return (c->data->getToughness() == number); } + string WCFilterToughness::getCode() { char buf[64]; sprintf(buf, "toughness:%i;", number); return buf; } + //WCFilterRarity float WCFilterRarity::filterFee() { @@ -355,12 +428,14 @@ float WCFilterRarity::filterFee() } return 0.0f; } + bool WCFilterRarity::isMatch(MTGCard * c) { if (!c || !c->data) return false; if (rarity == 'A') return true; //A for "Any" or "All" return (c->getRarity() == rarity); } + string WCFilterRarity::getCode() { char buf[64]; @@ -393,7 +468,7 @@ string WCFilterRarity::getCode() sprintf(buf, "rarity:%s;", rarities[x]); return buf; } -; + WCFilterRarity::WCFilterRarity(string arg) { rarity = -1; @@ -412,6 +487,7 @@ WCFilterRarity::WCFilterRarity(string arg) } rarity = 'A'; } + //WCFilterAbility bool WCFilterAbility::isMatch(MTGCard * c) { @@ -433,6 +509,7 @@ WCFilterAbility::WCFilterAbility(string arg) } ability = -1; } + string WCFilterAbility::getCode() { char buf[64]; @@ -440,7 +517,6 @@ string WCFilterAbility::getCode() sprintf(buf, "ability:%s;", Constants::MTGBasicAbilities[ability]); return buf; } -; float WCFilterAbility::filterFee() { @@ -487,22 +563,26 @@ float WCFilterAbility::filterFee() } return 0.0f; } + //WCFilterType bool WCFilterType::isMatch(MTGCard * c) { return c->data->hasType(type.c_str()); } + string WCFilterType::getCode() { char buf[4068]; sprintf(buf, "type:%s;", type.c_str()); return buf; } + //Misc. filter code float WCFilterAND::filterFee() { return lhs->filterFee() + rhs->filterFee(); } + float WCFilterOR::filterFee() { float lFee = lhs->filterFee(); @@ -511,12 +591,14 @@ float WCFilterOR::filterFee() return lFee; return rFee; } + string WCFilterNOT::getCode() { char buf[4068]; sprintf(buf, "{%s}", kid->getCode().c_str()); return buf; } + string WCFilterGROUP::getCode() { char buf[4068]; @@ -530,6 +612,7 @@ string WCFilterAND::getCode() sprintf(buf, "%s&%s", lhs->getCode().c_str(), rhs->getCode().c_str()); return buf; } + string WCFilterOR::getCode() { char buf[4068]; @@ -543,4 +626,3 @@ bool WCFilterOR::isMatch(MTGCard *c) if (rhs->isMatch(c)) return true; return false; } -; diff --git a/projects/mtg/src/WGui.cpp b/projects/mtg/src/WGui.cpp index 0e52c499d..e73ffecb2 100644 --- a/projects/mtg/src/WGui.cpp +++ b/projects/mtg/src/WGui.cpp @@ -1316,6 +1316,22 @@ void WGuiAward::Underlay() char buf[1024]; JQuadPtr trophy; +#if defined (PSP) + string n = id ? Options::getName(id) : textId; + if (n.size()) + { + sprintf(buf, "psptrophy_%s.png", n.c_str()); //Trophy specific to the award + trophy = WResourceManager::Instance()->RetrieveTempQuad(buf); //Themed version... + } + + if (!trophy && id >= Options::SET_UNLOCKS) + { + trophy = WResourceManager::Instance()->RetrieveTempQuad("psptrophy_set.png"); //TODO FIXME: Should look in set dir too. + } + + if (!trophy.get()) //Fallback to basic trophy image. + trophy = WResourceManager::Instance()->RetrieveTempQuad("psptrophy.png"); +#else string n = id ? Options::getName(id) : textId; if (n.size()) { @@ -1329,7 +1345,8 @@ void WGuiAward::Underlay() } if (!trophy.get()) //Fallback to basic trophy image. - trophy = WResourceManager::Instance()->RetrieveTempQuad("trophy.png"); + trophy = WResourceManager::Instance()->RetrieveTempQuad("trophy.png"); +#endif if (trophy.get()) { @@ -1339,6 +1356,10 @@ void WGuiAward::Underlay() trophy->SetHotSpot(0,0); JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT-trophy->mHeight); } + else if(trophy->mHeight == 1268.f && trophy->mWidth == 1203.f) + { + JRenderer::GetInstance()->RenderQuad(trophy.get(), -17, SCREEN_HEIGHT-35, 0, 240.f / trophy->mWidth, 210.f / trophy->mHeight); + } else JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT, 0, 171.f / trophy->mWidth, 192.f / trophy->mHeight); } @@ -1946,6 +1967,7 @@ bool WGuiFilters::isAvailable(int type) if (!wgfi || wgfi->mState != WGuiFilterItem::STATE_FINISHED) continue; switch (type) { + case WGuiFilterItem::FILTER_TYPE: case WGuiFilterItem::FILTER_SUBTYPE: case WGuiFilterItem::FILTER_BASIC: return true; @@ -2127,7 +2149,7 @@ void WGuiFilterItem::updateValue() } else if (filterType == FILTER_CMC) { - for (int i = 0; i < 20; i++) + for (int i = 0; i < 17; i++) { sprintf(buf_code, "cmc:%i;", i); sprintf(buf_name, "%i Mana", i); @@ -2136,7 +2158,7 @@ void WGuiFilterItem::updateValue() } else if (filterType == FILTER_POWER) { - for (int i = 0; i < 14; i++) + for (int i = 0; i < 17; i++) { sprintf(buf_code, "pow:%i;", i); sprintf(buf_name, "%i power", i); @@ -2145,7 +2167,7 @@ void WGuiFilterItem::updateValue() } else if (filterType == FILTER_TOUGH) { - for (int i = 0; i < 14; i++) + for (int i = 0; i < 18; i++) { sprintf(buf_code, "tgh:%i;", i); sprintf(buf_name, "%i toughness", i); @@ -2164,6 +2186,13 @@ void WGuiFilterItem::updateValue() mParent->addArg("Exclusively Black", "xc:b;"); mParent->addArg("Exclusively Red", "xc:r;"); mParent->addArg("Exclusively Green", "xc:g;"); + mParent->addArg("Not White", "nc:w;"); + mParent->addArg("Not Blue", "nc:u;"); + mParent->addArg("Not Black", "nc:b;"); + mParent->addArg("Not Red", "nc:r;"); + mParent->addArg("Not Green", "nc:g;"); + mParent->addArg("Not Colorless", "nc:x;"); + mParent->addArg("Only Multicolored", "nc:m;"); } else if (filterType == FILTER_PRODUCE) { @@ -2197,12 +2226,19 @@ void WGuiFilterItem::updateValue() } else if (filterType == FILTER_SET) { - char buf[512]; - for (int i = 0; i < setlist.size(); i++) - { + vector > orderedSet; + for(int i = 0; i < setlist.size(); i++){ if (options[Options::optionSet(i)].number == 0) continue; - sprintf(buf, "s:%s;", setlist[i].c_str()); - mParent->addArg((setlist.getInfo(i))->getName(), buf); + if (options[Options::SORTINGSETS].number == Constants::BY_DATE) // Now sets can be sorted by sector(orderindex) or name or release date. + orderedSet.push_back(pair (setlist.getInfo(i)->getDate(), setlist[i].c_str())); + else if (options[Options::SORTINGSETS].number == Constants::BY_NAME) + orderedSet.push_back(pair (setlist.getInfo(i)->getName(), setlist[i].c_str())); + else + orderedSet.push_back(pair (setlist.getInfo(i)->getOrderIndex(), setlist[i].c_str())); + } + sort(orderedSet.begin(),orderedSet.end()); + for (unsigned int i = 0; i < orderedSet.size(); i++){ + mParent->addArg(setlist.getInfo(setlist.findSet(orderedSet.at(i).second))->getName(), "s:" + orderedSet.at(i).second + ";"); } } else if (filterType == FILTER_ALPHA) diff --git a/projects/mtg/src/WParsedInt.cpp b/projects/mtg/src/WParsedInt.cpp new file mode 100644 index 000000000..6f7f9e320 --- /dev/null +++ b/projects/mtg/src/WParsedInt.cpp @@ -0,0 +1,1671 @@ +#include "PrecompiledHeader.h" +#include "AllAbilities.h" + +int WParsedInt::computeX(Spell * spell, MTGCardInstance * card) +{ + if (spell) + return spell->computeX(card); + if (card) + return card->X; + return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative) +} + +void WParsedInt::init(string s, Spell * spell, MTGCardInstance * card) +{ + if(!s.size()) + return; + if (!card) + { + intValue = atoi(s.c_str()); //if there is no card, try parsing a number. + return; + } + MTGCardInstance * target = card->target; + if(!card->storedCard) + card->storedCard = card->storedSourceCard; + intValue = 0; + bool halfup = false; + bool halfdown = false; + bool thirdup = false; + bool thirddown = false; + bool twice = false; + bool thrice = false; + bool fourtimes = false; + bool fivetimes = false; + bool other = false;//othertype:[subtype] + + if (!target) target = card; + int multiplier = 1; + if (s[0] == '-') + { + s = s.substr(1); + multiplier = -1; + if(s.find("stored") != string::npos) + { + string altered ="-"; + altered.append(s.substr(+6)); + return init(altered,spell,card->storedCard); + } + if(s.find("mytarg") != string::npos) + { + string altered ="-"; + altered.append(s.substr(+6)); + return init(altered,spell,card->target); //we refer the target (e.g. Redirect) + } + } + if(s[0] == '+') + { + //ignore "+" signs.... + s = s.substr(1); + } + if(s.find("stored") != string::npos) + { + return init(s.substr(+6),spell,card->storedCard); + } + if(s.find("mytarg") != string::npos) + { + return init(s.substr(+6),spell,card->target); //we refer the target (e.g. Redirect) + } + //rounding values, the words can be written anywhere in the line, + //they are erased after parsing. + if(s.find("halfup") != string::npos) + { + halfup = true; + size_t hU = s.find("halfup"); + s.erase(hU,hU + 6); + } + if(s.find("halfdown") != string::npos) + { + halfdown = true; + size_t hD = s.find("halfdown"); + s.erase(hD,hD + 8); + } + if(s.find("thirdup") != string::npos) + { + thirdup = true; + size_t tU = s.find("thirdup"); + s.erase(tU,tU + 7); + } + if(s.find("thirddown") != string::npos) + { + thirddown = true; + size_t tD = s.find("thirddown"); + s.erase(tD,tD + 9); + } + if(s.find("twice") != string::npos) + { + twice = true; + size_t tXX = s.find("twice"); + s.erase(tXX,tXX + 5); + } + if(s.find("thrice") != string::npos) + { + thrice = true; + size_t tXXX = s.find("thrice"); + s.erase(tXXX,tXXX + 6); + } + if(s.find("fourtimes") != string::npos) + { + fourtimes = true; + size_t tXXX = s.find("fourtimes"); + s.erase(tXXX,tXXX + 9); + } + if(s.find("fivetimes") != string::npos) + { + fivetimes = true; + size_t tXXX = s.find("fivetimes"); + s.erase(tXXX,tXXX + 9); + } + if(s.find("othertype") != string::npos) + { + other = true; + size_t oth = s.find("othertype"); + s.erase(oth,oth + 5); + } + if(s.find("otherpower") != string::npos) + { + other = true; + size_t otp = s.find("otherpower"); + s.erase(otp,otp + 5); + } + if(s.find("othertoughness") != string::npos) + { + other = true; + size_t ott = s.find("othertoughness"); + s.erase(ott,ott + 5); + } + if(s.find("otherconvertedcost") != string::npos) + { + other = true; + size_t otc = s.find("otherconvertedcost"); + s.erase(otc,otc + 5); + } + + if (s.find("plusend") != string::npos || s.find("minusend") != string::npos || s.find("math") != string::npos) + { + //plus#plusend and minus#minusend splits the first part and second parts and parses the + //ints for each part, then either adds or subtracts those 2 variables as specified. + vectormathFound = parseBetween(s, "math", "mathend", true); + if (mathFound.size())//maths allows us to get the value before applying multipliers + { + WParsedInt numPar(mathFound[1], NULL, card); + intValue = numPar.getValue(); + + } + else + { + vectorplusSplit = parseBetween(s, "", "plus", true); + if (plusSplit.size()) + { + WParsedInt numPar(plusSplit[1], NULL, card); + intValue = numPar.getValue(); + } + vectorplusFound = parseBetween(s, "plus", "plusend", true); + if (plusFound.size()) + { + WParsedInt numPar(plusFound[1], NULL, card); + intValue += numPar.getValue(); + } + vectorminusSplit = parseBetween(s, "", "minus", true); + if (minusSplit.size()) + { + WParsedInt numPar(minusSplit[1], NULL, card); + intValue = numPar.getValue(); + } + vectorminusFound = parseBetween(s, "minus", "minusend", true); + if (minusFound.size()) + { + WParsedInt numPar(minusFound[1], NULL, card); + intValue -= numPar.getValue(); + } + } + } + else if(s == "prex") + { + if (card->setX > -1) + { + intValue = card->setX; + } + else + { + ManaCost * cX = card->controller()->getManaPool()->Diff(card->getManaCost()); + intValue = cX->getCost(Constants::NB_Colors); + delete cX; + } + } + else if (s == "x" || s == "X" || s == "fullpaid") + { + intValue = computeX(spell, card); + if(intValue < 0) intValue = 0; + } + else if (s == "xx" || s == "XX" || s == "halfpaid") + { + intValue = computeX(spell, card) / 2; + if(intValue < 0) intValue = 0; + } + else if (s == "xxx" || s == "XXX" || s == "thirdpaid") + { + intValue = computeX(spell, card) / 3; + if(intValue < 0) intValue = 0; + } + else if (s == "castx" || s == "Iroas")//calculate castx - devotion to red white + { + intValue = (s == "castx")?card->castX:countDevotionTo(card, card->controller()->inPlay(), Constants::MTG_COLOR_RED, Constants::MTG_COLOR_WHITE); + } + else if (s == "azorius" || s == "boros")//devotion blue white - devotion red white + { + intValue = (s == "azorius")?countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_WHITE):countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_WHITE,Constants::MTG_COLOR_RED); + } + else if (s == "dimir" || s == "golgari")//devotion blue black - devotion to green black + { + intValue = (s == "dimir")?countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_BLUE):countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_GREEN); + } + else if (s == "gruul" || s == "izzet")//devotion to green red - devotion to red blue + { + intValue = (s == "gruul")?countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_GREEN,Constants::MTG_COLOR_RED):countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_RED); + } + else if (s == "orzhov" || s == "rakdos")//devotion to white black - devotion to red black + { + intValue = (s == "orzhov")?countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_WHITE):countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLACK,Constants::MTG_COLOR_RED); + } + else if (s == "selesnya" || s == "simic")//devotion to green white - devotion to green blue + { + intValue = (s == "selesnya")?countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_GREEN,Constants::MTG_COLOR_WHITE):countDevotionTo(card,card->controller()->inPlay(),Constants::MTG_COLOR_BLUE,Constants::MTG_COLOR_GREEN); + } + else if (s == "gear" || s == "auras") + { + intValue = (s == "gear")?target->equipment:target->auras; + } + else if (s == "mutations" || s == "colors") + { + intValue = (s == "mutations")?target->mutation:target->countColors(); + } + else if (s.find("type:") != string::npos) + { + size_t begins = s.find("type:"); + string theType = s.substr(begins + 5); + size_t typepos = theType.find("chosentype"); + if(typepos != string::npos && card->chooseasubtype != "") + theType.replace(typepos, 10, card->chooseasubtype); + size_t colpos = theType.find("chosencolor"); + if(colpos != string::npos && card->chooseacolor >= 0){ + if(card->chooseacolor == Constants::MTG_COLOR_ARTIFACT) + theType.replace(colpos, 11, "artifact"); + else if(card->chooseacolor == Constants::MTG_COLOR_GREEN) + theType.replace(colpos, 11, "green"); + else if(card->chooseacolor == Constants::MTG_COLOR_BLUE) + theType.replace(colpos, 11, "blue"); + else if(card->chooseacolor == Constants::MTG_COLOR_RED) + theType.replace(colpos, 11, "red"); + else if(card->chooseacolor == Constants::MTG_COLOR_BLACK) + theType.replace(colpos, 11, "black"); + else if(card->chooseacolor == Constants::MTG_COLOR_WHITE) + theType.replace(colpos, 11, "white"); + else if(card->chooseacolor == Constants::MTG_COLOR_WASTE) + theType.replace(colpos, 11, "waste"); + else if(card->chooseacolor == Constants::MTG_COLOR_LAND) + theType.replace(colpos, 11, "land"); + } + size_t zoned = theType.find(":"); + if(zoned == string::npos) + { + theType.append("|mybattlefield"); + } + else + { + replace(theType.begin(), theType.end(), ':', '|'); + } + int color = 0; + if (theType.find("mana") != string::npos) { + color = ManaCost::parseManaSymbol(theType[4]); + theType.replace(0, 5, "*"); + } + TargetChooserFactory tf(card->getObserver()); + TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL); + tc->other = other; + for (int i = 0; i < 2; i++) + { + Player * p = card->getObserver()->players[i]; + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->commandzone, p->game->sideboard }; + for (int k = 0; k < 7; k++) + { + MTGGameZone * zone = zones[k]; + if (tc->targetsZone(zone, card)) + { + if (color) + { + intValue += card->controller()->devotionOffset + zone->countTotalManaSymbols(tc, color); // Increase total devotion with an offset (e.g. Altar of the Pantheon) + } + else + { + intValue += zone->countByCanTarget(tc); + } + } + } + } + SAFE_DELETE(tc); + } + else if (s.find("restriction{") != string::npos) + { + vector splitRest = parseBetween(s,"restriction{","}"); + if (splitRest.size()) + { + AbilityFactory abf(target->getObserver()); + int checkCond = abf.parseCastRestrictions(target,target->controller(),splitRest[1].c_str()); + if(checkCond) + intValue = 1; + } + } + else if (s.find("counter{") != string::npos) + { + intValue = 0; + vectorcounterName = parseBetween(s,"counter{","}"); + if(counterName.size()) + { + AbilityFactory abf(target->getObserver()); + Counter * counter = abf.parseCounter(counterName[1], NULL); + if(counter && target->counters && target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness)) + { + Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness); + intValue = targetCounter->nb; + } + SAFE_DELETE(counter); + } + } + else if (s.find("convertedcost:") != string::npos || s.find("power:") != string::npos || s.find("pwr:") != string::npos || s.find("toughness:") != string::npos || s.find("ths:") != string::npos) + { + bool powerCheck = false; + bool toughnessCheck = false; + bool costCheck = false; + intValue = 0; + vectorconvertedType = parseBetween(s,"convertedcost:",":"); + if(convertedType.size()) + costCheck = true; + else + { + size_t pos = s.find("pwr:"); + if(pos != string::npos) + s.replace(pos, 4, "power:"); + convertedType = parseBetween(s,"power:",":"); + if(convertedType.size()){ + powerCheck = true; + } + else + { + size_t pos = s.find("ths:"); + if(pos != string::npos) + s.replace(pos, 4, "toughness:"); + convertedType = parseBetween(s,"toughness:",":"); + if(convertedType.size()) + toughnessCheck = true; + } + } + if(!convertedType.size()) + return; + bool high = false; + int highest = 0; + int lowest = 5000; + if(convertedType[1].find("highest") != string::npos) + high = true; + + string theType = convertedType[2]; + size_t zoned = theType.find(":"); + if(zoned == string::npos) + { + theType.append("|mybattlefield"); + } + else + { + replace(theType.begin(), theType.end(), ':', '|'); + } + TargetChooserFactory tf(card->getObserver()); + TargetChooser * tc = tf.createTargetChooser(theType.c_str(),NULL); + tc->other = other; + int check = 0; + for (int i = 0; i < 2; i++) + { + Player * p = card->getObserver()->players[i]; + MTGGameZone * zones[] = { p->game->battlefield, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->commandzone, p->game->sideboard, p->game->reveal, p->game->stack }; + for (int k = 0; k < 9; k++) + { + MTGGameZone * zone = zones[k]; + if(tc->targetsZone(zone,target)) + { + for(unsigned int w = 0;w < zone->cards.size();++w) + { + MTGCardInstance * cCard = zone->cards[w]; + if(tc->canTarget(cCard)) + { + if(costCheck) + check = cCard->getManaCost()->getConvertedCost(); + if(powerCheck) + check = cCard->power; + if(toughnessCheck) + check = cCard->toughness; + + if(check > highest) + highest = check; + if(check <= lowest) + lowest = check; + } + } + } + } + } + if(lowest == 5000) + lowest = 0; + SAFE_DELETE(tc); + intValue = high?highest:lowest; + } + else if (s == "sunburst") + { + intValue = 0; + if (card && card->previous && card->previous->previous) + { + intValue = card->previous->previous->sunburst; + } + } + else if (s == "converge" || s == "totmanaspent") + { + intValue = 0; + if(s == "converge"){ + for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i){ + if(card->getManaCost()->getManaUsedToCast() && card->getManaCost()->getManaUsedToCast()->hasColor(i)) + intValue +=1; + } + } else if(s == "totmanaspent") { // Return the real amount of mana spent to cast the card (e.g. Memory Deluge) + if(card->getManaCost()->getManaUsedToCast()) + intValue = card->getManaCost()->getManaUsedToCast()->getConvertedCost(); + else { + if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_RETRACE] == 1 && card->getManaCost()->getRetrace()) + intValue = card->getManaCost()->getRetrace()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_FLASHBACK] == 1 && card->getManaCost()->getFlashback()) + intValue = card->getManaCost()->getFlashback()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE] == 1 && card->getManaCost()->getAlternative()) + intValue = card->getManaCost()->getAlternative()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BESTOW] == 1 && card->getManaCost()->getBestow()) + intValue = card->getManaCost()->getBestow()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_BUYBACK] == 1 && card->getManaCost()->getBuyback()) + intValue = card->getManaCost()->getBuyback()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_MORPH] == 1 && card->getManaCost()->getMorph()) + intValue = card->getManaCost()->getMorph()->getConvertedCost(); + else if(card->alternateCostPaid[ManaCost::MANA_PAID_WITH_SUSPEND] == 1 && card->getManaCost()->getSuspend()) + intValue = card->getManaCost()->getSuspend()->getConvertedCost(); + else + intValue = card->getManaCost()->getConvertedCost(); + } + } + } + else if (s == "penergy" || s == "oenergy") + { + intValue = (s == "penergy")?card->controller()->energyCount:card->controller()->opponent()->energyCount; + } + else if (s == "pyidarocount" || s == "oyidarocount") + { + intValue = (s == "pyidarocount")?card->controller()->yidaroCount:card->controller()->opponent()->yidaroCount; + } + else if (s == "pmonarch" || s == "omonarch") + { + intValue = (s == "pmonarch")?card->controller()->monarch:card->controller()->opponent()->monarch; + } + else if (s == "psurveiloffset" || s == "osurveiloffset") + { + intValue = (s == "psurveiloffset")?card->controller()->surveilOffset:card->controller()->opponent()->surveilOffset; + } + else if (s == "pdevotionoffset" || s == "odevotionoffset") + { + intValue = (s == "pdevotionoffset")?card->controller()->devotionOffset:card->controller()->opponent()->devotionOffset; + } + else if (s == "pattackedcount" || s == "oattackedcount") + { + intValue = (s == "pattackedcount")?card->controller()->raidcount:card->controller()->opponent()->raidcount; + } + else if (s == "pstormcount" || s == "ostormcount") + { + intValue = (s == "pstormcount")?card->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL):card->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL); + } + else if (s == "countallspell") + { + intValue = card->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL) + card->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL); + } + else if (s == "countmycrespell" || s == "countmynoncrespell") + { + intValue = (s == "countmycrespell")?card->controller()->game->stack->seenThisTurn("creature", Constants::CAST_ALL):card->controller()->game->stack->seenThisTurn("*[-creature]", Constants::CAST_ALL); + } + else if(s == "numofcommandcast" || s == "pnumofcommandcast" || s == "onumofcommandcast" || s == "pnumofidentitycols" || s == "onumofidentitycols") + { + intValue = 0; + if(s == "pnumofcommandcast") //Return how many times controller casted a commander (e.g. Skull Storm). + intValue = card->controller()->numOfCommandCast; + else if(s == "onumofcommandcast") //Return how many times controller casted a commander (e.g. Commander's Insight). + intValue = card->controller()->opponent()->numOfCommandCast; + else if(s == "numofcommandcast") //Return how many times this commander has been casted from command zone (e.g. Opal Palace). + intValue = card->numofcastfromcommandzone; + else if (s == "pnumofidentitycols" || s == "onumofidentitycols") //Return the total amount of commander identity colors for controller or opponent (e.g. War Room) + { + intValue = 0; + bool blueFound = false; + bool redFound = false; + bool whiteFound = false; + bool greenFound = false; + bool blackFound = false; + Player* p = card->controller(); + if (s == "onumofidentitycols") + p = card->controller()->opponent(); + MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->exile, p->game->commandzone, p->game->sideboard }; + for(int i = 0; i < 7; i++){ + for(int j = 0; j < zones[i]->nb_cards; j++){ + if(zones[i]->cards[j]->has(Constants::ISCOMMANDER) && zones[i]->cards[j]->hasColor(Constants::MTG_COLOR_RED) && !redFound){ + intValue++; + redFound = true; + } + if(zones[i]->cards[j]->has(Constants::ISCOMMANDER) && zones[i]->cards[j]->hasColor(Constants::MTG_COLOR_BLACK) && !blackFound){ + intValue++; + blackFound = true; + } + if(zones[i]->cards[j]->has(Constants::ISCOMMANDER) && zones[i]->cards[j]->hasColor(Constants::MTG_COLOR_BLUE) && !blueFound){ + intValue++; + blueFound = true; + } + if(zones[i]->cards[j]->has(Constants::ISCOMMANDER) && zones[i]->cards[j]->hasColor(Constants::MTG_COLOR_GREEN) && !greenFound){ + intValue++; + greenFound = true; + } + if(zones[i]->cards[j]->has(Constants::ISCOMMANDER) && zones[i]->cards[j]->hasColor(Constants::MTG_COLOR_WHITE) && !whiteFound){ + intValue++; + whiteFound = true; + } + } + } + } + } + else if (s == "isflipped" || s == "iscopied") // Return 1 if card has been flipped -- Return 1 if card has copied another card + { + intValue = (s == "isflipped")?card->isFlipped:card->isACopier; + } + else if (s == "evictmc" || s == "hasevict") + { + if(card->imprintedCards.size() > 0) intValue = (s == "evictmc")?card->imprintedCards.back()->getManaCost()->getConvertedCost():card->imprintedCards.size(); + } + else if (s == "evictpw" || s == "evictth") + { + if(card->imprintedCards.size() > 0) intValue = (s == "evictpw")?card->imprintedCards.back()->getPower():card->imprintedCards.back()->getToughness(); + } + else if (s == "evictg" || s == "evictu") + { + intValue = (s == "evictg")?card->imprintG:card->imprintU; + } + else if (s == "evictr" || s == "evictb") + { + intValue = (s == "evictr")?card->imprintR:card->imprintB; + } + else if (s == "evictw" || s == "commongreen") + { + intValue = (s == "evictw")?card->imprintW:mostCommonColor(Constants::MTG_COLOR_GREEN, card); + } + else if (s == "commonblue" || s == "commonred") + { + intValue = (s == "commonblue")?mostCommonColor(Constants::MTG_COLOR_BLUE, card):mostCommonColor(Constants::MTG_COLOR_RED, card); + } + else if (s == "commonblack" || s == "commonwhite") + { + intValue = (s == "commonblack")?mostCommonColor(Constants::MTG_COLOR_BLACK, card):mostCommonColor(Constants::MTG_COLOR_WHITE, card); + } + else if (s == "targetedcurses") + { + intValue = (card->playerTarget)?card->playerTarget->curses.size():0; + } + else if (s == "lifetotal" || s == "opponentlifetotal") + { + intValue = (s == "lifetotal")?target->controller()->life:target->controller()->opponent()->life; + } + else if (s == "startinglife" || s == "ostartinglife") + { + intValue = (s == "startinglife")?target->controller()->initLife:target->controller()->opponent()->initLife; + } + else if (s == "pdiffinitlife" || s == "odiffinitlife") + { + intValue = (s == "pdiffinitlife")?(target->controller()->life - target->controller()->initLife):(target->controller()->opponent()->life - target->controller()->opponent()->initLife); + } + else if (s == "phalfinitlife" || s == "ohalfinitlife") + { + if(s == "phalfinitlife"){ + intValue = (target->controller()->initLife > 2*target->controller()->life)?1:0; + } else { + intValue = (target->controller()->opponent()->initLife > 2*target->controller()->opponent()->life)?1:0; + } + } + else if (s == "abundantlife")//current life is morethan or equal to starting life + { + intValue = (target->controller()->life >= target->controller()->initLife)?1:0; + } + else if (s == "plibrarycount") + { + intValue = (target->controller()->game->library->nb_cards)?target->controller()->game->library->nb_cards:0; + } + else if (s == "olibrarycount") + { + intValue = (target->controller()->opponent()->game->library->nb_cards)?target->controller()->opponent()->game->library->nb_cards:0; + } + else if (s == "highestlifetotal") + { + intValue = target->controller()->life <= target->controller()->opponent()->life?target->controller()->opponent()->life:target->controller()->life; + } + else if (s == "lowestlifetotal") + { + intValue = target->controller()->life <= target->controller()->opponent()->life?target->controller()->life:target->controller()->opponent()->life; + } + else if (s == "thatmuch") + { + //the value that much is a variable to be used with triggered abilities. + //ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value + //that the triggered event stored in the card for "that much". + intValue = target->thatmuch; + int checkagain = 0; + if(target->hasSubtype(Subtypes::TYPE_AURA) || target->hasSubtype(Subtypes::TYPE_EQUIPMENT)){ + if(target->target){ + checkagain = target->target->thatmuch; + } + } + if(checkagain > intValue) + intValue = checkagain; + if(card && card->thatmuch > intValue) + intValue = card->thatmuch; + } + else if (s == "excessdamage") // Return the amount of exceeded damage of a target + { + if(target->exceededDamage < 0) + intValue = target->exceededDamage; + int checkagain = 0; + if(target->hasSubtype(Subtypes::TYPE_AURA) || target->hasSubtype(Subtypes::TYPE_EQUIPMENT)){ + if(target->target){ + if(target->target->exceededDamage < 0) + checkagain = target->target->exceededDamage; + } + } + if(checkagain < intValue) + intValue = checkagain; + if(card && card->exceededDamage < intValue) + intValue = card->exceededDamage; + if(intValue < 0) + intValue = abs(intValue); + } + else if (s == "lifelost" || s == "oplifelost") + { + intValue = (s == "lifelost")?target->controller()->lifeLostThisTurn:target->controller()->opponent()->lifeLostThisTurn; + } + else if (s == "lifegain" || s == "oplifegain") + { + intValue = (s == "lifegain")?target->controller()->lifeGainedThisTurn:target->controller()->opponent()->lifeGainedThisTurn; + } + else if (s == "pdcount" || s == "odcount") + { + intValue = (s == "pdcount")?target->controller()->damageCount:target->controller()->opponent()->damageCount; + } + else if (s == "pdnoncount" || s == "odnoncount") + { + intValue = (s == "pdnoncount")?target->controller()->nonCombatDamage:target->controller()->opponent()->nonCombatDamage; + } + else if (s == "mypoisoncount" || s == "opponentpoisoncount") + { + intValue = (s == "mypoisoncount")?target->controller()->poisonCount:target->controller()->opponent()->poisonCount; + } + else if(s == "lastrollresult" || s == "lastrollchoice" || s == "lastdiefaces" || s == "srclastrollresult" || s == "srclastrollchoice" || s == "srclastdiefaces") + { + intValue = 0; + if(s == "lastrollresult") + intValue = target->lastRollResult; + else if(s == "srclastrollresult") + intValue = card->lastRollResult; + else if(s == "lastrollchoice") + intValue = target->dieSide; + else if(s == "srclastrollchoice") + intValue = card->dieSide; + else if(s == "lastdiefaces") + intValue = target->dieNumFaces; + else if(s == "srclastdiefaces") + intValue = card->dieNumFaces; + } + else if(s == "lastflipresult" || s == "lastflipchoice") + { + intValue = (s == "lastflipresult")?target->lastFlipResult:target->coinSide; + } + else if (s == "pdrewcount" || s == "odrewcount") + { + intValue = (s == "pdrewcount")?target->controller()->drawCounter:target->controller()->opponent()->drawCounter; + } + else if (s == "epicactivated" || s == "hasstorecard") + { + intValue = (s == "epicactivated")?target->controller()->epic:(target->storedCard != 0); + } + else if (s == "currentphase" || s == "currentturn" ) + { + intValue = (s == "currentphase")?target->getObserver()->getCurrentGamePhase():target->getObserver()->turn; + } + else if (s == "canforetellcast") + { + intValue = (target->foretellTurn < 0)?0:(target->getObserver()->turn-target->foretellTurn); // Check if you can use the foretell cost from exile (CurrentTurn > ForetellTurn). + } + else if (s.find("hasability") != string::npos) //Return 1 if card has the specified ability + { + intValue = 0; + for(size_t i = 0; i < Constants::NB_BASIC_ABILITIES; i++) + if(Constants::MTGBasicAbilities[i] == s.substr(10)) + intValue = card->basicAbilities[i]; + } + else if (s.find("hascnt") != string::npos) //Return the amount of specific counters on card (use "anycnt" to count all of them e.g. Nils, Discipline Enforcer) + { + intValue = 0; + if (card->counters){ + Counters * counters = card->counters; + for(size_t i = 0; i < counters->counters.size(); ++i){ + Counter * counter = counters->counters[i]; + if(s.substr(6) == "anycnt"){ + intValue += counter->nb; + } else if(counter->name == "" && (s.substr(6) == "11" || s.substr(6) == "-1-1")){ + if((counter->power == 1 && counter->toughness == 1 && s.substr(6) == "11") || (counter->power == -1 && counter->toughness == -1 && s.substr(6) == "-1-1")){ + intValue = counter->nb; + break; + } + } else if(counter->name == s.substr(6)){ + intValue = counter->nb; + break; + } + } + } + } + else if (s.find("genrand") != string::npos) //Return a random value between 0 and a specific number (minus 1); + { + WParsedInt * value = NEW WParsedInt(s.substr(7).c_str(), NULL, card); + intValue = std::rand() % value->getValue(); + } + else if (s == "manacost") //Return the converted manacost + { + intValue = (target->currentZone == target->controller()->game->stack)?(target->myconvertedcost + target->castX):target->myconvertedcost;//X is 0 except if it's on the stack + } + else if(s == "snowdiffmana") //Return 1 if the difference between snowpool and converted manacost is more than 0 + { + int snowpool = target->controller()->snowManaG + target->controller()->snowManaU + target->controller()->snowManaR + target->controller()->snowManaB + target->controller()->snowManaW + target->controller()->snowManaC; + int manacost = (target->currentZone == target->controller()->game->stack)?(target->myconvertedcost + target->castX):target->myconvertedcost;//X is 0 except if it's on the stack + intValue = (snowpool >= manacost)?1:0; + } + else if (s == "mysnowpoolcount" || s == "opponentsnowpoolcount") // snowpoolcount is just to count the number of snow mana produced ... + { + intValue = (s == "mysnowpoolcount")?(target->controller()->snowManaG + target->controller()->snowManaU + target->controller()->snowManaR + target->controller()->snowManaB + target->controller()->snowManaW + target->controller()->snowManaC):(target->controller()->opponent()->snowManaG + target->controller()->opponent()->snowManaU + target->controller()->opponent()->snowManaR + target->controller()->opponent()->snowManaB + target->controller()->opponent()->snowManaW + target->controller()->opponent()->snowManaC); + } + else if (s == "mysnowgreenpoolcount" || s == "opponentsnowgreenpoolcount") + { + intValue = (s == "mysnowgreenpoolcount")?target->controller()->snowManaG:target->controller()->opponent()->snowManaG; + } + else if (s == "mysnowredpoolcount" || s == "opponentsnowredpoolcount") + { + intValue = (s == "mysnowredpoolcount")?target->controller()->snowManaR:target->controller()->opponent()->snowManaR; + } + else if (s == "mysnowbluepoolcount" || s == "opponentsnowbluepoolcount") + { + intValue = (s == "mysnowbluepoolcount")?target->controller()->snowManaU:target->controller()->opponent()->snowManaU; + } + else if (s == "mysnowwhitepoolcount" || s == "opponentsnowwhitepoolcount") + { + intValue = (s == "mysnowwhitepoolcount")?target->controller()->snowManaW:target->controller()->opponent()->snowManaW; + } + else if (s == "mysnowblackpoolcount" || s == "opponentsnowblackpoolcount") + { + intValue = (s == "mysnowblackpoolcount")?target->controller()->snowManaB:target->controller()->opponent()->snowManaB; + } + else if (s == "mysnowcolorlesspoolcount" || s == "opponentsnowcolorlesspoolcount") + { + intValue = (s == "mysnowcolorlesspoolcount")?target->controller()->snowManaC:target->controller()->opponent()->snowManaC; + } + else if (s == "mypoolcount" || s == "opponentpoolcount") // total manapool + { + intValue = (s == "mypoolcount")?target->controller()->getManaPool()->getConvertedCost():target->controller()->opponent()->getManaPool()->getConvertedCost(); + } + else if (s == "mygreenpoolcount" || s == "opponentgreenpoolcount") + { + intValue = (s == "mygreenpoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_GREEN):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_GREEN); + } + else if (s == "myredpoolcount" || s == "opponentredpoolcount") + { + intValue = (s == "myredpoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_RED):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_RED); + } + else if (s == "mybluepoolcount" || s == "opponentbluepoolcount") + { + intValue = (s == "mybluepoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_BLUE):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_BLUE); + } + else if (s == "mywhitepoolcount" || s == "opponentwhitepoolcount") + { + intValue = (s == "mywhitepoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_WHITE):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_WHITE); + } + else if (s == "myblackpoolcount" || s == "opponentblackpoolcount") + { + intValue = (s == "myblackpoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_BLACK):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_BLACK); + } + else if (s == "mycolorlesspoolcount" || s == "opponentcolorlesspoolcount") + { + intValue = (s == "mycolorlesspoolcount")?target->controller()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT):target->controller()->opponent()->getManaPool()->getManaSymbols(Constants::MTG_COLOR_ARTIFACT); + } + else if (s == "p" || s == "power") + { + intValue = target->getCurrentPower(); + } + else if (s == "t" || s == "toughness") + { + intValue = target->getCurrentToughness(); + } + else if (s == "countedamount" || s == "countedbamount") + { + intValue = (s == "countedamount")?target->CountedObjects:target->CountedObjectsB; + } + else if (s == "kicked" || s == "handsize") + { + intValue = (s == "kicked")?card->kicked:target->controller()->handsize; + } + else if (s == "olandg" || s == "olandu") + { + intValue = (s == "olandg")?countManaProducedby(Constants::MTG_COLOR_GREEN, target, target->controller()->opponent()):countManaProducedby(Constants::MTG_COLOR_BLUE, target, target->controller()->opponent()); + } + else if (s == "olandr" || s == "olandb") + { + intValue = (s == "olandr")?countManaProducedby(Constants::MTG_COLOR_RED, target, target->controller()->opponent()):countManaProducedby(Constants::MTG_COLOR_BLACK, target, target->controller()->opponent()); + } + else if (s == "olandw" || s == "olandc") + { + intValue = (s == "olandw")?countManaProducedby(Constants::MTG_COLOR_WHITE, target, target->controller()->opponent()):(countManaProducedby(Constants::MTG_COLOR_ARTIFACT, target, target->controller()->opponent()) + countManaProducedby(Constants::MTG_COLOR_WASTE, target, target->controller()->opponent())); + } + else if (s == "plandg" || s == "plandu") + { + intValue = (s == "plandg")?countManaProducedby(Constants::MTG_COLOR_GREEN, target, target->controller()):countManaProducedby(Constants::MTG_COLOR_BLUE, target, target->controller()); + } + else if (s == "plandr" || s == "plandb") + { + intValue = (s == "plandr")?countManaProducedby(Constants::MTG_COLOR_RED, target, target->controller()):countManaProducedby(Constants::MTG_COLOR_BLACK, target, target->controller()); + } + else if (s == "plandw" || s == "plandc") + { + intValue = (s == "plandw")?countManaProducedby(Constants::MTG_COLOR_WHITE, target, target->controller()):(countManaProducedby(Constants::MTG_COLOR_ARTIFACT, target, target->controller()) + countManaProducedby(Constants::MTG_COLOR_WASTE, target, target->controller())); + } + else if (s == "cantargetmycre" || s == "cantargetoppocre")// can target my creature - can target opponent creature + { + intValue = (s == "cantargetmycre")?countCanTargetby("creature", card, card->controller()):countCanTargetby("creature", card, card->controller()->opponent()); + } + else if (s == "cantargetcre" || s == "myname")// can target any creature - name of the card you control + { + intValue = (s == "cantargetcre")?countCanTargetby("creature", card, card->controller()) + countCanTargetby("creature", card, card->controller()->opponent()):countCardNameinZone(card->name,card->controller()->inPlay()); + } + else if (s == "controllerturn")//intvalue = 1 if its your turn this(variable{controllerturn}) + { + intValue = (target->controller() == target->getObserver()->currentPlayer)?1:0; + } + else if (s == "opponentturn")//intvalue = 1 if its your turn this(variable{opponentturn}) + { + intValue = (target->controller()->opponent() == target->getObserver()->currentPlayer)?1:0; + } + else if (s == "phandcount" || s == "ohandcount") + { + intValue = (s == "phandcount")?target->controller()->game->hand->nb_cards:target->controller()->opponent()->game->hand->nb_cards; + } + else if (s == "urzatron")//Urza lands + { + intValue = (card->controller()->game->battlefield->hasAlias(4192) && card->controller()->game->battlefield->hasAlias(4193) && card->controller()->game->battlefield->hasAlias(4194))?1:0; + } + else if (s == "worshipped")//Worship + { + intValue = (card->controller()->game->battlefield->hasType("creature"))?card->controller()->life:0; + } + else if (s == "crewtotalpower")//crew count total power + { + intValue = 0; + for (int j = card->controller()->game->battlefield->nb_cards - 1; j >= 0; --j) + { + MTGCardInstance * crew = card->controller()->game->battlefield->cards[j]; + if (crew != card && crew->isCreature() && !crew->isTapped() && !crew->isPhased && !crew->has(Constants::CANTCREW)) + intValue += crew->power; + } + } + else if (s == "pancientooze")//Ancient Ooze + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && card->controller()->game->inPlay->cards[j] != card) + intValue += card->controller()->game->inPlay->cards[j]->getManaCost()->getConvertedCost(); + } + else if (s == "pdauntless")//Dauntless Dourbark + { + MTGGameZone * checkZone = card->controller()->inPlay(); + intValue = + countCardTypeinZone("forest",checkZone) + + countCardTypeinZone("treefolk",checkZone); + } + else if (s == "pbasiclandtypes")//Basic Land types + { + MTGGameZone * checkZone = card->controller()->inPlay(); + intValue = //mtg rules 205.4c + cardHasTypeinZone("waste", checkZone) + + cardHasTypeinZone("forest", checkZone) + + cardHasTypeinZone("plains", checkZone) + + cardHasTypeinZone("swamp", checkZone) + + cardHasTypeinZone("island", checkZone) + + cardHasTypeinZone("mountain", checkZone) + + cardHasTypeinZone("snow-covered forest", checkZone) + + cardHasTypeinZone("snow-covered plains", checkZone) + + cardHasTypeinZone("snow-covered swamp", checkZone) + + cardHasTypeinZone("snow-covered island", checkZone) + + cardHasTypeinZone("snow-covered mountain", checkZone); + } + else if (s == "pdomain")//player domain + { + MTGGameZone * checkZone = card->controller()->inPlay(); + intValue = cardHasTypeinZone("forest", checkZone) + + cardHasTypeinZone("plains", checkZone) + + cardHasTypeinZone("swamp", checkZone) + + cardHasTypeinZone("island", checkZone) + + cardHasTypeinZone("mountain", checkZone); + } + else if (s == "odomain")//opponent domain + { + MTGGameZone * checkZone = card->controller()->opponent()->inPlay(); + intValue = cardHasTypeinZone("forest", checkZone) + + cardHasTypeinZone("plains", checkZone) + + cardHasTypeinZone("swamp", checkZone) + + cardHasTypeinZone("island", checkZone) + + cardHasTypeinZone("mountain", checkZone); + } + else if (s == "allmyname")//Plague Rats and others + { + intValue = 0; + for (int i = 0; i < 2; i++) + intValue += countCardNameinZone(card->name,card->getObserver()->players[i]->game->battlefield); + } + else if (s == "pgbzombie")//Soulless One + { + intValue = 0; + for (int i = 0; i < 2; i++) + { + intValue += countCardTypeinZone("zombie",card->getObserver()->players[i]->game->graveyard); + intValue += countCardTypeinZone("zombie",card->getObserver()->players[i]->game->battlefield); + } + } + else if (s == "pginstantsorcery")//Spellheart Chimera + { + intValue = 0; + for (int j = card->controller()->game->graveyard->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_INSTANT) + ||card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_SORCERY)) + intValue += 1; + } + } + else if (s == "pgmanainstantsorcery")//Inferno Project + { + intValue = 0; + for (int j = card->controller()->game->graveyard->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_INSTANT) + ||card->controller()->game->graveyard->cards[j]->hasType(Subtypes::TYPE_SORCERY)) + intValue += card->controller()->game->graveyard->cards[j]->myconvertedcost; + } + } + else if (s == "powertotalinplay" || s == "pwrtotalinplay")//Count Total Power of Creatures you control... Formidable + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE)) + intValue += card->controller()->game->inPlay->cards[j]->getCurrentPower(); + } + } + else if (s == "toughnesstotalinplay" || s == "thstotalinplay")//Count Total toughness of Creatures you control... + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE)) + intValue += card->controller()->game->inPlay->cards[j]->getCurrentToughness(); + } + } + else if (s == "calculateparty")//Count Total Creatures of party (a party consists of up to one each of Cleric, Rogue, Warrior, and Wizard)... Zendikar Rising + { + intValue = 0; + bool found_cleric = false; + bool found_warrior = false; + bool found_wizard = false; + bool found_rogue = false; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0 && intValue < 4; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType("Cleric") && !found_cleric){ + intValue += 1; + found_cleric = true; + continue; + } + if (card->controller()->game->inPlay->cards[j]->hasType("Rogue") && !found_rogue){ + intValue += 1; + found_rogue = true; + continue; + } + if (card->controller()->game->inPlay->cards[j]->hasType("Wizard") && !found_wizard){ + intValue += 1; + found_wizard = true; + continue; + } + if (card->controller()->game->inPlay->cards[j]->hasType("Warrior") && !found_warrior){ + intValue += 1; + found_warrior = true; + continue; + } + } + } + else if (s.find("cardcountabil") != string::npos)//Count Total cards with specific ability + { + intValue = 0; + bool different_names = (s.find("diffcardcountabil")!=string::npos)?true:false; + string ability = (s.find("diffcardcountabil")!=string::npos)?s.substr(17):s.substr(13); + vector list; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->basicAbilities[Constants::GetBasicAbilityIndex(ability)] == 1){ + if(!different_names) + intValue += 1; + else{ + bool name_found = false; + for(unsigned int i = 0; i < list.size() && !name_found; i++){ + if(list[i] == card->controller()->game->inPlay->cards[j]->name) + name_found = true; + } + if(!name_found){ + list.push_back(card->controller()->game->inPlay->cards[j]->name); + intValue += 1; + } + } + } + } + } + else if (s.find("cardcounttype") != string::npos)//Count Total cards of specific type + { + intValue = 0; + bool different_names = (s.find("diffcardcounttype")!=string::npos)?true:false; + string type = (s.find("diffcardcounttype")!=string::npos)?s.substr(17):s.substr(13); + vector list; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType(type)){ + if(!different_names) + intValue += 1; + else{ + bool name_found = false; + for(unsigned int i = 0; i < list.size() && !name_found; i++){ + if(list[i] == card->controller()->game->inPlay->cards[j]->name) + name_found = true; + } + if(!name_found){ + list.push_back(card->controller()->game->inPlay->cards[j]->name); + intValue += 1; + } + } + } + } + } + else if (s.find("sametypecreatures") != string::npos)//Count the greatest number creatures that share same subtype + { + intValue = 0; + bool opponent = (s.find("oppsametypecreatures")!=string::npos)?true:false; + vector list; + vector values = MTGAllCards::getCreatureValuesById(); + for (size_t i = 0; i < values.size(); ++i){ + list.push_back(0); + if(opponent){ + for (int j = card->controller()->opponent()->game->inPlay->nb_cards - 1; j >= 0; --j){ + if (card->controller()->opponent()->game->inPlay->cards[j]->hasType(values[i])){ + list[i]++; + } + } + } else { + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j){ + if (card->controller()->game->inPlay->cards[j]->hasType(values[i])){ + list[i]++; + } + } + } + if (list[i] > intValue) + intValue = list[i]; + } + } + else if ((s == "cursedscrollresult" || s == "magusofscrollresult") && (card->controller()->game->hand->nb_cards > 0))//return 1 if the choosen card has to give damage (e.g. Cursed Scroll, Magus od the Scroll). + { + intValue = (card->controller()->game->hand->cards[std::rand() % card->controller()->game->hand->nb_cards]->name == card->name)?1:0; + } + else if (s == "mypos" || s == "bushidopoints")//hand,exile,grave & library only (library zpos is inverted so the recent one is always the top) -- bushido point + { + intValue = (s == "mypos")?card->zpos:card->bushidoPoints; + } + else if ((s == "revealedp" || s == "revealedt" || s == "revealedmana") && card->revealedLast) + { + if (s == "revealedp" || s == "revealedt") + intValue = (s == "revealedp")?card->revealedLast->power:card->revealedLast->toughness; + else + intValue = card->revealedLast->getManaCost()->getConvertedCost(); + } + else if (s.find("findfirsttype") != string::npos)//find the index of first card with specified type in target player library + { + intValue = 0; + bool opponent = (s.find("oppofindfirsttype")!=string::npos)?true:false; + string type = (s.find("oppofindfirsttype")!=string::npos)?s.substr(17):s.substr(13); + bool negate = (type.find("non")!=string::npos)?true:false; + type = negate?type.substr(3):type; + Player* p = card->controller(); + if (opponent) + p = card->controller()->opponent(); + for (int j = p->game->library->nb_cards - 1; j >= 0; --j){ + if (type == "permanent" && !negate && !p->game->library->cards[j]->hasType(Subtypes::TYPE_INSTANT) && !p->game->library->cards[j]->hasType(Subtypes::TYPE_SORCERY)){ + intValue = p->game->library->nb_cards - j; + break; + } + else if (type == "permanent" && negate && (p->game->library->cards[j]->hasType(Subtypes::TYPE_INSTANT) || p->game->library->cards[j]->hasType(Subtypes::TYPE_SORCERY))){ + intValue = p->game->library->nb_cards - j; + break; + } + else if (type != "permanent" && !negate && p->game->library->cards[j]->hasType(type)){ + intValue = p->game->library->nb_cards - j; + break; + } + else if (type != "permanent" && negate && !p->game->library->cards[j]->hasType(type)){ + intValue = p->game->library->nb_cards - j; + break; + } + } + } + else if (s.find("findlasttype") != string::npos)//find the index of latest card with specified type in target player graveyard + { + intValue = 0; + bool opponent = (s.find("oppofindlasttype")!=string::npos)?true:false; + string type = (s.find("oppofindlasttype")!=string::npos)?s.substr(16):s.substr(12); + bool negate = (type.find("non")!=string::npos)?true:false; + type = negate?type.substr(3):type; + Player* p = card->controller(); + if (opponent) + p = card->controller()->opponent(); + for (int j = p->game->graveyard->nb_cards - 1; j >= 0; --j){ + if (type == "permanent" && !negate && !p->game->graveyard->cards[j]->hasType(Subtypes::TYPE_INSTANT) && !p->game->graveyard->cards[j]->hasType(Subtypes::TYPE_SORCERY)){ + intValue = j + 1; + break; + } + else if (type == "permanent" && negate && (p->game->graveyard->cards[j]->hasType(Subtypes::TYPE_INSTANT) || p->game->graveyard->cards[j]->hasType(Subtypes::TYPE_SORCERY))){ + intValue = j + 1; + break; + } + else if (type != "permanent" && !negate && p->game->graveyard->cards[j]->hasType(type)){ + intValue = j + 1; + break; + } + else if (type != "permanent" && negate && !p->game->graveyard->cards[j]->hasType(type)){ + intValue = j + 1; + break; + } + } + } + else if (s == "scryedcards" || s == "numoftypes")//returns how many card have been scryed from current card -- returns the number of types of the card + { + if(s == "scryedcards") + intValue = card->scryedCards; + else { + intValue = 0; + if(card->hasType(Subtypes::TYPE_PLANESWALKER)) + intValue++; + if(card->hasType(Subtypes::TYPE_TRIBAL)) + intValue++; + if(card->hasType(Subtypes::TYPE_SORCERY)) + intValue++; + if(card->hasType(Subtypes::TYPE_LAND)) + intValue++; + if(card->hasType(Subtypes::TYPE_INSTANT)) + intValue++; + if(card->hasType(Subtypes::TYPE_ENCHANTMENT)) + intValue++; + if(card->hasType(Subtypes::TYPE_CREATURE)) + intValue++; + if(card->hasType(Subtypes::TYPE_ARTIFACT)) + intValue++; + } + } + else if (s == "pcycledcount" || s == "ocycledcount") //return how may cards have been cycled this turn from a specific player. + { + intValue = (s == "pcycledcount")?card->controller()->cycledCount:card->controller()->opponent()->cycledCount; + } + else //Continue parsing in another method to avoid compiler C1061 error. + { + extendedParse(s, spell, card); + } + if (intValue > 0)//dont divide by 0 the rest are valid. + { + if (halfup) + { + if (intValue % 2 == 1) + intValue++; + intValue = intValue / 2; + } + if (halfdown) + intValue = intValue / 2; + + if (thirdup) + { + if (intValue % 3 > 0) + intValue = (intValue / 3) + 1; + else + intValue = intValue / 3; + } + if (thirddown) + intValue = intValue / 3; + } + if (twice) + intValue = intValue * 2; + if (thrice) + intValue = intValue * 3; + if (fourtimes) + intValue = intValue * 4; + if (fivetimes) + intValue = intValue * 5; + if (intValue < 0) + { + //we remove "-" at the start and are parsing for real values. + //if we ended up with a value less than 0, then we return just 0 + intValue = 0; + } + + intValue *= multiplier; +} + +void WParsedInt::extendedParse(string s, Spell * spell, MTGCardInstance * card) +{ + if (s == "mybattlefieldcardtypes" || s == "oppbattlefieldcardtypes" || s == "allbattlefieldcardtypes")//Count number of card types on battlefield + { + intValue = 0; + int pc = 0, tc = 0, sc = 0, lc = 0, ic = 0, ec = 0, cc = 0, ac = 0; + if(s == "allbattlefieldcardtypes") { + for (int j = 0; j < 2; j++) { + MTGGameZone * checkZone = card->getObserver()->players[j]->game->inPlay; + if(cardHasTypeinZone("planeswalker",checkZone)) + pc = 1; + if(cardHasTypeinZone("tribal",checkZone)) + tc = 1; + if(cardHasTypeinZone("sorcery",checkZone)) + sc = 1; + if(cardHasTypeinZone("land",checkZone)) + lc = 1; + if(cardHasTypeinZone("instant",checkZone)) + ic = 1; + if(cardHasTypeinZone("enchantment",checkZone)) + ec = 1; + if(cardHasTypeinZone("creature",checkZone)) + cc = 1; + if(cardHasTypeinZone("artifact",checkZone)) + ac = 1; + } + } else { + MTGGameZone * checkZone = (s.find("oppbattlefieldcardtypes")!=string::npos)?card->getObserver()->opponent()->game->inPlay:card->controller()->game->inPlay; + if(cardHasTypeinZone("planeswalker",checkZone)) + pc = 1; + if(cardHasTypeinZone("tribal",checkZone)) + tc = 1; + if(cardHasTypeinZone("sorcery",checkZone)) + sc = 1; + if(cardHasTypeinZone("land",checkZone)) + lc = 1; + if(cardHasTypeinZone("instant",checkZone)) + ic = 1; + if(cardHasTypeinZone("enchantment",checkZone)) + ec = 1; + if(cardHasTypeinZone("creature",checkZone)) + cc = 1; + if(cardHasTypeinZone("artifact",checkZone)) + ac = 1; + } + intValue = pc+tc+sc+lc+ic+ec+cc+ac; + } + else if (s == "mygravecardtypes" || s == "oppgravecardtypes" || s == "allgravecardtypes")//Count number of card types in graveyards + { + intValue = 0; + int pc = 0, tc = 0, sc = 0, lc = 0, ic = 0, ec = 0, cc = 0, ac = 0; + if(s == "allgravecardtypes") { + for (int j = 0; j < 2; j++) { + MTGGameZone * checkZone = card->getObserver()->players[j]->game->graveyard; + if(cardHasTypeinZone("planeswalker",checkZone)) + pc = 1; + if(cardHasTypeinZone("tribal",checkZone)) + tc = 1; + if(cardHasTypeinZone("sorcery",checkZone)) + sc = 1; + if(cardHasTypeinZone("land",checkZone)) + lc = 1; + if(cardHasTypeinZone("instant",checkZone)) + ic = 1; + if(cardHasTypeinZone("enchantment",checkZone)) + ec = 1; + if(cardHasTypeinZone("creature",checkZone)) + cc = 1; + if(cardHasTypeinZone("artifact",checkZone)) + ac = 1; + } + } else { + MTGGameZone * checkZone = (s.find("oppgravecardtypes")!=string::npos)?card->getObserver()->opponent()->game->graveyard:card->controller()->game->graveyard; + if(cardHasTypeinZone("planeswalker",checkZone)) + pc = 1; + if(cardHasTypeinZone("tribal",checkZone)) + tc = 1; + if(cardHasTypeinZone("sorcery",checkZone)) + sc = 1; + if(cardHasTypeinZone("land",checkZone)) + lc = 1; + if(cardHasTypeinZone("instant",checkZone)) + ic = 1; + if(cardHasTypeinZone("enchantment",checkZone)) + ec = 1; + if(cardHasTypeinZone("creature",checkZone)) + cc = 1; + if(cardHasTypeinZone("artifact",checkZone)) + ac = 1; + } + intValue = pc+tc+sc+lc+ic+ec+cc+ac; + } + else if (s.find("totcnt") != string::npos) //Return the total amount of all specific counters on each card (use "anycnt" to count all of them e.g. Deepwood Denizen) + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j){ + if ((s.find("totcntcre") != string::npos && card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE)) || + (s.find("totcntpla") != string::npos && card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_PLANESWALKER)) || + (s.find("totcntart") != string::npos && card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_ARTIFACT)) || + (s.find("totcntenc") != string::npos && card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_ENCHANTMENT)) || + (s.find("totcntlan") != string::npos && card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_LAND)) || + s.find("totcntall") != string::npos){ + if (card->controller()->game->inPlay->cards[j]->counters){ + Counters * counters = card->controller()->game->inPlay->cards[j]->counters; + for(size_t i = 0; i < counters->counters.size(); ++i){ + Counter * counter = counters->counters[i]; + if(s.substr(9) == "anycnt"){ + intValue += counter->nb; + } else if(counter->name == "" && (s.substr(9) == "11" || s.substr(9) == "-1-1")){ + if((counter->power == 1 && counter->toughness == 1 && s.substr(9) == "11") || (counter->power == -1 && counter->toughness == -1 && s.substr(9) == "-1-1")){ + intValue += counter->nb; + break; + } + } else if(counter->name == s.substr(9)){ + intValue += counter->nb; + break; + } + } + } + } + } + } + else if (s.find("totalmana") != string::npos)//find the cards with specified total mana in target player library + { + intValue = 0; + bool opponent = (s.find("oppototalmana")!=string::npos)?true:false; + int manavalue = atoi((s.find("oppototalmana")!=string::npos)?s.substr(13).c_str():s.substr(9).c_str()); + int totalmana = 0; + Player* p = card->controller(); + if (opponent) + p = card->controller()->opponent(); + for (int j = p->game->library->nb_cards - 1; j >= 0 && totalmana < manavalue; --j){ + totalmana += p->game->library->cards[j]->getManaCost()->getConvertedCost(); + intValue = p->game->library->nb_cards - j; + } + } + else if (s == "pdungeoncompleted" || s == "odungeoncompleted") + { + intValue = (s == "pdungeoncompleted")?card->controller()->dungeonCompleted:card->controller()->opponent()->dungeonCompleted; + } + else if (s == "pwrtotatt" || s == "thstotatt")//count Total Power or toughness of attacking creatures (e.g. Battle Cry Goblin) + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && card->controller()->game->inPlay->cards[j]->attacker){ + if(s == "pwrtotatt") + intValue += card->controller()->game->inPlay->cards[j]->getCurrentPower(); + else + intValue += card->controller()->game->inPlay->cards[j]->getCurrentToughness(); + } + } + } + else if (s == "pwrtotblo" || s == "thstotblo")//count Total Power or toughness of blocking creatures + { + intValue = 0; + for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j) + { + if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && card->controller()->game->inPlay->cards[j]->defenser){ + if(s == "pwrtotblo") + intValue += card->controller()->game->inPlay->cards[j]->getCurrentPower(); + else + intValue += card->controller()->game->inPlay->cards[j]->getCurrentToughness(); + } + } + } + else if (s == "ishuman" || s == "mycolnum")//return if controller is Human or AI - return the number of colors of a card. + { + intValue = 0; + if (s == "ishuman") + intValue = (card->controller()->isAI())?0:1; + else if (s == "mycolnum") { + for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i){ + if(card->hasColor(i)) + intValue +=1; + } + } + } + else if (s == "pexperience" || s == "oexperience") + { + intValue = (s == "pexperience")?card->controller()->experienceCount:card->controller()->opponent()->experienceCount; + } + else if (s == "plastshlturn" || s == "olastshlturn") + { + intValue = (s == "plastshlturn")?card->controller()->lastShuffleTurn:card->controller()->opponent()->lastShuffleTurn; + } + else if (s == "hasprey" || s == "dualfaced" || s == "withpartner" || s == "totaldmg") + { + if (s == "hasprey") + intValue = (card->hauntedCard)?1:0; + else if (s == "dualfaced") + intValue = (card->backSide != "")?1:0; + else if (s == "withpartner") + intValue = (card->partner != "")?1:0; + else if (s == "totaldmg") + intValue = (card->damageToController + card->damageToCreature + card->damageToOpponent); + } + else if (s.find("totalcololorsinplay") != string::npos || s.find("oppototalcololorsinplay") != string::npos) //Return the total amount of colors on controller or opponent battlefield (e.g. Moonveil Regent) + { + intValue = 0; + bool blueFound = false; + bool redFound = false; + bool whiteFound = false; + bool greenFound = false; + bool blackFound = false; + Player* p = card->controller(); + if (s == "oppototalcololorsinplay") + p = card->controller()->opponent(); + for( int j = 0; j < p->inPlay()->nb_cards; j++){ + if(p->inPlay()->cards[j]->hasColor(Constants::MTG_COLOR_RED) && !redFound){ + intValue++; + redFound = true; + } + if(p->inPlay()->cards[j]->hasColor(Constants::MTG_COLOR_BLACK) && !blackFound){ + intValue++; + blackFound = true; + } + if(p->inPlay()->cards[j]->hasColor(Constants::MTG_COLOR_BLUE) && !blueFound){ + intValue++; + blueFound = true; + } + if(p->inPlay()->cards[j]->hasColor(Constants::MTG_COLOR_GREEN) && !greenFound){ + intValue++; + greenFound = true; + } + if(p->inPlay()->cards[j]->hasColor(Constants::MTG_COLOR_WHITE) && !whiteFound){ + intValue++; + whiteFound = true; + } + } + } + else if(s.find("pcoven") != string::npos || s.find("ocoven") != string::npos){ //Player or opponent controls three or more creatures with different powers (e.g. Augur of Autumn) + intValue = 0; + bool opponent = (s.find("ocoven")!=string::npos)?true:false; + Player* p = card->controller(); + if (opponent) + p = card->controller()->opponent(); + for(unsigned int i = 0; i < p->game->inPlay->cards.size() && intValue == 0; i++){ + if(p->game->inPlay->cards[i]->hasType(Subtypes::TYPE_CREATURE)){ + for(unsigned int j = i+1; j < p->game->inPlay->cards.size() && intValue == 0; j++){ + if(p->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE) && p->game->inPlay->cards[j]->power != p->game->inPlay->cards[i]->power){ + for(unsigned int k = j+1; k < p->game->inPlay->cards.size() && intValue == 0; k++){ + if(p->game->inPlay->cards[k]->hasType(Subtypes::TYPE_CREATURE) && (p->game->inPlay->cards[k]->power != p->game->inPlay->cards[i]->power && p->game->inPlay->cards[k]->power != p->game->inPlay->cards[j]->power)){ + intValue = 1; + } + } + } + } + } + } + } + else if(s.find("pnumcreswp") != string::npos || s.find("onumcreswp") != string::npos){ //Number of creatures that have toughness greater than their power. + intValue = 0; + bool opponent = (s.find("onumcreswp")!=string::npos)?true:false; + Player* p = card->controller(); + if (opponent) + p = card->controller()->opponent(); + for(unsigned int i = 0; i < p->game->inPlay->cards.size(); i++){ + if(p->game->inPlay->cards[i]->hasType(Subtypes::TYPE_CREATURE) && p->game->inPlay->cards[i]->toughness > p->game->inPlay->cards[i]->power){ + intValue++; + } + } + } + else if(s.find("startingplayer") != string::npos){ //Return who was the starting player (0 is controller, 1 is opponent). + intValue = card->controller()->getObserver()->turn%2; + if(card->controller()->getObserver()->currentlyActing() != card->controller()) + intValue = 1 - intValue; + } + else if(!intValue)//found nothing, try parsing a atoi + { + intValue = atoi(s.c_str()); + } +} + +int WParsedInt::countDevotionTo(MTGCardInstance * card, MTGGameZone * zone, int color1, int color2) +{ + int counthybrid = 0; + TargetChooserFactory dtf(card->getObserver()); + TargetChooser * dtc = dtf.createTargetChooser("*",NULL); + if (dtc->targetsZone(zone, card)) + { + counthybrid += zone->countDevotion(dtc, color1, color2); + } + SAFE_DELETE(dtc); + return card->controller()->devotionOffset + counthybrid; // Increase total devotion with an offset (e.g. Altar of the Pantheon) +} + +int WParsedInt::countCardNameinZone(string name, MTGGameZone * zone) +{ + int count = 0; + for( int i= 0; i < zone->nb_cards; i ++) + if(zone->cards[i]->name == name) + count += 1; + return count; +} + +int WParsedInt::countCardsInPlaybyColor(int color, GameObserver * observer) +{ + int count = 0; + for (int i = 0; i < 2; i++) + { + for( int j= 0; j < observer->players[i]->inPlay()->nb_cards; j++) + if(observer->players[i]->inPlay()->cards[j]->hasColor(color)) + count += 1; + } + return count; +} + +int WParsedInt::mostCommonColor(int color, MTGCardInstance * card) +{ + int maxColor = 0; + vector colors; + + for(int i = 1; i < 6; i++) + colors.push_back( countCardsInPlaybyColor(i, card->getObserver()) ); + + for(int j = 0; j < 5; j++) + if ( colors[j] > maxColor ) + maxColor = colors[j]; + + if (countCardsInPlaybyColor(color, card->getObserver()) >= maxColor && maxColor > 0) + return 1; + + return 0; +} + +int WParsedInt::countCardTypeinZone(string type, MTGGameZone * zone) +{ + int count = 0; + for( int i= 0; i < zone->nb_cards; i ++) + if(zone->cards[i]->hasType(type)) + count += 1; + return count; +} + +int WParsedInt::cardHasTypeinZone(const char * type, MTGGameZone * zone) +{ + int count = 0; + if(zone->hasType(type)) + count = 1; + return count; +} + +int WParsedInt::countCanTargetby(string type, MTGCardInstance * card, Player * player) +{ + int count = 0; + for (int j = player->game->battlefield->nb_cards - 1; j >= 0; --j) + { + if (player->game->battlefield->cards[j]->hasType(type) && !player->game->battlefield->cards[j]->protectedAgainst(card)) + count += 1; + } + return count; +} + +int WParsedInt::countManaProducedby(int color, MTGCardInstance * target, Player * player) +{ + int count = 0; + MTGGameZone * zone = player->game->battlefield; + for(int k = 0; k < zone->nb_cards; k++) + { + MTGCardInstance * card = zone->cards[k]; + if(card->isLand() && (card != target) && card->hasSubtype("forest") && color == 1) + count++; + if(card->isLand() && (card != target) && card->hasSubtype("island") && color == 2) + count++; + if(card->isLand() && (card != target) && card->hasSubtype("mountain") && color == 3) + count++; + if(card->isLand() && (card != target) && card->hasSubtype("swamp") && color == 4) + count++; + if(card->isLand() && (card != target) && card->hasSubtype("plains") && color == 5) + count++; + if(card->isLand() && (card != target) && card->cardsAbilities.size()) + { + for(unsigned int j = 0; j < card->cardsAbilities.size(); j++) + { + if(dynamic_cast (card->cardsAbilities[j]) && dynamic_cast (card->cardsAbilities[j])->output->hasColor(color) ) + count++; + } + } + } + return count; +} + +WParsedInt::WParsedInt(int value) +{ + intValue = value; +} + +WParsedInt::WParsedInt(string s, Spell * spell, MTGCardInstance * card) +{ + init(s, spell, card); +} + +WParsedInt::WParsedInt(string s, MTGCardInstance * card) +{ + init(s, NULL, card); +} + +int WParsedInt::getValue() +{ + return intValue; +} + +string WParsedInt::getStringValue() +{ + stringstream sval; + sval << intValue; + return sval.str(); +} + +WParsedPT::WParsedPT(int p, int t) +{ + power.intValue = p; + toughness.intValue = t; + ok = true; +} + +WParsedPT::WParsedPT(string s, Spell * spell, MTGCardInstance * card) +{ + size_t found = s.find("/"); + ok = false; + if (found != string::npos) + { + size_t end = s.find(" ", found); + if (end == string::npos) end = s.size(); + size_t start = s.find_last_of(" ", found); + if (start == string::npos) + start = 0; + else + start++; + power = WParsedInt(s.substr(start, found - start), spell, card); + toughness = WParsedInt(s.substr(found + 1, end - found - 1), spell, card); + + ok = true; + } +} \ No newline at end of file diff --git a/projects/mtg/template.vcxproj b/projects/mtg/template.vcxproj index 16e66111e..f10c14c84 100644 --- a/projects/mtg/template.vcxproj +++ b/projects/mtg/template.vcxproj @@ -108,7 +108,7 @@ MaxSpeed OnlyExplicitInline ./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories) - TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;NETWORK_SUPPORT;%(PreprocessorDefinitions) true MultiThreadedDLL true @@ -157,7 +157,7 @@ Disabled ./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories) - TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;NETWORK_SUPPORT;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebugDLL .\Debug/template.pch @@ -452,6 +452,7 @@ + @@ -574,6 +575,7 @@ + diff --git a/projects/mtg/template.vcxproj.filters b/projects/mtg/template.vcxproj.filters index 263d9ab9e..8123329bd 100644 --- a/projects/mtg/template.vcxproj.filters +++ b/projects/mtg/template.vcxproj.filters @@ -340,6 +340,9 @@ src + + src + @@ -699,6 +702,9 @@ inc + + inc + diff --git a/projects/mtg/wagic.pri b/projects/mtg/wagic.pri index 3157ebf84..2bdfed2c6 100644 --- a/projects/mtg/wagic.pri +++ b/projects/mtg/wagic.pri @@ -158,6 +158,7 @@ SOURCES += \ src/WFilter.cpp\ src/WFont.cpp\ src/WGui.cpp\ + src/WParsedInt.cpp\ src/WResourceManager.cpp \ src/AIPlayerBakaB.cpp \ src/TestSuiteAI.cpp @@ -265,6 +266,7 @@ HEADERS += \ include/GuiPhaseBar.h\ include/ReplacementEffects.h\ include/WGui.h\ + include/WParsedInt.h\ include/DeckStats.h\ include/GuiPlay.h\ include/Rules.h\ diff --git a/pspsdk/EasyPBPRX_103.zip b/pspsdk/EasyPBPRX_103.zip new file mode 100644 index 000000000..b52f10cf3 Binary files /dev/null and b/pspsdk/EasyPBPRX_103.zip differ diff --git a/thirdparty/Boost/boost/thread/xtime.hpp b/thirdparty/Boost/boost/thread/xtime.hpp index d1439e0da..a10fa8f77 100644 --- a/thirdparty/Boost/boost/thread/xtime.hpp +++ b/thirdparty/Boost/boost/thread/xtime.hpp @@ -20,7 +20,7 @@ namespace boost { enum xtime_clock_types { - TIME_UTC=1 + TIME_UTC_=1 // TIME_TAI, // TIME_MONOTONIC, // TIME_PROCESS, @@ -68,7 +68,7 @@ inline xtime get_xtime(boost::system_time const& abs_time) inline int xtime_get(struct xtime* xtp, int clock_type) { - if (clock_type == TIME_UTC) + if (clock_type == TIME_UTC_) { *xtp=get_xtime(get_system_time()); return clock_type; diff --git a/thirdparty/Boost/lib/pthread/thread.cpp b/thirdparty/Boost/lib/pthread/thread.cpp index 4ff40a90b..fc0766d66 100644 --- a/thirdparty/Boost/lib/pthread/thread.cpp +++ b/thirdparty/Boost/lib/pthread/thread.cpp @@ -350,7 +350,7 @@ namespace boost cond.timed_wait(lock, xt); # endif xtime cur; - xtime_get(&cur, TIME_UTC); + xtime_get(&cur, TIME_UTC_); if (xtime_cmp(xt, cur) <= 0) return; } @@ -365,7 +365,7 @@ namespace boost BOOST_VERIFY(!pthread_yield()); # else xtime xt; - xtime_get(&xt, TIME_UTC); + xtime_get(&xt, TIME_UTC_); sleep(xt); # endif } diff --git a/thirdparty/Boost/lib/pthread/timeconv.inl b/thirdparty/Boost/lib/pthread/timeconv.inl index b75a1353b..7c07802cc 100644 --- a/thirdparty/Boost/lib/pthread/timeconv.inl +++ b/thirdparty/Boost/lib/pthread/timeconv.inl @@ -20,8 +20,8 @@ const int NANOSECONDS_PER_MICROSECOND = 1000; inline void to_time(int milliseconds, boost::xtime& xt) { int res = 0; - res = boost::xtime_get(&xt, boost::TIME_UTC); - BOOST_ASSERT(res == boost::TIME_UTC); + res = boost::xtime_get(&xt, boost::TIME_UTC_); + BOOST_ASSERT(res == boost::TIME_UTC_); xt.sec += (milliseconds / MILLISECONDS_PER_SECOND); xt.nsec += ((milliseconds % MILLISECONDS_PER_SECOND) * @@ -57,8 +57,8 @@ inline void to_timespec_duration(const boost::xtime& xt, timespec& ts) { boost::xtime cur; int res = 0; - res = boost::xtime_get(&cur, boost::TIME_UTC); - BOOST_ASSERT(res == boost::TIME_UTC); + res = boost::xtime_get(&cur, boost::TIME_UTC_); + BOOST_ASSERT(res == boost::TIME_UTC_); if (boost::xtime_cmp(xt, cur) <= 0) { @@ -88,8 +88,8 @@ inline void to_duration(boost::xtime xt, int& milliseconds) { boost::xtime cur; int res = 0; - res = boost::xtime_get(&cur, boost::TIME_UTC); - BOOST_ASSERT(res == boost::TIME_UTC); + res = boost::xtime_get(&cur, boost::TIME_UTC_); + BOOST_ASSERT(res == boost::TIME_UTC_); if (boost::xtime_cmp(xt, cur) <= 0) milliseconds = 0; @@ -110,8 +110,8 @@ inline void to_microduration(boost::xtime xt, int& microseconds) { boost::xtime cur; int res = 0; - res = boost::xtime_get(&cur, boost::TIME_UTC); - BOOST_ASSERT(res == boost::TIME_UTC); + res = boost::xtime_get(&cur, boost::TIME_UTC_); + BOOST_ASSERT(res == boost::TIME_UTC_); if (boost::xtime_cmp(xt, cur) <= 0) microseconds = 0; diff --git a/thirdparty/libpng/png.h b/thirdparty/libpng/png.h index 80929899d..315cf2c03 100644 --- a/thirdparty/libpng/png.h +++ b/thirdparty/libpng/png.h @@ -474,7 +474,7 @@ #ifndef PNG_VERSION_INFO_ONLY /* include the compression library's header */ -#include "zlib.h" +#include "../include/zlib.h" #endif /* include all user configurable info, including optional assembler routines */ diff --git a/tools/build-macos-script.sh b/tools/build-macos-script.sh deleted file mode 100755 index 09a75aa90..000000000 --- a/tools/build-macos-script.sh +++ /dev/null @@ -1,37 +0,0 @@ -#!/bin/sh -e - -## New of branch to use -TRAVIS_MAC_BRANCH=travis_mac_osx - -## Only cross-compile on Mac the master branch -test "$TRAVIS_BRANCH" != "master" && exit 0 - -## Configure Git to use OAuth token -git config credential.helper "store --file=.git/credentials" -echo "https://${GH_TOKEN}:@github.com" > .git/credentials -git config --global user.name $GH_USER -git config --global user.email $GH_EMAIL -git remote set-url origin "https://${GH_TOKEN}@github.com/WagicProject/wagic.git" - -## Delete remote Travis-Mac branch (if any) -echo git branches = `git branch -r` -#export REMOTE=$(git branch -r | grep "origin/$TRAVIS_MAC_BRANCH") -#if [ "$REMOTE" = "origin/$TRAVIS_MAC_BRANCH" ]; then -# echo "Removing old $TRAVIS_MAC_BRANCH branch" -# # Delete remote branch -# git branch -r -D "origin/$TRAVIS_MAC_BRANCH" - # Push (delete) remote branch on temote server (e.g. github) - git push origin --delete "$TRAVIS_MAC_BRANCH" -#else -# echo "$REMOTE : No $TRAVIS_MAC_BRANCH to remove" -#fi - -## Create a new branch -git checkout -q -b "$TRAVIS_MAC_BRANCH" "$TRAVIS_BRANCH" - -## Write a new Travis-CI configuration file -cp tools/macos.travis.yml .travis.yml -git add .travis.yml -git commit -m "Auto-Updated Travis-CI configuration for Mac" -## Push new branch to remote server -git push -q origin $TRAVIS_MAC_BRANCH:$TRAVIS_MAC_BRANCH 2> /dev/null > /dev/null diff --git a/tools/macos.travis.yml b/tools/macos.travis.yml deleted file mode 100644 index 03743f4a2..000000000 --- a/tools/macos.travis.yml +++ /dev/null @@ -1,30 +0,0 @@ -language: objective-c - -before_install: -- brew update -- brew install qt5 -- sudo pip install pyjavaproperties -- sudo pip install github3.py -- brew install dpkg ldid -#- curl -s -f -L https://raw.github.com/r-plus/dotfiles/master/install_theos.sh | bash -- mkdir theos -- cd theos -- git clone --recursive https://github.com/theos/theos.git -- export THEOS="$TRAVIS_BUILD_DIR/theos" -- cd .. -- pwd -- ls -env: - global: - secure: "EBzr1+qjQsOhn0s+tcFmXR1jP9B0xiOSXuXbRXWZ1OEHNvp8+A5/pS84LYVFlaZqmxr5dApxvPtwhgLIUbQ3EPXm8LpC3KgSD4dS+9/QMbxhe5TK4oczgFRGcDTMJQZsCzhOh7hp3tbcbJg5Gp+VT7aFjFQSHDGwhzSJXsXwh/8=" - -script: -- /usr/local/opt/qt5/bin/qmake projects/mtg/wagic-qt.pro CONFIG+=graphics -- make -j 4 dmg -- cd projects/mtg/iOS -- make -j 4 package -- cd ../../.. - -after_success: -- python tools/upload-binaries.py -t $GH_TOKEN -s $TRAVIS_COMMIT -l wagic.dmg -r Wagic-macosx.dmg -b $TRAVIS_BRANCH -- python tools/upload-binaries.py -t $GH_TOKEN -s $TRAVIS_COMMIT -l projects/mtg/iOS/net.wagic_0.19.2-1_iphoneos-arm.deb -r Wagic-iOS.deb -b $TRAVIS_BRANCH diff --git a/tools/travis-script.sh b/tools/travis-script.sh index 20527a6fc..568f73579 100755 --- a/tools/travis-script.sh +++ b/tools/travis-script.sh @@ -25,12 +25,14 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then fi # we create resource package -cd projects/mtg/bin/Res -python createResourceZip.py -# if we let the zip here, Wagic will use it in the testsuite -# and we'll get 51 failed test cases -mv core_*.zip ../../../../core.zip -cd ../../../.. +if [ "$BUILD_RES" = "YES" ] || [ "$BUILD_PSP" = "YES" ]; then + cd projects/mtg/bin/Res + python createResourceZip.py + # if we let the zip here, Wagic will use it in the testsuite + # and we'll get 51 failed test cases + mv core_*.zip ../../../../core.zip + cd ../../../.. +fi # we're building a PSP binary here if [ "$BUILD_TYPE" = "PSP" ]; then @@ -54,30 +56,21 @@ if [ "$BUILD_TYPE" = "PSP" ]; then fi # we're building an Android binary here -if [ "$BUILD_TYPE" = "ANDROID" ]; then - jdk_switcher use oraclejdk8 - mkdir build_android - cd build_android - cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=android-10 .. - make -j4 - cd .. +if [ "$BUILD_ANDROID" = "YES" ]; then + android-ndk-r22/ndk-build -C projects/mtg/Android -j4 + $ANDROID list targets + $ANDROID update project -t 1 -p projects/mtg/Android + ant debug -f projects/mtg/Android/build.xml fi -# we're building an Emscripten HTML here -if [ "$BUILD_TYPE" = "Emscripten" ]; then - mkdir build_emscripten - cd build_emscripten - emcmake cmake -DCMAKE_BUILD_TYPE=Debug .. - emmake make - cd .. -fi - -# we're building a Qt version with GUI here -if [ "$BUILD_TYPE" = "Qt" ]; then - mkdir build_qt_widget - cd build_qt_widget - cmake -Dbackend_qt_widget=ON -Dbackend_qt_console=OFF .. - make -j4 wagic +# we're building a linux Qt version with GUI here +if [ "$BUILD_Qt" = "YES" ] && [ "$TRAVIS_OS_NAME" = "linux" ]; then + mkdir qt-gui-build + cd qt-gui-build + $QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics + make -j 4 + chmod -R 775 wagic + zip linuxqtrelease.zip ./wagic cd .. # let's try an Intel linux binary in debug text-mode-only @@ -92,19 +85,10 @@ if [ "$BUILD_TYPE" = "Qt" ]; then ./../../build_qt_console/bin/wagic cd ../.. fi - -# we're building a SDL version -if [ "$BUILD_TYPE" = "SDL" ]; then - mkdir build_SDL - cd build_SDL - cmake -Dbackend_sdl=ON .. - make -j4 wagic - cd .. -fi - -# Let's launch de iOS cross-compilation -if [ "$BUILD_TYPE" = "iOS" ]; then - cmake -DCMAKE_TOOLCHAIN_FILE=CMakeModules/ios-theos.toolchain.cmake -DTHEOS_PATH=theos . - cp projects/mtg/iOS/control . - make -j4 -f makefile.ios package +# we're building a mac Qt version with GUI here +if [ "$BUILD_Qt" = "YES" ] && [ "$TRAVIS_OS_NAME" = "osx" ]; then + mkdir qt-gui-build + cd qt-gui-build + $QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics + make -j 4 dmg fi diff --git a/tools/upload-binaries.py b/tools/upload-binaries.py index 2f2a4a1c9..6c498d0cb 100644 --- a/tools/upload-binaries.py +++ b/tools/upload-binaries.py @@ -1,44 +1,7 @@ -import sys -import os -import zipfile -from pyjavaproperties import Properties from optparse import OptionParser -from github3 import login - -def checkRelease(repository, remote, branch): - release = None - for r in repository.iter_releases(): - if r.name == ('latest-' + branch) : - release = r - for a in r.assets : - if a.name == remote : - # need to delete the old release - print '!deleting old release! -> ' + r.name - r.delete() - # need also to delete the tag (reference) - ref = repository.ref('tags/latest-' + branch) - ref.delete() - release = None - - if release is None: - # now, we recreate a new one - release = repository.create_release('latest-' + branch, branch, 'latest-' + branch, - 'Latest successful builds of the ' + branch + ' branch automatically uploaded by Travis or AppVeyor CI.', - False, - True) - - return release - - -def suffixFilename(filename, build): - p = Properties(); - p.load(open('projects/mtg/build.number.properties')); - minor = p['build.minor']; - major = p['build.major']; - point = p['build.point']; - name, extension = os.path.splitext(filename) - filename = name + '-' + major + minor + point + '-' + build + extension - return filename +from uritemplate import URITemplate +import requests +import time def main(): parser = OptionParser() @@ -50,27 +13,42 @@ def main(): (options, args) = parser.parse_args() - if (options.token and options.sha and options.local and options.remote and (options.branch == 'master' or options.branch == 'travis_mac_osx' or options.branch == 'cmake' )): - gh = login(token = options.token) - elif (options.branch != 'master' and options.branch != 'travis_mac_osx'): - print '!branch is not master or travis_mac_osx! -> ' + options.branch - print '-will not upload-' - return + if (options.token and options.local and options.remote): + repo = 'WagicProject/wagic' + access_token = options.token + + r = requests.get('https://api.github.com/repos/{0}/releases/32638811'.format(repo)) + + upload_url = r.json()["upload_url"] + assets_url = r.json()["assets_url"] + + r = requests.get(assets_url) + assets_num = len(r.json()) + asset_name = options.remote + asset_id = 0 + for asset in r.json(): + if asset_name == asset["name"]: + asset_id = asset["id"] + + headers = { + 'Content-Type': 'application/gzip','Authorization': 'Token {0}'.format(access_token) + } + + asset_url = 'https://api.github.com/repos/{0}/releases/assets'.format(repo) + '/' + str(asset_id) + r = requests.delete(asset_url, headers = headers, verify=False) + + time.sleep(10) + + t = URITemplate(upload_url) + asset_url = t.expand(name = options.remote) + r = requests.post(asset_url, headers = headers, data = open(options.local, 'rb').read(),verify=False) + s = 'File ' + options.local + ' has been uploaded as ' + options.remote + '.' + print s else: parser.print_help() return - repository = gh.repository('WagicProject', 'wagic') - if(options.branch == 'master' or options.branch == 'travis_mac_osx'): - r = checkRelease(repository, options.remote, 'master') - else: - r = checkRelease(repository, options.remote, 'cmake') - filename = options.remote - with open(options.local, 'rb') as fd: - asset = r.upload_asset('application/zip', filename , fd) - s = 'File ' + options.local + ' has been uploaded as ' + asset.name + '.' - print s if __name__ == "__main__": main()